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Changed line(s) 150 (click to see context) from:
Rakshasa as a whole have been have been one of the most affected by the Remaster. Prior to it they followed a similar model to DungeonsAndDragons as Fiends with inverted hands. After it, they have been made into unholy primordial spirits. For the sake of easy understanding, they are divided between their post and pre Rmaster.
to:
Rakshasa as a whole have been have been one of the most affected by the Remaster. Prior to it they followed a similar model to DungeonsAndDragons as Fiends with inverted hands. After it, they have been made into unholy primordial spirits. For the sake of easy understanding, they are divided between their post pre-Remaster and pre Rmaster.post-Remaster.
Changed line(s) 152 (click to see context) from:
* AlwaysChaoticEvil: Despite Alignment not being a thing anymore, they still usually follow this rule. Rakshasas are primordial, divine beings who serve as incarnations of all that is foul within creation. It is their divine purpose to exemplify the profane, in the same way that a stage play must have an actor to play the villain. There is a element of tregedy to it, as they cannot choose otherwise, as such actions would defy their nature.
to:
* AlwaysChaoticEvil: Despite Alignment not being a thing anymore, they still usually follow this rule. Rakshasas are primordial, divine beings who serve as incarnations of all that is foul within creation. It is their divine purpose to exemplify the profane, in the same way that a stage play must have an actor to play the villain. There is a element of tregedy tragedy to it, as they cannot choose otherwise, as such actions would defy their nature.nature.
* DivergentCharacterEvolution: Were initially straight ports of TabletopGame/DungeonsAndDragon's Rakshasa that usually manifested as shapeshifting tiger-headed sorcerors with inverted hands. Post-remaster, they have a wide variety of types and forms that step away from the tiger-headed DND depiction with the exception of Raja-Krodha, but they still share their origin of being evil incarnate.
* DivergentCharacterEvolution: Were initially straight ports of TabletopGame/DungeonsAndDragon's Rakshasa that usually manifested as shapeshifting tiger-headed sorcerors with inverted hands. Post-remaster, they have a wide variety of types and forms that step away from the tiger-headed DND depiction with the exception of Raja-Krodha, but they still share their origin of being evil incarnate.
Added DiffLines:
* AlternateCompanyEquivalent: They're the closest to the original OGL port of DND's Rakshasa, being hedonistic, animal-headed sorcerers usually depicted as having tiger heads.
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this should be on the OGL page
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!! Post-Remaster
Changed line(s) 154,170 (click to see context) from:
* ClapYourHandsIfYouBelieve: Rakshasas are born from the first conceptions of evil, created to incarnate the evils of the world. Their animalistic appearance comes from when the first humans attributed malice and cruelty to wild animals around them.
* EvilFeelsGood: Most rakshasas enjoy their role as villains, in the same way an actor enjoys delivering a masterful performance. The few who don't are doomed to an existence of misery as they are compelled to commit evil deeds whether they want it or not.
!! Pre-Remaster
* AmnesiacDissonance: Rarely, rakshasas who reincarnate will not retain all their memories, and as a result may be neutral or even ''good''. Whether or not it sticks if they recover their memories is up in the air.
* DeathlessAndDebauched: Actually born from a desire for this trope; the first of their kind was so devoted to earthly pleasures that he resolved to continue it for all eternity, becoming the progenitor of a race of materialistic evil spirits blessed with BornAgainImmortality - and in a few rare and powerful cases, CompleteImmortality. Gluttony is a running theme among rakshasas, to the point that one of the lowest rungs of their society is occupied by those who have been designated simply as ''food.''
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees that they cannot even stand mortals worshipping more powerful rakshasas.
* MonsterOrganTrafficking: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* PetTheDog: Rakshasa normally don't care for their spawn, but the spawn who do their duties well are bestowed less tasks, or even ''favours'', which is as good as a rakshasa can be.
* RedRightHand: Pre-Remaster, an easy way to tell if you're dealing with a rakshasa and not your average BeastMan or CatFolk is to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
* WasOnceAMan: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as rakshasas.
* EvilFeelsGood: Most rakshasas enjoy their role as villains, in the same way an actor enjoys delivering a masterful performance. The few who don't are doomed to an existence of misery as they are compelled to commit evil deeds whether they want it or not.
!! Pre-Remaster
* AmnesiacDissonance: Rarely, rakshasas who reincarnate will not retain all their memories, and as a result may be neutral or even ''good''. Whether or not it sticks if they recover their memories is up in the air.
* DeathlessAndDebauched: Actually born from a desire for this trope; the first of their kind was so devoted to earthly pleasures that he resolved to continue it for all eternity, becoming the progenitor of a race of materialistic evil spirits blessed with BornAgainImmortality - and in a few rare and powerful cases, CompleteImmortality. Gluttony is a running theme among rakshasas, to the point that one of the lowest rungs of their society is occupied by those who have been designated simply as ''food.''
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees that they cannot even stand mortals worshipping more powerful rakshasas.
* MonsterOrganTrafficking: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* PetTheDog: Rakshasa normally don't care for their spawn, but the spawn who do their duties well are bestowed less tasks, or even ''favours'', which is as good as a rakshasa can be.
* RedRightHand: Pre-Remaster, an easy way to tell if you're dealing with a rakshasa and not your average BeastMan or CatFolk is to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
* WasOnceAMan: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as rakshasas.
to:
!! Pre-Remaster
*
* DeathlessAndDebauched: Actually
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship
* MonsterOrganTrafficking: Rakshasa eyes can be used to stand in for the spell ''true seeing''
* PetTheDog: Rakshasa normally don't care for their spawn, but
* RedRightHand: Pre-Remaster, an easy way to tell if you're dealing with a rakshasa
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
* WasOnceAMan: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as rakshasas.
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[[folder:Birelu]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:''' ChaoticNeutral
->'''Size:'''
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* PrimalStance: A birelu seems to be both bipedal and quadrupedal at the same time, its form shifting and flowing incomprehensibly between the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
to:
* PrimalStance: A birelu seems CanisMajor: As their name suggests, aso berangs resemble large canines with the bulk of a bear.
* DisproportionateRetribution: Aso berangs often attack visitors whose hearts they deem impure or those they consider as potential threats tobe both bipedal their forest, sometimes for little more than forgetting to perform the proper rites of respect and quadrupedal reverence.
* FlashStep: The aso berang dashes to attack each nearby enemy so quickly that it's impossible to tell they've moved at all, save for a slight flicker in their outline.
* AFormYouAreComfortableWith: When they appear to commoners if thesame time, its forest they live in is in danger or if they need something, aso berangs can take the form shifting of large and flowing incomprehensibly between powerful humans who emanate a regal presence.
* GuardianEntity: Aso berangs protect thetwo poses.
forests and cleanse the lands of magic they judge evil.
*TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.PlayingWithFire: The aso berang burns foes with flames that are as much spectral as physical.
* DisproportionateRetribution: Aso berangs often attack visitors whose hearts they deem impure or those they consider as potential threats to
* FlashStep: The aso berang dashes to attack each nearby enemy so quickly that it's impossible to tell they've moved at all, save for a slight flicker in their outline.
* AFormYouAreComfortableWith: When they appear to commoners if the
* GuardianEntity: Aso berangs protect the
*
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[[folder:Etiainen]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
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* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
to:
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it PrimalStance: A birelu seems to perform actions in advance of be both bipedal and quadrupedal at the linked creature, leading to bizarre cases of déjà for those nearby.same time, its form shifting and flowing incomprehensibly between the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
Added DiffLines:
[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]
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Fearsome creature infamous for both malice and wisdom, Rakshasa have brought both awe and terror to the world.
Rakshasa as a whole have been have been one of the most affected by the Remaster. Prior to it they followed a similar model to DungeonsAndDragons as Fiends with inverted hands. After it, they have been made into unholy primordial spirits. For the sake of easy understanding, they are divided between their post and pre Rmaster.
Rakshasa as a whole have been have been one of the most affected by the Remaster. Prior to it they followed a similar model to DungeonsAndDragons as Fiends with inverted hands. After it, they have been made into unholy primordial spirits. For the sake of easy understanding, they are divided between their post and pre Rmaster.
Changed line(s) 150 (click to see context) from:
* AlwaysChaoticEvil: Rakshasas are primordial, divine beings who serve as incarnations of all that is foul within creation. It is their divine purpose to exemplify the profane, in the same way that a stage play must have an actor to play the villain.
to:
!! Post-Remaster
* AlwaysChaoticEvil: Despite Alignment not being a thing anymore, they still usually follow this rule. Rakshasas are primordial, divine beings who serve as incarnations of all that is foul within creation. It is their divine purpose to exemplify the profane, in the same way that a stage play must have an actor to play the villain. There is a element of tregedy to it, as they cannot choose otherwise, as such actions would defy their nature.
* ClapYourHandsIfYouBelieve: Rakshasas are born from the first conceptions of evil, created to incarnate the evils of the world. Their animalistic appearance comes from when the first humans attributed malice and cruelty to wild animals around them.
* EvilFeelsGood: Most rakshasas enjoy their role as villains, in the same way an actor enjoys delivering a masterful performance. The few who don't are doomed to an existence of misery as they are compelled to commit evil deeds whether they want it or not.
!! Pre-Remaster
* AlwaysChaoticEvil: Despite Alignment not being a thing anymore, they still usually follow this rule. Rakshasas are primordial, divine beings who serve as incarnations of all that is foul within creation. It is their divine purpose to exemplify the profane, in the same way that a stage play must have an actor to play the villain. There is a element of tregedy to it, as they cannot choose otherwise, as such actions would defy their nature.
* ClapYourHandsIfYouBelieve: Rakshasas are born from the first conceptions of evil, created to incarnate the evils of the world. Their animalistic appearance comes from when the first humans attributed malice and cruelty to wild animals around them.
* EvilFeelsGood: Most rakshasas enjoy their role as villains, in the same way an actor enjoys delivering a masterful performance. The few who don't are doomed to an existence of misery as they are compelled to commit evil deeds whether they want it or not.
!! Pre-Remaster
Changed line(s) 153 (click to see context) from:
* EvilFeelsGood: Most rakshasas enjoy their role as villains, in the same way an actor enjoys delivering a masterful performance.
to:
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Changed line(s) 147,150 (click to see context) from:
[[folder:Tsukumogami]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
to:
->'''Level Adjustment:''' + 2
->'''Alignment:'''
->'''Size:''' Same as base creature
Changed line(s) 152,160 (click to see context) from:
* AnimateInanimateObject: Tsukumogami are intelligent, mobile objects formed from the union between a 100-year-old object and a kami.
[[/folder]]
[[folder:Tulpa]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
Beings of pure thought made physical by powerful minds.
[[/folder]]
[[folder:Tulpa]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
Beings of pure thought made physical by powerful minds.
to:
* AnimateInanimateObject: Tsukumogami AlwaysChaoticEvil: Rakshasas are intelligent, mobile objects formed primordial, divine beings who serve as incarnations of all that is foul within creation. It is their divine purpose to exemplify the profane, in the same way that a stage play must have an actor to play the villain.
* AmnesiacDissonance: Rarely, rakshasas who reincarnate will not retain all their memories, and as a result may be neutral or even ''good''. Whether or not it sticks if they recover their memories is up in the air.
* DeathlessAndDebauched: Actually born from a desire for this trope; the first of their kind was so devoted to earthly pleasures that he resolved to continue it for all eternity, becoming the progenitor of a race of materialistic evil spirits blessed with BornAgainImmortality - and in a few rare and powerful cases, CompleteImmortality. Gluttony is a running theme among rakshasas, to the point that one of the lowest rungs of their society is occupied by those who have been designated simply as ''food.''
* EvilFeelsGood: Most rakshasas enjoy their role as villains, in the same way an actor enjoys delivering a masterful performance.
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from theunion between mortal races -- raja rakshasas take this to such degrees that they cannot even stand mortals worshipping more powerful rakshasas.
* MonsterOrganTrafficking: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* PetTheDog: Rakshasa normally don't care for their spawn, but the spawn who do their duties well are bestowed less tasks, or even ''favours'', which is as good as a100-year-old object rakshasa can be.
* RedRightHand: Pre-Remaster, an easy way to tell if you're dealing with a rakshasa and not your average BeastMan or CatFolk is to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and akami.
[[/folder]]
[[folder:Tulpa]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
* WasOnceAMan: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as rakshasas.
!!Raktavarna
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_raktavarna.png]]
->'''Level:''' 1
->'''Size:'''Same as base creature
Beings of pure thought made physical by powerful minds.Tiny
* AmnesiacDissonance: Rarely, rakshasas who reincarnate will not retain all their memories, and as a result may be neutral or even ''good''. Whether or not it sticks if they recover their memories is up in the air.
* DeathlessAndDebauched: Actually born from a desire for this trope; the first of their kind was so devoted to earthly pleasures that he resolved to continue it for all eternity, becoming the progenitor of a race of materialistic evil spirits blessed with BornAgainImmortality - and in a few rare and powerful cases, CompleteImmortality. Gluttony is a running theme among rakshasas, to the point that one of the lowest rungs of their society is occupied by those who have been designated simply as ''food.''
* EvilFeelsGood: Most rakshasas enjoy their role as villains, in the same way an actor enjoys delivering a masterful performance.
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the
* MonsterOrganTrafficking: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* PetTheDog: Rakshasa normally don't care for their spawn, but the spawn who do their duties well are bestowed less tasks, or even ''favours'', which is as good as a
* RedRightHand: Pre-Remaster, an easy way to tell if you're dealing with a rakshasa and not your average BeastMan or CatFolk is to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a
[[/folder]]
[[folder:Tulpa]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
* WasOnceAMan: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as rakshasas.
!!Raktavarna
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_raktavarna.png]]
->'''Level:''' 1
->'''Size:'''
Beings of pure thought made physical by powerful minds.
Changed line(s) 162,168 (click to see context) from:
* {{Tulpa}}: Beings of pure thought, tulpas are made physical by a powerful mind that is either psychically attuned or has some amount of latent psychic power.
[[/folder]]
[[folder:Algriever]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Algriever]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
* {{Tulpa}}: Beings BondCreatures: A raktavarna can designate another creature as its master until the raktavarna dies or dismisses the effect.
* ObjectShifting: A raktavarna can take on the appearance ofpure thought, tulpas are made physical by a powerful mind that is either psychically attuned or has some amount of latent psychic power.
[[/folder]]
[[folder:Algriever]]
Tiny inanimate object.
* SeeingThroughAnothersEyes: A raktavarna's master can observe the world as if looking through the raktavarna's eyes.
!!Dandasuka
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_dandasuka.png]]
->'''Level:'''9
->'''Alignment:''' TrueNeutral
5
->'''Size:'''MediumSmall
* ObjectShifting: A raktavarna can take on the appearance of
[[/folder]]
[[folder:Algriever]]
* SeeingThroughAnothersEyes: A raktavarna's master can observe the world as if looking through the raktavarna's eyes.
!!Dandasuka
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_dandasuka.png]]
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 170,176 (click to see context) from:
* GiantSpider: These spider-like spirits are far bigger than any spider in real life.
* GuardianEntity: Algrievers appoint themselves guardians of forgotten places of worship, defending the sanctity of discarded faiths and tending sites that have no caretakers. Some mourn the loss of those who once attended their ward. Others are filled with frustration and rage, viewing any who stumble upon their shrine as lapsed at best or blasphemers who deserve punishment at worst.
[[/folder]]
[[folder:Aoandon]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
* GuardianEntity: Algrievers appoint themselves guardians of forgotten places of worship, defending the sanctity of discarded faiths and tending sites that have no caretakers. Some mourn the loss of those who once attended their ward. Others are filled with frustration and rage, viewing any who stumble upon their shrine as lapsed at best or blasphemers who deserve punishment at worst.
[[/folder]]
[[folder:Aoandon]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
to:
* GiantSpider: These spider-like spirits are far bigger than any spider in real life.
* GuardianEntity: Algrievers appoint themselves guardians of forgotten places of worship, defending the sanctity of discarded faiths and tending sites that have no caretakers. Some mourn the loss of those who once attendedAffablyEvil: Despite their ward. Others are filled with frustration usual disorderly habits, they bargain good-naturedly and rage, viewing any who stumble upon in good faith, only implying dire consequences for noncompliance.
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at the expense of a more tactically sound option in a fight.
* EvilLaugh: Dandasukas go about theirshrine work cheerfully, laughing as lapsed they manipulate foes and butcher victims.
* HorrorHunger: Monstrous hunger gnaws atbest or blasphemers who deserve punishment at worst.
[[/folder]]
[[folder:Aoandon]]
the hyperactive dandasuka's body, making the creature crave humanoid flesh and blood.
* ToServeMan: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.
!!Amanusya
->'''Level:'''12
->'''Alignment:''' ChaoticEvil6
* GuardianEntity: Algrievers appoint themselves guardians of forgotten places of worship, defending the sanctity of discarded faiths and tending sites that have no caretakers. Some mourn the loss of those who once attended
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at the expense of a more tactically sound option in a fight.
* EvilLaugh: Dandasukas go about their
* HorrorHunger: Monstrous hunger gnaws at
[[/folder]]
[[folder:Aoandon]]
* ToServeMan: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.
!!Amanusya
->'''Level:'''
->'''Alignment:''' ChaoticEvil
Among the most gregarious of rakshasas, amanusyas walk among mortals, learning their dreams and turning their desires against them.
Changed line(s) 179,185 (click to see context) from:
* OneGenderRace: Aoandons are universally female.
* RoaringRampageOfRevenge: An aoandon waits for her chance to seek revenge on those who wronged her in her mortal life, and acts out her delusions with unrelenting vindictiveness. If that person is dead, she finds a surrogate, who reminds her of the wrongdoer.
[[/folder]]
[[folder:Birelu]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
* RoaringRampageOfRevenge: An aoandon waits for her chance to seek revenge on those who wronged her in her mortal life, and acts out her delusions with unrelenting vindictiveness. If that person is dead, she finds a surrogate, who reminds her of the wrongdoer.
[[/folder]]
[[folder:Birelu]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
to:
* OneGenderRace: Aoandons are universally female.
* RoaringRampageOfRevenge: An aoandon waits for her chance to seek revenge on those who wronged her in herTheCorruptor: Amanusyas consider themselves keen observers and connoisseurs of mortal life, vice, and acts out her delusions with unrelenting vindictiveness. If that person is dead, she finds a surrogate, who reminds her of often adopt the wrongdoer.
[[/folder]]
[[folder:Birelu]]
guise of entertainers or holy people from distant, exotic sects. They might tempt any mortal into lives of depravity, but the eldest, most experienced amanusyas seek to corrupt the most pure-hearted souls.
!!Marai
->'''Level:'''10
->'''Alignment:''' ChaoticNeutral8
* RoaringRampageOfRevenge: An aoandon waits for her chance to seek revenge on those who wronged her in her
[[/folder]]
[[folder:Birelu]]
!!Marai
->'''Level:'''
->'''Alignment:''' ChaoticNeutral
Changed line(s) 188,194 (click to see context) from:
* PrimalStance: A birelu seems to be both bipedal and quadrupedal at the same time, its form shifting and flowing incomprehensibly between the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
[[/folder]]
[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
[[/folder]]
[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
to:
* PrimalStance: BastardUnderstudy: A birelu seems solitary marai might pose as a neophyte magician to be both bipedal and quadrupedal at infiltrate another spellcaster's abode. If the same time, its form shifting and flowing incomprehensibly between marai is successful, the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growingmaster soon becomes either more beastlike the servant or more humanlike.
[[/folder]]
[[folder:Etiainen]]
a corpse.
!!Raja-Krodha
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_rajarakshasa.png]]
->'''Level:'''1
->'''Alignment:''' ChaoticNeutral10
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing
[[/folder]]
[[folder:Etiainen]]
!!Raja-Krodha
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_rajarakshasa.png]]
->'''Level:'''
->'''Alignment:''' ChaoticNeutral
Changed line(s) 197,215 (click to see context) from:
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]
[[folder:Manitou]]
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
* TrueSight: ...And ''true seeing''
[[/folder]]
[[folder:Screaming Sulfur]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screamingsulfur.png]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
[[/folder]]
[[folder:Manitou]]
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
* TrueSight: ...And ''true seeing''
[[/folder]]
[[folder:Screaming Sulfur]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screamingsulfur.png]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
to:
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that AffablyEvil: Despite their nature as brutal flesh-eaters, rajas can be extremely eloquent and philosophical. This allows it them to perform actions in advance blend into cities and often lulls scholars and intellectuals into a false sense of security.
* AristocratsAreEvil: They love luxury and wealth, and when disguised as humanoids, pose as rich nobles and thelinked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]
[[folder:Manitou]]
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
like.
*DetectEvil: Manitou have it NonHumanHead: When not disguised as a constant spell-like ability...
humanoid, the otherwise humanoid raja-krodha has the head of an animal.
*{{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As wellRichBastard: They love luxury and rich living, and the first edition ones even carry twice as ''speak with animals''.
* TrueSight: ...And ''true seeing''
[[/folder]]
[[folder:Screaming Sulfur]]
[[quoteright:300:https://static.much treasure as normal for their CR.
!!Avatarana
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/screamingsulfur.png]]
org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
->'''Level:'''10
->'''Alignment:''' NeutralEvil
12
->'''Size:'''HugeMedium
Some of the most deformed and inhuman rakshasas, avataranas possess mortals to take their place. Each time they attempt to carry out their day to day lives but gradually allow their innate cruelty to seep through, eventually abandoning their victim to the unfortunate circumstances created by the avatarana while it goes on to possess a new host of higher standing.
* AristocratsAreEvil: They love luxury and wealth, and when disguised as humanoids, pose as rich nobles and the
[[/folder]]
[[folder:Manitou]]
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
*
*
* SpeaksFluentAnimal: ...As well
* TrueSight: ...And ''true seeing''
[[/folder]]
[[folder:Screaming Sulfur]]
[[quoteright:300:https://static.
!!Avatarana
[[quoteright:250:https://static.tvtropes.
->'''Level:'''
->'''Alignment:''' NeutralEvil
->'''Size:'''
Some of the most deformed and inhuman rakshasas, avataranas possess mortals to take their place. Each time they attempt to carry out their day to day lives but gradually allow their innate cruelty to seep through, eventually abandoning their victim to the unfortunate circumstances created by the avatarana while it goes on to possess a new host of higher standing.
Changed line(s) 217,218 (click to see context) from:
* DeadlyGas: A screaming sulfur comes into being when toxic gases, released by geological phenomena and having built up beneath large bodies of water, escape the water, expand into massive clouds and end thousands of lives in an instant.
* MergerOfSouls: Souls killed when toxic gases are released from a large body of water amass into a screaming sulfur.
* MergerOfSouls: Souls killed when toxic gases are released from a large body of water amass into a screaming sulfur.
to:
* DeadlyGas: A screaming sulfur comes {{Cult}}: If they're not working alone, they're usually heading up a sizable cult with a few lesser rakshasas as elite minions.
* DemonicPossession: They can seep intobeing when toxic gases, released by geological phenomena a victim's body and having built up beneath large usurp control.
* TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their bodies but does stick to them with supernatural tenacity, giving only impressions ofwater, escape vague facial features beneath, often resembling the water, expand into massive clouds viewer.
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined andend thousands of lives in an instant.
curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never match the shapes implied by the mask.
*MergerOfSouls: Souls killed when toxic gases PrimalStance: Avataranas walk on all fours like dogs.
!!Orsatka
->'''Level:''' 13
->'''Size:''' Medium
----
* TheBrute: Orsatkas arereleased cruelty and brute force incarnate, and are among the least subtle of rakshasas.
* NonHumanHead: When not disguised, orsatkas resemble huge, muscle-bound humans with bearlike heads.
!!Zalyakavat
->'''Level:''' 13
->'''Size:''' Medium
----
* BloodKnight: Unlike many of their kind, zalyakavats prefer the thrill and frenzy of violent combat over material wealth.
* MasterSwordsman: Zalyakavats are spiritually and magically bound to their urumi, with which they perform astonishing feats of martial prowess.
!!Tataka
->'''Level:''' 15
->'''Size:''' Large
----
* BareFistedMonk: Tatakas train from an early age in martial arts, and their fists can break bones as surely as any unarmed strike from alarge body monk.
!!Maharaja
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_maharaja.png]]
->'''Level:''' 20+
->'''Size:''' Medium
----
* MultipleHeadCase: A maharaja can have anything from four to a dozen heads.
* NonHumanHead: One ofwater amass into a screaming sulfur.maharaja's heads tends to be humanoid, while the others take the forms of predatory animals.
* DemonicPossession: They can seep into
* TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their bodies but does stick to them with supernatural tenacity, giving only impressions of
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and
*
!!Orsatka
->'''Level:''' 13
->'''Size:''' Medium
----
* TheBrute: Orsatkas are
* NonHumanHead: When not disguised, orsatkas resemble huge, muscle-bound humans with bearlike heads.
!!Zalyakavat
->'''Level:''' 13
->'''Size:''' Medium
----
* BloodKnight: Unlike many of their kind, zalyakavats prefer the thrill and frenzy of violent combat over material wealth.
* MasterSwordsman: Zalyakavats are spiritually and magically bound to their urumi, with which they perform astonishing feats of martial prowess.
!!Tataka
->'''Level:''' 15
->'''Size:''' Large
----
* BareFistedMonk: Tatakas train from an early age in martial arts, and their fists can break bones as surely as any unarmed strike from a
!!Maharaja
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_maharaja.png]]
->'''Level:''' 20+
->'''Size:''' Medium
----
* MultipleHeadCase: A maharaja can have anything from four to a dozen heads.
* NonHumanHead: One of
Added DiffLines:
[[folder:Tsukumogami]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
----
* AnimateInanimateObject: Tsukumogami are intelligent, mobile objects formed from the union between a 100-year-old object and a kami.
[[/folder]]
[[folder:Tulpa]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
Beings of pure thought made physical by powerful minds.
----
* {{Tulpa}}: Beings of pure thought, tulpas are made physical by a powerful mind that is either psychically attuned or has some amount of latent psychic power.
[[/folder]]
[[folder:Algriever]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* GiantSpider: These spider-like spirits are far bigger than any spider in real life.
* GuardianEntity: Algrievers appoint themselves guardians of forgotten places of worship, defending the sanctity of discarded faiths and tending sites that have no caretakers. Some mourn the loss of those who once attended their ward. Others are filled with frustration and rage, viewing any who stumble upon their shrine as lapsed at best or blasphemers who deserve punishment at worst.
[[/folder]]
[[folder:Aoandon]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
----
* OneGenderRace: Aoandons are universally female.
* RoaringRampageOfRevenge: An aoandon waits for her chance to seek revenge on those who wronged her in her mortal life, and acts out her delusions with unrelenting vindictiveness. If that person is dead, she finds a surrogate, who reminds her of the wrongdoer.
[[/folder]]
[[folder:Birelu]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* PrimalStance: A birelu seems to be both bipedal and quadrupedal at the same time, its form shifting and flowing incomprehensibly between the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
[[/folder]]
[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]
[[folder:Manitou]]
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
----
* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
* TrueSight: ...And ''true seeing''
[[/folder]]
[[folder:Screaming Sulfur]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screamingsulfur.png]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
----
* DeadlyGas: A screaming sulfur comes into being when toxic gases, released by geological phenomena and having built up beneath large bodies of water, escape the water, expand into massive clouds and end thousands of lives in an instant.
* MergerOfSouls: Souls killed when toxic gases are released from a large body of water amass into a screaming sulfur.
[[/folder]]
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Changed line(s) 165,167 (click to see context) from:
[[folder:Aoandon]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 170,171 (click to see context) from:
* OneGenderRace: Aoandons are universally female.
* RoaringRampageOfRevenge: An aoandon waits for her chance to seek revenge on those who wronged her in her mortal life, and acts out her delusions with unrelenting vindictiveness. If that person is dead, she finds a surrogate, who reminds her of the wrongdoer.
* RoaringRampageOfRevenge: An aoandon waits for her chance to seek revenge on those who wronged her in her mortal life, and acts out her delusions with unrelenting vindictiveness. If that person is dead, she finds a surrogate, who reminds her of the wrongdoer.
to:
* OneGenderRace: Aoandons GiantSpider: These spider-like spirits are universally female.
far bigger than any spider in real life.
*RoaringRampageOfRevenge: An aoandon waits for her chance to seek revenge on GuardianEntity: Algrievers appoint themselves guardians of forgotten places of worship, defending the sanctity of discarded faiths and tending sites that have no caretakers. Some mourn the loss of those who wronged her in her mortal life, and acts out her delusions once attended their ward. Others are filled with unrelenting vindictiveness. If that person is dead, she finds a surrogate, frustration and rage, viewing any who reminds her of the wrongdoer.stumble upon their shrine as lapsed at best or blasphemers who deserve punishment at worst.
*
Changed line(s) 174,176 (click to see context) from:
[[folder:Birelu]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 179,180 (click to see context) from:
* PrimalStance: A birelu seems to be both bipedal and quadrupedal at the same time, its form shifting and flowing incomprehensibly between the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
to:
* PrimalStance: A birelu seems OneGenderRace: Aoandons are universally female.
* RoaringRampageOfRevenge: An aoandon waits for her chance tobe both bipedal seek revenge on those who wronged her in her mortal life, and quadrupedal at acts out her delusions with unrelenting vindictiveness. If that person is dead, she finds a surrogate, who reminds her of the same time, its form shifting and flowing incomprehensibly between the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.wrongdoer.
* RoaringRampageOfRevenge: An aoandon waits for her chance to
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
Changed line(s) 183,184 (click to see context) from:
[[folder:Etiainen]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 188 (click to see context) from:
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
to:
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it PrimalStance: A birelu seems to perform actions in advance of be both bipedal and quadrupedal at the linked creature, leading to bizarre cases of déjà for those nearby.same time, its form shifting and flowing incomprehensibly between the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
Added DiffLines:
[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]
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Changed line(s) 78,80 (click to see context) from:
!!Dosojin
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Level:''' 7
->'''Alignment:''' NeutralGood
to:
->'''Level:'''
->'''Alignment:'''
Added DiffLines:
* DepartureMeansDeath: A silsyche can't willingly leave its home; if forced out, it quickly dies.
* IJustWantToHaveFriends: The silsyche is a spirit of an abandoned home who craves companionship. A silsyche never aims to outright harm those who enter its home, but is desperate for connection and lacks the understanding that others don't take kindly to captivity.
* NonHumanHead: The silsyche's headpiece resembles the structure it initially manifested from, and reflects the warmth and welcome it yearns for, potentially even displaying mementos of the house's original, long-gone inhabitants.
* RespawnPoint: When a silsyche is slain, it re-forms within the abandoned home that serves as its domain. A silsyche can be permanently killed only if its home is completely destroyed.
!!Dosojin
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
----
* IJustWantToHaveFriends: The silsyche is a spirit of an abandoned home who craves companionship. A silsyche never aims to outright harm those who enter its home, but is desperate for connection and lacks the understanding that others don't take kindly to captivity.
* NonHumanHead: The silsyche's headpiece resembles the structure it initially manifested from, and reflects the warmth and welcome it yearns for, potentially even displaying mementos of the house's original, long-gone inhabitants.
* RespawnPoint: When a silsyche is slain, it re-forms within the abandoned home that serves as its domain. A silsyche can be permanently killed only if its home is completely destroyed.
!!Dosojin
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
----
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Changed line(s) 1,2 (click to see context) from:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] | '''Spirits''' | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
to:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] | '''Spirits''' | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] [[Characters/PathfinderVitality Vitality]] | [[Characters/PathfinderNegative Negative]] [[Characters/PathfinderVoid Void]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
Changed line(s) 18,19 (click to see context) from:
* MakeMeWannaShout: The hantu denai can unleash a loud animal cry to scare off nearby creatures.
to:
* MakeMeWannaShout: MightyRoar: The hantu denai can unleash a loud animal cry to scare off nearby creatures.
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Changed line(s) 134 (click to see context) from:
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.
to:
* {{Teleportation}}: TeleportersVisualizationClause: A jinushigami can teleport at will to any spot within the area it watches over.
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Changed line(s) 1,2 (click to see context) from:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | '''Spirits''' | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
to:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | '''Spirits''' | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hantu_denai.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hantu_belian.png]]
Changed line(s) 32 (click to see context) from:
->'''Level:''' 2
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kami_shikigami.png]]
->'''Level:'''21
->'''Level:'''
Added DiffLines:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kami_kodama.png]]
Added DiffLines:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kami_zuishin.png]]
Added DiffLines:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kami_toshigami.png]]
Added DiffLines:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screamingsulfur.png]]
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Changed line(s) 167,169 (click to see context) from:
[[folder:Daitengu]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 172 (click to see context) from:
* {{Tengu}}: The daitengu is a powerful, mystical variant of the common tengu that resembles the traditional long-nosed, red-skinned humanoid of Japanese myth.
to:
* {{Tengu}}: The daitengu is DejaVu: An etiainen sometimes forges an involuntary connection with a powerful, mystical variant creature that allows it to perform actions in advance of the common tengu that resembles the traditional long-nosed, red-skinned humanoid linked creature, leading to bizarre cases of Japanese myth.déjà for those nearby.
Deleted line(s) 175,182 (click to see context) :
[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]
Added DiffLines:
[[folder:Screaming Sulfur]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
----
* DeadlyGas: A screaming sulfur comes into being when toxic gases, released by geological phenomena and having built up beneath large bodies of water, escape the water, expand into massive clouds and end thousands of lives in an instant.
* MergerOfSouls: Souls killed when toxic gases are released from a large body of water amass into a screaming sulfur.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,17 (click to see context) from:
[[folder:Kami]]
* NatureSpirit: The kami were originally created as wardens and protectors of nature and the wild places of the world. Many still serve this purpose, serving as embodiments and guardians of plants, waterways and natural phenomena, but others have adapted to the growth of civilization and have shifted their protection and attentions to artificial structures, communities and other products of civilization.
* {{Telepathy}}: Kami are natural telepaths, and can read the thoughts of anyone within a certain the distance of themselves -- the more powerful the kami, the greater the distance.
!!Shikigami
->'''Level:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
Small, stony kami that watch over milestones, domestic statues, public art and other small but valued objects crafted by people.
* NatureSpirit: The kami were originally created as wardens and protectors of nature and the wild places of the world. Many still serve this purpose, serving as embodiments and guardians of plants, waterways and natural phenomena, but others have adapted to the growth of civilization and have shifted their protection and attentions to artificial structures, communities and other products of civilization.
* {{Telepathy}}: Kami are natural telepaths, and can read the thoughts of anyone within a certain the distance of themselves -- the more powerful the kami, the greater the distance.
!!Shikigami
->'''Level:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
Small, stony kami that watch over milestones, domestic statues, public art and other small but valued objects crafted by people.
to:
* NatureSpirit: The kami were originally created as wardens and protectors of nature and the wild places of the world. Many still serve this purpose, serving as embodiments and guardians of plants, waterways and natural phenomena, but others have adapted to the growth of civilization and have shifted their protection and attentions to artificial structures, communities and other products of civilization.
* {{Telepathy}}: Kami are natural telepaths, and can read the thoughts of anyone within a certain the distance of themselves -- the more powerful the kami, the greater the distance.
!!Shikigami
->'''Level:''' 2
->'''Alignment:'''
->'''Size:''' Tiny
Small, stony kami that watch over milestones, domestic statues, public art and other small but valued objects crafted by people.
Changed line(s) 19,32 (click to see context) from:
* ImprovisedWeapon: Shikigami are particularly skilled at using object they might have handy as a thrown or melee weapon.
!!Fukujin
->'''Level:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Level:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].
!!Fukujin
->'''Level:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Level:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].
to:
* ImprovisedWeapon: Shikigami NatureSpirit: Hantus are particularly skilled at using object they might have handy as a thrown or melee weapon.
!!Fukujin
manifestations of the powerful nature spirits that inhabit all things, from animals to objects to the environment itself.
!!Hantu Denai
->'''Level:'''2
->'''Alignment:''' LawfulNeutral
9
->'''Size:'''Tiny
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Level:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].Large
!!Fukujin
!!Hantu Denai
->'''Level:'''
->'''Alignment:''' LawfulNeutral
->'''Size:'''
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Level:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].
Changed line(s) 34,48 (click to see context) from:
* AnonymousBenefactor: They like to remain unknown as they go about their good deeds for the family.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.
!!Kodama
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Faceless kami who stand watch over individual trees in the wilderness.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.
!!Kodama
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Faceless kami who stand watch over individual trees in the wilderness.
to:
* AnonymousBenefactor: They like to remain unknown as they go about their good deeds for the family.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacksGaiasVengeance: When overhunting or overfishing is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts threat, the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appearsland itself can manifest as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer ithantu denai in order to speech, as they don't have defend itself.
* MakeMeWannaShout: The hantu denai can unleash a loud animal cry toreveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves diesscare off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.
!!Kodama
nearby creatures.
!!Hantu Belian
->'''Level:'''5
->'''Alignment:''' TrueNeutral
11
->'''Size:'''Small
Faceless kami who stand watch over individual trees in the wilderness.Large
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it
* MakeMeWannaShout: The hantu denai can unleash a loud animal cry to
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.
!!Kodama
!!Hantu Belian
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Faceless kami who stand watch over individual trees in the wilderness.
Changed line(s) 50,57 (click to see context) from:
* TheFaceless: Their faces are devoid of any facial features save for two shallow indentations where their eyes would be.
!!Zuishin
->'''Level:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Floating, humanoid kami who protect gates, passageways and shrines, preventing evil forces from entering or desecrating them.
!!Zuishin
->'''Level:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Floating, humanoid kami who protect gates, passageways and shrines, preventing evil forces from entering or desecrating them.
to:
* TheFaceless: Their faces are devoid of any facial features save for two shallow indentations where their eyes would be.
!!Zuishin
->'''Level:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Floating, humanoid kami who protect gates, passagewaysDemonicPossession: Hantu belians sometimes possess humanoids to cause great discord and shrines, preventing evil forces from entering devastation, though usually out of amusement or desecrating them.boredom rather than malice.
[[/folder]]
[[folder:Kami]]
!!Zuishin
->'''Level:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Floating, humanoid kami who protect gates, passageways
[[/folder]]
[[folder:Kami]]
Changed line(s) 59,66 (click to see context) from:
* HealingShiv: While their arrows work normally by default, they can cause them to carry any of a variety of healing effects -- such as direct hp restoration or the removal of sicknesses or curses -- to be delivered to whoever they hit.
!!Toshigami
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
Some of the few kami to watch over cultivated plants, the blossom kami protect cherry trees and cherry orchards in the hearts of cities.
!!Toshigami
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
Some of the few kami to watch over cultivated plants, the blossom kami protect cherry trees and cherry orchards in the hearts of cities.
to:
* HealingShiv: While NatureSpirit: The kami were originally created as wardens and protectors of nature and the wild places of the world. Many still serve this purpose, serving as embodiments and guardians of plants, waterways and natural phenomena, but others have adapted to the growth of civilization and have shifted their arrows work normally by default, they protection and attentions to artificial structures, communities and other products of civilization.
* {{Telepathy}}: Kami are natural telepaths, and cancause them to carry any of a variety of healing effects -- such as direct hp restoration or read the removal thoughts of sicknesses or curses anyone within a certain the distance of themselves -- to be delivered to whoever they hit.
!!Toshigami
the more powerful the kami, the greater the distance.
!!Shikigami
->'''Level:'''15
2
->'''Alignment:'''NeutralGood
LawfulNeutral
->'''Size:'''Medium
Some of the fewTiny
Small, stony kamito that watch over cultivated plants, the blossom kami protect cherry trees milestones, domestic statues, public art and cherry orchards in the hearts of cities.other small but valued objects crafted by people.
* {{Telepathy}}: Kami are natural telepaths, and can
!!Toshigami
!!Shikigami
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Some of the few
Small, stony kami
Changed line(s) 68,79 (click to see context) from:
* CherryBlossoms: Toshigami -- in addition to watching over cherry trees and being known as blossom kami -- are particularly associated with cherry flowers' association with life and death. They're strongly associated in-universe with the passage of time, and often stand as the last sentinels of long-abandoned cities. They are also capable of making other creatures age with a touch.
* HornedHumanoid: They have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.
!!Jinushigami
->'''Level:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immensely powerful kami who serve as guardians for natural wonders and vast tracts of unspoiled nature.
* HornedHumanoid: They have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.
!!Jinushigami
->'''Level:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immensely powerful kami who serve as guardians for natural wonders and vast tracts of unspoiled nature.
to:
* CherryBlossoms: Toshigami -- in addition to watching over cherry trees and being known as blossom kami -- ImprovisedWeapon: Shikigami are particularly associated with cherry flowers' association with life and death. They're strongly associated in-universe with the passage of time, and often stand as the last sentinels of long-abandoned cities. They are also capable of making other creatures age with a touch.
* HornedHumanoid: Theyskilled at using object they might have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appearhandy as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.
!!Jinushigami
a thrown or melee weapon.
!!Fukujin
->'''Level:'''20-25
2
->'''Alignment:'''TrueNeutral
LawfulNeutral
->'''Size:'''Gargantuan
Immensely powerful kami who serve as guardians for natural wonders and vast tracts of unspoiled nature.Tiny
* HornedHumanoid: They
* PlantPerson: Toshigami appear
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.
!!Jinushigami
!!Fukujin
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Immensely powerful kami who serve as guardians for natural wonders and vast tracts of unspoiled nature.
Changed line(s) 81,88 (click to see context) from:
* BackFromTheDead: Jinushigami can bring one creature back from the dead every day, even if their body has been destroyed or is otherwise not present.
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, and their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and have magic themed around ice and cold, one that watches over a great ocean reef might be made of coral blocks and seaweed and be able to control water, one that rules over a volcano might be made of rocks and lava and have magical control over fire and molten stone, and so on.
* GreenThumb: All jinushigami have the ability to control and speak with plants and to magically shape and alter wood.
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.
[[/folder]]
[[folder:Manitou]]
->'''Level:''' 15
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, and their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and have magic themed around ice and cold, one that watches over a great ocean reef might be made of coral blocks and seaweed and be able to control water, one that rules over a volcano might be made of rocks and lava and have magical control over fire and molten stone, and so on.
* GreenThumb: All jinushigami have the ability to control and speak with plants and to magically shape and alter wood.
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.
[[/folder]]
[[folder:Manitou]]
->'''Level:''' 15
to:
* BackFromTheDead: Jinushigami can bring one creature back PlantPerson: Fukujins resemble humanoids with tree branches protruding from the dead every day, even if their body has been destroyed or is otherwise not present.
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, andbodies, most often their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and have magic themed around ice and cold, one that watches over a great ocean reef might be made of coral blocks and seaweed and be able to control water, one that rules over a volcano might be made of rocks and lava and have magical control over fire and molten stone, and so on.
heads. Some possess leafy hair or treelike limbs.
*GreenThumb: All jinushigami have the ability to control and speak WindsOfDestinyChange: A fukujin brings good fortune with plants and to magically shape and alter wood.
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the areait watches over.
[[/folder]]
[[folder:Manitou]]
wherever it goes.
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Level:'''154
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].
----
* AnonymousBenefactor: They like to remain unknown as they go about their good deeds for the family.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.
!!Kodama
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Faceless kami who stand watch over individual trees in the wilderness.
----
* TheFaceless: Their faces are devoid of any facial features save for two shallow indentations where their eyes would be.
!!Dosojin
->'''Level:''' 7
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, and
*
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area
[[/folder]]
[[folder:Manitou]]
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Level:'''
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].
----
* AnonymousBenefactor: They like to remain unknown as they go about their good deeds for the family.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.
!!Kodama
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Faceless kami who stand watch over individual trees in the wilderness.
----
* TheFaceless: Their faces are devoid of any facial features save for two shallow indentations where their eyes would be.
!!Dosojin
->'''Level:''' 7
->'''Size:''' Medium
----
* LivingStatue: Dosojins are kami that take the form of stone icons.
!!Zuishin
->'''Level:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Floating, humanoid kami who protect gates, passageways and shrines, preventing evil forces from entering or desecrating them.
----
* HealingShiv: While their arrows work normally by default, they can cause them to carry any of a variety of healing effects -- such as direct hp restoration or the removal of sicknesses or curses -- to be delivered to whoever they hit.
!!Suijin
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* LegendaryCarp: When not merged with their wards, suijins resemble beautiful giant carp or sea serpents with rainbow scales.
* MakingASplash: The suijin's breath weapon is a blast of compressed water that knocks over and soaks everything in its line of effect.
!!Toshigami
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
Some of the few kami to watch over cultivated plants, the blossom kami protect cherry trees and cherry orchards in the hearts of cities.
----
* CherryBlossoms: Toshigami -- in addition to watching over cherry trees and being known as blossom kami -- are particularly associated with cherry flowers' association with life and death. They're strongly associated in-universe with the passage of time, and often stand as the last sentinels of long-abandoned cities. They are also capable of making other creatures age with a touch.
* HornedHumanoid: They have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.
!!Kaminari
->'''Level:''' 17
->'''Alignment:''' ChaoticNeutral
----
* LivingStatue: Dosojins are kami that take the form of stone icons.
!!Zuishin
->'''Level:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Floating, humanoid kami who protect gates, passageways and shrines, preventing evil forces from entering or desecrating them.
----
* HealingShiv: While their arrows work normally by default, they can cause them to carry any of a variety of healing effects -- such as direct hp restoration or the removal of sicknesses or curses -- to be delivered to whoever they hit.
!!Suijin
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* LegendaryCarp: When not merged with their wards, suijins resemble beautiful giant carp or sea serpents with rainbow scales.
* MakingASplash: The suijin's breath weapon is a blast of compressed water that knocks over and soaks everything in its line of effect.
!!Toshigami
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
Some of the few kami to watch over cultivated plants, the blossom kami protect cherry trees and cherry orchards in the hearts of cities.
----
* CherryBlossoms: Toshigami -- in addition to watching over cherry trees and being known as blossom kami -- are particularly associated with cherry flowers' association with life and death. They're strongly associated in-universe with the passage of time, and often stand as the last sentinels of long-abandoned cities. They are also capable of making other creatures age with a touch.
* HornedHumanoid: They have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.
!!Kaminari
->'''Level:''' 17
->'''Alignment:''' ChaoticNeutral
Changed line(s) 91,95 (click to see context) from:
* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
* TrueSight: ...And ''true seeing''
to:
*
!!Jinushigami
->'''Level:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immensely powerful kami who serve as guardians for natural wonders and vast tracts of unspoiled nature.
----
* BackFromTheDead: Jinushigami can bring one creature back from the dead every day, even if their body has been destroyed or is otherwise not present.
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, and their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and have
*
* SpeaksFluentAnimal: ...As well as ''speak
*
Added DiffLines:
[[folder:Tsukumogami]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
----
* AnimateInanimateObject: Tsukumogami are intelligent, mobile objects formed from the union between a 100-year-old object and a kami.
[[/folder]]
[[folder:Tulpa]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
Beings of pure thought made physical by powerful minds.
----
* {{Tulpa}}: Beings of pure thought, tulpas are made physical by a powerful mind that is either psychically attuned or has some amount of latent psychic power.
[[/folder]]
[[folder:Aoandon]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
----
* OneGenderRace: Aoandons are universally female.
* RoaringRampageOfRevenge: An aoandon waits for her chance to seek revenge on those who wronged her in her mortal life, and acts out her delusions with unrelenting vindictiveness. If that person is dead, she finds a surrogate, who reminds her of the wrongdoer.
[[/folder]]
[[folder:Birelu]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* PrimalStance: A birelu seems to be both bipedal and quadrupedal at the same time, its form shifting and flowing incomprehensibly between the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
[[/folder]]
[[folder:Daitengu]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* {{Tengu}}: The daitengu is a powerful, mystical variant of the common tengu that resembles the traditional long-nosed, red-skinned humanoid of Japanese myth.
[[/folder]]
[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]
[[folder:Manitou]]
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
* TrueSight: ...And ''true seeing''
[[/folder]]
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Deleted line(s) 52,56 (click to see context) :
!!Dosojin
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
Deleted line(s) 66,70 (click to see context) :
!!Suijin
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Deleted line(s) 84,88 (click to see context) :
!!Kaminari
->'''Level:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
->'''Level:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Changed line(s) 102,105 (click to see context) from:
[[folder:Tsukumogami]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
to:
->'''Level Adjustment:''' + 2
->'''Level:''' 15
->'''Alignment:'''
->'''Size:'''
* DetectEvil: Manitou have it as
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
* TrueSight: ...And ''true seeing''
Deleted line(s) 107,149 (click to see context) :
[[folder:Tulpa]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
Beings of pure thought made physical by powerful minds. This template can be applied to any corporeal creature, changing its creature type to outsider.
[[/folder]]
[[folder:Aoandon]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
[[folder:Birelu]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Daitengu]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Manitou]]
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
* TrueSight: ...And ''true seeing''
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
to:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] '''Spirits''' | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
Is there an issue? Send a MessageReason:
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[[/folder]]
to:
----
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Added DiffLines:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Spirit''' creatures.
[[foldercontrol]]
[[folder:Kami]]
* NatureSpirit: The kami were originally created as wardens and protectors of nature and the wild places of the world. Many still serve this purpose, serving as embodiments and guardians of plants, waterways and natural phenomena, but others have adapted to the growth of civilization and have shifted their protection and attentions to artificial structures, communities and other products of civilization.
* {{Telepathy}}: Kami are natural telepaths, and can read the thoughts of anyone within a certain the distance of themselves -- the more powerful the kami, the greater the distance.
!!Shikigami
->'''Level:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
Small, stony kami that watch over milestones, domestic statues, public art and other small but valued objects crafted by people.
----
* ImprovisedWeapon: Shikigami are particularly skilled at using object they might have handy as a thrown or melee weapon.
!!Fukujin
->'''Level:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Level:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].
----
* AnonymousBenefactor: They like to remain unknown as they go about their good deeds for the family.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.
!!Kodama
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Faceless kami who stand watch over individual trees in the wilderness.
----
* TheFaceless: Their faces are devoid of any facial features save for two shallow indentations where their eyes would be.
!!Dosojin
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
!!Zuishin
->'''Level:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Floating, humanoid kami who protect gates, passageways and shrines, preventing evil forces from entering or desecrating them.
----
* HealingShiv: While their arrows work normally by default, they can cause them to carry any of a variety of healing effects -- such as direct hp restoration or the removal of sicknesses or curses -- to be delivered to whoever they hit.
!!Suijin
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
!!Toshigami
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
Some of the few kami to watch over cultivated plants, the blossom kami protect cherry trees and cherry orchards in the hearts of cities.
----
* CherryBlossoms: Toshigami -- in addition to watching over cherry trees and being known as blossom kami -- are particularly associated with cherry flowers' association with life and death. They're strongly associated in-universe with the passage of time, and often stand as the last sentinels of long-abandoned cities. They are also capable of making other creatures age with a touch.
* HornedHumanoid: They have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.
!!Kaminari
->'''Level:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
!!Jinushigami
->'''Level:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immensely powerful kami who serve as guardians for natural wonders and vast tracts of unspoiled nature.
----
* BackFromTheDead: Jinushigami can bring one creature back from the dead every day, even if their body has been destroyed or is otherwise not present.
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, and their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and have magic themed around ice and cold, one that watches over a great ocean reef might be made of coral blocks and seaweed and be able to control water, one that rules over a volcano might be made of rocks and lava and have magical control over fire and molten stone, and so on.
* GreenThumb: All jinushigami have the ability to control and speak with plants and to magically shape and alter wood.
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.
[[/folder]]
[[folder:Tsukumogami]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
[[/folder]]
[[folder:Tulpa]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
Beings of pure thought made physical by powerful minds. This template can be applied to any corporeal creature, changing its creature type to outsider.
[[/folder]]
[[folder:Aoandon]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
[[folder:Birelu]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Daitengu]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Manitou]]
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
* TrueSight: ...And ''true seeing''
[[/folder]]
This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Spirit''' creatures.
[[foldercontrol]]
[[folder:Kami]]
* NatureSpirit: The kami were originally created as wardens and protectors of nature and the wild places of the world. Many still serve this purpose, serving as embodiments and guardians of plants, waterways and natural phenomena, but others have adapted to the growth of civilization and have shifted their protection and attentions to artificial structures, communities and other products of civilization.
* {{Telepathy}}: Kami are natural telepaths, and can read the thoughts of anyone within a certain the distance of themselves -- the more powerful the kami, the greater the distance.
!!Shikigami
->'''Level:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
Small, stony kami that watch over milestones, domestic statues, public art and other small but valued objects crafted by people.
----
* ImprovisedWeapon: Shikigami are particularly skilled at using object they might have handy as a thrown or melee weapon.
!!Fukujin
->'''Level:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Level:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].
----
* AnonymousBenefactor: They like to remain unknown as they go about their good deeds for the family.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.
!!Kodama
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Faceless kami who stand watch over individual trees in the wilderness.
----
* TheFaceless: Their faces are devoid of any facial features save for two shallow indentations where their eyes would be.
!!Dosojin
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
!!Zuishin
->'''Level:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Floating, humanoid kami who protect gates, passageways and shrines, preventing evil forces from entering or desecrating them.
----
* HealingShiv: While their arrows work normally by default, they can cause them to carry any of a variety of healing effects -- such as direct hp restoration or the removal of sicknesses or curses -- to be delivered to whoever they hit.
!!Suijin
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
!!Toshigami
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
Some of the few kami to watch over cultivated plants, the blossom kami protect cherry trees and cherry orchards in the hearts of cities.
----
* CherryBlossoms: Toshigami -- in addition to watching over cherry trees and being known as blossom kami -- are particularly associated with cherry flowers' association with life and death. They're strongly associated in-universe with the passage of time, and often stand as the last sentinels of long-abandoned cities. They are also capable of making other creatures age with a touch.
* HornedHumanoid: They have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.
!!Kaminari
->'''Level:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
!!Jinushigami
->'''Level:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immensely powerful kami who serve as guardians for natural wonders and vast tracts of unspoiled nature.
----
* BackFromTheDead: Jinushigami can bring one creature back from the dead every day, even if their body has been destroyed or is otherwise not present.
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, and their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and have magic themed around ice and cold, one that watches over a great ocean reef might be made of coral blocks and seaweed and be able to control water, one that rules over a volcano might be made of rocks and lava and have magical control over fire and molten stone, and so on.
* GreenThumb: All jinushigami have the ability to control and speak with plants and to magically shape and alter wood.
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.
[[/folder]]
[[folder:Tsukumogami]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
[[/folder]]
[[folder:Tulpa]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
Beings of pure thought made physical by powerful minds. This template can be applied to any corporeal creature, changing its creature type to outsider.
[[/folder]]
[[folder:Aoandon]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
[[folder:Birelu]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Daitengu]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Manitou]]
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
* TrueSight: ...And ''true seeing''
[[/folder]]