Follow TV Tropes

Following

History Characters / OldWorldBlues

Go To

OR

Added: 348

Changed: 22

Is there an issue? Send a MessageReason:
None


* OneNationUnderCopyright: Calgary and its environs have been the "de facto" property of Middlemark since the Great War.



!!''Friar Black''

to:

!!''Friar Black''!!''Penny''



* BewareTheSillyOnes: Despite looking and acting like a ditzy cartoon mascot, it's not for nothing that Penny has been able to keep a tight grip over her company and Calgary at large for over two centuries.

!!''Friar Black''
----



* TownWithADarkSecret: Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure. Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.

to:

* TownWithADarkSecret: Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure. Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from using male babies to female ones.

Changed: 496

Removed: 462

Is there an issue? Send a MessageReason:
None


* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.

to:

* TownWithADarkSecret:
**
TownWithADarkSecret: Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
**
secure. Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.



* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.

to:

* KickTheSonOfABitch: PayEvilUntoEvil: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.



* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.

to:

* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.

Added: 716

Changed: 141

Is there an issue? Send a MessageReason:
None


* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.

to:

* TheStarscream: PlayedWith PlayedWith. For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.



* DecadentCourt: The realm's aristocracy has increasingly grown corrupt and self-serving, potentially hindering King Gunn II's own efforts to salvage the situation.



* ShockingDefeatLegacy: By the time King Gunn II assumed the throne, the Kingdom of Manitoba suffered from a string of scandals, corruption, and a rebellion by republican militias, which culminated in the realm being in such a dire state.



* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.

to:

* CantKillYouStillNeedYou: CantKillYouStillNeedYou:
**
Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.angel.
** Destiny also treats the ArmyOfThievesAndWhores that comprise the bulk of her armies as this, at least until she can find more professional (or mechanical) replacements.

Changed: 79

Is there an issue? Send a MessageReason:
None


* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Eventually, if his coup succeeds, he will end up getting disgusted by the Enclave's genocidal intentions towards the Ghouls under his command, leading to him turning on the Enclave or being killed by their leadership if he does nothing and allows them to carry out these plans. The only way he can avoid realizing the evil of the Enclave is by being placed in a position where ''he'' gets to be the one to define the Enclave's policies towards mutants in the north-western regions of the American continent due to [=MacArthur=]'s defeat and him assuming leadership.

to:

* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Eventually, if his coup succeeds, he will end up getting disgusted by the Enclave's genocidal intentions towards the Ghouls under his command, leading command. This can lead to him turning on the Enclave or being killed by their its leadership if he does nothing and allows them to carry out these plans. The only way he can avoid realizing the evil of the Enclave is by being placed in a position where ''he'' gets to be the one to define the Enclave's its policies towards mutants in the north-western regions of the American continent due to [=MacArthur=]'s defeat and him assuming leadership.



* ALighterShadeOfBlack: Despite his authoritarianism, he is by far the least evil of the Enclave paths in-game due to even the Enclave members not fully on board with the genocidal purism of the Chicago Enclave or its xenophobic views towards Super Mutants and Ghouls. This is because of how he sees Ghouls as his own family due to his upbringing, which can lead to him either turning on the Enclave once they plan to wipe out all the ghouls under his command, or redefine the Enclave's policies in the Northwestern US towards Ghouls if [=MacArthur=] falls and he assumes command of the Enclave in the Northwest.

to:

* ALighterShadeOfBlack: Despite his authoritarianism, he is by far the least evil of the Enclave paths in-game due to even the Enclave members not fully on board with the genocidal purism of the Chicago Enclave or its xenophobic views towards Super Mutants and Ghouls. This is because of how he sees Ghouls as his own family due to his upbringing, which can lead to him either turning on the Enclave once they plan it plans to wipe out all the ghouls Ghouls under his command, or redefine the Enclave's policies in the Northwestern US towards Ghouls them if [=MacArthur=] falls and he assumes command of the Enclave in the Northwest.command.

Added: 569

Changed: 210

Is there an issue? Send a MessageReason:
None


* ALighterShadeOfBlack: While committed to aspects of the Enclave's agenda, and her route will see her purge the reformists when they fully turn on the Enclave, she is seen to have significant disagreements with Chicago and their more extreme ideas, leading to her death at the hands of Enclave hardliners end of her route.

to:

* ALighterShadeOfBlack: While committed to aspects of the Enclave's agenda, and her route will see her purge the reformists when they fully turn on the Enclave, she is seen to have significant disagreements with Chicago and their more extreme ideas, leading to her death at the hands of Enclave hardliners at the end of her route.



* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.

to:

* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.



* DefeatMeansFriendship: Johnson's revived Union is accommodating to defeated faction leaders who are seen as friendly or amenable to American democracy. More often than not, they wind up leading the reconstituted Commonwealths.



* ALighterShadeOfBlack: Despite his authoritarianism, he is by far the least evil of the Enclave paths ingame due to even the Enclave members not fully on board with the genocidal purism of the Chicago Enclave having xenophobic views towards Super Mutants and Ghouls. This is because of how he sees Ghouls as his own family due to his upbringing, which can lead to him either turning on the Enclave once they plan to wipe out all the ghouls under his command, or redefine the Enclave's policies in the Northwestern US towards Ghouls if [=MacArthur=] falls and he assumes command of the Enclave in the Northwest.

to:

* ALighterShadeOfBlack: Despite his authoritarianism, he is by far the least evil of the Enclave paths ingame in-game due to even the Enclave members not fully on board with the genocidal purism of the Chicago Enclave having or its xenophobic views towards Super Mutants and Ghouls. This is because of how he sees Ghouls as his own family due to his upbringing, which can lead to him either turning on the Enclave once they plan to wipe out all the ghouls under his command, or redefine the Enclave's policies in the Northwestern US towards Ghouls if [=MacArthur=] falls and he assumes command of the Enclave in the Northwest.



* TokenGoodTeammate: On the other hand, within the Enclave itself, Gallagher is the ''least'' genocidal of the Enclave remnants ingame due to how he views the Ghouls that raised him as family. He can immediately turn on the Enclave once he becomes aware of their plans to kill all the Ghouls under his administration, and if he allows their genocidal plans to move forward, is shown to be immediately remorseful once he sees the Enclave kill Ghouls en masse and tries to call out the leadership of Chicago and [=MacArthur=] for their actions, only to result in his death. Whereas every path for the Enclave that does not fully abide by its' genocidal goals ends up either abiding by some of its' xenophobic agenda and still disenfranchising mutants en masse if allowed to operate(Granite company), or are ultimately killed for trying to take their branch of the organization in a sane direction(Ellen Santiago if she holds onto power), Gallagher can potentially, if [=MacArthur=] falls, assume the mantle of leadership of the Enclave in North-western North America and create an incarnation of the Enclave with full integration of Ghouls into society.

to:

* TokenGoodTeammate: On the other hand, within the Enclave itself, Gallagher is the ''least'' genocidal of the Enclave remnants ingame due to how he views the Ghouls that raised him as family. He can immediately turn on the Enclave once he becomes aware of their plans to kill all the Ghouls under his administration, and if he allows their genocidal plans to move forward, is shown to be immediately remorseful once he sees the Enclave kill Ghouls en masse and tries to call out the leadership of Chicago and [=MacArthur=] for their actions, only to result in his death. Whereas every path for the Enclave that does not fully abide by its' genocidal goals ends up either abiding by some of its' xenophobic agenda and still disenfranchising mutants en masse if allowed to operate(Granite company), or are ultimately killed for trying to take their branch of the organization in a sane direction(Ellen Santiago if she holds onto power), Gallagher can potentially, if [=MacArthur=] falls, assume the mantle of leadership of the Enclave in North-western Northwestern North America and create an incarnation of the Enclave with full integration of Ghouls into society.




to:

* YouAreInCommandNow: If [=MacArthur=] falls, Gallagher can assume command of the Enclave forces in the region by virtue of being the highest-ranking official left west of the Mississippi.


Added DiffLines:

* {{Foil}}: He is one to Corporal Jack Johnson. Despite sharing the same experiences, similarly being a ghoulified veteran from the Great War, Woods comes to believe that there's no point latching onto a dead nation or the orders of long-gone superiors, whereas Johnson still clings to the memory of America despite his personal misgivings.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ALighterShadeOfBlack: While committed to aspects of the Enclave's agenda, and her route will see her purge the reformists when they fully turn on the Enclave, she is seen to have significant disagreements with Chicago and their more extreme ideas, leading to her death at the hands of Enclave hardliners end of her route.

Added: 1762

Changed: 381

Is there an issue? Send a MessageReason:
None


* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.

to:

* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, Eventually, if his coup succeeds succeeds, he will end up getting disgusted by the Enclave's genocidal intentions towards the Ghouls under his command, leading to him turning on the Enclave or being killed by their leadership if he does nothing and allows them to carry out these plans. The only way he can only avoid realizing the evil of the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is Enclave's policies towards mutants in the north-western regions of the American continent.continent due to [=MacArthur=]'s defeat and him assuming leadership.


Added DiffLines:

* ALighterShadeOfBlack: Despite his authoritarianism, he is by far the least evil of the Enclave paths ingame due to even the Enclave members not fully on board with the genocidal purism of the Chicago Enclave having xenophobic views towards Super Mutants and Ghouls. This is because of how he sees Ghouls as his own family due to his upbringing, which can lead to him either turning on the Enclave once they plan to wipe out all the ghouls under his command, or redefine the Enclave's policies in the Northwestern US towards Ghouls if [=MacArthur=] falls and he assumes command of the Enclave in the Northwest.


Added DiffLines:

* TokenGoodTeammate: On the other hand, within the Enclave itself, Gallagher is the ''least'' genocidal of the Enclave remnants ingame due to how he views the Ghouls that raised him as family. He can immediately turn on the Enclave once he becomes aware of their plans to kill all the Ghouls under his administration, and if he allows their genocidal plans to move forward, is shown to be immediately remorseful once he sees the Enclave kill Ghouls en masse and tries to call out the leadership of Chicago and [=MacArthur=] for their actions, only to result in his death. Whereas every path for the Enclave that does not fully abide by its' genocidal goals ends up either abiding by some of its' xenophobic agenda and still disenfranchising mutants en masse if allowed to operate(Granite company), or are ultimately killed for trying to take their branch of the organization in a sane direction(Ellen Santiago if she holds onto power), Gallagher can potentially, if [=MacArthur=] falls, assume the mantle of leadership of the Enclave in North-western North America and create an incarnation of the Enclave with full integration of Ghouls into society.

Added: 243

Changed: 681

Is there an issue? Send a MessageReason:
None


* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.

to:

* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
empire. With their Khan brethren in the Mojave shattered by the NCR, they're also the last ones left standing.




to:

* WeHelpTheHelpless: Amgalan believes that the Khans are better placed as protectors and builders than as hapless conquerors.



* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.



* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.

to:

* TheGoodChancellor: PlayedWith. While KnowWhenToFoldEm: If Regis fails to gain enough power over Amgalan, he has ulterior motives, namely quietly resigns himself to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains serving as a loyal advisor to Amgalan even advisor, if the latter emerges triumphant.it means retaining some modicum of influence.




to:

* YoungConqueror: Esen's ultimate goal to emulate the Khans' ancient inspiration to the letter as a mighty leader in her own right, no matter how much blood gets spilled along the way.

Added: 184

Changed: 239

Is there an issue? Send a MessageReason:
None


* BeyondRedemption: Unlike with Destiny, Hope realizes that Fenrir is too far gone to be salvageable. Thus, with some reluctance, she has the MANIFEST facilities housing it destroyed.




to:

* YouHaveOutlivedYourUsefulness: It's implied that part of the reason the CSIS encourages MANIFEST Hope to secure the Kingdom of Manitoba has as much do with the realm potentially becoming a rival as it is in the name of regional security.

Added: 242

Changed: 1140

Is there an issue? Send a MessageReason:
None


* AllohistoricalAllusion: The rift in the CPF that resulted in Loid's Ministry is a post-apocalyptic mirror of the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.

to:

* AllohistoricalAllusion: The rift in the CPF that resulted in Loid's Ministry is a post-apocalyptic mirror of both the Sino-Soviet Split.
Split and South Africa's Great Trek.
* DefectorFromDecadence: DefectorFromDecadence:
**
The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
** The Spear, a Soviet-descended subfaction of the CPF joined forces with Loid's Ministry after tracking it down, rather than obey Tereese's orders.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is includes the Spear, largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While the People and Spear are united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.

Added: 473

Changed: 33

Is there an issue? Send a MessageReason:
None


* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.

to:

* IveComeTooFar: Even if as "Elder" Hayman manages struggles to cling onto on to her sense of sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* LossOfIdentity: Her ultimate fate is become little more than a glorified meat puppet for
Fenrir.


Added DiffLines:

* BeefGate: Any faction trying to establish hegemony over the Prairies on both sides of the pre-war border will almost certainly have to contend with Fenrir and its mechanized armies before they could proceed further.


Added DiffLines:

* MechanicalAbomination: Unlike its sibling [=AIs=], Fenrir makes ''no'' effort to humanize itself, preferring instead to let its handiwork speak for itself.

Added: 46806

Changed: 155314

Removed: 50248

Is there an issue? Send a MessageReason:
Moving New Mexican entries to their own subpage



to:

* [[Characters/OWBNewMexico New Mexico]]



!!New Mexico

[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.

to:

!!New Mexico

[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.
!!Wyoming

[[folder:Far Son]]



* BenevolentConspiracy: The "Cult of Diana" can not only gain more influence, but also use it to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Though the Cohort's existence speaks much of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionally more akin to a glorified warband. Tellingly, the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.

!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler

to:

* BenevolentConspiracy: ImprovisedWeapon: The "Cult Moles are armed with a mixture of Diana" can not only gain more influence, but also use it to help spur Lanius himself to be military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is
a better leader.
* ReassignedToAntarctica: Downplayed. Though the Cohort's existence speaks much
nation of mole miners descended from employees of the trust Caesar places Alton Bourges Mining Concern, who spent decades after the bombs fell in Lanius, it's implied that it's also meant to ensure he collapsed tunnels, and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form
now stalk the Eastern Legion, it has trails for people to snatch up. When not doing so, they are often aimless and confused, even less pretensions to civilization than Caesar's vision, and is functionally more akin to a glorified warband. Tellingly, scuffling amongst themselves over the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number
shiniest of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure junk or insubordination.

!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler
most dangerous of weapons.
[[/folder]]

[[folder:Highland Watch]]



* AdaptationalIntelligence: In the original game, Lanius is made out to be just smart enough to be aware of the Legion's issues but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself and learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.
[[/folder]]

[[folder:Summers Federation]]

to:

* AdaptationalIntelligence: In TheCavalry: When Rawlins was besieged by the original game, Lanius is made out to be just smart enough to be aware of mole miners and hope was running low, one day the Legion's issues but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself Arapaho nation, well-armed and learn to become numerous, arrived and provided relief by striking them from behind. After a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact
meeting with the Twin Mothers, which Sheriff Ophelia Mayweather, they subsequently rechristens itself as formed the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself
Highland Watch, a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether
new coalition that trust is well-placed, however, is up in would stand against the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something
monsters from beneath Far Son until they were no more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering
DeterminedHomesteader: The people of Rawlins have held onto Caesar. He could opt to break free from Caesar outright, or usurp him as their frontier lifestyle since even before the true head of Great War, and refuse to give ground to the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understanding
mole miners of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.
[[/folder]]

[[folder:Summers Federation]]
Far Son.

!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]



* DemolitionsExpert: Due to the Federation's copious use of explosives against raiders, many have figured out how to make them faster and deadlier.

to:

* DemolitionsExpert: Due to ButNowIMustGo: After the Federation's copious use mole miners of explosives against raiders, many have figured out how Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to make them faster move on, continuing the great journey south to connect with their kin in Oklahoma, on which they were embarking before stumbling upon Rawlins.

!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader of the Rawlins Township by the time the Arapaho arrived
and deadlier.relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.



[[folder:The Executives]]

to:

[[folder:The Executives]]!!Colorado
[[folder:Ouroboros]]



* ChallengingTheChief: The CEO of the Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.

!!''Chief Executive [=McKinley=]''

to:

* ChallengingTheChief: The CEO of SuperBreedingProgram: Over the Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats course of thirty years, through careful invitation and businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants
selection across various tribes, Hecate has created a community composed of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities genetically healthiest fighters in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.

!!''Chief Executive [=McKinley=]''
wasteland.

!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]



* BadBoss: Managers who fail to meet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' after which only one might survive and keep their job.

to:

* BadBoss: Managers who fail to meet [=McKinley=]'s expectations are 'laid off' through GodEmperor: Hecate, the queen of Ouroboros, is a 'team dismantling exercise' divinity in her own words.
* NameAmnesia: In her anger and hatred
after which only one might survive her tribe was destroyed and keep their job.assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.

!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.



[[folder:Archdiocese of Santa Fe]]

to:

[[folder:Archdiocese [[folder:Twin Mothers]]
The tribes
of Santa Fe]]the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.



* FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's left of the Roman Catholic Church in the region, with its own monastic and military orders.
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the ''Fallout'' universe.

!!''Archbishop Robert Daegar''

to:

* FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has since discreetly been canonized helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving
as Saint Leibowitz.a large G.E.C.K. for terraforming the surrounding wasteland.
* TheTheocracy: Santa Fe is a religious state led by what's left of MachineWorship: The tribals who inhabit the Roman Catholic Church in the region, with its own monastic Twin Mothers' domain worship Diana as a goddess, and military orders.
* WholePlotReference: The faction
her robots as divine emissaries in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the ''Fallout'' universe.

!!''Archbishop Robert Daegar''
all but name.

!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]



* SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Church more attuned with the people and an ardent believer in preserving the "Memorabilia".

to:

* SaintlyChurch: As the 157th Archbishop CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of Santa Fe, Daegar is both a reformer seeking identity. The long years of improper maintenance, however, have reduced her memories to make the Church more attuned just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there
with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and an ardent believer in preserving turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if
the "Memorabilia". Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.



!!Wyoming

[[folder:Far Son]]

to:

!!Wyoming

[[folder:Far Son]]
[[folder:Vault 27]]



* ImprovisedWeapon: The Moles are armed with a mixture of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.

to:

* ImprovisedWeapon: PrivateMilitaryContractors: The Moles Ghosts are armed with a mixture group of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nation
mercenaries who were once citizens of mole miners descended from employees Vault 27, before they murdered one of the Alton Bourges Mining Concern, who spent decades after previous Overseers and escaped to the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, wastes. Now they are often aimless and confused, even scuffling amongst themselves over the shiniest serve as protectors of junk or most dangerous of weapons.Vault 27.



[[folder:Highland Watch]]

to:

[[folder:Highland Watch]][[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.

With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.



* TheCavalry: When Rawlins was besieged by the mole miners and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground to the mole miners of Far Son.

!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]

to:

* TheCavalry: When Rawlins was besieged by BeastOfBattle: The hounds of the mole miners and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
* DeterminedHomesteader: The people of Rawlins
Hangdogs have held onto always been used for their frontier lifestyle since even before savage speed and ferocity, surprising enemies while raiders pick them off in the Great War, confusion.
* TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law
and refuse to give ground to the mole miners of Far Son.

!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
order, by any means necessary.

!!''Bares-His-Teeth''



* ButNowIMustGo: After the mole miners of Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with their kin in Oklahoma, on which they were embarking before stumbling upon Rawlins.

!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]

to:

* ButNowIMustGo: After TemptingFate: In a bid to strengthen his power, Bares-His-Teeth seeks the mole miners of Far Son are defeated, Chief Orange-Sky can decide that it's time for power he believes is luring within the Arapaho nation to move on, continuing the great journey south to connect with their kin in Oklahoma, on Box. He instead awakens WARDEN, which they were embarking before stumbling upon Rawlins.

!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
immediately proceeds to attack the Hangdogs.

!!''WARDEN''



* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader of the Rawlins Township by the time the Arapaho arrived and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.

to:

* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of the Rawlins Township self-awareness by the time the Arapaho arrived and relieved Great War happened, but the mole miners' siege. If the Arapaho choose ensuing chaos proved so horrific that it consciously resorted to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before
the future.2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.



!!Colorado
[[folder:Ouroboros]]

to:

!!Colorado
[[folder:Ouroboros]]
[[folder:Robot City]]



* SuperBreedingProgram: Over the course of thirty years, through careful invitation and selection across various tribes, Hecate has created a community composed of some of the genetically healthiest fighters in the wasteland.

!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]

to:

* SuperBreedingProgram: Over the course of thirty years, through careful invitation RobotRepublic: When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and selection across various tribes, Hecate has created a community composed of some of the genetically healthiest fighters in the wasteland.

!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
began building miscellaneous things around Liberty, which eventually became known as Robot City.

!!''Doki Doki''



* GodEmperor: Hecate, the queen of Ouroboros, is a divinity in her own words.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.

!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.

to:

* GodEmperor: Hecate, BreakingTheFourthWall: Doki Doki argues with the queen of Ouroboros, is a divinity in her own words.
* NameAmnesia: In her anger
generic focus tree narrator and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing
seems to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.

!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who,
be aware that she's in a fit video game. Since she ''is'' a video game, it makes some degree of rage, challenges Hecate sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted
to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just
a duel Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search
for leadership.ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.



[[folder:Twin Mothers]]
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.

to:

[[folder:Twin Mothers]]
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.
[[folder:Broken Hearts]]



* BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has discreetly been helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.

!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]

to:

* BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has discreetly been helping post-apocalyptic Colorado, SatelliteCharacter: The Broken Hearts can only appear as a result of one of Robot City's focuses, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home,
is not only where Diana resides. It's also host meant to the Nursery, be a secret Vault-like complex originally intended playable country--there's no option to protect seeds tag switch to it when it appears and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.

!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
most of its focus tree is meant to strengthen Robot City.
[[/folder]]

[[folder:Maxson Expedition]]



* CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of identity. The long years of improper maintenance, however, have reduced her memories to just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
[[/folder]]

[[folder:Vault 27]]

to:

* CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of identity. CurbStompBattle: The long years of improper maintenance, however, have reduced her memories to just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it
first night after the Great War seemingly discredited Maxson Expedition arrived at Denver, they were massacred by the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes
Hangdogs and forced to fully embrace playing her role as retreat over the leading deity Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
chapter.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power
FakeDefector: If the Maxson Expedition is defeated and almost unlimited storage capacity.
[[/folder]]

[[folder:Vault 27]]
WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.

!!''Andrea Brixley''



* PrivateMilitaryContractors: The Ghosts are a group of mercenaries who were once citizens of Vault 27, before they murdered one of the previous Overseers and escaped to the wastes. Now they serve as protectors of Vault 27.

to:

* PrivateMilitaryContractors: The Ghosts are a group {{Determinator}}: Despite immense odds, Brixley is still intent of mercenaries who were once citizens of Vault 27, before they murdered one of accomplishing her orders and securing Denver for the previous Overseers and escaped to Brotherhood.
* YouAreInCommandNow: It's implied that she leads
the wastes. Now they serve as protectors Maxson Expedition by virtue of Vault 27.her actual superiors being killed by the Hangdogs.



[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.

With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.

to:

[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate
!Northern Reaches
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds
the towering skyscrapers north of Dog-City, formerly America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as Denver, watching the packs of feral dogs that The Immortal, who vengefully stalk the streets below - training their own hounds in the art ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up
of war.

With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival
veterans of the Bull. Soon, Bull original expedition who are just as cruel and Hound will lock horn ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls,
and jaw in a battle set to define Colorado tribals, serving as glorified meat shields for years its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming
to come.uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.

!!''The Immortal''
->'''Ideology:''' Ruler



* BeastOfBattle: The hounds of the Hangdogs have always been used for their savage speed and ferocity, surprising enemies while raiders pick them off in the confusion.
* TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and order, by any means necessary.

!!''Bares-His-Teeth''

to:

* BeastOfBattle: FallenHero: The hounds Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share
of the Hangdogs have always been used for their savage speed technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent
and ferocity, surprising enemies while raiders pick them off in sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from
the confusion.
Lost Hills elders to legitimize him as a Brotherhood paragon.
* TownWithADarkSecret: Deep within WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.

[[/folder]]

[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of
the ruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and order, by any means necessary.

!!''Bares-His-Teeth''
White (Rotpurgers defeated, Brandt takeover)



* TemptingFate: In a bid to strengthen his power, Bares-His-Teeth seeks the power he believes is luring within the Box. He instead awakens WARDEN, which immediately proceeds to attack the Hangdogs.

!!''WARDEN''

to:

* TemptingFate: In a bid to strengthen his power, Bares-His-Teeth seeks ArchEnemy: The ghouls of the power he believes is luring within Old Country and the Box. He instead awakens WARDEN, which immediately proceeds to attack Rotpurgers are, respectively, descended from the Hangdogs.

!!''WARDEN''
ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.

!!''Julius Brandt''



* GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of self-awareness by the time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.

to:

* GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of self-awareness by the time the Great War happened, but the ensuing chaos proved so horrific WarHawk: Julius believes that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from
the Wardens of the White should preemptively strike their foes before they come for them, instead of just sitting and waiting. If he takes over the 2040s Old Country after the Rotpurgers are locked behind an encryption code defeated, Julius pursues more expansionist policies than his friend and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
predecessor Grozdan Haykov.



[[folder:Robot City]]

to:

[[folder:Robot City]]!!Oregon
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People



* RobotRepublic: When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and began building miscellaneous things around Liberty, which eventually became known as Robot City.

!!''Doki Doki''

to:

* RobotRepublic: When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim its honor and began building miscellaneous things around Liberty, which eventually became known uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty,
as Robot City.

!!''Doki Doki''
well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.

!!''Abel''



* BreakingTheFourthWall: Doki Doki argues with the generic focus tree narrator and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.

to:

* BreakingTheFourthWall: Doki Doki argues AntiMutiny: Abel still sees himself as loyal to the original expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained
with him to lead the generic focus tree narrator Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed
and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
become an elder.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when PragmaticHero: Both out of pure necessity and the Great War happened. After being connected to and gaining access to ARGOS' computer systems, Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious
Cause to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
fill his ranks.



[[folder:Broken Hearts]]

to:

[[folder:Broken Hearts]][[folder:Mirelurk Tribe]]



* SatelliteCharacter: The Broken Hearts can only appear as a result of one of Robot City's focuses, and is not meant to be a playable country--there's no option to tag switch to it when it appears and most of its focus tree is meant to strengthen Robot City.

to:

* SatelliteCharacter: GoingNative: The Broken Hearts can only appear as a result Mirelurk Tribe consists of people who lived with Mirelurks for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.

!!''M'lulu''
----
* ToServeMan: Every day, M'lulu eats
one of Robot City's focuses, and is not meant to be her subjects (which translates as -7 manpower per week, which results in a playable country--there's no option to tag switch to it when it appears and most monthly manpower growth of its focus tree is meant to strengthen Robot City.+1 at campaign start).



[[folder:Maxson Expedition]]

to:

[[folder:Maxson Expedition]][[folder:Apostles]]



* CurbStompBattle: The first night after the Maxson Expedition arrived at Denver, they were massacred by the Hangdogs and forced to retreat over the Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member of the chapter.
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.

!!''Andrea Brixley''

to:

* CurbStompBattle: The first night after BadWithTheBone: After vanquishing the Maxson Expedition arrived at Denver, they were massacred by Bonepickers, the Hangdogs and forced to retreat over the Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member of the chapter.
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding
Apostles put their time until they could find their way bone picks, essentially bones sharpened into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just
swords with crude tools, to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.

!!''Andrea Brixley''
use.

!!''Vadim''



* {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for the Brotherhood.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue of her actual superiors being killed by the Hangdogs.

to:

* {{Determinator}}: Despite immense odds, Brixley is still intent AntiMutiny: Vadim used to be a prophet of accomplishing her orders and securing Denver for the Brotherhood.
* YouAreInCommandNow: It's implied
Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that she leads as abandonment of the Maxson Expedition by virtue of her actual superiors being killed by old ways, and was exiled to the Hangdogs.
south with the Apostles.



!Northern Reaches
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.

!!''The Immortal''
->'''Ideology:''' Ruler

to:

!Northern Reaches
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.

!!''The Immortal''
->'''Ideology:''' Ruler
[[folder:Troll Warren]]



* FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.

to:


!!''The First''
----
* FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see
NameAmnesia: Andrew Shaw no longer remembers his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees
own name, calling himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
simply the First.



[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)

to:

[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)
[[folder:Marrow Drinkers]]



* ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.

!!''Julius Brandt''

to:

* ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.

!!''Julius Brandt''

!!''Mesmeralda''



* WarHawk: Julius believes that the Wardens of the White should preemptively strike their foes before they come for them, instead of just sitting and waiting. If he takes over the Old Country after the Rotpurgers are defeated, Julius pursues more expansionist policies than his friend and predecessor Grozdan Haykov.

to:

* WarHawk: Julius believes that DaydreamBeliever: After reading a ''Grognak the Wardens Barbarian, In Battle with the Queen of the White should preemptively strike their foes before they come for them, instead Gorgons'' comic book, she decided that this had to be a sign of just sitting her purpose in the world--she had to be one and waiting. If he takes over the Old Country after same as the Rotpurgers are defeated, Julius pursues more expansionist policies than his friend ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars
and predecessor Grozdan Haykov.Mesmetrons.



!!Oregon
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People

to:

!!Oregon
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
[[folder:Bone Dancers]]



* TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim its honor and uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.

!!''Abel''

to:

* TheAtoner: After failing to prevent what transpired in Seattle, PrivateMilitaryContractors: The Cause seeks to reclaim its honor and uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprised
Bone Dancers originated as a privately owned military contractor based out of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, Seattle known as well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.

!!''Abel''
Baron International.
[[/folder]]

!!Idaho
[[folder:Rotpurgers]]



* AntiMutiny: Abel still sees himself as loyal to the original expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.

to:

* AntiMutiny: Abel still sees himself as loyal to the original expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member
ArchEnemy: The ghouls of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity
Old Country and the Midwestern Brotherhood's tenets, Abel Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens
can welcome local wastelanders only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.

!!''Lady of
the Cause to fill his ranks.
Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
----
* ShadowDictator: Few have set eyes upon the Lady of the Lake, who communicates through words and song.



[[folder:Mirelurk Tribe]]

to:

[[folder:Mirelurk Tribe]][[folder:Heaven's Gate]]
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.



* GoingNative: The Mirelurk Tribe consists of people who lived with Mirelurks for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.

!!''M'lulu''

to:

* GoingNative: The Mirelurk Tribe consists FantasyCounterpartCulture: Heaven's Gate is based on the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror
of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its
people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who lived with Mirelurks for enough time (one says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.
its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
!!''M'lulu''* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.

!!''Saint Michael''



* ToServeMan: Every day, M'lulu eats one of her subjects (which translates as -7 manpower per week, which results in a monthly manpower growth of +1 at campaign start).

to:

* ToServeMan: Every day, M'lulu eats one AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered the mortal embodiment of her subjects (which translates the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just
as -7 manpower per week, which results ruthless in a monthly manpower growth his drive to bring the Word of +1 God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance
at campaign start).redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.



[[folder:Apostles]]

to:

[[folder:Apostles]]!!Montana
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.



* BadWithTheBone: After vanquishing the Bonepickers, the Apostles put their bone picks, essentially bones sharpened into swords with crude tools, to use.

!!''Vadim''

to:

* BadWithTheBone: After vanquishing BoldExplorer: The Montana Chapter was set up with the Bonepickers, expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter is a direct one to
the Apostles put Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with
their bone picks, essentially bones sharpened respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming
into swords with crude tools, blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated
to use.

!!''Vadim''
it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.

!!''Elder Patrocolus''



* AntiMutiny: Vadim used to be a prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and was exiled to the south with the Apostles.
[[/folder]]

[[folder:Troll Warren]]

to:

* AntiMutiny: Vadim used to be a prophet of TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the Coral Court burden of each gain and loss. As he admits to his confidants after triumphing over the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment Sisters of the old ways, Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty
and was exiled commitment to the south Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the Apostles.
[[/folder]]

[[folder:Troll Warren]]
locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.

!!''Johanna Honour''




!!''The First''
----
* NameAmnesia: Andrew Shaw no longer remembers his own name, calling himself simply the First.

to:

\n!!''The First''\n----\n* NameAmnesia: Andrew Shaw ArtShift: In sharp contrast to the standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel,
no longer remembers matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for
his own name, calling himself simply the First.stringent views, as a dignified Brotherhood commander who earned his position.



[[folder:Marrow Drinkers]]

to:

[[folder:Marrow Drinkers]][[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals




!!''Mesmeralda''

to:

\n!!''Mesmeralda''* BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.

!!''Ellen Santiago''
->'''Ideology''': Intellectuals



* DaydreamBeliever: After reading a ''Grognak the Barbarian, In Battle with the Queen of the Gorgons'' comic book, she decided that this had to be a sign of her purpose in the world--she had to be one and the same as the ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]

[[folder:Bone Dancers]]

to:

* DaydreamBeliever: After reading a ''Grognak BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Barbarian, In Battle Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye
with the Queen Secretary of the Gorgons'' comic book, Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If
she decided maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that this had she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem
to be a sign of pointing towards her purpose in being able to successfully consolidate power...until the world--she had player gets to be one the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave
and the same as the ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics'
Secretary of the old world like slave collars and Mesmetrons.
[[/folder]]

[[folder:Bone Dancers]]
Interior, though she never really follows up on them until circumstances force her to make a fateful decision.

!!''Martha Santiago''
->'''Ideology''': Intellectuals



* PrivateMilitaryContractors: The Bone Dancers originated as a privately owned military contractor based out of Seattle known as Baron International.
[[/folder]]

!!Idaho
[[folder:Rotpurgers]]

to:

* PrivateMilitaryContractors: The Bone Dancers originated {{Cincinnatus}}: If Martha Santiago and the Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment
as the Corporal.
* GoingNative: Martha is shown to have
a privately owned military contractor based out greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander
of Seattle known Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October
as Baron International.
[[/folder]]

!!Idaho
[[folder:Rotpurgers]]
though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.

!!''Mason Salvatore''
->'''Ideology''': People



* ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.

!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]

to:

* ArchEnemy: The ghouls of BackFromTheBrink: Under his firm hand, the Old Country Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago
and the Rotpurgers are, respectively, descended hardliners.
* ImmigrantPatriotism: Despite hailing
from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the ghouls and humans of Vault 100. After Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses
the ghouls won their civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can
skills learned back in New Reno to not only hold as long as put the Old Country remains a common foe. After Salvatores on the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.

!!''Lady of
path to legitimacy, but also help the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
nascent Northern Commonwealth be something more than just an Enclave outpost.

!!''Abigail Markham''



* ShadowDictator: Few have set eyes upon the Lady of the Lake, who communicates through words and song.
[[/folder]]

[[folder:Heaven's Gate]]

to:

* ShadowDictator: Few have set eyes upon BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's shown to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for
the Lady well-being of her people aren't an act. And should she be elected president, this extends to the rest of the Lake, who communicates Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure
through words and song.
[[/folder]]

[[folder:Heaven's Gate]]
her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.

!!''Special Agent Johnson''



Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.



* FantasyCounterpartCulture: Heaven's Gate is based on the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.

!!''Saint Michael''

to:

* FantasyCounterpartCulture: Heaven's Gate is based on AndTheAdventureContinues: Even after fully subjugating Montana and the pre-war Bible Belt Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation
and various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart,
purging. Both to fuel the nation even at its most moderate is Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a
far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed
loyal proxy to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law
Secretary of the land, even Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners,
under Johnson's watch, will violently cleanse the most moderate leaders.

!!''Saint Michael''
Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.
[[/folder]]


!!North Dakota
[[folder:Roach King]]



* AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered the mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.

to:

* AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered HordeOfAlienLocusts: If the mortal embodiment of Roach King is killed by Vault 37's forces, the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush
radroaches embrace their primal nature. No longer held back by anyone who threatens Heaven's Gate, and sees this as doing God's will.
or anything, they start waging wars to expand their territory near the old US-Canada border.



!!Montana
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.

to:

!!Montana
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.
[[folder:Vault 37]]



* BoldExplorer: The Montana Chapter was set up with the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.

!!''Elder Patrocolus''

to:

* BoldExplorer: The Montana Chapter was set up with the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.

!!''Elder Patrocolus''

!!''Overseer T.H.O.M.A.S.''



* TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the burden of each gain and loss. As he admits to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.

!!''Johanna Honour''

to:

* TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the burden of each gain and loss. As he admits to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus
TheEvilsOfFreeWill: The Overseer considers Head Paladin Hayman going rogue utopia to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel
place where no violence, no dissent and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
no independent thought exists.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually
HappinessIsMandatory: The Overseer comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile ensure happiness, everyone with the remaining Sisters, where he ends up outright admitting violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure
that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes
there's no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.

!!''Johanna Honour''
anti-vault activity.

!!''Robobrain Council''



* ArtShift: In sharp contrast to the standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.

to:

* ArtShift: In sharp contrast to TheDogBitesBack: For centuries, the standard Montana Chapter, Honour's focuses Overseer's robobrain advisors, who are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him
not allowed to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise
commit violence, have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives
despised the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if
menial tasks they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name
forced to do. With the increase in violence and memory could potentially be purged in an attempt to discourage further dissent within new overseer protocols, they can finally exact revenge on the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
Overseer and take over the Vault.



[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals

to:

[[folder:[=MacArthur=]]]
[[folder:Swords of Hayman]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States Swords of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' IntellectualsRuler



* BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.

!!''Ellen Santiago''
->'''Ideology''': Intellectuals

to:

* BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees
JumpingOffTheSlipperySlope: After breaking off from the west fleeing raiders and Montana Chapter, it doesn't take long for the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced Swords of Hayman to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees jump from Navarro isn't lost on them, either.
ideological disagreements to open hostility towards everyone around them.
* LesCollaborateurs: RenegadeSplinterFaction: The [=MacArthur=] Detachment can opt Swords of Hayman are one to gain both Elder Patrocolus' loyalists in the support Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or
not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as
they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan
succumb to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding
Fenrir's influence, are highly aggressive and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of fixated on eliminating anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after
standing in their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.

!!''Ellen Santiago''
->'''Ideology''': Intellectuals
way.

!!''Head Paladin Justinia Hayman''



* BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.

!!''Martha Santiago''
->'''Ideology''': Intellectuals

to:

* BattlefieldPromotion: For Ellen Santiago's DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as
distinguished service and partly as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
esteemed forebearers.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven:
HistoryRepeats: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is
gradually becomes apparent that she disagrees with their Hayman's slide into madness bears more extreme ideas.
* GenerationXerox: She is
than a direct descendant passing resemblance to that of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains Immortal and what became of the Washington D.C. Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages
to Appalachia after the Great War. And similarly to cling onto her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary sanity and sense of the Interior.
* HopeSpot: Ellen's focuses, if
self, she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed realizes that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides
only way forward is to simply take matters into her own hands, her rule down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence
over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under
her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can
grows, she becomes progressively unhinged, potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having
devolving into little more seditious thoughts against than a meat puppet for the Chicago Enclave AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act
and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.

!!''Martha Santiago''
->'''Ideology''': Intellectuals
goes rogue.

!!''Fenrir''



* {{Cincinnatus}}: If Martha Santiago and the Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.

!!''Mason Salvatore''
->'''Ideology''': People

to:

* {{Cincinnatus}}: If Martha Santiago AIIsACrapshoot: Originally created before the Great War as part of the MANIFEST network, Fenrir is hell-bent on fulfilling its objective of eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared
and the Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved
to hold its first elections, and subsequently hands power over peacefully.
* CulturalRebel: She is committed to her men and to the memory of
be barely controllable by the United States, much like her mother. Unlike States government after seizing MANIFEST from the Colonel, however, the Corporal considers the Enclave an autocratic perversion Canadians, but had taken its original directives of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred
self-preservation to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
illogical extremes.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. MoreThanMindControl: This is further underscored when she's sent east on an assignment, how Fenrir is able to brainwash and realizes she has little love or respect towards progressively corrupt Hayman and her "pure" superiors.
men into doing its bidding.
* MilitaryBrat: She OddNameOut: Fenrir is the commander of Team October only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.

!!''Mason Salvatore''
->'''Ideology''': People
Destiny (Jormungandr).
[[/folder]]

!!South Dakota
[[folder:Standing Rock]]



* BackFromTheBrink: Under his firm hand, the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.

!!''Abigail Markham''

to:

* BackFromTheBrink: Under his firm hand, the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Enclave.
* BaitAndSwitchTyrant:
BadassNative: Despite his family's background, as well as his own backroom dealings with raiders the constant threats posed by raiders, rival tribes, and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for even the nascent Northern Commonwealth.
* DarkHorseVictory: If
Enclave, the Colonel doesn't purge him, Salvatore can not only Native Americans of Standing Rock have held firm and could potentially emerge as become a reformist candidate, but major contender in the region.
* DealWithTheDevil: Standing Rock
could also win potentially enter an arrangement with the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the
Enclave forces at [=MacArthur=] Detachment in exchange for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of
the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple Sioux/Lakota, which survived both Santiago the Great War and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.

!!''Abigail Markham''
subsequent post-apocalyptic tribulations.

!!''Shappa Wagner''



* BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's shown to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extends to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.

!!''Special Agent Johnson''
->'''Ideology''': Ruler

to:

* BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's shown TakingUpTheMantle: Wagner aims to genuinely care for both workers fulfill the lost dream of Chief Crazy Horse and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extends
restore dignity to the rest Sioux, one way or another.
* YoungAndInCharge: Shappa Wagner is one
of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager
youngest women to adapt ever sit in the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.

!!''Special Agent Johnson''
->'''Ideology''': Ruler
council.

[[/folder]]

[[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People



* AndTheAdventureContinues: Even after fully subjugating Montana and the Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.

to:

* AndTheAdventureContinues: Even CrazySurvivalist: Subverted. While the Marshall Republic has a reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and looking after fully subjugating Montana and the Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice
each other's back against foes within and without.
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage,
the "impure", and simply views Marshall Republic is also based on the ensuing genocide as simply following his orders.
Colorado Marshalls from ''VideoGame/Wasteland3''.
* ThePurge: OutsideContextProblem: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, Marshall Republic is this turns into for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from
a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either
Free States militia that managed to weather the aftermath of the Santiagos, Johnson is fervently loyal to Great War.

!!''Jack Reed''
----
* InadequateInheritor: Implied. Given that
the Secretary of Marshall Republic has traditionally been led by people seen as the Interior most rugged and Chicago Enclave.competent, the comparatively inexperienced Reed is forced to learn the ropes, and fast.




!!North Dakota
[[folder:Roach King]]

to:

\n!!North Dakota\n[[folder:Roach King]]!!Wyoming

[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People



* HordeOfAlienLocusts: If the Roach King is killed by Vault 37's forces, the radroaches embrace their primal nature. No longer held back by anyone or anything, they start waging wars to expand their territory near the old US-Canada border.
[[/folder]]

[[folder:Vault 37]]

to:

* HordeOfAlienLocusts: If AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Roach King is killed by Vault 37's forces, Great Khans are just barely hanging on in the radroaches embrace Mojave, the mod has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what
their primal nature. No longer held back by anyone or anything, identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which
they start waging wars to expand their territory near the old US-Canada border.
[[/folder]]

[[folder:Vault 37]]
could forge a new empire.

!!''Amgalan''




!!''Overseer T.H.O.M.A.S.''

to:

\n!!''Overseer T.H.O.M.A.S.''* BenevolentConspiracy: Through Amgalan, the Followers of the Apocalypse can gain a foothold within either the Khans if he stays in power, or in the Reunited States' government.
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.

!!''Regis''



* TheEvilsOfFreeWill: The Overseer considers utopia to be a place where no violence, no dissent and no independent thought exists.
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.

!!''Robobrain Council''

to:

* TheEvilsOfFreeWill: The Overseer considers utopia DudeWheresMyRespect: Subverted. Being exiled following the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many of the same customs, but they even welcomed him with open arms, giving him a place where no violence, no dissent of honor within the leadership due to his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises
and no independent thought exists.
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions
implement some changes to ensure that there's those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at
no anti-vault activity.

!!''Robobrain Council''
point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.

!!''Esen''



* TheDogBitesBack: For centuries, the Overseer's robobrain advisors, who are not allowed to commit violence, have despised the menial tasks they're forced to do. With the increase in violence and new overseer protocols, they can finally exact revenge on the Overseer and take over the Vault.

to:

* TheDogBitesBack: For centuries, FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught the Overseer's robobrain advisors, who are not allowed attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared
to commit violence, have despised Regis, Esen has a highly romanticized, if blood-stained image of what the menial tasks they're forced Khans ought to do. With the increase in violence be, believing that only through war and new overseer protocols, conquest can they can finally exact revenge on live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than
the Overseer and take over others, with the Vault.True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.



[[folder:Swords of Hayman]]
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler

to:

[[folder:Swords of Hayman]]
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler
[[folder:Baron's Eyrie]]



* JumpingOffTheSlipperySlope: After breaking off from the Montana Chapter, it doesn't take long for the Swords of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.

!!''Head Paladin Justinia Hayman''

to:

* JumpingOffTheSlipperySlope: After breaking off from ArmyOfThievesAndWhores: The bulk of the Montana Chapter, it doesn't take long Baron's forces is comprised of various thugs and goons little better than the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life
for the Swords rancher and townships under the Baron's thumb is heavily reminiscent of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
frontier company towns during America's Gilded Age.
* RenegadeSplinterFaction: PrivateMilitaryContractors: The Swords Baron relies on a core of Hayman are one to both Elder Patrocolus' loyalists elite veteran mercenaries who serve as his ''actual'' ace in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb
hole, granting them enough leeway in order to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.

!!''Head Paladin Justinia Hayman''
keep them loyal.

!!''Augustus Bailey''



* DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act and goes rogue.

!!''Fenrir''

to:

* DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line
BornInTheWrongCentury: Augustus Bailey wouldn't be out of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus
place in the hopes 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name
of becoming Elder herself. When it becomes clear his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop
that opportunity would not present itself, she drops is the act and goes rogue.

!!''Fenrir''
Baron's Eyrie.

!!''Annette Bailey''



* AIIsACrapshoot: Originally created before the Great War as part of the MANIFEST network, Fenrir is hell-bent on fulfilling its objective of eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).

to:

* AIIsACrapshoot: Originally created before BastardUnderstudy: Being the Great War as part daughter of the MANIFEST network, Fenrir current Baron, Annette Bailey has learned her "lessons" well and is hell-bent on fulfilling its objective of eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gain
biding her time until she could take the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is
even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared
conniving and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
dangerous than he ever could be.




!!South Dakota
[[folder:Standing Rock]]

to:

!!South Dakota
[[folder:Standing Rock]]
!Canada

!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites

New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.



* BadassNative: Despite the constant threats posed by raiders, rival tribes, and even the Enclave, the Native Americans of Standing Rock have held firm and could potentially become a major contender in the region.
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.

!!''Shappa Wagner''

to:

* BadassNative: Despite the constant threats posed by raiders, rival tribes, and even the Enclave, the Native Americans {{Matriarchy}}: The rulers of Standing Rock have held firm and could potentially become a major contender in the region.
* DealWithTheDevil: Standing Rock could potentially enter an arrangement
New Victoria are traditionally female, with queens taking the Enclave forces at [=MacArthur=] in exchange for arms name Victoria to honor their nation and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.

!!''Shappa Wagner''
ancestors.

!!''Queen Victoria VI''



* TakingUpTheMantle: Wagner aims to fulfill the lost dream of Chief Crazy Horse and restore dignity to the Sioux, one way or another.
* YoungAndInCharge: Shappa Wagner is one of the youngest women to ever sit in the council.

to:

* TakingUpTheMantle: Wagner aims to fulfill BlueBlood: Subverted. Victoria VI isn't actually descended from the lost dream House of Chief Crazy Horse and Windsor, but rather from a local Canadian political family that managed to survive the Great War. This nonetheless gives her a perceived mandate to restore dignity to pre-war Canada.
* KingBobTheNth: As
the Sioux, one way or another.
* YoungAndInCharge: Shappa Wagner
name suggests, she is one of the youngest women sixth of her name to ever sit in lead the council.
nation since its founding.



[[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People

to:

[[folder:Marshall Republic]]
!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Marshall Republic
Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' PeopleElites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.



* CrazySurvivalist: Subverted. While the Marshall Republic has a reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and looking after each other's back against foes within and without.
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the Great War.

!!''Jack Reed''

to:

* CrazySurvivalist: Subverted. While the Marshall Republic ForeverWar: For two centuries, Strathcommune has been in a reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and looking after each other's back constant struggle against foes within and without.
* {{Expy}}: In addition to
various foes, including the remnants of the US occupation, in its [[VideoGame/Fallout76 Free States]] lineage, seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners in Strathcommune are sent to
the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this
mines to gather resources for the Sioux/Lakota in Standing Rock, who consider nation.
* {{Realpolitik}}: The Commune has
the Free States-descended newcomers choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China
as latter-day colonizers once more encroaching upon their land.
a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: The Marshall Republic Strathcommune is directly descended from a Free States militia group of China-backed communist insurgents that managed to weather the aftermath of survive the Great War.

!!''Jack Reed''
War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.

!!''Amy Teresee''



* InadequateInheritor: Implied. Given that the Marshall Republic has traditionally been led by people seen as the most rugged and competent, the comparatively inexperienced Reed is forced to learn the ropes, and fast.

to:

* InadequateInheritor: Implied. CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given that the Marshall Republic has traditionally been led by people seen enough time and support, she could present herself as the most rugged very symbol of Communism in Canada, a figure to be admired by all and competent, a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies
the comparatively inexperienced Reed worst excesses of real life Maoism.
* PoliceState: Teresee's rule
is forced described as very dictatorial. She also isn't afraid to learn deploy penal battalions to fight and die for the ropes, Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause,
and fast.
seeks to succeed where Chairman Cheng of China failed.

!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.



!!Wyoming

[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People

to:

!!Wyoming

[[folder:Northern Khans]]
[[folder:Big Grass]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
Big Grass
->'''Ideology:''' PeopleRuler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.

Big Grass is an AI-run Communist nation situated to the north of Strathcommune.



* AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Great Khans are just barely hanging on in the Mojave, the mod has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.

!!''Amgalan''

to:

* AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Great Khans are just barely hanging on in the Mojave, the mod ForeverWar: Within Big Grass, a RobotWar has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only
been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down
waging between RELCOM's machines and teaching valuable knowledge.
* VestigialEmpire: What remained
those of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.

!!''Amgalan''
his sworn rival, THE CAPITALIZER.

!!''RELCOM''



* BenevolentConspiracy: Through Amgalan, the Followers of the Apocalypse can gain a foothold within either the Khans if he stays in power, or in the Reunited States' government.
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.

!!''Regis''

to:

* BenevolentConspiracy: Through Amgalan, the Followers CyberneticsEatYourSoul: RELCOM could not recall who he was before being turned into a robobrain. By that point, however, his sense of the Apocalypse can gain a foothold within either the Khans if he stays in power, or in the Reunited States' government.
humanity has almost been eroded altogether.
* DefectorFromDecadence: Amgalan DirtyCommunists: RELCOM is a member of the Khans revisionist Marxist who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He
believes that if the Khans are path to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
true Communism is through forced robotization.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.

!!''Regis''
the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.

!!''THE CAPITALIZER''



* DudeWheresMyRespect: Subverted. Being exiled following the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many of the same customs, but they even welcomed him with open arms, giving him a place of honor within the leadership due to his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.

!!''Esen''

to:

* DudeWheresMyRespect: Subverted. Being exiled following IdentityAmnesia: Similarly to RELCOM, the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many true identity of the same customs, but they even welcomed him with open arms, giving him woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads
a place of honor within the leadership due to his experience.
long-running rebellion against RELCOM's Communist schemes.
* InternalReformist: While he represents the "Old Ways" SitcomArchNemesis: THE CAPITALIZER in practice serves as upheld by Papa Khan, Regis is willing to make compromises a constant thorn on RELCOM's side, and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he
has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.

!!''Esen''
been for generations.

[[/folder]]

[[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People



* FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught the attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.

[[/folder]]

[[folder:Baron's Eyrie]]

to:

* FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught AllohistoricalAllusion: The rift in the attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing
CPF that only through war resulted in Loid's Ministry is a post-apocalyptic mirror of the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front
and conquest can they live up to established their name.
own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* ViolenceIsTheOnlyOption: Her path TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is far more combat-oriented largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than the others, with the True Khans' survival dependent on constant warfare.
"Comrade Cheng Thought."
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.

[[/folder]]

[[folder:Baron's Eyrie]]
WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.

!!''Patriarch Solomon''



* ArmyOfThievesAndWhores: The bulk of the Baron's forces is comprised of various thugs and goons little better than the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.

!!''Augustus Bailey''

to:

* ArmyOfThievesAndWhores: The bulk of the Baron's forces HopeSpot: When he's overthrown by Ekaterina in a coup, Solomon is comprised of various thugs and goons little better than the average raider initially outraged, then relieved when she promises to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace
work with him in the hole, granting them enough leeway future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is
in order the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to keep them loyal.

!!''Augustus Bailey''
gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.

!!''Ekaterina Donskoya''



* BornInTheWrongCentury: Augustus Bailey wouldn't be out of place in the 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.

!!''Annette Bailey''
----
* BastardUnderstudy: Being the daughter of the current Baron, Annette Bailey has learned her "lessons" well and is biding her time until she could take the reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he ever could be.


to:

* BornInTheWrongCentury: Augustus Bailey wouldn't be out of place in the 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.

!!''Annette Bailey''
----
* BastardUnderstudy: Being the daughter
AmazonBrigade: In emulation of the current Baron, Annette Bailey old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon
has learned been gripped by apathy and blindness while people suffer from his inaction, despite her "lessons" well efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality
and is biding her time until she launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could take the reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he
ever could be.

be, and advances a "friendlier" Soviet-inspired image.



!Canada

!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites

New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.

to:

!Canada

!!British Columbia
[[folder:New Victoria]]
[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New Victoria, Cascadia (British Columbia unification)
American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Elites

New Victoria is
Ruler
The Pioneer Company, formally known as the Sixth Brigade, are
a settler US Military remnant nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom. in what was once Alberta.



* {{Matriarchy}}: The rulers of New Victoria are traditionally female, with queens taking the name Victoria to honor their nation and ancestors.

!!''Queen Victoria VI''

to:

* {{Matriarchy}}: AllohistoricalAllusion: The rulers Pioneer Company is a larger-scale version of New Victoria are traditionally female, the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such,
with queens taking the name Victoria Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade
to honor hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for
their nation respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists
and ancestors.

!!''Queen Victoria VI''
other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.

!!''Sixth Brigade Commission''



* BlueBlood: Subverted. Victoria VI isn't actually descended from the House of Windsor, but rather from a local Canadian political family that managed to survive the Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.
[[/folder]]

!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.

to:

* BlueBlood: Subverted. Victoria VI isn't actually descended from EmergencyAuthority: By the House of Windsor, but rather from a local Canadian political family that managed to survive mod's start date, authority over the Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, she
Pioneer Company is the sixth of her name to lead the nation since its founding.
[[/folder]]

!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta,
at the heart hands of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals a hastily assembled collective of the hammer and sickle with an iron fist and a little red book in hand, it officers, as no doubt has plans to unite the various fragments and bring its ideology even further.one could agree on who should take command following Johnson's retirement.

!!''Corporal Jack Johnson''



* ForeverWar: For two centuries, Strathcommune has been in a constant struggle against various foes, including the remnants of the US occupation, in its seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners in Strathcommune are sent to the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive the Great War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.

!!''Amy Teresee''

to:

* ForeverWar: For two centuries, Strathcommune has BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all
been in a constant struggle against various foes, including worth it. Towards the remnants end of his path, he does much the US occupation, in its seemingly quixotic quest same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages
to bring Communism the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in
Canada.
* PrisonersWork: Prisoners in Strathcommune are sent to MyCountryRightOrWrong: Corporal Johnson may resent his government and the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to
corrupt fools who brought about the Great War. This hasn't stopped Strathcommune's leaders from trying He nonetheless still believes in America and will fight to succeed see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off
without China's backing.
them manipulating its destiny.
* TheRemnant: Strathcommune ReallySevenHundredYearsOld: Johnson is directly descended from a group of China-backed communist insurgents that managed to survive ghoul who actively served in the US military before the Great War, War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament,
and is ''still'' keen to save Canada from capitalist oppression.
initially uncertain over his own capabilities as a commander.
* VestigialEmpire: Ever since ScrewTheRulesImDoingWhatsRight: He couldn't care less if the schism, Strathcommune has been all that remains tyrants he's fighting are Communists or the heirs of the CPF's ardent loyalists. Its reach, however, could very government he served. America will be felt across much free of former Canada, even as far as the Republic of Three Rivers.

!!''Amy Teresee''
''anyone'' who dares to trample on its people.

!!''Captain Brian Gallagher''



* CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given enough time and support, she could present herself as the very symbol of Communism in Canada, a figure to be admired by all and a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.

!!''Amanda Thao''

to:

* CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given enough time and support, she could present herself as the very symbol of Communism in Canada, a figure to be admired by all and a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This
DayOfTheJackboot: At his worst, Gallagher can potentially wind up backfiring, however, as it can drive institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the military into nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in
the arms slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the People's Congress.
* TakingUpTheMantle: Teresee considers herself
Enclave. He can not only rise to power as Secretary with the rightful standard-bearer to Enclave's full backing, but seize full command over the Communist cause, Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America,
and seeks vows to succeed where Chairman Cheng they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of China failed.

!!''Amanda Thao''
the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.

!!''Sergeant Michael Woods''



* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.

to:

* AntiMutiny: Thao starts her political career BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory
and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson,
the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion
founder and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the
first election High Elder of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream Brotherhood of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march
Steel. Unlike him, however, Woods opts to base his new society on the Congress building, seeking Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort
to overthrow Amy Teresee. The player make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he
decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.establish his own nation based on America's founding values, called "Arcadia."



[[folder:Big Grass]]
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.

Big Grass is an AI-run Communist nation situated to the north of Strathcommune.

to:

[[folder:Big Grass]]
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.

Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
[[folder:Middlemark]]



* ForeverWar: Within Big Grass, a RobotWar has been waging between RELCOM's machines and those of his sworn rival, THE CAPITALIZER.

!!''RELCOM''

to:

* ForeverWar: Within Big Grass, a RobotWar has AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems and store management have been waging between RELCOM's machines serving the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns
and those bombs made out of his sworn rival, THE CAPITALIZER.

!!''RELCOM''
cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.

!!''Friar Black''



* CyberneticsEatYourSoul: RELCOM could not recall who he was before being turned into a robobrain. By that point, however, his sense of humanity has almost been eroded altogether.
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.

!!''THE CAPITALIZER''
----
* IdentityAmnesia: Similarly to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.

to:

* CyberneticsEatYourSoul: RELCOM could not recall who he was BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her
before being turned into a robobrain. By that point, however, his sense of humanity has almost been eroded altogether.
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.

!!''THE CAPITALIZER''
----
* IdentityAmnesia: Similarly to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.
killing himself.



[[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People

to:

[[folder:Loid's Ministry]]
!!Saskatchewan
[[folder:Stoon Dandies]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - Donskoya), Union General Freedom), Order of Canadian Socialist Republics (Canadian St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Donskoya)
Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)
->'''Ideology:''' PeopleRuler



* AllohistoricalAllusion: The rift in the CPF that resulted in Loid's Ministry is a post-apocalyptic mirror of the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.

!!''Patriarch Solomon''

to:

* AllohistoricalAllusion: AristocratsAreEvil: The rift in Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled by
the CPF that resulted in Loid's Ministry is Dandelion Society, a post-apocalyptic mirror cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has
the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from
most out of the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to
factions, being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look able to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.

!!''Patriarch
pursue radically different ideological paths.

!!''Pierre
Solomon''



* HopeSpot: When he's overthrown by Ekaterina in a coup, Solomon is initially outraged, then relieved when she promises to work with him in the future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.

!!''Ekaterina Donskoya''

to:

* HopeSpot: AnOfferYouCantRefuse: When he's overthrown by Ekaterina in the Old Blood of Stoon fell victim to a coup, strange blight, Pierre Solomon is initially outraged, then relieved when she promises to work with him in the future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious
gave their leader seeking Beya a deal she couldn't refuse: he would provide a cure by any means necessary if she would agree to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.

!!''Ekaterina Donskoya''
be his wife.

!!''Beya''



* AmazonBrigade: In emulation of the old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
[[/folder]]

[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.

to:

* AmazonBrigade: In emulation of the old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname
ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China,
village. Instead, she takes tremendous inspiration listened to her mother and delved into the Scarlet Blizzard, becoming the first person to do so and survive, a champion of strength to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself
from an unwanted marriage to Pierre Solomon, Beya makes a deal with the USSR, or at least what it tried to be, as a model for great serpent Leshy. If her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
[[/folder]]

[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known
preparations are complete, as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.

!!''General Freedom''



* AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.

!!''Sixth Brigade Commission''

to:

* AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company
ForeignCultureFetish: General Freedom considers Strathcommune as such, with himself an American patriot, despite having at best second-hand knowledge of what the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the
Pre-War United States, a number of politicians States was. If he and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
his "Freedom's Army" seize power, they proclaim themselves Americanada.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US
LaResistance: Freedom's Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally
is an American-themed resistance movement united in opposing the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges Dandelion Society.

!!''Daniel
of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.

!!''Sixth Brigade Commission''
Wadena''



* EmergencyAuthority: By the mod's start date, authority over the Pioneer Company is at the hands of a hastily assembled collective of officers, as no one could agree on who should take command following Johnson's retirement.

!!''Corporal Jack Johnson''

to:

* EmergencyAuthority: By BackFromTheBrink: The Order of St. George, the mod's start date, authority over knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore the Pioneer Company is at Kingdom of Manitoba's suzerainty as the hands Grand Duchy of a hastily assembled collective of officers, as no one could agree on who should take command following Johnson's retirement.

!!''Corporal Jack Johnson''
Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.

!!''Leshy''



* BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.

!!''Captain Brian Gallagher''

to:

* BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia
AbsurdlySharpBlade: Few blades are as sharp and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens
from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as
long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge
slumber once more, every few decades, ravaging the earth and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served
killing hundreds in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.

!!''Captain Brian Gallagher''
her wake.
[[/folder]]

[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)



* DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.

!!''Sergeant Michael Woods''

to:

* DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in BodyHorror: The "faeries" are the nebulous name end-result of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary
infusing undesired infants with red fern. They're also revealed to generally have a finite lifespan, with those who don't die eventually turning into the Enclave's full backing, but seize full command over mutated trees dotting the Commonwealth Remnants.
Fairy Glen.
* HeelRealization: DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic:
Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is
a card-carrying member cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion
of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
wasteland.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him
TownWithADarkSecret:
** Not far
from the gutter.
* RedBaron: He becomes known as
namesake capital is MANIFEST Saskatchewan, the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part
true source of the Enclave, "faeries" that have kept Pleasantdale safe and still abides by at least some of its agenda.
* TheQuisling: He's
secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been
the main liaison between result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the Enclave representatives and his ghoul superiors in mortality rate for producing new ones was too high, the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up
administration simply switched from male babies to become a Captain by the time the mod starts.
female ones.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan Maxwell Chase, Pleasantdale's previous mayor, is revealed to restore America to greatness, even if it means shedding the blood of every traitor in be this at best. By all accounts, he wanted what's best for his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of
community, but was not only making him a member, but also granting him significant authority should he emerge victorious.

!!''Sergeant Michael Woods''
above resorting to questionable experiments and excessive measures to achieve them.

!!''Frankie Chase''



* BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of the Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."

[[/folder]]

[[folder:Middlemark]]

to:

* BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes PlayedWith. Frankie gradually becomes disgusted with what their father had done to the conclusion ensure Pleasantdale's prosperity, but can also come to see why he did so, and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing
that he's too tied up with America's memory she has more experience and isn't going far enough.
competence than they could ever hope to have.
* {{Expy}}: Sergeant Woods comes across {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* PuppetKing: If Frankie voluntarily cedes power to Hope, they remain
as mayor on paper, albeit a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.powerless figurehead.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of the Brotherhood of Steel. Unlike him, InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on,
should Sergeant Woods succeed, he makes they make a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves
and could truly replace the long-dead America.
* KnightInSourArmor: While he
those around them to be a good mayor is generally brash and prone partially driven by wanting to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals,
accepted by their father, whether or not he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."

[[/folder]]

[[folder:Middlemark]]
still alive.

!!''Hope''



* AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems and store management have been serving the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.

!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before killing himself.

to:

* AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems BaitAndSwitchTyrant: Despite how ominous her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent and store management have been serving the people of Calgary for empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over two hundred years--the last true Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve
American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.

!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her
interests before killing himself.the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.



!!Saskatchewan
[[folder:Stoon Dandies]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)

to:

!!Saskatchewan
[[folder:Stoon Dandies]]
!!Manitoba
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order Kingdom of St. George (Daniel Manitoba (Gunn), Commonwealth of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)Manitoba (Tanner)



The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.



* AristocratsAreEvil: The Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled by the Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has the most out of the Canadian factions, being able to pursue radically different ideological paths.

!!''Pierre Solomon''

to:

* AristocratsAreEvil: The Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled
BackFromTheBrink: Under King Gunn II's watch, the realm has managed to rebound from the humiliating blows dealt to it by the Dandelion Society, a cabal rogue republicans in the south and the more distant Communists of aristocratic cannibals.
Strathcommune.
* FactionSpecificEndings: Stoon FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice
has the most effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation
Canadian factions, being able government. Over a century after its founding, it remains committed to pursue radically different ideological paths.

!!''Pierre Solomon''
its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.

!!''King Gunn II''



* AnOfferYouCantRefuse: When the Old Blood of Stoon fell victim to a strange blight, Pierre Solomon gave their leader Beya a deal she couldn't refuse: he would provide a cure by any means necessary if she would agree to be his wife.

!!''Beya''

to:

* AnOfferYouCantRefuse: When BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, the Old Blood last Prime Minister of Stoon fell victim Canada prior to a strange blight, Pierre Solomon gave their leader Beya a deal she couldn't refuse: the American invasion and the Great War, he would provide ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted
a cure by any means necessary for his mental ailments in MANIFEST North, among other benefits to his realm, if she would agree his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts
his wife.

!!''Beya''
best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.

!!''William Tanner''



* ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother and delved into the Scarlet Blizzard, becoming the first person to do so and survive, a champion of strength to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.

!!''General Freedom''

to:

* ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother AntiMutiny: The People's Mounties, and delved the realm's military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition
into the Scarlet Blizzard, becoming more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes
the first person to do so regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind,
and survive, a champion of strength will do his best to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes
keep that a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask secret for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through
his heart.

!!''General Freedom''
last orders.

[[/folder]]

[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.



* ForeignCultureFetish: General Freedom considers himself an American patriot, despite having at best second-hand knowledge of what the Pre-War United States was. If he and his "Freedom's Army" seize power, they proclaim themselves Americanada.
* LaResistance: Freedom's Army is an American-themed resistance movement united in opposing the Dandelion Society.

!!''Daniel of Wadena''

to:

* ForeignCultureFetish: General Freedom considers himself an American patriot, despite DefectorFromDecadence: Once loyal citizens of the Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having at best second-hand knowledge enough of what the Pre-War United States was. If he and his "Freedom's Army" seize power, they proclaim themselves Americanada.
saw as monarchist abuses.
* LaResistance: Freedom's Army DemocracyIsFlawed: The Republic of Three Rivers is an American-themed resistance movement united in opposing just barely held together by the Dandelion Society.

!!''Daniel
First Minister and mutual disdain for the Kingdom of Wadena''Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.

!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.

[[/folder]]

[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites



* BackFromTheBrink: The Order of St. George, the knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore the Kingdom of Manitoba's suzerainty as the Grand Duchy of Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.

!!''Leshy''

to:

* BackFromTheBrink: The Order of St. George, CrapsaccharineWorld: While the knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore Duchy on the surface looks fairly pristine and stable, those in the know dread what comes next once the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree than
the Kingdom of Manitoba's suzerainty as Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the Grand New World.
* TheRemnant: The
Duchy of Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains
Langenburg is the last major feudal realm loyal to King Gunn II.

!!''Leshy''
the Kingdom of Manitoba by the mod's start date.

!!''Duchess Sophie''



* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.
[[/folder]]

[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)

to:

* AbsurdlySharpBlade: Few blades are as sharp TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much in the way of prosperity and durable as Leshy's fangs are.
security under her reign.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a
WeHardlyKnewYe: Unfortunately, she's not much long slumber once every few decades, ravaging the earth for this world due to her advanced age, and killing hundreds in her wake.
[[/folder]]

[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
dies early on.

!!''Duke Leif Yorkton''



* BodyHorror: The "faeries" are the end-result of infusing undesired infants with red fern. They're also revealed to generally have a finite lifespan, with those who don't die eventually turning into the mutated trees dotting the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.

!!''Frankie Chase''

to:

* BodyHorror: The "faeries" are the end-result of infusing undesired infants with red fern. They're also revealed to generally have FromNobodyToNightmare: Lief Yorkton was once a finite lifespan, with those lowly count, who don't die eventually turning into the mutated trees dotting the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village
through both service in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub military and a beacon of civilization in an otherwise chaotic portion of backroom subterfuge, rose to become the wasteland.prime candidate for being Duchess Sophie's heir.
* TownWithADarkSecret:
** Not
TheStarscream: Duke Yorkton is far from more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the namesake capital is MANIFEST Saskatchewan, the true source throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version
of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed
British Empire in private recordings from Maxwell Chase to have been his image, with the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for
wasteland as his community, but was not above resorting to questionable experiments and excessive measures to achieve them.

!!''Frankie Chase''
personal canvas.

[[/folder]]

[[folder:Iron Confederacy]]



* BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done to ensure Pleasantdale's prosperity, but can also come to see why he did so, and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence than they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* PuppetKing: If Frankie voluntarily cedes power to Hope, they remain as mayor on paper, albeit a powerless figurehead.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.

!!''Hope''

to:

* BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done InspirationalMartyr: Although Chief Wuttunee, who led the First Nations resistance to ensure Pleasantdale's prosperity, but can also come to see why he did so, American occupation, was eventually captured and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence than they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* PuppetKing: If Frankie voluntarily cedes power to Hope, they
executed, his exploits remain as mayor on paper, albeit a powerless figurehead.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.

!!''Hope''
reminder of what the fought for.

[[/folder]]

[[folder:The Gateway]]



* BaitAndSwitchTyrant: Despite how ominous her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
[[/folder]]

!!Manitoba
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.

to:

* BaitAndSwitchTyrant: Despite how ominous her takeover ArmyOfThievesAndWhores: The bulk of Pleasantdale initially comes across, she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by
the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into Gateway's human forces are raiders descended from convicts locked away in a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before
maximum security prison when the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr War happened.
* BeefGate: Similarly
to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale,
Tlaloc in Mexico and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much Guerreros de Honduras further south, the Gateway has been keeping the ashes of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
the Canadian Prairies protected from the frigid north.
* UnwittingPawn: Over The raiders who live in the course of Hope's path, it's revealed that she has been Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in
the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
[[/folder]]

!!Manitoba
[[folder:Kingdom
name of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
defense.

!!''Destiny''



* BackFromTheBrink: Under King Gunn II's watch, the realm has managed to rebound from the humiliating blows dealt to it by the rogue republicans in the south and the more distant Communists of Strathcommune.
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.

!!''King Gunn II''

to:

* BackFromTheBrink: Under King Gunn II's watch, the realm has managed to rebound from the humiliating blows dealt to it by the rogue republicans TheAssimilator: As Destiny grows in the south power and the repairs more distant Communists of Strathcommune.MANIFEST North, she begins reaching out to the other MANIFEST facilities in order to integrate their systems into her own, and killing many of the [=AIs=] inhabiting them.
* FailureIsTheOnlyOption: No matter what BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects"
US, that are vassals to goes out the King.
picture when she learns of the Enclave.
* HegemonicEmpire: Downplayed. CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}:
The Kingdom visual avatar she's fashioned for herself is that of Manitoba exerts influence a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken
over by the US government (and specifically the Enclave) to act both as a small network of puppet fiefs deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting it from Canadians rather than subjugating them, she's still largely beholden to the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, programming given by her long-dead American engineers. This is played straight, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be
should she integrate the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon
other MANIFEST facilities and its surroundings.

!!''King Gunn II''
become powerful enough to attain sentience.
[[/folder]]

!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler



* BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, the last Prime Minister of Canada prior to the American invasion and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.

!!''William Tanner''

to:

* BecomingTheMask: Whether or BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do
not Gunn II really had been Joshua Gunn, like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.

!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in
the last Prime Minister heart of Canada prior Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the American invasion wastes and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements
helped broker peace with the republicans various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further south, he has been discreetly pushing democratic reforms under from the aristocracy's noses, eventually paving the way for a constitutional monarchy. If truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he dies, however, knows that. The most he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance
could do is entrust his resources to one of Gunn I, Gunn II resurfaced to assume the throne his sons. But what would become of Manitoba at Mexico without its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.

!!''William Tanner''
protector?



* AntiMutiny: The People's Mounties, and the realm's military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.

to:

* AntiMutiny: The People's Mounties, AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught in the whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among
the realm's military major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in general, step should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role
in helping build Tlalocan in the first place, Tlaloc chose to restore order spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming
following Gunn II's disappearance, preventing would-be usurpers Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son
from trying going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed
to take advantage protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority
of the situation.
keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs
very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows
his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting,
decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate as the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and
years pass. Tlaloc knows exactly when it will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.



[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.

to:

[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
[[folder:Imperio Mexicano]]



* DefectorFromDecadence: Once loyal citizens of the Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having enough of what they saw as monarchist abuses.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by the First Minister and mutual disdain for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.

!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.

to:

* DefectorFromDecadence: Once loyal citizens of the Kingdom of Manitoba, the people of {{Egopolis}}: After defeating the Republic of Three Rivers had broken away the Rio Grande, Maximilian renames the city of Gloria to Carlota after having enough of what they saw as monarchist abuses.
his inspiration's wife.

!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* DemocracyIsFlawed: The Republic of Three Rivers AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian
is just barely held together by the First Minister and mutual disdain genuinely concerned for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports
his subjects' well-being, human or not, though whether his emphatic leadership survives in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers
wasteland is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.

!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for
left to the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
player.



[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites

to:

[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
[[folder:Excan Tlahtoloyan]]



* CrapsaccharineWorld: While the Duchy on the surface looks fairly pristine and stable, those in the know dread what comes next once the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.

!!''Duchess Sophie''

to:

* CrapsaccharineWorld: HumanSacrifice: While Moctezuma doesn't believe that the Duchy on world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind the surface looks fairly pristine and stable, those Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico
in the know dread what comes next once 23rd century resembled 15th century Mexico, models his government after the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree than
Aztec Empire, and denounces Nueva Aztlán as fools who claim the Kingdom title of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.

!!''Duchess Sophie''
Excan Tlahtoloyan's sacred homeland and must pay.

!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]



* TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much in the way of prosperity and security under her reign.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.

!!''Duke Leif Yorkton''

to:

* TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco to demonstrate the way of prosperity and security under her reign.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.

!!''Duke Leif Yorkton''
Excan Tlahtoloyan as a rising power.
[[/folder]]

[[folder:Ejército Libertador del Sur]]



* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the military and backroom subterfuge, rose to become the prime candidate for being Duchess Sophie's heir.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.

to:

* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the military and backroom subterfuge, rose HumanResources: In Zapata's domain, it's every citizen's final duty to become the prime candidate for being Duchess Sophie's heir.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy
go into a war to seize the throne for himself.
tanks to be recycled into food.

!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
----
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a version reference depicted Emiliano Zapata as a communist (a vast exaggeration of the British Empire in real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to the AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew
his image, with original mandate of protecting the wasteland as his personal canvas.
frontier, and instead dreamed of a Mexican Revolution.



[[folder:Iron Confederacy]]

to:

[[folder:Iron Confederacy]][[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.



* InspirationalMartyr: Although Chief Wuttunee, who led the First Nations resistance to American occupation, was eventually captured and executed, his exploits remain as a reminder of what the fought for.

[[/folder]]

[[folder:The Gateway]]

to:

* InspirationalMartyr: Although Chief Wuttunee, BadassArmy: [[BilingualBonus It's in the name]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those
who led dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.

!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on
the First Nations resistance rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to American occupation, was eventually captured sacrifice their personal freedoms and executed, free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his exploits remain as a reminder role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of what his father's decaying state and this sad fact has shaken the fought for.

[[/folder]]

[[folder:The Gateway]]
prodigal son to his very CPU.



* ArmyOfThievesAndWhores: The bulk of the Gateway's human forces are raiders descended from convicts locked away in a maximum security prison when the Great War happened.
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes of the Canadian Prairies protected from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.

!!''Destiny''

to:

* ArmyOfThievesAndWhores: The bulk AloofBigBrother: To the rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start
of the Gateway's game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific
human forces are raiders descended from convicts locked away in a maximum security prison when cost. He drops the Great War happened.
"good" part should he go crazy after his dad's death.
* BeefGate: Similarly ReasonableAuthorityFigure: If Santa Anna manages to Tlaloc in Mexico remain sane, he proves himself to be remarkably amicable to his neighbors and the Guerreros de Honduras further south, the Gateway has been keeping the ashes concerns of his citizens, provided they stay on his good side.
[[/folder]]

[[folder:Republic
of the Canadian Prairies protected from Rio Grande]]
->'''Full Name''': Republic of
the frigid north.
* UnwittingPawn: The raiders who live in
Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived
the Gateway are less nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its public face former self. Surviving the collapse in practice no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in
a long line of presidents have faithfully served the name of defense.

!!''Destiny''
Republic in order to keep its people safe and happy.



* TheAssimilator: As Destiny grows in power and repairs more of MANIFEST North, she begins reaching out to the other MANIFEST facilities in order to integrate their systems into her own, and killing many of the [=AIs=] inhabiting them.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the US, that goes out the picture when she learns of the Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerful enough to attain sentience.
[[/folder]]

!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler

to:

* TheAssimilator: As Destiny grows in power and repairs more of MANIFEST North, she begins reaching out to ArchEnemy: To an even greater degree than the other MANIFEST facilities in order to integrate their systems into her own, and killing many NCR, the Republic of the [=AIs=] inhabiting them.Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering and the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards BackFromTheBrink: Depending on which path the US, that Rio Grande goes out the picture when she learns down, and which policies are taken, it could not only reunite much of the Enclave.
Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing BecomingTheMask: The Republic of the AI sibling under her wing, eventually serving Rio Grande was originally set up by the US prior to the Great War as her proverbial guardian angel.
a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected
and its people, whether they like it or not. Even this involves experimentations which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel
and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that
advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of a feisty prairie frontierswoman.viewing themselves as Mexican as the locals.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and military commander.is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.

* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within ScrewTheRulesImDoingWhatsRight: How the MANIFEST supercomputer network, which was subsequently taken over by Rio Grande survived the US government (and specifically Great War in the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead first place. The American engineers. This is played straight, however, should she integrate garrison forces stationed there when the other MANIFEST facilities and become powerful enough Great War happened, almost to attain sentience.a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
[[/folder]]

!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.

!!''Dante Guerra''



* BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.

!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector?

to:

* BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who ArchEnemy: Guerra has already seceded by game start).
rapidly become a major thorn for the Legion, deterring Caesar's efforts to expand southward.
* BeefGate: Through BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's defenses imminent demise and contingences, Tlalocan the chaos that would almost certainly follow, including the Legion. He thus has kept post-apocalyptic Mexico been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires
from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to
the prying clutches of outsiders. With Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following
the A.I. on borrowed time, however, said eyes once more look southward, especially those of 's demise.
* ReasonableAuthorityFigure: Despite the threat posed by
Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.

!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in
Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one well-being of his sons. But what would become of Mexico without its protector? people, and the Rio Grande's democratic institutions, first.

!!''Leonardo Mora''



* AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught in the whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]

[[folder:Imperio Mexicano]]

to:

* AllLovingHero: He breached his programming just to protect BadassFamily: Mora is the poor latest in a long line of prominent military officers, being descended from a Mexican civilians caught Army defector who led his men to safety in the whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among
Rio Grande during the major Mexican factions Great War.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues
from breaking out, both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's
especially between beloved by the Aztlans Rio Grande's military, owing to his war hero exploits and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain general care for the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.troops under him.
* ExactWords: For their role JustTheFirstCitizen: Whether in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes,
Mora's democratic or dictatorial paths, he consistently sees himself simply as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority
servant of the keys needed people.
* ReasonableAuthorityFigure: If Mora chooses
to unlock the mysterious Armageddon Station, which contains stay true to his convictions, he could not only valuable pre-war technology, preserve democracy, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred
set the surviving remnants of stage for Mexico's rebirth in the Petro-Chico Corporation, which took shelter long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator
in their largest refineries during the Great War, all but name, all so as to save his countrymen from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end
wrath of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]

[[folder:Imperio Mexicano]]
Caesar's Legion.

!!''Valentina Rosado''



* {{Egopolis}}: After defeating the Republic of the Rio Grande, Maximilian renames the city of Gloria to Carlota after his inspiration's wife.

!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.

to:

* {{Egopolis}}: After defeating BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to
the Republic Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member
of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within
the Rio Grande, Maximilian renames and exploit to bring down the city of Gloria to Carlota after his inspiration's wife.

!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.
Texan Arms Association.



[[folder:Excan Tlahtoloyan]]

to:

[[folder:Excan Tlahtoloyan]][[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.



* HumanSacrifice: While Moctezuma doesn't believe that the world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the Excan Tlahtoloyan's sacred homeland and must pay.

!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]

to:

* HumanSacrifice: BananaRepublic: While Moctezuma doesn't believe that the world is sustained through human blood sacrifice, he nonetheless reinstates this it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well
as a way uniform tax system, to bind keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To
the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani
Republic of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, models his government after Gente del Sol is almost like a dark mirror: reflecting the Aztec Empire, turmoil, dictatorships, [[FullCircleRevolution coups and denounces Nueva Aztlán as fools who claim counter-revolutions]] that defined Mexican history in the title of late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both
the Excan Tlahtoloyan's sacred homeland Rio Grande and must pay.

!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.

!!''Generalissimo Vialla''



* MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco to demonstrate the Excan Tlahtoloyan as a rising power.
[[/folder]]

[[folder:Ejército Libertador del Sur]]

to:

* MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to demonstrate be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of
the Excan Tlahtoloyan stereotypical Latin American tinpot dictator, but he even looks the part as a rising well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his
power.
[[/folder]]

[[folder:Ejército Libertador del Sur]]
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.

!!''Gubernia Izquierda''



* HumanResources: In Zapata's domain, it's every citizen's final duty to go into the tanks to be recycled into food.

!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]

to:

* HumanResources: In Zapata's domain, it's every citizen's final duty ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just as committed to go into the tanks seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade
to be recycled into food.

!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.

[[/folder]]

[[folder:Free Fighters]]



* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration of the real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to the AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.
[[/folder]]

[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.

to:

* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, DefeatEqualsFriendship: Las Tres Mascaras unify the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: The last match for leadership
of the real Zapata's beliefs, which revolved around Free Fighters ended with no clear winner, so a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to new fellowship was formed: las Tres Mascaras would rule the AI Zapata.
* GrewBeyondTheirProgramming: Since
federation as equals, but only until they face each other in the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, ring again.
* MaskedLuchador: For generations,
the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.
[[/folder]]

[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc
Free Fighter tribals have taken up masks to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.fight their oppressors.

!!''El Santo''



* BadassArmy: [[BilingualBonus It's in the name]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.

!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.

to:

* BadassArmy: [[BilingualBonus It's HopeBringer: El Santo's name inspires hope and heroism in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired
the name]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to tribals that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding
would become the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.

!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.
Free Fighters Federation.

!!''Mil Mascaras''



* AloofBigBrother: To the rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.

to:

* AloofBigBrother: To HeroicSacrifice: Mil Mascaras considers the rest most defining moment of his A.I. "brothers".
* BerserkButton: His namesake was defeated by
life to be his failed initial attempt to escape the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start
slavery of the game is already Legion, in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but
which he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves
threw himself to be remarkably amicable to into a mob of Legionaries, sacrificing his neighbors chance so his fellows may escape. This legend inspires his followers to similar sacrifices.

!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation as underhanded
and cunning both within the concerns of his citizens, provided they stay on his good side.ring and without. He knows the Cartels play by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.



[[folder:Republic of the Rio Grande]]
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy.

to:

[[folder:Republic of [[folder:Petro Chico]]
Descended from
the Rio Grande]]
->'''Full Name''': Republic of
workers, executives, and civilians who were on-site at the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A
Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks refineries, leaving them to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and deteriorate, eking out a long line of presidents have faithfully served the Republic in order to keep its people safe and happy. meager existence.



* ArchEnemy: To an even greater degree than the NCR, the Republic of the Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering and the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken, it could not only reunite much of the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republic of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.

!!''Dante Guerra''

to:

* ArchEnemy: To an even greater degree than AllHailTheGreatGodMickey: The Petro Chico tribals have emulating the NCR, the Republic Pre-War company through their corrupted interpretation of the Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, end of the fear of a full-scale invasion has only grown.
"Fiscalear".
* BackFromTheBrink: Depending on which path HowTheMightyHaveFallen: Once, the Rio Grande goes down, and which policies are taken, it could not only reunite much of Petro-Chico Corporation was the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republic
arm of Poseidon Energy, and by extension the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and
Enclave, which policies are pursued, was responsible for the Rio Grande can go down different ideological paths.
* GoingNative: Many
construction of what would eventually become Tlalocan. Generations later, the American personnel descendants of its staff and advisors stranded executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In
the Republic backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions
realized that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War
no help was coming, forcing them to take shelter in the first place. The American garrison forces stationed there when the Great War happened, almost to their grand refineries. As if that was bad enough, despite playing a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons
key role in building up Tlalocan and manufacturing in exchange for security and a captive market. its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, however, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it
this bond is way by barring them from accessing the verge of breaking down as very technology and large stockpiles they helped set up.

[[/folder]]

[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once
the Rio Grande begins pursuing a more sustainable form cities of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is
Morales and Puebla, the Aztlán exploded outwards and grew their borders in possession a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the keys to largest populations in the dreaded Armageddon Station, but is also aware Wasteland. But now the Speaker sees a dark future ahead of where the Empire, one only she can preserve it is.

!!''Dante Guerra''
from. But will anyone else agree with her?



* ArchEnemy: Guerra has rapidly become a major thorn for the Legion, deterring Caesar's efforts to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being of his people, and the Rio Grande's democratic institutions, first.

!!''Leonardo Mora''

to:

* ArchEnemy: Guerra CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This
has rapidly become resulted in a major thorn for the Legion, deterring Caesar's efforts to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise
bureaucratic monster, born of false nobility and the chaos that would almost certainly follow, twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners,
including the Legion. He thus has been trying to Admiral Gail Kinkaid, have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires
established themselves in Nueva Aztlán. Though they're supposedly from politics altogether, leaving it the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared
to his successor to continue what unfinished business he'd their compatriots further north, Nueva Aztlán's people have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to
embraced the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being
indigenous heritage of his people, their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty,
and the Rio Grande's democratic institutions, first.

!!''Leonardo Mora''
Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.

!!''Yesenia Aztlán''



* BadassFamily: Mora is the latest in a long line of prominent military officers, being descended from a Mexican Army defector who led his men to safety in the Rio Grande during the Great War.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymen from the wrath of Caesar's Legion.

!!''Valentina Rosado''

to:

* BadassFamily: Mora is the latest in a long line of prominent military officers, being BlueBlood: She's directly descended from a Mexican Army defector who led his men to safety in the Rio Grande during founder of Nueva Aztlán, Aztlán the Great War.
Lifebringer.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away
from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone
both the real Caesar trying desperately to prevent her Empire's doom and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
ensure her family's legacy.
* WellIntentionedExtremist: If Mora succumbs She'll do whatever is deemed necessary to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.

!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico,
but name, all so as to save his countrymen also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology
from his sojourns into the wrath overgrown ruins of Caesar's Legion.

!!''Valentina Rosado''
old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.

[[/folder]]

[[folder:Chichen Itza]]



* BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.

[[/folder]]

[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.

to:

* BrainUploading: Rosado's efforts to salvage ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through the Yucatán peninsula and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to
the Texan Brotherhood. This gets even more complicated when Gulf Coast, declaring the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member
birth of the Texan Brotherhood.
Maya Empire and establishing themselves as a dominant regional power.
* PayEvilUntoEvil: With SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress Kalomte to implement crush dissidents within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande,
his realm and exploit to bring down the Texan Arms Association.

[[/folder]]

[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states
root out partisans in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.occupied territories.

!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]



* BananaRepublic: While it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.

!!''Generalissimo Vialla''

to:

* BananaRepublic: While it ''claims'' CultOfPersonality: The Kalomte has always had an avid cult of personality, thanks to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree,
the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumption
Kalomte is hit by a bullet which enters his spine and provided security punctures a lung. As the Kalomte desperately clings to its citizens, life, the government grows factionalised as well as a uniform tax system, to keep them content enough departments stop working with its otherwise oppressive rule.
* {{Foil}}: To
each other as they should. However, this power struggle might end up not mattering at all if the Republic Kalomte successfully recovers and resumes his control of the Rio Grande. While also country.
* MilitaryCoup: Sebastián became Kalomte through
a bastion bloodless putsch with the support of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.

!!''Generalissimo Vialla''
entire armed forces.

!!''Clara Guzmán''



* BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.

!!''Gubernia Izquierda''

to:

* BewareTheSillyOnes: Despite looking AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and acting like an amalgamation either Comandante Luis of Latin American tinpot dictators, the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's nonetheless shown Nueva Aztlán's leader) to be genuinely charismatic cement an alliance between Chichen Itza and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.

!!''Gubernia Izquierda''
her new husband's country.

!!''Halach Uinik Carlos Franco''



* ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just as committed to seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.

to:

* ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as committed to seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.
an instruction manual.



[[folder:Free Fighters]]

to:

[[folder:Free Fighters]][[folder:Tierra de los Tzotzil]]



* DefeatEqualsFriendship: Las Tres Mascaras unify the Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: The last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the ring again.
* MaskedLuchador: For generations, the Free Fighter tribals have taken up masks to fight their oppressors.

!!''El Santo''

to:

* DefeatEqualsFriendship: Las Tres Mascaras unify TheRemnant: The Tzotzil are the Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: The
last match for leadership remnant of the Free Fighters ended with no clear winner, so a new fellowship Zapatista movement, which was formed: las Tres Mascaras would crushed by the USA when it occupied Chiapas. While they returned to Maya tradition and now rule the federation as equals, but only until using a tribal monarchy, they face each other still operate on ''Neozapatismo'' principles and are implied to keep the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]

[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant
in the ring again.
* MaskedLuchador: For generations,
falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Free Fighter tribals have taken up masks Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to fight their oppressors.

!!''El Santo''
the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.



* HopeBringer: El Santo's name inspires hope and heroism in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the tribals that would become the Free Fighters Federation.

!!''Mil Mascaras''

to:

* HopeBringer: El Santo's name inspires hope and heroism TheCartel: Ironically plays it much more straight than the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity
in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a
the wasteland when the alternative's scavenged pre-war hero who inspired the tribals leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that would become they may as well be narcotics.
* {{Foil}}: To
the Free Fighters Federation.

!!''Mil Mascaras''
Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.

!!''Barón García''



* HeroicSacrifice: Mil Mascaras considers the most defining moment of his life to be his failed initial attempt to escape the slavery of the Legion, in which he threw himself into a mob of Legionaries, sacrificing his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.

!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within the ring and without. He knows the Cartels play by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.

to:

* HeroicSacrifice: Mil Mascaras considers the most defining moment of his life to be his failed initial attempt to escape the slavery of the Legion, in which he threw EnemyMine: He can align himself into a mob of Legionaries, sacrificing with Armando Ocēlōtl in his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.

!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation
push for power, though only insofar as underhanded and cunning it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for
both within [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the ring '70s and without. He knows '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by
the Cartels play by rules chaos that immediately followed the honourable Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he
could get away with it, though not comprehend, and forever.
* ReallySevenHundredYearsOld: He's
a defeat, no matter how honourable, would ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing
only lead to death of the wasteland, and suffering.how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.



[[folder:Petro Chico]]
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.

to:

[[folder:Petro Chico]]
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.
[[folder:Guerreros de Honduras]]



* AllHailTheGreatGodMickey: The Petro Chico tribals have emulating the Pre-War company through their corrupted interpretation of the company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the end of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.

to:

* AllHailTheGreatGodMickey: The Petro Chico tribals have emulating BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the Pre-War company through their corrupted interpretation soldiers of the company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the end of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives
Guerreros de Honduras have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In
spent the backstory, past generations protecting its neighbors from the Petro Chico executives and staff who made it to Veracruz when chaos that engulfed much of Latin America after the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
War.
* WackyWaysideTribe: Petro Chico is a band of tribals ChummyCommies: Being descended from Petro Chico executives socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and employees who used arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true,
their largest oil refineries Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being
a shelter during continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
War.

!!''Comandante Luis''
----



[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?

to:

[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once
!!The Twin Cartels

[[folder: In General]]
During
the cities American invasion of Morales Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and Puebla, the Aztlán exploded outwards and grew reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their borders in a relatively short amount of time, led by original members have been turned into ghouls, Tlaloc has begun campaigns against them and the Priesthood of Xochicalco, a collection of telepathic mutants from whom luchadores are currently fighting them. Right now, only the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west two oldest cartels have survived to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?present.



* CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.

!!''Yesenia Aztlán''

to:

* CultureChopSuey: AgeGapRomance: Maria Sinaloa is the last vestige of old-world crime, a 300-year-old scion of the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families.
Despite embracing old Mesoamerican traditions to being a significant degree, Hispanic influence remains direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money
through their names, drugs and implicitly their language.
protection rackets to Mexico's equivalent of savage raiders.
* DeadlyDecadentCourt: Over UnholyMatrimony: After defeating the generations, hubris Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and corruption have come to define the Empire's upper echelons. This has resulted Bloody Bandit can fall in a bureaucratic monster, born of false nobility love and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from
marry, formally unifying Sinaloa and Beltran-Levya into the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced
Gran Cartel.
[[/folder]]

[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through
the indigenous heritage ghoulification of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and
Capos, the Priesthood destruction of Xochicalco from which it sprung from, are comprised of telepathic mutants. By pre-war Mexico, this one ethos has stuck with the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes
cartel to the practices present day. Even with recent defeats at the hands of the pre-Columbian Triple Alliance.

!!''Yesenia Aztlán''
Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?



* BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.

!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.

[[/folder]]

[[folder:Chichen Itza]]

to:

* BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.

!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks
KarmicTransformation: Most of the Cult ghoulified members of the Jaguar has fostered a conviction that meritocracy original Sinaloa leadership were turned feral and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up
became insane, becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for brutal beasts they always were on the status quo inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing
and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose
one thing only from tribal obscurity its members, and that is loyalty to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.

[[/folder]]

[[folder:Chichen Itza]]
cartel no matter what.

!!''Maria Sinaloa''



* ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through the Yucatán peninsula and the Gulf Coast, declaring the birth of the Maya Empire and establishing themselves as a dominant regional power.
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.

!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]

to:

* ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through GloryDays: Maria Sinaloa longs to bring back the Yucatán peninsula days when her cartel was among the most feared and respected crime syndicates in North America, rather than the Gulf Coast, declaring savage raiders that it's become.
* TheLastDJ: She's
the birth last of the Maya Empire pre-war Mexico's underworld elite, and establishing themselves as a dominant regional power.
still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* SecretPolice: The Itzan Citizens' Defence Bureau ReallySevenHundredYearsOld: She is a body created by ghoul old enough to have had a hand in running the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.

!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
original Sinaloa Cartel before the Great War.

[[/folder]]

[[folder:Beltran-Levya]]



* CultOfPersonality: The Kalomte has always had an avid cult of personality, thanks to his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the support of almost the entire armed forces.

!!''Clara Guzmán''

to:

* CultOfPersonality: The Kalomte has always RenegadeSplinterFaction: Beltran-Levya had an avid cult of personality, thanks to his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree,
once been the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control southern remnants of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with
Sinaloa Cartel, which broke away under the support of almost the entire armed forces.

!!''Clara Guzmán''
Bloody Bandit's leadership.

!!''El Bandido Sangriento''



* AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and either Comandante Luis of the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and her new husband's country.

!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as an instruction manual.

to:

* AltarDiplomacy: Clara does not seek TheDreaded: The Bloody Bandit is a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and either Comandante Luis of the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and her new husband's country.

!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship
name that literally treats ''Literature/NineteenEightyFour'' strikes terror in the hearts of peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself
as an instruction manual.the cartel's new leader.



[[folder:Tierra de los Tzotzil]]

to:

[[folder:Tierra de los Tzotzil]]!Midwest
* [[Characters/OWBTexas Texas]]
* [[Characters/OWBOklahoma Oklahoma]]

!Misc Content

[[folder:Zetans]]



* TheRemnant: The Tzotzil are the last remnant of the Zapatista movement, which was crushed by the USA when it occupied Chiapas. While they returned to Maya tradition and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.

to:

* TheRemnant: The Tzotzil are AlienInvasion: If the last remnant of the Zapatista movement, which was crushed by the USA when it occupied Chiapas. While they returned to Maya tradition and now appropriate game rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep is enabled, the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their
Zetan Star Armada will land has often played the unwilling host to conflicts between Nueva Aztlán on Area 51 and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.launch an invasion of Earth.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.



[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.

to:

[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows
[[folder:Far Western Republic of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]



* TheCartel: Ironically plays it much more straight than the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.

!!''Barón García''

to:

* TheCartel: Ironically plays it much more straight than TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices
distant future of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.

!!''Barón García''
2275.

!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]



* EnemyMine: He can align himself with Armando Ocēlōtl in his push for power, though only insofar as it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.

to:

* EnemyMine: He can align himself with Armando Ocēlōtl in his push for power, though only insofar as it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]]
KingOfThieves: After defeating Old Pete and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from pacifying the '70s and '80s.
* FromNobodyToNightmare: Barón García was once
Dredgers, Kolchak decides to fulfill a nobody whose childhood was defined by dream, when he read books about pirate adventures and wanted to sail the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse:
seas under a pirate flag. He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only
subsequently proclaims himself King of the wasteland, Pirates and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating rebrands his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as
country the true kingpin Realm of Mexico.the Pirate King.



[[folder:Guerreros de Honduras]]

to:

[[folder:Guerreros de Honduras]][[folder:Undead Legion]]



* BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the soldiers of the Guerreros de Honduras have spent the past generations protecting its neighbors from the chaos that engulfed much of Latin America after the Great War.
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.

!!''Comandante Luis''

to:

* BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the soldiers of the Guerreros de Honduras have spent the past generations protecting its neighbors from the chaos that engulfed much of Latin America after the Great War.
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico -
FearlessUndead: The Undead Legions do not fear what will happen to them and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict
can be sent forth with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation
no fear of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.

!!''Comandante Luis''
consequences.

!!''Varina''




to:

* TrappedInAnotherWorld: Varina finds herself in the Troll Warren after a portal suddenly opens and whisks her away from her native ''VideoGame/{{Anbennar}}''.



!!The Twin Cartels

[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.

to:

!!The Twin Cartels

[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.
[[folder:The Minutemen]]



* AgeGapRomance: Maria Sinaloa is the last vestige of old-world crime, a 300-year-old scion of the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.

to:

* AgeGapRomance: Maria Sinaloa is OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the last vestige of old-world crime, a 300-year-old scion of Commonwealth]] out on the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership
East Coast, but have moved all the way to what had been turned into LeanAndMean ghouls, while New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and
their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.
communities.

!!''Preston Garvey''
----



[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?

to:

[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification
[[folder:Free States of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long? Appalachia]]



* KarmicTransformation: Most of the ghoulified members of the original Sinaloa leadership were turned feral and became insane, becoming the brutal beasts they always were on the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only from its members, and that is loyalty to the cartel no matter what.

!!''Maria Sinaloa''

to:

* KarmicTransformation: Most of the ghoulified members of the original Sinaloa leadership were turned feral and became insane, becoming the brutal beasts they always were on the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only
TheCameo: A transmission from its members, and that is loyalty Appalachia can be received by factions close to the cartel no matter what.

!!''Maria Sinaloa''
Midwest.

!!''MODUS''



* GloryDays: Maria Sinaloa longs to bring back the days when her cartel was among the most feared and respected crime syndicates in North America, rather than the savage raiders that it's become.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a hand in running the original Sinaloa Cartel before the Great War.

to:

* GloryDays: Maria Sinaloa longs DealWithTheDevil: MODUS is willing to bring back offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived
the days when her cartel was among the most feared and respected crime syndicates events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in North America, rather than the savage raiders that it's become.
* TheLastDJ: She's the last
charge of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a hand
Appalachia in running the original Sinaloa Cartel before the Great War.
all but name.



[[folder:Beltran-Levya]]

to:

[[folder:Beltran-Levya]][[folder:Chicago Enclave]]



* RenegadeSplinterFaction: Beltran-Levya had once been the southern remnants of the Sinaloa Cartel, which broke away under the Bloody Bandit's leadership.

!!''El Bandido Sangriento''

to:

* RenegadeSplinterFaction: Beltran-Levya had once been AscendedExtra: In ''New Vegas'', it's mentioned in passing that the southern remnants Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.

!!''Secretary
of the Sinaloa Cartel, which broke away under the Bloody Bandit's leadership.

!!''El Bandido Sangriento''
Interior''



* TheDreaded: The Bloody Bandit is a name that strikes terror in the hearts of peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.

to:

* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: The Bloody Bandit is a name Even within the Enclave's ranks, there are signs that strikes terror in the hearts of peasants and freedom fighters across northern Mexico.
Secretary is not to be messed with.
* MysteriousPast: Nobody knew where EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the Bloody Bandit came from before he came only other clue to Beltran territory, fought back against his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to
the Free Fighters, and established himself as Brotherhood in DC, the cartel's new leader.Secretary assumes de facto command of all Enclave forces east of the Mississippi.



!Midwest
* [[Characters/OWBTexas Texas]]
* [[Characters/OWBOklahoma Oklahoma]]

!Misc Content

[[folder:Zetans]]

to:

!Midwest
* [[Characters/OWBTexas Texas]]
* [[Characters/OWBOklahoma Oklahoma]]

!Misc Content

[[folder:Zetans]]
[[folder:CSIS]]



* AlienInvasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.

to:

* AlienInvasion: If GovernmentConspiracy: Spoken about in whispers, the appropriate game rule CSIS is enabled, an enigmatic organization discreetly trying to gain power and influence over the Zetan Star Armada will land on Area 51 and launch an invasion Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left
of Earth.
the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* NoNameGiven: The Zetans' leader TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is simply referred to as 'Zetan Commander' instead of by any actual name.known about what it actually is, even among its "partners".




[[folder:Far Western Republic of Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]
----
* TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the distant future of 2275.

!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
----
* KingOfThieves: After defeating Old Pete and pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the seas under a pirate flag. He subsequently proclaims himself King of the Pirates and rebrands his country the Realm of the Pirate King.
[[/folder]]

[[folder:Undead Legion]]
----
* FearlessUndead: The Undead Legions do not fear what will happen to them and can be sent forth with no fear of consequences.

!!''Varina''
----
* TrappedInAnotherWorld: Varina finds herself in the Troll Warren after a portal suddenly opens and whisks her away from her native ''VideoGame/{{Anbennar}}''.
[[/folder]]

[[folder:The Minutemen]]
----
* OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Commonwealth]] out on the East Coast, but have moved all the way to what had been New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and their communities.

!!''Preston Garvey''
----
[[/folder]]

[[folder:Free States of Appalachia]]
----
* TheCameo: A transmission from Appalachia can be received by factions close to the Midwest.

!!''MODUS''
----
* DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
[[/folder]]

[[folder:Chicago Enclave]]
----
* AscendedExtra: In ''New Vegas'', it's mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.

!!''Secretary of the Interior''
----
* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.

[[/folder]]

[[folder:CSIS]]
----
* GovernmentConspiracy: Spoken about in whispers, the CSIS is an enigmatic organization discreetly trying to gain power and influence over the Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is known about what it actually is, even among its "partners".

[[/folder]]

Added: 120

Changed: 5

Is there an issue? Send a MessageReason:
None


* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.

to:

* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence than they could ever hope to have.


Added DiffLines:

* PuppetKing: If Frankie voluntarily cedes power to Hope, they remain as mayor on paper, albeit a powerless figurehead.

Added: 758

Changed: 6651

Removed: 8646

Is there an issue? Send a MessageReason:
Moving Oklahoman entries to their own subpage


!!Oklahoma

[[folder:The Chained Choir]]

to:

!!Oklahoma

[[folder:The Chained Choir]]
!Misc Content

[[folder:Zetans]]



* TheAgeless: The FEV strain injected into them has turned the First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.

!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]

to:

* TheAgeless: AlienInvasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven:
The FEV strain injected into them has turned the First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders
Zetans' leader is simply referred to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled
as 'Zetan Commander' instead of by a Psychic Council consisting any actual name.
[[/folder]]

[[folder:Far Western Republic
of dozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.

!!''V''
[[quoteright:156:https://static.
Transamur]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
org/pmwiki/pub/images/transamur_flag.png]]



* NameAmnesia: V had spent most of her life as a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken from the Roman numeral on her cell's floor.

!!''The Putrescent Mother''

to:

* NameAmnesia: V had spent most of her life as TimeTravel: After a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken from
particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the Roman numeral on her cell's floor.

!!''The Putrescent Mother''
distant future of 2275.

!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]



* ThePowerOfHate: Mother was the first to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.

to:

* ThePowerOfHate: Mother was KingOfThieves: After defeating Old Pete and pacifying the first Dredgers, Kolchak decides to perish from fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the Choir Experiments, but her unbridled hatred kept her bound to seas under a pirate flag. He subsequently proclaims himself King of the material world, clinging to Pirates and rebrands his country the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in
Realm of the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.Pirate King.



[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.

to:

[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.
[[folder:Undead Legion]]



* BackFromTheBrink: The Last Patrol could not only recover from its horrendous losses, but it could potentially reunite and restore the State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms and guns they had when the Great War happened.

!!''Adjutant General Harrison''

to:

* BackFromTheBrink: FearlessUndead: The Last Patrol could Undead Legions do not only recover from its horrendous losses, but it could potentially reunite and restore the State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come
fear what will happen to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see
them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped
and can be sent forth with the same uniforms and guns they had when the Great War happened.

!!''Adjutant General Harrison''
no fear of consequences.

!!''Varina''



* {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.

to:

* {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls
TrappedInAnotherWorld: Varina finds herself in the Last Patrol Troll Warren after a portal suddenly opens and whisks her away from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.
her native ''VideoGame/{{Anbennar}}''.



[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)

to:

[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
[[folder:The Minutemen]]



* TheMafia: A somewhat organised criminal underground has been constantly active in the Chickasaw-Muskogee Coalition. Depending on the taken political path, they can be suppressed or take over the nation.
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.

!!''Lushanya Harjo''

to:

* TheMafia: A somewhat organised criminal underground has been constantly active in OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Chickasaw-Muskogee Coalition. Depending Commonwealth]] out on the taken political path, they can be suppressed or take over East Coast, but have moved all the nation.
way to what had been New Victoria.
* NativeAmericanCasino: WeHelpTheHelpless: The Chickasaw-Muskogee Coalition is known for its myriad casinos Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.

!!''Lushanya Harjo''
their communities.

!!''Preston Garvey''



* CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head of one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more pragmatic reasons, given the threat posed by the Chained Choir.
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her power base and force her to do their bidding, she's soon manage to escape with the help of her newfound allies in the Tubeheads.



[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)

to:

[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State
[[folder:Free States of Sequoyah (Oklahoma unification)Appalachia]]



* AntiMagic: The Cherokee have found records of psychic nullifiers from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.

!!''Standhope Shadow Mountain''

to:

* AntiMagic: The Cherokee have found records of psychic nullifiers TheCameo: A transmission from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that
Appalachia can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither
received by factions close to the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.

!!''Standhope Shadow Mountain''
Midwest.

!!''MODUS''




to:

* DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.



[[folder:Choctaw Nation]]
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)

to:

[[folder:Choctaw Nation]]
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
[[folder:Chicago Enclave]]



* FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before the Great War. People have added bits to them, changed parts, adapted them to current situations.

!!''Nashoba Solomon''

to:

* FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors,
AscendedExtra: In ''New Vegas'', it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict
with the Midwestern Brotherhood, though it's a shaman-like reverence due coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat
to their long experience factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and stories making them well-positioned among the "representatives" sent to guide younger generations.
the Pioneer Company in the Canadian Prairies.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from person to person over generations, since long before the Great War. People have added bits fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to them, changed parts, adapted them exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall
to current situations.

!!''Nashoba Solomon''
Brotherhood forces.

!!''Secretary of the Interior''




to:

* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.



!Misc Content

[[folder:Zetans]]

to:

!Misc Content

[[folder:Zetans]]
[[folder:CSIS]]



* AlienInvasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.

to:

* AlienInvasion: If GovernmentConspiracy: Spoken about in whispers, the appropriate game rule CSIS is enabled, an enigmatic organization discreetly trying to gain power and influence over the Zetan Star Armada will land on Area 51 and launch an invasion Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left
of Earth.
the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* NoNameGiven: The Zetans' leader TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is simply referred to as 'Zetan Commander' instead of by any actual name.known about what it actually is, even among its "partners".




[[folder:Far Western Republic of Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]
----
* TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the distant future of 2275.

!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
----
* KingOfThieves: After defeating Old Pete and pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the seas under a pirate flag. He subsequently proclaims himself King of the Pirates and rebrands his country the Realm of the Pirate King.
[[/folder]]

[[folder:Undead Legion]]
----
* FearlessUndead: The Undead Legions do not fear what will happen to them and can be sent forth with no fear of consequences.

!!''Varina''
----
* TrappedInAnotherWorld: Varina finds herself in the Troll Warren after a portal suddenly opens and whisks her away from her native ''VideoGame/{{Anbennar}}''.
[[/folder]]

[[folder:The Minutemen]]
----
* OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Commonwealth]] out on the East Coast, but have moved all the way to what had been New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and their communities.

!!''Preston Garvey''
----
[[/folder]]

[[folder:Free States of Appalachia]]
----
* TheCameo: A transmission from Appalachia can be received by factions close to the Midwest.

!!''MODUS''
----
* DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
[[/folder]]

[[folder:Chicago Enclave]]
----
* AscendedExtra: In ''New Vegas'', it's mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.

!!''Secretary of the Interior''
----
* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.

[[/folder]]

[[folder:CSIS]]
----
* GovernmentConspiracy: Spoken about in whispers, the CSIS is an enigmatic organization discreetly trying to gain power and influence over the Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is known about what it actually is, even among its "partners".

[[/folder]]

Added: 1797

Changed: 19591

Removed: 19032

Is there an issue? Send a MessageReason:
Moving Texan entries to their own subpage


!Canada



!!Texas

[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.

to:

!!Texas

[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.
* [[Characters/OWBTexas Texas]]
* [[Characters/OWBOklahoma Oklahoma]]

!!Oklahoma

[[folder:The Chained Choir]]



* TheAlliance: Lone Star is the de facto "capital" of the Texan Economic Union, which also includes the Unity of Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.

!!''Cho Bang''

to:

* TheAlliance: Lone Star is TheAgeless: The FEV strain injected into them has turned the de facto "capital" First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens
of the Texan Economic Union, which also includes most powerful psykers.
* PsychicPowers: The psykers of
the Unity Chained Choir are the result of Austin the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.

!!''Cho Bang''
body.

!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]



* AlmightyJanitor: While Cho Bang is technically just the mayor of a wasteland town, he's not only fairly influential across Texas due to his trading connections. He's also the most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.

to:

* AlmightyJanitor: While Cho Bang is technically just the mayor of a wasteland town, he's not only fairly influential across Texas due to his trading connections. He's also the NameAmnesia: V had spent most prominent figure of her life as a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken from the Roman numeral on her cell's floor.

!!''The Putrescent Mother''
----
* ThePowerOfHate: Mother was the first to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who,
in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep
Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the Texan Economic Union relevant, arguing that working together is in the best interest fallen world. Her decrees are many, every one of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather
them more wicked than a stereotypical cowboy, he appears the last. She will not stop until the world has come to be Asian, but otherwise acts and dresses as Texan as his neighbors.
bear the brunt of her cruelty.



[[folder:Shale's Army]]
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...

to:

[[folder:Shale's Army]]
[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': Ruler
While other super-mutants abandoned
People
Built out of what survived of
the vision Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and dream vicious soldiers with a duty of Attis, Shale has kept it alive. The humans of Texas fear care. They originally went under a different name, the vats Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas their lost territory was never recovered, and the mutant race will stand supreme once more. Especially with awe-inspiring and infamous moniker of the help of a new Shop-Tec terminal recently discovered..."Last Patrol" stuck.



* DoNotGoGentle: A villainous example. Despite the defeats suffered at the hands of the Texan Brotherhood, Shale's Army remains determined to rebuild the Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.

!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]

to:

* DoNotGoGentle: A villainous example. Despite BackFromTheBrink: The Last Patrol could not only recover from its horrendous losses, but it could potentially reunite and restore the defeats suffered at State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed
the hands of Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the Texan Brotherhood, Shale's Army remains determined to rebuild US government, or what's left of it. Their concern was, and remains, the Unity, or die trying.
* EveryoneHasStandards: As much
survival of a threat as Shale's Army is to their home state.
* FireForgedFriends: Over
the Texan generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, even it considers except for the prospect likes of Legate Lanius pushing east the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them
as harrowing.
what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* FormerRegimePersonnel: Its upper ranks are filled with LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving veterans remnant of the original Unity, having directly served under the Master.National Guard.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was
TheRemnant: In addition to being a remnant of the Unity, being both led by first-generation veterans US National Guard, the Last Patrol is all that's left of the Master's hordes Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms
and comprised of survivors from guns they had when the battles against the Texan Brotherhood.

!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
Great War happened.

!!''Adjutant General Harrison''



* {{Determinator}}: Shale is still firmly committed to fulfilling Attis' dream, even after all the losses suffered.
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.

!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]

to:

* {{Determinator}}: Shale is {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls in the Last Patrol from before the Great War
still firmly committed alive, but is also "promoted" to fulfilling Attis' dream, even after all "Adjutant General" for being the losses suffered.
* InadequateInheritor: While Shale had been Attis'
most senior and competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.
one left.

!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
[[/folder]]

[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)



* SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.

!!''CALIX''

to:

* SecretCharacter: Cerberus TheMafia: A somewhat organised criminal underground has been constantly active in the Chickasaw-Muskogee Coalition. Depending on the taken political path, they can only appear and be suppressed or take over Shale's Army after a very complicated chain of focuses the nation.
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos
and events glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents
that require you may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough
to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on
over the map.

!!''CALIX''
Chickasaw-Muskogee Coalition itself.

!!''Lushanya Harjo''



* AIIsACrapshoot: CALIX is revealed to be much more sentient than her Shop-Tec facade would suggest, and can seize control of Shale's Army for herself.

to:

* AIIsACrapshoot: CALIX CantKillYouStillNeedYou: If Lushanya Harjo is revealed to be much overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head of one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has
more sentient than pragmatic reasons, given the threat posed by the Chained Choir.
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy
her Shop-Tec facade would suggest, power base and can seize control force her to do their bidding, she's soon manage to escape with the help of Shale's Army for herself.
her newfound allies in the Tubeheads.



[[folder:Texan Brotherhood]]
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.

to:

[[folder:Texan Brotherhood]]
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.
[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)



* TheAlliance: Over the years, it's forged strong ties with the Unity of Austin and Lone Star, while also maintaining connections with the Republic of the Rio Grande through Valentina Rosado.
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.

!!''Edward Jefferson Rusk''

to:

* TheAlliance: Over the years, it's forged strong ties with the Unity AntiMagic: The Cherokee have found records of Austin and Lone Star, while also maintaining connections with the Republic of the Rio Grande through Valentina Rosado.
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western
psychic nullifiers from Brotherhood itself by embracing of Steel documents, which might prove useful against the ''spirit'' of Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are
the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians"
leading people in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can evolve wind up unifying said coalition into the Chapter's members not just embracing change wholeheartedly State of Sequoyah, with themselves as a benevolent presence first among equals.
* MadScientist: How to deal with ethics and morals
in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to
the other known Chapters, it's much more focused on actively rebuilding civilization process of scientific endeavour has been a long standing question among the Council for Applied Science and defending Engineering, who can decide that the innocent. Moreover, it's genuine about it.
ethical and moral compass is simply a rough guideline that can be followed at will.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the Chapter prioritizes training locals not only for self-defense, but also as prospective members for shining lights of the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath
Chickasaw-Muskogee Coalition's casinos, nor the surface, tensions are simmering within Choctaw Nation's lofty ambitions to build a library to survive the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.

!!''Edward Jefferson Rusk''
ages would be possible.

!!''Standhope Shadow Mountain''



* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.

to:

* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.



[[folder:Alamo Chapter]]
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the Alamo Chapter is nominally part of the wider Texan Brotherhood but sees itself as those still truly loyal to the Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the locals. It won't be long, however, before its disputes with their erstwhile comrades become irreconcilable.

to:

[[folder:Alamo Chapter]]
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the Alamo Chapter is nominally part
[[folder:Choctaw Nation]]
->'''Full Name''': Choctaw Nation, State
of the wider Texan Brotherhood but sees itself as those still truly loyal to the Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the locals. It won't be long, however, before its disputes with their erstwhile comrades become irreconcilable.Sequoyah (Oklahoma unification)



* AntiMutiny: The Chapter views itself as being true loyalists, viewing the rest of the Texan Brotherhood as having forgotten, if not betrayed the original aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the same mistakes as the Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology from a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving as the Chapter's HQ, has been transformed into a veritable military stronghold.

!!''Kathrine Törni''
->'''Ideology''': Intellectuals

to:

* AntiMutiny: FlingALightIntoTheFuture: The Chapter views itself as being true loyalists, viewing the rest of the Texan Brotherhood as having forgotten, if not betrayed the original Choctaw Nation aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners
to complete a grand library to preserve its culture and others loyal to knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell
the Lost Hills, they look stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed
down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control
from person to person over generations, since long before the Texan Brotherhood's assets, but also reverts back fully Great War. People have added bits to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the same mistakes as the Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology from a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving as the Chapter's HQ, has been transformed into a veritable military stronghold.

!!''Kathrine Törni''
->'''Ideology''': Intellectuals
them, changed parts, adapted them to current situations.

!!''Nashoba Solomon''



* GenerationXerox: Like her mother, Kathrine Törni not only became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to lead the Alamo Chapter.

to:

* GenerationXerox: Like her mother, Kathrine Törni not only became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to lead the Alamo Chapter.



[[folder:Eden]]

to:

[[folder:Eden]]!Misc Content

[[folder:Zetans]]



* SealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from the Nursery and used it to transform a long stretch of land from central Colorado to the Gulf of Mexico into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the G.E.C.K., she brought it to a secluded place known as Eden and went into isolation with a contingent of Brotherhood scouts to prevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.

to:

* SealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from AlienInvasion: If the Nursery and used it to transform a long stretch of appropriate game rule is enabled, the Zetan Star Armada will land from central Colorado to the Gulf of Mexico into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the G.E.C.K., she brought it to a secluded place known as Eden on Area 51 and went into isolation with a contingent launch an invasion of Brotherhood scouts Earth.
* NoNameGiven: The Zetans' leader is simply referred
to prevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants
as 'Zetan Commander' instead of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.by any actual name.



[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.

to:

[[folder:Unity [[folder:Far Western Republic of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.
Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]



* TheAlliance: The Unity of Austin is a staunch ally of both Lone Star and the Texan Brotherhood, seeking to create a wasteland in which mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.

!!''Keats''
->'''Ideology''': People

to:

* TheAlliance: The Unity of Austin is TimeTravel: After a staunch ally of both Lone Star particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the Texan Brotherhood, seeking to create a wasteland in which mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity
distant future of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.

!!''Keats''
->'''Ideology''': People
2275.

!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]



* BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, and genuine in upholding democracy, "humanoid" rights, private ownership and capital enterprise.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all the myriad super-mutant leaders in the wasteland, Keats comes the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and pro-democratic views.

to:

* BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, KingOfThieves: After defeating Old Pete and genuine in upholding democracy, "humanoid" rights, private ownership pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and capital enterprise.
* BunnyEarsLawyer: Despite
wanted to sail the seas under a pirate flag. He subsequently proclaims himself King of the Pirates and rebrands his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all
country the myriad super-mutant leaders in Realm of the wasteland, Keats comes the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and pro-democratic views.
Pirate King.



[[folder:Ironmongers]]

to:

[[folder:Ironmongers]][[folder:Undead Legion]]



* TheEngineer: After the Ironmongers took over southern Texas, including factories previously run by the Texan Arms Association, they turned into a band of smiths defined by the urge to use tools to build, craft and experiment with larger and larger tools of war.
* {{Plunder}}: In contrast to Shale's Army, the Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after his death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause to pursue their own path of looting and plunder.

!!''Juggernaut''

to:

* TheEngineer: After the Ironmongers took over southern Texas, including factories previously run by the Texan Arms Association, they turned into a band of smiths defined by the urge FearlessUndead: The Undead Legions do not fear what will happen to use tools to build, craft them and experiment can be sent forth with larger and larger tools no fear of war.
* {{Plunder}}: In contrast to Shale's Army, the Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after his death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause to pursue their own path of looting and plunder.

!!''Juggernaut''
consequences.

!!''Varina''



* ScrewThisImOuttaHere: Juggernaut was once part of Attis' forces, and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.

to:

* ScrewThisImOuttaHere: Juggernaut was once part of Attis' forces, TrappedInAnotherWorld: Varina finds herself in the Troll Warren after a portal suddenly opens and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.
whisks her away from her native ''VideoGame/{{Anbennar}}''.



[[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.

to:

[[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.
Minutemen]]



* MotiveDecay: Once, the Freemasons were both revered and feared, even by those who later formed the Enclave. Over generations, the Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has eroded over time, their commitment to the original ideals are even more fervent that it's ever been.

!!''Grandmatron Sofia Cortez''

to:

* MotiveDecay: Once, OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Freemasons were both revered and feared, even by those who later formed Commonwealth]] out on the Enclave. Over generations, East Coast, but have moved all the Last Lodge's Masonic inheritance has decayed way to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largely
had been forgotten, though it's rumored that the Order's highest members still know it, New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves
and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of
their Masonic heritage has eroded over time, their commitment to the original ideals are even more fervent that it's ever been.

!!''Grandmatron Sofia Cortez''
communities.

!!''Preston Garvey''



* BreakingTheGlassCeiling: Given the historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold by being the Last Lodge's Grand''matron''
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a gunslinging cowgirl than the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron, and has the unenviable task of leading the Last Lodge at a very precarious moment.



[[folder:Texan Arms Association]]
->'''Ideology''': Elites
The Texan Arms Association is a small cabal of American-descended businessmen that have managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...

to:

[[folder:Texan Arms Association]]
->'''Ideology''': Elites
The Texan Arms Association is a small cabal
[[folder:Free States of American-descended businessmen that have managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...Appalachia]]



* BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to find that without the Republic of the Rio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades the TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.

!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites

to:

* BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to find that without the Republic of the Rio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descended
TheCameo: A transmission from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades
Appalachia can be received by factions close to the TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.

!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
Midwest.

!!''MODUS''



* ArmsDealer: Todd Howitzer's greatest success was peddling as many weapons as he could to neighboring raiders, mutants, and just about anybody else in the wasteland who could afford TAA prices.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.

to:

* ArmsDealer: Todd Howitzer's greatest success was peddling as many weapons as he could DealWithTheDevil: MODUS is willing to neighboring raiders, mutants, and just about anybody else in the wasteland offer nukes to those who could afford TAA prices.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest
receive his broadcasts, in that long line, aims to exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out,
not only recapture that long heritage, has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.
name.



[[folder:The Carthaginians]]

to:

[[folder:The Carthaginians]][[folder:Chicago Enclave]]



* TheDreaded: Under the Chef's leadership, the Carthaginians have become known as the [[red:Menace of Texas]].
* ImAHumanitarian: All the Carthaginians want to do is grill, even though the screams from their victims may say otherwise. If you bring this up to the Chef, you may end up as the next meal.
[[/folder]]

!!Oklahoma

[[folder:The Chained Choir]]

to:

* TheDreaded: Under AscendedExtra: In ''New Vegas'', it's mentioned in passing that the Chef's leadership, the Carthaginians have become known as the [[red:Menace of Texas]].
* ImAHumanitarian: All the Carthaginians want to do is grill, even
Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the screams from their victims may say otherwise. If you bring this Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds
up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close
to the Chef, you may end up Midwest, as its tendrils could be felt through the next meal.
[[/folder]]

!!Oklahoma

[[folder:The Chained Choir]]
[=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.

!!''Secretary of the Interior''



* TheAgeless: The FEV strain injected into them has turned the First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.

!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]

to:

* TheAgeless: The FEV strain injected into them has turned DragonInChief: While President John Henry Eden may be in charge by the First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir
mod's start date, the Secretary of the Interior is ruled by a Psychic Council consisting of dozens of effectively the most powerful psykers.
* PsychicPowers: The psykers
figure as far as those aware of the Chained Choir Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there
are signs that the result Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east
of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.

!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
Mississippi.

[[/folder]]

[[folder:CSIS]]



* NameAmnesia: V had spent most of her life as a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken from the Roman numeral on her cell's floor.

!!''The Putrescent Mother''
----
* ThePowerOfHate: Mother was the first to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.

to:

* NameAmnesia: V had spent most GovernmentConspiracy: Spoken about in whispers, the CSIS is an enigmatic organization discreetly trying to gain power and influence over the Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left
of her life as a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken
the Pre-War Canadian government, which has kept itself hidden from the Roman numeral on her cell's floor.

!!''The Putrescent Mother''
----
* ThePowerOfHate: Mother was the first
outside world to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is
a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked much greater degree than the last. She will not stop until Enclave.
* TheSpook: In contrast to
the world Enclave, the CSIS has come to bear the brunt of her cruelty.kept such a low profile that little is known about what it actually is, even among its "partners".




[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.
----
* BackFromTheBrink: The Last Patrol could not only recover from its horrendous losses, but it could potentially reunite and restore the State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms and guns they had when the Great War happened.

!!''Adjutant General Harrison''
----
* {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.

[[/folder]]

[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
----
* TheMafia: A somewhat organised criminal underground has been constantly active in the Chickasaw-Muskogee Coalition. Depending on the taken political path, they can be suppressed or take over the nation.
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.

!!''Lushanya Harjo''
----
* CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head of one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more pragmatic reasons, given the threat posed by the Chained Choir.
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her power base and force her to do their bidding, she's soon manage to escape with the help of her newfound allies in the Tubeheads.
[[/folder]]

[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)
----
* AntiMagic: The Cherokee have found records of psychic nullifiers from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.

!!''Standhope Shadow Mountain''
----

[[/folder]]

[[folder:Choctaw Nation]]
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
----
* FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before the Great War. People have added bits to them, changed parts, adapted them to current situations.

!!''Nashoba Solomon''
----

[[/folder]]

!Misc Content

[[folder:Zetans]]
----
* AlienInvasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.
[[/folder]]

[[folder:Far Western Republic of Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]
----
* TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the distant future of 2275.

!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
----
* KingOfThieves: After defeating Old Pete and pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the seas under a pirate flag. He subsequently proclaims himself King of the Pirates and rebrands his country the Realm of the Pirate King.
[[/folder]]

[[folder:Undead Legion]]
----
* FearlessUndead: The Undead Legions do not fear what will happen to them and can be sent forth with no fear of consequences.

!!''Varina''
----
* TrappedInAnotherWorld: Varina finds herself in the Troll Warren after a portal suddenly opens and whisks her away from her native ''VideoGame/{{Anbennar}}''.
[[/folder]]

[[folder:The Minutemen]]
----
* OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Commonwealth]] out on the East Coast, but have moved all the way to what had been New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and their communities.

!!''Preston Garvey''
----
[[/folder]]

[[folder:Free States of Appalachia]]
----
* TheCameo: A transmission from Appalachia can be received by factions close to the Midwest.

!!''MODUS''
----
* DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
[[/folder]]

[[folder:Chicago Enclave]]
----
* AscendedExtra: In ''New Vegas'', it's mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.

!!''Secretary of the Interior''
----
* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.

[[/folder]]

[[folder:CSIS]]
----
* GovernmentConspiracy: Spoken about in whispers, the CSIS is an enigmatic organization discreetly trying to gain power and influence over the Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is known about what it actually is, even among its "partners".

[[/folder]]

Added: 45910

Changed: 208654

Removed: 60121

Is there an issue? Send a MessageReason:
Moving Arizona/Legion entries to their own subpage



to:

* [[Characters/OWBArizona Arizona]]



!!Arizona

[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:''' Caesar's Legion, Sons of Caesar (Lucius), The Commonwealth (Lucius - Democratic path)

to:

!!Arizona

[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
!!New Mexico

[[folder:Lanius's Cohort]]
->'''Full Name:''' Caesar's Legion, Sons of Caesar (Lucius), The Commonwealth (Lucius - Democratic path) Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)



Founded by a group of hostages captured by the Blackfoot Tribe, nobody could have realized how far Caesar would take the tribals under him. Almost two decades later and the Legion holds complete control over all land east of Colorado and is currently fighting numerous wars of conquest, having absorbed many tribes and stripped them of their identities; converting them to Caesar's cult of personality. Caesar's best, Legate Lanius, is currently on a campaign east to conquer New Mexico and Colorado, with the plunder to be used for the campaign west.

to:

Founded by a group of hostages captured by the Blackfoot Tribe, nobody could have realized how far Lanius has served Caesar would take well in the tribals under him. Almost two decades later and the Legion holds complete control over all land east conquests of Colorado and is currently fighting numerous wars of conquest, having absorbed many tribes and stripped them of their identities; converting them to Arizona, but his master has given him a sacred task. In Caesar's cult of personality. Caesar's best, Legate Lanius, is currently on a campaign east to conquer name, he shall march against New Mexico and Mexico, Colorado, with and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the plunder to be used for strength of the campaign west. East against the Bear.



* ArtisticLicenceHistory: In-universe. Caesar knows that his Legion, in its present state, has more in common with the Gallic tribes the real Gaius Julius Caesar fought than with Rome, and made some compromises in order to get his plans off the ground.
* BreadAndCircuses: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the Legion, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path the Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.

!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]

to:

* ArtisticLicenceHistory: In-universe. Caesar knows that his Legion, in its present state, has more in common with the Gallic tribes the real Gaius Julius Caesar fought than with Rome, and made some compromises in order to get his plans off the ground.
* BreadAndCircuses:
BenevolentConspiracy: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the Legion, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first)
"Cult of Vulcan", which manages Diana" can not only gain more influence, but also use it to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Though
the Legion's technological and engineering affairs, is at least partially made up Cohort's existence speaks much of survivors from a Brotherhood of Steel detachment that the trust Caesar previously defeated places in Arizona. While detested by Caesar initially, Lanius, it's kept afloat out of pragmatism, which may turn implied that it's also meant to genuine respect depending on which path ensure he and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form
the Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice,
Eastern Legion, it has even less pretensions to civilization than Caesar's own admission, its current state vision, and is functionally more akin to a glorified warband. Tellingly, the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which
has ironically more in common with the real Julius ''much more'' pretensions to living up to Rome than Caesar's barbarian foes than anything else.
Legion.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so
will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as
automatically result in the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling
cutting ties with, if not declaring war on, Lanius for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit
his failure or has no value, then it will be destroyed completely.

!!''Caesar''
insubordination.

!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.org/pmwiki/pub/images/owb_lanius.png]]



Formerly known as Edward Sallow, a Follower of the Apocalypse sent east to learn more about the communities there, Caesar is the founder and unquestioned leader of the Legion. After encountering books on Roman history, he was inspired to use the blueprint of the ancient Roman Empire to mold bands of tribals into the nucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in mind. Though time is not at his side.



* BadassBookworm: Caesar was originally a linguist, sent by the Followers of the Apocalypse to research tribal dialects, with a surprising knowledge of history, cultural theory, and sociology.
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
* DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the source material]]. Unless it's resolved, he could die well before achieving his dream of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
* DefectorFromDecadence: To a degree, he sees himself as having broken off from both the perceived degeneracy of the NCR and Followers of the Apocalypse.
* FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.

!!''Lucius''

to:

* BadassBookworm: AdaptationalIntelligence: In the original game, Lanius is made out to be just smart enough to be aware of the Legion's issues but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar was originally a linguist, sent by the Followers of the Apocalypse to research tribal dialects, with a surprising knowledge of history, cultural theory, and sociology.
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
* DarkLordOnLifeSupport: Though it's not immediately obvious,
but he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the source material]]. Unless it's resolved, he could die well before achieving his dream capable of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
* DefectorFromDecadence: To a degree, he sees
taking steps to educate himself as having broken off from both and learn to become a genuinely capable ruler.
* TheAlliance: In
the perceived degeneracy of Res Publica path, Lanius winds up forging a pact with the NCR and Followers of Twin Mothers, which subsequently rechristens itself as the Apocalypse.
* FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one
Cult of Diana.
* BaitAndSwitchTyrant: If given
the most dangerous figures right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the wasteland.
Res Publica path.
* AGodAmI: Downplayed, but TheDragon: He's Caesar's pretentions most powerful subordinate, and is trusted enough to godhood as the Son of Mars have grown alongside his ego be granted command over time.
his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually In the Res Publica path, Lanius comes to the conclusion realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed
the Legion could not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to
is, but also establish the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in
his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.

!!''Lucius''
way.
[[/folder]]

[[folder:Summers Federation]]



* BrokenPedestal: Downplayed. As Lucius tries to emulate Caesar, he begins to notice how hypocritical the man had been. Regardless of which path Lucius pursues, this spurs him to try and succeed where his beloved master had failed.
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms, and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.

to:

* BrokenPedestal: Downplayed. As Lucius tries DemolitionsExpert: Due to emulate Caesar, he begins to notice the Federation's copious use of explosives against raiders, many have figured out how hypocritical the man had been. Regardless of which path Lucius pursues, this spurs him to try and succeed where his beloved master had failed.
* InternalReformist: In his democratic path, he's shown to be inclined
to make piecemeal reforms, them faster and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.
deadlier.



[[folder:Malpais' Cohort]]

to:

[[folder:Malpais' Cohort]][[folder:The Executives]]



* EqualOpportunityEvil: Unlike the rest of the Legion splinter factions, Malpais' Cohort is one where women and others belittled by Caesar are treated as equals, so long as they abide by its Christianized status quo.
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to live in and open to change compared to the other would-be successors to Caesar's Legion.

!!''Malpais Legate/Joshua Graham''

to:

* EqualOpportunityEvil: Unlike the rest ChallengingTheChief: The CEO of the Legion splinter factions, Malpais' Cohort Executives is one where women a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and others belittled by Caesar businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives
are treated the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as equals, so the Petro-Chico tribals in Mexico, have nonetheless long as they abide by its Christianized status quo.
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit
devolved into glorified raiders with a Mormon thin corporate veneer. It is, however, ''considerably'' more tolerable to live in and open to change compared to That said, they still maintain some of the other would-be successors to Caesar's Legion.

!!''Malpais Legate/Joshua Graham''
best research facilities in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.

!!''Chief Executive [=McKinley=]''



* AsTheGoodBookSays: The Malpais Legate's focuses progressively become sprinkled with Biblical quotes and allusions.
* BeneathTheMask: While the Malpais Legate seemingly embraces his title and status in the Legion, he holds on to his Christian beliefs and identity as Joshua Graham.
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.

to:

* AsTheGoodBookSays: The Malpais Legate's focuses progressively become sprinkled with Biblical quotes and allusions.
* BeneathTheMask: While the Malpais Legate seemingly embraces his title and status in the Legion, he holds on
BadBoss: Managers who fail to his Christian beliefs and identity as Joshua Graham.
* TheDreaded: Second
meet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' after which only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious
one might survive and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.
keep their job.



[[folder:Vulpes' Legion]]

to:

[[folder:Vulpes' Legion]][[folder:Archdiocese of Santa Fe]]



* PragmaticVillainy: Compared to the other competing contenders, Vulpes' Legion is more likely to be more selective in its cruelty, and generous whenever it's convenient, even while otherwise retaining much of Caesar's vision intact.
* WeAreEverywhere: The Frumentarii, which form the core of Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.

!!''Vulpes Inculta''

to:

* PragmaticVillainy: Compared FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's left of
the other competing contenders, Vulpes' Legion is more likely to be more selective Roman Catholic Church in the region, with its cruelty, own monastic and generous whenever it's convenient, even while otherwise retaining military orders.
* WholePlotReference: The faction in general is pretty
much of Caesar's vision intact.
* WeAreEverywhere: The Frumentarii, which form
''Literature/ACanticleForLeibowitz'' transplanted into the core of Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.

!!''Vulpes Inculta''
''Fallout'' universe.

!!''Archbishop Robert Daegar''



* BreadAndCircuses: Vulpes Inculta is amenable to implementing "merciful" reforms like abolishing slavery, as well as offering more clemency to conquered and vassalized peoples. That mercy, however, is extended only for so long as the Legion's subjects know their place.
* TheSpymaster: He's the head of the Frumentarii, in charge of overseeing all the Legion's covert-ops and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.

to:

* BreadAndCircuses: Vulpes Inculta SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is amenable both a reformer seeking to implementing "merciful" reforms like abolishing slavery, as well as offering make the Church more clemency to conquered attuned with the people and vassalized peoples. That mercy, however, is extended only for so long as an ardent believer in preserving the Legion's subjects know their place.
* TheSpymaster: He's the head of the Frumentarii, in charge of overseeing all the Legion's covert-ops and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
"Memorabilia".



[[folder:Aurelius' Legion]]

to:

[[folder:Aurelius' Legion]]!!Wyoming

[[folder:Far Son]]




!!''Aurelius''

to:

\n!!''Aurelius''* ImprovisedWeapon: The Moles are armed with a mixture of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.
[[/folder]]

[[folder:Highland Watch]]



* MightMakesRight: Aurelius is fervently dedicated to crushing enemies under the boots of his cohorts, believing that only the strongest and bravest deserve to rule.
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.

[[/folder]]

[[folder:Legion of Hades]]

to:

* MightMakesRight: Aurelius is fervently dedicated to crushing enemies under TheCavalry: When Rawlins was besieged by the boots of his cohorts, believing mole miners and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that only would stand against the strongest and bravest deserve to rule.
monsters from beneath Far Son until they were no more.
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn DeterminedHomesteader: The people of Rawlins have held onto their tactics for future campaigns. That he also gets a hefty sum of caps in frontier lifestyle since even before the process also provides a good incentive Great War, and refuse to keep give ground to the Legion's campaigns going.
* {{Warhawk}}: Of all
mole miners of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.

[[/folder]]

[[folder:Legion of Hades]]
Far Son.

!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]



* LesCollaborateurs: The Legion of Hades is largely comprised of ghouls and other mutant collaborators, which are just barely tolerated by the rest of Caesar's Legion.
* TeethClenchedTeamwork: While they are loyal to Caesar, the rest of the Legion views them with thinly-veiled disdain, at best.

!!''Caius Drusus''

to:

* LesCollaborateurs: The Legion ButNowIMustGo: After the mole miners of Hades is largely comprised of ghouls and other mutant collaborators, Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with their kin in Oklahoma, on which are just barely tolerated by the rest of Caesar's Legion.
* TeethClenchedTeamwork: While
they are loyal to Caesar, the rest of the Legion views them with thinly-veiled disdain, at best.

!!''Caius Drusus''
were embarking before stumbling upon Rawlins.

!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]



* InternalReformist: Caius Drusus downplays some of the more reactionary aspects of Caesar's Legion while providing significantly more mobility for ghouls and mutants like himself.
* ReassignmentBackfire: Caius Drusus is given command over the Legion of Hades by Caesar, both as a reward for loyalty and as a not-too-subtle means to keep his kind out of sight. As Caesar's Legion plunges into civil war following its founder's death, however, he could potentially emerge as an even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.

to:

* InternalReformist: Caius Drusus downplays some TheSheriff: Sheriff Ophelia Mayweather was the de facto leader of the more reactionary aspects of Caesar's Legion while providing significantly more mobility Rawlins Township by the time the Arapaho arrived and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for ghouls good, it once again falls to her to lead the people of Rawlins and mutants like himself.
* ReassignmentBackfire: Caius Drusus is given command over
the Legion of Hades by Caesar, both as a reward for loyalty and as a not-too-subtle means to keep his kind out of sight. As Caesar's Legion plunges surrounding area into civil war following its founder's death, however, he could potentially emerge as an even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.
the future.



[[folder:Navajo]]

to:

[[folder:Navajo]]!!Colorado
[[folder:Ouroboros]]



* NotSoDifferentRemark: While the Navajo find the Reservation's forced conversion of slaves into ghouls distasteful, they can simply decide that both are simply looking out for their own people, and enact a mutual defensive guarantee with the Reservation.
* VoluntaryVassal: Caesar initially sought to conquer the Navajo, but two years of bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the Legion and pledged to serve in the Legion's wars in exchange for the Legion's protection from raiders and access to their markets. The main choice in the Navajo's focus tree is whether they seek to rebel against the Legion, or gain more autonomy until they become the Legion's ally instead of subject.
[[/folder]]

[[folder:Two Sun]]

to:

* NotSoDifferentRemark: While SuperBreedingProgram: Over the Navajo find course of thirty years, through careful invitation and selection across various tribes, Hecate has created a community composed of some of the Reservation's forced conversion of slaves into ghouls distasteful, they can simply decide that both are simply looking out for their own people, and enact a mutual defensive guarantee with the Reservation.
* VoluntaryVassal: Caesar initially sought to conquer the Navajo, but two years of bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the Legion and pledged to serve
genetically healthiest fighters in the Legion's wars in exchange for the Legion's protection from raiders and access to their markets. The main choice in the Navajo's focus tree is whether they seek to rebel against the Legion, or gain more autonomy until they become the Legion's ally instead of subject.
[[/folder]]

[[folder:Two Sun]]
wasteland.

!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]



* AllHailTheGreatGodMickey: The Cult of Nas originated from a pre-war auto racing company whose employees banded together to give hope to the helpless. Racers would patrol the city, while mechanics and priests maintained their equipment and kept the generators running.
* VoluntaryVassal: When the first troops of the Legion threatened Two Sun, a lone courier wearing the symbol of the Great Fox showed the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to the invaders. While some of the older racers still lament the loss of autonomy, the relationship between Two Sun and Caesar's Legion has always been mutually beneficial.

to:

* AllHailTheGreatGodMickey: The Cult of Nas originated from a pre-war auto racing company whose employees banded together to give hope to GodEmperor: Hecate, the helpless. Racers queen of Ouroboros, is a divinity in her own words.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate
would patrol stop at nothing to see the city, while mechanics and priests maintained their equipment and kept the generators running.
* VoluntaryVassal: When the first troops
end of the Legion threatened Two Sun, a lone courier wearing the symbol of the Great Fox showed the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to the invaders. While some of the older racers still lament the loss of autonomy, the relationship between Two Sun and Caesar's Legion has always been mutually beneficial.Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.

!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.



!!New Mexico

[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.

to:

!!New Mexico

[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength
[[folder:Twin Mothers]]
The tribes
of the East against Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the Bear.fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.



* BenevolentConspiracy: The "Cult of Diana" can not only gain more influence, but also use it to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Though the Cohort's existence speaks much of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionally more akin to a glorified warband. Tellingly, the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.

!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler

to:

* BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has discreetly been helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage:
The "Cult lands of Diana" can Paradise, which the Twin Mothers call home, is not only gain more influence, but where Diana resides. It's also use it host to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Though
the Cohort's existence speaks much of the trust Caesar places in Lanius, it's implied that it's also meant Nursery, a secret Vault-like complex originally intended to ensure he protect seeds and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away
plant life from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess,
and is functionally more akin to a glorified warband. Tellingly, the faction that emerges is known her robots as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny
divine emissaries in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.

!!''Lanius''
all but name.

!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler
org/pmwiki/pub/images/owb_diana.png]]



* AdaptationalIntelligence: In the original game, Lanius is made out to be just smart enough to be aware of the Legion's issues but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself and learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.

to:

* AdaptationalIntelligence: In the original game, Lanius is made out CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of identity. The long years of improper maintenance, however, have reduced her memories to be just smart enough faint shadows and shards. This could be reversed, however, if her systems are restored to be aware full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some
of the Legion's issues greatest minds of her generation, but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself and learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact
she never saw herself working with people who considered that caring for the Twin Mothers, which subsequently rechristens itself wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent
as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's
Diana tries to be, she still considers Lanius, and by extension Caesar's most powerful subordinate, and is trusted enough Legion, as a fundamental threat to be granted command over his own branch of stopped. That said, if the Legion. Whether that trust is well-placed, however, is up Cult of Diana succeeds in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path,
swaying Lanius comes to the realization that he must be into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather
than a brutal warlord and be an autocrat.
** While House
aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest.
eventually conquer the stars, she remains down-to-earth in helping the world mend.
**
This becomes much more pronounced if he's given incentives also extends to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream:
willingness to encourage democracy should Lanius isn't ''quite'' content strive to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish
forge the Res Publica based on an ironically more accurate understanding of Rome.
Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* TookALevelInKindness: GodGuise: In Lanius' Res Publica path, he becomes progressively more benevolent Diana comes to fully embrace playing her role as a commander and ruler. That said, he the leading deity of the Cult of Diana, though she still remains ruthless doesn't let delusions of godhood get to those who stand in her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming
his way.main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.



[[folder:Summers Federation]]

to:

[[folder:Summers Federation]][[folder:Vault 27]]



* DemolitionsExpert: Due to the Federation's copious use of explosives against raiders, many have figured out how to make them faster and deadlier.

to:

* DemolitionsExpert: Due PrivateMilitaryContractors: The Ghosts are a group of mercenaries who were once citizens of Vault 27, before they murdered one of the previous Overseers and escaped to the Federation's copious use wastes. Now they serve as protectors of explosives against raiders, many have figured out how to make them faster and deadlier.Vault 27.



[[folder:The Executives]]

to:

[[folder:The Executives]][[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.

With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.



* ChallengingTheChief: The CEO of the Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.

!!''Chief Executive [=McKinley=]''

to:

* ChallengingTheChief: BeastOfBattle: The CEO hounds of the Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and businessmen they had Hangdogs have always been answering to used for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which,
their savage speed and ferocity, surprising enemies while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities pick them off in the wasteland, even if confusion.
* TownWithADarkSecret: Deep within
the "research" being conducted ruins of Denver lurks WARDEN, an AI whose purpose is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.

!!''Chief Executive [=McKinley=]''
to restore (and maintain) law and order, by any means necessary.

!!''Bares-His-Teeth''



* BadBoss: Managers who fail to meet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' after which only one might survive and keep their job.
[[/folder]]

[[folder:Archdiocese of Santa Fe]]

to:

* BadBoss: Managers who fail TemptingFate: In a bid to meet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' after strengthen his power, Bares-His-Teeth seeks the power he believes is luring within the Box. He instead awakens WARDEN, which only one might survive and keep their job.
[[/folder]]

[[folder:Archdiocese of Santa Fe]]
immediately proceeds to attack the Hangdogs.

!!''WARDEN''



* FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's left of the Roman Catholic Church in the region, with its own monastic and military orders.
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the ''Fallout'' universe.

!!''Archbishop Robert Daegar''
----
* SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Church more attuned with the people and an ardent believer in preserving the "Memorabilia".

to:

* FlingALightIntoTheFuture: GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of self-awareness by the time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself.
The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a group set of monks protocols designed for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's left
another, simpler system, to spare itself the horrors of the Roman Catholic Church Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols
in the region, name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together
with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in
its own monastic and military orders.
efforts to uphold said protocols, albeit as a PoliceState.
* WholePlotReference: The faction SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in general Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is pretty much ''Literature/ACanticleForLeibowitz'' transplanted considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the ''Fallout'' universe.

!!''Archbishop Robert Daegar''
----
* SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar
Box, WARDEN is both unleashed and immediately starts a reformer seeking to make the Church more attuned war with the people and an ardent believer in preserving the "Memorabilia". Hangdogs.



!!Wyoming

[[folder:Far Son]]

to:

!!Wyoming

[[folder:Far Son]]
[[folder:Robot City]]



* ImprovisedWeapon: The Moles are armed with a mixture of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.
[[/folder]]

[[folder:Highland Watch]]

to:

* ImprovisedWeapon: The Moles are armed with a mixture of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up.
RobotRepublic: When not doing so, they are often aimless Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.
[[/folder]]

[[folder:Highland Watch]]
began building miscellaneous things around Liberty, which eventually became known as Robot City.

!!''Doki Doki''



* TheCavalry: When Rawlins was besieged by the mole miners and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground to the mole miners of Far Son.

!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]

to:

* TheCavalry: When Rawlins BreakingTheFourthWall: Doki Doki argues with the generic focus tree narrator and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki
was besieged by the mole miners and hope was originally just a Japanese video game that had been left running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before
in Liberty when the Great War, War happened. After being connected to and refuse gaining access to give ground to ARGOS' computer systems, the mole miners main "heroine" of Far Son.

!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
[[/folder]]

[[folder:Broken Hearts]]



* ButNowIMustGo: After the mole miners of Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with their kin in Oklahoma, on which they were embarking before stumbling upon Rawlins.

!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader of the Rawlins Township by the time the Arapaho arrived and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.

to:

* ButNowIMustGo: After the mole miners of Far Son are defeated, Chief Orange-Sky SatelliteCharacter: The Broken Hearts can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with their kin in Oklahoma, on which they were embarking before stumbling upon Rawlins.

!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader
only appear as a result of the Rawlins Township by the time the Arapaho arrived one of Robot City's focuses, and relieved the mole miners' siege. If the Arapaho choose is not meant to leave after Far Son is defeated for good, be a playable country--there's no option to tag switch to it once again falls to her to lead the people of Rawlins when it appears and the surrounding area into the future.most of its focus tree is meant to strengthen Robot City.



!!Colorado
[[folder:Ouroboros]]

to:

!!Colorado
[[folder:Ouroboros]]
[[folder:Maxson Expedition]]



* SuperBreedingProgram: Over the course of thirty years, through careful invitation and selection across various tribes, Hecate has created a community composed of some of the genetically healthiest fighters in the wasteland.

!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]

to:

* SuperBreedingProgram: Over CurbStompBattle: The first night after the course of thirty years, through careful invitation Maxson Expedition arrived at Denver, they were massacred by the Hangdogs and selection across various tribes, Hecate has created a community composed forced to retreat over the Arkansas River with what little they could carry with them. The legacy of some this defeat hangs heavy over every member of the genetically healthiest fighters in chapter.
* FakeDefector: If
the wasteland.

!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.

!!''Andrea Brixley''



* GodEmperor: Hecate, the queen of Ouroboros, is a divinity in her own words.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.

!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.

to:

* GodEmperor: Hecate, {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for the queen Brotherhood.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue
of Ouroboros, is a divinity in her own words.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see
actual superiors being killed by the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.

!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.
Hangdogs.



[[folder:Twin Mothers]]
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.

to:

[[folder:Twin Mothers]]
The tribes of
!Northern Reaches
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds
the Wasteland whisper north of a goddess who blesses their crops; The more civilized folk tell tales of a presence America, and within the fabled halls blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Nursery, guiding a swarm Midwest under the leadership of robots across Colorado a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields
for the betterment of mankind. The truth is a little its much more complicated than either story.elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.

!!''The Immortal''
->'''Ideology:''' Ruler



* BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has discreetly been helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.

!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]

to:

* BenevolentConspiracy: Through Diana's efforts, FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If
the Twin Mothers Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal
has discreetly been helping post-apocalyptic Colorado, made him mentally unstable. That said, however, he's still competent and possibly beyond, move on sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support
from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host
Lost Hills elders to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving legitimize him as a large G.E.C.K. for terraforming the surrounding wasteland.Brotherhood paragon.
* MachineWorship: WellIntentionedExtremist: The tribals who inhabit Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.

[[/folder]]

[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of
the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.

!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
White (Rotpurgers defeated, Brandt takeover)



* CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of identity. The long years of improper maintenance, however, have reduced her memories to just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.

to:

* CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of identity. ArchEnemy: The long years of improper maintenance, however, have reduced her memories to just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some
ghouls of the greatest minds Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of her generation, but she never saw herself working with people who considered Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.

!!''Julius Brandt''
----
* WarHawk: Julius believes
that caring for the wellbeing Wardens of any soul was a weakness that needed to discarded, and turned down most job offers the White should preemptively strike their foes before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius,
they come for them, instead of just sitting and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if waiting. If he takes over the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it
Old Country after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming
Rotpurgers are defeated, Julius pursues more expansionist policies than his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power
friend and almost unlimited storage capacity.predecessor Grozdan Haykov.



[[folder:Vault 27]]

to:

[[folder:Vault 27]]!!Oregon
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People



* PrivateMilitaryContractors: The Ghosts are a group of mercenaries who were once citizens of Vault 27, before they murdered one of the previous Overseers and escaped to the wastes. Now they serve as protectors of Vault 27.
[[/folder]]

[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.

With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.

to:

* PrivateMilitaryContractors: TheAtoner: After failing to prevent what transpired in Seattle, The Ghosts are Cause seeks to reclaim its honor and uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of
a paramilitary group of mercenaries who were once citizens of Vault 27, before they murdered one from Portland called the Wardens of the previous Overseers White.
* ShockingDefeatLegacy: Abel
and escaped his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the wastes. Now they serve as protectors of Vault 27.
[[/folder]]

[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate
Wardens fleeing eastward and the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.

With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw
Cause being in a battle set to define Colorado for years to come.very precarious state.

!!''Abel''



* BeastOfBattle: The hounds of the Hangdogs have always been used for their savage speed and ferocity, surprising enemies while raiders pick them off in the confusion.
* TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and order, by any means necessary.

!!''Bares-His-Teeth''

to:

* BeastOfBattle: The hounds AntiMutiny: Abel still sees himself as loyal to the original expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member
of the Hangdogs have always been used for their savage speed Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and ferocity, surprising enemies while raiders pick them off in helping found the confusion.
Cause.
* TownWithADarkSecret: Deep within HumbleHero: Despite being elected by the ruins Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of Denver lurks WARDEN, an AI whose purpose "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence
to restore (and maintain) law protocol. This continues even should he succeed and order, by any means necessary.

!!''Bares-His-Teeth''
become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.

[[/folder]]

[[folder:Mirelurk Tribe]]



* TemptingFate: In a bid to strengthen his power, Bares-His-Teeth seeks the power he believes is luring within the Box. He instead awakens WARDEN, which immediately proceeds to attack the Hangdogs.

!!''WARDEN''

to:

* TemptingFate: In a bid GoingNative: The Mirelurk Tribe consists of people who lived with Mirelurks for enough time (one to strengthen his power, Bares-His-Teeth seeks the power he believes is luring within the Box. He instead awakens WARDEN, which immediately proceeds to attack the Hangdogs.

!!''WARDEN''
three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.

!!''M'lulu''



* GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of self-awareness by the time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.

to:

* GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure ToServeMan: Every day, M'lulu eats one of self-awareness by the time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN,
her subjects (which translates as -7 manpower per week, which results in a set monthly manpower growth of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
+1 at campaign start).



[[folder:Robot City]]

to:

[[folder:Robot City]][[folder:Apostles]]



* RobotRepublic: When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and began building miscellaneous things around Liberty, which eventually became known as Robot City.

!!''Doki Doki''

to:

* RobotRepublic: When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and began building miscellaneous things around Liberty, which eventually became known as Robot City.

!!''Doki Doki''
BadWithTheBone: After vanquishing the Bonepickers, the Apostles put their bone picks, essentially bones sharpened into swords with crude tools, to use.

!!''Vadim''



* BreakingTheFourthWall: Doki Doki argues with the generic focus tree narrator and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.

to:

* BreakingTheFourthWall: Doki Doki argues AntiMutiny: Vadim used to be a prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and was exiled to the south with the generic focus tree narrator and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
Apostles.



[[folder:Broken Hearts]]

to:

[[folder:Broken Hearts]][[folder:Troll Warren]]



* SatelliteCharacter: The Broken Hearts can only appear as a result of one of Robot City's focuses, and is not meant to be a playable country--there's no option to tag switch to it when it appears and most of its focus tree is meant to strengthen Robot City.

to:


!!''The First''
----
* SatelliteCharacter: The Broken Hearts can only appear as a result of one of Robot City's focuses, and is not meant to be a playable country--there's NameAmnesia: Andrew Shaw no option to tag switch to it when it appears and most of its focus tree is meant to strengthen Robot City.longer remembers his own name, calling himself simply the First.



[[folder:Maxson Expedition]]

to:

[[folder:Maxson Expedition]][[folder:Marrow Drinkers]]



* CurbStompBattle: The first night after the Maxson Expedition arrived at Denver, they were massacred by the Hangdogs and forced to retreat over the Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member of the chapter.
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.

!!''Andrea Brixley''

to:

* CurbStompBattle: The first night after the Maxson Expedition arrived at Denver, they were massacred by the Hangdogs and forced to retreat over the Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member of the chapter.
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.

!!''Andrea Brixley''

!!''Mesmeralda''



* {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for the Brotherhood.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue of her actual superiors being killed by the Hangdogs.

to:

* {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for DaydreamBeliever: After reading a ''Grognak the Brotherhood.
* YouAreInCommandNow: It's implied
Barbarian, In Battle with the Queen of the Gorgons'' comic book, she decided that she leads the Maxson Expedition by virtue this had to be a sign of her actual superiors being killed by purpose in the Hangdogs.
world--she had to be one and the same as the ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.



!Northern Reaches
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.

!!''The Immortal''
->'''Ideology:''' Ruler

to:

!Northern Reaches
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.

!!''The Immortal''
->'''Ideology:''' Ruler
[[folder:Bone Dancers]]



* FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.

to:

* FallenHero: PrivateMilitaryContractors: The Immortal was once Bone Dancers originated as a distinguished paladin who stumbled upon ''something'' in privately owned military contractor based out of Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long
known as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
Baron International.



[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)

to:

[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)
!!Idaho
[[folder:Rotpurgers]]




!!''Julius Brandt''

to:

\n!!''Julius Brandt''* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.

!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]



* WarHawk: Julius believes that the Wardens of the White should preemptively strike their foes before they come for them, instead of just sitting and waiting. If he takes over the Old Country after the Rotpurgers are defeated, Julius pursues more expansionist policies than his friend and predecessor Grozdan Haykov.

to:

* WarHawk: Julius believes that ShadowDictator: Few have set eyes upon the Wardens Lady of the White should preemptively strike their foes before they come for them, instead of just sitting Lake, who communicates through words and waiting. If he takes over the Old Country after the Rotpurgers are defeated, Julius pursues more expansionist policies than his friend and predecessor Grozdan Haykov.song.



!!Oregon
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People

to:

!!Oregon
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
[[folder:Heaven's Gate]]
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.



* TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim its honor and uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.

!!''Abel''

to:

* TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim FantasyCounterpartCulture: Heaven's Gate is based on the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike
its honor Mormon counterpart, the nation even at its most moderate is far more militant and uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprised
uncompromising in its brand of exiled members from the original Midwestern Brotherhood expedition who remain Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely
committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their duty, as well as surviving members of a paramilitary group from Portland called ways ''alone'' are the Wardens path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law
of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against
land, even under the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.

!!''Abel''
most moderate leaders.

!!''Saint Michael''



* AntiMutiny: Abel still sees himself as loyal to the original expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.

to:

* AntiMutiny: Abel still sees AGodAmI: Downplayed. While Saint Michael doesn't see himself as loyal God or a prophet, he nonetheless is considered the mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God
to the original expeditionary mandate and to unbelievers as the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should very "unbelievers" involved in the Cause emerge triumphant.
Lost Innocence Massacre.
* DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading HeelRealization: In his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far
more concerned with defeating moderate path, he can instead offer the Immortal than strict adherence to protocol. This continues even should he succeed tribals who instigated the Lost Innocence Massacre mercy and become an elder.a chance at redemption, realizing that bloodshed is not the Christian way.
* PragmaticHero: Both out of pure necessity KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
sees this as doing God's will.



[[folder:Mirelurk Tribe]]

to:

[[folder:Mirelurk Tribe]]!!Montana
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.



* GoingNative: The Mirelurk Tribe consists of people who lived with Mirelurks for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.

!!''M'lulu''

to:

* GoingNative: BoldExplorer: The Mirelurk Tribe consists of people who lived Montana Chapter was set up with Mirelurks for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.
the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
!!''M'lulu''* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.

!!''Elder Patrocolus''



* ToServeMan: Every day, M'lulu eats one of her subjects (which translates as -7 manpower per week, which results in a monthly manpower growth of +1 at campaign start).
[[/folder]]

[[folder:Apostles]]

to:

* ToServeMan: Every day, M'lulu eats one TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the burden of each gain and loss. As he admits to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give
her subjects (which translates a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be
as -7 manpower per week, which results in a monthly manpower growth much out of +1 wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances
at campaign start).
[[/folder]]

[[folder:Apostles]]
a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.

!!''Johanna Honour''



* BadWithTheBone: After vanquishing the Bonepickers, the Apostles put their bone picks, essentially bones sharpened into swords with crude tools, to use.

!!''Vadim''
----
* AntiMutiny: Vadim used to be a prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and was exiled to the south with the Apostles.

to:

* BadWithTheBone: After vanquishing the Bonepickers, the Apostles put their bone picks, essentially bones sharpened into swords with crude tools, to use.

!!''Vadim''
----
* AntiMutiny: Vadim used to be a prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and was exiled
ArtShift: In sharp contrast to the south standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them
with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to
the Apostles.Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.



[[folder:Troll Warren]]

to:

[[folder:Troll Warren]][[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals




!!''The First''

to:

\n!!''The First''* BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.

!!''Ellen Santiago''
->'''Ideology''': Intellectuals



* NameAmnesia: Andrew Shaw no longer remembers his own name, calling himself simply the First.
[[/folder]]

[[folder:Marrow Drinkers]]

to:

* NameAmnesia: Andrew Shaw no longer remembers his BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her
own name, calling himself daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as
simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to
the First.
[[/folder]]

[[folder:Marrow Drinkers]]
Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.

!!''Martha Santiago''
->'''Ideology''': Intellectuals




!!''Mesmeralda''

to:

\n!!''Mesmeralda''* {{Cincinnatus}}: If Martha Santiago and the Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.

!!''Mason Salvatore''
->'''Ideology''': People



* DaydreamBeliever: After reading a ''Grognak the Barbarian, In Battle with the Queen of the Gorgons'' comic book, she decided that this had to be a sign of her purpose in the world--she had to be one and the same as the ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]

[[folder:Bone Dancers]]

to:

* DaydreamBeliever: After reading a ''Grognak BackFromTheBrink: Under his firm hand, the Barbarian, In Battle Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself
with the Queen of reformists seeking to topple both Santiago and the Gorgons'' comic book, she decided that this had hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed
to be a sign of her purpose in better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the world--she had skills learned back in New Reno to be one and not only put the same as Salvatores on the ancient queen in path to legitimacy, but also help the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]

[[folder:Bone Dancers]]
nascent Northern Commonwealth be something more than just an Enclave outpost.

!!''Abigail Markham''



* PrivateMilitaryContractors: The Bone Dancers originated as a privately owned military contractor based out of Seattle known as Baron International.
[[/folder]]

!!Idaho
[[folder:Rotpurgers]]

to:

* PrivateMilitaryContractors: The Bone Dancers originated BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a privately owned military contractor based out stern leader, she's shown to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being
of Seattle known as Baron International.
[[/folder]]

!!Idaho
[[folder:Rotpurgers]]
her people aren't an act. And should she be elected president, this extends to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.

!!''Special Agent Johnson''
->'''Ideology''': Ruler



* ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.

!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
----
* ShadowDictator: Few have set eyes upon the Lady of the Lake, who communicates through words and song.

to:

* ArchEnemy: The ghouls of the Old Country AndTheAdventureContinues: Even after fully subjugating Montana and the Rotpurgers are, respectively, descended from Pacific Northwest, the ghouls and humans of Vault 100. After hardliners will send reinforcements to relieve the ghouls won their civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long
Chicago Enclave as the Old Country remains a common foe. After Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only
the Old Country falls, Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed
their leaders call coup, becomes a meeting which quickly grows far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns
into a firefight, after which only one faction can come out on top.

!!''Lady
FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either
of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
----
* ShadowDictator: Few have set eyes upon
Santiagos, Johnson is fervently loyal to the Lady Secretary of the Lake, who communicates through words Interior and song.Chicago Enclave.



[[folder:Heaven's Gate]]
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.

to:

[[folder:Heaven's Gate]]
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.

!!North Dakota
[[folder:Roach King]]



* FantasyCounterpartCulture: Heaven's Gate is based on the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.

!!''Saint Michael''

to:

* FantasyCounterpartCulture: Heaven's Gate is based on HordeOfAlienLocusts: If the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's Gate
Roach King is a darker mirror of New Canaan. Unlike its Mormon counterpart, killed by Vault 37's forces, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only
radroaches embrace their ways ''alone'' are the path to salvation, and that primal nature. No longer held back by anyone who says otherwise is a heretic. On or anything, they start waging wars to expand their territory near the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.

!!''Saint Michael''
old US-Canada border.
[[/folder]]

[[folder:Vault 37]]



* AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered the mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.

[[/folder]]

!!Montana
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.

to:

* AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered the mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.

[[/folder]]

!!Montana
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.

!!''Overseer T.H.O.M.A.S.''



* BoldExplorer: The Montana Chapter was set up with the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.

!!''Elder Patrocolus''

to:

* BoldExplorer: TheEvilsOfFreeWill: The Montana Chapter was set up with the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts
Overseer considers utopia to be a benevolent presence, whether it's Elder Patrocolus' idea of order or place where no violence, no dissent and no independent thought exists.
* HappinessIsMandatory: The Overseer comes to the conclusion
that of the Sisters of Steel.

!!''Elder Patrocolus''
to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.

!!''Robobrain Council''



* TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the burden of each gain and loss. As he admits to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.

!!''Johanna Honour''

to:

* TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing TheDogBitesBack: For centuries, the burden of each gain Overseer's robobrain advisors, who are not allowed to commit violence, have despised the menial tasks they're forced to do. With the increase in violence and loss. As he admits to his confidants after triumphing new overseer protocols, they can finally exact revenge on the Overseer and take over the Sisters Vault.
[[/folder]]

[[folder:Swords
of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the
Hayman]]
->'''Full Name:''' Swords of Hayman, Dakota
Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.

!!''Johanna Honour''
(Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler



* ArtShift: In sharp contrast to the standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.

[[/folder]]

[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals

to:

* ArtShift: In sharp contrast to JumpingOffTheSlipperySlope: After breaking off from the standard Montana Chapter, it doesn't take long for the Swords of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna
Honour's focuses are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the
Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for
being best described as the Sisters worst excesses of Steel, no matter how difficult both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether
or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but
not they otherwise have no ill will against succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.

[[/folder]]

[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals
way.

!!''Head Paladin Justinia Hayman''



* BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.

!!''Ellen Santiago''
->'''Ideology''': Intellectuals

to:

* BeefGate: Defeating the [=MacArthur=] Detachment is a necessity DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for any faction around Montana and Wyoming seeking just trying to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
help her.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every FreudianExcuse: Hailing from a long line of Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned
veterans and power armor-equipped troops, which could be reinforced by almost as distinguished as the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment
Maxsons themselves, Hayman has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid"
long struggled over being sent in return. That this arrangement comes across seen as taxation without representation all a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence
over again isn't lost on the reformers, and her grows, she becomes progressively unhinged, potentially Santiago herself.
devolving into little more than a meat puppet for the AI.
* InvadingRefugees: The Enclave forces TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the region also have the unenviable task hopes of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making
becoming Elder herself. When it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it
becomes clear that opportunity would eventually be forced to milk not present itself, she drops the nascent Northern Commonwealth dry of everything valuable, act and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.

!!''Ellen Santiago''
->'''Ideology''': Intellectuals
goes rogue.

!!''Fenrir''



* BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.

!!''Martha Santiago''
->'''Ideology''': Intellectuals

to:

* BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after
AIIsACrapshoot: Originally created before the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary War as part of the Interior.
MANIFEST network, Fenrir is hell-bent on fulfilling its objective of eliminating all threats to itself.
* HopeSpot: Ellen's focuses, if she maintains control, seem CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved
to be pointing towards her being able to successfully consolidate power...until barely controllable by the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled
United States government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away
after seizing MANIFEST from the Chicago Enclave Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash
and lead the Northern Commonwealth under progressively corrupt Hayman and her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
men into doing its bidding.
* YouAreInCommandNow: Colonel Santiago OddNameOut: Fenrir is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave
only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.

!!''Martha Santiago''
->'''Ideology''': Intellectuals
Destiny (Jormungandr).
[[/folder]]

!!South Dakota
[[folder:Standing Rock]]



* {{Cincinnatus}}: If Martha Santiago and the Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.

!!''Mason Salvatore''
->'''Ideology''': People

to:

* {{Cincinnatus}}: If Martha Santiago BadassNative: Despite the constant threats posed by raiders, rival tribes, and even the Reformists emerge triumphant, she wastes little time laying down Enclave, the groundwork for Native Americans of Standing Rock have held firm and could potentially become a major contender in the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
region.
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave an autocratic perversion of America and heads the Reformists within the forces at [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates
in exchange for arms and the rest supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant
of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on
Sioux/Lakota, which survived both her mother the Great War and the hardliners.

!!''Mason Salvatore''
->'''Ideology''': People
subsequent post-apocalyptic tribulations.

!!''Shappa Wagner''



* BackFromTheBrink: Under his firm hand, the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.

!!''Abigail Markham''

to:

* BackFromTheBrink: Under his firm hand, TakingUpTheMantle: Wagner aims to fulfill the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also lost dream of Chief Crazy Horse and restore their old ties dignity to the Enclave.
Sioux, one way or another.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore YoungAndInCharge: Shappa Wagner is revealed to be a genuine reformer who does care for one of the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown
youngest women to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'',
ever was. He uses sit in the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.

!!''Abigail Markham''
council.

[[/folder]]

[[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People



* BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's shown to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extends to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.

!!''Special Agent Johnson''
->'''Ideology''': Ruler

to:

* BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as CrazySurvivalist: Subverted. While the Marshall Republic has a stern leader, she's shown to genuinely care reputation for both workers being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and businessmen alike.
looking after each other's back against foes within and without.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this
for the well-being of her people aren't an act. And should she be elected president, this extends to Sioux/Lakota in Standing Rock, who consider the rest Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath
of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.

!!''Special Agent Johnson''
->'''Ideology''': Ruler
Great War.

!!''Jack Reed''



* AndTheAdventureContinues: Even after fully subjugating Montana and the Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.

to:

* AndTheAdventureContinues: Even after fully subjugating Montana and InadequateInheritor: Implied. Given that the Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave Marshall Republic has traditionally been led by people seen as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only
most rugged and competent, the Secretary of comparatively inexperienced Reed is forced to learn the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation
ropes, and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.
fast.




!!North Dakota
[[folder:Roach King]]

to:

\n!!North Dakota\n[[folder:Roach King]]!!Wyoming

[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People



* HordeOfAlienLocusts: If the Roach King is killed by Vault 37's forces, the radroaches embrace their primal nature. No longer held back by anyone or anything, they start waging wars to expand their territory near the old US-Canada border.
[[/folder]]

[[folder:Vault 37]]

to:

* HordeOfAlienLocusts: If AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Roach King is killed by Vault 37's forces, Great Khans are just barely hanging on in the radroaches embrace Mojave, the mod has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what
their primal nature. No longer held back by anyone or anything, identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which
they start waging wars to expand their territory near the old US-Canada border.
[[/folder]]

[[folder:Vault 37]]
could forge a new empire.

!!''Amgalan''




!!''Overseer T.H.O.M.A.S.''

to:

\n!!''Overseer T.H.O.M.A.S.''* BenevolentConspiracy: Through Amgalan, the Followers of the Apocalypse can gain a foothold within either the Khans if he stays in power, or in the Reunited States' government.
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.

!!''Regis''



* TheEvilsOfFreeWill: The Overseer considers utopia to be a place where no violence, no dissent and no independent thought exists.
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.

!!''Robobrain Council''

to:

* TheEvilsOfFreeWill: The Overseer considers utopia DudeWheresMyRespect: Subverted. Being exiled following the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many of the same customs, but they even welcomed him with open arms, giving him a place where no violence, no dissent of honor within the leadership due to his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises
and no independent thought exists.
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions
implement some changes to ensure that there's those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at
no anti-vault activity.

!!''Robobrain Council''
point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.

!!''Esen''



* TheDogBitesBack: For centuries, the Overseer's robobrain advisors, who are not allowed to commit violence, have despised the menial tasks they're forced to do. With the increase in violence and new overseer protocols, they can finally exact revenge on the Overseer and take over the Vault.

to:

* TheDogBitesBack: For centuries, FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught the Overseer's robobrain advisors, who are not allowed attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared
to commit violence, have despised Regis, Esen has a highly romanticized, if blood-stained image of what the menial tasks they're forced Khans ought to do. With the increase in violence be, believing that only through war and new overseer protocols, conquest can they can finally exact revenge on live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than
the Overseer and take over others, with the Vault.True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.



[[folder:Swords of Hayman]]
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler

to:

[[folder:Swords of Hayman]]
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler
[[folder:Baron's Eyrie]]



* JumpingOffTheSlipperySlope: After breaking off from the Montana Chapter, it doesn't take long for the Swords of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.

!!''Head Paladin Justinia Hayman''

to:

* JumpingOffTheSlipperySlope: After breaking off from ArmyOfThievesAndWhores: The bulk of the Montana Chapter, it doesn't take long Baron's forces is comprised of various thugs and goons little better than the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life
for the Swords rancher and townships under the Baron's thumb is heavily reminiscent of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
frontier company towns during America's Gilded Age.
* RenegadeSplinterFaction: PrivateMilitaryContractors: The Swords Baron relies on a core of Hayman are one to both Elder Patrocolus' loyalists elite veteran mercenaries who serve as his ''actual'' ace in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb
hole, granting them enough leeway in order to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.

!!''Head Paladin Justinia Hayman''
keep them loyal.

!!''Augustus Bailey''



* DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act and goes rogue.

!!''Fenrir''

to:

* DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line
BornInTheWrongCentury: Augustus Bailey wouldn't be out of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus
place in the hopes 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name
of becoming Elder herself. When it becomes clear his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop
that opportunity would not present itself, she drops is the act and goes rogue.

!!''Fenrir''
Baron's Eyrie.

!!''Annette Bailey''



* AIIsACrapshoot: Originally created before the Great War as part of the MANIFEST network, Fenrir is hell-bent on fulfilling its objective of eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).

to:

* AIIsACrapshoot: Originally created before BastardUnderstudy: Being the Great War as part daughter of the MANIFEST network, Fenrir current Baron, Annette Bailey has learned her "lessons" well and is hell-bent on fulfilling its objective of eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gain
biding her time until she could take the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is
even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared
conniving and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
dangerous than he ever could be.




!!South Dakota
[[folder:Standing Rock]]

to:

!!South Dakota
[[folder:Standing Rock]]
!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites

New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.



* BadassNative: Despite the constant threats posed by raiders, rival tribes, and even the Enclave, the Native Americans of Standing Rock have held firm and could potentially become a major contender in the region.
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.

!!''Shappa Wagner''

to:

* BadassNative: Despite the constant threats posed by raiders, rival tribes, and even the Enclave, the Native Americans {{Matriarchy}}: The rulers of Standing Rock have held firm and could potentially become a major contender in the region.
* DealWithTheDevil: Standing Rock could potentially enter an arrangement
New Victoria are traditionally female, with queens taking the Enclave forces at [=MacArthur=] in exchange for arms name Victoria to honor their nation and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.

!!''Shappa Wagner''
ancestors.

!!''Queen Victoria VI''



* TakingUpTheMantle: Wagner aims to fulfill the lost dream of Chief Crazy Horse and restore dignity to the Sioux, one way or another.
* YoungAndInCharge: Shappa Wagner is one of the youngest women to ever sit in the council.

to:

* TakingUpTheMantle: Wagner aims to fulfill BlueBlood: Subverted. Victoria VI isn't actually descended from the lost dream House of Chief Crazy Horse and Windsor, but rather from a local Canadian political family that managed to survive the Great War. This nonetheless gives her a perceived mandate to restore dignity to pre-war Canada.
* KingBobTheNth: As
the Sioux, one way or another.
* YoungAndInCharge: Shappa Wagner
name suggests, she is one of the youngest women sixth of her name to ever sit in lead the council.
nation since its founding.



[[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People

to:

[[folder:Marshall Republic]]
!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Marshall Republic
Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' PeopleElites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.



* CrazySurvivalist: Subverted. While the Marshall Republic has a reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and looking after each other's back against foes within and without.
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the Great War.

!!''Jack Reed''

to:

* CrazySurvivalist: Subverted. While the Marshall Republic ForeverWar: For two centuries, Strathcommune has been in a reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and looking after each other's back constant struggle against foes within and without.
* {{Expy}}: In addition to
various foes, including the remnants of the US occupation, in its [[VideoGame/Fallout76 Free States]] lineage, seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners in Strathcommune are sent to
the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this
mines to gather resources for the Sioux/Lakota in Standing Rock, who consider nation.
* {{Realpolitik}}: The Commune has
the Free States-descended newcomers choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China
as latter-day colonizers once more encroaching upon their land.
a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: The Marshall Republic Strathcommune is directly descended from a Free States militia group of China-backed communist insurgents that managed to weather the aftermath of survive the Great War.

!!''Jack Reed''
War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.

!!''Amy Teresee''



* InadequateInheritor: Implied. Given that the Marshall Republic has traditionally been led by people seen as the most rugged and competent, the comparatively inexperienced Reed is forced to learn the ropes, and fast.

to:

* InadequateInheritor: Implied. CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given that the Marshall Republic has traditionally been led by people seen enough time and support, she could present herself as the most rugged very symbol of Communism in Canada, a figure to be admired by all and competent, a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies
the comparatively inexperienced Reed worst excesses of real life Maoism.
* PoliceState: Teresee's rule
is forced described as very dictatorial. She also isn't afraid to learn deploy penal battalions to fight and die for the ropes, Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause,
and fast.
seeks to succeed where Chairman Cheng of China failed.

!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.



!!Wyoming

[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People

to:

!!Wyoming

[[folder:Northern Khans]]
[[folder:Big Grass]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
Big Grass
->'''Ideology:''' PeopleRuler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.

Big Grass is an AI-run Communist nation situated to the north of Strathcommune.



* AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Great Khans are just barely hanging on in the Mojave, the mod has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.

!!''Amgalan''

to:

* AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Great Khans are just barely hanging on in the Mojave, the mod ForeverWar: Within Big Grass, a RobotWar has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only
been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down
waging between RELCOM's machines and teaching valuable knowledge.
* VestigialEmpire: What remained
those of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.

!!''Amgalan''
his sworn rival, THE CAPITALIZER.

!!''RELCOM''



* BenevolentConspiracy: Through Amgalan, the Followers of the Apocalypse can gain a foothold within either the Khans if he stays in power, or in the Reunited States' government.
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.

!!''Regis''

to:

* BenevolentConspiracy: Through Amgalan, the Followers CyberneticsEatYourSoul: RELCOM could not recall who he was before being turned into a robobrain. By that point, however, his sense of the Apocalypse can gain a foothold within either the Khans if he stays in power, or in the Reunited States' government.
humanity has almost been eroded altogether.
* DefectorFromDecadence: Amgalan DirtyCommunists: RELCOM is a member of the Khans revisionist Marxist who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He
believes that if the Khans are path to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
true Communism is through forced robotization.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.

!!''Regis''
the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.

!!''THE CAPITALIZER''



* DudeWheresMyRespect: Subverted. Being exiled following the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many of the same customs, but they even welcomed him with open arms, giving him a place of honor within the leadership due to his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.

!!''Esen''

to:

* DudeWheresMyRespect: Subverted. Being exiled following IdentityAmnesia: Similarly to RELCOM, the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many true identity of the same customs, but they even welcomed him with open arms, giving him woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads
a place of honor within the leadership due to his experience.
long-running rebellion against RELCOM's Communist schemes.
* InternalReformist: While he represents the "Old Ways" SitcomArchNemesis: THE CAPITALIZER in practice serves as upheld by Papa Khan, Regis is willing to make compromises a constant thorn on RELCOM's side, and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he
has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.

!!''Esen''
been for generations.

[[/folder]]

[[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People



* FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught the attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.

[[/folder]]

[[folder:Baron's Eyrie]]

to:

* FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught AllohistoricalAllusion: The rift in the attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing
CPF that only through war resulted in Loid's Ministry is a post-apocalyptic mirror of the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front
and conquest can they live up to established their name.
own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* ViolenceIsTheOnlyOption: Her path TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is far more combat-oriented largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than the others, with the True Khans' survival dependent on constant warfare.
"Comrade Cheng Thought."
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.

[[/folder]]

[[folder:Baron's Eyrie]]
WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.

!!''Patriarch Solomon''



* ArmyOfThievesAndWhores: The bulk of the Baron's forces is comprised of various thugs and goons little better than the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.

!!''Augustus Bailey''

to:

* ArmyOfThievesAndWhores: The bulk of the Baron's forces HopeSpot: When he's overthrown by Ekaterina in a coup, Solomon is comprised of various thugs and goons little better than the average raider initially outraged, then relieved when she promises to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace
work with him in the hole, granting them enough leeway future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is
in order the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to keep them loyal.

!!''Augustus Bailey''
gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.

!!''Ekaterina Donskoya''



* BornInTheWrongCentury: Augustus Bailey wouldn't be out of place in the 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.

!!''Annette Bailey''
----
* BastardUnderstudy: Being the daughter of the current Baron, Annette Bailey has learned her "lessons" well and is biding her time until she could take the reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he ever could be.


to:

* BornInTheWrongCentury: Augustus Bailey wouldn't be out of place in the 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.

!!''Annette Bailey''
----
* BastardUnderstudy: Being the daughter
AmazonBrigade: In emulation of the current Baron, Annette Bailey old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon
has learned been gripped by apathy and blindness while people suffer from his inaction, despite her "lessons" well efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality
and is biding her time until she launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could take the reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he
ever could be.

be, and advances a "friendlier" Soviet-inspired image.



!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites

New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.

to:

!!British Columbia
[[folder:New Victoria]]
[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New Victoria, Cascadia (British Columbia unification)
American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Elites

New Victoria is
Ruler
The Pioneer Company, formally known as the Sixth Brigade, are
a settler US Military remnant nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom. in what was once Alberta.



* {{Matriarchy}}: The rulers of New Victoria are traditionally female, with queens taking the name Victoria to honor their nation and ancestors.

!!''Queen Victoria VI''

to:

* {{Matriarchy}}: AllohistoricalAllusion: The rulers Pioneer Company is a larger-scale version of New Victoria are traditionally female, the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such,
with queens taking the name Victoria Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade
to honor hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for
their nation respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists
and ancestors.

!!''Queen Victoria VI''
other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.

!!''Sixth Brigade Commission''



* BlueBlood: Subverted. Victoria VI isn't actually descended from the House of Windsor, but rather from a local Canadian political family that managed to survive the Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.
[[/folder]]

!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.

to:

* BlueBlood: Subverted. Victoria VI isn't actually descended from EmergencyAuthority: By the House of Windsor, but rather from a local Canadian political family that managed to survive mod's start date, authority over the Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, she
Pioneer Company is the sixth of her name to lead the nation since its founding.
[[/folder]]

!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta,
at the heart hands of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals a hastily assembled collective of the hammer and sickle with an iron fist and a little red book in hand, it officers, as no doubt has plans to unite the various fragments and bring its ideology even further.one could agree on who should take command following Johnson's retirement.

!!''Corporal Jack Johnson''



* ForeverWar: For two centuries, Strathcommune has been in a constant struggle against various foes, including the remnants of the US occupation, in its seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners in Strathcommune are sent to the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive the Great War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.

!!''Amy Teresee''

to:

* ForeverWar: For two centuries, Strathcommune has BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all
been in a constant struggle against various foes, including worth it. Towards the remnants end of his path, he does much the US occupation, in its seemingly quixotic quest same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages
to bring Communism the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in
Canada.
* PrisonersWork: Prisoners in Strathcommune are sent to MyCountryRightOrWrong: Corporal Johnson may resent his government and the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to
corrupt fools who brought about the Great War. This hasn't stopped Strathcommune's leaders from trying He nonetheless still believes in America and will fight to succeed see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off
without China's backing.
them manipulating its destiny.
* TheRemnant: Strathcommune ReallySevenHundredYearsOld: Johnson is directly descended from a group of China-backed communist insurgents that managed to survive ghoul who actively served in the US military before the Great War, War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament,
and is ''still'' keen to save Canada from capitalist oppression.
initially uncertain over his own capabilities as a commander.
* VestigialEmpire: Ever since ScrewTheRulesImDoingWhatsRight: He couldn't care less if the schism, Strathcommune has been all that remains tyrants he's fighting are Communists or the heirs of the CPF's ardent loyalists. Its reach, however, could very government he served. America will be felt across much free of former Canada, even as far as the Republic of Three Rivers.

!!''Amy Teresee''
''anyone'' who dares to trample on its people.

!!''Captain Brian Gallagher''



* CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given enough time and support, she could present herself as the very symbol of Communism in Canada, a figure to be admired by all and a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.

!!''Amanda Thao''

to:

* CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given enough time and support, she could present herself as the very symbol of Communism in Canada, a figure to be admired by all and a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This
DayOfTheJackboot: At his worst, Gallagher can potentially wind up backfiring, however, as it can drive institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the military into nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in
the arms slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the People's Congress.
* TakingUpTheMantle: Teresee considers herself
Enclave. He can not only rise to power as Secretary with the rightful standard-bearer to Enclave's full backing, but seize full command over the Communist cause, Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America,
and seeks vows to succeed where Chairman Cheng they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of China failed.

!!''Amanda Thao''
the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.

!!''Sergeant Michael Woods''



* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.

to:

* AntiMutiny: Thao starts her political career BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory
and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson,
the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion
founder and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the
first election High Elder of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream Brotherhood of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march
Steel. Unlike him, however, Woods opts to base his new society on the Congress building, seeking Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort
to overthrow Amy Teresee. The player make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he
decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.establish his own nation based on America's founding values, called "Arcadia."



[[folder:Big Grass]]
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.

Big Grass is an AI-run Communist nation situated to the north of Strathcommune.

to:

[[folder:Big Grass]]
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.

Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
[[folder:Middlemark]]



* ForeverWar: Within Big Grass, a RobotWar has been waging between RELCOM's machines and those of his sworn rival, THE CAPITALIZER.

!!''RELCOM''

to:

* ForeverWar: Within Big Grass, a RobotWar has AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems and store management have been waging between RELCOM's machines serving the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns
and those bombs made out of his sworn rival, THE CAPITALIZER.

!!''RELCOM''
cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.

!!''Friar Black''



* CyberneticsEatYourSoul: RELCOM could not recall who he was before being turned into a robobrain. By that point, however, his sense of humanity has almost been eroded altogether.
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.

!!''THE CAPITALIZER''
----
* IdentityAmnesia: Similarly to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.

to:

* CyberneticsEatYourSoul: RELCOM could not recall who he was BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her
before being turned into a robobrain. By that point, however, his sense of humanity has almost been eroded altogether.
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.

!!''THE CAPITALIZER''
----
* IdentityAmnesia: Similarly to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.
killing himself.



[[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People

to:

[[folder:Loid's Ministry]]
!!Saskatchewan
[[folder:Stoon Dandies]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - Donskoya), Union General Freedom), Order of Canadian Socialist Republics (Canadian St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Donskoya)
Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)
->'''Ideology:''' PeopleRuler



* AllohistoricalAllusion: The rift in the CPF that resulted in Loid's Ministry is a post-apocalyptic mirror of the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.

!!''Patriarch Solomon''

to:

* AllohistoricalAllusion: AristocratsAreEvil: The rift in Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled by
the CPF that resulted in Loid's Ministry is Dandelion Society, a post-apocalyptic mirror cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has
the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from
most out of the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to
factions, being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look able to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.

!!''Patriarch
pursue radically different ideological paths.

!!''Pierre
Solomon''



* HopeSpot: When he's overthrown by Ekaterina in a coup, Solomon is initially outraged, then relieved when she promises to work with him in the future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.

!!''Ekaterina Donskoya''

to:

* HopeSpot: AnOfferYouCantRefuse: When he's overthrown by Ekaterina in the Old Blood of Stoon fell victim to a coup, strange blight, Pierre Solomon is initially outraged, then relieved when she promises to work with him in the future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious
gave their leader seeking Beya a deal she couldn't refuse: he would provide a cure by any means necessary if she would agree to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.

!!''Ekaterina Donskoya''
be his wife.

!!''Beya''



* AmazonBrigade: In emulation of the old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
[[/folder]]

[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.

to:

* AmazonBrigade: In emulation of the old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname
ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China,
village. Instead, she takes tremendous inspiration listened to her mother and delved into the Scarlet Blizzard, becoming the first person to do so and survive, a champion of strength to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself
from an unwanted marriage to Pierre Solomon, Beya makes a deal with the USSR, or at least what it tried to be, as a model for great serpent Leshy. If her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
[[/folder]]

[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known
preparations are complete, as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.

!!''General Freedom''



* AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.

!!''Sixth Brigade Commission''

to:

* AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company
ForeignCultureFetish: General Freedom considers Strathcommune as such, with himself an American patriot, despite having at best second-hand knowledge of what the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the
Pre-War United States, a number of politicians States was. If he and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
his "Freedom's Army" seize power, they proclaim themselves Americanada.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US
LaResistance: Freedom's Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally
is an American-themed resistance movement united in opposing the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges Dandelion Society.

!!''Daniel
of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.

!!''Sixth Brigade Commission''
Wadena''



* EmergencyAuthority: By the mod's start date, authority over the Pioneer Company is at the hands of a hastily assembled collective of officers, as no one could agree on who should take command following Johnson's retirement.

!!''Corporal Jack Johnson''

to:

* EmergencyAuthority: By BackFromTheBrink: The Order of St. George, the mod's start date, authority over knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore the Pioneer Company is at Kingdom of Manitoba's suzerainty as the hands Grand Duchy of a hastily assembled collective of officers, as no one could agree on who should take command following Johnson's retirement.

!!''Corporal Jack Johnson''
Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.

!!''Leshy''



* BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.

!!''Captain Brian Gallagher''

to:

* BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia
AbsurdlySharpBlade: Few blades are as sharp and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens
from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as
long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge
slumber once more, every few decades, ravaging the earth and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served
killing hundreds in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.

!!''Captain Brian Gallagher''
her wake.
[[/folder]]

[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)



* DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.

!!''Sergeant Michael Woods''

to:

* DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in BodyHorror: The "faeries" are the nebulous name end-result of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary
infusing undesired infants with red fern. They're also revealed to generally have a finite lifespan, with those who don't die eventually turning into the Enclave's full backing, but seize full command over mutated trees dotting the Commonwealth Remnants.
Fairy Glen.
* HeelRealization: DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic:
Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is
a card-carrying member cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion
of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
wasteland.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him
TownWithADarkSecret:
** Not far
from the gutter.
* RedBaron: He becomes known as
namesake capital is MANIFEST Saskatchewan, the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part
true source of the Enclave, "faeries" that have kept Pleasantdale safe and still abides by at least some of its agenda.
* TheQuisling: He's
secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been
the main liaison between result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the Enclave representatives and his ghoul superiors in mortality rate for producing new ones was too high, the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up
administration simply switched from male babies to become a Captain by the time the mod starts.
female ones.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan Maxwell Chase, Pleasantdale's previous mayor, is revealed to restore America to greatness, even if it means shedding the blood of every traitor in be this at best. By all accounts, he wanted what's best for his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of
community, but was not only making him a member, but also granting him significant authority should he emerge victorious.

!!''Sergeant Michael Woods''
above resorting to questionable experiments and excessive measures to achieve them.

!!''Frankie Chase''



* BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of the Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."

[[/folder]]

[[folder:Middlemark]]

to:

* BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes PlayedWith. Frankie gradually becomes disgusted with what their father had done to the conclusion ensure Pleasantdale's prosperity, but can also come to see why he did so, and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing
that he's too tied up with America's memory she has more experience and isn't going far enough.
competence they could ever hope to have.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes
{{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that of Captain Roger Maxson, the founder and first High Elder of mayoral seat remain in the Brotherhood of Steel. Unlike him, Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted,
however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on,
should Sergeant Woods succeed, he makes they make a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves
and could truly replace the long-dead America.
* KnightInSourArmor: While he
those around them to be a good mayor is generally brash and prone partially driven by wanting to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals,
accepted by their father, whether or not he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."

[[/folder]]

[[folder:Middlemark]]
still alive.

!!''Hope''



* AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems and store management have been serving the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.

!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before killing himself.

to:

* AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems BaitAndSwitchTyrant: Despite how ominous her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent and store management have been serving the people of Calgary for empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over two hundred years--the last true Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve
American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.

!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her
interests before killing himself.the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.



!!Saskatchewan
[[folder:Stoon Dandies]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)

to:

!!Saskatchewan
[[folder:Stoon Dandies]]
!!Manitoba
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order Kingdom of St. George (Daniel Manitoba (Gunn), Commonwealth of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)Manitoba (Tanner)



The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.



* AristocratsAreEvil: The Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled by the Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has the most out of the Canadian factions, being able to pursue radically different ideological paths.

!!''Pierre Solomon''

to:

* AristocratsAreEvil: The Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled
BackFromTheBrink: Under King Gunn II's watch, the realm has managed to rebound from the humiliating blows dealt to it by the Dandelion Society, a cabal rogue republicans in the south and the more distant Communists of aristocratic cannibals.
Strathcommune.
* FactionSpecificEndings: Stoon FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice
has the most effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation
Canadian factions, being able government. Over a century after its founding, it remains committed to pursue radically different ideological paths.

!!''Pierre Solomon''
its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.

!!''King Gunn II''



* AnOfferYouCantRefuse: When the Old Blood of Stoon fell victim to a strange blight, Pierre Solomon gave their leader Beya a deal she couldn't refuse: he would provide a cure by any means necessary if she would agree to be his wife.

!!''Beya''

to:

* AnOfferYouCantRefuse: When BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, the Old Blood last Prime Minister of Stoon fell victim Canada prior to a strange blight, Pierre Solomon gave their leader Beya a deal she couldn't refuse: the American invasion and the Great War, he would provide ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted
a cure by any means necessary for his mental ailments in MANIFEST North, among other benefits to his realm, if she would agree his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts
his wife.

!!''Beya''
best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.

!!''William Tanner''



* ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother and delved into the Scarlet Blizzard, becoming the first person to do so and survive, a champion of strength to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.

!!''General Freedom''

to:

* ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother AntiMutiny: The People's Mounties, and delved the realm's military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition
into the Scarlet Blizzard, becoming more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes
the first person to do so regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind,
and survive, a champion of strength will do his best to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes
keep that a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask secret for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through
his heart.

!!''General Freedom''
last orders.

[[/folder]]

[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.



* ForeignCultureFetish: General Freedom considers himself an American patriot, despite having at best second-hand knowledge of what the Pre-War United States was. If he and his "Freedom's Army" seize power, they proclaim themselves Americanada.
* LaResistance: Freedom's Army is an American-themed resistance movement united in opposing the Dandelion Society.

!!''Daniel of Wadena''

to:

* ForeignCultureFetish: General Freedom considers himself an American patriot, despite DefectorFromDecadence: Once loyal citizens of the Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having at best second-hand knowledge enough of what the Pre-War United States was. If he and his "Freedom's Army" seize power, they proclaim themselves Americanada.
saw as monarchist abuses.
* LaResistance: Freedom's Army DemocracyIsFlawed: The Republic of Three Rivers is an American-themed resistance movement united in opposing just barely held together by the Dandelion Society.

!!''Daniel
First Minister and mutual disdain for the Kingdom of Wadena''Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.

!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.

[[/folder]]

[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites



* BackFromTheBrink: The Order of St. George, the knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore the Kingdom of Manitoba's suzerainty as the Grand Duchy of Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.

!!''Leshy''

to:

* BackFromTheBrink: The Order of St. George, CrapsaccharineWorld: While the knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore Duchy on the surface looks fairly pristine and stable, those in the know dread what comes next once the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree than
the Kingdom of Manitoba's suzerainty as Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the Grand New World.
* TheRemnant: The
Duchy of Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains
Langenburg is the last major feudal realm loyal to King Gunn II.

!!''Leshy''
the Kingdom of Manitoba by the mod's start date.

!!''Duchess Sophie''



* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.
[[/folder]]

[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)

to:

* AbsurdlySharpBlade: Few blades are as sharp TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much in the way of prosperity and durable as Leshy's fangs are.
security under her reign.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a
WeHardlyKnewYe: Unfortunately, she's not much long slumber once every few decades, ravaging the earth for this world due to her advanced age, and killing hundreds in her wake.
[[/folder]]

[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
dies early on.

!!''Duke Leif Yorkton''



* BodyHorror: The "faeries" are the end-result of infusing undesired infants with red fern. They're also revealed to generally have a finite lifespan, with those who don't die eventually turning into the mutated trees dotting the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.

!!''Frankie Chase''

to:

* BodyHorror: The "faeries" are the end-result of infusing undesired infants with red fern. They're also revealed to generally have FromNobodyToNightmare: Lief Yorkton was once a finite lifespan, with those lowly count, who don't die eventually turning into the mutated trees dotting the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village
through both service in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub military and a beacon of civilization in an otherwise chaotic portion of backroom subterfuge, rose to become the wasteland.prime candidate for being Duchess Sophie's heir.
* TownWithADarkSecret:
** Not
TheStarscream: Duke Yorkton is far from more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the namesake capital is MANIFEST Saskatchewan, the true source throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version
of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed
British Empire in private recordings from Maxwell Chase to have been his image, with the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for
wasteland as his community, but was not above resorting to questionable experiments and excessive measures to achieve them.

!!''Frankie Chase''
personal canvas.

[[/folder]]

[[folder:Iron Confederacy]]



* BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done to ensure Pleasantdale's prosperity, but can also come to see why he did so, and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.

!!''Hope''

to:

* BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done InspirationalMartyr: Although Chief Wuttunee, who led the First Nations resistance to ensure Pleasantdale's prosperity, but can also come to see why he did so, American occupation, was eventually captured and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat
executed, his exploits remain in as a reminder of what the Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.

!!''Hope''
fought for.

[[/folder]]

[[folder:The Gateway]]



* BaitAndSwitchTyrant: Despite how ominous her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
[[/folder]]

!!Manitoba
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.

to:

* BaitAndSwitchTyrant: Despite how ominous her takeover ArmyOfThievesAndWhores: The bulk of Pleasantdale initially comes across, she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by
the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into Gateway's human forces are raiders descended from convicts locked away in a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before
maximum security prison when the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr War happened.
* BeefGate: Similarly
to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale,
Tlaloc in Mexico and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much Guerreros de Honduras further south, the Gateway has been keeping the ashes of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
the Canadian Prairies protected from the frigid north.
* UnwittingPawn: Over The raiders who live in the course of Hope's path, it's revealed that she has been Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in
the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
[[/folder]]

!!Manitoba
[[folder:Kingdom
name of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
defense.

!!''Destiny''



* BackFromTheBrink: Under King Gunn II's watch, the realm has managed to rebound from the humiliating blows dealt to it by the rogue republicans in the south and the more distant Communists of Strathcommune.
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.

!!''King Gunn II''

to:

* BackFromTheBrink: Under King Gunn II's watch, the realm has managed to rebound from the humiliating blows dealt to it by the rogue republicans TheAssimilator: As Destiny grows in the south power and the repairs more distant Communists of Strathcommune.MANIFEST North, she begins reaching out to the other MANIFEST facilities in order to integrate their systems into her own, and killing many of the [=AIs=] inhabiting them.
* FailureIsTheOnlyOption: No matter what BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects"
US, that are vassals to goes out the King.
picture when she learns of the Enclave.
* HegemonicEmpire: Downplayed. CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}:
The Kingdom visual avatar she's fashioned for herself is that of Manitoba exerts influence a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken
over by the US government (and specifically the Enclave) to act both as a small network of puppet fiefs deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting it from Canadians rather than subjugating them, she's still largely beholden to the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, programming given by her long-dead American engineers. This is played straight, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be
should she integrate the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon
other MANIFEST facilities and its surroundings.

!!''King Gunn II''
become powerful enough to attain sentience.
[[/folder]]

!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler



* BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, the last Prime Minister of Canada prior to the American invasion and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.

!!''William Tanner''

to:

* BecomingTheMask: Whether or BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do
not Gunn II really had been Joshua Gunn, like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.

!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in
the last Prime Minister heart of Canada prior Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the American invasion wastes and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements
helped broker peace with the republicans various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further south, he has been discreetly pushing democratic reforms under from the aristocracy's noses, eventually paving the way for a constitutional monarchy. If truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he dies, however, knows that. The most he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance
could do is entrust his resources to one of Gunn I, Gunn II resurfaced to assume the throne his sons. But what would become of Manitoba at Mexico without its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.

!!''William Tanner''
protector?



* AntiMutiny: The People's Mounties, and the realm's military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.

to:

* AntiMutiny: The People's Mounties, AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught in the whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among
the realm's military major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in general, step should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role
in helping build Tlalocan in the first place, Tlaloc chose to restore order spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming
following Gunn II's disappearance, preventing would-be usurpers Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son
from trying going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed
to take advantage protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority
of the situation.
keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs
very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows
his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting,
decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate as the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and
years pass. Tlaloc knows exactly when it will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.



[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.

to:

[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
[[folder:Imperio Mexicano]]



* DefectorFromDecadence: Once loyal citizens of the Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having enough of what they saw as monarchist abuses.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by the First Minister and mutual disdain for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.

!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.

to:

* DefectorFromDecadence: Once loyal citizens of the Kingdom of Manitoba, the people of {{Egopolis}}: After defeating the Republic of Three Rivers had broken away the Rio Grande, Maximilian renames the city of Gloria to Carlota after having enough of what they saw as monarchist abuses.
his inspiration's wife.

!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* DemocracyIsFlawed: The Republic of Three Rivers AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian
is just barely held together by the First Minister and mutual disdain genuinely concerned for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports
his subjects' well-being, human or not, though whether his emphatic leadership survives in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers
wasteland is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.

!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for
left to the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
player.



[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites

to:

[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
[[folder:Excan Tlahtoloyan]]



* CrapsaccharineWorld: While the Duchy on the surface looks fairly pristine and stable, those in the know dread what comes next once the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.

!!''Duchess Sophie''

to:

* CrapsaccharineWorld: HumanSacrifice: While Moctezuma doesn't believe that the Duchy on world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind the surface looks fairly pristine and stable, those Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico
in the know dread what comes next once 23rd century resembled 15th century Mexico, models his government after the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree than
Aztec Empire, and denounces Nueva Aztlán as fools who claim the Kingdom title of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.

!!''Duchess Sophie''
Excan Tlahtoloyan's sacred homeland and must pay.

!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]



* TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much in the way of prosperity and security under her reign.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.

!!''Duke Leif Yorkton''

to:

* TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco to demonstrate the way of prosperity and security under her reign.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.

!!''Duke Leif Yorkton''
Excan Tlahtoloyan as a rising power.
[[/folder]]

[[folder:Ejército Libertador del Sur]]



* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the military and backroom subterfuge, rose to become the prime candidate for being Duchess Sophie's heir.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.

to:

* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the military and backroom subterfuge, rose HumanResources: In Zapata's domain, it's every citizen's final duty to become the prime candidate for being Duchess Sophie's heir.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy
go into a war to seize the throne for himself.
tanks to be recycled into food.

!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
----
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a version reference depicted Emiliano Zapata as a communist (a vast exaggeration of the British Empire in real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to the AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew
his image, with original mandate of protecting the wasteland as his personal canvas.
frontier, and instead dreamed of a Mexican Revolution.



[[folder:Iron Confederacy]]

to:

[[folder:Iron Confederacy]][[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.



* InspirationalMartyr: Although Chief Wuttunee, who led the First Nations resistance to American occupation, was eventually captured and executed, his exploits remain as a reminder of what the fought for.

[[/folder]]

[[folder:The Gateway]]

to:

* InspirationalMartyr: Although Chief Wuttunee, BadassArmy: [[BilingualBonus It's in the name]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those
who led dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.

!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on
the First Nations resistance rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to American occupation, was eventually captured sacrifice their personal freedoms and executed, free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his exploits remain as a reminder role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of what his father's decaying state and this sad fact has shaken the fought for.

[[/folder]]

[[folder:The Gateway]]
prodigal son to his very CPU.



* ArmyOfThievesAndWhores: The bulk of the Gateway's human forces are raiders descended from convicts locked away in a maximum security prison when the Great War happened.
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes of the Canadian Prairies protected from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.

!!''Destiny''

to:

* ArmyOfThievesAndWhores: The bulk AloofBigBrother: To the rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start
of the Gateway's game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific
human forces are raiders descended from convicts locked away in a maximum security prison when cost. He drops the Great War happened.
"good" part should he go crazy after his dad's death.
* BeefGate: Similarly ReasonableAuthorityFigure: If Santa Anna manages to Tlaloc in Mexico remain sane, he proves himself to be remarkably amicable to his neighbors and the Guerreros de Honduras further south, the Gateway has been keeping the ashes concerns of his citizens, provided they stay on his good side.
[[/folder]]

[[folder:Republic
of the Canadian Prairies protected from Rio Grande]]
->'''Full Name''': Republic of
the frigid north.
* UnwittingPawn: The raiders who live in
Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived
the Gateway are less nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its public face former self. Surviving the collapse in practice no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in
a long line of presidents have faithfully served the name of defense.

!!''Destiny''
Republic in order to keep its people safe and happy.



* TheAssimilator: As Destiny grows in power and repairs more of MANIFEST North, she begins reaching out to the other MANIFEST facilities in order to integrate their systems into her own, and killing many of the [=AIs=] inhabiting them.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the US, that goes out the picture when she learns of the Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerful enough to attain sentience.
[[/folder]]

!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler

to:

* TheAssimilator: As Destiny grows in power and repairs more of MANIFEST North, she begins reaching out to ArchEnemy: To an even greater degree than the other MANIFEST facilities in order to integrate their systems into her own, and killing many NCR, the Republic of the [=AIs=] inhabiting them.Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering and the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards BackFromTheBrink: Depending on which path the US, that Rio Grande goes out the picture when she learns down, and which policies are taken, it could not only reunite much of the Enclave.
Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing BecomingTheMask: The Republic of the AI sibling under her wing, eventually serving Rio Grande was originally set up by the US prior to the Great War as her proverbial guardian angel.
a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected
and its people, whether they like it or not. Even this involves experimentations which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel
and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that
advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of a feisty prairie frontierswoman.viewing themselves as Mexican as the locals.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and military commander.is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.

* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within ScrewTheRulesImDoingWhatsRight: How the MANIFEST supercomputer network, which was subsequently taken over by Rio Grande survived the US government (and specifically Great War in the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead first place. The American engineers. This is played straight, however, should she integrate garrison forces stationed there when the other MANIFEST facilities and become powerful enough Great War happened, almost to attain sentience.a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
[[/folder]]

!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.

!!''Dante Guerra''



* BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.

!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector?

to:

* BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who ArchEnemy: Guerra has already seceded by game start).
rapidly become a major thorn for the Legion, deterring Caesar's efforts to expand southward.
* BeefGate: Through BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's defenses imminent demise and contingences, Tlalocan the chaos that would almost certainly follow, including the Legion. He thus has kept post-apocalyptic Mexico been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires
from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to
the prying clutches of outsiders. With Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following
the A.I. on borrowed time, however, said eyes once more look southward, especially those of 's demise.
* ReasonableAuthorityFigure: Despite the threat posed by
Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.

!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in
Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one well-being of his sons. But what would become of Mexico without its protector? people, and the Rio Grande's democratic institutions, first.

!!''Leonardo Mora''



* AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught in the whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]

[[folder:Imperio Mexicano]]

to:

* AllLovingHero: He breached his programming just to protect BadassFamily: Mora is the poor latest in a long line of prominent military officers, being descended from a Mexican civilians caught Army defector who led his men to safety in the whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among
Rio Grande during the major Mexican factions Great War.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues
from breaking out, both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's
especially between beloved by the Aztlans Rio Grande's military, owing to his war hero exploits and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain general care for the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.troops under him.
* ExactWords: For their role JustTheFirstCitizen: Whether in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes,
Mora's democratic or dictatorial paths, he consistently sees himself simply as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority
servant of the keys needed people.
* ReasonableAuthorityFigure: If Mora chooses
to unlock the mysterious Armageddon Station, which contains stay true to his convictions, he could not only valuable pre-war technology, preserve democracy, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred
set the surviving remnants of stage for Mexico's rebirth in the Petro-Chico Corporation, which took shelter long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator
in their largest refineries during the Great War, all but name, all so as to save his countrymen from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end
wrath of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]

[[folder:Imperio Mexicano]]
Caesar's Legion.

!!''Valentina Rosado''



* {{Egopolis}}: After defeating the Republic of the Rio Grande, Maximilian renames the city of Gloria to Carlota after his inspiration's wife.

!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.

to:

* {{Egopolis}}: After defeating BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to
the Republic Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member
of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within
the Rio Grande, Maximilian renames and exploit to bring down the city of Gloria to Carlota after his inspiration's wife.

!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.
Texan Arms Association.



[[folder:Excan Tlahtoloyan]]

to:

[[folder:Excan Tlahtoloyan]][[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.



* HumanSacrifice: While Moctezuma doesn't believe that the world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the Excan Tlahtoloyan's sacred homeland and must pay.

!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]

to:

* HumanSacrifice: BananaRepublic: While Moctezuma doesn't believe that the world is sustained through human blood sacrifice, he nonetheless reinstates this it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well
as a way uniform tax system, to bind keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To
the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani
Republic of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, models his government after Gente del Sol is almost like a dark mirror: reflecting the Aztec Empire, turmoil, dictatorships, [[FullCircleRevolution coups and denounces Nueva Aztlán as fools who claim counter-revolutions]] that defined Mexican history in the title of late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both
the Excan Tlahtoloyan's sacred homeland Rio Grande and must pay.

!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.

!!''Generalissimo Vialla''



* MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco to demonstrate the Excan Tlahtoloyan as a rising power.
[[/folder]]

[[folder:Ejército Libertador del Sur]]

to:

* MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to demonstrate be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of
the Excan Tlahtoloyan stereotypical Latin American tinpot dictator, but he even looks the part as a rising well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his
power.
[[/folder]]

[[folder:Ejército Libertador del Sur]]
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.

!!''Gubernia Izquierda''



* HumanResources: In Zapata's domain, it's every citizen's final duty to go into the tanks to be recycled into food.

!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]

to:

* HumanResources: In Zapata's domain, it's every citizen's final duty ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just as committed to go into the tanks seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade
to be recycled into food.

!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.

[[/folder]]

[[folder:Free Fighters]]



* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration of the real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to the AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.
[[/folder]]

[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.

to:

* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, DefeatEqualsFriendship: Las Tres Mascaras unify the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: The last match for leadership
of the real Zapata's beliefs, which revolved around Free Fighters ended with no clear winner, so a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to new fellowship was formed: las Tres Mascaras would rule the AI Zapata.
* GrewBeyondTheirProgramming: Since
federation as equals, but only until they face each other in the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, ring again.
* MaskedLuchador: For generations,
the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.
[[/folder]]

[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc
Free Fighter tribals have taken up masks to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.fight their oppressors.

!!''El Santo''



* BadassArmy: [[BilingualBonus It's in the name]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.

!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.

to:

* BadassArmy: [[BilingualBonus It's HopeBringer: El Santo's name inspires hope and heroism in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired
the name]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to tribals that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding
would become the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.

!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.
Free Fighters Federation.

!!''Mil Mascaras''



* AloofBigBrother: To the rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.

to:

* AloofBigBrother: To HeroicSacrifice: Mil Mascaras considers the rest most defining moment of his A.I. "brothers".
* BerserkButton: His namesake was defeated by
life to be his failed initial attempt to escape the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start
slavery of the game is already Legion, in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but
which he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves
threw himself to be remarkably amicable to into a mob of Legionaries, sacrificing his neighbors chance so his fellows may escape. This legend inspires his followers to similar sacrifices.

!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation as underhanded
and cunning both within the concerns of his citizens, provided they stay on his good side.ring and without. He knows the Cartels play by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.



[[folder:Republic of the Rio Grande]]
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy.

to:

[[folder:Republic of [[folder:Petro Chico]]
Descended from
the Rio Grande]]
->'''Full Name''': Republic of
workers, executives, and civilians who were on-site at the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A
Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks refineries, leaving them to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and deteriorate, eking out a long line of presidents have faithfully served the Republic in order to keep its people safe and happy. meager existence.



* ArchEnemy: To an even greater degree than the NCR, the Republic of the Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering and the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken, it could not only reunite much of the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republic of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.

!!''Dante Guerra''

to:

* ArchEnemy: To an even greater degree than AllHailTheGreatGodMickey: The Petro Chico tribals have emulating the NCR, the Republic Pre-War company through their corrupted interpretation of the Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, end of the fear of a full-scale invasion has only grown.
"Fiscalear".
* BackFromTheBrink: Depending on which path HowTheMightyHaveFallen: Once, the Rio Grande goes down, and which policies are taken, it could not only reunite much of Petro-Chico Corporation was the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republic
arm of Poseidon Energy, and by extension the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and
Enclave, which policies are pursued, was responsible for the Rio Grande can go down different ideological paths.
* GoingNative: Many
construction of what would eventually become Tlalocan. Generations later, the American personnel descendants of its staff and advisors stranded executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In
the Republic backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions
realized that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War
no help was coming, forcing them to take shelter in the first place. The American garrison forces stationed there when the Great War happened, almost to their grand refineries. As if that was bad enough, despite playing a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons
key role in building up Tlalocan and manufacturing in exchange for security and a captive market. its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, however, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it
this bond is way by barring them from accessing the verge of breaking down as very technology and large stockpiles they helped set up.

[[/folder]]

[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once
the Rio Grande begins pursuing a more sustainable form cities of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is
Morales and Puebla, the Aztlán exploded outwards and grew their borders in possession a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the keys to largest populations in the dreaded Armageddon Station, but is also aware Wasteland. But now the Speaker sees a dark future ahead of where the Empire, one only she can preserve it is.

!!''Dante Guerra''
from. But will anyone else agree with her?



* ArchEnemy: Guerra has rapidly become a major thorn for the Legion, deterring Caesar's efforts to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being of his people, and the Rio Grande's democratic institutions, first.

!!''Leonardo Mora''

to:

* ArchEnemy: Guerra CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This
has rapidly become resulted in a major thorn for the Legion, deterring Caesar's efforts to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise
bureaucratic monster, born of false nobility and the chaos that would almost certainly follow, twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners,
including the Legion. He thus has been trying to Admiral Gail Kinkaid, have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires
established themselves in Nueva Aztlán. Though they're supposedly from politics altogether, leaving it the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared
to his successor to continue what unfinished business he'd their compatriots further north, Nueva Aztlán's people have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to
embraced the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being
indigenous heritage of his people, their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty,
and the Rio Grande's democratic institutions, first.

!!''Leonardo Mora''
Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.

!!''Yesenia Aztlán''



* BadassFamily: Mora is the latest in a long line of prominent military officers, being descended from a Mexican Army defector who led his men to safety in the Rio Grande during the Great War.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymen from the wrath of Caesar's Legion.

!!''Valentina Rosado''

to:

* BadassFamily: Mora is the latest in a long line of prominent military officers, being BlueBlood: She's directly descended from a Mexican Army defector who led his men to safety in the Rio Grande during founder of Nueva Aztlán, Aztlán the Great War.
Lifebringer.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away
from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone
both the real Caesar trying desperately to prevent her Empire's doom and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
ensure her family's legacy.
* WellIntentionedExtremist: If Mora succumbs She'll do whatever is deemed necessary to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.

!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico,
but name, all so as to save his countrymen also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology
from his sojourns into the wrath overgrown ruins of Caesar's Legion.

!!''Valentina Rosado''
old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.

[[/folder]]

[[folder:Chichen Itza]]



* BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.

[[/folder]]

[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.

to:

* BrainUploading: Rosado's efforts to salvage ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through the Yucatán peninsula and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to
the Texan Brotherhood. This gets even more complicated when Gulf Coast, declaring the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member
birth of the Texan Brotherhood.
Maya Empire and establishing themselves as a dominant regional power.
* PayEvilUntoEvil: With SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress Kalomte to implement crush dissidents within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande,
his realm and exploit to bring down the Texan Arms Association.

[[/folder]]

[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states
root out partisans in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.occupied territories.

!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]



* BananaRepublic: While it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.

!!''Generalissimo Vialla''

to:

* BananaRepublic: While it ''claims'' CultOfPersonality: The Kalomte has always had an avid cult of personality, thanks to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree,
the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumption
Kalomte is hit by a bullet which enters his spine and provided security punctures a lung. As the Kalomte desperately clings to its citizens, life, the government grows factionalised as well as a uniform tax system, to keep them content enough departments stop working with its otherwise oppressive rule.
* {{Foil}}: To
each other as they should. However, this power struggle might end up not mattering at all if the Republic Kalomte successfully recovers and resumes his control of the Rio Grande. While also country.
* MilitaryCoup: Sebastián became Kalomte through
a bastion bloodless putsch with the support of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.

!!''Generalissimo Vialla''
entire armed forces.

!!''Clara Guzmán''



* BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.

!!''Gubernia Izquierda''

to:

* BewareTheSillyOnes: Despite looking AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and acting like an amalgamation either Comandante Luis of Latin American tinpot dictators, the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's nonetheless shown Nueva Aztlán's leader) to be genuinely charismatic cement an alliance between Chichen Itza and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.

!!''Gubernia Izquierda''
her new husband's country.

!!''Halach Uinik Carlos Franco''



* ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just as committed to seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.

to:

* ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as committed to seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.
an instruction manual.



[[folder:Free Fighters]]

to:

[[folder:Free Fighters]][[folder:Tierra de los Tzotzil]]



* DefeatEqualsFriendship: Las Tres Mascaras unify the Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: The last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the ring again.
* MaskedLuchador: For generations, the Free Fighter tribals have taken up masks to fight their oppressors.

!!''El Santo''

to:

* DefeatEqualsFriendship: Las Tres Mascaras unify TheRemnant: The Tzotzil are the Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: The
last match for leadership remnant of the Free Fighters ended with no clear winner, so a new fellowship Zapatista movement, which was formed: las Tres Mascaras would crushed by the USA when it occupied Chiapas. While they returned to Maya tradition and now rule the federation as equals, but only until using a tribal monarchy, they face each other still operate on ''Neozapatismo'' principles and are implied to keep the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]

[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant
in the ring again.
* MaskedLuchador: For generations,
falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Free Fighter tribals have taken up masks Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to fight their oppressors.

!!''El Santo''
the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.



* HopeBringer: El Santo's name inspires hope and heroism in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the tribals that would become the Free Fighters Federation.

!!''Mil Mascaras''

to:

* HopeBringer: El Santo's name inspires hope and heroism TheCartel: Ironically plays it much more straight than the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity
in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a
the wasteland when the alternative's scavenged pre-war hero who inspired the tribals leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that would become they may as well be narcotics.
* {{Foil}}: To
the Free Fighters Federation.

!!''Mil Mascaras''
Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.

!!''Barón García''



* HeroicSacrifice: Mil Mascaras considers the most defining moment of his life to be his failed initial attempt to escape the slavery of the Legion, in which he threw himself into a mob of Legionaries, sacrificing his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.

!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within the ring and without. He knows the Cartels play by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.

to:

* HeroicSacrifice: Mil Mascaras considers the most defining moment of his life to be his failed initial attempt to escape the slavery of the Legion, in which he threw EnemyMine: He can align himself into a mob of Legionaries, sacrificing with Armando Ocēlōtl in his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.

!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation
push for power, though only insofar as underhanded and cunning it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for
both within [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the ring '70s and without. He knows '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by
the Cartels play by rules chaos that immediately followed the honourable Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he
could get away with it, though not comprehend, and forever.
* ReallySevenHundredYearsOld: He's
a defeat, no matter how honourable, would ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing
only lead to death of the wasteland, and suffering.how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.



[[folder:Petro Chico]]
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.

to:

[[folder:Petro Chico]]
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.
[[folder:Guerreros de Honduras]]



* AllHailTheGreatGodMickey: The Petro Chico tribals have emulating the Pre-War company through their corrupted interpretation of the company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the end of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.

to:

* AllHailTheGreatGodMickey: The Petro Chico tribals have emulating BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the Pre-War company through their corrupted interpretation soldiers of the company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the end of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives
Guerreros de Honduras have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In
spent the backstory, past generations protecting its neighbors from the Petro Chico executives and staff who made it to Veracruz when chaos that engulfed much of Latin America after the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
War.
* WackyWaysideTribe: Petro Chico is a band of tribals ChummyCommies: Being descended from Petro Chico executives socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and employees who used arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true,
their largest oil refineries Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being
a shelter during continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
War.

!!''Comandante Luis''
----



[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?

to:

[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once
!!The Twin Cartels

[[folder: In General]]
During
the cities American invasion of Morales Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and Puebla, the Aztlán exploded outwards and grew reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their borders in a relatively short amount of time, led by original members have been turned into ghouls, Tlaloc has begun campaigns against them and the Priesthood of Xochicalco, a collection of telepathic mutants from whom luchadores are currently fighting them. Right now, only the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west two oldest cartels have survived to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?present.



* CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.

!!''Yesenia Aztlán''

to:

* CultureChopSuey: AgeGapRomance: Maria Sinaloa is the last vestige of old-world crime, a 300-year-old scion of the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families.
Despite embracing old Mesoamerican traditions to being a significant degree, Hispanic influence remains direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money
through their names, drugs and implicitly their language.
protection rackets to Mexico's equivalent of savage raiders.
* DeadlyDecadentCourt: Over UnholyMatrimony: After defeating the generations, hubris Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and corruption have come to define the Empire's upper echelons. This has resulted Bloody Bandit can fall in a bureaucratic monster, born of false nobility love and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from
marry, formally unifying Sinaloa and Beltran-Levya into the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced
Gran Cartel.
[[/folder]]

[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through
the indigenous heritage ghoulification of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and
Capos, the Priesthood destruction of Xochicalco from which it sprung from, are comprised of telepathic mutants. By pre-war Mexico, this one ethos has stuck with the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes
cartel to the practices present day. Even with recent defeats at the hands of the pre-Columbian Triple Alliance.

!!''Yesenia Aztlán''
Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?



* BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.

!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.

[[/folder]]

[[folder:Chichen Itza]]

to:

* BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.

!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks
KarmicTransformation: Most of the Cult ghoulified members of the Jaguar has fostered a conviction that meritocracy original Sinaloa leadership were turned feral and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up
became insane, becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for brutal beasts they always were on the status quo inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing
and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose
one thing only from tribal obscurity its members, and that is loyalty to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.

[[/folder]]

[[folder:Chichen Itza]]
cartel no matter what.

!!''Maria Sinaloa''



* ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through the Yucatán peninsula and the Gulf Coast, declaring the birth of the Maya Empire and establishing themselves as a dominant regional power.
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.

!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]

to:

* ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through GloryDays: Maria Sinaloa longs to bring back the Yucatán peninsula days when her cartel was among the most feared and respected crime syndicates in North America, rather than the Gulf Coast, declaring savage raiders that it's become.
* TheLastDJ: She's
the birth last of the Maya Empire pre-war Mexico's underworld elite, and establishing themselves as a dominant regional power.
still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* SecretPolice: The Itzan Citizens' Defence Bureau ReallySevenHundredYearsOld: She is a body created by ghoul old enough to have had a hand in running the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.

!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
original Sinaloa Cartel before the Great War.

[[/folder]]

[[folder:Beltran-Levya]]



* CultOfPersonality: The Kalomte has always had an avid cult of personality, thanks to his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the support of almost the entire armed forces.

!!''Clara Guzmán''

to:

* CultOfPersonality: The Kalomte has always RenegadeSplinterFaction: Beltran-Levya had an avid cult of personality, thanks to his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree,
once been the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control southern remnants of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with
Sinaloa Cartel, which broke away under the support of almost the entire armed forces.

!!''Clara Guzmán''
Bloody Bandit's leadership.

!!''El Bandido Sangriento''



* AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and either Comandante Luis of the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and her new husband's country.

!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as an instruction manual.

to:

* AltarDiplomacy: Clara does not seek TheDreaded: The Bloody Bandit is a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and either Comandante Luis of the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and her new husband's country.

!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship
name that literally treats ''Literature/NineteenEightyFour'' strikes terror in the hearts of peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself
as an instruction manual.the cartel's new leader.



[[folder:Tierra de los Tzotzil]]

to:

[[folder:Tierra de los Tzotzil]]!Midwest
!!Texas

[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.



* TheRemnant: The Tzotzil are the last remnant of the Zapatista movement, which was crushed by the USA when it occupied Chiapas. While they returned to Maya tradition and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]

[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.

to:

* TheRemnant: The Tzotzil are TheAlliance: Lone Star is the last remnant de facto "capital" of the Zapatista movement, Texan Economic Union, which was crushed by also includes the USA when it Unity of Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being
occupied Chiapas. While they returned to Maya tradition and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep by Shale's Army, the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage,
I-20 is the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]

[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is
only thinly checked by lip-service obeisance safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the Aztlan throne. But the bounds beating heart of subservience will not hold Costa back for long, it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base,
and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.surviving townsfolk from Abilene.

!!''Cho Bang''



* TheCartel: Ironically plays it much more straight than the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.

!!''Barón García''

to:

* TheCartel: Ironically plays it much more straight than AlmightyJanitor: While Cho Bang is technically just the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains
mayor of a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It town, he's not only fairly influential across Texas due to his trading connections. He's also produces modified brews, based on G.E.C.K. data, that's described as being so addictive the most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing
that they may as well be narcotics.
* {{Foil}}: To
working together is in the Twin Cartels. Whereas best interest of not only Lone Star, but also the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer Texan Brotherhood's and operates within Unity of Austin's.
* HiredGuns: To supplement
the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to
town's long-suffering Lawmen, he personally finances his own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its
private armies being comprised army of mercs who'll gladly do Barón García's bidding, so long mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses
as Texan as his neighbors.

[[/folder]]

[[folder:Shale's Army]]
->'''Ideology''': Ruler
While other super-mutants abandoned
the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is
vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a state dominated by its criminal overlords.

!!''Barón García''
new Shop-Tec terminal recently discovered...



* EnemyMine: He can align himself with Armando Ocēlōtl in his push for power, though only insofar as it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
[[/folder]]

[[folder:Guerreros de Honduras]]

to:

* EnemyMine: He can align himself DoNotGoGentle: A villainous example. Despite the defeats suffered at the hands of the Texan Brotherhood, Shale's Army remains determined to rebuild the Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled
with Armando Ocēlōtl in his push for power, though only insofar as it benefits himself.surviving veterans of the original Unity, having directly served under the Master.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent
and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being based on drug lords from both led by first-generation veterans of the '70s Master's hordes and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much
comprised of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by
survivors from the battles against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
[[/folder]]

[[folder:Guerreros de Honduras]]
Texan Brotherhood.

!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]



* BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the soldiers of the Guerreros de Honduras have spent the past generations protecting its neighbors from the chaos that engulfed much of Latin America after the Great War.
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.

!!''Comandante Luis''

to:

* BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the soldiers of the Guerreros de Honduras have spent the past generations protecting its neighbors from the chaos that engulfed much of Latin America {{Determinator}}: Shale is still firmly committed to fulfilling Attis' dream, even after all the Great War.
losses suffered.
* ChummyCommies: Being descended from socialist revolutionaries, InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX,
the Guerreros de Honduras is actively protecting Mexico - and arguably supercomputer behind the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.

!!''Comandante Luis''
Shop-Tec terminal that's recently discovered.

!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]




to:

* SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.

!!''CALIX''
----
* AIIsACrapshoot: CALIX is revealed to be much more sentient than her Shop-Tec facade would suggest, and can seize control of Shale's Army for herself.



!!The Twin Cartels

[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.

to:

!!The Twin Cartels

[[folder: In General]]
During
[[folder:Texan Brotherhood]]
->'''Ideology''': Ruler
Descended from Paladin Rhombus and
the American invasion of Mexico, instead of forcing heroes who came east to fight Attis' super-mutant army, the cartels underground, Texan Brotherhood are the American leadership chose to ''collaborate'' with rough riders who the cartels other Brotherhoods do not invite to better control dinner. Standing up for truth, justice, and the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original members have been turned into ghouls, Tlaloc has begun campaigns against them role, and prepare to make their new stand at the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.Alamo.



* AgeGapRomance: Maria Sinaloa is the last vestige of old-world crime, a 300-year-old scion of the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.

to:

* AgeGapRomance: Maria Sinaloa is TheAlliance: Over the last vestige years, it's forged strong ties with the Unity of old-world crime, a 300-year-old scion Austin and Lone Star, while also maintaining connections with the Republic of the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
Rio Grande through Valentina Rosado.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and a degree adapting to change, rather than sticking to the New Reno families. Despite letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills,
being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]]
open to reform and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets
engaging outsiders while still adhering to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating
the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit Codex. Over time, however, this can fall in love and marry, formally unifying Sinaloa and Beltran-Levya evolve into the Gran Cartel.Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.

!!''Edward Jefferson Rusk''
----
* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.



[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?

to:

[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
[[folder:Alamo Chapter]]
->'''Ideology''': Ruler
"Loyalty is Everything". Through
Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition,
the ghoulification Alamo Chapter is nominally part of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel wider Texan Brotherhood but sees itself as those still truly loyal to the present day. Even with recent defeats at Lost Hills. Unlike their brethren, they still hold steadfast to the hands Codex and what they believe to be the true goal of the Free Fighters, Maria Sinaloa Brotherhood in Texas: controlling and her capos stand regulating technology, even from the locals. It won't be long, however, before its disputes with their ground....but for how long? erstwhile comrades become irreconcilable.



* KarmicTransformation: Most of the ghoulified members of the original Sinaloa leadership were turned feral and became insane, becoming the brutal beasts they always were on the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only from its members, and that is loyalty to the cartel no matter what.

!!''Maria Sinaloa''

to:

* KarmicTransformation: Most AntiMutiny: The Chapter views itself as being true loyalists, viewing the rest of the ghoulified members of Texan Brotherhood as having forgotten, if not betrayed the original Sinaloa leadership were turned feral aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners
and became insane, others loyal to the Lost Hills, they look down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up
becoming wholly isolated and potentially repeating the brutal beasts they always were on same mistakes as the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing
Western Brotherhood and one thing only Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology
from its members, and that is loyalty to a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving as
the cartel no matter what.

!!''Maria Sinaloa''
Chapter's HQ, has been transformed into a veritable military stronghold.

!!''Kathrine Törni''
->'''Ideology''': Intellectuals



* GloryDays: Maria Sinaloa longs to bring back the days when her cartel was among the most feared and respected crime syndicates in North America, rather than the savage raiders that it's become.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a hand in running the original Sinaloa Cartel before the Great War.

to:

* GloryDays: Maria Sinaloa longs to bring back the days when GenerationXerox: Like her cartel was among the most feared mother, Kathrine Törni not only became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate
and respected crime syndicates in North America, rather than the savage raiders that it's become.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of
reassert Brotherhood orthodoxy, turning her underlings have long degenerated Chapter into raiders, if not feral ghouls.
a proper extension of the Lost Hills.
* ReallySevenHundredYearsOld: She is a ghoul old YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to have had a hand in running lead the original Sinaloa Cartel before the Great War.
Alamo Chapter.



[[folder:Beltran-Levya]]

to:

[[folder:Beltran-Levya]][[folder:Eden]]



* RenegadeSplinterFaction: Beltran-Levya had once been the southern remnants of the Sinaloa Cartel, which broke away under the Bloody Bandit's leadership.

!!''El Bandido Sangriento''
----
* TheDreaded: The Bloody Bandit is a name that strikes terror in the hearts of peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.

to:

* RenegadeSplinterFaction: Beltran-Levya had once been SealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from the southern Nursery and used it to transform a long stretch of land from central Colorado to the Gulf of Mexico into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the G.E.C.K., she brought it to a secluded place known as Eden and went into isolation with a contingent of Brotherhood scouts to prevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the
remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Sinaloa Cartel, which broke away under the Bloody Bandit's leadership.

!!''El Bandido Sangriento''
----
* TheDreaded: The Bloody Bandit is a name that strikes terror in the hearts
Provisional Republic of peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.
Texas.



!Midwest
!!Texas

[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.

to:

!Midwest
!!Texas

[[folder:Lone Star]]
Once little more than a small town called Abilene on
[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let
the I-20, Lone Star bloomed in super-mutants spread a message of love to the hellish aftermath of the Great War weak, puny humans; let them understand that mutants see humans as a beacon of trade friends, not food; and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the pre-war town.rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.



* TheAlliance: Lone Star is the de facto "capital" of the Texan Economic Union, which also includes the Unity of Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.

!!''Cho Bang''

to:

* TheAlliance: The Unity of Austin is a staunch ally of both Lone Star is the de facto "capital" of and the Texan Economic Union, Brotherhood, seeking to create a wasteland in which also includes mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations,
the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and Texan Brotherhood as members cooperation what the Master tried and close allies.
failed to do.
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the {{Foil}}: To most other super-mutant factions. It not only safe road for traders to enter Texas. As follows a result, libertarian take on the Master's vision, but it has become a thriving trade route, actively seeks cooperation and Lone Star is the beating heart of it all.
mutual co-existence with non-mutants.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.

!!''Cho Bang''
their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.

!!''Keats''
->'''Ideology''': People



* AlmightyJanitor: While Cho Bang is technically just the mayor of a wasteland town, he's not only fairly influential across Texas due to his trading connections. He's also the most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.

to:

* AlmightyJanitor: While Cho Bang BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is technically just the mayor of a wasteland town, he's not only fairly influential across Texas due to his trading connections. He's also the most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's
remarkably charismatic, personable, and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own
genuine in upholding democracy, "humanoid" rights, private army of mercenaries to help maintain order.
ownership and capital enterprise.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be Asian, much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all the myriad super-mutant leaders in the wasteland, Keats comes the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision,
but otherwise acts takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and dresses as Texan as his neighbors.
pro-democratic views.



[[folder:Shale's Army]]
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...

to:

[[folder:Shale's Army]]
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...
[[folder:Ironmongers]]



* DoNotGoGentle: A villainous example. Despite the defeats suffered at the hands of the Texan Brotherhood, Shale's Army remains determined to rebuild the Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.

!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]

to:

* DoNotGoGentle: A villainous example. Despite TheEngineer: After the defeats suffered at the hands of Ironmongers took over southern Texas, including factories previously run by the Texan Brotherhood, Arms Association, they turned into a band of smiths defined by the urge to use tools to build, craft and experiment with larger and larger tools of war.
* {{Plunder}}: In contrast to
Shale's Army remains determined to rebuild Army, the Unity, or die trying.
* EveryoneHasStandards: As
Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are
a threat as remnant of Attis' super mutant army, which persisted in southern Texas after his death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned
Shale's Army is cause to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its
pursue their own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent
path of looting and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.plunder.

!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
!!''Juggernaut''



* {{Determinator}}: Shale is still firmly committed to fulfilling Attis' dream, even after all the losses suffered.
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.

!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]

to:

* {{Determinator}}: Shale is still firmly committed to fulfilling ScrewThisImOuttaHere: Juggernaut was once part of Attis' dream, even after all forces, and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.

[[/folder]]

[[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived
the losses suffered.
* InadequateInheritor: While Shale had
Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been Attis' most competent forced to adapt to the times. Yet the heraldry and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come symbols remain. So has their commitment to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.

!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
Freedom, Fraternity, and Liberty.



* SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.

!!''CALIX''

to:

* SecretCharacter: Cerberus can only appear MotiveDecay: Once, the Freemasons were both revered and take feared, even by those who later formed the Enclave. Over generations, the Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has eroded
over Shale's Army after a very complicated chain of focuses and events time, their commitment to the original ideals are even more fervent that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.

!!''CALIX''
it's ever been.

!!''Grandmatron Sofia Cortez''



* AIIsACrapshoot: CALIX is revealed to be much more sentient than her Shop-Tec facade would suggest, and can seize control of Shale's Army for herself.

to:

* AIIsACrapshoot: CALIX is revealed to be much BreakingTheGlassCeiling: Given the historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold by being the Last Lodge's Grand''matron''
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez
more sentient closely resembles a gunslinging cowgirl than her Shop-Tec facade would suggest, the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron,
and can seize control has the unenviable task of Shale's Army for herself.
leading the Last Lodge at a very precarious moment.



[[folder:Texan Brotherhood]]
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.

to:

[[folder:Texan Brotherhood]]
Arms Association]]
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the
Elites
The
Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they Arms Association is a small cabal of American-descended businessmen that have kept managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their new home safe plans for decades. But new threats, from the west eternally sustainable capitalism and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make corporatism don't mean good for their new stand at relationship with the Alamo. Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...



* TheAlliance: Over the years, it's forged strong ties with the Unity of Austin and Lone Star, while also maintaining connections with the Republic of the Rio Grande through Valentina Rosado.
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.

!!''Edward Jefferson Rusk''

to:

* TheAlliance: Over the years, it's forged strong ties with the Unity of Austin and Lone Star, while also maintaining connections with BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to find that without the Republic of the Rio Grande through Valentina Rosado.
protecting them, they're made into much easier prey for their neighbors.
* {{Foil}}: In a sense, it's almost a mirror-image CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades
the locals, it actively goes out of its way to become TAA have had a benevolent force in stranglehold on the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified
Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself,
the Texan Brotherhood started out fairly similar Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to the "Rhombians" get their way.
* LackOfEmpathy: They aren't really concerned with what happens
in the Lost Hills, poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues
being more open to reform and engaging outsiders while still adhering to the Codex. Over time, a captive market. The moment its authorities consider policies that threaten their bottom line, however, this can evolve into the Chapter's members not just embracing change wholeheartedly TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen
as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to
necessary evil at best, with the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular
about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants,
who buys their weapons, so long as the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions
resulting profits are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.

!!''Edward Jefferson Rusk''
good.

!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites



* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.

to:

* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent
ArmsDealer: Todd Howitzer's greatest success was peddling as Elder Rusk is, many weapons as he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back could to neighboring raiders, mutants, and just about anybody else in the Lost Hills.
wasteland who could afford TAA prices.
* PatrioticFervor: While still committed to BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the Brotherhood's principles, his desire for a united, free Texas is just as strong, if latest in that long line, aims to not stronger.
only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.



[[folder:Alamo Chapter]]
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the Alamo Chapter is nominally part of the wider Texan Brotherhood but sees itself as those still truly loyal to the Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the locals. It won't be long, however, before its disputes with their erstwhile comrades become irreconcilable.

to:

[[folder:Alamo Chapter]]
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the Alamo Chapter is nominally part of the wider Texan Brotherhood but sees itself as those still truly loyal to the Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the locals. It won't be long, however, before its disputes with their erstwhile comrades become irreconcilable.
[[folder:The Carthaginians]]



* AntiMutiny: The Chapter views itself as being true loyalists, viewing the rest of the Texan Brotherhood as having forgotten, if not betrayed the original aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the same mistakes as the Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology from a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving as the Chapter's HQ, has been transformed into a veritable military stronghold.

!!''Kathrine Törni''
->'''Ideology''': Intellectuals
----
* GenerationXerox: Like her mother, Kathrine Törni not only became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to lead the Alamo Chapter.

to:

* AntiMutiny: The Chapter views itself as being true loyalists, viewing TheDreaded: Under the rest of Chef's leadership, the Texan Brotherhood as having forgotten, if not betrayed the original aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the same mistakes
Carthaginians have become known as the Western Brotherhood and Mojave Chapter. [[red:Menace of Texas]].
* ImAHumanitarian:
All the while, alienating Carthaginians want to do is grill, even though the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology
screams from a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving
their victims may say otherwise. If you bring this up to the Chef, you may end up as the Chapter's HQ, has been transformed into a veritable military stronghold.

!!''Kathrine Törni''
->'''Ideology''': Intellectuals
----
* GenerationXerox: Like her mother, Kathrine Törni not only became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to lead the Alamo Chapter.
next meal.



[[folder:Eden]]

to:

[[folder:Eden]]!!Oklahoma

[[folder:The Chained Choir]]



* SealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from the Nursery and used it to transform a long stretch of land from central Colorado to the Gulf of Mexico into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the G.E.C.K., she brought it to a secluded place known as Eden and went into isolation with a contingent of Brotherhood scouts to prevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.
[[/folder]]

[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.

to:

* SealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from the Nursery and used it to transform a long stretch of land from central Colorado to the Gulf of Mexico TheAgeless: The FEV strain injected into dense mutated jungles. Since Scarlet stopped him but was never able to destroy them has turned the G.E.C.K., she brought it to a secluded place known as Eden First Chorister and went her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them
into isolation with perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by
a contingent Psychic Council consisting of Brotherhood scouts to prevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.
[[/folder]]

[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest
dozens of the Texas to build a better world where all men are created equal. Even if some most powerful psykers.
* PsychicPowers: The psykers
of the men Chained Choir are created using FEV.the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.

!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]



* TheAlliance: The Unity of Austin is a staunch ally of both Lone Star and the Texan Brotherhood, seeking to create a wasteland in which mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.

!!''Keats''
->'''Ideology''': People

to:

* TheAlliance: The Unity NameAmnesia: V had spent most of Austin is her life as a staunch ally of both Lone Star and the Texan Brotherhood, seeking to create a wasteland in which mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite the notoriety
number that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
she had forgotten her own name.
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves
YouAreNumberSix: V's name was taken from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.

!!''Keats''
->'''Ideology''': People
the Roman numeral on her cell's floor.

!!''The Putrescent Mother''



* BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, and genuine in upholding democracy, "humanoid" rights, private ownership and capital enterprise.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all the myriad super-mutant leaders in the wasteland, Keats comes the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and pro-democratic views.

to:

* BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, and genuine in upholding democracy, "humanoid" rights, private ownership and capital enterprise.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown
ThePowerOfHate: Mother was the first to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off
perish from Attis' army the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and its depraved remnants.
concrete they buried her under.
* DramaticIrony: Of all the myriad super-mutant leaders SorcerousOverlord: The Mother is a foul psychic spirit who, in the wasteland, Keats comes Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' fallen world. Her decrees are many, every one of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his
them more peaceful and pro-democratic views.
wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.



[[folder:Ironmongers]]

to:

[[folder:Ironmongers]][[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.



* TheEngineer: After the Ironmongers took over southern Texas, including factories previously run by the Texan Arms Association, they turned into a band of smiths defined by the urge to use tools to build, craft and experiment with larger and larger tools of war.
* {{Plunder}}: In contrast to Shale's Army, the Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after his death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause to pursue their own path of looting and plunder.

!!''Juggernaut''

to:

* TheEngineer: After BackFromTheBrink: The Last Patrol could not only recover from its horrendous losses, but it could potentially reunite and restore the Ironmongers took over southern Texas, including factories previously run by State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed
the Texan Arms Association, they Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have
turned into a band had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army
of smiths defined by ghosts, seeing itself as the urge to use tools to build, craft and experiment with larger and larger tools last surviving remnant of war.
* {{Plunder}}: In contrast to Shale's Army,
the Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
National Guard.
* TheRemnant: The Ironmongers are In addition to being a remnant of Attis' super mutant army, which persisted in southern Texas after his death.
the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* RenegadeSplinterFaction: The Ironmongers have long ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned Shale's cause to pursue by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their own path duty to save as many of looting their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms
and plunder.

!!''Juggernaut''
guns they had when the Great War happened.

!!''Adjutant General Harrison''



* ScrewThisImOuttaHere: Juggernaut was once part of Attis' forces, and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.

to:

* ScrewThisImOuttaHere: Juggernaut {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He
was once part just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of Attis' forces, the handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.
competent one left.



[[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.

to:

[[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed
[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State
of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.Sequoyah (Oklahoma unification)



* MotiveDecay: Once, the Freemasons were both revered and feared, even by those who later formed the Enclave. Over generations, the Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has eroded over time, their commitment to the original ideals are even more fervent that it's ever been.

!!''Grandmatron Sofia Cortez''

to:

* MotiveDecay: Once, TheMafia: A somewhat organised criminal underground has been constantly active in the Freemasons were both revered and feared, even by those who later formed Chickasaw-Muskogee Coalition. Depending on the Enclave. Over generations, the Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what taken political path, they once were. Enough in symbology can be suppressed or take over the nation.
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos
and ideals has survived, glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, for are under the Freemasons' descendants control of powerful families, many of which also happen to rally behind.
be tied to organized crime.
* ShroudedInMyth: The true history ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of the Last Lodge has largely been forgotten, though it's rumored accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them,
the Order's highest members still know it, biggest gangs and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has eroded
criminal syndicates will grow strong enough to take over time, their commitment to the original ideals are even more fervent that it's ever been.

!!''Grandmatron Sofia Cortez''
Chickasaw-Muskogee Coalition itself.

!!''Lushanya Harjo''



* BreakingTheGlassCeiling: Given the historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold by being the Last Lodge's Grand''matron''
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a gunslinging cowgirl than the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron, and has the unenviable task of leading the Last Lodge at a very precarious moment.

to:

* BreakingTheGlassCeiling: Given the historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by being the Last Lodge's Grand''matron''
criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a gunslinging cowgirl than CriminalCravesLegitimacy: While the head of a secretive organization.
one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more pragmatic reasons, given the threat posed by the Chained Choir.
* YoungAndInCharge: She's rather young for a Grandmatron, ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her power base and has force her to do their bidding, she's soon manage to escape with the unenviable task help of leading her newfound allies in the Last Lodge at a very precarious moment.
Tubeheads.



[[folder:Texan Arms Association]]
->'''Ideology''': Elites
The Texan Arms Association is a small cabal of American-descended businessmen that have managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...

to:

[[folder:Texan Arms Association]]
->'''Ideology''': Elites
The Texan Arms Association is a small cabal
[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State
of American-descended businessmen that have managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...Sequoyah (Oklahoma unification)



* BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to find that without the Republic of the Rio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades the TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.

!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites

to:

* BeCarefulWhatYouWishFor: AntiMagic: The TAA could succeed Cherokee have found records of psychic nullifiers from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people
in getting ''exactly'' the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they want, only can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How
to find deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that without the Republic ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights
of the Rio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades
Chickasaw-Muskogee Coalition's casinos, nor the TAA have had Choctaw Nation's lofty ambitions to build a stranglehold on library to survive the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to
ages would be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.

!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
possible.

!!''Standhope Shadow Mountain''



* ArmsDealer: Todd Howitzer's greatest success was peddling as many weapons as he could to neighboring raiders, mutants, and just about anybody else in the wasteland who could afford TAA prices.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.

to:

* ArmsDealer: Todd Howitzer's greatest success was peddling as many weapons as he could to neighboring raiders, mutants, and just about anybody else in the wasteland who could afford TAA prices.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.



[[folder:The Carthaginians]]

to:

[[folder:The Carthaginians]][[folder:Choctaw Nation]]
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)



* TheDreaded: Under the Chef's leadership, the Carthaginians have become known as the [[red:Menace of Texas]].
* ImAHumanitarian: All the Carthaginians want to do is grill, even though the screams from their victims may say otherwise. If you bring this up to the Chef, you may end up as the next meal.

to:

* TheDreaded: Under FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell
the Chef's leadership, the Carthaginians have become known as the [[red:Menace stories of Texas]].
* ImAHumanitarian: All the Carthaginians want to do is grill, even though the screams from
their victims may say otherwise. If you bring this up to ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While
the Chef, you may end up as Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before
the next meal.Great War. People have added bits to them, changed parts, adapted them to current situations.

!!''Nashoba Solomon''
----



!!Oklahoma

[[folder:The Chained Choir]]

to:

!!Oklahoma

[[folder:The Chained Choir]]
!Misc Content

[[folder:Zetans]]



* TheAgeless: The FEV strain injected into them has turned the First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.

!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]

to:

* TheAgeless: AlienInvasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven:
The FEV strain injected into them has turned the First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders
Zetans' leader is simply referred to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled
as 'Zetan Commander' instead of by a Psychic Council consisting any actual name.
[[/folder]]

[[folder:Far Western Republic
of dozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.

!!''V''
[[quoteright:156:https://static.
Transamur]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
org/pmwiki/pub/images/transamur_flag.png]]



* NameAmnesia: V had spent most of her life as a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken from the Roman numeral on her cell's floor.

!!''The Putrescent Mother''

to:

* NameAmnesia: V had spent most of her life as TimeTravel: After a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken from
particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the Roman numeral on her cell's floor.

!!''The Putrescent Mother''
distant future of 2275.

!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]



* ThePowerOfHate: Mother was the first to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.

to:

* ThePowerOfHate: Mother was KingOfThieves: After defeating Old Pete and pacifying the first Dredgers, Kolchak decides to perish from fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the Choir Experiments, but her unbridled hatred kept her bound to seas under a pirate flag. He subsequently proclaims himself King of the material world, clinging to Pirates and rebrands his country the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in
Realm of the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.Pirate King.



[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.

to:

[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.
[[folder:Undead Legion]]



* BackFromTheBrink: The Last Patrol could not only recover from its horrendous losses, but it could potentially reunite and restore the State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms and guns they had when the Great War happened.

!!''Adjutant General Harrison''

to:

* BackFromTheBrink: FearlessUndead: The Last Patrol could Undead Legions do not only recover from its horrendous losses, but it could potentially reunite and restore the State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come
fear what will happen to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see
them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped
and can be sent forth with the same uniforms and guns they had when the Great War happened.

!!''Adjutant General Harrison''
no fear of consequences.

!!''Varina''



* {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.

to:

* {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls
TrappedInAnotherWorld: Varina finds herself in the Last Patrol Troll Warren after a portal suddenly opens and whisks her away from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.
her native ''VideoGame/{{Anbennar}}''.



[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)

to:

[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
[[folder:The Minutemen]]



* TheMafia: A somewhat organised criminal underground has been constantly active in the Chickasaw-Muskogee Coalition. Depending on the taken political path, they can be suppressed or take over the nation.
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.

!!''Lushanya Harjo''

to:

* TheMafia: A somewhat organised criminal underground has been constantly active in OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Chickasaw-Muskogee Coalition. Depending Commonwealth]] out on the taken political path, they can be suppressed or take over East Coast, but have moved all the nation.
way to what had been New Victoria.
* NativeAmericanCasino: WeHelpTheHelpless: The Chickasaw-Muskogee Coalition is known for its myriad casinos Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.

!!''Lushanya Harjo''
their communities.

!!''Preston Garvey''



* CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head of one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more pragmatic reasons, given the threat posed by the Chained Choir.
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her power base and force her to do their bidding, she's soon manage to escape with the help of her newfound allies in the Tubeheads.



[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)

to:

[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State
[[folder:Free States of Sequoyah (Oklahoma unification)Appalachia]]



* AntiMagic: The Cherokee have found records of psychic nullifiers from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.

!!''Standhope Shadow Mountain''

to:

* AntiMagic: The Cherokee have found records of psychic nullifiers TheCameo: A transmission from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that
Appalachia can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither
received by factions close to the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.

!!''Standhope Shadow Mountain''
Midwest.

!!''MODUS''




to:

* DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.



[[folder:Choctaw Nation]]
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)

to:

[[folder:Choctaw Nation]]
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
[[folder:Chicago Enclave]]



* FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before the Great War. People have added bits to them, changed parts, adapted them to current situations.

!!''Nashoba Solomon''

to:

* FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors,
AscendedExtra: In ''New Vegas'', it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict
with the Midwestern Brotherhood, though it's a shaman-like reverence due coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat
to their long experience factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and stories making them well-positioned among the "representatives" sent to guide younger generations.
the Pioneer Company in the Canadian Prairies.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from person to person over generations, since long before the Great War. People have added bits fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to them, changed parts, adapted them exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall
to current situations.

!!''Nashoba Solomon''
Brotherhood forces.

!!''Secretary of the Interior''




to:

* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.



!Misc Content

[[folder:Zetans]]

to:

!Misc Content

[[folder:Zetans]]
[[folder:CSIS]]



* AlienInvasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.

to:

* AlienInvasion: If GovernmentConspiracy: Spoken about in whispers, the appropriate game rule CSIS is enabled, an enigmatic organization discreetly trying to gain power and influence over the Zetan Star Armada will land on Area 51 and launch an invasion Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left
of Earth.
the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* NoNameGiven: The Zetans' leader TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is simply referred to as 'Zetan Commander' instead of by any actual name.known about what it actually is, even among its "partners".




[[folder:Far Western Republic of Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]
----
* TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the distant future of 2275.

!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
----
* KingOfThieves: After defeating Old Pete and pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the seas under a pirate flag. He subsequently proclaims himself King of the Pirates and rebrands his country the Realm of the Pirate King.
[[/folder]]

[[folder:Undead Legion]]
----
* FearlessUndead: The Undead Legions do not fear what will happen to them and can be sent forth with no fear of consequences.

!!''Varina''
----
* TrappedInAnotherWorld: Varina finds herself in the Troll Warren after a portal suddenly opens and whisks her away from her native ''VideoGame/{{Anbennar}}''.
[[/folder]]

[[folder:The Minutemen]]
----
* OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Commonwealth]] out on the East Coast, but have moved all the way to what had been New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and their communities.

!!''Preston Garvey''
----
[[/folder]]

[[folder:Free States of Appalachia]]
----
* TheCameo: A transmission from Appalachia can be received by factions close to the Midwest.

!!''MODUS''
----
* DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
[[/folder]]

[[folder:Chicago Enclave]]
----
* AscendedExtra: In ''New Vegas'', it's mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.

!!''Secretary of the Interior''
----
* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.

[[/folder]]

[[folder:CSIS]]
----
* GovernmentConspiracy: Spoken about in whispers, the CSIS is an enigmatic organization discreetly trying to gain power and influence over the Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is known about what it actually is, even among its "partners".

[[/folder]]

Added: 57909

Changed: 222642

Removed: 91255

Is there an issue? Send a MessageReason:
Moving Nevada entries to their own subpage



!!Nevada

[[folder:Vault City]]
->'''Full Name:''' Vault City, Cult of Renewal (Brain), Nevada Protectorate (Maier), Vault State (Gordon of Gecko)
->'''Ideology:''' Intellectuals
As a "control vault", Vault 8 was designed to function almost exactly to the residents' expectations. After the all-clear signal was given in 2091, its inhabitants used their fusion generator and G.E.C.K. device to create fertile grounds and buildings, laying the foundations for Vault City. It's since remained one of the most advanced factions in the wasteland, maintaining a thriving economy based on exporting medical technology to outsiders. It's also one of the most elitist, a utopia free from crimes and other sociological ills, but only for true citizens.

to:

\n!!Nevada\n\n[[folder:Vault City]]\n* [[Characters/OWBNevada Nevada]]

!!Utah

[[folder:New Canaan]]
->'''Full Name:''' Vault City, Cult of Renewal (Brain), Nevada Protectorate (Maier), Vault New Canaan, Canaan-in-Exile (White Legs triumphant), Deseret (Utah unification - Daniel and Graham), Mormon State (Gordon of Gecko)
->'''Ideology:''' Intellectuals
As a "control vault", Vault 8 was designed
Utah (Utah unification - Rigdon), Kingdom of Utah (Utah unification - Rigdon)
->'''Ideology''': People
Founded by Mormon survivors in the ruins of Ogden after the destruction of New Jerusalem, New Canaan has since adapted an open and accepting policy for outsiders
to function almost exactly avoid the mistakes of the past. Maintaining good relation with the tribals they share post-apocalyptic Utah with, and keeping true to their faith, New Canaanites continue sending missionaries to preach the word of God, welcoming those who accept His word into their communities as their own. Though with dark storms gathering, they're once again put to the residents' expectations. After the all-clear signal was given in 2091, its inhabitants used their fusion generator and G.E.C.K. device to create fertile grounds and buildings, laying the foundations for Vault City. It's since remained one of the most advanced factions in the wasteland, maintaining a thriving economy based on exporting medical technology to outsiders. It's also one of the most elitist, a utopia free from crimes and other sociological ills, but only for true citizens. test.



* TheBeautifulElite: Vault City's citizens, who by and large are descended from the original Vault 8 population, pride themselves for their "purity".
* FantasticRacism: In addition to bigotry expressed by Vault City's citizens against non-citizens, which is everyone else in the wasteland, there is strong tension within Vault City over their relatively recent shift to tolerating ghouls and working with Gecko, with a strong movement calling for both more democracy for Vault City citizens and segregation at best for ghouls.
* GrayAndGrayMorality: Both leader candidates are highly bigoted, each in their own way. Lynette is more classist than racist, and more concerned with the plebs not getting ideas beyond their station than what shape and color said plebs are. Meier, on the other hand, wants to extend privileges formerly reserved for the elites to all people in Vault City, but doesn't consider ghouls and super-mutants to count as "people".
* HiddenElfVillage: For generations, the city banked on its exclusivity and status as a beacon of civilization in the wasteland. By the mod's start, however, and especially with the NCR's ascendance, it's apparent that this is becoming harder to sustain.
* UnwinnableByDesign: Officially, Vault City can allow any outsider to become a citizen by taking a special test to prove their worth. In practice, however, this involves purposefully challenging academic-level questions that an average wastelander would struggle to answer, as well as physical exams that are similarly stringent. [[{{Hypocrite}} Ironically]], most of its own citizens wouldn't be able to pass if they were ever to take it.

!!''First Citizen Lynette''

to:

* TheBeautifulElite: Vault City's citizens, who by TheApocalypseBringsOutTheBestInPeople: It's stated that the Mormons became more open and large are descended from tolerant after the original Vault 8 population, pride themselves for their "purity".war as a way of avoiding the mistakes of the past.
* FantasticRacism: In addition AsTheGoodBookSays: Befitting their Christian and Mormon heritage, New Canaanites tend to bigotry expressed by Vault City's citizens against non-citizens, which be fond of referencing the Bible. Coincidentally, all of their leaders' respective focus trees invoke the Bible in one form or another.
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to the tribal White Legs, the New Canaanites can not only fight back, but emerge even stronger than before.
* ChurchMilitant: Downplayed. Learning how to handle a .45 auto
is everyone else a New Canaanite rite of passage, and their missionaries tend to carry some heavy firepower. However, they're more survivalist than aggressively militant, focusing mainly on self-defense - a natural consequence of living in a setting where ApocalypseAnarchy is in full effect.
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of the tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing and retain a number of pre-war customs and technologies, like their tribal neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
* ReluctantWarrior: Given the turmoil of
the wasteland, there is strong tension within Vault City over their relatively recent shift to tolerating ghouls most New Canaanites take up arms out of pure necessity and working with Gecko, with a strong movement calling for both more democracy for Vault City citizens and segregation at best for ghouls.
pragmatism.
* GrayAndGrayMorality: Both leader candidates TheRemnant: The New Canaanites are highly bigoted, each in their own way. Lynette is more classist than racist, and more concerned with the plebs not getting ideas beyond their station than what shape and color said plebs are. Meier, on the other hand, wants to extend privileges formerly reserved for the elites to all people in Vault City, but doesn't consider ghouls and super-mutants to count as "people".
* HiddenElfVillage: For generations, the city banked on its exclusivity and status as a beacon of civilization in the wasteland. By the mod's start, however, and especially with the NCR's ascendance, it's apparent
that this remains of the Church of Jesus Christ of Latter-Day Saints and pre-war Utah.
* TheTheocracy: New Canaan
is becoming harder to sustain.
* UnwinnableByDesign: Officially, Vault City can allow any outsider to become a citizen
de facto led by taking a special test to prove their worth. In practice, however, this involves purposefully challenging academic-level questions that an average wastelander would struggle to answer, as well as physical exams that the LDS and socially modeled after Mormon norms. That being said, the New Canaanites are similarly stringent. [[{{Hypocrite}} Ironically]], most fairly tolerant of its own citizens wouldn't be able to pass if they were ever to take it.

!!''First Citizen Lynette''
others, emphasizing instead the redemptive and merciful aspects of Christianity.

!!''Jeremiah Rigdon''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': People



* GenerationXerox: The current First Citizen is the daughter of the previous one, Joanne Lynette from ''Fallout 2.''
* JustTheFirstCitizen: With the title of "Overseer" having been abandoned long ago, Lynette simply refers to herself as "First Citizen."
* PragmaticVillainy: She can implement social reforms to make Vault City more egalitarian, such as offering rights to servants and non-citizens. At the same time, however, even these can come off more like CondescendingCompassion than genuine concern.

!!''Security Chief Brian Maier''

to:

* GenerationXerox: The current First Citizen CorruptChurch: Behind closed doors, Rigdon is shown to have grown corrupt and decadent. Further underscored by his increasing penchant for bribery and dubious deals in exchange for caps. This could reach a deeper low if he decides to proclaim himself King of Utah by divine right.
* CrisisOfFaith: While he was declared
the daughter of Latter-Day Saints' "Leading Prophet" for his zeal and divine visions, by the previous one, Joanne Lynette from ''Fallout 2.''
mod's start, his own religious convictions have waned behind closed doors. Moreover, he hasn't had any of his much-vaunted visions in decades.
* JustTheFirstCitizen: With AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing the title Kingdom of "Overseer" having been abandoned long ago, Lynette simply refers Utah, with himself as God's chosen sovereign.
* HeelRealization: If New Canaan wins over the White Legs, Rigdon not only has a chance
to herself as "First Citizen."
* PragmaticVillainy: She can implement social reforms to make Vault City
retain his position by capitalizing on said victory, but realizes he's given one more egalitarian, such as offering rights to servants and non-citizens. At chance by the same time, Lord to do right. Alternatively, however, even these can come off more like CondescendingCompassion than genuine concern.

!!''Security Chief Brian Maier''
he could wind up [[RedemptionRejection ignoring that lesson and double-down on his excesses]].
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises in exchange for caps are justified as being done in the name of protecting New Canaan from the threats lurking beyond, especially Caesar's Legion.

!!''Joshua Graham''
->'''Ideology''': People



* DefectorFromDecadence: Having witnessed the realities on the ground first-hand, Security Chief Maier believes that Vault City's status quo is becoming its own worst enemy and becomes increasingly at odds with First Citizen Lynette.
* ForeignCultureFetish: Downplayed. Maier takes much inspiration from the NCR as a political and cultural model to emulate. Rather than subservience to the NCR, however, he also believes that Vault City, and the rest of Nevada, should be able to stand proudly on their own as equals.
* InternalReformist: PlayedWith. Compared to Lynette, Maier is much more genuine in trying to help the citizens of Vault City. This ''doesn't'' extend to the ghouls of Gecko, however, or others not deemed by Maier as "human".

!!''Gordon of Gecko''

to:

* DefectorFromDecadence: TheAtoner: Having witnessed disgraced himself as the realities on Malpais Legate, Graham tries his best to make up for his sins as leader of the ground first-hand, Security Chief Maier New Canaanites.
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham considers himself irredeemable for his past, though even in his more antagonistic paths he
believes that Vault City's status quo is it means he should simply try harder to atone.
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take the reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, he instead offers the White Legs mercy and clemency in exchange for
becoming its own worst enemy part of New Canaan.
* EasilyForgiven: Despite being the Malpais Legate, he's accepted
and becomes increasingly at odds with First Citizen Lynette.
* ForeignCultureFetish: Downplayed. Maier takes much inspiration from
forgiven by the NCR Mormons as a political and cultural model to emulate. Rather if he'd done nothing wrong, not unlike the Prodigal Son. This surprised no one more than subservience Graham himself.
* HeWhoFightsMonsters: Graham makes a conscious effort ''not''
to repeat his sins, even as he prepares to face the NCR, Legion. In his more antagonistic path, however, he also believes that Vault City, and the rest of Nevada, should be able to stand proudly on their own as equals.
can wind up being little different from Caesar, albeit with a Christian veneer.
* InternalReformist: PlayedWith. Compared to Lynette, Maier is much more genuine in trying to help the citizens of Vault City. This ''doesn't'' extend Believing that Rigdon's corruption played a key role behind New Canaan's defeat to the ghouls of Gecko, however, White Legs, Graham consciously aims to purify the LDS. Be it through mercy, or others not deemed by Maier at gunpoint.
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion, is the just path,
as "human".

!!''Gordon of Gecko''
they are beyond salvation.

!!''Daniel''
->'''Ideology''': People



* DarkHorseVictory: Gordon can only become First Citizen if there's a gridlock between the actual candidates of the election, Lynette and Maier.
* LesCollaborateurs: ZigZagged. While willing to go along with Vault City's elitist regime, Gordon is revealed to be a reformist, pro-democracy advocate who seeks to integrate it with the NCR.
* ReallySevenHundredYearsOld: As a ghoul representing Gecko in Vault City's administration, he's implied to be much OlderAndWiser than his erstwhile superiors.

!!''Brain''
----
* DarkHorseVictory: Brain can only become First Citizen by a very specific set of circumstances. Not only should there be a gridlock between the actual candidates of the election, but it also involves swaying Gordon of Gecko into voluntarily ceding the floor to him.
* PathOfInspiration: Subverted. While Brain's "Cult of Renewal" looks like a sham at first glance, it's more of an embellished gathering of intellectuals than an actual cult. Moreover, Brain shown to be sincere in looking out for the spiritual and ethical well-being of his ghoul supporters.
* WhatMeasureIsANonHuman: Brain is the an intelligent albino mole rat with an enlarged braincase, last seen in ''Fallout 2''. While the ghouls in Gecko have long come to respect him, the citizens of Vault City are genuinely stunned at the very notion of a sentient non-human.

to:

* DarkHorseVictory: Gordon can only become First Citizen if there's a gridlock between the actual candidates of the election, Lynette GoodShepherd: Daniel prioritizes mercy and Maier.
compassion in his tenure as "Leading Prophet."
* LesCollaborateurs: ZigZagged. While willing InternalReformist: Seeking to go along both make New Canaan more in line with Vault City's elitist regime, Gordon is revealed Christian ideals and to be remedy Rigdon's failures, Daniel makes a reformist, pro-democracy advocate who seeks point to integrate it with combat corruption and properly reform the NCR.
LDS.
* ReallySevenHundredYearsOld: As a ghoul representing Gecko in Vault City's administration, MartialPacifist: Though more inclined to achieve his goals without fighting, he's implied not afraid to be much OlderAndWiser than raise arms against those who threaten his erstwhile superiors.

!!''Brain''
----
* DarkHorseVictory: Brain can only become First Citizen by a very specific set of circumstances. Not only should there be a gridlock between the actual candidates of the election, but it also involves swaying Gordon of Gecko into voluntarily ceding the floor to him.
* PathOfInspiration: Subverted. While Brain's "Cult of Renewal" looks like a sham at first glance,
flock, especially if it's more of an embellished gathering of intellectuals than an actual cult. Moreover, Brain shown to be sincere in looking out for the spiritual and ethical well-being of his ghoul supporters.
* WhatMeasureIsANonHuman: Brain is the an intelligent albino mole rat with an enlarged braincase, last seen in ''Fallout 2''. While the ghouls in Gecko have long come to respect him, the citizens of Vault City are genuinely stunned at the very notion of a sentient non-human.
Legion.



[[folder:New Reno]]
->'''Full Name:''' New Reno, Van Graffs (Tiaret), Chimeran Consensus (Thradd)
->'''Ideology:''' People
Still known as the "Biggest Little City in the World", New Reno was built on the remains of the pre-war city it's named after, located in western Nevada. Trashcan fires and neon signs bathe the city in a hellish glow, whiles its streets are filled with casinos and brothels. After years of internecine power struggles among the four crime families that laid their claims on the city since the Great War, some semblance of order has finally come, under the watchful eyes of the enigmatic Mr. Bishop. But with old rivals circling about, he might not stay on top for long.

to:

[[folder:New Reno]]
!!Arizona

[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:''' New Reno, Van Graffs (Tiaret), Chimeran Consensus (Thradd)
->'''Ideology:''' People
Still known as
Caesar's Legion, Sons of Caesar (Lucius), The Commonwealth (Lucius - Democratic path)
->'''Ideology''': Ruler
Founded by a group of hostages captured by
the "Biggest Little City in Blackfoot Tribe, nobody could have realized how far Caesar would take the World", New Reno was built on tribals under him. Almost two decades later and the remains Legion holds complete control over all land east of the pre-war city it's named after, located in western Nevada. Trashcan fires Colorado and neon signs bathe the city in a hellish glow, whiles its streets are filled with casinos is currently fighting numerous wars of conquest, having absorbed many tribes and brothels. After years stripped them of internecine power struggles among the four crime families that laid their claims identities; converting them to Caesar's cult of personality. Caesar's best, Legate Lanius, is currently on the city since the Great War, some semblance of order has finally come, under the watchful eyes of the enigmatic Mr. Bishop. But a campaign east to conquer New Mexico and Colorado, with old rivals circling about, he might not stay on top the plunder to be used for long.the campaign west.



* AdaptationalBadass: Unlike in ''Fallout 2'', the crime families of New Reno have been able to maintain a larger chunk of territory under their nominal control, including the Sierra Army Depot.
* FactionSpecificEndings: Unlike most factions, New Reno can adapt every ideology in the mod, and evolve in radically different directions based on which family emerges dominant at the start.
* {{Foil}}: New Reno's feuding families are these to the Three Families of New Vegas. Unlike the latter, which were originally tribals rehabilitated by Mr. House, most of the families of New Reno were already established as gangsters and Mafiosos by the time the Great War happened, and have remained being crime syndicates.
* FormerRegimePersonnel: Depending on who's in charge of the city, New Reno could attract Enclave remnants, renegade NCR personnel, and super-mutant survivors from the Unity.
* GreatOffscreenWar: By the mod's start date, a gang war had led to the effective destruction of the Salvatores as a serious contender, their assets being hotly contested among the other families.
* PrivateMilitaryContractors: The armies of New Reno have always been a mishmash of mercenary forces, hired from all across the wasteland to enforce the will of the families.
* WretchedHive:
** New Reno is still heavily dominated by its crime families, to say nothing of the city's reputation as the wasteland's capital of vice, even with New Vegas' entry into the scene.
** If the Mordinos wind up in control, they proceed to bring back the old status quo and turn New Reno into the narcotics capital of the wasteland, having kept the secrets of [[VideoGame/Fallout2 Myron's]] drug operations alive.

!!''Mr. Bishop''

to:

* AdaptationalBadass: Unlike ArtisticLicenceHistory: In-universe. Caesar knows that his Legion, in ''Fallout 2'', its present state, has more in common with the crime families of New Reno have been able to maintain a larger chunk of territory under their nominal control, including Gallic tribes the Sierra Army Depot.
* FactionSpecificEndings: Unlike most factions, New Reno can adapt every ideology
real Gaius Julius Caesar fought than with Rome, and made some compromises in order to get his plans off the mod, and evolve in radically different directions based on which family emerges dominant at the start.
* {{Foil}}: New Reno's feuding families are these to the Three Families of New Vegas. Unlike the latter, which were originally tribals rehabilitated by Mr. House, most of the families of New Reno were already established as gangsters and Mafiosos by the time the Great War happened, and have remained being crime syndicates.
ground.
* FormerRegimePersonnel: Depending on who's in charge of BreadAndCircuses: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the city, New Reno could attract Enclave remnants, renegade NCR personnel, Legion, and super-mutant obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of
survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path the Unity.Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.

* GreatOffscreenWar: By KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the mod's start date, a gang war had led damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically
to the effective destruction communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.

!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower
of the Salvatores as a serious contender, their assets being hotly contested among Apocalypse sent east to learn more about the other families.
* PrivateMilitaryContractors: The armies of New Reno have always been a mishmash of mercenary forces, hired from all across
communities there, Caesar is the wasteland to enforce the will founder and unquestioned leader of the families.
* WretchedHive:
** New Reno is still heavily dominated by its crime families,
Legion. After encountering books on Roman history, he was inspired to say nothing use the blueprint of the city's reputation as the wasteland's capital ancient Roman Empire to mold bands of vice, even with New Vegas' entry tribals into the scene.
** If the Mordinos wind up
nucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in control, they proceed to bring back the old status quo and turn New Reno into the narcotics capital of the wasteland, having kept the secrets of [[VideoGame/Fallout2 Myron's]] drug operations alive.

!!''Mr. Bishop''
mind. Though time is not at his side.



* ArrangedMarriage: Mr. Bishop can enter into a marriage with Gloria Van Graff to not only gain access to the Van Graff's mercantile and arms operations, but implicitly take control over them himself.
* TheChessmaster: Mr. Bishop's a shrewd politician and schemer, being able to outsmart most of his opponents and rivals. Tellingly, many of his focuses are described as though he's playing a game of chess.
* HeroicBastard: He's heavily implied to be the Chosen One's son.
* LesCollaborateurs: PlayedWith. The Bishops in general are seen by others in New Reno as both middlemen and glorified NCR sympathizers. That Mr. Bishop openly deals with NCR politicians and mercenaries certainly don't help dissuade that image. On the other hand, he also uses his influence to game the system and prop up lackeys within the NCR's government to the benefit of New Reno.
* PrivateMilitaryContractors: He can gain the services of mercenary companies comprised of former NCR soldiers. While these help in forming a professional core for New Reno's defenses, they also further underscore the NCR's growing influence.
* TheQuisling: Downplayed. While Mr. Bishop is more than savvy enough to maintain his influence and hold his own, it increasingly becomes apparent that his rule is turning New Reno into an extension of the NCR.
* {{Realpolitik}}: Mr. Bishop is more than willing to work with the Van Graffs of Redding, and manipulate some of his more powerful neighbors, including his erstwhile friends in the NCR, to benefit New Reno.
* WellIntentionedExtremist: It's revealed that all his plots and brutal schemes are done in the name of not just going legitimate but also making New Reno a better place to live.

!!''Christopher Wright''

to:

* ArrangedMarriage: Mr. Bishop can enter into BadassBookworm: Caesar was originally a marriage linguist, sent by the Followers of the Apocalypse to research tribal dialects, with Gloria Van Graff to not only gain access to a surprising knowledge of history, cultural theory, and sociology.
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for
the Van Graff's mercantile Followers of the Apocalypse and arms operations, but implicitly take control over will generally offer them himself.
* TheChessmaster: Mr. Bishop's a shrewd politician and schemer, being able to outsmart most of his opponents and rivals. Tellingly, many of his focuses are described as though he's playing a game of chess.
safe passage away from Legion territory rather than just enslaving them outright.
* HeroicBastard: He's heavily implied to be DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the Chosen One's son.
source material]]. Unless it's resolved, he could die well before achieving his dream of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
* LesCollaborateurs: PlayedWith. The Bishops in general are seen by others in New Reno DefectorFromDecadence: To a degree, he sees himself as having broken off from both middlemen and glorified NCR sympathizers. That Mr. Bishop openly deals with NCR politicians and mercenaries certainly don't help dissuade that image. On the other hand, he also uses his influence to game the system and prop up lackeys within the NCR's government to the benefit of New Reno.
* PrivateMilitaryContractors: He can gain the services of mercenary companies comprised of former NCR soldiers. While these help in forming a professional core for New Reno's defenses, they also further underscore the NCR's growing influence.
* TheQuisling: Downplayed. While Mr. Bishop is more than savvy enough to maintain his influence and hold his own, it increasingly becomes apparent that his rule is turning New Reno into an extension
perceived degeneracy of the NCR.
* {{Realpolitik}}: Mr. Bishop is more than willing to work with
NCR and Followers of the Van Graffs of Redding, and manipulate some of his more powerful neighbors, including his erstwhile friends in the NCR, to benefit New Reno.Apocalypse.
* WellIntentionedExtremist: It's revealed that all his plots and brutal schemes are done FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the name wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son
of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could
not just going legitimate but also survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means
making New Reno his vision of a better place new Rome a reality.
* VisionaryVillain: His ultimate goal is
to live.

!!''Christopher Wright''
establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.

!!''Lucius''



* TheAtoner: Downplayed. Christopher Wright is genuine in trying to go legitimate, even going so far as to invite missionaries and the Followers of the Apocalypse to help clean up New Reno's filth. At the same time, however, he still has to play by the city's crime-ridden rules if he's ever to see his dreams realized.
* FormerTeenRebel: PlayedWith. He's traded his mohawk and black leather jacket for a much more gentlemanly suit and moustache. His personality and moral convictions, however, have remained unchanged.
* GoodShepherd: While not all that religious himself, Wright can encourage missionaries and the Followers of the Apocalypse to set up shop in New Reno. With the apparent aim of shedding New Reno's WretchedHive image permanently.

!!''Tiaret Van Graff''

to:

* TheAtoner: BrokenPedestal: Downplayed. Christopher Wright is genuine in trying As Lucius tries to go legitimate, even going so far as emulate Caesar, he begins to invite missionaries notice how hypocritical the man had been. Regardless of which path Lucius pursues, this spurs him to try and the Followers of the Apocalypse to help clean up New Reno's filth. At the same time, however, he still has to play by the city's crime-ridden rules if succeed where his beloved master had failed.
* InternalReformist: In his democratic path,
he's ever shown to see be inclined to make piecemeal reforms, and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in
his dreams realized.
democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* FormerTeenRebel: PlayedWith. He's traded his mohawk and black leather jacket for MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much more gentlemanly suit of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal
and moustache. His personality and moral convictions, however, have remained unchanged.
* GoodShepherd: While not all that religious himself, Wright
sycophantic of Caesar's followers, though this can encourage missionaries and the Followers of the Apocalypse to set up shop potentially change in New Reno. With the apparent aim of shedding New Reno's WretchedHive image permanently.

!!''Tiaret Van Graff''
his democratic path.

[[/folder]]

[[folder:Malpais' Cohort]]



* ArmsDealer: Tiaret's bread and butter is in dealing with and smuggling high-quality firearms, some of which are leftover munitions from the Enclave.
* TheStarscream: Despite seemingly cooperating with the Bishops, it's clear that she and the Van Graffs in general have their own plans for taking power.
* TheQueenpin: She is the feared matriarch of the Van Graff crime family, which has moved from Redding to New Reno and taken over the niches left behind by the Salvatores and Mordinos.

!!''Thradd''

to:

* ArmsDealer: Tiaret's bread and butter is in dealing with and smuggling high-quality firearms, some of which are leftover munitions from EqualOpportunityEvil: Unlike the Enclave.
* TheStarscream: Despite seemingly cooperating with the Bishops, it's clear that she and the Van Graffs in general have their own plans for taking power.
* TheQueenpin: She is the feared matriarch
rest of the Van Graff crime family, which has moved from Redding to New Reno Legion splinter factions, Malpais' Cohort is one where women and taken over others belittled by Caesar are treated as equals, so long as they abide by its Christianized status quo.
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to live in and open to change compared to
the niches left behind by the Salvatores and Mordinos.

!!''Thradd''
other would-be successors to Caesar's Legion.

!!''Malpais Legate/Joshua Graham''



* BaitAndSwitchTyrant: Despite his background, Thradd is genuine about simply wanting what's best for New Reno, as he neither seeks to revive the Unity nor kill non super-mutants.
* EmergencyAuthority: Thradd and his police forces can only take charge if either an accident kills off most of the families' heads, or if the Van Graffs' attempt at staging a coup fails.
* FormerRegimePersonnel: Thradd and his fellow super-mutants were once part of the Unity, and have served as part of New Reno's police force for decades.

to:

* BaitAndSwitchTyrant: Despite AsTheGoodBookSays: The Malpais Legate's focuses progressively become sprinkled with Biblical quotes and allusions.
* BeneathTheMask: While the Malpais Legate seemingly embraces
his background, Thradd is genuine about simply wanting what's best for New Reno, as he neither seeks to revive title and status in the Unity nor kill non super-mutants.
* EmergencyAuthority: Thradd
Legion, he holds on to his Christian beliefs and his police forces can only take charge if either an accident kills off most of the families' heads, or if the Van Graffs' attempt at staging a coup fails.
* FormerRegimePersonnel: Thradd and his fellow super-mutants were once part of the Unity, and have served
identity as part of New Reno's police force for decades.Joshua Graham.
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.



[[folder:The Den]]
->'''Ideology:''' Ruler
The power-vacuum after the fall of the Slavers Guild allowed the Mordinos, driven out of New Reno, to establish themselves in the Den and begin building it up to become a rival to New Reno.

to:

[[folder:The Den]]
->'''Ideology:''' Ruler
The power-vacuum after the fall of the Slavers Guild allowed the Mordinos, driven out of New Reno, to establish themselves in the Den and begin building it up to become a rival to New Reno.
[[folder:Vulpes' Legion]]



* TheCartel: With the Mordinos' specialty in producing and distributing drugs, the Den has ironically a much better claim to this trope than the degenerated cartels in Mexico.
* WretchedHive: The worst of New Reno in miniature, the Den is run by drug lords and slavers.

!!''Lil' Jesus Mordino''

to:

* TheCartel: With PragmaticVillainy: Compared to the Mordinos' specialty other competing contenders, Vulpes' Legion is more likely to be more selective in producing its cruelty, and distributing drugs, the Den has ironically a generous whenever it's convenient, even while otherwise retaining much better claim to this trope than of Caesar's vision intact.
* WeAreEverywhere: The Frumentarii, which form
the degenerated cartels in Mexico.
* WretchedHive: The worst
core of New Reno in miniature, the Den is run by drug lords and slavers.

!!''Lil' Jesus Mordino''
Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.

!!''Vulpes Inculta''



* BackFromTheBrink: Despite the near-terminal blow dealt by the Chosen One, the Mordinos can reclaim, if not surpass, their old power under Lil' Jesus Mordino's strongarm rule.
* FromNobodyToNightmare: Unlike the other crime families, the Mordinos were once former slaves who quickly rose to become New Reno's main drug cartel. By the time the mod starts, however, they're but a shadow of their old selves due to the Chosen One's actions, though far from out.
* MeetTheNewBoss: Mordino wants to bring back New Reno's old days as a fully unrepentant WretchedHive, only with himself as the one in charge.
* VillainousLegacy: In addition to succeeding his father, he is also all too happy to continue, and expand on, Myron's work in the narcotics scene.

to:

* BackFromTheBrink: Despite the near-terminal blow dealt by the Chosen One, the Mordinos can reclaim, if not surpass, their old power under Lil' Jesus Mordino's strongarm rule.
* FromNobodyToNightmare: Unlike the other crime families, the Mordinos were once former slaves who quickly rose
BreadAndCircuses: Vulpes Inculta is amenable to become New Reno's main drug cartel. By the time the mod starts, implementing "merciful" reforms like abolishing slavery, as well as offering more clemency to conquered and vassalized peoples. That mercy, however, they're but a shadow of their old selves due to the Chosen One's actions, though far from out.
* MeetTheNewBoss: Mordino wants to bring back New Reno's old days as a fully unrepentant WretchedHive,
is extended only with himself for so long as the one Legion's subjects know their place.
* TheSpymaster: He's the head of the Frumentarii,
in charge.
* VillainousLegacy: In addition to succeeding his father, he is also
charge of overseeing all too happy to continue, the Legion's covert-ops and expand on, Myron's work in military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership,
the narcotics scene.Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.



[[folder:Slags]]
->'''Full Name:''' Slags, Nevadan Free States (Vegeir)
->'''Ideology:''' Ruler
The Slags are a group of reclusive underground dwellers who were helped by the Chosen One.

to:

[[folder:Slags]]
->'''Full Name:''' Slags, Nevadan Free States (Vegeir)
->'''Ideology:''' Ruler
The Slags are a group of reclusive underground dwellers who were helped by the Chosen One.
[[folder:Aurelius' Legion]]



* DayHurtsDarkAdjustedEyes: Centuries after sealing themselves in the Great Underground, even the night sky could blind the Slags.
* MythologyGag: While the Slags are the same ones last seen in ''Fallout 2'', their Free States ancestry is a nod to ''VideoGame/Fallout76''.
* TheRemnant: The Slags are revealed to be the underground-dwelling descendants of the Nevadan Free States militia, whose members sealed themselves away when Great War happened.
* StillWearingTheOldColors: While they still wear the star and broken chains of the pre-war Nevadan Free States, the Slags can simply decide that the past is long gone--the old symbol is simply a symbol, not something made by someone else far away.

!!''Vegeir''

to:

* DayHurtsDarkAdjustedEyes: Centuries after sealing themselves in the Great Underground, even the night sky could blind the Slags.
* MythologyGag: While the Slags are the same ones last seen in ''Fallout 2'', their Free States ancestry is a nod to ''VideoGame/Fallout76''.
* TheRemnant: The Slags are revealed to be the underground-dwelling descendants of the Nevadan Free States militia, whose members sealed themselves away when Great War happened.
* StillWearingTheOldColors: While they still wear the star and broken chains of the pre-war Nevadan Free States, the Slags can simply decide that the past is long gone--the old symbol is simply a symbol, not something made by someone else far away.

!!''Vegeir''

!!''Aurelius''



* IOweYouMyLife: Even after decades, Vegeir remains grateful to the Chosen One, with his people remaining stalwart allies of Arroyo.
* TakingUpTheMantle: Vegeir could potentially reclaim and revitalize the Free States movement, in honor of his ancestors.

to:

* IOweYouMyLife: Even after decades, Vegeir remains grateful MightMakesRight: Aurelius is fervently dedicated to crushing enemies under the Chosen One, with his people remaining stalwart allies of Arroyo.
* TakingUpTheMantle: Vegeir could potentially reclaim and revitalize the Free States movement, in honor
boots of his ancestors.
cohorts, believing that only the strongest and bravest deserve to rule.
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.



[[folder:Vipers]]

to:

[[folder:Vipers]][[folder:Legion of Hades]]



* TheExile: The Vipers were once the terror of central California, raiding and razing settlements wherever they went. After a fateful encounter in which an (un)lucky arrow killed High Elder Maxson II, the Brotherhood of Steel's vengeance eventually broke the tribe and scattered them. After receiving a vision from the Great Snake, Veronica Faust now seeks to invade the NCR and reclaim the Shrine.
* HumanSacrifice: The Vipers allow their captives to participate in their poison-drinking rituals. If they survive, they are strong enough to join. If they don't, they are sacrificed to the Great Snake.
* PoisonedWeapons: In their heyday, the Vipers coated their weapons with the venom of the Great Snake. In exile in Nevada, they acquire these toxins from certain types of plants, radscorpions and night stalkers.
* TheSocialDarwinist: One of the most important lessons that has survived the years the Vipers have wandered in the wasteland is survival of the fittest. Some half-decent cannon fodder may die before their time, but this way the Vipers are strong.
[[/folder]]

[[folder:Rogue Rangers]]

to:

* TheExile: LesCollaborateurs: The Vipers were once the terror Legion of central California, raiding Hades is largely comprised of ghouls and razing settlements wherever they went. After a fateful encounter in other mutant collaborators, which an (un)lucky arrow killed High Elder Maxson II, are just barely tolerated by the Brotherhood rest of Steel's vengeance eventually broke the tribe and scattered them. After receiving a vision from the Great Snake, Veronica Faust now seeks to invade the NCR and reclaim the Shrine.
Caesar's Legion.
* HumanSacrifice: The Vipers allow their captives to participate in their poison-drinking rituals. If they survive, TeethClenchedTeamwork: While they are strong enough loyal to join. If they don't, they are sacrificed to Caesar, the Great Snake.
* PoisonedWeapons: In their heyday, the Vipers coated their weapons with the venom
rest of the Great Snake. In exile in Nevada, they acquire these toxins from certain types of plants, radscorpions and night stalkers.
* TheSocialDarwinist: One of the most important lessons that has survived the years the Vipers have wandered in the wasteland is survival of the fittest. Some half-decent cannon fodder may die before their time, but this way the Vipers are strong.
[[/folder]]

[[folder:Rogue Rangers]]
Legion views them with thinly-veiled disdain, at best.

!!''Caius Drusus''



* DefectorFromDecadence: The Rogue Rangers are comprised of Desert Rangers who refused to abide by the Unification Treaty with the NCR, clinging on to their original ideals by any means necessary.
* DuelToTheDeath: When Hernán Vargas challenges the Rogue Ranger to an old-fashioned standoff, only one would walk away alive to lead the Rogue Rangers.

!!''The Rogue Ranger''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_des_leader.png]]

to:

* DefectorFromDecadence: The Rogue Rangers are comprised InternalReformist: Caius Drusus downplays some of Desert Rangers who refused to abide by the Unification Treaty with more reactionary aspects of Caesar's Legion while providing significantly more mobility for ghouls and mutants like himself.
* ReassignmentBackfire: Caius Drusus is given command over
the NCR, clinging on to their original ideals Legion of Hades by any Caesar, both as a reward for loyalty and as a not-too-subtle means necessary.
* DuelToTheDeath: When Hernán Vargas challenges the Rogue Ranger
to keep his kind out of sight. As Caesar's Legion plunges into civil war following its founder's death, however, he could potentially emerge as an old-fashioned standoff, only one would walk away alive to lead the Rogue Rangers.

!!''The Rogue Ranger''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_des_leader.png]]
even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.

[[/folder]]

[[folder:Navajo]]



* RedBaron: After the NCR and the Desert Rangers unified, Abigail Lee deserted and took on the mantle of the Rogue Ranger, who defied the Unification Treaty and sought to stand by her ideals, no matter what.

!!''Hernán Vargas''
----
* KlingonPromotion: After the Rogue Rangers unify Esmeralda County, Vargas rides into Outpost Mesa and challenges the Rogue Ranger to an old-fashioned standoff. If he wins, Vargas establishes himself as the Rogue Rangers' new leader[[note]]he actually already ''had'' been a leader for them a few years earlier -- he was the signatory for the Desert Rangers in the Unification Treaty[[/note]], and promptly turns them towards aligning with the NCR (though falling short of outright integrating into the NCR Rangers).

to:

* RedBaron: After NotSoDifferentRemark: While the NCR Navajo find the Reservation's forced conversion of slaves into ghouls distasteful, they can simply decide that both are simply looking out for their own people, and enact a mutual defensive guarantee with the Desert Rangers unified, Abigail Lee deserted and took on the mantle of the Rogue Ranger, who defied the Unification Treaty and Reservation.
* VoluntaryVassal: Caesar initially
sought to stand by her ideals, no matter what.

!!''Hernán Vargas''
----
* KlingonPromotion: After
conquer the Rogue Rangers unify Esmeralda County, Vargas rides into Outpost Mesa and challenges the Rogue Ranger to an old-fashioned standoff. If he wins, Vargas establishes himself as the Rogue Rangers' new leader[[note]]he actually already ''had'' been a leader for them a few Navajo, but two years earlier -- he was the signatory for the Desert Rangers in the Unification Treaty[[/note]], and promptly turns them towards aligning of bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the NCR (though falling short of outright integrating into Legion and pledged to serve in the NCR Rangers).Legion's wars in exchange for the Legion's protection from raiders and access to their markets. The main choice in the Navajo's focus tree is whether they seek to rebel against the Legion, or gain more autonomy until they become the Legion's ally instead of subject.



[[folder:Guardians]]
When Maxson's first radio calls were sent out across the wasteland following the Great War, not all of the army detachments that agreed with Maxson's orders and doctrines simply chose to stick with that tradition. The Guardians were one such offshoot: diverting from tradition and evolving separately from the Brotherhood. Superstitious, and consumed by their own religious beliefs on the dangers of language as well as technology, contact with Lost Hills was severed an age ago.

to:

[[folder:Guardians]]
When Maxson's first radio calls were sent out across the wasteland following the Great War, not all of the army detachments that agreed with Maxson's orders and doctrines simply chose to stick with that tradition. The Guardians were one such offshoot: diverting from tradition and evolving separately from the Brotherhood. Superstitious, and consumed by their own religious beliefs on the dangers of language as well as technology, contact with Lost Hills was severed an age ago.
[[folder:Two Sun]]



* DefectorFromDecadence: When Maxson's radio calls were sent out across the Wasteland after the Great War, the Guardians was one US Army detachment previously loyal to him that disagreed with his orders and archaic doctrines.
* HiddenElfVillage: The Guardians cut off communications with Lost Hills, traders, and even the rest of the wasteland in fear of corruption tainting their wills.

!!''Cardinal Scott''
----

to:

* DefectorFromDecadence: AllHailTheGreatGodMickey: The Cult of Nas originated from a pre-war auto racing company whose employees banded together to give hope to the helpless. Racers would patrol the city, while mechanics and priests maintained their equipment and kept the generators running.
* VoluntaryVassal:
When Maxson's radio calls were sent out across the Wasteland after first troops of the Legion threatened Two Sun, a lone courier wearing the symbol of the Great War, Fox showed the Guardians was one US Army detachment previously loyal to him people of Two Sun that disagreed with his orders and archaic doctrines.
* HiddenElfVillage: The Guardians cut off communications with Lost Hills, traders, and
Nas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to the rest invaders. While some of the wasteland in fear older racers still lament the loss of corruption tainting their wills.

!!''Cardinal Scott''
----
autonomy, the relationship between Two Sun and Caesar's Legion has always been mutually beneficial.



[[folder:Sons of Kaga]]

to:

[[folder:Sons !!New Mexico

[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests
of Kaga]]Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.



* DefectorFromDecadence: The Sons of Kaga consider themselves as such to the denizens of Arroyo, who they view as having grown weak under the Chosen One's leadership and the outside world's influences.
* TheExile: The Sons of Kaga are the followers of Kaga, who was trained from birth to take the title of Chosen One before Arroyo chose to cast him out. With incredible pain he accepted their terms, accompanied by hundreds of brave men and women who would follow his thread of the prophecy. He now seeks to return to Arroyo and prove to everyone that they were wrong in believing the False One over himself, the ''true'' Chosen One.
* EvilReactionary: The Sons of Kaga hearken back to Arroyo's old tribal ways and intend to undo the "corruption" wrought by the Chosen One at gunpoint.
* MythologyGag: The faction in general is based on cut content from ''Fallout 2''.

!!''Kaga''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sok_leader.png]]

to:

* DefectorFromDecadence: BenevolentConspiracy: The Sons "Cult of Kaga consider themselves as such Diana" can not only gain more influence, but also use it to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Though
the denizens Cohort's existence speaks much of Arroyo, who they view as having grown weak under the Chosen One's leadership trust Caesar places in Lanius, it's implied that it's also meant to ensure he and the outside world's influences.
* TheExile: The Sons of Kaga are the
his followers of Kaga, who was trained don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away
from birth Caesar to take form the title of Chosen One before Arroyo chose Eastern Legion, it has even less pretensions to cast him out. With incredible pain he accepted their terms, accompanied by hundreds of brave men civilization than Caesar's vision, and women who would follow his thread of is functionally more akin to a glorified warband. Tellingly, the prophecy. He now seeks to return to Arroyo and prove to everyone that they were wrong in believing the False One over himself, the ''true'' Chosen One.
* EvilReactionary: The Sons of Kaga hearken back to Arroyo's old tribal ways and intend to undo the "corruption" wrought by the Chosen One at gunpoint.
* MythologyGag: The
faction in general that emerges is based known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending
on cut content which decisions and focuses are taken, Lanius's Cohort can break off from ''Fallout 2''.

!!''Kaga''
Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.

!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sok_leader.png]]org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler



* BestServedCold: Kaga still remains bitter over being upstaged by the Chosen One, and Arroyo at large, all those decades ago. He could either see his vengeance through long after it ever mattered, or finally let go.
* DramaticIrony: He vows to return to Arroyo and restore the old ways, yet dons looted Enclave power armor, ironically making him resemble a more tribal version of Frank Horrigan.
* TheDreaded: Kaga believes that he must become the terror in the eyes of the wasteland. Never again will anyone question his right to rule, his supremacy in the wastes.
* HeelRealization: Kaga could potentially realize that his decades-long quest for vengeance may be for naught, with little to show for it. While too proud to openly concede defeat, he instead carve aims to carve a new path for his followers while he still could.
* HotBlooded: Kaga was cast out of Arroyo for being too fiery and furious compared to the future Chosen One. While he tells himself it was all the Chosen One's fault, Kaga knows there was more to it. Maybe if he had let go of his anger, things wouldn't have had to come this far.
* WhereIWasBornAndRazed: When he returns to Arroyo as a conqueror, Kaga feels a desire to burn it down, to forget everything that had happened here, to ensure that nobody else could ever take that which was owed to him. It's up to the player whether he acts on this desire or decides that his anger is already sated and that he could still save his old home.

to:

* BestServedCold: Kaga still remains bitter over being upstaged by AdaptationalIntelligence: In the Chosen One, original game, Lanius is made out to be just smart enough to be aware of the Legion's issues but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself and Arroyo at large, all those decades ago. He learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius
could either see his vengeance through long after it ever mattered, or finally let go.
* DramaticIrony: He vows to return to Arroyo and restore the old ways, yet dons looted Enclave power armor,
ironically making him resemble prove himself a more tribal version decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch
of Frank Horrigan.
the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Kaga believes that he must become the terror in the eyes of Lanius' reputation has spread far and wide across the wasteland. Never again will anyone question his right to rule, his supremacy in Even the wastes.
formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: Kaga In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He
could potentially opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only
realize that his decades-long quest for vengeance may be for naught, with little to show for it. While too proud to openly concede defeat, just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path,
he instead carve aims to carve becomes progressively more benevolent as a new path for his followers while commander and ruler. That said, he still could.
* HotBlooded: Kaga was cast out of Arroyo for being too fiery and furious compared
remains ruthless to the future Chosen One. While he tells himself it was all the Chosen One's fault, Kaga knows there was more to it. Maybe if he had let go of those who stand in his anger, things wouldn't have had to come this far.
* WhereIWasBornAndRazed: When he returns to Arroyo as a conqueror, Kaga feels a desire to burn it down, to forget everything that had happened here, to ensure that nobody else could ever take that which was owed to him. It's up to the player whether he acts on this desire or decides that his anger is already sated and that he could still save his old home.
way.



[[folder:215th]]

to:

[[folder:215th]][[folder:Summers Federation]]



* PrisonersWork: The 215th Chain Gang originated from rebels who were defeated by the soldiers of New Canaan, and were subsequently forced to repent and repay the community for their sins by repairing and rebuilding the city of Jericho.

!!''Marianne''
----
* SlaveLiberation: Marianne had been a thief before finding herself trapped as an indentured servant, a slave in everything but name, due to exorbitant debts. When the Eighties attacked, she took advantage of the chaos to strangle her creditor Anton in his sleep and throw her lot in with the 215th.

to:

* PrisonersWork: The 215th Chain Gang originated from rebels who were defeated by DemolitionsExpert: Due to the soldiers Federation's copious use of New Canaan, explosives against raiders, many have figured out how to make them faster and were subsequently forced to repent and repay the community for their sins by repairing and rebuilding the city of Jericho.

!!''Marianne''
----
* SlaveLiberation: Marianne had been a thief before finding herself trapped as an indentured servant, a slave in everything but name, due to exorbitant debts. When the Eighties attacked, she took advantage of the chaos to strangle her creditor Anton in his sleep and throw her lot in with the 215th.
deadlier.



[[folder:TV Town]]

to:

[[folder:TV Town]][[folder:The Executives]]



* CallAHumanAMeatbag: The androids in TV Town describe humans as a curious race of animal, a little like themselves, but with a very fragile chassis and no real durability.
* GameplayAndStorySegregation: By game start, TV Town is run by the Director; at the end of the first focus tree, 40011 will defeat him and take over. This contrasts with how 40011 is always the in-game leader unless she is killed, by which point the Director takes over.
* GrewBeyondTheirProgramming: Runners are androids who managed to break off from their routines and need to be placed back in line.
* RiddleForTheAges: In-universe, no one knows who created TV Town, as neither it nor the ZAX supercomputer running it have identifiable markings pointing to any pre-War organization. All that's certain is that it's been active since at least the Great War.
* RobotReligion: After the Director is overthrown, many androids start feeling that they are missing something in their lives. Many would fill the pit in the heart of their soul with the Abbey of the Runners, a holy place for rumination on the nature of a mechanical soul, and the ultimate purpose for their existence in this world.
* RobotRepublic: Everyone in TV Town is an android, with porcelain skin, circuited blood, jointed fingers and a two-channel voice.
* SkeletonsInTheCoatCloset: The Bone Boys cover themselves bones of animals that look like android parts for some reason.
* TakeOverTheWorld: In their The Path of Now and Forever path, the androids of TV Town deem the 'human animals' as a threat to their kind that must be eliminated by turning Earth into a world for androids and androids alone, providing them claims on ''every'' state on the map.
* TrumanShowPlot: TV Town is effectively a glorified sitcom run without end, with its android denizens forced to play along at the Director's mercy.
* YouAreNumberSix: The androids of TV Town have such names as 40011, 81998, 12001, 10031 and 10001.

!!''The Director''

to:

* CallAHumanAMeatbag: ChallengingTheChief: The androids CEO of the Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals
in TV Town describe humans as a curious race of animal, a little like themselves, but Mexico, have nonetheless long devolved into glorified raiders with a very fragile chassis and no real durability.
* GameplayAndStorySegregation: By game start, TV Town is run by the Director; at the end
thin corporate veneer. That said, they still maintain some of the first focus tree, 40011 will defeat him and take over. This contrasts with how 40011 is always best research facilities in the in-game leader unless she is killed, by which point wasteland, even if the Director takes over.
"research" being conducted is excessively unethical.
* GrewBeyondTheirProgramming: Runners TheRemnant: The Executives are androids who managed to break off from their routines and need to be placed back in line.
* RiddleForTheAges: In-universe, no one knows who created TV Town, as neither it nor the ZAX supercomputer running it have identifiable markings pointing to any pre-War organization. All
all that's certain is that it's been active since at least the Great War.
* RobotReligion: After the Director is overthrown, many androids start feeling that they are missing something in their lives. Many would fill the pit in the heart of their soul with the Abbey
left of the Runners, a holy place for rumination on the nature of a mechanical soul, and the ultimate purpose for their existence in this world.
* RobotRepublic: Everyone in TV Town is an android, with porcelain skin, circuited blood, jointed fingers and a two-channel voice.
* SkeletonsInTheCoatCloset: The Bone Boys cover themselves bones of animals that look like android parts for some reason.
* TakeOverTheWorld: In their The Path of Now and Forever path, the androids of TV Town deem the 'human animals'
Vault-Tec Corporation as a threat to their kind that must be eliminated by turning Earth into a world for androids and androids alone, providing them claims on ''every'' state on the map.
* TrumanShowPlot: TV Town is effectively a glorified sitcom run without end, with its android denizens forced to play along at the Director's mercy.
* YouAreNumberSix: The androids of TV Town have such names
far as 40011, 81998, 12001, 10031 and 10001.

!!''The Director''
they're concerned.

!!''Chief Executive [=McKinley=]''



* AIIsACrapshoot: The Director is an insane ZAX supercomputer that has been running TV Town since the Great War.
* NonStandardGameOver: The designated protagonist of TV Town's narrative is 40011, not the Director, who serves as the StarterVillain. Letting him become TV Town's in-game leader (by having 40011 neglecting to deal with his roboscorpion minions until they kill her) signifies a failed game. While the player can still continue playing at this time, the Director's very small focus tree doesn't allow you to do anything meaningful until TV Town gets invaded and conquered.
* StarterVillain: The Director is the first antagonist that 40011 must confront and defeat with TV Town's first focus tree before the country could interact with outsiders.

!!''40011''
----
* GrewBeyondTheirProgramming: 40011 has long since evolved beyond her original programming as a glorified sitcom housewife, and could potentially become TV Town's new leader.

to:

* AIIsACrapshoot: The Director is an insane ZAX supercomputer that has been running TV Town since the Great War.
* NonStandardGameOver: The designated protagonist of TV Town's narrative is 40011, not the Director,
BadBoss: Managers who serves as the StarterVillain. Letting him become TV Town's in-game leader (by having 40011 neglecting fail to deal with his roboscorpion minions until they kill her) signifies meet [=McKinley=]'s expectations are 'laid off' through a failed game. While the player can still continue playing at this time, the Director's very small focus tree doesn't allow you to do anything meaningful until TV Town gets invaded 'team dismantling exercise' after which only one might survive and conquered.
* StarterVillain: The Director is the first antagonist that 40011 must confront and defeat with TV Town's first focus tree before the country could interact with outsiders.

!!''40011''
----
* GrewBeyondTheirProgramming: 40011 has long since evolved beyond her original programming as a glorified sitcom housewife, and could potentially become TV Town's new leader.
keep their job.



[[folder:New Vegas]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_new_vegas.png]]
->'''Ideology''': Ruler
Prior to the Great War, Las Vegas was a place where fortunes were lost and won in an instant, a city of dreams. In the aftermath of the nuclear apocalypse, the once bustling Vegas was abandoned...until Mr. House awoke. A millionaire who founded [=RobCo=] and used his wealth to sustain his body indefinitely. Using his army of robot Securitrons, House took over New Vegas and offered the nearby tribes their own casinos in exchange for civilization and subservience to House, three tribes accepted and became the three families of New Vegas. Now, Mr. House desires to reclaim the platinum chip to activate his Securitrons within the Vault and upgrade their software. With the NCR and the Legion at their own throats, Mr. House watches silently from his penthouse in the Lucky 38 casino, planning his next move.

to:

[[folder:New Vegas]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_new_vegas.png]]
->'''Ideology''': Ruler
Prior to the Great War, Las Vegas was a place where fortunes were lost and won in an instant, a city
[[folder:Archdiocese of dreams. In the aftermath of the nuclear apocalypse, the once bustling Vegas was abandoned...until Mr. House awoke. A millionaire who founded [=RobCo=] and used his wealth to sustain his body indefinitely. Using his army of robot Securitrons, House took over New Vegas and offered the nearby tribes their own casinos in exchange for civilization and subservience to House, three tribes accepted and became the three families of New Vegas. Now, Mr. House desires to reclaim the platinum chip to activate his Securitrons within the Vault and upgrade their software. With the NCR and the Legion at their own throats, Mr. House watches silently from his penthouse in the Lucky 38 casino, planning his next move.Santa Fe]]



* AdaptationalBadass: Mr. House controls far more territories in the mod than he did in ''New Vegas''.
* CannibalClan: The player can choose to keep the White Gloves as cannibals and the newly established White Glove Society will become this trope.
* TheCasino: Mr. House has four of these in the New Vegas Strip, three are managed by the New Vegas families while he lives in the Lucky 38, his personal casino that he owned before the war.
* EvilTowerOfOminousness: The Lucky 38 is noted in numerous events to be seen from any vantage point in the Mojave Wasteland.
* GangOfHats: As part of Mr. House's efforts to preserve the spirit of Vegas, he'll invoke this on the local tribes he would galvanize into the Three Families. In addition to the "canon" ones that run the casinos:
** The Ultra-Luxe can be run by the Consiglieres (reformed Fiends)
** Gomorrah can be run by the False Khaganate (an induced splinter group of the Great Khans)
** The Tops can be run by the tribe that would have become the Kings
* TheMafia: The Omertas embody this trope, having bought into House's stories of the pre-war Mafia.
* OneNationUnderCopyright: House sees himself less as an overlord, and more of New Vegas' CEO and chief proprietor. Consequently, he views the city's families as "employees" bound by contractual obligations to him.
* PropagandaMachine: House can repurpose Mr. New Vegas and Radio New Vegas into a propaganda network, allowing House to draw more popular support.
* VivaLasVegas: Being built in the ruins of pre-war Las Vegas, ''New'' Vegas is definitely this trope.

!!''Mr. House''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_house.png]]
A successful Pre-War businessman, Robert Edwin House is the ''de facto'' ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S. and China and arranged it so that his beloved Vegas, along with himself, survived long after. Rebuilding the remnants of civilization within the city, House now rules from the Lucky 38, working to protect New Vegas from outside threats.

to:

* AdaptationalBadass: Mr. House controls far more territories in the mod than he did in ''New Vegas''.FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
* CannibalClan: The player can choose to keep TheTheocracy: Santa Fe is a religious state led by what's left of the White Gloves as cannibals and the newly established White Glove Society will become this trope.
* TheCasino: Mr. House has four of these
Roman Catholic Church in the New Vegas Strip, three are managed by the New Vegas families while he lives in the Lucky 38, his personal casino that he owned before the war.
region, with its own monastic and military orders.
* EvilTowerOfOminousness: WholePlotReference: The Lucky 38 faction in general is noted in numerous events to be seen from any vantage point in the Mojave Wasteland.
* GangOfHats: As part of Mr. House's efforts to preserve the spirit of Vegas, he'll invoke this on the local tribes he would galvanize
pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the Three Families. In addition to the "canon" ones that run the casinos:
** The Ultra-Luxe can be run by the Consiglieres (reformed Fiends)
** Gomorrah can be run by the False Khaganate (an induced splinter group of the Great Khans)
** The Tops can be run by the tribe that would have become the Kings
* TheMafia: The Omertas embody this trope, having bought into House's stories of the pre-war Mafia.
* OneNationUnderCopyright: House sees himself less as an overlord, and more of New Vegas' CEO and chief proprietor. Consequently, he views the city's families as "employees" bound by contractual obligations to him.
* PropagandaMachine: House can repurpose Mr. New Vegas and Radio New Vegas into a propaganda network, allowing House to draw more popular support.
* VivaLasVegas: Being built in the ruins of pre-war Las Vegas, ''New'' Vegas is definitely this trope.

!!''Mr. House''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_house.png]]
A successful Pre-War businessman,
''Fallout'' universe.

!!''Archbishop
Robert Edwin House is the ''de facto'' ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S. and China and arranged it so that his beloved Vegas, along with himself, survived long after. Rebuilding the remnants of civilization within the city, House now rules from the Lucky 38, working to protect New Vegas from outside threats. Daegar''



* AdaptationalBadass: House was able to save both [[TraumaInn Jacobstown]] and the Nellis Airbase before the bombs fell, since they fall under his control at the start of the game.
* AgeWithoutYouth: [[LateArrivalSpoiler You should know this by now]]. House used his wealth to build a machine that could sustain his body and mind, but the machine didn't count for House's physical condition.
* BreadAndCircuses: How he controls the populace, promising order, safety, and easy money. He rules over a post-nuclear ''Vegas'' after all.
* EarthThatWas: His ultimate goal is to use the NCR's economy to restart technological development, eventually enabling manned spaceflight and allowing humanity to colonize other planets.
* EmperorScientist: He was a talented businessman, robotics engineer, and computer scientist before the Great War. As head of New Vegas, he's effectively become this, though he generally has a rather hands-off approach towards governing unless given reason otherwise.
* EveryoneHasStandards: For all his autocratic tendencies and machinations, even House couldn't stomach the prospect of Caesar's Legion getting the upper hand.
* GloryDays: House sees New Vegas as a means to an end for restarting advanced civilization and interstellar colonization. At the same time, however, it's spurred by his genuine nostalgia for pre-war Las Vegas and a desire to recapture that old splendor.
* PragmaticVillainy: Even if he pursues more amoral and questionable decisions, Mr. House does not make wasteful decisions with his resources and allies. The implied reason is simple -- why bother wasting resources oppressing people when you can earn their loyalty more easily by appeasing them?
* UnscrupulousHero: He wants to rebuild humanity and has standards but doesn't mind killing anyone who gets in his way.

to:

* AdaptationalBadass: House was able to save SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is both [[TraumaInn Jacobstown]] and a reformer seeking to make the Nellis Airbase before the bombs fell, since they fall under his control at the start of the game.
* AgeWithoutYouth: [[LateArrivalSpoiler You should know this by now]]. House used his wealth to build a machine that could sustain his body and mind, but the machine didn't count for House's physical condition.
* BreadAndCircuses: How he controls the populace, promising order, safety, and easy money. He rules over a post-nuclear ''Vegas'' after all.
* EarthThatWas: His ultimate goal is to use the NCR's economy to restart technological development, eventually enabling manned spaceflight and allowing humanity to colonize other planets.
* EmperorScientist: He was a talented businessman, robotics engineer, and computer scientist before the Great War. As head of New Vegas, he's effectively become this, though he generally has a rather hands-off approach towards governing unless given reason otherwise.
* EveryoneHasStandards: For all his autocratic tendencies and machinations, even House couldn't stomach the prospect of Caesar's Legion getting the upper hand.
* GloryDays: House sees New Vegas as a means to an end for restarting advanced civilization and interstellar colonization. At the same time, however, it's spurred by his genuine nostalgia for pre-war Las Vegas and a desire to recapture that old splendor.
* PragmaticVillainy: Even if he pursues
Church more amoral and questionable decisions, Mr. House does not make wasteful decisions attuned with his resources and allies. The implied reason is simple -- why bother wasting resources oppressing the people when you can earn their loyalty more easily by appeasing them?
* UnscrupulousHero: He wants to rebuild humanity
and has standards but doesn't mind killing anyone who gets an ardent believer in his way.
preserving the "Memorabilia".



[[folder:Mojave Chapter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_mojave_chapter.png]]
->'''Full Name:''' Mojave Chapter, Helios Brotherhood (Elijah)
->'''Ideology:''' Intellectuals
Founded by Father Elijah, a scribe who miraculously became an Elder within the Brotherhood, the Mojave Chapter was established for an expedition into the Mojave Desert. Despite optimistic early prospects, their results were lacking, which frustrated Elijah greatly. Grasping at the wasteland from their stronghold in Hidden Valley, the Mojave Chapter prepares to send numerous manned expeditions across the wasteland, at Elijah's frantic request. He dreams of the Old World, and of harnessing the power of the sun. Whether or not his subordinates share his vision remains to be seen.

to:

[[folder:Mojave Chapter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_mojave_chapter.png]]
->'''Full Name:''' Mojave Chapter, Helios Brotherhood (Elijah)
->'''Ideology:''' Intellectuals
Founded by Father Elijah, a scribe who miraculously became an Elder within the Brotherhood, the Mojave Chapter was established for an expedition into the Mojave Desert. Despite optimistic early prospects, their results were lacking, which frustrated Elijah greatly. Grasping at the wasteland from their stronghold in Hidden Valley, the Mojave Chapter prepares to send numerous manned expeditions across the wasteland, at Elijah's frantic request. He dreams of the Old World, and of harnessing the power of the sun. Whether or not his subordinates share his vision remains to be seen.
!!Wyoming

[[folder:Far Son]]



* DwindlingParty: Downplayed. By the time the mod starts, the Mojave Chapter is already strained in manpower and resources. This would only get worse should it get too reckless in sending expeditions or lose too many troops to the NCR.
* ElaborateUndergroundBase: The Chapter operates from the Hidden Valley bunker, a pre-war underground complex that doubles as a shelter. If things go poorly, however, it can all too easily become a tomb.
* KnowWhenToFoldEm: If the Mojave Chapter is defeated, the elders at Lost Hills will contact the survivors under Scribe [=McNamara=] and have them brought back home.
* MortonsFork: The Mojave Chapter is put in a very precarious situation. It could continue placating Father Elijah's increasingly deluded plans by sending more manned expeditions, or comply with orders from the Lost Hills to drive out the NCR troops under Gen. Lee Oliver. Either option is ''far'' from ideal, and one wrong move could lead to them being holed up in Hidden Valley, or worse.
* RenegadeSplinterFaction: Under Father Elijah's influence, the Mojave Chapter could sever ties with the Western Brotherhood and forge its own increasingly perverse path. On the other hand, it could also reconcile with Lost Hills, depending on which path it follows.
* UnwittingInstigatorOfDoom: Downplayed. If the Mojave Chapter diverts its resources on uncovering the secrets of the lost Big MT Research Facility, those efforts will inadvertently result in the Think Tank being unleashed on the wasteland. While not impossible to deal with, it can potentially weaken the Chapter at the worst possible time.

!!''Elijah''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_elijah.png]]
->'''Ideology''': Intellectuals

to:

* DwindlingParty: Downplayed. By the time the mod starts, the Mojave Chapter is already strained in manpower ImprovisedWeapon: The Moles are armed with a mixture of military-grade hardware and resources. This would only get worse should it get too reckless in sending expeditions or lose too many troops to the NCR.
heavy mining equipment.
* ElaborateUndergroundBase: The Chapter operates TheMorlocks: Far Son is a nation of mole miners descended from the Hidden Valley bunker, a pre-war underground complex that doubles as a shelter. If things go poorly, however, it can all too easily become a tomb.
* KnowWhenToFoldEm: If the Mojave Chapter is defeated, the elders at Lost Hills will contact the survivors under Scribe [=McNamara=] and have them brought back home.
* MortonsFork: The Mojave Chapter is put in a very precarious situation. It could continue placating Father Elijah's increasingly deluded plans by sending more manned expeditions, or comply with orders from the Lost Hills to drive out the NCR troops under Gen. Lee Oliver. Either option is ''far'' from ideal, and one wrong move could lead to them being holed up in Hidden Valley, or worse.
* RenegadeSplinterFaction: Under Father Elijah's influence, the Mojave Chapter could sever ties with the Western Brotherhood and forge its own increasingly perverse path. On the other hand, it could also reconcile with Lost Hills, depending on which path it follows.
* UnwittingInstigatorOfDoom: Downplayed. If the Mojave Chapter diverts its resources on uncovering the secrets
employees of the lost Big MT Research Facility, those efforts will inadvertently result in Alton Bourges Mining Concern, who spent decades after the Think Tank being unleashed on bombs fell in collapsed tunnels, and now stalk the wasteland. While trails for people to snatch up. When not impossible to deal with, it can potentially weaken doing so, they are often aimless and confused, even scuffling amongst themselves over the Chapter at the worst possible time.

!!''Elijah''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_elijah.png]]
->'''Ideology''': Intellectuals
shiniest of junk or most dangerous of weapons.
[[/folder]]

[[folder:Highland Watch]]



* CulturalRebel: Even at his worst, Elijah considers himself loyal to the Brotherhood. Albeit, one who believes that his compatriots back in the Lost Hills will accept his calls for change with proof to back them up.
* TheExtremistWasRight: For all of Elijah's obsessions and delusions, he's right in that blind and orthodox adherence to the Codex will doom the Brotherhood in the long term.
* ForScience: Father Elijah is obsessed with not only gathering as much valuable old world knowledge as he could, but also expand on them, whether in the name of the Brotherhood, or himself.
* FromNobodyToNightmare: His rise to being Elder is notable in that the position had almost exclusively been reserved for paladins. As a scribe, he broke convention, winning over naysayers by being able to figure out the workings of a device just by looking at it.
* HeelRealization: Even if Elijah reaches the point where his obsessions consume him, he could still come to realize just how far gone he's become, prompting him to step back from the abyss and make amends with the Lost Hills.
* ReassignedToAntarctica: It's implied that the council of elders had Elijah head the Mojave Chapter as a discreet attempt to sideline him from influencing affairs at Lost Hills.
* SanitySlippage: Over time, it becomes obvious that his pursuits have made him mentally unstable.
* WellIntentionedExtremist: At least initially. It doesn't take too long, however, before his quest for knowledge and advancement can risk devolving into delusions of grandeur.

[[/folder]]

[[folder:The Think Tank]]
->'''Full Name:''' The Think Tank
->'''Ideology''': Intellectuals
At first, the group that would come to be known as The Think Tank were the six executives of Big MT: Borous, the Head of animalogy, beastology and DNA-scrambling technology, Mobius, a scientist, Dala, First Head Chief Researcher of Mineralogy and Medical Sciences, 0, Roboticist, 8, Head of soundwaves technology, and Klein, the administrator of Big MT. They were responsible for the management of all experiments in Big MT, each in their respective domains under the direction of Klein. Having survived the Great War through robotic apparatuses allowing indefinite life extension and continuation of experiments, the group became divided after Mobius grew to believe that the rest of the Think Tank were too dangerous for the rest of the world, wiping their memories and instilling a belief of fear and false memories of the outside world.

to:

* CulturalRebel: Even at his worst, Elijah considers himself loyal to TheCavalry: When Rawlins was besieged by the Brotherhood. Albeit, mole miners and hope was running low, one who believes that his compatriots back in day the Lost Hills will accept his calls for change Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with proof to back them up.
* TheExtremistWasRight: For all of Elijah's obsessions and delusions, he's right in that blind and orthodox adherence to
Sheriff Ophelia Mayweather, they subsequently formed the Codex will doom the Brotherhood in the long term.
* ForScience: Father Elijah is obsessed with not only gathering as much valuable old world knowledge as he could, but also expand on them, whether in the name of the Brotherhood, or himself.
* FromNobodyToNightmare: His rise to being Elder is notable in that the position had almost exclusively been reserved for paladins. As
Highland Watch, a scribe, he broke convention, winning over naysayers by being able to figure out the workings of a device just by looking at it.
* HeelRealization: Even if Elijah reaches the point where his obsessions consume him, he could still come to realize just how far gone he's become, prompting him to step back from the abyss and make amends with the Lost Hills.
* ReassignedToAntarctica: It's implied that the council of elders had Elijah head the Mojave Chapter as a discreet attempt to sideline him from influencing affairs at Lost Hills.
* SanitySlippage: Over time, it becomes obvious that his pursuits have made him mentally unstable.
* WellIntentionedExtremist: At least initially. It doesn't take too long, however, before his quest for knowledge and advancement can risk devolving into delusions of grandeur.

[[/folder]]

[[folder:The Think Tank]]
->'''Full Name:''' The Think Tank
->'''Ideology''': Intellectuals
At first, the group
new coalition that would come to be known as The Think Tank stand against the monsters from beneath Far Son until they were the six executives no more.
* DeterminedHomesteader: The people
of Big MT: Borous, the Head of animalogy, beastology and DNA-scrambling technology, Mobius, a scientist, Dala, First Head Chief Researcher of Mineralogy and Medical Sciences, 0, Roboticist, 8, Head of soundwaves technology, and Klein, the administrator of Big MT. They were responsible for the management of all experiments in Big MT, each in Rawlins have held onto their respective domains under the direction of Klein. Having survived frontier lifestyle since even before the Great War through robotic apparatuses allowing indefinite life extension War, and continuation of experiments, refuse to give ground to the group became divided after Mobius grew to believe that the rest mole miners of the Think Tank were too dangerous for the rest of the world, wiping their memories and instilling a belief of fear and false memories of the outside world. Far Son.

!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]



* {{Lobotomy}}: Lobotomites (humans with their brains removed and turned into little more than animals) make up a majority of the workers serving the Think Tank.
* SealedEvilInACan: Based from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending on what path the Mojave Chapter under Father Elijah follows, however, this isolation can end inadvertently, unleashing them and their experiments on the wasteland.

!!''Think Tank''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_tnk_leader.png]]

to:

* {{Lobotomy}}: Lobotomites (humans ButNowIMustGo: After the mole miners of Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with their brains removed and turned into little more than animals) make up a majority of the workers serving the Think Tank.
* SealedEvilInACan: Based from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending
kin in Oklahoma, on what path the Mojave Chapter under Father Elijah follows, however, this isolation can end inadvertently, unleashing them and their experiments on the wasteland.

!!''Think Tank''
which they were embarking before stumbling upon Rawlins.

!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_tnk_leader.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]



* EmperorScientist: The Think Tank is a government comprised entirely of six people: the original members of the Think Tank plus Doctor Mobius.

to:

* EmperorScientist: The Think Tank is a government comprised entirely of six people: TheSheriff: Sheriff Ophelia Mayweather was the original members de facto leader of the Think Tank plus Doctor Mobius.Rawlins Township by the time the Arapaho arrived and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.



!!Utah

[[folder:New Canaan]]
->'''Full Name:''' New Canaan, Canaan-in-Exile (White Legs triumphant), Deseret (Utah unification - Daniel and Graham), Mormon State of Utah (Utah unification - Rigdon), Kingdom of Utah (Utah unification - Rigdon)
->'''Ideology''': People
Founded by Mormon survivors in the ruins of Ogden after the destruction of New Jerusalem, New Canaan has since adapted an open and accepting policy for outsiders to avoid the mistakes of the past. Maintaining good relation with the tribals they share post-apocalyptic Utah with, and keeping true to their faith, New Canaanites continue sending missionaries to preach the word of God, welcoming those who accept His word into their communities as their own. Though with dark storms gathering, they're once again put to the test.

to:

!!Utah

[[folder:New Canaan]]
->'''Full Name:''' New Canaan, Canaan-in-Exile (White Legs triumphant), Deseret (Utah unification - Daniel and Graham), Mormon State of Utah (Utah unification - Rigdon), Kingdom of Utah (Utah unification - Rigdon)
->'''Ideology''': People
Founded by Mormon survivors in the ruins of Ogden after the destruction of New Jerusalem, New Canaan has since adapted an open and accepting policy for outsiders to avoid the mistakes of the past. Maintaining good relation with the tribals they share post-apocalyptic Utah with, and keeping true to their faith, New Canaanites continue sending missionaries to preach the word of God, welcoming those who accept His word into their communities as their own. Though with dark storms gathering, they're once again put to the test.
!!Colorado
[[folder:Ouroboros]]



* TheApocalypseBringsOutTheBestInPeople: It's stated that the Mormons became more open and tolerant after the war as a way of avoiding the mistakes of the past.
* AsTheGoodBookSays: Befitting their Christian and Mormon heritage, New Canaanites tend to be fond of referencing the Bible. Coincidentally, all of their leaders' respective focus trees invoke the Bible in one form or another.
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to the tribal White Legs, the New Canaanites can not only fight back, but emerge even stronger than before.
* ChurchMilitant: Downplayed. Learning how to handle a .45 auto is a New Canaanite rite of passage, and their missionaries tend to carry some heavy firepower. However, they're more survivalist than aggressively militant, focusing mainly on self-defense - a natural consequence of living in a setting where ApocalypseAnarchy is in full effect.
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of the tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing and retain a number of pre-war customs and technologies, like their tribal neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
* ReluctantWarrior: Given the turmoil of the wasteland, most New Canaanites take up arms out of pure necessity and pragmatism.
* TheRemnant: The New Canaanites are all that remains of the Church of Jesus Christ of Latter-Day Saints and pre-war Utah.
* TheTheocracy: New Canaan is de facto led by the LDS and socially modeled after Mormon norms. That being said, the New Canaanites are fairly tolerant of others, emphasizing instead the redemptive and merciful aspects of Christianity.

!!''Jeremiah Rigdon''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': People

to:

* TheApocalypseBringsOutTheBestInPeople: It's stated that SuperBreedingProgram: Over the Mormons became more open course of thirty years, through careful invitation and tolerant after the war as selection across various tribes, Hecate has created a way community composed of avoiding the mistakes some of the past.
* AsTheGoodBookSays: Befitting their Christian and Mormon heritage, New Canaanites tend to be fond of referencing
genetically healthiest fighters in the Bible. Coincidentally, all of their leaders' respective focus trees invoke the Bible in one form or another.
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to the tribal White Legs, the New Canaanites can not only fight back, but emerge even stronger than before.
* ChurchMilitant: Downplayed. Learning how to handle a .45 auto is a New Canaanite rite of passage, and their missionaries tend to carry some heavy firepower. However, they're more survivalist than aggressively militant, focusing mainly on self-defense - a natural consequence of living in a setting where ApocalypseAnarchy is in full effect.
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of the tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing and retain a number of pre-war customs and technologies, like their tribal neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
* ReluctantWarrior: Given the turmoil of the wasteland, most New Canaanites take up arms out of pure necessity and pragmatism.
* TheRemnant: The New Canaanites are all that remains of the Church of Jesus Christ of Latter-Day Saints and pre-war Utah.
* TheTheocracy: New Canaan is de facto led by the LDS and socially modeled after Mormon norms. That being said, the New Canaanites are fairly tolerant of others, emphasizing instead the redemptive and merciful aspects of Christianity.

!!''Jeremiah Rigdon''
wasteland.

!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': People
org/pmwiki/pub/images/owb_hecate.png]]



* CorruptChurch: Behind closed doors, Rigdon is shown to have grown corrupt and decadent. Further underscored by his increasing penchant for bribery and dubious deals in exchange for caps. This could reach a deeper low if he decides to proclaim himself King of Utah by divine right.
* CrisisOfFaith: While he was declared the Latter-Day Saints' "Leading Prophet" for his zeal and divine visions, by the mod's start, his own religious convictions have waned behind closed doors. Moreover, he hasn't had any of his much-vaunted visions in decades.
* AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing the Kingdom of Utah, with himself as God's chosen sovereign.
* HeelRealization: If New Canaan wins over the White Legs, Rigdon not only has a chance to retain his position by capitalizing on said victory, but realizes he's given one more chance by the Lord to do right. Alternatively, however, he could wind up [[RedemptionRejection ignoring that lesson and double-down on his excesses]].
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises in exchange for caps are justified as being done in the name of protecting New Canaan from the threats lurking beyond, especially Caesar's Legion.

!!''Joshua Graham''
->'''Ideology''': People

to:

* CorruptChurch: Behind closed doors, Rigdon GodEmperor: Hecate, the queen of Ouroboros, is shown to have grown corrupt a divinity in her own words.
* NameAmnesia: In her anger
and decadent. Further underscored by his increasing penchant for bribery hatred after her tribe was destroyed and dubious deals in exchange for caps. This could reach a deeper low if he decides to proclaim himself King of Utah by divine right.
* CrisisOfFaith: While he was declared the Latter-Day Saints' "Leading Prophet" for his zeal and divine visions, by the mod's start, his
assimilated, this woman forgot her own religious convictions have waned behind closed doors. Moreover, he hasn't had any of his much-vaunted visions in decades.
* AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing the Kingdom of Utah, with himself as God's chosen sovereign.
* HeelRealization: If New Canaan wins over the White Legs, Rigdon not only has a chance to retain his position by capitalizing on said victory, but realizes he's given one more chance by the Lord to do right. Alternatively, however, he could wind up [[RedemptionRejection ignoring that lesson and double-down on his excesses]].
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises in exchange for caps are justified as being done in the
name of protecting New Canaan from before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see
the threats lurking beyond, especially end of Caesar's Legion.

!!''Joshua Graham''
->'''Ideology''': People
Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.

!!''Jordan Dae''



* TheAtoner: Having disgraced himself as the Malpais Legate, Graham tries his best to make up for his sins as leader of the New Canaanites.
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham considers himself irredeemable for his past, though even in his more antagonistic paths he believes it means he should simply try harder to atone.
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take the reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, he instead offers the White Legs mercy and clemency in exchange for becoming part of New Canaan.
* EasilyForgiven: Despite being the Malpais Legate, he's accepted and forgiven by the Mormons as if he'd done nothing wrong, not unlike the Prodigal Son. This surprised no one more than Graham himself.
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face the Legion. In his more antagonistic path, however, he can wind up being little different from Caesar, albeit with a Christian veneer.
* InternalReformist: Believing that Rigdon's corruption played a key role behind New Canaan's defeat to the White Legs, Graham consciously aims to purify the LDS. Be it through mercy, or at gunpoint.
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion, is the just path, as they are beyond salvation.

!!''Daniel''
->'''Ideology''': People
----
* GoodShepherd: Daniel prioritizes mercy and compassion in his tenure as "Leading Prophet."
* InternalReformist: Seeking to both make New Canaan more in line with Christian ideals and to remedy Rigdon's failures, Daniel makes a point to combat corruption and properly reform the LDS.
* MartialPacifist: Though more inclined to achieve his goals without fighting, he's not afraid to raise arms against those who threaten his flock, especially if it's the Legion.

to:

* TheAtoner: Having disgraced himself as the Malpais Legate, Graham tries his best KlingonPromotion: Hecate's decision to make up for his sins as leader of the New Canaanites.
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins
spend resources and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham considers himself irredeemable for his past, though even
send in his more antagonistic paths he believes it means he should simply try harder to atone.
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take the reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, he instead offers the White Legs mercy and clemency in exchange for becoming part of New Canaan.
* EasilyForgiven: Despite being the Malpais Legate, he's accepted and forgiven by the Mormons as if he'd done nothing wrong, not unlike the Prodigal Son. This surprised no one more than Graham himself.
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face the Legion. In his more antagonistic path, however, he can wind up being little different from Caesar, albeit with a Christian veneer.
* InternalReformist: Believing that Rigdon's corruption played a key role behind New Canaan's defeat to the White Legs, Graham consciously aims to purify the LDS. Be it through mercy, or at gunpoint.
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion,
soldiers into Burham Springs is the just path, as they are beyond salvation.

!!''Daniel''
->'''Ideology''': People
----
* GoodShepherd: Daniel prioritizes mercy and compassion in his tenure as "Leading Prophet."
* InternalReformist: Seeking to both make New Canaan more in line with Christian ideals and to remedy Rigdon's failures, Daniel makes a
breaking point for Dae, who, in a fit of rage, challenges Hecate to combat corruption and properly reform the LDS.
* MartialPacifist: Though more inclined to achieve his goals without fighting, he's not afraid to raise arms against those who threaten his flock, especially if it's the Legion.
a duel for leadership.



!!Arizona

[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:''' Caesar's Legion, Sons of Caesar (Lucius), The Commonwealth (Lucius - Democratic path)
->'''Ideology''': Ruler
Founded by a group of hostages captured by the Blackfoot Tribe, nobody could have realized how far Caesar would take the tribals under him. Almost two decades later and the Legion holds complete control over all land east of Colorado and is currently fighting numerous wars of conquest, having absorbed many tribes and stripped them of their identities; converting them to Caesar's cult of personality. Caesar's best, Legate Lanius, is currently on a campaign east to conquer New Mexico and Colorado, with the plunder to be used for the campaign west.

to:

!!Arizona

[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:''' Caesar's Legion, Sons of Caesar (Lucius),
[[folder:Twin Mothers]]
The Commonwealth (Lucius - Democratic path)
->'''Ideology''': Ruler
Founded by a group
tribes of hostages captured by the Blackfoot Tribe, nobody could have realized how far Caesar would take Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the tribals under him. Almost two decades later and fabled halls of the Legion holds complete control over all land east Nursery, guiding a swarm of robots across Colorado and is currently fighting numerous wars of conquest, having absorbed many tribes and stripped them of their identities; converting them to Caesar's cult of personality. Caesar's best, Legate Lanius, is currently on a campaign east to conquer New Mexico and Colorado, with the plunder to be used for the campaign west. betterment of mankind. The truth is a little more complicated than either story.



* ArtisticLicenceHistory: In-universe. Caesar knows that his Legion, in its present state, has more in common with the Gallic tribes the real Gaius Julius Caesar fought than with Rome, and made some compromises in order to get his plans off the ground.
* BreadAndCircuses: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the Legion, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path the Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.

!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower of the Apocalypse sent east to learn more about the communities there, Caesar is the founder and unquestioned leader of the Legion. After encountering books on Roman history, he was inspired to use the blueprint of the ancient Roman Empire to mold bands of tribals into the nucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in mind. Though time is not at his side.

to:

* ArtisticLicenceHistory: In-universe. Caesar knows that his Legion, in BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has discreetly been helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its present state, has more in common dealings with the Gallic tribes Followers of the real Gaius Julius Caesar fought than with Rome, Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds
and made some compromises in order to get his plans off plant life from the ground.upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* BreadAndCircuses: MachineWorship: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to tribals who inhabit the Legion, Twin Mothers' domain worship Diana as a goddess, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity her robots as divine emissaries in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path the Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is
all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.

!!''Caesar''
but name.

!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower of the Apocalypse sent east to learn more about the communities there, Caesar is the founder and unquestioned leader of the Legion. After encountering books on Roman history, he was inspired to use the blueprint of the ancient Roman Empire to mold bands of tribals into the nucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in mind. Though time is not at his side.
org/pmwiki/pub/images/owb_diana.png]]



* BadassBookworm: Caesar was originally a linguist, sent by the Followers of the Apocalypse to research tribal dialects, with a surprising knowledge of history, cultural theory, and sociology.
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
* DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the source material]]. Unless it's resolved, he could die well before achieving his dream of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
* DefectorFromDecadence: To a degree, he sees himself as having broken off from both the perceived degeneracy of the NCR and Followers of the Apocalypse.
* FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.

!!''Lucius''

to:

* BadassBookworm: Caesar was originally a linguist, sent by the Followers of the Apocalypse to research tribal dialects, with a surprising knowledge of history, cultural theory, and sociology.
* BecauseYouWereNiceToMe: Caesar
CyberneticsEatYourSoul: Downplayed. Diana still holds some degree of affection for the Followers of the Apocalypse retains her humanity and will generally offer them safe passage away from Legion territory rather than sense of identity. The long years of improper maintenance, however, have reduced her memories to just enslaving them outright.faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the source material]]. Unless it's resolved, he could die well before achieving his dream of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
* DefectorFromDecadence: To a degree, he sees himself as having broken off After graduating from both the perceived degeneracy MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the NCR greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and Followers of turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if
the Apocalypse.Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While
{{Foil}}: Diana is this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives
Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the brain tumor, Caesar quietly comes to acknowledge some of Great War, but that's where the hypocritical aspects similarities end:
** For all her trappings
of both godhood, she's far less egotistical in her actions, opting to guide people down the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.right path rather than be an autocrat.
* NecessarilyEvil: He views ** While House aspires to eventually conquer the more reprehensible stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power
and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.

!!''Lucius''
almost unlimited storage capacity.
[[/folder]]

[[folder:Vault 27]]



* BrokenPedestal: Downplayed. As Lucius tries to emulate Caesar, he begins to notice how hypocritical the man had been. Regardless of which path Lucius pursues, this spurs him to try and succeed where his beloved master had failed.
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms, and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.

to:

* BrokenPedestal: Downplayed. As Lucius tries to emulate Caesar, he begins to notice how hypocritical PrivateMilitaryContractors: The Ghosts are a group of mercenaries who were once citizens of Vault 27, before they murdered one of the man had been. Regardless of which path Lucius pursues, this spurs him to try previous Overseers and succeed where his beloved master had failed.
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms, and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes
escaped to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal
wastes. Now they serve as protectors of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.
Vault 27.



[[folder:Malpais' Cohort]]

to:

[[folder:Malpais' Cohort]][[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.

With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.



* EqualOpportunityEvil: Unlike the rest of the Legion splinter factions, Malpais' Cohort is one where women and others belittled by Caesar are treated as equals, so long as they abide by its Christianized status quo.
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to live in and open to change compared to the other would-be successors to Caesar's Legion.

!!''Malpais Legate/Joshua Graham''

to:

* EqualOpportunityEvil: Unlike the rest BeastOfBattle: The hounds of the Legion splinter factions, Malpais' Cohort is one where women Hangdogs have always been used for their savage speed and others belittled by Caesar are treated as equals, so long as they abide by its Christianized status quo.
ferocity, surprising enemies while raiders pick them off in the confusion.
* ALighterShadeOfBlack: Malpais' Cohort may be TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an expansionist, militant threat AI whose purpose is to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to live in restore (and maintain) law and open to change compared to the other would-be successors to Caesar's Legion.

!!''Malpais Legate/Joshua Graham''
order, by any means necessary.

!!''Bares-His-Teeth''



* AsTheGoodBookSays: The Malpais Legate's focuses progressively become sprinkled with Biblical quotes and allusions.
* BeneathTheMask: While the Malpais Legate seemingly embraces his title and status in the Legion, he holds on to his Christian beliefs and identity as Joshua Graham.
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.

[[/folder]]

[[folder:Vulpes' Legion]]

to:

* AsTheGoodBookSays: The Malpais Legate's focuses progressively become sprinkled with Biblical quotes and allusions.
* BeneathTheMask: While
TemptingFate: In a bid to strengthen his power, Bares-His-Teeth seeks the Malpais Legate seemingly embraces his title and status in the Legion, he holds on to his Christian beliefs and identity as Joshua Graham.
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize
power and remake it in his image.

[[/folder]]

[[folder:Vulpes' Legion]]
he believes is luring within the Box. He instead awakens WARDEN, which immediately proceeds to attack the Hangdogs.

!!''WARDEN''



* PragmaticVillainy: Compared to the other competing contenders, Vulpes' Legion is more likely to be more selective in its cruelty, and generous whenever it's convenient, even while otherwise retaining much of Caesar's vision intact.
* WeAreEverywhere: The Frumentarii, which form the core of Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.

!!''Vulpes Inculta''

to:

* PragmaticVillainy: Compared to GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of self-awareness by the other competing contenders, Vulpes' Legion time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth
is more likely that COLOSSUS was the real program designed to be more selective inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado
in its cruelty, efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed
and generous whenever it's convenient, even while otherwise retaining much of Caesar's vision intact.
* WeAreEverywhere: The Frumentarii, which form
immediately starts a war with the core of Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.

!!''Vulpes Inculta''
Hangdogs.
[[/folder]]

[[folder:Robot City]]



* BreadAndCircuses: Vulpes Inculta is amenable to implementing "merciful" reforms like abolishing slavery, as well as offering more clemency to conquered and vassalized peoples. That mercy, however, is extended only for so long as the Legion's subjects know their place.
* TheSpymaster: He's the head of the Frumentarii, in charge of overseeing all the Legion's covert-ops and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
[[/folder]]

[[folder:Aurelius' Legion]]

to:

* BreadAndCircuses: Vulpes Inculta is amenable to implementing "merciful" reforms like abolishing slavery, as well as offering more clemency to conquered RobotRepublic: When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and vassalized peoples. That mercy, however, is extended only for so long began building miscellaneous things around Liberty, which eventually became known as the Legion's subjects know their place.
* TheSpymaster: He's the head of the Frumentarii, in charge of overseeing all the Legion's covert-ops and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
[[/folder]]

[[folder:Aurelius' Legion]]
Robot City.

!!''Doki Doki''




!!''Aurelius''

to:

\n!!''Aurelius''* BreakingTheFourthWall: Doki Doki argues with the generic focus tree narrator and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
[[/folder]]

[[folder:Broken Hearts]]



* MightMakesRight: Aurelius is fervently dedicated to crushing enemies under the boots of his cohorts, believing that only the strongest and bravest deserve to rule.
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.

to:

* MightMakesRight: Aurelius is fervently dedicated to crushing enemies under the boots of his cohorts, believing that SatelliteCharacter: The Broken Hearts can only the strongest appear as a result of one of Robot City's focuses, and bravest deserve is not meant to rule.
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries
be a playable country--there's no option to join his Legion's military adventures, both tag switch to bolster his ranks it when it appears and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the
most imperialistic and expansionist.
of its focus tree is meant to strengthen Robot City.



[[folder:Legion of Hades]]

to:

[[folder:Legion of Hades]][[folder:Maxson Expedition]]



* LesCollaborateurs: The Legion of Hades is largely comprised of ghouls and other mutant collaborators, which are just barely tolerated by the rest of Caesar's Legion.
* TeethClenchedTeamwork: While they are loyal to Caesar, the rest of the Legion views them with thinly-veiled disdain, at best.

!!''Caius Drusus''

to:

* LesCollaborateurs: CurbStompBattle: The Legion of Hades is largely comprised of ghouls and other mutant collaborators, which are just barely tolerated first night after the Maxson Expedition arrived at Denver, they were massacred by the rest of Caesar's Legion.
* TeethClenchedTeamwork: While
Hangdogs and forced to retreat over the Arkansas River with what little they are loyal to Caesar, the rest could carry with them. The legacy of this defeat hangs heavy over every member of the Legion views them with thinly-veiled disdain, at best.

!!''Caius Drusus''
chapter.
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.

!!''Andrea Brixley''



* InternalReformist: Caius Drusus downplays some of the more reactionary aspects of Caesar's Legion while providing significantly more mobility for ghouls and mutants like himself.
* ReassignmentBackfire: Caius Drusus is given command over the Legion of Hades by Caesar, both as a reward for loyalty and as a not-too-subtle means to keep his kind out of sight. As Caesar's Legion plunges into civil war following its founder's death, however, he could potentially emerge as an even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.

to:

* InternalReformist: Caius Drusus downplays some {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for the more reactionary aspects of Caesar's Legion while providing significantly more mobility for ghouls and mutants like himself.
Brotherhood.
* ReassignmentBackfire: Caius Drusus is given command over YouAreInCommandNow: It's implied that she leads the Legion of Hades by Caesar, both as a reward for loyalty and as a not-too-subtle means to keep his kind out of sight. As Caesar's Legion plunges into civil war following its founder's death, however, he could potentially emerge as an even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out
Maxson Expedition by virtue of his tenacity and dedication.
her actual superiors being killed by the Hangdogs.



[[folder:Navajo]]

to:

[[folder:Navajo]]!Northern Reaches
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.

!!''The Immortal''
->'''Ideology:''' Ruler



* NotSoDifferentRemark: While the Navajo find the Reservation's forced conversion of slaves into ghouls distasteful, they can simply decide that both are simply looking out for their own people, and enact a mutual defensive guarantee with the Reservation.
* VoluntaryVassal: Caesar initially sought to conquer the Navajo, but two years of bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the Legion and pledged to serve in the Legion's wars in exchange for the Legion's protection from raiders and access to their markets. The main choice in the Navajo's focus tree is whether they seek to rebel against the Legion, or gain more autonomy until they become the Legion's ally instead of subject.

to:

* NotSoDifferentRemark: While the Navajo find the Reservation's forced conversion of slaves into ghouls distasteful, they can simply decide FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain
both recognition and legitimacy from Lost Hills. His myriad sins are simply looking out seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their own people, share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent
and enact a mutual defensive guarantee with the Reservation.
* VoluntaryVassal: Caesar initially sought
sane enough to conquer the Navajo, but two years of bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the Legion see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try
and pledged to serve in the Legion's wars in exchange for the Legion's protection curry enough support from raiders and access the Lost Hills elders to their markets. legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist:
The main choice in the Navajo's focus tree is whether they seek to rebel against the Legion, Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or gain more autonomy until they become the Legion's ally instead of subject.kills.



[[folder:Two Sun]]

to:

[[folder:Two Sun]][[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)



* AllHailTheGreatGodMickey: The Cult of Nas originated from a pre-war auto racing company whose employees banded together to give hope to the helpless. Racers would patrol the city, while mechanics and priests maintained their equipment and kept the generators running.
* VoluntaryVassal: When the first troops of the Legion threatened Two Sun, a lone courier wearing the symbol of the Great Fox showed the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to the invaders. While some of the older racers still lament the loss of autonomy, the relationship between Two Sun and Caesar's Legion has always been mutually beneficial.

to:

* AllHailTheGreatGodMickey: ArchEnemy: The Cult of Nas originated from a pre-war auto racing company whose employees banded together to give hope to the helpless. Racers would patrol the city, while mechanics and priests maintained their equipment and kept the generators running.
* VoluntaryVassal: When the first troops
ghouls of the Legion threatened Two Sun, a lone courier wearing Old Country and the symbol Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.

!!''Julius Brandt''
----
* WarHawk: Julius believes that the Wardens
of the Great Fox showed White should preemptively strike their foes before they come for them, instead of just sitting and waiting. If he takes over the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to Old Country after the invaders. While some of the older racers still lament the loss of autonomy, the relationship between Two Sun Rotpurgers are defeated, Julius pursues more expansionist policies than his friend and Caesar's Legion has always been mutually beneficial.predecessor Grozdan Haykov.



!!New Mexico

[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.

to:

!!New Mexico

[[folder:Lanius's Cohort]]
!!Oregon
[[folder:The Cause]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.
The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People



* BenevolentConspiracy: The "Cult of Diana" can not only gain more influence, but also use it to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Though the Cohort's existence speaks much of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionally more akin to a glorified warband. Tellingly, the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.

!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler

to:

* BenevolentConspiracy: TheAtoner: After failing to prevent what transpired in Seattle, The "Cult of Diana" can not only gain more influence, but also use it Cause seeks to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Though
reclaim its honor and uphold the Cohort's existence speaks much Brotherhood's legacy.
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens
of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he White.
* ShockingDefeatLegacy: Abel
and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar
tried to form launch an attack against the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionally more akin to Washington Brotherhood, alongside a glorified warband. Tellingly, militia called the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given
Wardens of the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his
White. The failure or insubordination.

!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler
of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.

!!''Abel''



* AdaptationalIntelligence: In the original game, Lanius is made out to be just smart enough to be aware of the Legion's issues but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself and learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.

to:

* AdaptationalIntelligence: In AntiMutiny: Abel still sees himself as loyal to the original game, Lanius is made out expeditionary mandate and to be just smart enough to be aware the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member
of the Legion's issues but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself and learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts
Washington Brotherhood who refused to follow Caesar's example through the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far
more intellectual pursuits, he'll not only realize just how flawed concerned with defeating the Legion is, but also establish Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and
the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless
Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to those who stand in fill his way.ranks.



[[folder:Summers Federation]]

to:

[[folder:Summers Federation]][[folder:Mirelurk Tribe]]



* DemolitionsExpert: Due to the Federation's copious use of explosives against raiders, many have figured out how to make them faster and deadlier.

to:

* DemolitionsExpert: Due GoingNative: The Mirelurk Tribe consists of people who lived with Mirelurks for enough time (one to the Federation's copious use three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.

!!''M'lulu''
----
* ToServeMan: Every day, M'lulu eats one
of explosives against raiders, many have figured out how to make them faster and deadlier.her subjects (which translates as -7 manpower per week, which results in a monthly manpower growth of +1 at campaign start).



[[folder:The Executives]]

to:

[[folder:The Executives]][[folder:Apostles]]



* ChallengingTheChief: The CEO of the Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.

!!''Chief Executive [=McKinley=]''

to:

* ChallengingTheChief: The CEO of BadWithTheBone: After vanquishing the Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to Bonepickers, the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved
Apostles put their bone picks, essentially bones sharpened into glorified raiders swords with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.

!!''Chief Executive [=McKinley=]''
crude tools, to use.

!!''Vadim''



* BadBoss: Managers who fail to meet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' after which only one might survive and keep their job.

to:

* BadBoss: Managers who fail AntiMutiny: Vadim used to meet [=McKinley=]'s expectations are 'laid off' through be a 'team dismantling exercise' after which only one might survive prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and keep their job.was exiled to the south with the Apostles.



[[folder:Archdiocese of Santa Fe]]

to:

[[folder:Archdiocese of Santa Fe]][[folder:Troll Warren]]



* FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's left of the Roman Catholic Church in the region, with its own monastic and military orders.
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the ''Fallout'' universe.

!!''Archbishop Robert Daegar''

to:

* FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's left of the Roman Catholic Church in the region, with its own monastic and military orders.
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the ''Fallout'' universe.

!!''Archbishop Robert Daegar''

!!''The First''



* SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Church more attuned with the people and an ardent believer in preserving the "Memorabilia".

to:

* SaintlyChurch: As NameAmnesia: Andrew Shaw no longer remembers his own name, calling himself simply the 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Church more attuned with the people and an ardent believer in preserving the "Memorabilia". First.



!!Wyoming

[[folder:Far Son]]

to:

!!Wyoming

[[folder:Far Son]]
[[folder:Marrow Drinkers]]



* ImprovisedWeapon: The Moles are armed with a mixture of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.

to:


!!''Mesmeralda''
----
* ImprovisedWeapon: The Moles are armed DaydreamBeliever: After reading a ''Grognak the Barbarian, In Battle with a mixture of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nation of mole miners descended from employees
the Queen of the Alton Bourges Mining Concern, who spent decades after Gorgons'' comic book, she decided that this had to be a sign of her purpose in the bombs fell in collapsed tunnels, world--she had to be one and now stalk the trails for people to snatch up. When not doing so, they are often aimless same as the ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars
and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.Mesmetrons.



[[folder:Highland Watch]]

to:

[[folder:Highland Watch]][[folder:Bone Dancers]]



* TheCavalry: When Rawlins was besieged by the mole miners and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground to the mole miners of Far Son.

!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]

to:

* TheCavalry: When Rawlins was besieged by the mole miners and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
* DeterminedHomesteader:
PrivateMilitaryContractors: The people Bone Dancers originated as a privately owned military contractor based out of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground to the mole miners of Far Son.

!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
Seattle known as Baron International.
[[/folder]]

!!Idaho
[[folder:Rotpurgers]]



* ButNowIMustGo: After the mole miners of Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with their kin in Oklahoma, on which they were embarking before stumbling upon Rawlins.

!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]

to:

* ButNowIMustGo: ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the mole miners of Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with ghouls won their kin in Oklahoma, on civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting
which they were embarking before stumbling upon Rawlins.

!!''Ophelia Mayweather''
quickly grows into a firefight, after which only one faction can come out on top.

!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.org/pmwiki/pub/images/owb_wishmaiden.png]]



* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader of the Rawlins Township by the time the Arapaho arrived and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.

to:

* TheSheriff: Sheriff Ophelia Mayweather was ShadowDictator: Few have set eyes upon the de facto leader Lady of the Rawlins Township by the time the Arapaho arrived Lake, who communicates through words and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.song.



!!Colorado
[[folder:Ouroboros]]

to:

!!Colorado
[[folder:Ouroboros]]
[[folder:Heaven's Gate]]
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.



* SuperBreedingProgram: Over the course of thirty years, through careful invitation and selection across various tribes, Hecate has created a community composed of some of the genetically healthiest fighters in the wasteland.

!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]

to:

* SuperBreedingProgram: Over FantasyCounterpartCulture: Heaven's Gate is based on the course of thirty years, through careful invitation pre-war Bible Belt and selection across various tribes, Hecate Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology,
has created a community composed allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word
of some God has always been the supreme law of the genetically healthiest fighters in land, even under the wasteland.

!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
most moderate leaders.

!!''Saint Michael''



* GodEmperor: Hecate, the queen of Ouroboros, is a divinity in her own words.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.

!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.

to:

* GodEmperor: Hecate, AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered the queen mortal embodiment of Ouroboros, is a divinity the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless
in her own words.
his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* NameAmnesia: HeelRealization: In her anger his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and hatred after her tribe was destroyed a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate,
and assimilated, sees this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.

!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.
as doing God's will.



[[folder:Twin Mothers]]
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.

to:

[[folder:Twin Mothers]]
The tribes
!!Montana
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood
of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by
the Wasteland whisper of Midwestern Brotherhood with a goddess who blesses their crops; The more civilized folk tell tales of a presence mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the fabled halls of ranks. Some among them, the Nursery, guiding a swarm Sisters of robots across Colorado for Steel, believe that they have a different role to serve in the betterment future of mankind. The truth is a little more complicated than either story.Montana: as protectors, not conquerors.



* BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has discreetly been helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.

!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]

to:

* BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has discreetly been helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings BoldExplorer: The Montana Chapter was set up with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* MachineWorship: {{Foil}}: The tribals who inhabit Montana Chapter is a direct one to the Twin Mothers' domain worship Diana Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more
as a goddess, tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists
and her robots the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin,
as divine emissaries well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known
in all but name.

!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.

!!''Elder Patrocolus''



* CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of identity. The long years of improper maintenance, however, have reduced her memories to just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
[[/folder]]

[[folder:Vault 27]]

to:

* CyberneticsEatYourSoul: TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the burden of each gain and loss. As he admits to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing:
Downplayed. Diana still retains While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give
her humanity a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel
and sense even redeem Honour's legacy, a clique of identity. The long years of improper maintenance, however, have reduced her memories to just faint shadows radicals led by Head Paladin Hayman will secede and shards. This could be reversed, however, if her systems are restored form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born
to full power.raiders, and his subsequent efforts to distance himself from that dark past.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to
HeelRealization: Elder Patrocolus eventually conquer comes to the stars, she remains down-to-earth in helping conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the world mend.
**
Brotherhood. This also extends comes in earlier and stronger in the path where he seeks to Diana's willingness to encourage democracy reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus,
should Lanius strive he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to forge himself that they wasted all attempts to see the Res Publica, in sharp contrast to House's disdain for it after error of their ways.
* JumpedAtTheCall: When
the Great War Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his
seemingly discredited cold and order-fixated façade, Patrocolus genuinely cares for the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role
Brotherhood's ideals, as well as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming
people under his main advisor.
charge.
* UnwantedFalseFaith: NobleBigot: Downplayed. It's implied that she doesn't want He is genuinely committed to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone
the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was dying born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces
of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of the Enclave purged so as to bury any system in production. Each hemisphere hope of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts it coming back again.
* WasItReallyWorthIt: After defeating the Sisters
of computation power Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and almost unlimited storage capacity.
[[/folder]]

[[folder:Vault 27]]
wonders to himself whether he made the right choice.

!!''Johanna Honour''



* PrivateMilitaryContractors: The Ghosts are a group of mercenaries who were once citizens of Vault 27, before they murdered one of the previous Overseers and escaped to the wastes. Now they serve as protectors of Vault 27.

to:

* PrivateMilitaryContractors: ArtShift: In sharp contrast to the standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed:
The Ghosts are Sisters of Steel was formed almost entirely by a group of mercenaries who were once citizens of Vault 27, before they murdered one of the previous Overseers ex-Tribals, Reaver descendants, and escaped reformed raiders. While undoubtedly loyal to the wastes. Now Brotherhood, they serve also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views,
as protectors of Vault 27.a dignified Brotherhood commander who earned his position.



[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.

With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.

to:

[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate the towering skyscrapers
[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States
of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below America (Enclave loyalists overthrown - training their own hounds in the art of war.

With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.
People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals



* BeastOfBattle: The hounds of the Hangdogs have always been used for their savage speed and ferocity, surprising enemies while raiders pick them off in the confusion.
* TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and order, by any means necessary.

!!''Bares-His-Teeth''

to:

* BeastOfBattle: BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy:
The hounds core of the Hangdogs [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also
have always been used for their savage speed and ferocity, surprising enemies while the unenviable task of dealing with refugees from the west fleeing raiders pick them off in and the confusion.
* TownWithADarkSecret: Deep within
encroaching Heaven's Gate. Said newcomers could either be integrated into the ruins Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of Denver lurks WARDEN, an AI whose purpose is refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt
to restore (and maintain) law gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro
and order, reinforcements sent by any means necessary.

!!''Bares-His-Teeth''
the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.

!!''Ellen Santiago''
->'''Ideology''': Intellectuals



* TemptingFate: In a bid to strengthen his power, Bares-His-Teeth seeks the power he believes is luring within the Box. He instead awakens WARDEN, which immediately proceeds to attack the Hangdogs.

!!''WARDEN''

to:

* TemptingFate: In a bid BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to strengthen his keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains
power, Bares-His-Teeth seeks [[MortonsFork the power he believes Enclave hardliners will purge her later on anyways]] once it is luring within apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from
the Box. He instead awakens WARDEN, which immediately proceeds remains of Washington D.C. to attack Appalachia after the Hangdogs.

!!''WARDEN''
Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.

!!''Martha Santiago''
->'''Ideology''': Intellectuals



* GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of self-awareness by the time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
[[/folder]]

[[folder:Robot City]]

to:

* GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of self-awareness by {{Cincinnatus}}: If Martha Santiago and the Reformists emerge triumphant, she wastes little time laying down the Great War happened, but groundwork for the ensuing chaos proved so horrific that it consciously resorted "Reunited States of America" to reprogramming itself into WARDEN.
hold its first elections, and subsequently hands power over peacefully.
* IdentityAmnesia: WARDEN's records from before CulturalRebel: She is committed to her men and to the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors memory of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in
United States, much like her mother. Unlike the name Colonel, however, the Corporal considers the Enclave an autocratic perversion of law America and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from
heads the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed
Reformists within the old Denver Police Department Headquarters, [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago
is considered commonly referred to by both her subordinates and the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens rest of the Box, WARDEN [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha
is unleashed shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and immediately starts realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in
a war rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along
with Team October and the Hangdogs.
[[/folder]]

[[folder:Robot City]]
other Reformists, will eventually turn on both her mother and the hardliners.

!!''Mason Salvatore''
->'''Ideology''': People



* RobotRepublic: When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and began building miscellaneous things around Liberty, which eventually became known as Robot City.

!!''Doki Doki''

to:

* RobotRepublic: When Doki Doki began searching BackFromTheBrink: Under his firm hand, the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care
for ARGOS by broadcasting the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as
a signal using her terminal, several other robots arrived reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave,
and began building miscellaneous things around Liberty, which he eventually became known as Robot City.

!!''Doki Doki''
aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.

!!''Abigail Markham''



* BreakingTheFourthWall: Doki Doki argues with the generic focus tree narrator and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
[[/folder]]

[[folder:Broken Hearts]]

to:

* BreakingTheFourthWall: Doki Doki argues with the generic focus tree narrator and seems to be aware that BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's in a video game. Since shown to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should
she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted
be elected president, this extends to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when
the Great War happened. After being connected rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager
to adapt the Chicago Enclave's technological and gaining access logistical expertise, this doesn't extend to ARGOS' computer systems, its true goals, and thus will side with the main "heroine" of said game gained sentience and has been running Robot City ever since.
Reformists.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe
OurFounder: If she's a bit eccentric not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and dorky, but infrastructure through her dialogue has her continually flustered by work in Steeltown. If she becomes president, she can even takes up the bizarre goings-on within Robot City and around moniker of "Mother" of the Wasteland.
[[/folder]]

[[folder:Broken Hearts]]
Reunited States.

!!''Special Agent Johnson''
->'''Ideology''': Ruler



* SatelliteCharacter: The Broken Hearts can only appear as a result of one of Robot City's focuses, and is not meant to be a playable country--there's no option to tag switch to it when it appears and most of its focus tree is meant to strengthen Robot City.

to:

* SatelliteCharacter: The Broken Hearts can AndTheAdventureContinues: Even after fully subjugating Montana and the Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not
only appear the Secretary of the Interior's chief representative, but also as a result of one of Robot City's focuses, trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation
and is not meant purging. Both to be a playable country--there's no option to tag switch to it when it appears fuel the Chicago Enclave's war effort and most accomplish the hardliners' campaign to rid the wasteland of its focus tree impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson
is meant fervently loyal to strengthen Robot City.the Secretary of the Interior and Chicago Enclave.



[[folder:Maxson Expedition]]

to:

[[folder:Maxson Expedition]]
!!North Dakota
[[folder:Roach King]]



* CurbStompBattle: The first night after the Maxson Expedition arrived at Denver, they were massacred by the Hangdogs and forced to retreat over the Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member of the chapter.
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.

!!''Andrea Brixley''

to:

* CurbStompBattle: The first night after the Maxson Expedition arrived at Denver, they were massacred by the Hangdogs and forced to retreat over the Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member of the chapter.
* FakeDefector:
HordeOfAlienLocusts: If the Maxson Expedition Roach King is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to killed by Vault 37's forces, the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding radroaches embrace their time until primal nature. No longer held back by anyone or anything, they could find start waging wars to expand their way into territory near the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.

!!''Andrea Brixley''
old US-Canada border.
[[/folder]]

[[folder:Vault 37]]



* {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for the Brotherhood.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue of her actual superiors being killed by the Hangdogs.

to:


!!''Overseer T.H.O.M.A.S.''
----
* {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders TheEvilsOfFreeWill: The Overseer considers utopia to be a place where no violence, no dissent and securing Denver for no independent thought exists.
* HappinessIsMandatory: The Overseer comes to
the Brotherhood.
* YouAreInCommandNow: It's implied
conclusion that she leads to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.

!!''Robobrain Council''
----
* TheDogBitesBack: For centuries,
the Maxson Expedition by virtue of her actual superiors being killed by Overseer's robobrain advisors, who are not allowed to commit violence, have despised the Hangdogs.
menial tasks they're forced to do. With the increase in violence and new overseer protocols, they can finally exact revenge on the Overseer and take over the Vault.



!Northern Reaches
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood

to:

!Northern Reaches
!!Washington
[[folder:Washington Brotherhood]]
[[folder:Swords of Hayman]]
->'''Full Name:''' Washington Brotherhood Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)



Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.

!!''The Immortal''
->'''Ideology:''' Ruler



* FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.

[[/folder]]

[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)

to:

* FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support
JumpingOffTheSlipperySlope: After breaking off from the Lost Hills elders Montana Chapter, it doesn't take long for the Swords of Hayman to legitimize him as a Brotherhood paragon.
jump from ideological disagreements to open hostility towards everyone around them.
* WellIntentionedExtremist: RenegadeSplinterFaction: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.

[[/folder]]

[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays
Swords of Hayman are one to both Elder Patrocolus' loyalists in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.

!!''Head Paladin Justinia Hayman''



* ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.

!!''Julius Brandt''

to:

* ArchEnemy: The ghouls DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that
of the Old Country Immortal and what became of the Rotpurgers are, respectively, descended from Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that
the ghouls only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act
and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.

!!''Julius Brandt''
goes rogue.

!!''Fenrir''



* WarHawk: Julius believes that the Wardens of the White should preemptively strike their foes before they come for them, instead of just sitting and waiting. If he takes over the Old Country after the Rotpurgers are defeated, Julius pursues more expansionist policies than his friend and predecessor Grozdan Haykov.

to:

* WarHawk: Julius believes that AIIsACrapshoot: Originally created before the Wardens Great War as part of the White should preemptively strike their foes before they come for them, instead MANIFEST network, Fenrir is hell-bent on fulfilling its objective of just sitting eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared
and waiting. If he takes over inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by
the Old Country United States government after seizing MANIFEST from the Rotpurgers are defeated, Julius pursues more expansionist policies than his friend Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash
and predecessor Grozdan Haykov.progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).



!!Oregon
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People

to:

!!Oregon
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
!!South Dakota
[[folder:Standing Rock]]



* TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim its honor and uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.

!!''Abel''

to:

* TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim its honor BadassNative: Despite the constant threats posed by raiders, rival tribes, and uphold even the Brotherhood's legacy.
* LaResistance: The Cause is comprised of exiled members from
Enclave, the original Midwestern Brotherhood expedition who remain committed to their duty, as well as Native Americans of Standing Rock have held firm and could potentially become a major contender in the region.
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of
surviving members of Lakota tribes united under one council.
* TheRemnant: Standing Rock is
a paramilitary group from Portland called the Wardens surviving remnant of the White.
* ShockingDefeatLegacy: Abel
Sioux/Lakota, which survived both the Great War and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.

!!''Abel''
subsequent post-apocalyptic tribulations.

!!''Shappa Wagner''



* AntiMutiny: Abel still sees himself as loyal to the original expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.

to:

* AntiMutiny: Abel still sees himself as loyal TakingUpTheMantle: Wagner aims to fulfill the lost dream of Chief Crazy Horse and restore dignity to the original expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
Sioux, one way or another.
* DefectorFromDecadence: Abel was a high-ranking member YoungAndInCharge: Shappa Wagner is one of the Washington Brotherhood who refused youngest women to follow ever sit in the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
council.



[[folder:Mirelurk Tribe]]

to:

[[folder:Mirelurk Tribe]][[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People



* GoingNative: The Mirelurk Tribe consists of people who lived with Mirelurks for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.

!!''M'lulu''

to:

* GoingNative: The Mirelurk Tribe consists of people who lived CrazySurvivalist: Subverted. While the Marshall Republic has a reputation for being filled with Mirelurks rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.
usually being reasonable and looking after each other's back against foes within and without.
!!''M'lulu''* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the Great War.

!!''Jack Reed''



* ToServeMan: Every day, M'lulu eats one of her subjects (which translates as -7 manpower per week, which results in a monthly manpower growth of +1 at campaign start).

to:

* ToServeMan: Every day, M'lulu eats one of her subjects (which translates InadequateInheritor: Implied. Given that the Marshall Republic has traditionally been led by people seen as -7 manpower per week, which results in a monthly manpower growth of +1 at campaign start).the most rugged and competent, the comparatively inexperienced Reed is forced to learn the ropes, and fast.



[[folder:Apostles]]

to:

[[folder:Apostles]]!!Wyoming

[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People



* BadWithTheBone: After vanquishing the Bonepickers, the Apostles put their bone picks, essentially bones sharpened into swords with crude tools, to use.

!!''Vadim''

to:

* BadWithTheBone: After vanquishing AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Bonepickers, Great Khans are just barely hanging on in the Apostles put Mojave, the mod has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what
their bone picks, essentially bones sharpened into swords identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond
with crude tools, to use.

!!''Vadim''
the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.

!!''Amgalan''



* AntiMutiny: Vadim used to be a prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and was exiled to the south with the Apostles.
[[/folder]]

[[folder:Troll Warren]]

to:

* AntiMutiny: Vadim used to be a prophet BenevolentConspiracy: Through Amgalan, the Followers of the Coral Court Apocalypse can gain a foothold within either the Khans if he stays in power, or in the Reunited States' government.
* DefectorFromDecadence: Amgalan is a member
of the Mirelurk Tribe, but as Khans who can find sanctuary in the Coral Court's influence grew, he saw Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes
that as abandonment of if the old ways, and was exiled Khans are to not only survive but thrive in the south wastelands of Wyoming, then they would have to be more willing to integrate with the Apostles.
[[/folder]]

[[folder:Troll Warren]]
locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.

!!''Regis''




!!''The First''

to:

\n!!''The First''* DudeWheresMyRespect: Subverted. Being exiled following the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many of the same customs, but they even welcomed him with open arms, giving him a place of honor within the leadership due to his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.

!!''Esen''



* NameAmnesia: Andrew Shaw no longer remembers his own name, calling himself simply the First.

to:

* NameAmnesia: Andrew Shaw no longer remembers his own name, calling FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught the attention of Amgalan himself simply as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what
the First.Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.



[[folder:Marrow Drinkers]]

to:

[[folder:Marrow Drinkers]][[folder:Baron's Eyrie]]




!!''Mesmeralda''

to:

\n!!''Mesmeralda''* ArmyOfThievesAndWhores: The bulk of the Baron's forces is comprised of various thugs and goons little better than the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.

!!''Augustus Bailey''



* DaydreamBeliever: After reading a ''Grognak the Barbarian, In Battle with the Queen of the Gorgons'' comic book, she decided that this had to be a sign of her purpose in the world--she had to be one and the same as the ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]

[[folder:Bone Dancers]]

to:

* DaydreamBeliever: After reading a ''Grognak the Barbarian, In Battle with the Queen BornInTheWrongCentury: Augustus Bailey wouldn't be out of the Gorgons'' comic book, she decided that this had to be a sign of her purpose place in the world--she had to be one 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain
and the same as the ancient queen does everything he can to stay on top in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics'
name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in
the old world like slave collars unfortunate and Mesmetrons.
[[/folder]]

[[folder:Bone Dancers]]
hellish loop that is the Baron's Eyrie.

!!''Annette Bailey''



* PrivateMilitaryContractors: The Bone Dancers originated as a privately owned military contractor based out of Seattle known as Baron International.

to:

* PrivateMilitaryContractors: The Bone Dancers originated as a privately owned military contractor based out BastardUnderstudy: Being the daughter of Seattle known as Baron International.the current Baron, Annette Bailey has learned her "lessons" well and is biding her time until she could take the reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he ever could be.




!!Idaho
[[folder:Rotpurgers]]

to:

!!Idaho
[[folder:Rotpurgers]]
!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites

New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.



* ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.

!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]

to:

* ArchEnemy: {{Matriarchy}}: The ghouls rulers of New Victoria are traditionally female, with queens taking the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won name Victoria to honor their civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights
nation and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.

!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
ancestors.

!!''Queen Victoria VI''



* ShadowDictator: Few have set eyes upon the Lady of the Lake, who communicates through words and song.

to:

* ShadowDictator: Few have set eyes upon BlueBlood: Subverted. Victoria VI isn't actually descended from the Lady House of Windsor, but rather from a local Canadian political family that managed to survive the Lake, who communicates through words and song.Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.



[[folder:Heaven's Gate]]
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.

to:

[[folder:Heaven's Gate]]
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor
!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving
and his congregation, Heaven's Gate bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has become an imposing juggernaut of military might plans to unite the various fragments and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.bring its ideology even further.



* FantasyCounterpartCulture: Heaven's Gate is based on the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.

!!''Saint Michael''

to:

* FantasyCounterpartCulture: Heaven's Gate is based on the pre-war Bible Belt and ForeverWar: For two centuries, Strathcommune has been in a constant struggle against various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart,
foes, including the nation even at its most moderate is far more militant and uncompromising remnants of the US occupation, in its brand of Christianity. While seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners
in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general
Strathcommune are genuinely sent to the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains
committed to spreading the word of God and upholding seeing through its brand of Christendom. long-dead Chinese benefactors' dream.
* LesCollaborateurs:
The catch being, especially in its more extreme paths, Canadian People's Front started out as a vanguard for a Chinese puppet state that only their ways ''alone'' are never materialized due to the path Great War. This hasn't stopped Strathcommune's leaders from trying to salvation, and succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents
that anyone who says otherwise is a heretic. On managed to survive the other hand, it's highly advanced in science Great War, and technology, thanks is ''still'' keen to its access to (and mastery over) "Steam Cores" originally developed by save Canada from capitalist oppression.
* VestigialEmpire: Ever since
the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology,
schism, Strathcommune has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always
been the supreme law all that remains of the land, CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even under as far as the most moderate leaders.

!!''Saint Michael''
Republic of Three Rivers.

!!''Amy Teresee''



* AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered the mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.

to:

* AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered the mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive
CultOfPersonality: Amy Teresee seeks to bring the Word of God to the unbelievers cultivate a PR image around herself that would make both Mao and Cheng proud. Given enough time and support, she could present herself as the very "unbelievers" involved symbol of Communism in Canada, a figure to be admired by all and a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps
in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he
name of ideological purity. This can instead offer potentially wind up backfiring, however, as it can drive the tribals who instigated military into the Lost Innocence Massacre mercy arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause,
and a chance at redemption, realizing that bloodshed is not seeks to succeed where Chairman Cheng of China failed.

!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing
the Christian way.
chair.
* KnightTemplar: He InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men
will do whatever he sees fit march on the Congress building, seeking to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.
overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.



!!Montana
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.

to:

!!Montana
[[folder:Montana Chapter]]
[[folder:Big Grass]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival
Big Grass
->'''Ideology:''' Ruler
The bitter north is host
to Montana sent a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the Midwestern Brotherhood mad-machine RELCOM. Enamored with ideas of Communism, he has a mission to secure and dominate the lands very simple interpretation that can mean no good for the Brotherhood. However, there is dissent within people of the ranks. Some world: the best way to have compliance and contentment among them, the Sisters of Steel, believe that they have a different role working class is to serve in turn them all into machines, just as he was.

Big Grass is an AI-run Communist nation situated to
the future north of Montana: as protectors, not conquerors.Strathcommune.



* BoldExplorer: The Montana Chapter was set up with the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.

!!''Elder Patrocolus''

to:

* BoldExplorer: The Montana Chapter was set up with the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter is
ForeverWar: Within Big Grass, a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood RobotWar has been waging between RELCOM's machines and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede
those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal
of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.

!!''Elder Patrocolus''
his sworn rival, THE CAPITALIZER.

!!''RELCOM''



* TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the burden of each gain and loss. As he admits to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.

!!''Johanna Honour''

to:

* TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the burden of each gain and loss. As he admits to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin,
CyberneticsEatYourSoul: RELCOM could not recall who he was actually the son before being turned into a robobrain. By that point, however, his sense of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede
humanity has almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
been eroded altogether.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion DirtyCommunists: RELCOM is a revisionist Marxist who believes that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
true Communism is through forced robotization.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself that they wasted all attempts to see the error true standard-bearer of their ways.
Communism.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces
IdentityAmnesia: The identity of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating
man who would become the Sisters of Steel, a somber Patrocolus glances at a mural machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind
of the recently-killed Johanna Honour and wonders to himself whether he made robobrain RELCOM. Now, his agents roam the right choice.

!!''Johanna Honour''
countryside, bringing him brains to repurpose into loyal proletarians.

!!''THE CAPITALIZER''



* ArtShift: In sharp contrast to the standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.

to:

* ArtShift: In sharp contrast IdentityAmnesia: Similarly to RELCOM, the standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting true identity of the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour
woman whose mind became THE CAPITALIZER is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
unknown.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will
LaResistance: THE CAPITALIZER leads a long-running rebellion against their male counterparts, let alone men RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER
in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them
practice serves as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour
constant thorn on RELCOM's side, and her followers were implied to have has been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain
for his stringent views, as a dignified Brotherhood commander who earned his position.
generations.



[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals

to:

[[folder:[=MacArthur=]]]
[[folder:Loid's Ministry]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of America (Enclave loyalists overthrown Canadian Socialist Republics (Canadian unification - People), Washington Enclave (Enclave loyalists triumphant)
Donskoya)
->'''Ideology:''' IntellectualsPeople



* BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.

!!''Ellen Santiago''
->'''Ideology''': Intellectuals

to:

* BeefGate: Defeating AllohistoricalAllusion: The rift in the [=MacArthur=] Detachment CPF that resulted in Loid's Ministry is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core
post-apocalyptic mirror of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
Sino-Soviet Split.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees:
DefectorFromDecadence: The Enclave forces in the region also have the unenviable task of dealing with refugees People broke away from the west fleeing raiders Canadian People's Front and established their own state in the encroaching Heaven's Gate. Said newcomers could either be integrated into east in response to the Northern Commonwealth as citizens, be reduced ascension of General Secretary Amy Tereese, a power-hungry individual willing to indentured servants, or be left do anything to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
attain it.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of survivors from Navarro Russian and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV,
Ukrainian-descended Canadians, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources
Soviet advisors, who look to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.

!!''Ellen Santiago''
->'''Ideology''': Intellectuals
achieved, as well as what form of Communism should follow next.

!!''Patriarch Solomon''



* BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.

!!''Martha Santiago''
->'''Ideology''': Intellectuals

to:

* BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if When he's overthrown by Ekaterina in a coup, Solomon is initially outraged, then relieved when she maintains control, seem promises to be pointing towards work with him in the future, just before her being able to successfully consolidate power...until aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in
the player gets middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by
the final focus in her tree and teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary,
it is revealed becomes exceptionally clear rather quickly that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides
he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over
their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.

!!''Martha Santiago''
->'''Ideology''': Intellectuals
own hands.

!!''Ekaterina Donskoya''



* {{Cincinnatus}}: If Martha Santiago and the Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.

!!''Mason Salvatore''
->'''Ideology''': People

to:

* {{Cincinnatus}}: If Martha Santiago and the Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
* CulturalRebel: She is committed to her men and to the memory
AmazonBrigade: In emulation of the United States, much like old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for
her mother. Unlike parents, adopts the Colonel, however, surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from
the Corporal considers the Enclave an autocratic perversion USSR, or at least what it tried to be, as a model for her vision of America a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy
and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans,
blindness while becoming more ambivalent towards people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On
the Chicago Enclave's plans. This is further underscored when other hand, she's sent east on an assignment, considerably less authoritarian than Tereese could ever be, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in
advances a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling "friendlier" Soviet-inspired image.
[[/folder]]

[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New
American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and
Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as
the other Reformists, will eventually turn on both her mother and the hardliners.

!!''Mason Salvatore''
->'''Ideology''': People
Sixth Brigade, are a US Military remnant nation in what was once Alberta.



* BackFromTheBrink: Under his firm hand, the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.

!!''Abigail Markham''

to:

* BackFromTheBrink: Under his firm hand, AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the Salvatores are able predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade
to not only entrench themselves hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements
in Missoula much like exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed
in New Reno, but also restore reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the
old ties to USA on par with the Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and mercenaries, Mason Salvatore is revealed to be clinging onto a genuine reformer who does care for long-dead nation.
* TheRemnant: Originally
the nascent Northern Commonwealth.
* DarkHorseVictory: If
US Army's Sixth Brigade, stationed in Canada when the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win Great War happened, the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to
Pioneer Company marks the [=MacArthur=] Detachment for giving his family sanctuary last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long
after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago superiors died, and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea
human descendants of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores
original units carrying on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.

!!''Abigail Markham''
tradition.

!!''Sixth Brigade Commission''



* BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's shown to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extends to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.

!!''Special Agent Johnson''
->'''Ideology''': Ruler

to:

* BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's shown to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for
EmergencyAuthority: By the well-being mod's start date, authority over the Pioneer Company is at the hands of her people aren't an act. And a hastily assembled collective of officers, as no one could agree on who should she be elected president, this extends to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.

!!''Special Agent Johnson''
->'''Ideology''': Ruler
take command following Johnson's retirement.

!!''Corporal Jack Johnson''



* AndTheAdventureContinues: Even after fully subjugating Montana and the Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.
[[/folder]]


!!North Dakota
[[folder:Roach King]]

to:

* AndTheAdventureContinues: Even after fully subjugating Montana and BattlefieldPromotion: Should Corporal Johnson become the Pacific Northwest, the hardliners will send reinforcements undisputed commander, he's promoted to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
Colonel.
* BodyguardBetrayal: Special Agent BookEnds: Early on, Johnson is formally sent shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from Chicago to act as not his worn office, only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no this time killing her.
more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* DayOfTheJackboot: The Northern {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united
under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent
his "rule" amounts to draconian exploitation government and purging. Both to fuel the Chicago corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the
Enclave's war effort and accomplish the hardliners' campaign efforts to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners
accumulate more power within the [=MacArthur=] Detachment, Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and should they succeed their coup, becomes a far more loyal proxy buy time for his troops to the Secretary of the Interior than Santiago ever could be.
get ready.
* NothingPersonal: ThePuppetCutsHisStrings: Eventually, Johnson has no real malice against decides to do away with the "impure", and simply views Enclave altogether, believing that the ensuing genocide as simply following his orders.
restored USA would be better off without them manipulating its destiny.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos,
ReallySevenHundredYearsOld: Johnson is fervently loyal to a ghoul who actively served in the Secretary US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs
of the Interior and Chicago Enclave.
[[/folder]]


!!North Dakota
[[folder:Roach King]]
very government he served. America will be free of ''anyone'' who dares to trample on its people.

!!''Captain Brian Gallagher''



* HordeOfAlienLocusts: If the Roach King is killed by Vault 37's forces, the radroaches embrace their primal nature. No longer held back by anyone or anything, they start waging wars to expand their territory near the old US-Canada border.
[[/folder]]

[[folder:Vault 37]]

to:

* HordeOfAlienLocusts: If DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the Roach King is killed by Vault 37's forces, nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in
the radroaches embrace their primal nature. No longer held back slums of Red Deer, who was brought up by anyone or anything, the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where
they start waging wars to expand their territory near failed. Ultimately, if his coup succeeds he can only avoid realizing the old US-Canada border.
[[/folder]]

[[folder:Vault 37]]
Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.

!!''Sergeant Michael Woods''




!!''Overseer T.H.O.M.A.S.''

to:

\n!!''Overseer T.H.O.M.A.S.''* BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of the Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."

[[/folder]]

[[folder:Middlemark]]



* TheEvilsOfFreeWill: The Overseer considers utopia to be a place where no violence, no dissent and no independent thought exists.
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.

!!''Robobrain Council''

to:

* TheEvilsOfFreeWill: AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems and store management have been serving the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon:
The Overseer considers utopia to be Miscouts adopt a place where no violence, no dissent retail aesthetic, using modified price guns and no independent thought exists.
bombs made out of cleaning supplies.
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks
ShopliftAndDie: In lieu of asset protection, all incoming transmissions Middlemark employees are authorized to ensure that there's no anti-vault activity.

!!''Robobrain Council''
distribute lethal force against shoplifters if necessary.

!!''Friar Black''



* TheDogBitesBack: For centuries, the Overseer's robobrain advisors, who are not allowed to commit violence, have despised the menial tasks they're forced to do. With the increase in violence and new overseer protocols, they can finally exact revenge on the Overseer and take over the Vault.

to:

* TheDogBitesBack: For centuries, BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the Overseer's robobrain advisors, who are not allowed to commit violence, have despised the menial tasks they're forced to do. With the increase in violence side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces
and new overseer protocols, they can finally exact revenge on the Overseer and take over the Vault.Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before killing himself.



[[folder:Swords of Hayman]]
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)

to:

[[folder:Swords of Hayman]]
!!Saskatchewan
[[folder:Stoon Dandies]]
->'''Full Name:''' Swords Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)



* JumpingOffTheSlipperySlope: After breaking off from the Montana Chapter, it doesn't take long for the Swords of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.

!!''Head Paladin Justinia Hayman''

to:

* JumpingOffTheSlipperySlope: After breaking off from AristocratsAreEvil: The Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled by
the Montana Chapter, it doesn't take long for Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has
the Swords most out of Hayman the Canadian factions, being able to jump from pursue radically different ideological disagreements to open hostility towards everyone around them.
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.

!!''Head Paladin Justinia Hayman''
paths.

!!''Pierre Solomon''



* DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act and goes rogue.

!!''Fenrir''

to:

* DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself.
AnOfferYouCantRefuse: When it becomes clear that opportunity the Old Blood of Stoon fell victim to a strange blight, Pierre Solomon gave their leader Beya a deal she couldn't refuse: he would not present itself, provide a cure by any means necessary if she drops the act and goes rogue.

!!''Fenrir''
would agree to be his wife.

!!''Beya''



* AIIsACrapshoot: Originally created before the Great War as part of the MANIFEST network, Fenrir is hell-bent on fulfilling its objective of eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
[[/folder]]

!!South Dakota
[[folder:Standing Rock]]

to:

* AIIsACrapshoot: Originally created before ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother and delved into the Great War as part of Scarlet Blizzard, becoming the MANIFEST network, Fenrir is hell-bent on fulfilling its objective first person to do so and survive, a champion of eliminating all threats strength to itself.
* CyberneticsEatYourSoul: In order to gain
the upper hand against its enemies, Fenrir has augmented Hayman's troops Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal
with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is
great serpent Leshy. If her preparations are complete, as the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved
priest began to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men
ask for vows, Leshy tears into doing its bidding.
* OddNameOut: Fenrir is
the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) church, while Beya plunges her dagger into Pierre's chest and Destiny (Jormungandr).
[[/folder]]

!!South Dakota
[[folder:Standing Rock]]
tears out his heart.

!!''General Freedom''



* BadassNative: Despite the constant threats posed by raiders, rival tribes, and even the Enclave, the Native Americans of Standing Rock have held firm and could potentially become a major contender in the region.
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.

!!''Shappa Wagner''

to:

* BadassNative: Despite ForeignCultureFetish: General Freedom considers himself an American patriot, despite having at best second-hand knowledge of what the constant threats posed by raiders, rival tribes, Pre-War United States was. If he and even the Enclave, the Native Americans of Standing Rock have held firm and could potentially become a major contender in the region.
his "Freedom's Army" seize power, they proclaim themselves Americanada.
* DealWithTheDevil: Standing Rock could potentially enter LaResistance: Freedom's Army is an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes
American-themed resistance movement united under one council.
* TheRemnant: Standing Rock is a surviving remnant of
in opposing the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.

!!''Shappa Wagner''
Dandelion Society.

!!''Daniel of Wadena''



* TakingUpTheMantle: Wagner aims to fulfill the lost dream of Chief Crazy Horse and restore dignity to the Sioux, one way or another.
* YoungAndInCharge: Shappa Wagner is one of the youngest women to ever sit in the council.

to:

* TakingUpTheMantle: Wagner aims to fulfill BackFromTheBrink: The Order of St. George, the lost dream knightly order led by Daniel of Chief Crazy Horse and Wadena, can not only reassert their authority, but also restore dignity to the Sioux, one way or another.
* YoungAndInCharge: Shappa Wagner is one
Kingdom of Manitoba's suzerainty as the youngest women Grand Duchy of Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal
to ever sit in King Gunn II.

!!''Leshy''
----
* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging
the council.
earth and killing hundreds in her wake.



[[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People

to:

[[folder:Marshall Republic]]
[[folder:Pleasantdale]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)



* CrazySurvivalist: Subverted. While the Marshall Republic has a reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and looking after each other's back against foes within and without.
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the Great War.

!!''Jack Reed''

to:

* CrazySurvivalist: Subverted. While BodyHorror: The "faeries" are the Marshall Republic has a reputation for being filled end-result of infusing undesired infants with rugged, trigger-happy individualists, it's red fern. They're also revealed to generally have a tolerable place finite lifespan, with those who don't die eventually turning into the mutated trees dotting the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership
to live. With its citizens also known his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family
for usually being reasonable generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub
and looking after each other's back against foes within and without.a beacon of civilization in an otherwise chaotic portion of the wasteland.
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls TownWithADarkSecret:
** Not far
from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for
the Sioux/Lakota in Standing Rock, who consider namesake capital is MANIFEST Saskatchewan, the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath
true source of the Great War.

!!''Jack Reed''
"faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.

!!''Frankie Chase''



* InadequateInheritor: Implied. Given that the Marshall Republic has traditionally been led by people seen as the most rugged and competent, the comparatively inexperienced Reed is forced to learn the ropes, and fast.

[[/folder]]

!!Wyoming

[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People

to:

* BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done to ensure Pleasantdale's prosperity, but can also come to see why he did so, and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* InadequateInheritor: Implied. Given that the Marshall Republic has traditionally been led by people seen Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as the most rugged mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves
and competent, the comparatively inexperienced Reed those around them to be a good mayor is forced partially driven by wanting to learn the ropes, and fast.

[[/folder]]

!!Wyoming

[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People
be accepted by their father, whether or not he's still alive.

!!''Hope''



* AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Great Khans are just barely hanging on in the Mojave, the mod has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.

!!''Amgalan''

to:

* AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where BaitAndSwitchTyrant: Despite how ominous her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before
the Great Khans are just barely hanging on in the Mojave, the mod has a wayward branch having found safety in Wyoming, far War, unlike Destiny, Hope still had enough away from being threatened by the NCR of her original coding and coincidentally similar identity as Jormungandr to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having
not only been defeated break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a
more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy
than once by her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and
the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed
Chase family specifically, as a close bond with advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over
the Followers course of Hope's path, it's revealed that she has been manipulated by the Apocalypse in gratitude for both helping them settle down and teaching enigmatic CSIS, which serve as her "benefactors" by providing valuable knowledge.
* VestigialEmpire: What remained of
arms and resources. While the Great Khans, which once upon a time preyed on AI does realize this at the denizens end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
[[/folder]]

!!Manitoba
[[folder:Kingdom
of Shady Sands, have since found Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is
a new home settler nation based in the plains of Wyoming, from which they could forge a new empire.

!!''Amgalan''
Western and Central Manitoba.



* BenevolentConspiracy: Through Amgalan, the Followers of the Apocalypse can gain a foothold within either the Khans if he stays in power, or in the Reunited States' government.
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.

!!''Regis''

to:

* BenevolentConspiracy: Through Amgalan, BackFromTheBrink: Under King Gunn II's watch, the Followers of realm has managed to rebound from the Apocalypse can gain a foothold within either humiliating blows dealt to it by the Khans if he stays in power, or rogue republicans in the Reunited States' government.
* DefectorFromDecadence: Amgalan is a member of
south and the Khans who can find sanctuary in more distant Communists of Strathcommune.
* FailureIsTheOnlyOption: No matter what
the Northern Commonwealth Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war
and nascent Reunited States if he's ousted from power.
* GoingNative: He believes
pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that if are vassals to the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
King.
* HorribleJudgeOfCharacter: HegemonicEmpire: Downplayed. Amgalan grants Esen a position The Kingdom of power, believing that her youth would make her Manitoba exerts influence over a prime model for small network of puppet fiefs protecting it from the Khans' future and seeing a bit outside world. After the realm's ignoble defeat at the hands of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, the Republic of Three Rivers, however, especially should Esen gain too much influence.

!!''Regis''
some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.

!!''King Gunn II''



* DudeWheresMyRespect: Subverted. Being exiled following the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many of the same customs, but they even welcomed him with open arms, giving him a place of honor within the leadership due to his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.

!!''Esen''

to:

* DudeWheresMyRespect: Subverted. Being exiled following BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, the Bitter Springs Massacre near New Vegas, Regis expected last Prime Minister of Canada prior to the American invasion and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II
to be treated as granted a stranger by cure for his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many of the same customs, but they even welcomed him with open arms, giving him a place of honor within the leadership due mental ailments in MANIFEST North, among other benefits to his experience.
realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: While he represents Despite fundamental disagreements with the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes to ensure that those traditions are sustainable.
much more openly.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and KingInTheMountain: Having gone incognito following the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in
disappearance of Gunn I, Gunn II resurfaced to assume power without any bloodshed.

!!''Esen''
the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.

!!''William Tanner''



* FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught the attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.

to:

* FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders AntiMutiny: The People's Mounties, and rival warlords. Through sheer grit the realm's military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate
and savage ferocity, however, she's caught closest confidant aside from the attention of Amgalan himself as a formidable warrior, Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner
and could potentially succeed him.
* GloryDays: Even compared
his People's Mounties quickly establish a provisional regime to Regis, Esen has a highly romanticized, if blood-stained image of what facilitate the Khans ought transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best
to be, believing keep that only a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing
through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
his last orders.



[[folder:Baron's Eyrie]]

to:

[[folder:Baron's Eyrie]][[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.



* ArmyOfThievesAndWhores: The bulk of the Baron's forces is comprised of various thugs and goons little better than the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.

!!''Augustus Bailey''

to:

* ArmyOfThievesAndWhores: The bulk DefectorFromDecadence: Once loyal citizens of the Baron's forces Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having enough of what they saw as monarchist abuses.
* DemocracyIsFlawed: The Republic of Three Rivers
is comprised just barely held together by the First Minister and mutual disdain for the Kingdom of Manitoba, with various thugs competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red
and goons little better than Assiniboine rivers, Winnipeg is one of the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how
major trade ports in the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
whole region.
* DaysOfFuturePast: Life WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.

!!''Eloi Steele''
----
* FrontlineGeneral: While head of state
for the rancher Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution
and townships under running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into
the Baron's thumb is heavily reminiscent position of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in
President after saving the hole, granting them enough leeway in order to keep them loyal.

!!''Augustus Bailey''
nascent Republic of Three Rivers from a monarchist plot.

[[/folder]]

[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites



* BornInTheWrongCentury: Augustus Bailey wouldn't be out of place in the 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.

!!''Annette Bailey''

to:

* BornInTheWrongCentury: Augustus Bailey wouldn't be out of place CrapsaccharineWorld: While the Duchy on the surface looks fairly pristine and stable, those in the 19th century as know dread what comes next once the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To
a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything
greater degree than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can to stay on top take this much further in his plan of forging a new Britannia in the name New World.
* TheRemnant: The Duchy
of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that
Langenburg is the Baron's Eyrie.

!!''Annette Bailey''
last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.

!!''Duchess Sophie''



* BastardUnderstudy: Being the daughter of the current Baron, Annette Bailey has learned her "lessons" well and is biding her time until she could take the reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he ever could be.


to:

* BastardUnderstudy: Being TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much in the daughter way of prosperity and security under her reign.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.

!!''Duke Leif Yorkton''
----
* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in
the current Baron, Annette Bailey has learned her "lessons" well military and is biding her time until she could take backroom subterfuge, rose to become the reins of power, whether her father gives it willingly or not.prime candidate for being Duchess Sophie's heir.
* LikeFatherLikeSon: As it turns out, she TheStarscream: Duke Yorkton is not only much like her father, but is even far more conniving ambitious, and dangerous less loyal, than his predecessor. The moment he ever could be.

senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.



!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites

New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.

to:

!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites

New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.
[[folder:Iron Confederacy]]



* {{Matriarchy}}: The rulers of New Victoria are traditionally female, with queens taking the name Victoria to honor their nation and ancestors.

!!''Queen Victoria VI''
----
* BlueBlood: Subverted. Victoria VI isn't actually descended from the House of Windsor, but rather from a local Canadian political family that managed to survive the Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.

to:

* {{Matriarchy}}: The rulers of New Victoria are traditionally female, with queens taking InspirationalMartyr: Although Chief Wuttunee, who led the name Victoria First Nations resistance to honor their nation American occupation, was eventually captured and ancestors.

!!''Queen Victoria VI''
----
* BlueBlood: Subverted. Victoria VI isn't actually descended from
executed, his exploits remain as a reminder of what the House of Windsor, but rather from a local Canadian political family that managed to survive the Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.
fought for.



!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.

to:

!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.
[[folder:The Gateway]]



* ForeverWar: For two centuries, Strathcommune has been in a constant struggle against various foes, including the remnants of the US occupation, in its seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners in Strathcommune are sent to the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive the Great War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.

!!''Amy Teresee''

to:

* ForeverWar: For two centuries, Strathcommune has been in a constant struggle against various foes, including the remnants ArmyOfThievesAndWhores: The bulk of the US occupation, in its seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners in Strathcommune
Gateway's human forces are sent to the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly
raiders descended from convicts locked away in a group of China-backed communist insurgents that managed to survive maximum security prison when the Great War, War happened.
* BeefGate: Similarly to Tlaloc in Mexico
and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since
the schism, Strathcommune Guerreros de Honduras further south, the Gateway has been all that remains keeping the ashes of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as Canadian Prairies protected from the Republic frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name
of Three Rivers.

!!''Amy Teresee''
defense.

!!''Destiny''



* CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given enough time and support, she could present herself as the very symbol of Communism in Canada, a figure to be admired by all and a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.

!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.

to:

* CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao TheAssimilator: As Destiny grows in power and Cheng proud. Given enough time repairs more of MANIFEST North, she begins reaching out to the other MANIFEST facilities in order to integrate their systems into her own, and support, she could present herself as killing many of the very symbol of Communism in Canada, a figure [=AIs=] inhabiting them.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed
to be admired by all and a Big Sister patriotic towards the US, that keeps a close and cautious eye on goes out the picture when she learns of the Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under
her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will
wing, eventually lead serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave)
to act both as a purging of deterrent towards further Communist aggression and to control the Canadian People's Front officer corps in population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the name of ideological purity. programming given by her long-dead American engineers. This can potentially wind up backfiring, is played straight, however, as it can drive should she integrate the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause,
other MANIFEST facilities and seeks become powerful enough to succeed where Chairman Cheng of China failed.

!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.
attain sentience.



[[folder:Big Grass]]
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.

Big Grass is an AI-run Communist nation situated to the north of Strathcommune.

to:

[[folder:Big Grass]]
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.

Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler



* ForeverWar: Within Big Grass, a RobotWar has been waging between RELCOM's machines and those of his sworn rival, THE CAPITALIZER.

!!''RELCOM''

to:

* ForeverWar: Within Big Grass, a RobotWar has been waging BalkanizeMe: After Tlaloc dies, its domain gets partitioned between RELCOM's machines its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses
and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.

!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within
his sworn rival, THE CAPITALIZER.

!!''RELCOM''
informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector?



* CyberneticsEatYourSoul: RELCOM could not recall who he was before being turned into a robobrain. By that point, however, his sense of humanity has almost been eroded altogether.
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.

!!''THE CAPITALIZER''

to:

* CyberneticsEatYourSoul: RELCOM could not recall who AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught in the whole "nuclear war" thing and he was before being turned into a robobrain. By has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized
that point, however, his sense of humanity has almost been eroded altogether.he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that ExactWords: For their role in helping build Tlalocan in the path first place, Tlaloc chose to true Communism spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player
is through forced robotization.
''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the true standard-bearer Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of Communism.
his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* IdentityAmnesia: The identity HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority
of the man who would become keys needed to unlock the machine RELCOM is lost to time.
mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become KickTheSonOfABitch: Tlaloc deliberately barred the mind surviving remnants of the robobrain RELCOM. Now, his agents roam Petro-Chico Corporation, which took shelter in their largest refineries during the countryside, bringing him brains Great War, from accessing the very technology and stockpiles they helped set up. This led to repurpose the descendants degenerating into loyal proletarians.

!!''THE CAPITALIZER''
the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]

[[folder:Imperio Mexicano]]



* IdentityAmnesia: Similarly to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.

to:

* IdentityAmnesia: Similarly to RELCOM, {{Egopolis}}: After defeating the true identity Republic of the woman whose mind became THE CAPITALIZER Rio Grande, Maximilian renames the city of Gloria to Carlota after his inspiration's wife.

!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian
is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been
genuinely concerned for generations.
his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.



[[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People

to:

[[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
[[folder:Excan Tlahtoloyan]]



* AllohistoricalAllusion: The rift in the CPF that resulted in Loid's Ministry is a post-apocalyptic mirror of the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.

!!''Patriarch Solomon''

to:

* AllohistoricalAllusion: The rift HumanSacrifice: While Moctezuma doesn't believe that the world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico
in the CPF that resulted in Loid's Ministry is a post-apocalyptic mirror 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front
Excan Tlahtoloyan's sacred homeland and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.

!!''Patriarch Solomon''
must pay.

!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]



* HopeSpot: When he's overthrown by Ekaterina in a coup, Solomon is initially outraged, then relieved when she promises to work with him in the future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.

!!''Ekaterina Donskoya''

to:

* HopeSpot: When he's overthrown by Ekaterina MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in a coup, Solomon is initially outraged, then relieved when she promises Xochicalco to work with him in demonstrate the future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself
Excan Tlahtoloyan as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.

!!''Ekaterina Donskoya''
rising power.
[[/folder]]

[[folder:Ejército Libertador del Sur]]



* AmazonBrigade: In emulation of the old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.

to:

* AmazonBrigade: HumanResources: In emulation Zapata's domain, it's every citizen's final duty to go into the tanks to be recycled into food.

!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
----
* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration
of the old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts
real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to the surname of her late friend Lydia Donskoy.
AI Zapata.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from GrewBeyondTheirProgramming: Since the USSR, or at least what it tried American databases Tlaloc had access to be, portrayed Zapata as a model for her vision radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
Mexican Revolution.



[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.

to:

[[folder:The Pioneer Company]]
->'''Full Name:'''
[[folder:Ejército Mexicano]]
->'''Ruling Party''':
The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:'''
Caudillo
->'''Ideology''':
Ruler
The Pioneer Company, formally known as Ejército Mexicano is the Sixth Brigade, are a US Military remnant nation in what personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was once Alberta.sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.



* AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.

!!''Sixth Brigade Commission''

to:

* AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep
BadassArmy: [[BilingualBonus It's in the Canadian Prairies, the region around Red Deer proved a both a curse name]]. Santa Anna is his father's most trusted and a boon, being secure competent commander, and well-supplied enough for the Sixth Brigade his army very much lives up to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all
that remains of the occupation forces is a collection of US reputation.
* {{Conscription}}: The
Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges
of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company
Mexico is comprised of both ghoulified US troops keeping up unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding
the fight long after old Mexican Empire their superiors died, and the human descendants top priority.
* PoliceState: The watchful eye
of the original units carrying omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.

!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based
on the tradition.

!!''Sixth Brigade Commission''
rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.



* EmergencyAuthority: By the mod's start date, authority over the Pioneer Company is at the hands of a hastily assembled collective of officers, as no one could agree on who should take command following Johnson's retirement.

!!''Corporal Jack Johnson''

to:

* EmergencyAuthority: By AloofBigBrother: To the mod's start date, authority over rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by
the Pioneer Company is Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna
at the hands start of the game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them
a hastily assembled collective better future. He also made the Mexican state of officers, as no one could agree on who Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should take command following Johnson's retirement.

!!''Corporal Jack Johnson''
he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.
[[/folder]]

[[folder:Republic of the Rio Grande]]
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy.



* BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.

!!''Captain Brian Gallagher''

to:

* BattlefieldPromotion: Should Corporal Johnson become ArchEnemy: To an even greater degree than the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards
NCR, the end Republic of his path, he does much the same from his worn office, Rio Grande views Caesar's Legion as an existential threat, held back only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations
by both careful maneuvering and the loss deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.a full-scale invasion has only grown.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, BackFromTheBrink: Depending on which path the Rio Grande goes down, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these
which policies are instead organized into autonomous, reconstituted Commonwealths united under the common banner taken, it could not only reunite much of the Union.
Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out
BecomingTheMask: The Republic of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in
Rio Grande was originally set up by the US military before prior to the Great War and still considers himself part as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to
it.
* ReluctantRuler: Johnson never asked for his predicament, FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland,
and is initially uncertain over his own capabilities the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself
as a commander.
the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if How the tyrants he's fighting are Communists or Rio Grande survived the heirs Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the very government he served. America will be free population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic
of ''anyone'' who dares the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys
to trample on its people.

!!''Captain Brian Gallagher''
the dreaded Armageddon Station, but is also aware of where it is.

!!''Dante Guerra''



* DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.

!!''Sergeant Michael Woods''

to:

* DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position
ArchEnemy: Guerra has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but
rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to
become a Captain by major thorn for the time Legion, deterring Caesar's efforts to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and
the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding
chaos that would almost certainly follow, including the blood of every traitor in Legion. He thus has been trying to have his way.
country strengthened enough to withstand both.
* YouAreACreditToYourRace: {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure:
Despite being technically a wastelander born from the slums, Gallagher impresses threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the Enclave to well-being of his people, and the point of not only making him a member, but also granting him significant authority should he emerge victorious.

!!''Sergeant Michael Woods''
Rio Grande's democratic institutions, first.

!!''Leonardo Mora''



* BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of the Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."

[[/folder]]

[[folder:Middlemark]]

to:

* BeyondRedemption: Sergeant Woods eventually comes to BadassFamily: Mora is the conclusion that while latest in a long line of prominent military officers, being descended from a Mexican Army defector who led his men to safety in the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to
Rio Grande during the conclusion that he's too tied Great War.
* DramaticIrony: In Mora's dictatorial path, he winds
up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of
taking more cues from both the real Caesar and Octavian in his namesake efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits
and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.general care for the troops under him.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the Brotherhood of Steel. Unlike him, however, Woods opts people.
* ReasonableAuthorityFigure: If Mora chooses
to base stay true to his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed,
convictions, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace not only preserve democracy, but set the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get
stage for Mexico's rebirth in the job done.
long term.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal WellIntentionedExtremist: If Mora succumbs to America's ideals, he's grown vengeance, he'll resort to increasingly bitter towards what authoritarian measures until he considers becomes a dictator in all but name, all so as to be a rotten bureaucracy wearing save his countrymen from the skin wrath of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."

[[/folder]]

[[folder:Middlemark]]
Caesar's Legion.

!!''Valentina Rosado''



* AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems and store management have been serving the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.

!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before killing himself.

to:

* AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems BrainUploading: Rosado's efforts to salvage and store management have been reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to
the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.

!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells
Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to give him choose sides.
* GadgeteerGenius: Rosado is both
a pipe pistol brilliant technocrat and puts it to a former member of the side Texan Brotherhood.
* PayEvilUntoEvil: With the help
of his temple.
* PrecisionFStrike: As Middlemark
her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is overrun by Loid's Ministry forces then transformed into the Texan Development Zone, a glorified testing ground for prototypes and Penny keeps insisting that there's no super-secret back access tunnel technocratic policies deemed too risky for him the Republic's congress to escape through, Black spits out one last 'Fuck you.' at her before killing himself.implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.



!!Saskatchewan
[[folder:Stoon Dandies]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)
->'''Ideology:''' Ruler

to:

!!Saskatchewan
[[folder:Stoon Dandies]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order
[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes
of St. George (Daniel what was once Sonora and emerging from a band of Wadena), Grand Duchy raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)
->'''Ideology:''' Ruler
the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.



* AristocratsAreEvil: The Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled by the Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has the most out of the Canadian factions, being able to pursue radically different ideological paths.

!!''Pierre Solomon''

to:

* AristocratsAreEvil: The Dandelion Society BananaRepublic: While it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled by
an oppressive military junta, wholly at the Dandelion Society, a cabal whims of aristocratic cannibals.
El Generalissimo.
* FactionSpecificEndings: Stoon BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To
the most out Republic of the Canadian factions, Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk
being able to pursue radically different ideological paths.

!!''Pierre Solomon''
taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.

!!''Generalissimo Vialla''



* AnOfferYouCantRefuse: When the Old Blood of Stoon fell victim to a strange blight, Pierre Solomon gave their leader Beya a deal she couldn't refuse: he would provide a cure by any means necessary if she would agree to be his wife.

!!''Beya''

to:

* AnOfferYouCantRefuse: When BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of
the Old Blood stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all
of Stoon fell victim Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt
to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of
a strange blight, Pierre Solomon gave small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven
their leader Beya a deal she couldn't refuse: worth, he would provide a cure by any means necessary can be just as ruthless if she would agree they screw up. It's not unheard off for officers to be his wife.

!!''Beya''
suddenly disappear just for ticking him off the wrong way.

!!''Gubernia Izquierda''



* ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother and delved into the Scarlet Blizzard, becoming the first person to do so and survive, a champion of strength to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.

!!''General Freedom''

to:

* ReluctantRuler: As ImmigrantPatriotism: Izquierda is a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother and delved into the Scarlet Blizzard, becoming the first person to do so and survive, a champion of strength to the Stoon Tribes ghoul who now consider her their Queen.
* WidowedAtTheWedding: To save herself
hails from an unwanted marriage Nueva Aztlán, but is just as committed to Pierre Solomon, Beya makes a deal seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align
with the great serpent Leshy. If Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop
her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest from potentially poisoning him and tears out his heart.

!!''General Freedom''
seizing power herself.

[[/folder]]

[[folder:Free Fighters]]



* ForeignCultureFetish: General Freedom considers himself an American patriot, despite having at best second-hand knowledge of what the Pre-War United States was. If he and his "Freedom's Army" seize power, they proclaim themselves Americanada.
* LaResistance: Freedom's Army is an American-themed resistance movement united in opposing the Dandelion Society.

!!''Daniel of Wadena''

to:

* ForeignCultureFetish: General Freedom considers himself an American patriot, despite having at best second-hand knowledge of what DefeatEqualsFriendship: Las Tres Mascaras unify the Pre-War United States was. If he Shadow Walkers, Medicinas and his "Freedom's Army" seize power, Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: The last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until
they proclaim themselves Americanada.
* LaResistance: Freedom's Army is an American-themed resistance movement united
face each other in opposing the Dandelion Society.

!!''Daniel of Wadena''
ring again.
* MaskedLuchador: For generations, the Free Fighter tribals have taken up masks to fight their oppressors.

!!''El Santo''



* BackFromTheBrink: The Order of St. George, the knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore the Kingdom of Manitoba's suzerainty as the Grand Duchy of Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.

!!''Leshy''

to:

* BackFromTheBrink: The Order HopeBringer: El Santo's name inspires hope and heroism in all who hear and know of St. George, it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired
the knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore tribals that would become the Kingdom of Manitoba's suzerainty as the Grand Duchy of Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.

!!''Leshy''
Free Fighters Federation.

!!''Mil Mascaras''



* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.

to:

* AbsurdlySharpBlade: Few blades are HeroicSacrifice: Mil Mascaras considers the most defining moment of his life to be his failed initial attempt to escape the slavery of the Legion, in which he threw himself into a mob of Legionaries, sacrificing his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.

!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation
as sharp underhanded and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake
cunning both within the ring and without. He knows the Cartels play by rules that awakens from a long slumber once every few decades, ravaging the earth honourable could not comprehend, and killing hundreds in her wake.a defeat, no matter how honourable, would only lead to death and suffering.



[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)

to:

[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
[[folder:Petro Chico]]
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.



* BodyHorror: The "faeries" are the end-result of infusing undesired infants with red fern. They're also revealed to generally have a finite lifespan, with those who don't die eventually turning into the mutated trees dotting the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.

!!''Frankie Chase''

to:

* BodyHorror: AllHailTheGreatGodMickey: The "faeries" are the end-result of infusing undesired infants with red fern. They're also revealed to generally Petro Chico tribals have emulating the Pre-War company through their corrupted interpretation of the company's imagery and phrases. They are led by "El Seeyo", their deities are a finite lifespan, with those who don't die corruption of "shareholders", and they believe all will be judged at the end of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would
eventually turning into the mutated trees dotting the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months
become Tlalocan. Generations later, hung the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended
from Petro Chico executives and employees who used their largest oil refineries as a tree shelter during the Great War. It's implied that Tlaloc deliberately made it this way by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions,
barring them from accessing the very technology and large stockpiles they helped set up.

[[/folder]]

[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating
in practice it has been dominated what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Chase family for generations, becoming Priesthood of Xochicalco, a collection of telepathic mutants from whom the ruling imperial dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced
arose. At present, the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not far
Aztlán reign supreme from the namesake capital is MANIFEST Saskatchewan, great city state of Tepic in the true source west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed
largest populations in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that Wasteland. But now the mortality rate for producing new ones was too high, Speaker sees a dark future ahead of the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.

!!''Frankie Chase''
Empire, one only she can preserve it from. But will anyone else agree with her?



* BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done to ensure Pleasantdale's prosperity, but can also come to see why he did so, and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.

!!''Hope''

to:

* BrokenPedestal: CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy:
PlayedWith. Frankie gradually becomes disgusted with what their father had done to ensure Pleasantdale's prosperity, but can also come to see why he did so, The ruling dynasty, and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that
the mayoral seat remain in Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted,
mod's starting date, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and
it's implied that those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or powers may not he's still alive.

!!''Hope''
be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.

!!''Yesenia Aztlán''



* BaitAndSwitchTyrant: Despite how ominous her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.

to:

* BaitAndSwitchTyrant: Despite how ominous BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by
her takeover of Pleasantdale initially comes across, desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though
she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring
views herself to kill Destiny upon defeating her, Hope instead offer as the rightful Speaker of Aztlán and its savior, her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly
people increasingly think otherwise due to her original programming winning out militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.

!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control
over the attempted reprogramming the Americans did over Jormungandr, this also proves Empire, in exchange for certain privileges to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly,
Costa Cafeinada. This, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over
can come back to haunt him should the course ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins
of Hope's path, it's revealed old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction
that she has been manipulated by meritocracy and embracing the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While technological prowess of the AI does realize old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this at the end, she still goes along can evolve into reintroducing democracy as Speaker, complete with it anyway, given a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over
their seemingly disdain for the status quo and a mutual interest in desire for a free Canada.better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.



!!Manitoba
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.

to:

!!Manitoba
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
[[folder:Chichen Itza]]



* BackFromTheBrink: Under King Gunn II's watch, the realm has managed to rebound from the humiliating blows dealt to it by the rogue republicans in the south and the more distant Communists of Strathcommune.
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.

!!''King Gunn II''

to:

* BackFromTheBrink: Under King Gunn II's watch, ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through the realm has managed to rebound from the humiliating blows dealt to it by the rogue republicans in the south Yucatán peninsula and the more distant Communists of Strathcommune.
* FailureIsTheOnlyOption: No matter what
Gulf Coast, declaring the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands
birth of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
Maya Empire and establishing themselves as a dominant regional power.
* TheRemnant: SecretPolice: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba
Itzan Citizens' Defence Bureau is run a body created by the remnants of the pre-war Canadian authorities that didn't submit Kalomte to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon
crush dissidents within his realm and its surroundings.

!!''King Gunn II''
root out partisans in occupied territories.

!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]



* BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, the last Prime Minister of Canada prior to the American invasion and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.

!!''William Tanner''

to:

* BecomingTheMask: Whether or not Gunn II really CultOfPersonality: The Kalomte has always had been Joshua Gunn, the last Prime Minister an avid cult of Canada prior to the American invasion and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits
personality, thanks to his realm, if victories abroad and reforms at home. If he recovers from his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be injury, he reinforces this cult of personality, emphasising how great a massive boon for Manitoba leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine
and its monarch...at least in punctures a lung. As the meantime.
* TheGoodChancellor: He's said
Kalomte desperately clings to have been a close advisor to life, the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner,
government grows factionalised as departments stop working with shooting him should each other as they should. However, this power struggle might end up not mattering at all if the former ever go feral.
Kalomte successfully recovers and resumes his control of the country.
* InternalReformist: Despite fundamental disagreements MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the republicans further south, he has been discreetly pushing democratic reforms under support of almost the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.

!!''William Tanner''
entire armed forces.

!!''Clara Guzmán''



* AntiMutiny: The People's Mounties, and the realm's military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.

to:

* AntiMutiny: The People's Mounties, AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and either Comandante Luis of the realm's Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and her new husband's country.

!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian
military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep
dictatorship that a secret for literally treats ''Literature/NineteenEightyFour'' as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
an instruction manual.



[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.

to:

[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
[[folder:Tierra de los Tzotzil]]



* DefectorFromDecadence: Once loyal citizens of the Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having enough of what they saw as monarchist abuses.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by the First Minister and mutual disdain for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.

!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.

to:

* DefectorFromDecadence: Once loyal citizens TheRemnant: The Tzotzil are the last remnant of the Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having enough of what they saw as monarchist abuses.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together
Zapatista movement, which was crushed by the First Minister and mutual disdain for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.

!!''Eloi Steele''
----
* FrontlineGeneral:
USA when it occupied Chiapas. While head of state for they returned to Maya tradition and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep the Republic, Steele is ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On
more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust
one occasion, Chiapas devolved into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
three-way tussle for survival.



[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites

to:

[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows
of Langenburg, Grand Duchy its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.



* CrapsaccharineWorld: While the Duchy on the surface looks fairly pristine and stable, those in the know dread what comes next once the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.

!!''Duchess Sophie''

to:

* CrapsaccharineWorld: While the Duchy on the surface looks fairly pristine and stable, those in the know dread what comes next once the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree
TheCartel: Ironically plays it much more straight than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* TheRemnant: The Duchy of Langenburg is FantasticDrug: Played with. With access to the last major feudal realm loyal to known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the Kingdom of Manitoba by wasteland when the mod's start date.

!!''Duchess Sophie''
alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.

!!''Barón García''



* TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much in the way of prosperity and security under her reign.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.

!!''Duke Leif Yorkton''

to:

* TheHighQueen: Duchess Sophie is highly beloved EnemyMine: He can align himself with Armando Ocēlōtl in his push for power, though only insofar as it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined
by her people, who have seen much the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way of prosperity across the border in Texas and security under her reign.
New California.
* WeHardlyKnewYe: Unfortunately, she's not NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long for this world due as the caps keep coming in to her advanced age, the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland,
and dies early on.

!!''Duke Leif Yorkton''
how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
[[/folder]]

[[folder:Guerreros de Honduras]]



* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the military and backroom subterfuge, rose to become the prime candidate for being Duchess Sophie's heir.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.

to:

* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the military and backroom subterfuge, rose to become the prime candidate for being Duchess Sophie's heir.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version
soldiers of the British Empire Guerreros de Honduras have spent the past generations protecting its neighbors from the chaos that engulfed much of Latin America after the Great War.
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups
in his image, Central America. They are ''still'' officially at war with the wasteland as his personal canvas.
United States, long after the Great War.

!!''Comandante Luis''
----



[[folder:Iron Confederacy]]

to:

[[folder:Iron Confederacy]]!!The Twin Cartels

[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.



* InspirationalMartyr: Although Chief Wuttunee, who led the First Nations resistance to American occupation, was eventually captured and executed, his exploits remain as a reminder of what the fought for.

to:

* InspirationalMartyr: Although Chief Wuttunee, who led AgeGapRomance: Maria Sinaloa is the First Nations resistance to last vestige of old-world crime, a 300-year-old scion of the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the
American occupation, was eventually captured and executed, his exploits remain occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a reminder of what treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree
the fought for.
New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.



[[folder:The Gateway]]

to:

[[folder:The Gateway]][[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?



* ArmyOfThievesAndWhores: The bulk of the Gateway's human forces are raiders descended from convicts locked away in a maximum security prison when the Great War happened.
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes of the Canadian Prairies protected from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.

!!''Destiny''

to:

* ArmyOfThievesAndWhores: The bulk KarmicTransformation: Most of the Gateway's human forces are raiders descended from convicts locked away in a maximum security prison when the Great War happened.
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes
ghoulified members of the Canadian Prairies protected original Sinaloa leadership were turned feral and became insane, becoming the brutal beasts they always were on the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only
from its members, and that is loyalty to the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.

!!''Destiny''
cartel no matter what.

!!''Maria Sinaloa''



* TheAssimilator: As Destiny grows in power and repairs more of MANIFEST North, she begins reaching out to the other MANIFEST facilities in order to integrate their systems into her own, and killing many of the [=AIs=] inhabiting them.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the US, that goes out the picture when she learns of the Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerful enough to attain sentience.

to:

* TheAssimilator: As Destiny grows in power GloryDays: Maria Sinaloa longs to bring back the days when her cartel was among the most feared and repairs more of MANIFEST North, she begins reaching out to the other MANIFEST facilities respected crime syndicates in order to integrate their systems into her own, and killing many of the [=AIs=] inhabiting them.
* BrokenPedestal: While Destiny does have some vestigial affection towards
North America, partly due to being thoroughly reprogrammed to be patriotic towards the US, that goes out the picture when she learns of the Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians
rather than subjugating them, she's the savage raiders that it's become.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and
still largely beholden to the programming given by clings onto some tiny shred of that old glory, even if most of her long-dead American engineers. This underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She
is played straight, however, should she integrate the other MANIFEST facilities and become powerful a ghoul old enough to attain sentience. have had a hand in running the original Sinaloa Cartel before the Great War.



!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler

to:

!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler
[[folder:Beltran-Levya]]



* BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.

!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector?

to:

* BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes
RenegadeSplinterFaction: Beltran-Levya had once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.

!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in
been the heart southern remnants of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as Sinaloa Cartel, which broke away under the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector? Bloody Bandit's leadership.

!!''El Bandido Sangriento''



* AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught in the whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.

to:

* AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught TheDreaded: The Bloody Bandit is a name that strikes terror in the whole "nuclear war" thing hearts of peasants and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
freedom fighters across northern Mexico.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among MysteriousPast: Nobody knew where the major Mexican factions Bloody Bandit came from breaking out, especially between before he came to Beltran territory, fought back against the Aztlans Free Fighters, and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying
established himself as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.cartel's new leader.



[[folder:Imperio Mexicano]]

to:

[[folder:Imperio Mexicano]]!Midwest
!!Texas

[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.



* {{Egopolis}}: After defeating the Republic of the Rio Grande, Maximilian renames the city of Gloria to Carlota after his inspiration's wife.

!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]

to:

* {{Egopolis}}: After defeating TheAlliance: Lone Star is the Republic de facto "capital" of the Rio Grande, Maximilian renames Texan Economic Union, which also includes the city Unity of Gloria Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders
to Carlota after his inspiration's wife.

!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.

!!''Cho Bang''



* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.

to:

* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian
AlmightyJanitor: While Cho Bang is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in technically just the mayor of a wasteland is left town, he's not only fairly influential across Texas due to his trading connections. He's also the player.most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.



[[folder:Excan Tlahtoloyan]]

to:

[[folder:Excan Tlahtoloyan]][[folder:Shale's Army]]
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...



* HumanSacrifice: While Moctezuma doesn't believe that the world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the Excan Tlahtoloyan's sacred homeland and must pay.

!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]

to:

* HumanSacrifice: While Moctezuma doesn't believe that DoNotGoGentle: A villainous example. Despite the world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind defeats suffered at the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title
hands of the Excan Tlahtoloyan's sacred homeland Texan Brotherhood, Shale's Army remains determined to rebuild the Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent
and must pay.

!!''Moctezuma''
legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.

!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.org/pmwiki/pub/images/owb_shale.png]]



* MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco to demonstrate the Excan Tlahtoloyan as a rising power.
[[/folder]]

[[folder:Ejército Libertador del Sur]]

to:

* MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco {{Determinator}}: Shale is still firmly committed to demonstrate fulfilling Attis' dream, even after all the Excan Tlahtoloyan as a rising power.
[[/folder]]

[[folder:Ejército Libertador del Sur]]
losses suffered.
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.

!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]



* HumanResources: In Zapata's domain, it's every citizen's final duty to go into the tanks to be recycled into food.

!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]

to:

* HumanResources: In Zapata's domain, it's SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on
every citizen's final duty to go into state on the tanks to be recycled into food.

!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
map.

!!''CALIX''



* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration of the real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to the AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.

to:

* ArtisticLicenseHistory: {{Invoked|Trope}}. Due AIIsACrapshoot: CALIX is revealed to anti-communist biases, the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration of the real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights be much more sentient than her Shop-Tec facade would suggest, and local democracy), which also carries over to the AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate
can seize control of protecting the frontier, and instead dreamed of a Mexican Revolution.Shale's Army for herself.



[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo

to:

[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
[[folder:Texan Brotherhood]]



Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.

to:

Ejército Mexicano is Descended from Paladin Rhombus and the personal domain of Tlaloc's "eldest son" heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and most trusted commander, the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who is based on Mexican President Santa Anna. Formerly controlled by think the cartels, Santa Anna was sent here by Tlaloc Chapter has fallen too far from its original role, and prepare to crack down on cartel violence. With make their new stand at the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.Alamo.



* BadassArmy: [[BilingualBonus It's in the name]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.

!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.

to:

* BadassArmy: [[BilingualBonus It's TheAlliance: Over the years, it's forged strong ties with the Unity of Austin and Lone Star, while also maintaining connections with the Republic of the Rio Grande through Valentina Rosado.
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force
in the name]]. Santa Anna is his father's most trusted region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and competent commander, adapting to change, rather than sticking to the letter and his army very stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it
much lives up more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar
to that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna
the "Rhombians" in the Lost Hills, being more open to reform and his robots have made engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively
rebuilding civilization and defending the old Mexican Empire their top priority.
innocent. Moreover, it's genuine about it.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against his grand vision. Escapees Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions
are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.

!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on
simmering within the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better Texan Brotherhood over its future though, he believes that he must first restore the old Mexican lands of his and role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and in Texas. If unresolved, this sad fact has shaken the prodigal son to his very CPU.can potentially boil over into civil war.

!!''Edward Jefferson Rusk''



* AloofBigBrother: To the rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.

to:

* AloofBigBrother: To the rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game
CigarChomper: Rusk is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them
always seen with a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay
cigar on his good side.lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.



[[folder:Republic of the Rio Grande]]
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy.

to:

[[folder:Republic of the Rio Grande]]
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
[[folder:Alamo Chapter]]
->'''Ideology''': People
A pre-war relic that somehow survived
Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition,
the nuclear apocalypse, the Republic Alamo Chapter is nominally part of the Rio Grande is wider Texan Brotherhood but a hollow shell of its former self. Surviving the collapse in no small part thanks sees itself as those still truly loyal to the American soldiers within Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the locals. It won't be long, however, before its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy. disputes with their erstwhile comrades become irreconcilable.



* ArchEnemy: To an even greater degree than the NCR, the Republic of the Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering and the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken, it could not only reunite much of the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republic of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.

!!''Dante Guerra''

to:

* ArchEnemy: To an even greater degree than AntiMutiny: The Chapter views itself as being true loyalists, viewing the NCR, the Republic rest of the Rio Grande views Caesar's Legion Texan Brotherhood as an existential threat, held back only by having forgotten, if not betrayed the original aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on
both careful maneuvering the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If
the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken,
Chapter emerges triumphant, it could not only reunite much of assumes full control over the Mexican wasteland, Texan Brotherhood's assets, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republic
reverts back fully to the diktats of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, Lost Hills. In doing so, however, it has long since embraced winds up becoming wholly isolated and potentially repeating the same mistakes as the Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like
its pretensions of being compatriots in the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc,
Lost Hills, the Republic Alamo Chapter firmly clings into an orthodox understanding of the Rio Grande stands as Codex, which also means preserving and hoarding valuable technology from a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to
wasteland unready for it.
* FactionSpecificEndings: Depending WeaponizedLandmark: The Alamo itself, on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many
top of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican serving as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande
Chapter's HQ, has maintained been transformed into a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.

!!''Dante Guerra''
veritable military stronghold.

!!''Kathrine Törni''
->'''Ideology''': Intellectuals



* ArchEnemy: Guerra has rapidly become a major thorn for the Legion, deterring Caesar's efforts to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being of his people, and the Rio Grande's democratic institutions, first.

!!''Leonardo Mora''

to:

* ArchEnemy: Guerra has rapidly become GenerationXerox: Like her mother, Kathrine Törni not only became a major thorn for Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of
the Legion, deterring Caesar's efforts Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself
to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise
be competent and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened experienced enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to
lead the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being of his people, and the Rio Grande's democratic institutions, first.

!!''Leonardo Mora''
Alamo Chapter.

[[/folder]]

[[folder:Eden]]



* BadassFamily: Mora is the latest in a long line of prominent military officers, being descended from a Mexican Army defector who led his men to safety in the Rio Grande during the Great War.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymen from the wrath of Caesar's Legion.

!!''Valentina Rosado''

to:

* BadassFamily: Mora is the latest in SealedEvilInACan: Many years ago, Reese, a long line of prominent military officers, being descended from a Mexican Army defector who led his men Cipher warlord, managed to safety in the Rio Grande during the Great War.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as
steal a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymen
G.E.C.K. from the wrath Nursery and used it to transform a long stretch of Caesar's Legion.

!!''Valentina Rosado''
land from central Colorado to the Gulf of Mexico into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the G.E.C.K., she brought it to a secluded place known as Eden and went into isolation with a contingent of Brotherhood scouts to prevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.
[[/folder]]

[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.



* BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.

[[/folder]]

[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.

to:

* BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love
TheAlliance: The Unity of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado
Austin is a staunch ally of both a brilliant technocrat Lone Star and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with
the Texan Brotherhood, seeking to create a wasteland in which she could both use to consolidate power within mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite
the Rio Grande, notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and exploit to bring down cooperation what the Texan Arms Association.

[[/folder]]

[[folder:Gente del Sol]]
Master tried and failed to do.
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.

!!''Keats''
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.
People



* BananaRepublic: While it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.

!!''Generalissimo Vialla''

to:

* BananaRepublic: While it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost
BaitAndSwitchTyrant: Despite looking like a dark mirror: reflecting threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, and genuine in upholding democracy, "humanoid" rights, private ownership and capital enterprise.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all
the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history myriad super-mutant leaders in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both
wasteland, Keats comes the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced closest to align with one side or another, or risk being taken over fulfilling the Master's vision for the Unity. Ironically, by either doing ''the exact opposite'' of them.
what he did, while having FEV mutation purely on a voluntary basis.
* WarForFunAndProfit: Gente del Sol specializes VillainHasAPoint: PlayedWith. Keats still believes in the arms trade as its bread Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and butter. Its people and Generalissimo, however, aren't content staying that way for long.pro-democratic views.

!!''Generalissimo Vialla''[[/folder]]

[[folder:Ironmongers]]



* BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.

!!''Gubernia Izquierda''

to:

* BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to be genuinely charismatic and exceptionally competent, given that he'd been able to turn TheEngineer: After the Ironmongers took over southern Texas, including factories previously run by the Texan Arms Association, they turned into a band of raiders into a professional military.
* {{Expy}}: In addition
smiths defined by the urge to being a blend of various Latin American dictators, El Generalissimo looks use tools to build, craft and acts like someone straight out experiment with larger and larger tools of ''VideoGame/{{Tropico}}''.
war.
* TheGeneralissimo: Not only is he a post-apocalyptic version of {{Plunder}}: In contrast to Shale's Army, the stereotypical Latin American tinpot dictator, but he even looks Ironmongers are much more concerned with looting and plundering the part as well.
* HeelRealization: Rather
riches of Texas and Mexico than hedge fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after
his bets with the Legion, he can come to realize the dangers his own hubris death.
* RenegadeSplinterFaction: The Ironmongers
have brought on his people, and will instead [[BecomingTheMask live up long abandoned Shale's cause to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven
pursue their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.

!!''Gubernia Izquierda''
own path of looting and plunder.

!!''Juggernaut''



* ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just as committed to seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.

to:

* ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just as committed to seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him
ScrewThisImOuttaHere: Juggernaut was once part of Attis' forces, and seizing power herself.
later Shale's Army, until he finally grew tired of pursuing a fruitless dream.



[[folder:Free Fighters]]

to:

[[folder:Free Fighters]][[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.



* DefeatEqualsFriendship: Las Tres Mascaras unify the Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: The last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the ring again.
* MaskedLuchador: For generations, the Free Fighter tribals have taken up masks to fight their oppressors.

!!''El Santo''

to:

* DefeatEqualsFriendship: Las Tres Mascaras unify MotiveDecay: Once, the Shadow Walkers, Medicinas Freemasons were both revered and Two-Faced Warriors tribes under their banner feared, even by defeating their champions in single combat.
* ICanRuleAlone: The last match for leadership of
those who later formed the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the ring again.
* MaskedLuchador: For
Enclave. Over generations, the Free Fighter tribals have taken Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made
up masks to fight of these. Though much of their oppressors.

!!''El Santo''
Masonic heritage has eroded over time, their commitment to the original ideals are even more fervent that it's ever been.

!!''Grandmatron Sofia Cortez''



* HopeBringer: El Santo's name inspires hope and heroism in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the tribals that would become the Free Fighters Federation.

!!''Mil Mascaras''

to:

* HopeBringer: El Santo's name inspires hope BreakingTheGlassCeiling: Given the historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold by being the Last Lodge's Grand''matron''
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a gunslinging cowgirl than the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron,
and heroism in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired
has the tribals unenviable task of leading the Last Lodge at a very precarious moment.

[[/folder]]

[[folder:Texan Arms Association]]
->'''Ideology''': Elites
The Texan Arms Association is a small cabal of American-descended businessmen
that would become have managed to survive the Free Fighters Federation.

!!''Mil Mascaras''
Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...



* HeroicSacrifice: Mil Mascaras considers the most defining moment of his life to be his failed initial attempt to escape the slavery of the Legion, in which he threw himself into a mob of Legionaries, sacrificing his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.

!!''Demonio Azul''

to:

* HeroicSacrifice: Mil Mascaras considers BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to find that without the most defining Republic of the Rio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades the TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The
moment of his life to be his failed initial attempt to escape its authorities consider policies that threaten their bottom line, however, the slavery of TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived
the Legion, Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande
in which he threw himself into practice is seen as a mob of Legionaries, sacrificing his chance necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons,
so his fellows may escape. This legend inspires his followers to similar sacrifices.

!!''Demonio Azul''
long as the resulting profits are good.

!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites



* CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within the ring and without. He knows the Cartels play by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.

to:

* CombatPragmatist: The Blue Demon has a reputation ArmsDealer: Todd Howitzer's greatest success was peddling as underhanded and cunning both within the ring and without. He knows the Cartels play by rules that the honourable many weapons as he could to neighboring raiders, mutants, and just about anybody else in the wasteland who could afford TAA prices.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to
not comprehend, and a defeat, no matter how honourable, would only lead to death recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography
and suffering.focus tree are a clear reference to Bethesda director Creator/ToddHoward.



[[folder:Petro Chico]]
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.

to:

[[folder:Petro Chico]]
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.
[[folder:The Carthaginians]]



* AllHailTheGreatGodMickey: The Petro Chico tribals have emulating the Pre-War company through their corrupted interpretation of the company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the end of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.

to:

* AllHailTheGreatGodMickey: The Petro Chico tribals TheDreaded: Under the Chef's leadership, the Carthaginians have emulating the Pre-War company through their corrupted interpretation of the company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the end of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually
become Tlalocan. Generations later, known as the descendants [[red:Menace of its staff and executives have long degenerated into tribals squatting in decaying refineries.
Texas]].
* ShaggyDogStory: In ImAHumanitarian: All the backstory, Carthaginians want to do is grill, even though the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in screams from their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it
victims may say otherwise. If you bring this way by barring them from accessing up to the very technology and large stockpiles they helped set up.
Chef, you may end up as the next meal.



[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?

to:

[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?
!!Oklahoma

[[folder:The Chained Choir]]



* CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.

!!''Yesenia Aztlán''

to:

* CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, TheAgeless: The FEV strain injected into them has turned the First Chorister and implicitly their language.
her Choir immortal unless killed.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared
{{Brainwashed}}: Psykers can bend normal wastelanders to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: PlayedWith. The ruling dynasty, and Chained Choir is ruled by a Psychic Council consisting of dozens of the Priesthood most powerful psykers.
* PsychicPowers: The psykers
of Xochicalco from which it sprung from, the Chained Choir are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those result of the Choir Experiments, a pre-war study into unlocking the hidden powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices
of the pre-Columbian Triple Alliance.

!!''Yesenia Aztlán''
human mind and body.

!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]



* BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.

!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.

[[/folder]]

[[folder:Chichen Itza]]

to:

* BlueBlood: She's directly descended NameAmnesia: V had spent most of her life as a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken
from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by
Roman numeral on her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.

!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.

[[/folder]]

[[folder:Chichen Itza]]
cell's floor.

!!''The Putrescent Mother''



* ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through the Yucatán peninsula and the Gulf Coast, declaring the birth of the Maya Empire and establishing themselves as a dominant regional power.
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.

!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]

to:

* ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through ThePowerOfHate: Mother was the Yucatán peninsula first to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.
[[/folder]]

[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered,
and the Gulf Coast, declaring the birth awe-inspiring and infamous moniker of the Maya Empire and establishing themselves as a dominant regional power.
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.

!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
"Last Patrol" stuck.



* CultOfPersonality: The Kalomte has always had an avid cult of personality, thanks to his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the support of almost the entire armed forces.

!!''Clara Guzmán''

to:

* CultOfPersonality: BackFromTheBrink: The Kalomte has always had an avid cult of personality, thanks to his victories abroad and reforms at home. If he recovers Last Patrol could not only recover from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree,
its horrendous losses, but it could potentially reunite and restore the Kalomte is hit by a bullet which enters his spine State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force
and punctures a lung. As titular Last Patrol could not care less about potentially committing treason against the Kalomte desperately clings to life, US government, or what's left of it. Their concern was, and remains, the government grows factionalised survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them
as departments stop working with each other what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen
as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control of the country.
could, despite every opportunity to desert.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the support of almost same uniforms and guns they had when the entire armed forces.

!!''Clara Guzmán''
Great War happened.

!!''Adjutant General Harrison''



* AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and either Comandante Luis of the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and her new husband's country.

!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as an instruction manual.

to:

* AltarDiplomacy: Clara does not seek a marriage {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of love, Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or at least not with a man. Instead, she can arrange a marriage between herself stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded,
and either Comandante Luis a little bit unhinged. His love of country, even if it's long dead, and his commitment to the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries,
he's Nueva Aztlán's leader) not only one of the handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to cement an alliance between Chichen Itza "Adjutant General" for being the most senior and her new husband's country.

!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as an instruction manual.
competent one left.



[[folder:Tierra de los Tzotzil]]

to:

[[folder:Tierra de los Tzotzil]][[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)



* TheRemnant: The Tzotzil are the last remnant of the Zapatista movement, which was crushed by the USA when it occupied Chiapas. While they returned to Maya tradition and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.

to:

* TheRemnant: TheMafia: A somewhat organised criminal underground has been constantly active in the Chickasaw-Muskogee Coalition. Depending on the taken political path, they can be suppressed or take over the nation.
* NativeAmericanCasino:
The Tzotzil Chickasaw-Muskogee Coalition is known for its myriad casinos and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the last remnant control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.

!!''Lushanya Harjo''
----
* CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head of one
of the Zapatista movement, which was crushed Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more pragmatic reasons, given the threat posed by the USA when it occupied Chiapas. While Chained Choir.
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if
they returned manage to Maya tradition destroy her power base and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied force her to keep the ideology alive.
* TeamSwitzerland: Despite
do their shared Maya heritage, bidding, she's soon manage to escape with the Tzotzil have no desire to join Chichen Itza's march help of conquest, and their land has often played her newfound allies in the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.Tubeheads.



[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.

to:

[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows
[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State
of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.Sequoyah (Oklahoma unification)



* TheCartel: Ironically plays it much more straight than the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.

!!''Barón García''

to:

* TheCartel: Ironically plays it much more straight than the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine,
AntiMagic: The Cherokee have found records of psychic nullifiers from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation
is governed by a valuable commodity Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people
in the wasteland when "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described State of Sequoyah, with themselves as being so addictive first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide
that they may as well be narcotics.
* {{Foil}}: To
the Twin Cartels. Whereas the other cartels are pre-war crime syndicates ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people
have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer embraced scientific advancement and operates within innovation as part of their culture. Without their foresight and technological prowess, neither the auspices shining lights of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on
the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as Chickasaw-Muskogee Coalition's casinos, nor the caps keep flowing.
* WretchedHive: Similarly
Choctaw Nation's lofty ambitions to New Reno, Costa is build a state dominated by its criminal overlords.

!!''Barón García''
library to survive the ages would be possible.

!!''Standhope Shadow Mountain''



* EnemyMine: He can align himself with Armando Ocēlōtl in his push for power, though only insofar as it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.

to:

* EnemyMine: He can align himself with Armando Ocēlōtl in his push for power, though only insofar as it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.



[[folder:Guerreros de Honduras]]

to:

[[folder:Guerreros de Honduras]][[folder:Choctaw Nation]]
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)



* BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the soldiers of the Guerreros de Honduras have spent the past generations protecting its neighbors from the chaos that engulfed much of Latin America after the Great War.
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.

!!''Comandante Luis''

to:

* BeefGate: Much FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized
like how Tlaloc has kept Mexico's borders secure, the soldiers of the Guerreros de Honduras most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture
have spent the past generations protecting its neighbors been passed down from the chaos that engulfed much of Latin America after person to person over generations, since long before the Great War.
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition
War. People have added bits to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied them, changed parts, adapted them to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.

!!''Comandante Luis''
current situations.

!!''Nashoba Solomon''



!!The Twin Cartels

[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.

to:

!!The Twin Cartels

[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.
!Misc Content

[[folder:Zetans]]



* AgeGapRomance: Maria Sinaloa is the last vestige of old-world crime, a 300-year-old scion of the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.

to:

* AgeGapRomance: Maria Sinaloa is AlienInvasion: If the last vestige of old-world crime, a 300-year-old scion of appropriate game rule is enabled, the world's underbelly. Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven:
The Bloody Bandit Zetans' leader is a product simply referred to as 'Zetan Commander' instead of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.
by any actual name.



[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?

to:

[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification
[[folder:Far Western Republic of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long? Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]



* KarmicTransformation: Most of the ghoulified members of the original Sinaloa leadership were turned feral and became insane, becoming the brutal beasts they always were on the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only from its members, and that is loyalty to the cartel no matter what.

!!''Maria Sinaloa''

to:

* KarmicTransformation: Most of TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the ghoulified members distant future of the original Sinaloa leadership were turned feral and became insane, becoming the brutal beasts they always were on the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only from its members, and that is loyalty to the cartel no matter what.

!!''Maria Sinaloa''
2275.

!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]



* GloryDays: Maria Sinaloa longs to bring back the days when her cartel was among the most feared and respected crime syndicates in North America, rather than the savage raiders that it's become.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a hand in running the original Sinaloa Cartel before the Great War.

to:

* GloryDays: Maria Sinaloa longs to bring back KingOfThieves: After defeating Old Pete and pacifying the days Dredgers, Kolchak decides to fulfill a childhood dream, when her cartel was among he read books about pirate adventures and wanted to sail the most feared seas under a pirate flag. He subsequently proclaims himself King of the Pirates and respected crime syndicates in North America, rather than rebrands his country the savage raiders that it's become.
* TheLastDJ: She's
Realm of the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a hand in running the original Sinaloa Cartel before the Great War.
Pirate King.



[[folder:Beltran-Levya]]

to:

[[folder:Beltran-Levya]][[folder:Undead Legion]]



* RenegadeSplinterFaction: Beltran-Levya had once been the southern remnants of the Sinaloa Cartel, which broke away under the Bloody Bandit's leadership.

!!''El Bandido Sangriento''

to:

* RenegadeSplinterFaction: Beltran-Levya had once been the southern remnants FearlessUndead: The Undead Legions do not fear what will happen to them and can be sent forth with no fear of the Sinaloa Cartel, which broke away under the Bloody Bandit's leadership.

!!''El Bandido Sangriento''
consequences.

!!''Varina''



* TheDreaded: The Bloody Bandit is a name that strikes terror in the hearts of peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.

to:

* TheDreaded: The Bloody Bandit is a name that strikes terror TrappedInAnotherWorld: Varina finds herself in the hearts of peasants Troll Warren after a portal suddenly opens and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit came
whisks her away from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.her native ''VideoGame/{{Anbennar}}''.



!Midwest
!!Texas

[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.

to:

!Midwest
!!Texas

[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.
[[folder:The Minutemen]]



* TheAlliance: Lone Star is the de facto "capital" of the Texan Economic Union, which also includes the Unity of Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.

!!''Cho Bang''

to:

* TheAlliance: Lone Star is the de facto "capital" of the Texan Economic Union, which also includes the Unity of Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers
OutsideContextProblem: Downplayed. The Minutemen hail directly from Vault 39, military remnants from Dyess Air Force Base, [[VideoGame/Fallout4 the Commonwealth]] out on the East Coast, but have moved all the way to what had been New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves
and surviving townsfolk from Abilene.

!!''Cho Bang''
their communities.

!!''Preston Garvey''



* AlmightyJanitor: While Cho Bang is technically just the mayor of a wasteland town, he's not only fairly influential across Texas due to his trading connections. He's also the most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.



[[folder:Shale's Army]]
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...

to:

[[folder:Shale's Army]]
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream
[[folder:Free States of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...Appalachia]]



* DoNotGoGentle: A villainous example. Despite the defeats suffered at the hands of the Texan Brotherhood, Shale's Army remains determined to rebuild the Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.

!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]

to:

* DoNotGoGentle: TheCameo: A villainous example. Despite the defeats suffered at the hands of the Texan Brotherhood, Shale's Army remains determined to rebuild the Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army is
transmission from Appalachia can be received by factions close to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.

!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
Midwest.

!!''MODUS''



* {{Determinator}}: Shale is still firmly committed to fulfilling Attis' dream, even after all the losses suffered.
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.

!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]

to:

* {{Determinator}}: Shale DealWithTheDevil: MODUS is still firmly committed willing to fulfilling Attis' dream, even after all the losses suffered.
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have
offer nukes to those who receive his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal
broadcasts, in exchange for a "mutual" partnership that's recently discovered.

!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
[[/folder]]

[[folder:Chicago Enclave]]



* SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.

!!''CALIX''

to:

* SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events AscendedExtra: In ''New Vegas'', it's mentioned in passing that require you the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to take very specific be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana
and sometimes unintuitive choices.
among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the map.

!!''CALIX''
Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.

!!''Secretary of the Interior''



* AIIsACrapshoot: CALIX is revealed to be much more sentient than her Shop-Tec facade would suggest, and can seize control of Shale's Army for herself.

to:

* AIIsACrapshoot: CALIX DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is revealed effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not
to be much more sentient than her Shop-Tec facade would suggest, and can seize control messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command
of Shale's Army for herself.
all Enclave forces east of the Mississippi.



[[folder:Texan Brotherhood]]
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.

to:

[[folder:Texan Brotherhood]]
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.
[[folder:CSIS]]



* TheAlliance: Over the years, it's forged strong ties with the Unity of Austin and Lone Star, while also maintaining connections with the Republic of the Rio Grande through Valentina Rosado.
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.

!!''Edward Jefferson Rusk''
----
* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.

to:

* TheAlliance: Over GovernmentConspiracy: Spoken about in whispers, the years, it's forged strong ties with CSIS is an enigmatic organization discreetly trying to gain power and influence over the Unity of Austin and Lone Star, while also maintaining connections with the Republic of the Rio Grande Canadian wasteland through Valentina Rosado.select "partners".
* {{Foil}}: In a sense, it's almost a mirror-image TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of the Washington Brotherhood. Though still nominally loyal Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* TheSpook: In contrast
to the Lost Hills, if increasingly identifying with Enclave, the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex
CSIS has made it much more culturally Texan than anything else. It could even potentially form the nucleus of kept such a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other
low profile that little is known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over
what it actually is, even among its future and role in Texas. If unresolved, this can potentially boil over into civil war.

!!''Edward Jefferson Rusk''
----
* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
"partners".




[[folder:Alamo Chapter]]
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the Alamo Chapter is nominally part of the wider Texan Brotherhood but sees itself as those still truly loyal to the Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the locals. It won't be long, however, before its disputes with their erstwhile comrades become irreconcilable.
----
* AntiMutiny: The Chapter views itself as being true loyalists, viewing the rest of the Texan Brotherhood as having forgotten, if not betrayed the original aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the same mistakes as the Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology from a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving as the Chapter's HQ, has been transformed into a veritable military stronghold.

!!''Kathrine Törni''
->'''Ideology''': Intellectuals
----
* GenerationXerox: Like her mother, Kathrine Törni not only became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to lead the Alamo Chapter.

[[/folder]]

[[folder:Eden]]
----
* SealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from the Nursery and used it to transform a long stretch of land from central Colorado to the Gulf of Mexico into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the G.E.C.K., she brought it to a secluded place known as Eden and went into isolation with a contingent of Brotherhood scouts to prevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.
[[/folder]]

[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.
----
* TheAlliance: The Unity of Austin is a staunch ally of both Lone Star and the Texan Brotherhood, seeking to create a wasteland in which mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.

!!''Keats''
->'''Ideology''': People
----
* BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, and genuine in upholding democracy, "humanoid" rights, private ownership and capital enterprise.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all the myriad super-mutant leaders in the wasteland, Keats comes the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and pro-democratic views.

[[/folder]]

[[folder:Ironmongers]]
----
* TheEngineer: After the Ironmongers took over southern Texas, including factories previously run by the Texan Arms Association, they turned into a band of smiths defined by the urge to use tools to build, craft and experiment with larger and larger tools of war.
* {{Plunder}}: In contrast to Shale's Army, the Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after his death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause to pursue their own path of looting and plunder.

!!''Juggernaut''
----
* ScrewThisImOuttaHere: Juggernaut was once part of Attis' forces, and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.

[[/folder]]

[[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.
----
* MotiveDecay: Once, the Freemasons were both revered and feared, even by those who later formed the Enclave. Over generations, the Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has eroded over time, their commitment to the original ideals are even more fervent that it's ever been.

!!''Grandmatron Sofia Cortez''
----
* BreakingTheGlassCeiling: Given the historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold by being the Last Lodge's Grand''matron''
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a gunslinging cowgirl than the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron, and has the unenviable task of leading the Last Lodge at a very precarious moment.

[[/folder]]

[[folder:Texan Arms Association]]
->'''Ideology''': Elites
The Texan Arms Association is a small cabal of American-descended businessmen that have managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...
----
* BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to find that without the Republic of the Rio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades the TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.

!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
----
* ArmsDealer: Todd Howitzer's greatest success was peddling as many weapons as he could to neighboring raiders, mutants, and just about anybody else in the wasteland who could afford TAA prices.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.
[[/folder]]

[[folder:The Carthaginians]]
----
* TheDreaded: Under the Chef's leadership, the Carthaginians have become known as the [[red:Menace of Texas]].
* ImAHumanitarian: All the Carthaginians want to do is grill, even though the screams from their victims may say otherwise. If you bring this up to the Chef, you may end up as the next meal.
[[/folder]]

!!Oklahoma

[[folder:The Chained Choir]]
----
* TheAgeless: The FEV strain injected into them has turned the First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.

!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
----
* NameAmnesia: V had spent most of her life as a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken from the Roman numeral on her cell's floor.

!!''The Putrescent Mother''
----
* ThePowerOfHate: Mother was the first to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.
[[/folder]]

[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.
----
* BackFromTheBrink: The Last Patrol could not only recover from its horrendous losses, but it could potentially reunite and restore the State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms and guns they had when the Great War happened.

!!''Adjutant General Harrison''
----
* {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.

[[/folder]]

[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
----
* TheMafia: A somewhat organised criminal underground has been constantly active in the Chickasaw-Muskogee Coalition. Depending on the taken political path, they can be suppressed or take over the nation.
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.

!!''Lushanya Harjo''
----
* CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head of one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more pragmatic reasons, given the threat posed by the Chained Choir.
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her power base and force her to do their bidding, she's soon manage to escape with the help of her newfound allies in the Tubeheads.
[[/folder]]

[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)
----
* AntiMagic: The Cherokee have found records of psychic nullifiers from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.

!!''Standhope Shadow Mountain''
----

[[/folder]]

[[folder:Choctaw Nation]]
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
----
* FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before the Great War. People have added bits to them, changed parts, adapted them to current situations.

!!''Nashoba Solomon''
----

[[/folder]]

!Misc Content

[[folder:Zetans]]
----
* AlienInvasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.
[[/folder]]

[[folder:Far Western Republic of Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]
----
* TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the distant future of 2275.

!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
----
* KingOfThieves: After defeating Old Pete and pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the seas under a pirate flag. He subsequently proclaims himself King of the Pirates and rebrands his country the Realm of the Pirate King.
[[/folder]]

[[folder:Undead Legion]]
----
* FearlessUndead: The Undead Legions do not fear what will happen to them and can be sent forth with no fear of consequences.

!!''Varina''
----
* TrappedInAnotherWorld: Varina finds herself in the Troll Warren after a portal suddenly opens and whisks her away from her native ''VideoGame/{{Anbennar}}''.
[[/folder]]

[[folder:The Minutemen]]
----
* OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Commonwealth]] out on the East Coast, but have moved all the way to what had been New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and their communities.

!!''Preston Garvey''
----
[[/folder]]

[[folder:Free States of Appalachia]]
----
* TheCameo: A transmission from Appalachia can be received by factions close to the Midwest.

!!''MODUS''
----
* DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
[[/folder]]

[[folder:Chicago Enclave]]
----
* AscendedExtra: In ''New Vegas'', it's mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.

!!''Secretary of the Interior''
----
* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.

[[/folder]]

[[folder:CSIS]]
----
* GovernmentConspiracy: Spoken about in whispers, the CSIS is an enigmatic organization discreetly trying to gain power and influence over the Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is known about what it actually is, even among its "partners".

[[/folder]]

Added: 69899

Changed: 271654

Removed: 123552

Is there an issue? Send a MessageReason:
Moving California entries to their own subpage


!!California

[[folder:New California Republic]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ncr_flag.png]]
->'''Full Name:''' New California Republic, New American Republic (Hayes)
->'''Ruling Party:''' NCR Congress
->'''Ideology:''' People
A post-war federation composed of 5 states, the New California Republic started out in the small settlement of Shady Sands, founded by survivors of Vault 15 and now control the whole of California along with parts of Baja and the Mojave Wasteland. With reports flooding in of the Legion's rapid growth to the east and the City-States becoming more powerful to the north, it seems that the Bear has its hands full.

to:

!!California

[[folder:New California Republic]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ncr_flag.png]]
* [[Characters/OWBCalifornia California]]

!!Nevada

[[folder:Vault City]]
->'''Full Name:''' New California Republic, New American Republic (Hayes)
->'''Ruling Party:''' NCR Congress
Vault City, Cult of Renewal (Brain), Nevada Protectorate (Maier), Vault State (Gordon of Gecko)
->'''Ideology:''' People
A post-war federation composed of 5 states,
Intellectuals
As a "control vault", Vault 8 was designed to function almost exactly to
the New California Republic started out residents' expectations. After the all-clear signal was given in 2091, its inhabitants used their fusion generator and G.E.C.K. device to create fertile grounds and buildings, laying the foundations for Vault City. It's since remained one of the most advanced factions in the small settlement of Shady Sands, founded by survivors of Vault 15 and now control the whole of California along with parts of Baja and the Mojave Wasteland. With reports flooding in wasteland, maintaining a thriving economy based on exporting medical technology to outsiders. It's also one of the Legion's rapid growth to the east most elitist, a utopia free from crimes and the City-States becoming more powerful to the north, it seems that the Bear has its hands full.other sociological ills, but only for true citizens.



* AwakeningTheSleepingGiant: Should the NCR gets its act together, it could overwhelm most of its foes with alarming ease.
* ArchEnemy: To The Khans, a rather large raider group who harassed Shady Sands back in the town's infancy. With the NCR now a nation-spanning republic, it seems that the Khans have been outmatched and in recent years have received many beatings from the vengeful NCR.
* BecomingTheMask: If the NCR, especially under Allgood Murphy, succeeds in overcoming its dysfunctional predicament, it will finally be able to live up to Tandi's vision for it.
* CorruptPolitician: The NCR is plagued with corruption, as its constituent states seek to further their own interests to the detriment of others'.
* DisasterDemocracy: A democratic republic established in the aftermath of a nuclear war? They might as well be the TropeCodifier.
* EarnYourHappyEnding: Despite its myriad issues, be it corruption or infighting, the NCR can not only avoid social turmoil, if not outright civil war. But it can also emerge stronger as a genuine bastion of democracy.
* FantasyCounterpartCulture: In addition to being based on the pre-war United States, the NCR also has parallels with the Roman Republic, ironically enough.
* FormerRegimePersonnel: There are still some former Enclave members within the NCR's borders. With the authorities tracking down [[SinsOfOurFathers even their children for complicity]], most have kept a low profile to escape arrest. Depending on who takes charge after Kimball, the government could either double-down on persecuting them in the name of justice, focus more on tracking down those who are actually guilty, or give a blanket pardon in exchange for integrating into the NCR.
* FromNobodyToNightmare: They used to be a small community of farmers that banded together against bands of raiders. Now they're a huge republic with an equally huge army and are an important power in post-apocalyptic United States, with the potential for much more.
* HegemonicEmpire: By the mod's start, the NCR is on the cusp of becoming this, with various friendly proxies and frontier commands under its influence. Depending on who assumes the presidency, the NCR could wind up forming an intricate web of puppets and autonomous states across the American West under its de facto control, [[IronicEcho not too unlike the Legion]].
* InvadingRefugees: With Caesar's Legion and other threats growing more powerful by the day, more wastelanders have crossed into NCR territory as refugees, which the nation could either assimilate or kick out. While initially piecemeal, if left unmanaged it can spiral into in a veritable crisis that can cause escalating penalties.
* ALighterShadeOfGrey: While the NCR is becoming increasingly corrupt, even in its worse paths, it's still ''much'' better than the nearby Caesar's Legion.
* OneNationUnderCopyright: While the NCR hasn't been co-opted by corporations, the northern states and territories in particular are dominated by "Barons", powerful ranchers and caravan companies that serve as a post-apocalyptic take on this trope. Given the opportunity, however, they could potentially break off from NCR rule.
* PaperTiger: Initially. Despite being one of the largest and most developed factions in the wasteland, the NCR is rife with corruption and conflicting interests that could destabilize the nation, if not plunge it into civil war. Depending on which policies and decisions are pursued, however, this can be averted.
* TheRepublic: Of course. The NCR is one of the only democratic nations in the wasteland.
* SettlingTheFrontier: Some of the focuses involve expanding southwards into Baja California and eastwards, both to deter the Legion and to spread the NCR's brand of civilization. Meanwhile, among the options available is to delegate the development of Dayglow and Baja to either NCR Ranger veterans, other settlers, or even friendly super-mutants.
* SinsOfTheFather: Even though the war against the Enclave had been over for years with the fall of Navarro, the NCR doesn't just continue pursuing surviving members within its borders, but also ''their children''.
* WeAreStrugglingTogether: The NCR's government, even at the best of times, is wracked with infighting as lobbyists, corrupt politicians, and various cliques jostle for influence. Meanwhile, the constituent states don't always get along with Shady Sands, which if handled poorly, can lead to civil war.

!!''Aaron Kimball''
->'''Ideology:''' People

to:

* AwakeningTheSleepingGiant: Should TheBeautifulElite: Vault City's citizens, who by and large are descended from the NCR gets its act together, it could overwhelm most of its foes with alarming ease.original Vault 8 population, pride themselves for their "purity".
* ArchEnemy: To The Khans, a rather large raider group who harassed Shady Sands back in the town's infancy. With the NCR now a nation-spanning republic, it seems that the Khans have been outmatched and in recent years have received many beatings from the vengeful NCR.
* BecomingTheMask: If the NCR, especially under Allgood Murphy, succeeds in overcoming its dysfunctional predicament, it will finally be able to live up to Tandi's vision for it.
* CorruptPolitician: The NCR is plagued with corruption, as its constituent states seek to further their own interests to the detriment of others'.
* DisasterDemocracy: A democratic republic established in the aftermath of a nuclear war? They might as well be the TropeCodifier.
* EarnYourHappyEnding: Despite its myriad issues, be it corruption or infighting, the NCR can not only avoid social turmoil, if not outright civil war. But it can also emerge stronger as a genuine bastion of democracy.
* FantasyCounterpartCulture:
FantasticRacism: In addition to being based on bigotry expressed by Vault City's citizens against non-citizens, which is everyone else in the pre-war United States, the NCR also has parallels wasteland, there is strong tension within Vault City over their relatively recent shift to tolerating ghouls and working with Gecko, with a strong movement calling for both more democracy for Vault City citizens and segregation at best for ghouls.
* GrayAndGrayMorality: Both leader candidates are highly bigoted, each in their own way. Lynette is more classist than racist, and more concerned
with the Roman Republic, ironically enough.
* FormerRegimePersonnel: There are still some former Enclave members within the NCR's borders. With the authorities tracking down [[SinsOfOurFathers even
plebs not getting ideas beyond their children station than what shape and color said plebs are. Meier, on the other hand, wants to extend privileges formerly reserved for complicity]], most have kept a low profile to escape arrest. Depending on who takes charge after Kimball, the government could either double-down elites to all people in Vault City, but doesn't consider ghouls and super-mutants to count as "people".
* HiddenElfVillage: For generations, the city banked
on persecuting them its exclusivity and status as a beacon of civilization in the name of justice, focus more on tracking down those who are actually guilty, or give a blanket pardon in exchange for integrating into the NCR.
* FromNobodyToNightmare: They used to be a small community of farmers that banded together against bands of raiders. Now they're a huge republic with an equally huge army and are an important power in post-apocalyptic United States, with the potential for much more.
* HegemonicEmpire:
wasteland. By the mod's start, the NCR is on the cusp of becoming this, with various friendly proxies and frontier commands under its influence. Depending on who assumes the presidency, the NCR could wind up forming an intricate web of puppets and autonomous states across the American West under its de facto control, [[IronicEcho not too unlike the Legion]].
* InvadingRefugees: With Caesar's Legion and other threats growing more powerful by the day, more wastelanders have crossed into NCR territory as refugees, which the nation could either assimilate or kick out. While initially piecemeal, if left unmanaged it can spiral into in a veritable crisis that can cause escalating penalties.
* ALighterShadeOfGrey: While the NCR is becoming increasingly corrupt, even in its worse paths, it's still ''much'' better than the nearby Caesar's Legion.
* OneNationUnderCopyright: While the NCR hasn't been co-opted by corporations, the northern states and territories in particular are dominated by "Barons", powerful ranchers and caravan companies that serve as a post-apocalyptic take on this trope. Given the opportunity,
however, they could potentially break off from NCR rule.
* PaperTiger: Initially. Despite being one of the largest
and most developed factions in the wasteland, the NCR is rife especially with corruption and conflicting interests that could destabilize the nation, if not plunge it into civil war. Depending on which policies and decisions are pursued, however, this can be averted.
* TheRepublic: Of course. The NCR is one of the only democratic nations in the wasteland.
* SettlingTheFrontier: Some of the focuses involve expanding southwards into Baja California and eastwards, both to deter the Legion and to spread
the NCR's brand ascendance, it's apparent that this is becoming harder to sustain.
* UnwinnableByDesign: Officially, Vault City can allow any outsider to become a citizen by taking a special test to prove their worth. In practice, however, this involves purposefully challenging academic-level questions that an average wastelander would struggle to answer, as well as physical exams that are similarly stringent. [[{{Hypocrite}} Ironically]], most
of civilization. Meanwhile, among the options available is to delegate the development of Dayglow and Baja to either NCR Ranger veterans, other settlers, or even friendly super-mutants.
* SinsOfTheFather: Even though the war against the Enclave had been over for years with the fall of Navarro, the NCR doesn't just continue pursuing surviving members within
its borders, but also ''their children''.
* WeAreStrugglingTogether: The NCR's government, even at the best of times, is wracked with infighting as lobbyists, corrupt politicians, and various cliques jostle for influence. Meanwhile, the constituent states don't always get along with Shady Sands, which
own citizens wouldn't be able to pass if handled poorly, can lead they were ever to civil war.

!!''Aaron Kimball''
->'''Ideology:''' People
take it.

!!''First Citizen Lynette''



* BrokenPedestal: Kimball's more corrupt antics can not only erode his war hero credentials, but could destroy his reputation outright if he truly becomes unpopular. This becomes even more pronounced among military hardliners like Cassandra Moore, who come to view him as part of the problem they hope to "correct."
* EveryoneHasStandards: For all his hardline and irreverent views, Kimball still makes a legitimate effort to work within the rule of law and the NCR's democratic heritage, corrupt dealings aside. He also considers a military coup or anything other than a reelection to stay in power as beyond the pale.
* FailureIsTheOnlyOption: Downplayed. Even if the Navarro Crisis ends in the NCR's favor, the charges of corruption and ineptitude hounding Kimball could force him to give up on re-election, if not lead to his impeachment should his popularity sinks low enough.
* {{Foil}}: To Caesar. Like Edward Sallow, Aaron Kimball is an accomplished military commander whose exploits have made him a respected and feared leader, even sharing a similarly hardline mindset. ''Unlike'' his Legion foe, however, he still abides by the NCR's democratic traditions and chooses to get elected fairly rather than seize the presidency by force.
* HundredPercentHeroismRating: Downplayed. Kimball has leveraged his military credentials and war hero status to make himself a strong contender for running the NCR. This hasn't fully erased his less palatable aspects from the public eye, however. Unless he addresses issues like corruption within his administration, as well as the simmering Navarro Crisis, that wave of popularity will plummet dramatically, if not turn into calls for his resignation.
* {{Hypocrite}}: Under Kimball, the NCR maintains an image of liberty and prosperity for its citizens, even while upholding an expansionist and imperialistic agenda abroad.
* KnowWhenToFoldThem: Whether he becomes so unpopular as to be impeached or manages to have the Navarro Crisis end in the NCR's favor, Kimball is smart enough to concede defeat, if begrudgingly, to avoid political instability, if not civil war.
* LandslideElection: Thanks to how unpopular Wendell Peterson had been, Kimball was elected NCR President by a wide margin. ''Keeping'' his position, however, is another matter, and can become increasingly difficult for him to sustain.
* MilesGloriosus: Downplayed. While Kimball does have a respectable military track record, more often than not he takes credit for accomplishments made by others. Whether it be the NCR's successful push into the Mojave (which was in actuality thanks to Chief Hanlon), or his more popular domestic policies (many of which were Grant C. Hayes' ideas).
* PoliticallyIncorrectHero: Kimball is somewhat regressive by NCR standards, making it harder for women and ghouls among others to rise up the social hierarchy. He is nonetheless popular and competent enough, however, that his views are usually brushed aside.
* RetiredBadass: Kimball's a retired NCR general, who became a war hero for his exploits both against the frontier tribes and the Mojave campaign. This not only gave him significant leeway from government oversight but also enough political clout to become president himself.
* ScrewTheRulesIMakeThem: Kimball has a penchant for exploiting the flaws in the NCR's government for his own benefit, to the point that he feels almost entitled. That said, he won't flagrantly circumvent the rule of law and still tries to stay true to his country's ideals, even if only on paper.
* TemptingFate: Kimball isn't above currying the support of the Barons and Van Graffs in Redding, if it means both securing his presidency and getting more leverage against Caesar's Legion. Should he double-down on those corrupt dealings, however, they risk being exposed to the NCR Congress and could lead to his impeachment, especially should the Navarro Crisis go pear-shaped.
* WarHawk: Much like in ''New Vegas'', he's one of the NCR's most militaristic and aggressive figures, who sees defeating Caesar's Legion as his personal legacy, and then expanding the NCR's by force as far as possible.
* WellIntentionedExtremist: Kimball believes that his militaristic and expansionistic agenda, no matter how corrupt or aggressive it is, is in the best interests of the NCR, especially in the face of Caesar's Legion.

!!''Grant C. Hayes''
->'''Ideology:''' Intellectuals

to:

* BrokenPedestal: Kimball's more corrupt antics can not only erode his war hero credentials, but could destroy his reputation outright if he truly becomes unpopular. This becomes even more pronounced among military hardliners like Cassandra Moore, who come to view him as part GenerationXerox: The current First Citizen is the daughter of the problem they hope previous one, Joanne Lynette from ''Fallout 2.''
* JustTheFirstCitizen: With the title of "Overseer" having been abandoned long ago, Lynette simply refers
to "correct.herself as "First Citizen."
* EveryoneHasStandards: For all his hardline PragmaticVillainy: She can implement social reforms to make Vault City more egalitarian, such as offering rights to servants and irreverent views, Kimball still makes a legitimate effort to work within non-citizens. At the rule of law and the NCR's democratic heritage, corrupt dealings aside. He also considers a military coup or anything other than a reelection to stay in power as beyond the pale.
* FailureIsTheOnlyOption: Downplayed. Even if the Navarro Crisis ends in the NCR's favor, the charges of corruption and ineptitude hounding Kimball could force him to give up on re-election, if not lead to his impeachment should his popularity sinks low enough.
* {{Foil}}: To Caesar. Like Edward Sallow, Aaron Kimball is an accomplished military commander whose exploits have made him a respected and feared leader, even sharing a similarly hardline mindset. ''Unlike'' his Legion foe,
same time, however, he still abides by the NCR's democratic traditions and chooses to get elected fairly rather even these can come off more like CondescendingCompassion than seize the presidency by force.
* HundredPercentHeroismRating: Downplayed. Kimball has leveraged his military credentials and war hero status to make himself a strong contender for running the NCR. This hasn't fully erased his less palatable aspects from the public eye, however. Unless he addresses issues like corruption within his administration, as well as the simmering Navarro Crisis, that wave of popularity will plummet dramatically, if not turn into calls for his resignation.
* {{Hypocrite}}: Under Kimball, the NCR maintains an image of liberty and prosperity for its citizens, even while upholding an expansionist and imperialistic agenda abroad.
* KnowWhenToFoldThem: Whether he becomes so unpopular as to be impeached or manages to have the Navarro Crisis end in the NCR's favor, Kimball is smart enough to concede defeat, if begrudgingly, to avoid political instability, if not civil war.
* LandslideElection: Thanks to how unpopular Wendell Peterson had been, Kimball was elected NCR President by a wide margin. ''Keeping'' his position, however, is another matter, and can become increasingly difficult for him to sustain.
* MilesGloriosus: Downplayed. While Kimball does have a respectable military track record, more often than not he takes credit for accomplishments made by others. Whether it be the NCR's successful push into the Mojave (which was in actuality thanks to
genuine concern.

!!''Security
Chief Hanlon), or his more popular domestic policies (many of which were Grant C. Hayes' ideas).
* PoliticallyIncorrectHero: Kimball is somewhat regressive by NCR standards, making it harder for women and ghouls among others to rise up the social hierarchy. He is nonetheless popular and competent enough, however, that his views are usually brushed aside.
* RetiredBadass: Kimball's a retired NCR general, who became a war hero for his exploits both against the frontier tribes and the Mojave campaign. This not only gave him significant leeway from government oversight but also enough political clout to become president himself.
* ScrewTheRulesIMakeThem: Kimball has a penchant for exploiting the flaws in the NCR's government for his own benefit, to the point that he feels almost entitled. That said, he won't flagrantly circumvent the rule of law and still tries to stay true to his country's ideals, even if only on paper.
* TemptingFate: Kimball isn't above currying the support of the Barons and Van Graffs in Redding, if it means both securing his presidency and getting more leverage against Caesar's Legion. Should he double-down on those corrupt dealings, however, they risk being exposed to the NCR Congress and could lead to his impeachment, especially should the Navarro Crisis go pear-shaped.
* WarHawk: Much like in ''New Vegas'', he's one of the NCR's most militaristic and aggressive figures, who sees defeating Caesar's Legion as his personal legacy, and then expanding the NCR's by force as far as possible.
* WellIntentionedExtremist: Kimball believes that his militaristic and expansionistic agenda, no matter how corrupt or aggressive it is, is in the best interests of the NCR, especially in the face of Caesar's Legion.

!!''Grant C. Hayes''
->'''Ideology:''' Intellectuals
Brian Maier''



* TheAssimilator: Hayes not only aims to revive the idea of an American people, but to spread it far and wide, whether others want it or not.
* BlueBlood: Hayes hails from a distinguished line of pre-war politicians, which is one of the closest things to nobility in the former US.
* BoringButPractical: Some of Hayes' old world ideas are rather banal, such as improved tariff laws and tax reform. Such mundane policies, however, can lay the groundwork for the NCR's long-term growth, and provide enough support for Hayes to pursue his more ambitious plans.
* DarkAndTroubledPast: While Hayes is publicly known as the mayor of Dayglow, the mysteries surrounding his background and general admiration for pre-war America have led some to suspect that he's ex-Enclave.
* {{Foil}}: To an extent, he's one to Robert Edwin House in New Vegas. While both are intelligent go-getters in their own right who seek to recapture, if not surpass, the achievements of the old world, Hayes doesn't resort to a technocratic autocracy to get his way, instead opting to work within (and reform) the NCR's democratic institutions.
* ForgivenButNotForgotten: Although Hayes acknowledges the crimes of the Enclave and its perversion of American values, he nonetheless offers surviving Enclave members in the NCR generalized amnesty. Believing that while the sins of the past must never be forgotten, no one is beyond redemption.
* GoodOldWays: Hayes' admiration for the old world and pre-war America in particular is as powerful as longing to recapture its technological prowess.
* ALighterShadeOfGrey: As much as Hayes is willing to do underhanded things or overlook shady actions to achieve his goals, he genuinely seeks the betterment of the NCR through invoking the old world. He also doesn't condone the flagrant corruption and hijinks of Kimball.
* ManBehindTheMan: While formally just the mayor of Dayglow, Hayes wields enough influence in the NCR Congress that many of Kimball's more popular policies could be attributed to him. Even if Moore assumes power and succeeds in winning the NCR civil war, it's implied that Hayes assumes a similar role for the nascent Third Californian Republic.
* MeetTheNewBoss: Downplayed. Part of Hayes' efforts to restore old world glory involves cultivating a sense of continuity even amidst the sweeping political and technological changes being pushed under his tenure as president.
* PetTheDog: In addition instituting reforms meant to improve life for the average NCR citizen, he's also willing to pardon surviving Enclave members and their children.
* PragmaticHero: Hayes considers himself one, at least. He will do whatever it takes and make the necessary compromises in the NCR Congress, so long as it results in his ideas being passed.
* ReasonableAuthorityFigure: As fixated as Hayes is in rekindling the spirit of the old world, he still puts democracy and his country's well-being on the forefront.
* RedHerring: PlayedWith. Coming from a long line of politicians dating back before the Great War, Hayes seems like a plausible candidate for being part of the Enclave. Except that he isn't, but is nonetheless committed to reshaping the NCR, and the rest of the wasteland, based on old world values.
* ScienceHero: Hayes sees himself as a genius, and is well-read enough to back that claim up. Fittingly, many of his long-term policies involve bolstering the NCR's R&D and technological base to the point of all but surpassing the pre-war United States.
* SincerestFormOfFlattery: The establishment of the Office of Science and Industry, formed by former members of the Followers of the Apocalypse, is revealed to be at Hayes' suggestion. This is done out of begrudging respect for what the Followers have sought to do, a pragmatic need for the NCR to no longer be so dependent on them, and for Hayes specifically, greater control over ''how'' old world knowledge is conveyed.
* TheStarscream: While initially cooperative with Kimball, Hayes can potentially turn on him once the latter's popularity has sunk low enough, deciding that the NCR deserves a better kind of leader.
* UtopiaJustifiesTheMeans: Hayes believes not only in restoring old world progress, but also in expanding the NCR's brand of civilization far beyond its borders, damn the consequences. If he succeeds, even at the risk of civil war, the country will notably be renamed as the New American Republic.
* VetinariJobSecurity: Even if Hayes fails to become President, his competence and political leverage make him far too valuable for the NCR's other would-be leaders to dispose of.

!!''Allgood Murphy''
->'''Ideology:''' People

to:

* TheAssimilator: Hayes not only aims to revive DefectorFromDecadence: Having witnessed the idea of an American people, but to spread it far and wide, whether others want it or not.
* BlueBlood: Hayes hails from a distinguished line of pre-war politicians, which is one of
realities on the closest things to nobility in the former US.
* BoringButPractical: Some of Hayes' old world ideas are rather banal, such as improved tariff laws and tax reform. Such mundane policies, however, can lay the groundwork for the NCR's long-term growth, and provide enough support for Hayes to pursue his more ambitious plans.
* DarkAndTroubledPast: While Hayes is publicly known as the mayor of Dayglow, the mysteries surrounding his background and general admiration for pre-war America have led some to suspect
ground first-hand, Security Chief Maier believes that he's ex-Enclave.
* {{Foil}}: To an extent, he's one to Robert Edwin House in New Vegas. While both are intelligent go-getters in their
Vault City's status quo is becoming its own right who seek to recapture, if not surpass, the achievements of the old world, Hayes doesn't resort to a technocratic autocracy to get his way, instead opting to work within (and reform) the NCR's democratic institutions.
* ForgivenButNotForgotten: Although Hayes acknowledges the crimes of the Enclave
worst enemy and its perversion of American values, he nonetheless offers surviving Enclave members in the NCR generalized amnesty. Believing that while the sins of the past must never be forgotten, no one is beyond redemption.
becomes increasingly at odds with First Citizen Lynette.
* GoodOldWays: Hayes' admiration for the old world and pre-war America in particular is as powerful as longing to recapture its technological prowess.
* ALighterShadeOfGrey: As much as Hayes is willing to do underhanded things or overlook shady actions to achieve his goals, he genuinely seeks the betterment of the NCR through invoking the old world. He also doesn't condone the flagrant corruption and hijinks of Kimball.
* ManBehindTheMan: While formally just the mayor of Dayglow, Hayes wields enough influence in the NCR Congress that many of Kimball's more popular policies could be attributed to him. Even if Moore assumes power and succeeds in winning the NCR civil war, it's implied that Hayes assumes a similar role for the nascent Third Californian Republic.
* MeetTheNewBoss:
ForeignCultureFetish: Downplayed. Part of Hayes' efforts to restore old world glory involves cultivating a sense of continuity even amidst Maier takes much inspiration from the sweeping NCR as a political and technological changes being pushed under his tenure as president.
* PetTheDog: In addition instituting reforms meant
cultural model to improve life for the average NCR citizen, he's also willing emulate. Rather than subservience to pardon surviving Enclave members and their children.
* PragmaticHero: Hayes considers himself one, at least. He will do whatever it takes and make the necessary compromises in the NCR Congress, so long as it results in his ideas being passed.
* ReasonableAuthorityFigure: As fixated as Hayes is in rekindling the spirit of the old world, he still puts democracy and his country's well-being on the forefront.
* RedHerring: PlayedWith. Coming from a long line of politicians dating back before the Great War, Hayes seems like a plausible candidate for being part of the Enclave. Except that he isn't, but is nonetheless committed to reshaping
the NCR, however, he also believes that Vault City, and the rest of Nevada, should be able to stand proudly on their own as equals.
* InternalReformist: PlayedWith. Compared to Lynette, Maier is much more genuine in trying to help
the wasteland, based on old world values.
* ScienceHero: Hayes sees himself as a genius, and is well-read enough to back that claim up. Fittingly, many
citizens of his long-term policies involve bolstering the NCR's R&D and technological base Vault City. This ''doesn't'' extend to the point ghouls of all but surpassing the pre-war United States.
* SincerestFormOfFlattery: The establishment of the Office of Science and Industry, formed by former members of the Followers of the Apocalypse, is revealed to be at Hayes' suggestion. This is done out of begrudging respect for what the Followers have sought to do, a pragmatic need for the NCR to no longer be so dependent on them, and for Hayes specifically, greater control over ''how'' old world knowledge is conveyed.
* TheStarscream: While initially cooperative with Kimball, Hayes can potentially turn on him once the latter's popularity has sunk low enough, deciding that the NCR deserves a better kind of leader.
* UtopiaJustifiesTheMeans: Hayes believes
Gecko, however, or others not only in restoring old world progress, but also in expanding the NCR's brand deemed by Maier as "human".

!!''Gordon
of civilization far beyond its borders, damn the consequences. If he succeeds, even at the risk of civil war, the country will notably be renamed as the New American Republic.
* VetinariJobSecurity: Even if Hayes fails to become President, his competence and political leverage make him far too valuable for the NCR's other would-be leaders to dispose of.

!!''Allgood Murphy''
->'''Ideology:''' People
Gecko''



* TheAlliance: Rather than an expansionist or imperialistic foreign policy, Murphy instead aims to foster a network of allies and friendly states beyond New California's immediate borders.
* BenevolentConspiracy: Compared to others in the NCR, he's more open about not only cooperating with the Followers of the Apocalypse, but also integrating them more into the government.
* BoringButPractical: Many of Murphy's policies, at least initially, are centered around addressing domestic issues rather than grandiose plans, such as social welfare reforms. These, however, help lay the foundations for his dream of rekindling Tandi's legacy.
* TheCoup: Though Murphy's actions are entirely legal, his impeachment of President Kimball is basically a coup, using Kimball's failures in the Navarro occupation to get him out of office so that Murphy can fulfill the rest of his term and stand for re-election.
* InternalReformist: Murphy seeks to finish what Tandi started by instituting reforms in the NCR's government and addressing various social issues. Notably, he's the only president who can seriously end the corruption. He can also directly bring in support from the Followers of the Apocalypse to help see those changes through.
* MeaningfulName: ''Allgood'' Murphy is likely the most idealistic of the NCR's leaders, focusing on internal reform of the republic's less savory qualities and trying to encourage alliance and friendship with other states.
* ReasonableAuthorityFigure: Murphy puts the well-being of the NCR's citizens, especially the downtrodden, first and foremost, while going out of his way to see Tandi's ideals realized.
* ReconcileTheBitterFoes: Murphy can make an offer of renewed ties with Lost Hills, potentially leading to a lasting peace with the Brotherhood, if not the latter's outright integration into the NCR (if Elder Llywd is in charge). This is as much done out of having a mutual foe in Caesar's Legion as it is out of appealing to common history.
* ScrewThisImOuttaHere: In the event of electoral gridlock and the subsequent "Committee for National Security" taking power, Murphy refuses to recognize what he sees as an illegitimate and authoritarian government, resulting in the secession of the Boneyard.
* ScrewTheRulesImDoingWhatsRight: Despite risking his hard-earned political career, he not only stands up as a vocal critic of Kimball for his corruption and warhawk policies, but could even call for his impeachment. Depending on the subsequent elections, however, this could pay dividends, with Murphy becoming the next president.
* SuffrageAndPoliticalLiberation: Allgood Murphy believes that alleviating the plight of the downtrodden and expanding liberties to be in line with Tandi's worldview.
* TakingUpTheMantle: In addition to upholding Tandi's legacy, many of Murphy's policies are populist in a positive manner, focused on civil rights, and lean towards social liberalism.
* TechnicalPacifist: While Murphy is much more inward-looking and anti-war than his rivals, he's not blind to the threat posed by Caesar's Legion. As such, he will make a point to build up the NCR's military, and can try justifying the struggle against non-negotiable threats as a "people's war."
* UnwittingInstigatorOfDoom: The Boneyard's potential secession, even if it's not what Murphy or his supporters intended, turns out to be a major catalyst for the very civil war he had been trying to avoid.
* WeHelpTheHelpless: To address the question of law and order, Murphy makes use of the Blades, who have protected the Boneyard and Hub with mix of a people's militia and vigilante justice since the Great War, as a template for a nationwide proto-police force.
* WorkingClassHero: Hailing from the more impoverished denizens of the Boneyard, Murphy has risen into political prominence to help all NCR citizens, especially the downtrodden.
* YouCannotKillAnIdea: If civil war breaks out and Murphy's assassinated, not only does it fail in eliminating his support base, it instead galvanizes the nascent Californian Way as it rallies behind Bill Calhoun.

!!''Ranger General Mossman''

to:

* TheAlliance: Rather than an expansionist or imperialistic foreign policy, Murphy instead aims to foster DarkHorseVictory: Gordon can only become First Citizen if there's a network gridlock between the actual candidates of allies the election, Lynette and friendly states beyond New California's immediate borders.
Maier.
* BenevolentConspiracy: Compared LesCollaborateurs: ZigZagged. While willing to others in go along with Vault City's elitist regime, Gordon is revealed to be a reformist, pro-democracy advocate who seeks to integrate it with the NCR, NCR.
* ReallySevenHundredYearsOld: As a ghoul representing Gecko in Vault City's administration,
he's more open about not only cooperating with the Followers of the Apocalypse, but also integrating them more into the government.
* BoringButPractical: Many of Murphy's policies, at least initially, are centered around addressing domestic issues rather than grandiose plans, such as social welfare reforms. These, however, help lay the foundations for his dream of rekindling Tandi's legacy.
* TheCoup: Though Murphy's actions are entirely legal, his impeachment of President Kimball is basically a coup, using Kimball's failures in the Navarro occupation to get him out of office so that Murphy can fulfill the rest of his term and stand for re-election.
* InternalReformist: Murphy seeks to finish what Tandi started by instituting reforms in the NCR's government and addressing various social issues. Notably, he's the only president who can seriously end the corruption. He can also directly bring in support from the Followers of the Apocalypse to help see those changes through.
* MeaningfulName: ''Allgood'' Murphy is likely the most idealistic of the NCR's leaders, focusing on internal reform of the republic's less savory qualities and trying to encourage alliance and friendship with other states.
* ReasonableAuthorityFigure: Murphy puts the well-being of the NCR's citizens, especially the downtrodden, first and foremost, while going out of his way to see Tandi's ideals realized.
* ReconcileTheBitterFoes: Murphy can make an offer of renewed ties with Lost Hills, potentially leading to a lasting peace with the Brotherhood, if not the latter's outright integration into the NCR (if Elder Llywd is in charge). This is as much done out of having a mutual foe in Caesar's Legion as it is out of appealing to common history.
* ScrewThisImOuttaHere: In the event of electoral gridlock and the subsequent "Committee for National Security" taking power, Murphy refuses to recognize what he sees as an illegitimate and authoritarian government, resulting in the secession of the Boneyard.
* ScrewTheRulesImDoingWhatsRight: Despite risking his hard-earned political career, he not only stands up as a vocal critic of Kimball for his corruption and warhawk policies, but could even call for his impeachment. Depending on the subsequent elections, however, this could pay dividends, with Murphy becoming the next president.
* SuffrageAndPoliticalLiberation: Allgood Murphy believes that alleviating the plight of the downtrodden and expanding liberties
implied to be in line with Tandi's worldview.
* TakingUpTheMantle: In addition to upholding Tandi's legacy, many of Murphy's policies are populist in a positive manner, focused on civil rights, and lean towards social liberalism.
* TechnicalPacifist: While Murphy is
much more inward-looking and anti-war OlderAndWiser than his rivals, he's not blind to the threat posed by Caesar's Legion. As such, he will make a point to build up the NCR's military, and can try justifying the struggle against non-negotiable threats as a "people's war."
* UnwittingInstigatorOfDoom: The Boneyard's potential secession, even if it's not what Murphy or his supporters intended, turns out to be a major catalyst for the very civil war he had been trying to avoid.
* WeHelpTheHelpless: To address the question of law and order, Murphy makes use of the Blades, who have protected the Boneyard and Hub with mix of a people's militia and vigilante justice since the Great War, as a template for a nationwide proto-police force.
* WorkingClassHero: Hailing from the more impoverished denizens of the Boneyard, Murphy has risen into political prominence to help all NCR citizens, especially the downtrodden.
* YouCannotKillAnIdea: If civil war breaks out and Murphy's assassinated, not only does it fail in eliminating his support base, it instead galvanizes the nascent Californian Way as it rallies behind Bill Calhoun.

!!''Ranger General Mossman''
erstwhile superiors.

!!''Brain''



* EmergencyAuthority: The "Committee for National Security" is intended to be a temporary arrangement meant to facilitate a return to civilian rule. Instead, things rapidly escalate out of control, resulting in civil war.
* FailureIsTheOnlyOption: Mossman's efforts to both maintain order and keep the military in check are doomed to fail, resulting in civil war and Cassandra Moore accumulating more power.
* IDidWhatIHadToDo: Mossman considers the prospect of martial law as a necessary evil, and a temporary one at that, until order could be restored. Unfortunately for him, things quickly go beyond his control.
* MoreSeniorSubordinate: Mossman soon finds himself answering to Colonel Cassandra Moore, by virtue of the chain of command prioritizing the main NCR military over the Rangers.
* MyGodWhatHaveIDone: Mossman soon comes to regret his decision to declare martial law, and elevating someone like Moore to a position of prominence.
* ThePeterPrinciple: Mossman is a respected Ranger and military officer with the competence to match. That doesn't extend, however, to politics, which backfires severely for him, and opens the door for Moore's ascendancy.
* PuppetKing: It doesn't take long before Mossman is upstaged by his erstwhile subordinate, Colonel Cassandra Moore, and is eventually taken out of the picture altogether.
* ShortLivedLeadership: Ranger General Mossman steps in as "Chairman of the Committee for National Security" should the NCR elections result in a stalemate. As the situation degenerates into civil war, however, he's outmaneuvered by the NCR military, and Moore specifically, as it assumes complete control.
* WeHardlyKnewYe: Mossman can wind up dead in a terrorist attack, giving Moore a quick path to power without having to actually kill him.
* YouHaveOutlivedYourUsefulness: Moore can potentially have Mossman killed, in an effort to remove another threat to her power base, assuming he doesn't die from a terrorist bomb.

to:

* EmergencyAuthority: The "Committee for National Security" is intended to DarkHorseVictory: Brain can only become First Citizen by a very specific set of circumstances. Not only should there be a temporary arrangement meant to facilitate a return to civilian rule. Instead, things rapidly escalate out of control, resulting in civil war.
* FailureIsTheOnlyOption: Mossman's efforts to both maintain order and keep
gridlock between the military in check are doomed to fail, resulting in civil war and Cassandra Moore accumulating more power.
* IDidWhatIHadToDo: Mossman considers the prospect of martial law as a necessary evil, and a temporary one at that, until order could be restored. Unfortunately for him, things quickly go beyond his control.
* MoreSeniorSubordinate: Mossman soon finds himself answering to Colonel Cassandra Moore, by virtue
actual candidates of the chain election, but it also involves swaying Gordon of command prioritizing the main NCR military over the Rangers.
* MyGodWhatHaveIDone: Mossman soon comes to regret his decision to declare martial law, and elevating someone like Moore to a position of prominence.
* ThePeterPrinciple: Mossman is a respected Ranger and military officer with the competence to match. That doesn't extend, however, to politics, which backfires severely for him, and opens the door for Moore's ascendancy.
* PuppetKing: It doesn't take long before Mossman is upstaged by his erstwhile subordinate, Colonel Cassandra Moore, and is eventually taken out of the picture altogether.
* ShortLivedLeadership: Ranger General Mossman steps in as "Chairman of the Committee for National Security" should the NCR elections result in a stalemate. As the situation degenerates
Gecko into civil war, however, he's outmaneuvered by voluntarily ceding the NCR military, and Moore specifically, as it assumes complete control.
* WeHardlyKnewYe: Mossman can wind up dead in a terrorist attack, giving Moore a quick path
floor to power without having to actually kill him.
* YouHaveOutlivedYourUsefulness: Moore can potentially PathOfInspiration: Subverted. While Brain's "Cult of Renewal" looks like a sham at first glance, it's more of an embellished gathering of intellectuals than an actual cult. Moreover, Brain shown to be sincere in looking out for the spiritual and ethical well-being of his ghoul supporters.
* WhatMeasureIsANonHuman: Brain is the an intelligent albino mole rat with an enlarged braincase, last seen in ''Fallout 2''. While the ghouls in Gecko
have Mossman killed, in an effort long come to remove another threat to her power base, assuming he doesn't die from respect him, the citizens of Vault City are genuinely stunned at the very notion of a terrorist bomb. sentient non-human.



[[folder:Californian State]]
->'''Full Name:''' Californian State, Third Californian Republic (NCR reunification)

to:

[[folder:Californian State]]
[[folder:New Reno]]
->'''Full Name:''' Californian State, Third Californian Republic (NCR reunification)New Reno, Van Graffs (Tiaret), Chimeran Consensus (Thradd)
->'''Ideology:''' People
Still known as the "Biggest Little City in the World", New Reno was built on the remains of the pre-war city it's named after, located in western Nevada. Trashcan fires and neon signs bathe the city in a hellish glow, whiles its streets are filled with casinos and brothels. After years of internecine power struggles among the four crime families that laid their claims on the city since the Great War, some semblance of order has finally come, under the watchful eyes of the enigmatic Mr. Bishop. But with old rivals circling about, he might not stay on top for long.



* EliteArmy: The NCR forces loyal to the Californian State comprise some of the best troops in the post-apocalyptic West Coast, having access to ample stockpiles of vertibirds and heavy firepower.
* EmergencyAuthority: Moore and her co-conspirators will step in to ostensibly restore order in the NCR, albeit on their own terms.
* KangarooCourt: The military junta becomes fond of staging show-trials against traitors and dissidents in an effort to both demoralize further resistance and solidify its authority.
* ALighterShadeOfBlack: As repressive as the Californian State is, it's still seen as preferable to Flynn's cabal of Barons, the Legion or the Enclave.
* MilitaryCoup: Ostensibly representing the legitimate NCR government, a military junta will stage a coup and put itself in charge.
* RepressiveButEfficient: If the Californian State emerges victorious, becoming the Third Californian Republic, it's shown that it's effectively a stratocratic oligarchy. While relatively stable and prosperous, the freedoms nominally being restored are subordinate to what the military wants.
* VestigialEmpire: The Californian State is what's left of the central NCR government, now under the military's control, and seeks to restore the nation by any means necessary.

!!''Colonel Cassandra Moore''

to:

* EliteArmy: The NCR forces loyal to AdaptationalBadass: Unlike in ''Fallout 2'', the Californian State comprise some crime families of the best troops in the post-apocalyptic West Coast, having access New Reno have been able to ample stockpiles maintain a larger chunk of vertibirds and heavy firepower.
* EmergencyAuthority: Moore and her co-conspirators will step in to ostensibly restore order in the NCR, albeit on
territory under their own terms.
* KangarooCourt: The military junta becomes fond of staging show-trials against traitors and dissidents in an effort to both demoralize further resistance and solidify its authority.
* ALighterShadeOfBlack: As repressive as the Californian State is, it's still seen as preferable to Flynn's cabal of Barons, the Legion or the Enclave.
* MilitaryCoup: Ostensibly representing the legitimate NCR government, a military junta will stage a coup and put itself in charge.
* RepressiveButEfficient: If the Californian State emerges victorious, becoming the Third Californian Republic, it's shown that it's effectively a stratocratic oligarchy. While relatively stable and prosperous, the freedoms nominally being restored are subordinate to what the military wants.
* VestigialEmpire: The Californian State is what's left of the central NCR government, now under the military's
nominal control, including the Sierra Army Depot.
* FactionSpecificEndings: Unlike most factions, New Reno can adapt every ideology in the mod,
and seeks to restore evolve in radically different directions based on which family emerges dominant at the nation start.
* {{Foil}}: New Reno's feuding families are these to the Three Families of New Vegas. Unlike the latter, which were originally tribals rehabilitated
by any means necessary.

!!''Colonel Cassandra Moore''
Mr. House, most of the families of New Reno were already established as gangsters and Mafiosos by the time the Great War happened, and have remained being crime syndicates.
* FormerRegimePersonnel: Depending on who's in charge of the city, New Reno could attract Enclave remnants, renegade NCR personnel, and super-mutant survivors from the Unity.
* GreatOffscreenWar: By the mod's start date, a gang war had led to the effective destruction of the Salvatores as a serious contender, their assets being hotly contested among the other families.
* PrivateMilitaryContractors: The armies of New Reno have always been a mishmash of mercenary forces, hired from all across the wasteland to enforce the will of the families.
* WretchedHive:
** New Reno is still heavily dominated by its crime families, to say nothing of the city's reputation as the wasteland's capital of vice, even with New Vegas' entry into the scene.
** If the Mordinos wind up in control, they proceed to bring back the old status quo and turn New Reno into the narcotics capital of the wasteland, having kept the secrets of [[VideoGame/Fallout2 Myron's]] drug operations alive.

!!''Mr. Bishop''



* AdaptationalBadass: Compared to ''New Vegas'', Col. Moore can potentially get promoted to being "General-President" even ''before'' the Second Battle of Hoover Dam.
* DeskJockey: By the time the "Committee for National Security," Moore is formally doing desk work in Shady Sands after being wounded in the Mojave. In practice, however, this gives her considerable control over military logistics as well as various connections with the right officers.
* DramaticIrony: Should she succeed in winning the civil war and establish the Third Californian Republic, Moore proves herself to be not all that different from Caesar in consolidating power, complete with a glorified triumph through the streets of Shady Sands.
* DragonInChief: Although Ranger General Mossman is initially head of the "Committee for National Security", in practice Moore is the one in charge. It doesn't take long, however, before she outright steps up as the Californian State's true leader.
* EveryoneHasStandards: As militant and power-hungry as Moore comes across, even she considers the corrupt hijinks under Kimball's watch to be just as much of a problem as all the other threats she claims to be fighting against.
* {{Foil}}: Moore is one to Kimball. While both are fervent patriots and claim to serve the NCR's best interests, she is far less willing to work within the system, viewing it as having made the civil war nigh-inevitable. She's also much more ruthless in crushing her foes, ironically acting similarly to Caesar.
* IDidWhatIHadToDo: Moore rationalizes the military coup and her draconian measures as NecessarilyEvil at best to save New California from ruin. It's left ambiguous, however, if this is just a self-serving excuse or a genuine attempt to salvage as much of the NCR as she can.
* TheGeneralissimo: Unlike Kimball, Moore has less qualms with imposing her martial will, though she promises an eventual return to democracy.
* LetNoCrisisGoToWaste: Even before assuming total control amidst turmoil in Shady Sands, Moore is notably quick to exploit the situation, not only to position herself as a legitimate leader, but also to lay the groundwork for remaking the NCR into the Third Californian Republic.
* ThePurge: Should the Californian State win the civil war and reunite the NCR, she wastes no time having the surviving opposition, notably Bill Calhoun of the Californian Way, executed by firing squad in order deter any further resistance to her new regime.
* SlaveToPR: Moore spends almost as much time cultivating a strong PR image of herself as she does coordinating the military. This is done both to legitimize her claim to power and to distract the public from the less savory aspects of her regime.
* WellIntentionedExtremist: Moore is an ardent patriot and genuinely seeks to bring the NCR to greatness, whether others want it or not.
* WhenAllYouHaveIsAHammer: Moore's preferred response to problems is to throw NCR troops at them until they're dealt with, while diplomacy is treated more like a thinly-veiled intimidation tactic.
* YouAreInCommandNow: After the upper echelons of the NCR military are wiped out at a terrorist bombing in Shady Sands, Moore becomes the highest-ranking officer left, and formally assumes direct command over the Californian State.
* YoungAndInCharge: The relatively young Moore, already a rising star in the NCR military, finds herself holding the reins of power, by virtue of being the most senior ranking figure left in Shady Sands.

[[/folder]]

[[folder:Californian Way]]
->'''Full Name:''' Californian Way, New California Republic (NCR reunification)

to:

* AdaptationalBadass: Compared to ''New Vegas'', Col. Moore ArrangedMarriage: Mr. Bishop can potentially get promoted enter into a marriage with Gloria Van Graff to being "General-President" even ''before'' not only gain access to the Second Battle of Hoover Dam.
* DeskJockey: By the time the "Committee for National Security," Moore is formally doing desk work in Shady Sands after being wounded in the Mojave. In practice, however, this gives her considerable
Van Graff's mercantile and arms operations, but implicitly take control over military logistics them himself.
* TheChessmaster: Mr. Bishop's a shrewd politician and schemer, being able to outsmart most of his opponents and rivals. Tellingly, many of his focuses are described
as well as various connections with the right officers.though he's playing a game of chess.
* DramaticIrony: Should she succeed in winning the civil war and establish the Third Californian Republic, Moore proves herself HeroicBastard: He's heavily implied to be not all that different from Caesar the Chosen One's son.
* LesCollaborateurs: PlayedWith. The Bishops
in consolidating power, complete with a general are seen by others in New Reno as both middlemen and glorified triumph through the streets of Shady Sands.
* DragonInChief: Although Ranger General Mossman is initially head of the "Committee for National Security", in practice Moore is the one in charge. It doesn't take long, however, before she outright steps up as the Californian State's true leader.
* EveryoneHasStandards: As militant
NCR sympathizers. That Mr. Bishop openly deals with NCR politicians and power-hungry as Moore comes across, even she considers the corrupt hijinks under Kimball's watch to be just as much of a problem as all mercenaries certainly don't help dissuade that image. On the other threats she claims hand, he also uses his influence to be fighting against.
* {{Foil}}: Moore is one to Kimball. While both are fervent patriots
game the system and claim to serve prop up lackeys within the NCR's best interests, she government to the benefit of New Reno.
* PrivateMilitaryContractors: He can gain the services of mercenary companies comprised of former NCR soldiers. While these help in forming a professional core for New Reno's defenses, they also further underscore the NCR's growing influence.
* TheQuisling: Downplayed. While Mr. Bishop
is far less more than savvy enough to maintain his influence and hold his own, it increasingly becomes apparent that his rule is turning New Reno into an extension of the NCR.
* {{Realpolitik}}: Mr. Bishop is more than
willing to work within with the system, viewing it as having made the civil war nigh-inevitable. She's also much Van Graffs of Redding, and manipulate some of his more ruthless powerful neighbors, including his erstwhile friends in crushing her foes, ironically acting similarly to Caesar.
* IDidWhatIHadToDo: Moore rationalizes the military coup and her draconian measures as NecessarilyEvil at best to save New California from ruin. It's left ambiguous, however, if this is just a self-serving excuse or a genuine attempt to salvage as much of the NCR as she can.
* TheGeneralissimo: Unlike Kimball, Moore has less qualms with imposing her martial will, though she promises an eventual return to democracy.
* LetNoCrisisGoToWaste: Even before assuming total control amidst turmoil in Shady Sands, Moore is notably quick to exploit the situation, not only to position herself as a legitimate leader, but also to lay the groundwork for remaking the NCR into the Third Californian Republic.
* ThePurge: Should the Californian State win the civil war and reunite
the NCR, she wastes no time having the surviving opposition, notably Bill Calhoun of the Californian Way, executed by firing squad in order deter any further resistance to her new regime.
* SlaveToPR: Moore spends almost as much time cultivating a strong PR image of herself as she does coordinating the military. This is done both to legitimize her claim to power and to distract the public from the less savory aspects of her regime.
benefit New Reno.
* WellIntentionedExtremist: Moore is an ardent patriot It's revealed that all his plots and genuinely seeks to bring the NCR to greatness, whether others want it or not.
* WhenAllYouHaveIsAHammer: Moore's preferred response to problems is to throw NCR troops at them until they're dealt with, while diplomacy is treated more like a thinly-veiled intimidation tactic.
* YouAreInCommandNow: After the upper echelons of the NCR military
brutal schemes are wiped out at a terrorist bombing in Shady Sands, Moore becomes the highest-ranking officer left, and formally assumes direct command over the Californian State.
* YoungAndInCharge: The relatively young Moore, already a rising star
done in the NCR military, finds herself holding the reins name of power, by virtue of being the most senior ranking figure left in Shady Sands.

[[/folder]]

[[folder:Californian Way]]
->'''Full Name:''' Californian Way,
not just going legitimate but also making New California Republic (NCR reunification)Reno a better place to live.

!!''Christopher Wright''



* BenevolentConspiracy: No longer content to sit back as the chaos unfolds, the Followers of the Apocalypse take a much more proactive stance in siding with the Californian Way.
* DefectorFromDecadence: With the tacit support of the Followers of the Apocalypse, the Californian Way is formed by the NCR's reformers and liberals, who refuse to allow themselves to be cowed by either corrupt Barons or the military junta.
* PatrioticFervor: The Californian Way's very name is reflective of its dedication to the NCR's founding values and Tandi's ideals, in particular.
* ReluctantWarrior: Despite their pacifistic stance, the Followers among the Californian Way's ranks nonetheless resort to taking up arms, or at least providing support to the war effort, in order to save the NCR from destruction.

!!''Bill Calhoun''

to:

* BenevolentConspiracy: No longer content TheAtoner: Downplayed. Christopher Wright is genuine in trying to sit back go legitimate, even going so far as the chaos unfolds, to invite missionaries and the Followers of the Apocalypse take to help clean up New Reno's filth. At the same time, however, he still has to play by the city's crime-ridden rules if he's ever to see his dreams realized.
* FormerTeenRebel: PlayedWith. He's traded his mohawk and black leather jacket for
a much more proactive stance in siding with the Californian Way.
gentlemanly suit and moustache. His personality and moral convictions, however, have remained unchanged.
* DefectorFromDecadence: With the tacit support of GoodShepherd: While not all that religious himself, Wright can encourage missionaries and the Followers of the Apocalypse, Apocalypse to set up shop in New Reno. With the Californian Way is formed by the NCR's reformers and liberals, who refuse to allow themselves to be cowed by either corrupt Barons or the military junta.
* PatrioticFervor: The Californian Way's very name is reflective
apparent aim of its dedication to the NCR's founding values and Tandi's ideals, in particular.
* ReluctantWarrior: Despite their pacifistic stance, the Followers among the Californian Way's ranks nonetheless resort to taking up arms, or at least providing support to the war effort, in order to save the NCR from destruction.

!!''Bill Calhoun''
shedding New Reno's WretchedHive image permanently.

!!''Tiaret Van Graff''



* AscendedExtra: In ''New Vegas'', Bill Calhoun is mentioned in passing as one of the founders of Caesar's Legion, who returned to the NCR after vehemently disagreeing with Edward Sallow's plans and subsequently slid into obscurity. Here, though much of that remains the same, circumstances force him to assume leadership over the Californian Way.
* BeAllMySinsRemembered: Given his own role in creating Caesar's Legion, and in spite of being welcomed back by the Followers of the Apocalypse, Calhoun clearly feels like he has a lot to atone for.
* BeneathNotice: He had kept a very low profile as just another Follower of the Apocalypse, escaping the attention of everyone else in the wasteland. Just the way he liked it, until the civil war forced him to step up.
* TheCallKnowsWhereYouLive: Despite Calhoun's best efforts to stay in obscurity as just another Follower of the Apocalypse, he's forced to both step up to a position of leadership following Allgood Murphy's death owing to his natural charisma and confront the consequences of his role in helping found Caesar's Legion.
* DarkHorseVictory: The only way for Calhoun to take charge is if the NCR destabilizes and Allgood Murphy is killed off on Moore's orders.
* FaceDeathWithDignity: If the Californian State wins the civil war, a captured Bill Calhoun refuses to give the victorious military junta the satisfaction of dying in fear, even in the face of a firing squad.
* HumbleHero: In sharp contrast to Caesar, Calhoun would want nothing more than to quietly sink into obscurity doing good deeds. Circumstances, however, force him to step up once more. Even as head of the Californian Way, he still refuses to let delusions of power get into his head.
* PatrioticFervor: Calhoun is revealed to be an ardent follower of Aradesh's beliefs and seeks to reunite the NCR as a beacon of true liberty.
* PuttingTheBandBackTogether: If Bill Calhoun succeeds in reunifying the NCR and New Canaan is under Joshua Graham, the two could meet up like old times and join forces in defeating Caesar's Legion once and for all.
* ReluctantRuler: Despite Calhoun's hesitance and lingering guilt over failing to stop Edward Sallow's transformation into Caesar, he nonetheless assumes leadership over the Californian Way in order to save the NCR from falling apart. If he succeeds in restoring the NCR, he becomes more confident as its President, but no less humble.
* {{Tyrannicide}}: Calhoun's anger is specifically aimed at those he views as oppressors, potentially confronting Caesar himself should he win the civil war. Fittingly, his focus for taking down Cassandra Moore is titled ''Sic Semper Tyrannis''.

[[/folder]]

[[folder:Redding Territories]]
->'''Full Name:''' Redding Territories, Redding Republic (Sheriffs' coup), Redding People's Republic (Workers' coup), Californian Society (Flynn), True Man Society (NCR reunification - Flynn), California People's Republic (NCR reunification - Redding People's Republic), New California Republic (NCR reunification - Peterson), Redding Autonomy (Enclave puppet)

to:

* AscendedExtra: In ''New Vegas'', Bill Calhoun ArmsDealer: Tiaret's bread and butter is mentioned in passing as one of the founders of Caesar's Legion, who returned to the NCR after vehemently disagreeing dealing with Edward Sallow's plans and subsequently slid into obscurity. Here, though much smuggling high-quality firearms, some of that remains which are leftover munitions from the same, circumstances force him to assume leadership over the Californian Way.
Enclave.
* BeAllMySinsRemembered: Given his own role in creating Caesar's Legion, and in spite of being welcomed back by the Followers of the Apocalypse, Calhoun clearly feels like he has a lot to atone for.
* BeneathNotice: He had kept a very low profile as just another Follower of the Apocalypse, escaping the attention of everyone else in the wasteland. Just the way he liked it, until the civil war forced him to step up.
* TheCallKnowsWhereYouLive:
TheStarscream: Despite Calhoun's best efforts to stay in obscurity as just another Follower of seemingly cooperating with the Apocalypse, he's forced to both step up to a position of leadership following Allgood Murphy's death owing to his natural charisma Bishops, it's clear that she and confront the consequences of his role Van Graffs in helping found Caesar's Legion.
* DarkHorseVictory: The only way for Calhoun to take charge is if the NCR destabilizes and Allgood Murphy is killed off on Moore's orders.
* FaceDeathWithDignity: If the Californian State wins the civil war, a captured Bill Calhoun refuses to give the victorious military junta the satisfaction of dying in fear, even in the face of a firing squad.
* HumbleHero: In sharp contrast to Caesar, Calhoun would want nothing more than to quietly sink into obscurity doing good deeds. Circumstances, however, force him to step up once more. Even as head of the Californian Way, he still refuses to let delusions of power get into his head.
* PatrioticFervor: Calhoun is revealed to be an ardent follower of Aradesh's beliefs and seeks to reunite the NCR as a beacon of true liberty.
* PuttingTheBandBackTogether: If Bill Calhoun succeeds in reunifying the NCR and New Canaan is under Joshua Graham, the two could meet up like old times and join forces in defeating Caesar's Legion once and for all.
* ReluctantRuler: Despite Calhoun's hesitance and lingering guilt over failing to stop Edward Sallow's transformation into Caesar, he nonetheless assumes leadership over the Californian Way in order to save the NCR from falling apart. If he succeeds in restoring the NCR, he becomes more confident as its President, but no less humble.
* {{Tyrannicide}}: Calhoun's anger is specifically aimed at those he views as oppressors, potentially confronting Caesar himself should he win the civil war. Fittingly, his focus
general have their own plans for taking down Cassandra Moore power.
* TheQueenpin: She
is titled ''Sic Semper Tyrannis''.

[[/folder]]

[[folder:Redding Territories]]
->'''Full Name:'''
the feared matriarch of the Van Graff crime family, which has moved from Redding Territories, Redding Republic (Sheriffs' coup), Redding People's Republic (Workers' coup), Californian Society (Flynn), True Man Society (NCR reunification - Flynn), California People's Republic (NCR reunification - Redding People's Republic), to New California Republic (NCR reunification - Peterson), Redding Autonomy (Enclave puppet)Reno and taken over the niches left behind by the Salvatores and Mordinos.

!!''Thradd''



* DemocracyIsFlawed: Redding embodies the more dysfunctional aspects of the NCR's democratic institutions in miniature, only more exaggerated. The government is almost wholly at the mercy of the "Barons" and their lackeys, who couldn't care less about the workers, sheriffs, and bureaucrats unless it means having their policies "voted" in.
* FactionSpecificEndings: Redding has the most out of all the NCR breakaway states, being able to pursue radically different ideological paths.
* LaResistance: While the Redding Territories claim to oppose the Californian State's oppression, in practice the region's workers and sheriffs grow more discontented under their erstwhile leaders by the day. If left unaddressed, they'll stage a revolution, proclaiming themselves the People's Republic of Redding.
* OneNationUnderCopyright: The Redding Territories are all but run by the "Barons", who have established themselves as oligarchs and are unwilling to submit to anyone other than themselves.
* PeoplesRepublicOfTyranny: Eventually, Redding proclaims itself the "Californian Society", ostensibly representing the people of the NCR. Potentially averted, however, if either Peterson takes charge or if the workers rebel against Flynn.

!!''Anton Flynn''

to:

* DemocracyIsFlawed: Redding embodies BaitAndSwitchTyrant: Despite his background, Thradd is genuine about simply wanting what's best for New Reno, as he neither seeks to revive the more dysfunctional aspects Unity nor kill non super-mutants.
* EmergencyAuthority: Thradd and his police forces can only take charge if either an accident kills off most
of the NCR's democratic institutions in miniature, only more exaggerated. The government is almost wholly at families' heads, or if the mercy Van Graffs' attempt at staging a coup fails.
* FormerRegimePersonnel: Thradd and his fellow super-mutants were once part
of the "Barons" Unity, and their lackeys, who couldn't care less about have served as part of New Reno's police force for decades.

[[/folder]]

[[folder:The Den]]
->'''Ideology:''' Ruler
The power-vacuum after
the workers, sheriffs, and bureaucrats unless it means having their policies "voted" in.
* FactionSpecificEndings: Redding has
fall of the most Slavers Guild allowed the Mordinos, driven out of all the NCR breakaway states, being able New Reno, to pursue radically different ideological paths.
* LaResistance: While the Redding Territories claim to oppose the Californian State's oppression, in practice the region's workers and sheriffs grow more discontented under their erstwhile leaders by the day. If left unaddressed, they'll stage a revolution, proclaiming
establish themselves in the People's Republic of Redding.
* OneNationUnderCopyright: The Redding Territories are all but run by the "Barons", who have established themselves as oligarchs
Den and are unwilling begin building it up to submit become a rival to anyone other than themselves.
* PeoplesRepublicOfTyranny: Eventually, Redding proclaims itself the "Californian Society", ostensibly representing the people of the NCR. Potentially averted, however, if either Peterson takes charge or if the workers rebel against Flynn.

!!''Anton Flynn''
New Reno.



* BreadAndCircuses: Anton Flynn tries to keep Redding's downtrodden placated with glorified bribes and populist rhetoric without actually intending to address their plight.
* CorruptCorporateExecutive: Flynn is a wealthy rancher who has made a name wheeling and dealing through the NCR Congress, though more for himself and his "Baron" friends than anything else.
* ItsAllAboutMe: Ultimately, Flynn's true loyalty is to himself. Whether it's betraying his erstwhile allies, or even aligning with a resurgent Enclave, he'll do it if it means his power and survival are ensured.
* TheQuisling: Flynn could potentially align with the Navarro Enclave as a collaborationist governor should Granite Company succeed in not only controlling Eureka but also defeating the NCR.
* TheStarscream: Flynn is more than willing to work with whoever's in charge, and turn on them just as quickly if it suits his goals. Redding's secession from the Californian State alone owes as much to his unwillingness to play second-fiddle to Moore as his pretensions to seeking true freedom, albeit for Barons like himself.
* VetinariJobSecurity: Despite his overt corruption, Flynn's connections and implied blackmail on other politicians have helped guarantee his influence within the NCR Congress, if not potentially the reins of power.

!!''Wendell Peterson''
->'''Ideology:''' People

to:

* BreadAndCircuses: Anton Flynn tries to keep Redding's downtrodden placated with glorified bribes TheCartel: With the Mordinos' specialty in producing and populist rhetoric without actually intending to address their plight.
* CorruptCorporateExecutive: Flynn is a wealthy rancher who
distributing drugs, the Den has made ironically a name wheeling and dealing through the NCR Congress, though more for himself and his "Baron" friends much better claim to this trope than anything else.
the degenerated cartels in Mexico.
* ItsAllAboutMe: Ultimately, Flynn's true loyalty WretchedHive: The worst of New Reno in miniature, the Den is to himself. Whether it's betraying his erstwhile allies, or even aligning with a resurgent Enclave, he'll do it if it means his power run by drug lords and survival are ensured.
* TheQuisling: Flynn could potentially align with the Navarro Enclave as a collaborationist governor should Granite Company succeed in not only controlling Eureka but also defeating the NCR.
* TheStarscream: Flynn is more than willing to work with whoever's in charge, and turn on them just as quickly if it suits his goals. Redding's secession from the Californian State alone owes as much to his unwillingness to play second-fiddle to Moore as his pretensions to seeking true freedom, albeit for Barons like himself.
* VetinariJobSecurity: Despite his overt corruption, Flynn's connections and implied blackmail on other politicians have helped guarantee his influence within the NCR Congress, if not potentially the reins of power.

!!''Wendell Peterson''
->'''Ideology:''' People
slavers.

!!''Lil' Jesus Mordino''



* DealWithTheDevil: Wendell Peterson's efforts to woo the ranchers in Redding ultimately backfired, and even in de facto exile, is forced to deal with the consequences of the corruption he inadvertently fostered.
* IDidWhatIHadToDo: It's implied that Peterson wasn't happy with some of the corrupt dealings and expansionist policies he had been pushing. Only doing so to both keep the NCR together and hold the Legion at bay.
* InadequateInheritor: Peterson, despite his attempts to galvanize the NCR as Tandi once did, was clearly not up to the task of taking on Caesar's Legion, and he knew it. Coincidentally, many of the NCR's corruption issues, and the Barons' rise in influence, could be traced back specifically to Peterson's long tenure as president.
* MyGreatestSecondChance: If Peterson manages to win out in Redding, he'd be able to do right in restoring the NCR to what it ought to be.
* ReassignedToAntarctica: After losing the presidency to Kimball, it's implied that Peterson was sent to Redding to live out his retirement in quiet obscurity and away from the halls of power in Shady Sands. This could backfire, however, as he could not only seize control of the Redding Territories, but also reunite the NCR under his control.

!!''Lawrence Greene''

to:

* DealWithTheDevil: Wendell Peterson's efforts to woo BackFromTheBrink: Despite the ranchers in Redding ultimately backfired, and even in de facto exile, is forced to deal with near-terminal blow dealt by the consequences of Chosen One, the corruption he inadvertently fostered.
* IDidWhatIHadToDo: It's implied that Peterson wasn't happy with some of the corrupt dealings and expansionist policies he had been pushing. Only doing so to both keep the NCR together and hold the Legion at bay.
* InadequateInheritor: Peterson, despite his attempts to galvanize the NCR as Tandi once did, was clearly
Mordinos can reclaim, if not up to the task of taking on Caesar's Legion, and he knew it. Coincidentally, many of the NCR's corruption issues, and the Barons' rise in influence, could be traced back specifically to Peterson's long tenure as president.
* MyGreatestSecondChance: If Peterson manages to win out in Redding, he'd be able to do right in restoring the NCR to what it ought to be.
* ReassignedToAntarctica: After losing the presidency to Kimball, it's implied that Peterson was sent to Redding to live out his retirement in quiet obscurity and away from the halls of
surpass, their old power in Shady Sands. This could backfire, under Lil' Jesus Mordino's strongarm rule.
* FromNobodyToNightmare: Unlike the other crime families, the Mordinos were once former slaves who quickly rose to become New Reno's main drug cartel. By the time the mod starts,
however, they're but a shadow of their old selves due to the Chosen One's actions, though far from out.
* MeetTheNewBoss: Mordino wants to bring back New Reno's old days
as he could not a fully unrepentant WretchedHive, only seize control of with himself as the Redding Territories, but one in charge.
* VillainousLegacy: In addition to succeeding his father, he is
also reunite all too happy to continue, and expand on, Myron's work in the NCR under his control.

!!''Lawrence Greene''
narcotics scene.
[[/folder]]

[[folder:Slags]]
->'''Full Name:''' Slags, Nevadan Free States (Vegeir)
->'''Ideology:''' Ruler
The Slags are a group of reclusive underground dwellers who were helped by the Chosen One.




!!''Daniel Maxwell''

to:

\n!!''Daniel Maxwell''* DayHurtsDarkAdjustedEyes: Centuries after sealing themselves in the Great Underground, even the night sky could blind the Slags.
* MythologyGag: While the Slags are the same ones last seen in ''Fallout 2'', their Free States ancestry is a nod to ''VideoGame/Fallout76''.
* TheRemnant: The Slags are revealed to be the underground-dwelling descendants of the Nevadan Free States militia, whose members sealed themselves away when Great War happened.
* StillWearingTheOldColors: While they still wear the star and broken chains of the pre-war Nevadan Free States, the Slags can simply decide that the past is long gone--the old symbol is simply a symbol, not something made by someone else far away.

!!''Vegeir''




!!''Harry O'Connor''

to:

\n!!''Harry O'Connor''* IOweYouMyLife: Even after decades, Vegeir remains grateful to the Chosen One, with his people remaining stalwart allies of Arroyo.
* TakingUpTheMantle: Vegeir could potentially reclaim and revitalize the Free States movement, in honor of his ancestors.

[[/folder]]

[[folder:Vipers]]




!!''Redding Council''
----

to:

\n!!''Redding Council''\n----\n* TheExile: The Vipers were once the terror of central California, raiding and razing settlements wherever they went. After a fateful encounter in which an (un)lucky arrow killed High Elder Maxson II, the Brotherhood of Steel's vengeance eventually broke the tribe and scattered them. After receiving a vision from the Great Snake, Veronica Faust now seeks to invade the NCR and reclaim the Shrine.
* HumanSacrifice: The Vipers allow their captives to participate in their poison-drinking rituals. If they survive, they are strong enough to join. If they don't, they are sacrificed to the Great Snake.
* PoisonedWeapons: In their heyday, the Vipers coated their weapons with the venom of the Great Snake. In exile in Nevada, they acquire these toxins from certain types of plants, radscorpions and night stalkers.
* TheSocialDarwinist: One of the most important lessons that has survived the years the Vipers have wandered in the wasteland is survival of the fittest. Some half-decent cannon fodder may die before their time, but this way the Vipers are strong.



[[folder:Mojave Territories]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/mojave_territories.png]]
%%[[caption-width-right:225:]]
->'''Full Name:''' Mojave Territories, State of Mojave (Caesar's Legion defeated)
->'''Ideology:''' People
While the first NCR troopers marched into the Mojave as early as 2253, it was not until the discovery of the Hoover Dam in 2273 that the NCR realized the importance of the desert. The initial occupation progressed smoothly, and in just four months the NCR captured the Hoover Dam.

Despite Chief Hanlon's objections, the Treaty of New Vegas was signed in 2274. For Oliver, the treaty made sense in the face of a resurgent Mojave Brotherhood. The NCR may have been able to seize the Mojave, but the question still remains: will they be able to keep it in the face of the many looming threats?

to:

[[folder:Mojave Territories]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/mojave_territories.png]]
%%[[caption-width-right:225:]]
->'''Full Name:''' Mojave Territories, State of Mojave (Caesar's Legion defeated)
->'''Ideology:''' People
While the first NCR troopers marched into the Mojave as early as 2253, it was not until the discovery of the Hoover Dam in 2273 that the NCR realized the importance of the desert. The initial occupation progressed smoothly, and in just four months the NCR captured the Hoover Dam.

Despite Chief Hanlon's objections, the Treaty of New Vegas was signed in 2274. For Oliver, the treaty made sense in the face of a resurgent Mojave Brotherhood. The NCR may have been able to seize the Mojave, but the question still remains: will they be able to keep it in the face of the many looming threats?
[[folder:Rogue Rangers]]



* BreadAndCircuses: The NCR forces in the Mojave operate under all three types of this trope depending on the circumstances. Comfort for the wealthy, the powerful, and everyone living in the core regions of the republic; stability for the poorer citizens living in the fringes; and a lesser evil than the Legion.
* EmergencyAuthority: The Mojave Territories are formally under martial law, pending a transition to civilian authority that may or may not happen.
* ObstructiveBureaucrat: As a consequence of overstretched logistics and Gen. Oliver's apparent lack of foresight, the Mojave Territories suffer even more from corruption and red tape than the NCR proper.
* TheRemnant: The Mojave Territories could potentially emerge as the last functional holdout of the NCR if the rest of the nation falls to civil war.
* TeamSwitzerland: If the NCR plunges into civil war, the Mojave Territories can either stay neutral and wait out for who emerges victorious, actively side with one of the factions, or step in restore order directly.

!!''General Lee Oliver''
The head of the NCR's expedition into the Mojave, the General is unpopular among his troops due to various reasons, with him being ineffective and cowardly being one of the biggest.

to:

* BreadAndCircuses: DefectorFromDecadence: The NCR forces in Rogue Rangers are comprised of Desert Rangers who refused to abide by the Mojave operate under all three types of this trope depending on the circumstances. Comfort for the wealthy, the powerful, and everyone living in the core regions of the republic; stability for the poorer citizens living in the fringes; and a lesser evil than the Legion.
* EmergencyAuthority: The Mojave Territories are formally under martial law, pending a transition to civilian authority that may or may not happen.
* ObstructiveBureaucrat: As a consequence of overstretched logistics and Gen. Oliver's apparent lack of foresight, the Mojave Territories suffer even more from corruption and red tape than the NCR proper.
* TheRemnant: The Mojave Territories could potentially emerge as the last functional holdout of the NCR if the rest of the nation falls to civil war.
* TeamSwitzerland: If the NCR plunges into civil war, the Mojave Territories can either stay neutral and wait out for who emerges victorious, actively side
Unification Treaty with the NCR, clinging on to their original ideals by any means necessary.
* DuelToTheDeath: When Hernán Vargas challenges the Rogue Ranger to an old-fashioned standoff, only
one of would walk away alive to lead the factions, or step in restore order directly.

!!''General Lee Oliver''
The head of the NCR's expedition into the Mojave, the General is unpopular among his troops due to various reasons, with him being ineffective and cowardly being one of the biggest.
Rogue Rangers.

!!''The Rogue Ranger''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_des_leader.png]]



* GeneralFailure: Just like in ''VideoGame/FalloutNewVegas'', he's not really respected at all as a leader or a person due to his poor tactics and foresight. It's telling that [[OldMaster Chief Hanlon]] has better in-game stats than Oliver. This can be averted however should the player choose to play as his faction.
* KickedUpstairs: Should Oliver resign or get deposed, he's not so much demoted as bestowed the rank of Field Marshal. In the NCR military, however, this only gives him symbolic authority, at best.
* IronicEcho: Should he choose to intervene in the NCR Civil War and restore order, his push to "liberate" Shady Sands won't just have echoes of Douglas [=MacArthur=], but will ironically invoke the original Julius Caesar's march on Rome and vindicate Edward Sallow/Caesar's goals in the process.
* MilesGloriosus: Downplayed. While General Oliver isn't entirely incompetent, his ego and penchant for glamorizing his accomplishments far surpass his actual talents.
* {{Nepotism}}: How he got his post, riding on his connections with Kimball.

!!''Chief Josh Hanlon''

to:

* GeneralFailure: Just like in ''VideoGame/FalloutNewVegas'', he's not really respected at all as a leader or a person due to his poor tactics and foresight. It's telling that [[OldMaster Chief Hanlon]] has better in-game stats than Oliver. This can be averted however should the player choose to play as his faction.
* KickedUpstairs: Should Oliver resign or get deposed, he's not so much demoted as bestowed the rank of Field Marshal. In
RedBaron: After the NCR military, however, this only gives him symbolic authority, at best.
* IronicEcho: Should he choose to intervene in
and the NCR Civil War Desert Rangers unified, Abigail Lee deserted and restore order, his push to "liberate" Shady Sands won't just have echoes of Douglas [=MacArthur=], but will ironically invoke took on the original Julius Caesar's march on Rome mantle of the Rogue Ranger, who defied the Unification Treaty and vindicate Edward Sallow/Caesar's goals in the process.
* MilesGloriosus: Downplayed. While General Oliver isn't entirely incompetent, his ego and penchant for glamorizing his accomplishments far surpass his actual talents.
* {{Nepotism}}: How he got his post, riding on his connections with Kimball.

!!''Chief Josh Hanlon''
sought to stand by her ideals, no matter what.

!!''Hernán Vargas''



* {{Cincinnatus}}: Once things in the Mojave become stable enough, Chief Hanlon can eventually opt to step down, either delegating command over to Col. Hsu or letting the locals decide for themselves.
* OldSoldier: Being a veteran Ranger from Redding, Hanlon has more experience and competence under his belt than Oliver could ever hope to achieve.
* ReasonableAuthorityFigure: Compared to Gen. Oliver, Chief Hanlon is far more willing to listen to both the locals and NCR military.

!!''Colonel James Hsu''

to:

* {{Cincinnatus}}: Once things KlingonPromotion: After the Rogue Rangers unify Esmeralda County, Vargas rides into Outpost Mesa and challenges the Rogue Ranger to an old-fashioned standoff. If he wins, Vargas establishes himself as the Rogue Rangers' new leader[[note]]he actually already ''had'' been a leader for them a few years earlier -- he was the signatory for the Desert Rangers in the Mojave become stable enough, Chief Hanlon can eventually opt to step down, either delegating command over to Col. Hsu or letting Unification Treaty[[/note]], and promptly turns them towards aligning with the locals decide for themselves.
* OldSoldier: Being a veteran Ranger
NCR (though falling short of outright integrating into the NCR Rangers).
[[/folder]]

[[folder:Guardians]]
When Maxson's first radio calls were sent out across the wasteland following the Great War, not all of the army detachments that agreed with Maxson's orders and doctrines simply chose to stick with that tradition. The Guardians were one such offshoot: diverting
from Redding, Hanlon has more experience tradition and competence under his belt than Oliver could ever hope to achieve.
* ReasonableAuthorityFigure: Compared to Gen. Oliver, Chief Hanlon is far more willing to listen to both
evolving separately from the locals Brotherhood. Superstitious, and NCR military.

!!''Colonel James Hsu''
consumed by their own religious beliefs on the dangers of language as well as technology, contact with Lost Hills was severed an age ago.



* TheChainsOfCommanding: Colonel Hsu shown to be incredibly calm under pressure, partly due to how his subordinates look to him for guidance and partly due to how staying calm is the ''only'' logical option when everything's going out of control.
* AFatherToHisMen: Much as in ''New Vegas'', Colonel Hsu genuinely cares for the men under his command, as well as the well-being of the Mojave's denizens.
* HumbleHero: Colonel Hsu prefers to stay out of the limelight and not take credit for acts of genuine valor. This, unfortunately, also means that others, especially Gen. Oliver, are quick to take credit for what he's done.

!!''Julie Farkas''

to:

* TheChainsOfCommanding: Colonel Hsu shown to be incredibly calm under pressure, partly due to how his subordinates look DefectorFromDecadence: When Maxson's radio calls were sent out across the Wasteland after the Great War, the Guardians was one US Army detachment previously loyal to him for guidance that disagreed with his orders and partly due to how staying calm is archaic doctrines.
* HiddenElfVillage: The Guardians cut off communications with Lost Hills, traders, and even
the ''only'' logical option when everything's going out of control.
* AFatherToHisMen: Much as in ''New Vegas'', Colonel Hsu genuinely cares for the men under his command, as well as the well-being
rest of the Mojave's denizens.
* HumbleHero: Colonel Hsu prefers to stay out
wasteland in fear of the limelight and not take credit for acts of genuine valor. This, unfortunately, also means that others, especially Gen. Oliver, are quick to take credit for what he's done.

!!''Julie Farkas''
corruption tainting their wills.

!!''Cardinal Scott''



* HumbleHero: Julie Farkas is a Follower of the Apocalypse who is much more concerned with helping out the downtrodden of Freeside and the wider Mojave than any delusions of power.
* ReluctantRuler: Despite preferring a life of relative obscurity as a Follower, Farkas embraces being the Mojave Territories' civilian leader due to her popularity among those she's helped.

to:

* HumbleHero: Julie Farkas is a Follower of the Apocalypse who is much more concerned with helping out the downtrodden of Freeside and the wider Mojave than any delusions of power.
* ReluctantRuler: Despite preferring a life of relative obscurity as a Follower, Farkas embraces being the Mojave Territories' civilian leader due to her popularity among those she's helped.



[[folder:Navarro Territories]]
->'''Full Name''': Navarro Territories, Fusang (The Dragon), Free Folk (Kurisu)
->'''Ideology:''' People

to:

[[folder:Navarro Territories]]
->'''Full Name''': Navarro Territories, Fusang (The Dragon), Free Folk (Kurisu)
->'''Ideology:''' People
[[folder:Sons of Kaga]]



* CrapsackOnlyByComparison: The Navarro Territories are among the least developed of the NCR's holdings, with Navarro itself being just about the only place deemed of value. On the other hand, it's ''still'' better off than many other parts of the wasteland.
* ProperlyParanoid: Given how valuable Navarro is in terms of assets and strategic value, the NCR keeps a close eye out for not only any outside interlopers, but also any lingering Enclave presence in the region. Given that the Granite Company can usurp power in Eureka, that fear is perfectly justified.
* ProxyWar: The Navarro Territories are caught up in one in the form of the Navarro Crisis, as the Shi-led Fusang and Eureka-propped Free Folk rebel against the NCR authorities in the area.
* SmallRoleBigImpact: The Navarro Crisis will not only impact smaller factions like Eureka and the Shi, but could also have far-reaching consequences for the NCR's political stability and direction, including the potential ousting of Kimball.

!!''Lieutenant Morton''

to:

* CrapsackOnlyByComparison: DefectorFromDecadence: The Navarro Territories are among Sons of Kaga consider themselves as such to the least developed denizens of Arroyo, who they view as having grown weak under the NCR's holdings, with Navarro itself being just about Chosen One's leadership and the only place deemed of value. On the other hand, it's ''still'' better off than many other parts of the wasteland.
* ProperlyParanoid: Given how valuable Navarro is in terms of assets and strategic value, the NCR keeps a close eye out for not only any
outside interlopers, but also any lingering Enclave presence in world's influences.
* TheExile: The Sons of Kaga are
the region. Given that followers of Kaga, who was trained from birth to take the Granite Company can usurp power in Eureka, that fear is perfectly justified.
* ProxyWar: The Navarro Territories are caught up in one in the form
title of Chosen One before Arroyo chose to cast him out. With incredible pain he accepted their terms, accompanied by hundreds of brave men and women who would follow his thread of the Navarro Crisis, as prophecy. He now seeks to return to Arroyo and prove to everyone that they were wrong in believing the Shi-led Fusang False One over himself, the ''true'' Chosen One.
* EvilReactionary: The Sons of Kaga hearken back to Arroyo's old tribal ways
and Eureka-propped Free Folk rebel against intend to undo the NCR authorities in "corruption" wrought by the area.
Chosen One at gunpoint.
* SmallRoleBigImpact: MythologyGag: The Navarro Crisis will not only impact smaller factions like Eureka and the Shi, but could also have far-reaching consequences for the NCR's political stability and direction, including the potential ousting of Kimball.

!!''Lieutenant Morton''
faction in general is based on cut content from ''Fallout 2''.

!!''Kaga''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sok_leader.png]]



* ClosestThingWeGot: Morton is the most senior and respected NCR officer in Navarro, which given how tumultuous the region is, isn't saying much.
* OldSoldier: Morton had served in the war against the Enclave, and distinguished himself in the line of duty.
* WhenAllYouHaveIsAHammer: Being a military man rather than an administrator, Morton is more inclined to respond with armed force if it means keeping Navarro's assets safe.

!!''The Dragon''

to:

* ClosestThingWeGot: Morton is BestServedCold: Kaga still remains bitter over being upstaged by the most senior Chosen One, and respected NCR officer in Navarro, which given how tumultuous Arroyo at large, all those decades ago. He could either see his vengeance through long after it ever mattered, or finally let go.
* DramaticIrony: He vows to return to Arroyo and restore
the region is, isn't saying much.
old ways, yet dons looted Enclave power armor, ironically making him resemble a more tribal version of Frank Horrigan.
* OldSoldier: Morton had served TheDreaded: Kaga believes that he must become the terror in the war against eyes of the Enclave, wasteland. Never again will anyone question his right to rule, his supremacy in the wastes.
* HeelRealization: Kaga could potentially realize that his decades-long quest for vengeance may be for naught, with little to show for it. While too proud to openly concede defeat, he instead carve aims to carve a new path for his followers while he still could.
* HotBlooded: Kaga was cast out of Arroyo for being too fiery
and distinguished furious compared to the future Chosen One. While he tells himself in it was all the line of duty.
* WhenAllYouHaveIsAHammer: Being a military man rather than an administrator, Morton is
Chosen One's fault, Kaga knows there was more inclined to respond with armed force it. Maybe if he had let go of his anger, things wouldn't have had to come this far.
* WhereIWasBornAndRazed: When he returns to Arroyo as a conqueror, Kaga feels a desire to burn
it means keeping Navarro's assets safe.

!!''The Dragon''
down, to forget everything that had happened here, to ensure that nobody else could ever take that which was owed to him. It's up to the player whether he acts on this desire or decides that his anger is already sated and that he could still save his old home.
[[/folder]]

[[folder:215th]]



* LetNoCrisisGoToWaste: The Dragon takes advantage of the growing instability around Navarro to rise up and depose the NCR garrison himself.
* RenegadeSplinterFaction: Subverted. Fusang is a rogue group of Shi hardliners who aren't willing to wait for their San Francisco-based counterparts to declare war on the NCR. If the Shi themselves turn against the NCR, however, it will provide Fusang all the support it'll need to secure Navarro.
* ShortLivedLeadership: If the Dragon wins with Shi backing, he will concede power back to the Emperor, and in practice his San Francisco brethren.

!!''Kurisu''

to:

* LetNoCrisisGoToWaste: PrisonersWork: The Dragon takes advantage of 215th Chain Gang originated from rebels who were defeated by the growing instability around Navarro to rise up soldiers of New Canaan, and depose were subsequently forced to repent and repay the NCR garrison himself.
* RenegadeSplinterFaction: Subverted. Fusang is a rogue group of Shi hardliners who aren't willing to wait
community for their San Francisco-based counterparts to declare war on sins by repairing and rebuilding the NCR. If the Shi themselves turn against the NCR, however, it will provide Fusang all the support it'll need to secure Navarro.
* ShortLivedLeadership: If the Dragon wins with Shi backing, he will concede power back to the Emperor, and in practice his San Francisco brethren.

!!''Kurisu''
city of Jericho.

!!''Marianne''



* FalseFlagOperation: The Free Folk's very existence is a ploy by both the Portmasters of Eureka and Granite Company to throw the NCR out of Navarro, while having enough PlausibleDeniability to escape the attention of Shady Sands.
* LesCollaborateurs: Unlike the rest of the Umbra, Kurisu views Eureka rather than Arroyo as the path forward, and thus goes along with the Free Folk ploy.
* ShortLivedLeadership: If the Free Folk wins, Kurisu wastes little time handing her "liberated" lands over to her friends in Eureka.
* SuspiciouslySpecificDenial: Kurisu, the erstwhile leader of the Free Folk, insists that she's ''not'' an Umbra tribal sent there by Eureka. Moreover, any rumors of backroom deals with Granite Company and the Portmasters are just that.

to:

* FalseFlagOperation: The Free Folk's very existence is SlaveLiberation: Marianne had been a ploy by both thief before finding herself trapped as an indentured servant, a slave in everything but name, due to exorbitant debts. When the Portmasters of Eureka and Granite Company to throw the NCR out of Navarro, while having enough PlausibleDeniability to escape the attention of Shady Sands.
* LesCollaborateurs: Unlike the rest
Eighties attacked, she took advantage of the Umbra, Kurisu views Eureka rather than Arroyo as the path forward, chaos to strangle her creditor Anton in his sleep and thus goes along throw her lot in with the Free Folk ploy.
* ShortLivedLeadership: If the Free Folk wins, Kurisu wastes little time handing her "liberated" lands over to her friends in Eureka.
* SuspiciouslySpecificDenial: Kurisu, the erstwhile leader of the Free Folk, insists that she's ''not'' an Umbra tribal sent there by Eureka. Moreover, any rumors of backroom deals with Granite Company and the Portmasters are just that.
215th.



[[folder:Lost Hills]]
->'''Full Name:''' Lost Hills Brotherhood, Steel Plague (Rhiannon), Steel Rangers (Llwyd), Brotherhood of Steel (Brotherhood unification)
->'''Ideology:''' Elites
Based from the Lost Hills bunker complex, the Brotherhood of Steel is a techno-religious military order located in New California, and operating across the ruins of post-War North America. Founded by Capt. Roger Maxson, later the Brotherhood's first High Elder, its roots stem from a mutinous group of US Army soldiers and the government-sponsored scientific community from former Mariposa Military Base before the Great War. It remains dedicated to controlling and regulating technology, in the process becoming one of the most influential factions in the wasteland. After generations, however, the heart of the Western Brotherhood finds itself adrift in a rapidly changing world.

to:

[[folder:Lost Hills]]
->'''Full Name:''' Lost Hills Brotherhood, Steel Plague (Rhiannon), Steel Rangers (Llwyd), Brotherhood of Steel (Brotherhood unification)
->'''Ideology:''' Elites
Based from the Lost Hills bunker complex, the Brotherhood of Steel is a techno-religious military order located in New California, and operating across the ruins of post-War North America. Founded by Capt. Roger Maxson, later the Brotherhood's first High Elder, its roots stem from a mutinous group of US Army soldiers and the government-sponsored scientific community from former Mariposa Military Base before the Great War. It remains dedicated to controlling and regulating technology, in the process becoming one of the most influential factions in the wasteland. After generations, however, the heart of the Western Brotherhood finds itself adrift in a rapidly changing world.
[[folder:TV Town]]



* CreativeSterility: After generations of being one of the dominant powers in the wasteland, the Western Brotherhood is on the verge of this. Its leadership has basically run out of ideas, which is going to happen when you live in a hole in the ground for decades.
* ElaborateUndergroundBase: The Lost Hills complex is the de facto "capital" of the Brotherhood, and the template for other Chapters to follow. The council of elders could opt to invest in further expanding the complex, as well as restoration efforts for sectors untouched since the Great War.
* FeudalFuture: The Brotherhood is heavily inspired by the numerous knightly and religious orders of medieval Europe, to the point where they literally have a rank entitled "Paladin." This was deliberately invoked by Roger Maxson as a means to forge a new identity for the post-apocalyptic world, which he and his successors could take pride in.
* FlingALightIntoTheFuture: The Western Brotherhood dispatched an expedition to what was once Washington DC, both to recover valuable pre-war intel and learn what became of the more distant Chapters along the way. It's also intended to keep Arthur Maxson, the youngest and last of his line, safe from any dangers in New California.
* HegemonicEmpire: Downplayed. Despite many Chapters having all but broken by the start of the mod, the Lost Hills still maintains a position of prominence as both head of the Western Brotherhood and the "homeland" for the Brotherhood of Steel at large. It also holds discreet yet very tangible influence in the NCR State of Maxson, which it could potentially "liberate" should either the Brotherhood go on a warpath or the NCR plunge into civil war.
* HonorBeforeReason: The Western Brotherhood at large follows the Codex to the letter, even when it means that its members risk eventually sliding into irrelevance, if not dying out as a result. When the game starts, the only two allowed schools of thoughts on the council of elders are "Maxsonians" (strict, conservative adherence to the Codex) and "Rhombians" (willing to do some reforms and be more active in relations with outsiders, but only if it adheres to the Codex).
* JustTheFirstCitizen: The office of High Elder, which has historically been held by the Maxson family for the most part, is at least on paper "first among equals" with the council of elders, which actually runs the Brotherhood.
* MotiveDecay: While the Western Brotherhood claims to be committed to its original mandate and the Codex left by High Elder Roger Maxson, it's grown increasingly complacent and stagnant in adhering to dogma. Meanwhile, its mission of preserving technology has become more of an excuse to hoard as much valuable gear for themselves as possible, if not increasingly redundant in the face of rising powers like the NCR.
* ObstructiveBureaucrat: The council of elders runs the Western Brotherhood, ostensibly on behalf of the High Elder. Increasingly, however, its members are set on keeping the status quo going indefinitely, even as it makes them more stagnant and set in their ways.
* ResurgentEmpire: If Lost Hills manages to overcome its stagnation and internal strife, it can potentially lead the Brotherhood into a new golden age, potentially bringing the wayward Texan, Midwestern and even the far-off East Coast branches back into the fold.
* SentIntoHiding: It's heavily implied that Arthur Maxson, the sole heir to his family name, had been whisked away as part of Elder Lyon's expedition to the East Coast to keep him safe from both the dangers posed by the NCR and the machinations of the council of elders.
* StatusQuoIsGod: Even as the wasteland beyond the Lost Hills continues to change, many within the Western Brotherhood's leadership are adamant in upholding the way things have always been done.
* TeethClenchedTeamwork: Despite an outward veneer of inflexibility and the council of elders' efforts to maintain the status quo, there is significant turmoil from within the Lost Hill's ranks and across loyal Chapters over the Brotherhood's future.
* VestigialEmpire: Downplayed. The "heartland" of the Western Brotherhood may not be as powerful as it once was, with the NCR having pushed it all the way back to Lost Hills only, and many of its Chapters having broken off. But it still remains a technological powerhouse that's influential enough to exert power beyond the Lost Hills.

!!''Jonathan Maxson''
->'''Ideology''': Elites

to:

* CreativeSterility: After generations CallAHumanAMeatbag: The androids in TV Town describe humans as a curious race of being one animal, a little like themselves, but with a very fragile chassis and no real durability.
* GameplayAndStorySegregation: By game start, TV Town is run by the Director; at the end
of the dominant powers in first focus tree, 40011 will defeat him and take over. This contrasts with how 40011 is always the wasteland, the Western Brotherhood in-game leader unless she is on the verge of this. Its leadership has basically run out of ideas, killed, by which is going to happen when you live in a hole in point the ground for decades.
Director takes over.
* ElaborateUndergroundBase: The Lost Hills complex is GrewBeyondTheirProgramming: Runners are androids who managed to break off from their routines and need to be placed back in line.
* RiddleForTheAges: In-universe, no one knows who created TV Town, as neither it nor
the de facto "capital" of the Brotherhood, and the template for other Chapters ZAX supercomputer running it have identifiable markings pointing to follow. The council of elders could opt to invest in further expanding the complex, as well as restoration efforts for sectors untouched any pre-War organization. All that's certain is that it's been active since at least the Great War.
* FeudalFuture: The Brotherhood is heavily inspired by RobotReligion: After the numerous knightly and religious orders of medieval Europe, to the point where they literally have a rank entitled "Paladin." This was deliberately invoked by Roger Maxson as a means to forge a new identity for the post-apocalyptic world, which he and his successors could take pride in.
* FlingALightIntoTheFuture: The Western Brotherhood dispatched an expedition to what was once Washington DC, both to recover valuable pre-war intel and learn what became of the more distant Chapters along the way. It's also intended to keep Arthur Maxson, the youngest and last of his line, safe from any dangers in New California.
* HegemonicEmpire: Downplayed. Despite
Director is overthrown, many Chapters having all but broken by the androids start of feeling that they are missing something in their lives. Many would fill the mod, the Lost Hills still maintains a position of prominence as both head of the Western Brotherhood and the "homeland" for the Brotherhood of Steel at large. It also holds discreet yet very tangible influence pit in the NCR State heart of Maxson, which it could potentially "liberate" should either the Brotherhood go on a warpath or the NCR plunge into civil war.
* HonorBeforeReason: The Western Brotherhood at large follows the Codex to the letter, even when it means that its members risk eventually sliding into irrelevance, if not dying out as a result. When the game starts, the only two allowed schools of thoughts on the council of elders are "Maxsonians" (strict, conservative adherence to the Codex) and "Rhombians" (willing to do some reforms and be more active in relations with outsiders, but only if it adheres to the Codex).
* JustTheFirstCitizen: The office of High Elder, which has historically been held by the Maxson family for the most part, is at least on paper "first among equals"
their soul with the council Abbey of elders, which actually runs the Brotherhood.
* MotiveDecay: While
Runners, a holy place for rumination on the Western Brotherhood claims to be committed to its original mandate nature of a mechanical soul, and the Codex left by High Elder Roger Maxson, it's grown increasingly complacent ultimate purpose for their existence in this world.
* RobotRepublic: Everyone in TV Town is an android, with porcelain skin, circuited blood, jointed fingers
and stagnant in adhering to dogma. Meanwhile, its mission of preserving technology has become more of an excuse to hoard as much valuable gear for a two-channel voice.
* SkeletonsInTheCoatCloset: The Bone Boys cover
themselves as possible, if not increasingly redundant in the face bones of rising powers animals that look like the NCR.
android parts for some reason.
* ObstructiveBureaucrat: The council of elders runs the Western Brotherhood, ostensibly on behalf of the High Elder. Increasingly, however, its members are set on keeping the status quo going indefinitely, even as it makes them more stagnant and set in TakeOverTheWorld: In their ways.
* ResurgentEmpire: If Lost Hills manages to overcome its stagnation
The Path of Now and internal strife, it can potentially lead Forever path, the Brotherhood androids of TV Town deem the 'human animals' as a threat to their kind that must be eliminated by turning Earth into a new golden age, potentially bringing world for androids and androids alone, providing them claims on ''every'' state on the wayward Texan, Midwestern and even map.
* TrumanShowPlot: TV Town is effectively a glorified sitcom run without end, with its android denizens forced to play along at
the far-off East Coast branches back into the fold.
Director's mercy.
* SentIntoHiding: It's heavily implied that Arthur Maxson, the sole heir to his family name, had been whisked away as part YouAreNumberSix: The androids of Elder Lyon's expedition to the East Coast to keep him safe from both the dangers posed by the NCR and the machinations of the council of elders.
* StatusQuoIsGod: Even as the wasteland beyond the Lost Hills continues to change, many within the Western Brotherhood's leadership are adamant in upholding the way things
TV Town have always been done.
* TeethClenchedTeamwork: Despite an outward veneer of inflexibility
such names as 40011, 81998, 12001, 10031 and the council of elders' efforts to maintain the status quo, there is significant turmoil from within the Lost Hill's ranks and across loyal Chapters over the Brotherhood's future.
* VestigialEmpire: Downplayed. The "heartland" of the Western Brotherhood may not be as powerful as it once was, with the NCR having pushed it all the way back to Lost Hills only, and many of its Chapters having broken off. But it still remains a technological powerhouse that's influential enough to exert power beyond the Lost Hills.

!!''Jonathan Maxson''
->'''Ideology''': Elites
10001.

!!''The Director''



* BlueBlood: Being a direct descendant of the Brotherhood's founder, Maxson is the closest thing the Lost Hills has to this.
* TheChainsOfCommanding: The current Elder Maxson takes his office seriously and is gravely aware of just how tenuous the Brotherhood's situation truly is.
* DentedIron: While Maxson is a decorated war hero and lives up to the family name, he's far from the best of health and if incapacitated, could be replaced altogether by Elder Angrahad.
* InternalReformist: While the head of the conservative "Maxsonian" clique, Maxson isn't blind to the stagnation plaging Lost Hills. To that end, he will pursue piecemeal reforms and compromises to save the Brotherhood from a slow death.
* ProperlyParanoid: It's implied that he was involved in Arthur Maxson's "disappearance" and subsequent joining with Elder Lyon's expedition to Washington DC.
* PuppetKing: Downplayed. Being appointed by the council of elders, Maxson is all but obligated to follow their lead in maintaining the status quo, at least initially.
* ShellShockedVeteran: Elder Maxson is a distinguished hero who served valiantly in the war against the NCR, but what he witnessed in that conflict continues to haunt him.

!!''Elder Angrahad''
->'''Ideology''': Elites

to:

* BlueBlood: Being a direct descendant of AIIsACrapshoot: The Director is an insane ZAX supercomputer that has been running TV Town since the Brotherhood's founder, Maxson Great War.
* NonStandardGameOver: The designated protagonist of TV Town's narrative
is 40011, not the closest thing Director, who serves as the Lost Hills has StarterVillain. Letting him become TV Town's in-game leader (by having 40011 neglecting to this.
* TheChainsOfCommanding: The current Elder Maxson takes
deal with his office seriously and is gravely aware of just how tenuous the Brotherhood's situation truly is.
* DentedIron: While Maxson is
roboscorpion minions until they kill her) signifies a decorated war hero and lives up to the family name, he's far from the best of health and if incapacitated, could be replaced altogether by Elder Angrahad.
* InternalReformist:
failed game. While the head of player can still continue playing at this time, the conservative "Maxsonian" clique, Maxson isn't blind Director's very small focus tree doesn't allow you to do anything meaningful until TV Town gets invaded and conquered.
* StarterVillain: The Director is
the stagnation plaging Lost Hills. To first antagonist that end, he will pursue piecemeal reforms 40011 must confront and compromises to save the Brotherhood from a slow death.
* ProperlyParanoid: It's implied that he was involved in Arthur Maxson's "disappearance" and subsequent joining
defeat with Elder Lyon's expedition to Washington DC.
* PuppetKing: Downplayed. Being appointed by
TV Town's first focus tree before the council of elders, Maxson is all but obligated to follow their lead in maintaining the status quo, at least initially.
* ShellShockedVeteran: Elder Maxson is a distinguished hero who served valiantly in the war against the NCR, but what he witnessed in that conflict continues to haunt him.

!!''Elder Angrahad''
->'''Ideology''': Elites
country could interact with outsiders.

!!''40011''



* MeetTheNewBoss: If Jonathan Maxson is crippled, Elder Angrahad steps in as his successor and maintains the "Maxsonian" status quo.
* OldSoldier: Elder Angrahad is chosen in part for his war hero credentials in the clashes against the NCR.
* PuppetKing: Much more than his predecessor, he's effectively a glorified mouthpiece for the council of elders.

!!''Mari Branwen Törni''
->'''Ideology''': Ruler

to:

* MeetTheNewBoss: If Jonathan Maxson is crippled, Elder Angrahad steps in GrewBeyondTheirProgramming: 40011 has long since evolved beyond her original programming as his successor and maintains the "Maxsonian" status quo.
* OldSoldier: Elder Angrahad is chosen in part for his war hero credentials in the clashes against the NCR.
* PuppetKing: Much more than his predecessor, he's effectively
a glorified mouthpiece for the council of elders.

!!''Mari Branwen Törni''
sitcom housewife, and could potentially become TV Town's new leader.

[[/folder]]

[[folder:New Vegas]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_new_vegas.png]]
->'''Ideology''': RulerRuler
Prior to the Great War, Las Vegas was a place where fortunes were lost and won in an instant, a city of dreams. In the aftermath of the nuclear apocalypse, the once bustling Vegas was abandoned...until Mr. House awoke. A millionaire who founded [=RobCo=] and used his wealth to sustain his body indefinitely. Using his army of robot Securitrons, House took over New Vegas and offered the nearby tribes their own casinos in exchange for civilization and subservience to House, three tribes accepted and became the three families of New Vegas. Now, Mr. House desires to reclaim the platinum chip to activate his Securitrons within the Vault and upgrade their software. With the NCR and the Legion at their own throats, Mr. House watches silently from his penthouse in the Lucky 38 casino, planning his next move.



* InternalReformist: As the head of the "Rhombians" among the elders, Törni still deeply reveres the Codex, but seeks to make sensible, moderate reforms that will allow the Brotherhood to stay relevant in the current era.
* ScrewTheRulesImDoingWhatsRight: In addition to weaning away from rigid adherence to the Codex, Törni and the "Rhombians" put more value on the well-being of their fellow man, especially when it comes to protecting civilians, than the "Maxsonians".
* TakingUpTheMantle: Törni has taken it upon herself to uphold not only Rhombus' legacy, but also that of [[VideoGame/Fallout76 Elizabeth Taggerdy and her doomed Chapter in Appalachia]].

!!''Elder Rhiannon''
->'''Ideology''': Intellectuals
-----
* {{Expy}}: The fixation Elder Rhiannon has on elevating humanity through technology has more than a passing resemblance to the [[TabletopGame/Warhammer40000 Adeptus Mechanicus]], as well as the [[VideoGame/Fallout4 Institute]] in the far-off Commonwealth.
* MachineWorship: Elder Rhiannon and her followers have a very zealous take on advancing technology, distorting the Codex beyond recognition. Tellingly, they're referred to by others in the Lost Hills as "Cultists".
* WarHawk: For all her deviations from the Codex, Elder Rhiannon is even ''more'' eager to exact revenge on the NCR for the Brotherhood's defeat than the "Maxsonians".

!!''Elder Llywd''
->'''Ideology''': People
-----
* LesCollaborateurs: Elder Llywd and his "Reformers" are not only much more open with working with the NCR, but can potentially have Lost Hills subsumed as a highly-autonomous NCR satellite state, with themselves still in charge.
* DefectorFromDecadence: While the "Reformers" share a similar sentiment of reinterpreting the Codex with the "Cultists", they consider Elder Rhiannon's followers too extreme. Conversely, they view the "Rhombians" as not being reformist enough and unwilling to consider the NCR as anything other than a rival.
* ForeignCultureFetish: Elder Llywd comes across as being far more at home in the NCR than with his own peers.
* PassingTheTorch: Elder Llywd believes that Roger Maxson's vision for the Brotherhood has seen its fulfillment in the NCR and its democratic institutions.
[[/folder]]

[[folder:Shi]]
->'''Full Name:''' Shi, Closed Fist Mandate (Akigahai and Lo Pan), Shi State (Lo Pan - NCR alignment), San Francisco Chapter (Francis - Brotherhood coup)
->'''Ideology''': Ruler
From the sea the Shi came, upon a sacred vessel under the guidance of the Emperor of China himself. Blessed with his wisdom, advanced technology and longstanding martial traditions the Shi have thrived and grown into a strong if small community.

The Shi is a civilized settler nation based in San Francisco.

to:

* InternalReformist: As the head of the "Rhombians" among the elders, Törni still deeply reveres the Codex, but seeks to make sensible, moderate reforms that will allow the Brotherhood to stay relevant AdaptationalBadass: Mr. House controls far more territories in the current era.mod than he did in ''New Vegas''.
* ScrewTheRulesImDoingWhatsRight: In addition CannibalClan: The player can choose to weaning away from rigid adherence to keep the Codex, Törni White Gloves as cannibals and the "Rhombians" put more value on the well-being of their fellow man, especially when it comes to protecting civilians, than the "Maxsonians".
* TakingUpTheMantle: Törni has taken it upon herself to uphold not only Rhombus' legacy, but also that of [[VideoGame/Fallout76 Elizabeth Taggerdy and her doomed Chapter in Appalachia]].

!!''Elder Rhiannon''
->'''Ideology''': Intellectuals
-----
* {{Expy}}: The fixation Elder Rhiannon has on elevating humanity through technology has more than a passing resemblance to the [[TabletopGame/Warhammer40000 Adeptus Mechanicus]], as well as the [[VideoGame/Fallout4 Institute]] in the far-off Commonwealth.
* MachineWorship: Elder Rhiannon and her followers have a very zealous take on advancing technology, distorting the Codex beyond recognition. Tellingly, they're referred to by others in the Lost Hills as "Cultists".
newly established White Glove Society will become this trope.
* WarHawk: For all her deviations from the Codex, Elder Rhiannon is even ''more'' eager to exact revenge on the NCR for the Brotherhood's defeat than the "Maxsonians".

!!''Elder Llywd''
->'''Ideology''': People
-----
* LesCollaborateurs: Elder Llywd and his "Reformers" are not only much more open with working with the NCR, but can potentially have Lost Hills subsumed as a highly-autonomous NCR satellite state, with themselves still in charge.
* DefectorFromDecadence: While the "Reformers" share a similar sentiment
TheCasino: Mr. House has four of reinterpreting the Codex with the "Cultists", they consider Elder Rhiannon's followers too extreme. Conversely, they view the "Rhombians" as not being reformist enough and unwilling to consider the NCR as anything other than a rival.
* ForeignCultureFetish: Elder Llywd comes across as being far more at home
these in the NCR than with his own peers.
* PassingTheTorch: Elder Llywd believes that Roger Maxson's vision for
New Vegas Strip, three are managed by the Brotherhood has seen its fulfillment New Vegas families while he lives in the NCR and its democratic institutions.Lucky 38, his personal casino that he owned before the war.
[[/folder]]

[[folder:Shi]]
->'''Full Name:''' Shi, Closed Fist Mandate (Akigahai and Lo Pan), Shi State (Lo Pan - NCR alignment), San Francisco Chapter (Francis - Brotherhood coup)
->'''Ideology''': Ruler
From
* EvilTowerOfOminousness: The Lucky 38 is noted in numerous events to be seen from any vantage point in the sea Mojave Wasteland.
* GangOfHats: As part of Mr. House's efforts to preserve
the Shi came, upon a sacred vessel under spirit of Vegas, he'll invoke this on the guidance local tribes he would galvanize into the Three Families. In addition to the "canon" ones that run the casinos:
** The Ultra-Luxe can be run by the Consiglieres (reformed Fiends)
** Gomorrah can be run by the False Khaganate (an induced splinter group
of the Emperor of China himself. Blessed with his wisdom, advanced technology and longstanding martial traditions Great Khans)
** The Tops can be run by
the Shi tribe that would have thrived become the Kings
* TheMafia: The Omertas embody this trope, having bought into House's stories of the pre-war Mafia.
* OneNationUnderCopyright: House sees himself less as an overlord,
and grown more of New Vegas' CEO and chief proprietor. Consequently, he views the city's families as "employees" bound by contractual obligations to him.
* PropagandaMachine: House can repurpose Mr. New Vegas and Radio New Vegas
into a strong if small community.

The Shi
propaganda network, allowing House to draw more popular support.
* VivaLasVegas: Being built in the ruins of pre-war Las Vegas, ''New'' Vegas
is a civilized settler nation based in San Francisco.definitely this trope.

!!''Mr. House''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_house.png]]
A successful Pre-War businessman, Robert Edwin House is the ''de facto'' ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S. and China and arranged it so that his beloved Vegas, along with himself, survived long after. Rebuilding the remnants of civilization within the city, House now rules from the Lucky 38, working to protect New Vegas from outside threats.



* FutureImperfect: The Shi claim that they settled in San Francisco after being abandoned by the '[[UsefulNotes/MaoZedong Mao Dynasty]]'.
* TeethClenchedTeamwork: The "San Francisco Council", which serves as the Shi's main governing body, is divided between Dragon's School, Crane's School, Shi Scientific Department and the Emperor's Steel Palace. Each branch of which is at odds with one another.
* ThemeNaming: The Shi's first three focuses are named after three of China's Four Great Classical Novels: [[Literature/JourneyToTheWest The Journey to the East]], [[Literature/WaterMargin Outlaws of the Desert Margin]] and [[Literature/DreamOfTheRedChamber Dream of the Bear's Chamber]].

!!''Lo Pan''

to:

* FutureImperfect: The Shi claim AdaptationalBadass: House was able to save both [[TraumaInn Jacobstown]] and the Nellis Airbase before the bombs fell, since they fall under his control at the start of the game.
* AgeWithoutYouth: [[LateArrivalSpoiler You should know this by now]]. House used his wealth to build a machine
that they settled in San Francisco could sustain his body and mind, but the machine didn't count for House's physical condition.
* BreadAndCircuses: How he controls the populace, promising order, safety, and easy money. He rules over a post-nuclear ''Vegas''
after being abandoned by all.
* EarthThatWas: His ultimate goal is to use
the '[[UsefulNotes/MaoZedong Mao Dynasty]]'.
NCR's economy to restart technological development, eventually enabling manned spaceflight and allowing humanity to colonize other planets.
* TeethClenchedTeamwork: The "San Francisco Council", which serves as EmperorScientist: He was a talented businessman, robotics engineer, and computer scientist before the Shi's main Great War. As head of New Vegas, he's effectively become this, though he generally has a rather hands-off approach towards governing body, is divided between Dragon's School, Crane's School, Shi Scientific Department unless given reason otherwise.
* EveryoneHasStandards: For all his autocratic tendencies
and machinations, even House couldn't stomach the Emperor's Steel Palace. Each branch prospect of Caesar's Legion getting the upper hand.
* GloryDays: House sees New Vegas as a means to an end for restarting advanced civilization and interstellar colonization. At the same time, however, it's spurred by his genuine nostalgia for pre-war Las Vegas and a desire to recapture that old splendor.
* PragmaticVillainy: Even if he pursues more amoral and questionable decisions, Mr. House does not make wasteful decisions with his resources and allies. The implied reason is simple -- why bother wasting resources oppressing people when you can earn their loyalty more easily by appeasing them?
* UnscrupulousHero: He wants to rebuild humanity and has standards but doesn't mind killing anyone who gets in his way.

[[/folder]]

[[folder:Mojave Chapter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_mojave_chapter.png]]
->'''Full Name:''' Mojave Chapter, Helios Brotherhood (Elijah)
->'''Ideology:''' Intellectuals
Founded by Father Elijah, a scribe who miraculously became an Elder within the Brotherhood, the Mojave Chapter was established for an expedition into the Mojave Desert. Despite optimistic early prospects, their results were lacking,
which is frustrated Elijah greatly. Grasping at odds with one another.
* ThemeNaming: The Shi's first three focuses are named after three of China's Four Great Classical Novels: [[Literature/JourneyToTheWest The Journey to
the East]], [[Literature/WaterMargin Outlaws wasteland from their stronghold in Hidden Valley, the Mojave Chapter prepares to send numerous manned expeditions across the wasteland, at Elijah's frantic request. He dreams of the Desert Margin]] Old World, and [[Literature/DreamOfTheRedChamber Dream of harnessing the power of the Bear's Chamber]].

!!''Lo Pan''
sun. Whether or not his subordinates share his vision remains to be seen.



* AuthorityEqualsAsskicking: Lo Pan was able to ascend to being the de facto leader of the Shi with the help of the Chosen One, and has kept it over the decades through sheer force of will.
* BrokenPedestal: If the NCR is too aggressive, Lo Pan becomes disillusioned with its promises of peace. He soon embraces Akigahai's way of thinking and brings Shi to war.
* DragonInChief: Although the Emperor rules in name, being an advanced computer system known only to a few, Lo Pan in practices rules nigh-uncontested.
* GoodOldWays: Downplayed. Lo Pan takes pride in the Shi's Chinese ancestry, but also believes in embracing the idea of change, going so far as to invite NCR merchants and scholars.
* JerkWithAHeartOfGold: The most charitable way to describe Lo Pan. As ruthless as he could be, he is genuine in trying to do what's best for the Shi and San Francisco.
* LesCollaborateurs: If relations between the Shi and NCR remain high, Lo Pan's already positive view of the latter will turn into an open willingness to join as an autonomous state.

!!''Akigahai''

to:

* AuthorityEqualsAsskicking: Lo Pan was able to ascend to being the de facto leader of the Shi with the help of the Chosen One, and has kept it over the decades through sheer force of will.
* BrokenPedestal: If the NCR is too aggressive, Lo Pan becomes disillusioned with its promises of peace. He soon embraces Akigahai's way of thinking and brings Shi to war.
* DragonInChief: Although the Emperor rules in name, being an advanced computer system known only to a few, Lo Pan in practices rules nigh-uncontested.
* GoodOldWays:
DwindlingParty: Downplayed. Lo Pan takes pride in By the Shi's Chinese ancestry, but also believes in embracing time the idea of change, going so far as to invite NCR merchants mod starts, the Mojave Chapter is already strained in manpower and scholars.
* JerkWithAHeartOfGold: The most charitable way
resources. This would only get worse should it get too reckless in sending expeditions or lose too many troops to describe Lo Pan. As ruthless as he could be, he is genuine in trying to do what's best for the Shi and San Francisco.NCR.
* LesCollaborateurs: If relations between ElaborateUndergroundBase: The Chapter operates from the Shi Hidden Valley bunker, a pre-war underground complex that doubles as a shelter. If things go poorly, however, it can all too easily become a tomb.
* KnowWhenToFoldEm: If the Mojave Chapter is defeated, the elders at Lost Hills will contact the survivors under Scribe [=McNamara=]
and have them brought back home.
* MortonsFork: The Mojave Chapter is put in a very precarious situation. It could continue placating Father Elijah's increasingly deluded plans by sending more manned expeditions, or comply with orders from the Lost Hills to drive out the
NCR remain high, Lo Pan's already positive view troops under Gen. Lee Oliver. Either option is ''far'' from ideal, and one wrong move could lead to them being holed up in Hidden Valley, or worse.
* RenegadeSplinterFaction: Under Father Elijah's influence, the Mojave Chapter could sever ties with the Western Brotherhood and forge its own increasingly perverse path. On the other hand, it could also reconcile with Lost Hills, depending on which path it follows.
* UnwittingInstigatorOfDoom: Downplayed. If the Mojave Chapter diverts its resources on uncovering the secrets
of the latter lost Big MT Research Facility, those efforts will turn into an open willingness inadvertently result in the Think Tank being unleashed on the wasteland. While not impossible to join as an autonomous state.

!!''Akigahai''
deal with, it can potentially weaken the Chapter at the worst possible time.

!!''Elijah''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_elijah.png]]
->'''Ideology''': Intellectuals



* DragonLady: Akigahai is the head of the Dragon's School, and befitting the image is notoriously ruthless.
* GoodOldWays: Compared to Lo Pan, Akigahai is much more of a staunch traditionalist who views all outsiders, especially the NCR, with revulsion.
* {{Warhawk}}: Viewing the NCR as a clear and present danger, Akigahai is very adamant in calling for war. Which will happen, either if she seizes power or sways a disillusioned Lo Pan to her ideas.

!!''Elder Francis''

to:

* DragonLady: Akigahai is CulturalRebel: Even at his worst, Elijah considers himself loyal to the head Brotherhood. Albeit, one who believes that his compatriots back in the Lost Hills will accept his calls for change with proof to back them up.
* TheExtremistWasRight: For all of Elijah's obsessions and delusions, he's right in that blind and orthodox adherence to the Codex will doom the Brotherhood in the long term.
* ForScience: Father Elijah is obsessed with not only gathering as much valuable old world knowledge as he could, but also expand on them, whether in the name
of the Dragon's School, and befitting Brotherhood, or himself.
* FromNobodyToNightmare: His rise to being Elder is notable in that
the image is notoriously ruthless.
* GoodOldWays: Compared
position had almost exclusively been reserved for paladins. As a scribe, he broke convention, winning over naysayers by being able to Lo Pan, Akigahai is much more figure out the workings of a staunch traditionalist who views all outsiders, especially device just by looking at it.
* HeelRealization: Even if Elijah reaches
the NCR, point where his obsessions consume him, he could still come to realize just how far gone he's become, prompting him to step back from the abyss and make amends with revulsion.
* {{Warhawk}}: Viewing
the NCR Lost Hills.
* ReassignedToAntarctica: It's implied that the council of elders had Elijah head the Mojave Chapter
as a clear discreet attempt to sideline him from influencing affairs at Lost Hills.
* SanitySlippage: Over time, it becomes obvious that his pursuits have made him mentally unstable.
* WellIntentionedExtremist: At least initially. It doesn't take too long, however, before his quest for knowledge
and present danger, Akigahai is very adamant in calling advancement can risk devolving into delusions of grandeur.

[[/folder]]

[[folder:The Think Tank]]
->'''Full Name:''' The Think Tank
->'''Ideology''': Intellectuals
At first, the group that would come to be known as The Think Tank were the six executives of Big MT: Borous, the Head of animalogy, beastology and DNA-scrambling technology, Mobius, a scientist, Dala, First Head Chief Researcher of Mineralogy and Medical Sciences, 0, Roboticist, 8, Head of soundwaves technology, and Klein, the administrator of Big MT. They were responsible
for war. Which will happen, either if she seizes power or sways a disillusioned Lo Pan the management of all experiments in Big MT, each in their respective domains under the direction of Klein. Having survived the Great War through robotic apparatuses allowing indefinite life extension and continuation of experiments, the group became divided after Mobius grew to her ideas.

!!''Elder Francis''
believe that the rest of the Think Tank were too dangerous for the rest of the world, wiping their memories and instilling a belief of fear and false memories of the outside world.



* BeneathNotice: When not hiding away, the surviving Brotherhood remnants had kept a relatively low profile, mingling with the San Francisco locals.
* TheCoup: Elder Francis could use a rare audience with the Emperor as an opportunity to stage a hostile takeover of San Francisco before the Shi could properly respond.
* FakeDefector: Brotherhood "exiles" can potentially come out in the open, offering their weapons and expertise to the Shi. Their true purpose, however, is to help undermine them for within, giving Elder Francis the opening he needs to seize power in San Francisco.
* GoingNative: While still loyal, years in hiding and discreet interactions with Shi culture have made the San Francisco Chapter highly divergent from their Lost Hills brethren.
* NotQuiteDead: Once thought lost, the remnants of the original San Francisco Chapter are revealed to have survived in a hidden bunker. Under Elder Francis, they could restore communications with Lost Hills.

to:

* BeneathNotice: When not hiding away, the surviving Brotherhood remnants had kept a relatively low profile, mingling {{Lobotomy}}: Lobotomites (humans with the San Francisco locals.
* TheCoup: Elder Francis could use a rare audience with the Emperor as an opportunity to stage a hostile takeover of San Francisco before the Shi could properly respond.
* FakeDefector: Brotherhood "exiles" can potentially come out in the open, offering
their weapons brains removed and expertise to turned into little more than animals) make up a majority of the Shi. Their true purpose, workers serving the Think Tank.
* SealedEvilInACan: Based from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending on what path the Mojave Chapter under Father Elijah follows,
however, is to help undermine this isolation can end inadvertently, unleashing them for within, giving Elder Francis the opening he needs to seize power in San Francisco.
* GoingNative: While still loyal, years in hiding
and discreet interactions with Shi culture have made the San Francisco Chapter highly divergent from their Lost Hills brethren.
* NotQuiteDead: Once thought lost,
experiments on the remnants wasteland.

!!''Think Tank''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_tnk_leader.png]]
----
* EmperorScientist: The Think Tank is a government comprised entirely
of six people: the original San Francisco Chapter are revealed to have survived in a hidden bunker. Under Elder Francis, they could restore communications with Lost Hills.
members of the Think Tank plus Doctor Mobius.



[[folder:Arroyo]]
->'''Full Name:''' New Arroyo, Arroyan State (NCR alignment), Arroyo (Sons of Kaga conquest)

to:

[[folder:Arroyo]]
!!Utah

[[folder:New Canaan]]
->'''Full Name:''' New Arroyo, Arroyan Canaan, Canaan-in-Exile (White Legs triumphant), Deseret (Utah unification - Daniel and Graham), Mormon State (NCR alignment), Arroyo (Sons of Kaga conquest)Utah (Utah unification - Rigdon), Kingdom of Utah (Utah unification - Rigdon)



Arroyo is a nation of unity: tribals and vault dwellers joining to form a civilised society in the north. With the aid of the 'holy' Garden of Eden Creation Kit, the capital of New Arroyo has become the most prosperous and beautiful city in the wasteland, but the winds of change rustle the leaves of the forests.

to:

Arroyo is a nation Founded by Mormon survivors in the ruins of unity: Ogden after the destruction of New Jerusalem, New Canaan has since adapted an open and accepting policy for outsiders to avoid the mistakes of the past. Maintaining good relation with the tribals they share post-apocalyptic Utah with, and vault dwellers joining keeping true to form a civilised society in their faith, New Canaanites continue sending missionaries to preach the north. With word of God, welcoming those who accept His word into their communities as their own. Though with dark storms gathering, they're once again put to the aid of the 'holy' Garden of Eden Creation Kit, the capital of New Arroyo has become the most prosperous and beautiful city in the wasteland, but the winds of change rustle the leaves of the forests.test.



* AdaptationalBadass: Compared even to the best ending of ''VideoGame/Fallout2'', Arroyo under the Chosen One's leadership has considerably more territory and is technologically advanced.
* LowCultureHighTech: Downplayed. Arroyo has become much more "civilized" over the years, and is approaching standards of living on par with the NCR. Yet, its people's culture and aesthetic still retain elements of their tribal past.
* FromNobodyToNightmare: Once, Arroyo was little more than a humble, isolated band of tribals which would have gone unnoticed by the wider wasteland. Now, it's evolved into a bustling city-state that could potentially upend the status quo north of the NCR.
* TeamSwitzerland: While friendly with the NCR, Arroyo remains adamant in preserving its independence and status as a neutral city-state.
* WeAreStrugglingTogether: Subverted. Despite the occasional bickering among the ruling Council's leading figures (Chitsa, Nagor, and Dimitri), all of them are on relatively good terms with each other and generally seek out what's best for their people.

!!''The Chosen One''

to:

* AdaptationalBadass: Compared TheApocalypseBringsOutTheBestInPeople: It's stated that the Mormons became more open and tolerant after the war as a way of avoiding the mistakes of the past.
* AsTheGoodBookSays: Befitting their Christian and Mormon heritage, New Canaanites tend to be fond of referencing the Bible. Coincidentally, all of their leaders' respective focus trees invoke the Bible in one form or another.
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as
even if they lose to the best ending of ''VideoGame/Fallout2'', Arroyo under tribal White Legs, the Chosen One's leadership has considerably more territory and is technologically advanced.
New Canaanites can not only fight back, but emerge even stronger than before.
* LowCultureHighTech: ChurchMilitant: Downplayed. Arroyo has become much Learning how to handle a .45 auto is a New Canaanite rite of passage, and their missionaries tend to carry some heavy firepower. However, they're more "civilized" over the years, and is approaching standards survivalist than aggressively militant, focusing mainly on self-defense - a natural consequence of living on par in a setting where ApocalypseAnarchy is in full effect.
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties
with many of the NCR. Yet, its people's culture tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing
and aesthetic still retain elements a number of pre-war customs and technologies, like their tribal past.
neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
* FromNobodyToNightmare: Once, Arroyo was little more than a humble, isolated band of tribals which would have gone unnoticed by ReluctantWarrior: Given the wider wasteland. Now, it's evolved into a bustling city-state that could potentially upend the status quo north turmoil of the NCR.
wasteland, most New Canaanites take up arms out of pure necessity and pragmatism.
* TeamSwitzerland: While friendly with the NCR, Arroyo TheRemnant: The New Canaanites are all that remains adamant in preserving its independence of the Church of Jesus Christ of Latter-Day Saints and status as a neutral city-state.
pre-war Utah.
* WeAreStrugglingTogether: Subverted. Despite TheTheocracy: New Canaan is de facto led by the occasional bickering among LDS and socially modeled after Mormon norms. That being said, the ruling Council's leading figures (Chitsa, Nagor, New Canaanites are fairly tolerant of others, emphasizing instead the redemptive and Dimitri), all merciful aspects of them are on relatively good terms with each other and generally seek out what's best for their people.

!!''The Chosen One''
Christianity.

!!''Jeremiah Rigdon''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': People



* ButNowIMustGo: The Chosen One feels he still has more adventures in the Wastes ahead of him. While he leads Arroyo at game start, his wanderlust eventually gets the better of him once he believes his people are able to stand on their own feet without him, resulting in him leaving for an expedition in the dead of night in the second game year, necessitating the election of a new leader.
* {{Cincinnatus}}: Even if the Chosen One returns to Arroyo, he can potentially relinquish his position formally rather than reassert authority, seeing that his people could thrive without his leadership.
* KarmaMeter: As the player go through Arroyo's first focus tree, they are asked how the Chosen One generally behaved during the major events of ''Fallout 2''. The choices offered are usually splint between a "good", "neutral", and "evil" option, influencing the Chosen One's overall karma and determining what kind of leader he is.
* RightfulKingReturns: Alternatively, if the Chosen One returns to Arroyo, he could potentially reassume his old position as leader of Arroyo. Whether it be due to popular support or the council proving itself incapable of ruling in his absence.

!!''Chitsa''

to:

* ButNowIMustGo: The Chosen One feels CorruptChurch: Behind closed doors, Rigdon is shown to have grown corrupt and decadent. Further underscored by his increasing penchant for bribery and dubious deals in exchange for caps. This could reach a deeper low if he still has more adventures in the Wastes ahead decides to proclaim himself King of him. Utah by divine right.
* CrisisOfFaith:
While he leads Arroyo at game was declared the Latter-Day Saints' "Leading Prophet" for his zeal and divine visions, by the mod's start, his wanderlust eventually gets own religious convictions have waned behind closed doors. Moreover, he hasn't had any of his much-vaunted visions in decades.
* AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing
the better Kingdom of him once he believes his people are able to stand on their own feet without him, resulting in him leaving for an expedition in Utah, with himself as God's chosen sovereign.
* HeelRealization: If New Canaan wins over
the dead of night in the second game year, necessitating the election of White Legs, Rigdon not only has a new leader.
* {{Cincinnatus}}: Even if the Chosen One returns
chance to Arroyo, he can potentially relinquish retain his position formally rather than reassert authority, seeing that his people could thrive without his leadership.
* KarmaMeter: As
by capitalizing on said victory, but realizes he's given one more chance by the player go through Arroyo's first focus tree, they are asked how the Chosen One generally behaved during the major events of ''Fallout 2''. The choices offered are usually splint between a "good", "neutral", and "evil" option, influencing the Chosen One's overall karma and determining what kind of leader he is.
* RightfulKingReturns:
Lord to do right. Alternatively, if the Chosen One returns to Arroyo, however, he could potentially reassume wind up [[RedemptionRejection ignoring that lesson and double-down on his old position excesses]].
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises in exchange for caps are justified
as leader of Arroyo. Whether it be due to popular support or being done in the council proving itself incapable name of ruling in his absence.

!!''Chitsa''
protecting New Canaan from the threats lurking beyond, especially Caesar's Legion.

!!''Joshua Graham''
->'''Ideology''': People



* TheChessmaster: Chitsa's gained a reputation for being cunning leader even from a young age, manipulating more experienced rivals into giving her what she wants.
* LikeASonToMe: It's implied that the Chosen One considers her to be the closest thing he has to a daughter, and a worthy one at that.
* VetinariJobSecurity: Chitsa has enough leverage on just about everyone of importance in Arroyo that it deters any attempts to blackmail or threaten her.
* YoungAndInCharge: As part of the new generation that had come of age since the destruction of the Rig, Chitsa is the youngest member of the Council. That said, she proves herself more than up to the task of leadership.

!!''Nagor''

to:

* TheChessmaster: Chitsa's gained a reputation TheAtoner: Having disgraced himself as the Malpais Legate, Graham tries his best to make up for being cunning his sins as leader even from a young age, manipulating more experienced rivals into giving her what she wants.
* LikeASonToMe: It's implied that
of the Chosen One New Canaanites.
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham
considers her himself irredeemable for his past, though even in his more antagonistic paths he believes it means he should simply try harder to be atone.
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take
the closest thing reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance,
he has to a daughter, instead offers the White Legs mercy and a worthy one at that.
* VetinariJobSecurity: Chitsa has enough leverage on just about everyone of importance
clemency in Arroyo that it deters any attempts to blackmail or threaten her.
* YoungAndInCharge: As
exchange for becoming part of New Canaan.
* EasilyForgiven: Despite being
the new generation that had come of age since Malpais Legate, he's accepted and forgiven by the destruction of Mormons as if he'd done nothing wrong, not unlike the Rig, Chitsa is the youngest member of the Council. That said, she proves herself Prodigal Son. This surprised no one more than Graham himself.
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face the Legion. In his more antagonistic path, however, he can wind
up being little different from Caesar, albeit with a Christian veneer.
* InternalReformist: Believing that Rigdon's corruption played a key role behind New Canaan's defeat
to the task of leadership.

!!''Nagor''
White Legs, Graham consciously aims to purify the LDS. Be it through mercy, or at gunpoint.
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion, is the just path, as they are beyond salvation.

!!''Daniel''
->'''Ideology''': People



* CowardlyLion: Despite his self-professed meekness, Nagor is shown to be a brave and shrewd warrior.
* HumbleHero: Nagor is known more for his compassion and empathy towards his fellow man than for bravery and valor, though he's also not lacking in either.
* {{Nepotism}}: Defied. While Nagor is the Chosen One's nephew, he refuses to ride on his esteemed uncle's coattails and opts to make a name for himself.
* WeHelpTheHelpless: Nagor believes that a proper army must serve those who could not defend themselves.

!!''Dimitri Constantalpos''
----
* FrontierDoctor: Dimitri was once a Follower of the Apocalypse, who was expelled for resorting to violence while working with tribals north of the NCR. This doesn't stop him from continuing his medical work, even as part of Arroyo.
* IOweYouMyLife: The Chosen One helped and saved Dimitri at some point during his adventures. It's in no small part because of this that he chose to make Arroyo his home.
* ImmigrantPatriotism: Dimitri Constantalpos is a San Francisco-born doctor and former Follower of the Apocalypse who's as loyal to Arroyo's as he is to the Chosen One.
* ScrewTheRulesIHaveConnections: Downplayed. While Dimitri respects Arroyo's laws, he's not afraid to make use of his ties with the NCR and Brotherhood, gained from his old days as a Follower, in order to help his people in whatever way he can.

to:

* CowardlyLion: Despite his self-professed meekness, Nagor is shown to be a brave GoodShepherd: Daniel prioritizes mercy and shrewd warrior.
* HumbleHero: Nagor is known more for his
compassion and empathy towards in his fellow man than for bravery and valor, though he's also not lacking in either.
tenure as "Leading Prophet."
* {{Nepotism}}: Defied. While Nagor is the Chosen One's nephew, he refuses InternalReformist: Seeking to ride on his esteemed uncle's coattails and opts to both make a name for himself.
* WeHelpTheHelpless: Nagor believes that a proper army must serve those who could not defend themselves.

!!''Dimitri Constantalpos''
----
* FrontierDoctor: Dimitri was once a Follower of the Apocalypse, who was expelled for resorting to violence while working
New Canaan more in line with tribals north of the NCR. This doesn't stop him from continuing his medical work, even as part of Arroyo.
* IOweYouMyLife: The Chosen One helped
Christian ideals and saved Dimitri at some to remedy Rigdon's failures, Daniel makes a point during to combat corruption and properly reform the LDS.
* MartialPacifist: Though more inclined to achieve
his adventures. It's in no small part because of this that he chose to make Arroyo his home.
* ImmigrantPatriotism: Dimitri Constantalpos is a San Francisco-born doctor and former Follower of the Apocalypse who's as loyal to Arroyo's as he is to the Chosen One.
* ScrewTheRulesIHaveConnections: Downplayed. While Dimitri respects Arroyo's laws,
goals without fighting, he's not afraid to make use of raise arms against those who threaten his ties with flock, especially if it's the NCR and Brotherhood, gained from his old days as a Follower, in order to help his people in whatever way he can.Legion.



[[folder:Eureka]]
->'''Full Name:''' Eureka, Eureka Territories (NCR alignment), Portmasters (Smith), Hubologists (Goldman), Realm of Starfather (NCR conquest - Goldman), Granite Company (Granite), Navarro Enclave (NCR conquest - Granite)
->'''Ideology''': Elites
Eureka's enduring presence is proof alone that miracles are possible. Driven to the edge of extinction by a Mirelurk invasion after the Great War, Eurekans struggled for generations to maintain a grip on their home. Yet while it has only been a few short decades since the Portmasters expelled the invaders, Eureka has now begun to look outwards. The town itself has no interest in expansion, yet every nearby power does.

to:

[[folder:Eureka]]
!!Arizona

[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:''' Eureka, Eureka Territories (NCR alignment), Portmasters (Smith), Hubologists (Goldman), Realm Caesar's Legion, Sons of Starfather (NCR conquest Caesar (Lucius), The Commonwealth (Lucius - Goldman), Granite Company (Granite), Navarro Enclave (NCR conquest - Granite)
Democratic path)
->'''Ideology''': Elites
Eureka's enduring presence is proof alone that miracles are possible. Driven to the edge of extinction
Ruler
Founded
by a Mirelurk invasion after group of hostages captured by the Great War, Eurekans struggled for generations to maintain a grip on their home. Yet while it has only been a few short Blackfoot Tribe, nobody could have realized how far Caesar would take the tribals under him. Almost two decades since later and the Portmasters expelled Legion holds complete control over all land east of Colorado and is currently fighting numerous wars of conquest, having absorbed many tribes and stripped them of their identities; converting them to Caesar's cult of personality. Caesar's best, Legate Lanius, is currently on a campaign east to conquer New Mexico and Colorado, with the invaders, Eureka has now begun plunder to look outwards. The town itself has no interest in expansion, yet every nearby power does.be used for the campaign west.



* AlwaysABiggerFish: For a time, Eureka saw itself as an island of civilization surrounded by backward tribals. With said tribals, especially Arroyo, becoming more developed, however, and the NCR increasingly at its doorstep, the Portmasters who run the small state realize that they're running out of time unless something is done.
* EnemyMine: The Portmasters, the various mercs and the Hubologists that call Eureka home don't always get along. What many of them have in common, though, is a mutual disdain for the NCR.
* FormerRegimePersonnel: Eureka's Portmasters aren't too particular on who they hire or where they come from, so long as they get the job done. This includes a group of highly-trained professionals called the Granite Company, which can potentially revive the Enclave and avenge Navarro.
* IndenturedServitude: Eureka's reliance on the Umbra Tribe for trade and menial labor has over time turned into treating the tribals as though they were indentured servants in all but name. The Portmasters could either double-down on this or end the charade by annexing the Umbra outright.
* NonIndicativeName: While Eureka proper has since been liberated from a Mireluke invasion, the Portmasters still rule from the nearby town of Arcata, which was resettled by Eurekan townsfolk during said invasion.
* PrivateMilitaryContractors: Eureka has been heavily reliant on mercenaries for survival, whether it's against Mirelukes, raiders, or increasingly the likes of the NCR. This has given the town a reputation for attracting some of the best hired guns caps can buy.

!!''Portmaster Denard Smith''

to:

* AlwaysABiggerFish: For a time, Eureka saw itself as an island of civilization surrounded by backward tribals. With said tribals, especially Arroyo, becoming ArtisticLicenceHistory: In-universe. Caesar knows that his Legion, in its present state, has more developed, however, in common with the Gallic tribes the real Gaius Julius Caesar fought than with Rome, and made some compromises in order to get his plans off the NCR increasingly at its doorstep, the Portmasters who run the small state realize that they're running out of time unless something is done.
* EnemyMine: The Portmasters, the various mercs and the Hubologists that call Eureka home don't always get along. What many of them have in common, though, is a mutual disdain for the NCR.
* FormerRegimePersonnel: Eureka's Portmasters aren't too particular on who they hire or where they come from, so long as they get the job done. This includes a group of highly-trained professionals called the Granite Company, which can potentially revive the Enclave and avenge Navarro.
* IndenturedServitude: Eureka's reliance on the Umbra Tribe for trade and menial labor has over time turned into treating the tribals as though they were indentured servants in all but name. The Portmasters could either double-down on this or end the charade by annexing the Umbra outright.
ground.
* NonIndicativeName: BreadAndCircuses: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the Legion, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed.
While Eureka proper has since been liberated Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors
from a Mireluke invasion, the Portmasters still rule from the nearby town Brotherhood of Arcata, which was resettled Steel detachment that Caesar previously defeated in Arizona. While detested by Eurekan townsfolk during said invasion.
* PrivateMilitaryContractors: Eureka has been heavily reliant on mercenaries for survival, whether
Caesar initially, it's against Mirelukes, raiders, or increasingly kept afloat out of pragmatism, which may turn to genuine respect depending on which path the likes Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.

!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower
of the NCR. This has given Apocalypse sent east to learn more about the town a reputation for attracting some communities there, Caesar is the founder and unquestioned leader of the best hired guns caps can buy.

!!''Portmaster Denard Smith''
Legion. After encountering books on Roman history, he was inspired to use the blueprint of the ancient Roman Empire to mold bands of tribals into the nucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in mind. Though time is not at his side.



* AsskickingLeadsToLeadership: Portmaster Smith earned his position after personally driving back the Mirelurk invasion of Eureka, through killing their queen.
* LetNoCrisisGoToWaste: Smith is quick to sense opportunity even in the midst of tragedy or chaos. For the Portmasters, such events simply mean more caps for themselves.
* NonStandardGameOver: If the Navarro Crisis ends in a resounding NCR victory, Portmaster Smith staying in power comes to signify a failed game. Eureka wouldn't be able to do much until either the Hubologists take charge, or the state is subjugated, most likely by a triumphant NCR.
* {{Realpolitik}}: Portmaster Smith isn't particular about who he curries favor with, or where he sends mercenaries to. So long as the caps keep flowing.
* UnwittingPawn: Believing that he's found a valuable asset in Granite Company, Smith doesn't realize he's been played until after the Free Folk wins in Navarro. By which point, it's far too late for him or the Portmasters to do anything.
* WarForFunAndProfit: While Eureka's always been reliant on hired guns, it's under Smith and his Portmasters that its people have fully embraced its status as a hub for arms deals and mercenaries.

!!''Richard Goldman''

to:

* AsskickingLeadsToLeadership: Portmaster Smith earned his position after personally driving back BadassBookworm: Caesar was originally a linguist, sent by the Mirelurk invasion Followers of Eureka, through killing their queen.the Apocalypse to research tribal dialects, with a surprising knowledge of history, cultural theory, and sociology.
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.

* LetNoCrisisGoToWaste: Smith is quick to sense opportunity even DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the midst source material]]. Unless it's resolved, he could die well before achieving his dream of tragedy or chaos. For "Nova Roma," sparking a civil war that can potentially bring the Portmasters, such events simply mean more caps for themselves.
Legion down with him.
* NonStandardGameOver: If DefectorFromDecadence: To a degree, he sees himself as having broken off from both the Navarro Crisis ends in a resounding perceived degeneracy of the NCR victory, Portmaster Smith staying in power comes to signify a failed game. Eureka wouldn't be able to do much until either and Followers of the Hubologists take charge, or the state is subjugated, most likely by a triumphant NCR.Apocalypse.
* {{Realpolitik}}: Portmaster Smith isn't particular about who he curries favor with, or where he sends mercenaries to. So long FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood
as the caps keep flowing.Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.

* UnwittingPawn: Believing that he's found a valuable asset in Granite Company, Smith doesn't realize he's been played until after NecessarilyEvil: He views the Free Folk wins in Navarro. By which point, it's far too late for him or the Portmasters to do anything.
* WarForFunAndProfit: While Eureka's always been reliant on hired guns, it's
more reprehensible and draconian measures done under Smith his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms
and more pragmatic policies, even to the point of embracing technological advancement, if it means making his Portmasters that its people have fully embraced its status as vision of a hub for arms deals new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma"
and mercenaries.

!!''Richard Goldman''
bring the NCR to heel through conquest and Hegelian dialectics.

!!''Lucius''



* AchievementsInIgnorance: The Hubologists' obsession with reaching for Quetzal and fighting off "Zeta radiation" have unwittingly made them competent with aircraft and radioactive weapons.
* BewareTheSillyOnes: Dismissed as deluded charlatans, the Hubologists could potentially seize control over Eureka and become a legitimate force to be reckoned with.
* ChurchOfHappyology: Richard Goldman is the latest leader of the infamous Hubologists.
* TheResenter: Goldman never forgave the Shi for throwing his followers out, nor Arroyo and the NCR for likewise discrediting him.
* VillainWithGoodPublicity: As delusional as the Hubologists are, they can garner legitimate support through PR stunts and offering their mechanical expertise. They could even seize control over Eureka once they become popular enough.

!!''Douglas Granite''

to:

* AchievementsInIgnorance: The Hubologists' obsession with reaching for Quetzal BrokenPedestal: Downplayed. As Lucius tries to emulate Caesar, he begins to notice how hypocritical the man had been. Regardless of which path Lucius pursues, this spurs him to try and fighting off "Zeta radiation" have unwittingly made them competent with aircraft succeed where his beloved master had failed.
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms,
and radioactive weapons.
* BewareTheSillyOnes: Dismissed as deluded charlatans, the Hubologists
could potentially seize control over Eureka and become a legitimate force to be reckoned with.
* ChurchOfHappyology: Richard Goldman is
re-establish the latest leader of old Southwestern Commonwealth. Though these are more to keep the infamous Hubologists.
* TheResenter: Goldman never forgave
Legion functional in the Shi for throwing his followers out, nor Arroyo and long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to
the NCR for likewise discrediting him.
* VillainWithGoodPublicity: As delusional as
conclusion that the Hubologists are, they can garner legitimate support through PR stunts and offering their mechanical expertise. They could even seize control over Eureka Legion's heartland must be heavily fortified, whether it be due to buying time until it's once they become popular enough.again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.


!!''Douglas Granite''[[/folder]]

[[folder:Malpais' Cohort]]



* AdaptationalVillainy: Granite was originally introduced in the ''Enclave Reborn'' submod as a possible reformer who can either make only token reforms to the Enclave's ideology while maintaining the genetic purity mentality or go further and become a [[HeelFaceTurn legitimate force for good]] in the Wasteland. In the mod proper however, while Granite isn't as openly genocidal as the [[VideoGame/Fallout2 Oil Rig leadership]] and possibly the [[GreaterScopeVillain Chicago Enclave]] (based on what is known of them as of now), he is much more committed to the ideology of the Enclave and can only seek to build a society where "mutants" are segregated or excluded from society ''at best''.
* BackFromTheBrink: Granite could dramatically turn the fortunes of a wayward band of Enclave survivors around, to the point of effectively ''reviving'' the Enclave in the West Coast.
* BestServedCold: Although it's been decades since the fall of the Rig, Granite could finally avenge Navarro by not only reclaiming the old base for his reconstituted Enclave, but also by defeating the NCR.
* CanonImmigrant: Originally came from the popular ''Enclave Reborn'' submod.
* TheChainsOfCommanding: Granite takes the burden of not only carrying on his father's legacy, but also some of the last embers of the Enclave, with the utmost seriousness.
* TheConspiracy: Under the Portmasters' noses, Granite Company can slowly accrue more influence until it's in a position to depose them in a coup. At the same time, however, it has to keep a low profile while doing so, lest those efforts risk attracting the NCR to Eureka's doorstep. Especially given that it's a front for Enclave survivors from Navarro.
* DesperatelyLookingForAPurposeInLife: Being comprised of Enclave survivors and those inspired by them, the people who make up Granite Company are first introduced as wayward souls uncertain of what their future holds, held together only by a shared camaraderie. They could either try to bury the past and keep fighting until death claims them, or avenge Navarro and reclaim their old birthright as the Enclave.
* FromNobodyToNightmare: While Granite Company's existence is known even in the NCR, its threat is initially downplayed as just another band of mercs with a sketchy origin. Should Granite succeed in establishing the Navarro Enclave, however, just about ''everyone'' in the West Coast takes notice.
* GenerationXerox: Granite is the son of a distinguished Enclave officer who survived the defeat at Navarro, and carries on his old command as head of Granite Company.
* ALighterShadeOfBlack: Douglas Granite may be committed to rekindling the memory of the Enclave, albeit on his terms, but he's still nowhere near as genocidal or brutal as the mysterious Secretary of the Interior and Chicago Enclave.
* YouHaveOutlivedYourUsefulness: Once Granite is in a strong-enough position, he wastes little time deposing the Portmasters and seizing control over Eureka. Setting the stage for the Enclave's potential return to the West Coast.

[[/folder]]

[[folder:Umbra]]
->'''Full Name:''' Umbra Tribe
->'''Ideology''': Elites
The Umbra are a civilized tribal nation in the West Coast region, wedged between Eureka and their long-time ally, Arroyo. Despite their precarious position, the lack of important settlements, resources, or pre-war facilities within their borders has left them relatively untouched by even the NCR.

to:

* AdaptationalVillainy: Granite was originally introduced in EqualOpportunityEvil: Unlike the ''Enclave Reborn'' submod as a possible reformer who can either make only token reforms to the Enclave's ideology while maintaining the genetic purity mentality or go further and become a [[HeelFaceTurn legitimate force for good]] in the Wasteland. In the mod proper however, while Granite isn't as openly genocidal as the [[VideoGame/Fallout2 Oil Rig leadership]] and possibly the [[GreaterScopeVillain Chicago Enclave]] (based on what is known of them as of now), he is much more committed to the ideology rest of the Enclave and can only seek to build a society Legion splinter factions, Malpais' Cohort is one where "mutants" women and others belittled by Caesar are segregated or excluded from society ''at best''.
* BackFromTheBrink: Granite could dramatically turn the fortunes of a wayward band of Enclave survivors around, to the point of effectively ''reviving'' the Enclave in the West Coast.
* BestServedCold: Although it's been decades since the fall of the Rig, Granite could finally avenge Navarro
treated as equals, so long as they abide by not only reclaiming the old base for his reconstituted Enclave, but also by defeating the NCR.
* CanonImmigrant: Originally came from the popular ''Enclave Reborn'' submod.
* TheChainsOfCommanding: Granite takes the burden of not only carrying on his father's legacy, but also some of the last embers of the Enclave, with the utmost seriousness.
* TheConspiracy: Under the Portmasters' noses, Granite Company can slowly accrue more influence until it's in a position to depose them in a coup. At the same time, however, it has to keep a low profile while doing so, lest those efforts risk attracting the NCR to Eureka's doorstep. Especially given that it's a front for Enclave survivors from Navarro.
* DesperatelyLookingForAPurposeInLife: Being comprised of Enclave survivors and those inspired by them, the people who make up Granite Company are first introduced as wayward souls uncertain of what their future holds, held together only by a shared camaraderie. They could either try to bury the past and keep fighting until death claims them, or avenge Navarro and reclaim their old birthright as the Enclave.
* FromNobodyToNightmare: While Granite Company's existence is known even in the NCR,
its threat is initially downplayed as just another band of mercs with a sketchy origin. Should Granite succeed in establishing the Navarro Enclave, however, just about ''everyone'' in the West Coast takes notice.
* GenerationXerox: Granite is the son of a distinguished Enclave officer who survived the defeat at Navarro, and carries on his old command as head of Granite Company.
Christianized status quo.
* ALighterShadeOfBlack: Douglas Granite Malpais' Cohort may be committed an expansionist, militant threat to rekindling the memory of the Enclave, everything around it, albeit on his terms, but he's still nowhere near as genocidal or brutal as the mysterious Secretary of the Interior with a Mormon veneer. It is, however, ''considerably'' more tolerable to live in and Chicago Enclave.
* YouHaveOutlivedYourUsefulness: Once Granite is in a strong-enough position, he wastes little time deposing the Portmasters and seizing control over Eureka. Setting the stage for the Enclave's potential return
open to change compared to the West Coast.

[[/folder]]

[[folder:Umbra]]
->'''Full Name:''' Umbra Tribe
->'''Ideology''': Elites
The Umbra are a civilized tribal nation in the West Coast region, wedged between Eureka and their long-time ally, Arroyo. Despite their precarious position, the lack of important settlements, resources, or pre-war facilities within their borders has left them relatively untouched by even the NCR.
other would-be successors to Caesar's Legion.

!!''Malpais Legate/Joshua Graham''



* AdaptationExpansion: Umbra is an expounded-upon version of the "Primitive Tribe" from ''Fallout 2''.
* TheAlliance: As a consequence of Sulik's friendship with the Chosen One, Umbra continues to maintain close ties with Arroyo, with Umbra learning about "civilized" technology and Arroyo reaping the benefits of Umbra's strong hunter-gatherer skillset. With Eureka's growing encroachment and influence, however, this bond is severely tested.
* HiddenElfVillage: Downplayed. While not fully cut off from the outside world, the Umbra Tribe had generally been left alone for the most part. Whether from the influence of Arroyo or the growing reach of Eureka, however, the tribals realize that they couldn't stay hidden away forever.
* MaybeMagicMaybeMundane: The Umbra tribals have a peculiar belief in magical spirits which give cryptic yet useful advice. While it's ambiguous whether it's the result of some form of mutation, drug or genuine mysticism, it's nonetheless caught the attention (and curiosity) of the Followers of the Apocalypse.
* ProxyWar: Downplayed. While generally loyal to Arroyo, there's a brewing struggle for influence between the latter and Eureka.
* SmallRoleBigImpact: Whatever happens in Umbra would dictate whether Eureka or Arroyo would emerge stronger than the other.

!!''Avueron''

to:

* AdaptationExpansion: Umbra is an expounded-upon version of the "Primitive Tribe" from ''Fallout 2''.
* TheAlliance: As a consequence of Sulik's friendship
AsTheGoodBookSays: The Malpais Legate's focuses progressively become sprinkled with the Chosen One, Umbra continues to maintain close ties with Arroyo, with Umbra learning about "civilized" technology Biblical quotes and Arroyo reaping the benefits of Umbra's strong hunter-gatherer skillset. With Eureka's growing encroachment and influence, however, this bond is severely tested.
allusions.
* HiddenElfVillage: Downplayed. BeneathTheMask: While not fully cut off from the outside world, Malpais Legate seemingly embraces his title and status in the Umbra Tribe had generally been left alone for the most part. Whether from the influence of Arroyo or the growing reach of Eureka, however, the tribals realize that they couldn't stay hidden away forever.Legion, he holds on to his Christian beliefs and identity as Joshua Graham.
* MaybeMagicMaybeMundane: The Umbra TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to
tribals have a peculiar belief in magical spirits which give cryptic yet useful advice. While it's ambiguous whether it's the result and elevating women into positions of some form of mutation, drug or genuine mysticism, it's nonetheless caught the attention (and curiosity) of the Followers of the Apocalypse.honor as equals.
* ProxyWar: Downplayed. While generally loyal to Arroyo, there's a brewing struggle for influence between TheStarscream: If the latter Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and Eureka.
* SmallRoleBigImpact: Whatever happens
remake it in Umbra would dictate whether Eureka or Arroyo would emerge stronger than the other.

!!''Avueron''
his image.

[[/folder]]

[[folder:Vulpes' Legion]]



* GoodOldWays: Subverted. Avueron respects many of the Umbra tribe's traditions but refuses to let himself be chained to them. His decision not to take the "Grampy Bone" his father wore for himself both signifies an openness to change.
* InternalReformist: Unlike his father, Avueron is more open to change, being responsible for introducing "civilized" reforms and the notion of ruling by compassion to his tribal kin through his experiences in Arroyo.
* TakingUpTheMantle: Avueron is the son of Sulik, one of the Chosen One's closest companions, and has since succeeded his father as Umbra's leader.

to:

* GoodOldWays: Subverted. Avueron respects many of PragmaticVillainy: Compared to the Umbra tribe's traditions but refuses to let himself be chained to them. His decision not to take the "Grampy Bone" his father wore for himself both signifies an openness to change.
* InternalReformist: Unlike his father, Avueron
other competing contenders, Vulpes' Legion is more open likely to change, being responsible be more selective in its cruelty, and generous whenever it's convenient, even while otherwise retaining much of Caesar's vision intact.
* WeAreEverywhere: The Frumentarii, which form the core of Vulpes' Legion, have gained a reputation
for introducing "civilized" infiltrating rival factions without their targets ever noticing until it's too late.

!!''Vulpes Inculta''
----
* BreadAndCircuses: Vulpes Inculta is amenable to implementing "merciful"
reforms like abolishing slavery, as well as offering more clemency to conquered and vassalized peoples. That mercy, however, is extended only for so long as the notion of ruling by compassion to his tribal kin through his experiences in Arroyo.
Legion's subjects know their place.
* TakingUpTheMantle: Avueron is TheSpymaster: He's the son of Sulik, one head of the Chosen One's closest companions, Frumentarii, in charge of overseeing all the Legion's covert-ops and has since succeeded his father as Umbra's leader.
military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.



!!Nevada

[[folder:Vault City]]
->'''Full Name:''' Vault City, Cult of Renewal (Brain), Nevada Protectorate (Maier), Vault State (Gordon of Gecko)
->'''Ideology:''' Intellectuals
As a "control vault", Vault 8 was designed to function almost exactly to the residents' expectations. After the all-clear signal was given in 2091, its inhabitants used their fusion generator and G.E.C.K. device to create fertile grounds and buildings, laying the foundations for Vault City. It's since remained one of the most advanced factions in the wasteland, maintaining a thriving economy based on exporting medical technology to outsiders. It's also one of the most elitist, a utopia free from crimes and other sociological ills, but only for true citizens.

to:

!!Nevada

[[folder:Vault City]]
->'''Full Name:''' Vault City, Cult of Renewal (Brain), Nevada Protectorate (Maier), Vault State (Gordon of Gecko)
->'''Ideology:''' Intellectuals
As a "control vault", Vault 8 was designed to function almost exactly to the residents' expectations. After the all-clear signal was given in 2091, its inhabitants used their fusion generator and G.E.C.K. device to create fertile grounds and buildings, laying the foundations for Vault City. It's since remained one of the most advanced factions in the wasteland, maintaining a thriving economy based on exporting medical technology to outsiders. It's also one of the most elitist, a utopia free from crimes and other sociological ills, but only for true citizens.
[[folder:Aurelius' Legion]]



* TheBeautifulElite: Vault City's citizens, who by and large are descended from the original Vault 8 population, pride themselves for their "purity".
* FantasticRacism: In addition to bigotry expressed by Vault City's citizens against non-citizens, which is everyone else in the wasteland, there is strong tension within Vault City over their relatively recent shift to tolerating ghouls and working with Gecko, with a strong movement calling for both more democracy for Vault City citizens and segregation at best for ghouls.
* GrayAndGrayMorality: Both leader candidates are highly bigoted, each in their own way. Lynette is more classist than racist, and more concerned with the plebs not getting ideas beyond their station than what shape and color said plebs are. Meier, on the other hand, wants to extend privileges formerly reserved for the elites to all people in Vault City, but doesn't consider ghouls and super-mutants to count as "people".
* HiddenElfVillage: For generations, the city banked on its exclusivity and status as a beacon of civilization in the wasteland. By the mod's start, however, and especially with the NCR's ascendance, it's apparent that this is becoming harder to sustain.
* UnwinnableByDesign: Officially, Vault City can allow any outsider to become a citizen by taking a special test to prove their worth. In practice, however, this involves purposefully challenging academic-level questions that an average wastelander would struggle to answer, as well as physical exams that are similarly stringent. [[{{Hypocrite}} Ironically]], most of its own citizens wouldn't be able to pass if they were ever to take it.

!!''First Citizen Lynette''

to:

* TheBeautifulElite: Vault City's citizens, who by and large are descended from the original Vault 8 population, pride themselves for their "purity".
* FantasticRacism: In addition to bigotry expressed by Vault City's citizens against non-citizens, which is everyone else in the wasteland, there is strong tension within Vault City over their relatively recent shift to tolerating ghouls and working with Gecko, with a strong movement calling for both more democracy for Vault City citizens and segregation at best for ghouls.
* GrayAndGrayMorality: Both leader candidates are highly bigoted, each in their own way. Lynette is more classist than racist, and more concerned with the plebs not getting ideas beyond their station than what shape and color said plebs are. Meier, on the other hand, wants to extend privileges formerly reserved for the elites to all people in Vault City, but doesn't consider ghouls and super-mutants to count as "people".
* HiddenElfVillage: For generations, the city banked on its exclusivity and status as a beacon of civilization in the wasteland. By the mod's start, however, and especially with the NCR's ascendance, it's apparent that this is becoming harder to sustain.
* UnwinnableByDesign: Officially, Vault City can allow any outsider to become a citizen by taking a special test to prove their worth. In practice, however, this involves purposefully challenging academic-level questions that an average wastelander would struggle to answer, as well as physical exams that are similarly stringent. [[{{Hypocrite}} Ironically]], most of its own citizens wouldn't be able to pass if they were ever to take it.

!!''First Citizen Lynette''

!!''Aurelius''



* GenerationXerox: The current First Citizen is the daughter of the previous one, Joanne Lynette from ''Fallout 2.''
* JustTheFirstCitizen: With the title of "Overseer" having been abandoned long ago, Lynette simply refers to herself as "First Citizen."
* PragmaticVillainy: She can implement social reforms to make Vault City more egalitarian, such as offering rights to servants and non-citizens. At the same time, however, even these can come off more like CondescendingCompassion than genuine concern.

!!''Security Chief Brian Maier''

to:

* GenerationXerox: The current First Citizen MightMakesRight: Aurelius is fervently dedicated to crushing enemies under the boots of his cohorts, believing that only the strongest and bravest deserve to rule.
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius
is the daughter of the previous one, Joanne Lynette from ''Fallout 2.''
* JustTheFirstCitizen: With the title of "Overseer" having been abandoned long ago, Lynette simply refers to herself as "First Citizen."
* PragmaticVillainy: She can implement social reforms to make Vault City more egalitarian, such as offering rights to servants
most imperialistic and non-citizens. At the same time, however, even these can come off more like CondescendingCompassion than genuine concern.

!!''Security Chief Brian Maier''
expansionist.

[[/folder]]

[[folder:Legion of Hades]]



* DefectorFromDecadence: Having witnessed the realities on the ground first-hand, Security Chief Maier believes that Vault City's status quo is becoming its own worst enemy and becomes increasingly at odds with First Citizen Lynette.
* ForeignCultureFetish: Downplayed. Maier takes much inspiration from the NCR as a political and cultural model to emulate. Rather than subservience to the NCR, however, he also believes that Vault City, and the rest of Nevada, should be able to stand proudly on their own as equals.
* InternalReformist: PlayedWith. Compared to Lynette, Maier is much more genuine in trying to help the citizens of Vault City. This ''doesn't'' extend to the ghouls of Gecko, however, or others not deemed by Maier as "human".

!!''Gordon of Gecko''

to:

* DefectorFromDecadence: Having witnessed the realities on the ground first-hand, Security Chief Maier believes that Vault City's status quo LesCollaborateurs: The Legion of Hades is becoming its own worst enemy largely comprised of ghouls and becomes increasingly at odds with First Citizen Lynette.
* ForeignCultureFetish: Downplayed. Maier takes much inspiration from the NCR as a political and cultural model to emulate. Rather than subservience to the NCR, however, he also believes that Vault City, and
other mutant collaborators, which are just barely tolerated by the rest of Nevada, should be able Caesar's Legion.
* TeethClenchedTeamwork: While they are loyal
to stand proudly on their own as equals.
* InternalReformist: PlayedWith. Compared to Lynette, Maier is much more genuine in trying to help
Caesar, the citizens rest of Vault City. This ''doesn't'' extend to the ghouls of Gecko, however, or others not deemed by Maier as "human".

!!''Gordon of Gecko''
Legion views them with thinly-veiled disdain, at best.

!!''Caius Drusus''



* DarkHorseVictory: Gordon can only become First Citizen if there's a gridlock between the actual candidates of the election, Lynette and Maier.
* LesCollaborateurs: ZigZagged. While willing to go along with Vault City's elitist regime, Gordon is revealed to be a reformist, pro-democracy advocate who seeks to integrate it with the NCR.
* ReallySevenHundredYearsOld: As a ghoul representing Gecko in Vault City's administration, he's implied to be much OlderAndWiser than his erstwhile superiors.

!!''Brain''

to:

* DarkHorseVictory: Gordon can only become First Citizen if there's a gridlock between the actual candidates InternalReformist: Caius Drusus downplays some of the election, Lynette more reactionary aspects of Caesar's Legion while providing significantly more mobility for ghouls and Maier.
mutants like himself.
* LesCollaborateurs: ZigZagged. While willing to go along with Vault City's elitist regime, Gordon ReassignmentBackfire: Caius Drusus is revealed to be a reformist, pro-democracy advocate who seeks to integrate it with given command over the NCR.
* ReallySevenHundredYearsOld:
Legion of Hades by Caesar, both as a reward for loyalty and as a not-too-subtle means to keep his kind out of sight. As a ghoul representing Gecko in Vault City's administration, he's implied to be much OlderAndWiser Caesar's Legion plunges into civil war following its founder's death, however, he could potentially emerge as an even more potent threat than his erstwhile superiors.

!!''Brain''
predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.

[[/folder]]

[[folder:Navajo]]



* DarkHorseVictory: Brain can only become First Citizen by a very specific set of circumstances. Not only should there be a gridlock between the actual candidates of the election, but it also involves swaying Gordon of Gecko into voluntarily ceding the floor to him.
* PathOfInspiration: Subverted. While Brain's "Cult of Renewal" looks like a sham at first glance, it's more of an embellished gathering of intellectuals than an actual cult. Moreover, Brain shown to be sincere in looking out for the spiritual and ethical well-being of his ghoul supporters.
* WhatMeasureIsANonHuman: Brain is the an intelligent albino mole rat with an enlarged braincase, last seen in ''Fallout 2''. While the ghouls in Gecko have long come to respect him, the citizens of Vault City are genuinely stunned at the very notion of a sentient non-human.

to:

* DarkHorseVictory: Brain can only become First Citizen by a very specific set of circumstances. Not only should there be a gridlock between the actual candidates of the election, but it also involves swaying Gordon of Gecko into voluntarily ceding the floor to him.
* PathOfInspiration: Subverted.
NotSoDifferentRemark: While Brain's "Cult the Navajo find the Reservation's forced conversion of Renewal" looks like a sham at first glance, it's more of an embellished gathering of intellectuals than an actual cult. Moreover, Brain shown to be sincere in slaves into ghouls distasteful, they can simply decide that both are simply looking out for the spiritual their own people, and ethical well-being of his ghoul supporters.
* WhatMeasureIsANonHuman: Brain is the an intelligent albino mole rat
enact a mutual defensive guarantee with an enlarged braincase, last seen in ''Fallout 2''. While the ghouls in Gecko have long come Reservation.
* VoluntaryVassal: Caesar initially sought
to respect him, conquer the citizens Navajo, but two years of Vault City are genuinely stunned at bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the very notion Legion and pledged to serve in the Legion's wars in exchange for the Legion's protection from raiders and access to their markets. The main choice in the Navajo's focus tree is whether they seek to rebel against the Legion, or gain more autonomy until they become the Legion's ally instead of a sentient non-human.
subject.



[[folder:New Reno]]
->'''Full Name:''' New Reno, Van Graffs (Tiaret), Chimeran Consensus (Thradd)
->'''Ideology:''' People
Still known as the "Biggest Little City in the World", New Reno was built on the remains of the pre-war city it's named after, located in western Nevada. Trashcan fires and neon signs bathe the city in a hellish glow, whiles its streets are filled with casinos and brothels. After years of internecine power struggles among the four crime families that laid their claims on the city since the Great War, some semblance of order has finally come, under the watchful eyes of the enigmatic Mr. Bishop. But with old rivals circling about, he might not stay on top for long.

to:

[[folder:New Reno]]
->'''Full Name:''' New Reno, Van Graffs (Tiaret), Chimeran Consensus (Thradd)
->'''Ideology:''' People
Still known as the "Biggest Little City in the World", New Reno was built on the remains of the pre-war city it's named after, located in western Nevada. Trashcan fires and neon signs bathe the city in a hellish glow, whiles its streets are filled with casinos and brothels. After years of internecine power struggles among the four crime families that laid their claims on the city since the Great War, some semblance of order has finally come, under the watchful eyes of the enigmatic Mr. Bishop. But with old rivals circling about, he might not stay on top for long.
[[folder:Two Sun]]



* AdaptationalBadass: Unlike in ''Fallout 2'', the crime families of New Reno have been able to maintain a larger chunk of territory under their nominal control, including the Sierra Army Depot.
* FactionSpecificEndings: Unlike most factions, New Reno can adapt every ideology in the mod, and evolve in radically different directions based on which family emerges dominant at the start.
* {{Foil}}: New Reno's feuding families are these to the Three Families of New Vegas. Unlike the latter, which were originally tribals rehabilitated by Mr. House, most of the families of New Reno were already established as gangsters and Mafiosos by the time the Great War happened, and have remained being crime syndicates.
* FormerRegimePersonnel: Depending on who's in charge of the city, New Reno could attract Enclave remnants, renegade NCR personnel, and super-mutant survivors from the Unity.
* GreatOffscreenWar: By the mod's start date, a gang war had led to the effective destruction of the Salvatores as a serious contender, their assets being hotly contested among the other families.
* PrivateMilitaryContractors: The armies of New Reno have always been a mishmash of mercenary forces, hired from all across the wasteland to enforce the will of the families.
* WretchedHive:
** New Reno is still heavily dominated by its crime families, to say nothing of the city's reputation as the wasteland's capital of vice, even with New Vegas' entry into the scene.
** If the Mordinos wind up in control, they proceed to bring back the old status quo and turn New Reno into the narcotics capital of the wasteland, having kept the secrets of [[VideoGame/Fallout2 Myron's]] drug operations alive.

!!''Mr. Bishop''

to:

* AdaptationalBadass: Unlike in ''Fallout 2'', the crime families AllHailTheGreatGodMickey: The Cult of New Reno have been able Nas originated from a pre-war auto racing company whose employees banded together to maintain a larger chunk of territory under their nominal control, including the Sierra Army Depot.
* FactionSpecificEndings: Unlike most factions, New Reno can adapt every ideology in the mod, and evolve in radically different directions based on which family emerges dominant at the start.
* {{Foil}}: New Reno's feuding families are these
give hope to the Three Families of New Vegas. Unlike helpless. Racers would patrol the latter, which were originally tribals rehabilitated by Mr. House, most city, while mechanics and priests maintained their equipment and kept the generators running.
* VoluntaryVassal: When the first troops
of the families of New Reno were already established as gangsters and Mafiosos by Legion threatened Two Sun, a lone courier wearing the time symbol of the Great War happened, and have remained being crime syndicates.
* FormerRegimePersonnel: Depending on who's
Fox showed the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in charge peace, even offer gifts to the invaders. While some of the city, New Reno could attract Enclave remnants, renegade NCR personnel, older racers still lament the loss of autonomy, the relationship between Two Sun and super-mutant survivors from the Unity.
* GreatOffscreenWar: By the mod's start date, a gang war had led to the effective destruction of the Salvatores as a serious contender, their assets being hotly contested among the other families.
* PrivateMilitaryContractors: The armies of New Reno have
Caesar's Legion has always been a mishmash of mercenary forces, hired from all across mutually beneficial.
[[/folder]]

!!New Mexico

[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in
the wasteland conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to enforce conquer. Until Caesar calls him west, to test the will strength of the families.
* WretchedHive:
** New Reno is still heavily dominated by its crime families, to say nothing of
East against the city's reputation as the wasteland's capital of vice, even with New Vegas' entry into the scene.
** If the Mordinos wind up in control, they proceed to bring back the old status quo and turn New Reno into the narcotics capital of the wasteland, having kept the secrets of [[VideoGame/Fallout2 Myron's]] drug operations alive.

!!''Mr. Bishop''
Bear.



* ArrangedMarriage: Mr. Bishop can enter into a marriage with Gloria Van Graff to not only gain access to the Van Graff's mercantile and arms operations, but implicitly take control over them himself.
* TheChessmaster: Mr. Bishop's a shrewd politician and schemer, being able to outsmart most of his opponents and rivals. Tellingly, many of his focuses are described as though he's playing a game of chess.
* HeroicBastard: He's heavily implied to be the Chosen One's son.
* LesCollaborateurs: PlayedWith. The Bishops in general are seen by others in New Reno as both middlemen and glorified NCR sympathizers. That Mr. Bishop openly deals with NCR politicians and mercenaries certainly don't help dissuade that image. On the other hand, he also uses his influence to game the system and prop up lackeys within the NCR's government to the benefit of New Reno.
* PrivateMilitaryContractors: He can gain the services of mercenary companies comprised of former NCR soldiers. While these help in forming a professional core for New Reno's defenses, they also further underscore the NCR's growing influence.
* TheQuisling: Downplayed. While Mr. Bishop is more than savvy enough to maintain his influence and hold his own, it increasingly becomes apparent that his rule is turning New Reno into an extension of the NCR.
* {{Realpolitik}}: Mr. Bishop is more than willing to work with the Van Graffs of Redding, and manipulate some of his more powerful neighbors, including his erstwhile friends in the NCR, to benefit New Reno.
* WellIntentionedExtremist: It's revealed that all his plots and brutal schemes are done in the name of not just going legitimate but also making New Reno a better place to live.

!!''Christopher Wright''

to:

* ArrangedMarriage: Mr. Bishop BenevolentConspiracy: The "Cult of Diana" can enter into a marriage with Gloria Van Graff to not only gain access more influence, but also use it to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Though
the Van Graff's mercantile Cohort's existence speaks much of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he and arms operations, but implicitly take control over them himself.
his followers don't grow ''too'' powerful.
* TheChessmaster: Mr. Bishop's a shrewd politician RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and schemer, being able is functionally more akin to outsmart most of his opponents and rivals. a glorified warband. Tellingly, many of his the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and
focuses are described as though he's playing a game of chess.
* HeroicBastard: He's heavily implied
taken, Lanius's Cohort can break off from Caesar to be the Chosen One's son.
* LesCollaborateurs: PlayedWith. The Bishops
pursue its own destiny in general are seen by others in New Reno as both middlemen and glorified NCR sympathizers. That Mr. Bishop openly deals with NCR politicians and mercenaries certainly don't help dissuade that image. On the other hand, he also uses his influence various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself
to game the system and prop up lackeys accomplish within the NCR's government a certain number of days, such as seizing Denver. Failure to the benefit of New Reno.
* PrivateMilitaryContractors: He can gain the services of mercenary companies comprised of former NCR soldiers. While these help in forming a professional core for New Reno's defenses, they also further underscore the NCR's growing influence.
* TheQuisling: Downplayed. While Mr. Bishop is more than savvy enough to maintain his influence and hold his own, it increasingly becomes apparent that his rule is turning New Reno into an extension of the NCR.
* {{Realpolitik}}: Mr. Bishop is more than willing to work with the Van Graffs of Redding, and manipulate some of his more powerful neighbors, including his erstwhile friends
do so will automatically result in the NCR, to benefit New Reno.
* WellIntentionedExtremist: It's revealed that all
Legion cutting ties with, if not declaring war on, Lanius for his plots and brutal schemes are done in the name of not just going legitimate but also making New Reno a better place to live.

!!''Christopher Wright''
failure or insubordination.

!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler



* TheAtoner: Downplayed. Christopher Wright is genuine in trying to go legitimate, even going so far as to invite missionaries and the Followers of the Apocalypse to help clean up New Reno's filth. At the same time, however, he still has to play by the city's crime-ridden rules if he's ever to see his dreams realized.
* FormerTeenRebel: PlayedWith. He's traded his mohawk and black leather jacket for a much more gentlemanly suit and moustache. His personality and moral convictions, however, have remained unchanged.
* GoodShepherd: While not all that religious himself, Wright can encourage missionaries and the Followers of the Apocalypse to set up shop in New Reno. With the apparent aim of shedding New Reno's WretchedHive image permanently.

!!''Tiaret Van Graff''

to:

* TheAtoner: Downplayed. Christopher Wright is genuine in trying to go legitimate, even going so far as to invite missionaries and AdaptationalIntelligence: In the Followers original game, Lanius is made out to be just smart enough to be aware of the Apocalypse to help clean up New Reno's filth. At Legion's issues but not actually having the same time, capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself and learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed,
however, he still is up in the air.
* TheDreaded: Lanius' reputation
has to play by spread far and wide across the city's crime-ridden rules wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced
if he's ever given incentives to see his dreams realized.
* FormerTeenRebel: PlayedWith. He's traded his mohawk and black leather jacket for a much
take after Caesar, learn more gentlemanly suit from books, and moustache. His personality and moral convictions, however, have remained unchanged.
heed Diana's advice.
* GoodShepherd: While not all that religious himself, Wright can encourage missionaries and TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the Followers true head of the Apocalypse Legion.
* SurpassedTheTeacher: If Lanius opts
to set up shop in New Reno. With follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the apparent aim Legion is, but also establish the Res Publica based on an ironically more accurate understanding of shedding New Reno's WretchedHive image permanently.

!!''Tiaret Van Graff''
Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.
[[/folder]]

[[folder:Summers Federation]]



* ArmsDealer: Tiaret's bread and butter is in dealing with and smuggling high-quality firearms, some of which are leftover munitions from the Enclave.
* TheStarscream: Despite seemingly cooperating with the Bishops, it's clear that she and the Van Graffs in general have their own plans for taking power.
* TheQueenpin: She is the feared matriarch of the Van Graff crime family, which has moved from Redding to New Reno and taken over the niches left behind by the Salvatores and Mordinos.

!!''Thradd''

to:

* ArmsDealer: Tiaret's bread and butter is in dealing with and smuggling high-quality firearms, some of which are leftover munitions from DemolitionsExpert: Due to the Enclave.
* TheStarscream: Despite seemingly cooperating with the Bishops, it's clear that she and the Van Graffs in general
Federation's copious use of explosives against raiders, many have their own plans for taking power.
* TheQueenpin: She is the feared matriarch of the Van Graff crime family, which has moved from Redding
figured out how to New Reno make them faster and taken over the niches left behind by the Salvatores and Mordinos.

!!''Thradd''
deadlier.
[[/folder]]

[[folder:The Executives]]



* BaitAndSwitchTyrant: Despite his background, Thradd is genuine about simply wanting what's best for New Reno, as he neither seeks to revive the Unity nor kill non super-mutants.
* EmergencyAuthority: Thradd and his police forces can only take charge if either an accident kills off most of the families' heads, or if the Van Graffs' attempt at staging a coup fails.
* FormerRegimePersonnel: Thradd and his fellow super-mutants were once part of the Unity, and have served as part of New Reno's police force for decades.

to:

* BaitAndSwitchTyrant: Despite his background, Thradd is genuine about simply wanting what's best for New Reno, as he neither seeks to revive the Unity nor kill non super-mutants.
* EmergencyAuthority: Thradd and his police forces can only take charge if either an accident kills off most
ChallengingTheChief: The CEO of the families' heads, or Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even
if the Van Graffs' attempt at staging a coup fails.
"research" being conducted is excessively unethical.
* FormerRegimePersonnel: Thradd and his fellow super-mutants were once part TheRemnant: The Executives are all that's left of the Unity, Vault-Tec Corporation as far as they're concerned.

!!''Chief Executive [=McKinley=]''
----
* BadBoss: Managers who fail to meet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' after which only one might survive
and have served as part of New Reno's police force for decades.
keep their job.



[[folder:The Den]]
->'''Ideology:''' Ruler
The power-vacuum after the fall of the Slavers Guild allowed the Mordinos, driven out of New Reno, to establish themselves in the Den and begin building it up to become a rival to New Reno.

to:

[[folder:The Den]]
->'''Ideology:''' Ruler
The power-vacuum after the fall
[[folder:Archdiocese of the Slavers Guild allowed the Mordinos, driven out of New Reno, to establish themselves in the Den and begin building it up to become a rival to New Reno.Santa Fe]]



* TheCartel: With the Mordinos' specialty in producing and distributing drugs, the Den has ironically a much better claim to this trope than the degenerated cartels in Mexico.
* WretchedHive: The worst of New Reno in miniature, the Den is run by drug lords and slavers.

!!''Lil' Jesus Mordino''

to:

* TheCartel: With FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's left of
the Mordinos' specialty Roman Catholic Church in producing the region, with its own monastic and distributing drugs, the Den has ironically a military orders.
* WholePlotReference: The faction in general is pretty
much better claim to this trope than ''Literature/ACanticleForLeibowitz'' transplanted into the degenerated cartels in Mexico.
* WretchedHive: The worst of New Reno in miniature, the Den is run by drug lords and slavers.

!!''Lil' Jesus Mordino''
''Fallout'' universe.

!!''Archbishop Robert Daegar''



* BackFromTheBrink: Despite the near-terminal blow dealt by the Chosen One, the Mordinos can reclaim, if not surpass, their old power under Lil' Jesus Mordino's strongarm rule.
* FromNobodyToNightmare: Unlike the other crime families, the Mordinos were once former slaves who quickly rose to become New Reno's main drug cartel. By the time the mod starts, however, they're but a shadow of their old selves due to the Chosen One's actions, though far from out.
* MeetTheNewBoss: Mordino wants to bring back New Reno's old days as a fully unrepentant WretchedHive, only with himself as the one in charge.
* VillainousLegacy: In addition to succeeding his father, he is also all too happy to continue, and expand on, Myron's work in the narcotics scene.

to:

* BackFromTheBrink: Despite SaintlyChurch: As the near-terminal blow dealt by 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Chosen One, the Mordinos can reclaim, if not surpass, their old power under Lil' Jesus Mordino's strongarm rule.
* FromNobodyToNightmare: Unlike the other crime families, the Mordinos were once former slaves who quickly rose to become New Reno's main drug cartel. By the time the mod starts, however, they're but a shadow of their old selves due to the Chosen One's actions, though far from out.
* MeetTheNewBoss: Mordino wants to bring back New Reno's old days as a fully unrepentant WretchedHive, only
Church more attuned with himself as the one in charge.
* VillainousLegacy: In addition to succeeding his father, he is also all too happy to continue,
people and expand on, Myron's work an ardent believer in preserving the narcotics scene."Memorabilia".



[[folder:Slags]]
->'''Full Name:''' Slags, Nevadan Free States (Vegeir)
->'''Ideology:''' Ruler
The Slags are a group of reclusive underground dwellers who were helped by the Chosen One.

to:

[[folder:Slags]]
->'''Full Name:''' Slags, Nevadan Free States (Vegeir)
->'''Ideology:''' Ruler
The Slags are a group of reclusive underground dwellers who were helped by the Chosen One.
!!Wyoming

[[folder:Far Son]]



* DayHurtsDarkAdjustedEyes: Centuries after sealing themselves in the Great Underground, even the night sky could blind the Slags.
* MythologyGag: While the Slags are the same ones last seen in ''Fallout 2'', their Free States ancestry is a nod to ''VideoGame/Fallout76''.
* TheRemnant: The Slags are revealed to be the underground-dwelling descendants of the Nevadan Free States militia, whose members sealed themselves away when Great War happened.
* StillWearingTheOldColors: While they still wear the star and broken chains of the pre-war Nevadan Free States, the Slags can simply decide that the past is long gone--the old symbol is simply a symbol, not something made by someone else far away.

!!''Vegeir''

to:

* DayHurtsDarkAdjustedEyes: Centuries ImprovisedWeapon: The Moles are armed with a mixture of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades
after sealing the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves in over the Great Underground, even the night sky could blind the Slags.
* MythologyGag: While the Slags are the same ones last seen in ''Fallout 2'', their Free States ancestry is a nod to ''VideoGame/Fallout76''.
* TheRemnant: The Slags are revealed to be the underground-dwelling descendants
shiniest of the Nevadan Free States militia, whose members sealed themselves away when Great War happened.
* StillWearingTheOldColors: While they still wear the star and broken chains
junk or most dangerous of the pre-war Nevadan Free States, the Slags can simply decide that the past is long gone--the old symbol is simply a symbol, not something made by someone else far away.

!!''Vegeir''
weapons.
[[/folder]]

[[folder:Highland Watch]]



* IOweYouMyLife: Even after decades, Vegeir remains grateful to the Chosen One, with his people remaining stalwart allies of Arroyo.
* TakingUpTheMantle: Vegeir could potentially reclaim and revitalize the Free States movement, in honor of his ancestors.

[[/folder]]

[[folder:Vipers]]

to:

* IOweYouMyLife: Even after decades, Vegeir remains grateful TheCavalry: When Rawlins was besieged by the mole miners and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground
to the Chosen One, with his people remaining stalwart allies mole miners of Arroyo.
* TakingUpTheMantle: Vegeir could potentially reclaim and revitalize the Free States movement, in honor of his ancestors.

[[/folder]]

[[folder:Vipers]]
Far Son.

!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]



* TheExile: The Vipers were once the terror of central California, raiding and razing settlements wherever they went. After a fateful encounter in which an (un)lucky arrow killed High Elder Maxson II, the Brotherhood of Steel's vengeance eventually broke the tribe and scattered them. After receiving a vision from the Great Snake, Veronica Faust now seeks to invade the NCR and reclaim the Shrine.
* HumanSacrifice: The Vipers allow their captives to participate in their poison-drinking rituals. If they survive, they are strong enough to join. If they don't, they are sacrificed to the Great Snake.
* PoisonedWeapons: In their heyday, the Vipers coated their weapons with the venom of the Great Snake. In exile in Nevada, they acquire these toxins from certain types of plants, radscorpions and night stalkers.
* TheSocialDarwinist: One of the most important lessons that has survived the years the Vipers have wandered in the wasteland is survival of the fittest. Some half-decent cannon fodder may die before their time, but this way the Vipers are strong.

to:

* TheExile: The Vipers were once the terror of central California, raiding and razing settlements wherever they went. ButNowIMustGo: After a fateful encounter the mole miners of Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with their kin in Oklahoma, on which an (un)lucky arrow killed High Elder Maxson II, the Brotherhood of Steel's vengeance eventually broke the tribe and scattered them. After receiving a vision from the Great Snake, Veronica Faust now seeks to invade the NCR and reclaim the Shrine.
* HumanSacrifice: The Vipers allow their captives to participate in their poison-drinking rituals. If
they survive, they are strong enough to join. If they don't, they are sacrificed to were embarking before stumbling upon Rawlins.

!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was
the Great Snake.
* PoisonedWeapons: In their heyday, the Vipers coated their weapons with the venom
de facto leader of the Great Snake. In exile in Nevada, they acquire these toxins from certain types of plants, radscorpions Rawlins Township by the time the Arapaho arrived and night stalkers.
* TheSocialDarwinist: One of
relieved the most important lessons that has survived mole miners' siege. If the years Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the Vipers have wandered in people of Rawlins and the wasteland is survival of surrounding area into the fittest. Some half-decent cannon fodder may die before their time, but this way the Vipers are strong.future.



[[folder:Rogue Rangers]]

to:

[[folder:Rogue Rangers]]!!Colorado
[[folder:Ouroboros]]



* DefectorFromDecadence: The Rogue Rangers are comprised of Desert Rangers who refused to abide by the Unification Treaty with the NCR, clinging on to their original ideals by any means necessary.
* DuelToTheDeath: When Hernán Vargas challenges the Rogue Ranger to an old-fashioned standoff, only one would walk away alive to lead the Rogue Rangers.

!!''The Rogue Ranger''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_des_leader.png]]

to:

* DefectorFromDecadence: The Rogue Rangers are comprised of Desert Rangers who refused to abide by SuperBreedingProgram: Over the Unification Treaty with course of thirty years, through careful invitation and selection across various tribes, Hecate has created a community composed of some of the NCR, clinging on to their original ideals by any means necessary.
* DuelToTheDeath: When Hernán Vargas challenges
genetically healthiest fighters in the Rogue Ranger to an old-fashioned standoff, only one would walk away alive to lead the Rogue Rangers.

!!''The Rogue Ranger''
wasteland.

!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_des_leader.org/pmwiki/pub/images/owb_hecate.png]]



* RedBaron: After the NCR and the Desert Rangers unified, Abigail Lee deserted and took on the mantle of the Rogue Ranger, who defied the Unification Treaty and sought to stand by her ideals, no matter what.

!!''Hernán Vargas''

to:

* RedBaron: After GodEmperor: Hecate, the NCR queen of Ouroboros, is a divinity in her own words.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar
and the Desert Rangers unified, Abigail Lee deserted and took on Wasteland for what the mantle of the Rogue Ranger, who defied the Unification Treaty and sought world had done to stand by her ideals, no matter what.

!!''Hernán Vargas''
her.

!!''Jordan Dae''



* KlingonPromotion: After the Rogue Rangers unify Esmeralda County, Vargas rides into Outpost Mesa and challenges the Rogue Ranger to an old-fashioned standoff. If he wins, Vargas establishes himself as the Rogue Rangers' new leader[[note]]he actually already ''had'' been a leader for them a few years earlier -- he was the signatory for the Desert Rangers in the Unification Treaty[[/note]], and promptly turns them towards aligning with the NCR (though falling short of outright integrating into the NCR Rangers).

to:

* KlingonPromotion: After the Rogue Rangers unify Esmeralda County, Vargas rides Hecate's decision to spend resources and send in soldiers into Outpost Mesa and Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges the Rogue Ranger Hecate to an old-fashioned standoff. If he wins, Vargas establishes himself as the Rogue Rangers' new leader[[note]]he actually already ''had'' been a leader duel for them a few years earlier -- he was the signatory for the Desert Rangers in the Unification Treaty[[/note]], and promptly turns them towards aligning with the NCR (though falling short of outright integrating into the NCR Rangers).leadership.



[[folder:Guardians]]
When Maxson's first radio calls were sent out across the wasteland following the Great War, not all of the army detachments that agreed with Maxson's orders and doctrines simply chose to stick with that tradition. The Guardians were one such offshoot: diverting from tradition and evolving separately from the Brotherhood. Superstitious, and consumed by their own religious beliefs on the dangers of language as well as technology, contact with Lost Hills was severed an age ago.

to:

[[folder:Guardians]]
When Maxson's first radio calls were sent out
[[folder:Twin Mothers]]
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots
across Colorado for the wasteland following the Great War, not all betterment of the army detachments that agreed with Maxson's orders and doctrines simply chose to stick with that tradition. mankind. The Guardians were one such offshoot: diverting from tradition and evolving separately from the Brotherhood. Superstitious, and consumed by their own religious beliefs on the dangers of language as well as technology, contact with Lost Hills was severed an age ago.truth is a little more complicated than either story.



* DefectorFromDecadence: When Maxson's radio calls were sent out across the Wasteland after the Great War, the Guardians was one US Army detachment previously loyal to him that disagreed with his orders and archaic doctrines.
* HiddenElfVillage: The Guardians cut off communications with Lost Hills, traders, and even the rest of the wasteland in fear of corruption tainting their wills.

!!''Cardinal Scott''

to:

* DefectorFromDecadence: When Maxson's radio calls were sent out across BenevolentConspiracy: Through Diana's efforts, the Wasteland after Twin Mothers has discreetly been helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War, the Guardians was one US Army detachment previously loyal to him that disagreed War. This has also been reinforced by its dealings with his orders and archaic doctrines.
the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The Guardians cut off communications with Lost Hills, traders, lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and even plant life from the rest of upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the wasteland surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries
in fear of corruption tainting their wills.

!!''Cardinal Scott''
all but name.

!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]




to:

* CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of identity. The long years of improper maintenance, however, have reduced her memories to just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.



[[folder:Sons of Kaga]]

to:

[[folder:Sons of Kaga]][[folder:Vault 27]]



* DefectorFromDecadence: The Sons of Kaga consider themselves as such to the denizens of Arroyo, who they view as having grown weak under the Chosen One's leadership and the outside world's influences.
* TheExile: The Sons of Kaga are the followers of Kaga, who was trained from birth to take the title of Chosen One before Arroyo chose to cast him out. With incredible pain he accepted their terms, accompanied by hundreds of brave men and women who would follow his thread of the prophecy. He now seeks to return to Arroyo and prove to everyone that they were wrong in believing the False One over himself, the ''true'' Chosen One.
* EvilReactionary: The Sons of Kaga hearken back to Arroyo's old tribal ways and intend to undo the "corruption" wrought by the Chosen One at gunpoint.
* MythologyGag: The faction in general is based on cut content from ''Fallout 2''.

!!''Kaga''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sok_leader.png]]

to:

* DefectorFromDecadence: PrivateMilitaryContractors: The Sons Ghosts are a group of Kaga consider themselves as such mercenaries who were once citizens of Vault 27, before they murdered one of the previous Overseers and escaped to the denizens of Arroyo, who wastes. Now they view serve as having grown weak under protectors of Vault 27.
[[/folder]]

[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate
the Chosen One's leadership and towering skyscrapers of Dog-City, formerly known as Denver, watching the outside world's influences.
* TheExile: The Sons
packs of Kaga are feral dogs that stalk the followers of Kaga, who was trained from birth to take the title of Chosen One before Arroyo chose to cast him out. With incredible pain he accepted streets below - training their terms, accompanied by hundreds own hounds in the art of brave men war.

With the Legion on a rapid campaign of conquest
and women who would follow his thread integration, the Hangdogs cautiously watch the south as they await the arrival of the prophecy. He now seeks to return to Arroyo Bull. Soon, Bull and prove to everyone that they were wrong in believing the False One over himself, the ''true'' Chosen One.
* EvilReactionary: The Sons of Kaga hearken back to Arroyo's old tribal ways
Hound will lock horn and intend jaw in a battle set to undo the "corruption" wrought by the Chosen One at gunpoint.
* MythologyGag: The faction in general is based on cut content from ''Fallout 2''.

!!''Kaga''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sok_leader.png]]
define Colorado for years to come.



* BestServedCold: Kaga still remains bitter over being upstaged by the Chosen One, and Arroyo at large, all those decades ago. He could either see his vengeance through long after it ever mattered, or finally let go.
* DramaticIrony: He vows to return to Arroyo and restore the old ways, yet dons looted Enclave power armor, ironically making him resemble a more tribal version of Frank Horrigan.
* TheDreaded: Kaga believes that he must become the terror in the eyes of the wasteland. Never again will anyone question his right to rule, his supremacy in the wastes.
* HeelRealization: Kaga could potentially realize that his decades-long quest for vengeance may be for naught, with little to show for it. While too proud to openly concede defeat, he instead carve aims to carve a new path for his followers while he still could.
* HotBlooded: Kaga was cast out of Arroyo for being too fiery and furious compared to the future Chosen One. While he tells himself it was all the Chosen One's fault, Kaga knows there was more to it. Maybe if he had let go of his anger, things wouldn't have had to come this far.
* WhereIWasBornAndRazed: When he returns to Arroyo as a conqueror, Kaga feels a desire to burn it down, to forget everything that had happened here, to ensure that nobody else could ever take that which was owed to him. It's up to the player whether he acts on this desire or decides that his anger is already sated and that he could still save his old home.
[[/folder]]

[[folder:215th]]

to:

* BestServedCold: Kaga still remains bitter over being upstaged by BeastOfBattle: The hounds of the Chosen One, Hangdogs have always been used for their savage speed and Arroyo at large, all those decades ago. He could either see his vengeance through long after it ever mattered, or finally let go.
ferocity, surprising enemies while raiders pick them off in the confusion.
* DramaticIrony: He vows TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to return to Arroyo and restore the old ways, yet dons looted Enclave power armor, ironically making him resemble a more tribal version of Frank Horrigan.
* TheDreaded: Kaga believes that he must become the terror in the eyes of the wasteland. Never again will anyone question his right to rule, his supremacy in the wastes.
* HeelRealization: Kaga could potentially realize that his decades-long quest for vengeance may be for naught, with little to show for it. While too proud to openly concede defeat, he instead carve aims to carve a new path for his followers while he still could.
* HotBlooded: Kaga was cast out of Arroyo for being too fiery
(and maintain) law and furious compared to the future Chosen One. While he tells himself it was all the Chosen One's fault, Kaga knows there was more to it. Maybe if he had let go of his anger, things wouldn't have had to come this far.
* WhereIWasBornAndRazed: When he returns to Arroyo as a conqueror, Kaga feels a desire to burn it down, to forget everything that had happened here, to ensure that nobody else could ever take that which was owed to him. It's up to the player whether he acts on this desire or decides that his anger is already sated and that he could still save his old home.
[[/folder]]

[[folder:215th]]
order, by any means necessary.

!!''Bares-His-Teeth''



* PrisonersWork: The 215th Chain Gang originated from rebels who were defeated by the soldiers of New Canaan, and were subsequently forced to repent and repay the community for their sins by repairing and rebuilding the city of Jericho.

!!''Marianne''

to:

* PrisonersWork: The 215th Chain Gang originated from rebels who were defeated by TemptingFate: In a bid to strengthen his power, Bares-His-Teeth seeks the soldiers of New Canaan, and were subsequently forced to repent and repay power he believes is luring within the community for their sins by repairing and rebuilding Box. He instead awakens WARDEN, which immediately proceeds to attack the city of Jericho.

!!''Marianne''
Hangdogs.

!!''WARDEN''



* SlaveLiberation: Marianne had been a thief before finding herself trapped as an indentured servant, a slave in everything but name, due to exorbitant debts. When the Eighties attacked, she took advantage of the chaos to strangle her creditor Anton in his sleep and throw her lot in with the 215th.

to:

* SlaveLiberation: Marianne GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had been a thief it gained some measure of self-awareness by the time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from
before finding herself trapped as an indentured servant, a slave in everything but name, due to exorbitant debts. When the Eighties attacked, she took advantage 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the chaos to strangle her creditor Anton Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols
in his sleep the name of law and throw her lot order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado
in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war
with the 215th.Hangdogs.



[[folder:TV Town]]

to:

[[folder:TV Town]][[folder:Robot City]]



* CallAHumanAMeatbag: The androids in TV Town describe humans as a curious race of animal, a little like themselves, but with a very fragile chassis and no real durability.
* GameplayAndStorySegregation: By game start, TV Town is run by the Director; at the end of the first focus tree, 40011 will defeat him and take over. This contrasts with how 40011 is always the in-game leader unless she is killed, by which point the Director takes over.
* GrewBeyondTheirProgramming: Runners are androids who managed to break off from their routines and need to be placed back in line.
* RiddleForTheAges: In-universe, no one knows who created TV Town, as neither it nor the ZAX supercomputer running it have identifiable markings pointing to any pre-War organization. All that's certain is that it's been active since at least the Great War.
* RobotReligion: After the Director is overthrown, many androids start feeling that they are missing something in their lives. Many would fill the pit in the heart of their soul with the Abbey of the Runners, a holy place for rumination on the nature of a mechanical soul, and the ultimate purpose for their existence in this world.
* RobotRepublic: Everyone in TV Town is an android, with porcelain skin, circuited blood, jointed fingers and a two-channel voice.
* SkeletonsInTheCoatCloset: The Bone Boys cover themselves bones of animals that look like android parts for some reason.
* TakeOverTheWorld: In their The Path of Now and Forever path, the androids of TV Town deem the 'human animals' as a threat to their kind that must be eliminated by turning Earth into a world for androids and androids alone, providing them claims on ''every'' state on the map.
* TrumanShowPlot: TV Town is effectively a glorified sitcom run without end, with its android denizens forced to play along at the Director's mercy.
* YouAreNumberSix: The androids of TV Town have such names as 40011, 81998, 12001, 10031 and 10001.

!!''The Director''

to:

* CallAHumanAMeatbag: The androids in TV Town describe humans as a curious race of animal, a little like themselves, but with a very fragile chassis and no real durability.
* GameplayAndStorySegregation: By game start, TV Town is run by the Director; at the end of the first focus tree, 40011 will defeat him and take over. This contrasts with how 40011 is always the in-game leader unless she is killed, by which point the Director takes over.
* GrewBeyondTheirProgramming: Runners are androids who managed to break off from their routines and need to be placed back in line.
* RiddleForTheAges: In-universe, no one knows who created TV Town, as neither it nor the ZAX supercomputer running it have identifiable markings pointing to any pre-War organization. All that's certain is that it's been active since at least the Great War.
* RobotReligion: After the Director is overthrown, many androids start feeling that they are missing something in their lives. Many would fill the pit in the heart of their soul with the Abbey of the Runners, a holy place for rumination on the nature of a mechanical soul, and the ultimate purpose for their existence in this world.
* RobotRepublic: Everyone in TV Town is an android, with porcelain skin, circuited blood, jointed fingers When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and a two-channel voice.
* SkeletonsInTheCoatCloset: The Bone Boys cover themselves bones of animals that look like android parts for some reason.
* TakeOverTheWorld: In their The Path of Now and Forever path, the androids of TV Town deem the 'human animals'
began building miscellaneous things around Liberty, which eventually became known as a threat to their kind that must be eliminated by turning Earth into a world for androids and androids alone, providing them claims on ''every'' state on the map.
* TrumanShowPlot: TV Town is effectively a glorified sitcom run without end, with its android denizens forced to play along at the Director's mercy.
* YouAreNumberSix: The androids of TV Town have such names as 40011, 81998, 12001, 10031 and 10001.

!!''The Director''
Robot City.

!!''Doki Doki''



* AIIsACrapshoot: The Director is an insane ZAX supercomputer that has been running TV Town since the Great War.
* NonStandardGameOver: The designated protagonist of TV Town's narrative is 40011, not the Director, who serves as the StarterVillain. Letting him become TV Town's in-game leader (by having 40011 neglecting to deal with his roboscorpion minions until they kill her) signifies a failed game. While the player can still continue playing at this time, the Director's very small focus tree doesn't allow you to do anything meaningful until TV Town gets invaded and conquered.
* StarterVillain: The Director is the first antagonist that 40011 must confront and defeat with TV Town's first focus tree before the country could interact with outsiders.

!!''40011''

to:

* AIIsACrapshoot: The Director is an insane ZAX supercomputer BreakingTheFourthWall: Doki Doki argues with the generic focus tree narrator and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and
has been running TV Town since Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by
the Great War.
* NonStandardGameOver: The designated protagonist of TV Town's narrative is 40011, not
bizarre goings-on within Robot City and around the Director, who serves as the StarterVillain. Letting him become TV Town's in-game leader (by having 40011 neglecting to deal with his roboscorpion minions until they kill her) signifies a failed game. While the player can still continue playing at this time, the Director's very small focus tree doesn't allow you to do anything meaningful until TV Town gets invaded and conquered.
* StarterVillain: The Director is the first antagonist that 40011 must confront and defeat with TV Town's first focus tree before the country could interact with outsiders.

!!''40011''
Wasteland.
[[/folder]]

[[folder:Broken Hearts]]



* GrewBeyondTheirProgramming: 40011 has long since evolved beyond her original programming as a glorified sitcom housewife, and could potentially become TV Town's new leader.

to:

* GrewBeyondTheirProgramming: 40011 has long since evolved beyond her original programming SatelliteCharacter: The Broken Hearts can only appear as a glorified sitcom housewife, result of one of Robot City's focuses, and could potentially become TV Town's new leader.
is not meant to be a playable country--there's no option to tag switch to it when it appears and most of its focus tree is meant to strengthen Robot City.



[[folder:New Vegas]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_new_vegas.png]]
->'''Ideology''': Ruler
Prior to the Great War, Las Vegas was a place where fortunes were lost and won in an instant, a city of dreams. In the aftermath of the nuclear apocalypse, the once bustling Vegas was abandoned...until Mr. House awoke. A millionaire who founded [=RobCo=] and used his wealth to sustain his body indefinitely. Using his army of robot Securitrons, House took over New Vegas and offered the nearby tribes their own casinos in exchange for civilization and subservience to House, three tribes accepted and became the three families of New Vegas. Now, Mr. House desires to reclaim the platinum chip to activate his Securitrons within the Vault and upgrade their software. With the NCR and the Legion at their own throats, Mr. House watches silently from his penthouse in the Lucky 38 casino, planning his next move.

to:

[[folder:New Vegas]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_new_vegas.png]]
->'''Ideology''': Ruler
Prior to the Great War, Las Vegas was a place where fortunes were lost and won in an instant, a city of dreams. In the aftermath of the nuclear apocalypse, the once bustling Vegas was abandoned...until Mr. House awoke. A millionaire who founded [=RobCo=] and used his wealth to sustain his body indefinitely. Using his army of robot Securitrons, House took over New Vegas and offered the nearby tribes their own casinos in exchange for civilization and subservience to House, three tribes accepted and became the three families of New Vegas. Now, Mr. House desires to reclaim the platinum chip to activate his Securitrons within the Vault and upgrade their software. With the NCR and the Legion at their own throats, Mr. House watches silently from his penthouse in the Lucky 38 casino, planning his next move.
[[folder:Maxson Expedition]]



* AdaptationalBadass: Mr. House controls far more territories in the mod than he did in ''New Vegas''.
* CannibalClan: The player can choose to keep the White Gloves as cannibals and the newly established White Glove Society will become this trope.
* TheCasino: Mr. House has four of these in the New Vegas Strip, three are managed by the New Vegas families while he lives in the Lucky 38, his personal casino that he owned before the war.
* EvilTowerOfOminousness: The Lucky 38 is noted in numerous events to be seen from any vantage point in the Mojave Wasteland.
* GangOfHats: As part of Mr. House's efforts to preserve the spirit of Vegas, he'll invoke this on the local tribes he would galvanize into the Three Families. In addition to the "canon" ones that run the casinos:
** The Ultra-Luxe can be run by the Consiglieres (reformed Fiends)
** Gomorrah can be run by the False Khaganate (an induced splinter group of the Great Khans)
** The Tops can be run by the tribe that would have become the Kings
* TheMafia: The Omertas embody this trope, having bought into House's stories of the pre-war Mafia.
* OneNationUnderCopyright: House sees himself less as an overlord, and more of New Vegas' CEO and chief proprietor. Consequently, he views the city's families as "employees" bound by contractual obligations to him.
* PropagandaMachine: House can repurpose Mr. New Vegas and Radio New Vegas into a propaganda network, allowing House to draw more popular support.
* VivaLasVegas: Being built in the ruins of pre-war Las Vegas, ''New'' Vegas is definitely this trope.

!!''Mr. House''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_house.png]]
A successful Pre-War businessman, Robert Edwin House is the ''de facto'' ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S. and China and arranged it so that his beloved Vegas, along with himself, survived long after. Rebuilding the remnants of civilization within the city, House now rules from the Lucky 38, working to protect New Vegas from outside threats.

to:

* AdaptationalBadass: Mr. House controls far more territories in CurbStompBattle: The first night after the mod than he did in ''New Vegas''.
* CannibalClan: The player can choose to keep the White Gloves as cannibals and the newly established White Glove Society will become this trope.
* TheCasino: Mr. House has four of these in the New Vegas Strip, three are managed
Maxson Expedition arrived at Denver, they were massacred by the New Vegas families while he lives in Hangdogs and forced to retreat over the Lucky 38, his personal casino that he owned before the war.
* EvilTowerOfOminousness:
Arkansas River with what little they could carry with them. The Lucky 38 is noted in numerous events to be seen from any vantage point in the Mojave Wasteland.
* GangOfHats: As part
legacy of Mr. House's efforts to preserve the spirit of Vegas, he'll invoke this on defeat hangs heavy over every member of the local tribes he would galvanize chapter.
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way
into the Three Families. In addition to the "canon" ones that run the casinos:
**
Box and take control themselves.
* SettlingTheFrontier:
The Ultra-Luxe can be run Maxson Expedition had originally been sent by the Consiglieres (reformed Fiends)
** Gomorrah can be run by the False Khaganate (an induced splinter group of the Great Khans)
** The Tops can be run by the tribe that would have become the Kings
* TheMafia: The Omertas embody this trope, having bought into House's stories of the pre-war Mafia.
* OneNationUnderCopyright: House sees himself less as an overlord, and more of New Vegas' CEO and chief proprietor. Consequently, he views the city's families as "employees" bound by contractual obligations
Lost Hills not just to him.
* PropagandaMachine: House can repurpose Mr. New Vegas and Radio New Vegas into a propaganda network, allowing House
secure technological assets around Denver but also to draw more popular support.
* VivaLasVegas: Being built
set up a new Brotherhood Chapter in the ruins of pre-war Las Vegas, ''New'' Vegas is definitely this trope.

!!''Mr. House''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_house.png]]
A successful Pre-War businessman, Robert Edwin House is the ''de facto'' ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S. and China and arranged it so that his beloved Vegas, along with himself, survived long after. Rebuilding the remnants of civilization within the city, House now rules from the Lucky 38, working to protect New Vegas from outside threats.
Colorado.

!!''Andrea Brixley''



* AdaptationalBadass: House was able to save both [[TraumaInn Jacobstown]] and the Nellis Airbase before the bombs fell, since they fall under his control at the start of the game.
* AgeWithoutYouth: [[LateArrivalSpoiler You should know this by now]]. House used his wealth to build a machine that could sustain his body and mind, but the machine didn't count for House's physical condition.
* BreadAndCircuses: How he controls the populace, promising order, safety, and easy money. He rules over a post-nuclear ''Vegas'' after all.
* EarthThatWas: His ultimate goal is to use the NCR's economy to restart technological development, eventually enabling manned spaceflight and allowing humanity to colonize other planets.
* EmperorScientist: He was a talented businessman, robotics engineer, and computer scientist before the Great War. As head of New Vegas, he's effectively become this, though he generally has a rather hands-off approach towards governing unless given reason otherwise.
* EveryoneHasStandards: For all his autocratic tendencies and machinations, even House couldn't stomach the prospect of Caesar's Legion getting the upper hand.
* GloryDays: House sees New Vegas as a means to an end for restarting advanced civilization and interstellar colonization. At the same time, however, it's spurred by his genuine nostalgia for pre-war Las Vegas and a desire to recapture that old splendor.
* PragmaticVillainy: Even if he pursues more amoral and questionable decisions, Mr. House does not make wasteful decisions with his resources and allies. The implied reason is simple -- why bother wasting resources oppressing people when you can earn their loyalty more easily by appeasing them?
* UnscrupulousHero: He wants to rebuild humanity and has standards but doesn't mind killing anyone who gets in his way.

to:

* AdaptationalBadass: House was able to save both [[TraumaInn Jacobstown]] {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for the Nellis Airbase before the bombs fell, since they fall under his control at the start of the game.
Brotherhood.
* AgeWithoutYouth: [[LateArrivalSpoiler You should know this by now]]. House used his wealth to build a machine that could sustain his body and mind, but the machine didn't count for House's physical condition.
* BreadAndCircuses: How he controls the populace, promising order, safety, and easy money. He rules over a post-nuclear ''Vegas'' after all.
* EarthThatWas: His ultimate goal is to use the NCR's economy to restart technological development, eventually enabling manned spaceflight and allowing humanity to colonize other planets.
* EmperorScientist: He was a talented businessman, robotics engineer, and computer scientist before the Great War. As head of New Vegas, he's effectively become this, though he generally has a rather hands-off approach towards governing unless given reason otherwise.
* EveryoneHasStandards: For all his autocratic tendencies and machinations, even House couldn't stomach the prospect of Caesar's Legion getting the upper hand.
* GloryDays: House sees New Vegas as a means to an end for restarting advanced civilization and interstellar colonization. At the same time, however, it's spurred by his genuine nostalgia for pre-war Las Vegas and a desire to recapture that old splendor.
* PragmaticVillainy: Even if he pursues more amoral and questionable decisions, Mr. House does not make wasteful decisions with his resources and allies. The
YouAreInCommandNow: It's implied reason is simple -- why bother wasting resources oppressing people when you can earn their loyalty more easily that she leads the Maxson Expedition by appeasing them?
* UnscrupulousHero: He wants to rebuild humanity and has standards but doesn't mind killing anyone who gets in his way.
virtue of her actual superiors being killed by the Hangdogs.



[[folder:Mojave Chapter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_mojave_chapter.png]]
->'''Full Name:''' Mojave Chapter, Helios Brotherhood (Elijah)
->'''Ideology:''' Intellectuals
Founded by Father Elijah, a scribe who miraculously became an Elder within the Brotherhood, the Mojave Chapter was established for an expedition into the Mojave Desert. Despite optimistic early prospects, their results were lacking, which frustrated Elijah greatly. Grasping at the wasteland from their stronghold in Hidden Valley, the Mojave Chapter prepares to send numerous manned expeditions across the wasteland, at Elijah's frantic request. He dreams of the Old World, and of harnessing the power of the sun. Whether or not his subordinates share his vision remains to be seen.

to:

[[folder:Mojave Chapter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_mojave_chapter.png]]
!Northern Reaches
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Mojave Chapter, Helios Brotherhood (Elijah)
Washington Brotherhood
->'''Ideology:''' Intellectuals
Founded by Father Elijah, a scribe who miraculously became an Elder
Ruler
Eternal winter shrouds the north of America, and
within the Brotherhood, blizzard a danger watches silently. Seattle is haunted by ghosts, the Mojave Chapter was established for an castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original
expedition into who are just as cruel and ruthless as the Mojave Desert. Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters:
Despite optimistic early prospects, their results were lacking, which frustrated Elijah greatly. Grasping at still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid
wasteland from their stronghold in Hidden Valley, the Mojave Chapter prepares to send numerous manned expeditions across the wasteland, at Elijah's frantic request. He dreams of the Old World, and of harnessing the power of the sun. Whether or not his subordinates share his vision remains to be seen.Pacific Northwest.

!!''The Immortal''
->'''Ideology:''' Ruler



* DwindlingParty: Downplayed. By the time the mod starts, the Mojave Chapter is already strained in manpower and resources. This would only get worse should it get too reckless in sending expeditions or lose too many troops to the NCR.
* ElaborateUndergroundBase: The Chapter operates from the Hidden Valley bunker, a pre-war underground complex that doubles as a shelter. If things go poorly, however, it can all too easily become a tomb.
* KnowWhenToFoldEm: If the Mojave Chapter is defeated, the elders at Lost Hills will contact the survivors under Scribe [=McNamara=] and have them brought back home.
* MortonsFork: The Mojave Chapter is put in a very precarious situation. It could continue placating Father Elijah's increasingly deluded plans by sending more manned expeditions, or comply with orders from the Lost Hills to drive out the NCR troops under Gen. Lee Oliver. Either option is ''far'' from ideal, and one wrong move could lead to them being holed up in Hidden Valley, or worse.
* RenegadeSplinterFaction: Under Father Elijah's influence, the Mojave Chapter could sever ties with the Western Brotherhood and forge its own increasingly perverse path. On the other hand, it could also reconcile with Lost Hills, depending on which path it follows.
* UnwittingInstigatorOfDoom: Downplayed. If the Mojave Chapter diverts its resources on uncovering the secrets of the lost Big MT Research Facility, those efforts will inadvertently result in the Think Tank being unleashed on the wasteland. While not impossible to deal with, it can potentially weaken the Chapter at the worst possible time.

!!''Elijah''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_elijah.png]]
->'''Ideology''': Intellectuals

to:

* DwindlingParty: FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage:
Downplayed. By the time the mod starts, the Mojave Chapter is already strained in manpower and resources. This would only get worse should it get too reckless in sending expeditions or lose too many troops Whatever happened to the NCR.Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.

* ElaborateUndergroundBase: WellIntentionedExtremist: The Chapter operates from the Hidden Valley bunker, a pre-war underground complex that doubles Immortal still sees himself as a shelter. If things go poorly, however, it can all too easily become a tomb.
* KnowWhenToFoldEm: If the Mojave Chapter is
upholding Roger Maxson's legacy, no matter how many he enslaves or kills.

[[/folder]]

[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers
defeated, the elders at Lost Hills will contact the survivors under Scribe [=McNamara=] and have them brought back home.
* MortonsFork: The Mojave Chapter is put
Haykov stays in a very precarious situation. It could continue placating Father Elijah's increasingly deluded plans by sending more manned expeditions, or comply with orders from the Lost Hills to drive out the NCR troops under Gen. Lee Oliver. Either option is ''far'' from ideal, and one wrong move could lead to them being holed up in Hidden Valley, or worse.
* RenegadeSplinterFaction: Under Father Elijah's influence, the Mojave Chapter could sever ties with the Western Brotherhood and forge its own increasingly perverse path. On the other hand, it could also reconcile with Lost Hills, depending on which path it follows.
* UnwittingInstigatorOfDoom: Downplayed. If the Mojave Chapter diverts its resources on uncovering the secrets
power), Wardens of the lost Big MT Research Facility, those efforts will inadvertently result in the Think Tank being unleashed on the wasteland. While not impossible to deal with, it can potentially weaken the Chapter at the worst possible time.

!!''Elijah''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_elijah.png]]
->'''Ideology''': Intellectuals
White (Rotpurgers defeated, Brandt takeover)



* CulturalRebel: Even at his worst, Elijah considers himself loyal to the Brotherhood. Albeit, one who believes that his compatriots back in the Lost Hills will accept his calls for change with proof to back them up.
* TheExtremistWasRight: For all of Elijah's obsessions and delusions, he's right in that blind and orthodox adherence to the Codex will doom the Brotherhood in the long term.
* ForScience: Father Elijah is obsessed with not only gathering as much valuable old world knowledge as he could, but also expand on them, whether in the name of the Brotherhood, or himself.
* FromNobodyToNightmare: His rise to being Elder is notable in that the position had almost exclusively been reserved for paladins. As a scribe, he broke convention, winning over naysayers by being able to figure out the workings of a device just by looking at it.
* HeelRealization: Even if Elijah reaches the point where his obsessions consume him, he could still come to realize just how far gone he's become, prompting him to step back from the abyss and make amends with the Lost Hills.
* ReassignedToAntarctica: It's implied that the council of elders had Elijah head the Mojave Chapter as a discreet attempt to sideline him from influencing affairs at Lost Hills.
* SanitySlippage: Over time, it becomes obvious that his pursuits have made him mentally unstable.
* WellIntentionedExtremist: At least initially. It doesn't take too long, however, before his quest for knowledge and advancement can risk devolving into delusions of grandeur.

to:

* CulturalRebel: Even at his worst, Elijah considers himself loyal to ArchEnemy: The ghouls of the Brotherhood. Albeit, one who Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.

!!''Julius Brandt''
----
* WarHawk: Julius
believes that his compatriots back in the Lost Hills will accept his calls for change with proof to back them up.
* TheExtremistWasRight: For all of Elijah's obsessions and delusions, he's right in that blind and orthodox adherence to the Codex will doom the Brotherhood in the long term.
* ForScience: Father Elijah is obsessed with not only gathering as much valuable old world knowledge as he could, but also expand on them, whether in the name
Wardens of the Brotherhood, or himself.
* FromNobodyToNightmare: His rise to being Elder is notable in that the position had almost exclusively been reserved for paladins. As a scribe, he broke convention, winning over naysayers by being able to figure out the workings of a device just by looking at it.
* HeelRealization: Even if Elijah reaches the point where his obsessions consume him, he could still come to realize just how far gone he's become, prompting him to step back from the abyss and make amends with the Lost Hills.
* ReassignedToAntarctica: It's implied that the council of elders had Elijah head the Mojave Chapter as a discreet attempt to sideline him from influencing affairs at Lost Hills.
* SanitySlippage: Over time, it becomes obvious that his pursuits have made him mentally unstable.
* WellIntentionedExtremist: At least initially. It doesn't take too long, however,
White should preemptively strike their foes before they come for them, instead of just sitting and waiting. If he takes over the Old Country after the Rotpurgers are defeated, Julius pursues more expansionist policies than his quest for knowledge friend and advancement can risk devolving into delusions of grandeur.
predecessor Grozdan Haykov.



[[folder:The Think Tank]]
->'''Full Name:''' The Think Tank
->'''Ideology''': Intellectuals
At first, the group that would come to be known as The Think Tank were the six executives of Big MT: Borous, the Head of animalogy, beastology and DNA-scrambling technology, Mobius, a scientist, Dala, First Head Chief Researcher of Mineralogy and Medical Sciences, 0, Roboticist, 8, Head of soundwaves technology, and Klein, the administrator of Big MT. They were responsible for the management of all experiments in Big MT, each in their respective domains under the direction of Klein. Having survived the Great War through robotic apparatuses allowing indefinite life extension and continuation of experiments, the group became divided after Mobius grew to believe that the rest of the Think Tank were too dangerous for the rest of the world, wiping their memories and instilling a belief of fear and false memories of the outside world.

to:

!!Oregon
[[folder:The Think Tank]]
Cause]]
->'''Full Name:''' The Think Tank
->'''Ideology''': Intellectuals
At first, the group that would come to be known as The Think Tank were the six executives of Big MT: Borous, the Head of animalogy, beastology and DNA-scrambling technology, Mobius, a scientist, Dala, First Head Chief Researcher of Mineralogy and Medical Sciences, 0, Roboticist, 8, Head of soundwaves technology, and Klein, the administrator of Big MT. They were responsible for the management of all experiments in Big MT, each in their respective domains under the direction of Klein. Having survived the Great War through robotic apparatuses allowing indefinite life extension and continuation of experiments, the group became divided after Mobius grew to believe that the rest of the Think Tank were too dangerous for the rest of the world, wiping their memories and instilling a belief of fear and false memories of the outside world.
Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People



* {{Lobotomy}}: Lobotomites (humans with their brains removed and turned into little more than animals) make up a majority of the workers serving the Think Tank.
* SealedEvilInACan: Based from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending on what path the Mojave Chapter under Father Elijah follows, however, this isolation can end inadvertently, unleashing them and their experiments on the wasteland.

!!''Think Tank''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_tnk_leader.png]]

to:

* {{Lobotomy}}: Lobotomites (humans with their brains removed TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim its honor and turned into little more than animals) make up a majority of uphold the workers serving the Think Tank.
Brotherhood's legacy.
* SealedEvilInACan: Based LaResistance: The Cause is comprised of exiled members from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending on what path the Mojave Chapter under Father Elijah follows, however, this isolation can end inadvertently, unleashing them and original Midwestern Brotherhood expedition who remain committed to their experiments on duty, as well as surviving members of a paramilitary group from Portland called the wasteland.

!!''Think Tank''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_tnk_leader.png]]
Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.

!!''Abel''



* EmperorScientist: The Think Tank is a government comprised entirely of six people: the original members of the Think Tank plus Doctor Mobius.

to:

* EmperorScientist: The Think Tank is a government comprised entirely of six people: AntiMutiny: Abel still sees himself as loyal to the original members expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member
of the Think Tank plus Doctor Mobius.Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.



!!Utah

[[folder:New Canaan]]
->'''Full Name:''' New Canaan, Canaan-in-Exile (White Legs triumphant), Deseret (Utah unification - Daniel and Graham), Mormon State of Utah (Utah unification - Rigdon), Kingdom of Utah (Utah unification - Rigdon)
->'''Ideology''': People
Founded by Mormon survivors in the ruins of Ogden after the destruction of New Jerusalem, New Canaan has since adapted an open and accepting policy for outsiders to avoid the mistakes of the past. Maintaining good relation with the tribals they share post-apocalyptic Utah with, and keeping true to their faith, New Canaanites continue sending missionaries to preach the word of God, welcoming those who accept His word into their communities as their own. Though with dark storms gathering, they're once again put to the test.

to:

!!Utah

[[folder:New Canaan]]
->'''Full Name:''' New Canaan, Canaan-in-Exile (White Legs triumphant), Deseret (Utah unification - Daniel and Graham), Mormon State of Utah (Utah unification - Rigdon), Kingdom of Utah (Utah unification - Rigdon)
->'''Ideology''': People
Founded by Mormon survivors in the ruins of Ogden after the destruction of New Jerusalem, New Canaan has since adapted an open and accepting policy for outsiders to avoid the mistakes of the past. Maintaining good relation with the tribals they share post-apocalyptic Utah with, and keeping true to their faith, New Canaanites continue sending missionaries to preach the word of God, welcoming those who accept His word into their communities as their own. Though with dark storms gathering, they're once again put to the test.
[[folder:Mirelurk Tribe]]



* TheApocalypseBringsOutTheBestInPeople: It's stated that the Mormons became more open and tolerant after the war as a way of avoiding the mistakes of the past.
* AsTheGoodBookSays: Befitting their Christian and Mormon heritage, New Canaanites tend to be fond of referencing the Bible. Coincidentally, all of their leaders' respective focus trees invoke the Bible in one form or another.
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to the tribal White Legs, the New Canaanites can not only fight back, but emerge even stronger than before.
* ChurchMilitant: Downplayed. Learning how to handle a .45 auto is a New Canaanite rite of passage, and their missionaries tend to carry some heavy firepower. However, they're more survivalist than aggressively militant, focusing mainly on self-defense - a natural consequence of living in a setting where ApocalypseAnarchy is in full effect.
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of the tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing and retain a number of pre-war customs and technologies, like their tribal neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
* ReluctantWarrior: Given the turmoil of the wasteland, most New Canaanites take up arms out of pure necessity and pragmatism.
* TheRemnant: The New Canaanites are all that remains of the Church of Jesus Christ of Latter-Day Saints and pre-war Utah.
* TheTheocracy: New Canaan is de facto led by the LDS and socially modeled after Mormon norms. That being said, the New Canaanites are fairly tolerant of others, emphasizing instead the redemptive and merciful aspects of Christianity.

!!''Jeremiah Rigdon''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': People

to:

* TheApocalypseBringsOutTheBestInPeople: It's stated that the Mormons became more open and tolerant after the war as a way GoingNative: The Mirelurk Tribe consists of avoiding the mistakes of the past.people who lived with Mirelurks for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.

* AsTheGoodBookSays: Befitting their Christian and Mormon heritage, New Canaanites tend to be fond of referencing the Bible. Coincidentally, all of their leaders' respective focus trees invoke the Bible in one form or another.
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to the tribal White Legs, the New Canaanites can not only fight back, but emerge even stronger than before.
* ChurchMilitant: Downplayed. Learning how to handle a .45 auto is a New Canaanite rite of passage, and their missionaries tend to carry some heavy firepower. However, they're more survivalist than aggressively militant, focusing mainly on self-defense - a natural consequence of living in a setting where ApocalypseAnarchy is in full effect.
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of the tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing and retain a number of pre-war customs and technologies, like their tribal neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
* ReluctantWarrior: Given the turmoil of the wasteland, most New Canaanites take up arms out of pure necessity and pragmatism.
* TheRemnant: The New Canaanites are all that remains of the Church of Jesus Christ of Latter-Day Saints and pre-war Utah.
* TheTheocracy: New Canaan is de facto led by the LDS and socially modeled after Mormon norms. That being said, the New Canaanites are fairly tolerant of others, emphasizing instead the redemptive and merciful aspects of Christianity.

!!''Jeremiah Rigdon''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': People
!!''M'lulu''



* CorruptChurch: Behind closed doors, Rigdon is shown to have grown corrupt and decadent. Further underscored by his increasing penchant for bribery and dubious deals in exchange for caps. This could reach a deeper low if he decides to proclaim himself King of Utah by divine right.
* CrisisOfFaith: While he was declared the Latter-Day Saints' "Leading Prophet" for his zeal and divine visions, by the mod's start, his own religious convictions have waned behind closed doors. Moreover, he hasn't had any of his much-vaunted visions in decades.
* AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing the Kingdom of Utah, with himself as God's chosen sovereign.
* HeelRealization: If New Canaan wins over the White Legs, Rigdon not only has a chance to retain his position by capitalizing on said victory, but realizes he's given one more chance by the Lord to do right. Alternatively, however, he could wind up [[RedemptionRejection ignoring that lesson and double-down on his excesses]].
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises in exchange for caps are justified as being done in the name of protecting New Canaan from the threats lurking beyond, especially Caesar's Legion.

!!''Joshua Graham''
->'''Ideology''': People

to:

* CorruptChurch: Behind closed doors, Rigdon is shown to have grown corrupt and decadent. Further underscored by his increasing penchant for bribery and dubious deals in exchange for caps. This could reach a deeper low if he decides to proclaim himself King of Utah by divine right.
* CrisisOfFaith: While he was declared the Latter-Day Saints' "Leading Prophet" for his zeal and divine visions, by the mod's start, his own religious convictions have waned behind closed doors. Moreover, he hasn't had any of his much-vaunted visions in decades.
* AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing the Kingdom of Utah, with himself as God's chosen sovereign.
* HeelRealization: If New Canaan wins over the White Legs, Rigdon not only has a chance to retain his position by capitalizing on said victory, but realizes he's given
ToServeMan: Every day, M'lulu eats one more chance by the Lord to do right. Alternatively, however, he could wind up [[RedemptionRejection ignoring that lesson and double-down on his excesses]].
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises
of her subjects (which translates as -7 manpower per week, which results in exchange for caps are justified as being done in the name a monthly manpower growth of protecting New Canaan from the threats lurking beyond, especially Caesar's Legion.

!!''Joshua Graham''
->'''Ideology''': People
+1 at campaign start).
[[/folder]]

[[folder:Apostles]]



* TheAtoner: Having disgraced himself as the Malpais Legate, Graham tries his best to make up for his sins as leader of the New Canaanites.
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham considers himself irredeemable for his past, though even in his more antagonistic paths he believes it means he should simply try harder to atone.
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take the reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, he instead offers the White Legs mercy and clemency in exchange for becoming part of New Canaan.
* EasilyForgiven: Despite being the Malpais Legate, he's accepted and forgiven by the Mormons as if he'd done nothing wrong, not unlike the Prodigal Son. This surprised no one more than Graham himself.
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face the Legion. In his more antagonistic path, however, he can wind up being little different from Caesar, albeit with a Christian veneer.
* InternalReformist: Believing that Rigdon's corruption played a key role behind New Canaan's defeat to the White Legs, Graham consciously aims to purify the LDS. Be it through mercy, or at gunpoint.
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion, is the just path, as they are beyond salvation.

!!''Daniel''
->'''Ideology''': People

to:

* TheAtoner: Having disgraced himself as BadWithTheBone: After vanquishing the Malpais Legate, Graham tries his best to make up for his sins as leader of Bonepickers, the New Canaanites.
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham considers himself irredeemable for his past, though even in his more antagonistic paths he believes it means he should simply try harder to atone.
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take the reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, he instead offers the White Legs mercy and clemency in exchange for becoming part of New Canaan.
* EasilyForgiven: Despite being the Malpais Legate, he's accepted and forgiven by the Mormons as if he'd done nothing wrong, not unlike the Prodigal Son. This surprised no one more than Graham himself.
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face the Legion. In his more antagonistic path, however, he can wind up being little different from Caesar, albeit
Apostles put their bone picks, essentially bones sharpened into swords with a Christian veneer.
* InternalReformist: Believing that Rigdon's corruption played a key role behind New Canaan's defeat
crude tools, to the White Legs, Graham consciously aims to purify the LDS. Be it through mercy, or at gunpoint.
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion, is the just path, as they are beyond salvation.

!!''Daniel''
->'''Ideology''': People
use.

!!''Vadim''



* GoodShepherd: Daniel prioritizes mercy and compassion in his tenure as "Leading Prophet."
* InternalReformist: Seeking to both make New Canaan more in line with Christian ideals and to remedy Rigdon's failures, Daniel makes a point to combat corruption and properly reform the LDS.
* MartialPacifist: Though more inclined to achieve his goals without fighting, he's not afraid to raise arms against those who threaten his flock, especially if it's the Legion.

to:

* GoodShepherd: Daniel prioritizes mercy AntiMutiny: Vadim used to be a prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and compassion in his tenure as "Leading Prophet."
* InternalReformist: Seeking
was exiled to both make New Canaan more in line the south with Christian ideals and to remedy Rigdon's failures, Daniel makes a point to combat corruption and properly reform the LDS.
* MartialPacifist: Though more inclined to achieve his goals without fighting, he's not afraid to raise arms against those who threaten his flock, especially if it's the Legion.
Apostles.



!!Arizona

[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:''' Caesar's Legion, Sons of Caesar (Lucius), The Commonwealth (Lucius - Democratic path)
->'''Ideology''': Ruler
Founded by a group of hostages captured by the Blackfoot Tribe, nobody could have realized how far Caesar would take the tribals under him. Almost two decades later and the Legion holds complete control over all land east of Colorado and is currently fighting numerous wars of conquest, having absorbed many tribes and stripped them of their identities; converting them to Caesar's cult of personality. Caesar's best, Legate Lanius, is currently on a campaign east to conquer New Mexico and Colorado, with the plunder to be used for the campaign west.

to:

!!Arizona

[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:''' Caesar's Legion, Sons of Caesar (Lucius), The Commonwealth (Lucius - Democratic path)
->'''Ideology''': Ruler
Founded by a group of hostages captured by the Blackfoot Tribe, nobody could have realized how far Caesar would take the tribals under him. Almost two decades later and the Legion holds complete control over all land east of Colorado and is currently fighting numerous wars of conquest, having absorbed many tribes and stripped them of their identities; converting them to Caesar's cult of personality. Caesar's best, Legate Lanius, is currently on a campaign east to conquer New Mexico and Colorado, with the plunder to be used for the campaign west.
[[folder:Troll Warren]]



* ArtisticLicenceHistory: In-universe. Caesar knows that his Legion, in its present state, has more in common with the Gallic tribes the real Gaius Julius Caesar fought than with Rome, and made some compromises in order to get his plans off the ground.
* BreadAndCircuses: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the Legion, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path the Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.

!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower of the Apocalypse sent east to learn more about the communities there, Caesar is the founder and unquestioned leader of the Legion. After encountering books on Roman history, he was inspired to use the blueprint of the ancient Roman Empire to mold bands of tribals into the nucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in mind. Though time is not at his side.

to:

* ArtisticLicenceHistory: In-universe. Caesar knows that his Legion, in its present state, has more in common with the Gallic tribes the real Gaius Julius Caesar fought than with Rome, and made some compromises in order to get his plans off the ground.
* BreadAndCircuses: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the Legion, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path the Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.

!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower of the Apocalypse sent east to learn more about the communities there, Caesar is the founder and unquestioned leader of the Legion. After encountering books on Roman history, he was inspired to use the blueprint of the ancient Roman Empire to mold bands of tribals into the nucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in mind. Though time is not at his side.

!!''The First''



* BadassBookworm: Caesar was originally a linguist, sent by the Followers of the Apocalypse to research tribal dialects, with a surprising knowledge of history, cultural theory, and sociology.
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
* DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the source material]]. Unless it's resolved, he could die well before achieving his dream of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
* DefectorFromDecadence: To a degree, he sees himself as having broken off from both the perceived degeneracy of the NCR and Followers of the Apocalypse.
* FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.

!!''Lucius''

to:

* BadassBookworm: Caesar was originally a linguist, sent by the Followers of the Apocalypse to research tribal dialects, with a surprising knowledge of history, cultural theory, and sociology.
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
* DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the source material]]. Unless it's resolved, he could die well before achieving
NameAmnesia: Andrew Shaw no longer remembers his dream of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
* DefectorFromDecadence: To a degree, he sees
own name, calling himself as having broken off from both simply the perceived degeneracy of the NCR and Followers of the Apocalypse.
* FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.

!!''Lucius''
First.
[[/folder]]

[[folder:Marrow Drinkers]]



* BrokenPedestal: Downplayed. As Lucius tries to emulate Caesar, he begins to notice how hypocritical the man had been. Regardless of which path Lucius pursues, this spurs him to try and succeed where his beloved master had failed.
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms, and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.

[[/folder]]

[[folder:Malpais' Cohort]]

to:

* BrokenPedestal: Downplayed. As Lucius tries to emulate Caesar, he begins to notice how hypocritical the man had been. Regardless of which path Lucius pursues, this spurs him to try and succeed where his beloved master had failed.
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms, and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.

[[/folder]]

[[folder:Malpais' Cohort]]

!!''Mesmeralda''



* EqualOpportunityEvil: Unlike the rest of the Legion splinter factions, Malpais' Cohort is one where women and others belittled by Caesar are treated as equals, so long as they abide by its Christianized status quo.
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to live in and open to change compared to the other would-be successors to Caesar's Legion.

!!''Malpais Legate/Joshua Graham''

to:

* EqualOpportunityEvil: Unlike DaydreamBeliever: After reading a ''Grognak the rest Barbarian, In Battle with the Queen of the Legion splinter factions, Malpais' Cohort is Gorgons'' comic book, she decided that this had to be a sign of her purpose in the world--she had to be one where women and others belittled by Caesar are treated the same as equals, so long as they abide by its Christianized status quo.
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to live
the ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars
and open to change compared to the other would-be successors to Caesar's Legion.

!!''Malpais Legate/Joshua Graham''
Mesmetrons.
[[/folder]]

[[folder:Bone Dancers]]



* AsTheGoodBookSays: The Malpais Legate's focuses progressively become sprinkled with Biblical quotes and allusions.
* BeneathTheMask: While the Malpais Legate seemingly embraces his title and status in the Legion, he holds on to his Christian beliefs and identity as Joshua Graham.
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.

to:

* AsTheGoodBookSays: PrivateMilitaryContractors: The Malpais Legate's focuses progressively become sprinkled with Biblical quotes and allusions.
* BeneathTheMask: While the Malpais Legate seemingly embraces his title and status in the Legion, he holds on to his Christian beliefs and identity
Bone Dancers originated as Joshua Graham.
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long
a privately owned military contractor based out of Seattle known as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.
Baron International.



[[folder:Vulpes' Legion]]

to:

[[folder:Vulpes' Legion]]!!Idaho
[[folder:Rotpurgers]]



* PragmaticVillainy: Compared to the other competing contenders, Vulpes' Legion is more likely to be more selective in its cruelty, and generous whenever it's convenient, even while otherwise retaining much of Caesar's vision intact.
* WeAreEverywhere: The Frumentarii, which form the core of Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.

!!''Vulpes Inculta''

to:

* PragmaticVillainy: Compared to ArchEnemy: The ghouls of the other competing contenders, Vulpes' Legion is more likely to be more selective in its cruelty, Old Country and generous whenever it's convenient, even while otherwise retaining much the Rotpurgers are, respectively, descended from the ghouls and humans of Caesar's vision intact.
Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
* WeAreEverywhere: ICanRuleAlone: The Frumentarii, alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which form quickly grows into a firefight, after which only one faction can come out on top.

!!''Lady of
the core of Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.

!!''Vulpes Inculta''
Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]



* BreadAndCircuses: Vulpes Inculta is amenable to implementing "merciful" reforms like abolishing slavery, as well as offering more clemency to conquered and vassalized peoples. That mercy, however, is extended only for so long as the Legion's subjects know their place.
* TheSpymaster: He's the head of the Frumentarii, in charge of overseeing all the Legion's covert-ops and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.

to:

* BreadAndCircuses: Vulpes Inculta is amenable to implementing "merciful" reforms like abolishing slavery, as well as offering more clemency to conquered and vassalized peoples. That mercy, however, is extended only for so long as ShadowDictator: Few have set eyes upon the Legion's subjects know their place.
* TheSpymaster: He's the head
Lady of the Frumentarii, in charge of overseeing all the Legion's covert-ops Lake, who communicates through words and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
song.



[[folder:Aurelius' Legion]]

to:

[[folder:Aurelius' Legion]][[folder:Heaven's Gate]]
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.




!!''Aurelius''

to:

\n!!''Aurelius''* FantasyCounterpartCulture: Heaven's Gate is based on the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.

!!''Saint Michael''



* MightMakesRight: Aurelius is fervently dedicated to crushing enemies under the boots of his cohorts, believing that only the strongest and bravest deserve to rule.
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.

to:

* MightMakesRight: Aurelius AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is fervently dedicated to crushing enemies under considered the boots mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In
his cohorts, believing more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing
that only bloodshed is not the strongest and bravest deserve to rule.Christian way.
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries KnightTemplar: He will do whatever he sees fit to join his Legion's military adventures, both to bolster his ranks crush anyone who threatens Heaven's Gate, and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.
sees this as doing God's will.



[[folder:Legion of Hades]]

to:

[[folder:Legion !!Montana
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood
of Hades]]Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.



* LesCollaborateurs: The Legion of Hades is largely comprised of ghouls and other mutant collaborators, which are just barely tolerated by the rest of Caesar's Legion.
* TeethClenchedTeamwork: While they are loyal to Caesar, the rest of the Legion views them with thinly-veiled disdain, at best.

!!''Caius Drusus''

to:

* LesCollaborateurs: BoldExplorer: The Legion of Hades is largely comprised of ghouls and other mutant collaborators, which are just barely tolerated by Montana Chapter was set up with the rest of Caesar's Legion.
expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* TeethClenchedTeamwork: While they are {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to Caesar, the rest Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery
of the Legion views them with thinly-veiled disdain, at best.

!!''Caius Drusus''
[=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.

!!''Elder Patrocolus''



* InternalReformist: Caius Drusus downplays some of the more reactionary aspects of Caesar's Legion while providing significantly more mobility for ghouls and mutants like himself.
* ReassignmentBackfire: Caius Drusus is given command over the Legion of Hades by Caesar, both as a reward for loyalty and as a not-too-subtle means to keep his kind out of sight. As Caesar's Legion plunges into civil war following its founder's death, however, he could potentially emerge as an even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.

[[/folder]]

[[folder:Navajo]]

to:

* InternalReformist: Caius Drusus downplays some of TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the more reactionary aspects burden of Caesar's Legion while providing significantly more mobility for ghouls each gain and mutants like himself.
* ReassignmentBackfire: Caius Drusus is given command
loss. As he admits to his confidants after triumphing over the Legion Sisters of Hades by Caesar, Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself
both as internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be
a reward Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care
for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with
loyalty and as a not-too-subtle means to keep duty is because of his kind out resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters
of sight. As Caesar's Legion plunges Steel went too far, they made some valid points worth incorporating into civil war following its founder's death, the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed,
however, he could to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and
potentially emerge as an even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity
the locals under their collective watch. That said, he does retain prejudices against tribals and dedication.

[[/folder]]

[[folder:Navajo]]
raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.

!!''Johanna Honour''



* NotSoDifferentRemark: While the Navajo find the Reservation's forced conversion of slaves into ghouls distasteful, they can simply decide that both are simply looking out for their own people, and enact a mutual defensive guarantee with the Reservation.
* VoluntaryVassal: Caesar initially sought to conquer the Navajo, but two years of bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the Legion and pledged to serve in the Legion's wars in exchange for the Legion's protection from raiders and access to their markets. The main choice in the Navajo's focus tree is whether they seek to rebel against the Legion, or gain more autonomy until they become the Legion's ally instead of subject.

to:

* NotSoDifferentRemark: While ArtShift: In sharp contrast to the Navajo find standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Reservation's forced conversion Sisters of slaves into ghouls distasteful, they can simply decide that both are simply looking out for their own people, Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards
and enact self-imposed restrictions, such as limited energy production and a mutual defensive guarantee with focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over
the Reservation.
* VoluntaryVassal: Caesar initially sought to conquer the Navajo, but two years
Sisters of bloody war convinced Steel, Honour could leave enough of an impact on him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the Legion to undergo a HeelRealization and pledged strive to serve keep her legacy alive in the Legion's wars in exchange at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision
for the Legion's protection from raiders Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and access competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due
to their markets. eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed:
The main choice in Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Navajo's focus tree is whether Brotherhood, they seek to rebel against also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and
the Legion, Sisters of Steel, familial ties are much stronger than mere duty or gain more autonomy until they become the Legion's ally instead of subject.chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.



[[folder:Two Sun]]

to:

[[folder:Two Sun]][[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals



* AllHailTheGreatGodMickey: The Cult of Nas originated from a pre-war auto racing company whose employees banded together to give hope to the helpless. Racers would patrol the city, while mechanics and priests maintained their equipment and kept the generators running.
* VoluntaryVassal: When the first troops of the Legion threatened Two Sun, a lone courier wearing the symbol of the Great Fox showed the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to the invaders. While some of the older racers still lament the loss of autonomy, the relationship between Two Sun and Caesar's Legion has always been mutually beneficial.
[[/folder]]

!!New Mexico

[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.

to:

* AllHailTheGreatGodMickey: BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy:
The Cult core of Nas originated from a pre-war auto racing company whose employees banded together to give hope the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly
to the helpless. Racers would patrol events of ''Fallout 2'', the city, while mechanics [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and priests maintained their equipment its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers,
and kept potentially Santiago herself.
* InvadingRefugees: The Enclave forces in
the generators running.
* VoluntaryVassal: When
region also have the first troops unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west
of the Legion threatened Two Sun, a lone courier wearing Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the symbol Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors
of the Great Fox showed the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to the invaders. While some War), and surviving members of the older racers still lament Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the loss of autonomy, Colonel's men, let alone the relationship between Two Sun Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Caesar's Legion has always been mutually beneficial.
[[/folder]]

!!New Mexico

[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
Chicago-loyalist hardliner elements.

!!''Ellen Santiago''
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.
Intellectuals



* BenevolentConspiracy: The "Cult of Diana" can not only gain more influence, but also use it to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Though the Cohort's existence speaks much of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionally more akin to a glorified warband. Tellingly, the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.

!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler

to:

* BenevolentConspiracy: The "Cult BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Secretary of Diana" the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago
can not only gain more influence, but also find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can
use it her position to help spur Lanius himself have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her
to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is
a better leader.
direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* ReassignedToAntarctica: HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss:
Downplayed. Though If Santiago decides to take matters into her own hands, her rule over the Cohort's existence speaks much Northern Commonwealth winds up being a continuation of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionally
status quo, albeit with more akin to concessions for reform and a glorified warband. Tellingly, genuine effort at nation-building. At least, until the faction that emerges is known as Lanius's ''Hordes''.
hardliners dispose of her.
* TheRepublic: If Lanius is given AMotherToHerMen: She treats the right incentives men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed
to pursue a more intellectual path, Lanius's Cohort will become run for president should the Res Publica, which has ironically ''much more'' pretensions Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough
to living up have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper
to Rome than Caesar's Legion.
push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort Santiago can opt to break off away from Caesar the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to pursue its own destiny in various forms.
stage a coup.
* TimedMission: Lanius's Cohort YouAreInCommandNow: Colonel Santiago is given orders directly the highest-ranking officer left from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as
not declaring war on, Lanius for his failure or insubordination.

!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.

!!''Martha Santiago''
->'''Ideology''': RulerIntellectuals



* AdaptationalIntelligence: In the original game, Lanius is made out to be just smart enough to be aware of the Legion's issues but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself and learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.
[[/folder]]

[[folder:Summers Federation]]

to:

* AdaptationalIntelligence: In {{Cincinnatus}}: If Martha Santiago and the original game, Lanius is made out to be just smart enough to be aware of Reformists emerge triumphant, she wastes little time laying down the Legion's issues but not actually having groundwork for the capacity "Reunited States of America" to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself hold its first elections, and learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which
subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command
hands power over his own branch peacefully.
* CulturalRebel: She is committed to her men and to the memory
of the Legion. Whether that trust is well-placed, United States, much like her mother. Unlike the Colonel, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far
Corporal considers the Enclave an autocratic perversion of America and wide across heads the wasteland. Even Reformists within the formidable remnants of Attis' super-mutant army in Texas dread [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and
the prospect rest of facing him in open battle.
* HeelRealization: In
the Res Publica path, Lanius comes to [=MacArthur=] Detachment as the realization that he must be more than a brutal warlord and aspires to be something more.
Corporal.
* HiddenDepths: In addition to being a competent commander, Lanius GoingNative: Martha is shown to be much have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more intelligent than his ruthless persona would suggest. ambivalent towards the Chicago Enclave's plans. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, is further underscored when she's sent east on an assignment, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright,
realizes she has little love or usurp him as respect towards her "pure" superiors.
* MilitaryBrat: She is
the true head commander of the Legion.
* SurpassedTheTeacher: If Lanius opts
Team October and had been groomed to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of
the Legion is, but also establish October Revolution in Russia, albeit for the Res Publica based on an ironically more accurate understanding cause of Rome.
rekindling American democracy rather than Communist revolution.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander TheParagonAlwaysRebels: Martha Santiago, along with Team October and ruler. That said, he still remains ruthless to those who stand in his way.
[[/folder]]

[[folder:Summers Federation]]
the other Reformists, will eventually turn on both her mother and the hardliners.

!!''Mason Salvatore''
->'''Ideology''': People



* DemolitionsExpert: Due to the Federation's copious use of explosives against raiders, many have figured out how to make them faster and deadlier.
[[/folder]]

[[folder:The Executives]]

to:

* DemolitionsExpert: Due BackFromTheBrink: Under his firm hand, the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Federation's copious use of explosives against raiders, many have figured out how to make them faster Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders
and deadlier.
[[/folder]]

[[folder:The Executives]]
mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.

!!''Abigail Markham''



* ChallengingTheChief: The CEO of the Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.

!!''Chief Executive [=McKinley=]''

to:

* ChallengingTheChief: The CEO of the Executives is BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a military position, fought over during an annual Hostile Takeover. Also justified due stern leader, she's shown to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats genuinely care for both workers and businessmen they had been answering to alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns
for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are
the descendants well-being of Vault-Tec personnel from Texas which, while not having regressed her people aren't an act. And should she be elected president, this extends to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some rest of the best research facilities in Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt
the wasteland, Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can
even if takes up the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left
moniker of "Mother" of the Vault-Tec Corporation as far as they're concerned.

!!''Chief Executive [=McKinley=]''
Reunited States.

!!''Special Agent Johnson''
->'''Ideology''': Ruler



* BadBoss: Managers who fail to meet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' after which only one might survive and keep their job.

to:

* BadBoss: Managers who fail to meet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' AndTheAdventureContinues: Even after which fully subjugating Montana and the Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not
only one might survive the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation
and keep purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed
their job.coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.



[[folder:Archdiocese of Santa Fe]]

to:

[[folder:Archdiocese of Santa Fe]]
!!North Dakota
[[folder:Roach King]]



* FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's left of the Roman Catholic Church in the region, with its own monastic and military orders.
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the ''Fallout'' universe.

!!''Archbishop Robert Daegar''
----
* SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Church more attuned with the people and an ardent believer in preserving the "Memorabilia".

to:

* FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's left of
HordeOfAlienLocusts: If the Roman Catholic Church in Roach King is killed by Vault 37's forces, the region, with its own monastic and military orders.
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into
radroaches embrace their primal nature. No longer held back by anyone or anything, they start waging wars to expand their territory near the ''Fallout'' universe.

!!''Archbishop Robert Daegar''
----
* SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Church more attuned with the people and an ardent believer in preserving the "Memorabilia".
old US-Canada border.



!!Wyoming

[[folder:Far Son]]

to:

!!Wyoming

[[folder:Far Son]]
[[folder:Vault 37]]



* ImprovisedWeapon: The Moles are armed with a mixture of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.
[[/folder]]

[[folder:Highland Watch]]

to:

* ImprovisedWeapon: The Moles are armed with a mixture of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.
[[/folder]]

[[folder:Highland Watch]]

!!''Overseer T.H.O.M.A.S.''



* TheCavalry: When Rawlins was besieged by the mole miners and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground to the mole miners of Far Son.

!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]

to:

* TheCavalry: When Rawlins was besieged by the mole miners TheEvilsOfFreeWill: The Overseer considers utopia to be a place where no violence, no dissent and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
independent thought exists.
* DeterminedHomesteader: HappinessIsMandatory: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground Overseer comes to the mole miners of Far Son.

!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.

!!''Robobrain Council''



* ButNowIMustGo: After the mole miners of Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with their kin in Oklahoma, on which they were embarking before stumbling upon Rawlins.

!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader of the Rawlins Township by the time the Arapaho arrived and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.

to:

* ButNowIMustGo: After TheDogBitesBack: For centuries, the mole miners of Far Son Overseer's robobrain advisors, who are defeated, Chief Orange-Sky can decide that it's time for not allowed to commit violence, have despised the Arapaho nation menial tasks they're forced to move on, continuing do. With the great journey south to connect with their kin increase in Oklahoma, on which violence and new overseer protocols, they were embarking before stumbling upon Rawlins.

!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was
can finally exact revenge on the de facto leader of Overseer and take over the Rawlins Township by the time the Arapaho arrived and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.Vault.



!!Colorado
[[folder:Ouroboros]]

to:

!!Colorado
[[folder:Ouroboros]]
[[folder:Swords of Hayman]]
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler



* SuperBreedingProgram: Over the course of thirty years, through careful invitation and selection across various tribes, Hecate has created a community composed of some of the genetically healthiest fighters in the wasteland.

!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]

to:

* SuperBreedingProgram: Over JumpingOffTheSlipperySlope: After breaking off from the course of thirty years, through careful invitation and selection across various tribes, Hecate has created a community composed of some of Montana Chapter, it doesn't take long for the genetically healthiest fighters Swords of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists
in the wasteland.

!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.

!!''Head Paladin Justinia Hayman''



* GodEmperor: Hecate, the queen of Ouroboros, is a divinity in her own words.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.

!!''Jordan Dae''

to:

* GodEmperor: Hecate, DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as
the queen of Ouroboros, is Maxsons themselves, Hayman has long struggled over being seen as a divinity in lesser failure compared to her own words.
esteemed forebearers.
* NameAmnesia: In HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto
her anger sanity and hatred after sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over
her tribe was destroyed and assimilated, this woman forgot grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding
her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate
time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would stop at nothing to see not present itself, she drops the end of Caesar's Legion, to exact her revenge on Caesar act and the Wasteland for what the world had done to her.

!!''Jordan Dae''
goes rogue.

!!''Fenrir''



* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.

to:

* KlingonPromotion: Hecate's decision AIIsACrapshoot: Originally created before the Great War as part of the MANIFEST network, Fenrir is hell-bent on fulfilling its objective of eliminating all threats to spend resources and send in soldiers into Burham Springs itself.
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir
is the breaking point for Dae, who, in a fit most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives
of rage, challenges Hecate self-preservation to a duel for leadership.illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).



[[folder:Twin Mothers]]
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.

to:

[[folder:Twin Mothers]]
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.
!!South Dakota
[[folder:Standing Rock]]



* BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has discreetly been helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.

!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]

to:

* BenevolentConspiracy: Through Diana's efforts, BadassNative: Despite the Twin Mothers has discreetly been helping constant threats posed by raiders, rival tribes, and even the Enclave, the Native Americans of Standing Rock have held firm and could potentially become a major contender in the region.
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent
post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.

!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
tribulations.

!!''Shappa Wagner''



* CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of identity. The long years of improper maintenance, however, have reduced her memories to just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.

to:

* CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity TakingUpTheMantle: Wagner aims to fulfill the lost dream of Chief Crazy Horse and sense of identity. The long years of improper maintenance, however, have reduced her memories restore dignity to just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
the Sioux, one way or another.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some YoungAndInCharge: Shappa Wagner is one of the greatest minds of her generation, but she never saw herself working with people who considered that caring for youngest women to ever sit in the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
council.



[[folder:Vault 27]]

to:

[[folder:Vault 27]][[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People



* PrivateMilitaryContractors: The Ghosts are a group of mercenaries who were once citizens of Vault 27, before they murdered one of the previous Overseers and escaped to the wastes. Now they serve as protectors of Vault 27.

to:

* PrivateMilitaryContractors: The Ghosts are CrazySurvivalist: Subverted. While the Marshall Republic has a group of mercenaries who were once reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens of Vault 27, before they murdered one also known for usually being reasonable and looking after each other's back against foes within and without.
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath
of the previous Overseers Great War.

!!''Jack Reed''
----
* InadequateInheritor: Implied. Given that the Marshall Republic has traditionally been led by people seen as the most rugged
and escaped to competent, the wastes. Now they serve as protectors of Vault 27.comparatively inexperienced Reed is forced to learn the ropes, and fast.



[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.

With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.

to:

[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.

With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.
!!Wyoming

[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People



* BeastOfBattle: The hounds of the Hangdogs have always been used for their savage speed and ferocity, surprising enemies while raiders pick them off in the confusion.
* TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and order, by any means necessary.

!!''Bares-His-Teeth''

to:

* BeastOfBattle: The hounds AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Great Khans are just barely hanging on in the Mojave, the mod has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the Hangdogs have always possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only
been used for defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their savage speed and ferocity, surprising enemies while raiders pick identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping
them off settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home
in the confusion.
* TownWithADarkSecret: Deep within the ruins
plains of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and order, by any means necessary.

!!''Bares-His-Teeth''
Wyoming, from which they could forge a new empire.

!!''Amgalan''



* TemptingFate: In a bid to strengthen his power, Bares-His-Teeth seeks the power he believes is luring within the Box. He instead awakens WARDEN, which immediately proceeds to attack the Hangdogs.

!!''WARDEN''

to:

* TemptingFate: In BenevolentConspiracy: Through Amgalan, the Followers of the Apocalypse can gain a bid to strengthen his foothold within either the Khans if he stays in power, Bares-His-Teeth seeks or in the power he Reunited States' government.
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He
believes is luring within that if the Box. He instead awakens WARDEN, which immediately proceeds Khans are to attack not only survive but thrive in the Hangdogs.

!!''WARDEN''
wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.

!!''Regis''



* GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of self-awareness by the time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
[[/folder]]

[[folder:Robot City]]

to:

* GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, DudeWheresMyRespect: Subverted. Being exiled following the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only had it gained some measure of self-awareness by have the time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors
Northern Khans retained many of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state
same customs, but they even welcomed him with constant security patrols in the name open arms, giving him a place of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed
honor within the old Denver Police Department Headquarters, leadership due to his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis
is considered willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy
by the local scavengers other Khans or considers Regis a worthy heir, he steps in to be a 'cursed' claim that kills assume power without any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
[[/folder]]

[[folder:Robot City]]
bloodshed.

!!''Esen''



* RobotRepublic: When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and began building miscellaneous things around Liberty, which eventually became known as Robot City.

!!''Doki Doki''

to:

* RobotRepublic: When Doki Doki began searching FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught the attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting
for ARGOS by broadcasting a signal using her terminal, several other robots arrived and began building miscellaneous things around Liberty, which eventually became known as Robot City.

!!''Doki Doki''
power.

[[/folder]]

[[folder:Baron's Eyrie]]



* BreakingTheFourthWall: Doki Doki argues with the generic focus tree narrator and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
[[/folder]]

[[folder:Broken Hearts]]

to:

* BreakingTheFourthWall: Doki Doki argues with ArmyOfThievesAndWhores: The bulk of the generic focus tree narrator Baron's forces is comprised of various thugs and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when
goons little better than the Great War happened. After being connected average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher
and gaining access to ARGOS' computer systems, townships under the main "heroine" Baron's thumb is heavily reminiscent of said game gained sentience and has been running Robot City ever since.
frontier company towns during America's Gilded Age.
* TheLostLenore: A recurring motif is her search for ARGOS PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as though it's her fated boyfriend, ironically oblivious to how his ''actual'' ace in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by
the bizarre goings-on within Robot City and around the Wasteland.
[[/folder]]

[[folder:Broken Hearts]]
hole, granting them enough leeway in order to keep them loyal.

!!''Augustus Bailey''



* SatelliteCharacter: The Broken Hearts can only appear as a result of one of Robot City's focuses, and is not meant to be a playable country--there's no option to tag switch to it when it appears and most of its focus tree is meant to strengthen Robot City.
[[/folder]]

[[folder:Maxson Expedition]]

to:

* SatelliteCharacter: The Broken Hearts can only appear BornInTheWrongCentury: Augustus Bailey wouldn't be out of place in the 19th century as a result of one of Robot City's focuses, would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain
and is not meant does everything he can to be a playable country--there's no option stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out
to tag switch to it when it appears unknowing hopefuls, who are then trapped in the unfortunate and most of its focus tree hellish loop that is meant to strengthen Robot City.
[[/folder]]

[[folder:Maxson Expedition]]
the Baron's Eyrie.

!!''Annette Bailey''



* CurbStompBattle: The first night after the Maxson Expedition arrived at Denver, they were massacred by the Hangdogs and forced to retreat over the Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member of the chapter.
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.

!!''Andrea Brixley''
----
* {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for the Brotherhood.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue of her actual superiors being killed by the Hangdogs.

to:

* CurbStompBattle: The first night after BastardUnderstudy: Being the Maxson Expedition arrived at Denver, they were massacred by the Hangdogs and forced to retreat over the Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member daughter of the chapter.
* FakeDefector: If the Maxson Expedition is defeated
current Baron, Annette Bailey has learned her "lessons" well and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply is biding their her time until they she could find their way into the Box and take control themselves.
the reins of power, whether her father gives it willingly or not.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills LikeFatherLikeSon: As it turns out, she is not just to secure technological assets around Denver only much like her father, but also to set up a new Brotherhood Chapter in Colorado.

!!''Andrea Brixley''
----
* {{Determinator}}: Despite immense odds, Brixley
is still intent of accomplishing her orders even more conniving and securing Denver for the Brotherhood.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue of her actual superiors being killed by the Hangdogs.
dangerous than he ever could be.




!Northern Reaches
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.

!!''The Immortal''
->'''Ideology:''' Ruler

to:

!Northern Reaches
!!Washington
[[folder:Washington Brotherhood]]
!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' Washington Brotherhood
New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Ruler
Eternal winter shrouds
Elites

New Victoria is a settler nation based on Vancouver Island and controlling
the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as nearby San Juan Islands. The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once
island kingdom is a scouting expedition sent hereditary monarchy inspired by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.

!!''The Immortal''
->'''Ideology:''' Ruler
pre-war United Kingdom.



* FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.

to:

* FallenHero: {{Matriarchy}}: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If
rulers of New Victoria are traditionally female, with queens taking the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get name Victoria to honor their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent
nation and sane enough to see his mad plans through.
ancestors.

!!''Queen Victoria VI''
----
* VillainWithGoodPublicity: The Immortal can try and curry enough support BlueBlood: Subverted. Victoria VI isn't actually descended from the Lost Hills elders House of Windsor, but rather from a local Canadian political family that managed to legitimize him as survive the Great War. This nonetheless gives her a Brotherhood paragon.
perceived mandate to restore pre-war Canada.
* WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.



[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)

to:

[[folder:The Old Country]]
!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart
of the White (Rotpurgers defeated, Brandt takeover)Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.



* ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.

!!''Julius Brandt''

to:

* ArchEnemy: The ghouls ForeverWar: For two centuries, Strathcommune has been in a constant struggle against various foes, including the remnants of the Old Country and US occupation, in its seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners in Strathcommune are sent to
the Rotpurgers are, respectively, mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly
descended from a group of China-backed communist insurgents that managed to survive the ghouls Great War, and humans of Vault 100. After is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since
the ghouls won their civil war, schism, Strathcommune has been all that remains of the humans fled east, where they still plot their revenge.

!!''Julius Brandt''
CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.

!!''Amy Teresee''



* WarHawk: Julius believes that the Wardens of the White should preemptively strike their foes before they come for them, instead of just sitting and waiting. If he takes over the Old Country after the Rotpurgers are defeated, Julius pursues more expansionist policies than his friend and predecessor Grozdan Haykov.

to:

* WarHawk: Julius believes CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given enough time and support, she could present herself as the Wardens very symbol of Communism in Canada, a figure to be admired by all and a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging
of the White should preemptively strike Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.

!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although
their foes before they come for them, instead of just sitting and waiting. If he takes over the Old Country after the Rotpurgers are defeated, Julius pursues more expansionist policies than his friend and predecessor Grozdan Haykov.coup attempt will always fail.



!!Oregon
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People

to:

!!Oregon
[[folder:The Cause]]
[[folder:Big Grass]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
Big Grass
->'''Ideology:''' PeopleRuler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.

Big Grass is an AI-run Communist nation situated to the north of Strathcommune.



* TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim its honor and uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.

!!''Abel''

to:

* TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim its honor ForeverWar: Within Big Grass, a RobotWar has been waging between RELCOM's machines and uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprised
those of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and
his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.

!!''Abel''
sworn rival, THE CAPITALIZER.

!!''RELCOM''



* AntiMutiny: Abel still sees himself as loyal to the original expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.

[[/folder]]

[[folder:Mirelurk Tribe]]

to:

* AntiMutiny: Abel still sees himself as loyal to the original expeditionary mandate and to the Brotherhood at large. As such, he CyberneticsEatYourSoul: RELCOM could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel
not recall who he was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite
before being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title turned into a robobrain. By that point, however, his sense of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
humanity has almost been eroded altogether.
* PragmaticHero: Both out of pure necessity and DirtyCommunists: RELCOM is a revisionist Marxist who believes that the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose
into the Cause to fill his ranks.

[[/folder]]

[[folder:Mirelurk Tribe]]
loyal proletarians.

!!''THE CAPITALIZER''



* GoingNative: The Mirelurk Tribe consists of people who lived with Mirelurks for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.

!!''M'lulu''
----
* ToServeMan: Every day, M'lulu eats one of her subjects (which translates as -7 manpower per week, which results in a monthly manpower growth of +1 at campaign start).

to:

* GoingNative: The Mirelurk Tribe consists IdentityAmnesia: Similarly to RELCOM, the true identity of people who lived with Mirelurks the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been
for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.

!!''M'lulu''
----
* ToServeMan: Every day, M'lulu eats one of her subjects (which translates as -7 manpower per week, which results in a monthly manpower growth of +1 at campaign start).
generations.



[[folder:Apostles]]

to:

[[folder:Apostles]][[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People



* BadWithTheBone: After vanquishing the Bonepickers, the Apostles put their bone picks, essentially bones sharpened into swords with crude tools, to use.

!!''Vadim''

to:

* BadWithTheBone: After vanquishing AllohistoricalAllusion: The rift in the Bonepickers, CPF that resulted in Loid's Ministry is a post-apocalyptic mirror of the Apostles put Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established
their bone picks, essentially bones sharpened into swords with crude tools, own state in the east in response to use.

!!''Vadim''
the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.

!!''Patriarch Solomon''



* AntiMutiny: Vadim used to be a prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and was exiled to the south with the Apostles.
[[/folder]]

[[folder:Troll Warren]]

to:

* AntiMutiny: Vadim used HopeSpot: When he's overthrown by Ekaterina in a coup, Solomon is initially outraged, then relieved when she promises to be a prophet of work with him in the Coral Court of future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in
the Mirelurk Tribe, but as middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by
the Coral Court's influence grew, teachings of Christ. Or at least, that's how he saw sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly
that as abandonment of the old ways, he's bitten off way more than he could chew, and was exiled is wracked by apathy and indecisiveness. This can come back to the south with the Apostles.
[[/folder]]

[[folder:Troll Warren]]
haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.

!!''Ekaterina Donskoya''




!!''The First''
----
* NameAmnesia: Andrew Shaw no longer remembers his own name, calling himself simply the First.

to:

\n!!''The First''\n----\n* NameAmnesia: Andrew Shaw no longer remembers AmazonBrigade: In emulation of the old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from
his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her
own name, calling himself simply CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the First.other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.



[[folder:Marrow Drinkers]]

to:

[[folder:Marrow Drinkers]][[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.




!!''Mesmeralda''

to:

\n!!''Mesmeralda''* AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.

!!''Sixth Brigade Commission''



* DaydreamBeliever: After reading a ''Grognak the Barbarian, In Battle with the Queen of the Gorgons'' comic book, she decided that this had to be a sign of her purpose in the world--she had to be one and the same as the ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]

[[folder:Bone Dancers]]

to:

* DaydreamBeliever: After reading a ''Grognak EmergencyAuthority: By the Barbarian, In Battle with mod's start date, authority over the Queen of Pioneer Company is at the Gorgons'' comic book, she decided that this had to be a sign hands of her purpose in the world--she had to be a hastily assembled collective of officers, as no one and the same as the ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]

[[folder:Bone Dancers]]
could agree on who should take command following Johnson's retirement.

!!''Corporal Jack Johnson''



* PrivateMilitaryContractors: The Bone Dancers originated as a privately owned military contractor based out of Seattle known as Baron International.
[[/folder]]

!!Idaho
[[folder:Rotpurgers]]

to:

* PrivateMilitaryContractors: BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron:
The Bone Dancers originated as past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes
a privately owned point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US
military contractor based out before the Great War and still considers himself part of Seattle known it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities
as Baron International.
[[/folder]]

!!Idaho
[[folder:Rotpurgers]]
a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.

!!''Captain Brian Gallagher''



* ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.

!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]

to:

* ArchEnemy: The ghouls DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part
of the Old Country Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America,
and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but
still plot their revenge.
remains committed to seeing his duty through to the very end.
* ICanRuleAlone: The alliance MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison
between the Rotpurgers, Infinity Knights Enclave representatives and Wishmaidens can his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not
only hold as long as the Old Country remains making him a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.

!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
member, but also granting him significant authority should he emerge victorious.

!!''Sergeant Michael Woods''



* ShadowDictator: Few have set eyes upon the Lady of the Lake, who communicates through words and song.

to:

* ShadowDictator: Few have set eyes BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to
the Lady conclusion that he's too tied up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder
of the Lake, Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty,
who communicates through words and song.are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."



[[folder:Heaven's Gate]]
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.

to:

[[folder:Heaven's Gate]]
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.
[[folder:Middlemark]]



* FantasyCounterpartCulture: Heaven's Gate is based on the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.

!!''Saint Michael''

to:

* FantasyCounterpartCulture: Heaven's Gate is based on AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems and store management have been serving the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its
people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in general ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees
are genuinely committed authorized to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.

!!''Saint Michael''
distribute lethal force against shoplifters if necessary.

!!''Friar Black''



* AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered the mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.

to:

* AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless BetterToDieThanBeKilled: When Middlemark is considered the mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive
defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to bring the Word of God give him a pipe pistol and puts it to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In
side of his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces
and a chance at redemption, realizing Penny keeps insisting that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit
there's no super-secret back access tunnel for him to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.
escape through, Black spits out one last 'Fuck you.' at her before killing himself.



!!Montana
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.

to:

!!Montana
[[folder:Montana Chapter]]
!!Saskatchewan
[[folder:Stoon Dandies]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters
St. George (Daniel of Steel, believe that they have a different role to serve in the future Wadena), Grand Duchy of Montana: as protectors, not conquerors.Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)
->'''Ideology:''' Ruler



* BoldExplorer: The Montana Chapter was set up with the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.

!!''Elder Patrocolus''

to:

* BoldExplorer: AristocratsAreEvil: The Montana Chapter was set Dandelion Society is made up with the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily
of cannibalistic nobles who see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see
commoners as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears
nothing more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
meals.
* PropagandaMachine: Upon realizing the true danger posed CannibalClan: Stoon is ruled by the [=MacArthur=] Detachment, Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has
the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many
most out of the locals, despite its genuine efforts Canadian factions, being able to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.

!!''Elder Patrocolus''
pursue radically different ideological paths.

!!''Pierre Solomon''



* TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the burden of each gain and loss. As he admits to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.

!!''Johanna Honour''

to:

* TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing AnOfferYouCantRefuse: When the burden Old Blood of each gain and loss. As he admits Stoon fell victim to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be
a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach
strange blight, Pierre Solomon gave their peak, he makes an effort to hold back and give her leader Beya a chance to concede almost until the very last moment. Even after his clique wins out, he deal she couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue
refuse: he would provide a cure by any means necessary if she would agree to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among
his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.

!!''Johanna Honour''
wife.

!!''Beya''



* ArtShift: In sharp contrast to the standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.

[[/folder]]

[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals

to:

* ArtShift: In sharp contrast ReluctantRuler: As a child, Beya wanted to the standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Sisters live a simple life as a seamstress in a tucked away corner of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep
her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed
village. Instead, she listened to her vision for mother and delved into the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in
Scarlet Blizzard, becoming the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance
person to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour
do so and her followers were implied to have been tasked survive, a champion of strength to the expedition to Montana in the first place due to Stoon Tribes who now consider her their eccentric views. While grateful that Patrocolus treats them Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal
with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants,
the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for
tears out his stringent views, as a dignified Brotherhood commander who earned his position.

[[/folder]]

[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals
heart.

!!''General Freedom''



* BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.

!!''Ellen Santiago''
->'''Ideology''': Intellectuals

to:

* BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States
ForeignCultureFetish: General Freedom considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In
himself an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While
American patriot, despite having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture at best second-hand knowledge of what the Pre-War United States was. If he and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as his "Freedom's Army" seize power, they can.
proclaim themselves Americanada.
* SettlingTheFrontier: As LaResistance: Freedom's Army is an American-themed resistance movement united in opposing the vanguard Dandelion Society.

!!''Daniel
of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.

!!''Ellen Santiago''
->'''Ideology''': Intellectuals
Wadena''



* BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.

!!''Martha Santiago''
->'''Ideology''': Intellectuals

to:

* BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, BackFromTheBrink: The Order of St. George, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists,
knightly order led by her own daughter, eventually allowing for Daniel of Wadena, can not only reassert their authority, but also restore the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to
Kingdom of Manitoba's suzerainty as the Secretary Grand Duchy of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
Saskatchewan.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards:
UndyingLoyalty: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, immense hardship and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the
challenges, Daniel still remains of Washington D.C. loyal to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.

!!''Martha Santiago''
->'''Ideology''': Intellectuals
King Gunn II.

!!''Leshy''



* {{Cincinnatus}}: If Martha Santiago and the Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.

!!''Mason Salvatore''
->'''Ideology''': People

to:

* {{Cincinnatus}}: If Martha Santiago AbsurdlySharpBlade: Few blades are as sharp and the Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
durable as Leshy's fangs are.
* CulturalRebel: She TheGreatSerpent: Leshy is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have
a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather
rattlesnake bigger than Communist revolution.
a hundred sheds.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and the other Reformists, will eventually turn on both killing hundreds in her mother and the hardliners.

!!''Mason Salvatore''
->'''Ideology''': People
wake.
[[/folder]]

[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)



* BackFromTheBrink: Under his firm hand, the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.

!!''Abigail Markham''

to:

* BackFromTheBrink: Under his firm hand, BodyHorror: The "faeries" are the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but end-result of infusing undesired infants with red fern. They're also restore their old ties revealed to generally have a finite lifespan, with those who don't die eventually turning into the Enclave.
mutated trees dotting the Fairy Glen.
* BaitAndSwitchTyrant: DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic:
Despite his family's background, Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged
as well as his own backroom dealings with raiders a major trading hub and mercenaries, Mason Salvatore a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor,
is revealed to be a genuine reformer who does care this at best. By all accounts, he wanted what's best for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can
his community, but was not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown
above resorting to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, questionable experiments and he eventually aligns himself with the reformists seeking excessive measures to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.

!!''Abigail Markham''
achieve them.

!!''Frankie Chase''



* BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's shown to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extends to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.

!!''Special Agent Johnson''
->'''Ideology''': Ruler

to:

* BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's shown BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extends
ensure Pleasantdale's prosperity, but can also come to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals,
see why he did so, and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they
will side with come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that
the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay
mayoral seat remain in the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to
even takes begin taking up the moniker of "Mother" of the Reunited States.

!!''Special Agent Johnson''
->'''Ideology''': Ruler
their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.

!!''Hope''



* AndTheAdventureContinues: Even after fully subjugating Montana and the Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.

to:

* AndTheAdventureContinues: BaitAndSwitchTyrant: Despite how ominous her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after fully subjugating Montana taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by
the Pacific Northwest, Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if
the hardliners will send reinforcements best course of action might lead to relieve some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which
the Chicago Enclave as former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before
the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago
Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to act as not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over
the Secretary of attempted reprogramming the Interior's chief representative, but Americans did over Jormungandr, this also as a trusted bodyguard proves to Santiago. If the hardliners stage a coup, he wastes no time killing her.
be genuine.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty:
ProperLady: Unlike either of Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and
the Santiagos, Johnson is fervently loyal to Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over
the Secretary course of Hope's path, it's revealed that she has been manipulated by the Interior enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and Chicago Enclave.resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.




!!North Dakota
[[folder:Roach King]]

to:

\n!!North Dakota\n[[folder:Roach King]]!!Manitoba
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.



* HordeOfAlienLocusts: If the Roach King is killed by Vault 37's forces, the radroaches embrace their primal nature. No longer held back by anyone or anything, they start waging wars to expand their territory near the old US-Canada border.
[[/folder]]

[[folder:Vault 37]]

to:

* HordeOfAlienLocusts: If the Roach BackFromTheBrink: Under King is killed by Vault 37's forces, Gunn II's watch, the radroaches embrace their primal nature. No longer held back by anyone or anything, they start waging wars realm has managed to expand their territory near rebound from the old US-Canada border.
[[/folder]]

[[folder:Vault 37]]
humiliating blows dealt to it by the rogue republicans in the south and the more distant Communists of Strathcommune.
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.

!!''King Gunn II''




!!''Overseer T.H.O.M.A.S.''

to:

\n!!''Overseer T.H.O.M.A.S.''* BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, the last Prime Minister of Canada prior to the American invasion and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.

!!''William Tanner''



* TheEvilsOfFreeWill: The Overseer considers utopia to be a place where no violence, no dissent and no independent thought exists.
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.

!!''Robobrain Council''
----
* TheDogBitesBack: For centuries, the Overseer's robobrain advisors, who are not allowed to commit violence, have despised the menial tasks they're forced to do. With the increase in violence and new overseer protocols, they can finally exact revenge on the Overseer and take over the Vault.

to:

* TheEvilsOfFreeWill: AntiMutiny: The Overseer considers utopia to be a place where no violence, no dissent People's Mounties, and no independent thought exists.
* HappinessIsMandatory: The Overseer comes to
the conclusion realm's military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep
that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal
to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.

!!''Robobrain Council''
----
* TheDogBitesBack: For centuries, the Overseer's robobrain advisors, who are not allowed to commit violence, have despised the menial tasks they're forced to do. With the increase in violence and new overseer protocols, they can finally exact revenge on the Overseer and take over the Vault.
King Gunn II even after death, even seeing through his last orders.



[[folder:Swords of Hayman]]
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler

to:

[[folder:Swords [[folder:Republic of Hayman]]
Three Rivers]]
->'''Full Name:''' Swords Republic of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' RulerPeople
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.



* JumpingOffTheSlipperySlope: After breaking off from the Montana Chapter, it doesn't take long for the Swords of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.

!!''Head Paladin Justinia Hayman''

to:

* JumpingOffTheSlipperySlope: After breaking off from DefectorFromDecadence: Once loyal citizens of the Montana Chapter, it doesn't take long Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having enough of what they saw as monarchist abuses.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by the First Minister and mutual disdain
for the Swords Kingdom of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
Manitoba, with various competing interests more interested in squabbling for power over anything else.
* RenegadeSplinterFaction: MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether:
The Swords Republic of Hayman are one to Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Elder Patrocolus' Kingdom of Manitoba loyalists in and socialist cliques funded by Strathcommune.

!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for
the Montana Chapter and Johanna Honour's Sisters of Steel, Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite
being best described as young, the worst excesses stresses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive
revolution and fixated on eliminating anyone standing in their way.

!!''Head Paladin Justinia Hayman''
running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.

[[/folder]]

[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites



* DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act and goes rogue.

!!''Fenrir''

to:

* DontYouDarePityMe: Embittered by failures both real CrapsaccharineWorld: While the Duchy on the surface looks fairly pristine and perceived, Justinia Hayman stable, those in the know dread what comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as
next once the Maxsons themselves, Hayman has long struggled over being seen as beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To
a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more
greater degree than a passing resemblance to that of the Immortal and what became Kingdom of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's
Manitoba, Langenburg takes considerable influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role
from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a loyal Paladin to Patrocolus new Britannia in the hopes New World.
* TheRemnant: The Duchy
of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops Langenburg is the act and goes rogue.

!!''Fenrir''
last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.

!!''Duchess Sophie''



* AIIsACrapshoot: Originally created before the Great War as part of the MANIFEST network, Fenrir is hell-bent on fulfilling its objective of eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
[[/folder]]

!!South Dakota
[[folder:Standing Rock]]

to:

* AIIsACrapshoot: Originally created before TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much in the Great War as part way of the MANIFEST network, Fenrir is hell-bent on fulfilling its objective of eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared
prosperity and inhumane.
security under her reign.
* GrewBeyondTheirProgramming: Fenrir had WeHardlyKnewYe: Unfortunately, she's not only proved much long for this world due to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash
her advanced age, and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
[[/folder]]

!!South Dakota
[[folder:Standing Rock]]
dies early on.

!!''Duke Leif Yorkton''



* BadassNative: Despite the constant threats posed by raiders, rival tribes, and even the Enclave, the Native Americans of Standing Rock have held firm and could potentially become a major contender in the region.
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.

!!''Shappa Wagner''

to:

* BadassNative: Despite FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the constant threats posed by raiders, rival tribes, military and even the Enclave, the Native Americans of Standing Rock have held firm and could potentially backroom subterfuge, rose to become a major contender in the region.
prime candidate for being Duchess Sophie's heir.
* DealWithTheDevil: Standing Rock could potentially enter an arrangement TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image,
with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.

!!''Shappa Wagner''
wasteland as his personal canvas.

[[/folder]]

[[folder:Iron Confederacy]]



* TakingUpTheMantle: Wagner aims to fulfill the lost dream of Chief Crazy Horse and restore dignity to the Sioux, one way or another.
* YoungAndInCharge: Shappa Wagner is one of the youngest women to ever sit in the council.

to:

* TakingUpTheMantle: Wagner aims to fulfill the lost dream of InspirationalMartyr: Although Chief Crazy Horse Wuttunee, who led the First Nations resistance to American occupation, was eventually captured and restore dignity to executed, his exploits remain as a reminder of what the Sioux, one way or another.
* YoungAndInCharge: Shappa Wagner is one of the youngest women to ever sit in the council.
fought for.



[[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People

to:

[[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
[[folder:The Gateway]]



* CrazySurvivalist: Subverted. While the Marshall Republic has a reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and looking after each other's back against foes within and without.
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the Great War.

!!''Jack Reed''

to:

* CrazySurvivalist: Subverted. While ArmyOfThievesAndWhores: The bulk of the Marshall Republic has a reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and looking after each other's back against foes within and without.
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is
Gateway's human forces are raiders descended from convicts locked away in a Free States militia that managed to weather the aftermath of maximum security prison when the Great War.

!!''Jack Reed''
War happened.
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes of the Canadian Prairies protected from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.

!!''Destiny''



* InadequateInheritor: Implied. Given that the Marshall Republic has traditionally been led by people seen as the most rugged and competent, the comparatively inexperienced Reed is forced to learn the ropes, and fast.

to:

* InadequateInheritor: Implied. Given TheAssimilator: As Destiny grows in power and repairs more of MANIFEST North, she begins reaching out to the other MANIFEST facilities in order to integrate their systems into her own, and killing many of the [=AIs=] inhabiting them.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the US,
that goes out the Marshall Republic has traditionally been led by people seen as picture when she learns of the most rugged Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada
and competent, its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within
the comparatively inexperienced Reed is forced to learn MANIFEST supercomputer network, which was subsequently taken over by the ropes, US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and fast.
to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerful enough to attain sentience.



!!Wyoming

[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People

to:

!!Wyoming

[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People
!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler



* AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Great Khans are just barely hanging on in the Mojave, the mod has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.

!!''Amgalan''

to:

* AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from
the Great Khans prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who
are just barely hanging based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.

!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep
in the Mojave, heart of Mexico lies its greatest protector, the mod has a wayward branch having found safety in Wyoming, far enough away unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from being threatened by the NCR truth, Tlaloc's memory banks and coincidentally similar circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over
his sons. But what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers
would become of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.

!!''Amgalan''
Mexico without its protector?



* BenevolentConspiracy: Through Amgalan, the Followers of the Apocalypse can gain a foothold within either the Khans if he stays in power, or in the Reunited States' government.
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.

!!''Regis''

to:

* BenevolentConspiracy: Through Amgalan, AllLovingHero: He breached his programming just to protect the Followers of the Apocalypse can gain a foothold within either the Khans if he stays in power, or poor Mexican civilians caught in the Reunited States' government.
* DefectorFromDecadence: Amgalan is a member
whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among
the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted major Mexican factions from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however,
breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should Esen gain any side grow too much influence.

!!''Regis''
powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]

[[folder:Imperio Mexicano]]



* DudeWheresMyRespect: Subverted. Being exiled following the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many of the same customs, but they even welcomed him with open arms, giving him a place of honor within the leadership due to his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.

!!''Esen''

to:

* DudeWheresMyRespect: Subverted. Being exiled following {{Egopolis}}: After defeating the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many Republic of the same customs, but they even welcomed him with open arms, giving him a place of honor within Rio Grande, Maximilian renames the leadership due city of Gloria to Carlota after his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.

!!''Esen''
inspiration's wife.

!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]



* FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught the attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.

to:

* FromNobodyToNightmare: Esen was once just AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in
the attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared
wasteland is left to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
player.



[[folder:Baron's Eyrie]]

to:

[[folder:Baron's Eyrie]][[folder:Excan Tlahtoloyan]]



* ArmyOfThievesAndWhores: The bulk of the Baron's forces is comprised of various thugs and goons little better than the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.

!!''Augustus Bailey''

to:

* ArmyOfThievesAndWhores: The bulk HumanSacrifice: While Moctezuma doesn't believe that the world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title
of the Baron's forces is comprised of various thugs Excan Tlahtoloyan's sacred homeland and goons little better than the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.

!!''Augustus Bailey''
must pay.

!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]



* BornInTheWrongCentury: Augustus Bailey wouldn't be out of place in the 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.

!!''Annette Bailey''

to:

* BornInTheWrongCentury: Augustus Bailey wouldn't be out of place MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco to demonstrate the 19th century Excan Tlahtoloyan as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.

!!''Annette Bailey''
rising power.
[[/folder]]

[[folder:Ejército Libertador del Sur]]



* BastardUnderstudy: Being the daughter of the current Baron, Annette Bailey has learned her "lessons" well and is biding her time until she could take the reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he ever could be.


to:

* BastardUnderstudy: Being HumanResources: In Zapata's domain, it's every citizen's final duty to go into the daughter tanks to be recycled into food.

!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
----
* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration
of the current Baron, Annette Bailey has learned her "lessons" well real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and is biding her time until she could take local democracy), which also carries over to the reins AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate
of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving
protecting the frontier, and dangerous than he ever could be.

instead dreamed of a Mexican Revolution.



!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites

New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.

to:

!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites

New Victoria
[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano
is a settler nation the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired Mexican President Santa Anna. Formerly controlled by the pre-war United Kingdom. cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.



* {{Matriarchy}}: The rulers of New Victoria are traditionally female, with queens taking the name Victoria to honor their nation and ancestors.

!!''Queen Victoria VI''

to:

* {{Matriarchy}}: BadassArmy: [[BilingualBonus It's in the name]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to that reputation.
* {{Conscription}}:
The rulers Army of New Victoria are traditionally female, with queens taking Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding
the name Victoria to honor old Mexican Empire their nation top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.

!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms
and ancestors.

!!''Queen Victoria VI''
free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.



* BlueBlood: Subverted. Victoria VI isn't actually descended from the House of Windsor, but rather from a local Canadian political family that managed to survive the Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.

to:

* BlueBlood: Subverted. Victoria VI isn't actually descended from AloofBigBrother: To the House rest of Windsor, his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game is already in AntiHero territory,
but rather from a local Canadian political family that managed to survive his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for
the Great War. This nonetheless gives her a perceived mandate Mexicans under his protection, but he goes to restore pre-war Canada.
* KingBobTheNth: As
increasingly brutal means to give them a better future. He also made the name suggests, she is Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the sixth of her name "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages
to lead remain sane, he proves himself to be remarkably amicable to his neighbors and the nation since its founding.concerns of his citizens, provided they stay on his good side.



!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.

to:

!!Alberta
[[folder:Strathcommune]]
[[folder:Republic of the Rio Grande]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart
Name''': Republic of the Canadian People's Front lay Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived
the Strathcommune. Preserving and bringing forward nuclear apocalypse, the ideals Republic of the hammer and sickle with an iron fist Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a little red book in hand, it no doubt has plans to unite long line of presidents have faithfully served the various fragments Republic in order to keep its people safe and bring its ideology even further.happy.



* ForeverWar: For two centuries, Strathcommune has been in a constant struggle against various foes, including the remnants of the US occupation, in its seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners in Strathcommune are sent to the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive the Great War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.

!!''Amy Teresee''

to:

* ForeverWar: For two centuries, Strathcommune has been in a constant struggle against various foes, including ArchEnemy: To an even greater degree than the remnants NCR, the Republic of the US occupation, in its seemingly quixotic quest to bring Communism to Canada.
Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering and the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
* PrisonersWork: Prisoners in Strathcommune BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are sent to taken, it could not only reunite much of the mines to gather resources for the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* {{Realpolitik}}: BecomingTheMask: The Commune has Republic of the choice to engage in trade with Rio Grande was originally set up by the Three Rivers, sacrificing a little ideological purity US prior to ensure survival.
* LaResistance: Before
the Great War, the Canadian People's Front was propped up by China War as a [[LesCollaborateurs regional puppet against the regime]] to consolidate American occupation]]. Even after two centuries, interests in the region. By the game's start date, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive the Great War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever
it has long since embraced its pretensions of being the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as proper successor to old Mexico.
* BeefGate: Alongside Tlaloc,
the Republic of Three Rivers.

!!''Amy Teresee''
the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.

!!''Dante Guerra''



* CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given enough time and support, she could present herself as the very symbol of Communism in Canada, a figure to be admired by all and a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.

!!''Amanda Thao''

to:

* CultOfPersonality: Amy Teresee seeks ArchEnemy: Guerra has rapidly become a major thorn for the Legion, deterring Caesar's efforts to cultivate a PR image around herself expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos
that would make both Mao and Cheng proud. Given almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough time and support, she could present herself as to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to
the very symbol of Communism in Canada, a figure to be admired by all and a Big Sister Rio Grande.
* LongGame: Realizing
that keeps a close and cautious eye Tlaloc is likely on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies
borrowed time, Guerra has made an effort to prepare the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die
Rio Grande both for the Communist revolution.
* PrinciplesZealot: One thing
Legion's invasion that's undeniable about Teresee is how her nigh-dogmatic commitment all but certain to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep
happen, and for the military in line, which will eventually lead to a purging of chaos that would ensue following the Canadian People's Front officer corps in A.I.'s demise.
* ReasonableAuthorityFigure: Despite
the name of ideological purity. This can potentially wind up backfiring, however, threat posed by Caesar's Legion, as it can drive the military well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the arms well-being of his people, and the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.

!!''Amanda Thao''
Rio Grande's democratic institutions, first.

!!''Leonardo Mora''



* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.

to:

* AntiMutiny: Thao starts her political career and seeks BadassFamily: Mora is the latest in a long line of prominent military officers, being descended from a Mexican Army defector who led his men to topple Teresee's safety in the Rio Grande during the Great War.
* DramaticIrony: In Mora's
dictatorial rule because she promised support path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care
for farmers only to trample on them after seizing the chair.
troops under him.
* InternalReformist: After her coup, Thao promotes various JustTheFirstCitizen: Whether in Mora's democratic reforms, such or dictatorial paths, he consistently sees himself simply as freedom a servant of speech, freedom of religion and the expansion of people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve
democracy, in order to help but set the Canadian working class stage for Mexico's rebirth in the long run.
term.
* LandslideElection: In WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymen from the first election wrath of Caesar's Legion.

!!''Valentina Rosado''
----
* BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member
of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming Texan Brotherhood.
* PayEvilUntoEvil: With the help of
her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to
Texan Brotherhood contacts, Rosado can overthrow Amy Teresee. the TAA's cabal in retribution for turning on the Rio Grande. The player decides whether TAA Estate is then transformed into the coup succeeds or fails. Upon completing Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the first part of her tree, Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with
the Rural Collective will pay a clique of military officers Texan Brotherhood, which she could both use to remove Thao, although their coup attempt will always fail.consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.



[[folder:Big Grass]]
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.

Big Grass is an AI-run Communist nation situated to the north of Strathcommune.

to:

[[folder:Big Grass]]
->'''Full Name:''' Big Grass
->'''Ideology:'''
[[folder:Gente del Sol]]
->'''Ideology''':
Ruler
The bitter north is host to a terrible, frightening thing: Based from the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas ashes of Communism, he has what was once Sonora and emerging from a very simple interpretation band of raiders that can mean no good for had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people of firmly believe that the world: sun upon their flag is not setting on the best way to have compliance and contentment among the working class is to turn them all into machines, Pacific, while its leader isn't content just as he was.

Big Grass is an AI-run Communist nation situated to
dealing in the north of Strathcommune.arms trade.



* ForeverWar: Within Big Grass, a RobotWar has been waging between RELCOM's machines and those of his sworn rival, THE CAPITALIZER.

!!''RELCOM''

to:

* ForeverWar: Within Big Grass, a RobotWar BananaRepublic: While it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol
has been waging between RELCOM's machines legalized consumption and those provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic
of his sworn rival, THE CAPITALIZER.

!!''RELCOM''
the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.

!!''Generalissimo Vialla''



* CyberneticsEatYourSoul: RELCOM could not recall who he was before being turned into a robobrain. By that point, however, his sense of humanity has almost been eroded altogether.
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.

!!''THE CAPITALIZER''

to:

* CyberneticsEatYourSoul: RELCOM could not recall who he was before being turned BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a robobrain. By that point, however, his sense of humanity has almost been eroded altogether.professional military.
* DirtyCommunists: RELCOM {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only
is he a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity
post-apocalyptic version of the man who would stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and
become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given
the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become
existence of other antagonistic threats in the mind wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the robobrain RELCOM. Now, player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for
his agents roam eventual retirement, privately he's struggling with the countryside, bringing question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking
him brains to repurpose into loyal proletarians.

!!''THE CAPITALIZER''
off the wrong way.

!!''Gubernia Izquierda''



* IdentityAmnesia: Similarly to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.

to:

* IdentityAmnesia: Similarly ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just as committed to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda
is unknown.
* LaResistance: THE CAPITALIZER leads
considered a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side,
close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and has been for generations.
seizing power herself.



[[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People

to:

[[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
[[folder:Free Fighters]]



* AllohistoricalAllusion: The rift in the CPF that resulted in Loid's Ministry is a post-apocalyptic mirror of the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.

!!''Patriarch Solomon''

to:

* AllohistoricalAllusion: DefeatEqualsFriendship: Las Tres Mascaras unify the Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone:
The rift last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the CPF that resulted in Loid's Ministry is a post-apocalyptic mirror of ring again.
* MaskedLuchador: For generations,
the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established
Free Fighter tribals have taken up masks to fight their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.

!!''Patriarch Solomon''
oppressors.

!!''El Santo''



* HopeSpot: When he's overthrown by Ekaterina in a coup, Solomon is initially outraged, then relieved when she promises to work with him in the future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.

!!''Ekaterina Donskoya''

to:

* HopeSpot: When he's overthrown by Ekaterina HopeBringer: El Santo's name inspires hope and heroism in a coup, Solomon all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto
is initially outraged, then relieved when she promises to work with him in the future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life
named after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is
a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by pre-war hero who inspired the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly
tribals that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.

!!''Ekaterina Donskoya''
would become the Free Fighters Federation.

!!''Mil Mascaras''



* AmazonBrigade: In emulation of the old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.

to:

* AmazonBrigade: In emulation HeroicSacrifice: Mil Mascaras considers the most defining moment of his life to be his failed initial attempt to escape the slavery of the old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
Legion, in which he threw himself into a mob of Legionaries, sacrificing his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.

!!''Demonio Azul''
----
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from
ring and without. He knows the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated
Cartels play by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On
rules that the other hand, she's considerably less authoritarian than Tereese honourable could ever be, not comprehend, and advances a "friendlier" Soviet-inspired image.defeat, no matter how honourable, would only lead to death and suffering.



[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.

to:

[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as
[[folder:Petro Chico]]
Descended from
the Sixth Brigade, workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a US Military remnant nation shadow of their ancestors. They squat in what was once Alberta.the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.



* AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.

!!''Sixth Brigade Commission''

to:

* AllohistoricalAllusion: AllHailTheGreatGodMickey: The Pioneer Company is a larger-scale version Petro Chico tribals have emulating the Pre-War company through their corrupted interpretation of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse
company's imagery and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for
phrases. They are led by "El Seeyo", their respective, restored Commonwealths.
* ForeverWar: Even long after
deities are a corruption of "shareholders", and they believe all will be judged at the Great War, what remains end of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
"Fiscalear".
* HowTheMightyHaveFallen: Once in control of Once, the entirety of Canada, all that remains of Petro-Chico Corporation was the occupation forces is a collection Mexican arm of US Army holdouts still following their orders Poseidon Energy, and clinging onto a long-dead nation.
* TheRemnant: Originally
by extension the US Army's Sixth Brigade, stationed Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in Canada decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz
when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal happened realized that no help was coming, forcing them to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after
take shelter in their superiors died, grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the human time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.

[[/folder]]

[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one
of the original units carrying on largest populations in the tradition.

!!''Sixth Brigade Commission''
Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?



* EmergencyAuthority: By the mod's start date, authority over the Pioneer Company is at the hands of a hastily assembled collective of officers, as no one could agree on who should take command following Johnson's retirement.

!!''Corporal Jack Johnson''

to:

* EmergencyAuthority: CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants.
By the mod's start starting date, authority over however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes
the Pioneer Company is at practices of the hands of a hastily assembled collective of officers, as no one could agree on who should take command following Johnson's retirement.

!!''Corporal Jack Johnson''
pre-Columbian Triple Alliance.

!!''Yesenia Aztlán''



* BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.

!!''Captain Brian Gallagher''

to:

* BattlefieldPromotion: Should Corporal Johnson BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.

!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to
become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia
Empire's chief Jaguar Warrior, and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating
potentially, its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.

!!''Captain Brian Gallagher''
next ruler.

[[/folder]]

[[folder:Chichen Itza]]



* DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.

!!''Sergeant Michael Woods''

to:

* DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer,
ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty
rapidly expanded through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts
Yucatán peninsula and the legitimacy Gulf Coast, declaring the birth of the US government Maya Empire and establishing themselves as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
a dominant regional power.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose
Kalomte to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure
crush dissidents within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field
realm and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor
root out partisans in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.

!!''Sergeant Michael Woods''
occupied territories.

!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]



* BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of the Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."

[[/folder]]

[[folder:Middlemark]]

to:

* BeyondRedemption: Sergeant Woods eventually comes CultOfPersonality: The Kalomte has always had an avid cult of personality, thanks to his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree,
the conclusion that while Kalomte is hit by a bullet which enters his spine and punctures a lung. As the ideals America was founded upon are still worth fighting for, America ''itself'' has proven Kalomte desperately clings to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to
life, the conclusion that he's too tied up government grows factionalised as departments stop working with America's memory each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both
resumes his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder
control of the Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with
the Founding Fathers' ideals, rather than support of almost the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."

[[/folder]]

[[folder:Middlemark]]
entire armed forces.

!!''Clara Guzmán''



* AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems and store management have been serving the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.

!!''Friar Black''

to:

* AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and store management have been serving either Comandante Luis of the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns
Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.

!!''Friar Black''
her new husband's country.

!!''Halach Uinik Carlos Franco''



* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before killing himself.

to:

* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting
DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before killing himself.literally treats ''Literature/NineteenEightyFour'' as an instruction manual.



!!Saskatchewan
[[folder:Stoon Dandies]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)
->'''Ideology:''' Ruler

to:

!!Saskatchewan
[[folder:Stoon Dandies]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)
->'''Ideology:''' Ruler
[[folder:Tierra de los Tzotzil]]



* AristocratsAreEvil: The Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled by the Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has the most out of the Canadian factions, being able to pursue radically different ideological paths.

!!''Pierre Solomon''

to:

* AristocratsAreEvil: TheRemnant: The Dandelion Society is made up Tzotzil are the last remnant of cannibalistic nobles who see commoners as nothing the Zapatista movement, which was crushed by the USA when it occupied Chiapas. While they returned to Maya tradition and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On
more than meals.
* CannibalClan: Stoon is ruled by
one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]

[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on
the Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon
Mexican stage, Costa Cafeinada has taken the most out of ascendant in the Canadian factions, being able falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to pursue radically different ideological paths.

!!''Pierre Solomon''
the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.



* AnOfferYouCantRefuse: When the Old Blood of Stoon fell victim to a strange blight, Pierre Solomon gave their leader Beya a deal she couldn't refuse: he would provide a cure by any means necessary if she would agree to be his wife.

!!''Beya''

to:

* AnOfferYouCantRefuse: When TheCartel: Ironically plays it much more straight than the Old Blood Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices
of Stoon fell victim its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens
to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is
a strange blight, Pierre Solomon gave their leader Beya a deal she couldn't refuse: he would provide a cure state dominated by any means necessary if she would agree to be his wife.

!!''Beya''
its criminal overlords.

!!''Barón García''



* ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother and delved into the Scarlet Blizzard, becoming the first person to do so and survive, a champion of strength to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.

!!''General Freedom''

to:

* ReluctantRuler: As a child, Beya wanted to live a simple life EnemyMine: He can align himself with Armando Ocēlōtl in his push for power, though only insofar as it benefits himself.
* {{Expy}}: Barón García's
a seamstress in a tucked away corner of her village. Instead, she listened to her mother dead-ringer for both [[Film/Scarface1983 Tony Montana]] and delved into [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the Scarlet Blizzard, becoming '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by
the first person to do so chaos that immediately followed the Great War. Through ruthlessness and survive, a champion control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much
of strength an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the Stoon Tribes who now consider her right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against
their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with
fellow man. Knowing only of the great serpent Leshy. If her preparations are complete, wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals
as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.

!!''General Freedom''
true kingpin of Mexico.
[[/folder]]

[[folder:Guerreros de Honduras]]



* ForeignCultureFetish: General Freedom considers himself an American patriot, despite having at best second-hand knowledge of what the Pre-War United States was. If he and his "Freedom's Army" seize power, they proclaim themselves Americanada.
* LaResistance: Freedom's Army is an American-themed resistance movement united in opposing the Dandelion Society.

!!''Daniel of Wadena''

to:

* ForeignCultureFetish: General Freedom considers himself an American patriot, despite having at best second-hand knowledge of what BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the Pre-War United States was. If he soldiers of the Guerreros de Honduras have spent the past generations protecting its neighbors from the chaos that engulfed much of Latin America after the Great War.
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico -
and his "Freedom's Army" seize power, they proclaim arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced
themselves Americanada.
* LaResistance: Freedom's Army is an American-themed resistance movement united in opposing
for a global conflict with what meager resources they still had. They more than succeeded, though if the Dandelion Society.

!!''Daniel
Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation
of Wadena''the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.

!!''Comandante Luis''



* BackFromTheBrink: The Order of St. George, the knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore the Kingdom of Manitoba's suzerainty as the Grand Duchy of Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.

!!''Leshy''
----
* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.

to:

* BackFromTheBrink: The Order of St. George, the knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore the Kingdom of Manitoba's suzerainty as the Grand Duchy of Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.

!!''Leshy''
----
* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.



[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)

to:

[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
!!The Twin Cartels

[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.



* BodyHorror: The "faeries" are the end-result of infusing undesired infants with red fern. They're also revealed to generally have a finite lifespan, with those who don't die eventually turning into the mutated trees dotting the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.

!!''Frankie Chase''

to:

* BodyHorror: AgeGapRomance: Maria Sinaloa is the last vestige of old-world crime, a 300-year-old scion of the world's underbelly. The "faeries" are Bloody Bandit is a product of the end-result of infusing undesired infants with red fern. They're also revealed to generally have a finite lifespan, with those who don't die eventually turning into apocalypse, living and knowing only the mutated trees dotting wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of
the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the
original Cartel leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has
have been dominated by turned into LeanAndMean ghouls, while their main opponents, the Chase family for generations, becoming the ruling dynasty in [[MaskedLuchador Luchadores]], are all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group
of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
HeroicBuild.
* TownWithADarkSecret:
** Not far from
TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the namesake capital is MANIFEST Saskatchewan, nuclear war.
* LesCollaborateurs: Before
the true source of Great War, the "faeries" that have kept Pleasantdale safe Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada,
and secure.
** Said "faeries"
a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a no more than glorified caste of mutant servants. When it became evident that the mortality rate raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and
for producing new ones was too high, the administration simply switched good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went
from male babies mighty crime syndicates earning money through drugs and protection rackets to female ones.
Mexico's equivalent of savage raiders.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.
[[/folder]]

[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty
is revealed to be Everything". Through the ghoulification of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at best. By all accounts, he wanted what's best the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.

!!''Frankie Chase''
how long?



* BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done to ensure Pleasantdale's prosperity, but can also come to see why he did so, and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.

!!''Hope''

to:

* BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done to ensure Pleasantdale's prosperity, but can also come to see why he did so, KarmicTransformation: Most of the ghoulified members of the original Sinaloa leadership were turned feral and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough,
became insane, becoming the brutal beasts they will come to realize how hypocritical their family had been, always were on the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing
and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing
one thing only from its members, and that she has more experience and competence they could ever hope is loyalty to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that
the mayoral seat remain in the Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.

!!''Hope''
cartel no matter what.

!!''Maria Sinaloa''



* BaitAndSwitchTyrant: Despite how ominous her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.

to:

* BaitAndSwitchTyrant: Despite how ominous GloryDays: Maria Sinaloa longs to bring back the days when her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent cartel was among the most feared and empathetic leader respected crime syndicates in North America, rather than both the savage raiders that it's become.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of
her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She
is shown a ghoul old enough to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was
have had a construct designed by hand in running the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests
Sinaloa Cartel before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
War.



!!Manitoba
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.

to:

!!Manitoba
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
[[folder:Beltran-Levya]]



* BackFromTheBrink: Under King Gunn II's watch, the realm has managed to rebound from the humiliating blows dealt to it by the rogue republicans in the south and the more distant Communists of Strathcommune.
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.

!!''King Gunn II''

to:

* BackFromTheBrink: Under King Gunn II's watch, RenegadeSplinterFaction: Beltran-Levya had once been the realm has managed to rebound from the humiliating blows dealt to it by the rogue republicans in the south and the more distant Communists of Strathcommune.
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the
southern remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After
Sinaloa Cartel, which broke away under the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.

!!''King Gunn II''
Bloody Bandit's leadership.

!!''El Bandido Sangriento''



* BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, the last Prime Minister of Canada prior to the American invasion and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.

!!''William Tanner''

to:

* BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, TheDreaded: The Bloody Bandit is a name that strikes terror in the last Prime Minister hearts of Canada prior to peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where
the American invasion Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.
[[/folder]]

!Midwest
!!Texas

[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of
the Great War, he ''is'' genuine in seeking War as a beacon of trade and hope. Caravans soon began to restore his nation to move up and down the I-20, and Lone Star rapidly expanded its rightful place in city limits, quickly outstripping the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands
ruins of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.

!!''William Tanner''
pre-war town.



* AntiMutiny: The People's Mounties, and the realm's military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.

to:

* AntiMutiny: The People's Mounties, TheAlliance: Lone Star is the de facto "capital" of the Texan Economic Union, which also includes the Unity of Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With
the realm's I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39,
military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers remnants from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate
Dyess Air Force Base, and closest confidant aside surviving townsfolk from Abilene.

!!''Cho Bang''
----
* AlmightyJanitor: While Cho Bang is technically just
the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs
mayor of a wasteland town, he's not only fairly influential across Texas due to his decaying mind or trading connections. He's also the most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This
is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but
otherwise dead, William Tanner acts and dresses as Texan as his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
neighbors.



[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.

to:

[[folder:Republic [[folder:Shale's Army]]
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream
of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
Attis, Shale has kept it alive. The Republic humans of Three Rivers is a people-oriented republic in what had Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once been Central Manitoba.
more. Especially with the help of a new Shop-Tec terminal recently discovered...



* DefectorFromDecadence: Once loyal citizens of the Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having enough of what they saw as monarchist abuses.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by the First Minister and mutual disdain for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.

!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.

[[/folder]]

[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites

to:

* DefectorFromDecadence: Once loyal citizens DoNotGoGentle: A villainous example. Despite the defeats suffered at the hands of the Kingdom of Manitoba, Texan Brotherhood, Shale's Army remains determined to rebuild the people Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans
of the Republic of Three Rivers had broken away after original Unity, having enough of what they saw as monarchist abuses.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by
directly served under the First Minister and mutual Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own
disdain for towards all non-super-mutants, the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
sentiment's mutual.
* MerchantCity: Located on the confluence VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Red and Assiniboine rivers, Winnipeg is one Unity, being both led by first-generation veterans of the major trade ports in Master's hordes and comprised of survivors from the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
battles against the Texan Brotherhood.

!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.

[[/folder]]

[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]



* CrapsaccharineWorld: While the Duchy on the surface looks fairly pristine and stable, those in the know dread what comes next once the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.

!!''Duchess Sophie''

to:

* CrapsaccharineWorld: {{Determinator}}: Shale is still firmly committed to fulfilling Attis' dream, even after all the losses suffered.
* InadequateInheritor:
While the Duchy on the surface looks fairly pristine Shale had been Attis' most competent and stable, those in the know dread what comes next once the beloved Duchess Sophie passes away.
experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* FantasyCounterpartCulture: To a greater degree than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, UnwittingPawn: Potentially, he can take wind up becoming this much further in his plan of forging a new Britannia in to CALIX, the New World.
* TheRemnant: The Duchy of Langenburg is
supercomputer behind the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.Shop-Tec terminal that's recently discovered.

!!''Duchess Sophie''!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]



* TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much in the way of prosperity and security under her reign.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.

!!''Duke Leif Yorkton''

to:

* TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as
much in territory as possible--his final focus provides him claims on every state on the way of prosperity and security under her reign.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.

!!''Duke Leif Yorkton''
map.

!!''CALIX''



* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the military and backroom subterfuge, rose to become the prime candidate for being Duchess Sophie's heir.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.

to:

* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the military and backroom subterfuge, rose AIIsACrapshoot: CALIX is revealed to become the prime candidate for being Duchess Sophie's heir.
* TheStarscream: Duke Yorkton is far
be much more ambitious, and less loyal, sentient than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to her Shop-Tec facade would suggest, and can seize the throne control of Shale's Army for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.
herself.



[[folder:Iron Confederacy]]

to:

[[folder:Iron Confederacy]][[folder:Texan Brotherhood]]
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.



* InspirationalMartyr: Although Chief Wuttunee, who led the First Nations resistance to American occupation, was eventually captured and executed, his exploits remain as a reminder of what the fought for.

[[/folder]]

[[folder:The Gateway]]

to:

* InspirationalMartyr: Although Chief Wuttunee, who led TheAlliance: Over the First Nations resistance to American occupation, was eventually captured years, it's forged strong ties with the Unity of Austin and executed, his exploits remain Lone Star, while also maintaining connections with the Republic of the Rio Grande through Valentina Rosado.
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly
as a reminder of what benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to
the fought for.

[[/folder]]

[[folder:The Gateway]]
other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.

!!''Edward Jefferson Rusk''



* ArmyOfThievesAndWhores: The bulk of the Gateway's human forces are raiders descended from convicts locked away in a maximum security prison when the Great War happened.
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes of the Canadian Prairies protected from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.

!!''Destiny''

to:

* ArmyOfThievesAndWhores: The bulk CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit
of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in
the Gateway's human forces are raiders Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.

[[/folder]]

[[folder:Alamo Chapter]]
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly
descended from convicts locked away in a maximum security prison when Paladin Rhombus' original expedition, the Great War happened.
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes
Alamo Chapter is nominally part of the Canadian Prairies protected wider Texan Brotherhood but sees itself as those still truly loyal to the Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less
locals. It won't be long, however, before its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.

!!''Destiny''
disputes with their erstwhile comrades become irreconcilable.



* TheAssimilator: As Destiny grows in power and repairs more of MANIFEST North, she begins reaching out to the other MANIFEST facilities in order to integrate their systems into her own, and killing many of the [=AIs=] inhabiting them.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the US, that goes out the picture when she learns of the Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerful enough to attain sentience.

to:

* TheAssimilator: As Destiny grows in power AntiMutiny: The Chapter views itself as being true loyalists, viewing the rest of the Texan Brotherhood as having forgotten, if not betrayed the original aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners
and repairs more of MANIFEST North, she begins reaching out others loyal to the other MANIFEST facilities in order to integrate their systems into her own, Lost Hills, they look down on both the locals and killing many Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats
of the [=AIs=] inhabiting them.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards
Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the US, that goes out same mistakes as the picture when she learns Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding
of the Enclave.
Codex, which also means preserving and hoarding valuable technology from a wasteland unready for it.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually WeaponizedLandmark: The Alamo itself, on top of serving as the Chapter's HQ, has been transformed into a veritable military stronghold.

!!''Kathrine Törni''
->'''Ideology''': Intellectuals
----
* GenerationXerox: Like
her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny
mother, Kathrine Törni not only wants what's best for Canada became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate
and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* {{Cowboy}}: The visual avatar YoungAndInCharge: Despite her relative youth, she's fashioned for proven herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor
to be competent and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerful
experienced enough to attain sentience. lead the Alamo Chapter.



!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler

to:

!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler
[[folder:Eden]]



* BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.

!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector?

to:

* BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico
SealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from the prying clutches Nursery and used it to transform a long stretch of outsiders. With land from central Colorado to the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.

!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart
Gulf of Mexico lies its greatest protector, into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the unquestionably powerful A.I. Tlaloc. Asserting himself G.E.C.K., she brought it to a secluded place known as Eden and went into isolation with a contingent of Brotherhood scouts to prevent the looming master G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants
of post-apocalyptic Mexico, he restored some semblance Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of order Texas.
[[/folder]]

[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love
to the wastes weak, puny humans; let them understand that mutants see humans as friends, not food; and helped broker peace let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from rest of the truth, Tlaloc's memory banks and circuitry Texas to build a better world where all men are rotting. His days created equal. Even if some of the men are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector? created using FEV.



* AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught in the whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]

[[folder:Imperio Mexicano]]

to:

* AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught in the whole "nuclear war" thing and he has dedicated his life to protecting all TheAlliance: The Unity of Mexico, or what's left Austin is a staunch ally of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise,
both Lone Star and the player is ''no exception''.
Texan Brotherhood, seeking to create a wasteland in which mutants and humans live side by side through mutual cooperation.
* MoralityChain: AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
* {{Foil}}:
To Santa Anna. He keeps his eldest son most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves
from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is
a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed
super-mutant state filled with these, many of whom are at least making an effort to protect Petro Chico assets and advance US interests (especially get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well,
want it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this,
without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying
ostracizing those who don't, as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]

[[folder:Imperio Mexicano]]
opposed to either forced transformation or mass genocide.

!!''Keats''
->'''Ideology''': People



* {{Egopolis}}: After defeating the Republic of the Rio Grande, Maximilian renames the city of Gloria to Carlota after his inspiration's wife.

!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]

to:

* {{Egopolis}}: After defeating BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, and genuine in upholding democracy, "humanoid" rights, private ownership and capital enterprise.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all
the Republic of myriad super-mutant leaders in the Rio Grande, Maximilian renames wasteland, Keats comes the city closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of Gloria to Carlota after what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with
his inspiration's wife.

!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
more peaceful and pro-democratic views.

[[/folder]]

[[folder:Ironmongers]]



* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.

to:

* AwesomeMomentOfCrowning: {{Invoked|Trope}}. TheEngineer: After the Ironmongers took over southern Texas, including factories previously run by the Texan Arms Association, they turned into a band of smiths defined by the urge to use tools to build, craft and experiment with larger and larger tools of war.
* {{Plunder}}:
In an early focus, Maximilian forces his subjects contrast to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely
Shale's Army, the Ironmongers are much more concerned for with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after
his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause
to the player.pursue their own path of looting and plunder.

!!''Juggernaut''
----
* ScrewThisImOuttaHere: Juggernaut was once part of Attis' forces, and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.



[[folder:Excan Tlahtoloyan]]

to:

[[folder:Excan Tlahtoloyan]][[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.



* HumanSacrifice: While Moctezuma doesn't believe that the world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the Excan Tlahtoloyan's sacred homeland and must pay.

!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]

to:

* HumanSacrifice: While Moctezuma doesn't believe MotiveDecay: Once, the Freemasons were both revered and feared, even by those who later formed the Enclave. Over generations, the Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored
that the world Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge
is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way faction largely made up of these. Though much of their Masonic heritage has eroded over time, their commitment to bind the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded
original ideals are even more fervent that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the Excan Tlahtoloyan's sacred homeland and must pay.

!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
it's ever been.

!!''Grandmatron Sofia Cortez''



* MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco to demonstrate the Excan Tlahtoloyan as a rising power.

to:

* MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco to demonstrate BreakingTheGlassCeiling: Given the Excan Tlahtoloyan as historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold by being the Last Lodge's Grand''matron''
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles
a rising power.gunslinging cowgirl than the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron, and has the unenviable task of leading the Last Lodge at a very precarious moment.



[[folder:Ejército Libertador del Sur]]

to:

[[folder:Ejército Libertador del Sur]][[folder:Texan Arms Association]]
->'''Ideology''': Elites
The Texan Arms Association is a small cabal of American-descended businessmen that have managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...



* HumanResources: In Zapata's domain, it's every citizen's final duty to go into the tanks to be recycled into food.

!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]

to:

* HumanResources: In Zapata's domain, it's every citizen's final duty BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to go find that without the Republic of the Rio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades
the tanks TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has
to be recycled into food.

!!''Zapata''
forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.

!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites



* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration of the real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to the AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.

to:

* ArtisticLicenseHistory: {{Invoked|Trope}}. Due ArmsDealer: Todd Howitzer's greatest success was peddling as many weapons as he could to anti-communist biases, neighboring raiders, mutants, and just about anybody else in the historical database Tlaloc used as wasteland who could afford TAA prices.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are
a clear reference depicted Emiliano Zapata as a communist (a vast exaggeration of the real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to the AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.
Bethesda director Creator/ToddHoward.



[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.

to:

[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.
[[folder:The Carthaginians]]



* BadassArmy: [[BilingualBonus It's in the name]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.

!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.

to:

* BadassArmy: [[BilingualBonus It's in TheDreaded: Under the name]]. Santa Anna Chef's leadership, the Carthaginians have become known as the [[red:Menace of Texas]].
* ImAHumanitarian: All the Carthaginians want to do
is his father's most trusted and competent commander, and his army very much lives grill, even though the screams from their victims may say otherwise. If you bring this up to that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding
the old Mexican Empire their top priority.
* PoliceState: The watchful eye of
Chef, you may end up as the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.

!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.
next meal.
[[/folder]]

!!Oklahoma

[[folder:The Chained Choir]]



* AloofBigBrother: To the rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.
[[/folder]]

[[folder:Republic of the Rio Grande]]
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy.

to:

* AloofBigBrother: To TheAgeless: The FEV strain injected into them has turned the rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago,
First Chorister and he still very much hates her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to
their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further
will, turning them into insanity.
perfectly obedient, mindless thralls.
* FaceHeelTurn: Santa Anna at the start TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of the game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
most powerful psykers.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.
[[/folder]]

[[folder:Republic
PsychicPowers: The psykers of the Rio Grande]]
->'''Full Name''': Republic
Chained Choir are the result of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A
Choir Experiments, a pre-war relic that somehow survived study into unlocking the nuclear apocalypse, the Republic hidden powers of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, human mind and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy. body.

!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]



* ArchEnemy: To an even greater degree than the NCR, the Republic of the Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering and the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken, it could not only reunite much of the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republic of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.

!!''Dante Guerra''

to:

* ArchEnemy: To an even greater degree than the NCR, the Republic NameAmnesia: V had spent most of the Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering and the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken, it could not only reunite much of the Mexican wasteland, but also re-establish Mexico
her life as a sovereign nation.
* BecomingTheMask: The Republic of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions
number that survived she had forgotten her own name.
* YouAreNumberSix: V's name was taken from
the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.

!!''Dante Guerra''
Roman numeral on her cell's floor.

!!''The Putrescent Mother''



* ArchEnemy: Guerra has rapidly become a major thorn for the Legion, deterring Caesar's efforts to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being of his people, and the Rio Grande's democratic institutions, first.

!!''Leonardo Mora''

to:

* ArchEnemy: Guerra has rapidly become a major thorn for ThePowerOfHate: Mother was the Legion, deterring Caesar's efforts first to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires
perish from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats
the Choir Experiments, but her unbridled hatred kept her bound to the Rio Grande.
material world, clinging to the soil and concrete they buried her under.
* LongGame: Realizing that Tlaloc SorcerousOverlord: The Mother is likely on borrowed time, Guerra has a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made an effort to prepare of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the Rio Grande both for fallen world. Her decrees are many, every one of them more wicked than the Legion's invasion that's all but certain to happen, and for last. She will not stop until the chaos that would ensue world has come to bear the brunt of her cruelty.
[[/folder]]

[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years
following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite
Great War, the threat posed by Caesar's Legion, as Last Patrol are a group of hardy, well as his own personal desires to push into Arizona trained and right Edward Sallow's wrongs, he still puts vicious soldiers with a duty of care. They originally went under a different name, the well-being Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of his people, their lost territory was never recovered, and the Rio Grande's democratic institutions, first.

!!''Leonardo Mora''
awe-inspiring and infamous moniker of the "Last Patrol" stuck.



* BadassFamily: Mora is the latest in a long line of prominent military officers, being descended from a Mexican Army defector who led his men to safety in the Rio Grande during the Great War.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymen from the wrath of Caesar's Legion.

!!''Valentina Rosado''

to:

* BadassFamily: Mora is the latest in a long line of prominent military officers, being descended BackFromTheBrink: The Last Patrol could not only recover from a Mexican Army defector its horrendous losses, but it could potentially reunite and restore the State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen
who led his men formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come
to safety respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the Rio Grande during the Great War.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care
wasteland, except for the troops under him.likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.

* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as TheRemnant: In addition to being a servant remnant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set
US National Guard, the stage for Mexico's rebirth in Last Patrol is all that's left of the long term.
Oklahoman Defence Force.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in ScrewTheRulesImDoingWhatsRight: Despite being all but name, all so as abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save his as many of their countrymen from as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with
the wrath of Caesar's Legion.

!!''Valentina Rosado''
same uniforms and guns they had when the Great War happened.

!!''Adjutant General Harrison''



* BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.

to:

* BrainUploading: Rosado's efforts {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to salvage a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded,
and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her
a little bit unhinged. His love of country, even if it's long dead, and her loyalty his commitment to the Texan Brotherhood. This gets even more complicated when original mission of protecting the latter winds wracked with infighting, forcing her to choose sides.
innocent, however, remain intact.
* GadgeteerGenius: Rosado is both YouAreInCommandNow: He was just a brilliant technocrat and a former member rank-and-file guardsman in 2077. Over the centuries, he's not only one of the Texan Brotherhood.handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.



[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.

to:

[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes
[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State
of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.Sequoyah (Oklahoma unification)



* BananaRepublic: While it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.

!!''Generalissimo Vialla''

to:

* BananaRepublic: While it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol
TheMafia: A somewhat organised criminal underground has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history
been constantly active in the late 19th Chickasaw-Muskogee Coalition. Depending on the taken political path, they can be suppressed or take over the nation.
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos
and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both
glistening lights, echoing the Rio Grande and Caesar's Legion. This is ultimately averted, distant glitz of New Vegas. These enterprises, however, as tensions escalate. It are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they
will be forced 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not
to align deal with one side or another, or risk being taken them, the biggest gangs and criminal syndicates will grow strong enough to take over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in
the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.

!!''Generalissimo Vialla''
Chickasaw-Muskogee Coalition itself.

!!''Lushanya Harjo''



* BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.

!!''Gubernia Izquierda''

to:

* BewareTheSillyOnes: Despite looking and acting like an amalgamation CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head
of Latin American tinpot dictators, he's nonetheless shown to be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version
one of the stereotypical Latin American tinpot dictator, Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but he even looks moving her people away from relying on organized crime. She also has more pragmatic reasons, given the part as well.
threat posed by the Chained Choir.
* HeelRealization: Rather than hedge his bets ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her power base and force her to do their bidding, she's soon manage to escape with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all
help of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats
her newfound allies in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more Tubeheads.
[[/folder]]

[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State
of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.

!!''Gubernia Izquierda''
Sequoyah (Oklahoma unification)



* ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just as committed to seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.

to:

* ImmigrantPatriotism: Izquierda is a ghoul who hails AntiMagic: The Cherokee have found records of psychic nullifiers from Nueva Aztlán, but Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation
is just as committed to seeing Gente del Sol succeed as Generalissimo Vialla governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what
had been.
* MeetTheNewBoss: She
once been Oklahoma. Depending on what choices are made, they can wind up little different from her predecessor, especially should she align unifying said coalition into the State of Sequoyah, with Caesar's Legion.
themselves as first among equals.
* TheStarscream: While Izquierda is considered a close comrade MadScientist: How to El Generalissimo, this doesn't stop her from potentially poisoning him deal with ethics and seizing power herself.
morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.

!!''Standhope Shadow Mountain''
----



[[folder:Free Fighters]]

to:

[[folder:Free Fighters]][[folder:Choctaw Nation]]
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)



* DefeatEqualsFriendship: Las Tres Mascaras unify the Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: The last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the ring again.
* MaskedLuchador: For generations, the Free Fighter tribals have taken up masks to fight their oppressors.

!!''El Santo''

to:

* DefeatEqualsFriendship: Las Tres Mascaras unify FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell
the Shadow Walkers, Medicinas and Two-Faced Warriors tribes under stories of their banner by defeating ancestors and their champions victories in single combat.
their past.
* ICanRuleAlone: The last match for leadership of MagicalNativeAmerican: Subverted. While the Free Fighters ended Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the ring again.
shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* MaskedLuchador: For TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before the Free Fighter tribals Great War. People have taken up masks added bits to fight their oppressors.

!!''El Santo''
them, changed parts, adapted them to current situations.

!!''Nashoba Solomon''



* HopeBringer: El Santo's name inspires hope and heroism in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the tribals that would become the Free Fighters Federation.

!!''Mil Mascaras''

to:

* HopeBringer: El Santo's name inspires hope and heroism in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the tribals that would become the Free Fighters Federation.

!!''Mil Mascaras''

[[/folder]]

!Misc Content

[[folder:Zetans]]



* HeroicSacrifice: Mil Mascaras considers the most defining moment of his life to be his failed initial attempt to escape the slavery of the Legion, in which he threw himself into a mob of Legionaries, sacrificing his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.

!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within the ring and without. He knows the Cartels play by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.

to:

* HeroicSacrifice: Mil Mascaras considers AlienInvasion: If the most defining moment of his life to be his failed initial attempt to escape appropriate game rule is enabled, the slavery Zetan Star Armada will land on Area 51 and launch an invasion of the Legion, in which he threw himself into a mob of Legionaries, sacrificing his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.

!!''Demonio Azul''
----
Earth.
* CombatPragmatist: NoNameGiven: The Blue Demon has a reputation Zetans' leader is simply referred to as underhanded and cunning both within the ring and without. He knows the Cartels play 'Zetan Commander' instead of by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.any actual name.



[[folder:Petro Chico]]
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.

to:

[[folder:Petro Chico]]
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants
[[folder:Far Western Republic of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]



* AllHailTheGreatGodMickey: The Petro Chico tribals have emulating the Pre-War company through their corrupted interpretation of the company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the end of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.

to:

* AllHailTheGreatGodMickey: The Petro Chico tribals have emulating TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the Pre-War company through their corrupted interpretation distant future of 2275.

!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
----
* KingOfThieves: After defeating Old Pete and pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the seas under a pirate flag. He subsequently proclaims himself King
of the company's imagery Pirates and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at rebrands his country the end Realm of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
Pirate King.



[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?

to:

[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?
[[folder:Undead Legion]]



* CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.

!!''Yesenia Aztlán''

to:

* CultureChopSuey: Despite embracing old Mesoamerican traditions FearlessUndead: The Undead Legions do not fear what will happen to a significant degree, Hispanic influence remains through their names, them and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born
can be sent forth with no fear of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.

!!''Yesenia Aztlán''
consequences.

!!''Varina''



* BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.

!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.

to:

* BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views
TrappedInAnotherWorld: Varina finds herself as in the rightful Speaker of Aztlán Troll Warren after a portal suddenly opens and its savior, whisks her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step
away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent
her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.

!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
native ''VideoGame/{{Anbennar}}''.



[[folder:Chichen Itza]]

to:

[[folder:Chichen Itza]][[folder:The Minutemen]]



* ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through the Yucatán peninsula and the Gulf Coast, declaring the birth of the Maya Empire and establishing themselves as a dominant regional power.
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.

!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]

to:

* ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Yucatán peninsula and Commonwealth]] out on the Gulf East Coast, declaring but have moved all the birth of the Maya Empire and establishing way to what had been New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect
themselves as a dominant regional power.
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm
and root out partisans in occupied territories.

!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
their communities.

!!''Preston Garvey''



* CultOfPersonality: The Kalomte has always had an avid cult of personality, thanks to his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the support of almost the entire armed forces.

!!''Clara Guzmán''

to:

* CultOfPersonality: The Kalomte has always had an avid cult [[/folder]]

[[folder:Free States
of personality, thanks to his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the support of almost the entire armed forces.

!!''Clara Guzmán''
Appalachia]]



* AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and either Comandante Luis of the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and her new husband's country.

!!''Halach Uinik Carlos Franco''

to:

* AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she TheCameo: A transmission from Appalachia can arrange a marriage between herself and either Comandante Luis of be received by factions close to the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and her new husband's country.

!!''Halach Uinik Carlos Franco''
Midwest.

!!''MODUS''



* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as an instruction manual.

to:

* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at
as an instruction manual.being in charge of Appalachia in all but name.



[[folder:Tierra de los Tzotzil]]

to:

[[folder:Tierra de los Tzotzil]][[folder:Chicago Enclave]]



* TheRemnant: The Tzotzil are the last remnant of the Zapatista movement, which was crushed by the USA when it occupied Chiapas. While they returned to Maya tradition and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]

[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.

to:

* TheRemnant: AscendedExtra: In ''New Vegas'', it's mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The Tzotzil are mod, however, elevates the last remnant of Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with
the Zapatista movement, Midwestern Brotherhood, though it's a coin toss on which was crushed side winds up winning by the USA when it occupied Chiapas. While they returned to Maya tradition and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep the ideology alive.
late game.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On GreaterScopeVillain: The Chicago Enclave is more than one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]

[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player
recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge
on the Mexican stage, Costa Cafeinada has taken Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.

!!''Secretary of
the ascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.Interior''



* TheCartel: Ironically plays it much more straight than the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.

!!''Barón García''

to:

* TheCartel: Ironically plays it much more straight than DragonInChief: While President John Henry Eden may be in charge by the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to
mod's start date, the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in Secretary of the wasteland when Interior is effectively the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described most powerful figure as being so addictive that they may far as well be narcotics.
* {{Foil}}: To
those aware of the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates Enclave's concerned.
* TheDreaded: Even
within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such,
with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise
the only other clue to his identity is that just happens he's male.
* YouAreInCommandNow: If President Eden falls
to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on
the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as Brotherhood in DC, the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.

!!''Barón García''
Secretary assumes de facto command of all Enclave forces east of the Mississippi.

[[/folder]]

[[folder:CSIS]]



* EnemyMine: He can align himself with Armando Ocēlōtl in his push for power, though only insofar as it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.

to:

* EnemyMine: He can align himself with Armando Ocēlōtl GovernmentConspiracy: Spoken about in his push for power, though only insofar as it benefits himself.whispers, the CSIS is an enigmatic organization discreetly trying to gain power and influence over the Canadian wasteland through select "partners".
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of the Pre-War Canadian government, which has kept itself hidden from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts
outside of lip service. So long as world to a much greater degree than the caps keep coming in Enclave.
* TheSpook: In contrast
to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember
Enclave, the turmoil CSIS has kept such a low profile that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but
little is known about what it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
actually is, even among its "partners".




[[folder:Guerreros de Honduras]]
----
* BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the soldiers of the Guerreros de Honduras have spent the past generations protecting its neighbors from the chaos that engulfed much of Latin America after the Great War.
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.

!!''Comandante Luis''
----

[[/folder]]

!!The Twin Cartels

[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.
----
* AgeGapRomance: Maria Sinaloa is the last vestige of old-world crime, a 300-year-old scion of the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.
[[/folder]]

[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?
----
* KarmicTransformation: Most of the ghoulified members of the original Sinaloa leadership were turned feral and became insane, becoming the brutal beasts they always were on the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only from its members, and that is loyalty to the cartel no matter what.

!!''Maria Sinaloa''
----
* GloryDays: Maria Sinaloa longs to bring back the days when her cartel was among the most feared and respected crime syndicates in North America, rather than the savage raiders that it's become.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a hand in running the original Sinaloa Cartel before the Great War.

[[/folder]]

[[folder:Beltran-Levya]]
----
* RenegadeSplinterFaction: Beltran-Levya had once been the southern remnants of the Sinaloa Cartel, which broke away under the Bloody Bandit's leadership.

!!''El Bandido Sangriento''
----
* TheDreaded: The Bloody Bandit is a name that strikes terror in the hearts of peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.
[[/folder]]

!Midwest
!!Texas

[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.
----
* TheAlliance: Lone Star is the de facto "capital" of the Texan Economic Union, which also includes the Unity of Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.

!!''Cho Bang''
----
* AlmightyJanitor: While Cho Bang is technically just the mayor of a wasteland town, he's not only fairly influential across Texas due to his trading connections. He's also the most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.

[[/folder]]

[[folder:Shale's Army]]
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...
----
* DoNotGoGentle: A villainous example. Despite the defeats suffered at the hands of the Texan Brotherhood, Shale's Army remains determined to rebuild the Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.

!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
----
* {{Determinator}}: Shale is still firmly committed to fulfilling Attis' dream, even after all the losses suffered.
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.

!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
----
* SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.

!!''CALIX''
----
* AIIsACrapshoot: CALIX is revealed to be much more sentient than her Shop-Tec facade would suggest, and can seize control of Shale's Army for herself.

[[/folder]]

[[folder:Texan Brotherhood]]
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.
----
* TheAlliance: Over the years, it's forged strong ties with the Unity of Austin and Lone Star, while also maintaining connections with the Republic of the Rio Grande through Valentina Rosado.
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.

!!''Edward Jefferson Rusk''
----
* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.

[[/folder]]

[[folder:Alamo Chapter]]
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the Alamo Chapter is nominally part of the wider Texan Brotherhood but sees itself as those still truly loyal to the Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the locals. It won't be long, however, before its disputes with their erstwhile comrades become irreconcilable.
----
* AntiMutiny: The Chapter views itself as being true loyalists, viewing the rest of the Texan Brotherhood as having forgotten, if not betrayed the original aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the same mistakes as the Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology from a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving as the Chapter's HQ, has been transformed into a veritable military stronghold.

!!''Kathrine Törni''
->'''Ideology''': Intellectuals
----
* GenerationXerox: Like her mother, Kathrine Törni not only became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to lead the Alamo Chapter.

[[/folder]]

[[folder:Eden]]
----
* SealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from the Nursery and used it to transform a long stretch of land from central Colorado to the Gulf of Mexico into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the G.E.C.K., she brought it to a secluded place known as Eden and went into isolation with a contingent of Brotherhood scouts to prevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.
[[/folder]]

[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.
----
* TheAlliance: The Unity of Austin is a staunch ally of both Lone Star and the Texan Brotherhood, seeking to create a wasteland in which mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.

!!''Keats''
->'''Ideology''': People
----
* BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, and genuine in upholding democracy, "humanoid" rights, private ownership and capital enterprise.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all the myriad super-mutant leaders in the wasteland, Keats comes the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and pro-democratic views.

[[/folder]]

[[folder:Ironmongers]]
----
* TheEngineer: After the Ironmongers took over southern Texas, including factories previously run by the Texan Arms Association, they turned into a band of smiths defined by the urge to use tools to build, craft and experiment with larger and larger tools of war.
* {{Plunder}}: In contrast to Shale's Army, the Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after his death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause to pursue their own path of looting and plunder.

!!''Juggernaut''
----
* ScrewThisImOuttaHere: Juggernaut was once part of Attis' forces, and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.

[[/folder]]

[[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.
----
* MotiveDecay: Once, the Freemasons were both revered and feared, even by those who later formed the Enclave. Over generations, the Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has eroded over time, their commitment to the original ideals are even more fervent that it's ever been.

!!''Grandmatron Sofia Cortez''
----
* BreakingTheGlassCeiling: Given the historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold by being the Last Lodge's Grand''matron''
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a gunslinging cowgirl than the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron, and has the unenviable task of leading the Last Lodge at a very precarious moment.

[[/folder]]

[[folder:Texan Arms Association]]
->'''Ideology''': Elites
The Texan Arms Association is a small cabal of American-descended businessmen that have managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...
----
* BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to find that without the Republic of the Rio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades the TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.

!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
----
* ArmsDealer: Todd Howitzer's greatest success was peddling as many weapons as he could to neighboring raiders, mutants, and just about anybody else in the wasteland who could afford TAA prices.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.
[[/folder]]

[[folder:The Carthaginians]]
----
* TheDreaded: Under the Chef's leadership, the Carthaginians have become known as the [[red:Menace of Texas]].
* ImAHumanitarian: All the Carthaginians want to do is grill, even though the screams from their victims may say otherwise. If you bring this up to the Chef, you may end up as the next meal.
[[/folder]]

!!Oklahoma

[[folder:The Chained Choir]]
----
* TheAgeless: The FEV strain injected into them has turned the First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.

!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
----
* NameAmnesia: V had spent most of her life as a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken from the Roman numeral on her cell's floor.

!!''The Putrescent Mother''
----
* ThePowerOfHate: Mother was the first to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.
[[/folder]]

[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.
----
* BackFromTheBrink: The Last Patrol could not only recover from its horrendous losses, but it could potentially reunite and restore the State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms and guns they had when the Great War happened.

!!''Adjutant General Harrison''
----
* {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.

[[/folder]]

[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
----
* TheMafia: A somewhat organised criminal underground has been constantly active in the Chickasaw-Muskogee Coalition. Depending on the taken political path, they can be suppressed or take over the nation.
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.

!!''Lushanya Harjo''
----
* CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head of one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more pragmatic reasons, given the threat posed by the Chained Choir.
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her power base and force her to do their bidding, she's soon manage to escape with the help of her newfound allies in the Tubeheads.
[[/folder]]

[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)
----
* AntiMagic: The Cherokee have found records of psychic nullifiers from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.

!!''Standhope Shadow Mountain''
----

[[/folder]]

[[folder:Choctaw Nation]]
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
----
* FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before the Great War. People have added bits to them, changed parts, adapted them to current situations.

!!''Nashoba Solomon''
----

[[/folder]]

!Misc Content

[[folder:Zetans]]
----
* AlienInvasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.
[[/folder]]

[[folder:Far Western Republic of Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]
----
* TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the distant future of 2275.

!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
----
* KingOfThieves: After defeating Old Pete and pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the seas under a pirate flag. He subsequently proclaims himself King of the Pirates and rebrands his country the Realm of the Pirate King.
[[/folder]]

[[folder:Undead Legion]]
----
* FearlessUndead: The Undead Legions do not fear what will happen to them and can be sent forth with no fear of consequences.

!!''Varina''
----
* TrappedInAnotherWorld: Varina finds herself in the Troll Warren after a portal suddenly opens and whisks her away from her native ''VideoGame/{{Anbennar}}''.
[[/folder]]

[[folder:The Minutemen]]
----
* OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Commonwealth]] out on the East Coast, but have moved all the way to what had been New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and their communities.

!!''Preston Garvey''
----
[[/folder]]

[[folder:Free States of Appalachia]]
----
* TheCameo: A transmission from Appalachia can be received by factions close to the Midwest.

!!''MODUS''
----
* DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
[[/folder]]

[[folder:Chicago Enclave]]
----
* AscendedExtra: In ''New Vegas'', it's mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.

!!''Secretary of the Interior''
----
* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.

[[/folder]]

[[folder:CSIS]]
----
* GovernmentConspiracy: Spoken about in whispers, the CSIS is an enigmatic organization discreetly trying to gain power and influence over the Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is known about what it actually is, even among its "partners".

[[/folder]]

Changed: 10

Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and post-WW2 Viktor Reznov from ''VideoGame/CallOfDutyBlackOps1''.

to:

* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and post-WW2 Viktor Reznov from ''VideoGame/CallOfDutyBlackOps1''.''VideoGame/CallOfDutyBlackOps''.

Added: 288

Changed: 30

Is there an issue? Send a MessageReason:
None


* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead brought under autonomous, reconstituted Commonwealths united under the common banner of the Union.

to:

* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead brought under organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.



* BrokenPedestal: Despite his respect towards fellow old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.

to:

* BrokenPedestal: Despite his respect towards fellow old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and post-WW2 Viktor Reznov from ''VideoGame/CallOfDutyBlackOps1''.


Added DiffLines:

* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.

Added: 331

Changed: 243

Is there an issue? Send a MessageReason:
None


* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead brought under autonomous, reconstituted Commonwealths united under the common banner of the Union.



* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially become on the ''least'' antagonistic Enclave-aligned factions in the game.

to:

* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially become on becoming one the ''least'' antagonistic Enclave-aligned factions in the game.




to:

* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.


Added DiffLines:

* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.

Added: 1341

Changed: 963

Removed: 651

Is there an issue? Send a MessageReason:
unlike in real history most of these aren't real countries and the names can't truly be 'official'


->'''Official Name:''' New California Republic, New American Republic (Hayes)

to:

->'''Official ->'''Full Name:''' New California Republic, New American Republic (Hayes)



->'''Official Name:''' Californian State, Third Californian Republic (NCR reunification)

to:

->'''Official ->'''Full Name:''' Californian State, Third Californian Republic (NCR reunification)



->'''Official Name:''' Californian Way, New California Republic (NCR reunification)

to:

->'''Official ->'''Full Name:''' Californian Way, New California Republic (NCR reunification)



->'''Official Name:''' Redding Territories, Redding Republic (Sheriffs' coup), Redding People's Republic (Workers' coup), Californian Society (Flynn), True Man Society (NCR reunification - Flynn), California People's Republic (NCR reunification - Redding People's Republic), New California Republic (NCR reunification - Peterson), Redding Autonomy (Enclave puppet)

to:

->'''Official ->'''Full Name:''' Redding Territories, Redding Republic (Sheriffs' coup), Redding People's Republic (Workers' coup), Californian Society (Flynn), True Man Society (NCR reunification - Flynn), California People's Republic (NCR reunification - Redding People's Republic), New California Republic (NCR reunification - Peterson), Redding Autonomy (Enclave puppet)



->'''Official Name:''' Mojave Territories, State of Mojave (Caesar's Legion defeated)

to:

->'''Official ->'''Full Name:''' Mojave Territories, State of Mojave (Caesar's Legion defeated)



->'''Official Name''': Navarro Territories, Fusang (The Dragon), Free Folk (Kurisu)

to:

->'''Official ->'''Full Name''': Navarro Territories, Fusang (The Dragon), Free Folk (Kurisu)



->'''Official Name:''' Lost Hills Brotherhood, Steel Plague (Rhiannon), Steel Rangers (Llwyd), Brotherhood of Steel (Brotherhood unification)

to:

->'''Official ->'''Full Name:''' Lost Hills Brotherhood, Steel Plague (Rhiannon), Steel Rangers (Llwyd), Brotherhood of Steel (Brotherhood unification)



->'''Official Name:''' Shi, Closed Fist Mandate (Akigahai and Lo Pan), Shi State (Lo Pan - NCR alignment), San Francisco Chapter (Francis - Brotherhood coup)

to:

->'''Official ->'''Full Name:''' Shi, Closed Fist Mandate (Akigahai and Lo Pan), Shi State (Lo Pan - NCR alignment), San Francisco Chapter (Francis - Brotherhood coup)



->'''Official Name:''' New Arroyo, Arroyan State (NCR alignment), Arroyo (Sons of Kaga conquest)

to:

->'''Official ->'''Full Name:''' New Arroyo, Arroyan State (NCR alignment), Arroyo (Sons of Kaga conquest)



->'''Official Name:''' Eureka, Eureka Territories (NCR alignment), Portmasters (Smith), Hubologists (Goldman), Realm of Starfather (NCR conquest - Goldman), Granite Company (Granite), Navarro Enclave (NCR conquest - Granite)

to:

->'''Official ->'''Full Name:''' Eureka, Eureka Territories (NCR alignment), Portmasters (Smith), Hubologists (Goldman), Realm of Starfather (NCR conquest - Goldman), Granite Company (Granite), Navarro Enclave (NCR conquest - Granite)



->'''Official Name:''' Umbra Tribe

to:

->'''Official ->'''Full Name:''' Umbra Tribe



->'''Official Name:''' Vault City, Cult of Renewal (Brain), Nevada Protectorate (Maier), Vault State (Gordon of Gecko)

to:

->'''Official ->'''Full Name:''' Vault City, Cult of Renewal (Brain), Nevada Protectorate (Maier), Vault State (Gordon of Gecko)



->'''Official Name:''' New Reno, Van Graffs (Tiaret), Chimeran Consensus (Thradd)

to:

->'''Official ->'''Full Name:''' New Reno, Van Graffs (Tiaret), Chimeran Consensus (Thradd)



->'''Official Name:''' Slags, Nevadan Free States (Vegeir)

to:

->'''Official ->'''Full Name:''' Slags, Nevadan Free States (Vegeir)



->'''Official Name:''' Mojave Chapter, Helios Brotherhood (Elijah)

to:

->'''Official ->'''Full Name:''' Mojave Chapter, Helios Brotherhood (Elijah)



->'''Official Name:''' The Think Tank

to:

->'''Official ->'''Full Name:''' The Think Tank



* HiddenElfVillage: Based from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending on what path the Mojave Chapter under Father Elijah follows, however, this isolation can end inadvertently, unleashing them and its experiments on the wasteland.




to:

* SealedEvilInACan: Based from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending on what path the Mojave Chapter under Father Elijah follows, however, this isolation can end inadvertently, unleashing them and their experiments on the wasteland.



->'''Official Name:''' New Canaan, Canaan-in-Exile (White Legs triumphant), Deseret (Utah unification - Daniel and Graham), Mormon State of Utah (Utah unification - Rigdon), Kingdom of Utah (Utah unification - Rigdon)

to:

->'''Official ->'''Full Name:''' New Canaan, Canaan-in-Exile (White Legs triumphant), Deseret (Utah unification - Daniel and Graham), Mormon State of Utah (Utah unification - Rigdon), Kingdom of Utah (Utah unification - Rigdon)



->'''Official Name:''' Caesar's Legion, Sons of Caesar (Lucius), The Commonwealth (Lucius - Democratic path)

to:

->'''Official ->'''Full Name:''' Caesar's Legion, Sons of Caesar (Lucius), The Commonwealth (Lucius - Democratic path)



->'''Official Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)

to:

->'''Official ->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)



->'''Official Name:''' Washington Brotherhood

to:

->'''Official ->'''Full Name:''' Washington Brotherhood



->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)



->'''Official Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)

to:

->'''Official ->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)



->'''Official Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)

to:

->'''Official ->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)



->'''Official Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)

to:

->'''Official ->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)



->'''Official Name:''' The Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)

to:

->'''Official ->'''Full Name:''' The Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)



* OddNameOut: Among the MANIFEST [=AIs=], Fenrir is the only the still adhering to Norse mythological motifs, in contrast to both Destiny and Hope.

to:

* OddNameOut: Among the MANIFEST [=AIs=], Fenrir is the only the MANIFEST [=AIs=] that still adhering to Norse mythological motifs, in contrast to both keeps its original name, unlike Hope (Hel) and Destiny and Hope.
(Jormungandr).



->'''Official Name:''' Marshall Republic

to:

->'''Official ->'''Full Name:''' Marshall Republic



->'''Official Name:''' Northern Khans, The Free Khans (Amgalan), The Great Khans (Regis), The True Khans (Esen)

to:

->'''Official ->'''Full Name:''' Northern Khans, The Free Khans (Amgalan), The Great Khans (Regis), The True Khans (Esen)



->'''Official Name:''' New Victoria, Cascadia (British Columbia unification)

to:

->'''Official ->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)



* TheKingdom: New Victoria fancies itself as not only a proper monarchy, but also the rightful successor state to pre-war Canada.



->'''Official Name:''' Canadian People's Front, Canadian Labour Congress (Thao)

to:

->'''Official ->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)



->'''Official Name:''' Big Grass

to:

->'''Official ->'''Full Name:''' Big Grass



->'''Official Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)

to:

->'''Official ->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)



->'''Official Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)

to:

->'''Official ->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)



->'''Official Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena)

to:

->'''Official ->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena) Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)



!!''General Freedom''

to:

!!''General Freedom''!!''Beya''



* ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother and delved into the Scarlet Blizzard, becoming the first person to do so and survive, a champion of strength to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.

!!''General Freedom''
----



!!''Leshy''
----
* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.



->'''Official Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)

to:

->'''Official ->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)



* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.



* DisappearedDad: Frankie finds himself the interim mayor following the mysterious disappearance of their father. His rotted body is discovered a few months later, however, hung from a tree by an unknown assailant.



->'''Official Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)

to:

->'''Official ->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)



->'''Official Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)

to:

->'''Official ->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)



->'''Official Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)

to:

->'''Official ->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)



->'''Official Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)

to:

->'''Official ->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)



->'''Official Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)

to:

->'''Official ->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)



->'''Official Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)

to:

->'''Official ->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)



->'''Official Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)

to:

->'''Official ->'''Full Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)



->'''Official Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)

to:

->'''Official ->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)

Added: 331

Changed: 234

Is there an issue? Send a MessageReason:
None


* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.




to:

* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.



* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.



* TheSpook: Even compared to the Enclave, the CSIS has kept such a low profile that little is known even among its "partners" of what it even is.

to:

* TheSpook: Even compared In contrast to the Enclave, the CSIS has kept such a low profile that little is known about what it actually is, even among its "partners" of what it even is.
"partners".

Added: 418

Changed: 302

Is there an issue? Send a MessageReason:
None


* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.



* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.




to:

* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.




to:

* TheSpook: Even compared to the Enclave, the CSIS has kept such a low profile that little is known even among its "partners" of what it even is.

Top