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* EvilIsNotAToy: A lot of Abnormalities can become this real quick if their energy is harvested improperly as they can breach and attack the employees. Especially [=WAW=] and [=ALEPH=] tier ones where even the slightest mistake in handling them can have dire consequences.
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What did we say about not touching it?
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* DoesThisRemindYouOfAnything: the story of the Black Forest mirrors the situation of the City itself, with Head being controlling ruler like Big Bird, Eye being draconian judge like Judgement Bird and Claw being brutal enforcer like Punishing Bird.
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* BroughtDownToNormal: Or rather, brought down to manageable. A feature called the Qlipoth Deterrence is used on abnormalities to keep them in check- and in stasis in the case of shipment. Said deterrence is lifted slightly in order to allow work to be done on them, and a Qlipoth meltdown is an error in the deterrence system that can allow them to breach containment. Said system keeps the PowerLevels of abnormalities down, as shown in ''VideoGame/LimbusCompany''. The first major Abnormality encounter is against a WAW, but is only a slightly tougher encounter than they were expecting as opposed to a monstrous threat. As the Qlipoth Deterrence lowers, abnormalities become appropriately stronger.
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* AllThereInTheManual: What the letters and numbers in an Abnormality's serial code isn't explained in-game, and is instead touched on through outside sources and especially the artbook. To elaborate, 'O' stands for Original, based on no theme in particular. 'T' stands for Trauma, typically used on Abnormalities that are based on humanity's fears and strong personal experiences/emotions. 'F' stands for Fairy-Tale, which are used on creatures based on real world fairy-tales. 'D' presumably stands for Donator, which are Abnormality concepts pitched by the backers who helped fund the game. Limbus Company adds "M" which is theorized to stand for Mythology

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* AllThereInTheManual: What the letters and numbers in an Abnormality's serial code isn't explained in-game, and is instead touched on through outside sources and especially the artbook. To elaborate, 'O' stands for Original, based on no theme in particular. 'T' stands for Trauma, typically used on Abnormalities that are based on humanity's fears and strong personal experiences/emotions. 'F' stands for Fairy-Tale, which are used on creatures based on real world fairy-tales. 'D' presumably stands for Donator, which are Abnormality concepts pitched by the backers who helped fund the game. Limbus Company adds "S" and "M" which is are theorized to stand for MythologySin and Mythology respectively.
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* AllThereInTheManual: What the letters and numbers in an Abnormality's serial code isn't explained in-game, and is instead touched on through outside sources and especially the artbook. To elaborate, 'O' stands for Original, based on no theme in particular. 'T' stands for Trauma, typically used on Abnormalities that are based on humanity's fears and strong personal experiences/emotions. 'F' stands for Fairy-Tale, which are used on creatures based on real world fairy-tales. 'D' presumably stands for Donator, which are Abnormality concepts pitched by the backers who helped fund the game.

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* AllThereInTheManual: What the letters and numbers in an Abnormality's serial code isn't explained in-game, and is instead touched on through outside sources and especially the artbook. To elaborate, 'O' stands for Original, based on no theme in particular. 'T' stands for Trauma, typically used on Abnormalities that are based on humanity's fears and strong personal experiences/emotions. 'F' stands for Fairy-Tale, which are used on creatures based on real world fairy-tales. 'D' presumably stands for Donator, which are Abnormality concepts pitched by the backers who helped fund the game. Limbus Company adds "M" which is theorized to stand for Mythology
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renamed trope but this is a zce


* FourElementEnsemble: Each of the Hostile Apostles use attacks of a specific affinity.
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Fixed a link to Make Me Wanna Shout into Super Scream.


* MakeMeWannaShout: When the Black Swan has had enough damage dealt to her, she'll stop to scream and release Abnormalities in her area.

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* MakeMeWannaShout: SuperScream: When the Black Swan has had enough damage dealt to her, she'll stop to scream and release Abnormalities in her area.
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Describing Mirror of Adjustment as a Useless Useful Spell is downright wrong, considering its known extreme utility among Lob Corp players. The trope has been removed and the usage has been clarified.


* MagicMirror: A mostly harmless and uneventful one that can be used to randomize an employee's stats.
* UselessUsefulSpell: Could be somewhat handy early on in the game if you want to randomize a stat of an employee in training to work on an Abnormality who demands such stats, but other than that you're better off leveling them normally and naturally.

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* MagicMirror: A mostly harmless and uneventful one that can be used to randomize an employee's stats.
* UselessUsefulSpell: Could
stats. This can be somewhat handy early on in the game if you want to randomize a stat of an employee in invaluable training aid as stats can be transferred to work on an Abnormality who demands such stats, but other than a stat that you're better off leveling them normally and naturally.is inherently more difficult to train like Justice or a stat your facility is not set up to train yet.
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* DoWellButNotPerfect: As said before, keeping Alriune in check means trying to score Neutral results during works, as Good and Bad results will just cause her to escape.

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* DoWellButNotPerfect: As said before, keeping Alriune in check means trying to score Neutral results during works, as Good and Bad results will just almost certainly cause her to escape.

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An Abnormality with a vaguely equine, six-legged lower body and a doll-like upper body. She is bright pink and wears a sunhat in the same color, with teal leaves covering her chest and lavender dust coming out of her mouth. Her eyes were stolen by crows, as she was said to be a doll abandoned in a forest.

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An Abnormality with a vaguely equine, six-legged lower body and a doll-like upper body. She is bright pink and wears a sunhat in the same color, with teal leaves covering her chest and lavender dust coming out of her mouth. Her Said to have been a doll who wished to be human, she was eventually abandoned in a forest, where her eyes were stolen by crows, as she was said to be a doll abandoned in a forest.
crows.
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* {{Expy}}: Based on the fact that it's a friendly PlagueDoctor who claims that the world is filled with an illness only it can cure, its largely ambiguous and seemingly ObliviouslyEvil true nature, and its ability to turn your employees into strange, demonic creatures known as "Apostles", it's most likely based on [[Characters/SCPFoundationSCP049 SCP-049]] combined with [[UsefulNotes/{{Jesus}} Jesus]].

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* {{Expy}}: Based on the fact that it's a friendly PlagueDoctor who claims that the world is filled with an illness only it can cure, its largely ambiguous and seemingly ObliviouslyEvil true nature, and its ability to turn your employees into strange, demonic creatures known as "Apostles", it's most likely based on [[Characters/SCPFoundationSCP049 [[Characters/SCPFoundationSCPs001To999 SCP-049]] combined with [[UsefulNotes/{{Jesus}} Jesus]].
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Stop Helping Me is a disambig


** Played with in The Queen of Hatred. She wants to be the most loving and heroic Abnormality of all and is undeniably one of the most properly humanoid ones, although that depends on how healthy her [[MoodSwinger mental state is]]. When her special ability activates, however, it usually means she wants your facility dead. The rest of the time, she at least tries to be heroic for you - [[StopHelpingMe much to the detriment of everyone.]]

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** Played with in The Queen of Hatred. She wants to be the most loving and heroic Abnormality of all and is undeniably one of the most properly humanoid ones, although that depends on how healthy her [[MoodSwinger mental state is]]. When her special ability activates, however, it usually means she wants your facility dead. The rest of the time, she at least tries to be heroic for you - [[StopHelpingMe [[UnwantedAssistance much to the detriment of everyone.]]

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removed duplicate entry, sorted example by alphabetical order


* EvilMakesYouUgly: According to its story page, Long Bird once had shining, glistening eyes and gleaming feathers, but it gave the former to Big Bird and the latter turned black during its time as a judge.



* EvilMakesYouUgly: According to its story page, Long Bird once had shining, glistening eyes and gleaming feathers, but it gave the former to Big Bird and the latter turned black during its time as a judge.



* ExtraEyes: So many eyes that during power outages, it's often the only visible part in the darkenss.
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* GlowingEyesOfDoom: A glowing blue eye can be seen within it's helmet.

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* GlowingEyesOfDoom: A glowing blue eye can be seen within it's its helmet.

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TRS cleanup: insufficient context


A lady left floating in an amber liquid-filled vat, which is part of a large fish-like monster. Like the Queen of Hatred and Knight of Despair, the woman inside the egg once sought to protect the world from evil. But her ambitions and greed tainted her, so she purposefully sealed herself within an egg in order to control her desires.

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A lady left floating in an amber liquid-filled vat, which is part of a [[FiendishFish large fish-like monster.monster]]. Like the Queen of Hatred and Knight of Despair, the woman inside the egg once sought to protect the world from evil. But her ambitions and greed tainted her, so she purposefully sealed herself within an egg in order to control her desires.



* AlluringAnglerfish: But rather than a pretty light the monster is using the head of the woman inside it.

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sorted examples by alphabetical order


* TerribleTrio:
** The Black Forest Birds named Small Bird, Big Bird, and Long Bird are one of the few Abnormalities with direct ties to each other, respectively standing in for an executioner, a watcher, and a judge. Individually and ironically, only the watcher and the judge is legitimately dangerous, while the executioner is just a minor annoyance unless you attack it. However if all three escape together they will ignore the chaos around them and make their way to a portal, where they'll [[FusionDance fuse]] into the the mythical and ALEPH classed [[NamesToRunAwayFromReallyFast Apocalypse Bird]] and attack.
** The Magical Girls, who are the Queen of Hatred, the King of Greed, and the Knight of Despair, were once all allied with each other before each one fell to their own flavor of corruption. The Queen of Hatred will even lament on how they used to be her friends if she's helping you recontain them. Like with the birds, something was supposed to happen once they breached together, but this was scrapped. It's later seen that this trio is actually a ''quartet''.



* TerribleTrio:
** The Black Forest Birds named Small Bird, Big Bird, and Long Bird are one of the few Abnormalities with direct ties to each other, respectively standing in for an executioner, a watcher, and a judge. Individually and ironically, only the watcher and the judge is legitimately dangerous, while the executioner is just a minor annoynace unless you attack it. However if all three escape together they will ignore the chaos around them and make their way to a portal, where they'll [[FusionDance fuse]] into the the mythical and ALEPH classed [[NamesToRunAwayFromReallyFast Apocalypse Bird]] and attack.
** The Magical Girls, who are the Queen of Hatred, the King of Greed, and the Knight of Despair, were once all allied with each other before each one fell to their own flavor of corruption. The Queen of Hatred will even lament on how they used to be her friends if she's helping you recontain them. Like with the birds, something was supposed to happen once they breached together, but this was scrapped. It's later seen that this trio is actually a ''quartet''.
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* DrugsAreBad: Drugs play a big role in the Dreaming Current's theme, from the child related to it having effectively wasted their life on drugs in a barren lab room just to survive, to the shark itself having a giant syringe full of mysterious rainbow drugs lodged in a bloody gash. Likewise, feeding it more 'candy' is the only reliable way to keep it calm, represented by the Instict work.

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* DrugsAreBad: Drugs play a big role in the Dreaming Current's theme, from the child related to it having effectively wasted their life on drugs in a barren lab room just to survive, to the shark itself having a giant syringe full of mysterious rainbow drugs lodged in a bloody gash. Likewise, feeding it more 'candy' is the only reliable way to keep it calm, represented by the Instict Instinct work.
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* AllegoricalCharacter: The entire Abnormality holds a strong connection to the Smoke War, a massive conflict in the City revolving around old L-Corp and their smog emissions, whose properties were so bizarre that they induced drastic behavioral and bodily changes. In their story, it's implied that Elijah was caught in either a gas attack or a particularly bad day to be near what's implied to be L Corp, and retroactively the imagery of a building with a deep red glow spilling through the cracks serves both as her personal world in [[Characters/LibraryOfRuinaAbnormalities Library of Ruina]] as well as the battlefield for [[Characters/LimbusCompany Gregors]] flashbacks of the Smoke War.
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* ResurrectiveImmortality: All Abnormalities are immortal in this sense; no matter how broken and battered they become post-suppression, they always return to life in their containment chambers. This is how the player can kill them (maybe even multiple times on the same day) and have them pop up back in their rooms soon after. However, the resurrections are implied to be not an inherent trait, but rather facilitated by the Extraction Team led by Sephirot Binah (as their duties explicitly include ''restoration'' of Abnormalities). It is also shown in ''VideoGame/LibraryOfRuina'' that Distortions (which are not ''quite'' Abnormalities, but are still very similar in terms of state of existence) can die and do not come back to life unless intervened.

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* ResurrectiveImmortality: All Abnormalities are immortal in this sense; no matter how broken and battered they become post-suppression, they always return to life in their containment chambers. This is how the player can kill them (maybe even multiple times on the same day) and have them pop up back in their rooms soon after. However, ''VideoGame/LimbusCompany'' explains the resurrections are implied to be not process in detail; when an inherent trait, but rather facilitated by the Extraction Team led by Sephirot Binah (as their duties explicitly include ''restoration'' of Abnormalities). It is also shown in ''VideoGame/LibraryOfRuina'' that Distortions (which are not ''quite'' Abnormalities, but are still very similar in terms of state of existence) can die and do not come Abnormality dies, it turns into an egg containing its essence which later hatches back to life unless intervened.into the Abnormality proper.
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* UselessUsefulSpell: Could be somewhat handy early on in the game if you want to randomize a stat of an employee in training to work on something an Abnormality who demands such stats, but other than that you're better off leveling them normally and naturally.

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* UselessUsefulSpell: Could be somewhat handy early on in the game if you want to randomize a stat of an employee in training to work on something an Abnormality who demands such stats, but other than that you're better off leveling them normally and naturally.
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* JustIgnoreIt: Whenever you get the message that it breached (which will be ''often'' if you have it, as its conditions to breach are very easily met), you should just wait until it goes back into its cell as it will do so when it has dealt enough damage (very few in the grand scheme of things). This way you'll be able to go through it without any larger problems from its breach.
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* StoneWall: [=WhiteNight=] itself is largely relegated to making sure the Apostles will wreck the facility. It has tremendous amounts of health, has no weaknesses, resists every element that it doesn't Absorb and outright prevents meddling with interface functions, but its sole attack, which revives all fallen Apostles, doesn't hit that hard on its own, to compensate for the fact that you have to deal with the Apostles again.

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* StoneWall: [=WhiteNight=] itself is largely relegated to making sure the Apostles will wreck the facility. It has tremendous amounts of health, has no weaknesses, resists every element that it doesn't Absorb and outright prevents meddling with interface functions, but its sole attack, which revives all fallen Apostles, doesn't hit that hard on its own, to compensate for the fact that you have having to deal with the Apostles again.
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* StoneWall: [=WhiteNight=] itself is largely relegated to making sure the Apostles will wreck the facility. It has tremendous amounts of health, has no weaknesses, resists every element that it doesn't Absorb and outright prevents meddling with interface functions, but its sole attack, which revives all fallen Apostles, doesn't hit that hard on its own.

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* StoneWall: [=WhiteNight=] itself is largely relegated to making sure the Apostles will wreck the facility. It has tremendous amounts of health, has no weaknesses, resists every element that it doesn't Absorb and outright prevents meddling with interface functions, but its sole attack, which revives all fallen Apostles, doesn't hit that hard on its own.own, to compensate for the fact that you have to deal with the Apostles again.
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Kill Em All is no longer a trope


* DisasterDominoes: Its specialty, as the slime that can infect employees is bound to spread between victims very easily if not properly handled. Victims will eventually die and become blob minions for her. Often, your sole warning that you've mismanaged Melting Love and that a department is about to crumble into chaos is when most, if not all clerks and agents are found with a chunk of pink slime attached to them. At which point, it'd be wise to either gear up for a fight, [[KillEmAll execute all infected staff]], or swiftly retry the day.

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* DisasterDominoes: Its specialty, as the slime that can infect employees is bound to spread between victims very easily if not properly handled. Victims will eventually die and become blob minions for her. Often, your sole warning that you've mismanaged Melting Love and that a department is about to crumble into chaos is when most, if not all clerks and agents are found with a chunk of pink slime attached to them. At which point, it'd be wise to either gear up for a fight, [[KillEmAll execute all infected staff]], staff, or swiftly retry the day.
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* OptionalBoss: Summoning and then suppressing Apocalypse Bird isn't necessary to complete the game, as its codex entry doesn't count towards 100% Abnormality Dissolution. You ''do'' get a particularly powerful E.G.O. Weapon and Armor upon beating it, and all surviving agents receive an E.G.O. that gives a moderate boost to ''all'' of their stats, so there is still some incentive in taking it on.
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* ObliviouslyEvil: Since she herself never breaches, she's unaware that the "gifts" she gives to the employees are killing them, and that her "friends" inside are going on murderous rampages.


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* ItsAllAboutMe: He's just a child, to be fair to him, but he has a very selfish concept of what "friendship" means. His Qliphoth Counter drops if agents that have worked with him work with anything else, and some of his flavour text suggests that the very idea of his "friends" doing anything besides spending time with him causes him distress.
-->''"Why where you there? You should have been with me, not there."''

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* FluffyTheTerrible: Its name in the game files is '[[https://en.wikipedia.org/wiki/Dango Dango]]Creature'.



* HealThyself: Any corpses it walks over will heal it for a certain amount of HP.

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* HealThyself: Any corpses it walks over will heal it for a certain amount of HP. Anyone wearing its E.G.O suit will also gain this ability.
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* {{PyroManiac}}

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* {{PyroManiac}}{{PyroManiac}}: She lit matches to see visions of a better life, to the point of accidentally causing a fire and burning herself to death.
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* PsychoPink: A MagicalGirl clad in all-pink who's usually a drop of a hat away from turning into a large snake from insanity.

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