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* OurSlashersAreDifferent: Implacable stalkers embody murderous predation and revel in hunting down and killing victims in gory, brutal fashion.
Added DiffLines:
* ClapYourHandsIfYouBelieve: Brainchildren are beings of terror given physical form. Not only do their abilities and appearances shift unpredictably depending on their believers' expectations, but even when one is slain, another just like it can return if anyone still believes in it. It's nearly impossible to permanently destroy a brainchild that has developed a sufficiently broad base of belief.
* NonHumanUndead: In rare cases where an attempt is made to eradicate a brainchild by killing everyone who believes in it, an unusual undead brainchild can result.
* NonHumanUndead: In rare cases where an attempt is made to eradicate a brainchild by killing everyone who believes in it, an unusual undead brainchild can result.
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* OurCryptidsAreMoreMysterious: They resemble the familiar creatures common to the world, but are always just a bit off.
to:
* OurCryptidsAreMoreMysterious: They In addition to various real life cryptids like the bunyip and yeti, these templates can be applied to most creatures to turn them into cryptids, who resemble the familiar creatures common to the world, but are always just a bit off.
* RedEyesTakeWarning: A rumoured cryptid's eyes are distinctive; perhaps they burn bright red in the dark night.
Changed line(s) 205,210 (click to see context) from:
[[folder:Petitioner]]
->'''Level:''' 1
->'''Alignment:''' Same as home plane
->'''Size:''' Same as base creature
The souls of the dead before they've transitioned into something more.
->'''Level:''' 1
->'''Alignment:''' Same as home plane
->'''Size:''' Same as base creature
The souls of the dead before they've transitioned into something more.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roilingincant.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
The souls of the dead before they've transitioned into something more.
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* BigCreepyCrawlies: The ChaoticEvil Abyssal larvae appear as pallid, maggot-like creatures with the face the creature had in life.
* BroughtDownToNormal: No matter how strong they were in life, all petitioners' level is reduced to 1 (or at most 3) by time they become one.
* DemBones: The petitioners in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted petitioners of Abaddon are doomed to be stalked and eventually consumed by the daemons that lust for souls unless if they survive long enough to become a daemon.
* HolyHalo: The elect petitioners of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sent to the Abyss, as a cross between livestock and currency, as they will both consume them and exchange them for goods and services in an extensive barter system.
* PerpetuallyProtean: The forms of the Maelstrom's shapeless petitioners constantly waver and shimmer.
* BroughtDownToNormal: No matter how strong they were in life, all petitioners' level is reduced to 1 (or at most 3) by time they become one.
* DemBones: The petitioners in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted petitioners of Abaddon are doomed to be stalked and eventually consumed by the daemons that lust for souls unless if they survive long enough to become a daemon.
* HolyHalo: The elect petitioners of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sent to the Abyss, as a cross between livestock and currency, as they will both consume them and exchange them for goods and services in an extensive barter system.
* PerpetuallyProtean: The forms of the Maelstrom's shapeless petitioners constantly waver and shimmer.
to:
* BigCreepyCrawlies: The ChaoticEvil Abyssal larvae appear as pallid, maggot-like creatures with the face the creature had in life.
CastFromHitPoints: A roiling incant needs to drain its own magic to cast a non-cantrip spell, taking 5 force damage.
*BroughtDownToNormal: No matter how strong they were in life, all petitioners' level PureMagicBeing: A roiling incant is reduced to 1 (or at most 3) by time they become one.
* DemBones: The petitioners in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted petitionersmagic of Abaddon are doomed to be stalked a certain tradition and eventually consumed by the daemons that lust for souls unless if they survive long enough to become a daemon.
* HolyHalo: The elect petitioners of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sent to the Abyss,school taking on life and manifesting as a cross between livestock and currency, as they will both consume them and exchange them for goods and services in an extensive barter system.
* PerpetuallyProtean: The forms of the Maelstrom's shapeless petitioners constantly waver and shimmer.mindless entity.
*
* DemBones: The petitioners in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted petitioners
* HolyHalo: The elect petitioners of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sent to the Abyss,
* PerpetuallyProtean: The forms of the Maelstrom's shapeless petitioners constantly waver and shimmer.
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[[folder:Roiling Incant]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roilingincant.png]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roilingincant.png]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roilingincant.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
The souls of the dead before they've transitioned into something more.
Changed line(s) 227,228 (click to see context) from:
* CastFromHitPoints: A roiling incant needs to drain its own magic to cast a non-cantrip spell, taking 5 force damage.
* PureMagicBeing: A roiling incant is magic of a certain tradition and school taking on life and manifesting as a mindless entity.
* PureMagicBeing: A roiling incant is magic of a certain tradition and school taking on life and manifesting as a mindless entity.
to:
* CastFromHitPoints: A roiling incant needs BigCreepyCrawlies: The shades of the Outer Rifts, called larvae, appear as pallid, maggot-like creatures with the face the creature had in life.
* BroughtDownToNormal: No matter how strong they were in life, all shades' level is reduced todrain its own magic 1 (or at most 3) by time they become one.
* DemBones: The shades in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted shades of Abaddon are doomed tocast a non-cantrip spell, taking 5 force damage.
* PureMagicBeing: A roiling incant is magic of a certain traditionbe stalked and school taking on life and manifesting eventually consumed by the daemons that lust for souls unless if they survive long enough to become a daemon.
* HolyHalo: The elect shades of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sent to the Outer Rifts, as amindless entity.cross between livestock and currency, as they will both consume them and exchange them for goods and services in an extensive barter system.
* PerpetuallyProtean: The forms of the Maelstrom's shapeless shades constantly waver and shimmer.
* BroughtDownToNormal: No matter how strong they were in life, all shades' level is reduced to
* DemBones: The shades in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted shades of Abaddon are doomed to
* PureMagicBeing: A roiling incant is magic of a certain tradition
* HolyHalo: The elect shades of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sent to the Outer Rifts, as a
* PerpetuallyProtean: The forms of the Maelstrom's shapeless shades constantly waver and shimmer.
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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | '''Monsters''' ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
to:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | '''Monsters''' ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] [[Characters/PathfinderVitality Vitality]] | [[Characters/PathfinderNegative Negative]] [[Characters/PathfinderVoid Void]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
Changed line(s) 21,22 (click to see context) from:
* [[Characters/PathfinderPositive Positive]]
* [[Characters/PathfinderNegative Negative]]
* [[Characters/PathfinderNegative Negative]]
to:
* [[Characters/PathfinderPositive Positive]]
[[Characters/PathfinderVitality Vitality]]
*[[Characters/PathfinderNegative Negative]][[Characters/PathfinderVoid Void]]
*
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-->'''Challenge Rating Adjustment:''' +2
to:
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-->'''Challenge Rating Adjustment:''' +1
to:
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-->'''Alignment:''' Any
to:
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-->'''Challenge Rating Adjustment:''' +1 (dread lord), +2 (cursed lord)
-->'''Alignment:''' Any Evil
-->'''Alignment:''' Any Evil
to:
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-->'''Challenge Rating Adjustment:''' +2
-->'''Alignment:''' Any Evil
-->'''Alignment:''' Any Evil
to:
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-->'''Challenge Rating Adjustment:''' +1
to:
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-->'''Challenge Rating Adjustment:''' +1
to:
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-->'''Challenge Rating Adjustment:''' +1
to:
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-->'''Challenge Rating Adjustment:''' +0
-->'''Alignment:''' NeutralEvil
Creatures warped by prolonged exposure to the Negative Energy Plane. This template can be found in ''City of Golden Death'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/terror-creature-cr-0/ here]].
-->'''Alignment:''' NeutralEvil
Creatures warped by prolonged exposure to the Negative Energy Plane. This template can be found in ''City of Golden Death'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/terror-creature-cr-0/ here]].
to:
Creatures warped by prolonged exposure to the
Changed line(s) 150 (click to see context) from:
* {{Tulpa}}: An intense belief in a remorseless and implacable killer can come to life, creating a brainchild. A brainchild is strong when pursuing a believer but weak against skeptics, making it only as bad as one thinks it is. Mindless creatures are immune to a brainchild and can't perceive them. When a brainchild is destroyed, it returns if anyone still fully believes it exists.
to:
* {{Tulpa}}: An intense belief in a remorseless and implacable killer can come to life, creating a brainchild. A brainchild is strong when pursuing a believer but weak against skeptics, making it only as bad as one thinks it is. Mindless creatures Brainchildren are immune harmless to a brainchild and can't perceive them.cannot be perceived by mindless creatures. When a brainchild is destroyed, it returns if anyone still fully believes it exists.
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* [[Characters/PathfinderVermin Vermin]]
Changed line(s) 54,61 (click to see context) from:
[[folder:Dread/Cursed Lord]]
-->'''Challenge Rating Adjustment:''' +1 (dread lord), +2 (cursed lord)
-->'''Alignment:''' Any Evil
Dread lords are intrinsically tied to the territories they inhabit, either through ancestry, by claiming them in costly battle, or through some other means. Cursed lords gain dominion over their lands through evil deeds that result in powerful curses that trap them within their realms. These templates can be applied to any creature with at least 6 Intelligence and Charisma.
Both of these templates can be found in ''Horror Adventures'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/dread-lord-cr-1/ here for dread lords]] and [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/cursed-lord-cr-2/ here for cursed lords]].
-->'''Challenge Rating Adjustment:''' +1 (dread lord), +2 (cursed lord)
-->'''Alignment:''' Any Evil
Dread lords are intrinsically tied to the territories they inhabit, either through ancestry, by claiming them in costly battle, or through some other means. Cursed lords gain dominion over their lands through evil deeds that result in powerful curses that trap them within their realms. These templates can be applied to any creature with at least 6 Intelligence and Charisma.
Both of these templates can be found in ''Horror Adventures'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/dread-lord-cr-1/ here for dread lords]] and [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/cursed-lord-cr-2/ here for cursed lords]].
to:
-->'''Challenge Rating Adjustment:''' +1 (dread lord), +2 (cursed lord)
-->'''Alignment:'''
Dread lords are intrinsically tied to the territories they inhabit, either through ancestry, by claiming them in costly battle, or through some other means. Cursed lords gain dominion over their lands through evil deeds that result in powerful curses that trap them within their realms. These templates can be applied to any creature with at least 6 Intelligence and Charisma.
Both of these templates can be found in ''Horror Adventures'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/dread-lord-cr-1/ here for dread lords]] and [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/cursed-lord-cr-2/ here for cursed lords]].
Changed line(s) 63,67 (click to see context) from:
* CharmPerson: Lords that take the Unquestioned Ruler special ability gain a number of charm spells they can cast at will, as well as a few limited use command spells if they're of a higher CR.
* GreenThumb: A lord that takes the Plant Affinity ability gets this.
* HomeFieldAdvantage: A dread lord loses all the benefits of their template if not in their designated domain, heavily incentivizing them to fight enemies while on their home turf. Cursed lords technically don't have that problem, but only because of the SealedEvilInACan below.
* ResurrectiveImmortality: Only for cursed lords. Under normal circumstances, killing them will just cause them to respawn within their domain 24 hours later. The only way to put them down for good is to accomplish a goal specific to that cursed lord, such as disinterring the corpse of the lord’s slain lover and reburying it outside the domain, stealing vast treasures from the lord’s castle and returning them to the poor people they were stolen from, or destroying a dam to set free a river the cursed lord has prevented from flowing through its lands.
* SealedEvilInACan: Cursed lords are trapped in their domains and cannot leave by any means, including the usual trump card ''wish''.
* GreenThumb: A lord that takes the Plant Affinity ability gets this.
* HomeFieldAdvantage: A dread lord loses all the benefits of their template if not in their designated domain, heavily incentivizing them to fight enemies while on their home turf. Cursed lords technically don't have that problem, but only because of the SealedEvilInACan below.
* ResurrectiveImmortality: Only for cursed lords. Under normal circumstances, killing them will just cause them to respawn within their domain 24 hours later. The only way to put them down for good is to accomplish a goal specific to that cursed lord, such as disinterring the corpse of the lord’s slain lover and reburying it outside the domain, stealing vast treasures from the lord’s castle and returning them to the poor people they were stolen from, or destroying a dam to set free a river the cursed lord has prevented from flowing through its lands.
* SealedEvilInACan: Cursed lords are trapped in their domains and cannot leave by any means, including the usual trump card ''wish''.
to:
* CharmPerson: Lords that take {{Cyborg}}: An experimental cryptid has been purposefully altered through alchemy, engineering, magic or ritual to contain some degree of construct components.
* DefeatEqualsExplosion: Upon death, some mutant cryptids explode into flame, acid, a pile of toxic goop, or something stranger still.
* KryptoniteFactor: A mutant cryptid gains an unusual, specific weakness, such as saffron or theUnquestioned Ruler special ability gain a number sound of charm spells they children's laughter.
* {{Mutants}}: A mutant cryptid cancast at will, as well as a few limited use command spells if they're of a higher CR.
* GreenThumb: A lord that takesdefy the Plant Affinity ability gets this.
normal expectations of its kind. Mutations can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic.
*HomeFieldAdvantage: A dread lord loses all OurCryptidsAreMoreMysterious: They resemble the benefits familiar creatures common to the world, but are always just a bit off.
* PrehistoricMonster: Primeval cryptids are resilient survivors of theirtemplate if not in their designated domain, heavily incentivizing them to fight enemies while on their home turf. Cursed lords technically don't have that problem, but only because of kind, long thought extinct, or particularly clever individuals.
* {{Tulpa}}: As stories spread about a rumoured cryptid, it is transformed by theSealedEvilInACan below.
* ResurrectiveImmortality: Only for cursed lords. Under normal circumstances, killing them will just cause themweight of collective belief to respawn within their domain 24 hours later. The only way to put them down for good is to accomplish a goal specific to that cursed lord, such as disinterring match the corpse of the lord’s slain lover and reburying it outside the domain, stealing vast treasures from the lord’s castle and returning them to the poor people they were stolen from, or destroying a dam to set free a river the cursed lord has prevented from flowing through its lands.
* SealedEvilInACan: Cursed lords are trapped in their domains and cannot leave by any means, including the usual trump card ''wish''.tales.
* DefeatEqualsExplosion: Upon death, some mutant cryptids explode into flame, acid, a pile of toxic goop, or something stranger still.
* KryptoniteFactor: A mutant cryptid gains an unusual, specific weakness, such as saffron or the
* {{Mutants}}: A mutant cryptid can
* GreenThumb: A lord that takes
*
* PrehistoricMonster: Primeval cryptids are resilient survivors of their
* {{Tulpa}}: As stories spread about a rumoured cryptid, it is transformed by the
* ResurrectiveImmortality: Only for cursed lords. Under normal circumstances, killing them will just cause them
* SealedEvilInACan: Cursed lords are trapped in their domains and cannot leave by any means, including the usual trump card ''wish''.
Changed line(s) 70,71 (click to see context) from:
[[folder:Implacable Stalker]]
-->'''Challenge Rating Adjustment:''' +2
-->'''Challenge Rating Adjustment:''' +2
to:
-->'''Challenge Rating Adjustment:''' +1 (dread lord), +2 (cursed lord)
Changed line(s) 74,76 (click to see context) from:
Implacable stalkers embody murderous predation. They not only revel in hunting down and killing their victims in gory, brutal fashion, but they draw supernatural strength and power from their victims’ fear and terror. This template can be applied to any creature with at elast 3 Intelligence.
This template can be found in ''Horror Adventures'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/implacable-stalker-cr-2/ here]].
This template can be found in ''Horror Adventures'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/implacable-stalker-cr-2/ here]].
to:
This template
Both of these templates can be found in ''Horror
Changed line(s) 78,79 (click to see context) from:
* ObviouslyEvil: An implacable stalker can be identified by their [[GoodScarsEvilScars heavily scarred bodies]] and [[KillingIntent aura of menace]].
* StealthHiBye: They can teleport hundreds of feet so long as the destination point is adjacent to a creature with the shaken, frightened, or panicked condition.
* StealthHiBye: They can teleport hundreds of feet so long as the destination point is adjacent to a creature with the shaken, frightened, or panicked condition.
to:
* ObviouslyEvil: An implacable stalker CharmPerson: Lords that take the Unquestioned Ruler special ability gain a number of charm spells they can be identified by cast at will, as well as a few limited use command spells if they're of a higher CR.
* GreenThumb: A lord that takes the Plant Affinity ability gets this.
* HomeFieldAdvantage: A dread lord loses all the benefits of their[[GoodScarsEvilScars template if not in their designated domain, heavily scarred bodies]] incentivizing them to fight enemies while on their home turf. Cursed lords technically don't have that problem, but only because of the SealedEvilInACan below.
* ResurrectiveImmortality: Only for cursed lords. Under normal circumstances, killing them will just cause them to respawn within their domain 24 hours later. The only way to put them down for good is to accomplish a goal specific to that cursed lord, such as disinterring the corpse of the lord’s slain lover and[[KillingIntent aura of menace]].
* StealthHiBye: They can teleport hundreds of feet so long asreburying it outside the destination point is adjacent to a creature with domain, stealing vast treasures from the shaken, frightened, lord’s castle and returning them to the poor people they were stolen from, or panicked condition. destroying a dam to set free a river the cursed lord has prevented from flowing through its lands.
* SealedEvilInACan: Cursed lords are trapped in their domains and cannot leave by any means, including the usual trump card ''wish''.
* GreenThumb: A lord that takes the Plant Affinity ability gets this.
* HomeFieldAdvantage: A dread lord loses all the benefits of their
* ResurrectiveImmortality: Only for cursed lords. Under normal circumstances, killing them will just cause them to respawn within their domain 24 hours later. The only way to put them down for good is to accomplish a goal specific to that cursed lord, such as disinterring the corpse of the lord’s slain lover and
* StealthHiBye: They can teleport hundreds of feet so long as
* SealedEvilInACan: Cursed lords are trapped in their domains and cannot leave by any means, including the usual trump card ''wish''.
Added DiffLines:
[[folder:Implacable Stalker]]
-->'''Challenge Rating Adjustment:''' +2
-->'''Alignment:''' Any Evil
Implacable stalkers embody murderous predation. They not only revel in hunting down and killing their victims in gory, brutal fashion, but they draw supernatural strength and power from their victims’ fear and terror. This template can be applied to any creature with at elast 3 Intelligence.
This template can be found in ''Horror Adventures'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/implacable-stalker-cr-2/ here]].
----
* ObviouslyEvil: An implacable stalker can be identified by their [[GoodScarsEvilScars heavily scarred bodies]] and [[KillingIntent aura of menace]].
* StealthHiBye: They can teleport hundreds of feet so long as the destination point is adjacent to a creature with the shaken, frightened, or panicked condition.
[[/folder]]
-->'''Challenge Rating Adjustment:''' +2
-->'''Alignment:''' Any Evil
Implacable stalkers embody murderous predation. They not only revel in hunting down and killing their victims in gory, brutal fashion, but they draw supernatural strength and power from their victims’ fear and terror. This template can be applied to any creature with at elast 3 Intelligence.
This template can be found in ''Horror Adventures'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/implacable-stalker-cr-2/ here]].
----
* ObviouslyEvil: An implacable stalker can be identified by their [[GoodScarsEvilScars heavily scarred bodies]] and [[KillingIntent aura of menace]].
* StealthHiBye: They can teleport hundreds of feet so long as the destination point is adjacent to a creature with the shaken, frightened, or panicked condition.
[[/folder]]
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Changed line(s) 121,123 (click to see context) from:
[[folder:Brainchild]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 126 (click to see context) from:
* {{Tulpa}}: An intense belief in a remorseless and implacable killer can come to life, creating a brainchild. A brainchild is strong when pursuing a believer but weak against skeptics, making it only as bad as one thinks it is. Mindless creatures are immune to a brainchild and can't perceive them.
to:
* {{Tulpa}}: An intense belief DefeatEqualsExplosion: When a benaioh's clay form is destroyed, it shatters violently, exploding in a remorseless and implacable killer can come to life, creating a brainchild. A brainchild is strong spray of jagged clay shards.
* ImAHumanitarian: During times of dormancy or whenpursuing meat is scarce, the worms sustain their population through cannibalism.
* LivingStatue: The benaioh is abeliever but weak against skeptics, making it only as bad as one thinks it is. Mindless statue-like sarcophagus animated by divinely-imbued worms.
* TheVirus: A benaioh carries wormrot, a contagion which infects other creaturesare immune to a brainchild and can't perceive them.turns them into another benaioh when they die.
* TheWormThatWalks: A benaioh is an ooze-like colony formed by a swarm of divinely imbued worms that live within a morass of their own waste and digestive secretions.
* ImAHumanitarian: During times of dormancy or when
* LivingStatue: The benaioh is a
* TheVirus: A benaioh carries wormrot, a contagion which infects other creatures
* TheWormThatWalks: A benaioh is an ooze-like colony formed by a swarm of divinely imbued worms that live within a morass of their own waste and digestive secretions.
Added DiffLines:
[[folder:Brainchild]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brainchild.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* {{Tulpa}}: An intense belief in a remorseless and implacable killer can come to life, creating a brainchild. A brainchild is strong when pursuing a believer but weak against skeptics, making it only as bad as one thinks it is. Mindless creatures are immune to a brainchild and can't perceive them. When a brainchild is destroyed, it returns if anyone still fully believes it exists.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brainchild.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* {{Tulpa}}: An intense belief in a remorseless and implacable killer can come to life, creating a brainchild. A brainchild is strong when pursuing a believer but weak against skeptics, making it only as bad as one thinks it is. Mindless creatures are immune to a brainchild and can't perceive them. When a brainchild is destroyed, it returns if anyone still fully believes it exists.
[[/folder]]
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/formian_mageslayer.png]]
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/formian_queen.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roilingincant.png]]
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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | '''Monsters''' ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
to:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | '''Monsters''' ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
Changed line(s) 136,141 (click to see context) from:
[[folder:Petitioner]]
->'''Level:''' 1
->'''Alignment:''' Same as home plane
->'''Size:''' Same as base creature
The souls of the dead before they've transitioned into something more.
->'''Level:''' 1
->'''Alignment:''' Same as home plane
->'''Size:''' Same as base creature
The souls of the dead before they've transitioned into something more.
to:
->'''Level:''' 1
->'''Alignment:'''
->'''Size:''' Same as base creature
The souls of the dead before they've transitioned into something more.
Changed line(s) 143,155 (click to see context) from:
* BigCreepyCrawlies: The ChaoticEvil Abyssal larvae appear as pallid, maggot-like creatures with the face the creature had in life.
* BlobMonster: The forms of the shapeless of Limbo constantly waver and shimmer.
* BroughtDownToNormal: No matter how strong they were in life, all petitioners' level is reduced to 1 (or at most 3) by time they become one.
* DemBones: The petitioners in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted petitioners of Abaddon are doomed to be stalked and eventually consumed by the daemons that lust for souls unless if they survive long enough to become a daemon.
* HolyHalo: The elect petitioners of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sent to the Abyss, as a cross between livestock and currency, as they will both consume them and exchange them for goods and services in an extensive barter system.
[[/folder]]
[[folder:Roiling Incant]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
* BlobMonster: The forms of the shapeless of Limbo constantly waver and shimmer.
* BroughtDownToNormal: No matter how strong they were in life, all petitioners' level is reduced to 1 (or at most 3) by time they become one.
* DemBones: The petitioners in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted petitioners of Abaddon are doomed to be stalked and eventually consumed by the daemons that lust for souls unless if they survive long enough to become a daemon.
* HolyHalo: The elect petitioners of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sent to the Abyss, as a cross between livestock and currency, as they will both consume them and exchange them for goods and services in an extensive barter system.
[[/folder]]
[[folder:Roiling Incant]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
* BigCreepyCrawlies: The ChaoticEvil Abyssal larvae appear as pallid, maggot-like creatures BeePeople: Formians live in eusocial hives dominated by queens.
* BewareMyStingerTail: A formian warrior, taskmaster or myrmarch's tail ends in a wickedly barbed stinger.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* HiveCasteSystem: Each type of formian is intentionally bred withthe face the creature had in life.
* BlobMonster: The forms of the shapeless of Limbo constantly waverfeatures and shimmer.
* BroughtDownToNormal: No matter how strong they were in life, all petitioners' level is reduced to 1 (or at most 3) by time they become one.
* DemBones: The petitioners in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted petitioners of Abaddon are doomed to be stalked and eventually consumed by the daemons that lust for souls unless if they survive long enough to become a daemon.
* HolyHalo: The elect petitioners of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sentcharacteristics appropriate to the Abyss, as a cross between livestock and currency, as they will both consume functions.
* InsectoidAliens: Formians are ant people native to Castrovel.
* {{Mutants}}: In parts of Akiton where he holds sway, the King of Biting Ants has forced formian queens to create mutant types of formians, many of which do not outlive whatever task the King of Biting Ants intended themand exchange them for.
* UndyingLoyalty: All formians are born with an instinctive deference forgoods and services in an extensive barter system.
[[/folder]]
[[folder:Roiling Incant]]
the queen.
!!Formian Worker
->'''Level:'''7
->'''Alignment:''' TrueNeutral
0
->'''Size:'''LargeSmall
* BewareMyStingerTail: A formian warrior, taskmaster or myrmarch's tail ends in a wickedly barbed stinger.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* HiveCasteSystem: Each type of formian is intentionally bred with
* BlobMonster: The forms of the shapeless of Limbo constantly waver
* BroughtDownToNormal: No matter how strong they were in life, all petitioners' level is reduced to 1 (or at most 3) by time they become one.
* DemBones: The petitioners in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted petitioners of Abaddon are doomed to be stalked and eventually consumed by the daemons that lust for souls unless if they survive long enough to become a daemon.
* HolyHalo: The elect petitioners of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sent
* InsectoidAliens: Formians are ant people native to Castrovel.
* {{Mutants}}: In parts of Akiton where he holds sway, the King of Biting Ants has forced formian queens to create mutant types of formians, many of which do not outlive whatever task the King of Biting Ants intended them
* UndyingLoyalty: All formians are born with an instinctive deference for
[[/folder]]
[[folder:Roiling Incant]]
!!Formian Worker
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
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* CastFromHitPoints: A roiling incant needs to drain its own magic to cast a non-cantrip spell, taking 5 force damage.
* PureMagicBeing: A roiling incant is magic of a certain tradition and school taking on life and manifesting as a mindless entity.
[[/folder]]
[[folder:Soulsliver]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
* PureMagicBeing: A roiling incant is magic of a certain tradition and school taking on life and manifesting as a mindless entity.
[[/folder]]
[[folder:Soulsliver]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
to:
* CastFromHitPoints: A roiling incant needs to drain its own magic to cast YouAreNumberSix: When they leave their larval stage, workers are given a non-cantrip spell, taking 5 force damage.
* PureMagicBeing: A roiling incantunique number carved into their carapaces, which is magic used in place of a certain tradition and school taking on life and manifesting as a mindless entity.
[[/folder]]
[[folder:Soulsliver]]
an individual name. Only particularly remarkable workers are given proper names.
!!Formian Warrior
->'''Level:'''2
->'''Alignment:''' NeutralEvil3
* PureMagicBeing: A roiling incant
[[/folder]]
[[folder:Soulsliver]]
!!Formian Warrior
->'''Level:'''
->'''Alignment:''' NeutralEvil
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Beings from the half-dimensions behind mirrors, soulslivers watch material creatures in order to take their forms and kill the original.
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* DefeatEqualsExplosion: When a soulsliver is killed, its body explodes into jagged glass shards.
* MirrorMonster: From the half-dimensions behind mirrors, a soulsliver watches creatures on the Material Plane, assumes their likeness, then crawls through the mirror to kill and feast upon prey.
* MirrorMonster: From the half-dimensions behind mirrors, a soulsliver watches creatures on the Material Plane, assumes their likeness, then crawls through the mirror to kill and feast upon prey.
to:
* DefeatEqualsExplosion: When a soulsliver is killed, its body explodes into jagged glass shards.
* MirrorMonster: From the half-dimensions behind mirrors, a soulsliver watches creatures on the Material Plane, assumesOldMaster: Formian warriors that grow too old to fight are expected to end their likeness, then crawls through lives for the mirror good of the hive, except the most exceptional ones, who receive permission to kill live out their remaining years as teachers and feast upon prey.drill instructors, passing their skills on to younger generations.
!!Formian Myrmarch
->'''Level:''' 10
->'''Size:''' Large
----
* PoisonedWeapons: In combat, myrmarchs apply their natural poison to their javelins.
* PraetorianGuard: The most accomplished, trusted, and battle-tested formian myrmarchs form the queen's elite bodyguard.
!!Formian Mageslayer
->'''Level:''' 16
->'''Size:''' Medium
----
* MageKiller: Formian mageslayers are created for the express purpose of fighting enemy spellcasters.
!!Formian Queen
->'''Level:''' 17
->'''Size:''' Large
----
* InsectQueen: Each formian hive is built around a queen, who rules it as its absolute monarch and is the only one who can reproduce.
* VillainOverride: A formian queen can transfer her consciousness to the body of any formian within range of her telepathy.
* MirrorMonster: From the half-dimensions behind mirrors, a soulsliver watches creatures on the Material Plane, assumes
!!Formian Myrmarch
->'''Level:''' 10
->'''Size:''' Large
----
* PoisonedWeapons: In combat, myrmarchs apply their natural poison to their javelins.
* PraetorianGuard: The most accomplished, trusted, and battle-tested formian myrmarchs form the queen's elite bodyguard.
!!Formian Mageslayer
->'''Level:''' 16
->'''Size:''' Medium
----
* MageKiller: Formian mageslayers are created for the express purpose of fighting enemy spellcasters.
!!Formian Queen
->'''Level:''' 17
->'''Size:''' Large
----
* InsectQueen: Each formian hive is built around a queen, who rules it as its absolute monarch and is the only one who can reproduce.
* VillainOverride: A formian queen can transfer her consciousness to the body of any formian within range of her telepathy.
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[[folder:Petitioner]]
->'''Level:''' 1
->'''Alignment:''' Same as home plane
->'''Size:''' Same as base creature
The souls of the dead before they've transitioned into something more.
----
* BigCreepyCrawlies: The ChaoticEvil Abyssal larvae appear as pallid, maggot-like creatures with the face the creature had in life.
* BroughtDownToNormal: No matter how strong they were in life, all petitioners' level is reduced to 1 (or at most 3) by time they become one.
* DemBones: The petitioners in the Boneyard appear as animated skeletons but are not undead.
* EverythingTryingToKillYou: The hunted petitioners of Abaddon are doomed to be stalked and eventually consumed by the daemons that lust for souls unless if they survive long enough to become a daemon.
* HolyHalo: The elect petitioners of Heaven possess a golden halo.
* LivingCurrency: Demons often use larvae, the form adopted by evil souls sent to the Abyss, as a cross between livestock and currency, as they will both consume them and exchange them for goods and services in an extensive barter system.
* PerpetuallyProtean: The forms of the Maelstrom's shapeless petitioners constantly waver and shimmer.
[[/folder]]
[[folder:Roiling Incant]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* CastFromHitPoints: A roiling incant needs to drain its own magic to cast a non-cantrip spell, taking 5 force damage.
* PureMagicBeing: A roiling incant is magic of a certain tradition and school taking on life and manifesting as a mindless entity.
[[/folder]]
[[folder:Soulsliver]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Beings from the half-dimensions behind mirrors, soulslivers watch material creatures in order to take their forms and kill the original.
----
* DefeatEqualsExplosion: When a soulsliver is killed, its body explodes into jagged glass shards.
* MirrorMonster: From the half-dimensions behind mirrors, a soulsliver watches creatures on the Material Plane, assumes their likeness, then crawls through the mirror to kill and feast upon prey.
[[/folder]]
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** [[Characters/PathfinderManufacturedUndead Manufactured Undead]]
** [[Characters/PathfinderSpontaneousUndead Spontaneous Undead]]
** [[Characters/PathfinderSpontaneousUndead Spontaneous Undead]]
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->'''Level:''' 8 or greater
to:
->'''Level:''' 8 or greaterAny
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----
Beings from the half-dimensions behind mirrors, soulslivers watch material creatures in order to take their forms and kill the original.
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Beings from the half-dimensions behind mirrors, soulslivers watch material creatures in order to take their forms and kill the original.
to:
* MirrorMonster: From the half-dimensions behind mirrors,