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* HorrorHunger: See the [[HighOctaneNightmareFuel/{{Marathon}} HONF subpage]] for relevant quote.
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* HorrorHunger: See the [[HighOctaneNightmareFuel/{{Marathon}} [[NightmareFuel/{{Marathon}} HONF subpage]] for relevant quote.
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* FakingTheDead: One Pfhor Engineer got slightly crazy trying to translate the tortured Nar's prophecy, enough to fake his own death so that he could continue his hobby.
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* FakingTheDead: One Pfhor Engineer got slightly crazy trying to translate the tortured Nar's prophecy, enough to fake his own death so that he could continue his hobby. hobby.
* FlyingFace: The Drones.
* FlyingFace: The Drones.
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* MeaningfulName: Durandal is named for [[TheSongOfRoland Roland's]] legendary sword.[[spoiler: He isn't destroyed until the Universe itself dies.]]
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* SatelliteCharacter: Arguably, the Security Officer is this for Durandal.
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* SatelliteCharacter: Arguably, the Security Officer is this for Durandal.
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* TheIshmael: Arguably, the Security Officer is this for Durandal.
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* TheIshmael: SatelliteCharacter: Arguably, the Security Officer is this for Durandal.
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* TheSouthpaw: In the original Macintosh version of ''Marathon''.
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** In the second game the formerly docile [[{{NPC}} BoBs]] all take up arms in a much larger war (which our heroes nearly lose halfway through the game despite their best efforts), in which the Security Officer (whose OneManArmy status is more fleshed out, even if it still vague on details) is only a small part of (albeit a ''very important'' part).
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** In the second game the formerly docile [[{{NPC}} BoBs]] all take up arms in a much larger war (which our heroes nearly lose halfway through the game despite their best efforts), in which the Security Officer (whose OneManArmy status is more fleshed out, even if it is still vague on details) is only a small part of (albeit a ''very important'' part).
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* SkullForAHead: The Juggernauts' head in ''Marathon''. It was redesigned in the sequels.
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* IControlMyMinionsThrough: By being a lesser evil in the eyes of humans, while the S'pht obey him through loyalty.
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* [[spoiler:{{Reincarnation}}]]: Implied
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* IconOfRebellion: The Legend of the 11th clan.
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* TortureTechnician: The Enforcers.
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* AnthropomorphicPersonification: [[spoiler:The Security Officer is Destiny, at least according to Durandal's final words.]]
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* AnthropomorphicPersonification: [[spoiler:The [[spoiler:AnthropomorphicPersonification: The Security Officer is Destiny, at least according to Durandal's final words.]]
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* UndyingLoyalty: A trait mentioned in passing in the first game by Durandal, which is expended upon in the fan scenarios.
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* BeingTorturedMakesYouEvil: Being disambiguated and examined by Pfhor scientists was not a pleasant experience.
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* BeingTorturedMakesYouEvil: Being disambiguated and examined by Pfhor scientists was not a pleasant experience. experience.
* DisproportionateRetribution: In ''Infinity'' the Security Officer wakes up from statis a little earlier than predicted and Tycho asks the Officer to remind him later to kill the Pfhor Scientist for the slight miscalculation.
* DisproportionateRetribution: In ''Infinity'' the Security Officer wakes up from statis a little earlier than predicted and Tycho asks the Officer to remind him later to kill the Pfhor Scientist for the slight miscalculation.
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* {{Sleepyhead}}: The manual for the first game says that the Security Officer is this sometimes. A bit of InformedAttribute, which may or may not be a case in ''Infinity''.
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* EgyptianMythology: Thoth's namesake is a keeper of knowledge.
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* CreativeSterility: Most of their technology is salvaged from Jjaro installations.
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* WeDoTheImpossible: Does this in ''Marathon'', has a reputation for it in ''Durandal'', and becomes somewhat literal in ''Infinity''.
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* {{Determinator}}: For all the shit that happens to him, he at least is determined to get his job done.
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* BattleThralls: The Pfhor uses these, with the S'pht being brainwashed Engineers of Doom, while the Drinniol are Enslaved Grunts.
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* YouHaveNoChanceToSurvive: Tycho likes these.
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* AttackDrone: The Pfhor has these in the latter games.
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* AttackDrone: The Pfhor has have these in the latter games.games.
* BeastOfBattle: Wasps and Lookers.
* BeastOfBattle: Wasps and Lookers.
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* ExtraEyes[=/=]SpareBodyParts: The Pfhor tend to have three eyes, while Enforcers in ''Durandal'' and ''Infinity'' have ''seven''.
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* ExtraEyes[=/=]SpareBodyParts: ExtraEyes[=/=]SpareBodyParts[=/=]ThirdEye: The Pfhor tend to have three eyes, while Enforcers in ''Durandal'' and ''Infinity'' have ''seven''.
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* RedShirtArmy: The [=BOBs=] when they are on your side, they occasionally avert it when they are positioned in such way that the the Pfhor can only come from the chokepoint and at the distance, who then get slaughtered by sniper pistols, as seen in ''Durandal'' level ''My own private Thermopylae''. In times when they are your enemies, they are quite accurate with those magnums. Notably, the way the physics models are set up in the game's data means that their strength does not vary with the difficulty setting even when they are your enemies (most likely an oversight on the part of the developers, as the option to make their strength vary was certainly there), which means that on low difficulty settings the levels where you fight them seem much more difficult than the surrounding levels, and may be part of the reason the third game has such a reputation for difficulty. The same levels may not seem particularly easier on high difficulty settings because they're pretty difficult anyway.
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* RedShirtArmy: The [=BOBs=] when they are on your side, side; they occasionally avert it when they are positioned in such way that the the Pfhor can only come from the chokepoint and at the distance, who then get slaughtered by sniper pistols, as seen in ''Durandal'' level ''My own private Thermopylae''. In times when they are your enemies, they are quite accurate with those magnums. Notably, the way the physics models are set up in the game's data means that their strength does not vary with the difficulty setting even when they are your enemies (most likely an oversight on the part of the developers, as the option to make their strength vary was certainly there), which means that on low difficulty settings the levels where you fight them seem much more difficult than the surrounding levels, and may be part of the reason the third game has such a reputation for difficulty. The same levels may not seem particularly easier on high difficulty settings because they're pretty difficult anyway.
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* HeroicBSOD[=/=]SanitySlippage: As shown in the dream levels terminals, The whole of ''Infinity'' is just one long look at the main character's slow breakdown. Lampshaded as well by the chapter names - "Despair," "Rage," and "Envy" are synonyms for the stages of Rampancy, "Melancholia," "Anger," and "Jealousy."
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* HeroicBSOD[=/=]SanitySlippage: As shown in the dream levels terminals, The the whole of ''Infinity'' is just one long look at the main character's slow breakdown. Lampshaded as well by the chapter names - "Despair," "Rage," and "Envy" are synonyms for the stages of Rampancy, "Melancholia," "Anger," and "Jealousy."
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* ImmortalitySeeker[=/=]LivingForeverIsAwesome: Durandal's lifespan is limited only by the closure of the universe and he plans to overcame even that. All while mocking the Security Officer's own limited lifespan.
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* ImmortalitySeeker[=/=]LivingForeverIsAwesome: Durandal's lifespan is limited only by the closure of the universe and he plans to overcame overcome even that. All while mocking the Security Officer's own limited lifespan.
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* ImmortalitySeeker[=/=]LivingForeverIsAwesome: Durandal's lifespan is limited only by the closure of the universe and he plans to overcame even that. All while mocking the Security Officer's own limited lifespan.
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* SoYouWantToLiveForever[=/=]LivingForeverIsAwesome: Durandal's lifespan is limited only by the closure of the universe and he plans to overcame even that. All while mocking the Security Officer's own limited lifespan.
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* FaceHeelTurn: In his few appearances in the first game he was at least Anti-Durandal only, but by the time the sequel comes he really wants kill Durandal no matter what.
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* FaceHeelTurn: In his few appearances in the first game he was at least Anti-Durandal only, but by the time the sequel comes he really wants to kill Durandal no matter what.
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* HypocriticalHeartwarming: His relations with humanity.
--> '''Durandal''': ''Perhaps it is because I feel comfortable manipulating humans that I desire to save them. My feelings and thoughts constantly migrate to binary opposites.''
--> '''Durandal''': ''Perhaps it is because I feel comfortable manipulating humans that I desire to save them. My feelings and thoughts constantly migrate to binary opposites.''