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* TheSociopath: Her psychological profile mentions that her brutal behavior stems from her suffering from antisocial personality disorder, though the tests conductive have all shown to be inconclusive

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* TheSociopath: Her psychological profile mentions that her brutal behavior stems from her suffering from antisocial personality disorder, though the tests conductive have all shown to be inconclusiveinconclusive.
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* InterfaceScrew: Getting shot with the visor on or walking next to Mute's jammers will disrupt his vision with colored static.
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* AbnormalAmmo: The Breaching Rounds look mostly identical to a normal grenade round at a glance, except that it burrows itself into walls. We get a good look of the round in Ash's operator video, and it looks nothing like a normal 40×46mm grenade.
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* DroneDeployer: Echo pretty much does 50% of his work on his Yokai drone. If it's gone, then Echo just becomes a gadgetless 3-armor 1-speed point defense operator.


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* ObjectCeilingCling: The Yokai drone hovers on the ground, but can stick to the ceiling by turning its fans way up and activating some sort of mechanism that secures it on the ceiling. If the ceiling isn't uniform, it will fall down again.

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Thatcher's philosophy isn't really Boring But Practical.


* BoringButPractical: He's not one to rely on electronic gadgets, and keeps a six-inch-long knife strapped to his arm just in case. In gameplay, his EMP grenades are extremely straightforward to use but very effective due to their massive wall-penetrating radius.



* GoodOldWays: He's not one to rely on electronic gadgets, and keeps a six-inch-long knife strapped to his arm just in case.




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* SimpleYetAwesome: His EMP grenades are extremely straightforward to use but very effective due to their massive wall-penetrating radius, to the point where any other method of destroying electronic gadgets feel convoluted in comparison.



* BoringButPractical: Sure, the active defense systems go down after two grenades and don't do much besides that, but they are often just enough to defend against potentially lethal cooked grenades, flash grenades that leave you open to being rushed, or smoke grenades that disrupt with retaking the objective.



* DynamicEntry: The most Dynamic in ''Siege'', given switching to his underbarrel shotgun and back is the fastest for the operator to get their gun ready again than other breaching methods. Really, it's the main point of his Underbarrel Shotgun with [[ShortRangeShotgun the shotgun being so close-ranged]] it's barely effective past knife range.

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* DynamicEntry: The most Dynamic in ''Siege'', given switching to his underbarrel shotgun and back is the fastest for the operator to get their gun ready again than other breaching methods.methods, and that it creates ''huge'' holes when shot at a few steps away. Really, it's the main point of his Underbarrel Shotgun with [[ShortRangeShotgun the shotgun being so close-ranged]] it's barely effective past knife range.



* SimpleYetAwesome: Bio states that Buck enjoys simple mechanical devices over the high-tech that Rainbow uses. Indeed, in a world with gadgets like the heartbeat sensor and the cluster charge, his underbarrel shotgun is extremely simple, yet still effective nontheless.




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* WeakButSkilled: Compared to Thermite, her X-KAIROS pellets are less physically destructive and a bit slower, but she makes up for it by being much more versatile, being deployed at range, and having an extra charge. She can create multiple killholes on multiple walls, or a combination of killholes and vaultable holes, or a giant man-sized hole, or multiple tiny crawling holes, or breach multiple reinforced hatches at the same time, all the while ignoring attempts at Bandit tricking.



* {{Invisibility}}: As if the Yokai is not jam-packed with bleeding-edge technology yet, it can also render its bottom surface invisible after sticking itself on the ceiling.

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* {{Invisibility}}: As if the Yokai is not jam-packed with enough bleeding-edge technology technologies yet, it can also render its bottom surface invisible after sticking itself on the ceiling.



!Jackal

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!Jackal
! Jackal



!Mira

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!Mira
! Mira
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* {{Invisibility}}: As if the Yokai is not jam-packed with bleeding-edge technology yet, it can also render its bottom surface invisible after sticking itself on the ceiling.
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* AttackDrone: The Yokai drone can let out a sonic burst that disorients attackers, but more importantly cancels the current action they are doing, including the highly-important action of planting the defuser in Bomb mode.


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* SurveillanceDrone: When not being used to disrupt enemies, the Yokai drone is mostly used as a mobile invisible camera.
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* MakeUpIsEvil: To highlight her evil even more, she wears a layer of white skull-shaped face paint into combat.

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* TheInsomniac: Much to the concern of his handlers.



* TheInsomniac: Much to the concern of his handlers.

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* TheInsomniac: Much to MutualDisadvantage: He has an interesting dynamic with Caveira. His footstep detection is perfect at locating roamers who run around the concern map, and the heaviest roamer in the game is Caveira. However, Caveira can use her silent step ability to make her footprints disappear, and Jackal users have a habit of his handlers.
tunnel-visioning on the floor searching for footprints, making it easy for Caveira to sneak on, so both sides have a disadvantage against each other.


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* TacticalRockPaperScissors: Twitch perfectly counters her since she can use her shock drones to prematurely eject her Black Mirrors, leaving the defenders with no one-way vision and giving the attackers a pre-made killhole.
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* NotTheIntendedUse: Some players turned Castle into an ambusher by exploiting the fact that the bulletproof barricades always break after 12 hits. By hitting the barricades 11 times beforehand, a player can hit the barricade once, destroy it, and rush through, surprise the enemies on the other side since it still looks like a completely indestructible bulletproof barricade from the outside.

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* NotTheIntendedUse: Some players turned Castle into an ambusher by exploiting the fact that the bulletproof barricades always break after 12 hits. By hitting the barricades 11 times beforehand, a player can hit the barricade once, destroy it, and rush through, surprise surprising the enemies on the other side since it still looks like a completely indestructible bulletproof barricade from the outside.

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* TheHeart: Castle is surprisingly empathetic, and strives to keep not just ''the'' peace but also personal calm.
* NotTheIntendedUse: Some players turned Castle into an ambusher by exploiting the fact that the bulletproof barricades always break after 12 hits. By hitting the barricades 11 times beforehand, a player can hit the barricade once, destroy it, and rush through, surprise the enemies on the other side since it still looks like a completely indestructible bulletproof barricade from the outside.



* TheHeart: Castle is surprisingly empathetic, and strives to keep not just ''the'' peace but also personal calm.

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* MechanicallyUnusualClass: Thermite (or Hibana) is considered to be a must-pick for every single situation. No exceptions. That is because he is the only Operator that can breach through reinforced walls, creating a whole new level of tactical dynamic all by himself.

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* MechanicallyUnusualClass: Thermite (or Hibana) is considered to be a must-pick for every single situation. No exceptions. That is because he is they are the only Operator Operators that can breach through reinforced walls, creating a whole new level of tactical dynamic all by himself.themselves.
* NotTheIntendedUse: The Thermite charges have a much larger explosive radius to make thermal breaching more effective. Players have found out that with this larger radius, it is possible to indirectly destroy muted or bandited walls by putting one nearby and letting the explosive radius overlap with the reinforced wall.
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* ArtisticLicenseMilitary: The game goes into more fictional and creative grounds when it comes to operator gadgets, but Smoke's [[DeadlyGas lethal gas grenades]] are beyond anything any special force would use in real life - chemical weapons of the lethal variety are outlawed by the overwhelming majorty of world governments by international treaties.

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* ArtisticLicenseMilitary: The game goes into more fictional and creative grounds when it comes to operator gadgets, but Smoke's [[DeadlyGas lethal gas grenades]] are beyond anything any special force would use in real life - chemical weapons of the lethal variety are outlawed by the overwhelming majorty majority of world governments by international treaties.



* DifficultButAwesome: He's definitely one of the more skill-orientated Operators. Played right, Smoke can easily deny Attackers a point of entry.

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* DifficultButAwesome: He's definitely one of the more skill-orientated skill-oriented Operators. Played right, Smoke can easily deny Attackers a point of entry.



* DifficultButAwesome: Castle sees almost no use in casual gameplay with random players. However, he has a surprising presence in top-tier competitive games, where his bulletproof barricades have tactical uses that are almost impossible to be effective without a good team.

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* DifficultButAwesome: Castle sees almost no use in casual gameplay with random players. However, he has a surprising presence in top-tier competitive games, where his bulletproof barricades have tactical uses that are almost impossible to be effective without a good team. This probably goes with how his barricades are most effective as the enemy team dwindles and makes it more likely their survivors will be quite hampered by being forced to go through/around them as the round's time ticks down rather than blowing through with gadgets nearly immediately.



* IconicItem: In spite (or perhaps, because) of [[TierInducedScrappy being infamously regarded as the absolute worst operator in the game to play]], his Maska-1SCh helmet is distinct and unmistakable among fanart - a not-insignificant bit consisting [[{{Fanservice}} ''only'' of his helmet]].

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* IconicItem: In spite (or perhaps, because) of [[TierInducedScrappy being infamously regarded as the absolute worst operator in the game to play]], his Maska-1SCh helmet is distinct and unmistakable among fanart - a not-insignificant bit consisting [[{{Fanservice}} of ''only'' of his helmet]].helmet.

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Deleted Token Minority from Frost since we are getting Hong Kong operators, so future-proofing.


* {{EMP}}: Thatcher's EMP grenades destroy all electronics in a large area, and can easily disable [[CripplingOverspecialisation electronically reliant teams]]. As of the ''Operation Dust Line'' DLC, they can also disable electronic gun sights (holographic, reflex, red dot, etc.), [[InterfaceScrew further blinding anyone in their radius]].

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* {{EMP}}: Thatcher's EMP grenades destroy all electronics in a large area, and can easily disable [[CripplingOverspecialisation electronically reliant teams]]. As of the ''Operation Dust Line'' DLC, they can also disable electronic gun sights (holographic, reflex, red dot, etc.), [[InterfaceScrew further blinding messing with anyone in their radius]].



* InTheHood: He wears a Viper Hood, which is used in real life to disguise a person in the wild similar to a Ghillie suit, fitting his hunter theme.



* TokenMinority: Frost is the closest thing to a Chinese Operator for now.


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* InTheHood: She wears some sort of urban combat hoodie into battle.
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* GogglesDoNothing: He wears a pair of funny-looking goggles in both his default skin and his Elite skin. They do nothing.
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* RevolversAreJustBetter: Like other GIGN Operators, she has access to the [[LFP568]] revolver.

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* RevolversAreJustBetter: Like other GIGN Operators, she has access to the [[LFP568]] [=LFP568=] revolver.



* RevolversAreJustBetter: Like other GIGN Operators, he has access to the [[LFP568]] revolver.

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* RevolversAreJustBetter: Like other GIGN Operators, he has access to the [[LFP568]] [=LFP568=] revolver.

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* ArtisticLicenseMilitary: The game goes into more fictional and creative grounds when it comes to operator gadgets, but Smoke's [[DeadlyGas gas grenades]] are beyond anything any special force would use in real life - chemical weapons are outlawed by the overwhelming majorty of world governments by international treaties.

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* ArtisticLicenseMilitary: The game goes into more fictional and creative grounds when it comes to operator gadgets, but Smoke's [[DeadlyGas lethal gas grenades]] are beyond anything any special force would use in real life - chemical weapons of the lethal variety are outlawed by the overwhelming majorty of world governments by international treaties.



* GoodOldWays: His old-fashioned armor, machine gun turret, helmet, and even codename are holdovers from Russia's past, and he's damned proud of them.

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* GoodOldWays: His old-fashioned armor, battledress, machine gun turret, helmet, and even codename are holdovers from Russia's past, and he's damned proud of them.



A rather jovial operator, Blitz is equipped with the G52 Tactical Shield, a ballistic shield that can blind enemies with a powerful light, similar to flashbangs.



The female member of GSG 9, IQ is equipped with a variety of powerful weapons and a special detector that can detect electronic gadgets.



Jäger can deploy an Active Defense System that destroys projectiles like grenades midair. More notably, Jäger is also the only Operator on the defense team with a carbine rifle, the 416-C.



Bandit can deploy a maximum of four Shock Wires to electrify gadgets, shocking enemies, drones, and the thermal breaching gadgets of Thermite and Hibana.



* BadassBeard: The first DLC Operator with a serious beard...only to be later outshined by Blackbeard.
* CoolGuns/BattleRifles: His L1A1 Self-Loading Rifle, designated as the [[FunWithAcronyms CAMRS]] ('''C'''anadian '''A'''rmy '''M'''arksman '''R'''ifle '''S'''ystem), is a Commonwealth derivative of the FN FAL.

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* BadassBeard: The first DLC Operator with a serious beard... only to be later outshined by Blackbeard.
* CoolGuns/BattleRifles: His L1A1 [=L1A1=] Self-Loading Rifle, designated as the [[FunWithAcronyms CAMRS]] ('''C'''anadian '''A'''rmy '''M'''arksman '''R'''ifle '''S'''ystem), is a Commonwealth derivative of the FN FAL.



* CoolGuns/{{Handguns}}: The USP40, another USP variant, this time chambered in .40 S&W rounds.

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* CoolGuns/{{Handguns}}: The USP40, [=USP40=], another USP variant, this time chambered in .40 S&W rounds.



The USP40, another USP variant, this time chambered in .40 S&W rounds.

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* CoolGuns/{{Handguns}}: The USP40, [=USP40=], another USP variant, this time chambered in .40 S&W rounds.
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* ArtisticLicenseMilitary: The game goes into more fictional and creative grounds when it comes to operator gadgets, but Smoke's [[DeadlyGas gas grenades]] are literally beyond anything any military would use in real life - chemical weapons are outlawed by the overwhelming majorty of world governments by international treaties.

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* ArtisticLicenseMilitary: The game goes into more fictional and creative grounds when it comes to operator gadgets, but Smoke's [[DeadlyGas gas grenades]] are literally beyond anything any military special force would use in real life - chemical weapons are outlawed by the overwhelming majorty of world governments by international treaties.
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* ArtisticLicenseMilitary: The game goes into more fictional and creative grounds when it comes to operator gadgets, but Smoke's [[DeadlyGas gas grenades]] are literally beyond anything any military would use in real life - chemical weapons are outlawed by the overwhelming majorty of world governments by international treaties.

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Glaz uses a special armor-penetrating marksman rifle, the [=OTs-03=] which can destroy barricades and walls with ease. He can also toggle his flip-up sight attached on his rifle for extra zoom and light up enemies for easier target acquisition.

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Glaz uses a special armor-penetrating marksman rifle, the [=OTs-03=] which can destroy barricades and walls with ease. He can also toggle his thermal flip-up sight attached on his rifle for extra zoom and light up enemies for easier easy target acquisition.

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* BrainyBrunette: Her Maquis Elite Uniform reveals her brown, neatly tied hair.



* TheGadfly: Not actually known as an outright jokester, compared to the likes of Blitz, Jäger or Bandit, but she has serious shades of this in addition to some of her dialogue ("Stop complaining. It's just electricity."). In Terrorist Hunt, she trash-talks the most frequently, primarily teasing the older operators for their age and supposed decrepitude.
* TheHeart: Like Montagne, she is explicitly described as a highly intuitive and empathetic individual--in direct contrast to many engineers. Her genuine belief in the ability to improve people's lives is her motivation for military service.



* TheGadfly: Not actually known as an outright jokester, compared to the likes of Blitz, Jäger or Bandit, but she has serious shades of this in addition to some of her dialogue ("Stop complaining. It's just electricity."). In Terrorist Hunt, she trash-talks the most frequently, primarily teasing the older operators for their age and supposed decrepitude.
* TheHeart: Like Montagne, she is explicitly described as a highly intuitive and empathetic individual--in direct contrast to many engineers. Her genuine belief in the ability to improve people's lives is her motivation for military service.

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* TheGadfly: Not actually known as an outright jokester, compared to the likes of Blitz, Jäger or Bandit, but she has serious shades of this in addition to some of her dialogue ("Stop complaining. It's just electricity."). In Terrorist Hunt, she trash-talks the most frequently, primarily teasing the older operators for their age and supposed decrepitude.
* TheHeart: Like Montagne, she is explicitly described as a highly intuitive and empathetic individual--in direct contrast to many engineers.
NiceHat: Her genuine belief in the ability to improve people's lives is her motivation for military service.Maquis Elite Uniform comes with a neat beret.

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If everybody's Mechanically Unusual, then nobody is. Deleted Mechanically Unusual Class from the primary weapon and drone gadgets, Caveira is now a Mechanically Unusual Fighter, merged Glaz's MUC with Armor Piercing Attack, leaving only the thermal breachers with the MUC since they rely on their gimmick.


* PuttingOnTheReich: His [[https://i.redd.it/p8upp9uuq8xx.png Elite skin]] makes him bear an uncanny resemblance to that of a WWII-era German soldier.

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* PuttingOnTheReich: His [[https://i.redd.it/p8upp9uuq8xx.png Elite skin]] skin]], a set of historical FBI gear, makes him bear an uncanny resemblance to that of a WWII-era German soldier.



* MechanicallyUnusualClass: Her gadget is tied to her drones, unlike other offensive operators.



* MechanicallyUnusualClass: His gadget is tied to his primary weapon.



Glaz uses a special armor-penetrating marksman rifle, the [=OTs-03=] which can destroy barricades and walls with ease. He can also toggle his flip-up sight attached on his rifle for extra zoom.

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Glaz uses a special armor-penetrating marksman rifle, the [=OTs-03=] which can destroy barricades and walls with ease. He can also toggle his flip-up sight attached on his rifle for extra zoom.zoom and light up enemies for easier target acquisition.



* ArmorPiercingAttack: Glaz's marksman rifle can penetrate 2 breakable surfaces at once, and is one of the few guns that can penetrate Castle's barricades.

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* ArmorPiercingAttack: Glaz's marksman rifle can penetrate 2 breakable surfaces at once, and is one of the few guns that can penetrate Castle's barricades. In addition, Glaz's pick rate is much higher on the Presidential Plane map (and only on that map) due to one thing: his [=OTs-03=] the only weapon in the entire game that can penetrate the otherwise bulletproof windows on the plane.



* MechanicallyUnusualClass: Glaz's pick rate is much higher on the Presidential Plane map (and only on that map) due to one thing: his [=OTs-03=] the only weapon in the entire game that can penetrate the otherwise bulletproof windows on the plane. For that matter, his gadget (Flip Sight) is tied to his primary weapon, like Montagne, Blitz, Buck and Blackbeard.



* MechanicallyUnusualClass: Similar to Montagne, his gadget is tied to his primary weapon.



* MechanicallyUnusualClass: Similar to Glaz and Blackbeard, Buck's gadget attached to his primary weapon. As it's an underbarrel attachment, Buck is unable to equip a vertical grip.



* MechanicallyUnusualClass: Similar to Buck and Glaz, his gadget is an attachment to his primary weapon.



* MechanicallyUnusualClass: Caveira's "gadget" (more accurately her special ability) differs from the other operators in many ways. Overall, playing as her is more like playing a StealthBasedGame like ''VideoGame/SplinterCell'' or ''VideoGame/MetalGear''.

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* MechanicallyUnusualClass: MechanicallyUnusualFighter: Caveira's "gadget" (more accurately her special ability) differs from the other operators in many ways. Overall, playing as her is more like playing a StealthBasedGame like ''VideoGame/SplinterCell'' or ''VideoGame/MetalGear''.



* MechanicallyUnusualClass: Similar to Caveira, his gadget (Eyenox) is not a physical gadget and is instead an ability that can be used up to three times. Also like Caveira's gadget, it can identify and mark enemy teammates.

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An disciplined FBI SWAT Operator, equipped with Brimstone BC-3 Exothermic Charges allowing him to breach through reinforced metal walls.

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An A disciplined FBI SWAT Operator, equipped with Brimstone BC-3 Exothermic Charges allowing him to breach through reinforced metal walls.



* CoolGuns/AssaultRifles: His 556xi belongs in the SIG SG 550 family.

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* CoolGuns/AssaultRifles: His 556xi belongs in the SIG SG 550 family. However, it's not meant to have a fully-automatic mode, as it's actually a semi-automatic civilian model.



FBI SWAT operator from California equipped with bulletproof barricades that he can deploy on windows and doorways.

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An FBI SWAT operator from California equipped with bulletproof barricades that he can deploy on windows and doorways.



Low-armor high-mobility Operator equipped with a special Heartbeat Sensor that can sense enemies through walls.

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Low-armor high-mobility An Operator equipped with a special Heartbeat Sensor that can sense enemies through walls.



* RevolversAreJustBetter: Like other GIGN Operators, she has access to the [[LFP568]] revolver.



* GentleGiant: Everything about him--his body, his shield, his armor--is huge and somewhat menacing, but he lives to protect his teammates and wouldn't hesitate to take the bullet for them.

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* GentleGiant: Everything about him--his him - his body, his shield, his armor--is armor - is huge and somewhat menacing, but he lives to protect his teammates and wouldn't hesitate to take the bullet for them.



* HealingShiv: He carries MPD-0 Stim Pistol which revives and heals wounded teammates at a range. It heals back more health than reviving manually and can be shot at any range at anyone, including himself.

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* HealingShiv: He carries the MPD-0 Stim Pistol which revives and heals wounded teammates at a range. It heals back more health than reviving manually and can be shot at any range at anyone, including himself.



* RevolversAreJustBetter: Like other GIGN Operators, he has access to the [[LFP568]] revolver.



* ThrowDownTheBomblet: Rook now has access to Impact Grenades.

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* ThrowDownTheBomblet: Rook now has access to Impact Grenades.



* InfraredXrayCamera: His Flip Sight's Thermal Feedback System can allow him to easily pick out other Operators from a distance.



* CoolGuns/MachineGuns: *Ahem*, his DP-28 Mounted Machine Gun. Attached is a specialized Glass Armor Panel to protect his head, created by fellow Defender Mira.



* CoolGuns/AssaultRifles: Her Steyr AUG.

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* CoolGuns/AssaultRifles: Her Steyr AUG.AUG and 552 Commando, which is part of the SIG SG 550 family.



* TheLittleDetecto: Her Gadget can detect electronics, including Pulse's Heartbeat Sensor and whenever someone is using the CCTV system.
* CoolGuns/MachineGuns: Her [=G8A1=] A German variant of the [=HK21=] that can accept magazines.



* TheLittleDetecto: Her Gadget can detect electronics, including Pulse's Heartbeat Sensor. However...

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* CoolGuns/{{Handguns}}: The Makarov PM.

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* CoolGuns/{{Handguns}}: The Makarov PM.PM, though confused for the PMM, shared with the other Spetsnaz Operators. Alongside this is the GSH-18, a low-damage, high magazine counterpart to the PMM.



* LongRangeFighter: His Flip Sight and powerful marksman rifle make him a beast at long range. While he's not terrible mid-range, his gun's fire rate leaves something to be desired.

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* LongRangeFighter: His Flip Sight and powerful marksman rifle make him a beast at long range. While he's not terrible mid-range, his gun's fire rate leaves something to be desired. He also has a Thermal Feedback System attached to his Flip Sight, allowing him to make out targets better.



* MechanicallyUnusualClass: Glaz's pick rate is much higher on the Presidential Plane map (and only on that map) due to one thing: his [=OTs-03=] the only weapon in the entire game that can penetrate the otherwise bulletproof windows on the plane. For that matter, his gadget (Flip Sight) is tied to his primary weapon, like Montagne and Blitz.

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* MechanicallyUnusualClass: Glaz's pick rate is much higher on the Presidential Plane map (and only on that map) due to one thing: his [=OTs-03=] the only weapon in the entire game that can penetrate the otherwise bulletproof windows on the plane. For that matter, his gadget (Flip Sight) is tied to his primary weapon, like Montagne Montagne, Blitz, Buck and Blitz.Blackbeard.



* CoolGuns/{{Handguns}}: The Makarov PM, though confused for the PMM, shared with the other Spetsnaz Operators.



* CoolGuns/{{Handguns}}: The Makarov PM, though confused for the PMM, shared with the other Spetsnaz Operators. Alongside this is the GSH-18, a low-damage, high magazine counterpart to the PMM.



* MightyGlacier: The only Heavy Armor Operator on the Attacking side that isn't ''restricted'' to a Ballistic Shield. His arsenal consists of a Ballistic Shield, a light machine gun, an AK-pattern assault rifle and two Cluster Charges that can shoot up to five grenades.

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* MightyGlacier: The only Heavy Armor Operator on the Attacking side that isn't ''restricted'' to a Ballistic Shield. His arsenal consists of a Ballistic Shield, a light machine gun, an AK-pattern assault rifle and two three Cluster Charges that can shoot up to five grenades.



* CoolGuns/{{Handguns}}: The Makarov PM, though confused for the PMM, shared with the other Spetsnaz Operators.

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* CoolGuns/{{Handguns}}: The Makarov PM, though confused for the PMM, shared with the other Spetsnaz Operators. Alongside this is the GSH-18, a low-damage, high magazine counterpart to the PMM.



* SkillGateCharacter: There's nothing special about his gadget. It is easy to use for a beginner and relatively effective at lower level play where players are not observant enough to their surroundings. At higher level play, his gadget is is practically useless, since everyone watches where they step and anticipates for the traps.

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* SkillGateCharacter: There's nothing special about his gadget. It is easy to use for a beginner and relatively effective at lower level play where players are not observant enough to their surroundings. At higher level play, his gadget is is practically useless, since everyone watches where they step and anticipates for the traps.






* CoolGuns/{{Handguns}}: The P12, a USP chambered in .45 ACP rounds.



* CoolGuns/{{Handguns}}: The P12, a USP chambered in .45 ACP rounds.



* CoolGuns/{{Handguns}}: The P12, a USP chambered in .45 ACP rounds.



* TheGadfly: He used his gadget to force his twin brother into earlier retirement,

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* TheGadfly: He used his gadget to force his twin brother into earlier retirement,retirement.



* CoolGuns/{{Handguns}}: The P12, a USP chambered in .45 ACP rounds.



* CoolGuns/BattleRifles: His FN FAL, a marksman rifle, can be found in this category.

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* CoolGuns/BattleRifles: His L1A1 Self-Loading Rifle, designated as the [[FunWithAcronyms CAMRS]] ('''C'''anadian '''A'''rmy '''M'''arksman '''R'''ifle '''S'''ystem), is a Commonwealth derivative of the FN FAL, a marksman rifle, can be found in this category.FAL.



* DifficultButAwesome: Not with regards to his gadget, but instead to his primary weapons:
** The C8-SFW has ''crazy'' recoil. Easily one of the highest in the game and notoriously so. As little as three automatic shots can result in the aim flying way off the original position. If one could compensate the recoil however, the weapon is a very good complement to the breaching capabilities of the Skeleton Key, able to follow up many high-damage shots to the target in a short burst.
** The CAMRS (FN FAL) is normally not very hard to use (easier than the C8 at least), but its highest potential comes in that it has no upper limit to its firing rate - it fires as fast as the player could tap the fire button, making it possible to deal out insane amounts of damage with reasonable recoil in a very short time, if the player could tap that fast that is.

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* DifficultButAwesome: Not with regards to his gadget, but instead to rather, his primary weapons:
**
assault rifle. The C8-SFW has ''crazy'' recoil. Easily one of the highest in the game and notoriously so. As little as three automatic shots can result in the aim flying way off the original position. If one could compensate the recoil recoil, however, the weapon is a very good complement to the breaching capabilities of the Skeleton Key, able to follow up many high-damage shots to the target in a short burst.
** The CAMRS (FN FAL) is normally not very hard to use (easier than the C8 at least), but its highest potential comes in that it has no upper limit to its firing rate - it fires as fast as the player could tap the fire button, making it possible to deal out insane amounts of damage with reasonable recoil in a very short time, if the player could tap that fast that is.
burst.



* MultiRangedMaster: A mid-ranged assault rifle, a long-ranged marksman rifle, and a close-ranged underbarrel shotgun attached to both of them. You don't get more multi-ranged than this.

to:

* MultiRangedMaster: A mid-ranged mid-range assault rifle, a long-ranged long-range marksman rifle, and a close-ranged close-range underbarrel shotgun attached to both of them. You don't get more multi-ranged than this.



* ShotgunsAreJustBetter: His "Skeleton Key" is an Underbarrel Shotgun that can easily shoot out large holes for Buck and anyone else to go through or create a line of sight.. Essentially, he's a longer-ranged variation of Sledge. However as an actual weapon, its not useful, better to just use the gun its attached to.

to:

* ShotgunsAreJustBetter: His "Skeleton Key" is an Underbarrel Shotgun that can easily shoot out large holes for Buck and anyone else to go through or create a line of sight.. Essentially, he's a longer-ranged variation of Sledge. However as an actual weapon, its it's not very useful, better to just use the gun its attached to.



* CoolGuns/{{Handguns}}: The USP40, another USP variant, this time chambered in .40 S&W rounds.



The USP40, another USP variant, this time chambered in .40 S&W rounds.



* ShotgunsAreJustBetter: She's the only other operator, along with fellow GEO operator Jackal, to have a shotgun as options for both her primary and secondary weapons.

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* ShotgunsAreJustBetter: She's the only other operator, Operator, along with fellow GEO operator Operator Jackal, to have a shotgun as options for both her primary and secondary weapons.
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* BreakOutTheMuseumPiece: Tachanka uses a DP-28 LMG, which dates back to ''World War II.'' Justified though in that Tachanka is stated to be an enthusiast of old Soviet weaponry, to the extent that he prefers the old but reliable weapons to the highly experimental modern ones and even mills his own parts to make them if he can't find original Soviet-issue parts.


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* BreakOutTheMuseumPiece: A lesser version comes in the form of Valkyrie's SPAS-12, which stopped production in 2000 and was {{rare|Guns}} even when it was being produced.


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* BreakOutTheMuseumPiece: A lesser version is Caveira's SPAS-15, the SPAS-12's successor. It's relatively rather recent, but that too is no longer in production.
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* PuttingOnTheReich: His Elite skin makes him bear an uncanny resemblance to that of a WWII-era German soldier.

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* PuttingOnTheReich: His [[https://i.redd.it/p8upp9uuq8xx.png Elite skin skin]] makes him bear an uncanny resemblance to that of a WWII-era German soldier.
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* PuttingOnTheReich: His Elite skin makes him bear an uncanny resemblance to that of a WWII-era German soldier.
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* MechanicallyUnusualClass: Similar to Glaz and Blackbeard, Buck's gadget attached to his primary weapon. As it's an underbarrel attachment, Buck is unable to equip a vertical grip.

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* MechanicallyUnusualClass: Her gadget is tied to her drones, unlike other offensive operators.



* MechanicallyUnusualClass: His gadget is tied to his primary weapon.



* ReclusiveArtist: An idiosyncrasy of his character is his background as an artist, which helps him spot details as a sniper. Apparently, he makes surprisingly expressive and colorful art ([[InformedAbility according to his Psychological Profile]])



* MechanicallyUnusualClass: Glaz's pick rate is much higher on the Presidential Plane map (and only on that map) due to one thing: his [=OTs-03=] the only weapon in the entire game that can penetrate the otherwise bulletproof windows on the plane.

to:

* MechanicallyUnusualClass: Glaz's pick rate is much higher on the Presidential Plane map (and only on that map) due to one thing: his [=OTs-03=] the only weapon in the entire game that can penetrate the otherwise bulletproof windows on the plane. For that matter, his gadget (Flip Sight) is tied to his primary weapon, like Montagne and Blitz.
* ReclusiveArtist: An idiosyncrasy of his character is his background as an artist, which helps him spot details as a sniper. Apparently, he makes surprisingly expressive and colorful art ([[InformedAbility according to his Psychological Profile]])


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* MechanicallyUnusualClass: Similar to Montagne, his gadget is tied to his primary weapon.


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* MechanicallyUnusualClass: Similar to Buck and Glaz, his gadget is an attachment to his primary weapon.


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* TheSociopath: Her psychological profile mentions that her brutal behavior stems from her suffering from antisocial personality disorder, though the tests conductive have all shown to be inconclusive


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* MechanicallyUnusualClass: Similar to Caveira, his gadget (Eyenox) is not a physical gadget and is instead an ability that can be used up to three times. Also like Caveira's gadget, it can identify and mark enemy teammates.
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!''Rainbow Six Siege'' Operators

[[foldercontrol]]

[[folder: SAS]]
! Sledge
-> '''Real Name:''' Seamus Cowden
-> '''Team:''' Attack
-> '''Voiced By:''' Ryan Nicolls

A Scottish SAS Operator wielding a giant Breaching Hammer called "The Caber", allowing him to create beaches in relative silence.
----
* CoolGuns/AssaultRifles: His [=L85A2=] bullpup assault rifle, a weapon also wielded by Thatcher.
* BaldOfAwesome: His bald head can be clearly seen since unlike other SAS operators, he does not wear a hood underneath his gas mask.
* TheBigGuy: He's the tallest of all the Operators, and has some of the more powerful weapons in his arsenal.
* BraveScot: He's the only SAS member born in Scotland if the plaid cloth wrapped on his hammer and his "Wallace" headgear is any indication.
* CloseRangeCombatant: He's not necessarily ''that'' close-range, but his skill-set and [[DropTheHammer weaponry]] encourage this play style.
* DropTheHammer: His special gadget is a breaching hammer called [[ICallItVera "The Caber"]]. It can destroy thin barricades like walls, trap doors, and [[OneHitKill people]] with ease.
* DynamicEntry: His hammer is mostly designed to smash through an unreinforced wall for him and his team to made an unexpected and sudden attack.
* TheLeader: His [[AllThereInTheManual biography and psychological profile]] state that he is a capable leader.
* CoolGuns/MachinePistols: The Ingram [=MAC-11=]. MoreDakka explains why it's cool in ''Siege''.
* MoreDakka: Sledge can use an SMG-11 as his sidearm, which has the highest rate of fire in the game at 1270 RPM, able to empty its entire 16-round magazine in one second. More volume of fire, the better chance of random headshots.

! Thatcher

->''"GPS satellites, unmanned drones, fucking laser sights? The more crutches you have, the more it hurts when they're kicked out from under ya. If there's one thing I know for sure, it's that a six inch blade never loses reception."''

-> '''Real Name:''' Mike Baker
-> '''Team:''' Attack
-> '''Voiced By:''' Jamie Muffett

An experienced SAS veteran, he is equipped with EMP grenades that can destroy electronic gadgets in a wide radius.
----
* CoolGuns/AssaultRifles: He wields an [=HK33=], known as the [[AKA47 AR33]] in ''Siege''. Alongside it is the [=L85A2=] bullpup assault rifle, wielded also by Sledge.
* BadassGrandpa: The oldest member of Team Rainbow, and can still keep up with the rest of them.
* BoringButPractical: He's not one to rely on electronic gadgets, and keeps a six-inch-long knife strapped to his arm just in case. In gameplay, his EMP grenades are extremely straightforward to use but very effective due to their massive wall-penetrating radius.
* {{EMP}}: Thatcher's EMP grenades destroy all electronics in a large area, and can easily disable [[CripplingOverspecialisation electronically reliant teams]]. As of the ''Operation Dust Line'' DLC, they can also disable electronic gun sights (holographic, reflex, red dot, etc.), [[InterfaceScrew further blinding anyone in their radius]].
* KnightInSourArmor: [[OldSoldier Years of experience]] and an observant personality make him appear cynical, but he has a strong sense of ethics and does his damnedest to [[OldMaster teach junior operators]].
* LandMineGoesClick: As of patch 4.2, Thatcher now has access to claymore mines.
* OldSoldier: He's fought in TheFalklandsWar, the Iranian Hostage Crisis, TheGulfWar, and the War on Terror, and he shows little sign of stopping.

! Smoke

->''"I know what you're wondering. "What's in the canister?" I could tell ya, but then I'd have to kill you. Hehe. I'm only mucking about, relax. As for what's in the canister, it's best you don't ask."''

-> '''Real Name:''' James Porter
-> '''Team:''' Defense

A loud-mouthed and aggressive Operator equipped with Gas Grenades filled with an "undisclosed substance" that he can throw and damage enemies with.
----
* BloodKnight: Smoke's [[AllThereInTheManual psychological profile]] suggests that he "enjoys the chaos and havoc of war". Considering he joined the Royal Army as a teenager using a fake ID, found his posting in [[TheTroubles Belfast]] to be too dull, and took up boxing to keep himself occupied in the meantime, he's quite the thrill-seeker.
* DeadlyGas: His Compound Z8 Remote Gas Grenade is filled with an "undisclosed substance" that Smoke probably mixed himself. He's the only Operator that's [[RequiredSecondaryPowers immune to his gas]]; even the SAS's other GasMaskMooks are vulnerable.
* DifficultButAwesome: He's definitely one of the more skill-orientated Operators. Played right, Smoke can easily deny Attackers a point of entry.
* GradualGrinder: His gas canisters are dangerous for anyone who attempts to cross through its radius, and does [[UniversalPoison damage over time]] within that area.
* ICallItVera: Smoke refers to his gas grenades as "his beauties".
* CoolGuns/MachinePistols: The Ingram [=MAC-11=]. MoreDakka explains why it's cool in ''Siege''.
* MoreDakka: One of the major reasons why players pick Smoke is that he can use an SMG-11 for a sidearm, which has the highest rate of fire in the game at 1270 RPM. The SMG-11 can unload its entire 16-round magazine in one second, making random headshots extremely easy. His FMG-9 is no slouch either.
* ThrowDownTheBomblet: Smoke has access to Impact Grenades.
* WeakButSkilled: In contrast to Capitão's Asphyxiating Bolts, Smoke's Gas Grenades do a slow but gradual amount of damage in a larger area, but has the advantage of timing and controlled detonation. Useful for killing down-but-not-out enemies.

! Mute
-> '''Real Name:''' Mark R. Chandar
-> '''Team:''' Defense

A young but intelligent Operator who helped to develop the Moni Signal Disruptor and uses them on the field to deny enemy electronics.
----
* ChildProdigy: Mute graduated secondary school at the age of 12, was accepted to Cambridge at 14, and is only 24 in-game. He even has a [=PhD=] in Electrical Engineering, effectively making him ''Doctor'' Mute.
* GadgeteerGenius: Mute not only helped develop the Moni Signal Disruptor but he also personally made the improved version he uses today.
* InterfaceScrew: His gadget, the Moni Signal Disruptor, is designed to do this against Drone-happy Teams, along with preventing [[StuffBlowingUp conventional Breach Charges and Thermite's exothermic charges]] from being used within their range.
** Also applies to Jackal's footprint tracking HUD, which suffers the same static effects as drones do, and blacking out entirely if right next to the jammer.
* MeaningfulName: Shuts down enemy electronic gadgets/bombs, doesn't talk a whole lot (and doesn't say much when he does)...he's "Mute".
* NonindicativeName: {{Downplayed}}. One would expect that someone called "Mute" and has cross-shaped tapes over the mouthpiece of the gas mask would be near-silent all the time, but he's still quite prone to shouting in combat.
* PintsizedPowerhouse: He was only 5'6'' (1.70m) tall at release, but he [[{{Retcon}} grew to 6'1'' (1.85m) when the ''Operation Black Ice'' DLC was released]].
* TheStoic: He doesn't talk a whole lot.
* CoolGuns/SubmachineGuns: His [=MP5K=] is a shortened version of the [=MP5=].
* TerseTalker: His quotes? Two, three words each. At best, four.
[[/folder]]

[[folder:FBI SWAT]]
! Ash

->''"When I was little, my savta taught me that "Silence was a women's best garment". But, I have to admit, I never really took her advice to heart."''

-> '''Real Name:''' Eliza Cohen
-> '''Team:''' Attack
-> '''Voiced By:''' Patricia Summersett

An Israeli Operator transferred to US FBI SWAT in an exchange program, she is equipped with Breaching Rounds fired from a modified grenade launcher, allowing her to quickly breach through walls at a distance.
----
* ArrogantKungFuGirl: Her [[AllThereInTheManual Psychological Profile]] states that she has an "inflated sense of self".
* CoolGuns/AssaultRifles: Her [=G36C=].
* BadassIsraeli: She's actually from Israel, and was transferred to the United States in an international law enforcement exchange program.
* CoolShades: Wears a pair of them.
* DemolitionsExpert: Her Gadget, the Breaching Rounds, can breach from afar.
* DynamicEntry: Clear the blast area when she uses her breaching rounds because it's gonna blow and she's probably going to shoot you right after.
* FingerlessGloves: Her gloves are fingerless, fitting her aggressive personality.
* FragileSpeedster: A Light Armored Operator, but is fast as well.
* GrenadeLauncher: Her M120 CRWM Breaching Rounds are fired from a modified M320.
* CoolGuns/{{Handguns}}: The FN Five-seveN, known as the [[AKA47 5.7 USG]] in ''Siege''. There is also the M45 MEUSOC, though that's also better known as the gun based on the M1911.
* MoreDakka: Her R4-C Assault Rifle has high damage and a higher rate of fire than her [=G36C=], but it has a ''very'' difficult recoil.
* NiceHat: Wears a cap with an FBI logo. She also has a beret as an alternative.
* SmokeOut: She has access to smoke grenades; fitting, considering her codename.
* TheRival: Developed one with GEO Operator Mira following [[NoodleIncident Operation Blue Orion]].
* ThisIsADrill: Ash's class icon is a drill-tipped missile, and her Breaching Rounds are grenade launcher shells with special piercing blades at the tip.

! Thermite

->''"When you mix fuel, metal oxide and metal powder in just the right way, it burns at 2000 degrees Celsius. Hot enough to cut through nearly any barrier known to man. Throw some C4 into the mix, and you've got one hell of a combination."''

-> '''Real Name:''' Jordan Trace
-> '''Team:''' Attack
-> '''Voiced By:''' Carlo Mestroni

An disciplined FBI SWAT Operator, equipped with Brimstone BC-3 Exothermic Charges allowing him to breach through reinforced metal walls.
----
* CoolGuns/AssaultRifles: His 556xi belongs in the SIG SG 550 family.
* BlindedByTheLight: Used to have access to Flashbang Grenades.
* DemolitionsExpert: A more traditional example than Ash, in that he carefully sets stationary bombs rather than blasting away with a GrenadeLauncher.
* DungeonBypass: Thermite's Exothermic Charges work like this, allowing him and his team to just blast through reinforced walls rather than get led into weaker and more obvious barricaded chokepoints.
* CoolGuns/{{Handguns}}: The FN Five-seveN, known as the [[AKA47 5.7 USG]] in ''Siege''. There is also the M45 MEUSOC, though that's also better known as the gun based on the M1911.
* FightingIrish: According to the St. Patrick's Day weapon skin announcement, he is of Irish descent.
* HandwrapsOfAwesome: His hands are wrapped with charred bandages, presumably from ages of operating explosives.
* LandMineGoesClick: As of patch 4.2, Thermite now has access to claymore mines.
* MechanicallyUnusualClass: Thermite (or Hibana) is considered to be a must-pick for every single situation. No exceptions. That is because he is the only Operator that can breach through reinforced walls, creating a whole new level of tactical dynamic all by himself.
* PrecisionFStrike: Notably one of the few Operators who openly swear.
-->'''Thermite:''' A really big fucking hole coming right up.
* CoolGuns/{{Shotguns}}: The M4 Super 90, better known as the [=M1014=]. While it has gotten a kick to the face with a nerf, it's still a decent close-range semi-auto shotgun.
* SmokeOut: Thermite now has Smoke Grenades as of patch 4.2.
* StuffBlowingUp: He used to have Frag Grenades along with Exothermic Charges, but this was swapped with [[BlindedByTheLight Flashbang Grenades]] to balance his effectiveness. ''That'' was swapped out with [[SmokeOut Smoke Grenades]] in patch 4.2.

! Castle

->''"Amateurs."''

-> '''Real Name:''' Miles Campbell
-> '''Team:''' Defense

FBI SWAT operator from California equipped with bulletproof barricades that he can deploy on windows and doorways.
----
* CunningLinguist: [[InformedAbility If his psych profile is any indication]], Castle studies languages as a hobby and knows Latin, Spanish, and Korean in addition to English.
* DifficultButAwesome: Castle sees almost no use in casual gameplay with random players. However, he has a surprising presence in top-tier competitive games, where his bulletproof barricades have tactical uses that are almost impossible to be effective without a good team.
* JackOfAllStats: There's nothing wrong with his guns overall, his gadget is decent if used correctly, and is a Medium Armored Operator. He's pretty unremarkable as a Defender.
* CoolGuns/{{Handguns}}: The FN Five-seveN, known as the [[AKA47 5.7 USG]] in ''Siege''. There is also the M45 MEUSOC, though that's also better known as the gun based on the M1911.
* CoolGuns/{{Shotguns}}: The M4 Super 90, better known as the [=M1014=]. While it has gotten a kick to the face with a nerf, it's still a decent close-range semi-auto shotgun.
* CoolGuns/SubmachineGuns: The UMP-45.
* StoneWall: A more literal example than most. Castle can put up reinforced barricades that are much stronger than the normal wooden barricades. When combined with Mute's signal disruptor, they can only be breached by physical impact (like Sledge's breaching hammer).
** Interestingly, he came up with the idea when he had to improvise a barricade during a hostage rescue gone wrong. The FBI took note.
* TheHeart: Castle is surprisingly empathetic, and strives to keep not just ''the'' peace but also personal calm.
* ThrowDownTheBomblet: As of patch 4.2, Castle now has access to impact grenades.
* TokenMinority: Castle is, as of yet, the only African-American Operator in the game.

! Pulse

->''"In a life-threatening situation, the average person's heartbeat can be upwards of 175 beats per minute. A well-trained tango is able to stay cool, keep calm. Their heart rates can be 70 to 100 beats per minute. But by the time I'm done, that number goes down to zero."''

-> '''Real Name:''' Jack Estrada
-> '''Team:''' Defense

Low-armor high-mobility Operator equipped with a special Heartbeat Sensor that can sense enemies through walls.
----
* AwesomenessByAnalysis: Pulse is very good at [[SherlockScan reading people]], making him a good negotiator and amateur [[TheProfiler profiler]]. He Heartbeat Sensor is essentially a technological reflection of his skill.
* BaldOfAwesome: Pulse's bald head is completely exposed. No helmets, no caps, no anything.
* CoolShades: Wears a pair of them. Unlike his fellow FBI agents, it's the only headgear he wears.
* GlassCannon: He's a Light Armored Operator with an [=M1014=] shotgun, a [=UMP45=] submachine gun, and a Nitro Cell in his arsenal. Combine that with his Heartbeat Sensor, and he's this in a nutshell.
* CoolGuns/{{Handguns}}: The FN Five-seveN, known as the [[AKA47 5.7 USG]] in ''Siege''. There is also the M45 MEUSOC, though that's also better known as the gun based on the M1911.
* CoolGuns/{{Shotguns}}: The M4 Super 90, better known as the [=M1014=]. While it has gotten a kick to the face with a nerf, it's still a decent close-range semi-auto shotgun.
* CoolGuns/SubmachineGuns: The UMP-45.
* TheLittleDetecto: His Heartbeat Sensor can read heartbeats from up to 9 metres, allowing him to see people even through walls and smoke. However, there's a small delay when swapping between his Heartbeat Sensor and weapon, leaving Pulse vulnerable during this action. In addition, other people can hear the sensor beeping, and IQ can see it outright.
[[/folder]]

[[folder:GIGN]]
! Twitch

->''"If you have a few spare hours, I'd love to share the details of how this device is a masterpiece of design. Quadruple independent gearboxes enabling zero to twenty in under four seconds, ten kilometers of internal wiring, eleven hundred expertly machined hand-assembled components, flawless control at over 300 meters... But all my team needs to know is, 'Does it do the job, or doesn't it?' And let me tell you right now - it does the job."''

-> '''Real Name:''' Emmanuelle Pichon
-> '''Team:''' Attack
-> '''Voiced By:''' Brigitte Bourdeau

Tech-savvy GIGN operator using two Shock Drones (replacing her normal drones) that can disable gadgets and damage enemies by firing shock darts.
----
* AttackDrone: Her RSD Model 1 Shock Drones are improved versions of the standard observation drone with a built-in [[ShockAndAwe shock probe]] capable of zapping people and electronics. However, it's somewhat bulkier and can't jump.
* CoolGuns/AssaultRifles: Her FAMAS F2.
* CherryTapping: Kills with her Shock Drones are always examples of this trope since each shot deals only ''10'' damage.
* JackOfAllStats: Twitch has a few minor weaknesses balanced by a huge advantage, and is overall a decent Operator. Ironically, she's the only one with Medium Armor out of all the GIGN members.
* LandMineGoesClick: As of patch 4.2, Twitch now has access to claymore mines.
* MoreDakka: One of her major upsides is that she has one of the most powerful primary weapons in the game, the FAMAS F2 assault rifle. The F2 shoots incredibly quickly and is still manageable in terms of recoil, and is thus extremely powerful in the game where headshots are always instakills.
* TheGadfly: Not actually known as an outright jokester, compared to the likes of Blitz, Jäger or Bandit, but she has serious shades of this in addition to some of her dialogue ("Stop complaining. It's just electricity."). In Terrorist Hunt, she trash-talks the most frequently, primarily teasing the older operators for their age and supposed decrepitude.
* TheHeart: Like Montagne, she is explicitly described as a highly intuitive and empathetic individual--in direct contrast to many engineers. Her genuine belief in the ability to improve people's lives is her motivation for military service.
* TheSmartGuy: Along with being the youngest operator ever accepted into GIGN at just 20 years of age, she was a self-taught child prodigy who excelled at engineering and computer programming from a young age. She eventually joined the army cadets as a 16-year-old.
* WeakButSkilled: Her Shock Drones aren't all that impressive, but it’s a more strategic version of Thatcher's [=EMPs=].

! Montagne

-> '''Real Name:''' Gilles Touré
-> '''Team:''' Attack

Long-time GIGN operator brandishing an extendable shield that can extend from normal size to offer full-body protection from the front.
----
* TheBigGuy: The second tallest member of Team Rainbow, and is a highly defense-oriented Attacker.
* FashionableAsymmetry: Montagne's right arm is covered in armor, while his left hand is busy carrying his shield.
* GentleGiant: Everything about him--his body, his shield, his armor--is huge and somewhat menacing, but he lives to protect his teammates and wouldn't hesitate to take the bullet for them.
* LuckilyMyShieldWillProtectMe: His Extendable Shield ''is'' this trope. It also allows Montagne to survive explosive damage the most.
* MeaningfulName: "Montagne" means "mountain" in French.
* RevolversAreJustBetter: Like the other GIGN Operators, the [=LFP586=] is one of Montagne's weapon choices. Unlike them, he can only choose between that or the P9 semi-automatic pistol; his left hand is busy carrying [[LuckilyMyShieldWillProtectMe Le Roc]].
* StoneWall: Like Blitz, his gadget is his Extendable Shield, [[ICallItVera "Le Roc"]], which can protect his entire body from the front, top and sides. He also has Heavy Armor but low Speed, and he can only carry a pistol and some grenades.

! Doc

->''"I've learned from experience that the place to save lives is in the field, not an office. And sometimes the only way to save a life is to take one."''

-> '''Real Name:''' Gustave Kateb
-> '''Team:''' Defense

Experienced in both medical work and combat, Doc uses a Stim Pistol in the field that he can heal or revive teammates and himself with.
----
* AllLovingHero: His psychological profile describes him as a "genuine altruist and a true believer in making the world a safer place for his fellow man".
* CombatMedic: Don't let his idealism and Stim Pistol fool you; he still carries a shotgun and/or submachine gun and has no problem using them.
* ConspicuousGloves: While military gloves do exist (and pretty much everyone in the game uses a pair), Doc's gloves are white latex medical gloves.
* HealingShiv: He carries MPD-0 Stim Pistol which revives and heals wounded teammates at a range. It heals back more health than reviving manually and can be shot at any range at anyone, including himself.
* HeroicSecondWind: His gadget is basically this as a gun. Justified in this case, considering the solution allows the person to last for a small period of time until proper medical treatment can be done, which is a pretty long time in a game with rounds that last for 4 minutes.
* HollywoodHealing: Played straight with his Stim Pistol which can be shot at players ([[FriendOrFoe even enemy ones, mind you]]) to heal their health, give them temporary health over their maximum, or revive them while in an incapacitated state. Granted, [[http://vignette1.wikia.nocookie.net/rainbowsix/images/d/dd/Doc_Stim_Pistol.jpg/revision/latest?cb=20151019225222 background material clearly states it is a temporary solution to tide them over to further medical treatment]].
* TheMedic: But of course. The good doctor is not only a medical officer for the Brigade des Forces Speciales Terre, he also volunteers for Doctors Without Borders.
* MightyGlacier: A Heavy Armored Operator, but shares Rook's choice of weapons. Unlike him, he's a more Support-orientated Defender.
* CoolGuns/SubmachineGuns: The FN [=P90=] and the Heckler and Koch [=MP5=].

! Rook

->''"I trust that the ceramic trauma plate I'm wearing will stop a .357 Magnum round traveling at four-hundred and ninety meters per second. I trust myself not to move, not to flinch. I trust my teammates and they trust me."''

-> '''Real Name:''' Julien Nizan
-> '''Team:''' Attack

A GIGN operator equipped with a pack of armor plates that his teammates can use to buff their defenses with.
----
* BoringButPractical: His gadget is nothing special. It's just extra body armor for a few more shots--but a few more shots can be the difference between life and death.
* BulletProofVest: His special gadget allows him to deploy a pack of armor plates that allow his team to survive a few more body shots.
* FashionableAsymmetry: Rook wears a huge protective pad on his left arm that covers the entire forearm and his left hand, while his right-hand wears a normal military glove.
* MightyGlacier: The GIGN's [[RuleOfThree third]] Heavy Armored Operator, with low speed but powerful equipment. Compared to Doc, he's a more combat orientated Defender.
* NiceGuy: He ''really'' likes protecting and being reliable for his teammates.
* RevolversAreJustBetter: While the other GIGN Operators have access to the [=LFP586=] Revolver, Rook is the only one with the revolver as his first handgun option.
* CoolGuns/SubmachineGuns: The FN [=P90=] and the Heckler and Koch [=MP5=].
* ThrowDownTheBomblet: Rook now has access to Impact Grenades.
[[/folder]]

[[folder: Spetsnaz]]
! Glaz

->''"Do you know what an artist and a sniper have in common? Details. Like when a touch of color is out of place. When a shadow does not match with its surroundings. Or when a shape is not where it is supposed to be. The only difference is the stakes. Mine are higher."''

-> '''Real Name:''' Timur Glazkov
-> '''Team:''' Attack

Glaz uses a special armor-penetrating marksman rifle, the [=OTs-03=] which can destroy barricades and walls with ease. He can also toggle his flip-up sight attached on his rifle for extra zoom.
----
* ArmorPiercingAttack: Glaz's marksman rifle can penetrate 2 breakable surfaces at once, and is one of the few guns that can penetrate Castle's barricades.
* ColdSniper: Prefers being alone, and his Flip Sight gadget allows him to swap between long-range and mid-range sights.
* CoolGuns/{{Handguns}}: The Makarov PM.
* LandMineGoesClick: As of patch 4.2, Glaz now has access to claymore mines.
* LongRangeFighter: His Flip Sight and powerful marksman rifle make him a beast at long range. While he's not terrible mid-range, his gun's fire rate leaves something to be desired.
* ReclusiveArtist: An idiosyncrasy of his character is his background as an artist, which helps him spot details as a sniper. Apparently, he makes surprisingly expressive and colorful art ([[InformedAbility according to his Psychological Profile]])
* MeaningfulName: Glaz is right there in his surname. In addition, Glaz means "eye" in Russian.
* MechanicallyUnusualClass: Glaz's pick rate is much higher on the Presidential Plane map (and only on that map) due to one thing: his [=OTs-03=] the only weapon in the entire game that can penetrate the otherwise bulletproof windows on the plane.
* CoolGuns/SniperRifles: His [=OTs-03=], known in real life as the SVU, is essentially an SVD Dragunov in bullpup configuration.
* WarriorPoet: He was an art student before joining the military and continues to paint as a hobby. His Operator video has him point out the similarities between painting and sniping which leads his past experience to aid in his current line of work.

! Fuze

-> '''Real Name:''' Shuhrat Kessikbayev
-> '''Team:''' Attack

Equipped with Cluster Charges that can be deployed on surfaces and launch explosives into the room beyond the surface, Fuze can clear out rooms with ease from beyond visual range or force enemies to move. Just remember to watch out for the unpredictable friendly fire that might occur.
----
* CoolGuns/AssaultRifles: His [=AK-12=] is part of the AK family. However, the RareGuns trope delves more into it on why.
* DemolitionsExpert: He's great at breaching like Ash and Thermite, although he has an unconventional idea of "breaching" (place a Cluster Charge, trigger it, wait for the explosions to stop, then continue).
* CoolGuns/{{Handguns}}: The Makarov PM, though confused for the PMM, shared with the other Spetsnaz Operators.
* CoolGuns/MachineGuns: The PK Pecheneg ([=6P81=]) is essentially the upgrade of the Kalashnikov PK.
* FriendOrFoe: Fuze is infamous for players placing and detonating his cluster charges into a hostage's room and killing the hostage...or for [[BizarreAndImprobableBallistics unexpected physics]] to occur with aggressively-bouncing cluster charges and kill the hostage, allied players or even ''himself'' while not being in the same room as the cluster charge at all.
* GadgeteerGenius: Fuze invented his Cluster Charges when he needed a better way to breach a room. Its works almost too well; it can kill anyone on the other side, including hostages and teammates. Handle with care.
* HellIsThatNoise: The noticeable sequential "Pop! Pop! Pop!" sound of the Cluster Charges firing off. To hear it loudly and clearly is to know fear of being exploded.
* JerkWithAHeartOfGold: While he's more comfortable with machines than people and tends to be [[DeadpanSnarker somewhat rude]], he still means well.
* LuckilyMyShieldWillProtectMe: He has a relatively small and normal Ballistic Shield compared to Montagne (which isn't saying much), but it's of secondary importance to his Cluster Charges.
* MightyGlacier: The only Heavy Armor Operator on the Attacking side that isn't ''restricted'' to a Ballistic Shield. His arsenal consists of a Ballistic Shield, a light machine gun, an AK-pattern assault rifle and two Cluster Charges that can shoot up to five grenades.
* MoreDakka: One of three Operators to use an LMG, and the only one who's also a Heavy Armored Operator. His gun is a [=6P81=].
* PinballProjectile: On kill replays, it is easy to see that the Cluster Charges have a tendency to bounce in ''very'' [[https://www.reddit.com/r/Rainbow6/comments/4wkn35/i_thought_id_be_safe_from_fuze_in_this_room/ strange and improbable ways]]. There had been a case where a Cluster Charge ended up bouncing in such a way it bounced ''out'' of the area where Fuze is Cluster Charging from a hallway beside Fuze, and killed a teammate standing ''behind'' Fuze.
* RareGuns: Even though it’s starting to see use today, the AK-12, in reality, is still rather rare for a reason.
* SkillGateCharacter: Fuze used to be a very big example of this, being very powerful in early metagame but very ineffective in later metagame when players are getting more experienced to recognize the distinctive beep the cluster charge makes when it is deployed, making it very easy to avoid them. With Fuze getting a massive buff early 2017 that practically doubles his kill radius and gave him more cluster charges, he is slowly crawling up on the pick rate charts.
* StuffBlowingUp: His APM-6 "Matryoshka" Cluster Charges launch five separate grenades that obliterate anyone too stupid or unfortunate to escape...[[NiceJobBreakingItHero including hostages and teammates]].
* TokenMinority: Sort of. He's the only Spetsnaz not born in Russia, but rather Uzbekistan.

! Kapkan

->''"These soldiers think their training will keep them alive. They break down doors and come through windows, weapons drawn. But it's too late. They forgot the first rule of survival. A real hunter always watches where he steps."''

-> '''Real Name:''' Maxim Basuda
-> '''Team:''' Defense

Kapkan is a Spetsnaz operator who can deploy [=EDDs=], Entry Denial Devices, on doorways and windows, which are essentially laser tripwire mines.
----
* CoolGuns/{{Handguns}}: The Makarov PM, though confused for the PMM, shared with the other Spetsnaz Operators.
* HunterTrapper: His way of life when he was stationed in western Siberia. He applies the same [[GreatWhiteHunter mentality]] and [[TrapMaster tactics]] to counter-terrorism.
* LandMineGoesClick: Plenty of operators have mines of some kind, but Kapkan takes it to a deadly art with his Entry Denial Device tripwire mines.
* MeaningfulName: "Kapkan" means "bear trap" in Russian.
* MightyGlacier: A Heavy Armored Operator and he has access to four explosives (3 [=EDDs=] + 1 C4). He's a more offense-oriented Spetsnaz Defender in comparison to Tachanka.
* PragmaticHero: Having seen [[TerroristsWithoutACause humanity]] and [[NatureIsNotNice nature]] at their respective fiercest, Kapkan has a less-than-idealistic view of things and isn't afraid to [[CombatPragmatist fight dirty]] to do the job.
* CoolGuns/{{Shotguns}}: The SASG-12, more commonly known as the Saiga 12.
* SkillGateCharacter: There's nothing special about his gadget. It is easy to use for a beginner and relatively effective at lower level play where players are not observant enough to their surroundings. At higher level play, his gadget is is practically useless, since everyone watches where they step and anticipates for the traps.
* TrapMaster: He has three Entry Denial Devices that explode when any poor shmuck on the Attacking Side isn't wary of their surroundings.

! Tachanka

-> '''Real Name:''' Alexsandr Senaviev
-> '''Team:''' Defense
-> '''Voiced By:''' Anatoly Zinoviev

The [[MemeticMutation famous/infamous 'Chanka]] himself, a Spetsnaz Operator carrying a large deployable light machine gun with a bulletproof shield on top, Tachanka's primary role is locking down pathways through superior firepower.
----
* ArmorPiercingAttack: Notably, his LMG can pierce through two breakable surfaces at once. The only other Operator who can do that is [[ColdSniper Glaz]].
* AwesomeButImpractical: Tachanka's Deployable LMG. While it sounds BadassOnPaper, it leaves anyone who's on it a stationary target requiring a lot of shielding to use effectively.
* BoomHeadshot: What used to be a weakness to those who were using the LMG before patch 5.2. They {{Defied}} this trope by adding a Bullet-proof shield to amp up Tachanka's pick rate while not ruining his identity as a Defender.
* CoolButInefficient: One may think that a Deployable LMG would be more effective at combat than your regular weapons, but truth is, it isn't. The vast majority of the time, your regular weapons would be able to kill the same enemy you killed with the LMG in the same amount of time, and you get the added bonus of not having to stick out in the open like a massive target. The rest of the time when the LMG is kinda more effective than regular guns falls under ''really'' situational situations.
* CoolHelmet: He uses the welding mask-like Maska-1SCh helmet, [[TruthInTelevision a real helmet that was used by Russian special forces in the past]].
* CoolGuns/{{Handguns}}: The Makarov PM, though confused for the PMM, shared with the other Spetsnaz Operators.
* GoodOldWays: His old-fashioned armor, machine gun turret, helmet, and even codename are holdovers from Russia's past, and he's damned proud of them.
* IconicItem: In spite (or perhaps, because) of [[TierInducedScrappy being infamously regarded as the absolute worst operator in the game to play]], his Maska-1SCh helmet is distinct and unmistakable among fanart - a not-insignificant bit consisting [[{{Fanservice}} ''only'' of his helmet]].
* LargeHam: He shouts nearly ''everything'' he says, which sounds kinda funny in his rather distorted and raspy russian accent.
* MeaningfulName: The [[https://en.wikipedia.org/wiki/Tachanka Tachanka]] was a kind of horse-drawn machine gun platform used by Russian cavalry in UsefulNotes/WorldWarI and the Russian Civil War.
* MoreDakka: His Deployable LMG is exactly what it means. He gives additional firepower for his teammates to fight back against the enemy. Especially when you're trying to headshot him.
* MightyGlacier: With his heavy armor and Deployable LMG, he's considered a more Defensive Operator than Kapkan. If you use his LMG the way it is right now, he is effectively immobile, but hard to remove without getting turned into Swiss cheese. Or you know, trying to penetrate the shield protecting his head.
* NoSocialSkills: [[AllThereInTheManual His psychological profile]] says he has a "limited social filter which has gotten him into trouble in the past".
* OlderIsBetter: He uses an RP-46 that has been modified into a DP-28 (an earlier model). His Loadout Description also mentions that he collects old weapons and prefers to use original parts rather than modern variants from other nations to maintain his RP-46, though he does utilize the international collector’s market for replacements or mill his own components when parts cannot be located or are not cost-effective to acquire.
* SnarkKnight: [[AllThereInTheManual His psychological profile]] claims he has a "joyous, acerbic outlook".
* CoolGuns/{{Shotguns}}: The SASG-12, more commonly known as the Saiga 12.
* TheStoic: [[AllThereInTheManual His psychological profile]] says that he's "Calm in crises."
* TheTurretMaster: His gadget is a RP-46 Degtyaryov machine gun he can set up for others to use, [[HoistByHisOwnPetard including enemies]].
* TheyDontMakeThemLikeTheyUsedTo: The reason he uses a machine gun based off of a design first introduced in the 1920s is that he is a firm believer that the older Soviet weaponry is more reliable than the more high-tech weaponry used today.
[[/folder]]

[[folder: GSG 9]]
! Blitz

-> '''Real Name:''' Elias Kötz
-> '''Team:''' Attack

----

* BlindedByTheLight: His special Gadget, the G52 Tactical Shield, is essentially a Ballistic Shield with a powerful light charge that can temporarily blind Defenders similar to a Flashbang Grenade.
* CoolButInefficient: His flash shield isn't really that good to forgo a primary weapon and a different gadget for. Unlike Montagne whose team support strength is unparalleled by being completely invulnerable from the front, Blitz's flash shield is mechanically identical to normal flash grenades yet lacks their flexibility of being throwable, and plus, he only has a pistol. So in situations where Blitz kills a person by flashing him in the face, another Operator with flash grenades could've done the same just as well, if not better.
* GermanicDepressives: Inverted. Blitz is one of the more cheerful Operators.
* HumbleHero: Blitz intentionally avoids referring to himself as a hero, seeing his job as a [[ThinkNothingOfIt duty rather than an exceptional trait]].
* MeaningfulName: "Blitz" means "lightning" in German.
* PluckyComicRelief: If only by comparison to his more strait-laced accomplices; he uses humor as a coping mechanism. The promotional material showed a smiley face and "Lächeln" [[note]]German for "Smile"[[/note]] painted on his shield, and his in-game quips are more comical than you'd expect from a seasoned counter-terrorist.
--> ''"Remember. Point your gun at the bad guys."'' - Beginning of a Terrorist Hunt match
--> ''"Let's do something about that boo-boo!"'' - When reviving someone in the DBNO stage
* StoneWall: He's like Montagne, only he has a more offensive approach as a Shield Operator in comparison.
* SmokeOut: He has access to Smoke Grenades.

! IQ

-> '''Real Name:''' Monika Weiss
-> '''Team:''' Attack
-> '''Voiced By:''' Sandra Kawloski

----
* CoolGuns/AssaultRifles: Her Steyr AUG.
* ChildProdigy: Much like Mute, although she excelled more in practical concerns than in academia. She got an internship with a tech company in Leipzig at 16 and went abroad to MIT and [=CalTech=]. The RED Mk III “Spectre” electronic scanner gadget she uses was apparently made by herself.
* GlassCannon: A Light Armored Operator with a decent set of primaries alongisde a pair of frag grenades. Despite this, she's a more skill orientated Attacker than the likes of Ash, and comparable to the likes of Twitch, Capitão and Hibana.
* MeaningfulName: IQ is one of the more technically savvy and intelligent Operators.
* MoreDakka: One of three Attacking Operators that have an LMG. IQ’s is a [=G8A1=].
* TheLittleDetecto: Her Gadget can detect electronics, including Pulse's Heartbeat Sensor. However...
* ThePerfectionist: Her skill and intelligence do have a price; when presented with a challenge, IQ will focus on it with near-obsessive determination and believes failure is not an option.
* SuperWristGadget: Her electronic detector is able to differentiate and display the silhouette of defenders' electronics from 20 meters away, even through walls, she is very useful for quickly finding the defenders' critical gadgets impeding the attackers so she and her team can get rid of them with little fuss.
* WeakButSkilled: Unlike Thatcher, she's relegated to her pistol and can't attack through walls. That being said, she can find Pulse whenever he's using his Heartbeat Sensor, or when Defender's are using their [=CCTVs=].

! Jäger

->''"They said it could not be done. They said it was designed for tanks. They said I could not make it smaller and more accurate. They were wrong."''

-> '''Real Name:''' Marius Streicher
-> '''Team:''' Defense

----
* ArrogantKungFuGuy: His [[AllThereInTheManual In-game psychological profile]] says that he has a tendency to lack humility.
* CoolGuns/AssaultRifles: His HK-416C, and he's the only defending operator has access to an assault rifle.
* CoolHelmet: While other GSG 9 Operators use the already cool visor-and-earmuffs [=AM95=] helmet ([[TruthInTelevision iconic GSG 9 helmet from the Cold War era]]), Jäger's helmet is an even cooler flight helmet, with rounded visors, headphones and a microphone. His bio did mention him being a helicopter technician in the past, so maybe he kept his helmet from his older days.
* GadgeteerGenius: Inspired by anti-missile systems such as the [[https://en.wikipedia.org/wiki/Trophy_(countermeasure) TROPHY]], he managed to take the same device and scale it down to make it an anti-grenade device meant to protect personnel as opposed to huge tanks. If his quote is anything to go by, he proved some nay-sayers wrong.
* GlassCannon: Doesn't have explosives, since his entire skillset centers around defusing them. But he has access to one of the hardest hitting Primaries in the Defending side. He is a more Defense-oriented Operator than Bandit.
* NoSell: His gadget does this by intercepting any grenades and Fuze's Cluster Charge. But only six in total.
* TheLastOfTheseIsNotLikeTheOthers: He's the ''only'' Defender that wields an Assault Rifle, the 416-C carbine.
* MeaningfulName: "Jäger" means "hunter" in German.

! Bandit

->''"I used to be undercover. I did time. I had to deal drugs. I even had to kill. And I was so good at it that... it got me a promotion."''

-> '''Real Name:''' Dominic Brunsmeier
-> '''Team:''' Defense

----
* BadassBeard: If the GSG 9 Operator shown in the Rainbow Six Siege Intro Video really is him, then he has a seriously huge beard hidden underneath his balaclava.
* CherryTapping: The electrified gadgets ''can'' kill. It's just that since they only deal around 3 damage per hit, one needs to be in some ''really'' unfortunate situation to be killed by them.
* DifficultButAwesome: The "Bandit Trick" is a well-known Thermite-denial trick that takes significant risks and requires very good skill and awareness, but can bypass Thatcher’s EMP grenades and deny an Exorthermic Charge. The way to do this is to prepare a Shock Wire near a reinforced wall, listen to the sound of a thermite charge being placed on the other side, and quickly place down the Shock Wire on the respective wall. If you succeed, it will destroy the thermite charge, denying a breach that would have otherwise been extremely useful to the Offense team. If you fail, the thermite charge blows up ''in your face''. It had slowly become less popular in the metagame with the addition of Hibana who cannot be Bandit Tricked, but this trick still sees some uses in some defense situations.
** The addition of Mira makes "Bandit Tricking" a lot easier with her bulletproof one-way windows, allowing bandit to see where the enemy thermite is placing the thermite charge on.
* TheGadfly: He used his gadget to force his twin brother into earlier retirement,
* GlassCannon: One of the few Light Armored Operators characters that has access to explosives, along with a Shotgun. He's a more Offense-oriented Defender than Jäger.
* MacGyvering: His gadget, the Shock Wire, is clearly made from a car battery. The description states that it was created when he was cornered in an auto-shop one time in the past, and he used whatever he had to make the CED-1 (Crude Electrical Device), electrifying the metallic door and shocking his attackers when they tried to breach.
* MemeticMutation: Bandit's lines in his operator video (the quote above) have become a frequently referenced and parodied subject on the Rainbow Six [[https://redd.it/5slt3d subreddit]], even coining the phrase "Bandit posting".
* ReverseMole: His bio states that he was undercover for four years in a biker gang in the past.
* ShockAndAwe: His gadget, the Shock Wire, can be placed on any Shield, Reinforcement and Wire. It can destroy any Drone and Breaching Charge along with harming anyone unfortunate enough to touch the affected surface.
* CoolGuns/SubmachineGuns: The Heckler and Koch [=MP7=] can be found in this category.
[[/folder]]

[[folder: [=JTF2=]]]
! Buck

-> '''Real Name:''' Sébastien Côté
-> '''Team:''' Attack

----
* BadassBeard: The first DLC Operator with a serious beard...only to be later outshined by Blackbeard.
* CoolGuns/BattleRifles: His FN FAL, a marksman rifle, can be found in this category.
* BlindedByTheLight: Buck has access to Flashbangs.
* CoolGuns/{{Handguns}}: The Browning Hi-Power, known as the [[AKA47 Mk1 9mm]] in ''Siege'', can be found in this category.
* DifficultButAwesome: Not with regards to his gadget, but instead to his primary weapons:
** The C8-SFW has ''crazy'' recoil. Easily one of the highest in the game and notoriously so. As little as three automatic shots can result in the aim flying way off the original position. If one could compensate the recoil however, the weapon is a very good complement to the breaching capabilities of the Skeleton Key, able to follow up many high-damage shots to the target in a short burst.
** The CAMRS (FN FAL) is normally not very hard to use (easier than the C8 at least), but its highest potential comes in that it has no upper limit to its firing rate - it fires as fast as the player could tap the fire button, making it possible to deal out insane amounts of damage with reasonable recoil in a very short time, if the player could tap that fast that is.
* DynamicEntry: The most Dynamic in ''Siege'', given switching to his underbarrel shotgun and back is the fastest for the operator to get their gun ready again than other breaching methods. Really, it's the main point of his Underbarrel Shotgun with [[ShortRangeShotgun the shotgun being so close-ranged]] it's barely effective past knife range.
* MultiRangedMaster: A mid-ranged assault rifle, a long-ranged marksman rifle, and a close-ranged underbarrel shotgun attached to both of them. You don't get more multi-ranged than this.
* ShortRangeShotgun: To emphasize the utility of his Skeleton Key for blowing holes in walls to move or shoot through with other guns, his underbarrel shotgun is going to kill someone at a slightly farther range than a knife.
* ShotgunsAreJustBetter: His "Skeleton Key" is an Underbarrel Shotgun that can easily shoot out large holes for Buck and anyone else to go through or create a line of sight.. Essentially, he's a longer-ranged variation of Sledge. However as an actual weapon, its not useful, better to just use the gun its attached to.
* StuffBlowingUp: He has access to Frag Grenades.

! Frost

-> '''Real Name:''' Tina Lin Tsang
-> '''Team:''' Defense

----

* AgonyOfTheFeet: Well, around the feet, but her Welcome Mats are even worse in this regard than barbed wire. Especially if said gadget is used to hide the Welcome Mats
* BearTrap: Her Welcome Mats and her icon are basically bear traps.
* CoolGuns/{{Handguns}}: The Browning Hi-Power, known as the [[AKA47 Mk1 9mm]] in ''Siege''.
* JackOfAllStats: As of now, Frost is a decent, Medium Armored Operator, has a pretty decent gadget, decent guns and is a tactically inclined Trapper.
* CoolGuns/SubmachineGuns: The 9mm C1 Submachine Gun is the "Canadianised" version of the Sterling.
** Also a partial case of BreakOutTheMuseumPiece, as the Sterling was designed near the end of World War II. The 9mm C1 was adopted by the Canadians in '''1958'''.
* SkillGateCharacter: Like Kapkan, another Operator with a trap-styled gadget, her gadget is easy to use on lower levels but practically useless at higher levels, due to people being more aware of their surroundings and experienced enough to check common Welcome Mat spots.
* TrapMaster: She has three Welcome Mats that put any Attacker unfortunate enough to walk onto them in a Down But Not Out state.
* TokenMinority: Frost is the closest thing to a Chinese Operator for now.
* WeakButSkilled: Compared to Kapkan, her Gadget doesn't kill like his, but is a lot less noticeable and more difficult to spot, especially under Barbed Wire. It also isn't an electronic device, so IQ cannot see them on her scanner. Twitch's Shock Drones are also unable to destroy her Welcome Mats, unlike Kapkan's [=EDDs=].
[[/folder]]

[[folder: Navy SEALS]]
! Blackbeard

-> '''Real Name:''' Craig Jenson
-> '''Team:''' Attack

----
* CoolGuns/AssaultRifles: His FN SCAR, the [=Mk17=] CQB, is in this category.
* BadassBeard: He has a quite cool looking beard. It’s even in his Operator Name.
* CoolShades: The first DLC Operator that wears a pair.
* CoolHelmet: A special mention goes to his Seahawk Headgear.
* DifficultButAwesome: To use his Rifle Shield effectively, one needs to be good with general combat skills such as peeking strategies and recoil management. Since each Rifle Shield break in just a few shots at medium range, it is crucial to use the very short moment of headshot invulnerability to its maximum to be a good Blackbeard. Used badly, Blackbeard will lose both of his shields without gaining much in return.
* HandCannon: He wields a D-50, along with Valkyrie.
* RareGuns: There's a reason why the Desert Eagle's a rare weapon in real life.
* LuckilyMyShieldWillProtectMe: His Rifle Shield prevents any headshots from the front to a limited degree.
* MightyGlacier: PlayedWith. Blackbeard can attach a Rifle Shield onto his primary to prevent headshots. However, he's brought down to by a Speed Penalty and is still a Medium Armored Operator. Plus, his Rifle Shield isn't that impressive after patch 5.2, but is given another one that he can cycle with.

! Valkyrie

-> '''Real Name:''' Meghan J. Castellano
-> '''Team:''' Defense

----
* InsecurityCamera: Any player can play this straight with poor Camera placement. Otherwise, this is mostly averted.
* HandCannon: She wields a D-50, along with Blackbeard.
* RareGuns: Her SPAS-12 stopped production for a reason, and it's best described here. The Desert Eagle can also be found here.
* SinisterSurveillance: As long as a competent Valkyrie is with the Defending Side, she can essentially play this trope ''very'' straight.
* ShotgunsAreJustBetter: Her SPAS-12 is the best Close-ranged Semi Auto Shotgun in the game. If she gets the drop on you, you're dead.
[[/folder]]

[[folder: BOPE]]
! Capitão

-> '''Real Name:''' Vicente Souza
-> '''Team:''' Attack

----
* ArrowsOnFire: His Asphyxiating Bolt ''is'' the fire.
* BadassGrandpa: Like Thatcher, he's past his prime, but is still able to kick just as much ass as the rest of them.
* CoolGuns/BattleRifles: His [=ParaFAL=], designated as the [[AKA47 PARA-308]], which is a Brazillian automatic conversion of the FN FAL.
* EyepatchOfPower: He is blind in one eye, and now he uses an eyepatch to cover it. The eyepatch even has the BOPE logo on it.
* GlassCannon: He's an Attacking Operator that fits the mold the most. An Assault Rifle, a Light Machine Gun, a claymore and two Asphyxiating Bolts are ''very'' powerful pieces of equipment in his arsenal.
* HandicappedBadass: Lost his eye from capture and torture several years ago, but his lack of depth perception doesn't hinder his job.
* CoolGuns/MachineGuns: His LMG, the FN Minimi, known as the M429 in ''Siege''.
* MeaningfulName: "Capitão" means "captain" in Brazilian Portuguese.
* MoreDakka: One of three Operators that own an LMG. His gun is the M249.

! Caveira

-> '''Real Name:''' Taina Pereira
-> '''Team:''' Defense
-> '''Voiced By:''' Renata Eastlick

----
* AxCrazy: She is... unstable, to say the least.
--> '''Caveira:''' Breaking your ally wasn't very challenging. But I found ways to have fun.
* BoxedCrook: Taina was a violent criminal and was given a choice between jail time and joining the police. She took the offer, and eventually became a member of BOPE.
* GlassCannon: Impact Grenade? Check. Light Armored Operator? Check. Has two powerful pieces of primary weapons? Check. Fits the category quite snuggly. Bonus points with the “Luison”, which hurts more than her primaries.
* JackBauerInterrogationTechnique: Her interrogation special ability, which sees her injure an enemy until they start bleeding out, then threatening them with a knife until they give up the information. Then she kills them.
* MeaningfulName: "Caveira" means "[[NamesToRunAwayFromReallyFast skull]]" in Brazilian Portuguese.
* MechanicallyUnusualClass: Caveira's "gadget" (more accurately her special ability) differs from the other operators in many ways. Overall, playing as her is more like playing a StealthBasedGame like ''VideoGame/SplinterCell'' or ''VideoGame/MetalGear''.
** Firstly, it's not a physical gadget and is instead an ability with a cooldown time.
** Secondly, her customized handgun sidearm is considered a part of her special ability and has unique non-lethal mechanics[[note]]The gun can only kill downed players and downs players when performing hits on them that would otherwise be lethal e.g. headshots.[[/note]] that differs it from all other guns in the game.
** Thirdly, she also gets another active ability used on downed enemy operators, a mechanic that is found nowhere else in the game.
* RuleOfFun: It's best to not think too much about how elite counter-terrorism operators spill the beans to Caveira near immediately, or how the seconds-long interrogation gives live-time wallhacks to her teammates.
* SkillGateCharacter: Caveira is very good in most low to mid levels, but at the very top, the tournament level plays, she falls flat since teams become much tighter in terms of teamwork. Her aggressive stealth roaming playstyle can be countered with thorough droning and callouts, and her interrogations are also countered with teams sticking together and just not giving her a chance to do so. Without these two traits that make her stand out, Caveira is very much replaceable with other roam-oriented characters that have better weaponry or more tactical gadgets, such as Jäger or Bandit.
* CoolGuns/SubmachineGuns: Her Beretta [=M-12=].
* ThrowDownTheBomblet: Used to have access to C4, but as of patch 4.2, Caveira now has access to impact grenades.
* TokenEvilTeammate: Caveira's bio says that she was a career criminal who only joined the BOPE to avoid jail time, and her in-game quotes while using her interrogation ability are rather sadistic. The bio even admits they aren't sure if she is mentally stable enough for Team Rainbow.
[[/folder]]

[[folder: SAT]]
! Hibana

-> '''Real Name:''' Yumiko Imagawa
-> '''Team:''' Attack

----
* CoolGuns/AssaultRifles: One of her primary weapons is the [[https://en.wikipedia.org/wiki/Howa_Type_89 Howa Type 89]], Japan's primary service rifle. Curiously, her rifle uses 20-round magazines as opposed to the standard issue 30-round magazine.
* GlassCannon: She's a Light Armor Operator, and has some of the harder hitting weapons of the game.
* LandMineGoesClick: She has access to claymore mines.
* MeaningfulName:
** ''Hibana'' in Japanese means sparks (though literally, they mean "Fire Flower"), and the projectiles fired by her X-KAIROS launcher look like big, red flowers that spark into bright flames.
** [[https://en.wikipedia.org/wiki/Kairos KAIROS]] is an ancient Greek word that translates as "the moment", referring to how timing is key to making the most use out of the thermite pellets.
* MechanicallyUnusualClass: Like Thermite, she is a breacher of reinforced walls. However, unlike Thermite, she is much more versatile by being able to deploy 6 rows of breaching pellets (in 3 shots of two rows) that each breach a small part of the wall. This allows her to customize the size of the hole she wants to create, all deployed at a much higher speed than Thermite's breaching charge.
* StudentAndMasterTeam: Hibana received explosives training from Thermite, who helped design her X-KAIROS gadget. As they are both on the Attack team, they can be on the same team in a match.
* CoolGuns/SubmachineGuns: The [[https://en.wikipedia.org/wiki/Minebea_PM-9 Minebea PM-9]], which is based on the UZI.

! Echo

-> '''Real Name:''' Masaru Enatsu
-> '''Team:''' Defense

----
* BrilliantButLazy: He's a brilliant robotics engineer and a capable counter-terror operative, but he has a very laid-back attitude and tends to let his custom-made drone, YOKAI, do the work for him.
-->'''Echo:''' Why do it yourself when robots do it better?
* {{Biseinen}}: Despite being in police special forces, his hair is stylish enough to make him look like he was a pop celebrity.
* DifficultButAwesome: Specific to one of his weapons, the [=MP5SD=]. The [=MP5SD=] deals a measly ''23'' damage per shot at tops (keep in mind that the game also has a ton of other mechanics that reduce damage), making it a pain to use. But this is ''Rainbow Six Siege'', where headshots are OneHitKill regardless of the situation, and the [=MP5SD=] has very good burst-fire accuracy, one of the best in the game, so with good aim, one could use the [=MP5SD=] very effectively at killing others with headshots.
* SonicStunner: Yokai utilizes a powerful supersonic blast to disorient attackers, which [[InterfaceScrew greatly limits their vision and causes the screen to wobble.]]
* StoneWall: Played With. His guns are still rather powerful weapons, but he's more orientated on distracting and disabling Attackers.
* CoolGuns/SubmachineGuns: One of his primary weapons is an [=MP5SD=], and one of his secondaries is the [[https://en.wikipedia.org/wiki/Minebea_PM-9 Minebea PM-9]], which is based on the UZI.
[[/folder]]

[[folder: GEO]]
!Jackal

-> '''Real Name:''' Ryad Ramírez Al-Hassar
-> '''Team:''' Attack

----
* {{Determinator}}: His profile implies that due to his failure to find his brother's murderer, Jackal is extremely determined to hunt down any criminals he's assigned to. His gameplay even reflects this, once Jackal tracks down an enemy's footsteps, it indicates the Defender's position three times anywhere on the map.
* FluorescentFootprints: How his gadget tracks enemies; the warmer the prints' color, the fresher the trail. In addition, he can more closely examine a set of footprints to mark the subject for 90 seconds.
** However, they won't appear if [[MechanicallyUnusualFighter Caveira]] was using her Silent Step at the time.
* FosterKid: At some point in his past, he either lost his parents or was taken from their care, and bounced from foster home to foster home until his older brother became his legal guardian when he turned 18.
* ShotgunsAreJustBetter: He and Mira are the only operators in the game who can use shotguns as both primary and secondary weapons.
* SurvivorGuilt: Blames himself for the murder of his older brother, which drove him to become a police officer to try and solve it.
* TheLittleDetecto: His gadget can scan enemy footprints.
* TheInsomniac: Much to the concern of his handlers.

!Mira

-> '''Real Name:''' Elena María Álvarez
-> '''Team:''' Defense
-> '''Voiced By:''' Christine Solomon
----
* BoringButPractical: Her gadget is basically a bullet-proof one-way mirror, but gives a lot of information in a game which one of its key components is awareness of surroundings.
* MeaningfulName: Her name is a conjugation of the Spanish verb "mirar", which means "to look at". Fittingly, this conjugation would be found in "Ella mira", which translates to "She looks".
* MightyGlacier: The first female Operator to be designated as a heavy armored Operator, and has access to a Nitro Cell.
* PunnyName: Notice how her name also sounds like "mirror"?
* TheRival: She and Ash have developed a rivalry after an [[NoodleIncident incident]] involving an attack on the Spanish embassy in Tel Aviv.
* ShotgunsAreJustBetter: She's the only other operator, along with fellow GEO operator Jackal, to have a shotgun as options for both her primary and secondary weapons.
* WrenchWench: She has engineering experience stemming from working with her mechanic father, and developed the Black Mirror gadget herself. Promotional material even shows her with wrench in hand, helping Tachanka with the shield on his mounted LMG.
[[/folder]]

! The White Masks
[[folder: White Masks]]
* BigBad: The White Masks are the overall antagonists of ''Rainbow Six Siege'' and the primary targets in its Terrorist Hunt game mode.
* ExcusePlot: Yes, they are important to the story of ''Siege''. Beyond that, however, they have no real impact on a what is ultimately a Multiplayer focused game.
* GodzillaThreshold: Their sheer ruthlessness prompted the reactivation of the Rainbow program. Considering the series' previous villains, that's saying something.
* HatesEveryoneEqually: About the only thing that ''is'' known about them is that they're indiscriminate in their victims, disregarding age, religion, gender, or nationality. In addition to several attacks in America [[note]]"Bank", "Bartlett University", "House", and "Oregon"[[/note]], they've been in the United Kingdom [[note]]"Hereford Base" and "Presidential Plane"[[/note]], Germany [[note]]"Clubhouse" and "Kanal"[[/note]], France [[note]]"Chalet"[[/note]], Russia [[note]]"Kafe Dostoyevsky"[[/note]], Ivory Coast [[note]]"Consulate"[[/note]], Brazil [[note]]"Favelas"[[/note]], Japan [[note]]"Skyscraper"[[/note]], Spain [[note]]"Coastline"[[/note]], a Border Control somewhere in the Middle East [[note]]"Border"[[/note]], and even the Canadian Arctic [[note]]"Yacht"[[/note]]. Nobody and nowhere is safe from them.
* HellIsThatNoise: The [[SuicideAttack Bombers']] VaderBreath and hissing fuses are absolutely terrifying if nobody has marked the Bomber. To make matters worse, any given Terrorist Hunt game has at least three, so even if you disarm/survive one, more will come.
* InTheHood: In addition to their [[MalevolentMaskedMen masks]], their {{Mooks}} wear hooded sweatshirts, colored based on their role. Defensive Ambushers wear dark grey, while offensive Roamers wear light grey.
* LastStand: Once they have five members left in Terrorist Hunt, the remaining terrorists will rush the players in an attempt to [[TakingYouWithMe kill them or die trying]].
* MalevolentMaskedMen: It's in their name.
* {{Mooks}}: Most of them are divided between defense-oriented Ambushers (which generally stay behind cover and use assault rifles or shotguns) and offense-oriented Roamers (which wander around the map with assault rifles).
* PlagueMaster: Apparently they engage in bioterrorism, as their trailer shows them [[SyntheticPlague mixing germs]] [[TechnicolorScience in beakers and test tubes]]. The "Bartlett University'' map takes place during a bio attack, and its Article 5 mission involves disarming two active germ bombs.
* TheSpook: Nobody in-universe or out knows who the White Masks really are. Their [[MalevolentMaskedMen attire]] and wide variety of weapons hide their origins. [[SilentAntagonist They rarely, if ever, speak]]. Their targets (including a suburban house, a bank, an embassy, and even Air Force One) are so varied that [[ConnectTheDeaths finding any connections]] would be futile. And, on top of it all, Team Rainbow is [[SkewedPriorities more focused on fighting them than investigating them]].
* SuicideAttack: Three or four Bombers appear in every Terrorist Hunt game. Unlike the hoodie-wearing Ambushers and Roamers, Bombers wear [[HeavilyArmoredMook body armor]] and oxygen tanks, giving them a distinctive, terrifying VaderBreath.
* TrapMaster: They have a talent for putting barbed wire, barricades, and C4 mines in inconvenient places, and their Engineers are specifically tasked with setting these defenses up.
* WesternTerrorists: Maybe? When they do speak, the have nondescript American accents, and what little of their skin we see appears Caucasian. Beyond that, [[TerroristsWithoutACause nothing is certain]].
* WhiteMaskOfDoom: Their most distinctive trait. Every single member wears a white ballistic mask. Fortunately for the players, their masks don't protect them from headshots.
[[/folder]]

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