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* TheMagnificent: All of the named mages have fancy epithets related to their elements.



* BossSubtitles: The Named Pyromancer is Arzhan-Tin, The Ceaseless Fury.

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* BossSubtitles: The Named Pyromancer is Arzhan-Tin, The the Ceaseless Fury.
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* ShoutOut: One of their attacks closely resembles Dracula's "Dark Inferno" attack from ''[[Franchise/{{Castlevania}}]]''.

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* ShoutOut: One of their attacks closely resembles Dracula's "Dark Inferno" attack from ''[[Franchise/{{Castlevania}}]]''.''Franchise/{{Castlevania}}''.
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* ReligiousHorror: Their minions wouldn't look out of place in {{VideoGame/Blasphemous}}.

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* ReligiousHorror: Their minions wouldn't look out of place in {{VideoGame/Blasphemous}}.''{{VideoGame/Blasphemous}}.''
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* ShoutOut: One of their attacks closely resembles Dracula's "Dark Inferno" attack from ''[[Franchise/{{Castlevania}}]]''.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: a woodcutters hatchet bigger than you are is his weapon of choice along with his bow.
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* ChainPain: Takes a page from {{[[Franchise/DARK SOULS]] Pinhead}} and can summon hooked chains out of thin air to damage you. Crafting his weapons allows you to do it yourself.

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* ChainPain: Takes a page from {{[[Franchise/DARK SOULS]] Pinhead}} [[Franchise/DarkSouls Pinhead]] and can summon hooked chains out of thin air to damage you. Crafting his weapons allows you to do it yourself.

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Fixing up a lot of grammatical errors, among other things. I'll do more later.


* EnemyCivilWar: Mages and their minions do ''not'' get along with each other or with the normal enemies and will often attack each other on sight, and the Hazeburnt enemies will attack everything nearby that isn't another hazeburnt. [[LetsYouAndHimFight You can take advantage of this]].
* FlunkyBoss: ZigZagged. Mages will summon various minions to aid them during a hunt, but will not do so if the player manages to confront them in a proper boss fight.

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* EnemyCivilWar: Mages and their minions do ''not'' get along with each other or with the normal enemies and will often attack each other on sight, and the Hazeburnt enemies will attack everything nearby that isn't another hazeburnt.Hazeburnt. [[LetsYouAndHimFight You can take advantage of this]].
* FlunkyBoss: ZigZagged. Mages will summon various minions to aid them during a hunt, but will not do so if the player manages to confront them in a once their proper boss fight.fight begins they will stop doing this in exchange for making full use of their arsenal of attacks.



* OrganDrops: Every Mage drops a variety of crafting materials when killed, many of which are hearts, organs, eyes, and other body parts that have been infused with the type of magic used by the Mage.
* PunnyName: Most Named Mage's name usually has some kind of reference to their powers, usually the mispelled latin word for them, such as the Mechanomancers name being "Anamus" (animus) or the Umbramancer being "Tenebre" (Tenebrae) if it's not this its a pun on their powers such as the Corpumancer being called "Ghor" (gore).

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* OrganDrops: Every Mage drops a variety of crafting materials when killed, many of which are hearts, organs, eyes, and other body parts that have been infused with the type of magic used by the Mage.
* PunnyName: Most Named Mage's name usually has Mages are named after some kind of reference to their powers, usually the mispelled latin misspelled Latin word for them, such as the Mechanomancers Mechanomancer's name being "Anamus" (animus) or the Umbramancer being "Tenebre" (Tenebrae) if (Tenebrae). If it's not this its this, it's a pun on their powers such as the Corpumancer being called "Ghor" (gore).



*AdvertisedExtra: As with the first game's Sodden Knight, the Pyromancer(the first mage you fight) is on the official art for the game... only to be taken down early into the game.



* AnimalMotifs: Snakes, their hood is a cobra and they have several snakes strewn about their body.
* BossSubtitles: The Named Venomancer is Varren Ovrin, The Vilest Hatred
* PoisonousPerson: Unusually, the description notes that poison is beneficial if used right, this, along with their snakes, may be a ShoutOut to the Caduceus, Hermes staff, which is the universal symbol of medicine.

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* AnimalMotifs: Snakes, Snakes; their hood is a cobra and cobra, they have several snakes strewn about their body.
body, and they even summon snake heads with tentacles.
* BossSubtitles: The Named Venomancer is Varren Ovrin, The Vilest Hatred
Hatred.
* PoisonousPerson: Unusually, the description notes that poison is beneficial if used right, this, right. This, along with their snakes, may be a ShoutOut to the Caduceus, Hermes staff, Caduceus(the staff of Hermes), which is the universal symbol of medicine.



* PowerFloats: While still relatively humanoid, it has no legs and instead floats around, making it difficult to hit for ground based players.
* PsychoElectro: The description notes that all Electromancers are enraged and irrational constantly.
* ShockAndAwe: Their stock and trade, firing numerous bolts of lighting tend to confuse the arena you fight them in, making timing your rolls extra necessary.

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* PowerFloats: While still relatively humanoid, it has no legs and instead floats around, making it difficult to hit for ground based pure melee players.
* PsychoElectro: The description notes that all Electromancers are constantly enraged and irrational constantly.
act irrationally.
* ShockAndAwe: Their stock and trade, firing numerous bolts of lighting tend to confuse the arena you fight them in, making timing your rolls extra necessary. ShockAndAwe.



* RazorWind: Sends sickles of air at you, and it forms a sword our of air to twirl and slash at you, their minions can do it too, and if you craft it's weapons so can you.

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* RazorWind: Sends sickles of air at you, and it forms a sword our of air to twirl and slash at you, you; their minions can do it too, and if you craft it's the related weapons weapons so can you.



* BossSubtitles: The Names Terramancer is Sto'h Karrig, The Immovable Bastion.
* FullContactMagic: Being the physical elemental mage, it's attacks are more about simply punching or stomping on, whilst summoning earth and stone to enhance said attacks.
* GaiasVengeance: It represents everything to do with the earth, rather than one single kind of "earthly" element, it counts for the dirt, the trees, plants, rocks and sand. it is also one of six "pure" mages, who only have one element, in this case "Physical".
* PlantPerson, it has roots and branches sticking out its otherwise rocky frame.

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* BossSubtitles: The Names Named Terramancer is Sto'h Karrig, The Immovable Bastion.
* FullContactMagic: Being Terramancers are the mage of pure physical elemental mage, it's damage, so most of their attacks are more about simply punching related to punches or stomping on, whilst summoning earth and stone kicks, using their magic to enhance said attacks.
these moves or throw rocks.
* GaiasVengeance: It represents They represent everything to do with the earth, earth; rather than one single kind of "earthly" element, it counts for the dirt, the trees, plants, rocks and sand. it is They are also one of six "pure" mages, mage types, who only have one element, element; in this case case, "Physical".
* PlantPerson, it has PlantPerson: Terramancers have roots and branches sticking out its of their otherwise rocky frame.



* DarkIsNotEvil: Apparently is this, according to it's bestiary entry, and subtitle, according to which without death, life would be pointless.
* DemBones: Most of it's minions are summoned Skeletons.

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* DarkIsNotEvil: Apparently is this, according to it's bestiary entry, and subtitle, according to which without death, life would be pointless.
* DemBones: Most of it's Necromancer minions are summoned Skeletons.are, fittingly, living skeletons.



* {{Lich}}: Also carries elements of this, unusually it's SoulJar is it's Heart, like all mages, it cannot truly die unless it's heart is devoured.
* {{Necromancy}}: Dresses in bones, carries a scythe, summons sksletal minions? Yep, it's a Necromancer.

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* {{Lich}}: Also carries elements of this, unusually it's this. Unusually, the SoulJar of a Necromancer is it's Heart, its Heart; like all mages, it cannot truly die unless it's its heart is devoured.
* {{Necromancy}}: Dresses in bones, carries a scythe, summons sksletal skeletal minions? Yep, it's a Necromancer.



* SkeletonsInTheCoatCloset: It's clothing is decorated in bones, including a skull codpiece by the looks of things.

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* SkeletonsInTheCoatCloset: It's Their clothing is decorated in bones, including a skull codpiece by the looks of things.



* BoltOfDivineRetribution: it's main attack pattern.

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* BoltOfDivineRetribution: it's Their main attack pattern.



* DeathFromAbove: It and it's minions are fond of causing beams of holy light to come down and hit you.

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* DeathFromAbove: It They and it's their minions are fond of causing beams of holy light to come down and hit you.



* LivingRelic: the Saint's Vessel minion is the head of a martyr on a pillow carried by severed arms.
* ReligiousHorror: Their Minions wouldn't look out of place in {{VideoGame/Blasphemous}}.
* SinisterMinister: It has a heavy religious theme to it, with it and it's minions usually wearing some sort of vestments.

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* LivingRelic: the The Saint's Vessel minion is the head of a martyr on a pillow carried by severed arms.
* ReligiousHorror: Their Minions minions wouldn't look out of place in {{VideoGame/Blasphemous}}.
* SinisterMinister: It has a heavy religious theme to it, with it Thaumamancers resemble twisted priests, and it's their minions usually wearing some sort of vestments.aren't too far behind.



* BloodMagic: Their hat, along with clearly being modelled after vampires.
* BossSubtitles: The Named Sanguinamncer is Ture Vasari, The Blood-Drunk Blade.
* MultiarmedAndDangerous: It has two insectoid limbs poking out it's back, although it doesn't use them much.
* NotUsingTheZWord: Despite looking and acting somewhat like a magic using vampire, it and it's minions are never called vampires in game.
* OurGargoylesRock: the Bloodstone Beast minion is a gargoyle in all but name.
* OurVampiresAreDifferent: One of it's minions is a giant batlike creature.
* RoyalRapier: Carries one that it will occasionally poke you full of holes with, unusually, it's minions carry Katanas.
* SharpDressedMan: Compared to most of the mages being either an ElementalEmbodiment or in robes, the Sanguimancer prefers to wander about in a nobleman's suit, and masquerade mask.

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* BloodMagic: Their hat, along with clearly being modelled after vampires.
Well... yeah.
* BossSubtitles: The Named Sanguinamncer Sanguimancer is Ture Vasari, The Blood-Drunk Blade.
* MultiarmedAndDangerous: It has Played with; Sanguimancers have two insectoid limbs poking out it's emerging from their back, although it doesn't but don't really use them much.
* NotUsingTheZWord: Despite looking and acting somewhat like a magic using vampire, it vampires, Sanguimancers and it's their minions are never called vampires in game.
once referred to as such.
* OurGargoylesRock: the The Bloodstone Beast minion is a gargoyle in all but name.
* OurVampiresAreDifferent: One of it's minions is a giant batlike creature.
*
RoyalRapier: Carries one that it will occasionally poke you full of holes with, unusually, it's minions Sanguimancers carry Katanas.
one.
* SharpDressedMan: Compared to most of the mages being either an ElementalEmbodiment or in robes, robes(or both), the Sanguimancer prefers to wander about in a nobleman's suit, suit and masquerade mask.



[[folder: Fungalmangers]]

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[[folder: Fungalmangers]]Fungalmancers]]



* FungusHumongous: the Boletin minion is simple a huge mushroom that walks.
* MushroomMan: The mage and it's minions are all covered in mold and mushrooms, the Fungalmancer even seems either be wearing or it's head is, a giant mushroom cap.
* MakeThemRot: It's purpose in Corvius' Mire apparently, to cause plants and animals to rot to feed the forest and stop the dead plants and animals piling up.
* PoisonousPerson: Fungalmancers and their minions cause blight with most of their attacks, being a stronger version of the poison status effect.

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* FungusHumongous: the The Boletin minion is simple a huge mushroom that walks.
* MushroomMan: The mage Fungalmancers and it's their minions are all covered in mold and mushrooms, to the Fungalmancer even point where the mage's head seems either to be wearing or it's head is, a giant mushroom cap.
* MakeThemRot: It's The entire purpose in Corvius' Mire apparently, they carry out; causing decay of the dead to cause plants and animals to rot to feed ensure the forest and stop the dead plants and animals piling up.
flourishes.
* PoisonousPerson: Fungalmancers and their minions cause blight with most of their attacks, blight being a stronger version of the poison status effect.



* {{BFS}}: While all mages who carry weapons are huge, the Corpumancer carries a massive meat cleaver, probably to help chop up bodies, in one case, ''yours''.
* BodyHorror: it's stock and trade, it's magic consists of constructing twisted mockeries of flesh.

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* {{BFS}}: While all mages who Corpumancers carry weapons are huge, the Corpumancer carries a massive meat cleaver, probably to help chop up bodies, in one case, ''yours''.
bodies.
* BodyHorror: it's The stock and trade, it's trade of Corpumancers; their magic consists of constructing twisted mockeries of flesh.



* ChainPain: Takes a page from Pinhead and can summon hooked chains out of thin air to damage you, crafting his weapons allows you to do it yourself.
* EvenEvilHasStandards: While the other descriptions usually give some explanation of the "good" that mages elemental powers are for, the description of Corpumancy considers it a "horrific boundary to cross"
* FleshGolem: It's minions are creatures made of stitched together flesh and bone.
* FliesEqualsEvil: Flies are a prominant motif to the Corpumancer and it's minions.
* GenuineHumanHide: it's clear that the robes it wears are made of this.
* TheSwarm: It and it's minions can summon swarms of flesh eating flies to attack you, again, once you make their weapon, you can too.

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* ChainPain: Takes a page from Pinhead {{[[Franchise/DARK SOULS]] Pinhead}} and can summon hooked chains out of thin air to damage you, crafting you. Crafting his weapons allows you to do it yourself.
* EvenEvilHasStandards: While the other descriptions usually give some explanation of the "good" that mages a mage's elemental powers are for, the description of Corpumancy considers it a "horrific boundary to cross"
cross."
* FleshGolem: It's Their minions are creatures made of stitched together flesh and bone.
* FliesEqualsEvil: Flies are a prominant motif to the Corpumancer and it's its minions.
* GenuineHumanHide: it's It's clear that the robes it wears are made of this.
* TheSwarm: It Corpumancers and it's their minions can summon swarms of flesh eating flies to attack you, again, once you make their weapon, you can too.

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* PunnyName: Most Named Mage's name usually has some kind of reference to their powers, usually the mispelled latin word for them, such as the Mechanomancers name being "Anamus" (animus) or the Umbramancer being "Tenebre" (Tenebrae) if it's not this its a pun on their powers such as the Corpumancer being called "Ghor" (gore).



---> ''A vile weaver of the essential elements that all flesh is fashioned from: muscle, organs, aereries, bone, and bile. To manipulate these elements is to cross some horrific boundary.''

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---> ''A vile weaver of the essential elements that all flesh is fashioned from: muscle, organs, aereries, arteries, bone, and bile. To manipulate these elements is to cross some horrific boundary.''



* {{BFS}}: While all mages who carry weapons are huge, the Corpumancer carries a massive meat cleaver, porbably to help chop up bodies, in one case, ''yours''.

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* {{BFS}}: While all mages who carry weapons are huge, the Corpumancer carries a massive meat cleaver, porbably probably to help chop up bodies, in one case, ''yours''.
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No, the gods got rid of the Samayavora with the Bibliomancy power, not the Bibliomancers themselves.


* TooSpicyForYogSothoth: It's implied in the bestiary that the gods got rid of them for this reason.
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* ElementnumberFive: According to it's bestiary entry, it is the foundational element of all others.

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* ElementnumberFive: ElementNumberFive: According to it's bestiary entry, it is the foundational element of all others.



* BossinMookClothing: It isn't an offical titled boss, but after the one in the prologue, two more show up one in the final map, and one in the BonusDungeon, beating both will give you a Voidpyr and an Ashpyr Brick each, the highest tier of Void/Ashpyr upgrades.

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* BossinMookClothing: BossInMookClothing: It isn't an offical titled boss, but after the one in the prologue, two more show up one in the final map, and one in the BonusDungeon, beating both will give you a Voidpyr and an Ashpyr Brick each, the highest tier of Void/Ashpyr upgrades.

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* FullContactMagic: Something of an upgrade to the terramncers attacks, being that these mages are essentially Force incarnate, most of it's attacks are basically forming some kind of weapon and smashing you with it.

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* FullContactMagic: Something of an upgrade to the terramncers terramancers attacks, being that these mages are essentially Force incarnate, most of it's attacks are basically forming some kind of weapon and smashing you with it.



!!!Other Bosses

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!!!Other BossesBosses

[[folder: In General]]
* AbilityRequiredToProceed: They tend to be blocking specific parts of the maps that either lead to an Inquisitor tools, or the places which you gain more runes to unlock the next maps.
* FallenHero: Their bestiary entries point to this being the case, either having succumbed to the MysticalPlague ravaging the land or displaced by other forces at work.
* KingMook: The Bestiary points to some of them holding high positions amongst the regular mob enemies you fight.
* OutsideContextProblem: How most of them come across, being that the Mages are the bigger problem plaguing the land at the moment.
[[/folder]]

[[folder: Inphyrean Warden]]
---> ''One of the few fabled nobles of the Inphyrean Chasm, a place where no mortal may go.''

----
* BigRedDevil: Clearly designed to invoke this.
* BossinMookClothing: It isn't an offical titled boss, but after the one in the prologue, two more show up one in the final map, and one in the BonusDungeon, beating both will give you a Voidpyr and an Ashpyr Brick each, the highest tier of Void/Ashpyr upgrades.
* DemonLordsAndArchdevils: Noted to be a "Noble of the Inphyrean Chasm" which seems to be the games {{Hell}} Analog, making him this.
* ShockAndAwe: most of his attacks cause pinkish lightning.
* UnwinnableBossFight: Continuing the soul-like tradition, you encounter one at the start of the game, whose purpose is to smash you into paste to properly begin the game, he is beatable, but it takes a lot of effort to do so.
* VolcanicVeins: It's arms are covered in them.
[[/folder]]

[[folder: Uryks Necklace-of-Ears]]
---> ''Brutal martial champion among the Skallin, undying blight of the deep woods. Uryks was seldom seen anywhere near Ashbourne Village prior to the arrival of the Mages.''

----
* AbilityRequiredToProceed: He, knowingly or not, guards the way to the corpse holding the first Inquisitor Tool: The Grappling Hook.
* EvilerThanThou: Inverted, the Mages turned out to be a much bigger threat to Ashbourne than the Skallin.
* CombatPragmatist: Despite being lauded as the Skallin's strongest, Uryks only tried invading Ashbourne Village after the Mages Arrived.
* KingMook: Of the Skallin, who you encounter on the outskirts of Ashbourne Village.
[[/folder]]

[[folder: The Green Huntsman]]
---> ''A nigh-mythical dweller of the forest. Takes of the Green Huntsman have terrified travelers for generations, but sightings have been rare; that is, of course, until Ashbourne Village fell.''

----
* AnAxeToGrind: a woodcutters hatchet bigger than you are is his weapon of choice along with his bow.
* BeastMan: Seems to be an Anthropomorphic Horse.
* DontGoInTheWoods: His lore indicates that he is treated as a folkloric reason amongst the residents of Ashbourne.
* GreatBow: Nothing fancy, but larger than you.
* InTheHood: A green cloak that covers most of his features, barring his snout.
[[/folder]]

[[folder: The Hate-Cursed Matriarch]]
---> ''A vestige of Karisite power struggles. As the baronesses hold dominion over their people, the matriarch did too, long ago. Shunned, she persists, trapped in a painful miasma of hatred.''

----
* GodSaveUsFromTheQueen: Implied to have been this role to the Karisite, which led to her being cursed and shunned by them.
* ThePowerOfHate: Right there in the name, implied to have been inflicted on her by being shunned by her people.
* ShockAndAwe: attacks using painful bursts of red lighting, you can tell which ones by how she moves her stave.
* SpiderPeople: Even moreso than the rest of her race, barring the Baronesses, who at least have a cloak and mask covering the worst of it.
[[/folder]]
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* PedulumOfDeath: both it and one of it's minions wield these as weapons, and the Scythe you make from it seems to be one too.

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* PedulumOfDeath: PendulumOfDeath: both it and one of it's minions wield these as weapons, and the Scythe you make from it seems to be one too.
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* {{Cthulhumanoid}}: The Nueromancer is essentially a huge Mind Flayer.

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* {{Cthulhumanoid}}: The Nueromancer Neuromancer is essentially a huge Mind Flayer.
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* InvisiblityFlicker: unless they are attacking or close, they turn invisible, with a glowing patch of light on the floor marking where they are.

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* InvisiblityFlicker: InvisibilityFlicker: unless they are attacking or close, they turn invisible, with a glowing patch of light on the floor marking where they are.
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* FliesEqualEvil: Flies are a prominant motif to the Corpumancer and it's minions.

to:

* FliesEqualEvil: FliesEqualsEvil: Flies are a prominant motif to the Corpumancer and it's minions.

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* BossSubtitles: The Named Thaumamancer is Padra Sakrev, Bearer of Guilt.



* BossSubtitles: The Named Thaumamancer is Padra Sakrev, Bearer of Guilt.



* NotUsingTheZWord: Despite looking and actiong somewhat like a magic using vampire, it and it's minions are never called vampires in game.

to:

* NotUsingTheZWord: Despite looking and actiong acting somewhat like a magic using vampire, it and it's minions are never called vampires in game.



* RoyalRapier: Carries one that it will occassionally poke you full of holes with, unusually, it's minions carry Katanas.
* SharpDressedMan: Compared to most of the mages being either an ElementalEmbodiment or in robes, the Sanguimancer prefers to wander about in a noblemans suit, and masquerade mask.

to:

* RoyalRapier: Carries one that it will occassionally occasionally poke you full of holes with, unusually, it's minions carry Katanas.
* SharpDressedMan: Compared to most of the mages being either an ElementalEmbodiment or in robes, the Sanguimancer prefers to wander about in a noblemans nobleman's suit, and masquerade mask.

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* WordsCanBreakMyBones: Most of his attacks are him literally shooting runes at you.



*
* WordsCanBreakMyBones: Most of his attacks are him literally shooting runes at you.
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Added DiffLines:


[[folder: Luminimancers]]
---> ''A shaper of obscene, celestial light. The Light of the cosmos is far colder than the divine light of judgement, for the cosmos are cold, uncaring, and alien.''
---> Element: Cold/Light

----
* BossSubtitles: The Named Luminimancer is Luxian Steel-Glass, The Blind and Blinding.
* CosmicHorror: What they seem to embody in their description, and a few of their minions are clearly inhuman and reminiscent of sea creatures.
* FluorescentFootprints: When they become invisible, their presence is only shown by a patch of light on the ground where they are.
* HardLight: they seem to have no actual physical form, simply beings made of strands of light.
* InvisiblityFlicker: unless they are attacking or close, they turn invisible, with a glowing patch of light on the floor marking where they are.
* LightIsNotGood: it and it's minions are made of HardLight, and in-universe considered to be not as "good" compared to the "pure" light of judgement.
* VeinOVision: when seen, this is what they mostly look like, no defining lines, just a veins of light.
[[/folder]]

[[folder: Neuromancers]]
---> ''A mad, brilliant manipulator of the essence of the mind, the elemental power through which all knowing, logic, and philosophy are possible. The reach of their power extends to minds far beyond those of this plane.''
---> Element: Poison/Light

----
* BossSubtitles: The Named Neuromancer is Zyzak Zuun, The Curse-Riddled Mind.
* BrainMonster: their minions all have either exposed brains or are just a brain.
* {{Cthulhumanoid}}: The Nueromancer is essentially a huge Mind Flayer.
* InterfaceScrew: Their attacks build up "confusion" that randomizes your controls if it procs.
* MagicIsMental: Their powers are focused on the mind, even their attacks are shown to come from their heads.
* MyBrainIsBig: One of their minions, the Royal Mind, is simply a giant brain with arms.
[[/folder]]

[[folder: Chronomancers]]
---> ''A master of the flow of time. The manipulation of time was once a primordial vessel of eternal waste, halting the march of time until they were defeated by the gods.''
---> Element: Physical/Fire

----
* BossSubtitles: The Named Chronomancer is Zaruman Tam, The Wraith Temporal.
* DeathsHourglass: What the Glasskeeper minions seem to be.
* PedulumOfDeath: both it and one of it's minions wield these as weapons, and the Scythe you make from it seems to be one too.
* TimeMaster: It's whole thing, to the point it has a clock on it's back, that is actually set to your system clock!
* TimeStandsStill: not exactly but it creates areas in which you slow to a crawl that it might as well be in such a fast paced game.
[[/folder]]

[[folder: Dracomancer]]
---> ''A wielder and shaper of that ineffable draconic essence that dwells in the rarefied edges of the cosmos. Arrogant beyond measure and unconcerned with most conflicts, dracomancers embody conceit.''
---> Element: Fire/Poison

----
* ArmoredDragons: Clearly is now a humanoid dragon, but wears armor.
* {{BFS}}: A really nice sword you can craft yourself.
* BossSubtitles: The Named Dracomancer is Draeaxenerion, The Scaled Nobility.
* DraconicHumanoid: This, while wearing Dragon themed armor.
* DragonKnight: A mage who turned himself into a dragon, who wears dragon themed armor, and uses a sword.
* ScaledUp: Originally a human who started using Dracomancy, which transformed them into a dragon.
* SweepingLaserExplosion: Does this as one of it's attacks.
[[/folder]]

[[folder: Umbramancers]]
---> ''A Mage of pure darkness; shadow made manifest. For some, there is no lure more compelling than that of imperceptible shadow, s realm where identities are obscured and deeds are unseen.''
---> Element: Dark

----
* BossSubtitles: The Named Umbramancer is Vodin Tenebre, The Lurking Shadow.
* CastingAShadow.
* DarknessEqualsDeath: the Named Umbramancer is fought in the Sentinel Caves, where the light is so poor, it's near impossible to make them out.
* {{Foil}}: To the Luminimancer, both have similar designs, but while the Luminimancer is about the light of the cosmos, the Umbramancer is about Darkness and underground.
* LivingShadow: What it and its minions are, beings comprised of living shadow.
* SinisterSilhouettes: Being shadow creatures, they ''are'' the silhouettes.
[[/folder]]

[[folder: Diablomancers]]
---> ''A manipulator of the pure essence of diabolical malice, deceit, and wrath. The fabled realm of the Inphyrean Chasm is a well of diablomantic essence, a place of great power at too great a cost.
---> Element: Fire/Dark

----
* BadassLongcoat: a very nice red one, with a hood.
* BossSubtitles: The Named Diablomancer is Nephael Mos, Knight of the Chasm.
* {{Hell}}: What the Inphyrean Chasm is implied to be, and where the Diablomancers gain their power.
* HornedHumanoid: Has demonic horns poking out his hood.
* InstantRunes: it uses there to create attacks and summon its demonic minions.
* TheLegionsOfHell: What his summoned minions are described to be.
* PowerAtAPrice: What the Diablomancers have implied to have underwent to gain their power.
* ScaryTeeth: He has two tusks poking out his hood.
* SerratedBladeOfPain: His {{BFS}} is a flamberge, and it has one hell of a reach.
[[/folder]]

[[folder: Kinetomancers]]
---> ''A wielder and weaver of the essential element of force, that foundation upon which all elements reside. Though many of its properties have been analysed by scholarly minds, Kinetomancers possess the ability to manifest this energy in ways that defy science.''
---> Element: Physical/Light

----
* BossSubtitles: The Named Kinetomancer is Parxa Krass, Force Incarnate.
* ElementnumberFive: According to it's bestiary entry, it is the foundational element of all others.
* FullContactMagic: Something of an upgrade to the terramncers attacks, being that these mages are essentially Force incarnate, most of it's attacks are basically forming some kind of weapon and smashing you with it.
* PowerCrystal: it's aesthetic, it seems to be formed of crystal shards that are constantly shifting.
* RockMonster: The mage and his minions, simply look like slabs of glowing rock smashed together into vaguely defined forms.
[[/folder]]

[[folder: Bibliomancers]]
---> ''A curse-ridden manipulator of the ancient Magic held within runes, from which all other Magic is derived. The gods used the runes to end the reign of the Samayavora, so to see such power in the hands of a Mage is quite dangerous indeed.''
---> Element: Light/Dark

----
* BossSubtitles: The Named Bibliomancer is Logostus Rime, Undying Scholar.
* PaperMaster: a few of his minions and weapons are made out of books, or paper.
* ThrowTheBookAtThem: Can use his massive tome to smash you into paste.
* TooSpicyForYogSothoth: It's implied in the bestiary that the gods got rid of them for this reason.
[[/folder]]
*
* WordsCanBreakMyBones: Most of his attacks are him literally shooting runes at you.
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[[folder: Corpumancers]]
---> ''A vile weaver of the essential elements that all flesh is fashioned from: muscle, organs, aereries, bone, and bile. To manipulate these elements is to cross some horrific boundary.''
---> Element: Physical/Cold

----
* BearTrap: Can summon one to keep you still for a few seconds.
* {{BFS}}: While all mages who carry weapons are huge, the Corpumancer carries a massive meat cleaver, porbably to help chop up bodies, in one case, ''yours''.
* BodyHorror: it's stock and trade, it's magic consists of constructing twisted mockeries of flesh.
* BossSubtitles: The Named Corpumancer is Ghor Lorhotha, Wearer of Tortured Flesh.
* ChainPain: Takes a page from Pinhead and can summon hooked chains out of thin air to damage you, crafting his weapons allows you to do it yourself.
* EvenEvilHasStandards: While the other descriptions usually give some explanation of the "good" that mages elemental powers are for, the description of Corpumancy considers it a "horrific boundary to cross"
* FleshGolem: It's minions are creatures made of stitched together flesh and bone.
* FliesEqualEvil: Flies are a prominant motif to the Corpumancer and it's minions.
* GenuineHumanHide: it's clear that the robes it wears are made of this.
* TheSwarm: It and it's minions can summon swarms of flesh eating flies to attack you, again, once you make their weapon, you can too.
[[/folder]]

[[folder: Mechanomancers]]
---> ''A manipulator of the invisible, ethereal essence through which all mechanical contraptions function. And yet, to embody the mechanum essence is to shape oneself from impossible, logic-defying machines.''
---> Element: Physical/Poison

----
* BambooTechnology: They are magically making robots in a medieval fantasy, they and their creations seem to be primarily made of wood, braced with metal, rather than metal being the primary component.
* BossSubtitles: The Named Mechanomancer is Anamus Kane, The Infernal Machine.
* EverythingsBetterWithSamurai: The Clockwork Guard minions design in a nutshell.
* HumongousMecha: Smaller than most examples, but still will tower over you and everything else that isn't another mage.
* {{Magitek}}: Their thing, constructing robots and even turning themselves into one.
* ThrowDownTheBomblet: if they aren't stomping or punching you, they throw explosives at you.
[[/folder]]

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\n* PlantPerson, it has roots and branches sticking out its otherwise rocky frame.
[[/folder]]

[[folder: Necromancers]]
--> ''A transcended shaper of death, the essence by which the cycle of life may progress. There may be misery in death, but in its absence, there can truly be no life.''
--> Element: Physical/Dark

----
* BossSubtitles: The Named Necromancer is Nix Ocifiris, Caretaker of Dry Bones.
* DarkIsNotEvil: Apparently is this, according to it's bestiary entry, and subtitle, according to which without death, life would be pointless.
* DemBones: Most of it's minions are summoned Skeletons.
* GrimReaper: Embodies this trope in apperance, with a scythe and robes.
* {{Lich}}: Also carries elements of this, unusually it's SoulJar is it's Heart, like all mages, it cannot truly die unless it's heart is devoured.
* {{Necromancy}}: Dresses in bones, carries a scythe, summons sksletal minions? Yep, it's a Necromancer.
* SinisterScythe: Carries a large one that you can craft yourself.
* SkeletonsInTheCoatCloset: It's clothing is decorated in bones, including a skull codpiece by the looks of things.
[[/folder]]

[[folder: Thaumamancer]]
---> ''A living embodiment of divine judgement, that essence by which Krine lays bare the sin and guilt of mortal beings, imbalances that must be righted before the gods.''
---> Element: Light

----
* ATasteOfTheLash: Its Scourged Penitent minions carry a large switch to hit you with.
* BoltOfDivineRetribution: it's main attack pattern.
* ChurchMilitant: It seems that they and their minions act as this, going around punishing "sinners" closer to an inquisition than anything else.
* BossSubtitles: The Named Thaumamancer is Padra Sakrev, Bearer of Guilt.
* DeathFromAbove: It and it's minions are fond of causing beams of holy light to come down and hit you.
* LightIsNotGood.
* LivingRelic: the Saint's Vessel minion is the head of a martyr on a pillow carried by severed arms.
* ReligiousHorror: Their Minions wouldn't look out of place in {{VideoGame/Blasphemous}}.
* SinisterMinister: It has a heavy religious theme to it, with it and it's minions usually wearing some sort of vestments.
[[/folder]]

[[folder: Sanguimancers]]
---> ''A cursed weaver of bright blood, that sanguine essence that flows in all living things. There is great power in blood, and those who wield this power play unspeakable cruelties upon the living.''
---> Element: Poison/Dark

----
* BloodMagic: Their hat, along with clearly being modelled after vampires.
* BossSubtitles: The Named Sanguinamncer is Ture Vasari, The Blood-Drunk Blade.
* MultiarmedAndDangerous: It has two insectoid limbs poking out it's back, although it doesn't use them much.
* NotUsingTheZWord: Despite looking and actiong somewhat like a magic using vampire, it and it's minions are never called vampires in game.
* OurGargoylesRock: the Bloodstone Beast minion is a gargoyle in all but name.
* OurVampiresAreDifferent: One of it's minions is a giant batlike creature.
* RoyalRapier: Carries one that it will occassionally poke you full of holes with, unusually, it's minions carry Katanas.
* SharpDressedMan: Compared to most of the mages being either an ElementalEmbodiment or in robes, the Sanguimancer prefers to wander about in a noblemans suit, and masquerade mask.

[[/folder]]

[[folder: Fungalmangers]]
---> ''A shaper of the essential fungal rot that oversees the forest's life cycle, without which the forest would choke on its own dead. Its mind succumbed long ago to fungal rot.''
---> Element: Cold/Poison

----
* BossSubtitles: The Named Fungalmancer is Por Myec, The Encroaching Rot.
* FungusHumongous: the Boletin minion is simple a huge mushroom that walks.
* MushroomMan: The mage and it's minions are all covered in mold and mushrooms, the Fungalmancer even seems either be wearing or it's head is, a giant mushroom cap.
* MakeThemRot: It's purpose in Corvius' Mire apparently, to cause plants and animals to rot to feed the forest and stop the dead plants and animals piling up.
* PoisonousPerson: Fungalmancers and their minions cause blight with most of their attacks, being a stronger version of the poison status effect.
* TheWormThatWalks: Toad Kings aren't one being but a colony of fungi working together.
[[/folder]]

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--> Element: Fire.




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--> Element: Cold.




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--> Element: Cold/Dark.




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--> Element: Poison.





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\n[[/folder]]

[[folder: Electromancers]]
--> ''A shaper and wielder of the pure essence of lightning. Unpredictable, irrational, and rage-filled, electromancers take on the personality of those rune-spelling violent flashes that light up the night sky.''
--> Element: Fire/Light.

----
* BossSubtitles: The Named Electromancer is Ekriks Graycloud, The Precipice of Chaos.
* PowerFloats: While still relatively humanoid, it has no legs and instead floats around, making it difficult to hit for ground based players.
* PsychoElectro: The description notes that all Electromancers are enraged and irrational constantly.
* ShockAndAwe: Their stock and trade, firing numerous bolts of lighting tend to confuse the arena you fight them in, making timing your rolls extra necessary.
[[/folder]]

[[folder: Aeromancers]]
--> ''A whirling weaver of the winds of chaos. Like the fierce zephyrs that tear this way and that, aeromancers are fickle and unpredictable, violent and loud.''
--> Element: Fire/Cold

----
* BlowYouAway: Throws tornados at you that will lift and damage you.
* BossSubtitles: The Named Aeromancer is Aur Cyrus, The Wild Pandemonium.
* PowerFloats: Seems to be a vuagely humanoid collection of grey rags, being held up by winds.
* RazorWind: Sends sickles of air at you, and it forms a sword our of air to twirl and slash at you, their minions can do it too, and if you craft it's weapons so can you.
[[/folder]]

[[folder: Terramancers]]
--> ''A mountainous shaper of stone and earth, the roots within and the vegetation that emerges. Terramancers tend to be stubborn above all, unyielding to adversity of any kind.''
--> Element: Physical

----
* BossSubtitles: The Names Terramancer is Sto'h Karrig, The Immovable Bastion.
* FullContactMagic: Being the physical elemental mage, it's attacks are more about simply punching or stomping on, whilst summoning earth and stone to enhance said attacks.
* GaiasVengeance: It represents everything to do with the earth, rather than one single kind of "earthly" element, it counts for the dirt, the trees, plants, rocks and sand. it is also one of six "pure" mages, who only have one element, in this case "Physical".

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* PlayingWithFire:

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* PlayingWithFire: PlayingWithFire.




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[[folder: Cryomancers]]
--> ''A manipulator of the purest cold, the elemental essence which freezes all things. There are some who believe that perfect cold is the realm's only known destiny.''

----
* AnIcePerson.
* BossSubtitles: The Named Cryomancer is Celus Zend, The Mourning Winter.
[[/folder]]

[[folder: Hydromancers]]
--> ''A shaper not only of water, but of the dark, cold suffocation that lurks in its deepest recesses. Hydromancers shed their ability to breathe the air, embracing instead a drowned existence.''

----
* BossSubtitles: The Named Hydromancer is Kundry Kahn, The Drowned Behemoth.
* MakingASplash.
* WarmUpBoss: Your first encounter with a Dual-Element Mage, in this case, Cold and Dark, as there is no actual "water" element in game.
[[/folder]]

[[folder: Venomancers]]
--> ''A hateful manipulator of pure venomous essence: a precious natural element that can thicken blood, relieve pain, and cure ailments when administered correctly.''

----
* AnimalMotifs: Snakes, their hood is a cobra and they have several snakes strewn about their body.
* BossSubtitles: The Named Venomancer is Varren Ovrin, The Vilest Hatred
* PoisonousPerson: Unusually, the description notes that poison is beneficial if used right, this, along with their snakes, may be a ShoutOut to the Caduceus, Hermes staff, which is the universal symbol of medicine.

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[[foldercontrol]]

!!Friendly [=NPCs=]


!!Bosses

!!!Mages

[[folder: In General]]
* AttackOnTheHeart: A Mage cannot die unless their heart is torn out and devoured by a Marked Inquisitor.
* EnemyCivilWar: Mages and their minions do ''not'' get along with each other or with the normal enemies and will often attack each other on sight, and the Hazeburnt enemies will attack everything nearby that isn't another hazeburnt. [[LetsYouAndHimFight You can take advantage of this]].
* FlunkyBoss: ZigZagged. Mages will summon various minions to aid them during a hunt, but will not do so if the player manages to confront them in a proper boss fight.
* HumanoidAbomination: Mages are mortals whose use of forbidden magics has twisted them into towering horrors infused with, and mutated by, the magic they wield.
* OrganDrops: Every Mage drops a variety of crafting materials when killed, many of which are hearts, organs, eyes, and other body parts that have been infused with the type of magic used by the Mage.
* {{Whatevermancy}}: Every single kind of mage follows this naming scheme.
[[/folder]]

[[folder: Pyromancers]]
--> ''A cursed weaver of flame. Their dark pacts and twisted words enable pyromancers to conjure and manipulate flame from ether, forming it into all manner of baleful and wicked shapes.''

----
* BossSubtitles: The Named Pyromancer is Arzhan-Tin, The Ceaseless Fury.
* PlayingWithFire:
[[/folder]]


!!!Other Bosses

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