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* CharacterizationMarchesOn: During their introduction to the series, U.S.S. operatives played the SociopathicSoldier cliche straight, with all of them up to HUNK being flat characters void of personality. Later games significantly downplay this by emphasizing more distinct personalities among its named members and softening their stoicism.

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* CharacterizationMarchesOn: CharacterizationMarchesOn:
**
During their introduction to the series, U.S.S. operatives played the SociopathicSoldier cliche straight, with all of them up to HUNK being flat characters void of personality. Later games significantly downplay this by emphasizing more distinct personalities among its named members and softening their stoicism.


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** The U.S.S.'s status as Umbrella's elites is also lessened in ''Death Island'', during which a platoon was sent to Raccoon City without being briefed on the outbreak and suffered massive casualties as a result. Keep in mind that even the U.B.C.S knew that they were coming in to fight monsters.
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* OnceIsNotEnough: After gunning William down, they immediately leave with the samples instead of finishing him off, not caring that leaving a dying man within arm's reach of a virus that could regenerate him might be a bad idea. Sure enough, William injects himself with his own virus and mutates into an unstoppable monster, which then massacres the squad and leaks the virus to the entire city.
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* AdaptationalNiceGuy: If only slightly. In the original, the U.S.S. couldn't care less if William lives or dies, callously gunning him down and only stopping out of fear of damaging the G-sample. In the ''Remake'', the team at least makes an effort to ask him to come along quietly, only shooting out of panic when he pulls a gun on them.

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As per Averted Trope guidelines, instances where a trope does not occur, or is not a relevant fit, should not be added to a work page, unless in certain exceptional circumstances.


* SecretCharacter: If he's playable, he's more often than not a secret character. Downplayed in the later releases where he's explicitly used as a selling point and[=/=]or promotional item. Averted in ''Resident Evil: The Mercenaries 3D'', in which he is one of the three starter characters.

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* SecretCharacter: If he's playable, he's more often than not a secret character. Downplayed in the later releases where he's explicitly used as a selling point and[=/=]or promotional item. Averted in ''Resident Evil: The Mercenaries 3D'', in which he is one of the three starter characters.



* VillainsNeverLie: Interestingly, Nikolai does not lie to Jill at any point in time. He attacks her in a couple of possible scenarios in ''[=RE3=]'', but he's always absolutely truthful. Averted in the remake, where he is a liar and trickster.

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* VillainsNeverLie: Interestingly, Nikolai does not lie to Jill at any point in time. He attacks her in a couple of possible scenarios in ''[=RE3=]'', but he's always absolutely truthful. Averted in the remake, where he is a liar and trickster.



* FourEyesZeroSoul: In the original game, he's an evil Monitor. Averted in the remake.

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* FourEyesZeroSoul: In the original game, he's an evil Monitor. Averted in the remake.



* NoNonsenseNemesis: Averted. It looks like he will be in one of the endings during the final confrontation, he responds with a terse 'whatever' when Ark points out who he is. But instead of gunning down Ark then and there, he proceeds to start forward while engaging in some EvilGloating and BondVillainStupidity, and is himself slain by a Tyrant before he can shoot Ark.
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* KarmaHoudini: The canonical branching path of ''Resident Evil 3'' sees Nicholai simply escape Raccoon City on a helicopter. Despite his countless atrocities, he's never heard of again afterward. The remake, however, leaves how he escaped more ambiguous, with Jill and Carlos taking his chopper and leaving him behind with a bullet wound to the shoulder and the nuke due to arrive in just a short time.

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* KarmaHoudini: The canonical branching path of ''Resident Evil 3'' sees Nicholai simply escape Raccoon City on a helicopter. Despite his countless atrocities, he's never heard of again afterward. The remake, however, leaves how he escaped more ambiguous, with Jill and Carlos taking his chopper and leaving him behind with a bullet wound to in his shoulder. There is a visible second chopper at the shoulder and the nuke due to arrive in just a short time.location, which explains his canonical escape.

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Kick The Son Of A Bitch has been disambiguated from the character folder of Nikolai Ginovaef. Replacing and adding Pay Evil Unto Evil. I hope this trope makes sense.


* AdaptationalVillainy: While the original Nikolai was no saint, and was also driven by greed, he was highly self-contained - and his evilest actions did not extend much past assassinating high-profile individuals [[KickTheSonOfABitch or other Monitors]]. His remake incarnation, however, is openly sadistic, kills members of his own platoon just to show his social Darwinist ideals, leaves Jill and Mikhail to die when Nemesis storms the train, and deliberately orchestrates events to ensure Raccoon City is nuked. In short, he's less of a ruthless but rational mercenary and more of a psychopathic state-sponsored terrorist.

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* AdaptationalVillainy: While the original Nikolai was no saint, and was also driven by greed, he was highly self-contained - and his evilest actions did not extend much past assassinating high-profile individuals [[KickTheSonOfABitch [[PayEvilUntoEvil or other Monitors]]. His remake incarnation, however, is openly sadistic, kills members of his own platoon just to show his social Darwinist ideals, leaves Jill and Mikhail to die when Nemesis storms the train, and deliberately orchestrates events to ensure Raccoon City is nuked. In short, he's less of a ruthless but rational mercenary and more of a psychopathic state-sponsored terrorist.



* KickTheSonOfABitch: Nikolai murders Dr. Nathaniel Bard offscreen but the latter's death isn't framed in a tragic light as Carlos moments earlier learns how rude and aggressive he is to those around him.


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* PayEvilUntoEvil: Nikolai murders Dr. Nathaniel Bard offscreen but the latter's death isn't framed in a tragic light as Carlos moments earlier learns how rude and aggressive he is to those around him.
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* PutOnABus: HUNK has yet to appear canonically in any other game, with his last appearance technically being a report in ''Code Veronica'' to Alfred Ashford. He does appear in non-canonical bonus modes, however.
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* MegatonPunch: While being able to knock T-Virus Zombies on their backs with a ''punch'' is already an impressive feat in and of itself, Carlos takes it one step further by being able to send ''Hunters'' flying back '''and''' ''shatter'' the steel-hard scales that protect their armored reptilian heads with said fists.


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* SuperStrength: Although not to the boulder-smashing levels of Chris Redfield, Carlos is still able to ''shatter'' the ''bullet-stopping scales'' of a Hunter's armored head ''with his fists.''
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* WeaponSpecialization: All U.S.S. soldiers are equipped with [=MP5=] rifles.

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* WeaponSpecialization: All U.S.S. soldiers are equipped with [=MP5=] rifles.submachine guns.
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* RedBaron: "Mr. Death" or "TheGrimReaper", because of his penchant to be the SoleSurvivor of his missions.
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* WeaponSpecialization: All U.S.S. soldiers are equipped with MP5 rifles.

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* WeaponSpecialization: All U.S.S. soldiers are equipped with MP5 [=MP5=] rifles.
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* SignatureWeapon: U.S.S. soldiers are all equipped with MP5 rifles, although since HUNK is the most recognizable of them, they also serve as his.

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* SignatureWeapon: WeaponSpecialization: All U.S.S. soldiers are all equipped with MP5 rifles, although since HUNK is the most recognizable of them, they also serve as his.rifles.
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* SignatureWeapon: U.S.S. soldiers are all equipped with MP5 rifles, although since HUNK is the most recognizable of them, they also serve as his.
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Other media: [[Characters/ResidentEvilDegeneration Degeneration]] | [[Characters/ResidentEvilDamnation Damnation]] | [[Characters/ResidentEvilVendetta Vendetta]] | [[Characters/ResidentEvilInfiniteDarkness Infinite Darkness]] | [[Characters/ResidentEvilTheMarhawaDesire The Marhawa Desire]] | [[Characters/ResidentEvilHeavenlyIsland Heavenly Island]]-]]]]]

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Other media: [[Characters/ResidentEvilDegeneration Degeneration]] | [[Characters/ResidentEvilDamnation Damnation]] | [[Characters/ResidentEvilVendetta Vendetta]] | [[Characters/ResidentEvilInfiniteDarkness Infinite Darkness]] | [[Characters/ResidentEvilDeathIsland Death Island]] | [[Characters/ResidentEvilTheMarhawaDesire The Marhawa Desire]] | [[Characters/ResidentEvilHeavenlyIsland Heavenly Island]]-]]]]]

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* NiceGuy: In the remake Carlos is shown to be a lighthearted, friendly man who Jill gradually grows to trust after he’s had her back multiple times.

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* NiceGuy: In the remake Carlos is shown to be a lighthearted, friendly kindhearted and loyal man who Jill gradually grows to trust after he’s had her back multiple times.


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* UndyingLoyalty: To Carlos, keeping your word of honor to your family in arms matter above ''all'' else; even Jill, whom only fought by his side for one night at best, is given an ''unbroken'' three day vigil by him after he saved her from the jaws of death by T-Virus with a hard-won vaccine.
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* AmbiguousSituation: While it's known he returned to South America and Jill pursued her life fighting bioterrorism in the BSAA, it's unknown if a romantic relationship with her occurred. It's shown in the special ending cards to ''3'' he spent a little time with Jill after surviving their terrible ordeal, but their relationship has never been elaborated on past that, with them parting ways after sharing a drink at a hotel bar.

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* AmbiguousSituation: While it's known he returned to South America and Jill pursued her life fighting bioterrorism in the BSAA, it's unknown if a romantic relationship with her occurred. It's shown in the special ending cards to ''3'' he spent a little time with Jill after surviving their terrible ordeal, but their relationship has never been elaborated on past that, with them parting ways after sharing a drink at a hotel bar.bar (even that's unclear, since Leon and Claire's post-ending cards from the previous game were quickly established as non-canon).
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Fixing green links


->'''Appearances:''' ''[[VideoGame/ResidentEvil2 2]]'' (and [[VideoGame/ResidentEvil2Remake 2019 remake]]), ''[[VideoGame/ResidentEvil3 3]]'', ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]'', ''[[VideoGame/ResidentEvilRevelations Revelations]]'', ''[[VideoGame/ResidentEvilRevelations2 Revelations 2]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]''

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->'''Appearances:''' ''[[VideoGame/ResidentEvil2 2]]'' (and [[VideoGame/ResidentEvil2Remake 2019 remake]]), ''[[VideoGame/ResidentEvil3 ''[[VideoGame/ResidentEvil3Nemesis 3]]'', ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]'', ''[[VideoGame/ResidentEvilRevelations Revelations]]'', ''[[VideoGame/ResidentEvilRevelations2 Revelations 2]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]''



->'''Appearances:''' ''[[VideoGame/ResidentEvil2 2]]'' [[VideoGame/ResidentEvil2Remake (2019 remake)]], ''[[VideoGame/ResidentEvil3 3]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]''

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->'''Appearances:''' ''[[VideoGame/ResidentEvil2 2]]'' [[VideoGame/ResidentEvil2Remake (2019 remake)]], ''[[VideoGame/ResidentEvil3 ''[[VideoGame/ResidentEvil3Nemesis 3]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]''



->'''Appearances:''' ''[[VideoGame/ResidentEvil3 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]]), ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]''

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->'''Appearances:''' ''[[VideoGame/ResidentEvil3 ''[[VideoGame/ResidentEvil3Nemesis 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]]), ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]''



->'''Appearances:''' ''[[VideoGame/ResidentEvil3 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]])

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->'''Appearances:''' ''[[VideoGame/ResidentEvil3 ''[[VideoGame/ResidentEvil3Nemesis 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]])



->'''Appearances:''' ''[[VideoGame/ResidentEvil3 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]])

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->'''Appearances:''' ''[[VideoGame/ResidentEvil3 ''[[VideoGame/ResidentEvil3Nemesis 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]])



->'''Appearances:''' ''[[VideoGame/ResidentEvil3 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]]), ''Resistance'', ''[[VideoGame/ResidentEvilOutbreak Outbreak]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]''

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->'''Appearances:''' ''[[VideoGame/ResidentEvil3 ''[[VideoGame/ResidentEvil3Nemesis 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]]), ''Resistance'', ''[[VideoGame/ResidentEvilOutbreak Outbreak]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]''



->'''Appearances:''' ''[[VideoGame/ResidentEvil3 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]])

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->'''Appearances:''' ''[[VideoGame/ResidentEvil3 ''[[VideoGame/ResidentEvil3Nemesis 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]])
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* UncertainDoom: His fate in the remake has him being shot by Jill and trying to plea with her by telling her who hired him to take down Umbrella before she declines and leaves him for dead. Then the US government destroys Raccoon City shortly after. Whereas he canonically survives in the original, his fate is unaccounted for. For now.

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* UncertainDoom: His fate in the remake has him being shot by Jill and trying to plea with her by telling her who hired him to take down Umbrella before she declines and leaves him for dead. Then the US government destroys Raccoon City shortly after. Whereas he canonically survives in the original, his fate is unaccounted for. For now.now (this is, after all, a series where leaving a corpse behind ''still'' doesn't guarantee a character is KilledOffForReal).
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dewicking Badass Baritone


* BadassBaritone: Complete with a reverb effect thanks to his gas mask.
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* PosthumousSibling: As noted above, Carlos had already lost two siblings before he was even born.
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* UnwittingPawn: On paper, Umbrella sends them to Raccoon City to protect the people and combat the B.O.W threat. In practice, their one and only job is to fight the nasties in the city so Umbrella can see how well their monsters fare against a modern armed force. Umbrella is completely uninterested in saving anyone and even lets the Nemesis kills an entire train of civilians to get to Jill.
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* HoistByHisOwnPetard: Not them, but their employer. Umbrella deploys them to Raccoon City as sacrificial lambs to test out the combat effectiveness of B.O.W. However, a group of them end up fighting Nemesis and inadvertently foil Umbrella's plan to kill Jill Valentine.
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Heroes: [[Characters/ResidentEvilLeonSKennedy Leon S. Kennedy]] | [[Characters/ResidentEvilAdaWong Ada Wong]] \\

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Heroes: Recurring Characters: [[Characters/ResidentEvilLeonSKennedy Leon S. Kennedy]] | [[Characters/ResidentEvilAdaWong Ada Wong]] \\

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* GasMaskMooks: In contrast to the colorful cast of unmasked U.B.C.S. members that extends to the Monitors, the U.S.S. lack of humanity is represented by their members all wearing face-concealing gas masks and helmets.

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* GasMaskMooks: In contrast to the colorful cast of unmasked U.B.C.S. members that extends to the Monitors, the U.S.S. S' lack of humanity is represented by their members all wearing face-concealing gas masks and helmets.



* TheWorfEffect: Most U.S.S. soldiers are shown being killed or are already dead by the time they're introduced, typically to the latest B.O.W. threat the narrative wants to show off.

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* TheWorfEffect: Most U.S.S. soldiers are shown being killed or are already dead by the time they're introduced, typically to being wiped out by the latest B.O.W. threat the narrative wants to show off.



* BadassNormal: Unlike most villains, he is not modified by any viruses or bioweapons.

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* BadassNormal: Unlike most villains, he is not modified HUNK isn't empowered by any viruses or bioweapons.bioweapons. He's just a very, very well-trained soldier capable of going toe-to-toe with B.O.Ws.



* PreMortemOneLiner: In the remake, he growls "Get off my train, shitbird!" when Nemesis tries to finish him off, moments before blowing both himself and the Nemesis up with a block of explosives.



* AntiVillain: Despite working for [[EvilInc Umbrella]] to cover up incriminating evidence and the threat he and his unit pose to [[TheHero Ark]] and other inhabitants of the island, there is no personal or malevolent motive for it to him, he and the Cleaners are only there to clean up the mess [[BigBad Vincent]] made, and he does succeed in keeping the outbreak from spreading beyond Sheena Island.
* BadassNormal: Has no powers or advantages of the B.O.W.'s and is the lone commander of the Undertaker Unit cleaning up Sheena Island. Makes it to the end of the game on the infested island, and in two of the endings likely survives the experience and succeeds in his mission entirely.

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* AntiVillain: Despite working for [[EvilInc Umbrella]] to cover up incriminating evidence and the threat he and his unit pose to [[TheHero Ark]] and other inhabitants of the island, there is no personal or malevolent motive for it to him, he and the Cleaners are only there to clean up the mess [[BigBad Vincent]] made, and he does succeed in keeping the outbreak from spreading beyond Sheena Island.
* BadassNormal: Has no powers or advantages of the B.O.W.'s and is the lone commander of the Undertaker Unit cleaning up Sheena Island. Makes He makes it to the end of the game on the infested island, and in two of the endings likely survives the experience and succeeds in his mission entirely.



%%* MookLieutenant: As leader of the Cleaners.

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%%* * MookLieutenant: As leader He's the field commander of the Cleaners.Cleaners, directing them on their mission to wipe out evidence incriminating Umbrella.


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* PunchClockVillain: While he's working for [[EvilInc Umbrella]] to cover up incriminating evidence and silence witnesses (including [[TheHero Ark]] and other inhabitants of the island,) there's no personal motivation behind his actions.
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Heroes: [[Characters/ResidentEvilLeonSKennedy Leon S. Kennedy]] | [[Characters/ResidentEvilEthanWinters Ethan Winters]] | [[Characters/ResidentEvilAdaWong Ada Wong]] \\

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Heroes: [[Characters/ResidentEvilLeonSKennedy Leon S. Kennedy]] | [[Characters/ResidentEvilEthanWinters Ethan Winters]] | [[Characters/ResidentEvilAdaWong Ada Wong]] \\
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* DifficultButAwesome: In ''[=RE4=]'', he starts out with a TMP, some ammo, and three grenades. Used correctly, he racks up a lot of combos from using the NeckSnap ability mentioned below. Used incorrectly... You'll run out of ammo and spend the rest of the time running away from enemies because he ''has no knife.'' In the village stage, he is near unstoppable since he can OneHitKill the Bella sisters with his neck snap move. In the remake however he's buffed considerably since he uses the [=LE5=], effectively a straight upgrade to the TMP, while still retaining his neck snap and also having access to knives like everyone else.

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* DifficultButAwesome: In ''[=RE4=]'', he starts out with a TMP, some ammo, and three grenades. Used correctly, he racks up a lot of combos from using the his signature NeckSnap ability mentioned below.ability. Used incorrectly... You'll run out of ammo and spend the rest of the time running away from enemies because he ''has no knife.'' In the village stage, he is near unstoppable since he can OneHitKill the Bella sisters with his neck snap move. In the remake however he's buffed considerably since he uses the [=LE5=], effectively a straight upgrade to the TMP, while still retaining his neck snap and also having access to knives like everyone else.
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* MoreDakka: Typically appears with some sort of rapid-fire weaponry.In the Mercenaries game, a customized submachine gun is his only weapon aside from grenades, making him particularly difficult to play as, since he doesn't have much of a crowd control option. In ''Revelations 2's'' Raid Mode, his first skill gives him buffs to ammo capacity and damage for assault rifles. In the original [=RE2=] he curiously lacked an [=MP5=], despite his character art depicting him with one, but the remake has since rectified this, on top of giving him a fully pimped-out shotgun and a HandCannon. ''Resident Evil 4 Remake'''s Mercenaries mode encourages this as his Mayhem Mode gives him infinite ammo for its duration.

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* MoreDakka: Typically appears with some sort of rapid-fire weaponry. In the Mercenaries game, a customized submachine gun is his only weapon aside from grenades, making him particularly difficult to play as, since he doesn't have much of a crowd control option. In ''Revelations 2's'' Raid Mode, his first skill gives him buffs to ammo capacity and damage for assault rifles. In the original [=RE2=] he curiously lacked an [=MP5=], despite his character art depicting him with one, but the remake has since rectified this, on top of giving him a fully pimped-out shotgun and a HandCannon. ''Resident Evil 4 Remake'''s Mercenaries mode encourages this as his Mayhem Mode gives him infinite ammo for its duration.

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* NeckSnap: One of his two melee moves as a playable character in The Mercenaries game mode of Resident Evil 4. It is the only melee move that will instantly kill anybody it is performed on, including the Bella Sisters in the village, in addition to preventing their Plaga from spawning. In 2 Remake's 4th Survivor scenario, the animation after a zombie pins him down includes him breaking its neck before pushing it off. It returns in the remake's version of The Mercenaries.
* MoreDakka: Typically appears with some sort of rapid-fire weaponry.In the Mercenaries game, a customized submachine gun is his only weapon aside from grenades, making him particularly difficult to play as, since he doesn't have much of a crowd control option. In ''Revelations 2's'' Raid Mode, his first skill gives him buffs to ammo capacity and damage for assault rifles. In the original [=RE2=] he curiously lacked an [=MP5=], despite his character art depicting him with one, but the remake has since rectified this, on top of giving him a fully pimped-out shotgun and a HandCannon. RE4 Remake's Mercenaries mode encourages this as his Mayhem Mode gives him infinite ammo for its duration.

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* NeckSnap: One of his two melee moves as a playable character in The Mercenaries game mode of Resident Evil 4. It is the only melee move that will instantly kill anybody it is performed on, including the Bella Sisters in the village, in addition to preventing their Plaga from spawning. In 2 Remake's 4th Survivor scenario, the animation after a zombie pins him down includes him breaking its neck before pushing it off. It returns in the remake's version of The Mercenaries.
* MoreDakka: Typically appears with some sort of rapid-fire weaponry.In the Mercenaries game, a customized submachine gun is his only weapon aside from grenades, making him particularly difficult to play as, since he doesn't have much of a crowd control option. In ''Revelations 2's'' Raid Mode, his first skill gives him buffs to ammo capacity and damage for assault rifles. In the original [=RE2=] he curiously lacked an [=MP5=], despite his character art depicting him with one, but the remake has since rectified this, on top of giving him a fully pimped-out shotgun and a HandCannon. RE4 Remake's ''Resident Evil 4 Remake'''s Mercenaries mode encourages this as his Mayhem Mode gives him infinite ammo for its duration.


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* NeckSnap: One of his two melee moves as a playable character in The Mercenaries game mode of ''Resident Evil 4''. It is the only melee move that will instantly kill anybody it is performed on, including the Bella Sisters in the village, in addition to preventing their Plaga from spawning. In 2 Remake's 4th Survivor scenario, the animation after a zombie pins him down includes him breaking its neck before pushing it off. It returns in the remake's version of The Mercenaries.
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* DifficultButAwesome: In ''[=RE4=]'', he starts out with a TMP, some ammo, and three grenades. Used correctly, he racks up a lot of combos from using the NeckSnap ability mentioned below. Used incorrectly... You'll run out of ammo and spend the rest of the time running away from enemies because he ''has no knife.'' In the village stage, he is near unstoppable since he can OneHitKill the Bella sisters with his neck snap move. In the remake however he's buffed considerably since he uses the [=LE5=], effectively a straight upgrade to the TMP, while still retaining his neck snap.

to:

* DifficultButAwesome: In ''[=RE4=]'', he starts out with a TMP, some ammo, and three grenades. Used correctly, he racks up a lot of combos from using the NeckSnap ability mentioned below. Used incorrectly... You'll run out of ammo and spend the rest of the time running away from enemies because he ''has no knife.'' In the village stage, he is near unstoppable since he can OneHitKill the Bella sisters with his neck snap move. In the remake however he's buffed considerably since he uses the [=LE5=], effectively a straight upgrade to the TMP, while still retaining his neck snap.snap and also having access to knives like everyone else.



* NeckSnap: One of his two melee moves as a playable character in The Mercenaries game mode of Resident Evil 4. It is the only melee move that will instantly kill anybody it is performed on, including the Bella Sisters in the village, in addition to preventing their Plaga from spawning. It returns in the remake's version of The Mercenaries.
* MoreDakka: Typically appears with some sort of rapid-fire weaponry. In the Mercenaries game, a customized submachine gun is his only weapon aside from grenades, making him particularly difficult to play as, since he doesn't have much of a crowd control option. In ''Revelations 2's'' Raid Mode, his first skill gives him buffs to ammo capacity and damage for assault rifles. In the original [=RE2=] he curiously lacked an [=MP5=], despite his character art depicting him with one, but the remake has since rectified this, on top of giving him a fully pimped-out shotgun and a HandCannon.

to:

* NeckSnap: One of his two melee moves as a playable character in The Mercenaries game mode of Resident Evil 4. It is the only melee move that will instantly kill anybody it is performed on, including the Bella Sisters in the village, in addition to preventing their Plaga from spawning. In 2 Remake's 4th Survivor scenario, the animation after a zombie pins him down includes him breaking its neck before pushing it off. It returns in the remake's version of The Mercenaries.
* MoreDakka: Typically appears with some sort of rapid-fire weaponry. In the Mercenaries game, a customized submachine gun is his only weapon aside from grenades, making him particularly difficult to play as, since he doesn't have much of a crowd control option. In ''Revelations 2's'' Raid Mode, his first skill gives him buffs to ammo capacity and damage for assault rifles. In the original [=RE2=] he curiously lacked an [=MP5=], despite his character art depicting him with one, but the remake has since rectified this, on top of giving him a fully pimped-out shotgun and a HandCannon. RE4 Remake's Mercenaries mode encourages this as his Mayhem Mode gives him infinite ammo for its duration.

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* NeckSnap: One of his two melee moves as a playable character in The Mercenaries game mode of Resident Evil 4. It is the only melee move that will instantly kill anybody it is performed on, including the Bella Sisters in the village, in addition to preventing their Plaga from spawning. It returns in the remake's version of The Mercenaries.



* SocialDarwinist: One possible interpretation of his philosophy "This is war, survival is your responsibility." If you died during a mission, all that says is that you weren't strong enough to take responsibility for your own survival. However, Hunk is shown to not be a hypocrite on this concept, since he tells his rescue pilot to leave him in Raccoon City if it's going to endanger Night Hawk's chances of survival. If Hunk can't escape the city on his own merits then all it shows is that he wasn't strong enough to survive. Tellingly, Hunk shows no fear even at the prospect of being left behind, suggesting he's confident enough in his own ability that he thinks Raccoon City wouldn't be enough to kill him.

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* SocialDarwinist: One possible interpretation of his philosophy "This is war, survival is your responsibility." If you died during a mission, all that says is that you weren't strong enough to take responsibility for your own survival. However, Hunk HUNK is shown willing to not be a hypocrite on apply this concept, philosophy to himself, since he tells his rescue pilot to leave him in Raccoon City if it's going to endanger Night Hawk's chances of survival. If Hunk can't escape the city on his own merits then all it shows is that he wasn't strong enough to survive. Tellingly, Hunk shows no fear even at the prospect of being left behind, suggesting he's confident enough in his own ability that he thinks Raccoon City wouldn't be enough to kill him.

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