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** One canon Marauder NPC is Saint Nicholas. Yes, ''that'' Saint Nicholas.
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* ScrewThisImOuttaHere: In the "Judgement" scenario of ''Ascension'', the head of the Void Engineer and most of his Convention peace out of both the Technocracy and the universe en-masse, rejecting Ascension itself in favor of moving into another world to "map the new void." But he also leaves the PCs with a bunch of useful tools to get the good ending to that scenario, recognizing that, at little as they want to be a part of the transhumanist quasi-merger mankind is becoming, the Traditions and Technocracy collaborating against their common enemies is still a better outcome for humanity than the Marauders coming out on top.

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* ScrewThisImOuttaHere: In the "Judgement" scenario of ''Ascension'', the head of the Void Engineer and most of his Convention peace out of both the Technocracy and the universe en-masse, rejecting Ascension itself in favor of moving into another world to "map the new void." But he also leaves the PCs [=PCs=] with a bunch of useful tools to get the good ending to that scenario, recognizing that, at little as they want to be a part of the transhumanist quasi-merger mankind is becoming, the Traditions and Technocracy collaborating against their common enemies is still a better outcome for humanity than the Marauders coming out on top.
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* ScrewThisImOuttaHere: In the "Judgement" scenario of ''Ascension'', the head of the Void Engineer and most of his Convention peace out of both the Technocracy and the universe en-masse, rejecting Ascension itself in favor of moving into another world to "map the new void." But he also leaves the PCs with a bunch of useful tools to get the good ending to that scenario, recognizing that, at little as they want to be a part of the transhumanist quasi-merger mankind is becoming, the Traditions and Technocracy collaborating against their common enemies is still a better outcome for humanity than the Marauders coming out on top.
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* DyingMomentOfAwesome: In "Ascension", the entire Order of Hermes go out in a massive magical battle against the forces of evil. The Order is wiped out and Earth is engulfed by Hell, but if the [=PCs=] did it right, the Order's sacrifice leads to a glimmer of hope.

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* DyingMomentOfAwesome: In "Ascension", the "Hell on Earth" scenario of ''Ascension'', the entire Order of Hermes go out in a massive magical battle against the forces of evil. The Order is wiped out and Earth is engulfed by Hell, but if the [=PCs=] did it right, the Order's sacrifice leads to a glimmer of hope.
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* CorruptChurch: In addition to the more straightforward adherents of a traditional Nephandic ReligionOfEvil, many Nephandus have happily piggybacked onto 'Prosperity Theology', using Biblical messages to sell their pawns an ethos of greed, selfishness and cruelty. This has the benefit of both making them obscenely wealthy and allowing them to maintain a VillainWithGoodPublicity cover.
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* MyGreatestFailure: Most major Awakened organizations had [[StupidJetpackHitler Axis defectors]] during World War II, but the Progenitors ended up falling so badly that they had to [[EnemyCivilWar purge]] a lot of their Convention's infrastructure and personnel after the war. The good news is that the modern Progenitors are proactive in keeping fascist ideas out of their Convention. The bad news is that (since EvilIsOneBigHappyFamily and the nazi Progenitors rubbed shoulders with [[{{Ghostapo}} nazi Hermetics and Verbena]]) trying to reach across the aisle to make peace with the Traditions is considered a warning sign.

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* MyGreatestFailure: Most major Awakened organizations had [[StupidJetpackHitler Axis defectors]] during World War II, but the Progenitors ended up falling so badly that they had to [[EnemyCivilWar purge]] a lot of their Convention's infrastructure and personnel after the war. The good news is that the modern Progenitors are proactive in keeping fascist ideas out of their Convention. The bad news is that (since EvilIsOneBigHappyFamily and the nazi Progenitors rubbed shoulders with [[{{Ghostapo}} nazi Hermetics and Verbena]]) trying to reach across the aisle to make peace with the Traditions is considered a warning sign.sign... and cleansing themselves of fascist ideas isn't quite the same thing as purging themselves of toxic ones.
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* AlwaysChaoticEvil: All Nephandi are depraved and evil psychopaths bent on destroying reality, sometimes from birth. No exceptions, except for the very rare cases of SpecialSnowflakeSyndrome and two cases in canon.

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* AlwaysChaoticEvil: All ''[[EnfanteTerrible Widderslainte]]'' Nephandi are depraved have the potential to [[AvertedTrope Avert]] this, [[BeingGoodSucks with effort]], but ''Barabbi'' (those who knowingly became Nephandi after Awakening) by definition [[PlayedStraight play this straight]], having made a conscious decision to [[ThatManIsDead turn against their own values]] and evil psychopaths bent on destroying reality, sometimes from birth. No exceptions, except for the very rare cases [[CardCarryingVillain embrace their own personal vision of SpecialSnowflakeSyndrome and two cases in canon.ultimate perversion]].
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* EvilerThanThou: They serve as this to every other evil faction in the [=oWoD=].

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* EvilerThanThou: They serve as this to every other evil faction in the [=oWoD=]. You see, many of the other candidates for 'most evil thing in the setting,' more often than not, never chose to be what they are, as is the case with [[TabletopGame/VampireTheMasquerade Baali]] who were given the JoinOrDie choice to be embraced, [[TabletopGame/WerewolfTheApocalypse Wyrm-tainted things]] who only had the misfortune to be [[TheCorruption tainted]] and couldn't be cleansed in time, or the [[TabletopGame/DemonTheFallen Earthbound]] who can't help it due to Torment. This is not the case with the Nephandi. Becoming one involves a ''deliberate choice'' to cross the InUniverse MoralEventHorizon in the most personal way possible, and nothing, not even another Nephandus, can force you to do this. The most evil thing in a CrapsackWorld setting wins the prize because they knew full well what they were doing and embraced the absolute worst aspects of themselves in order to invert their Avatars.
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* UriahGambit: It's against the rules for the Technocracy to kill civilians. However, while such people as amateur monster hunters and white supremacist gangs count as civilians, it's ''not'' an infraction if operatives hire them for a job, then kick back and place their bets while they get themselves killed fighting a werewolf pack. They're expendable.
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Black Sheep cleanup, removing misuse and ZCE


* BlackSheep: Materials sciences (chemistry, metallurgy, and the like) are still represented in the Convention, but they're generally treated as its pitiful throwbacks (and, to some extent, as throwbacks of the Technocracy as a whole).
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* CapitalismIsBad: It's a ''bit'' more nuanced than the trope would suggest, but it's also no accident the most straightforwardly villainous Convention are the businesspeople. Notably, this actually undermines their effectiveness; their organization is riddled with constant factional infighting, sometimes literally, and the Convention only sees it as a problem if it cuts into profits as a whole. Otherwise, [[TheSocialDarwinist it's just survival of the fittest in action; the ultimately benevolent invisible hand of the market deciding who is and isn't "fit."]]


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* TheSocialDarwinist: It's not as extreme as it could be, but the Syndicate's obsession with capitalist economics still gives them a very Darwinist streak as applied to business philosophy and ethics.
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Cloning Blues renamed to Clone Angst as per TRS, specifically about angst from a character discovering that they're a clone.


* CreatingLifeIsAwesome: Lots and lots of technocrats are actually grown in labs, nowadays. But most of them are decent, well-adjusted, ordinary people. Notably, being a clone or vat-grown agent only affects your character in anything but a role-playing sense if you explicitly take the disadvantage that gives you the CloningBlues about it.

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* CreatingLifeIsAwesome: Lots and lots of technocrats are actually grown in labs, nowadays. But most of them are decent, well-adjusted, ordinary people. Notably, being a clone or vat-grown agent only affects your character in anything but a role-playing sense if you explicitly take the disadvantage that gives you the CloningBlues CloneAngst about it.
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The Syndicate are the economic sciences experts of the Union, and as such, they're its main bankrollers, managing most of the Union's sources of revenue and providing the funding for the other Conventions' projects. Being the ones with the power to give (or take) money, they're generally [[TheFriendNobodyLikes the most disliked Convention]]. It doesn't help that [[CorruptCorporateExecutive many of the Convention's members do deserve the reputation of being shady assholes]], especially when [[LegitimateBusinessmensSocialClub some of their endeavors can involve organized crime]].

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The Syndicate are the economic sciences experts of the Union, and as such, they're its main bankrollers, managing most of the Union's sources of revenue and providing the funding for the other Conventions' projects. Being the ones with the power to give (or take) money, they're generally [[TheFriendNobodyLikes the most disliked Convention]]. It doesn't help that [[CorruptCorporateExecutive many of the Convention's members do deserve the reputation of being shady assholes]], especially when [[LegitimateBusinessmensSocialClub [[TotallyNotACriminalFront some of their endeavors can involve organized crime]].
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* LightIsGood

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* LightIsGoodLightIsGood: This is a pretty common belief among Choristers. Not for nothing that a lot of Prime-Sphere magick manifests as PureEnergy.
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** The post-Pogrom Technocracy has come to realize that most Reality Deviants, such as werewolves and ''especially'' vampires, want to keep the {{Masquerade}} just as much as they do. So when some neonate gets the idea into his head to throw around superpowers in full view of the camera, the local Technocratic supervisors are as likely to deliver him to his elders as they are to stake him themselves. It's just neighborly, and the vampire elders can be trusted to make a creative example out of their wayward childe.

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** The post-Pogrom Technocracy has come to realize that most Reality Deviants, such as werewolves and ''especially'' vampires, want to keep the {{Masquerade}} just as much as they do. So when some neonate gets the idea into his head to throw around superpowers in full view of the camera, the local Technocratic supervisors are as likely to deliver him to his elders as they are to stake him themselves. It's just neighborly, and the vampire elders can be trusted to make a creative an instructive example out of their wayward childe.
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** The post-Pogrom Technocracy has come to realize that most Reality Deviants, such as werewolves and ''especially'' vampires, want to keep the {{Masquerade}} just as much as they do. So when some neonate gets the idea into his head to throw around superpowers in full view of the camera, the local Technocratic supervisors are as likely to deliver him to his elders as they are to stake him themselves. It's just neighborly, and the vampire elders can be trusted to make a creative example out of their erstwhile childe.

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** The post-Pogrom Technocracy has come to realize that most Reality Deviants, such as werewolves and ''especially'' vampires, want to keep the {{Masquerade}} just as much as they do. So when some neonate gets the idea into his head to throw around superpowers in full view of the camera, the local Technocratic supervisors are as likely to deliver him to his elders as they are to stake him themselves. It's just neighborly, and the vampire elders can be trusted to make a creative example out of their erstwhile wayward childe.
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* LightIsGood
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* MakerOfMonsters: They share this tendency with the [[BioPunk Progenitors]] and, lacking the Technocracy's [[OffscreenVillainDarkMatter resources]], tend to make up for their lack of numbers by making their monsters ''[[OurMonstersAreWeird stranger]]''.


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* MakerOfMonsters: The Genegineers Methodology is famous for this, although Progenitors who get ''too'' into this line of work are looked at with a bit of suspicion, as the Convention has moved towards using human agents with BioAugmentation over [[BioweaponBeast Bioweapon Beasts]].
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* CensorshipBureau: [[DefiedTrope Defied]] in the modern era. While they will still try to throttle videos and pictures that could serve as proof of the existence of the supernature in the crib before they can become viral, they are, InUniverse, ''well'' aware of the power of the StreisandEffect and know that outright censorship can and often does backfire on in the internet. Their main tactic these days is to instead stage astroturfed {{Internet Counterattack}}s using Enlightened AI-powered botnets, and by destroying the credibility of the whistleblower by making them either look like con-artists, tinfoil hat-wearing crackpots, or both.

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* CensorshipBureau: [[DefiedTrope Defied]] in the modern era. While they will still try to throttle videos and pictures that could serve as proof of the existence of the supernature in the crib before they can become viral, they are, InUniverse, ''well'' aware of the power of the StreisandEffect and know that outright censorship can and often does backfire on in the internet. Their main tactic these days is to instead stage astroturfed {{Internet Counterattack}}s using Enlightened AI-powered botnets, and by destroying the credibility of the whistleblower by making them either look like con-artists, tinfoil hat-wearing crackpots, or both.
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* CensorshipBureau: [[DefiedTrope Defied]] in the modern era. While they will still try to throttle videos and pictures that could serve as proof of the existence of the supernature in the crib before they can become viral, they are, InUniverse, ''well'' aware of the power of the StreisandEffect and know that outright censorship can and often does backfire on in the internet. Their main tactic these days is to instead stage astroturfed {{Internet Counterattack}}s using Enlightened AI-powered botnets, and by destroying the credibility of the whistleblower by making them either look like con-artists, tinfoil hat-wearing crackpots, or both.
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* PrimalPolymorphs:
** The Verbena were originally drawn from paganistic traditions such as the druids and continue to revere nature to this day, being the most likely of all the Traditions to [[LuddWasRight disparage modern technology]]. They are also masters of the Life Sphere, allowing them impressive feats of transformation and [[ShapeshifterLongevity longevity]].
** One of the hardline Verbena sects, the Lifeweavers, take the Tradition's worship of nature and shapeshifting to its logical conclusion: they prefer to live solitary lives in the wild, tend to [[PosthumanNudism go completely naked]], dislike most forms of civilization, are stereotyped (wrongly) as animalistic to the point of madness... and of course, they spend vast amounts of time in other forms, [[SenseFreak obsessively experiencing life]] as wolves, eagles, insects, even ''[[{{Transflormation}} trees]].'' Even the ones who visit cities - like the "Shapeshifter" character template - do so only as chameleonic drifters, adopting multiple identities just to know what it'd be like to experience the "modern wilderness" as a different age, sex, or race.
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* TheRemnant: The Hermetic House Ngoma ''pretend'' to be all that's left of the Ngoma. Actually, the Ngoma are alive and well, but they'd rather the rest of the world not know this so they can get back to fixing Africa's problems.
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* GodzillaThreshold: They've got several terms for this, such as "AFET 6" and "Code Ragnarok." They basically mean the same thing (though possibly to different degrees): forget about [[CollateralDamage Collateral Impact]], sacrifice as many operatives as you need to, and destroy the problem.

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* GodzillaThreshold: They've got several terms for this, such as "AFET 6" and "Code Ragnarok." They basically mean the same thing (though possibly to different degrees): forget about [[CollateralDamage Collateral Impact]], sacrifice as many operatives as you need to, and destroy the problem. On one occasion that echoed across every gameline an awakened vampiric demigod provoked hitting northern India with a FantasticNuke and several [[KillSat Kill Sats.]]
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* ConspiracyKitchenSink: The Union as a whole has shades of this, but this is the NWO's whole aesthetic, complete with subliminal messaging, MenInBlack, [[BeethovenWasAnAlienSpy suppressed histories]], [[KillAndReplace celebrity doppelgangers]], the whole nine yards.

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* ConspiracyKitchenSink: The Union as a whole has shades of this, but this is the NWO's whole aesthetic, complete with subliminal messaging, MenInBlack, TheMenInBlack, [[BeethovenWasAnAlienSpy suppressed histories]], [[KillAndReplace celebrity doppelgangers]], the whole nine yards.



* VastBureaucracy: The New World Order consists of no less than five loosely related Methodologies ([[MenInBlack the Operatives]], [[MissionControl the Ivory Tower]], [[SinisterSurveillance the Watchers]], [[CulturePolice the Feed]], and [[ItemCaddy Q Division]], [[MyFriendsAndZoidberg plus]] [[MindManipulation Psy Ops]], whose exact place in the Convention's hierarchy is unclear) bound together by a labyrinth of red tape so dizzyingly complex that the [[MundaneMadeAwesome bureaucratic structure itself]] is often used as an apparatus for Enlightened effects.

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* VastBureaucracy: The New World Order consists of no less than five loosely related Methodologies ([[MenInBlack ([[TheMenInBlack the Operatives]], [[MissionControl the Ivory Tower]], [[SinisterSurveillance the Watchers]], [[CulturePolice the Feed]], and [[ItemCaddy Q Division]], [[MyFriendsAndZoidberg plus]] [[MindManipulation Psy Ops]], whose exact place in the Convention's hierarchy is unclear) bound together by a labyrinth of red tape so dizzyingly complex that the [[MundaneMadeAwesome bureaucratic structure itself]] is often used as an apparatus for Enlightened effects.
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* HeWhoFightsMonsters: As of the updated ''Convention Book: Progenitors'', they have the faction most dedicated towards neutralizing Reality Deviants besides Tradition mages that threaten humanity (e.g. {{TabletopGame/vampire|TheMasquerade}}s and {{TabletopGame/werewolfTheApocalypse werewolves]]). These Progenitors are notably at risk of becoming rather extreme in their methods, as per their FatalFlaw.

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* HeWhoFightsMonsters: As of the updated ''Convention Book: Progenitors'', they have the faction most dedicated towards neutralizing Reality Deviants besides Tradition mages that threaten humanity (e.g. {{TabletopGame/vampire|TheMasquerade}}s and {{TabletopGame/werewolfTheApocalypse werewolves]]).{{TabletopGame/werewol|fTheApocalypse}}ves). These Progenitors are notably at risk of becoming rather extreme in their methods, as per their FatalFlaw.



* NobleProfession: Zigzagged. They were originally, reflecting the anti-establishment, pro-New Age slant of the first editions' writing teams, just as evil as the rest of the Technocracy, reflecting the worst aspects of modern medicine at best, such as drugging the Masses into sleepy compliance and suppressing alternative medical cures for no good reason, and mustache-twirlingly evil at worst, gene-engineering dangerous monsters with no practical purpose or literally trying to give all humanity nasty pollen allergies to cut us off from Mother Nature. But it's telling that, of all the Technocratic Paradigms, it's the ''doctors'' who've had the most CharacterDevelopment (and been the most [[CharacterizationMarchesOn rewritten and reworked]]), and become the most [[CloserToEarth practical and humanistic]] as of the Revised and 20th Anniversery editions... though they retain a FatalFlaw that keeps them from becoming ''fully'' heroic. Also, the alternative medicine thing is treated with much less sympathy by most modern writers, since the real world equivalents are AllNaturalSnakeOil.

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* NobleProfession: Zigzagged.Zig-Zagged. They were originally, reflecting the anti-establishment, pro-New Age slant of the first editions' writing teams, just as evil as the rest of the Technocracy, reflecting the worst aspects of modern medicine at best, such as drugging the Masses into sleepy compliance and suppressing alternative medical cures for no good reason, and mustache-twirlingly evil at worst, gene-engineering dangerous monsters with no practical purpose or literally trying to give all humanity nasty pollen allergies to cut us off from Mother Nature. But it's telling that, of all the Technocratic Paradigms, it's the ''doctors'' who've had the most CharacterDevelopment (and been the most [[CharacterizationMarchesOn rewritten and reworked]]), and become the most [[CloserToEarth practical and humanistic]] as of the Revised and 20th Anniversery editions... though they retain a FatalFlaw that keeps them from becoming ''fully'' heroic. Also, the alternative medicine thing is treated with much less sympathy by most modern writers, since the real world equivalents are AllNaturalSnakeOil.



* HalfHumanHybrid: Possibly. It's implied that part of the process of "Void Adaptation" that transformed Threat Null was the assumption of some [[TabletopGame/WerewolfTheApocalypse Weaver]] spirit-like traits.

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* HalfHumanHybrid: Possibly. It's implied that part of the process of "Void Adaptation" that transformed Threat Null was the assumption of some [[TabletopGame/WerewolfTheApocalypse Weaver]] {{TabletopGame/We|rewolfTheApocalypse}}aver spirit-like traits.
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* TokenEvilTeammate: The Technocracy as a whole is more [[GreyAndGreyMorality Grey]] than purely heroic but the Syndicate is worse than the rest of them. Their still accepting money from Pentex despite being fully aware that something has gone horribly wrong with the company.

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* TokenEvilTeammate: The Technocracy as a whole is more [[GreyAndGreyMorality Grey]] than purely heroic but the Syndicate is worse than the rest of them. Their They're still accepting money from Pentex despite being fully aware that something has gone horribly wrong with the company.

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