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* OurSlashersAreDifferent: Implacable stalkers embody murderous predation and revel in hunting down and killing victims in gory, brutal fashion.


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* ClapYourHandsIfYouBelieve: Brainchildren are beings of terror given physical form. Not only do their abilities and appearances shift unpredictably depending on their believers' expectations, but even when one is slain, another just like it can return if anyone still believes in it. It's nearly impossible to permanently destroy a brainchild that has developed a sufficiently broad base of belief.
* NonHumanUndead: In rare cases where an attempt is made to eradicate a brainchild by killing everyone who believes in it, an unusual undead brainchild can result.

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* OurCryptidsAreMoreMysterious: They resemble the familiar creatures common to the world, but are always just a bit off.

to:

* OurCryptidsAreMoreMysterious: They In addition to various real life cryptids like the bunyip and yeti, these templates can be applied to most creatures to turn them into cryptids, who resemble the familiar creatures common to the world, but are always just a bit off.



* RedEyesTakeWarning: A rumoured cryptid's eyes are distinctive; perhaps they burn bright red in the dark night.



[[folder:Petitioner]]
->'''Level:''' 1
->'''Alignment:''' Same as home plane
->'''Size:''' Same as base creature

The souls of the dead before they've transitioned into something more.

to:

[[folder:Petitioner]]
[[folder:Roiling Incant]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roilingincant.png]]
->'''Level:''' 1
7
->'''Alignment:''' Same as home plane
TrueNeutral
->'''Size:''' Same as base creature

The souls of the dead before they've transitioned into something more.
Large



* BigCreepyCrawlies: The ChaoticEvil Abyssal larvae appear as pallid, maggot-like creatures with the face the creature had in life.
* BroughtDownToNormal: No matter how strong they were in life, all petitioners' level is reduced to 1 (or at most 3) by time they become one.
* DemBones: The petitioners in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted petitioners of Abaddon are doomed to be stalked and eventually consumed by the daemons that lust for souls unless if they survive long enough to become a daemon.
* HolyHalo: The elect petitioners of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sent to the Abyss, as a cross between livestock and currency, as they will both consume them and exchange them for goods and services in an extensive barter system.
* PerpetuallyProtean: The forms of the Maelstrom's shapeless petitioners constantly waver and shimmer.

to:

* BigCreepyCrawlies: The ChaoticEvil Abyssal larvae appear as pallid, maggot-like creatures with the face the creature had in life.
CastFromHitPoints: A roiling incant needs to drain its own magic to cast a non-cantrip spell, taking 5 force damage.
* BroughtDownToNormal: No matter how strong they were in life, all petitioners' level PureMagicBeing: A roiling incant is reduced to 1 (or at most 3) by time they become one.
* DemBones: The petitioners in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted petitioners
magic of Abaddon are doomed to be stalked a certain tradition and eventually consumed by the daemons that lust for souls unless if they survive long enough to become a daemon.
* HolyHalo: The elect petitioners of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sent to the Abyss,
school taking on life and manifesting as a cross between livestock and currency, as they will both consume them and exchange them for goods and services in an extensive barter system.
* PerpetuallyProtean: The forms of the Maelstrom's shapeless petitioners constantly waver and shimmer.
mindless entity.



[[folder:Roiling Incant]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roilingincant.png]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

[[folder:Roiling Incant]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roilingincant.png]]
[[folder:Shade]]
->'''Level:''' 7
1
->'''Alignment:''' TrueNeutral
Same as home plane
->'''Size:''' LargeSame as base creature

The souls of the dead before they've transitioned into something more.



* CastFromHitPoints: A roiling incant needs to drain its own magic to cast a non-cantrip spell, taking 5 force damage.
* PureMagicBeing: A roiling incant is magic of a certain tradition and school taking on life and manifesting as a mindless entity.

to:

* CastFromHitPoints: A roiling incant needs BigCreepyCrawlies: The shades of the Outer Rifts, called larvae, appear as pallid, maggot-like creatures with the face the creature had in life.
* BroughtDownToNormal: No matter how strong they were in life, all shades' level is reduced
to drain its own magic 1 (or at most 3) by time they become one.
* DemBones: The shades in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted shades of Abaddon are doomed
to cast a non-cantrip spell, taking 5 force damage.
* PureMagicBeing: A roiling incant is magic of a certain tradition
be stalked and school taking on life and manifesting eventually consumed by the daemons that lust for souls unless if they survive long enough to become a daemon.
* HolyHalo: The elect shades of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sent to the Outer Rifts,
as a mindless entity.cross between livestock and currency, as they will both consume them and exchange them for goods and services in an extensive barter system.
* PerpetuallyProtean: The forms of the Maelstrom's shapeless shades constantly waver and shimmer.

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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | '''Monsters''' ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]

to:

!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | '''Monsters''' ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] [[Characters/PathfinderVitality Vitality]] | [[Characters/PathfinderNegative Negative]] [[Characters/PathfinderVoid Void]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]



* [[Characters/PathfinderPositive Positive]]
* [[Characters/PathfinderNegative Negative]]

to:

* [[Characters/PathfinderPositive Positive]]
[[Characters/PathfinderVitality Vitality]]
* [[Characters/PathfinderNegative Negative]][[Characters/PathfinderVoid Void]]



-->'''Challenge Rating Adjustment:''' +2

to:

-->'''Challenge Rating ->'''Level Adjustment:''' +2



-->'''Challenge Rating Adjustment:''' +1

to:

-->'''Challenge Rating ->'''Level Adjustment:''' +1



-->'''Alignment:''' Any

to:

-->'''Alignment:''' ->'''Alignment:''' Any



-->'''Challenge Rating Adjustment:''' +1 (dread lord), +2 (cursed lord)
-->'''Alignment:''' Any Evil

to:

-->'''Challenge Rating ->'''Level Adjustment:''' +1 (dread lord), +2 (cursed lord)
-->'''Alignment:''' Any ->'''Alignment:''' Evil






-->'''Challenge Rating Adjustment:''' +2
-->'''Alignment:''' Any Evil

to:

-->'''Challenge Rating ->'''Level Adjustment:''' +2
-->'''Alignment:''' Any ->'''Alignment:''' Evil



-->'''Challenge Rating Adjustment:''' +1

to:

-->'''Challenge ->'''Challenge Rating Adjustment:''' +1



-->'''Challenge Rating Adjustment:''' +1

to:

-->'''Challenge ->'''Challenge Rating Adjustment:''' +1



-->'''Challenge Rating Adjustment:''' +1

to:

-->'''Challenge ->'''Challenge Rating Adjustment:''' +1



-->'''Challenge Rating Adjustment:''' +0
-->'''Alignment:''' NeutralEvil

Creatures warped by prolonged exposure to the Negative Energy Plane. This template can be found in ''City of Golden Death'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/terror-creature-cr-0/ here]].

to:

-->'''Challenge ->'''Challenge Rating Adjustment:''' +0
-->'''Alignment:''' ->'''Alignment:''' NeutralEvil

Creatures warped by prolonged exposure to the Negative Energy Plane.Void. This template can be found in ''City of Golden Death'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/terror-creature-cr-0/ here]].



* {{Tulpa}}: An intense belief in a remorseless and implacable killer can come to life, creating a brainchild. A brainchild is strong when pursuing a believer but weak against skeptics, making it only as bad as one thinks it is. Mindless creatures are immune to a brainchild and can't perceive them. When a brainchild is destroyed, it returns if anyone still fully believes it exists.

to:

* {{Tulpa}}: An intense belief in a remorseless and implacable killer can come to life, creating a brainchild. A brainchild is strong when pursuing a believer but weak against skeptics, making it only as bad as one thinks it is. Mindless creatures Brainchildren are immune harmless to a brainchild and can't perceive them.cannot be perceived by mindless creatures. When a brainchild is destroyed, it returns if anyone still fully believes it exists.

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* [[Characters/PathfinderVermin Vermin]]



[[folder:Dread/Cursed Lord]]
-->'''Challenge Rating Adjustment:''' +1 (dread lord), +2 (cursed lord)
-->'''Alignment:''' Any Evil

Dread lords are intrinsically tied to the territories they inhabit, either through ancestry, by claiming them in costly battle, or through some other means. Cursed lords gain dominion over their lands through evil deeds that result in powerful curses that trap them within their realms. These templates can be applied to any creature with at least 6 Intelligence and Charisma.


Both of these templates can be found in ''Horror Adventures'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/dread-lord-cr-1/ here for dread lords]] and [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/cursed-lord-cr-2/ here for cursed lords]].

to:

[[folder:Dread/Cursed Lord]]
-->'''Challenge Rating Adjustment:''' +1 (dread lord), +2 (cursed lord)
[[folder:Cryptid]]
-->'''Alignment:''' Any Evil

Dread lords are intrinsically tied to the territories they inhabit, either through ancestry, by claiming them in costly battle, or through some other means. Cursed lords gain dominion over their lands through evil deeds that result in powerful curses that trap them within their realms. These templates can be applied to any creature with at least 6 Intelligence and Charisma.


Both of these templates can be found in ''Horror Adventures'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/dread-lord-cr-1/ here for dread lords]] and [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/cursed-lord-cr-2/ here for cursed lords]].
Any



* CharmPerson: Lords that take the Unquestioned Ruler special ability gain a number of charm spells they can cast at will, as well as a few limited use command spells if they're of a higher CR.
* GreenThumb: A lord that takes the Plant Affinity ability gets this.
* HomeFieldAdvantage: A dread lord loses all the benefits of their template if not in their designated domain, heavily incentivizing them to fight enemies while on their home turf. Cursed lords technically don't have that problem, but only because of the SealedEvilInACan below.
* ResurrectiveImmortality: Only for cursed lords. Under normal circumstances, killing them will just cause them to respawn within their domain 24 hours later. The only way to put them down for good is to accomplish a goal specific to that cursed lord, such as disinterring the corpse of the lord’s slain lover and reburying it outside the domain, stealing vast treasures from the lord’s castle and returning them to the poor people they were stolen from, or destroying a dam to set free a river the cursed lord has prevented from flowing through its lands.
* SealedEvilInACan: Cursed lords are trapped in their domains and cannot leave by any means, including the usual trump card ''wish''.

to:

* CharmPerson: Lords that take {{Cyborg}}: An experimental cryptid has been purposefully altered through alchemy, engineering, magic or ritual to contain some degree of construct components.
* DefeatEqualsExplosion: Upon death, some mutant cryptids explode into flame, acid, a pile of toxic goop, or something stranger still.
* KryptoniteFactor: A mutant cryptid gains an unusual, specific weakness, such as saffron or
the Unquestioned Ruler special ability gain a number sound of charm spells they children's laughter.
* {{Mutants}}: A mutant cryptid
can cast at will, as well as a few limited use command spells if they're of a higher CR.
* GreenThumb: A lord that takes
defy the Plant Affinity ability gets this.
normal expectations of its kind. Mutations can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic.
* HomeFieldAdvantage: A dread lord loses all OurCryptidsAreMoreMysterious: They resemble the benefits familiar creatures common to the world, but are always just a bit off.
* PrehistoricMonster: Primeval cryptids are resilient survivors
of their template if not in their designated domain, heavily incentivizing them to fight enemies while on their home turf. Cursed lords technically don't have that problem, but only because of kind, long thought extinct, or particularly clever individuals.
* {{Tulpa}}: As stories spread about a rumoured cryptid, it is transformed by
the SealedEvilInACan below.
* ResurrectiveImmortality: Only for cursed lords. Under normal circumstances, killing them will just cause them
weight of collective belief to respawn within their domain 24 hours later. The only way to put them down for good is to accomplish a goal specific to that cursed lord, such as disinterring match the corpse of the lord’s slain lover and reburying it outside the domain, stealing vast treasures from the lord’s castle and returning them to the poor people they were stolen from, or destroying a dam to set free a river the cursed lord has prevented from flowing through its lands.
* SealedEvilInACan: Cursed lords are trapped in their domains and cannot leave by any means, including the usual trump card ''wish''.
tales.



[[folder:Implacable Stalker]]
-->'''Challenge Rating Adjustment:''' +2

to:

[[folder:Implacable Stalker]]
[[folder:Dread/Cursed Lord]]
-->'''Challenge Rating Adjustment:''' +1 (dread lord), +2 (cursed lord)



Implacable stalkers embody murderous predation. They not only revel in hunting down and killing their victims in gory, brutal fashion, but they draw supernatural strength and power from their victims’ fear and terror. This template can be applied to any creature with at elast 3 Intelligence.

This template can be found in ''Horror Adventures'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/implacable-stalker-cr-2/ here]].

to:

Implacable stalkers embody murderous predation. They not only revel Dread lords are intrinsically tied to the territories they inhabit, either through ancestry, by claiming them in hunting down and killing costly battle, or through some other means. Cursed lords gain dominion over their victims lands through evil deeds that result in gory, brutal fashion, but they draw supernatural strength and power from powerful curses that trap them within their victims’ fear and terror. This template realms. These templates can be applied to any creature with at elast 3 Intelligence.

This template
least 6 Intelligence and Charisma.


Both of these templates
can be found in ''Horror Adventures'' Adventures'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/implacable-stalker-cr-2/ here]].com/bestiary/monster-listings/templates/dread-lord-cr-1/ here for dread lords]] and [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/cursed-lord-cr-2/ here for cursed lords]].



* ObviouslyEvil: An implacable stalker can be identified by their [[GoodScarsEvilScars heavily scarred bodies]] and [[KillingIntent aura of menace]].
* StealthHiBye: They can teleport hundreds of feet so long as the destination point is adjacent to a creature with the shaken, frightened, or panicked condition.

to:

* ObviouslyEvil: An implacable stalker CharmPerson: Lords that take the Unquestioned Ruler special ability gain a number of charm spells they can be identified by cast at will, as well as a few limited use command spells if they're of a higher CR.
* GreenThumb: A lord that takes the Plant Affinity ability gets this.
* HomeFieldAdvantage: A dread lord loses all the benefits of
their [[GoodScarsEvilScars template if not in their designated domain, heavily scarred bodies]] incentivizing them to fight enemies while on their home turf. Cursed lords technically don't have that problem, but only because of the SealedEvilInACan below.
* ResurrectiveImmortality: Only for cursed lords. Under normal circumstances, killing them will just cause them to respawn within their domain 24 hours later. The only way to put them down for good is to accomplish a goal specific to that cursed lord, such as disinterring the corpse of the lord’s slain lover
and [[KillingIntent aura of menace]].
* StealthHiBye: They can teleport hundreds of feet so long as
reburying it outside the destination point is adjacent to a creature with domain, stealing vast treasures from the shaken, frightened, lord’s castle and returning them to the poor people they were stolen from, or panicked condition. destroying a dam to set free a river the cursed lord has prevented from flowing through its lands.
* SealedEvilInACan: Cursed lords are trapped in their domains and cannot leave by any means, including the usual trump card ''wish''.


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[[folder:Implacable Stalker]]
-->'''Challenge Rating Adjustment:''' +2
-->'''Alignment:''' Any Evil

Implacable stalkers embody murderous predation. They not only revel in hunting down and killing their victims in gory, brutal fashion, but they draw supernatural strength and power from their victims’ fear and terror. This template can be applied to any creature with at elast 3 Intelligence.

This template can be found in ''Horror Adventures'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/implacable-stalker-cr-2/ here]].
----
* ObviouslyEvil: An implacable stalker can be identified by their [[GoodScarsEvilScars heavily scarred bodies]] and [[KillingIntent aura of menace]].
* StealthHiBye: They can teleport hundreds of feet so long as the destination point is adjacent to a creature with the shaken, frightened, or panicked condition.
[[/folder]]

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[[folder:Brainchild]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil

to:

[[folder:Brainchild]]
[[folder:Benaioh]]
->'''Level:''' 11
7
->'''Alignment:''' ChaoticEvilTrueNeutral



* {{Tulpa}}: An intense belief in a remorseless and implacable killer can come to life, creating a brainchild. A brainchild is strong when pursuing a believer but weak against skeptics, making it only as bad as one thinks it is. Mindless creatures are immune to a brainchild and can't perceive them.

to:

* {{Tulpa}}: An intense belief DefeatEqualsExplosion: When a benaioh's clay form is destroyed, it shatters violently, exploding in a remorseless and implacable killer can come to life, creating a brainchild. A brainchild is strong spray of jagged clay shards.
* ImAHumanitarian: During times of dormancy or
when pursuing meat is scarce, the worms sustain their population through cannibalism.
* LivingStatue: The benaioh is
a believer but weak against skeptics, making it only as bad as one thinks it is. Mindless statue-like sarcophagus animated by divinely-imbued worms.
* TheVirus: A benaioh carries wormrot, a contagion which infects other
creatures are immune to a brainchild and can't perceive them.turns them into another benaioh when they die.
* TheWormThatWalks: A benaioh is an ooze-like colony formed by a swarm of divinely imbued worms that live within a morass of their own waste and digestive secretions.


Added DiffLines:

[[folder:Brainchild]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brainchild.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* {{Tulpa}}: An intense belief in a remorseless and implacable killer can come to life, creating a brainchild. A brainchild is strong when pursuing a believer but weak against skeptics, making it only as bad as one thinks it is. Mindless creatures are immune to a brainchild and can't perceive them. When a brainchild is destroyed, it returns if anyone still fully believes it exists.
[[/folder]]


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/formian_mageslayer.png]]


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/formian_queen.png]]


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roilingincant.png]]

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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | '''Monsters''' ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]

to:

!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | '''Monsters''' ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]



[[folder:Petitioner]]
->'''Level:''' 1
->'''Alignment:''' Same as home plane
->'''Size:''' Same as base creature

The souls of the dead before they've transitioned into something more.

to:

[[folder:Petitioner]]
->'''Level:''' 1
[[folder:Formian]]
->'''Alignment:''' Same as home plane
->'''Size:''' Same as base creature

The souls of the dead before they've transitioned into something more.
LawfulNeutral



* BigCreepyCrawlies: The ChaoticEvil Abyssal larvae appear as pallid, maggot-like creatures with the face the creature had in life.
* BlobMonster: The forms of the shapeless of Limbo constantly waver and shimmer.
* BroughtDownToNormal: No matter how strong they were in life, all petitioners' level is reduced to 1 (or at most 3) by time they become one.
* DemBones: The petitioners in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted petitioners of Abaddon are doomed to be stalked and eventually consumed by the daemons that lust for souls unless if they survive long enough to become a daemon.
* HolyHalo: The elect petitioners of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sent to the Abyss, as a cross between livestock and currency, as they will both consume them and exchange them for goods and services in an extensive barter system.
[[/folder]]

[[folder:Roiling Incant]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

* BigCreepyCrawlies: The ChaoticEvil Abyssal larvae appear as pallid, maggot-like creatures BeePeople: Formians live in eusocial hives dominated by queens.
* BewareMyStingerTail: A formian warrior, taskmaster or myrmarch's tail ends in a wickedly barbed stinger.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* HiveCasteSystem: Each type of formian is intentionally bred
with the face the creature had in life.
* BlobMonster: The forms of the shapeless of Limbo constantly waver
features and shimmer.
* BroughtDownToNormal: No matter how strong they were in life, all petitioners' level is reduced to 1 (or at most 3) by time they become one.
* DemBones: The petitioners in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted petitioners of Abaddon are doomed to be stalked and eventually consumed by the daemons that lust for souls unless if they survive long enough to become a daemon.
* HolyHalo: The elect petitioners of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sent
characteristics appropriate to the Abyss, as a cross between livestock and currency, as they will both consume functions.
* InsectoidAliens: Formians are ant people native to Castrovel.
* {{Mutants}}: In parts of Akiton where he holds sway, the King of Biting Ants has forced formian queens to create mutant types of formians, many of which do not outlive whatever task the King of Biting Ants intended
them and exchange them for.
* UndyingLoyalty: All formians are born with an instinctive deference
for goods and services in an extensive barter system.
[[/folder]]

[[folder:Roiling Incant]]
the queen.

!!Formian Worker
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
0
->'''Size:''' LargeSmall



* CastFromHitPoints: A roiling incant needs to drain its own magic to cast a non-cantrip spell, taking 5 force damage.
* PureMagicBeing: A roiling incant is magic of a certain tradition and school taking on life and manifesting as a mindless entity.
[[/folder]]

[[folder:Soulsliver]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil

to:

* CastFromHitPoints: A roiling incant needs to drain its own magic to cast YouAreNumberSix: When they leave their larval stage, workers are given a non-cantrip spell, taking 5 force damage.
* PureMagicBeing: A roiling incant
unique number carved into their carapaces, which is magic used in place of a certain tradition and school taking on life and manifesting as a mindless entity.
[[/folder]]

[[folder:Soulsliver]]
an individual name. Only particularly remarkable workers are given proper names.

!!Formian Warrior
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
3



Beings from the half-dimensions behind mirrors, soulslivers watch material creatures in order to take their forms and kill the original.



* DefeatEqualsExplosion: When a soulsliver is killed, its body explodes into jagged glass shards.
* MirrorMonster: From the half-dimensions behind mirrors, a soulsliver watches creatures on the Material Plane, assumes their likeness, then crawls through the mirror to kill and feast upon prey.

to:

* DefeatEqualsExplosion: When a soulsliver is killed, its body explodes into jagged glass shards.
* MirrorMonster: From the half-dimensions behind mirrors, a soulsliver watches creatures on the Material Plane, assumes
OldMaster: Formian warriors that grow too old to fight are expected to end their likeness, then crawls through lives for the mirror good of the hive, except the most exceptional ones, who receive permission to kill live out their remaining years as teachers and feast upon prey.drill instructors, passing their skills on to younger generations.

!!Formian Myrmarch
->'''Level:''' 10
->'''Size:''' Large
----
* PoisonedWeapons: In combat, myrmarchs apply their natural poison to their javelins.
* PraetorianGuard: The most accomplished, trusted, and battle-tested formian myrmarchs form the queen's elite bodyguard.

!!Formian Mageslayer
->'''Level:''' 16
->'''Size:''' Medium
----
* MageKiller: Formian mageslayers are created for the express purpose of fighting enemy spellcasters.

!!Formian Queen
->'''Level:''' 17
->'''Size:''' Large
----
* InsectQueen: Each formian hive is built around a queen, who rules it as its absolute monarch and is the only one who can reproduce.
* VillainOverride: A formian queen can transfer her consciousness to the body of any formian within range of her telepathy.


Added DiffLines:


[[folder:Petitioner]]
->'''Level:''' 1
->'''Alignment:''' Same as home plane
->'''Size:''' Same as base creature

The souls of the dead before they've transitioned into something more.
----
* BigCreepyCrawlies: The ChaoticEvil Abyssal larvae appear as pallid, maggot-like creatures with the face the creature had in life.
* BroughtDownToNormal: No matter how strong they were in life, all petitioners' level is reduced to 1 (or at most 3) by time they become one.
* DemBones: The petitioners in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted petitioners of Abaddon are doomed to be stalked and eventually consumed by the daemons that lust for souls unless if they survive long enough to become a daemon.
* HolyHalo: The elect petitioners of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sent to the Abyss, as a cross between livestock and currency, as they will both consume them and exchange them for goods and services in an extensive barter system.
* PerpetuallyProtean: The forms of the Maelstrom's shapeless petitioners constantly waver and shimmer.
[[/folder]]

[[folder:Roiling Incant]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* CastFromHitPoints: A roiling incant needs to drain its own magic to cast a non-cantrip spell, taking 5 force damage.
* PureMagicBeing: A roiling incant is magic of a certain tradition and school taking on life and manifesting as a mindless entity.
[[/folder]]

[[folder:Soulsliver]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Beings from the half-dimensions behind mirrors, soulslivers watch material creatures in order to take their forms and kill the original.
----
* DefeatEqualsExplosion: When a soulsliver is killed, its body explodes into jagged glass shards.
* MirrorMonster: From the half-dimensions behind mirrors, a soulsliver watches creatures on the Material Plane, assumes their likeness, then crawls through the mirror to kill and feast upon prey.
[[/folder]]

Added: 331

Changed: 156

Removed: 134

Is there an issue? Send a MessageReason:
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** [[Characters/PathfinderManufacturedUndead Manufactured Undead]]
** [[Characters/PathfinderSpontaneousUndead Spontaneous Undead]]



->'''Level:''' 8 or greater

to:

->'''Level:''' 8 or greaterAny



----



Beings from the half-dimensions behind mirrors, soulslivers watch material creatures in order to take their forms and kill the original.



Beings from the half-dimensions behind mirrors, soulslivers watch material creatures in order to take their forms and kill the original.

to:

Beings from * DefeatEqualsExplosion: When a soulsliver is killed, its body explodes into jagged glass shards.
* MirrorMonster: From
the half-dimensions behind mirrors, soulslivers watch material a soulsliver watches creatures in order to take on the Material Plane, assumes their forms and likeness, then crawls through the mirror to kill the original.and feast upon prey.

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