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Changed line(s) 270 (click to see context) from:
[[folder:Invisible Stalker]]
to:
Changed line(s) 275 (click to see context) from:
* InvisibleMonsters: As their name would indicate, invisible stalkers can never be seen.
to:
* InvisibleMonsters: As their name would indicate, invisible stalkers phades can never be seen.
Changed line(s) 320,328 (click to see context) from:
[[folder:Phade]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_belker.PNG]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Violently xenophobic and nomadic creatures with a particular hatred for jaathooms.
Their stats can be found in ''Bestiary 2'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/belker/ here]].
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_belker.PNG]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Violently xenophobic and nomadic creatures with a particular hatred for jaathooms.
Their stats can be found in ''Bestiary 2'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/belker/ here]].
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_belker.PNG]]
->'''Level:'''
->'''Alignment:''' NeutralEvil
->'''Size:'''
Violently xenophobic and nomadic creatures with a particular hatred for jaathooms.
Their stats can be found in ''Bestiary 2'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/belker/ here]].
Changed line(s) 330,331 (click to see context) from:
* AbsoluteXenophobe: Xenophobic in the extreme, phades see most non-elemental creatures as threats, and stalk and kill any such intruders in their territory.
* SuperSmoke: A phade can switch from its normal form to one of pure smoke or back again.
* SuperSmoke: A phade can switch from its normal form to one of pure smoke or back again.
to:
* AbsoluteXenophobe: Xenophobic in ThatCloudLooksLike: Pictures-in-clouds represent how the extreme, phades see most non-elemental creatures as threats, and stalk and kill any such intruders in their territory.
* SuperSmoke: A phade can switch from its normal formshifting shapes of clouds have captivated the imaginations of mortal children, transforming into anything the Universe imagines them to one of pure smoke or back again.be.
* SuperSmoke: A phade can switch from its normal form
Deleted line(s) 334,340 (click to see context) :
[[folder:Picture-in-Clouds]]
->'''Level:''' 13
->'''Size:''' Huge
----
* ThatCloudLooksLike: Pictures-in-clouds represent how the shifting shapes of clouds have captivated the imaginations of mortal children, transforming into anything the Universe imagines them to be.
[[/folder]]
->'''Level:''' 13
->'''Size:''' Huge
----
* ThatCloudLooksLike: Pictures-in-clouds represent how the shifting shapes of clouds have captivated the imaginations of mortal children, transforming into anything the Universe imagines them to be.
[[/folder]]
Deleted line(s) 570,578 (click to see context) :
[[folder:Xorn]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px_nyagvard_6.jpg]]
->'''Alignment:''' TrueNeutral
->'''Level:''' 6
->'''Size:''' Medium
----
* EatDirtCheap: They eat almost exclusively minerals.
[[/folder]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px_nyagvard_6.jpg]]
->'''Alignment:''' TrueNeutral
->'''Level:''' 6
->'''Size:''' Medium
----
* EatDirtCheap: They eat almost exclusively minerals.
[[/folder]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/genie_zuhra.png]]
* AcidAttack: A water scamp can breathe out a cone of acid.
* ArtEvolution: The Remaster turned these creatures from winged, impish humanoids to bat-like and decidely non-humanoid critters.
* ArtEvolution: The Remaster turned these creatures from winged, impish humanoids to bat-like and decidely non-humanoid critters.
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* WingedHumanoid: All scamps posses wings, generally depicted as membranes extending from their arms.
to:
* WingedHumanoid: All scamps Pre-Remaster mephits posses wings, generally depicted as membranes extending from their arms.
Changed line(s) 235,243 (click to see context) from:
[[folder:Belker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_belker.PNG]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Violently xenophobic and nomadic creatures with a particular hatred for jaathooms.
Their stats can be found in ''Bestiary 2'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/belker/ here]].
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_belker.PNG]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Violently xenophobic and nomadic creatures with a particular hatred for jaathooms.
Their stats can be found in ''Bestiary 2'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/belker/ here]].
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_belker.PNG]]
->'''Level:'''
->'''Alignment:''' NeutralEvil
->'''Size:'''
Violently xenophobic and nomadic creatures with a particular hatred for jaathooms.
Their stats can be found in ''Bestiary 2'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/belker/ here]].
Changed line(s) 245,246 (click to see context) from:
* AbsoluteXenophobe: Xenophobic in the extreme, belkers see most non-elemental creatures as threats, and stalk and kill any such intruders in their territory.
* SuperSmoke: A belker can switch from its normal form to one of pure smoke or back again.
* SuperSmoke: A belker can switch from its normal form to one of pure smoke or back again.
to:
* AbsoluteXenophobe: Xenophobic in TheBully: Blustering gales are some of the extreme, belkers see most non-elemental creatures as threats, and stalk and kill any such intruders in weakest air elementals. Unwilling or unable to act effectively alone, they form into gales, using their territory.
* SuperSmoke: A belker can switch from its normal formcombined power to one insult and pummel those who defy them to rise above their humble origins. They sometimes serve as heralds or enforcers for other creatures, bullying and intimidating others at the behest of pure smoke their overlord.
* IShallTauntYou: Blustering gales are collectively able to mimic a few curse words orback again.insults in every language.
* SuperSmoke: A belker can switch from its normal form
* IShallTauntYou: Blustering gales are collectively able to mimic a few curse words or
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[[folder:Blustering Gale]]
->'''Level:''' 11
->'''Size:''' Gargantuan
----
* TheBully: Blustering gales are some of the weakest air elementals. Unwilling or unable to act effectively alone, they form into gales, using their combined power to insult and pummel those who defy them to rise above their humble origins. They sometimes serve as heralds or enforcers for other creatures, bullying and intimidating others at the behest of their overlord.
* IShallTauntYou: Blustering gales are collectively able to mimic a few curse words or insults in every language.
[[/folder]]
->'''Level:''' 11
->'''Size:''' Gargantuan
----
* TheBully: Blustering gales are some of the weakest air elementals. Unwilling or unable to act effectively alone, they form into gales, using their combined power to insult and pummel those who defy them to rise above their humble origins. They sometimes serve as heralds or enforcers for other creatures, bullying and intimidating others at the behest of their overlord.
* IShallTauntYou: Blustering gales are collectively able to mimic a few curse words or insults in every language.
[[/folder]]
Changed line(s) 331,333 (click to see context) from:
[[folder:Picture-in-Clouds]]
->'''Level:''' 13
->'''Size:''' Huge
->'''Level:''' 13
->'''Size:''' Huge
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_belker.PNG]]
->'''Level:'''
->'''Alignment:''' NeutralEvil
->'''Size:'''
Violently xenophobic and nomadic creatures with a particular hatred for jaathooms.
Their stats can be found in ''Bestiary 2'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/belker/ here]].
Changed line(s) 335 (click to see context) from:
* ThatCloudLooksLike: Pictures-in-clouds represent how the shifting shapes of clouds have captivated the imaginations of mortal children, transforming into anything the Universe imagines them to be.
to:
* ThatCloudLooksLike: Pictures-in-clouds represent how AbsoluteXenophobe: Xenophobic in the shifting shapes extreme, phades see most non-elemental creatures as threats, and stalk and kill any such intruders in their territory.
* SuperSmoke: A phade can switch from its normal form to one ofclouds have captivated the imaginations of mortal children, transforming into anything the Universe imagines them to be.pure smoke or back again.
* SuperSmoke: A phade can switch from its normal form to one of
[[folder:Picture-in-Clouds]]
->'''Level:''' 13
->'''Size:''' Huge
----
* ThatCloudLooksLike: Pictures-in-clouds represent how the shifting shapes of clouds have captivated the imaginations of mortal children, transforming into anything the Universe imagines them to be.
[[/folder]]
->'''Level:''' 13
->'''Size:''' Huge
----
* ThatCloudLooksLike: Pictures-in-clouds represent how the shifting shapes of clouds have captivated the imaginations of mortal children, transforming into anything the Universe imagines them to be.
[[/folder]]
Changed line(s) 764,766 (click to see context) from:
[[folder:Living Lodestone]]
->'''Level:''' 6
->'''Size:''' Small
->'''Level:''' 6
->'''Size:''' Small
to:
->'''Level:'''
->'''Size:'''
Changed line(s) 768 (click to see context) from:
* MagnetismManipulation: A living lodestone constantly emits a powerful magnetic field that is either positively or negatively aligned, pulling or pushing nearby metallic objects.
to:
* MagnetismManipulation: A living lodestone constantly emits PaperPeople: In its natural state, the kinzaruk resembles a powerful magnetic field that is either positively or negatively aligned, pulling or pushing nearby metallic objects.paper-thin, perfectly square sheet of lightweight silvery-white metal.
Changed line(s) 771,773 (click to see context) from:
[[folder:Melomach]]
->'''Level:''' 13
->'''Size:''' Large
->'''Level:''' 13
->'''Size:''' Large
to:
->'''Level:'''
->'''Size:'''
Changed line(s) 775,776 (click to see context) from:
* SkeletonsInTheCoatCloset: Melomachs take great pride in wearing humanoid or bestial skulls.
* SpikesOfVillainy: Melomachs like to decorate themselves in haphazardly-placed spikes and blades, and have an appetite for carnage.
* SpikesOfVillainy: Melomachs like to decorate themselves in haphazardly-placed spikes and blades, and have an appetite for carnage.
to:
* SkeletonsInTheCoatCloset: Melomachs take great pride in wearing humanoid MagnetismManipulation: A living lodestone constantly emits a powerful magnetic field that is either positively or bestial skulls.
* SpikesOfVillainy: Melomachs like to decorate themselves in haphazardly-placed spikes and blades, and have an appetite for carnage.negatively aligned, pulling or pushing nearby metallic objects.
* SpikesOfVillainy: Melomachs like to decorate themselves in haphazardly-placed spikes and blades, and have an appetite for carnage.
Changed line(s) 779,781 (click to see context) from:
[[folder:Nanoshard Swarm]]
->'''Level:''' 9
->'''Size:''' Huge
->'''Level:''' 9
->'''Size:''' Huge
to:
->'''Level:'''
->'''Size:'''
Changed line(s) 783,784 (click to see context) from:
* FromASingleCell: Nanoshard swarms are notoriously difficult to permanently dismantle. Should even a single constituent manage to escape destruction, it'll immediately seek out the nearest source of raw metal to duplicate itself until the swarm is resassembled.
* TheWormThatWalks: A nanoshard swarm consists of tens of thousands of tiny metal spheres, each barely the size of a pebble, all controlled by a single elemental spirit, allowing it to shape itself to any form circumstances might require.
* TheWormThatWalks: A nanoshard swarm consists of tens of thousands of tiny metal spheres, each barely the size of a pebble, all controlled by a single elemental spirit, allowing it to shape itself to any form circumstances might require.
to:
* FromASingleCell: Nanoshard swarms are notoriously difficult SkeletonsInTheCoatCloset: Melomachs take great pride in wearing humanoid or bestial skulls.
* SpikesOfVillainy: Melomachs like topermanently dismantle. Should even a single constituent manage to escape destruction, it'll immediately seek out the nearest source of raw metal to duplicate itself until the swarm is resassembled.
* TheWormThatWalks: A nanoshard swarm consists of tens of thousands of tiny metal spheres, each barely the size of a pebble, all controlled by a single elemental spirit, allowing it to shape itself to any form circumstances might require.decorate themselves in haphazardly-placed spikes and blades, and have an appetite for carnage.
* SpikesOfVillainy: Melomachs like to
* TheWormThatWalks: A nanoshard swarm consists of tens of thousands of tiny metal spheres, each barely the size of a pebble, all controlled by a single elemental spirit, allowing it to shape itself to any form circumstances might require.
Changed line(s) 787,789 (click to see context) from:
[[folder:Oregorger]]
->'''Level:''' 11
->'''Size:''' Large
->'''Level:''' 11
->'''Size:''' Large
to:
->'''Level:'''
->'''Size:'''
Changed line(s) 791,792 (click to see context) from:
* BigEater: Oregorgers are driven entirely by an insatiable drive to consume as much metal as possible.
* MetalMuncher: An oregorger devours metal and expels it as caustic rust.
* MetalMuncher: An oregorger devours metal and expels it as caustic rust.
to:
* BigEater: Oregorgers FromASingleCell: Nanoshard swarms are driven entirely by an insatiable drive notoriously difficult to consume as much permanently dismantle. Should even a single constituent manage to escape destruction, it'll immediately seek out the nearest source of raw metal as possible.
to duplicate itself until the swarm is resassembled.
*MetalMuncher: An oregorger devours TheWormThatWalks: A nanoshard swarm consists of tens of thousands of tiny metal and expels spheres, each barely the size of a pebble, all controlled by a single elemental spirit, allowing it as caustic rust.to shape itself to any form circumstances might require.
*
Changed line(s) 795 (click to see context) from:
[[folder:Pelegox]]
to:
Changed line(s) 797 (click to see context) from:
->'''Size:''' Gargantuan (cube)
to:
->'''Size:''' Gargantuan (cube)Large
Changed line(s) 799,800 (click to see context) from:
* LivingPolyhedron: A pelegox's true form is a spherical core, and it pulls metal fragments of various shapes and sizes to form a polyhedral shell.
* MagnetismManipulation: Pelegoxes are beings of condensed magnetic energy that move by a combination of magnetic levitation and propulsion.
* MagnetismManipulation: Pelegoxes are beings of condensed magnetic energy that move by a combination of magnetic levitation and propulsion.
to:
* LivingPolyhedron: A pelegox's true form is a spherical core, and it pulls BigEater: Oregorgers are driven entirely by an insatiable drive to consume as much metal fragments of various shapes as possible.
* MetalMuncher: An oregorger devours metal andsizes to form a polyhedral shell.
* MagnetismManipulation: Pelegoxes are beings of condensed magnetic energy that move by a combination of magnetic levitation and propulsion.expels it as caustic rust.
* MetalMuncher: An oregorger devours metal and
* MagnetismManipulation: Pelegoxes are beings of condensed magnetic energy that move by a combination of magnetic levitation and propulsion.
Changed line(s) 803,805 (click to see context) from:
[[folder:Quickiron Plasm]]
->'''Level:''' 4
->'''Size:''' Small
->'''Level:''' 4
->'''Size:''' Small
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pelegoxcube.png]]
->'''Level:'''
->'''Size:'''
Changed line(s) 807,808 (click to see context) from:
* BlobMonster: The quickiron plasm is a mass of djezet, a liquid starmetal, and looks much like an ooze.
* VampiricDraining: Ferrous butterflies find the iron-rich blood of organic creatures irresistible.
* VampiricDraining: Ferrous butterflies find the iron-rich blood of organic creatures irresistible.
to:
* BlobMonster: The quickiron plasm LivingPolyhedron: A pelegox's true form is a mass of djezet, a liquid starmetal, spherical core, and looks much like an ooze.
* VampiricDraining: Ferrous butterflies find the iron-rich bloodit pulls metal fragments of organic creatures irresistible.various shapes and sizes to form a polyhedral shell.
* MagnetismManipulation: Pelegoxes are beings of condensed magnetic energy that move by a combination of magnetic levitation and propulsion.
* VampiricDraining: Ferrous butterflies find the iron-rich blood
* MagnetismManipulation: Pelegoxes are beings of condensed magnetic energy that move by a combination of magnetic levitation and propulsion.
Changed line(s) 811,812 (click to see context) from:
[[folder:Skymetal Striker]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Changed line(s) 815,816 (click to see context) from:
* ChainsawGood: A skymetal striker is made of a long string of dozens of spinning, sharp-toothed circular saw blades. It is best known, feared, and named for the blades of orichalcum and inubrix that form its two heads.
* AHeadAtEachEnd: A skymetal striker resembles an amphisbaena.
* AHeadAtEachEnd: A skymetal striker resembles an amphisbaena.
to:
* ChainsawGood: A skymetal striker BlobMonster: The quickiron plasm is made a mass of djezet, a long string of dozens of spinning, sharp-toothed circular saw blades. It is best known, feared, liquid starmetal, and named for looks much like an ooze.
* VampiricDraining: Ferrous butterflies find theblades iron-rich blood of orichalcum and inubrix that form its two heads.
* AHeadAtEachEnd: A skymetal striker resembles an amphisbaena.organic creatures irresistible.
* VampiricDraining: Ferrous butterflies find the
* AHeadAtEachEnd: A skymetal striker resembles an amphisbaena.
Added DiffLines:
[[folder:Skymetal Striker]]
->'''Level:''' 7
->'''Size:''' Small
----
* ChainsawGood: A skymetal striker is made of a long string of dozens of spinning, sharp-toothed circular saw blades. It is best known, feared, and named for the blades of orichalcum and inubrix that form its two heads.
* AHeadAtEachEnd: A skymetal striker resembles an amphisbaena.
[[/folder]]
->'''Level:''' 7
->'''Size:''' Small
----
* ChainsawGood: A skymetal striker is made of a long string of dozens of spinning, sharp-toothed circular saw blades. It is best known, feared, and named for the blades of orichalcum and inubrix that form its two heads.
* AHeadAtEachEnd: A skymetal striker resembles an amphisbaena.
[[/folder]]
Added DiffLines:
* AlluringFlowers: A snapdrake is adorned by thousands of snapdragon flowers that emit an alluring scent.
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Changed line(s) 197 (click to see context) from:
* SpellMyNameWithAnS: The name of these creatures is spelt ''wysp'' in 1st Edition and ''wisp'' in 2nd Edition.
to:
* SpellMyNameWithAnS: InconsistentSpelling: The name of these creatures is spelt ''wysp'' in 1st Edition and ''wisp'' in 2nd Edition.Edition.
* SkullForAHead: A metal wisp is a roiling sphere of rust particles and sharp metal fragments orbiting a liquid metal core that resembles the skull of a mortal, usually but not always a humanoid.
* SkullForAHead: A metal wisp is a roiling sphere of rust particles and sharp metal fragments orbiting a liquid metal core that resembles the skull of a mortal, usually but not always a humanoid.
Changed line(s) 847,849 (click to see context) from:
[[folder:Coldmire Pool]]
->'''Level:''' 8
->'''Size:''' Huge
->'''Level:''' 8
->'''Size:''' Huge
to:
->'''Level:'''
->'''Alignment:''' NeutralEvil
->'''Size:'''
Changed line(s) 851 (click to see context) from:
* ThatsNoMoon: Coldmire ponds are sentient bodies of living water that are often mistaken for shallow pools of water, and drown creatures that stray too close to, stand or swim inside their waters.
to:
* ThatsNoMoon: Coldmire ponds SoulEating: A bisha ga tsuku feeds upon souls and stores them in its sac, mixing them with frost and chill until a new bisha ga tsuku forms within and bursts out.
* WasOnceAMan: Bisha ga tsukus aresentient bodies formed from souls drained of living water warmth, life and love, leaving nothing but an empty void that are often mistaken for shallow pools of water, and drown creatures that stray too close to, stand or swim inside their waters.can be filled only by taking from others.
* WasOnceAMan: Bisha ga tsukus are
Changed line(s) 854,856 (click to see context) from:
[[folder:Dewdrop Jelly]]
->'''Level:''' 1
->'''Size:''' Small
->'''Level:''' 1
->'''Size:''' Small
to:
->'''Level:'''
->'''Size:'''
Changed line(s) 858 (click to see context) from:
* SuperSmoke: When threatened, dewdrop jellies discorporate into a thin, vaporous mist, reconstituting only after the danger has passed.
to:
* SuperSmoke: When threatened, dewdrop jellies discorporate into a thin, vaporous mist, reconstituting only after the danger has passed.ThatsNoMoon: Coldmire ponds are sentient bodies of living water that are often mistaken for shallow pools of water, and drown creatures that stray too close to, stand or swim inside their waters.
Changed line(s) 861,864 (click to see context) from:
[[folder:Mist Stalker]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 866 (click to see context) from:
* {{Cyclops}}: The mist stalker has a single, never-blinking eye which can clearly see through mists, granting it an advantage when stalking prey.
to:
* {{Cyclops}}: The mist stalker SuperSmoke: When threatened, dewdrop jellies discorporate into a thin, vaporous mist, reconstituting only after the danger has a single, never-blinking eye which can clearly see through mists, granting it an advantage when stalking prey.passed.
Changed line(s) 869,870 (click to see context) from:
[[folder:Portunus]]
->'''Level:''' 16
->'''Level:''' 16
to:
->'''Level:'''
Changed line(s) 874,875 (click to see context) from:
* InvisibleMonsters: A portunus is transparent and invisible when underwater.
* TwoFaced: A portunus has two heads, which move independently around its head.
* TwoFaced: A portunus has two heads, which move independently around its head.
to:
* InvisibleMonsters: A portunus is transparent and invisible when underwater.
* TwoFaced: A portunus has two heads, which move independently around its head.BreathWeapon: An icewyrm can breathe a line of shards of razor-sharp ice.
* TwoFaced: A portunus has two heads, which move independently around its head.
Changed line(s) 878,881 (click to see context) from:
[[folder:Quatoid]]
->'''Level:''' 7
->'''Alignment:''' LawfulNeutral
->'''Size:''' Small
->'''Level:''' 7
->'''Alignment:''' LawfulNeutral
->'''Size:''' Small
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 883 (click to see context) from:
* BeastWithAHumanFace: Quatoids resemble four-tentacled octopodes with eerily humanoid faces on their mantles.
to:
* BeastWithAHumanFace: Quatoids resemble four-tentacled octopodes with eerily humanoid faces NobodyHereButUsStatues: Some ledaluscas pretend to be ice sculptures or still pools to observe and reflect a wider variety of creatures than those on their mantles.native Plane of Water.
Changed line(s) 886,888 (click to see context) from:
[[folder:Saltborn Stalkers]]
->'''Level:''' 13
->'''Size:''' Gargantuan (troop)
->'''Level:''' 13
->'''Size:''' Gargantuan (troop)
to:
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 890,892 (click to see context) from:
* BuriedAlive: When a merfolk joins the ranks of the saltborn, they are encased in graves of salt and ice and left at the floor of the Boundless Sea to claw themselves free.
* LuringInPrey: Saltborn stalkers pose their drooping bioluminescent lures as wisps or bubbles of planar energy to draw prey into ambushes.
* SaltSolution: A saltborn stalker's body is surrounded by salt, which occasionally flakes off to foul the water around them.
* LuringInPrey: Saltborn stalkers pose their drooping bioluminescent lures as wisps or bubbles of planar energy to draw prey into ambushes.
* SaltSolution: A saltborn stalker's body is surrounded by salt, which occasionally flakes off to foul the water around them.
to:
* BuriedAlive: When {{Cyclops}}: The mist stalker has a merfolk joins the ranks of the saltborn, they are encased in graves of salt and ice and left at the floor of the Boundless Sea to claw themselves free.
* LuringInPrey: Saltborn stalkers pose their drooping bioluminescent lures as wisps or bubbles of planar energy to draw prey into ambushes.
* SaltSolution: A saltborn stalker's body is surrounded by salt,single, never-blinking eye which occasionally flakes off to foul the water around them.can clearly see through mists, granting it an advantage when stalking prey.
* LuringInPrey: Saltborn stalkers pose their drooping bioluminescent lures as wisps or bubbles of planar energy to draw prey into ambushes.
* SaltSolution: A saltborn stalker's body is surrounded by salt,
Changed line(s) 895,897 (click to see context) from:
[[folder:Tantriog]]
[[quoteright:345:https://static.tvtropes.org/pmwiki/pub/images/tojanida.png]]
->'''Level:''' 7
[[quoteright:345:https://static.tvtropes.org/pmwiki/pub/images/tojanida.png]]
->'''Level:''' 7
to:
[[quoteright:345:https://static.tvtropes.org/pmwiki/pub/images/tojanida.png]]
->'''Level:'''
Changed line(s) 899,901 (click to see context) from:
->'''Size:''' Medium
Bizarre hybrids of crabs and snapping turtles cursed into their current forms due to a long-forgotten slight, tantriogs know they used to be so much more than they are now, and are often insufferably proud and arrogant as a result.
Bizarre hybrids of crabs and snapping turtles cursed into their current forms due to a long-forgotten slight, tantriogs know they used to be so much more than they are now, and are often insufferably proud and arrogant as a result.
to:
->'''Size:''' Medium
Bizarre hybrids of crabs and snapping turtles cursed into their current forms due to a long-forgotten slight, tantriogs know they used to be so much more than they are now, and are often insufferably proud and arrogant as a result.Huge
Bizarre hybrids of crabs and snapping turtles cursed into their current forms due to a long-forgotten slight, tantriogs know they used to be so much more than they are now, and are often insufferably proud and arrogant as a result.
Changed line(s) 903,909 (click to see context) from:
* AttentionWhore: They seek adoration from other creatures (usually primitive humanoid tribes).
* ExtraEyes: They have eyes studded around the rims of their shells, with one in each space between the holes in their shells that their flippers, claws and jaws pass through.
* GeneticMemory: Tantriogs retain the memories of all their ancestors as far back as their original transformation and banishment from the plane of water. A side effect of this is that they're extremely sedentary and apathetic -- having the memories of literally thousands of generations means that there's very little novelty in a tantriog's life, as most new stimuli and activities will be things that it will remember having done or seen hundreds of times already. It also leads to them almost revering ignorance and forgetfulness, as they reason that ''not'' remembering things will allow you to experience more new events, and thus is the surest way to a happy and fulfilled life.
* TheHedonist: Non-villainous version. They mainly seek pleasure to distract them from their tormented existence.
* MixAndMatchCritters: They resemble bizarre crosses of crabs and sea turtles, with crablike pincers and mandibles protruding from a turtle shell.
* MorphicResonance: When elder tantriogs shapeshift, some trace of their shell remains visible regardless of what form they take, generally turning into a shelled, armor-plated or spiked version of whatever they were going for.
* VoluntaryShapeshifting: Elder tantriogs can take the shape of any aquatic animal or magical beast, although their shell remains visible in some form regardless of the form they take.
* ExtraEyes: They have eyes studded around the rims of their shells, with one in each space between the holes in their shells that their flippers, claws and jaws pass through.
* GeneticMemory: Tantriogs retain the memories of all their ancestors as far back as their original transformation and banishment from the plane of water. A side effect of this is that they're extremely sedentary and apathetic -- having the memories of literally thousands of generations means that there's very little novelty in a tantriog's life, as most new stimuli and activities will be things that it will remember having done or seen hundreds of times already. It also leads to them almost revering ignorance and forgetfulness, as they reason that ''not'' remembering things will allow you to experience more new events, and thus is the surest way to a happy and fulfilled life.
* TheHedonist: Non-villainous version. They mainly seek pleasure to distract them from their tormented existence.
* MixAndMatchCritters: They resemble bizarre crosses of crabs and sea turtles, with crablike pincers and mandibles protruding from a turtle shell.
* MorphicResonance: When elder tantriogs shapeshift, some trace of their shell remains visible regardless of what form they take, generally turning into a shelled, armor-plated or spiked version of whatever they were going for.
* VoluntaryShapeshifting: Elder tantriogs can take the shape of any aquatic animal or magical beast, although their shell remains visible in some form regardless of the form they take.
to:
* AttentionWhore: They seek adoration from other creatures (usually primitive humanoid tribes).
InvisibleMonsters: A portunus is transparent and invisible when underwater.
*ExtraEyes: They have eyes studded TwoFaced: A portunus has two heads, which move independently around the rims of their shells, with one in each space between the holes in their shells that their flippers, claws and jaws pass through.
* GeneticMemory: Tantriogs retain the memories of all their ancestors as far back as their original transformation and banishment from the plane of water. A side effect of this is that they're extremely sedentary and apathetic -- having the memories of literally thousands of generations means that there's very little novelty in a tantriog's life, as most new stimuli and activities will be things that it will remember having done or seen hundreds of times already. It also leads to them almost revering ignorance and forgetfulness, as they reason that ''not'' remembering things will allow you to experience more new events, and thus is the surest way to a happy and fulfilled life.
* TheHedonist: Non-villainous version. They mainly seek pleasure to distract them from their tormented existence.
* MixAndMatchCritters: They resemble bizarre crosses of crabs and sea turtles, with crablike pincers and mandibles protruding from a turtle shell.
* MorphicResonance: When elder tantriogs shapeshift, some trace of their shell remains visible regardless of what form they take, generally turning into a shelled, armor-plated or spiked version of whatever they were going for.
* VoluntaryShapeshifting: Elder tantriogs can take the shape of any aquatic animal or magical beast, although their shell remains visible in some form regardless of the form they take.its head.
*
* GeneticMemory: Tantriogs retain the memories of all their ancestors as far back as their original transformation and banishment from the plane of water. A side effect of this is that they're extremely sedentary and apathetic -- having the memories of literally thousands of generations means that there's very little novelty in a tantriog's life, as most new stimuli and activities will be things that it will remember having done or seen hundreds of times already. It also leads to them almost revering ignorance and forgetfulness, as they reason that ''not'' remembering things will allow you to experience more new events, and thus is the surest way to a happy and fulfilled life.
* TheHedonist: Non-villainous version. They mainly seek pleasure to distract them from their tormented existence.
* MixAndMatchCritters: They resemble bizarre crosses of crabs and sea turtles, with crablike pincers and mandibles protruding from a turtle shell.
* MorphicResonance: When elder tantriogs shapeshift, some trace of their shell remains visible regardless of what form they take, generally turning into a shelled, armor-plated or spiked version of whatever they were going for.
* VoluntaryShapeshifting: Elder tantriogs can take the shape of any aquatic animal or magical beast, although their shell remains visible in some form regardless of the form they take.
Changed line(s) 912,915 (click to see context) from:
!Wood
[[folder:Carved Beast]]
->'''Level:''' 6
->'''Size:''' Medium
[[folder:Carved Beast]]
->'''Level:''' 6
->'''Size:''' Medium
to:
[[folder:Carved Beast]]
->'''Level:'''
->'''Alignment:''' LawfulNeutral
->'''Size:'''
Changed line(s) 917 (click to see context) from:
* LivingStatue: Carved beasts are tree stumps carved into roughly hewn animal shapes. The animal statue is immobile, though the living wood at their base is fully animate.
to:
* LivingStatue: Carved beasts are tree stumps carved into roughly hewn animal shapes. The animal statue is immobile, though the living wood at BeastWithAHumanFace: Quatoids resemble four-tentacled octopodes with eerily humanoid faces on their base is fully animate.mantles.
Changed line(s) 920,921 (click to see context) from:
[[folder:Harvest Regiment]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 924 (click to see context) from:
* PlantPerson: A harvest regiment's fruit soldiers are uncannily shaped like people.
to:
* PlantPerson: A harvest regiment's fruit soldiers BuriedAlive: When a merfolk joins the ranks of the saltborn, they are uncannily shaped like people.encased in graves of salt and ice and left at the floor of the Boundless Sea to claw themselves free.
* LuringInPrey: Saltborn stalkers pose their drooping bioluminescent lures as wisps or bubbles of planar energy to draw prey into ambushes.
* SaltSolution: A saltborn stalker's body is surrounded by salt, which occasionally flakes off to foul the water around them.
* LuringInPrey: Saltborn stalkers pose their drooping bioluminescent lures as wisps or bubbles of planar energy to draw prey into ambushes.
* SaltSolution: A saltborn stalker's body is surrounded by salt, which occasionally flakes off to foul the water around them.
Changed line(s) 927,928 (click to see context) from:
[[folder:Moss Sloth]]
->'''Level:''' 2
->'''Level:''' 2
to:
[[quoteright:345:https://static.tvtropes.org/pmwiki/pub/images/tojanida.png]]
->'''Level:'''
Changed line(s) 930 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Bizarre hybrids of crabs and snapping turtles cursed into their current forms due to a long-forgotten slight, tantriogs know they used to be so much more than they are now, and are often insufferably proud and arrogant as a result.
Bizarre hybrids of crabs and snapping turtles cursed into their current forms due to a long-forgotten slight, tantriogs know they used to be so much more than they are now, and are often insufferably proud and arrogant as a result.
Changed line(s) 932 (click to see context) from:
* FantasticFaunaCounterpart: The moss sloth is a moss colony that coalesces into the shape of a sloth, including the fur that attracts fungi and pollinating insects.
to:
* FantasticFaunaCounterpart: The moss sloth is a moss colony AttentionWhore: They seek adoration from other creatures (usually primitive humanoid tribes).
* ExtraEyes: They have eyes studded around the rims of their shells, with one in each space between the holes in their shells thatcoalesces their flippers, claws and jaws pass through.
* GeneticMemory: Tantriogs retain the memories of all their ancestors as far back as their original transformation and banishment from the plane of water. A side effect of this is that they're extremely sedentary and apathetic -- having the memories of literally thousands of generations means that there's very little novelty in a tantriog's life, as most new stimuli and activities will be things that it will remember having done or seen hundreds of times already. It also leads to them almost revering ignorance and forgetfulness, as they reason that ''not'' remembering things will allow you to experience more new events, and thus is the surest way to a happy and fulfilled life.
* TheHedonist: Non-villainous version. They mainly seek pleasure to distract them from their tormented existence.
* MixAndMatchCritters: They resemble bizarre crosses of crabs and sea turtles, with crablike pincers and mandibles protruding from a turtle shell.
* MorphicResonance: When elder tantriogs shapeshift, some trace of their shell remains visible regardless of what form they take, generally turning into a shelled, armor-plated or spiked version of whatever they were going for.
* VoluntaryShapeshifting: Elder tantriogs can take the shape ofa sloth, including any aquatic animal or magical beast, although their shell remains visible in some form regardless of the fur that attracts fungi and pollinating insects.form they take.
* ExtraEyes: They have eyes studded around the rims of their shells, with one in each space between the holes in their shells that
* GeneticMemory: Tantriogs retain the memories of all their ancestors as far back as their original transformation and banishment from the plane of water. A side effect of this is that they're extremely sedentary and apathetic -- having the memories of literally thousands of generations means that there's very little novelty in a tantriog's life, as most new stimuli and activities will be things that it will remember having done or seen hundreds of times already. It also leads to them almost revering ignorance and forgetfulness, as they reason that ''not'' remembering things will allow you to experience more new events, and thus is the surest way to a happy and fulfilled life.
* TheHedonist: Non-villainous version. They mainly seek pleasure to distract them from their tormented existence.
* MixAndMatchCritters: They resemble bizarre crosses of crabs and sea turtles, with crablike pincers and mandibles protruding from a turtle shell.
* MorphicResonance: When elder tantriogs shapeshift, some trace of their shell remains visible regardless of what form they take, generally turning into a shelled, armor-plated or spiked version of whatever they were going for.
* VoluntaryShapeshifting: Elder tantriogs can take the shape of
Changed line(s) 935,937 (click to see context) from:
[[folder:Nursery Crawler]]
->'''Level:''' 3
->'''Size:''' Small
->'''Level:''' 3
->'''Size:''' Small
to:
->'''Level:'''
->'''Alignment:''' ChaoticEvil
->'''Size:'''
Changed line(s) 939 (click to see context) from:
* BackFromTheDead: Nursery crawlers are the stumps of fallen trees, empowered by the vibrant energies of the Plane of Wood to find the best locations for the next generation to put down roots.
to:
* BackFromTheDead: Nursery crawlers FantasticRacism: Thremindyrs are are contemptuous of beings that can't adapt to the stumps environments in which they thrive.
* WeirdBeard: Some thremindyrs sport what appears to be a beard composed offallen trees, empowered by the vibrant energies of the Plane of Wood to find the best locations for the next generation to put down roots.icicles.
* WeirdBeard: Some thremindyrs sport what appears to be a beard composed of
Changed line(s) 942,944 (click to see context) from:
[[folder:Painted Stag]]
->'''Level:''' 9
->'''Size:''' Huge
->'''Level:''' 9
->'''Size:''' Huge
to:
[[folder:Carved Beast]]
->'''Level:'''
->'''Size:'''
Changed line(s) 946 (click to see context) from:
* ManEatingPlant: Painted stags are relentless predators whose cloven, hardwood hooves easily crush bone and whose antlers snap together in a deadly vise.
to:
* ManEatingPlant: Painted stags LivingStatue: Carved beasts are relentless predators whose cloven, hardwood hooves easily crush bone and whose antlers snap together in a deadly vise.tree stumps carved into roughly hewn animal shapes. The animal statue is immobile, though the living wood at their base is fully animate.
Changed line(s) 949,951 (click to see context) from:
[[folder:Pine Pangolin]]
->'''Level:''' 7
->'''Size:''' Medium
->'''Level:''' 7
->'''Size:''' Medium
to:
->'''Level:'''
->'''Size:'''
Changed line(s) 953 (click to see context) from:
* GoombaStomp: In battle, pine pangolins usually deliberately roll up and drop onto the head of an unsuspecting opponent.
to:
* GoombaStomp: In battle, pine pangolins usually deliberately roll up and drop onto the head of an unsuspecting opponent.PlantPerson: A harvest regiment's fruit soldiers are uncannily shaped like people.
Changed line(s) 956,958 (click to see context) from:
[[folder:Snapdrake]]
->'''Level:''' 8
->'''Size:''' Large
->'''Level:''' 8
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 960 (click to see context) from:
* BioweaponBeast: Snapdrakes are crafted by kizidhar gardeners and mages to serve as guards, pets and decorations.
to:
* BioweaponBeast: Snapdrakes are crafted by kizidhar gardeners FantasticFaunaCounterpart: The moss sloth is a moss colony that coalesces into the shape of a sloth, including the fur that attracts fungi and mages to serve as guards, pets and decorations.pollinating insects.
Changed line(s) 963,965 (click to see context) from:
[[folder:Twins of Rowan]]
->'''Level:''' 13
->'''Size:''' Huge
->'''Level:''' 13
->'''Size:''' Huge
to:
->'''Level:'''
->'''Size:'''
Changed line(s) 967,968 (click to see context) from:
* LivingWeapon: The weapons and protective masks of twins of rowan are grown from younger saplings fed mineral-rich magic that makes their wood as strong and sharp as steel.
* PlantPerson: Each twins of rowan has two heads and torsos mounted on the trunk and roots of a tree.
* PlantPerson: Each twins of rowan has two heads and torsos mounted on the trunk and roots of a tree.
to:
* LivingWeapon: The weapons and protective masks of twins of rowan BackFromTheDead: Nursery crawlers are grown from younger saplings fed mineral-rich magic the stumps of fallen trees, empowered by the vibrant energies of the Plane of Wood to find the best locations for the next generation to put down roots.
* ChestBurster: A nursery crawler launches seeds thatmakes their wood as strong begin to sprout the moment they're buried, whether in the ground or in a living creature's skin, in the latter case causing the host to bleed and sharp as steel.
* PlantPerson: Each twins of rowan has two heads and torsos mounted on the trunk and roots of a tree.lose ground.
* ChestBurster: A nursery crawler launches seeds that
* PlantPerson: Each twins of rowan has two heads and torsos mounted on the trunk and roots of a tree.
Changed line(s) 971,973 (click to see context) from:
[[folder:Vegetable Lamb]]
->'''Level:''' 1
->'''Size:''' Small
->'''Level:''' 1
->'''Size:''' Small
to:
->'''Level:'''
->'''Size:'''
Changed line(s) 975 (click to see context) from:
* IntroducedSpeciesCalamity: Vegetable lambs are a highly invasive species that can devour an entire forest within a decade, so care must be taken to prevent them from germinating in the Universe.
to:
* IntroducedSpeciesCalamity: Vegetable lambs ManEatingPlant: Painted stags are a highly invasive species that can devour an entire forest within a decade, so care must be taken to prevent them from germinating relentless predators whose cloven, hardwood hooves easily crush bone and whose antlers snap together in the Universe.a deadly vise.
Changed line(s) 978,979 (click to see context) from:
[[folder:Whipping Willow]]
->'''Level:''' 4
->'''Level:''' 4
to:
->'''Level:'''
Changed line(s) 982 (click to see context) from:
* WhenTreesAttack: More tree-like than dryads and more humanoid than arboreals, whipping willows resemble trees with humanoid features.
to:
* WhenTreesAttack: More tree-like than dryads GoombaStomp: In battle, pine pangolins usually deliberately roll up and more humanoid than arboreals, whipping willows resemble trees with humanoid features.drop onto the head of an unsuspecting opponent.
Changed line(s) 985,989 (click to see context) from:
!Cold
[[folder:Bisha Ga Tsuku]]
->'''Level:''' 9
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[folder:Bisha Ga Tsuku]]
->'''Level:''' 9
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
[[folder:Bisha Ga Tsuku]]
->'''Level:'''
->'''Alignment:''' NeutralEvil
->'''Size:'''
Changed line(s) 991,992 (click to see context) from:
* SoulEating: A bisha ga tsuku feeds upon souls and stores them in its sac, mixing them with frost and chill until a new bisha ga tsuku forms within and bursts out.
* WasOnceAMan: Bisha ga tsukus are formed from souls drained of warmth, life and love, leaving nothing but an empty void that can be filled only by taking from others.
* WasOnceAMan: Bisha ga tsukus are formed from souls drained of warmth, life and love, leaving nothing but an empty void that can be filled only by taking from others.
to:
* SoulEating: A bisha ga tsuku feeds upon souls BioweaponBeast: Snapdrakes are crafted by kizidhar gardeners and stores them in its sac, mixing them with frost mages to serve as guards, pets and chill until a new bisha ga tsuku forms within and bursts out.
* WasOnceAMan: Bisha ga tsukus are formed from souls drained of warmth, life and love, leaving nothing but an empty void that can be filled only by taking from others.decorations.
* WasOnceAMan: Bisha ga tsukus are formed from souls drained of warmth, life and love, leaving nothing but an empty void that can be filled only by taking from others.
Changed line(s) 995,998 (click to see context) from:
[[folder:Ledalusca]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 1000 (click to see context) from:
* NobodyHereButUsStatues: Some ledaluscas pretend to be ice sculptures or still pools to observe and reflect a wider variety of creatures than those on their native Plane of Water.
to:
* NobodyHereButUsStatues: Some ledaluscas pretend to be ice sculptures or still pools to observe LivingWeapon: The weapons and reflect a wider variety protective masks of creatures than those on twins of rowan are grown from younger saplings fed mineral-rich magic that makes their native Plane wood as strong and sharp as steel.
* PlantPerson: Each twins ofWater.rowan has two heads and torsos mounted on the trunk and roots of a tree.
* PlantPerson: Each twins of
Changed line(s) 1003,1006 (click to see context) from:
[[folder:Icewyrm]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
to:
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 1008 (click to see context) from:
* BreathWeapon: An icewyrm can breathe a line of shards of razor-sharp ice.
to:
* BreathWeapon: An icewyrm IntroducedSpeciesCalamity: Vegetable lambs are a highly invasive species that can breathe devour an entire forest within a line of shards of razor-sharp ice.decade, so care must be taken to prevent them from germinating in the Universe.
Changed line(s) 1011,1013 (click to see context) from:
[[folder:Thremindyr]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
to:
->'''Level:'''
->'''Alignment:''' ChaoticEvil
Changed line(s) 1016,1017 (click to see context) from:
* FantasticRacism: Thremindyrs are are contemptuous of beings that can't adapt to the environments in which they thrive.
* WeirdBeard: Some thremindyrs sport what appears to be a beard composed of icicles.
* WeirdBeard: Some thremindyrs sport what appears to be a beard composed of icicles.
to:
* FantasticRacism: Thremindyrs are are contemptuous of beings that can't adapt to the environments in which they thrive.
* WeirdBeard: Some thremindyrs sport what appears to be a beard composed of icicles.WhenTreesAttack: More tree-like than dryads and more humanoid than arboreals, whipping willows resemble trees with humanoid features.
* WeirdBeard: Some thremindyrs sport what appears to be a beard composed of icicles.