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* AppliedPhlebotinum: Their Paradigm is based on the existence of ether, an ElementNumberFive which would be the basic material component of everything. In fact, the Technocracy's decision to [[https://en.wikipedia.org/wiki/Michelson–Morley_experiment erase the belief in ether from the Consensus]] is what spurred their defection to the Traditions.

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* AppliedPhlebotinum: Their Paradigm is based on the existence of ether, an ElementNumberFive which would be the basic material component of everything. In fact, the Technocracy's decision to [[https://en.wikipedia.org/wiki/Michelson–Morley_experiment org/wiki/Michelson_Morley_experiment erase the belief in ether from the Consensus]] is what spurred their defection to the Traditions.
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* ScienceDestroysMagic: AvertedTrope. The academic traditions of the Ngoma emphasize the mixing and matching of technology and mysticism to create something greater than the sum of its parts.


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* AlchemyIsMagic: The form of alchemical techniques practiced by the Wu Lung are some of the oldest and most powerful in the world.


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* AnimalWrongsGroup: Marauders lucid enough to form a coherent agenda are noted to frequently attempt to release Bygones into the world. Given that many Bygones are immensely dangerous magickal beings like dragons or giants, this is rarely a good thing for those nearby.
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* NotSoDifferent: One of the reasons why the Order of Reason hated Mages so much is because they tried to rule over Sleepers. In modern times the Technocracy is now a group of [[HunterOfHisOwnKind Mages]] who rule over Sleepers, even if they, themselves, would bristle at the accusation (and indeed, their 'style' of ruling at least provides the illusion of freedom for Sleepers, rather than the outright SorcerousOverlords of the Dark Ages).

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* NotSoDifferent: One of the reasons why the Order of Reason hated Mages so much is because they tried to rule over Sleepers. In modern times the Technocracy is now a group of [[HunterOfHisOwnKind Mages]] who rule over Sleepers, even if they, themselves, would bristle at the accusation (and indeed, their 'style' of ruling at least provides the illusion of freedom for Sleepers, rather than the outright SorcerousOverlords {{Sorcerous Overlord}}s of the Dark Ages).
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* NotSoDifferent: One of the reasons why the Order of Reason hated Mages so much is because they tried to rule over Sleepers. In modern times the Technocracy is now a group of [[HunterOfHisOwnKind Mages]] who rule over Sleepers.

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* NotSoDifferent: One of the reasons why the Order of Reason hated Mages so much is because they tried to rule over Sleepers. In modern times the Technocracy is now a group of [[HunterOfHisOwnKind Mages]] who rule over Sleepers.Sleepers, even if they, themselves, would bristle at the accusation (and indeed, their 'style' of ruling at least provides the illusion of freedom for Sleepers, rather than the outright SorcerousOverlords of the Dark Ages).
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* {{Seer}}: It was a lot more pronounced when the Tradition was known as the Seers of Chronos, but even now, their access to the Time sphere makes them invaluable sources of prophecy.

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* {{Seer}}: {{Seers}}: It was a lot more pronounced when the Tradition was known as the Seers of Chronos, but even now, their access to the Time sphere makes them invaluable sources of prophecy.
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* MagicIsAMonsterMagnet: Marauders often fray the Gauntlet with their mere presence, and act as beacons for powerful spirits and Bygones seeking areas of malleable reality.


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* PersonOfMassDestruction: Powerful, late-stage Marauders are essentially living supernatural disasters, damaging time and warping all life in its path.
* PlayingWithSyringes: Technomancer Marauders are notorious for performing random, pointless, often brutal, and always bizarre experiments on whatever they come across, living or not.


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* WoobieDestroyerOfWorlds: The story of a Mage's fall to Quiet is quite often one of loss, dashed hopes, isolation, revenge, or good intentions gone horribly wrong.

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* TheArchmage: To them, being a Mage is all about living it up to the fullest.



* CrazyAwesome: [[InvokedTrope Deliberately invoked]]: to them, being a Mage is all about living it up to the fullest.

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* EnemyMine: If a Nephandus is in the area, Tradition and Technocracy operatives will put aside their conflicts to kill it... and so will '''[[UpToEleven Marauders]]'''.
* EnemyToAllLivingThings: UpToEleven. According to the first Book of Madness, Paradox tends to hit Nephandi especially hard. [[FridgeBrilliance Given how Nephandi desire to ruin everything, it appears Reality knows its prime enemies.]]

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* EnemyMine: If a Nephandus is in the area, Tradition and Technocracy operatives will put aside their conflicts to kill it... it, and so will '''[[UpToEleven Marauders]]'''.
Marauders.
* EnemyToAllLivingThings: UpToEleven. According to the first Book of Madness, Paradox tends to hit Nephandi especially hard. [[FridgeBrilliance Given how Nephandi desire to ruin everything, it appears Reality knows its prime enemies.]]



** ''Surprisingly enough.'' Despite serving forces of destruction, one scenario involving a Euthanatos traitor has them ''joining forces with the Traditions, Technocrats and Marauders'' to stop it. Presumably, it's because of their reward.

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** ''Surprisingly enough.'' Despite serving forces of destruction, one scenario involving a Euthanatos traitor has them ''joining joining forces with the Traditions, Technocrats and Marauders'' Marauders to stop it. Presumably, it's because of their reward.



* EvilVersusEvil: The Traditions and Conventions are VERY thankful that this phenomenon is actually quite common among the Nephandi. There are three different major types of Nephandi: [[DealWithTheDevil Infernalists]], who serve demons and devils; [[SentientCosmicForce Malfean Nephandi]], who serve [[TabletopGame/WerewolfTheApocalypse the Wyrm]]; and the K'llashaa, who serve [[EldritchAbomination the Lords of the Outer Darkness]]. They do ''not'' get along, and are often at odds with each other. More broadly, Marauders hate all Nephandi and attack them on sight.

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* EvilVersusEvil: The Traditions and Conventions are VERY thankful that this phenomenon is actually quite common among the Nephandi. There are three different major types of Nephandi: [[DealWithTheDevil Infernalists]], who serve demons and devils; [[SentientCosmicForce Malfean Nephandi]], who serve [[TabletopGame/WerewolfTheApocalypse the Wyrm]]; and the K'llashaa, who serve [[EldritchAbomination the Lords of the Outer Darkness]]. They do ''not'' don't get along, and are often at odds with each other. More broadly, Marauders hate all Nephandi and attack them on sight.



* HatedByAll: The evilest and heartless faction in the entire TabletopGame/OldWorldOfDarkness, even defined as such in the sourcebooks. In a world as horrible as this, that really says something about how repulsive these guys are.



* TragicVillain: Widderslainte, reincarnated Nephandi who are born evil, with no choice in their fates. It doesn't make them any less horrific and evil, but the fact it's their previous incarnation's fault makes them slightly pitiable. The M20 sourcebook ''Book of the Fallen'' emphasizes this aspect, because a widderslainte really ''doesn't'' have any PastLifeMemories, but ''does'' have a corrupt Avatar, in effect an AbusiveParent in their very skulls that wants them to become a CardCarryingVillain.
* ZeroPercentApprovalRating: The evilest and heartless faction in the entire TabletopGame/OldWorldOfDarkness, even defined as such in the sourcebooks. In a world as horrible as this, that really says something about how repulsive these guys are.[[/folder]]

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* TragicVillain: Widderslainte, reincarnated Nephandi who are born evil, with no choice in their fates. It doesn't make them any less horrific and evil, but the fact it's their previous incarnation's fault makes them slightly pitiable. The M20 sourcebook ''Book of the Fallen'' emphasizes this aspect, because a widderslainte really ''doesn't'' doesn't have any PastLifeMemories, but ''does'' have has a corrupt Avatar, in effect an AbusiveParent in their very skulls that wants them to become a CardCarryingVillain.
* ZeroPercentApprovalRating: The evilest and heartless faction in the entire TabletopGame/OldWorldOfDarkness, even defined as such in the sourcebooks. In a world as horrible as this, that really says something about how repulsive these guys are.[[/folder]]

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* HunterOfHisOwnKind: The Technocrats Enlightened personal are Mages exactly like the ones who work for the Traditions and use the same powers. They even have Avatars. It should be noted though that not all Technocrats are Enlightened Personnel, they also have a lot of [[OurMagesAreDifferent Extraordinary Citizens]], [[BadassNormal Citizens]], and [[MechaMook HIT Marks]].


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* HunterOfHisOwnKind: The Technocrat's Enlightened personal are Mages exactly like the ones who work for the Traditions and use the same powers. They even have Avatars. It should be noted though that not all Technocrats are Enlightened Personnel, they also have a lot of [[OurMagesAreDifferent Extraordinary Citizens]], [[BadassNormal Citizens]], and [[MechaMook HIT Marks]].
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* NotSoDifferent: Just like their bitter Technocratic rivals, the Progenitors, they collaborated the most heavily of their faction as a whole with the Third Reich before the Nephandus bomb dropped... and just like them, they haven't ''really'' dealt with the innermost flaws as thoroughly as they think they have. Just as the Progenitors champion a philosophy that endorses genocide as a solution to all the world's problems, too many Verbena embrace [[SocialDarwinist a brutish and naturalistic code of ethics that calls for "culling" the human race to elevate the strong in a world where the weak do not deserve to live]] for it to be called a fringe movement within the Tradition.

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* NotSoDifferent: Just like their bitter Technocratic rivals, the Progenitors, they collaborated the most heavily of their faction as a whole with the Third Reich before the Nephandus bomb dropped... and just like them, they haven't ''really'' dealt with the innermost flaws that led to that decision as thoroughly as they think they have. Just as the Progenitors champion a philosophy that endorses genocide as a solution to all the world's problems, too many Verbena for it to be called a fringe movement within the Tradition still embrace [[SocialDarwinist a brutish and naturalistic code of ethics ethics, often combined with outright eugenics, that calls for "culling" the human race to elevate the strong in a world where the weak do not deserve to live]] for it to be called a fringe movement within the Tradition.live]].

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* MemeticScienceRelatedDisorder: We mentioned that they have a bit of a Marauder problem, right?


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* ScienceRelatedMemeticDisorder: We mentioned that they have a bit of a Marauder problem, right?

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** Many Etherites actually bear this moniker as a badge of honor, as it reflects their idiosyncratic approach to the scientific method.
* MemeticScienceRelatedDisorder: We mentioned that they have a bit of a Marauder problem, right?



%%* CloserToEarth: Very common personality type.

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%%* * CloserToEarth: Very common personality type.Verbena often strive to be down to earth and practical. This was more prominent when they were the Old Faiths and had control of much of Europe, as they often played the role of [[MundaneUtility healer or midwife]].

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Pagan and druidic-inspired witches who use healing and transformation powers.


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Pagan and druidic-inspired witches who use healing and transformation powers, often through sacrifice and blood ritual.
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* FormerTeenRebel: Ironically enough, an unfortunately common phenomenon among the VA is that older members tend to get disillusioned with the Tradition's goals or methods and end up joining the Technocratic Union, specifically the Iteration X convention. As the Iteration X narrator in their convention book says in respect to the VA:
-->"I've said it before and I'll no doubt say it again - Iteration X is where the smart Virtual Adepts go when they grow up."
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* LogicalWeakness: Because of their philosophy of spiritual unity and order, Batini are incapable of using the Entropy Sphere (since they're more concerned with bringing things together than breaking them apart). [[{{Irony}} Which, ironically, means they're disconnected from the Sphere that would most easily allow them to perform Coincidental Magic]].


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* SiblingYinYang: with the Taftani, the other mystic tradition from the Middle East. While the Batini try to hide their existence and try to make their magic as indectable as possible, the Taftani are proudly vulgar in their magic use and want everyone to know it.


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* RefugeInAudacity: Their philosophy towards magic. The Taftani believe it's their god-given right to use magic as openly and vulgarly as possible, and believe other magical traditions are pathetic by comparison.


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* SiblingYinYang: with the Ahl-i-Batin, the other mystic tradition from the Middle East. While the Batini try to hide their existence and try to make their magic as indectable as possible, the Taftani are proudly vulgar in their magic use and want everyone to know it.
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* ThereAreNoTherapists: Explicitly averted, as they have an entire arm of the Convention devoted to providing therapy to others in the Convention. They retain this in no small part because they highly distrust the New World Order, who are generally the therapist option for the Technocracy.

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* ThereAreNoTherapists: Explicitly averted, as they have an entire arm of the Convention devoted to providing therapy to others in the Convention. They retain this in no small part because they highly distrust the New World Order, who are generally the therapist option for the Technocracy. It's also a reflection of [[ShellShockedVeteran of how traumatic their profession can be]]; no other Convention within the Technocratic Union [[TheseAreThingsManWasNotMeantToKnow are exposed to sanity-flaying bad shit as often as the VE are]].
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The Syndicate are the economic sciences experts of the Union, and as such, they're its main bankrollers, managing most of the Union's sources of revenue and providing the funding for the other Conventions' projects. Being the ones with the power to give (or take) money, they're generally [[TheFriendNobodyLikes the most disliked Convention]]. It doesn't help that [[CorruptCorporateExecutive many of the Convention's members do deserve the reputation of being shady assholes]], especially when [[LegitimateBusinessmensSocialClub dome of their endeavors can involve organized crime]].

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The Syndicate are the economic sciences experts of the Union, and as such, they're its main bankrollers, managing most of the Union's sources of revenue and providing the funding for the other Conventions' projects. Being the ones with the power to give (or take) money, they're generally [[TheFriendNobodyLikes the most disliked Convention]]. It doesn't help that [[CorruptCorporateExecutive many of the Convention's members do deserve the reputation of being shady assholes]], especially when [[LegitimateBusinessmensSocialClub dome some of their endeavors can involve organized crime]].

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Iteration X are the high technology research and development branch of the Technocracy. They're the ones who make all the cool toys the other Conventions often use, including cybernetics.
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* {{Cyberpunk}}: The most explicitly cyberpunk-flavored of the Conventions.




The New World Order are the social engineering branch of the Union. Using communications technology, political influence, academic endeavor and media manipulation, they seek to turn humanity towards.the Technocratic paradigm. The NWO are also the chief investigators into paranormal activity and the ones hiding its existence from public knowledge. If you're thinking of global conspiracies, you're thinking of these guys.
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The Progenitors are the biological sciences experts. From cutting edge medical technology to designer drugs to gene-splicing, anything that involves enhancing or transforming living beings in the service of the Union is under their purview.
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The Syndicate are the economic sciences experts of the Union, and as such, they're its main bankrollers, managing most of the Union's sources of revenue and providing the funding for the other Conventions' projects. Being the ones with the power to give (or take) money, they're generally [[TheFriendNobodyLikes the most disliked Convention]]. It doesn't help that [[CorruptCorporateExecutive many of the Convention's members do deserve the reputation of being shady assholes]], especially when [[LegitimateBusinessmensSocialClub dome of their endeavors can involve organized crime]].
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The Void Engineers are the Technocracy's intrepid explorers into the unknown. Whether it's across space, time or even dimensions, the VE seek to expand the frontiers of human exploration. The VE are also the main military branch of the Union against extraterrestrial threats (yes, ''[[SpaceMarine they've got space marines]]''). Their rather romantic role within the Conventions makes them one of the most idealistic factions within the Technocracy, and also leads to them being the most tolerant; of all the Conventions, [[EnemyMine the VE are the ones who most often end up working together with the Traditions to face threats against the magical community as a whole]].
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* KnightInSourArmor: Are gradually becoming this as just how dangerous and bleak the universe it impresses itself upon them. The fact that they're being deliberately steered into the worse parts doesn't help.

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* KnightInSourArmor: Are gradually becoming this as just how dangerous and bleak the universe it impresses itself upon them. The fact that they're being deliberately steered into the worse parts doesn't help. It's kinf of a tragedy, since they're one of the most idealistic factions within the Technocracy otherwise.
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* JumpingOffTheSlipperySlope: Their propensity towards moral extremism, association with death and preference towards the Entropy Sphere sadly make the Euthanatos one of the Traditions most prone to having ''very'' bad people among their number, from terrorists to serial killers. Even worse, the Euthanatos are, anecdotally, the Tradition most prone to having members fall into being Nephandi.
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Extraordinary Citizens are sorcerers, aka linear mages. They aren't Normals.


* HunterOfHisOwnKind: The Technocrats Enlightened personal are Mages exactly like the ones who work for the Traditions and use the same powers. They even have Avatars. It should be noted though that not all Technocrats are Enlightened Personnel, they also have a lot of [[BadassNormal Extraordinary Citizens]] and [[MechaMook HIT Marks]].

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* HunterOfHisOwnKind: The Technocrats Enlightened personal are Mages exactly like the ones who work for the Traditions and use the same powers. They even have Avatars. It should be noted though that not all Technocrats are Enlightened Personnel, they also have a lot of [[OurMagesAreDifferent Extraordinary Citizens]], [[BadassNormal Extraordinary Citizens]] Citizens]], and [[MechaMook HIT Marks]].
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* HunterOfHisOwnKind: The Technocrats Enlightened personal are Mages exactly like the ones who work for the Traditions and use the same powers. They even have Avatars. It should be noted though that not all Technocrats are Enlightened Personnel, they also have a lot of [[BadassNormal Extraordinary Citizens]] and [[MechaMook HIT Marks]].
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* OrderVersusChaos: While the Traditions as a whole occupy this position relative to the Technocracy, the Virtual Adepts specifically are heavily associated with both anarchism and chaos theory.
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* {{Antihero}}: This is literally the Euthanatos' job. They do things which are unpleasent but which they believe need to be done to protect humanity.


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* CreepyGood: While they have some evil members, the majority of Euthanatos are fully devoted to protecting humanity.


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* TokenEvilTeammate: Surprisingly, the Order of Hermes are probably the closest to an 'evil' Tradition though the do still have plenty of genuine heroes as well. They have an egotistical Mage-supremist streak to the point that they actively want Mages to rule over Sleepers (though with the [[EveryoneHasStandards caveat that they still want Sleepers to be protected and treated well]]) along with a DecadentCourt which some vampires would be disturbed by. They aren't as bad as they were during the Dark Ages, but they haven't moved as far past the flaws which caused the Order of Reason to try to destroy them as one may think.


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* NotSoDifferent: One of the reasons why the Order of Reason hated Mages so much is because they tried to rule over Sleepers. In modern times the Technocracy is now a group of [[HunterOfHisOwnKind Mages]] who rule over Sleepers.

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* EnemyMine: Though built on largely-conflicting philosophies, Technocrats and Mages are, at heart, not terribly different from one another, and they will cooperate to deal with problems like [[EvilSorcerer Nephandi]], [[PowerBornOfMadness Marauders]], or just plain ol' human evil like child pornographers and slavers.

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* EnemyMine: EnemyMine:
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Though built on largely-conflicting philosophies, Technocrats and Mages are, at heart, not terribly different from one another, and they will cooperate to deal with problems like [[EvilSorcerer Nephandi]], [[PowerBornOfMadness Marauders]], or just plain ol' human evil like child pornographers and slavers.slavers.
** The post-Pogrom Technocracy has come to realize that most Reality Deviants, such as werewolves and ''especially'' vampires, want to keep TheMasquerade just as much as they do. So when some neonate gets the idea into his head to throw around superpowers in full view of the camera, the local Technocratic supervisors are as likely to deliver him to his elders as they are to stake him themselves. It's just neighborly, and the vampire elders can be trusted to make a creative example out of their erstwhile childe.
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* WouldNotShootACivilian: This is the official rule: No Collateral Impact. In practice, the Technocracy ''does'' sometimes have to black-bag a civilian, but doing it before the GodzillaThreshold has been reached is a good way to get reassigned to nuclear waste disposal duty.
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* TheWeirdSisters: The Verbena are ''huge'' on the RuleOfThree, so it only makes sense that they would often appear as part of a PowerTrio.

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* TheWeirdSisters: The Verbena are ''huge'' on the RuleOfThree, so it only makes sense that they would often appear as part of a PowerTrio.trio.
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* HeelFaceTurn: [[spoiler: In the GoldenEnding they make a truce with the Nine Mystic Traditions and work together with them to stop [[BigBad Voormas]] so every single person in existence can [[EarnYourHappyEnding Ascend together.]]]]

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* FatalFlaw: Sectarianism is rife within the Chorus, meaning that the Tradition has spent as much time fighting itself as its enemies.



* FatalFlaw: Sectarianism is rife within the Chorus, meaning that the Tradition has spent as much time fighting itself as its enemies.



* NotSoDifferent: While they have improved tremendously, in the old days they acted literally exactly like the Technocracy, forcing other societies to accept Western religion and culture against their will.



* AllLovingHero: Not every member of the Cult is this, but most of their largest faction, the Joybringers who believe in the inherent goodness of humanity, usually are and even other groups often have shades of this. Their archmage named them the Cult of Ecstasy for a reason.



* DrugsAreBad: It's implied that this trope was created to discredit them.

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* DrugsAreBad: It's implied that this trope was created to discredit them. It's mostly played straight though as drugs help them tap into magic precisely ''because'' their so dangerous.



* FatalFlaw: The Cult's laissez faire attitude towards enforcing its own code of ethics is a continuous problem. Turns out pleasure magick isn't always used by the nicest people

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* FatalFlaw: The Cult's laissez faire attitude towards enforcing its own code of ethics is sometimes a continuous problem. Turns out that pleasure magick isn't always used by the nicest people people. Also, their magick, while usually well-meaning, is [[DrugsAreBad insanely dangerous]] to the Cultist using it.


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* {{Archenemy}}: They ''despise'' the Technocracy for rampaging through their islands while trying to force the locals to adopt Western culture. They also hate the Celestial Chorus for doing [[NotSoDifferent literally the exact same thing]].
* NatureHero: They reject all technology as they still haven't forgiven the Technocracy and Celestial Chorus for attacking their homeland, but are just as benevolant as the rest of the Disparate Alliance.

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