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* OneNationUnderCopyright: Calgary and its environs have been the "de facto" property of Middlemark since the Great War.
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!!''Friar Black''
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* BewareTheSillyOnes: Despite looking and acting like a ditzy cartoon mascot, it's not for nothing that Penny has been able to keep a tight grip over her company and Calgary at large for over two centuries.
!!''Friar Black''
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!!''Friar Black''
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* TownWithADarkSecret: Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure. Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
to:
* TownWithADarkSecret: Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure. Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from using male babies to female ones.
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Changed line(s) 809,811 (click to see context) from:
* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
to:
* TownWithADarkSecret:
**TownWithADarkSecret: Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
**secure. Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
**
**
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* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
to:
* KickTheSonOfABitch: PayEvilUntoEvil: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
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* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
to:
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
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* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
to:
* TheStarscream: PlayedWith PlayedWith. For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* DecadentCourt: The realm's aristocracy has increasingly grown corrupt and self-serving, potentially hindering King Gunn II's own efforts to salvage the situation.
* ShockingDefeatLegacy: By the time King Gunn II assumed the throne, the Kingdom of Manitoba suffered from a string of scandals, corruption, and a rebellion by republican militias, which culminated in the realm being in such a dire state.
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* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
to:
* CantKillYouStillNeedYou: CantKillYouStillNeedYou:
** Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardianangel.angel.
** Destiny also treats the ArmyOfThievesAndWhores that comprise the bulk of her armies as this, at least until she can find more professional (or mechanical) replacements.
** Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian
** Destiny also treats the ArmyOfThievesAndWhores that comprise the bulk of her armies as this, at least until she can find more professional (or mechanical) replacements.
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* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Eventually, if his coup succeeds, he will end up getting disgusted by the Enclave's genocidal intentions towards the Ghouls under his command, leading to him turning on the Enclave or being killed by their leadership if he does nothing and allows them to carry out these plans. The only way he can avoid realizing the evil of the Enclave is by being placed in a position where ''he'' gets to be the one to define the Enclave's policies towards mutants in the north-western regions of the American continent due to [=MacArthur=]'s defeat and him assuming leadership.
to:
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Eventually, if his coup succeeds, he will end up getting disgusted by the Enclave's genocidal intentions towards the Ghouls under his command, leading command. This can lead to him turning on the Enclave or being killed by their its leadership if he does nothing and allows them to carry out these plans. The only way he can avoid realizing the evil of the Enclave is by being placed in a position where ''he'' gets to be the one to define the Enclave's its policies towards mutants in the north-western regions of the American continent due to [=MacArthur=]'s defeat and him assuming leadership.
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* ALighterShadeOfBlack: Despite his authoritarianism, he is by far the least evil of the Enclave paths in-game due to even the Enclave members not fully on board with the genocidal purism of the Chicago Enclave or its xenophobic views towards Super Mutants and Ghouls. This is because of how he sees Ghouls as his own family due to his upbringing, which can lead to him either turning on the Enclave once they plan to wipe out all the ghouls under his command, or redefine the Enclave's policies in the Northwestern US towards Ghouls if [=MacArthur=] falls and he assumes command of the Enclave in the Northwest.
to:
* ALighterShadeOfBlack: Despite his authoritarianism, he is by far the least evil of the Enclave paths in-game due to even the Enclave members not fully on board with the genocidal purism of the Chicago Enclave or its xenophobic views towards Super Mutants and Ghouls. This is because of how he sees Ghouls as his own family due to his upbringing, which can lead to him either turning on the Enclave once they plan it plans to wipe out all the ghouls Ghouls under his command, or redefine the Enclave's policies in the Northwestern US towards Ghouls them if [=MacArthur=] falls and he assumes command of the Enclave in the Northwest.command.
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* ALighterShadeOfBlack: While committed to aspects of the Enclave's agenda, and her route will see her purge the reformists when they fully turn on the Enclave, she is seen to have significant disagreements with Chicago and their more extreme ideas, leading to her death at the hands of Enclave hardliners end of her route.
to:
* ALighterShadeOfBlack: While committed to aspects of the Enclave's agenda, and her route will see her purge the reformists when they fully turn on the Enclave, she is seen to have significant disagreements with Chicago and their more extreme ideas, leading to her death at the hands of Enclave hardliners at the end of her route.
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* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
to:
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DefeatMeansFriendship: Johnson's revived Union is accommodating to defeated faction leaders who are seen as friendly or amenable to American democracy. More often than not, they wind up leading the reconstituted Commonwealths.
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* ALighterShadeOfBlack: Despite his authoritarianism, he is by far the least evil of the Enclave paths ingame due to even the Enclave members not fully on board with the genocidal purism of the Chicago Enclave having xenophobic views towards Super Mutants and Ghouls. This is because of how he sees Ghouls as his own family due to his upbringing, which can lead to him either turning on the Enclave once they plan to wipe out all the ghouls under his command, or redefine the Enclave's policies in the Northwestern US towards Ghouls if [=MacArthur=] falls and he assumes command of the Enclave in the Northwest.
to:
* ALighterShadeOfBlack: Despite his authoritarianism, he is by far the least evil of the Enclave paths ingame in-game due to even the Enclave members not fully on board with the genocidal purism of the Chicago Enclave having or its xenophobic views towards Super Mutants and Ghouls. This is because of how he sees Ghouls as his own family due to his upbringing, which can lead to him either turning on the Enclave once they plan to wipe out all the ghouls under his command, or redefine the Enclave's policies in the Northwestern US towards Ghouls if [=MacArthur=] falls and he assumes command of the Enclave in the Northwest.
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* TokenGoodTeammate: On the other hand, within the Enclave itself, Gallagher is the ''least'' genocidal of the Enclave remnants ingame due to how he views the Ghouls that raised him as family. He can immediately turn on the Enclave once he becomes aware of their plans to kill all the Ghouls under his administration, and if he allows their genocidal plans to move forward, is shown to be immediately remorseful once he sees the Enclave kill Ghouls en masse and tries to call out the leadership of Chicago and [=MacArthur=] for their actions, only to result in his death. Whereas every path for the Enclave that does not fully abide by its' genocidal goals ends up either abiding by some of its' xenophobic agenda and still disenfranchising mutants en masse if allowed to operate(Granite company), or are ultimately killed for trying to take their branch of the organization in a sane direction(Ellen Santiago if she holds onto power), Gallagher can potentially, if [=MacArthur=] falls, assume the mantle of leadership of the Enclave in North-western North America and create an incarnation of the Enclave with full integration of Ghouls into society.
to:
* TokenGoodTeammate: On the other hand, within the Enclave itself, Gallagher is the ''least'' genocidal of the Enclave remnants ingame due to how he views the Ghouls that raised him as family. He can immediately turn on the Enclave once he becomes aware of their plans to kill all the Ghouls under his administration, and if he allows their genocidal plans to move forward, is shown to be immediately remorseful once he sees the Enclave kill Ghouls en masse and tries to call out the leadership of Chicago and [=MacArthur=] for their actions, only to result in his death. Whereas every path for the Enclave that does not fully abide by its' genocidal goals ends up either abiding by some of its' xenophobic agenda and still disenfranchising mutants en masse if allowed to operate(Granite company), or are ultimately killed for trying to take their branch of the organization in a sane direction(Ellen Santiago if she holds onto power), Gallagher can potentially, if [=MacArthur=] falls, assume the mantle of leadership of the Enclave in North-western Northwestern North America and create an incarnation of the Enclave with full integration of Ghouls into society.
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* YouAreInCommandNow: If [=MacArthur=] falls, Gallagher can assume command of the Enclave forces in the region by virtue of being the highest-ranking official left west of the Mississippi.
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* {{Foil}}: He is one to Corporal Jack Johnson. Despite sharing the same experiences, similarly being a ghoulified veteran from the Great War, Woods comes to believe that there's no point latching onto a dead nation or the orders of long-gone superiors, whereas Johnson still clings to the memory of America despite his personal misgivings.
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Added DiffLines:
* ALighterShadeOfBlack: While committed to aspects of the Enclave's agenda, and her route will see her purge the reformists when they fully turn on the Enclave, she is seen to have significant disagreements with Chicago and their more extreme ideas, leading to her death at the hands of Enclave hardliners end of her route.
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* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
to:
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, Eventually, if his coup succeeds succeeds, he will end up getting disgusted by the Enclave's genocidal intentions towards the Ghouls under his command, leading to him turning on the Enclave or being killed by their leadership if he does nothing and allows them to carry out these plans. The only way he can only avoid realizing the evil of the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is Enclave's policies towards mutants in the north-western regions of the American continent.continent due to [=MacArthur=]'s defeat and him assuming leadership.
Added DiffLines:
* ALighterShadeOfBlack: Despite his authoritarianism, he is by far the least evil of the Enclave paths ingame due to even the Enclave members not fully on board with the genocidal purism of the Chicago Enclave having xenophobic views towards Super Mutants and Ghouls. This is because of how he sees Ghouls as his own family due to his upbringing, which can lead to him either turning on the Enclave once they plan to wipe out all the ghouls under his command, or redefine the Enclave's policies in the Northwestern US towards Ghouls if [=MacArthur=] falls and he assumes command of the Enclave in the Northwest.
Added DiffLines:
* TokenGoodTeammate: On the other hand, within the Enclave itself, Gallagher is the ''least'' genocidal of the Enclave remnants ingame due to how he views the Ghouls that raised him as family. He can immediately turn on the Enclave once he becomes aware of their plans to kill all the Ghouls under his administration, and if he allows their genocidal plans to move forward, is shown to be immediately remorseful once he sees the Enclave kill Ghouls en masse and tries to call out the leadership of Chicago and [=MacArthur=] for their actions, only to result in his death. Whereas every path for the Enclave that does not fully abide by its' genocidal goals ends up either abiding by some of its' xenophobic agenda and still disenfranchising mutants en masse if allowed to operate(Granite company), or are ultimately killed for trying to take their branch of the organization in a sane direction(Ellen Santiago if she holds onto power), Gallagher can potentially, if [=MacArthur=] falls, assume the mantle of leadership of the Enclave in North-western North America and create an incarnation of the Enclave with full integration of Ghouls into society.
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* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
to:
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
empire. With their Khan brethren in the Mojave shattered by the NCR, they're also the last ones left standing.
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* WeHelpTheHelpless: Amgalan believes that the Khans are better placed as protectors and builders than as hapless conquerors.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
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* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
to:
* TheGoodChancellor: PlayedWith. While KnowWhenToFoldEm: If Regis fails to gain enough power over Amgalan, he has ulterior motives, namely quietly resigns himself to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains serving as a loyal advisor to Amgalan even advisor, if the latter emerges triumphant.it means retaining some modicum of influence.
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* YoungConqueror: Esen's ultimate goal to emulate the Khans' ancient inspiration to the letter as a mighty leader in her own right, no matter how much blood gets spilled along the way.
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* BeyondRedemption: Unlike with Destiny, Hope realizes that Fenrir is too far gone to be salvageable. Thus, with some reluctance, she has the MANIFEST facilities housing it destroyed.
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* YouHaveOutlivedYourUsefulness: It's implied that part of the reason the CSIS encourages MANIFEST Hope to secure the Kingdom of Manitoba has as much do with the realm potentially becoming a rival as it is in the name of regional security.
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Changed line(s) 653,657 (click to see context) from:
* AllohistoricalAllusion: The rift in the CPF that resulted in Loid's Ministry is a post-apocalyptic mirror of the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
to:
* AllohistoricalAllusion: The rift in the CPF that resulted in Loid's Ministry is a post-apocalyptic mirror of both the Sino-Soviet Split.
Split and South Africa's Great Trek.
*DefectorFromDecadence: DefectorFromDecadence:
** The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
** The Spear, a Soviet-descended subfaction of the CPF joined forces with Loid's Ministry after tracking it down, rather than obey Tereese's orders.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministryis includes the Spear, largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While the People and Spear are united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
*
** The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
** The Spear, a Soviet-descended subfaction of the CPF joined forces with Loid's Ministry after tracking it down, rather than obey Tereese's orders.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry
* WeAreStrugglingTogether: While the People and Spear are united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
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Changed line(s) 474 (click to see context) from:
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
to:
* IveComeTooFar: Even if as "Elder" Hayman manages struggles to cling onto on to her sense of sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* LossOfIdentity: Her ultimate fate is become little more than a glorified meat puppet for Fenrir.
* LossOfIdentity: Her ultimate fate is become little more than a glorified meat puppet for Fenrir.
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* BeefGate: Any faction trying to establish hegemony over the Prairies on both sides of the pre-war border will almost certainly have to contend with Fenrir and its mechanized armies before they could proceed further.
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* MechanicalAbomination: Unlike its sibling [=AIs=], Fenrir makes ''no'' effort to humanize itself, preferring instead to let its handiwork speak for itself.
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Moving New Mexican entries to their own subpage
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* [[Characters/OWBNewMexico New Mexico]]
Changed line(s) 59,64 (click to see context) from:
!!New Mexico
[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.
[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.
to:
[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.
[[folder:Far Son]]
Changed line(s) 66,75 (click to see context) from:
* BenevolentConspiracy: The "Cult of Diana" can not only gain more influence, but also use it to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Though the Cohort's existence speaks much of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionally more akin to a glorified warband. Tellingly, the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler
* ReassignedToAntarctica: Downplayed. Though the Cohort's existence speaks much of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionally more akin to a glorified warband. Tellingly, the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler
to:
* BenevolentConspiracy: ImprovisedWeapon: The "Cult Moles are armed with a mixture of Diana" can not only gain more influence, but also use it to help spur Lanius himself to be military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is abetter leader.
* ReassignedToAntarctica: Downplayed. Though the Cohort's existence speaks muchnation of mole miners descended from employees of the trust Caesar places Alton Bourges Mining Concern, who spent decades after the bombs fell in Lanius, it's implied that it's also meant to ensure he collapsed tunnels, and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to formnow stalk the Eastern Legion, it has trails for people to snatch up. When not doing so, they are often aimless and confused, even less pretensions to civilization than Caesar's vision, and is functionally more akin to a glorified warband. Tellingly, scuffling amongst themselves over the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain numbershiniest of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure junk or insubordination.
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Rulermost dangerous of weapons.
[[/folder]]
[[folder:Highland Watch]]
* TheMorlocks: Far Son is a
* ReassignedToAntarctica: Downplayed. Though the Cohort's existence speaks much
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler
[[/folder]]
[[folder:Highland Watch]]
Changed line(s) 77,89 (click to see context) from:
* AdaptationalIntelligence: In the original game, Lanius is made out to be just smart enough to be aware of the Legion's issues but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself and learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.
[[/folder]]
[[folder:Summers Federation]]
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.
[[/folder]]
[[folder:Summers Federation]]
to:
* AdaptationalIntelligence: In TheCavalry: When Rawlins was besieged by the original game, Lanius is made out to be just smart enough to be aware of mole miners and hope was running low, one day the Legion's issues but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself Arapaho nation, well-armed and learn to become numerous, arrived and provided relief by striking them from behind. After a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pactmeeting with the Twin Mothers, which Sheriff Ophelia Mayweather, they subsequently rechristens itself as formed the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himselfHighland Watch, a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whethernew coalition that trust is well-placed, however, is up in would stand against the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be somethingmonsters from beneath Far Son until they were no more.
*HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue renderingDeterminedHomesteader: The people of Rawlins have held onto Caesar. He could opt to break free from Caesar outright, or usurp him as their frontier lifestyle since even before the true head of Great War, and refuse to give ground to the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understandingmole miners of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.
[[/folder]]
[[folder:Summers Federation]]Far Son.
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something
*
* TheStarscream: Lanius isn't ''quite'' content to continue rendering
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understanding
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.
[[/folder]]
[[folder:Summers Federation]]
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
Changed line(s) 91 (click to see context) from:
* DemolitionsExpert: Due to the Federation's copious use of explosives against raiders, many have figured out how to make them faster and deadlier.
to:
* DemolitionsExpert: Due to ButNowIMustGo: After the Federation's copious use mole miners of explosives against raiders, many have figured out how Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to make them faster move on, continuing the great journey south to connect with their kin in Oklahoma, on which they were embarking before stumbling upon Rawlins.
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader of the Rawlins Township by the time the Arapaho arrived anddeadlier.relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader of the Rawlins Township by the time the Arapaho arrived and
Changed line(s) 94 (click to see context) from:
[[folder:The Executives]]
to:
[[folder:Ouroboros]]
Changed line(s) 96,100 (click to see context) from:
* ChallengingTheChief: The CEO of the Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''
to:
* ChallengingTheChief: The CEO of SuperBreedingProgram: Over the Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats course of thirty years, through careful invitation and businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendantsselection across various tribes, Hecate has created a community composed of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities genetically healthiest fighters in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''wasteland.
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
Changed line(s) 102 (click to see context) from:
* BadBoss: Managers who fail to meet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' after which only one might survive and keep their job.
to:
* BadBoss: Managers who fail to meet [=McKinley=]'s expectations are 'laid off' through GodEmperor: Hecate, the queen of Ouroboros, is a 'team dismantling exercise' divinity in her own words.
* NameAmnesia: In her anger and hatred afterwhich only one might survive her tribe was destroyed and keep their job.assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.
!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.
* NameAmnesia: In her anger and hatred after
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.
!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.
Changed line(s) 105 (click to see context) from:
[[folder:Archdiocese of Santa Fe]]
to:
The tribes of
Changed line(s) 107,111 (click to see context) from:
* FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's left of the Roman Catholic Church in the region, with its own monastic and military orders.
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the ''Fallout'' universe.
!!''Archbishop Robert Daegar''
* TheTheocracy: Santa Fe is a religious state led by what's left of the Roman Catholic Church in the region, with its own monastic and military orders.
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the ''Fallout'' universe.
!!''Archbishop Robert Daegar''
to:
* FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has since discreetly been canonized helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving asSaint Leibowitz.a large G.E.C.K. for terraforming the surrounding wasteland.
*TheTheocracy: Santa Fe is a religious state led by what's left of MachineWorship: The tribals who inhabit the Roman Catholic Church in the region, with its own monastic Twin Mothers' domain worship Diana as a goddess, and military orders.
* WholePlotReference: The factionher robots as divine emissaries in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the ''Fallout'' universe.
!!''Archbishop Robert Daegar''all but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as
*
* WholePlotReference: The faction
!!''Archbishop Robert Daegar''
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
Changed line(s) 113 (click to see context) from:
* SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Church more attuned with the people and an ardent believer in preserving the "Memorabilia".
to:
* SaintlyChurch: As the 157th Archbishop CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of Santa Fe, Daegar is both a reformer seeking identity. The long years of improper maintenance, however, have reduced her memories to make the Church more attuned just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, andan ardent believer in preserving turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the"Memorabilia". Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
Changed line(s) 116,118 (click to see context) from:
!!Wyoming
[[folder:Far Son]]
[[folder:Far Son]]
to:
[[folder:Far Son]]
Changed line(s) 120,121 (click to see context) from:
* ImprovisedWeapon: The Moles are armed with a mixture of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.
to:
* ImprovisedWeapon: PrivateMilitaryContractors: The Moles Ghosts are armed with a mixture group of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nationmercenaries who were once citizens of mole miners descended from employees Vault 27, before they murdered one of the Alton Bourges Mining Concern, who spent decades after previous Overseers and escaped to the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, wastes. Now they are often aimless and confused, even scuffling amongst themselves over the shiniest serve as protectors of junk or most dangerous of weapons.Vault 27.
* TheMorlocks: Far Son is a nation
Changed line(s) 124 (click to see context) from:
[[folder:Highland Watch]]
to:
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.
With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.
Changed line(s) 126,130 (click to see context) from:
* TheCavalry: When Rawlins was besieged by the mole miners and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground to the mole miners of Far Son.
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground to the mole miners of Far Son.
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
to:
* TheCavalry: When Rawlins was besieged by BeastOfBattle: The hounds of the mole miners and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
* DeterminedHomesteader: The people of RawlinsHangdogs have held onto always been used for their frontier lifestyle since even before savage speed and ferocity, surprising enemies while raiders pick them off in the Great War, confusion.
* TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law andrefuse to give ground to the mole miners of Far Son.
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]order, by any means necessary.
!!''Bares-His-Teeth''
* DeterminedHomesteader: The people of Rawlins
* TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
!!''Bares-His-Teeth''
Changed line(s) 132,135 (click to see context) from:
* ButNowIMustGo: After the mole miners of Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with their kin in Oklahoma, on which they were embarking before stumbling upon Rawlins.
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
to:
* ButNowIMustGo: After TemptingFate: In a bid to strengthen his power, Bares-His-Teeth seeks the mole miners of Far Son are defeated, Chief Orange-Sky can decide that it's time for power he believes is luring within the Arapaho nation to move on, continuing the great journey south to connect with their kin in Oklahoma, on Box. He instead awakens WARDEN, which they were embarking before stumbling upon Rawlins.
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]immediately proceeds to attack the Hangdogs.
!!''WARDEN''
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
!!''WARDEN''
Changed line(s) 137 (click to see context) from:
* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader of the Rawlins Township by the time the Arapaho arrived and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.
to:
* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of the Rawlins Township self-awareness by the time the Arapaho arrived and relieved Great War happened, but the mole miners' siege. If the Arapaho choose ensuing chaos proved so horrific that it consciously resorted to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before thefuture.2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
* IdentityAmnesia: WARDEN's records from before the
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
Changed line(s) 140,141 (click to see context) from:
!!Colorado
[[folder:Ouroboros]]
[[folder:Ouroboros]]
to:
[[folder:Ouroboros]]
Changed line(s) 143,146 (click to see context) from:
* SuperBreedingProgram: Over the course of thirty years, through careful invitation and selection across various tribes, Hecate has created a community composed of some of the genetically healthiest fighters in the wasteland.
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
to:
* SuperBreedingProgram: Over the course of thirty years, through careful invitation RobotRepublic: When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and selection across various tribes, Hecate has created a community composed of some of the genetically healthiest fighters in the wasteland.
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]began building miscellaneous things around Liberty, which eventually became known as Robot City.
!!''Doki Doki''
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
!!''Doki Doki''
Changed line(s) 148,154 (click to see context) from:
* GodEmperor: Hecate, the queen of Ouroboros, is a divinity in her own words.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.
!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.
!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.
to:
* GodEmperor: Hecate, BreakingTheFourthWall: Doki Doki argues with the queen of Ouroboros, is a divinity in her own words.
* NameAmnesia: In her angergeneric focus tree narrator and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothingseems to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.
!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who,be aware that she's in a fit video game. Since she ''is'' a video game, it makes some degree of rage, challenges Hecate sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just aduel Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search forleadership.ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
* NameAmnesia: In her anger
* {{Revenge}}: Hecate would stop at nothing
!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who,
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a
* TheLostLenore: A recurring motif is her search for
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
Changed line(s) 157,158 (click to see context) from:
[[folder:Twin Mothers]]
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.
to:
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.
Changed line(s) 160,165 (click to see context) from:
* BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has discreetly been helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
to:
* BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has discreetly been helping post-apocalyptic Colorado, SatelliteCharacter: The Broken Hearts can only appear as a result of one of Robot City's focuses, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home,is not only where Diana resides. It's also host meant to the Nursery, be a secret Vault-like complex originally intended playable country--there's no option to protect seeds tag switch to it when it appears and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]most of its focus tree is meant to strengthen Robot City.
[[/folder]]
[[folder:Maxson Expedition]]
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home,
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
[[/folder]]
[[folder:Maxson Expedition]]
Changed line(s) 167,180 (click to see context) from:
* CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of identity. The long years of improper maintenance, however, have reduced her memories to just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
[[/folder]]
[[folder:Vault 27]]
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
[[/folder]]
[[folder:Vault 27]]
to:
* CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of identity. CurbStompBattle: The long years of improper maintenance, however, have reduced her memories to just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for itfirst night after the Great War seemingly discredited Maxson Expedition arrived at Denver, they were massacred by the institution.
* GodGuise: In Lanius' Res Publica path, Diana comesHangdogs and forced to fully embrace playing her role as retreat over the leading deity Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
chapter.
*TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation powerFakeDefector: If the Maxson Expedition is defeated and almost unlimited storage capacity.
[[/folder]]
[[folder:Vault 27]]WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it
* GodGuise: In Lanius' Res Publica path, Diana comes
*
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power
[[/folder]]
[[folder:Vault 27]]
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
Changed line(s) 182 (click to see context) from:
* PrivateMilitaryContractors: The Ghosts are a group of mercenaries who were once citizens of Vault 27, before they murdered one of the previous Overseers and escaped to the wastes. Now they serve as protectors of Vault 27.
to:
* PrivateMilitaryContractors: The Ghosts are a group {{Determinator}}: Despite immense odds, Brixley is still intent of mercenaries who were once citizens of Vault 27, before they murdered one of accomplishing her orders and securing Denver for the previous Overseers and escaped to Brotherhood.
* YouAreInCommandNow: It's implied that she leads thewastes. Now they serve as protectors Maxson Expedition by virtue of Vault 27.her actual superiors being killed by the Hangdogs.
* YouAreInCommandNow: It's implied that she leads the
Changed line(s) 185,188 (click to see context) from:
[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.
With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.
With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.
to:
The Hangdogs are a raider tribe who dominate
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of
With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and
* HeWhoFightsMonsters: Despite still claiming to
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.
!!''The Immortal''
->'''Ideology:''' Ruler
Changed line(s) 190,193 (click to see context) from:
* BeastOfBattle: The hounds of the Hangdogs have always been used for their savage speed and ferocity, surprising enemies while raiders pick them off in the confusion.
* TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and order, by any means necessary.
!!''Bares-His-Teeth''
* TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and order, by any means necessary.
!!''Bares-His-Teeth''
to:
* BeastOfBattle: FallenHero: The hounds Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of theHangdogs have always been used for their savage speed technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent andferocity, surprising enemies while raiders pick them off in sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from theconfusion.
Lost Hills elders to legitimize him as a Brotherhood paragon.
*TownWithADarkSecret: Deep within WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
[[/folder]]
[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of theruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and order, by any means necessary.
!!''Bares-His-Teeth''White (Rotpurgers defeated, Brandt takeover)
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the
*
[[/folder]]
[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the
!!''Bares-His-Teeth''
Changed line(s) 195,197 (click to see context) from:
* TemptingFate: In a bid to strengthen his power, Bares-His-Teeth seeks the power he believes is luring within the Box. He instead awakens WARDEN, which immediately proceeds to attack the Hangdogs.
!!''WARDEN''
!!''WARDEN''
to:
* TemptingFate: In a bid to strengthen his power, Bares-His-Teeth seeks ArchEnemy: The ghouls of the power he believes is luring within Old Country and the Box. He instead awakens WARDEN, which immediately proceeds to attack Rotpurgers are, respectively, descended from the Hangdogs.
!!''WARDEN''ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
!!''Julius Brandt''
!!''WARDEN''
!!''Julius Brandt''
Changed line(s) 199,204 (click to see context) from:
* GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of self-awareness by the time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
to:
* GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of self-awareness by the time the Great War happened, but the ensuing chaos proved so horrific WarHawk: Julius believes that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records fromthe Wardens of the White should preemptively strike their foes before they come for them, instead of just sitting and waiting. If he takes over the 2040s Old Country after the Rotpurgers are locked behind an encryption code defeated, Julius pursues more expansionist policies than his friend and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.predecessor Grozdan Haykov.
* IdentityAmnesia: WARDEN's records from
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
Changed line(s) 207 (click to see context) from:
[[folder:Robot City]]
to:
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
Changed line(s) 209,211 (click to see context) from:
* RobotRepublic: When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and began building miscellaneous things around Liberty, which eventually became known as Robot City.
!!''Doki Doki''
!!''Doki Doki''
to:
* RobotRepublic: When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim its honor and began building miscellaneous things around Liberty, which eventually became known uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, asRobot City.
!!''Doki Doki''well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as
!!''Doki Doki''
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''
Changed line(s) 213,217 (click to see context) from:
* BreakingTheFourthWall: Doki Doki argues with the generic focus tree narrator and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
to:
* BreakingTheFourthWall: Doki Doki argues AntiMutiny: Abel still sees himself as loyal to the original expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead thegeneric focus tree narrator Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed andseems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.become an elder.
*GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when PragmaticHero: Both out of pure necessity and the Great War happened. After being connected to and gaining access to ARGOS' computer systems, Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically obliviousCause to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.fill his ranks.
* DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
*
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
Changed line(s) 220 (click to see context) from:
[[folder:Broken Hearts]]
to:
Changed line(s) 222 (click to see context) from:
* SatelliteCharacter: The Broken Hearts can only appear as a result of one of Robot City's focuses, and is not meant to be a playable country--there's no option to tag switch to it when it appears and most of its focus tree is meant to strengthen Robot City.
to:
* SatelliteCharacter: GoingNative: The Broken Hearts can only appear as a result Mirelurk Tribe consists of people who lived with Mirelurks for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.
!!''M'lulu''
----
* ToServeMan: Every day, M'lulu eats one ofRobot City's focuses, and is not meant to be her subjects (which translates as -7 manpower per week, which results in a playable country--there's no option to tag switch to it when it appears and most monthly manpower growth of its focus tree is meant to strengthen Robot City.+1 at campaign start).
!!''M'lulu''
----
* ToServeMan: Every day, M'lulu eats one of
Changed line(s) 225 (click to see context) from:
[[folder:Maxson Expedition]]
to:
Changed line(s) 227,231 (click to see context) from:
* CurbStompBattle: The first night after the Maxson Expedition arrived at Denver, they were massacred by the Hangdogs and forced to retreat over the Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member of the chapter.
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
to:
* CurbStompBattle: The first night after BadWithTheBone: After vanquishing the Maxson Expedition arrived at Denver, they were massacred by Bonepickers, the Hangdogs and forced to retreat over the Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member of the chapter.
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply bidingApostles put their time until they could find their way bone picks, essentially bones sharpened into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not justswords with crude tools, to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''use.
!!''Vadim''
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just
!!''Andrea Brixley''
!!''Vadim''
Changed line(s) 233,235 (click to see context) from:
* {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for the Brotherhood.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue of her actual superiors being killed by the Hangdogs.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue of her actual superiors being killed by the Hangdogs.
to:
* {{Determinator}}: Despite immense odds, Brixley is still intent AntiMutiny: Vadim used to be a prophet of accomplishing her orders and securing Denver for the Brotherhood.
* YouAreInCommandNow: It's impliedCoral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that she leads as abandonment of the Maxson Expedition by virtue of her actual superiors being killed by old ways, and was exiled to the Hangdogs.
south with the Apostles.
* YouAreInCommandNow: It's implied
Changed line(s) 238,251 (click to see context) from:
!Northern Reaches
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.
!!''The Immortal''
->'''Ideology:''' Ruler
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.
!!''The Immortal''
->'''Ideology:''' Ruler
to:
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.
!!''The Immortal''
->'''Ideology:''' Ruler
Changed line(s) 253,258 (click to see context) from:
* FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
to:
!!''The First''
----
*
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees
Changed line(s) 261,262 (click to see context) from:
[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)
to:
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)
Changed line(s) 264,266 (click to see context) from:
* ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
!!''Julius Brandt''
!!''Julius Brandt''
to:
!!''Julius Brandt''
!!''Mesmeralda''
Changed line(s) 268 (click to see context) from:
* WarHawk: Julius believes that the Wardens of the White should preemptively strike their foes before they come for them, instead of just sitting and waiting. If he takes over the Old Country after the Rotpurgers are defeated, Julius pursues more expansionist policies than his friend and predecessor Grozdan Haykov.
to:
* WarHawk: Julius believes that DaydreamBeliever: After reading a ''Grognak the Wardens Barbarian, In Battle with the Queen of the White should preemptively strike their foes before they come for them, instead Gorgons'' comic book, she decided that this had to be a sign of just sitting her purpose in the world--she had to be one and waiting. If he takes over the Old Country after same as the Rotpurgers are defeated, Julius pursues more expansionist policies than his friend ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars andpredecessor Grozdan Haykov.Mesmetrons.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and
Changed line(s) 271,274 (click to see context) from:
!!Oregon
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
to:
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
Changed line(s) 276,280 (click to see context) from:
* TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim its honor and uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''
to:
* TheAtoner: After failing to prevent what transpired in Seattle, PrivateMilitaryContractors: The Cause seeks to reclaim its honor and uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprisedBone Dancers originated as a privately owned military contractor based out of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, Seattle known as well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''Baron International.
[[/folder]]
!!Idaho
[[folder:Rotpurgers]]
* LaResistance: The Cause is comprised
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''
[[/folder]]
!!Idaho
[[folder:Rotpurgers]]
Changed line(s) 282,287 (click to see context) from:
* AntiMutiny: Abel still sees himself as loyal to the original expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
* DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
to:
* AntiMutiny: Abel still sees himself as loyal to the original expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking memberArchEnemy: The ghouls of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessityOld Country and the Midwestern Brotherhood's tenets, Abel Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens canwelcome local wastelanders only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.
!!''Lady of theCause to fill his ranks.
Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
----
* ShadowDictator: Few have set eyes upon the Lady of the Lake, who communicates through words and song.
* DefectorFromDecadence: Abel was a high-ranking member
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can
!!''Lady of the
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
----
* ShadowDictator: Few have set eyes upon the Lady of the Lake, who communicates through words and song.
Changed line(s) 290 (click to see context) from:
[[folder:Mirelurk Tribe]]
to:
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.
Changed line(s) 292,294 (click to see context) from:
* GoingNative: The Mirelurk Tribe consists of people who lived with Mirelurks for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.
!!''M'lulu''
!!''M'lulu''
to:
* GoingNative: The Mirelurk Tribe consists FantasyCounterpartCulture: Heaven's Gate is based on the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone wholived with Mirelurks for enough time (one says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.
its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
!!''M'lulu''* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.
!!''Saint Michael''
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.
!!''Saint Michael''
Changed line(s) 296 (click to see context) from:
* ToServeMan: Every day, M'lulu eats one of her subjects (which translates as -7 manpower per week, which results in a monthly manpower growth of +1 at campaign start).
to:
* ToServeMan: Every day, M'lulu eats one AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered the mortal embodiment of her subjects (which translates the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as-7 manpower per week, which results ruthless in a monthly manpower growth his drive to bring the Word of +1 God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance atcampaign start).redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.
Changed line(s) 299 (click to see context) from:
[[folder:Apostles]]
to:
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.
Changed line(s) 301,303 (click to see context) from:
* BadWithTheBone: After vanquishing the Bonepickers, the Apostles put their bone picks, essentially bones sharpened into swords with crude tools, to use.
!!''Vadim''
!!''Vadim''
to:
* BadWithTheBone: After vanquishing BoldExplorer: The Montana Chapter was set up with the Bonepickers, expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter is a direct one to theApostles put Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with theirbone picks, essentially bones sharpened respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming intoswords with crude tools, blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated touse.
!!''Vadim''it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
* {{Foil}}: The Montana Chapter is a direct one to the
* GoodVsGood: Both Honour and Elder Patrocolus, along with their
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to
!!''Vadim''
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
Changed line(s) 305,308 (click to see context) from:
* AntiMutiny: Vadim used to be a prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and was exiled to the south with the Apostles.
[[/folder]]
[[folder:Troll Warren]]
[[/folder]]
[[folder:Troll Warren]]
to:
* AntiMutiny: Vadim used to be a prophet of TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the Coral Court burden of each gain and loss. As he admits to his confidants after triumphing over the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment Sisters of the old ways, Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty andwas exiled commitment to the south Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the Apostles.
[[/folder]]
[[folder:Troll Warren]]locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''
* ConsummateProfessional: Patrocolus values duty and
[[/folder]]
[[folder:Troll Warren]]
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''
Changed line(s) 310,313 (click to see context) from:
!!''The First''
----
* NameAmnesia: Andrew Shaw no longer remembers his own name, calling himself simply the First.
to:
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his
Changed line(s) 316 (click to see context) from:
[[folder:Marrow Drinkers]]
to:
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals
Changed line(s) 318,319 (click to see context) from:
!!''Mesmeralda''
to:
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectuals
Changed line(s) 321,325 (click to see context) from:
* DaydreamBeliever: After reading a ''Grognak the Barbarian, In Battle with the Queen of the Gorgons'' comic book, she decided that this had to be a sign of her purpose in the world--she had to be one and the same as the ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]
[[folder:Bone Dancers]]
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]
[[folder:Bone Dancers]]
to:
* DaydreamBeliever: After reading a ''Grognak BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Barbarian, In Battle Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with theQueen Secretary of the Gorgons'' comic book, Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If shedecided maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that this had she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to bea sign of pointing towards her purpose in being able to successfully consolidate power...until the world--she had player gets to be one the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and thesame as the ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics'Secretary of the old world like slave collars and Mesmetrons.
[[/folder]]
[[folder:Bone Dancers]]Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': Intellectuals
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics'
[[/folder]]
[[folder:Bone Dancers]]
!!''Martha Santiago''
->'''Ideology''': Intellectuals
Changed line(s) 327,331 (click to see context) from:
* PrivateMilitaryContractors: The Bone Dancers originated as a privately owned military contractor based out of Seattle known as Baron International.
[[/folder]]
!!Idaho
[[folder:Rotpurgers]]
[[/folder]]
!!Idaho
[[folder:Rotpurgers]]
to:
* PrivateMilitaryContractors: The Bone Dancers originated {{Cincinnatus}}: If Martha Santiago and the Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have aprivately owned military contractor based out greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander ofSeattle known Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October asBaron International.
[[/folder]]
!!Idaho
[[folder:Rotpurgers]]though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': People
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a
* MilitaryBrat: She is the commander of
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as
[[/folder]]
!!Idaho
[[folder:Rotpurgers]]
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': People
Changed line(s) 333,337 (click to see context) from:
* ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.
!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.
!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
to:
* ArchEnemy: The ghouls of BackFromTheBrink: Under his firm hand, the Old Country Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and theRotpurgers are, respectively, descended hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with theghouls and humans of Vault 100. After Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses theghouls won their civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens canskills learned back in New Reno to not only hold as long as put the Old Country remains a common foe. After Salvatores on the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.
!!''Lady ofpath to legitimacy, but also help the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can
!!''Lady of
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
!!''Abigail Markham''
Changed line(s) 339,342 (click to see context) from:
* ShadowDictator: Few have set eyes upon the Lady of the Lake, who communicates through words and song.
[[/folder]]
[[folder:Heaven's Gate]]
[[/folder]]
[[folder:Heaven's Gate]]
to:
* ShadowDictator: Few have set eyes upon BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's shown to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for theLady well-being of her people aren't an act. And should she be elected president, this extends to the rest of the Lake, who communicates Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure throughwords and song.
[[/folder]]
[[folder:Heaven's Gate]]her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through
[[/folder]]
[[folder:Heaven's Gate]]
!!''Special Agent Johnson''
Deleted line(s) 344 (click to see context) :
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.
Changed line(s) 346,353 (click to see context) from:
* FantasyCounterpartCulture: Heaven's Gate is based on the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.
!!''Saint Michael''
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.
!!''Saint Michael''
to:
* FantasyCounterpartCulture: Heaven's Gate is based on AndTheAdventureContinues: Even after fully subjugating Montana and the pre-war Bible Belt Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation andvarious Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart,purging. Both to fuel the nation even at its most moderate is Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far moremilitant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committedloyal proxy to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme lawSecretary of the land, even Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse themost moderate leaders.
!!''Saint Michael''Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.
[[/folder]]
!!North Dakota
[[folder:Roach King]]
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart,
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more
* TheFundamentalist: Its people in general are genuinely committed
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the
!!''Saint Michael''
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.
[[/folder]]
!!North Dakota
[[folder:Roach King]]
Changed line(s) 355,359 (click to see context) from:
* AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered the mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.
to:
* AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered HordeOfAlienLocusts: If the mortal embodiment of Roach King is killed by Vault 37's forces, the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crushradroaches embrace their primal nature. No longer held back by anyone who threatens Heaven's Gate, and sees this as doing God's will.
or anything, they start waging wars to expand their territory near the old US-Canada border.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush
Changed line(s) 362,366 (click to see context) from:
!!Montana
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.
to:
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.
Changed line(s) 368,377 (click to see context) from:
* BoldExplorer: The Montana Chapter was set up with the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
to:
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
!!''Overseer T.H.O.M.A.S.''
Changed line(s) 379,396 (click to see context) from:
* TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the burden of each gain and loss. As he admits to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''
to:
* TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the burden of each gain and loss. As he admits to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, PatrocolusTheEvilsOfFreeWill: The Overseer considers Head Paladin Hayman going rogue utopia to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steelplace where no violence, no dissent and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
no independent thought exists.
*FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventuallyHappinessIsMandatory: The Overseer comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile ensure happiness, everyone with the remaining Sisters, where he ends up outright admitting violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure thathe ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takesthere's no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''anti-vault activity.
!!''Robobrain Council''
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel
*
* HeelRealization: Elder Patrocolus eventually
* PoliceState: The Overseer blocks all incoming transmissions to ensure that
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''
!!''Robobrain Council''
Changed line(s) 398,410 (click to see context) from:
* ArtShift: In sharp contrast to the standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
to:
* ArtShift: In sharp contrast to TheDogBitesBack: For centuries, the standard Montana Chapter, Honour's focuses Overseer's robobrain advisors, who are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on himnot allowed to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwisecommit violence, have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually givesdespised the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless ifmenial tasks they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her nameforced to do. With the increase in violence and memory could potentially be purged in an attempt to discourage further dissent within new overseer protocols, they can finally exact revenge on the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
Overseer and take over the Vault.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise
* LastChanceToQuit: Honour actually gives
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
Changed line(s) 413,415 (click to see context) from:
[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals
to:
->'''Full Name:'''
->'''Ideology:'''
Changed line(s) 417,433 (click to see context) from:
* BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectuals
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectuals
to:
* BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugeesJumpingOffTheSlipperySlope: After breaking off from the west fleeing raiders and Montana Chapter, it doesn't take long for the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced Swords of Hayman to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees jump from Navarro isn't lost on them, either.
ideological disagreements to open hostility towards everyone around them.
*LesCollaborateurs: RenegadeSplinterFaction: The [=MacArthur=] Detachment can opt Swords of Hayman are one to gain both Elder Patrocolus' loyalists in the support Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or notonly local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources asthey can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plansuccumb to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demandingFenrir's influence, are highly aggressive and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of fixated on eliminating anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward afterstanding in their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectualsway.
!!''Head Paladin Justinia Hayman''
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees
*
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after
!!''Ellen Santiago''
->'''Ideology''': Intellectuals
!!''Head Paladin Justinia Hayman''
Changed line(s) 435,456 (click to see context) from:
* BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': Intellectuals
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': Intellectuals
to:
* BattlefieldPromotion: For Ellen Santiago's DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguishedservice and partly as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
esteemed forebearers.
*TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven:HistoryRepeats: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it isgradually becomes apparent that she disagrees with their Hayman's slide into madness bears more extreme ideas.
* GenerationXerox: She isthan a direct descendant passing resemblance to that of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains Immortal and what became of the Washington D.C. Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages toAppalachia after the Great War. And similarly to cling onto her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary sanity and sense of the Interior.
* HopeSpot: Ellen's focuses, ifself, she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed realizes that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decidesonly way forward is to simply take matters into her own hands, her rule down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence overthe Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel underher command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago cangrows, she becomes progressively unhinged, potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been havingdevolving into little more seditious thoughts against than a meat puppet for the Chicago Enclave AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act andthe Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': Intellectualsgoes rogue.
!!''Fenrir''
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished
*
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven:
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is
* GenerationXerox: She is
* IveComeTooFar: Even if "Elder" Hayman manages to
* HopeSpot: Ellen's focuses, if
* MeetTheNewBoss: Downplayed. If Santiago decides
* SanitySlippage: As Fenrir's influence over
* AMotherToHerMen: She treats the men and personnel under
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act and
!!''Martha Santiago''
->'''Ideology''': Intellectuals
!!''Fenrir''
Changed line(s) 458,468 (click to see context) from:
* {{Cincinnatus}}: If Martha Santiago and the Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': People
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': People
to:
* {{Cincinnatus}}: If Martha Santiago AIIsACrapshoot: Originally created before the Great War as part of the MANIFEST network, Fenrir is hell-bent on fulfilling its objective of eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared andthe Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved tohold its first elections, and subsequently hands power over peacefully.
* CulturalRebel: She is committed to her men and to the memory ofbe barely controllable by the United States, much like her mother. Unlike States government after seizing MANIFEST from the Colonel, however, the Corporal considers the Enclave an autocratic perversion Canadians, but had taken its original directives of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referredself-preservation to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
illogical extremes.
*GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. MoreThanMindControl: This is further underscored when she's sent east on an assignment, how Fenrir is able to brainwash and realizes she has little love or respect towards progressively corrupt Hayman and her "pure" superiors.
men into doing its bidding.
*MilitaryBrat: She OddNameOut: Fenrir is the commander of Team October only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': PeopleDestiny (Jormungandr).
[[/folder]]
!!South Dakota
[[folder:Standing Rock]]
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared and
* GrewBeyondTheirProgramming: Fenrir had not only proved to
* CulturalRebel: She is committed to her men and to the memory of
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred
*
*
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': People
[[/folder]]
!!South Dakota
[[folder:Standing Rock]]
Changed line(s) 470,477 (click to see context) from:
* BackFromTheBrink: Under his firm hand, the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''
to:
* BackFromTheBrink: Under his firm hand, the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Enclave.
* BaitAndSwitchTyrant:BadassNative: Despite his family's background, as well as his own backroom dealings with raiders the constant threats posed by raiders, rival tribes, and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for even the nascent Northern Commonwealth.
* DarkHorseVictory: IfEnclave, the Colonel doesn't purge him, Salvatore can not only Native Americans of Standing Rock have held firm and could potentially emerge as become a reformist candidate, but major contender in the region.
* DealWithTheDevil: Standing Rock couldalso win potentially enter an arrangement with the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to theEnclave forces at [=MacArthur=] Detachment in exchange for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of theChicago Enclave, and he eventually aligns himself with the reformists seeking to topple Sioux/Lakota, which survived both Santiago the Great War and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''
* BaitAndSwitchTyrant:
* DarkHorseVictory: If
* DealWithTheDevil: Standing Rock could
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''
!!''Shappa Wagner''
Changed line(s) 479,485 (click to see context) from:
* BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's shown to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extends to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Ruler
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extends to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Ruler
to:
* BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's shown TakingUpTheMantle: Wagner aims to genuinely care for both workers fulfill the lost dream of Chief Crazy Horse and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extendsrestore dignity to the rest Sioux, one way or another.
* YoungAndInCharge: Shappa Wagner is one of theReunited States.
* NotInThisForYourRevolution: While Markham is eageryoungest women to adapt ever sit in the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Rulercouncil.
[[/folder]]
[[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extends
* YoungAndInCharge: Shappa Wagner is one of the
* NotInThisForYourRevolution: While Markham is eager
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Ruler
[[/folder]]
[[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
Changed line(s) 487,493 (click to see context) from:
* AndTheAdventureContinues: Even after fully subjugating Montana and the Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.
to:
* AndTheAdventureContinues: Even CrazySurvivalist: Subverted. While the Marshall Republic has a reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and looking after fully subjugating Montana and the Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real maliceeach other's back against foes within and without.
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the"impure", and simply views Marshall Republic is also based on the ensuing genocide as simply following his orders.
Colorado Marshalls from ''VideoGame/Wasteland3''.
*ThePurge: OutsideContextProblem: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, Marshall Republic is this turns into for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from aFinalSolution against all un-American elements.
* UndyingLoyalty: Unlike eitherFree States militia that managed to weather the aftermath of the Santiagos, Johnson is fervently loyal to Great War.
!!''Jack Reed''
----
* InadequateInheritor: Implied. Given that theSecretary of Marshall Republic has traditionally been led by people seen as the Interior most rugged and Chicago Enclave.competent, the comparatively inexperienced Reed is forced to learn the ropes, and fast.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the
*
* TheRemnant: The Marshall Republic is descended from a
* UndyingLoyalty: Unlike either
!!''Jack Reed''
----
* InadequateInheritor: Implied. Given that the
Changed line(s) 496,498 (click to see context) from:
!!North Dakota
[[folder:Roach King]]
to:
[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People
Changed line(s) 500,503 (click to see context) from:
* HordeOfAlienLocusts: If the Roach King is killed by Vault 37's forces, the radroaches embrace their primal nature. No longer held back by anyone or anything, they start waging wars to expand their territory near the old US-Canada border.
[[/folder]]
[[folder:Vault 37]]
[[/folder]]
[[folder:Vault 37]]
to:
* HordeOfAlienLocusts: If AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Roach King is killed by Vault 37's forces, Great Khans are just barely hanging on in the radroaches embrace Mojave, the mod has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what theirprimal nature. No longer held back by anyone or anything, identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which theystart waging wars to expand their territory near the old US-Canada border.
[[/folder]]
[[folder:Vault 37]]could forge a new empire.
!!''Amgalan''
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they
[[/folder]]
[[folder:Vault 37]]
!!''Amgalan''
Changed line(s) 505,506 (click to see context) from:
!!''Overseer T.H.O.M.A.S.''
to:
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.
!!''Regis''
Changed line(s) 508,512 (click to see context) from:
* TheEvilsOfFreeWill: The Overseer considers utopia to be a place where no violence, no dissent and no independent thought exists.
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.
!!''Robobrain Council''
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.
!!''Robobrain Council''
to:
* TheEvilsOfFreeWill: The Overseer considers utopia DudeWheresMyRespect: Subverted. Being exiled following the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many of the same customs, but they even welcomed him with open arms, giving him a place where no violence, no dissent of honor within the leadership due to his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises andno independent thought exists.
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissionsimplement some changes to ensure that there's those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at noanti-vault activity.
!!''Robobrain Council''point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no
!!''Robobrain Council''
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''
Changed line(s) 514 (click to see context) from:
* TheDogBitesBack: For centuries, the Overseer's robobrain advisors, who are not allowed to commit violence, have despised the menial tasks they're forced to do. With the increase in violence and new overseer protocols, they can finally exact revenge on the Overseer and take over the Vault.
to:
* TheDogBitesBack: For centuries, FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught the Overseer's robobrain advisors, who are not allowed attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared tocommit violence, have despised Regis, Esen has a highly romanticized, if blood-stained image of what the menial tasks they're forced Khans ought to do. With the increase in violence be, believing that only through war and new overseer protocols, conquest can they can finally exact revenge on live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than theOverseer and take over others, with the Vault.True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
* GloryDays: Even compared to
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
Changed line(s) 517,519 (click to see context) from:
[[folder:Swords of Hayman]]
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler
to:
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler
Changed line(s) 521,525 (click to see context) from:
* JumpingOffTheSlipperySlope: After breaking off from the Montana Chapter, it doesn't take long for the Swords of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''
to:
* JumpingOffTheSlipperySlope: After breaking off from ArmyOfThievesAndWhores: The bulk of the Montana Chapter, it doesn't take long Baron's forces is comprised of various thugs and goons little better than the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for theSwords rancher and townships under the Baron's thumb is heavily reminiscent of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
frontier company towns during America's Gilded Age.
*RenegadeSplinterFaction: PrivateMilitaryContractors: The Swords Baron relies on a core of Hayman are one to both Elder Patrocolus' loyalists elite veteran mercenaries who serve as his ''actual'' ace in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumbhole, granting them enough leeway in order to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''keep them loyal.
!!''Augustus Bailey''
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the
*
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb
!!''Head Paladin Justinia Hayman''
!!''Augustus Bailey''
Changed line(s) 527,534 (click to see context) from:
* DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act and goes rogue.
!!''Fenrir''
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act and goes rogue.
!!''Fenrir''
to:
* DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long lineBornInTheWrongCentury: Augustus Bailey wouldn't be out of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolusplace in the hopes 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name ofbecoming Elder herself. When it becomes clear his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop thatopportunity would not present itself, she drops is the act and goes rogue.
!!''Fenrir''Baron's Eyrie.
!!''Annette Bailey''
* FreudianExcuse: Hailing from a long line
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that
!!''Fenrir''
!!''Annette Bailey''
Changed line(s) 536,541 (click to see context) from:
* AIIsACrapshoot: Originally created before the Great War as part of the MANIFEST network, Fenrir is hell-bent on fulfilling its objective of eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
to:
* AIIsACrapshoot: Originally created before BastardUnderstudy: Being the Great War as part daughter of the MANIFEST network, Fenrir current Baron, Annette Bailey has learned her "lessons" well and is hell-bent on fulfilling its objective of eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gainbiding her time until she could take the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even moredependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most fearedconniving and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).dangerous than he ever could be.
* CyberneticsEatYourSoul: In order to gain
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more
* TheDreaded: Among its siblings, Fenrir is the most feared
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
Changed line(s) 544,545 (click to see context) from:
!!South Dakota
[[folder:Standing Rock]]
[[folder:Standing Rock]]
to:
[[folder:Standing Rock]]
!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites
New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.
Changed line(s) 547,552 (click to see context) from:
* BadassNative: Despite the constant threats posed by raiders, rival tribes, and even the Enclave, the Native Americans of Standing Rock have held firm and could potentially become a major contender in the region.
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''
to:
* BadassNative: Despite the constant threats posed by raiders, rival tribes, and even the Enclave, the Native Americans {{Matriarchy}}: The rulers of Standing Rock have held firm and could potentially become a major contender in the region.
* DealWithTheDevil: Standing Rock could potentially enter an arrangementNew Victoria are traditionally female, with queens taking the Enclave forces at [=MacArthur=] in exchange for arms name Victoria to honor their nation and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''ancestors.
!!''Queen Victoria VI''
* DealWithTheDevil: Standing Rock could potentially enter an arrangement
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''
!!''Queen Victoria VI''
Changed line(s) 554,556 (click to see context) from:
* TakingUpTheMantle: Wagner aims to fulfill the lost dream of Chief Crazy Horse and restore dignity to the Sioux, one way or another.
* YoungAndInCharge: Shappa Wagner is one of the youngest women to ever sit in the council.
* YoungAndInCharge: Shappa Wagner is one of the youngest women to ever sit in the council.
to:
* TakingUpTheMantle: Wagner aims to fulfill BlueBlood: Subverted. Victoria VI isn't actually descended from the lost dream House of Chief Crazy Horse and Windsor, but rather from a local Canadian political family that managed to survive the Great War. This nonetheless gives her a perceived mandate to restore dignity to pre-war Canada.
* KingBobTheNth: As theSioux, one way or another.
* YoungAndInCharge: Shappa Wagnername suggests, she is one of the youngest women sixth of her name to ever sit in lead the council.
nation since its founding.
* KingBobTheNth: As the
* YoungAndInCharge: Shappa Wagner
Changed line(s) 559,561 (click to see context) from:
[[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
to:
[[folder:Strathcommune]]
->'''Full Name:'''
->'''Ideology:'''
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.
Changed line(s) 563,568 (click to see context) from:
* CrazySurvivalist: Subverted. While the Marshall Republic has a reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and looking after each other's back against foes within and without.
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the Great War.
!!''Jack Reed''
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the Great War.
!!''Jack Reed''
to:
* CrazySurvivalist: Subverted. While the Marshall Republic ForeverWar: For two centuries, Strathcommune has been in a reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and looking after each other's back constant struggle against foes within and without.
* {{Expy}}: In addition tovarious foes, including the remnants of the US occupation, in its [[VideoGame/Fallout76 Free States]] lineage, seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners in Strathcommune are sent to theMarshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is thismines to gather resources for the Sioux/Lakota in Standing Rock, who consider nation.
* {{Realpolitik}}: The Commune has theFree States-descended newcomers choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China aslatter-day colonizers once more encroaching upon their land.
a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant:The Marshall Republic Strathcommune is directly descended from a Free States militia group of China-backed communist insurgents that managed to weather the aftermath of survive the Great War.
!!''Jack Reed''War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.
!!''Amy Teresee''
* {{Expy}}: In addition to
* PrisonersWork: Prisoners in Strathcommune are sent to the
* OutsideContextProblem: The Marshall Republic is this
* {{Realpolitik}}: The Commune has the
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant:
!!''Jack Reed''
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.
!!''Amy Teresee''
Changed line(s) 570,571 (click to see context) from:
* InadequateInheritor: Implied. Given that the Marshall Republic has traditionally been led by people seen as the most rugged and competent, the comparatively inexperienced Reed is forced to learn the ropes, and fast.
to:
* InadequateInheritor: Implied. CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given that the Marshall Republic has traditionally been led by people seen enough time and support, she could present herself as the most rugged very symbol of Communism in Canada, a figure to be admired by all and competent, a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies thecomparatively inexperienced Reed worst excesses of real life Maoism.
* PoliceState: Teresee's rule isforced described as very dictatorial. She also isn't afraid to learn deploy penal battalions to fight and die for the ropes, Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, andfast.
seeks to succeed where Chairman Cheng of China failed.
!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the
* PoliceState: Teresee's rule is
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and
!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.
Changed line(s) 574,578 (click to see context) from:
!!Wyoming
[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People
[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People
to:
[[folder:Northern Khans]]
->'''Full Name:'''
->'''Ideology:'''
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.
Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
Changed line(s) 580,585 (click to see context) from:
* AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Great Khans are just barely hanging on in the Mojave, the mod has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
!!''Amgalan''
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
!!''Amgalan''
to:
* AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Great Khans are just barely hanging on in the Mojave, the mod ForeverWar: Within Big Grass, a RobotWar has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not onlybeen defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle downwaging between RELCOM's machines and teaching valuable knowledge.
* VestigialEmpire: What remainedthose of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
!!''Amgalan''his sworn rival, THE CAPITALIZER.
!!''RELCOM''
* DesperatelyLookingForAPurposeInLife: Having not only
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down
* VestigialEmpire: What remained
!!''Amgalan''
!!''RELCOM''
Changed line(s) 587,592 (click to see context) from:
* BenevolentConspiracy: Through Amgalan, the Followers of the Apocalypse can gain a foothold within either the Khans if he stays in power, or in the Reunited States' government.
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.
!!''Regis''
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.
!!''Regis''
to:
* BenevolentConspiracy: Through Amgalan, the Followers CyberneticsEatYourSoul: RELCOM could not recall who he was before being turned into a robobrain. By that point, however, his sense of the Apocalypse can gain a foothold within either the Khans if he stays in power, or in the Reunited States' government.
humanity has almost been eroded altogether.
*DefectorFromDecadence: Amgalan DirtyCommunists: RELCOM is a member of the Khans revisionist Marxist who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: Hebelieves that if the Khans are path to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
true Communism is through forced robotization.
*HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.
!!''Regis''the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
*
* GoingNative: He
*
!!''Regis''
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
Changed line(s) 594,599 (click to see context) from:
* DudeWheresMyRespect: Subverted. Being exiled following the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many of the same customs, but they even welcomed him with open arms, giving him a place of honor within the leadership due to his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''
to:
* DudeWheresMyRespect: Subverted. Being exiled following IdentityAmnesia: Similarly to RELCOM, the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many true identity of the same customs, but they even welcomed him with open arms, giving him woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads aplace of honor within the leadership due to his experience.
long-running rebellion against RELCOM's Communist schemes.
*InternalReformist: While he represents the "Old Ways" SitcomArchNemesis: THE CAPITALIZER in practice serves as upheld by Papa Khan, Regis is willing to make compromises a constant thorn on RELCOM's side, and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While hehas ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''been for generations.
[[/folder]]
[[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
* LaResistance: THE CAPITALIZER leads a
*
* TheGoodChancellor: PlayedWith. While he
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''
[[/folder]]
[[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
Changed line(s) 601,608 (click to see context) from:
* FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught the attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
[[/folder]]
[[folder:Baron's Eyrie]]
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
[[/folder]]
[[folder:Baron's Eyrie]]
to:
* FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught AllohistoricalAllusion: The rift in the attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believingCPF that only through war resulted in Loid's Ministry is a post-apocalyptic mirror of the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front andconquest can they live up to established their name.
own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
*ViolenceIsTheOnlyOption: Her path TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is far more combat-oriented largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than the others, with the True Khans' survival dependent on constant warfare.
"Comrade Cheng Thought."
*YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
[[/folder]]
[[folder:Baron's Eyrie]]WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing
* DefectorFromDecadence: The People broke away from the Canadian People's Front and
*
*
[[/folder]]
[[folder:Baron's Eyrie]]
!!''Patriarch Solomon''
Changed line(s) 610,615 (click to see context) from:
* ArmyOfThievesAndWhores: The bulk of the Baron's forces is comprised of various thugs and goons little better than the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.
!!''Augustus Bailey''
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.
!!''Augustus Bailey''
to:
* ArmyOfThievesAndWhores: The bulk of the Baron's forces HopeSpot: When he's overthrown by Ekaterina in a coup, Solomon is comprised of various thugs and goons little better than the average raider initially outraged, then relieved when she promises to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' acework with him in the hole, granting them enough leeway future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is inorder the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to keep them loyal.
!!''Augustus Bailey''gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace
* KilledMidSentence: Solomon is in
!!''Augustus Bailey''
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''
Changed line(s) 617,626 (click to see context) from:
* BornInTheWrongCentury: Augustus Bailey wouldn't be out of place in the 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.
!!''Annette Bailey''
----
* BastardUnderstudy: Being the daughter of the current Baron, Annette Bailey has learned her "lessons" well and is biding her time until she could take the reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he ever could be.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.
!!''Annette Bailey''
----
* BastardUnderstudy: Being the daughter of the current Baron, Annette Bailey has learned her "lessons" well and is biding her time until she could take the reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he ever could be.
to:
* BornInTheWrongCentury: Augustus Bailey wouldn't be out of place in the 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.
!!''Annette Bailey''
----
* BastardUnderstudy: Being the daughterAmazonBrigade: In emulation of the current Baron, Annette Bailey old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon haslearned been gripped by apathy and blindness while people suffer from his inaction, despite her "lessons" well efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality andis biding her time until she launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could take the reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than heever could be.
be, and advances a "friendlier" Soviet-inspired image.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.
!!''Annette Bailey''
----
* BastardUnderstudy: Being the daughter
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he
Changed line(s) 629,636 (click to see context) from:
!Canada
!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites
New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.
!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites
New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.
to:
!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' The Sixth Brigade, New
->'''Ideology:'''
New Victoria is
The Pioneer Company, formally known as the Sixth Brigade, are a
Changed line(s) 638,640 (click to see context) from:
* {{Matriarchy}}: The rulers of New Victoria are traditionally female, with queens taking the name Victoria to honor their nation and ancestors.
!!''Queen Victoria VI''
!!''Queen Victoria VI''
to:
* {{Matriarchy}}: AllohistoricalAllusion: The rulers Pioneer Company is a larger-scale version of New Victoria are traditionally female, the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, withqueens taking the name Victoria Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade tohonor hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for theirnation respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists andancestors.
!!''Queen Victoria VI''other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and
!!''Queen Victoria VI''
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''
Changed line(s) 642,650 (click to see context) from:
* BlueBlood: Subverted. Victoria VI isn't actually descended from the House of Windsor, but rather from a local Canadian political family that managed to survive the Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.
[[/folder]]
!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.
[[/folder]]
!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.
to:
* BlueBlood: Subverted. Victoria VI isn't actually descended from EmergencyAuthority: By the House of Windsor, but rather from a local Canadian political family that managed to survive mod's start date, authority over the Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, shePioneer Company is the sixth of her name to lead the nation since its founding.
[[/folder]]
!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta,at the heart hands of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals a hastily assembled collective of the hammer and sickle with an iron fist and a little red book in hand, it officers, as no doubt has plans to unite the various fragments and bring its ideology even further.one could agree on who should take command following Johnson's retirement.
!!''Corporal Jack Johnson''
* KingBobTheNth: As the name suggests, she
[[/folder]]
!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta,
!!''Corporal Jack Johnson''
Changed line(s) 652,660 (click to see context) from:
* ForeverWar: For two centuries, Strathcommune has been in a constant struggle against various foes, including the remnants of the US occupation, in its seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners in Strathcommune are sent to the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive the Great War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.
!!''Amy Teresee''
* PrisonersWork: Prisoners in Strathcommune are sent to the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive the Great War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.
!!''Amy Teresee''
to:
* ForeverWar: For two centuries, Strathcommune has BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all beenin a constant struggle against various foes, including worth it. Towards the remnants end of his path, he does much the US occupation, in its seemingly quixotic quest same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bringCommunism the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
*PrisonersWork: Prisoners in Strathcommune are sent to MyCountryRightOrWrong: Corporal Johnson may resent his government and the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due tocorrupt fools who brought about the Great War. This hasn't stopped Strathcommune's leaders from trying He nonetheless still believes in America and will fight to succeed see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off withoutChina's backing.
them manipulating its destiny.
*TheRemnant: Strathcommune ReallySevenHundredYearsOld: Johnson is directly descended from a group of China-backed communist insurgents that managed to survive ghoul who actively served in the US military before the Great War, War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is''still'' keen to save Canada from capitalist oppression.
initially uncertain over his own capabilities as a commander.
*VestigialEmpire: Ever since ScrewTheRulesImDoingWhatsRight: He couldn't care less if the schism, Strathcommune has been all that remains tyrants he's fighting are Communists or the heirs of the CPF's ardent loyalists. Its reach, however, could very government he served. America will be felt across much free of former Canada, even as far as the Republic of Three Rivers.
!!''Amy Teresee''''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been
* {{Cincinnatus}}: If he manages to bring
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
*
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without
*
* ReluctantRuler: Johnson never asked for his predicament, and is
*
!!''Amy Teresee''
!!''Captain Brian Gallagher''
Changed line(s) 662,669 (click to see context) from:
* CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given enough time and support, she could present herself as the very symbol of Communism in Canada, a figure to be admired by all and a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.
!!''Amanda Thao''
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.
!!''Amanda Thao''
to:
* CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given enough time and support, she could present herself as the very symbol of Communism in Canada, a figure to be admired by all and a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. ThisDayOfTheJackboot: At his worst, Gallagher can potentially wind up backfiring, however, as it can drive institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the military into nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in thearms slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the People's Congress.
* TakingUpTheMantle: Teresee considers herselfEnclave. He can not only rise to power as Secretary with the rightful standard-bearer to Enclave's full backing, but seize full command over the Communist cause, Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, andseeks vows to succeed where Chairman Cheng they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of China failed.
!!''Amanda Thao''the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the
* TakingUpTheMantle: Teresee considers herself
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and
!!''Amanda Thao''
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''
Changed line(s) 671,674 (click to see context) from:
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.
to:
* AntiMutiny: Thao starts her political career BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory andseeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, thechair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religionfounder and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In thefirst election High Elder of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream Brotherhood of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will marchSteel. Unlike him, however, Woods opts to base his new society on the Congress building, seeking Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort tooverthrow Amy Teresee. The player make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decideswhether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.establish his own nation based on America's founding values, called "Arcadia."
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion
* LandslideElection: In the
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides
Changed line(s) 677,682 (click to see context) from:
[[folder:Big Grass]]
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.
Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.
Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
to:
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.
Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
Changed line(s) 684,686 (click to see context) from:
* ForeverWar: Within Big Grass, a RobotWar has been waging between RELCOM's machines and those of his sworn rival, THE CAPITALIZER.
!!''RELCOM''
!!''RELCOM''
to:
* ForeverWar: Within Big Grass, a RobotWar has AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems and store management have been waging between RELCOM's machines serving the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns andthose bombs made out of his sworn rival, THE CAPITALIZER.
!!''RELCOM''cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and
!!''RELCOM''
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
Changed line(s) 688,699 (click to see context) from:
* CyberneticsEatYourSoul: RELCOM could not recall who he was before being turned into a robobrain. By that point, however, his sense of humanity has almost been eroded altogether.
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
----
* IdentityAmnesia: Similarly to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
----
* IdentityAmnesia: Similarly to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.
to:
* CyberneticsEatYourSoul: RELCOM could not recall who he was BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her beforebeing turned into a robobrain. By that point, however, his sense of humanity has almost been eroded altogether.
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
----
* IdentityAmnesia: Similarly to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.
killing himself.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
----
* IdentityAmnesia: Similarly to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.
Changed line(s) 702,704 (click to see context) from:
[[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
to:
[[folder:Stoon Dandies]]
->'''Full Name:'''
->'''Ideology:'''
Changed line(s) 706,711 (click to see context) from:
* AllohistoricalAllusion: The rift in the CPF that resulted in Loid's Ministry is a post-apocalyptic mirror of the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''
to:
* AllohistoricalAllusion: AristocratsAreEvil: The rift in Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled by theCPF that resulted in Loid's Ministry is Dandelion Society, a post-apocalyptic mirror cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has theSino-Soviet Split.
* DefectorFromDecadence: The People broke away frommost out of the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition tofactions, being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look able to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarchpursue radically different ideological paths.
!!''Pierre Solomon''
* CannibalClan: Stoon is ruled by the
* FactionSpecificEndings: Stoon has the
* DefectorFromDecadence: The People broke away from
* TheRemnant: In addition to
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch
!!''Pierre Solomon''
Changed line(s) 713,718 (click to see context) from:
* HopeSpot: When he's overthrown by Ekaterina in a coup, Solomon is initially outraged, then relieved when she promises to work with him in the future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''
to:
* HopeSpot: AnOfferYouCantRefuse: When he's overthrown by Ekaterina in the Old Blood of Stoon fell victim to a coup, strange blight, Pierre Solomon is initially outraged, then relieved when she promises to work with him in the future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religiousgave their leader seeking Beya a deal she couldn't refuse: he would provide a cure by any means necessary if she would agree to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''be his wife.
!!''Beya''
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''
!!''Beya''
Changed line(s) 720,730 (click to see context) from:
* AmazonBrigade: In emulation of the old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
[[/folder]]
[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
[[/folder]]
[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.
to:
* AmazonBrigade: In emulation of the old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surnameReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China,village. Instead, she takes tremendous inspiration listened to her mother and delved into the Scarlet Blizzard, becoming the first person to do so and survive, a champion of strength to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with theUSSR, or at least what it tried to be, as a model for great serpent Leshy. If her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
[[/folder]]
[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally knownpreparations are complete, as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.
!!''General Freedom''
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname
* GoodOldWays: Rather than Pre-War China,
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
[[/folder]]
[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known
!!''General Freedom''
Changed line(s) 732,743 (click to see context) from:
* AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''
to:
* AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer CompanyForeignCultureFetish: General Freedom considers Strathcommune as such, with himself an American patriot, despite having at best second-hand knowledge of what the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving thePre-War United States, a number of politicians States was. If he and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
his "Freedom's Army" seize power, they proclaim themselves Americanada.
*ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of USLaResistance: Freedom's Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originallyis an American-themed resistance movement united in opposing the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges Dandelion Society.
!!''Daniel ofthe US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''Wadena''
* ArchEnemy: Aside from the Enclave, the Pioneer Company
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the
*
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US
* TheRemnant: Originally
!!''Daniel of
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''
Changed line(s) 745,747 (click to see context) from:
* EmergencyAuthority: By the mod's start date, authority over the Pioneer Company is at the hands of a hastily assembled collective of officers, as no one could agree on who should take command following Johnson's retirement.
!!''Corporal Jack Johnson''
!!''Corporal Jack Johnson''
to:
* EmergencyAuthority: By BackFromTheBrink: The Order of St. George, the mod's start date, authority over knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore the Pioneer Company is at Kingdom of Manitoba's suzerainty as the hands Grand Duchy of a hastily assembled collective of officers, as no one could agree on who should take command following Johnson's retirement.
!!''Corporal Jack Johnson''Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.
!!''Leshy''
!!''Corporal Jack Johnson''
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.
!!''Leshy''
Changed line(s) 749,764 (click to see context) from:
* BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''
to:
* BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabiliaAbsurdlySharpBlade: Few blades are as sharp and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens fromhis worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for aslong as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take chargeslumber once more, every few decades, ravaging the earth and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively servedkilling hundreds in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''her wake.
[[/folder]]
[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
* BookEnds: Early on, Johnson is shown glancing at old memorabilia
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''
[[/folder]]
[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
Changed line(s) 766,781 (click to see context) from:
* DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''
to:
* DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in BodyHorror: The "faeries" are the nebulous name end-result of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretaryinfusing undesired infants with red fern. They're also revealed to generally have a finite lifespan, with those who don't die eventually turning into the Enclave's full backing, but seize full command over mutated trees dotting the Commonwealth Remnants.
Fairy Glen.
*HeelRealization: DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is acard-carrying member cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of theEnclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.wasteland.
*MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised himTownWithADarkSecret:
** Not far from thegutter.
* RedBaron: He becomes known asnamesake capital is MANIFEST Saskatchewan, the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes parttrue source of the Enclave, "faeries" that have kept Pleasantdale safe and still abides by at least some of its agenda.
* TheQuisling: He'ssecure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been themain liaison between result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the Enclave representatives and his ghoul superiors in mortality rate for producing new ones was too high, the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen upadministration simply switched from male babies to become a Captain by the time the mod starts.
female ones.
* WellIntentionedExtremist:He sees himself as a star-spangled man with a plan Maxwell Chase, Pleasantdale's previous mayor, is revealed to restore America to greatness, even if it means shedding the blood of every traitor in be this at best. By all accounts, he wanted what's best for his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point ofcommunity, but was not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary
*
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
*
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him
** Not far from the
* RedBaron: He becomes known as
* TokenEvilTeammate: Gallagher becomes part
* TheQuisling: He's
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up
* WellIntentionedExtremist:
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of
!!''Sergeant Michael Woods''
!!''Frankie Chase''
Changed line(s) 783,796 (click to see context) from:
* BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of the Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
[[/folder]]
[[folder:Middlemark]]
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of the Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
[[/folder]]
[[folder:Middlemark]]
to:
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that
*
* PuppetKing: If Frankie voluntarily cedes power to Hope, they remain as mayor on paper, albeit a
*
* IAmWho: Later on,
* WellDoneSonGuy: Their efforts to prove themselves and
* KnightInSourArmor: While he
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals,
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
[[/folder]]
[[folder:Middlemark]]
!!''Hope''
Changed line(s) 798,805 (click to see context) from:
* AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems and store management have been serving the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before killing himself.
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before killing himself.
to:
* AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems BaitAndSwitchTyrant: Despite how ominous her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent and store management have been serving the people of Calgary for empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over two hundred years--the last true Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve Americancompany still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at herinterests before killing himself.the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
Changed line(s) 808,810 (click to see context) from:
!!Saskatchewan
[[folder:Stoon Dandies]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)
[[folder:Stoon Dandies]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)
to:
[[folder:Stoon Dandies]]
[[folder:Kingdom of Manitoba]]
->'''Full Name:'''
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
Changed line(s) 813,817 (click to see context) from:
* AristocratsAreEvil: The Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled by the Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has the most out of the Canadian factions, being able to pursue radically different ideological paths.
!!''Pierre Solomon''
* CannibalClan: Stoon is ruled by the Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has the most out of the Canadian factions, being able to pursue radically different ideological paths.
!!''Pierre Solomon''
to:
* AristocratsAreEvil: The Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruledBackFromTheBrink: Under King Gunn II's watch, the realm has managed to rebound from the humiliating blows dealt to it by the Dandelion Society, a cabal rogue republicans in the south and the more distant Communists of aristocratic cannibals.
Strathcommune.
*FactionSpecificEndings: Stoon FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice hasthe most effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadianfactions, being able government. Over a century after its founding, it remains committed to pursue radically different ideological paths.
!!''Pierre Solomon''its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''
* CannibalClan: Stoon is ruled
*
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian
!!''Pierre Solomon''
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''
Changed line(s) 819,821 (click to see context) from:
* AnOfferYouCantRefuse: When the Old Blood of Stoon fell victim to a strange blight, Pierre Solomon gave their leader Beya a deal she couldn't refuse: he would provide a cure by any means necessary if she would agree to be his wife.
!!''Beya''
!!''Beya''
to:
* AnOfferYouCantRefuse: When BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, the Old Blood last Prime Minister of Stoon fell victim Canada prior to a strange blight, Pierre Solomon gave their leader Beya a deal she couldn't refuse: the American invasion and the Great War, he would provide ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cureby any means necessary for his mental ailments in MANIFEST North, among other benefits to his realm, if she would agree his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts hiswife.
!!''Beya''best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his
!!''Beya''
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
Changed line(s) 823,826 (click to see context) from:
* ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother and delved into the Scarlet Blizzard, becoming the first person to do so and survive, a champion of strength to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.
!!''General Freedom''
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.
!!''General Freedom''
to:
* ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother AntiMutiny: The People's Mounties, and delved the realm's military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into theScarlet Blizzard, becoming more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes thefirst person to do so regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, andsurvive, a champion of strength will do his best to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makeskeep that a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask secret for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through hisheart.
!!''General Freedom''last orders.
[[/folder]]
[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the
* RegentForLife: While he abolishes the
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his
!!''General Freedom''
[[/folder]]
[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
Changed line(s) 828,831 (click to see context) from:
* ForeignCultureFetish: General Freedom considers himself an American patriot, despite having at best second-hand knowledge of what the Pre-War United States was. If he and his "Freedom's Army" seize power, they proclaim themselves Americanada.
* LaResistance: Freedom's Army is an American-themed resistance movement united in opposing the Dandelion Society.
!!''Daniel of Wadena''
* LaResistance: Freedom's Army is an American-themed resistance movement united in opposing the Dandelion Society.
!!''Daniel of Wadena''
to:
* ForeignCultureFetish: General Freedom considers himself an American patriot, despite DefectorFromDecadence: Once loyal citizens of the Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having at best second-hand knowledge enough of what the Pre-War United States was. If he and his "Freedom's Army" seize power, they proclaim themselves Americanada.
saw as monarchist abuses.
*LaResistance: Freedom's Army DemocracyIsFlawed: The Republic of Three Rivers is an American-themed resistance movement united in opposing just barely held together by the Dandelion Society.
!!''DanielFirst Minister and mutual disdain for the Kingdom of Wadena''Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
[[/folder]]
[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
*
!!''Daniel
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
[[/folder]]
[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
Changed line(s) 833,836 (click to see context) from:
* BackFromTheBrink: The Order of St. George, the knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore the Kingdom of Manitoba's suzerainty as the Grand Duchy of Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.
!!''Leshy''
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.
!!''Leshy''
to:
* BackFromTheBrink: The Order of St. George, CrapsaccharineWorld: While the knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore Duchy on the surface looks fairly pristine and stable, those in the know dread what comes next once the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree than the Kingdom ofManitoba's suzerainty as Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the Grand New World.
* TheRemnant: The Duchy ofSaskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remainsLangenburg is the last major feudal realm loyal to King Gunn II.
!!''Leshy''the Kingdom of Manitoba by the mod's start date.
!!''Duchess Sophie''
* FantasyCounterpartCulture: To a greater degree than the Kingdom of
* TheRemnant: The Duchy of
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains
!!''Leshy''
!!''Duchess Sophie''
Changed line(s) 838,844 (click to see context) from:
* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.
[[/folder]]
[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.
[[/folder]]
[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
to:
* AbsurdlySharpBlade: Few blades are as sharp TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much in the way of prosperity and durable as Leshy's fangs are.
security under her reign.
*TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from aWeHardlyKnewYe: Unfortunately, she's not much long slumber once every few decades, ravaging the earth for this world due to her advanced age, and killing hundreds in her wake.
[[/folder]]
[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)dies early on.
!!''Duke Leif Yorkton''
*
* {{Kaiju}}: Leshy is a great snake that awakens from a
[[/folder]]
[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
!!''Duke Leif Yorkton''
Changed line(s) 846,856 (click to see context) from:
* BodyHorror: The "faeries" are the end-result of infusing undesired infants with red fern. They're also revealed to generally have a finite lifespan, with those who don't die eventually turning into the mutated trees dotting the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''
to:
* BodyHorror: The "faeries" are the end-result of infusing undesired infants with red fern. They're also revealed to generally have FromNobodyToNightmare: Lief Yorkton was once a finite lifespan, with those lowly count, who don't die eventually turning into the mutated trees dotting the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy villagethrough both service in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub military and a beacon of civilization in an otherwise chaotic portion of backroom subterfuge, rose to become the wasteland.prime candidate for being Duchess Sophie's heir.
*TownWithADarkSecret:
** NotTheStarscream: Duke Yorkton is far from more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the namesake capital is MANIFEST Saskatchewan, the true source throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the"faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealedBritish Empire in private recordings from Maxwell Chase to have been his image, with the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best forwasteland as his community, but was not above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''personal canvas.
[[/folder]]
[[folder:Iron Confederacy]]
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village
*
** Not
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the
** Said "faeries" are revealed
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for
!!''Frankie Chase''
[[/folder]]
[[folder:Iron Confederacy]]
Changed line(s) 858,866 (click to see context) from:
* BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done to ensure Pleasantdale's prosperity, but can also come to see why he did so, and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence than they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* PuppetKing: If Frankie voluntarily cedes power to Hope, they remain as mayor on paper, albeit a powerless figurehead.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.
!!''Hope''
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence than they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* PuppetKing: If Frankie voluntarily cedes power to Hope, they remain as mayor on paper, albeit a powerless figurehead.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.
!!''Hope''
to:
* BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done InspirationalMartyr: Although Chief Wuttunee, who led the First Nations resistance to ensure Pleasantdale's prosperity, but can also come to see why he did so, American occupation, was eventually captured and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence than they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* PuppetKing: If Frankie voluntarily cedes power to Hope, theyexecuted, his exploits remain as mayor on paper, albeit a powerless figurehead.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.
!!''Hope''reminder of what the fought for.
[[/folder]]
[[folder:The Gateway]]
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence than they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* PuppetKing: If Frankie voluntarily cedes power to Hope, they
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.
!!''Hope''
[[/folder]]
[[folder:The Gateway]]
Changed line(s) 868,885 (click to see context) from:
* BaitAndSwitchTyrant: Despite how ominous her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
[[/folder]]
!!Manitoba
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
[[/folder]]
!!Manitoba
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
to:
* BaitAndSwitchTyrant: Despite how ominous her takeover ArmyOfThievesAndWhores: The bulk of Pleasantdale initially comes across, she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed bythe Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into Gateway's human forces are raiders descended from convicts locked away in a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests beforemaximum security prison when the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr War happened.
* BeefGate: Similarly tonot only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale,Tlaloc in Mexico and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much Guerreros de Honduras further south, the Gateway has been keeping the ashes of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
the Canadian Prairies protected from the frigid north.
* UnwittingPawn:Over The raiders who live in the course of Hope's path, it's revealed that she has been Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in theenigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
[[/folder]]
!!Manitoba
[[folder:Kingdomname of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
defense.
!!''Destiny''
* BecomingTheMask: Although her current identity as Hope was a construct designed by
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before
* BeefGate: Similarly to
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale,
* UnwittingPawn:
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the
[[/folder]]
!!Manitoba
[[folder:Kingdom
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
!!''Destiny''
Changed line(s) 887,895 (click to see context) from:
* BackFromTheBrink: Under King Gunn II's watch, the realm has managed to rebound from the humiliating blows dealt to it by the rogue republicans in the south and the more distant Communists of Strathcommune.
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''
to:
* BackFromTheBrink: Under King Gunn II's watch, the realm has managed to rebound from the humiliating blows dealt to it by the rogue republicans TheAssimilator: As Destiny grows in the south power and the repairs more distant Communists of Strathcommune.MANIFEST North, she begins reaching out to the other MANIFEST facilities in order to integrate their systems into her own, and killing many of the [=AIs=] inhabiting them.
*FailureIsTheOnlyOption: No matter what BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects"US, that are vassals to goes out the King.
picture when she learns of the Enclave.
*HegemonicEmpire: Downplayed. CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: TheKingdom visual avatar she's fashioned for herself is that of Manitoba exerts influence a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as asmall network of puppet fiefs deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting it from Canadians rather than subjugating them, she's still largely beholden to the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, programming given by her long-dead American engineers. This is played straight, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to beshould she integrate the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandonother MANIFEST facilities and its surroundings.
!!''King Gunn II''become powerful enough to attain sentience.
[[/folder]]
!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler
*
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects"
*
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a
* TheRemnant: The Kingdom of Manitoba claims to be
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon
!!''King Gunn II''
[[/folder]]
!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler
Changed line(s) 897,907 (click to see context) from:
* BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, the last Prime Minister of Canada prior to the American invasion and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
to:
* BecomingTheMask: Whether or BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do notGunn II really had been Joshua Gunn, like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in thelast Prime Minister heart of Canada prior Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the American invasion wastes and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreementshelped broker peace with the republicans various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further south, he has been discreetly pushing democratic reforms under from the aristocracy's noses, eventually paving the way for a constitutional monarchy. If truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he dies, however, knows that. The most he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearancecould do is entrust his resources to one of Gunn I, Gunn II resurfaced to assume the throne his sons. But what would become of Manitoba at Mexico without its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''protector?
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements
* KingInTheMountain: Having gone incognito following the disappearance
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
Changed line(s) 909,915 (click to see context) from:
* AntiMutiny: The People's Mounties, and the realm's military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
to:
* AntiMutiny: The People's Mounties, AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught in the whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among therealm's military major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in general, step should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose torestore order spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming followingGunn II's disappearance, preventing would-be usurpers Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son fromtrying going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed totake advantage protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of thesituation.
keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
*TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the Queen herself.
* EmergencyAuthority: If Gunn II either succumbsvery technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decayingmind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate as the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, andyears pass. Tlaloc knows exactly when it will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following
* MoralityChain: To Santa Anna. He keeps his eldest son from
* GrewBeyondTheirProgramming: Tlaloc was originally designed to
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the
*
* EmergencyAuthority: If Gunn II either succumbs
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
Changed line(s) 918,922 (click to see context) from:
[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
to:
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
Changed line(s) 924,934 (click to see context) from:
* DefectorFromDecadence: Once loyal citizens of the Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having enough of what they saw as monarchist abuses.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by the First Minister and mutual disdain for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by the First Minister and mutual disdain for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
to:
* DefectorFromDecadence: Once loyal citizens of the Kingdom of Manitoba, the people of {{Egopolis}}: After defeating the Republic of Three Rivers had broken away the Rio Grande, Maximilian renames the city of Gloria to Carlota after having enough of what they saw as monarchist abuses.
his inspiration's wife.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
*DemocracyIsFlawed: The Republic of Three Rivers AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian isjust barely held together by the First Minister and mutual disdain genuinely concerned for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade portshis subjects' well-being, human or not, though whether his emphatic leadership survives in the whole region.
* WeAreStrugglingTogether: The Republic of Three Riverswasteland is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state forleft to the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
player.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
*
* BenevolentAI: Maximilian is
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports
* WeAreStrugglingTogether: The Republic of Three Rivers
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
Changed line(s) 937,939 (click to see context) from:
[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
to:
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
Changed line(s) 941,945 (click to see context) from:
* CrapsaccharineWorld: While the Duchy on the surface looks fairly pristine and stable, those in the know dread what comes next once the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.
!!''Duchess Sophie''
* FantasyCounterpartCulture: To a greater degree than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.
!!''Duchess Sophie''
to:
* CrapsaccharineWorld: HumanSacrifice: While Moctezuma doesn't believe that the Duchy on world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind the surface looks fairly pristine and stable, those Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in theknow dread what comes next once 23rd century resembled 15th century Mexico, models his government after the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree thanAztec Empire, and denounces Nueva Aztlán as fools who claim the Kingdom title of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.
!!''Duchess Sophie''Excan Tlahtoloyan's sacred homeland and must pay.
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the
* FantasyCounterpartCulture: To a greater degree than
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.
!!''Duchess Sophie''
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
Changed line(s) 947,950 (click to see context) from:
* TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much in the way of prosperity and security under her reign.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.
!!''Duke Leif Yorkton''
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.
!!''Duke Leif Yorkton''
to:
* TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco to demonstrate the way of prosperity and security under her reign.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.
!!''Duke Leif Yorkton''Excan Tlahtoloyan as a rising power.
[[/folder]]
[[folder:Ejército Libertador del Sur]]
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.
!!''Duke Leif Yorkton''
[[/folder]]
[[folder:Ejército Libertador del Sur]]
Changed line(s) 952,955 (click to see context) from:
* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the military and backroom subterfuge, rose to become the prime candidate for being Duchess Sophie's heir.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.
to:
* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the military and backroom subterfuge, rose HumanResources: In Zapata's domain, it's every citizen's final duty to become the prime candidate for being Duchess Sophie's heir.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchygo into a war to seize the throne for himself.
tanks to be recycled into food.
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
----
*VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a version reference depicted Emiliano Zapata as a communist (a vast exaggeration of the British Empire in real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to the AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew hisimage, with original mandate of protecting the wasteland as his personal canvas.
frontier, and instead dreamed of a Mexican Revolution.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
----
*
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his
Changed line(s) 958 (click to see context) from:
[[folder:Iron Confederacy]]
to:
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.
Changed line(s) 960,964 (click to see context) from:
* InspirationalMartyr: Although Chief Wuttunee, who led the First Nations resistance to American occupation, was eventually captured and executed, his exploits remain as a reminder of what the fought for.
[[/folder]]
[[folder:The Gateway]]
[[/folder]]
[[folder:The Gateway]]
to:
* InspirationalMartyr: Although Chief Wuttunee, BadassArmy: [[BilingualBonus It's in the name]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those wholed dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on theFirst Nations resistance rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to American occupation, was eventually captured sacrifice their personal freedoms and executed, free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his exploits remain as a reminder role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of what his father's decaying state and this sad fact has shaken the fought for.
[[/folder]]
[[folder:The Gateway]]prodigal son to his very CPU.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the
[[/folder]]
[[folder:The Gateway]]
Changed line(s) 966,971 (click to see context) from:
* ArmyOfThievesAndWhores: The bulk of the Gateway's human forces are raiders descended from convicts locked away in a maximum security prison when the Great War happened.
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes of the Canadian Prairies protected from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.
!!''Destiny''
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes of the Canadian Prairies protected from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.
!!''Destiny''
to:
* ArmyOfThievesAndWhores: The bulk AloofBigBrother: To the rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of theGateway's game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific humanforces are raiders descended from convicts locked away in a maximum security prison when cost. He drops the Great War happened.
"good" part should he go crazy after his dad's death.
*BeefGate: Similarly ReasonableAuthorityFigure: If Santa Anna manages to Tlaloc in Mexico remain sane, he proves himself to be remarkably amicable to his neighbors and the Guerreros de Honduras further south, the Gateway has been keeping the ashes concerns of his citizens, provided they stay on his good side.
[[/folder]]
[[folder:Republic of theCanadian Prairies protected from Rio Grande]]
->'''Full Name''': Republic of thefrigid north.
* UnwittingPawn: The raiders who live inRio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived theGateway are less nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its public face former self. Surviving the collapse in practice no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions ina long line of presidents have faithfully served the name of defense.
!!''Destiny''Republic in order to keep its people safe and happy.
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human
*
[[/folder]]
[[folder:Republic of the
->'''Full Name''': Republic of the
* UnwittingPawn: The raiders who live in
->'''Ideology''': People
A pre-war relic that somehow survived the
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in
!!''Destiny''
Changed line(s) 973,984 (click to see context) from:
* TheAssimilator: As Destiny grows in power and repairs more of MANIFEST North, she begins reaching out to the other MANIFEST facilities in order to integrate their systems into her own, and killing many of the [=AIs=] inhabiting them.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the US, that goes out the picture when she learns of the Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerful enough to attain sentience.
[[/folder]]
!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the US, that goes out the picture when she learns of the Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerful enough to attain sentience.
[[/folder]]
!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler
to:
* TheAssimilator: As Destiny grows in power and repairs more of MANIFEST North, she begins reaching out to ArchEnemy: To an even greater degree than the other MANIFEST facilities in order to integrate their systems into her own, and killing many NCR, the Republic of the [=AIs=] inhabiting them.Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering and the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
*BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards BackFromTheBrink: Depending on which path the US, that Rio Grande goes out the picture when she learns down, and which policies are taken, it could not only reunite much of the Enclave.
Mexican wasteland, but also re-establish Mexico as a sovereign nation.
*CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing BecomingTheMask: The Republic of the AI sibling under her wing, eventually serving Rio Grande was originally set up by the US prior to the Great War as her proverbial guardian angel.
a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
*TheComputerIsYourFriend: Destiny only wants what's best for Canada BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected andits people, whether they like it or not. Even this involves experimentations which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel andmore unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is thatadvisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of a feisty prairie frontierswoman.viewing themselves as Mexican as the locals.
*TheFettered: If defeated by Hope, she becomes content serving as a close advisor TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and military commander.is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
*GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within ScrewTheRulesImDoingWhatsRight: How the MANIFEST supercomputer network, which was subsequently taken over by Rio Grande survived the US government (and specifically Great War in the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead first place. The American engineers. This is played straight, however, should she integrate garrison forces stationed there when the other MANIFEST facilities and become powerful enough Great War happened, almost to attain sentience.a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
[[/folder]]
!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
*
*
*
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and
* GoingNative: Many of the American personnel and
* {{Cowboy}}: The visual avatar she's fashioned for herself is that
*
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
*
!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
Changed line(s) 986,992 (click to see context) from:
* BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector?
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector?
to:
* BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who ArchEnemy: Guerra has already seceded by game start).
rapidly become a major thorn for the Legion, deterring Caesar's efforts to expand southward.
*BeefGate: Through BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's defenses imminent demise and contingences, Tlalocan the chaos that would almost certainly follow, including the Legion. He thus has kept post-apocalyptic Mexico been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to theprying clutches of outsiders. With Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I. on borrowed time, however, said eyes once more look southward, especially those of 's demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar'sLegion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep inLegion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one well-being of his sons. But what would become of Mexico without its protector? people, and the Rio Grande's democratic institutions, first.
!!''Leonardo Mora''
*
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in
!!''Leonardo Mora''
Changed line(s) 994,1009 (click to see context) from:
* AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught in the whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]
[[folder:Imperio Mexicano]]
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]
[[folder:Imperio Mexicano]]
to:
* AllLovingHero: He breached his programming just to protect BadassFamily: Mora is the poor latest in a long line of prominent military officers, being descended from a Mexican civilians caught Army defector who led his men to safety in the whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts amongRio Grande during the major Mexican factions Great War.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues frombreaking out, both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especiallybetween beloved by the Aztlans Rio Grande's military, owing to his war hero exploits and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain general care for the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.troops under him.
*ExactWords: For their role JustTheFirstCitizen: Whether in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes,Mora's democratic or dictatorial paths, he consistently sees himself simply as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majorityservant of the keys needed people.
* ReasonableAuthorityFigure: If Mora chooses tounlock the mysterious Armageddon Station, which contains stay true to his convictions, he could not only valuable pre-war technology, preserve democracy, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barredset the surviving remnants of stage for Mexico's rebirth in the Petro-Chico Corporation, which took shelter long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator intheir largest refineries during the Great War, all but name, all so as to save his countrymen from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the endwrath of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]
[[folder:Imperio Mexicano]]Caesar's Legion.
!!''Valentina Rosado''
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from
* AFatherToHisMen: He's especially
*
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes,
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority
* ReasonableAuthorityFigure: If Mora chooses to
* KickTheSonOfABitch: Tlaloc deliberately barred
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]
[[folder:Imperio Mexicano]]
!!''Valentina Rosado''
Changed line(s) 1011,1017 (click to see context) from:
* {{Egopolis}}: After defeating the Republic of the Rio Grande, Maximilian renames the city of Gloria to Carlota after his inspiration's wife.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.
to:
* {{Egopolis}}: After defeating BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to theRepublic Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande,Maximilian renames and exploit to bring down the city of Gloria to Carlota after his inspiration's wife.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.Texan Arms Association.
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande,
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.
Changed line(s) 1020 (click to see context) from:
[[folder:Excan Tlahtoloyan]]
to:
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.
Changed line(s) 1022,1026 (click to see context) from:
* HumanSacrifice: While Moctezuma doesn't believe that the world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the Excan Tlahtoloyan's sacred homeland and must pay.
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the Excan Tlahtoloyan's sacred homeland and must pay.
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
to:
* HumanSacrifice: BananaRepublic: While Moctezuma doesn't believe that the world is sustained through human blood sacrifice, he nonetheless reinstates this it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as away uniform tax system, to bind keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To theMexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a TlatoaniRepublic of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, models his government after Gente del Sol is almost like a dark mirror: reflecting the Aztec Empire, turmoil, dictatorships, [[FullCircleRevolution coups and denounces Nueva Aztlán as fools who claim counter-revolutions]] that defined Mexican history in the title of late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both theExcan Tlahtoloyan's sacred homeland Rio Grande and must pay.
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a
* {{Foil}}: To the
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
Changed line(s) 1028,1031 (click to see context) from:
* MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco to demonstrate the Excan Tlahtoloyan as a rising power.
[[/folder]]
[[folder:Ejército Libertador del Sur]]
[[/folder]]
[[folder:Ejército Libertador del Sur]]
to:
* MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to demonstrate be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of theExcan Tlahtoloyan stereotypical Latin American tinpot dictator, but he even looks the part as a rising well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
[[/folder]]
[[folder:Ejército Libertador del Sur]]* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
[[folder:Ejército Libertador del Sur]]
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''
Changed line(s) 1033,1036 (click to see context) from:
* HumanResources: In Zapata's domain, it's every citizen's final duty to go into the tanks to be recycled into food.
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
to:
* HumanResources: In Zapata's domain, it's every citizen's final duty ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just as committed to go into the tanks seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade tobe recycled into food.
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.
[[/folder]]
[[folder:Free Fighters]]
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
[[/folder]]
[[folder:Free Fighters]]
Changed line(s) 1038,1045 (click to see context) from:
* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration of the real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to the AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.
[[/folder]]
[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.
[[/folder]]
[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.
to:
* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, DefeatEqualsFriendship: Las Tres Mascaras unify the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: The last match for leadership of thereal Zapata's beliefs, which revolved around Free Fighters ended with no clear winner, so a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to new fellowship was formed: las Tres Mascaras would rule the AI Zapata.
* GrewBeyondTheirProgramming: Sincefederation as equals, but only until they face each other in the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, ring again.
* MaskedLuchador: For generations, theAI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.
[[/folder]]
[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by TlalocFree Fighter tribals have taken up masks to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.fight their oppressors.
!!''El Santo''
* ICanRuleAlone: The last match for leadership of the
* GrewBeyondTheirProgramming: Since
* MaskedLuchador: For generations, the
[[/folder]]
[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc
!!''El Santo''
Changed line(s) 1047,1054 (click to see context) from:
* BadassArmy: [[BilingualBonus It's in the name]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.
to:
* BadassArmy: [[BilingualBonus It's HopeBringer: El Santo's name inspires hope and heroism in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired thename]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to tribals that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuildingwould become the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.Free Fighters Federation.
!!''Mil Mascaras''
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.
!!''Mil Mascaras''
Changed line(s) 1056,1061 (click to see context) from:
* AloofBigBrother: To the rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.
to:
* AloofBigBrother: To HeroicSacrifice: Mil Mascaras considers the rest most defining moment of his A.I. "brothers".
* BerserkButton: His namesake was defeated bylife to be his failed initial attempt to escape the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the startslavery of the game is already Legion, in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, butwhich he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he provesthrew himself to be remarkably amicable to into a mob of Legionaries, sacrificing his neighbors chance so his fellows may escape. This legend inspires his followers to similar sacrifices.
!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within theconcerns of his citizens, provided they stay on his good side.ring and without. He knows the Cartels play by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.
* BerserkButton: His namesake was defeated by
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves
!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within the
Changed line(s) 1064,1067 (click to see context) from:
[[folder:Republic of the Rio Grande]]
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy.
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy.
to:
Descended from the
->'''Full Name''': Republic of
->'''Ideology''': People
A
Changed line(s) 1069,1082 (click to see context) from:
* ArchEnemy: To an even greater degree than the NCR, the Republic of the Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering and the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken, it could not only reunite much of the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republic of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken, it could not only reunite much of the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republic of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
to:
* ArchEnemy: To an even greater degree than AllHailTheGreatGodMickey: The Petro Chico tribals have emulating the NCR, the Republic Pre-War company through their corrupted interpretation of the Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, end of the fear of a full-scale invasion has only grown.
"Fiscalear".
*BackFromTheBrink: Depending on which path HowTheMightyHaveFallen: Once, the Rio Grande goes down, and which policies are taken, it could not only reunite much of Petro-Chico Corporation was the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republicarm of Poseidon Energy, and by extension the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected andEnclave, which policies are pursued, was responsible for the Rio Grande can go down different ideological paths.
* GoingNative: Manyconstruction of what would eventually become Tlalocan. Generations later, the American personnel descendants of its staff and advisors stranded executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In theRepublic backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutionsrealized that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great Warno help was coming, forcing them to take shelter in the first place. The American garrison forces stationed there when the Great War happened, almost to their grand refineries. As if that was bad enough, despite playing a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weaponskey role in building up Tlalocan and manufacturing in exchange for security and a captive market. its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, however, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it thisbond is way by barring them from accessing the verge of breaking down as very technology and large stockpiles they helped set up.
[[/folder]]
[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once theRio Grande begins pursuing a more sustainable form cities of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only isMorales and Puebla, the Aztlán exploded outwards and grew their borders in possession a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the keys to largest populations in the dreaded Armageddon Station, but is also aware Wasteland. But now the Speaker sees a dark future ahead of where the Empire, one only she can preserve it is.
!!''Dante Guerra''from. But will anyone else agree with her?
*
* BecomingTheMask: The Republic
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and
* GoingNative: Many
* ShaggyDogStory: In the
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this
[[/folder]]
[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once the
* TownWithADarkSecret: The Rio Grande's leadership not only is
!!''Dante Guerra''
Changed line(s) 1084,1091 (click to see context) from:
* ArchEnemy: Guerra has rapidly become a major thorn for the Legion, deterring Caesar's efforts to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being of his people, and the Rio Grande's democratic institutions, first.
!!''Leonardo Mora''
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being of his people, and the Rio Grande's democratic institutions, first.
!!''Leonardo Mora''
to:
* ArchEnemy: Guerra CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This hasrapidly become resulted in a major thorn for the Legion, deterring Caesar's efforts to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demisebureaucratic monster, born of false nobility and the chaos that would almost certainly follow, twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, includingthe Legion. He thus has been trying to Admiral Gail Kinkaid, have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retiresestablished themselves in Nueva Aztlán. Though they're supposedly from politics altogether, leaving it the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared tohis successor to continue what unfinished business he'd their compatriots further north, Nueva Aztlán's people have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats toembraced the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-beingindigenous heritage of his people, their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and theRio Grande's democratic institutions, first.
!!''Leonardo Mora''Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including
* {{Cincinnatus}}: Once his third term ends, he retires
* GoingNative: Compared to
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being
* TheMagocracy: PlayedWith. The ruling dynasty, and the
!!''Leonardo Mora''
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''
Changed line(s) 1093,1100 (click to see context) from:
* BadassFamily: Mora is the latest in a long line of prominent military officers, being descended from a Mexican Army defector who led his men to safety in the Rio Grande during the Great War.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymen from the wrath of Caesar's Legion.
!!''Valentina Rosado''
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymen from the wrath of Caesar's Legion.
!!''Valentina Rosado''
to:
* BadassFamily: Mora is the latest in a long line of prominent military officers, being BlueBlood: She's directly descended from a Mexican Army defector who led his men to safety in the Rio Grande during founder of Nueva Aztlán, Aztlán the Great War.
Lifebringer.
*DramaticIrony: In Mora's dictatorial path, he winds up taking more cues FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone boththe real Caesar trying desperately to prevent her Empire's doom and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
ensure her family's legacy.
* WellIntentionedExtremist:If Mora succumbs She'll do whatever is deemed necessary to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, butname, all so as to save his countrymen also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into thewrath overgrown ruins of Caesar's Legion.
!!''Valentina Rosado''old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
[[/folder]]
[[folder:Chichen Itza]]
*
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist:
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the
!!''Valentina Rosado''
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
[[/folder]]
[[folder:Chichen Itza]]
Changed line(s) 1102,1112 (click to see context) from:
* BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.
[[/folder]]
[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.
[[/folder]]
[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.
to:
* BrainUploading: Rosado's efforts to salvage ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through the Yucatán peninsula and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty tothe Texan Brotherhood. This gets even more complicated when Gulf Coast, declaring the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former memberbirth of the Texan Brotherhood.
Maya Empire and establishing themselves as a dominant regional power.
*PayEvilUntoEvil: With SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress Kalomte to implement crush dissidents within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande,his realm and exploit to bring down the Texan Arms Association.
[[/folder]]
[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run statesroot out partisans in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member
*
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande,
[[/folder]]
[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
Changed line(s) 1114,1120 (click to see context) from:
* BananaRepublic: While it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
to:
* BananaRepublic: While it ''claims'' CultOfPersonality: The Kalomte has always had an avid cult of personality, thanks to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, thewhims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumptionKalomte is hit by a bullet which enters his spine and provided security punctures a lung. As the Kalomte desperately clings to its citizens, life, the government grows factionalised as well as a uniform tax system, to keep them content enough departments stop working with its otherwise oppressive rule.
* {{Foil}}: Toeach other as they should. However, this power struggle might end up not mattering at all if the Republic Kalomte successfully recovers and resumes his control of the Rio Grande. While also country.
* MilitaryCoup: Sebastián became Kalomte through abastion bloodless putsch with the support of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''entire armed forces.
!!''Clara Guzmán''
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the
* BreadAndCircuses: Gente del Sol has legalized consumption
* {{Foil}}: To
* MilitaryCoup: Sebastián became Kalomte through a
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
!!''Clara Guzmán''
Changed line(s) 1122,1132 (click to see context) from:
* BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''
to:
* BewareTheSillyOnes: Despite looking AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and acting like an amalgamation either Comandante Luis of Latin American tinpot dictators, the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's nonetheless shown Nueva Aztlán's leader) to be genuinely charismatic cement an alliance between Chichen Itza and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''her new husband's country.
!!''Halach Uinik Carlos Franco''
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''
!!''Halach Uinik Carlos Franco''
Changed line(s) 1134,1137 (click to see context) from:
* ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just as committed to seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.
to:
* ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as committed to seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.
an instruction manual.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.
Changed line(s) 1140 (click to see context) from:
[[folder:Free Fighters]]
to:
Changed line(s) 1142,1146 (click to see context) from:
* DefeatEqualsFriendship: Las Tres Mascaras unify the Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: The last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the ring again.
* MaskedLuchador: For generations, the Free Fighter tribals have taken up masks to fight their oppressors.
!!''El Santo''
* ICanRuleAlone: The last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the ring again.
* MaskedLuchador: For generations, the Free Fighter tribals have taken up masks to fight their oppressors.
!!''El Santo''
to:
* DefeatEqualsFriendship: Las Tres Mascaras unify TheRemnant: The Tzotzil are the Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: Thelast match for leadership remnant of the Free Fighters ended with no clear winner, so a new fellowship Zapatista movement, which was formed: las Tres Mascaras would crushed by the USA when it occupied Chiapas. While they returned to Maya tradition and now rule the federation as equals, but only until using a tribal monarchy, they face each other still operate on ''Neozapatismo'' principles and are implied to keep the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in thering again.
* MaskedLuchador: For generations,falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Free Fighter tribals have taken up masks Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to fight their oppressors.
!!''El Santo''the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.
* ICanRuleAlone: The
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the
* MaskedLuchador: For generations,
!!''El Santo''
Changed line(s) 1148,1151 (click to see context) from:
* HopeBringer: El Santo's name inspires hope and heroism in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the tribals that would become the Free Fighters Federation.
!!''Mil Mascaras''
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the tribals that would become the Free Fighters Federation.
!!''Mil Mascaras''
to:
* HopeBringer: El Santo's name inspires hope and heroism TheCartel: Ironically plays it much more straight than the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity inall who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after athe wasteland when the alternative's scavenged pre-war hero who inspired the tribals leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that would become they may as well be narcotics.
* {{Foil}}: To theFree Fighters Federation.
!!''Mil Mascaras''Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in
* LegacyCharacter: Wrestling/ElSanto is named after a
* {{Foil}}: To the
!!''Mil Mascaras''
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''
Changed line(s) 1153,1157 (click to see context) from:
* HeroicSacrifice: Mil Mascaras considers the most defining moment of his life to be his failed initial attempt to escape the slavery of the Legion, in which he threw himself into a mob of Legionaries, sacrificing his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.
!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within the ring and without. He knows the Cartels play by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.
!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within the ring and without. He knows the Cartels play by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.
to:
* HeroicSacrifice: Mil Mascaras considers the most defining moment of his life to be his failed initial attempt to escape the slavery of the Legion, in which he threw EnemyMine: He can align himself into a mob of Legionaries, sacrificing with Armando Ocēlōtl in his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.
!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputationpush for power, though only insofar as underhanded and cunning it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for bothwithin [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the ring '70s and without. He knows '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by theCartels play by rules chaos that immediately followed the honourable Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though notcomprehend, and forever.
* ReallySevenHundredYearsOld: He's adefeat, no matter how honourable, would ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing onlylead to death of the wasteland, and suffering.how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation
* {{Expy}}: Barón García's a dead-ringer for both
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not
* ReallySevenHundredYearsOld: He's a
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
Changed line(s) 1160,1161 (click to see context) from:
[[folder:Petro Chico]]
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.
to:
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.
Changed line(s) 1163,1167 (click to see context) from:
* AllHailTheGreatGodMickey: The Petro Chico tribals have emulating the Pre-War company through their corrupted interpretation of the company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the end of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
to:
* AllHailTheGreatGodMickey: The Petro Chico tribals have emulating BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the Pre-War company through their corrupted interpretation soldiers of the company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the end of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executivesGuerreros de Honduras have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: Inspent the backstory, past generations protecting its neighbors from the Petro Chico executives and staff who made it to Veracruz when chaos that engulfed much of Latin America after the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
War.
*WackyWaysideTribe: Petro Chico is a band of tribals ChummyCommies: Being descended from Petro Chico executives socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and employees who used arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, theirlargest oil refineries Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being ashelter during continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
War.
!!''Comandante Luis''
----
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives
* ShaggyDogStory: In
*
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their
* TheRemnant: In addition to being a
!!''Comandante Luis''
----
Changed line(s) 1170,1172 (click to see context) from:
[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?
to:
->'''Ideology''': Ruler
Originating in what were once
[[folder: In General]]
During the
Changed line(s) 1174,1181 (click to see context) from:
* CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''
to:
* CultureChopSuey: AgeGapRomance: Maria Sinaloa is the last vestige of old-world crime, a 300-year-old scion of the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despiteembracing old Mesoamerican traditions to being a significant degree, Hispanic influence remains direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money throughtheir names, drugs and implicitly their language.
protection rackets to Mexico's equivalent of savage raiders.
*DeadlyDecadentCourt: Over UnholyMatrimony: After defeating the generations, hubris Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and corruption have come to define the Empire's upper echelons. This has resulted Bloody Bandit can fall in a bureaucratic monster, born of false nobility love and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly frommarry, formally unifying Sinaloa and Beltran-Levya into the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embracedGran Cartel.
[[/folder]]
[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through theindigenous heritage ghoulification of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, andCapos, the Priesthood destruction of Xochicalco from which it sprung from, are comprised of telepathic mutants. By pre-war Mexico, this one ethos has stuck with the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observescartel to the practices present day. Even with recent defeats at the hands of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through
*
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced
[[/folder]]
[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the
* TheMagocracy: PlayedWith. The ruling dynasty, and
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes
!!''Yesenia Aztlán''
Changed line(s) 1183,1201 (click to see context) from:
* BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
[[/folder]]
[[folder:Chichen Itza]]
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
[[/folder]]
[[folder:Chichen Itza]]
to:
* BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranksKarmicTransformation: Most of the Cult ghoulified members of the Jaguar has fostered a conviction that meritocracy original Sinaloa leadership were turned feral and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds upbecame insane, becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for brutal beasts they always were on the status quo inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing anda mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl roseone thing only from tribal obscurity its members, and that is loyalty to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
[[/folder]]
[[folder:Chichen Itza]]cartel no matter what.
!!''Maria Sinaloa''
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks
* OddFriendship: He winds up
* UndyingLoyalty: The Sinaloa Cartel expects one thing and
* RagsToRiches: Ocēlōtl rose
[[/folder]]
[[folder:Chichen Itza]]
!!''Maria Sinaloa''
Changed line(s) 1203,1207 (click to see context) from:
* ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through the Yucatán peninsula and the Gulf Coast, declaring the birth of the Maya Empire and establishing themselves as a dominant regional power.
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
to:
* ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through GloryDays: Maria Sinaloa longs to bring back the Yucatán peninsula days when her cartel was among the most feared and respected crime syndicates in North America, rather than the Gulf Coast, declaring savage raiders that it's become.
* TheLastDJ: She's thebirth last of the Maya Empire pre-war Mexico's underworld elite, and establishing themselves as a dominant regional power.
still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
*SecretPolice: The Itzan Citizens' Defence Bureau ReallySevenHundredYearsOld: She is a body created by ghoul old enough to have had a hand in running the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]original Sinaloa Cartel before the Great War.
[[/folder]]
[[folder:Beltran-Levya]]
* TheLastDJ: She's the
*
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
[[/folder]]
[[folder:Beltran-Levya]]
Changed line(s) 1209,1213 (click to see context) from:
* CultOfPersonality: The Kalomte has always had an avid cult of personality, thanks to his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the support of almost the entire armed forces.
!!''Clara Guzmán''
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the support of almost the entire armed forces.
!!''Clara Guzmán''
to:
* CultOfPersonality: The Kalomte has always RenegadeSplinterFaction: Beltran-Levya had an avid cult of personality, thanks to his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree,once been the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control southern remnants of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch withSinaloa Cartel, which broke away under the support of almost the entire armed forces.
!!''Clara Guzmán''Bloody Bandit's leadership.
!!''El Bandido Sangriento''
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree,
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with
!!''Clara Guzmán''
!!''El Bandido Sangriento''
Changed line(s) 1215,1219 (click to see context) from:
* AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and either Comandante Luis of the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and her new husband's country.
!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as an instruction manual.
!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as an instruction manual.
to:
* AltarDiplomacy: Clara does not seek TheDreaded: The Bloody Bandit is a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and either Comandante Luis of the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and her new husband's country.
!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorshipname that literally treats ''Literature/NineteenEightyFour'' strikes terror in the hearts of peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself asan instruction manual.the cartel's new leader.
!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as
Changed line(s) 1222 (click to see context) from:
[[folder:Tierra de los Tzotzil]]
to:
* [[Characters/OWBTexas Texas]]
* [[Characters/OWBOklahoma Oklahoma]]
!Misc Content
[[folder:Zetans]]
Changed line(s) 1224,1225 (click to see context) from:
* TheRemnant: The Tzotzil are the last remnant of the Zapatista movement, which was crushed by the USA when it occupied Chiapas. While they returned to Maya tradition and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
to:
* TheRemnant: The Tzotzil are AlienInvasion: If the last remnant of the Zapatista movement, which was crushed by the USA when it occupied Chiapas. While they returned to Maya tradition and now appropriate game rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep is enabled, the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and theirZetan Star Armada will land has often played the unwilling host to conflicts between Nueva Aztlán on Area 51 and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.launch an invasion of Earth.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.
Changed line(s) 1228,1230 (click to see context) from:
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.
to:
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]
Changed line(s) 1232,1239 (click to see context) from:
* TheCartel: Ironically plays it much more straight than the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''
to:
* TheCartel: Ironically plays it much more straight than TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspicesdistant future of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''2275.
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
Changed line(s) 1241,1247 (click to see context) from:
* EnemyMine: He can align himself with Armando Ocēlōtl in his push for power, though only insofar as it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
to:
* EnemyMine: He can align himself with Armando Ocēlōtl in his push for power, though only insofar as it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]]KingOfThieves: After defeating Old Pete and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from pacifying the '70s and '80s.
* FromNobodyToNightmare: Barón García was onceDredgers, Kolchak decides to fulfill a nobody whose childhood was defined by dream, when he read books about pirate adventures and wanted to sail the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse:seas under a pirate flag. He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing onlysubsequently proclaims himself King of the wasteland, Pirates and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating rebrands his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals ascountry the true kingpin Realm of Mexico.the Pirate King.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]]
* FromNobodyToNightmare: Barón García was once
* NotEvenBotheringWithAnExcuse:
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as
Changed line(s) 1250 (click to see context) from:
[[folder:Guerreros de Honduras]]
to:
Changed line(s) 1252,1257 (click to see context) from:
* BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the soldiers of the Guerreros de Honduras have spent the past generations protecting its neighbors from the chaos that engulfed much of Latin America after the Great War.
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.
!!''Comandante Luis''
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.
!!''Comandante Luis''
to:
* BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the soldiers of the Guerreros de Honduras have spent the past generations protecting its neighbors from the chaos that engulfed much of Latin America after the Great War.
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico -FearlessUndead: The Undead Legions do not fear what will happen to them and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflictcan be sent forth with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuationno fear of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.
!!''Comandante Luis''consequences.
!!''Varina''
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico -
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict
* TheRemnant: In addition to being a continuation
!!''Comandante Luis''
!!''Varina''
Changed line(s) 1259 (click to see context) from:
to:
* TrappedInAnotherWorld: Varina finds herself in the Troll Warren after a portal suddenly opens and whisks her away from her native ''VideoGame/{{Anbennar}}''.
Changed line(s) 1262,1265 (click to see context) from:
!!The Twin Cartels
[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.
[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.
to:
[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.
Changed line(s) 1267,1275 (click to see context) from:
* AgeGapRomance: Maria Sinaloa is the last vestige of old-world crime, a 300-year-old scion of the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.
to:
* AgeGapRomance: Maria Sinaloa is OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the last vestige of old-world crime, a 300-year-old scion of Commonwealth]] out on the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadershipEast Coast, but have moved all the way to what had been turned into LeanAndMean ghouls, while New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and theirmain opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.communities.
!!''Preston Garvey''
----
* BeautyEqualsGoodness: Much of the original Cartel leadership
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and their
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.
!!''Preston Garvey''
----
Changed line(s) 1278,1281 (click to see context) from:
[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?
to:
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification
Changed line(s) 1283,1286 (click to see context) from:
* KarmicTransformation: Most of the ghoulified members of the original Sinaloa leadership were turned feral and became insane, becoming the brutal beasts they always were on the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only from its members, and that is loyalty to the cartel no matter what.
!!''Maria Sinaloa''
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only from its members, and that is loyalty to the cartel no matter what.
!!''Maria Sinaloa''
to:
* KarmicTransformation: Most of the ghoulified members of the original Sinaloa leadership were turned feral and became insane, becoming the brutal beasts they always were on the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing onlyTheCameo: A transmission from its members, and that is loyalty Appalachia can be received by factions close to the cartel no matter what.
!!''Maria Sinaloa''Midwest.
!!''MODUS''
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only
!!''Maria Sinaloa''
!!''MODUS''
Changed line(s) 1288,1291 (click to see context) from:
* GloryDays: Maria Sinaloa longs to bring back the days when her cartel was among the most feared and respected crime syndicates in North America, rather than the savage raiders that it's become.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a hand in running the original Sinaloa Cartel before the Great War.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a hand in running the original Sinaloa Cartel before the Great War.
to:
* GloryDays: Maria Sinaloa longs DealWithTheDevil: MODUS is willing to bring back offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived thedays when her cartel was among the most feared and respected crime syndicates events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in North America, rather than the savage raiders that it's become.
* TheLastDJ: She's the lastcharge of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a handAppalachia in running the original Sinaloa Cartel before the Great War.
all but name.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the
* TheLastDJ: She's the last
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a hand
Changed line(s) 1294 (click to see context) from:
[[folder:Beltran-Levya]]
to:
Changed line(s) 1296,1298 (click to see context) from:
* RenegadeSplinterFaction: Beltran-Levya had once been the southern remnants of the Sinaloa Cartel, which broke away under the Bloody Bandit's leadership.
!!''El Bandido Sangriento''
!!''El Bandido Sangriento''
to:
* RenegadeSplinterFaction: Beltran-Levya had once been AscendedExtra: In ''New Vegas'', it's mentioned in passing that the southern remnants Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.
!!''Secretary of theSinaloa Cartel, which broke away under the Bloody Bandit's leadership.
!!''El Bandido Sangriento''Interior''
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.
!!''Secretary of the
!!''El Bandido Sangriento''
Changed line(s) 1300,1301 (click to see context) from:
* TheDreaded: The Bloody Bandit is a name that strikes terror in the hearts of peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.
to:
* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded:The Bloody Bandit is a name Even within the Enclave's ranks, there are signs that strikes terror in the hearts of peasants and freedom fighters across northern Mexico.
Secretary is not to be messed with.
*MysteriousPast: Nobody knew where EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the Bloody Bandit came from before he came only other clue to Beltran territory, fought back against his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to theFree Fighters, and established himself as Brotherhood in DC, the cartel's new leader.Secretary assumes de facto command of all Enclave forces east of the Mississippi.
* TheDreaded:
*
* YouAreInCommandNow: If President Eden falls to the
Changed line(s) 1304,1310 (click to see context) from:
!Midwest
* [[Characters/OWBTexas Texas]]
* [[Characters/OWBOklahoma Oklahoma]]
!Misc Content
[[folder:Zetans]]
* [[Characters/OWBTexas Texas]]
* [[Characters/OWBOklahoma Oklahoma]]
!Misc Content
[[folder:Zetans]]
to:
* [[Characters/OWBTexas Texas]]
* [[Characters/OWBOklahoma Oklahoma]]
!Misc Content
[[folder:Zetans]]
Changed line(s) 1312,1313 (click to see context) from:
* AlienInvasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.
to:
* AlienInvasion: If GovernmentConspiracy: Spoken about in whispers, the appropriate game rule CSIS is enabled, an enigmatic organization discreetly trying to gain power and influence over the Zetan Star Armada will land on Area 51 and launch an invasion Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left ofEarth.
the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
*NoNameGiven: The Zetans' leader TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is simply referred to as 'Zetan Commander' instead of by any actual name.known about what it actually is, even among its "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of
*
Deleted line(s) 1315,1378 (click to see context) :
[[folder:Far Western Republic of Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]
----
* TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the distant future of 2275.
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
----
* KingOfThieves: After defeating Old Pete and pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the seas under a pirate flag. He subsequently proclaims himself King of the Pirates and rebrands his country the Realm of the Pirate King.
[[/folder]]
[[folder:Undead Legion]]
----
* FearlessUndead: The Undead Legions do not fear what will happen to them and can be sent forth with no fear of consequences.
!!''Varina''
----
* TrappedInAnotherWorld: Varina finds herself in the Troll Warren after a portal suddenly opens and whisks her away from her native ''VideoGame/{{Anbennar}}''.
[[/folder]]
[[folder:The Minutemen]]
----
* OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Commonwealth]] out on the East Coast, but have moved all the way to what had been New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and their communities.
!!''Preston Garvey''
----
[[/folder]]
[[folder:Free States of Appalachia]]
----
* TheCameo: A transmission from Appalachia can be received by factions close to the Midwest.
!!''MODUS''
----
* DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
[[/folder]]
[[folder:Chicago Enclave]]
----
* AscendedExtra: In ''New Vegas'', it's mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.
!!''Secretary of the Interior''
----
* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.
[[/folder]]
[[folder:CSIS]]
----
* GovernmentConspiracy: Spoken about in whispers, the CSIS is an enigmatic organization discreetly trying to gain power and influence over the Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is known about what it actually is, even among its "partners".
[[/folder]]
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None
Changed line(s) 860 (click to see context) from:
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
to:
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence than they could ever hope to have.
Added DiffLines:
* PuppetKing: If Frankie voluntarily cedes power to Hope, they remain as mayor on paper, albeit a powerless figurehead.
Is there an issue? Send a MessageReason:
Moving Oklahoman entries to their own subpage
Changed line(s) 1307,1309 (click to see context) from:
!!Oklahoma
[[folder:The Chained Choir]]
[[folder:The Chained Choir]]
to:
[[folder:The Chained Choir]]
[[folder:Zetans]]
Changed line(s) 1311,1318 (click to see context) from:
* TheAgeless: The FEV strain injected into them has turned the First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
to:
* TheAgeless: AlienInvasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven: TheFEV strain injected into them has turned the First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelandersZetans' leader is simply referred to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruledas 'Zetan Commander' instead of by a Psychic Council consisting any actual name.
[[/folder]]
[[folder:Far Western Republic ofdozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.
!!''V''
[[quoteright:156:https://static.Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]org/pmwiki/pub/images/transamur_flag.png]]
* NoNameGiven: The
* {{Brainwashed}}: Psykers can bend normal wastelanders
* TheMagocracy: The Chained Choir is ruled
[[/folder]]
[[folder:Far Western Republic of
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.
!!''V''
[[quoteright:156:https://static.
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
Changed line(s) 1320,1323 (click to see context) from:
* NameAmnesia: V had spent most of her life as a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken from the Roman numeral on her cell's floor.
!!''The Putrescent Mother''
* YouAreNumberSix: V's name was taken from the Roman numeral on her cell's floor.
!!''The Putrescent Mother''
to:
* NameAmnesia: V had spent most of her life as TimeTravel: After a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken fromparticularly painful headache, Kolchak finds himself and his underlings not in 1936, but the Roman numeral on her cell's floor.
!!''The Putrescent Mother''distant future of 2275.
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
* YouAreNumberSix: V's name was taken from
!!''The Putrescent Mother''
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
Changed line(s) 1325,1326 (click to see context) from:
* ThePowerOfHate: Mother was the first to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.
to:
* ThePowerOfHate: Mother was KingOfThieves: After defeating Old Pete and pacifying the first Dredgers, Kolchak decides to perish from fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the Choir Experiments, but her unbridled hatred kept her bound to seas under a pirate flag. He subsequently proclaims himself King of the material world, clinging to Pirates and rebrands his country the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, inRealm of the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.Pirate King.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in
Changed line(s) 1329,1332 (click to see context) from:
[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.
to:
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.
Changed line(s) 1334,1343 (click to see context) from:
* BackFromTheBrink: The Last Patrol could not only recover from its horrendous losses, but it could potentially reunite and restore the State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms and guns they had when the Great War happened.
!!''Adjutant General Harrison''
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms and guns they had when the Great War happened.
!!''Adjutant General Harrison''
to:
* BackFromTheBrink: FearlessUndead: The Last Patrol could Undead Legions do not only recover from its horrendous losses, but it could potentially reunite and restore the State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only comefear what will happen to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to seethem as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equippedand can be sent forth with the same uniforms and guns they had when the Great War happened.
!!''Adjutant General Harrison''no fear of consequences.
!!''Varina''
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come
* MythologyGag: From their description and overall style, it's not hard to see
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped
!!''Adjutant General Harrison''
!!''Varina''
Changed line(s) 1345,1348 (click to see context) from:
* {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.
to:
* {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghoulsTrappedInAnotherWorld: Varina finds herself in the Last Patrol Troll Warren after a portal suddenly opens and whisks her away from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.
her native ''VideoGame/{{Anbennar}}''.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls
Changed line(s) 1351,1352 (click to see context) from:
[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
to:
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
Changed line(s) 1354,1359 (click to see context) from:
* TheMafia: A somewhat organised criminal underground has been constantly active in the Chickasaw-Muskogee Coalition. Depending on the taken political path, they can be suppressed or take over the nation.
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.
!!''Lushanya Harjo''
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.
!!''Lushanya Harjo''
to:
* TheMafia: A somewhat organised criminal underground has been constantly active in OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Chickasaw-Muskogee Coalition. Depending Commonwealth]] out on the taken political path, they can be suppressed or take over East Coast, but have moved all the nation.
way to what had been New Victoria.
*NativeAmericanCasino: WeHelpTheHelpless: The Chickasaw-Muskogee Coalition is known for its myriad casinos Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.
!!''Lushanya Harjo''their communities.
!!''Preston Garvey''
*
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.
!!''Lushanya Harjo''
!!''Preston Garvey''
Deleted line(s) 1361,1363 (click to see context) :
* CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head of one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more pragmatic reasons, given the threat posed by the Chained Choir.
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her power base and force her to do their bidding, she's soon manage to escape with the help of her newfound allies in the Tubeheads.
* CriminalCravesLegitimacy: While the head of one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more pragmatic reasons, given the threat posed by the Chained Choir.
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her power base and force her to do their bidding, she's soon manage to escape with the help of her newfound allies in the Tubeheads.
Changed line(s) 1366,1367 (click to see context) from:
[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)
->'''Full Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)
to:
->'''Full Name''': Cherokee Nation, State
Changed line(s) 1369,1375 (click to see context) from:
* AntiMagic: The Cherokee have found records of psychic nullifiers from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.
!!''Standhope Shadow Mountain''
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.
!!''Standhope Shadow Mountain''
to:
* AntiMagic: The Cherokee have found records of psychic nullifiers TheCameo: A transmission from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline thatAppalachia can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neitherreceived by factions close to the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.
!!''Standhope Shadow Mountain''Midwest.
!!''MODUS''
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither
!!''Standhope Shadow Mountain''
!!''MODUS''
Changed line(s) 1377 (click to see context) from:
to:
* DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
Changed line(s) 1380,1381 (click to see context) from:
[[folder:Choctaw Nation]]
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
to:
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
Changed line(s) 1383,1388 (click to see context) from:
* FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before the Great War. People have added bits to them, changed parts, adapted them to current situations.
!!''Nashoba Solomon''
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before the Great War. People have added bits to them, changed parts, adapted them to current situations.
!!''Nashoba Solomon''
to:
* FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors,AscendedExtra: In ''New Vegas'', it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's ashaman-like reverence due coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat totheir long experience factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and stories making them well-positioned among the "representatives" sent to guide younger generations.
the Pioneer Company in the Canadian Prairies.
*TheStoryteller: The stories that shaped Choctaw culture have been passed down ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from person to person over generations, since long before the Great War. People have added bits fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to them, changed parts, adapted them exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall tocurrent situations.
!!''Nashoba Solomon''Brotherhood forces.
!!''Secretary of the Interior''
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors,
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to
*
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to
!!''Nashoba Solomon''
!!''Secretary of the Interior''
Changed line(s) 1390 (click to see context) from:
to:
* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.
Changed line(s) 1393,1395 (click to see context) from:
!Misc Content
[[folder:Zetans]]
[[folder:Zetans]]
to:
[[folder:Zetans]]
Changed line(s) 1397,1398 (click to see context) from:
* AlienInvasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.
to:
* AlienInvasion: If GovernmentConspiracy: Spoken about in whispers, the appropriate game rule CSIS is enabled, an enigmatic organization discreetly trying to gain power and influence over the Zetan Star Armada will land on Area 51 and launch an invasion Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left ofEarth.
the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
*NoNameGiven: The Zetans' leader TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is simply referred to as 'Zetan Commander' instead of by any actual name.known about what it actually is, even among its "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of
*
Deleted line(s) 1400,1463 (click to see context) :
[[folder:Far Western Republic of Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]
----
* TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the distant future of 2275.
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
----
* KingOfThieves: After defeating Old Pete and pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the seas under a pirate flag. He subsequently proclaims himself King of the Pirates and rebrands his country the Realm of the Pirate King.
[[/folder]]
[[folder:Undead Legion]]
----
* FearlessUndead: The Undead Legions do not fear what will happen to them and can be sent forth with no fear of consequences.
!!''Varina''
----
* TrappedInAnotherWorld: Varina finds herself in the Troll Warren after a portal suddenly opens and whisks her away from her native ''VideoGame/{{Anbennar}}''.
[[/folder]]
[[folder:The Minutemen]]
----
* OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Commonwealth]] out on the East Coast, but have moved all the way to what had been New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and their communities.
!!''Preston Garvey''
----
[[/folder]]
[[folder:Free States of Appalachia]]
----
* TheCameo: A transmission from Appalachia can be received by factions close to the Midwest.
!!''MODUS''
----
* DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
[[/folder]]
[[folder:Chicago Enclave]]
----
* AscendedExtra: In ''New Vegas'', it's mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.
!!''Secretary of the Interior''
----
* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.
[[/folder]]
[[folder:CSIS]]
----
* GovernmentConspiracy: Spoken about in whispers, the CSIS is an enigmatic organization discreetly trying to gain power and influence over the Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is known about what it actually is, even among its "partners".
[[/folder]]
Is there an issue? Send a MessageReason:
Moving Texan entries to their own subpage
!Canada
Changed line(s) 1302,1305 (click to see context) from:
!!Texas
[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.
[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.
to:
[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.
* [[Characters/OWBOklahoma Oklahoma]]
!!Oklahoma
[[folder:The Chained Choir]]
Changed line(s) 1307,1311 (click to see context) from:
* TheAlliance: Lone Star is the de facto "capital" of the Texan Economic Union, which also includes the Unity of Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.
!!''Cho Bang''
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.
!!''Cho Bang''
to:
* TheAlliance: Lone Star is TheAgeless: The FEV strain injected into them has turned the de facto "capital" First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of theTexan Economic Union, which also includes most powerful psykers.
* PsychicPowers: The psykers of theUnity Chained Choir are the result of Austin the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.
!!''Cho Bang''body.
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of the
* PsychicPowers: The psykers of the
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.
!!''Cho Bang''
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
Changed line(s) 1313,1317 (click to see context) from:
* AlmightyJanitor: While Cho Bang is technically just the mayor of a wasteland town, he's not only fairly influential across Texas due to his trading connections. He's also the most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.
to:
* AlmightyJanitor: While Cho Bang is technically just the mayor of a wasteland town, he's not only fairly influential across Texas due to his trading connections. He's also the NameAmnesia: V had spent most prominent figure of her life as a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken from the Roman numeral on her cell's floor.
!!''The Putrescent Mother''
----
* ThePowerOfHate: Mother was the first to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in theTexan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keepChained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the Texan Economic Union relevant, arguing that working together is in the best interest fallen world. Her decrees are many, every one of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Ratherthem more wicked than a stereotypical cowboy, he appears the last. She will not stop until the world has come to be Asian, but otherwise acts and dresses as Texan as his neighbors.
bear the brunt of her cruelty.
* YouAreNumberSix: V's name was taken from the Roman numeral on her cell's floor.
!!''The Putrescent Mother''
----
* ThePowerOfHate: Mother was the first to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the
* EnlightenedSelfInterest: This is how he's able to keep
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather
Changed line(s) 1320,1322 (click to see context) from:
[[folder:Shale's Army]]
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...
to:
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''':
While other super-mutants abandoned
Built out of what survived of the
Changed line(s) 1324,1331 (click to see context) from:
* DoNotGoGentle: A villainous example. Despite the defeats suffered at the hands of the Texan Brotherhood, Shale's Army remains determined to rebuild the Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.
!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.
!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
to:
* DoNotGoGentle: A villainous example. Despite BackFromTheBrink: The Last Patrol could not only recover from its horrendous losses, but it could potentially reunite and restore the defeats suffered at State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed thehands of Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the Texan Brotherhood, Shale's Army remains determined to rebuild US government, or what's left of it. Their concern was, and remains, the Unity, or die trying.
* EveryoneHasStandards: As muchsurvival of a threat as Shale's Army is to their home state.
* FireForgedFriends: Over theTexan generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, even it considers except for the prospect likes of Legate Lanius pushing east the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them asharrowing.
what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
*FormerRegimePersonnel: Its upper ranks are filled with LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving veterans remnant of the original Unity, having directly served under the Master.National Guard.
*HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' wasTheRemnant: In addition to being a remnant of the Unity, being both led by first-generation veterans US National Guard, the Last Patrol is all that's left of the Master's hordes Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms andcomprised of survivors from guns they had when the battles against the Texan Brotherhood.
!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]Great War happened.
!!''Adjutant General Harrison''
* DefectorFromDecadence: The National Guardsmen who formed the
* EveryoneHasStandards: As much
* FireForgedFriends: Over the
* MythologyGag: From their description and overall style, it's not hard to see them as
*
*
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms and
!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
!!''Adjutant General Harrison''
Changed line(s) 1333,1338 (click to see context) from:
* {{Determinator}}: Shale is still firmly committed to fulfilling Attis' dream, even after all the losses suffered.
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.
!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.
!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
to:
* {{Determinator}}: Shale is {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls in the Last Patrol from before the Great War stillfirmly committed alive, but is also "promoted" to fulfilling Attis' dream, even after all "Adjutant General" for being the losses suffered.
* InadequateInheritor: While Shale had been Attis'most senior and competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.one left.
!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]][[/folder]]
[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls in the Last Patrol from before the Great War still
* InadequateInheritor: While Shale had been Attis'
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
Changed line(s) 1340,1343 (click to see context) from:
* SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.
!!''CALIX''
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.
!!''CALIX''
to:
* SecretCharacter: Cerberus TheMafia: A somewhat organised criminal underground has been constantly active in the Chickasaw-Muskogee Coalition. Depending on the taken political path, they can only appear and be suppressed or take over Shale's Army after a very complicated chain of focuses the nation.
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos andevents glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents thatrequire you may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to takevery specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state onover the map.
!!''CALIX''Chickasaw-Muskogee Coalition itself.
!!''Lushanya Harjo''
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos and
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on
!!''CALIX''
!!''Lushanya Harjo''
Changed line(s) 1345,1346 (click to see context) from:
* AIIsACrapshoot: CALIX is revealed to be much more sentient than her Shop-Tec facade would suggest, and can seize control of Shale's Army for herself.
to:
* AIIsACrapshoot: CALIX CantKillYouStillNeedYou: If Lushanya Harjo is revealed to be much overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head of one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has moresentient than pragmatic reasons, given the threat posed by the Chained Choir.
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy herShop-Tec facade would suggest, power base and can seize control force her to do their bidding, she's soon manage to escape with the help of Shale's Army for herself.
her newfound allies in the Tubeheads.
* CriminalCravesLegitimacy: While the head of one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her
Changed line(s) 1349,1351 (click to see context) from:
[[folder:Texan Brotherhood]]
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.
to:
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.
->'''Full Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)
Changed line(s) 1353,1361 (click to see context) from:
* TheAlliance: Over the years, it's forged strong ties with the Unity of Austin and Lone Star, while also maintaining connections with the Republic of the Rio Grande through Valentina Rosado.
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.
!!''Edward Jefferson Rusk''
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.
!!''Edward Jefferson Rusk''
to:
* TheAlliance: Over the years, it's forged strong ties with the Unity AntiMagic: The Cherokee have found records of Austin and Lone Star, while also maintaining connections with the Republic of the Rio Grande through Valentina Rosado.
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Westernpsychic nullifiers from Brotherhood itself by embracing of Steel documents, which might prove useful against the ''spirit'' of Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are theCodex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians"leading people in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can evolve wind up unifying said coalition into the Chapter's members not just embracing change wholeheartedly State of Sequoyah, with themselves as a benevolent presence first among equals.
* MadScientist: How to deal with ethics and morals inTexas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared tothe other known Chapters, it's much more focused on actively rebuilding civilization process of scientific endeavour has been a long standing question among the Council for Applied Science and defending Engineering, who can decide that the innocent. Moreover, it's genuine about it.
ethical and moral compass is simply a rough guideline that can be followed at will.
*TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the Chapter prioritizes training locals not only for self-defense, but also as prospective members for shining lights of the Brotherhood's ranks.
* WeAreStrugglingTogether: BeneathChickasaw-Muskogee Coalition's casinos, nor the surface, tensions are simmering within Choctaw Nation's lofty ambitions to build a library to survive the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.
!!''Edward Jefferson Rusk''ages would be possible.
!!''Standhope Shadow Mountain''
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians"
* MadScientist: How to deal with ethics and morals in
* TookALevelInKindness: Compared to
*
* WeAreStrugglingTogether: Beneath
!!''Edward Jefferson Rusk''
!!''Standhope Shadow Mountain''
Changed line(s) 1363,1367 (click to see context) from:
* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
to:
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
Changed line(s) 1370,1372 (click to see context) from:
[[folder:Alamo Chapter]]
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the Alamo Chapter is nominally part of the wider Texan Brotherhood but sees itself as those still truly loyal to the Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the locals. It won't be long, however, before its disputes with their erstwhile comrades become irreconcilable.
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the Alamo Chapter is nominally part of the wider Texan Brotherhood but sees itself as those still truly loyal to the Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the locals. It won't be long, however, before its disputes with their erstwhile comrades become irreconcilable.
to:
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the Alamo Chapter is nominally part
->'''Full Name''': Choctaw Nation, State of
Changed line(s) 1374,1381 (click to see context) from:
* AntiMutiny: The Chapter views itself as being true loyalists, viewing the rest of the Texan Brotherhood as having forgotten, if not betrayed the original aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the same mistakes as the Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology from a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving as the Chapter's HQ, has been transformed into a veritable military stronghold.
!!''Kathrine Törni''
->'''Ideology''': Intellectuals
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the same mistakes as the Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology from a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving as the Chapter's HQ, has been transformed into a veritable military stronghold.
!!''Kathrine Törni''
->'''Ideology''': Intellectuals
to:
* AntiMutiny: FlingALightIntoTheFuture: The Chapter views itself as being true loyalists, viewing the rest of the Texan Brotherhood as having forgotten, if not betrayed the original Choctaw Nation aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardlinersto complete a grand library to preserve its culture and others loyal to knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell theLost Hills, they look stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed downon both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full controlfrom person to person over generations, since long before the Texan Brotherhood's assets, but also reverts back fully Great War. People have added bits to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the same mistakes as the Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology from a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving as the Chapter's HQ, has been transformed into a veritable military stronghold.
!!''Kathrine Törni''
->'''Ideology''': Intellectualsthem, changed parts, adapted them to current situations.
!!''Nashoba Solomon''
* FantasticRacism: Being largely comprised of hardliners
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology from a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving as the Chapter's HQ, has been transformed into a veritable military stronghold.
!!''Kathrine Törni''
->'''Ideology''': Intellectuals
!!''Nashoba Solomon''
Changed line(s) 1383,1386 (click to see context) from:
* GenerationXerox: Like her mother, Kathrine Törni not only became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to lead the Alamo Chapter.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to lead the Alamo Chapter.
to:
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to lead the Alamo Chapter.
Changed line(s) 1389 (click to see context) from:
[[folder:Eden]]
to:
[[folder:Zetans]]
Changed line(s) 1391,1392 (click to see context) from:
* SealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from the Nursery and used it to transform a long stretch of land from central Colorado to the Gulf of Mexico into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the G.E.C.K., she brought it to a secluded place known as Eden and went into isolation with a contingent of Brotherhood scouts to prevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.
to:
* SealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from AlienInvasion: If the Nursery and used it to transform a long stretch of appropriate game rule is enabled, the Zetan Star Armada will land from central Colorado to the Gulf of Mexico into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the G.E.C.K., she brought it to a secluded place known as Eden on Area 51 and went into isolation with a contingent launch an invasion of Brotherhood scouts Earth.
* NoNameGiven: The Zetans' leader is simply referred toprevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnantsas 'Zetan Commander' instead of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.by any actual name.
* NoNameGiven: The Zetans' leader is simply referred to
* VoluntaryVassal: After defeating the remnants
Changed line(s) 1395,1397 (click to see context) from:
[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.
to:
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]
Changed line(s) 1399,1406 (click to see context) from:
* TheAlliance: The Unity of Austin is a staunch ally of both Lone Star and the Texan Brotherhood, seeking to create a wasteland in which mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.
!!''Keats''
->'''Ideology''': People
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.
!!''Keats''
->'''Ideology''': People
to:
* TheAlliance: The Unity of Austin is TimeTravel: After a staunch ally of both Lone Star particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the Texan Brotherhood, seeking to create a wasteland in which mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unitydistant future of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.
!!''Keats''
->'''Ideology''': People2275.
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.
!!''Keats''
->'''Ideology''': People
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
Changed line(s) 1408,1413 (click to see context) from:
* BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, and genuine in upholding democracy, "humanoid" rights, private ownership and capital enterprise.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all the myriad super-mutant leaders in the wasteland, Keats comes the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and pro-democratic views.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all the myriad super-mutant leaders in the wasteland, Keats comes the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and pro-democratic views.
to:
* BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, KingOfThieves: After defeating Old Pete and genuine in upholding democracy, "humanoid" rights, private ownership pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and capital enterprise.
* BunnyEarsLawyer: Despitewanted to sail the seas under a pirate flag. He subsequently proclaims himself King of the Pirates and rebrands his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of allcountry the myriad super-mutant leaders in Realm of the wasteland, Keats comes the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and pro-democratic views.
Pirate King.
* BunnyEarsLawyer: Despite
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and pro-democratic views.
Changed line(s) 1416 (click to see context) from:
[[folder:Ironmongers]]
to:
Changed line(s) 1418,1423 (click to see context) from:
* TheEngineer: After the Ironmongers took over southern Texas, including factories previously run by the Texan Arms Association, they turned into a band of smiths defined by the urge to use tools to build, craft and experiment with larger and larger tools of war.
* {{Plunder}}: In contrast to Shale's Army, the Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after his death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause to pursue their own path of looting and plunder.
!!''Juggernaut''
* {{Plunder}}: In contrast to Shale's Army, the Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after his death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause to pursue their own path of looting and plunder.
!!''Juggernaut''
to:
* TheEngineer: After the Ironmongers took over southern Texas, including factories previously run by the Texan Arms Association, they turned into a band of smiths defined by the urge FearlessUndead: The Undead Legions do not fear what will happen to use tools to build, craft them and experiment can be sent forth with larger and larger tools no fear of war.
* {{Plunder}}: In contrast to Shale's Army, the Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after his death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause to pursue their own path of looting and plunder.
!!''Juggernaut''consequences.
!!''Varina''
* {{Plunder}}: In contrast to Shale's Army, the Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after his death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause to pursue their own path of looting and plunder.
!!''Juggernaut''
!!''Varina''
Changed line(s) 1425,1426 (click to see context) from:
* ScrewThisImOuttaHere: Juggernaut was once part of Attis' forces, and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.
to:
* ScrewThisImOuttaHere: Juggernaut was once part of Attis' forces, TrappedInAnotherWorld: Varina finds herself in the Troll Warren after a portal suddenly opens and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.
whisks her away from her native ''VideoGame/{{Anbennar}}''.
Changed line(s) 1429,1431 (click to see context) from:
[[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.
to:
[[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.Minutemen]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.
Changed line(s) 1433,1437 (click to see context) from:
* MotiveDecay: Once, the Freemasons were both revered and feared, even by those who later formed the Enclave. Over generations, the Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has eroded over time, their commitment to the original ideals are even more fervent that it's ever been.
!!''Grandmatron Sofia Cortez''
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has eroded over time, their commitment to the original ideals are even more fervent that it's ever been.
!!''Grandmatron Sofia Cortez''
to:
* MotiveDecay: Once, OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Freemasons were both revered and feared, even by those who later formed Commonwealth]] out on the Enclave. Over generations, East Coast, but have moved all the Last Lodge's Masonic inheritance has decayed way to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largelyhad been forgotten, though it's rumored that the Order's highest members still know it, New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves andwhat they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much oftheir Masonic heritage has eroded over time, their commitment to the original ideals are even more fervent that it's ever been.
!!''Grandmatron Sofia Cortez''communities.
!!''Preston Garvey''
* ShroudedInMyth: The true history of the Last Lodge has largely
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of
!!''Grandmatron Sofia Cortez''
!!''Preston Garvey''
Deleted line(s) 1439,1442 (click to see context) :
* BreakingTheGlassCeiling: Given the historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold by being the Last Lodge's Grand''matron''
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a gunslinging cowgirl than the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron, and has the unenviable task of leading the Last Lodge at a very precarious moment.
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a gunslinging cowgirl than the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron, and has the unenviable task of leading the Last Lodge at a very precarious moment.
Changed line(s) 1445,1447 (click to see context) from:
[[folder:Texan Arms Association]]
->'''Ideology''': Elites
The Texan Arms Association is a small cabal of American-descended businessmen that have managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...
->'''Ideology''': Elites
The Texan Arms Association is a small cabal of American-descended businessmen that have managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...
to:
->'''Ideology''': Elites
The Texan Arms Association is a small cabal
Changed line(s) 1449,1461 (click to see context) from:
* BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to find that without the Republic of the Rio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades the TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.
!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades the TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.
!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
to:
* BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to find that without the Republic of the Rio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descendedTheCameo: A transmission from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decadesAppalachia can be received by factions close to the TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.
!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': ElitesMidwest.
!!''MODUS''
* CorruptCorporateExecutive: They are descended
* CorruptPolitician: For decades
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.
!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
!!''MODUS''
Changed line(s) 1463,1465 (click to see context) from:
* ArmsDealer: Todd Howitzer's greatest success was peddling as many weapons as he could to neighboring raiders, mutants, and just about anybody else in the wasteland who could afford TAA prices.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.
to:
* ArmsDealer: Todd Howitzer's greatest success was peddling as many weapons as he could DealWithTheDevil: MODUS is willing to neighboring raiders, mutants, and just about anybody else in the wasteland offer nukes to those who could afford TAA prices.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latestreceive his broadcasts, in that long line, aims to exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not onlyrecapture that long heritage, has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.name.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest
* DragonInChief: Implied. As it turns out, not only
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.
Changed line(s) 1468 (click to see context) from:
[[folder:The Carthaginians]]
to:
Changed line(s) 1470,1476 (click to see context) from:
* TheDreaded: Under the Chef's leadership, the Carthaginians have become known as the [[red:Menace of Texas]].
* ImAHumanitarian: All the Carthaginians want to do is grill, even though the screams from their victims may say otherwise. If you bring this up to the Chef, you may end up as the next meal.
[[/folder]]
!!Oklahoma
[[folder:The Chained Choir]]
* ImAHumanitarian: All the Carthaginians want to do is grill, even though the screams from their victims may say otherwise. If you bring this up to the Chef, you may end up as the next meal.
[[/folder]]
!!Oklahoma
[[folder:The Chained Choir]]
to:
* TheDreaded: Under AscendedExtra: In ''New Vegas'', it's mentioned in passing that the Chef's leadership, the Carthaginians have become known as the [[red:Menace of Texas]].
* ImAHumanitarian: All the Carthaginians want to do is grill, evenEnclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the screams from their victims may say otherwise. If you bring this Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to theChef, you may end up Midwest, as its tendrils could be felt through the next meal.
[[/folder]]
!!Oklahoma
[[folder:The Chained Choir]][=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.
!!''Secretary of the Interior''
* ImAHumanitarian: All the Carthaginians want to do is grill, even
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the
[[/folder]]
!!Oklahoma
[[folder:The Chained Choir]]
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.
!!''Secretary of the Interior''
Changed line(s) 1478,1485 (click to see context) from:
* TheAgeless: The FEV strain injected into them has turned the First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
to:
* TheAgeless: The FEV strain injected into them has turned DragonInChief: While President John Henry Eden may be in charge by the First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choirmod's start date, the Secretary of the Interior is ruled by a Psychic Council consisting of dozens of effectively the most powerful psykers.
* PsychicPowers: The psykersfigure as far as those aware of the Chained Choir Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that theresult Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of theChoir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]Mississippi.
[[/folder]]
[[folder:CSIS]]
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir
* PsychicPowers: The psykers
* TheDreaded: Even within the Enclave's ranks, there are signs that the
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
[[/folder]]
[[folder:CSIS]]
Changed line(s) 1487,1493 (click to see context) from:
* NameAmnesia: V had spent most of her life as a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken from the Roman numeral on her cell's floor.
!!''The Putrescent Mother''
----
* ThePowerOfHate: Mother was the first to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.
* YouAreNumberSix: V's name was taken from the Roman numeral on her cell's floor.
!!''The Putrescent Mother''
----
* ThePowerOfHate: Mother was the first to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.
to:
* NameAmnesia: V had spent most GovernmentConspiracy: Spoken about in whispers, the CSIS is an enigmatic organization discreetly trying to gain power and influence over the Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left ofher life as a number that she had forgotten her own name.
* YouAreNumberSix: V's name was takenthe Pre-War Canadian government, which has kept itself hidden from the Roman numeral on her cell's floor.
!!''The Putrescent Mother''
----
* ThePowerOfHate: Mother was the firstoutside world to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother isa foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked much greater degree than the last. She will not stop until Enclave.
* TheSpook: In contrast to theworld Enclave, the CSIS has come to bear the brunt of her cruelty.kept such a low profile that little is known about what it actually is, even among its "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of
* YouAreNumberSix: V's name was taken
!!''The Putrescent Mother''
----
* ThePowerOfHate: Mother was the first
* SorcerousOverlord: The Mother is
* TheSpook: In contrast to the
Deleted line(s) 1495,1630 (click to see context) :
[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.
----
* BackFromTheBrink: The Last Patrol could not only recover from its horrendous losses, but it could potentially reunite and restore the State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms and guns they had when the Great War happened.
!!''Adjutant General Harrison''
----
* {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.
[[/folder]]
[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
----
* TheMafia: A somewhat organised criminal underground has been constantly active in the Chickasaw-Muskogee Coalition. Depending on the taken political path, they can be suppressed or take over the nation.
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.
!!''Lushanya Harjo''
----
* CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head of one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more pragmatic reasons, given the threat posed by the Chained Choir.
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her power base and force her to do their bidding, she's soon manage to escape with the help of her newfound allies in the Tubeheads.
[[/folder]]
[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)
----
* AntiMagic: The Cherokee have found records of psychic nullifiers from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.
!!''Standhope Shadow Mountain''
----
[[/folder]]
[[folder:Choctaw Nation]]
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
----
* FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before the Great War. People have added bits to them, changed parts, adapted them to current situations.
!!''Nashoba Solomon''
----
[[/folder]]
!Misc Content
[[folder:Zetans]]
----
* AlienInvasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.
[[/folder]]
[[folder:Far Western Republic of Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]
----
* TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the distant future of 2275.
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
----
* KingOfThieves: After defeating Old Pete and pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the seas under a pirate flag. He subsequently proclaims himself King of the Pirates and rebrands his country the Realm of the Pirate King.
[[/folder]]
[[folder:Undead Legion]]
----
* FearlessUndead: The Undead Legions do not fear what will happen to them and can be sent forth with no fear of consequences.
!!''Varina''
----
* TrappedInAnotherWorld: Varina finds herself in the Troll Warren after a portal suddenly opens and whisks her away from her native ''VideoGame/{{Anbennar}}''.
[[/folder]]
[[folder:The Minutemen]]
----
* OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Commonwealth]] out on the East Coast, but have moved all the way to what had been New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and their communities.
!!''Preston Garvey''
----
[[/folder]]
[[folder:Free States of Appalachia]]
----
* TheCameo: A transmission from Appalachia can be received by factions close to the Midwest.
!!''MODUS''
----
* DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
[[/folder]]
[[folder:Chicago Enclave]]
----
* AscendedExtra: In ''New Vegas'', it's mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.
!!''Secretary of the Interior''
----
* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.
[[/folder]]
[[folder:CSIS]]
----
* GovernmentConspiracy: Spoken about in whispers, the CSIS is an enigmatic organization discreetly trying to gain power and influence over the Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is known about what it actually is, even among its "partners".
[[/folder]]
Is there an issue? Send a MessageReason:
Moving Arizona/Legion entries to their own subpage
Changed line(s) 8 (click to see context) from:
to:
* [[Characters/OWBArizona Arizona]]
Changed line(s) 58,62 (click to see context) from:
!!Arizona
[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:''' Caesar's Legion, Sons of Caesar (Lucius), The Commonwealth (Lucius - Democratic path)
[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:''' Caesar's Legion, Sons of Caesar (Lucius), The Commonwealth (Lucius - Democratic path)
to:
[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
[[folder:Lanius's Cohort]]
->'''Full Name:'''
Changed line(s) 64 (click to see context) from:
Founded by a group of hostages captured by the Blackfoot Tribe, nobody could have realized how far Caesar would take the tribals under him. Almost two decades later and the Legion holds complete control over all land east of Colorado and is currently fighting numerous wars of conquest, having absorbed many tribes and stripped them of their identities; converting them to Caesar's cult of personality. Caesar's best, Legate Lanius, is currently on a campaign east to conquer New Mexico and Colorado, with the plunder to be used for the campaign west.
to:
Changed line(s) 66,82 (click to see context) from:
* ArtisticLicenceHistory: In-universe. Caesar knows that his Legion, in its present state, has more in common with the Gallic tribes the real Gaius Julius Caesar fought than with Rome, and made some compromises in order to get his plans off the ground.
* BreadAndCircuses: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the Legion, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path the Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.
!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
* BreadAndCircuses: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the Legion, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path the Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.
!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
to:
* ArtisticLicenceHistory: In-universe. Caesar knows that his Legion, in its present state, has more in common with the Gallic tribes the real Gaius Julius Caesar fought than with Rome, and made some compromises in order to get his plans off the ground.
* BreadAndCircuses:BenevolentConspiracy: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the Legion, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first)"Cult of Vulcan", which manages Diana" can not only gain more influence, but also use it to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Though theLegion's technological and engineering affairs, is at least partially made up Cohort's existence speaks much of survivors from a Brotherhood of Steel detachment that the trust Caesar previously defeated places in Arizona. While detested by Caesar initially, Lanius, it's kept afloat out of pragmatism, which may turn implied that it's also meant to genuine respect depending on which path ensure he and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form theLegion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice,Eastern Legion, it has even less pretensions to civilization than Caesar's own admission, its current state vision, and is functionally more akin to a glorified warband. Tellingly, the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironicallymore in common with the real Julius ''much more'' pretensions to living up to Rome than Caesar's barbarian foes than anything else.
Legion.
*KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so willalmost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless asautomatically result in the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostlingcutting ties with, if not declaring war on, Lanius for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submithis failure or has no value, then it will be destroyed completely.
!!''Caesar''
insubordination.
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.org/pmwiki/pub/images/owb_lanius.png]]
* BreadAndCircuses:
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first)
* ReassignedToAntarctica: Downplayed. Though the
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice,
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically
*
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will
* RepressiveButEfficient: At least initially. As brutal and ruthless as
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit
!!''Caesar''
!!''Lanius''
[[quoteright:156:https://static.tvtropes.
Deleted line(s) 84 (click to see context) :
Formerly known as Edward Sallow, a Follower of the Apocalypse sent east to learn more about the communities there, Caesar is the founder and unquestioned leader of the Legion. After encountering books on Roman history, he was inspired to use the blueprint of the ancient Roman Empire to mold bands of tribals into the nucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in mind. Though time is not at his side.
Changed line(s) 86,98 (click to see context) from:
* BadassBookworm: Caesar was originally a linguist, sent by the Followers of the Apocalypse to research tribal dialects, with a surprising knowledge of history, cultural theory, and sociology.
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
* DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the source material]]. Unless it's resolved, he could die well before achieving his dream of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
* DefectorFromDecadence: To a degree, he sees himself as having broken off from both the perceived degeneracy of the NCR and Followers of the Apocalypse.
* FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.
!!''Lucius''
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
* DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the source material]]. Unless it's resolved, he could die well before achieving his dream of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
* DefectorFromDecadence: To a degree, he sees himself as having broken off from both the perceived degeneracy of the NCR and Followers of the Apocalypse.
* FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.
!!''Lucius''
to:
* BadassBookworm: AdaptationalIntelligence: In the original game, Lanius is made out to be just smart enough to be aware of the Legion's issues but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar was originally a linguist, sent by the Followers of the Apocalypse to research tribal dialects, with a surprising knowledge of history, cultural theory, and sociology.
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
* DarkLordOnLifeSupport: Though it's not immediately obvious,but he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the source material]]. Unless it's resolved, he could die well before achieving his dream capable of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
* DefectorFromDecadence: To a degree, he seestaking steps to educate himself as having broken off from both and learn to become a genuinely capable ruler.
* TheAlliance: In theperceived degeneracy of Res Publica path, Lanius winds up forging a pact with the NCR and Followers of Twin Mothers, which subsequently rechristens itself as the Apocalypse.
* FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to oneCult of Diana.
* BaitAndSwitchTyrant: If given themost dangerous figures right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the wasteland.
Res Publica path.
*AGodAmI: Downplayed, but TheDragon: He's Caesar's pretentions most powerful subordinate, and is trusted enough to godhood as the Son of Mars have grown alongside his ego be granted command over time.
his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization:Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually In the Res Publica path, Lanius comes to the conclusion realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legioncould not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is tois, but also establish the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his"Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.
!!''Lucius''way.
[[/folder]]
[[folder:Summers Federation]]
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
* DarkLordOnLifeSupport: Though it's not immediately obvious,
* DefectorFromDecadence: To a degree, he sees
* TheAlliance: In the
* FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one
* BaitAndSwitchTyrant: If given the
*
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization:
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his
!!''Lucius''
[[/folder]]
[[folder:Summers Federation]]
Changed line(s) 100,106 (click to see context) from:
* BrokenPedestal: Downplayed. As Lucius tries to emulate Caesar, he begins to notice how hypocritical the man had been. Regardless of which path Lucius pursues, this spurs him to try and succeed where his beloved master had failed.
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms, and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms, and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.
to:
* BrokenPedestal: Downplayed. As Lucius tries DemolitionsExpert: Due to emulate Caesar, he begins to notice the Federation's copious use of explosives against raiders, many have figured out how hypocritical the man had been. Regardless of which path Lucius pursues, this spurs him to try and succeed where his beloved master had failed.
* InternalReformist: In his democratic path, he's shown to be inclinedto make piecemeal reforms, them faster and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.
deadlier.
* InternalReformist: In his democratic path, he's shown to be inclined
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.
Changed line(s) 109 (click to see context) from:
[[folder:Malpais' Cohort]]
to:
Changed line(s) 111,114 (click to see context) from:
* EqualOpportunityEvil: Unlike the rest of the Legion splinter factions, Malpais' Cohort is one where women and others belittled by Caesar are treated as equals, so long as they abide by its Christianized status quo.
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to live in and open to change compared to the other would-be successors to Caesar's Legion.
!!''Malpais Legate/Joshua Graham''
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to live in and open to change compared to the other would-be successors to Caesar's Legion.
!!''Malpais Legate/Joshua Graham''
to:
* EqualOpportunityEvil: Unlike the rest ChallengingTheChief: The CEO of the Legion splinter factions, Malpais' Cohort Executives is one where women a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and others belittled by Caesar businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives aretreated the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as equals, so the Petro-Chico tribals in Mexico, have nonetheless long as they abide by its Christianized status quo.
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeitdevolved into glorified raiders with a Mormon thin corporate veneer. It is, however, ''considerably'' more tolerable to live in and open to change compared to That said, they still maintain some of the other would-be successors to Caesar's Legion.
!!''Malpais Legate/Joshua Graham''best research facilities in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''
* HowTheMightyHaveFallen: Downplayed. The Executives are
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit
!!''Malpais Legate/Joshua Graham''
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''
Changed line(s) 116,123 (click to see context) from:
* AsTheGoodBookSays: The Malpais Legate's focuses progressively become sprinkled with Biblical quotes and allusions.
* BeneathTheMask: While the Malpais Legate seemingly embraces his title and status in the Legion, he holds on to his Christian beliefs and identity as Joshua Graham.
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.
* BeneathTheMask: While the Malpais Legate seemingly embraces his title and status in the Legion, he holds on to his Christian beliefs and identity as Joshua Graham.
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.
to:
* AsTheGoodBookSays: The Malpais Legate's focuses progressively become sprinkled with Biblical quotes and allusions.
* BeneathTheMask: While the Malpais Legate seemingly embraces his title and status in the Legion, he holds onBadBoss: Managers who fail to his Christian beliefs and identity as Joshua Graham.
* TheDreaded: Secondmeet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' after which only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religiousone might survive and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.
keep their job.
* BeneathTheMask: While the Malpais Legate seemingly embraces his title and status in the Legion, he holds on
* TheDreaded: Second
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.
Changed line(s) 126 (click to see context) from:
[[folder:Vulpes' Legion]]
to:
Changed line(s) 128,131 (click to see context) from:
* PragmaticVillainy: Compared to the other competing contenders, Vulpes' Legion is more likely to be more selective in its cruelty, and generous whenever it's convenient, even while otherwise retaining much of Caesar's vision intact.
* WeAreEverywhere: The Frumentarii, which form the core of Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.
!!''Vulpes Inculta''
* WeAreEverywhere: The Frumentarii, which form the core of Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.
!!''Vulpes Inculta''
to:
* PragmaticVillainy: Compared FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's left of theother competing contenders, Vulpes' Legion is more likely to be more selective Roman Catholic Church in the region, with its cruelty, own monastic and generous whenever it's convenient, even while otherwise retaining military orders.
* WholePlotReference: The faction in general is pretty muchof Caesar's vision intact.
* WeAreEverywhere: The Frumentarii, which form''Literature/ACanticleForLeibowitz'' transplanted into the core of Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.
!!''Vulpes Inculta''''Fallout'' universe.
!!''Archbishop Robert Daegar''
* TheTheocracy: Santa Fe is a religious state led by what's left of the
* WholePlotReference: The faction in general is pretty much
* WeAreEverywhere: The Frumentarii, which form
!!''Vulpes Inculta''
!!''Archbishop Robert Daegar''
Changed line(s) 133,135 (click to see context) from:
* BreadAndCircuses: Vulpes Inculta is amenable to implementing "merciful" reforms like abolishing slavery, as well as offering more clemency to conquered and vassalized peoples. That mercy, however, is extended only for so long as the Legion's subjects know their place.
* TheSpymaster: He's the head of the Frumentarii, in charge of overseeing all the Legion's covert-ops and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
* TheSpymaster: He's the head of the Frumentarii, in charge of overseeing all the Legion's covert-ops and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
to:
* BreadAndCircuses: Vulpes Inculta SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is amenable both a reformer seeking to implementing "merciful" reforms like abolishing slavery, as well as offering make the Church more clemency to conquered attuned with the people and vassalized peoples. That mercy, however, is extended only for so long as an ardent believer in preserving the Legion's subjects know their place.
* TheSpymaster: He's the head of the Frumentarii, in charge of overseeing all the Legion's covert-ops and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest."Memorabilia".
* TheSpymaster: He's the head of the Frumentarii, in charge of overseeing all the Legion's covert-ops and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
Changed line(s) 138 (click to see context) from:
[[folder:Aurelius' Legion]]
to:
[[folder:Far Son]]
Changed line(s) 140,141 (click to see context) from:
!!''Aurelius''
to:
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.
[[/folder]]
[[folder:Highland Watch]]
Changed line(s) 143,149 (click to see context) from:
* MightMakesRight: Aurelius is fervently dedicated to crushing enemies under the boots of his cohorts, believing that only the strongest and bravest deserve to rule.
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.
[[/folder]]
[[folder:Legion of Hades]]
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.
[[/folder]]
[[folder:Legion of Hades]]
to:
* MightMakesRight: Aurelius is fervently dedicated to crushing enemies under TheCavalry: When Rawlins was besieged by the boots of his cohorts, believing mole miners and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that only would stand against the strongest and bravest deserve to rule.
monsters from beneath Far Son until they were no more.
*WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn DeterminedHomesteader: The people of Rawlins have held onto their tactics for future campaigns. That he also gets a hefty sum of caps in frontier lifestyle since even before the process also provides a good incentive Great War, and refuse to keep give ground to the Legion's campaigns going.
* {{Warhawk}}: Of allmole miners of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.
[[/folder]]
[[folder:Legion of Hades]]Far Son.
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
*
* {{Warhawk}}: Of all
[[/folder]]
[[folder:Legion of Hades]]
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
Changed line(s) 151,154 (click to see context) from:
* LesCollaborateurs: The Legion of Hades is largely comprised of ghouls and other mutant collaborators, which are just barely tolerated by the rest of Caesar's Legion.
* TeethClenchedTeamwork: While they are loyal to Caesar, the rest of the Legion views them with thinly-veiled disdain, at best.
!!''Caius Drusus''
* TeethClenchedTeamwork: While they are loyal to Caesar, the rest of the Legion views them with thinly-veiled disdain, at best.
!!''Caius Drusus''
to:
* LesCollaborateurs: The Legion ButNowIMustGo: After the mole miners of Hades is largely comprised of ghouls and other mutant collaborators, Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with their kin in Oklahoma, on which are just barely tolerated by the rest of Caesar's Legion.
* TeethClenchedTeamwork: Whilethey are loyal to Caesar, the rest of the Legion views them with thinly-veiled disdain, at best.
!!''Caius Drusus''were embarking before stumbling upon Rawlins.
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
* TeethClenchedTeamwork: While
!!''Caius Drusus''
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
Changed line(s) 156,159 (click to see context) from:
* InternalReformist: Caius Drusus downplays some of the more reactionary aspects of Caesar's Legion while providing significantly more mobility for ghouls and mutants like himself.
* ReassignmentBackfire: Caius Drusus is given command over the Legion of Hades by Caesar, both as a reward for loyalty and as a not-too-subtle means to keep his kind out of sight. As Caesar's Legion plunges into civil war following its founder's death, however, he could potentially emerge as an even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.
* ReassignmentBackfire: Caius Drusus is given command over the Legion of Hades by Caesar, both as a reward for loyalty and as a not-too-subtle means to keep his kind out of sight. As Caesar's Legion plunges into civil war following its founder's death, however, he could potentially emerge as an even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.
to:
* InternalReformist: Caius Drusus downplays some TheSheriff: Sheriff Ophelia Mayweather was the de facto leader of the more reactionary aspects of Caesar's Legion while providing significantly more mobility Rawlins Township by the time the Arapaho arrived and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for ghouls good, it once again falls to her to lead the people of Rawlins and mutants like himself.
* ReassignmentBackfire: Caius Drusus is given command overthe Legion of Hades by Caesar, both as a reward for loyalty and as a not-too-subtle means to keep his kind out of sight. As Caesar's Legion plunges surrounding area into civil war following its founder's death, however, he could potentially emerge as an even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.
the future.
* ReassignmentBackfire: Caius Drusus is given command over
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.
Changed line(s) 162 (click to see context) from:
[[folder:Navajo]]
to:
[[folder:Ouroboros]]
Changed line(s) 164,168 (click to see context) from:
* NotSoDifferentRemark: While the Navajo find the Reservation's forced conversion of slaves into ghouls distasteful, they can simply decide that both are simply looking out for their own people, and enact a mutual defensive guarantee with the Reservation.
* VoluntaryVassal: Caesar initially sought to conquer the Navajo, but two years of bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the Legion and pledged to serve in the Legion's wars in exchange for the Legion's protection from raiders and access to their markets. The main choice in the Navajo's focus tree is whether they seek to rebel against the Legion, or gain more autonomy until they become the Legion's ally instead of subject.
[[/folder]]
[[folder:Two Sun]]
* VoluntaryVassal: Caesar initially sought to conquer the Navajo, but two years of bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the Legion and pledged to serve in the Legion's wars in exchange for the Legion's protection from raiders and access to their markets. The main choice in the Navajo's focus tree is whether they seek to rebel against the Legion, or gain more autonomy until they become the Legion's ally instead of subject.
[[/folder]]
[[folder:Two Sun]]
to:
* NotSoDifferentRemark: While SuperBreedingProgram: Over the Navajo find course of thirty years, through careful invitation and selection across various tribes, Hecate has created a community composed of some of the Reservation's forced conversion of slaves into ghouls distasteful, they can simply decide that both are simply looking out for their own people, and enact a mutual defensive guarantee with the Reservation.
* VoluntaryVassal: Caesar initially sought to conquer the Navajo, but two years of bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the Legion and pledged to servegenetically healthiest fighters in the Legion's wars in exchange for the Legion's protection from raiders and access to their markets. The main choice in the Navajo's focus tree is whether they seek to rebel against the Legion, or gain more autonomy until they become the Legion's ally instead of subject.
[[/folder]]
[[folder:Two Sun]]wasteland.
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
* VoluntaryVassal: Caesar initially sought to conquer the Navajo, but two years of bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the Legion and pledged to serve
[[/folder]]
[[folder:Two Sun]]
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
Changed line(s) 170,171 (click to see context) from:
* AllHailTheGreatGodMickey: The Cult of Nas originated from a pre-war auto racing company whose employees banded together to give hope to the helpless. Racers would patrol the city, while mechanics and priests maintained their equipment and kept the generators running.
* VoluntaryVassal: When the first troops of the Legion threatened Two Sun, a lone courier wearing the symbol of the Great Fox showed the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to the invaders. While some of the older racers still lament the loss of autonomy, the relationship between Two Sun and Caesar's Legion has always been mutually beneficial.
* VoluntaryVassal: When the first troops of the Legion threatened Two Sun, a lone courier wearing the symbol of the Great Fox showed the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to the invaders. While some of the older racers still lament the loss of autonomy, the relationship between Two Sun and Caesar's Legion has always been mutually beneficial.
to:
* AllHailTheGreatGodMickey: The Cult of Nas originated from a pre-war auto racing company whose employees banded together to give hope to GodEmperor: Hecate, the helpless. Racers queen of Ouroboros, is a divinity in her own words.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate wouldpatrol stop at nothing to see the city, while mechanics and priests maintained their equipment and kept the generators running.
* VoluntaryVassal: When the first troopsend of the Legion threatened Two Sun, a lone courier wearing the symbol of the Great Fox showed the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to the invaders. While some of the older racers still lament the loss of autonomy, the relationship between Two Sun and Caesar's Legion has always been mutually beneficial.Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.
!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would
* VoluntaryVassal: When the first troops
!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.
Changed line(s) 174,179 (click to see context) from:
!!New Mexico
[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.
[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.
to:
[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength
The tribes of the
Changed line(s) 181,190 (click to see context) from:
* BenevolentConspiracy: The "Cult of Diana" can not only gain more influence, but also use it to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Though the Cohort's existence speaks much of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionally more akin to a glorified warband. Tellingly, the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler
* ReassignedToAntarctica: Downplayed. Though the Cohort's existence speaks much of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionally more akin to a glorified warband. Tellingly, the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler
to:
* BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has discreetly been helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The"Cult lands of Diana" can Paradise, which the Twin Mothers call home, is not only gain more influence, but where Diana resides. It's also use it host to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Thoughthe Cohort's existence speaks much of the trust Caesar places in Lanius, it's implied that it's also meant Nursery, a secret Vault-like complex originally intended to ensure he protect seeds and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks awayplant life from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, andis functionally more akin to a glorified warband. Tellingly, the faction that emerges is known her robots as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destinydivine emissaries in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.
!!''Lanius''
all but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Rulerorg/pmwiki/pub/images/owb_diana.png]]
* HiddenElfVillage: The
* ReassignedToAntarctica: Downplayed. Though
* RenegadeSplinterFaction: If Lanius breaks away
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.
!!''Lanius''
!!''Diana''
[[quoteright:156:https://static.tvtropes.
->'''Ideology''': Ruler
Changed line(s) 192,201 (click to see context) from:
* AdaptationalIntelligence: In the original game, Lanius is made out to be just smart enough to be aware of the Legion's issues but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself and learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.
to:
* AdaptationalIntelligence: In the original game, Lanius is made out CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of identity. The long years of improper maintenance, however, have reduced her memories to be just smart enough faint shadows and shards. This could be reversed, however, if her systems are restored to be aware full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of theLegion's issues greatest minds of her generation, but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself and learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pactshe never saw herself working with people who considered that caring for the Twin Mothers, which subsequently rechristens itself wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent asthe Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He'sDiana tries to be, she still considers Lanius, and by extension Caesar's most powerful subordinate, and is trusted enough Legion, as a fundamental threat to be granted command over his own branch of stopped. That said, if the Legion. Whether that trust is well-placed, however, is up Cult of Diana succeeds in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path,swaying Lanius comes to the realization that he must be into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather thana brutal warlord and be an autocrat.
** While House aspires tobe something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest.eventually conquer the stars, she remains down-to-earth in helping the world mend.
** Thisbecomes much more pronounced if he's given incentives also extends to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream:willingness to encourage democracy should Lanius isn't ''quite'' content strive to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establishforge the Res Publica based on an ironically more accurate understanding of Rome.
Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
*TookALevelInKindness: GodGuise: In Lanius' Res Publica path, he becomes progressively more benevolent Diana comes to fully embrace playing her role as a commander and ruler. That said, he the leading deity of the Cult of Diana, though she still remains ruthless doesn't let delusions of godhood get to those who stand in her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming hisway.main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact
* EvenTheLovingHeroHasHatedOnes: As benevolent as
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path,
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than
** While House aspires to
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest.
** This
* TheStarscream:
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish
*
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
Changed line(s) 204 (click to see context) from:
[[folder:Summers Federation]]
to:
Changed line(s) 206 (click to see context) from:
* DemolitionsExpert: Due to the Federation's copious use of explosives against raiders, many have figured out how to make them faster and deadlier.
to:
* DemolitionsExpert: Due PrivateMilitaryContractors: The Ghosts are a group of mercenaries who were once citizens of Vault 27, before they murdered one of the previous Overseers and escaped to the Federation's copious use wastes. Now they serve as protectors of explosives against raiders, many have figured out how to make them faster and deadlier.Vault 27.
Changed line(s) 209 (click to see context) from:
[[folder:The Executives]]
to:
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.
With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.
Changed line(s) 211,215 (click to see context) from:
* ChallengingTheChief: The CEO of the Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''
to:
* ChallengingTheChief: BeastOfBattle: The CEO hounds of the Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and businessmen they had Hangdogs have always been answering to used for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which,their savage speed and ferocity, surprising enemies while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities pick them off in the wasteland, even if confusion.
* TownWithADarkSecret: Deep within the"research" being conducted ruins of Denver lurks WARDEN, an AI whose purpose is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''to restore (and maintain) law and order, by any means necessary.
!!''Bares-His-Teeth''
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which,
* TownWithADarkSecret: Deep within the
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''
!!''Bares-His-Teeth''
Changed line(s) 217,220 (click to see context) from:
* BadBoss: Managers who fail to meet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' after which only one might survive and keep their job.
[[/folder]]
[[folder:Archdiocese of Santa Fe]]
[[/folder]]
[[folder:Archdiocese of Santa Fe]]
to:
* BadBoss: Managers who fail TemptingFate: In a bid to meet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' after strengthen his power, Bares-His-Teeth seeks the power he believes is luring within the Box. He instead awakens WARDEN, which only one might survive and keep their job.
[[/folder]]
[[folder:Archdiocese of Santa Fe]]immediately proceeds to attack the Hangdogs.
!!''WARDEN''
[[/folder]]
[[folder:Archdiocese of Santa Fe]]
!!''WARDEN''
Changed line(s) 222,228 (click to see context) from:
* FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's left of the Roman Catholic Church in the region, with its own monastic and military orders.
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the ''Fallout'' universe.
!!''Archbishop Robert Daegar''
----
* SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Church more attuned with the people and an ardent believer in preserving the "Memorabilia".
* TheTheocracy: Santa Fe is a religious state led by what's left of the Roman Catholic Church in the region, with its own monastic and military orders.
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the ''Fallout'' universe.
!!''Archbishop Robert Daegar''
----
* SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Church more attuned with the people and an ardent believer in preserving the "Memorabilia".
to:
* FlingALightIntoTheFuture: GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of self-awareness by the time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. TheArchdiocese preserves valuable Old World "Memorabilia" left by an engineer truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a group set of monks protocols designed for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's leftanother, simpler system, to spare itself the horrors of the Roman Catholic Church Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in theregion, name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in itsown monastic and military orders.
efforts to uphold said protocols, albeit as a PoliceState.
*WholePlotReference: The faction SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in general Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is pretty much ''Literature/ACanticleForLeibowitz'' transplanted considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the ''Fallout'' universe.
!!''Archbishop Robert Daegar''
----
* SaintlyChurch: As the 157th Archbishop of Santa Fe, DaegarBox, WARDEN is both unleashed and immediately starts a reformer seeking to make the Church more attuned war with the people and an ardent believer in preserving the "Memorabilia". Hangdogs.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The
* TheTheocracy: Santa Fe is a religious state led by what's left
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its
*
!!''Archbishop Robert Daegar''
----
* SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar
Changed line(s) 231,233 (click to see context) from:
!!Wyoming
[[folder:Far Son]]
[[folder:Far Son]]
to:
[[folder:Far Son]]
Changed line(s) 235,239 (click to see context) from:
* ImprovisedWeapon: The Moles are armed with a mixture of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.
[[/folder]]
[[folder:Highland Watch]]
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.
[[/folder]]
[[folder:Highland Watch]]
to:
* ImprovisedWeapon: The Moles are armed with a mixture of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up.RobotRepublic: When not doing so, they are often aimless Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.
[[/folder]]
[[folder:Highland Watch]]began building miscellaneous things around Liberty, which eventually became known as Robot City.
!!''Doki Doki''
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up.
[[/folder]]
[[folder:Highland Watch]]
!!''Doki Doki''
Changed line(s) 241,245 (click to see context) from:
* TheCavalry: When Rawlins was besieged by the mole miners and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground to the mole miners of Far Son.
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground to the mole miners of Far Son.
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
to:
* TheCavalry: When Rawlins BreakingTheFourthWall: Doki Doki argues with the generic focus tree narrator and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki wasbesieged by the mole miners and hope was originally just a Japanese video game that had been left running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even beforein Liberty when the Great War, War happened. After being connected to and refuse gaining access to give ground to ARGOS' computer systems, the mole miners main "heroine" of Far Son.
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
[[/folder]]
[[folder:Broken Hearts]]
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
[[/folder]]
[[folder:Broken Hearts]]
Changed line(s) 247,252 (click to see context) from:
* ButNowIMustGo: After the mole miners of Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with their kin in Oklahoma, on which they were embarking before stumbling upon Rawlins.
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader of the Rawlins Township by the time the Arapaho arrived and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader of the Rawlins Township by the time the Arapaho arrived and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.
to:
* ButNowIMustGo: After the mole miners of Far Son are defeated, Chief Orange-Sky SatelliteCharacter: The Broken Hearts can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with their kin in Oklahoma, on which they were embarking before stumbling upon Rawlins.
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was the de facto leaderonly appear as a result of the Rawlins Township by the time the Arapaho arrived one of Robot City's focuses, and relieved the mole miners' siege. If the Arapaho choose is not meant to leave after Far Son is defeated for good, be a playable country--there's no option to tag switch to it once again falls to her to lead the people of Rawlins when it appears and the surrounding area into the future.most of its focus tree is meant to strengthen Robot City.
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader
Changed line(s) 255,256 (click to see context) from:
!!Colorado
[[folder:Ouroboros]]
[[folder:Ouroboros]]
to:
[[folder:Ouroboros]]
Changed line(s) 258,261 (click to see context) from:
* SuperBreedingProgram: Over the course of thirty years, through careful invitation and selection across various tribes, Hecate has created a community composed of some of the genetically healthiest fighters in the wasteland.
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
to:
* SuperBreedingProgram: Over CurbStompBattle: The first night after the course of thirty years, through careful invitation Maxson Expedition arrived at Denver, they were massacred by the Hangdogs and selection across various tribes, Hecate has created a community composed forced to retreat over the Arkansas River with what little they could carry with them. The legacy of some this defeat hangs heavy over every member of the genetically healthiest fighters in chapter.
* FakeDefector: If thewasteland.
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
* FakeDefector: If the
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
Changed line(s) 263,269 (click to see context) from:
* GodEmperor: Hecate, the queen of Ouroboros, is a divinity in her own words.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.
!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.
!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.
to:
* GodEmperor: Hecate, {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for the queen Brotherhood.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue ofOuroboros, is a divinity in her own words.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to seeactual superiors being killed by the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.
!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.Hangdogs.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue of
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see
!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.
Changed line(s) 272,273 (click to see context) from:
[[folder:Twin Mothers]]
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.
to:
The tribes of
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.
!!''The Immortal''
->'''Ideology:''' Ruler
Changed line(s) 275,280 (click to see context) from:
* BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has discreetly been helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
to:
* BenevolentConspiracy: Through Diana's efforts, FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If theTwin Mothers Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal hasdiscreetly been helping post-apocalyptic Colorado, made him mentally unstable. That said, however, he's still competent and possibly beyond, move on sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from thelingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also hostLost Hills elders to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving legitimize him as a large G.E.C.K. for terraforming the surrounding wasteland.Brotherhood paragon.
*MachineWorship: WellIntentionedExtremist: The tribals who inhabit Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
[[/folder]]
[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of theTwin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]White (Rotpurgers defeated, Brandt takeover)
* KarmaHoudini: If the
* SanitySlippage: Downplayed. Whatever happened to the Immortal has
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host
*
[[/folder]]
[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
Changed line(s) 282,292 (click to see context) from:
* CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of identity. The long years of improper maintenance, however, have reduced her memories to just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
to:
* CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of identity. ArchEnemy: The long years of improper maintenance, however, have reduced her memories to just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with someghouls of the greatest minds Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of her generation, but she never saw herself working with people who considered Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
!!''Julius Brandt''
----
* WarHawk: Julius believes thatcaring for the wellbeing Wardens of any soul was a weakness that needed to discarded, and turned down most job offers the White should preemptively strike their foes before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius,they come for them, instead of just sitting and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if waiting. If he takes over the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for itOld Country after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becomingRotpurgers are defeated, Julius pursues more expansionist policies than his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation powerfriend and almost unlimited storage capacity.predecessor Grozdan Haykov.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some
!!''Julius Brandt''
----
* WarHawk: Julius believes that
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius,
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power
Changed line(s) 295 (click to see context) from:
[[folder:Vault 27]]
to:
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
Changed line(s) 297,303 (click to see context) from:
* PrivateMilitaryContractors: The Ghosts are a group of mercenaries who were once citizens of Vault 27, before they murdered one of the previous Overseers and escaped to the wastes. Now they serve as protectors of Vault 27.
[[/folder]]
[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.
With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.
[[/folder]]
[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.
With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.
to:
* PrivateMilitaryContractors: TheAtoner: After failing to prevent what transpired in Seattle, The Ghosts are Cause seeks to reclaim its honor and uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary groupof mercenaries who were once citizens of Vault 27, before they murdered one from Portland called the Wardens of the previous Overseers White.
* ShockingDefeatLegacy: Abel andescaped his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the wastes. Now they serve as protectors of Vault 27.
[[/folder]]
[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominateWardens fleeing eastward and the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.
With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jawCause being in a battle set to define Colorado for years to come.very precarious state.
!!''Abel''
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group
* ShockingDefeatLegacy: Abel and
[[/folder]]
[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate
With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw
!!''Abel''
Changed line(s) 305,308 (click to see context) from:
* BeastOfBattle: The hounds of the Hangdogs have always been used for their savage speed and ferocity, surprising enemies while raiders pick them off in the confusion.
* TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and order, by any means necessary.
!!''Bares-His-Teeth''
* TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and order, by any means necessary.
!!''Bares-His-Teeth''
to:
* BeastOfBattle: The hounds AntiMutiny: Abel still sees himself as loyal to the original expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member of theHangdogs have always been used for their savage speed Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and ferocity, surprising enemies while raiders pick them off in helping found the confusion.
Cause.
*TownWithADarkSecret: Deep within HumbleHero: Despite being elected by the ruins Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of Denver lurks WARDEN, an AI whose purpose "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence torestore (and maintain) law protocol. This continues even should he succeed and order, by any means necessary.
!!''Bares-His-Teeth''become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
[[/folder]]
[[folder:Mirelurk Tribe]]
* DefectorFromDecadence: Abel was a high-ranking member of the
*
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to
!!''Bares-His-Teeth''
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
[[/folder]]
[[folder:Mirelurk Tribe]]
Changed line(s) 310,312 (click to see context) from:
* TemptingFate: In a bid to strengthen his power, Bares-His-Teeth seeks the power he believes is luring within the Box. He instead awakens WARDEN, which immediately proceeds to attack the Hangdogs.
!!''WARDEN''
!!''WARDEN''
to:
* TemptingFate: In a bid GoingNative: The Mirelurk Tribe consists of people who lived with Mirelurks for enough time (one to strengthen his power, Bares-His-Teeth seeks the power he believes is luring within the Box. He instead awakens WARDEN, which immediately proceeds to attack the Hangdogs.
!!''WARDEN''three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.
!!''M'lulu''
!!''WARDEN''
!!''M'lulu''
Changed line(s) 314,319 (click to see context) from:
* GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of self-awareness by the time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
to:
* GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure ToServeMan: Every day, M'lulu eats one of self-awareness by the time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN,her subjects (which translates as -7 manpower per week, which results in a set monthly manpower growth of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.+1 at campaign start).
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN,
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
Changed line(s) 322 (click to see context) from:
[[folder:Robot City]]
to:
Changed line(s) 324,326 (click to see context) from:
* RobotRepublic: When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and began building miscellaneous things around Liberty, which eventually became known as Robot City.
!!''Doki Doki''
!!''Doki Doki''
to:
* RobotRepublic: When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and began building miscellaneous things around Liberty, which eventually became known as Robot City.
!!''Doki Doki''BadWithTheBone: After vanquishing the Bonepickers, the Apostles put their bone picks, essentially bones sharpened into swords with crude tools, to use.
!!''Vadim''
!!''Doki Doki''
!!''Vadim''
Changed line(s) 328,332 (click to see context) from:
* BreakingTheFourthWall: Doki Doki argues with the generic focus tree narrator and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
to:
* BreakingTheFourthWall: Doki Doki argues AntiMutiny: Vadim used to be a prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and was exiled to the south with the generic focus tree narrator and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.Apostles.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
Changed line(s) 335 (click to see context) from:
[[folder:Broken Hearts]]
to:
Changed line(s) 337 (click to see context) from:
* SatelliteCharacter: The Broken Hearts can only appear as a result of one of Robot City's focuses, and is not meant to be a playable country--there's no option to tag switch to it when it appears and most of its focus tree is meant to strengthen Robot City.
to:
!!''The First''
----
*
Changed line(s) 340 (click to see context) from:
[[folder:Maxson Expedition]]
to:
Changed line(s) 342,346 (click to see context) from:
* CurbStompBattle: The first night after the Maxson Expedition arrived at Denver, they were massacred by the Hangdogs and forced to retreat over the Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member of the chapter.
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
to:
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
!!''Mesmeralda''
Changed line(s) 348,350 (click to see context) from:
* {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for the Brotherhood.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue of her actual superiors being killed by the Hangdogs.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue of her actual superiors being killed by the Hangdogs.
to:
* {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for DaydreamBeliever: After reading a ''Grognak the Brotherhood.
* YouAreInCommandNow: It's impliedBarbarian, In Battle with the Queen of the Gorgons'' comic book, she decided that she leads the Maxson Expedition by virtue this had to be a sign of her actual superiors being killed by purpose in the Hangdogs.
world--she had to be one and the same as the ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
* YouAreInCommandNow: It's implied
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
Changed line(s) 353,366 (click to see context) from:
!Northern Reaches
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.
!!''The Immortal''
->'''Ideology:''' Ruler
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.
!!''The Immortal''
->'''Ideology:''' Ruler
to:
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.
!!''The Immortal''
->'''Ideology:''' Ruler
Changed line(s) 368,373 (click to see context) from:
* FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
to:
* FallenHero: PrivateMilitaryContractors: The Immortal was once Bone Dancers originated as a distinguished paladin who stumbled upon ''something'' in privately owned military contractor based out of Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so longknown as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
Baron International.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
Changed line(s) 376,377 (click to see context) from:
[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)
to:
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)
[[folder:Rotpurgers]]
Changed line(s) 380,381 (click to see context) from:
!!''Julius Brandt''
to:
!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
Changed line(s) 383 (click to see context) from:
* WarHawk: Julius believes that the Wardens of the White should preemptively strike their foes before they come for them, instead of just sitting and waiting. If he takes over the Old Country after the Rotpurgers are defeated, Julius pursues more expansionist policies than his friend and predecessor Grozdan Haykov.
to:
* WarHawk: Julius believes that ShadowDictator: Few have set eyes upon the Wardens Lady of the White should preemptively strike their foes before they come for them, instead of just sitting Lake, who communicates through words and waiting. If he takes over the Old Country after the Rotpurgers are defeated, Julius pursues more expansionist policies than his friend and predecessor Grozdan Haykov.song.
Changed line(s) 386,389 (click to see context) from:
!!Oregon
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
to:
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.
Changed line(s) 391,395 (click to see context) from:
* TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim its honor and uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''
to:
* TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim FantasyCounterpartCulture: Heaven's Gate is based on the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike itshonor Mormon counterpart, the nation even at its most moderate is far more militant and uphold the Brotherhood's legacy.
* LaResistance: The Cause is compriseduncompromising in its brand of exiled members from the original Midwestern Brotherhood expedition who remain Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only theirduty, as well as surviving members of a paramilitary group from Portland called ways ''alone'' are the Wardens path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of theWhite.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack againstland, even under the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''most moderate leaders.
!!''Saint Michael''
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its
* LaResistance: The Cause is comprised
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against
!!''Abel''
!!''Saint Michael''
Changed line(s) 397,402 (click to see context) from:
* AntiMutiny: Abel still sees himself as loyal to the original expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
* DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
to:
* AntiMutiny: Abel still sees AGodAmI: Downplayed. While Saint Michael doesn't see himself as loyal God or a prophet, he nonetheless is considered the mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to theoriginal expeditionary mandate and to unbelievers as the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should very "unbelievers" involved in the Cause emerge triumphant.
Lost Innocence Massacre.
*DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading HeelRealization: In his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is farmore concerned with defeating moderate path, he can instead offer the Immortal than strict adherence to protocol. This continues even should he succeed tribals who instigated the Lost Innocence Massacre mercy and become an elder.a chance at redemption, realizing that bloodshed is not the Christian way.
*PragmaticHero: Both out of pure necessity KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
sees this as doing God's will.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the
*
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far
*
Changed line(s) 405 (click to see context) from:
[[folder:Mirelurk Tribe]]
to:
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.
Changed line(s) 407,409 (click to see context) from:
* GoingNative: The Mirelurk Tribe consists of people who lived with Mirelurks for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.
!!''M'lulu''
!!''M'lulu''
to:
* GoingNative: BoldExplorer: The Mirelurk Tribe consists of people who lived Montana Chapter was set up with Mirelurks for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.
the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
!!''M'lulu''* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
Changed line(s) 411,414 (click to see context) from:
* ToServeMan: Every day, M'lulu eats one of her subjects (which translates as -7 manpower per week, which results in a monthly manpower growth of +1 at campaign start).
[[/folder]]
[[folder:Apostles]]
[[/folder]]
[[folder:Apostles]]
to:
* ToServeMan: Every day, M'lulu eats one TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the burden of each gain and loss. As he admits to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give hersubjects (which translates a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as-7 manpower per week, which results in a monthly manpower growth much out of +1 wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances atcampaign start).
[[/folder]]
[[folder:Apostles]]a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at
[[/folder]]
[[folder:Apostles]]
!!''Johanna Honour''
Changed line(s) 416,420 (click to see context) from:
* BadWithTheBone: After vanquishing the Bonepickers, the Apostles put their bone picks, essentially bones sharpened into swords with crude tools, to use.
!!''Vadim''
----
* AntiMutiny: Vadim used to be a prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and was exiled to the south with the Apostles.
!!''Vadim''
----
* AntiMutiny: Vadim used to be a prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and was exiled to the south with the Apostles.
to:
* BadWithTheBone: After vanquishing the Bonepickers, the Apostles put their bone picks, essentially bones sharpened into swords with crude tools, to use.
!!''Vadim''
----
* AntiMutiny: Vadim used to be a prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and was exiledArtShift: In sharp contrast to the south standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to theApostles.Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
!!''Vadim''
----
* AntiMutiny: Vadim used to be a prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and was exiled
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
Changed line(s) 423 (click to see context) from:
[[folder:Troll Warren]]
to:
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals
Changed line(s) 425,426 (click to see context) from:
!!''The First''
to:
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectuals
Changed line(s) 428,431 (click to see context) from:
* NameAmnesia: Andrew Shaw no longer remembers his own name, calling himself simply the First.
[[/folder]]
[[folder:Marrow Drinkers]]
[[/folder]]
[[folder:Marrow Drinkers]]
to:
* NameAmnesia: Andrew Shaw no longer remembers his BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her ownname, calling himself daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to theFirst.
[[/folder]]
[[folder:Marrow Drinkers]]Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': Intellectuals
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the
[[/folder]]
[[folder:Marrow Drinkers]]
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': Intellectuals
Changed line(s) 433,434 (click to see context) from:
!!''Mesmeralda''
to:
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': People
Changed line(s) 436,440 (click to see context) from:
* DaydreamBeliever: After reading a ''Grognak the Barbarian, In Battle with the Queen of the Gorgons'' comic book, she decided that this had to be a sign of her purpose in the world--she had to be one and the same as the ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]
[[folder:Bone Dancers]]
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]
[[folder:Bone Dancers]]
to:
* DaydreamBeliever: After reading a ''Grognak BackFromTheBrink: Under his firm hand, the Barbarian, In Battle Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with theQueen of reformists seeking to topple both Santiago and the Gorgons'' comic book, she decided that this had hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be asign of her purpose in better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the world--she had skills learned back in New Reno to be one and not only put the same as Salvatores on the ancient queen in path to legitimacy, but also help the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]
[[folder:Bone Dancers]]nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]
[[folder:Bone Dancers]]
!!''Abigail Markham''
Changed line(s) 442,446 (click to see context) from:
* PrivateMilitaryContractors: The Bone Dancers originated as a privately owned military contractor based out of Seattle known as Baron International.
[[/folder]]
!!Idaho
[[folder:Rotpurgers]]
[[/folder]]
!!Idaho
[[folder:Rotpurgers]]
to:
* PrivateMilitaryContractors: The Bone Dancers originated BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a privately owned military contractor based out stern leader, she's shown to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being ofSeattle known as Baron International.
[[/folder]]
!!Idaho
[[folder:Rotpurgers]]her people aren't an act. And should she be elected president, this extends to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Ruler
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of
[[/folder]]
!!Idaho
[[folder:Rotpurgers]]
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Ruler
Changed line(s) 448,454 (click to see context) from:
* ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.
!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
----
* ShadowDictator: Few have set eyes upon the Lady of the Lake, who communicates through words and song.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.
!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
----
* ShadowDictator: Few have set eyes upon the Lady of the Lake, who communicates through words and song.
to:
* ArchEnemy: The ghouls of the Old Country AndTheAdventureContinues: Even after fully subjugating Montana and the Rotpurgers are, respectively, descended from Pacific Northwest, the ghouls and humans of Vault 100. After hardliners will send reinforcements to relieve the ghouls won their civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as longChicago Enclave as the Old Country remains a common foe. After Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only theOld Country falls, Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed theirleaders call coup, becomes a meeting which quickly grows far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into afirefight, after which only one faction can come out on top.
!!''LadyFinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of theLake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
----
* ShadowDictator: Few have set eyes uponSantiagos, Johnson is fervently loyal to the Lady Secretary of the Lake, who communicates through words Interior and song.Chicago Enclave.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a
!!''Lady
* UndyingLoyalty: Unlike either of the
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
----
* ShadowDictator: Few have set eyes upon
Changed line(s) 457,459 (click to see context) from:
[[folder:Heaven's Gate]]
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.
to:
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.
!!North Dakota
[[folder:Roach King]]
Changed line(s) 461,468 (click to see context) from:
* FantasyCounterpartCulture: Heaven's Gate is based on the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.
!!''Saint Michael''
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.
!!''Saint Michael''
to:
* FantasyCounterpartCulture: Heaven's Gate is based on HordeOfAlienLocusts: If the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's GateRoach King is a darker mirror of New Canaan. Unlike its Mormon counterpart, killed by Vault 37's forces, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that onlyradroaches embrace their ways ''alone'' are the path to salvation, and that primal nature. No longer held back by anyone who says otherwise is a heretic. On or anything, they start waging wars to expand their territory near the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.
!!''Saint Michael''old US-Canada border.
[[/folder]]
[[folder:Vault 37]]
* {{Foil}}: Heaven's Gate
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.
!!''Saint Michael''
[[/folder]]
[[folder:Vault 37]]
Changed line(s) 470,481 (click to see context) from:
* AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered the mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.
[[/folder]]
!!Montana
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.
[[/folder]]
!!Montana
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.
to:
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.
[[/folder]]
!!Montana
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.
!!''Overseer T.H.O.M.A.S.''
Changed line(s) 483,492 (click to see context) from:
* BoldExplorer: The Montana Chapter was set up with the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
to:
* BoldExplorer: TheEvilsOfFreeWill: The Montana Chapter was set up with the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine effortsOverseer considers utopia to be a benevolent presence, whether it's Elder Patrocolus' idea of order or place where no violence, no dissent and no independent thought exists.
* HappinessIsMandatory: The Overseer comes to the conclusion thatof the Sisters of Steel.
!!''Elder Patrocolus''to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.
!!''Robobrain Council''
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts
* HappinessIsMandatory: The Overseer comes to the conclusion that
!!''Elder Patrocolus''
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.
!!''Robobrain Council''
Changed line(s) 494,511 (click to see context) from:
* TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the burden of each gain and loss. As he admits to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''
to:
* TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing TheDogBitesBack: For centuries, the burden of each gain Overseer's robobrain advisors, who are not allowed to commit violence, have despised the menial tasks they're forced to do. With the increase in violence and loss. As he admits to his confidants after triumphing new overseer protocols, they can finally exact revenge on the Overseer and take over the Sisters Vault.
[[/folder]]
[[folder:Swords ofSteel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how theHayman]]
->'''Full Name:''' Swords of Hayman, Dakota Chapterconducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''(Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler
[[/folder]]
[[folder:Swords of
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the
->'''Full Name:''' Swords of Hayman, Dakota Chapter
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''
->'''Ideology:''' Ruler
Changed line(s) 513,530 (click to see context) from:
* ArtShift: In sharp contrast to the standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
[[/folder]]
[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
[[/folder]]
[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals
to:
* ArtShift: In sharp contrast to JumpingOffTheSlipperySlope: After breaking off from the standard Montana Chapter, it doesn't take long for the Swords of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour'sfocuses are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over theSisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision forbeing best described as the Sisters worst excesses of Steel, no matter how difficult both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether orunrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, butnot they otherwise have no ill will against succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
[[/folder]]
[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectualsway.
!!''Head Paladin Justinia Hayman''
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour's
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for
* ViolenceIsTheOnlyOption: Hayman's forces, whether or
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
[[/folder]]
[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals
!!''Head Paladin Justinia Hayman''
Changed line(s) 532,548 (click to see context) from:
* BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectuals
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectuals
to:
* BeefGate: Defeating the [=MacArthur=] Detachment is a necessity DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for any faction around Montana and Wyoming seeking just trying to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
help her.
*TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every FreudianExcuse: Hailing from a long line of Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasonedveterans and power armor-equipped troops, which could be reinforced by almost as distinguished as the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] DetachmentMaxsons themselves, Hayman has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid"long struggled over being sent in return. That this arrangement comes across seen as taxation without representation all a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence overagain isn't lost on the reformers, and her grows, she becomes progressively unhinged, potentially Santiago herself.
devolving into little more than a meat puppet for the AI.
*InvadingRefugees: The Enclave forces TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the region also have the unenviable task hopes of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also makingbecoming Elder herself. When it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, itbecomes clear that opportunity would eventually be forced to milk not present itself, she drops the nascent Northern Commonwealth dry of everything valuable, act and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectualsgoes rogue.
!!''Fenrir''
*
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid"
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over
*
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectuals
!!''Fenrir''
Changed line(s) 550,571 (click to see context) from:
* BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': Intellectuals
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': Intellectuals
to:
* BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia afterAIIsACrapshoot: Originally created before the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary War as part of the Interior.
MANIFEST network, Fenrir is hell-bent on fulfilling its objective of eliminating all threats to itself.
*HopeSpot: Ellen's focuses, if she maintains control, seem CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to bepointing towards her being able to successfully consolidate power...until barely controllable by the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiledUnited States government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break awayafter seizing MANIFEST from the Chicago Enclave Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash andlead the Northern Commonwealth under progressively corrupt Hayman and her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
men into doing its bidding.
*YouAreInCommandNow: Colonel Santiago OddNameOut: Fenrir is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclaveonly MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': IntellectualsDestiny (Jormungandr).
[[/folder]]
!!South Dakota
[[folder:Standing Rock]]
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after
*
* TheDreaded: Among its siblings, Fenrir is the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away
* MoreThanMindControl: This is how Fenrir is able to brainwash and
*
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave
!!''Martha Santiago''
->'''Ideology''': Intellectuals
[[/folder]]
!!South Dakota
[[folder:Standing Rock]]
Changed line(s) 573,583 (click to see context) from:
* {{Cincinnatus}}: If Martha Santiago and the Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': People
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': People
to:
* {{Cincinnatus}}: If Martha Santiago BadassNative: Despite the constant threats posed by raiders, rival tribes, and even the Reformists emerge triumphant, she wastes little time laying down Enclave, the groundwork for Native Americans of Standing Rock have held firm and could potentially become a major contender in the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
region.
*CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave an autocratic perversion of America and heads the Reformists within the forces at [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinatesin exchange for arms and the rest supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the[=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn onSioux/Lakota, which survived both her mother the Great War and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': Peoplesubsequent post-apocalyptic tribulations.
!!''Shappa Wagner''
*
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on
!!''Mason Salvatore''
->'''Ideology''': People
!!''Shappa Wagner''
Changed line(s) 585,592 (click to see context) from:
* BackFromTheBrink: Under his firm hand, the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''
to:
* BackFromTheBrink: Under his firm hand, TakingUpTheMantle: Wagner aims to fulfill the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also lost dream of Chief Crazy Horse and restore their old ties dignity to the Enclave.
Sioux, one way or another.
*BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore YoungAndInCharge: Shappa Wagner is revealed to be a genuine reformer who does care for one of the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shownyoungest women to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'',ever was. He uses sit in the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''council.
[[/folder]]
[[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
*
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'',
!!''Abigail Markham''
[[/folder]]
[[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
Changed line(s) 594,600 (click to see context) from:
* BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's shown to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extends to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Ruler
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extends to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Ruler
to:
* BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as CrazySurvivalist: Subverted. While the Marshall Republic has a stern leader, she's shown to genuinely care reputation for both workers being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and businessmen alike.
looking after each other's back against foes within and without.
*JerkWithAHeartOfGold: As stern as Markham is, her concerns {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for thewell-being of her people aren't an act. And should she be elected president, this extends to Sioux/Lakota in Standing Rock, who consider the rest Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of theReunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': RulerGreat War.
!!''Jack Reed''
*
* OutsideContextProblem: The Marshall Republic is this for the
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Ruler
!!''Jack Reed''
Changed line(s) 602,608 (click to see context) from:
* AndTheAdventureContinues: Even after fully subjugating Montana and the Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.
to:
* AndTheAdventureContinues: Even after fully subjugating Montana and InadequateInheritor: Implied. Given that the Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave Marshall Republic has traditionally been led by people seen as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not onlymost rugged and competent, the Secretary of comparatively inexperienced Reed is forced to learn the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitationropes, and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.fast.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.
Changed line(s) 611,613 (click to see context) from:
!!North Dakota
[[folder:Roach King]]
to:
[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People
Changed line(s) 615,618 (click to see context) from:
* HordeOfAlienLocusts: If the Roach King is killed by Vault 37's forces, the radroaches embrace their primal nature. No longer held back by anyone or anything, they start waging wars to expand their territory near the old US-Canada border.
[[/folder]]
[[folder:Vault 37]]
[[/folder]]
[[folder:Vault 37]]
to:
* HordeOfAlienLocusts: If AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Roach King is killed by Vault 37's forces, Great Khans are just barely hanging on in the radroaches embrace Mojave, the mod has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what theirprimal nature. No longer held back by anyone or anything, identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which theystart waging wars to expand their territory near the old US-Canada border.
[[/folder]]
[[folder:Vault 37]]could forge a new empire.
!!''Amgalan''
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they
[[/folder]]
[[folder:Vault 37]]
!!''Amgalan''
Changed line(s) 620,621 (click to see context) from:
!!''Overseer T.H.O.M.A.S.''
to:
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.
!!''Regis''
Changed line(s) 623,627 (click to see context) from:
* TheEvilsOfFreeWill: The Overseer considers utopia to be a place where no violence, no dissent and no independent thought exists.
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.
!!''Robobrain Council''
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.
!!''Robobrain Council''
to:
* TheEvilsOfFreeWill: The Overseer considers utopia DudeWheresMyRespect: Subverted. Being exiled following the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many of the same customs, but they even welcomed him with open arms, giving him a place where no violence, no dissent of honor within the leadership due to his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises andno independent thought exists.
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissionsimplement some changes to ensure that there's those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at noanti-vault activity.
!!''Robobrain Council''point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no
!!''Robobrain Council''
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''
Changed line(s) 629 (click to see context) from:
* TheDogBitesBack: For centuries, the Overseer's robobrain advisors, who are not allowed to commit violence, have despised the menial tasks they're forced to do. With the increase in violence and new overseer protocols, they can finally exact revenge on the Overseer and take over the Vault.
to:
* TheDogBitesBack: For centuries, FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught the Overseer's robobrain advisors, who are not allowed attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared tocommit violence, have despised Regis, Esen has a highly romanticized, if blood-stained image of what the menial tasks they're forced Khans ought to do. With the increase in violence be, believing that only through war and new overseer protocols, conquest can they can finally exact revenge on live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than theOverseer and take over others, with the Vault.True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
* GloryDays: Even compared to
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
Changed line(s) 632,634 (click to see context) from:
[[folder:Swords of Hayman]]
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler
to:
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler
Changed line(s) 636,640 (click to see context) from:
* JumpingOffTheSlipperySlope: After breaking off from the Montana Chapter, it doesn't take long for the Swords of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''
to:
* JumpingOffTheSlipperySlope: After breaking off from ArmyOfThievesAndWhores: The bulk of the Montana Chapter, it doesn't take long Baron's forces is comprised of various thugs and goons little better than the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for theSwords rancher and townships under the Baron's thumb is heavily reminiscent of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
frontier company towns during America's Gilded Age.
*RenegadeSplinterFaction: PrivateMilitaryContractors: The Swords Baron relies on a core of Hayman are one to both Elder Patrocolus' loyalists elite veteran mercenaries who serve as his ''actual'' ace in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumbhole, granting them enough leeway in order to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''keep them loyal.
!!''Augustus Bailey''
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the
*
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb
!!''Head Paladin Justinia Hayman''
!!''Augustus Bailey''
Changed line(s) 642,649 (click to see context) from:
* DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act and goes rogue.
!!''Fenrir''
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act and goes rogue.
!!''Fenrir''
to:
* DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long lineBornInTheWrongCentury: Augustus Bailey wouldn't be out of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolusplace in the hopes 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name ofbecoming Elder herself. When it becomes clear his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop thatopportunity would not present itself, she drops is the act and goes rogue.
!!''Fenrir''Baron's Eyrie.
!!''Annette Bailey''
* FreudianExcuse: Hailing from a long line
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that
!!''Fenrir''
!!''Annette Bailey''
Changed line(s) 651,656 (click to see context) from:
* AIIsACrapshoot: Originally created before the Great War as part of the MANIFEST network, Fenrir is hell-bent on fulfilling its objective of eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
to:
* AIIsACrapshoot: Originally created before BastardUnderstudy: Being the Great War as part daughter of the MANIFEST network, Fenrir current Baron, Annette Bailey has learned her "lessons" well and is hell-bent on fulfilling its objective of eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gainbiding her time until she could take the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even moredependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most fearedconniving and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).dangerous than he ever could be.
* CyberneticsEatYourSoul: In order to gain
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more
* TheDreaded: Among its siblings, Fenrir is the most feared
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
Changed line(s) 659,660 (click to see context) from:
!!South Dakota
[[folder:Standing Rock]]
[[folder:Standing Rock]]
to:
[[folder:Standing Rock]]
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites
New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.
Changed line(s) 662,667 (click to see context) from:
* BadassNative: Despite the constant threats posed by raiders, rival tribes, and even the Enclave, the Native Americans of Standing Rock have held firm and could potentially become a major contender in the region.
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''
to:
* BadassNative: Despite the constant threats posed by raiders, rival tribes, and even the Enclave, the Native Americans {{Matriarchy}}: The rulers of Standing Rock have held firm and could potentially become a major contender in the region.
* DealWithTheDevil: Standing Rock could potentially enter an arrangementNew Victoria are traditionally female, with queens taking the Enclave forces at [=MacArthur=] in exchange for arms name Victoria to honor their nation and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''ancestors.
!!''Queen Victoria VI''
* DealWithTheDevil: Standing Rock could potentially enter an arrangement
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''
!!''Queen Victoria VI''
Changed line(s) 669,671 (click to see context) from:
* TakingUpTheMantle: Wagner aims to fulfill the lost dream of Chief Crazy Horse and restore dignity to the Sioux, one way or another.
* YoungAndInCharge: Shappa Wagner is one of the youngest women to ever sit in the council.
* YoungAndInCharge: Shappa Wagner is one of the youngest women to ever sit in the council.
to:
* TakingUpTheMantle: Wagner aims to fulfill BlueBlood: Subverted. Victoria VI isn't actually descended from the lost dream House of Chief Crazy Horse and Windsor, but rather from a local Canadian political family that managed to survive the Great War. This nonetheless gives her a perceived mandate to restore dignity to pre-war Canada.
* KingBobTheNth: As theSioux, one way or another.
* YoungAndInCharge: Shappa Wagnername suggests, she is one of the youngest women sixth of her name to ever sit in lead the council.
nation since its founding.
* KingBobTheNth: As the
* YoungAndInCharge: Shappa Wagner
Changed line(s) 674,676 (click to see context) from:
[[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
to:
[[folder:Strathcommune]]
->'''Full Name:'''
->'''Ideology:'''
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.
Changed line(s) 678,683 (click to see context) from:
* CrazySurvivalist: Subverted. While the Marshall Republic has a reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and looking after each other's back against foes within and without.
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the Great War.
!!''Jack Reed''
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the Great War.
!!''Jack Reed''
to:
* CrazySurvivalist: Subverted. While the Marshall Republic ForeverWar: For two centuries, Strathcommune has been in a reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and looking after each other's back constant struggle against foes within and without.
* {{Expy}}: In addition tovarious foes, including the remnants of the US occupation, in its [[VideoGame/Fallout76 Free States]] lineage, seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners in Strathcommune are sent to theMarshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is thismines to gather resources for the Sioux/Lakota in Standing Rock, who consider nation.
* {{Realpolitik}}: The Commune has theFree States-descended newcomers choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China aslatter-day colonizers once more encroaching upon their land.
a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant:The Marshall Republic Strathcommune is directly descended from a Free States militia group of China-backed communist insurgents that managed to weather the aftermath of survive the Great War.
!!''Jack Reed''War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.
!!''Amy Teresee''
* {{Expy}}: In addition to
* PrisonersWork: Prisoners in Strathcommune are sent to the
* OutsideContextProblem: The Marshall Republic is this
* {{Realpolitik}}: The Commune has the
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant:
!!''Jack Reed''
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.
!!''Amy Teresee''
Changed line(s) 685,686 (click to see context) from:
* InadequateInheritor: Implied. Given that the Marshall Republic has traditionally been led by people seen as the most rugged and competent, the comparatively inexperienced Reed is forced to learn the ropes, and fast.
to:
* InadequateInheritor: Implied. CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given that the Marshall Republic has traditionally been led by people seen enough time and support, she could present herself as the most rugged very symbol of Communism in Canada, a figure to be admired by all and competent, a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies thecomparatively inexperienced Reed worst excesses of real life Maoism.
* PoliceState: Teresee's rule isforced described as very dictatorial. She also isn't afraid to learn deploy penal battalions to fight and die for the ropes, Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, andfast.
seeks to succeed where Chairman Cheng of China failed.
!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the
* PoliceState: Teresee's rule is
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and
!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.
Changed line(s) 689,693 (click to see context) from:
!!Wyoming
[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People
[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People
to:
[[folder:Northern Khans]]
->'''Full Name:'''
->'''Ideology:'''
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.
Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
Changed line(s) 695,700 (click to see context) from:
* AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Great Khans are just barely hanging on in the Mojave, the mod has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
!!''Amgalan''
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
!!''Amgalan''
to:
* AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Great Khans are just barely hanging on in the Mojave, the mod ForeverWar: Within Big Grass, a RobotWar has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not onlybeen defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle downwaging between RELCOM's machines and teaching valuable knowledge.
* VestigialEmpire: What remainedthose of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
!!''Amgalan''his sworn rival, THE CAPITALIZER.
!!''RELCOM''
* DesperatelyLookingForAPurposeInLife: Having not only
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down
* VestigialEmpire: What remained
!!''Amgalan''
!!''RELCOM''
Changed line(s) 702,707 (click to see context) from:
* BenevolentConspiracy: Through Amgalan, the Followers of the Apocalypse can gain a foothold within either the Khans if he stays in power, or in the Reunited States' government.
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.
!!''Regis''
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.
!!''Regis''
to:
* BenevolentConspiracy: Through Amgalan, the Followers CyberneticsEatYourSoul: RELCOM could not recall who he was before being turned into a robobrain. By that point, however, his sense of the Apocalypse can gain a foothold within either the Khans if he stays in power, or in the Reunited States' government.
humanity has almost been eroded altogether.
*DefectorFromDecadence: Amgalan DirtyCommunists: RELCOM is a member of the Khans revisionist Marxist who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: Hebelieves that if the Khans are path to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
true Communism is through forced robotization.
*HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.
!!''Regis''the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
*
* GoingNative: He
*
!!''Regis''
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
Changed line(s) 709,714 (click to see context) from:
* DudeWheresMyRespect: Subverted. Being exiled following the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many of the same customs, but they even welcomed him with open arms, giving him a place of honor within the leadership due to his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''
to:
* DudeWheresMyRespect: Subverted. Being exiled following IdentityAmnesia: Similarly to RELCOM, the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many true identity of the same customs, but they even welcomed him with open arms, giving him woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads aplace of honor within the leadership due to his experience.
long-running rebellion against RELCOM's Communist schemes.
*InternalReformist: While he represents the "Old Ways" SitcomArchNemesis: THE CAPITALIZER in practice serves as upheld by Papa Khan, Regis is willing to make compromises a constant thorn on RELCOM's side, and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While hehas ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''been for generations.
[[/folder]]
[[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
* LaResistance: THE CAPITALIZER leads a
*
* TheGoodChancellor: PlayedWith. While he
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''
[[/folder]]
[[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
Changed line(s) 716,723 (click to see context) from:
* FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught the attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
[[/folder]]
[[folder:Baron's Eyrie]]
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
[[/folder]]
[[folder:Baron's Eyrie]]
to:
* FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught AllohistoricalAllusion: The rift in the attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believingCPF that only through war resulted in Loid's Ministry is a post-apocalyptic mirror of the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front andconquest can they live up to established their name.
own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
*ViolenceIsTheOnlyOption: Her path TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is far more combat-oriented largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than the others, with the True Khans' survival dependent on constant warfare.
"Comrade Cheng Thought."
*YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
[[/folder]]
[[folder:Baron's Eyrie]]WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing
* DefectorFromDecadence: The People broke away from the Canadian People's Front and
*
*
[[/folder]]
[[folder:Baron's Eyrie]]
!!''Patriarch Solomon''
Changed line(s) 725,730 (click to see context) from:
* ArmyOfThievesAndWhores: The bulk of the Baron's forces is comprised of various thugs and goons little better than the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.
!!''Augustus Bailey''
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.
!!''Augustus Bailey''
to:
* ArmyOfThievesAndWhores: The bulk of the Baron's forces HopeSpot: When he's overthrown by Ekaterina in a coup, Solomon is comprised of various thugs and goons little better than the average raider initially outraged, then relieved when she promises to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' acework with him in the hole, granting them enough leeway future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is inorder the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to keep them loyal.
!!''Augustus Bailey''gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace
* KilledMidSentence: Solomon is in
!!''Augustus Bailey''
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''
Changed line(s) 732,741 (click to see context) from:
* BornInTheWrongCentury: Augustus Bailey wouldn't be out of place in the 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.
!!''Annette Bailey''
----
* BastardUnderstudy: Being the daughter of the current Baron, Annette Bailey has learned her "lessons" well and is biding her time until she could take the reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he ever could be.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.
!!''Annette Bailey''
----
* BastardUnderstudy: Being the daughter of the current Baron, Annette Bailey has learned her "lessons" well and is biding her time until she could take the reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he ever could be.
to:
* BornInTheWrongCentury: Augustus Bailey wouldn't be out of place in the 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.
!!''Annette Bailey''
----
* BastardUnderstudy: Being the daughterAmazonBrigade: In emulation of the current Baron, Annette Bailey old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon haslearned been gripped by apathy and blindness while people suffer from his inaction, despite her "lessons" well efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality andis biding her time until she launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could take the reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than heever could be.
be, and advances a "friendlier" Soviet-inspired image.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.
!!''Annette Bailey''
----
* BastardUnderstudy: Being the daughter
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he
Changed line(s) 744,749 (click to see context) from:
!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites
New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites
New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.
to:
[[folder:New Victoria]]
->'''Full Name:''' The Sixth Brigade, New
->'''Ideology:'''
New Victoria is
The Pioneer Company, formally known as the Sixth Brigade, are a
Changed line(s) 751,753 (click to see context) from:
* {{Matriarchy}}: The rulers of New Victoria are traditionally female, with queens taking the name Victoria to honor their nation and ancestors.
!!''Queen Victoria VI''
!!''Queen Victoria VI''
to:
* {{Matriarchy}}: AllohistoricalAllusion: The rulers Pioneer Company is a larger-scale version of New Victoria are traditionally female, the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, withqueens taking the name Victoria Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade tohonor hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for theirnation respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists andancestors.
!!''Queen Victoria VI''other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and
!!''Queen Victoria VI''
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''
Changed line(s) 755,763 (click to see context) from:
* BlueBlood: Subverted. Victoria VI isn't actually descended from the House of Windsor, but rather from a local Canadian political family that managed to survive the Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.
[[/folder]]
!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.
[[/folder]]
!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.
to:
* BlueBlood: Subverted. Victoria VI isn't actually descended from EmergencyAuthority: By the House of Windsor, but rather from a local Canadian political family that managed to survive mod's start date, authority over the Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, shePioneer Company is the sixth of her name to lead the nation since its founding.
[[/folder]]
!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta,at the heart hands of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals a hastily assembled collective of the hammer and sickle with an iron fist and a little red book in hand, it officers, as no doubt has plans to unite the various fragments and bring its ideology even further.one could agree on who should take command following Johnson's retirement.
!!''Corporal Jack Johnson''
* KingBobTheNth: As the name suggests, she
[[/folder]]
!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta,
!!''Corporal Jack Johnson''
Changed line(s) 765,773 (click to see context) from:
* ForeverWar: For two centuries, Strathcommune has been in a constant struggle against various foes, including the remnants of the US occupation, in its seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners in Strathcommune are sent to the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive the Great War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.
!!''Amy Teresee''
* PrisonersWork: Prisoners in Strathcommune are sent to the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive the Great War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.
!!''Amy Teresee''
to:
* ForeverWar: For two centuries, Strathcommune has BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all beenin a constant struggle against various foes, including worth it. Towards the remnants end of his path, he does much the US occupation, in its seemingly quixotic quest same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bringCommunism the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
*PrisonersWork: Prisoners in Strathcommune are sent to MyCountryRightOrWrong: Corporal Johnson may resent his government and the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due tocorrupt fools who brought about the Great War. This hasn't stopped Strathcommune's leaders from trying He nonetheless still believes in America and will fight to succeed see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off withoutChina's backing.
them manipulating its destiny.
*TheRemnant: Strathcommune ReallySevenHundredYearsOld: Johnson is directly descended from a group of China-backed communist insurgents that managed to survive ghoul who actively served in the US military before the Great War, War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is''still'' keen to save Canada from capitalist oppression.
initially uncertain over his own capabilities as a commander.
*VestigialEmpire: Ever since ScrewTheRulesImDoingWhatsRight: He couldn't care less if the schism, Strathcommune has been all that remains tyrants he's fighting are Communists or the heirs of the CPF's ardent loyalists. Its reach, however, could very government he served. America will be felt across much free of former Canada, even as far as the Republic of Three Rivers.
!!''Amy Teresee''''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been
* {{Cincinnatus}}: If he manages to bring
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
*
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without
*
* ReluctantRuler: Johnson never asked for his predicament, and is
*
!!''Amy Teresee''
!!''Captain Brian Gallagher''
Changed line(s) 775,782 (click to see context) from:
* CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given enough time and support, she could present herself as the very symbol of Communism in Canada, a figure to be admired by all and a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.
!!''Amanda Thao''
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.
!!''Amanda Thao''
to:
* CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given enough time and support, she could present herself as the very symbol of Communism in Canada, a figure to be admired by all and a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. ThisDayOfTheJackboot: At his worst, Gallagher can potentially wind up backfiring, however, as it can drive institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the military into nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in thearms slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the People's Congress.
* TakingUpTheMantle: Teresee considers herselfEnclave. He can not only rise to power as Secretary with the rightful standard-bearer to Enclave's full backing, but seize full command over the Communist cause, Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, andseeks vows to succeed where Chairman Cheng they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of China failed.
!!''Amanda Thao''the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the
* TakingUpTheMantle: Teresee considers herself
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and
!!''Amanda Thao''
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''
Changed line(s) 784,787 (click to see context) from:
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.
to:
* AntiMutiny: Thao starts her political career BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory andseeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, thechair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religionfounder and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In thefirst election High Elder of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream Brotherhood of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will marchSteel. Unlike him, however, Woods opts to base his new society on the Congress building, seeking Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort tooverthrow Amy Teresee. The player make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decideswhether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.establish his own nation based on America's founding values, called "Arcadia."
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion
* LandslideElection: In the
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides
Changed line(s) 790,795 (click to see context) from:
[[folder:Big Grass]]
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.
Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.
Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
to:
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.
Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
Changed line(s) 797,799 (click to see context) from:
* ForeverWar: Within Big Grass, a RobotWar has been waging between RELCOM's machines and those of his sworn rival, THE CAPITALIZER.
!!''RELCOM''
!!''RELCOM''
to:
* ForeverWar: Within Big Grass, a RobotWar has AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems and store management have been waging between RELCOM's machines serving the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns andthose bombs made out of his sworn rival, THE CAPITALIZER.
!!''RELCOM''cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and
!!''RELCOM''
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
Changed line(s) 801,812 (click to see context) from:
* CyberneticsEatYourSoul: RELCOM could not recall who he was before being turned into a robobrain. By that point, however, his sense of humanity has almost been eroded altogether.
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
----
* IdentityAmnesia: Similarly to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
----
* IdentityAmnesia: Similarly to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.
to:
* CyberneticsEatYourSoul: RELCOM could not recall who he was BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her beforebeing turned into a robobrain. By that point, however, his sense of humanity has almost been eroded altogether.
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
----
* IdentityAmnesia: Similarly to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.
killing himself.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
----
* IdentityAmnesia: Similarly to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.
Changed line(s) 815,817 (click to see context) from:
[[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
to:
[[folder:Stoon Dandies]]
->'''Full Name:'''
->'''Ideology:'''
Changed line(s) 819,824 (click to see context) from:
* AllohistoricalAllusion: The rift in the CPF that resulted in Loid's Ministry is a post-apocalyptic mirror of the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''
to:
* AllohistoricalAllusion: AristocratsAreEvil: The rift in Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled by theCPF that resulted in Loid's Ministry is Dandelion Society, a post-apocalyptic mirror cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has theSino-Soviet Split.
* DefectorFromDecadence: The People broke away frommost out of the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition tofactions, being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look able to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarchpursue radically different ideological paths.
!!''Pierre Solomon''
* CannibalClan: Stoon is ruled by the
* FactionSpecificEndings: Stoon has the
* DefectorFromDecadence: The People broke away from
* TheRemnant: In addition to
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch
!!''Pierre Solomon''
Changed line(s) 826,831 (click to see context) from:
* HopeSpot: When he's overthrown by Ekaterina in a coup, Solomon is initially outraged, then relieved when she promises to work with him in the future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''
to:
* HopeSpot: AnOfferYouCantRefuse: When he's overthrown by Ekaterina in the Old Blood of Stoon fell victim to a coup, strange blight, Pierre Solomon is initially outraged, then relieved when she promises to work with him in the future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religiousgave their leader seeking Beya a deal she couldn't refuse: he would provide a cure by any means necessary if she would agree to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''be his wife.
!!''Beya''
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''
!!''Beya''
Changed line(s) 833,843 (click to see context) from:
* AmazonBrigade: In emulation of the old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
[[/folder]]
[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
[[/folder]]
[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.
to:
* AmazonBrigade: In emulation of the old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surnameReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China,village. Instead, she takes tremendous inspiration listened to her mother and delved into the Scarlet Blizzard, becoming the first person to do so and survive, a champion of strength to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with theUSSR, or at least what it tried to be, as a model for great serpent Leshy. If her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
[[/folder]]
[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally knownpreparations are complete, as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.
!!''General Freedom''
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname
* GoodOldWays: Rather than Pre-War China,
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
[[/folder]]
[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known
!!''General Freedom''
Changed line(s) 845,856 (click to see context) from:
* AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''
to:
* AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer CompanyForeignCultureFetish: General Freedom considers Strathcommune as such, with himself an American patriot, despite having at best second-hand knowledge of what the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving thePre-War United States, a number of politicians States was. If he and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
his "Freedom's Army" seize power, they proclaim themselves Americanada.
*ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of USLaResistance: Freedom's Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originallyis an American-themed resistance movement united in opposing the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges Dandelion Society.
!!''Daniel ofthe US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''Wadena''
* ArchEnemy: Aside from the Enclave, the Pioneer Company
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the
*
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US
* TheRemnant: Originally
!!''Daniel of
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''
Changed line(s) 858,860 (click to see context) from:
* EmergencyAuthority: By the mod's start date, authority over the Pioneer Company is at the hands of a hastily assembled collective of officers, as no one could agree on who should take command following Johnson's retirement.
!!''Corporal Jack Johnson''
!!''Corporal Jack Johnson''
to:
* EmergencyAuthority: By BackFromTheBrink: The Order of St. George, the mod's start date, authority over knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore the Pioneer Company is at Kingdom of Manitoba's suzerainty as the hands Grand Duchy of a hastily assembled collective of officers, as no one could agree on who should take command following Johnson's retirement.
!!''Corporal Jack Johnson''Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.
!!''Leshy''
!!''Corporal Jack Johnson''
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.
!!''Leshy''
Changed line(s) 862,877 (click to see context) from:
* BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''
to:
* BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabiliaAbsurdlySharpBlade: Few blades are as sharp and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens fromhis worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for aslong as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take chargeslumber once more, every few decades, ravaging the earth and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively servedkilling hundreds in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''her wake.
[[/folder]]
[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
* BookEnds: Early on, Johnson is shown glancing at old memorabilia
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''
[[/folder]]
[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
Changed line(s) 879,894 (click to see context) from:
* DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''
to:
* DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in BodyHorror: The "faeries" are the nebulous name end-result of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretaryinfusing undesired infants with red fern. They're also revealed to generally have a finite lifespan, with those who don't die eventually turning into the Enclave's full backing, but seize full command over mutated trees dotting the Commonwealth Remnants.
Fairy Glen.
*HeelRealization: DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is acard-carrying member cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of theEnclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.wasteland.
*MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised himTownWithADarkSecret:
** Not far from thegutter.
* RedBaron: He becomes known asnamesake capital is MANIFEST Saskatchewan, the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes parttrue source of the Enclave, "faeries" that have kept Pleasantdale safe and still abides by at least some of its agenda.
* TheQuisling: He'ssecure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been themain liaison between result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the Enclave representatives and his ghoul superiors in mortality rate for producing new ones was too high, the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen upadministration simply switched from male babies to become a Captain by the time the mod starts.
female ones.
* WellIntentionedExtremist:He sees himself as a star-spangled man with a plan Maxwell Chase, Pleasantdale's previous mayor, is revealed to restore America to greatness, even if it means shedding the blood of every traitor in be this at best. By all accounts, he wanted what's best for his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point ofcommunity, but was not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary
*
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
*
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him
** Not far from the
* RedBaron: He becomes known as
* TokenEvilTeammate: Gallagher becomes part
* TheQuisling: He's
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up
* WellIntentionedExtremist:
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of
!!''Sergeant Michael Woods''
!!''Frankie Chase''
Changed line(s) 896,909 (click to see context) from:
* BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of the Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
[[/folder]]
[[folder:Middlemark]]
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of the Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
[[/folder]]
[[folder:Middlemark]]
to:
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that
*
* HistoryRepeats: His overall arc ultimately echoes
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however,
* IAmWho: Later on,
* WellDoneSonGuy: Their efforts to prove themselves and
* KnightInSourArmor: While he
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals,
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
[[/folder]]
[[folder:Middlemark]]
!!''Hope''
Changed line(s) 911,918 (click to see context) from:
* AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems and store management have been serving the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before killing himself.
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before killing himself.
to:
* AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems BaitAndSwitchTyrant: Despite how ominous her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent and store management have been serving the people of Calgary for empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over two hundred years--the last true Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve Americancompany still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at herinterests before killing himself.the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
Changed line(s) 921,923 (click to see context) from:
!!Saskatchewan
[[folder:Stoon Dandies]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)
[[folder:Stoon Dandies]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)
to:
[[folder:Stoon Dandies]]
[[folder:Kingdom of Manitoba]]
->'''Full Name:'''
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
Changed line(s) 926,930 (click to see context) from:
* AristocratsAreEvil: The Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled by the Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has the most out of the Canadian factions, being able to pursue radically different ideological paths.
!!''Pierre Solomon''
* CannibalClan: Stoon is ruled by the Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has the most out of the Canadian factions, being able to pursue radically different ideological paths.
!!''Pierre Solomon''
to:
* AristocratsAreEvil: The Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruledBackFromTheBrink: Under King Gunn II's watch, the realm has managed to rebound from the humiliating blows dealt to it by the Dandelion Society, a cabal rogue republicans in the south and the more distant Communists of aristocratic cannibals.
Strathcommune.
*FactionSpecificEndings: Stoon FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice hasthe most effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadianfactions, being able government. Over a century after its founding, it remains committed to pursue radically different ideological paths.
!!''Pierre Solomon''its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''
* CannibalClan: Stoon is ruled
*
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian
!!''Pierre Solomon''
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''
Changed line(s) 932,934 (click to see context) from:
* AnOfferYouCantRefuse: When the Old Blood of Stoon fell victim to a strange blight, Pierre Solomon gave their leader Beya a deal she couldn't refuse: he would provide a cure by any means necessary if she would agree to be his wife.
!!''Beya''
!!''Beya''
to:
* AnOfferYouCantRefuse: When BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, the Old Blood last Prime Minister of Stoon fell victim Canada prior to a strange blight, Pierre Solomon gave their leader Beya a deal she couldn't refuse: the American invasion and the Great War, he would provide ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cureby any means necessary for his mental ailments in MANIFEST North, among other benefits to his realm, if she would agree his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts hiswife.
!!''Beya''best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his
!!''Beya''
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
Changed line(s) 936,939 (click to see context) from:
* ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother and delved into the Scarlet Blizzard, becoming the first person to do so and survive, a champion of strength to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.
!!''General Freedom''
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.
!!''General Freedom''
to:
* ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother AntiMutiny: The People's Mounties, and delved the realm's military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into theScarlet Blizzard, becoming more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes thefirst person to do so regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, andsurvive, a champion of strength will do his best to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makeskeep that a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask secret for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through hisheart.
!!''General Freedom''last orders.
[[/folder]]
[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the
* RegentForLife: While he abolishes the
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his
!!''General Freedom''
[[/folder]]
[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
Changed line(s) 941,944 (click to see context) from:
* ForeignCultureFetish: General Freedom considers himself an American patriot, despite having at best second-hand knowledge of what the Pre-War United States was. If he and his "Freedom's Army" seize power, they proclaim themselves Americanada.
* LaResistance: Freedom's Army is an American-themed resistance movement united in opposing the Dandelion Society.
!!''Daniel of Wadena''
* LaResistance: Freedom's Army is an American-themed resistance movement united in opposing the Dandelion Society.
!!''Daniel of Wadena''
to:
* ForeignCultureFetish: General Freedom considers himself an American patriot, despite DefectorFromDecadence: Once loyal citizens of the Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having at best second-hand knowledge enough of what the Pre-War United States was. If he and his "Freedom's Army" seize power, they proclaim themselves Americanada.
saw as monarchist abuses.
*LaResistance: Freedom's Army DemocracyIsFlawed: The Republic of Three Rivers is an American-themed resistance movement united in opposing just barely held together by the Dandelion Society.
!!''DanielFirst Minister and mutual disdain for the Kingdom of Wadena''Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
[[/folder]]
[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
*
!!''Daniel
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
[[/folder]]
[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
Changed line(s) 946,949 (click to see context) from:
* BackFromTheBrink: The Order of St. George, the knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore the Kingdom of Manitoba's suzerainty as the Grand Duchy of Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.
!!''Leshy''
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.
!!''Leshy''
to:
* BackFromTheBrink: The Order of St. George, CrapsaccharineWorld: While the knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore Duchy on the surface looks fairly pristine and stable, those in the know dread what comes next once the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree than the Kingdom ofManitoba's suzerainty as Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the Grand New World.
* TheRemnant: The Duchy ofSaskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remainsLangenburg is the last major feudal realm loyal to King Gunn II.
!!''Leshy''the Kingdom of Manitoba by the mod's start date.
!!''Duchess Sophie''
* FantasyCounterpartCulture: To a greater degree than the Kingdom of
* TheRemnant: The Duchy of
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains
!!''Leshy''
!!''Duchess Sophie''
Changed line(s) 951,957 (click to see context) from:
* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.
[[/folder]]
[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.
[[/folder]]
[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
to:
* AbsurdlySharpBlade: Few blades are as sharp TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much in the way of prosperity and durable as Leshy's fangs are.
security under her reign.
*TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from aWeHardlyKnewYe: Unfortunately, she's not much long slumber once every few decades, ravaging the earth for this world due to her advanced age, and killing hundreds in her wake.
[[/folder]]
[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)dies early on.
!!''Duke Leif Yorkton''
*
* {{Kaiju}}: Leshy is a great snake that awakens from a
[[/folder]]
[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
!!''Duke Leif Yorkton''
Changed line(s) 959,969 (click to see context) from:
* BodyHorror: The "faeries" are the end-result of infusing undesired infants with red fern. They're also revealed to generally have a finite lifespan, with those who don't die eventually turning into the mutated trees dotting the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''
to:
* BodyHorror: The "faeries" are the end-result of infusing undesired infants with red fern. They're also revealed to generally have FromNobodyToNightmare: Lief Yorkton was once a finite lifespan, with those lowly count, who don't die eventually turning into the mutated trees dotting the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy villagethrough both service in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub military and a beacon of civilization in an otherwise chaotic portion of backroom subterfuge, rose to become the wasteland.prime candidate for being Duchess Sophie's heir.
*TownWithADarkSecret:
** NotTheStarscream: Duke Yorkton is far from more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the namesake capital is MANIFEST Saskatchewan, the true source throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the"faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealedBritish Empire in private recordings from Maxwell Chase to have been his image, with the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best forwasteland as his community, but was not above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''personal canvas.
[[/folder]]
[[folder:Iron Confederacy]]
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village
*
** Not
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the
** Said "faeries" are revealed
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for
!!''Frankie Chase''
[[/folder]]
[[folder:Iron Confederacy]]
Changed line(s) 971,978 (click to see context) from:
* BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done to ensure Pleasantdale's prosperity, but can also come to see why he did so, and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.
!!''Hope''
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.
!!''Hope''
to:
* BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done InspirationalMartyr: Although Chief Wuttunee, who led the First Nations resistance to ensure Pleasantdale's prosperity, but can also come to see why he did so, American occupation, was eventually captured and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seatexecuted, his exploits remain in as a reminder of what the Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.
!!''Hope''fought for.
[[/folder]]
[[folder:The Gateway]]
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.
!!''Hope''
[[/folder]]
[[folder:The Gateway]]
Changed line(s) 980,997 (click to see context) from:
* BaitAndSwitchTyrant: Despite how ominous her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
[[/folder]]
!!Manitoba
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
[[/folder]]
!!Manitoba
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
to:
* BaitAndSwitchTyrant: Despite how ominous her takeover ArmyOfThievesAndWhores: The bulk of Pleasantdale initially comes across, she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed bythe Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into Gateway's human forces are raiders descended from convicts locked away in a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests beforemaximum security prison when the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr War happened.
* BeefGate: Similarly tonot only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale,Tlaloc in Mexico and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much Guerreros de Honduras further south, the Gateway has been keeping the ashes of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
the Canadian Prairies protected from the frigid north.
* UnwittingPawn:Over The raiders who live in the course of Hope's path, it's revealed that she has been Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in theenigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
[[/folder]]
!!Manitoba
[[folder:Kingdomname of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
defense.
!!''Destiny''
* BecomingTheMask: Although her current identity as Hope was a construct designed by
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before
* BeefGate: Similarly to
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale,
* UnwittingPawn:
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the
[[/folder]]
!!Manitoba
[[folder:Kingdom
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
!!''Destiny''
Changed line(s) 999,1007 (click to see context) from:
* BackFromTheBrink: Under King Gunn II's watch, the realm has managed to rebound from the humiliating blows dealt to it by the rogue republicans in the south and the more distant Communists of Strathcommune.
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''
to:
* BackFromTheBrink: Under King Gunn II's watch, the realm has managed to rebound from the humiliating blows dealt to it by the rogue republicans TheAssimilator: As Destiny grows in the south power and the repairs more distant Communists of Strathcommune.MANIFEST North, she begins reaching out to the other MANIFEST facilities in order to integrate their systems into her own, and killing many of the [=AIs=] inhabiting them.
*FailureIsTheOnlyOption: No matter what BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects"US, that are vassals to goes out the King.
picture when she learns of the Enclave.
*HegemonicEmpire: Downplayed. CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: TheKingdom visual avatar she's fashioned for herself is that of Manitoba exerts influence a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as asmall network of puppet fiefs deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting it from Canadians rather than subjugating them, she's still largely beholden to the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, programming given by her long-dead American engineers. This is played straight, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to beshould she integrate the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandonother MANIFEST facilities and its surroundings.
!!''King Gunn II''become powerful enough to attain sentience.
[[/folder]]
!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler
*
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects"
*
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a
* TheRemnant: The Kingdom of Manitoba claims to be
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon
!!''King Gunn II''
[[/folder]]
!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler
Changed line(s) 1009,1019 (click to see context) from:
* BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, the last Prime Minister of Canada prior to the American invasion and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
to:
* BecomingTheMask: Whether or BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do notGunn II really had been Joshua Gunn, like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in thelast Prime Minister heart of Canada prior Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the American invasion wastes and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreementshelped broker peace with the republicans various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further south, he has been discreetly pushing democratic reforms under from the aristocracy's noses, eventually paving the way for a constitutional monarchy. If truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he dies, however, knows that. The most he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearancecould do is entrust his resources to one of Gunn I, Gunn II resurfaced to assume the throne his sons. But what would become of Manitoba at Mexico without its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''protector?
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements
* KingInTheMountain: Having gone incognito following the disappearance
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
Changed line(s) 1021,1027 (click to see context) from:
* AntiMutiny: The People's Mounties, and the realm's military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
to:
* AntiMutiny: The People's Mounties, AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught in the whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among therealm's military major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in general, step should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose torestore order spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming followingGunn II's disappearance, preventing would-be usurpers Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son fromtrying going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed totake advantage protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of thesituation.
keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
*TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the Queen herself.
* EmergencyAuthority: If Gunn II either succumbsvery technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decayingmind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate as the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, andyears pass. Tlaloc knows exactly when it will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following
* MoralityChain: To Santa Anna. He keeps his eldest son from
* GrewBeyondTheirProgramming: Tlaloc was originally designed to
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the
*
* EmergencyAuthority: If Gunn II either succumbs
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
Changed line(s) 1030,1034 (click to see context) from:
[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
to:
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
Changed line(s) 1036,1046 (click to see context) from:
* DefectorFromDecadence: Once loyal citizens of the Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having enough of what they saw as monarchist abuses.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by the First Minister and mutual disdain for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by the First Minister and mutual disdain for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
to:
* DefectorFromDecadence: Once loyal citizens of the Kingdom of Manitoba, the people of {{Egopolis}}: After defeating the Republic of Three Rivers had broken away the Rio Grande, Maximilian renames the city of Gloria to Carlota after having enough of what they saw as monarchist abuses.
his inspiration's wife.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
*DemocracyIsFlawed: The Republic of Three Rivers AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian isjust barely held together by the First Minister and mutual disdain genuinely concerned for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade portshis subjects' well-being, human or not, though whether his emphatic leadership survives in the whole region.
* WeAreStrugglingTogether: The Republic of Three Riverswasteland is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state forleft to the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
player.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
*
* BenevolentAI: Maximilian is
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports
* WeAreStrugglingTogether: The Republic of Three Rivers
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
Changed line(s) 1049,1051 (click to see context) from:
[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
to:
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
Changed line(s) 1053,1057 (click to see context) from:
* CrapsaccharineWorld: While the Duchy on the surface looks fairly pristine and stable, those in the know dread what comes next once the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.
!!''Duchess Sophie''
* FantasyCounterpartCulture: To a greater degree than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.
!!''Duchess Sophie''
to:
* CrapsaccharineWorld: HumanSacrifice: While Moctezuma doesn't believe that the Duchy on world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind the surface looks fairly pristine and stable, those Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in theknow dread what comes next once 23rd century resembled 15th century Mexico, models his government after the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree thanAztec Empire, and denounces Nueva Aztlán as fools who claim the Kingdom title of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.
!!''Duchess Sophie''Excan Tlahtoloyan's sacred homeland and must pay.
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the
* FantasyCounterpartCulture: To a greater degree than
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.
!!''Duchess Sophie''
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
Changed line(s) 1059,1062 (click to see context) from:
* TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much in the way of prosperity and security under her reign.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.
!!''Duke Leif Yorkton''
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.
!!''Duke Leif Yorkton''
to:
* TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco to demonstrate the way of prosperity and security under her reign.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.
!!''Duke Leif Yorkton''Excan Tlahtoloyan as a rising power.
[[/folder]]
[[folder:Ejército Libertador del Sur]]
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.
!!''Duke Leif Yorkton''
[[/folder]]
[[folder:Ejército Libertador del Sur]]
Changed line(s) 1064,1067 (click to see context) from:
* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the military and backroom subterfuge, rose to become the prime candidate for being Duchess Sophie's heir.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.
to:
* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the military and backroom subterfuge, rose HumanResources: In Zapata's domain, it's every citizen's final duty to become the prime candidate for being Duchess Sophie's heir.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchygo into a war to seize the throne for himself.
tanks to be recycled into food.
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
----
*VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a version reference depicted Emiliano Zapata as a communist (a vast exaggeration of the British Empire in real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to the AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew hisimage, with original mandate of protecting the wasteland as his personal canvas.
frontier, and instead dreamed of a Mexican Revolution.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
----
*
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his
Changed line(s) 1070 (click to see context) from:
[[folder:Iron Confederacy]]
to:
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.
Changed line(s) 1072,1076 (click to see context) from:
* InspirationalMartyr: Although Chief Wuttunee, who led the First Nations resistance to American occupation, was eventually captured and executed, his exploits remain as a reminder of what the fought for.
[[/folder]]
[[folder:The Gateway]]
[[/folder]]
[[folder:The Gateway]]
to:
* InspirationalMartyr: Although Chief Wuttunee, BadassArmy: [[BilingualBonus It's in the name]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those wholed dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on theFirst Nations resistance rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to American occupation, was eventually captured sacrifice their personal freedoms and executed, free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his exploits remain as a reminder role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of what his father's decaying state and this sad fact has shaken the fought for.
[[/folder]]
[[folder:The Gateway]]prodigal son to his very CPU.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the
[[/folder]]
[[folder:The Gateway]]
Changed line(s) 1078,1083 (click to see context) from:
* ArmyOfThievesAndWhores: The bulk of the Gateway's human forces are raiders descended from convicts locked away in a maximum security prison when the Great War happened.
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes of the Canadian Prairies protected from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.
!!''Destiny''
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes of the Canadian Prairies protected from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.
!!''Destiny''
to:
* ArmyOfThievesAndWhores: The bulk AloofBigBrother: To the rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of theGateway's game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific humanforces are raiders descended from convicts locked away in a maximum security prison when cost. He drops the Great War happened.
"good" part should he go crazy after his dad's death.
*BeefGate: Similarly ReasonableAuthorityFigure: If Santa Anna manages to Tlaloc in Mexico remain sane, he proves himself to be remarkably amicable to his neighbors and the Guerreros de Honduras further south, the Gateway has been keeping the ashes concerns of his citizens, provided they stay on his good side.
[[/folder]]
[[folder:Republic of theCanadian Prairies protected from Rio Grande]]
->'''Full Name''': Republic of thefrigid north.
* UnwittingPawn: The raiders who live inRio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived theGateway are less nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its public face former self. Surviving the collapse in practice no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions ina long line of presidents have faithfully served the name of defense.
!!''Destiny''Republic in order to keep its people safe and happy.
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human
*
[[/folder]]
[[folder:Republic of the
->'''Full Name''': Republic of the
* UnwittingPawn: The raiders who live in
->'''Ideology''': People
A pre-war relic that somehow survived the
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in
!!''Destiny''
Changed line(s) 1085,1096 (click to see context) from:
* TheAssimilator: As Destiny grows in power and repairs more of MANIFEST North, she begins reaching out to the other MANIFEST facilities in order to integrate their systems into her own, and killing many of the [=AIs=] inhabiting them.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the US, that goes out the picture when she learns of the Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerful enough to attain sentience.
[[/folder]]
!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the US, that goes out the picture when she learns of the Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerful enough to attain sentience.
[[/folder]]
!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler
to:
* TheAssimilator: As Destiny grows in power and repairs more of MANIFEST North, she begins reaching out to ArchEnemy: To an even greater degree than the other MANIFEST facilities in order to integrate their systems into her own, and killing many NCR, the Republic of the [=AIs=] inhabiting them.Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering and the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
*BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards BackFromTheBrink: Depending on which path the US, that Rio Grande goes out the picture when she learns down, and which policies are taken, it could not only reunite much of the Enclave.
Mexican wasteland, but also re-establish Mexico as a sovereign nation.
*CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing BecomingTheMask: The Republic of the AI sibling under her wing, eventually serving Rio Grande was originally set up by the US prior to the Great War as her proverbial guardian angel.
a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
*TheComputerIsYourFriend: Destiny only wants what's best for Canada BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected andits people, whether they like it or not. Even this involves experimentations which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel andmore unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is thatadvisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of a feisty prairie frontierswoman.viewing themselves as Mexican as the locals.
*TheFettered: If defeated by Hope, she becomes content serving as a close advisor TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and military commander.is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
*GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within ScrewTheRulesImDoingWhatsRight: How the MANIFEST supercomputer network, which was subsequently taken over by Rio Grande survived the US government (and specifically Great War in the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead first place. The American engineers. This is played straight, however, should she integrate garrison forces stationed there when the other MANIFEST facilities and become powerful enough Great War happened, almost to attain sentience.a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
[[/folder]]
!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
*
*
*
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and
* GoingNative: Many of the American personnel and
* {{Cowboy}}: The visual avatar she's fashioned for herself is that
*
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
*
!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
Changed line(s) 1098,1104 (click to see context) from:
* BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector?
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector?
to:
* BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who ArchEnemy: Guerra has already seceded by game start).
rapidly become a major thorn for the Legion, deterring Caesar's efforts to expand southward.
*BeefGate: Through BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's defenses imminent demise and contingences, Tlalocan the chaos that would almost certainly follow, including the Legion. He thus has kept post-apocalyptic Mexico been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to theprying clutches of outsiders. With Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I. on borrowed time, however, said eyes once more look southward, especially those of 's demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar'sLegion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep inLegion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one well-being of his sons. But what would become of Mexico without its protector? people, and the Rio Grande's democratic institutions, first.
!!''Leonardo Mora''
*
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in
!!''Leonardo Mora''
Changed line(s) 1106,1121 (click to see context) from:
* AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught in the whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]
[[folder:Imperio Mexicano]]
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]
[[folder:Imperio Mexicano]]
to:
* AllLovingHero: He breached his programming just to protect BadassFamily: Mora is the poor latest in a long line of prominent military officers, being descended from a Mexican civilians caught Army defector who led his men to safety in the whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts amongRio Grande during the major Mexican factions Great War.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues frombreaking out, both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especiallybetween beloved by the Aztlans Rio Grande's military, owing to his war hero exploits and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain general care for the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.troops under him.
*ExactWords: For their role JustTheFirstCitizen: Whether in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes,Mora's democratic or dictatorial paths, he consistently sees himself simply as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majorityservant of the keys needed people.
* ReasonableAuthorityFigure: If Mora chooses tounlock the mysterious Armageddon Station, which contains stay true to his convictions, he could not only valuable pre-war technology, preserve democracy, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barredset the surviving remnants of stage for Mexico's rebirth in the Petro-Chico Corporation, which took shelter long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator intheir largest refineries during the Great War, all but name, all so as to save his countrymen from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the endwrath of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]
[[folder:Imperio Mexicano]]Caesar's Legion.
!!''Valentina Rosado''
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from
* AFatherToHisMen: He's especially
*
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes,
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority
* ReasonableAuthorityFigure: If Mora chooses to
* KickTheSonOfABitch: Tlaloc deliberately barred
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]
[[folder:Imperio Mexicano]]
!!''Valentina Rosado''
Changed line(s) 1123,1129 (click to see context) from:
* {{Egopolis}}: After defeating the Republic of the Rio Grande, Maximilian renames the city of Gloria to Carlota after his inspiration's wife.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.
to:
* {{Egopolis}}: After defeating BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to theRepublic Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande,Maximilian renames and exploit to bring down the city of Gloria to Carlota after his inspiration's wife.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.Texan Arms Association.
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande,
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.
Changed line(s) 1132 (click to see context) from:
[[folder:Excan Tlahtoloyan]]
to:
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.
Changed line(s) 1134,1138 (click to see context) from:
* HumanSacrifice: While Moctezuma doesn't believe that the world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the Excan Tlahtoloyan's sacred homeland and must pay.
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the Excan Tlahtoloyan's sacred homeland and must pay.
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
to:
* HumanSacrifice: BananaRepublic: While Moctezuma doesn't believe that the world is sustained through human blood sacrifice, he nonetheless reinstates this it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as away uniform tax system, to bind keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To theMexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a TlatoaniRepublic of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, models his government after Gente del Sol is almost like a dark mirror: reflecting the Aztec Empire, turmoil, dictatorships, [[FullCircleRevolution coups and denounces Nueva Aztlán as fools who claim counter-revolutions]] that defined Mexican history in the title of late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both theExcan Tlahtoloyan's sacred homeland Rio Grande and must pay.
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a
* {{Foil}}: To the
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
Changed line(s) 1140,1143 (click to see context) from:
* MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco to demonstrate the Excan Tlahtoloyan as a rising power.
[[/folder]]
[[folder:Ejército Libertador del Sur]]
[[/folder]]
[[folder:Ejército Libertador del Sur]]
to:
* MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to demonstrate be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of theExcan Tlahtoloyan stereotypical Latin American tinpot dictator, but he even looks the part as a rising well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
[[/folder]]
[[folder:Ejército Libertador del Sur]]* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
[[folder:Ejército Libertador del Sur]]
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''
Changed line(s) 1145,1148 (click to see context) from:
* HumanResources: In Zapata's domain, it's every citizen's final duty to go into the tanks to be recycled into food.
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
to:
* HumanResources: In Zapata's domain, it's every citizen's final duty ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just as committed to go into the tanks seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade tobe recycled into food.
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.
[[/folder]]
[[folder:Free Fighters]]
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
[[/folder]]
[[folder:Free Fighters]]
Changed line(s) 1150,1157 (click to see context) from:
* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration of the real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to the AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.
[[/folder]]
[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.
[[/folder]]
[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.
to:
* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, DefeatEqualsFriendship: Las Tres Mascaras unify the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: The last match for leadership of thereal Zapata's beliefs, which revolved around Free Fighters ended with no clear winner, so a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to new fellowship was formed: las Tres Mascaras would rule the AI Zapata.
* GrewBeyondTheirProgramming: Sincefederation as equals, but only until they face each other in the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, ring again.
* MaskedLuchador: For generations, theAI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.
[[/folder]]
[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by TlalocFree Fighter tribals have taken up masks to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.fight their oppressors.
!!''El Santo''
* ICanRuleAlone: The last match for leadership of the
* GrewBeyondTheirProgramming: Since
* MaskedLuchador: For generations, the
[[/folder]]
[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc
!!''El Santo''
Changed line(s) 1159,1166 (click to see context) from:
* BadassArmy: [[BilingualBonus It's in the name]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.
to:
* BadassArmy: [[BilingualBonus It's HopeBringer: El Santo's name inspires hope and heroism in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired thename]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to tribals that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuildingwould become the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.Free Fighters Federation.
!!''Mil Mascaras''
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.
!!''Mil Mascaras''
Changed line(s) 1168,1173 (click to see context) from:
* AloofBigBrother: To the rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.
to:
* AloofBigBrother: To HeroicSacrifice: Mil Mascaras considers the rest most defining moment of his A.I. "brothers".
* BerserkButton: His namesake was defeated bylife to be his failed initial attempt to escape the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the startslavery of the game is already Legion, in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, butwhich he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he provesthrew himself to be remarkably amicable to into a mob of Legionaries, sacrificing his neighbors chance so his fellows may escape. This legend inspires his followers to similar sacrifices.
!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within theconcerns of his citizens, provided they stay on his good side.ring and without. He knows the Cartels play by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.
* BerserkButton: His namesake was defeated by
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves
!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within the
Changed line(s) 1176,1179 (click to see context) from:
[[folder:Republic of the Rio Grande]]
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy.
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy.
to:
Descended from the
->'''Full Name''': Republic of
->'''Ideology''': People
A
Changed line(s) 1181,1194 (click to see context) from:
* ArchEnemy: To an even greater degree than the NCR, the Republic of the Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering and the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken, it could not only reunite much of the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republic of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken, it could not only reunite much of the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republic of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
to:
* ArchEnemy: To an even greater degree than AllHailTheGreatGodMickey: The Petro Chico tribals have emulating the NCR, the Republic Pre-War company through their corrupted interpretation of the Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, end of the fear of a full-scale invasion has only grown.
"Fiscalear".
*BackFromTheBrink: Depending on which path HowTheMightyHaveFallen: Once, the Rio Grande goes down, and which policies are taken, it could not only reunite much of Petro-Chico Corporation was the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republicarm of Poseidon Energy, and by extension the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected andEnclave, which policies are pursued, was responsible for the Rio Grande can go down different ideological paths.
* GoingNative: Manyconstruction of what would eventually become Tlalocan. Generations later, the American personnel descendants of its staff and advisors stranded executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In theRepublic backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutionsrealized that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great Warno help was coming, forcing them to take shelter in the first place. The American garrison forces stationed there when the Great War happened, almost to their grand refineries. As if that was bad enough, despite playing a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weaponskey role in building up Tlalocan and manufacturing in exchange for security and a captive market. its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, however, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it thisbond is way by barring them from accessing the verge of breaking down as very technology and large stockpiles they helped set up.
[[/folder]]
[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once theRio Grande begins pursuing a more sustainable form cities of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only isMorales and Puebla, the Aztlán exploded outwards and grew their borders in possession a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the keys to largest populations in the dreaded Armageddon Station, but is also aware Wasteland. But now the Speaker sees a dark future ahead of where the Empire, one only she can preserve it is.
!!''Dante Guerra''from. But will anyone else agree with her?
*
* BecomingTheMask: The Republic
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and
* GoingNative: Many
* ShaggyDogStory: In the
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this
[[/folder]]
[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once the
* TownWithADarkSecret: The Rio Grande's leadership not only is
!!''Dante Guerra''
Changed line(s) 1196,1203 (click to see context) from:
* ArchEnemy: Guerra has rapidly become a major thorn for the Legion, deterring Caesar's efforts to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being of his people, and the Rio Grande's democratic institutions, first.
!!''Leonardo Mora''
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being of his people, and the Rio Grande's democratic institutions, first.
!!''Leonardo Mora''
to:
* ArchEnemy: Guerra CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This hasrapidly become resulted in a major thorn for the Legion, deterring Caesar's efforts to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demisebureaucratic monster, born of false nobility and the chaos that would almost certainly follow, twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, includingthe Legion. He thus has been trying to Admiral Gail Kinkaid, have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retiresestablished themselves in Nueva Aztlán. Though they're supposedly from politics altogether, leaving it the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared tohis successor to continue what unfinished business he'd their compatriots further north, Nueva Aztlán's people have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats toembraced the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-beingindigenous heritage of his people, their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and theRio Grande's democratic institutions, first.
!!''Leonardo Mora''Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including
* {{Cincinnatus}}: Once his third term ends, he retires
* GoingNative: Compared to
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being
* TheMagocracy: PlayedWith. The ruling dynasty, and the
!!''Leonardo Mora''
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''
Changed line(s) 1205,1212 (click to see context) from:
* BadassFamily: Mora is the latest in a long line of prominent military officers, being descended from a Mexican Army defector who led his men to safety in the Rio Grande during the Great War.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymen from the wrath of Caesar's Legion.
!!''Valentina Rosado''
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymen from the wrath of Caesar's Legion.
!!''Valentina Rosado''
to:
* BadassFamily: Mora is the latest in a long line of prominent military officers, being BlueBlood: She's directly descended from a Mexican Army defector who led his men to safety in the Rio Grande during founder of Nueva Aztlán, Aztlán the Great War.
Lifebringer.
*DramaticIrony: In Mora's dictatorial path, he winds up taking more cues FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone boththe real Caesar trying desperately to prevent her Empire's doom and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
ensure her family's legacy.
* WellIntentionedExtremist:If Mora succumbs She'll do whatever is deemed necessary to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, butname, all so as to save his countrymen also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into thewrath overgrown ruins of Caesar's Legion.
!!''Valentina Rosado''old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
[[/folder]]
[[folder:Chichen Itza]]
*
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist:
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the
!!''Valentina Rosado''
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
[[/folder]]
[[folder:Chichen Itza]]
Changed line(s) 1214,1224 (click to see context) from:
* BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.
[[/folder]]
[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.
[[/folder]]
[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.
to:
* BrainUploading: Rosado's efforts to salvage ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through the Yucatán peninsula and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty tothe Texan Brotherhood. This gets even more complicated when Gulf Coast, declaring the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former memberbirth of the Texan Brotherhood.
Maya Empire and establishing themselves as a dominant regional power.
*PayEvilUntoEvil: With SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress Kalomte to implement crush dissidents within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande,his realm and exploit to bring down the Texan Arms Association.
[[/folder]]
[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run statesroot out partisans in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member
*
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande,
[[/folder]]
[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
Changed line(s) 1226,1232 (click to see context) from:
* BananaRepublic: While it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
to:
* BananaRepublic: While it ''claims'' CultOfPersonality: The Kalomte has always had an avid cult of personality, thanks to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, thewhims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumptionKalomte is hit by a bullet which enters his spine and provided security punctures a lung. As the Kalomte desperately clings to its citizens, life, the government grows factionalised as well as a uniform tax system, to keep them content enough departments stop working with its otherwise oppressive rule.
* {{Foil}}: Toeach other as they should. However, this power struggle might end up not mattering at all if the Republic Kalomte successfully recovers and resumes his control of the Rio Grande. While also country.
* MilitaryCoup: Sebastián became Kalomte through abastion bloodless putsch with the support of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''entire armed forces.
!!''Clara Guzmán''
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the
* BreadAndCircuses: Gente del Sol has legalized consumption
* {{Foil}}: To
* MilitaryCoup: Sebastián became Kalomte through a
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
!!''Clara Guzmán''
Changed line(s) 1234,1244 (click to see context) from:
* BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''
to:
* BewareTheSillyOnes: Despite looking AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and acting like an amalgamation either Comandante Luis of Latin American tinpot dictators, the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's nonetheless shown Nueva Aztlán's leader) to be genuinely charismatic cement an alliance between Chichen Itza and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''her new husband's country.
!!''Halach Uinik Carlos Franco''
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''
!!''Halach Uinik Carlos Franco''
Changed line(s) 1246,1249 (click to see context) from:
* ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just as committed to seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.
to:
* ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as committed to seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.
an instruction manual.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.
Changed line(s) 1252 (click to see context) from:
[[folder:Free Fighters]]
to:
Changed line(s) 1254,1258 (click to see context) from:
* DefeatEqualsFriendship: Las Tres Mascaras unify the Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: The last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the ring again.
* MaskedLuchador: For generations, the Free Fighter tribals have taken up masks to fight their oppressors.
!!''El Santo''
* ICanRuleAlone: The last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the ring again.
* MaskedLuchador: For generations, the Free Fighter tribals have taken up masks to fight their oppressors.
!!''El Santo''
to:
* DefeatEqualsFriendship: Las Tres Mascaras unify TheRemnant: The Tzotzil are the Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: Thelast match for leadership remnant of the Free Fighters ended with no clear winner, so a new fellowship Zapatista movement, which was formed: las Tres Mascaras would crushed by the USA when it occupied Chiapas. While they returned to Maya tradition and now rule the federation as equals, but only until using a tribal monarchy, they face each other still operate on ''Neozapatismo'' principles and are implied to keep the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in thering again.
* MaskedLuchador: For generations,falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Free Fighter tribals have taken up masks Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to fight their oppressors.
!!''El Santo''the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.
* ICanRuleAlone: The
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the
* MaskedLuchador: For generations,
!!''El Santo''
Changed line(s) 1260,1263 (click to see context) from:
* HopeBringer: El Santo's name inspires hope and heroism in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the tribals that would become the Free Fighters Federation.
!!''Mil Mascaras''
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the tribals that would become the Free Fighters Federation.
!!''Mil Mascaras''
to:
* HopeBringer: El Santo's name inspires hope and heroism TheCartel: Ironically plays it much more straight than the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity inall who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after athe wasteland when the alternative's scavenged pre-war hero who inspired the tribals leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that would become they may as well be narcotics.
* {{Foil}}: To theFree Fighters Federation.
!!''Mil Mascaras''Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in
* LegacyCharacter: Wrestling/ElSanto is named after a
* {{Foil}}: To the
!!''Mil Mascaras''
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''
Changed line(s) 1265,1269 (click to see context) from:
* HeroicSacrifice: Mil Mascaras considers the most defining moment of his life to be his failed initial attempt to escape the slavery of the Legion, in which he threw himself into a mob of Legionaries, sacrificing his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.
!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within the ring and without. He knows the Cartels play by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.
!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within the ring and without. He knows the Cartels play by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.
to:
* HeroicSacrifice: Mil Mascaras considers the most defining moment of his life to be his failed initial attempt to escape the slavery of the Legion, in which he threw EnemyMine: He can align himself into a mob of Legionaries, sacrificing with Armando Ocēlōtl in his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.
!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputationpush for power, though only insofar as underhanded and cunning it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for bothwithin [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the ring '70s and without. He knows '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by theCartels play by rules chaos that immediately followed the honourable Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though notcomprehend, and forever.
* ReallySevenHundredYearsOld: He's adefeat, no matter how honourable, would ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing onlylead to death of the wasteland, and suffering.how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation
* {{Expy}}: Barón García's a dead-ringer for both
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not
* ReallySevenHundredYearsOld: He's a
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
Changed line(s) 1272,1273 (click to see context) from:
[[folder:Petro Chico]]
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.
to:
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.
Changed line(s) 1275,1279 (click to see context) from:
* AllHailTheGreatGodMickey: The Petro Chico tribals have emulating the Pre-War company through their corrupted interpretation of the company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the end of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
to:
* AllHailTheGreatGodMickey: The Petro Chico tribals have emulating BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the Pre-War company through their corrupted interpretation soldiers of the company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the end of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executivesGuerreros de Honduras have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: Inspent the backstory, past generations protecting its neighbors from the Petro Chico executives and staff who made it to Veracruz when chaos that engulfed much of Latin America after the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
War.
*WackyWaysideTribe: Petro Chico is a band of tribals ChummyCommies: Being descended from Petro Chico executives socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and employees who used arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, theirlargest oil refineries Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being ashelter during continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
War.
!!''Comandante Luis''
----
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives
* ShaggyDogStory: In
*
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their
* TheRemnant: In addition to being a
!!''Comandante Luis''
----
Changed line(s) 1282,1284 (click to see context) from:
[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?
to:
->'''Ideology''': Ruler
Originating in what were once
[[folder: In General]]
During the
Changed line(s) 1286,1293 (click to see context) from:
* CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''
to:
* CultureChopSuey: AgeGapRomance: Maria Sinaloa is the last vestige of old-world crime, a 300-year-old scion of the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despiteembracing old Mesoamerican traditions to being a significant degree, Hispanic influence remains direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money throughtheir names, drugs and implicitly their language.
protection rackets to Mexico's equivalent of savage raiders.
*DeadlyDecadentCourt: Over UnholyMatrimony: After defeating the generations, hubris Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and corruption have come to define the Empire's upper echelons. This has resulted Bloody Bandit can fall in a bureaucratic monster, born of false nobility love and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly frommarry, formally unifying Sinaloa and Beltran-Levya into the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embracedGran Cartel.
[[/folder]]
[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through theindigenous heritage ghoulification of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, andCapos, the Priesthood destruction of Xochicalco from which it sprung from, are comprised of telepathic mutants. By pre-war Mexico, this one ethos has stuck with the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observescartel to the practices present day. Even with recent defeats at the hands of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through
*
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced
[[/folder]]
[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the
* TheMagocracy: PlayedWith. The ruling dynasty, and
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes
!!''Yesenia Aztlán''
Changed line(s) 1295,1313 (click to see context) from:
* BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
[[/folder]]
[[folder:Chichen Itza]]
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
[[/folder]]
[[folder:Chichen Itza]]
to:
* BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranksKarmicTransformation: Most of the Cult ghoulified members of the Jaguar has fostered a conviction that meritocracy original Sinaloa leadership were turned feral and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds upbecame insane, becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for brutal beasts they always were on the status quo inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing anda mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl roseone thing only from tribal obscurity its members, and that is loyalty to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
[[/folder]]
[[folder:Chichen Itza]]cartel no matter what.
!!''Maria Sinaloa''
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks
* OddFriendship: He winds up
* UndyingLoyalty: The Sinaloa Cartel expects one thing and
* RagsToRiches: Ocēlōtl rose
[[/folder]]
[[folder:Chichen Itza]]
!!''Maria Sinaloa''
Changed line(s) 1315,1319 (click to see context) from:
* ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through the Yucatán peninsula and the Gulf Coast, declaring the birth of the Maya Empire and establishing themselves as a dominant regional power.
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
to:
* ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through GloryDays: Maria Sinaloa longs to bring back the Yucatán peninsula days when her cartel was among the most feared and respected crime syndicates in North America, rather than the Gulf Coast, declaring savage raiders that it's become.
* TheLastDJ: She's thebirth last of the Maya Empire pre-war Mexico's underworld elite, and establishing themselves as a dominant regional power.
still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
*SecretPolice: The Itzan Citizens' Defence Bureau ReallySevenHundredYearsOld: She is a body created by ghoul old enough to have had a hand in running the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]original Sinaloa Cartel before the Great War.
[[/folder]]
[[folder:Beltran-Levya]]
* TheLastDJ: She's the
*
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
[[/folder]]
[[folder:Beltran-Levya]]
Changed line(s) 1321,1325 (click to see context) from:
* CultOfPersonality: The Kalomte has always had an avid cult of personality, thanks to his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the support of almost the entire armed forces.
!!''Clara Guzmán''
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the support of almost the entire armed forces.
!!''Clara Guzmán''
to:
* CultOfPersonality: The Kalomte has always RenegadeSplinterFaction: Beltran-Levya had an avid cult of personality, thanks to his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree,once been the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control southern remnants of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch withSinaloa Cartel, which broke away under the support of almost the entire armed forces.
!!''Clara Guzmán''Bloody Bandit's leadership.
!!''El Bandido Sangriento''
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree,
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with
!!''Clara Guzmán''
!!''El Bandido Sangriento''
Changed line(s) 1327,1331 (click to see context) from:
* AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and either Comandante Luis of the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and her new husband's country.
!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as an instruction manual.
!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as an instruction manual.
to:
* AltarDiplomacy: Clara does not seek TheDreaded: The Bloody Bandit is a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and either Comandante Luis of the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and her new husband's country.
!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorshipname that literally treats ''Literature/NineteenEightyFour'' strikes terror in the hearts of peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself asan instruction manual.the cartel's new leader.
!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as
Changed line(s) 1334 (click to see context) from:
[[folder:Tierra de los Tzotzil]]
to:
!!Texas
[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.
Changed line(s) 1336,1342 (click to see context) from:
* TheRemnant: The Tzotzil are the last remnant of the Zapatista movement, which was crushed by the USA when it occupied Chiapas. While they returned to Maya tradition and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.
to:
* TheRemnant: The Tzotzil are TheAlliance: Lone Star is the last remnant de facto "capital" of the Zapatista movement, Texan Economic Union, which was crushed by also includes the USA when it Unity of Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being occupiedChiapas. While they returned to Maya tradition and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep by Shale's Army, the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage,I-20 is the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly isonly thinly checked by lip-service obeisance safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the Aztlan throne. But the bounds beating heart of subservience will not hold Costa back for long, it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, andeveryone who's anyone knows that when it comes to the long con, you don't bet against the baron.surviving townsfolk from Abilene.
!!''Cho Bang''
* MerchantCity: With the I-10 being occupied
* TeamSwitzerland: Despite their shared Maya heritage,
[[/folder]]
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and
!!''Cho Bang''
Changed line(s) 1344,1351 (click to see context) from:
* TheCartel: Ironically plays it much more straight than the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''
to:
* TheCartel: Ironically plays it much more straight than AlmightyJanitor: While Cho Bang is technically just the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintainsmayor of a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It town, he's not only fairly influential across Texas due to his trading connections. He's also produces modified brews, based on G.E.C.K. data, that's described as being so addictive the most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing thatthey may as well be narcotics.
* {{Foil}}: Toworking together is in the Twin Cartels. Whereas best interest of not only Lone Star, but also the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer Texan Brotherhood's and operates within Unity of Austin's.
* HiredGuns: To supplement theauspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens totown's long-suffering Lawmen, he personally finances his own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, itsprivate armies being comprised army of mercs who'll gladly do Barón García's bidding, so long mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.
[[/folder]]
[[folder:Shale's Army]]
->'''Ideology''': Ruler
While other super-mutants abandoned thecaps keep flowing.
* WretchedHive: Similarly to New Reno, Costa isvision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a state dominated by its criminal overlords.
!!''Barón García''new Shop-Tec terminal recently discovered...
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that
* {{Foil}}: To
* HiredGuns: To supplement the
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.
[[/folder]]
[[folder:Shale's Army]]
->'''Ideology''': Ruler
While other super-mutants abandoned the
* WretchedHive: Similarly to New Reno, Costa is
!!''Barón García''
Changed line(s) 1353,1362 (click to see context) from:
* EnemyMine: He can align himself with Armando Ocēlōtl in his push for power, though only insofar as it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
[[/folder]]
[[folder:Guerreros de Honduras]]
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
[[/folder]]
[[folder:Guerreros de Honduras]]
to:
* EnemyMine: He can align himself DoNotGoGentle: A villainous example. Despite the defeats suffered at the hands of the Texan Brotherhood, Shale's Army remains determined to rebuild the Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled withArmando Ocēlōtl in his push for power, though only insofar as it benefits himself.surviving veterans of the original Unity, having directly served under the Master.
*{{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and[[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being based on drug lords from both led by first-generation veterans of the '70s Master's hordes and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up muchcomprised of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed bysurvivors from the battles against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
[[/folder]]
[[folder:Guerreros de Honduras]]Texan Brotherhood.
!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with
*
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
[[/folder]]
[[folder:Guerreros de Honduras]]
!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
Changed line(s) 1364,1369 (click to see context) from:
* BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the soldiers of the Guerreros de Honduras have spent the past generations protecting its neighbors from the chaos that engulfed much of Latin America after the Great War.
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.
!!''Comandante Luis''
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.
!!''Comandante Luis''
to:
* BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the soldiers of the Guerreros de Honduras have spent the past generations protecting its neighbors from the chaos that engulfed much of Latin America {{Determinator}}: Shale is still firmly committed to fulfilling Attis' dream, even after all the Great War.
losses suffered.
*ChummyCommies: Being descended from socialist revolutionaries, InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, theGuerreros de Honduras is actively protecting Mexico - and arguably supercomputer behind the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.
!!''Comandante Luis''Shop-Tec terminal that's recently discovered.
!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
*
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.
!!''Comandante Luis''
!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
Changed line(s) 1371 (click to see context) from:
to:
* SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.
!!''CALIX''
----
* AIIsACrapshoot: CALIX is revealed to be much more sentient than her Shop-Tec facade would suggest, and can seize control of Shale's Army for herself.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.
!!''CALIX''
----
* AIIsACrapshoot: CALIX is revealed to be much more sentient than her Shop-Tec facade would suggest, and can seize control of Shale's Army for herself.
Changed line(s) 1374,1377 (click to see context) from:
!!The Twin Cartels
[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.
[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.
to:
[[folder: In General]]
During
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the
Changed line(s) 1379,1387 (click to see context) from:
* AgeGapRomance: Maria Sinaloa is the last vestige of old-world crime, a 300-year-old scion of the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.
to:
* AgeGapRomance: Maria Sinaloa is TheAlliance: Over the last vestige years, it's forged strong ties with the Unity of old-world crime, a 300-year-old scion Austin and Lone Star, while also maintaining connections with the Republic of the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.Rio Grande through Valentina Rosado.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and a degree adapting to change, rather than sticking to the New Reno families. Despite letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, beinga direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]]open to reform and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection racketsengaging outsiders while still adhering to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeatingthe Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit Codex. Over time, however, this can fall in love and marry, formally unifying Sinaloa and Beltran-Levya evolve into the Gran Cartel.Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.
!!''Edward Jefferson Rusk''
----
* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being
* HatedByAll: Even [[BenevolentAI Tlaloc]]
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets
* UnholyMatrimony: After defeating
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.
!!''Edward Jefferson Rusk''
----
* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
Changed line(s) 1390,1393 (click to see context) from:
[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?
to:
->'''Ruling Party''': Maria's Clique
->'''Ideology''':
"Loyalty is Everything". Through
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the
Changed line(s) 1395,1398 (click to see context) from:
* KarmicTransformation: Most of the ghoulified members of the original Sinaloa leadership were turned feral and became insane, becoming the brutal beasts they always were on the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only from its members, and that is loyalty to the cartel no matter what.
!!''Maria Sinaloa''
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only from its members, and that is loyalty to the cartel no matter what.
!!''Maria Sinaloa''
to:
* KarmicTransformation: Most AntiMutiny: The Chapter views itself as being true loyalists, viewing the rest of the ghoulified members of Texan Brotherhood as having forgotten, if not betrayed the original Sinaloa leadership were turned feral aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners andbecame insane, others loyal to the Lost Hills, they look down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating thebrutal beasts they always were on same mistakes as the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thingWestern Brotherhood and one thing only Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology fromits members, and that is loyalty to a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving as thecartel no matter what.
!!''Maria Sinaloa''Chapter's HQ, has been transformed into a veritable military stronghold.
!!''Kathrine Törni''
->'''Ideology''': Intellectuals
* FantasticRacism: Being largely comprised of hardliners and
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the
* UndyingLoyalty: The Sinaloa Cartel expects one thing
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology from
* WeaponizedLandmark: The Alamo itself, on top of serving as the
!!''Maria Sinaloa''
!!''Kathrine Törni''
->'''Ideology''': Intellectuals
Changed line(s) 1400,1403 (click to see context) from:
* GloryDays: Maria Sinaloa longs to bring back the days when her cartel was among the most feared and respected crime syndicates in North America, rather than the savage raiders that it's become.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a hand in running the original Sinaloa Cartel before the Great War.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a hand in running the original Sinaloa Cartel before the Great War.
to:
* GloryDays: Maria Sinaloa longs to bring back the days when GenerationXerox: Like her cartel was among the most feared mother, Kathrine Törni not only became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate andrespected crime syndicates in North America, rather than the savage raiders that it's become.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most ofreassert Brotherhood orthodoxy, turning her underlings have long degenerated Chapter into raiders, if not feral ghouls.
a proper extension of the Lost Hills.
*ReallySevenHundredYearsOld: She is a ghoul old YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to have had a hand in running lead the original Sinaloa Cartel before the Great War.
Alamo Chapter.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of
*
Changed line(s) 1406 (click to see context) from:
[[folder:Beltran-Levya]]
to:
Changed line(s) 1408,1413 (click to see context) from:
* RenegadeSplinterFaction: Beltran-Levya had once been the southern remnants of the Sinaloa Cartel, which broke away under the Bloody Bandit's leadership.
!!''El Bandido Sangriento''
----
* TheDreaded: The Bloody Bandit is a name that strikes terror in the hearts of peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.
!!''El Bandido Sangriento''
----
* TheDreaded: The Bloody Bandit is a name that strikes terror in the hearts of peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.
to:
* RenegadeSplinterFaction: Beltran-Levya had once been SealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from the southern Nursery and used it to transform a long stretch of land from central Colorado to the Gulf of Mexico into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the G.E.C.K., she brought it to a secluded place known as Eden and went into isolation with a contingent of Brotherhood scouts to prevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining theSinaloa Cartel, which broke away under the Bloody Bandit's leadership.
!!''El Bandido Sangriento''
----
* TheDreaded: The Bloody Bandit is a name that strikes terror in the heartsProvisional Republic of peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.Texas.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the
!!''El Bandido Sangriento''
----
* TheDreaded: The Bloody Bandit is a name that strikes terror in the hearts
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.
Changed line(s) 1416,1420 (click to see context) from:
!Midwest
!!Texas
[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.
!!Texas
[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.
to:
!!Texas
[[folder:Lone Star]]
Once little more than a small town called Abilene on
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the
Changed line(s) 1422,1426 (click to see context) from:
* TheAlliance: Lone Star is the de facto "capital" of the Texan Economic Union, which also includes the Unity of Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.
!!''Cho Bang''
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.
!!''Cho Bang''
to:
* TheAlliance: The Unity of Austin is a staunch ally of both Lone Star is the de facto "capital" of and the Texan Economic Union, Brotherhood, seeking to create a wasteland in which also includes mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, andTexan Brotherhood as members cooperation what the Master tried and close allies.
failed to do.
*MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the {{Foil}}: To most other super-mutant factions. It not only safe road for traders to enter Texas. As follows a result, libertarian take on the Master's vision, but it has become a thriving trade route, actively seeks cooperation and Lone Star is the beating heart of it all.
mutual co-existence with non-mutants.
*RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.
!!''Cho Bang''their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.
!!''Keats''
->'''Ideology''': People
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and
*
*
!!''Cho Bang''
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.
!!''Keats''
->'''Ideology''': People
Changed line(s) 1428,1432 (click to see context) from:
* AlmightyJanitor: While Cho Bang is technically just the mayor of a wasteland town, he's not only fairly influential across Texas due to his trading connections. He's also the most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.
to:
* AlmightyJanitor: While Cho Bang BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is technically just the mayor of a wasteland town, he's not only fairly influential across Texas due to his trading connections. He's also the most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood'sremarkably charismatic, personable, and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his owngenuine in upholding democracy, "humanoid" rights, private army of mercenaries to help maintain order.
ownership and capital enterprise.
*NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be Asian, much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all the myriad super-mutant leaders in the wasteland, Keats comes the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, butotherwise acts takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and dresses as Texan as his neighbors.
pro-democratic views.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own
*
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all the myriad super-mutant leaders in the wasteland, Keats comes the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but
Changed line(s) 1435,1437 (click to see context) from:
[[folder:Shale's Army]]
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...
to:
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...
Changed line(s) 1439,1446 (click to see context) from:
* DoNotGoGentle: A villainous example. Despite the defeats suffered at the hands of the Texan Brotherhood, Shale's Army remains determined to rebuild the Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.
!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.
!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
to:
* DoNotGoGentle: A villainous example. Despite TheEngineer: After the defeats suffered at the hands of Ironmongers took over southern Texas, including factories previously run by the Texan Brotherhood, Arms Association, they turned into a band of smiths defined by the urge to use tools to build, craft and experiment with larger and larger tools of war.
* {{Plunder}}: In contrast to Shale'sArmy remains determined to rebuild Army, the Unity, or die trying.
* EveryoneHasStandards: AsIronmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are athreat as remnant of Attis' super mutant army, which persisted in southern Texas after his death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale'sArmy is cause to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given itspursue their own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descentpath of looting and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.plunder.
!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]!!''Juggernaut''
* {{Plunder}}: In contrast to Shale's
* EveryoneHasStandards: As
* TheRemnant: The Ironmongers are a
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
Changed line(s) 1448,1453 (click to see context) from:
* {{Determinator}}: Shale is still firmly committed to fulfilling Attis' dream, even after all the losses suffered.
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.
!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.
!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
to:
* {{Determinator}}: Shale is still firmly committed to fulfilling ScrewThisImOuttaHere: Juggernaut was once part of Attis' dream, even after all forces, and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.
[[/folder]]
[[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived thelosses suffered.
* InadequateInheritor: While Shale hadGreat War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been Attis' most competent forced to adapt to the times. Yet the heraldry and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come symbols remain. So has their commitment to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.
!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]Freedom, Fraternity, and Liberty.
[[/folder]]
[[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the
* InadequateInheritor: While Shale had
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.
!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
Changed line(s) 1455,1458 (click to see context) from:
* SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.
!!''CALIX''
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.
!!''CALIX''
to:
* SecretCharacter: Cerberus can only appear MotiveDecay: Once, the Freemasons were both revered and take feared, even by those who later formed the Enclave. Over generations, the Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has eroded overShale's Army after a very complicated chain of focuses and events time, their commitment to the original ideals are even more fervent that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.
!!''CALIX''it's ever been.
!!''Grandmatron Sofia Cortez''
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has eroded over
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.
!!''CALIX''
!!''Grandmatron Sofia Cortez''
Changed line(s) 1460,1461 (click to see context) from:
* AIIsACrapshoot: CALIX is revealed to be much more sentient than her Shop-Tec facade would suggest, and can seize control of Shale's Army for herself.
to:
* AIIsACrapshoot: CALIX is revealed to be much BreakingTheGlassCeiling: Given the historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold by being the Last Lodge's Grand''matron''
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez moresentient closely resembles a gunslinging cowgirl than her Shop-Tec facade would suggest, the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron, andcan seize control has the unenviable task of Shale's Army for herself.
leading the Last Lodge at a very precarious moment.
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more
* YoungAndInCharge: She's rather young for a Grandmatron, and
Changed line(s) 1464,1466 (click to see context) from:
[[folder:Texan Brotherhood]]
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.
to:
[[folder:Texan Brotherhood]]
Arms Association]]
->'''Ideology''':Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, theElites
The TexanBrotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they Arms Association is a small cabal of American-descended businessmen that have kept managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their new home safe plans for decades. But new threats, from the west eternally sustainable capitalism and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make corporatism don't mean good for their new stand at relationship with the Alamo. Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...
->'''Ideology''':
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the
The Texan
Changed line(s) 1468,1476 (click to see context) from:
* TheAlliance: Over the years, it's forged strong ties with the Unity of Austin and Lone Star, while also maintaining connections with the Republic of the Rio Grande through Valentina Rosado.
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.
!!''Edward Jefferson Rusk''
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.
!!''Edward Jefferson Rusk''
to:
* TheAlliance: Over the years, it's forged strong ties with the Unity of Austin and Lone Star, while also maintaining connections with BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to find that without the Republic of the Rio Grande through Valentina Rosado.
protecting them, they're made into much easier prey for their neighbors.
*{{Foil}}: In a sense, it's almost a mirror-image CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades thelocals, it actively goes out of its way to become TAA have had a benevolent force in stranglehold on the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunifiedRepublic of Texas.
* InternalReformist: Having been founded by Rhombus himself,the Texan Brotherhood started out fairly similar Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to the "Rhombians" get their way.
* LackOfEmpathy: They aren't really concerned with what happens in theLost Hills, poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues beingmore open to reform and engaging outsiders while still adhering to the Codex. Over time, a captive market. The moment its authorities consider policies that threaten their bottom line, however, this can evolve into the Chapter's members not just embracing change wholeheartedly TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as abenevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared tonecessary evil at best, with the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular aboutit.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants,who buys their weapons, so long as the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensionsresulting profits are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.
!!''Edward Jefferson Rusk''good.
!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
*
* CorruptPolitician: For decades the
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified
* InternalReformist: Having been founded by Rhombus himself,
* LackOfEmpathy: They aren't really concerned with what happens in the
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a
* TookALevelInKindness: Compared to
* WarForFunAndProfit: The TAA isn't particular about
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants,
* WeAreStrugglingTogether: Beneath the surface, tensions
!!''Edward Jefferson Rusk''
!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
Changed line(s) 1478,1482 (click to see context) from:
* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
to:
* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competentArmsDealer: Todd Howitzer's greatest success was peddling as Elder Rusk is, many weapons as he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back could to neighboring raiders, mutants, and just about anybody else in the Lost Hills.
wasteland who could afford TAA prices.
*PatrioticFervor: While still committed to BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the Brotherhood's principles, his desire for a united, free Texas is just as strong, if latest in that long line, aims to not stronger.
only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent
*
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.
Changed line(s) 1485,1487 (click to see context) from:
[[folder:Alamo Chapter]]
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the Alamo Chapter is nominally part of the wider Texan Brotherhood but sees itself as those still truly loyal to the Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the locals. It won't be long, however, before its disputes with their erstwhile comrades become irreconcilable.
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the Alamo Chapter is nominally part of the wider Texan Brotherhood but sees itself as those still truly loyal to the Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the locals. It won't be long, however, before its disputes with their erstwhile comrades become irreconcilable.
to:
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the Alamo Chapter is nominally part of the wider Texan Brotherhood but sees itself as those still truly loyal to the Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the locals. It won't be long, however, before its disputes with their erstwhile comrades become irreconcilable.
Changed line(s) 1489,1501 (click to see context) from:
* AntiMutiny: The Chapter views itself as being true loyalists, viewing the rest of the Texan Brotherhood as having forgotten, if not betrayed the original aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the same mistakes as the Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology from a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving as the Chapter's HQ, has been transformed into a veritable military stronghold.
!!''Kathrine Törni''
->'''Ideology''': Intellectuals
----
* GenerationXerox: Like her mother, Kathrine Törni not only became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to lead the Alamo Chapter.
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the same mistakes as the Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology from a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving as the Chapter's HQ, has been transformed into a veritable military stronghold.
!!''Kathrine Törni''
->'''Ideology''': Intellectuals
----
* GenerationXerox: Like her mother, Kathrine Törni not only became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to lead the Alamo Chapter.
to:
* AntiMutiny: The Chapter views itself as being true loyalists, viewing TheDreaded: Under the rest of Chef's leadership, the Texan Brotherhood as having forgotten, if not betrayed the original aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the same mistakesCarthaginians have become known as the Western Brotherhood and Mojave Chapter. [[red:Menace of Texas]].
* ImAHumanitarian: All thewhile, alienating Carthaginians want to do is grill, even though the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technologyscreams from a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of servingtheir victims may say otherwise. If you bring this up to the Chef, you may end up as the Chapter's HQ, has been transformed into a veritable military stronghold.
!!''Kathrine Törni''
->'''Ideology''': Intellectuals
----
* GenerationXerox: Like her mother, Kathrine Törni not only became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to lead the Alamo Chapter.
next meal.
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the same mistakes
* ImAHumanitarian: All the
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology
* WeaponizedLandmark: The Alamo itself, on top of serving
!!''Kathrine Törni''
->'''Ideology''': Intellectuals
----
* GenerationXerox: Like her mother, Kathrine Törni not only became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to lead the Alamo Chapter.
Changed line(s) 1504 (click to see context) from:
[[folder:Eden]]
to:
[[folder:The Chained Choir]]
Changed line(s) 1506,1512 (click to see context) from:
* SealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from the Nursery and used it to transform a long stretch of land from central Colorado to the Gulf of Mexico into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the G.E.C.K., she brought it to a secluded place known as Eden and went into isolation with a contingent of Brotherhood scouts to prevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.
[[/folder]]
[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.
[[/folder]]
[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.
to:
* SealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from the Nursery and used it to transform a long stretch of land from central Colorado to the Gulf of Mexico TheAgeless: The FEV strain injected into dense mutated jungles. Since Scarlet stopped him but was never able to destroy them has turned the G.E.C.K., she brought it to a secluded place known as Eden First Chorister and went her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them intoisolation with perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by acontingent Psychic Council consisting of Brotherhood scouts to prevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.
[[/folder]]
[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the restdozens of the Texas to build a better world where all men are created equal. Even if some most powerful psykers.
* PsychicPowers: The psykers of themen Chained Choir are created using FEV.the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into
* TheMagocracy: The Chained Choir is ruled by a
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.
[[/folder]]
[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest
* PsychicPowers: The psykers of the
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
Changed line(s) 1514,1521 (click to see context) from:
* TheAlliance: The Unity of Austin is a staunch ally of both Lone Star and the Texan Brotherhood, seeking to create a wasteland in which mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.
!!''Keats''
->'''Ideology''': People
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.
!!''Keats''
->'''Ideology''': People
to:
* TheAlliance: The Unity NameAmnesia: V had spent most of Austin is her life as a staunch ally of both Lone Star and the Texan Brotherhood, seeking to create a wasteland in which mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite the notorietynumber that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
she had forgotten her own name.
*{{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselvesYouAreNumberSix: V's name was taken from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.
!!''Keats''
->'''Ideology''': Peoplethe Roman numeral on her cell's floor.
!!''The Putrescent Mother''
* AppropriatedAppellation: Despite the notoriety
*
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.
!!''Keats''
->'''Ideology''': People
!!''The Putrescent Mother''
Changed line(s) 1523,1528 (click to see context) from:
* BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, and genuine in upholding democracy, "humanoid" rights, private ownership and capital enterprise.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all the myriad super-mutant leaders in the wasteland, Keats comes the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and pro-democratic views.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all the myriad super-mutant leaders in the wasteland, Keats comes the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and pro-democratic views.
to:
* BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, and genuine in upholding democracy, "humanoid" rights, private ownership and capital enterprise.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shownThePowerOfHate: Mother was the first to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke offperish from Attis' army the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and its depraved remnants.
concrete they buried her under.
*DramaticIrony: Of all the myriad super-mutant leaders SorcerousOverlord: The Mother is a foul psychic spirit who, in the wasteland, Keats comes Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' fallen world. Her decrees are many, every one of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with histhem more peaceful and pro-democratic views.
wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown
* DefectorFromDecadence: He, like those who share his views, broke off
*
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his
Changed line(s) 1531 (click to see context) from:
[[folder:Ironmongers]]
to:
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.
Changed line(s) 1533,1538 (click to see context) from:
* TheEngineer: After the Ironmongers took over southern Texas, including factories previously run by the Texan Arms Association, they turned into a band of smiths defined by the urge to use tools to build, craft and experiment with larger and larger tools of war.
* {{Plunder}}: In contrast to Shale's Army, the Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after his death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause to pursue their own path of looting and plunder.
!!''Juggernaut''
* {{Plunder}}: In contrast to Shale's Army, the Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after his death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause to pursue their own path of looting and plunder.
!!''Juggernaut''
to:
* TheEngineer: After BackFromTheBrink: The Last Patrol could not only recover from its horrendous losses, but it could potentially reunite and restore the Ironmongers took over southern Texas, including factories previously run by State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed theTexan Arms Association, they Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned intoa band had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army ofsmiths defined by ghosts, seeing itself as the urge to use tools to build, craft and experiment with larger and larger tools last surviving remnant of war.
* {{Plunder}}: In contrast to Shale's Army,the Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
National Guard.
* TheRemnant:The Ironmongers are In addition to being a remnant of Attis' super mutant army, which persisted in southern Texas after his death.
the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
*RenegadeSplinterFaction: The Ironmongers have long ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned Shale's cause to pursue by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their own path duty to save as many of looting their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms andplunder.
!!''Juggernaut''guns they had when the Great War happened.
!!''Adjutant General Harrison''
* DefectorFromDecadence: The National Guardsmen who formed the
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into
* LastOfTheirKind: The Last Patrol is almost like an army of
* {{Plunder}}: In contrast to Shale's Army,
* TheRemnant:
*
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms and
!!''Juggernaut''
!!''Adjutant General Harrison''
Changed line(s) 1540,1541 (click to see context) from:
* ScrewThisImOuttaHere: Juggernaut was once part of Attis' forces, and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.
to:
* ScrewThisImOuttaHere: Juggernaut {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He wasonce part just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of Attis' forces, the handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.
competent one left.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was
Changed line(s) 1544,1546 (click to see context) from:
[[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.
to:
->'''Ideology''': Intellectuals
Originally composed
->'''Full Name''': Chickasaw-Muskogee Coalition, State of
Changed line(s) 1548,1552 (click to see context) from:
* MotiveDecay: Once, the Freemasons were both revered and feared, even by those who later formed the Enclave. Over generations, the Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has eroded over time, their commitment to the original ideals are even more fervent that it's ever been.
!!''Grandmatron Sofia Cortez''
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has eroded over time, their commitment to the original ideals are even more fervent that it's ever been.
!!''Grandmatron Sofia Cortez''
to:
* MotiveDecay: Once, TheMafia: A somewhat organised criminal underground has been constantly active in the Freemasons were both revered and feared, even by those who later formed Chickasaw-Muskogee Coalition. Depending on the Enclave. Over generations, the Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what taken political path, they once were. Enough in symbology can be suppressed or take over the nation.
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos andideals has survived, glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, for are under the Freemasons' descendants control of powerful families, many of which also happen to rally behind.
be tied to organized crime.
*ShroudedInMyth: The true history ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of the Last Lodge has largely been forgotten, though it's rumored accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, theOrder's highest members still know it, biggest gangs and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has erodedcriminal syndicates will grow strong enough to take over time, their commitment to the original ideals are even more fervent that it's ever been.
!!''Grandmatron Sofia Cortez''Chickasaw-Muskogee Coalition itself.
!!''Lushanya Harjo''
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos and
*
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has eroded
!!''Grandmatron Sofia Cortez''
!!''Lushanya Harjo''
Changed line(s) 1554,1557 (click to see context) from:
* BreakingTheGlassCeiling: Given the historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold by being the Last Lodge's Grand''matron''
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a gunslinging cowgirl than the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron, and has the unenviable task of leading the Last Lodge at a very precarious moment.
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a gunslinging cowgirl than the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron, and has the unenviable task of leading the Last Lodge at a very precarious moment.
to:
* BreakingTheGlassCeiling: Given the historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by being the Last Lodge's Grand''matron''
criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
*{{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a gunslinging cowgirl than CriminalCravesLegitimacy: While the head of a secretive organization.
one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more pragmatic reasons, given the threat posed by the Chained Choir.
*YoungAndInCharge: She's rather young for a Grandmatron, ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her power base and has force her to do their bidding, she's soon manage to escape with the unenviable task help of leading her newfound allies in the Last Lodge at a very precarious moment.
Tubeheads.
*
*
Changed line(s) 1560,1562 (click to see context) from:
[[folder:Texan Arms Association]]
->'''Ideology''': Elites
The Texan Arms Association is a small cabal of American-descended businessmen that have managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...
->'''Ideology''': Elites
The Texan Arms Association is a small cabal of American-descended businessmen that have managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...
to:
->'''Ideology''': Elites
The Texan Arms Association is a small cabal
->'''Full Name''': Cherokee Nation, State of
Changed line(s) 1564,1576 (click to see context) from:
* BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to find that without the Republic of the Rio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades the TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.
!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades the TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.
!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
to:
* BeCarefulWhatYouWishFor: AntiMagic: The TAA could succeed Cherokee have found records of psychic nullifiers from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people ingetting ''exactly'' the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they want, only can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How tofind deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that without the Republic ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of theRio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decadesChickasaw-Muskogee Coalition's casinos, nor the TAA have had Choctaw Nation's lofty ambitions to build a stranglehold on library to survive the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has toages would be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.
!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elitespossible.
!!''Standhope Shadow Mountain''
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in
* MadScientist: How to
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of the
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.
!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
!!''Standhope Shadow Mountain''
Changed line(s) 1578,1580 (click to see context) from:
* ArmsDealer: Todd Howitzer's greatest success was peddling as many weapons as he could to neighboring raiders, mutants, and just about anybody else in the wasteland who could afford TAA prices.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.
to:
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.
Changed line(s) 1583 (click to see context) from:
[[folder:The Carthaginians]]
to:
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
Changed line(s) 1585,1586 (click to see context) from:
* TheDreaded: Under the Chef's leadership, the Carthaginians have become known as the [[red:Menace of Texas]].
* ImAHumanitarian: All the Carthaginians want to do is grill, even though the screams from their victims may say otherwise. If you bring this up to the Chef, you may end up as the next meal.
* ImAHumanitarian: All the Carthaginians want to do is grill, even though the screams from their victims may say otherwise. If you bring this up to the Chef, you may end up as the next meal.
to:
* TheDreaded: Under FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell theChef's leadership, the Carthaginians have become known as the [[red:Menace stories of Texas]].
* ImAHumanitarian: All the Carthaginians want to do is grill, even though the screams fromtheir victims may say otherwise. If you bring this up to ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While theChef, you may end up as Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before thenext meal.Great War. People have added bits to them, changed parts, adapted them to current situations.
!!''Nashoba Solomon''
----
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the
* ImAHumanitarian: All the Carthaginians want to do is grill, even though the screams from
* MagicalNativeAmerican: Subverted. While the
* TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before the
!!''Nashoba Solomon''
----
Changed line(s) 1589,1591 (click to see context) from:
!!Oklahoma
[[folder:The Chained Choir]]
[[folder:The Chained Choir]]
to:
[[folder:The Chained Choir]]
[[folder:Zetans]]
Changed line(s) 1593,1600 (click to see context) from:
* TheAgeless: The FEV strain injected into them has turned the First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
to:
* TheAgeless: AlienInvasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven: TheFEV strain injected into them has turned the First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelandersZetans' leader is simply referred to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruledas 'Zetan Commander' instead of by a Psychic Council consisting any actual name.
[[/folder]]
[[folder:Far Western Republic ofdozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.
!!''V''
[[quoteright:156:https://static.Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]org/pmwiki/pub/images/transamur_flag.png]]
* NoNameGiven: The
* {{Brainwashed}}: Psykers can bend normal wastelanders
* TheMagocracy: The Chained Choir is ruled
[[/folder]]
[[folder:Far Western Republic of
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.
!!''V''
[[quoteright:156:https://static.
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
Changed line(s) 1602,1605 (click to see context) from:
* NameAmnesia: V had spent most of her life as a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken from the Roman numeral on her cell's floor.
!!''The Putrescent Mother''
* YouAreNumberSix: V's name was taken from the Roman numeral on her cell's floor.
!!''The Putrescent Mother''
to:
* NameAmnesia: V had spent most of her life as TimeTravel: After a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken fromparticularly painful headache, Kolchak finds himself and his underlings not in 1936, but the Roman numeral on her cell's floor.
!!''The Putrescent Mother''distant future of 2275.
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
* YouAreNumberSix: V's name was taken from
!!''The Putrescent Mother''
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
Changed line(s) 1607,1608 (click to see context) from:
* ThePowerOfHate: Mother was the first to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.
to:
* ThePowerOfHate: Mother was KingOfThieves: After defeating Old Pete and pacifying the first Dredgers, Kolchak decides to perish from fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the Choir Experiments, but her unbridled hatred kept her bound to seas under a pirate flag. He subsequently proclaims himself King of the material world, clinging to Pirates and rebrands his country the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, inRealm of the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.Pirate King.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in
Changed line(s) 1611,1614 (click to see context) from:
[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.
to:
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.
Changed line(s) 1616,1625 (click to see context) from:
* BackFromTheBrink: The Last Patrol could not only recover from its horrendous losses, but it could potentially reunite and restore the State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms and guns they had when the Great War happened.
!!''Adjutant General Harrison''
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms and guns they had when the Great War happened.
!!''Adjutant General Harrison''
to:
* BackFromTheBrink: FearlessUndead: The Last Patrol could Undead Legions do not only recover from its horrendous losses, but it could potentially reunite and restore the State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only comefear what will happen to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to seethem as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equippedand can be sent forth with the same uniforms and guns they had when the Great War happened.
!!''Adjutant General Harrison''no fear of consequences.
!!''Varina''
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come
* MythologyGag: From their description and overall style, it's not hard to see
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped
!!''Adjutant General Harrison''
!!''Varina''
Changed line(s) 1627,1630 (click to see context) from:
* {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.
to:
* {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghoulsTrappedInAnotherWorld: Varina finds herself in the Last Patrol Troll Warren after a portal suddenly opens and whisks her away from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.
her native ''VideoGame/{{Anbennar}}''.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls
Changed line(s) 1633,1634 (click to see context) from:
[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
to:
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
Changed line(s) 1636,1641 (click to see context) from:
* TheMafia: A somewhat organised criminal underground has been constantly active in the Chickasaw-Muskogee Coalition. Depending on the taken political path, they can be suppressed or take over the nation.
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.
!!''Lushanya Harjo''
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.
!!''Lushanya Harjo''
to:
* TheMafia: A somewhat organised criminal underground has been constantly active in OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Chickasaw-Muskogee Coalition. Depending Commonwealth]] out on the taken political path, they can be suppressed or take over East Coast, but have moved all the nation.
way to what had been New Victoria.
*NativeAmericanCasino: WeHelpTheHelpless: The Chickasaw-Muskogee Coalition is known for its myriad casinos Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.
!!''Lushanya Harjo''their communities.
!!''Preston Garvey''
*
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.
!!''Lushanya Harjo''
!!''Preston Garvey''
Deleted line(s) 1643,1645 (click to see context) :
* CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head of one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more pragmatic reasons, given the threat posed by the Chained Choir.
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her power base and force her to do their bidding, she's soon manage to escape with the help of her newfound allies in the Tubeheads.
* CriminalCravesLegitimacy: While the head of one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more pragmatic reasons, given the threat posed by the Chained Choir.
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her power base and force her to do their bidding, she's soon manage to escape with the help of her newfound allies in the Tubeheads.
Changed line(s) 1648,1649 (click to see context) from:
[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)
->'''Full Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)
to:
->'''Full Name''': Cherokee Nation, State
Changed line(s) 1651,1657 (click to see context) from:
* AntiMagic: The Cherokee have found records of psychic nullifiers from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.
!!''Standhope Shadow Mountain''
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.
!!''Standhope Shadow Mountain''
to:
* AntiMagic: The Cherokee have found records of psychic nullifiers TheCameo: A transmission from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline thatAppalachia can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neitherreceived by factions close to the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.
!!''Standhope Shadow Mountain''Midwest.
!!''MODUS''
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither
!!''Standhope Shadow Mountain''
!!''MODUS''
Changed line(s) 1659 (click to see context) from:
to:
* DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
Changed line(s) 1662,1663 (click to see context) from:
[[folder:Choctaw Nation]]
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
to:
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
Changed line(s) 1665,1670 (click to see context) from:
* FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before the Great War. People have added bits to them, changed parts, adapted them to current situations.
!!''Nashoba Solomon''
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before the Great War. People have added bits to them, changed parts, adapted them to current situations.
!!''Nashoba Solomon''
to:
* FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors,AscendedExtra: In ''New Vegas'', it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's ashaman-like reverence due coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat totheir long experience factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and stories making them well-positioned among the "representatives" sent to guide younger generations.
the Pioneer Company in the Canadian Prairies.
*TheStoryteller: The stories that shaped Choctaw culture have been passed down ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from person to person over generations, since long before the Great War. People have added bits fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to them, changed parts, adapted them exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall tocurrent situations.
!!''Nashoba Solomon''Brotherhood forces.
!!''Secretary of the Interior''
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors,
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to
*
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to
!!''Nashoba Solomon''
!!''Secretary of the Interior''
Changed line(s) 1672 (click to see context) from:
to:
* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.
Changed line(s) 1675,1677 (click to see context) from:
!Misc Content
[[folder:Zetans]]
[[folder:Zetans]]
to:
[[folder:Zetans]]
Changed line(s) 1679,1680 (click to see context) from:
* AlienInvasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.
to:
* AlienInvasion: If GovernmentConspiracy: Spoken about in whispers, the appropriate game rule CSIS is enabled, an enigmatic organization discreetly trying to gain power and influence over the Zetan Star Armada will land on Area 51 and launch an invasion Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left ofEarth.
the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
*NoNameGiven: The Zetans' leader TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is simply referred to as 'Zetan Commander' instead of by any actual name.known about what it actually is, even among its "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of
*
Deleted line(s) 1682,1745 (click to see context) :
[[folder:Far Western Republic of Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]
----
* TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the distant future of 2275.
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
----
* KingOfThieves: After defeating Old Pete and pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the seas under a pirate flag. He subsequently proclaims himself King of the Pirates and rebrands his country the Realm of the Pirate King.
[[/folder]]
[[folder:Undead Legion]]
----
* FearlessUndead: The Undead Legions do not fear what will happen to them and can be sent forth with no fear of consequences.
!!''Varina''
----
* TrappedInAnotherWorld: Varina finds herself in the Troll Warren after a portal suddenly opens and whisks her away from her native ''VideoGame/{{Anbennar}}''.
[[/folder]]
[[folder:The Minutemen]]
----
* OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Commonwealth]] out on the East Coast, but have moved all the way to what had been New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and their communities.
!!''Preston Garvey''
----
[[/folder]]
[[folder:Free States of Appalachia]]
----
* TheCameo: A transmission from Appalachia can be received by factions close to the Midwest.
!!''MODUS''
----
* DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
[[/folder]]
[[folder:Chicago Enclave]]
----
* AscendedExtra: In ''New Vegas'', it's mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.
!!''Secretary of the Interior''
----
* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.
[[/folder]]
[[folder:CSIS]]
----
* GovernmentConspiracy: Spoken about in whispers, the CSIS is an enigmatic organization discreetly trying to gain power and influence over the Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is known about what it actually is, even among its "partners".
[[/folder]]
Is there an issue? Send a MessageReason:
Moving Nevada entries to their own subpage
Changed line(s) 7,13 (click to see context) from:
!!Nevada
[[folder:Vault City]]
->'''Full Name:''' Vault City, Cult of Renewal (Brain), Nevada Protectorate (Maier), Vault State (Gordon of Gecko)
->'''Ideology:''' Intellectuals
As a "control vault", Vault 8 was designed to function almost exactly to the residents' expectations. After the all-clear signal was given in 2091, its inhabitants used their fusion generator and G.E.C.K. device to create fertile grounds and buildings, laying the foundations for Vault City. It's since remained one of the most advanced factions in the wasteland, maintaining a thriving economy based on exporting medical technology to outsiders. It's also one of the most elitist, a utopia free from crimes and other sociological ills, but only for true citizens.
to:
!!Utah
[[folder:New Canaan]]
->'''Full Name:'''
->'''Ideology:''' Intellectuals
As a "control vault", Vault 8 was designed
->'''Ideology''': People
Founded by Mormon survivors in the ruins of Ogden after the destruction of New Jerusalem, New Canaan has since adapted an open and accepting policy for outsiders to
Changed line(s) 15,21 (click to see context) from:
* TheBeautifulElite: Vault City's citizens, who by and large are descended from the original Vault 8 population, pride themselves for their "purity".
* FantasticRacism: In addition to bigotry expressed by Vault City's citizens against non-citizens, which is everyone else in the wasteland, there is strong tension within Vault City over their relatively recent shift to tolerating ghouls and working with Gecko, with a strong movement calling for both more democracy for Vault City citizens and segregation at best for ghouls.
* GrayAndGrayMorality: Both leader candidates are highly bigoted, each in their own way. Lynette is more classist than racist, and more concerned with the plebs not getting ideas beyond their station than what shape and color said plebs are. Meier, on the other hand, wants to extend privileges formerly reserved for the elites to all people in Vault City, but doesn't consider ghouls and super-mutants to count as "people".
* HiddenElfVillage: For generations, the city banked on its exclusivity and status as a beacon of civilization in the wasteland. By the mod's start, however, and especially with the NCR's ascendance, it's apparent that this is becoming harder to sustain.
* UnwinnableByDesign: Officially, Vault City can allow any outsider to become a citizen by taking a special test to prove their worth. In practice, however, this involves purposefully challenging academic-level questions that an average wastelander would struggle to answer, as well as physical exams that are similarly stringent. [[{{Hypocrite}} Ironically]], most of its own citizens wouldn't be able to pass if they were ever to take it.
!!''First Citizen Lynette''
* FantasticRacism: In addition to bigotry expressed by Vault City's citizens against non-citizens, which is everyone else in the wasteland, there is strong tension within Vault City over their relatively recent shift to tolerating ghouls and working with Gecko, with a strong movement calling for both more democracy for Vault City citizens and segregation at best for ghouls.
* GrayAndGrayMorality: Both leader candidates are highly bigoted, each in their own way. Lynette is more classist than racist, and more concerned with the plebs not getting ideas beyond their station than what shape and color said plebs are. Meier, on the other hand, wants to extend privileges formerly reserved for the elites to all people in Vault City, but doesn't consider ghouls and super-mutants to count as "people".
* HiddenElfVillage: For generations, the city banked on its exclusivity and status as a beacon of civilization in the wasteland. By the mod's start, however, and especially with the NCR's ascendance, it's apparent that this is becoming harder to sustain.
* UnwinnableByDesign: Officially, Vault City can allow any outsider to become a citizen by taking a special test to prove their worth. In practice, however, this involves purposefully challenging academic-level questions that an average wastelander would struggle to answer, as well as physical exams that are similarly stringent. [[{{Hypocrite}} Ironically]], most of its own citizens wouldn't be able to pass if they were ever to take it.
!!''First Citizen Lynette''
to:
* TheBeautifulElite: Vault City's citizens, who by TheApocalypseBringsOutTheBestInPeople: It's stated that the Mormons became more open and large are descended from tolerant after the original Vault 8 population, pride themselves for their "purity".war as a way of avoiding the mistakes of the past.
*FantasticRacism: In addition AsTheGoodBookSays: Befitting their Christian and Mormon heritage, New Canaanites tend to bigotry expressed by Vault City's citizens against non-citizens, which be fond of referencing the Bible. Coincidentally, all of their leaders' respective focus trees invoke the Bible in one form or another.
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to the tribal White Legs, the New Canaanites can not only fight back, but emerge even stronger than before.
* ChurchMilitant: Downplayed. Learning how to handle a .45 auto iseveryone else a New Canaanite rite of passage, and their missionaries tend to carry some heavy firepower. However, they're more survivalist than aggressively militant, focusing mainly on self-defense - a natural consequence of living in a setting where ApocalypseAnarchy is in full effect.
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of the tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing and retain a number of pre-war customs and technologies, like their tribal neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
* ReluctantWarrior: Given the turmoil of the wasteland,there is strong tension within Vault City over their relatively recent shift to tolerating ghouls most New Canaanites take up arms out of pure necessity and working with Gecko, with a strong movement calling for both more democracy for Vault City citizens and segregation at best for ghouls.
pragmatism.
*GrayAndGrayMorality: Both leader candidates TheRemnant: The New Canaanites are highly bigoted, each in their own way. Lynette is more classist than racist, and more concerned with the plebs not getting ideas beyond their station than what shape and color said plebs are. Meier, on the other hand, wants to extend privileges formerly reserved for the elites to all people in Vault City, but doesn't consider ghouls and super-mutants to count as "people".
* HiddenElfVillage: For generations, the city banked on its exclusivity and status as a beacon of civilization in the wasteland. By the mod's start, however, and especially with the NCR's ascendance, it's apparentthat this remains of the Church of Jesus Christ of Latter-Day Saints and pre-war Utah.
* TheTheocracy: New Canaan isbecoming harder to sustain.
* UnwinnableByDesign: Officially, Vault City can allow any outsider to become a citizende facto led by taking a special test to prove their worth. In practice, however, this involves purposefully challenging academic-level questions that an average wastelander would struggle to answer, as well as physical exams that the LDS and socially modeled after Mormon norms. That being said, the New Canaanites are similarly stringent. [[{{Hypocrite}} Ironically]], most fairly tolerant of its own citizens wouldn't be able to pass if they were ever to take it.
!!''First Citizen Lynette''others, emphasizing instead the redemptive and merciful aspects of Christianity.
!!''Jeremiah Rigdon''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': People
*
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to the tribal White Legs, the New Canaanites can not only fight back, but emerge even stronger than before.
* ChurchMilitant: Downplayed. Learning how to handle a .45 auto is
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of the tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing and retain a number of pre-war customs and technologies, like their tribal neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
* ReluctantWarrior: Given the turmoil of the wasteland,
*
* HiddenElfVillage: For generations, the city banked on its exclusivity and status as a beacon of civilization in the wasteland. By the mod's start, however, and especially with the NCR's ascendance, it's apparent
* TheTheocracy: New Canaan is
* UnwinnableByDesign: Officially, Vault City can allow any outsider to become a citizen
!!''First Citizen Lynette''
!!''Jeremiah Rigdon''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': People
Changed line(s) 23,27 (click to see context) from:
* GenerationXerox: The current First Citizen is the daughter of the previous one, Joanne Lynette from ''Fallout 2.''
* JustTheFirstCitizen: With the title of "Overseer" having been abandoned long ago, Lynette simply refers to herself as "First Citizen."
* PragmaticVillainy: She can implement social reforms to make Vault City more egalitarian, such as offering rights to servants and non-citizens. At the same time, however, even these can come off more like CondescendingCompassion than genuine concern.
!!''Security Chief Brian Maier''
* JustTheFirstCitizen: With the title of "Overseer" having been abandoned long ago, Lynette simply refers to herself as "First Citizen."
* PragmaticVillainy: She can implement social reforms to make Vault City more egalitarian, such as offering rights to servants and non-citizens. At the same time, however, even these can come off more like CondescendingCompassion than genuine concern.
!!''Security Chief Brian Maier''
to:
* GenerationXerox: The current First Citizen CorruptChurch: Behind closed doors, Rigdon is shown to have grown corrupt and decadent. Further underscored by his increasing penchant for bribery and dubious deals in exchange for caps. This could reach a deeper low if he decides to proclaim himself King of Utah by divine right.
* CrisisOfFaith: While he was declared thedaughter of Latter-Day Saints' "Leading Prophet" for his zeal and divine visions, by the previous one, Joanne Lynette from ''Fallout 2.''
mod's start, his own religious convictions have waned behind closed doors. Moreover, he hasn't had any of his much-vaunted visions in decades.
*JustTheFirstCitizen: With AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing the title Kingdom of "Overseer" having been abandoned long ago, Lynette simply refers Utah, with himself as God's chosen sovereign.
* HeelRealization: If New Canaan wins over the White Legs, Rigdon not only has a chance toherself as "First Citizen."
* PragmaticVillainy: She can implement social reforms to make Vault Cityretain his position by capitalizing on said victory, but realizes he's given one more egalitarian, such as offering rights to servants and non-citizens. At chance by the same time, Lord to do right. Alternatively, however, even these can come off more like CondescendingCompassion than genuine concern.
!!''Security Chief Brian Maier''he could wind up [[RedemptionRejection ignoring that lesson and double-down on his excesses]].
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises in exchange for caps are justified as being done in the name of protecting New Canaan from the threats lurking beyond, especially Caesar's Legion.
!!''Joshua Graham''
->'''Ideology''': People
* CrisisOfFaith: While he was declared the
*
* HeelRealization: If New Canaan wins over the White Legs, Rigdon not only has a chance to
* PragmaticVillainy: She can implement social reforms to make Vault City
!!''Security Chief Brian Maier''
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises in exchange for caps are justified as being done in the name of protecting New Canaan from the threats lurking beyond, especially Caesar's Legion.
!!''Joshua Graham''
->'''Ideology''': People
Changed line(s) 29,33 (click to see context) from:
* DefectorFromDecadence: Having witnessed the realities on the ground first-hand, Security Chief Maier believes that Vault City's status quo is becoming its own worst enemy and becomes increasingly at odds with First Citizen Lynette.
* ForeignCultureFetish: Downplayed. Maier takes much inspiration from the NCR as a political and cultural model to emulate. Rather than subservience to the NCR, however, he also believes that Vault City, and the rest of Nevada, should be able to stand proudly on their own as equals.
* InternalReformist: PlayedWith. Compared to Lynette, Maier is much more genuine in trying to help the citizens of Vault City. This ''doesn't'' extend to the ghouls of Gecko, however, or others not deemed by Maier as "human".
!!''Gordon of Gecko''
* ForeignCultureFetish: Downplayed. Maier takes much inspiration from the NCR as a political and cultural model to emulate. Rather than subservience to the NCR, however, he also believes that Vault City, and the rest of Nevada, should be able to stand proudly on their own as equals.
* InternalReformist: PlayedWith. Compared to Lynette, Maier is much more genuine in trying to help the citizens of Vault City. This ''doesn't'' extend to the ghouls of Gecko, however, or others not deemed by Maier as "human".
!!''Gordon of Gecko''
to:
* DefectorFromDecadence: TheAtoner: Having witnessed disgraced himself as the realities on Malpais Legate, Graham tries his best to make up for his sins as leader of the ground first-hand, Security Chief Maier New Canaanites.
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham considers himself irredeemable for his past, though even in his more antagonistic paths he believesthat Vault City's status quo is it means he should simply try harder to atone.
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take the reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, he instead offers the White Legs mercy and clemency in exchange for becomingits own worst enemy part of New Canaan.
* EasilyForgiven: Despite being the Malpais Legate, he's accepted andbecomes increasingly at odds with First Citizen Lynette.
* ForeignCultureFetish: Downplayed. Maier takes much inspiration fromforgiven by the NCR Mormons as a political and cultural model to emulate. Rather if he'd done nothing wrong, not unlike the Prodigal Son. This surprised no one more than subservience Graham himself.
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face theNCR, Legion. In his more antagonistic path, however, he also believes that Vault City, and the rest of Nevada, should be able to stand proudly on their own as equals.
can wind up being little different from Caesar, albeit with a Christian veneer.
* InternalReformist:PlayedWith. Compared to Lynette, Maier is much more genuine in trying to help the citizens of Vault City. This ''doesn't'' extend Believing that Rigdon's corruption played a key role behind New Canaan's defeat to the ghouls of Gecko, however, White Legs, Graham consciously aims to purify the LDS. Be it through mercy, or others not deemed by Maier at gunpoint.
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion, is the just path, as"human".
!!''Gordon of Gecko''they are beyond salvation.
!!''Daniel''
->'''Ideology''': People
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham considers himself irredeemable for his past, though even in his more antagonistic paths he believes
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take the reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, he instead offers the White Legs mercy and clemency in exchange for becoming
* EasilyForgiven: Despite being the Malpais Legate, he's accepted and
* ForeignCultureFetish: Downplayed. Maier takes much inspiration from
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face the
* InternalReformist:
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion, is the just path, as
!!''Gordon of Gecko''
!!''Daniel''
->'''Ideology''': People
Changed line(s) 35,44 (click to see context) from:
* DarkHorseVictory: Gordon can only become First Citizen if there's a gridlock between the actual candidates of the election, Lynette and Maier.
* LesCollaborateurs: ZigZagged. While willing to go along with Vault City's elitist regime, Gordon is revealed to be a reformist, pro-democracy advocate who seeks to integrate it with the NCR.
* ReallySevenHundredYearsOld: As a ghoul representing Gecko in Vault City's administration, he's implied to be much OlderAndWiser than his erstwhile superiors.
!!''Brain''
----
* DarkHorseVictory: Brain can only become First Citizen by a very specific set of circumstances. Not only should there be a gridlock between the actual candidates of the election, but it also involves swaying Gordon of Gecko into voluntarily ceding the floor to him.
* PathOfInspiration: Subverted. While Brain's "Cult of Renewal" looks like a sham at first glance, it's more of an embellished gathering of intellectuals than an actual cult. Moreover, Brain shown to be sincere in looking out for the spiritual and ethical well-being of his ghoul supporters.
* WhatMeasureIsANonHuman: Brain is the an intelligent albino mole rat with an enlarged braincase, last seen in ''Fallout 2''. While the ghouls in Gecko have long come to respect him, the citizens of Vault City are genuinely stunned at the very notion of a sentient non-human.
* LesCollaborateurs: ZigZagged. While willing to go along with Vault City's elitist regime, Gordon is revealed to be a reformist, pro-democracy advocate who seeks to integrate it with the NCR.
* ReallySevenHundredYearsOld: As a ghoul representing Gecko in Vault City's administration, he's implied to be much OlderAndWiser than his erstwhile superiors.
!!''Brain''
----
* DarkHorseVictory: Brain can only become First Citizen by a very specific set of circumstances. Not only should there be a gridlock between the actual candidates of the election, but it also involves swaying Gordon of Gecko into voluntarily ceding the floor to him.
* PathOfInspiration: Subverted. While Brain's "Cult of Renewal" looks like a sham at first glance, it's more of an embellished gathering of intellectuals than an actual cult. Moreover, Brain shown to be sincere in looking out for the spiritual and ethical well-being of his ghoul supporters.
* WhatMeasureIsANonHuman: Brain is the an intelligent albino mole rat with an enlarged braincase, last seen in ''Fallout 2''. While the ghouls in Gecko have long come to respect him, the citizens of Vault City are genuinely stunned at the very notion of a sentient non-human.
to:
* DarkHorseVictory: Gordon can only become First Citizen if there's a gridlock between the actual candidates of the election, Lynette GoodShepherd: Daniel prioritizes mercy and Maier.
compassion in his tenure as "Leading Prophet."
*LesCollaborateurs: ZigZagged. While willing InternalReformist: Seeking to go along both make New Canaan more in line with Vault City's elitist regime, Gordon is revealed Christian ideals and to be remedy Rigdon's failures, Daniel makes a reformist, pro-democracy advocate who seeks point to integrate it with combat corruption and properly reform the NCR.
LDS.
*ReallySevenHundredYearsOld: As a ghoul representing Gecko in Vault City's administration, MartialPacifist: Though more inclined to achieve his goals without fighting, he's implied not afraid to be much OlderAndWiser than raise arms against those who threaten his erstwhile superiors.
!!''Brain''
----
* DarkHorseVictory: Brain can only become First Citizen by a very specific set of circumstances. Not only should there be a gridlock between the actual candidates of the election, but it also involves swaying Gordon of Gecko into voluntarily ceding the floor to him.
* PathOfInspiration: Subverted. While Brain's "Cult of Renewal" looks like a sham at first glance,flock, especially if it's more of an embellished gathering of intellectuals than an actual cult. Moreover, Brain shown to be sincere in looking out for the spiritual and ethical well-being of his ghoul supporters.
* WhatMeasureIsANonHuman: Brain is the an intelligent albino mole rat with an enlarged braincase, last seen in ''Fallout 2''. While the ghouls in Gecko have long come to respect him, the citizens of Vault City are genuinely stunned at the very notion of a sentient non-human.
Legion.
*
*
!!''Brain''
----
* DarkHorseVictory: Brain can only become First Citizen by a very specific set of circumstances. Not only should there be a gridlock between the actual candidates of the election, but it also involves swaying Gordon of Gecko into voluntarily ceding the floor to him.
* PathOfInspiration: Subverted. While Brain's "Cult of Renewal" looks like a sham at first glance,
* WhatMeasureIsANonHuman: Brain is the an intelligent albino mole rat with an enlarged braincase, last seen in ''Fallout 2''. While the ghouls in Gecko have long come to respect him, the citizens of Vault City are genuinely stunned at the very notion of a sentient non-human.
Changed line(s) 47,50 (click to see context) from:
[[folder:New Reno]]
->'''Full Name:''' New Reno, Van Graffs (Tiaret), Chimeran Consensus (Thradd)
->'''Ideology:''' People
Still known as the "Biggest Little City in the World", New Reno was built on the remains of the pre-war city it's named after, located in western Nevada. Trashcan fires and neon signs bathe the city in a hellish glow, whiles its streets are filled with casinos and brothels. After years of internecine power struggles among the four crime families that laid their claims on the city since the Great War, some semblance of order has finally come, under the watchful eyes of the enigmatic Mr. Bishop. But with old rivals circling about, he might not stay on top for long.
->'''Full Name:''' New Reno, Van Graffs (Tiaret), Chimeran Consensus (Thradd)
->'''Ideology:''' People
Still known as the "Biggest Little City in the World", New Reno was built on the remains of the pre-war city it's named after, located in western Nevada. Trashcan fires and neon signs bathe the city in a hellish glow, whiles its streets are filled with casinos and brothels. After years of internecine power struggles among the four crime families that laid their claims on the city since the Great War, some semblance of order has finally come, under the watchful eyes of the enigmatic Mr. Bishop. But with old rivals circling about, he might not stay on top for long.
to:
[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:'''
->'''Ideology:''' People
Still known as
->'''Ideology''': Ruler
Founded by a group of hostages captured by the
Changed line(s) 52,62 (click to see context) from:
* AdaptationalBadass: Unlike in ''Fallout 2'', the crime families of New Reno have been able to maintain a larger chunk of territory under their nominal control, including the Sierra Army Depot.
* FactionSpecificEndings: Unlike most factions, New Reno can adapt every ideology in the mod, and evolve in radically different directions based on which family emerges dominant at the start.
* {{Foil}}: New Reno's feuding families are these to the Three Families of New Vegas. Unlike the latter, which were originally tribals rehabilitated by Mr. House, most of the families of New Reno were already established as gangsters and Mafiosos by the time the Great War happened, and have remained being crime syndicates.
* FormerRegimePersonnel: Depending on who's in charge of the city, New Reno could attract Enclave remnants, renegade NCR personnel, and super-mutant survivors from the Unity.
* GreatOffscreenWar: By the mod's start date, a gang war had led to the effective destruction of the Salvatores as a serious contender, their assets being hotly contested among the other families.
* PrivateMilitaryContractors: The armies of New Reno have always been a mishmash of mercenary forces, hired from all across the wasteland to enforce the will of the families.
* WretchedHive:
** New Reno is still heavily dominated by its crime families, to say nothing of the city's reputation as the wasteland's capital of vice, even with New Vegas' entry into the scene.
** If the Mordinos wind up in control, they proceed to bring back the old status quo and turn New Reno into the narcotics capital of the wasteland, having kept the secrets of [[VideoGame/Fallout2 Myron's]] drug operations alive.
!!''Mr. Bishop''
* FactionSpecificEndings: Unlike most factions, New Reno can adapt every ideology in the mod, and evolve in radically different directions based on which family emerges dominant at the start.
* {{Foil}}: New Reno's feuding families are these to the Three Families of New Vegas. Unlike the latter, which were originally tribals rehabilitated by Mr. House, most of the families of New Reno were already established as gangsters and Mafiosos by the time the Great War happened, and have remained being crime syndicates.
* FormerRegimePersonnel: Depending on who's in charge of the city, New Reno could attract Enclave remnants, renegade NCR personnel, and super-mutant survivors from the Unity.
* GreatOffscreenWar: By the mod's start date, a gang war had led to the effective destruction of the Salvatores as a serious contender, their assets being hotly contested among the other families.
* PrivateMilitaryContractors: The armies of New Reno have always been a mishmash of mercenary forces, hired from all across the wasteland to enforce the will of the families.
* WretchedHive:
** New Reno is still heavily dominated by its crime families, to say nothing of the city's reputation as the wasteland's capital of vice, even with New Vegas' entry into the scene.
** If the Mordinos wind up in control, they proceed to bring back the old status quo and turn New Reno into the narcotics capital of the wasteland, having kept the secrets of [[VideoGame/Fallout2 Myron's]] drug operations alive.
!!''Mr. Bishop''
to:
* AdaptationalBadass: Unlike ArtisticLicenceHistory: In-universe. Caesar knows that his Legion, in ''Fallout 2'', its present state, has more in common with the crime families of New Reno have been able to maintain a larger chunk of territory under their nominal control, including Gallic tribes the Sierra Army Depot.
* FactionSpecificEndings: Unlike most factions, New Reno can adapt every ideologyreal Gaius Julius Caesar fought than with Rome, and made some compromises in order to get his plans off the mod, and evolve in radically different directions based on which family emerges dominant at the start.
* {{Foil}}: New Reno's feuding families are these to the Three Families of New Vegas. Unlike the latter, which were originally tribals rehabilitated by Mr. House, most of the families of New Reno were already established as gangsters and Mafiosos by the time the Great War happened, and have remained being crime syndicates.ground.
*FormerRegimePersonnel: Depending on who's in charge of BreadAndCircuses: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the city, New Reno could attract Enclave remnants, renegade NCR personnel, Legion, and super-mutant obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path theUnity.Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
*GreatOffscreenWar: By KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the mod's start date, a gang war had led damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to theeffective destruction communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.
!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower of theSalvatores as a serious contender, their assets being hotly contested among Apocalypse sent east to learn more about the other families.
* PrivateMilitaryContractors: The armies of New Reno have always been a mishmash of mercenary forces, hired from all acrosscommunities there, Caesar is the wasteland to enforce the will founder and unquestioned leader of the families.
* WretchedHive:
** New Reno is still heavily dominated by its crime families,Legion. After encountering books on Roman history, he was inspired to say nothing use the blueprint of the city's reputation as the wasteland's capital ancient Roman Empire to mold bands of vice, even with New Vegas' entry tribals into the scene.
** If the Mordinos wind upnucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in control, they proceed to bring back the old status quo and turn New Reno into the narcotics capital of the wasteland, having kept the secrets of [[VideoGame/Fallout2 Myron's]] drug operations alive.
!!''Mr. Bishop''mind. Though time is not at his side.
* FactionSpecificEndings: Unlike most factions, New Reno can adapt every ideology
* {{Foil}}: New Reno's feuding families are these to the Three Families of New Vegas. Unlike the latter, which were originally tribals rehabilitated by Mr. House, most of the families of New Reno were already established as gangsters and Mafiosos by the time the Great War happened, and have remained being crime syndicates.
*
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path the
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
*
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.
!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower of the
* PrivateMilitaryContractors: The armies of New Reno have always been a mishmash of mercenary forces, hired from all across
* WretchedHive:
** New Reno is still heavily dominated by its crime families,
** If the Mordinos wind up
!!''Mr. Bishop''
Changed line(s) 64,73 (click to see context) from:
* ArrangedMarriage: Mr. Bishop can enter into a marriage with Gloria Van Graff to not only gain access to the Van Graff's mercantile and arms operations, but implicitly take control over them himself.
* TheChessmaster: Mr. Bishop's a shrewd politician and schemer, being able to outsmart most of his opponents and rivals. Tellingly, many of his focuses are described as though he's playing a game of chess.
* HeroicBastard: He's heavily implied to be the Chosen One's son.
* LesCollaborateurs: PlayedWith. The Bishops in general are seen by others in New Reno as both middlemen and glorified NCR sympathizers. That Mr. Bishop openly deals with NCR politicians and mercenaries certainly don't help dissuade that image. On the other hand, he also uses his influence to game the system and prop up lackeys within the NCR's government to the benefit of New Reno.
* PrivateMilitaryContractors: He can gain the services of mercenary companies comprised of former NCR soldiers. While these help in forming a professional core for New Reno's defenses, they also further underscore the NCR's growing influence.
* TheQuisling: Downplayed. While Mr. Bishop is more than savvy enough to maintain his influence and hold his own, it increasingly becomes apparent that his rule is turning New Reno into an extension of the NCR.
* {{Realpolitik}}: Mr. Bishop is more than willing to work with the Van Graffs of Redding, and manipulate some of his more powerful neighbors, including his erstwhile friends in the NCR, to benefit New Reno.
* WellIntentionedExtremist: It's revealed that all his plots and brutal schemes are done in the name of not just going legitimate but also making New Reno a better place to live.
!!''Christopher Wright''
* TheChessmaster: Mr. Bishop's a shrewd politician and schemer, being able to outsmart most of his opponents and rivals. Tellingly, many of his focuses are described as though he's playing a game of chess.
* HeroicBastard: He's heavily implied to be the Chosen One's son.
* LesCollaborateurs: PlayedWith. The Bishops in general are seen by others in New Reno as both middlemen and glorified NCR sympathizers. That Mr. Bishop openly deals with NCR politicians and mercenaries certainly don't help dissuade that image. On the other hand, he also uses his influence to game the system and prop up lackeys within the NCR's government to the benefit of New Reno.
* PrivateMilitaryContractors: He can gain the services of mercenary companies comprised of former NCR soldiers. While these help in forming a professional core for New Reno's defenses, they also further underscore the NCR's growing influence.
* TheQuisling: Downplayed. While Mr. Bishop is more than savvy enough to maintain his influence and hold his own, it increasingly becomes apparent that his rule is turning New Reno into an extension of the NCR.
* {{Realpolitik}}: Mr. Bishop is more than willing to work with the Van Graffs of Redding, and manipulate some of his more powerful neighbors, including his erstwhile friends in the NCR, to benefit New Reno.
* WellIntentionedExtremist: It's revealed that all his plots and brutal schemes are done in the name of not just going legitimate but also making New Reno a better place to live.
!!''Christopher Wright''
to:
* ArrangedMarriage: Mr. Bishop can enter into BadassBookworm: Caesar was originally a marriage linguist, sent by the Followers of the Apocalypse to research tribal dialects, with Gloria Van Graff to not only gain access to a surprising knowledge of history, cultural theory, and sociology.
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for theVan Graff's mercantile Followers of the Apocalypse and arms operations, but implicitly take control over will generally offer them himself.
* TheChessmaster: Mr. Bishop's a shrewd politician and schemer, being able to outsmart most of his opponents and rivals. Tellingly, many of his focuses are described as though he's playing a game of chess.safe passage away from Legion territory rather than just enslaving them outright.
*HeroicBastard: He's heavily implied to be DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the Chosen One's son.
source material]]. Unless it's resolved, he could die well before achieving his dream of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
*LesCollaborateurs: PlayedWith. The Bishops in general are seen by others in New Reno DefectorFromDecadence: To a degree, he sees himself as having broken off from both middlemen and glorified NCR sympathizers. That Mr. Bishop openly deals with NCR politicians and mercenaries certainly don't help dissuade that image. On the other hand, he also uses his influence to game the system and prop up lackeys within the NCR's government to the benefit of New Reno.
* PrivateMilitaryContractors: He can gain the services of mercenary companies comprised of former NCR soldiers. While these help in forming a professional core for New Reno's defenses, they also further underscore the NCR's growing influence.
* TheQuisling: Downplayed. While Mr. Bishop is more than savvy enough to maintain his influence and hold his own, it increasingly becomes apparent that his rule is turning New Reno into an extensionperceived degeneracy of the NCR.
* {{Realpolitik}}: Mr. Bishop is more than willing to work withNCR and Followers of the Van Graffs of Redding, and manipulate some of his more powerful neighbors, including his erstwhile friends in the NCR, to benefit New Reno.Apocalypse.
*WellIntentionedExtremist: It's revealed that all his plots and brutal schemes are done FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the name wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could notjust going legitimate but also survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means makingNew Reno his vision of a better place new Rome a reality.
* VisionaryVillain: His ultimate goal is tolive.
!!''Christopher Wright''establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.
!!''Lucius''
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the
* TheChessmaster: Mr. Bishop's a shrewd politician and schemer, being able to outsmart most of his opponents and rivals. Tellingly, many of his focuses are described as though he's playing a game of chess.
*
*
* PrivateMilitaryContractors: He can gain the services of mercenary companies comprised of former NCR soldiers. While these help in forming a professional core for New Reno's defenses, they also further underscore the NCR's growing influence.
* TheQuisling: Downplayed. While Mr. Bishop is more than savvy enough to maintain his influence and hold his own, it increasingly becomes apparent that his rule is turning New Reno into an extension
* {{Realpolitik}}: Mr. Bishop is more than willing to work with
*
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making
* VisionaryVillain: His ultimate goal is to
!!''Christopher Wright''
!!''Lucius''
Changed line(s) 75,79 (click to see context) from:
* TheAtoner: Downplayed. Christopher Wright is genuine in trying to go legitimate, even going so far as to invite missionaries and the Followers of the Apocalypse to help clean up New Reno's filth. At the same time, however, he still has to play by the city's crime-ridden rules if he's ever to see his dreams realized.
* FormerTeenRebel: PlayedWith. He's traded his mohawk and black leather jacket for a much more gentlemanly suit and moustache. His personality and moral convictions, however, have remained unchanged.
* GoodShepherd: While not all that religious himself, Wright can encourage missionaries and the Followers of the Apocalypse to set up shop in New Reno. With the apparent aim of shedding New Reno's WretchedHive image permanently.
!!''Tiaret Van Graff''
* FormerTeenRebel: PlayedWith. He's traded his mohawk and black leather jacket for a much more gentlemanly suit and moustache. His personality and moral convictions, however, have remained unchanged.
* GoodShepherd: While not all that religious himself, Wright can encourage missionaries and the Followers of the Apocalypse to set up shop in New Reno. With the apparent aim of shedding New Reno's WretchedHive image permanently.
!!''Tiaret Van Graff''
to:
* TheAtoner: BrokenPedestal: Downplayed. Christopher Wright is genuine in trying As Lucius tries to go legitimate, even going so far as emulate Caesar, he begins to invite missionaries notice how hypocritical the man had been. Regardless of which path Lucius pursues, this spurs him to try and the Followers of the Apocalypse to help clean up New Reno's filth. At the same time, however, he still has to play by the city's crime-ridden rules if succeed where his beloved master had failed.
* InternalReformist: In his democratic path, he'sever shown to see be inclined to make piecemeal reforms, and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in hisdreams realized.
democratic path, due to him realizing that protecting Arizona is more important than further expansion.
*FormerTeenRebel: PlayedWith. He's traded his mohawk and black leather jacket for MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much more gentlemanly suit of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal andmoustache. His personality and moral convictions, however, have remained unchanged.
* GoodShepherd: While not all that religious himself, Wrightsycophantic of Caesar's followers, though this can encourage missionaries and the Followers of the Apocalypse to set up shop potentially change in New Reno. With the apparent aim of shedding New Reno's WretchedHive image permanently.
!!''Tiaret Van Graff''his democratic path.
[[/folder]]
[[folder:Malpais' Cohort]]
* InternalReformist: In his democratic path, he's
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his
*
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and
* GoodShepherd: While not all that religious himself, Wright
!!''Tiaret Van Graff''
[[/folder]]
[[folder:Malpais' Cohort]]
Changed line(s) 81,85 (click to see context) from:
* ArmsDealer: Tiaret's bread and butter is in dealing with and smuggling high-quality firearms, some of which are leftover munitions from the Enclave.
* TheStarscream: Despite seemingly cooperating with the Bishops, it's clear that she and the Van Graffs in general have their own plans for taking power.
* TheQueenpin: She is the feared matriarch of the Van Graff crime family, which has moved from Redding to New Reno and taken over the niches left behind by the Salvatores and Mordinos.
!!''Thradd''
* TheStarscream: Despite seemingly cooperating with the Bishops, it's clear that she and the Van Graffs in general have their own plans for taking power.
* TheQueenpin: She is the feared matriarch of the Van Graff crime family, which has moved from Redding to New Reno and taken over the niches left behind by the Salvatores and Mordinos.
!!''Thradd''
to:
* ArmsDealer: Tiaret's bread and butter is in dealing with and smuggling high-quality firearms, some of which are leftover munitions from EqualOpportunityEvil: Unlike the Enclave.
* TheStarscream: Despite seemingly cooperating with the Bishops, it's clear that she and the Van Graffs in general have their own plans for taking power.
* TheQueenpin: She is the feared matriarchrest of the Van Graff crime family, which has moved from Redding to New Reno Legion splinter factions, Malpais' Cohort is one where women and taken over others belittled by Caesar are treated as equals, so long as they abide by its Christianized status quo.
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to live in and open to change compared to theniches left behind by the Salvatores and Mordinos.
!!''Thradd''other would-be successors to Caesar's Legion.
!!''Malpais Legate/Joshua Graham''
* TheStarscream: Despite seemingly cooperating with the Bishops, it's clear that she and the Van Graffs in general have their own plans for taking power.
* TheQueenpin: She is the feared matriarch
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to live in and open to change compared to the
!!''Thradd''
!!''Malpais Legate/Joshua Graham''
Changed line(s) 87,90 (click to see context) from:
* BaitAndSwitchTyrant: Despite his background, Thradd is genuine about simply wanting what's best for New Reno, as he neither seeks to revive the Unity nor kill non super-mutants.
* EmergencyAuthority: Thradd and his police forces can only take charge if either an accident kills off most of the families' heads, or if the Van Graffs' attempt at staging a coup fails.
* FormerRegimePersonnel: Thradd and his fellow super-mutants were once part of the Unity, and have served as part of New Reno's police force for decades.
* EmergencyAuthority: Thradd and his police forces can only take charge if either an accident kills off most of the families' heads, or if the Van Graffs' attempt at staging a coup fails.
* FormerRegimePersonnel: Thradd and his fellow super-mutants were once part of the Unity, and have served as part of New Reno's police force for decades.
to:
* BaitAndSwitchTyrant: Despite AsTheGoodBookSays: The Malpais Legate's focuses progressively become sprinkled with Biblical quotes and allusions.
* BeneathTheMask: While the Malpais Legate seemingly embraces hisbackground, Thradd is genuine about simply wanting what's best for New Reno, as he neither seeks to revive title and status in the Unity nor kill non super-mutants.
* EmergencyAuthority: ThraddLegion, he holds on to his Christian beliefs and his police forces can only take charge if either an accident kills off most of the families' heads, or if the Van Graffs' attempt at staging a coup fails.
* FormerRegimePersonnel: Thradd and his fellow super-mutants were once part of the Unity, and have servedidentity as part of New Reno's police force for decades.Joshua Graham.
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.
* BeneathTheMask: While the Malpais Legate seemingly embraces his
* EmergencyAuthority: Thradd
* FormerRegimePersonnel: Thradd and his fellow super-mutants were once part of the Unity, and have served
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.
Changed line(s) 93,95 (click to see context) from:
[[folder:The Den]]
->'''Ideology:''' Ruler
The power-vacuum after the fall of the Slavers Guild allowed the Mordinos, driven out of New Reno, to establish themselves in the Den and begin building it up to become a rival to New Reno.
->'''Ideology:''' Ruler
The power-vacuum after the fall of the Slavers Guild allowed the Mordinos, driven out of New Reno, to establish themselves in the Den and begin building it up to become a rival to New Reno.
to:
->'''Ideology:''' Ruler
The power-vacuum after the fall of the Slavers Guild allowed the Mordinos, driven out of New Reno, to establish themselves in the Den and begin building it up to become a rival to New Reno.
Changed line(s) 97,100 (click to see context) from:
* TheCartel: With the Mordinos' specialty in producing and distributing drugs, the Den has ironically a much better claim to this trope than the degenerated cartels in Mexico.
* WretchedHive: The worst of New Reno in miniature, the Den is run by drug lords and slavers.
!!''Lil' Jesus Mordino''
* WretchedHive: The worst of New Reno in miniature, the Den is run by drug lords and slavers.
!!''Lil' Jesus Mordino''
to:
* TheCartel: With PragmaticVillainy: Compared to the Mordinos' specialty other competing contenders, Vulpes' Legion is more likely to be more selective in producing its cruelty, and distributing drugs, the Den has ironically a generous whenever it's convenient, even while otherwise retaining much better claim to this trope than of Caesar's vision intact.
* WeAreEverywhere: The Frumentarii, which form thedegenerated cartels in Mexico.
* WretchedHive: The worstcore of New Reno in miniature, the Den is run by drug lords and slavers.
!!''Lil' Jesus Mordino''Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.
!!''Vulpes Inculta''
* WeAreEverywhere: The Frumentarii, which form the
* WretchedHive: The worst
!!''Lil' Jesus Mordino''
!!''Vulpes Inculta''
Changed line(s) 102,105 (click to see context) from:
* BackFromTheBrink: Despite the near-terminal blow dealt by the Chosen One, the Mordinos can reclaim, if not surpass, their old power under Lil' Jesus Mordino's strongarm rule.
* FromNobodyToNightmare: Unlike the other crime families, the Mordinos were once former slaves who quickly rose to become New Reno's main drug cartel. By the time the mod starts, however, they're but a shadow of their old selves due to the Chosen One's actions, though far from out.
* MeetTheNewBoss: Mordino wants to bring back New Reno's old days as a fully unrepentant WretchedHive, only with himself as the one in charge.
* VillainousLegacy: In addition to succeeding his father, he is also all too happy to continue, and expand on, Myron's work in the narcotics scene.
* FromNobodyToNightmare: Unlike the other crime families, the Mordinos were once former slaves who quickly rose to become New Reno's main drug cartel. By the time the mod starts, however, they're but a shadow of their old selves due to the Chosen One's actions, though far from out.
* MeetTheNewBoss: Mordino wants to bring back New Reno's old days as a fully unrepentant WretchedHive, only with himself as the one in charge.
* VillainousLegacy: In addition to succeeding his father, he is also all too happy to continue, and expand on, Myron's work in the narcotics scene.
to:
* BackFromTheBrink: Despite the near-terminal blow dealt by the Chosen One, the Mordinos can reclaim, if not surpass, their old power under Lil' Jesus Mordino's strongarm rule.
* FromNobodyToNightmare: Unlike the other crime families, the Mordinos were once former slaves who quickly roseBreadAndCircuses: Vulpes Inculta is amenable to become New Reno's main drug cartel. By the time the mod starts, implementing "merciful" reforms like abolishing slavery, as well as offering more clemency to conquered and vassalized peoples. That mercy, however, they're but a shadow of their old selves due to the Chosen One's actions, though far from out.
* MeetTheNewBoss: Mordino wants to bring back New Reno's old days as a fully unrepentant WretchedHive,is extended only with himself for so long as the one Legion's subjects know their place.
* TheSpymaster: He's the head of the Frumentarii, incharge.
* VillainousLegacy: In addition to succeeding his father, he is alsocharge of overseeing all too happy to continue, the Legion's covert-ops and expand on, Myron's work in military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, thenarcotics scene.Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
* FromNobodyToNightmare: Unlike the other crime families, the Mordinos were once former slaves who quickly rose
* MeetTheNewBoss: Mordino wants to bring back New Reno's old days as a fully unrepentant WretchedHive,
* TheSpymaster: He's the head of the Frumentarii, in
* VillainousLegacy: In addition to succeeding his father, he is also
* ToWinWithoutFighting: Under Vulpes' leadership, the
Changed line(s) 108,111 (click to see context) from:
[[folder:Slags]]
->'''Full Name:''' Slags, Nevadan Free States (Vegeir)
->'''Ideology:''' Ruler
The Slags are a group of reclusive underground dwellers who were helped by the Chosen One.
->'''Full Name:''' Slags, Nevadan Free States (Vegeir)
->'''Ideology:''' Ruler
The Slags are a group of reclusive underground dwellers who were helped by the Chosen One.
to:
->'''Full Name:''' Slags, Nevadan Free States (Vegeir)
->'''Ideology:''' Ruler
The Slags are a group of reclusive underground dwellers who were helped by the Chosen One.
Changed line(s) 113,118 (click to see context) from:
* DayHurtsDarkAdjustedEyes: Centuries after sealing themselves in the Great Underground, even the night sky could blind the Slags.
* MythologyGag: While the Slags are the same ones last seen in ''Fallout 2'', their Free States ancestry is a nod to ''VideoGame/Fallout76''.
* TheRemnant: The Slags are revealed to be the underground-dwelling descendants of the Nevadan Free States militia, whose members sealed themselves away when Great War happened.
* StillWearingTheOldColors: While they still wear the star and broken chains of the pre-war Nevadan Free States, the Slags can simply decide that the past is long gone--the old symbol is simply a symbol, not something made by someone else far away.
!!''Vegeir''
* MythologyGag: While the Slags are the same ones last seen in ''Fallout 2'', their Free States ancestry is a nod to ''VideoGame/Fallout76''.
* TheRemnant: The Slags are revealed to be the underground-dwelling descendants of the Nevadan Free States militia, whose members sealed themselves away when Great War happened.
* StillWearingTheOldColors: While they still wear the star and broken chains of the pre-war Nevadan Free States, the Slags can simply decide that the past is long gone--the old symbol is simply a symbol, not something made by someone else far away.
!!''Vegeir''
to:
* MythologyGag: While the Slags are the same ones last seen in ''Fallout 2'', their Free States ancestry is a nod to ''VideoGame/Fallout76''.
* TheRemnant: The Slags are revealed to be the underground-dwelling descendants of the Nevadan Free States militia, whose members sealed themselves away when Great War happened.
* StillWearingTheOldColors: While they still wear the star and broken chains of the pre-war Nevadan Free States, the Slags can simply decide that the past is long gone--the old symbol is simply a symbol, not something made by someone else far away.
!!''Vegeir''
!!''Aurelius''
Changed line(s) 120,122 (click to see context) from:
* IOweYouMyLife: Even after decades, Vegeir remains grateful to the Chosen One, with his people remaining stalwart allies of Arroyo.
* TakingUpTheMantle: Vegeir could potentially reclaim and revitalize the Free States movement, in honor of his ancestors.
* TakingUpTheMantle: Vegeir could potentially reclaim and revitalize the Free States movement, in honor of his ancestors.
to:
* IOweYouMyLife: Even after decades, Vegeir remains grateful MightMakesRight: Aurelius is fervently dedicated to crushing enemies under the Chosen One, with his people remaining stalwart allies of Arroyo.
* TakingUpTheMantle: Vegeir could potentially reclaim and revitalize the Free States movement, in honorboots of his ancestors.
cohorts, believing that only the strongest and bravest deserve to rule.
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.
* TakingUpTheMantle: Vegeir could potentially reclaim and revitalize the Free States movement, in honor
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.
Changed line(s) 125 (click to see context) from:
[[folder:Vipers]]
to:
Changed line(s) 127,133 (click to see context) from:
* TheExile: The Vipers were once the terror of central California, raiding and razing settlements wherever they went. After a fateful encounter in which an (un)lucky arrow killed High Elder Maxson II, the Brotherhood of Steel's vengeance eventually broke the tribe and scattered them. After receiving a vision from the Great Snake, Veronica Faust now seeks to invade the NCR and reclaim the Shrine.
* HumanSacrifice: The Vipers allow their captives to participate in their poison-drinking rituals. If they survive, they are strong enough to join. If they don't, they are sacrificed to the Great Snake.
* PoisonedWeapons: In their heyday, the Vipers coated their weapons with the venom of the Great Snake. In exile in Nevada, they acquire these toxins from certain types of plants, radscorpions and night stalkers.
* TheSocialDarwinist: One of the most important lessons that has survived the years the Vipers have wandered in the wasteland is survival of the fittest. Some half-decent cannon fodder may die before their time, but this way the Vipers are strong.
[[/folder]]
[[folder:Rogue Rangers]]
* HumanSacrifice: The Vipers allow their captives to participate in their poison-drinking rituals. If they survive, they are strong enough to join. If they don't, they are sacrificed to the Great Snake.
* PoisonedWeapons: In their heyday, the Vipers coated their weapons with the venom of the Great Snake. In exile in Nevada, they acquire these toxins from certain types of plants, radscorpions and night stalkers.
* TheSocialDarwinist: One of the most important lessons that has survived the years the Vipers have wandered in the wasteland is survival of the fittest. Some half-decent cannon fodder may die before their time, but this way the Vipers are strong.
[[/folder]]
[[folder:Rogue Rangers]]
to:
* TheExile: LesCollaborateurs: The Vipers were once the terror Legion of central California, raiding Hades is largely comprised of ghouls and razing settlements wherever they went. After a fateful encounter in other mutant collaborators, which an (un)lucky arrow killed High Elder Maxson II, are just barely tolerated by the Brotherhood rest of Steel's vengeance eventually broke the tribe and scattered them. After receiving a vision from the Great Snake, Veronica Faust now seeks to invade the NCR and reclaim the Shrine.
Caesar's Legion.
*HumanSacrifice: The Vipers allow their captives to participate in their poison-drinking rituals. If they survive, TeethClenchedTeamwork: While they are strong enough loyal to join. If they don't, they are sacrificed to Caesar, the Great Snake.
* PoisonedWeapons: In their heyday, the Vipers coated their weapons with the venomrest of the Great Snake. In exile in Nevada, they acquire these toxins from certain types of plants, radscorpions and night stalkers.
* TheSocialDarwinist: One of the most important lessons that has survived the years the Vipers have wandered in the wasteland is survival of the fittest. Some half-decent cannon fodder may die before their time, but this way the Vipers are strong.
[[/folder]]
[[folder:Rogue Rangers]]Legion views them with thinly-veiled disdain, at best.
!!''Caius Drusus''
*
* PoisonedWeapons: In their heyday, the Vipers coated their weapons with the venom
* TheSocialDarwinist: One of the most important lessons that has survived the years the Vipers have wandered in the wasteland is survival of the fittest. Some half-decent cannon fodder may die before their time, but this way the Vipers are strong.
[[/folder]]
[[folder:Rogue Rangers]]
!!''Caius Drusus''
Changed line(s) 135,139 (click to see context) from:
* DefectorFromDecadence: The Rogue Rangers are comprised of Desert Rangers who refused to abide by the Unification Treaty with the NCR, clinging on to their original ideals by any means necessary.
* DuelToTheDeath: When Hernán Vargas challenges the Rogue Ranger to an old-fashioned standoff, only one would walk away alive to lead the Rogue Rangers.
!!''The Rogue Ranger''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_des_leader.png]]
* DuelToTheDeath: When Hernán Vargas challenges the Rogue Ranger to an old-fashioned standoff, only one would walk away alive to lead the Rogue Rangers.
!!''The Rogue Ranger''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_des_leader.png]]
to:
* DefectorFromDecadence: The Rogue Rangers are comprised InternalReformist: Caius Drusus downplays some of Desert Rangers who refused to abide by the Unification Treaty with more reactionary aspects of Caesar's Legion while providing significantly more mobility for ghouls and mutants like himself.
* ReassignmentBackfire: Caius Drusus is given command over theNCR, clinging on to their original ideals Legion of Hades by any Caesar, both as a reward for loyalty and as a not-too-subtle means necessary.
* DuelToTheDeath: When Hernán Vargas challenges the Rogue Rangerto keep his kind out of sight. As Caesar's Legion plunges into civil war following its founder's death, however, he could potentially emerge as an old-fashioned standoff, only one would walk away alive to lead the Rogue Rangers.
!!''The Rogue Ranger''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_des_leader.png]]even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.
[[/folder]]
[[folder:Navajo]]
* ReassignmentBackfire: Caius Drusus is given command over the
* DuelToTheDeath: When Hernán Vargas challenges the Rogue Ranger
!!''The Rogue Ranger''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_des_leader.png]]
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.
[[/folder]]
[[folder:Navajo]]
Changed line(s) 141,145 (click to see context) from:
* RedBaron: After the NCR and the Desert Rangers unified, Abigail Lee deserted and took on the mantle of the Rogue Ranger, who defied the Unification Treaty and sought to stand by her ideals, no matter what.
!!''Hernán Vargas''
----
* KlingonPromotion: After the Rogue Rangers unify Esmeralda County, Vargas rides into Outpost Mesa and challenges the Rogue Ranger to an old-fashioned standoff. If he wins, Vargas establishes himself as the Rogue Rangers' new leader[[note]]he actually already ''had'' been a leader for them a few years earlier -- he was the signatory for the Desert Rangers in the Unification Treaty[[/note]], and promptly turns them towards aligning with the NCR (though falling short of outright integrating into the NCR Rangers).
!!''Hernán Vargas''
----
* KlingonPromotion: After the Rogue Rangers unify Esmeralda County, Vargas rides into Outpost Mesa and challenges the Rogue Ranger to an old-fashioned standoff. If he wins, Vargas establishes himself as the Rogue Rangers' new leader[[note]]he actually already ''had'' been a leader for them a few years earlier -- he was the signatory for the Desert Rangers in the Unification Treaty[[/note]], and promptly turns them towards aligning with the NCR (though falling short of outright integrating into the NCR Rangers).
to:
* RedBaron: After NotSoDifferentRemark: While the NCR Navajo find the Reservation's forced conversion of slaves into ghouls distasteful, they can simply decide that both are simply looking out for their own people, and enact a mutual defensive guarantee with the Desert Rangers unified, Abigail Lee deserted and took on the mantle of the Rogue Ranger, who defied the Unification Treaty and Reservation.
* VoluntaryVassal: Caesar initially sought tostand by her ideals, no matter what.
!!''Hernán Vargas''
----
* KlingonPromotion: Afterconquer the Rogue Rangers unify Esmeralda County, Vargas rides into Outpost Mesa and challenges the Rogue Ranger to an old-fashioned standoff. If he wins, Vargas establishes himself as the Rogue Rangers' new leader[[note]]he actually already ''had'' been a leader for them a few Navajo, but two years earlier -- he was the signatory for the Desert Rangers in the Unification Treaty[[/note]], and promptly turns them towards aligning of bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the NCR (though falling short of outright integrating into Legion and pledged to serve in the NCR Rangers).Legion's wars in exchange for the Legion's protection from raiders and access to their markets. The main choice in the Navajo's focus tree is whether they seek to rebel against the Legion, or gain more autonomy until they become the Legion's ally instead of subject.
* VoluntaryVassal: Caesar initially sought to
!!''Hernán Vargas''
----
* KlingonPromotion: After
Changed line(s) 148,149 (click to see context) from:
[[folder:Guardians]]
When Maxson's first radio calls were sent out across the wasteland following the Great War, not all of the army detachments that agreed with Maxson's orders and doctrines simply chose to stick with that tradition. The Guardians were one such offshoot: diverting from tradition and evolving separately from the Brotherhood. Superstitious, and consumed by their own religious beliefs on the dangers of language as well as technology, contact with Lost Hills was severed an age ago.
When Maxson's first radio calls were sent out across the wasteland following the Great War, not all of the army detachments that agreed with Maxson's orders and doctrines simply chose to stick with that tradition. The Guardians were one such offshoot: diverting from tradition and evolving separately from the Brotherhood. Superstitious, and consumed by their own religious beliefs on the dangers of language as well as technology, contact with Lost Hills was severed an age ago.
to:
When Maxson's first radio calls were sent out across the wasteland following the Great War, not all of the army detachments that agreed with Maxson's orders and doctrines simply chose to stick with that tradition. The Guardians were one such offshoot: diverting from tradition and evolving separately from the Brotherhood. Superstitious, and consumed by their own religious beliefs on the dangers of language as well as technology, contact with Lost Hills was severed an age ago.
Changed line(s) 151,156 (click to see context) from:
* DefectorFromDecadence: When Maxson's radio calls were sent out across the Wasteland after the Great War, the Guardians was one US Army detachment previously loyal to him that disagreed with his orders and archaic doctrines.
* HiddenElfVillage: The Guardians cut off communications with Lost Hills, traders, and even the rest of the wasteland in fear of corruption tainting their wills.
!!''Cardinal Scott''
----
* HiddenElfVillage: The Guardians cut off communications with Lost Hills, traders, and even the rest of the wasteland in fear of corruption tainting their wills.
!!''Cardinal Scott''
----
to:
* DefectorFromDecadence: AllHailTheGreatGodMickey: The Cult of Nas originated from a pre-war auto racing company whose employees banded together to give hope to the helpless. Racers would patrol the city, while mechanics and priests maintained their equipment and kept the generators running.
* VoluntaryVassal: WhenMaxson's radio calls were sent out across the Wasteland after first troops of the Legion threatened Two Sun, a lone courier wearing the symbol of the Great War, Fox showed the Guardians was one US Army detachment previously loyal to him people of Two Sun that disagreed with his orders and archaic doctrines.
* HiddenElfVillage: The Guardians cut off communications with Lost Hills, traders, andNas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to the rest invaders. While some of the wasteland in fear older racers still lament the loss of corruption tainting their wills.
!!''Cardinal Scott''
----
autonomy, the relationship between Two Sun and Caesar's Legion has always been mutually beneficial.
* VoluntaryVassal: When
* HiddenElfVillage: The Guardians cut off communications with Lost Hills, traders, and
!!''Cardinal Scott''
----
Changed line(s) 159 (click to see context) from:
[[folder:Sons of Kaga]]
to:
[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of
Changed line(s) 161,167 (click to see context) from:
* DefectorFromDecadence: The Sons of Kaga consider themselves as such to the denizens of Arroyo, who they view as having grown weak under the Chosen One's leadership and the outside world's influences.
* TheExile: The Sons of Kaga are the followers of Kaga, who was trained from birth to take the title of Chosen One before Arroyo chose to cast him out. With incredible pain he accepted their terms, accompanied by hundreds of brave men and women who would follow his thread of the prophecy. He now seeks to return to Arroyo and prove to everyone that they were wrong in believing the False One over himself, the ''true'' Chosen One.
* EvilReactionary: The Sons of Kaga hearken back to Arroyo's old tribal ways and intend to undo the "corruption" wrought by the Chosen One at gunpoint.
* MythologyGag: The faction in general is based on cut content from ''Fallout 2''.
!!''Kaga''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sok_leader.png]]
* TheExile: The Sons of Kaga are the followers of Kaga, who was trained from birth to take the title of Chosen One before Arroyo chose to cast him out. With incredible pain he accepted their terms, accompanied by hundreds of brave men and women who would follow his thread of the prophecy. He now seeks to return to Arroyo and prove to everyone that they were wrong in believing the False One over himself, the ''true'' Chosen One.
* EvilReactionary: The Sons of Kaga hearken back to Arroyo's old tribal ways and intend to undo the "corruption" wrought by the Chosen One at gunpoint.
* MythologyGag: The faction in general is based on cut content from ''Fallout 2''.
!!''Kaga''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sok_leader.png]]
to:
* DefectorFromDecadence: BenevolentConspiracy: The Sons "Cult of Kaga consider themselves as such Diana" can not only gain more influence, but also use it to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Though thedenizens Cohort's existence speaks much of Arroyo, who they view as having grown weak under the Chosen One's leadership trust Caesar places in Lanius, it's implied that it's also meant to ensure he and the outside world's influences.
* TheExile: The Sons of Kaga are thehis followers of Kaga, who was trained don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away frombirth Caesar to take form the title of Chosen One before Arroyo chose Eastern Legion, it has even less pretensions to cast him out. With incredible pain he accepted their terms, accompanied by hundreds of brave men civilization than Caesar's vision, and women who would follow his thread of is functionally more akin to a glorified warband. Tellingly, the prophecy. He now seeks to return to Arroyo and prove to everyone that they were wrong in believing the False One over himself, the ''true'' Chosen One.
* EvilReactionary: The Sons of Kaga hearken back to Arroyo's old tribal ways and intend to undo the "corruption" wrought by the Chosen One at gunpoint.
* MythologyGag: Thefaction in general that emerges is based known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending oncut content which decisions and focuses are taken, Lanius's Cohort can break off from ''Fallout 2''.
!!''Kaga''
Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sok_leader.png]]org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler
* ReassignedToAntarctica: Downplayed. Though the
* TheExile: The Sons of Kaga are the
* RenegadeSplinterFaction: If Lanius breaks away from
* EvilReactionary: The Sons of Kaga hearken back to Arroyo's old tribal ways and intend to undo the "corruption" wrought by the Chosen One at gunpoint.
* MythologyGag: The
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on
!!''Kaga''
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.
!!''Lanius''
[[quoteright:156:https://static.tvtropes.
->'''Ideology''': Ruler
Changed line(s) 169,174 (click to see context) from:
* BestServedCold: Kaga still remains bitter over being upstaged by the Chosen One, and Arroyo at large, all those decades ago. He could either see his vengeance through long after it ever mattered, or finally let go.
* DramaticIrony: He vows to return to Arroyo and restore the old ways, yet dons looted Enclave power armor, ironically making him resemble a more tribal version of Frank Horrigan.
* TheDreaded: Kaga believes that he must become the terror in the eyes of the wasteland. Never again will anyone question his right to rule, his supremacy in the wastes.
* HeelRealization: Kaga could potentially realize that his decades-long quest for vengeance may be for naught, with little to show for it. While too proud to openly concede defeat, he instead carve aims to carve a new path for his followers while he still could.
* HotBlooded: Kaga was cast out of Arroyo for being too fiery and furious compared to the future Chosen One. While he tells himself it was all the Chosen One's fault, Kaga knows there was more to it. Maybe if he had let go of his anger, things wouldn't have had to come this far.
* WhereIWasBornAndRazed: When he returns to Arroyo as a conqueror, Kaga feels a desire to burn it down, to forget everything that had happened here, to ensure that nobody else could ever take that which was owed to him. It's up to the player whether he acts on this desire or decides that his anger is already sated and that he could still save his old home.
* DramaticIrony: He vows to return to Arroyo and restore the old ways, yet dons looted Enclave power armor, ironically making him resemble a more tribal version of Frank Horrigan.
* TheDreaded: Kaga believes that he must become the terror in the eyes of the wasteland. Never again will anyone question his right to rule, his supremacy in the wastes.
* HeelRealization: Kaga could potentially realize that his decades-long quest for vengeance may be for naught, with little to show for it. While too proud to openly concede defeat, he instead carve aims to carve a new path for his followers while he still could.
* HotBlooded: Kaga was cast out of Arroyo for being too fiery and furious compared to the future Chosen One. While he tells himself it was all the Chosen One's fault, Kaga knows there was more to it. Maybe if he had let go of his anger, things wouldn't have had to come this far.
* WhereIWasBornAndRazed: When he returns to Arroyo as a conqueror, Kaga feels a desire to burn it down, to forget everything that had happened here, to ensure that nobody else could ever take that which was owed to him. It's up to the player whether he acts on this desire or decides that his anger is already sated and that he could still save his old home.
to:
* BestServedCold: Kaga still remains bitter over being upstaged by AdaptationalIntelligence: In the Chosen One, original game, Lanius is made out to be just smart enough to be aware of the Legion's issues but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself and Arroyo at large, all those decades ago. He learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius couldeither see his vengeance through long after it ever mattered, or finally let go.
* DramaticIrony: He vows to return to Arroyo and restore the old ways, yet dons looted Enclave power armor,ironically making him resemble prove himself a more tribal version decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch ofFrank Horrigan.
the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded:Kaga believes that he must become the terror in the eyes of Lanius' reputation has spread far and wide across the wasteland. Never again will anyone question his right to rule, his supremacy in Even the wastes.
formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization:Kaga In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He couldpotentially opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realizethat his decades-long quest for vengeance may be for naught, with little to show for it. While too proud to openly concede defeat, just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, heinstead carve aims to carve becomes progressively more benevolent as a new path for his followers while commander and ruler. That said, he still could.
* HotBlooded: Kaga was cast out of Arroyo for being too fiery and furious comparedremains ruthless to the future Chosen One. While he tells himself it was all the Chosen One's fault, Kaga knows there was more to it. Maybe if he had let go of those who stand in his anger, things wouldn't have had to come this far.
* WhereIWasBornAndRazed: When he returns to Arroyo as a conqueror, Kaga feels a desire to burn it down, to forget everything that had happened here, to ensure that nobody else could ever take that which was owed to him. It's up to the player whether he acts on this desire or decides that his anger is already sated and that he could still save his old home.way.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could
* DramaticIrony: He vows to return to Arroyo and restore the old ways, yet dons looted Enclave power armor,
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of
* TheDreaded:
* HeelRealization:
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize
* TookALevelInKindness: In Lanius' Res Publica path, he
* HotBlooded: Kaga was cast out of Arroyo for being too fiery and furious compared
* WhereIWasBornAndRazed: When he returns to Arroyo as a conqueror, Kaga feels a desire to burn it down, to forget everything that had happened here, to ensure that nobody else could ever take that which was owed to him. It's up to the player whether he acts on this desire or decides that his anger is already sated and that he could still save his old home.
Changed line(s) 177 (click to see context) from:
[[folder:215th]]
to:
Changed line(s) 179,183 (click to see context) from:
* PrisonersWork: The 215th Chain Gang originated from rebels who were defeated by the soldiers of New Canaan, and were subsequently forced to repent and repay the community for their sins by repairing and rebuilding the city of Jericho.
!!''Marianne''
----
* SlaveLiberation: Marianne had been a thief before finding herself trapped as an indentured servant, a slave in everything but name, due to exorbitant debts. When the Eighties attacked, she took advantage of the chaos to strangle her creditor Anton in his sleep and throw her lot in with the 215th.
!!''Marianne''
----
* SlaveLiberation: Marianne had been a thief before finding herself trapped as an indentured servant, a slave in everything but name, due to exorbitant debts. When the Eighties attacked, she took advantage of the chaos to strangle her creditor Anton in his sleep and throw her lot in with the 215th.
to:
* PrisonersWork: The 215th Chain Gang originated from rebels who were defeated by DemolitionsExpert: Due to the soldiers Federation's copious use of New Canaan, explosives against raiders, many have figured out how to make them faster and were subsequently forced to repent and repay the community for their sins by repairing and rebuilding the city of Jericho.
!!''Marianne''
----
* SlaveLiberation: Marianne had been a thief before finding herself trapped as an indentured servant, a slave in everything but name, due to exorbitant debts. When the Eighties attacked, she took advantage of the chaos to strangle her creditor Anton in his sleep and throw her lot in with the 215th.deadlier.
!!''Marianne''
----
* SlaveLiberation: Marianne had been a thief before finding herself trapped as an indentured servant, a slave in everything but name, due to exorbitant debts. When the Eighties attacked, she took advantage of the chaos to strangle her creditor Anton in his sleep and throw her lot in with the 215th.
Changed line(s) 186 (click to see context) from:
[[folder:TV Town]]
to:
Changed line(s) 188,199 (click to see context) from:
* CallAHumanAMeatbag: The androids in TV Town describe humans as a curious race of animal, a little like themselves, but with a very fragile chassis and no real durability.
* GameplayAndStorySegregation: By game start, TV Town is run by the Director; at the end of the first focus tree, 40011 will defeat him and take over. This contrasts with how 40011 is always the in-game leader unless she is killed, by which point the Director takes over.
* GrewBeyondTheirProgramming: Runners are androids who managed to break off from their routines and need to be placed back in line.
* RiddleForTheAges: In-universe, no one knows who created TV Town, as neither it nor the ZAX supercomputer running it have identifiable markings pointing to any pre-War organization. All that's certain is that it's been active since at least the Great War.
* RobotReligion: After the Director is overthrown, many androids start feeling that they are missing something in their lives. Many would fill the pit in the heart of their soul with the Abbey of the Runners, a holy place for rumination on the nature of a mechanical soul, and the ultimate purpose for their existence in this world.
* RobotRepublic: Everyone in TV Town is an android, with porcelain skin, circuited blood, jointed fingers and a two-channel voice.
* SkeletonsInTheCoatCloset: The Bone Boys cover themselves bones of animals that look like android parts for some reason.
* TakeOverTheWorld: In their The Path of Now and Forever path, the androids of TV Town deem the 'human animals' as a threat to their kind that must be eliminated by turning Earth into a world for androids and androids alone, providing them claims on ''every'' state on the map.
* TrumanShowPlot: TV Town is effectively a glorified sitcom run without end, with its android denizens forced to play along at the Director's mercy.
* YouAreNumberSix: The androids of TV Town have such names as 40011, 81998, 12001, 10031 and 10001.
!!''The Director''
* GameplayAndStorySegregation: By game start, TV Town is run by the Director; at the end of the first focus tree, 40011 will defeat him and take over. This contrasts with how 40011 is always the in-game leader unless she is killed, by which point the Director takes over.
* GrewBeyondTheirProgramming: Runners are androids who managed to break off from their routines and need to be placed back in line.
* RiddleForTheAges: In-universe, no one knows who created TV Town, as neither it nor the ZAX supercomputer running it have identifiable markings pointing to any pre-War organization. All that's certain is that it's been active since at least the Great War.
* RobotReligion: After the Director is overthrown, many androids start feeling that they are missing something in their lives. Many would fill the pit in the heart of their soul with the Abbey of the Runners, a holy place for rumination on the nature of a mechanical soul, and the ultimate purpose for their existence in this world.
* RobotRepublic: Everyone in TV Town is an android, with porcelain skin, circuited blood, jointed fingers and a two-channel voice.
* SkeletonsInTheCoatCloset: The Bone Boys cover themselves bones of animals that look like android parts for some reason.
* TakeOverTheWorld: In their The Path of Now and Forever path, the androids of TV Town deem the 'human animals' as a threat to their kind that must be eliminated by turning Earth into a world for androids and androids alone, providing them claims on ''every'' state on the map.
* TrumanShowPlot: TV Town is effectively a glorified sitcom run without end, with its android denizens forced to play along at the Director's mercy.
* YouAreNumberSix: The androids of TV Town have such names as 40011, 81998, 12001, 10031 and 10001.
!!''The Director''
to:
* CallAHumanAMeatbag: ChallengingTheChief: The androids CEO of the Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals inTV Town describe humans as a curious race of animal, a little like themselves, but Mexico, have nonetheless long devolved into glorified raiders with a very fragile chassis and no real durability.
* GameplayAndStorySegregation: By game start, TV Town is run by the Director; at the endthin corporate veneer. That said, they still maintain some of the first focus tree, 40011 will defeat him and take over. This contrasts with how 40011 is always best research facilities in the in-game leader unless she is killed, by which point wasteland, even if the Director takes over.
"research" being conducted is excessively unethical.
*GrewBeyondTheirProgramming: Runners TheRemnant: The Executives are androids who managed to break off from their routines and need to be placed back in line.
* RiddleForTheAges: In-universe, no one knows who created TV Town, as neither it nor the ZAX supercomputer running it have identifiable markings pointing to any pre-War organization. Allall that's certain is that it's been active since at least the Great War.
* RobotReligion: After the Director is overthrown, many androids start feeling that they are missing something in their lives. Many would fill the pit in the heart of their soul with the Abbeyleft of the Runners, a holy place for rumination on the nature of a mechanical soul, and the ultimate purpose for their existence in this world.
* RobotRepublic: Everyone in TV Town is an android, with porcelain skin, circuited blood, jointed fingers and a two-channel voice.
* SkeletonsInTheCoatCloset: The Bone Boys cover themselves bones of animals that look like android parts for some reason.
* TakeOverTheWorld: In their The Path of Now and Forever path, the androids of TV Town deem the 'human animals'Vault-Tec Corporation as a threat to their kind that must be eliminated by turning Earth into a world for androids and androids alone, providing them claims on ''every'' state on the map.
* TrumanShowPlot: TV Town is effectively a glorified sitcom run without end, with its android denizens forced to play along at the Director's mercy.
* YouAreNumberSix: The androids of TV Town have such namesfar as 40011, 81998, 12001, 10031 and 10001.
!!''The Director''they're concerned.
!!''Chief Executive [=McKinley=]''
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in
* GameplayAndStorySegregation: By game start, TV Town is run by the Director; at the end
*
* RiddleForTheAges: In-universe, no one knows who created TV Town, as neither it nor the ZAX supercomputer running it have identifiable markings pointing to any pre-War organization. All
* RobotReligion: After the Director is overthrown, many androids start feeling that they are missing something in their lives. Many would fill the pit in the heart of their soul with the Abbey
* RobotRepublic: Everyone in TV Town is an android, with porcelain skin, circuited blood, jointed fingers and a two-channel voice.
* SkeletonsInTheCoatCloset: The Bone Boys cover themselves bones of animals that look like android parts for some reason.
* TakeOverTheWorld: In their The Path of Now and Forever path, the androids of TV Town deem the 'human animals'
* TrumanShowPlot: TV Town is effectively a glorified sitcom run without end, with its android denizens forced to play along at the Director's mercy.
* YouAreNumberSix: The androids of TV Town have such names
!!''The Director''
!!''Chief Executive [=McKinley=]''
Changed line(s) 201,208 (click to see context) from:
* AIIsACrapshoot: The Director is an insane ZAX supercomputer that has been running TV Town since the Great War.
* NonStandardGameOver: The designated protagonist of TV Town's narrative is 40011, not the Director, who serves as the StarterVillain. Letting him become TV Town's in-game leader (by having 40011 neglecting to deal with his roboscorpion minions until they kill her) signifies a failed game. While the player can still continue playing at this time, the Director's very small focus tree doesn't allow you to do anything meaningful until TV Town gets invaded and conquered.
* StarterVillain: The Director is the first antagonist that 40011 must confront and defeat with TV Town's first focus tree before the country could interact with outsiders.
!!''40011''
----
* GrewBeyondTheirProgramming: 40011 has long since evolved beyond her original programming as a glorified sitcom housewife, and could potentially become TV Town's new leader.
* NonStandardGameOver: The designated protagonist of TV Town's narrative is 40011, not the Director, who serves as the StarterVillain. Letting him become TV Town's in-game leader (by having 40011 neglecting to deal with his roboscorpion minions until they kill her) signifies a failed game. While the player can still continue playing at this time, the Director's very small focus tree doesn't allow you to do anything meaningful until TV Town gets invaded and conquered.
* StarterVillain: The Director is the first antagonist that 40011 must confront and defeat with TV Town's first focus tree before the country could interact with outsiders.
!!''40011''
----
* GrewBeyondTheirProgramming: 40011 has long since evolved beyond her original programming as a glorified sitcom housewife, and could potentially become TV Town's new leader.
to:
* AIIsACrapshoot: The Director is an insane ZAX supercomputer that has been running TV Town since the Great War.
* NonStandardGameOver: The designated protagonist of TV Town's narrative is 40011, not the Director,BadBoss: Managers who serves as the StarterVillain. Letting him become TV Town's in-game leader (by having 40011 neglecting fail to deal with his roboscorpion minions until they kill her) signifies meet [=McKinley=]'s expectations are 'laid off' through a failed game. While the player can still continue playing at this time, the Director's very small focus tree doesn't allow you to do anything meaningful until TV Town gets invaded 'team dismantling exercise' after which only one might survive and conquered.
* StarterVillain: The Director is the first antagonist that 40011 must confront and defeat with TV Town's first focus tree before the country could interact with outsiders.
!!''40011''
----
* GrewBeyondTheirProgramming: 40011 has long since evolved beyond her original programming as a glorified sitcom housewife, and could potentially become TV Town's new leader.
keep their job.
* NonStandardGameOver: The designated protagonist of TV Town's narrative is 40011, not the Director,
* StarterVillain: The Director is the first antagonist that 40011 must confront and defeat with TV Town's first focus tree before the country could interact with outsiders.
!!''40011''
----
* GrewBeyondTheirProgramming: 40011 has long since evolved beyond her original programming as a glorified sitcom housewife, and could potentially become TV Town's new leader.
Changed line(s) 211,214 (click to see context) from:
[[folder:New Vegas]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_new_vegas.png]]
->'''Ideology''': Ruler
Prior to the Great War, Las Vegas was a place where fortunes were lost and won in an instant, a city of dreams. In the aftermath of the nuclear apocalypse, the once bustling Vegas was abandoned...until Mr. House awoke. A millionaire who founded [=RobCo=] and used his wealth to sustain his body indefinitely. Using his army of robot Securitrons, House took over New Vegas and offered the nearby tribes their own casinos in exchange for civilization and subservience to House, three tribes accepted and became the three families of New Vegas. Now, Mr. House desires to reclaim the platinum chip to activate his Securitrons within the Vault and upgrade their software. With the NCR and the Legion at their own throats, Mr. House watches silently from his penthouse in the Lucky 38 casino, planning his next move.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_new_vegas.png]]
->'''Ideology''': Ruler
Prior to the Great War, Las Vegas was a place where fortunes were lost and won in an instant, a city of dreams. In the aftermath of the nuclear apocalypse, the once bustling Vegas was abandoned...until Mr. House awoke. A millionaire who founded [=RobCo=] and used his wealth to sustain his body indefinitely. Using his army of robot Securitrons, House took over New Vegas and offered the nearby tribes their own casinos in exchange for civilization and subservience to House, three tribes accepted and became the three families of New Vegas. Now, Mr. House desires to reclaim the platinum chip to activate his Securitrons within the Vault and upgrade their software. With the NCR and the Legion at their own throats, Mr. House watches silently from his penthouse in the Lucky 38 casino, planning his next move.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_new_vegas.png]]
->'''Ideology''': Ruler
Prior to the Great War, Las Vegas was a place where fortunes were lost and won in an instant, a city
Changed line(s) 216,231 (click to see context) from:
* AdaptationalBadass: Mr. House controls far more territories in the mod than he did in ''New Vegas''.
* CannibalClan: The player can choose to keep the White Gloves as cannibals and the newly established White Glove Society will become this trope.
* TheCasino: Mr. House has four of these in the New Vegas Strip, three are managed by the New Vegas families while he lives in the Lucky 38, his personal casino that he owned before the war.
* EvilTowerOfOminousness: The Lucky 38 is noted in numerous events to be seen from any vantage point in the Mojave Wasteland.
* GangOfHats: As part of Mr. House's efforts to preserve the spirit of Vegas, he'll invoke this on the local tribes he would galvanize into the Three Families. In addition to the "canon" ones that run the casinos:
** The Ultra-Luxe can be run by the Consiglieres (reformed Fiends)
** Gomorrah can be run by the False Khaganate (an induced splinter group of the Great Khans)
** The Tops can be run by the tribe that would have become the Kings
* TheMafia: The Omertas embody this trope, having bought into House's stories of the pre-war Mafia.
* OneNationUnderCopyright: House sees himself less as an overlord, and more of New Vegas' CEO and chief proprietor. Consequently, he views the city's families as "employees" bound by contractual obligations to him.
* PropagandaMachine: House can repurpose Mr. New Vegas and Radio New Vegas into a propaganda network, allowing House to draw more popular support.
* VivaLasVegas: Being built in the ruins of pre-war Las Vegas, ''New'' Vegas is definitely this trope.
!!''Mr. House''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_house.png]]
A successful Pre-War businessman, Robert Edwin House is the ''de facto'' ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S. and China and arranged it so that his beloved Vegas, along with himself, survived long after. Rebuilding the remnants of civilization within the city, House now rules from the Lucky 38, working to protect New Vegas from outside threats.
* CannibalClan: The player can choose to keep the White Gloves as cannibals and the newly established White Glove Society will become this trope.
* TheCasino: Mr. House has four of these in the New Vegas Strip, three are managed by the New Vegas families while he lives in the Lucky 38, his personal casino that he owned before the war.
* EvilTowerOfOminousness: The Lucky 38 is noted in numerous events to be seen from any vantage point in the Mojave Wasteland.
* GangOfHats: As part of Mr. House's efforts to preserve the spirit of Vegas, he'll invoke this on the local tribes he would galvanize into the Three Families. In addition to the "canon" ones that run the casinos:
** The Ultra-Luxe can be run by the Consiglieres (reformed Fiends)
** Gomorrah can be run by the False Khaganate (an induced splinter group of the Great Khans)
** The Tops can be run by the tribe that would have become the Kings
* TheMafia: The Omertas embody this trope, having bought into House's stories of the pre-war Mafia.
* OneNationUnderCopyright: House sees himself less as an overlord, and more of New Vegas' CEO and chief proprietor. Consequently, he views the city's families as "employees" bound by contractual obligations to him.
* PropagandaMachine: House can repurpose Mr. New Vegas and Radio New Vegas into a propaganda network, allowing House to draw more popular support.
* VivaLasVegas: Being built in the ruins of pre-war Las Vegas, ''New'' Vegas is definitely this trope.
!!''Mr. House''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_house.png]]
A successful Pre-War businessman, Robert Edwin House is the ''de facto'' ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S. and China and arranged it so that his beloved Vegas, along with himself, survived long after. Rebuilding the remnants of civilization within the city, House now rules from the Lucky 38, working to protect New Vegas from outside threats.
to:
* AdaptationalBadass: Mr. House controls far more territories in the mod than he did in ''New Vegas''.FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
*CannibalClan: The player can choose to keep TheTheocracy: Santa Fe is a religious state led by what's left of the White Gloves as cannibals and the newly established White Glove Society will become this trope.
* TheCasino: Mr. House has four of theseRoman Catholic Church in the New Vegas Strip, three are managed by the New Vegas families while he lives in the Lucky 38, his personal casino that he owned before the war.
region, with its own monastic and military orders.
*EvilTowerOfOminousness: WholePlotReference: The Lucky 38 faction in general is noted in numerous events to be seen from any vantage point in the Mojave Wasteland.
* GangOfHats: As part of Mr. House's efforts to preserve the spirit of Vegas, he'll invoke this on the local tribes he would galvanizepretty much ''Literature/ACanticleForLeibowitz'' transplanted into the Three Families. In addition to the "canon" ones that run the casinos:
** The Ultra-Luxe can be run by the Consiglieres (reformed Fiends)
** Gomorrah can be run by the False Khaganate (an induced splinter group of the Great Khans)
** The Tops can be run by the tribe that would have become the Kings
* TheMafia: The Omertas embody this trope, having bought into House's stories of the pre-war Mafia.
* OneNationUnderCopyright: House sees himself less as an overlord, and more of New Vegas' CEO and chief proprietor. Consequently, he views the city's families as "employees" bound by contractual obligations to him.
* PropagandaMachine: House can repurpose Mr. New Vegas and Radio New Vegas into a propaganda network, allowing House to draw more popular support.
* VivaLasVegas: Being built in the ruins of pre-war Las Vegas, ''New'' Vegas is definitely this trope.
!!''Mr. House''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_house.png]]
A successful Pre-War businessman,''Fallout'' universe.
!!''Archbishop RobertEdwin House is the ''de facto'' ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S. and China and arranged it so that his beloved Vegas, along with himself, survived long after. Rebuilding the remnants of civilization within the city, House now rules from the Lucky 38, working to protect New Vegas from outside threats. Daegar''
*
* TheCasino: Mr. House has four of these
*
* GangOfHats: As part of Mr. House's efforts to preserve the spirit of Vegas, he'll invoke this on the local tribes he would galvanize
** The Ultra-Luxe can be run by the Consiglieres (reformed Fiends)
** Gomorrah can be run by the False Khaganate (an induced splinter group of the Great Khans)
** The Tops can be run by the tribe that would have become the Kings
* TheMafia: The Omertas embody this trope, having bought into House's stories of the pre-war Mafia.
* OneNationUnderCopyright: House sees himself less as an overlord, and more of New Vegas' CEO and chief proprietor. Consequently, he views the city's families as "employees" bound by contractual obligations to him.
* PropagandaMachine: House can repurpose Mr. New Vegas and Radio New Vegas into a propaganda network, allowing House to draw more popular support.
* VivaLasVegas: Being built in the ruins of pre-war Las Vegas, ''New'' Vegas is definitely this trope.
!!''Mr. House''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_house.png]]
A successful Pre-War businessman,
!!''Archbishop Robert
Changed line(s) 233,242 (click to see context) from:
* AdaptationalBadass: House was able to save both [[TraumaInn Jacobstown]] and the Nellis Airbase before the bombs fell, since they fall under his control at the start of the game.
* AgeWithoutYouth: [[LateArrivalSpoiler You should know this by now]]. House used his wealth to build a machine that could sustain his body and mind, but the machine didn't count for House's physical condition.
* BreadAndCircuses: How he controls the populace, promising order, safety, and easy money. He rules over a post-nuclear ''Vegas'' after all.
* EarthThatWas: His ultimate goal is to use the NCR's economy to restart technological development, eventually enabling manned spaceflight and allowing humanity to colonize other planets.
* EmperorScientist: He was a talented businessman, robotics engineer, and computer scientist before the Great War. As head of New Vegas, he's effectively become this, though he generally has a rather hands-off approach towards governing unless given reason otherwise.
* EveryoneHasStandards: For all his autocratic tendencies and machinations, even House couldn't stomach the prospect of Caesar's Legion getting the upper hand.
* GloryDays: House sees New Vegas as a means to an end for restarting advanced civilization and interstellar colonization. At the same time, however, it's spurred by his genuine nostalgia for pre-war Las Vegas and a desire to recapture that old splendor.
* PragmaticVillainy: Even if he pursues more amoral and questionable decisions, Mr. House does not make wasteful decisions with his resources and allies. The implied reason is simple -- why bother wasting resources oppressing people when you can earn their loyalty more easily by appeasing them?
* UnscrupulousHero: He wants to rebuild humanity and has standards but doesn't mind killing anyone who gets in his way.
* AgeWithoutYouth: [[LateArrivalSpoiler You should know this by now]]. House used his wealth to build a machine that could sustain his body and mind, but the machine didn't count for House's physical condition.
* BreadAndCircuses: How he controls the populace, promising order, safety, and easy money. He rules over a post-nuclear ''Vegas'' after all.
* EarthThatWas: His ultimate goal is to use the NCR's economy to restart technological development, eventually enabling manned spaceflight and allowing humanity to colonize other planets.
* EmperorScientist: He was a talented businessman, robotics engineer, and computer scientist before the Great War. As head of New Vegas, he's effectively become this, though he generally has a rather hands-off approach towards governing unless given reason otherwise.
* EveryoneHasStandards: For all his autocratic tendencies and machinations, even House couldn't stomach the prospect of Caesar's Legion getting the upper hand.
* GloryDays: House sees New Vegas as a means to an end for restarting advanced civilization and interstellar colonization. At the same time, however, it's spurred by his genuine nostalgia for pre-war Las Vegas and a desire to recapture that old splendor.
* PragmaticVillainy: Even if he pursues more amoral and questionable decisions, Mr. House does not make wasteful decisions with his resources and allies. The implied reason is simple -- why bother wasting resources oppressing people when you can earn their loyalty more easily by appeasing them?
* UnscrupulousHero: He wants to rebuild humanity and has standards but doesn't mind killing anyone who gets in his way.
to:
* AdaptationalBadass: House was able to save SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is both [[TraumaInn Jacobstown]] and a reformer seeking to make the Nellis Airbase before the bombs fell, since they fall under his control at the start of the game.
* AgeWithoutYouth: [[LateArrivalSpoiler You should know this by now]]. House used his wealth to build a machine that could sustain his body and mind, but the machine didn't count for House's physical condition.
* BreadAndCircuses: How he controls the populace, promising order, safety, and easy money. He rules over a post-nuclear ''Vegas'' after all.
* EarthThatWas: His ultimate goal is to use the NCR's economy to restart technological development, eventually enabling manned spaceflight and allowing humanity to colonize other planets.
* EmperorScientist: He was a talented businessman, robotics engineer, and computer scientist before the Great War. As head of New Vegas, he's effectively become this, though he generally has a rather hands-off approach towards governing unless given reason otherwise.
* EveryoneHasStandards: For all his autocratic tendencies and machinations, even House couldn't stomach the prospect of Caesar's Legion getting the upper hand.
* GloryDays: House sees New Vegas as a means to an end for restarting advanced civilization and interstellar colonization. At the same time, however, it's spurred by his genuine nostalgia for pre-war Las Vegas and a desire to recapture that old splendor.
* PragmaticVillainy: Even if he pursuesChurch more amoral and questionable decisions, Mr. House does not make wasteful decisions attuned with his resources and allies. The implied reason is simple -- why bother wasting resources oppressing the people when you can earn their loyalty more easily by appeasing them?
* UnscrupulousHero: He wants to rebuild humanityand has standards but doesn't mind killing anyone who gets an ardent believer in his way.
preserving the "Memorabilia".
* AgeWithoutYouth: [[LateArrivalSpoiler You should know this by now]]. House used his wealth to build a machine that could sustain his body and mind, but the machine didn't count for House's physical condition.
* BreadAndCircuses: How he controls the populace, promising order, safety, and easy money. He rules over a post-nuclear ''Vegas'' after all.
* EarthThatWas: His ultimate goal is to use the NCR's economy to restart technological development, eventually enabling manned spaceflight and allowing humanity to colonize other planets.
* EmperorScientist: He was a talented businessman, robotics engineer, and computer scientist before the Great War. As head of New Vegas, he's effectively become this, though he generally has a rather hands-off approach towards governing unless given reason otherwise.
* EveryoneHasStandards: For all his autocratic tendencies and machinations, even House couldn't stomach the prospect of Caesar's Legion getting the upper hand.
* GloryDays: House sees New Vegas as a means to an end for restarting advanced civilization and interstellar colonization. At the same time, however, it's spurred by his genuine nostalgia for pre-war Las Vegas and a desire to recapture that old splendor.
* PragmaticVillainy: Even if he pursues
* UnscrupulousHero: He wants to rebuild humanity
Changed line(s) 245,249 (click to see context) from:
[[folder:Mojave Chapter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_mojave_chapter.png]]
->'''Full Name:''' Mojave Chapter, Helios Brotherhood (Elijah)
->'''Ideology:''' Intellectuals
Founded by Father Elijah, a scribe who miraculously became an Elder within the Brotherhood, the Mojave Chapter was established for an expedition into the Mojave Desert. Despite optimistic early prospects, their results were lacking, which frustrated Elijah greatly. Grasping at the wasteland from their stronghold in Hidden Valley, the Mojave Chapter prepares to send numerous manned expeditions across the wasteland, at Elijah's frantic request. He dreams of the Old World, and of harnessing the power of the sun. Whether or not his subordinates share his vision remains to be seen.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_mojave_chapter.png]]
->'''Full Name:''' Mojave Chapter, Helios Brotherhood (Elijah)
->'''Ideology:''' Intellectuals
Founded by Father Elijah, a scribe who miraculously became an Elder within the Brotherhood, the Mojave Chapter was established for an expedition into the Mojave Desert. Despite optimistic early prospects, their results were lacking, which frustrated Elijah greatly. Grasping at the wasteland from their stronghold in Hidden Valley, the Mojave Chapter prepares to send numerous manned expeditions across the wasteland, at Elijah's frantic request. He dreams of the Old World, and of harnessing the power of the sun. Whether or not his subordinates share his vision remains to be seen.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_mojave_chapter.png]]
->'''Full Name:''' Mojave Chapter, Helios Brotherhood (Elijah)
->'''Ideology:''' Intellectuals
Founded by Father Elijah, a scribe who miraculously became an Elder within the Brotherhood, the Mojave Chapter was established for an expedition into the Mojave Desert. Despite optimistic early prospects, their results were lacking, which frustrated Elijah greatly. Grasping at the wasteland from their stronghold in Hidden Valley, the Mojave Chapter prepares to send numerous manned expeditions across the wasteland, at Elijah's frantic request. He dreams of the Old World, and of harnessing the power of the sun. Whether or not his subordinates share his vision remains to be seen.
[[folder:Far Son]]
Changed line(s) 251,260 (click to see context) from:
* DwindlingParty: Downplayed. By the time the mod starts, the Mojave Chapter is already strained in manpower and resources. This would only get worse should it get too reckless in sending expeditions or lose too many troops to the NCR.
* ElaborateUndergroundBase: The Chapter operates from the Hidden Valley bunker, a pre-war underground complex that doubles as a shelter. If things go poorly, however, it can all too easily become a tomb.
* KnowWhenToFoldEm: If the Mojave Chapter is defeated, the elders at Lost Hills will contact the survivors under Scribe [=McNamara=] and have them brought back home.
* MortonsFork: The Mojave Chapter is put in a very precarious situation. It could continue placating Father Elijah's increasingly deluded plans by sending more manned expeditions, or comply with orders from the Lost Hills to drive out the NCR troops under Gen. Lee Oliver. Either option is ''far'' from ideal, and one wrong move could lead to them being holed up in Hidden Valley, or worse.
* RenegadeSplinterFaction: Under Father Elijah's influence, the Mojave Chapter could sever ties with the Western Brotherhood and forge its own increasingly perverse path. On the other hand, it could also reconcile with Lost Hills, depending on which path it follows.
* UnwittingInstigatorOfDoom: Downplayed. If the Mojave Chapter diverts its resources on uncovering the secrets of the lost Big MT Research Facility, those efforts will inadvertently result in the Think Tank being unleashed on the wasteland. While not impossible to deal with, it can potentially weaken the Chapter at the worst possible time.
!!''Elijah''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_elijah.png]]
->'''Ideology''': Intellectuals
* ElaborateUndergroundBase: The Chapter operates from the Hidden Valley bunker, a pre-war underground complex that doubles as a shelter. If things go poorly, however, it can all too easily become a tomb.
* KnowWhenToFoldEm: If the Mojave Chapter is defeated, the elders at Lost Hills will contact the survivors under Scribe [=McNamara=] and have them brought back home.
* MortonsFork: The Mojave Chapter is put in a very precarious situation. It could continue placating Father Elijah's increasingly deluded plans by sending more manned expeditions, or comply with orders from the Lost Hills to drive out the NCR troops under Gen. Lee Oliver. Either option is ''far'' from ideal, and one wrong move could lead to them being holed up in Hidden Valley, or worse.
* RenegadeSplinterFaction: Under Father Elijah's influence, the Mojave Chapter could sever ties with the Western Brotherhood and forge its own increasingly perverse path. On the other hand, it could also reconcile with Lost Hills, depending on which path it follows.
* UnwittingInstigatorOfDoom: Downplayed. If the Mojave Chapter diverts its resources on uncovering the secrets of the lost Big MT Research Facility, those efforts will inadvertently result in the Think Tank being unleashed on the wasteland. While not impossible to deal with, it can potentially weaken the Chapter at the worst possible time.
!!''Elijah''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_elijah.png]]
->'''Ideology''': Intellectuals
to:
* DwindlingParty: Downplayed. By the time the mod starts, the Mojave Chapter is already strained in manpower ImprovisedWeapon: The Moles are armed with a mixture of military-grade hardware and resources. This would only get worse should it get too reckless in sending expeditions or lose too many troops to the NCR.
heavy mining equipment.
*ElaborateUndergroundBase: The Chapter operates TheMorlocks: Far Son is a nation of mole miners descended from the Hidden Valley bunker, a pre-war underground complex that doubles as a shelter. If things go poorly, however, it can all too easily become a tomb.
* KnowWhenToFoldEm: If the Mojave Chapter is defeated, the elders at Lost Hills will contact the survivors under Scribe [=McNamara=] and have them brought back home.
* MortonsFork: The Mojave Chapter is put in a very precarious situation. It could continue placating Father Elijah's increasingly deluded plans by sending more manned expeditions, or comply with orders from the Lost Hills to drive out the NCR troops under Gen. Lee Oliver. Either option is ''far'' from ideal, and one wrong move could lead to them being holed up in Hidden Valley, or worse.
* RenegadeSplinterFaction: Under Father Elijah's influence, the Mojave Chapter could sever ties with the Western Brotherhood and forge its own increasingly perverse path. On the other hand, it could also reconcile with Lost Hills, depending on which path it follows.
* UnwittingInstigatorOfDoom: Downplayed. If the Mojave Chapter diverts its resources on uncovering the secretsemployees of the lost Big MT Research Facility, those efforts will inadvertently result in Alton Bourges Mining Concern, who spent decades after the Think Tank being unleashed on bombs fell in collapsed tunnels, and now stalk the wasteland. While trails for people to snatch up. When not impossible to deal with, it can potentially weaken doing so, they are often aimless and confused, even scuffling amongst themselves over the Chapter at the worst possible time.
!!''Elijah''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_elijah.png]]
->'''Ideology''': Intellectualsshiniest of junk or most dangerous of weapons.
[[/folder]]
[[folder:Highland Watch]]
*
* KnowWhenToFoldEm: If the Mojave Chapter is defeated, the elders at Lost Hills will contact the survivors under Scribe [=McNamara=] and have them brought back home.
* MortonsFork: The Mojave Chapter is put in a very precarious situation. It could continue placating Father Elijah's increasingly deluded plans by sending more manned expeditions, or comply with orders from the Lost Hills to drive out the NCR troops under Gen. Lee Oliver. Either option is ''far'' from ideal, and one wrong move could lead to them being holed up in Hidden Valley, or worse.
* RenegadeSplinterFaction: Under Father Elijah's influence, the Mojave Chapter could sever ties with the Western Brotherhood and forge its own increasingly perverse path. On the other hand, it could also reconcile with Lost Hills, depending on which path it follows.
* UnwittingInstigatorOfDoom: Downplayed. If the Mojave Chapter diverts its resources on uncovering the secrets
!!''Elijah''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_elijah.png]]
->'''Ideology''': Intellectuals
[[/folder]]
[[folder:Highland Watch]]
Changed line(s) 262,276 (click to see context) from:
* CulturalRebel: Even at his worst, Elijah considers himself loyal to the Brotherhood. Albeit, one who believes that his compatriots back in the Lost Hills will accept his calls for change with proof to back them up.
* TheExtremistWasRight: For all of Elijah's obsessions and delusions, he's right in that blind and orthodox adherence to the Codex will doom the Brotherhood in the long term.
* ForScience: Father Elijah is obsessed with not only gathering as much valuable old world knowledge as he could, but also expand on them, whether in the name of the Brotherhood, or himself.
* FromNobodyToNightmare: His rise to being Elder is notable in that the position had almost exclusively been reserved for paladins. As a scribe, he broke convention, winning over naysayers by being able to figure out the workings of a device just by looking at it.
* HeelRealization: Even if Elijah reaches the point where his obsessions consume him, he could still come to realize just how far gone he's become, prompting him to step back from the abyss and make amends with the Lost Hills.
* ReassignedToAntarctica: It's implied that the council of elders had Elijah head the Mojave Chapter as a discreet attempt to sideline him from influencing affairs at Lost Hills.
* SanitySlippage: Over time, it becomes obvious that his pursuits have made him mentally unstable.
* WellIntentionedExtremist: At least initially. It doesn't take too long, however, before his quest for knowledge and advancement can risk devolving into delusions of grandeur.
[[/folder]]
[[folder:The Think Tank]]
->'''Full Name:''' The Think Tank
->'''Ideology''': Intellectuals
At first, the group that would come to be known as The Think Tank were the six executives of Big MT: Borous, the Head of animalogy, beastology and DNA-scrambling technology, Mobius, a scientist, Dala, First Head Chief Researcher of Mineralogy and Medical Sciences, 0, Roboticist, 8, Head of soundwaves technology, and Klein, the administrator of Big MT. They were responsible for the management of all experiments in Big MT, each in their respective domains under the direction of Klein. Having survived the Great War through robotic apparatuses allowing indefinite life extension and continuation of experiments, the group became divided after Mobius grew to believe that the rest of the Think Tank were too dangerous for the rest of the world, wiping their memories and instilling a belief of fear and false memories of the outside world.
* TheExtremistWasRight: For all of Elijah's obsessions and delusions, he's right in that blind and orthodox adherence to the Codex will doom the Brotherhood in the long term.
* ForScience: Father Elijah is obsessed with not only gathering as much valuable old world knowledge as he could, but also expand on them, whether in the name of the Brotherhood, or himself.
* FromNobodyToNightmare: His rise to being Elder is notable in that the position had almost exclusively been reserved for paladins. As a scribe, he broke convention, winning over naysayers by being able to figure out the workings of a device just by looking at it.
* HeelRealization: Even if Elijah reaches the point where his obsessions consume him, he could still come to realize just how far gone he's become, prompting him to step back from the abyss and make amends with the Lost Hills.
* ReassignedToAntarctica: It's implied that the council of elders had Elijah head the Mojave Chapter as a discreet attempt to sideline him from influencing affairs at Lost Hills.
* SanitySlippage: Over time, it becomes obvious that his pursuits have made him mentally unstable.
* WellIntentionedExtremist: At least initially. It doesn't take too long, however, before his quest for knowledge and advancement can risk devolving into delusions of grandeur.
[[/folder]]
[[folder:The Think Tank]]
->'''Full Name:''' The Think Tank
->'''Ideology''': Intellectuals
At first, the group that would come to be known as The Think Tank were the six executives of Big MT: Borous, the Head of animalogy, beastology and DNA-scrambling technology, Mobius, a scientist, Dala, First Head Chief Researcher of Mineralogy and Medical Sciences, 0, Roboticist, 8, Head of soundwaves technology, and Klein, the administrator of Big MT. They were responsible for the management of all experiments in Big MT, each in their respective domains under the direction of Klein. Having survived the Great War through robotic apparatuses allowing indefinite life extension and continuation of experiments, the group became divided after Mobius grew to believe that the rest of the Think Tank were too dangerous for the rest of the world, wiping their memories and instilling a belief of fear and false memories of the outside world.
to:
* CulturalRebel: Even at his worst, Elijah considers himself loyal to TheCavalry: When Rawlins was besieged by the Brotherhood. Albeit, mole miners and hope was running low, one who believes that his compatriots back in day the Lost Hills will accept his calls for change Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with proof to back them up.
* TheExtremistWasRight: For all of Elijah's obsessions and delusions, he's right in that blind and orthodox adherence toSheriff Ophelia Mayweather, they subsequently formed the Codex will doom the Brotherhood in the long term.
* ForScience: Father Elijah is obsessed with not only gathering as much valuable old world knowledge as he could, but also expand on them, whether in the name of the Brotherhood, or himself.
* FromNobodyToNightmare: His rise to being Elder is notable in that the position had almost exclusively been reserved for paladins. AsHighland Watch, a scribe, he broke convention, winning over naysayers by being able to figure out the workings of a device just by looking at it.
* HeelRealization: Even if Elijah reaches the point where his obsessions consume him, he could still come to realize just how far gone he's become, prompting him to step back from the abyss and make amends with the Lost Hills.
* ReassignedToAntarctica: It's implied that the council of elders had Elijah head the Mojave Chapter as a discreet attempt to sideline him from influencing affairs at Lost Hills.
* SanitySlippage: Over time, it becomes obvious that his pursuits have made him mentally unstable.
* WellIntentionedExtremist: At least initially. It doesn't take too long, however, before his quest for knowledge and advancement can risk devolving into delusions of grandeur.
[[/folder]]
[[folder:The Think Tank]]
->'''Full Name:''' The Think Tank
->'''Ideology''': Intellectuals
At first, the groupnew coalition that would come to be known as The Think Tank stand against the monsters from beneath Far Son until they were the six executives no more.
* DeterminedHomesteader: The people ofBig MT: Borous, the Head of animalogy, beastology and DNA-scrambling technology, Mobius, a scientist, Dala, First Head Chief Researcher of Mineralogy and Medical Sciences, 0, Roboticist, 8, Head of soundwaves technology, and Klein, the administrator of Big MT. They were responsible for the management of all experiments in Big MT, each in Rawlins have held onto their respective domains under the direction of Klein. Having survived frontier lifestyle since even before the Great War through robotic apparatuses allowing indefinite life extension War, and continuation of experiments, refuse to give ground to the group became divided after Mobius grew to believe that the rest mole miners of the Think Tank were too dangerous for the rest of the world, wiping their memories and instilling a belief of fear and false memories of the outside world. Far Son.
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
* TheExtremistWasRight: For all of Elijah's obsessions and delusions, he's right in that blind and orthodox adherence to
* ForScience: Father Elijah is obsessed with not only gathering as much valuable old world knowledge as he could, but also expand on them, whether in the name of the Brotherhood, or himself.
* FromNobodyToNightmare: His rise to being Elder is notable in that the position had almost exclusively been reserved for paladins. As
* HeelRealization: Even if Elijah reaches the point where his obsessions consume him, he could still come to realize just how far gone he's become, prompting him to step back from the abyss and make amends with the Lost Hills.
* ReassignedToAntarctica: It's implied that the council of elders had Elijah head the Mojave Chapter as a discreet attempt to sideline him from influencing affairs at Lost Hills.
* SanitySlippage: Over time, it becomes obvious that his pursuits have made him mentally unstable.
* WellIntentionedExtremist: At least initially. It doesn't take too long, however, before his quest for knowledge and advancement can risk devolving into delusions of grandeur.
[[/folder]]
[[folder:The Think Tank]]
->'''Full Name:''' The Think Tank
->'''Ideology''': Intellectuals
At first, the group
* DeterminedHomesteader: The people of
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
Changed line(s) 278,282 (click to see context) from:
* {{Lobotomy}}: Lobotomites (humans with their brains removed and turned into little more than animals) make up a majority of the workers serving the Think Tank.
* SealedEvilInACan: Based from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending on what path the Mojave Chapter under Father Elijah follows, however, this isolation can end inadvertently, unleashing them and their experiments on the wasteland.
!!''Think Tank''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_tnk_leader.png]]
* SealedEvilInACan: Based from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending on what path the Mojave Chapter under Father Elijah follows, however, this isolation can end inadvertently, unleashing them and their experiments on the wasteland.
!!''Think Tank''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_tnk_leader.png]]
to:
* {{Lobotomy}}: Lobotomites (humans ButNowIMustGo: After the mole miners of Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with their brains removed and turned into little more than animals) make up a majority of the workers serving the Think Tank.
* SealedEvilInACan: Based from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Dependingkin in Oklahoma, on what path the Mojave Chapter under Father Elijah follows, however, this isolation can end inadvertently, unleashing them and their experiments on the wasteland.
!!''Think Tank''
which they were embarking before stumbling upon Rawlins.
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_tnk_leader.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
* SealedEvilInACan: Based from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending
!!''Think Tank''
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.
Changed line(s) 284 (click to see context) from:
* EmperorScientist: The Think Tank is a government comprised entirely of six people: the original members of the Think Tank plus Doctor Mobius.
to:
* EmperorScientist: The Think Tank is a government comprised entirely of six people: TheSheriff: Sheriff Ophelia Mayweather was the original members de facto leader of the Think Tank plus Doctor Mobius.Rawlins Township by the time the Arapaho arrived and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.
Changed line(s) 287,292 (click to see context) from:
!!Utah
[[folder:New Canaan]]
->'''Full Name:''' New Canaan, Canaan-in-Exile (White Legs triumphant), Deseret (Utah unification - Daniel and Graham), Mormon State of Utah (Utah unification - Rigdon), Kingdom of Utah (Utah unification - Rigdon)
->'''Ideology''': People
Founded by Mormon survivors in the ruins of Ogden after the destruction of New Jerusalem, New Canaan has since adapted an open and accepting policy for outsiders to avoid the mistakes of the past. Maintaining good relation with the tribals they share post-apocalyptic Utah with, and keeping true to their faith, New Canaanites continue sending missionaries to preach the word of God, welcoming those who accept His word into their communities as their own. Though with dark storms gathering, they're once again put to the test.
[[folder:New Canaan]]
->'''Full Name:''' New Canaan, Canaan-in-Exile (White Legs triumphant), Deseret (Utah unification - Daniel and Graham), Mormon State of Utah (Utah unification - Rigdon), Kingdom of Utah (Utah unification - Rigdon)
->'''Ideology''': People
Founded by Mormon survivors in the ruins of Ogden after the destruction of New Jerusalem, New Canaan has since adapted an open and accepting policy for outsiders to avoid the mistakes of the past. Maintaining good relation with the tribals they share post-apocalyptic Utah with, and keeping true to their faith, New Canaanites continue sending missionaries to preach the word of God, welcoming those who accept His word into their communities as their own. Though with dark storms gathering, they're once again put to the test.
to:
[[folder:New Canaan]]
->'''Full Name:''' New Canaan, Canaan-in-Exile (White Legs triumphant), Deseret (Utah unification - Daniel and Graham), Mormon State of Utah (Utah unification - Rigdon), Kingdom of Utah (Utah unification - Rigdon)
->'''Ideology''': People
Founded by Mormon survivors in the ruins of Ogden after the destruction of New Jerusalem, New Canaan has since adapted an open and accepting policy for outsiders to avoid the mistakes of the past. Maintaining good relation with the tribals they share post-apocalyptic Utah with, and keeping true to their faith, New Canaanites continue sending missionaries to preach the word of God, welcoming those who accept His word into their communities as their own. Though with dark storms gathering, they're once again put to the test.
[[folder:Ouroboros]]
Changed line(s) 294,307 (click to see context) from:
* TheApocalypseBringsOutTheBestInPeople: It's stated that the Mormons became more open and tolerant after the war as a way of avoiding the mistakes of the past.
* AsTheGoodBookSays: Befitting their Christian and Mormon heritage, New Canaanites tend to be fond of referencing the Bible. Coincidentally, all of their leaders' respective focus trees invoke the Bible in one form or another.
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to the tribal White Legs, the New Canaanites can not only fight back, but emerge even stronger than before.
* ChurchMilitant: Downplayed. Learning how to handle a .45 auto is a New Canaanite rite of passage, and their missionaries tend to carry some heavy firepower. However, they're more survivalist than aggressively militant, focusing mainly on self-defense - a natural consequence of living in a setting where ApocalypseAnarchy is in full effect.
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of the tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing and retain a number of pre-war customs and technologies, like their tribal neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
* ReluctantWarrior: Given the turmoil of the wasteland, most New Canaanites take up arms out of pure necessity and pragmatism.
* TheRemnant: The New Canaanites are all that remains of the Church of Jesus Christ of Latter-Day Saints and pre-war Utah.
* TheTheocracy: New Canaan is de facto led by the LDS and socially modeled after Mormon norms. That being said, the New Canaanites are fairly tolerant of others, emphasizing instead the redemptive and merciful aspects of Christianity.
!!''Jeremiah Rigdon''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': People
* AsTheGoodBookSays: Befitting their Christian and Mormon heritage, New Canaanites tend to be fond of referencing the Bible. Coincidentally, all of their leaders' respective focus trees invoke the Bible in one form or another.
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to the tribal White Legs, the New Canaanites can not only fight back, but emerge even stronger than before.
* ChurchMilitant: Downplayed. Learning how to handle a .45 auto is a New Canaanite rite of passage, and their missionaries tend to carry some heavy firepower. However, they're more survivalist than aggressively militant, focusing mainly on self-defense - a natural consequence of living in a setting where ApocalypseAnarchy is in full effect.
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of the tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing and retain a number of pre-war customs and technologies, like their tribal neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
* ReluctantWarrior: Given the turmoil of the wasteland, most New Canaanites take up arms out of pure necessity and pragmatism.
* TheRemnant: The New Canaanites are all that remains of the Church of Jesus Christ of Latter-Day Saints and pre-war Utah.
* TheTheocracy: New Canaan is de facto led by the LDS and socially modeled after Mormon norms. That being said, the New Canaanites are fairly tolerant of others, emphasizing instead the redemptive and merciful aspects of Christianity.
!!''Jeremiah Rigdon''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': People
to:
* TheApocalypseBringsOutTheBestInPeople: It's stated that SuperBreedingProgram: Over the Mormons became more open course of thirty years, through careful invitation and tolerant after the war as selection across various tribes, Hecate has created a way community composed of avoiding the mistakes some of the past.
* AsTheGoodBookSays: Befitting their Christian and Mormon heritage, New Canaanites tend to be fond of referencinggenetically healthiest fighters in the Bible. Coincidentally, all of their leaders' respective focus trees invoke the Bible in one form or another.
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to the tribal White Legs, the New Canaanites can not only fight back, but emerge even stronger than before.
* ChurchMilitant: Downplayed. Learning how to handle a .45 auto is a New Canaanite rite of passage, and their missionaries tend to carry some heavy firepower. However, they're more survivalist than aggressively militant, focusing mainly on self-defense - a natural consequence of living in a setting where ApocalypseAnarchy is in full effect.
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of the tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing and retain a number of pre-war customs and technologies, like their tribal neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
* ReluctantWarrior: Given the turmoil of the wasteland, most New Canaanites take up arms out of pure necessity and pragmatism.
* TheRemnant: The New Canaanites are all that remains of the Church of Jesus Christ of Latter-Day Saints and pre-war Utah.
* TheTheocracy: New Canaan is de facto led by the LDS and socially modeled after Mormon norms. That being said, the New Canaanites are fairly tolerant of others, emphasizing instead the redemptive and merciful aspects of Christianity.
!!''Jeremiah Rigdon''
wasteland.
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': Peopleorg/pmwiki/pub/images/owb_hecate.png]]
* AsTheGoodBookSays: Befitting their Christian and Mormon heritage, New Canaanites tend to be fond of referencing
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to the tribal White Legs, the New Canaanites can not only fight back, but emerge even stronger than before.
* ChurchMilitant: Downplayed. Learning how to handle a .45 auto is a New Canaanite rite of passage, and their missionaries tend to carry some heavy firepower. However, they're more survivalist than aggressively militant, focusing mainly on self-defense - a natural consequence of living in a setting where ApocalypseAnarchy is in full effect.
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of the tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing and retain a number of pre-war customs and technologies, like their tribal neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
* ReluctantWarrior: Given the turmoil of the wasteland, most New Canaanites take up arms out of pure necessity and pragmatism.
* TheRemnant: The New Canaanites are all that remains of the Church of Jesus Christ of Latter-Day Saints and pre-war Utah.
* TheTheocracy: New Canaan is de facto led by the LDS and socially modeled after Mormon norms. That being said, the New Canaanites are fairly tolerant of others, emphasizing instead the redemptive and merciful aspects of Christianity.
!!''Jeremiah Rigdon''
!!''Hecate''
[[quoteright:156:https://static.tvtropes.
->'''Ideology''': People
Changed line(s) 309,316 (click to see context) from:
* CorruptChurch: Behind closed doors, Rigdon is shown to have grown corrupt and decadent. Further underscored by his increasing penchant for bribery and dubious deals in exchange for caps. This could reach a deeper low if he decides to proclaim himself King of Utah by divine right.
* CrisisOfFaith: While he was declared the Latter-Day Saints' "Leading Prophet" for his zeal and divine visions, by the mod's start, his own religious convictions have waned behind closed doors. Moreover, he hasn't had any of his much-vaunted visions in decades.
* AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing the Kingdom of Utah, with himself as God's chosen sovereign.
* HeelRealization: If New Canaan wins over the White Legs, Rigdon not only has a chance to retain his position by capitalizing on said victory, but realizes he's given one more chance by the Lord to do right. Alternatively, however, he could wind up [[RedemptionRejection ignoring that lesson and double-down on his excesses]].
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises in exchange for caps are justified as being done in the name of protecting New Canaan from the threats lurking beyond, especially Caesar's Legion.
!!''Joshua Graham''
->'''Ideology''': People
* CrisisOfFaith: While he was declared the Latter-Day Saints' "Leading Prophet" for his zeal and divine visions, by the mod's start, his own religious convictions have waned behind closed doors. Moreover, he hasn't had any of his much-vaunted visions in decades.
* AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing the Kingdom of Utah, with himself as God's chosen sovereign.
* HeelRealization: If New Canaan wins over the White Legs, Rigdon not only has a chance to retain his position by capitalizing on said victory, but realizes he's given one more chance by the Lord to do right. Alternatively, however, he could wind up [[RedemptionRejection ignoring that lesson and double-down on his excesses]].
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises in exchange for caps are justified as being done in the name of protecting New Canaan from the threats lurking beyond, especially Caesar's Legion.
!!''Joshua Graham''
->'''Ideology''': People
to:
* CorruptChurch: Behind closed doors, Rigdon GodEmperor: Hecate, the queen of Ouroboros, is shown to have grown corrupt a divinity in her own words.
* NameAmnesia: In her anger anddecadent. Further underscored by his increasing penchant for bribery hatred after her tribe was destroyed and dubious deals in exchange for caps. This could reach a deeper low if he decides to proclaim himself King of Utah by divine right.
* CrisisOfFaith: While he was declared the Latter-Day Saints' "Leading Prophet" for his zeal and divine visions, by the mod's start, hisassimilated, this woman forgot her own religious convictions have waned behind closed doors. Moreover, he hasn't had any of his much-vaunted visions in decades.
* AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing the Kingdom of Utah, with himself as God's chosen sovereign.
* HeelRealization: If New Canaan wins over the White Legs, Rigdon not only has a chance to retain his position by capitalizing on said victory, but realizes he's given one more chance by the Lord to do right. Alternatively, however, he could wind up [[RedemptionRejection ignoring that lesson and double-down on his excesses]].
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises in exchange for caps are justified as being done in thename of protecting New Canaan from before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see thethreats lurking beyond, especially end of Caesar's Legion.
!!''Joshua Graham''
->'''Ideology''': PeopleLegion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.
!!''Jordan Dae''
* NameAmnesia: In her anger and
* CrisisOfFaith: While he was declared the Latter-Day Saints' "Leading Prophet" for his zeal and divine visions, by the mod's start, his
* AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing the Kingdom of Utah, with himself as God's chosen sovereign.
* HeelRealization: If New Canaan wins over the White Legs, Rigdon not only has a chance to retain his position by capitalizing on said victory, but realizes he's given one more chance by the Lord to do right. Alternatively, however, he could wind up [[RedemptionRejection ignoring that lesson and double-down on his excesses]].
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises in exchange for caps are justified as being done in the
* {{Revenge}}: Hecate would stop at nothing to see the
!!''Joshua Graham''
->'''Ideology''': People
!!''Jordan Dae''
Changed line(s) 318,333 (click to see context) from:
* TheAtoner: Having disgraced himself as the Malpais Legate, Graham tries his best to make up for his sins as leader of the New Canaanites.
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham considers himself irredeemable for his past, though even in his more antagonistic paths he believes it means he should simply try harder to atone.
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take the reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, he instead offers the White Legs mercy and clemency in exchange for becoming part of New Canaan.
* EasilyForgiven: Despite being the Malpais Legate, he's accepted and forgiven by the Mormons as if he'd done nothing wrong, not unlike the Prodigal Son. This surprised no one more than Graham himself.
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face the Legion. In his more antagonistic path, however, he can wind up being little different from Caesar, albeit with a Christian veneer.
* InternalReformist: Believing that Rigdon's corruption played a key role behind New Canaan's defeat to the White Legs, Graham consciously aims to purify the LDS. Be it through mercy, or at gunpoint.
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion, is the just path, as they are beyond salvation.
!!''Daniel''
->'''Ideology''': People
----
* GoodShepherd: Daniel prioritizes mercy and compassion in his tenure as "Leading Prophet."
* InternalReformist: Seeking to both make New Canaan more in line with Christian ideals and to remedy Rigdon's failures, Daniel makes a point to combat corruption and properly reform the LDS.
* MartialPacifist: Though more inclined to achieve his goals without fighting, he's not afraid to raise arms against those who threaten his flock, especially if it's the Legion.
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham considers himself irredeemable for his past, though even in his more antagonistic paths he believes it means he should simply try harder to atone.
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take the reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, he instead offers the White Legs mercy and clemency in exchange for becoming part of New Canaan.
* EasilyForgiven: Despite being the Malpais Legate, he's accepted and forgiven by the Mormons as if he'd done nothing wrong, not unlike the Prodigal Son. This surprised no one more than Graham himself.
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face the Legion. In his more antagonistic path, however, he can wind up being little different from Caesar, albeit with a Christian veneer.
* InternalReformist: Believing that Rigdon's corruption played a key role behind New Canaan's defeat to the White Legs, Graham consciously aims to purify the LDS. Be it through mercy, or at gunpoint.
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion, is the just path, as they are beyond salvation.
!!''Daniel''
->'''Ideology''': People
----
* GoodShepherd: Daniel prioritizes mercy and compassion in his tenure as "Leading Prophet."
* InternalReformist: Seeking to both make New Canaan more in line with Christian ideals and to remedy Rigdon's failures, Daniel makes a point to combat corruption and properly reform the LDS.
* MartialPacifist: Though more inclined to achieve his goals without fighting, he's not afraid to raise arms against those who threaten his flock, especially if it's the Legion.
to:
* TheAtoner: Having disgraced himself as the Malpais Legate, Graham tries his best KlingonPromotion: Hecate's decision to make up for his sins as leader of the New Canaanites.
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sinsspend resources and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham considers himself irredeemable for his past, though evensend in his more antagonistic paths he believes it means he should simply try harder to atone.
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take the reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, he instead offers the White Legs mercy and clemency in exchange for becoming part of New Canaan.
* EasilyForgiven: Despite being the Malpais Legate, he's accepted and forgiven by the Mormons as if he'd done nothing wrong, not unlike the Prodigal Son. This surprised no one more than Graham himself.
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face the Legion. In his more antagonistic path, however, he can wind up being little different from Caesar, albeit with a Christian veneer.
* InternalReformist: Believing that Rigdon's corruption played a key role behind New Canaan's defeat to the White Legs, Graham consciously aims to purify the LDS. Be it through mercy, or at gunpoint.
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion,soldiers into Burham Springs is the just path, as they are beyond salvation.
!!''Daniel''
->'''Ideology''': People
----
* GoodShepherd: Daniel prioritizes mercy and compassion in his tenure as "Leading Prophet."
* InternalReformist: Seeking to both make New Canaan more in line with Christian ideals and to remedy Rigdon's failures, Daniel makes abreaking point for Dae, who, in a fit of rage, challenges Hecate to combat corruption and properly reform the LDS.
* MartialPacifist: Though more inclined to achieve his goals without fighting, he's not afraid to raise arms against those who threaten his flock, especially if it's the Legion.a duel for leadership.
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins
* BeAllMySinsRemembered: Graham considers himself irredeemable for his past, though even
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take the reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, he instead offers the White Legs mercy and clemency in exchange for becoming part of New Canaan.
* EasilyForgiven: Despite being the Malpais Legate, he's accepted and forgiven by the Mormons as if he'd done nothing wrong, not unlike the Prodigal Son. This surprised no one more than Graham himself.
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face the Legion. In his more antagonistic path, however, he can wind up being little different from Caesar, albeit with a Christian veneer.
* InternalReformist: Believing that Rigdon's corruption played a key role behind New Canaan's defeat to the White Legs, Graham consciously aims to purify the LDS. Be it through mercy, or at gunpoint.
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion,
!!''Daniel''
->'''Ideology''': People
----
* GoodShepherd: Daniel prioritizes mercy and compassion in his tenure as "Leading Prophet."
* InternalReformist: Seeking to both make New Canaan more in line with Christian ideals and to remedy Rigdon's failures, Daniel makes a
* MartialPacifist: Though more inclined to achieve his goals without fighting, he's not afraid to raise arms against those who threaten his flock, especially if it's the Legion.
Changed line(s) 336,342 (click to see context) from:
!!Arizona
[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:''' Caesar's Legion, Sons of Caesar (Lucius), The Commonwealth (Lucius - Democratic path)
->'''Ideology''': Ruler
Founded by a group of hostages captured by the Blackfoot Tribe, nobody could have realized how far Caesar would take the tribals under him. Almost two decades later and the Legion holds complete control over all land east of Colorado and is currently fighting numerous wars of conquest, having absorbed many tribes and stripped them of their identities; converting them to Caesar's cult of personality. Caesar's best, Legate Lanius, is currently on a campaign east to conquer New Mexico and Colorado, with the plunder to be used for the campaign west.
[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:''' Caesar's Legion, Sons of Caesar (Lucius), The Commonwealth (Lucius - Democratic path)
->'''Ideology''': Ruler
Founded by a group of hostages captured by the Blackfoot Tribe, nobody could have realized how far Caesar would take the tribals under him. Almost two decades later and the Legion holds complete control over all land east of Colorado and is currently fighting numerous wars of conquest, having absorbed many tribes and stripped them of their identities; converting them to Caesar's cult of personality. Caesar's best, Legate Lanius, is currently on a campaign east to conquer New Mexico and Colorado, with the plunder to be used for the campaign west.
to:
[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:''' Caesar's Legion, Sons of Caesar (Lucius),
The
->'''Ideology''': Ruler
Founded by a group
Changed line(s) 344,362 (click to see context) from:
* ArtisticLicenceHistory: In-universe. Caesar knows that his Legion, in its present state, has more in common with the Gallic tribes the real Gaius Julius Caesar fought than with Rome, and made some compromises in order to get his plans off the ground.
* BreadAndCircuses: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the Legion, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path the Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.
!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower of the Apocalypse sent east to learn more about the communities there, Caesar is the founder and unquestioned leader of the Legion. After encountering books on Roman history, he was inspired to use the blueprint of the ancient Roman Empire to mold bands of tribals into the nucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in mind. Though time is not at his side.
* BreadAndCircuses: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the Legion, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path the Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.
!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower of the Apocalypse sent east to learn more about the communities there, Caesar is the founder and unquestioned leader of the Legion. After encountering books on Roman history, he was inspired to use the blueprint of the ancient Roman Empire to mold bands of tribals into the nucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in mind. Though time is not at his side.
to:
* ArtisticLicenceHistory: In-universe. Caesar knows that his Legion, in BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has discreetly been helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its present state, has more in common dealings with the Gallic tribes Followers of the real Gaius Julius Caesar fought than with Rome, Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds andmade some compromises in order to get his plans off plant life from the ground.upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
*BreadAndCircuses: MachineWorship: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to tribals who inhabit the Legion, Twin Mothers' domain worship Diana as a goddess, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity her robots as divine emissaries in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path the Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion isall too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.
!!''Caesar''
but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower of the Apocalypse sent east to learn more about the communities there, Caesar is the founder and unquestioned leader of the Legion. After encountering books on Roman history, he was inspired to use the blueprint of the ancient Roman Empire to mold bands of tribals into the nucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in mind. Though time is not at his side.org/pmwiki/pub/images/owb_diana.png]]
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and
*
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path the Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.
!!''Caesar''
!!''Diana''
[[quoteright:156:https://static.tvtropes.
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower of the Apocalypse sent east to learn more about the communities there, Caesar is the founder and unquestioned leader of the Legion. After encountering books on Roman history, he was inspired to use the blueprint of the ancient Roman Empire to mold bands of tribals into the nucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in mind. Though time is not at his side.
Changed line(s) 364,376 (click to see context) from:
* BadassBookworm: Caesar was originally a linguist, sent by the Followers of the Apocalypse to research tribal dialects, with a surprising knowledge of history, cultural theory, and sociology.
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
* DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the source material]]. Unless it's resolved, he could die well before achieving his dream of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
* DefectorFromDecadence: To a degree, he sees himself as having broken off from both the perceived degeneracy of the NCR and Followers of the Apocalypse.
* FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.
!!''Lucius''
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
* DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the source material]]. Unless it's resolved, he could die well before achieving his dream of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
* DefectorFromDecadence: To a degree, he sees himself as having broken off from both the perceived degeneracy of the NCR and Followers of the Apocalypse.
* FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.
!!''Lucius''
to:
* BadassBookworm: Caesar was originally a linguist, sent by the Followers of the Apocalypse to research tribal dialects, with a surprising knowledge of history, cultural theory, and sociology.
* BecauseYouWereNiceToMe: CaesarCyberneticsEatYourSoul: Downplayed. Diana still holds some degree of affection for the Followers of the Apocalypse retains her humanity and will generally offer them safe passage away from Legion territory rather than sense of identity. The long years of improper maintenance, however, have reduced her memories to just enslaving them outright.faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the source material]]. Unless it's resolved, he could die well before achieving his dream of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
* DefectorFromDecadence: To a degree, he sees himself as having broken off After graduating from both the perceived degeneracy MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the NCR greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and Followers of turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if theApocalypse.Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
*FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While{{Foil}}: Diana is this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survivesRobert House in New Vegas. Both are prodigies with prestigious backgrounds before the brain tumor, Caesar quietly comes to acknowledge some of Great War, but that's where the hypocritical aspects similarities end:
** For all her trappings ofboth godhood, she's far less egotistical in her actions, opting to guide people down the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.right path rather than be an autocrat.
* NecessarilyEvil: He views ** While House aspires to eventually conquer the more reprehensible stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power anddraconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.
!!''Lucius''almost unlimited storage capacity.
[[/folder]]
[[folder:Vault 27]]
* BecauseYouWereNiceToMe: Caesar
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the
*
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While
* HypocrisyNod: If he survives
** For all her trappings of
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.
!!''Lucius''
[[/folder]]
[[folder:Vault 27]]
Changed line(s) 378,384 (click to see context) from:
* BrokenPedestal: Downplayed. As Lucius tries to emulate Caesar, he begins to notice how hypocritical the man had been. Regardless of which path Lucius pursues, this spurs him to try and succeed where his beloved master had failed.
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms, and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms, and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.
to:
* BrokenPedestal: Downplayed. As Lucius tries to emulate Caesar, he begins to notice how hypocritical PrivateMilitaryContractors: The Ghosts are a group of mercenaries who were once citizens of Vault 27, before they murdered one of the man had been. Regardless of which path Lucius pursues, this spurs him to try previous Overseers and succeed where his beloved master had failed.
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms, and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comesescaped to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyalwastes. Now they serve as protectors of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.
Vault 27.
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms, and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.
Changed line(s) 387 (click to see context) from:
[[folder:Malpais' Cohort]]
to:
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.
With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.
Changed line(s) 389,392 (click to see context) from:
* EqualOpportunityEvil: Unlike the rest of the Legion splinter factions, Malpais' Cohort is one where women and others belittled by Caesar are treated as equals, so long as they abide by its Christianized status quo.
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to live in and open to change compared to the other would-be successors to Caesar's Legion.
!!''Malpais Legate/Joshua Graham''
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to live in and open to change compared to the other would-be successors to Caesar's Legion.
!!''Malpais Legate/Joshua Graham''
to:
* EqualOpportunityEvil: Unlike the rest BeastOfBattle: The hounds of the Legion splinter factions, Malpais' Cohort is one where women Hangdogs have always been used for their savage speed and others belittled by Caesar are treated as equals, so long as they abide by its Christianized status quo.
ferocity, surprising enemies while raiders pick them off in the confusion.
*ALighterShadeOfBlack: Malpais' Cohort may be TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an expansionist, militant threat AI whose purpose is to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to live in restore (and maintain) law and open to change compared to the other would-be successors to Caesar's Legion.
!!''Malpais Legate/Joshua Graham''order, by any means necessary.
!!''Bares-His-Teeth''
*
!!''Malpais Legate/Joshua Graham''
!!''Bares-His-Teeth''
Changed line(s) 394,404 (click to see context) from:
* AsTheGoodBookSays: The Malpais Legate's focuses progressively become sprinkled with Biblical quotes and allusions.
* BeneathTheMask: While the Malpais Legate seemingly embraces his title and status in the Legion, he holds on to his Christian beliefs and identity as Joshua Graham.
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.
[[/folder]]
[[folder:Vulpes' Legion]]
* BeneathTheMask: While the Malpais Legate seemingly embraces his title and status in the Legion, he holds on to his Christian beliefs and identity as Joshua Graham.
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.
[[/folder]]
[[folder:Vulpes' Legion]]
to:
* AsTheGoodBookSays: The Malpais Legate's focuses progressively become sprinkled with Biblical quotes and allusions.
* BeneathTheMask: WhileTemptingFate: In a bid to strengthen his power, Bares-His-Teeth seeks the Malpais Legate seemingly embraces his title and status in the Legion, he holds on to his Christian beliefs and identity as Joshua Graham.
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seizepower and remake it in his image.
[[/folder]]
[[folder:Vulpes' Legion]]he believes is luring within the Box. He instead awakens WARDEN, which immediately proceeds to attack the Hangdogs.
!!''WARDEN''
* BeneathTheMask: While
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize
[[/folder]]
[[folder:Vulpes' Legion]]
!!''WARDEN''
Changed line(s) 406,409 (click to see context) from:
* PragmaticVillainy: Compared to the other competing contenders, Vulpes' Legion is more likely to be more selective in its cruelty, and generous whenever it's convenient, even while otherwise retaining much of Caesar's vision intact.
* WeAreEverywhere: The Frumentarii, which form the core of Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.
!!''Vulpes Inculta''
* WeAreEverywhere: The Frumentarii, which form the core of Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.
!!''Vulpes Inculta''
to:
* PragmaticVillainy: Compared to GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of self-awareness by the other competing contenders, Vulpes' Legion time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth ismore likely that COLOSSUS was the real program designed to be more selective inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in itscruelty, efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed andgenerous whenever it's convenient, even while otherwise retaining much of Caesar's vision intact.
* WeAreEverywhere: The Frumentarii, which formimmediately starts a war with the core of Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.
!!''Vulpes Inculta''Hangdogs.
[[/folder]]
[[folder:Robot City]]
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and
* WeAreEverywhere: The Frumentarii, which form
!!''Vulpes Inculta''
[[/folder]]
[[folder:Robot City]]
Changed line(s) 411,416 (click to see context) from:
* BreadAndCircuses: Vulpes Inculta is amenable to implementing "merciful" reforms like abolishing slavery, as well as offering more clemency to conquered and vassalized peoples. That mercy, however, is extended only for so long as the Legion's subjects know their place.
* TheSpymaster: He's the head of the Frumentarii, in charge of overseeing all the Legion's covert-ops and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
[[/folder]]
[[folder:Aurelius' Legion]]
* TheSpymaster: He's the head of the Frumentarii, in charge of overseeing all the Legion's covert-ops and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
[[/folder]]
[[folder:Aurelius' Legion]]
to:
* BreadAndCircuses: Vulpes Inculta is amenable to implementing "merciful" reforms like abolishing slavery, as well as offering more clemency to conquered RobotRepublic: When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and vassalized peoples. That mercy, however, is extended only for so long began building miscellaneous things around Liberty, which eventually became known as the Legion's subjects know their place.
* TheSpymaster: He's the head of the Frumentarii, in charge of overseeing all the Legion's covert-ops and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
[[/folder]]
[[folder:Aurelius' Legion]]Robot City.
!!''Doki Doki''
* TheSpymaster: He's the head of the Frumentarii, in charge of overseeing all the Legion's covert-ops and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
[[/folder]]
[[folder:Aurelius' Legion]]
!!''Doki Doki''
Changed line(s) 418,419 (click to see context) from:
!!''Aurelius''
to:
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
[[/folder]]
[[folder:Broken Hearts]]
Changed line(s) 421,424 (click to see context) from:
* MightMakesRight: Aurelius is fervently dedicated to crushing enemies under the boots of his cohorts, believing that only the strongest and bravest deserve to rule.
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.
to:
* MightMakesRight: Aurelius is fervently dedicated to crushing enemies under the boots of his cohorts, believing that SatelliteCharacter: The Broken Hearts can only the strongest appear as a result of one of Robot City's focuses, and bravest deserve is not meant to rule.
* WarForFunAndProfit: Aurelius can provide incentives for mercenariesbe a playable country--there's no option to join his Legion's military adventures, both tag switch to bolster his ranks it when it appears and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is themost imperialistic and expansionist.
of its focus tree is meant to strengthen Robot City.
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the
Changed line(s) 427 (click to see context) from:
[[folder:Legion of Hades]]
to:
Changed line(s) 429,432 (click to see context) from:
* LesCollaborateurs: The Legion of Hades is largely comprised of ghouls and other mutant collaborators, which are just barely tolerated by the rest of Caesar's Legion.
* TeethClenchedTeamwork: While they are loyal to Caesar, the rest of the Legion views them with thinly-veiled disdain, at best.
!!''Caius Drusus''
* TeethClenchedTeamwork: While they are loyal to Caesar, the rest of the Legion views them with thinly-veiled disdain, at best.
!!''Caius Drusus''
to:
* LesCollaborateurs: CurbStompBattle: The Legion of Hades is largely comprised of ghouls and other mutant collaborators, which are just barely tolerated first night after the Maxson Expedition arrived at Denver, they were massacred by the rest of Caesar's Legion.
* TeethClenchedTeamwork: WhileHangdogs and forced to retreat over the Arkansas River with what little they are loyal to Caesar, the rest could carry with them. The legacy of this defeat hangs heavy over every member of the Legion views them with thinly-veiled disdain, at best.
!!''Caius Drusus''chapter.
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
* TeethClenchedTeamwork: While
!!''Caius Drusus''
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
Changed line(s) 434,437 (click to see context) from:
* InternalReformist: Caius Drusus downplays some of the more reactionary aspects of Caesar's Legion while providing significantly more mobility for ghouls and mutants like himself.
* ReassignmentBackfire: Caius Drusus is given command over the Legion of Hades by Caesar, both as a reward for loyalty and as a not-too-subtle means to keep his kind out of sight. As Caesar's Legion plunges into civil war following its founder's death, however, he could potentially emerge as an even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.
* ReassignmentBackfire: Caius Drusus is given command over the Legion of Hades by Caesar, both as a reward for loyalty and as a not-too-subtle means to keep his kind out of sight. As Caesar's Legion plunges into civil war following its founder's death, however, he could potentially emerge as an even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.
to:
* InternalReformist: Caius Drusus downplays some {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for the more reactionary aspects of Caesar's Legion while providing significantly more mobility for ghouls and mutants like himself.
Brotherhood.
*ReassignmentBackfire: Caius Drusus is given command over YouAreInCommandNow: It's implied that she leads the Legion of Hades by Caesar, both as a reward for loyalty and as a not-too-subtle means to keep his kind out of sight. As Caesar's Legion plunges into civil war following its founder's death, however, he could potentially emerge as an even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands outMaxson Expedition by virtue of his tenacity and dedication.
her actual superiors being killed by the Hangdogs.
*
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out
Changed line(s) 440 (click to see context) from:
[[folder:Navajo]]
to:
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.
!!''The Immortal''
->'''Ideology:''' Ruler
Changed line(s) 442,443 (click to see context) from:
* NotSoDifferentRemark: While the Navajo find the Reservation's forced conversion of slaves into ghouls distasteful, they can simply decide that both are simply looking out for their own people, and enact a mutual defensive guarantee with the Reservation.
* VoluntaryVassal: Caesar initially sought to conquer the Navajo, but two years of bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the Legion and pledged to serve in the Legion's wars in exchange for the Legion's protection from raiders and access to their markets. The main choice in the Navajo's focus tree is whether they seek to rebel against the Legion, or gain more autonomy until they become the Legion's ally instead of subject.
* VoluntaryVassal: Caesar initially sought to conquer the Navajo, but two years of bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the Legion and pledged to serve in the Legion's wars in exchange for the Legion's protection from raiders and access to their markets. The main choice in the Navajo's focus tree is whether they seek to rebel against the Legion, or gain more autonomy until they become the Legion's ally instead of subject.
to:
* NotSoDifferentRemark: While the Navajo find the Reservation's forced conversion of slaves into ghouls distasteful, they can simply decide FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins aresimply looking out seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their own people, share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent andenact a mutual defensive guarantee with the Reservation.
* VoluntaryVassal: Caesar initially soughtsane enough to conquer the Navajo, but two years of bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the Legion see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try andpledged to serve in the Legion's wars in exchange for the Legion's protection curry enough support from raiders and access the Lost Hills elders to their markets. legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: Themain choice in the Navajo's focus tree is whether they seek to rebel against the Legion, Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or gain more autonomy until they become the Legion's ally instead of subject.kills.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and
* VoluntaryVassal: Caesar initially sought
* VillainWithGoodPublicity: The Immortal can try and
* WellIntentionedExtremist: The
Changed line(s) 446 (click to see context) from:
[[folder:Two Sun]]
to:
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)
Changed line(s) 448,449 (click to see context) from:
* AllHailTheGreatGodMickey: The Cult of Nas originated from a pre-war auto racing company whose employees banded together to give hope to the helpless. Racers would patrol the city, while mechanics and priests maintained their equipment and kept the generators running.
* VoluntaryVassal: When the first troops of the Legion threatened Two Sun, a lone courier wearing the symbol of the Great Fox showed the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to the invaders. While some of the older racers still lament the loss of autonomy, the relationship between Two Sun and Caesar's Legion has always been mutually beneficial.
* VoluntaryVassal: When the first troops of the Legion threatened Two Sun, a lone courier wearing the symbol of the Great Fox showed the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to the invaders. While some of the older racers still lament the loss of autonomy, the relationship between Two Sun and Caesar's Legion has always been mutually beneficial.
to:
* AllHailTheGreatGodMickey: ArchEnemy: The Cult of Nas originated from a pre-war auto racing company whose employees banded together to give hope to the helpless. Racers would patrol the city, while mechanics and priests maintained their equipment and kept the generators running.
* VoluntaryVassal: When the first troopsghouls of the Legion threatened Two Sun, a lone courier wearing Old Country and the symbol Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
!!''Julius Brandt''
----
* WarHawk: Julius believes that the Wardens of theGreat Fox showed White should preemptively strike their foes before they come for them, instead of just sitting and waiting. If he takes over the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to Old Country after the invaders. While some of the older racers still lament the loss of autonomy, the relationship between Two Sun Rotpurgers are defeated, Julius pursues more expansionist policies than his friend and Caesar's Legion has always been mutually beneficial.predecessor Grozdan Haykov.
* VoluntaryVassal: When the first troops
!!''Julius Brandt''
----
* WarHawk: Julius believes that the Wardens of the
Changed line(s) 452,457 (click to see context) from:
!!New Mexico
[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.
[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.
to:
[[folder:Lanius's Cohort]]
[[folder:The Cause]]
->'''Full Name:'''
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.
->'''Ideology:''' People
Changed line(s) 459,468 (click to see context) from:
* BenevolentConspiracy: The "Cult of Diana" can not only gain more influence, but also use it to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Though the Cohort's existence speaks much of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionally more akin to a glorified warband. Tellingly, the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler
* ReassignedToAntarctica: Downplayed. Though the Cohort's existence speaks much of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionally more akin to a glorified warband. Tellingly, the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler
to:
* BenevolentConspiracy: TheAtoner: After failing to prevent what transpired in Seattle, The "Cult of Diana" can not only gain more influence, but also use it Cause seeks to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Thoughreclaim its honor and uphold the Cohort's existence speaks much Brotherhood's legacy.
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens of thetrust Caesar places in Lanius, it's implied that it's also meant to ensure he White.
* ShockingDefeatLegacy: Abel and his followersdon't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesartried to form launch an attack against the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionally more akin to Washington Brotherhood, alongside a glorified warband. Tellingly, militia called the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is givenWardens of the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for hisWhite. The failure or insubordination.
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Rulerof said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''
* ReassignedToAntarctica: Downplayed. Though
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens of the
* ShockingDefeatLegacy: Abel and his followers
* RenegadeSplinterFaction: If Lanius breaks away from Caesar
* TheRepublic: If Lanius is given
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler
!!''Abel''
Changed line(s) 470,479 (click to see context) from:
* AdaptationalIntelligence: In the original game, Lanius is made out to be just smart enough to be aware of the Legion's issues but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself and learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.
to:
* AdaptationalIntelligence: In AntiMutiny: Abel still sees himself as loyal to the original game, Lanius is made out expeditionary mandate and to be just smart enough to be aware the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member of theLegion's issues but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself and learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius optsWashington Brotherhood who refused to follow Caesar's example through the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far moreintellectual pursuits, he'll not only realize just how flawed concerned with defeating the Legion is, but also establish Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and theRes Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthlessMidwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to those who stand in fill his way.ranks.
* DefectorFromDecadence: Abel was a high-ranking member of the
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more
* PragmaticHero: Both out of pure necessity and the
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless
Changed line(s) 482 (click to see context) from:
[[folder:Summers Federation]]
to:
Changed line(s) 484 (click to see context) from:
* DemolitionsExpert: Due to the Federation's copious use of explosives against raiders, many have figured out how to make them faster and deadlier.
to:
* DemolitionsExpert: Due GoingNative: The Mirelurk Tribe consists of people who lived with Mirelurks for enough time (one to the Federation's copious use three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.
!!''M'lulu''
----
* ToServeMan: Every day, M'lulu eats one ofexplosives against raiders, many have figured out how to make them faster and deadlier.her subjects (which translates as -7 manpower per week, which results in a monthly manpower growth of +1 at campaign start).
!!''M'lulu''
----
* ToServeMan: Every day, M'lulu eats one of
Changed line(s) 487 (click to see context) from:
[[folder:The Executives]]
to:
Changed line(s) 489,493 (click to see context) from:
* ChallengingTheChief: The CEO of the Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''
to:
* ChallengingTheChief: The CEO of BadWithTheBone: After vanquishing the Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to Bonepickers, the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolvedApostles put their bone picks, essentially bones sharpened into glorified raiders swords with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''crude tools, to use.
!!''Vadim''
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''
!!''Vadim''
Changed line(s) 495 (click to see context) from:
* BadBoss: Managers who fail to meet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' after which only one might survive and keep their job.
to:
* BadBoss: Managers who fail AntiMutiny: Vadim used to meet [=McKinley=]'s expectations are 'laid off' through be a 'team dismantling exercise' after which only one might survive prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and keep their job.was exiled to the south with the Apostles.
Changed line(s) 498 (click to see context) from:
[[folder:Archdiocese of Santa Fe]]
to:
Changed line(s) 500,504 (click to see context) from:
* FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's left of the Roman Catholic Church in the region, with its own monastic and military orders.
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the ''Fallout'' universe.
!!''Archbishop Robert Daegar''
* TheTheocracy: Santa Fe is a religious state led by what's left of the Roman Catholic Church in the region, with its own monastic and military orders.
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the ''Fallout'' universe.
!!''Archbishop Robert Daegar''
to:
* TheTheocracy: Santa Fe is a religious state led by what's left of the Roman Catholic Church in the region, with its own monastic and military orders.
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the ''Fallout'' universe.
!!''Archbishop Robert Daegar''
!!''The First''
Changed line(s) 506 (click to see context) from:
* SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Church more attuned with the people and an ardent believer in preserving the "Memorabilia".
to:
* SaintlyChurch: As NameAmnesia: Andrew Shaw no longer remembers his own name, calling himself simply the 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Church more attuned with the people and an ardent believer in preserving the "Memorabilia". First.
Changed line(s) 509,511 (click to see context) from:
!!Wyoming
[[folder:Far Son]]
[[folder:Far Son]]
to:
[[folder:Far Son]]
Changed line(s) 513,514 (click to see context) from:
* ImprovisedWeapon: The Moles are armed with a mixture of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.
to:
!!''Mesmeralda''
----
*
* TheMorlocks: Far Son is a nation of mole miners descended from employees
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and
Changed line(s) 517 (click to see context) from:
[[folder:Highland Watch]]
to:
Changed line(s) 519,523 (click to see context) from:
* TheCavalry: When Rawlins was besieged by the mole miners and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground to the mole miners of Far Son.
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground to the mole miners of Far Son.
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
to:
* TheCavalry: When Rawlins was besieged by the mole miners and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
* DeterminedHomesteader:PrivateMilitaryContractors: The people Bone Dancers originated as a privately owned military contractor based out of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground to the mole miners of Far Son.
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]Seattle known as Baron International.
[[/folder]]
!!Idaho
[[folder:Rotpurgers]]
* DeterminedHomesteader:
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
[[/folder]]
!!Idaho
[[folder:Rotpurgers]]
Changed line(s) 525,528 (click to see context) from:
* ButNowIMustGo: After the mole miners of Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with their kin in Oklahoma, on which they were embarking before stumbling upon Rawlins.
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
to:
* ButNowIMustGo: ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the mole miners of Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with ghouls won their kin in Oklahoma, on civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting whichthey were embarking before stumbling upon Rawlins.
!!''Ophelia Mayweather''
quickly grows into a firefight, after which only one faction can come out on top.
!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.org/pmwiki/pub/images/owb_wishmaiden.png]]
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which
!!''Ophelia Mayweather''
!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.
Changed line(s) 530 (click to see context) from:
* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader of the Rawlins Township by the time the Arapaho arrived and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.
to:
* TheSheriff: Sheriff Ophelia Mayweather was ShadowDictator: Few have set eyes upon the de facto leader Lady of the Rawlins Township by the time the Arapaho arrived Lake, who communicates through words and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.song.
Changed line(s) 533,534 (click to see context) from:
!!Colorado
[[folder:Ouroboros]]
[[folder:Ouroboros]]
to:
[[folder:Ouroboros]]
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.
Changed line(s) 536,539 (click to see context) from:
* SuperBreedingProgram: Over the course of thirty years, through careful invitation and selection across various tribes, Hecate has created a community composed of some of the genetically healthiest fighters in the wasteland.
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
to:
* SuperBreedingProgram: Over FantasyCounterpartCulture: Heaven's Gate is based on the course of thirty years, through careful invitation pre-war Bible Belt and selection across various tribes, Hecate Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, hascreated a community composed allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word ofsome God has always been the supreme law of the genetically healthiest fighters in land, even under the wasteland.
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]most moderate leaders.
!!''Saint Michael''
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has
* TheTheocracy: In Heaven's Gate, the word of
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
!!''Saint Michael''
Changed line(s) 541,547 (click to see context) from:
* GodEmperor: Hecate, the queen of Ouroboros, is a divinity in her own words.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.
!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.
!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.
to:
* GodEmperor: Hecate, AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered the queen mortal embodiment of Ouroboros, is a divinity the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless inher own words.
his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
*NameAmnesia: HeelRealization: In her anger his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and hatred after her tribe was destroyed a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, andassimilated, sees this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.
!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.as doing God's will.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in
*
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.
!!''Jordan Dae''
----
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.
Changed line(s) 550,551 (click to see context) from:
[[folder:Twin Mothers]]
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.
to:
The tribes
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the
Changed line(s) 553,558 (click to see context) from:
* BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has discreetly been helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
to:
* BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has discreetly been helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings BoldExplorer: The Montana Chapter was set up with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
*MachineWorship: {{Foil}}: The tribals who inhabit Montana Chapter is a direct one to the Twin Mothers' domain worship Diana Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as agoddess, tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists andher robots the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, asdivine emissaries well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known inall but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
*
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a
* GreyAndGrayMorality: Both Patrocolus' loyalists and
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
Changed line(s) 560,573 (click to see context) from:
* CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of identity. The long years of improper maintenance, however, have reduced her memories to just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
[[/folder]]
[[folder:Vault 27]]
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
[[/folder]]
[[folder:Vault 27]]
to:
* CyberneticsEatYourSoul: TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the burden of each gain and loss. As he admits to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed.Diana still retains While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give herhumanity a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel andsense even redeem Honour's legacy, a clique of identity. The long years of improper maintenance, however, have reduced her memories to just faint shadows radicals led by Head Paladin Hayman will secede and shards. This could be reversed, however, if her systems are restored form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born tofull power.raiders, and his subsequent efforts to distance himself from that dark past.
*DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires toHeelRealization: Elder Patrocolus eventually conquer comes to the stars, she remains down-to-earth in helping conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the world mend.
**Brotherhood. This also extends comes in earlier and stronger in the path where he seeks to Diana's willingness to encourage democracy reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, shouldLanius strive he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to forge himself that they wasted all attempts to see the Res Publica, in sharp contrast to House's disdain for it after error of their ways.
* JumpedAtTheCall: When theGreat War Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seeminglydiscredited cold and order-fixated façade, Patrocolus genuinely cares for the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her roleBrotherhood's ideals, as well as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becomingpeople under his main advisor.
charge.
*UnwantedFalseFaith: NobleBigot: Downplayed. It's implied that she doesn't want He is genuinely committed to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stonethe Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was dying born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces ofbreast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of the Enclave purged so as to bury any system in production. Each hemisphere hope of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts it coming back again.
* WasItReallyWorthIt: After defeating the Sisters ofcomputation power Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and almost unlimited storage capacity.
[[/folder]]
[[folder:Vault 27]]wonders to himself whether he made the right choice.
!!''Johanna Honour''
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to
*
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to
**
* IDidWhatIHadToDo: Elder Patrocolus, should
* JumpedAtTheCall: When the
* KnightInSourArmor: Beneath his seemingly
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming
*
* WetwareCPU: When Diana Stone
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of
* WasItReallyWorthIt: After defeating the Sisters of
[[/folder]]
[[folder:Vault 27]]
!!''Johanna Honour''
Changed line(s) 575 (click to see context) from:
* PrivateMilitaryContractors: The Ghosts are a group of mercenaries who were once citizens of Vault 27, before they murdered one of the previous Overseers and escaped to the wastes. Now they serve as protectors of Vault 27.
to:
* PrivateMilitaryContractors: ArtShift: In sharp contrast to the standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: TheGhosts are Sisters of Steel was formed almost entirely by a group of mercenaries who were once citizens of Vault 27, before they murdered one of the previous Overseers ex-Tribals, Reaver descendants, and escaped reformed raiders. While undoubtedly loyal to the wastes. Now Brotherhood, they serve also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, asprotectors of Vault 27.a dignified Brotherhood commander who earned his position.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as
Changed line(s) 578,581 (click to see context) from:
[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.
With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.
With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.
to:
The Hangdogs are a raider tribe who dominate the towering skyscrapers
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of
With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.
->'''Ideology:''' Intellectuals
Changed line(s) 583,586 (click to see context) from:
* BeastOfBattle: The hounds of the Hangdogs have always been used for their savage speed and ferocity, surprising enemies while raiders pick them off in the confusion.
* TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and order, by any means necessary.
!!''Bares-His-Teeth''
* TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and order, by any means necessary.
!!''Bares-His-Teeth''
to:
* BeastOfBattle: BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: Thehounds core of the Hangdogs [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also havealways been used for their savage speed and ferocity, surprising enemies while the unenviable task of dealing with refugees from the west fleeing raiders pick them off in and the confusion.
* TownWithADarkSecret: Deep withinencroaching Heaven's Gate. Said newcomers could either be integrated into the ruins Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of Denver lurks WARDEN, an AI whose purpose is refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt torestore (and maintain) law gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro andorder, reinforcements sent by any means necessary.
!!''Bares-His-Teeth''the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectuals
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have
* TownWithADarkSecret: Deep within
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and
!!''Bares-His-Teeth''
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectuals
Changed line(s) 588,590 (click to see context) from:
* TemptingFate: In a bid to strengthen his power, Bares-His-Teeth seeks the power he believes is luring within the Box. He instead awakens WARDEN, which immediately proceeds to attack the Hangdogs.
!!''WARDEN''
!!''WARDEN''
to:
* TemptingFate: In a bid BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to strengthen his keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power,Bares-His-Teeth seeks [[MortonsFork the power he believes Enclave hardliners will purge her later on anyways]] once it is luring within apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from theBox. He instead awakens WARDEN, which immediately proceeds remains of Washington D.C. to attack Appalachia after the Hangdogs.
!!''WARDEN''Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': Intellectuals
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power,
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the
!!''WARDEN''
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': Intellectuals
Changed line(s) 592,600 (click to see context) from:
* GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of self-awareness by the time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
[[/folder]]
[[folder:Robot City]]
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
[[/folder]]
[[folder:Robot City]]
to:
* GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of self-awareness by {{Cincinnatus}}: If Martha Santiago and the Reformists emerge triumphant, she wastes little time laying down the Great War happened, but groundwork for the ensuing chaos proved so horrific that it consciously resorted "Reunited States of America" to reprogramming itself into WARDEN.
hold its first elections, and subsequently hands power over peacefully.
*IdentityAmnesia: WARDEN's records from before CulturalRebel: She is committed to her men and to the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors memory of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols inUnited States, much like her mother. Unlike the name Colonel, however, the Corporal considers the Enclave an autocratic perversion of law America and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' fromheads the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housedReformists within the old Denver Police Department Headquarters, [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago isconsidered commonly referred to by both her subordinates and the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens rest of the Box, WARDEN [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha isunleashed shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and immediately starts realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in awar rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and theHangdogs.
[[/folder]]
[[folder:Robot City]]other Reformists, will eventually turn on both her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': People
*
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed
* EveryoneCallsHimBarkeep: Martha Santiago is
* GoingNative: Martha is
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the
[[/folder]]
[[folder:Robot City]]
!!''Mason Salvatore''
->'''Ideology''': People
Changed line(s) 602,604 (click to see context) from:
* RobotRepublic: When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and began building miscellaneous things around Liberty, which eventually became known as Robot City.
!!''Doki Doki''
!!''Doki Doki''
to:
* RobotRepublic: When Doki Doki began searching BackFromTheBrink: Under his firm hand, the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care forARGOS by broadcasting the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as asignal using her terminal, several other robots arrived reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, andbegan building miscellaneous things around Liberty, which he eventually became known as Robot City.
!!''Doki Doki''aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and
!!''Doki Doki''
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''
Changed line(s) 606,613 (click to see context) from:
* BreakingTheFourthWall: Doki Doki argues with the generic focus tree narrator and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
[[/folder]]
[[folder:Broken Hearts]]
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
[[/folder]]
[[folder:Broken Hearts]]
to:
* BreakingTheFourthWall: Doki Doki argues with the generic focus tree narrator and seems to be aware that BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's in a video game. Since shown to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplantedbe elected president, this extends to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty whenthe Great War happened. After being connected rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological andgaining access logistical expertise, this doesn't extend to ARGOS' computer systems, its true goals, and thus will side with the main "heroine" of said game gained sentience and has been running Robot City ever since.
Reformists.
*TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybeOurFounder: If she's a bit eccentric not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and dorky, but infrastructure through her dialogue has her continually flustered by work in Steeltown. If she becomes president, she can even takes up the bizarre goings-on within Robot City and around moniker of "Mother" of the Wasteland.
[[/folder]]
[[folder:Broken Hearts]]Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Ruler
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and
*
* OnlySaneMan: Well, maybe
[[/folder]]
[[folder:Broken Hearts]]
!!''Special Agent Johnson''
->'''Ideology''': Ruler
Changed line(s) 615 (click to see context) from:
* SatelliteCharacter: The Broken Hearts can only appear as a result of one of Robot City's focuses, and is not meant to be a playable country--there's no option to tag switch to it when it appears and most of its focus tree is meant to strengthen Robot City.
to:
* SatelliteCharacter: The Broken Hearts can AndTheAdventureContinues: Even after fully subjugating Montana and the Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not onlyappear the Secretary of the Interior's chief representative, but also as a result of one of Robot City's focuses, trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation andis not meant purging. Both to be a playable country--there's no option to tag switch to it when it appears fuel the Chicago Enclave's war effort and most accomplish the hardliners' campaign to rid the wasteland of its focus tree impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson ismeant fervently loyal to strengthen Robot City.the Secretary of the Interior and Chicago Enclave.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is
Changed line(s) 618 (click to see context) from:
[[folder:Maxson Expedition]]
to:
!!North Dakota
[[folder:Roach King]]
Changed line(s) 620,624 (click to see context) from:
* CurbStompBattle: The first night after the Maxson Expedition arrived at Denver, they were massacred by the Hangdogs and forced to retreat over the Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member of the chapter.
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
to:
* CurbStompBattle: The first night after the Maxson Expedition arrived at Denver, they were massacred by the Hangdogs and forced to retreat over the Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member of the chapter.
* FakeDefector:HordeOfAlienLocusts: If the Maxson Expedition Roach King is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to killed by Vault 37's forces, the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding radroaches embrace their time until primal nature. No longer held back by anyone or anything, they could find start waging wars to expand their way into territory near the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''old US-Canada border.
[[/folder]]
[[folder:Vault 37]]
* FakeDefector:
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
[[/folder]]
[[folder:Vault 37]]
Changed line(s) 626,628 (click to see context) from:
* {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for the Brotherhood.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue of her actual superiors being killed by the Hangdogs.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue of her actual superiors being killed by the Hangdogs.
to:
!!''Overseer T.H.O.M.A.S.''
----
*
* HappinessIsMandatory: The Overseer comes to the
* YouAreInCommandNow: It's implied
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.
!!''Robobrain Council''
----
* TheDogBitesBack: For centuries, the
Changed line(s) 631,634 (click to see context) from:
!Northern Reaches
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
to:
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:'''
Deleted line(s) 636,644 (click to see context) :
Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.
!!''The Immortal''
->'''Ideology:''' Ruler
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.
!!''The Immortal''
->'''Ideology:''' Ruler
Changed line(s) 646,655 (click to see context) from:
* FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
[[/folder]]
[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
[[/folder]]
[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)
to:
* FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough supportJumpingOffTheSlipperySlope: After breaking off from the Lost Hills elders Montana Chapter, it doesn't take long for the Swords of Hayman to legitimize him as a Brotherhood paragon.
jump from ideological disagreements to open hostility towards everyone around them.
*WellIntentionedExtremist: RenegadeSplinterFaction: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
[[/folder]]
[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov staysSwords of Hayman are one to both Elder Patrocolus' loyalists in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support
*
[[/folder]]
[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''
Changed line(s) 657,659 (click to see context) from:
* ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
!!''Julius Brandt''
!!''Julius Brandt''
to:
* ArchEnemy: The ghouls DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of theOld Country Immortal and what became of the Rotpurgers are, respectively, descended from Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that theghouls only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act andhumans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
!!''Julius Brandt''goes rogue.
!!''Fenrir''
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act and
!!''Julius Brandt''
!!''Fenrir''
Changed line(s) 661 (click to see context) from:
* WarHawk: Julius believes that the Wardens of the White should preemptively strike their foes before they come for them, instead of just sitting and waiting. If he takes over the Old Country after the Rotpurgers are defeated, Julius pursues more expansionist policies than his friend and predecessor Grozdan Haykov.
to:
* WarHawk: Julius believes that AIIsACrapshoot: Originally created before the Wardens Great War as part of the White should preemptively strike their foes before they come for them, instead MANIFEST network, Fenrir is hell-bent on fulfilling its objective of just sitting eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared andwaiting. If he takes over inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by theOld Country United States government after seizing MANIFEST from the Rotpurgers are defeated, Julius pursues more expansionist policies than his friend Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash andpredecessor Grozdan Haykov.progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared and
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the
* MoreThanMindControl: This is how Fenrir is able to brainwash and
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
Changed line(s) 664,667 (click to see context) from:
!!Oregon
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
to:
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
[[folder:Standing Rock]]
Changed line(s) 669,673 (click to see context) from:
* TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim its honor and uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''
to:
* TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim its honor BadassNative: Despite the constant threats posed by raiders, rival tribes, and uphold even the Brotherhood's legacy.
* LaResistance: The Cause is comprised of exiled members fromEnclave, the original Midwestern Brotherhood expedition who remain committed to their duty, as well as Native Americans of Standing Rock have held firm and could potentially become a major contender in the region.
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of survivingmembers of Lakota tribes united under one council.
* TheRemnant: Standing Rock is aparamilitary group from Portland called the Wardens surviving remnant of the White.
* ShockingDefeatLegacy: AbelSioux/Lakota, which survived both the Great War and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''
* LaResistance: The Cause is comprised of exiled members from
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving
* TheRemnant: Standing Rock is a
* ShockingDefeatLegacy: Abel
!!''Abel''
!!''Shappa Wagner''
Changed line(s) 675,680 (click to see context) from:
* AntiMutiny: Abel still sees himself as loyal to the original expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
* DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
to:
* AntiMutiny: Abel still sees himself as loyal TakingUpTheMantle: Wagner aims to fulfill the lost dream of Chief Crazy Horse and restore dignity to the original expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
Sioux, one way or another.
*DefectorFromDecadence: Abel was a high-ranking member YoungAndInCharge: Shappa Wagner is one of the Washington Brotherhood who refused youngest women to follow ever sit in the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
council.
*
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
Changed line(s) 683 (click to see context) from:
[[folder:Mirelurk Tribe]]
to:
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
Changed line(s) 685,687 (click to see context) from:
* GoingNative: The Mirelurk Tribe consists of people who lived with Mirelurks for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.
!!''M'lulu''
!!''M'lulu''
to:
* GoingNative: The Mirelurk Tribe consists of people who lived CrazySurvivalist: Subverted. While the Marshall Republic has a reputation for being filled with Mirelurks rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.
usually being reasonable and looking after each other's back against foes within and without.
!!''M'lulu''* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the Great War.
!!''Jack Reed''
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the Great War.
!!''Jack Reed''
Changed line(s) 689 (click to see context) from:
* ToServeMan: Every day, M'lulu eats one of her subjects (which translates as -7 manpower per week, which results in a monthly manpower growth of +1 at campaign start).
to:
* ToServeMan: Every day, M'lulu eats one of her subjects (which translates InadequateInheritor: Implied. Given that the Marshall Republic has traditionally been led by people seen as -7 manpower per week, which results in a monthly manpower growth of +1 at campaign start).the most rugged and competent, the comparatively inexperienced Reed is forced to learn the ropes, and fast.
Changed line(s) 692 (click to see context) from:
[[folder:Apostles]]
to:
[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People
Changed line(s) 694,696 (click to see context) from:
* BadWithTheBone: After vanquishing the Bonepickers, the Apostles put their bone picks, essentially bones sharpened into swords with crude tools, to use.
!!''Vadim''
!!''Vadim''
to:
* BadWithTheBone: After vanquishing AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Bonepickers, Great Khans are just barely hanging on in the Apostles put Mojave, the mod has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what theirbone picks, essentially bones sharpened into swords identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond withcrude tools, to use.
!!''Vadim''the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
!!''Amgalan''
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their
* FireForgedFriends: The Khans have developed a close bond with
!!''Vadim''
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
!!''Amgalan''
Changed line(s) 698,701 (click to see context) from:
* AntiMutiny: Vadim used to be a prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and was exiled to the south with the Apostles.
[[/folder]]
[[folder:Troll Warren]]
[[/folder]]
[[folder:Troll Warren]]
to:
* AntiMutiny: Vadim used to be a prophet BenevolentConspiracy: Through Amgalan, the Followers of the Coral Court Apocalypse can gain a foothold within either the Khans if he stays in power, or in the Reunited States' government.
* DefectorFromDecadence: Amgalan is a member of theMirelurk Tribe, but as Khans who can find sanctuary in the Coral Court's influence grew, he saw Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes thatas abandonment of if the old ways, and was exiled Khans are to not only survive but thrive in the south wastelands of Wyoming, then they would have to be more willing to integrate with the Apostles.
[[/folder]]
[[folder:Troll Warren]]locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.
!!''Regis''
* DefectorFromDecadence: Amgalan is a member of the
* GoingNative: He believes that
[[/folder]]
[[folder:Troll Warren]]
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.
!!''Regis''
Changed line(s) 703,704 (click to see context) from:
!!''The First''
to:
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''
Changed line(s) 706 (click to see context) from:
* NameAmnesia: Andrew Shaw no longer remembers his own name, calling himself simply the First.
to:
* NameAmnesia: Andrew Shaw no longer remembers his own name, calling FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught the attention of Amgalan himself simply as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what theFirst.Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
Changed line(s) 709 (click to see context) from:
[[folder:Marrow Drinkers]]
to:
Changed line(s) 711,712 (click to see context) from:
!!''Mesmeralda''
to:
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.
!!''Augustus Bailey''
Changed line(s) 714,718 (click to see context) from:
* DaydreamBeliever: After reading a ''Grognak the Barbarian, In Battle with the Queen of the Gorgons'' comic book, she decided that this had to be a sign of her purpose in the world--she had to be one and the same as the ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]
[[folder:Bone Dancers]]
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]
[[folder:Bone Dancers]]
to:
* DaydreamBeliever: After reading a ''Grognak the Barbarian, In Battle with the Queen BornInTheWrongCentury: Augustus Bailey wouldn't be out of the Gorgons'' comic book, she decided that this had to be a sign of her purpose place in the world--she had to be one 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain andthe same as the ancient queen does everything he can to stay on top in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics'name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in theold world like slave collars unfortunate and Mesmetrons.
[[/folder]]
[[folder:Bone Dancers]]hellish loop that is the Baron's Eyrie.
!!''Annette Bailey''
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics'
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the
[[/folder]]
[[folder:Bone Dancers]]
!!''Annette Bailey''
Changed line(s) 720 (click to see context) from:
* PrivateMilitaryContractors: The Bone Dancers originated as a privately owned military contractor based out of Seattle known as Baron International.
to:
* PrivateMilitaryContractors: The Bone Dancers originated as a privately owned military contractor based out BastardUnderstudy: Being the daughter of Seattle known as Baron International.the current Baron, Annette Bailey has learned her "lessons" well and is biding her time until she could take the reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he ever could be.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he ever could be.
Changed line(s) 723,724 (click to see context) from:
!!Idaho
[[folder:Rotpurgers]]
[[folder:Rotpurgers]]
to:
[[folder:Rotpurgers]]
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites
New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.
Changed line(s) 726,730 (click to see context) from:
* ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.
!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.
!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
to:
* ArchEnemy: {{Matriarchy}}: The ghouls rulers of New Victoria are traditionally female, with queens taking the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won name Victoria to honor their civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knightsnation and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.
!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]ancestors.
!!''Queen Victoria VI''
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights
!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
!!''Queen Victoria VI''
Changed line(s) 732 (click to see context) from:
* ShadowDictator: Few have set eyes upon the Lady of the Lake, who communicates through words and song.
to:
* ShadowDictator: Few have set eyes upon BlueBlood: Subverted. Victoria VI isn't actually descended from the Lady House of Windsor, but rather from a local Canadian political family that managed to survive the Lake, who communicates through words and song.Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.
Changed line(s) 735,737 (click to see context) from:
[[folder:Heaven's Gate]]
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.
to:
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and
Changed line(s) 739,746 (click to see context) from:
* FantasyCounterpartCulture: Heaven's Gate is based on the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.
!!''Saint Michael''
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.
!!''Saint Michael''
to:
* FantasyCounterpartCulture: Heaven's Gate is based on the pre-war Bible Belt and ForeverWar: For two centuries, Strathcommune has been in a constant struggle against various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart,foes, including the nation even at its most moderate is far more militant and uncompromising remnants of the US occupation, in its brand of Christianity. While seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners inits more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in generalStrathcommune are genuinely sent to the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed tospreading the word of God and upholding seeing through its brand of Christendom. long-dead Chinese benefactors' dream.
* LesCollaborateurs: Thecatch being, especially in its more extreme paths, Canadian People's Front started out as a vanguard for a Chinese puppet state that only their ways ''alone'' are never materialized due to the path Great War. This hasn't stopped Strathcommune's leaders from trying to salvation, and succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents thatanyone who says otherwise is a heretic. On managed to survive the other hand, it's highly advanced in science Great War, and technology, thanks is ''still'' keen to its access to (and mastery over) "Steam Cores" originally developed by save Canada from capitalist oppression.
* VestigialEmpire: Ever since thePre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology,schism, Strathcommune has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has alwaysbeen the supreme law all that remains of the land, CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even under as far as the most moderate leaders.
!!''Saint Michael''Republic of Three Rivers.
!!''Amy Teresee''
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart,
* PrisonersWork: Prisoners in
* TheFundamentalist: Its people in general
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to
* LesCollaborateurs: The
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that
* VestigialEmpire: Ever since the
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology,
* TheTheocracy: In Heaven's Gate, the word of God has always
!!''Saint Michael''
!!''Amy Teresee''
Changed line(s) 748,752 (click to see context) from:
* AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered the mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.
to:
* AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered the mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his driveCultOfPersonality: Amy Teresee seeks to bring the Word of God to the unbelievers cultivate a PR image around herself that would make both Mao and Cheng proud. Given enough time and support, she could present herself as the very "unbelievers" involved symbol of Communism in Canada, a figure to be admired by all and a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in theLost Innocence Massacre.
* HeelRealization: In his more moderate path, hename of ideological purity. This can instead offer potentially wind up backfiring, however, as it can drive the tribals who instigated military into the Lost Innocence Massacre mercy arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, anda chance at redemption, realizing that bloodshed is not seeks to succeed where Chairman Cheng of China failed.
!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing theChristian way.
chair.
*KnightTemplar: He InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men willdo whatever he sees fit march on the Congress building, seeking to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.
overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the
* HeelRealization: In his more moderate path, he
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and
!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the
*
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will
Changed line(s) 755,759 (click to see context) from:
!!Montana
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.
to:
[[folder:Montana Chapter]]
->'''Full Name:'''
->'''Ideology''': Intellectuals
A new and unwanted arrival
->'''Ideology:''' Ruler
The bitter north is host to
Big Grass is an AI-run Communist nation situated to the
Changed line(s) 761,770 (click to see context) from:
* BoldExplorer: The Montana Chapter was set up with the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
to:
* BoldExplorer: The Montana Chapter was set up with the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter isForeverWar: Within Big Grass, a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood RobotWar has been waging between RELCOM's machines and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersedethose initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goalof securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''his sworn rival, THE CAPITALIZER.
!!''RELCOM''
* {{Foil}}: The Montana Chapter is
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
!!''RELCOM''
Changed line(s) 772,789 (click to see context) from:
* TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the burden of each gain and loss. As he admits to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''
to:
* TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the burden of each gain and loss. As he admits to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin,CyberneticsEatYourSoul: RELCOM could not recall who he was actually the son before being turned into a robobrain. By that point, however, his sense of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concedehumanity has almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.been eroded altogether.
*HeelRealization: Elder Patrocolus eventually comes to the conclusion DirtyCommunists: RELCOM is a revisionist Marxist who believes that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
true Communism is through forced robotization.
*IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself that they wasted all attempts to see the error true standard-bearer of their ways.
Communism.
*JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all tracesIdentityAmnesia: The identity of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeatingman who would become the Sisters of Steel, a somber Patrocolus glances at a mural machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of therecently-killed Johanna Honour and wonders to himself whether he made robobrain RELCOM. Now, his agents roam the right choice.
!!''Johanna Honour''countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin,
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
*
*
*
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces
* WasItReallyWorthIt: After defeating
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the
!!''Johanna Honour''
!!''THE CAPITALIZER''
Changed line(s) 791,803 (click to see context) from:
* ArtShift: In sharp contrast to the standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
to:
* ArtShift: In sharp contrast IdentityAmnesia: Similarly to RELCOM, the standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting true identity of the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honourwoman whose mind became THE CAPITALIZER is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
unknown.
*InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill willLaResistance: THE CAPITALIZER leads a long-running rebellion against their male counterparts, let alone men RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER ingeneral.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join thempractice serves as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honourconstant thorn on RELCOM's side, and her followers were implied to have has been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdainfor his stringent views, as a dignified Brotherhood commander who earned his position.
generations.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour
*
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will
* SitcomArchNemesis: THE CAPITALIZER in
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them
* ReassignedToAntarctica: Honour
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain
Changed line(s) 806,808 (click to see context) from:
[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals
to:
->'''Full Name:'''
->'''Ideology:'''
Changed line(s) 810,826 (click to see context) from:
* BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectuals
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectuals
to:
* BeefGate: Defeating AllohistoricalAllusion: The rift in the [=MacArthur=] Detachment CPF that resulted in Loid's Ministry is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The corepost-apocalyptic mirror of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
Sino-Soviet Split.
*HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees:DefectorFromDecadence: The Enclave forces in the region also have the unenviable task of dealing with refugees People broke away from the west fleeing raiders Canadian People's Front and established their own state in the encroaching Heaven's Gate. Said newcomers could either be integrated into east in response to the Northern Commonwealth as citizens, be reduced ascension of General Secretary Amy Tereese, a power-hungry individual willing to indentured servants, or be left do anything to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
attain it.
* TheRemnant:The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of survivors from Navarro Russian and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV,Ukrainian-descended Canadians, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resourcesSoviet advisors, who look to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether:There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectualsachieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core
*
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees:
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant:
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV,
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether:
!!''Ellen Santiago''
->'''Ideology''': Intellectuals
!!''Patriarch Solomon''
Changed line(s) 828,849 (click to see context) from:
* BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': Intellectuals
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': Intellectuals
to:
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* KilledMidSentence: Solomon is in the
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the
* TooCleverByHalf: As much as he views himself as a visionary, it
* MeetTheNewBoss: Downplayed. If Santiago decides
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': Intellectuals
!!''Ekaterina Donskoya''
Changed line(s) 851,861 (click to see context) from:
* {{Cincinnatus}}: If Martha Santiago and the Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': People
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': People
to:
* {{Cincinnatus}}: If Martha Santiago and the Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
* CulturalRebel: She is committed to her men and to the memoryAmazonBrigade: In emulation of the United States, much like old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for hermother. Unlike parents, adopts the Colonel, however, surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from theCorporal considers the Enclave an autocratic perversion USSR, or at least what it tried to be, as a model for her vision of America a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy andheads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans,blindness while becoming more ambivalent towards people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On theChicago Enclave's plans. This is further underscored when other hand, she's sent east on an assignment, considerably less authoritarian than Tereese could ever be, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime inadvances a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling "friendlier" Soviet-inspired image.
[[/folder]]
[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New Americandemocracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October andCommonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as theother Reformists, will eventually turn on both her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': PeopleSixth Brigade, are a US Military remnant nation in what was once Alberta.
* CulturalRebel: She is committed to her men and to the memory
* DeadGuyJunior: Ekaterina, who never cared for her
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans,
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in
[[/folder]]
[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and
->'''Ideology:''' Ruler
The Pioneer Company, formally known as the
!!''Mason Salvatore''
->'''Ideology''': People
Changed line(s) 863,870 (click to see context) from:
* BackFromTheBrink: Under his firm hand, the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''
to:
* BackFromTheBrink: Under his firm hand, AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the Salvatores are able predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade tonot only entrench themselves hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements inMissoula much like exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed inNew Reno, but also restore reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the oldties to USA on par with the Enclave.
*BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and mercenaries, Mason Salvatore is revealed to be clinging onto a genuine reformer who does care for long-dead nation.
* TheRemnant: Originally thenascent Northern Commonwealth.
* DarkHorseVictory: IfUS Army's Sixth Brigade, stationed in Canada when the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win Great War happened, the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted toPioneer Company marks the [=MacArthur=] Detachment for giving his family sanctuary last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after theirexile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago superiors died, and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his ideahuman descendants of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatoresoriginal units carrying on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''tradition.
!!''Sixth Brigade Commission''
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in
* DefeatEqualsFriendship: Should the Pioneer Company succeed in
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old
*
* TheRemnant: Originally the
* DarkHorseVictory: If
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores
!!''Abigail Markham''
!!''Sixth Brigade Commission''
Changed line(s) 872,878 (click to see context) from:
* BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's shown to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extends to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Ruler
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extends to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Ruler
to:
* BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's shown to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns forEmergencyAuthority: By the well-being mod's start date, authority over the Pioneer Company is at the hands of her people aren't an act. And a hastily assembled collective of officers, as no one could agree on who should she be elected president, this extends to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Rulertake command following Johnson's retirement.
!!''Corporal Jack Johnson''
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Ruler
!!''Corporal Jack Johnson''
Changed line(s) 880,891 (click to see context) from:
* AndTheAdventureContinues: Even after fully subjugating Montana and the Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.
[[/folder]]
!!North Dakota
[[folder:Roach King]]
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.
[[/folder]]
!!North Dakota
[[folder:Roach King]]
to:
* AndTheAdventureContinues: Even after fully subjugating Montana and BattlefieldPromotion: Should Corporal Johnson become the Pacific Northwest, the hardliners will send reinforcements undisputed commander, he's promoted to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
Colonel.
*BodyguardBetrayal: Special Agent BookEnds: Early on, Johnson is formally sent shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from Chicago to act as not his worn office, only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no this time killing her.
more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
*DayOfTheJackboot: The Northern {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his"rule" amounts to draconian exploitation government and purging. Both to fuel the Chicago corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave'swar effort and accomplish the hardliners' campaign efforts to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardlinersaccumulate more power within the [=MacArthur=] Detachment, Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and should they succeed their coup, becomes a far more loyal proxy buy time for his troops to the Secretary of the Interior than Santiago ever could be.
get ready.
*NothingPersonal: ThePuppetCutsHisStrings: Eventually, Johnson has no real malice against decides to do away with the "impure", and simply views Enclave altogether, believing that the ensuing genocide as simply following his orders.
restored USA would be better off without them manipulating its destiny.
*ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos,ReallySevenHundredYearsOld: Johnson is fervently loyal to a ghoul who actively served in the Secretary US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of theInterior and Chicago Enclave.
[[/folder]]
!!North Dakota
[[folder:Roach King]]very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''
*
*
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners
*
*
* UndyingLoyalty: Unlike either of the Santiagos,
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the
[[/folder]]
!!North Dakota
[[folder:Roach King]]
!!''Captain Brian Gallagher''
Changed line(s) 893,896 (click to see context) from:
* HordeOfAlienLocusts: If the Roach King is killed by Vault 37's forces, the radroaches embrace their primal nature. No longer held back by anyone or anything, they start waging wars to expand their territory near the old US-Canada border.
[[/folder]]
[[folder:Vault 37]]
[[/folder]]
[[folder:Vault 37]]
to:
* HordeOfAlienLocusts: If DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the Roach King is killed by Vault 37's forces, nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in theradroaches embrace their primal nature. No longer held back slums of Red Deer, who was brought up by anyone or anything, the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where theystart waging wars to expand their territory near failed. Ultimately, if his coup succeeds he can only avoid realizing the old US-Canada border.
[[/folder]]
[[folder:Vault 37]]Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they
[[/folder]]
[[folder:Vault 37]]
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''
Changed line(s) 898,899 (click to see context) from:
!!''Overseer T.H.O.M.A.S.''
to:
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of the Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
[[/folder]]
[[folder:Middlemark]]
Changed line(s) 901,905 (click to see context) from:
* TheEvilsOfFreeWill: The Overseer considers utopia to be a place where no violence, no dissent and no independent thought exists.
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.
!!''Robobrain Council''
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.
!!''Robobrain Council''
to:
* TheEvilsOfFreeWill: AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems and store management have been serving the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: TheOverseer considers utopia to be Miscouts adopt a place where no violence, no dissent retail aesthetic, using modified price guns and no independent thought exists.
bombs made out of cleaning supplies.
*HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocksShopliftAndDie: In lieu of asset protection, all incoming transmissions Middlemark employees are authorized to ensure that there's no anti-vault activity.
!!''Robobrain Council''distribute lethal force against shoplifters if necessary.
!!''Friar Black''
* ImprovisedWeapon: The
*
* PoliceState: The Overseer blocks
!!''Robobrain Council''
!!''Friar Black''
Changed line(s) 907 (click to see context) from:
* TheDogBitesBack: For centuries, the Overseer's robobrain advisors, who are not allowed to commit violence, have despised the menial tasks they're forced to do. With the increase in violence and new overseer protocols, they can finally exact revenge on the Overseer and take over the Vault.
to:
* TheDogBitesBack: For centuries, BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the Overseer's robobrain advisors, who are not allowed to commit violence, have despised the menial tasks they're forced to do. With the increase in violence side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces andnew overseer protocols, they can finally exact revenge on the Overseer and take over the Vault.Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before killing himself.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and
Changed line(s) 910,911 (click to see context) from:
[[folder:Swords of Hayman]]
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
to:
[[folder:Stoon Dandies]]
->'''Full Name:'''
Changed line(s) 914,918 (click to see context) from:
* JumpingOffTheSlipperySlope: After breaking off from the Montana Chapter, it doesn't take long for the Swords of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''
to:
* JumpingOffTheSlipperySlope: After breaking off from AristocratsAreEvil: The Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled by theMontana Chapter, it doesn't take long for Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has theSwords most out of Hayman the Canadian factions, being able to jump from pursue radically different ideological disagreements to open hostility towards everyone around them.
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''paths.
!!''Pierre Solomon''
* CannibalClan: Stoon is ruled by the
* FactionSpecificEndings: Stoon has the
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''
!!''Pierre Solomon''
Changed line(s) 920,927 (click to see context) from:
* DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act and goes rogue.
!!''Fenrir''
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act and goes rogue.
!!''Fenrir''
to:
* DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself.AnOfferYouCantRefuse: When it becomes clear that opportunity the Old Blood of Stoon fell victim to a strange blight, Pierre Solomon gave their leader Beya a deal she couldn't refuse: he would not present itself, provide a cure by any means necessary if she drops the act and goes rogue.
!!''Fenrir''would agree to be his wife.
!!''Beya''
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself.
!!''Fenrir''
!!''Beya''
Changed line(s) 929,938 (click to see context) from:
* AIIsACrapshoot: Originally created before the Great War as part of the MANIFEST network, Fenrir is hell-bent on fulfilling its objective of eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
[[/folder]]
!!South Dakota
[[folder:Standing Rock]]
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
[[/folder]]
!!South Dakota
[[folder:Standing Rock]]
to:
* AIIsACrapshoot: Originally created before ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother and delved into the Great War as part of Scarlet Blizzard, becoming the MANIFEST network, Fenrir is hell-bent on fulfilling its objective first person to do so and survive, a champion of eliminating all threats strength to itself.
* CyberneticsEatYourSoul: In order to gainthe upper hand against its enemies, Fenrir has augmented Hayman's troops Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal withrobotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir isgreat serpent Leshy. If her preparations are complete, as the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only provedpriest began to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her menask for vows, Leshy tears into doing its bidding.
* OddNameOut: Fenrir isthe only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) church, while Beya plunges her dagger into Pierre's chest and Destiny (Jormungandr).
[[/folder]]
!!South Dakota
[[folder:Standing Rock]]tears out his heart.
!!''General Freedom''
* CyberneticsEatYourSoul: In order to gain
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with
* TheDreaded: Among its siblings, Fenrir is
* GrewBeyondTheirProgramming: Fenrir had not only proved
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men
* OddNameOut: Fenrir is
[[/folder]]
!!South Dakota
[[folder:Standing Rock]]
!!''General Freedom''
Changed line(s) 940,945 (click to see context) from:
* BadassNative: Despite the constant threats posed by raiders, rival tribes, and even the Enclave, the Native Americans of Standing Rock have held firm and could potentially become a major contender in the region.
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''
to:
* BadassNative: Despite ForeignCultureFetish: General Freedom considers himself an American patriot, despite having at best second-hand knowledge of what the constant threats posed by raiders, rival tribes, Pre-War United States was. If he and even the Enclave, the Native Americans of Standing Rock have held firm and could potentially become a major contender in the region.
his "Freedom's Army" seize power, they proclaim themselves Americanada.
*DealWithTheDevil: Standing Rock could potentially enter LaResistance: Freedom's Army is an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribesAmerican-themed resistance movement united under one council.
* TheRemnant: Standing Rock is a surviving remnant ofin opposing the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''Dandelion Society.
!!''Daniel of Wadena''
*
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes
* TheRemnant: Standing Rock is a surviving remnant of
!!''Shappa Wagner''
!!''Daniel of Wadena''
Changed line(s) 947,949 (click to see context) from:
* TakingUpTheMantle: Wagner aims to fulfill the lost dream of Chief Crazy Horse and restore dignity to the Sioux, one way or another.
* YoungAndInCharge: Shappa Wagner is one of the youngest women to ever sit in the council.
* YoungAndInCharge: Shappa Wagner is one of the youngest women to ever sit in the council.
to:
* TakingUpTheMantle: Wagner aims to fulfill BackFromTheBrink: The Order of St. George, the lost dream knightly order led by Daniel of Chief Crazy Horse and Wadena, can not only reassert their authority, but also restore dignity to the Sioux, one way or another.
* YoungAndInCharge: Shappa Wagner is oneKingdom of Manitoba's suzerainty as the youngest women Grand Duchy of Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal toever sit in King Gunn II.
!!''Leshy''
----
* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging thecouncil.
earth and killing hundreds in her wake.
* YoungAndInCharge: Shappa Wagner is one
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to
!!''Leshy''
----
* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the
Changed line(s) 952,954 (click to see context) from:
[[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
to:
->'''Full Name:'''
->'''Ideology:''' People
Changed line(s) 956,961 (click to see context) from:
* CrazySurvivalist: Subverted. While the Marshall Republic has a reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and looking after each other's back against foes within and without.
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the Great War.
!!''Jack Reed''
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the Great War.
!!''Jack Reed''
to:
* CrazySurvivalist: Subverted. While BodyHorror: The "faeries" are the Marshall Republic has a reputation for being filled end-result of infusing undesired infants with rugged, trigger-happy individualists, it's red fern. They're also revealed to generally have a tolerable place finite lifespan, with those who don't die eventually turning into the mutated trees dotting the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership tolive. With its citizens also known his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family forusually being reasonable generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub andlooking after each other's back against foes within and without.a beacon of civilization in an otherwise chaotic portion of the wasteland.
*{{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls TownWithADarkSecret:
** Not far from''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this forthe Sioux/Lakota in Standing Rock, who consider namesake capital is MANIFEST Saskatchewan, the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermathtrue source of the Great War.
!!''Jack Reed''"faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and
*
** Not far from
* OutsideContextProblem: The Marshall Republic is this for
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath
!!''Jack Reed''
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''
Changed line(s) 963,971 (click to see context) from:
* InadequateInheritor: Implied. Given that the Marshall Republic has traditionally been led by people seen as the most rugged and competent, the comparatively inexperienced Reed is forced to learn the ropes, and fast.
[[/folder]]
!!Wyoming
[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People
[[/folder]]
!!Wyoming
[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People
to:
* BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done to ensure Pleasantdale's prosperity, but can also come to see why he did so, and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* InadequateInheritor:Implied. Given that the Marshall Republic has traditionally been led by people seen Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as the most rugged mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves andcompetent, the comparatively inexperienced Reed those around them to be a good mayor is forced partially driven by wanting to learn the ropes, and fast.
[[/folder]]
!!Wyoming
[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' Peoplebe accepted by their father, whether or not he's still alive.
!!''Hope''
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* InadequateInheritor:
* WellDoneSonGuy: Their efforts to prove themselves and
[[/folder]]
!!Wyoming
[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People
!!''Hope''
Changed line(s) 973,978 (click to see context) from:
* AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Great Khans are just barely hanging on in the Mojave, the mod has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
!!''Amgalan''
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
!!''Amgalan''
to:
* AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where BaitAndSwitchTyrant: Despite how ominous her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the GreatKhans are just barely hanging on in the Mojave, the mod has a wayward branch having found safety in Wyoming, far War, unlike Destiny, Hope still had enough away from being threatened by the NCR of her original coding and coincidentally similar identity as Jormungandr to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Havingnot only been defeated break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy thanonce by her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and theNCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developedChase family specifically, as a close bond with advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over theFollowers course of Hope's path, it's revealed that she has been manipulated by the Apocalypse in gratitude for both helping them settle down and teaching enigmatic CSIS, which serve as her "benefactors" by providing valuable knowledge.
* VestigialEmpire: What remained ofarms and resources. While the Great Khans, which once upon a time preyed on AI does realize this at the denizens end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
[[/folder]]
!!Manitoba
[[folder:Kingdom ofShady Sands, have since found Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is anew home settler nation based in the plains of Wyoming, from which they could forge a new empire.
!!''Amgalan''Western and Central Manitoba.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the Great
* DesperatelyLookingForAPurposeInLife: Having
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the
* FireForgedFriends: The Khans have developed
* UnwittingPawn: Over the
* VestigialEmpire: What remained of
[[/folder]]
!!Manitoba
[[folder:Kingdom of
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a
!!''Amgalan''
Changed line(s) 980,985 (click to see context) from:
* BenevolentConspiracy: Through Amgalan, the Followers of the Apocalypse can gain a foothold within either the Khans if he stays in power, or in the Reunited States' government.
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.
!!''Regis''
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.
!!''Regis''
to:
* BenevolentConspiracy: Through Amgalan, BackFromTheBrink: Under King Gunn II's watch, the Followers of realm has managed to rebound from the Apocalypse can gain a foothold within either humiliating blows dealt to it by the Khans if he stays in power, or rogue republicans in the Reunited States' government.
* DefectorFromDecadence: Amgalan is a member ofsouth and the Khans who can find sanctuary in more distant Communists of Strathcommune.
* FailureIsTheOnlyOption: No matter what theNorthern Commonwealth Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war andnascent Reunited States if he's ousted from power.
* GoingNative: He believespre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that if are vassals to the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
King.
*HorribleJudgeOfCharacter: HegemonicEmpire: Downplayed. Amgalan grants Esen a position The Kingdom of power, believing that her youth would make her Manitoba exerts influence over a prime model for small network of puppet fiefs protecting it from the Khans' future and seeing a bit outside world. After the realm's ignoble defeat at the hands of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, the Republic of Three Rivers, however, especially should Esen gain too much influence.
!!''Regis''some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''
* DefectorFromDecadence: Amgalan is a member of
* FailureIsTheOnlyOption: No matter what the
* FeudalFuture: Though claiming continuity to pre-war and
* GoingNative: He believes
*
!!''Regis''
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''
Changed line(s) 987,992 (click to see context) from:
* DudeWheresMyRespect: Subverted. Being exiled following the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many of the same customs, but they even welcomed him with open arms, giving him a place of honor within the leadership due to his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''
to:
* DudeWheresMyRespect: Subverted. Being exiled following BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, the Bitter Springs Massacre near New Vegas, Regis expected last Prime Minister of Canada prior to the American invasion and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to betreated as granted a stranger by cure for his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many of the same customs, but they even welcomed him with open arms, giving him a place of honor within the leadership due mental ailments in MANIFEST North, among other benefits to his experience.
realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist:While he represents Despite fundamental disagreements with the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes to ensure that those traditions are sustainable.
much more openly.
*TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and KingInTheMountain: Having gone incognito following the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps indisappearance of Gunn I, Gunn II resurfaced to assume power without any bloodshed.
!!''Esen''the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist:
*
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in
!!''Esen''
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
Changed line(s) 994,998 (click to see context) from:
* FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught the attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
to:
* FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders AntiMutiny: The People's Mounties, and rival warlords. Through sheer grit the realm's military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate andsavage ferocity, however, she's caught closest confidant aside from the attention of Amgalan himself as a formidable warrior, Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner andcould potentially succeed him.
* GloryDays: Even comparedhis People's Mounties quickly establish a provisional regime to Regis, Esen has a highly romanticized, if blood-stained image of what facilitate the Khans ought transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best tobe, believing keep that only a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing throughwar and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
his last orders.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and
* GloryDays: Even compared
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
Changed line(s) 1001 (click to see context) from:
[[folder:Baron's Eyrie]]
to:
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
Changed line(s) 1003,1008 (click to see context) from:
* ArmyOfThievesAndWhores: The bulk of the Baron's forces is comprised of various thugs and goons little better than the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.
!!''Augustus Bailey''
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.
!!''Augustus Bailey''
to:
* ArmyOfThievesAndWhores: The bulk DefectorFromDecadence: Once loyal citizens of the Baron's forces Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having enough of what they saw as monarchist abuses.
* DemocracyIsFlawed: The Republic of Three Rivers iscomprised just barely held together by the First Minister and mutual disdain for the Kingdom of Manitoba, with various thugs competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red andgoons little better than Assiniboine rivers, Winnipeg is one of the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only howmajor trade ports in the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
whole region.
*DaysOfFuturePast: Life WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for therancher Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution andtownships under running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into theBaron's thumb is heavily reminiscent position of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace inPresident after saving the hole, granting them enough leeway in order to keep them loyal.
!!''Augustus Bailey''nascent Republic of Three Rivers from a monarchist plot.
[[/folder]]
[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
* DemocracyIsFlawed: The Republic of Three Rivers is
* MerchantCity: Located on the confluence of the Red and
* BlackmailIsSuchAnUglyWord: This is not only how
*
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the
* OlderThanTheyLook: Despite being young, the stresses of revolution and
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in
!!''Augustus Bailey''
[[/folder]]
[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
Changed line(s) 1010,1014 (click to see context) from:
* BornInTheWrongCentury: Augustus Bailey wouldn't be out of place in the 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.
!!''Annette Bailey''
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.
!!''Annette Bailey''
to:
* BornInTheWrongCentury: Augustus Bailey wouldn't be out of place CrapsaccharineWorld: While the Duchy on the surface looks fairly pristine and stable, those in the 19th century as know dread what comes next once the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To awould-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everythinggreater degree than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can to stay on top take this much further in his plan of forging a new Britannia in the name New World.
* TheRemnant: The Duchy ofhis personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop thatLangenburg is the Baron's Eyrie.
!!''Annette Bailey''last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.
!!''Duchess Sophie''
* FantasyCounterpartCulture: To a
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything
* TheRemnant: The Duchy of
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that
!!''Annette Bailey''
!!''Duchess Sophie''
Changed line(s) 1016,1019 (click to see context) from:
* BastardUnderstudy: Being the daughter of the current Baron, Annette Bailey has learned her "lessons" well and is biding her time until she could take the reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he ever could be.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he ever could be.
to:
* BastardUnderstudy: Being TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much in the daughter way of prosperity and security under her reign.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.
!!''Duke Leif Yorkton''
----
* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in thecurrent Baron, Annette Bailey has learned her "lessons" well military and is biding her time until she could take backroom subterfuge, rose to become the reins of power, whether her father gives it willingly or not.prime candidate for being Duchess Sophie's heir.
*LikeFatherLikeSon: As it turns out, she TheStarscream: Duke Yorkton is not only much like her father, but is even far more conniving ambitious, and dangerous less loyal, than his predecessor. The moment he ever could be.
senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.
!!''Duke Leif Yorkton''
----
* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the
*
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.
Changed line(s) 1022,1027 (click to see context) from:
!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites
New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites
New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.
to:
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites
New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.
Changed line(s) 1029,1034 (click to see context) from:
* {{Matriarchy}}: The rulers of New Victoria are traditionally female, with queens taking the name Victoria to honor their nation and ancestors.
!!''Queen Victoria VI''
----
* BlueBlood: Subverted. Victoria VI isn't actually descended from the House of Windsor, but rather from a local Canadian political family that managed to survive the Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.
!!''Queen Victoria VI''
----
* BlueBlood: Subverted. Victoria VI isn't actually descended from the House of Windsor, but rather from a local Canadian political family that managed to survive the Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.
to:
* {{Matriarchy}}: The rulers of New Victoria are traditionally female, with queens taking InspirationalMartyr: Although Chief Wuttunee, who led the name Victoria First Nations resistance to honor their nation American occupation, was eventually captured and ancestors.
!!''Queen Victoria VI''
----
* BlueBlood: Subverted. Victoria VI isn't actually descended fromexecuted, his exploits remain as a reminder of what the House of Windsor, but rather from a local Canadian political family that managed to survive the Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.fought for.
!!''Queen Victoria VI''
----
* BlueBlood: Subverted. Victoria VI isn't actually descended from
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.
Changed line(s) 1037,1041 (click to see context) from:
!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.
to:
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.
Changed line(s) 1043,1051 (click to see context) from:
* ForeverWar: For two centuries, Strathcommune has been in a constant struggle against various foes, including the remnants of the US occupation, in its seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners in Strathcommune are sent to the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive the Great War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.
!!''Amy Teresee''
* PrisonersWork: Prisoners in Strathcommune are sent to the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive the Great War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.
!!''Amy Teresee''
to:
* ForeverWar: For two centuries, Strathcommune has been in a constant struggle against various foes, including the remnants ArmyOfThievesAndWhores: The bulk of the US occupation, in its seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners in StrathcommuneGateway's human forces are sent to the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directlyraiders descended from convicts locked away in a group of China-backed communist insurgents that managed to survive maximum security prison when the Great War, War happened.
* BeefGate: Similarly to Tlaloc in Mexico andis ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever sincethe schism, Strathcommune Guerreros de Honduras further south, the Gateway has been all that remains keeping the ashes of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as Canadian Prairies protected from the Republic frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name ofThree Rivers.
!!''Amy Teresee''defense.
!!''Destiny''
* PrisonersWork: Prisoners in Strathcommune
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly
* BeefGate: Similarly to Tlaloc in Mexico and
* VestigialEmpire: Ever since
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of
!!''Amy Teresee''
!!''Destiny''
Changed line(s) 1053,1065 (click to see context) from:
* CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given enough time and support, she could present herself as the very symbol of Communism in Canada, a figure to be admired by all and a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.
!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.
!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.
to:
* CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao TheAssimilator: As Destiny grows in power and Cheng proud. Given enough time repairs more of MANIFEST North, she begins reaching out to the other MANIFEST facilities in order to integrate their systems into her own, and support, she could present herself as killing many of the very symbol of Communism in Canada, a figure [=AIs=] inhabiting them.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to beadmired by all and a Big Sister patriotic towards the US, that keeps a close and cautious eye on goes out the picture when she learns of the Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under hernation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which willwing, eventually lead serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as apurging of deterrent towards further Communist aggression and to control the Canadian People's Front officer corps in population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the name of ideological purity. programming given by her long-dead American engineers. This can potentially wind up backfiring, is played straight, however, as it can drive should she integrate the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause,other MANIFEST facilities and seeks become powerful enough to succeed where Chairman Cheng of China failed.
!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.attain sentience.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause,
!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.
Changed line(s) 1068,1073 (click to see context) from:
[[folder:Big Grass]]
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.
Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.
Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
to:
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.
Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
[[folder:Tlalocan]]
->'''Ideology''': Ruler
Changed line(s) 1075,1077 (click to see context) from:
* ForeverWar: Within Big Grass, a RobotWar has been waging between RELCOM's machines and those of his sworn rival, THE CAPITALIZER.
!!''RELCOM''
!!''RELCOM''
to:
* ForeverWar: Within Big Grass, a RobotWar has been waging BalkanizeMe: After Tlaloc dies, its domain gets partitioned between RELCOM's machines its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within hissworn rival, THE CAPITALIZER.
!!''RELCOM''informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector?
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his
!!''RELCOM''
Changed line(s) 1079,1085 (click to see context) from:
* CyberneticsEatYourSoul: RELCOM could not recall who he was before being turned into a robobrain. By that point, however, his sense of humanity has almost been eroded altogether.
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
to:
* CyberneticsEatYourSoul: RELCOM could not recall who AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught in the whole "nuclear war" thing and he was before being turned into a robobrain. By has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized thatpoint, however, his sense of humanity has almost been eroded altogether.he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
*DirtyCommunists: RELCOM is a revisionist Marxist who believes that ExactWords: For their role in helping build Tlalocan in the path first place, Tlaloc chose to true Communism spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player isthrough forced robotization.
''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming:Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the true standard-bearer Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of Communism.
his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
*IdentityAmnesia: The identity HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of theman who would become keys needed to unlock the machine RELCOM is lost to time.
mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
*UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become KickTheSonOfABitch: Tlaloc deliberately barred the mind surviving remnants of the robobrain RELCOM. Now, his agents roam Petro-Chico Corporation, which took shelter in their largest refineries during the countryside, bringing him brains Great War, from accessing the very technology and stockpiles they helped set up. This led to repurpose the descendants degenerating into loyal proletarians.
!!''THE CAPITALIZER''the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]
[[folder:Imperio Mexicano]]
* EnforcedColdWar: Having long realized that
*
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming:
*
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the
*
!!''THE CAPITALIZER''
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]
[[folder:Imperio Mexicano]]
Changed line(s) 1087,1090 (click to see context) from:
* IdentityAmnesia: Similarly to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.
to:
* IdentityAmnesia: Similarly to RELCOM, {{Egopolis}}: After defeating the true identity Republic of the woman whose mind became THE CAPITALIZER Rio Grande, Maximilian renames the city of Gloria to Carlota after his inspiration's wife.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian isunknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has beengenuinely concerned for generations.
his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
----
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been
Changed line(s) 1093,1095 (click to see context) from:
[[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
to:
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
Changed line(s) 1097,1102 (click to see context) from:
* AllohistoricalAllusion: The rift in the CPF that resulted in Loid's Ministry is a post-apocalyptic mirror of the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''
to:
* AllohistoricalAllusion: The rift HumanSacrifice: While Moctezuma doesn't believe that the world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in theCPF that resulted in Loid's Ministry is a post-apocalyptic mirror 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's FrontExcan Tlahtoloyan's sacred homeland and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''must pay.
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the
* DefectorFromDecadence: The People broke away from the Canadian People's Front
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
Changed line(s) 1104,1109 (click to see context) from:
* HopeSpot: When he's overthrown by Ekaterina in a coup, Solomon is initially outraged, then relieved when she promises to work with him in the future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''
to:
* HopeSpot: When he's overthrown by Ekaterina MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in a coup, Solomon is initially outraged, then relieved when she promises Xochicalco to work with him in demonstrate the future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himselfExcan Tlahtoloyan as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''rising power.
[[/folder]]
[[folder:Ejército Libertador del Sur]]
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself
!!''Ekaterina Donskoya''
[[/folder]]
[[folder:Ejército Libertador del Sur]]
Changed line(s) 1111,1115 (click to see context) from:
* AmazonBrigade: In emulation of the old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
to:
* AmazonBrigade: HumanResources: In emulation Zapata's domain, it's every citizen's final duty to go into the tanks to be recycled into food.
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
----
* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration of theold USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adoptsreal Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to the surname of her late friend Lydia Donskoy.
AI Zapata.
*GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from GrewBeyondTheirProgramming: Since the USSR, or at least what it tried American databases Tlaloc had access to be, portrayed Zapata as a model for her vision radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.Mexican Revolution.
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
----
* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration of the
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts
*
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
Changed line(s) 1118,1121 (click to see context) from:
[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.
to:
->'''Full Name:'''
->'''Ruling Party''': The
->'''Ideology:'''
->'''Ideology''': Ruler
Changed line(s) 1123,1134 (click to see context) from:
* AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''
to:
* AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deepBadassArmy: [[BilingualBonus It's in the Canadian Prairies, the region around Red Deer proved a both a curse name]]. Santa Anna is his father's most trusted and a boon, being secure competent commander, and well-supplied enough for the Sixth Brigade his army very much lives up to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, allthat remains of the occupation forces is a collection of US reputation.
* {{Conscription}}: The Armyholdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestigesof the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer CompanyMexico is comprised of both ghoulified US troops keeping up unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding thefight long after old Mexican Empire their superiors died, and the human descendants top priority.
* PoliceState: The watchful eye of theoriginal units carrying omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on thetradition.
!!''Sixth Brigade Commission''rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all
* {{Conscription}}: The Army
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges
* StillWearingTheOldColors: The Pioneer Company
* TheEmpire: Santa Anna and his robots have made rebuilding the
* PoliceState: The watchful eye of the
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the
!!''Sixth Brigade Commission''
Changed line(s) 1136,1138 (click to see context) from:
* EmergencyAuthority: By the mod's start date, authority over the Pioneer Company is at the hands of a hastily assembled collective of officers, as no one could agree on who should take command following Johnson's retirement.
!!''Corporal Jack Johnson''
!!''Corporal Jack Johnson''
to:
* EmergencyAuthority: By AloofBigBrother: To the mod's start date, authority over rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by thePioneer Company is Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at thehands start of the game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them ahastily assembled collective better future. He also made the Mexican state of officers, as no one could agree on who Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should take command following Johnson's retirement.
!!''Corporal Jack Johnson''he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.
[[/folder]]
[[folder:Republic of the Rio Grande]]
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy.
* BerserkButton: His namesake was defeated by the
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a
!!''Corporal Jack Johnson''
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.
[[/folder]]
[[folder:Republic of the Rio Grande]]
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy.
Changed line(s) 1140,1155 (click to see context) from:
* BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''
to:
* BattlefieldPromotion: Should Corporal Johnson become ArchEnemy: To an even greater degree than the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. TowardsNCR, the end Republic of his path, he does much the same from his worn office, Rio Grande views Caesar's Legion as an existential threat, held back only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generationsby both careful maneuvering and the loss deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.a full-scale invasion has only grown.
*AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, BackFromTheBrink: Depending on which path the Rio Grande goes down, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, thesewhich policies are instead organized into autonomous, reconstituted Commonwealths united under the common banner taken, it could not only reunite much of the Union.
Mexican wasteland, but also re-establish Mexico as a sovereign nation.
*TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring outBecomingTheMask: The Republic of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served inRio Grande was originally set up by the US military before prior to the Great War and still considers himself part as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
*ReluctantRuler: Johnson never asked for his predicament, FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and isinitially uncertain over his own capabilities the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself asa commander.
the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight:He couldn't care less if How the tyrants he's fighting are Communists or Rio Grande survived the heirs Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the very government he served. America will be free population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of''anyone'' who dares the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys totrample on its people.
!!''Captain Brian Gallagher''the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations
*
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these
*
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
*
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as
* ScrewTheRulesImDoingWhatsRight:
* TeethClenchedTeamwork: The Republic of
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to
!!''Captain Brian Gallagher''
!!''Dante Guerra''
Changed line(s) 1157,1172 (click to see context) from:
* DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''
to:
* DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his positionArchEnemy: Guerra has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, butrapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up tobecome a Captain by major thorn for the time Legion, deterring Caesar's efforts to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and themod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means sheddingchaos that would almost certainly follow, including the blood of every traitor in Legion. He thus has been trying to have his way.
country strengthened enough to withstand both.
*YouAreACreditToYourRace: {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despitebeing technically a wastelander born from the slums, Gallagher impresses threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the Enclave to well-being of his people, and the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''Rio Grande's democratic institutions, first.
!!''Leonardo Mora''
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding
*
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite
!!''Sergeant Michael Woods''
!!''Leonardo Mora''
Changed line(s) 1174,1187 (click to see context) from:
* BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of the Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
[[/folder]]
[[folder:Middlemark]]
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of the Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
[[/folder]]
[[folder:Middlemark]]
to:
* BeyondRedemption: Sergeant Woods eventually comes to BadassFamily: Mora is the conclusion that while latest in a long line of prominent military officers, being descended from a Mexican Army defector who led his men to safety in the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes toRio Grande during the conclusion that he's too tied Great War.
* DramaticIrony: In Mora's dictatorial path, he winds upwith America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination oftaking more cues from both the real Caesar and Octavian in his namesake efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits andViktor Reznov from ''VideoGame/CallOfDutyBlackOps''.general care for the troops under him.
*HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the Brotherhood of Steel. Unlike him, however, Woods opts people.
* ReasonableAuthorityFigure: If Mora chooses tobase stay true to his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed,convictions, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace not only preserve democracy, but set the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to getstage for Mexico's rebirth in the job done.
long term.
*MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal WellIntentionedExtremist: If Mora succumbs to America's ideals, he's grown vengeance, he'll resort to increasingly bitter towards what authoritarian measures until he considers becomes a dictator in all but name, all so as to be a rotten bureaucracy wearing save his countrymen from the skin wrath of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
[[/folder]]
[[folder:Middlemark]]Caesar's Legion.
!!''Valentina Rosado''
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to
* DramaticIrony: In Mora's dictatorial path, he winds up
* {{Expy}}: Sergeant Woods comes across as a combination of
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and
*
* ReasonableAuthorityFigure: If Mora chooses to
* IAmWho: Later on, should Sergeant Woods succeed,
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get
*
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
[[/folder]]
[[folder:Middlemark]]
!!''Valentina Rosado''
Changed line(s) 1189,1196 (click to see context) from:
* AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems and store management have been serving the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before killing himself.
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before killing himself.
to:
* AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems BrainUploading: Rosado's efforts to salvage and store management have been reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to thepeople of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tellsTexan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to give him choose sides.
* GadgeteerGenius: Rosado is both apipe pistol brilliant technocrat and puts it to a former member of the side Texan Brotherhood.
* PayEvilUntoEvil: With the help ofhis temple.
* PrecisionFStrike: As Middlemarkher Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is overrun by Loid's Ministry forces then transformed into the Texan Development Zone, a glorified testing ground for prototypes and Penny keeps insisting that there's no super-secret back access tunnel technocratic policies deemed too risky for him the Republic's congress to escape through, Black spits out one last 'Fuck you.' at her before killing himself.implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
----
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells
* GadgeteerGenius: Rosado is both a
* PayEvilUntoEvil: With the help of
* PrecisionFStrike: As Middlemark
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.
Changed line(s) 1199,1202 (click to see context) from:
!!Saskatchewan
[[folder:Stoon Dandies]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)
->'''Ideology:''' Ruler
[[folder:Stoon Dandies]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)
->'''Ideology:''' Ruler
to:
[[folder:Stoon Dandies]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order
->'''Ideology''': Ruler
Based from the ashes of
->'''Ideology:''' Ruler
Changed line(s) 1204,1208 (click to see context) from:
* AristocratsAreEvil: The Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled by the Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has the most out of the Canadian factions, being able to pursue radically different ideological paths.
!!''Pierre Solomon''
* CannibalClan: Stoon is ruled by the Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has the most out of the Canadian factions, being able to pursue radically different ideological paths.
!!''Pierre Solomon''
to:
* AristocratsAreEvil: The Dandelion Society BananaRepublic: While it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled byan oppressive military junta, wholly at the Dandelion Society, a cabal whims of aristocratic cannibals.
El Generalissimo.
*FactionSpecificEndings: Stoon BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To themost out Republic of the Canadian factions, Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk beingable to pursue radically different ideological paths.
!!''Pierre Solomon''taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
* CannibalClan: Stoon is ruled by
*
* {{Foil}}: To the
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being
!!''Pierre Solomon''
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
Changed line(s) 1210,1212 (click to see context) from:
* AnOfferYouCantRefuse: When the Old Blood of Stoon fell victim to a strange blight, Pierre Solomon gave their leader Beya a deal she couldn't refuse: he would provide a cure by any means necessary if she would agree to be his wife.
!!''Beya''
!!''Beya''
to:
* AnOfferYouCantRefuse: When BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of theOld Blood stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all ofStoon fell victim Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of astrange blight, Pierre Solomon gave small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven theirleader Beya a deal she couldn't refuse: worth, he would provide a cure by any means necessary can be just as ruthless if she would agree they screw up. It's not unheard off for officers to be his wife.
!!''Beya''suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their
!!''Beya''
!!''Gubernia Izquierda''
Changed line(s) 1214,1217 (click to see context) from:
* ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother and delved into the Scarlet Blizzard, becoming the first person to do so and survive, a champion of strength to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.
!!''General Freedom''
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.
!!''General Freedom''
to:
* ReluctantRuler: As ImmigrantPatriotism: Izquierda is a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother and delved into the Scarlet Blizzard, becoming the first person to do so and survive, a champion of strength to the Stoon Tribes ghoul who now consider her their Queen.
* WidowedAtTheWedding: To save herselfhails from an unwanted marriage Nueva Aztlán, but is just as committed to Pierre Solomon, Beya makes a deal seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align withthe great serpent Leshy. If Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop herpreparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest from potentially poisoning him and tears out his heart.
!!''General Freedom''seizing power herself.
[[/folder]]
[[folder:Free Fighters]]
* WidowedAtTheWedding: To save herself
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her
!!''General Freedom''
[[/folder]]
[[folder:Free Fighters]]
Changed line(s) 1219,1222 (click to see context) from:
* ForeignCultureFetish: General Freedom considers himself an American patriot, despite having at best second-hand knowledge of what the Pre-War United States was. If he and his "Freedom's Army" seize power, they proclaim themselves Americanada.
* LaResistance: Freedom's Army is an American-themed resistance movement united in opposing the Dandelion Society.
!!''Daniel of Wadena''
* LaResistance: Freedom's Army is an American-themed resistance movement united in opposing the Dandelion Society.
!!''Daniel of Wadena''
to:
* ForeignCultureFetish: General Freedom considers himself an American patriot, despite having at best second-hand knowledge of what DefeatEqualsFriendship: Las Tres Mascaras unify the Pre-War United States was. If he Shadow Walkers, Medicinas and his "Freedom's Army" seize power, Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: The last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until theyproclaim themselves Americanada.
* LaResistance: Freedom's Army is an American-themed resistance movement unitedface each other in opposing the Dandelion Society.
!!''Daniel of Wadena''ring again.
* MaskedLuchador: For generations, the Free Fighter tribals have taken up masks to fight their oppressors.
!!''El Santo''
* ICanRuleAlone: The last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they
* LaResistance: Freedom's Army is an American-themed resistance movement united
!!''Daniel of Wadena''
* MaskedLuchador: For generations, the Free Fighter tribals have taken up masks to fight their oppressors.
!!''El Santo''
Changed line(s) 1224,1227 (click to see context) from:
* BackFromTheBrink: The Order of St. George, the knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore the Kingdom of Manitoba's suzerainty as the Grand Duchy of Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.
!!''Leshy''
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.
!!''Leshy''
to:
* BackFromTheBrink: The Order HopeBringer: El Santo's name inspires hope and heroism in all who hear and know of St. George, it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired theknightly order led by Daniel of Wadena, can not only reassert their authority, but also restore tribals that would become the Kingdom of Manitoba's suzerainty as the Grand Duchy of Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.
!!''Leshy''Free Fighters Federation.
!!''Mil Mascaras''
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.
!!''Leshy''
!!''Mil Mascaras''
Changed line(s) 1229,1231 (click to see context) from:
* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.
to:
* AbsurdlySharpBlade: Few blades are HeroicSacrifice: Mil Mascaras considers the most defining moment of his life to be his failed initial attempt to escape the slavery of the Legion, in which he threw himself into a mob of Legionaries, sacrificing his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.
!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation assharp underhanded and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snakecunning both within the ring and without. He knows the Cartels play by rules that awakens from a long slumber once every few decades, ravaging the earth honourable could not comprehend, and killing hundreds in her wake.a defeat, no matter how honourable, would only lead to death and suffering.
!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation as
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake
Changed line(s) 1234,1235 (click to see context) from:
[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
to:
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.
Changed line(s) 1237,1247 (click to see context) from:
* BodyHorror: The "faeries" are the end-result of infusing undesired infants with red fern. They're also revealed to generally have a finite lifespan, with those who don't die eventually turning into the mutated trees dotting the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''
to:
* BodyHorror: AllHailTheGreatGodMickey: The "faeries" are the end-result of infusing undesired infants with red fern. They're also revealed to generally Petro Chico tribals have emulating the Pre-War company through their corrupted interpretation of the company's imagery and phrases. They are led by "El Seeyo", their deities are a finite lifespan, with those who don't die corruption of "shareholders", and they believe all will be judged at the end of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventuallyturning into the mutated trees dotting the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few monthsbecome Tlalocan. Generations later, hung the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as atree shelter during the Great War. It's implied that Tlaloc deliberately made it this way by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions,barring them from accessing the very technology and large stockpiles they helped set up.
[[/folder]]
[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating inpractice it has been dominated what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Chase family for generations, becoming Priesthood of Xochicalco, a collection of telepathic mutants from whom the ruling imperial dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experiencedarose. At present, the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not farAztlán reign supreme from the namesake capital is MANIFEST Saskatchewan, great city state of Tepic in the true source west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealedlargest populations in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that Wasteland. But now the mortality rate for producing new ones was too high, Speaker sees a dark future ahead of the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''Empire, one only she can preserve it from. But will anyone else agree with her?
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions,
[[/folder]]
[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not far
** Said "faeries" are revealed
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''
Changed line(s) 1249,1256 (click to see context) from:
* BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done to ensure Pleasantdale's prosperity, but can also come to see why he did so, and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.
!!''Hope''
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.
!!''Hope''
to:
* BrokenPedestal: CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith.Frankie gradually becomes disgusted with what their father had done to ensure Pleasantdale's prosperity, but can also come to see why he did so, The ruling dynasty, and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted thatthe mayoral seat remain in Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted,mod's starting date, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves andit's implied that those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or powers may not he's still alive.
!!''Hope''be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted,
* WellDoneSonGuy: Their efforts to prove themselves and
!!''Hope''
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''
Changed line(s) 1258,1267 (click to see context) from:
* BaitAndSwitchTyrant: Despite how ominous her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
to:
* BaitAndSwitchTyrant: Despite how ominous BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by hertakeover of Pleasantdale initially comes across, desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though sheultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bringviews herself to kill Destiny upon defeating her, Hope instead offer as the rightful Speaker of Aztlán and its savior, her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partlypeople increasingly think otherwise due to her original programming winning out militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over theattempted reprogramming the Americans did over Jormungandr, this also proves Empire, in exchange for certain privileges to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly,Costa Cafeinada. This, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Overcan come back to haunt him should the course ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins ofHope's path, it's revealed old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction thatshe has been manipulated by meritocracy and embracing the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While technological prowess of the AI does realize old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this at the end, she still goes along can evolve into reintroducing democracy as Speaker, complete with it anyway, given a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over theirseemingly disdain for the status quo and a mutual interest in desire for a free Canada.better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her
* GodSaveUsFromTheQueen: Though she
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly,
* UnwittingPawn: Over
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
Changed line(s) 1270,1275 (click to see context) from:
!!Manitoba
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
to:
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
Changed line(s) 1277,1285 (click to see context) from:
* BackFromTheBrink: Under King Gunn II's watch, the realm has managed to rebound from the humiliating blows dealt to it by the rogue republicans in the south and the more distant Communists of Strathcommune.
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''
to:
* BackFromTheBrink: Under King Gunn II's watch, ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through the realm has managed to rebound from the humiliating blows dealt to it by the rogue republicans in the south Yucatán peninsula and the more distant Communists of Strathcommune.
* FailureIsTheOnlyOption: No matter whatGulf Coast, declaring the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the handsbirth of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
Maya Empire and establishing themselves as a dominant regional power.
*TheRemnant: SecretPolice: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: ManitobaItzan Citizens' Defence Bureau is run a body created by the remnants of the pre-war Canadian authorities that didn't submit Kalomte to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandoncrush dissidents within his realm and its surroundings.
!!''King Gunn II''root out partisans in occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
* FailureIsTheOnlyOption: No matter what
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands
*
* LaResistance: Manitoba
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon
!!''King Gunn II''
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
Changed line(s) 1287,1297 (click to see context) from:
* BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, the last Prime Minister of Canada prior to the American invasion and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
to:
* BecomingTheMask: Whether or not Gunn II really CultOfPersonality: The Kalomte has always had been Joshua Gunn, the last Prime Minister an avid cult of Canada prior to the American invasion and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefitspersonality, thanks to his realm, if victories abroad and reforms at home. If he recovers from his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be injury, he reinforces this cult of personality, emphasising how great a massive boon for Manitoba leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine andits monarch...at least in punctures a lung. As the meantime.
* TheGoodChancellor: He's saidKalomte desperately clings to have been a close advisor to life, the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner,government grows factionalised as departments stop working with shooting him should each other as they should. However, this power struggle might end up not mattering at all if the former ever go feral.
Kalomte successfully recovers and resumes his control of the country.
*InternalReformist: Despite fundamental disagreements MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the republicans further south, he has been discreetly pushing democratic reforms under support of almost the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''entire armed forces.
!!''Clara Guzmán''
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine and
* TheGoodChancellor: He's said
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner,
*
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
!!''Clara Guzmán''
Changed line(s) 1299,1305 (click to see context) from:
* AntiMutiny: The People's Mounties, and the realm's military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
to:
* AntiMutiny: The People's Mounties, AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and either Comandante Luis of the realm's Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and her new husband's country.
!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian militaryin general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keepdictatorship that a secret for literally treats ''Literature/NineteenEightyFour'' as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
an instruction manual.
!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
Changed line(s) 1308,1312 (click to see context) from:
[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
to:
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
Changed line(s) 1314,1324 (click to see context) from:
* DefectorFromDecadence: Once loyal citizens of the Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having enough of what they saw as monarchist abuses.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by the First Minister and mutual disdain for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by the First Minister and mutual disdain for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
to:
* DefectorFromDecadence: Once loyal citizens TheRemnant: The Tzotzil are the last remnant of the Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having enough of what they saw as monarchist abuses.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held togetherZapatista movement, which was crushed by the First Minister and mutual disdain for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral:USA when it occupied Chiapas. While head of state for they returned to Maya tradition and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep the Republic, Steele is ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more thanwilling to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrustone occasion, Chiapas devolved into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
three-way tussle for survival.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral:
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust
Changed line(s) 1327,1329 (click to see context) from:
[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
to:
->'''Full Name:''' Duchy
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows of
->'''Ideology:''' Elites
Changed line(s) 1331,1335 (click to see context) from:
* CrapsaccharineWorld: While the Duchy on the surface looks fairly pristine and stable, those in the know dread what comes next once the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.
!!''Duchess Sophie''
* FantasyCounterpartCulture: To a greater degree than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.
!!''Duchess Sophie''
to:
* CrapsaccharineWorld: While the Duchy on the surface looks fairly pristine and stable, those in the know dread what comes next once the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degreeTheCartel: Ironically plays it much more straight than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
*TheRemnant: The Duchy of Langenburg is FantasticDrug: Played with. With access to the last major feudal realm loyal to known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the Kingdom of Manitoba by wasteland when the mod's start date.
!!''Duchess Sophie''alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''
* FantasyCounterpartCulture: To a greater degree
*
!!''Duchess Sophie''
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''
Changed line(s) 1337,1340 (click to see context) from:
* TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much in the way of prosperity and security under her reign.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.
!!''Duke Leif Yorkton''
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.
!!''Duke Leif Yorkton''
to:
* TheHighQueen: Duchess Sophie is highly beloved EnemyMine: He can align himself with Armando Ocēlōtl in his push for power, though only insofar as it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined byher people, who have seen much the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way of prosperity across the border in Texas and security under her reign.
New California.
*WeHardlyKnewYe: Unfortunately, she's not NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long for this world due as the caps keep coming in to her advanced age, the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, anddies early on.
!!''Duke Leif Yorkton''how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
[[/folder]]
[[folder:Guerreros de Honduras]]
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by
*
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and
!!''Duke Leif Yorkton''
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
[[/folder]]
[[folder:Guerreros de Honduras]]
Changed line(s) 1342,1345 (click to see context) from:
* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the military and backroom subterfuge, rose to become the prime candidate for being Duchess Sophie's heir.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.
to:
* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the military and backroom subterfuge, rose to become the prime candidate for being Duchess Sophie's heir.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a versionsoldiers of the British Empire Guerreros de Honduras have spent the past generations protecting its neighbors from the chaos that engulfed much of Latin America after the Great War.
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups inhis image, Central America. They are ''still'' officially at war with the wasteland as his personal canvas.
United States, long after the Great War.
!!''Comandante Luis''
----
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in
!!''Comandante Luis''
----
Changed line(s) 1348 (click to see context) from:
[[folder:Iron Confederacy]]
to:
[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.
Changed line(s) 1350,1351 (click to see context) from:
* InspirationalMartyr: Although Chief Wuttunee, who led the First Nations resistance to American occupation, was eventually captured and executed, his exploits remain as a reminder of what the fought for.
to:
* InspirationalMartyr: Although Chief Wuttunee, who led AgeGapRomance: Maria Sinaloa is the First Nations resistance to last vestige of old-world crime, a 300-year-old scion of the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the Americanoccupation, was eventually captured and executed, his exploits remain occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a reminder of what treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree thefought for.
New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American
* {{Foil}}: To Costa Cafeinada, and a degree the
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.
Changed line(s) 1354 (click to see context) from:
[[folder:The Gateway]]
to:
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?
Changed line(s) 1356,1361 (click to see context) from:
* ArmyOfThievesAndWhores: The bulk of the Gateway's human forces are raiders descended from convicts locked away in a maximum security prison when the Great War happened.
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes of the Canadian Prairies protected from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.
!!''Destiny''
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes of the Canadian Prairies protected from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.
!!''Destiny''
to:
* ArmyOfThievesAndWhores: The bulk KarmicTransformation: Most of the Gateway's human forces are raiders descended from convicts locked away in a maximum security prison when the Great War happened.
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashesghoulified members of the Canadian Prairies protected original Sinaloa leadership were turned feral and became insane, becoming the brutal beasts they always were on the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only from its members, and that is loyalty to thefrigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.
!!''Destiny''cartel no matter what.
!!''Maria Sinaloa''
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only from its members, and that is loyalty to the
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.
!!''Destiny''
!!''Maria Sinaloa''
Changed line(s) 1363,1369 (click to see context) from:
* TheAssimilator: As Destiny grows in power and repairs more of MANIFEST North, she begins reaching out to the other MANIFEST facilities in order to integrate their systems into her own, and killing many of the [=AIs=] inhabiting them.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the US, that goes out the picture when she learns of the Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerful enough to attain sentience.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the US, that goes out the picture when she learns of the Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerful enough to attain sentience.
to:
* TheAssimilator: As Destiny grows in power GloryDays: Maria Sinaloa longs to bring back the days when her cartel was among the most feared and repairs more of MANIFEST North, she begins reaching out to the other MANIFEST facilities respected crime syndicates in order to integrate their systems into her own, and killing many of the [=AIs=] inhabiting them.
* BrokenPedestal: While Destiny does have some vestigial affection towardsNorth America, partly due to being thoroughly reprogrammed to be patriotic towards the US, that goes out the picture when she learns of the Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadiansrather than subjugating them, she's the savage raiders that it's become.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and stilllargely beholden to the programming given by clings onto some tiny shred of that old glory, even if most of her long-dead American engineers. This underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She isplayed straight, however, should she integrate the other MANIFEST facilities and become powerful a ghoul old enough to attain sentience. have had a hand in running the original Sinaloa Cartel before the Great War.
* BrokenPedestal: While Destiny does have some vestigial affection towards
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still
* ReallySevenHundredYearsOld: She is
Changed line(s) 1372,1374 (click to see context) from:
!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler
[[folder:Tlalocan]]
->'''Ideology''': Ruler
to:
[[folder:Tlalocan]]
->'''Ideology''': Ruler
Changed line(s) 1376,1382 (click to see context) from:
* BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector?
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector?
to:
* BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyesRenegadeSplinterFaction: Beltran-Levya had once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep inbeen the heart southern remnants of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as Sinaloa Cartel, which broke away under the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector? Bloody Bandit's leadership.
!!''El Bandido Sangriento''
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in
!!''El Bandido Sangriento''
Changed line(s) 1384,1396 (click to see context) from:
* AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught in the whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
to:
* AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught TheDreaded: The Bloody Bandit is a name that strikes terror in the whole "nuclear war" thing hearts of peasants and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
freedom fighters across northern Mexico.
*EnforcedColdWar: Having long realized that he couldn't stop conflicts among MysteriousPast: Nobody knew where the major Mexican factions Bloody Bandit came from breaking out, especially between before he came to Beltran territory, fought back against the Aztlans Free Fighters, and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decayingestablished himself as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.cartel's new leader.
*
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying
Changed line(s) 1399 (click to see context) from:
[[folder:Imperio Mexicano]]
to:
!!Texas
[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.
Changed line(s) 1401,1404 (click to see context) from:
* {{Egopolis}}: After defeating the Republic of the Rio Grande, Maximilian renames the city of Gloria to Carlota after his inspiration's wife.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
to:
* {{Egopolis}}: After defeating TheAlliance: Lone Star is the Republic de facto "capital" of the Rio Grande, Maximilian renames Texan Economic Union, which also includes the city Unity of Gloria Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders toCarlota after his inspiration's wife.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.
!!''Cho Bang''
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.
!!''Cho Bang''
Changed line(s) 1406,1407 (click to see context) from:
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.
to:
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: MaximilianAlmightyJanitor: While Cho Bang is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in technically just the mayor of a wasteland is left town, he's not only fairly influential across Texas due to his trading connections. He's also the player.most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.
* BenevolentAI: Maximilian
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.
Changed line(s) 1410 (click to see context) from:
[[folder:Excan Tlahtoloyan]]
to:
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...
Changed line(s) 1412,1416 (click to see context) from:
* HumanSacrifice: While Moctezuma doesn't believe that the world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the Excan Tlahtoloyan's sacred homeland and must pay.
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the Excan Tlahtoloyan's sacred homeland and must pay.
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
to:
* HumanSacrifice: While Moctezuma doesn't believe that DoNotGoGentle: A villainous example. Despite the world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind defeats suffered at the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the titlehands of the Excan Tlahtoloyan's sacred homeland Texan Brotherhood, Shale's Army remains determined to rebuild the Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent andmust pay.
!!''Moctezuma''
legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.
!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.org/pmwiki/pub/images/owb_shale.png]]
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and
!!''Moctezuma''
!!''Shale''
[[quoteright:156:https://static.tvtropes.
Changed line(s) 1418,1421 (click to see context) from:
* MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco to demonstrate the Excan Tlahtoloyan as a rising power.
[[/folder]]
[[folder:Ejército Libertador del Sur]]
[[/folder]]
[[folder:Ejército Libertador del Sur]]
to:
* MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco {{Determinator}}: Shale is still firmly committed to demonstrate fulfilling Attis' dream, even after all the Excan Tlahtoloyan as a rising power.
[[/folder]]
[[folder:Ejército Libertador del Sur]]losses suffered.
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.
!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
[[/folder]]
[[folder:Ejército Libertador del Sur]]
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.
!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
Changed line(s) 1423,1426 (click to see context) from:
* HumanResources: In Zapata's domain, it's every citizen's final duty to go into the tanks to be recycled into food.
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
to:
* HumanResources: In Zapata's domain, it's SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on everycitizen's final duty to go into state on the tanks to be recycled into food.
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]map.
!!''CALIX''
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
!!''CALIX''
Changed line(s) 1428,1429 (click to see context) from:
* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration of the real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to the AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.
to:
* ArtisticLicenseHistory: {{Invoked|Trope}}. Due AIIsACrapshoot: CALIX is revealed to anti-communist biases, the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration of the real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights be much more sentient than her Shop-Tec facade would suggest, and local democracy), which also carries over to the AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandatecan seize control of protecting the frontier, and instead dreamed of a Mexican Revolution.Shale's Army for herself.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate
Changed line(s) 1432,1433 (click to see context) from:
[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ruling Party''': The Caudillo
to:
->'''Ruling Party''': The Caudillo
Changed line(s) 1435 (click to see context) from:
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.
to:
Changed line(s) 1437,1444 (click to see context) from:
* BadassArmy: [[BilingualBonus It's in the name]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.
to:
* BadassArmy: [[BilingualBonus It's TheAlliance: Over the years, it's forged strong ties with the Unity of Austin and Lone Star, while also maintaining connections with the Republic of the Rio Grande through Valentina Rosado.
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in thename]]. Santa Anna is his father's most trusted region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and competent commander, adapting to change, rather than sticking to the letter and his army very stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it muchlives up more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar tothat reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Annathe "Rhombians" in the Lost Hills, being more open to reform and his robots have made engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending theold Mexican Empire their top priority.
innocent. Moreover, it's genuine about it.
*PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against his grand vision. Escapees Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions areregularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based onsimmering within the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better Texan Brotherhood over its future though, he believes that he must first restore the old Mexican lands of his and role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and in Texas. If unresolved, this sad fact has shaken the prodigal son to his very CPU.can potentially boil over into civil war.
!!''Edward Jefferson Rusk''
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending the
*
* WeAreStrugglingTogether: Beneath the surface, tensions are
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on
!!''Edward Jefferson Rusk''
Changed line(s) 1446,1451 (click to see context) from:
* AloofBigBrother: To the rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.
to:
* AloofBigBrother: To the rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the gameCigarChomper: Rusk is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give themalways seen with a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they staycigar on his good side.lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
Changed line(s) 1454,1457 (click to see context) from:
[[folder:Republic of the Rio Grande]]
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy.
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy.
to:
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''':
A pre-war relic that somehow survived
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the
Changed line(s) 1459,1472 (click to see context) from:
* ArchEnemy: To an even greater degree than the NCR, the Republic of the Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering and the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken, it could not only reunite much of the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republic of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken, it could not only reunite much of the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republic of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
to:
* ArchEnemy: To an even greater degree than AntiMutiny: The Chapter views itself as being true loyalists, viewing the NCR, the Republic rest of the Rio Grande views Caesar's Legion Texan Brotherhood as an existential threat, held back only by having forgotten, if not betrayed the original aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on bothcareful maneuvering the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If thedeterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken,Chapter emerges triumphant, it could not only reunite much of assumes full control over the Mexican wasteland, Texan Brotherhood's assets, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republicreverts back fully to the diktats of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, Lost Hills. In doing so, however, it has long since embraced winds up becoming wholly isolated and potentially repeating the same mistakes as the Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like itspretensions of being compatriots in the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc,Lost Hills, the Republic Alamo Chapter firmly clings into an orthodox understanding of the Rio Grande stands as Codex, which also means preserving and hoarding valuable technology from a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close towasteland unready for it.
*FactionSpecificEndings: Depending WeaponizedLandmark: The Alamo itself, on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Manytop of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican serving as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio GrandeChapter's HQ, has maintained been transformed into a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''veritable military stronghold.
!!''Kathrine Törni''
->'''Ideology''': Intellectuals
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on both
* PyrrhicVictory: If the
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken,
* BecomingTheMask: The Republic
* StatusQuoIsGod: Like its
* BeefGate: Alongside Tlaloc,
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to
*
* GoingNative: Many
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
!!''Kathrine Törni''
->'''Ideology''': Intellectuals
Changed line(s) 1474,1481 (click to see context) from:
* ArchEnemy: Guerra has rapidly become a major thorn for the Legion, deterring Caesar's efforts to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being of his people, and the Rio Grande's democratic institutions, first.
!!''Leonardo Mora''
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being of his people, and the Rio Grande's democratic institutions, first.
!!''Leonardo Mora''
to:
* ArchEnemy: Guerra has rapidly become GenerationXerox: Like her mother, Kathrine Törni not only became a major thorn for Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of theLegion, deterring Caesar's efforts Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself toexpand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demisebe competent and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened experienced enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats tolead the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being of his people, and the Rio Grande's democratic institutions, first.
!!''Leonardo Mora''Alamo Chapter.
[[/folder]]
[[folder:Eden]]
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the
* YoungAndInCharge: Despite her relative youth, she's proven herself to
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being of his people, and the Rio Grande's democratic institutions, first.
!!''Leonardo Mora''
[[/folder]]
[[folder:Eden]]
Changed line(s) 1483,1490 (click to see context) from:
* BadassFamily: Mora is the latest in a long line of prominent military officers, being descended from a Mexican Army defector who led his men to safety in the Rio Grande during the Great War.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymen from the wrath of Caesar's Legion.
!!''Valentina Rosado''
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymen from the wrath of Caesar's Legion.
!!''Valentina Rosado''
to:
* BadassFamily: Mora is the latest in SealedEvilInACan: Many years ago, Reese, a long line of prominent military officers, being descended from a Mexican Army defector who led his men Cipher warlord, managed to safety in the Rio Grande during the Great War.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply assteal a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymenG.E.C.K. from the wrath Nursery and used it to transform a long stretch of Caesar's Legion.
!!''Valentina Rosado''land from central Colorado to the Gulf of Mexico into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the G.E.C.K., she brought it to a secluded place known as Eden and went into isolation with a contingent of Brotherhood scouts to prevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.
[[/folder]]
[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymen
!!''Valentina Rosado''
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.
[[/folder]]
[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.
Changed line(s) 1492,1502 (click to see context) from:
* BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.
[[/folder]]
[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.
[[/folder]]
[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.
to:
* BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her loveTheAlliance: The Unity of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: RosadoAustin is a staunch ally of both a brilliant technocrat Lone Star and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties withthe Texan Brotherhood, seeking to create a wasteland in which she could both use to consolidate power within mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite theRio Grande, notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and exploit to bring down cooperation what the Texan Arms Association.
[[/folder]]
[[folder:Gente del Sol]]
Master tried and failed to do.
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.
!!''Keats''
->'''Ideology''':Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.People
* ConflictingLoyalties: She's revealed to be torn between her love
* GadgeteerGenius: Rosado
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with
* AppropriatedAppellation: Despite the
[[/folder]]
[[folder:Gente del Sol]]
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.
!!''Keats''
->'''Ideology''':
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.
Changed line(s) 1504,1510 (click to see context) from:
* BananaRepublic: While it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
to:
* BananaRepublic: While it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almostBaitAndSwitchTyrant: Despite looking like a dark mirror: reflecting threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, and genuine in upholding democracy, "humanoid" rights, private ownership and capital enterprise.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all theturmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history myriad super-mutant leaders in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting bothwasteland, Keats comes the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced closest to align with one side or another, or risk being taken over fulfilling the Master's vision for the Unity. Ironically, by either doing ''the exact opposite'' of them.
what he did, while having FEV mutation purely on a voluntary basis.
*WarForFunAndProfit: Gente del Sol specializes VillainHasAPoint: PlayedWith. Keats still believes in the arms trade as its bread Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and butter. Its people and Generalissimo, however, aren't content staying that way for long.pro-democratic views.
!!''Generalissimo Vialla''[[/folder]]
[[folder:Ironmongers]]
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all the
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both
*
[[folder:Ironmongers]]
Changed line(s) 1512,1522 (click to see context) from:
* BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''
to:
* BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to be genuinely charismatic and exceptionally competent, given that he'd been able to turn TheEngineer: After the Ironmongers took over southern Texas, including factories previously run by the Texan Arms Association, they turned into a band of raiders into a professional military.
* {{Expy}}: In additionsmiths defined by the urge to being a blend of various Latin American dictators, El Generalissimo looks use tools to build, craft and acts like someone straight out experiment with larger and larger tools of ''VideoGame/{{Tropico}}''.
war.
*TheGeneralissimo: Not only is he a post-apocalyptic version of {{Plunder}}: In contrast to Shale's Army, the stereotypical Latin American tinpot dictator, but he even looks Ironmongers are much more concerned with looting and plundering the part as well.
* HeelRealization: Ratherriches of Texas and Mexico than hedge fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after hisbets with the Legion, he can come to realize the dangers his own hubris death.
* RenegadeSplinterFaction: The Ironmongers havebrought on his people, and will instead [[BecomingTheMask live up long abandoned Shale's cause to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've provenpursue their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''own path of looting and plunder.
!!''Juggernaut''
* {{Expy}}: In addition
*
* HeelRealization: Rather
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after his
* RenegadeSplinterFaction: The Ironmongers have
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven
!!''Gubernia Izquierda''
!!''Juggernaut''
Changed line(s) 1524,1527 (click to see context) from:
* ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just as committed to seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.
to:
* ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just as committed to seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning himScrewThisImOuttaHere: Juggernaut was once part of Attis' forces, and seizing power herself.
later Shale's Army, until he finally grew tired of pursuing a fruitless dream.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him
Changed line(s) 1530 (click to see context) from:
[[folder:Free Fighters]]
to:
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.
Changed line(s) 1532,1536 (click to see context) from:
* DefeatEqualsFriendship: Las Tres Mascaras unify the Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: The last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the ring again.
* MaskedLuchador: For generations, the Free Fighter tribals have taken up masks to fight their oppressors.
!!''El Santo''
* ICanRuleAlone: The last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the ring again.
* MaskedLuchador: For generations, the Free Fighter tribals have taken up masks to fight their oppressors.
!!''El Santo''
to:
* DefeatEqualsFriendship: Las Tres Mascaras unify MotiveDecay: Once, the Shadow Walkers, Medicinas Freemasons were both revered and Two-Faced Warriors tribes under their banner feared, even by defeating their champions in single combat.
* ICanRuleAlone: The last match for leadership ofthose who later formed the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the ring again.
* MaskedLuchador: ForEnclave. Over generations, the Free Fighter tribals have taken Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made upmasks to fight of these. Though much of their oppressors.
!!''El Santo''Masonic heritage has eroded over time, their commitment to the original ideals are even more fervent that it's ever been.
!!''Grandmatron Sofia Cortez''
* ICanRuleAlone: The last match for leadership of
* MaskedLuchador: For
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up
!!''El Santo''
!!''Grandmatron Sofia Cortez''
Changed line(s) 1538,1541 (click to see context) from:
* HopeBringer: El Santo's name inspires hope and heroism in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the tribals that would become the Free Fighters Federation.
!!''Mil Mascaras''
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the tribals that would become the Free Fighters Federation.
!!''Mil Mascaras''
to:
* HopeBringer: El Santo's name inspires hope BreakingTheGlassCeiling: Given the historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold by being the Last Lodge's Grand''matron''
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a gunslinging cowgirl than the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron, andheroism in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspiredhas the tribals unenviable task of leading the Last Lodge at a very precarious moment.
[[/folder]]
[[folder:Texan Arms Association]]
->'''Ideology''': Elites
The Texan Arms Association is a small cabal of American-descended businessmen thatwould become have managed to survive the Free Fighters Federation.
!!''Mil Mascaras''Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a gunslinging cowgirl than the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron, and
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired
[[/folder]]
[[folder:Texan Arms Association]]
->'''Ideology''': Elites
The Texan Arms Association is a small cabal of American-descended businessmen that
!!''Mil Mascaras''
Changed line(s) 1543,1545 (click to see context) from:
* HeroicSacrifice: Mil Mascaras considers the most defining moment of his life to be his failed initial attempt to escape the slavery of the Legion, in which he threw himself into a mob of Legionaries, sacrificing his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.
!!''Demonio Azul''
!!''Demonio Azul''
to:
* HeroicSacrifice: Mil Mascaras considers BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to find that without the most defining Republic of the Rio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades the TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The momentof his life to be his failed initial attempt to escape its authorities consider policies that threaten their bottom line, however, the slavery of TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived theLegion, Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande inwhich he threw himself into practice is seen as a mob of Legionaries, sacrificing his chance necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, sohis fellows may escape. This legend inspires his followers to similar sacrifices.
!!''Demonio Azul''long as the resulting profits are good.
!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades the TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so
!!''Demonio Azul''
!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
Changed line(s) 1547 (click to see context) from:
* CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within the ring and without. He knows the Cartels play by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.
to:
* CombatPragmatist: The Blue Demon has a reputation ArmsDealer: Todd Howitzer's greatest success was peddling as underhanded and cunning both within the ring and without. He knows the Cartels play by rules that the honourable many weapons as he could to neighboring raiders, mutants, and just about anybody else in the wasteland who could afford TAA prices.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to notcomprehend, and a defeat, no matter how honourable, would only lead to death recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography andsuffering.focus tree are a clear reference to Bethesda director Creator/ToddHoward.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and
Changed line(s) 1550,1551 (click to see context) from:
[[folder:Petro Chico]]
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.
to:
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.
Changed line(s) 1553,1557 (click to see context) from:
* AllHailTheGreatGodMickey: The Petro Chico tribals have emulating the Pre-War company through their corrupted interpretation of the company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the end of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
to:
* AllHailTheGreatGodMickey: The Petro Chico tribals TheDreaded: Under the Chef's leadership, the Carthaginians have emulating the Pre-War company through their corrupted interpretation of the company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the end of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventuallybecome Tlalocan. Generations later, known as the descendants [[red:Menace of its staff and executives have long degenerated into tribals squatting in decaying refineries.
Texas]].
*ShaggyDogStory: In ImAHumanitarian: All the backstory, Carthaginians want to do is grill, even though the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in screams from their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made itvictims may say otherwise. If you bring this way by barring them from accessing up to the very technology and large stockpiles they helped set up.
Chef, you may end up as the next meal.
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually
*
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it
Changed line(s) 1560,1562 (click to see context) from:
[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?
to:
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?
[[folder:The Chained Choir]]
Changed line(s) 1564,1571 (click to see context) from:
* CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''
to:
* CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, TheAgeless: The FEV strain injected into them has turned the First Chorister and implicitly their language.
her Choir immortal unless killed.
*DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared{{Brainwashed}}: Psykers can bend normal wastelanders to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy:PlayedWith. The ruling dynasty, and Chained Choir is ruled by a Psychic Council consisting of dozens of the Priesthood most powerful psykers.
* PsychicPowers: The psykers ofXochicalco from which it sprung from, the Chained Choir are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those result of the Choir Experiments, a pre-war study into unlocking the hidden powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practicesof the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''human mind and body.
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
*
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared
* TheMagocracy:
* PsychicPowers: The psykers of
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices
!!''Yesenia Aztlán''
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
Changed line(s) 1573,1591 (click to see context) from:
* BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
[[/folder]]
[[folder:Chichen Itza]]
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
[[/folder]]
[[folder:Chichen Itza]]
to:
* BlueBlood: She's directly descended NameAmnesia: V had spent most of her life as a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken from thefounder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced byRoman numeral on her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
[[/folder]]
[[folder:Chichen Itza]]cell's floor.
!!''The Putrescent Mother''
* YouAreNumberSix: V's name was taken from the
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
[[/folder]]
[[folder:Chichen Itza]]
!!''The Putrescent Mother''
Changed line(s) 1593,1597 (click to see context) from:
* ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through the Yucatán peninsula and the Gulf Coast, declaring the birth of the Maya Empire and establishing themselves as a dominant regional power.
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
to:
* ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through ThePowerOfHate: Mother was the Yucatán peninsula first to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.
[[/folder]]
[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and theGulf Coast, declaring the birth awe-inspiring and infamous moniker of the Maya Empire and establishing themselves as a dominant regional power.
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]"Last Patrol" stuck.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.
[[/folder]]
[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
Changed line(s) 1599,1603 (click to see context) from:
* CultOfPersonality: The Kalomte has always had an avid cult of personality, thanks to his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the support of almost the entire armed forces.
!!''Clara Guzmán''
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the support of almost the entire armed forces.
!!''Clara Guzmán''
to:
* CultOfPersonality: BackFromTheBrink: The Kalomte has always had an avid cult of personality, thanks to his victories abroad and reforms at home. If he recovers Last Patrol could not only recover from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree,its horrendous losses, but it could potentially reunite and restore the Kalomte is hit by a bullet which enters his spine State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force andpunctures a lung. As titular Last Patrol could not care less about potentially committing treason against the Kalomte desperately clings to life, US government, or what's left of it. Their concern was, and remains, the government grows factionalised survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them asdepartments stop working with each other what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as theyshould. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control of the country.
could, despite every opportunity to desert.
*MilitaryCoup: Sebastián became Kalomte through a bloodless putsch StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the support of almost same uniforms and guns they had when the entire armed forces.
!!''Clara Guzmán''Great War happened.
!!''Adjutant General Harrison''
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree,
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they
*
!!''Clara Guzmán''
!!''Adjutant General Harrison''
Changed line(s) 1605,1609 (click to see context) from:
* AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and either Comandante Luis of the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and her new husband's country.
!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as an instruction manual.
!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as an instruction manual.
to:
* AltarDiplomacy: Clara does not seek a marriage {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of love, Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or at least not with a man. Instead, she can arrange a marriage between herself stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, andeither Comandante Luis a little bit unhinged. His love of country, even if it's long dead, and his commitment to the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he'sNueva Aztlán's leader) not only one of the handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to cement an alliance between Chichen Itza "Adjutant General" for being the most senior and her new husband's country.
!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as an instruction manual.competent one left.
* KnightInSourArmor: Time has made Harrison weary, jaded, and
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's
!!''Halach Uinik Carlos Franco''
----
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as an instruction manual.
Changed line(s) 1612 (click to see context) from:
[[folder:Tierra de los Tzotzil]]
to:
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
Changed line(s) 1614,1615 (click to see context) from:
* TheRemnant: The Tzotzil are the last remnant of the Zapatista movement, which was crushed by the USA when it occupied Chiapas. While they returned to Maya tradition and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
to:
* TheRemnant: TheMafia: A somewhat organised criminal underground has been constantly active in the Chickasaw-Muskogee Coalition. Depending on the taken political path, they can be suppressed or take over the nation.
* NativeAmericanCasino: TheTzotzil Chickasaw-Muskogee Coalition is known for its myriad casinos and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the last remnant control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.
!!''Lushanya Harjo''
----
* CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head of one of theZapatista movement, which was crushed Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more pragmatic reasons, given the threat posed by the USA when it occupied Chiapas. While Chained Choir.
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if theyreturned manage to Maya tradition destroy her power base and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied force her to keep the ideology alive.
* TeamSwitzerland: Despitedo their shared Maya heritage, bidding, she's soon manage to escape with the Tzotzil have no desire to join Chichen Itza's march help of conquest, and their land has often played her newfound allies in the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.Tubeheads.
* NativeAmericanCasino: The
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.
!!''Lushanya Harjo''
----
* CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head of one of the
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they
* TeamSwitzerland: Despite
Changed line(s) 1618,1620 (click to see context) from:
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.
to:
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows
->'''Full Name''': Cherokee Nation, State of
Changed line(s) 1622,1629 (click to see context) from:
* TheCartel: Ironically plays it much more straight than the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''
to:
* TheCartel: Ironically plays it much more straight than the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine,AntiMagic: The Cherokee have found records of psychic nullifiers from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by avaluable commodity Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in thewasteland when "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described State of Sequoyah, with themselves as being so addictive first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide thatthey may as well be narcotics.
* {{Foil}}: Tothe Twin Cartels. Whereas the other cartels are pre-war crime syndicates ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have longdegenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer embraced scientific advancement and operates within innovation as part of their culture. Without their foresight and technological prowess, neither the auspices shining lights of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant onthe wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as Chickasaw-Muskogee Coalition's casinos, nor the caps keep flowing.
* WretchedHive: SimilarlyChoctaw Nation's lofty ambitions to New Reno, Costa is build a state dominated by its criminal overlords.
!!''Barón García''library to survive the ages would be possible.
!!''Standhope Shadow Mountain''
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine,
* EmperorScientist: The Cherokee Nation is governed by a
* TheFederation: The Cherokee are the leading people in the
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that
* {{Foil}}: To
* MagicalNativeAmerican: Defied. The Cherokee people have long
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on
* WretchedHive: Similarly
!!''Barón García''
!!''Standhope Shadow Mountain''
Changed line(s) 1631,1637 (click to see context) from:
* EnemyMine: He can align himself with Armando Ocēlōtl in his push for power, though only insofar as it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
to:
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
Changed line(s) 1640 (click to see context) from:
[[folder:Guerreros de Honduras]]
to:
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
Changed line(s) 1642,1647 (click to see context) from:
* BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the soldiers of the Guerreros de Honduras have spent the past generations protecting its neighbors from the chaos that engulfed much of Latin America after the Great War.
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.
!!''Comandante Luis''
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.
!!''Comandante Luis''
to:
* BeefGate: Much FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized likehow Tlaloc has kept Mexico's borders secure, the soldiers of the Guerreros de Honduras most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture havespent the past generations protecting its neighbors been passed down from the chaos that engulfed much of Latin America after person to person over generations, since long before the Great War.
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In additionWar. People have added bits to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied them, changed parts, adapted them to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.
!!''Comandante Luis''current situations.
!!''Nashoba Solomon''
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like
* TheStoryteller: The stories that shaped Choctaw culture have
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition
!!''Comandante Luis''
!!''Nashoba Solomon''
Changed line(s) 1652,1655 (click to see context) from:
!!The Twin Cartels
[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.
[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.
to:
[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.
[[folder:Zetans]]
Changed line(s) 1657,1665 (click to see context) from:
* AgeGapRomance: Maria Sinaloa is the last vestige of old-world crime, a 300-year-old scion of the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.
to:
* AgeGapRomance: Maria Sinaloa is AlienInvasion: If the last vestige of old-world crime, a 300-year-old scion of appropriate game rule is enabled, the world's underbelly. Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven: TheBloody Bandit Zetans' leader is a product simply referred to as 'Zetan Commander' instead of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.by any actual name.
* NoNameGiven: The
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.
Changed line(s) 1668,1671 (click to see context) from:
[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?
to:
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]
Changed line(s) 1673,1676 (click to see context) from:
* KarmicTransformation: Most of the ghoulified members of the original Sinaloa leadership were turned feral and became insane, becoming the brutal beasts they always were on the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only from its members, and that is loyalty to the cartel no matter what.
!!''Maria Sinaloa''
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only from its members, and that is loyalty to the cartel no matter what.
!!''Maria Sinaloa''
to:
* KarmicTransformation: Most of TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the ghoulified members distant future of the original Sinaloa leadership were turned feral and became insane, becoming the brutal beasts they always were on the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only from its members, and that is loyalty to the cartel no matter what.
!!''Maria Sinaloa''2275.
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only from its members, and that is loyalty to the cartel no matter what.
!!''Maria Sinaloa''
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
Changed line(s) 1678,1681 (click to see context) from:
* GloryDays: Maria Sinaloa longs to bring back the days when her cartel was among the most feared and respected crime syndicates in North America, rather than the savage raiders that it's become.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a hand in running the original Sinaloa Cartel before the Great War.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a hand in running the original Sinaloa Cartel before the Great War.
to:
* GloryDays: Maria Sinaloa longs to bring back KingOfThieves: After defeating Old Pete and pacifying the days Dredgers, Kolchak decides to fulfill a childhood dream, when her cartel was among he read books about pirate adventures and wanted to sail the most feared seas under a pirate flag. He subsequently proclaims himself King of the Pirates and respected crime syndicates in North America, rather than rebrands his country the savage raiders that it's become.
* TheLastDJ: She'sRealm of the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a hand in running the original Sinaloa Cartel before the Great War.
Pirate King.
* TheLastDJ: She's
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a hand in running the original Sinaloa Cartel before the Great War.
Changed line(s) 1684 (click to see context) from:
[[folder:Beltran-Levya]]
to:
Changed line(s) 1686,1688 (click to see context) from:
* RenegadeSplinterFaction: Beltran-Levya had once been the southern remnants of the Sinaloa Cartel, which broke away under the Bloody Bandit's leadership.
!!''El Bandido Sangriento''
!!''El Bandido Sangriento''
to:
* RenegadeSplinterFaction: Beltran-Levya had once been the southern remnants FearlessUndead: The Undead Legions do not fear what will happen to them and can be sent forth with no fear of the Sinaloa Cartel, which broke away under the Bloody Bandit's leadership.
!!''El Bandido Sangriento''consequences.
!!''Varina''
!!''El Bandido Sangriento''
!!''Varina''
Changed line(s) 1690,1691 (click to see context) from:
* TheDreaded: The Bloody Bandit is a name that strikes terror in the hearts of peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.
to:
* TheDreaded: The Bloody Bandit is a name that strikes terror TrappedInAnotherWorld: Varina finds herself in the hearts of peasants Troll Warren after a portal suddenly opens and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit camewhisks her away from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.her native ''VideoGame/{{Anbennar}}''.
* MysteriousPast: Nobody knew where the Bloody Bandit came
Changed line(s) 1694,1698 (click to see context) from:
!Midwest
!!Texas
[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.
!!Texas
[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.
to:
!!Texas
[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.
Changed line(s) 1700,1704 (click to see context) from:
* TheAlliance: Lone Star is the de facto "capital" of the Texan Economic Union, which also includes the Unity of Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.
!!''Cho Bang''
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.
!!''Cho Bang''
to:
* TheAlliance: Lone Star is the de facto "capital" of the Texan Economic Union, which also includes the Unity of Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellersOutsideContextProblem: Downplayed. The Minutemen hail directly from Vault 39, military remnants from Dyess Air Force Base, [[VideoGame/Fallout4 the Commonwealth]] out on the East Coast, but have moved all the way to what had been New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves andsurviving townsfolk from Abilene.
!!''Cho Bang''their communities.
!!''Preston Garvey''
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and
!!''Cho Bang''
!!''Preston Garvey''
Deleted line(s) 1706,1710 (click to see context) :
* AlmightyJanitor: While Cho Bang is technically just the mayor of a wasteland town, he's not only fairly influential across Texas due to his trading connections. He's also the most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.
Changed line(s) 1713,1715 (click to see context) from:
[[folder:Shale's Army]]
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...
to:
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream
Changed line(s) 1717,1724 (click to see context) from:
* DoNotGoGentle: A villainous example. Despite the defeats suffered at the hands of the Texan Brotherhood, Shale's Army remains determined to rebuild the Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.
!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.
!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
to:
* DoNotGoGentle: TheCameo: A villainous example. Despite the defeats suffered at the hands of the Texan Brotherhood, Shale's Army remains determined to rebuild the Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army istransmission from Appalachia can be received by factions close to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.
!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]Midwest.
!!''MODUS''
* EveryoneHasStandards: As much of a threat as Shale's Army is
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.
!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
!!''MODUS''
Changed line(s) 1726,1731 (click to see context) from:
* {{Determinator}}: Shale is still firmly committed to fulfilling Attis' dream, even after all the losses suffered.
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.
!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.
!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
to:
* {{Determinator}}: Shale DealWithTheDevil: MODUS is still firmly committed willing to fulfilling Attis' dream, even after all the losses suffered.
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly haveoffer nukes to those who receive his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminalbroadcasts, in exchange for a "mutual" partnership that's recently discovered.
!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
[[/folder]]
[[folder:Chicago Enclave]]
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal
!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
[[/folder]]
[[folder:Chicago Enclave]]
Changed line(s) 1733,1736 (click to see context) from:
* SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.
!!''CALIX''
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.
!!''CALIX''
to:
* SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events AscendedExtra: In ''New Vegas'', it's mentioned in passing that require you the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to take very specific be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana andsometimes unintuitive choices.
among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
*TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the map.
!!''CALIX''Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.
!!''Secretary of the Interior''
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and
*
!!''CALIX''
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.
!!''Secretary of the Interior''
Changed line(s) 1738,1739 (click to see context) from:
* AIIsACrapshoot: CALIX is revealed to be much more sentient than her Shop-Tec facade would suggest, and can seize control of Shale's Army for herself.
to:
* AIIsACrapshoot: CALIX DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is revealed effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to bemuch more sentient than her Shop-Tec facade would suggest, and can seize control messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command ofShale's Army for herself.
all Enclave forces east of the Mississippi.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of
Changed line(s) 1742,1744 (click to see context) from:
[[folder:Texan Brotherhood]]
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.
to:
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.
Changed line(s) 1746,1760 (click to see context) from:
* TheAlliance: Over the years, it's forged strong ties with the Unity of Austin and Lone Star, while also maintaining connections with the Republic of the Rio Grande through Valentina Rosado.
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.
!!''Edward Jefferson Rusk''
----
* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.
!!''Edward Jefferson Rusk''
----
* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
to:
* TheAlliance: Over GovernmentConspiracy: Spoken about in whispers, the years, it's forged strong ties with CSIS is an enigmatic organization discreetly trying to gain power and influence over the Unity of Austin and Lone Star, while also maintaining connections with the Republic of the Rio Grande Canadian wasteland through Valentina Rosado.select "partners".
*{{Foil}}: In a sense, it's almost a mirror-image TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of the Washington Brotherhood. Though still nominally loyal Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* TheSpook: In contrast to theLost Hills, if increasingly identifying with Enclave, the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the CodexCSIS has made it much more culturally Texan than anything else. It could even potentially form the nucleus of kept such a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the otherlow profile that little is known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood overwhat it actually is, even among its future and role in Texas. If unresolved, this can potentially boil over into civil war.
!!''Edward Jefferson Rusk''
----
* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
"partners".
*
* TheSpook: In contrast to the
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over
!!''Edward Jefferson Rusk''
----
* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
Deleted line(s) 1762,2023 (click to see context) :
[[folder:Alamo Chapter]]
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the Alamo Chapter is nominally part of the wider Texan Brotherhood but sees itself as those still truly loyal to the Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the locals. It won't be long, however, before its disputes with their erstwhile comrades become irreconcilable.
----
* AntiMutiny: The Chapter views itself as being true loyalists, viewing the rest of the Texan Brotherhood as having forgotten, if not betrayed the original aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the same mistakes as the Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology from a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving as the Chapter's HQ, has been transformed into a veritable military stronghold.
!!''Kathrine Törni''
->'''Ideology''': Intellectuals
----
* GenerationXerox: Like her mother, Kathrine Törni not only became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to lead the Alamo Chapter.
[[/folder]]
[[folder:Eden]]
----
* SealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from the Nursery and used it to transform a long stretch of land from central Colorado to the Gulf of Mexico into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the G.E.C.K., she brought it to a secluded place known as Eden and went into isolation with a contingent of Brotherhood scouts to prevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.
[[/folder]]
[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.
----
* TheAlliance: The Unity of Austin is a staunch ally of both Lone Star and the Texan Brotherhood, seeking to create a wasteland in which mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.
!!''Keats''
->'''Ideology''': People
----
* BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, and genuine in upholding democracy, "humanoid" rights, private ownership and capital enterprise.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all the myriad super-mutant leaders in the wasteland, Keats comes the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and pro-democratic views.
[[/folder]]
[[folder:Ironmongers]]
----
* TheEngineer: After the Ironmongers took over southern Texas, including factories previously run by the Texan Arms Association, they turned into a band of smiths defined by the urge to use tools to build, craft and experiment with larger and larger tools of war.
* {{Plunder}}: In contrast to Shale's Army, the Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after his death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause to pursue their own path of looting and plunder.
!!''Juggernaut''
----
* ScrewThisImOuttaHere: Juggernaut was once part of Attis' forces, and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.
[[/folder]]
[[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.
----
* MotiveDecay: Once, the Freemasons were both revered and feared, even by those who later formed the Enclave. Over generations, the Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has eroded over time, their commitment to the original ideals are even more fervent that it's ever been.
!!''Grandmatron Sofia Cortez''
----
* BreakingTheGlassCeiling: Given the historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold by being the Last Lodge's Grand''matron''
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a gunslinging cowgirl than the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron, and has the unenviable task of leading the Last Lodge at a very precarious moment.
[[/folder]]
[[folder:Texan Arms Association]]
->'''Ideology''': Elites
The Texan Arms Association is a small cabal of American-descended businessmen that have managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...
----
* BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to find that without the Republic of the Rio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades the TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.
!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
----
* ArmsDealer: Todd Howitzer's greatest success was peddling as many weapons as he could to neighboring raiders, mutants, and just about anybody else in the wasteland who could afford TAA prices.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.
[[/folder]]
[[folder:The Carthaginians]]
----
* TheDreaded: Under the Chef's leadership, the Carthaginians have become known as the [[red:Menace of Texas]].
* ImAHumanitarian: All the Carthaginians want to do is grill, even though the screams from their victims may say otherwise. If you bring this up to the Chef, you may end up as the next meal.
[[/folder]]
!!Oklahoma
[[folder:The Chained Choir]]
----
* TheAgeless: The FEV strain injected into them has turned the First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
----
* NameAmnesia: V had spent most of her life as a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken from the Roman numeral on her cell's floor.
!!''The Putrescent Mother''
----
* ThePowerOfHate: Mother was the first to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.
[[/folder]]
[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.
----
* BackFromTheBrink: The Last Patrol could not only recover from its horrendous losses, but it could potentially reunite and restore the State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms and guns they had when the Great War happened.
!!''Adjutant General Harrison''
----
* {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.
[[/folder]]
[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
----
* TheMafia: A somewhat organised criminal underground has been constantly active in the Chickasaw-Muskogee Coalition. Depending on the taken political path, they can be suppressed or take over the nation.
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.
!!''Lushanya Harjo''
----
* CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head of one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more pragmatic reasons, given the threat posed by the Chained Choir.
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her power base and force her to do their bidding, she's soon manage to escape with the help of her newfound allies in the Tubeheads.
[[/folder]]
[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)
----
* AntiMagic: The Cherokee have found records of psychic nullifiers from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.
!!''Standhope Shadow Mountain''
----
[[/folder]]
[[folder:Choctaw Nation]]
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
----
* FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before the Great War. People have added bits to them, changed parts, adapted them to current situations.
!!''Nashoba Solomon''
----
[[/folder]]
!Misc Content
[[folder:Zetans]]
----
* AlienInvasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.
[[/folder]]
[[folder:Far Western Republic of Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]
----
* TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the distant future of 2275.
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
----
* KingOfThieves: After defeating Old Pete and pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the seas under a pirate flag. He subsequently proclaims himself King of the Pirates and rebrands his country the Realm of the Pirate King.
[[/folder]]
[[folder:Undead Legion]]
----
* FearlessUndead: The Undead Legions do not fear what will happen to them and can be sent forth with no fear of consequences.
!!''Varina''
----
* TrappedInAnotherWorld: Varina finds herself in the Troll Warren after a portal suddenly opens and whisks her away from her native ''VideoGame/{{Anbennar}}''.
[[/folder]]
[[folder:The Minutemen]]
----
* OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Commonwealth]] out on the East Coast, but have moved all the way to what had been New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and their communities.
!!''Preston Garvey''
----
[[/folder]]
[[folder:Free States of Appalachia]]
----
* TheCameo: A transmission from Appalachia can be received by factions close to the Midwest.
!!''MODUS''
----
* DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
[[/folder]]
[[folder:Chicago Enclave]]
----
* AscendedExtra: In ''New Vegas'', it's mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.
!!''Secretary of the Interior''
----
* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.
[[/folder]]
[[folder:CSIS]]
----
* GovernmentConspiracy: Spoken about in whispers, the CSIS is an enigmatic organization discreetly trying to gain power and influence over the Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is known about what it actually is, even among its "partners".
[[/folder]]
Is there an issue? Send a MessageReason:
Moving California entries to their own subpage
Changed line(s) 6,13 (click to see context) from:
!!California
[[folder:New California Republic]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ncr_flag.png]]
->'''Full Name:''' New California Republic, New American Republic (Hayes)
->'''Ruling Party:''' NCR Congress
->'''Ideology:''' People
A post-war federation composed of 5 states, the New California Republic started out in the small settlement of Shady Sands, founded by survivors of Vault 15 and now control the whole of California along with parts of Baja and the Mojave Wasteland. With reports flooding in of the Legion's rapid growth to the east and the City-States becoming more powerful to the north, it seems that the Bear has its hands full.
[[folder:New California Republic]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ncr_flag.png]]
->'''Full Name:''' New California Republic, New American Republic (Hayes)
->'''Ruling Party:''' NCR Congress
->'''Ideology:''' People
A post-war federation composed of 5 states, the New California Republic started out in the small settlement of Shady Sands, founded by survivors of Vault 15 and now control the whole of California along with parts of Baja and the Mojave Wasteland. With reports flooding in of the Legion's rapid growth to the east and the City-States becoming more powerful to the north, it seems that the Bear has its hands full.
to:
[[folder:New California Republic]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ncr_flag.png]]
!!Nevada
[[folder:Vault City]]
->'''Full Name:'''
->'''Ruling Party:''' NCR Congress
->'''Ideology:'''
A post-war federation composed of 5 states,
As a "control vault", Vault 8 was designed to function almost exactly to the
Changed line(s) 15,35 (click to see context) from:
* AwakeningTheSleepingGiant: Should the NCR gets its act together, it could overwhelm most of its foes with alarming ease.
* ArchEnemy: To The Khans, a rather large raider group who harassed Shady Sands back in the town's infancy. With the NCR now a nation-spanning republic, it seems that the Khans have been outmatched and in recent years have received many beatings from the vengeful NCR.
* BecomingTheMask: If the NCR, especially under Allgood Murphy, succeeds in overcoming its dysfunctional predicament, it will finally be able to live up to Tandi's vision for it.
* CorruptPolitician: The NCR is plagued with corruption, as its constituent states seek to further their own interests to the detriment of others'.
* DisasterDemocracy: A democratic republic established in the aftermath of a nuclear war? They might as well be the TropeCodifier.
* EarnYourHappyEnding: Despite its myriad issues, be it corruption or infighting, the NCR can not only avoid social turmoil, if not outright civil war. But it can also emerge stronger as a genuine bastion of democracy.
* FantasyCounterpartCulture: In addition to being based on the pre-war United States, the NCR also has parallels with the Roman Republic, ironically enough.
* FormerRegimePersonnel: There are still some former Enclave members within the NCR's borders. With the authorities tracking down [[SinsOfOurFathers even their children for complicity]], most have kept a low profile to escape arrest. Depending on who takes charge after Kimball, the government could either double-down on persecuting them in the name of justice, focus more on tracking down those who are actually guilty, or give a blanket pardon in exchange for integrating into the NCR.
* FromNobodyToNightmare: They used to be a small community of farmers that banded together against bands of raiders. Now they're a huge republic with an equally huge army and are an important power in post-apocalyptic United States, with the potential for much more.
* HegemonicEmpire: By the mod's start, the NCR is on the cusp of becoming this, with various friendly proxies and frontier commands under its influence. Depending on who assumes the presidency, the NCR could wind up forming an intricate web of puppets and autonomous states across the American West under its de facto control, [[IronicEcho not too unlike the Legion]].
* InvadingRefugees: With Caesar's Legion and other threats growing more powerful by the day, more wastelanders have crossed into NCR territory as refugees, which the nation could either assimilate or kick out. While initially piecemeal, if left unmanaged it can spiral into in a veritable crisis that can cause escalating penalties.
* ALighterShadeOfGrey: While the NCR is becoming increasingly corrupt, even in its worse paths, it's still ''much'' better than the nearby Caesar's Legion.
* OneNationUnderCopyright: While the NCR hasn't been co-opted by corporations, the northern states and territories in particular are dominated by "Barons", powerful ranchers and caravan companies that serve as a post-apocalyptic take on this trope. Given the opportunity, however, they could potentially break off from NCR rule.
* PaperTiger: Initially. Despite being one of the largest and most developed factions in the wasteland, the NCR is rife with corruption and conflicting interests that could destabilize the nation, if not plunge it into civil war. Depending on which policies and decisions are pursued, however, this can be averted.
* TheRepublic: Of course. The NCR is one of the only democratic nations in the wasteland.
* SettlingTheFrontier: Some of the focuses involve expanding southwards into Baja California and eastwards, both to deter the Legion and to spread the NCR's brand of civilization. Meanwhile, among the options available is to delegate the development of Dayglow and Baja to either NCR Ranger veterans, other settlers, or even friendly super-mutants.
* SinsOfTheFather: Even though the war against the Enclave had been over for years with the fall of Navarro, the NCR doesn't just continue pursuing surviving members within its borders, but also ''their children''.
* WeAreStrugglingTogether: The NCR's government, even at the best of times, is wracked with infighting as lobbyists, corrupt politicians, and various cliques jostle for influence. Meanwhile, the constituent states don't always get along with Shady Sands, which if handled poorly, can lead to civil war.
!!''Aaron Kimball''
->'''Ideology:''' People
* ArchEnemy: To The Khans, a rather large raider group who harassed Shady Sands back in the town's infancy. With the NCR now a nation-spanning republic, it seems that the Khans have been outmatched and in recent years have received many beatings from the vengeful NCR.
* BecomingTheMask: If the NCR, especially under Allgood Murphy, succeeds in overcoming its dysfunctional predicament, it will finally be able to live up to Tandi's vision for it.
* CorruptPolitician: The NCR is plagued with corruption, as its constituent states seek to further their own interests to the detriment of others'.
* DisasterDemocracy: A democratic republic established in the aftermath of a nuclear war? They might as well be the TropeCodifier.
* EarnYourHappyEnding: Despite its myriad issues, be it corruption or infighting, the NCR can not only avoid social turmoil, if not outright civil war. But it can also emerge stronger as a genuine bastion of democracy.
* FantasyCounterpartCulture: In addition to being based on the pre-war United States, the NCR also has parallels with the Roman Republic, ironically enough.
* FormerRegimePersonnel: There are still some former Enclave members within the NCR's borders. With the authorities tracking down [[SinsOfOurFathers even their children for complicity]], most have kept a low profile to escape arrest. Depending on who takes charge after Kimball, the government could either double-down on persecuting them in the name of justice, focus more on tracking down those who are actually guilty, or give a blanket pardon in exchange for integrating into the NCR.
* FromNobodyToNightmare: They used to be a small community of farmers that banded together against bands of raiders. Now they're a huge republic with an equally huge army and are an important power in post-apocalyptic United States, with the potential for much more.
* HegemonicEmpire: By the mod's start, the NCR is on the cusp of becoming this, with various friendly proxies and frontier commands under its influence. Depending on who assumes the presidency, the NCR could wind up forming an intricate web of puppets and autonomous states across the American West under its de facto control, [[IronicEcho not too unlike the Legion]].
* InvadingRefugees: With Caesar's Legion and other threats growing more powerful by the day, more wastelanders have crossed into NCR territory as refugees, which the nation could either assimilate or kick out. While initially piecemeal, if left unmanaged it can spiral into in a veritable crisis that can cause escalating penalties.
* ALighterShadeOfGrey: While the NCR is becoming increasingly corrupt, even in its worse paths, it's still ''much'' better than the nearby Caesar's Legion.
* OneNationUnderCopyright: While the NCR hasn't been co-opted by corporations, the northern states and territories in particular are dominated by "Barons", powerful ranchers and caravan companies that serve as a post-apocalyptic take on this trope. Given the opportunity, however, they could potentially break off from NCR rule.
* PaperTiger: Initially. Despite being one of the largest and most developed factions in the wasteland, the NCR is rife with corruption and conflicting interests that could destabilize the nation, if not plunge it into civil war. Depending on which policies and decisions are pursued, however, this can be averted.
* TheRepublic: Of course. The NCR is one of the only democratic nations in the wasteland.
* SettlingTheFrontier: Some of the focuses involve expanding southwards into Baja California and eastwards, both to deter the Legion and to spread the NCR's brand of civilization. Meanwhile, among the options available is to delegate the development of Dayglow and Baja to either NCR Ranger veterans, other settlers, or even friendly super-mutants.
* SinsOfTheFather: Even though the war against the Enclave had been over for years with the fall of Navarro, the NCR doesn't just continue pursuing surviving members within its borders, but also ''their children''.
* WeAreStrugglingTogether: The NCR's government, even at the best of times, is wracked with infighting as lobbyists, corrupt politicians, and various cliques jostle for influence. Meanwhile, the constituent states don't always get along with Shady Sands, which if handled poorly, can lead to civil war.
!!''Aaron Kimball''
->'''Ideology:''' People
to:
* AwakeningTheSleepingGiant: Should TheBeautifulElite: Vault City's citizens, who by and large are descended from the NCR gets its act together, it could overwhelm most of its foes with alarming ease.original Vault 8 population, pride themselves for their "purity".
*ArchEnemy: To The Khans, a rather large raider group who harassed Shady Sands back in the town's infancy. With the NCR now a nation-spanning republic, it seems that the Khans have been outmatched and in recent years have received many beatings from the vengeful NCR.
* BecomingTheMask: If the NCR, especially under Allgood Murphy, succeeds in overcoming its dysfunctional predicament, it will finally be able to live up to Tandi's vision for it.
* CorruptPolitician: The NCR is plagued with corruption, as its constituent states seek to further their own interests to the detriment of others'.
* DisasterDemocracy: A democratic republic established in the aftermath of a nuclear war? They might as well be the TropeCodifier.
* EarnYourHappyEnding: Despite its myriad issues, be it corruption or infighting, the NCR can not only avoid social turmoil, if not outright civil war. But it can also emerge stronger as a genuine bastion of democracy.
* FantasyCounterpartCulture:FantasticRacism: In addition to being based on bigotry expressed by Vault City's citizens against non-citizens, which is everyone else in the pre-war United States, the NCR also has parallels wasteland, there is strong tension within Vault City over their relatively recent shift to tolerating ghouls and working with Gecko, with a strong movement calling for both more democracy for Vault City citizens and segregation at best for ghouls.
* GrayAndGrayMorality: Both leader candidates are highly bigoted, each in their own way. Lynette is more classist than racist, and more concerned with theRoman Republic, ironically enough.
* FormerRegimePersonnel: There are still some former Enclave members within the NCR's borders. With the authorities tracking down [[SinsOfOurFathers evenplebs not getting ideas beyond their children station than what shape and color said plebs are. Meier, on the other hand, wants to extend privileges formerly reserved for complicity]], most have kept a low profile to escape arrest. Depending on who takes charge after Kimball, the government could either double-down elites to all people in Vault City, but doesn't consider ghouls and super-mutants to count as "people".
* HiddenElfVillage: For generations, the city banked onpersecuting them its exclusivity and status as a beacon of civilization in the name of justice, focus more on tracking down those who are actually guilty, or give a blanket pardon in exchange for integrating into the NCR.
* FromNobodyToNightmare: They used to be a small community of farmers that banded together against bands of raiders. Now they're a huge republic with an equally huge army and are an important power in post-apocalyptic United States, with the potential for much more.
* HegemonicEmpire:wasteland. By the mod's start, the NCR is on the cusp of becoming this, with various friendly proxies and frontier commands under its influence. Depending on who assumes the presidency, the NCR could wind up forming an intricate web of puppets and autonomous states across the American West under its de facto control, [[IronicEcho not too unlike the Legion]].
* InvadingRefugees: With Caesar's Legion and other threats growing more powerful by the day, more wastelanders have crossed into NCR territory as refugees, which the nation could either assimilate or kick out. While initially piecemeal, if left unmanaged it can spiral into in a veritable crisis that can cause escalating penalties.
* ALighterShadeOfGrey: While the NCR is becoming increasingly corrupt, even in its worse paths, it's still ''much'' better than the nearby Caesar's Legion.
* OneNationUnderCopyright: While the NCR hasn't been co-opted by corporations, the northern states and territories in particular are dominated by "Barons", powerful ranchers and caravan companies that serve as a post-apocalyptic take on this trope. Given the opportunity,however, they could potentially break off from NCR rule.
* PaperTiger: Initially. Despite being one of the largestand most developed factions in the wasteland, the NCR is rife especially with corruption and conflicting interests that could destabilize the nation, if not plunge it into civil war. Depending on which policies and decisions are pursued, however, this can be averted.
* TheRepublic: Of course. The NCR is one of the only democratic nations in the wasteland.
* SettlingTheFrontier: Some of the focuses involve expanding southwards into Baja California and eastwards, both to deter the Legion and to spreadthe NCR's brand ascendance, it's apparent that this is becoming harder to sustain.
* UnwinnableByDesign: Officially, Vault City can allow any outsider to become a citizen by taking a special test to prove their worth. In practice, however, this involves purposefully challenging academic-level questions that an average wastelander would struggle to answer, as well as physical exams that are similarly stringent. [[{{Hypocrite}} Ironically]], most ofcivilization. Meanwhile, among the options available is to delegate the development of Dayglow and Baja to either NCR Ranger veterans, other settlers, or even friendly super-mutants.
* SinsOfTheFather: Even though the war against the Enclave had been over for years with the fall of Navarro, the NCR doesn't just continue pursuing surviving members withinits borders, but also ''their children''.
* WeAreStrugglingTogether: The NCR's government, even at the best of times, is wracked with infighting as lobbyists, corrupt politicians, and various cliques jostle for influence. Meanwhile, the constituent states don't always get along with Shady Sands, whichown citizens wouldn't be able to pass if handled poorly, can lead they were ever to civil war.
!!''Aaron Kimball''
->'''Ideology:''' Peopletake it.
!!''First Citizen Lynette''
*
* BecomingTheMask: If the NCR, especially under Allgood Murphy, succeeds in overcoming its dysfunctional predicament, it will finally be able to live up to Tandi's vision for it.
* CorruptPolitician: The NCR is plagued with corruption, as its constituent states seek to further their own interests to the detriment of others'.
* DisasterDemocracy: A democratic republic established in the aftermath of a nuclear war? They might as well be the TropeCodifier.
* EarnYourHappyEnding: Despite its myriad issues, be it corruption or infighting, the NCR can not only avoid social turmoil, if not outright civil war. But it can also emerge stronger as a genuine bastion of democracy.
* FantasyCounterpartCulture:
* GrayAndGrayMorality: Both leader candidates are highly bigoted, each in their own way. Lynette is more classist than racist, and more concerned with the
* FormerRegimePersonnel: There are still some former Enclave members within the NCR's borders. With the authorities tracking down [[SinsOfOurFathers even
* HiddenElfVillage: For generations, the city banked on
* FromNobodyToNightmare: They used to be a small community of farmers that banded together against bands of raiders. Now they're a huge republic with an equally huge army and are an important power in post-apocalyptic United States, with the potential for much more.
* HegemonicEmpire:
* InvadingRefugees: With Caesar's Legion and other threats growing more powerful by the day, more wastelanders have crossed into NCR territory as refugees, which the nation could either assimilate or kick out. While initially piecemeal, if left unmanaged it can spiral into in a veritable crisis that can cause escalating penalties.
* ALighterShadeOfGrey: While the NCR is becoming increasingly corrupt, even in its worse paths, it's still ''much'' better than the nearby Caesar's Legion.
* OneNationUnderCopyright: While the NCR hasn't been co-opted by corporations, the northern states and territories in particular are dominated by "Barons", powerful ranchers and caravan companies that serve as a post-apocalyptic take on this trope. Given the opportunity,
* PaperTiger: Initially. Despite being one of the largest
* TheRepublic: Of course. The NCR is one of the only democratic nations in the wasteland.
* SettlingTheFrontier: Some of the focuses involve expanding southwards into Baja California and eastwards, both to deter the Legion and to spread
* UnwinnableByDesign: Officially, Vault City can allow any outsider to become a citizen by taking a special test to prove their worth. In practice, however, this involves purposefully challenging academic-level questions that an average wastelander would struggle to answer, as well as physical exams that are similarly stringent. [[{{Hypocrite}} Ironically]], most of
* SinsOfTheFather: Even though the war against the Enclave had been over for years with the fall of Navarro, the NCR doesn't just continue pursuing surviving members within
* WeAreStrugglingTogether: The NCR's government, even at the best of times, is wracked with infighting as lobbyists, corrupt politicians, and various cliques jostle for influence. Meanwhile, the constituent states don't always get along with Shady Sands, which
!!''Aaron Kimball''
->'''Ideology:''' People
!!''First Citizen Lynette''
Changed line(s) 37,54 (click to see context) from:
* BrokenPedestal: Kimball's more corrupt antics can not only erode his war hero credentials, but could destroy his reputation outright if he truly becomes unpopular. This becomes even more pronounced among military hardliners like Cassandra Moore, who come to view him as part of the problem they hope to "correct."
* EveryoneHasStandards: For all his hardline and irreverent views, Kimball still makes a legitimate effort to work within the rule of law and the NCR's democratic heritage, corrupt dealings aside. He also considers a military coup or anything other than a reelection to stay in power as beyond the pale.
* FailureIsTheOnlyOption: Downplayed. Even if the Navarro Crisis ends in the NCR's favor, the charges of corruption and ineptitude hounding Kimball could force him to give up on re-election, if not lead to his impeachment should his popularity sinks low enough.
* {{Foil}}: To Caesar. Like Edward Sallow, Aaron Kimball is an accomplished military commander whose exploits have made him a respected and feared leader, even sharing a similarly hardline mindset. ''Unlike'' his Legion foe, however, he still abides by the NCR's democratic traditions and chooses to get elected fairly rather than seize the presidency by force.
* HundredPercentHeroismRating: Downplayed. Kimball has leveraged his military credentials and war hero status to make himself a strong contender for running the NCR. This hasn't fully erased his less palatable aspects from the public eye, however. Unless he addresses issues like corruption within his administration, as well as the simmering Navarro Crisis, that wave of popularity will plummet dramatically, if not turn into calls for his resignation.
* {{Hypocrite}}: Under Kimball, the NCR maintains an image of liberty and prosperity for its citizens, even while upholding an expansionist and imperialistic agenda abroad.
* KnowWhenToFoldThem: Whether he becomes so unpopular as to be impeached or manages to have the Navarro Crisis end in the NCR's favor, Kimball is smart enough to concede defeat, if begrudgingly, to avoid political instability, if not civil war.
* LandslideElection: Thanks to how unpopular Wendell Peterson had been, Kimball was elected NCR President by a wide margin. ''Keeping'' his position, however, is another matter, and can become increasingly difficult for him to sustain.
* MilesGloriosus: Downplayed. While Kimball does have a respectable military track record, more often than not he takes credit for accomplishments made by others. Whether it be the NCR's successful push into the Mojave (which was in actuality thanks to Chief Hanlon), or his more popular domestic policies (many of which were Grant C. Hayes' ideas).
* PoliticallyIncorrectHero: Kimball is somewhat regressive by NCR standards, making it harder for women and ghouls among others to rise up the social hierarchy. He is nonetheless popular and competent enough, however, that his views are usually brushed aside.
* RetiredBadass: Kimball's a retired NCR general, who became a war hero for his exploits both against the frontier tribes and the Mojave campaign. This not only gave him significant leeway from government oversight but also enough political clout to become president himself.
* ScrewTheRulesIMakeThem: Kimball has a penchant for exploiting the flaws in the NCR's government for his own benefit, to the point that he feels almost entitled. That said, he won't flagrantly circumvent the rule of law and still tries to stay true to his country's ideals, even if only on paper.
* TemptingFate: Kimball isn't above currying the support of the Barons and Van Graffs in Redding, if it means both securing his presidency and getting more leverage against Caesar's Legion. Should he double-down on those corrupt dealings, however, they risk being exposed to the NCR Congress and could lead to his impeachment, especially should the Navarro Crisis go pear-shaped.
* WarHawk: Much like in ''New Vegas'', he's one of the NCR's most militaristic and aggressive figures, who sees defeating Caesar's Legion as his personal legacy, and then expanding the NCR's by force as far as possible.
* WellIntentionedExtremist: Kimball believes that his militaristic and expansionistic agenda, no matter how corrupt or aggressive it is, is in the best interests of the NCR, especially in the face of Caesar's Legion.
!!''Grant C. Hayes''
->'''Ideology:''' Intellectuals
* EveryoneHasStandards: For all his hardline and irreverent views, Kimball still makes a legitimate effort to work within the rule of law and the NCR's democratic heritage, corrupt dealings aside. He also considers a military coup or anything other than a reelection to stay in power as beyond the pale.
* FailureIsTheOnlyOption: Downplayed. Even if the Navarro Crisis ends in the NCR's favor, the charges of corruption and ineptitude hounding Kimball could force him to give up on re-election, if not lead to his impeachment should his popularity sinks low enough.
* {{Foil}}: To Caesar. Like Edward Sallow, Aaron Kimball is an accomplished military commander whose exploits have made him a respected and feared leader, even sharing a similarly hardline mindset. ''Unlike'' his Legion foe, however, he still abides by the NCR's democratic traditions and chooses to get elected fairly rather than seize the presidency by force.
* HundredPercentHeroismRating: Downplayed. Kimball has leveraged his military credentials and war hero status to make himself a strong contender for running the NCR. This hasn't fully erased his less palatable aspects from the public eye, however. Unless he addresses issues like corruption within his administration, as well as the simmering Navarro Crisis, that wave of popularity will plummet dramatically, if not turn into calls for his resignation.
* {{Hypocrite}}: Under Kimball, the NCR maintains an image of liberty and prosperity for its citizens, even while upholding an expansionist and imperialistic agenda abroad.
* KnowWhenToFoldThem: Whether he becomes so unpopular as to be impeached or manages to have the Navarro Crisis end in the NCR's favor, Kimball is smart enough to concede defeat, if begrudgingly, to avoid political instability, if not civil war.
* LandslideElection: Thanks to how unpopular Wendell Peterson had been, Kimball was elected NCR President by a wide margin. ''Keeping'' his position, however, is another matter, and can become increasingly difficult for him to sustain.
* MilesGloriosus: Downplayed. While Kimball does have a respectable military track record, more often than not he takes credit for accomplishments made by others. Whether it be the NCR's successful push into the Mojave (which was in actuality thanks to Chief Hanlon), or his more popular domestic policies (many of which were Grant C. Hayes' ideas).
* PoliticallyIncorrectHero: Kimball is somewhat regressive by NCR standards, making it harder for women and ghouls among others to rise up the social hierarchy. He is nonetheless popular and competent enough, however, that his views are usually brushed aside.
* RetiredBadass: Kimball's a retired NCR general, who became a war hero for his exploits both against the frontier tribes and the Mojave campaign. This not only gave him significant leeway from government oversight but also enough political clout to become president himself.
* ScrewTheRulesIMakeThem: Kimball has a penchant for exploiting the flaws in the NCR's government for his own benefit, to the point that he feels almost entitled. That said, he won't flagrantly circumvent the rule of law and still tries to stay true to his country's ideals, even if only on paper.
* TemptingFate: Kimball isn't above currying the support of the Barons and Van Graffs in Redding, if it means both securing his presidency and getting more leverage against Caesar's Legion. Should he double-down on those corrupt dealings, however, they risk being exposed to the NCR Congress and could lead to his impeachment, especially should the Navarro Crisis go pear-shaped.
* WarHawk: Much like in ''New Vegas'', he's one of the NCR's most militaristic and aggressive figures, who sees defeating Caesar's Legion as his personal legacy, and then expanding the NCR's by force as far as possible.
* WellIntentionedExtremist: Kimball believes that his militaristic and expansionistic agenda, no matter how corrupt or aggressive it is, is in the best interests of the NCR, especially in the face of Caesar's Legion.
!!''Grant C. Hayes''
->'''Ideology:''' Intellectuals
to:
* BrokenPedestal: Kimball's more corrupt antics can not only erode his war hero credentials, but could destroy his reputation outright if he truly becomes unpopular. This becomes even more pronounced among military hardliners like Cassandra Moore, who come to view him as part GenerationXerox: The current First Citizen is the daughter of the problem they hope previous one, Joanne Lynette from ''Fallout 2.''
* JustTheFirstCitizen: With the title of "Overseer" having been abandoned long ago, Lynette simply refers to"correct.herself as "First Citizen."
*EveryoneHasStandards: For all his hardline PragmaticVillainy: She can implement social reforms to make Vault City more egalitarian, such as offering rights to servants and irreverent views, Kimball still makes a legitimate effort to work within non-citizens. At the rule of law and the NCR's democratic heritage, corrupt dealings aside. He also considers a military coup or anything other than a reelection to stay in power as beyond the pale.
* FailureIsTheOnlyOption: Downplayed. Even if the Navarro Crisis ends in the NCR's favor, the charges of corruption and ineptitude hounding Kimball could force him to give up on re-election, if not lead to his impeachment should his popularity sinks low enough.
* {{Foil}}: To Caesar. Like Edward Sallow, Aaron Kimball is an accomplished military commander whose exploits have made him a respected and feared leader, even sharing a similarly hardline mindset. ''Unlike'' his Legion foe,same time, however, he still abides by the NCR's democratic traditions and chooses to get elected fairly rather even these can come off more like CondescendingCompassion than seize the presidency by force.
* HundredPercentHeroismRating: Downplayed. Kimball has leveraged his military credentials and war hero status to make himself a strong contender for running the NCR. This hasn't fully erased his less palatable aspects from the public eye, however. Unless he addresses issues like corruption within his administration, as well as the simmering Navarro Crisis, that wave of popularity will plummet dramatically, if not turn into calls for his resignation.
* {{Hypocrite}}: Under Kimball, the NCR maintains an image of liberty and prosperity for its citizens, even while upholding an expansionist and imperialistic agenda abroad.
* KnowWhenToFoldThem: Whether he becomes so unpopular as to be impeached or manages to have the Navarro Crisis end in the NCR's favor, Kimball is smart enough to concede defeat, if begrudgingly, to avoid political instability, if not civil war.
* LandslideElection: Thanks to how unpopular Wendell Peterson had been, Kimball was elected NCR President by a wide margin. ''Keeping'' his position, however, is another matter, and can become increasingly difficult for him to sustain.
* MilesGloriosus: Downplayed. While Kimball does have a respectable military track record, more often than not he takes credit for accomplishments made by others. Whether it be the NCR's successful push into the Mojave (which was in actuality thanks togenuine concern.
!!''Security ChiefHanlon), or his more popular domestic policies (many of which were Grant C. Hayes' ideas).
* PoliticallyIncorrectHero: Kimball is somewhat regressive by NCR standards, making it harder for women and ghouls among others to rise up the social hierarchy. He is nonetheless popular and competent enough, however, that his views are usually brushed aside.
* RetiredBadass: Kimball's a retired NCR general, who became a war hero for his exploits both against the frontier tribes and the Mojave campaign. This not only gave him significant leeway from government oversight but also enough political clout to become president himself.
* ScrewTheRulesIMakeThem: Kimball has a penchant for exploiting the flaws in the NCR's government for his own benefit, to the point that he feels almost entitled. That said, he won't flagrantly circumvent the rule of law and still tries to stay true to his country's ideals, even if only on paper.
* TemptingFate: Kimball isn't above currying the support of the Barons and Van Graffs in Redding, if it means both securing his presidency and getting more leverage against Caesar's Legion. Should he double-down on those corrupt dealings, however, they risk being exposed to the NCR Congress and could lead to his impeachment, especially should the Navarro Crisis go pear-shaped.
* WarHawk: Much like in ''New Vegas'', he's one of the NCR's most militaristic and aggressive figures, who sees defeating Caesar's Legion as his personal legacy, and then expanding the NCR's by force as far as possible.
* WellIntentionedExtremist: Kimball believes that his militaristic and expansionistic agenda, no matter how corrupt or aggressive it is, is in the best interests of the NCR, especially in the face of Caesar's Legion.
!!''Grant C. Hayes''
->'''Ideology:''' IntellectualsBrian Maier''
* JustTheFirstCitizen: With the title of "Overseer" having been abandoned long ago, Lynette simply refers to
*
* FailureIsTheOnlyOption: Downplayed. Even if the Navarro Crisis ends in the NCR's favor, the charges of corruption and ineptitude hounding Kimball could force him to give up on re-election, if not lead to his impeachment should his popularity sinks low enough.
* {{Foil}}: To Caesar. Like Edward Sallow, Aaron Kimball is an accomplished military commander whose exploits have made him a respected and feared leader, even sharing a similarly hardline mindset. ''Unlike'' his Legion foe,
* HundredPercentHeroismRating: Downplayed. Kimball has leveraged his military credentials and war hero status to make himself a strong contender for running the NCR. This hasn't fully erased his less palatable aspects from the public eye, however. Unless he addresses issues like corruption within his administration, as well as the simmering Navarro Crisis, that wave of popularity will plummet dramatically, if not turn into calls for his resignation.
* {{Hypocrite}}: Under Kimball, the NCR maintains an image of liberty and prosperity for its citizens, even while upholding an expansionist and imperialistic agenda abroad.
* KnowWhenToFoldThem: Whether he becomes so unpopular as to be impeached or manages to have the Navarro Crisis end in the NCR's favor, Kimball is smart enough to concede defeat, if begrudgingly, to avoid political instability, if not civil war.
* LandslideElection: Thanks to how unpopular Wendell Peterson had been, Kimball was elected NCR President by a wide margin. ''Keeping'' his position, however, is another matter, and can become increasingly difficult for him to sustain.
* MilesGloriosus: Downplayed. While Kimball does have a respectable military track record, more often than not he takes credit for accomplishments made by others. Whether it be the NCR's successful push into the Mojave (which was in actuality thanks to
!!''Security Chief
* PoliticallyIncorrectHero: Kimball is somewhat regressive by NCR standards, making it harder for women and ghouls among others to rise up the social hierarchy. He is nonetheless popular and competent enough, however, that his views are usually brushed aside.
* RetiredBadass: Kimball's a retired NCR general, who became a war hero for his exploits both against the frontier tribes and the Mojave campaign. This not only gave him significant leeway from government oversight but also enough political clout to become president himself.
* ScrewTheRulesIMakeThem: Kimball has a penchant for exploiting the flaws in the NCR's government for his own benefit, to the point that he feels almost entitled. That said, he won't flagrantly circumvent the rule of law and still tries to stay true to his country's ideals, even if only on paper.
* TemptingFate: Kimball isn't above currying the support of the Barons and Van Graffs in Redding, if it means both securing his presidency and getting more leverage against Caesar's Legion. Should he double-down on those corrupt dealings, however, they risk being exposed to the NCR Congress and could lead to his impeachment, especially should the Navarro Crisis go pear-shaped.
* WarHawk: Much like in ''New Vegas'', he's one of the NCR's most militaristic and aggressive figures, who sees defeating Caesar's Legion as his personal legacy, and then expanding the NCR's by force as far as possible.
* WellIntentionedExtremist: Kimball believes that his militaristic and expansionistic agenda, no matter how corrupt or aggressive it is, is in the best interests of the NCR, especially in the face of Caesar's Legion.
!!''Grant C. Hayes''
->'''Ideology:''' Intellectuals
Changed line(s) 56,77 (click to see context) from:
* TheAssimilator: Hayes not only aims to revive the idea of an American people, but to spread it far and wide, whether others want it or not.
* BlueBlood: Hayes hails from a distinguished line of pre-war politicians, which is one of the closest things to nobility in the former US.
* BoringButPractical: Some of Hayes' old world ideas are rather banal, such as improved tariff laws and tax reform. Such mundane policies, however, can lay the groundwork for the NCR's long-term growth, and provide enough support for Hayes to pursue his more ambitious plans.
* DarkAndTroubledPast: While Hayes is publicly known as the mayor of Dayglow, the mysteries surrounding his background and general admiration for pre-war America have led some to suspect that he's ex-Enclave.
* {{Foil}}: To an extent, he's one to Robert Edwin House in New Vegas. While both are intelligent go-getters in their own right who seek to recapture, if not surpass, the achievements of the old world, Hayes doesn't resort to a technocratic autocracy to get his way, instead opting to work within (and reform) the NCR's democratic institutions.
* ForgivenButNotForgotten: Although Hayes acknowledges the crimes of the Enclave and its perversion of American values, he nonetheless offers surviving Enclave members in the NCR generalized amnesty. Believing that while the sins of the past must never be forgotten, no one is beyond redemption.
* GoodOldWays: Hayes' admiration for the old world and pre-war America in particular is as powerful as longing to recapture its technological prowess.
* ALighterShadeOfGrey: As much as Hayes is willing to do underhanded things or overlook shady actions to achieve his goals, he genuinely seeks the betterment of the NCR through invoking the old world. He also doesn't condone the flagrant corruption and hijinks of Kimball.
* ManBehindTheMan: While formally just the mayor of Dayglow, Hayes wields enough influence in the NCR Congress that many of Kimball's more popular policies could be attributed to him. Even if Moore assumes power and succeeds in winning the NCR civil war, it's implied that Hayes assumes a similar role for the nascent Third Californian Republic.
* MeetTheNewBoss: Downplayed. Part of Hayes' efforts to restore old world glory involves cultivating a sense of continuity even amidst the sweeping political and technological changes being pushed under his tenure as president.
* PetTheDog: In addition instituting reforms meant to improve life for the average NCR citizen, he's also willing to pardon surviving Enclave members and their children.
* PragmaticHero: Hayes considers himself one, at least. He will do whatever it takes and make the necessary compromises in the NCR Congress, so long as it results in his ideas being passed.
* ReasonableAuthorityFigure: As fixated as Hayes is in rekindling the spirit of the old world, he still puts democracy and his country's well-being on the forefront.
* RedHerring: PlayedWith. Coming from a long line of politicians dating back before the Great War, Hayes seems like a plausible candidate for being part of the Enclave. Except that he isn't, but is nonetheless committed to reshaping the NCR, and the rest of the wasteland, based on old world values.
* ScienceHero: Hayes sees himself as a genius, and is well-read enough to back that claim up. Fittingly, many of his long-term policies involve bolstering the NCR's R&D and technological base to the point of all but surpassing the pre-war United States.
* SincerestFormOfFlattery: The establishment of the Office of Science and Industry, formed by former members of the Followers of the Apocalypse, is revealed to be at Hayes' suggestion. This is done out of begrudging respect for what the Followers have sought to do, a pragmatic need for the NCR to no longer be so dependent on them, and for Hayes specifically, greater control over ''how'' old world knowledge is conveyed.
* TheStarscream: While initially cooperative with Kimball, Hayes can potentially turn on him once the latter's popularity has sunk low enough, deciding that the NCR deserves a better kind of leader.
* UtopiaJustifiesTheMeans: Hayes believes not only in restoring old world progress, but also in expanding the NCR's brand of civilization far beyond its borders, damn the consequences. If he succeeds, even at the risk of civil war, the country will notably be renamed as the New American Republic.
* VetinariJobSecurity: Even if Hayes fails to become President, his competence and political leverage make him far too valuable for the NCR's other would-be leaders to dispose of.
!!''Allgood Murphy''
->'''Ideology:''' People
* BlueBlood: Hayes hails from a distinguished line of pre-war politicians, which is one of the closest things to nobility in the former US.
* BoringButPractical: Some of Hayes' old world ideas are rather banal, such as improved tariff laws and tax reform. Such mundane policies, however, can lay the groundwork for the NCR's long-term growth, and provide enough support for Hayes to pursue his more ambitious plans.
* DarkAndTroubledPast: While Hayes is publicly known as the mayor of Dayglow, the mysteries surrounding his background and general admiration for pre-war America have led some to suspect that he's ex-Enclave.
* {{Foil}}: To an extent, he's one to Robert Edwin House in New Vegas. While both are intelligent go-getters in their own right who seek to recapture, if not surpass, the achievements of the old world, Hayes doesn't resort to a technocratic autocracy to get his way, instead opting to work within (and reform) the NCR's democratic institutions.
* ForgivenButNotForgotten: Although Hayes acknowledges the crimes of the Enclave and its perversion of American values, he nonetheless offers surviving Enclave members in the NCR generalized amnesty. Believing that while the sins of the past must never be forgotten, no one is beyond redemption.
* GoodOldWays: Hayes' admiration for the old world and pre-war America in particular is as powerful as longing to recapture its technological prowess.
* ALighterShadeOfGrey: As much as Hayes is willing to do underhanded things or overlook shady actions to achieve his goals, he genuinely seeks the betterment of the NCR through invoking the old world. He also doesn't condone the flagrant corruption and hijinks of Kimball.
* ManBehindTheMan: While formally just the mayor of Dayglow, Hayes wields enough influence in the NCR Congress that many of Kimball's more popular policies could be attributed to him. Even if Moore assumes power and succeeds in winning the NCR civil war, it's implied that Hayes assumes a similar role for the nascent Third Californian Republic.
* MeetTheNewBoss: Downplayed. Part of Hayes' efforts to restore old world glory involves cultivating a sense of continuity even amidst the sweeping political and technological changes being pushed under his tenure as president.
* PetTheDog: In addition instituting reforms meant to improve life for the average NCR citizen, he's also willing to pardon surviving Enclave members and their children.
* PragmaticHero: Hayes considers himself one, at least. He will do whatever it takes and make the necessary compromises in the NCR Congress, so long as it results in his ideas being passed.
* ReasonableAuthorityFigure: As fixated as Hayes is in rekindling the spirit of the old world, he still puts democracy and his country's well-being on the forefront.
* RedHerring: PlayedWith. Coming from a long line of politicians dating back before the Great War, Hayes seems like a plausible candidate for being part of the Enclave. Except that he isn't, but is nonetheless committed to reshaping the NCR, and the rest of the wasteland, based on old world values.
* ScienceHero: Hayes sees himself as a genius, and is well-read enough to back that claim up. Fittingly, many of his long-term policies involve bolstering the NCR's R&D and technological base to the point of all but surpassing the pre-war United States.
* SincerestFormOfFlattery: The establishment of the Office of Science and Industry, formed by former members of the Followers of the Apocalypse, is revealed to be at Hayes' suggestion. This is done out of begrudging respect for what the Followers have sought to do, a pragmatic need for the NCR to no longer be so dependent on them, and for Hayes specifically, greater control over ''how'' old world knowledge is conveyed.
* TheStarscream: While initially cooperative with Kimball, Hayes can potentially turn on him once the latter's popularity has sunk low enough, deciding that the NCR deserves a better kind of leader.
* UtopiaJustifiesTheMeans: Hayes believes not only in restoring old world progress, but also in expanding the NCR's brand of civilization far beyond its borders, damn the consequences. If he succeeds, even at the risk of civil war, the country will notably be renamed as the New American Republic.
* VetinariJobSecurity: Even if Hayes fails to become President, his competence and political leverage make him far too valuable for the NCR's other would-be leaders to dispose of.
!!''Allgood Murphy''
->'''Ideology:''' People
to:
* TheAssimilator: Hayes not only aims to revive DefectorFromDecadence: Having witnessed the idea of an American people, but to spread it far and wide, whether others want it or not.
* BlueBlood: Hayes hails from a distinguished line of pre-war politicians, which is one ofrealities on the closest things to nobility in the former US.
* BoringButPractical: Some of Hayes' old world ideas are rather banal, such as improved tariff laws and tax reform. Such mundane policies, however, can lay the groundwork for the NCR's long-term growth, and provide enough support for Hayes to pursue his more ambitious plans.
* DarkAndTroubledPast: While Hayes is publicly known as the mayor of Dayglow, the mysteries surrounding his background and general admiration for pre-war America have led some to suspectground first-hand, Security Chief Maier believes that he's ex-Enclave.
* {{Foil}}: To an extent, he's one to Robert Edwin House in New Vegas. While both are intelligent go-getters in theirVault City's status quo is becoming its own right who seek to recapture, if not surpass, the achievements of the old world, Hayes doesn't resort to a technocratic autocracy to get his way, instead opting to work within (and reform) the NCR's democratic institutions.
* ForgivenButNotForgotten: Although Hayes acknowledges the crimes of the Enclaveworst enemy and its perversion of American values, he nonetheless offers surviving Enclave members in the NCR generalized amnesty. Believing that while the sins of the past must never be forgotten, no one is beyond redemption.
becomes increasingly at odds with First Citizen Lynette.
*GoodOldWays: Hayes' admiration for the old world and pre-war America in particular is as powerful as longing to recapture its technological prowess.
* ALighterShadeOfGrey: As much as Hayes is willing to do underhanded things or overlook shady actions to achieve his goals, he genuinely seeks the betterment of the NCR through invoking the old world. He also doesn't condone the flagrant corruption and hijinks of Kimball.
* ManBehindTheMan: While formally just the mayor of Dayglow, Hayes wields enough influence in the NCR Congress that many of Kimball's more popular policies could be attributed to him. Even if Moore assumes power and succeeds in winning the NCR civil war, it's implied that Hayes assumes a similar role for the nascent Third Californian Republic.
* MeetTheNewBoss:ForeignCultureFetish: Downplayed. Part of Hayes' efforts to restore old world glory involves cultivating a sense of continuity even amidst Maier takes much inspiration from the sweeping NCR as a political and technological changes being pushed under his tenure as president.
* PetTheDog: In addition instituting reforms meantcultural model to improve life for the average NCR citizen, he's also willing emulate. Rather than subservience to pardon surviving Enclave members and their children.
* PragmaticHero: Hayes considers himself one, at least. He will do whatever it takes and make the necessary compromises in the NCR Congress, so long as it results in his ideas being passed.
* ReasonableAuthorityFigure: As fixated as Hayes is in rekindling the spirit of the old world, he still puts democracy and his country's well-being on the forefront.
* RedHerring: PlayedWith. Coming from a long line of politicians dating back before the Great War, Hayes seems like a plausible candidate for being part of the Enclave. Except that he isn't, but is nonetheless committed to reshapingthe NCR, however, he also believes that Vault City, and the rest of Nevada, should be able to stand proudly on their own as equals.
* InternalReformist: PlayedWith. Compared to Lynette, Maier is much more genuine in trying to help thewasteland, based on old world values.
* ScienceHero: Hayes sees himself as a genius, and is well-read enough to back that claim up. Fittingly, manycitizens of his long-term policies involve bolstering the NCR's R&D and technological base Vault City. This ''doesn't'' extend to the point ghouls of all but surpassing the pre-war United States.
* SincerestFormOfFlattery: The establishment of the Office of Science and Industry, formed by former members of the Followers of the Apocalypse, is revealed to be at Hayes' suggestion. This is done out of begrudging respect for what the Followers have sought to do, a pragmatic need for the NCR to no longer be so dependent on them, and for Hayes specifically, greater control over ''how'' old world knowledge is conveyed.
* TheStarscream: While initially cooperative with Kimball, Hayes can potentially turn on him once the latter's popularity has sunk low enough, deciding that the NCR deserves a better kind of leader.
* UtopiaJustifiesTheMeans: Hayes believesGecko, however, or others not only in restoring old world progress, but also in expanding the NCR's brand deemed by Maier as "human".
!!''Gordon ofcivilization far beyond its borders, damn the consequences. If he succeeds, even at the risk of civil war, the country will notably be renamed as the New American Republic.
* VetinariJobSecurity: Even if Hayes fails to become President, his competence and political leverage make him far too valuable for the NCR's other would-be leaders to dispose of.
!!''Allgood Murphy''
->'''Ideology:''' PeopleGecko''
* BlueBlood: Hayes hails from a distinguished line of pre-war politicians, which is one of
* BoringButPractical: Some of Hayes' old world ideas are rather banal, such as improved tariff laws and tax reform. Such mundane policies, however, can lay the groundwork for the NCR's long-term growth, and provide enough support for Hayes to pursue his more ambitious plans.
* DarkAndTroubledPast: While Hayes is publicly known as the mayor of Dayglow, the mysteries surrounding his background and general admiration for pre-war America have led some to suspect
* {{Foil}}: To an extent, he's one to Robert Edwin House in New Vegas. While both are intelligent go-getters in their
* ForgivenButNotForgotten: Although Hayes acknowledges the crimes of the Enclave
*
* ALighterShadeOfGrey: As much as Hayes is willing to do underhanded things or overlook shady actions to achieve his goals, he genuinely seeks the betterment of the NCR through invoking the old world. He also doesn't condone the flagrant corruption and hijinks of Kimball.
* ManBehindTheMan: While formally just the mayor of Dayglow, Hayes wields enough influence in the NCR Congress that many of Kimball's more popular policies could be attributed to him. Even if Moore assumes power and succeeds in winning the NCR civil war, it's implied that Hayes assumes a similar role for the nascent Third Californian Republic.
* MeetTheNewBoss:
* PetTheDog: In addition instituting reforms meant
* PragmaticHero: Hayes considers himself one, at least. He will do whatever it takes and make the necessary compromises in the NCR Congress, so long as it results in his ideas being passed.
* ReasonableAuthorityFigure: As fixated as Hayes is in rekindling the spirit of the old world, he still puts democracy and his country's well-being on the forefront.
* RedHerring: PlayedWith. Coming from a long line of politicians dating back before the Great War, Hayes seems like a plausible candidate for being part of the Enclave. Except that he isn't, but is nonetheless committed to reshaping
* InternalReformist: PlayedWith. Compared to Lynette, Maier is much more genuine in trying to help the
* ScienceHero: Hayes sees himself as a genius, and is well-read enough to back that claim up. Fittingly, many
* SincerestFormOfFlattery: The establishment of the Office of Science and Industry, formed by former members of the Followers of the Apocalypse, is revealed to be at Hayes' suggestion. This is done out of begrudging respect for what the Followers have sought to do, a pragmatic need for the NCR to no longer be so dependent on them, and for Hayes specifically, greater control over ''how'' old world knowledge is conveyed.
* TheStarscream: While initially cooperative with Kimball, Hayes can potentially turn on him once the latter's popularity has sunk low enough, deciding that the NCR deserves a better kind of leader.
* UtopiaJustifiesTheMeans: Hayes believes
!!''Gordon of
* VetinariJobSecurity: Even if Hayes fails to become President, his competence and political leverage make him far too valuable for the NCR's other would-be leaders to dispose of.
!!''Allgood Murphy''
->'''Ideology:''' People
Changed line(s) 79,97 (click to see context) from:
* TheAlliance: Rather than an expansionist or imperialistic foreign policy, Murphy instead aims to foster a network of allies and friendly states beyond New California's immediate borders.
* BenevolentConspiracy: Compared to others in the NCR, he's more open about not only cooperating with the Followers of the Apocalypse, but also integrating them more into the government.
* BoringButPractical: Many of Murphy's policies, at least initially, are centered around addressing domestic issues rather than grandiose plans, such as social welfare reforms. These, however, help lay the foundations for his dream of rekindling Tandi's legacy.
* TheCoup: Though Murphy's actions are entirely legal, his impeachment of President Kimball is basically a coup, using Kimball's failures in the Navarro occupation to get him out of office so that Murphy can fulfill the rest of his term and stand for re-election.
* InternalReformist: Murphy seeks to finish what Tandi started by instituting reforms in the NCR's government and addressing various social issues. Notably, he's the only president who can seriously end the corruption. He can also directly bring in support from the Followers of the Apocalypse to help see those changes through.
* MeaningfulName: ''Allgood'' Murphy is likely the most idealistic of the NCR's leaders, focusing on internal reform of the republic's less savory qualities and trying to encourage alliance and friendship with other states.
* ReasonableAuthorityFigure: Murphy puts the well-being of the NCR's citizens, especially the downtrodden, first and foremost, while going out of his way to see Tandi's ideals realized.
* ReconcileTheBitterFoes: Murphy can make an offer of renewed ties with Lost Hills, potentially leading to a lasting peace with the Brotherhood, if not the latter's outright integration into the NCR (if Elder Llywd is in charge). This is as much done out of having a mutual foe in Caesar's Legion as it is out of appealing to common history.
* ScrewThisImOuttaHere: In the event of electoral gridlock and the subsequent "Committee for National Security" taking power, Murphy refuses to recognize what he sees as an illegitimate and authoritarian government, resulting in the secession of the Boneyard.
* ScrewTheRulesImDoingWhatsRight: Despite risking his hard-earned political career, he not only stands up as a vocal critic of Kimball for his corruption and warhawk policies, but could even call for his impeachment. Depending on the subsequent elections, however, this could pay dividends, with Murphy becoming the next president.
* SuffrageAndPoliticalLiberation: Allgood Murphy believes that alleviating the plight of the downtrodden and expanding liberties to be in line with Tandi's worldview.
* TakingUpTheMantle: In addition to upholding Tandi's legacy, many of Murphy's policies are populist in a positive manner, focused on civil rights, and lean towards social liberalism.
* TechnicalPacifist: While Murphy is much more inward-looking and anti-war than his rivals, he's not blind to the threat posed by Caesar's Legion. As such, he will make a point to build up the NCR's military, and can try justifying the struggle against non-negotiable threats as a "people's war."
* UnwittingInstigatorOfDoom: The Boneyard's potential secession, even if it's not what Murphy or his supporters intended, turns out to be a major catalyst for the very civil war he had been trying to avoid.
* WeHelpTheHelpless: To address the question of law and order, Murphy makes use of the Blades, who have protected the Boneyard and Hub with mix of a people's militia and vigilante justice since the Great War, as a template for a nationwide proto-police force.
* WorkingClassHero: Hailing from the more impoverished denizens of the Boneyard, Murphy has risen into political prominence to help all NCR citizens, especially the downtrodden.
* YouCannotKillAnIdea: If civil war breaks out and Murphy's assassinated, not only does it fail in eliminating his support base, it instead galvanizes the nascent Californian Way as it rallies behind Bill Calhoun.
!!''Ranger General Mossman''
* BenevolentConspiracy: Compared to others in the NCR, he's more open about not only cooperating with the Followers of the Apocalypse, but also integrating them more into the government.
* BoringButPractical: Many of Murphy's policies, at least initially, are centered around addressing domestic issues rather than grandiose plans, such as social welfare reforms. These, however, help lay the foundations for his dream of rekindling Tandi's legacy.
* TheCoup: Though Murphy's actions are entirely legal, his impeachment of President Kimball is basically a coup, using Kimball's failures in the Navarro occupation to get him out of office so that Murphy can fulfill the rest of his term and stand for re-election.
* InternalReformist: Murphy seeks to finish what Tandi started by instituting reforms in the NCR's government and addressing various social issues. Notably, he's the only president who can seriously end the corruption. He can also directly bring in support from the Followers of the Apocalypse to help see those changes through.
* MeaningfulName: ''Allgood'' Murphy is likely the most idealistic of the NCR's leaders, focusing on internal reform of the republic's less savory qualities and trying to encourage alliance and friendship with other states.
* ReasonableAuthorityFigure: Murphy puts the well-being of the NCR's citizens, especially the downtrodden, first and foremost, while going out of his way to see Tandi's ideals realized.
* ReconcileTheBitterFoes: Murphy can make an offer of renewed ties with Lost Hills, potentially leading to a lasting peace with the Brotherhood, if not the latter's outright integration into the NCR (if Elder Llywd is in charge). This is as much done out of having a mutual foe in Caesar's Legion as it is out of appealing to common history.
* ScrewThisImOuttaHere: In the event of electoral gridlock and the subsequent "Committee for National Security" taking power, Murphy refuses to recognize what he sees as an illegitimate and authoritarian government, resulting in the secession of the Boneyard.
* ScrewTheRulesImDoingWhatsRight: Despite risking his hard-earned political career, he not only stands up as a vocal critic of Kimball for his corruption and warhawk policies, but could even call for his impeachment. Depending on the subsequent elections, however, this could pay dividends, with Murphy becoming the next president.
* SuffrageAndPoliticalLiberation: Allgood Murphy believes that alleviating the plight of the downtrodden and expanding liberties to be in line with Tandi's worldview.
* TakingUpTheMantle: In addition to upholding Tandi's legacy, many of Murphy's policies are populist in a positive manner, focused on civil rights, and lean towards social liberalism.
* TechnicalPacifist: While Murphy is much more inward-looking and anti-war than his rivals, he's not blind to the threat posed by Caesar's Legion. As such, he will make a point to build up the NCR's military, and can try justifying the struggle against non-negotiable threats as a "people's war."
* UnwittingInstigatorOfDoom: The Boneyard's potential secession, even if it's not what Murphy or his supporters intended, turns out to be a major catalyst for the very civil war he had been trying to avoid.
* WeHelpTheHelpless: To address the question of law and order, Murphy makes use of the Blades, who have protected the Boneyard and Hub with mix of a people's militia and vigilante justice since the Great War, as a template for a nationwide proto-police force.
* WorkingClassHero: Hailing from the more impoverished denizens of the Boneyard, Murphy has risen into political prominence to help all NCR citizens, especially the downtrodden.
* YouCannotKillAnIdea: If civil war breaks out and Murphy's assassinated, not only does it fail in eliminating his support base, it instead galvanizes the nascent Californian Way as it rallies behind Bill Calhoun.
!!''Ranger General Mossman''
to:
* TheAlliance: Rather than an expansionist or imperialistic foreign policy, Murphy instead aims to foster DarkHorseVictory: Gordon can only become First Citizen if there's a network gridlock between the actual candidates of allies the election, Lynette and friendly states beyond New California's immediate borders.
Maier.
*BenevolentConspiracy: Compared LesCollaborateurs: ZigZagged. While willing to others in go along with Vault City's elitist regime, Gordon is revealed to be a reformist, pro-democracy advocate who seeks to integrate it with the NCR, NCR.
* ReallySevenHundredYearsOld: As a ghoul representing Gecko in Vault City's administration, he'smore open about not only cooperating with the Followers of the Apocalypse, but also integrating them more into the government.
* BoringButPractical: Many of Murphy's policies, at least initially, are centered around addressing domestic issues rather than grandiose plans, such as social welfare reforms. These, however, help lay the foundations for his dream of rekindling Tandi's legacy.
* TheCoup: Though Murphy's actions are entirely legal, his impeachment of President Kimball is basically a coup, using Kimball's failures in the Navarro occupation to get him out of office so that Murphy can fulfill the rest of his term and stand for re-election.
* InternalReformist: Murphy seeks to finish what Tandi started by instituting reforms in the NCR's government and addressing various social issues. Notably, he's the only president who can seriously end the corruption. He can also directly bring in support from the Followers of the Apocalypse to help see those changes through.
* MeaningfulName: ''Allgood'' Murphy is likely the most idealistic of the NCR's leaders, focusing on internal reform of the republic's less savory qualities and trying to encourage alliance and friendship with other states.
* ReasonableAuthorityFigure: Murphy puts the well-being of the NCR's citizens, especially the downtrodden, first and foremost, while going out of his way to see Tandi's ideals realized.
* ReconcileTheBitterFoes: Murphy can make an offer of renewed ties with Lost Hills, potentially leading to a lasting peace with the Brotherhood, if not the latter's outright integration into the NCR (if Elder Llywd is in charge). This is as much done out of having a mutual foe in Caesar's Legion as it is out of appealing to common history.
* ScrewThisImOuttaHere: In the event of electoral gridlock and the subsequent "Committee for National Security" taking power, Murphy refuses to recognize what he sees as an illegitimate and authoritarian government, resulting in the secession of the Boneyard.
* ScrewTheRulesImDoingWhatsRight: Despite risking his hard-earned political career, he not only stands up as a vocal critic of Kimball for his corruption and warhawk policies, but could even call for his impeachment. Depending on the subsequent elections, however, this could pay dividends, with Murphy becoming the next president.
* SuffrageAndPoliticalLiberation: Allgood Murphy believes that alleviating the plight of the downtrodden and expanding libertiesimplied to be in line with Tandi's worldview.
* TakingUpTheMantle: In addition to upholding Tandi's legacy, many of Murphy's policies are populist in a positive manner, focused on civil rights, and lean towards social liberalism.
* TechnicalPacifist: While Murphy ismuch more inward-looking and anti-war OlderAndWiser than his rivals, he's not blind to the threat posed by Caesar's Legion. As such, he will make a point to build up the NCR's military, and can try justifying the struggle against non-negotiable threats as a "people's war."
* UnwittingInstigatorOfDoom: The Boneyard's potential secession, even if it's not what Murphy or his supporters intended, turns out to be a major catalyst for the very civil war he had been trying to avoid.
* WeHelpTheHelpless: To address the question of law and order, Murphy makes use of the Blades, who have protected the Boneyard and Hub with mix of a people's militia and vigilante justice since the Great War, as a template for a nationwide proto-police force.
* WorkingClassHero: Hailing from the more impoverished denizens of the Boneyard, Murphy has risen into political prominence to help all NCR citizens, especially the downtrodden.
* YouCannotKillAnIdea: If civil war breaks out and Murphy's assassinated, not only does it fail in eliminating his support base, it instead galvanizes the nascent Californian Way as it rallies behind Bill Calhoun.
!!''Ranger General Mossman''erstwhile superiors.
!!''Brain''
*
* ReallySevenHundredYearsOld: As a ghoul representing Gecko in Vault City's administration, he's
* BoringButPractical: Many of Murphy's policies, at least initially, are centered around addressing domestic issues rather than grandiose plans, such as social welfare reforms. These, however, help lay the foundations for his dream of rekindling Tandi's legacy.
* TheCoup: Though Murphy's actions are entirely legal, his impeachment of President Kimball is basically a coup, using Kimball's failures in the Navarro occupation to get him out of office so that Murphy can fulfill the rest of his term and stand for re-election.
* InternalReformist: Murphy seeks to finish what Tandi started by instituting reforms in the NCR's government and addressing various social issues. Notably, he's the only president who can seriously end the corruption. He can also directly bring in support from the Followers of the Apocalypse to help see those changes through.
* MeaningfulName: ''Allgood'' Murphy is likely the most idealistic of the NCR's leaders, focusing on internal reform of the republic's less savory qualities and trying to encourage alliance and friendship with other states.
* ReasonableAuthorityFigure: Murphy puts the well-being of the NCR's citizens, especially the downtrodden, first and foremost, while going out of his way to see Tandi's ideals realized.
* ReconcileTheBitterFoes: Murphy can make an offer of renewed ties with Lost Hills, potentially leading to a lasting peace with the Brotherhood, if not the latter's outright integration into the NCR (if Elder Llywd is in charge). This is as much done out of having a mutual foe in Caesar's Legion as it is out of appealing to common history.
* ScrewThisImOuttaHere: In the event of electoral gridlock and the subsequent "Committee for National Security" taking power, Murphy refuses to recognize what he sees as an illegitimate and authoritarian government, resulting in the secession of the Boneyard.
* ScrewTheRulesImDoingWhatsRight: Despite risking his hard-earned political career, he not only stands up as a vocal critic of Kimball for his corruption and warhawk policies, but could even call for his impeachment. Depending on the subsequent elections, however, this could pay dividends, with Murphy becoming the next president.
* SuffrageAndPoliticalLiberation: Allgood Murphy believes that alleviating the plight of the downtrodden and expanding liberties
* TakingUpTheMantle: In addition to upholding Tandi's legacy, many of Murphy's policies are populist in a positive manner, focused on civil rights, and lean towards social liberalism.
* TechnicalPacifist: While Murphy is
* UnwittingInstigatorOfDoom: The Boneyard's potential secession, even if it's not what Murphy or his supporters intended, turns out to be a major catalyst for the very civil war he had been trying to avoid.
* WeHelpTheHelpless: To address the question of law and order, Murphy makes use of the Blades, who have protected the Boneyard and Hub with mix of a people's militia and vigilante justice since the Great War, as a template for a nationwide proto-police force.
* WorkingClassHero: Hailing from the more impoverished denizens of the Boneyard, Murphy has risen into political prominence to help all NCR citizens, especially the downtrodden.
* YouCannotKillAnIdea: If civil war breaks out and Murphy's assassinated, not only does it fail in eliminating his support base, it instead galvanizes the nascent Californian Way as it rallies behind Bill Calhoun.
!!''Ranger General Mossman''
!!''Brain''
Changed line(s) 99,108 (click to see context) from:
* EmergencyAuthority: The "Committee for National Security" is intended to be a temporary arrangement meant to facilitate a return to civilian rule. Instead, things rapidly escalate out of control, resulting in civil war.
* FailureIsTheOnlyOption: Mossman's efforts to both maintain order and keep the military in check are doomed to fail, resulting in civil war and Cassandra Moore accumulating more power.
* IDidWhatIHadToDo: Mossman considers the prospect of martial law as a necessary evil, and a temporary one at that, until order could be restored. Unfortunately for him, things quickly go beyond his control.
* MoreSeniorSubordinate: Mossman soon finds himself answering to Colonel Cassandra Moore, by virtue of the chain of command prioritizing the main NCR military over the Rangers.
* MyGodWhatHaveIDone: Mossman soon comes to regret his decision to declare martial law, and elevating someone like Moore to a position of prominence.
* ThePeterPrinciple: Mossman is a respected Ranger and military officer with the competence to match. That doesn't extend, however, to politics, which backfires severely for him, and opens the door for Moore's ascendancy.
* PuppetKing: It doesn't take long before Mossman is upstaged by his erstwhile subordinate, Colonel Cassandra Moore, and is eventually taken out of the picture altogether.
* ShortLivedLeadership: Ranger General Mossman steps in as "Chairman of the Committee for National Security" should the NCR elections result in a stalemate. As the situation degenerates into civil war, however, he's outmaneuvered by the NCR military, and Moore specifically, as it assumes complete control.
* WeHardlyKnewYe: Mossman can wind up dead in a terrorist attack, giving Moore a quick path to power without having to actually kill him.
* YouHaveOutlivedYourUsefulness: Moore can potentially have Mossman killed, in an effort to remove another threat to her power base, assuming he doesn't die from a terrorist bomb.
* FailureIsTheOnlyOption: Mossman's efforts to both maintain order and keep the military in check are doomed to fail, resulting in civil war and Cassandra Moore accumulating more power.
* IDidWhatIHadToDo: Mossman considers the prospect of martial law as a necessary evil, and a temporary one at that, until order could be restored. Unfortunately for him, things quickly go beyond his control.
* MoreSeniorSubordinate: Mossman soon finds himself answering to Colonel Cassandra Moore, by virtue of the chain of command prioritizing the main NCR military over the Rangers.
* MyGodWhatHaveIDone: Mossman soon comes to regret his decision to declare martial law, and elevating someone like Moore to a position of prominence.
* ThePeterPrinciple: Mossman is a respected Ranger and military officer with the competence to match. That doesn't extend, however, to politics, which backfires severely for him, and opens the door for Moore's ascendancy.
* PuppetKing: It doesn't take long before Mossman is upstaged by his erstwhile subordinate, Colonel Cassandra Moore, and is eventually taken out of the picture altogether.
* ShortLivedLeadership: Ranger General Mossman steps in as "Chairman of the Committee for National Security" should the NCR elections result in a stalemate. As the situation degenerates into civil war, however, he's outmaneuvered by the NCR military, and Moore specifically, as it assumes complete control.
* WeHardlyKnewYe: Mossman can wind up dead in a terrorist attack, giving Moore a quick path to power without having to actually kill him.
* YouHaveOutlivedYourUsefulness: Moore can potentially have Mossman killed, in an effort to remove another threat to her power base, assuming he doesn't die from a terrorist bomb.
to:
* EmergencyAuthority: The "Committee for National Security" is intended to DarkHorseVictory: Brain can only become First Citizen by a very specific set of circumstances. Not only should there be a temporary arrangement meant to facilitate a return to civilian rule. Instead, things rapidly escalate out of control, resulting in civil war.
* FailureIsTheOnlyOption: Mossman's efforts to both maintain order and keepgridlock between the military in check are doomed to fail, resulting in civil war and Cassandra Moore accumulating more power.
* IDidWhatIHadToDo: Mossman considers the prospect of martial law as a necessary evil, and a temporary one at that, until order could be restored. Unfortunately for him, things quickly go beyond his control.
* MoreSeniorSubordinate: Mossman soon finds himself answering to Colonel Cassandra Moore, by virtueactual candidates of the chain election, but it also involves swaying Gordon of command prioritizing the main NCR military over the Rangers.
* MyGodWhatHaveIDone: Mossman soon comes to regret his decision to declare martial law, and elevating someone like Moore to a position of prominence.
* ThePeterPrinciple: Mossman is a respected Ranger and military officer with the competence to match. That doesn't extend, however, to politics, which backfires severely for him, and opens the door for Moore's ascendancy.
* PuppetKing: It doesn't take long before Mossman is upstaged by his erstwhile subordinate, Colonel Cassandra Moore, and is eventually taken out of the picture altogether.
* ShortLivedLeadership: Ranger General Mossman steps in as "Chairman of the Committee for National Security" should the NCR elections result in a stalemate. As the situation degeneratesGecko into civil war, however, he's outmaneuvered by voluntarily ceding the NCR military, and Moore specifically, as it assumes complete control.
* WeHardlyKnewYe: Mossman can wind up dead in a terrorist attack, giving Moore a quick pathfloor to power without having to actually kill him.
*YouHaveOutlivedYourUsefulness: Moore can potentially PathOfInspiration: Subverted. While Brain's "Cult of Renewal" looks like a sham at first glance, it's more of an embellished gathering of intellectuals than an actual cult. Moreover, Brain shown to be sincere in looking out for the spiritual and ethical well-being of his ghoul supporters.
* WhatMeasureIsANonHuman: Brain is the an intelligent albino mole rat with an enlarged braincase, last seen in ''Fallout 2''. While the ghouls in Gecko haveMossman killed, in an effort long come to remove another threat to her power base, assuming he doesn't die from respect him, the citizens of Vault City are genuinely stunned at the very notion of a terrorist bomb. sentient non-human.
* FailureIsTheOnlyOption: Mossman's efforts to both maintain order and keep
* IDidWhatIHadToDo: Mossman considers the prospect of martial law as a necessary evil, and a temporary one at that, until order could be restored. Unfortunately for him, things quickly go beyond his control.
* MoreSeniorSubordinate: Mossman soon finds himself answering to Colonel Cassandra Moore, by virtue
* MyGodWhatHaveIDone: Mossman soon comes to regret his decision to declare martial law, and elevating someone like Moore to a position of prominence.
* ThePeterPrinciple: Mossman is a respected Ranger and military officer with the competence to match. That doesn't extend, however, to politics, which backfires severely for him, and opens the door for Moore's ascendancy.
* PuppetKing: It doesn't take long before Mossman is upstaged by his erstwhile subordinate, Colonel Cassandra Moore, and is eventually taken out of the picture altogether.
* ShortLivedLeadership: Ranger General Mossman steps in as "Chairman of the Committee for National Security" should the NCR elections result in a stalemate. As the situation degenerates
* WeHardlyKnewYe: Mossman can wind up dead in a terrorist attack, giving Moore a quick path
*
* WhatMeasureIsANonHuman: Brain is the an intelligent albino mole rat with an enlarged braincase, last seen in ''Fallout 2''. While the ghouls in Gecko have
Changed line(s) 111,112 (click to see context) from:
[[folder:Californian State]]
->'''Full Name:''' Californian State, Third Californian Republic (NCR reunification)
->'''Full Name:''' Californian State, Third Californian Republic (NCR reunification)
to:
->'''Full Name:'''
->'''Ideology:''' People
Still known as the "Biggest Little City in the World", New Reno was built on the remains of the pre-war city it's named after, located in western Nevada. Trashcan fires and neon signs bathe the city in a hellish glow, whiles its streets are filled with casinos and brothels. After years of internecine power struggles among the four crime families that laid their claims on the city since the Great War, some semblance of order has finally come, under the watchful eyes of the enigmatic Mr. Bishop. But with old rivals circling about, he might not stay on top for long.
Changed line(s) 114,122 (click to see context) from:
* EliteArmy: The NCR forces loyal to the Californian State comprise some of the best troops in the post-apocalyptic West Coast, having access to ample stockpiles of vertibirds and heavy firepower.
* EmergencyAuthority: Moore and her co-conspirators will step in to ostensibly restore order in the NCR, albeit on their own terms.
* KangarooCourt: The military junta becomes fond of staging show-trials against traitors and dissidents in an effort to both demoralize further resistance and solidify its authority.
* ALighterShadeOfBlack: As repressive as the Californian State is, it's still seen as preferable to Flynn's cabal of Barons, the Legion or the Enclave.
* MilitaryCoup: Ostensibly representing the legitimate NCR government, a military junta will stage a coup and put itself in charge.
* RepressiveButEfficient: If the Californian State emerges victorious, becoming the Third Californian Republic, it's shown that it's effectively a stratocratic oligarchy. While relatively stable and prosperous, the freedoms nominally being restored are subordinate to what the military wants.
* VestigialEmpire: The Californian State is what's left of the central NCR government, now under the military's control, and seeks to restore the nation by any means necessary.
!!''Colonel Cassandra Moore''
* EmergencyAuthority: Moore and her co-conspirators will step in to ostensibly restore order in the NCR, albeit on their own terms.
* KangarooCourt: The military junta becomes fond of staging show-trials against traitors and dissidents in an effort to both demoralize further resistance and solidify its authority.
* ALighterShadeOfBlack: As repressive as the Californian State is, it's still seen as preferable to Flynn's cabal of Barons, the Legion or the Enclave.
* MilitaryCoup: Ostensibly representing the legitimate NCR government, a military junta will stage a coup and put itself in charge.
* RepressiveButEfficient: If the Californian State emerges victorious, becoming the Third Californian Republic, it's shown that it's effectively a stratocratic oligarchy. While relatively stable and prosperous, the freedoms nominally being restored are subordinate to what the military wants.
* VestigialEmpire: The Californian State is what's left of the central NCR government, now under the military's control, and seeks to restore the nation by any means necessary.
!!''Colonel Cassandra Moore''
to:
* EliteArmy: The NCR forces loyal to AdaptationalBadass: Unlike in ''Fallout 2'', the Californian State comprise some crime families of the best troops in the post-apocalyptic West Coast, having access New Reno have been able to ample stockpiles maintain a larger chunk of vertibirds and heavy firepower.
* EmergencyAuthority: Moore and her co-conspirators will step in to ostensibly restore order in the NCR, albeit onterritory under their own terms.
* KangarooCourt: The military junta becomes fond of staging show-trials against traitors and dissidents in an effort to both demoralize further resistance and solidify its authority.
* ALighterShadeOfBlack: As repressive as the Californian State is, it's still seen as preferable to Flynn's cabal of Barons, the Legion or the Enclave.
* MilitaryCoup: Ostensibly representing the legitimate NCR government, a military junta will stage a coup and put itself in charge.
* RepressiveButEfficient: If the Californian State emerges victorious, becoming the Third Californian Republic, it's shown that it's effectively a stratocratic oligarchy. While relatively stable and prosperous, the freedoms nominally being restored are subordinate to what the military wants.
* VestigialEmpire: The Californian State is what's left of the central NCR government, now under the military'snominal control, including the Sierra Army Depot.
* FactionSpecificEndings: Unlike most factions, New Reno can adapt every ideology in the mod, andseeks to restore evolve in radically different directions based on which family emerges dominant at the nation start.
* {{Foil}}: New Reno's feuding families are these to the Three Families of New Vegas. Unlike the latter, which were originally tribals rehabilitated byany means necessary.
!!''Colonel Cassandra Moore''Mr. House, most of the families of New Reno were already established as gangsters and Mafiosos by the time the Great War happened, and have remained being crime syndicates.
* FormerRegimePersonnel: Depending on who's in charge of the city, New Reno could attract Enclave remnants, renegade NCR personnel, and super-mutant survivors from the Unity.
* GreatOffscreenWar: By the mod's start date, a gang war had led to the effective destruction of the Salvatores as a serious contender, their assets being hotly contested among the other families.
* PrivateMilitaryContractors: The armies of New Reno have always been a mishmash of mercenary forces, hired from all across the wasteland to enforce the will of the families.
* WretchedHive:
** New Reno is still heavily dominated by its crime families, to say nothing of the city's reputation as the wasteland's capital of vice, even with New Vegas' entry into the scene.
** If the Mordinos wind up in control, they proceed to bring back the old status quo and turn New Reno into the narcotics capital of the wasteland, having kept the secrets of [[VideoGame/Fallout2 Myron's]] drug operations alive.
!!''Mr. Bishop''
* EmergencyAuthority: Moore and her co-conspirators will step in to ostensibly restore order in the NCR, albeit on
* KangarooCourt: The military junta becomes fond of staging show-trials against traitors and dissidents in an effort to both demoralize further resistance and solidify its authority.
* ALighterShadeOfBlack: As repressive as the Californian State is, it's still seen as preferable to Flynn's cabal of Barons, the Legion or the Enclave.
* MilitaryCoup: Ostensibly representing the legitimate NCR government, a military junta will stage a coup and put itself in charge.
* RepressiveButEfficient: If the Californian State emerges victorious, becoming the Third Californian Republic, it's shown that it's effectively a stratocratic oligarchy. While relatively stable and prosperous, the freedoms nominally being restored are subordinate to what the military wants.
* VestigialEmpire: The Californian State is what's left of the central NCR government, now under the military's
* FactionSpecificEndings: Unlike most factions, New Reno can adapt every ideology in the mod, and
* {{Foil}}: New Reno's feuding families are these to the Three Families of New Vegas. Unlike the latter, which were originally tribals rehabilitated by
!!''Colonel Cassandra Moore''
* FormerRegimePersonnel: Depending on who's in charge of the city, New Reno could attract Enclave remnants, renegade NCR personnel, and super-mutant survivors from the Unity.
* GreatOffscreenWar: By the mod's start date, a gang war had led to the effective destruction of the Salvatores as a serious contender, their assets being hotly contested among the other families.
* PrivateMilitaryContractors: The armies of New Reno have always been a mishmash of mercenary forces, hired from all across the wasteland to enforce the will of the families.
* WretchedHive:
** New Reno is still heavily dominated by its crime families, to say nothing of the city's reputation as the wasteland's capital of vice, even with New Vegas' entry into the scene.
** If the Mordinos wind up in control, they proceed to bring back the old status quo and turn New Reno into the narcotics capital of the wasteland, having kept the secrets of [[VideoGame/Fallout2 Myron's]] drug operations alive.
!!''Mr. Bishop''
Changed line(s) 124,143 (click to see context) from:
* AdaptationalBadass: Compared to ''New Vegas'', Col. Moore can potentially get promoted to being "General-President" even ''before'' the Second Battle of Hoover Dam.
* DeskJockey: By the time the "Committee for National Security," Moore is formally doing desk work in Shady Sands after being wounded in the Mojave. In practice, however, this gives her considerable control over military logistics as well as various connections with the right officers.
* DramaticIrony: Should she succeed in winning the civil war and establish the Third Californian Republic, Moore proves herself to be not all that different from Caesar in consolidating power, complete with a glorified triumph through the streets of Shady Sands.
* DragonInChief: Although Ranger General Mossman is initially head of the "Committee for National Security", in practice Moore is the one in charge. It doesn't take long, however, before she outright steps up as the Californian State's true leader.
* EveryoneHasStandards: As militant and power-hungry as Moore comes across, even she considers the corrupt hijinks under Kimball's watch to be just as much of a problem as all the other threats she claims to be fighting against.
* {{Foil}}: Moore is one to Kimball. While both are fervent patriots and claim to serve the NCR's best interests, she is far less willing to work within the system, viewing it as having made the civil war nigh-inevitable. She's also much more ruthless in crushing her foes, ironically acting similarly to Caesar.
* IDidWhatIHadToDo: Moore rationalizes the military coup and her draconian measures as NecessarilyEvil at best to save New California from ruin. It's left ambiguous, however, if this is just a self-serving excuse or a genuine attempt to salvage as much of the NCR as she can.
* TheGeneralissimo: Unlike Kimball, Moore has less qualms with imposing her martial will, though she promises an eventual return to democracy.
* LetNoCrisisGoToWaste: Even before assuming total control amidst turmoil in Shady Sands, Moore is notably quick to exploit the situation, not only to position herself as a legitimate leader, but also to lay the groundwork for remaking the NCR into the Third Californian Republic.
* ThePurge: Should the Californian State win the civil war and reunite the NCR, she wastes no time having the surviving opposition, notably Bill Calhoun of the Californian Way, executed by firing squad in order deter any further resistance to her new regime.
* SlaveToPR: Moore spends almost as much time cultivating a strong PR image of herself as she does coordinating the military. This is done both to legitimize her claim to power and to distract the public from the less savory aspects of her regime.
* WellIntentionedExtremist: Moore is an ardent patriot and genuinely seeks to bring the NCR to greatness, whether others want it or not.
* WhenAllYouHaveIsAHammer: Moore's preferred response to problems is to throw NCR troops at them until they're dealt with, while diplomacy is treated more like a thinly-veiled intimidation tactic.
* YouAreInCommandNow: After the upper echelons of the NCR military are wiped out at a terrorist bombing in Shady Sands, Moore becomes the highest-ranking officer left, and formally assumes direct command over the Californian State.
* YoungAndInCharge: The relatively young Moore, already a rising star in the NCR military, finds herself holding the reins of power, by virtue of being the most senior ranking figure left in Shady Sands.
[[/folder]]
[[folder:Californian Way]]
->'''Full Name:''' Californian Way, New California Republic (NCR reunification)
* DeskJockey: By the time the "Committee for National Security," Moore is formally doing desk work in Shady Sands after being wounded in the Mojave. In practice, however, this gives her considerable control over military logistics as well as various connections with the right officers.
* DramaticIrony: Should she succeed in winning the civil war and establish the Third Californian Republic, Moore proves herself to be not all that different from Caesar in consolidating power, complete with a glorified triumph through the streets of Shady Sands.
* DragonInChief: Although Ranger General Mossman is initially head of the "Committee for National Security", in practice Moore is the one in charge. It doesn't take long, however, before she outright steps up as the Californian State's true leader.
* EveryoneHasStandards: As militant and power-hungry as Moore comes across, even she considers the corrupt hijinks under Kimball's watch to be just as much of a problem as all the other threats she claims to be fighting against.
* {{Foil}}: Moore is one to Kimball. While both are fervent patriots and claim to serve the NCR's best interests, she is far less willing to work within the system, viewing it as having made the civil war nigh-inevitable. She's also much more ruthless in crushing her foes, ironically acting similarly to Caesar.
* IDidWhatIHadToDo: Moore rationalizes the military coup and her draconian measures as NecessarilyEvil at best to save New California from ruin. It's left ambiguous, however, if this is just a self-serving excuse or a genuine attempt to salvage as much of the NCR as she can.
* TheGeneralissimo: Unlike Kimball, Moore has less qualms with imposing her martial will, though she promises an eventual return to democracy.
* LetNoCrisisGoToWaste: Even before assuming total control amidst turmoil in Shady Sands, Moore is notably quick to exploit the situation, not only to position herself as a legitimate leader, but also to lay the groundwork for remaking the NCR into the Third Californian Republic.
* ThePurge: Should the Californian State win the civil war and reunite the NCR, she wastes no time having the surviving opposition, notably Bill Calhoun of the Californian Way, executed by firing squad in order deter any further resistance to her new regime.
* SlaveToPR: Moore spends almost as much time cultivating a strong PR image of herself as she does coordinating the military. This is done both to legitimize her claim to power and to distract the public from the less savory aspects of her regime.
* WellIntentionedExtremist: Moore is an ardent patriot and genuinely seeks to bring the NCR to greatness, whether others want it or not.
* WhenAllYouHaveIsAHammer: Moore's preferred response to problems is to throw NCR troops at them until they're dealt with, while diplomacy is treated more like a thinly-veiled intimidation tactic.
* YouAreInCommandNow: After the upper echelons of the NCR military are wiped out at a terrorist bombing in Shady Sands, Moore becomes the highest-ranking officer left, and formally assumes direct command over the Californian State.
* YoungAndInCharge: The relatively young Moore, already a rising star in the NCR military, finds herself holding the reins of power, by virtue of being the most senior ranking figure left in Shady Sands.
[[/folder]]
[[folder:Californian Way]]
->'''Full Name:''' Californian Way, New California Republic (NCR reunification)
to:
* AdaptationalBadass: Compared to ''New Vegas'', Col. Moore ArrangedMarriage: Mr. Bishop can potentially get promoted enter into a marriage with Gloria Van Graff to being "General-President" even ''before'' not only gain access to the Second Battle of Hoover Dam.
* DeskJockey: By the time the "Committee for National Security," Moore is formally doing desk work in Shady Sands after being wounded in the Mojave. In practice, however, this gives her considerableVan Graff's mercantile and arms operations, but implicitly take control over military logistics them himself.
* TheChessmaster: Mr. Bishop's a shrewd politician and schemer, being able to outsmart most of his opponents and rivals. Tellingly, many of his focuses are described aswell as various connections with the right officers.though he's playing a game of chess.
*DramaticIrony: Should she succeed in winning the civil war and establish the Third Californian Republic, Moore proves herself HeroicBastard: He's heavily implied to be not all that different from Caesar the Chosen One's son.
* LesCollaborateurs: PlayedWith. The Bishops inconsolidating power, complete with a general are seen by others in New Reno as both middlemen and glorified triumph through the streets of Shady Sands.
* DragonInChief: Although Ranger General Mossman is initially head of the "Committee for National Security", in practice Moore is the one in charge. It doesn't take long, however, before she outright steps up as the Californian State's true leader.
* EveryoneHasStandards: As militantNCR sympathizers. That Mr. Bishop openly deals with NCR politicians and power-hungry as Moore comes across, even she considers the corrupt hijinks under Kimball's watch to be just as much of a problem as all mercenaries certainly don't help dissuade that image. On the other threats she claims hand, he also uses his influence to be fighting against.
* {{Foil}}: Moore is one to Kimball. While both are fervent patriotsgame the system and claim to serve prop up lackeys within the NCR's best interests, she government to the benefit of New Reno.
* PrivateMilitaryContractors: He can gain the services of mercenary companies comprised of former NCR soldiers. While these help in forming a professional core for New Reno's defenses, they also further underscore the NCR's growing influence.
* TheQuisling: Downplayed. While Mr. Bishop isfar less more than savvy enough to maintain his influence and hold his own, it increasingly becomes apparent that his rule is turning New Reno into an extension of the NCR.
* {{Realpolitik}}: Mr. Bishop is more than willing to workwithin with the system, viewing it as having made the civil war nigh-inevitable. She's also much Van Graffs of Redding, and manipulate some of his more ruthless powerful neighbors, including his erstwhile friends in crushing her foes, ironically acting similarly to Caesar.
* IDidWhatIHadToDo: Moore rationalizes the military coup and her draconian measures as NecessarilyEvil at best to save New California from ruin. It's left ambiguous, however, if this is just a self-serving excuse or a genuine attempt to salvage as much of the NCR as she can.
* TheGeneralissimo: Unlike Kimball, Moore has less qualms with imposing her martial will, though she promises an eventual return to democracy.
* LetNoCrisisGoToWaste: Even before assuming total control amidst turmoil in Shady Sands, Moore is notably quick to exploit the situation, not only to position herself as a legitimate leader, but also to lay the groundwork for remaking the NCR into the Third Californian Republic.
* ThePurge: Should the Californian State win the civil war and reunitethe NCR, she wastes no time having the surviving opposition, notably Bill Calhoun of the Californian Way, executed by firing squad in order deter any further resistance to her new regime.
* SlaveToPR: Moore spends almost as much time cultivating a strong PR image of herself as she does coordinating the military. This is done both to legitimize her claim to power and to distract the public from the less savory aspects of her regime.
benefit New Reno.
* WellIntentionedExtremist:Moore is an ardent patriot It's revealed that all his plots and genuinely seeks to bring the NCR to greatness, whether others want it or not.
* WhenAllYouHaveIsAHammer: Moore's preferred response to problems is to throw NCR troops at them until they're dealt with, while diplomacy is treated more like a thinly-veiled intimidation tactic.
* YouAreInCommandNow: After the upper echelons of the NCR militarybrutal schemes are wiped out at a terrorist bombing in Shady Sands, Moore becomes the highest-ranking officer left, and formally assumes direct command over the Californian State.
* YoungAndInCharge: The relatively young Moore, already a rising stardone in the NCR military, finds herself holding the reins name of power, by virtue of being the most senior ranking figure left in Shady Sands.
[[/folder]]
[[folder:Californian Way]]
->'''Full Name:''' Californian Way,not just going legitimate but also making New California Republic (NCR reunification)Reno a better place to live.
!!''Christopher Wright''
* DeskJockey: By the time the "Committee for National Security," Moore is formally doing desk work in Shady Sands after being wounded in the Mojave. In practice, however, this gives her considerable
* TheChessmaster: Mr. Bishop's a shrewd politician and schemer, being able to outsmart most of his opponents and rivals. Tellingly, many of his focuses are described as
*
* LesCollaborateurs: PlayedWith. The Bishops in
* DragonInChief: Although Ranger General Mossman is initially head of the "Committee for National Security", in practice Moore is the one in charge. It doesn't take long, however, before she outright steps up as the Californian State's true leader.
* EveryoneHasStandards: As militant
* {{Foil}}: Moore is one to Kimball. While both are fervent patriots
* PrivateMilitaryContractors: He can gain the services of mercenary companies comprised of former NCR soldiers. While these help in forming a professional core for New Reno's defenses, they also further underscore the NCR's growing influence.
* TheQuisling: Downplayed. While Mr. Bishop is
* {{Realpolitik}}: Mr. Bishop is more than willing to work
* IDidWhatIHadToDo: Moore rationalizes the military coup and her draconian measures as NecessarilyEvil at best to save New California from ruin. It's left ambiguous, however, if this is just a self-serving excuse or a genuine attempt to salvage as much of the NCR as she can.
* TheGeneralissimo: Unlike Kimball, Moore has less qualms with imposing her martial will, though she promises an eventual return to democracy.
* LetNoCrisisGoToWaste: Even before assuming total control amidst turmoil in Shady Sands, Moore is notably quick to exploit the situation, not only to position herself as a legitimate leader, but also to lay the groundwork for remaking the NCR into the Third Californian Republic.
* ThePurge: Should the Californian State win the civil war and reunite
* SlaveToPR: Moore spends almost as much time cultivating a strong PR image of herself as she does coordinating the military. This is done both to legitimize her claim to power and to distract the public from the less savory aspects of her regime.
* WellIntentionedExtremist:
* WhenAllYouHaveIsAHammer: Moore's preferred response to problems is to throw NCR troops at them until they're dealt with, while diplomacy is treated more like a thinly-veiled intimidation tactic.
* YouAreInCommandNow: After the upper echelons of the NCR military
* YoungAndInCharge: The relatively young Moore, already a rising star
[[/folder]]
[[folder:Californian Way]]
->'''Full Name:''' Californian Way,
!!''Christopher Wright''
Changed line(s) 145,150 (click to see context) from:
* BenevolentConspiracy: No longer content to sit back as the chaos unfolds, the Followers of the Apocalypse take a much more proactive stance in siding with the Californian Way.
* DefectorFromDecadence: With the tacit support of the Followers of the Apocalypse, the Californian Way is formed by the NCR's reformers and liberals, who refuse to allow themselves to be cowed by either corrupt Barons or the military junta.
* PatrioticFervor: The Californian Way's very name is reflective of its dedication to the NCR's founding values and Tandi's ideals, in particular.
* ReluctantWarrior: Despite their pacifistic stance, the Followers among the Californian Way's ranks nonetheless resort to taking up arms, or at least providing support to the war effort, in order to save the NCR from destruction.
!!''Bill Calhoun''
* DefectorFromDecadence: With the tacit support of the Followers of the Apocalypse, the Californian Way is formed by the NCR's reformers and liberals, who refuse to allow themselves to be cowed by either corrupt Barons or the military junta.
* PatrioticFervor: The Californian Way's very name is reflective of its dedication to the NCR's founding values and Tandi's ideals, in particular.
* ReluctantWarrior: Despite their pacifistic stance, the Followers among the Californian Way's ranks nonetheless resort to taking up arms, or at least providing support to the war effort, in order to save the NCR from destruction.
!!''Bill Calhoun''
to:
* BenevolentConspiracy: No longer content TheAtoner: Downplayed. Christopher Wright is genuine in trying to sit back go legitimate, even going so far as the chaos unfolds, to invite missionaries and the Followers of the Apocalypse take to help clean up New Reno's filth. At the same time, however, he still has to play by the city's crime-ridden rules if he's ever to see his dreams realized.
* FormerTeenRebel: PlayedWith. He's traded his mohawk and black leather jacket for a much moreproactive stance in siding with the Californian Way.
gentlemanly suit and moustache. His personality and moral convictions, however, have remained unchanged.
*DefectorFromDecadence: With the tacit support of GoodShepherd: While not all that religious himself, Wright can encourage missionaries and the Followers of the Apocalypse, Apocalypse to set up shop in New Reno. With the Californian Way is formed by the NCR's reformers and liberals, who refuse to allow themselves to be cowed by either corrupt Barons or the military junta.
* PatrioticFervor: The Californian Way's very name is reflectiveapparent aim of its dedication to the NCR's founding values and Tandi's ideals, in particular.
* ReluctantWarrior: Despite their pacifistic stance, the Followers among the Californian Way's ranks nonetheless resort to taking up arms, or at least providing support to the war effort, in order to save the NCR from destruction.
!!''Bill Calhoun''shedding New Reno's WretchedHive image permanently.
!!''Tiaret Van Graff''
* FormerTeenRebel: PlayedWith. He's traded his mohawk and black leather jacket for a much more
*
* PatrioticFervor: The Californian Way's very name is reflective
* ReluctantWarrior: Despite their pacifistic stance, the Followers among the Californian Way's ranks nonetheless resort to taking up arms, or at least providing support to the war effort, in order to save the NCR from destruction.
!!''Bill Calhoun''
!!''Tiaret Van Graff''
Changed line(s) 152,167 (click to see context) from:
* AscendedExtra: In ''New Vegas'', Bill Calhoun is mentioned in passing as one of the founders of Caesar's Legion, who returned to the NCR after vehemently disagreeing with Edward Sallow's plans and subsequently slid into obscurity. Here, though much of that remains the same, circumstances force him to assume leadership over the Californian Way.
* BeAllMySinsRemembered: Given his own role in creating Caesar's Legion, and in spite of being welcomed back by the Followers of the Apocalypse, Calhoun clearly feels like he has a lot to atone for.
* BeneathNotice: He had kept a very low profile as just another Follower of the Apocalypse, escaping the attention of everyone else in the wasteland. Just the way he liked it, until the civil war forced him to step up.
* TheCallKnowsWhereYouLive: Despite Calhoun's best efforts to stay in obscurity as just another Follower of the Apocalypse, he's forced to both step up to a position of leadership following Allgood Murphy's death owing to his natural charisma and confront the consequences of his role in helping found Caesar's Legion.
* DarkHorseVictory: The only way for Calhoun to take charge is if the NCR destabilizes and Allgood Murphy is killed off on Moore's orders.
* FaceDeathWithDignity: If the Californian State wins the civil war, a captured Bill Calhoun refuses to give the victorious military junta the satisfaction of dying in fear, even in the face of a firing squad.
* HumbleHero: In sharp contrast to Caesar, Calhoun would want nothing more than to quietly sink into obscurity doing good deeds. Circumstances, however, force him to step up once more. Even as head of the Californian Way, he still refuses to let delusions of power get into his head.
* PatrioticFervor: Calhoun is revealed to be an ardent follower of Aradesh's beliefs and seeks to reunite the NCR as a beacon of true liberty.
* PuttingTheBandBackTogether: If Bill Calhoun succeeds in reunifying the NCR and New Canaan is under Joshua Graham, the two could meet up like old times and join forces in defeating Caesar's Legion once and for all.
* ReluctantRuler: Despite Calhoun's hesitance and lingering guilt over failing to stop Edward Sallow's transformation into Caesar, he nonetheless assumes leadership over the Californian Way in order to save the NCR from falling apart. If he succeeds in restoring the NCR, he becomes more confident as its President, but no less humble.
* {{Tyrannicide}}: Calhoun's anger is specifically aimed at those he views as oppressors, potentially confronting Caesar himself should he win the civil war. Fittingly, his focus for taking down Cassandra Moore is titled ''Sic Semper Tyrannis''.
[[/folder]]
[[folder:Redding Territories]]
->'''Full Name:''' Redding Territories, Redding Republic (Sheriffs' coup), Redding People's Republic (Workers' coup), Californian Society (Flynn), True Man Society (NCR reunification - Flynn), California People's Republic (NCR reunification - Redding People's Republic), New California Republic (NCR reunification - Peterson), Redding Autonomy (Enclave puppet)
* BeAllMySinsRemembered: Given his own role in creating Caesar's Legion, and in spite of being welcomed back by the Followers of the Apocalypse, Calhoun clearly feels like he has a lot to atone for.
* BeneathNotice: He had kept a very low profile as just another Follower of the Apocalypse, escaping the attention of everyone else in the wasteland. Just the way he liked it, until the civil war forced him to step up.
* TheCallKnowsWhereYouLive: Despite Calhoun's best efforts to stay in obscurity as just another Follower of the Apocalypse, he's forced to both step up to a position of leadership following Allgood Murphy's death owing to his natural charisma and confront the consequences of his role in helping found Caesar's Legion.
* DarkHorseVictory: The only way for Calhoun to take charge is if the NCR destabilizes and Allgood Murphy is killed off on Moore's orders.
* FaceDeathWithDignity: If the Californian State wins the civil war, a captured Bill Calhoun refuses to give the victorious military junta the satisfaction of dying in fear, even in the face of a firing squad.
* HumbleHero: In sharp contrast to Caesar, Calhoun would want nothing more than to quietly sink into obscurity doing good deeds. Circumstances, however, force him to step up once more. Even as head of the Californian Way, he still refuses to let delusions of power get into his head.
* PatrioticFervor: Calhoun is revealed to be an ardent follower of Aradesh's beliefs and seeks to reunite the NCR as a beacon of true liberty.
* PuttingTheBandBackTogether: If Bill Calhoun succeeds in reunifying the NCR and New Canaan is under Joshua Graham, the two could meet up like old times and join forces in defeating Caesar's Legion once and for all.
* ReluctantRuler: Despite Calhoun's hesitance and lingering guilt over failing to stop Edward Sallow's transformation into Caesar, he nonetheless assumes leadership over the Californian Way in order to save the NCR from falling apart. If he succeeds in restoring the NCR, he becomes more confident as its President, but no less humble.
* {{Tyrannicide}}: Calhoun's anger is specifically aimed at those he views as oppressors, potentially confronting Caesar himself should he win the civil war. Fittingly, his focus for taking down Cassandra Moore is titled ''Sic Semper Tyrannis''.
[[/folder]]
[[folder:Redding Territories]]
->'''Full Name:''' Redding Territories, Redding Republic (Sheriffs' coup), Redding People's Republic (Workers' coup), Californian Society (Flynn), True Man Society (NCR reunification - Flynn), California People's Republic (NCR reunification - Redding People's Republic), New California Republic (NCR reunification - Peterson), Redding Autonomy (Enclave puppet)
to:
* AscendedExtra: In ''New Vegas'', Bill Calhoun ArmsDealer: Tiaret's bread and butter is mentioned in passing as one of the founders of Caesar's Legion, who returned to the NCR after vehemently disagreeing dealing with Edward Sallow's plans and subsequently slid into obscurity. Here, though much smuggling high-quality firearms, some of that remains which are leftover munitions from the same, circumstances force him to assume leadership over the Californian Way.
Enclave.
*BeAllMySinsRemembered: Given his own role in creating Caesar's Legion, and in spite of being welcomed back by the Followers of the Apocalypse, Calhoun clearly feels like he has a lot to atone for.
* BeneathNotice: He had kept a very low profile as just another Follower of the Apocalypse, escaping the attention of everyone else in the wasteland. Just the way he liked it, until the civil war forced him to step up.
* TheCallKnowsWhereYouLive:TheStarscream: Despite Calhoun's best efforts to stay in obscurity as just another Follower of seemingly cooperating with the Apocalypse, he's forced to both step up to a position of leadership following Allgood Murphy's death owing to his natural charisma Bishops, it's clear that she and confront the consequences of his role Van Graffs in helping found Caesar's Legion.
* DarkHorseVictory: The only way for Calhoun to take charge is if the NCR destabilizes and Allgood Murphy is killed off on Moore's orders.
* FaceDeathWithDignity: If the Californian State wins the civil war, a captured Bill Calhoun refuses to give the victorious military junta the satisfaction of dying in fear, even in the face of a firing squad.
* HumbleHero: In sharp contrast to Caesar, Calhoun would want nothing more than to quietly sink into obscurity doing good deeds. Circumstances, however, force him to step up once more. Even as head of the Californian Way, he still refuses to let delusions of power get into his head.
* PatrioticFervor: Calhoun is revealed to be an ardent follower of Aradesh's beliefs and seeks to reunite the NCR as a beacon of true liberty.
* PuttingTheBandBackTogether: If Bill Calhoun succeeds in reunifying the NCR and New Canaan is under Joshua Graham, the two could meet up like old times and join forces in defeating Caesar's Legion once and for all.
* ReluctantRuler: Despite Calhoun's hesitance and lingering guilt over failing to stop Edward Sallow's transformation into Caesar, he nonetheless assumes leadership over the Californian Way in order to save the NCR from falling apart. If he succeeds in restoring the NCR, he becomes more confident as its President, but no less humble.
* {{Tyrannicide}}: Calhoun's anger is specifically aimed at those he views as oppressors, potentially confronting Caesar himself should he win the civil war. Fittingly, his focusgeneral have their own plans for taking down Cassandra Moore power.
* TheQueenpin: She istitled ''Sic Semper Tyrannis''.
[[/folder]]
[[folder:Redding Territories]]
->'''Full Name:'''the feared matriarch of the Van Graff crime family, which has moved from Redding Territories, Redding Republic (Sheriffs' coup), Redding People's Republic (Workers' coup), Californian Society (Flynn), True Man Society (NCR reunification - Flynn), California People's Republic (NCR reunification - Redding People's Republic), to New California Republic (NCR reunification - Peterson), Redding Autonomy (Enclave puppet)Reno and taken over the niches left behind by the Salvatores and Mordinos.
!!''Thradd''
*
* BeneathNotice: He had kept a very low profile as just another Follower of the Apocalypse, escaping the attention of everyone else in the wasteland. Just the way he liked it, until the civil war forced him to step up.
* TheCallKnowsWhereYouLive:
* DarkHorseVictory: The only way for Calhoun to take charge is if the NCR destabilizes and Allgood Murphy is killed off on Moore's orders.
* FaceDeathWithDignity: If the Californian State wins the civil war, a captured Bill Calhoun refuses to give the victorious military junta the satisfaction of dying in fear, even in the face of a firing squad.
* HumbleHero: In sharp contrast to Caesar, Calhoun would want nothing more than to quietly sink into obscurity doing good deeds. Circumstances, however, force him to step up once more. Even as head of the Californian Way, he still refuses to let delusions of power get into his head.
* PatrioticFervor: Calhoun is revealed to be an ardent follower of Aradesh's beliefs and seeks to reunite the NCR as a beacon of true liberty.
* PuttingTheBandBackTogether: If Bill Calhoun succeeds in reunifying the NCR and New Canaan is under Joshua Graham, the two could meet up like old times and join forces in defeating Caesar's Legion once and for all.
* ReluctantRuler: Despite Calhoun's hesitance and lingering guilt over failing to stop Edward Sallow's transformation into Caesar, he nonetheless assumes leadership over the Californian Way in order to save the NCR from falling apart. If he succeeds in restoring the NCR, he becomes more confident as its President, but no less humble.
* {{Tyrannicide}}: Calhoun's anger is specifically aimed at those he views as oppressors, potentially confronting Caesar himself should he win the civil war. Fittingly, his focus
* TheQueenpin: She is
[[/folder]]
[[folder:Redding Territories]]
->'''Full Name:'''
!!''Thradd''
Changed line(s) 169,175 (click to see context) from:
* DemocracyIsFlawed: Redding embodies the more dysfunctional aspects of the NCR's democratic institutions in miniature, only more exaggerated. The government is almost wholly at the mercy of the "Barons" and their lackeys, who couldn't care less about the workers, sheriffs, and bureaucrats unless it means having their policies "voted" in.
* FactionSpecificEndings: Redding has the most out of all the NCR breakaway states, being able to pursue radically different ideological paths.
* LaResistance: While the Redding Territories claim to oppose the Californian State's oppression, in practice the region's workers and sheriffs grow more discontented under their erstwhile leaders by the day. If left unaddressed, they'll stage a revolution, proclaiming themselves the People's Republic of Redding.
* OneNationUnderCopyright: The Redding Territories are all but run by the "Barons", who have established themselves as oligarchs and are unwilling to submit to anyone other than themselves.
* PeoplesRepublicOfTyranny: Eventually, Redding proclaims itself the "Californian Society", ostensibly representing the people of the NCR. Potentially averted, however, if either Peterson takes charge or if the workers rebel against Flynn.
!!''Anton Flynn''
* FactionSpecificEndings: Redding has the most out of all the NCR breakaway states, being able to pursue radically different ideological paths.
* LaResistance: While the Redding Territories claim to oppose the Californian State's oppression, in practice the region's workers and sheriffs grow more discontented under their erstwhile leaders by the day. If left unaddressed, they'll stage a revolution, proclaiming themselves the People's Republic of Redding.
* OneNationUnderCopyright: The Redding Territories are all but run by the "Barons", who have established themselves as oligarchs and are unwilling to submit to anyone other than themselves.
* PeoplesRepublicOfTyranny: Eventually, Redding proclaims itself the "Californian Society", ostensibly representing the people of the NCR. Potentially averted, however, if either Peterson takes charge or if the workers rebel against Flynn.
!!''Anton Flynn''
to:
* DemocracyIsFlawed: Redding embodies BaitAndSwitchTyrant: Despite his background, Thradd is genuine about simply wanting what's best for New Reno, as he neither seeks to revive the more dysfunctional aspects Unity nor kill non super-mutants.
* EmergencyAuthority: Thradd and his police forces can only take charge if either an accident kills off most of theNCR's democratic institutions in miniature, only more exaggerated. The government is almost wholly at families' heads, or if the mercy Van Graffs' attempt at staging a coup fails.
* FormerRegimePersonnel: Thradd and his fellow super-mutants were once part of the"Barons" Unity, and their lackeys, who couldn't care less about have served as part of New Reno's police force for decades.
[[/folder]]
[[folder:The Den]]
->'''Ideology:''' Ruler
The power-vacuum after theworkers, sheriffs, and bureaucrats unless it means having their policies "voted" in.
* FactionSpecificEndings: Redding hasfall of the most Slavers Guild allowed the Mordinos, driven out of all the NCR breakaway states, being able New Reno, to pursue radically different ideological paths.
* LaResistance: While the Redding Territories claim to oppose the Californian State's oppression, in practice the region's workers and sheriffs grow more discontented under their erstwhile leaders by the day. If left unaddressed, they'll stage a revolution, proclaimingestablish themselves in the People's Republic of Redding.
* OneNationUnderCopyright: The Redding Territories are all but run by the "Barons", who have established themselves as oligarchsDen and are unwilling begin building it up to submit become a rival to anyone other than themselves.
* PeoplesRepublicOfTyranny: Eventually, Redding proclaims itself the "Californian Society", ostensibly representing the people of the NCR. Potentially averted, however, if either Peterson takes charge or if the workers rebel against Flynn.
!!''Anton Flynn''New Reno.
* EmergencyAuthority: Thradd and his police forces can only take charge if either an accident kills off most of the
* FormerRegimePersonnel: Thradd and his fellow super-mutants were once part of the
[[/folder]]
[[folder:The Den]]
->'''Ideology:''' Ruler
The power-vacuum after the
* FactionSpecificEndings: Redding has
* LaResistance: While the Redding Territories claim to oppose the Californian State's oppression, in practice the region's workers and sheriffs grow more discontented under their erstwhile leaders by the day. If left unaddressed, they'll stage a revolution, proclaiming
* OneNationUnderCopyright: The Redding Territories are all but run by the "Barons", who have established themselves as oligarchs
* PeoplesRepublicOfTyranny: Eventually, Redding proclaims itself the "Californian Society", ostensibly representing the people of the NCR. Potentially averted, however, if either Peterson takes charge or if the workers rebel against Flynn.
!!''Anton Flynn''
Changed line(s) 177,185 (click to see context) from:
* BreadAndCircuses: Anton Flynn tries to keep Redding's downtrodden placated with glorified bribes and populist rhetoric without actually intending to address their plight.
* CorruptCorporateExecutive: Flynn is a wealthy rancher who has made a name wheeling and dealing through the NCR Congress, though more for himself and his "Baron" friends than anything else.
* ItsAllAboutMe: Ultimately, Flynn's true loyalty is to himself. Whether it's betraying his erstwhile allies, or even aligning with a resurgent Enclave, he'll do it if it means his power and survival are ensured.
* TheQuisling: Flynn could potentially align with the Navarro Enclave as a collaborationist governor should Granite Company succeed in not only controlling Eureka but also defeating the NCR.
* TheStarscream: Flynn is more than willing to work with whoever's in charge, and turn on them just as quickly if it suits his goals. Redding's secession from the Californian State alone owes as much to his unwillingness to play second-fiddle to Moore as his pretensions to seeking true freedom, albeit for Barons like himself.
* VetinariJobSecurity: Despite his overt corruption, Flynn's connections and implied blackmail on other politicians have helped guarantee his influence within the NCR Congress, if not potentially the reins of power.
!!''Wendell Peterson''
->'''Ideology:''' People
* CorruptCorporateExecutive: Flynn is a wealthy rancher who has made a name wheeling and dealing through the NCR Congress, though more for himself and his "Baron" friends than anything else.
* ItsAllAboutMe: Ultimately, Flynn's true loyalty is to himself. Whether it's betraying his erstwhile allies, or even aligning with a resurgent Enclave, he'll do it if it means his power and survival are ensured.
* TheQuisling: Flynn could potentially align with the Navarro Enclave as a collaborationist governor should Granite Company succeed in not only controlling Eureka but also defeating the NCR.
* TheStarscream: Flynn is more than willing to work with whoever's in charge, and turn on them just as quickly if it suits his goals. Redding's secession from the Californian State alone owes as much to his unwillingness to play second-fiddle to Moore as his pretensions to seeking true freedom, albeit for Barons like himself.
* VetinariJobSecurity: Despite his overt corruption, Flynn's connections and implied blackmail on other politicians have helped guarantee his influence within the NCR Congress, if not potentially the reins of power.
!!''Wendell Peterson''
->'''Ideology:''' People
to:
* BreadAndCircuses: Anton Flynn tries to keep Redding's downtrodden placated with glorified bribes TheCartel: With the Mordinos' specialty in producing and populist rhetoric without actually intending to address their plight.
* CorruptCorporateExecutive: Flynn is a wealthy rancher whodistributing drugs, the Den has made ironically a name wheeling and dealing through the NCR Congress, though more for himself and his "Baron" friends much better claim to this trope than anything else.
the degenerated cartels in Mexico.
*ItsAllAboutMe: Ultimately, Flynn's true loyalty WretchedHive: The worst of New Reno in miniature, the Den is to himself. Whether it's betraying his erstwhile allies, or even aligning with a resurgent Enclave, he'll do it if it means his power run by drug lords and survival are ensured.
* TheQuisling: Flynn could potentially align with the Navarro Enclave as a collaborationist governor should Granite Company succeed in not only controlling Eureka but also defeating the NCR.
* TheStarscream: Flynn is more than willing to work with whoever's in charge, and turn on them just as quickly if it suits his goals. Redding's secession from the Californian State alone owes as much to his unwillingness to play second-fiddle to Moore as his pretensions to seeking true freedom, albeit for Barons like himself.
* VetinariJobSecurity: Despite his overt corruption, Flynn's connections and implied blackmail on other politicians have helped guarantee his influence within the NCR Congress, if not potentially the reins of power.
!!''Wendell Peterson''
->'''Ideology:''' Peopleslavers.
!!''Lil' Jesus Mordino''
* CorruptCorporateExecutive: Flynn is a wealthy rancher who
*
* TheQuisling: Flynn could potentially align with the Navarro Enclave as a collaborationist governor should Granite Company succeed in not only controlling Eureka but also defeating the NCR.
* TheStarscream: Flynn is more than willing to work with whoever's in charge, and turn on them just as quickly if it suits his goals. Redding's secession from the Californian State alone owes as much to his unwillingness to play second-fiddle to Moore as his pretensions to seeking true freedom, albeit for Barons like himself.
* VetinariJobSecurity: Despite his overt corruption, Flynn's connections and implied blackmail on other politicians have helped guarantee his influence within the NCR Congress, if not potentially the reins of power.
!!''Wendell Peterson''
->'''Ideology:''' People
!!''Lil' Jesus Mordino''
Changed line(s) 187,193 (click to see context) from:
* DealWithTheDevil: Wendell Peterson's efforts to woo the ranchers in Redding ultimately backfired, and even in de facto exile, is forced to deal with the consequences of the corruption he inadvertently fostered.
* IDidWhatIHadToDo: It's implied that Peterson wasn't happy with some of the corrupt dealings and expansionist policies he had been pushing. Only doing so to both keep the NCR together and hold the Legion at bay.
* InadequateInheritor: Peterson, despite his attempts to galvanize the NCR as Tandi once did, was clearly not up to the task of taking on Caesar's Legion, and he knew it. Coincidentally, many of the NCR's corruption issues, and the Barons' rise in influence, could be traced back specifically to Peterson's long tenure as president.
* MyGreatestSecondChance: If Peterson manages to win out in Redding, he'd be able to do right in restoring the NCR to what it ought to be.
* ReassignedToAntarctica: After losing the presidency to Kimball, it's implied that Peterson was sent to Redding to live out his retirement in quiet obscurity and away from the halls of power in Shady Sands. This could backfire, however, as he could not only seize control of the Redding Territories, but also reunite the NCR under his control.
!!''Lawrence Greene''
* IDidWhatIHadToDo: It's implied that Peterson wasn't happy with some of the corrupt dealings and expansionist policies he had been pushing. Only doing so to both keep the NCR together and hold the Legion at bay.
* InadequateInheritor: Peterson, despite his attempts to galvanize the NCR as Tandi once did, was clearly not up to the task of taking on Caesar's Legion, and he knew it. Coincidentally, many of the NCR's corruption issues, and the Barons' rise in influence, could be traced back specifically to Peterson's long tenure as president.
* MyGreatestSecondChance: If Peterson manages to win out in Redding, he'd be able to do right in restoring the NCR to what it ought to be.
* ReassignedToAntarctica: After losing the presidency to Kimball, it's implied that Peterson was sent to Redding to live out his retirement in quiet obscurity and away from the halls of power in Shady Sands. This could backfire, however, as he could not only seize control of the Redding Territories, but also reunite the NCR under his control.
!!''Lawrence Greene''
to:
* DealWithTheDevil: Wendell Peterson's efforts to woo BackFromTheBrink: Despite the ranchers in Redding ultimately backfired, and even in de facto exile, is forced to deal with near-terminal blow dealt by the consequences of Chosen One, the corruption he inadvertently fostered.
* IDidWhatIHadToDo: It's implied that Peterson wasn't happy with some of the corrupt dealings and expansionist policies he had been pushing. Only doing so to both keep the NCR together and hold the Legion at bay.
* InadequateInheritor: Peterson, despite his attempts to galvanize the NCR as Tandi once did, was clearlyMordinos can reclaim, if not up to the task of taking on Caesar's Legion, and he knew it. Coincidentally, many of the NCR's corruption issues, and the Barons' rise in influence, could be traced back specifically to Peterson's long tenure as president.
* MyGreatestSecondChance: If Peterson manages to win out in Redding, he'd be able to do right in restoring the NCR to what it ought to be.
* ReassignedToAntarctica: After losing the presidency to Kimball, it's implied that Peterson was sent to Redding to live out his retirement in quiet obscurity and away from the halls ofsurpass, their old power in Shady Sands. This could backfire, under Lil' Jesus Mordino's strongarm rule.
* FromNobodyToNightmare: Unlike the other crime families, the Mordinos were once former slaves who quickly rose to become New Reno's main drug cartel. By the time the mod starts, however, they're but a shadow of their old selves due to the Chosen One's actions, though far from out.
* MeetTheNewBoss: Mordino wants to bring back New Reno's old days ashe could not a fully unrepentant WretchedHive, only seize control of with himself as the Redding Territories, but one in charge.
* VillainousLegacy: In addition to succeeding his father, he is alsoreunite all too happy to continue, and expand on, Myron's work in the NCR under his control.
!!''Lawrence Greene''narcotics scene.
[[/folder]]
[[folder:Slags]]
->'''Full Name:''' Slags, Nevadan Free States (Vegeir)
->'''Ideology:''' Ruler
The Slags are a group of reclusive underground dwellers who were helped by the Chosen One.
* IDidWhatIHadToDo: It's implied that Peterson wasn't happy with some of the corrupt dealings and expansionist policies he had been pushing. Only doing so to both keep the NCR together and hold the Legion at bay.
* InadequateInheritor: Peterson, despite his attempts to galvanize the NCR as Tandi once did, was clearly
* MyGreatestSecondChance: If Peterson manages to win out in Redding, he'd be able to do right in restoring the NCR to what it ought to be.
* ReassignedToAntarctica: After losing the presidency to Kimball, it's implied that Peterson was sent to Redding to live out his retirement in quiet obscurity and away from the halls of
* FromNobodyToNightmare: Unlike the other crime families, the Mordinos were once former slaves who quickly rose to become New Reno's main drug cartel. By the time the mod starts, however, they're but a shadow of their old selves due to the Chosen One's actions, though far from out.
* MeetTheNewBoss: Mordino wants to bring back New Reno's old days as
* VillainousLegacy: In addition to succeeding his father, he is also
!!''Lawrence Greene''
[[/folder]]
[[folder:Slags]]
->'''Full Name:''' Slags, Nevadan Free States (Vegeir)
->'''Ideology:''' Ruler
The Slags are a group of reclusive underground dwellers who were helped by the Chosen One.
Changed line(s) 195,196 (click to see context) from:
!!''Daniel Maxwell''
to:
* MythologyGag: While the Slags are the same ones last seen in ''Fallout 2'', their Free States ancestry is a nod to ''VideoGame/Fallout76''.
* TheRemnant: The Slags are revealed to be the underground-dwelling descendants of the Nevadan Free States militia, whose members sealed themselves away when Great War happened.
* StillWearingTheOldColors: While they still wear the star and broken chains of the pre-war Nevadan Free States, the Slags can simply decide that the past is long gone--the old symbol is simply a symbol, not something made by someone else far away.
!!''Vegeir''
Changed line(s) 198,199 (click to see context) from:
!!''Harry O'Connor''
to:
* TakingUpTheMantle: Vegeir could potentially reclaim and revitalize the Free States movement, in honor of his ancestors.
[[/folder]]
[[folder:Vipers]]
Changed line(s) 201,204 (click to see context) from:
!!''Redding Council''
----
to:
* HumanSacrifice: The Vipers allow their captives to participate in their poison-drinking rituals. If they survive, they are strong enough to join. If they don't, they are sacrificed to the Great Snake.
* PoisonedWeapons: In their heyday, the Vipers coated their weapons with the venom of the Great Snake. In exile in Nevada, they acquire these toxins from certain types of plants, radscorpions and night stalkers.
* TheSocialDarwinist: One of the most important lessons that has survived the years the Vipers have wandered in the wasteland is survival of the fittest. Some half-decent cannon fodder may die before their time, but this way the Vipers are strong.
Changed line(s) 207,214 (click to see context) from:
[[folder:Mojave Territories]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/mojave_territories.png]]
%%[[caption-width-right:225:]]
->'''Full Name:''' Mojave Territories, State of Mojave (Caesar's Legion defeated)
->'''Ideology:''' People
While the first NCR troopers marched into the Mojave as early as 2253, it was not until the discovery of the Hoover Dam in 2273 that the NCR realized the importance of the desert. The initial occupation progressed smoothly, and in just four months the NCR captured the Hoover Dam.
Despite Chief Hanlon's objections, the Treaty of New Vegas was signed in 2274. For Oliver, the treaty made sense in the face of a resurgent Mojave Brotherhood. The NCR may have been able to seize the Mojave, but the question still remains: will they be able to keep it in the face of the many looming threats?
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/mojave_territories.png]]
%%[[caption-width-right:225:]]
->'''Full Name:''' Mojave Territories, State of Mojave (Caesar's Legion defeated)
->'''Ideology:''' People
While the first NCR troopers marched into the Mojave as early as 2253, it was not until the discovery of the Hoover Dam in 2273 that the NCR realized the importance of the desert. The initial occupation progressed smoothly, and in just four months the NCR captured the Hoover Dam.
Despite Chief Hanlon's objections, the Treaty of New Vegas was signed in 2274. For Oliver, the treaty made sense in the face of a resurgent Mojave Brotherhood. The NCR may have been able to seize the Mojave, but the question still remains: will they be able to keep it in the face of the many looming threats?
to:
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/mojave_territories.png]]
%%[[caption-width-right:225:]]
->'''Full Name:''' Mojave Territories, State of Mojave (Caesar's Legion defeated)
->'''Ideology:''' People
While the first NCR troopers marched into the Mojave as early as 2253, it was not until the discovery of the Hoover Dam in 2273 that the NCR realized the importance of the desert. The initial occupation progressed smoothly, and in just four months the NCR captured the Hoover Dam.
Despite Chief Hanlon's objections, the Treaty of New Vegas was signed in 2274. For Oliver, the treaty made sense in the face of a resurgent Mojave Brotherhood. The NCR may have been able to seize the Mojave, but the question still remains: will they be able to keep it in the face of the many looming threats?
Changed line(s) 216,223 (click to see context) from:
* BreadAndCircuses: The NCR forces in the Mojave operate under all three types of this trope depending on the circumstances. Comfort for the wealthy, the powerful, and everyone living in the core regions of the republic; stability for the poorer citizens living in the fringes; and a lesser evil than the Legion.
* EmergencyAuthority: The Mojave Territories are formally under martial law, pending a transition to civilian authority that may or may not happen.
* ObstructiveBureaucrat: As a consequence of overstretched logistics and Gen. Oliver's apparent lack of foresight, the Mojave Territories suffer even more from corruption and red tape than the NCR proper.
* TheRemnant: The Mojave Territories could potentially emerge as the last functional holdout of the NCR if the rest of the nation falls to civil war.
* TeamSwitzerland: If the NCR plunges into civil war, the Mojave Territories can either stay neutral and wait out for who emerges victorious, actively side with one of the factions, or step in restore order directly.
!!''General Lee Oliver''
The head of the NCR's expedition into the Mojave, the General is unpopular among his troops due to various reasons, with him being ineffective and cowardly being one of the biggest.
* EmergencyAuthority: The Mojave Territories are formally under martial law, pending a transition to civilian authority that may or may not happen.
* ObstructiveBureaucrat: As a consequence of overstretched logistics and Gen. Oliver's apparent lack of foresight, the Mojave Territories suffer even more from corruption and red tape than the NCR proper.
* TheRemnant: The Mojave Territories could potentially emerge as the last functional holdout of the NCR if the rest of the nation falls to civil war.
* TeamSwitzerland: If the NCR plunges into civil war, the Mojave Territories can either stay neutral and wait out for who emerges victorious, actively side with one of the factions, or step in restore order directly.
!!''General Lee Oliver''
The head of the NCR's expedition into the Mojave, the General is unpopular among his troops due to various reasons, with him being ineffective and cowardly being one of the biggest.
to:
* BreadAndCircuses: DefectorFromDecadence: The NCR forces in Rogue Rangers are comprised of Desert Rangers who refused to abide by the Mojave operate under all three types of this trope depending on the circumstances. Comfort for the wealthy, the powerful, and everyone living in the core regions of the republic; stability for the poorer citizens living in the fringes; and a lesser evil than the Legion.
* EmergencyAuthority: The Mojave Territories are formally under martial law, pending a transition to civilian authority that may or may not happen.
* ObstructiveBureaucrat: As a consequence of overstretched logistics and Gen. Oliver's apparent lack of foresight, the Mojave Territories suffer even more from corruption and red tape than the NCR proper.
* TheRemnant: The Mojave Territories could potentially emerge as the last functional holdout of the NCR if the rest of the nation falls to civil war.
* TeamSwitzerland: If the NCR plunges into civil war, the Mojave Territories can either stay neutral and wait out for who emerges victorious, actively sideUnification Treaty with the NCR, clinging on to their original ideals by any means necessary.
* DuelToTheDeath: When Hernán Vargas challenges the Rogue Ranger to an old-fashioned standoff, only oneof would walk away alive to lead the factions, or step in restore order directly.
!!''General Lee Oliver''
The head of the NCR's expedition into the Mojave, the General is unpopular among his troops due to various reasons, with him being ineffective and cowardly being one of the biggest.Rogue Rangers.
!!''The Rogue Ranger''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_des_leader.png]]
* EmergencyAuthority: The Mojave Territories are formally under martial law, pending a transition to civilian authority that may or may not happen.
* ObstructiveBureaucrat: As a consequence of overstretched logistics and Gen. Oliver's apparent lack of foresight, the Mojave Territories suffer even more from corruption and red tape than the NCR proper.
* TheRemnant: The Mojave Territories could potentially emerge as the last functional holdout of the NCR if the rest of the nation falls to civil war.
* TeamSwitzerland: If the NCR plunges into civil war, the Mojave Territories can either stay neutral and wait out for who emerges victorious, actively side
* DuelToTheDeath: When Hernán Vargas challenges the Rogue Ranger to an old-fashioned standoff, only one
!!''General Lee Oliver''
The head of the NCR's expedition into the Mojave, the General is unpopular among his troops due to various reasons, with him being ineffective and cowardly being one of the biggest.
!!''The Rogue Ranger''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_des_leader.png]]
Changed line(s) 225,231 (click to see context) from:
* GeneralFailure: Just like in ''VideoGame/FalloutNewVegas'', he's not really respected at all as a leader or a person due to his poor tactics and foresight. It's telling that [[OldMaster Chief Hanlon]] has better in-game stats than Oliver. This can be averted however should the player choose to play as his faction.
* KickedUpstairs: Should Oliver resign or get deposed, he's not so much demoted as bestowed the rank of Field Marshal. In the NCR military, however, this only gives him symbolic authority, at best.
* IronicEcho: Should he choose to intervene in the NCR Civil War and restore order, his push to "liberate" Shady Sands won't just have echoes of Douglas [=MacArthur=], but will ironically invoke the original Julius Caesar's march on Rome and vindicate Edward Sallow/Caesar's goals in the process.
* MilesGloriosus: Downplayed. While General Oliver isn't entirely incompetent, his ego and penchant for glamorizing his accomplishments far surpass his actual talents.
* {{Nepotism}}: How he got his post, riding on his connections with Kimball.
!!''Chief Josh Hanlon''
* KickedUpstairs: Should Oliver resign or get deposed, he's not so much demoted as bestowed the rank of Field Marshal. In the NCR military, however, this only gives him symbolic authority, at best.
* IronicEcho: Should he choose to intervene in the NCR Civil War and restore order, his push to "liberate" Shady Sands won't just have echoes of Douglas [=MacArthur=], but will ironically invoke the original Julius Caesar's march on Rome and vindicate Edward Sallow/Caesar's goals in the process.
* MilesGloriosus: Downplayed. While General Oliver isn't entirely incompetent, his ego and penchant for glamorizing his accomplishments far surpass his actual talents.
* {{Nepotism}}: How he got his post, riding on his connections with Kimball.
!!''Chief Josh Hanlon''
to:
* GeneralFailure: Just like in ''VideoGame/FalloutNewVegas'', he's not really respected at all as a leader or a person due to his poor tactics and foresight. It's telling that [[OldMaster Chief Hanlon]] has better in-game stats than Oliver. This can be averted however should the player choose to play as his faction.
* KickedUpstairs: Should Oliver resign or get deposed, he's not so much demoted as bestowed the rank of Field Marshal. InRedBaron: After the NCR military, however, this only gives him symbolic authority, at best.
* IronicEcho: Should he choose to intervene inand the NCR Civil War Desert Rangers unified, Abigail Lee deserted and restore order, his push to "liberate" Shady Sands won't just have echoes of Douglas [=MacArthur=], but will ironically invoke took on the original Julius Caesar's march on Rome mantle of the Rogue Ranger, who defied the Unification Treaty and vindicate Edward Sallow/Caesar's goals in the process.
* MilesGloriosus: Downplayed. While General Oliver isn't entirely incompetent, his ego and penchant for glamorizing his accomplishments far surpass his actual talents.
* {{Nepotism}}: How he got his post, riding on his connections with Kimball.
!!''Chief Josh Hanlon''sought to stand by her ideals, no matter what.
!!''Hernán Vargas''
* KickedUpstairs: Should Oliver resign or get deposed, he's not so much demoted as bestowed the rank of Field Marshal. In
* IronicEcho: Should he choose to intervene in
* MilesGloriosus: Downplayed. While General Oliver isn't entirely incompetent, his ego and penchant for glamorizing his accomplishments far surpass his actual talents.
* {{Nepotism}}: How he got his post, riding on his connections with Kimball.
!!''Chief Josh Hanlon''
!!''Hernán Vargas''
Changed line(s) 233,237 (click to see context) from:
* {{Cincinnatus}}: Once things in the Mojave become stable enough, Chief Hanlon can eventually opt to step down, either delegating command over to Col. Hsu or letting the locals decide for themselves.
* OldSoldier: Being a veteran Ranger from Redding, Hanlon has more experience and competence under his belt than Oliver could ever hope to achieve.
* ReasonableAuthorityFigure: Compared to Gen. Oliver, Chief Hanlon is far more willing to listen to both the locals and NCR military.
!!''Colonel James Hsu''
* OldSoldier: Being a veteran Ranger from Redding, Hanlon has more experience and competence under his belt than Oliver could ever hope to achieve.
* ReasonableAuthorityFigure: Compared to Gen. Oliver, Chief Hanlon is far more willing to listen to both the locals and NCR military.
!!''Colonel James Hsu''
to:
* {{Cincinnatus}}: Once things KlingonPromotion: After the Rogue Rangers unify Esmeralda County, Vargas rides into Outpost Mesa and challenges the Rogue Ranger to an old-fashioned standoff. If he wins, Vargas establishes himself as the Rogue Rangers' new leader[[note]]he actually already ''had'' been a leader for them a few years earlier -- he was the signatory for the Desert Rangers in the Mojave become stable enough, Chief Hanlon can eventually opt to step down, either delegating command over to Col. Hsu or letting Unification Treaty[[/note]], and promptly turns them towards aligning with the locals decide for themselves.
* OldSoldier: Being a veteran RangerNCR (though falling short of outright integrating into the NCR Rangers).
[[/folder]]
[[folder:Guardians]]
When Maxson's first radio calls were sent out across the wasteland following the Great War, not all of the army detachments that agreed with Maxson's orders and doctrines simply chose to stick with that tradition. The Guardians were one such offshoot: diverting fromRedding, Hanlon has more experience tradition and competence under his belt than Oliver could ever hope to achieve.
* ReasonableAuthorityFigure: Compared to Gen. Oliver, Chief Hanlon is far more willing to listen to bothevolving separately from the locals Brotherhood. Superstitious, and NCR military.
!!''Colonel James Hsu''consumed by their own religious beliefs on the dangers of language as well as technology, contact with Lost Hills was severed an age ago.
* OldSoldier: Being a veteran Ranger
[[/folder]]
[[folder:Guardians]]
When Maxson's first radio calls were sent out across the wasteland following the Great War, not all of the army detachments that agreed with Maxson's orders and doctrines simply chose to stick with that tradition. The Guardians were one such offshoot: diverting from
* ReasonableAuthorityFigure: Compared to Gen. Oliver, Chief Hanlon is far more willing to listen to both
!!''Colonel James Hsu''
Changed line(s) 239,243 (click to see context) from:
* TheChainsOfCommanding: Colonel Hsu shown to be incredibly calm under pressure, partly due to how his subordinates look to him for guidance and partly due to how staying calm is the ''only'' logical option when everything's going out of control.
* AFatherToHisMen: Much as in ''New Vegas'', Colonel Hsu genuinely cares for the men under his command, as well as the well-being of the Mojave's denizens.
* HumbleHero: Colonel Hsu prefers to stay out of the limelight and not take credit for acts of genuine valor. This, unfortunately, also means that others, especially Gen. Oliver, are quick to take credit for what he's done.
!!''Julie Farkas''
* AFatherToHisMen: Much as in ''New Vegas'', Colonel Hsu genuinely cares for the men under his command, as well as the well-being of the Mojave's denizens.
* HumbleHero: Colonel Hsu prefers to stay out of the limelight and not take credit for acts of genuine valor. This, unfortunately, also means that others, especially Gen. Oliver, are quick to take credit for what he's done.
!!''Julie Farkas''
to:
* TheChainsOfCommanding: Colonel Hsu shown to be incredibly calm under pressure, partly due to how his subordinates look DefectorFromDecadence: When Maxson's radio calls were sent out across the Wasteland after the Great War, the Guardians was one US Army detachment previously loyal to him for guidance that disagreed with his orders and partly due to how staying calm is archaic doctrines.
* HiddenElfVillage: The Guardians cut off communications with Lost Hills, traders, and even the''only'' logical option when everything's going out of control.
* AFatherToHisMen: Much as in ''New Vegas'', Colonel Hsu genuinely cares for the men under his command, as well as the well-beingrest of the Mojave's denizens.
* HumbleHero: Colonel Hsu prefers to stay outwasteland in fear of the limelight and not take credit for acts of genuine valor. This, unfortunately, also means that others, especially Gen. Oliver, are quick to take credit for what he's done.
!!''Julie Farkas''corruption tainting their wills.
!!''Cardinal Scott''
* HiddenElfVillage: The Guardians cut off communications with Lost Hills, traders, and even the
* AFatherToHisMen: Much as in ''New Vegas'', Colonel Hsu genuinely cares for the men under his command, as well as the well-being
* HumbleHero: Colonel Hsu prefers to stay out
!!''Julie Farkas''
!!''Cardinal Scott''
Changed line(s) 245,247 (click to see context) from:
* HumbleHero: Julie Farkas is a Follower of the Apocalypse who is much more concerned with helping out the downtrodden of Freeside and the wider Mojave than any delusions of power.
* ReluctantRuler: Despite preferring a life of relative obscurity as a Follower, Farkas embraces being the Mojave Territories' civilian leader due to her popularity among those she's helped.
* ReluctantRuler: Despite preferring a life of relative obscurity as a Follower, Farkas embraces being the Mojave Territories' civilian leader due to her popularity among those she's helped.
to:
* ReluctantRuler: Despite preferring a life of relative obscurity as a Follower, Farkas embraces being the Mojave Territories' civilian leader due to her popularity among those she's helped.
Changed line(s) 250,252 (click to see context) from:
[[folder:Navarro Territories]]
->'''Full Name''': Navarro Territories, Fusang (The Dragon), Free Folk (Kurisu)
->'''Ideology:''' People
->'''Full Name''': Navarro Territories, Fusang (The Dragon), Free Folk (Kurisu)
->'''Ideology:''' People
to:
->'''Full Name''': Navarro Territories, Fusang (The Dragon), Free Folk (Kurisu)
->'''Ideology:''' People
Changed line(s) 254,259 (click to see context) from:
* CrapsackOnlyByComparison: The Navarro Territories are among the least developed of the NCR's holdings, with Navarro itself being just about the only place deemed of value. On the other hand, it's ''still'' better off than many other parts of the wasteland.
* ProperlyParanoid: Given how valuable Navarro is in terms of assets and strategic value, the NCR keeps a close eye out for not only any outside interlopers, but also any lingering Enclave presence in the region. Given that the Granite Company can usurp power in Eureka, that fear is perfectly justified.
* ProxyWar: The Navarro Territories are caught up in one in the form of the Navarro Crisis, as the Shi-led Fusang and Eureka-propped Free Folk rebel against the NCR authorities in the area.
* SmallRoleBigImpact: The Navarro Crisis will not only impact smaller factions like Eureka and the Shi, but could also have far-reaching consequences for the NCR's political stability and direction, including the potential ousting of Kimball.
!!''Lieutenant Morton''
* ProperlyParanoid: Given how valuable Navarro is in terms of assets and strategic value, the NCR keeps a close eye out for not only any outside interlopers, but also any lingering Enclave presence in the region. Given that the Granite Company can usurp power in Eureka, that fear is perfectly justified.
* ProxyWar: The Navarro Territories are caught up in one in the form of the Navarro Crisis, as the Shi-led Fusang and Eureka-propped Free Folk rebel against the NCR authorities in the area.
* SmallRoleBigImpact: The Navarro Crisis will not only impact smaller factions like Eureka and the Shi, but could also have far-reaching consequences for the NCR's political stability and direction, including the potential ousting of Kimball.
!!''Lieutenant Morton''
to:
* CrapsackOnlyByComparison: DefectorFromDecadence: The Navarro Territories are among Sons of Kaga consider themselves as such to the least developed denizens of Arroyo, who they view as having grown weak under the NCR's holdings, with Navarro itself being just about Chosen One's leadership and the only place deemed of value. On the other hand, it's ''still'' better off than many other parts of the wasteland.
* ProperlyParanoid: Given how valuable Navarro is in terms of assets and strategic value, the NCR keeps a close eye out for not only anyoutside interlopers, but also any lingering Enclave presence in world's influences.
* TheExile: The Sons of Kaga are theregion. Given that followers of Kaga, who was trained from birth to take the Granite Company can usurp power in Eureka, that fear is perfectly justified.
* ProxyWar: The Navarro Territories are caught up in one in the formtitle of Chosen One before Arroyo chose to cast him out. With incredible pain he accepted their terms, accompanied by hundreds of brave men and women who would follow his thread of the Navarro Crisis, as prophecy. He now seeks to return to Arroyo and prove to everyone that they were wrong in believing the Shi-led Fusang False One over himself, the ''true'' Chosen One.
* EvilReactionary: The Sons of Kaga hearken back to Arroyo's old tribal ways andEureka-propped Free Folk rebel against intend to undo the NCR authorities in "corruption" wrought by the area.
Chosen One at gunpoint.
*SmallRoleBigImpact: MythologyGag: The Navarro Crisis will not only impact smaller factions like Eureka and the Shi, but could also have far-reaching consequences for the NCR's political stability and direction, including the potential ousting of Kimball.
!!''Lieutenant Morton''faction in general is based on cut content from ''Fallout 2''.
!!''Kaga''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sok_leader.png]]
* ProperlyParanoid: Given how valuable Navarro is in terms of assets and strategic value, the NCR keeps a close eye out for not only any
* TheExile: The Sons of Kaga are the
* ProxyWar: The Navarro Territories are caught up in one in the form
* EvilReactionary: The Sons of Kaga hearken back to Arroyo's old tribal ways and
*
!!''Lieutenant Morton''
!!''Kaga''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sok_leader.png]]
Changed line(s) 261,265 (click to see context) from:
* ClosestThingWeGot: Morton is the most senior and respected NCR officer in Navarro, which given how tumultuous the region is, isn't saying much.
* OldSoldier: Morton had served in the war against the Enclave, and distinguished himself in the line of duty.
* WhenAllYouHaveIsAHammer: Being a military man rather than an administrator, Morton is more inclined to respond with armed force if it means keeping Navarro's assets safe.
!!''The Dragon''
* OldSoldier: Morton had served in the war against the Enclave, and distinguished himself in the line of duty.
* WhenAllYouHaveIsAHammer: Being a military man rather than an administrator, Morton is more inclined to respond with armed force if it means keeping Navarro's assets safe.
!!''The Dragon''
to:
* ClosestThingWeGot: Morton is BestServedCold: Kaga still remains bitter over being upstaged by the most senior Chosen One, and respected NCR officer in Navarro, which given how tumultuous Arroyo at large, all those decades ago. He could either see his vengeance through long after it ever mattered, or finally let go.
* DramaticIrony: He vows to return to Arroyo and restore theregion is, isn't saying much.
old ways, yet dons looted Enclave power armor, ironically making him resemble a more tribal version of Frank Horrigan.
*OldSoldier: Morton had served TheDreaded: Kaga believes that he must become the terror in the war against eyes of the Enclave, wasteland. Never again will anyone question his right to rule, his supremacy in the wastes.
* HeelRealization: Kaga could potentially realize that his decades-long quest for vengeance may be for naught, with little to show for it. While too proud to openly concede defeat, he instead carve aims to carve a new path for his followers while he still could.
* HotBlooded: Kaga was cast out of Arroyo for being too fiery anddistinguished furious compared to the future Chosen One. While he tells himself in it was all the line of duty.
* WhenAllYouHaveIsAHammer: Being a military man rather than an administrator, Morton isChosen One's fault, Kaga knows there was more inclined to respond with armed force it. Maybe if he had let go of his anger, things wouldn't have had to come this far.
* WhereIWasBornAndRazed: When he returns to Arroyo as a conqueror, Kaga feels a desire to burn itmeans keeping Navarro's assets safe.
!!''The Dragon''down, to forget everything that had happened here, to ensure that nobody else could ever take that which was owed to him. It's up to the player whether he acts on this desire or decides that his anger is already sated and that he could still save his old home.
[[/folder]]
[[folder:215th]]
* DramaticIrony: He vows to return to Arroyo and restore the
*
* HeelRealization: Kaga could potentially realize that his decades-long quest for vengeance may be for naught, with little to show for it. While too proud to openly concede defeat, he instead carve aims to carve a new path for his followers while he still could.
* HotBlooded: Kaga was cast out of Arroyo for being too fiery and
* WhenAllYouHaveIsAHammer: Being a military man rather than an administrator, Morton is
* WhereIWasBornAndRazed: When he returns to Arroyo as a conqueror, Kaga feels a desire to burn it
!!''The Dragon''
[[/folder]]
[[folder:215th]]
Changed line(s) 267,271 (click to see context) from:
* LetNoCrisisGoToWaste: The Dragon takes advantage of the growing instability around Navarro to rise up and depose the NCR garrison himself.
* RenegadeSplinterFaction: Subverted. Fusang is a rogue group of Shi hardliners who aren't willing to wait for their San Francisco-based counterparts to declare war on the NCR. If the Shi themselves turn against the NCR, however, it will provide Fusang all the support it'll need to secure Navarro.
* ShortLivedLeadership: If the Dragon wins with Shi backing, he will concede power back to the Emperor, and in practice his San Francisco brethren.
!!''Kurisu''
* RenegadeSplinterFaction: Subverted. Fusang is a rogue group of Shi hardliners who aren't willing to wait for their San Francisco-based counterparts to declare war on the NCR. If the Shi themselves turn against the NCR, however, it will provide Fusang all the support it'll need to secure Navarro.
* ShortLivedLeadership: If the Dragon wins with Shi backing, he will concede power back to the Emperor, and in practice his San Francisco brethren.
!!''Kurisu''
to:
* LetNoCrisisGoToWaste: PrisonersWork: The Dragon takes advantage of 215th Chain Gang originated from rebels who were defeated by the growing instability around Navarro to rise up soldiers of New Canaan, and depose were subsequently forced to repent and repay the NCR garrison himself.
* RenegadeSplinterFaction: Subverted. Fusang is a rogue group of Shi hardliners who aren't willing to waitcommunity for their San Francisco-based counterparts to declare war on sins by repairing and rebuilding the NCR. If the Shi themselves turn against the NCR, however, it will provide Fusang all the support it'll need to secure Navarro.
* ShortLivedLeadership: If the Dragon wins with Shi backing, he will concede power back to the Emperor, and in practice his San Francisco brethren.
!!''Kurisu''city of Jericho.
!!''Marianne''
* RenegadeSplinterFaction: Subverted. Fusang is a rogue group of Shi hardliners who aren't willing to wait
* ShortLivedLeadership: If the Dragon wins with Shi backing, he will concede power back to the Emperor, and in practice his San Francisco brethren.
!!''Kurisu''
!!''Marianne''
Changed line(s) 273,277 (click to see context) from:
* FalseFlagOperation: The Free Folk's very existence is a ploy by both the Portmasters of Eureka and Granite Company to throw the NCR out of Navarro, while having enough PlausibleDeniability to escape the attention of Shady Sands.
* LesCollaborateurs: Unlike the rest of the Umbra, Kurisu views Eureka rather than Arroyo as the path forward, and thus goes along with the Free Folk ploy.
* ShortLivedLeadership: If the Free Folk wins, Kurisu wastes little time handing her "liberated" lands over to her friends in Eureka.
* SuspiciouslySpecificDenial: Kurisu, the erstwhile leader of the Free Folk, insists that she's ''not'' an Umbra tribal sent there by Eureka. Moreover, any rumors of backroom deals with Granite Company and the Portmasters are just that.
* LesCollaborateurs: Unlike the rest of the Umbra, Kurisu views Eureka rather than Arroyo as the path forward, and thus goes along with the Free Folk ploy.
* ShortLivedLeadership: If the Free Folk wins, Kurisu wastes little time handing her "liberated" lands over to her friends in Eureka.
* SuspiciouslySpecificDenial: Kurisu, the erstwhile leader of the Free Folk, insists that she's ''not'' an Umbra tribal sent there by Eureka. Moreover, any rumors of backroom deals with Granite Company and the Portmasters are just that.
to:
* FalseFlagOperation: The Free Folk's very existence is SlaveLiberation: Marianne had been a ploy by both thief before finding herself trapped as an indentured servant, a slave in everything but name, due to exorbitant debts. When the Portmasters of Eureka and Granite Company to throw the NCR out of Navarro, while having enough PlausibleDeniability to escape the attention of Shady Sands.
* LesCollaborateurs: Unlike the restEighties attacked, she took advantage of the Umbra, Kurisu views Eureka rather than Arroyo as the path forward, chaos to strangle her creditor Anton in his sleep and thus goes along throw her lot in with the Free Folk ploy.
* ShortLivedLeadership: If the Free Folk wins, Kurisu wastes little time handing her "liberated" lands over to her friends in Eureka.
* SuspiciouslySpecificDenial: Kurisu, the erstwhile leader of the Free Folk, insists that she's ''not'' an Umbra tribal sent there by Eureka. Moreover, any rumors of backroom deals with Granite Company and the Portmasters are just that.
215th.
* LesCollaborateurs: Unlike the rest
* ShortLivedLeadership: If the Free Folk wins, Kurisu wastes little time handing her "liberated" lands over to her friends in Eureka.
* SuspiciouslySpecificDenial: Kurisu, the erstwhile leader of the Free Folk, insists that she's ''not'' an Umbra tribal sent there by Eureka. Moreover, any rumors of backroom deals with Granite Company and the Portmasters are just that.
Changed line(s) 280,283 (click to see context) from:
[[folder:Lost Hills]]
->'''Full Name:''' Lost Hills Brotherhood, Steel Plague (Rhiannon), Steel Rangers (Llwyd), Brotherhood of Steel (Brotherhood unification)
->'''Ideology:''' Elites
Based from the Lost Hills bunker complex, the Brotherhood of Steel is a techno-religious military order located in New California, and operating across the ruins of post-War North America. Founded by Capt. Roger Maxson, later the Brotherhood's first High Elder, its roots stem from a mutinous group of US Army soldiers and the government-sponsored scientific community from former Mariposa Military Base before the Great War. It remains dedicated to controlling and regulating technology, in the process becoming one of the most influential factions in the wasteland. After generations, however, the heart of the Western Brotherhood finds itself adrift in a rapidly changing world.
->'''Full Name:''' Lost Hills Brotherhood, Steel Plague (Rhiannon), Steel Rangers (Llwyd), Brotherhood of Steel (Brotherhood unification)
->'''Ideology:''' Elites
Based from the Lost Hills bunker complex, the Brotherhood of Steel is a techno-religious military order located in New California, and operating across the ruins of post-War North America. Founded by Capt. Roger Maxson, later the Brotherhood's first High Elder, its roots stem from a mutinous group of US Army soldiers and the government-sponsored scientific community from former Mariposa Military Base before the Great War. It remains dedicated to controlling and regulating technology, in the process becoming one of the most influential factions in the wasteland. After generations, however, the heart of the Western Brotherhood finds itself adrift in a rapidly changing world.
to:
->'''Full Name:''' Lost Hills Brotherhood, Steel Plague (Rhiannon), Steel Rangers (Llwyd), Brotherhood of Steel (Brotherhood unification)
->'''Ideology:''' Elites
Based from the Lost Hills bunker complex, the Brotherhood of Steel is a techno-religious military order located in New California, and operating across the ruins of post-War North America. Founded by Capt. Roger Maxson, later the Brotherhood's first High Elder, its roots stem from a mutinous group of US Army soldiers and the government-sponsored scientific community from former Mariposa Military Base before the Great War. It remains dedicated to controlling and regulating technology, in the process becoming one of the most influential factions in the wasteland. After generations, however, the heart of the Western Brotherhood finds itself adrift in a rapidly changing world.
Changed line(s) 285,301 (click to see context) from:
* CreativeSterility: After generations of being one of the dominant powers in the wasteland, the Western Brotherhood is on the verge of this. Its leadership has basically run out of ideas, which is going to happen when you live in a hole in the ground for decades.
* ElaborateUndergroundBase: The Lost Hills complex is the de facto "capital" of the Brotherhood, and the template for other Chapters to follow. The council of elders could opt to invest in further expanding the complex, as well as restoration efforts for sectors untouched since the Great War.
* FeudalFuture: The Brotherhood is heavily inspired by the numerous knightly and religious orders of medieval Europe, to the point where they literally have a rank entitled "Paladin." This was deliberately invoked by Roger Maxson as a means to forge a new identity for the post-apocalyptic world, which he and his successors could take pride in.
* FlingALightIntoTheFuture: The Western Brotherhood dispatched an expedition to what was once Washington DC, both to recover valuable pre-war intel and learn what became of the more distant Chapters along the way. It's also intended to keep Arthur Maxson, the youngest and last of his line, safe from any dangers in New California.
* HegemonicEmpire: Downplayed. Despite many Chapters having all but broken by the start of the mod, the Lost Hills still maintains a position of prominence as both head of the Western Brotherhood and the "homeland" for the Brotherhood of Steel at large. It also holds discreet yet very tangible influence in the NCR State of Maxson, which it could potentially "liberate" should either the Brotherhood go on a warpath or the NCR plunge into civil war.
* HonorBeforeReason: The Western Brotherhood at large follows the Codex to the letter, even when it means that its members risk eventually sliding into irrelevance, if not dying out as a result. When the game starts, the only two allowed schools of thoughts on the council of elders are "Maxsonians" (strict, conservative adherence to the Codex) and "Rhombians" (willing to do some reforms and be more active in relations with outsiders, but only if it adheres to the Codex).
* JustTheFirstCitizen: The office of High Elder, which has historically been held by the Maxson family for the most part, is at least on paper "first among equals" with the council of elders, which actually runs the Brotherhood.
* MotiveDecay: While the Western Brotherhood claims to be committed to its original mandate and the Codex left by High Elder Roger Maxson, it's grown increasingly complacent and stagnant in adhering to dogma. Meanwhile, its mission of preserving technology has become more of an excuse to hoard as much valuable gear for themselves as possible, if not increasingly redundant in the face of rising powers like the NCR.
* ObstructiveBureaucrat: The council of elders runs the Western Brotherhood, ostensibly on behalf of the High Elder. Increasingly, however, its members are set on keeping the status quo going indefinitely, even as it makes them more stagnant and set in their ways.
* ResurgentEmpire: If Lost Hills manages to overcome its stagnation and internal strife, it can potentially lead the Brotherhood into a new golden age, potentially bringing the wayward Texan, Midwestern and even the far-off East Coast branches back into the fold.
* SentIntoHiding: It's heavily implied that Arthur Maxson, the sole heir to his family name, had been whisked away as part of Elder Lyon's expedition to the East Coast to keep him safe from both the dangers posed by the NCR and the machinations of the council of elders.
* StatusQuoIsGod: Even as the wasteland beyond the Lost Hills continues to change, many within the Western Brotherhood's leadership are adamant in upholding the way things have always been done.
* TeethClenchedTeamwork: Despite an outward veneer of inflexibility and the council of elders' efforts to maintain the status quo, there is significant turmoil from within the Lost Hill's ranks and across loyal Chapters over the Brotherhood's future.
* VestigialEmpire: Downplayed. The "heartland" of the Western Brotherhood may not be as powerful as it once was, with the NCR having pushed it all the way back to Lost Hills only, and many of its Chapters having broken off. But it still remains a technological powerhouse that's influential enough to exert power beyond the Lost Hills.
!!''Jonathan Maxson''
->'''Ideology''': Elites
* ElaborateUndergroundBase: The Lost Hills complex is the de facto "capital" of the Brotherhood, and the template for other Chapters to follow. The council of elders could opt to invest in further expanding the complex, as well as restoration efforts for sectors untouched since the Great War.
* FeudalFuture: The Brotherhood is heavily inspired by the numerous knightly and religious orders of medieval Europe, to the point where they literally have a rank entitled "Paladin." This was deliberately invoked by Roger Maxson as a means to forge a new identity for the post-apocalyptic world, which he and his successors could take pride in.
* FlingALightIntoTheFuture: The Western Brotherhood dispatched an expedition to what was once Washington DC, both to recover valuable pre-war intel and learn what became of the more distant Chapters along the way. It's also intended to keep Arthur Maxson, the youngest and last of his line, safe from any dangers in New California.
* HegemonicEmpire: Downplayed. Despite many Chapters having all but broken by the start of the mod, the Lost Hills still maintains a position of prominence as both head of the Western Brotherhood and the "homeland" for the Brotherhood of Steel at large. It also holds discreet yet very tangible influence in the NCR State of Maxson, which it could potentially "liberate" should either the Brotherhood go on a warpath or the NCR plunge into civil war.
* HonorBeforeReason: The Western Brotherhood at large follows the Codex to the letter, even when it means that its members risk eventually sliding into irrelevance, if not dying out as a result. When the game starts, the only two allowed schools of thoughts on the council of elders are "Maxsonians" (strict, conservative adherence to the Codex) and "Rhombians" (willing to do some reforms and be more active in relations with outsiders, but only if it adheres to the Codex).
* JustTheFirstCitizen: The office of High Elder, which has historically been held by the Maxson family for the most part, is at least on paper "first among equals" with the council of elders, which actually runs the Brotherhood.
* MotiveDecay: While the Western Brotherhood claims to be committed to its original mandate and the Codex left by High Elder Roger Maxson, it's grown increasingly complacent and stagnant in adhering to dogma. Meanwhile, its mission of preserving technology has become more of an excuse to hoard as much valuable gear for themselves as possible, if not increasingly redundant in the face of rising powers like the NCR.
* ObstructiveBureaucrat: The council of elders runs the Western Brotherhood, ostensibly on behalf of the High Elder. Increasingly, however, its members are set on keeping the status quo going indefinitely, even as it makes them more stagnant and set in their ways.
* ResurgentEmpire: If Lost Hills manages to overcome its stagnation and internal strife, it can potentially lead the Brotherhood into a new golden age, potentially bringing the wayward Texan, Midwestern and even the far-off East Coast branches back into the fold.
* SentIntoHiding: It's heavily implied that Arthur Maxson, the sole heir to his family name, had been whisked away as part of Elder Lyon's expedition to the East Coast to keep him safe from both the dangers posed by the NCR and the machinations of the council of elders.
* StatusQuoIsGod: Even as the wasteland beyond the Lost Hills continues to change, many within the Western Brotherhood's leadership are adamant in upholding the way things have always been done.
* TeethClenchedTeamwork: Despite an outward veneer of inflexibility and the council of elders' efforts to maintain the status quo, there is significant turmoil from within the Lost Hill's ranks and across loyal Chapters over the Brotherhood's future.
* VestigialEmpire: Downplayed. The "heartland" of the Western Brotherhood may not be as powerful as it once was, with the NCR having pushed it all the way back to Lost Hills only, and many of its Chapters having broken off. But it still remains a technological powerhouse that's influential enough to exert power beyond the Lost Hills.
!!''Jonathan Maxson''
->'''Ideology''': Elites
to:
* CreativeSterility: After generations CallAHumanAMeatbag: The androids in TV Town describe humans as a curious race of being one animal, a little like themselves, but with a very fragile chassis and no real durability.
* GameplayAndStorySegregation: By game start, TV Town is run by the Director; at the end of thedominant powers in first focus tree, 40011 will defeat him and take over. This contrasts with how 40011 is always the wasteland, the Western Brotherhood in-game leader unless she is on the verge of this. Its leadership has basically run out of ideas, killed, by which is going to happen when you live in a hole in point the ground for decades.
Director takes over.
*ElaborateUndergroundBase: The Lost Hills complex is GrewBeyondTheirProgramming: Runners are androids who managed to break off from their routines and need to be placed back in line.
* RiddleForTheAges: In-universe, no one knows who created TV Town, as neither it nor thede facto "capital" of the Brotherhood, and the template for other Chapters ZAX supercomputer running it have identifiable markings pointing to follow. The council of elders could opt to invest in further expanding the complex, as well as restoration efforts for sectors untouched any pre-War organization. All that's certain is that it's been active since at least the Great War.
*FeudalFuture: The Brotherhood is heavily inspired by RobotReligion: After the numerous knightly and religious orders of medieval Europe, to the point where they literally have a rank entitled "Paladin." This was deliberately invoked by Roger Maxson as a means to forge a new identity for the post-apocalyptic world, which he and his successors could take pride in.
* FlingALightIntoTheFuture: The Western Brotherhood dispatched an expedition to what was once Washington DC, both to recover valuable pre-war intel and learn what became of the more distant Chapters along the way. It's also intended to keep Arthur Maxson, the youngest and last of his line, safe from any dangers in New California.
* HegemonicEmpire: Downplayed. DespiteDirector is overthrown, many Chapters having all but broken by the androids start of feeling that they are missing something in their lives. Many would fill the mod, the Lost Hills still maintains a position of prominence as both head of the Western Brotherhood and the "homeland" for the Brotherhood of Steel at large. It also holds discreet yet very tangible influence pit in the NCR State heart of Maxson, which it could potentially "liberate" should either the Brotherhood go on a warpath or the NCR plunge into civil war.
* HonorBeforeReason: The Western Brotherhood at large follows the Codex to the letter, even when it means that its members risk eventually sliding into irrelevance, if not dying out as a result. When the game starts, the only two allowed schools of thoughts on the council of elders are "Maxsonians" (strict, conservative adherence to the Codex) and "Rhombians" (willing to do some reforms and be more active in relations with outsiders, but only if it adheres to the Codex).
* JustTheFirstCitizen: The office of High Elder, which has historically been held by the Maxson family for the most part, is at least on paper "first among equals"their soul with the council Abbey of elders, which actually runs the Brotherhood.
* MotiveDecay: WhileRunners, a holy place for rumination on the Western Brotherhood claims to be committed to its original mandate nature of a mechanical soul, and the Codex left by High Elder Roger Maxson, it's grown increasingly complacent ultimate purpose for their existence in this world.
* RobotRepublic: Everyone in TV Town is an android, with porcelain skin, circuited blood, jointed fingers andstagnant in adhering to dogma. Meanwhile, its mission of preserving technology has become more of an excuse to hoard as much valuable gear for a two-channel voice.
* SkeletonsInTheCoatCloset: The Bone Boys cover themselvesas possible, if not increasingly redundant in the face bones of rising powers animals that look like the NCR.
android parts for some reason.
*ObstructiveBureaucrat: The council of elders runs the Western Brotherhood, ostensibly on behalf of the High Elder. Increasingly, however, its members are set on keeping the status quo going indefinitely, even as it makes them more stagnant and set in TakeOverTheWorld: In their ways.
* ResurgentEmpire: If Lost Hills manages to overcome its stagnationThe Path of Now and internal strife, it can potentially lead Forever path, the Brotherhood androids of TV Town deem the 'human animals' as a threat to their kind that must be eliminated by turning Earth into a new golden age, potentially bringing world for androids and androids alone, providing them claims on ''every'' state on the wayward Texan, Midwestern and even map.
* TrumanShowPlot: TV Town is effectively a glorified sitcom run without end, with its android denizens forced to play along at thefar-off East Coast branches back into the fold.
Director's mercy.
*SentIntoHiding: It's heavily implied that Arthur Maxson, the sole heir to his family name, had been whisked away as part YouAreNumberSix: The androids of Elder Lyon's expedition to the East Coast to keep him safe from both the dangers posed by the NCR and the machinations of the council of elders.
* StatusQuoIsGod: Even as the wasteland beyond the Lost Hills continues to change, many within the Western Brotherhood's leadership are adamant in upholding the way thingsTV Town have always been done.
* TeethClenchedTeamwork: Despite an outward veneer of inflexibilitysuch names as 40011, 81998, 12001, 10031 and the council of elders' efforts to maintain the status quo, there is significant turmoil from within the Lost Hill's ranks and across loyal Chapters over the Brotherhood's future.
* VestigialEmpire: Downplayed. The "heartland" of the Western Brotherhood may not be as powerful as it once was, with the NCR having pushed it all the way back to Lost Hills only, and many of its Chapters having broken off. But it still remains a technological powerhouse that's influential enough to exert power beyond the Lost Hills.
!!''Jonathan Maxson''
->'''Ideology''': Elites10001.
!!''The Director''
* GameplayAndStorySegregation: By game start, TV Town is run by the Director; at the end of the
*
* RiddleForTheAges: In-universe, no one knows who created TV Town, as neither it nor the
*
* FlingALightIntoTheFuture: The Western Brotherhood dispatched an expedition to what was once Washington DC, both to recover valuable pre-war intel and learn what became of the more distant Chapters along the way. It's also intended to keep Arthur Maxson, the youngest and last of his line, safe from any dangers in New California.
* HegemonicEmpire: Downplayed. Despite
* HonorBeforeReason: The Western Brotherhood at large follows the Codex to the letter, even when it means that its members risk eventually sliding into irrelevance, if not dying out as a result. When the game starts, the only two allowed schools of thoughts on the council of elders are "Maxsonians" (strict, conservative adherence to the Codex) and "Rhombians" (willing to do some reforms and be more active in relations with outsiders, but only if it adheres to the Codex).
* JustTheFirstCitizen: The office of High Elder, which has historically been held by the Maxson family for the most part, is at least on paper "first among equals"
* MotiveDecay: While
* RobotRepublic: Everyone in TV Town is an android, with porcelain skin, circuited blood, jointed fingers and
* SkeletonsInTheCoatCloset: The Bone Boys cover themselves
*
* ResurgentEmpire: If Lost Hills manages to overcome its stagnation
* TrumanShowPlot: TV Town is effectively a glorified sitcom run without end, with its android denizens forced to play along at the
*
* StatusQuoIsGod: Even as the wasteland beyond the Lost Hills continues to change, many within the Western Brotherhood's leadership are adamant in upholding the way things
* TeethClenchedTeamwork: Despite an outward veneer of inflexibility
* VestigialEmpire: Downplayed. The "heartland" of the Western Brotherhood may not be as powerful as it once was, with the NCR having pushed it all the way back to Lost Hills only, and many of its Chapters having broken off. But it still remains a technological powerhouse that's influential enough to exert power beyond the Lost Hills.
!!''Jonathan Maxson''
->'''Ideology''': Elites
!!''The Director''
Changed line(s) 303,312 (click to see context) from:
* BlueBlood: Being a direct descendant of the Brotherhood's founder, Maxson is the closest thing the Lost Hills has to this.
* TheChainsOfCommanding: The current Elder Maxson takes his office seriously and is gravely aware of just how tenuous the Brotherhood's situation truly is.
* DentedIron: While Maxson is a decorated war hero and lives up to the family name, he's far from the best of health and if incapacitated, could be replaced altogether by Elder Angrahad.
* InternalReformist: While the head of the conservative "Maxsonian" clique, Maxson isn't blind to the stagnation plaging Lost Hills. To that end, he will pursue piecemeal reforms and compromises to save the Brotherhood from a slow death.
* ProperlyParanoid: It's implied that he was involved in Arthur Maxson's "disappearance" and subsequent joining with Elder Lyon's expedition to Washington DC.
* PuppetKing: Downplayed. Being appointed by the council of elders, Maxson is all but obligated to follow their lead in maintaining the status quo, at least initially.
* ShellShockedVeteran: Elder Maxson is a distinguished hero who served valiantly in the war against the NCR, but what he witnessed in that conflict continues to haunt him.
!!''Elder Angrahad''
->'''Ideology''': Elites
* TheChainsOfCommanding: The current Elder Maxson takes his office seriously and is gravely aware of just how tenuous the Brotherhood's situation truly is.
* DentedIron: While Maxson is a decorated war hero and lives up to the family name, he's far from the best of health and if incapacitated, could be replaced altogether by Elder Angrahad.
* InternalReformist: While the head of the conservative "Maxsonian" clique, Maxson isn't blind to the stagnation plaging Lost Hills. To that end, he will pursue piecemeal reforms and compromises to save the Brotherhood from a slow death.
* ProperlyParanoid: It's implied that he was involved in Arthur Maxson's "disappearance" and subsequent joining with Elder Lyon's expedition to Washington DC.
* PuppetKing: Downplayed. Being appointed by the council of elders, Maxson is all but obligated to follow their lead in maintaining the status quo, at least initially.
* ShellShockedVeteran: Elder Maxson is a distinguished hero who served valiantly in the war against the NCR, but what he witnessed in that conflict continues to haunt him.
!!''Elder Angrahad''
->'''Ideology''': Elites
to:
* BlueBlood: Being a direct descendant of AIIsACrapshoot: The Director is an insane ZAX supercomputer that has been running TV Town since the Brotherhood's founder, Maxson Great War.
* NonStandardGameOver: The designated protagonist of TV Town's narrative is 40011, not theclosest thing Director, who serves as the Lost Hills has StarterVillain. Letting him become TV Town's in-game leader (by having 40011 neglecting to this.
* TheChainsOfCommanding: The current Elder Maxson takesdeal with his office seriously and is gravely aware of just how tenuous the Brotherhood's situation truly is.
* DentedIron: While Maxson isroboscorpion minions until they kill her) signifies a decorated war hero and lives up to the family name, he's far from the best of health and if incapacitated, could be replaced altogether by Elder Angrahad.
* InternalReformist:failed game. While the head of player can still continue playing at this time, the conservative "Maxsonian" clique, Maxson isn't blind Director's very small focus tree doesn't allow you to do anything meaningful until TV Town gets invaded and conquered.
* StarterVillain: The Director is thestagnation plaging Lost Hills. To first antagonist that end, he will pursue piecemeal reforms 40011 must confront and compromises to save the Brotherhood from a slow death.
* ProperlyParanoid: It's implied that he was involved in Arthur Maxson's "disappearance" and subsequent joiningdefeat with Elder Lyon's expedition to Washington DC.
* PuppetKing: Downplayed. Being appointed byTV Town's first focus tree before the council of elders, Maxson is all but obligated to follow their lead in maintaining the status quo, at least initially.
* ShellShockedVeteran: Elder Maxson is a distinguished hero who served valiantly in the war against the NCR, but what he witnessed in that conflict continues to haunt him.
!!''Elder Angrahad''
->'''Ideology''': Elitescountry could interact with outsiders.
!!''40011''
* NonStandardGameOver: The designated protagonist of TV Town's narrative is 40011, not the
* TheChainsOfCommanding: The current Elder Maxson takes
* DentedIron: While Maxson is
* InternalReformist:
* StarterVillain: The Director is the
* ProperlyParanoid: It's implied that he was involved in Arthur Maxson's "disappearance" and subsequent joining
* PuppetKing: Downplayed. Being appointed by
* ShellShockedVeteran: Elder Maxson is a distinguished hero who served valiantly in the war against the NCR, but what he witnessed in that conflict continues to haunt him.
!!''Elder Angrahad''
->'''Ideology''': Elites
!!''40011''
Changed line(s) 314,319 (click to see context) from:
* MeetTheNewBoss: If Jonathan Maxson is crippled, Elder Angrahad steps in as his successor and maintains the "Maxsonian" status quo.
* OldSoldier: Elder Angrahad is chosen in part for his war hero credentials in the clashes against the NCR.
* PuppetKing: Much more than his predecessor, he's effectively a glorified mouthpiece for the council of elders.
!!''Mari Branwen Törni''
->'''Ideology''': Ruler
* OldSoldier: Elder Angrahad is chosen in part for his war hero credentials in the clashes against the NCR.
* PuppetKing: Much more than his predecessor, he's effectively a glorified mouthpiece for the council of elders.
!!''Mari Branwen Törni''
->'''Ideology''': Ruler
to:
* MeetTheNewBoss: If Jonathan Maxson is crippled, Elder Angrahad steps in GrewBeyondTheirProgramming: 40011 has long since evolved beyond her original programming as his successor and maintains the "Maxsonian" status quo.
* OldSoldier: Elder Angrahad is chosen in part for his war hero credentials in the clashes against the NCR.
* PuppetKing: Much more than his predecessor, he's effectivelya glorified mouthpiece for the council of elders.
!!''Mari Branwen Törni''
sitcom housewife, and could potentially become TV Town's new leader.
[[/folder]]
[[folder:New Vegas]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_new_vegas.png]]
->'''Ideology''':RulerRuler
Prior to the Great War, Las Vegas was a place where fortunes were lost and won in an instant, a city of dreams. In the aftermath of the nuclear apocalypse, the once bustling Vegas was abandoned...until Mr. House awoke. A millionaire who founded [=RobCo=] and used his wealth to sustain his body indefinitely. Using his army of robot Securitrons, House took over New Vegas and offered the nearby tribes their own casinos in exchange for civilization and subservience to House, three tribes accepted and became the three families of New Vegas. Now, Mr. House desires to reclaim the platinum chip to activate his Securitrons within the Vault and upgrade their software. With the NCR and the Legion at their own throats, Mr. House watches silently from his penthouse in the Lucky 38 casino, planning his next move.
* OldSoldier: Elder Angrahad is chosen in part for his war hero credentials in the clashes against the NCR.
* PuppetKing: Much more than his predecessor, he's effectively
!!''Mari Branwen Törni''
[[/folder]]
[[folder:New Vegas]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_new_vegas.png]]
->'''Ideology''':
Prior to the Great War, Las Vegas was a place where fortunes were lost and won in an instant, a city of dreams. In the aftermath of the nuclear apocalypse, the once bustling Vegas was abandoned...until Mr. House awoke. A millionaire who founded [=RobCo=] and used his wealth to sustain his body indefinitely. Using his army of robot Securitrons, House took over New Vegas and offered the nearby tribes their own casinos in exchange for civilization and subservience to House, three tribes accepted and became the three families of New Vegas. Now, Mr. House desires to reclaim the platinum chip to activate his Securitrons within the Vault and upgrade their software. With the NCR and the Legion at their own throats, Mr. House watches silently from his penthouse in the Lucky 38 casino, planning his next move.
Changed line(s) 321,346 (click to see context) from:
* InternalReformist: As the head of the "Rhombians" among the elders, Törni still deeply reveres the Codex, but seeks to make sensible, moderate reforms that will allow the Brotherhood to stay relevant in the current era.
* ScrewTheRulesImDoingWhatsRight: In addition to weaning away from rigid adherence to the Codex, Törni and the "Rhombians" put more value on the well-being of their fellow man, especially when it comes to protecting civilians, than the "Maxsonians".
* TakingUpTheMantle: Törni has taken it upon herself to uphold not only Rhombus' legacy, but also that of [[VideoGame/Fallout76 Elizabeth Taggerdy and her doomed Chapter in Appalachia]].
!!''Elder Rhiannon''
->'''Ideology''': Intellectuals
-----
* {{Expy}}: The fixation Elder Rhiannon has on elevating humanity through technology has more than a passing resemblance to the [[TabletopGame/Warhammer40000 Adeptus Mechanicus]], as well as the [[VideoGame/Fallout4 Institute]] in the far-off Commonwealth.
* MachineWorship: Elder Rhiannon and her followers have a very zealous take on advancing technology, distorting the Codex beyond recognition. Tellingly, they're referred to by others in the Lost Hills as "Cultists".
* WarHawk: For all her deviations from the Codex, Elder Rhiannon is even ''more'' eager to exact revenge on the NCR for the Brotherhood's defeat than the "Maxsonians".
!!''Elder Llywd''
->'''Ideology''': People
-----
* LesCollaborateurs: Elder Llywd and his "Reformers" are not only much more open with working with the NCR, but can potentially have Lost Hills subsumed as a highly-autonomous NCR satellite state, with themselves still in charge.
* DefectorFromDecadence: While the "Reformers" share a similar sentiment of reinterpreting the Codex with the "Cultists", they consider Elder Rhiannon's followers too extreme. Conversely, they view the "Rhombians" as not being reformist enough and unwilling to consider the NCR as anything other than a rival.
* ForeignCultureFetish: Elder Llywd comes across as being far more at home in the NCR than with his own peers.
* PassingTheTorch: Elder Llywd believes that Roger Maxson's vision for the Brotherhood has seen its fulfillment in the NCR and its democratic institutions.
[[/folder]]
[[folder:Shi]]
->'''Full Name:''' Shi, Closed Fist Mandate (Akigahai and Lo Pan), Shi State (Lo Pan - NCR alignment), San Francisco Chapter (Francis - Brotherhood coup)
->'''Ideology''': Ruler
From the sea the Shi came, upon a sacred vessel under the guidance of the Emperor of China himself. Blessed with his wisdom, advanced technology and longstanding martial traditions the Shi have thrived and grown into a strong if small community.
The Shi is a civilized settler nation based in San Francisco.
* ScrewTheRulesImDoingWhatsRight: In addition to weaning away from rigid adherence to the Codex, Törni and the "Rhombians" put more value on the well-being of their fellow man, especially when it comes to protecting civilians, than the "Maxsonians".
* TakingUpTheMantle: Törni has taken it upon herself to uphold not only Rhombus' legacy, but also that of [[VideoGame/Fallout76 Elizabeth Taggerdy and her doomed Chapter in Appalachia]].
!!''Elder Rhiannon''
->'''Ideology''': Intellectuals
-----
* {{Expy}}: The fixation Elder Rhiannon has on elevating humanity through technology has more than a passing resemblance to the [[TabletopGame/Warhammer40000 Adeptus Mechanicus]], as well as the [[VideoGame/Fallout4 Institute]] in the far-off Commonwealth.
* MachineWorship: Elder Rhiannon and her followers have a very zealous take on advancing technology, distorting the Codex beyond recognition. Tellingly, they're referred to by others in the Lost Hills as "Cultists".
* WarHawk: For all her deviations from the Codex, Elder Rhiannon is even ''more'' eager to exact revenge on the NCR for the Brotherhood's defeat than the "Maxsonians".
!!''Elder Llywd''
->'''Ideology''': People
-----
* LesCollaborateurs: Elder Llywd and his "Reformers" are not only much more open with working with the NCR, but can potentially have Lost Hills subsumed as a highly-autonomous NCR satellite state, with themselves still in charge.
* DefectorFromDecadence: While the "Reformers" share a similar sentiment of reinterpreting the Codex with the "Cultists", they consider Elder Rhiannon's followers too extreme. Conversely, they view the "Rhombians" as not being reformist enough and unwilling to consider the NCR as anything other than a rival.
* ForeignCultureFetish: Elder Llywd comes across as being far more at home in the NCR than with his own peers.
* PassingTheTorch: Elder Llywd believes that Roger Maxson's vision for the Brotherhood has seen its fulfillment in the NCR and its democratic institutions.
[[/folder]]
[[folder:Shi]]
->'''Full Name:''' Shi, Closed Fist Mandate (Akigahai and Lo Pan), Shi State (Lo Pan - NCR alignment), San Francisco Chapter (Francis - Brotherhood coup)
->'''Ideology''': Ruler
From the sea the Shi came, upon a sacred vessel under the guidance of the Emperor of China himself. Blessed with his wisdom, advanced technology and longstanding martial traditions the Shi have thrived and grown into a strong if small community.
The Shi is a civilized settler nation based in San Francisco.
to:
* InternalReformist: As the head of the "Rhombians" among the elders, Törni still deeply reveres the Codex, but seeks to make sensible, moderate reforms that will allow the Brotherhood to stay relevant AdaptationalBadass: Mr. House controls far more territories in the current era.mod than he did in ''New Vegas''.
*ScrewTheRulesImDoingWhatsRight: In addition CannibalClan: The player can choose to weaning away from rigid adherence to keep the Codex, Törni White Gloves as cannibals and the "Rhombians" put more value on the well-being of their fellow man, especially when it comes to protecting civilians, than the "Maxsonians".
* TakingUpTheMantle: Törni has taken it upon herself to uphold not only Rhombus' legacy, but also that of [[VideoGame/Fallout76 Elizabeth Taggerdy and her doomed Chapter in Appalachia]].
!!''Elder Rhiannon''
->'''Ideology''': Intellectuals
-----
* {{Expy}}: The fixation Elder Rhiannon has on elevating humanity through technology has more than a passing resemblance to the [[TabletopGame/Warhammer40000 Adeptus Mechanicus]], as well as the [[VideoGame/Fallout4 Institute]] in the far-off Commonwealth.
* MachineWorship: Elder Rhiannon and her followers have a very zealous take on advancing technology, distorting the Codex beyond recognition. Tellingly, they're referred to by others in the Lost Hills as "Cultists".newly established White Glove Society will become this trope.
*WarHawk: For all her deviations from the Codex, Elder Rhiannon is even ''more'' eager to exact revenge on the NCR for the Brotherhood's defeat than the "Maxsonians".
!!''Elder Llywd''
->'''Ideology''': People
-----
* LesCollaborateurs: Elder Llywd and his "Reformers" are not only much more open with working with the NCR, but can potentially have Lost Hills subsumed as a highly-autonomous NCR satellite state, with themselves still in charge.
* DefectorFromDecadence: While the "Reformers" share a similar sentimentTheCasino: Mr. House has four of reinterpreting the Codex with the "Cultists", they consider Elder Rhiannon's followers too extreme. Conversely, they view the "Rhombians" as not being reformist enough and unwilling to consider the NCR as anything other than a rival.
* ForeignCultureFetish: Elder Llywd comes across as being far more at homethese in the NCR than with his own peers.
* PassingTheTorch: Elder Llywd believes that Roger Maxson's vision forNew Vegas Strip, three are managed by the Brotherhood has seen its fulfillment New Vegas families while he lives in the NCR and its democratic institutions.Lucky 38, his personal casino that he owned before the war.
[[/folder]]
[[folder:Shi]]
->'''Full Name:''' Shi, Closed Fist Mandate (Akigahai and Lo Pan), Shi State (Lo Pan - NCR alignment), San Francisco Chapter (Francis - Brotherhood coup)
->'''Ideology''': Ruler
From* EvilTowerOfOminousness: The Lucky 38 is noted in numerous events to be seen from any vantage point in the sea Mojave Wasteland.
* GangOfHats: As part of Mr. House's efforts to preserve theShi came, upon a sacred vessel under spirit of Vegas, he'll invoke this on the guidance local tribes he would galvanize into the Three Families. In addition to the "canon" ones that run the casinos:
** The Ultra-Luxe can be run by the Consiglieres (reformed Fiends)
** Gomorrah can be run by the False Khaganate (an induced splinter group of theEmperor of China himself. Blessed with his wisdom, advanced technology and longstanding martial traditions Great Khans)
** The Tops can be run by theShi tribe that would have thrived become the Kings
* TheMafia: The Omertas embody this trope, having bought into House's stories of the pre-war Mafia.
* OneNationUnderCopyright: House sees himself less as an overlord, andgrown more of New Vegas' CEO and chief proprietor. Consequently, he views the city's families as "employees" bound by contractual obligations to him.
* PropagandaMachine: House can repurpose Mr. New Vegas and Radio New Vegas into astrong if small community.
The Shipropaganda network, allowing House to draw more popular support.
* VivaLasVegas: Being built in the ruins of pre-war Las Vegas, ''New'' Vegas isa civilized settler nation based in San Francisco.definitely this trope.
!!''Mr. House''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_house.png]]
A successful Pre-War businessman, Robert Edwin House is the ''de facto'' ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S. and China and arranged it so that his beloved Vegas, along with himself, survived long after. Rebuilding the remnants of civilization within the city, House now rules from the Lucky 38, working to protect New Vegas from outside threats.
*
* TakingUpTheMantle: Törni has taken it upon herself to uphold not only Rhombus' legacy, but also that of [[VideoGame/Fallout76 Elizabeth Taggerdy and her doomed Chapter in Appalachia]].
!!''Elder Rhiannon''
->'''Ideology''': Intellectuals
-----
* {{Expy}}: The fixation Elder Rhiannon has on elevating humanity through technology has more than a passing resemblance to the [[TabletopGame/Warhammer40000 Adeptus Mechanicus]], as well as the [[VideoGame/Fallout4 Institute]] in the far-off Commonwealth.
* MachineWorship: Elder Rhiannon and her followers have a very zealous take on advancing technology, distorting the Codex beyond recognition. Tellingly, they're referred to by others in the Lost Hills as "Cultists".
*
!!''Elder Llywd''
->'''Ideology''': People
-----
* LesCollaborateurs: Elder Llywd and his "Reformers" are not only much more open with working with the NCR, but can potentially have Lost Hills subsumed as a highly-autonomous NCR satellite state, with themselves still in charge.
* DefectorFromDecadence: While the "Reformers" share a similar sentiment
* ForeignCultureFetish: Elder Llywd comes across as being far more at home
* PassingTheTorch: Elder Llywd believes that Roger Maxson's vision for
[[folder:Shi]]
->'''Full Name:''' Shi, Closed Fist Mandate (Akigahai and Lo Pan), Shi State (Lo Pan - NCR alignment), San Francisco Chapter (Francis - Brotherhood coup)
->'''Ideology''': Ruler
From
* GangOfHats: As part of Mr. House's efforts to preserve the
** The Ultra-Luxe can be run by the Consiglieres (reformed Fiends)
** Gomorrah can be run by the False Khaganate (an induced splinter group of the
** The Tops can be run by the
* TheMafia: The Omertas embody this trope, having bought into House's stories of the pre-war Mafia.
* OneNationUnderCopyright: House sees himself less as an overlord, and
* PropagandaMachine: House can repurpose Mr. New Vegas and Radio New Vegas into a
The Shi
* VivaLasVegas: Being built in the ruins of pre-war Las Vegas, ''New'' Vegas is
!!''Mr. House''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_house.png]]
A successful Pre-War businessman, Robert Edwin House is the ''de facto'' ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S. and China and arranged it so that his beloved Vegas, along with himself, survived long after. Rebuilding the remnants of civilization within the city, House now rules from the Lucky 38, working to protect New Vegas from outside threats.
Changed line(s) 348,352 (click to see context) from:
* FutureImperfect: The Shi claim that they settled in San Francisco after being abandoned by the '[[UsefulNotes/MaoZedong Mao Dynasty]]'.
* TeethClenchedTeamwork: The "San Francisco Council", which serves as the Shi's main governing body, is divided between Dragon's School, Crane's School, Shi Scientific Department and the Emperor's Steel Palace. Each branch of which is at odds with one another.
* ThemeNaming: The Shi's first three focuses are named after three of China's Four Great Classical Novels: [[Literature/JourneyToTheWest The Journey to the East]], [[Literature/WaterMargin Outlaws of the Desert Margin]] and [[Literature/DreamOfTheRedChamber Dream of the Bear's Chamber]].
!!''Lo Pan''
* TeethClenchedTeamwork: The "San Francisco Council", which serves as the Shi's main governing body, is divided between Dragon's School, Crane's School, Shi Scientific Department and the Emperor's Steel Palace. Each branch of which is at odds with one another.
* ThemeNaming: The Shi's first three focuses are named after three of China's Four Great Classical Novels: [[Literature/JourneyToTheWest The Journey to the East]], [[Literature/WaterMargin Outlaws of the Desert Margin]] and [[Literature/DreamOfTheRedChamber Dream of the Bear's Chamber]].
!!''Lo Pan''
to:
* FutureImperfect: The Shi claim AdaptationalBadass: House was able to save both [[TraumaInn Jacobstown]] and the Nellis Airbase before the bombs fell, since they fall under his control at the start of the game.
* AgeWithoutYouth: [[LateArrivalSpoiler You should know this by now]]. House used his wealth to build a machine thatthey settled in San Francisco could sustain his body and mind, but the machine didn't count for House's physical condition.
* BreadAndCircuses: How he controls the populace, promising order, safety, and easy money. He rules over a post-nuclear ''Vegas'' afterbeing abandoned by all.
* EarthThatWas: His ultimate goal is to use the'[[UsefulNotes/MaoZedong Mao Dynasty]]'.
NCR's economy to restart technological development, eventually enabling manned spaceflight and allowing humanity to colonize other planets.
*TeethClenchedTeamwork: The "San Francisco Council", which serves as EmperorScientist: He was a talented businessman, robotics engineer, and computer scientist before the Shi's main Great War. As head of New Vegas, he's effectively become this, though he generally has a rather hands-off approach towards governing body, is divided between Dragon's School, Crane's School, Shi Scientific Department unless given reason otherwise.
* EveryoneHasStandards: For all his autocratic tendencies and machinations, even House couldn't stomach theEmperor's Steel Palace. Each branch prospect of Caesar's Legion getting the upper hand.
* GloryDays: House sees New Vegas as a means to an end for restarting advanced civilization and interstellar colonization. At the same time, however, it's spurred by his genuine nostalgia for pre-war Las Vegas and a desire to recapture that old splendor.
* PragmaticVillainy: Even if he pursues more amoral and questionable decisions, Mr. House does not make wasteful decisions with his resources and allies. The implied reason is simple -- why bother wasting resources oppressing people when you can earn their loyalty more easily by appeasing them?
* UnscrupulousHero: He wants to rebuild humanity and has standards but doesn't mind killing anyone who gets in his way.
[[/folder]]
[[folder:Mojave Chapter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_mojave_chapter.png]]
->'''Full Name:''' Mojave Chapter, Helios Brotherhood (Elijah)
->'''Ideology:''' Intellectuals
Founded by Father Elijah, a scribe who miraculously became an Elder within the Brotherhood, the Mojave Chapter was established for an expedition into the Mojave Desert. Despite optimistic early prospects, their results were lacking, whichis frustrated Elijah greatly. Grasping at odds with one another.
* ThemeNaming: The Shi's first three focuses are named after three of China's Four Great Classical Novels: [[Literature/JourneyToTheWest The Journey tothe East]], [[Literature/WaterMargin Outlaws wasteland from their stronghold in Hidden Valley, the Mojave Chapter prepares to send numerous manned expeditions across the wasteland, at Elijah's frantic request. He dreams of the Desert Margin]] Old World, and [[Literature/DreamOfTheRedChamber Dream of harnessing the power of the Bear's Chamber]].
!!''Lo Pan''sun. Whether or not his subordinates share his vision remains to be seen.
* AgeWithoutYouth: [[LateArrivalSpoiler You should know this by now]]. House used his wealth to build a machine that
* BreadAndCircuses: How he controls the populace, promising order, safety, and easy money. He rules over a post-nuclear ''Vegas'' after
* EarthThatWas: His ultimate goal is to use the
*
* EveryoneHasStandards: For all his autocratic tendencies and machinations, even House couldn't stomach the
* GloryDays: House sees New Vegas as a means to an end for restarting advanced civilization and interstellar colonization. At the same time, however, it's spurred by his genuine nostalgia for pre-war Las Vegas and a desire to recapture that old splendor.
* PragmaticVillainy: Even if he pursues more amoral and questionable decisions, Mr. House does not make wasteful decisions with his resources and allies. The implied reason is simple -- why bother wasting resources oppressing people when you can earn their loyalty more easily by appeasing them?
* UnscrupulousHero: He wants to rebuild humanity and has standards but doesn't mind killing anyone who gets in his way.
[[/folder]]
[[folder:Mojave Chapter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_mojave_chapter.png]]
->'''Full Name:''' Mojave Chapter, Helios Brotherhood (Elijah)
->'''Ideology:''' Intellectuals
Founded by Father Elijah, a scribe who miraculously became an Elder within the Brotherhood, the Mojave Chapter was established for an expedition into the Mojave Desert. Despite optimistic early prospects, their results were lacking, which
* ThemeNaming: The Shi's first three focuses are named after three of China's Four Great Classical Novels: [[Literature/JourneyToTheWest The Journey to
!!''Lo Pan''
Changed line(s) 354,361 (click to see context) from:
* AuthorityEqualsAsskicking: Lo Pan was able to ascend to being the de facto leader of the Shi with the help of the Chosen One, and has kept it over the decades through sheer force of will.
* BrokenPedestal: If the NCR is too aggressive, Lo Pan becomes disillusioned with its promises of peace. He soon embraces Akigahai's way of thinking and brings Shi to war.
* DragonInChief: Although the Emperor rules in name, being an advanced computer system known only to a few, Lo Pan in practices rules nigh-uncontested.
* GoodOldWays: Downplayed. Lo Pan takes pride in the Shi's Chinese ancestry, but also believes in embracing the idea of change, going so far as to invite NCR merchants and scholars.
* JerkWithAHeartOfGold: The most charitable way to describe Lo Pan. As ruthless as he could be, he is genuine in trying to do what's best for the Shi and San Francisco.
* LesCollaborateurs: If relations between the Shi and NCR remain high, Lo Pan's already positive view of the latter will turn into an open willingness to join as an autonomous state.
!!''Akigahai''
* BrokenPedestal: If the NCR is too aggressive, Lo Pan becomes disillusioned with its promises of peace. He soon embraces Akigahai's way of thinking and brings Shi to war.
* DragonInChief: Although the Emperor rules in name, being an advanced computer system known only to a few, Lo Pan in practices rules nigh-uncontested.
* GoodOldWays: Downplayed. Lo Pan takes pride in the Shi's Chinese ancestry, but also believes in embracing the idea of change, going so far as to invite NCR merchants and scholars.
* JerkWithAHeartOfGold: The most charitable way to describe Lo Pan. As ruthless as he could be, he is genuine in trying to do what's best for the Shi and San Francisco.
* LesCollaborateurs: If relations between the Shi and NCR remain high, Lo Pan's already positive view of the latter will turn into an open willingness to join as an autonomous state.
!!''Akigahai''
to:
* AuthorityEqualsAsskicking: Lo Pan was able to ascend to being the de facto leader of the Shi with the help of the Chosen One, and has kept it over the decades through sheer force of will.
* BrokenPedestal: If the NCR is too aggressive, Lo Pan becomes disillusioned with its promises of peace. He soon embraces Akigahai's way of thinking and brings Shi to war.
* DragonInChief: Although the Emperor rules in name, being an advanced computer system known only to a few, Lo Pan in practices rules nigh-uncontested.
* GoodOldWays:DwindlingParty: Downplayed. Lo Pan takes pride in By the Shi's Chinese ancestry, but also believes in embracing time the idea of change, going so far as to invite NCR merchants mod starts, the Mojave Chapter is already strained in manpower and scholars.
* JerkWithAHeartOfGold: The most charitable wayresources. This would only get worse should it get too reckless in sending expeditions or lose too many troops to describe Lo Pan. As ruthless as he could be, he is genuine in trying to do what's best for the Shi and San Francisco.NCR.
*LesCollaborateurs: If relations between ElaborateUndergroundBase: The Chapter operates from the Shi Hidden Valley bunker, a pre-war underground complex that doubles as a shelter. If things go poorly, however, it can all too easily become a tomb.
* KnowWhenToFoldEm: If the Mojave Chapter is defeated, the elders at Lost Hills will contact the survivors under Scribe [=McNamara=] and have them brought back home.
* MortonsFork: The Mojave Chapter is put in a very precarious situation. It could continue placating Father Elijah's increasingly deluded plans by sending more manned expeditions, or comply with orders from the Lost Hills to drive out the NCRremain high, Lo Pan's already positive view troops under Gen. Lee Oliver. Either option is ''far'' from ideal, and one wrong move could lead to them being holed up in Hidden Valley, or worse.
* RenegadeSplinterFaction: Under Father Elijah's influence, the Mojave Chapter could sever ties with the Western Brotherhood and forge its own increasingly perverse path. On the other hand, it could also reconcile with Lost Hills, depending on which path it follows.
* UnwittingInstigatorOfDoom: Downplayed. If the Mojave Chapter diverts its resources on uncovering the secrets of thelatter lost Big MT Research Facility, those efforts will turn into an open willingness inadvertently result in the Think Tank being unleashed on the wasteland. While not impossible to join as an autonomous state.
!!''Akigahai''deal with, it can potentially weaken the Chapter at the worst possible time.
!!''Elijah''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_elijah.png]]
->'''Ideology''': Intellectuals
* BrokenPedestal: If the NCR is too aggressive, Lo Pan becomes disillusioned with its promises of peace. He soon embraces Akigahai's way of thinking and brings Shi to war.
* DragonInChief: Although the Emperor rules in name, being an advanced computer system known only to a few, Lo Pan in practices rules nigh-uncontested.
* GoodOldWays:
* JerkWithAHeartOfGold: The most charitable way
*
* KnowWhenToFoldEm: If the Mojave Chapter is defeated, the elders at Lost Hills will contact the survivors under Scribe [=McNamara=] and have them brought back home.
* MortonsFork: The Mojave Chapter is put in a very precarious situation. It could continue placating Father Elijah's increasingly deluded plans by sending more manned expeditions, or comply with orders from the Lost Hills to drive out the NCR
* RenegadeSplinterFaction: Under Father Elijah's influence, the Mojave Chapter could sever ties with the Western Brotherhood and forge its own increasingly perverse path. On the other hand, it could also reconcile with Lost Hills, depending on which path it follows.
* UnwittingInstigatorOfDoom: Downplayed. If the Mojave Chapter diverts its resources on uncovering the secrets of the
!!''Akigahai''
!!''Elijah''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_elijah.png]]
->'''Ideology''': Intellectuals
Changed line(s) 363,367 (click to see context) from:
* DragonLady: Akigahai is the head of the Dragon's School, and befitting the image is notoriously ruthless.
* GoodOldWays: Compared to Lo Pan, Akigahai is much more of a staunch traditionalist who views all outsiders, especially the NCR, with revulsion.
* {{Warhawk}}: Viewing the NCR as a clear and present danger, Akigahai is very adamant in calling for war. Which will happen, either if she seizes power or sways a disillusioned Lo Pan to her ideas.
!!''Elder Francis''
* GoodOldWays: Compared to Lo Pan, Akigahai is much more of a staunch traditionalist who views all outsiders, especially the NCR, with revulsion.
* {{Warhawk}}: Viewing the NCR as a clear and present danger, Akigahai is very adamant in calling for war. Which will happen, either if she seizes power or sways a disillusioned Lo Pan to her ideas.
!!''Elder Francis''
to:
* DragonLady: Akigahai is CulturalRebel: Even at his worst, Elijah considers himself loyal to the head Brotherhood. Albeit, one who believes that his compatriots back in the Lost Hills will accept his calls for change with proof to back them up.
* TheExtremistWasRight: For all of Elijah's obsessions and delusions, he's right in that blind and orthodox adherence to the Codex will doom the Brotherhood in the long term.
* ForScience: Father Elijah is obsessed with not only gathering as much valuable old world knowledge as he could, but also expand on them, whether in the name of theDragon's School, and befitting Brotherhood, or himself.
* FromNobodyToNightmare: His rise to being Elder is notable in that theimage is notoriously ruthless.
* GoodOldWays: Comparedposition had almost exclusively been reserved for paladins. As a scribe, he broke convention, winning over naysayers by being able to Lo Pan, Akigahai is much more figure out the workings of a staunch traditionalist who views all outsiders, especially device just by looking at it.
* HeelRealization: Even if Elijah reaches theNCR, point where his obsessions consume him, he could still come to realize just how far gone he's become, prompting him to step back from the abyss and make amends with revulsion.
* {{Warhawk}}: Viewingthe NCR Lost Hills.
* ReassignedToAntarctica: It's implied that the council of elders had Elijah head the Mojave Chapter as aclear discreet attempt to sideline him from influencing affairs at Lost Hills.
* SanitySlippage: Over time, it becomes obvious that his pursuits have made him mentally unstable.
* WellIntentionedExtremist: At least initially. It doesn't take too long, however, before his quest for knowledge andpresent danger, Akigahai is very adamant in calling advancement can risk devolving into delusions of grandeur.
[[/folder]]
[[folder:The Think Tank]]
->'''Full Name:''' The Think Tank
->'''Ideology''': Intellectuals
At first, the group that would come to be known as The Think Tank were the six executives of Big MT: Borous, the Head of animalogy, beastology and DNA-scrambling technology, Mobius, a scientist, Dala, First Head Chief Researcher of Mineralogy and Medical Sciences, 0, Roboticist, 8, Head of soundwaves technology, and Klein, the administrator of Big MT. They were responsible forwar. Which will happen, either if she seizes power or sways a disillusioned Lo Pan the management of all experiments in Big MT, each in their respective domains under the direction of Klein. Having survived the Great War through robotic apparatuses allowing indefinite life extension and continuation of experiments, the group became divided after Mobius grew to her ideas.
!!''Elder Francis''believe that the rest of the Think Tank were too dangerous for the rest of the world, wiping their memories and instilling a belief of fear and false memories of the outside world.
* TheExtremistWasRight: For all of Elijah's obsessions and delusions, he's right in that blind and orthodox adherence to the Codex will doom the Brotherhood in the long term.
* ForScience: Father Elijah is obsessed with not only gathering as much valuable old world knowledge as he could, but also expand on them, whether in the name of the
* FromNobodyToNightmare: His rise to being Elder is notable in that the
* GoodOldWays: Compared
* HeelRealization: Even if Elijah reaches the
* {{Warhawk}}: Viewing
* ReassignedToAntarctica: It's implied that the council of elders had Elijah head the Mojave Chapter as a
* SanitySlippage: Over time, it becomes obvious that his pursuits have made him mentally unstable.
* WellIntentionedExtremist: At least initially. It doesn't take too long, however, before his quest for knowledge and
[[/folder]]
[[folder:The Think Tank]]
->'''Full Name:''' The Think Tank
->'''Ideology''': Intellectuals
At first, the group that would come to be known as The Think Tank were the six executives of Big MT: Borous, the Head of animalogy, beastology and DNA-scrambling technology, Mobius, a scientist, Dala, First Head Chief Researcher of Mineralogy and Medical Sciences, 0, Roboticist, 8, Head of soundwaves technology, and Klein, the administrator of Big MT. They were responsible for
!!''Elder Francis''
Changed line(s) 369,374 (click to see context) from:
* BeneathNotice: When not hiding away, the surviving Brotherhood remnants had kept a relatively low profile, mingling with the San Francisco locals.
* TheCoup: Elder Francis could use a rare audience with the Emperor as an opportunity to stage a hostile takeover of San Francisco before the Shi could properly respond.
* FakeDefector: Brotherhood "exiles" can potentially come out in the open, offering their weapons and expertise to the Shi. Their true purpose, however, is to help undermine them for within, giving Elder Francis the opening he needs to seize power in San Francisco.
* GoingNative: While still loyal, years in hiding and discreet interactions with Shi culture have made the San Francisco Chapter highly divergent from their Lost Hills brethren.
* NotQuiteDead: Once thought lost, the remnants of the original San Francisco Chapter are revealed to have survived in a hidden bunker. Under Elder Francis, they could restore communications with Lost Hills.
* TheCoup: Elder Francis could use a rare audience with the Emperor as an opportunity to stage a hostile takeover of San Francisco before the Shi could properly respond.
* FakeDefector: Brotherhood "exiles" can potentially come out in the open, offering their weapons and expertise to the Shi. Their true purpose, however, is to help undermine them for within, giving Elder Francis the opening he needs to seize power in San Francisco.
* GoingNative: While still loyal, years in hiding and discreet interactions with Shi culture have made the San Francisco Chapter highly divergent from their Lost Hills brethren.
* NotQuiteDead: Once thought lost, the remnants of the original San Francisco Chapter are revealed to have survived in a hidden bunker. Under Elder Francis, they could restore communications with Lost Hills.
to:
* BeneathNotice: When not hiding away, the surviving Brotherhood remnants had kept a relatively low profile, mingling {{Lobotomy}}: Lobotomites (humans with the San Francisco locals.
* TheCoup: Elder Francis could use a rare audience with the Emperor as an opportunity to stage a hostile takeover of San Francisco before the Shi could properly respond.
* FakeDefector: Brotherhood "exiles" can potentially come out in the open, offeringtheir weapons brains removed and expertise to turned into little more than animals) make up a majority of the Shi. Their true purpose, workers serving the Think Tank.
* SealedEvilInACan: Based from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending on what path the Mojave Chapter under Father Elijah follows, however,is to help undermine this isolation can end inadvertently, unleashing them for within, giving Elder Francis the opening he needs to seize power in San Francisco.
* GoingNative: While still loyal, years in hidingand discreet interactions with Shi culture have made the San Francisco Chapter highly divergent from their Lost Hills brethren.
* NotQuiteDead: Once thought lost,experiments on the remnants wasteland.
!!''Think Tank''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_tnk_leader.png]]
----
* EmperorScientist: The Think Tank is a government comprised entirely of six people: the originalSan Francisco Chapter are revealed to have survived in a hidden bunker. Under Elder Francis, they could restore communications with Lost Hills.
members of the Think Tank plus Doctor Mobius.
* TheCoup: Elder Francis could use a rare audience with the Emperor as an opportunity to stage a hostile takeover of San Francisco before the Shi could properly respond.
* FakeDefector: Brotherhood "exiles" can potentially come out in the open, offering
* SealedEvilInACan: Based from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending on what path the Mojave Chapter under Father Elijah follows, however,
* GoingNative: While still loyal, years in hiding
* NotQuiteDead: Once thought lost,
!!''Think Tank''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_tnk_leader.png]]
----
* EmperorScientist: The Think Tank is a government comprised entirely of six people: the original
Changed line(s) 377,378 (click to see context) from:
[[folder:Arroyo]]
->'''Full Name:''' New Arroyo, Arroyan State (NCR alignment), Arroyo (Sons of Kaga conquest)
->'''Full Name:''' New Arroyo, Arroyan State (NCR alignment), Arroyo (Sons of Kaga conquest)
to:
[[folder:New Canaan]]
->'''Full Name:''' New
Changed line(s) 380 (click to see context) from:
Arroyo is a nation of unity: tribals and vault dwellers joining to form a civilised society in the north. With the aid of the 'holy' Garden of Eden Creation Kit, the capital of New Arroyo has become the most prosperous and beautiful city in the wasteland, but the winds of change rustle the leaves of the forests.
to:
Changed line(s) 382,388 (click to see context) from:
* AdaptationalBadass: Compared even to the best ending of ''VideoGame/Fallout2'', Arroyo under the Chosen One's leadership has considerably more territory and is technologically advanced.
* LowCultureHighTech: Downplayed. Arroyo has become much more "civilized" over the years, and is approaching standards of living on par with the NCR. Yet, its people's culture and aesthetic still retain elements of their tribal past.
* FromNobodyToNightmare: Once, Arroyo was little more than a humble, isolated band of tribals which would have gone unnoticed by the wider wasteland. Now, it's evolved into a bustling city-state that could potentially upend the status quo north of the NCR.
* TeamSwitzerland: While friendly with the NCR, Arroyo remains adamant in preserving its independence and status as a neutral city-state.
* WeAreStrugglingTogether: Subverted. Despite the occasional bickering among the ruling Council's leading figures (Chitsa, Nagor, and Dimitri), all of them are on relatively good terms with each other and generally seek out what's best for their people.
!!''The Chosen One''
* LowCultureHighTech: Downplayed. Arroyo has become much more "civilized" over the years, and is approaching standards of living on par with the NCR. Yet, its people's culture and aesthetic still retain elements of their tribal past.
* FromNobodyToNightmare: Once, Arroyo was little more than a humble, isolated band of tribals which would have gone unnoticed by the wider wasteland. Now, it's evolved into a bustling city-state that could potentially upend the status quo north of the NCR.
* TeamSwitzerland: While friendly with the NCR, Arroyo remains adamant in preserving its independence and status as a neutral city-state.
* WeAreStrugglingTogether: Subverted. Despite the occasional bickering among the ruling Council's leading figures (Chitsa, Nagor, and Dimitri), all of them are on relatively good terms with each other and generally seek out what's best for their people.
!!''The Chosen One''
to:
* AdaptationalBadass: Compared TheApocalypseBringsOutTheBestInPeople: It's stated that the Mormons became more open and tolerant after the war as a way of avoiding the mistakes of the past.
* AsTheGoodBookSays: Befitting their Christian and Mormon heritage, New Canaanites tend to be fond of referencing the Bible. Coincidentally, all of their leaders' respective focus trees invoke the Bible in one form or another.
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to thebest ending of ''VideoGame/Fallout2'', Arroyo under tribal White Legs, the Chosen One's leadership has considerably more territory and is technologically advanced.
New Canaanites can not only fight back, but emerge even stronger than before.
*LowCultureHighTech: ChurchMilitant: Downplayed. Arroyo has become much Learning how to handle a .45 auto is a New Canaanite rite of passage, and their missionaries tend to carry some heavy firepower. However, they're more "civilized" over the years, and is approaching standards survivalist than aggressively militant, focusing mainly on self-defense - a natural consequence of living on par in a setting where ApocalypseAnarchy is in full effect.
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of theNCR. Yet, its people's culture tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing andaesthetic still retain elements a number of pre-war customs and technologies, like their tribal past.
neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
*FromNobodyToNightmare: Once, Arroyo was little more than a humble, isolated band of tribals which would have gone unnoticed by ReluctantWarrior: Given the wider wasteland. Now, it's evolved into a bustling city-state that could potentially upend the status quo north turmoil of the NCR.
wasteland, most New Canaanites take up arms out of pure necessity and pragmatism.
*TeamSwitzerland: While friendly with the NCR, Arroyo TheRemnant: The New Canaanites are all that remains adamant in preserving its independence of the Church of Jesus Christ of Latter-Day Saints and status as a neutral city-state.
pre-war Utah.
*WeAreStrugglingTogether: Subverted. Despite TheTheocracy: New Canaan is de facto led by the occasional bickering among LDS and socially modeled after Mormon norms. That being said, the ruling Council's leading figures (Chitsa, Nagor, New Canaanites are fairly tolerant of others, emphasizing instead the redemptive and Dimitri), all merciful aspects of them are on relatively good terms with each other and generally seek out what's best for their people.
!!''The Chosen One''Christianity.
!!''Jeremiah Rigdon''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': People
* AsTheGoodBookSays: Befitting their Christian and Mormon heritage, New Canaanites tend to be fond of referencing the Bible. Coincidentally, all of their leaders' respective focus trees invoke the Bible in one form or another.
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to the
*
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of the
* NotSoDifferentRemark: While the Mormons wear more clothing and
*
*
*
!!''The Chosen One''
!!''Jeremiah Rigdon''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': People
Changed line(s) 390,395 (click to see context) from:
* ButNowIMustGo: The Chosen One feels he still has more adventures in the Wastes ahead of him. While he leads Arroyo at game start, his wanderlust eventually gets the better of him once he believes his people are able to stand on their own feet without him, resulting in him leaving for an expedition in the dead of night in the second game year, necessitating the election of a new leader.
* {{Cincinnatus}}: Even if the Chosen One returns to Arroyo, he can potentially relinquish his position formally rather than reassert authority, seeing that his people could thrive without his leadership.
* KarmaMeter: As the player go through Arroyo's first focus tree, they are asked how the Chosen One generally behaved during the major events of ''Fallout 2''. The choices offered are usually splint between a "good", "neutral", and "evil" option, influencing the Chosen One's overall karma and determining what kind of leader he is.
* RightfulKingReturns: Alternatively, if the Chosen One returns to Arroyo, he could potentially reassume his old position as leader of Arroyo. Whether it be due to popular support or the council proving itself incapable of ruling in his absence.
!!''Chitsa''
* {{Cincinnatus}}: Even if the Chosen One returns to Arroyo, he can potentially relinquish his position formally rather than reassert authority, seeing that his people could thrive without his leadership.
* KarmaMeter: As the player go through Arroyo's first focus tree, they are asked how the Chosen One generally behaved during the major events of ''Fallout 2''. The choices offered are usually splint between a "good", "neutral", and "evil" option, influencing the Chosen One's overall karma and determining what kind of leader he is.
* RightfulKingReturns: Alternatively, if the Chosen One returns to Arroyo, he could potentially reassume his old position as leader of Arroyo. Whether it be due to popular support or the council proving itself incapable of ruling in his absence.
!!''Chitsa''
to:
* ButNowIMustGo: The Chosen One feels CorruptChurch: Behind closed doors, Rigdon is shown to have grown corrupt and decadent. Further underscored by his increasing penchant for bribery and dubious deals in exchange for caps. This could reach a deeper low if he still has more adventures in the Wastes ahead decides to proclaim himself King of him. Utah by divine right.
* CrisisOfFaith: While heleads Arroyo at game was declared the Latter-Day Saints' "Leading Prophet" for his zeal and divine visions, by the mod's start, his wanderlust eventually gets own religious convictions have waned behind closed doors. Moreover, he hasn't had any of his much-vaunted visions in decades.
* AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing thebetter Kingdom of him once he believes his people are able to stand on their own feet without him, resulting in him leaving for an expedition in Utah, with himself as God's chosen sovereign.
* HeelRealization: If New Canaan wins over thedead of night in the second game year, necessitating the election of White Legs, Rigdon not only has a new leader.
* {{Cincinnatus}}: Even if the Chosen One returnschance to Arroyo, he can potentially relinquish retain his position formally rather than reassert authority, seeing that his people could thrive without his leadership.
* KarmaMeter: Asby capitalizing on said victory, but realizes he's given one more chance by the player go through Arroyo's first focus tree, they are asked how the Chosen One generally behaved during the major events of ''Fallout 2''. The choices offered are usually splint between a "good", "neutral", and "evil" option, influencing the Chosen One's overall karma and determining what kind of leader he is.
* RightfulKingReturns:Lord to do right. Alternatively, if the Chosen One returns to Arroyo, however, he could potentially reassume wind up [[RedemptionRejection ignoring that lesson and double-down on his old position excesses]].
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises in exchange for caps are justified asleader of Arroyo. Whether it be due to popular support or being done in the council proving itself incapable name of ruling in his absence.
!!''Chitsa''protecting New Canaan from the threats lurking beyond, especially Caesar's Legion.
!!''Joshua Graham''
->'''Ideology''': People
* CrisisOfFaith: While he
* AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing the
* HeelRealization: If New Canaan wins over the
* {{Cincinnatus}}: Even if the Chosen One returns
* KarmaMeter: As
* RightfulKingReturns:
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises in exchange for caps are justified as
!!''Chitsa''
!!''Joshua Graham''
->'''Ideology''': People
Changed line(s) 397,402 (click to see context) from:
* TheChessmaster: Chitsa's gained a reputation for being cunning leader even from a young age, manipulating more experienced rivals into giving her what she wants.
* LikeASonToMe: It's implied that the Chosen One considers her to be the closest thing he has to a daughter, and a worthy one at that.
* VetinariJobSecurity: Chitsa has enough leverage on just about everyone of importance in Arroyo that it deters any attempts to blackmail or threaten her.
* YoungAndInCharge: As part of the new generation that had come of age since the destruction of the Rig, Chitsa is the youngest member of the Council. That said, she proves herself more than up to the task of leadership.
!!''Nagor''
* LikeASonToMe: It's implied that the Chosen One considers her to be the closest thing he has to a daughter, and a worthy one at that.
* VetinariJobSecurity: Chitsa has enough leverage on just about everyone of importance in Arroyo that it deters any attempts to blackmail or threaten her.
* YoungAndInCharge: As part of the new generation that had come of age since the destruction of the Rig, Chitsa is the youngest member of the Council. That said, she proves herself more than up to the task of leadership.
!!''Nagor''
to:
* TheChessmaster: Chitsa's gained a reputation TheAtoner: Having disgraced himself as the Malpais Legate, Graham tries his best to make up for being cunning his sins as leader even from a young age, manipulating more experienced rivals into giving her what she wants.
* LikeASonToMe: It's implied thatof the Chosen One New Canaanites.
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham considersher himself irredeemable for his past, though even in his more antagonistic paths he believes it means he should simply try harder to be atone.
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take theclosest thing reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, hehas to a daughter, instead offers the White Legs mercy and a worthy one at that.
* VetinariJobSecurity: Chitsa has enough leverage on just about everyone of importanceclemency in Arroyo that it deters any attempts to blackmail or threaten her.
* YoungAndInCharge: Asexchange for becoming part of New Canaan.
* EasilyForgiven: Despite being thenew generation that had come of age since Malpais Legate, he's accepted and forgiven by the destruction of Mormons as if he'd done nothing wrong, not unlike the Rig, Chitsa is the youngest member of the Council. That said, she proves herself Prodigal Son. This surprised no one more than Graham himself.
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face the Legion. In his more antagonistic path, however, he can wind up being little different from Caesar, albeit with a Christian veneer.
* InternalReformist: Believing that Rigdon's corruption played a key role behind New Canaan's defeat to thetask of leadership.
!!''Nagor''White Legs, Graham consciously aims to purify the LDS. Be it through mercy, or at gunpoint.
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion, is the just path, as they are beyond salvation.
!!''Daniel''
->'''Ideology''': People
* LikeASonToMe: It's implied that
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham considers
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take the
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, he
* VetinariJobSecurity: Chitsa has enough leverage on just about everyone of importance
* YoungAndInCharge: As
* EasilyForgiven: Despite being the
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face the Legion. In his more antagonistic path, however, he can wind up being little different from Caesar, albeit with a Christian veneer.
* InternalReformist: Believing that Rigdon's corruption played a key role behind New Canaan's defeat to the
!!''Nagor''
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion, is the just path, as they are beyond salvation.
!!''Daniel''
->'''Ideology''': People
Changed line(s) 404,414 (click to see context) from:
* CowardlyLion: Despite his self-professed meekness, Nagor is shown to be a brave and shrewd warrior.
* HumbleHero: Nagor is known more for his compassion and empathy towards his fellow man than for bravery and valor, though he's also not lacking in either.
* {{Nepotism}}: Defied. While Nagor is the Chosen One's nephew, he refuses to ride on his esteemed uncle's coattails and opts to make a name for himself.
* WeHelpTheHelpless: Nagor believes that a proper army must serve those who could not defend themselves.
!!''Dimitri Constantalpos''
----
* FrontierDoctor: Dimitri was once a Follower of the Apocalypse, who was expelled for resorting to violence while working with tribals north of the NCR. This doesn't stop him from continuing his medical work, even as part of Arroyo.
* IOweYouMyLife: The Chosen One helped and saved Dimitri at some point during his adventures. It's in no small part because of this that he chose to make Arroyo his home.
* ImmigrantPatriotism: Dimitri Constantalpos is a San Francisco-born doctor and former Follower of the Apocalypse who's as loyal to Arroyo's as he is to the Chosen One.
* ScrewTheRulesIHaveConnections: Downplayed. While Dimitri respects Arroyo's laws, he's not afraid to make use of his ties with the NCR and Brotherhood, gained from his old days as a Follower, in order to help his people in whatever way he can.
* HumbleHero: Nagor is known more for his compassion and empathy towards his fellow man than for bravery and valor, though he's also not lacking in either.
* {{Nepotism}}: Defied. While Nagor is the Chosen One's nephew, he refuses to ride on his esteemed uncle's coattails and opts to make a name for himself.
* WeHelpTheHelpless: Nagor believes that a proper army must serve those who could not defend themselves.
!!''Dimitri Constantalpos''
----
* FrontierDoctor: Dimitri was once a Follower of the Apocalypse, who was expelled for resorting to violence while working with tribals north of the NCR. This doesn't stop him from continuing his medical work, even as part of Arroyo.
* IOweYouMyLife: The Chosen One helped and saved Dimitri at some point during his adventures. It's in no small part because of this that he chose to make Arroyo his home.
* ImmigrantPatriotism: Dimitri Constantalpos is a San Francisco-born doctor and former Follower of the Apocalypse who's as loyal to Arroyo's as he is to the Chosen One.
* ScrewTheRulesIHaveConnections: Downplayed. While Dimitri respects Arroyo's laws, he's not afraid to make use of his ties with the NCR and Brotherhood, gained from his old days as a Follower, in order to help his people in whatever way he can.
to:
* CowardlyLion: Despite his self-professed meekness, Nagor is shown to be a brave GoodShepherd: Daniel prioritizes mercy and shrewd warrior.
* HumbleHero: Nagor is known more for hiscompassion and empathy towards in his fellow man than for bravery and valor, though he's also not lacking in either.
tenure as "Leading Prophet."
*{{Nepotism}}: Defied. While Nagor is the Chosen One's nephew, he refuses InternalReformist: Seeking to ride on his esteemed uncle's coattails and opts to both make a name for himself.
* WeHelpTheHelpless: Nagor believes that a proper army must serve those who could not defend themselves.
!!''Dimitri Constantalpos''
----
* FrontierDoctor: Dimitri was once a Follower of the Apocalypse, who was expelled for resorting to violence while workingNew Canaan more in line with tribals north of the NCR. This doesn't stop him from continuing his medical work, even as part of Arroyo.
* IOweYouMyLife: The Chosen One helpedChristian ideals and saved Dimitri at some to remedy Rigdon's failures, Daniel makes a point during to combat corruption and properly reform the LDS.
* MartialPacifist: Though more inclined to achieve hisadventures. It's in no small part because of this that he chose to make Arroyo his home.
* ImmigrantPatriotism: Dimitri Constantalpos is a San Francisco-born doctor and former Follower of the Apocalypse who's as loyal to Arroyo's as he is to the Chosen One.
* ScrewTheRulesIHaveConnections: Downplayed. While Dimitri respects Arroyo's laws,goals without fighting, he's not afraid to make use of raise arms against those who threaten his ties with flock, especially if it's the NCR and Brotherhood, gained from his old days as a Follower, in order to help his people in whatever way he can.Legion.
* HumbleHero: Nagor is known more for his
*
* WeHelpTheHelpless: Nagor believes that a proper army must serve those who could not defend themselves.
!!''Dimitri Constantalpos''
----
* FrontierDoctor: Dimitri was once a Follower of the Apocalypse, who was expelled for resorting to violence while working
* IOweYouMyLife: The Chosen One helped
* MartialPacifist: Though more inclined to achieve his
* ImmigrantPatriotism: Dimitri Constantalpos is a San Francisco-born doctor and former Follower of the Apocalypse who's as loyal to Arroyo's as he is to the Chosen One.
* ScrewTheRulesIHaveConnections: Downplayed. While Dimitri respects Arroyo's laws,
Changed line(s) 417,420 (click to see context) from:
[[folder:Eureka]]
->'''Full Name:''' Eureka, Eureka Territories (NCR alignment), Portmasters (Smith), Hubologists (Goldman), Realm of Starfather (NCR conquest - Goldman), Granite Company (Granite), Navarro Enclave (NCR conquest - Granite)
->'''Ideology''': Elites
Eureka's enduring presence is proof alone that miracles are possible. Driven to the edge of extinction by a Mirelurk invasion after the Great War, Eurekans struggled for generations to maintain a grip on their home. Yet while it has only been a few short decades since the Portmasters expelled the invaders, Eureka has now begun to look outwards. The town itself has no interest in expansion, yet every nearby power does.
->'''Full Name:''' Eureka, Eureka Territories (NCR alignment), Portmasters (Smith), Hubologists (Goldman), Realm of Starfather (NCR conquest - Goldman), Granite Company (Granite), Navarro Enclave (NCR conquest - Granite)
->'''Ideology''': Elites
Eureka's enduring presence is proof alone that miracles are possible. Driven to the edge of extinction by a Mirelurk invasion after the Great War, Eurekans struggled for generations to maintain a grip on their home. Yet while it has only been a few short decades since the Portmasters expelled the invaders, Eureka has now begun to look outwards. The town itself has no interest in expansion, yet every nearby power does.
to:
[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:'''
->'''Ideology''':
Eureka's enduring presence is proof alone that miracles are possible. Driven to the edge of extinction
Founded by a
Changed line(s) 422,429 (click to see context) from:
* AlwaysABiggerFish: For a time, Eureka saw itself as an island of civilization surrounded by backward tribals. With said tribals, especially Arroyo, becoming more developed, however, and the NCR increasingly at its doorstep, the Portmasters who run the small state realize that they're running out of time unless something is done.
* EnemyMine: The Portmasters, the various mercs and the Hubologists that call Eureka home don't always get along. What many of them have in common, though, is a mutual disdain for the NCR.
* FormerRegimePersonnel: Eureka's Portmasters aren't too particular on who they hire or where they come from, so long as they get the job done. This includes a group of highly-trained professionals called the Granite Company, which can potentially revive the Enclave and avenge Navarro.
* IndenturedServitude: Eureka's reliance on the Umbra Tribe for trade and menial labor has over time turned into treating the tribals as though they were indentured servants in all but name. The Portmasters could either double-down on this or end the charade by annexing the Umbra outright.
* NonIndicativeName: While Eureka proper has since been liberated from a Mireluke invasion, the Portmasters still rule from the nearby town of Arcata, which was resettled by Eurekan townsfolk during said invasion.
* PrivateMilitaryContractors: Eureka has been heavily reliant on mercenaries for survival, whether it's against Mirelukes, raiders, or increasingly the likes of the NCR. This has given the town a reputation for attracting some of the best hired guns caps can buy.
!!''Portmaster Denard Smith''
* EnemyMine: The Portmasters, the various mercs and the Hubologists that call Eureka home don't always get along. What many of them have in common, though, is a mutual disdain for the NCR.
* FormerRegimePersonnel: Eureka's Portmasters aren't too particular on who they hire or where they come from, so long as they get the job done. This includes a group of highly-trained professionals called the Granite Company, which can potentially revive the Enclave and avenge Navarro.
* IndenturedServitude: Eureka's reliance on the Umbra Tribe for trade and menial labor has over time turned into treating the tribals as though they were indentured servants in all but name. The Portmasters could either double-down on this or end the charade by annexing the Umbra outright.
* NonIndicativeName: While Eureka proper has since been liberated from a Mireluke invasion, the Portmasters still rule from the nearby town of Arcata, which was resettled by Eurekan townsfolk during said invasion.
* PrivateMilitaryContractors: Eureka has been heavily reliant on mercenaries for survival, whether it's against Mirelukes, raiders, or increasingly the likes of the NCR. This has given the town a reputation for attracting some of the best hired guns caps can buy.
!!''Portmaster Denard Smith''
to:
* AlwaysABiggerFish: For a time, Eureka saw itself as an island of civilization surrounded by backward tribals. With said tribals, especially Arroyo, becoming ArtisticLicenceHistory: In-universe. Caesar knows that his Legion, in its present state, has more developed, however, in common with the Gallic tribes the real Gaius Julius Caesar fought than with Rome, and made some compromises in order to get his plans off the NCR increasingly at its doorstep, the Portmasters who run the small state realize that they're running out of time unless something is done.
* EnemyMine: The Portmasters, the various mercs and the Hubologists that call Eureka home don't always get along. What many of them have in common, though, is a mutual disdain for the NCR.
* FormerRegimePersonnel: Eureka's Portmasters aren't too particular on who they hire or where they come from, so long as they get the job done. This includes a group of highly-trained professionals called the Granite Company, which can potentially revive the Enclave and avenge Navarro.
* IndenturedServitude: Eureka's reliance on the Umbra Tribe for trade and menial labor has over time turned into treating the tribals as though they were indentured servants in all but name. The Portmasters could either double-down on this or end the charade by annexing the Umbra outright.ground.
*NonIndicativeName: BreadAndCircuses: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the Legion, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. WhileEureka proper has since been liberated Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from aMireluke invasion, the Portmasters still rule from the nearby town Brotherhood of Arcata, which was resettled Steel detachment that Caesar previously defeated in Arizona. While detested by Eurekan townsfolk during said invasion.
* PrivateMilitaryContractors: Eureka has been heavily reliant on mercenaries for survival, whetherCaesar initially, it's against Mirelukes, raiders, or increasingly kept afloat out of pragmatism, which may turn to genuine respect depending on which path the likes Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.
!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower of theNCR. This has given Apocalypse sent east to learn more about the town a reputation for attracting some communities there, Caesar is the founder and unquestioned leader of the best hired guns caps can buy.
!!''Portmaster Denard Smith''Legion. After encountering books on Roman history, he was inspired to use the blueprint of the ancient Roman Empire to mold bands of tribals into the nucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in mind. Though time is not at his side.
* EnemyMine: The Portmasters, the various mercs and the Hubologists that call Eureka home don't always get along. What many of them have in common, though, is a mutual disdain for the NCR.
* FormerRegimePersonnel: Eureka's Portmasters aren't too particular on who they hire or where they come from, so long as they get the job done. This includes a group of highly-trained professionals called the Granite Company, which can potentially revive the Enclave and avenge Navarro.
* IndenturedServitude: Eureka's reliance on the Umbra Tribe for trade and menial labor has over time turned into treating the tribals as though they were indentured servants in all but name. The Portmasters could either double-down on this or end the charade by annexing the Umbra outright.
*
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a
* PrivateMilitaryContractors: Eureka has been heavily reliant on mercenaries for survival, whether
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.
!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower of the
!!''Portmaster Denard Smith''
Changed line(s) 431,438 (click to see context) from:
* AsskickingLeadsToLeadership: Portmaster Smith earned his position after personally driving back the Mirelurk invasion of Eureka, through killing their queen.
* LetNoCrisisGoToWaste: Smith is quick to sense opportunity even in the midst of tragedy or chaos. For the Portmasters, such events simply mean more caps for themselves.
* NonStandardGameOver: If the Navarro Crisis ends in a resounding NCR victory, Portmaster Smith staying in power comes to signify a failed game. Eureka wouldn't be able to do much until either the Hubologists take charge, or the state is subjugated, most likely by a triumphant NCR.
* {{Realpolitik}}: Portmaster Smith isn't particular about who he curries favor with, or where he sends mercenaries to. So long as the caps keep flowing.
* UnwittingPawn: Believing that he's found a valuable asset in Granite Company, Smith doesn't realize he's been played until after the Free Folk wins in Navarro. By which point, it's far too late for him or the Portmasters to do anything.
* WarForFunAndProfit: While Eureka's always been reliant on hired guns, it's under Smith and his Portmasters that its people have fully embraced its status as a hub for arms deals and mercenaries.
!!''Richard Goldman''
* LetNoCrisisGoToWaste: Smith is quick to sense opportunity even in the midst of tragedy or chaos. For the Portmasters, such events simply mean more caps for themselves.
* NonStandardGameOver: If the Navarro Crisis ends in a resounding NCR victory, Portmaster Smith staying in power comes to signify a failed game. Eureka wouldn't be able to do much until either the Hubologists take charge, or the state is subjugated, most likely by a triumphant NCR.
* {{Realpolitik}}: Portmaster Smith isn't particular about who he curries favor with, or where he sends mercenaries to. So long as the caps keep flowing.
* UnwittingPawn: Believing that he's found a valuable asset in Granite Company, Smith doesn't realize he's been played until after the Free Folk wins in Navarro. By which point, it's far too late for him or the Portmasters to do anything.
* WarForFunAndProfit: While Eureka's always been reliant on hired guns, it's under Smith and his Portmasters that its people have fully embraced its status as a hub for arms deals and mercenaries.
!!''Richard Goldman''
to:
* AsskickingLeadsToLeadership: Portmaster Smith earned his position after personally driving back BadassBookworm: Caesar was originally a linguist, sent by the Mirelurk invasion Followers of Eureka, through killing their queen.the Apocalypse to research tribal dialects, with a surprising knowledge of history, cultural theory, and sociology.
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
*LetNoCrisisGoToWaste: Smith is quick to sense opportunity even DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the midst source material]]. Unless it's resolved, he could die well before achieving his dream of tragedy or chaos. For "Nova Roma," sparking a civil war that can potentially bring the Portmasters, such events simply mean more caps for themselves.
Legion down with him.
*NonStandardGameOver: If DefectorFromDecadence: To a degree, he sees himself as having broken off from both the Navarro Crisis ends in a resounding perceived degeneracy of the NCR victory, Portmaster Smith staying in power comes to signify a failed game. Eureka wouldn't be able to do much until either and Followers of the Hubologists take charge, or the state is subjugated, most likely by a triumphant NCR.Apocalypse.
*{{Realpolitik}}: Portmaster Smith isn't particular about who he curries favor with, or where he sends mercenaries to. So long FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as thecaps keep flowing.Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
*UnwittingPawn: Believing that he's found a valuable asset in Granite Company, Smith doesn't realize he's been played until after NecessarilyEvil: He views the Free Folk wins in Navarro. By which point, it's far too late for him or the Portmasters to do anything.
* WarForFunAndProfit: While Eureka's always been reliant on hired guns, it'smore reprehensible and draconian measures done under Smith his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making hisPortmasters that its people have fully embraced its status as vision of a hub for arms deals new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" andmercenaries.
!!''Richard Goldman''bring the NCR to heel through conquest and Hegelian dialectics.
!!''Lucius''
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
*
*
*
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
*
* WarForFunAndProfit: While Eureka's always been reliant on hired guns, it's
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" and
!!''Richard Goldman''
!!''Lucius''
Changed line(s) 440,446 (click to see context) from:
* AchievementsInIgnorance: The Hubologists' obsession with reaching for Quetzal and fighting off "Zeta radiation" have unwittingly made them competent with aircraft and radioactive weapons.
* BewareTheSillyOnes: Dismissed as deluded charlatans, the Hubologists could potentially seize control over Eureka and become a legitimate force to be reckoned with.
* ChurchOfHappyology: Richard Goldman is the latest leader of the infamous Hubologists.
* TheResenter: Goldman never forgave the Shi for throwing his followers out, nor Arroyo and the NCR for likewise discrediting him.
* VillainWithGoodPublicity: As delusional as the Hubologists are, they can garner legitimate support through PR stunts and offering their mechanical expertise. They could even seize control over Eureka once they become popular enough.
!!''Douglas Granite''
* BewareTheSillyOnes: Dismissed as deluded charlatans, the Hubologists could potentially seize control over Eureka and become a legitimate force to be reckoned with.
* ChurchOfHappyology: Richard Goldman is the latest leader of the infamous Hubologists.
* TheResenter: Goldman never forgave the Shi for throwing his followers out, nor Arroyo and the NCR for likewise discrediting him.
* VillainWithGoodPublicity: As delusional as the Hubologists are, they can garner legitimate support through PR stunts and offering their mechanical expertise. They could even seize control over Eureka once they become popular enough.
!!''Douglas Granite''
to:
* AchievementsInIgnorance: The Hubologists' obsession with reaching for Quetzal BrokenPedestal: Downplayed. As Lucius tries to emulate Caesar, he begins to notice how hypocritical the man had been. Regardless of which path Lucius pursues, this spurs him to try and fighting off "Zeta radiation" have unwittingly made them competent with aircraft succeed where his beloved master had failed.
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms, andradioactive weapons.
* BewareTheSillyOnes: Dismissed as deluded charlatans, the Hubologistscould potentially seize control over Eureka and become a legitimate force to be reckoned with.
* ChurchOfHappyology: Richard Goldman isre-establish the latest leader of old Southwestern Commonwealth. Though these are more to keep the infamous Hubologists.
* TheResenter: Goldman never forgaveLegion functional in the Shi for throwing his followers out, nor Arroyo and long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to theNCR for likewise discrediting him.
* VillainWithGoodPublicity: As delusional asconclusion that the Hubologists are, they can garner legitimate support through PR stunts and offering their mechanical expertise. They could even seize control over Eureka Legion's heartland must be heavily fortified, whether it be due to buying time until it's once they become popular enough.again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.
!!''Douglas Granite''[[/folder]]
[[folder:Malpais' Cohort]]
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms, and
* BewareTheSillyOnes: Dismissed as deluded charlatans, the Hubologists
* ChurchOfHappyology: Richard Goldman is
* TheResenter: Goldman never forgave
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the
* VillainWithGoodPublicity: As delusional as
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.
[[folder:Malpais' Cohort]]
Changed line(s) 448,465 (click to see context) from:
* AdaptationalVillainy: Granite was originally introduced in the ''Enclave Reborn'' submod as a possible reformer who can either make only token reforms to the Enclave's ideology while maintaining the genetic purity mentality or go further and become a [[HeelFaceTurn legitimate force for good]] in the Wasteland. In the mod proper however, while Granite isn't as openly genocidal as the [[VideoGame/Fallout2 Oil Rig leadership]] and possibly the [[GreaterScopeVillain Chicago Enclave]] (based on what is known of them as of now), he is much more committed to the ideology of the Enclave and can only seek to build a society where "mutants" are segregated or excluded from society ''at best''.
* BackFromTheBrink: Granite could dramatically turn the fortunes of a wayward band of Enclave survivors around, to the point of effectively ''reviving'' the Enclave in the West Coast.
* BestServedCold: Although it's been decades since the fall of the Rig, Granite could finally avenge Navarro by not only reclaiming the old base for his reconstituted Enclave, but also by defeating the NCR.
* CanonImmigrant: Originally came from the popular ''Enclave Reborn'' submod.
* TheChainsOfCommanding: Granite takes the burden of not only carrying on his father's legacy, but also some of the last embers of the Enclave, with the utmost seriousness.
* TheConspiracy: Under the Portmasters' noses, Granite Company can slowly accrue more influence until it's in a position to depose them in a coup. At the same time, however, it has to keep a low profile while doing so, lest those efforts risk attracting the NCR to Eureka's doorstep. Especially given that it's a front for Enclave survivors from Navarro.
* DesperatelyLookingForAPurposeInLife: Being comprised of Enclave survivors and those inspired by them, the people who make up Granite Company are first introduced as wayward souls uncertain of what their future holds, held together only by a shared camaraderie. They could either try to bury the past and keep fighting until death claims them, or avenge Navarro and reclaim their old birthright as the Enclave.
* FromNobodyToNightmare: While Granite Company's existence is known even in the NCR, its threat is initially downplayed as just another band of mercs with a sketchy origin. Should Granite succeed in establishing the Navarro Enclave, however, just about ''everyone'' in the West Coast takes notice.
* GenerationXerox: Granite is the son of a distinguished Enclave officer who survived the defeat at Navarro, and carries on his old command as head of Granite Company.
* ALighterShadeOfBlack: Douglas Granite may be committed to rekindling the memory of the Enclave, albeit on his terms, but he's still nowhere near as genocidal or brutal as the mysterious Secretary of the Interior and Chicago Enclave.
* YouHaveOutlivedYourUsefulness: Once Granite is in a strong-enough position, he wastes little time deposing the Portmasters and seizing control over Eureka. Setting the stage for the Enclave's potential return to the West Coast.
[[/folder]]
[[folder:Umbra]]
->'''Full Name:''' Umbra Tribe
->'''Ideology''': Elites
The Umbra are a civilized tribal nation in the West Coast region, wedged between Eureka and their long-time ally, Arroyo. Despite their precarious position, the lack of important settlements, resources, or pre-war facilities within their borders has left them relatively untouched by even the NCR.
* BackFromTheBrink: Granite could dramatically turn the fortunes of a wayward band of Enclave survivors around, to the point of effectively ''reviving'' the Enclave in the West Coast.
* BestServedCold: Although it's been decades since the fall of the Rig, Granite could finally avenge Navarro by not only reclaiming the old base for his reconstituted Enclave, but also by defeating the NCR.
* CanonImmigrant: Originally came from the popular ''Enclave Reborn'' submod.
* TheChainsOfCommanding: Granite takes the burden of not only carrying on his father's legacy, but also some of the last embers of the Enclave, with the utmost seriousness.
* TheConspiracy: Under the Portmasters' noses, Granite Company can slowly accrue more influence until it's in a position to depose them in a coup. At the same time, however, it has to keep a low profile while doing so, lest those efforts risk attracting the NCR to Eureka's doorstep. Especially given that it's a front for Enclave survivors from Navarro.
* DesperatelyLookingForAPurposeInLife: Being comprised of Enclave survivors and those inspired by them, the people who make up Granite Company are first introduced as wayward souls uncertain of what their future holds, held together only by a shared camaraderie. They could either try to bury the past and keep fighting until death claims them, or avenge Navarro and reclaim their old birthright as the Enclave.
* FromNobodyToNightmare: While Granite Company's existence is known even in the NCR, its threat is initially downplayed as just another band of mercs with a sketchy origin. Should Granite succeed in establishing the Navarro Enclave, however, just about ''everyone'' in the West Coast takes notice.
* GenerationXerox: Granite is the son of a distinguished Enclave officer who survived the defeat at Navarro, and carries on his old command as head of Granite Company.
* ALighterShadeOfBlack: Douglas Granite may be committed to rekindling the memory of the Enclave, albeit on his terms, but he's still nowhere near as genocidal or brutal as the mysterious Secretary of the Interior and Chicago Enclave.
* YouHaveOutlivedYourUsefulness: Once Granite is in a strong-enough position, he wastes little time deposing the Portmasters and seizing control over Eureka. Setting the stage for the Enclave's potential return to the West Coast.
[[/folder]]
[[folder:Umbra]]
->'''Full Name:''' Umbra Tribe
->'''Ideology''': Elites
The Umbra are a civilized tribal nation in the West Coast region, wedged between Eureka and their long-time ally, Arroyo. Despite their precarious position, the lack of important settlements, resources, or pre-war facilities within their borders has left them relatively untouched by even the NCR.
to:
* AdaptationalVillainy: Granite was originally introduced in EqualOpportunityEvil: Unlike the ''Enclave Reborn'' submod as a possible reformer who can either make only token reforms to the Enclave's ideology while maintaining the genetic purity mentality or go further and become a [[HeelFaceTurn legitimate force for good]] in the Wasteland. In the mod proper however, while Granite isn't as openly genocidal as the [[VideoGame/Fallout2 Oil Rig leadership]] and possibly the [[GreaterScopeVillain Chicago Enclave]] (based on what is known of them as of now), he is much more committed to the ideology rest of the Enclave and can only seek to build a society Legion splinter factions, Malpais' Cohort is one where "mutants" women and others belittled by Caesar are segregated or excluded from society ''at best''.
* BackFromTheBrink: Granite could dramatically turn the fortunes of a wayward band of Enclave survivors around, to the point of effectively ''reviving'' the Enclave in the West Coast.
* BestServedCold: Although it's been decades since the fall of the Rig, Granite could finally avenge Navarrotreated as equals, so long as they abide by not only reclaiming the old base for his reconstituted Enclave, but also by defeating the NCR.
* CanonImmigrant: Originally came from the popular ''Enclave Reborn'' submod.
* TheChainsOfCommanding: Granite takes the burden of not only carrying on his father's legacy, but also some of the last embers of the Enclave, with the utmost seriousness.
* TheConspiracy: Under the Portmasters' noses, Granite Company can slowly accrue more influence until it's in a position to depose them in a coup. At the same time, however, it has to keep a low profile while doing so, lest those efforts risk attracting the NCR to Eureka's doorstep. Especially given that it's a front for Enclave survivors from Navarro.
* DesperatelyLookingForAPurposeInLife: Being comprised of Enclave survivors and those inspired by them, the people who make up Granite Company are first introduced as wayward souls uncertain of what their future holds, held together only by a shared camaraderie. They could either try to bury the past and keep fighting until death claims them, or avenge Navarro and reclaim their old birthright as the Enclave.
* FromNobodyToNightmare: While Granite Company's existence is known even in the NCR,its threat is initially downplayed as just another band of mercs with a sketchy origin. Should Granite succeed in establishing the Navarro Enclave, however, just about ''everyone'' in the West Coast takes notice.
* GenerationXerox: Granite is the son of a distinguished Enclave officer who survived the defeat at Navarro, and carries on his old command as head of Granite Company.
Christianized status quo.
* ALighterShadeOfBlack:Douglas Granite Malpais' Cohort may be committed an expansionist, militant threat to rekindling the memory of the Enclave, everything around it, albeit on his terms, but he's still nowhere near as genocidal or brutal as the mysterious Secretary of the Interior with a Mormon veneer. It is, however, ''considerably'' more tolerable to live in and Chicago Enclave.
* YouHaveOutlivedYourUsefulness: Once Granite is in a strong-enough position, he wastes little time deposing the Portmasters and seizing control over Eureka. Setting the stage for the Enclave's potential returnopen to change compared to the West Coast.
[[/folder]]
[[folder:Umbra]]
->'''Full Name:''' Umbra Tribe
->'''Ideology''': Elites
The Umbra are a civilized tribal nation in the West Coast region, wedged between Eureka and their long-time ally, Arroyo. Despite their precarious position, the lack of important settlements, resources, or pre-war facilities within their borders has left them relatively untouched by even the NCR.other would-be successors to Caesar's Legion.
!!''Malpais Legate/Joshua Graham''
* BackFromTheBrink: Granite could dramatically turn the fortunes of a wayward band of Enclave survivors around, to the point of effectively ''reviving'' the Enclave in the West Coast.
* BestServedCold: Although it's been decades since the fall of the Rig, Granite could finally avenge Navarro
* CanonImmigrant: Originally came from the popular ''Enclave Reborn'' submod.
* TheChainsOfCommanding: Granite takes the burden of not only carrying on his father's legacy, but also some of the last embers of the Enclave, with the utmost seriousness.
* TheConspiracy: Under the Portmasters' noses, Granite Company can slowly accrue more influence until it's in a position to depose them in a coup. At the same time, however, it has to keep a low profile while doing so, lest those efforts risk attracting the NCR to Eureka's doorstep. Especially given that it's a front for Enclave survivors from Navarro.
* DesperatelyLookingForAPurposeInLife: Being comprised of Enclave survivors and those inspired by them, the people who make up Granite Company are first introduced as wayward souls uncertain of what their future holds, held together only by a shared camaraderie. They could either try to bury the past and keep fighting until death claims them, or avenge Navarro and reclaim their old birthright as the Enclave.
* FromNobodyToNightmare: While Granite Company's existence is known even in the NCR,
* GenerationXerox: Granite is the son of a distinguished Enclave officer who survived the defeat at Navarro, and carries on his old command as head of Granite Company.
* ALighterShadeOfBlack:
* YouHaveOutlivedYourUsefulness: Once Granite is in a strong-enough position, he wastes little time deposing the Portmasters and seizing control over Eureka. Setting the stage for the Enclave's potential return
[[/folder]]
[[folder:Umbra]]
->'''Full Name:''' Umbra Tribe
->'''Ideology''': Elites
The Umbra are a civilized tribal nation in the West Coast region, wedged between Eureka and their long-time ally, Arroyo. Despite their precarious position, the lack of important settlements, resources, or pre-war facilities within their borders has left them relatively untouched by even the NCR.
!!''Malpais Legate/Joshua Graham''
Changed line(s) 467,474 (click to see context) from:
* AdaptationExpansion: Umbra is an expounded-upon version of the "Primitive Tribe" from ''Fallout 2''.
* TheAlliance: As a consequence of Sulik's friendship with the Chosen One, Umbra continues to maintain close ties with Arroyo, with Umbra learning about "civilized" technology and Arroyo reaping the benefits of Umbra's strong hunter-gatherer skillset. With Eureka's growing encroachment and influence, however, this bond is severely tested.
* HiddenElfVillage: Downplayed. While not fully cut off from the outside world, the Umbra Tribe had generally been left alone for the most part. Whether from the influence of Arroyo or the growing reach of Eureka, however, the tribals realize that they couldn't stay hidden away forever.
* MaybeMagicMaybeMundane: The Umbra tribals have a peculiar belief in magical spirits which give cryptic yet useful advice. While it's ambiguous whether it's the result of some form of mutation, drug or genuine mysticism, it's nonetheless caught the attention (and curiosity) of the Followers of the Apocalypse.
* ProxyWar: Downplayed. While generally loyal to Arroyo, there's a brewing struggle for influence between the latter and Eureka.
* SmallRoleBigImpact: Whatever happens in Umbra would dictate whether Eureka or Arroyo would emerge stronger than the other.
!!''Avueron''
* TheAlliance: As a consequence of Sulik's friendship with the Chosen One, Umbra continues to maintain close ties with Arroyo, with Umbra learning about "civilized" technology and Arroyo reaping the benefits of Umbra's strong hunter-gatherer skillset. With Eureka's growing encroachment and influence, however, this bond is severely tested.
* HiddenElfVillage: Downplayed. While not fully cut off from the outside world, the Umbra Tribe had generally been left alone for the most part. Whether from the influence of Arroyo or the growing reach of Eureka, however, the tribals realize that they couldn't stay hidden away forever.
* MaybeMagicMaybeMundane: The Umbra tribals have a peculiar belief in magical spirits which give cryptic yet useful advice. While it's ambiguous whether it's the result of some form of mutation, drug or genuine mysticism, it's nonetheless caught the attention (and curiosity) of the Followers of the Apocalypse.
* ProxyWar: Downplayed. While generally loyal to Arroyo, there's a brewing struggle for influence between the latter and Eureka.
* SmallRoleBigImpact: Whatever happens in Umbra would dictate whether Eureka or Arroyo would emerge stronger than the other.
!!''Avueron''
to:
* AdaptationExpansion: Umbra is an expounded-upon version of the "Primitive Tribe" from ''Fallout 2''.
* TheAlliance: As a consequence of Sulik's friendshipAsTheGoodBookSays: The Malpais Legate's focuses progressively become sprinkled with the Chosen One, Umbra continues to maintain close ties with Arroyo, with Umbra learning about "civilized" technology Biblical quotes and Arroyo reaping the benefits of Umbra's strong hunter-gatherer skillset. With Eureka's growing encroachment and influence, however, this bond is severely tested.
allusions.
*HiddenElfVillage: Downplayed. BeneathTheMask: While not fully cut off from the outside world, Malpais Legate seemingly embraces his title and status in the Umbra Tribe had generally been left alone for the most part. Whether from the influence of Arroyo or the growing reach of Eureka, however, the tribals realize that they couldn't stay hidden away forever.Legion, he holds on to his Christian beliefs and identity as Joshua Graham.
*MaybeMagicMaybeMundane: The Umbra TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribalshave a peculiar belief in magical spirits which give cryptic yet useful advice. While it's ambiguous whether it's the result and elevating women into positions of some form of mutation, drug or genuine mysticism, it's nonetheless caught the attention (and curiosity) of the Followers of the Apocalypse.honor as equals.
*ProxyWar: Downplayed. While generally loyal to Arroyo, there's a brewing struggle for influence between TheStarscream: If the latter Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and Eureka.
* SmallRoleBigImpact: Whatever happensremake it in Umbra would dictate whether Eureka or Arroyo would emerge stronger than the other.
!!''Avueron''his image.
[[/folder]]
[[folder:Vulpes' Legion]]
* TheAlliance: As a consequence of Sulik's friendship
*
*
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals
*
* SmallRoleBigImpact: Whatever happens
!!''Avueron''
[[/folder]]
[[folder:Vulpes' Legion]]
Changed line(s) 476,479 (click to see context) from:
* GoodOldWays: Subverted. Avueron respects many of the Umbra tribe's traditions but refuses to let himself be chained to them. His decision not to take the "Grampy Bone" his father wore for himself both signifies an openness to change.
* InternalReformist: Unlike his father, Avueron is more open to change, being responsible for introducing "civilized" reforms and the notion of ruling by compassion to his tribal kin through his experiences in Arroyo.
* TakingUpTheMantle: Avueron is the son of Sulik, one of the Chosen One's closest companions, and has since succeeded his father as Umbra's leader.
* InternalReformist: Unlike his father, Avueron is more open to change, being responsible for introducing "civilized" reforms and the notion of ruling by compassion to his tribal kin through his experiences in Arroyo.
* TakingUpTheMantle: Avueron is the son of Sulik, one of the Chosen One's closest companions, and has since succeeded his father as Umbra's leader.
to:
* GoodOldWays: Subverted. Avueron respects many of PragmaticVillainy: Compared to the Umbra tribe's traditions but refuses to let himself be chained to them. His decision not to take the "Grampy Bone" his father wore for himself both signifies an openness to change.
* InternalReformist: Unlike his father, Avueronother competing contenders, Vulpes' Legion is more open likely to change, being responsible be more selective in its cruelty, and generous whenever it's convenient, even while otherwise retaining much of Caesar's vision intact.
* WeAreEverywhere: The Frumentarii, which form the core of Vulpes' Legion, have gained a reputation forintroducing "civilized" infiltrating rival factions without their targets ever noticing until it's too late.
!!''Vulpes Inculta''
----
* BreadAndCircuses: Vulpes Inculta is amenable to implementing "merciful" reforms like abolishing slavery, as well as offering more clemency to conquered and vassalized peoples. That mercy, however, is extended only for so long as thenotion of ruling by compassion to his tribal kin through his experiences in Arroyo.
Legion's subjects know their place.
*TakingUpTheMantle: Avueron is TheSpymaster: He's the son of Sulik, one head of the Chosen One's closest companions, Frumentarii, in charge of overseeing all the Legion's covert-ops and has since succeeded his father as Umbra's leader.
military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
* InternalReformist: Unlike his father, Avueron
* WeAreEverywhere: The Frumentarii, which form the core of Vulpes' Legion, have gained a reputation for
!!''Vulpes Inculta''
----
* BreadAndCircuses: Vulpes Inculta is amenable to implementing "merciful" reforms like abolishing slavery, as well as offering more clemency to conquered and vassalized peoples. That mercy, however, is extended only for so long as the
*
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
Changed line(s) 482,487 (click to see context) from:
!!Nevada
[[folder:Vault City]]
->'''Full Name:''' Vault City, Cult of Renewal (Brain), Nevada Protectorate (Maier), Vault State (Gordon of Gecko)
->'''Ideology:''' Intellectuals
As a "control vault", Vault 8 was designed to function almost exactly to the residents' expectations. After the all-clear signal was given in 2091, its inhabitants used their fusion generator and G.E.C.K. device to create fertile grounds and buildings, laying the foundations for Vault City. It's since remained one of the most advanced factions in the wasteland, maintaining a thriving economy based on exporting medical technology to outsiders. It's also one of the most elitist, a utopia free from crimes and other sociological ills, but only for true citizens.
[[folder:Vault City]]
->'''Full Name:''' Vault City, Cult of Renewal (Brain), Nevada Protectorate (Maier), Vault State (Gordon of Gecko)
->'''Ideology:''' Intellectuals
As a "control vault", Vault 8 was designed to function almost exactly to the residents' expectations. After the all-clear signal was given in 2091, its inhabitants used their fusion generator and G.E.C.K. device to create fertile grounds and buildings, laying the foundations for Vault City. It's since remained one of the most advanced factions in the wasteland, maintaining a thriving economy based on exporting medical technology to outsiders. It's also one of the most elitist, a utopia free from crimes and other sociological ills, but only for true citizens.
to:
[[folder:Vault City]]
->'''Full Name:''' Vault City, Cult of Renewal (Brain), Nevada Protectorate (Maier), Vault State (Gordon of Gecko)
->'''Ideology:''' Intellectuals
As a "control vault", Vault 8 was designed to function almost exactly to the residents' expectations. After the all-clear signal was given in 2091, its inhabitants used their fusion generator and G.E.C.K. device to create fertile grounds and buildings, laying the foundations for Vault City. It's since remained one of the most advanced factions in the wasteland, maintaining a thriving economy based on exporting medical technology to outsiders. It's also one of the most elitist, a utopia free from crimes and other sociological ills, but only for true citizens.
Changed line(s) 489,495 (click to see context) from:
* TheBeautifulElite: Vault City's citizens, who by and large are descended from the original Vault 8 population, pride themselves for their "purity".
* FantasticRacism: In addition to bigotry expressed by Vault City's citizens against non-citizens, which is everyone else in the wasteland, there is strong tension within Vault City over their relatively recent shift to tolerating ghouls and working with Gecko, with a strong movement calling for both more democracy for Vault City citizens and segregation at best for ghouls.
* GrayAndGrayMorality: Both leader candidates are highly bigoted, each in their own way. Lynette is more classist than racist, and more concerned with the plebs not getting ideas beyond their station than what shape and color said plebs are. Meier, on the other hand, wants to extend privileges formerly reserved for the elites to all people in Vault City, but doesn't consider ghouls and super-mutants to count as "people".
* HiddenElfVillage: For generations, the city banked on its exclusivity and status as a beacon of civilization in the wasteland. By the mod's start, however, and especially with the NCR's ascendance, it's apparent that this is becoming harder to sustain.
* UnwinnableByDesign: Officially, Vault City can allow any outsider to become a citizen by taking a special test to prove their worth. In practice, however, this involves purposefully challenging academic-level questions that an average wastelander would struggle to answer, as well as physical exams that are similarly stringent. [[{{Hypocrite}} Ironically]], most of its own citizens wouldn't be able to pass if they were ever to take it.
!!''First Citizen Lynette''
* FantasticRacism: In addition to bigotry expressed by Vault City's citizens against non-citizens, which is everyone else in the wasteland, there is strong tension within Vault City over their relatively recent shift to tolerating ghouls and working with Gecko, with a strong movement calling for both more democracy for Vault City citizens and segregation at best for ghouls.
* GrayAndGrayMorality: Both leader candidates are highly bigoted, each in their own way. Lynette is more classist than racist, and more concerned with the plebs not getting ideas beyond their station than what shape and color said plebs are. Meier, on the other hand, wants to extend privileges formerly reserved for the elites to all people in Vault City, but doesn't consider ghouls and super-mutants to count as "people".
* HiddenElfVillage: For generations, the city banked on its exclusivity and status as a beacon of civilization in the wasteland. By the mod's start, however, and especially with the NCR's ascendance, it's apparent that this is becoming harder to sustain.
* UnwinnableByDesign: Officially, Vault City can allow any outsider to become a citizen by taking a special test to prove their worth. In practice, however, this involves purposefully challenging academic-level questions that an average wastelander would struggle to answer, as well as physical exams that are similarly stringent. [[{{Hypocrite}} Ironically]], most of its own citizens wouldn't be able to pass if they were ever to take it.
!!''First Citizen Lynette''
to:
* FantasticRacism: In addition to bigotry expressed by Vault City's citizens against non-citizens, which is everyone else in the wasteland, there is strong tension within Vault City over their relatively recent shift to tolerating ghouls and working with Gecko, with a strong movement calling for both more democracy for Vault City citizens and segregation at best for ghouls.
* GrayAndGrayMorality: Both leader candidates are highly bigoted, each in their own way. Lynette is more classist than racist, and more concerned with the plebs not getting ideas beyond their station than what shape and color said plebs are. Meier, on the other hand, wants to extend privileges formerly reserved for the elites to all people in Vault City, but doesn't consider ghouls and super-mutants to count as "people".
* HiddenElfVillage: For generations, the city banked on its exclusivity and status as a beacon of civilization in the wasteland. By the mod's start, however, and especially with the NCR's ascendance, it's apparent that this is becoming harder to sustain.
* UnwinnableByDesign: Officially, Vault City can allow any outsider to become a citizen by taking a special test to prove their worth. In practice, however, this involves purposefully challenging academic-level questions that an average wastelander would struggle to answer, as well as physical exams that are similarly stringent. [[{{Hypocrite}} Ironically]], most of its own citizens wouldn't be able to pass if they were ever to take it.
!!''First Citizen Lynette''
!!''Aurelius''
Changed line(s) 497,501 (click to see context) from:
* GenerationXerox: The current First Citizen is the daughter of the previous one, Joanne Lynette from ''Fallout 2.''
* JustTheFirstCitizen: With the title of "Overseer" having been abandoned long ago, Lynette simply refers to herself as "First Citizen."
* PragmaticVillainy: She can implement social reforms to make Vault City more egalitarian, such as offering rights to servants and non-citizens. At the same time, however, even these can come off more like CondescendingCompassion than genuine concern.
!!''Security Chief Brian Maier''
* JustTheFirstCitizen: With the title of "Overseer" having been abandoned long ago, Lynette simply refers to herself as "First Citizen."
* PragmaticVillainy: She can implement social reforms to make Vault City more egalitarian, such as offering rights to servants and non-citizens. At the same time, however, even these can come off more like CondescendingCompassion than genuine concern.
!!''Security Chief Brian Maier''
to:
* GenerationXerox: The current First Citizen MightMakesRight: Aurelius is fervently dedicated to crushing enemies under the boots of his cohorts, believing that only the strongest and bravest deserve to rule.
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is thedaughter of the previous one, Joanne Lynette from ''Fallout 2.''
* JustTheFirstCitizen: With the title of "Overseer" having been abandoned long ago, Lynette simply refers to herself as "First Citizen."
* PragmaticVillainy: She can implement social reforms to make Vault City more egalitarian, such as offering rights to servantsmost imperialistic and non-citizens. At the same time, however, even these can come off more like CondescendingCompassion than genuine concern.
!!''Security Chief Brian Maier''expansionist.
[[/folder]]
[[folder:Legion of Hades]]
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the
* JustTheFirstCitizen: With the title of "Overseer" having been abandoned long ago, Lynette simply refers to herself as "First Citizen."
* PragmaticVillainy: She can implement social reforms to make Vault City more egalitarian, such as offering rights to servants
!!''Security Chief Brian Maier''
[[/folder]]
[[folder:Legion of Hades]]
Changed line(s) 503,507 (click to see context) from:
* DefectorFromDecadence: Having witnessed the realities on the ground first-hand, Security Chief Maier believes that Vault City's status quo is becoming its own worst enemy and becomes increasingly at odds with First Citizen Lynette.
* ForeignCultureFetish: Downplayed. Maier takes much inspiration from the NCR as a political and cultural model to emulate. Rather than subservience to the NCR, however, he also believes that Vault City, and the rest of Nevada, should be able to stand proudly on their own as equals.
* InternalReformist: PlayedWith. Compared to Lynette, Maier is much more genuine in trying to help the citizens of Vault City. This ''doesn't'' extend to the ghouls of Gecko, however, or others not deemed by Maier as "human".
!!''Gordon of Gecko''
* ForeignCultureFetish: Downplayed. Maier takes much inspiration from the NCR as a political and cultural model to emulate. Rather than subservience to the NCR, however, he also believes that Vault City, and the rest of Nevada, should be able to stand proudly on their own as equals.
* InternalReformist: PlayedWith. Compared to Lynette, Maier is much more genuine in trying to help the citizens of Vault City. This ''doesn't'' extend to the ghouls of Gecko, however, or others not deemed by Maier as "human".
!!''Gordon of Gecko''
to:
* DefectorFromDecadence: Having witnessed the realities on the ground first-hand, Security Chief Maier believes that Vault City's status quo LesCollaborateurs: The Legion of Hades is becoming its own worst enemy largely comprised of ghouls and becomes increasingly at odds with First Citizen Lynette.
* ForeignCultureFetish: Downplayed. Maier takes much inspiration from the NCR as a political and cultural model to emulate. Rather than subservience to the NCR, however, he also believes that Vault City, andother mutant collaborators, which are just barely tolerated by the rest of Nevada, should be able Caesar's Legion.
* TeethClenchedTeamwork: While they are loyal tostand proudly on their own as equals.
* InternalReformist: PlayedWith. Compared to Lynette, Maier is much more genuine in trying to helpCaesar, the citizens rest of Vault City. This ''doesn't'' extend to the ghouls of Gecko, however, or others not deemed by Maier as "human".
!!''Gordon of Gecko''Legion views them with thinly-veiled disdain, at best.
!!''Caius Drusus''
* ForeignCultureFetish: Downplayed. Maier takes much inspiration from the NCR as a political and cultural model to emulate. Rather than subservience to the NCR, however, he also believes that Vault City, and
* TeethClenchedTeamwork: While they are loyal to
* InternalReformist: PlayedWith. Compared to Lynette, Maier is much more genuine in trying to help
!!''Gordon of Gecko''
!!''Caius Drusus''
Changed line(s) 509,513 (click to see context) from:
* DarkHorseVictory: Gordon can only become First Citizen if there's a gridlock between the actual candidates of the election, Lynette and Maier.
* LesCollaborateurs: ZigZagged. While willing to go along with Vault City's elitist regime, Gordon is revealed to be a reformist, pro-democracy advocate who seeks to integrate it with the NCR.
* ReallySevenHundredYearsOld: As a ghoul representing Gecko in Vault City's administration, he's implied to be much OlderAndWiser than his erstwhile superiors.
!!''Brain''
* LesCollaborateurs: ZigZagged. While willing to go along with Vault City's elitist regime, Gordon is revealed to be a reformist, pro-democracy advocate who seeks to integrate it with the NCR.
* ReallySevenHundredYearsOld: As a ghoul representing Gecko in Vault City's administration, he's implied to be much OlderAndWiser than his erstwhile superiors.
!!''Brain''
to:
* DarkHorseVictory: Gordon can only become First Citizen if there's a gridlock between the actual candidates InternalReformist: Caius Drusus downplays some of the election, Lynette more reactionary aspects of Caesar's Legion while providing significantly more mobility for ghouls and Maier.
mutants like himself.
*LesCollaborateurs: ZigZagged. While willing to go along with Vault City's elitist regime, Gordon ReassignmentBackfire: Caius Drusus is revealed to be a reformist, pro-democracy advocate who seeks to integrate it with given command over the NCR.
* ReallySevenHundredYearsOld:Legion of Hades by Caesar, both as a reward for loyalty and as a not-too-subtle means to keep his kind out of sight. As a ghoul representing Gecko in Vault City's administration, he's implied to be much OlderAndWiser Caesar's Legion plunges into civil war following its founder's death, however, he could potentially emerge as an even more potent threat than his erstwhile superiors.
!!''Brain''predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.
[[/folder]]
[[folder:Navajo]]
*
* ReallySevenHundredYearsOld:
!!''Brain''
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.
[[/folder]]
[[folder:Navajo]]
Changed line(s) 515,518 (click to see context) from:
* DarkHorseVictory: Brain can only become First Citizen by a very specific set of circumstances. Not only should there be a gridlock between the actual candidates of the election, but it also involves swaying Gordon of Gecko into voluntarily ceding the floor to him.
* PathOfInspiration: Subverted. While Brain's "Cult of Renewal" looks like a sham at first glance, it's more of an embellished gathering of intellectuals than an actual cult. Moreover, Brain shown to be sincere in looking out for the spiritual and ethical well-being of his ghoul supporters.
* WhatMeasureIsANonHuman: Brain is the an intelligent albino mole rat with an enlarged braincase, last seen in ''Fallout 2''. While the ghouls in Gecko have long come to respect him, the citizens of Vault City are genuinely stunned at the very notion of a sentient non-human.
* PathOfInspiration: Subverted. While Brain's "Cult of Renewal" looks like a sham at first glance, it's more of an embellished gathering of intellectuals than an actual cult. Moreover, Brain shown to be sincere in looking out for the spiritual and ethical well-being of his ghoul supporters.
* WhatMeasureIsANonHuman: Brain is the an intelligent albino mole rat with an enlarged braincase, last seen in ''Fallout 2''. While the ghouls in Gecko have long come to respect him, the citizens of Vault City are genuinely stunned at the very notion of a sentient non-human.
to:
* DarkHorseVictory: Brain can only become First Citizen by a very specific set of circumstances. Not only should there be a gridlock between the actual candidates of the election, but it also involves swaying Gordon of Gecko into voluntarily ceding the floor to him.
* PathOfInspiration: Subverted.NotSoDifferentRemark: While Brain's "Cult the Navajo find the Reservation's forced conversion of Renewal" looks like a sham at first glance, it's more of an embellished gathering of intellectuals than an actual cult. Moreover, Brain shown to be sincere in slaves into ghouls distasteful, they can simply decide that both are simply looking out for the spiritual their own people, and ethical well-being of his ghoul supporters.
* WhatMeasureIsANonHuman: Brain is the an intelligent albino mole ratenact a mutual defensive guarantee with an enlarged braincase, last seen in ''Fallout 2''. While the ghouls in Gecko have long come Reservation.
* VoluntaryVassal: Caesar initially sought torespect him, conquer the citizens Navajo, but two years of Vault City are genuinely stunned at bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the very notion Legion and pledged to serve in the Legion's wars in exchange for the Legion's protection from raiders and access to their markets. The main choice in the Navajo's focus tree is whether they seek to rebel against the Legion, or gain more autonomy until they become the Legion's ally instead of a sentient non-human.
subject.
* PathOfInspiration: Subverted.
* WhatMeasureIsANonHuman: Brain is the an intelligent albino mole rat
* VoluntaryVassal: Caesar initially sought to
Changed line(s) 521,524 (click to see context) from:
[[folder:New Reno]]
->'''Full Name:''' New Reno, Van Graffs (Tiaret), Chimeran Consensus (Thradd)
->'''Ideology:''' People
Still known as the "Biggest Little City in the World", New Reno was built on the remains of the pre-war city it's named after, located in western Nevada. Trashcan fires and neon signs bathe the city in a hellish glow, whiles its streets are filled with casinos and brothels. After years of internecine power struggles among the four crime families that laid their claims on the city since the Great War, some semblance of order has finally come, under the watchful eyes of the enigmatic Mr. Bishop. But with old rivals circling about, he might not stay on top for long.
->'''Full Name:''' New Reno, Van Graffs (Tiaret), Chimeran Consensus (Thradd)
->'''Ideology:''' People
Still known as the "Biggest Little City in the World", New Reno was built on the remains of the pre-war city it's named after, located in western Nevada. Trashcan fires and neon signs bathe the city in a hellish glow, whiles its streets are filled with casinos and brothels. After years of internecine power struggles among the four crime families that laid their claims on the city since the Great War, some semblance of order has finally come, under the watchful eyes of the enigmatic Mr. Bishop. But with old rivals circling about, he might not stay on top for long.
to:
->'''Full Name:''' New Reno, Van Graffs (Tiaret), Chimeran Consensus (Thradd)
->'''Ideology:''' People
Still known as the "Biggest Little City in the World", New Reno was built on the remains of the pre-war city it's named after, located in western Nevada. Trashcan fires and neon signs bathe the city in a hellish glow, whiles its streets are filled with casinos and brothels. After years of internecine power struggles among the four crime families that laid their claims on the city since the Great War, some semblance of order has finally come, under the watchful eyes of the enigmatic Mr. Bishop. But with old rivals circling about, he might not stay on top for long.
Changed line(s) 526,536 (click to see context) from:
* AdaptationalBadass: Unlike in ''Fallout 2'', the crime families of New Reno have been able to maintain a larger chunk of territory under their nominal control, including the Sierra Army Depot.
* FactionSpecificEndings: Unlike most factions, New Reno can adapt every ideology in the mod, and evolve in radically different directions based on which family emerges dominant at the start.
* {{Foil}}: New Reno's feuding families are these to the Three Families of New Vegas. Unlike the latter, which were originally tribals rehabilitated by Mr. House, most of the families of New Reno were already established as gangsters and Mafiosos by the time the Great War happened, and have remained being crime syndicates.
* FormerRegimePersonnel: Depending on who's in charge of the city, New Reno could attract Enclave remnants, renegade NCR personnel, and super-mutant survivors from the Unity.
* GreatOffscreenWar: By the mod's start date, a gang war had led to the effective destruction of the Salvatores as a serious contender, their assets being hotly contested among the other families.
* PrivateMilitaryContractors: The armies of New Reno have always been a mishmash of mercenary forces, hired from all across the wasteland to enforce the will of the families.
* WretchedHive:
** New Reno is still heavily dominated by its crime families, to say nothing of the city's reputation as the wasteland's capital of vice, even with New Vegas' entry into the scene.
** If the Mordinos wind up in control, they proceed to bring back the old status quo and turn New Reno into the narcotics capital of the wasteland, having kept the secrets of [[VideoGame/Fallout2 Myron's]] drug operations alive.
!!''Mr. Bishop''
* FactionSpecificEndings: Unlike most factions, New Reno can adapt every ideology in the mod, and evolve in radically different directions based on which family emerges dominant at the start.
* {{Foil}}: New Reno's feuding families are these to the Three Families of New Vegas. Unlike the latter, which were originally tribals rehabilitated by Mr. House, most of the families of New Reno were already established as gangsters and Mafiosos by the time the Great War happened, and have remained being crime syndicates.
* FormerRegimePersonnel: Depending on who's in charge of the city, New Reno could attract Enclave remnants, renegade NCR personnel, and super-mutant survivors from the Unity.
* GreatOffscreenWar: By the mod's start date, a gang war had led to the effective destruction of the Salvatores as a serious contender, their assets being hotly contested among the other families.
* PrivateMilitaryContractors: The armies of New Reno have always been a mishmash of mercenary forces, hired from all across the wasteland to enforce the will of the families.
* WretchedHive:
** New Reno is still heavily dominated by its crime families, to say nothing of the city's reputation as the wasteland's capital of vice, even with New Vegas' entry into the scene.
** If the Mordinos wind up in control, they proceed to bring back the old status quo and turn New Reno into the narcotics capital of the wasteland, having kept the secrets of [[VideoGame/Fallout2 Myron's]] drug operations alive.
!!''Mr. Bishop''
to:
* AdaptationalBadass: Unlike in ''Fallout 2'', the crime families AllHailTheGreatGodMickey: The Cult of New Reno have been able Nas originated from a pre-war auto racing company whose employees banded together to maintain a larger chunk of territory under their nominal control, including the Sierra Army Depot.
* FactionSpecificEndings: Unlike most factions, New Reno can adapt every ideology in the mod, and evolve in radically different directions based on which family emerges dominant at the start.
* {{Foil}}: New Reno's feuding families are thesegive hope to the Three Families of New Vegas. Unlike helpless. Racers would patrol the latter, which were originally tribals rehabilitated by Mr. House, most city, while mechanics and priests maintained their equipment and kept the generators running.
* VoluntaryVassal: When the first troops of thefamilies of New Reno were already established as gangsters and Mafiosos by Legion threatened Two Sun, a lone courier wearing the time symbol of the Great War happened, and have remained being crime syndicates.
* FormerRegimePersonnel: Depending on who'sFox showed the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in charge peace, even offer gifts to the invaders. While some of the city, New Reno could attract Enclave remnants, renegade NCR personnel, older racers still lament the loss of autonomy, the relationship between Two Sun and super-mutant survivors from the Unity.
* GreatOffscreenWar: By the mod's start date, a gang war had led to the effective destruction of the Salvatores as a serious contender, their assets being hotly contested among the other families.
* PrivateMilitaryContractors: The armies of New Reno haveCaesar's Legion has always been a mishmash of mercenary forces, hired from all across mutually beneficial.
[[/folder]]
!!New Mexico
[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in thewasteland conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to enforce conquer. Until Caesar calls him west, to test the will strength of the families.
* WretchedHive:
** New Reno is still heavily dominated by its crime families, to say nothing ofEast against the city's reputation as the wasteland's capital of vice, even with New Vegas' entry into the scene.
** If the Mordinos wind up in control, they proceed to bring back the old status quo and turn New Reno into the narcotics capital of the wasteland, having kept the secrets of [[VideoGame/Fallout2 Myron's]] drug operations alive.
!!''Mr. Bishop''Bear.
* FactionSpecificEndings: Unlike most factions, New Reno can adapt every ideology in the mod, and evolve in radically different directions based on which family emerges dominant at the start.
* {{Foil}}: New Reno's feuding families are these
* VoluntaryVassal: When the first troops of the
* FormerRegimePersonnel: Depending on who's
* GreatOffscreenWar: By the mod's start date, a gang war had led to the effective destruction of the Salvatores as a serious contender, their assets being hotly contested among the other families.
* PrivateMilitaryContractors: The armies of New Reno have
[[/folder]]
!!New Mexico
[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the
* WretchedHive:
** New Reno is still heavily dominated by its crime families, to say nothing of
** If the Mordinos wind up in control, they proceed to bring back the old status quo and turn New Reno into the narcotics capital of the wasteland, having kept the secrets of [[VideoGame/Fallout2 Myron's]] drug operations alive.
!!''Mr. Bishop''
Changed line(s) 538,547 (click to see context) from:
* ArrangedMarriage: Mr. Bishop can enter into a marriage with Gloria Van Graff to not only gain access to the Van Graff's mercantile and arms operations, but implicitly take control over them himself.
* TheChessmaster: Mr. Bishop's a shrewd politician and schemer, being able to outsmart most of his opponents and rivals. Tellingly, many of his focuses are described as though he's playing a game of chess.
* HeroicBastard: He's heavily implied to be the Chosen One's son.
* LesCollaborateurs: PlayedWith. The Bishops in general are seen by others in New Reno as both middlemen and glorified NCR sympathizers. That Mr. Bishop openly deals with NCR politicians and mercenaries certainly don't help dissuade that image. On the other hand, he also uses his influence to game the system and prop up lackeys within the NCR's government to the benefit of New Reno.
* PrivateMilitaryContractors: He can gain the services of mercenary companies comprised of former NCR soldiers. While these help in forming a professional core for New Reno's defenses, they also further underscore the NCR's growing influence.
* TheQuisling: Downplayed. While Mr. Bishop is more than savvy enough to maintain his influence and hold his own, it increasingly becomes apparent that his rule is turning New Reno into an extension of the NCR.
* {{Realpolitik}}: Mr. Bishop is more than willing to work with the Van Graffs of Redding, and manipulate some of his more powerful neighbors, including his erstwhile friends in the NCR, to benefit New Reno.
* WellIntentionedExtremist: It's revealed that all his plots and brutal schemes are done in the name of not just going legitimate but also making New Reno a better place to live.
!!''Christopher Wright''
* TheChessmaster: Mr. Bishop's a shrewd politician and schemer, being able to outsmart most of his opponents and rivals. Tellingly, many of his focuses are described as though he's playing a game of chess.
* HeroicBastard: He's heavily implied to be the Chosen One's son.
* LesCollaborateurs: PlayedWith. The Bishops in general are seen by others in New Reno as both middlemen and glorified NCR sympathizers. That Mr. Bishop openly deals with NCR politicians and mercenaries certainly don't help dissuade that image. On the other hand, he also uses his influence to game the system and prop up lackeys within the NCR's government to the benefit of New Reno.
* PrivateMilitaryContractors: He can gain the services of mercenary companies comprised of former NCR soldiers. While these help in forming a professional core for New Reno's defenses, they also further underscore the NCR's growing influence.
* TheQuisling: Downplayed. While Mr. Bishop is more than savvy enough to maintain his influence and hold his own, it increasingly becomes apparent that his rule is turning New Reno into an extension of the NCR.
* {{Realpolitik}}: Mr. Bishop is more than willing to work with the Van Graffs of Redding, and manipulate some of his more powerful neighbors, including his erstwhile friends in the NCR, to benefit New Reno.
* WellIntentionedExtremist: It's revealed that all his plots and brutal schemes are done in the name of not just going legitimate but also making New Reno a better place to live.
!!''Christopher Wright''
to:
* ArrangedMarriage: Mr. Bishop BenevolentConspiracy: The "Cult of Diana" can enter into a marriage with Gloria Van Graff to not only gain access more influence, but also use it to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Though theVan Graff's mercantile Cohort's existence speaks much of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he and arms operations, but implicitly take control over them himself.
his followers don't grow ''too'' powerful.
*TheChessmaster: Mr. Bishop's a shrewd politician RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and schemer, being able is functionally more akin to outsmart most of his opponents and rivals. a glorified warband. Tellingly, many of his the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses aredescribed as though he's playing a game of chess.
* HeroicBastard: He's heavily impliedtaken, Lanius's Cohort can break off from Caesar to be the Chosen One's son.
* LesCollaborateurs: PlayedWith. The Bishopspursue its own destiny in general are seen by others in New Reno as both middlemen and glorified NCR sympathizers. That Mr. Bishop openly deals with NCR politicians and mercenaries certainly don't help dissuade that image. On the other hand, he also uses his influence various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself togame the system and prop up lackeys accomplish within the NCR's government a certain number of days, such as seizing Denver. Failure to the benefit of New Reno.
* PrivateMilitaryContractors: He can gain the services of mercenary companies comprised of former NCR soldiers. While these help in forming a professional core for New Reno's defenses, they also further underscore the NCR's growing influence.
* TheQuisling: Downplayed. While Mr. Bishop is more than savvy enough to maintain his influence and hold his own, it increasingly becomes apparent that his rule is turning New Reno into an extension of the NCR.
* {{Realpolitik}}: Mr. Bishop is more than willing to work with the Van Graffs of Redding, and manipulate some of his more powerful neighbors, including his erstwhile friendsdo so will automatically result in the NCR, to benefit New Reno.
* WellIntentionedExtremist: It's revealed that allLegion cutting ties with, if not declaring war on, Lanius for his plots and brutal schemes are done in the name of not just going legitimate but also making New Reno a better place to live.
!!''Christopher Wright''failure or insubordination.
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler
* ReassignedToAntarctica: Downplayed. Though the
*
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are
* HeroicBastard: He's heavily implied
* LesCollaborateurs: PlayedWith. The Bishops
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to
* PrivateMilitaryContractors: He can gain the services of mercenary companies comprised of former NCR soldiers. While these help in forming a professional core for New Reno's defenses, they also further underscore the NCR's growing influence.
* TheQuisling: Downplayed. While Mr. Bishop is more than savvy enough to maintain his influence and hold his own, it increasingly becomes apparent that his rule is turning New Reno into an extension of the NCR.
* {{Realpolitik}}: Mr. Bishop is more than willing to work with the Van Graffs of Redding, and manipulate some of his more powerful neighbors, including his erstwhile friends
* WellIntentionedExtremist: It's revealed that all
!!''Christopher Wright''
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler
Changed line(s) 549,553 (click to see context) from:
* TheAtoner: Downplayed. Christopher Wright is genuine in trying to go legitimate, even going so far as to invite missionaries and the Followers of the Apocalypse to help clean up New Reno's filth. At the same time, however, he still has to play by the city's crime-ridden rules if he's ever to see his dreams realized.
* FormerTeenRebel: PlayedWith. He's traded his mohawk and black leather jacket for a much more gentlemanly suit and moustache. His personality and moral convictions, however, have remained unchanged.
* GoodShepherd: While not all that religious himself, Wright can encourage missionaries and the Followers of the Apocalypse to set up shop in New Reno. With the apparent aim of shedding New Reno's WretchedHive image permanently.
!!''Tiaret Van Graff''
* FormerTeenRebel: PlayedWith. He's traded his mohawk and black leather jacket for a much more gentlemanly suit and moustache. His personality and moral convictions, however, have remained unchanged.
* GoodShepherd: While not all that religious himself, Wright can encourage missionaries and the Followers of the Apocalypse to set up shop in New Reno. With the apparent aim of shedding New Reno's WretchedHive image permanently.
!!''Tiaret Van Graff''
to:
* TheAtoner: Downplayed. Christopher Wright is genuine in trying to go legitimate, even going so far as to invite missionaries and AdaptationalIntelligence: In the Followers original game, Lanius is made out to be just smart enough to be aware of the Apocalypse to help clean up New Reno's filth. At Legion's issues but not actually having the same time, capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself and learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however,he still is up in the air.
* TheDreaded: Lanius' reputation hasto play by spread far and wide across the city's crime-ridden rules wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he'sever given incentives to see his dreams realized.
* FormerTeenRebel: PlayedWith. He's traded his mohawk and black leather jacket for a muchtake after Caesar, learn more gentlemanly suit from books, and moustache. His personality and moral convictions, however, have remained unchanged.
heed Diana's advice.
*GoodShepherd: While not all that religious himself, Wright can encourage missionaries and TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the Followers true head of the Apocalypse Legion.
* SurpassedTheTeacher: If Lanius opts toset up shop in New Reno. With follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the apparent aim Legion is, but also establish the Res Publica based on an ironically more accurate understanding of shedding New Reno's WretchedHive image permanently.
!!''Tiaret Van Graff''Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.
[[/folder]]
[[folder:Summers Federation]]
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however,
* TheDreaded: Lanius' reputation has
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's
* FormerTeenRebel: PlayedWith. He's traded his mohawk and black leather jacket for a much
*
* SurpassedTheTeacher: If Lanius opts to
!!''Tiaret Van Graff''
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.
[[/folder]]
[[folder:Summers Federation]]
Changed line(s) 555,559 (click to see context) from:
* ArmsDealer: Tiaret's bread and butter is in dealing with and smuggling high-quality firearms, some of which are leftover munitions from the Enclave.
* TheStarscream: Despite seemingly cooperating with the Bishops, it's clear that she and the Van Graffs in general have their own plans for taking power.
* TheQueenpin: She is the feared matriarch of the Van Graff crime family, which has moved from Redding to New Reno and taken over the niches left behind by the Salvatores and Mordinos.
!!''Thradd''
* TheStarscream: Despite seemingly cooperating with the Bishops, it's clear that she and the Van Graffs in general have their own plans for taking power.
* TheQueenpin: She is the feared matriarch of the Van Graff crime family, which has moved from Redding to New Reno and taken over the niches left behind by the Salvatores and Mordinos.
!!''Thradd''
to:
* ArmsDealer: Tiaret's bread and butter is in dealing with and smuggling high-quality firearms, some of which are leftover munitions from DemolitionsExpert: Due to the Enclave.
* TheStarscream: Despite seemingly cooperating with the Bishops, it's clear that she and the Van Graffs in generalFederation's copious use of explosives against raiders, many have their own plans for taking power.
* TheQueenpin: She is the feared matriarch of the Van Graff crime family, which has moved from Reddingfigured out how to New Reno make them faster and taken over the niches left behind by the Salvatores and Mordinos.
!!''Thradd''deadlier.
[[/folder]]
[[folder:The Executives]]
* TheStarscream: Despite seemingly cooperating with the Bishops, it's clear that she and the Van Graffs in general
* TheQueenpin: She is the feared matriarch of the Van Graff crime family, which has moved from Redding
!!''Thradd''
[[/folder]]
[[folder:The Executives]]
Changed line(s) 561,564 (click to see context) from:
* BaitAndSwitchTyrant: Despite his background, Thradd is genuine about simply wanting what's best for New Reno, as he neither seeks to revive the Unity nor kill non super-mutants.
* EmergencyAuthority: Thradd and his police forces can only take charge if either an accident kills off most of the families' heads, or if the Van Graffs' attempt at staging a coup fails.
* FormerRegimePersonnel: Thradd and his fellow super-mutants were once part of the Unity, and have served as part of New Reno's police force for decades.
* EmergencyAuthority: Thradd and his police forces can only take charge if either an accident kills off most of the families' heads, or if the Van Graffs' attempt at staging a coup fails.
* FormerRegimePersonnel: Thradd and his fellow super-mutants were once part of the Unity, and have served as part of New Reno's police force for decades.
to:
* BaitAndSwitchTyrant: Despite his background, Thradd is genuine about simply wanting what's best for New Reno, as he neither seeks to revive the Unity nor kill non super-mutants.
* EmergencyAuthority: Thradd and his police forces can only take charge if either an accident kills off mostChallengingTheChief: The CEO of the families' heads, or Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even if theVan Graffs' attempt at staging a coup fails.
"research" being conducted is excessively unethical.
*FormerRegimePersonnel: Thradd and his fellow super-mutants were once part TheRemnant: The Executives are all that's left of the Unity, Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''
----
* BadBoss: Managers who fail to meet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' after which only one might survive andhave served as part of New Reno's police force for decades.
keep their job.
* EmergencyAuthority: Thradd and his police forces can only take charge if either an accident kills off most
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even if the
*
!!''Chief Executive [=McKinley=]''
----
* BadBoss: Managers who fail to meet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' after which only one might survive and
Changed line(s) 567,569 (click to see context) from:
[[folder:The Den]]
->'''Ideology:''' Ruler
The power-vacuum after the fall of the Slavers Guild allowed the Mordinos, driven out of New Reno, to establish themselves in the Den and begin building it up to become a rival to New Reno.
->'''Ideology:''' Ruler
The power-vacuum after the fall of the Slavers Guild allowed the Mordinos, driven out of New Reno, to establish themselves in the Den and begin building it up to become a rival to New Reno.
to:
->'''Ideology:''' Ruler
The power-vacuum after the fall
Changed line(s) 571,574 (click to see context) from:
* TheCartel: With the Mordinos' specialty in producing and distributing drugs, the Den has ironically a much better claim to this trope than the degenerated cartels in Mexico.
* WretchedHive: The worst of New Reno in miniature, the Den is run by drug lords and slavers.
!!''Lil' Jesus Mordino''
* WretchedHive: The worst of New Reno in miniature, the Den is run by drug lords and slavers.
!!''Lil' Jesus Mordino''
to:
* TheCartel: With FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's left of theMordinos' specialty Roman Catholic Church in producing the region, with its own monastic and distributing drugs, the Den has ironically a military orders.
* WholePlotReference: The faction in general is pretty muchbetter claim to this trope than ''Literature/ACanticleForLeibowitz'' transplanted into the degenerated cartels in Mexico.
* WretchedHive: The worst of New Reno in miniature, the Den is run by drug lords and slavers.
!!''Lil' Jesus Mordino''''Fallout'' universe.
!!''Archbishop Robert Daegar''
* TheTheocracy: Santa Fe is a religious state led by what's left of the
* WholePlotReference: The faction in general is pretty much
* WretchedHive: The worst of New Reno in miniature, the Den is run by drug lords and slavers.
!!''Lil' Jesus Mordino''
!!''Archbishop Robert Daegar''
Changed line(s) 576,579 (click to see context) from:
* BackFromTheBrink: Despite the near-terminal blow dealt by the Chosen One, the Mordinos can reclaim, if not surpass, their old power under Lil' Jesus Mordino's strongarm rule.
* FromNobodyToNightmare: Unlike the other crime families, the Mordinos were once former slaves who quickly rose to become New Reno's main drug cartel. By the time the mod starts, however, they're but a shadow of their old selves due to the Chosen One's actions, though far from out.
* MeetTheNewBoss: Mordino wants to bring back New Reno's old days as a fully unrepentant WretchedHive, only with himself as the one in charge.
* VillainousLegacy: In addition to succeeding his father, he is also all too happy to continue, and expand on, Myron's work in the narcotics scene.
* FromNobodyToNightmare: Unlike the other crime families, the Mordinos were once former slaves who quickly rose to become New Reno's main drug cartel. By the time the mod starts, however, they're but a shadow of their old selves due to the Chosen One's actions, though far from out.
* MeetTheNewBoss: Mordino wants to bring back New Reno's old days as a fully unrepentant WretchedHive, only with himself as the one in charge.
* VillainousLegacy: In addition to succeeding his father, he is also all too happy to continue, and expand on, Myron's work in the narcotics scene.
to:
* BackFromTheBrink: Despite SaintlyChurch: As the near-terminal blow dealt by 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Chosen One, the Mordinos can reclaim, if not surpass, their old power under Lil' Jesus Mordino's strongarm rule.
* FromNobodyToNightmare: Unlike the other crime families, the Mordinos were once former slaves who quickly rose to become New Reno's main drug cartel. By the time the mod starts, however, they're but a shadow of their old selves due to the Chosen One's actions, though far from out.
* MeetTheNewBoss: Mordino wants to bring back New Reno's old days as a fully unrepentant WretchedHive, onlyChurch more attuned with himself as the one in charge.
* VillainousLegacy: In addition to succeeding his father, he is also all too happy to continue,people and expand on, Myron's work an ardent believer in preserving the narcotics scene."Memorabilia".
* FromNobodyToNightmare: Unlike the other crime families, the Mordinos were once former slaves who quickly rose to become New Reno's main drug cartel. By the time the mod starts, however, they're but a shadow of their old selves due to the Chosen One's actions, though far from out.
* MeetTheNewBoss: Mordino wants to bring back New Reno's old days as a fully unrepentant WretchedHive, only
* VillainousLegacy: In addition to succeeding his father, he is also all too happy to continue,
Changed line(s) 582,585 (click to see context) from:
[[folder:Slags]]
->'''Full Name:''' Slags, Nevadan Free States (Vegeir)
->'''Ideology:''' Ruler
The Slags are a group of reclusive underground dwellers who were helped by the Chosen One.
->'''Full Name:''' Slags, Nevadan Free States (Vegeir)
->'''Ideology:''' Ruler
The Slags are a group of reclusive underground dwellers who were helped by the Chosen One.
to:
->'''Full Name:''' Slags, Nevadan Free States (Vegeir)
->'''Ideology:''' Ruler
The Slags are a group of reclusive underground dwellers who were helped by the Chosen One.
[[folder:Far Son]]
Changed line(s) 587,592 (click to see context) from:
* DayHurtsDarkAdjustedEyes: Centuries after sealing themselves in the Great Underground, even the night sky could blind the Slags.
* MythologyGag: While the Slags are the same ones last seen in ''Fallout 2'', their Free States ancestry is a nod to ''VideoGame/Fallout76''.
* TheRemnant: The Slags are revealed to be the underground-dwelling descendants of the Nevadan Free States militia, whose members sealed themselves away when Great War happened.
* StillWearingTheOldColors: While they still wear the star and broken chains of the pre-war Nevadan Free States, the Slags can simply decide that the past is long gone--the old symbol is simply a symbol, not something made by someone else far away.
!!''Vegeir''
* MythologyGag: While the Slags are the same ones last seen in ''Fallout 2'', their Free States ancestry is a nod to ''VideoGame/Fallout76''.
* TheRemnant: The Slags are revealed to be the underground-dwelling descendants of the Nevadan Free States militia, whose members sealed themselves away when Great War happened.
* StillWearingTheOldColors: While they still wear the star and broken chains of the pre-war Nevadan Free States, the Slags can simply decide that the past is long gone--the old symbol is simply a symbol, not something made by someone else far away.
!!''Vegeir''
to:
* DayHurtsDarkAdjustedEyes: Centuries ImprovisedWeapon: The Moles are armed with a mixture of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades aftersealing the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves in over the Great Underground, even the night sky could blind the Slags.
* MythologyGag: While the Slags are the same ones last seen in ''Fallout 2'', their Free States ancestry is a nod to ''VideoGame/Fallout76''.
* TheRemnant: The Slags are revealed to be the underground-dwelling descendantsshiniest of the Nevadan Free States militia, whose members sealed themselves away when Great War happened.
* StillWearingTheOldColors: While they still wear the star and broken chainsjunk or most dangerous of the pre-war Nevadan Free States, the Slags can simply decide that the past is long gone--the old symbol is simply a symbol, not something made by someone else far away.
!!''Vegeir''weapons.
[[/folder]]
[[folder:Highland Watch]]
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after
* MythologyGag: While the Slags are the same ones last seen in ''Fallout 2'', their Free States ancestry is a nod to ''VideoGame/Fallout76''.
* TheRemnant: The Slags are revealed to be the underground-dwelling descendants
* StillWearingTheOldColors: While they still wear the star and broken chains
!!''Vegeir''
[[/folder]]
[[folder:Highland Watch]]
Changed line(s) 594,599 (click to see context) from:
* IOweYouMyLife: Even after decades, Vegeir remains grateful to the Chosen One, with his people remaining stalwart allies of Arroyo.
* TakingUpTheMantle: Vegeir could potentially reclaim and revitalize the Free States movement, in honor of his ancestors.
[[/folder]]
[[folder:Vipers]]
* TakingUpTheMantle: Vegeir could potentially reclaim and revitalize the Free States movement, in honor of his ancestors.
[[/folder]]
[[folder:Vipers]]
to:
* IOweYouMyLife: Even after decades, Vegeir remains grateful TheCavalry: When Rawlins was besieged by the mole miners and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground to theChosen One, with his people remaining stalwart allies mole miners of Arroyo.
* TakingUpTheMantle: Vegeir could potentially reclaim and revitalize the Free States movement, in honor of his ancestors.
[[/folder]]
[[folder:Vipers]]Far Son.
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground to the
* TakingUpTheMantle: Vegeir could potentially reclaim and revitalize the Free States movement, in honor of his ancestors.
[[/folder]]
[[folder:Vipers]]
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
Changed line(s) 601,604 (click to see context) from:
* TheExile: The Vipers were once the terror of central California, raiding and razing settlements wherever they went. After a fateful encounter in which an (un)lucky arrow killed High Elder Maxson II, the Brotherhood of Steel's vengeance eventually broke the tribe and scattered them. After receiving a vision from the Great Snake, Veronica Faust now seeks to invade the NCR and reclaim the Shrine.
* HumanSacrifice: The Vipers allow their captives to participate in their poison-drinking rituals. If they survive, they are strong enough to join. If they don't, they are sacrificed to the Great Snake.
* PoisonedWeapons: In their heyday, the Vipers coated their weapons with the venom of the Great Snake. In exile in Nevada, they acquire these toxins from certain types of plants, radscorpions and night stalkers.
* TheSocialDarwinist: One of the most important lessons that has survived the years the Vipers have wandered in the wasteland is survival of the fittest. Some half-decent cannon fodder may die before their time, but this way the Vipers are strong.
* HumanSacrifice: The Vipers allow their captives to participate in their poison-drinking rituals. If they survive, they are strong enough to join. If they don't, they are sacrificed to the Great Snake.
* PoisonedWeapons: In their heyday, the Vipers coated their weapons with the venom of the Great Snake. In exile in Nevada, they acquire these toxins from certain types of plants, radscorpions and night stalkers.
* TheSocialDarwinist: One of the most important lessons that has survived the years the Vipers have wandered in the wasteland is survival of the fittest. Some half-decent cannon fodder may die before their time, but this way the Vipers are strong.
to:
* TheExile: The Vipers were once the terror of central California, raiding and razing settlements wherever they went. ButNowIMustGo: After a fateful encounter the mole miners of Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with their kin in Oklahoma, on which an (un)lucky arrow killed High Elder Maxson II, the Brotherhood of Steel's vengeance eventually broke the tribe and scattered them. After receiving a vision from the Great Snake, Veronica Faust now seeks to invade the NCR and reclaim the Shrine.
* HumanSacrifice: The Vipers allow their captives to participate in their poison-drinking rituals. Ifthey survive, they are strong enough to join. If they don't, they are sacrificed to were embarking before stumbling upon Rawlins.
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was theGreat Snake.
* PoisonedWeapons: In their heyday, the Vipers coated their weapons with the venomde facto leader of the Great Snake. In exile in Nevada, they acquire these toxins from certain types of plants, radscorpions Rawlins Township by the time the Arapaho arrived and night stalkers.
* TheSocialDarwinist: One ofrelieved the most important lessons that has survived mole miners' siege. If the years Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the Vipers have wandered in people of Rawlins and the wasteland is survival of surrounding area into the fittest. Some half-decent cannon fodder may die before their time, but this way the Vipers are strong.future.
* HumanSacrifice: The Vipers allow their captives to participate in their poison-drinking rituals. If
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was the
* PoisonedWeapons: In their heyday, the Vipers coated their weapons with the venom
* TheSocialDarwinist: One of
Changed line(s) 607 (click to see context) from:
[[folder:Rogue Rangers]]
to:
[[folder:Ouroboros]]
Changed line(s) 609,613 (click to see context) from:
* DefectorFromDecadence: The Rogue Rangers are comprised of Desert Rangers who refused to abide by the Unification Treaty with the NCR, clinging on to their original ideals by any means necessary.
* DuelToTheDeath: When Hernán Vargas challenges the Rogue Ranger to an old-fashioned standoff, only one would walk away alive to lead the Rogue Rangers.
!!''The Rogue Ranger''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_des_leader.png]]
* DuelToTheDeath: When Hernán Vargas challenges the Rogue Ranger to an old-fashioned standoff, only one would walk away alive to lead the Rogue Rangers.
!!''The Rogue Ranger''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_des_leader.png]]
to:
* DefectorFromDecadence: The Rogue Rangers are comprised of Desert Rangers who refused to abide by SuperBreedingProgram: Over the Unification Treaty with course of thirty years, through careful invitation and selection across various tribes, Hecate has created a community composed of some of the NCR, clinging on to their original ideals by any means necessary.
* DuelToTheDeath: When Hernán Vargas challengesgenetically healthiest fighters in the Rogue Ranger to an old-fashioned standoff, only one would walk away alive to lead the Rogue Rangers.
!!''The Rogue Ranger''
wasteland.
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_des_leader.org/pmwiki/pub/images/owb_hecate.png]]
* DuelToTheDeath: When Hernán Vargas challenges
!!''The Rogue Ranger''
!!''Hecate''
[[quoteright:156:https://static.tvtropes.
Changed line(s) 615,617 (click to see context) from:
* RedBaron: After the NCR and the Desert Rangers unified, Abigail Lee deserted and took on the mantle of the Rogue Ranger, who defied the Unification Treaty and sought to stand by her ideals, no matter what.
!!''Hernán Vargas''
!!''Hernán Vargas''
to:
* RedBaron: After GodEmperor: Hecate, the NCR queen of Ouroboros, is a divinity in her own words.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and theDesert Rangers unified, Abigail Lee deserted and took on Wasteland for what the mantle of the Rogue Ranger, who defied the Unification Treaty and sought world had done to stand by her ideals, no matter what.
!!''Hernán Vargas''her.
!!''Jordan Dae''
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the
!!''Hernán Vargas''
!!''Jordan Dae''
Changed line(s) 619 (click to see context) from:
* KlingonPromotion: After the Rogue Rangers unify Esmeralda County, Vargas rides into Outpost Mesa and challenges the Rogue Ranger to an old-fashioned standoff. If he wins, Vargas establishes himself as the Rogue Rangers' new leader[[note]]he actually already ''had'' been a leader for them a few years earlier -- he was the signatory for the Desert Rangers in the Unification Treaty[[/note]], and promptly turns them towards aligning with the NCR (though falling short of outright integrating into the NCR Rangers).
to:
* KlingonPromotion: After the Rogue Rangers unify Esmeralda County, Vargas rides Hecate's decision to spend resources and send in soldiers into Outpost Mesa and Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges the Rogue Ranger Hecate to an old-fashioned standoff. If he wins, Vargas establishes himself as the Rogue Rangers' new leader[[note]]he actually already ''had'' been a leader duel for them a few years earlier -- he was the signatory for the Desert Rangers in the Unification Treaty[[/note]], and promptly turns them towards aligning with the NCR (though falling short of outright integrating into the NCR Rangers).leadership.
Changed line(s) 622,623 (click to see context) from:
[[folder:Guardians]]
When Maxson's first radio calls were sent out across the wasteland following the Great War, not all of the army detachments that agreed with Maxson's orders and doctrines simply chose to stick with that tradition. The Guardians were one such offshoot: diverting from tradition and evolving separately from the Brotherhood. Superstitious, and consumed by their own religious beliefs on the dangers of language as well as technology, contact with Lost Hills was severed an age ago.
When Maxson's first radio calls were sent out across the wasteland following the Great War, not all of the army detachments that agreed with Maxson's orders and doctrines simply chose to stick with that tradition. The Guardians were one such offshoot: diverting from tradition and evolving separately from the Brotherhood. Superstitious, and consumed by their own religious beliefs on the dangers of language as well as technology, contact with Lost Hills was severed an age ago.
to:
When Maxson's first radio calls were sent out
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the
Changed line(s) 625,628 (click to see context) from:
* DefectorFromDecadence: When Maxson's radio calls were sent out across the Wasteland after the Great War, the Guardians was one US Army detachment previously loyal to him that disagreed with his orders and archaic doctrines.
* HiddenElfVillage: The Guardians cut off communications with Lost Hills, traders, and even the rest of the wasteland in fear of corruption tainting their wills.
!!''Cardinal Scott''
* HiddenElfVillage: The Guardians cut off communications with Lost Hills, traders, and even the rest of the wasteland in fear of corruption tainting their wills.
!!''Cardinal Scott''
to:
* DefectorFromDecadence: When Maxson's radio calls were sent out across BenevolentConspiracy: Through Diana's efforts, the Wasteland after Twin Mothers has discreetly been helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War, the Guardians was one US Army detachment previously loyal to him that disagreed War. This has also been reinforced by its dealings with his orders and archaic doctrines.
the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: TheGuardians cut off communications with Lost Hills, traders, lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and even plant life from the rest of upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the wasteland surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries infear of corruption tainting their wills.
!!''Cardinal Scott''all but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
* HiddenElfVillage: The
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in
!!''Cardinal Scott''
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
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to:
* CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of identity. The long years of improper maintenance, however, have reduced her memories to just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
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[[folder:Sons of Kaga]]
to:
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* DefectorFromDecadence: The Sons of Kaga consider themselves as such to the denizens of Arroyo, who they view as having grown weak under the Chosen One's leadership and the outside world's influences.
* TheExile: The Sons of Kaga are the followers of Kaga, who was trained from birth to take the title of Chosen One before Arroyo chose to cast him out. With incredible pain he accepted their terms, accompanied by hundreds of brave men and women who would follow his thread of the prophecy. He now seeks to return to Arroyo and prove to everyone that they were wrong in believing the False One over himself, the ''true'' Chosen One.
* EvilReactionary: The Sons of Kaga hearken back to Arroyo's old tribal ways and intend to undo the "corruption" wrought by the Chosen One at gunpoint.
* MythologyGag: The faction in general is based on cut content from ''Fallout 2''.
!!''Kaga''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sok_leader.png]]
* TheExile: The Sons of Kaga are the followers of Kaga, who was trained from birth to take the title of Chosen One before Arroyo chose to cast him out. With incredible pain he accepted their terms, accompanied by hundreds of brave men and women who would follow his thread of the prophecy. He now seeks to return to Arroyo and prove to everyone that they were wrong in believing the False One over himself, the ''true'' Chosen One.
* EvilReactionary: The Sons of Kaga hearken back to Arroyo's old tribal ways and intend to undo the "corruption" wrought by the Chosen One at gunpoint.
* MythologyGag: The faction in general is based on cut content from ''Fallout 2''.
!!''Kaga''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sok_leader.png]]
to:
* DefectorFromDecadence: PrivateMilitaryContractors: The Sons Ghosts are a group of Kaga consider themselves as such mercenaries who were once citizens of Vault 27, before they murdered one of the previous Overseers and escaped to the denizens of Arroyo, who wastes. Now they view serve as having grown weak under protectors of Vault 27.
[[/folder]]
[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate theChosen One's leadership and towering skyscrapers of Dog-City, formerly known as Denver, watching the outside world's influences.
* TheExile: The Sonspacks of Kaga are feral dogs that stalk the followers of Kaga, who was trained from birth to take the title of Chosen One before Arroyo chose to cast him out. With incredible pain he accepted streets below - training their terms, accompanied by hundreds own hounds in the art of brave men war.
With the Legion on a rapid campaign of conquest andwomen who would follow his thread integration, the Hangdogs cautiously watch the south as they await the arrival of the prophecy. He now seeks to return to Arroyo Bull. Soon, Bull and prove to everyone that they were wrong in believing the False One over himself, the ''true'' Chosen One.
* EvilReactionary: The Sons of Kaga hearken back to Arroyo's old tribal waysHound will lock horn and intend jaw in a battle set to undo the "corruption" wrought by the Chosen One at gunpoint.
* MythologyGag: The faction in general is based on cut content from ''Fallout 2''.
!!''Kaga''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sok_leader.png]]define Colorado for years to come.
[[/folder]]
[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate the
* TheExile: The Sons
With the Legion on a rapid campaign of conquest and
* EvilReactionary: The Sons of Kaga hearken back to Arroyo's old tribal ways
* MythologyGag: The faction in general is based on cut content from ''Fallout 2''.
!!''Kaga''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sok_leader.png]]
Changed line(s) 643,651 (click to see context) from:
* BestServedCold: Kaga still remains bitter over being upstaged by the Chosen One, and Arroyo at large, all those decades ago. He could either see his vengeance through long after it ever mattered, or finally let go.
* DramaticIrony: He vows to return to Arroyo and restore the old ways, yet dons looted Enclave power armor, ironically making him resemble a more tribal version of Frank Horrigan.
* TheDreaded: Kaga believes that he must become the terror in the eyes of the wasteland. Never again will anyone question his right to rule, his supremacy in the wastes.
* HeelRealization: Kaga could potentially realize that his decades-long quest for vengeance may be for naught, with little to show for it. While too proud to openly concede defeat, he instead carve aims to carve a new path for his followers while he still could.
* HotBlooded: Kaga was cast out of Arroyo for being too fiery and furious compared to the future Chosen One. While he tells himself it was all the Chosen One's fault, Kaga knows there was more to it. Maybe if he had let go of his anger, things wouldn't have had to come this far.
* WhereIWasBornAndRazed: When he returns to Arroyo as a conqueror, Kaga feels a desire to burn it down, to forget everything that had happened here, to ensure that nobody else could ever take that which was owed to him. It's up to the player whether he acts on this desire or decides that his anger is already sated and that he could still save his old home.
[[/folder]]
[[folder:215th]]
* DramaticIrony: He vows to return to Arroyo and restore the old ways, yet dons looted Enclave power armor, ironically making him resemble a more tribal version of Frank Horrigan.
* TheDreaded: Kaga believes that he must become the terror in the eyes of the wasteland. Never again will anyone question his right to rule, his supremacy in the wastes.
* HeelRealization: Kaga could potentially realize that his decades-long quest for vengeance may be for naught, with little to show for it. While too proud to openly concede defeat, he instead carve aims to carve a new path for his followers while he still could.
* HotBlooded: Kaga was cast out of Arroyo for being too fiery and furious compared to the future Chosen One. While he tells himself it was all the Chosen One's fault, Kaga knows there was more to it. Maybe if he had let go of his anger, things wouldn't have had to come this far.
* WhereIWasBornAndRazed: When he returns to Arroyo as a conqueror, Kaga feels a desire to burn it down, to forget everything that had happened here, to ensure that nobody else could ever take that which was owed to him. It's up to the player whether he acts on this desire or decides that his anger is already sated and that he could still save his old home.
[[/folder]]
[[folder:215th]]
to:
* BestServedCold: Kaga still remains bitter over being upstaged by BeastOfBattle: The hounds of the Chosen One, Hangdogs have always been used for their savage speed and Arroyo at large, all those decades ago. He could either see his vengeance through long after it ever mattered, or finally let go.
ferocity, surprising enemies while raiders pick them off in the confusion.
*DramaticIrony: He vows TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to return to Arroyo and restore the old ways, yet dons looted Enclave power armor, ironically making him resemble a more tribal version of Frank Horrigan.
* TheDreaded: Kaga believes that he must become the terror in the eyes of the wasteland. Never again will anyone question his right to rule, his supremacy in the wastes.
* HeelRealization: Kaga could potentially realize that his decades-long quest for vengeance may be for naught, with little to show for it. While too proud to openly concede defeat, he instead carve aims to carve a new path for his followers while he still could.
* HotBlooded: Kaga was cast out of Arroyo for being too fiery(and maintain) law and furious compared to the future Chosen One. While he tells himself it was all the Chosen One's fault, Kaga knows there was more to it. Maybe if he had let go of his anger, things wouldn't have had to come this far.
* WhereIWasBornAndRazed: When he returns to Arroyo as a conqueror, Kaga feels a desire to burn it down, to forget everything that had happened here, to ensure that nobody else could ever take that which was owed to him. It's up to the player whether he acts on this desire or decides that his anger is already sated and that he could still save his old home.
[[/folder]]
[[folder:215th]]order, by any means necessary.
!!''Bares-His-Teeth''
*
* TheDreaded: Kaga believes that he must become the terror in the eyes of the wasteland. Never again will anyone question his right to rule, his supremacy in the wastes.
* HeelRealization: Kaga could potentially realize that his decades-long quest for vengeance may be for naught, with little to show for it. While too proud to openly concede defeat, he instead carve aims to carve a new path for his followers while he still could.
* HotBlooded: Kaga was cast out of Arroyo for being too fiery
* WhereIWasBornAndRazed: When he returns to Arroyo as a conqueror, Kaga feels a desire to burn it down, to forget everything that had happened here, to ensure that nobody else could ever take that which was owed to him. It's up to the player whether he acts on this desire or decides that his anger is already sated and that he could still save his old home.
[[/folder]]
[[folder:215th]]
!!''Bares-His-Teeth''
Changed line(s) 653,655 (click to see context) from:
* PrisonersWork: The 215th Chain Gang originated from rebels who were defeated by the soldiers of New Canaan, and were subsequently forced to repent and repay the community for their sins by repairing and rebuilding the city of Jericho.
!!''Marianne''
!!''Marianne''
to:
* PrisonersWork: The 215th Chain Gang originated from rebels who were defeated by TemptingFate: In a bid to strengthen his power, Bares-His-Teeth seeks the soldiers of New Canaan, and were subsequently forced to repent and repay power he believes is luring within the community for their sins by repairing and rebuilding Box. He instead awakens WARDEN, which immediately proceeds to attack the city of Jericho.
!!''Marianne''Hangdogs.
!!''WARDEN''
!!''Marianne''
!!''WARDEN''
Changed line(s) 657 (click to see context) from:
* SlaveLiberation: Marianne had been a thief before finding herself trapped as an indentured servant, a slave in everything but name, due to exorbitant debts. When the Eighties attacked, she took advantage of the chaos to strangle her creditor Anton in his sleep and throw her lot in with the 215th.
to:
* SlaveLiberation: Marianne GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had been a thief it gained some measure of self-awareness by the time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from beforefinding herself trapped as an indentured servant, a slave in everything but name, due to exorbitant debts. When the Eighties attacked, she took advantage 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the chaos to strangle her creditor Anton Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols inhis sleep the name of law and throw her lot order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the215th.Hangdogs.
* IdentityAmnesia: WARDEN's records from before
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the
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[[folder:TV Town]]
to:
Changed line(s) 662,673 (click to see context) from:
* CallAHumanAMeatbag: The androids in TV Town describe humans as a curious race of animal, a little like themselves, but with a very fragile chassis and no real durability.
* GameplayAndStorySegregation: By game start, TV Town is run by the Director; at the end of the first focus tree, 40011 will defeat him and take over. This contrasts with how 40011 is always the in-game leader unless she is killed, by which point the Director takes over.
* GrewBeyondTheirProgramming: Runners are androids who managed to break off from their routines and need to be placed back in line.
* RiddleForTheAges: In-universe, no one knows who created TV Town, as neither it nor the ZAX supercomputer running it have identifiable markings pointing to any pre-War organization. All that's certain is that it's been active since at least the Great War.
* RobotReligion: After the Director is overthrown, many androids start feeling that they are missing something in their lives. Many would fill the pit in the heart of their soul with the Abbey of the Runners, a holy place for rumination on the nature of a mechanical soul, and the ultimate purpose for their existence in this world.
* RobotRepublic: Everyone in TV Town is an android, with porcelain skin, circuited blood, jointed fingers and a two-channel voice.
* SkeletonsInTheCoatCloset: The Bone Boys cover themselves bones of animals that look like android parts for some reason.
* TakeOverTheWorld: In their The Path of Now and Forever path, the androids of TV Town deem the 'human animals' as a threat to their kind that must be eliminated by turning Earth into a world for androids and androids alone, providing them claims on ''every'' state on the map.
* TrumanShowPlot: TV Town is effectively a glorified sitcom run without end, with its android denizens forced to play along at the Director's mercy.
* YouAreNumberSix: The androids of TV Town have such names as 40011, 81998, 12001, 10031 and 10001.
!!''The Director''
* GameplayAndStorySegregation: By game start, TV Town is run by the Director; at the end of the first focus tree, 40011 will defeat him and take over. This contrasts with how 40011 is always the in-game leader unless she is killed, by which point the Director takes over.
* GrewBeyondTheirProgramming: Runners are androids who managed to break off from their routines and need to be placed back in line.
* RiddleForTheAges: In-universe, no one knows who created TV Town, as neither it nor the ZAX supercomputer running it have identifiable markings pointing to any pre-War organization. All that's certain is that it's been active since at least the Great War.
* RobotReligion: After the Director is overthrown, many androids start feeling that they are missing something in their lives. Many would fill the pit in the heart of their soul with the Abbey of the Runners, a holy place for rumination on the nature of a mechanical soul, and the ultimate purpose for their existence in this world.
* RobotRepublic: Everyone in TV Town is an android, with porcelain skin, circuited blood, jointed fingers and a two-channel voice.
* SkeletonsInTheCoatCloset: The Bone Boys cover themselves bones of animals that look like android parts for some reason.
* TakeOverTheWorld: In their The Path of Now and Forever path, the androids of TV Town deem the 'human animals' as a threat to their kind that must be eliminated by turning Earth into a world for androids and androids alone, providing them claims on ''every'' state on the map.
* TrumanShowPlot: TV Town is effectively a glorified sitcom run without end, with its android denizens forced to play along at the Director's mercy.
* YouAreNumberSix: The androids of TV Town have such names as 40011, 81998, 12001, 10031 and 10001.
!!''The Director''
to:
* GameplayAndStorySegregation: By game start, TV Town is run by the Director; at the end of the first focus tree, 40011 will defeat him and take over. This contrasts with how 40011 is always the in-game leader unless she is killed, by which point the Director takes over.
* GrewBeyondTheirProgramming: Runners are androids who managed to break off from their routines and need to be placed back in line.
* RiddleForTheAges: In-universe, no one knows who created TV Town, as neither it nor the ZAX supercomputer running it have identifiable markings pointing to any pre-War organization. All that's certain is that it's been active since at least the Great War.
* RobotReligion: After the Director is overthrown, many androids start feeling that they are missing something in their lives. Many would fill the pit in the heart of their soul with the Abbey of the Runners, a holy place for rumination on the nature of a mechanical soul, and the ultimate purpose for their existence in this world.
* SkeletonsInTheCoatCloset: The Bone Boys cover themselves bones of animals that look like android parts for some reason.
* TakeOverTheWorld: In their The Path of Now and Forever path, the androids of TV Town deem the 'human animals'
* TrumanShowPlot: TV Town is effectively a glorified sitcom run without end, with its android denizens forced to play along at the Director's mercy.
* YouAreNumberSix: The androids of TV Town have such names as 40011, 81998, 12001, 10031 and 10001.
!!''The Director''
!!''Doki Doki''
Changed line(s) 675,679 (click to see context) from:
* AIIsACrapshoot: The Director is an insane ZAX supercomputer that has been running TV Town since the Great War.
* NonStandardGameOver: The designated protagonist of TV Town's narrative is 40011, not the Director, who serves as the StarterVillain. Letting him become TV Town's in-game leader (by having 40011 neglecting to deal with his roboscorpion minions until they kill her) signifies a failed game. While the player can still continue playing at this time, the Director's very small focus tree doesn't allow you to do anything meaningful until TV Town gets invaded and conquered.
* StarterVillain: The Director is the first antagonist that 40011 must confront and defeat with TV Town's first focus tree before the country could interact with outsiders.
!!''40011''
* NonStandardGameOver: The designated protagonist of TV Town's narrative is 40011, not the Director, who serves as the StarterVillain. Letting him become TV Town's in-game leader (by having 40011 neglecting to deal with his roboscorpion minions until they kill her) signifies a failed game. While the player can still continue playing at this time, the Director's very small focus tree doesn't allow you to do anything meaningful until TV Town gets invaded and conquered.
* StarterVillain: The Director is the first antagonist that 40011 must confront and defeat with TV Town's first focus tree before the country could interact with outsiders.
!!''40011''
to:
* AIIsACrapshoot: The Director is an insane ZAX supercomputer BreakingTheFourthWall: Doki Doki argues with the generic focus tree narrator and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been runningTV Town since Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by theGreat War.
* NonStandardGameOver: The designated protagonist of TV Town's narrative is 40011, notbizarre goings-on within Robot City and around the Director, who serves as the StarterVillain. Letting him become TV Town's in-game leader (by having 40011 neglecting to deal with his roboscorpion minions until they kill her) signifies a failed game. While the player can still continue playing at this time, the Director's very small focus tree doesn't allow you to do anything meaningful until TV Town gets invaded and conquered.
* StarterVillain: The Director is the first antagonist that 40011 must confront and defeat with TV Town's first focus tree before the country could interact with outsiders.
!!''40011''Wasteland.
[[/folder]]
[[folder:Broken Hearts]]
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the
* NonStandardGameOver: The designated protagonist of TV Town's narrative is 40011, not
* StarterVillain: The Director is the first antagonist that 40011 must confront and defeat with TV Town's first focus tree before the country could interact with outsiders.
!!''40011''
[[/folder]]
[[folder:Broken Hearts]]
Changed line(s) 681,682 (click to see context) from:
* GrewBeyondTheirProgramming: 40011 has long since evolved beyond her original programming as a glorified sitcom housewife, and could potentially become TV Town's new leader.
to:
* GrewBeyondTheirProgramming: 40011 has long since evolved beyond her original programming SatelliteCharacter: The Broken Hearts can only appear as a glorified sitcom housewife, result of one of Robot City's focuses, and could potentially become TV Town's new leader.
is not meant to be a playable country--there's no option to tag switch to it when it appears and most of its focus tree is meant to strengthen Robot City.
Changed line(s) 685,688 (click to see context) from:
[[folder:New Vegas]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_new_vegas.png]]
->'''Ideology''': Ruler
Prior to the Great War, Las Vegas was a place where fortunes were lost and won in an instant, a city of dreams. In the aftermath of the nuclear apocalypse, the once bustling Vegas was abandoned...until Mr. House awoke. A millionaire who founded [=RobCo=] and used his wealth to sustain his body indefinitely. Using his army of robot Securitrons, House took over New Vegas and offered the nearby tribes their own casinos in exchange for civilization and subservience to House, three tribes accepted and became the three families of New Vegas. Now, Mr. House desires to reclaim the platinum chip to activate his Securitrons within the Vault and upgrade their software. With the NCR and the Legion at their own throats, Mr. House watches silently from his penthouse in the Lucky 38 casino, planning his next move.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_new_vegas.png]]
->'''Ideology''': Ruler
Prior to the Great War, Las Vegas was a place where fortunes were lost and won in an instant, a city of dreams. In the aftermath of the nuclear apocalypse, the once bustling Vegas was abandoned...until Mr. House awoke. A millionaire who founded [=RobCo=] and used his wealth to sustain his body indefinitely. Using his army of robot Securitrons, House took over New Vegas and offered the nearby tribes their own casinos in exchange for civilization and subservience to House, three tribes accepted and became the three families of New Vegas. Now, Mr. House desires to reclaim the platinum chip to activate his Securitrons within the Vault and upgrade their software. With the NCR and the Legion at their own throats, Mr. House watches silently from his penthouse in the Lucky 38 casino, planning his next move.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_new_vegas.png]]
->'''Ideology''': Ruler
Prior to the Great War, Las Vegas was a place where fortunes were lost and won in an instant, a city of dreams. In the aftermath of the nuclear apocalypse, the once bustling Vegas was abandoned...until Mr. House awoke. A millionaire who founded [=RobCo=] and used his wealth to sustain his body indefinitely. Using his army of robot Securitrons, House took over New Vegas and offered the nearby tribes their own casinos in exchange for civilization and subservience to House, three tribes accepted and became the three families of New Vegas. Now, Mr. House desires to reclaim the platinum chip to activate his Securitrons within the Vault and upgrade their software. With the NCR and the Legion at their own throats, Mr. House watches silently from his penthouse in the Lucky 38 casino, planning his next move.
Changed line(s) 690,705 (click to see context) from:
* AdaptationalBadass: Mr. House controls far more territories in the mod than he did in ''New Vegas''.
* CannibalClan: The player can choose to keep the White Gloves as cannibals and the newly established White Glove Society will become this trope.
* TheCasino: Mr. House has four of these in the New Vegas Strip, three are managed by the New Vegas families while he lives in the Lucky 38, his personal casino that he owned before the war.
* EvilTowerOfOminousness: The Lucky 38 is noted in numerous events to be seen from any vantage point in the Mojave Wasteland.
* GangOfHats: As part of Mr. House's efforts to preserve the spirit of Vegas, he'll invoke this on the local tribes he would galvanize into the Three Families. In addition to the "canon" ones that run the casinos:
** The Ultra-Luxe can be run by the Consiglieres (reformed Fiends)
** Gomorrah can be run by the False Khaganate (an induced splinter group of the Great Khans)
** The Tops can be run by the tribe that would have become the Kings
* TheMafia: The Omertas embody this trope, having bought into House's stories of the pre-war Mafia.
* OneNationUnderCopyright: House sees himself less as an overlord, and more of New Vegas' CEO and chief proprietor. Consequently, he views the city's families as "employees" bound by contractual obligations to him.
* PropagandaMachine: House can repurpose Mr. New Vegas and Radio New Vegas into a propaganda network, allowing House to draw more popular support.
* VivaLasVegas: Being built in the ruins of pre-war Las Vegas, ''New'' Vegas is definitely this trope.
!!''Mr. House''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_house.png]]
A successful Pre-War businessman, Robert Edwin House is the ''de facto'' ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S. and China and arranged it so that his beloved Vegas, along with himself, survived long after. Rebuilding the remnants of civilization within the city, House now rules from the Lucky 38, working to protect New Vegas from outside threats.
* CannibalClan: The player can choose to keep the White Gloves as cannibals and the newly established White Glove Society will become this trope.
* TheCasino: Mr. House has four of these in the New Vegas Strip, three are managed by the New Vegas families while he lives in the Lucky 38, his personal casino that he owned before the war.
* EvilTowerOfOminousness: The Lucky 38 is noted in numerous events to be seen from any vantage point in the Mojave Wasteland.
* GangOfHats: As part of Mr. House's efforts to preserve the spirit of Vegas, he'll invoke this on the local tribes he would galvanize into the Three Families. In addition to the "canon" ones that run the casinos:
** The Ultra-Luxe can be run by the Consiglieres (reformed Fiends)
** Gomorrah can be run by the False Khaganate (an induced splinter group of the Great Khans)
** The Tops can be run by the tribe that would have become the Kings
* TheMafia: The Omertas embody this trope, having bought into House's stories of the pre-war Mafia.
* OneNationUnderCopyright: House sees himself less as an overlord, and more of New Vegas' CEO and chief proprietor. Consequently, he views the city's families as "employees" bound by contractual obligations to him.
* PropagandaMachine: House can repurpose Mr. New Vegas and Radio New Vegas into a propaganda network, allowing House to draw more popular support.
* VivaLasVegas: Being built in the ruins of pre-war Las Vegas, ''New'' Vegas is definitely this trope.
!!''Mr. House''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_house.png]]
A successful Pre-War businessman, Robert Edwin House is the ''de facto'' ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S. and China and arranged it so that his beloved Vegas, along with himself, survived long after. Rebuilding the remnants of civilization within the city, House now rules from the Lucky 38, working to protect New Vegas from outside threats.
to:
* AdaptationalBadass: Mr. House controls far more territories in CurbStompBattle: The first night after the mod than he did in ''New Vegas''.
* CannibalClan: The player can choose to keep the White Gloves as cannibals and the newly established White Glove Society will become this trope.
* TheCasino: Mr. House has four of these in the New Vegas Strip, three are managedMaxson Expedition arrived at Denver, they were massacred by the New Vegas families while he lives in Hangdogs and forced to retreat over the Lucky 38, his personal casino that he owned before the war.
* EvilTowerOfOminousness:Arkansas River with what little they could carry with them. The Lucky 38 is noted in numerous events to be seen from any vantage point in the Mojave Wasteland.
* GangOfHats: As partlegacy of Mr. House's efforts to preserve the spirit of Vegas, he'll invoke this on defeat hangs heavy over every member of the local tribes he would galvanize chapter.
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into theThree Families. In addition to the "canon" ones that run the casinos:
**Box and take control themselves.
* SettlingTheFrontier: TheUltra-Luxe can be run Maxson Expedition had originally been sent by the Consiglieres (reformed Fiends)
** Gomorrah can be run by the False Khaganate (an induced splinter group of the Great Khans)
** The Tops can be run by the tribe that would have become the Kings
* TheMafia: The Omertas embody this trope, having bought into House's stories of the pre-war Mafia.
* OneNationUnderCopyright: House sees himself less as an overlord, and more of New Vegas' CEO and chief proprietor. Consequently, he views the city's families as "employees" bound by contractual obligationsLost Hills not just to him.
* PropagandaMachine: House can repurpose Mr. New Vegas and Radio New Vegas into a propaganda network, allowing Housesecure technological assets around Denver but also to draw more popular support.
* VivaLasVegas: Being builtset up a new Brotherhood Chapter in the ruins of pre-war Las Vegas, ''New'' Vegas is definitely this trope.
!!''Mr. House''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_house.png]]
A successful Pre-War businessman, Robert Edwin House is the ''de facto'' ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S. and China and arranged it so that his beloved Vegas, along with himself, survived long after. Rebuilding the remnants of civilization within the city, House now rules from the Lucky 38, working to protect New Vegas from outside threats.Colorado.
!!''Andrea Brixley''
* CannibalClan: The player can choose to keep the White Gloves as cannibals and the newly established White Glove Society will become this trope.
* TheCasino: Mr. House has four of these in the New Vegas Strip, three are managed
* EvilTowerOfOminousness:
* GangOfHats: As part
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the
**
* SettlingTheFrontier: The
** Gomorrah can be run by the False Khaganate (an induced splinter group of the Great Khans)
** The Tops can be run by the tribe that would have become the Kings
* TheMafia: The Omertas embody this trope, having bought into House's stories of the pre-war Mafia.
* OneNationUnderCopyright: House sees himself less as an overlord, and more of New Vegas' CEO and chief proprietor. Consequently, he views the city's families as "employees" bound by contractual obligations
* PropagandaMachine: House can repurpose Mr. New Vegas and Radio New Vegas into a propaganda network, allowing House
* VivaLasVegas: Being built
!!''Mr. House''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_house.png]]
A successful Pre-War businessman, Robert Edwin House is the ''de facto'' ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S. and China and arranged it so that his beloved Vegas, along with himself, survived long after. Rebuilding the remnants of civilization within the city, House now rules from the Lucky 38, working to protect New Vegas from outside threats.
!!''Andrea Brixley''
Changed line(s) 707,716 (click to see context) from:
* AdaptationalBadass: House was able to save both [[TraumaInn Jacobstown]] and the Nellis Airbase before the bombs fell, since they fall under his control at the start of the game.
* AgeWithoutYouth: [[LateArrivalSpoiler You should know this by now]]. House used his wealth to build a machine that could sustain his body and mind, but the machine didn't count for House's physical condition.
* BreadAndCircuses: How he controls the populace, promising order, safety, and easy money. He rules over a post-nuclear ''Vegas'' after all.
* EarthThatWas: His ultimate goal is to use the NCR's economy to restart technological development, eventually enabling manned spaceflight and allowing humanity to colonize other planets.
* EmperorScientist: He was a talented businessman, robotics engineer, and computer scientist before the Great War. As head of New Vegas, he's effectively become this, though he generally has a rather hands-off approach towards governing unless given reason otherwise.
* EveryoneHasStandards: For all his autocratic tendencies and machinations, even House couldn't stomach the prospect of Caesar's Legion getting the upper hand.
* GloryDays: House sees New Vegas as a means to an end for restarting advanced civilization and interstellar colonization. At the same time, however, it's spurred by his genuine nostalgia for pre-war Las Vegas and a desire to recapture that old splendor.
* PragmaticVillainy: Even if he pursues more amoral and questionable decisions, Mr. House does not make wasteful decisions with his resources and allies. The implied reason is simple -- why bother wasting resources oppressing people when you can earn their loyalty more easily by appeasing them?
* UnscrupulousHero: He wants to rebuild humanity and has standards but doesn't mind killing anyone who gets in his way.
* AgeWithoutYouth: [[LateArrivalSpoiler You should know this by now]]. House used his wealth to build a machine that could sustain his body and mind, but the machine didn't count for House's physical condition.
* BreadAndCircuses: How he controls the populace, promising order, safety, and easy money. He rules over a post-nuclear ''Vegas'' after all.
* EarthThatWas: His ultimate goal is to use the NCR's economy to restart technological development, eventually enabling manned spaceflight and allowing humanity to colonize other planets.
* EmperorScientist: He was a talented businessman, robotics engineer, and computer scientist before the Great War. As head of New Vegas, he's effectively become this, though he generally has a rather hands-off approach towards governing unless given reason otherwise.
* EveryoneHasStandards: For all his autocratic tendencies and machinations, even House couldn't stomach the prospect of Caesar's Legion getting the upper hand.
* GloryDays: House sees New Vegas as a means to an end for restarting advanced civilization and interstellar colonization. At the same time, however, it's spurred by his genuine nostalgia for pre-war Las Vegas and a desire to recapture that old splendor.
* PragmaticVillainy: Even if he pursues more amoral and questionable decisions, Mr. House does not make wasteful decisions with his resources and allies. The implied reason is simple -- why bother wasting resources oppressing people when you can earn their loyalty more easily by appeasing them?
* UnscrupulousHero: He wants to rebuild humanity and has standards but doesn't mind killing anyone who gets in his way.
to:
* AdaptationalBadass: House was able to save both [[TraumaInn Jacobstown]] {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for the Nellis Airbase before the bombs fell, since they fall under his control at the start of the game.
Brotherhood.
*AgeWithoutYouth: [[LateArrivalSpoiler You should know this by now]]. House used his wealth to build a machine that could sustain his body and mind, but the machine didn't count for House's physical condition.
* BreadAndCircuses: How he controls the populace, promising order, safety, and easy money. He rules over a post-nuclear ''Vegas'' after all.
* EarthThatWas: His ultimate goal is to use the NCR's economy to restart technological development, eventually enabling manned spaceflight and allowing humanity to colonize other planets.
* EmperorScientist: He was a talented businessman, robotics engineer, and computer scientist before the Great War. As head of New Vegas, he's effectively become this, though he generally has a rather hands-off approach towards governing unless given reason otherwise.
* EveryoneHasStandards: For all his autocratic tendencies and machinations, even House couldn't stomach the prospect of Caesar's Legion getting the upper hand.
* GloryDays: House sees New Vegas as a means to an end for restarting advanced civilization and interstellar colonization. At the same time, however, it's spurred by his genuine nostalgia for pre-war Las Vegas and a desire to recapture that old splendor.
* PragmaticVillainy: Even if he pursues more amoral and questionable decisions, Mr. House does not make wasteful decisions with his resources and allies. TheYouAreInCommandNow: It's implied reason is simple -- why bother wasting resources oppressing people when you can earn their loyalty more easily that she leads the Maxson Expedition by appeasing them?
* UnscrupulousHero: He wants to rebuild humanity and has standards but doesn't mind killing anyone who gets in his way.
virtue of her actual superiors being killed by the Hangdogs.
*
* BreadAndCircuses: How he controls the populace, promising order, safety, and easy money. He rules over a post-nuclear ''Vegas'' after all.
* EarthThatWas: His ultimate goal is to use the NCR's economy to restart technological development, eventually enabling manned spaceflight and allowing humanity to colonize other planets.
* EmperorScientist: He was a talented businessman, robotics engineer, and computer scientist before the Great War. As head of New Vegas, he's effectively become this, though he generally has a rather hands-off approach towards governing unless given reason otherwise.
* EveryoneHasStandards: For all his autocratic tendencies and machinations, even House couldn't stomach the prospect of Caesar's Legion getting the upper hand.
* GloryDays: House sees New Vegas as a means to an end for restarting advanced civilization and interstellar colonization. At the same time, however, it's spurred by his genuine nostalgia for pre-war Las Vegas and a desire to recapture that old splendor.
* PragmaticVillainy: Even if he pursues more amoral and questionable decisions, Mr. House does not make wasteful decisions with his resources and allies. The
* UnscrupulousHero: He wants to rebuild humanity and has standards but doesn't mind killing anyone who gets in his way.
Changed line(s) 719,723 (click to see context) from:
[[folder:Mojave Chapter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_mojave_chapter.png]]
->'''Full Name:''' Mojave Chapter, Helios Brotherhood (Elijah)
->'''Ideology:''' Intellectuals
Founded by Father Elijah, a scribe who miraculously became an Elder within the Brotherhood, the Mojave Chapter was established for an expedition into the Mojave Desert. Despite optimistic early prospects, their results were lacking, which frustrated Elijah greatly. Grasping at the wasteland from their stronghold in Hidden Valley, the Mojave Chapter prepares to send numerous manned expeditions across the wasteland, at Elijah's frantic request. He dreams of the Old World, and of harnessing the power of the sun. Whether or not his subordinates share his vision remains to be seen.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_mojave_chapter.png]]
->'''Full Name:''' Mojave Chapter, Helios Brotherhood (Elijah)
->'''Ideology:''' Intellectuals
Founded by Father Elijah, a scribe who miraculously became an Elder within the Brotherhood, the Mojave Chapter was established for an expedition into the Mojave Desert. Despite optimistic early prospects, their results were lacking, which frustrated Elijah greatly. Grasping at the wasteland from their stronghold in Hidden Valley, the Mojave Chapter prepares to send numerous manned expeditions across the wasteland, at Elijah's frantic request. He dreams of the Old World, and of harnessing the power of the sun. Whether or not his subordinates share his vision remains to be seen.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_mojave_chapter.png]]
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:'''
->'''Ideology:'''
Founded by Father Elijah, a scribe who miraculously became an Elder
Eternal winter shrouds the north of America, and within the
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland
!!''The Immortal''
->'''Ideology:''' Ruler
Changed line(s) 725,734 (click to see context) from:
* DwindlingParty: Downplayed. By the time the mod starts, the Mojave Chapter is already strained in manpower and resources. This would only get worse should it get too reckless in sending expeditions or lose too many troops to the NCR.
* ElaborateUndergroundBase: The Chapter operates from the Hidden Valley bunker, a pre-war underground complex that doubles as a shelter. If things go poorly, however, it can all too easily become a tomb.
* KnowWhenToFoldEm: If the Mojave Chapter is defeated, the elders at Lost Hills will contact the survivors under Scribe [=McNamara=] and have them brought back home.
* MortonsFork: The Mojave Chapter is put in a very precarious situation. It could continue placating Father Elijah's increasingly deluded plans by sending more manned expeditions, or comply with orders from the Lost Hills to drive out the NCR troops under Gen. Lee Oliver. Either option is ''far'' from ideal, and one wrong move could lead to them being holed up in Hidden Valley, or worse.
* RenegadeSplinterFaction: Under Father Elijah's influence, the Mojave Chapter could sever ties with the Western Brotherhood and forge its own increasingly perverse path. On the other hand, it could also reconcile with Lost Hills, depending on which path it follows.
* UnwittingInstigatorOfDoom: Downplayed. If the Mojave Chapter diverts its resources on uncovering the secrets of the lost Big MT Research Facility, those efforts will inadvertently result in the Think Tank being unleashed on the wasteland. While not impossible to deal with, it can potentially weaken the Chapter at the worst possible time.
!!''Elijah''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_elijah.png]]
->'''Ideology''': Intellectuals
* ElaborateUndergroundBase: The Chapter operates from the Hidden Valley bunker, a pre-war underground complex that doubles as a shelter. If things go poorly, however, it can all too easily become a tomb.
* KnowWhenToFoldEm: If the Mojave Chapter is defeated, the elders at Lost Hills will contact the survivors under Scribe [=McNamara=] and have them brought back home.
* MortonsFork: The Mojave Chapter is put in a very precarious situation. It could continue placating Father Elijah's increasingly deluded plans by sending more manned expeditions, or comply with orders from the Lost Hills to drive out the NCR troops under Gen. Lee Oliver. Either option is ''far'' from ideal, and one wrong move could lead to them being holed up in Hidden Valley, or worse.
* RenegadeSplinterFaction: Under Father Elijah's influence, the Mojave Chapter could sever ties with the Western Brotherhood and forge its own increasingly perverse path. On the other hand, it could also reconcile with Lost Hills, depending on which path it follows.
* UnwittingInstigatorOfDoom: Downplayed. If the Mojave Chapter diverts its resources on uncovering the secrets of the lost Big MT Research Facility, those efforts will inadvertently result in the Think Tank being unleashed on the wasteland. While not impossible to deal with, it can potentially weaken the Chapter at the worst possible time.
!!''Elijah''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_elijah.png]]
->'''Ideology''': Intellectuals
to:
* DwindlingParty: FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed.By the time the mod starts, the Mojave Chapter is already strained in manpower and resources. This would only get worse should it get too reckless in sending expeditions or lose too many troops Whatever happened to the NCR.Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
*ElaborateUndergroundBase: WellIntentionedExtremist: The Chapter operates from the Hidden Valley bunker, a pre-war underground complex that doubles Immortal still sees himself as a shelter. If things go poorly, however, it can all too easily become a tomb.
* KnowWhenToFoldEm: If the Mojave Chapter isupholding Roger Maxson's legacy, no matter how many he enslaves or kills.
[[/folder]]
[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated,the elders at Lost Hills will contact the survivors under Scribe [=McNamara=] and have them brought back home.
* MortonsFork: The Mojave Chapter is putHaykov stays in a very precarious situation. It could continue placating Father Elijah's increasingly deluded plans by sending more manned expeditions, or comply with orders from the Lost Hills to drive out the NCR troops under Gen. Lee Oliver. Either option is ''far'' from ideal, and one wrong move could lead to them being holed up in Hidden Valley, or worse.
* RenegadeSplinterFaction: Under Father Elijah's influence, the Mojave Chapter could sever ties with the Western Brotherhood and forge its own increasingly perverse path. On the other hand, it could also reconcile with Lost Hills, depending on which path it follows.
* UnwittingInstigatorOfDoom: Downplayed. If the Mojave Chapter diverts its resources on uncovering the secretspower), Wardens of the lost Big MT Research Facility, those efforts will inadvertently result in the Think Tank being unleashed on the wasteland. While not impossible to deal with, it can potentially weaken the Chapter at the worst possible time.
!!''Elijah''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_elijah.png]]
->'''Ideology''': IntellectualsWhite (Rotpurgers defeated, Brandt takeover)
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
*
* KnowWhenToFoldEm: If the Mojave Chapter is
[[/folder]]
[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated,
* MortonsFork: The Mojave Chapter is put
* RenegadeSplinterFaction: Under Father Elijah's influence, the Mojave Chapter could sever ties with the Western Brotherhood and forge its own increasingly perverse path. On the other hand, it could also reconcile with Lost Hills, depending on which path it follows.
* UnwittingInstigatorOfDoom: Downplayed. If the Mojave Chapter diverts its resources on uncovering the secrets
!!''Elijah''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_elijah.png]]
->'''Ideology''': Intellectuals
Changed line(s) 736,744 (click to see context) from:
* CulturalRebel: Even at his worst, Elijah considers himself loyal to the Brotherhood. Albeit, one who believes that his compatriots back in the Lost Hills will accept his calls for change with proof to back them up.
* TheExtremistWasRight: For all of Elijah's obsessions and delusions, he's right in that blind and orthodox adherence to the Codex will doom the Brotherhood in the long term.
* ForScience: Father Elijah is obsessed with not only gathering as much valuable old world knowledge as he could, but also expand on them, whether in the name of the Brotherhood, or himself.
* FromNobodyToNightmare: His rise to being Elder is notable in that the position had almost exclusively been reserved for paladins. As a scribe, he broke convention, winning over naysayers by being able to figure out the workings of a device just by looking at it.
* HeelRealization: Even if Elijah reaches the point where his obsessions consume him, he could still come to realize just how far gone he's become, prompting him to step back from the abyss and make amends with the Lost Hills.
* ReassignedToAntarctica: It's implied that the council of elders had Elijah head the Mojave Chapter as a discreet attempt to sideline him from influencing affairs at Lost Hills.
* SanitySlippage: Over time, it becomes obvious that his pursuits have made him mentally unstable.
* WellIntentionedExtremist: At least initially. It doesn't take too long, however, before his quest for knowledge and advancement can risk devolving into delusions of grandeur.
* TheExtremistWasRight: For all of Elijah's obsessions and delusions, he's right in that blind and orthodox adherence to the Codex will doom the Brotherhood in the long term.
* ForScience: Father Elijah is obsessed with not only gathering as much valuable old world knowledge as he could, but also expand on them, whether in the name of the Brotherhood, or himself.
* FromNobodyToNightmare: His rise to being Elder is notable in that the position had almost exclusively been reserved for paladins. As a scribe, he broke convention, winning over naysayers by being able to figure out the workings of a device just by looking at it.
* HeelRealization: Even if Elijah reaches the point where his obsessions consume him, he could still come to realize just how far gone he's become, prompting him to step back from the abyss and make amends with the Lost Hills.
* ReassignedToAntarctica: It's implied that the council of elders had Elijah head the Mojave Chapter as a discreet attempt to sideline him from influencing affairs at Lost Hills.
* SanitySlippage: Over time, it becomes obvious that his pursuits have made him mentally unstable.
* WellIntentionedExtremist: At least initially. It doesn't take too long, however, before his quest for knowledge and advancement can risk devolving into delusions of grandeur.
to:
* CulturalRebel: Even at his worst, Elijah considers himself loyal to ArchEnemy: The ghouls of the Brotherhood. Albeit, one who Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
!!''Julius Brandt''
----
* WarHawk: Julius believes thathis compatriots back in the Lost Hills will accept his calls for change with proof to back them up.
* TheExtremistWasRight: For all of Elijah's obsessions and delusions, he's right in that blind and orthodox adherence to the Codex will doom the Brotherhood in the long term.
* ForScience: Father Elijah is obsessed with not only gathering as much valuable old world knowledge as he could, but also expand on them, whether in the nameWardens of the Brotherhood, or himself.
* FromNobodyToNightmare: His rise to being Elder is notable in that the position had almost exclusively been reserved for paladins. As a scribe, he broke convention, winning over naysayers by being able to figure out the workings of a device just by looking at it.
* HeelRealization: Even if Elijah reaches the point where his obsessions consume him, he could still come to realize just how far gone he's become, prompting him to step back from the abyss and make amends with the Lost Hills.
* ReassignedToAntarctica: It's implied that the council of elders had Elijah head the Mojave Chapter as a discreet attempt to sideline him from influencing affairs at Lost Hills.
* SanitySlippage: Over time, it becomes obvious that his pursuits have made him mentally unstable.
* WellIntentionedExtremist: At least initially. It doesn't take too long, however,White should preemptively strike their foes before they come for them, instead of just sitting and waiting. If he takes over the Old Country after the Rotpurgers are defeated, Julius pursues more expansionist policies than his quest for knowledge friend and advancement can risk devolving into delusions of grandeur.
predecessor Grozdan Haykov.
!!''Julius Brandt''
----
* WarHawk: Julius believes that
* TheExtremistWasRight: For all of Elijah's obsessions and delusions, he's right in that blind and orthodox adherence to the Codex will doom the Brotherhood in the long term.
* ForScience: Father Elijah is obsessed with not only gathering as much valuable old world knowledge as he could, but also expand on them, whether in the name
* FromNobodyToNightmare: His rise to being Elder is notable in that the position had almost exclusively been reserved for paladins. As a scribe, he broke convention, winning over naysayers by being able to figure out the workings of a device just by looking at it.
* HeelRealization: Even if Elijah reaches the point where his obsessions consume him, he could still come to realize just how far gone he's become, prompting him to step back from the abyss and make amends with the Lost Hills.
* ReassignedToAntarctica: It's implied that the council of elders had Elijah head the Mojave Chapter as a discreet attempt to sideline him from influencing affairs at Lost Hills.
* SanitySlippage: Over time, it becomes obvious that his pursuits have made him mentally unstable.
* WellIntentionedExtremist: At least initially. It doesn't take too long, however,
Changed line(s) 747,750 (click to see context) from:
[[folder:The Think Tank]]
->'''Full Name:''' The Think Tank
->'''Ideology''': Intellectuals
At first, the group that would come to be known as The Think Tank were the six executives of Big MT: Borous, the Head of animalogy, beastology and DNA-scrambling technology, Mobius, a scientist, Dala, First Head Chief Researcher of Mineralogy and Medical Sciences, 0, Roboticist, 8, Head of soundwaves technology, and Klein, the administrator of Big MT. They were responsible for the management of all experiments in Big MT, each in their respective domains under the direction of Klein. Having survived the Great War through robotic apparatuses allowing indefinite life extension and continuation of experiments, the group became divided after Mobius grew to believe that the rest of the Think Tank were too dangerous for the rest of the world, wiping their memories and instilling a belief of fear and false memories of the outside world.
->'''Full Name:''' The Think Tank
->'''Ideology''': Intellectuals
At first, the group that would come to be known as The Think Tank were the six executives of Big MT: Borous, the Head of animalogy, beastology and DNA-scrambling technology, Mobius, a scientist, Dala, First Head Chief Researcher of Mineralogy and Medical Sciences, 0, Roboticist, 8, Head of soundwaves technology, and Klein, the administrator of Big MT. They were responsible for the management of all experiments in Big MT, each in their respective domains under the direction of Klein. Having survived the Great War through robotic apparatuses allowing indefinite life extension and continuation of experiments, the group became divided after Mobius grew to believe that the rest of the Think Tank were too dangerous for the rest of the world, wiping their memories and instilling a belief of fear and false memories of the outside world.
to:
!!Oregon
[[folder:TheThink Tank]]
Cause]]
->'''Full Name:''' TheThink Tank
->'''Ideology''': Intellectuals
At first, the group that would come to be known as The Think Tank were the six executives of Big MT: Borous, the Head of animalogy, beastology and DNA-scrambling technology, Mobius, a scientist, Dala, First Head Chief Researcher of Mineralogy and Medical Sciences, 0, Roboticist, 8, Head of soundwaves technology, and Klein, the administrator of Big MT. They were responsible for the management of all experiments in Big MT, each in their respective domains under the direction of Klein. Having survived the Great War through robotic apparatuses allowing indefinite life extension and continuation of experiments, the group became divided after Mobius grew to believe that the rest of the Think Tank were too dangerous for the rest of the world, wiping their memories and instilling a belief of fear and false memories of the outside world.Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
[[folder:The
->'''Full Name:''' The
->'''Ideology''': Intellectuals
At first, the group that would come to be known as The Think Tank were the six executives of Big MT: Borous, the Head of animalogy, beastology and DNA-scrambling technology, Mobius, a scientist, Dala, First Head Chief Researcher of Mineralogy and Medical Sciences, 0, Roboticist, 8, Head of soundwaves technology, and Klein, the administrator of Big MT. They were responsible for the management of all experiments in Big MT, each in their respective domains under the direction of Klein. Having survived the Great War through robotic apparatuses allowing indefinite life extension and continuation of experiments, the group became divided after Mobius grew to believe that the rest of the Think Tank were too dangerous for the rest of the world, wiping their memories and instilling a belief of fear and false memories of the outside world.
->'''Ideology:''' People
Changed line(s) 752,756 (click to see context) from:
* {{Lobotomy}}: Lobotomites (humans with their brains removed and turned into little more than animals) make up a majority of the workers serving the Think Tank.
* SealedEvilInACan: Based from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending on what path the Mojave Chapter under Father Elijah follows, however, this isolation can end inadvertently, unleashing them and their experiments on the wasteland.
!!''Think Tank''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_tnk_leader.png]]
* SealedEvilInACan: Based from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending on what path the Mojave Chapter under Father Elijah follows, however, this isolation can end inadvertently, unleashing them and their experiments on the wasteland.
!!''Think Tank''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_tnk_leader.png]]
to:
* {{Lobotomy}}: Lobotomites (humans with their brains removed TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim its honor and turned into little more than animals) make up a majority of uphold the workers serving the Think Tank.
Brotherhood's legacy.
*SealedEvilInACan: Based LaResistance: The Cause is comprised of exiled members from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending on what path the Mojave Chapter under Father Elijah follows, however, this isolation can end inadvertently, unleashing them and original Midwestern Brotherhood expedition who remain committed to their experiments on duty, as well as surviving members of a paramilitary group from Portland called the wasteland.
!!''Think Tank''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_tnk_leader.png]]Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''
*
!!''Think Tank''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_tnk_leader.png]]
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''
Changed line(s) 758 (click to see context) from:
* EmperorScientist: The Think Tank is a government comprised entirely of six people: the original members of the Think Tank plus Doctor Mobius.
to:
* EmperorScientist: The Think Tank is a government comprised entirely of six people: AntiMutiny: Abel still sees himself as loyal to the original members expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member of theThink Tank plus Doctor Mobius.Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
* DefectorFromDecadence: Abel was a high-ranking member of the
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
Changed line(s) 761,766 (click to see context) from:
!!Utah
[[folder:New Canaan]]
->'''Full Name:''' New Canaan, Canaan-in-Exile (White Legs triumphant), Deseret (Utah unification - Daniel and Graham), Mormon State of Utah (Utah unification - Rigdon), Kingdom of Utah (Utah unification - Rigdon)
->'''Ideology''': People
Founded by Mormon survivors in the ruins of Ogden after the destruction of New Jerusalem, New Canaan has since adapted an open and accepting policy for outsiders to avoid the mistakes of the past. Maintaining good relation with the tribals they share post-apocalyptic Utah with, and keeping true to their faith, New Canaanites continue sending missionaries to preach the word of God, welcoming those who accept His word into their communities as their own. Though with dark storms gathering, they're once again put to the test.
[[folder:New Canaan]]
->'''Full Name:''' New Canaan, Canaan-in-Exile (White Legs triumphant), Deseret (Utah unification - Daniel and Graham), Mormon State of Utah (Utah unification - Rigdon), Kingdom of Utah (Utah unification - Rigdon)
->'''Ideology''': People
Founded by Mormon survivors in the ruins of Ogden after the destruction of New Jerusalem, New Canaan has since adapted an open and accepting policy for outsiders to avoid the mistakes of the past. Maintaining good relation with the tribals they share post-apocalyptic Utah with, and keeping true to their faith, New Canaanites continue sending missionaries to preach the word of God, welcoming those who accept His word into their communities as their own. Though with dark storms gathering, they're once again put to the test.
to:
[[folder:New Canaan]]
->'''Full Name:''' New Canaan, Canaan-in-Exile (White Legs triumphant), Deseret (Utah unification - Daniel and Graham), Mormon State of Utah (Utah unification - Rigdon), Kingdom of Utah (Utah unification - Rigdon)
->'''Ideology''': People
Founded by Mormon survivors in the ruins of Ogden after the destruction of New Jerusalem, New Canaan has since adapted an open and accepting policy for outsiders to avoid the mistakes of the past. Maintaining good relation with the tribals they share post-apocalyptic Utah with, and keeping true to their faith, New Canaanites continue sending missionaries to preach the word of God, welcoming those who accept His word into their communities as their own. Though with dark storms gathering, they're once again put to the test.
Changed line(s) 768,781 (click to see context) from:
* TheApocalypseBringsOutTheBestInPeople: It's stated that the Mormons became more open and tolerant after the war as a way of avoiding the mistakes of the past.
* AsTheGoodBookSays: Befitting their Christian and Mormon heritage, New Canaanites tend to be fond of referencing the Bible. Coincidentally, all of their leaders' respective focus trees invoke the Bible in one form or another.
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to the tribal White Legs, the New Canaanites can not only fight back, but emerge even stronger than before.
* ChurchMilitant: Downplayed. Learning how to handle a .45 auto is a New Canaanite rite of passage, and their missionaries tend to carry some heavy firepower. However, they're more survivalist than aggressively militant, focusing mainly on self-defense - a natural consequence of living in a setting where ApocalypseAnarchy is in full effect.
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of the tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing and retain a number of pre-war customs and technologies, like their tribal neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
* ReluctantWarrior: Given the turmoil of the wasteland, most New Canaanites take up arms out of pure necessity and pragmatism.
* TheRemnant: The New Canaanites are all that remains of the Church of Jesus Christ of Latter-Day Saints and pre-war Utah.
* TheTheocracy: New Canaan is de facto led by the LDS and socially modeled after Mormon norms. That being said, the New Canaanites are fairly tolerant of others, emphasizing instead the redemptive and merciful aspects of Christianity.
!!''Jeremiah Rigdon''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': People
* AsTheGoodBookSays: Befitting their Christian and Mormon heritage, New Canaanites tend to be fond of referencing the Bible. Coincidentally, all of their leaders' respective focus trees invoke the Bible in one form or another.
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to the tribal White Legs, the New Canaanites can not only fight back, but emerge even stronger than before.
* ChurchMilitant: Downplayed. Learning how to handle a .45 auto is a New Canaanite rite of passage, and their missionaries tend to carry some heavy firepower. However, they're more survivalist than aggressively militant, focusing mainly on self-defense - a natural consequence of living in a setting where ApocalypseAnarchy is in full effect.
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of the tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing and retain a number of pre-war customs and technologies, like their tribal neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
* ReluctantWarrior: Given the turmoil of the wasteland, most New Canaanites take up arms out of pure necessity and pragmatism.
* TheRemnant: The New Canaanites are all that remains of the Church of Jesus Christ of Latter-Day Saints and pre-war Utah.
* TheTheocracy: New Canaan is de facto led by the LDS and socially modeled after Mormon norms. That being said, the New Canaanites are fairly tolerant of others, emphasizing instead the redemptive and merciful aspects of Christianity.
!!''Jeremiah Rigdon''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': People
to:
* TheApocalypseBringsOutTheBestInPeople: It's stated that the Mormons became more open and tolerant after the war as a way GoingNative: The Mirelurk Tribe consists of avoiding the mistakes of the past.people who lived with Mirelurks for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.
* AsTheGoodBookSays: Befitting their Christian and Mormon heritage, New Canaanites tend to be fond of referencing the Bible. Coincidentally, all of their leaders' respective focus trees invoke the Bible in one form or another.
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to the tribal White Legs, the New Canaanites can not only fight back, but emerge even stronger than before.
* ChurchMilitant: Downplayed. Learning how to handle a .45 auto is a New Canaanite rite of passage, and their missionaries tend to carry some heavy firepower. However, they're more survivalist than aggressively militant, focusing mainly on self-defense - a natural consequence of living in a setting where ApocalypseAnarchy is in full effect.
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of the tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing and retain a number of pre-war customs and technologies, like their tribal neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
* ReluctantWarrior: Given the turmoil of the wasteland, most New Canaanites take up arms out of pure necessity and pragmatism.
* TheRemnant: The New Canaanites are all that remains of the Church of Jesus Christ of Latter-Day Saints and pre-war Utah.
* TheTheocracy: New Canaan is de facto led by the LDS and socially modeled after Mormon norms. That being said, the New Canaanites are fairly tolerant of others, emphasizing instead the redemptive and merciful aspects of Christianity.
!!''Jeremiah Rigdon''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': People!!''M'lulu''
* BackFromTheBrink: Despite the loss of New Jerusalem, the Mormons of Utah have managed to rebuild as New Canaan. This could happen again, as even if they lose to the tribal White Legs, the New Canaanites can not only fight back, but emerge even stronger than before.
* ChurchMilitant: Downplayed. Learning how to handle a .45 auto is a New Canaanite rite of passage, and their missionaries tend to carry some heavy firepower. However, they're more survivalist than aggressively militant, focusing mainly on self-defense - a natural consequence of living in a setting where ApocalypseAnarchy is in full effect.
* GovernmentInExile: Should the New Canaanites lose to the White Legs, the survivors regroup and establish "Canaan-in-Exile", vowing to liberate their homeland and bring justice to those who wronged them.
* HegemonicEmpire: Downplayed. New Canaan maintains amicable ties with many of the tribals who inhabit much of Utah, effectively becoming their collective hegemon.
* NotSoDifferentRemark: While the Mormons wear more clothing and retain a number of pre-war customs and technologies, like their tribal neighbors and would-be converts, they're a spiritual people who treat one another as belonging to one large family.
* ReluctantWarrior: Given the turmoil of the wasteland, most New Canaanites take up arms out of pure necessity and pragmatism.
* TheRemnant: The New Canaanites are all that remains of the Church of Jesus Christ of Latter-Day Saints and pre-war Utah.
* TheTheocracy: New Canaan is de facto led by the LDS and socially modeled after Mormon norms. That being said, the New Canaanites are fairly tolerant of others, emphasizing instead the redemptive and merciful aspects of Christianity.
!!''Jeremiah Rigdon''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_rigdon_by_herckeim_ddo2u62_fullview.jpg]]
->'''Ideology''': People
Changed line(s) 783,790 (click to see context) from:
* CorruptChurch: Behind closed doors, Rigdon is shown to have grown corrupt and decadent. Further underscored by his increasing penchant for bribery and dubious deals in exchange for caps. This could reach a deeper low if he decides to proclaim himself King of Utah by divine right.
* CrisisOfFaith: While he was declared the Latter-Day Saints' "Leading Prophet" for his zeal and divine visions, by the mod's start, his own religious convictions have waned behind closed doors. Moreover, he hasn't had any of his much-vaunted visions in decades.
* AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing the Kingdom of Utah, with himself as God's chosen sovereign.
* HeelRealization: If New Canaan wins over the White Legs, Rigdon not only has a chance to retain his position by capitalizing on said victory, but realizes he's given one more chance by the Lord to do right. Alternatively, however, he could wind up [[RedemptionRejection ignoring that lesson and double-down on his excesses]].
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises in exchange for caps are justified as being done in the name of protecting New Canaan from the threats lurking beyond, especially Caesar's Legion.
!!''Joshua Graham''
->'''Ideology''': People
* CrisisOfFaith: While he was declared the Latter-Day Saints' "Leading Prophet" for his zeal and divine visions, by the mod's start, his own religious convictions have waned behind closed doors. Moreover, he hasn't had any of his much-vaunted visions in decades.
* AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing the Kingdom of Utah, with himself as God's chosen sovereign.
* HeelRealization: If New Canaan wins over the White Legs, Rigdon not only has a chance to retain his position by capitalizing on said victory, but realizes he's given one more chance by the Lord to do right. Alternatively, however, he could wind up [[RedemptionRejection ignoring that lesson and double-down on his excesses]].
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises in exchange for caps are justified as being done in the name of protecting New Canaan from the threats lurking beyond, especially Caesar's Legion.
!!''Joshua Graham''
->'''Ideology''': People
to:
* CorruptChurch: Behind closed doors, Rigdon is shown to have grown corrupt and decadent. Further underscored by his increasing penchant for bribery and dubious deals in exchange for caps. This could reach a deeper low if he decides to proclaim himself King of Utah by divine right.
* CrisisOfFaith: While he was declared the Latter-Day Saints' "Leading Prophet" for his zeal and divine visions, by the mod's start, his own religious convictions have waned behind closed doors. Moreover, he hasn't had any of his much-vaunted visions in decades.
* AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing the Kingdom of Utah, with himself as God's chosen sovereign.
* HeelRealization: If New Canaan wins over the White Legs, Rigdon not only has a chance to retain his position by capitalizing on said victory, but realizes he's givenToServeMan: Every day, M'lulu eats one more chance by the Lord to do right. Alternatively, however, he could wind up [[RedemptionRejection ignoring that lesson and double-down on his excesses]].
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromisesof her subjects (which translates as -7 manpower per week, which results in exchange for caps are justified as being done in the name a monthly manpower growth of protecting New Canaan from the threats lurking beyond, especially Caesar's Legion.
!!''Joshua Graham''
->'''Ideology''': People+1 at campaign start).
[[/folder]]
[[folder:Apostles]]
* CrisisOfFaith: While he was declared the Latter-Day Saints' "Leading Prophet" for his zeal and divine visions, by the mod's start, his own religious convictions have waned behind closed doors. Moreover, he hasn't had any of his much-vaunted visions in decades.
* AGodAmI: If Rigdon stays in power but doubles down on his corruption, he winds up establishing the Kingdom of Utah, with himself as God's chosen sovereign.
* HeelRealization: If New Canaan wins over the White Legs, Rigdon not only has a chance to retain his position by capitalizing on said victory, but realizes he's given
* NecessarilyEvil: His increasingly corrupt actions and willingness to make questionable compromises
!!''Joshua Graham''
->'''Ideology''': People
[[/folder]]
[[folder:Apostles]]
Changed line(s) 792,803 (click to see context) from:
* TheAtoner: Having disgraced himself as the Malpais Legate, Graham tries his best to make up for his sins as leader of the New Canaanites.
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham considers himself irredeemable for his past, though even in his more antagonistic paths he believes it means he should simply try harder to atone.
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take the reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, he instead offers the White Legs mercy and clemency in exchange for becoming part of New Canaan.
* EasilyForgiven: Despite being the Malpais Legate, he's accepted and forgiven by the Mormons as if he'd done nothing wrong, not unlike the Prodigal Son. This surprised no one more than Graham himself.
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face the Legion. In his more antagonistic path, however, he can wind up being little different from Caesar, albeit with a Christian veneer.
* InternalReformist: Believing that Rigdon's corruption played a key role behind New Canaan's defeat to the White Legs, Graham consciously aims to purify the LDS. Be it through mercy, or at gunpoint.
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion, is the just path, as they are beyond salvation.
!!''Daniel''
->'''Ideology''': People
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham considers himself irredeemable for his past, though even in his more antagonistic paths he believes it means he should simply try harder to atone.
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take the reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, he instead offers the White Legs mercy and clemency in exchange for becoming part of New Canaan.
* EasilyForgiven: Despite being the Malpais Legate, he's accepted and forgiven by the Mormons as if he'd done nothing wrong, not unlike the Prodigal Son. This surprised no one more than Graham himself.
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face the Legion. In his more antagonistic path, however, he can wind up being little different from Caesar, albeit with a Christian veneer.
* InternalReformist: Believing that Rigdon's corruption played a key role behind New Canaan's defeat to the White Legs, Graham consciously aims to purify the LDS. Be it through mercy, or at gunpoint.
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion, is the just path, as they are beyond salvation.
!!''Daniel''
->'''Ideology''': People
to:
* TheAtoner: Having disgraced himself as BadWithTheBone: After vanquishing the Malpais Legate, Graham tries his best to make up for his sins as leader of Bonepickers, the New Canaanites.
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham considers himself irredeemable for his past, though even in his more antagonistic paths he believes it means he should simply try harder to atone.
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take the reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, he instead offers the White Legs mercy and clemency in exchange for becoming part of New Canaan.
* EasilyForgiven: Despite being the Malpais Legate, he's accepted and forgiven by the Mormons as if he'd done nothing wrong, not unlike the Prodigal Son. This surprised no one more than Graham himself.
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face the Legion. In his more antagonistic path, however, he can wind up being little different from Caesar, albeitApostles put their bone picks, essentially bones sharpened into swords with a Christian veneer.
* InternalReformist: Believing that Rigdon's corruption played a key role behind New Canaan's defeatcrude tools, to the White Legs, Graham consciously aims to purify the LDS. Be it through mercy, or at gunpoint.
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion, is the just path, as they are beyond salvation.
!!''Daniel''
->'''Ideology''': Peopleuse.
!!''Vadim''
* BaitAndSwitchTyrant: In Graham's benevolent path, he shows himself to genuinely be trying to atone for his sins and strive to be a better man, despite his otherwise fire-and-brimstone tendencies.
* BeAllMySinsRemembered: Graham considers himself irredeemable for his past, though even in his more antagonistic paths he believes it means he should simply try harder to atone.
* DarkHorseVictory: As influential as Graham rapidly becomes upon returning to his compatriots, he can only take the reins of power if New Canaan loses to the White Legs.
* DefeatMeansFriendship: If Joshua Graham veers away from the path of vengeance, he instead offers the White Legs mercy and clemency in exchange for becoming part of New Canaan.
* EasilyForgiven: Despite being the Malpais Legate, he's accepted and forgiven by the Mormons as if he'd done nothing wrong, not unlike the Prodigal Son. This surprised no one more than Graham himself.
* HeWhoFightsMonsters: Graham makes a conscious effort ''not'' to repeat his sins, even as he prepares to face the Legion. In his more antagonistic path, however, he can wind up being little different from Caesar, albeit
* InternalReformist: Believing that Rigdon's corruption played a key role behind New Canaan's defeat
* RoaringRampageOfRevenge: If Joshua Graham succumbs to his bloodlust, he comes to the conclusion that unleashing terrible vengeance on New Canaan's enemies, be it the White Legs or Caesar's Legion, is the just path, as they are beyond salvation.
!!''Daniel''
->'''Ideology''': People
!!''Vadim''
Changed line(s) 805,807 (click to see context) from:
* GoodShepherd: Daniel prioritizes mercy and compassion in his tenure as "Leading Prophet."
* InternalReformist: Seeking to both make New Canaan more in line with Christian ideals and to remedy Rigdon's failures, Daniel makes a point to combat corruption and properly reform the LDS.
* MartialPacifist: Though more inclined to achieve his goals without fighting, he's not afraid to raise arms against those who threaten his flock, especially if it's the Legion.
* InternalReformist: Seeking to both make New Canaan more in line with Christian ideals and to remedy Rigdon's failures, Daniel makes a point to combat corruption and properly reform the LDS.
* MartialPacifist: Though more inclined to achieve his goals without fighting, he's not afraid to raise arms against those who threaten his flock, especially if it's the Legion.
to:
* GoodShepherd: Daniel prioritizes mercy AntiMutiny: Vadim used to be a prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and compassion in his tenure as "Leading Prophet."
* InternalReformist: Seekingwas exiled to both make New Canaan more in line the south with Christian ideals and to remedy Rigdon's failures, Daniel makes a point to combat corruption and properly reform the LDS.
* MartialPacifist: Though more inclined to achieve his goals without fighting, he's not afraid to raise arms against those who threaten his flock, especially if it's the Legion.Apostles.
* InternalReformist: Seeking
* MartialPacifist: Though more inclined to achieve his goals without fighting, he's not afraid to raise arms against those who threaten his flock, especially if it's the Legion.
Changed line(s) 810,816 (click to see context) from:
!!Arizona
[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:''' Caesar's Legion, Sons of Caesar (Lucius), The Commonwealth (Lucius - Democratic path)
->'''Ideology''': Ruler
Founded by a group of hostages captured by the Blackfoot Tribe, nobody could have realized how far Caesar would take the tribals under him. Almost two decades later and the Legion holds complete control over all land east of Colorado and is currently fighting numerous wars of conquest, having absorbed many tribes and stripped them of their identities; converting them to Caesar's cult of personality. Caesar's best, Legate Lanius, is currently on a campaign east to conquer New Mexico and Colorado, with the plunder to be used for the campaign west.
[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:''' Caesar's Legion, Sons of Caesar (Lucius), The Commonwealth (Lucius - Democratic path)
->'''Ideology''': Ruler
Founded by a group of hostages captured by the Blackfoot Tribe, nobody could have realized how far Caesar would take the tribals under him. Almost two decades later and the Legion holds complete control over all land east of Colorado and is currently fighting numerous wars of conquest, having absorbed many tribes and stripped them of their identities; converting them to Caesar's cult of personality. Caesar's best, Legate Lanius, is currently on a campaign east to conquer New Mexico and Colorado, with the plunder to be used for the campaign west.
to:
[[folder:Caesar's Legion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_caesars_legion.png]]
->'''Full Name:''' Caesar's Legion, Sons of Caesar (Lucius), The Commonwealth (Lucius - Democratic path)
->'''Ideology''': Ruler
Founded by a group of hostages captured by the Blackfoot Tribe, nobody could have realized how far Caesar would take the tribals under him. Almost two decades later and the Legion holds complete control over all land east of Colorado and is currently fighting numerous wars of conquest, having absorbed many tribes and stripped them of their identities; converting them to Caesar's cult of personality. Caesar's best, Legate Lanius, is currently on a campaign east to conquer New Mexico and Colorado, with the plunder to be used for the campaign west.
Changed line(s) 818,836 (click to see context) from:
* ArtisticLicenceHistory: In-universe. Caesar knows that his Legion, in its present state, has more in common with the Gallic tribes the real Gaius Julius Caesar fought than with Rome, and made some compromises in order to get his plans off the ground.
* BreadAndCircuses: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the Legion, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path the Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.
!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower of the Apocalypse sent east to learn more about the communities there, Caesar is the founder and unquestioned leader of the Legion. After encountering books on Roman history, he was inspired to use the blueprint of the ancient Roman Empire to mold bands of tribals into the nucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in mind. Though time is not at his side.
* BreadAndCircuses: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the Legion, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path the Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.
!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower of the Apocalypse sent east to learn more about the communities there, Caesar is the founder and unquestioned leader of the Legion. After encountering books on Roman history, he was inspired to use the blueprint of the ancient Roman Empire to mold bands of tribals into the nucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in mind. Though time is not at his side.
to:
* BreadAndCircuses: The Legion rules over what they consider "civilized people" this way. Settlements that willingly accept Caesar as their supreme ruler, pay tribute to the Legion, and obey its men's requests and orders unquestionably are given the Legion's protection and modest supply of water, food, and electricity in exchange. However, if the Legion writes off a group as an "uncivilized" tribe, they receive no such offer, instead being brutally crushed and forcibly subjugated.
* LesCollaborateurs: Those who ''voluntarily'' renders unto Caesar are made into this, with significant autonomy and guarantees of safety so long as they contribute resources or manpower to the Legion.
* DecadentCourt: Downplayed. While Caesar surrounds himself with yes-men and loyal veterans, some of his legates have very distinct plans for the Legion, which may end up plunging it into infighting.
* NecessarilyEvil: The barely-tolerated (at first) "Cult of Vulcan", which manages the Legion's technological and engineering affairs, is at least partially made up of survivors from a Brotherhood of Steel detachment that Caesar previously defeated in Arizona. While detested by Caesar initially, it's kept afloat out of pragmatism, which may turn to genuine respect depending on which path the Legion follows.
* FantasyCounterpartCulture: As the name suggest, the Legion is heavily based on Rome. In practice, even to Caesar's own admission, its current state has ironically more in common with the real Julius Caesar's barbarian foes than anything else.
* KeystoneArmy: Downplayed. The Legion is held together almost entirely through Caesar, and will almost certainly fracture into infighting should he die. Various measures by his underlings, however, could mitigate the damage should it occur.
* RepressiveButEfficient: At least initially. As brutal and ruthless as the Legion is, it has brought order back to Arizona and specifically to the communities that have submitted willingly to Caesar.
* RisingEmpire: The Legion is an ascendant empire-in-the-making. Whether it could make a proper transition into a new Roman Empire or fall apart is another question.
* ScienceIsBad: PlayedWith. Initially, Caesar makes an effort to discourage scientific research outside of guns or practical development, believing that civilizational decadence and an overreliance on automation was what doomed pre-war society. This can be averted, however, should the Legion foster a technocratic "Cult of Vulcan" that instead sees progress as inherently Roman.
* TeethClenchedTeamwork: It becomes apparent that the Legion's most capable legates and subordinates are jostling for power over each other, and are only kept in line by Caesar's force of personality. The moment he dies, their power struggles devolve into open civil war.
* VisionaryVillain: While the Legion's low-level grunts might be brainwashed lackeys and thugs looking for plunder, the leadership, especially Caesar, have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WeHaveReserves: The Legion is all too happy to throw throngs of fresh recruits and tribal auxiliaries at its enemies, with those still left fighting softened enough for the veteran legionaries to finish off.
* WhiteMansBurden: Caesar's Legion's entire history was based on conquering tribes and removing their identity to become part of itself. If a tribe refuses to submit or has no value, then it will be destroyed completely.
!!''Caesar''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_caesar.png]]
->'''Ideology''': Ruler
Formerly known as Edward Sallow, a Follower of the Apocalypse sent east to learn more about the communities there, Caesar is the founder and unquestioned leader of the Legion. After encountering books on Roman history, he was inspired to use the blueprint of the ancient Roman Empire to mold bands of tribals into the nucleus of a new civilization. Even as his Legion continues its ascent, however, he has greater ambitions in mind. Though time is not at his side.
!!''The First''
Changed line(s) 838,850 (click to see context) from:
* BadassBookworm: Caesar was originally a linguist, sent by the Followers of the Apocalypse to research tribal dialects, with a surprising knowledge of history, cultural theory, and sociology.
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
* DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the source material]]. Unless it's resolved, he could die well before achieving his dream of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
* DefectorFromDecadence: To a degree, he sees himself as having broken off from both the perceived degeneracy of the NCR and Followers of the Apocalypse.
* FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.
!!''Lucius''
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
* DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the source material]]. Unless it's resolved, he could die well before achieving his dream of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
* DefectorFromDecadence: To a degree, he sees himself as having broken off from both the perceived degeneracy of the NCR and Followers of the Apocalypse.
* FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.
!!''Lucius''
to:
* BadassBookworm: Caesar was originally a linguist, sent by the Followers of the Apocalypse to research tribal dialects, with a surprising knowledge of history, cultural theory, and sociology.
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
* DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the source material]]. Unless it's resolved, he could die well before achievingNameAmnesia: Andrew Shaw no longer remembers his dream of "Nova Roma," sparking a civil war that can potentially bring the Legion down with him.
* DefectorFromDecadence: To a degree, he seesown name, calling himself as having broken off from both simply the perceived degeneracy of the NCR and Followers of the Apocalypse.
* FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.
!!''Lucius''First.
[[/folder]]
[[folder:Marrow Drinkers]]
* BecauseYouWereNiceToMe: Caesar still holds some degree of affection for the Followers of the Apocalypse and will generally offer them safe passage away from Legion territory rather than just enslaving them outright.
* DarkLordOnLifeSupport: Though it's not immediately obvious, he's slowly dying from a brain tumor, [[LateArrivalSpoiler just as in the source material]]. Unless it's resolved, he could die well before achieving
* DefectorFromDecadence: To a degree, he sees
* FromNobodyToNightmare: Caesar has come far, from being an impoverished NCR citizen named Edward Sallow to one of the most dangerous figures in the wasteland.
* AGodAmI: Downplayed, but Caesar's pretentions to godhood as the Son of Mars have grown alongside his ego over time.
* HeelRealization: Downplayed. If he manages to have his brain tumor removed and maintain control, he gradually comes to the conclusion that the Legion could not survive in its current form. While this doesn't cause him to have a change of heart, it's nonetheless enough to make him reconsider how he goes about seeing his vision of a new Rome through.
* HypocrisyNod: If he survives the brain tumor, Caesar quietly comes to acknowledge some of the hypocritical aspects of both the Legion and his rule over it. This leads him to look even deeper into Roman history in order to improve himself.
* NecessarilyEvil: He views the more reprehensible and draconian measures done under his watch as either a temporary measure, or a stepping stone for fulfilling his ultimate goals.
* PragmaticVillainy: Caesar could be swayed to adapt reforms and more pragmatic policies, even to the point of embracing technological advancement, if it means making his vision of a new Rome a reality.
* VisionaryVillain: His ultimate goal is to establish his "Nova Roma" and bring the NCR to heel through conquest and Hegelian dialectics.
!!''Lucius''
[[/folder]]
[[folder:Marrow Drinkers]]
Changed line(s) 852,861 (click to see context) from:
* BrokenPedestal: Downplayed. As Lucius tries to emulate Caesar, he begins to notice how hypocritical the man had been. Regardless of which path Lucius pursues, this spurs him to try and succeed where his beloved master had failed.
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms, and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.
[[/folder]]
[[folder:Malpais' Cohort]]
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms, and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.
[[/folder]]
[[folder:Malpais' Cohort]]
to:
* InternalReformist: In his democratic path, he's shown to be inclined to make piecemeal reforms, and could potentially re-establish the old Southwestern Commonwealth. Though these are more to keep the Legion functional in the long term than anything else.
* KnowWhenToFoldEm: Regardless of which path Lucius follows, he comes to the conclusion that the Legion's heartland must be heavily fortified, whether it be due to buying time until it's once again strong enough to continue expanding or in his democratic path, due to him realizing that protecting Arizona is more important than further expansion.
* MeetTheNewBoss: Downplayed. Lucius considers himself the most loyal of Caesar's Praetorians. Yet while he makes a conscious effort to preserve as much of his master's work as possible, he can implement his own pragmatic changes in order to ensure the Legion's long-term survival. Even in his democratic path, he still invokes his former master's ideals to justify his reforms.
* TheRemnant: If Caesar dies, Lucius winds up leading the late Edward Sallow's most diehard loyalists, calling themselves the Sons of Caesar.
* YesMan: Lucius is among the most loyal and sycophantic of Caesar's followers, though this can potentially change in his democratic path.
[[/folder]]
[[folder:Malpais' Cohort]]
!!''Mesmeralda''
Changed line(s) 863,866 (click to see context) from:
* EqualOpportunityEvil: Unlike the rest of the Legion splinter factions, Malpais' Cohort is one where women and others belittled by Caesar are treated as equals, so long as they abide by its Christianized status quo.
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to live in and open to change compared to the other would-be successors to Caesar's Legion.
!!''Malpais Legate/Joshua Graham''
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to live in and open to change compared to the other would-be successors to Caesar's Legion.
!!''Malpais Legate/Joshua Graham''
to:
* EqualOpportunityEvil: Unlike DaydreamBeliever: After reading a ''Grognak the rest Barbarian, In Battle with the Queen of the Legion splinter factions, Malpais' Cohort is Gorgons'' comic book, she decided that this had to be a sign of her purpose in the world--she had to be one where women and others belittled by Caesar are treated the same as equals, so long as they abide by its Christianized status quo.
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to livethe ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars andopen to change compared to the other would-be successors to Caesar's Legion.
!!''Malpais Legate/Joshua Graham''Mesmetrons.
[[/folder]]
[[folder:Bone Dancers]]
* ALighterShadeOfBlack: Malpais' Cohort may be an expansionist, militant threat to everything around it, albeit with a Mormon veneer. It is, however, ''considerably'' more tolerable to live
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and
!!''Malpais Legate/Joshua Graham''
[[/folder]]
[[folder:Bone Dancers]]
Changed line(s) 868,875 (click to see context) from:
* AsTheGoodBookSays: The Malpais Legate's focuses progressively become sprinkled with Biblical quotes and allusions.
* BeneathTheMask: While the Malpais Legate seemingly embraces his title and status in the Legion, he holds on to his Christian beliefs and identity as Joshua Graham.
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.
* BeneathTheMask: While the Malpais Legate seemingly embraces his title and status in the Legion, he holds on to his Christian beliefs and identity as Joshua Graham.
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.
to:
* AsTheGoodBookSays: PrivateMilitaryContractors: The Malpais Legate's focuses progressively become sprinkled with Biblical quotes and allusions.
* BeneathTheMask: While the Malpais Legate seemingly embraces his title and status in the Legion, he holds on to his Christian beliefs and identityBone Dancers originated as Joshua Graham.
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so longa privately owned military contractor based out of Seattle known as he is on Caesar's good side.
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.
Baron International.
* BeneathTheMask: While the Malpais Legate seemingly embraces his title and status in the Legion, he holds on to his Christian beliefs and identity
* TheDreaded: Second only to Caesar in the hierarchy, few dare to defy the Malpais Legate openly. At least for so long
* EveryoneCallsHimBarkeep: Downplayed. While the Malpais Legate is formally referred to as such even in the event of civil war, his closest followers still refer to him as Joshua Graham.
* HijackedByJesus: Should Joshua Graham remain in the Legion as the Malpais Legate, he could secretly co-opt its nascent religious and cultural institutions. Eventually, the existing cults are replaced by a militant form of Mormonism, with his version of the Legion [[https://i.imgur.com/q255Ruu.png outright being referred to]] as the "Army of the Lord" and the "Horns of Moroni".
* InternalReformist: As part of his Christianization of the Legion, the Malpais Legate implements various reforms such as greater autonomy to tribals and elevating women into positions of honor as equals.
* TheStarscream: If the Malpais Legate remains in Caesar's good graces, he's revealed to not only be subtly usurping control of the Legion. He's also plotting to eventually seize power and remake it in his image.
Changed line(s) 878 (click to see context) from:
[[folder:Vulpes' Legion]]
to:
[[folder:Rotpurgers]]
Changed line(s) 880,883 (click to see context) from:
* PragmaticVillainy: Compared to the other competing contenders, Vulpes' Legion is more likely to be more selective in its cruelty, and generous whenever it's convenient, even while otherwise retaining much of Caesar's vision intact.
* WeAreEverywhere: The Frumentarii, which form the core of Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.
!!''Vulpes Inculta''
* WeAreEverywhere: The Frumentarii, which form the core of Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.
!!''Vulpes Inculta''
to:
* PragmaticVillainy: Compared to ArchEnemy: The ghouls of the other competing contenders, Vulpes' Legion is more likely to be more selective in its cruelty, Old Country and generous whenever it's convenient, even while otherwise retaining much the Rotpurgers are, respectively, descended from the ghouls and humans of Caesar's vision intact.
Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
*WeAreEverywhere: ICanRuleAlone: The Frumentarii, alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which form quickly grows into a firefight, after which only one faction can come out on top.
!!''Lady of thecore of Vulpes' Legion, have gained a reputation for infiltrating rival factions without their targets ever noticing until it's too late.
!!''Vulpes Inculta''Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
*
!!''Lady of the
!!''Vulpes Inculta''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
Changed line(s) 885,887 (click to see context) from:
* BreadAndCircuses: Vulpes Inculta is amenable to implementing "merciful" reforms like abolishing slavery, as well as offering more clemency to conquered and vassalized peoples. That mercy, however, is extended only for so long as the Legion's subjects know their place.
* TheSpymaster: He's the head of the Frumentarii, in charge of overseeing all the Legion's covert-ops and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
* TheSpymaster: He's the head of the Frumentarii, in charge of overseeing all the Legion's covert-ops and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
to:
* BreadAndCircuses: Vulpes Inculta is amenable to implementing "merciful" reforms like abolishing slavery, as well as offering more clemency to conquered and vassalized peoples. That mercy, however, is extended only for so long as ShadowDictator: Few have set eyes upon the Legion's subjects know their place.
* TheSpymaster: He's the headLady of the Frumentarii, in charge of overseeing all the Legion's covert-ops Lake, who communicates through words and military intelligence activities.
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.song.
* TheSpymaster: He's the head
* ToWinWithoutFighting: Under Vulpes' leadership, the Legion puts more emphasis on subverting and destroying enemies from within rather than mere conquest.
Changed line(s) 890 (click to see context) from:
[[folder:Aurelius' Legion]]
to:
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.
Changed line(s) 892,893 (click to see context) from:
!!''Aurelius''
to:
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.
!!''Saint Michael''
Changed line(s) 895,898 (click to see context) from:
* MightMakesRight: Aurelius is fervently dedicated to crushing enemies under the boots of his cohorts, believing that only the strongest and bravest deserve to rule.
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.
* WarForFunAndProfit: Aurelius can provide incentives for mercenaries to join his Legion's military adventures, both to bolster his ranks and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.
to:
* MightMakesRight: Aurelius AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is fervently dedicated to crushing enemies under considered the boots mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In hiscohorts, believing more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing thatonly bloodshed is not the strongest and bravest deserve to rule.Christian way.
*WarForFunAndProfit: Aurelius can provide incentives for mercenaries KnightTemplar: He will do whatever he sees fit to join his Legion's military adventures, both to bolster his ranks crush anyone who threatens Heaven's Gate, and to learn their tactics for future campaigns. That he also gets a hefty sum of caps in the process also provides a good incentive to keep the Legion's campaigns going.
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.
sees this as doing God's will.
* HeWhoFightsMonsters: In his
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that
*
* {{Warhawk}}: Of all of Caesar's would-be successors, Aurelius is the most imperialistic and expansionist.
Changed line(s) 901 (click to see context) from:
[[folder:Legion of Hades]]
to:
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.
Changed line(s) 903,906 (click to see context) from:
* LesCollaborateurs: The Legion of Hades is largely comprised of ghouls and other mutant collaborators, which are just barely tolerated by the rest of Caesar's Legion.
* TeethClenchedTeamwork: While they are loyal to Caesar, the rest of the Legion views them with thinly-veiled disdain, at best.
!!''Caius Drusus''
* TeethClenchedTeamwork: While they are loyal to Caesar, the rest of the Legion views them with thinly-veiled disdain, at best.
!!''Caius Drusus''
to:
* LesCollaborateurs: BoldExplorer: The Legion of Hades is largely comprised of ghouls and other mutant collaborators, which are just barely tolerated by Montana Chapter was set up with the rest of Caesar's Legion.
expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
*TeethClenchedTeamwork: While they are {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to Caesar, the rest Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of theLegion views them with thinly-veiled disdain, at best.
!!''Caius Drusus''[=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
*
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the
!!''Caius Drusus''
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
Changed line(s) 908,914 (click to see context) from:
* InternalReformist: Caius Drusus downplays some of the more reactionary aspects of Caesar's Legion while providing significantly more mobility for ghouls and mutants like himself.
* ReassignmentBackfire: Caius Drusus is given command over the Legion of Hades by Caesar, both as a reward for loyalty and as a not-too-subtle means to keep his kind out of sight. As Caesar's Legion plunges into civil war following its founder's death, however, he could potentially emerge as an even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.
[[/folder]]
[[folder:Navajo]]
* ReassignmentBackfire: Caius Drusus is given command over the Legion of Hades by Caesar, both as a reward for loyalty and as a not-too-subtle means to keep his kind out of sight. As Caesar's Legion plunges into civil war following its founder's death, however, he could potentially emerge as an even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity and dedication.
[[/folder]]
[[folder:Navajo]]
to:
* InternalReformist: Caius Drusus downplays some of TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the more reactionary aspects burden of Caesar's Legion while providing significantly more mobility for ghouls each gain and mutants like himself.
* ReassignmentBackfire: Caius Drusus is given commandloss. As he admits to his confidants after triumphing over the Legion Sisters of Hades by Caesar, Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself bothas internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be areward Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty andas a not-too-subtle means to keep duty is because of his kind out resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters ofsight. As Caesar's Legion plunges Steel went too far, they made some valid points worth incorporating into civil war following its founder's death, the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however,he could to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentiallyemerge as an even more potent threat than his predecessor.
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacitythe locals under their collective watch. That said, he does retain prejudices against tribals and dedication.
[[/folder]]
[[folder:Navajo]]raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''
* ReassignmentBackfire: Caius Drusus is given command
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however,
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially
* TokenNonHuman: Given Caesar's [[FantasticRacism sub-par view of ghouls]], Drusus stands out by virtue of his tenacity
[[/folder]]
[[folder:Navajo]]
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''
Changed line(s) 916,917 (click to see context) from:
* NotSoDifferentRemark: While the Navajo find the Reservation's forced conversion of slaves into ghouls distasteful, they can simply decide that both are simply looking out for their own people, and enact a mutual defensive guarantee with the Reservation.
* VoluntaryVassal: Caesar initially sought to conquer the Navajo, but two years of bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the Legion and pledged to serve in the Legion's wars in exchange for the Legion's protection from raiders and access to their markets. The main choice in the Navajo's focus tree is whether they seek to rebel against the Legion, or gain more autonomy until they become the Legion's ally instead of subject.
* VoluntaryVassal: Caesar initially sought to conquer the Navajo, but two years of bloody war convinced him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the Legion and pledged to serve in the Legion's wars in exchange for the Legion's protection from raiders and access to their markets. The main choice in the Navajo's focus tree is whether they seek to rebel against the Legion, or gain more autonomy until they become the Legion's ally instead of subject.
to:
* NotSoDifferentRemark: While ArtShift: In sharp contrast to the Navajo find standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Reservation's forced conversion Sisters of slaves into ghouls distasteful, they can simply decide that both are simply looking out for their own people, Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards andenact self-imposed restrictions, such as limited energy production and a mutual defensive guarantee with focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over theReservation.
* VoluntaryVassal: Caesar initially sought to conquer the Navajo, but two yearsSisters of bloody war convinced Steel, Honour could leave enough of an impact on him this would not succeed before Chief Hashkeh Naabaah had him visit New Navajo, struck peace with the Legion to undergo a HeelRealization and pledged strive to serve keep her legacy alive in the Legion's wars in exchange at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for theLegion's protection from raiders Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and access competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to theirmarkets. eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: Themain choice in Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Navajo's focus tree is whether Brotherhood, they seek to rebel against also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and theLegion, Sisters of Steel, familial ties are much stronger than mere duty or gain more autonomy until they become the Legion's ally instead of subject.chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and
* DoomedMoralVictor: Even if Elder Patrocolus wins over the
* VoluntaryVassal: Caesar initially sought to conquer the Navajo, but two years
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their
* ReformedButNotTamed: The
* ThickerThanWater: For Honour and the
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
Changed line(s) 920 (click to see context) from:
[[folder:Two Sun]]
to:
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals
Changed line(s) 922,931 (click to see context) from:
* AllHailTheGreatGodMickey: The Cult of Nas originated from a pre-war auto racing company whose employees banded together to give hope to the helpless. Racers would patrol the city, while mechanics and priests maintained their equipment and kept the generators running.
* VoluntaryVassal: When the first troops of the Legion threatened Two Sun, a lone courier wearing the symbol of the Great Fox showed the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to the invaders. While some of the older racers still lament the loss of autonomy, the relationship between Two Sun and Caesar's Legion has always been mutually beneficial.
[[/folder]]
!!New Mexico
[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.
* VoluntaryVassal: When the first troops of the Legion threatened Two Sun, a lone courier wearing the symbol of the Great Fox showed the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to the invaders. While some of the older racers still lament the loss of autonomy, the relationship between Two Sun and Caesar's Legion has always been mutually beneficial.
[[/folder]]
!!New Mexico
[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
->'''Ideology''': Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.
to:
* AllHailTheGreatGodMickey: BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: TheCult core of Nas originated from a pre-war auto racing company whose employees banded together to give hope the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to thehelpless. Racers would patrol events of ''Fallout 2'', the city, while mechanics [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and priests maintained their equipment its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, andkept potentially Santiago herself.
* InvadingRefugees: The Enclave forces in thegenerators running.
* VoluntaryVassal: Whenregion also have the first troops unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of theLegion threatened Two Sun, a lone courier wearing Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the symbol Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the GreatFox showed the people of Two Sun that Nas' will was not to attack, but to lay down arms, approach in peace, even offer gifts to the invaders. While some War), and surviving members of the older racers still lament Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the loss of autonomy, Colonel's men, let alone the relationship between Two Sun Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Caesar's Legion has always been mutually beneficial.
[[/folder]]
!!New Mexico
[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''':Ruler
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.Intellectuals
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The
* HistoryRepeats:
** Similarly to the
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and
* InvadingRefugees: The Enclave forces in the
* VoluntaryVassal: When
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great
[[/folder]]
!!New Mexico
[[folder:Lanius's Cohort]]
->'''Full Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
!!''Ellen Santiago''
->'''Ideology''':
Lanius has served Caesar well in the conquests of Arizona, but his master has given him a sacred task. In Caesar's name, he shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer. Until Caesar calls him west, to test the strength of the East against the Bear.
Changed line(s) 933,942 (click to see context) from:
* BenevolentConspiracy: The "Cult of Diana" can not only gain more influence, but also use it to help spur Lanius himself to be a better leader.
* ReassignedToAntarctica: Downplayed. Though the Cohort's existence speaks much of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionally more akin to a glorified warband. Tellingly, the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler
* ReassignedToAntarctica: Downplayed. Though the Cohort's existence speaks much of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionally more akin to a glorified warband. Tellingly, the faction that emerges is known as Lanius's ''Hordes''.
* TheRepublic: If Lanius is given the right incentives to pursue a more intellectual path, Lanius's Cohort will become the Res Publica, which has ironically ''much more'' pretensions to living up to Rome than Caesar's Legion.
* StartMyOwn: Depending on which decisions and focuses are taken, Lanius's Cohort can break off from Caesar to pursue its own destiny in various forms.
* TimedMission: Lanius's Cohort is given orders directly from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if not declaring war on, Lanius for his failure or insubordination.
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
->'''Ideology''': Ruler
to:
* BenevolentConspiracy: The "Cult BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Secretary of Diana" the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago cannot only gain more influence, but also find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can useit her position to help spur Lanius himself have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is abetter leader.
direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
*ReassignedToAntarctica: HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed.Though If Santiago decides to take matters into her own hands, her rule over the Cohort's existence speaks much Northern Commonwealth winds up being a continuation of the trust Caesar places in Lanius, it's implied that it's also meant to ensure he and his followers don't grow ''too'' powerful.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionallystatus quo, albeit with more akin to concessions for reform and a glorified warband. Tellingly, genuine effort at nation-building. At least, until the faction that emerges is known as Lanius's ''Hordes''.
hardliners dispose of her.
*TheRepublic: If Lanius is given AMotherToHerMen: She treats the right incentives men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed topursue a more intellectual path, Lanius's Cohort will become run for president should the Res Publica, which has ironically ''much more'' pretensions Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough toliving up have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper toRome than Caesar's Legion.
push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn:Depending on which decisions and focuses are taken, Lanius's Cohort Santiago can opt to break off away from Caesar the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to pursue its own destiny in various forms.
stage a coup.
*TimedMission: Lanius's Cohort YouAreInCommandNow: Colonel Santiago is given orders directly the highest-ranking officer left from Caesar himself to accomplish within a certain number of days, such as seizing Denver. Failure to do so will automatically result in the Legion cutting ties with, if West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as notdeclaring war on, Lanius for his failure or insubordination.
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''':RulerIntellectuals
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a
*
* MeetTheNewBoss: Downplayed.
* RenegadeSplinterFaction: If Lanius breaks away from Caesar to form the Eastern Legion, it has even less pretensions to civilization than Caesar's vision, and is functionally
*
* MyGreatestSecondChance: If she's spared by her daughter and allowed to
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn:
*
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not
!!''Lanius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_lanius.png]]
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''':
Changed line(s) 944,956 (click to see context) from:
* AdaptationalIntelligence: In the original game, Lanius is made out to be just smart enough to be aware of the Legion's issues but not actually having the capacity to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself and learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.
[[/folder]]
[[folder:Summers Federation]]
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which subsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command over his own branch of the Legion. Whether that trust is well-placed, however, is up in the air.
* TheDreaded: Lanius' reputation has spread far and wide across the wasteland. Even the formidable remnants of Attis' super-mutant army in Texas dread the prospect of facing him in open battle.
* HeelRealization: In the Res Publica path, Lanius comes to the realization that he must be more than a brutal warlord and aspires to be something more.
* HiddenDepths: In addition to being a competent commander, Lanius is shown to be much more intelligent than his ruthless persona would suggest. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright, or usurp him as the true head of the Legion.
* SurpassedTheTeacher: If Lanius opts to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed the Legion is, but also establish the Res Publica based on an ironically more accurate understanding of Rome.
* TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander and ruler. That said, he still remains ruthless to those who stand in his way.
[[/folder]]
[[folder:Summers Federation]]
to:
* AdaptationalIntelligence: In {{Cincinnatus}}: If Martha Santiago and the original game, Lanius is made out to be just smart enough to be aware of Reformists emerge triumphant, she wastes little time laying down the Legion's issues but not actually having groundwork for the capacity "Reunited States of America" to be anything other than a warmonger. Here, not only is it possible for him to be rumored to be smarter than Caesar but he's capable of taking steps to educate himself hold its first elections, and learn to become a genuinely capable ruler.
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, whichsubsequently rechristens itself as the Cult of Diana.
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted commandhands power over his own branch peacefully.
* CulturalRebel: She is committed to her men and to the memory of theLegion. Whether that trust is well-placed, United States, much like her mother. Unlike the Colonel, however, is up in the air.
* TheDreaded: Lanius' reputation has spread farCorporal considers the Enclave an autocratic perversion of America and wide across heads the wasteland. Even Reformists within the formidable remnants of Attis' super-mutant army in Texas dread [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and theprospect rest of facing him in open battle.
* HeelRealization: Inthe Res Publica path, Lanius comes to [=MacArthur=] Detachment as the realization that he must be more than a brutal warlord and aspires to be something more.
Corporal.
*HiddenDepths: In addition to being a competent commander, Lanius GoingNative: Martha is shown to be much have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more intelligent than his ruthless persona would suggest. ambivalent towards the Chicago Enclave's plans. This becomes much more pronounced if he's given incentives to take after Caesar, learn more from books, is further underscored when she's sent east on an assignment, and heed Diana's advice.
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright,realizes she has little love or usurp him as respect towards her "pure" superiors.
* MilitaryBrat: She is thetrue head commander of the Legion.
* SurpassedTheTeacher: If Lanius optsTeam October and had been groomed to follow Caesar's example through more intellectual pursuits, he'll not only realize just how flawed her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of theLegion is, but also establish October Revolution in Russia, albeit for the Res Publica based on an ironically more accurate understanding cause of Rome.
rekindling American democracy rather than Communist revolution.
*TookALevelInKindness: In Lanius' Res Publica path, he becomes progressively more benevolent as a commander TheParagonAlwaysRebels: Martha Santiago, along with Team October and ruler. That said, he still remains ruthless to those who stand in his way.
[[/folder]]
[[folder:Summers Federation]]the other Reformists, will eventually turn on both her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': People
* TheAlliance: In the Res Publica path, Lanius winds up forging a pact with the Twin Mothers, which
* BaitAndSwitchTyrant: If given the right incentives, Lanius could ironically prove himself a more decent leader than Caesar, especially in the Res Publica path.
* TheDragon: He's Caesar's most powerful subordinate, and is trusted enough to be granted command
* CulturalRebel: She is committed to her men and to the memory of the
* TheDreaded: Lanius' reputation has spread far
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the
* HeelRealization: In
*
* TheStarscream: Lanius isn't ''quite'' content to continue rendering onto Caesar. He could opt to break free from Caesar outright,
* MilitaryBrat: She is the
* SurpassedTheTeacher: If Lanius opts
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the
*
[[/folder]]
[[folder:Summers Federation]]
!!''Mason Salvatore''
->'''Ideology''': People
Changed line(s) 958,961 (click to see context) from:
* DemolitionsExpert: Due to the Federation's copious use of explosives against raiders, many have figured out how to make them faster and deadlier.
[[/folder]]
[[folder:The Executives]]
[[/folder]]
[[folder:The Executives]]
to:
* DemolitionsExpert: Due BackFromTheBrink: Under his firm hand, the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Federation's copious use of explosives against raiders, many have figured out how to make them faster Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders anddeadlier.
[[/folder]]
[[folder:The Executives]]mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and
[[/folder]]
[[folder:The Executives]]
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''
Changed line(s) 963,967 (click to see context) from:
* ChallengingTheChief: The CEO of the Executives is a military position, fought over during an annual Hostile Takeover. Also justified due to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats and businessmen they had been answering to for so long.
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''
* HowTheMightyHaveFallen: Downplayed. The Executives are the descendants of Vault-Tec personnel from Texas which, while not having regressed to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some of the best research facilities in the wasteland, even if the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's left of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''
to:
* ChallengingTheChief: The CEO of the Executives is BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a military position, fought over during an annual Hostile Takeover. Also justified due stern leader, she's shown to the position being co-opted by Vault-Tec's former security personnel, who finally displaced the technocrats genuinely care for both workers and businessmen they had been answering to alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns forso long.
* HowTheMightyHaveFallen: Downplayed. The Executives arethe descendants well-being of Vault-Tec personnel from Texas which, while not having regressed her people aren't an act. And should she be elected president, this extends to the same level as the Petro-Chico tribals in Mexico, have nonetheless long devolved into glorified raiders with a thin corporate veneer. That said, they still maintain some rest of the best research facilities in Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt thewasteland, Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can evenif takes up the "research" being conducted is excessively unethical.
* TheRemnant: The Executives are all that's leftmoniker of "Mother" of the Vault-Tec Corporation as far as they're concerned.
!!''Chief Executive [=McKinley=]''Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Ruler
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for
* HowTheMightyHaveFallen: Downplayed. The Executives are
* NotInThisForYourRevolution: While Markham is eager to adapt the
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even
* TheRemnant: The Executives are all that's left
!!''Chief Executive [=McKinley=]''
!!''Special Agent Johnson''
->'''Ideology''': Ruler
Changed line(s) 969 (click to see context) from:
* BadBoss: Managers who fail to meet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' after which only one might survive and keep their job.
to:
* BadBoss: Managers who fail to meet [=McKinley=]'s expectations are 'laid off' through a 'team dismantling exercise' AndTheAdventureContinues: Even after which fully subjugating Montana and the Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not onlyone might survive the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation andkeep purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed theirjob.coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.
Changed line(s) 972 (click to see context) from:
[[folder:Archdiocese of Santa Fe]]
to:
!!North Dakota
[[folder:Roach King]]
Changed line(s) 974,980 (click to see context) from:
* FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's left of the Roman Catholic Church in the region, with its own monastic and military orders.
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the ''Fallout'' universe.
!!''Archbishop Robert Daegar''
----
* SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Church more attuned with the people and an ardent believer in preserving the "Memorabilia".
* TheTheocracy: Santa Fe is a religious state led by what's left of the Roman Catholic Church in the region, with its own monastic and military orders.
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into the ''Fallout'' universe.
!!''Archbishop Robert Daegar''
----
* SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Church more attuned with the people and an ardent believer in preserving the "Memorabilia".
to:
* FlingALightIntoTheFuture: The Archdiocese preserves valuable Old World "Memorabilia" left by an engineer to a group of monks for posterity, who has since been canonized as Saint Leibowitz.
* TheTheocracy: Santa Fe is a religious state led by what's left ofHordeOfAlienLocusts: If the Roman Catholic Church in Roach King is killed by Vault 37's forces, the region, with its own monastic and military orders.
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted intoradroaches embrace their primal nature. No longer held back by anyone or anything, they start waging wars to expand their territory near the ''Fallout'' universe.
!!''Archbishop Robert Daegar''
----
* SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Church more attuned with the people and an ardent believer in preserving the "Memorabilia".old US-Canada border.
* TheTheocracy: Santa Fe is a religious state led by what's left of
* WholePlotReference: The faction in general is pretty much ''Literature/ACanticleForLeibowitz'' transplanted into
!!''Archbishop Robert Daegar''
----
* SaintlyChurch: As the 157th Archbishop of Santa Fe, Daegar is both a reformer seeking to make the Church more attuned with the people and an ardent believer in preserving the "Memorabilia".
Changed line(s) 983,985 (click to see context) from:
!!Wyoming
[[folder:Far Son]]
[[folder:Far Son]]
to:
[[folder:Far Son]]
Changed line(s) 987,991 (click to see context) from:
* ImprovisedWeapon: The Moles are armed with a mixture of military-grade hardware and heavy mining equipment.
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.
[[/folder]]
[[folder:Highland Watch]]
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.
[[/folder]]
[[folder:Highland Watch]]
to:
* TheMorlocks: Far Son is a nation of mole miners descended from employees of the Alton Bourges Mining Concern, who spent decades after the bombs fell in collapsed tunnels, and now stalk the trails for people to snatch up. When not doing so, they are often aimless and confused, even scuffling amongst themselves over the shiniest of junk or most dangerous of weapons.
[[/folder]]
[[folder:Highland Watch]]
!!''Overseer T.H.O.M.A.S.''
Changed line(s) 993,997 (click to see context) from:
* TheCavalry: When Rawlins was besieged by the mole miners and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground to the mole miners of Far Son.
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
* DeterminedHomesteader: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground to the mole miners of Far Son.
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
to:
* TheCavalry: When Rawlins was besieged by the mole miners TheEvilsOfFreeWill: The Overseer considers utopia to be a place where no violence, no dissent and hope was running low, one day the Arapaho nation, well-armed and numerous, arrived and provided relief by striking them from behind. After a meeting with Sheriff Ophelia Mayweather, they subsequently formed the Highland Watch, a new coalition that would stand against the monsters from beneath Far Son until they were no more.
independent thought exists.
*DeterminedHomesteader: HappinessIsMandatory: The people of Rawlins have held onto their frontier lifestyle since even before the Great War, and refuse to give ground Overseer comes to the mole miners of Far Son.
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.
!!''Robobrain Council''
*
!!''Chief Orange-Sky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_leader.png]]
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.
!!''Robobrain Council''
Changed line(s) 999,1004 (click to see context) from:
* ButNowIMustGo: After the mole miners of Far Son are defeated, Chief Orange-Sky can decide that it's time for the Arapaho nation to move on, continuing the great journey south to connect with their kin in Oklahoma, on which they were embarking before stumbling upon Rawlins.
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader of the Rawlins Township by the time the Arapaho arrived and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was the de facto leader of the Rawlins Township by the time the Arapaho arrived and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.
to:
* ButNowIMustGo: After TheDogBitesBack: For centuries, the mole miners of Far Son Overseer's robobrain advisors, who are defeated, Chief Orange-Sky can decide that it's time for not allowed to commit violence, have despised the Arapaho nation menial tasks they're forced to move on, continuing do. With the great journey south to connect with their kin increase in Oklahoma, on which violence and new overseer protocols, they were embarking before stumbling upon Rawlins.
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather wascan finally exact revenge on the de facto leader of Overseer and take over the Rawlins Township by the time the Arapaho arrived and relieved the mole miners' siege. If the Arapaho choose to leave after Far Son is defeated for good, it once again falls to her to lead the people of Rawlins and the surrounding area into the future.Vault.
!!''Ophelia Mayweather''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_sietch_cowgirl_girlboss.png]]
----
* TheSheriff: Sheriff Ophelia Mayweather was
Changed line(s) 1007,1008 (click to see context) from:
!!Colorado
[[folder:Ouroboros]]
[[folder:Ouroboros]]
to:
[[folder:Ouroboros]]
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler
Changed line(s) 1010,1013 (click to see context) from:
* SuperBreedingProgram: Over the course of thirty years, through careful invitation and selection across various tribes, Hecate has created a community composed of some of the genetically healthiest fighters in the wasteland.
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
to:
* SuperBreedingProgram: Over JumpingOffTheSlipperySlope: After breaking off from the course of thirty years, through careful invitation and selection across various tribes, Hecate has created a community composed of some of Montana Chapter, it doesn't take long for the genetically healthiest fighters Swords of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in thewasteland.
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the
!!''Hecate''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_hecate.png]]
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''
Changed line(s) 1015,1019 (click to see context) from:
* GodEmperor: Hecate, the queen of Ouroboros, is a divinity in her own words.
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.
!!''Jordan Dae''
* NameAmnesia: In her anger and hatred after her tribe was destroyed and assimilated, this woman forgot her own name before Diana christened her Hecate.
* {{Revenge}}: Hecate would stop at nothing to see the end of Caesar's Legion, to exact her revenge on Caesar and the Wasteland for what the world had done to her.
!!''Jordan Dae''
to:
* GodEmperor: Hecate, DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as thequeen of Ouroboros, is Maxsons themselves, Hayman has long struggled over being seen as a divinity in lesser failure compared to her own words.
esteemed forebearers.
*NameAmnesia: In HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto heranger sanity and hatred after sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over hertribe was destroyed and assimilated, this woman forgot grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding herown name before Diana christened her Hecate.
* {{Revenge}}: Hecatetime by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would stop at nothing to see not present itself, she drops the end of Caesar's Legion, to exact her revenge on Caesar act and the Wasteland for what the world had done to her.
!!''Jordan Dae''goes rogue.
!!''Fenrir''
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the
*
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her
* SanitySlippage: As Fenrir's influence over her
* TheStarscream: Hayman had tried biding her
* {{Revenge}}: Hecate
!!''Jordan Dae''
!!''Fenrir''
Changed line(s) 1021 (click to see context) from:
* KlingonPromotion: Hecate's decision to spend resources and send in soldiers into Burham Springs is the breaking point for Dae, who, in a fit of rage, challenges Hecate to a duel for leadership.
to:
* KlingonPromotion: Hecate's decision AIIsACrapshoot: Originally created before the Great War as part of the MANIFEST network, Fenrir is hell-bent on fulfilling its objective of eliminating all threats to spend resources and send in soldiers into Burham Springs itself.
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is thebreaking point for Dae, who, in a fit most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives ofrage, challenges Hecate self-preservation to a duel for leadership.illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
Changed line(s) 1024,1025 (click to see context) from:
[[folder:Twin Mothers]]
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.
to:
The tribes of the Wasteland whisper of a goddess who blesses their crops; The more civilized folk tell tales of a presence within the fabled halls of the Nursery, guiding a swarm of robots across Colorado for the betterment of mankind. The truth is a little more complicated than either story.
[[folder:Standing Rock]]
Changed line(s) 1027,1032 (click to see context) from:
* BenevolentConspiracy: Through Diana's efforts, the Twin Mothers has discreetly been helping post-apocalyptic Colorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
to:
* BenevolentConspiracy: Through Diana's efforts, BadassNative: Despite the Twin Mothers has discreetly been helping constant threats posed by raiders, rival tribes, and even the Enclave, the Native Americans of Standing Rock have held firm and could potentially become a major contender in the region.
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalypticColorado, and possibly beyond, move on from the lingering aftermath of the Great War. This has also been reinforced by its dealings with the Followers of the Apocalypse, who have a presence there.
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]tribulations.
!!''Shappa Wagner''
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic
* HiddenElfVillage: The lands of Paradise, which the Twin Mothers call home, is not only where Diana resides. It's also host to the Nursery, a secret Vault-like complex originally intended to protect seeds and plant life from the upcoming apocalypse, while serving as a large G.E.C.K. for terraforming the surrounding wasteland.
* MachineWorship: The tribals who inhabit the Twin Mothers' domain worship Diana as a goddess, and her robots as divine emissaries in all but name.
!!''Diana''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_diana.png]]
!!''Shappa Wagner''
Changed line(s) 1034,1044 (click to see context) from:
* CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity and sense of identity. The long years of improper maintenance, however, have reduced her memories to just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
* DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some of the greatest minds of her generation, but she never saw herself working with people who considered that caring for the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
to:
* CyberneticsEatYourSoul: Downplayed. Diana still retains her humanity TakingUpTheMantle: Wagner aims to fulfill the lost dream of Chief Crazy Horse and sense of identity. The long years of improper maintenance, however, have reduced her memories restore dignity to just faint shadows and shards. This could be reversed, however, if her systems are restored to full power.
the Sioux, one way or another.
*DefectorFromDecadence: After graduating from MIT, Diana Stone participated in a few governmental studies and had a career path that would have put her up there with some YoungAndInCharge: Shappa Wagner is one of the greatest minds of her generation, but she never saw herself working with people who considered that caring for youngest women to ever sit in the wellbeing of any soul was a weakness that needed to discarded, and turned down most job offers before signing up with a small company called Greenway Hydroponics.
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.council.
*
* EvenTheLovingHeroHasHatedOnes: As benevolent as Diana tries to be, she still considers Lanius, and by extension Caesar's Legion, as a fundamental threat to be stopped. That said, if the Cult of Diana succeeds in swaying Lanius into being a better, more intellectually inclined ruler, Diana reconsiders her previous assessment and begins cooperating with him.
* {{Foil}}: Diana is this to Robert House in New Vegas. Both are prodigies with prestigious backgrounds before the Great War, but that's where the similarities end:
** For all her trappings of godhood, she's far less egotistical in her actions, opting to guide people down the right path rather than be an autocrat.
** While House aspires to eventually conquer the stars, she remains down-to-earth in helping the world mend.
** This also extends to Diana's willingness to encourage democracy should Lanius strive to forge the Res Publica, in sharp contrast to House's disdain for it after the Great War seemingly discredited the institution.
* GodGuise: In Lanius' Res Publica path, Diana comes to fully embrace playing her role as the leading deity of the Cult of Diana, though she still doesn't let delusions of godhood get to her.
* TheManBehindTheMan: In Lanius' Res Publica path, Diana goes from being a sworn enemy to effectively becoming his main advisor.
* UnwantedFalseFaith: Downplayed. It's implied that she doesn't want to be worshipped as a deity, though she doesn't really deter her tribal followers from doing so anyway, as it's helpful in consolidating her hard-won gains.
* WetwareCPU: When Diana Stone was dying of breast cancer, she stored her mind in a ZAX-Robobrain hybrid, years ahead of any system in production. Each hemisphere of Diana's brain, logical/intuitive, was linked to a ZAX unit that would provide her mind with vast amounts of computation power and almost unlimited storage capacity.
Changed line(s) 1047 (click to see context) from:
[[folder:Vault 27]]
to:
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
Changed line(s) 1049 (click to see context) from:
* PrivateMilitaryContractors: The Ghosts are a group of mercenaries who were once citizens of Vault 27, before they murdered one of the previous Overseers and escaped to the wastes. Now they serve as protectors of Vault 27.
to:
* PrivateMilitaryContractors: The Ghosts are CrazySurvivalist: Subverted. While the Marshall Republic has a group of mercenaries who were once reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens of Vault 27, before they murdered one also known for usually being reasonable and looking after each other's back against foes within and without.
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of theprevious Overseers Great War.
!!''Jack Reed''
----
* InadequateInheritor: Implied. Given that the Marshall Republic has traditionally been led by people seen as the most rugged andescaped to competent, the wastes. Now they serve as protectors of Vault 27.comparatively inexperienced Reed is forced to learn the ropes, and fast.
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the
!!''Jack Reed''
----
* InadequateInheritor: Implied. Given that the Marshall Republic has traditionally been led by people seen as the most rugged and
Changed line(s) 1052,1055 (click to see context) from:
[[folder:Hangdogs]]
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.
With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.
With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.
to:
The Hangdogs are a raider tribe who dominate the towering skyscrapers of Dog-City, formerly known as Denver, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.
With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.
[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People
Changed line(s) 1057,1060 (click to see context) from:
* BeastOfBattle: The hounds of the Hangdogs have always been used for their savage speed and ferocity, surprising enemies while raiders pick them off in the confusion.
* TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and order, by any means necessary.
!!''Bares-His-Teeth''
* TownWithADarkSecret: Deep within the ruins of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and order, by any means necessary.
!!''Bares-His-Teeth''
to:
* BeastOfBattle: The hounds AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Great Khans are just barely hanging on in the Mojave, the mod has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the Hangdogs have always possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only beenused for defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their savage speed and ferocity, surprising enemies while raiders pick identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping themoff settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in theconfusion.
* TownWithADarkSecret: Deep within the ruinsplains of Denver lurks WARDEN, an AI whose purpose is to restore (and maintain) law and order, by any means necessary.
!!''Bares-His-Teeth''Wyoming, from which they could forge a new empire.
!!''Amgalan''
* DesperatelyLookingForAPurposeInLife: Having not only been
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the
* TownWithADarkSecret: Deep within the ruins
!!''Bares-His-Teeth''
!!''Amgalan''
Changed line(s) 1062,1064 (click to see context) from:
* TemptingFate: In a bid to strengthen his power, Bares-His-Teeth seeks the power he believes is luring within the Box. He instead awakens WARDEN, which immediately proceeds to attack the Hangdogs.
!!''WARDEN''
!!''WARDEN''
to:
* TemptingFate: In BenevolentConspiracy: Through Amgalan, the Followers of the Apocalypse can gain a bid to strengthen his foothold within either the Khans if he stays in power, Bares-His-Teeth seeks or in the power he Reunited States' government.
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believesis luring within that if the Box. He instead awakens WARDEN, which immediately proceeds Khans are to attack not only survive but thrive in the Hangdogs.
!!''WARDEN''wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.
!!''Regis''
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes
!!''WARDEN''
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.
!!''Regis''
Changed line(s) 1066,1074 (click to see context) from:
* GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, not only had it gained some measure of self-awareness by the time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
[[/folder]]
[[folder:Robot City]]
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state with constant security patrols in the name of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed within the old Denver Police Department Headquarters, is considered by the local scavengers to be a 'cursed' claim that kills any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
[[/folder]]
[[folder:Robot City]]
to:
* GrewBeyondTheirProgramming: Heavily implied. As COLOSSUS, DudeWheresMyRespect: Subverted. Being exiled following the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only had it gained some measure of self-awareness by have the time the Great War happened, but the ensuing chaos proved so horrific that it consciously resorted to reprogramming itself into WARDEN.
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrorsNorthern Khans retained many of the Great War.
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police statesame customs, but they even welcomed him with constant security patrols in the name open arms, giving him a place of law and order.
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housedhonor within the old Denver Police Department Headquarters, leadership due to his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis isconsidered willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by thelocal scavengers other Khans or considers Regis a worthy heir, he steps in to be a 'cursed' claim that kills assume power without any group that tries to break into it. When Bares-His-Teeth opens the Box, WARDEN is unleashed and immediately starts a war with the Hangdogs.
[[/folder]]
[[folder:Robot City]]bloodshed.
!!''Esen''
* IdentityAmnesia: WARDEN's records from before the 2040s are locked behind an encryption code and inaccessible to itself. The truth is that COLOSSUS was the real program designed to inhabit this ZAX, and reprogrammed itself into WARDEN, a set of protocols designed for another, simpler system, to spare itself the horrors
* PoliceState: The WARDEN Police Administration Suite turns Colorado into a literal police state
* PrisonersWork: After acquiring pre-war architectural data from Boulder Dome's City of Tomorrow and Vault-Tec's patented underground excavation technology, WARDEN gets to work putting Denver back together with a little 'civil service' from the local inmates.
* TheRemnant: Created before the Great War, WARDEN (or rather COLOSSUS) still abides by the laws and protocols of the US government. It could even restore the pre-war State of Colorado in its efforts to uphold said protocols, albeit as a PoliceState.
* SealedEvilInACan: WARDEN, an AI built by the pre-war government to control the riots in Denver, has been asleep in the Box since the Great War. Now the Box, housed
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the
[[/folder]]
[[folder:Robot City]]
!!''Esen''
Changed line(s) 1076,1078 (click to see context) from:
* RobotRepublic: When Doki Doki began searching for ARGOS by broadcasting a signal using her terminal, several other robots arrived and began building miscellaneous things around Liberty, which eventually became known as Robot City.
!!''Doki Doki''
!!''Doki Doki''
to:
* RobotRepublic: When Doki Doki began searching FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught the attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting forARGOS by broadcasting a signal using her terminal, several other robots arrived and began building miscellaneous things around Liberty, which eventually became known as Robot City.
!!''Doki Doki''power.
[[/folder]]
[[folder:Baron's Eyrie]]
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for
!!''Doki Doki''
[[/folder]]
[[folder:Baron's Eyrie]]
Changed line(s) 1080,1087 (click to see context) from:
* BreakingTheFourthWall: Doki Doki argues with the generic focus tree narrator and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
[[/folder]]
[[folder:Broken Hearts]]
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when the Great War happened. After being connected to and gaining access to ARGOS' computer systems, the main "heroine" of said game gained sentience and has been running Robot City ever since.
* TheLostLenore: A recurring motif is her search for ARGOS as though it's her fated boyfriend, ironically oblivious to how in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by the bizarre goings-on within Robot City and around the Wasteland.
[[/folder]]
[[folder:Broken Hearts]]
to:
* BreakingTheFourthWall: Doki Doki argues with ArmyOfThievesAndWhores: The bulk of the generic focus tree narrator Baron's forces is comprised of various thugs and seems to be aware that she's in a video game. Since she ''is'' a video game, it makes some degree of sense.
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty whengoons little better than the Great War happened. After being connected average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher andgaining access to ARGOS' computer systems, townships under the main "heroine" Baron's thumb is heavily reminiscent of said game gained sentience and has been running Robot City ever since.
frontier company towns during America's Gilded Age.
*TheLostLenore: A recurring motif is her search for ARGOS PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as though it's her fated boyfriend, ironically oblivious to how his ''actual'' ace in certain respects, she ''is'' ARGOS.
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered bythe bizarre goings-on within Robot City and around the Wasteland.
[[/folder]]
[[folder:Broken Hearts]]hole, granting them enough leeway in order to keep them loyal.
!!''Augustus Bailey''
* GenreRefugee: Doki Doki is essentially a Japanese dating sim character transplanted to post-apocalyptic America.
* GrewBeyondTheirProgramming: Doki Doki was originally just a Japanese video game that had been left running in Liberty when
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and
*
* OnlySaneMan: Well, maybe she's a bit eccentric and dorky, but her dialogue has her continually flustered by
[[/folder]]
[[folder:Broken Hearts]]
!!''Augustus Bailey''
Changed line(s) 1089,1092 (click to see context) from:
* SatelliteCharacter: The Broken Hearts can only appear as a result of one of Robot City's focuses, and is not meant to be a playable country--there's no option to tag switch to it when it appears and most of its focus tree is meant to strengthen Robot City.
[[/folder]]
[[folder:Maxson Expedition]]
[[/folder]]
[[folder:Maxson Expedition]]
to:
* SatelliteCharacter: The Broken Hearts can only appear BornInTheWrongCentury: Augustus Bailey wouldn't be out of place in the 19th century as a result of one of Robot City's focuses, would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain andis not meant does everything he can to be a playable country--there's no option stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out totag switch to it when it appears unknowing hopefuls, who are then trapped in the unfortunate and most of its focus tree hellish loop that is meant to strengthen Robot City.
[[/folder]]
[[folder:Maxson Expedition]]the Baron's Eyrie.
!!''Annette Bailey''
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to
[[/folder]]
[[folder:Maxson Expedition]]
!!''Annette Bailey''
Changed line(s) 1094,1102 (click to see context) from:
* CurbStompBattle: The first night after the Maxson Expedition arrived at Denver, they were massacred by the Hangdogs and forced to retreat over the Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member of the chapter.
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
----
* {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for the Brotherhood.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue of her actual superiors being killed by the Hangdogs.
* FakeDefector: If the Maxson Expedition is defeated and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply biding their time until they could find their way into the Box and take control themselves.
* SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills not just to secure technological assets around Denver but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
----
* {{Determinator}}: Despite immense odds, Brixley is still intent of accomplishing her orders and securing Denver for the Brotherhood.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue of her actual superiors being killed by the Hangdogs.
to:
* CurbStompBattle: The first night after BastardUnderstudy: Being the Maxson Expedition arrived at Denver, they were massacred by the Hangdogs and forced to retreat over the Arkansas River with what little they could carry with them. The legacy of this defeat hangs heavy over every member daughter of the chapter.
* FakeDefector: If the Maxson Expedition is defeatedcurrent Baron, Annette Bailey has learned her "lessons" well and WARDEN takes over its territory, some members accept WARDEN's pardons and transfer to the Colorado National Guard, but never truly trust or desire to serve its goals, simply is biding their her time until they she could find their way into the Box and take control themselves.
the reins of power, whether her father gives it willingly or not.
*SettlingTheFrontier: The Maxson Expedition had originally been sent by Lost Hills LikeFatherLikeSon: As it turns out, she is not just to secure technological assets around Denver only much like her father, but also to set up a new Brotherhood Chapter in Colorado.
!!''Andrea Brixley''
----
* {{Determinator}}: Despite immense odds, Brixleyis still intent of accomplishing her orders even more conniving and securing Denver for the Brotherhood.
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue of her actual superiors being killed by the Hangdogs.
dangerous than he ever could be.
* FakeDefector: If the Maxson Expedition is defeated
*
!!''Andrea Brixley''
----
* {{Determinator}}: Despite immense odds, Brixley
* YouAreInCommandNow: It's implied that she leads the Maxson Expedition by virtue of her actual superiors being killed by the Hangdogs.
Changed line(s) 1105,1118 (click to see context) from:
!Northern Reaches
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.
!!''The Immortal''
->'''Ideology:''' Ruler
!!Washington
[[folder:Washington Brotherhood]]
->'''Full Name:''' Washington Brotherhood
->'''Ideology:''' Ruler
Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest under the leadership of a man known only as The Immortal, who vengefully stalk the ruins.
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once a scouting expedition sent by the Midwestern Brotherhood to investigate the ruins of Seattle. Now it has broken off to become a dark blight on the frigid wasteland of the Pacific Northwest.
!!''The Immortal''
->'''Ideology:''' Ruler
to:
!!Washington
[[folder:Washington Brotherhood]]
[[folder:New Victoria]]
->'''Full Name:'''
->'''Ideology:'''
Eternal winter shrouds
New Victoria is a settler nation based on Vancouver Island and controlling the
----
* BloodKnight: The Washington Brotherhood's power armor-clad elite are made up of veterans of the original expedition who are just as cruel and ruthless as the Immortal.
* CannonFodder: The bulk of the Washington Brotherhood's armies are comprised of conscripted raiders, ghouls, and tribals, serving as glorified meat shields for its much more elite core of power armor-equipped troops.
* HeWhoFightsMonsters: Despite still claiming to uphold civilization and the Codex, the Washington Brotherhood engages in savagery befitting the very barbarians it claims to oppose.
* RenegadeSplinterFaction: It was once
!!''The Immortal''
->'''Ideology:''' Ruler
Changed line(s) 1120,1125 (click to see context) from:
* FallenHero: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
* KarmaHoudini: If the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent and sane enough to see his mad plans through.
* VillainWithGoodPublicity: The Immortal can try and curry enough support from the Lost Hills elders to legitimize him as a Brotherhood paragon.
* WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
to:
* FallenHero: {{Matriarchy}}: The Immortal was once a distinguished paladin who stumbled upon ''something'' in Seattle that forever changed him.
* KarmaHoudini: Ifrulers of New Victoria are traditionally female, with queens taking the Washington Brotherhood emerges victorious, the Immortal could potentially gain both recognition and legitimacy from Lost Hills. His myriad sins are seemingly forgiven (or at least ignored), for so long as elders at Lost Hills get name Victoria to honor their share of the technological loot.
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competentnation and sane enough to see his mad plans through.
ancestors.
!!''Queen Victoria VI''
----
*VillainWithGoodPublicity: The Immortal can try and curry enough support BlueBlood: Subverted. Victoria VI isn't actually descended from the Lost Hills elders House of Windsor, but rather from a local Canadian political family that managed to legitimize him as survive the Great War. This nonetheless gives her a Brotherhood paragon.
perceived mandate to restore pre-war Canada.
*WellIntentionedExtremist: The Immortal still sees himself as upholding Roger Maxson's legacy, no matter how many he enslaves or kills.
KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.
* KarmaHoudini: If
* SanitySlippage: Downplayed. Whatever happened to the Immortal has made him mentally unstable. That said, however, he's still competent
!!''Queen Victoria VI''
----
*
*
Changed line(s) 1128,1129 (click to see context) from:
[[folder:The Old Country]]
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)
->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)
to:
[[folder:Strathcommune]]
->'''Full Name:'''
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the
Changed line(s) 1131,1133 (click to see context) from:
* ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
!!''Julius Brandt''
!!''Julius Brandt''
to:
* ArchEnemy: The ghouls ForeverWar: For two centuries, Strathcommune has been in a constant struggle against various foes, including the remnants of the Old Country and US occupation, in its seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners in Strathcommune are sent to theRotpurgers are, respectively, mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive theghouls Great War, and humans of Vault 100. After is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since theghouls won their civil war, schism, Strathcommune has been all that remains of the humans fled east, where they still plot their revenge.
!!''Julius Brandt''CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.
!!''Amy Teresee''
* PrisonersWork: Prisoners in Strathcommune are sent to the
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive the
* VestigialEmpire: Ever since the
!!''Julius Brandt''
!!''Amy Teresee''
Changed line(s) 1135 (click to see context) from:
* WarHawk: Julius believes that the Wardens of the White should preemptively strike their foes before they come for them, instead of just sitting and waiting. If he takes over the Old Country after the Rotpurgers are defeated, Julius pursues more expansionist policies than his friend and predecessor Grozdan Haykov.
to:
* WarHawk: Julius believes CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given enough time and support, she could present herself as the Wardens very symbol of Communism in Canada, a figure to be admired by all and a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of theWhite should preemptively strike Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.
!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although theirfoes before they come for them, instead of just sitting and waiting. If he takes over the Old Country after the Rotpurgers are defeated, Julius pursues more expansionist policies than his friend and predecessor Grozdan Haykov.coup attempt will always fail.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.
!!''Amanda Thao''
----
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their
Changed line(s) 1138,1141 (click to see context) from:
!!Oregon
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
[[folder:The Cause]]
->'''Full Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
->'''Ideology:''' People
to:
[[folder:The Cause]]
->'''Full Name:'''
->'''Ideology:'''
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.
Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
Changed line(s) 1143,1147 (click to see context) from:
* TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim its honor and uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''
* LaResistance: The Cause is comprised of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel and his followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''
to:
* TheAtoner: After failing to prevent what transpired in Seattle, The Cause seeks to reclaim its honor ForeverWar: Within Big Grass, a RobotWar has been waging between RELCOM's machines and uphold the Brotherhood's legacy.
* LaResistance: The Cause is comprisedthose of exiled members from the original Midwestern Brotherhood expedition who remain committed to their duty, as well as surviving members of a paramilitary group from Portland called the Wardens of the White.
* ShockingDefeatLegacy: Abel andhis followers tried to launch an attack against the Washington Brotherhood, alongside a militia called the Wardens of the White. The failure of said attack would lead the to the Wardens fleeing eastward and the Cause being in a very precarious state.
!!''Abel''sworn rival, THE CAPITALIZER.
!!''RELCOM''
* LaResistance: The Cause is comprised
* ShockingDefeatLegacy: Abel and
!!''Abel''
!!''RELCOM''
Changed line(s) 1149,1157 (click to see context) from:
* AntiMutiny: Abel still sees himself as loyal to the original expeditionary mandate and to the Brotherhood at large. As such, he could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
[[/folder]]
[[folder:Mirelurk Tribe]]
* DefectorFromDecadence: Abel was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despite being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
* PragmaticHero: Both out of pure necessity and the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders into the Cause to fill his ranks.
[[/folder]]
[[folder:Mirelurk Tribe]]
to:
* AntiMutiny: Abel still sees himself as loyal to the original expeditionary mandate and to the Brotherhood at large. As such, he CyberneticsEatYourSoul: RELCOM could potentially become Elder of a reconstituted Northwestern Brotherhood should the Cause emerge triumphant.
* DefectorFromDecadence: Abelnot recall who he was a high-ranking member of the Washington Brotherhood who refused to follow the Immortal's mad plans, leading his supporters into exile and helping found the Cause.
* HumbleHero: Despitebefore being elected by the Brotherhood Exiles who remained with him to lead the Cause, he refused to the assume the title turned into a robobrain. By that point, however, his sense of "Elder", at least until the Immortal is defeated.
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.humanity has almost been eroded altogether.
*PragmaticHero: Both out of pure necessity and DirtyCommunists: RELCOM is a revisionist Marxist who believes that the Midwestern Brotherhood's tenets, Abel can welcome local wastelanders path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose intothe Cause to fill his ranks.
[[/folder]]
[[folder:Mirelurk Tribe]]loyal proletarians.
!!''THE CAPITALIZER''
* DefectorFromDecadence: Abel
* HumbleHero: Despite
* MildlyMilitary: Abel is far more concerned with defeating the Immortal than strict adherence to protocol. This continues even should he succeed and become an elder.
*
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into
[[/folder]]
[[folder:Mirelurk Tribe]]
!!''THE CAPITALIZER''
Changed line(s) 1159,1163 (click to see context) from:
* GoingNative: The Mirelurk Tribe consists of people who lived with Mirelurks for enough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.
!!''M'lulu''
----
* ToServeMan: Every day, M'lulu eats one of her subjects (which translates as -7 manpower per week, which results in a monthly manpower growth of +1 at campaign start).
!!''M'lulu''
----
* ToServeMan: Every day, M'lulu eats one of her subjects (which translates as -7 manpower per week, which results in a monthly manpower growth of +1 at campaign start).
to:
* GoingNative: The Mirelurk Tribe consists IdentityAmnesia: Similarly to RELCOM, the true identity of people who lived with Mirelurks the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been forenough time (one to three generations, depending on an early choice) they eventually believed they were Mirelurks themselves.
!!''M'lulu''
----
* ToServeMan: Every day, M'lulu eats one of her subjects (which translates as -7 manpower per week, which results in a monthly manpower growth of +1 at campaign start).generations.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for
!!''M'lulu''
----
* ToServeMan: Every day, M'lulu eats one of her subjects (which translates as -7 manpower per week, which results in a monthly manpower growth of +1 at campaign start).
Changed line(s) 1166 (click to see context) from:
[[folder:Apostles]]
to:
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
Changed line(s) 1168,1170 (click to see context) from:
* BadWithTheBone: After vanquishing the Bonepickers, the Apostles put their bone picks, essentially bones sharpened into swords with crude tools, to use.
!!''Vadim''
!!''Vadim''
to:
* BadWithTheBone: After vanquishing AllohistoricalAllusion: The rift in the Bonepickers, CPF that resulted in Loid's Ministry is a post-apocalyptic mirror of the Apostles put Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established theirbone picks, essentially bones sharpened into swords with crude tools, own state in the east in response to use.
!!''Vadim''the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established their
!!''Vadim''
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''
Changed line(s) 1172,1175 (click to see context) from:
* AntiMutiny: Vadim used to be a prophet of the Coral Court of the Mirelurk Tribe, but as the Coral Court's influence grew, he saw that as abandonment of the old ways, and was exiled to the south with the Apostles.
[[/folder]]
[[folder:Troll Warren]]
[[/folder]]
[[folder:Troll Warren]]
to:
* AntiMutiny: Vadim used HopeSpot: When he's overthrown by Ekaterina in a coup, Solomon is initially outraged, then relieved when she promises to be a prophet of work with him in the Coral Court of future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in theMirelurk Tribe, but as middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by theCoral Court's influence grew, teachings of Christ. Or at least, that's how he saw sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly thatas abandonment of the old ways, he's bitten off way more than he could chew, and was exiled is wracked by apathy and indecisiveness. This can come back to the south with the Apostles.
[[/folder]]
[[folder:Troll Warren]]haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''
* KilledMidSentence: Solomon is in the
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that
[[/folder]]
[[folder:Troll Warren]]
!!''Ekaterina Donskoya''
Changed line(s) 1177,1180 (click to see context) from:
!!''The First''
----
* NameAmnesia: Andrew Shaw no longer remembers his own name, calling himself simply the First.
to:
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own
Changed line(s) 1183 (click to see context) from:
[[folder:Marrow Drinkers]]
to:
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.
Changed line(s) 1185,1186 (click to see context) from:
!!''Mesmeralda''
to:
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''
Changed line(s) 1188,1192 (click to see context) from:
* DaydreamBeliever: After reading a ''Grognak the Barbarian, In Battle with the Queen of the Gorgons'' comic book, she decided that this had to be a sign of her purpose in the world--she had to be one and the same as the ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]
[[folder:Bone Dancers]]
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]
[[folder:Bone Dancers]]
to:
* DaydreamBeliever: After reading a ''Grognak EmergencyAuthority: By the Barbarian, In Battle with mod's start date, authority over the Queen of Pioneer Company is at the Gorgons'' comic book, she decided that this had to be a sign hands of her purpose in the world--she had to be a hastily assembled collective of officers, as no one and the same as the ancient queen in the comic.
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]
[[folder:Bone Dancers]]could agree on who should take command following Johnson's retirement.
!!''Corporal Jack Johnson''
* MindControlDevice: Mesmeralda controls her subjects through various 'enchanted relics' of the old world like slave collars and Mesmetrons.
[[/folder]]
[[folder:Bone Dancers]]
!!''Corporal Jack Johnson''
Changed line(s) 1194,1198 (click to see context) from:
* PrivateMilitaryContractors: The Bone Dancers originated as a privately owned military contractor based out of Seattle known as Baron International.
[[/folder]]
!!Idaho
[[folder:Rotpurgers]]
[[/folder]]
!!Idaho
[[folder:Rotpurgers]]
to:
* PrivateMilitaryContractors: BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: TheBone Dancers originated as past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes aprivately owned point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US militarycontractor based out before the Great War and still considers himself part of Seattle known it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities asBaron International.
[[/folder]]
!!Idaho
[[folder:Rotpurgers]]a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The
* AFatherToHisMen: That said, he still makes a
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US military
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as
[[/folder]]
!!Idaho
[[folder:Rotpurgers]]
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''
Changed line(s) 1200,1204 (click to see context) from:
* ArchEnemy: The ghouls of the Old Country and the Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, where they still plot their revenge.
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.
!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
* ICanRuleAlone: The alliance between the Rotpurgers, Infinity Knights and Wishmaidens can only hold as long as the Old Country remains a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.
!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
to:
* ArchEnemy: The ghouls DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of theOld Country Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, andthe Rotpurgers are, respectively, descended from the ghouls and humans of Vault 100. After the ghouls won their civil war, the humans fled east, vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but stillplot their revenge.
remains committed to seeing his duty through to the very end.
*ICanRuleAlone: The alliance MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between theRotpurgers, Infinity Knights Enclave representatives and Wishmaidens can his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not onlyhold as long as the Old Country remains making him a common foe. After the Old Country falls, their leaders call a meeting which quickly grows into a firefight, after which only one faction can come out on top.
!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still
*
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only
!!''Lady of the Lake''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_wishmaiden.png]]
!!''Sergeant Michael Woods''
Changed line(s) 1206 (click to see context) from:
* ShadowDictator: Few have set eyes upon the Lady of the Lake, who communicates through words and song.
to:
* ShadowDictator: Few have set eyes BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to theLady conclusion that he's too tied up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of theLake, Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, whocommunicates through words and song.are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of the
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
Changed line(s) 1209,1211 (click to see context) from:
[[folder:Heaven's Gate]]
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.
to:
->'''Ideology''': Ruler
Originally a peaceful Christian nation founded by a pastor and his congregation, Heaven's Gate has become an imposing juggernaut of military might and zealous belief in God. Its industry is almost entirely powered by steam cores, miniaturized steam generators small enough to be carried in the palm of your hand.
Changed line(s) 1213,1220 (click to see context) from:
* FantasyCounterpartCulture: Heaven's Gate is based on the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.
!!''Saint Michael''
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its people in general are genuinely committed to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.
!!''Saint Michael''
to:
* FantasyCounterpartCulture: Heaven's Gate is based on AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems and store management have been serving the pre-war Bible Belt and various Crusader states.
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Itspeople of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in general ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees aregenuinely committed authorized to spreading the word of God and upholding its brand of Christendom. The catch being, especially in its more extreme paths, that only their ways ''alone'' are the path to salvation, and that anyone who says otherwise is a heretic. On the other hand, it's highly advanced in science and technology, thanks to its access to (and mastery over) "Steam Cores" originally developed by the Pre-War United States.
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.
!!''Saint Michael''distribute lethal force against shoplifters if necessary.
!!''Friar Black''
* {{Foil}}: Heaven's Gate is a darker mirror of New Canaan. Unlike its Mormon counterpart, the nation even at its most moderate is far more militant and uncompromising in its brand of Christianity. While in its more extreme paths, it treats even other Christians as heretical.
* TheFundamentalist: Its
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are
* StartOfDarkness: Heaven's Gate used to be a much more peaceful and tolerant nation before the aptly named Innocence Lost Massacre occurred, radicalizing its brand of Christianity and forever changing the way it views outsiders.
* {{Steampunk}}: Heaven's Gate use of "Steam Cores", steam-producing fission technology, has allowed to take this trope to new heights.
* TheTheocracy: In Heaven's Gate, the word of God has always been the supreme law of the land, even under the most moderate leaders.
!!''Saint Michael''
!!''Friar Black''
Changed line(s) 1222,1226 (click to see context) from:
* AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless is considered the mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive to bring the Word of God to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: In his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy and a chance at redemption, realizing that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fit to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.
to:
* AGodAmI: Downplayed. While Saint Michael doesn't see himself as God or a prophet, he nonetheless BetterToDieThanBeKilled: When Middlemark is considered the mortal embodiment of the Archangel Michael.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drivedefeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to bring the Word of God give him a pipe pistol and puts it to the unbelievers as the very "unbelievers" involved in the Lost Innocence Massacre.
* HeelRealization: Inside of his more moderate path, he can instead offer the tribals who instigated the Lost Innocence Massacre mercy temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces anda chance at redemption, realizing Penny keeps insisting that bloodshed is not the Christian way.
* KnightTemplar: He will do whatever he sees fitthere's no super-secret back access tunnel for him to crush anyone who threatens Heaven's Gate, and sees this as doing God's will.
escape through, Black spits out one last 'Fuck you.' at her before killing himself.
* HeWhoFightsMonsters: In his more extreme paths, Saint Michael can become just as ruthless in his drive
* HeelRealization: In
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and
* KnightTemplar: He will do whatever he sees fit
Changed line(s) 1229,1233 (click to see context) from:
!!Montana
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.
[[folder:Montana Chapter]]
->'''Full Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters of Steel, believe that they have a different role to serve in the future of Montana: as protectors, not conquerors.
to:
[[folder:Montana Chapter]]
[[folder:Stoon Dandies]]
->'''Full Name:'''
->'''Ideology''': Intellectuals
A new and unwanted arrival to Montana sent by the Midwestern Brotherhood with a mission to secure and dominate the lands for the Brotherhood. However, there is dissent within the ranks. Some among them, the Sisters
->'''Ideology:''' Ruler
Changed line(s) 1235,1244 (click to see context) from:
* BoldExplorer: The Montana Chapter was set up with the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
* PropagandaMachine: Upon realizing the true danger posed by the [=MacArthur=] Detachment, the Montana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many of the locals, despite its genuine efforts to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''
to:
* BoldExplorer: AristocratsAreEvil: The Montana Chapter was set Dandelion Society is made up with the expectation that it would be entering wild, untamed lands, with Elder Patrocolus preparing accordingly.
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarilyof cannibalistic nobles who see it that way.
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they seecommoners as the greater good. That both sides, each with their own ideas for family, honor, and duty, eventually turn on one another is presented more as a tragedy than anything else.
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bearsnothing more than a passing resemblance to how the East Coast Brotherhood makes its presence known in the Commonwealth in ''VideoGame/Fallout4''.
meals.
*PropagandaMachine: Upon realizing the true danger posed CannibalClan: Stoon is ruled by the [=MacArthur=] Detachment, Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has theMontana Chapter launches a PR campaign exposing the Enclave's lies to the local wastelanders in an attempt to sow dissent.
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the manymost out of the locals, despite its genuine efforts Canadian factions, being able to be a benevolent presence, whether it's Elder Patrocolus' idea of order or that of the Sisters of Steel.
!!''Elder Patrocolus''pursue radically different ideological paths.
!!''Pierre Solomon''
* {{Foil}}: The Montana Chapter is a direct one to the Washington Brotherhood. In addition to still remaining loyal to the Midwestern Brotherhood and not sliding into barbarism, the Chapter is far more well-meaning in its activities in the region, even if the locals don't necessarily
* GoodVsGood: Both Honour and Elder Patrocolus, along with their respective cliques in the Chapter, have good intentions and are genuine in wanting what they see
* GreyAndGrayMorality: Both Patrocolus' loyalists and the Sisters of Steel are generally decent and make a lot of valid points on the Montana Chapter's future. Despite wanting what's best for both the Brotherhood and the people around them, however, this doesn't stop the two sides from coming into blows.
* MinorCrimeRevealsMajorPlot: The Montana Chapter's original objective of finding and taking down a rogue Paladin, as well as the bunker they went to, isn't exactly minor, given the resources allocated to it by the Midwestern Brotherhood. The subsequent discovery of the [=MacArthur=] Detachment, and the extent of the Enclave's operations, effectively supersede those initial orders.
* MythologyGag: The Midwestern Brotherhood's arrival into Montana, and the Chapter's stated goal of securing the region, whether the locals like it or not, bears
*
* FactionSpecificEndings: Stoon has the
* WhatTheRomansHaveDoneForUs: The Montana Chapter is disliked by the many
!!''Elder Patrocolus''
!!''Pierre Solomon''
Changed line(s) 1246,1263 (click to see context) from:
* TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing the burden of each gain and loss. As he admits to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be a Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach their peak, he makes an effort to hold back and give her a chance to concede almost until the very last moment. Even after his clique wins out, he couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among his followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''
to:
* TheChainsOfCommanding: Even at his most stringent, Patrocolus never takes his position for granted, bearing AnOfferYouCantRefuse: When the burden Old Blood of each gain and loss. As he admits Stoon fell victim to his confidants after triumphing over the Sisters of Steel, it never gets easier.
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to bea Paladin, he was actually the son of a raider killed by a Brotherhood patrol.
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reachstrange blight, Pierre Solomon gave their peak, he makes an effort to hold back and give her leader Beya a chance to concede almost until the very last moment. Even after his clique wins out, he deal she couldn't bring himself to celebrate that victory.
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going roguerefuse: he would provide a cure by any means necessary if she would agree to be a grievous betrayal that cannot be forgiven.
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect amonghis followers in the Chapter.
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''wife.
!!''Beya''
* ConsummateProfessional: Patrocolus values duty and commitment to the Brotherhood above all. This extends to how the Chapter conducts itself both internally and with the locals.
* DarkAndTroubledPast: It's revealed that rather than being born and raised to be
* DefrostingIceKing: Downplayed. While he's officially in Montana solely to secure a vital pre-war bunker and apprehend a rogue Paladin, Patrocolus does gradually come to care for the locals beyond mere obligation.
* DontMakeMeDestroyYou: Even as tensions between Patrocolus and Honour reach
* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue
* AFatherToHisMen: For all of Patrocolus' fixation on duty, he nonetheless commands a lot of respect among
* FailureIsTheOnlyOption: Downplayed. While it's possible for Patrocolus to reconcile with the Sisters of Steel and even redeem Honour's legacy, a clique of radicals led by Head Paladin Hayman will secede and form their own rogue chapter.
* FreudianExcuse: Part of the reason why he's so adamant with loyalty and duty is because of his resentment over being born to raiders, and his subsequent efforts to distance himself from that dark past.
* HeelRealization: Elder Patrocolus eventually comes to the conclusion that while Honour and her Sisters of Steel went too far, they made some valid points worth incorporating into the Brotherhood. This comes in earlier and stronger in the path where he seeks to reconcile with the remaining Sisters, where he ends up outright admitting that he ''too'' went too far.
* IDidWhatIHadToDo: Elder Patrocolus, should he emerge triumphant, takes no pleasure in taking out Johanna Honour's followers, rationalizing to himself that they wasted all attempts to see the error of their ways.
* JumpedAtTheCall: When the Midwestern Brotherhood's hierarchs gave Patrocolus the order to go forth and secure Montana, he answered it without question. It's revealed, however, to be as much out of wanting to redeem his bloodline of its raider past as it is out of somber duty.
* KnightInSourArmor: Beneath his seemingly cold and order-fixated façade, Patrocolus genuinely cares for the Brotherhood's ideals, as well as the people under his charge.
* NobleBigot: Downplayed. He is genuinely committed to the Brotherhood's mission, the men under his command and potentially the locals under their collective watch. That said, he does retain prejudices against tribals and raiders, the latter doubly ironic [[BoomerangBigot given he himself was born to such]].
* SaltTheEarth: Downplayed after defeating the [=MacArthur=] Detachment. Having securing as much intel and technology as he could, Patrocolus has all traces of the Enclave purged so as to bury any hope of it coming back again.
* WasItReallyWorthIt: After defeating the Sisters of Steel, a somber Patrocolus glances at a mural of the recently-killed Johanna Honour and wonders to himself whether he made the right choice.
!!''Johanna Honour''
!!''Beya''
Changed line(s) 1265,1282 (click to see context) from:
* ArtShift: In sharp contrast to the standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Sisters of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
[[/folder]]
[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep her legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committed to her vision for the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honour and her followers were implied to have been tasked to the expedition to Montana in the first place due to their eccentric views. While grateful that Patrocolus treats them with professional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants, and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for his stringent views, as a dignified Brotherhood commander who earned his position.
[[/folder]]
[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals
to:
* ArtShift: In sharp contrast ReluctantRuler: As a child, Beya wanted to the standard Montana Chapter, Honour's focuses are noticeably more stylized and colorful, reflecting the Sisters live a simple life as a seamstress in a tucked away corner of Steel's distinct worldview.
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keepher legacy alive in at least some form.
* HonorBeforeReason: Downplayed. Honour is firmly committedvillage. Instead, she listened to her vision for mother and delved into the Sisters of Steel, no matter how difficult or unrealistic it seems. That said, she nonetheless is pragmatic and competent enough to make it work.
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood inScarlet Blizzard, becoming the first place.
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chanceperson to not only surrender but even join them as an act of repentance, out of a desire to avoid needless bloodshed. If the Enclave forces refuse, however, she proves to be as ruthless in wiping them out as Patrocolus would be in her place.
* ReassignedToAntarctica: Honourdo so and her followers were implied to have been tasked survive, a champion of strength to the expedition to Montana in the first place due to Stoon Tribes who now consider her their eccentric views. While grateful that Patrocolus treats them Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal withprofessional respect rather than overt scorn, this thinly-veiled exile isn't entirely lost on them.
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants,the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and reformed raiders. While undoubtedly loyal to the Brotherhood, they also retain a fiercely independent and radical spirit.
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain fortears out his stringent views, as a dignified Brotherhood commander who earned his position.
[[/folder]]
[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectualsheart.
!!''General Freedom''
* DaysOfFuturePast: To an even greater extent than other Chapters, the Sisters of Steel deliberately evoke the aesthetic of "medieval fantasy" through tarot cards and self-imposed restrictions, such as limited energy production and a focus on melee weapons.
* DoomedMoralVictor: Even if Elder Patrocolus wins over the Sisters of Steel, Honour could leave enough of an impact on him to undergo a HeelRealization and strive to keep
* HonorBeforeReason: Downplayed. Honour is firmly committed
* InternalReformist: Behind all the radical changes, Honour seeks to rediscover and uphold the spirit that drove Roger Maxson to found the Brotherhood in
* LadyLand: Subverted. Honour's followers may be almost entirely female, but they otherwise have no ill will against their male counterparts, let alone men in general.
* LastChanceToQuit: Honour actually gives the [=MacArthur=] Detachment a chance
* ReassignedToAntarctica: Honour
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with
* ReformedButNotTamed: The Sisters of Steel was formed almost entirely by a group ex-Tribals, Reaver descendants,
* ThickerThanWater: For Honour and the Sisters of Steel, familial ties are much stronger than mere duty or the chains that bind, regardless if they're related by blood.
* {{Unperson}}: If Elder Patrocolus emerges triumphant, her name and memory could potentially be purged in an attempt to discourage further dissent within the Montana Chapter.
* WorthyOpponent: Honour still considers Patrocolus, despite her disdain for
[[/folder]]
[[folder:[=MacArthur=]]]
->'''Full Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
->'''Ideology:''' Intellectuals
!!''General Freedom''
Changed line(s) 1284,1300 (click to see context) from:
* BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectuals
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as they can.
* SettlingTheFrontier: As the vanguard of the Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectuals
to:
* BeefGate: Defeating the [=MacArthur=] Detachment is a necessity for any faction around Montana and Wyoming seeking to expand either eastward or towards the Pacific. Given it's an organized Enclave remnant, however, this is easier said than done.
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited StatesForeignCultureFetish: General Freedom considers the Brotherhood a band of deserters and traitors.
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** Inhimself an IronicEcho of history, the budding Northern Commonwealth is increasingly forced to send resources to the Chicago Enclave, disproportionate to the "aid" being sent in return. That this arrangement comes across as taxation without representation all over again isn't lost on the reformers, and potentially Santiago herself.
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. WhileAmerican patriot, despite having a powerful, technologically advanced military presence, [=MacArthur=] in other respects is seemingly forced to rediscover basic agriculture at best second-hand knowledge of what the Pre-War United States was. If he and engineering techniques. This is intentional, however, owing to the Chicago Enclave's formal plans of "properly" reestablishing civilization, and its actual goals of extracting as much resources as his "Freedom's Army" seize power, they can.
proclaim themselves Americanada.
*SettlingTheFrontier: As LaResistance: Freedom's Army is an American-themed resistance movement united in opposing the vanguard Dandelion Society.
!!''Daniel ofthe Chicago Enclave's plan to reclaim the west, [=MacArthur=] is also tasked with not only re-establishing order in Montana, but also making it a useful staging post for future expansion. As a result, much of its attention is focused on relearning basic techniques like crop rotation instead of harnessing the power of the atom or FEV, as well as securing the support of the First Families of Missoula.
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': IntellectualsWadena''
* TheConstant: As with the Chicago Enclave, the Northern Commonwealth is permanently hostile with every Brotherhood of Steel faction, with the latter similarly on the warpath should they learn of [=MacArthur=]'s existence. This stays constant even if the Reformists win, as the Reunited States
* EliteArmy: The core of the [=MacArthur=] Detachment is comprised of seasoned veterans and power armor-equipped troops, which could be reinforced by the Chicago Enclave.
* HistoryRepeats:
** Similarly to the events of ''Fallout 2'', the [=MacArthur=] Detachment has to make deals with the First Families of Missoula in order to secure the region and its resources. They are also working with some Salvatores from New Reno.
** In
* InvadingRefugees: The Enclave forces in the region also have the unenviable task of dealing with refugees from the west fleeing raiders and the encroaching Heaven's Gate. Said newcomers could either be integrated into the Northern Commonwealth as citizens, be reduced to indentured servants, or be left to freeze to death over the winter. That the [=MacArthur=] Detachment ''itself'' is technically comprised of refugees from Navarro isn't lost on them, either.
* LesCollaborateurs: The [=MacArthur=] Detachment can opt to gain the support of not only local wastelanders but also incorporate Sioux/Lakota auxiliaries.
* TheRemnant: The forces at [=MacArthur=] AFB are the Enclave's only organized presence west of the Mississippi, primarily comprised of survivors from Navarro and reinforcements sent by the Secretary of the Interior. This could become even more pronounced should the Midwestern Brotherhood gain the upper hand over the Chicago Enclave.
* SchizoTech: Justified. While
*
!!''Daniel of
* SlowlySlippingIntoEvil: As time passes, the Secretary of the Interior's "requests" for resources to be shipped eastward become more demanding and substantial. If the [=MacArthur=] Detachment opts to remain loyal to the Chicago Enclave, it would eventually be forced to milk the nascent Northern Commonwealth dry of everything valuable, and ultimately dispose of anyone not deemed "pure", vindicating the Brotherhood's propaganda against them.
* ThoseWereOnlyTheirScouts: As much of a threat as [=MacArthur=] is presented, it's simply the vanguard of the Chicago Enclave, which is implied to be much more powerful.
* WeAreStrugglingTogether: There are tensions between the [=MacArthur=] Detachment, the pro-Enclave First Families of Missoula (wealthy ranchers descended from lucky survivors of the Great War), and surviving members of the Salvatore crime family (who managed to escape northward after their flight from New Reno). While nominally loyal and seen as "pure" humans, their interests don't neatly align with the Colonel's men, let alone the Chicago Enclave. Even ''amongst'' the Colonel's men, there is dissidence both from reformist, pro-democracy elements and Chicago-loyalist hardliner elements.
!!''Ellen Santiago''
->'''Ideology''': Intellectuals
Changed line(s) 1302,1323 (click to see context) from:
* BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': Intellectuals
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists, led by her own daughter, eventually allowing for the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers to the Secretary of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
* EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the remains of Washington D.C. to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': Intellectuals
to:
* BattlefieldPromotion: For Ellen Santiago's distinguished service and partly to keep her in line, BackFromTheBrink: The Order of St. George, the Secretary of the Interior promotes her to Brigadier General, though she still considers herself a Colonel. Should the [=MacArthur=] Detachment be dominated by the hardliners and she stay loyal, however, that rank eventually sticks.
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists,knightly order led by her own daughter, eventually allowing for Daniel of Wadena, can not only reassert their authority, but also restore the nascent Northern Commonwealth to elect a new President.
* DragonInChief: While Santiago answers toKingdom of Manitoba's suzerainty as the Secretary Grand Duchy of the Interior, she has considerable leeway in practice. She can use her position to have additional support and reinforcements sent from the Chicago Enclave, provided that she acts in the interests of her superior.
Saskatchewan.
*EasilyForgiven: It is possible for her to be pardoned by her daughter and keep her post as Colonel the Reformists overthrow her.
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards:UndyingLoyalty: Despite her loyalty to the Enclave, Santiago privately doesn't see eye-to-eye with the Secretary of the Interior, immense hardship and considers the hardliners too extreme.
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from thechallenges, Daniel still remains of Washington D.C. loyal to Appalachia after the Great War. And similarly to her ancestor, who came to serve President Thomas Eckhart, Ellen Santiago answers to the Secretary of the Interior.
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': IntellectualsKing Gunn II.
!!''Leshy''
* TheCoup: Should the [=MacArthur=] Detachment rebel against the Chicago Enclave and depose the hardliners, Ellen Santiago can find herself apprehended by the reformists,
* DragonInChief: While Santiago answers to
*
* EveryoneCallsHimBarkeep: Santiago is commonly referred to by her troops and even the First Families as simply "the Colonel".
* EveryoneHasStandards:
* FailureIsTheOnlyOption: There's ultimately no way for her to maintain power. She either gets removed from power by Reformists led by her daughter or by Enclave hardliners. If she maintains power, [[MortonsFork the Enclave hardliners will purge her later on anyways]] once it is apparent that she disagrees with their more extreme ideas.
* GenerationXerox: She is a direct descendant of hew namesake, [[VideoGame/Fallout76 Ellen Santiago]], who led her unit from the
* HopeSpot: Ellen's focuses, if she maintains control, seem to be pointing towards her being able to successfully consolidate power...until the player gets to the final focus in her tree and it is revealed that the remaining pro-Chicago hardliners purge her anyways.
* MeetTheNewBoss: Downplayed. If Santiago decides to take matters into her own hands, her rule over the Northern Commonwealth winds up being a continuation of the status quo, albeit with more concessions for reform and a genuine effort at nation-building. At least, until the hardliners dispose of her.
* AMotherToHerMen: She treats the men and personnel under her command as through they're her family.
* MyGreatestSecondChance: If she's spared by her daughter and allowed to run for president should the Reformists win, Santiago can potentially find herself getting what she wanted, and have another chance at proving her naysayers wrong.
* OldSoldier: Colonel Santiago is an Enclave veteran old enough to have witnessed the fall of Navarro as a ranking officer.
* PropagandaMachine: To further consolidate the [=MacArthur=] Detachment's foothold in Montana, and potentially beyond, Santiago can invest in establishing a thinly-veiled government newspaper to push Enclave propaganda.
* ProperlyParanoid: Her old unit's experience in fighting the Brotherhood and NCR can give her forces an advantage over their adversaries, specifically by tracking down any and all pre-war bunkers for additional munitions.
* StartMyOwn: Santiago can opt to break away from the Chicago Enclave and lead the Northern Commonwealth under her firm grip...at least until the Chicago Enclave hardliners decide to stage a coup.
* YouAreInCommandNow: Colonel Santiago is the highest-ranking officer left from the West Coast who survived the fall of Navarro, barring the nominally rogue Douglas Granite in Eureka.
* YouHaveOutlivedYourUsefulness: Santiago is put on the receiving end by the hardliners, who consider her as not being as committed to the Chicago Enclave's cause as they thought.
* WhatYouAreInTheDark: Behind closed doors, Santiago has been having more seditious thoughts against the Chicago Enclave and the Secretary of the Interior, though she never really follows up on them until circumstances force her to make a fateful decision.
!!''Martha Santiago''
->'''Ideology''': Intellectuals
!!''Leshy''
Changed line(s) 1325,1335 (click to see context) from:
* {{Cincinnatus}}: If Martha Santiago and the Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': People
* CulturalRebel: She is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have a greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather than Communist revolution.
* TheParagonAlwaysRebels: Martha Santiago, along with Team October and the other Reformists, will eventually turn on both her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': People
to:
* {{Cincinnatus}}: If Martha Santiago AbsurdlySharpBlade: Few blades are as sharp and the Reformists emerge triumphant, she wastes little time laying down the groundwork for the "Reunited States of America" to hold its first elections, and subsequently hands power over peacefully.
durable as Leshy's fangs are.
*CulturalRebel: She TheGreatSerpent: Leshy is committed to her men and to the memory of the United States, much like her mother. Unlike the Colonel, however, the Corporal considers the Enclave an autocratic perversion of America and heads the Reformists within the [=MacArthur=] Detachment.
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to havea greater affinity towards the locals, whether or not they're "pure" Americans, while becoming more ambivalent towards the Chicago Enclave's plans. This is further underscored when she's sent east on an assignment, and realizes she has little love or respect towards her "pure" superiors.
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy ratherrattlesnake bigger than Communist revolution.
a hundred sheds.
*TheParagonAlwaysRebels: Martha Santiago, along with Team October {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and the other Reformists, will eventually turn on both killing hundreds in her mother and the hardliners.
!!''Mason Salvatore''
->'''Ideology''': Peoplewake.
[[/folder]]
[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
*
* EveryoneCallsHimBarkeep: Martha Santiago is commonly referred to by both her subordinates and the rest of the [=MacArthur=] Detachment as the Corporal.
* GoingNative: Martha is shown to have
* MilitaryBrat: She is the commander of Team October and had been groomed to follow her mother's footsteps.
* AFatherToHisMen: Much like her mother, Martha cares deeply for her subordinates in Team October as though they're family.
* {{Irony}}: Martha Santiago and Team October spearhead an uprising against an increasingly autocratic regime in a rather IronicEcho of the October Revolution in Russia, albeit for the cause of rekindling American democracy rather
*
!!''Mason Salvatore''
->'''Ideology''': People
[[/folder]]
[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
Changed line(s) 1337,1344 (click to see context) from:
* BackFromTheBrink: Under his firm hand, the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but also restore their old ties to the Enclave.
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''
* BaitAndSwitchTyrant: Despite his family's background, as well as his own backroom dealings with raiders and mercenaries, Mason Salvatore is revealed to be a genuine reformer who does care for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shown to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, and he eventually aligns himself with the reformists seeking to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''
to:
* BackFromTheBrink: Under his firm hand, BodyHorror: The "faeries" are the Salvatores are able to not only entrench themselves in Missoula much like in New Reno, but end-result of infusing undesired infants with red fern. They're also restore their old ties revealed to generally have a finite lifespan, with those who don't die eventually turning into the Enclave.
mutated trees dotting the Fairy Glen.
*BaitAndSwitchTyrant: DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despitehis family's background, Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged aswell as his own backroom dealings with raiders a major trading hub and mercenaries, Mason Salvatore a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to bea genuine reformer who does care this at best. By all accounts, he wanted what's best for the nascent Northern Commonwealth.
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore canhis community, but was not only potentially emerge as a reformist candidate, but could also win the subsequent election.
* IOweYouMyLife: PlayedWith. Salvatore is shownabove resorting to be indebted to the [=MacArthur=] Detachment for giving his family sanctuary after their exile from New Reno. This ''doesn't'' extend, however, to the Chicago Enclave, questionable experiments and he eventually aligns himself with the reformists seeking excessive measures to topple both Santiago and the hardliners.
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''achieve them.
!!''Frankie Chase''
*
* HereditaryRepublic: Despite
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as
* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be
* DarkHorseVictory: If the Colonel doesn't purge him, Salvatore can
* IOweYouMyLife: PlayedWith. Salvatore is shown
* ImmigrantPatriotism: Despite hailing from New Reno, Salvatore considers himself an American patriot, though his idea of America increasingly puts him at odds with the Chicago Enclave hardliners. If he becomes president, his love for America becomes an example for other immigrants to emulate.
* RedeemingReplacement: Mason Salvatore is revealed to be a better man than his former boss, Don Louis Salvatore from ''Fallout 2'', ever was. He uses the skills learned back in New Reno to not only put the Salvatores on the path to legitimacy, but also help the nascent Northern Commonwealth be something more than just an Enclave outpost.
!!''Abigail Markham''
!!''Frankie Chase''
Changed line(s) 1346,1352 (click to see context) from:
* BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's shown to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extends to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Ruler
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extends to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals, and thus will side with the Reformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to lay the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can even takes up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Ruler
to:
* BaitAndSwitchTyrant: Despite her notoriety in her native Steeltown as a stern leader, she's shown BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done to genuinely care for both workers and businessmen alike.
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extendsensure Pleasantdale's prosperity, but can also come to the rest of the Reunited States.
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals,see why he did so, and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they willside with come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that theReformists.
* OurFounder: If she's not eliminated, Markham rapidly comes to laymayoral seat remain in the foundations for the Northern Commonwealth's industry and infrastructure through her work in Steeltown. If she becomes president, she can Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to eventakes begin taking up the moniker of "Mother" of the Reunited States.
!!''Special Agent Johnson''
->'''Ideology''': Rulertheir duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.
!!''Hope''
* JerkWithAHeartOfGold: As stern as Markham is, her concerns for the well-being of her people aren't an act. And should she be elected president, this extends
* NotInThisForYourRevolution: While Markham is eager to adapt the Chicago Enclave's technological and logistical expertise, this doesn't extend to its true goals,
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the
* OurFounder: If she's not eliminated, Markham rapidly comes to lay
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even
!!''Special Agent Johnson''
->'''Ideology''': Ruler
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.
!!''Hope''
Changed line(s) 1354,1360 (click to see context) from:
* AndTheAdventureContinues: Even after fully subjugating Montana and the Pacific Northwest, the hardliners will send reinforcements to relieve the Chicago Enclave as the Midwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago to act as not only the Secretary of the Interior's chief representative, but also as a trusted bodyguard to Santiago. If the hardliners stage a coup, he wastes no time killing her.
* DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty: Unlike either of the Santiagos, Johnson is fervently loyal to the Secretary of the Interior and Chicago Enclave.
to:
* AndTheAdventureContinues: BaitAndSwitchTyrant: Despite how ominous her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after fully subjugating Montana taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by thePacific Northwest, Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if thehardliners will send reinforcements best course of action might lead to relieve some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which theChicago Enclave as former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before theMidwest Brotherhood launches an all-or-nothing offensive.
* BodyguardBetrayal: Special Agent Johnson is formally sent from ChicagoGreat War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to act as not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over theSecretary of attempted reprogramming the Interior's chief representative, but Americans did over Jormungandr, this also as a trusted bodyguard proves to Santiago. If the hardliners stage a coup, he wastes no time killing her.
be genuine.
*DayOfTheJackboot: The Northern Commonwealth under his "rule" amounts to draconian exploitation and purging. Both to fuel the Chicago Enclave's war effort and accomplish the hardliners' campaign to rid the wasteland of impure non-Americans.
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty:ProperLady: Unlike either of Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and theSantiagos, Johnson is fervently loyal to Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over theSecretary course of Hope's path, it's revealed that she has been manipulated by the Interior enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and Chicago Enclave.resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the
* BodyguardBetrayal: Special Agent Johnson is formally sent from Chicago
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the
*
* DragonInChief: Johnson serves as the de facto "leader" of the hardliners within the [=MacArthur=] Detachment, and should they succeed their coup, becomes a far more loyal proxy to the Secretary of the Interior than Santiago ever could be.
* NothingPersonal: Johnson has no real malice against the "impure", and simply views the ensuing genocide as simply following his orders.
* ThePurge: The hardliners, under Johnson's watch, will violently cleanse the Northern Commonwealth and all they conquer of ''everyone'' deemed impure or "un-American." Obviously, this turns into a FinalSolution against all un-American elements.
* UndyingLoyalty:
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the
* UnwittingPawn: Over the
Changed line(s) 1363,1365 (click to see context) from:
!!North Dakota
[[folder:Roach King]]
to:
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
Changed line(s) 1367,1370 (click to see context) from:
* HordeOfAlienLocusts: If the Roach King is killed by Vault 37's forces, the radroaches embrace their primal nature. No longer held back by anyone or anything, they start waging wars to expand their territory near the old US-Canada border.
[[/folder]]
[[folder:Vault 37]]
[[/folder]]
[[folder:Vault 37]]
to:
* HordeOfAlienLocusts: If the Roach BackFromTheBrink: Under King is killed by Vault 37's forces, Gunn II's watch, the radroaches embrace their primal nature. No longer held back by anyone or anything, they start waging wars realm has managed to expand their territory near rebound from the old US-Canada border.
[[/folder]]
[[folder:Vault 37]]humiliating blows dealt to it by the rogue republicans in the south and the more distant Communists of Strathcommune.
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''
[[/folder]]
[[folder:Vault 37]]
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''
Changed line(s) 1372,1373 (click to see context) from:
!!''Overseer T.H.O.M.A.S.''
to:
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
Changed line(s) 1375,1381 (click to see context) from:
* TheEvilsOfFreeWill: The Overseer considers utopia to be a place where no violence, no dissent and no independent thought exists.
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.
!!''Robobrain Council''
----
* TheDogBitesBack: For centuries, the Overseer's robobrain advisors, who are not allowed to commit violence, have despised the menial tasks they're forced to do. With the increase in violence and new overseer protocols, they can finally exact revenge on the Overseer and take over the Vault.
* HappinessIsMandatory: The Overseer comes to the conclusion that to ensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.
!!''Robobrain Council''
----
* TheDogBitesBack: For centuries, the Overseer's robobrain advisors, who are not allowed to commit violence, have despised the menial tasks they're forced to do. With the increase in violence and new overseer protocols, they can finally exact revenge on the Overseer and take over the Vault.
to:
* TheEvilsOfFreeWill: AntiMutiny: The Overseer considers utopia to be a place where no violence, no dissent People's Mounties, and no independent thought exists.
* HappinessIsMandatory: The Overseer comes tothe conclusion realm's military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal toensure happiness, everyone with violent thoughts must be re-educated.
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.
!!''Robobrain Council''
----
* TheDogBitesBack: For centuries, the Overseer's robobrain advisors, who are not allowed to commit violence, have despised the menial tasks they're forced to do. With the increase in violence and new overseer protocols, they can finally exact revenge on the Overseer and take over the Vault.King Gunn II even after death, even seeing through his last orders.
* HappinessIsMandatory: The Overseer comes to
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to
* PoliceState: The Overseer blocks all incoming transmissions to ensure that there's no anti-vault activity.
!!''Robobrain Council''
----
* TheDogBitesBack: For centuries, the Overseer's robobrain advisors, who are not allowed to commit violence, have despised the menial tasks they're forced to do. With the increase in violence and new overseer protocols, they can finally exact revenge on the Overseer and take over the Vault.
Changed line(s) 1384,1386 (click to see context) from:
[[folder:Swords of Hayman]]
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler
->'''Full Name:''' Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
->'''Ideology:''' Ruler
to:
->'''Full Name:'''
->'''Ideology:'''
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
Changed line(s) 1388,1392 (click to see context) from:
* JumpingOffTheSlipperySlope: After breaking off from the Montana Chapter, it doesn't take long for the Swords of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''
* RenegadeSplinterFaction: The Swords of Hayman are one to both Elder Patrocolus' loyalists in the Montana Chapter and Johanna Honour's Sisters of Steel, being best described as the worst excesses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''
to:
* JumpingOffTheSlipperySlope: After breaking off from DefectorFromDecadence: Once loyal citizens of the Montana Chapter, it doesn't take long Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having enough of what they saw as monarchist abuses.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by the First Minister and mutual disdain for theSwords Kingdom of Hayman to jump from ideological disagreements to open hostility towards everyone around them.
Manitoba, with various competing interests more interested in squabbling for power over anything else.
*RenegadeSplinterFaction: MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: TheSwords Republic of Hayman are one to Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Elder Patrocolus' Kingdom of Manitoba loyalists in and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for theMontana Chapter and Johanna Honour's Sisters of Steel, Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite beingbest described as young, the worst excesses stresses of both.
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressiverevolution and fixated on eliminating anyone standing in their way.
!!''Head Paladin Justinia Hayman''running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
[[/folder]]
[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by the First Minister and mutual disdain for the
*
* WeAreStrugglingTogether: The
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the
* OlderThanTheyLook: Despite being
* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive
!!''Head Paladin Justinia Hayman''
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
[[/folder]]
[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
Changed line(s) 1394,1401 (click to see context) from:
* DontYouDarePityMe: Embittered by failures both real and perceived, Justinia Hayman comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act and goes rogue.
!!''Fenrir''
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as the Maxsons themselves, Hayman has long struggled over being seen as a lesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the role of a loyal Paladin to Patrocolus in the hopes of becoming Elder herself. When it becomes clear that opportunity would not present itself, she drops the act and goes rogue.
!!''Fenrir''
to:
* DontYouDarePityMe: Embittered by failures both real CrapsaccharineWorld: While the Duchy on the surface looks fairly pristine and perceived, Justinia Hayman stable, those in the know dread what comes to resent both Patrocolus and Honour even for just trying to help her.
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished asnext once the Maxsons themselves, Hayman has long struggled over being seen as beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To alesser failure compared to her esteemed forebearers.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears moregreater degree than a passing resemblance to that of the Immortal and what became Kingdom of the Washington Brotherhood.
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir'sManitoba, Langenburg takes considerable influence over her grows, she becomes progressively unhinged, potentially devolving into little more than a meat puppet for the AI.
* TheStarscream: Hayman had tried biding her time by playing the rolefrom Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a loyal Paladin to Patrocolus new Britannia in the hopes New World.
* TheRemnant: The Duchy ofbecoming Elder herself. When it becomes clear that opportunity would not present itself, she drops Langenburg is the act and goes rogue.
!!''Fenrir''last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.
!!''Duchess Sophie''
* FreudianExcuse: Hailing from a long line of Brotherhood veterans almost as distinguished as
* FantasyCounterpartCulture: To a
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more
* IveComeTooFar: Even if "Elder" Hayman manages to cling onto her sanity and sense of self, she realizes that the only way forward is to simply take down everyone who's trampled on her, be it Patrocolus, Honour, or even Fenrir.
* SanitySlippage: As Fenrir's
* TheStarscream: Hayman had tried biding her time by playing the role
* TheRemnant: The Duchy of
!!''Fenrir''
!!''Duchess Sophie''
Changed line(s) 1403,1412 (click to see context) from:
* AIIsACrapshoot: Originally created before the Great War as part of the MANIFEST network, Fenrir is hell-bent on fulfilling its objective of eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
[[/folder]]
!!South Dakota
[[folder:Standing Rock]]
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared and inhumane.
* GrewBeyondTheirProgramming: Fenrir had not only proved to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwash and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
[[/folder]]
!!South Dakota
[[folder:Standing Rock]]
to:
* AIIsACrapshoot: Originally created before TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much in the Great War as part way of the MANIFEST network, Fenrir is hell-bent on fulfilling its objective of eliminating all threats to itself.
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most fearedprosperity and inhumane.
security under her reign.
*GrewBeyondTheirProgramming: Fenrir had WeHardlyKnewYe: Unfortunately, she's not only proved much long for this world due to be barely controllable by the United States government after seizing MANIFEST from the Canadians, but had taken its original directives of self-preservation to illogical extremes.
* MoreThanMindControl: This is how Fenrir is able to brainwashher advanced age, and progressively corrupt Hayman and her men into doing its bidding.
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
[[/folder]]
!!South Dakota
[[folder:Standing Rock]]dies early on.
!!''Duke Leif Yorkton''
* CyberneticsEatYourSoul: In order to gain the upper hand against its enemies, Fenrir has augmented Hayman's troops with robotic "enhancements" that also make them even more dependent on the AI.
* TheDreaded: Among its siblings, Fenrir is the most feared
*
* MoreThanMindControl: This is how Fenrir is able to brainwash
* OddNameOut: Fenrir is the only MANIFEST [=AIs=] that still keeps its original name, unlike Hope (Hel) and Destiny (Jormungandr).
[[/folder]]
!!South Dakota
[[folder:Standing Rock]]
!!''Duke Leif Yorkton''
Changed line(s) 1414,1419 (click to see context) from:
* BadassNative: Despite the constant threats posed by raiders, rival tribes, and even the Enclave, the Native Americans of Standing Rock have held firm and could potentially become a major contender in the region.
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''
* DealWithTheDevil: Standing Rock could potentially enter an arrangement with the Enclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''
to:
* BadassNative: Despite FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the constant threats posed by raiders, rival tribes, military and even the Enclave, the Native Americans of Standing Rock have held firm and could potentially backroom subterfuge, rose to become a major contender in the region.
prime candidate for being Duchess Sophie's heir.
*DealWithTheDevil: Standing Rock could potentially enter an arrangement TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with theEnclave forces at [=MacArthur=] in exchange for arms and supplies.
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''wasteland as his personal canvas.
[[/folder]]
[[folder:Iron Confederacy]]
*
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the
* TheFederation: Standing Rock in practice is a confederation of surviving Lakota tribes united under one council.
* TheRemnant: Standing Rock is a surviving remnant of the Sioux/Lakota, which survived both the Great War and subsequent post-apocalyptic tribulations.
!!''Shappa Wagner''
[[/folder]]
[[folder:Iron Confederacy]]
Changed line(s) 1421,1423 (click to see context) from:
* TakingUpTheMantle: Wagner aims to fulfill the lost dream of Chief Crazy Horse and restore dignity to the Sioux, one way or another.
* YoungAndInCharge: Shappa Wagner is one of the youngest women to ever sit in the council.
* YoungAndInCharge: Shappa Wagner is one of the youngest women to ever sit in the council.
to:
* TakingUpTheMantle: Wagner aims to fulfill the lost dream of InspirationalMartyr: Although Chief Crazy Horse Wuttunee, who led the First Nations resistance to American occupation, was eventually captured and restore dignity to executed, his exploits remain as a reminder of what the Sioux, one way or another.
* YoungAndInCharge: Shappa Wagner is one of the youngest women to ever sit in the council.
fought for.
* YoungAndInCharge: Shappa Wagner is one of the youngest women to ever sit in the council.
Changed line(s) 1426,1428 (click to see context) from:
[[folder:Marshall Republic]]
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
to:
->'''Full Name:''' Marshall Republic
->'''Ideology:''' People
Changed line(s) 1430,1435 (click to see context) from:
* CrazySurvivalist: Subverted. While the Marshall Republic has a reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and looking after each other's back against foes within and without.
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the Great War.
!!''Jack Reed''
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is descended from a Free States militia that managed to weather the aftermath of the Great War.
!!''Jack Reed''
to:
* CrazySurvivalist: Subverted. While ArmyOfThievesAndWhores: The bulk of the Marshall Republic has a reputation for being filled with rugged, trigger-happy individualists, it's generally a tolerable place to live. With its citizens also known for usually being reasonable and looking after each other's back against foes within and without.
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic isGateway's human forces are raiders descended from convicts locked away in a Free States militia that managed to weather the aftermath of maximum security prison when the Great War.
!!''Jack Reed''War happened.
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes of the Canadian Prairies protected from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.
!!''Destiny''
* {{Expy}}: In addition to its [[VideoGame/Fallout76 Free States]] lineage, the Marshall Republic is also based on the Colorado Marshalls from ''VideoGame/Wasteland3''.
* OutsideContextProblem: The Marshall Republic is this for the Sioux/Lakota in Standing Rock, who consider the Free States-descended newcomers as latter-day colonizers once more encroaching upon their land.
* TheRemnant: The Marshall Republic is
!!''Jack Reed''
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes of the Canadian Prairies protected from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.
!!''Destiny''
Changed line(s) 1437,1438 (click to see context) from:
* InadequateInheritor: Implied. Given that the Marshall Republic has traditionally been led by people seen as the most rugged and competent, the comparatively inexperienced Reed is forced to learn the ropes, and fast.
to:
* InadequateInheritor: Implied. Given TheAssimilator: As Destiny grows in power and repairs more of MANIFEST North, she begins reaching out to the other MANIFEST facilities in order to integrate their systems into her own, and killing many of the [=AIs=] inhabiting them.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the US, that goes out theMarshall Republic has traditionally been led by people seen as picture when she learns of the most rugged Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada andcompetent, its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within thecomparatively inexperienced Reed is forced to learn MANIFEST supercomputer network, which was subsequently taken over by the ropes, US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and fast.
to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerful enough to attain sentience.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the US, that goes out the
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the
Changed line(s) 1441,1445 (click to see context) from:
!!Wyoming
[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People
[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People
to:
[[folder:Northern Khans]]
->'''Full Name:''' Northern Khans, Free Khans (Amgalan), Great Khans (Regis), True Khans (Esen)
->'''Ideology:''' People
[[folder:Tlalocan]]
->'''Ideology''': Ruler
Changed line(s) 1447,1452 (click to see context) from:
* AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where the Great Khans are just barely hanging on in the Mojave, the mod has a wayward branch having found safety in Wyoming, far enough away from being threatened by the NCR and coincidentally similar to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
!!''Amgalan''
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followers of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
!!''Amgalan''
to:
* AdaptationalBadass: Unlike in ''VideoGame/FalloutNewVegas'', where BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from theGreat Khans prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who arejust barely hanging based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in theMojave, heart of Mexico lies its greatest protector, the mod has a wayward branch having found safety in Wyoming, far enough away unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from being threatened by the NCR truth, Tlaloc's memory banks and coincidentally similar circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of the possible Khan endings in ''New Vegas''.
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle overhis sons. But what their identity even is anymore.
* FireForgedFriends: The Khans have developed a close bond with the Followerswould become of the Apocalypse in gratitude for both helping them settle down and teaching valuable knowledge.
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
!!''Amgalan''Mexico without its protector?
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the
* DesperatelyLookingForAPurposeInLife: Having not only been defeated more than once by the NCR, but also forced out of New California into the plains of Wyoming, the Northern Khans now struggle over
* FireForgedFriends: The Khans have developed a close bond with the Followers
* VestigialEmpire: What remained of the Great Khans, which once upon a time preyed on the denizens of Shady Sands, have since found a new home in the plains of Wyoming, from which they could forge a new empire.
!!''Amgalan''
Changed line(s) 1454,1459 (click to see context) from:
* BenevolentConspiracy: Through Amgalan, the Followers of the Apocalypse can gain a foothold within either the Khans if he stays in power, or in the Reunited States' government.
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.
!!''Regis''
* DefectorFromDecadence: Amgalan is a member of the Khans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however, especially should Esen gain too much influence.
!!''Regis''
to:
* BenevolentConspiracy: Through Amgalan, AllLovingHero: He breached his programming just to protect the Followers of the Apocalypse can gain a foothold within either the Khans if he stays in power, or poor Mexican civilians caught in the Reunited States' government.
* DefectorFromDecadence: Amgalan is a memberwhole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among theKhans who can find sanctuary in the Northern Commonwealth and nascent Reunited States if he's ousted major Mexican factions from power.
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however,breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should Esen gain any side grow too much influence.
!!''Regis''powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]
[[folder:Imperio Mexicano]]
* DefectorFromDecadence: Amgalan is a member
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the
* GoingNative: He believes that if the Khans are to not only survive but thrive in the wastelands of Wyoming, then they would have to be more willing to integrate with the locals. Even if it means having to give up some of their long-standing traditions.
* HorribleJudgeOfCharacter: Downplayed. Amgalan grants Esen a position of power, believing that her youth would make her a prime model for the Khans' future and seeing a bit of himself in her, while her more bloodthirsty excesses could be controlled. He's proven wrong, however,
!!''Regis''
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]
[[folder:Imperio Mexicano]]
Changed line(s) 1461,1466 (click to see context) from:
* DudeWheresMyRespect: Subverted. Being exiled following the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many of the same customs, but they even welcomed him with open arms, giving him a place of honor within the leadership due to his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''
to:
* DudeWheresMyRespect: Subverted. Being exiled following {{Egopolis}}: After defeating the Bitter Springs Massacre near New Vegas, Regis expected to be treated as a stranger by his erstwhile northern kin. To his surprise, not only have the Northern Khans retained many Republic of the same customs, but they even welcomed him with open arms, giving him a place of honor within Rio Grande, Maximilian renames the leadership due city of Gloria to Carlota after his experience.
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''inspiration's wife.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
* InternalReformist: While he represents the "Old Ways" as upheld by Papa Khan, Regis is willing to make compromises and implement some changes to ensure that those traditions are sustainable.
* TheGoodChancellor: PlayedWith. While he has ulterior motives, namely to uphold Papa Khan's legacy and the "Old Ways", at no point does he really overstep his bound. He remains a loyal advisor to Amgalan even if the latter emerges triumphant.
* YouAreInCommandNow: If Amgalan either is deemed unworthy by the other Khans or considers Regis a worthy heir, he steps in to assume power without any bloodshed.
!!''Esen''
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
Changed line(s) 1468,1472 (click to see context) from:
* FromNobodyToNightmare: Esen was once just a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught the attention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
* GloryDays: Even compared to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
to:
* FromNobodyToNightmare: Esen was once just AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a young woman whose family was killed by raiders and rival warlords. Through sheer grit and savage ferocity, however, she's caught crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in theattention of Amgalan himself as a formidable warrior, and could potentially succeed him.
* GloryDays: Even comparedwasteland is left to Regis, Esen has a highly romanticized, if blood-stained image of what the Khans ought to be, believing that only through war and conquest can they live up to their name.
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
player.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the
* GloryDays: Even compared
* ViolenceIsTheOnlyOption: Her path is far more combat-oriented than the others, with the True Khans' survival dependent on constant warfare.
* YoungAndInCharge: She's the youngest among the leading Khans contesting for power.
Changed line(s) 1475 (click to see context) from:
[[folder:Baron's Eyrie]]
to:
Changed line(s) 1477,1482 (click to see context) from:
* ArmyOfThievesAndWhores: The bulk of the Baron's forces is comprised of various thugs and goons little better than the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.
!!''Augustus Bailey''
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.
!!''Augustus Bailey''
to:
* ArmyOfThievesAndWhores: The bulk HumanSacrifice: While Moctezuma doesn't believe that the world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of theBaron's forces is comprised of various thugs Excan Tlahtoloyan's sacred homeland and goons little better than the average raider to maintain order.
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.
!!''Augustus Bailey''must pay.
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the
* BlackmailIsSuchAnUglyWord: This is not only how the Baron keeps the "realm" under control, but also how its neighbors are kept in line, threatening punitive action if they don't pay their dues.
* DaysOfFuturePast: Life for the rancher and townships under the Baron's thumb is heavily reminiscent of frontier company towns during America's Gilded Age.
* PrivateMilitaryContractors: The Baron relies on a core of elite veteran mercenaries who serve as his ''actual'' ace in the hole, granting them enough leeway in order to keep them loyal.
!!''Augustus Bailey''
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
Changed line(s) 1484,1488 (click to see context) from:
* BornInTheWrongCentury: Augustus Bailey wouldn't be out of place in the 19th century as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.
!!''Annette Bailey''
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.
!!''Annette Bailey''
to:
* BornInTheWrongCentury: Augustus Bailey wouldn't be out of place MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco to demonstrate the 19th century Excan Tlahtoloyan as a would-be robber baron.
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.
!!''Annette Bailey''rising power.
[[/folder]]
[[folder:Ejército Libertador del Sur]]
* ItsAllAboutMe: If nothing else, Augustus Bailey is incredibly vain and does everything he can to stay on top in the name of his personal legacy.
* ManipulativeBastard: To keep his coffers full, he has land sharecropped out to unknowing hopefuls, who are then trapped in the unfortunate and hellish loop that is the Baron's Eyrie.
!!''Annette Bailey''
[[/folder]]
[[folder:Ejército Libertador del Sur]]
Changed line(s) 1490,1493 (click to see context) from:
* BastardUnderstudy: Being the daughter of the current Baron, Annette Bailey has learned her "lessons" well and is biding her time until she could take the reins of power, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he ever could be.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving and dangerous than he ever could be.
to:
* BastardUnderstudy: Being HumanResources: In Zapata's domain, it's every citizen's final duty to go into the daughter tanks to be recycled into food.
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
----
* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration of thecurrent Baron, Annette Bailey has learned her "lessons" well real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and is biding her time until she could take local democracy), which also carries over to the reins AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate ofpower, whether her father gives it willingly or not.
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more connivingprotecting the frontier, and dangerous than he ever could be.
instead dreamed of a Mexican Revolution.
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
----
* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration of the
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of
* LikeFatherLikeSon: As it turns out, she is not only much like her father, but is even more conniving
Changed line(s) 1496,1501 (click to see context) from:
!!British Columbia
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites
New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites
New Victoria is a settler nation based on Vancouver Island and controlling the nearby San Juan Islands. The island kingdom is a hereditary monarchy inspired by the pre-war United Kingdom.
to:
[[folder:New Victoria]]
->'''Full Name:''' New Victoria, Cascadia (British Columbia unification)
->'''Ideology:''' Elites
New Victoria
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is
Changed line(s) 1503,1505 (click to see context) from:
* {{Matriarchy}}: The rulers of New Victoria are traditionally female, with queens taking the name Victoria to honor their nation and ancestors.
!!''Queen Victoria VI''
!!''Queen Victoria VI''
to:
* {{Matriarchy}}: BadassArmy: [[BilingualBonus It's in the name]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to that reputation.
* {{Conscription}}: Therulers Army of New Victoria are traditionally female, with queens taking Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding thename Victoria to honor old Mexican Empire their nation top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms andancestors.
!!''Queen Victoria VI''free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.
* {{Conscription}}: The
* TheEmpire: Santa Anna and his robots have made rebuilding the
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and
!!''Queen Victoria VI''
Changed line(s) 1507,1508 (click to see context) from:
* BlueBlood: Subverted. Victoria VI isn't actually descended from the House of Windsor, but rather from a local Canadian political family that managed to survive the Great War. This nonetheless gives her a perceived mandate to restore pre-war Canada.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.
* KingBobTheNth: As the name suggests, she is the sixth of her name to lead the nation since its founding.
to:
* BlueBlood: Subverted. Victoria VI isn't actually descended from AloofBigBrother: To the House rest of Windsor, his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game is already in AntiHero territory, butrather from a local Canadian political family that managed to survive his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for theGreat War. This nonetheless gives her a perceived mandate Mexicans under his protection, but he goes to restore pre-war Canada.
* KingBobTheNth: Asincreasingly brutal means to give them a better future. He also made the name suggests, she is Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the sixth of her name "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages tolead remain sane, he proves himself to be remarkably amicable to his neighbors and the nation since its founding.concerns of his citizens, provided they stay on his good side.
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game is already in AntiHero territory, but
* GoodIsNotNice: He genuinely cares for the
* KingBobTheNth: As
* ReasonableAuthorityFigure: If Santa Anna manages to
Changed line(s) 1511,1515 (click to see context) from:
!!Alberta
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.
[[folder:Strathcommune]]
->'''Full Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart of the Canadian People's Front lay the Strathcommune. Preserving and bringing forward the ideals of the hammer and sickle with an iron fist and a little red book in hand, it no doubt has plans to unite the various fragments and bring its ideology even further.
to:
[[folder:Strathcommune]]
->'''Full
->'''Ideology:''' Elites
In the desolations of northern Alberta, at the heart
->'''Ideology''': People
A pre-war relic that somehow survived the
Changed line(s) 1517,1525 (click to see context) from:
* ForeverWar: For two centuries, Strathcommune has been in a constant struggle against various foes, including the remnants of the US occupation, in its seemingly quixotic quest to bring Communism to Canada.
* PrisonersWork: Prisoners in Strathcommune are sent to the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive the Great War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.
!!''Amy Teresee''
* PrisonersWork: Prisoners in Strathcommune are sent to the mines to gather resources for the nation.
* {{Realpolitik}}: The Commune has the choice to engage in trade with the Three Rivers, sacrificing a little ideological purity to ensure survival.
* LaResistance: Before the Great War, the Canadian People's Front was propped up by China as a [[LesCollaborateurs regional puppet against the American occupation]]. Even after two centuries, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive the Great War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever since the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as the Republic of Three Rivers.
!!''Amy Teresee''
to:
* ForeverWar: For two centuries, Strathcommune has been in a constant struggle against various foes, including ArchEnemy: To an even greater degree than the remnants NCR, the Republic of the US occupation, in its seemingly quixotic quest to bring Communism to Canada.
Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering and the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
*PrisonersWork: Prisoners in Strathcommune BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are sent to taken, it could not only reunite much of the mines to gather resources for the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
*{{Realpolitik}}: BecomingTheMask: The Commune has Republic of the choice to engage in trade with Rio Grande was originally set up by the Three Rivers, sacrificing a little ideological purity US prior to ensure survival.
* LaResistance: Beforethe Great War, the Canadian People's Front was propped up by China War as a [[LesCollaborateurs regional puppet against the regime]] to consolidate American occupation]]. Even after two centuries, interests in the region. By the game's start date, however, Strathcommune's leadership remains committed to seeing through its long-dead Chinese benefactors' dream.
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive the Great War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Everit has long since embraced its pretensions of being the schism, Strathcommune has been all that remains of the CPF's ardent loyalists. Its reach, however, could be felt across much of former Canada, even as far as proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic ofThree Rivers.
!!''Amy Teresee''the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
*
*
* LaResistance: Before
* LesCollaborateurs: The Canadian People's Front started out as a vanguard for a Chinese puppet state that never materialized due to the Great War. This hasn't stopped Strathcommune's leaders from trying to succeed without China's backing.
* TheRemnant: Strathcommune is directly descended from a group of China-backed communist insurgents that managed to survive the Great War, and is ''still'' keen to save Canada from capitalist oppression.
* VestigialEmpire: Ever
* BeefGate: Alongside Tlaloc, the Republic of
!!''Amy Teresee''
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
Changed line(s) 1527,1534 (click to see context) from:
* CultOfPersonality: Amy Teresee seeks to cultivate a PR image around herself that would make both Mao and Cheng proud. Given enough time and support, she could present herself as the very symbol of Communism in Canada, a figure to be admired by all and a Big Sister that keeps a close and cautious eye on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.
!!''Amanda Thao''
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die for the Communist revolution.
* PrinciplesZealot: One thing that's undeniable about Teresee is how her nigh-dogmatic commitment to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep the military in line, which will eventually lead to a purging of the Canadian People's Front officer corps in the name of ideological purity. This can potentially wind up backfiring, however, as it can drive the military into the arms of the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.
!!''Amanda Thao''
to:
* CultOfPersonality: Amy Teresee seeks ArchEnemy: Guerra has rapidly become a major thorn for the Legion, deterring Caesar's efforts to cultivate a PR image around herself expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that wouldmake both Mao and Cheng proud. Given almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough time and support, she could present herself as to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to thevery symbol of Communism in Canada, a figure to be admired by all and a Big Sister Rio Grande.
* LongGame: Realizing thatkeeps a close and cautious eye Tlaloc is likely on her nation.
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodiesborrowed time, Guerra has made an effort to prepare the worst excesses of real life Maoism.
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and dieRio Grande both for the Communist revolution.
* PrinciplesZealot: One thingLegion's invasion that's undeniable about Teresee is how her nigh-dogmatic commitment all but certain to "Comrade Cheng Thought" is genuine.
* ThePurge: Teresee can establish a Soviet-style commissariat system to keephappen, and for the military in line, which will eventually lead to a purging of chaos that would ensue following the Canadian People's Front officer corps in A.I.'s demise.
* ReasonableAuthorityFigure: Despite thename of ideological purity. This can potentially wind up backfiring, however, threat posed by Caesar's Legion, as it can drive the military well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the arms well-being of his people, and the People's Congress.
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.
!!''Amanda Thao''Rio Grande's democratic institutions, first.
!!''Leonardo Mora''
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that would
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the
* LongGame: Realizing that
* DirtyCommunists: Amy Teresee is a zealous follower of "Comrade Cheng Thought", and embodies
* PoliceState: Teresee's rule is described as very dictatorial. She also isn't afraid to deploy penal battalions to fight and die
* PrinciplesZealot: One thing
* ThePurge: Teresee can establish a Soviet-style commissariat system to keep
* ReasonableAuthorityFigure: Despite the
* TakingUpTheMantle: Teresee considers herself as the rightful standard-bearer to the Communist cause, and seeks to succeed where Chairman Cheng of China failed.
!!''Amanda Thao''
!!''Leonardo Mora''
Changed line(s) 1536,1539 (click to see context) from:
* AntiMutiny: Thao starts her political career and seeks to topple Teresee's dictatorial rule because she promised support for farmers only to trample on them after seizing the chair.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.
* InternalReformist: After her coup, Thao promotes various democratic reforms, such as freedom of speech, freedom of religion and the expansion of democracy, in order to help the Canadian working class in the long run.
* LandslideElection: In the first election of the Canadian Labour Congress, Thao's loyalists win by a landslide, reaffirming her dream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to overthrow Amy Teresee. The player decides whether the coup succeeds or fails. Upon completing the first part of her tree, the Rural Collective will pay a clique of military officers to remove Thao, although their coup attempt will always fail.
to:
* AntiMutiny: Thao starts her political career and seeks BadassFamily: Mora is the latest in a long line of prominent military officers, being descended from a Mexican Army defector who led his men to topple Teresee's safety in the Rio Grande during the Great War.
* DramaticIrony: In Mora's dictatorialrule because she promised support path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care forfarmers only to trample on them after seizing the chair.
troops under him.
*InternalReformist: After her coup, Thao promotes various JustTheFirstCitizen: Whether in Mora's democratic reforms, such or dictatorial paths, he consistently sees himself simply as freedom a servant of speech, freedom of religion and the expansion of people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy,in order to help but set the Canadian working class stage for Mexico's rebirth in the long run.
term.
*LandslideElection: In WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymen from the first election wrath of Caesar's Legion.
!!''Valentina Rosado''
----
* BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of theCanadian Labour Congress, Thao's loyalists win by a landslide, reaffirming Texan Brotherhood.
* PayEvilUntoEvil: With the help of herdream of a proletarian Canada.
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking toTexan Brotherhood contacts, Rosado can overthrow Amy Teresee. the TAA's cabal in retribution for turning on the Rio Grande. The player decides whether TAA Estate is then transformed into the coup succeeds or fails. Upon completing Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the first part of her tree, Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with theRural Collective will pay a clique of military officers Texan Brotherhood, which she could both use to remove Thao, although their coup attempt will always fail.consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.
* DramaticIrony: In Mora's dictatorial
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for
*
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy,
*
!!''Valentina Rosado''
----
* BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the
* PayEvilUntoEvil: With the help of her
* MilitaryCoup: After Strathcommune wins the CPF civil war, Colonel Thao's men will march on the Congress building, seeking to
* ScrewTheRulesIHaveConnections: She still maintains ties with the
Changed line(s) 1542,1547 (click to see context) from:
[[folder:Big Grass]]
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.
Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
->'''Full Name:''' Big Grass
->'''Ideology:''' Ruler
The bitter north is host to a terrible, frightening thing: the Scarlet Casket, a massive underground Robobrain facility around Grand Prairie presided by the mad-machine RELCOM. Enamored with ideas of Communism, he has a very simple interpretation that can mean no good for the people of the world: the best way to have compliance and contentment among the working class is to turn them all into machines, just as he was.
Big Grass is an AI-run Communist nation situated to the north of Strathcommune.
to:
->'''Full Name:''' Big Grass
->'''Ideology:'''
->'''Ideology''': Ruler
Big Grass is an AI-run Communist nation situated to
Changed line(s) 1549,1551 (click to see context) from:
* ForeverWar: Within Big Grass, a RobotWar has been waging between RELCOM's machines and those of his sworn rival, THE CAPITALIZER.
!!''RELCOM''
!!''RELCOM''
to:
* ForeverWar: Within Big Grass, a RobotWar BananaRepublic: While it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol hasbeen waging between RELCOM's machines legalized consumption and those provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic ofhis sworn rival, THE CAPITALIZER.
!!''RELCOM''the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
* BreadAndCircuses: Gente del Sol has
* {{Foil}}: To the Republic of
!!''RELCOM''
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
Changed line(s) 1553,1559 (click to see context) from:
* CyberneticsEatYourSoul: RELCOM could not recall who he was before being turned into a robobrain. By that point, however, his sense of humanity has almost been eroded altogether.
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
* DirtyCommunists: RELCOM is a revisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity of the man who would become the machine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become the mind of the robobrain RELCOM. Now, his agents roam the countryside, bringing him brains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''
to:
* CyberneticsEatYourSoul: RELCOM could not recall who he was before being turned BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a robobrain. By that point, however, his sense of humanity has almost been eroded altogether.professional military.
*DirtyCommunists: RELCOM {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he arevisionist Marxist who believes that the path to true Communism is through forced robotization.
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identitypost-apocalyptic version of the man who would stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given themachine RELCOM is lost to time.
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to becomeexistence of other antagonistic threats in the mind wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the robobrain RELCOM. Now, player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for hisagents roam eventual retirement, privately he's struggling with the countryside, bringing question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking himbrains to repurpose into loyal proletarians.
!!''THE CAPITALIZER''off the wrong way.
!!''Gubernia Izquierda''
*
* TheGeneralissimo: Not only is he a
* GrewBeyondTheirProgramming: Once known as [=RELiable=] [=COMmunications=], RELCOM considers himself the true standard-bearer of Communism.
* IdentityAmnesia: The identity
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the
* UnwillingRoboticisation: The man who would become RELCOM was taken from roadside by men-in-black to become
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him
!!''THE CAPITALIZER''
!!''Gubernia Izquierda''
Changed line(s) 1561,1564 (click to see context) from:
* IdentityAmnesia: Similarly to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER is unknown.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.
* LaResistance: THE CAPITALIZER leads a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side, and has been for generations.
to:
* IdentityAmnesia: Similarly ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just as committed to RELCOM, the true identity of the woman whose mind became THE CAPITALIZER seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda isunknown.
* LaResistance: THE CAPITALIZER leadsconsidered a long-running rebellion against RELCOM's Communist schemes.
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side,close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and has been for generations.
seizing power herself.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is
* LaResistance: THE CAPITALIZER leads
* SitcomArchNemesis: THE CAPITALIZER in practice serves as a constant thorn on RELCOM's side,
Changed line(s) 1567,1569 (click to see context) from:
[[folder:Loid's Ministry]]
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
to:
->'''Full Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
->'''Ideology:''' People
Changed line(s) 1571,1576 (click to see context) from:
* AllohistoricalAllusion: The rift in the CPF that resulted in Loid's Ministry is a post-apocalyptic mirror of the Sino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''
to:
* AllohistoricalAllusion: DefeatEqualsFriendship: Las Tres Mascaras unify the Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: Therift last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the CPF that resulted in Loid's Ministry is a post-apocalyptic mirror of ring again.
* MaskedLuchador: For generations, theSino-Soviet Split.
* DefectorFromDecadence: The People broke away from the Canadian People's Front and establishedFree Fighter tribals have taken up masks to fight their own state in the east in response to the ascension of General Secretary Amy Tereese, a power-hungry individual willing to do anything to attain it.
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''oppressors.
!!''El Santo''
* ICanRuleAlone: The
* MaskedLuchador: For generations, the
* DefectorFromDecadence: The People broke away from the Canadian People's Front and established
* TheRemnant: In addition to being a rogue CPF clique, Loid's Ministry is largely comprised of Russian and Ukrainian-descended Canadians, as well as Soviet advisors, who look to Marxism-Leninism rather than "Comrade Cheng Thought."
* WeAreStrugglingTogether: While united under a common cause in opposing Tereese's clique in Strathcommune, there are deep divisions over ''how'' this is achieved, as well as what form of Communism should follow next.
!!''Patriarch Solomon''
!!''El Santo''
Changed line(s) 1578,1583 (click to see context) from:
* HopeSpot: When he's overthrown by Ekaterina in a coup, Solomon is initially outraged, then relieved when she promises to work with him in the future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon is a religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''
to:
* HopeSpot: When he's overthrown by Ekaterina HopeBringer: El Santo's name inspires hope and heroism in a coup, Solomon all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto isinitially outraged, then relieved when she promises to work with him in the future, just before her aide Mikhail Volkov shoots him dead.
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his lifenamed after her coup when Mikhail Volkov suddenly shoots him. As blood begins to gush out of his neck, slight gurgles escape his mouth before he falls silent.
* MessianicArchetype: Solomon isa religious leader seeking to bring a vision of an equal society of egalitarianism and friendship, guided by pre-war hero who inspired the teachings of Christ. Or at least, that's how he sees himself.
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quicklytribals that he's bitten off way more than he could chew, and is wracked by apathy and indecisiveness. This can come back to haunt him should Ekaterina Donskoya and Mikhail Volkov decide to take matters into their own hands.
!!''Ekaterina Donskoya''would become the Free Fighters Federation.
!!''Mil Mascaras''
* LegacyCharacter: Wrestling/ElSanto is
* KilledMidSentence: Solomon is in the middle of thanking Ekaterina for sparing his life
* MessianicArchetype: Solomon is
* TooCleverByHalf: As much as he views himself as a visionary, it becomes exceptionally clear rather quickly
!!''Ekaterina Donskoya''
!!''Mil Mascaras''
Changed line(s) 1585,1589 (click to see context) from:
* AmazonBrigade: In emulation of the old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
* DeadGuyJunior: Ekaterina, who never cared for her parents, adopts the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivated by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On the other hand, she's considerably less authoritarian than Tereese could ever be, and advances a "friendlier" Soviet-inspired image.
to:
* AmazonBrigade: In emulation HeroicSacrifice: Mil Mascaras considers the most defining moment of his life to be his failed initial attempt to escape the slavery of the old USSR, Ekaterina mobilises an all-women sniper battalion named after Lyudmila Pavlichenko.
Legion, in which he threw himself into a mob of Legionaries, sacrificing his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.
!!''Demonio Azul''
----
*DeadGuyJunior: Ekaterina, who never cared for her parents, adopts CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within the surname of her late friend Lydia Donskoy.
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration fromring and without. He knows the USSR, or at least what it tried to be, as a model for her vision of a Communist Canada.
* IDidWhatIHadToDo: Ekaterina's coup is motivatedCartels play by how Solomon has been gripped by apathy and blindness while people suffer from his inaction, despite her efforts to speak to him.
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. Onrules that the other hand, she's considerably less authoritarian than Tereese honourable could ever be, not comprehend, and advances a "friendlier" Soviet-inspired image.defeat, no matter how honourable, would only lead to death and suffering.
!!''Demonio Azul''
----
*
* GoodOldWays: Rather than Pre-War China, she takes tremendous inspiration from
* IDidWhatIHadToDo: Ekaterina's coup is motivated
* MeetTheNewBoss: Downplayed. After asserting authority over Strathcommune, she proceeds to implement her own CultOfPersonality and launches an ambitious campaign to spread Communism and unify Canada. On
Changed line(s) 1592,1595 (click to see context) from:
[[folder:The Pioneer Company]]
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as the Sixth Brigade, are a US Military remnant nation in what was once Alberta.
to:
->'''Full Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
->'''Ideology:''' Ruler
The Pioneer Company, formally known as
Descended from the
Changed line(s) 1597,1608 (click to see context) from:
* AllohistoricalAllusion: The Pioneer Company is a larger-scale version of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for their respective, restored Commonwealths.
* ForeverWar: Even long after the Great War, what remains of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen: Once in control of the entirety of Canada, all that remains of the occupation forces is a collection of US Army holdouts still following their orders and clinging onto a long-dead nation.
* TheRemnant: Originally the US Army's Sixth Brigade, stationed in Canada when the Great War happened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after their superiors died, and the human descendants of the original units carrying on the tradition.
!!''Sixth Brigade Commission''
to:
* AllohistoricalAllusion: AllHailTheGreatGodMickey: The Pioneer Company is a larger-scale version Petro Chico tribals have emulating the Pre-War company through their corrupted interpretation of the predicament faced by Japanese holdouts who kept fighting long after World War II ended.
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a cursecompany's imagery and a boon, being secure and well-supplied enough for the Sixth Brigade to hunker down even after being cut off.
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates forphrases. They are led by "El Seeyo", their respective, restored Commonwealths.
* ForeverWar: Even long afterdeities are a corruption of "shareholders", and they believe all will be judged at the Great War, what remains end of the US military forces in Canada continue to be in an endless struggle against Communists and other "renegades" against their legitimate authority.
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
"Fiscalear".
* HowTheMightyHaveFallen:Once in control of Once, the entirety of Canada, all that remains of Petro-Chico Corporation was the occupation forces is a collection Mexican arm of US Army holdouts still following their orders Poseidon Energy, and clinging onto a long-dead nation.
* TheRemnant: Originallyby extension the US Army's Sixth Brigade, stationed Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in Canada decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great Warhappened, the Pioneer Company marks the last vestiges of the US military outside the Enclave's direct control, still loyal happened realized that no help was coming, forcing them to a long-gone country.
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long aftertake shelter in their superiors died, grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the human time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
[[/folder]]
[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of theoriginal units carrying on largest populations in the tradition.
!!''Sixth Brigade Commission''Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?
* ArchEnemy: Aside from the Enclave, the Pioneer Company considers Strathcommune as such, with the Canadian People's Front being seen as combatants from the Great War.
* BleakBorderBase: Situated deep in the Canadian Prairies, the region around Red Deer proved a both a curse
* DealWithTheDevil: While the Enclave has known of and covertly supported the Pioneer Company for generations, it's more recently been open with its aid, with Enclave personnel promising legitimacy and reinforcements in exchange for more influence.
* DefeatEqualsFriendship: Should the Pioneer Company succeed in reviving the United States, a number of politicians and representatives from defeated factions can be given a chance to become electoral candidates for
* ForeverWar: Even long after
* FromNobodyToNightmare: Despite their incredibly precarious position, the Pioneer Company can become a major contender for restoring the old USA on par with the Enclave.
* HowTheMightyHaveFallen:
* TheRemnant: Originally
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War
* StillWearingTheOldColors: The Pioneer Company is comprised of both ghoulified US troops keeping up the fight long after
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
[[/folder]]
[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the
!!''Sixth Brigade Commission''
Changed line(s) 1610,1612 (click to see context) from:
* EmergencyAuthority: By the mod's start date, authority over the Pioneer Company is at the hands of a hastily assembled collective of officers, as no one could agree on who should take command following Johnson's retirement.
!!''Corporal Jack Johnson''
!!''Corporal Jack Johnson''
to:
* EmergencyAuthority: CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod'sstart starting date, authority over however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes thePioneer Company is at practices of the hands of a hastily assembled collective of officers, as no one could agree on who should take command following Johnson's retirement.
!!''Corporal Jack Johnson''pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the
!!''Corporal Jack Johnson''
!!''Yesenia Aztlán''
Changed line(s) 1614,1629 (click to see context) from:
* BattlefieldPromotion: Should Corporal Johnson become the undisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''
* BookEnds: Early on, Johnson is shown glancing at old memorabilia and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''
to:
* BattlefieldPromotion: Should Corporal Johnson BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become theundisputed commander, he's promoted to Colonel.
* BookEnds: Early on, Johnson is shown glancing at old memorabiliaEmpire's chief Jaguar Warrior, and somberly if not bitterly recalling his long-dead Sixth Brigade friends before being deployed to fight in Canada, wondering whether it's all been worth it. Towards the end of his path, he does much the same from his worn office, only this time more fondly, seeing instead the glimmers of a brighter future as he vows to help rebuild America.
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulatingpotentially, its destiny.
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''next ruler.
[[/folder]]
[[folder:Chichen Itza]]
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the
* BookEnds: Early on, Johnson is shown glancing at old memorabilia
* {{Cincinnatus}}: If he manages to bring the Commonwealth Remnants to victory and restore the Union, he commits to remain in charge only for as long as necessary, in order to lay the groundwork for a genuine transition to civilian democracy.
* DentedIron: The past few generations and the loss of his comrades over time have left Corporal Johnson more bitter, finding solace in booze more often than not.
* AFatherToHisMen: That said, he still makes a point to treat both his old comrades in arms, and their younger smoothskin counterparts, fairly.
* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
* TheLastDJ: Johnson considers himself the "Last American Hero" in Canada.
* MyCountryRightOrWrong: Corporal Johnson may resent his government and the corrupt fools who brought about the Great War. He nonetheless still believes in America and will fight to see it reborn, or die trying.
* MyGreatestSecondChance: Despite initially retiring out of the belief that he's not cut out for command, circumstances can force Johnson to take charge once more, and this time do it right.
* PragmaticHero: He's not blind to the Enclave's efforts to accumulate more power within the Pioneer Company, if not seize control outright. Nonetheless, he goes along with it for a while, if only to acquire enough arms and buy time for his troops to get ready.
* ThePuppetCutsHisStrings: Eventually, Johnson decides to do away with the Enclave altogether, believing that the restored USA would be better off without them manipulating
* ReallySevenHundredYearsOld: Johnson is a ghoul who actively served in the US military before the Great War and still considers himself part of it.
* ReluctantRuler: Johnson never asked for his predicament, and is initially uncertain over his own capabilities as a commander.
* ScrewTheRulesImDoingWhatsRight: He couldn't care less if the tyrants he's fighting are Communists or the heirs of the very government he served. America will be free of ''anyone'' who dares to trample on its people.
!!''Captain Brian Gallagher''
[[/folder]]
[[folder:Chichen Itza]]
Changed line(s) 1631,1646 (click to see context) from:
* DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer, who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts the legitimacy of the US government as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
* PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the field and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''
to:
* DayOfTheJackboot: At his worst, Gallagher can potentially institute an oppressive regime, conducting various unethical experiments and campaigns of conquest in the nebulous name of reviving America.
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer,ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who was brought up by the Pioneer Company's ghoul officers, only to ultimately become part of the Enclave. He can not only rise to power as Secretary with the Enclave's full backing, but seize full command over the Commonwealth Remnants.
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his dutyrapidly expanded through to the very end.
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flauntsYucatán peninsula and the legitimacy Gulf Coast, declaring the birth of the US government Maya Empire and establishing themselves as paramount. That said, however, he nonetheless seeks to institute his own ideas to ensure America's long-term interests.
a dominant regional power.
*PatrioticFervor: If nothing else, he's as genuinely patriotic as his subordinate, even if his ideas are more in line with SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Enclave.
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can chooseKalomte to spare and tolerate ghouls as fellow American citizens, whether out of practical considerations or out of respect for the officers who raised him from the gutter.
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figurecrush dissidents within the Enclave in his own right.
* UpThroughTheRanks: Both for his actions on the fieldrealm and his rising popularity, he's risen up to become a Captain by the time the mod starts.
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitorroot out partisans in his way.
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
* FromNobodyToNightmare: Brian Gallagher was an orphan born in the slums of Red Deer,
* HeelRealization: Despite becoming a card-carrying member of the Enclave, Captain Gallagher isn't blind to how his predecessors were responsible for destroying America, and vows to succeed where they failed. Ultimately, if his coup succeeds he can only avoid realizing the Enclave is evil by being placed in a position where ''he'' gets to be the one to define what the Enclave is in the north-western regions of the American continent.
* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
* IveComeTooFar: If [=MacArthur=] falls and contact with the Chicago Enclave is lost, Gallagher realizes how precarious his position has potentially become, but still remains committed to seeing his duty
* MeetTheNewBoss: PlayedWith. Befitting an Enclave collaborator-turned-official, Gallagher flaunts
*
* PragmaticVillainy: Unlike most other Enclave leaders, Gallagher can choose
* RedBaron: He becomes known as the American Sulla, especially should he succeed in his coup.
* TokenEvilTeammate: Gallagher becomes part of the Enclave, and still abides by at least some of its agenda.
* TheQuisling: He's the main liaison between the Enclave representatives and his ghoul superiors in the Pioneer Company, but rapidly becomes a figure
* UpThroughTheRanks: Both for his actions on the field
* WellIntentionedExtremist: He sees himself as a star-spangled man with a plan to restore America to greatness, even if it means shedding the blood of every traitor
* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
!!''Sergeant Michael Woods''
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
Changed line(s) 1648,1661 (click to see context) from:
* BeyondRedemption: Sergeant Woods eventually comes to the conclusion that while the ideals America was founded upon are still worth fighting for, America ''itself'' has proven to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of the Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
[[/folder]]
[[folder:Middlemark]]
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder of the Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on the Founding Fathers' ideals, rather than the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
[[/folder]]
[[folder:Middlemark]]
to:
* BeyondRedemption: Sergeant Woods eventually comes CultOfPersonality: The Kalomte has always had an avid cult of personality, thanks to his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, theconclusion that while Kalomte is hit by a bullet which enters his spine and punctures a lung. As the ideals America was founded upon are still worth fighting for, America ''itself'' has proven Kalomte desperately clings to be too far gone to be saved.
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes tolife, the conclusion that he's too tied up government grows factionalised as departments stop working with America's memory each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and isn't going far enough.
* {{Expy}}: Sergeant Woods comes across as a combination of bothresumes his namesake and Viktor Reznov from ''VideoGame/CallOfDutyBlackOps''.
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Eldercontrol of the Brotherhood of Steel. Unlike him, however, Woods opts to base his new society on country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with theFounding Fathers' ideals, rather than support of almost the knightly orders of medieval Europe.
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
[[/folder]]
[[folder:Middlemark]]entire armed forces.
!!''Clara Guzmán''
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the
* BrokenPedestal: Despite his respect towards old-timers like Johnson, Woods comes to
* {{Expy}}: Sergeant Woods comes across as a combination of both
* HistoryRepeats: His overall arc ultimately echoes that of Captain Roger Maxson, the founder and first High Elder
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the
* IAmWho: Later on, should Sergeant Woods succeed, he makes a concerted effort to make his newly-formed Arcadia into a nation that people could believe in, and could truly replace the long-dead America.
* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
* MyCountryTisOfTheeThatISting: While Sergeant Woods deep down remains loyal to America's ideals, he's grown increasingly bitter towards what he considers to be a rotten bureaucracy wearing the skin of the Sixth Brigade.
* RebelLeader: Sergeant Woods is also revealed to be the secret leader of the rebellious Sons of Liberty, who are engaged in a clandestine war against the Enclave.
* RedBaron: He's gained the moniker within the Pioneer Company as the "Unknown Soldier."
* StartMyOwn: If Sergeant Woods emerges triumphant, he decides to establish his own nation based on America's founding values, called "Arcadia."
[[/folder]]
[[folder:Middlemark]]
!!''Clara Guzmán''
Changed line(s) 1663,1667 (click to see context) from:
* AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems and store management have been serving the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
to:
* AbsurdlyDedicatedWorker: Middlemark's state-of-the-art automatic hiring systems AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and store management have been serving either Comandante Luis of the people of Calgary for over two hundred years--the last true American company still operating at a fraction of peak efficiency (as established in ''Waymar v. Middlemark'' in 2074).
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price gunsGuerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and bombs made out of cleaning supplies.
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''her new husband's country.
!!''Halach Uinik Carlos Franco''
* ImprovisedWeapon: The Miscouts adopt a retail aesthetic, using modified price guns
* ShopliftAndDie: In lieu of asset protection, all Middlemark employees are authorized to distribute lethal force against shoplifters if necessary.
!!''Friar Black''
!!''Halach Uinik Carlos Franco''
Changed line(s) 1669,1670 (click to see context) from:
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before killing himself.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before killing himself.
to:
* BetterToDieThanBeKilled: When Middlemark is defeated by Loid's Ministry and Penny tells him there's no escape tunnel, Black tells her to give him a pipe pistol and puts it to the side of his temple.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insistingDystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that there's no super-secret back access tunnel for him to escape through, Black spits out one last 'Fuck you.' at her before killing himself.literally treats ''Literature/NineteenEightyFour'' as an instruction manual.
* PrecisionFStrike: As Middlemark is overrun by Loid's Ministry forces and Penny keeps insisting
Changed line(s) 1673,1676 (click to see context) from:
!!Saskatchewan
[[folder:Stoon Dandies]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)
->'''Ideology:''' Ruler
[[folder:Stoon Dandies]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)
->'''Ideology:''' Ruler
to:
[[folder:Stoon Dandies]]
->'''Full Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena), Stoon Tribe (Beya), Here Be Monsters (Saskatchewan unification - Beya)
->'''Ideology:''' Ruler
Changed line(s) 1678,1682 (click to see context) from:
* AristocratsAreEvil: The Dandelion Society is made up of cannibalistic nobles who see commoners as nothing more than meals.
* CannibalClan: Stoon is ruled by the Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has the most out of the Canadian factions, being able to pursue radically different ideological paths.
!!''Pierre Solomon''
* CannibalClan: Stoon is ruled by the Dandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: Stoon has the most out of the Canadian factions, being able to pursue radically different ideological paths.
!!''Pierre Solomon''
to:
* AristocratsAreEvil: TheRemnant: The Dandelion Society is made up Tzotzil are the last remnant of cannibalistic nobles who see commoners as nothing the Zapatista movement, which was crushed by the USA when it occupied Chiapas. While they returned to Maya tradition and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more thanmeals.
* CannibalClan: Stoon is ruled byone occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on theDandelion Society, a cabal of aristocratic cannibals.
* FactionSpecificEndings: StoonMexican stage, Costa Cafeinada has taken the most out of ascendant in the Canadian factions, being able falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to pursue radically different ideological paths.
!!''Pierre Solomon''the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than
* CannibalClan: Stoon is ruled by
[[/folder]]
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the
* FactionSpecificEndings: Stoon
!!''Pierre Solomon''
Changed line(s) 1684,1686 (click to see context) from:
* AnOfferYouCantRefuse: When the Old Blood of Stoon fell victim to a strange blight, Pierre Solomon gave their leader Beya a deal she couldn't refuse: he would provide a cure by any means necessary if she would agree to be his wife.
!!''Beya''
!!''Beya''
to:
* AnOfferYouCantRefuse: When TheCartel: Ironically plays it much more straight than the Old Blood Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices ofStoon fell victim its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is astrange blight, Pierre Solomon gave their leader Beya a deal she couldn't refuse: he would provide a cure state dominated by any means necessary if she would agree to be his wife.
!!''Beya''its criminal overlords.
!!''Barón García''
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a
!!''Beya''
!!''Barón García''
Changed line(s) 1688,1691 (click to see context) from:
* ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother and delved into the Scarlet Blizzard, becoming the first person to do so and survive, a champion of strength to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.
!!''General Freedom''
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.
!!''General Freedom''
to:
* ReluctantRuler: As a child, Beya wanted to live a simple life EnemyMine: He can align himself with Armando Ocēlōtl in his push for power, though only insofar as it benefits himself.
* {{Expy}}: Barón García's aseamstress in a tucked away corner of her village. Instead, she listened to her mother dead-ringer for both [[Film/Scarface1983 Tony Montana]] and delved into [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the Scarlet Blizzard, becoming '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by thefirst person to do so chaos that immediately followed the Great War. Through ruthlessness and survive, a champion control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much ofstrength an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the Stoon Tribes who now consider her right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against theirQueen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal withfellow man. Knowing only of the great serpent Leshy. If her preparations are complete, wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as thepriest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.
!!''General Freedom''true kingpin of Mexico.
[[/folder]]
[[folder:Guerreros de Honduras]]
* {{Expy}}: Barón García's a
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the
* NotEvenBotheringWithAnExcuse: He neither puts up much of
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the
!!''General Freedom''
[[/folder]]
[[folder:Guerreros de Honduras]]
Changed line(s) 1693,1696 (click to see context) from:
* ForeignCultureFetish: General Freedom considers himself an American patriot, despite having at best second-hand knowledge of what the Pre-War United States was. If he and his "Freedom's Army" seize power, they proclaim themselves Americanada.
* LaResistance: Freedom's Army is an American-themed resistance movement united in opposing the Dandelion Society.
!!''Daniel of Wadena''
* LaResistance: Freedom's Army is an American-themed resistance movement united in opposing the Dandelion Society.
!!''Daniel of Wadena''
to:
* ForeignCultureFetish: General Freedom considers himself an American patriot, despite having at best second-hand knowledge of what BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the Pre-War United States was. If he soldiers of the Guerreros de Honduras have spent the past generations protecting its neighbors from the chaos that engulfed much of Latin America after the Great War.
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - andhis "Freedom's Army" seize power, they proclaim arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselvesAmericanada.
* LaResistance: Freedom's Army is an American-themed resistance movement united in opposingfor a global conflict with what meager resources they still had. They more than succeeded, though if the Dandelion Society.
!!''DanielGuerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation ofWadena''the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.
!!''Comandante Luis''
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves
* LaResistance: Freedom's Army is an American-themed resistance movement united in opposing
!!''Daniel
* TheRemnant: In addition to being a continuation of
!!''Comandante Luis''
Changed line(s) 1698,1705 (click to see context) from:
* BackFromTheBrink: The Order of St. George, the knightly order led by Daniel of Wadena, can not only reassert their authority, but also restore the Kingdom of Manitoba's suzerainty as the Grand Duchy of Saskatchewan.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.
!!''Leshy''
----
* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.
!!''Leshy''
----
* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.
to:
* UndyingLoyalty: Despite immense hardship and challenges, Daniel still remains loyal to King Gunn II.
!!''Leshy''
----
* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.
Changed line(s) 1708,1709 (click to see context) from:
[[folder:Pleasantdale]]
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
to:
->'''Full Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.
Changed line(s) 1711,1721 (click to see context) from:
* BodyHorror: The "faeries" are the end-result of infusing undesired infants with red fern. They're also revealed to generally have a finite lifespan, with those who don't die eventually turning into the mutated trees dotting the Fairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has been dominated by the Chase family for generations, becoming the ruling dynasty in all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group of intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
* TownWithADarkSecret:
** Not far from the namesake capital is MANIFEST Saskatchewan, the true source of the "faeries" that have kept Pleasantdale safe and secure.
** Said "faeries" are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a glorified caste of mutant servants. When it became evident that the mortality rate for producing new ones was too high, the administration simply switched from male babies to female ones.
* WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, is revealed to be this at best. By all accounts, he wanted what's best for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''
to:
* BodyHorror: AgeGapRomance: Maria Sinaloa is the last vestige of old-world crime, a 300-year-old scion of the world's underbelly. The "faeries" are Bloody Bandit is a product of the end-result of infusing undesired infants with red fern. They're also revealed to generally have a finite lifespan, with those who don't die eventually turning into apocalypse, living and knowing only the mutated trees dotting wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of theFairy Glen.
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving theoriginal Cartel leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it hashave been dominated by turned into LeanAndMean ghouls, while their main opponents, the Chase family for generations, becoming the ruling dynasty in [[MaskedLuchador Luchadores]], are all but name.
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like groupof intellectuals that have experienced the same mutations from consuming red fern.
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.HeroicBuild.
*TownWithADarkSecret:
** Not far fromTheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the namesake capital is MANIFEST Saskatchewan, nuclear war.
* LesCollaborateurs: Before thetrue source of Great War, the "faeries" that have kept Pleasantdale safe Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, andsecure.
** Said "faeries"a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are revealed in private recordings from Maxwell Chase to have been the result of genetic experimentation to create a no more than glorified caste of mutant servants. When it became evident that the mortality rate raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and forproducing new ones was too high, the administration simply switched good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went frommale babies mighty crime syndicates earning money through drugs and protection rackets to female ones.
Mexico's equivalent of savage raiders.
*WellIntentionedExtremist: Maxwell Chase, Pleasantdale's previous mayor, UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.
[[/folder]]
[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty isrevealed to be Everything". Through the ghoulification of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at best. By all accounts, he wanted what's best the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for his community, but was not above resorting to questionable experiments and excessive measures to achieve them.
!!''Frankie Chase''how long?
* BeautyEqualsGoodness: Much of the
* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the
* HereditaryRepublic: Despite Pleasantdale's pretensions towards upholding democratic traditions, in practice it has
* PathOfInspiration: The Spectral Cabal, originating from among Pleasantdale's elites, is a cult-like group
* SuddenlySignificantCity: Once a sleepy village in the fringes of Pre-War Saskatchewan, Pleasantdale has since emerged as a major trading hub and a beacon of civilization in an otherwise chaotic portion of the wasteland.
*
** Not far from
* LesCollaborateurs: Before the
* {{Foil}}: To Costa Cafeinada, and
** Said "faeries"
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from
*
[[/folder]]
[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is
!!''Frankie Chase''
Changed line(s) 1723,1730 (click to see context) from:
* BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done to ensure Pleasantdale's prosperity, but can also come to see why he did so, and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.
!!''Hope''
* HeelRealization: If Frankie Chase manages to stay in power long enough, they will come to realize how hypocritical their family had been, and commits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing that she has more experience and competence they could ever hope to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that the mayoral seat remain in the Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.
!!''Hope''
to:
* BrokenPedestal: PlayedWith. Frankie gradually becomes disgusted with what their father had done to ensure Pleasantdale's prosperity, but can also come to see why he did so, KarmicTransformation: Most of the ghoulified members of the original Sinaloa leadership were turned feral and thus potentially attempt to redeem their family name.
* HeelRealization: If Frankie Chase manages to stay in power long enough,became insane, becoming the brutal beasts they will come to realize how hypocritical their family had been, always were on the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing andcommits to making Pleasantdale's democratic pretensions be more than just hollow grandstanding.
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believingone thing only from its members, and that she has more experience and competence they could ever hope is loyalty to have.
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted thatthe mayoral seat remain in the Chase family.
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.
!!''Hope''cartel no matter what.
!!''Maria Sinaloa''
* HeelRealization: If Frankie Chase manages to stay in power long enough,
* UndyingLoyalty: The Sinaloa Cartel expects one thing and
* KnowWhenToFoldEm: Alternatively, Frankie can cede power over to Hope, believing
* {{Nepotism}}: The only reason Frankie's in charge is due to how their father had insisted that
* InadequateInheritor: Being just a teenager when their father, Maxwell Chase, went missing, Frankie is barely prepared to even begin taking up their duties as mayor. This can be averted, however, should they make a concerted effort to improve themselves.
* WellDoneSonGuy: Their efforts to prove themselves and those around them to be a good mayor is partially driven by wanting to be accepted by their father, whether or not he's still alive.
!!''Hope''
!!''Maria Sinaloa''
Changed line(s) 1732,1741 (click to see context) from:
* BaitAndSwitchTyrant: Despite how ominous her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent and empathetic leader than both her predecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule is shown to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
* BecomingTheMask: Although her current identity as Hope was a construct designed by the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
to:
* BaitAndSwitchTyrant: Despite how ominous GloryDays: Maria Sinaloa longs to bring back the days when her takeover of Pleasantdale initially comes across, she ultimately proves to be a more competent cartel was among the most feared and empathetic leader respected crime syndicates in North America, rather than both the savage raiders that it's become.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of herpredecessors and her erstwhile AI sister. Even after taking over Manitoba, her rule underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She isshown a ghoul old enough to be relatively benign and light.
* BecomingTheMask: Although her current identity as Hope washave had a construct designed by hand in running the Americans who conquered Canada and effectively built atop her original programming as Jormungandr, she's long wedded both aspects of her personality into a new identity.
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interestsSinaloa Cartel before the Great War, unlike Destiny, Hope still had enough of her original coding and identity as Jormungandr to not only break her conditioning but ultimately gain sentience.
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.War.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of her
* ReallySevenHundredYearsOld: She is
* BecomingTheMask: Although her current identity as Hope was
* BenevolentAI: Hope is genuine about wanting to help her fellow Canadians, even if the best course of action might lead to some dying for a greater cause.
* CantKillYouStillNeedYou: Unwilling to bring herself to kill Destiny upon defeating her, Hope instead offer her to join as an advisor and military commander, which the former accepts.
* GrewBeyondTheirProgramming: Despite being reprogrammed to serve American interests
* PatrioticFervor: Deep down, Hope remains committed to seeing Canada united and free. While partly due to her original programming winning out over the attempted reprogramming the Americans did over Jormungandr, this also proves to be genuine.
* ProperLady: Unlike Destiny, she sees and conducts herself as a more prim-and-proper lady, with her avatar even donning a formal 19th century dress.
* SilkHidingSteel: That being said, she is ready to take matters to her own hands and is much more savvy than her facade suggests.
* TheStarscream: PlayedWith For generations, she's served Pleasantdale, and the Chase family specifically, as a close advisor. If Frankie Chase proves too incompetent or too much of a hindrance, Hope can eventually seize power. This can also happen bloodlessly, however, if Frankie voluntarily grants her direct control.
* UnwittingPawn: Over the course of Hope's path, it's revealed that she has been manipulated by the enigmatic CSIS, which serve as her "benefactors" by providing valuable arms and resources. While the AI does realize this at the end, she still goes along with it anyway, given their seemingly mutual interest in a free Canada.
Changed line(s) 1744,1749 (click to see context) from:
!!Manitoba
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
to:
[[folder:Kingdom of Manitoba]]
->'''Full Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
->'''Ideology:''' Ruler
The Kingdom of Manitoba is a settler nation based in Western and Central Manitoba.
Changed line(s) 1751,1759 (click to see context) from:
* BackFromTheBrink: Under King Gunn II's watch, the realm has managed to rebound from the humiliating blows dealt to it by the rogue republicans in the south and the more distant Communists of Strathcommune.
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: After the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''
to:
* BackFromTheBrink: Under King Gunn II's watch, RenegadeSplinterFaction: Beltran-Levya had once been the realm has managed to rebound from the humiliating blows dealt to it by the rogue republicans in the south and the more distant Communists of Strathcommune.
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by thesouthern remnants of the pre-war Canadian authorities that didn't submit to American occupation.
* VestigialEmpire: AfterSinaloa Cartel, which broke away under the secession of the Republic of Three Rivers, Manitoba proper is largely confined to the capital of Brandon and its surroundings.
!!''King Gunn II''Bloody Bandit's leadership.
!!''El Bandido Sangriento''
* FailureIsTheOnlyOption: No matter what the Kingdom of Manitoba does, the Duchy Of Langenburg ''will'' rebel, with its leader, Leif Yorkton, plotting to seize the throne by force.
* FeudalFuture: Though claiming continuity to pre-war and pre-occupation Canada, the Kingdom of Manitoba in practice has effectively revived feudalism out of necessity, controlling a system of nominally-independent "subjects" that are vassals to the King.
* HegemonicEmpire: Downplayed. The Kingdom of Manitoba exerts influence over a small network of puppet fiefs protecting it from the outside world. After the realm's ignoble defeat at the hands of the Republic of Three Rivers, however, some of these autonomous "subjects" have begun entertaining more treasonous ideas.
* TheRemnant: The Kingdom of Manitoba claims to be the last vestiges of the pre-occupation Canadian government. Over a century after its founding, it remains committed to its goal of reclaiming its birthright.
* LaResistance: Manitoba is run by the
* VestigialEmpire: After
!!''King Gunn II''
!!''El Bandido Sangriento''
Changed line(s) 1761,1771 (click to see context) from:
* BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, the last Prime Minister of Canada prior to the American invasion and the Great War, he ''is'' genuine in seeking to restore his nation to its rightful place in the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
to:
* BecomingTheMask: Whether or not Gunn II really had been Joshua Gunn, TheDreaded: The Bloody Bandit is a name that strikes terror in the last Prime Minister hearts of Canada prior to peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where theAmerican invasion Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.
[[/folder]]
!Midwest
!!Texas
[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the GreatWar, he ''is'' genuine in seeking War as a beacon of trade and hope. Caravans soon began to restore his nation to move up and down the I-20, and Lone Star rapidly expanded its rightful place in city limits, quickly outstripping the world.
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the handsruins of the Republic of Three Rivers and the ignoble collapse of the original royal house.
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''pre-war town.
* MysteriousPast: Nobody knew where the
[[/folder]]
!Midwest
!!Texas
[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great
* ComicBookFantasyCasting: He resembles a ghoulified version of King Edward VIII in a military dress uniform.
* DealWithTheDevil: Implied. It's possible for Gunn II to be granted a cure for his mental ailments in MANIFEST North, among other benefits to his realm, if his forces succeed in subjugating Destiny, in exchange for keeping her alive. This proves to be a massive boon for Manitoba and its monarch...at least in the meantime.
* TheGoodChancellor: He's said to have been a close advisor to the original Gunn I, and was by all accounts a well-respected one.
* ICannotSelfTerminate: King Gunn II entrusts his best soldier and closest confidant, William Tanner, with shooting him should the former ever go feral.
* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
* KingInTheMountain: Having gone incognito following the disappearance of Gunn I, Gunn II resurfaced to assume the throne of Manitoba at its darkest hour, following the crushing defeat at the hands
* ReallySevenHundredYearsOld: Gunn II is a ghoul who still recalls Canada as it had been before the Great War.
* YourDaysAreNumbered: He is afraid of one day becoming a feral ghoul, after having had moments where he blanked out. Since then, fearing the possibility that he might never "wake up" again, he has been both secretly preparing his people for the worst-case scenario, and searching for ''any'' viable solution to his mental degradation.
!!''William Tanner''
Changed line(s) 1773,1779 (click to see context) from:
* AntiMutiny: The People's Mounties, and the realm's military in general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
* EmergencyAuthority: If Gunn II either succumbs to his decaying mind or is otherwise dead, William Tanner and his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
to:
* AntiMutiny: The People's Mounties, TheAlliance: Lone Star is the de facto "capital" of the Texan Economic Union, which also includes the Unity of Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With therealm's I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, militaryin general, step in to restore order following Gunn II's disappearance, preventing would-be usurpers remnants from trying to take advantage of the situation.
* TheDragon: Tanner serves as both King Gunn II's best subordinateDyess Air Force Base, and closest confidant aside surviving townsfolk from Abilene.
!!''Cho Bang''
----
* AlmightyJanitor: While Cho Bang is technically just theQueen herself.
* EmergencyAuthority: If Gunn II either succumbsmayor of a wasteland town, he's not only fairly influential across Texas due to his decaying mind or trading connections. He's also the most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwisedead, William Tanner acts and dresses as Texan as his People's Mounties quickly establish a provisional regime to facilitate the transition into the more democratic Commonwealth of Manitoba.
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
neighbors.
* MerchantCity: With the
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military
* TheDragon: Tanner serves as both King Gunn II's best subordinate
!!''Cho Bang''
----
* AlmightyJanitor: While Cho Bang is technically just the
* EmergencyAuthority: If Gunn II either succumbs
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise
* RegentForLife: While he abolishes the regency council in establishing the Commonwealth, he effectively becomes this for Manitoba.
* SecretKeeper: Tanner is one of the handful of people aware of his monarch's ailing mind, and will do his best to keep that a secret for as long as possible.
* UndyingLoyalty: Tanner remains loyal to King Gunn II even after death, even seeing through his last orders.
Changed line(s) 1782,1786 (click to see context) from:
[[folder:Republic of Three Rivers]]
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
The Republic of Three Rivers is a people-oriented republic in what had once been Central Manitoba.
to:
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of
->'''Full Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
->'''Ideology:''' People
Changed line(s) 1788,1803 (click to see context) from:
* DefectorFromDecadence: Once loyal citizens of the Kingdom of Manitoba, the people of the Republic of Three Rivers had broken away after having enough of what they saw as monarchist abuses.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by the First Minister and mutual disdain for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
[[/folder]]
[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by the First Minister and mutual disdain for the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
* MerchantCity: Located on the confluence of the Red and Assiniboine rivers, Winnipeg is one of the major trade ports in the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
[[/folder]]
[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
to:
* DefectorFromDecadence: Once loyal citizens DoNotGoGentle: A villainous example. Despite the defeats suffered at the hands of the Kingdom of Manitoba, Texan Brotherhood, Shale's Army remains determined to rebuild the people Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of theRepublic of Three Rivers had broken away after original Unity, having enough of what they saw as monarchist abuses.
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together bydirectly served under the First Minister and mutual Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdainfor towards all non-super-mutants, the Kingdom of Manitoba, with various competing interests more interested in squabbling for power over anything else.
sentiment's mutual.
*MerchantCity: Located on the confluence VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Red and Assiniboine rivers, Winnipeg is one Unity, being both led by first-generation veterans of the major trade ports in Master's hordes and comprised of survivors from the whole region.
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.battles against the Texan Brotherhood.
!!''Eloi Steele''
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
[[/folder]]
[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the
* DemocracyIsFlawed: The Republic of Three Rivers is just barely held together by
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain
*
* WeAreStrugglingTogether: The Republic of Three Rivers is horribly divided amidst competing interests. It's mentioned as being exploited by both Kingdom of Manitoba loyalists and socialist cliques funded by Strathcommune.
----
* FrontlineGeneral: While head of state for the Republic, Steele is more than willing to lead her men in combat personally.
* OlderThanTheyLook: Despite being young, the stresses of revolution and running a country have made her look older than she'd otherwise be.
* YoungAndInCharge: Eloi Steele is a young revolutionary who's found herself thrust into the position of President after saving the nascent Republic of Three Rivers from a monarchist plot.
[[/folder]]
[[folder:Duchy Of Langenburg]]
->'''Full Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
->'''Ideology:''' Elites
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
Changed line(s) 1805,1809 (click to see context) from:
* CrapsaccharineWorld: While the Duchy on the surface looks fairly pristine and stable, those in the know dread what comes next once the beloved Duchess Sophie passes away.
* FantasyCounterpartCulture: To a greater degree than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.
!!''Duchess Sophie''
* FantasyCounterpartCulture: To a greater degree than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, he can take this much further in his plan of forging a new Britannia in the New World.
* TheRemnant: The Duchy of Langenburg is the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.
!!''Duchess Sophie''
to:
* CrapsaccharineWorld: {{Determinator}}: Shale is still firmly committed to fulfilling Attis' dream, even after all the losses suffered.
* InadequateInheritor: Whilethe Duchy on the surface looks fairly pristine Shale had been Attis' most competent and stable, those in the know dread what comes next once the beloved Duchess Sophie passes away.
experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
*FantasyCounterpartCulture: To a greater degree than the Kingdom of Manitoba, Langenburg takes considerable influence from Canada's British colonial past. Should Duke Yorkton succeed, however, UnwittingPawn: Potentially, he can take wind up becoming this much further in his plan of forging a new Britannia in to CALIX, the New World.
* TheRemnant: The Duchy of Langenburg issupercomputer behind the last major feudal realm loyal to the Kingdom of Manitoba by the mod's start date.Shop-Tec terminal that's recently discovered.
!!''Duchess Sophie''!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
* InadequateInheritor: While
*
* TheRemnant: The Duchy of Langenburg is
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
Changed line(s) 1811,1814 (click to see context) from:
* TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen much in the way of prosperity and security under her reign.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.
!!''Duke Leif Yorkton''
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.
!!''Duke Leif Yorkton''
to:
* TheHighQueen: Duchess Sophie is highly beloved by her people, who have seen SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as muchin territory as possible--his final focus provides him claims on every state on the way of prosperity and security under her reign.
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.
!!''Duke Leif Yorkton''map.
!!''CALIX''
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much
* WeHardlyKnewYe: Unfortunately, she's not much long for this world due to her advanced age, and dies early on.
!!''Duke Leif Yorkton''
!!''CALIX''
Changed line(s) 1816,1819 (click to see context) from:
* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the military and backroom subterfuge, rose to become the prime candidate for being Duchess Sophie's heir.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.
* TheStarscream: Duke Yorkton is far more ambitious, and less loyal, than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to seize the throne for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.
to:
* FromNobodyToNightmare: Lief Yorkton was once a lowly count, who through both service in the military and backroom subterfuge, rose AIIsACrapshoot: CALIX is revealed to become the prime candidate for being Duchess Sophie's heir.
* TheStarscream: Duke Yorkton is farbe much more ambitious, and less loyal, sentient than his predecessor. The moment he senses weakness in King Gunn II, he leads his Duchy into a war to her Shop-Tec facade would suggest, and can seize the throne control of Shale's Army for himself.
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.
herself.
* TheStarscream: Duke Yorkton is far
* VisionaryVillain: More than simply being King, Yorkton has ambitious plans of reviving a version of the British Empire in his image, with the wasteland as his personal canvas.
Changed line(s) 1822 (click to see context) from:
[[folder:Iron Confederacy]]
to:
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.
Changed line(s) 1824,1828 (click to see context) from:
* InspirationalMartyr: Although Chief Wuttunee, who led the First Nations resistance to American occupation, was eventually captured and executed, his exploits remain as a reminder of what the fought for.
[[/folder]]
[[folder:The Gateway]]
[[/folder]]
[[folder:The Gateway]]
to:
* InspirationalMartyr: Although Chief Wuttunee, who led TheAlliance: Over the First Nations resistance to American occupation, was eventually captured years, it's forged strong ties with the Unity of Austin and executed, his exploits remain Lone Star, while also maintaining connections with the Republic of the Rio Grande through Valentina Rosado.
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as areminder of what benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to thefought for.
[[/folder]]
[[folder:The Gateway]]other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.
!!''Edward Jefferson Rusk''
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a
* TookALevelInKindness: Compared to the
[[/folder]]
[[folder:The Gateway]]
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.
!!''Edward Jefferson Rusk''
Changed line(s) 1830,1835 (click to see context) from:
* ArmyOfThievesAndWhores: The bulk of the Gateway's human forces are raiders descended from convicts locked away in a maximum security prison when the Great War happened.
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes of the Canadian Prairies protected from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.
!!''Destiny''
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes of the Canadian Prairies protected from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are less its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.
!!''Destiny''
to:
* ArmyOfThievesAndWhores: The bulk CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in theGateway's human forces are raiders Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
[[/folder]]
[[folder:Alamo Chapter]]
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended fromconvicts locked away in a maximum security prison when Paladin Rhombus' original expedition, the Great War happened.
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashesAlamo Chapter is nominally part of the Canadian Prairies protected wider Texan Brotherhood but sees itself as those still truly loyal to the Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the frigid north.
* UnwittingPawn: The raiders who live in the Gateway are lesslocals. It won't be long, however, before its public face in practice and more akin to glorified meat puppets manipulated by Destiny to advance her goals. The moment she finds better alternatives, be they man or machine, they're quickly disposed off.
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.
!!''Destiny''disputes with their erstwhile comrades become irreconcilable.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
[[/folder]]
[[folder:Alamo Chapter]]
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended from
* BeefGate: Similarly to Tlaloc in Mexico and the Guerreros de Honduras further south, the Gateway has been keeping the ashes
* UnwittingPawn: The raiders who live in the Gateway are less
* WeatherControlMachine: The Gateway is host to these, producing constant winter conditions in the name of defense.
!!''Destiny''
Changed line(s) 1837,1843 (click to see context) from:
* TheAssimilator: As Destiny grows in power and repairs more of MANIFEST North, she begins reaching out to the other MANIFEST facilities in order to integrate their systems into her own, and killing many of the [=AIs=] inhabiting them.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the US, that goes out the picture when she learns of the Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerful enough to attain sentience.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards the US, that goes out the picture when she learns of the Enclave.
* CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually serving as her proverbial guardian angel.
* TheComputerIsYourFriend: Destiny only wants what's best for Canada and its people, whether they like it or not. Even this involves experimentations and more unethical policies.
* {{Cowboy}}: The visual avatar she's fashioned for herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerful enough to attain sentience.
to:
* TheAssimilator: As Destiny grows in power AntiMutiny: The Chapter views itself as being true loyalists, viewing the rest of the Texan Brotherhood as having forgotten, if not betrayed the original aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners andrepairs more of MANIFEST North, she begins reaching out others loyal to the other MANIFEST facilities in order to integrate their systems into her own, Lost Hills, they look down on both the locals and killing many Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the[=AIs=] inhabiting them.
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towardsLost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the US, that goes out same mistakes as the picture when she learns Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of theEnclave.
Codex, which also means preserving and hoarding valuable technology from a wasteland unready for it.
*CantKillYouStillNeedYou: Rather than destroying Hope, Destiny is content bringing the AI sibling under her wing, eventually WeaponizedLandmark: The Alamo itself, on top of serving as the Chapter's HQ, has been transformed into a veritable military stronghold.
!!''Kathrine Törni''
->'''Ideology''': Intellectuals
----
* GenerationXerox: Like herproverbial guardian angel.
* TheComputerIsYourFriend: Destinymother, Kathrine Törni not only wants what's best for Canada became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate andits people, whether they like it or not. Even this involves experimentations and more unethical policies.
reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
*{{Cowboy}}: The visual avatar YoungAndInCharge: Despite her relative youth, she's fashioned for proven herself is that of a feisty prairie frontierswoman.
* TheFettered: If defeated by Hope, she becomes content serving as a close advisorto be competent and military commander.
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerfulexperienced enough to attain sentience. lead the Alamo Chapter.
* FantasticRacism: Being largely comprised of hardliners and
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the
* BrokenPedestal: While Destiny does have some vestigial affection towards America, partly due to being thoroughly reprogrammed to be patriotic towards
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the
*
!!''Kathrine Törni''
->'''Ideology''': Intellectuals
----
* GenerationXerox: Like her
* TheComputerIsYourFriend: Destiny
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and
*
* TheFettered: If defeated by Hope, she becomes content serving as a close advisor
* GrewBeyondTheirProgramming: PlayedWith. Destiny was originally an AI subsystem within the MANIFEST supercomputer network, which was subsequently taken over by the US government (and specifically the Enclave) to act both as a deterrent towards further Communist aggression and to control the Canadian population. Yet while she's developed her own personality and taken to protecting Canadians rather than subjugating them, she's still largely beholden to the programming given by her long-dead American engineers. This is played straight, however, should she integrate the other MANIFEST facilities and become powerful
Changed line(s) 1846,1848 (click to see context) from:
!Mexico
[[folder:Tlalocan]]
->'''Ideology''': Ruler
[[folder:Tlalocan]]
->'''Ideology''': Ruler
to:
[[folder:Tlalocan]]
->'''Ideology''': Ruler
Changed line(s) 1850,1856 (click to see context) from:
* BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector?
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico from the prying clutches of outsiders. With the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart of Mexico lies its greatest protector, the unquestionably powerful A.I. Tlaloc. Asserting himself as the looming master of post-apocalyptic Mexico, he restored some semblance of order to the wastes and helped broker peace with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from the truth, Tlaloc's memory banks and circuitry are rotting. His days are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector?
to:
* BalkanizeMe: After Tlaloc dies, its domain gets partitioned between its three children (except Santa Anna, who has already seceded by game start).
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic MexicoSealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from the prying clutches Nursery and used it to transform a long stretch of outsiders. With land from central Colorado to the A.I. on borrowed time, however, said eyes once more look southward, especially those of Caesar's Legion.
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heartGulf of Mexico lies its greatest protector, into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the unquestionably powerful A.I. Tlaloc. Asserting himself G.E.C.K., she brought it to a secluded place known as Eden and went into isolation with a contingent of Brotherhood scouts to prevent the looming master G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants ofpost-apocalyptic Mexico, he restored some semblance Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of order Texas.
[[/folder]]
[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to thewastes weak, puny humans; let them understand that mutants see humans as friends, not food; and helped broker peace let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the various factions. Within his informal domain, many worship him as an all-mighty god who is invincible and who defies death itself. But nothing could be further from rest of the truth, Tlaloc's memory banks and circuitry Texas to build a better world where all men are rotting. His days created equal. Even if some of the men are not very long, and he knows that. The most he could do is entrust his resources to one of his sons. But what would become of Mexico without its protector? created using FEV.
* BeefGate: Through Tlaloc's defenses and contingences, Tlalocan has kept post-apocalyptic Mexico
* SiblingRivalry: Unsurprisingly, Tlaloc's children, who are based on various historical figures with very different political views, do not like each other. After Tlaloc dies, it's only a matter of time until they start fighting each other.
!!''Tlaloc''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_tlaloc.png]]
Deep in the heart
* VoluntaryVassal: After defeating the remnants of
[[/folder]]
[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the
Changed line(s) 1858,1873 (click to see context) from:
* AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught in the whole "nuclear war" thing and he has dedicated his life to protecting all of Mexico, or what's left of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]
[[folder:Imperio Mexicano]]
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise, and the player is ''no exception''.
* MoralityChain: To Santa Anna. He keeps his eldest son from going full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down a very dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designed to protect Petro Chico assets and advance US interests (especially those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well, it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this, without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]
[[folder:Imperio Mexicano]]
to:
* AllLovingHero: He breached his programming just to protect the poor Mexican civilians caught in the whole "nuclear war" thing and he has dedicated his life to protecting all TheAlliance: The Unity of Mexico, or what's left Austin is a staunch ally of it anyway.
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise,both Lone Star and the player is ''no exception''.
Texan Brotherhood, seeking to create a wasteland in which mutants and humans live side by side through mutual cooperation.
*MoralityChain: AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
* {{Foil}}: ToSanta Anna. He keeps his eldest son most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves fromgoing full-on [[AIIsACrapshoot psycho]], and his death can potentially send him down their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is avery dark path.
* GrewBeyondTheirProgramming: Tlaloc was originally designedsuper-mutant state filled with these, many of whom are at least making an effort to protect Petro Chico assets and advance US interests (especially get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who later became the Enclave). Eventually, the A.I.'s directives evolved to encompass protecting everyone and everything within the former national borders with nukes, as well as keeping the (relative) peace between the major Mexican factions. That said, enough of his original programming is left such that his own eulogy still slips in a nod to the Petro-Chico Corporation and their long-dead American benefactors.
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well,want it certainly terrifies all of post-apocalyptic Mexico.
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this,without Tlaloc's [[BeefGate watchful eye]] the other major Mexican factions will inevitably start fighting one another.
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decayingostracizing those who don't, as the years pass. Tlaloc knows exactly when it will die, and so it waits, and plots, and spends its final hours watching the clock with what could be considered dread.
[[/folder]]
[[folder:Imperio Mexicano]]opposed to either forced transformation or mass genocide.
!!''Keats''
->'''Ideology''': People
* EnforcedColdWar: Having long realized that he couldn't stop conflicts among the major Mexican factions from breaking out, especially between the Aztlans and their Mayan rivals, Tlaloc settled on a compromise. Instead, controlled "flower wars" are permitted as a means to maintain the status quo, only stepping in should any side grow too powerful or go beyond the conditions agreed upon.
* ExactWords: For their role in helping build Tlalocan in the first place, Tlaloc chose to spare those affiliated with the Petro-Chico Corporation and their tribal descendants. That ''doesn't'' extend to granting them access to the technology and resources their ancestors granted the A.I., however.
* EvenTheLovingHeroHasHatedOnes: He doesn't have a very high opinion of [[TheCartel the Cartels]], mostly because of their sheer brutality and pettiness.
* TheFourthWallWillNotProtectYou: All of Mexico hears distorted screaming following Tlaloc's demise,
*
* {{Foil}}: To
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a
* GrewBeyondTheirProgramming: Tlaloc was originally designed
* HellIsThatNoise: Tlaloc's death "scream" has sirens overlaid on top of a robotic Aztec death whistle. What is an Aztec death whistle? It's a skull-shaped instrument that produces bone-chilling sounds that sound like agonizing screams that was mostly likely used to terrify their enemies during battle. Well,
* KeeperOfForbiddenKnowledge: Tlaloc possesses the majority of the keys needed to unlock the mysterious Armageddon Station, which contains not only valuable pre-war technology, but also an apocalyptic arsenal of nuclear warheads.
* KickTheSonOfABitch: Tlaloc deliberately barred the surviving remnants of the Petro-Chico Corporation, which took shelter in their largest refineries during the Great War, from accessing the very technology and stockpiles they helped set up. This led to the descendants degenerating into the isolationist Petro Chico tribals.
* PlotTriggeringDeath: Tlaloc's death allows his three "sons" to secede from his domain and start fighting one another. In addition to this,
* TheScream: At the end of his life, Tlaloc has no more words for Mexico. Just screaming. ''Very loud'' [[HellIsThatNoise robotic screaming]].
* YourDaysAreNumbered: Tlaloc's circuitry and constituent components are rotting, decaying
[[/folder]]
[[folder:Imperio Mexicano]]
!!''Keats''
->'''Ideology''': People
Changed line(s) 1875,1878 (click to see context) from:
* {{Egopolis}}: After defeating the Republic of the Rio Grande, Maximilian renames the city of Gloria to Carlota after his inspiration's wife.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
to:
* {{Egopolis}}: After defeating BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, and genuine in upholding democracy, "humanoid" rights, private ownership and capital enterprise.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all theRepublic of myriad super-mutant leaders in the Rio Grande, Maximilian renames wasteland, Keats comes the city closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of Gloria to Carlota after what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with hisinspiration's wife.
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]more peaceful and pro-democratic views.
[[/folder]]
[[folder:Ironmongers]]
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all the
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his
!!''Maximilian''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_maximilian.png]]
[[/folder]]
[[folder:Ironmongers]]
Changed line(s) 1880,1881 (click to see context) from:
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. In an early focus, Maximilian forces his subjects to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.
* BenevolentAI: Maximilian is genuinely concerned for his subjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left to the player.
to:
* AwesomeMomentOfCrowning: {{Invoked|Trope}}. TheEngineer: After the Ironmongers took over southern Texas, including factories previously run by the Texan Arms Association, they turned into a band of smiths defined by the urge to use tools to build, craft and experiment with larger and larger tools of war.
* {{Plunder}}: Inan early focus, Maximilian forces his subjects contrast to watch an assaultron place a crown on a securitron representing himself.
* BenevolentAI: Maximilian is genuinelyShale's Army, the Ironmongers are much more concerned for with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after hissubjects' well-being, human or not, though whether his emphatic leadership survives in the wasteland is left death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause tothe player.pursue their own path of looting and plunder.
!!''Juggernaut''
----
* ScrewThisImOuttaHere: Juggernaut was once part of Attis' forces, and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.
* {{Plunder}}: In
* BenevolentAI: Maximilian is genuinely
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after his
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause to
!!''Juggernaut''
----
* ScrewThisImOuttaHere: Juggernaut was once part of Attis' forces, and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.
Changed line(s) 1884 (click to see context) from:
[[folder:Excan Tlahtoloyan]]
to:
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.
Changed line(s) 1886,1890 (click to see context) from:
* HumanSacrifice: While Moctezuma doesn't believe that the world is sustained through human blood sacrifice, he nonetheless reinstates this practice as a way to bind the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the Excan Tlahtoloyan's sacred homeland and must pay.
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the Excan Tlahtoloyan's sacred homeland and must pay.
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
to:
* HumanSacrifice: While Moctezuma doesn't believe MotiveDecay: Once, the Freemasons were both revered and feared, even by those who later formed the Enclave. Over generations, the Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that theworld Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge issustained through human blood sacrifice, he nonetheless reinstates this practice as a way faction largely made up of these. Though much of their Masonic heritage has eroded over time, their commitment to bind the Mexica people together.
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concludedoriginal ideals are even more fervent that the situation in Mexico in the 23rd century resembled 15th century Mexico, models his government after the Aztec Empire, and denounces Nueva Aztlán as fools who claim the title of the Excan Tlahtoloyan's sacred homeland and must pay.
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]it's ever been.
!!''Grandmatron Sofia Cortez''
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the
* WideEyedIdealist: The Last Lodge is
* ModernMayincatecEmpire: Moctezuma, inspired by a Tlatoani of Tenochtitlan, rapidly concluded
!!''Moctezuma''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_moctezuma.png]]
!!''Grandmatron Sofia Cortez''
Changed line(s) 1892 (click to see context) from:
* MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco to demonstrate the Excan Tlahtoloyan as a rising power.
to:
* MakeAnExampleOfThem: After defeating Nueva Aztlán, Moctezuma conducts a mass sacrifice in Xochicalco to demonstrate BreakingTheGlassCeiling: Given the Excan Tlahtoloyan as historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold by being the Last Lodge's Grand''matron''
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles arising power.gunslinging cowgirl than the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron, and has the unenviable task of leading the Last Lodge at a very precarious moment.
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a
* YoungAndInCharge: She's rather young for a Grandmatron, and has the unenviable task of leading the Last Lodge at a very precarious moment.
Changed line(s) 1895 (click to see context) from:
[[folder:Ejército Libertador del Sur]]
to:
->'''Ideology''': Elites
The Texan Arms Association is a small cabal of American-descended businessmen that have managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...
Changed line(s) 1897,1900 (click to see context) from:
* HumanResources: In Zapata's domain, it's every citizen's final duty to go into the tanks to be recycled into food.
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
!!''Zapata''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]
to:
* HumanResources: In Zapata's domain, it's every citizen's final duty BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to go find that without the Republic of the Rio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades thetanks TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to berecycled into food.
!!''Zapata''
forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.
!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_zapata.png]]org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades the
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be
!!''Zapata''
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.
!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.
->'''Ideology''': Elites
Changed line(s) 1902,1903 (click to see context) from:
* ArtisticLicenseHistory: {{Invoked|Trope}}. Due to anti-communist biases, the historical database Tlaloc used as a reference depicted Emiliano Zapata as a communist (a vast exaggeration of the real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to the AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.
to:
* ArtisticLicenseHistory: {{Invoked|Trope}}. Due ArmsDealer: Todd Howitzer's greatest success was peddling as many weapons as he could to anti-communist biases, neighboring raiders, mutants, and just about anybody else in the historical database Tlaloc used as wasteland who could afford TAA prices.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear referencedepicted Emiliano Zapata as a communist (a vast exaggeration of the real Zapata's beliefs, which revolved around a decidedly non-Marxist agrarian socialism supporting indigenous rights and local democracy), which also carries over to the AI Zapata.
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.Bethesda director Creator/ToddHoward.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference
* GrewBeyondTheirProgramming: Since the American databases Tlaloc had access to portrayed Zapata as a radical communist who wanted a Red Mexico, the AI Zapata quickly outgrew his original mandate of protecting the frontier, and instead dreamed of a Mexican Revolution.
Changed line(s) 1906,1909 (click to see context) from:
[[folder:Ejército Mexicano]]
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.
to:
->'''Ruling Party''': The Caudillo
->'''Ideology''': Ruler
Ejército Mexicano is the personal domain of Tlaloc's "eldest son" and most trusted commander, who is based on Mexican President Santa Anna. Formerly controlled by the cartels, Santa Anna was sent here by Tlaloc to crack down on cartel violence. With the state violently subjugated, Santa Anna is now using it as a staging point for an invasion of the Rio Grande, and soon for the conquest of Texas.
Changed line(s) 1911,1918 (click to see context) from:
* BadassArmy: [[BilingualBonus It's in the name]]. Santa Anna is his father's most trusted and competent commander, and his army very much lives up to that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding the old Mexican Empire their top priority.
* PoliceState: The watchful eye of the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.
to:
* BadassArmy: [[BilingualBonus It's in TheDreaded: Under the name]]. Santa Anna Chef's leadership, the Carthaginians have become known as the [[red:Menace of Texas]].
* ImAHumanitarian: All the Carthaginians want to do ishis father's most trusted and competent commander, and his army very much lives grill, even though the screams from their victims may say otherwise. If you bring this up to that reputation.
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuildingthe old Mexican Empire their top priority.
* PoliceState: The watchful eye ofChef, you may end up as the omnipresent AI Santa Anna will mercilessly hunt down those who dare to go against his grand vision. Escapees are regularly dragged back to their housing blocks, or for repeat offenders, publicly executed.
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.next meal.
[[/folder]]
!!Oklahoma
[[folder:The Chained Choir]]
* ImAHumanitarian: All the Carthaginians want to do is
* {{Conscription}}: The Army of Mexico is comprised of unwilling conscripts enslaved by Santa Anna's robotic serfs.
* TheEmpire: Santa Anna and his robots have made rebuilding
* PoliceState: The watchful eye of
!!''Santa Anna''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_arm_santa_anna.png]]
The eldest of Tlaloc's "sons" is based on the rather infamous Mexican generalissimo Santa Anna. Just like his role model, Santa Anna's A.I. personality is very complicated. He truly cares for his Mexican subjects, but is willing to sacrifice their personal freedoms and free will just to give them a better future. To give them a better future though, he believes that he must first restore the old Mexican lands of his role model by force. This stance has pitted him against Tlaloc, who he loves dearly, but Santa Anna has recently learned of his father's decaying state and this sad fact has shaken the prodigal son to his very CPU.
[[/folder]]
!!Oklahoma
[[folder:The Chained Choir]]
Changed line(s) 1920,1931 (click to see context) from:
* AloofBigBrother: To the rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.
[[/folder]]
[[folder:Republic of the Rio Grande]]
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy.
* BerserkButton: His namesake was defeated by the Texans long ago, and he still very much hates their guts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further into insanity.
* FaceHeelTurn: Santa Anna at the start of the game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
* GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.
[[/folder]]
[[folder:Republic of the Rio Grande]]
->'''Full Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
A pre-war relic that somehow survived the nuclear apocalypse, the Republic of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy.
to:
* AloofBigBrother: To TheAgeless: The FEV strain injected into them has turned the rest of his A.I. "brothers".
* BerserkButton: His namesake was defeated by the Texans long ago,First Chorister and he still very much hates her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to theirguts.
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him furtherwill, turning them into insanity.
perfectly obedient, mindless thralls.
*FaceHeelTurn: Santa Anna at the start TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of the game is already in AntiHero territory, but his father's death can potentially make him ''more'' genocidal and oppressive.
most powerful psykers.
*GoodIsNotNice: He genuinely cares for the Mexicans under his protection, but he goes to increasingly brutal means to give them a better future. He also made the Mexican state of Tamaulipas a better place to live in, but at a horrific human cost. He drops the "good" part should he go crazy after his dad's death.
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.
[[/folder]]
[[folder:RepublicPsychicPowers: The psykers of the Rio Grande]]
->'''Full Name''': RepublicChained Choir are the result of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
->'''Ideology''': People
AChoir Experiments, a pre-war relic that somehow survived study into unlocking the nuclear apocalypse, the Republic hidden powers of the Rio Grande is but a hollow shell of its former self. Surviving the collapse in no small part thanks to the American soldiers within its borders deserting to save civilian lives, the Republic redefined itself in order to survive. With the rise of democracy came many challenges, human mind and a long line of presidents have faithfully served the Republic in order to keep its people safe and happy. body.
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
* BerserkButton: His namesake was defeated by the Texans long ago,
* {{Brainwashed}}: Psykers can bend normal wastelanders to their
* EvenEvilHasLovedOnes: Despite their arguments about the future of Mexico, Santa Anna still loves his father dearly, and his death has a huge chance to send him further
*
*
* ReasonableAuthorityFigure: If Santa Anna manages to remain sane, he proves himself to be remarkably amicable to his neighbors and the concerns of his citizens, provided they stay on his good side.
[[/folder]]
[[folder:Republic
->'''Full Name''': Republic
->'''Ideology''': People
A
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
Changed line(s) 1933,1946 (click to see context) from:
* ArchEnemy: To an even greater degree than the NCR, the Republic of the Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering and the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken, it could not only reunite much of the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republic of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken, it could not only reunite much of the Mexican wasteland, but also re-establish Mexico as a sovereign nation.
* BecomingTheMask: The Republic of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions that survived the apocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
to:
* ArchEnemy: To an even greater degree than the NCR, the Republic NameAmnesia: V had spent most of the Rio Grande views Caesar's Legion as an existential threat, held back only by both careful maneuvering and the deterrence provided by Tlaloc. With Tlaloc on borrowed time, however, the fear of a full-scale invasion has only grown.
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken, it could not only reunite much of the Mexican wasteland, but also re-establish Mexicoher life as a sovereign nation.
* BecomingTheMask: The Republic of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutionsnumber that survived she had forgotten her own name.
* YouAreNumberSix: V's name was taken from theapocalypse.
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''Roman numeral on her cell's floor.
!!''The Putrescent Mother''
* BackFromTheBrink: Depending on which path the Rio Grande goes down, and which policies are taken, it could not only reunite much of the Mexican wasteland, but also re-establish Mexico
* BecomingTheMask: The Republic of the Rio Grande was originally set up by the US prior to the Great War as a [[LesCollaborateurs puppet regime]] to consolidate American interests in the region. By the game's start date, however, it has long since embraced its pretensions of being the proper successor to old Mexico.
* BeefGate: Alongside Tlaloc, the Republic of the Rio Grande stands as a major hurdle to anyone trying to invade Mexico, especially Caesar's Legion.
* DisasterDemocracy: Despite constant threats, old world democracy has managed to endure in the Rio Grande, or at least something close to it.
* FactionSpecificEndings: Depending on who's elected and which policies are pursued, the Rio Grande can go down different ideological paths.
* GoingNative: Many of the American personnel and advisors stranded in the Republic when the Great War happened have since assimilated with the wider population to the point of viewing themselves as Mexican as the locals.
* TheRepublic: The Rio Grande is one of the only democratic states in the wasteland, and is the Mexican equivalent to the New California Republic.
* TheRemnant: Compared to its Aztlan rivals, the Rio Grande sees itself as the last remnant of pre-war Hispanic culture, in addition to its pretensions of being the last true successor to old Mexico. It's also notably one of the handful of pre-war institutions
* YouAreNumberSix: V's name was taken from the
* ScrewTheRulesImDoingWhatsRight: How the Rio Grande survived the Great War in the first place. The American garrison forces stationed there when the Great War happened, almost to a man, disobeyed orders to save as much of the population as they could before the nuclear fires finally reached them.
* TeethClenchedTeamwork: The Republic of the Rio Grande has maintained a tense, yet mutually beneficial relationship with the Texan Arms Association for generations, the latter providing weapons and manufacturing in exchange for security and a captive market. By the time the mod starts, however, this bond is the verge of breaking down as the Rio Grande begins pursuing a more sustainable form of capitalism.
* TownWithADarkSecret: The Rio Grande's leadership not only is in possession of one of the keys to the dreaded Armageddon Station, but is also aware of where it is.
!!''Dante Guerra''
!!''The Putrescent Mother''
Changed line(s) 1948,1955 (click to see context) from:
* ArchEnemy: Guerra has rapidly become a major thorn for the Legion, deterring Caesar's efforts to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being of his people, and the Rio Grande's democratic institutions, first.
!!''Leonardo Mora''
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats to the Rio Grande.
* LongGame: Realizing that Tlaloc is likely on borrowed time, Guerra has made an effort to prepare the Rio Grande both for the Legion's invasion that's all but certain to happen, and for the chaos that would ensue following the A.I.'s demise.
* ReasonableAuthorityFigure: Despite the threat posed by Caesar's Legion, as well as his own personal desires to push into Arizona and right Edward Sallow's wrongs, he still puts the well-being of his people, and the Rio Grande's democratic institutions, first.
!!''Leonardo Mora''
to:
* ArchEnemy: Guerra has rapidly become a major thorn for ThePowerOfHate: Mother was the Legion, deterring Caesar's efforts first to expand southward.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retiresperish from politics altogether, leaving it to his successor to continue what unfinished business he'd have left.
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threatsthe Choir Experiments, but her unbridled hatred kept her bound to the Rio Grande.
material world, clinging to the soil and concrete they buried her under.
*LongGame: Realizing that Tlaloc SorcerousOverlord: The Mother is likely on borrowed time, Guerra has a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made an effort to prepare of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the Rio Grande both for fallen world. Her decrees are many, every one of them more wicked than the Legion's invasion that's all but certain to happen, and for last. She will not stop until the chaos that would ensue world has come to bear the brunt of her cruelty.
[[/folder]]
[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following theA.I.'s demise.
* ReasonableAuthorityFigure: DespiteGreat War, the threat posed by Caesar's Legion, as Last Patrol are a group of hardy, well as his own personal desires to push into Arizona trained and right Edward Sallow's wrongs, he still puts vicious soldiers with a duty of care. They originally went under a different name, the well-being Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of his people, their lost territory was never recovered, and the Rio Grande's democratic institutions, first.
!!''Leonardo Mora''awe-inspiring and infamous moniker of the "Last Patrol" stuck.
* BeneathTheMask: Underneath his bravado, Guerra is deeply worried about both Tlaloc's imminent demise and the chaos that would almost certainly follow, including the Legion. He thus has been trying to have his country strengthened enough to withstand both.
* {{Cincinnatus}}: Once his third term ends, he retires
* FourStarBadass: Guerra is also a distinguished commander who's spent years successfully deterring outside threats
*
[[/folder]]
[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the
* ReasonableAuthorityFigure: Despite
!!''Leonardo Mora''
Changed line(s) 1957,1964 (click to see context) from:
* BadassFamily: Mora is the latest in a long line of prominent military officers, being descended from a Mexican Army defector who led his men to safety in the Rio Grande during the Great War.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymen from the wrath of Caesar's Legion.
!!''Valentina Rosado''
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care for the troops under him.
* JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as a servant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set the stage for Mexico's rebirth in the long term.
* WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in all but name, all so as to save his countrymen from the wrath of Caesar's Legion.
!!''Valentina Rosado''
to:
* BadassFamily: Mora is the latest in a long line of prominent military officers, being descended BackFromTheBrink: The Last Patrol could not only recover from a Mexican Army defector its horrendous losses, but it could potentially reunite and restore the State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen wholed his men formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come tosafety respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the Rio Grande during the Great War.
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general carewasteland, except for the troops under him.likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
*JustTheFirstCitizen: Whether in Mora's democratic or dictatorial paths, he consistently sees himself simply as TheRemnant: In addition to being a servant remnant of the people.
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but setUS National Guard, the stage for Mexico's rebirth in Last Patrol is all that's left of the long term.
Oklahoman Defence Force.
*WellIntentionedExtremist: If Mora succumbs to vengeance, he'll resort to increasingly authoritarian measures until he becomes a dictator in ScrewTheRulesImDoingWhatsRight: Despite being all but name, all so as abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save his as many of their countrymen from as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with thewrath of Caesar's Legion.
!!''Valentina Rosado''same uniforms and guns they had when the Great War happened.
!!''Adjutant General Harrison''
* DefectorFromDecadence: The National Guardsmen who
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to
* DramaticIrony: In Mora's dictatorial path, he winds up taking more cues from both the real Caesar and Octavian in his efforts to combat the Legion.
* AFatherToHisMen: He's especially beloved by the Rio Grande's military, owing to his war hero exploits and general care
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
*
* ReasonableAuthorityFigure: If Mora chooses to stay true to his convictions, he could not only preserve democracy, but set
*
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the
!!''Valentina Rosado''
!!''Adjutant General Harrison''
Changed line(s) 1966,1971 (click to see context) from:
* BrainUploading: Rosado's efforts to salvage and reconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.
* ConflictingLoyalties: She's revealed to be torn between her love of country, and her loyalty to the Texan Brotherhood. This gets even more complicated when the latter winds wracked with infighting, forcing her to choose sides.
* GadgeteerGenius: Rosado is both a brilliant technocrat and a former member of the Texan Brotherhood.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.
to:
* BrainUploading: Rosado's efforts {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to salvage a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, andreconstitute Tlaloc could potentially lead her to ''become his replacement'', effectively serving as Mexico's "Machine Empress."
* ConflictingLoyalties: She's revealed to be torn between hera little bit unhinged. His love of country, even if it's long dead, and her loyalty his commitment to the Texan Brotherhood. This gets even more complicated when original mission of protecting the latter winds wracked with infighting, forcing her to choose sides.
innocent, however, remain intact.
*GadgeteerGenius: Rosado is both YouAreInCommandNow: He was just a brilliant technocrat and a former member rank-and-file guardsman in 2077. Over the centuries, he's not only one of the Texan Brotherhood.handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.
* PayEvilUntoEvil: With the help of her Texan Brotherhood contacts, Rosado can overthrow the TAA's cabal in retribution for turning on the Rio Grande. The TAA Estate is then transformed into the Texan Development Zone, a glorified testing ground for prototypes and technocratic policies deemed too risky for the Republic's congress to implement within its borders.
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.
* KnightInSourArmor: Time has made Harrison weary, jaded, and
* ConflictingLoyalties: She's revealed to be torn between her
*
* ScrewTheRulesIHaveConnections: She still maintains ties with the Texan Brotherhood, which she could both use to consolidate power within the Rio Grande, and exploit to bring down the Texan Arms Association.
Changed line(s) 1974,1976 (click to see context) from:
[[folder:Gente del Sol]]
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.
->'''Ideology''': Ruler
Based from the ashes of what was once Sonora and emerging from a band of raiders that had been molded by a charismatic and tactically brilliant Generalissimo into a professional military force, Gente del Sol is one of the most oppressive but best run states in Mexico. Its people firmly believe that the sun upon their flag is not setting on the Pacific, while its leader isn't content just dealing in the arms trade.
to:
->'''Ideology''': Ruler
Based from the ashes
->'''Full Name''': Chickasaw-Muskogee Coalition, State of
Changed line(s) 1978,1984 (click to see context) from:
* BananaRepublic: While it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
* BreadAndCircuses: Gente del Sol has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history in the late 19th and early 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both the Rio Grande and Caesar's Legion. This is ultimately averted, however, as tensions escalate. It will be forced to align with one side or another, or risk being taken over by either of them.
* WarForFunAndProfit: Gente del Sol specializes in the arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''
to:
* BananaRepublic: While it ''claims'' to be restoring old Mexico back to greatness, Gente del Sol in practice is an oppressive military junta, wholly at the whims of El Generalissimo.
* BreadAndCircuses: Gente del SolTheMafia: A somewhat organised criminal underground has legalized consumption and provided security to its citizens, as well as a uniform tax system, to keep them content enough with its otherwise oppressive rule.
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican historybeen constantly active in the late 19th Chickasaw-Muskogee Coalition. Depending on the taken political path, they can be suppressed or take over the nation.
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos andearly 20th centuries.
* PlayingBothSides: Gente del Sol can earn decent caps in supporting bothglistening lights, echoing the Rio Grande and Caesar's Legion. This is ultimately averted, distant glitz of New Vegas. These enterprises, however, as tensions escalate. It are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they willbe forced 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not toalign deal with one side or another, or risk being taken them, the biggest gangs and criminal syndicates will grow strong enough to take over by either of them.
* WarForFunAndProfit: Gente del Sol specializes inthe arms trade as its bread and butter. Its people and Generalissimo, however, aren't content staying that way for long.
!!''Generalissimo Vialla''Chickasaw-Muskogee Coalition itself.
!!''Lushanya Harjo''
* BreadAndCircuses: Gente del Sol
* {{Foil}}: To the Republic of the Rio Grande. While also a bastion of Hispanic culture and superficially reminiscent of pre-war Mexico, Gente del Sol is almost like a dark mirror: reflecting the turmoil, dictatorships, [[FullCircleRevolution coups and counter-revolutions]] that defined Mexican history
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos and
* PlayingBothSides: Gente del Sol can earn decent caps in supporting both
* ProtectionRacket: Crime syndicates promise they will
* TotalitarianGangsterism: If Lushanya Harjo chooses not to
* WarForFunAndProfit: Gente del Sol specializes in
!!''Generalissimo Vialla''
!!''Lushanya Harjo''
Changed line(s) 1986,1996 (click to see context) from:
* BewareTheSillyOnes: Despite looking and acting like an amalgamation of Latin American tinpot dictators, he's nonetheless shown to be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version of the stereotypical Latin American tinpot dictator, but he even looks the part as well.
* HeelRealization: Rather than hedge his bets with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more of a small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''
to:
* BewareTheSillyOnes: Despite looking and acting like an amalgamation CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head ofLatin American tinpot dictators, he's nonetheless shown to be genuinely charismatic and exceptionally competent, given that he'd been able to turn a band of raiders into a professional military.
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic versionone of the stereotypical Latin American tinpot dictator, Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but he even looks moving her people away from relying on organized crime. She also has more pragmatic reasons, given the part as well.
threat posed by the Chained Choir.
*HeelRealization: Rather than hedge his bets ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her power base and force her to do their bidding, she's soon manage to escape with the Legion, he can come to realize the dangers his own hubris have brought on his people, and will instead [[BecomingTheMask live up to the image he's cultivated]] as Mexico's savior.
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for allhelp of Mexico.
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threatsher newfound allies in the wasteland, such as Caesar's Legion, Generalissimo Vialla is more Tubeheads.
[[/folder]]
[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State ofa small fry in contrast. That said, whether he's able to match his ego and fulfill his ambitions is up to the player.
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''Sequoyah (Oklahoma unification)
* CriminalCravesLegitimacy: While the head of
* {{Expy}}: In addition to being a blend of various Latin American dictators, El Generalissimo looks and acts like someone straight out of ''VideoGame/{{Tropico}}''.
* TheGeneralissimo: Not only is he a post-apocalyptic version
*
* ItsAllAboutMe: El Generalissimo doesn't even bother hiding his ego and vainglorious tendencies. It just so happens that what he wants coincides with what he ''thinks'' is best for all
* TheQuisling: In his Legion-aligned path, El Generalissimo can opt to render onto Caesar and become his main legate in Mexico, in exchange for retaining his power.
* SmallNameBigEgo: Downplayed. Given the existence of other antagonistic threats
[[/folder]]
[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State of
* WhatYouAreInTheDark: While everyone knows that El Generalissimo is preparing for his eventual retirement, privately he's struggling with the question of what kind of world he wants to leave for his daughter to take hold of.
* YouHaveFailedMe: While he's generous to those who've proven their worth, he can be just as ruthless if they screw up. It's not unheard off for officers to suddenly disappear just for ticking him off the wrong way.
!!''Gubernia Izquierda''
Changed line(s) 1998,2001 (click to see context) from:
* ImmigrantPatriotism: Izquierda is a ghoul who hails from Nueva Aztlán, but is just as committed to seeing Gente del Sol succeed as Generalissimo Vialla had been.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.
* MeetTheNewBoss: She can wind up little different from her predecessor, especially should she align with Caesar's Legion.
* TheStarscream: While Izquierda is considered a close comrade to El Generalissimo, this doesn't stop her from potentially poisoning him and seizing power herself.
to:
* ImmigrantPatriotism: Izquierda is a ghoul who hails AntiMagic: The Cherokee have found records of psychic nullifiers from Nueva Aztlán, but Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation isjust as committed to seeing Gente del Sol succeed as Generalissimo Vialla governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what hadbeen.
* MeetTheNewBoss: Sheonce been Oklahoma. Depending on what choices are made, they can wind up little different from her predecessor, especially should she align unifying said coalition into the State of Sequoyah, with Caesar's Legion.
themselves as first among equals.
*TheStarscream: While Izquierda is considered a close comrade MadScientist: How to El Generalissimo, this doesn't stop her from potentially poisoning him deal with ethics and seizing power herself.
morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.
!!''Standhope Shadow Mountain''
----
* EmperorScientist: The Cherokee Nation is
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had
* MeetTheNewBoss: She
*
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.
!!''Standhope Shadow Mountain''
----
Changed line(s) 2004 (click to see context) from:
[[folder:Free Fighters]]
to:
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
Changed line(s) 2006,2010 (click to see context) from:
* DefeatEqualsFriendship: Las Tres Mascaras unify the Shadow Walkers, Medicinas and Two-Faced Warriors tribes under their banner by defeating their champions in single combat.
* ICanRuleAlone: The last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the ring again.
* MaskedLuchador: For generations, the Free Fighter tribals have taken up masks to fight their oppressors.
!!''El Santo''
* ICanRuleAlone: The last match for leadership of the Free Fighters ended with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the ring again.
* MaskedLuchador: For generations, the Free Fighter tribals have taken up masks to fight their oppressors.
!!''El Santo''
to:
* DefeatEqualsFriendship: Las Tres Mascaras unify FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell theShadow Walkers, Medicinas and Two-Faced Warriors tribes under stories of their banner by defeating ancestors and their champions victories in single combat.
their past.
*ICanRuleAlone: The last match for leadership of MagicalNativeAmerican: Subverted. While the Free Fighters ended Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with no clear winner, so a new fellowship was formed: las Tres Mascaras would rule the federation as equals, but only until they face each other in the ring again.
shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
*MaskedLuchador: For TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before the Free Fighter tribals Great War. People have taken up masks added bits to fight their oppressors.
!!''El Santo''them, changed parts, adapted them to current situations.
!!''Nashoba Solomon''
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the
*
*
!!''El Santo''
!!''Nashoba Solomon''
Changed line(s) 2012,2015 (click to see context) from:
* HopeBringer: El Santo's name inspires hope and heroism in all who hear and know of it, inspiring them to commit great deeds.
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the tribals that would become the Free Fighters Federation.
!!''Mil Mascaras''
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the tribals that would become the Free Fighters Federation.
!!''Mil Mascaras''
to:
* LegacyCharacter: Wrestling/ElSanto is named after a pre-war hero who inspired the tribals that would become the Free Fighters Federation.
!!''Mil Mascaras''
[[/folder]]
!Misc Content
[[folder:Zetans]]
Changed line(s) 2017,2021 (click to see context) from:
* HeroicSacrifice: Mil Mascaras considers the most defining moment of his life to be his failed initial attempt to escape the slavery of the Legion, in which he threw himself into a mob of Legionaries, sacrificing his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.
!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within the ring and without. He knows the Cartels play by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.
!!''Demonio Azul''
----
* CombatPragmatist: The Blue Demon has a reputation as underhanded and cunning both within the ring and without. He knows the Cartels play by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.
to:
* HeroicSacrifice: Mil Mascaras considers AlienInvasion: If the most defining moment of his life to be his failed initial attempt to escape appropriate game rule is enabled, the slavery Zetan Star Armada will land on Area 51 and launch an invasion of the Legion, in which he threw himself into a mob of Legionaries, sacrificing his chance so his fellows may escape. This legend inspires his followers to similar sacrifices.
!!''Demonio Azul''
----
Earth.
*CombatPragmatist: NoNameGiven: The Blue Demon has a reputation Zetans' leader is simply referred to as underhanded and cunning both within the ring and without. He knows the Cartels play 'Zetan Commander' instead of by rules that the honourable could not comprehend, and a defeat, no matter how honourable, would only lead to death and suffering.any actual name.
!!''Demonio Azul''
----
*
Changed line(s) 2024,2025 (click to see context) from:
[[folder:Petro Chico]]
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants of Petro-Chico are a shadow of their ancestors. They squat in the ruins of pre-war refineries, leaving them to deteriorate, eking out a meager existence.
to:
Descended from the workers, executives, and civilians who were on-site at the Petro-Chico Corporation's industrial facilities around Veracruz when the Great War began, the current inhabitants
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]
Changed line(s) 2027,2031 (click to see context) from:
* AllHailTheGreatGodMickey: The Petro Chico tribals have emulating the Pre-War company through their corrupted interpretation of the company's imagery and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at the end of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
to:
* AllHailTheGreatGodMickey: The Petro Chico tribals have emulating TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the Pre-War company through their corrupted interpretation distant future of 2275.
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
----
* KingOfThieves: After defeating Old Pete and pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the seas under a pirate flag. He subsequently proclaims himself King of thecompany's imagery Pirates and phrases. They are led by "El Seeyo", their deities are a corruption of "shareholders", and they believe all will be judged at rebrands his country the end Realm of the "Fiscalear".
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
Pirate King.
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
----
* KingOfThieves: After defeating Old Pete and pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the seas under a pirate flag. He subsequently proclaims himself King of the
* HowTheMightyHaveFallen: Once, the Petro-Chico Corporation was the Mexican arm of Poseidon Energy, and by extension the Enclave, which was responsible for the construction of what would eventually become Tlalocan. Generations later, the descendants of its staff and executives have long degenerated into tribals squatting in decaying refineries.
* ShaggyDogStory: In the backstory, the Petro Chico executives and staff who made it to Veracruz when the Great War happened realized that no help was coming, forcing them to take shelter in their grand refineries. As if that was bad enough, despite playing a key role in building up Tlalocan and its potent stockpile, Tlaloc denied them access to that same technology. By the time the mod starts, their descendants are little more than isolationist tribals who barely understand what they've inherited and are likely to be wiped out by neighboring powers once the A.I. dies.
* WackyWaysideTribe: Petro Chico is a band of tribals descended from Petro Chico executives and employees who used their largest oil refineries as a shelter during the Great War. It's implied that Tlaloc deliberately made it this way by barring them from accessing the very technology and large stockpiles they helped set up.
Changed line(s) 2034,2036 (click to see context) from:
[[folder:Nueva Aztlán]]
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?
to:
->'''Ideology''': Ruler
Originating in what were once the cities of Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time, led by the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. At present, the Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland. But now the Speaker sees a dark future ahead of the Empire, one only she can preserve it from. But will anyone else agree with her?
Changed line(s) 2038,2045 (click to see context) from:
* CultureChopSuey: Despite embracing old Mesoamerican traditions to a significant degree, Hispanic influence remains through their names, and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''
to:
* CultureChopSuey: Despite embracing old Mesoamerican traditions FearlessUndead: The Undead Legions do not fear what will happen to a significant degree, Hispanic influence remains through their names, them and implicitly their language.
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, borncan be sent forth with no fear of false nobility and twisted prophecy.
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''consequences.
!!''Varina''
* DeadlyDecadentCourt: Over the generations, hubris and corruption have come to define the Empire's upper echelons. This has resulted in a bureaucratic monster, born
* FormerRegimePersonnel: A group of ''very'' un-Nahua looking foreigners, including Admiral Gail Kinkaid, have established themselves in Nueva Aztlán. Though they're supposedly from the NCR, it's heavily implied that they're former Enclave.
* GoingNative: Compared to their compatriots further north, Nueva Aztlán's people have embraced the indigenous heritage of their distant ancestors.
* TheMagocracy: PlayedWith. The ruling dynasty, and the Priesthood of Xochicalco from which it sprung from, are comprised of telepathic mutants. By the mod's starting date, however, it's implied that those powers may not be as strong as they once were.
* ModernMayincatecEmpire: Nueva Aztlán is an empire that observes the practices of the pre-Columbian Triple Alliance.
!!''Yesenia Aztlán''
!!''Varina''
Changed line(s) 2047,2062 (click to see context) from:
* BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views herself as the rightful Speaker of Aztlán and its savior, her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent her Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
to:
* BlueBlood: She's directly descended from the founder of Nueva Aztlán, Aztlán the Lifebringer.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she viewsTrappedInAnotherWorld: Varina finds herself as in the rightful Speaker of Aztlán Troll Warren after a portal suddenly opens and its savior, whisks her people increasingly think otherwise due to her militant, and increasingly draconian rule.
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a stepaway from an inescapable spiral into irrelevancy.
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to preventher Empire's doom and ensure her family's legacy.
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
native ''VideoGame/{{Anbennar}}''.
* FreudianExcuse: Yesenia Aztlán's reign is significantly influenced by her desire to avenge her late father, Alejandro the Lost, and thus secure her birthright.
* GodSaveUsFromTheQueen: Though she views
* NecessarilyEvil: How she justifies her increasingly draconian rule, whether through psychic foresight or pragmatic measures. If not for these, in her eyes, the Empire would be on the decline, a step
* ToughLeaderFacade: Behind Yesenia Aztlán's increasingly draconian veneer is someone both trying desperately to prevent
* WellIntentionedExtremist: She'll do whatever is deemed necessary to ensure the Empire's survival and her dynasty's continued rule, even if it means going against Tlaloc and all of post-apocalyptic Mexico.
!!''Armando Ocēlōtl''
----
* DealWithTheDevil: Ocēlōtl could take the advice of Barón García in consolidating his control over the Empire, in exchange for certain privileges to Costa Cafeinada. This, however, can come back to haunt him should the ghoul reveal his true colors.
* ForeignCultureFetish: He not only has a growing fascination with pre-war Mexico, but also has one for American culture and its democratic legacy, through Kinkaid's influence.
* GadgeteerGenius: As a Jaguar Warrior, Ocēlōtl has developed a knack for pre-war technology from his sojourns into the overgrown ruins of old Mexico.
* InternalReformist: His rise through the ranks of the Cult of the Jaguar has fostered a conviction that meritocracy and embracing the technological prowess of the old world would be in the Empire's best interest. With Kinkaid's influence, meanwhile, this can evolve into reintroducing democracy as Speaker, complete with a new constitution.
* OddFriendship: He winds up becoming good friends with Admiral Gail Kinkaid, despite the latter being an exiled American, over their disdain for the status quo and a mutual desire for a better, more meritocratic future.
* RagsToRiches: Ocēlōtl rose from tribal obscurity to become the Empire's chief Jaguar Warrior, and potentially, its next ruler.
Changed line(s) 2065 (click to see context) from:
[[folder:Chichen Itza]]
to:
Changed line(s) 2067,2071 (click to see context) from:
* ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through the Yucatán peninsula and the Gulf Coast, declaring the birth of the Maya Empire and establishing themselves as a dominant regional power.
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm and root out partisans in occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
to:
* ModernMayincatecEmpire: Chichen Itza originated as a Maya tribe who rapidly expanded through OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Yucatán peninsula and Commonwealth]] out on the Gulf East Coast, declaring but have moved all the birth of the Maya Empire and establishing way to what had been New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselvesas a dominant regional power.
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realmand root out partisans in occupied territories.
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]their communities.
!!''Preston Garvey''
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves
* SecretPolice: The Itzan Citizens' Defence Bureau is a body created by the Kalomte to crush dissidents within his realm
!!''Kalomte Sebastián II''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_itz_sebastian.png]]
!!''Preston Garvey''
Changed line(s) 2073,2077 (click to see context) from:
* CultOfPersonality: The Kalomte has always had an avid cult of personality, thanks to his victories abroad and reforms at home. If he recovers from his injury, he reinforces this cult of personality, emphasising how great a leader he is.
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the support of almost the entire armed forces.
!!''Clara Guzmán''
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the support of almost the entire armed forces.
!!''Clara Guzmán''
to:
[[folder:Free States of
* KingOnHisDeathbed: Halfway through Chichen Itza's focus tree, the Kalomte is hit by a bullet which enters his spine and punctures a lung. As the Kalomte desperately clings to life, the government grows factionalised as departments stop working with each other as they should. However, this power struggle might end up not mattering at all if the Kalomte successfully recovers and resumes his control of the country.
* MilitaryCoup: Sebastián became Kalomte through a bloodless putsch with the support of almost the entire armed forces.
!!''Clara Guzmán''
Changed line(s) 2079,2081 (click to see context) from:
* AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she can arrange a marriage between herself and either Comandante Luis of the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and her new husband's country.
!!''Halach Uinik Carlos Franco''
!!''Halach Uinik Carlos Franco''
to:
* AltarDiplomacy: Clara does not seek a marriage of love, or at least not with a man. Instead, she TheCameo: A transmission from Appalachia can arrange a marriage between herself and either Comandante Luis of be received by factions close to the Guerreros de Honduras, high-ranking Tzotzil noble Maximo Vela, or Rafael Cuāuhtli (if he's Nueva Aztlán's leader) to cement an alliance between Chichen Itza and her new husband's country.
!!''Halach Uinik Carlos Franco''Midwest.
!!''MODUS''
!!''Halach Uinik Carlos Franco''
!!''MODUS''
Changed line(s) 2083 (click to see context) from:
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' as an instruction manual.
to:
* DystopiaJustifiesTheMeans: Establishes an Orwellian military dictatorship that literally treats ''Literature/NineteenEightyFour'' DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at asan instruction manual.being in charge of Appalachia in all but name.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as
Changed line(s) 2086 (click to see context) from:
[[folder:Tierra de los Tzotzil]]
to:
Changed line(s) 2088,2094 (click to see context) from:
* TheRemnant: The Tzotzil are the last remnant of the Zapatista movement, which was crushed by the USA when it occupied Chiapas. While they returned to Maya tradition and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep the ideology alive.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.
* TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On more than one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player on the Mexican stage, Costa Cafeinada has taken the ascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.
to:
* TheRemnant: AscendedExtra: In ''New Vegas'', it's mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The Tzotzil are mod, however, elevates the last remnant of Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with theZapatista movement, Midwestern Brotherhood, though it's a coin toss on which was crushed side winds up winning by the USA when it occupied Chiapas. While they returned to Maya tradition and now rule using a tribal monarchy, they still operate on ''Neozapatismo'' principles and are implied to keep the ideology alive.
late game.
*TeamSwitzerland: Despite their shared Maya heritage, the Tzotzil have no desire to join Chichen Itza's march of conquest, and their land has often played the unwilling host to conflicts between Nueva Aztlán and Chichen Itza. On GreaterScopeVillain: The Chicago Enclave is more than one occasion, Chiapas devolved into a three-way tussle for survival.
[[/folder]]
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit playerrecurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on theMexican stage, Costa Cafeinada has taken Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.
!!''Secretary of theascendant in the falling shadows of its neighbouring empires. Uninterested in glory or conquest, the Baron's desire for wealth and an economic monopoly is only thinly checked by lip-service obeisance to the Aztlan throne. But the bounds of subservience will not hold Costa back for long, and everyone who's anyone knows that when it comes to the long con, you don't bet against the baron.Interior''
* GreatOffscreenWar: It's revealed to be in a running conflict with the
*
[[/folder]]
[[folder:Costa Cafeinada]]
->'''Ideology''': Elites
Once merely a bit player
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.
!!''Secretary of the
Changed line(s) 2096,2103 (click to see context) from:
* TheCartel: Ironically plays it much more straight than the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''
* FantasticDrug: Played with. With access to the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in the wasteland when the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described as being so addictive that they may as well be narcotics.
* {{Foil}}: To the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates within the auspices of its erstwhile Aztlan masters. Ironically, it has much more in common with pre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise that just happens to own significant territory.
* PrivateMilitaryContractors: Costa is reliant on the wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''
to:
* TheCartel: Ironically plays it much more straight than DragonInChief: While President John Henry Eden may be in charge by the Twin Cartels. In addition to its monopoly on true coffee, it also doles out specially-brewed concoctions that may as well be drugs.
* FantasticDrug: Played with. With access tomod's start date, the last known regions on earth with rich coffee-growing soil, Costa maintains a monopoly on ''real'' caffeine, which is a valuable commodity in Secretary of the wasteland when Interior is effectively the alternative's scavenged pre-war leftovers. It also produces modified brews, based on G.E.C.K. data, that's described most powerful figure as being so addictive that they may far as well be narcotics.
* {{Foil}}: Tothose aware of the Twin Cartels. Whereas the other cartels are pre-war crime syndicates that have long degenerated into little more than raider clans, Costa Cafeinada has no connection to pre-war criminals, retains at least a civilized veneer and operates Enclave's concerned.
* TheDreaded: Even within theauspices of its erstwhile Aztlan masters. Ironically, it has much more in common Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, withpre-war cartels and organized crime than those claiming descent from them.
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprisethe only other clue to his identity is that just happens he's male.
* YouAreInCommandNow: If President Eden falls toown significant territory.
* PrivateMilitaryContractors: Costa is reliant onthe wasteland equivalent of these, its private armies being comprised of mercs who'll gladly do Barón García's bidding, so long as Brotherhood in DC, the caps keep flowing.
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''Secretary assumes de facto command of all Enclave forces east of the Mississippi.
[[/folder]]
[[folder:CSIS]]
* FantasticDrug: Played with. With access to
* {{Foil}}: To
* TheDreaded: Even within the
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with
* OneNationUnderCopyright: Costa Cafeinada presents itself as a legitimate enterprise
* YouAreInCommandNow: If President Eden falls to
* PrivateMilitaryContractors: Costa is reliant on
* WretchedHive: Similarly to New Reno, Costa is a state dominated by its criminal overlords.
!!''Barón García''
[[/folder]]
[[folder:CSIS]]
Changed line(s) 2105,2111 (click to see context) from:
* EnemyMine: He can align himself with Armando Ocēlōtl in his push for power, though only insofar as it benefits himself.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
* {{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts outside of lip service. So long as the caps keep coming in to the right places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember the turmoil that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
to:
* EnemyMine: He can align himself with Armando Ocēlōtl GovernmentConspiracy: Spoken about in his push for power, though only insofar as it benefits himself.whispers, the CSIS is an enigmatic organization discreetly trying to gain power and influence over the Canadian wasteland through select "partners".
*{{Expy}}: Barón García's a dead-ringer for both [[Film/Scarface1983 Tony Montana]] and [[VideoGame/GrandTheftAutoViceCity Tommy Vercetti]], with his appearance being based on drug lords TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of the Pre-War Canadian government, which has kept itself hidden from the '70s and '80s.
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterpartsoutside of lip service. So long as world to a much greater degree than the caps keep coming in Enclave.
* TheSpook: In contrast to theright places, he could get away with it, though not forever.
* ReallySevenHundredYearsOld: He's a ghoul old enough to rememberEnclave, the turmoil CSIS has kept such a low profile that wracked Mexico immediately after the Great War.
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, butlittle is known about what it also sets him down a path towards creating his own criminal empire.
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.actually is, even among its "partners".
*
* FromNobodyToNightmare: Barón García was once a nobody whose childhood was defined by the chaos that immediately followed the Great War. Through ruthlessness and control over the last known coffee plantations in the wasteland, however, he's emerged as major player in post-apocalyptic Mexico, whose "merchandise" has even found its way across the border in Texas and New California.
* NotEvenBotheringWithAnExcuse: He neither puts up much of an effort concealing his more illicit operations, nor does he bother pretending to act like his Aztlan counterparts
* TheSpook: In contrast to the
* ReallySevenHundredYearsOld: He's a ghoul old enough to remember
* StartOfDarkness: His childhood in the 2080s was defined by the atrocities committed by survivors against their fellow man. Knowing only of the wasteland, and how low people can go, not only does compassion not really mean anything to him, but
* TheStarscream: Barón García secretly has aspirations to not only break free of his Aztlan masters, one way or another, but also usurp them and their rivals as the true kingpin of Mexico.
Deleted line(s) 2113,2497 (click to see context) :
[[folder:Guerreros de Honduras]]
----
* BeefGate: Much like how Tlaloc has kept Mexico's borders secure, the soldiers of the Guerreros de Honduras have spent the past generations protecting its neighbors from the chaos that engulfed much of Latin America after the Great War.
* ChummyCommies: Being descended from socialist revolutionaries, the Guerreros de Honduras is actively protecting Mexico - and arguably the rest of North America - from being invaded by the raider hordes of South America, purely out of a sense of duty.
* ProperlyParanoid: Seeing the writing on the wall, the pre-war Honduran authorities braced themselves for a global conflict with what meager resources they still had. They more than succeeded, though if the Guerreros de Honduras' claims are true, their Latin American neighbors further south weren't as lucky.
* TheRemnant: In addition to being a continuation of the same pre-war nation, los Guerreros de Honduras are implied to be the last remnants of the Sandinistas, the FMLN and other socialist rebel groups in Central America. They are ''still'' officially at war with the United States, long after the Great War.
!!''Comandante Luis''
----
[[/folder]]
!!The Twin Cartels
[[folder: In General]]
During the American invasion of Mexico, instead of forcing the cartels underground, the American leadership chose to ''collaborate'' with the cartels to better control the populace. This allowed the cartels to survive the nuclear apocalypse and reign terror in post-nuclear war Mexico, but this did not come without cost. Most of their original members have been turned into ghouls, Tlaloc has begun campaigns against them and the luchadores are currently fighting them. Right now, only the two oldest cartels have survived to the present.
----
* AgeGapRomance: Maria Sinaloa is the last vestige of old-world crime, a 300-year-old scion of the world's underbelly. The Bloody Bandit is a product of the apocalypse, living and knowing only the wasteland. Nevertheless, they can fall in love and marry.
* BeautyEqualsGoodness: Much of the original Cartel leadership have been turned into LeanAndMean ghouls, while their main opponents, the [[MaskedLuchador Luchadores]], are all of HeroicBuild.
* TheCartel: Subverted through MotiveDecay, since they don't embody this trope as much as they did before the nuclear war.
* LesCollaborateurs: Before the Great War, the Cartels worked with the American occupation as convenient fodder to keep the locals in line. This hasn't helped at all in their image as a treasonous blight in postapocalyptic Mexico.
* {{Foil}}: To Costa Cafeinada, and a degree the New Reno families. Despite being a direct continuation of pre-war crime syndicates, the Twin Cartels [[MotiveDecay barely even operate as such]] anymore, and are no more than glorified raiders.
* HatedByAll: Even [[BenevolentAI Tlaloc]] and [[TheGoodKing Maximilian]] hate these guys, and for good reason.
* IControlMyMinionsThrough: In true Cartel fashion, '''Fear'''. With a little bit of neglect sprinkled in.
* MotiveDecay: '''[[ExaggeratedTrope BIG TIME]]'''. They've basically went from mighty crime syndicates earning money through drugs and protection rackets to Mexico's equivalent of savage raiders.
* UnholyMatrimony: After defeating the Free Fighters, if the two cartels choose to pursue even closer ties, Maria Sinaloa and the Bloody Bandit can fall in love and marry, formally unifying Sinaloa and Beltran-Levya into the Gran Cartel.
[[/folder]]
[[folder:Sinaloa Cartel]]
->'''Ruling Party''': Maria's Clique
->'''Ideology''': Ruler
"Loyalty is Everything". Through the ghoulification of their Capos, the destruction of pre-war Mexico, this one ethos has stuck with the cartel to the present day. Even with recent defeats at the hands of the Free Fighters, Maria Sinaloa and her capos stand their ground....but for how long?
----
* KarmicTransformation: Most of the ghoulified members of the original Sinaloa leadership were turned feral and became insane, becoming the brutal beasts they always were on the inside.
* UndyingLoyalty: The Sinaloa Cartel expects one thing and one thing only from its members, and that is loyalty to the cartel no matter what.
!!''Maria Sinaloa''
----
* GloryDays: Maria Sinaloa longs to bring back the days when her cartel was among the most feared and respected crime syndicates in North America, rather than the savage raiders that it's become.
* TheLastDJ: She's the last of pre-war Mexico's underworld elite, and still clings onto some tiny shred of that old glory, even if most of her underlings have long degenerated into raiders, if not feral ghouls.
* ReallySevenHundredYearsOld: She is a ghoul old enough to have had a hand in running the original Sinaloa Cartel before the Great War.
[[/folder]]
[[folder:Beltran-Levya]]
----
* RenegadeSplinterFaction: Beltran-Levya had once been the southern remnants of the Sinaloa Cartel, which broke away under the Bloody Bandit's leadership.
!!''El Bandido Sangriento''
----
* TheDreaded: The Bloody Bandit is a name that strikes terror in the hearts of peasants and freedom fighters across northern Mexico.
* MysteriousPast: Nobody knew where the Bloody Bandit came from before he came to Beltran territory, fought back against the Free Fighters, and established himself as the cartel's new leader.
[[/folder]]
!Midwest
!!Texas
[[folder:Lone Star]]
Once little more than a small town called Abilene on the I-20, Lone Star bloomed in the hellish aftermath of the Great War as a beacon of trade and hope. Caravans soon began to move up and down the I-20, and Lone Star rapidly expanded its city limits, quickly outstripping the ruins of the pre-war town.
----
* TheAlliance: Lone Star is the de facto "capital" of the Texan Economic Union, which also includes the Unity of Austin and Texan Brotherhood as members and close allies.
* MerchantCity: With the I-10 being occupied by Shale's Army, the I-20 is the only safe road for traders to enter Texas. As a result, it has become a thriving trade route, and Lone Star is the beating heart of it all.
* RagtagBunchOfMisfits: Lone Star was founded by a motley band of Vault dwellers from Vault 39, military remnants from Dyess Air Force Base, and surviving townsfolk from Abilene.
!!''Cho Bang''
----
* AlmightyJanitor: While Cho Bang is technically just the mayor of a wasteland town, he's not only fairly influential across Texas due to his trading connections. He's also the most prominent figure in the Texan Economic Union.
* EnlightenedSelfInterest: This is how he's able to keep the Texan Economic Union relevant, arguing that working together is in the best interest of not only Lone Star, but also the Texan Brotherhood's and Unity of Austin's.
* HiredGuns: To supplement the town's long-suffering Lawmen, he personally finances his own private army of mercenaries to help maintain order.
* NonSpecificallyForeign: Rather than a stereotypical cowboy, he appears to be Asian, but otherwise acts and dresses as Texan as his neighbors.
[[/folder]]
[[folder:Shale's Army]]
->'''Ideology''': Ruler
While other super-mutants abandoned the vision and dream of Attis, Shale has kept it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more. Especially with the help of a new Shop-Tec terminal recently discovered...
----
* DoNotGoGentle: A villainous example. Despite the defeats suffered at the hands of the Texan Brotherhood, Shale's Army remains determined to rebuild the Unity, or die trying.
* EveryoneHasStandards: As much of a threat as Shale's Army is to the Texan wasteland, even it considers the prospect of Legate Lanius pushing east as harrowing.
* FormerRegimePersonnel: Its upper ranks are filled with surviving veterans of the original Unity, having directly served under the Master.
* HateSink: Shale's Army is universally reviled among the other Texan factions. Given its own disdain towards all non-super-mutants, the sentiment's mutual.
* VestigialEmpire: [[ExaggeratedTrope Exaggerated]]. It directly claims descent and legitimate continuity from Attis' super-mutant army, which ''itself'' was a remnant of the Unity, being both led by first-generation veterans of the Master's hordes and comprised of survivors from the battles against the Texan Brotherhood.
!!''Shale''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_shale.png]]
----
* {{Determinator}}: Shale is still firmly committed to fulfilling Attis' dream, even after all the losses suffered.
* InadequateInheritor: While Shale had been Attis' most competent and experienced subordinate, he doesn't exactly have his predecessor's brilliance. This can potentially come to backfire on him.
* UnwittingPawn: Potentially, he can wind up becoming this to CALIX, the supercomputer behind the Shop-Tec terminal that's recently discovered.
!!''Cerberus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_secret.png]]
----
* SecretCharacter: Cerberus can only appear and take over Shale's Army after a very complicated chain of focuses and events that require you to take very specific and sometimes unintuitive choices.
* TakeOverTheWorld: Cerberus' short focus tree entirely revolves conquering as much territory as possible--his final focus provides him claims on every state on the map.
!!''CALIX''
----
* AIIsACrapshoot: CALIX is revealed to be much more sentient than her Shop-Tec facade would suggest, and can seize control of Shale's Army for herself.
[[/folder]]
[[folder:Texan Brotherhood]]
->'''Ideology''': Ruler
Descended from Paladin Rhombus and the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. But new threats, from the west and south, menace Texas. There are those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo.
----
* TheAlliance: Over the years, it's forged strong ties with the Unity of Austin and Lone Star, while also maintaining connections with the Republic of the Rio Grande through Valentina Rosado.
* {{Foil}}: In a sense, it's almost a mirror-image of the Washington Brotherhood. Though still nominally loyal to the Lost Hills, if increasingly identifying with the locals, it actively goes out of its way to become a benevolent force in the region. It also serves as one to the Western Brotherhood itself by embracing the ''spirit'' of the Codex and adapting to change, rather than sticking to the letter and stagnating.
* GoingNative: While still keeping true to its heritage and disciplined structure, the Chapter's peculiar interpretation of the Codex has made it much more culturally Texan than anything else. It could even potentially form the nucleus of a reunified Republic of Texas.
* InternalReformist: Having been founded by Rhombus himself, the Texan Brotherhood started out fairly similar to the "Rhombians" in the Lost Hills, being more open to reform and engaging outsiders while still adhering to the Codex. Over time, however, this can evolve into the Chapter's members not just embracing change wholeheartedly as a benevolent presence in Texas, but also ''becoming'' Texans themselves.
* TookALevelInKindness: Compared to the other known Chapters, it's much more focused on actively rebuilding civilization and defending the innocent. Moreover, it's genuine about it.
* TrainingThePeacefulVillagers: Carried over from Rhombus' campaign against Attis' super-mutants, the Chapter prioritizes training locals not only for self-defense, but also as prospective members for the Brotherhood's ranks.
* WeAreStrugglingTogether: Beneath the surface, tensions are simmering within the Texan Brotherhood over its future and role in Texas. If unresolved, this can potentially boil over into civil war.
!!''Edward Jefferson Rusk''
----
* CigarChomper: Rusk is always seen with a cigar on his lips.
* ComicBookFantasyCasting: Elder Rusk looks like Creator/JohnWayne wearing a suit of power armor.
* MildlyMilitary: As competent as Elder Rusk is, he is much more laid-back than his title would suggest, being comfortable sharing drinks with his subordinates in a way that would be unacceptable back in the Lost Hills.
* PatrioticFervor: While still committed to the Brotherhood's principles, his desire for a united, free Texas is just as strong, if not stronger.
[[/folder]]
[[folder:Alamo Chapter]]
->'''Ideology''': Intellectuals
Formed by traditionalists among those directly descended from Paladin Rhombus' original expedition, the Alamo Chapter is nominally part of the wider Texan Brotherhood but sees itself as those still truly loyal to the Lost Hills. Unlike their brethren, they still hold steadfast to the Codex and what they believe to be the true goal of the Brotherhood in Texas: controlling and regulating technology, even from the locals. It won't be long, however, before its disputes with their erstwhile comrades become irreconcilable.
----
* AntiMutiny: The Chapter views itself as being true loyalists, viewing the rest of the Texan Brotherhood as having forgotten, if not betrayed the original aims behind Rhombus' expedition.
* FantasticRacism: Being largely comprised of hardliners and others loyal to the Lost Hills, they look down on both the locals and Texan Brotherhood as misguided, at best. At worst, degenerates threatening its mandate.
* PyrrhicVictory: If the Chapter emerges triumphant, it not only assumes full control over the Texan Brotherhood's assets, but also reverts back fully to the diktats of the Lost Hills. In doing so, however, it winds up becoming wholly isolated and potentially repeating the same mistakes as the Western Brotherhood and Mojave Chapter. All the while, alienating the locals at it hoards valuable technology for itself.
* StatusQuoIsGod: Like its compatriots in the Lost Hills, the Alamo Chapter firmly clings into an orthodox understanding of the Codex, which also means preserving and hoarding valuable technology from a wasteland unready for it.
* WeaponizedLandmark: The Alamo itself, on top of serving as the Chapter's HQ, has been transformed into a veritable military stronghold.
!!''Kathrine Törni''
->'''Ideology''': Intellectuals
----
* GenerationXerox: Like her mother, Kathrine Törni not only became a Paladin, but also an elder in her own right.
* MeetTheNewBoss: Upon taking charge, she proceeds to reinstate and reassert Brotherhood orthodoxy, turning her Chapter into a proper extension of the Lost Hills.
* YoungAndInCharge: Despite her relative youth, she's proven herself to be competent and experienced enough to lead the Alamo Chapter.
[[/folder]]
[[folder:Eden]]
----
* SealedEvilInACan: Many years ago, Reese, a Cipher warlord, managed to steal a G.E.C.K. from the Nursery and used it to transform a long stretch of land from central Colorado to the Gulf of Mexico into dense mutated jungles. Since Scarlet stopped him but was never able to destroy the G.E.C.K., she brought it to a secluded place known as Eden and went into isolation with a contingent of Brotherhood scouts to prevent the G.E.C.K.'s influence from corrupting anything else.
* VoluntaryVassal: After defeating the remnants of Attis Army, choosing to look eastwards will eventually culminate in Eden voluntarily joining the Provisional Republic of Texas.
[[/folder]]
[[folder:Unity of Austin]]
->'''Ideology''': People
One cannot, after all, hug one's children with nuclear arms. Let the super-mutants spread a message of love to the weak, puny humans; let them understand that mutants see humans as friends, not food; and let them go forward together. From what had once been the ruins of Austin, newly-elected Mayor Keats will work with the rest of the Texas to build a better world where all men are created equal. Even if some of the men are created using FEV.
----
* TheAlliance: The Unity of Austin is a staunch ally of both Lone Star and the Texan Brotherhood, seeking to create a wasteland in which mutants and humans live side by side through mutual cooperation.
* AppropriatedAppellation: Despite the notoriety that the original Unity garnered over the generations, the Unity of Austin proudly claims the name. Its citizens believing that they can achieve through liberty, prosperity, and cooperation what the Master tried and failed to do.
* {{Foil}}: To most other super-mutant factions. It not only follows a libertarian take on the Master's vision, but it actively seeks cooperation and mutual co-existence with non-mutants.
* InsistentTerminology: The super-mutants here prefer to be called "humanoids" to further distance themselves from their murky past.
* TokenHeroicOrc: [[ExaggeratedTrope Exaggerated]]. The Unity of Austin is a super-mutant state filled with these, many of whom are at least making an effort to get along with regular humans. And unlike just about ''every other'' super-mutant faction, it offers FEV mutation only for those who want it without ostracizing those who don't, as opposed to either forced transformation or mass genocide.
!!''Keats''
->'''Ideology''': People
----
* BaitAndSwitchTyrant: Despite looking like a threatening super-mutant in a crisp business suit, Keats is remarkably charismatic, personable, and genuine in upholding democracy, "humanoid" rights, private ownership and capital enterprise.
* BunnyEarsLawyer: Despite his eccentricities, Keats is shown to be much more competent and honest than his persona might imply.
* DefectorFromDecadence: He, like those who share his views, broke off from Attis' army and its depraved remnants.
* DramaticIrony: Of all the myriad super-mutant leaders in the wasteland, Keats comes the closest to fulfilling the Master's vision for the Unity. Ironically, by doing ''the exact opposite'' of what he did, while having FEV mutation purely on a voluntary basis.
* VillainHasAPoint: PlayedWith. Keats still believes in the Master's vision, but takes a ''very'' libertarian interpretation in reconciling it with his more peaceful and pro-democratic views.
[[/folder]]
[[folder:Ironmongers]]
----
* TheEngineer: After the Ironmongers took over southern Texas, including factories previously run by the Texan Arms Association, they turned into a band of smiths defined by the urge to use tools to build, craft and experiment with larger and larger tools of war.
* {{Plunder}}: In contrast to Shale's Army, the Ironmongers are much more concerned with looting and plundering the riches of Texas and Mexico than fulfilling Attis' old dream.
* TheRemnant: The Ironmongers are a remnant of Attis' super mutant army, which persisted in southern Texas after his death.
* RenegadeSplinterFaction: The Ironmongers have long abandoned Shale's cause to pursue their own path of looting and plunder.
!!''Juggernaut''
----
* ScrewThisImOuttaHere: Juggernaut was once part of Attis' forces, and later Shale's Army, until he finally grew tired of pursuing a fruitless dream.
[[/folder]]
[[folder:The Last Lodge]]
->'''Ideology''': Intellectuals
Originally composed of Freemasons who survived the Great War, the Last Lodge was founded on the belief that they were the last civilized people in the wasteland. Over the centuries, however, the old Masonic teachings have faded away, as its members have been forced to adapt to the times. Yet the heraldry and symbols remain. So has their commitment to Freedom, Fraternity, and Liberty.
----
* MotiveDecay: Once, the Freemasons were both revered and feared, even by those who later formed the Enclave. Over generations, the Last Lodge's Masonic inheritance has decayed to the point that few, if at all, still remember what they once were. Enough in symbology and ideals has survived, however, for the Freemasons' descendants to rally behind.
* ShroudedInMyth: The true history of the Last Lodge has largely been forgotten, though it's rumored that the Order's highest members still know it, and what they could once again be.
* WideEyedIdealist: The Last Lodge is a faction largely made up of these. Though much of their Masonic heritage has eroded over time, their commitment to the original ideals are even more fervent that it's ever been.
!!''Grandmatron Sofia Cortez''
----
* BreakingTheGlassCeiling: Given the historically patriarchal succession of Masonic Grandmasters, Sofia Cortez breaks the mold by being the Last Lodge's Grand''matron''
* {{Cowboy}}: Reflecting the Last Lodge's MotiveDecay, Sofia Cortez more closely resembles a gunslinging cowgirl than the head of a secretive organization.
* YoungAndInCharge: She's rather young for a Grandmatron, and has the unenviable task of leading the Last Lodge at a very precarious moment.
[[/folder]]
[[folder:Texan Arms Association]]
->'''Ideology''': Elites
The Texan Arms Association is a small cabal of American-descended businessmen that have managed to survive the Great War as gunsmiths and industrial tycoons. They have been under the "generous supervision" of the Republic of the Rio Grande for about 200 years now, but their plans for eternally sustainable capitalism and corporatism don't mean good for their relationship with the Republic, and there is a lot more money in ''real'' freedom rather than nominal freedom...
----
* BeCarefulWhatYouWishFor: The TAA could succeed in getting ''exactly'' what they want, only to find that without the Republic of the Rio Grande protecting them, they're made into much easier prey for their neighbors.
* CorruptCorporateExecutive: They are descended from pre-war oligarchs whose ideology of a "Contractual Society" is basically just unbridled greed combined with a powerful corporate government.
* CorruptPolitician: For decades the TAA have had a stranglehold on the Republic of the Rio Grande's politics, enploying tools such as lobbying, bribery and outright blackmail to get their way.
* LackOfEmpathy: They aren't really concerned with what happens in the poorer areas of the TAA Estate and when a literal mole rat infestation breaks out, their hand has to be forced for them to do something.
* NotInThisForYourRevolution: The Texan Arms Association couldn't care less about what the Republic of the Rio Grande stands for or its concerns, so long as it continues being a captive market. The moment its authorities consider policies that threaten their bottom line, however, the TAA is all too quick to cut ties altogether.
* OneNationUnderCopyright: The TAA is run by a corporate cabal descended from local American businessmen who survived the Great War, treating its holdings as an extended business.
* PrivatelyOwnedSociety: The TAA is built upon the idea of a 'Contractual Society' based purely on voluntary action, entirely unhampered by violence or threats. A high degree of power is wielded by corporations and wealthy families. Those who aren't high-ranking employees or executives are barely better off than slaves.
* TeethClenchedTeamwork: The long-standing relationship between the TAA and Rio Grande in practice is seen as a necessary evil at best, with the TAA's leadership finding any excuse to justify cutting ties altogether.
* WarForFunAndProfit: The TAA isn't particular about who buys their weapons, so long as the resulting profits are good.
!!''Todd Howitzer''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/owb_todd_howitzer_1.png]]
->'''Ideology''': Elites
----
* ArmsDealer: Todd Howitzer's greatest success was peddling as many weapons as he could to neighboring raiders, mutants, and just about anybody else in the wasteland who could afford TAA prices.
* BlueBlood: Downplayed. The Howitzer family was once one of Pre-War America's most prominent arms manufacturers. Todd, the latest in that long line, aims to not only recapture that long heritage, but surpass it.
* NoCelebritiesWereHarmed: Todd Howitzer's appearance, biography and focus tree are a clear reference to Bethesda director Creator/ToddHoward.
[[/folder]]
[[folder:The Carthaginians]]
----
* TheDreaded: Under the Chef's leadership, the Carthaginians have become known as the [[red:Menace of Texas]].
* ImAHumanitarian: All the Carthaginians want to do is grill, even though the screams from their victims may say otherwise. If you bring this up to the Chef, you may end up as the next meal.
[[/folder]]
!!Oklahoma
[[folder:The Chained Choir]]
----
* TheAgeless: The FEV strain injected into them has turned the First Chorister and her Choir immortal unless killed.
* {{Brainwashed}}: Psykers can bend normal wastelanders to their will, turning them into perfectly obedient, mindless thralls.
* TheMagocracy: The Chained Choir is ruled by a Psychic Council consisting of dozens of the most powerful psykers.
* PsychicPowers: The psykers of the Chained Choir are the result of the Choir Experiments, a pre-war study into unlocking the hidden powers of the human mind and body.
!!''V''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_bad.png]]
[[caption-width-right:156:[[labelnote:Good V]] https://static.tvtropes.org/pmwiki/pub/images/chc_portrait_v_good.png[[/labelnote]]]]
----
* NameAmnesia: V had spent most of her life as a number that she had forgotten her own name.
* YouAreNumberSix: V's name was taken from the Roman numeral on her cell's floor.
!!''The Putrescent Mother''
----
* ThePowerOfHate: Mother was the first to perish from the Choir Experiments, but her unbridled hatred kept her bound to the material world, clinging to the soil and concrete they buried her under.
* SorcerousOverlord: The Mother is a foul psychic spirit who, in the Chained Choir's evil path, rules from a putrid palace made of gore and mindbending psychic ooze, all draped over whatever opulence can be salvaged from the fallen world. Her decrees are many, every one of them more wicked than the last. She will not stop until the world has come to bear the brunt of her cruelty.
[[/folder]]
[[folder:The Last Patrol]]
->'''Full Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
->'''Ideology''': People
Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.
----
* BackFromTheBrink: The Last Patrol could not only recover from its horrendous losses, but it could potentially reunite and restore the State of Oklahoma.
* DefectorFromDecadence: The National Guardsmen who formed the Oklahoman Defence Force and titular Last Patrol could not care less about potentially committing treason against the US government, or what's left of it. Their concern was, and remains, the survival of their home state.
* FireForgedFriends: Over the generations, the "citizens" under the Last Patrol's protection have not only come to respect their guardians but willingly volunteer to join their ranks. Coincidentally, the animosity between ghouls and regular humans seen elsewhere in the wasteland, except for the likes of the NCR, is almost entirely absent.
* MythologyGag: From their description and overall style, it's not hard to see them as what [[VideoGame/Fallout76 the Responders in Appalachia]] would have turned into had they survived long enough.
* LastOfTheirKind: The Last Patrol is almost like an army of ghosts, seeing itself as the last surviving remnant of the National Guard.
* TheRemnant: In addition to being a remnant of the US National Guard, the Last Patrol is all that's left of the Oklahoman Defence Force.
* ScrewTheRulesImDoingWhatsRight: Despite being all but abandoned by the US Government during the Great War, the local National Guardsmen deployed in Oklahoma continued doing their duty to save as many of their countrymen as they could, despite every opportunity to desert.
* StillWearingTheOldColors: It still has some ghoulified US National Guard troops among its ranks, equipped with the same uniforms and guns they had when the Great War happened.
!!''Adjutant General Harrison''
----
* {{Cincinnatus}}: Regardless if the Last Patrol succeeds in reconstituting the State of Oklahoma, Harrison will retire, be it by handing command over to a trusted subordinate or stepping down for proper elections to take place.
* KnightInSourArmor: Time has made Harrison weary, jaded, and a little bit unhinged. His love of country, even if it's long dead, and his commitment to the original mission of protecting the innocent, however, remain intact.
* YouAreInCommandNow: He was just a rank-and-file guardsman in 2077. Over the centuries, he's not only one of the handful of ghouls in the Last Patrol from before the Great War still alive, but is also "promoted" to "Adjutant General" for being the most senior and competent one left.
[[/folder]]
[[folder:Chickasaw-Muskogee Coalition]]
->'''Full Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
----
* TheMafia: A somewhat organised criminal underground has been constantly active in the Chickasaw-Muskogee Coalition. Depending on the taken political path, they can be suppressed or take over the nation.
* NativeAmericanCasino: The Chickasaw-Muskogee Coalition is known for its myriad casinos and glistening lights, echoing the distant glitz of New Vegas. These enterprises, however, are under the control of powerful families, many of which also happen to be tied to organized crime.
* ProtectionRacket: Crime syndicates promise they will 'protect' casinos, hotels and other businesses from all manner of accidents that may happen, just for a small regular payment.
* TotalitarianGangsterism: If Lushanya Harjo chooses not to deal with them, the biggest gangs and criminal syndicates will grow strong enough to take over the Chickasaw-Muskogee Coalition itself.
!!''Lushanya Harjo''
----
* CantKillYouStillNeedYou: If Lushanya Harjo is overthrown by criminals, they keep her around as their bird in a cage, doing exactly as they tell her to.
* CriminalCravesLegitimacy: While the head of one of the Chickasaw-Muskogee Coalition's most prominent casino families, she's actively findings ways of not only going legitimate but moving her people away from relying on organized crime. She also has more pragmatic reasons, given the threat posed by the Chained Choir.
* ThePuppetCutsHisStrings: Organised crime's hold over Lushanya Harjo cannot last long. Even if they manage to destroy her power base and force her to do their bidding, she's soon manage to escape with the help of her newfound allies in the Tubeheads.
[[/folder]]
[[folder:Cherokee Nation]]
->'''Full Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)
----
* AntiMagic: The Cherokee have found records of psychic nullifiers from Brotherhood of Steel documents, which might prove useful against the Chained Choir.
* EmperorScientist: The Cherokee Nation is governed by a Council for Applied Science and Engineering.
* TheFederation: The Cherokee are the leading people in the "Great Plains Federation", a coalition of Native Americans in what had once been Oklahoma. Depending on what choices are made, they can wind up unifying said coalition into the State of Sequoyah, with themselves as first among equals.
* MadScientist: How to deal with ethics and morals in the process of scientific endeavour has been a long standing question among the Council for Applied Science and Engineering, who can decide that the ethical and moral compass is simply a rough guideline that can be followed at will.
* MagicalNativeAmerican: Defied. The Cherokee people have long embraced scientific advancement and innovation as part of their culture. Without their foresight and technological prowess, neither the shining lights of the Chickasaw-Muskogee Coalition's casinos, nor the Choctaw Nation's lofty ambitions to build a library to survive the ages would be possible.
!!''Standhope Shadow Mountain''
----
[[/folder]]
[[folder:Choctaw Nation]]
->'''Full Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
----
* FlingALightIntoTheFuture: The Choctaw Nation aims to complete a grand library to preserve its culture and knowledge for future generations.
* GoodOldWays: The Choctaw people are famous for there seers and shamans, who tell the stories of their ancestors and their victories in their past.
* MagicalNativeAmerican: Subverted. While the Choctaw Nation is more traditionalist and spiritual compared to its neighbors, it's otherwise organized like most actual Native American tribal governments. That said, it does treat ghouls with a shaman-like reverence due to their long experience and stories making them well-positioned to guide younger generations.
* TheStoryteller: The stories that shaped Choctaw culture have been passed down from person to person over generations, since long before the Great War. People have added bits to them, changed parts, adapted them to current situations.
!!''Nashoba Solomon''
----
[[/folder]]
!Misc Content
[[folder:Zetans]]
----
* AlienInvasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
* NoNameGiven: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.
[[/folder]]
[[folder:Far Western Republic of Transamur]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transamur_flag.png]]
----
* TimeTravel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the distant future of 2275.
!!''Alexander Kolchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_trm_aleksandr_kolchak.png]]
----
* KingOfThieves: After defeating Old Pete and pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the seas under a pirate flag. He subsequently proclaims himself King of the Pirates and rebrands his country the Realm of the Pirate King.
[[/folder]]
[[folder:Undead Legion]]
----
* FearlessUndead: The Undead Legions do not fear what will happen to them and can be sent forth with no fear of consequences.
!!''Varina''
----
* TrappedInAnotherWorld: Varina finds herself in the Troll Warren after a portal suddenly opens and whisks her away from her native ''VideoGame/{{Anbennar}}''.
[[/folder]]
[[folder:The Minutemen]]
----
* OutsideContextProblem: Downplayed. The Minutemen hail directly from [[VideoGame/Fallout4 the Commonwealth]] out on the East Coast, but have moved all the way to what had been New Victoria.
* WeHelpTheHelpless: The Minutemen are a volunteer civilian defense militia, acting as citizen soldiers banding together to protect themselves and their communities.
!!''Preston Garvey''
----
[[/folder]]
[[folder:Free States of Appalachia]]
----
* TheCameo: A transmission from Appalachia can be received by factions close to the Midwest.
!!''MODUS''
----
* DealWithTheDevil: MODUS is willing to offer nukes to those who receive his broadcasts, in exchange for a "mutual" partnership that's purposefully left vague, suggesting this.
* DragonInChief: Implied. As it turns out, not only has MODUS survived the events of ''VideoGame/Fallout76''. MODUS is also hinted at as being in charge of Appalachia in all but name.
[[/folder]]
[[folder:Chicago Enclave]]
----
* AscendedExtra: In ''New Vegas'', it's mentioned in passing that the Enclave operates various outposts in Chicago, though little else is known. The mod, however, elevates the Chicago Enclave into a genuine force to be reckoned with.
* GreatOffscreenWar: It's revealed to be in a running conflict with the Midwestern Brotherhood, though it's a coin toss on which side winds up winning by the late game.
* GreaterScopeVillain: The Chicago Enclave is more than a recurring threat to factions close to the Midwest, as its tendrils could be felt through the [=MacArthur=] Detachment in Montana and among the "representatives" sent to the Pioneer Company in the Canadian Prairies.
* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* VestigialEmpire: The Chicago Enclave can potentially wind up becoming this, especially should President Eden's forces in DC fall to Brotherhood forces.
!!''Secretary of the Interior''
----
* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
* TheDreaded: Even within the Enclave's ranks, there are signs that the Secretary is not to be messed with.
* EveryoneCallsHimBarkeep: The Secretary is only ever called as such, with the only other clue to his identity is that he's male.
* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.
[[/folder]]
[[folder:CSIS]]
----
* GovernmentConspiracy: Spoken about in whispers, the CSIS is an enigmatic organization discreetly trying to gain power and influence over the Canadian wasteland through select "partners".
* TheRemnant: Based somewhere near Ottawa, the CSIS is implied to be what's left of the Pre-War Canadian government, which has kept itself hidden from the outside world to a much greater degree than the Enclave.
* TheSpook: In contrast to the Enclave, the CSIS has kept such a low profile that little is known about what it actually is, even among its "partners".
[[/folder]]
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Spelling/grammar fix(es)
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* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and post-WW2 Viktor Reznov from ''VideoGame/CallOfDutyBlackOps1''.
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* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and post-WW2 Viktor Reznov from ''VideoGame/CallOfDutyBlackOps1''.''VideoGame/CallOfDutyBlackOps''.
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* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead brought under autonomous, reconstituted Commonwealths united under the common banner of the Union.
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* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead brought under organized into autonomous, reconstituted Commonwealths united under the common banner of the Union.
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* BrokenPedestal: Despite his respect towards fellow old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.
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* BrokenPedestal: Despite his respect towards fellow old-timers like Johnson, Woods comes to the conclusion that he's too tied up with America's memory and isn't going far enough.enough.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and post-WW2 Viktor Reznov from ''VideoGame/CallOfDutyBlackOps1''.
* {{Expy}}: Sergeant Woods comes across as a combination of both his namesake and post-WW2 Viktor Reznov from ''VideoGame/CallOfDutyBlackOps1''.
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* KnightInSourArmor: While he is generally brash and prone to disrespecting superiors, he nonetheless could be counted upon to get the job done.
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* TheFederation: Johnson's efforts to rebuild the United States is more akin to this in practice. Rather than simply occupying conquered and "liberated" territory outside the New Commonwealth's formal jurisdiction, these are instead brought under autonomous, reconstituted Commonwealths united under the common banner of the Union.
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* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially become on the ''least'' antagonistic Enclave-aligned factions in the game.
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* InternalReformist: At best, he can institute long-needed reforms and outright redefine what the Enclave ought to be, potentially become on becoming one the ''least'' antagonistic Enclave-aligned factions in the game.
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* YouAreACreditToYourRace: Despite being technically a wastelander born from the slums, Gallagher impresses the Enclave to the point of not only making him a member, but also granting him significant authority should he emerge victorious.
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* InternalReformist: Despite fundamental disagreements with the republicans further south, he has been discreetly pushing democratic reforms under the aristocracy's noses, eventually paving the way for a constitutional monarchy. If he dies, however, he entrusts Tanner with seeing through those changes much more openly.
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* TheDragon: Tanner serves as both King Gunn II's best subordinate and closest confidant aside from the Queen herself.
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unlike in real history most of these aren't real countries and the names can't truly be 'official'
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->'''Official Name:''' New California Republic, New American Republic (Hayes)
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->'''Official Name:''' Californian State, Third Californian Republic (NCR reunification)
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->'''Official Name:''' Californian Way, New California Republic (NCR reunification)
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->'''Official Name:''' Redding Territories, Redding Republic (Sheriffs' coup), Redding People's Republic (Workers' coup), Californian Society (Flynn), True Man Society (NCR reunification - Flynn), California People's Republic (NCR reunification - Redding People's Republic), New California Republic (NCR reunification - Peterson), Redding Autonomy (Enclave puppet)
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->'''Official Name:''' Mojave Territories, State of Mojave (Caesar's Legion defeated)
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->'''Official Name''': Navarro Territories, Fusang (The Dragon), Free Folk (Kurisu)
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->'''Official Name:''' Lost Hills Brotherhood, Steel Plague (Rhiannon), Steel Rangers (Llwyd), Brotherhood of Steel (Brotherhood unification)
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->'''Official Name:''' Shi, Closed Fist Mandate (Akigahai and Lo Pan), Shi State (Lo Pan - NCR alignment), San Francisco Chapter (Francis - Brotherhood coup)
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->'''Official Name:''' New Arroyo, Arroyan State (NCR alignment), Arroyo (Sons of Kaga conquest)
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->'''Official Name:''' Eureka, Eureka Territories (NCR alignment), Portmasters (Smith), Hubologists (Goldman), Realm of Starfather (NCR conquest - Goldman), Granite Company (Granite), Navarro Enclave (NCR conquest - Granite)
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->'''Official Name:''' Umbra Tribe
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->'''Official Name:''' Vault City, Cult of Renewal (Brain), Nevada Protectorate (Maier), Vault State (Gordon of Gecko)
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->'''Official Name:''' New Reno, Van Graffs (Tiaret), Chimeran Consensus (Thradd)
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->'''Official Name:''' Slags, Nevadan Free States (Vegeir)
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->'''Official Name:''' Mojave Chapter, Helios Brotherhood (Elijah)
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->'''Official Name:''' The Think Tank
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* HiddenElfVillage: Based from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending on what path the Mojave Chapter under Father Elijah follows, however, this isolation can end inadvertently, unleashing them and its experiments on the wasteland.
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* SealedEvilInACan: Based from the Big MT Research Facility, the Think Tank has been cut off from the outside world since the Great War. Depending on what path the Mojave Chapter under Father Elijah follows, however, this isolation can end inadvertently, unleashing them and their experiments on the wasteland.
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->'''Official Name:''' New Canaan, Canaan-in-Exile (White Legs triumphant), Deseret (Utah unification - Daniel and Graham), Mormon State of Utah (Utah unification - Rigdon), Kingdom of Utah (Utah unification - Rigdon)
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->'''Official Name:''' Caesar's Legion, Sons of Caesar (Lucius), The Commonwealth (Lucius - Democratic path)
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->'''Official Name:''' Lanius's Cohort, Eastern Legion (Renegade path), Res Publica (Twin Mothers path)
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->'''Official Name:''' Washington Brotherhood
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->'''Full Name:''' The Old Country, Old Spokane State (Rotpurgers defeated, Haykov stays in power), Wardens of the White (Rotpurgers defeated, Brandt takeover)
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->'''Official Name:''' The Cause, Northwestern Brotherhood (Washington Brotherhood conquest)
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->'''Official Name:''' Montana Chapter, Montana Brotherhood (Patrocolus), Sisterhood of Steel (Honour)
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->'''Official Name:''' [=MacArthur=] Detachment, Northern Commonwealth (Enclave loyalists overthrown), Reunited States of America (Enclave loyalists overthrown - People), Washington Enclave (Enclave loyalists triumphant)
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->'''Official Name:''' The Swords of Hayman, Dakota Chapter (Hayman), MANIFEST Fenrir (Fenrir)
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* OddNameOut: Among the MANIFEST [=AIs=], Fenrir is the only the still adhering to Norse mythological motifs, in contrast to both Destiny and Hope.
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* OddNameOut: Among the MANIFEST [=AIs=], Fenrir is the only the MANIFEST [=AIs=] that still adhering to Norse mythological motifs, in contrast to both keeps its original name, unlike Hope (Hel) and Destiny and Hope.
(Jormungandr).
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->'''Official Name:''' Marshall Republic
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->'''Official Name:''' Northern Khans, The Free Khans (Amgalan), The Great Khans (Regis), The True Khans (Esen)
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->'''Official Name:''' New Victoria, Cascadia (British Columbia unification)
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* TheKingdom: New Victoria fancies itself as not only a proper monarchy, but also the rightful successor state to pre-war Canada.
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->'''Official Name:''' Canadian People's Front, Canadian Labour Congress (Thao)
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->'''Official Name:''' Big Grass
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->'''Official Name:''' Loid's Ministry, Canadian People's Front (Donskoya), Soviet-Canadian Union (Canadian unification - Donskoya), Union of Canadian Socialist Republics (Canadian unification - Donskoya)
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->'''Official Name:''' The Sixth Brigade, New American Commonwealth (Commonwealth Remnants victory - Johnson), The Northwestern Mandate (Commonwealth Remnants victory - Gallagher), Arcadian Union (Commonwealth Remnants victory - Woods)
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->'''Official Name:''' Stoon Dandies, Freedom's Army (General Freedom), Americanada (Saskatchewan unification - General Freedom), Order of St. George (Daniel of Wadena), Grand Duchy of Saskatchewan (Saskatchewan unification - Daniel of Wadena)
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!!''General Freedom''
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* ReluctantRuler: As a child, Beya wanted to live a simple life as a seamstress in a tucked away corner of her village. Instead, she listened to her mother and delved into the Scarlet Blizzard, becoming the first person to do so and survive, a champion of strength to the Stoon Tribes who now consider her their Queen.
* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.
!!''General Freedom''
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* WidowedAtTheWedding: To save herself from an unwanted marriage to Pierre Solomon, Beya makes a deal with the great serpent Leshy. If her preparations are complete, as the priest began to ask for vows, Leshy tears into the church, while Beya plunges her dagger into Pierre's chest and tears out his heart.
!!''General Freedom''
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!!''Leshy''
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* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.
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* AbsurdlySharpBlade: Few blades are as sharp and durable as Leshy's fangs are.
* TheGreatSerpent: Leshy is a rattlesnake bigger than a hundred sheds.
* {{Kaiju}}: Leshy is a great snake that awakens from a long slumber once every few decades, ravaging the earth and killing hundreds in her wake.
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->'''Official Name:''' Pleasantdale, The Electorate (Chase), MANIFEST Hope (Hope), Manitoban Security Administration (Manitoban unification - Hope)
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* DisappearedDad: Not long before game start, Mayor Maxwell Chase suddenly disappeared, leaving the leadership to his child Frankie. His rotten body is discovered a few months later, hung from a tree by an unknown assailant.
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* DisappearedDad: Frankie finds himself the interim mayor following the mysterious disappearance of their father. His rotted body is discovered a few months later, however, hung from a tree by an unknown assailant.
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->'''Official Name:''' Kingdom of Manitoba (Gunn), Commonwealth of Manitoba (Tanner)
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->'''Official Name:''' Republic of Three Rivers, Northern Light Republic (Manitoban unification)
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->'''Official Name:''' Duchy of Langenburg, Grand Duchy of Langenburg (Yorkton), Britannian Empire (Manitoban unification)
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->'''Official Name''': Republic of the Rio Grande, Los Estados Unidos (Guerra), Estados Unidos Mexicanos (Mora), Rio Technate (Rosado)
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->'''Official Name''': Oklahoman Defence Force, State of Oklahoma (Oklahoma unification)
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->'''Official Name''': Chickasaw-Muskogee Coalition, State of Sequoyah (Oklahoma unification)
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->'''Official Name''': Cherokee Nation, State of Sequoyah (Oklahoma unification)
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->'''Official Name''': Choctaw Nation, State of Sequoyah (Oklahoma unification)
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* EtTuBrute: Much more so than Honour, Patrocolus considers Head Paladin Hayman going rogue to be a grievous betrayal that cannot be forgiven.
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* ViolenceIsTheOnlyOption: Hayman's forces, whether or not they succumb to Fenrir's influence, are highly aggressive and fixated on eliminating anyone standing in their way.
* HistoryRepeats: It gradually becomes apparent that Hayman's slide into madness bears more than a passing resemblance to that of the Immortal and what became of the Washington Brotherhood.
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* TheSpook: Even compared to the Enclave, the CSIS has kept such a low profile that little is known even among its "partners" of what it even is.
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* TheSpook: Even compared In contrast to the Enclave, the CSIS has kept such a low profile that little is known about what it actually is, even among its "partners" of what it even is.
"partners".
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* ShockingDefeatLegacy: Among the Chicago branch's ranks are Enclave survivors from the fall of both the Poseidon Oil Rig and Navarro, many of whom are still eager to exact revenge on the Brotherhood and NCR.
* DragonInChief: While President John Henry Eden may be in charge by the mod's start date, the Secretary of the Interior is effectively the most powerful figure as far as those aware of the Enclave's concerned.
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* YouAreInCommandNow: If President Eden falls to the Brotherhood in DC, the Secretary assumes de facto command of all Enclave forces east of the Mississippi.
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* TheSpook: Even compared to the Enclave, the CSIS has kept such a low profile that little is known even among its "partners" of what it even is.