History Characters / MassEffect3MultiplayerCharacters

19th Jan '17 10:38:30 AM PlasmaTalon
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* StillWearingTheOldColors: He's still wearing his Dragoon Armor, with the Cerberus symbols. Justified as his biotic whips appear to be built into it.


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* StillWearingTheOldColors: He's still wearing his Dragoon Armor, with the Cerberus symbols. Justified as his biotic whips appear to be built into it.
22nd Nov '16 6:42:47 PM dlchen145
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!!Geth Infiltrator

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!!Geth Hunter Infiltrator
14th Nov '16 12:52:49 PM dlchen145
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* BarrierWarrior: Biotic Sphere can protect her and her squadmates, while Reave reduces the damage she takes.



* CombinationAttack: Reave followed by Biotic Sphere with the "Warp Effect" evolution (or the other way around) creates a biotic explosion.



* NonStandardCharacterDesign: Is unique among the asaris in that she wears armor instead of a SpyCatsuit.

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* NonStandardCharacterDesign: Is unique among the asaris asari in that she wears armor instead of a SpyCatsuit.


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* CombinationAttack: Dark Channel or Annihilation Field followed by Throw will create a biotic explosion. She's built for them.


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* CombinationAttack: Dark Sphere or Dark Channel can be followed up with Seeker Swarm for a biotic explosion.


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* CombinationAttack: Incinerate can be followed up with Energy Drain for a fire explosion (but only against shielded/synthetic enemies), while Energy Drain followed by Incinerate creates a tech burst.


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* CombinationAttack: Cryo Blast followed by Incinerate creats a cryo explosion. Sentry Turret's flamethrower can also prime for fire explosions.


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* CombinationAttack: Arc Grenade followed by Homing Grenade creates a tech burst.
14th Nov '16 12:38:41 PM dlchen145
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* ElementalPunch: Drell uses a biotic variant as their heavy melee, as do Adept Humans.

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* ElementalPunch: Drell uses use a biotic variant as their heavy melee, as do Adept Humans.



* HealingFactor: Vorcha can regenerate.

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* HealingFactor: Vorcha can regenerate.regenerate health passively.



* TheMedic: Volus characters have an ability called Shield Boost that lets them recharge the shields of themselves and their allies.

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* TheMedic: Volus characters have an ability called Shield Boost that lets them recharge the shields of themselves and their allies.allies and themselves.



* CombinationAttack: By following up Carnage with a Frag Grenade quickly enough, they can create their own fire explosions.



* KillItWithFire: By following up Carnage with a Frag Grenade quickly enough, they can create their own fire explosions.



* CombinationAttack: You can now combo Inferno Grenade and Carnage for a fire explosion, dealing massive damage to armor.

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* CombinationAttack: You can now combo Inferno Grenade and Carnage for a fire explosion, dealing massive damage to armor.
24th Oct '16 1:02:09 PM dlchen145
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* SuperReflexes: Adrenaline rush. Though it doesn't have a {{bullet time}} effect as in single player (for obvious reasons), it does give the player a significant weapon damage boost.

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* SuperReflexes: Adrenaline rush.Rush. Though it doesn't have a {{bullet time}} effect as in single player (for obvious reasons), it does give the player a significant weapon damage boost.



* SuperReflexes: Adrenaline rush. Though it doesn't have a {{bullet time}} effect as in single player (for obvious reasons), it does give the player a significant weapon damage boost.

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* SuperReflexes: Adrenaline rush.Rush. Though it doesn't have a {{bullet time}} effect as in single player (for obvious reasons), it does give the player a significant weapon damage boost.



* CombinationAttack: You can now combo inferno grenade into carnage for a fire explosion, dealing massive damage to armor.

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* CombinationAttack: You can now combo inferno grenade into carnage Inferno Grenade and Carnage for a fire explosion, dealing massive damage to armor.



%%* MightyGlacier: While using Devastator Mode, they take a penalty to movement speed and are unable to dodge. It also makes them immune to staggering.

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%%* * MightyGlacier: While using Devastator Mode, they take a penalty to movement speed and are unable to dodge. It also makes them immune to staggering.



* SuspiciouslySimilarSubstitute: Pretty much a soldier variant of most vanguard classes, what with Havoc Strike and Stimulant Pack behaving like Biotic Charge's dual benefits split into two.

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* SuspiciouslySimilarSubstitute: Pretty much a soldier variant of most vanguard Vanguard classes, what with Havoc Strike and Stimulant Pack behaving like Biotic Charge's dual benefits split into two.



* SuspiciouslySimilarSubstitute: Kal'Reegar.

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* SuspiciouslySimilarSubstitute: Of Kal'Reegar.
24th Oct '16 12:37:43 PM dlchen145
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* BuffySpeak: The vorcha don't call the enemies by their actual names, instead using simpler terms.

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* BuffySpeak: The Due to their poor grasp of English, the vorcha don't call the enemies by their actual names, instead using simpler terms.
17th Oct '16 1:21:39 PM dlchen145
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Originally a limited edition character exclusive to players who have an online pass for both Mass Effect 3 and Battlefield 3, but is now a Rare drop in the store. More or less identical to the regular Human Soldier, except he uses Carnage instead of Concussive Shot.

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Alliance soldiers are renowned for their impressive fire support, flexibility, and speed. Humans have quickly integrated new technology into their combat gear and can unleash VI's, drones, and artillery on the battlefield. Originally a limited edition character exclusive to players who have an online pass for both Mass Effect 3 and Battlefield 3, but is now a Rare drop in the store. More or less identical to the regular Human Soldier, except he uses Carnage instead of Concussive Shot.



Included as part of the Retaliation DLC. A simple soldier class that can divert power from defense into offense with the special Hunter Mode ability, increasing damage output.

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The geth are a humanoid race of networked AIs that were created by the quarians 300 years ago as tools of labor and war. Having since won their freedom from their creators, the geth have proven they are able to reason, analyze situations, and deploy tactics as well as any organic race so long as they remain networked with other geth. Included as part of the Retaliation DLC. A simple soldier class that can divert power from defense into offense with the special Hunter Mode ability, increasing damage output.
17th Oct '16 1:13:05 PM dlchen145
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Specializing in crowd control, Adepts are an essential asset on the field, allowing for a wide range of combat options which otherwise would not be available. Through the use of [[MagicFromTechnology biotics]], an Adept can lock down a field. Adepts tend to emphasize power usage, especially in combination to create [[StuffBlowingUp Biotic Explosions]].

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Specializing in crowd control, Adepts are an essential asset on the field, allowing for a wide range of combat options which otherwise would not be available. Through the use of [[MagicFromTechnology biotics]], an Adept can lock down a field. Adepts tend to emphasize power usage, especially in combination to create [[StuffBlowingUp Biotic Explosions]].
17th Oct '16 1:12:01 PM dlchen145
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Soldiers are renowned for their impressive fire support, flexibility, and speed, and masters at dealing weapon damage.

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Soldiers are renowned for their impressive fire support, flexibility, and speed, and masters at dealing weapon damage.
speed.
17th Oct '16 1:11:17 PM dlchen145
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[[JackOfAllStats Master of nothing but proficient in everything]], Sentinels often end up the one everyone relies on to draw enemy fire. They have a variety of tools in their arsenal, covering both biotics and tech. Sentinels are also resilient--most have [[InstantArmor a form of upgraded armor to provide extra damage protection]].

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[[JackOfAllStats Master of nothing but proficient in everything]], Sentinels often end up the one everyone relies on to draw enemy fire. They have a variety of tools in their arsenal, covering both biotics and tech. Sentinels are also resilient--most have [[InstantArmor a form of upgraded armor to provide extra damage protection]].
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