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Rakshasa as a whole have been have been one of the most affected by the Remaster. Prior to it they followed a similar model to DungeonsAndDragons as Fiends with inverted hands. After it, they have been made into unholy primordial spirits. For the sake of easy understanding, they are divided between their post and pre Rmaster.

to:

Rakshasa as a whole have been have been one of the most affected by the Remaster. Prior to it they followed a similar model to DungeonsAndDragons as Fiends with inverted hands. After it, they have been made into unholy primordial spirits. For the sake of easy understanding, they are divided between their post pre-Remaster and pre Rmaster.post-Remaster.



* AlwaysChaoticEvil: Despite Alignment not being a thing anymore, they still usually follow this rule. Rakshasas are primordial, divine beings who serve as incarnations of all that is foul within creation. It is their divine purpose to exemplify the profane, in the same way that a stage play must have an actor to play the villain. There is a element of tregedy to it, as they cannot choose otherwise, as such actions would defy their nature.

to:

* AlwaysChaoticEvil: Despite Alignment not being a thing anymore, they still usually follow this rule. Rakshasas are primordial, divine beings who serve as incarnations of all that is foul within creation. It is their divine purpose to exemplify the profane, in the same way that a stage play must have an actor to play the villain. There is a element of tregedy tragedy to it, as they cannot choose otherwise, as such actions would defy their nature.nature.
* DivergentCharacterEvolution: Were initially straight ports of TabletopGame/DungeonsAndDragon's Rakshasa that usually manifested as shapeshifting tiger-headed sorcerors with inverted hands. Post-remaster, they have a wide variety of types and forms that step away from the tiger-headed DND depiction with the exception of Raja-Krodha, but they still share their origin of being evil incarnate.


Added DiffLines:

* AlternateCompanyEquivalent: They're the closest to the original OGL port of DND's Rakshasa, being hedonistic, animal-headed sorcerers usually depicted as having tiger heads.

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this should be on the OGL page


!! Post-Remaster



* ClapYourHandsIfYouBelieve: Rakshasas are born from the first conceptions of evil, created to incarnate the evils of the world. Their animalistic appearance comes from when the first humans attributed malice and cruelty to wild animals around them.
* EvilFeelsGood: Most rakshasas enjoy their role as villains, in the same way an actor enjoys delivering a masterful performance. The few who don't are doomed to an existence of misery as they are compelled to commit evil deeds whether they want it or not.

!! Pre-Remaster
* AmnesiacDissonance: Rarely, rakshasas who reincarnate will not retain all their memories, and as a result may be neutral or even ''good''. Whether or not it sticks if they recover their memories is up in the air.
* DeathlessAndDebauched: Actually born from a desire for this trope; the first of their kind was so devoted to earthly pleasures that he resolved to continue it for all eternity, becoming the progenitor of a race of materialistic evil spirits blessed with BornAgainImmortality - and in a few rare and powerful cases, CompleteImmortality. Gluttony is a running theme among rakshasas, to the point that one of the lowest rungs of their society is occupied by those who have been designated simply as ''food.''

* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees that they cannot even stand mortals worshipping more powerful rakshasas.
* MonsterOrganTrafficking: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* PetTheDog: Rakshasa normally don't care for their spawn, but the spawn who do their duties well are bestowed less tasks, or even ''favours'', which is as good as a rakshasa can be.
* RedRightHand: Pre-Remaster, an easy way to tell if you're dealing with a rakshasa and not your average BeastMan or CatFolk is to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
* WasOnceAMan: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as rakshasas.

to:

* ClapYourHandsIfYouBelieve: Rakshasas are born from the first conceptions of evil, created to incarnate the evils of the world. Their animalistic appearance comes from when the first humans attributed malice and cruelty to wild animals around them.
* EvilFeelsGood: Most rakshasas enjoy their role as villains, in the same way an actor enjoys delivering a masterful performance. The few who don't are doomed to an existence of misery as they are compelled to commit evil deeds whether they want it or not.

!! Pre-Remaster
not.
* AmnesiacDissonance: Rarely, rakshasas who reincarnate will not retain all their memories, and as a result may be neutral or even ''good''. Whether or not it sticks if they recover their memories is up in the air.
* DeathlessAndDebauched: Actually
MadeOfEvil: Rakshasas are born from a desire for this trope; the first conceptions of their kind was so devoted evil, created to earthly pleasures that he resolved to continue it for all eternity, becoming incarnate the progenitor of a race of materialistic evil spirits blessed with BornAgainImmortality - and in a few rare and powerful cases, CompleteImmortality. Gluttony is a running theme among rakshasas, to the point that one evils of the lowest rungs of their society is occupied by those who have been designated simply as ''food.''

* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship
world. Their animalistic appearance comes from the mortal races -- raja rakshasas take this to such degrees that they cannot even stand mortals worshipping more powerful rakshasas.
* MonsterOrganTrafficking: Rakshasa eyes can be used to stand in for the spell ''true seeing''
when crafting magic items.
* PetTheDog: Rakshasa normally don't care for their spawn, but
the spawn who do their duties well are bestowed less tasks, or even ''favours'', which is as good as a rakshasa can be.
* RedRightHand: Pre-Remaster, an easy way to tell if you're dealing with a rakshasa
first humans attributed malice and not your average BeastMan or CatFolk is cruelty to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
* WasOnceAMan: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as rakshasas.
wild animals around them.



[[folder:Birelu]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

to:

[[folder:Birelu]]
[[folder:Aso Berang]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
12
->'''Size:''' MediumLarge



* PrimalStance: A birelu seems to be both bipedal and quadrupedal at the same time, its form shifting and flowing incomprehensibly between the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.

to:

* PrimalStance: A birelu seems CanisMajor: As their name suggests, aso berangs resemble large canines with the bulk of a bear.
* DisproportionateRetribution: Aso berangs often attack visitors whose hearts they deem impure or those they consider as potential threats
to be both bipedal their forest, sometimes for little more than forgetting to perform the proper rites of respect and quadrupedal reverence.
* FlashStep: The aso berang dashes to attack each nearby enemy so quickly that it's impossible to tell they've moved
at all, save for a slight flicker in their outline.
* AFormYouAreComfortableWith: When they appear to commoners if
the same time, its forest they live in is in danger or if they need something, aso berangs can take the form shifting of large and flowing incomprehensibly between powerful humans who emanate a regal presence.
* GuardianEntity: Aso berangs protect
the two poses.
forests and cleanse the lands of magic they judge evil.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.PlayingWithFire: The aso berang burns foes with flames that are as much spectral as physical.



[[folder:Etiainen]]
->'''Level:''' 1

to:

[[folder:Etiainen]]
[[folder:Birelu]]
->'''Level:''' 110



* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.

to:

* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it PrimalStance: A birelu seems to perform actions in advance of be both bipedal and quadrupedal at the linked creature, leading to bizarre cases of déjà for those nearby.same time, its form shifting and flowing incomprehensibly between the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.


Added DiffLines:

[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]

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Fearsome creature infamous for both malice and wisdom, Rakshasa have brought both awe and terror to the world.
Rakshasa as a whole have been have been one of the most affected by the Remaster. Prior to it they followed a similar model to DungeonsAndDragons as Fiends with inverted hands. After it, they have been made into unholy primordial spirits. For the sake of easy understanding, they are divided between their post and pre Rmaster.



* AlwaysChaoticEvil: Rakshasas are primordial, divine beings who serve as incarnations of all that is foul within creation. It is their divine purpose to exemplify the profane, in the same way that a stage play must have an actor to play the villain.

to:

!! Post-Remaster
* AlwaysChaoticEvil: Despite Alignment not being a thing anymore, they still usually follow this rule. Rakshasas are primordial, divine beings who serve as incarnations of all that is foul within creation. It is their divine purpose to exemplify the profane, in the same way that a stage play must have an actor to play the villain. There is a element of tregedy to it, as they cannot choose otherwise, as such actions would defy their nature.
* ClapYourHandsIfYouBelieve: Rakshasas are born from the first conceptions of evil, created to incarnate the evils of the world. Their animalistic appearance comes from when the first humans attributed malice and cruelty to wild animals around them.
* EvilFeelsGood: Most rakshasas enjoy their role as villains, in the same way an actor enjoys delivering a masterful performance. The few who don't are doomed to an existence of misery as they are compelled to commit evil deeds whether they want it or not.

!! Pre-Remaster



* EvilFeelsGood: Most rakshasas enjoy their role as villains, in the same way an actor enjoys delivering a masterful performance.

to:

* EvilFeelsGood: Most rakshasas enjoy their role as villains, in the same way an actor enjoys delivering a masterful performance.

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Removed: 395

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[[folder:Tsukumogami]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature

to:

[[folder:Tsukumogami]]
->'''Level Adjustment:''' + 2
[[folder:Rakshasa]]
->'''Alignment:''' Any
->'''Size:''' Same as base creature
LawfulEvil



* AnimateInanimateObject: Tsukumogami are intelligent, mobile objects formed from the union between a 100-year-old object and a kami.
[[/folder]]

[[folder:Tulpa]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature

Beings of pure thought made physical by powerful minds.

to:

* AnimateInanimateObject: Tsukumogami AlwaysChaoticEvil: Rakshasas are intelligent, mobile objects formed primordial, divine beings who serve as incarnations of all that is foul within creation. It is their divine purpose to exemplify the profane, in the same way that a stage play must have an actor to play the villain.
* AmnesiacDissonance: Rarely, rakshasas who reincarnate will not retain all their memories, and as a result may be neutral or even ''good''. Whether or not it sticks if they recover their memories is up in the air.
* DeathlessAndDebauched: Actually born from a desire for this trope; the first of their kind was so devoted to earthly pleasures that he resolved to continue it for all eternity, becoming the progenitor of a race of materialistic evil spirits blessed with BornAgainImmortality - and in a few rare and powerful cases, CompleteImmortality. Gluttony is a running theme among rakshasas, to the point that one of the lowest rungs of their society is occupied by those who have been designated simply as ''food.''
* EvilFeelsGood: Most rakshasas enjoy their role as villains, in the same way an actor enjoys delivering a masterful performance.
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship
from the union between mortal races -- raja rakshasas take this to such degrees that they cannot even stand mortals worshipping more powerful rakshasas.
* MonsterOrganTrafficking: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* PetTheDog: Rakshasa normally don't care for their spawn, but the spawn who do their duties well are bestowed less tasks, or even ''favours'', which is as good as
a 100-year-old object rakshasa can be.
* RedRightHand: Pre-Remaster, an easy way to tell if you're dealing with a rakshasa and not your average BeastMan or CatFolk is to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa
and a kami.
[[/folder]]

[[folder:Tulpa]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
* WasOnceAMan: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as rakshasas.

!!Raktavarna
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_raktavarna.png]]
->'''Level:''' 1
->'''Size:''' Same as base creature

Beings of pure thought made physical by powerful minds.
Tiny



* {{Tulpa}}: Beings of pure thought, tulpas are made physical by a powerful mind that is either psychically attuned or has some amount of latent psychic power.
[[/folder]]

[[folder:Algriever]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

to:

* {{Tulpa}}: Beings BondCreatures: A raktavarna can designate another creature as its master until the raktavarna dies or dismisses the effect.
* ObjectShifting: A raktavarna can take on the appearance
of pure thought, tulpas are made physical by a powerful mind that is either psychically attuned or has some amount of latent psychic power.
[[/folder]]

[[folder:Algriever]]
Tiny inanimate object.
* SeeingThroughAnothersEyes: A raktavarna's master can observe the world as if looking through the raktavarna's eyes.

!!Dandasuka
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_dandasuka.png]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
5
->'''Size:''' MediumSmall



* GiantSpider: These spider-like spirits are far bigger than any spider in real life.
* GuardianEntity: Algrievers appoint themselves guardians of forgotten places of worship, defending the sanctity of discarded faiths and tending sites that have no caretakers. Some mourn the loss of those who once attended their ward. Others are filled with frustration and rage, viewing any who stumble upon their shrine as lapsed at best or blasphemers who deserve punishment at worst.
[[/folder]]

[[folder:Aoandon]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil

to:

* GiantSpider: These spider-like spirits are far bigger than any spider in real life.
* GuardianEntity: Algrievers appoint themselves guardians of forgotten places of worship, defending the sanctity of discarded faiths and tending sites that have no caretakers. Some mourn the loss of those who once attended
AffablyEvil: Despite their ward. Others are filled with frustration usual disorderly habits, they bargain good-naturedly and rage, viewing any who stumble upon in good faith, only implying dire consequences for noncompliance.
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at the expense of a more tactically sound option in a fight.
* EvilLaugh: Dandasukas go about
their shrine work cheerfully, laughing as lapsed they manipulate foes and butcher victims.
* HorrorHunger: Monstrous hunger gnaws
at best or blasphemers who deserve punishment at worst.
[[/folder]]

[[folder:Aoandon]]
the hyperactive dandasuka's body, making the creature crave humanoid flesh and blood.
* ToServeMan: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.

!!Amanusya
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
6




Among the most gregarious of rakshasas, amanusyas walk among mortals, learning their dreams and turning their desires against them.



* OneGenderRace: Aoandons are universally female.
* RoaringRampageOfRevenge: An aoandon waits for her chance to seek revenge on those who wronged her in her mortal life, and acts out her delusions with unrelenting vindictiveness. If that person is dead, she finds a surrogate, who reminds her of the wrongdoer.
[[/folder]]

[[folder:Birelu]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral

to:

* OneGenderRace: Aoandons are universally female.
* RoaringRampageOfRevenge: An aoandon waits for her chance to seek revenge on those who wronged her in her
TheCorruptor: Amanusyas consider themselves keen observers and connoisseurs of mortal life, vice, and acts out her delusions with unrelenting vindictiveness. If that person is dead, she finds a surrogate, who reminds her of often adopt the wrongdoer.
[[/folder]]

[[folder:Birelu]]
guise of entertainers or holy people from distant, exotic sects. They might tempt any mortal into lives of depravity, but the eldest, most experienced amanusyas seek to corrupt the most pure-hearted souls.

!!Marai
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
8



* PrimalStance: A birelu seems to be both bipedal and quadrupedal at the same time, its form shifting and flowing incomprehensibly between the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
[[/folder]]

[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral

to:

* PrimalStance: BastardUnderstudy: A birelu seems solitary marai might pose as a neophyte magician to be both bipedal and quadrupedal at infiltrate another spellcaster's abode. If the same time, its form shifting and flowing incomprehensibly between marai is successful, the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing
master soon becomes either more beastlike the servant or more humanlike.
[[/folder]]

[[folder:Etiainen]]
a corpse.

!!Raja-Krodha
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_rajarakshasa.png]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
10



* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]

[[folder:Manitou]]
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge

* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
* TrueSight: ...And ''true seeing''
[[/folder]]

[[folder:Screaming Sulfur]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screamingsulfur.png]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

to:

* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that AffablyEvil: Despite their nature as brutal flesh-eaters, rajas can be extremely eloquent and philosophical. This allows it them to perform actions in advance blend into cities and often lulls scholars and intellectuals into a false sense of security.
* AristocratsAreEvil: They love luxury and wealth, and when disguised as humanoids, pose as rich nobles and
the linked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]

[[folder:Manitou]]
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge

like.
* DetectEvil: Manitou have it NonHumanHead: When not disguised as a constant spell-like ability...
humanoid, the otherwise humanoid raja-krodha has the head of an animal.
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well
RichBastard: They love luxury and rich living, and the first edition ones even carry twice as ''speak with animals''.
* TrueSight: ...And ''true seeing''
[[/folder]]

[[folder:Screaming Sulfur]]
[[quoteright:300:https://static.
much treasure as normal for their CR.

!!Avatarana
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/screamingsulfur.png]]
org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
12
->'''Size:''' HugeMedium

Some of the most deformed and inhuman rakshasas, avataranas possess mortals to take their place. Each time they attempt to carry out their day to day lives but gradually allow their innate cruelty to seep through, eventually abandoning their victim to the unfortunate circumstances created by the avatarana while it goes on to possess a new host of higher standing.



* DeadlyGas: A screaming sulfur comes into being when toxic gases, released by geological phenomena and having built up beneath large bodies of water, escape the water, expand into massive clouds and end thousands of lives in an instant.
* MergerOfSouls: Souls killed when toxic gases are released from a large body of water amass into a screaming sulfur.

to:

* DeadlyGas: A screaming sulfur comes {{Cult}}: If they're not working alone, they're usually heading up a sizable cult with a few lesser rakshasas as elite minions.
* DemonicPossession: They can seep
into being when toxic gases, released by geological phenomena a victim's body and having built up beneath large usurp control.
* TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their
bodies but does stick to them with supernatural tenacity, giving only impressions of water, escape vague facial features beneath, often resembling the water, expand into massive clouds viewer.
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined
and end thousands of lives in an instant.
curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never match the shapes implied by the mask.
* MergerOfSouls: Souls killed when toxic gases PrimalStance: Avataranas walk on all fours like dogs.

!!Orsatka
->'''Level:''' 13
->'''Size:''' Medium
----
* TheBrute: Orsatkas
are released cruelty and brute force incarnate, and are among the least subtle of rakshasas.
* NonHumanHead: When not disguised, orsatkas resemble huge, muscle-bound humans with bearlike heads.

!!Zalyakavat
->'''Level:''' 13
->'''Size:''' Medium
----
* BloodKnight: Unlike many of their kind, zalyakavats prefer the thrill and frenzy of violent combat over material wealth.
* MasterSwordsman: Zalyakavats are spiritually and magically bound to their urumi, with which they perform astonishing feats of martial prowess.

!!Tataka
->'''Level:''' 15
->'''Size:''' Large
----
* BareFistedMonk: Tatakas train from an early age in martial arts, and their fists can break bones as surely as any unarmed strike
from a large body monk.

!!Maharaja
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_maharaja.png]]
->'''Level:''' 20+
->'''Size:''' Medium
----
* MultipleHeadCase: A maharaja can have anything from four to a dozen heads.
* NonHumanHead: One
of water amass into a screaming sulfur.maharaja's heads tends to be humanoid, while the others take the forms of predatory animals.


Added DiffLines:


[[folder:Tsukumogami]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
----
* AnimateInanimateObject: Tsukumogami are intelligent, mobile objects formed from the union between a 100-year-old object and a kami.
[[/folder]]

[[folder:Tulpa]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature

Beings of pure thought made physical by powerful minds.
----
* {{Tulpa}}: Beings of pure thought, tulpas are made physical by a powerful mind that is either psychically attuned or has some amount of latent psychic power.
[[/folder]]

[[folder:Algriever]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* GiantSpider: These spider-like spirits are far bigger than any spider in real life.
* GuardianEntity: Algrievers appoint themselves guardians of forgotten places of worship, defending the sanctity of discarded faiths and tending sites that have no caretakers. Some mourn the loss of those who once attended their ward. Others are filled with frustration and rage, viewing any who stumble upon their shrine as lapsed at best or blasphemers who deserve punishment at worst.
[[/folder]]

[[folder:Aoandon]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
----
* OneGenderRace: Aoandons are universally female.
* RoaringRampageOfRevenge: An aoandon waits for her chance to seek revenge on those who wronged her in her mortal life, and acts out her delusions with unrelenting vindictiveness. If that person is dead, she finds a surrogate, who reminds her of the wrongdoer.
[[/folder]]

[[folder:Birelu]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* PrimalStance: A birelu seems to be both bipedal and quadrupedal at the same time, its form shifting and flowing incomprehensibly between the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
[[/folder]]

[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]

[[folder:Manitou]]
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
----
* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
* TrueSight: ...And ''true seeing''
[[/folder]]

[[folder:Screaming Sulfur]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screamingsulfur.png]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
----
* DeadlyGas: A screaming sulfur comes into being when toxic gases, released by geological phenomena and having built up beneath large bodies of water, escape the water, expand into massive clouds and end thousands of lives in an instant.
* MergerOfSouls: Souls killed when toxic gases are released from a large body of water amass into a screaming sulfur.
[[/folder]]

Added: 462

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[[folder:Aoandon]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil

to:

[[folder:Aoandon]]
[[folder:Algriever]]
->'''Level:''' 12
9
->'''Alignment:''' ChaoticEvilTrueNeutral



* OneGenderRace: Aoandons are universally female.
* RoaringRampageOfRevenge: An aoandon waits for her chance to seek revenge on those who wronged her in her mortal life, and acts out her delusions with unrelenting vindictiveness. If that person is dead, she finds a surrogate, who reminds her of the wrongdoer.

to:

* OneGenderRace: Aoandons GiantSpider: These spider-like spirits are universally female.
far bigger than any spider in real life.
* RoaringRampageOfRevenge: An aoandon waits for her chance to seek revenge on GuardianEntity: Algrievers appoint themselves guardians of forgotten places of worship, defending the sanctity of discarded faiths and tending sites that have no caretakers. Some mourn the loss of those who wronged her in her mortal life, and acts out her delusions once attended their ward. Others are filled with unrelenting vindictiveness. If that person is dead, she finds a surrogate, frustration and rage, viewing any who reminds her of the wrongdoer.stumble upon their shrine as lapsed at best or blasphemers who deserve punishment at worst.



[[folder:Birelu]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral

to:

[[folder:Birelu]]
[[folder:Aoandon]]
->'''Level:''' 10
12
->'''Alignment:''' ChaoticNeutralChaoticEvil



* PrimalStance: A birelu seems to be both bipedal and quadrupedal at the same time, its form shifting and flowing incomprehensibly between the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.

to:

* PrimalStance: A birelu seems OneGenderRace: Aoandons are universally female.
* RoaringRampageOfRevenge: An aoandon waits for her chance
to be both bipedal seek revenge on those who wronged her in her mortal life, and quadrupedal at acts out her delusions with unrelenting vindictiveness. If that person is dead, she finds a surrogate, who reminds her of the same time, its form shifting and flowing incomprehensibly between the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
wrongdoer.



[[folder:Etiainen]]
->'''Level:''' 1

to:

[[folder:Etiainen]]
[[folder:Birelu]]
->'''Level:''' 110



* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.

to:

* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it PrimalStance: A birelu seems to perform actions in advance of be both bipedal and quadrupedal at the linked creature, leading to bizarre cases of déjà for those nearby.same time, its form shifting and flowing incomprehensibly between the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.


Added DiffLines:

[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]

Added: 857

Changed: 26

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!!Dosojin
->'''Level:''' 7
->'''Alignment:''' NeutralGood

to:

!!Dosojin
!!Silsyche
->'''Level:''' 7
6
->'''Alignment:''' NeutralGoodChaoticNeutral


Added DiffLines:

* DepartureMeansDeath: A silsyche can't willingly leave its home; if forced out, it quickly dies.
* IJustWantToHaveFriends: The silsyche is a spirit of an abandoned home who craves companionship. A silsyche never aims to outright harm those who enter its home, but is desperate for connection and lacks the understanding that others don't take kindly to captivity.
* NonHumanHead: The silsyche's headpiece resembles the structure it initially manifested from, and reflects the warmth and welcome it yearns for, potentially even displaying mementos of the house's original, long-gone inhabitants.
* RespawnPoint: When a silsyche is slain, it re-forms within the abandoned home that serves as its domain. A silsyche can be permanently killed only if its home is completely destroyed.

!!Dosojin
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
----

Changed: 66

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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] | '''Spirits''' | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]

to:

!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] | '''Spirits''' | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] [[Characters/PathfinderVitality Vitality]] | [[Characters/PathfinderNegative Negative]] [[Characters/PathfinderVoid Void]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]



* MakeMeWannaShout: The hantu denai can unleash a loud animal cry to scare off nearby creatures.

to:

* MakeMeWannaShout: MightyRoar: The hantu denai can unleash a loud animal cry to scare off nearby creatures.
Is there an issue? Send a MessageReason:
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* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.

to:

* {{Teleportation}}: TeleportersVisualizationClause: A jinushigami can teleport at will to any spot within the area it watches over.

Added: 505

Changed: 209

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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | '''Spirits''' | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]

to:

!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | '''Spirits''' | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hantu_denai.png]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hantu_belian.png]]



->'''Level:''' 2

to:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kami_shikigami.png]]
->'''Level:''' 21


Added DiffLines:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kami_kodama.png]]


Added DiffLines:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kami_zuishin.png]]


Added DiffLines:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kami_toshigami.png]]


Added DiffLines:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screamingsulfur.png]]

Added: 461

Changed: 269

Removed: 303

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[[folder:Daitengu]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral

to:

[[folder:Daitengu]]
[[folder:Etiainen]]
->'''Level:''' 10
1
->'''Alignment:''' TrueNeutralChaoticNeutral



* {{Tengu}}: The daitengu is a powerful, mystical variant of the common tengu that resembles the traditional long-nosed, red-skinned humanoid of Japanese myth.

to:

* {{Tengu}}: The daitengu is DejaVu: An etiainen sometimes forges an involuntary connection with a powerful, mystical variant creature that allows it to perform actions in advance of the common tengu that resembles the traditional long-nosed, red-skinned humanoid linked creature, leading to bizarre cases of Japanese myth.déjà for those nearby.



[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]


Added DiffLines:


[[folder:Screaming Sulfur]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
----
* DeadlyGas: A screaming sulfur comes into being when toxic gases, released by geological phenomena and having built up beneath large bodies of water, escape the water, expand into massive clouds and end thousands of lives in an instant.
* MergerOfSouls: Souls killed when toxic gases are released from a large body of water amass into a screaming sulfur.
[[/folder]]

Added: 7532

Changed: 4714

Removed: 2420

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[[folder:Kami]]

* NatureSpirit: The kami were originally created as wardens and protectors of nature and the wild places of the world. Many still serve this purpose, serving as embodiments and guardians of plants, waterways and natural phenomena, but others have adapted to the growth of civilization and have shifted their protection and attentions to artificial structures, communities and other products of civilization.
* {{Telepathy}}: Kami are natural telepaths, and can read the thoughts of anyone within a certain the distance of themselves -- the more powerful the kami, the greater the distance.

!!Shikigami
->'''Level:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny

Small, stony kami that watch over milestones, domestic statues, public art and other small but valued objects crafted by people.

to:

[[folder:Kami]]

* NatureSpirit: The kami were originally created as wardens and protectors of nature and the wild places of the world. Many still serve this purpose, serving as embodiments and guardians of plants, waterways and natural phenomena, but others have adapted to the growth of civilization and have shifted their protection and attentions to artificial structures, communities and other products of civilization.
* {{Telepathy}}: Kami are natural telepaths, and can read the thoughts of anyone within a certain the distance of themselves -- the more powerful the kami, the greater the distance.

!!Shikigami
->'''Level:''' 2
[[folder:Hantu]]
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny

Small, stony kami that watch over milestones, domestic statues, public art and other small but valued objects crafted by people.
TrueNeutral



* ImprovisedWeapon: Shikigami are particularly skilled at using object they might have handy as a thrown or melee weapon.

!!Fukujin
->'''Level:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny

!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Level:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium

Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].

to:

* ImprovisedWeapon: Shikigami NatureSpirit: Hantus are particularly skilled at using object they might have handy as a thrown or melee weapon.

!!Fukujin
manifestations of the powerful nature spirits that inhabit all things, from animals to objects to the environment itself.

!!Hantu Denai
->'''Level:''' 2
->'''Alignment:''' LawfulNeutral
9
->'''Size:''' Tiny

!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Level:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium

Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].
Large



* AnonymousBenefactor: They like to remain unknown as they go about their good deeds for the family.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.

!!Kodama
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Faceless kami who stand watch over individual trees in the wilderness.

to:

* AnonymousBenefactor: They like to remain unknown as they go about their good deeds for the family.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks
GaiasVengeance: When overhunting or overfishing is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts threat, the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears
land itself can manifest as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it
hantu denai in order to speech, as they don't have defend itself.
* MakeMeWannaShout: The hantu denai can unleash a loud animal cry
to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies
scare off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.

!!Kodama
nearby creatures.

!!Hantu Belian
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
11
->'''Size:''' Small

Faceless kami who stand watch over individual trees in the wilderness.
Large



* TheFaceless: Their faces are devoid of any facial features save for two shallow indentations where their eyes would be.

!!Zuishin
->'''Level:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium

Floating, humanoid kami who protect gates, passageways and shrines, preventing evil forces from entering or desecrating them.

to:

* TheFaceless: Their faces are devoid of any facial features save for two shallow indentations where their eyes would be.

!!Zuishin
->'''Level:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium

Floating, humanoid kami who protect gates, passageways
DemonicPossession: Hantu belians sometimes possess humanoids to cause great discord and shrines, preventing evil forces from entering devastation, though usually out of amusement or desecrating them.boredom rather than malice.
[[/folder]]

[[folder:Kami]]



* HealingShiv: While their arrows work normally by default, they can cause them to carry any of a variety of healing effects -- such as direct hp restoration or the removal of sicknesses or curses -- to be delivered to whoever they hit.

!!Toshigami
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Medium

Some of the few kami to watch over cultivated plants, the blossom kami protect cherry trees and cherry orchards in the hearts of cities.

to:

* HealingShiv: While NatureSpirit: The kami were originally created as wardens and protectors of nature and the wild places of the world. Many still serve this purpose, serving as embodiments and guardians of plants, waterways and natural phenomena, but others have adapted to the growth of civilization and have shifted their arrows work normally by default, they protection and attentions to artificial structures, communities and other products of civilization.
* {{Telepathy}}: Kami are natural telepaths, and
can cause them to carry any of a variety of healing effects -- such as direct hp restoration or read the removal thoughts of sicknesses or curses anyone within a certain the distance of themselves -- to be delivered to whoever they hit.

!!Toshigami
the more powerful the kami, the greater the distance.

!!Shikigami
->'''Level:''' 15
2
->'''Alignment:''' NeutralGood
LawfulNeutral
->'''Size:''' Medium

Some of the few
Tiny

Small, stony
kami to that watch over cultivated plants, the blossom kami protect cherry trees milestones, domestic statues, public art and cherry orchards in the hearts of cities.other small but valued objects crafted by people.



* CherryBlossoms: Toshigami -- in addition to watching over cherry trees and being known as blossom kami -- are particularly associated with cherry flowers' association with life and death. They're strongly associated in-universe with the passage of time, and often stand as the last sentinels of long-abandoned cities. They are also capable of making other creatures age with a touch.
* HornedHumanoid: They have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.

!!Jinushigami
->'''Level:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Immensely powerful kami who serve as guardians for natural wonders and vast tracts of unspoiled nature.

to:

* CherryBlossoms: Toshigami -- in addition to watching over cherry trees and being known as blossom kami -- ImprovisedWeapon: Shikigami are particularly associated with cherry flowers' association with life and death. They're strongly associated in-universe with the passage of time, and often stand as the last sentinels of long-abandoned cities. They are also capable of making other creatures age with a touch.
* HornedHumanoid: They
skilled at using object they might have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear
handy as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.

!!Jinushigami
a thrown or melee weapon.

!!Fukujin
->'''Level:''' 20-25
2
->'''Alignment:''' TrueNeutral
LawfulNeutral
->'''Size:''' Gargantuan

Immensely powerful kami who serve as guardians for natural wonders and vast tracts of unspoiled nature.
Tiny



* BackFromTheDead: Jinushigami can bring one creature back from the dead every day, even if their body has been destroyed or is otherwise not present.
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, and their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and have magic themed around ice and cold, one that watches over a great ocean reef might be made of coral blocks and seaweed and be able to control water, one that rules over a volcano might be made of rocks and lava and have magical control over fire and molten stone, and so on.
* GreenThumb: All jinushigami have the ability to control and speak with plants and to magically shape and alter wood.
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.
[[/folder]]

[[folder:Manitou]]
->'''Level:''' 15

to:

* BackFromTheDead: Jinushigami can bring one creature back PlantPerson: Fukujins resemble humanoids with tree branches protruding from the dead every day, even if their body has been destroyed or is otherwise not present.
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, and
bodies, most often their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and have magic themed around ice and cold, one that watches over a great ocean reef might be made of coral blocks and seaweed and be able to control water, one that rules over a volcano might be made of rocks and lava and have magical control over fire and molten stone, and so on.
heads. Some possess leafy hair or treelike limbs.
* GreenThumb: All jinushigami have the ability to control and speak WindsOfDestinyChange: A fukujin brings good fortune with plants and to magically shape and alter wood.
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area
it watches over.
[[/folder]]

[[folder:Manitou]]
wherever it goes.

!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Level:''' 154
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium

Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].
----
* AnonymousBenefactor: They like to remain unknown as they go about their good deeds for the family.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.

!!Kodama
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Faceless kami who stand watch over individual trees in the wilderness.
----
* TheFaceless: Their faces are devoid of any facial features save for two shallow indentations where their eyes would be.

!!Dosojin
->'''Level:''' 7



->'''Size:''' Medium
----
* LivingStatue: Dosojins are kami that take the form of stone icons.

!!Zuishin
->'''Level:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium

Floating, humanoid kami who protect gates, passageways and shrines, preventing evil forces from entering or desecrating them.
----
* HealingShiv: While their arrows work normally by default, they can cause them to carry any of a variety of healing effects -- such as direct hp restoration or the removal of sicknesses or curses -- to be delivered to whoever they hit.

!!Suijin
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* LegendaryCarp: When not merged with their wards, suijins resemble beautiful giant carp or sea serpents with rainbow scales.
* MakingASplash: The suijin's breath weapon is a blast of compressed water that knocks over and soaks everything in its line of effect.

!!Toshigami
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Medium

Some of the few kami to watch over cultivated plants, the blossom kami protect cherry trees and cherry orchards in the hearts of cities.
----
* CherryBlossoms: Toshigami -- in addition to watching over cherry trees and being known as blossom kami -- are particularly associated with cherry flowers' association with life and death. They're strongly associated in-universe with the passage of time, and often stand as the last sentinels of long-abandoned cities. They are also capable of making other creatures age with a touch.
* HornedHumanoid: They have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.

!!Kaminari
->'''Level:''' 17
->'''Alignment:''' ChaoticNeutral




* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
* TrueSight: ...And ''true seeing''

to:

\n----
* DetectEvil: Manitou ShockAndAwe: A kaminari treats a mass of storm clouds as its ward, and commands the powers of lightning and thunder.

!!Jinushigami
->'''Level:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Immensely powerful kami who serve as guardians for natural wonders and vast tracts of unspoiled nature.
----
* BackFromTheDead: Jinushigami can bring one creature back from the dead every day, even if their body has been destroyed or is otherwise not present.
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, and their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and
have it as magic themed around ice and cold, one that watches over a constant spell-like ability...
great ocean reef might be made of coral blocks and seaweed and be able to control water, one that rules over a volcano might be made of rocks and lava and have magical control over fire and molten stone, and so on.
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak
GreenThumb: All jinushigami have the ability to control and speak with animals''.
plants and to magically shape and alter wood.
* TrueSight: ...And ''true seeing'' {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.


Added DiffLines:


[[folder:Tsukumogami]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
----
* AnimateInanimateObject: Tsukumogami are intelligent, mobile objects formed from the union between a 100-year-old object and a kami.
[[/folder]]

[[folder:Tulpa]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature

Beings of pure thought made physical by powerful minds.
----
* {{Tulpa}}: Beings of pure thought, tulpas are made physical by a powerful mind that is either psychically attuned or has some amount of latent psychic power.
[[/folder]]

[[folder:Aoandon]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
----
* OneGenderRace: Aoandons are universally female.
* RoaringRampageOfRevenge: An aoandon waits for her chance to seek revenge on those who wronged her in her mortal life, and acts out her delusions with unrelenting vindictiveness. If that person is dead, she finds a surrogate, who reminds her of the wrongdoer.
[[/folder]]

[[folder:Birelu]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* PrimalStance: A birelu seems to be both bipedal and quadrupedal at the same time, its form shifting and flowing incomprehensibly between the two poses.
* TransformationOfThePossessed: A humanoid or beast possessed by a birelu undergoes a physical transformation, growing either more beastlike or more humanlike.
[[/folder]]

[[folder:Daitengu]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* {{Tengu}}: The daitengu is a powerful, mystical variant of the common tengu that resembles the traditional long-nosed, red-skinned humanoid of Japanese myth.
[[/folder]]

[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* DejaVu: An etiainen sometimes forges an involuntary connection with a creature that allows it to perform actions in advance of the linked creature, leading to bizarre cases of déjà for those nearby.
[[/folder]]

[[folder:Manitou]]
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge

* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
* TrueSight: ...And ''true seeing''
[[/folder]]

Added: 210

Changed: 69

Removed: 1186

Is there an issue? Send a MessageReason:
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!!Dosojin
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Medium



!!Suijin
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large



!!Kaminari
->'''Level:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge



[[folder:Tsukumogami]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature

to:

[[folder:Tsukumogami]]
->'''Level Adjustment:''' + 2
[[folder:Manitou]]
->'''Level:''' 15
->'''Alignment:''' Any
NeutralGood
->'''Size:''' Same Huge

* DetectEvil: Manitou have it
as base creaturea constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
* TrueSight: ...And ''true seeing''




[[folder:Tulpa]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature

Beings of pure thought made physical by powerful minds. This template can be applied to any corporeal creature, changing its creature type to outsider.
[[/folder]]

[[folder:Aoandon]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]

[[folder:Birelu]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]

[[folder:Daitengu]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]

[[folder:Manitou]]
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge

* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
* TrueSight: ...And ''true seeing''
[[/folder]]
Is there an issue? Send a MessageReason:
None


!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]

to:

!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] '''Spirits''' | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
Is there an issue? Send a MessageReason:
None


[[/folder]]

to:

[[/folder]][[/folder]]
----

Added: 8521

Is there an issue? Send a MessageReason:
None

Added DiffLines:

!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]

This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Spirit''' creatures.

[[foldercontrol]]

[[folder:Kami]]

* NatureSpirit: The kami were originally created as wardens and protectors of nature and the wild places of the world. Many still serve this purpose, serving as embodiments and guardians of plants, waterways and natural phenomena, but others have adapted to the growth of civilization and have shifted their protection and attentions to artificial structures, communities and other products of civilization.
* {{Telepathy}}: Kami are natural telepaths, and can read the thoughts of anyone within a certain the distance of themselves -- the more powerful the kami, the greater the distance.

!!Shikigami
->'''Level:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny

Small, stony kami that watch over milestones, domestic statues, public art and other small but valued objects crafted by people.
----
* ImprovisedWeapon: Shikigami are particularly skilled at using object they might have handy as a thrown or melee weapon.

!!Fukujin
->'''Level:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny

!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Level:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium

Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].
----
* AnonymousBenefactor: They like to remain unknown as they go about their good deeds for the family.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.

!!Kodama
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Faceless kami who stand watch over individual trees in the wilderness.
----
* TheFaceless: Their faces are devoid of any facial features save for two shallow indentations where their eyes would be.

!!Dosojin
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Medium

!!Zuishin
->'''Level:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium

Floating, humanoid kami who protect gates, passageways and shrines, preventing evil forces from entering or desecrating them.
----
* HealingShiv: While their arrows work normally by default, they can cause them to carry any of a variety of healing effects -- such as direct hp restoration or the removal of sicknesses or curses -- to be delivered to whoever they hit.

!!Suijin
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

!!Toshigami
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Medium

Some of the few kami to watch over cultivated plants, the blossom kami protect cherry trees and cherry orchards in the hearts of cities.
----
* CherryBlossoms: Toshigami -- in addition to watching over cherry trees and being known as blossom kami -- are particularly associated with cherry flowers' association with life and death. They're strongly associated in-universe with the passage of time, and often stand as the last sentinels of long-abandoned cities. They are also capable of making other creatures age with a touch.
* HornedHumanoid: They have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.

!!Kaminari
->'''Level:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

!!Jinushigami
->'''Level:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Immensely powerful kami who serve as guardians for natural wonders and vast tracts of unspoiled nature.
----
* BackFromTheDead: Jinushigami can bring one creature back from the dead every day, even if their body has been destroyed or is otherwise not present.
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, and their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and have magic themed around ice and cold, one that watches over a great ocean reef might be made of coral blocks and seaweed and be able to control water, one that rules over a volcano might be made of rocks and lava and have magical control over fire and molten stone, and so on.
* GreenThumb: All jinushigami have the ability to control and speak with plants and to magically shape and alter wood.
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.
[[/folder]]

[[folder:Tsukumogami]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
[[/folder]]

[[folder:Tulpa]]
->'''Level Adjustment:''' + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature

Beings of pure thought made physical by powerful minds. This template can be applied to any corporeal creature, changing its creature type to outsider.
[[/folder]]

[[folder:Aoandon]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]

[[folder:Birelu]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]

[[folder:Daitengu]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder:Etiainen]]
->'''Level:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]

[[folder:Manitou]]
->'''Level:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge

* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
* TrueSight: ...And ''true seeing''
[[/folder]]

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