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* IHaveManyNames: His title of "the Traitor" is only used by the soundtrack -- in-tame, his title changes depending on the specific variant faced, being either "the Chaste", "the Diligent", "the Patient", or "the Temperant".

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* IHaveManyNames: His title of "the Traitor" is only used by the soundtrack -- in-tame, in-game, his title changes depending on the specific variant faced, being either "the Chaste", "the Diligent", "the Patient", or "the Temperant".
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* SkillGateCharacter: The Umbra are an easy faction to pick up due to how it's simple to either concentrate on buffing Penumbra or on the unit that the Primordium is initially feeding. At higher difficulties, the sheer number of enemies and their inflated health pools make this clan's lack of crowd control and speedy growth apparent, encouraging players to experiment with their other cards or find ways to work with those of their secondary clan to compensate for these shortcomings.

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* SkillGateCharacter: SkillGateCharacters: The Umbra are an easy faction to pick up due to how it's simple to either concentrate on buffing Penumbra or on the unit that the Primordium is initially feeding. At higher difficulties, the sheer number of enemies and their inflated health pools make this clan's lack of crowd control and speedy growth apparent, encouraging players to experiment with their other cards or find ways to work with those of their secondary clan to compensate for these shortcomings.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Wields her hammer in battle.
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Spelling/grammar fix(es)


* BalanceBuff: Besides the incremental tweaks done over the course of the base game, The Last Divinity DLC supplied each clan with a new card that either mitigated their respective glaring weaknesses or made certain suboptimum playstyles viable. These include the Hellhorned Apex Imp, who gains Rage with armor applications, the Steelsinger for the Awoken which gets permanently stronger the more it's rejuvenated, and the Morsel-Made of the Umbra which eats every morsel put behind it immediately so it can clear out excess morsels that've wormed their way in your deck or potentially gain high stats quicker to deal with oncoming hordes of foes.

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* BalanceBuff: Besides the incremental tweaks done over the course of the base game, The Last Divinity DLC supplied each clan with a new card that either mitigated their respective glaring weaknesses or made certain suboptimum playstyles viable. These include the Hellhorned Apex Imp, who gains Rage with armor applications, the Steelsinger for the Awoken Awoken, which gets permanently stronger the more it's rejuvenated, and the Morsel-Made of the Umbra Umbra, which eats every morsel put behind it immediately so it can clear out excess morsels that've wormed their way in your deck or potentially gain high stats quicker to deal with oncoming hordes of foes.



* EvilVersusEvil: From what he's seen of Hell and Heaven, Herzal isn't completely certain who was entirely in the right during their war given the authoritarianism of the latter and the way the former torments and even consumes human souls. He does lean more sympathetically towards the clans at the moment, since they're only fighting to survive now.
* FantasticCasteSystem: Each clan has one of these. The Stygian Guard appears to be the most egalitarian until you learn that they've jailed a Titan who is simultaneously revered and beneath all of them.

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* EvilVersusEvil: From what he's seen of Hell and Heaven, Herzal isn't completely certain who was entirely in the right during their war war, given the authoritarianism of the latter and the way the former torments and even consumes human souls. He does lean more sympathetically towards the clans of Hell at the moment, since they're only fighting to survive now.
* FantasticCasteSystem: Each clan has one of these. The Stygian Guard appears to be the most egalitarian until you learn that they've jailed imprisoned a Titan who is simultaneously revered and beneath all of them.



** Hornbreaker Prince was born without horns and so he has to prove to all his followers that he is a worthy WarriorPrince to them. By contrast, Shardtail Queen comes with her own little contingent of minions at her beck and call

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** Hornbreaker Prince was born without horns horns, and so he has to prove to all of his followers that he is a worthy WarriorPrince to them. By contrast, Shardtail Queen comes with her own little contingent of minions at her beck and call



** Penumbra is an immense creature, while Primordium makes creatures immense.
** Rector Flicker is a SinisterMinister and TheDon, while Little Fade is a StreetUrchin that rejects the teachings of the Waxen and Wickless.

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** Penumbra is an immense creature, while Primordium makes other creatures immense.
** Rector Flicker is a SinisterMinister and TheDon, while Little Fade is a StreetUrchin that who rejects the teachings of the Waxen and Wickless.



* YourSoulIsMine: Most of the clans traffic in human souls in one form or the other.

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* YourSoulIsMine: Most of the clans traffic in human souls in one form or the other.another.






Deep within the volcanic wasteland of the Scorched Plains, dwell the Hellhorned, the mighty warriors of Hell. They value strength above all else, using displays of aggression and collections of horns to signify their rank. Now their armies of demons and imps, led by the deadly Hornbreaker Prince, have banded together to drive out Seraph and the Winged from their frozen homeland.

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Deep within the volcanic wasteland of the Scorched Plains, Plains dwell the Hellhorned, the mighty warriors of Hell. They value strength above all else, using displays of aggression and collections of horns to signify their rank. Now their armies of demons and imps, led by the deadly Hornbreaker Prince, have banded together to drive out Seraph and the Winged from their frozen homeland.



* BadBoss: Being an Imp kinda sucks. They perform menial tasks and the best way to make use of them is to summon them as CannonFodder and have them killed over and over again. ''Slightly'' downplayed for the unlockable Champion who has a more motherly attitude towards her poor Implings...but that doesn't stop her from sacrificing them in droves like the rest of the Hellhorned.

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* BadBoss: Being an Imp kinda sucks. They perform menial tasks and the best way to make use of them is to summon them as CannonFodder and have them killed over and over again. ''Slightly'' downplayed for the unlockable Champion Champion, who has a more motherly attitude towards her poor Implings...Implings… but that doesn't stop her from sacrificing them in droves like the rest of the Hellhorned.



* CrownOfHorns: Literally, due to the demon's proclivity to fighting each other to take their horns. Wearing the crown of another Hellhorned is a surefire way to anger the original owner, something that Herzal learns [[BerserkButton the hard way]]

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* CrownOfHorns: Literally, due to the demon's demons' proclivity to fighting each other to take their horns. Wearing the crown of another Hellhorned is [[BerserkButton a surefire way to anger the original owner, owner]], something that Herzal learns [[BerserkButton the hard way]]way.



* OurOrcsAreDifferent: In that they're ''literal'' demons. Beyond that fact though, the Hellhorned are your pretty standard Orcs, down to having a warlike culture and the unarmored ones being borderline-{{Stripperific}} in garb.
* RedShirt: Imps exist to spawn in, grant a useful boon, and then die unceremoniously - preferably with a way to bring them back and [[VideoGameCrueltyPotential keep the cycle going.]]
* TrainingFromHell: [[ExactlyWhatItSaysOnTheTin Quite literally.]] Their bravest- or stupidest- warriors often volunteer for the right to be the first into any major conflict, volunteering themselves for a extensive regimen that involves repeatedly trudging through the magma flows that define the Scorched Plains.

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* OurOrcsAreDifferent: In that they're ''literal'' demons. Beyond that fact fact, though, the Hellhorned are your pretty standard Orcs, down to having a warlike culture and the unarmored ones being borderline-{{Stripperific}} in garb.
* RedShirt: Imps exist to spawn in, grant a useful boon, and then die unceremoniously - preferably with a way to bring them back and [[VideoGameCrueltyPotential keep the cycle going.]]
going]].
* TrainingFromHell: [[ExactlyWhatItSaysOnTheTin Quite literally.]] Their bravest- bravest — or stupidest- stupidest — warriors often volunteer for the right to be the first into any major conflict, volunteering themselves for a an extensive regimen that involves repeatedly trudging through the magma flows that define the Scorched Plains.












* SpamAttack: One playstyle involves generating copious amounts of Sting cards, which deal modest damage, cost nothing, and allow the player to draw an additional card next hand - which will ideally have more Sting cards in it. Stacking this can allow the player to fire off huge waves of completely free damage, leaving their Ember for big, expensive cards or to dump into powerful "X"-Cost cards.

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* SpamAttack: One playstyle involves generating copious amounts of Sting cards, which deal modest damage, cost nothing, and allow the player to draw an additional card next hand - which will ideally have more Sting cards in it. Stacking this can allow the player to fire off huge waves of completely free damage, leaving their Ember for big, expensive cards or to dump into powerful "X"-Cost cards.


















* SquishyWizard: Without at least one foot in the Titanchannel, he's almost as fragile as Tethys. Of note, it makes his Coldchannel impractical by itself as Solgard needs to be hit by an enemy attack to cast Frostbite.

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* SquishyWizard: Without at least one foot in the Titanchannel, he's almost as fragile as Tethys. Of note, it makes his Coldchannel impractical by itself itself, as Solgard needs to be hit by an enemy attack to cast Frostbite.















When wax melts away, a soul is released - or so the Melting Remnant believes. Focused on wealth, either spiritual or material, the residents of the Waxen Arches have split themselves into two factions: The Waxers and the Wickless, each defined by their shared belief in wax’s gift of life and their desires to be released from it or to live forever. As the leader of both, Rector Flicker has united them under Hell’s banner to reclaim what they’ve lost.

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When wax melts away, a soul is released - or so the Melting Remnant believes. Focused on wealth, either spiritual or material, the residents of the Waxen Arches have split themselves into two factions: The Waxers and the Wickless, each defined by their shared belief in wax’s gift of life and their desires to be released from it or to live forever. As the leader of both, Rector Flicker has united them under Hell’s banner to reclaim what they’ve lost.



* WeHaveReserves: And those reserves are the [[WhyWontYouDie same units the enemy just cut down]], except [[CameBackStrong now they're even ''stronger'']] and pissed at the enemies that just killed them.

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* WeHaveReserves: And those reserves are the [[WhyWontYouDie same units the enemy just cut down]], except [[CameBackStrong now they're even ''stronger'']] even]] ''[[CameBackStrong stronger]]'' and pissed at the enemies that just killed them.


















* BadBoss: Not Daedalus, but it's strongly-suggested that the entire reason Daedalus and his followers are attacking the train is because Seraph and the rest of Heaven simply ''forgot'' about them after winning Armageddon, and Daedalus is desperate for ''any'' way to get back into Seraph's good graces. (Noticing a theme about Seraph, yet?)

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* BadBoss: Not Daedalus, but it's strongly-suggested strongly suggested that the entire reason Daedalus and his followers are attacking the train is because Seraph and the rest of Heaven simply ''forgot'' about them after winning Armageddon, and Daedalus is desperate for ''any'' way to get back into Seraph's good graces. (Noticing a theme about Seraph, yet?)















* CainAndAbelAndSeth: The Seth to Seraph's Cain and Fel's Abel. He's a very unpleasant example though.

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* CainAndAbelAndSeth: The Seth to Seraph's Cain and Fel's Abel. He's a very unpleasant example example, though.






* IHaveManyNames: His title of "the Traitor" is only used by the soundtrack - ingame, his title changes depending on the specific variant faced, being either "the Chaste", "the Diligent", "the Patient", or "the Temperant".

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* IHaveManyNames: His title of "the Traitor" is only used by the soundtrack - ingame, — in-tame, his title changes depending on the specific variant faced, being either "the Chaste", "the Diligent", "the Patient", or "the Temperant".



* LuckBasedMission: Which form you face at the end of the run determines how effective certain builds will be. In newer versions you can check this at any time during the run, but beforehand it would only be known when you actually reach the boss, which can sink many runs. To whit:

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* LuckBasedMission: Which form you face at the end of the run determines how effective certain builds will be. In newer versions versions, you can check this at any time during the run, but beforehand it would only be known when you actually reach the boss, which can sink many runs. To whit:


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* MultiArmedAndDangerous: Though only seen when it attacks, the Primordium has six scarred and powerfully built arms beneath its cloak.
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* PressXToDie: Using an Ascend spell on a boss that's in a Relentless phase will cause it to immediately freeze the floor it was knocked up from, killing any units there while bringing it that much closer to the Pyre with no effort on its part.
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* AvengersAssemble: The rare Blank Pages endgame artifact initiates this during the TrueFinalBoss fight. It can be gained in a random event that can occur if you gain over 150 Pact Shards adds a random Champion (upgraded fully down one of its three paths) to your hand at the start of your turn if it doesn't have one at that moment. This influx of elite units can [[BigDamnHeroes save a run]] or [[AwesomeButImpractical fatally compromise it]] depending on the strategies and cards a player has been using until that point.

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* AvengersAssemble: The rare Blank Pages endgame artifact initiates this during the TrueFinalBoss fight. It can be gained in a random event that can occur if you gain over 150 Pact Shards adds Shards. The pages add a random Champion (upgraded fully down one of its three paths) to your hand at the start of your turn if it doesn't have one at that moment. This influx of elite units can [[BigDamnHeroes save a run]] or [[AwesomeButImpractical fatally compromise it]] depending on the strategies and cards a player has been using until that point.
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* PurpleIsPowerful: At higher Pact Shard levels, certain enemy units will have round purple icons between their attack and health values, denoting that they have an additional new ability outside of the usual buff pool.
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* DungeonBypass: If the player encounters the "Ornate Chests" Concealed Caverns event, and has the Pickpocket spell the Historian can give them in their deck, then they can open both chests without having to expend any Pyre Health.

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* DungeonBypass: If the player encounters the "Ornate Chests" Concealed Caverns event, and has the Pickpocket Petty Theft spell the Historian can give them in their deck, then they can open both chests without having to expend any Pyre Health.health.
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* DegradedBoss: Not the Divinity itself, but some of the minions that it summons to battle normally appear as lesser bosses in their own right. They also don't have ContractualBossImmunity anymore, making it so that they're now vulnerable to being killed instantly by the Crushing Demise spell.

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* DegradedBoss: Not the Divinity itself, but some of the minions that it summons to battle normally appear as lesser bosses in their own right. They also don't have ContractualBossImmunity anymore, making it so that they're now vulnerable to being killed instantly by the Crushing Demise spell.and Petrified Skull spells.
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* AdventureArcheologist: Unlike the reclusive Wurmkin, the Historian is personally journeying across Hell in search of treasure, wisdom, and artifacts.

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* AdventureArcheologist: AdventureArchaeologist: Unlike the reclusive Wurmkin, the Historian is personally journeying across Hell in search of treasure, wisdom, and artifacts.

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* AvengersAssemble: The rare Blank Pages endgame artifact initiates this during the TrueFinalBoss fight. It can be gained in a random event that can occur if you gain over 150 Pact Shards adds a random Champion (upgraded fully down one of its three paths) to your hand at the start of your turn if it doesn't have one at that moment. This influx of elite units can [[BigDamnHeroes save a run]] or [[AwesomeButImpractical fatally compromise it]] depending on the strategies and cards a player has been using until that point.



* CrapsackWorld: Before the Covenant, life in Hell was so violent that Herzal could make comfortable living creating armor for its denizens.

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* CrapsackWorld: Before the Covenant, life in Hell was so violent that Herzal could make a comfortable living creating armor for its denizens.



* DegradedBoss: Not the Divinity itself, but some of the minions that it summons to battle normally appear as lesser bosses in their own right.

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* DegradedBoss: Not the Divinity itself, but some of the minions that it summons to battle normally appear as lesser bosses in their own right. They also don't have ContractualBossImmunity anymore, making it so that they're now vulnerable to being killed instantly by the Crushing Demise spell.



* GameplayAndStoryIntegration: As a playable unit, she's about half her usual size due to having a unique upgrade in one of her slots called "Made to Fit" which reduces her capacity by three, leaving her at three.



[[folder:Malicka]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bnibxkv.jpeg]]
Formerly Herzal's counterpart as the Titan judge of natural laws, Malicka has since become capricious and cruel. She can be found wandering the underworld, malevolently distorting creation and tempting passerby with deadly contests stacked in her favor.

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[[folder:Malicka]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bnibxkv.jpeg]]
Formerly Herzal's counterpart as
[[folder:The Historian]]
--->Known for his generous offerings of thanks to those participating in his research,
the Titan judge of natural laws, Malicka has since become capricious and cruel. She can be found wandering the underworld, malevolently distorting creation and tempting passerby with deadly contests stacked Historian seems to have coin to spare for pursuits considered unproductive in her favor.these times.


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* AdventureArcheologist: Unlike the reclusive Wurmkin, the Historian is personally journeying across Hell in search of treasure, wisdom, and artifacts.
* DungeonBypass: If the player encounters the "Ornate Chests" Concealed Caverns event, and has the Pickpocket spell the Historian can give them in their deck, then they can open both chests without having to expend any Pyre Health.
* GentlemanThief: Loves money almost as much as he loves knowledge (he'll pay to get more of the latter), and remains polite and well-spoken whenever he chats with the protagonist. Even Herzal, who doesn't condone theft, finds him charming.
* MySpeciesDothProtestTooMuch: His broad build and red skin imply that he's one of the Hellhorned, but he leans hard into the academic pursuits of its Scribes and Grrrg rather than its warriors. Unlike most of the Hellhorned, he's neither naked nor is his outfit in tatters.
* SharpDressedMan: The only fully-clothed Hellborne that isn't of the Titans, Dante, or the Melting Remnant.
[[/folder]]
[[folder:Malicka]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bnibxkv.jpeg]]
Formerly Herzal's counterpart as the Titan judge of natural laws, Malicka has since become capricious and cruel. She can be found wandering the underworld, malevolently distorting creation and tempting passerby with deadly contests stacked in her favor.
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* DamnYouMuscleMemory: Twofold. The bosses it summons during certain waves don't come with Relentless as they did when you fought them before, and the Divinity's own Relentless phase starts at the top and makes it way down instead of rising from the bottom like all the other ones encountered in the game.

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* DamnYouMuscleMemory: Twofold. The bosses it summons during certain waves don't come with Relentless as they did when you fought them before, and the Divinity's own Relentless phase starts at the top and makes it its way down instead of rising from the bottom like all the other ones encountered in the game.
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* EvilMask: Whenever Penumbra tosses the mask its wearing in favor of a new one, it starts generating a miasma of corrosive darkness.

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* EvilMask: Whenever Penumbra tosses the mask its it's wearing in favor of a new one, it starts generating a miasma of corrosive darkness.
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** The Perils of Production spell, while inflicting Emberdrain, also provides three Embers whenever it's used and doesn't cost any Ember itself to play. If a deck has multiple copies of it or at least one copy with the Holdover upgrade, then a player can activate it at the start of each turn, allowing them to play relatively normally despite the mounting stacks of Emberdrain provided they have at least one unit to use this card on.

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