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Located in the precarious middle between Nex and Geb, in a wasteland where magic is unstable, the city-state of Alkenstar has long had to rely on technology for its survival. Close to the dwarven Dongun Hold, Alkenstar city has survived the chaos of their region with many wondrous inventions, including one of dwarven origin, Firearms.

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Located in the precarious middle between Nex and Geb, in a wasteland where magic is unstable, the city-state of Alkenstar has long had to rely on technology for its survival. Close to the dwarven Dongun Hold, Alkenstar city has survived the chaos of their region with many wondrous inventions, including one of actually dwarven origin, origin: Firearms.



* MagicVersusScience: Alkenstar is a haven for scientific progress surrounded by two warring magnocracies. It is not completelly against magic, but it's generally considered to be unreliable.

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* MagicVersusScience: Alkenstar is a haven for scientific progress surrounded by two warring magnocracies. It is not completelly completely against magic, but it's generally considered to be unreliable. Any spellcaster entering the city has to register with the Shieldmarshals.


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* ALighterShadeOfBlack: Under the reluctant rule of the Lich Queen Arazni, Geb pursued a policy of detante with Nex and realigned its economy towards exporting food to its neighbors. After Arazni's escape and Geb's return, some of her old followers still try to deescalate the tensions with Nex and support more liberal movements like the Quick-Dead coalition.
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The King of the Dongun Hold,

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The King of the Dongun Hold, Anong helped Ancil create Alkenstar centuries ago, and has remained an staunch ally of Alkenstar since then, despite the controversies of some of her compatriots.

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[[folder:Alkenstar]]

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[[folder:Alkenstar]][[folder:Alkenstar and Dongun Hold]]



Located in the precarious middle between Nex and Geb, in a wasteland where magic is unstable, the city-state of Alkenstar has long had to rely on technology for its survival. Besides numerous alchemical and mechanical innovations, the city is most famous for a dwarven invention: firearms.

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Located in the precarious middle between Nex and Geb, in a wasteland where magic is unstable, the city-state of Alkenstar has long had to rely on technology for its survival. Besides numerous alchemical and mechanical innovations, Close to the city is most famous for a dwarven invention: firearms.Dongun Hold, Alkenstar city has survived the chaos of their region with many wondrous inventions, including one of dwarven origin, Firearms.



* MagicVersusScience: Alkenstar is a haven for scientific progress surrounded by two warring magnocracies.

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* MagicVersusScience: Alkenstar is a haven for scientific progress surrounded by two warring magnocracies. It is not completelly against magic, but it's generally considered to be unreliable.



[[/folder]]

[[folder:Bhopan]]
-> '''Capital''': Hoba Dukuza
-> '''Ruler''': King Webhekiz
An small, isolated kingdom, inhabited by Beastkins and those touched by fey magic.

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[[/folder]]

[[folder:Bhopan]]
-> '''Capital''': Hoba Dukuza
-> '''Ruler''':
!!Anong Arunak
The
King Webhekiz
An small, isolated kingdom, inhabited by Beastkins and those touched by fey magic.
of the Dongun Hold,



* DangerouslyGarishEnvironment: Due to effects of fey magic in it's land, Bhopan is full of unique fauna and flora that is not anywhere else. Said fauna and flora are immensely dangerous to even those who live in the region, such as the shrapnel trees, whose fruits explode in deadly shards of wood.
* HiddenElfVillage: For most it history, Bhopan has remained hidden, considered only a myth or a long gone kingdom, if they even heard of Bhopan at all.
* HorseOfADifferentColor: Bhopan often uses giant insects as mounts.
* LittleBitBeastly: Much of Bhopan's population are Beastkins of one animal or another.

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* DangerouslyGarishEnvironment: Due TheHighQueen: Born to effects of fey magic in it's land, Bhopan is full of unique fauna the royal house and flora trained since birth to rule her people, Anong Arunak complemented that is not anywhere else. Said fauna and flora are immensely dangerous education with her own studies to even those who live in become one of the region, such as the shrapnel trees, whose fruits explode in deadly shards of wood.
* HiddenElfVillage: For
most it history, Bhopan has remained hidden, considered only a myth or a long gone kingdom, if they even heard far-sighted leaders of Bhopan at all.
her generation.
* HorseOfADifferentColor: Bhopan often uses giant insects as mounts.
* LittleBitBeastly: Much
SheIsTheKing: Anong Arunak, the High King of Bhopan's population are Beastkins of one animal or another.
Dongun Hold, is actually a woman.






[[folder:Geb]]
-> '''Capital''': Mechitar
-> '''Ruler''': Arazni (formerly), Geb
A state ruled by and named after the powerful necromancer rival of Nex.

to:

[[folder:Geb]]


[[folder:Bhopan]]
-> '''Capital''': Mechitar
Hoba Dukuza
-> '''Ruler''': Arazni (formerly), Geb
A state ruled
King Webhekiz
An small, isolated kingdom, inhabited
by Beastkins and named after the powerful necromancer rival of Nex.those touched by fey magic.



* DangerouslyGarishEnvironment: Due to effects of fey magic in it's land, Bhopan is full of unique fauna and flora that is not anywhere else. Said fauna and flora are immensely dangerous to even those who live in the region, such as the shrapnel trees, whose fruits explode in deadly shards of wood.
* HiddenElfVillage: For most it history, Bhopan has remained hidden, considered only a myth or a long gone kingdom, if they even heard of Bhopan at all.
* HorseOfADifferentColor: Bhopan often uses giant insects as mounts.
* LittleBitBeastly: Much of Bhopan's population are Beastkins of one animal or another.

[[/folder]]

[[folder:Geb]]
-> '''Capital''': Mechitar
-> '''Ruler''': Arazni (formerly), Geb
A state ruled by and named after the powerful necromancer rival of Nex.
----



!!Anong Arunak
----
* TheHighQueen: Born to the royal house and trained since birth to rule her people, Anong Arunak complemented that education with her own studies to become one of the most far-sighted leaders of her generation.
* SheIsTheKing: Anong Arunak, the High King of Dongun Hold, is actually a woman.
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* PortTown: Prada Hanam, once a small city, but now a thriving port full of commerce.
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* HorseOfADifferentColor: Bhopan often uses giant insects as mounts.
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* HiddenElfVillage: For most it history, Bhopan has remained hidden, considered only a myth or a long gone kingdom, if they even heard of Bhopan at all.
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changed to a more fitting trope


* BecauseYouWereNiceToMe: Her millennia long service to Nex goes back to [[spoiler:her being revived after failing to kill Nex himself.]]

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* BecauseYouWereNiceToMe: IOweYouMyLife: Her millennia long service to Nex goes back to [[spoiler:her being revived after failing to kill Nex himself.]]
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Note that all of this happened ''consecutively''. Since these failures, the arclords have grown to begrudgingly accept the council's authority and reintegrated themselves into Nex's political system.

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** Note that all of this happened ''consecutively''. Since these failures, the arclords have grown to begrudgingly accept the council's authority and reintegrated themselves into Nex's political system.
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* MagicVersusScience: Alkenstar is a haven for scientific progress surrounded by two warring magocracies.

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* MagicVersusScience: Alkenstar is a haven for scientific progress surrounded by two warring magocracies.magnocracies.
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* TownWithADarkSecret: While beautiful and relatively peaceful now, Jalmeray has a dark history of violence, colonialism and genocide that can still be seem to this day.
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An small, isolated kingdom, inhabited by beastkins and those touched by fey magic.

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An small, isolated kingdom, inhabited by beastkins Beastkins and those touched by fey magic.




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* LittleBitBeastly: Much of Bhopan's population are Beastkins of one animal or another.
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Added DiffLines:

----
* DangerouslyGarishEnvironment: Due to effects of fey magic in it's land, Bhopan is full of unique fauna and flora that is not anywhere else. Said fauna and flora are immensely dangerous to even those who live in the region, such as the shrapnel trees, whose fruits explode in deadly shards of wood.

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->

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-> '''Ruler''': King Webhekiz
An small, isolated kingdom, inhabited by beastkins and those touched by fey magic.
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[[folder:Bhopan]]
-> '''Capital''': Hoba Dukuza
->
[[/folder]]
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* BadassNormal: Enforced by the Mana Wastes, which seriously interferes with the use of magic.
* ClockPunk: Alkenstar is a city famed for its clockwork-technology and scientific progress, employing things like clockwork golems.

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* BadassNormal: Enforced by the Mana Wastes, which seriously interferes with the use of magic.
magic. While Alkenstar still houses some spellcasters, and even the prestigious Blythir College for the arcane, spellcasters are still advised to keep a low profile.
* ClockPunk: Besides its firearms, Alkenstar is a city famed also famous for its clockwork-technology and scientific progress, , employing things like numerous constructs such as clockwork golems.



* AllMonksKnowKungFu: Jalmeray is renowed for its Three Houses of Perfection, who incorporate elemental powers into their martial arts.
* AuthorityInNameOnly: While Jalmeray is nominally a monarchy, the Tankur is de-fecto subserviant to the Islands more powerful lords.
* FantasticRacism: Jalmeray is home to many beastbrood- and faultspawn-cambions (descended from rakshasas and asuras, respectively), who serve as an undercalss of untouchables for the rest of society, often forced to work repulsive jobs. Most Jalmeri won't even touch food that has been touched by a cambion.

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* AllMonksKnowKungFu: Jalmeray is renowed for its Three Houses of Perfection, who incorporate elemental powers into their martial arts.
* AuthorityInNameOnly: While Jalmeray is nominally a monarchy, the Tankur is de-fecto subserviant subservient to the Islands Island's more powerful lords.
* FantasticRacism: Jalmeray is home to many beastbrood- and faultspawn-cambions (descended from rakshasas and asuras, respectively), who serve as an undercalss underclass of untouchables for the rest of society, often forced to work repulsive jobs. Most Jalmeri won't even touch food that has been touched by a cambion.
* SupernaturalMartialArts: Jalmeray is renowned for the ''Three Houses of Perfection'', who incorporate elemental powers into their martial arts.





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\n* PollutedWasteland: A magical version. Not only are the Mana Wastes nearly uninhabitable, they also regularly give rise to magical storms that interfere with spellcasting.

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** Trying to take ''Absalom'', which even their master at height of his power failed to do. Needless to say, the "conjured siege" wasn't a success.
Note that all of this happened ''consecutively''. Since these failures, the arclords have grown to begrudgingly accept the councils authority and reintegrated themselves into Nex's political system.

to:

** Trying to take ''Absalom'', which even their master at the height of his power failed to do. Needless to say, the "conjured siege" wasn't a success.
Note that all of this happened ''consecutively''. Since these failures, the arclords have grown to begrudgingly accept the councils council's authority and reintegrated themselves into Nex's political system. system.

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* ButtMonkey: After Nex's disappereance, the arclords turned into this. Their misadventures include:

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* ButtMonkey: After {{Egopolis}}: Much like its southern neighbor, Nex takes its name from the ancient magician that founded it as a means to one-up his rival.
* FantasticRacism: Nex, and especially Quantium, is a very cosmopolitan place, and is very tolerant towards various ancestries, plane-touched heritages and even planar outsiders, such as genies. There are two exceptions: The Fleshwarps of the mana-wastes, who are only accepted into the larger cities if they can appear somehow useful, and the undead, due to its history with Geb. Undead are mercilessly hunted by the grave-sealers, a special unity of the Nexian army, consisting mostly of devoted Pharasmians.
* HumiliationConga: The arclords had their own, after
Nex's disappereance, the arclords turned into this.disappearance. Their misadventures include:



** Trying to take ''Absalom'', which even their master at height of his power failed to do. Needless to say, the "conjured siege" wasn't a success.



** Trying to take ''Absalom'', which even their master at height of his power failed to do. Needless to say, the "conjured siege" wasn't a success.
* {{Egopolis}}: Much like its southern neighbor, Nex takes its name from the ancient magician that founded it as a means to one-up his rival.
* FantasticRacism: Nex, and especially Quantium, is a very cosmopolitan place, and is very tolerant towards various ancestries, plane-touched heritages and even planar outsiders, such as genies. There are two exceptions: The Fleshwarps of the mana-wastes, who are only accepted into the larger cities if they can appear somehow useful, and the undead, due to its history with Geb. Undead are mercilessly hunted by the grave-sealers, a special unity of the Nexian army, consisting mostly of devoted Pharasmians.

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Removed: 264

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added information


* ButtMonkey: After Nex's disappereance, the arclords turned into this. Their misadventures include:
** Staging a coup against the council of Three and Nine. The Elder Architect and the Prime Seer survived, went into hiding and were back in power after only a year. This event also saw multiple seemingly all-mighty wizard-lords SlainInTheirSleep.
** Conquering Jalmeray, yet loosing it to a giant Vudran fleet within a century, with each attempt at reconquest failing.
Note that all of this happened ''consecutively''. Since these failures, the arclords have grown to begrudgingly accept the councils authority and reintegrated themselves into Nex's political system.
** Trying to take ''Absalom'', which even their master at height of his power failed to do. Needless to say, the "conjured siege" wasn't a success.



* ButtMonkey: After Nex's disappereance, the arclords turned into this. Their misadventures include:
** Staging a coup against the council of Three and Nine. The Elder Architect and the Prime Seer survived, went into hiding and were back in power after only a year.

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Changed: 12

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*ButtMonkey: After Nex's disappereance, the arclords turned into this. Their misadventures include:
** Staging a coup against the council of Three and Nine. The Elder Architect and the Prime Seer survived, went into hiding and were back in power after only a year.



The youngest and newest Member of the Three, Master-Arclord Agrellus Kisk is a proponent of war with Geb, as he and the other arclords view it as their missing master's will. Barely a century on the council, he nonetheless manages to maintain his influence by playing the squabbling other arclords of one another.

to:

The youngest and newest Member of the Three, Master-Arclord Agrellus Kisk is a proponent of war with Geb, as he and the other arclords view it as their missing master's will. Barely a century on the council, he nonetheless manages to maintain his influence by playing the other squabbling other arclords of one another.
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formatting


* * {{Foil}}: To his ArchEnemy Nex: Nex is an arcane SelfMadeMan who rose from a street urchin to become TheArchmage, whereas Geb was the SoleSurvivor of a noble house. Geb is also foremost a {{Necromancer}}, whereas Nex seems to approach magic more broadly, albeit with a focus on summoning/interdimensional magic.

to:

* * {{Foil}}: To his ArchEnemy Nex: Nex is an arcane SelfMadeMan who rose from a street urchin to become TheArchmage, whereas Geb was the SoleSurvivor of a noble house. Geb is also foremost a {{Necromancer}}, whereas Nex seems to approach magic more broadly, albeit with a focus on summoning/interdimensional magic.




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* WeAreStrugglingTogether: Nex's prime weakness after its founder's disappearance was the quickly emerging disunity between the arclords and various other factions, leading to rebellions, civil wars and external losses. The balance of power between the various council members remains tenuous at best.



* WeAreStrugglingTogether: Nex's prime weakness after its founder's disappearance was the quickly emerging disunity between the arclords and various other factions, leading to rebellions, civil wars and external losses. The balance of power between the various council members remains tenuous at best.

to:

* WeAreStrugglingTogether: Nex's prime weakness after its founder's disappearance was the quickly emerging disunity between the arclords and various other factions, leading to rebellions, civil wars and external losses. The balance of power between the various council members remains tenuous at best.

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Removed: 112

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spelling, trope order


* FantasticRacism: Jalmeray is home to many beastbrood- and faultspawn-tieflings (descended from rakshasas and asuras, respectively), who serve as an underclss of untouchables for the rest of society, often forced to work repuslsive jobs. Most Jalmeri won't even touch food that has been touched by a tiefling.

to:

* FantasticRacism: Jalmeray is home to many beastbrood- and faultspawn-tieflings faultspawn-cambions (descended from rakshasas and asuras, respectively), who serve as an underclss undercalss of untouchables for the rest of society, often forced to work repuslsive repulsive jobs. Most Jalmeri won't even touch food that has been touched by a tiefling.
cambion.



->'''male kasesh'''



* BadassBureaucrat: She served in various government positions for millennia, before rising to the Three.



* TheSpymaster: She leads Quantiums intelligence service, "Her Most Keen Eyes", also simply known as the "Keen".





to:

\n* TheSpymaster: She leads Quantium's intelligence service, "Her Most Keen Eyes", also simply known as the "Keen".




The youngest and newest Member of the Three, Master-Arclord Agrellus Kisk is a proponent of war with Geb, as he and the other arclords view it as their missing master's will. Barely a century on the council, he nontheless manages to maintain his influence by playing the squabbling other arclords of one another.

to:

\n->'''male human wizard'''
The youngest and newest Member of the Three, Master-Arclord Agrellus Kisk is a proponent of war with Geb, as he and the other arclords view it as their missing master's will. Barely a century on the council, he nontheless nonetheless manages to maintain his influence by playing the squabbling other arclords of one another.another.

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wording, spelling


* * {{Foil}}: To his ArchEnemy Nex: Nex is an arcane SelfMadeMan who rose from a street urchin to become TheArchmage, whereas Geb was the SoleSurvivor of a noble house. Geb is also foremost a {{Necromancer}}, whereas Nex seems to approach magic more holistic, albeit with a focus on summoning/interdimensional magic.

to:

* * {{Foil}}: To his ArchEnemy Nex: Nex is an arcane SelfMadeMan who rose from a street urchin to become TheArchmage, whereas Geb was the SoleSurvivor of a noble house. Geb is also foremost a {{Necromancer}}, whereas Nex seems to approach magic more holistic, broadly, albeit with a focus on summoning/interdimensional magic.



* FantasticRacism: Nex, and especially Quantium, is a very cosmopolitan place, and is very tolerant towards various other ancestries and plane-touched heritages. There are two expections: The Fleshwarps of the mana-wastes, who are only accepted into the larger cities if they can appear somehow useful, and the undead, due to its history with Geb. Undead are mercilessly hunted by the grave-sealers, a special unity of the Nexian army, consisting mostly of devoted Pharasmians.
* LandOfOneCity: Downplayed and justified. Nex is a land of three cities: Quantium, the capital, the fortress-city of Ecanus and Oenopion, which is reknowned for its alchemy. Most of the space between these three cities is a spell-scarred wasteland, roamed by fleshwarped monstrosities and brutal bandit-clans.

to:

* FantasticRacism: Nex, and especially Quantium, is a very cosmopolitan place, and is very tolerant towards various other ancestries and ancestries, plane-touched heritages. heritages and even planar outsiders, such as genies. There are two expections: exceptions: The Fleshwarps of the mana-wastes, who are only accepted into the larger cities if they can appear somehow useful, and the undead, due to its history with Geb. Undead are mercilessly hunted by the grave-sealers, a special unity of the Nexian army, consisting mostly of devoted Pharasmians.
* LandOfOneCity: Downplayed and justified. Nex is a land of three cities: Quantium, the capital, the fortress-city of Ecanus and Oenopion, which is reknowned famous for its alchemy. Most of the space between these three cities is a spell-scarred wasteland, roamed by fleshwarped monstrosities and brutal bandit-clans. The only other really controlled place is Khulo, an [[TheAlcatraz island prison fortress]].



* NotSoOmniscientCouncilOfBickering: The Council of Three and Nine has members from numerous factions: The "Three" are appointed for life (which can be very long in a nation of wizards), and try to keep the nation on a stable corse, whereas the "Nine" are more fluctuant seats, representing different factions, such as the other two cites, major churches, or trade and even assassin guilds.

to:

* NotSoOmniscientCouncilOfBickering: The Council of Three and Nine has members from numerous factions: The "Three" are appointed for life (which can be very long in a nation of wizards), and try to keep the nation on a stable corse, whereas the "Nine" are hold more fluctuant seats, representing different factions, such as the other two cites, major churches, or trade and even assassin guilds. guilds.
* PlantPerson: Nex is the place of origin of the ghorans, and still holds most of Golarion's ghoran population.



* {{Warhawk}}: With a possible return of Nex (and Geb's actual return to rulership), most arclords, lead by Agrellus Kisk of the Three, clamor for a resumption of the Nexain-Gebbite war.
* UnequalRites: While Nex is a beating heart for all things arcane, this does not include necromancy, due to its history with Geb.

to:

* {{Warhawk}}: With a possible return of Nex (and and Geb's actual return to rulership), rulership in the south, most arclords, lead by Agrellus Kisk of the Three, clamor for a resumption of the Nexain-Gebbite war.
* UnequalRites: While Nex is a beating heart great center for all things arcane, kinds of magic, this does not include necromancy, due to its history with Geb.Geb.



* {{Foil}}: To his ArchEnemy Geb: Nex is an arcane SelfMadeMan who rose from a street urchin to become TheArchmage, whereas Geb was the SoleSurvivor of a noble house. Geb is also foremost a {{Necromancer}}, whereas Nex seems to approach magic more holistic, albeit with a focus on summoning/interdimensional magic.

to:

* {{Foil}}: To his ArchEnemy Geb: Nex is an arcane SelfMadeMan who rose from a street urchin to become TheArchmage, whereas Geb was the SoleSurvivor of a noble house. Geb is also foremost a {{Necromancer}}, whereas Nex seems to approach magic more holistic, broadly, albeit with a focus on summoning/interdimensional magic.
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[[quoteright:500:https://static.tvtropes.org/pmwiki/pub/images/pzo9226_gebghost.jpg]]
[[caption-width-right:500:The Ghost King]]
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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/nex.jpg]]
[[caption-width-right:1000:The Archwizard]]

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!! Oblosk
Elder Architect Oblosk is the longest serving member of the three, having served sice its exception. This ancient kasesh knows every inch of Quantium like the back of his hand, and served as a major stabilizing influence of the council. Recently, however, he has vanished.

to:

\n* WeAreStrugglingTogether: Nex's prime weakness after its founder's disappearance was the quickly emerging disunity between the arclords and various other factions, leading to rebellions, civil wars and external losses. The balance of power between the various council members remains tenuous at best.

!! Oblosk
Oblosk
Elder Architect Oblosk is the longest serving member of the three, having served sice its exception.since the concil's founding. This ancient kasesh knows every inch of Quantium like the back of his hand, and served as a major stabilizing influence of the council. Recently, however, he has vanished.



* WhatHappenedToTheMouse: He has recently vanished, although the other two members of the three act as if he is still there and still convene as if nothing happend.

to:

* WhatHappenedToTheMouse: He has recently vanished, although the other two members of the three act as if he is still there and still convene as if nothing happend.
happened.



Iranez of the Orb serves as the Prime Seer of Nex, a member of the Three and as TheSpymaster of Nex. She advocates a policy of detente and trade towards Geb, bringing her into conflict the arclords under Agrellus Kisk.

to:

Iranez of the Orb serves as the Prime Seer of Nex, a member of the Three and as TheSpymaster of Nex. She advocates a policy of detente and trade towards Geb, bringing her into conflict with the arclords under Agrellus Kisk.



* AssassinOutclassin : [[spoiler:''She'' was the one outclassed. Originally a Gebbite witch, she attempted to kill Nex and got remarkably close, before being killed by Oblosk. Having impressed both men they bargained with Pharasma for her [[BackFromTheDead resurrection]].]]
* BecauseYouWereNiceToMe: Her millenia long service to Nex goes back to [[spoiler:he being revived after failing to kill Nex himself.]]
* LadyOfBlackMagic: A powerful, as well as elegant and beautiful witch.

to:

* AssassinOutclassin : [[spoiler:''She'' was the one outclassed. Originally a Gebbite witch, she attempted to kill Nex and got remarkably close, before being killed by Oblosk. Having impressed both men men, they bargained with Pharasma for her [[BackFromTheDead resurrection]].]]
* BecauseYouWereNiceToMe: Her millenia millennia long service to Nex goes back to [[spoiler:he [[spoiler:her being revived after failing to kill Nex himself.]]
* LadyOfBlackMagic: A powerful, as well as elegant and beautiful witch. beautiful, witch.



* OlderThanTheyLook: She has lived for millenia, yet barely looks older than her twenties.
[[/folder]]
----

to:

* OlderThanTheyLook: She has lived for millenia, millennia, yet barely looks older than her twenties.
[[/folder]]
----
twenties.


!! Agrellus Kisk

The youngest and newest Member of the Three, Master-Arclord Agrellus Kisk is a proponent of war with Geb, as he and the other arclords view it as their missing master's will. Barely a century on the council, he nontheless manages to maintain his influence by playing the squabbling other arclords of one another.
----
* BaldOfAuthority: He is the leader of the arclords, as well as a high-ranking council member and he's bald.
* TheChessmaster: He managed to attain his high position at his relatively young age by exploiting division within the arclords.
* {{Warhawk}}: He is the highest-ranking advocate for war with Geb, yet finds himself checked by Iranez within the Three.

[[/folder]]

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* BecauseYouWereNiceToMe: Her millenia long service to Nex goes back to [[spoiler:he being revived after failing to kill Nex.]]

to:

* BecauseYouWereNiceToMe: Her millenia long service to Nex goes back to [[spoiler:he being revived after failing to kill Nex.Nex himself.]]


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* TheSpymaster: She leads Quantiums intelligence service, "Her Most Keen Eyes", also simply known as the "Keen".
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spelling


* BecauseYourWereNiceToMe: Her millenia long service to Nex goes back to [[spoiler:he being revived after failing to kill Nex.]]

to:

* BecauseYourWereNiceToMe: BecauseYouWereNiceToMe: Her millenia long service to Nex goes back to [[spoiler:he being revived after failing to kill Nex.]]

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