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** ''Characters/SuperSmashBrosOthers'' [[note]]Peckish Aristocrab[[/note]]

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** ''Characters/SuperSmashBrosOthers'' ''Characters/SuperSmashBrosStages'' [[note]]Peckish Aristocrab[[/note]]
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** Downplayed in a rather unique way. Since there ''is'' an upper limit to the different types of Pikmin you can bring into a Cave, the boss cannot possibly cover all Pikmin and what you've learned. However, outside of Blue and White Pikmin, each Pikmin type has a notable advantage tied either to the fight's major mechanics or towards attacking the Ancient Sirehound directly; Yellow Pikmin are immune to its lightning attacks and can end them early, Red Pikmin can likewise stymie its fire attacks, Ice Pikmin can ignore its ice attacks during its ice phase and freeze it to deal more damage during every other phase, Rock Pikmin don't fear its charges and do the most damage, Winged Pikmin fear none of its elemental attacks but have a hard time protecting the player from them, and Purple Pikmin make toppling the Sirehound ridiculously easy.

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** Downplayed in a rather unique way. Since there ''is'' an upper limit to the different types of Pikmin you can bring into a Cave, cave, the boss cannot possibly cover all Pikmin and what you've learned. However, outside of Blue and White Pikmin, each Pikmin type has a notable advantage tied either to the fight's major mechanics or towards attacking the Ancient Sirehound directly; Yellow Pikmin are immune to its lightning attacks and can end them early, Red Pikmin can likewise stymie its fire attacks, Ice Pikmin can ignore its ice attacks during its ice phase and freeze it to deal more damage during every other phase, Rock Pikmin don't fear its charges and do the most damage, Winged Pikmin fear none of its elemental attacks but have a hard time protecting the player from them, and Purple Pikmin make toppling the Sirehound ridiculously easy.
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** Downplayed in a rather unique Pikmin. Since there ''is'' an upper limit to the different types of Pikmin you can bring into a Cave, the boss cannot possibly cover all Pikmin and what you've learned. However, outside of Blue and White Pikmin, each Pikmin type has a notable advantage tied either to the fight's major mechanics or towards attacking the Ancient Sirehound directly; Yellow Pikmin are immune to its lightning attacks and can end them early, Red Pikmin can likewise stymie its fire attacks, Ice Pikmin can ignore its ice attacks during its ice phase and freeze it to deal more damage during every other phase, Rock Pikmin don't fear its charges and do the most damage, Winged Pikmin fear none of its elemental attacks but have a hard time protecting the player from them, and Purple Pikmin make toppling the Sirehound ridiculously easy.

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** Downplayed in a rather unique Pikmin.way. Since there ''is'' an upper limit to the different types of Pikmin you can bring into a Cave, the boss cannot possibly cover all Pikmin and what you've learned. However, outside of Blue and White Pikmin, each Pikmin type has a notable advantage tied either to the fight's major mechanics or towards attacking the Ancient Sirehound directly; Yellow Pikmin are immune to its lightning attacks and can end them early, Red Pikmin can likewise stymie its fire attacks, Ice Pikmin can ignore its ice attacks during its ice phase and freeze it to deal more damage during every other phase, Rock Pikmin don't fear its charges and do the most damage, Winged Pikmin fear none of its elemental attacks but have a hard time protecting the player from them, and Purple Pikmin make toppling the Sirehound ridiculously easy.
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* FinalExamBoss:
** Downplayed in a rather unique Pikmin. Since there ''is'' an upper limit to the different types of Pikmin you can bring into a Cave, the boss cannot possibly cover all Pikmin and what you've learned. However, outside of Blue and White Pikmin, each Pikmin type has a notable advantage tied either to the fight's major mechanics or towards attacking the Ancient Sirehound directly; Yellow Pikmin are immune to its lightning attacks and can end them early, Red Pikmin can likewise stymie its fire attacks, Ice Pikmin can ignore its ice attacks during its ice phase and freeze it to deal more damage during every other phase, Rock Pikmin don't fear its charges and do the most damage, Winged Pikmin fear none of its elemental attacks but have a hard time protecting the player from them, and Purple Pikmin make toppling the Sirehound ridiculously easy.
** A case can also be made for the other side of this trope in regards to Blue and White Pikmin, who, while not having a direct advantage over the Sirehound, ''do'' have an advantage in the rest of the cave preceeding it, which heavily features water and poisonous foes as obstacles.
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* DamageSpongeBoss: Tied for the most health bars of any Pikmin boss, topping out at five like its fellow final boss from ''2,'' the Titan Dweevil.


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* MusicalGag: Rather humorously, its boss themes starts incorporating electric guitars at the same time it switches to its lightning phase.
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** Though it can still be physically touched during its first phase, it still ultimately uses [[DishingOutDirt]] to try to harm the player.

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** Though it can still be physically touched during its first phase, it still ultimately uses [[DishingOutDirt]] [[DishingOutDirt rocks]] to try to harm the player.

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* CallBack: [[spoiler:This isn't the first time Louie went AWOL and got at the helm of a much larger enemy that stands as the final obstactle to your quest. Those who played ''Pikmin 2'' will surely have Titan Dweevil flashbacks.]]

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* CallBack: [[spoiler:This isn't the first time Louie went AWOL and got at the helm of a much larger enemy that stands as the final obstactle to your quest. Those who played ''Pikmin 2'' will surely have Titan Dweevil flashbacks.]]]] Going further, the gimmick of the Dweevil was that it was aligned to each of the Pikmin's elements. The Ancient Sirehound, coming from a future game, continues to incorporate fire and lightning to represent Red and Yellow Pikmin, but now has ice to represent Ice Pikmin; a glowing, green, floating phase to represent Glow Pikmin; and an initial phase with a dark coloration that calls down stalactites to skewer you, representing Rock Pikmin.


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** Though it can still be physically touched during its first phase, it still ultimately uses [[DishingOutDirt]] to try to harm the player.
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* InexplicablyAwesome: Where did this thing come from? How is it capable of harnessing the abilities of [[ShockAndAwe electricity]], [[PlayingWithFire fire]], [[AnIcePerson ice]] and [[OneHitKill Gloom]]? How is it able to use its ears to fly? Nobody truly knows, but that doesn't make the Ancient Sirehound any less awesome.
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Spelling/grammar fix(es)


* ChuckCunninghamSyndrome: The purple Spectralids haven't been seen since ''2'', as the Ultra Bitter Spray that they dropped was abesnt in the following games.

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* ChuckCunninghamSyndrome: The purple Spectralids haven't been seen since ''2'', as the Ultra Bitter Spray that they dropped was abesnt drop is absent in the following games.
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* ChuckCunninghamSyndrome: The purple Spectralids haven't been seen since ''2'', as the Ultra Bitter Spray that they dropped was abesnt in the following games.

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Fixing indentation


* InvincibleMinorMinion: They don't die when you knock their pearl out, meaning your Pikmin can still be eaten if they stay on its mouth. Averted in ''Pikmin 4'', where they die just like anything else, in this case leaving their shells behind.

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* InvincibleMinorMinion: InvincibleMinorMinion:
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They don't die in ''1'' when you knock their pearl out, meaning your Pikmin can still be eaten if they stay on its mouth. mouth.
**
Averted in ''Pikmin 4'', where they die just like anything else, in this case leaving their shells behind.
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* TheBusCameBack: They return to ''Pikmin 4'' after being absent since the first game.


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* InvincibleMinorMinion: They don't die when you knock their pearl out, meaning your Pikmin can still be eaten if they stay on its mouth. Averted in ''Pikmin 4'', where they die just like anything else, in this case leaving their shells behind.

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* DubNameChange: Its original name in Japanese is "Swamp Griefer" (''Numa Arashi''). In French it's called the Paludambulist (''Paludambule''), in German it's the Mud Stomper (''Schlammstampfer''), and in Spanish it's the Leggy Islet (''Islote Zancudo'').

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* DubNameChange: Its original name in Japanese is "Swamp Griefer" (''Numa Arashi''). Arashi'').
**
In French French, it's called the Paludambulist (''Paludambule''), in German "Paludambule" ("Swampmover", a portmanteau of old French "''palud''" (swamp) and "''ambule''" (moving))
** In German,
it's the Mud Stomper (''Schlammstampfer''), "Schlammstampfer" ("Mudstomper", "''schlamm''" meaning "mud" and in Spanish "''stampfer''" meaning "stomper")
** In Spanish,
it's the Leggy Islet (''Islote Zancudo'')."Islote Zancudo" ("Long Legged Islet")
** In Italian, it's the "Isomobile Paludosa" ("Swampy Moving-Island", the first word being a portmanteau of "''isola''" (island) and "''mobile''", while "paludosa" is the feminine form of "paludoso" (swampy))

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* DubNameChange: Its original name in Japanese is "Giant Sand Rainer" (''Oo Suna Furashi''). In French it's called the Dégueulimace (a portmanteau of "''dégeulis''", "puke", and "''limace''", "slug"), in German it's called the Rummaging Mouth (''Wühlmaul''), and in Spanish it's the Sandy Slug (''Babosa Arenosa'').

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* DubNameChange: Its original name in Japanese is "Giant Sand Rainer" (''Oo Suna Furashi''). Furashi'').
**
In French French, it's called "Dégueulimace" (a portmanteau of "''dégeulis''" (puke) and "''limace''" (slug), which also sound like "''dégueulasse''" (slang for "disgusting"))
** In German,
it's called the Dégueulimace (a "Wühlmaul" ("Rummaging Mouth"; it's a portmanteau of "''dégeulis''", "puke", "''wühl''" (dig/rummage) and "''limace''", "slug"), in German it's called the Rummaging Mouth (''Wühlmaul''), and in Spanish "''maul''" (mouth))
** In Spanish,
it's the Sandy Slug (''Babosa Arenosa'')."Babosa Arenosa" ("Sandy Slug", "''Babosa''" meaning "slug" and "Arenosa" relating to sand).
** In Italian, it's the "Bruciadeserti" (portmanteau of "brucia" (burn) and "deserti", which means "Desert Burner" when combined)

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