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[-[[Characters/MegaManClassicHeroes Heroes]] | [[Characters/MegaManClassicVillains Villains]] ([[Characters/MegaManClassicDrAlbertWWily Dr. Wily]]) | [[Characters/MegaManClassicOtherCharacters Other Characters]] | '''Robot Masters (NES)''' | [[Characters/MegaManClassicRobotMastersPostNES Robot Masters (Post-NES)]]-]]]]]

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[-[[Characters/MegaManClassicHeroes Heroes]] | [[Characters/MegaManClassicVillains Villains]] ([[Characters/MegaManClassicDrAlbertWWily Dr. Wily]]) | [[Characters/MegaManClassicOtherCharacters Other Characters]] | '''Robot Masters (NES)''' | [[Characters/MegaManClassicRobotMastersPostNES Robot Masters (Post-NES)]]-]]]]]
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* LogicalWeakness: How are toads dissected in science classes? With a piercing tool, like a drill. Plus, Toad Man himself is a decently sturdy but presumably lacks maximum armor so he can still leap around. A weapon that can both drill through such protection and explode to do serious damage to his insides would be ideal and create a good diversion to distract him from casting Rain Flush.

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* LogicalWeakness: How are toads dissected in science classes? With a piercing tool, like a drill. Plus, Toad Man himself is a decently sturdy but presumably lacks maximum armor so he can still leap around. A weapon that can both drill through such protection and explode to do serious damage to his insides would be ideal and create a good diversion to distract him from casting Rain Flush. Contrast with Drill Man who can't jump at all and is similarly still vulnerable to missiles.
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* BreakingOldTrends: This series of robot masters doesn't have traditional ElementalRockPaperScissors weaknesses in the chains, so you need to think a bit harder about what weapons works best on your first playthrough. For example, using electricity against Magnet Man and using sharp blades against Spark Man.

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* BreakingOldTrends: This series of robot masters doesn't have traditional ElementalRockPaperScissors weaknesses in the chains, so you need to think a bit harder about creatively eabout what weapons works work best on your first playthrough. For example, using electricity against Magnet Man and using sharp blades against Spark Man.
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I'm 90% sure this was a shout-out, since the English translation of Mega Man and Bass came out a year after Attack of the Clones.


->''"My clones are very impressive."''

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->''"My ->''"[[Film/AttackOfTheClones My clones are very impressive."'']]"''
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* ArtisticLicenseGeography: An English Robot Master whose stage resembles English castles such as Warwick Castle and Alnwick Castle. However, his weapo is a flail, which is German. Perhaps his creator was of German origin?

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* ArtisticLicenseGeography: An English Robot Master whose stage resembles English castles such as Warwick Castle and Alnwick Castle. However, his weapo weapon is a flail, which is German. Perhaps his creator was of German origin?
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** One of the ways ships protect against submarines is deploying countermeasures like depth charges and naval mines, a role that the Dust Crusher can fill with its ability to detonate like an underwater bomb, causing hydrostatic shock to vessels.

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** One of the ways ships protect against submarines is deploying countermeasures like depth charges and naval mines, a role that the Dust Crusher can fill with its ability to detonate like an underwater bomb, causing hydrostatic shock to vessels.primarily.
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** One of the ways ships protect against submarines is deploying countermeasures like depth charges, a role that the Dust Crusher can fill with its ability to detonate like an underwater bomb, causing hydrostatic shock to him.

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** One of the ways ships protect against submarines is deploying countermeasures like depth charges, charges and naval mines, a role that the Dust Crusher can fill with its ability to detonate like an underwater bomb, causing hydrostatic shock to him.vessels.
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* ShoutOut: He has a great resemblance to ''ComicBook/TheFlash'' right down to having super speed and being somewhat fragile.

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* ShoutOut: He has a great resemblance In keeping with Classic Mega Man's various allusions to ''ComicBook/TheFlash'' right down to having super speed and being somewhat fragile. Japanese children's media, Quick Man's design resembles that of Casshan/Casshern, particularly his iconic V-shaped headgear. Fittingly, Mega Man 2 also introduced a dog robot enemy called Friender (named after Casshern's robot dog companion), though the enemy is found in Wood Man's stage.
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** {{Downplayed|Trope}} with Dust Crusher in ''4''. While it also only deals two lines of damage, his blazing agility indicates that he isn't the most well armored robot and thus a junk grenade would work decently against him. Throwing exploding junk at a royal fighter could also be seen insulting for Pharaoh Man.

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** {{Downplayed|Trope}} with Dust Crusher in ''4''. While it also only deals two lines of damage, his blazing agility indicates that he isn't the most well armored robot and thus a junk grenade would work decently against him. Throwing exploding junk at Pharaoh Man might also insult him as a royal fighter could also be seen insulting for Pharaoh Man.fighter.

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** {{Downplayed|Trope}} with Rain Flush, however; he's mainly sun-themed, not fire-themed, so each flush will only deal two lines of damage.

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** {{Downplayed|Trope}} with Rain Flush, Flush in ''4'', however; he's mainly sun-themed, not fire-themed, so each flush will only deal two lines of damage. damage.
** {{Downplayed|Trope}} with Dust Crusher in ''4''. While it also only deals two lines of damage, his blazing agility indicates that he isn't the most well armored robot and thus a junk grenade would work decently against him. Throwing exploding junk at a royal fighter could also be seen insulting for Pharaoh Man.
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* WarmUpBoss: Another easy place to start the game, as his Gyro Attacks have only slight variations and his ascent into the sky is easy to dodge by sliding out of the way after you account for a Gyro Attack the precedes his drop. The weapon you gain from him is also very useful as it can be directed up or down.

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* WarmUpBoss: Another easy place to start the game, as his Gyro Attacks have only slight variations and his ascent into the sky is easy to dodge by sliding out of the way after you account for a the Gyro Attack the that precedes his drop. The weapon you gain from him is also very useful as it can be directed up or down.down, providing further enouragement to start your game here.

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Trope was cut/disambiguated due to cleanup. TRS Thread


* CanadaEh: Blizzard Man is thought to have come from Canada, which ''Manga/MegaManMegamix'' runs with. In addition, the Curlinger enemy in his stage is a reference to curling, a popular winter sport in the country.


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* MooseAndMapleSyrup: Blizzard Man is thought to have come from Canada, which ''Manga/MegaManMegamix'' runs with. In addition, the Curlinger enemy in his stage is a reference to curling, a popular winter sport in the country.
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** {{Downplayed|Trope}} with Rain Flush, however; he's mainly sun-themed, not fire-themed, so the rain droplets will only deal two lines of damage.

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** {{Downplayed|Trope}} with Rain Flush, however; he's mainly sun-themed, not fire-themed, so the rain droplets each flush will only deal two lines of damage.
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** {{Subverted|Trope}} with Rain Flush, however; he's mainly sun-themed, not fire-themed, so the rain droplets won't phase him much.

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** {{Subverted|Trope}} {{Downplayed|Trope}} with Rain Flush, however; he's mainly sun-themed, not fire-themed, so the rain droplets won't phase him much.will only deal two lines of damage.
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Changing as there are some bosses who do have secondary weaknesses, especially Dive Man being weak to Dust Crusher, taking 3 lines of damage.


** This series of Robot Masters start the trend of having only one boss-weapon weakness with a few exceptions in later games, Mega Buster aside. This started the trend of a definite weakness chain that influences stage order.

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** This series of Robot Masters start the trend of having only one major boss-weapon weakness with a few exceptions in later games, exceptions, Mega Buster aside. This started the trend of a definite weakness chain that influences stage order.
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* LogicalWeakness: How are toads dissected in science classes? With a piercing tool, like a drill. Plus, Toad Man himself is a decently sturdy due to his ability to leap high but not like Drill Man for his underground capabilities. A weapon that can both drill through such protection and explode to do serious damage to his insides would be ideal.

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* LogicalWeakness: How are toads dissected in science classes? With a piercing tool, like a drill. Plus, Toad Man himself is a decently sturdy due to his ability to but presumably lacks maximum armor so he can still leap high but not like Drill Man for his underground capabilities. around. A weapon that can both drill through such protection and explode to do serious damage to his insides would be ideal.ideal and create a good diversion to distract him from casting Rain Flush.
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** In ''The Power Battle'', a good way to turn his magnetism against him is through the Dust Crusher. The scrap metals would likely overwhelm him with all the harmful metal being drawn towards him at accelerated speeds.

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** In ''The Power Battle'', a good way to turn his magnetism against him is through the Dust Crusher. The scrap metals would likely overwhelm him with all the harmful metal from them being drawn towards him at accelerated speeds.him.
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Clearer wording.


** In ''The Power Battle'', a good way to turn his magnetism against him is through the Dust Crusher. The scrap metals likely either divert his attention or overwhelm him with all the harmful metal being drawn towards him at potentially accelerated speeds.

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** In ''The Power Battle'', a good way to turn his magnetism against him is through the Dust Crusher. The scrap metals would likely either divert his attention or overwhelm him with all the harmful metal being drawn towards him at potentially accelerated speeds.

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* VocalDissonance: He's voiced by a female VA in the Japanese version of ''Powered Up''.

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* VocalDissonance: VocalDissonance:
**
He's voiced by a female VA in the Japanese version of ''Powered Up''.Up''.
** He has a surprisingly [[EvilSoundsDeep deep and intimidating voice]] in the cartoon, considering his small size.

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* BoisterousBruiser: There's been a few times where Guts Man won't be shy to admit how strong he is (that is, capable of lifting around ''two tons'').
-->''(''Powered Up'', before facing the Yellow Devil) "You've got a nice frame on you! [[BadassBoast But you won't win if we start matchin' muscles, pound for pound!]]"''



* ElementalBaggage: Guts Man is able to throw rocks no matter where he may be. Though averted in ''Mega Man'', where he fights in an excavated cave and uses metal blocks when refought in Wily's robot factory, in the two arcade games he can create boulders even when in the middle of a city. ''Powered Up'', meanwhile, gives him the ability to create Guts Blocks from thin air (though only up to five at a time).

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* ElementalBaggage: Guts Man is able to throw rocks no matter where he may be. Though averted in ''Mega Man'', where he fights in an excavated cave and uses metal blocks when refought in Wily's robot factory, in the two arcade games he can create boulders even when in the middle of a city. ''Powered Up'', meanwhile, gives him the ability to create Guts Blocks [[AntiFrustrationFeatures from thin air air]] (though only up to five at a time).



** Bombs and explosions are commonly associated with demolition, and Guts Man is a civil engineering robot who is the "construction" to Bomb Man's... well, "demolition". Additionally, a big and lumbering robot like him is the perfect target for timed bombs like the Hyper Bomb.
** In ''Powered Up'', he's instead weak to the [[BulletTime Time Slow]]. Guts Man is slow, and the Time Slow essentially exacerbates said problem tenfold. Plus, given that Guts Man is a civil engineering robot (one that would be on strict schedules), Time Slow is likely frying whatever is used by Guts Man to keep on task to complete his job.

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** Bombs and explosions are commonly associated with demolition, and Guts Man is a civil engineering robot who is the "construction" to Bomb Man's... well, Man's "demolition". Additionally, a big and lumbering robot like him is the perfect target for timed bombs like the Hyper Bomb.
** Later games run with his vulnerability to explosions, which make the Crash Bomber and Napalm Bomb logical weapons to use.
** In ''Powered Up'', he's instead weak to the [[BulletTime Time Slow]]. Guts Man is slow, and the Time Slow essentially exacerbates said problem tenfold. Plus, given that Guts Man is a civil engineering robot (one that would be on strict schedules), schedules, Time Slow is likely frying whatever is used by Guts Man to keep on task to complete his job.



* NotSoAboveItAll: He tells [[AgentPeacock Elec Man]] that he's still "[[ItsAllAboutMe a self-absorbed weakling]]" before their battle in ''Powered Up''.
* SuperStrength: He can throw boulders much easier than any human can.
* TopHeavyGuy: The chibi art style of ''Powered Up'' renders Guts Man this, with his lower half being considerably smaller. His normal appearances are better proportioned, but still has some shades of this.

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* NotSoAboveItAll: Has a few moments of this when playable in ''Powered Up''.
**
He tells [[AgentPeacock Elec Man]] that he's still "[[ItsAllAboutMe a self-absorbed weakling]]" before their battle in ''Powered Up''.
battle.
** When the CWU-01P defense system denies him entrance, he asks if it's then okay for him to [[OpenSaysMe just "bust on through"]].
* SuperStrength: He can lift around ''two tons'' of weight. He can also throw boulders much easier than any human can.
with said same ease.
* TopHeavyGuy: TopHeavyGuy:
**
The chibi art style of ''Powered Up'' renders Guts Man as this, with his lower half being considerably smaller. smaller.
**
His normal appearances are better proportioned, but {{downplay|ed Trope}} this; while well-proportioned, his top is still has some shades of this.slightly larger than his legs.
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** In ''The Power Battle'', a good way to turn his magnetism against him is through the Dust Crusher. The scrap metals likely divert his attention or overwhelming him with all the harmful metal being drawn towards him at potentially accelerated speeds.

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** In ''The Power Battle'', a good way to turn his magnetism against him is through the Dust Crusher. The scrap metals likely either divert his attention or overwhelming overwhelm him with all the harmful metal being drawn towards him at potentially accelerated speeds.



* MightyGlacier: This guy [[SuperStrength hits hard]] and [[SuperToughness highly resistant]], but very slow and cannot swim to save his life.

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* MightyGlacier: This guy [[SuperStrength hits hard]] and is [[SuperToughness highly resistant]], but very slow and cannot swim to save his life.



* KillItWithFire: Due to the lack of a "wind" weapon in ''10'', his Weapons Archive data is weak to the Water Shield, the closest thing to another LogicalWeakness.

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* KillItWithFire: KillItWithWater: Due to the lack of a "wind" weapon in ''10'', his Weapons Archive data is weak to the Water Shield, the closest thing to another LogicalWeakness.
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** One of the ways ships protect against submarines is deploying countermeasures like depth charges, a role that the Dust Crusher can fill with its ability to detonate and fragment into metal shards like an underwater grenade.

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** One of the ways ships protect against submarines is deploying countermeasures like depth charges, a role that the Dust Crusher can fill with its ability to detonate and fragment into metal shards like an underwater grenade.bomb, causing hydrostatic shock to him.
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* JackOfAllTrades: Designed in universe to be a balanced fighting robot without any glaring weaknesses. He can defend himself with Skull Barrier, but this power isn't as phenomenal as Bright Man's Flash Stopper, doesn't have any additional perks like Dust Man's invulnerable vacuum attack. Finally, has a basic buster that can be directed in multiple directions, but it isn't as powerful as Pharaoh Man's Pharaoh Shot.

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* JackOfAllTrades: Designed in universe to be a balanced fighting robot without any glaring weaknesses. He can defend himself with Skull Barrier, but this power isn't as phenomenal as Bright Man's Flash Stopper, and doesn't have any additional perks like Dust Man's invulnerable vacuum attack. attack that provides invulnerability. Finally, he has a basic buster that can be directed in multiple directions, but it isn't as powerful as Pharaoh Man's Pharaoh Shot.
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* JackOfAllStats: Designed in universe to be a balanced fighting robot without any glaring weaknesses. In gameplay, he has a basic buster for long range fighting and a Skull Barrier to prolong his life in battle, but otherwise lacks any remarkable strengths.

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* JackOfAllStats: JackOfAllTrades: Designed in universe to be a balanced fighting robot without any glaring weaknesses. In gameplay, he He can defend himself with Skull Barrier, but this power isn't as phenomenal as Bright Man's Flash Stopper, doesn't have any additional perks like Dust Man's invulnerable vacuum attack. Finally, has a basic buster for long range fighting and a Skull Barrier to prolong his life that can be directed in battle, multiple directions, but otherwise lacks any remarkable strengths.it isn't as powerful as Pharaoh Man's Pharaoh Shot.

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* EarlyInstallmentWeirdness: [[PlayingWithATrope Played with]]; Doctor Light built 8 Robot Masters [[ArbitraryHeadcountLimit per series status quo]] (technically 9 if you count Proto Man), but two of them (Roll and Rock/Rockman/Mega Man) managed to avoid being captured/corrupted by Doctor Wily, so only 6 have to be fought (with Proto Man not being formally introduced until ''VideoGame/MegaMan3'').

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* EarlyInstallmentWeirdness: [[PlayingWithATrope Played with]]; Doctor Dr. Light built 8 Robot Masters [[ArbitraryHeadcountLimit per series status quo]] (technically 9 if you count Proto Man), Man, and ''11'' by the time of ''Powered Up''), but two of them (Roll and Rock/Rockman/Mega Man) managed to avoid being captured/corrupted by Doctor Wily, so only 6 have to be fought (with Proto Man not being formally introduced until ''VideoGame/MegaMan3'').



-->'''Cut Man:''' I can't forgive what you did to my brothers. It's payback time... [[PreAsskickingOneLiner and I'm gonna]] ''[[PreAssKickingOneLiner cut you down to size!]]''

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-->'''Cut Man:''' I can't forgive what you did to my brothers. It's payback time... [[PreAsskickingOneLiner and I'm gonna]] ''[[PreAssKickingOneLiner ''[[PreAsskickingOneLiner cut you down to size!]]''



* CatchPhrase:

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* CatchPhrase:CharacterCatchphrase:



** In the Ruby-Spears cartoon, it's "I'm going to make paper dolls out of you!"

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** In the Ruby-Spears cartoon, it's "I'm "[[PreAsskickingOneLiner I'm going to make paper dolls out of you!"you!]]"



* KryptoniteIsEverywhere: His greatest weakness is Guts Man's boulder, because [[LogicalWeakness rock beats scissors]]. His stage is positively filled with such boulders, despite it supposedly being a warehouse (although it would be changed to a forest in ''Powered Up'' to better suit his lumber-cutting theme). Averted when you face him again in Wily Stage 2; he's the only Robot Master in ''Mega Man'' who can't have his main weakness used on him in the rematches, as the blocks are completely absent from the room you fight him in. Even still, he's also susceptible to the Mega/Rock Buster, which is your default weapon...

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* {{Jobber}}: His main schtick in the ''Ruby-Spears'' cartoon.
* KryptoniteIsEverywhere: His greatest weakness is Guts Man's boulder, because [[LogicalWeakness rock beats scissors]]. His stage is positively filled with such boulders, despite it supposedly being a warehouse (although it would be changed to a forest in ''Powered Up'' to better suit his lumber-cutting theme). Averted {{Averted|Trope}} when you face him again in Wily Stage 2; he's the only Robot Master in ''Mega Man'' who can't have his main weakness used on him in the rematches, as the blocks are completely absent from the room you fight him in. Even still, he's also susceptible to the Mega/Rock Buster, which is your default weapon...weapon.



** He's a frail robot who uses scissors, so naturally [[RockPaperScissors he wouldn't appreciate hard rocks being flung at him]]. In addition, though lost thanks to the DubNameChange, the Rock Buster is more effective on him than on any other Robot Master in the series.

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** He's a frail robot who uses scissors, so naturally [[RockPaperScissors he wouldn't appreciate hard rocks boulders being flung at him]]. In addition, though lost thanks to the DubNameChange, the Rock Buster is more effective on him than on any other Robot Master in the series.



* PungeonMaster: He tends to attract scissor puns in general:

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* PungeonMaster: He tends to attract scissor puns in general:general...



** Creator/ArchieComics kept the cutting puns coming. Cut Man has about a page full of them in his first appearance, and they ''never stop coming'' even after that.
* StealthPun: In ''Mega Man'', Cut Man takes more damage from the Mega Buster than any other Robot Master in the franchise (ignoring ''The Wily Wars'' [[VideoGameRemake remake]] and ''2's'' Easy/[[DifficultyByRegion "Normal"]] mode). Mega Man's Japanese name is '''Rock'''man, and Cut Man has a pair of ''scissors'' on his head, [[RockPaperScissors so...]]

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** Creator/ArchieComics kept the cutting puns coming. Cut Man has about a page full of them in his first appearance, and they ''never ''never'' stop coming'' coming even after that.
* RockPaperScissors: The obvious inspiration for his weakness. Cut Man has a giant pair of scissors on his head which he uses the Rolling Cutter with, the Super Arm flings large boulders to attack, and Mega Man and his weapon's Japanese names are ''Rock Man'' and the ''Rock Buster''.
* StealthPun: In ''Mega Man'', Cut Man Man, a robot with ''scissors'' on his head, takes more damage from the Mega Buster (in Japanese, the ''Rock'' Buster) than any other Robot Master in the franchise (ignoring ''The Wily Wars'' [[VideoGameRemake remake]] and ''2's'' Easy/[[DifficultyByRegion "Normal"]] mode). Mega Man's Japanese name is '''Rock'''man, and Cut Man has a pair of ''scissors'' on his head, [[RockPaperScissors so...]]Maybe the creators had fun playing "RockPaperScissors" while developing the game...?



* BadassCreed: In ''Powered Up'':
-->'''Guts Man''': "It's a foreman's job to look out for everybody, but sometimes... [[PreAsskickingOneLiner you gotta do what ain't in the blueprints!]]"

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* AntiFrustrationFeatures: His playable appearance in ''Powered Up'' can create blocks out of thin air, giving him a way to damage enemies if no blocks are nearby. This also allows him to create platforms. Despite [[TheBigGuy his size]], his hurtbox is also the same size as his brothers.
* BadassCreed: In ''Powered Up'':
-->'''Guts Man''': "It's
Up''...
-->''"It's
a foreman's job to look out for everybody, but sometimes... [[PreAsskickingOneLiner you You gotta do what ain't in the blueprints!]]"blueprints!]]"''



** His [[WesternAnimation/MegaManRubySpears Ruby-Spears portrayal]], however, plays it straight, going hand in hand with being TheBrute for Dr. Wily, [[FatAndSkinny the Fat to Cut Man's Skinny]], and [[BigThinShortTrio the Big to Cut Man's Thin and Dr. Wily's short]].

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** His [[WesternAnimation/MegaManRubySpears Ruby-Spears portrayal]], ''[[WesternAnimation/MegaManRubySpears Ruby-Spears]]'' portrayal, however, plays it straight, going hand in hand with being TheBrute for Dr. Wily, [[FatAndSkinny the Fat to Cut Man's Skinny]], and [[BigThinShortTrio the Big to Cut Man's Thin and Dr. Wily's short]].



* {{Jobber}}: Much like Cut Man, Guts Man was generally on the losing end in the ''Ruby-Spears'' cartoon.



* AntiFrustrationFeatures: In ''Powered Up'' to [[AvertedTrope circumvent]] his weapon's former HarmlessFreezing nature, each Ice Slasher deals half a point of damage to enemies. Thus, this grants a playable Ice Man to damage enemies through SpamAttack.



* HarmlessFreezing: Despite being close to absolute zero, in ''Mega Man'' the Ice Slasher deals no damage to any enemy it freezes (what does take damage isn't frozen). In Ice Man's hands, however, the Ice Slasher doesn't freeze Mega Man, but it's just as powerful as the Thunder Beam! In ''Powered Up'', however, it deals half a point of damage to any enemy it freezes (so two shots are required to kill an enemy with 1 HP), allowing a playable Ice Man to [[AntiFrustrationFeatures have a way to deal damage to enemies]].

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* HarmlessFreezing: {{Zig|Zagging Trope}}-zagged, with his Ice Slasher varying in effectiveness from game to game and even when playable or not.
**
Despite being close to absolute zero, in ''Mega Man'' the Mega Man's own Ice Slasher deals no damage to any enemy it freezes (what (though it does leave enemies open for a storm of hits, and what does take damage isn't frozen). In Ice Man's hands, however, the Ice Slasher doesn't freeze Mega Man, but it's instead being just as powerful as the Thunder Beam! In Beam in the original game!
**
''Powered Up'', Up'' {{avert|ed Trope}}s this, however, as it deals half a point of damage to any enemy it freezes (so two shots are required to kill an enemy with 1 HP), allowing a playable Ice Man to [[AntiFrustrationFeatures have a way to deal damage to enemies]].



** Ice Man is described as being selfish and self-centered in his CD Data for ''Mega Man & Bass''.
-->''"Can you see me, everyone?"''

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** Ice Man is described as being selfish and self-centered in his CD Data for ''Mega Man & Bass''.
-->''"Can you see me, everyone?"''
Bass'', with his quote above coming from said data as well.



** ''In Powered Up'', his weakness to the Hyper Bomb can be explained by ice being easy to shatter with explosions.

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** ''In Powered Up'', his weakness to the Hyper Bomb can be explained by ice being easy to shatter with explosions.[[StuffBlowingUp explosions]].



* AdaptationPersonalityChange: While he was always a daredevil, ''Powered Up'' also gives him a {{troll}}ish, HotBlooded personality, though he also has a bit of [[HairTriggerTemper a short fuse]] (pardon the pun). His ExplosiveStupidity is also played much less.

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* AdaptationPersonalityChange: While he was always a daredevil, ''Powered Up'' also gives him a {{troll}}ish, HotBlooded personality, though he also has a bit of [[HairTriggerTemper a short fuse]] (pardon the pun).{{pun}}). His ExplosiveStupidity is also played much less.



* AntiFrustrationFeatures: Unique to Bomb Man's playable appearance in ''Powered Up'' is the ability to aim before throwing bombs. This lets him cover a similar amount of ground that other weapons with a straight shot would due to him lacking other weapons.



* HotBlooded: In ''Powered Up'', he can barely go a sentence without expounding the coolness of explosions.

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* HotBlooded: In ''Powered Up'', he can barely go a sentence without expounding the coolness of explosions. He's also [[HairTriggerTemper quick-tempered]] to go with it.



'''Bomb Man:''' Idiot! '''Bombs aren't toys!''' Timing it right, lighting the fuse — that's the stuff you gotta leave to pros!\\

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'''Bomb Man:''' Idiot! '''Bombs Idiot... ''bombs aren't toys!''' toys!'' Timing it right, lighting the fuse — that's the stuff you gotta leave to pros!\\



* AntiFrustrationFeatures: Part of Fire Man's playstyle in his playable appearance in ''Powered Up'' is that, if his flame is put off, he can't shoot waves of fire. However, the small {{fireball|s}} that's present in Mega Man's version of the Fire Storm is present in his own, giving him at least a way to defeat enemies until he can light up again.



* TheAce: Is this to the other six (or eight) Robot Master. Hailed as Dr. Light's greatest invention, has excellent judgment, is highly responsible at his job, plays the guitar in his spare time, and his lightning strikes [[LightningBruiser boast enormous power backed by his excellent agility]]. Of Dr. Light's inventions, only [[TheHero Mega Man]] and [[TheLancer Proto Man]] have been shown to be as much of an Ace as him.

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* TheAce: Is this to the other six (or eight) Robot Master.Masters. Hailed as Dr. Light's greatest invention, has excellent judgment, is highly responsible at his job, plays knows how to play the guitar in his spare time, guitar, and his lightning strikes [[LightningBruiser boast enormous power backed by his excellent agility]]. Of Dr. Light's inventions, only [[TheHero Mega Man]] and [[TheLancer Proto Man]] have been shown to be as much of an Ace as him.



* ArtificialStupidity: Elec Man's AI is primitive, and copied from a few other bosses in the game — essentially, his deal is to walk back and forth, throwing his Thunder Beam at specific spots. This enables exploits where shooting him at the right timing can keep him from reaching those spots, trapping him in a CycleOfHurting where he never actually makes an attack.

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* ArtificialStupidity: Elec Man's AI is primitive, and copied from a few other bosses in the game — essentially, his deal is to walk back and forth, throwing his Thunder Beam at specific spots. This enables exploits where shooting him at the right timing a shot can keep him from reaching those spots, trapping him in a spots; see CycleOfHurting where he never actually makes an attack.and ZeroEffortBoss below.



-->'''''TAKE THIS! THUNDER BEAAAAAAAAAAM!"''

to:

-->'''''TAKE -->''(His JP CD Data) "TAKE THIS! THUNDER BEAAAAAAAAAAM!"'''''THUNDER BEAAAAAAAAAAM!'''"''



* CycleOfHurting: In the first game, he could be trapped in one of these by timing each shot as he's about to fire an attack. With practice, this can score you [[ZeroEffortBoss an easy victory]].



** Cut Man's razor sharp Rolling Cutter cuts Elec Man's [[WireDilemma electrical wires]].
** In ''Powered Up'', Oil Man's Oil Slider is ''mineral'' oil; a bad electricity conductor. Add in Mega Man is ramming into Elec Man at high speeds with it and you get a bad combination waiting for Elec Man.

to:

** Cut Man's razor sharp Rolling Cutter cuts Elec Man's [[WireDilemma electrical wires]].
wires, referencing the WireDilemma from a different standpoint.
** In ''Powered Up'', Oil Man's Oil Slider is ''mineral'' oil; a bad electricity conductor. Add in that Mega Man is ramming into Elec Man at high speeds with it it, and you get a bad combination waiting for Elec Man.



* WakeUpCallBoss: Like Ice Man, his Thunder Beam deals ''10'' points of damage, and its hitbox is large. He's also [[LightningBruiser the fastest Robot Master of the group]], chasing you just to gun you with his electricity point-blank, or jumping while firing off his devastatingly large beams. An exploit can cause him to never fire a single Thunder Beam, but it requires strict timing to pull off and, using his weakness, the Rolling Cutter, won't work with said exploit due to the weapon's boomerang nature.

to:

* WakeUpCallBoss: If you can't time your shots properly, he's this. Like Ice Man, his Thunder Beam deals ''10'' points of damage, and its hitbox is large. He's also [[LightningBruiser the fastest Robot Master of the group]], chasing you just to gun you with his electricity point-blank, or jumping while firing off his devastatingly large beams. An exploit can cause him to never fire a single Thunder Beam, but it requires strict timing to pull off and, using his weakness, the Rolling Cutter, won't work with said exploit due to the weapon's boomerang nature.



* ZeroEffortBoss: Because of [[ArtificialStupidity his simple AI]], [[https://www.youtube.com/watch?v=4FMCwvh60tM timing your shots with the Mega Buster can exploit it]], trapping him in a CycleOfHurting where he never actually fires a single Thunder Beam until he dies. It ''does'' require strict timing to pull off though, and it can't be done with his weakness, the Rolling Cutter, due to the weapon's piercing[=/=]boomerang nature.



** Ever gotten a bunch of leaves jammed in a fan motor? This problem can lead to overheating and damage to the gearing — which is possibly how the Leaf Shield damages him. The Super Arm in ''Power Fighters'' could do even worse, sending rock debris into his fan parts.
** Electric motors can damage themselves if supplied with over-voltage. The Spark Shock is capable of providing this over-voltage.

to:

** Ever gotten a bunch of leaves Debris, like leaves, can get jammed in a fan motor? This problem motor, which can lead to overheating and damage to the gearing — which is possibly how the Leaf Shield damages him. The Super Arm in ''Power Fighters'' could do even worse, sending rock debris into his fan parts.
** Electric motors can damage themselves if supplied with over-voltage. The Spark Shock is capable of providing this over-voltage.over-voltage to the Doc Robot's data from ''3''.



* AcidAttack: His [[BubbleGun Bubble Lead]] is made of sulfuric acid, as revealed in the ''Archie Comics''.



* BubbleGun: He has a head-mounted one which he uses to fire the Bubble Lead.

to:

* BubbleGun: He has a head-mounted one which he uses to fire the Bubble Lead. And no worry -- these bubbles are made of [[AcidAttack sulfuric acid]].



* HollywoodAcid: Not him, but his Bubble Lead is made of sulfuric acid, as revealed in the ''Archie Comics''.



** ''8's'' FullMotionVideo intro has him battling Mega Man as ''VideoGame/MegaMan2's'' representative.

to:

** ''8's'' FullMotionVideo animated intro has him battling Mega Man as ''VideoGame/MegaMan2's'' representative.



* LogicalWeakness:
** Time Stopper: Being a robot who runs fast, it stands to reason that he wouldn't like being stopped in his tracks involuntarily. Notably, he's only weak to it ''because of a defect in his programming''.
** Crash Bomber: His body would have less protection from detonations due to his lighter armor; though hitting him can prove difficult though due to his erratic movement. Atomic Fire would be harmful for similar reasons and is another alternative.

to:

* LogicalWeakness:
**
LogicalWeakness: To the Time Stopper: Stopper and Crash Bomber.
**
Being a robot who runs fast, it stands to reason that he wouldn't like being stopped in his tracks involuntarily. Notably, he's only weak to it ''because of the Time Stopper [[EnforcedTrope because of]] ''[[EnforcedTrope a defect in his programming''.
programming]]''.
** Crash Bomber: His Quick Man's body would have less protection from detonations due to his lighter armor; though hitting him with the Crash Bomber can prove difficult though due to his erratic movement. Atomic Fire would be harmful for similar reasons and is another alternative.alternative, but only on the overseas' version's Normal mode.



* NotAMorningPerson: {{Inverted|Trope}}; his Japanese CD Data states he's "early to bed, early to rise".



** Subverted with Atomic Fire as he isn't all that WeakToFire, unlike his predecessor Bomb Man.

to:

** Subverted {{Subverted|Trope}} with the Atomic Fire Fire, however, as he isn't [[AvertedTrope isn't]] all that WeakToFire, unlike his predecessor Bomb Man.Man. This may be due to his heavy-plated body.



** Flash Man's secondary theme is ice, with his stage having [[SlippySlideyIceWorld slippery floors]] and how he [[{{Pun}} "freezes" time]]. Thus, charged nuclear blasts will damage him badly just as he's also vulnerable to the Crash Bomber. However, the charged blasts alone won't defeat him due to limited ammo capacity, and you'll need to finish the job with uncharged Atomic Fire shots or the Buster shots, among other methods.

to:

** Flash Man's secondary theme is ice, with his stage having [[SlippySlideyIceWorld slippery floors]] and how he [[{{Pun}} "freezes" time]]. Thus, charged nuclear blasts will damage him badly just as he's also vulnerable to the Crash Bomber. However, the charged blasts alone won't defeat him due to limited ammo capacity, and you'll need to finish the job with uncharged Atomic Fire shots or the Buster shots, among other methods. This is also only possible in the overseas' Normal mode.



** If all three tornados connect, Air Shooter is just as damaging as Bubble Lead as wind also puts out fire. Each individual tornado only deals normal damage, however. The Top Spin also works against Doc Robot for this reason.

to:

** If all three tornados connect, Air Shooter is just as damaging as Bubble Lead as wind also puts out fire. Each individual tornado only deals normal above-average damage, however. The Top Spin also works against Doc Robot for this reason.



* NoSell: The Leaf Shield won't work against him because fire beats grass.
* PlayingWithFire: He's a fire-based Robot Master. Not just that, but he uses ''[[NukeEm nuclear]]'' fire.

to:

* NoSell: The Leaf Shield won't work against him him, because fire beats grass.
* PlayingWithFire: He's Wily's response to a fire-based Robot Master. Not just that, but he uses ''[[NukeEm nuclear]]'' fire.



* LogicalWeakness:
** Being made of wood, he doesn't handle [[WeakToFire fire]]- and [[AbsurdlySharpBlade cutter]]-based weaponry well (Atomic Fire and Metal Blade). Moreover, [[StuffBlowingUp bombs]] built to destroy barriers, like the Crash Bomber, work well against his own. His weakness to the [[BlowYouAway Air Shooter]] might have something to do with its projectiles being tornadoes, which are extremely damaging to trees like the ones he's made out of. When Wood Man returns in ''VideoGame/MegaMan8'', he is naturally weak to the Flame Sword, a cutting weapon with a fire element included.

to:

* LogicalWeakness:
LogicalWeakness: ''Multiple'' ones, too.
** Being made of wood, he doesn't handle [[WeakToFire fire]]- and [[AbsurdlySharpBlade cutter]]-based weaponry well (Atomic Fire and Metal Blade). Moreover, When Wood Man returns in ''VideoGame/MegaMan8'', he is naturally weak to the [[FlamingSword Flame Sword]], [[MixAndMatchWeapon a cutting weapon with a fire element included]].
**
[[StuffBlowingUp bombs]] Bombs]] built to destroy barriers, like the Crash Bomber, work well against at piercing his own. barrier.
**
His weakness to the [[BlowYouAway Air Shooter]] might have something to do with its projectiles being tornadoes, which are extremely damaging to trees like the ones he's made out of. When Wood Man returns in ''VideoGame/MegaMan8'', he is naturally weak to the Flame Sword, a cutting weapon with a fire element included.of.



* WeakToFire: Despite being coated in metal to increase his defense, Wood Man still has a great vulnerability to fire (as the Atomic Fire demonstrates).

to:

* WeakToFire: His primary weakness in most games. Despite being coated in metal to increase his defense, Wood Man still has a great vulnerability to fire (as the Atomic Fire demonstrates).soundly demonstrates in ''2'').



* DeadpanSnarker: Has a sarcastic wit.

to:

* DeadpanSnarker: Has a sarcastic wit.wit, according to his Japanese CD Data.



** In ''The Power Battle'', what's a good way to use his magnetic weapons against him? The Dust Crusher's scrap metals would be just the thing, diverting his attention or overwhelming him with all the harmful metal being drawn towards him at potentially accelerated speeds.

to:

** Using [[HoistByHisOwnPetard his own magnetic weapons against him]] (i.e. his own Magnet Missile in ''3'') also proves an effective strategy, since "opposites attract".
** In ''The Power Battle'', what's a good way to use turn his magnetic weapons magnetism against him? The him is through the Dust Crusher's Crusher. The scrap metals would be just the thing, diverting likely divert his attention or overwhelming him with all the harmful metal being drawn towards him at potentially accelerated speeds.



* WarmUpBoss: Being a GlassCannon who takes more damage from the Mega Buster than most other bosses and has easy to avoid attacks, Magnet Man is an easy Robot Master to take out first.

to:

* WarmUpBoss: Being a GlassCannon who takes more damage from the Mega Buster than most other bosses and has easy to avoid attacks, a simpler pattern, Magnet Man is an easy Robot Master to take out first.



* LogicalWeakness: This guy's a large and bulky robot made out of an extremely dense metal, making him susceptible to magnets.

to:

* LogicalWeakness: This Most types of metal (with a few exceptions) are prone to {{magnetism|Manipulation}}, and this guy's a large and bulky robot made out of an extremely dense metal, making metal. Additionally, [[StuffBlowingUp missiles]] are designed for anti-armor applications, destroying stuff no matter how bulky they may be. It's possible the [[MixAndMatchWeapon Magnet Missile]] accelerates to top speed towards Hard Man because of this, hurting him susceptible to magnets.badly.



* MightyGlacier: This guy hits hard, is highly resistant to attacks and impacts, but is very slow and cannot swim to save his life.

to:

* MightyGlacier: This guy [[SuperStrength hits hard, is hard]] and [[SuperToughness highly resistant to attacks and impacts, resistant]], but is very slow and cannot swim to save his life.



* SuperNotDrowningSkills: Thanks to being so heavy, he cannot swim. He just walks.
* SuperStrength: One of the perks of having a three ton ceratanium body? You hit like a truck.
* SuperToughness: Another perk of having a three ton ceratanium body? You're very hard to damage and take down.

to:

* SuperNotDrowningSkills: Thanks to being so heavy, he cannot swim. He just walks.
''walks''.
* SuperStrength: One of the perks of having a three ton three-ton ceratanium body? You hit like a truck.
* SuperToughness: Another perk of having a three ton three-ton ceratanium body? You're very hard to damage and take down.



* LogicalWeakness: Sharp blades do not cooperate well with delicate electricity-conducting wires, especially the insulated variety.

to:

* LogicalWeakness: Sharp blades do not cooperate well with delicate electricity-conducting wires, especially the insulated variety. Even less so if they're fired instead of wielded, such as [[FuumaShuriken a huge shuriken]].



* ShockAndAwe: An electric-elemental Robot Master. His version of the Spark Shock is different than that of Mega Man, firing it as eight small shots followed by a SphereofDestruction. Mega Man's version shoots the small version, temporarily [[TheParalyzer paralyzing]] enemies.

to:

* ShockAndAwe: An electric-elemental Robot Master. His version of the Spark Shock is different than that of Mega Man, firing it as eight small shots followed by a SphereofDestruction.SphereOfDestruction. Mega Man's version shoots the small version, temporarily [[TheParalyzer paralyzing]] enemies.



** The Gemini Laser's bouncing attribute would be a major pain for Shadow Man as he now has to track a bouncing laser ''and'' Mega Man.
** The Centaur Arrow also makes sense as no matter how formidable a ninja is, a skilled archer would be able to score devastating hits from a safe distance in an open arena.

to:

** The In ''III'', the Gemini Laser's bouncing attribute would be a major pain for Shadow Man as he now has to track a bouncing laser ''and'' Mega Man.
Man. Made especially apparent by the small room to fight in.
** The Centaur Arrow from ''Power Fighters'' also makes sense as sense; no matter how formidable a ninja is, a skilled archer would be able to patiently score devastating hits from a safe distance in an open arena.



* WeaksauceWeakness: Shadow Man is a speedy and disciplined robot whose attack scheme is simple, but unpredictable. It's possible the Top Spin's [[ConfusionFu high-speed chaotic attacks]] not only throw him off his game, but are quick enough to do vital damage before he can read Mega Man's moves and properly counter strike.

to:

* WeaksauceWeakness: Shadow Man is a speedy and disciplined robot whose attack scheme is simple, but unpredictable. It's possible the Top Spin's [[ConfusionFu high-speed chaotic attacks]] in ''3'' not only throw him off his game, but are quick enough to do vital damage before he can read Mega Man's moves and properly counter strike.strike back.



* KillItWithWater: His weakness is the Rain Flush. Well, at least it's a LogicalWeakness.



* KillItWithWater: His weakness is the Rain Flush. As you would expect, water and electricity mix poorly, especially if it's ''acid'' water.



* AcidAttack: His Rain Flush is composed of powerful chemicals, ascending into the sky to create clouds of acid rain.



* ArtificialStupidity: You'd think they would've learned from the first game, but Toad Man's A.I. is highly primitive. He doesn't move if Mega Man moves at him, only jumps at Mega Man when he fires, and only uses the Rain Flush if he stands still for too long. This can get him trapped into two types of [[CycleOfHurting Cycles of Hurting]] that turn him into [[ZeroEffortBoss a joke]].



* CycleOfHurting: Highly infamous for this; and twice, no less.
** Shooting at Toad Man and letting him land, then shooting at him as he lands. [[ArtificialStupidity His A.I. is programmed to still jump despite this]], causing him to jump and take damage repeteadly.
** If left idle for long, he will use the Rain Flush, which can be interrupted right before it activates. Leave him idle again, and this can be repeated.



* WarmUpBoss: He's ''pathetically easy'' as he is unable to attack if he gets damaged when getting ready to use the Rain Flush. Not so much in the ''Game Gear'' installment, as he jumps much faster and starts the dance to call upon Rain Flush randomly instead of after a set number of hops, while also giving the player less time to react and counterattack.

to:

* WarmUpBoss: He's WarmUpBoss:
** An unintentional {{exaggerated|Trope}} example in ''4''; though he was seemingly programmed as a great starting point for players, he's
''pathetically easy'' as he is unable if you know how to attack if he gets damaged when getting ready to use the Rain Flush. Not so much in the exploit his primitive A.I.
** The
''Game Gear'' installment, installment {{subvert|ed Trope}}s this, as he jumps much faster and starts the dance to call upon Rain Flush randomly instead of after a set number of hops, more randomly, while also giving the player less time to react and counterattack.



* ZeroEffortBoss: See CycleOfHurting above -- by exploiting any of his two [[ArtificialStupidity A.I. flaws]], Toad Man is an extremely easy boss to defeat. It helps the Drill Bomb is a straight shot with no gimmicks outside explosions, thus accelerating the process if you wield it by the time you face Toad Man.



* CallBack: In design and concept, he looks an awful lot like Crash Man. Drill Bombs also improve upon Crash Bombs by allowing mid-flight remote detonation, and exploding on impact.

to:

* CallBack: In design and concept, he looks an awful lot like Crash Man. Drill Bombs Bomb also improve improves upon the Crash Bombs Bomber by allowing mid-flight remote detonation, and exploding on impact.



** A robot built densely enough to drill through the earth is easier for homing missiles to lock onto. On that note, missiles are often designed for anti-armor applications. Since he is carrying Drill Bombs, the anti-armor missiles would be a danger to the ammo onboard.
** Subverted with Pharaoh Shot, making Drill Man one of the few explosive Robot Masters not especially WeakToFire.

to:

** A robot built densely enough to drill through the earth is easier for homing missiles to lock onto. On that note, missiles are often designed for anti-armor applications. Since he is carrying Drill Bombs, the anti-armor missiles Dive Missiles would be a danger to the ammo onboard.
** Subverted Lightly {{subverted|Trope}} with the Pharaoh Shot, Shot though, making Drill Man one of the few explosive Robot Masters not especially WeakToFire.WeakToFire. This is likely due to being based on a vehicle more than [[StuffBlowingUp actual explosives]].



** Given how he was designed to explore dark pyramids, it would make sense that [[BlindedByTheLight bright flashes of light]] [[DayHurtsDarkAdjustedEyes wouldn't be too kind to him]].
** He can jump around the room all he wants but the Crystal Eye's fragmentation will still be difficult to dodge if the main sphere doesn't hit him first.
** Subverted with Rain Flush, as he's sun themed, not fire themed so the rain droplets won't phase him much.

to:

** Given how he was designed to explore dark pyramids, it would make sense that [[BlindedByTheLight bright flashes of light]] would [[DayHurtsDarkAdjustedEyes wouldn't not be too kind to him]].
** He can jump around the room all he wants wants, but the Crystal Eye's fragmentation in ''IV'' will still be difficult to dodge if the main sphere doesn't hit him first.
** Subverted {{Subverted|Trope}} with Rain Flush, as however; he's sun themed, mainly sun-themed, not fire themed fire-themed, so the rain droplets won't phase him much.



** Since he uses metal rings, it stands to reason that [[WeakToFire he doesn't like hot and fiery]] [[ThePowerOfTheSun miniature suns]] being flung at him. It even applies to [[VideoGame/MegaMan10 robots using his weapon and battle data]]. Metal rings can also heat up to dangerous temperatures from said weapons.
** As a LongRangeFighter, the Charge Kick will throw him off his game or give him a nasty surprise when tries to body slam you.

to:

** Since he uses metal rings, it stands to reason that His consistent weakness is [[WeakToFire he doesn't like hot and fiery]] fire]] -- being the most metal-based out of ''4'''s Robot Masters, metal will eventually melt under extreme temperatures, especially if said flames were powered by [[ThePowerOfTheSun miniature suns]] being flung at him. the sun itself]]. It even applies to [[VideoGame/MegaMan10 robots using his weapon and battle data]]. Metal rings can also heat up to dangerous temperatures from said weapons.
data]].
** As a LongRangeFighter, the Charge Kick in ''IV'' will throw him off his game or give him a nasty surprise when tries to body slam you.



** Ring Boomerang is supposed to be razor edged like a chakram, similar to Shadow Blade, meaning that it can slice up the various exposed chutes and wires he has on his body. A vacuum with a cut in its intake hose can't produce sufficient suction do its job. The Drill Bomb in ''II'' being an explosive cutter can cause similar damage to his vulnerable parts.
** The Plant Barrier getting sucked into his vacuum box will cause damage to the turbine system, much like Air Man's fan system also being vulnerable to Plant Barrier and Wood Man's Leaf Shield.

to:

** The Ring Boomerang is supposed to be razor edged razor-edged like a chakram, similar to the Shadow Blade, meaning that it can slice up the various exposed chutes and wires he has on his body. A vacuum with a cut in its intake hose can't produce sufficient suction do its job. The Drill Bomb in ''II'' also works similarly, being an explosive cutter can cause and thus causing similar damage to his vulnerable parts.
** The In ''Power Battle'', the Plant Barrier getting sucked into his vacuum box will cause damage to the turbine system, much like Air Man's fan system also being vulnerable to Plant Barrier and Wood Man's Leaf Shield.



* LogicalWeakness: Wave Man relies on long-ranged attacks against his foes. Thus, it stands to reason he would struggle fighting those that can close the distance and fight short-range. The Charge Kick showcases such, by dealing high damage to him.

to:

* LogicalWeakness: Wave Man relies on long-ranged attacks against his foes.foes, and also dislikes interacting. Thus, it stands to reason he would struggle fighting those that can close the distance and fight short-range. The Charge Kick showcases such, by dealing high damage to him.



->'''Weakness''': Napalm Bomb (''5'', ''IV''), Noise Crush (''Power Fighters''), Napalm Bomb (Game Gear)

to:

->'''Weakness''': Napalm Bomb (''5'', ''IV''), ''IV'', Game Gear), Noise Crush (''Power Fighters''), Napalm Bomb (Game Gear)Fighters'')



** Explosives are usually associated with demolition of earth, buildings and rocks.
** Noise Crush in ''Power Fighters'' works on a similar principle as sound travels extremely well through solid objects.

to:

** Explosives [[StuffBlowingUp Explosives]] are usually associated with demolition of earth, buildings and rocks.
rocks. Timing the Napalm Bomb can be a bit awkward without jumping first, though.
** Noise Crush in ''Power Fighters'' works on a similar principle principle, as sound travels extremely well through solid objects.



* LogicalWeakness: Stars are made of hot gas and flame. The Water Wave pierces and neutralizes his Star Crash, leaving Star Man virtually defenseless.

to:

* LogicalWeakness: Stars are made of hot gas and flame. The Water Wave [[KillItWithWater pierces and neutralizes his Star Crash, Crash]], leaving Star Man virtually defenseless.



** Placing big enough debris like rocks on railways can potentially cause a train to derail. Rock slides and large debris are also potential hazards to trains in general.
** Super corrosive acids are very bad for vehicles, damaging vital parts and potentially rendering them undrivable.

to:

** Placing big enough debris like rocks on railways can potentially cause a train to derail. Rock slides and large debris are also potential hazards to trains in general.
general. The Power Stone thus suits him as a weakness.
** Charge Man is the most metal-based out of his companions from ''5''. Super corrosive acids acids, like those from the Rain Flush, are very bad for vehicles, damaging vital parts and potentially rendering them undrivable.



** Lasers and miniture suns are dangerous for Napalm Man because they might damage his missiles and bombs, causing them to cook off and explode prematurely.

to:

** Lasers Heat, like that from lasers and miniture suns are the suns, is dangerous for Napalm Man because they as it might damage his missiles and bombs, causing them to cook off and explode prematurely.prematurely. The Pharaoh Shot and Gemini Laser showcase this.



* WeaksauceWeakness: One of Napalm Man's consistent weaknesses has been to refracting/bouncing weapons, those being the Crystal Eye in ''5'', the Gemini Laser in ''Power Battle'' and ''Power Fighters'', and the Rebound Striker in the Weapons Archive from ''10''.



* ArcherArchetype: While Centaur Man himself lacks all the qualities of this trope, his archery ability stems from the connection of centaurs to archery. This is an ability he gained later, possibly due to the somewhat esoteric connection between centaurs and teleportation/reality warping in his original appearance.



* GenderFlip: In the ''Rockman 6'' manga, Centaur Man is actually a woman [[SamusIsAGirl pretending to be male]], whereas the games' Centaur Man is a guy through and through. She even harbors a crush towards Knight Man (despite the fact that she is weak to his weapon).

to:

* GenderFlip: In Whereas the games' Centaur Man is a guy through and through, in the ''Rockman 6'' manga, Centaur Man is actually a woman [[SamusIsAGirl pretending to be male]], whereas the games' Centaur Man is a guy through and through. male]]. She even harbors a crush towards Knight Man (despite the fact that [[DramaticIrony she is weak to his weapon).weapon]]).



* RuleOfCool: There's ''no'' connection between centaurs and teleportation/reality warping. But no matter -- Centaur Man remains a badass for these same reasons!



* TheStraightAndArrowPath: Centaur Man's archery ability, which stems from the connection of centaurs to archery, was developed in games after ''6''. This clashes with his more advanced RealityWarper powers, and was possibly given to him due to the esoteric RuleOfCool of centaurs and reality-bending powers.



* KillItWithFire: Due to the lack of a "wind" weapon in ''10'', his Weapons Archive data is weak to the Water Shield, the closest thing to another LogicalWeakness.



* LogicalWeakness: Zig-zagged.

to:

* LogicalWeakness: Zig-zagged.LogicalWeakness:



** One of the key tools for literally cutting across jungle foliage is a machete, something a propeller attack like ''The Power Battle's'' Gyro Blade can replicate well with its dangerous angular velocity.
** Donwplayed with the Flame Blast from [=6=], but played straight in ''Power Fighters'' where the Atomic Fire will [[WeakToFire scorch him because of its immense nuclear-level temperature]].
* LuckilyMyShieldWillProtectMe: The Plant Barrier.

to:

** One of the key tools for literally cutting across jungle foliage is a machete, something a propeller attack like ''The Power Battle's'' Gyro Blade can replicate well with its dangerous angular velocity.
** Donwplayed with the Flame Blast from [=6=], but played straight with the Atomic Fire in ''Power Fighters'' where the Atomic Fire will Fighters''. [[WeakToFire scorch him because Plants will die to a fire, after all.]]
** One
of the key tools for literally cutting through plants is with bladed weapons. The Gyro Attack can repliacte this in ''The Power Battle'', made more dangerous by its immense nuclear-level temperature]].
* LuckilyMyShieldWillProtectMe: The Plant Barrier.
angular velocity.



* LogicalWeakness: A lesser one, but the Plant Barrier is depicted as flowers, which he doesn’t think could possibly be a weapon.

to:

* LogicalWeakness: A lesser one, but the Flowers are usually a symbol of peace. The Plant Barrier is depicted as flowers, which he doesn’t think could possibly be a weapon.clash against Tomahawk Man's warrior nature.



* WeaksauceWeakness: As a combat warrior, he cannot comprehend the use of Plant Man's Plant Barrier as anything other than a weapon, and thus takes more damage from it. Alternatively, Tomahawk Man taking extra damage could just be as a result of him being too reckless in his fighting style to bother properly bracing himself against the barrier, thus getting him to take too much unnecessary damage that adds up over time.

to:

* WeaksauceWeakness: As While it's a {{logical|Weakness}} one as well, as a combat warrior, he cannot Tomahawk Man possibly can't comprehend the use of Plant Man's Plant Barrier as anything other than ''but'' a weapon, barrier and thus takes more damage from it. Alternatively, Tomahawk Man taking extra damage not an offensive weapon. As a result, he could just be as a result of him being too reckless in his fighting style to bother properly bracing himself against the barrier, thus getting him to take taking too much unnecessary damage that adds up over time.



* LogicalWeakness: By way of referencing TacticalRockPaperScissors. A tomahawk is a type of axe, which is effective for getting past a spear due to having more weight (as opposed to a sword). Additionally, a robot that constantly jumps is a perfect target for AntiAir attacks.

to:

* LogicalWeakness: By way of referencing TacticalRockPaperScissors. A tomahawk is a type of axe, which is effective for getting past a spear due to having more weight (as opposed to a sword). Additionally, a robot that constantly jumps is a perfect target for AntiAir attacks.attacks like the Silver Tomahawk, as it conveniently arcs upward.
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* LogicalWeakness: While gemstones are very hard, sharp blows will still cause them to fracture, which is presumably how the Gyro Attack and Ring Boomerang deals bonus damage to his crystaline body.

to:

* LogicalWeakness: While gemstones are very hard, sharp blows will still cause them to fracture, which is presumably how the Gyro Attack and Ring Boomerang deals bonus damage to his crystaline body.body, much like with gem-cutting tools.

Added: 237

Changed: 890

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* HollywoodAcid: Not him, but his Bubble Lead is made of sulfuric acid, as revealed in the ''Archie Comics''.



* NatureLover: Wood Man cares deeply for nature, and harming it is an easy way to get on his bad side.

to:

* NatureLover: Wood Man cares deeply for nature, and harming it is an easy way to get on his bad side. He also cares deeply for the Atomic Chicken, Robbit, and Friender[[note]]Ironic, since they attack with fire, which Wood Man is weak to.[[/note]] Wily Bots under his command.



* AfraidOfNeedles: You'd think a robot whose theme is needles and spikes wouldn't be afraid of [[{{Irony}} getting injections]]...

to:

* AfraidOfNeedles: You'd think a robot whose theme is needles and spikes wouldn't be afraid of [[{{Irony}} getting injections]]... This is brought up in the ''Archie Comics'' when Mega Man uses Top Spin to stop 3 of his needle projectiles and throws them at him, causing him to duck out of fear and angrily chastise the Blue Bomber afterwards.
-->'''Needle Man:''' '''[[PunctuatedForEmphasis Never. Do that. Again!]]'''



* BuildingSwing: He can use his Needle Hammer in this fashion in ''Manga/MegaManMegamix''.

to:

* BuildingSwing: He can use his Needle Hammer in this fashion in ''Manga/MegaManMegamix''.''Manga/MegaManMegamix'' and the ''Archie Comics''.



* GunsAkimbo: Another robot master with twin cannons.

to:

* DeadpanSnarker: Has a sarcastic wit.
* GunsAkimbo: Another robot master Robot Master with twin cannons.



* IronicFear: A needle-based robot with a fear of getting his shots. This might explain why he has one of the few stages to have no insta-kill spikes at all. However, he loves knitting and sewing.

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* IronicFear: A needle-based robot with a fear of getting his shots. This might explain why he has one of the few stages to have no insta-kill spikes at all. However, he loves knitting and sewing.sewing, even making a sweater of Wily, naming him ''World's Worst Boss''.



* NoSenseOfDirection: Despite his strong leaddership skills, he suffers from this. Makes sense, since traditional compasses can be disoriented or thrown off by proximity to magnets. The Archie Comics reveal that this can apply if he uses his power to walk on walls, a fact that Mega Man exploits to confuse him even worse than usual.

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* NoSenseOfDirection: Despite his strong leaddership leadership skills, he suffers from this. Makes sense, since traditional compasses can be disoriented or thrown off by proximity to magnets. The Archie Comics reveal that this can apply if he uses his power to walk on walls, a fact that Mega Man exploits to confuse him even worse than usual.



* AdaptationalBadass: In ''Super Adventure Rockman'', he summons more copies of himself rather than just one.

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* AdaptationalBadass: In ''Super Adventure Rockman'', as well as the ''Archie Comics'', he summons more copies of himself rather than just one.



* DoppelgangerAttack: He creates a copy of himself that will aid him for the first half of his battle in ''3''. In ''Super Adventure Rockman'', Geminī Man can use his powers to create even more copies.

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* DoppelgangerAttack: He creates a copy of himself that will aid him for the first half of his battle in ''3''. In ''Super Adventure Rockman'', Rockman'' and the ''Archie Comics'', Geminī Man can use his powers to create even more copies.



* TheFightingNarcissist: He's extremely vain, having a love for mirrors and shiny, reflective objects. He'll even look at his own copies (admiring himself).

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* TheFightingNarcissist: He's extremely vain, having a love for mirrors and shiny, reflective objects. He'll even look at his own copies (admiring himself).himself) and talks with them.



* MysteriousPast: Very little data exists on him, and no one is quite sure of who he is or where he came from. His body is made of a material not found on Earth, as is the liquid coating his Shadow Blades, leading to rumours that Shadow Man was the product of an ancient alien civilization (the [[ComicBook/MegaManArchieComics Archie Comics]] show him to be an alien robot).

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* MysteriousPast: Very little data exists on him, and no one is quite sure of who he is or where he came from. His body is made of a material not found on Earth, as is the liquid coating his Shadow Blades, leading to rumours that Shadow Man was the product of an ancient alien civilization (the [[ComicBook/MegaManArchieComics Archie Comics]] show him to be an alien robot).robot known as a Kuiper Droid).



* PowerFloats: Upon powering up in the arcade games, his attack pattern changes ''completely''; he starts levitating nearly out of reach and summoning Shade Man's robo-zombies.

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* PowerFloats: Upon powering up in the arcade games, his attack pattern changes ''completely''; he starts levitating nearly out of reach and summoning Shade Man's robo-zombies.Astro Zombiegs.



* CallBack: To [[VideoGame/MegaMan2 Bubble Man]]; he improves upon the original concept, being agile on land ''and'' in water. Both robot masters also have swimming fins and award an anti-ground weapon with Water Wave being much faster than Bubble Lead.

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* CallBack: To [[VideoGame/MegaMan2 Bubble Man]]; he improves upon the original concept, being agile on land ''and'' in water. Both robot masters Robot Masters also have swimming fins and award an anti-ground weapon with Water Wave being much faster than Bubble Lead.Lead and has no sulfuric acid, instead being pure pressurized water.



A large Robot Master who occupies a mountain in order to assist Gyro Man in conquering the hanging gardens. Built as if he were made of stone bricks, he uses the Power Stone to attack with rotating stones (or, alternatvely, giant stone hands). If he suffers a hard enough impact, he crumbles into pieces, but is able to reform his body. Strong willed but stubborn, he gets on well with Guts Man, and his hobbies include cinema and going out for drinks.

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A large Robot Master who occupies a mountain in order to assist Gyro Man in conquering the hanging gardens. Built as if he were made of stone bricks, he uses the Power Stone to attack with rotating stones (or, alternatvely, alternatively, giant stone hands). If he suffers a hard enough impact, he crumbles into pieces, but is able to reform his body. Strong willed but stubborn, he gets on well with Guts Man, and his hobbies include cinema and going out for drinks.



* WarmUpBoss: In ''5'', he has an easy to mainputate pattern where he just just hops around and you can slide under him. His giant leap into the air doesn't even stun you if you're on the ground when he lands, and his Power Stone projectiles are rarely used in a way that complicates your timing.

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* WarmUpBoss: In ''5'', he has an easy to mainputate manipulate pattern where he just just hops around and you can slide under him. His giant leap into the air doesn't even stun you if you're on the ground when he lands, and his Power Stone projectiles are rarely used in a way that complicates your timing.



* WarmUpBoss: Another easy place to start the game, as his Gyro Attacks have only slight variations and his ascent into the sky is easy to dodge by sliding out of the way after you account for a Gyro Attack the preceeds his drop. The weapon you gain from him is also very useful as it can be directed up or down.

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* WarmUpBoss: Another easy place to start the game, as his Gyro Attacks have only slight variations and his ascent into the sky is easy to dodge by sliding out of the way after you account for a Gyro Attack the preceeds precedes his drop. The weapon you gain from him is also very useful as it can be directed up or down.



* TeamRocketWins: The ''Robot Master Field Guide'' and his Japanese CD Database entry in ''VideoGame/MegaManAndBass'' implies that he won the Battle and Chase racing tournament and opened up a weapons museum with the prize money (though ultimately it got no visitors).

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* TeamRocketWins: The ''Robot Master Field Guide'' and his Japanese CD Database entry in ''VideoGame/MegaManAndBass'' implies that he won the Battle and Chase racing tournament and opened up a weapons museum with the prize money (though ultimately it got no visitors).one visitor, who criticized it, causing Napalm Man to blow it up in a fit of rage).



* {{Unobtanium}}: His crystals, which are expensive.

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* {{Unobtanium}}: His crystals, which are expensive.expensive, yet make good money for Dr. Wily.



* MeatSackRobot: According to the Archie comics, he's part plant.

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* MeatSackRobot: According to the Archie comics, ''Archie Comics'', he's part plant.plant, which allows him to survive Ra Moon's EMP waves.



A robot designed with the motif of [[BraidsBeadsAndBuckskins a Native American warrior]] (fittingly enough from the United States of America), built specifically for the First Annual Robot Tournament unlike the other seven robots Mr. X reprogrammed. A corageous (if somber and reclusive) warrior, he likes horse riding but detests lies. His main weapon is the Silver Tomahawk, which flies through the air at speeds strong enough to blow out a candle 100 meters away. However, he can also throw his razor sharp feathers to cover the blind spot the Silver Tomahawk suffers from.

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A robot designed with the motif of [[BraidsBeadsAndBuckskins a Native American warrior]] (fittingly enough from the United States of America), built specifically for the First Annual Robot Tournament unlike the other seven robots Mr. X reprogrammed. A corageous courageous (if somber and reclusive) warrior, he likes horse riding but detests lies. His main weapon is the Silver Tomahawk, which flies through the air at speeds strong enough to blow out a candle 100 meters away. However, he can also throw his razor sharp feathers to cover the blind spot the Silver Tomahawk suffers from.

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