History Characters / MassEffect3MultiplayerCharacters

17th May '16 6:27:35 AM nighttrainfm
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* AwesomeButImpractical: A close-quarters-only character that is unable to dodge and is slow like a snail if he is not running: he is '''extremely''' vulnerable to [[OneHitKill sync-kills]], especially coming from fast enemies, like Phantoms. This is why many players consider him unfit for Platinum games, where there ''always'' will be sync-killing enemies, whether it is Phantoms, Praetorians, Brutes or Banshees (and being unable to take cover does not help).
** That said he might be the absolute best Geth killer in the game since they depend purely on guns which lets the Warlord run rampant in Gold or under. Even Reapers have troubles due to the Banshees' instant kill being predictable compared to others, and Brutes having a hard time surviving the hammer.

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* AwesomeButImpractical: AwesomeButImpractical:
**
A close-quarters-only character that is unable to dodge and is slow like a snail if he is not running: he is '''extremely''' vulnerable to [[OneHitKill sync-kills]], especially coming from fast enemies, like Phantoms. This is why many players consider him unfit for Platinum games, where there ''always'' will be sync-killing enemies, whether it is Phantoms, Praetorians, Brutes or Banshees (and being unable to take cover does not help).
** That said said, he might be the absolute best Geth killer in the game since game: they depend purely on guns guns, which lets the Warlord run rampant in Gold or under. Even Reapers have troubles due to the Banshees' instant kill being predictable compared to others, and Brutes having a hard time surviving the hammer.



* TheFaceless: Wears a head concealing helmet.
* LargeAndInCharge: A krogan leader, and is noticeably bigger than other krogans.

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* TheFaceless: Wears a head concealing head-concealing helmet.
* LargeAndInCharge: A krogan leader, and is noticeably bigger than other krogans.krogan.



* NoSell: He is just as vulnerable to [[OneHitKill instant death moves]] as other characters ([[ImplacableMan aside from the Geth Juggernaut]])), but he is completely immune to getting grappled by Husks and Abominations.
* RegeneratingShieldStaticHealth: Subverted. Like the vorcha his health will recover as well as his shields.

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* NoSell: He is just as vulnerable to [[OneHitKill instant death moves]] as other characters ([[ImplacableMan aside from the Geth Juggernaut]])), Juggernaut]]), but he is completely immune to getting grappled by Husks and Abominations.
* RegeneratingShieldStaticHealth: Subverted. Like the vorcha vorcha, his health will recover as well as his shields.
4th Apr '16 10:59:59 PM Ferot_Dreadnaught
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* ForMassiveDamage: Firing from cloak carries an enormous damage boost, which can be further augmented by specific evolutions (such as power damage or sniper rifle damage)



* ForMassiveDamage: With the Cloak, the Hunter mode bonus and the Geth weapon bonus, the Geth Infiltrator can fire '''the''' most powerful Javelin shoots in the game, period. Add a Proximity Mine debuff and it is '''the''' most powerful Javelin shot made by a single character in the game.



* ForMassiveDamage: #2 when it comes to raw power behind the Geth Infiltrator. And their debuff (Recon Mine) is much easier to use with Sniper Rifles than the Proximity Mine.
6th Jan '16 4:51:49 PM superkeijikun
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* PunchedAcrossTheRoom: His heavy melee attack is a powerful punch that can send unshielded mooks flying.
12th Nov '15 7:52:07 AM HighCrate
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** A [[DownplayedTrope downplayed]] example with the geth. A typical geth can withstand as much absolute damage as a typical human. However, most of that absorption comes from their shields, with their synthetic frames being more fragile than an organic one. Normally this is not much of an issue, but when certain attacks are better at stripping shields than they are at doing physical damage, the geth are at a disadvantage. Certain geth characters, such as the Geth Juggernaut, still have more shields than physical robustness, but [[MightyGlacier their total of both is higher than most]].

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** A [[DownplayedTrope downplayed]] example with the geth. A typical geth can withstand as much absolute damage as a typical human. However, most of that absorption comes from their shields, with their synthetic frames being more fragile than an organic one. Normally this is not much of an issue, but when certain attacks are better at stripping shields than they are at doing physical damage, the geth are at a disadvantage. Certain geth characters, such as the Geth Juggernaut, still have more shields than physical robustness, but [[MightyGlacier [[SuperToughness their total of both is higher than most]].



* MightyGlacier: Krogan move relatively slowly compared to other races, but they can take a lot of punishment and have some of the strongest melee in the game. Taken to the limits with the Geth Juggernaut, lacking the ability to sprint altogether but has easily four times the shields/health of any other character. The Juggernaut's heavy melee also saps enemy health to recharge its shields.

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* MightyGlacier: Krogan move relatively slowly compared to other races, but they can take a lot of punishment and have some of the strongest melee in the game. game.
%%**
Taken to the limits with the Geth Juggernaut, lacking the ability to sprint altogether but has easily four times the shields/health of any other character. The Juggernaut's heavy melee also saps enemy health to recharge its shields.



* MightyGlacier: While using Devastator Mode, they take a penalty to movement speed and are unable to dodge. It also makes them immune to staggering.

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* %%* MightyGlacier: While using Devastator Mode, they take a penalty to movement speed and are unable to dodge. It also makes them immune to staggering.



** Subverted if Hunter Mode is forgone completely in lieu of Fortification, then the Trooper becomes a MightyGlacier with the punch of a GlassCannon and the speed of a LightningBruiser.



* MightyGlacier: Can't run, can't dodge, can't take cover, but can take more damage than most characters by default, and can add damage resistance and healing turrets if they wish.
** One build option emphasizes this, trading offence for a big boost to defense. This also makes their melee attacks fairly powerful, encouraging them to get into the thick of things.

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* %%* MightyGlacier: Can't run, can't dodge, can't take cover, but can take more damage than most characters by default, and can add damage resistance and healing turrets if they wish.
**
wish. One build option emphasizes this, trading offence for a big boost to defense. This also makes their melee attacks fairly powerful, encouraging them to get into the thick of things.



* MightyGlacier: Among Asaris, since she possesses two powers that lower the damages taken (Biotic Sphere and Reave). Shares the title with the Valkyrie.



* SuperToughness: Among Asaris, since she possesses two powers that lower the damages taken (Biotic Sphere and Reave). Shares the title with the Valkyrie.



* GlassCannon: To the Asari Valkyrie MightyGlacier, both of them using Annihilation Field. The Fury is much faster when it comes to creating explosions (with the lower cooldown of Throw over Warp and the access to Dark Channel), however the Valkyrie can get a welcome 50% damage protection from the Tech Armor.

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* GlassCannon: To Compared to the Asari Valkyrie MightyGlacier, both of them using Annihilation Field.Valkyrie. The Fury is much faster when it comes to creating explosions (with the lower cooldown of Throw over Warp and the access to Dark Channel), however the Valkyrie can get a welcome 50% damage protection from the Tech Armor.



* MightyGlacier: Most durable character in the starting roster. Most builds forgo Incinerate in favor of high damage reduction from Tech Armor and maximum shields.

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* MightyGlacier: SuperToughness: Most durable character in the starting roster. Most builds forgo Incinerate in favor of high damage reduction from Tech Armor and maximum shields.



* MightyGlacier: Among the biotic explosion specialists, at least. The combination of Tech Armor and of the shield drain of Annihilation Field can turn the Valkyrie into a surprisingly durable character, albeit with a much slower rate of detonation.

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* MightyGlacier: SuperToughness:
**
Among the biotic explosion specialists, at least. The combination of Tech Armor and of the shield drain of Annihilation Field can turn the Valkyrie into a surprisingly durable character, albeit with a much slower rate of detonation.



* MightyGlacier: Semi-averted. Like the Geth Juggernaut, his walking speed is significantly lower than any other character in multiplayer and lacks the ability to dodge or take cover, but he is able to sprint. That said, a good hit with his hammer will launch an enemy halfway across the map, and he has more health and barriers than anyone else except the Juggernaut. Couple this with the damage reduction his frenzy ability and Tech Armor provide, and improved health regeneration while in said frenzy, and the best the enemy can do is pray they can drown him in a sea of heavy ordnance before he gets close enough to start making use of that giant hammer he lugs around.

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* MightyGlacier: Semi-averted. Like the Geth Juggernaut, his walking speed is significantly lower than any other character in multiplayer and lacks the ability to dodge or take cover, but he is able to sprint. That said, a good hit with his hammer will launch an enemy halfway across the map, and he has more health and barriers than anyone else except the Juggernaut. Couple this with the damage reduction his frenzy ability and Tech Armor provide, and improved health regeneration while in said frenzy, and the best the enemy can do is pray they can drown him in a sea of heavy ordnance before he gets close enough to start making use of that giant hammer he lugs around.map.



* TakeCover: Averted.

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* %%* TakeCover: Averted.
2nd Sep '15 8:55:53 AM HighCrate
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* CombinationAttack: You can now combo inferno grenade into carnage for a fire explosion, dealing massive damage to armour.

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* CombinationAttack: You can now combo inferno grenade into carnage for a fire explosion, dealing massive damage to armour.armor.



* LightningBruiser: The potent, area-of-effect power combo above gives them great damage, they've Krogan increased health and Fortification for defence and can still run pretty quickly (though not dodge).

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* LightningBruiser: The potent, area-of-effect power combo above gives them great damage, they've Krogan increased health and Fortification for defence defense and can still run pretty quickly (though not dodge).



* AgonyBeam: Their heavy melee. It effectively performs a NeckLift on any unarmoured enemy, rendering them completely immobile and helpless until they die or the attack ends.

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* AgonyBeam: Their heavy melee. It effectively performs a NeckLift on any unarmoured unarmored enemy, rendering them completely immobile and helpless until they die or the attack ends.



** One build option emphasises this, trading offence for a big boost to defence. This also makes their melee attacks fairly powerful, encouraging them to get into the thick of things.

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** One build option emphasises emphasizes this, trading offence for a big boost to defence.defense. This also makes their melee attacks fairly powerful, encouraging them to get into the thick of things.



* YinYangBomb: They can combo Cryo Blast into Incinerate for Cryo explosions, but not on armoured enemies.

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* YinYangBomb: They can combo Cryo Blast into Incinerate for Cryo explosions, but not on armoured armored enemies.



* LeeroyJenkins - Can quickly become this thanks to their Biotic Charge.
** Reliance on Charge is especially risky when not hosting, which tends to add a delay before activation.
* LightningBruiser: Made to be quick hitters, for "high risk, high reward" play.
** However their preference for close-combat and increasing enemy health makes them more of a FragileSpeedster or MasterOfNone on higher difficulties.

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* LeeroyJenkins - Can quickly become this thanks to their Biotic Charge.
**
Charge. Reliance on Charge is especially risky when not hosting, which tends to add a delay before activation.
* LightningBruiser: Made to be quick hitters, for "high risk, high reward" play.
** However their preference for close-combat and increasing enemy health makes them more of a FragileSpeedster or MasterOfNone on higher difficulties.
activation.



* BoringYetPractical: With Warp and Throw, they are able to set off Biotic Explosions on any enemy at any time. This arguably puts them up there as one of the better biotic characters in the game, and they are more than capable of handling Reapers on Gold Difficulty. Their tech armour also makes them more durable, making them a good choice for new players.

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* BoringYetPractical: With Warp and Throw, they are able to set off Biotic Explosions on any enemy at any time. This arguably puts them up there as one of the better biotic characters in the game, and they are more than capable of handling Reapers on Gold Difficulty. Their tech armour armor also makes them more durable, making them a good choice for new players.
27th Aug '15 9:23:58 AM Hanz
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* PistoWhipping: Batarians have a unique melee combo with rifles where they grab the gun by the barrel and use it as a club.

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* PistoWhipping: PistolWhipping: Batarians have a unique melee combo with rifles where they grab the gun by the barrel and use it as a club.
27th Aug '15 9:23:28 AM Hanz
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* PistoWhipping: Batarians have a unique melee combo with rifles where they grab the gun by the barrel and use it as a club.
8th Aug '15 11:38:49 PM Ferot_Dreadnaught
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* TheBusCameBack[=/=]CallBack: Juggernauts and Hex Shields have not been seen since VideoGame/MassEffect1.

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* TheBusCameBack[=/=]CallBack: CallBack: Juggernauts and Hex Shields have not been seen since VideoGame/MassEffect1.
8th Aug '15 11:23:30 PM BlackSunNocturne
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* CallBack: Juggernauts and Hex Shields have not been seen since VideoGame/MassEffect1.

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* CallBack: TheBusCameBack[=/=]CallBack: Juggernauts and Hex Shields have not been seen since VideoGame/MassEffect1.
23rd Jun '15 2:02:22 PM robwebster
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* CallBack: Health regeneration was played up as a key krogan trait in the original Mass Effect, but fell out of focus as combat mechanics changed in the sequels. The krogan warlord is the first regenerating krogan the franchise has seen in a very long time.
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