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* {{Catchphrase}}: Many of her lines focus on her wishing to "extend a helping hand to all in need", which is [[spoiler:incidentally the motto of Eir's Apothecaries]].


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* {{Catchphrase}}: Many of her lines focus on her wishing to "extend a helping hand to all in need", which is [[spoiler:incidentally the motto of Eir's Apothecaries]].

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** [[spoiler:When Plukk and her cronies attempt to mug Castti while holding Mellia hostage, Castti's response is to [[TranquilFury calmly threaten]] and tell Plukk to "walk through the door now and (she'll) pretend all this never happened" while assuming a fighting stance, ready to battle the robber if it means rescuing Mellia.]]



** [[spoiler:When Plukk and her cronies attempt to mug Castti while holding Mellia hostage, Castti's response is to [[TranquilFury calmly threaten]] and tell Plukk to "walk through the door now and (she'll) pretend all this never happened" while assuming a fighting stance, ready to battle the robber if it means rescuing Mellia.]]
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* {{Catchphrase}}: Many of her lines focus on her wishing to "extend a helping hand to all in need", which is [[spoiler:incidentally the motto of Eir's Apothecaries]].


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* {{Catchphrase}}: "Thankee kindly!"

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* DarkIsNotEvil: She dresses in even darker colors than Primrose, also uses dark magic, and is a thief and a killer, but she is a kindhearted person and dislikes the occupation she's forced upon.

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* DarkIsNotEvil: She dresses in even darker colors than Primrose, also uses dark magic, and is a thief and a killer, and [[spoiler:is a distant descendant of ''Vide'']], but she is a kindhearted person and dislikes the occupation she's forced upon.


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* EvilLaugh: While [[DarkIsNotEvil not evil]], Throné is prone to sinister chuckling after succeeding at either of her Path Actions.
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* ContrastingSequelMainCharacter: Therion loved being a thief, which mostly focused on breaking in, stealing, and leaving without a trace, and acted independently, with his story having him learn how to trust others again while seeking "freedom" from the shackles of his past with Darius. Throné was conscripted into the Blacksnakes, who did whatever their clients hired them to do between stealing and assassination, and wishes to leave the thief's life entirely as her pursuit of "freedom", but is more than willing to sever the bonds she has with the Blacksnakes to do so.

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* ContrastingSequelMainCharacter: Therion loved being a thief, which who mostly focused on breaking in, stealing, and leaving without a trace, and acted independently, with his story having him learn how to trust others again while seeking "freedom" from the shackles of his past with Darius. Throné was conscripted into the Blacksnakes, who did whatever their clients hired them to do between stealing and assassination, and wishes to leave the thief's life entirely as her pursuit of "freedom", but is more than willing to sever the bonds she has with the Blacksnakes to do so.
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* AllLovingHero: Like Alfyn before her, the desire to help everyone even in the face of cruelty seems to be par the course for the Apothecary -- Castti will heal anyone in need, no matter what. In fact, it's a sign of [[spoiler:how far Trousseau has fallen that, despite acknowledging that her hands are meant for healing, Castti decides he's BeyondRedemption and resolves to kill him]].

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* AllLovingHero: Like Alfyn before her, the desire to help everyone even in the face of cruelty seems to be par for the course for the Apothecary -- Castti will heal anyone in need, no matter what. In fact, it's a sign of [[spoiler:how far Trousseau has fallen that, despite acknowledging that her hands are meant for healing, Castti decides he's BeyondRedemption and resolves to kill him]].
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* DarkIsNotEvil: She dresses in even darker colors than Primrose, also uses dark magic, and is a thief and a killer, but she is a kindhearted person and dislikes the occupation she's forced upon.
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** It's how he manages to craft a near-faultless plan of escaping Frigit Isle - for the entirety of his 5 years there, he's been observing everything and everyone from warden to prisoner to mentally map just about everything about how the prison functions. The escape goes almost flawlessly were it not for a surprise ambush from stationed guards, and even if it took [[spoiler: a HeroicSacrifice on his accomplice Emerald's behalf]] to bring the plan to fruition, it's telling how by the time he shores up, the old man picking him up tells of how of the 3 washed-up prisoners of Frigit Isle, ''Osvald is the only one he picked up who was still alive''.

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** It's how he manages to craft a near-faultless plan of escaping Frigit Isle - for Isle. For the entirety of his 5 years there, he's been observing everything and everyone everyone, from warden to prisoner prisoner, to mentally map just about everything about how the prison functions. The escape goes almost flawlessly were it not for a surprise ambush from stationed guards, and even if it took [[spoiler: a [[spoiler:a HeroicSacrifice on from his accomplice Emerald's behalf]] Emerald]] to bring the plan to fruition, it's telling how by the time he shores up, the old man picking him up tells of how says that of the 3 washed-up prisoners of from Frigit Isle, ''Osvald is the only one he picked up who was still alive''.

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* AwesomenessByAnalysis: Like Cyrus prior, he has the Study Foe ability, which allows him to glean one of the foes' weaknesses in battle. Osvald takes it a bit further by being able to reveal two more weakness should he be in a party when the same foe with more unknown weaknesses is fought again.

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* AwesomenessByAnalysis: AwesomenessByAnalysis:
**
Like Cyrus prior, he has the Study Foe ability, which allows him to glean one of the foes' weaknesses in battle. Osvald takes it a bit further by being able to reveal two more weakness should he be in a party when the same foe with more unknown weaknesses is fought again.again.
** It's how he manages to craft a near-faultless plan of escaping Frigit Isle - for the entirety of his 5 years there, he's been observing everything and everyone from warden to prisoner to mentally map just about everything about how the prison functions. The escape goes almost flawlessly were it not for a surprise ambush from stationed guards, and even if it took [[spoiler: a HeroicSacrifice on his accomplice Emerald's behalf]] to bring the plan to fruition, it's telling how by the time he shores up, the old man picking him up tells of how of the 3 washed-up prisoners of Frigit Isle, ''Osvald is the only one he picked up who was still alive''.

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* PintsizedPowerhouse: Ochette is ''tiny'', but nevertheless one of the strongest physical bruisers of the party.



* PluckyGirl: The fact that her story is essentially her putting together her experiences to complete the Song of '''Hope''' says everything you need to know about her neverending optimism.

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* PluckyGirl: The fact that her story is essentially her putting together her experiences to complete the Song of '''Hope''' says everything you need to know about her neverending optimism. Her post-victory quote also cements it:
-->'''Agnea:''' Even if I stumble, I'll get back up!



* WhiteHairBlackHeart: Downplayed. Temenos is firmly heroic, but he's one of the more morally dubious and generally ruder travelers, with white hair to befit his trollish tendencies.



* ModestRoyalty: While Hikari notes that his royal garments do intimidate some people, Throné suggests it's largely the color, and regardless his outfit is clearly meant for functionality over fashion. The final chapter also sees Hikari [[spoiler:remove the crown from his coronation outfit altogether, to show that he's not above the people. (He also immediately goes back to his warrior's garb in his Crossed Paths chapter afterwards.)]]



* WouldntHurtAChild: Hikari will never use Challenge on child characters, despite otherwise making it clear that he ''will'' fight if he needs to.

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* WouldntHurtAChild: Hikari will never use Challenge on child characters, despite otherwise making it clear that he ''will'' fight if he needs to. This is also reflected in-story, as he tells Throné in a party banter that he wishes for a world where children never have to be exposed to bloodshed.

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Dreadful Musician is about a character playing an instrument very badly. Moving to a more approriate trope.


* DreadfulMusician: A tavern banter between him, Agnea, and Hikari reveals this: inspired by Agnea's singing getting them free drinks, Partitio attempts to do the same, only to be told by the tavern keeper that his voice is bothering the other customers and that he should leave, much to his dismay.


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* HollywoodToneDeaf: A tavern banter between him, Agnea, and Hikari reveals this: inspired by Agnea's singing getting them free drinks, Partitio attempts to do the same, only to be told by the tavern keeper that his voice is bothering the other customers and that he should leave, much to his dismay.
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* PlatonicLifePartners: With Clarissa. They both care about each other a lot, with Clarissa fully believing from the start that Osvald is innocent and Osvald trusting her enough to [[spoiler:leave Elena in her care after his final chapter]].


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* JustFriends: With Gus. Throné teases Agnea about her relationship with Gus in a tavern banter, but Agnea insists that there's nothing going on between them.
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* {{Magitek}}: In one of his travel banters with Partitio and Hikari, he proposes using Magic to improve the efficiency of the steam engine.

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* {{Magitek}}: In one of his travel tavern banters with Partitio and Hikari, he proposes using Magic magic to improve the efficiency of the steam engine.
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* {{Magitek}}: In one of his travel banters with Partitio and Hikari, he proposes using Magic to improve the efficiency of the steam engine.
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Consistency


* CantHoldHerLiquor: A party banter with Partitio has her getting completely wasted after a single swig of alcohol.

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* CantHoldHerLiquor: CantHoldTheirLiquor: A party banter with Partitio has her getting completely wasted after a single swig of alcohol.



* CantHoldHisLiquor: Implied in a few tavern banters. In one, he gets drunk enough to mistake Castti and Agnea for his wife and daughter (though it's unclear how much he drank). In another, he falls asleep after Partitio notes that Osvald had ''one sip'' of alcohol.

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* CantHoldHisLiquor: CantHoldTheirLiquor: Implied in a few tavern banters. In one, he gets drunk enough to mistake Castti and Agnea for his wife and daughter (though it's unclear how much he drank). In another, he falls asleep after Partitio notes that Osvald had ''one sip'' of alcohol.
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** While it is used only once by Temenos, he calls Throné [[spoiler:Abner after the deity Prince of Thieves, during their travel chat after reviving the Flamechurch Sacred Flame for her pursuit to stop the Moonshade Order]]

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** While it is used only once by Temenos, he calls Throné [[spoiler:Abner [[spoiler:Aeber after the deity Prince of Thieves, during their travel chat after reviving the Flamechurch Sacred Flame for her pursuit to stop the Moonshade Order]]Order.]]



* LightEmUp: Temenos starts with Holy Light, a light-element spell. He can also learn Luminescence. [[spoiler:

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* LightEmUp: Temenos starts with Holy Light, a light-element spell. He can also learn Luminescence. [[spoiler:



* PhraseCatcher: When exiting his SherlockScan, whoever is with him will tell him "Welcome back.". Usually, it's Crick, but Throné also says it in their Crossed Path.

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* PhraseCatcher: When exiting his SherlockScan, whoever is with him will tell him "Welcome back.". " Usually, it's Crick, but Throné also says it in their Crossed Path.
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* MeaningfulName: A "[[https://en.wikipedia.org/wiki/Temenos temenos" is a piece of land or property set aside from common use with the intention it is to be used by a King, Chief, or Deity. Likewise, Temenos is a deeply spiritual man, though full of doubts, but he too is cut off from the common members of the Sacred Flame and Sacred Guard. He is his own domain and has full authority in it to act as he desires.

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* MeaningfulName: A "[[https://en.wikipedia.org/wiki/Temenos temenos" temenos]]" is a piece of land or property set aside from common use with the intention it is to be used by a King, Chief, or Deity. Likewise, Temenos is a deeply spiritual man, though full of doubts, but he too is cut off from the common members of the Sacred Flame and Sacred Guard. He is his own domain and has full authority in it to act as he desires.

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* InSeriesNickname:
** Ochette calls her Nene after some time together, which Throné never objects to.
** While it is used only once by Temenos, he calls Throné [[spoiler:Abner after the deity Prince of Thieves, during their travel chat after reviving the Flamechurch Sacred Flame for her pursuit to stop the Moonshade Order]]



* LightEmUp: Temenos starts with Holy Light, a light-element spell. He can also learn Luminescence.

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* LightEmUp: Temenos starts with Holy Light, a light-element spell. He can also learn Luminescence. [[spoiler:


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* MeaningfulName: A "[[https://en.wikipedia.org/wiki/Temenos temenos" is a piece of land or property set aside from common use with the intention it is to be used by a King, Chief, or Deity. Likewise, Temenos is a deeply spiritual man, though full of doubts, but he too is cut off from the common members of the Sacred Flame and Sacred Guard. He is his own domain and has full authority in it to act as he desires.

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* TheChosenMany: [[spoiler:It's all but stated that the eight of them are chosen by the eight gods as the inheritors of their wills, as each Sacred Flame and the busts of the divinities protecting them resonate with the travelers in the final chapter.
The altars scattered around representing each deity will only bestow its blessing when that character is in the party]].

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* TheChosenMany: [[spoiler:It's all but stated that the eight of them are chosen by the eight gods as the inheritors of their wills, as each Sacred Flame and the busts of the divinities protecting them resonate with the travelers in the final chapter. \n The altars scattered around representing each deity will only bestow its blessing their blessings when that character is in the party]].
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The altars scattered around representing each deity will only bestow its blessing when that characteris in the party]].

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The altars scattered around representing each deity will only bestow its blessing when that characteris character is in the party]].

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* TheChosenOne: [[spoiler:It's all but stated that the eight of them are chosen by the eight gods as the inheritors of their wills, as each Sacred Flame and the busts of the divinities protecting them resonate with the travelers in the final chapter.]]

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* TheChosenOne: TheChosenMany: [[spoiler:It's all but stated that the eight of them are chosen by the eight gods as the inheritors of their wills, as each Sacred Flame and the busts of the divinities protecting them resonate with the travelers in the final chapter.]]chapter.
The altars scattered around representing each deity will only bestow its blessing when that characteris in the party]].

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Removed the titles due to redundancy


!The Travelers in General

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!The Travelers in General



!Ochette, the Hunter



!Castti Florenz, the Apothecary



!Throné Anguis, the Thief



!Osvald V. Vanstein, the Scholar



!Partitio Yellowil, the Merchant



!Agnea Bristarni, the Dancer



!Temenos Mistral, the Cleric



!Hikari Ku, the Warrior
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* GameplayAndStoryIntegration: Late in his fourth chapter, [[spoiler:Hikari finlly manages to conquer his curse. This causes his latent skill to change names from "Shadow's Hold" to "Light's Radiance," and he gets new voice clips when activating it]].

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* GameplayAndStoryIntegration: Late in his fourth chapter, [[spoiler:Hikari finlly finally manages to conquer his curse. This causes his latent skill to change names from "Shadow's Hold" to "Light's Radiance," and he gets new voice clips when activating it]].
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* FragileSpeedster: Unsurprisingly, for someone who makes a living pickpocketing and hitting people in the back of the head from the shadows, Throné is bar none the fastest character in the game, and ties with Agnea for the most evasive. Her personal EX Skill is built to play on these qualities, as it's a weak darkness attack that hits everyone on the field and causes their next physical blow to miss no matter what; perfect for someone with her speed to set up so her stronger allies can bring her foes down.

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* FragileSpeedster: Unsurprisingly, for someone who makes a living pickpocketing and hitting people in the back of the head from the shadows, Throné is bar none the fastest character in the game, and ties with Agnea for the most evasive. Her personal EX Skill is built to play on these qualities, as it's a weak darkness attack that hits everyone on the field and causes their next physical blow to miss no matter what; perfect for someone with her speed to set up so her stronger allies can bring her foes down. If she takes a hit, however, Throné will quickly show her lack of durability compared to the other party members.
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* GameplayAndStoryIntegration: Late in his fourth chapter, [[spoiler:Hikari finlly manages to conquer his curse. This causes his latent skill to change names from "Shadow's Hold" to "Light's Radiance," and he gets new voice clips when activating it]].

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* WouldntHurtAChild: She's quite happy to use Provoke when it's required by the plot, but Ochette will never attack child [=NPCs=].



* MightyGlacier: As an Apothecary, her stats are naturally skewed towards high HP - though Hikari ''can'' have more, it's unlikely to be the case given the Apothecary's skill list. Castti is also built incredibly tough, having some of the best defenses in the game on both sides (in part to facilitate her role as an occasional healer, since healing skills run off her magical defense) and hits ''exceptionally'' hard; her EX Skill, Drastic Measures, can easily one-shot most bosses for much of the game if prepped correctly, and even without it her choice of weapon and natural statistics means Castti will be a natural fit for the front lines with Ochette and Hikari. All these boons come at the cost of subpar evasion and speed, however; Castti is unlikely to dodge attacks unless she is ''massively'' overleveled.

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* MightyGlacier: As an Apothecary, her stats are naturally skewed towards high HP - though HP--though Hikari ''can'' have more, it's unlikely to be the case given the Apothecary's skill list. Castti is also built incredibly tough, having some of the best defenses in the game on both sides (in part to facilitate her role as an occasional healer, since healing skills run off her magical defense) and hits ''exceptionally'' hard; her EX Skill, Drastic Measures, can easily one-shot most bosses for much of the game if prepped correctly, and even without it her choice of weapon and natural statistics means Castti will be a natural fit for the front lines with Ochette and Hikari. All these boons come at the cost of subpar evasion and speed, however; Castti is unlikely to dodge attacks unless she is ''massively'' overleveled.



* TheFriendlyTexan: He's given a Texan accent in the English Dub due to being from the setting's equivalent of the Wild West frontier. He's also a kind and helpful person who believes in the idea of spreading prosperity through honest business.

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* FriendToAllChildren: Partitio has a soft spot for kids. He steps in to defend a child being threatened by Thurston, and he also expresses concern for the kids at Mother's Garden, claiming he wants to buy the orphanage so he can help them.
* TheFriendlyTexan: He's given a Texan accent in the English Dub dub due to being from the setting's equivalent of the Wild West frontier. He's also a kind and helpful person who believes in the idea of spreading prosperity through honest business.


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* WouldntHurtAChild: Hikari will never use Challenge on child characters, despite otherwise making it clear that he ''will'' fight if he needs to.

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* DeadpanSnarker: He can be quite blunt and sarcastic at times, such as when he snarks about Regulus "certainly tripping over...something" in his and Partitio's side story (after Partitio says it would be easy to "trip over opportunity" in a city like New Delsta). Regulus also states that Osvald hasn't mellowed out over time, suggesting that biting comments are normal for him.

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* DeadpanSnarker: He can be quite blunt and sarcastic at times, such as when he snarks about Regulus "certainly tripping over...something" in his and Partitio's side story (after Partitio says it would be easy to "trip over opportunity" in a city like New Delsta). Regulus also states that Osvald hasn't mellowed out over time, suggesting that biting comments are normal for him. He also gives Harvey a real mouthful during their final encounter.



* ManlyTears: In Castti's second chapter, seeing Mellia's optimism and determination drives him to tears, which Castti remarks is proof that he's still a good man underneath his anger and bitterness.

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* ManlyTears: In Castti's second chapter, seeing Mellia's Melia's optimism and determination drives him to tears, which Castti remarks is proof that he's still a good man underneath his anger and bitterness.


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* TokenEvilTeammate: Of the eight, he has the most immoral goal (wanting to kill out of revenge). Plus his Nighttime Path Action Mug, which has you attack someone for their items is the most corrupt in the game. It's somewhat downplayed after [[spoiler:it's revealed that Elena was never killed and he changes his goal to saving her from Harvey.]]


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* WouldntHurtAChild: Children cannot be mugged by him. He even has a soft spot for kids so he wouldn't feel right hurting them.
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[[/folder]]

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[[/folder]][[/folder]]
----
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link back

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To return to the character page for ''[[VideoGame/OctopathTravelerII Octopath Traveler II]]'', go [[Characters/OctopathTravelerII here]].
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[[foldercontrol]]

!The Travelers in General

[[folder:The Travelers In General]]

* AllThereInTheManual: Like in the previous game, none of the playable characters (save Partitio) have their ages stated in-game, instead being listed in supplemental material.
** Ochette: 20
** Castti: 29
** Throné: 23
** Osvald: 38
** Partitio: 24
** Agnea: 18
** Temenos: 30
** Hikari: 21
* BadassCrew: All eight of them are absolute experts in their lines of work, with Ochette as a skilled hunter, Castti as an experienced apothecary, Throné as the best assassin in the Blacksnakes, Osvald as a renowned scholar, Partitio as an experienced merchant, Agnea as a brilliant dancer, Temenos as a genius inquisitor, and Hikari as a famed warrior for Ku. Alone, they're powerful. Together, the eight of them [[spoiler:can fell gods.]]
* TheChosenOne: [[spoiler:It's all but stated that the eight of them are chosen by the eight gods as the inheritors of their wills, as each Sacred Flame and the busts of the divinities protecting them resonate with the travelers in the final chapter.]]
* DarkerAndEdgier: Compared to the travelers in the first game, many of the heroes here are either involved in much more cynical, shady situations or are themselves less optimistic in general:
** Castti has [[spoiler:watched a whole town die because one of her apprentices was driven insane and caused a poison to rain down on it, with her barely surviving and deeply amnesiac, possibly as a result of either the poison or the antidote her late best friend gave her to let her live.]] Compare this with the small-town doctor Alfyn, who's sweeter than pie and grew up in a happy village before setting off on a journey to become the best apothecary in the land.
** Throné is a skillful assassin who [[spoiler:rebels against her masters in a desperate attempt to gain her freedom, and is the daughter of a maniacal SocialDarwinist.]] This is in comparison to Therion, who largely lived free to begin with and stole for the challenge and wealth.
** Osvald is falsely accused of arson and murder and remanded to a brutal prison by his FalseFriend who was jealous of his mental prowess, and he goes off on a RoaringRampageOfRevenge. Compare to Cyrus, who was largely optimistic and just wanted to learn more, leading him on a journey.
** Temenos is a cynical, world-weary Inquisitor for the Church, who constantly casts doubt on the shadier underbelly of the clergy and its militant wing. This is in stark contrast to Ophilia, who kept her faith and used it to defeat those who would corrupt the Flame and her family.
** Hikari is branded a traitor by his bloodthirsty brother and forced to flee his rightful place as the king of Ku, and has a SuperpoweredEvilSide to contend with. Olberic, meanwhile, lost his kingdom due to a perceived betrayal by his best friend, but was neither tormented by evil nor was he branded a fugitive.
* FromNobodyToNightmare: Heroic example; many of them begin the game as relatively ordinary people, save Hikari, who is a disgraced prince propagandized as a traitor to his country. By the end of the game their group includes [[spoiler:a king, a multibillionaire tycoon of industry whose work will revolutionize the world, the world's foremost magical scholar who discovered a whole new source of magic, and the world's biggest celebrity.]]
* LighterAndSofter: Compared to Castti, Throné, Osvald, Temenos, and Hikari, the other three heroes are much less dark than their counterparts in the first game:
** Ochette is much more chipper than H'aanit, and while the end of her quest [[spoiler:has her fighting the Shadow]], most of her journey is largely optimistic and evocative of new beginnings, whereas H'aanit is TheStoic who [[spoiler:is trying to save her petrified master from a monstrosity.]]
** Partitio is every bit as optimistic and cheerful as Tressa before him, and both of their ultimate goals are very altruistic and meant to help others (the whole world in general for Partitio, and her family for Tressa).
** Extremely blatant with Agnea compared to Primrose: Agnea had a happy childhood (minus her MissingMom) and her quest is the lightest in the game, with her not even killing anyone. Primrose easily had the darkest quest in the original, [[spoiler:culminating in her shedding a lot of blood in a quest for vengeance against those who killed her father.]]
* SpannerInTheWorks: [[spoiler:Each of them had no idea about the Moonshade Order initially, but their own individual quests caused enough problems for said order that they were considered targets for elimination. True enough, once they get involved, the Order goes down.]]
* TrueCompanions: Make no mistake - these eight are wildly different people, but they're as close as family, and one getting put in a bind means that the other seven are going to come running.

[[/folder]]

!Ochette, the Hunter

[[folder:Ochette, the Hunter]]
!!!'''Voiced By:''' Creator/AyaHirano (Japanese), Creator/SuzieYeung (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ochette.png]]
[[caption-width-right:350:Ochette and Mahina]]

A Beastling from the remote isle of Toto'haha, who sets forth to find the Creatures of Legend to prevent a calamity known as the Night of the Scarlet Moon.
----
* AirplaneArms: Her running animation has her run with her arms extended behind her.
* BadassAdorable: A cute, energetic Beastling that can take out monsters by herself.
* TheBeastmaster: Like H'aanit before her, she can capture and use beasts in battle.
* BigEater: Her voracious appetite is a flaw of hers that worries her master. Her pet companion wonders if she's not going to go eat the Creatures of Legend. In gameplay form, she can discard captured monsters to cook them into unique items.
* CantHoldHerLiquor: A party banter with Partitio has her getting completely wasted after a single swig of alcohol.
* CharacterDevelopment: Ochette feels insecure about her future duty to protect Toto'haha, and would rather hunt and eat. By the end of her story, she's grown confident enough that she ''wants'' to be the island's protector.
-->'''Ochette, in her first chapter:''' I don't know, Master Juvah. That sounds kind of... heavy. A hunter has to travel light. I'd rather keep going out every day to hunt up some good eating.\\
'''Ochette, in her last chapter:''' I love Toto'haha and the people who call it home, and that's why... I want to protect it. Master Juvah, I'm going to protect Toto'haha. ''(Readies her bow)'' [[PreAsskickingOneLiner And that means... I'm going to fight!]]
* TheChosenOne:
** According to Juvah, she is destined to fight off the Night of the Scarlet Moon by gathering the three Creatures of Legend.
** [[spoiler:Confirmed in her final chapter, where the First Flame chooses her and empowers her and her companion to fight the Darkling]].
* {{Cloudcuckoolander}}: She sometimes gets a little too obsessed with food and her mind can wander quite a bit.
* ContrastingSequelMainCharacter: Where H'aanit was an experienced hunter and TheStoic on a quest to save her master, Ochette is a young girl who's more excitable and out to find three legends on a mission by her master Juvah.
* TheCutie: She has the excitement and innocence of an adorable child, [[OlderThanTheyLook even though she's 20 years old]].
* DidntThinkThisThrough: After trying to call out to Tera while he's sleeping to no avail, she fires an arrow down on him without considering that this might anger him enough to attack her, resulting in a boss fight.
* GenkiGirl: She's very excitable and eager.
* HerdHittingAttack: Several of Ochette's captures can do this, and in fact such captures are the only reliable source of Dark and Wind Element hit-all attacks skills for any of the base classes as several enemies give out those.
* IncorruptiblePurePureness: [[spoiler:In her and Castti's second Crossed Paths chapter, the Shadow is unable to corrupt or manipulate Ochette because it senses no darkness in her heart at all. This is the case for the Beastling race in general, as the incident that led to their creation made it genetically impossible to feel any malice or greed.]]
* LightningBruiser: In every offensive measure, she is the best or second best. She has the potential to make a great mage from the get-go, her speed stalls behind Throné alone, and she's only ever going to be behind [[MightyGlacier Castti]] and potentially Hikari in terms of physical damage output, contingent on how Hikari and Ochette are built at any given time. Ochette herself is designed to exemplify accuracy and a high critical hit rate, aided by her focus on axes and bows. Her defenses are also fairly solid, though her HP is shaky, being only slightly better than Temenos, who is, in turn, only slightly more durable than [[SquishyWizard Osvald.]]
* NiceGirl: A cheerful and kind young woman who has empathy for those around her.
* TheNicknamer: She has a nickname for everyone in the party, among them "Pops" for Osvald, "Néné" for Throné, "Parti" for Partitio, "Hikarin" for Hikari, and "Agnie" for Agnea.
* TheNoseKnows: She can not only smell regular scents exceptionally well, but she can also detect more abstract scents, especially related to evil or malice. Though she cannot ''identify'' Hikari's dark persona as such, she's able to detect the persona nonetheless, mistaking it for a pet Hikari had.
* OlderThanTheyLook: Ochette behaves and is both treated and described by others as a child, yet her official age is listed as 20. The Beastlings in general seem to have longer lifespans than humans, but mature slower.
* ShockAndAwe: She starts with the Lightning skill, Thunderbird.
* SkewedPriorities: Her BigEater tendencies are what compels her to finish other non-food related tasks quickly so she can eat soon.
-->'''Juvah:''' [[LampshadeHanging If you cared half as much about your own life as you do about meat...]]
* TastesLikeFriendship: How her Befriend skill works, as she shares food to gain new allies.
* TeamPet: At the start of her route, she has to choose between the magically-inclined female Malamaowl Mahina or the physically-oriented male Lajackal Akalā as her beast companion. The other she doesn't choose [[spoiler:ends up getting quickly possessed by ''something'' evil and flees. Flash forward to the present, and Ochette is still wondering where it went]].
* TalkingAnimal: Whatever animal companion Ochette picks learns to speak in the intervening years.
* TokenNonHuman: In contrast to the other seven characters, Ochette is a beastling, a human-animal hybrid native to the island of Toto'haha.
* TrademarkFavoriteFood: While she'll eat almost anything, she especially loves meat products.
[[/folder]]

!Castti Florenz, the Apothecary

[[folder:Castti Florenz, the Apothecary]]
!!!'''Voiced By:''' Creator/MichikoNeya (Japanese), Creator/SarahWiedenheft (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/castti.png]]

An apothecary who wakes up on a ship in the Harborlands, bereft of her memories. She seeks to recover them, healing the sick and wounded along the way.
----
* AbilityMixing: Her Concoct skill allows her to mix and match up to 5 different ingredients to cause various beneficial or damaging effects. This also gives her access to [[BlowYouAway wind]], [[LightEmUp light]], and [[CastingAShadow dark]] damage when her class would otherwise only allow her to use ice magic.
* AcquiredPoisonImmunity: A travel banter with Osvald reveals that she's built up an immunity to most poisons as a result of testing medicine on herself. This may be how [[spoiler:she survived Trousseau's poison rain when it killed everyone else who was infected by it.]] Unfortunately, [[GameplayAndStorySegregation this does not translate to gameplay]].
* AllLovingHero: Like Alfyn before her, the desire to help everyone even in the face of cruelty seems to be par the course for the Apothecary -- Castti will heal anyone in need, no matter what. In fact, it's a sign of [[spoiler:how far Trousseau has fallen that, despite acknowledging that her hands are meant for healing, Castti decides he's BeyondRedemption and resolves to kill him]].
* AmnesiacHero: The beginning of her story has her awaken on a boat without any memory of her past or her identity prior to her rescue, although she is still able to remember her craft as an apothecary. Her journey is all about her rediscovering who she was and what she has lost along the way.
* BenevolentBoss: [[spoiler:As leader of Eir's Apothecaries, the others look up towards her with respect and joy.]]
* BewareTheNiceOnes: Castti will put strangers' health and safety above her own. But she can also have a ferocious temper.
** A soldier trying to stop her from healing enemy soldiers causes her to yell at him to go get kindling and water to help. Which despite himself he ends up doing.
** [[spoiler:When Plukk and her cronies attempt to mug Castti while holding Mellia hostage, Castti's response is to [[TranquilFury calmly threaten]] and tell Plukk to "walk through the door now and (she'll) pretend all this never happened" while assuming a fighting stance, ready to battle the robber if it means rescuing Mellia.]]
** [[spoiler:And when Trousseau refuses to stand down during the finale of her story, she resolves to kill him with little hesitation, though she clearly still mourns how far her former colleague has fallen]].
** Ochette says that Castti's not scary at all unless you make her angry.
** Some of her battle cries are surprisingly bloodthirsty, especially when fully boosted: examples include "No mercy, ''only pain!''" and "I'll chop you limb from limb!".
* CombatMedic: As she explains, Apothecaries are trained to be such.
* CompositeCharacter: She has blonde hair and a gentle but determined personality like Ophilia, and also has Alfyn's job.
* ContrastingSequelMainCharacter: Where Alfyn was driven by his memories of the man who saved him, Castti is driven by her complete lack of memories.
* TheDreaded: [[spoiler:Of all the heroes, she's the one Vide and the Moonshade Order see as the biggest threat to their plans due to her HeroicWillpower, to the point that ''Vide personally tries to get rid of her'' in her and Ochette's Crossed Path.]]
* DudeMagnet: Several men express attraction to her; Heig is rendered a blushing mess as she tends to his wounds, [[spoiler:her subordinate Andy is in love with her, and Claude viewed her with a mix of intrigue and lust.]]
* TheGadfly: For such a kind and gentle person, Castti has a surprisingly impish sense of humor: one banter has her tease Partitio by implying they did [[KissingUnderTheInfluence naughty things together after he got drunk]], much to his flustered shock. She pulls a similar trick in another banter with him, claiming to be nobility and to have lived in a palace as a child.
--> '''Partitio''': You're...pullin' my leg, right?\\
'''Castti''': Aww, and I thought I had you for a second there, too.
* HairOfGoldHeartOfGold: Castti is a blonde and one of the kindest, most selfless, and nurturing people seen in the course of the story.
* HeroicWillpower: [[spoiler:When Claude showed her and Trousseau the ''Book of Night'', the experience left Trousseau broken and insane. Castti, however, managed to remain unaffected, much to Claude's ire.]]
* AnIcePerson: Starts the game with access to Ice magic, which her combat dialogue implies is meant to be used as a fever reducer.
* IgnoredExpert: Nobody believes her when she tries to warn the citizens of Timberain about [[spoiler:Trousseau's incoming attack]] until Edmund vouches for her.
* InstantSedation: Her nighttime Path Action Soothe does this to [=NPCs=] (besides some story-related cutscenes where some characters don't instantly fall asleep); she effectively drugs the [=NPCs=] and knocks them out.
* MeaningfulName: She starts her story as a castaway, and her surname ([[AllThereInTheManual not mentioned in the game]]) refers to the plants she concocts with.
* MightyGlacier: As an Apothecary, her stats are naturally skewed towards high HP - though Hikari ''can'' have more, it's unlikely to be the case given the Apothecary's skill list. Castti is also built incredibly tough, having some of the best defenses in the game on both sides (in part to facilitate her role as an occasional healer, since healing skills run off her magical defense) and hits ''exceptionally'' hard; her EX Skill, Drastic Measures, can easily one-shot most bosses for much of the game if prepped correctly, and even without it her choice of weapon and natural statistics means Castti will be a natural fit for the front lines with Ochette and Hikari. All these boons come at the cost of subpar evasion and speed, however; Castti is unlikely to dodge attacks unless she is ''massively'' overleveled.
* MysteriousPast: Due to being amnesiac, it's unclear what her past was like. She is related to [[spoiler:Eir's Apothecaries]] due to her uniform, and the one who sent her adrift from the eastern continent was [[spoiler:Malaya, whom she just happens to meet on the western continent but who doesn't tell her anything]]. Even after she regains her memories, details of her life before a certain point, namely, [[spoiler:founding Eir's Apothecaries,]] aren't elaborated on.
* TheNeedsOfTheMany:
** This is shown to be one of her core personality traits. When she arrives at Canalbrine and discovers a mysterious illness, despite her own lack of memories on anything else that she understands she has this apothecary knowledge to help people, she does so. Even when half the townsfolk are scared of her because of rumors spreading about apothecaries wearing her clothing, she helps those in need. Even when it involves journeying to the water source to look for the cause of the infection alone, the people's need is greater than her own safety and welfare.
** This is Castti's justification for [[spoiler:killing Trousseau, especially when he calls her out on using her hands to kill instead of heal]].
* NiceGirl: She's a very gentle and caring woman who will put the health and safety of others above her own.
* NotSoAboveItAll: She is, first and foremost, the TeamMom and TheMedic of the group. This makes it the punchline in a party banter with Ochette where she asks about Ochette's ears and Ochette thinks she wants to know about the anatomy for practical reasons, while Castti can't admit that it has nothing to do with being an apothecary and that she's just curious.
* ObliviousToLove: She mistakes Heig's blushing for a persistent fever, [[spoiler:nor does she figure out Andy was in love with her.]]
* QuestForIdentity: This is Castti's driving force; she cannot remember who she once was and is looking for ways to recall or rediscover her past.
* ScarsAreForever: A party banter with Hikari reveals that her arms are covered in black scars [[spoiler:which turn out to be an after-effect of Trousseau's plague]].
* SoleSurvivor: [[spoiler:Of Eir's Apothecaries, given that Malaya was DeadAllAlong.]]
* TalkingToThemself: One banter with Osvald reveals that Castti has a tendency to talk out loud as though she's holding a conversation with herself. [[spoiler:Though it's implied that this is when she's talking to Malaya, whom she believes to be present but is actually a hallucination of hers.]]
* TeamMom: Toward Ochette in particular, who calls her "mama" and "ma" in their cross-story because Castti keeps fussing over her wellbeing and dietary habits. Agnea also calls her "Mama" in a FreudianSlip during one of their banters after Castti heals her sprained ankle, and Hikari explicitly compares her to his deceased mother in one of their banters. She's even called a mother hen by [[spoiler:her crew.]]
* TraumaInducedAmnesia: [[spoiler:As Castti regains her memories in her Chapter 3, the flashbacks revealed that she nearly lost her life to Trousseau's poison rain and was only saved by Malaya's perseverance and her sending Castti away on a skiff, which led to her being taken aboard on a ship at the beginning of her story and waking up without her memories]].
* VillainTakesAnInterest: She ends up attracting a lot of attention from the [[spoiler:Moonshade Order]]. [[spoiler:First, Claude attempts to recruit her along with Trousseau, and was disappointed he couldn't. Then, after Castti saves Timberain by coming up with a cure for Trousseau's poison on the spot, Ori stops to interview her while later acknowledging her as someone to keep an eye on. Even ''Vide himself'' tries to corrupt Castti by exploiting her guilt over her dead patients, and would have succeeded if Ochette hadn't found her.]]
[[/folder]]

!Throné Anguis, the Thief

[[folder:Throné Anguis, the Thief]]
!!!'''Voiced By:''' Creator/RieTanaka (Japanese), Creator/EricaMendez (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/throne.png]]

A member of the Blacksnakes, a thieves guild that runs the city of New Delsta in the Brightlands from the shadows. Tired of the cycle of bloodshed, Throné seeks to find the keys to her freedom, even if it means dismantling the Blacksnakes in the process.
----
* AbusiveParents: Her {{Parental Substitute}}s are both highly abusive, albeit in different ways. While Father is a cold individual who spent Throné's childhood molding her in his image, Mother is openly cruel, whipping and beating Throné and others as punishment for failure. [[spoiler:Both set her up to kill two of her fellow thieves to see which of them is the strongest, smartest, and deadliest, and therefore fit to succeed Mother and Father]].
* AffectionateNickname: Ochette calls her "Néné", much to Throné's bewilderment.
* AntiHero: Comes with the territory of being raised to be a thief and assassin since childhood. Throné is cunning and ruthless, but dislikes being [[ForcedIntoEvil forced to work for the Blacksnakes]] and has a kind heart underneath.
* BatmanGambit: She defeats the Slaver in his game of RussianRoulette by drinking two of the potentially poisoned glasses in a row, correctly guessing that the Slaver can tell which is the poisoned glass and thus can only lose if he's left with that as the only one to pick.
* CastingAShadow: Throné's skill set includes a darkness element spell named Darkest Night, contrasting Therion's Wildfire skill as a thief with a DarkerAndEdgier story.
* CompositeCharacter: She has Primrose’s personality and initial element of Darkness, but Therion’s job.
* ContrastingSequelMainCharacter: Therion loved being a thief, which mostly focused on breaking in, stealing, and leaving without a trace, and acted independently, with his story having him learn how to trust others again while seeking "freedom" from the shackles of his past with Darius. Throné was conscripted into the Blacksnakes, who did whatever their clients hired them to do between stealing and assassination, and wishes to leave the thief's life entirely as her pursuit of "freedom", but is more than willing to sever the bonds she has with the Blacksnakes to do so.
* CutenessProximity: Though she is normally composed, Throné has a soft spot for puppies. In a travel banter during Ochette's Chapter 2 - Cateracta route, she even attempted to sneak up on Ochette for a chance to pet her fluffy tail due to being embarrassed to ask directly.
* DarkerAndEdgier: While this can be applied to the protagonists in general (except Agnea) compared to the first game, Throné's route stands out as the most psychologically twisted one, with themes of slavery, abuse and murder. Throné has been forced to steal and kill since childhood, and her journey for freedom reveals some awful secrets about the Blacksnakes' history. Not to mention, the main antagonist of her route, [[spoiler:Claude]], is one of the most disturbing characters in the entire series, [[spoiler:being an [[ImmortalityImmorality immortal]] vessel for the local GodOfEvil who [[ImmortalityPromiscuity gave birth to the entire guild by impregnating countless women]] and [[AbusiveParents forces his children to kill each other]] to determine who's strong enough to [[WhoWantsToLiveForever kill him]] and become the new vessel]].
* DeviousDaggers: As a thief, Throné's main weapon is a dagger.
* DittoFighter: Thanks to her [[spoiler:story-unlocked EX Skill, which lets her copy the appearance and abilities of any other party member.]]
* DivineParentage: [[spoiler:She has the blood of the dark god Vide through her father Claude.]]
* DueToTheDead: After [[spoiler:killing Father]], she sets up a monument for him near the Abandoned Church, showing the complex side of their relationship.
* EveryoneIsRelated: [[spoiler:Not only does it turn out that she's a half-sibling to literally every other Blacksnake by virtue of Claude being their father over generations, it's also revealed that Claude himself is a descendent of D'arqest, just like Hikari, thus making Throné and Hikari very distant cousins.]]
* ExplosiveLeash: Like all members of the Blacksnakes, Throné has a collar around her neck to mark her membership. Exploring Scrutinized/Inquired/Bribed/Coerced entries of other Blacksnakes throughout the game reveals that the collars are rigged to kill the wearers with poison if they're removed without the keys. Throné also explains this to Partitio during a banter.
* TheFashionista: She shows a keen eye for fashion in some of her banters, advising Osvald on updating his look and offering to take Partitio shopping. She also likes wearing perfume when she can.
* FeelNoPain: Due to being whipped by Mother ever since she was a child, Throné claims to have forgotten what pain feels like. This is evident when, after first returning to Mother in her prologue, Throné takes Mother's lashes without a sound.
* ForcedIntoEvil: She is raised by Mother and Father since her youth to be both a thief and a killer for their needs and has a collar on her neck symbolizing her bound nature to an organization she detests and wishes to escape from.
* {{Foreshadowing}}: Throné has many connections to night and darkness. She's a member of the '''Black'''snakes, her Talent only activates at night, she wears black and purple, and can cast dark magic. [[spoiler:This is because she is related to Vide, the god of night and darkness.]]
* FragileSpeedster: Unsurprisingly, for someone who makes a living pickpocketing and hitting people in the back of the head from the shadows, Throné is bar none the fastest character in the game, and ties with Agnea for the most evasive. Her personal EX Skill is built to play on these qualities, as it's a weak darkness attack that hits everyone on the field and causes their next physical blow to miss no matter what; perfect for someone with her speed to set up so her stronger allies can bring her foes down.
* HatesTheirParent: Or rather, their ParentalSubstitute: while her feelings about Father are a touch complicated, her distaste for Mother is pretty straightforward. [[spoiler:Not to mention, when she meets Claude, her birth father, and learns the truth about the Blacksnakes and his motivations, she's utterly ''disgusted'' by him.]]
* HeroesLoveDogs: Well, more of an anti-hero really, but she befriended a dog that she's very attached to.
* HeroicBastard: [[spoiler:It’s all but stated that Claude and Marietta did not wed.]]
* HeroicBSOD: [[spoiler: Upon learning from Claude that she's been killing her half-siblings, Throné is briefly left screaming in absolute horror at what she's done. Fortunately, it doesn't last long, and she then proceeds to fight Claude.]]
* IJustWantToBeFree: Her story revolves around trying to leave her life as a thief and "cleaner" behind.
* MadeASlave: Like the rest of the Blacksnakes, Throné has been enslaved by the guild's leaders, collared as a mark that she's the guild's property, and forced to be a thief and assassin, since childhood. Her entire journey is about getting the keys to her collar so that she can find freedom.
* MeaningfulName:
** Her surname is just one letter away from "anguish". Fitting, given her [[ProfessionalKiller profession]].
** An [[https://en.wikipedia.org/wiki/Anguis anguis is]] a limbless lizard and a distinct species from snakes. They may look like snakes but have eyelids and will drop their tails to escape predators. Likewise, Throné may look like her fellow Blacksnakes, a dangerous thief who will kill, but her dreams of freedom make her different from them at a core level.
** On a couple of different levels, she was expected to follow in the footsteps of powerful people, taking their "throne".
* MsFanservice: Throné is a beautiful woman with large breasts, an ample amount of cleavage, wears a [[OfCorsetsSexy corset]] that exemplifies her bust, has a side slit in her dress that [[LegFocus shows her leg]], and more. She's also not above using her stunning good looks to get what she needs.
* MyGodWhatHaveIDone: [[spoiler:Throné does '''NOT''' take it well when Claude reveals the AwfulTruth about the Blacksnakes, with Throné realizing she's been killing her ''half-siblings''. She's reduced briefly to screaming in horror before she musters up the nerve to kill Claude]].
* NervesOfSteel: There is rarely a moment where Throné isn't calm and composed, even in dangerous situations. In her Chapter 2, she plays a game where she has to drink cups with a risk of being poisoned with an extremely lethal and pain-inducing toxin. She drinks two at a time with no hesitation, intimidating the audience and impressing the man she's playing against. That said, [[spoiler:learning the AwfulTruth about the Blacksnakes from Claude is enough to make Throné scream in horror at the realization that she's been killing her half-siblings]].
* NotSoAboveItAll: Some of her lighter moments, which includes party banters, has her muse and criticize anything to do with assassinations and stealing.
* OOCIsSeriousBusiness: Throné is normally good at keeping herself composed. One of the few times she breaks is when [[spoiler:she screams in horror at the reveals Claude drops on her]].
* PeekABangs: Her hair obscures her right eye[[note]]though her sprite changes which eye is obscured depending on what direction she's facing[[/note]], signalling her cunning personality.
* ProfessionalKiller: As Throné puts it in one of her trailers, her job is to steal what the guild's clients ask for... and kill whomever gets in their way. After the failed heist at the beginning, [[spoiler:she is given the job to clean up a traitor in her organization]].
* TheScream: [[spoiler: When Claude reveals to Throné the AwfulTruth about the Blacksnakes and she realizes she's been murdering her half-siblings, Throné screams in absolute horror.]]
* SelfMadeOrphan: Her goal is to become this by killing her [[ParentalSubstitute Parental Substitutes]] to free herself from her guild. [[spoiler: She not only succeeds, but by the end of her story, she's managed to off her biological father in the process.]]
* SlaveCollar: Like all the Blacksnakes, Throné has been fitted with a collar that marks her as property of the guild. Removing it by acquiring the keys from Father and Mother is the driving force of her storyline. Trying to break the collar or otherwise remove it by force will cause it to deploy a poison that will kill her. [[spoiler:Mother and Father's keys don't unlock the collar; instead, they open the way to Lostseed and Claude. It's actually Claude who literally holds the key to Throné's freedom.]]
* StealthExpert: Both of her Path Abilities focus on her being trained to act without getting caught. By day, she engages in VideoGameStealing. By night, she sneaks up on her targets to knock them out.
* ATasteOfTheLash: Throné ends up on the receiving end of this from Mother, after Scaracci accuses her of being the reason their last job went wrong.
* TattooedCrook: Though not seen on her initial rounds of concept and character art, the Father version of her second chapter reveals she has the mark of the Blacksnakes tattooed on her. Newer artwork started depicting it, with new concept art revealing that it's of a completely black snake coiled down her left arm, the tail ending below her collarbone and the head on the back of her hand.
* TrademarkFavoriteFood: She mentions liking raspberries several times.
* WasItReallyWorthIt: [[spoiler:When all is said and done, when she finally gets her freedom after killing Claude, all she can do is reflect on all the death in her wake to make it happen. Her long-sought freedom had been tainted by the smell of blood she wanted to escape so badly.]]
[[/folder]]

!Osvald V. Vanstein, the Scholar

[[folder:Osvald V. Vanstein, the Scholar]]
!!!'''Voiced by:''' Creator/JojiNakata (Japanese), Creator/AlejandroSaab (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/osvald.png]]

A once-renowned scholar, framed for the murder of his wife and daughter by an ex-associate named Harvey. In spite of being sentenced to life in prison, Osvald seeks to escape and exact his revenge.
----
* AlwaysSomeoneBetter: By developing potentially world-changing theories about the nature of magic itself, Osvald became the someone better to Harvey, which is what [[DrivenByEnvy drove Harvey to]] steal Osvald's research and frame him for the death of his family.
* AntiHero: He's completely dedicated to his {{Revenge}} against Harvey.
* AwesomenessByAnalysis: Like Cyrus prior, he has the Study Foe ability, which allows him to glean one of the foes' weaknesses in battle. Osvald takes it a bit further by being able to reveal two more weakness should he be in a party when the same foe with more unknown weaknesses is fought again.
* BaritoneOfStrength: He's got the deepest voice of the male protagonists, and several characters comment on how tall and muscular he is. While he's a BlackMage in terms of gameplay, Osvald is more than capable of reaching high damage numbers, and he also comes with the Mug path action.
* CantHoldHisLiquor: Implied in a few tavern banters. In one, he gets drunk enough to mistake Castti and Agnea for his wife and daughter (though it's unclear how much he drank). In another, he falls asleep after Partitio notes that Osvald had ''one sip'' of alcohol.
* CharacterDevelopment: Osvald begins as a broken, bitter man obsessed with his {{Revenge}} on Harvey. Over the course of his journey, he learns to fight to protect those he cares about, [[spoiler:particularly when he finds out that Elena is ''not'' dead]].
* TheComicallySerious: Osvald is the most strait-laced of the eight travelers and takes himself very seriously, which often loops right back into being silly in party banter, where he never drops the attitude even during shenanigans.
* CompositeCharacter: Take Cyrus, with his occupation and magical prowess, and give him Primrose's motivations and general ruthlessness in her pursuit of it.
* ContrastingSequelMainCharacter: Cyrus in the previous game had the scholarly and relatively mundane goal of finding a lost tome and his strongest flaw was his obliviousness to infatuated women. In contrast, Osvald's journey is not about his profession, but rather seeking {{Revenge}} on Harvey stealing his research and framing him for the death of his family.
* CrusadingWidower: The murder of his wife and child drives him to seek revenge on their murderer, who also framed him for the crime. [[spoiler:As it turns out, however, they're not actually dead... yet.]]
* DeadpanSnarker: He can be quite blunt and sarcastic at times, such as when he snarks about Regulus "certainly tripping over...something" in his and Partitio's side story (after Partitio says it would be easy to "trip over opportunity" in a city like New Delsta). Regulus also states that Osvald hasn't mellowed out over time, suggesting that biting comments are normal for him.
* ElementalMotifs: Fire is a central recurring element in Osvald's adventures.
* {{Foil}}: To Harvey, both being scholars driven by unhealthy emotions (revenge for Osvald, envy for Harvey). [[spoiler:However, Osvald is able to [[CharacterDevelopment shift his priorities from revenge to protecting Elena]] when he finds out that she's still alive, while Harvey never gets over his envy towards Osvald and subsequently [[StaticCharacter doesn't grow as a person]].]]
* FireIceLightning: As a scholar, he can use these. He uses these elements to travel and puts them to use in ingenious ways.
* FrameUp: He was framed for the murder of his wife and child.
* FriendToAllChildren: He has a soft spot for children, likely due to having a daughter himself. This is best shown if Osvald is the traveler used for the Tropu'hopu stage manager's side quest, in which the children in the audience encourage him to perform his role when he is getting fed up with the initial nonsense of the play.
* GameplayAndStoryIntegration: While in prison, he can't use magic in battles on account of the muzzle he's forced to wear.
* GoodParents: Flashbacks show that Osvald was a loving father to Elena. While Osvald himself believes he's not as good of a father, Agnea reassures him that Elena is well-adjusted thanks to him.
* HatesSmallTalk: He has a few travel banters where he mentions that he dislikes rambling about irrelevant things, such as in Chapter 3 with Castti and Chapter 4 with Temenos.
* HerdHittingAttack: Following Cyrus's lead, all of Osvald's magic attacks strike all opponents. His Latent Power allows him to change them into a single-hit attack with greater power.
* JerkWithAHeartOfGold: He can be extremely blunt and aloof at times, but Osvald is still capable of offering encouragement to the other party members (such as in Temenos's fourth chapter) or admitting when they have a point. He also seems to have a soft spot for children and is shown to have doted on his wife and daughter in flashbacks.
* TheLastOfTheseIsNotLikeTheOthers: Or first. Unlike the rest of the travelers, if he's not chosen as a main traveler, recruiting him means that he has already gone through 2 episodes, as it takes him two episodes to reach the mainland.
* MacGyvering: He fashions an ice boat out of straw and his ice magic, which becomes crucial for him to escape the prison isle.
* ManlyTears: In Castti's second chapter, seeing Mellia's optimism and determination drives him to tears, which Castti remarks is proof that he's still a good man underneath his anger and bitterness.
* MeaningfulName: He starts his tale in the prison land, the "Oz vald" (using Oz as "Australia" for its penal colony origin).
* MusclesAreMeaningless: Both his allies and his enemies make notice of Osvald's height and muscular build, with a banter between him and Partitio revealing that Osvald considers discipline, stamina, and willpower necessary for scholastic pursuits, and exercise is perfect for all three. However, despite this, [[GameplayAndStorySegregation in gameplay]] he's a SquishyWizard.
* MysteriousMiddleInitial: It's never stated what his middle initial "V." stands for.
* OutlivingOnesOffspring: His child was murdered, and Osvald was framed for it. [[spoiler:Except she's actually not dead.]]
* PapaWolf: [[spoiler:He gains new resolve to stop Harvey after finding out his daughter Elena is still alive but brainwashed by Harvey.]]
* PerpetualFrowner: In a travel banter with Ochette, she notes that she's never seen him smile before. He says that's just his normal face.
* ThePowerOfLove: [[spoiler:He is finally able to tap into the One True Magic to protect his daughter from Harvey at the end of his story.]]
* RedOniBlueOni: The Blue to Harvey's Red. As highlighted when they interact, Osvald is a laconic {{Stoic}} and [[spoiler:is eventually empowered by ThePowerOfLove]], while Harvey is a bombastic LargeHam [[spoiler:powered by ThePowerOfHate]].
* {{Revenge}}: His main drive for his journey is to find and kill Harvey for killing his family and framing Osvald for their murder. [[spoiler:After seeing what he ''actually'' did to Rita and Elena, his priorities shift from exacting his revenge to rescuing Elena.]]
* SensitiveGuyAndManlyMan: His Crossed Paths story with Partitio in which he plays the role of Manly Man, lacking patience for his old friend Regulus and sternly lambasting him, while Sensitive Guy Partitio works to smooth over tensions between them, is empathetic and patient with Regulus' many foibles and tries his able best to bring his telescope project to fruition. Even extends to their coffee preferences; Osvald prefers his pure and black for the stimulating bitterness whereas Partitio likes to load his coffee up with milk and sugar. Exemplified in this exchange:
--> '''Osvald''': *sigh* That sweetness of yours is impeding our progress.
--> '''Partitio''': On the contrary, a bit o' sweetness helps everything along. As in coffee, as in life, partner.
* SignificantWardrobeShift: He spends the vast majority of the game wearing prison rags, with the end to his second chapter seeing him throw a long coat over them to cover up his fugitive status. [[spoiler:A second, more significant shift occurs in the epilogue where he is now wearing clean, tailored clothing showing his life has gotten back on track at last.]]
* TheSmartGuy: Naturally being the Scholar of the group. He's also able to use the magic he's learned for purposes outside of battle such as the [[{{MacGyvering}} ice boat]].
* StakingTheLovedOne: [[spoiler:[[SubvertedTrope Subverted]]. He thought his wife was turned into the Grieving Golem by Harvey before taking it down, but it was revealed that Harvey used her blood to power it and [[YouHaveOutlivedYourUsefulness disposed of Rita]].]]
* TeamDad: The eldest member of the party who's stern but kind with the more naïve members of the group, particularly Ochette, Partitio, and Agnea.
* TheTeetotaler: A banter between him and Partitio reveals that Osvald prefers coffee to alcohol, as he prefers to keep his wits about him at all times.
* TrademarkFavoriteFood: Goulash. Rita made it for him while she was alive and he especially enjoyed it on cold days. One travel banter even sees him get uncharacteristically mopey when the tavern runs out of goulash just as he learns that it was on the menu.
* VengeanceFeelsEmpty: [[spoiler:Notably subverted. Clarissa tries to warn him about this, but, in stark contrast to Primrose, once Osvald finally gets his revenge on Harvey, he feels ''very'' satisfied and much more at peace with himself. The fact that he was able to save his daughter in the process likely helped in this.]]
* VideoGameStealing: His Night Path Ability, Mug, involves fighting an NPC in battle and stealing items from them after winning.
* TheVoiceless: As a prisoner, he's forced to wear a muzzle with a lock on it, since he is a mage who can conjure magic with words.
[[/folder]]

!Partitio Yellowil, the Merchant

[[folder:Partitio Yellowil, the Merchant]]
!!!'''Voiced by:''' Creator/KazuyaNakai (Japanese), Jas Patrick (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/partitio.png]]

A merchant from the vast wastes of the Wildlands seeking to bring prosperity to all, after seeing his pioneer hometown of Oresrush rise and fall.
----
* AffectionateNickname: His dad was fond of calling him "little chickadee" when he was young.
* AllLovingHero: He's not above giving somebody a beatdown if they piss him off, but he also goes out of his way to attempt to redeem every single one of his antagonists because he wants to see the best in everybody. [[spoiler:Not only does he successfully reform all of his villains, but when he finds out Ori tried to kill herself in order to douse the sacred flame he only expresses relief upon finding out she survived. Getting angry at her for being complicit in a plot to destroy the world doesn't even seem to cross his mind.]]
* BenevolentBoss: While exact amounts aren't ever given, Partitio and his dad paid their employees ''very'' well while Oresrush was in its heyday.
* BewareTheNiceOnes: While Partitio is a philanthropic NiceGuy, he's perfectly willing to throw down with those who would threaten, exploit, or otherwise harm his friends or innocent people.
* BladeOnAStick: As a merchant, his default weapon is a spear.
* CastFromMoney: The Hired Help merchant skill makes a return. Partitio also gets an exclusive EX skill called "Negotiate Schedule", which allows him to pay an enemy to take his next turn when the enemy normally would.
* CoatCape: He wears his coat over his shoulders.
* ContrastingSequelMainCharacter: Tressa was just starting out as a merchant and got her first taste of the harsh realities of the world. Partitio is an experienced merchant who is aware of the world's problems and seeks to fix them.
* TheDogBitesBack: After having his father's land taken from him through deceit and being driven into poverty along with his entire town, he and his employees decide to take back their town by force and kick the ass of the landowner's hired goons.
* DoYouWantToHaggle: Partitio's daytime path ability functions just like Tressa's did in the first game. Supplementing that, however, is his talent "Business Partners", which lets the people he Hires provide additional benefits like shop discounts or refunds at inns.
* DreadfulMusician: A tavern banter between him, Agnea, and Hikari reveals this: inspired by Agnea's singing getting them free drinks, Partitio attempts to do the same, only to be told by the tavern keeper that his voice is bothering the other customers and that he should leave, much to his dismay.
* FedoraOfAsskicking: A rather snazzy fedora: his run cycle has him holding on to it to keep it in place. That said, it wasn't his to begin with. It originally belonged to his father, who gave it to him as a going away present.
* TheFriendlyTexan: He's given a Texan accent in the English Dub due to being from the setting's equivalent of the Wild West frontier. He's also a kind and helpful person who believes in the idea of spreading prosperity through honest business.
* {{Foil}}: [[spoiler:Oddly enough to Oboro, one of the game's main villains. Oboro, like every other member of the Moonshade Order, is a nihilist with no faith in the future, while Partitio is probably the second most idealistic and optimistic of the 8 travelers after Agnea. Both have a connection to Ori: Oboro is Ori's brother, and Ori developed a fascination in Partitio and appeared in his story multiple times.]]
* HonestCorporateExecutive: [[spoiler:At the end of his story, he becomes the president of a new company with Roque and uses his resources to revitalize the world economy as well as offering employment to the masses. He's also help creating the locomotive in the setting for the sake uniting the world economically and culturally]].
* HumbleHero: He genuinely wants nothing more than to make the world a better place; the fortune and fame that come with his profession and heroics mean nothing to him compared to seeing people happy. [[spoiler:When Osvald points out that it's thoughts of ''him'' that saved Ori from killing herself, Partitio immediately downplays his role in changing her fate, seemingly wanting Ori to have all of the credit for changing her mind]].
* MagicKnight: Of all the characters, his stats are the most evenly distributed between magic and physical offense. It will more than likely be the case that they have the exact same statistics when Partitio is first recruited, though his weapons of choice mean he'll skew towards physical damage at first.
* ManlyTears: He can't help but cry when he meets his former employees living as destitute as they are and feels responsible for everyone's plight during his 1st Chapter.
* MeaningfulName: His name likely comes from the word partition, to divide into parts - his goal is to use his merchant talents to free the world from poverty, ''partitioning'' wealth. For bonus points, his surname simultaneously evokes "yell" for his Latent Power, "yellow" for his signature coat's color, and "will" for his unending drive.
* NiceGuy: Partitio is easily one of the kindest and most selfless of the eight heroes, always stopping to help those in need while never asking for anything in return. [[spoiler:He's so positive and selfless that a member of a nihilistic death cult ends up changing her ways simply from watching his heroics.]]
* NoPoverty: This is Partitio's goal: to create a world free of poverty. He does this by revitalizing the economies of the places he visits and ends up [[spoiler:inventing the concept of Department Stores in the setting]].
* PlayingWithFire: In a contrast with Tressa's access to Wind, Partitio's element is Fire, aptly symbolizing his burning passion for eliminating poverty.
* RagsToRiches and RichesToRags: Partitio, his dad, and their business partner made a ''killing'' mining silver for around 8 years. Said partner eventually left, with the Yellowils and Oresrush getting heavily taxed by the landowner for another 8 years, leaving Oresrush in poverty and on track to becoming a ghost town.
* TheRedeemer: [[spoiler:Every single antagonist and/or villain in his story--even those he wasn't aware of, like Ori--]] becomes a better person because of Partitio's kindness and unwavering devotion to his ideals.
* RefugeInAudacity: Partitio is often able to get things done by the sheer boldness of his actions. For example, he ''actually accepts'' [[spoiler:Roque's]] ludicrous offer to buy the steam engine for 80 billion leaves... and ''then'' manages to acquire said 80 billion leaves by impressing the wealthy nobleman Alrond. Castti lampshades the latter in travel banter, teasing him over his audaciousness in barging into Alrond's manor and asking for a loan.
* SensitiveGuyAndManlyMan: In his Crossed Paths story with Osvald, he plays the role of Sensitive Guy; Partitio works to smooth over tensions between Osvald and Regulus, is empathetic and patient with Regulus' many foibles, and tries his able best to bring his telescope project to fruition. Meanwhile, Osvald is the Manly Man, lacking patience for his old friend Regulus and sternly lambasting him.
* SharpDressedMan: Dressed in a three-piece suit and a fedora even when adventuring through harsh environments.
* SouthernFriedGenius: Partitio is given a Southern (specifically Texan) accent in the English dub, and he's a clever man with a serious head for business. This is best shown during his Scent of Commerce sections, where he often doesn't grasp the ''full'' details of what he's working with, but is smart enough to infer the functions of a gramophone and pin the Grand Terry as a masterwork given his skills as a merchant and eye for quality.
* ThouShaltNotKill: Every antagonist in Partitio's story survives their battles against him.
* TokenGoodTeammate: Downplayed, alongside Agnea. While everyone in the party is ultimately heroic, Partitio is the sole male traveler who doesn't possess a violent or dubious Path Action. He also doesn't kill a single antagonist in his story, which in itself is much more optimistic than the more bloodstained paths of many of the other travelers.
* VillainRespect: Practically everyone that opposed Partitio, and even tried to kill him, ends up with a massive amount of respect for him—and are even happy to work for him. This also applies to [[spoiler:Ori, as she notes in her journal]] (although they hadn't directly opposed Partitio in his story), [[spoiler:who was so moved by Partitio's accomplishments and selflessness, she had nothing but good things to say about him and kept him in her thoughts even up until she sacrificed herself to douse one of the Sacred Flames.]]
* WealthyPhilanthropist: His ultimate goal is to become rich and use his resources to eliminate poverty from the world. [[spoiler:By the end of his storyline, he's become an industrialist tycoon attempting to bring about the Industrial Revolution]].
[[/folder]]

!Agnea Bristarni, the Dancer

[[folder:Agnea Bristarni, the Dancer]]
!!!'''Voiced by:''' Creator/InoriMinase (Japanese), Creator/XantheHuynh (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/agnea.png]]

A dancer from Cropdale in the Leaflands who aspires to stardom and seeks to follow in her mother's footsteps.
----
* AccentSlipUp: Normally she affects a fancy city accent (General American), but when startled she can slip back to the Southern American accent everyone else in Cropdale has.
* ApologeticAttacker: Has a habit of apologizing to enemies she attacks in battle, and even when she gets the last attack that ends the fight.
* TheBabyOfTheBunch: At 18 years of age, she is the youngest of the eight playable characters.
* BadassAdorable: A cheerful and optimistic young woman who subdued a giant hungry boar that had to be driven out by a bunch of people, for heavens' sake.
* BewareTheNiceOnes: She's a real sweetheart, even going out of her way to help someone she just met, but she won't hesitate to put her foot down when someone is acting out of line.
* BlowYouAway: Agnea's element is Wind, contrasting Primrose's Darkness, symbolizing her drive to take the world by storm and bring happiness to all.
* CombatStilettos: Her character art reveals that she wears a pair of black high heels. It doesn't stop her from being a skilled combatant (and a fine dancer), though.
* CompositeCharacter: She has Primrose’s job, but her personality is much more akin to Tressa’s.
* ContrastingSequelMainCharacter: There's a few points where Agnea and Primrose contrast.
** Where Primrose had a harsh childhood following her father's death and only became a professional dancer as a means to an end, Agnea had a generally pleasant childhood that led her to want to follow her mother's example.
** The two also differ greatly in their attire, with Primrose's BellyDancer garb being highly revealing while Agnea's outfit is, while still eye-catching and attractive (and set up to ShowSomeLeg with a well-placed dancing kick), a good deal more conservative overall.
** Outside of their dances, Primrose's skill set is more magic based, whereas Agnea's is more physically based.
* CuteClumsyGirl: Frequently trips and stumbles, despite being an otherwise graceful dancer.
* TheCutie: Like Tressa before her, Agnea relatively comes across as a cute and innocent kid among her companions, who in general have more serious personalities and stories.
* DanceBattler: As to be expected, she can use various dances in battle to provide buffs to her allies.
* DeceasedParentsAreTheBest: Agnea thinks the world of her mother Cuani, who passed away before the start of the story.
* DeviousDaggers: Agnea is ''very'' adept with a knife, even having the Dagger Dance skill to attack all enemies with her blade.
* EvenTheGirlsWantHer: Like [[VideoGame/OctopathTraveler Primrose]] before her, Agnea's Allure ability can be used on both men and women. Lampshaded by her sister Pala in her first chapter, much to Agnea's embarrassment.
--> '''Pala''': I'm sure men and women alike would gather 'round if you put on a li'l show!
* GenkiGirl: She's often cheerful and enthusiastic.
* GirlyRun: Her running animation is this.
* JackOfAllStats: Her stat spread allows her to attack or use magic effectively, although she's weighted towards magic and can be one of the best mages in the party (even doing respectable damage with just her Wind magic with the right equipment setup).
* KickChick: One of her (starting!) dancer skills is Ruinous Kick, which lets her remove a shield point from an enemy while ignoring their weaknesses. It also serves as a nice high-damage skill in general, especially when Boosted.
* LighterAndSofter: Like Tressa before her and in direct contrast with Primrose, who had probably the darkest story in the original, Agnea has by a mile the most lighthearted story. The story is about Agnea trying to achieve her dreams of being a dancer as good as her deceased mother, with no higher stakes than that. The people opposing her in her route are more jerks at worst rather than straight-up villains. The antagonist she has to fight is first a wild, hungry boar which is attracted by the food from the town's festival. The second is a greedy theater owner whose worst action is to beat up a bartender for allowing Agnea to dance for free in his establishment and therefore competing with him. Then, Agnea meets the main antagonist, a rival dancer who is much more of a snobbish jerk than evil. Said dancer, Dolcinaea, does the closest we have in the route for a villainous action by attempting at one point to demolish the poor district of a village and kicking out its inhabitants and reconstructing it at her image, mostly because of her ego, [[spoiler:as she grew up as a poor street urchin in said district, something that she deeply despises, and wants to eliminate anything which reminds her of her past]]. You later encounter Veronica, Dolcinaea's bodyguard, who acts as an enforcer to Dolcinaea and threatens a nice elderly couple and their adopted children with eviction, so their house can be destroyed; while it's a mean thing to do, it's clear that Veronica does that out of doing her job and being very loyal to her boss, rather than for kicks. She also fights you, but purely because Dolcinaea orders her to, and it is her occupation anyway. Finally, you fight Dolcinaea as the final boss of Agnea's route at the end chapter. Said battle is basically a duet, even if is treated as a standard boss fight. What's more, [[spoiler:at the end, every antagonist Agnea has encountered become better people thanks to her influence and even appear in the ending congratulating her for winning, including Dolcinaea, who seems genuinely happy for Agnea. Besides, nobody dies in the route; even the duorduor is just knocked out]]
* MissingMom: It's established very early on that Agnea's mother died to an illness before the start of the game.
* MsFanservice: Agnea wears a bodice that shows she's well-endowed (though not as much as Throné), and her various dancing animations show off her legs (all in a faux-16-bit-sprite presentation, granted, but the idea is there).
* NiceGirl: She’s very upbeat and friendly to just about everyone she meets.
* OlderThanTheyLook: You'd be forgiven for believing she's much younger than 18, given her optimism and innocence.
* OohMeAccentsSlipping: Agnea's spent years training to hide her countryside accent but can get shocked into slipping back into it.
* PluckyGirl: The fact that her story is essentially her putting together her experiences to complete the Song of '''Hope''' says everything you need to know about her neverending optimism.
* QuirkyBard: The Dancer skillset (which Agnea defaults into and will always have access to) consists of this, with a lot of buffing moves, Bewildering Grace [[note]]can do anything from damage to either party, status effects, massive experience or job point boosts, to almost killing the party[[/note]], and some Wind magic.
* TheRedeemer: She helps [[spoiler:Dolcinaea (and, by proxy, Veronica) loosen up and become her better self]]. PlayedForLaughs with [[spoiler:La'mani, who's horrified in the final chapter to find that he's become Agnea's fan after being moved by her performance]].
* ShipTease: Downplayed, with Hikari. While romance is not a particular aspect among the travelers, disregarding that they have a Crossed Paths story together, her Chapter 2 traveler banter with Hikari has him pick up Gil's "hot" compliment for himself regarding her dance moves, to which Agnea admits to her cheeks feeling "hot" upon hearing his praise of it.
* SilkHidingSteel: Despite her kind demeanor, Agnea has no problem with having to throw hands if she has to. Her first chapter has her fighting off ''a duorduor'' (an elephant-sized boar) to protect her sister and keep it from attacking the festival. Both Pala (said sister) and Gus (her bartender friend) are absolutely stunned that she was able to smack the duorduor around the way she did.
--> '''Pala''': This town really ''is'' too small for you, sis...
* StrongFamilyResemblance: An old woman in Sai notes that she looks a lot like her mom.
* TheTeetotaler: One banter reveals she doesn't drink alcohol, instead having juice when others drink. With that said, she doesn't mind watching others get drunk, as she enjoys the liveliness.
* ThouShaltNotKill: Every antagonist in Agnea's story survives their battles against her.
* TokenGoodTeammate: Downplayed, alongside Partitio. She's the sole female traveler who doesn't possess a violent or dubious Path Action, and like Partitio, her story is much more idealistic and positive than most of the others, reflected in how she never has to take a single life.
[[/folder]]

!Temenos Mistral, the Cleric

[[folder:Temenos Mistral, the Cleric]]
!!!'''Voiced By:''' Creator/AkiraIshida (Japanese), Creator/JordanDashCruz (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/temenos.png]]

An Inquisitor for the Church of the Sacred Flame. After a tragic incident happens in the church in the Crestlands, he sets out to solve the mystery left in its wake.
----
* AnimalMotifs: Two types of animals in particular help define his character;
** Colorful birds in general. The stained glass window that's used to indicate how far along he is in his story prominently features a green bird, and his last name is associated with the wind, which is itself associated with birds. He has a fondness for refering to the Sacred Guard as 'crows,' and as his chapter 3 reveals, he has metaphorically 'fallen out of the nest' with [[spoiler:the passing of the Pontiff and Roi, his biggest inspirations and closest allies within the church, such that he feels he can trust no one besides Crick within the organization.]] His position in the Church of the Sacred Flame also affords him the most freedom within the organization, as he can travel wherever he wants whenever he wants on the pretext of pursuing various leads for the sake of religious matters.
** His detractors derisively refer to him as a hound, and rightly so; he sniffs out clues as a hound picks out scents, and the climax of his opening chapter reveals he has a strong, accurate sense of smell, if not on the level with Ochette. Fittingly, he's paired with the dog-loving Throné more than any other traveler, working closely with her in their Crossed Paths story.
* ArchEnemy: [[spoiler:Arcanette, also known as Mindt, who orchestrated the deaths of Roi, Pontiff Jörg, and Crick. Needless to say, Temenos is ''not'' happy when he learns of his colleague’s role in his friends’ murders.]]
* BewareTheSillyOnes: He speaks like he's half-asleep and has forgotten important lines for his paper plays several times, but as [[spoiler:Cubaryi]], [[spoiler:Kaldena]] and [[spoiler:Arcanette]] find out, getting on his bad side is a ''really'' bad idea.
* BrilliantButLazy: Invoked a lot during battle, when most of his battle quotes are of him teasing that he's not a fighter but can dish out a lot of damage when need to. He can't even bother to properly send a prayer to his dead enemies without sounding like he cares:
-->'''Temenos''': May the Sacred Flame guide you... or... something like that.
* BunnyEarsLawyer: Temenos is somewhat lackadaisical, irreverent, snarky, and rather relentless in badgering others for information. He's also a high-ranking member of the Church, a powerful cleric, and possesses a sharp mind and strong deductive skills. This rather takes Crick by surprise in Temenos' first chapter, with him noting that he can't believe someone of Temenos' "ilk" became an Inquisitor. [[spoiler:Turns out he deduces that the Pontiff chose him as inquisitor because he's not easy to fool, and the Pontiff even left him clues to pursue the mystery behind the Pontiff's murder]].
* {{Catchphrase}}:
** "Doubt is what I do."
** "The truth...lies in the Flame." when activating his SherlockScan.
* ContrastingSequelMainCharacter: One of Temenos's main motivations is his doubts surrounding his faith, unlike Ophilia's rock-solid, unwavering faith in the church and her family.
* CowboyCop: As an Inquisitor given his position by the Pontiff, he is a separate force from the Sacred Guards, whose job is the security of high-ranking members of their religious order. After [[spoiler:the Pontiff is found dead, Temenos finds a hidden scripture book in the pulpit likely placed there by the Pontiff before his demise. He doesn't give this book or his thoughts on the crime scene to his counterparts in the Sacred Guard, choosing to set out on his own to find the truth]].
* DeadpanSnarker: He often makes witty remarks in regard to his surroundings.
* DissonantSerenity: His reaction to being held hostage by an insurgent in his first chapter is a nonchalant "Oh dear... [[CaptainObvious It seems I've been captured.]]" before proceeding to use Holy Light to knock the insurgent out cold.
* DueToTheDead: The final frame of his story's completion is Temenos gently smiling at the grave of some unnamed person, heavily implied to be [[spoiler:Crick]].
* ExcellentJudgeOfCharacter: His skeptical personality means he is pretty good at deducing if someone is trustworthy, and is usually right. [[spoiler:He deduces that the Sacred Guard is not trustworthy, and sure enough, the captain and her second-in-command turn out to be heretics (though it probably helps that they are [[RedAndBlackAndEvilAllOver clad in red and black armor]]). [[ZigZaggingTrope However]], he doesn't suspect Arcanette a.k.a. [[TheDogWasTheMastermind Mindt]] until the end-game.]]
* FriendToAllChildren: His EstablishingCharacterMoment is him telling the story of Vide and Aelfric to kids in the Flamechurch Chapel, with the children getting a kick out of him forgetting the lines for the umpteenth time.
* TheGadfly: He just loves teasing people, and he admits to Agnea in his second chapter that he likes watching Crick's reactions to the things he says.
* GreatDetective: Practically his actual job as an Inquisitor, though under a religious context, which causes his role to occasionally cross over into OccultDetective territory. Early party banter has the entire crew eventually start looking at him ''as'' a detective after Agnea realizes Temenos' job ''isn't'' just to perform paper plays for children, with Osvald and Throné especially playing off that aspect of his character. Most of his villains get in on the act, too.
* HiddenDepths: A tavern banter has Agnea surprised that Temenos writes and draws his paper plays himself, noting that his drawings are very cute.
* LetsGetDangerous: Not that he wasn't a threat before, but following [[spoiler: Crick's [[HeKnowsTooMuch death]]]], Temenos is ''furious'' and drops his snarky {{Troll}} demeanor upon confronting the boss of the chapter.
* LightEmUp: Temenos starts with Holy Light, a light-element spell. He can also learn Luminescence.
* MajorInjuryUnderreaction: If he is defeated by someone he attempts to Coerce, he simply says "So it goes..." and continues on his way, regardless of how much damage he took. Justified, as the implication is that his attempts to Coerce people are mental fights, since he isn't penalized as if he committed an actual crime if he loses; he's likely just exhausted after getting nowhere with an investigation.
* MysticalWhiteHair: He has naturally white hair, and he's a Cleric with access to Light and healing magic. He also has good elemental stats and can use any offensive magic well.
* NotSoStoic: He's typically a very mellow guy, but [[spoiler:finding Crick's killer, Kaldena, and engaging her in battle makes him uncharacteristically enraged.]]
* OOCIsSeriousBusiness: [[spoiler:Fighting Kaldena, who killed his best friend and betrayed the church, is one of the few times he notably loses his tranquility, outright screaming out '''"Kaldena!!!"''' with full-on killing intent.]]
* OlderThanTheyLook: Given his youthful features and irreverent nature, it's surprising to learn that Temenos is actually 30.
* PhraseCatcher: When exiting his SherlockScan, whoever is with him will tell him "Welcome back.". Usually, it's Crick, but Throné also says it in their Crossed Path.
* PreAsskickingOneLiner:
** When he uses his Coerce ability, he typically starts interrogation-battle with the line "I ''will'' get answers."
** When he faces the leader of the Heretics in his final chapter, the leader demands to know why Temenos will not submit to their will, why Temenos chooses to defy them. Temenos pauses and readies himself for battle before saying, "Because doubt is what I do."
* SayMyName: If he is fully boosted during his final boss battle, [[spoiler:his usual dialogue is replaced with a ''furious'' “KAALDENAAA!”]]
* SherlockHomage: Much of Temenos’s character and storyline allude to Sherlock Holmes stories and their adaptations, in particular his snarky BunnyEarsLawyer personality and his dynamic with [[TheWatson capable but curious assistants]]. His theme music is also in the style frequently used by Holmes movies and TV shows.
* SherlockScan: Like [[VideoGame/OctopathTraveler Cyrus]] before him, each of his chapters involves him analyzing his surroundings and situation to deduce a solution or his next move.
* SquishyWizard: He's not as frail as Osvald, but his HP and Defense are rather middling.
* TranquilFury: Temenos isn't one to really emote, but [[spoiler:after Crick dies, he speaks to his killers with a tone of voice that, while calm, makes it very clear that he's now out to avenge his friend.]]
* {{Troll}}: Poor Crick has to deal with snarky remark after snarky remark coming from Temenos, who takes advantage of Crick's greenhorn status as a Sanctum Knight and subtle CowardlyLion tendencies.
* VitriolicBestBuds: With Crick: despite Temenos constantly and merrily giving Crick grief and Crick's exasperation with him, it's clear that the two care about each other, with Temenos trying to be a TricksterMentor and Crick constantly stepping in to protect Temenos from harm. [[spoiler: When Crick is killed, Temenos is horrified, and vows to bring his killer to justice.]]
* WhiteMage: Much like Ophilia in the first game, he has access to Heal and Revive.
[[/folder]]

!Hikari Ku, the Warrior

[[folder:Hikari Ku, the Warrior]]
!!!'''Voiced by:''' Yoji Matsuda (Japanese), Creator/HowardWang (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hikari_9.png]]

The younger prince of the Ku Clan in Hinoeuma, seeking to end the ceaseless battles his lands are involved in.
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* AllLovingHero: Hikari believes in compassion above all else and will always avoid killing if he can help it, and the amount of grudges he holds can be counted on one hand, if even that. It makes the contrast with [[spoiler:the bloodthirsty "Hikari", brought about by the Curse of Ku,]] all the sharper.
* AlwaysSomeoneBetter: To Ritsu, who is envious of his swordsmanship. That being said, Hikari himself is [[AlwaysSecondBest second best]] to his brother Mugen.
* AwesomenessByAnalysis: As shown in a flashback in his Chapter 4, [[spoiler:a young Hikari was shown to be able to quickly learn and execute a Hachimonjigiri slash after witnessing Jin Mei perform it once in a sparring match, showcasing his PowerCopying Talent at a young age. [[HumbleHero Hikari]] attributes this to having a great teacher like Jin instead of his own innate skills]].
* TheBigGuy: The most physically oriented of the eight protagonists, with the highest base HP and physical defense. The Warrior Job's skillset also encourages playing him as a tank, drawing in hits from enemies and hitting them with a counterattack that reduces their shield points regardless of weaknesses. (Ironically, [[https://i.imgur.com/92cBpAL.jpg official art tends to]] [[https://i.imgur.com/aSx323M.jpg consistently depict him]] as the ''shortest'' and slightest of the four male leads.)
* ContrastingSequelMainCharacter: Olberic was a tall, beefy man and a medieval knight of commoner origins who fought with massive greatswords, Hikari is a lithe young man who fights like a Samurai and is the heir to the throne of a kingdom. Also, unlike Olberic who pursued vengeance due to lacking a purpose in life, Hikari pursues vengeance for the very purpose of retaking his country and making it a place where everyone can live in peace.
* CursedWithAwesome: [[spoiler:The Curse of Ku does allow him to pull off ''terrifyingly'' powerful and effective swordplay, and makes folks like Ritsu seem like gnats in comparison. It also gives him a voice in his head ''demanding'' bloodshed and needless murder and cruelty which he struggles to fight off.]]
* EveryoneIsRelated: [[spoiler:He shares the bloodline of D'arqest with Throné, making them distant cousins.]]
* FamousAncestor: [[spoiler:On both sides. Clan Ku is descended from the archmage D'arqest. Hikari's mother, Kura, was from the Lumina bloodline, which can be traced to Aelfric himself. This means that Hikari is distantly related to Claude, Throné, Alpates, Rita Vanstein (née Lumina), and Elena Vanstein.]]
* GeniusBruiser: Party banter with Osvald reveals that Hikari is an avid reader (of war records, particularly), and that growing up he would regularly have mock war councils with [[TheStrategist Kazan]] to hone his mind.
* GoodIsNotSoft: Despite Mugen's (and, post-timeskip, Ritsu's) belief that Hikari's kindness makes him weak, Hikari is entirely capable of ruthlessness when needed--vowing as early in Chapter 1 that he'll show Mugen no mercy, for one--and in general makes it clear that he never holds back in a fight, even if he's not out to kill.
* TheGoodKing: His journey is about recruiting his friends to try and take down Mugen to take back the throne. [[spoiler:And he does exactly that.]]
* HereditaryCurse: [[spoiler:His clan is afflicted by the Curse of Ku, which grants him incredible power as his Latent Power. But in story terms, it subjects him to a voice that tempts him to shed blood. He more or less implies that his brother Mugen can also hear the voice. It is later revealed that the "curse" is not actually a curse, but rather the result of being descendants of the archmage D'arqest, the source of the voice and the long-deceased former leader of the Moonshade Order.]]
* HiddenDepths: Hikari has an affinity for music. He shares his Crossed Paths story with Agnea and in his travel banter with her, he compliments her voice. Hikari may have some musical talent of his own as well - in the travel banter "Gambling" with Temenos and Throné, he sings a song from Ku well enough to move them both to tears.
* HumbleHero: He's quite modest, especially when it comes to his ruling abilities. When Partitio asks him for leadership advice, Hikari replies that he's not all that special, insisting that he mostly just hangs out with the people and listens to them. This shows that Hikari cares more about his citizens than the power he'd get from being king.
* JerkassToOne: Compared to the nigh unfailingly polite and respectful way Hikari treats his other friends, his dynamic with Kazan is more akin to those of VitriolicBestBuds, as Hikari can be outright sardonic towards him. Understandably so, since this is the same friend who literally shoves him into a gladiator arena and sends him off to basically commit crimes.
* MissingMom: His mother is gone present day, [[spoiler:a flashback in his Chapter 4 revealing in Hikari's youth that Kura was slain in a bandit attack orchestrated by Jin Mei under Mugen's orders. Hikari would have also been killed in the ambush had the curse of D'arqest in his Ku blood not awakened]].
* MeaningfulName: One of the themes of his story is light conquering the darkness. "Hikari" is Japanese for "light."
* MusclesAreMeaningless: As noted above, Hikari is TheBigGuy among the protagonists, yet is rather slim and short, especially when compared to his predecessor, Olberic.
* NiceGuy: He's a kind-hearted prince who treats the townsfolk with respect and is beloved by the people for this same reason. One party banter has Partitio call him "a kind soul" for the way he always considers others' feelings.
* NobleFugitive: He's forced to flee Ku lest Mugen's forces kill him. To drive the point home, [[YouCantGoHomeAgain you cannot access Ku again until his final chapter]].
* PowerCopying: His Talent allows him to copy specific skills from the townspeople he defeats with his path ability, which includes weapon attacks, spells or even support skills, up to five at the same time, giving him more options on top of his Job abilities.
* ThePowerOfFriendship: He firmly believes in this by the end of his tale. [[spoiler:This is what ultimately allows him to suppress his curse once and for all.]]
* PracticallyDifferentGenerations: With Mugen; a flashback shows that Hikari was still a small child when Mugen was already a grown adult.
* PuttingTheBandBackTogether: His journey is about him seeking the aid of his former allies. However, [[spoiler:Ritsu]] is the only exception because [[spoiler:he chose to side with Mugen since he deemed Mugen stronger than Hikari.]]
* RedAndBlackAndEvilAllOver: [[InvertedTrope Inverted]]. Hikari is clad in red and black armor, and he is a NiceGuy who wants to create a world without pointless bloodshed. [[spoiler:Played straight with his SuperpoweredEvilSide.]]
* RoyalsWhoActuallyDoSomething: Hikari is the second prince of the Ku Clan and also serves as a military captain and overseer of the town surrounding Ku Castle. In the latter role especially, he is beloved. [[spoiler:This is part of the reason Mugen slaughters the town during his takeover.]]
* ScrewTheRulesIHaveMoney: A downplayed example, but his method of getting information out of townsfolk is to simply bribe them into telling him their secrets.
* ShipTease: Downplayed, with Agnea. While romance is not a particular aspect among the travelers, disregarding that they have a Crossed Paths story together, Agnea's Chapter 2 traveler banter with him has Hikari pick up Gil's "hot" compliment for himself regarding her dance moves, to which Agnea admits to her cheeks feeling "hot" upon hearing his praise of it.
* SkilledButNaive: Though Hikari is almost unparalleled as a swordsman and can be fairly perceptive and worldly (reflected in his semi-dubious Bribe Path Action), he himself admits that he's probably overly trusting. It's for this reason that he's frequently betrayed. Most notably, it doesn't occur to him at all, despite the changing political landscape, that [[spoiler:his reunion with Rai Mei could go poorly]] -- and he ends up almost dying for this lack of caution.
* SpareToTheThrone: [[AvertedTrope Averted]]. While he is the second son of King Jigo, his father chooses to name him heir because he believes Hikari would be a better ruler than himself or Mugen. [[spoiler:This turns out to be a complete disaster; Mugen is in no mood to even ''tolerate'' the idea of "spares", or any of Hikari's pacifism.]]
* SuperpoweredEvilSide: [[spoiler:The nature of his Latent Power. Whereas others have various natural talents to draw on, Hikari's inborn powers seem to draw on some kind of "curse" affecting the Ku royal family, and which not only gives him [[PowerGlows an aura of glowing darkness and supernatural glowing eyes]] as well as causing him to literally hear a voice in his head, which sounds like ''his own voice'', urging him to otherwise needless bloodshed and cruelty, but gives him ''a completely new moveset'' based on the skills he has equipped which allows him to achieve truly obscene damage numbers.]]
* UnwittingPawn: In Journey For the Dawn, [[spoiler:it's revealed that Hikari's fall and later return to power were all part of Oboro's ploy to obtain the Darkblood Blade. Hikari is understandably shaken to realize that, to someone he thought to be one of his oldest friends, his dreams of peace and the lives of so many of his friends were nothing more than stepping stones.]]
* WalkingSpoiler: The promotional material for the game actually does an impressive job at avoiding even hints of some of the stuff that gets revealed as early as Hikari's very first chapter. [[spoiler:The nature of the Curse of Ku, the existence of The Voice, and the exact reasons for Hikari's exile and wandering are all meant to be early twists.]]
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