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* ThatCameOutWrong: Just before you complete her Mission "If We Were Meant To Fly", she mentions that perhaps her attempts at non-mechanical flight fail because she still lacks the [[BuxomIsBetter large chests]] birds have...and then she catches herself, realising how that sounded.
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* {{Catchphrase}}: "Who dares enter the domain of the Mole-Man?"

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* {{Catchphrase}}: CharacterCatchphrase: "Who dares enter the domain of the Mole-Man?"

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* ConvenientWeaknessPlacement: There are plenty of ways in the nearby areas of dealing with the Fog in his Gym and the Pokémon he uses. Ace gives you Safety Goggles (or 3 Chesto Berries on Insane), the former of which blocking Gloom's Sleep Powder entirely, the latter healing the Sleep status it brings. The {{NPC}}s around town are not shy about offering advice on multiple ways to get around the Fog in his Gym - one suggests bringing Pokémon with the Keen Eye ability, of which there is more than one that can be caught in the routes nearby, one suggests changing the weather in the Gym (and two of the starters, Gible and Larvitar, learn Sandstorm very early), an early Mission grants a TM for a move that can improve accuracy in the form of Hone Claws, and there's even the option of dispelling it entirely with an NPC who will trade a Ducklett that knows Defog.
* EarlyBirdBoss: Mirskle's challenge depends on the type of the Player's starter Pokémon—his hybrid team of Grass and Fairy-types means his Grass-type attacks have an advantage over Larvitar, his Fairy attacks have an advantage over Gible, but are both resisted by the Steel-type Beldum.

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* ConvenientWeaknessPlacement: There are plenty of ways in the nearby areas of dealing to help you deal with the Fog in his Gym and the Pokémon he uses. To list:
**
Ace gives you Safety Goggles (or 3 Chesto Berries on Insane), the former of which blocking Gloom's Sleep Powder entirely, the latter healing the Sleep status it brings. brings.
**
The {{NPC}}s around town are not shy about offering advice on multiple ways to get around the Fog in his Gym - one suggests bringing Pokémon with the Keen Eye ability, of which there is more than one that can be caught in the routes nearby, one suggests changing the weather in the Gym (and two of the starters, Gible and Larvitar, learn Sandstorm very early), an early).
** An
early Mission grants a TM for a move that can improve accuracy in the form of Hone Claws, and there's Claws.
** There's
even the option of dispelling it the fog entirely with an NPC who will trade a Ducklett that knows Defog.Defog.
** Finally, the nearby Route 2 has a gift Litleo that has a good matchup against Mirskle's Grass and Fairy types with its Fire type.

* EarlyBirdBoss: Mirskle's challenge depends on the type of the Player's starter Pokémon—his hybrid team of Grass and Fairy-types means his Grass-type attacks have an advantage over Larvitar, his Fairy attacks have an advantage over Gible, but are both resisted by the Steel-type Beldum. To show that this game isn't ''just'' about type matchups however, all of the starters have to contend with fog that drops their accuracy.



* OminousFog: Well, not exactly ominous, but his Gym has a mysterious fog that lowers the accuracy of nearly every move. It can be dispelled with Defog or done away with by other weather however.

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* OminousFog: Well, not exactly ominous, but his Gym has a mysterious fog that lowers the accuracy of nearly every move. It can be dispelled with Defog or done away with by other weather however.



* SignatureMon: His is Snorlax, fitting his big, heavy theme.

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* SignatureMon: His is Snorlax, fitting his big, heavy theme.theme, but he also uses the heavier Mudsdale a lot.



* SignatureMon: His is Mega Scizor, who does evolve from the previously fully evolved Scyther.

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* SignatureMon: His is Mega Scizor, who does evolve from the previously fully evolved Scyther. He does also use his namesake Butterfree on the lower difficulties.
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* NighInvulnerability: During her Battleground rematch on Insane difficulty, she takes full advantage of her Camomons ruleset in regards to her Shedinja - it's treated as Poison/Dark, meaning only Ground-type attacks can bypass its Wonder Guard ability and damage it...except it holds an Air Balloon, preventing it from being hit by any such attacks, and also cannot be removed WITHOUT direct damage from an attack. This basically means only indirect damage from things such as weather or a status condition, or the use of the Mold Breaker Ability can actually defeat it. If you didn't bring anything on your team with those sorts of Abilties or attacks, then Shedinja can single-handedly shut down an entire battle. (When you first arrive, there's even an NPC hanging around outside the Camomons Trainer House in Seaport City warning you of this strategy.)

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* NighInvulnerability: During her Battleground rematch on Insane difficulty, she takes full advantage of her Camomons ruleset in regards to her Shedinja - it's treated as Poison/Dark, meaning only Ground-type attacks can bypass its Wonder Guard ability and damage it... except it holds an Air Balloon, preventing it from being hit by any such attacks, and also cannot be removed WITHOUT direct damage from an attack. This basically means only indirect damage from things such as weather or a status condition, or condition can damage it, except the use battle's heavy rain can't be swapped out to sand or hail whatsoever, and being a Poison type means it can't be hit by Toxic. If you don't have any methods of indirectly damaging it like with Stealth Rock, or if you don't have the Mold Breaker Ability can actually defeat it. If you didn't bring anything on your team with those sorts of Abilties or attacks, ability to bypass Wonder Guard, then Shedinja can single-handedly shut down an your entire battle.team. (When you first arrive, there's even an NPC hanging around outside the Camomons Trainer House in Seaport City warning you of this strategy.)
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** On Insane, he carries a Metagross, which is underlevelled (his is Level 44, when it evolves at Level 45).

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** On Insane, he carries a Metagross, Metagross and Klinklang, both of which is are underlevelled (his Metagross is Level 44, when it evolves at Level 45, whereas Klang doesn't evolve into Klinklang until Level 49, below the Level Cap of 45).

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* TheComputerIsACheatingBastard: On Insane, his Honchkrow carries Oblivion Wing. While it IS possible to teach Honchkrow that move in ''Unbound'', it's impossible for Honchkrow to learn until at least Level 63, below the Level Cap of 26. His Pawniard also carries Night Slash, a move it can't learn until Level 54.

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* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
On Insane, his Honchkrow carries Oblivion Wing. While it IS possible to teach Honchkrow that move in ''Unbound'', it's impossible for Honchkrow to learn until at least Level 63, below the Level Cap of 26. His Pawniard also carries Night Slash, a move it can't learn until Level 54.54.
** During your second battle with him on Expert and Insane, his Bisharp is underlevelled (Pawniard evolves at Level 52, while his Bisharp is Level 47).
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* NighInvulnerability: During her Battleground rematch on Insane difficulty, she takes full advantage of her Camomons ruleset in regards to her Shedinja - it's treated as Poison/Dark, meaning only Ground-type attacks can bypass its Wonder Guard ability and damage it...except it holds an Air Balloon, preventing it from being hit by any such attacks, and also cannot be removed WITHOUT direct damage from an attack. This basically means only indirect damage from things such as weather or a status condition, or the use of the Mold Breaker Ability can actually defeat it. If you didn't bring anything on your team with those sorts of Abilties or attacks, then Shedinja can single-handedly shut down an entire battle. (When you first arrive, there's even an NPC hanging around outside the Camomons Trainer House in Seaport City warning you of this strategy.)
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* StuffBlowingUp: One Mission involves raiding the house of a Science Society member, who defends her goods with Electrodes hidden around the floor to explode. Once the Player gets close enough to her, she fights back with three more Electrode - who of course, only know Explosion.
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* MakeMyMonsterGrow: His second battle with you is always one where Dynamax is enabled for both Trainers.
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* MakeMyMonsterGrow: His second battle with you is always one where Dynamax is enabled for both Trainers.

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The Frontier Brain of the Battle Sands. Has great interest in the bonds that connect Trainers, as well as between Pokémon, believing with the right bonds, a Trainer can flourish with anything .

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The Frontier Brain of the Battle Sands. Has great interest in the bonds that connect Trainers, as well as between Pokémon, believing with the right bonds, a Trainer can flourish with anything .
anything.


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* TheChooserOfTheOne: Tells the Player that all Trainers are essentially this, building a party of companions that they trust from any number of combinations. But sometimes, Pokémon can take on this role for Trainers (made clear from Hoopa's bond with the Player).
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* LonelyAtTheTop: His resignation and apathy stems from his frustration at none of his challengers being strong enough to challenge him, or battling in an [[BoringButPractical unremarkable, forgettable style]].


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* LuckBasedMission: The Battle Mine as a facility is this, with different conditions being set for every fight, so the Player can go in with a suitable team for the format, or be put on the back foot with unfavorable conditions.
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* LargeHam: She's all about playing to the crowd, and is pretty open about how best to entertain. She even reduces her second battle with the Player down to what is a basically [[AttackAttackAttack a raw and brutal slugfest between powerful Pokémon]], calling it another form of entertainment.


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* RedBaron: The Circus Ringmaster.


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* RedBaron: The Mine Excavator.


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* RedBaron: The Sands King.
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* TheComputerIsACheatingBastard:
** On Insane, during your first battle with Aklove, his Manaphy carries Tail Glow, a move it can't learn until Level 76, which is below the Level Cap of 52. His Ribombee also carries Charm, a move it cannot learn ''at all''.
** During the second battle with him on Insane, his Primal Kyogre carries Origin Pulse, which it learns at Level 63, one ahead of its actual Level of 62.
** During the final battle with him (on Insane, as per usual), should you challenge him at the lowest possible Level, his Melmetal carries Double Iron Bash, a move it cannot learn until Level 88, below its minimum level of 74. His Mega Diancie will also, despite its lowest Level being 75, carry Diamond Storm, which it normally learns at Level 91.
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* TheComputerIsACheatingBastard: On Insane, should you challenge Barbs at the first opportunity, his Honchkrow carries Oblivion Wing. While it IS possible to teach Honchkrow that move in ''Unbound'', it's impossible for Honchkrow to learn until at least Level 63, below the Level Cap of 52. His Pangoro also carries Wicked Blow, which is also a move it CAN learn in ''Unbound'', but not until Level 65.
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* TheComputerIsACheatingBastard: On Insane, should the Player challenge him at the first opportunity, his Vibrava will carry Clanging Scales and Boomburst. While it IS possible to teach Vibrava those moves in ''Unbound'', they're impossible for Vibrava to learn until at least Level 59 and 64 respectively, below the Level Cap of 36. His Crawdaunt will also carry Crabhammer, a move it cannot get until Level 48 as a Corphish, at its earliest, while his Breloom will carry Spore, which it learns as a Shroomish at Level 41.

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* TheComputerIsACheatingBastard: On Insane, her Serperior carries Leaf Storm, a move that not even its base form as Snivy can learn until Level 43, below the Level Cap of 40.


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* SheKnowsAboutTimedHits: After she grants the Player their Keystone, she explains how to Mega Evolve, making references to the START button to do so.
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* TheComputerIsACheatingBastard: On Insane, she carries a Hydreigon, which is underlevelled (hers is Level 58, when it evolves at Level 64). Her Zeraora also carries Plasma Fists, a move it doesn't get until Level 88, below the Level Cap of 57, and Roar, a move it actually can't learn ''at all''.

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* TheComputerIsACheatingBastard: On Insane, she carries a Hydreigon, which is underlevelled (hers is Level 58, when it evolves at Level 64). Her Zeraora also carries Plasma Fists, a move it doesn't get until Level 88, below the Level Cap of 57, and Roar, while her Seaking carries Aqua Jet, a move it actually can't learn ''at all''.
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** During your first battle with him on Insane, his Krokorok carries Stomping Tantrum, a move it can't learn until Level 29, which is below the Level Cap of 26.
** During your second battle with him, his Zapdos carries Bolt Beak. While it IS possible to teach Zapdos that move in ''Unbound'', it's impossible for Zapdos to learn until at least Level 70, below the Level Cap of 40. His Sharpedo also carries Jaw Lock, which is also a move it CAN learn in ''Unbound'', but not until Level 56.

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** During your first battle with him on Insane, his Krokorok carries Stomping Tantrum, a move it can't learn until Level 29, which is below the Level Cap of 26.
26. His Cacnea also carries Sucker Punch, a move it can't learn until Level 35, while his Swoobat carries Air Slash, which it can't learn as a Woobat until Level 34.
** During your second battle with him, him on Insane, his Zapdos carries Bolt Beak. While it IS possible to teach Zapdos that move in ''Unbound'', it's impossible for Zapdos to learn until at least Level 70, below the Level Cap of 40. His Sharpedo also carries Jaw Lock, which is also a move it CAN learn in ''Unbound'', but not until Level 56.

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