History Characters / Pikmin

7th Aug '17 12:49:35 PM SwirlySquirrely
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* ElementalPowers: Their family's gimmick. Each dweevil type is associated with an element it can manipulate to attack your Pikmin: Fiery Dweevils breath fire, Anode Dweevils generate lightning, Caustic Dweevils shoots jets of water[[/note]]acid, technically[[/note]], and Munge Dweevils breath clouds of poison gas. Fittingly, their KingMook, the Titan Dweevil, can manipulate all four elements thanks to four treasures it has gathered.

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* ElementalPowers: Their family's gimmick. Each dweevil type is associated with an element it can manipulate to attack your Pikmin: Fiery Dweevils breath fire, Anode Dweevils generate lightning, Caustic Dweevils shoots jets of water[[/note]]acid, water[[note]]acid, technically[[/note]], and Munge Dweevils breath clouds of poison gas. Fittingly, their KingMook, the Titan Dweevil, can manipulate all four elements thanks to four treasures it has gathered.
6th Aug '17 3:57:17 PM Zuxtron
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* AllInARow: Occasionally in ''Pikmin 3'', the Pikmin will follow the captains in a single file line (which occurs more frequently with leaf Pikmin due to them being slower), as opposed to the circular formation they did in past games. During boss battles, though, where getting your Pikmin out of the way of attacks is critical, this trait is [[TheDevTeamThinksOfEveryThing notably absent...]]

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* AllInARow: Occasionally in ''Pikmin 3'', the Pikmin will follow the captains in a single file line (which occurs more frequently with leaf Pikmin due to them being slower), as opposed to the circular formation they did in past games. During boss battles, though, where getting your Pikmin out of the way of attacks is critical, this trait is [[TheDevTeamThinksOfEveryThing [[DevelopersForesight notably absent...]]
2nd Aug '17 4:01:42 PM Theriocephalus
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2nd Aug '17 3:58:53 PM Theriocephalus
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* RockMonster: Their appearance gives off this impression, blurring the line between very tough regular creatures than happen to look like rocks and animated pebbles with limbs and eyes. Regardless, they very much have this trope's affinity for toughness, being capable of easily shattering armor and objects regular Pikmin can't touch.
2nd Aug '17 3:51:05 PM Theriocephalus
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2nd Aug '17 3:47:13 PM Theriocephalus
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2nd Aug '17 3:36:43 PM Theriocephalus
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* ElementalPowers: Or at least Elemental Motifs, depending on how much they can use them. Red - [[PlayingWithFire Fire]], Yellow - [[ShockAndAwe Electricity]], Blue - [[MakingASplash Water]], Purple - NonElemental, White - [[APoisonousPerson Poison]] (rendered as [[CastingAShadow Darkness]] in ''Smash Bros''), Rock/Gray - [[DishingOutDirt Earth]], Flying/Pink - [[BlowYouAway Air.]]
* HappinessInSlavery: Seems to be type 3 with parts of type 1. They do all the heavy lifting with no direct reward, sure, but they do get the nice indirect reward of greatly propogating and preserving their species. [[spoiler:And, as hinted at the end of the first game, they have retained some of their survival skills even after Olimar has left.]] They also seem to act entirely out of their own volition, too, so ''technically'' it isn't slavery.

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* DumbassNoMore: The Pikmin are noticeably smarter in the animated shorts than in the games.
* ElementalPowers: Or at least Elemental Motifs, depending on how much they can use them. Red - Pikmin are associated with [[PlayingWithFire Fire]], Yellow - Pikmin with [[ShockAndAwe Electricity]], Blue - Pikmin with [[MakingASplash Water]], Purple - NonElemental, White - [[APoisonousPerson Purples with [[NonElemental nothing in particular]], Whites with [[PoisonousPerson Poison]] (rendered as [[CastingAShadow Darkness]] in ''Smash Bros''), Rock/Gray - Rock/Grey Pikmin with [[DishingOutDirt Earth]], and Flying/Pink - with [[BlowYouAway Air.]]
Air]]. usually, they cannot actively control their elements but are immune to them instead (so Blues don't drown, Reds don't burn, Whites are immune to poisoning, etc). There have however been exceptions to this -- White Pikmin, for instance, can poison enemies that eat them, while Yellow Pikmin in ''3'' can redirect electrical currents.
* HappinessInSlavery: HappinessInSlavery:
**
Seems to be type 3 with parts of type 1. They do all the heavy lifting with no direct reward, sure, but they do get the nice indirect reward of greatly propogating and preserving their species. [[spoiler:And, as hinted at the end of the first game, they have retained some of their survival skills even after Olimar has left.]] They also seem to act entirely out of their own volition, too, so ''technically'' it isn't slavery.



** DumbassNoMore: The Pikmin are noticeably smarter in the animated shorts.



* StoutStrength: Largest species of non-hostile Pikmin so far (with rock Pikmin coming in ''very'' close second), and the strongest.

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* StoutStrength: Largest They're the largest species of non-hostile Pikmin so far (with rock Pikmin coming in ''very'' close second), and the strongest.



** As the Pikmin short films have shown, they are also able to spit a corrosive, acid-like substance too.

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** As the Pikmin short films have shown, they are also able to spit a corrosive, acid-like substance too.
substance.



* NoSell: To all 4 elemental hazards.

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* NoSell: To all 4 four elemental hazards.



A species of Pikmin that are new to ''Pikmin 3''. They are the third Pikmin type discovered in ''Pikmin 3'' (after Yellow and Red Pikmin), and true to their name, they look like Pikmin encased in rocks. When thrown, they don't cling to enemies, but the impact still causes damage, and they can smash crystalline objects with ease.

* BatteringRam: An odd ''living'' example. They break down most barriers by ramming it.

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A species of Pikmin that are new to ''Pikmin 3''. They are the third Pikmin type discovered in ''Pikmin 3'' (after Yellow and Red Pikmin), and true to their name, name they look like Pikmin encased in rocks.rocks, unless they look like rocks that became Pikmin. When thrown, they don't cling to enemies, but the impact still causes damage, and they can smash crystalline objects with ease.

* BatteringRam: An odd ''living'' example. They break down most barriers by ramming it.them.



%%* MonochromaticEyes
* [[MushroomMan Mushroom Min]]

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%%* MonochromaticEyes
* [[MushroomMan Mushroom Min]]
MonochromaticEyes: Their eyes are a blank, solid white, lacking Pikmin's normal pupils.
* MushroomMan: Little purple humanoids with a mushroom sporting from their heads, they're technically {{Plant Person}}s who were overtaken by a fungal parasite.




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* UndergroundMonkey: They come in a great variety of subspecies and variants on the basic Bulborb theme -- Hairy Bulborbs in cold areas, tougher Orange Bulborbs, Whiptongue Bulborbs with a larger attack range, Bulbears that are active during the day, Fiery Bulblaxes that deal fire damage in contact...



* EliteMook: Compared to the standard Red Bulborb, they're much tougher. They have more health and move/attack much faster, and while other Bulborbs sleep until touched, the Orange Bulborb is more high-strung, and will wake up when you enter close proximity to it, regardless of whether you touch it or not.

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* EliteMook: Compared to They're much tougher than the standard Red Bulborb, they're much tougher.Bulborb. They have more health and move/attack much faster, and while other Bulborbs sleep until touched, the Orange Bulborb is more high-strung, and will wake up when you enter close proximity to it, regardless of whether you touch it or not.
1st Aug '17 11:51:57 AM rmctagg09
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* UnwittingInstigatorOfDoom: His crash landing on the planet in Hey! Pikmin is what indirectly causes the FinalBoss [[spoiler: which is draining the planet of its natural resources.]] Thankfully, upon finding out about it, he quickly goes to fix his mistake.

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* UnwittingInstigatorOfDoom: His crash landing on the planet in Hey! Pikmin is what indirectly causes the FinalBoss [[spoiler: which [[spoiler:which is draining the planet of its natural resources.]] Thankfully, upon finding out about it, he quickly goes to fix his mistake.
1st Aug '17 6:25:34 AM TokoWH
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* UnwittingInstigatorOfDoom: His crash landing on the planet in Hey! Pikmin is what indirectly causes the FinalBoss [[spoiler: which is draining the planet of its natural resources.]] Thankfully, upon finding out about it, he quickly goes to fix his mistake.
31st Jul '17 11:28:44 AM rmctagg09
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* PetTheDog: Olimar notes that while the boss may have short temper and odd mannerism, he's not all bad. [[spoiler: One of the treasure logs in Hey! Pikmin notes that on his first delivery run, the President had Olimar deliver a satchel... To Olimar's wife, since it was [[CrowningMomentOfHeartwarming a bonus for him and his family despite it being his first day on the job]]. Olimar notes it's why he stays devoted to him despite his PointyHairedBoss tendencies.]]

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* PetTheDog: Olimar notes that while the boss may have a short temper and odd mannerism, mannerisms, he's not all bad. [[spoiler: One [[spoiler:One of the treasure logs in Hey! Pikmin notes that on his first delivery run, the President had Olimar deliver a satchel... To Olimar's wife, since it was [[CrowningMomentOfHeartwarming a bonus for him and his family despite it being his first day on the job]]. Olimar notes it's why he stays devoted to him despite his PointyHairedBoss tendencies.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.Pikmin