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** The brass is only considered to be an enemy while the rest are considered as wild Pokémon. Certain attacks that work depending on what type of Pokémon it affects can severely screw Falinks (such as Venasaur's Petal Dance letting it restore an absurd amount of HP while basically becoming unkillable, or Lucario gaining up to ''6'' Extreme Speed uses attacking Falinks).
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** The brass is only considered to be an enemy while the rest are considered as wild Pokémon. Certain attacks that work depending on what type of Pokémon it affects can severely screw Falinks (such as Venasaur's Venusaur's Petal Dance letting it restore an absurd amount of HP while basically becoming unkillable, or Lucario gaining up to ''6'' Extreme Speed uses attacking Falinks).
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* MechanicallyUnusualFighter: Falinks can switch between normal and either No Retreat wherein he can't change the direction he's facing and can't move backwards but his attack is increased and the damage he takes from the front is reduced or Dispatch with Beat Up wherein he sends out two brass to attack who he hit for a period of time. In addition, these also change the way Megahorn or Iron Head works.
to:
* MechanicallyUnusualFighter: MechanicallyUnusualFighter:
** Falinks can switch between normal and either No Retreat wherein he can't change the direction he's facing and can't move backwards but his attack is increased and the damage he takes from the front is reduced or Dispatch with Beat Up wherein he sends out two brass to attack who he hit for a period of time. In addition, these also change the way Megahorn or Iron Headworks.works.
** The brass is only considered to be an enemy while the rest are considered as wild Pokémon. Certain attacks that work depending on what type of Pokémon it affects can severely screw Falinks (such as Venasaur's Petal Dance letting it restore an absurd amount of HP while basically becoming unkillable, or Lucario gaining up to ''6'' Extreme Speed uses attacking Falinks).
** Falinks can switch between normal and either No Retreat wherein he can't change the direction he's facing and can't move backwards but his attack is increased and the damage he takes from the front is reduced or Dispatch with Beat Up wherein he sends out two brass to attack who he hit for a period of time. In addition, these also change the way Megahorn or Iron Head
** The brass is only considered to be an enemy while the rest are considered as wild Pokémon. Certain attacks that work depending on what type of Pokémon it affects can severely screw Falinks (such as Venasaur's Petal Dance letting it restore an absurd amount of HP while basically becoming unkillable, or Lucario gaining up to ''6'' Extreme Speed uses attacking Falinks).
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!!Falinks
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[[quoteright:643:https://static.tvtropes.org/pmwiki/pub/images/img_0727_8.png]]
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[[/folder]]
[[folder:Falinks]]
!!Falinks
Falinks is a Fighting-type from Galar.
* BareFistedMonk: Fighting-type and can learn Bulk Up and No Retreat.
* LimitBreak: Dust Devil Formation wherein the troopers run continuously around the brass at great speed, dealing damage to any opponent they hit and slowing them and they also take reduced damage.
* LuckilyMyShieldWillProtectMe: Megahorn and Iron Head grant Falinks a shield.
* MechanicallyUnusualFighter: Falinks can switch between normal and either No Retreat wherein he can't change the direction he's facing and can't move backwards but his attack is increased and the damage he takes from the front is reduced or Dispatch with Beat Up wherein he sends out two brass to attack who he hit for a period of time. In addition, these also change the way Megahorn or Iron Head works.
* PragmaticAdaptation: Beat Up is depicted as Falinks charging forward, hitting opposing Pokémon and switching to Dispatch, sending out two brass to attack the opponent. In the games, it calls out the trainer's entire team to attack the opponent.
* SpamAttack: Megahorn has Falinks attacking twice in a row.
* StatusBuff: Can learn Bulk Up (which boosts Falinks' Attack, Defense, and basic attack speed and No Retreat.
* UseYourHead: Falinks' first move is Tackle which can be upgraded into Megahorn or Iron Head, both gaining additional effects depending on if Falinks is in No Retreat or Dispatch Form.
[[folder:Falinks]]
!!Falinks
Falinks is a Fighting-type from Galar.
* BareFistedMonk: Fighting-type and can learn Bulk Up and No Retreat.
* LimitBreak: Dust Devil Formation wherein the troopers run continuously around the brass at great speed, dealing damage to any opponent they hit and slowing them and they also take reduced damage.
* LuckilyMyShieldWillProtectMe: Megahorn and Iron Head grant Falinks a shield.
* MechanicallyUnusualFighter: Falinks can switch between normal and either No Retreat wherein he can't change the direction he's facing and can't move backwards but his attack is increased and the damage he takes from the front is reduced or Dispatch with Beat Up wherein he sends out two brass to attack who he hit for a period of time. In addition, these also change the way Megahorn or Iron Head works.
* PragmaticAdaptation: Beat Up is depicted as Falinks charging forward, hitting opposing Pokémon and switching to Dispatch, sending out two brass to attack the opponent. In the games, it calls out the trainer's entire team to attack the opponent.
* SpamAttack: Megahorn has Falinks attacking twice in a row.
* StatusBuff: Can learn Bulk Up (which boosts Falinks' Attack, Defense, and basic attack speed and No Retreat.
* UseYourHead: Falinks' first move is Tackle which can be upgraded into Megahorn or Iron Head, both gaining additional effects depending on if Falinks is in No Retreat or Dispatch Form.
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* SkillGateCharacter: Tsareena can do extremely well on lower-ranked fights since most players favor Attackers and Speedsters more than Defenders or Supporters. On higher ranks, while it still does takes effort, it's still manageable to fight against Tsareena as long as you ally yourself with one Pokémon who has a decent crowd control skill, since she's frail when she's not under the Queenly Majesty buff.
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* SkillGateCharacter: SkillGateCharacters: Tsareena can do extremely well on lower-ranked fights since most players favor Attackers and Speedsters more than Defenders or Supporters. On higher ranks, while it still does takes effort, it's still manageable to fight against Tsareena as long as you ally yourself with one Pokémon who has a decent crowd control skill, since she's frail when she's not under the Queenly Majesty buff.
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* TheBerserker: Garchomp's attack mechanics encourage constant aggression from the player, as he only reaches full power if he manages to hit enemies 5 times in succession and the effect wears off quickly outside of combat. His boosts also include a lifesteal bonus, making him more powerful as long as he keeps attacking enemies.
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* GatheringSteam: Garchomp is mildly different from the rest of the cast for having a Basic attack becoming and maintaining Boosted for as long as two seconds as long as it has done 4 basic attack and 1 boosted attack. As long as it maintains the boosted attack for two seconds, it gains more movespeed and damage, making him efficient at clearing objectives in a short time.
* GenderFlip: It's a male Garchomp (as shown by the notch on its dorsal fin) but is depicted as an incarnation of [[VideoGame/PokemonDiamondAndPearl Cynthia]]'s Garchomp in the Legacy Trainer Showdown event, which is female, although Cynthia's Garchomp also had a chance of randomly appearing as male in battle facilities in past main series games.
* GenderFlip: It's a male Garchomp (as shown by the notch on its dorsal fin) but is depicted as an incarnation of [[VideoGame/PokemonDiamondAndPearl Cynthia]]'s Garchomp in the Legacy Trainer Showdown event, which is female, although Cynthia's Garchomp also had a chance of randomly appearing as male in battle facilities in past main series games.
to:
* GatheringSteam: Instead of getting boosted attacks after a set number of hits or on a cooldown, Garchomp is mildly different from the rest of the cast for having a Basic attack becoming builds boost stacks each time he deals damage, and maintaining Boosted for as long as two seconds as long as it has done 4 basic attack and 1 at 5 stacks, his attacks become boosted attack. for a short duration that is reset each time he does damage; while this effect is active, he gains a significant boost to attack speed and lifesteal and his attacks deal damage [[PercentDamageAttack based on the target's remaining health]]. As long as it maintains the boosted attack for two seconds, it gains more movespeed and he can keep dealing damage, he retains the bonuses, making him efficient at clearing objectives in a short time.
* GenderFlip: It's a male Garchomp (as shown by the notch on its dorsal fin) but is depicted as an incarnation of [[VideoGame/PokemonDiamondAndPearl Cynthia]]'s Garchomp in the Legacy Trainer Showdown event, which is female, although Cynthia's Garchomp also had a chance of randomly appearing as male in battle facilities in past main series games. Later averted with Cynthia's appearances in the recurring Solo Challenge mode, where her Garchomp became female like its other depictions.
* GenderFlip: It's a male Garchomp (as shown by the notch on its dorsal fin) but is depicted as an incarnation of [[VideoGame/PokemonDiamondAndPearl Cynthia]]'s Garchomp in the Legacy Trainer Showdown event, which is female, although Cynthia's Garchomp also had a chance of randomly appearing as male in battle facilities in past main series games. Later averted with Cynthia's appearances in the recurring Solo Challenge mode, where her Garchomp became female like its other depictions.
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* MechanicallyUnusualFighter: Garchomp's basic attack is different from the other Pokémon in which he has to "gain and maintain momentum during combat". This boosts Garchomp's basic attack speed which allows him to outdamage an opponent in a direct-contact duel but can only be activated by the prerequisite of hitting a Pokémon five times with basic attacks. Also, the stat boost is temporary but can remain active for as long as Garchomp has a Pokémon in range to hit with basic attacks.
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* MechanicallyUnusualFighter: Garchomp's basic attack is different from the other Pokémon in which he has to "gain and maintain momentum during combat". This boosts Garchomp's basic attack speed which allows him to outdamage an opponent in a direct-contact duel but can only be activated by the prerequisite of hitting a Pokémon five times with basic attacks. attacks or moves. Also, the stat boost is temporary but can remain active for as long as Garchomp has a Pokémon in range to hit with basic attacks.hit.
* SecondarySexualCharacteristics: The distinctive notch in his dorsal fin indicates that the playable Garchomp is male. Cynthia uses a female one, indicated by the intact fin, in Solo Challenge [[PurelyAestheticGender with all the same capabilities of her playable counterpart]].
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* TheSpiny: Garchomp has a passive ability, Rough Skin, that reflects 35% of the damage he takes from the opponents back to them. Since this ability has no cooldown (prior to a patch), it gets particularly nasty against Pokémon with continuous moves like Blastoise's ''Rapid Spin'' or Crustle's ''Stealth Rock''.
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* TheSpiny: Garchomp has a passive ability, Rough Skin, that reflects 35% 30% of the damage he takes from the opponents back to them. Since this ability has no cooldown (prior to a patch), it gets particularly nasty against Pokémon with continuous moves like Blastoise's ''Rapid Spin'' or Crustle's ''Stealth Rock''.
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Just found out that Blaziken is basically Mulan/Yena style as Pokemon.
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* {{Expy}}: His moveset is lifted from both [[VideoGame/HonorOfKings Hua Mulan]] and [[VideoGame/ArenaOfValor Yena]]. Blaziken has two stances, one focusing on speedy strikes and the other on slow but powerful strikes, and they're designated as his Unite attack even if they don't count as one. On the punch/speed style, Fire Punch is a skill that allows him to dash at least twice as long as he hits an opponent with it. On the kick/power style, Overheat has him charge up a wide and powerful area attack that he can cancel for an earlier strike, but charging longer nets even bigger damage. Both skills should be familiar to the players of Mulan and Yena. His other two skills (Focus Blast and Blaze Kick) are original for him.
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Metagross is a Steel/Psychic-type from Hoenn, being one of that region's "pseudo-legendaries" and the first one to lack a 4× weakness in the mainline games to a [[KryptoniteFactor single attack type]] like its contemporaries.
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Metagross is a Steel/Psychic-type from Hoenn, being one of that region's "pseudo-legendaries" and the first one to lack a 4× weakness in the mainline games to a [[KryptoniteFactor [[AchillesHeel single attack type]] like its contemporaries.
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* WolverinePublicity: His inclusion in the game was promoted as being [[https://twitter.com/PokemonUnite/status/1741625291309514856 Magikarp's inclusion]] instead of Gyarados' on sources such as the game's official Twitter account.
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* WolverinePublicity: His inclusion in the game was promoted as being [[https://twitter.com/PokemonUnite/status/1741625291309514856 Magikarp's inclusion]] instead of Gyarados' on sources such as the game's official Twitter account. His [[https://www.youtube.com/watch?v=A4IiUWr0Dtk Character Spotlight]] video also features a brief glimpse at Magikarp gameplay, whereas other Spotlights usually only focus on final evolutions, except for Scizor's since evolving him is optional.
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* BlowYouAway: Part Flying-type and can learn Bounce.
* BreathWeapon: Can learn Dragon Rage.
* BreathWeapon: Can learn Dragon Rage.
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* FragileSpeedster: Magikarp's Rattled ability allows him to move faster after taking damage, and Splash allows him to jump a decent distance... and that's about all it's good at.
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* FragileSpeedster: Magikarp's Rattled ability allows him to move faster after taking damage, and Splash allows him to jump a decent distance... and that's about all it's he's good at.
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* LimitBreak: Dragon Current, which causes Gyarados to submerge and become unable to be attacked; using the ability again causes him to surface and deal damage. If it stays submerged for long enough time, emerging will cause a whirlpool that slows enemies, and submerging for longer instead creates a water spout that hurls enemies into the air upon emerging.
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* LimitBreak: Dragon Current, which causes Gyarados to submerge and become unable to be attacked; using the ability again causes him to surface and deal damage. If it he stays submerged for long enough time, emerging will cause a whirlpool that slows enemies, and submerging for longer instead creates a water spout that hurls enemies into the air upon emerging.
* MakingASplash: Part Water-type and can learn Aqua Tail and Waterfall.
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* WolverinePublicity: Its inclusion in the game was promoted as being [[https://twitter.com/PokemonUnite/status/1741625291309514856 Magikarp's inclusion]] instead of Gyarados' on sources such as the game's official Twitter account.
to:
* WolverinePublicity: Its His inclusion in the game was promoted as being [[https://twitter.com/PokemonUnite/status/1741625291309514856 Magikarp's inclusion]] instead of Gyarados' on sources such as the game's official Twitter account.
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* CooldownManipulation:
** If Gyarados gets a takedown or assist, his moves have their cooldowns reduced.
** Aqua Tail has its cooldown reset if it strikes enemies three times in a single use.
** If Gyarados gets a takedown or assist, his moves have their cooldowns reduced.
** Aqua Tail has its cooldown reset if it strikes enemies three times in a single use.
to:
* CooldownManipulation:
ChargedAttack:
** Hitting enemies three times with a single use of Aqua Tail unlocks a boosted version of it for use. The boosted Aqua Tail can be charged to increase its damage and area of effect.
** Gyarados's Unite Move deals damage upon surfacing, becoming more powerful the more time he spent submerged.
** Bounce can be charged to increase the jump range. Charging it for enough time also causes it to slow enemies on impact.
* CooldownManipulation: If Gyarados gets a takedown or assist, [[ChainLethalityEnabler his moves have their cooldownsreduced.
** Aqua Tail has its cooldown reset if it strikes enemies three times in a single use.reduced]].
** Hitting enemies three times with a single use of Aqua Tail unlocks a boosted version of it for use. The boosted Aqua Tail can be charged to increase its damage and area of effect.
** Gyarados's Unite Move deals damage upon surfacing, becoming more powerful the more time he spent submerged.
** Bounce can be charged to increase the jump range. Charging it for enough time also causes it to slow enemies on impact.
* CooldownManipulation: If Gyarados gets a takedown or assist, [[ChainLethalityEnabler his moves have their cooldowns
** Aqua Tail has its cooldown reset if it strikes enemies three times in a single use.
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* MechanicallyUnusualFighter: The first Pokémon whose evolution is not based on level, instead based on filling up an Effort Gauge by contributing to the battle. The more active Magikarp is (especially by scoring goals and aiming for takedowns), the faster he can evolve, and both of his moves upgrade immediately upon evolving.
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* MechanicallyUnusualFighter: The first Pokémon whose evolution is not based on level, instead based on filling up an Effort Gauge by contributing to the battle.battle[[note]]though he will automatically evolve at Level 7 if you somehow haven't filled the gauge by then[[/note]]. The more active Magikarp is (especially by scoring goals and aiming for takedowns), the faster he can evolve, and both of his moves upgrade immediately upon evolving.
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* WolverinePublicity: Its inclusion in the game was promoted as being [[https://twitter.com/PokemonUnite/status/1741625291309514856 Magikarp's inclusion]] instead of Gyarados' on sources such as the game's official Twitter account.
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Gyarados is a Water/Flying-type from Kanto, famous for [[MagikarpPower evolving from the completely worthless Magikarp after expending sufficient effort]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unite_gyarados.png]]
Gyarados is a Water/Flying-type from Kanto, famous for [[MagikarpPowerevolving being a powerful creature that evolves from the completely worthless Magikarp after expending sufficient effort]].
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Gyarados is a Water/Flying-type from Kanto, famous for [[MagikarpPower
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** If Gyarados gets a takedown or assist, its moves have their cooldowns reduced.
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** If Gyarados gets a takedown or assist, its his moves have their cooldowns reduced.
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* FragileSpeedster: Magikarp's Rattled ability allows it to move faster after taking damage, and Splash allows it to jump a decent distance... and that's about all it's good at.
* InvulnerableAttack: Gyarados cannot be attacked while submerged after using its Unite Move.
* LightningBruiser: Upon evolving into Gyarados, it becomes mobile and hits hard and fast, while also being fairly durable like most All-Rounders.
* MagikarpPower: But of course, it's the species' entire gimmick. As Magikarp, both of its moves are pretty pathetic, its stats are awful, and its basic attack is unquestionably the worst in the game, and unlike a lot of Pokémon with weak early games (and in the main series), you can't just leech experience until you evolve - Magikarp has to actively contribute to the battle in order to evolve into its powerful Gyarados form in a timely manner.
* MechanicallyUnusualFighter: The first Pokémon whose evolution is not based on level, instead based on filling up an Effort Gauge by contributing to the battle. The more active Magikarp is (especially by scoring goals and aiming for takedowns), the faster it can evolve, and both of its moves upgrade immediately upon evolving.
* InvulnerableAttack: Gyarados cannot be attacked while submerged after using its Unite Move.
* LightningBruiser: Upon evolving into Gyarados, it becomes mobile and hits hard and fast, while also being fairly durable like most All-Rounders.
* MagikarpPower: But of course, it's the species' entire gimmick. As Magikarp, both of its moves are pretty pathetic, its stats are awful, and its basic attack is unquestionably the worst in the game, and unlike a lot of Pokémon with weak early games (and in the main series), you can't just leech experience until you evolve - Magikarp has to actively contribute to the battle in order to evolve into its powerful Gyarados form in a timely manner.
* MechanicallyUnusualFighter: The first Pokémon whose evolution is not based on level, instead based on filling up an Effort Gauge by contributing to the battle. The more active Magikarp is (especially by scoring goals and aiming for takedowns), the faster it can evolve, and both of its moves upgrade immediately upon evolving.
to:
* FragileSpeedster: Magikarp's Rattled ability allows it him to move faster after taking damage, and Splash allows it him to jump a decent distance... and that's about all it's good at.
* InvulnerableAttack: Gyarados cannot be attacked while submergedafter using its during his Unite Move.
* LightningBruiser: Upon evolving into Gyarados,it becomes he remains quite mobile and hits while hitting hard and fast, while fast and also being fairly durable like most All-Rounders.
* LimitBreak: Dragon Current, which causes Gyarados to submerge and become unable to be attacked; using the ability again causes him to surface and deal damage. If it stays submerged for long enough time, emerging will cause a whirlpool that slows enemies, and submerging for longer instead creates a water spout that hurls enemies into the air upon emerging.
* MagikarpPower: But of course, it's the species' entire gimmick. As Magikarp, both ofits his moves are pretty pathetic, its his stats are awful, and its his basic attack is unquestionably the worst in the game, and unlike a lot of Pokémon with weak early games (and in the main series), you can't just leech experience until you evolve - Magikarp has to actively contribute to the battle in order to evolve into its his powerful Gyarados form in a timely manner.
* MechanicallyUnusualFighter: The first Pokémon whose evolution is not based on level, instead based on filling up an Effort Gauge by contributing to the battle. The more active Magikarp is (especially by scoring goals and aiming for takedowns), the fasterit he can evolve, and both of its his moves upgrade immediately upon evolving.evolving.
* SecondarySexualCharacteristics: This Gyarados is a male as evidenced by him having yellow whiskers as a Magikarp and blue ones as Gyarados (females have white whiskers in both forms).
* InvulnerableAttack: Gyarados cannot be attacked while submerged
* LightningBruiser: Upon evolving into Gyarados,
* LimitBreak: Dragon Current, which causes Gyarados to submerge and become unable to be attacked; using the ability again causes him to surface and deal damage. If it stays submerged for long enough time, emerging will cause a whirlpool that slows enemies, and submerging for longer instead creates a water spout that hurls enemies into the air upon emerging.
* MagikarpPower: But of course, it's the species' entire gimmick. As Magikarp, both of
* MechanicallyUnusualFighter: The first Pokémon whose evolution is not based on level, instead based on filling up an Effort Gauge by contributing to the battle. The more active Magikarp is (especially by scoring goals and aiming for takedowns), the faster
* SecondarySexualCharacteristics: This Gyarados is a male as evidenced by him having yellow whiskers as a Magikarp and blue ones as Gyarados (females have white whiskers in both forms).
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[[/folder]]
[[folder:Gyarados]]
!!Gyarados (ギャラドス, Gyarados)
Gyarados is a Water/Flying-type from Kanto, famous for [[MagikarpPower evolving from the completely worthless Magikarp after expending sufficient effort]].
* CooldownManipulation:
** If Gyarados gets a takedown or assist, its moves have their cooldowns reduced.
** Aqua Tail has its cooldown reset if it strikes enemies three times in a single use.
* FragileSpeedster: Magikarp's Rattled ability allows it to move faster after taking damage, and Splash allows it to jump a decent distance... and that's about all it's good at.
* InvulnerableAttack: Gyarados cannot be attacked while submerged after using its Unite Move.
* LightningBruiser: Upon evolving into Gyarados, it becomes mobile and hits hard and fast, while also being fairly durable like most All-Rounders.
* MagikarpPower: But of course, it's the species' entire gimmick. As Magikarp, both of its moves are pretty pathetic, its stats are awful, and its basic attack is unquestionably the worst in the game, and unlike a lot of Pokémon with weak early games (and in the main series), you can't just leech experience until you evolve - Magikarp has to actively contribute to the battle in order to evolve into its powerful Gyarados form in a timely manner.
* MechanicallyUnusualFighter: The first Pokémon whose evolution is not based on level, instead based on filling up an Effort Gauge by contributing to the battle. The more active Magikarp is (especially by scoring goals and aiming for takedowns), the faster it can evolve, and both of its moves upgrade immediately upon evolving.
[[folder:Gyarados]]
!!Gyarados (ギャラドス, Gyarados)
Gyarados is a Water/Flying-type from Kanto, famous for [[MagikarpPower evolving from the completely worthless Magikarp after expending sufficient effort]].
* CooldownManipulation:
** If Gyarados gets a takedown or assist, its moves have their cooldowns reduced.
** Aqua Tail has its cooldown reset if it strikes enemies three times in a single use.
* FragileSpeedster: Magikarp's Rattled ability allows it to move faster after taking damage, and Splash allows it to jump a decent distance... and that's about all it's good at.
* InvulnerableAttack: Gyarados cannot be attacked while submerged after using its Unite Move.
* LightningBruiser: Upon evolving into Gyarados, it becomes mobile and hits hard and fast, while also being fairly durable like most All-Rounders.
* MagikarpPower: But of course, it's the species' entire gimmick. As Magikarp, both of its moves are pretty pathetic, its stats are awful, and its basic attack is unquestionably the worst in the game, and unlike a lot of Pokémon with weak early games (and in the main series), you can't just leech experience until you evolve - Magikarp has to actively contribute to the battle in order to evolve into its powerful Gyarados form in a timely manner.
* MechanicallyUnusualFighter: The first Pokémon whose evolution is not based on level, instead based on filling up an Effort Gauge by contributing to the battle. The more active Magikarp is (especially by scoring goals and aiming for takedowns), the faster it can evolve, and both of its moves upgrade immediately upon evolving.
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Not enough context (ZCE), Fixing indentation, General clarification on works content
%%As per Example Indentation, trope names never go under second-level bullet points.
Changed line(s) 59,62 (click to see context) from:
* CooldownManipulation: Has a variety of ways to reduce the cooldown of its abilities:
** ''Extreme Speed'' doesn't go on cooldown if Lucario hits a target that wasn't recently hit with the ability.
** ''Bone Rush +'' resets the cooldown of Lucario's other basic ability if it chooses to dash to the bone.
** ''Bone Rush'' reduces the cooldown of ''Power-Up Punch'' and (despite [[GuideDangIt not saying anything about it in the move's description]]) reduces the time until enemies are no longer considered "recently hit" by ''Extreme Speed'' when the initial strikes deal damage to a target. Combined with ''Bone Rush +'' completely resetting the other ability's cooldown when dashing to the bone, this allows Lucario to triple their usage of ''Power-Up Punch'' or ''Extreme Speed''.
** ''Extreme Speed'' doesn't go on cooldown if Lucario hits a target that wasn't recently hit with the ability.
** ''Bone Rush +'' resets the cooldown of Lucario's other basic ability if it chooses to dash to the bone.
** ''Bone Rush'' reduces the cooldown of ''Power-Up Punch'' and (despite [[GuideDangIt not saying anything about it in the move's description]]) reduces the time until enemies are no longer considered "recently hit" by ''Extreme Speed'' when the initial strikes deal damage to a target. Combined with ''Bone Rush +'' completely resetting the other ability's cooldown when dashing to the bone, this allows Lucario to triple their usage of ''Power-Up Punch'' or ''Extreme Speed''.
to:
* CooldownManipulation: Has a variety of ways to reduce the cooldown of its abilities:
primary moves:
** Learning ''Extreme Speed''doesn't go on cooldown will passively mark enemies that have not been recently hit by the move; if the first enemy Lucario hits a target that wasn't recently hit with Extreme Speed has one of these marks, the ability.
** ''Bonemark is removed and Extreme Speed's cooldown is reset. Bone Rush +'' and Aura Cannon will also apply Extreme Speed marks to enemies hit.
** Power-Up Punch has its cooldown reduced each time Lucario hits an opponent with a move. Because both of its secondary move upgrades hit opponents multiple times, a good hit can easily reset Power-Up Punch's cooldown entirely.
** Bone Rush+ resets the cooldown of Lucario'sother basic ability if it chooses to dash to the bone.
** ''Bone Rush'' reduces the cooldown of ''Power-Up Punch'' and (despite [[GuideDangIt not saying anything about it in the move's description]]) reduces the time until enemies are no longer considered "recently hit" by ''Extreme Speed''primary move when the initial strikes deal damage to a target. Combined with ''Bone Rush +'' completely resetting the other ability's cooldown when dashing to the bone, this allows Lucario teleports to triple their usage of ''Power-Up Punch'' or ''Extreme Speed''.the bone.
** Learning ''Extreme Speed''
** ''Bone
** Power-Up Punch has its cooldown reduced each time Lucario hits an opponent with a move. Because both of its secondary move upgrades hit opponents multiple times, a good hit can easily reset Power-Up Punch's cooldown entirely.
** Bone Rush+ resets the cooldown of Lucario's
** ''Bone Rush'' reduces the cooldown of ''Power-Up Punch'' and (despite [[GuideDangIt not saying anything about it in the move's description]]) reduces the time until enemies are no longer considered "recently hit" by ''Extreme Speed''
* KamehameHadouken: Its Unite Move, Aura Cannon, fires a giant orb of aura power from Lucario's hands. The orb not only pierces through enemies in its way but can hit the same target multiple times, making it lethal at close range where it travels slower and thus can intersect an opponent's hitbox for a longer time.
* LifeDrain: Close Combat heals Lucario each time it hits an enemy.
* LifeDrain: Close Combat heals Lucario each time it hits an enemy.
* MightyGlacier: With Close Combat and Power-Up Punch, Lucario isn't quite as zippy as with Bone Rush and Extreme Speed, but deals higher damage per move and has a decent degree of self-sustain. Additionally, both of these moves can make Lucario Unstoppable (Close Combat by default, Power-Up Punch when it upgrades to Power-Up Punch+), making it safer against crowd control.
Changed line(s) 82,86 (click to see context) from:
* DishingOutDirt: Garchomp, being a part-Ground type, has access to four Ground-type moves.
** SandBlaster: ''Sand Attack'' is a Hindrance move that Blinds opponents in the Area of effect, making them [[InterfaceScrew unable to see all the Pokemon within the vicinity]]. At a certain level, Sand Attack can be replaced by Dig or Dragon Rush.
*** ''Dig'' is a move where Garchomp closes the gap by digging under, then appearing, at the end of the move, striking whoever is within the vicinity of the move.
** ''Bulldoze'' is an [=AOE=] attack move that hits anything within a specific radius from Garchomp. At a certain level, Bulldoze can be replaced by Earthquake or Dragon Claw.
*** ''Earthquake'' is a powered-up version of Bulldoze where Garchomp jumps to create a tremor that damage anyone within Garchomp's radius.
** SandBlaster: ''Sand Attack'' is a Hindrance move that Blinds opponents in the Area of effect, making them [[InterfaceScrew unable to see all the Pokemon within the vicinity]]. At a certain level, Sand Attack can be replaced by Dig or Dragon Rush.
*** ''Dig'' is a move where Garchomp closes the gap by digging under, then appearing, at the end of the move, striking whoever is within the vicinity of the move.
** ''Bulldoze'' is an [=AOE=] attack move that hits anything within a specific radius from Garchomp. At a certain level, Bulldoze can be replaced by Earthquake or Dragon Claw.
*** ''Earthquake'' is a powered-up version of Bulldoze where Garchomp jumps to create a tremor that damage anyone within Garchomp's radius.
to:
* DishingOutDirt: Garchomp, being a part-Ground type, has access to four Ground-type moves.
** SandBlaster: ''Sand Attack'' is a Hindrance move that Blinds opponents in the Area of effect, making them [[InterfaceScrew unable to see all the Pokemon within the vicinity]]. At a certain level, Sand Attack can be replaced by Dig or Dragon Rush.
***DigAttack: ''Dig'' is a move where Garchomp closes the gap by digging under, then appearing, at the end of the move, striking whoever is within the vicinity of the move.
** ''Bulldoze'' is an [=AOE=] attack move that hits anything within a specific radius from Garchomp. At a certain level, Bulldoze can be replaced by Earthquake or Dragon Claw.
*** ''Earthquake'' is a powered-up version of Bulldoze where Garchomp jumps to create a tremor that damage anyone within Garchomp's radius.move.
** SandBlaster: ''Sand Attack'' is a Hindrance move that Blinds opponents in the Area of effect, making them [[InterfaceScrew unable to see all the Pokemon within the vicinity]]. At a certain level, Sand Attack can be replaced by Dig or Dragon Rush.
***
** ''Bulldoze'' is an [=AOE=] attack move that hits anything within a specific radius from Garchomp. At a certain level, Bulldoze can be replaced by Earthquake or Dragon Claw.
*** ''Earthquake'' is a powered-up version of Bulldoze where Garchomp jumps to create a tremor that damage anyone within Garchomp's radius.
* SandBlaster: ''Sand Attack'' is a Hindrance move that [[AHandfulForAnEye Blinds opponents in the area of effect]], making them [[InterfaceScrew unable to see all the Pokemon within the vicinity]]. It later upgrades to Dig or Dragon Rush.
* ShockwaveStomp: ''Bulldoze'' is an [=AOE=] attack move that hits anything within a specific radius from Garchomp. It can be upgraded to ''Earthquake'', a more powerful slam that also slows and triggers aftershocks to deal additional damage.
* ShockwaveStomp: ''Bulldoze'' is an [=AOE=] attack move that hits anything within a specific radius from Garchomp. It can be upgraded to ''Earthquake'', a more powerful slam that also slows and triggers aftershocks to deal additional damage.
Changed line(s) 102 (click to see context) from:
* ActionGirl: All Tsareenas are female and all of her kits are geared towards offensive uses.
to:
* ActionGirl: All Tsareenas Tsareena are female and all of her kits are geared towards offensive uses.uses.
* BarrierWarrior: When Queenly Majesty's bar is filled, either Grassy Glide or Trop Kick will give her a shield.
* BarrierWarrior: When Queenly Majesty's bar is filled, either Grassy Glide or Trop Kick will give her a shield.
Deleted line(s) 104,107 (click to see context) :
* KickChick: Most of her moves, including her basic attacks, [[LimitBreak Unite move]], and even her scoring animation revolve around kicking.
** ''Stomp'' is a Normal-type move where Tsareena jumps up the air then stomps her opponent, which damage and stuns them.
** AnIcePerson: Has access to ''Triple Axel'', an Ice-type move where she kicks the target three times, the power of each attack increasing per hit.
Changed line(s) 112,114 (click to see context) from:
* MechanicallyUnusualFighter: Tsareena's main gimmick is her Queenly Majesty ability, which gives her a gauge with three bars. Filling the bar by either using her abilities or hitting with her boosted attacks will give her a Queenly Majesty status. Under this status, not only will the cooldown of both skills reset, all of the secondary abilities of her skills will activate.
** BarrierWarrior: Under Queenly Majesty, either Grassy Glide or Trop Kick will give her a shield.
** HealingFactor: Under Queenly Majesty, either Stomp or Triple Axel will heal her.
** BarrierWarrior: Under Queenly Majesty, either Grassy Glide or Trop Kick will give her a shield.
** HealingFactor: Under Queenly Majesty, either Stomp or Triple Axel will heal her.
to:
* KickChick: Most of her moves, including her basic attacks, [[LimitBreak Unite move]], and even her scoring animation revolve around kicking.
** Stomp has Tsareena jump into the air and slam down on her opponent, which damage and stuns them.
** With Triple Axel, she kicks the target three times, the power of each attack increasing per hit.
* LifeDrain: Having Queenly Majesty active will cause her primary move (Triple Axel or Stomp) to heal her.
* MechanicallyUnusualFighter: Tsareena's main gimmick is her Queenly Majesty ability, which gives her a gauge with three bars. Filling the bar by either using her abilities or hitting with her boosted attacks will give her a Queenly Majestystatus. Under this status, giving her one use of a boosted version of her regular moves (the boosted move does not only will use the regular cooldown of both skills reset, all of the secondary abilities of her skills will activate.
** BarrierWarrior: Under Queenly Majesty, either Grassy Glide or Trop Kick will give her a shield.
** HealingFactor: Under Queenly Majesty, either Stomp or Triple Axel will heal her.that move).
** Stomp has Tsareena jump into the air and slam down on her opponent, which damage and stuns them.
** With Triple Axel, she kicks the target three times, the power of each attack increasing per hit.
* LifeDrain: Having Queenly Majesty active will cause her primary move (Triple Axel or Stomp) to heal her.
* MechanicallyUnusualFighter: Tsareena's main gimmick is her Queenly Majesty ability, which gives her a gauge with three bars. Filling the bar by either using her abilities or hitting with her boosted attacks will give her a Queenly Majesty
** BarrierWarrior: Under Queenly Majesty, either Grassy Glide or Trop Kick will give her a shield.
** HealingFactor: Under Queenly Majesty, either Stomp or Triple Axel will heal her.
Changed line(s) 150,159 (click to see context) from:
*** CharlesAtlasSuperpower: Has access to Sacred Sword, a Fighting-type offensive move that cuts a triangular AOE in front of Aegislash.
* DifficultButAwesome:
** MechanicallyUnusualFighter: In addition to his StanceSystem, Aegislash's Boosted attack relies on a boost counter (max: 4) which is replenished by using his skills.
** StanceSystem: How his [[SignatureMove Signature Ability]] works. Every time he uses an offensive move (see CastingAShadow), he shifts into [[FragileSpeedster Blade Stance]], which increases his Attack, Attack Speed and Movement Speed. In contrast, everytime he uses a defensive move (see ExtraOreDinary), he shifts into his [[StoneWall Shield Stance]], which increases his Defense and Special Defense.
* ExtraOreDinary: As a part-steel-type Pokémon, two of his defensive moves are Steel-type.
** BlockingStopsAllDamage: ''Iron Defense'' grants Honedge/Doubledge a shield, which disappears either after 1 second or after receiving damage. At Level 7, this move can be replaced by ''Iron Head'' or ''Wide Guard''.
*** ShieldBash:''Iron Head'' allows Aegislash to shove himself forward, dealing damage as well as granting him a shield that deflects all incoming damage.
*** DishingOutDirt: ''Wide Guard'' holds Aegislash in place while shoving anyone in front of Aegislash twice for the duration of the move.
** LimitBreak: His Unite Move, Coup-De-Grace, hits anyone within a linear AOE, dealing more damage the lower the targets' respective HP. Unfortunately, this has a damage cap of 1200 when used against wild Pokémon.
* GlassCannon: Before gaining his Signature Ability, Honedge and Doubledge has the No Guard skill, which increases both the damage he takes as well as the damage he deals.
* DifficultButAwesome:
** MechanicallyUnusualFighter: In addition to his StanceSystem, Aegislash's Boosted attack relies on a boost counter (max: 4) which is replenished by using his skills.
** StanceSystem: How his [[SignatureMove Signature Ability]] works. Every time he uses an offensive move (see CastingAShadow), he shifts into [[FragileSpeedster Blade Stance]], which increases his Attack, Attack Speed and Movement Speed. In contrast, everytime he uses a defensive move (see ExtraOreDinary), he shifts into his [[StoneWall Shield Stance]], which increases his Defense and Special Defense.
* ExtraOreDinary: As a part-steel-type Pokémon, two of his defensive moves are Steel-type.
** BlockingStopsAllDamage: ''Iron Defense'' grants Honedge/Doubledge a shield, which disappears either after 1 second or after receiving damage. At Level 7, this move can be replaced by ''Iron Head'' or ''Wide Guard''.
*** ShieldBash:''Iron Head'' allows Aegislash to shove himself forward, dealing damage as well as granting him a shield that deflects all incoming damage.
*** DishingOutDirt: ''Wide Guard'' holds Aegislash in place while shoving anyone in front of Aegislash twice for the duration of the move.
** LimitBreak: His Unite Move, Coup-De-Grace, hits anyone within a linear AOE, dealing more damage the lower the targets' respective HP. Unfortunately, this has a damage cap of 1200 when used against wild Pokémon.
* GlassCannon: Before gaining his Signature Ability, Honedge and Doubledge has the No Guard skill, which increases both the damage he takes as well as the damage he deals.
to:
*
** MechanicallyUnusualFighter: In addition
** StanceSystem: How his [[SignatureMove Signature Ability]] works. Every time he uses an offensive move (see CastingAShadow), he shifts into [[FragileSpeedster Blade Stance]], which increases his Attack, Attack Speed and Movement Speed. In contrast, everytime he uses a defensive move (see ExtraOreDinary), he shifts into his [[StoneWall Shield Stance]], which increases his Defense and Special Defense.
* ExtraOreDinary: As a part-steel-type Pokémon, two of
*** ShieldBash:''Iron Head'' allows Aegislash to shove himself forward, dealing
*** DishingOutDirt: ''Wide Guard'' holds Aegislash in place while shoving anyone in front of Aegislash twice for
**
* LimitBreak: His Unite Move, Coup-De-Grace, hits anyone within a linear AOE, dealing more damage the lower the targets' respective HP.
*
* ShieldBash: ''Iron Head'' allows Aegislash to shove himself forward, dealing damage as well as granting him a shield that deflects all incoming damage. Wide Guard
* StanceSystem: Each time Aegislash uses an offensive move (its primary move), it shifts into [[FragileSpeedster Blade Stance]], which increases
Deleted line(s) 212,219 (click to see context) :
* CastingAShadow:
** ''Bite''
** ''Dark Pulse''
* DishingOutDirt:
** ''Stone Edge''
** ''Rock Polish''
** ''Ancient Power''
** ''Sand Tomb''
** ''Bite''
** ''Dark Pulse''
* DishingOutDirt:
** ''Stone Edge''
** ''Rock Polish''
** ''Ancient Power''
** ''Sand Tomb''
Deleted line(s) 232,233 (click to see context) :
* BigCreepyCrawlies: As a Bug-type Pokémon, Scyther only has one Bug-type move:
** ''Fury Cutter''
** ''Fury Cutter''
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* NecessaryDrawback: Because Zacian has very high stats all around, its power is offset by it being forced to use a Rusted Sword in one held item slot, limiting it to two held items instead of the usual three.
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* GrievousHarmWithABody: ''Smack Down'''s second use, and ''Superpower'' as a whole, use the unfortunate first target as a bludgeon to smash everyone ''else'' caught in the area; having both will often mean charging into the enemy team to beat them up with one of their own in order to maximize damage.
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* ConservationOfNinjutsu: Metagross is designed to thrive in large fights and become more efficient against multiple opponents. Clear Body reduces the effect of hindrances on it depending on the number of opposing Pokémon nearby, and its primary move and Compute and Crush both become more powerful the more opponents are in range.
Added DiffLines:
* GroundPound: While floating with Magnet Rise, performing a basic attack causes Metagross to slam down onto the ground, briefly stunning nearby enemies.
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Changed line(s) 293 (click to see context) from:
* LimitBreak: Averted - instead of having a typical Unite Move whose energy charges over time and by fighting wild Pokémon and scoring goals, Blaziken’s Unite Move uses a fixed cooldown and switches between Spinning Flame Punch and Spinning Flame Kick depending on his current style, allowing him to switch between stances while dealing damage around himself and buffing Speed and Attack respectively.
to:
* LimitBreak: Averted - instead of having a typical Unite Move whose energy charges over time and by fighting wild Pokémon and scoring goals, Blaziken’s Unite Move uses a fixed cooldown and switches between Spinning Flame Punch and Spinning Flame Kick depending on his current style, allowing him to switch between stances while dealing damage around himself and buffing Speed and Attack respectively. Moreover, neither counts as a Unite Move for the purpose of "Use a Unite Move X times" challenges.