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I’m surprised the Ominous Owl trope entry hasn’t been renamed to it’s current name for all these years


* AuthorityEqualsAsskicking: One of Talon's leaders, and one of the most dangerous individuals in the setting, capable of taking on dozens of normal soldiers all by himself.

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* AuthorityEqualsAsskicking: AsskickingLeadsToLeadership: One of Talon's leaders, and one of the most dangerous individuals in the setting, capable of taking on dozens of normal soldiers all by himself.



* BootsOfToughness: And they even have skull faces on them, to boot! He also bemoans [[SoMuchForStealth how loud they are]] during pre-match dialogue.



* OwlBeDamned: His mask resembles a stylised barn owl face and he resembles a flying owl while he's in wraith form (which would also fit with a silent, swooping killer motif). This would fit with background material indicating that Reyes is part of LA's large Latino population if this theory is correct, as the barn owl is [[http://cryptidz.wikia.com/wiki/Lechuza a symbol of death in Mexican culture.]]

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* OwlBeDamned: OminousOwl: His mask resembles a stylised stylized barn owl face and he resembles a flying owl while he's in wraith form (which would also fit with a silent, swooping killer motif). This would fit with background material indicating that Reyes is part of LA's large Latino population if this theory is correct, as the barn owl is [[http://cryptidz.wikia.com/wiki/Lechuza a symbol of death in Mexican culture.]]
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* SkillGateCharacter: Like Soldier: 76, Reaper isn't mechanically difficult and can easily decimate newer players who attempt to fight him at close range one-on-one, and his ultimate also remains one of the most effective ways to clear an objective or a payload due to the fact that the enemy team is bound to stick close to it. However, he lacks mobility outside of his rather slow ''Shadow Step'', meaning that he suffers if he can't properly close the distance and/or gets shot from out of his range. His duelling power can still be threatening in higher levels of play, it's just easier to punish and can require some sneaky tactics and coordination to get around.

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* SkillGateCharacter: SkillGateCharacters: Like Soldier: 76, Reaper isn't mechanically difficult and can easily decimate newer players who attempt to fight him at close range one-on-one, and his ultimate also remains one of the most effective ways to clear an objective or a payload due to the fact that the enemy team is bound to stick close to it. However, he lacks mobility outside of his rather slow ''Shadow Step'', meaning that he suffers if he can't properly close the distance and/or gets shot from out of his range. His duelling power can still be threatening in higher levels of play, it's just easier to punish and can require some sneaky tactics and coordination to get around.

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