Follow TV Tropes

Following

History Characters / Junkworld

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

*MindControl: One of his most prominent technologies and the crux of his plan, he uses it to brainwash captured survivors to turn them into fanatical soldiers.

Added: 1881

Changed: 335

Is there an issue? Send a MessageReason:
None


Animalistic mutants and other denizens of radioactive Swamp who attack anyone who wanders into their territory and are main antagonistic faction of said swamp. They consist of Radcoon, Swamp Junker, Bloodsucker, Gator Rider, Man Pig, Bloating Frog, Weirdeer, Voo-deer, Spiderling and Critter.

to:

Animalistic mutants and other denizens of radioactive Swamp who attack anyone who wanders into their territory and are main antagonistic faction of said swamp. They consist of Radcoon, Swamp Junker, Bloodsucker, Gator Rider, Man Pig, Bloating Frog, Weirdeer, Voo-deer, Spiderling and Critter.Leechazoid.



*

to:

*
*ActionBomb: Bloating Frogs explode upon death, dealing area damage and leaving behind a toxic puddle that deals DamageOverTime. One such frog forces Scavengers to traverse on foot by blowing up their vehicles.
*AmphibianAssault: Bloating Frogs again, being dangerous exploding frogs who quickly hop into the battlefield.
*AxCrazy: Swamp Junkers are even more so than their regular counterparts, reduced to rudimentary behavior and madly attacking anyone they see.
*AirborneMook: Bloodsuckers fill this role, being the only flying enemies of the Swamp.
*BigCreepyCrawlies: Bloodsuckers are gigantic creepy mosquitoes who fly across the swanos and attack by sucking the blood out of victims until a shriveled husk is left behind. Spiderlings are big spiders that are spawn of Arachnox and equally like to crawl up to victims and devour them.
*DevouredByTheHorde: Spiderlings are stated to often inflict this, engaging their victims in packs and consuming them.
*EvolutionPowerUp: Weirdeer can evolve into a stronger form, Voo-deer, when left at low health and not killed quickly. Said form deals much more dangerous and can be dangerous in numbers.
*MultipleHeadCase: Voo-deers have two heads, giving them a creepier design.
*NatureIsNotNice: Wild animals mutated by radiation and experimentation is never not dangerous.
*NeverSmileAtACrocodile: Gator Riders ride aggressive alligators that enjoy feasting on anyone it comes across.
*NuclearMutant: A majority of them are these, being result of radiation and Order experimentation on animals and people.
*PigMan: Man Pigs are a mutant cross of a person and wild boar, possessing traits and behavior patterns of both.
*UndergroundMonkey: Radcoon and Swamp Junker are slightly tougher, swamp-themed counterparts to Wasteland Rat and Junker respectively with no new abilities.
*UnstoppableRage: Man Pigs can enter the enraged stage which they use to charge at Scavengers on all fours while shrugging off any damage.
*WeaponizedOffspring: Spiderlings and Leechazoids are offsprings of Arachnid and Failed Experiment respectively and are used as their flunkies.
*ZergRush: Swamp Junkers and Raccoons, like their Wasteland counterparts, rush your defenses in great numbers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_204855.png]]
[[caption-width-right:300:[[labelnote:Click here to see his second form]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_204920.png]][[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Click here to see his final form]] [[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_204953.png]][[/labelnote]]]]

Added: 3175

Changed: 4

Is there an issue? Send a MessageReason:
None


*BadassCape: A bright red one that covers his entire body. His mecha keeps it.



*CallBack: His tower-stunning attack is very similar to Vez'Nan, final boss of ''VideoGame/KingdomRush'' who used red bursts from the staff to strike towers from above and temporarily remove them out of combat if they're not tapped. Hadron can do the same by striking them with bursts of red lightning. Both even use this ability before and after they personally step into the battlefield.
*EvilGenius: Even though he has his scientists, considering his entire army is brainwashed survivors, he had made the mind control technology himself, as well as came up with teleportation, electrical destabilizer, laser weaponry, cyborg creation and many other things.
*FatalFlaw: Pride. Despite being an EvilGenius, he is so sure of his ultimate victory just because everything has been going according to plan so far that he doesn't take immediate actions to deal with Scavenger threat. He only sends rank-and-file troops into the Swamp, sure that the mutants and this battalion will be enough to take them down and doesn't send his strongest troops to take down Mad Esper despite him taking control of Hadron's troops and threatening to take down the Order. When he confronts Scavengers personally, his mecha doesn't even have an ejection function as he is sure that him finally intervening will put an end to resistance. Sure enough, this ends up sealing his doom when the mecha explodes from sustained damage with him unable to get out, killing him.
*FinalBoss: He is the last thing standing between Scavengers and the freedom from the Order, as well as main antagonist.



* KarmicDeath: As an oppressor whose army struck fear into anyone who tried to resist and made them fear utterly helpless, he gets defeated by a force that proves to be stronger than his army and, judging by the sounds his mecha makes, spends his final moments struck by fear as he is helpless to escape his exploding mecha, screaming as it blows up taking him with it.

to:

* KarmicDeath: As an oppressor whose army struck fear into anyone who tried to resist and made them fear feel utterly helpless, he gets defeated by a force that proves to be stronger than his army and, judging by the sounds his mecha makes, spends his final moments struck by fear as he is helpless to escape his exploding mecha, screaming as it blows up taking him with it.it.
*KnightOfCerebus: He is the darkest villain of the game and probably the whole series of games made by Ironhide, as he is a CompleteMonster who is responsible for many inhumane and truly horrific events that take place during and before the game, is doing what he does just because he can and, unlike other villains, has absolutely no comedic moments or ShoutOut phrases to spout.
*MookMaker: Not only does he summon enemies through teleporters, but he also summons Order Juggernauts to aid him in battle.
*NazisByAnyOtherName: He is oppressive, totalitaristic leader who controls his own troops with iron fist and has them gain a fanatical devotion to him and his cause, considers himself superior and wants to spread his rule across the entire world. He even looks the part, visually looking like a cross between Darth Vader and Nazi General in a gas mask.
*OrcusOnHisThrone: He doesn't personally intervene in fight with the Scavengers until the final level, instead sending his troops to try and deal with them. Somewhat justified since he is sure that his army will be victorious because it has been so far.


Added DiffLines:

*RedEyesTakeWarning: Like all Order members, his armor has glowing red eyes and he's a dangerous and powerful BigBad and KnightOfCerebus.


Added DiffLines:

*WeaponizedTeleportation: His mecha can teleport. Previously, it was used as a retreat tactic that coincided with the summoning of more Order units. After an update, he instead teleports ''forward'', skipping big chunks of the defense the player may have and catching him off-guard.
Is there an issue? Send a MessageReason:
None


[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_150409.jpg]]

to:

[[quoteright:316:https://static.[[quoteright:297:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_150409.jpg]] org/pmwiki/pub/images/img_20240310_184743.png]]



[[caption-width-right:291:[[labelnote:Click here to see his mecha]][[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_205052_8.png]][[/labelnote]]]]

to:

[[caption-width-right:291:[[labelnote:Click [[caption-width-right:297:[[labelnote:Click here to see his mecha]][[quoteright:291:https://static.mecha]][[quoteright:297:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_205052_8.png]][[/labelnote]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_204641.png]]
[[caption-width-right:295:[[labelnote:Click here to see his second form]][[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_204703.png]][[/labelnote]]]]
[[caption-width-right:295:[[labelnote:Click here to see his final form]] [[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_204744.png]][[/labelnote]]]]


Added DiffLines:

[[quoteright:296:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_204818.png]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:315:[[labelnote:Click here to see his second form]][[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_195613.png]]][[/labelnote]]]]
[[caption-width-right:315:[[labelnote:Click here to see his final form]] [[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_195805.png]][[/labelnote]]]]

to:

[[caption-width-right:315:[[labelnote:Click [[caption-width-right:302:[[labelnote:Click here to see his second form]][[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_195613.png]]][[/labelnote]]]]
[[caption-width-right:315:[[labelnote:Click
png]][[/labelnote]]]]
[[caption-width-right:295:[[labelnote:Click
here to see his final form]] [[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_195805.png]][[/labelnote]]]]



[[caption-width-right:315:[[labelnote:Click here to see his mecha]][[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_205052_8.png]]][[/labelnote]]]]

to:

[[caption-width-right:315:[[labelnote:Click [[caption-width-right:291:[[labelnote:Click here to see his mecha]][[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_205052_8.png]]][[/labelnote]]]]png]][[/labelnote]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:303:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_195140.png]]
[[caption-width-right:315:[[labelnote:Click here to see his second form]][[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_195613.png]]][[/labelnote]]]]
[[caption-width-right:315:[[labelnote:Click here to see his final form]] [[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_195805.png]][[/labelnote]]]]


Added DiffLines:

[[quoteright:305:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_200107.png]]


Added DiffLines:

[[quoteright:297:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_205018.png]]
[[caption-width-right:315:[[labelnote:Click here to see his mecha]][[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/img_20240310_205052_8.png]]][[/labelnote]]]]
Is there an issue? Send a MessageReason:
None


* BigBad: As a leader of the Order, he wants nothing more than spreading his totalitaristic regime across the globe. He is also responsible for ordering abduction of people to turn them into more soldiers, experimentation that resulted in the creation of many mutants and is indirect reason behind Mad Esper's actions and the current state of Psychopolis.

to:

* BigBad: As a leader of the Order, he wants nothing more than spreading his totalitaristic regime across the globe. He is also responsible for ordering abduction of people to turn them into more soldiers, experimentation that resulted in the creation of many mutants and is indirect reason behind Mad Esper's actions and the current state of Psychopolis.Psychopolis due to creating him as part of psychokinesis experiments.

Added: 440

Changed: 588

Is there an issue? Send a MessageReason:
None


* BigBadWannabe: He utilized his powers to create an army of constructs, brainwashed some Order troops and wanted to create an even more powerful device to extend his capabilities, all in effort to take down the Order and rule himself. He ends up being brought down despite his efforts before he could fully put his plan into motion. [[spoiler: Even more so when it's eventually revealed the Order had their own brainwashing tech it used to convert all the resistance it crushed into its own troops, meaning they where always at least a step ahead of Esper's plan. ]]

to:

*ArtificialHuman:[[spoiler: He was created as part of Order's experiments on psychokinesis, but went rogue, kidnapped other subjects(WiFi Babies) and escaped. ]]
* BigBadWannabe: He utilized his powers to create take over the city that would be Psychopolis, created an army of constructs, constructs and brainwashed some Order troops and wanted to create an even more powerful device to extend his capabilities, troops, all in effort to take down the Order and rule himself.himself [[spoiler: as a revenge for being experimented on]]. He ends up being brought down despite his efforts before he could fully put his plan into motion. [[spoiler: Even more so when it's eventually [[spoiler:Furthered by the fact that he is revealed the Order had their own brainwashing tech it used to convert all the resistance it crushed into its own troops, meaning they where always at least be a step ahead creation of Esper's plan.Order. ]]

Added: 240

Changed: 2

Removed: 156

Is there an issue? Send a MessageReason:
None


*ArmorOfInvincibility: Due to the great amount of consumed radioactive cacti, his third form can temporarily harden his skin, nullifying all incoming damage.



* {{Invincibility}}: Due to the great amount of consumed radioactive cacti, his third form can temporarily harden his skin, nullifying all incoming damage.



*SpikesOfVillainy: Gains them in his final form, showing how dangerous he became.



* AIrborneMook: He's the first and only flying boss in the entirety of Ironhide Games' tower defense games.

to:

* AIrborneMook: AirborneMook: He's the first and only flying boss in the entirety of Ironhide Games' tower defense games.

Added: 1433

Changed: 394

Is there an issue? Send a MessageReason:
None


*AntiStructure: One of his attacks is clapping his fists with such strength nearby towers become encased in rock, temporarily removing them out of combat.



*DarkIsEvil: Wears a black hood which becomes a gas mask in later fights and is definitely against the Scavengers.
*TheDragon: To Rollerdozer Junker, as he is his most powerful warrior and is the last thing standing between him and Scavengers.



* RecurringBoss: Appears three times throughout Wastelands, learning new tricks every time, such as the TornadoSpin.

to:

* RecurringBoss: Appears three times throughout Wastelands, learning *ExtremeOmnivore: After his second defeat, he gorged himself on radioactive cacti. Not only did this not kill him like it would everyone else, but it also granted him new tricks every time, such as the TornadoSpin.powers he uses in his third fight.
*{{Invincibility}}: Due to the great amount of consumed radioactive cacti, his third form can temporarily harden his skin, nullifying all incoming damage.
*MightyGlacier: He slowly stomps along the path, but his SuperStrength more than makes up for it. Once he learns a SpinAttack, he alternates between this and LightningBruiser.
*MiniBoss: Even with his attacks and abilities, he is counted as such due to not being the main threat of the Wasteland and appearing multiple times throughout the episode instead of at the end of it.
* RecurringBoss: Appears three times throughout Wastelands, learning new tricks every time, such as the SpinAttack.
*SpinAttack: From his second fight onwards, he can spin to rapidly advance down the path while damaging Scavenger Defenders. Apparently he learned it from reading a comic book.
*SplashDamage: His sheer strength produces shockwaves that hurt in an area.
*UnstoppableRage: As he suffers more defeats from Scavengers, he gets more enraged by it until his final fight is him crushing them left and right without breaks.


Added DiffLines:

*CarFu: His powerful Rollerdozer can flatten any Scavenger it somes across, as well as produce damaging shockwaves along the path.

Added: 1

Changed: 138

Is there an issue? Send a MessageReason:
None


Animalistic mutants and other denizens of radioactive Swamp who attack anyone who wanders into their territory and are main antagonistic faction of said swamp.

to:

Animalistic mutants and other denizens of radioactive Swamp who attack anyone who wanders into their territory and are main antagonistic faction of said swamp. They consist of Radcoon, Swamp Junker, Bloodsucker, Gator Rider, Man Pig, Bloating Frog, Weirdeer, Voo-deer, Spiderling and Critter.
----
*

Added: 690

Changed: 20

Is there an issue? Send a MessageReason:
Technically, the Peripheroid Overseer from Iron Marines can count as a flying boss too, though only half the time.


* AirborneMook: Gliders and Copter Bombers. Neither follow conventional paths and cannot be targeted by Artillery. Glider is a Jumker with a parachute powered by old engine, while Copter Bombers are "engineers" flying an old bathtub and dropping bombs below.

to:

* AirborneMook: Gliders and Copter Bombers. Neither follow conventional paths and cannot be targeted by Artillery. Glider is a Jumker Junker with a parachute powered by old engine, while Copter Bombers are "engineers" flying an old bathtub and dropping bombs below.



* DrawAggro: Brutalizers carry such a threatening presence that any tower they're in range of is forced to attack them.




!! Kritts
Underground RatMen who don't take kindly to the scavengers' accidental venture underground, serving as the antagonists of the Underground campaign.



* {{Expy}}: His appearance makes him one to ''ComicBook/{{Bane}}'', with his name referencing one of Bane's [[ComicBook/{{Knightfall}} most iconic moments where he broke Batman's back]].



* AIrborneMook: He's the first and only flying boss in the entirety of Ironhide Games' tower defense games.



* BreakingOldTrends: He is the first, and only so far, ''flying boss'', something never seen before in any Ironhide entry, ''absolutely'' necessitating the use of towers and tactics that can hit flying enemies. If Esper before him could be countered by ground units due to simply levitating above ground, Hadron cannot be attacked by them. He still attacks them to allow other enemies pass through, however.

to:

* BreakingOldTrends: He is the first, and only so far, ''flying boss'', something never seen before in any Ironhide entry, TowerDefense game, ''absolutely'' necessitating the use of towers and tactics that can hit flying enemies. If Esper before him could be countered by ground units due to simply levitating above ground, Hadron cannot be attacked by them. He still attacks them to allow other enemies pass through, however.


Added DiffLines:

* RockBeatsLaser: His high-tech armor is ultimately done in by the scavengers' lower-tech, mostly-cobbled-together stuff.
Is there an issue? Send a MessageReason:
None


* ItCanThink: While it's speech may make it seem like a mindless beast, this mutant spider likes to stalk his prey and thinks about new ways to do so between fights. [[spoiler: His final fight reveals he is actually guarding the territory for the Order instead of simply devouring random people, confirming that he is much smarter than he seems. ]]

to:

* ItCanThink: While it's speech may make it seem like a mindless beast, this mutant spider likes to stalk his prey and thinks about new ways to do so between fights. [[spoiler: His final fight reveals he is actually guarding the territory for the Order instead of simply devouring random people, as well as deliberately consuming a lot of toxic waste barrels to boost its metabolism and give it a new leaping ability, confirming that he is much smarter than he seems. ]]

Added: 543

Changed: 2

Is there an issue? Send a MessageReason:
None


* AirbornMook: Gliders and Copter Bombers. Neither follow conventional paths and cannot be targeted by Artillery. Glider is a Jumker with a parachute powered by old engine, while Copter Bombers are "engineers" flying an old bathtub and dropping bombs below.

to:

* AirbornMook: AirborneMook: Gliders and Copter Bombers. Neither follow conventional paths and cannot be targeted by Artillery. Glider is a Jumker with a parachute powered by old engine, while Copter Bombers are "engineers" flying an old bathtub and dropping bombs below.



A gigantic radiation-infected spider that stalks the Scavengers throughout swamps. Is a MiniBoss of Swamps.

to:

A gigantic radiation-infected spider that stalks the Scavengers throughout swamps. Is a MiniBoss of Swamps.Swamp.


Added DiffLines:

*ItCanThink: While it's speech may make it seem like a mindless beast, this mutant spider likes to stalk his prey and thinks about new ways to do so between fights. [[spoiler: His final fight reveals he is actually guarding the territory for the Order instead of simply devouring random people, confirming that he is much smarter than he seems. ]]
*MisterSeahorse: Despite being referred to by the male pronouns, he is capable of producing a huge amount of his own offsprings. It is possible this was caused by Order experiments and radiation.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:1000:"Nowhere to run!"]

to:

[[caption-width-right:1000:"Nowhere to run!"]run!"]]



[[caption-width-right:1000:"Breathe in...Shoot out. "]]

to:

[[caption-width-right:1000:"Breathe in... Shoot out. "]]

Added: 7433

Changed: 8275

Removed: 2866

Is there an issue? Send a MessageReason:
None


[[/folder]]

[[folder: Enemies]]
!!Sand Junkers
Survivors of the apocalypse who took to raiding other survivors and are the main antagonistic faction of the Wasteland. They consist of Junker, Wasteland Rat, Rider, Motorcycle, Bulwark, Smoke Runner, Smoker Rider, Glider, Brutalizer, Junk Carrier and Copter Bomber.

to:

[[/folder]]

[[folder: Enemies]]
!!Sand Junkers
Survivors of the apocalypse who took to raiding other survivors
!!Mad Marc (and Meatball)
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/jw_portraits_hero_mad_marc_7.png]]
[[caption-width-right:1000:"Hope... is a mistake."]]
Previously a lone travelling warrior, Marc
and are the main antagonistic faction of the Wasteland. They consist of Junker, Wasteland Rat, Rider, Motorcycle, Bulwark, Smoke Runner, Smoker Rider, Glider, Brutalizer, Junk Carrier and Copter Bomber.his trusty dog Meatball became a hero to Scavengers.



* AirbornMook: Gliders and Copter Bombers. Neither follow conventional paths and cannot be targeted by Artillery. Glider is a Jumker with a parachute powered by old engine, while Copter Bombers are "engineers" flying an old bathtub and dropping bombs below.
* DarkActionGirl: Smoker Riders are female, very much participate in combat with their quad bikes and shotguns and are eager to kill and plunder Scavengers.
* FragileSpeedster: Wasteland Rat has less hp that Junker, but is much quicker. Motorcycle and Smoke Runner are also quick and unblockable, but don't have much hp either.
* GiantMook: Bulwark. He's big, slow, tough, hits hard, and has a shield that can tank additional damage.
* LuckilyMyShieldWillProtectMe: [[DownplayedTrope Downplayed]]. Bulwarks carry big shields that give them additional health on top of their own. The shield does protect them, but wears out after taking enough damage and needs to be replaced, not to mention that it can be penetrated by Sniper Nest. Same goes for shields given by Junk Carrier, but those can only be restored if Junk Carrier uses his ability on the same enemy.
* ZergRush: Junkers, Wasteland Rats, Riders rush in great numbers and are otherwise relatively weak.

!!Swamp Dwellers
Animalistic mutants and other denizens of radioactive Swamp who attack anyone who wanders into their territory and are main antagonistic faction of said swamp.

!!Psychic Constructs
Everyday city objects brought to life by a powerful psychic as his army guarding the streets of Psychopolis.

!!The Order
A totalitarian militaristic organization possessing incomparable technology bent on spreading its rule. They are the main antagonistic faction of the game as a whole, gradually introduced starting from Swamp before finally becoming sole antagonists of Order Base.
[[/folder]]

[[folder: Antagonists]]
!!Backbreaker
[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_065751.jpg]]
[[caption-width-right:315:[[labelnote:Click here to see his second form]][[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_143356.jpg]][[/labelnote]]]]
[[caption-width-right:315:[[labelnote:Click here to see his final form]] [[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_143425.jpg]][[/labelnote]]]]
A hulking gigantic human with the strength enough to shake the earth he walks. Acts as a MiniBoss of Wastelands.

to:

* AirbornMook: Gliders and Copter Bombers. Neither follow conventional paths and cannot be targeted by Artillery. Glider is *CanineCompanion: Meatball, a Jumker with a parachute powered by old engine, while Copter Bombers are "engineers" flying an old bathtub and dropping bombs below.
* DarkActionGirl: Smoker Riders are female, very much participate in combat with their quad bikes and shotguns and are eager to kill and plunder Scavengers.
* FragileSpeedster: Wasteland Rat has less hp that Junker, but is much quicker. Motorcycle and Smoke Runner are also quick and unblockable, but don't have much hp either.
* GiantMook: Bulwark. He's big, slow, tough, hits hard, and has a shield that can tank additional damage.
* LuckilyMyShieldWillProtectMe: [[DownplayedTrope Downplayed]]. Bulwarks carry big shields that give them additional health on top of their own. The shield does protect them, but wears out after taking enough damage and needs to be replaced, not to mention that it can be penetrated by Sniper Nest. Same goes for shields given by Junk Carrier, but those can only be restored if Junk Carrier uses his ability on the same enemy.
* ZergRush: Junkers, Wasteland Rats, Riders rush in
great numbers tracker, fighter and are otherwise relatively weak.pet of Marc that always fights along him.

!!Swamp Dwellers
Animalistic mutants and other denizens of radioactive Swamp who attack anyone who wanders into their territory and are main antagonistic faction of said swamp.

!!Psychic Constructs
Everyday city objects brought to life by a powerful psychic as his army guarding the streets of Psychopolis.

!!The Order
A totalitarian militaristic organization possessing incomparable technology bent on spreading its rule. They are the main antagonistic faction of the game as a whole, gradually introduced starting from Swamp before finally becoming sole antagonists of Order Base.
[[/folder]]

[[folder: Antagonists]]
!!Backbreaker
[[quoteright:315:https://static.
!!Lena
[[quoteright:1000:https://static.
tvtropes.org/pmwiki/pub/images/img_20240306_065751.jpg]]
[[caption-width-right:315:[[labelnote:Click here
org/pmwiki/pub/images/jw_portraits_hero_lena.png]]
[[caption-width-right:1000:"All systems are go!"]]
An inventor and technological genius among Scavengers, Lena makes use of her mind
to see his second form]][[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_143356.jpg]][[/labelnote]]]]
[[caption-width-right:315:[[labelnote:Click here to see his final form]] [[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_143425.jpg]][[/labelnote]]]]
A hulking gigantic human with the strength enough to shake the earth he walks. Acts as a MiniBoss
create tools of Wastelands. survival for Scavengers and fights on their side in her trusty hovercraft.



* TheBrute: Tall, muscular, strong and not exactly bright, he does his job of crushing his foes with great efficiency.
* RecurringBoss: Appears three times throughout Wastelands, learning new tricks every time, such as the TornadoSpin.

!!Rollerdozer
[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_150409.jpg]]
The leader of the Junkers riding a bulldozer with spiked roller. Is the final boss of Wastelands chapter.

to:

* TheBrute: Tall, muscular, strong *SmartPeopleWearGlasses: These might actually be her wielding goggles, but they still look the part and not exactly bright, he does his job of crushing his foes with great efficiency.
* RecurringBoss: Appears three times throughout Wastelands, learning new tricks
she made every time, such as the TornadoSpin.cool tech Scavengers have.

!!Rollerdozer
[[quoteright:316:https://static.
!!Grapnel
[[quoteright:1000:https://static.
tvtropes.org/pmwiki/pub/images/img_20240306_150409.jpg]]
The leader of
org/pmwiki/pub/images/jw_portraits_hero_grapnel.png]]
[[caption-width-right:1000:"Nowhere to run!"]
A hunter that lives at
the Junkers riding a bulldozer with spiked roller. Is Swamp who joined the final boss of Wastelands chapter.Scavengers after tracking them for a long time.



* ArcVillain: Of the Wasteland. He seeks to establish his rule over it and trample any Scavenger resistance. In the climax of the chapter, he personally confronts scavengers on his own destructive vehicle.
* WastelandWarlord: Is this to a T, having hoarded his own army of Junkers and even a personal transportation in form of a modified steamroller. He seeks to spread his oppression over the whole wasteland.

!!Arachnox
A gigantic radiation-infected spider that stalks the Scavengers throughout swamps. Is a MiniBoss of Swamps.

to:

* ArcVillain: Of the Wasteland. He seeks *YouWillNotEvadeMe: His hook allows him to establish reel in enemies for a close combat which he excels at. One of his rule over it and trample any Scavenger resistance. In the climax of the chapter, he personally confronts scavengers on his own destructive vehicle.
* WastelandWarlord: Is this to a T, having hoarded his own army of Junkers and even a personal transportation in form of a modified steamroller. He seeks to spread his oppression over the whole wasteland.
phrases is him lampshading it.

!!Arachnox
A gigantic radiation-infected spider that stalks
!!Dallas "Bull" Bouncer
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/jw_portraits_hero_dallas_bull_bouncer.png]]
[[caption-width-right:1000:"Pedal to
the Scavengers throughout swamps. Is a MiniBoss of Swamps.metal."]]
A badass biker mercilessly driving his bull-like motorcycle in an effort to bring fight to the Order who killed his entire crew.



* CallBack: To Noxious Creeper from ''VideoGame/KingdomRush'', being a mutated antagonistic spider with its own mutated breed, even having similar names. However, where Noxious Creeper was a common enemy and was mutated due to a corruption from the Rotten Forest, Arachnox is a MiniBoss with more attacks and abilities mutated by nuclear radiation and possibly Order experiments. Even their names are similar.
* WeaponizedOffspring: Can produce a whole swarm of smaller spiders that he uses as his flunkies.

!!Failed Experiment
A towering mutated frog that came to be thanks to the experiments of Order. A boss of the Swamps.

to:

* CallBack: To Noxious Creeper from ''VideoGame/KingdomRush'', being a mutated antagonistic spider *Revenge: One of his motivations is to settle the score with its own mutated breed, even having similar names. However, where Noxious Creeper was a common enemy and was mutated due to a corruption from the Rotten Forest, Arachnox is a MiniBoss with more attacks and abilities mutated by nuclear radiation and possibly Order experiments. Even their names are similar.
* WeaponizedOffspring: Can produce a whole swarm of smaller spiders that he uses as
who killed his flunkies.mates.

!!Failed Experiment
A towering mutated frog that came to be thanks to
!!Marne
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/jw_portraits_hero_marne.png]]
[[caption-width-right:1000:"Breathe in...Shoot out. "]]

!!Viper
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/jw_portraits_hero_viper.png]]
[[caption-width-right:1000:"Rock
the experiments of Order. A boss cradle!"]]

!!Oleg
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/jw_portraits_hero_oleg.png]]
[[caption-width-right:1000:"Let's get LOUD!"]]

!!The Steampunk Jenkins
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/jw_portraits_hero_the_steampunk_jenkins.png]]
[[caption-width-right:1000:"Shiny!" "And chrome!"]]

!!Aster
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/jw_portraits_hero_aster.png]]
[[caption-width-right:1000:"By fire and steam!"]]
[[/folder]]

[[folder: Enemies]]
!!Sand Junkers
Survivors
of the Swamps.apocalypse who took to raiding other survivors and are the main antagonistic faction of the Wasteland. They consist of Junker, Wasteland Rat, Rider, Motorcycle, Bulwark, Smoke Runner, Smoker Rider, Glider, Brutalizer, Junk Carrier and Copter Bomber.



* AmphibianAssault: A gigantic and powerful frog mutant that can eliminate scores of scavengers and is even the boss of the chapter.

!!Esper's Golem
A fridge construct that seems to have a degree of sentience or at least robot-like intelligence. Is a MiniBoss of Psychopolis.

to:

* AmphibianAssault: A gigantic AirbornMook: Gliders and powerful frog mutant Copter Bombers. Neither follow conventional paths and cannot be targeted by Artillery. Glider is a Jumker with a parachute powered by old engine, while Copter Bombers are "engineers" flying an old bathtub and dropping bombs below.
* DarkActionGirl: Smoker Riders are female, very much participate in combat with their quad bikes and shotguns and are eager to kill and plunder Scavengers.
* FragileSpeedster: Wasteland Rat has less hp that Junker, but is much quicker. Motorcycle and Smoke Runner are also quick and unblockable, but don't have much hp either.
* GiantMook: Bulwark. He's big, slow, tough, hits hard, and has a shield
that can eliminate scores tank additional damage.
* LuckilyMyShieldWillProtectMe: [[DownplayedTrope Downplayed]]. Bulwarks carry big shields that give them additional health on top
of scavengers their own. The shield does protect them, but wears out after taking enough damage and is even needs to be replaced, not to mention that it can be penetrated by Sniper Nest. Same goes for shields given by Junk Carrier, but those can only be restored if Junk Carrier uses his ability on the boss of the chapter.same enemy.
* ZergRush: Junkers, Wasteland Rats, Riders rush in great numbers and are otherwise relatively weak.


!!Esper's Golem
A fridge construct that seems
!!Swamp Dwellers
Animalistic mutants and other denizens of radioactive Swamp who attack anyone who wanders into their territory and are main antagonistic faction of said swamp.

!!Psychic Constructs
Everyday city objects brought
to have life by a degree powerful psychic as his army guarding the streets of sentience or at least robot-like intelligence. Is Psychopolis.

!!The Order
A totalitarian militaristic organization possessing incomparable technology bent on spreading its rule. They are the main antagonistic faction of the game as a whole, gradually introduced starting from Swamp before finally becoming sole antagonists of Order Base.
[[/folder]]

[[folder: Antagonists]]
!!Backbreaker
[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_065751.jpg]]
[[caption-width-right:315:[[labelnote:Click here to see his second form]][[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_143356.jpg]][[/labelnote]]]]
[[caption-width-right:315:[[labelnote:Click here to see his final form]] [[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_143425.jpg]][[/labelnote]]]]
A hulking gigantic human with the strength enough to shake the earth he walks. Acts as
a MiniBoss of Psychopolis.Wastelands.



* PowerFloats: Due to being the most powerful artificial construct and this imbued with much of ArcVillain power, it is able to menacingly float instead of walking.

!!Mad Esper
A powerful psychic that has created all the constructs and brought Psychopolis to the state seen in the game. Is the boss of said chapter.

to:

* PowerFloats: Due to being the most powerful artificial construct TheBrute: Tall, muscular, strong and this imbued not exactly bright, he does his job of crushing his foes with much of ArcVillain power, it is able to menacingly float instead of walking.great efficiency.
* RecurringBoss: Appears three times throughout Wastelands, learning new tricks every time, such as the TornadoSpin.


!!Mad Esper
A powerful psychic that has created all
!!Rollerdozer
[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_150409.jpg]]
The leader of
the constructs and brought Psychopolis to the state seen in the game. Junkers riding a bulldozer with spiked roller. Is the final boss of said Wastelands chapter.



* BigBadWannabe: He utilized his powers to create an army of constructs, brainwashed some Order troops and wanted to create an even more powerful device to extend his capabilities, all in effort to take down the Order and rule himself. He ends up being brought down despite his efforts before he could fully put his plan into motion. [[spoiler: Even more so when it's eventually revealed the Order had their own brainwashing tech it used to convert all the resistance it crushed into its own troops, meaning they where always at least a step ahead of Esper's plan. ]]
* PsychicPowers: Due to his poor stature and inability to engage in physical combat, he utilizes this to no end, having brought various common city objects to life as his minions, brainwashing some Order troops to his side and floating instead of walking. During his BossBattle, he is able to hurl pieces of debris thanks to his telekinesis, teleport to different paths and create hands out of junk to punch those who stand in his way.

!!Tyrant
A brutal and fanatical warrior of the Order. Is a MiniBoss of Order Base.

to:

* BigBadWannabe: ArcVillain: Of the Wasteland. He utilized seeks to establish his powers rule over it and trample any Scavenger resistance. In the climax of the chapter, he personally confronts scavengers on his own destructive vehicle.
* WastelandWarlord: Is this
to create an a T, having hoarded his own army of constructs, brainwashed some Order troops Junkers and wanted to create an even more powerful device a personal transportation in form of a modified steamroller. He seeks to extend spread his capabilities, all in effort to take down oppression over the Order and rule himself. He ends up being brought down despite his efforts before he could fully put his plan into motion. [[spoiler: Even more so when it's eventually revealed the Order had their own brainwashing tech it used to convert all the resistance it crushed into its own troops, meaning they where always at least a step ahead of Esper's plan. ]]
* PsychicPowers: Due to his poor stature and inability to engage in physical combat, he utilizes this to no end, having brought various common city objects to life as his minions, brainwashing some Order troops to his side and floating instead of walking. During his BossBattle, he is able to hurl pieces of debris thanks to his telekinesis, teleport to different paths and create hands out of junk to punch those who stand in his way.
whole wasteland.

!!Tyrant
!!Arachnox
A brutal and fanatical warrior of gigantic radiation-infected spider that stalks the Order. Scavengers throughout swamps. Is a MiniBoss of Order Base.Swamps.



* TheDragon: Even more so than mini-bosses of other chapters, since Tyrant directly answers to the BigBad of the game as a whole and this can be considered a secondary antagonist of it. He is the most powerful Order combatant and commands all troops on the battlefield.

!!Hadron
A tyrannical leader of the Order, seeking to spread his domination to the whole world. Is a boss of Order Base and FinalBoss of the game as a whole.

to:

* TheDragon: CallBack: To Noxious Creeper from ''VideoGame/KingdomRush'', being a mutated antagonistic spider with its own mutated breed, even having similar names. However, where Noxious Creeper was a common enemy and was mutated due to a corruption from the Rotten Forest, Arachnox is a MiniBoss with more attacks and abilities mutated by nuclear radiation and possibly Order experiments. Even more so than mini-bosses of other chapters, since Tyrant directly answers to the BigBad of the game as their names are similar.
* WeaponizedOffspring: Can produce
a whole and this can be considered a secondary antagonist swarm of it. He is the most powerful Order combatant and commands all troops on the battlefield.smaller spiders that he uses as his flunkies.

!!Hadron
!!Failed Experiment
A tyrannical leader of the Order, seeking towering mutated frog that came to spread his domination be thanks to the whole world. Is a experiments of Order. A boss of Order Base and FinalBoss of the game as a whole.Swamps.



* ArmoredCoffins: His mecha, for all its offensive capabilities, lacks an eject function, so when the mecha begins to break down from sustained damage, it explodes with Hadron still inside, obliterating him and ending his reign for good.
* AntiStructure: He can shoot out lighting both in his normal and mecha forms to temporarily stun towers.
* BigBad: As a leader of the Order, he wants nothing more than spreading his totalitaristic regime across the globe. He is also responsible for ordering abduction of people to turn them into more soldiers, experimentation that resulted in the creation of many mutants and is indirect reason behind Mad Esper's actions and the current state of Psychopolis.
* BreakingOldTrends: He is the first, and only so far, ''flying boss'', something never seen before in any Ironhide entry, ''absolutely'' necessitating the use of towers and tactics that can hit flying enemies. If Esper before him could be countered by ground units due to simply levitating above ground, Hadron cannot be attacked by them. He still attacks them to allow other enemies pass through, however.
* FinalExamBoss: He combines multiple nasty traits of strong enemies. He has a ton of hp, is flying, limiting the things that can hit him, has multiple long range attacks in form of crowd-hitting or single-target laser beams, teleportation, tower-stunning attack and, on top of it all, MookMaker capabilities, since he summons Order Juggernauts through the teleporters. Needless to say, it works for a frantic FinalBattle and puts every skill to the test.
* HumongousMecha: As he gets fed up with Scavengers, he summons his gigantic mecha armour as a Trump card. Cue frantic FinalBoss battle.
* IAmTheNoun: Just before stepping into the fray himself, he proclaims: "[[LargeHam I AM THE ORDER]]!". Doubles as a PreAssKickingOneLiner.
* KarmicDeath: As an oppressor whose army struck fear into anyone who tried to resist and made them fear utterly helpless, he gets defeated by a force that proves to be stronger than his army and, judging by the sounds his mecha makes, spends his final moments struck by fear as he is helpless to escape his exploding mecha, screaming as it blows up taking him with it.
* ProactiveBoss: Even before he personally steps down into the fray in his mecha, he occasionally stuns towers by striking them with electricity.
[[/folder]]

[[folder: Other]]
!!Connor
A recurring Misfit with a cone for a head. He knows about the world so much more than anyone else does, he might as well be resident Deadpool.

to:

* ArmoredCoffins: His mecha, for all its offensive capabilities, lacks an eject function, so when the mecha begins to break down from sustained damage, it explodes with Hadron still inside, obliterating him AmphibianAssault: A gigantic and ending his reign for good.
* AntiStructure: He can shoot out lighting both in his normal and mecha forms to temporarily stun towers.
* BigBad: As a leader of the Order, he wants nothing more than spreading his totalitaristic regime across the globe. He is also responsible for ordering abduction of people to turn them into more soldiers, experimentation that resulted in the creation of many mutants and is indirect reason behind Mad Esper's actions and the current state of Psychopolis.
* BreakingOldTrends: He is the first, and only so far, ''flying boss'', something never seen before in any Ironhide entry, ''absolutely'' necessitating the use of towers and tactics
powerful frog mutant that can hit flying enemies. If Esper before him could be countered by ground units due to simply levitating above ground, Hadron cannot be attacked by them. He still attacks them to allow other enemies pass through, however.
* FinalExamBoss: He combines multiple nasty traits
eliminate scores of strong enemies. He has a ton of hp, scavengers and is flying, limiting even the things boss of the chapter.

!!Esper's Golem
A fridge construct
that can hit him, has multiple long range attacks in form seems to have a degree of crowd-hitting sentience or single-target laser beams, teleportation, tower-stunning attack and, on top at least robot-like intelligence. Is a MiniBoss of it all, MookMaker capabilities, since he summons Order Juggernauts through the teleporters. Needless to say, it works for a frantic FinalBattle and puts every skill to the test.
* HumongousMecha: As he gets fed up with Scavengers, he summons his gigantic mecha armour as a Trump card. Cue frantic FinalBoss battle.
* IAmTheNoun: Just before stepping into the fray himself, he proclaims: "[[LargeHam I AM THE ORDER]]!". Doubles as a PreAssKickingOneLiner.
* KarmicDeath: As an oppressor whose army struck fear into anyone who tried to resist and made them fear utterly helpless, he gets defeated by a force that proves to be stronger than his army and, judging by the sounds his mecha makes, spends his final moments struck by fear as he is helpless to escape his exploding mecha, screaming as it blows up taking him with it.
* ProactiveBoss: Even before he personally steps down into the fray in his mecha, he occasionally stuns towers by striking them with electricity.
[[/folder]]

[[folder: Other]]
!!Connor
A recurring Misfit with a cone for a head. He knows about the world so much more than anyone else does, he might as well be resident Deadpool.
Psychopolis.


Added DiffLines:

* PowerFloats: Due to being the most powerful artificial construct and this imbued with much of ArcVillain power, it is able to menacingly float instead of walking.

!!Mad Esper
A powerful psychic that has created all the constructs and brought Psychopolis to the state seen in the game. Is the boss of said chapter.
----
* BigBadWannabe: He utilized his powers to create an army of constructs, brainwashed some Order troops and wanted to create an even more powerful device to extend his capabilities, all in effort to take down the Order and rule himself. He ends up being brought down despite his efforts before he could fully put his plan into motion. [[spoiler: Even more so when it's eventually revealed the Order had their own brainwashing tech it used to convert all the resistance it crushed into its own troops, meaning they where always at least a step ahead of Esper's plan. ]]
* PsychicPowers: Due to his poor stature and inability to engage in physical combat, he utilizes this to no end, having brought various common city objects to life as his minions, brainwashing some Order troops to his side and floating instead of walking. During his BossBattle, he is able to hurl pieces of debris thanks to his telekinesis, teleport to different paths and create hands out of junk to punch those who stand in his way.

!!Tyrant
A brutal and fanatical warrior of the Order. Is a MiniBoss of Order Base.
----
* TheDragon: Even more so than mini-bosses of other chapters, since Tyrant directly answers to the BigBad of the game as a whole and this can be considered a secondary antagonist of it. He is the most powerful Order combatant and commands all troops on the battlefield.

!!Hadron
A tyrannical leader of the Order, seeking to spread his domination to the whole world. Is a boss of Order Base and FinalBoss of the game as a whole.
----
* ArmoredCoffins: His mecha, for all its offensive capabilities, lacks an eject function, so when the mecha begins to break down from sustained damage, it explodes with Hadron still inside, obliterating him and ending his reign for good.
* AntiStructure: He can shoot out lighting both in his normal and mecha forms to temporarily stun towers.
* BigBad: As a leader of the Order, he wants nothing more than spreading his totalitaristic regime across the globe. He is also responsible for ordering abduction of people to turn them into more soldiers, experimentation that resulted in the creation of many mutants and is indirect reason behind Mad Esper's actions and the current state of Psychopolis.
* BreakingOldTrends: He is the first, and only so far, ''flying boss'', something never seen before in any Ironhide entry, ''absolutely'' necessitating the use of towers and tactics that can hit flying enemies. If Esper before him could be countered by ground units due to simply levitating above ground, Hadron cannot be attacked by them. He still attacks them to allow other enemies pass through, however.
* FinalExamBoss: He combines multiple nasty traits of strong enemies. He has a ton of hp, is flying, limiting the things that can hit him, has multiple long range attacks in form of crowd-hitting or single-target laser beams, teleportation, tower-stunning attack and, on top of it all, MookMaker capabilities, since he summons Order Juggernauts through the teleporters. Needless to say, it works for a frantic FinalBattle and puts every skill to the test.
* HumongousMecha: As he gets fed up with Scavengers, he summons his gigantic mecha armour as a Trump card. Cue frantic FinalBoss battle.
* IAmTheNoun: Just before stepping into the fray himself, he proclaims: "[[LargeHam I AM THE ORDER]]!". Doubles as a PreAssKickingOneLiner.
* KarmicDeath: As an oppressor whose army struck fear into anyone who tried to resist and made them fear utterly helpless, he gets defeated by a force that proves to be stronger than his army and, judging by the sounds his mecha makes, spends his final moments struck by fear as he is helpless to escape his exploding mecha, screaming as it blows up taking him with it.
* ProactiveBoss: Even before he personally steps down into the fray in his mecha, he occasionally stuns towers by striking them with electricity.
[[/folder]]

[[folder: Other]]
!!Connor
A recurring Misfit with a cone for a head. He knows about the world so much more than anyone else does, he might as well be resident Deadpool.
----

Added: 2401

Changed: 287

Removed: 590

Is there an issue? Send a MessageReason:
None


[[/folder]]

[[folder: Antagonists]]
!!Backbreaker
[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_065751.jpg]]
[[caption-width-right:315:[[labelnote:Click here to see his second form]][[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_143356.jpg]][[/labelnote]]]]
[[caption-width-right:315:[[labelnote:Click here to see his final form]] [[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_143425.jpg]][[/labelnote]]]]
A hulking gigantic human with the strength enough to shake the earth he walks. Acts as a MiniBoss of Wastelands.

to:

[[/folder]]

[[folder: Antagonists]]
!!Backbreaker
[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_065751.jpg]]
[[caption-width-right:315:[[labelnote:Click here to see his second form]][[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_143356.jpg]][[/labelnote]]]]
[[caption-width-right:315:[[labelnote:Click here to see his final form]] [[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_143425.jpg]][[/labelnote]]]]
A hulking gigantic human with
!!Sand Junkers
Survivors of
the strength enough apocalypse who took to shake raiding other survivors and are the earth he walks. Acts as a MiniBoss main antagonistic faction of Wastelands.the Wasteland. They consist of Junker, Wasteland Rat, Rider, Motorcycle, Bulwark, Smoke Runner, Smoker Rider, Glider, Brutalizer, Junk Carrier and Copter Bomber.


Added DiffLines:

*AirbornMook: Gliders and Copter Bombers. Neither follow conventional paths and cannot be targeted by Artillery. Glider is a Jumker with a parachute powered by old engine, while Copter Bombers are "engineers" flying an old bathtub and dropping bombs below.
*DarkActionGirl: Smoker Riders are female, very much participate in combat with their quad bikes and shotguns and are eager to kill and plunder Scavengers.
*FragileSpeedster: Wasteland Rat has less hp that Junker, but is much quicker. Motorcycle and Smoke Runner are also quick and unblockable, but don't have much hp either.
*GiantMook: Bulwark. He's big, slow, tough, hits hard, and has a shield that can tank additional damage.
*LuckilyMyShieldWillProtectMe: [[DownplayedTrope Downplayed]]. Bulwarks carry big shields that give them additional health on top of their own. The shield does protect them, but wears out after taking enough damage and needs to be replaced, not to mention that it can be penetrated by Sniper Nest. Same goes for shields given by Junk Carrier, but those can only be restored if Junk Carrier uses his ability on the same enemy.
*ZergRush: Junkers, Wasteland Rats, Riders rush in great numbers and are otherwise relatively weak.

!!Swamp Dwellers
Animalistic mutants and other denizens of radioactive Swamp who attack anyone who wanders into their territory and are main antagonistic faction of said swamp.

!!Psychic Constructs
Everyday city objects brought to life by a powerful psychic as his army guarding the streets of Psychopolis.

!!The Order
A totalitarian militaristic organization possessing incomparable technology bent on spreading its rule. They are the main antagonistic faction of the game as a whole, gradually introduced starting from Swamp before finally becoming sole antagonists of Order Base.
[[/folder]]

[[folder: Antagonists]]
!!Backbreaker
[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_065751.jpg]]
[[caption-width-right:315:[[labelnote:Click here to see his second form]][[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_143356.jpg]][[/labelnote]]]]
[[caption-width-right:315:[[labelnote:Click here to see his final form]] [[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_143425.jpg]][[/labelnote]]]]
A hulking gigantic human with the strength enough to shake the earth he walks. Acts as a MiniBoss of Wastelands.
----
Is there an issue? Send a MessageReason:
None


* ArmoredCoffin: His mecha, for all its offensive capabilities, lacks an eject function, so when the mecha begins to break down from sustained damage, it explodes with Hadron still inside, obliterating him and ending his reign for good.

to:

* ArmoredCoffin: ArmoredCoffins: His mecha, for all its offensive capabilities, lacks an eject function, so when the mecha begins to break down from sustained damage, it explodes with Hadron still inside, obliterating him and ending his reign for good.



* FinalExamBoss: He combines multiple nasty traits of strong enemies. He has a ton of hp, armour, is flying, limiting the things that can hit him, has multiple long range attacks in form of crowd-hitting or single-target laser beams, teleportation, tower-stunning attack and, on top of it all, MookMaker capabilities, since he summons Order Juggernauts through the teleporters. Needless to say, it works for a frantic FinalBattle and puts every skill to the test.

to:

* FinalExamBoss: He combines multiple nasty traits of strong enemies. He has a ton of hp, armour, is flying, limiting the things that can hit him, has multiple long range attacks in form of crowd-hitting or single-target laser beams, teleportation, tower-stunning attack and, on top of it all, MookMaker capabilities, since he summons Order Juggernauts through the teleporters. Needless to say, it works for a frantic FinalBattle and puts every skill to the test.



* KarmicDeath: As an oppressor whose army struck fear into anyone who tried to resist and made them fear utterly helpless, he gets defeated by a force that proves to be stronger than his army and, judging by the face his mecha makes, spends his final moments struck by fear as he is helpless to escape his exploding mecha as it blows up taking him with it.

to:

* KarmicDeath: As an oppressor whose army struck fear into anyone who tried to resist and made them fear utterly helpless, he gets defeated by a force that proves to be stronger than his army and, judging by the face sounds his mecha makes, spends his final moments struck by fear as he is helpless to escape his exploding mecha mecha, screaming as it blows up taking him with it.
Is there an issue? Send a MessageReason:
None


!!Nox

to:

!!Nox!!Arachnox



* CallBack: To Noxious Creeper from ''VideoGame/KingdomRush'', being a mutated antagonistic spider with its own mutated breed, even having similar names. However, where Noxious Creeper was a common enemy and was mutated due to a corruption from the Rotten Forest, Nox is a MiniBoss with more attacks and abilities mutated by nuclear radiation and possibly Order experiments.

to:

* CallBack: To Noxious Creeper from ''VideoGame/KingdomRush'', being a mutated antagonistic spider with its own mutated breed, even having similar names. However, where Noxious Creeper was a common enemy and was mutated due to a corruption from the Rotten Forest, Nox Arachnox is a MiniBoss with more attacks and abilities mutated by nuclear radiation and possibly Order experiments.experiments. Even their names are similar.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_065751.jpg]]
[[caption-width-right:315:[[labelnote:Click here to see his second form]][[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_143356.jpg]][[/labelnote]]]]
[[caption-width-right:315:[[labelnote:Click here to see his final form]] [[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_143425.jpg]][[/labelnote]]]]


Added DiffLines:

[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/img_20240306_150409.jpg]]
Is there an issue? Send a MessageReason:
None


* IAmTheNoun: Just before stepping into the fray himself, he proclaims: "[[LargeHam I AM THE ORDER]]!". Doubles as a PreAssKickingOneLiner

to:

* IAmTheNoun: Just before stepping into the fray himself, he proclaims: "[[LargeHam I AM THE ORDER]]!". Doubles as a PreAssKickingOneLinerPreAssKickingOneLiner.
Is there an issue? Send a MessageReason:
None


* IAmTheNoun: Just before stepping into the fray himself, he proclaims: "[[LargeHam I AM THE ORDER!]". Doubles as a PreAssKickingOneLiner

to:

* IAmTheNoun: Just before stepping into the fray himself, he proclaims: "[[LargeHam I AM THE ORDER!]".ORDER]]!". Doubles as a PreAssKickingOneLiner
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*IAmTheNoun: Just before stepping into the fray himself, he proclaims: "[[LargeHam I AM THE ORDER!]". Doubles as a PreAssKickingOneLiner
Is there an issue? Send a MessageReason:
None


!!Conner

to:

!!Conner!!Connor
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!!Conner
A recurring Misfit with a cone for a head. He knows about the world so much more than anyone else does, he might as well be resident Deadpool.
----
*AudienceWhatAudience: Tends to invoke this reaction from other characters. When he says after the first level ends that it would be a boring game with just one level, whatever hero is currently selected is so buffled he can't respond with anything more than FlatWhat.
*BreakingTheFourthWall: More like obliterating it, this is his most definitive trait. He speaks about in-game events not as in-universe events, but game aspects and sometimes casually mentioning the developers doing something. At one point he suggests using a Fire Trucker against vehicle enemies. Why? ''Because he read it on wiki! ''(Fun fact: as of writing this, no wiki actually exists, so thanks for the tip, Conner. ))
*{{Cloudcuckoolander}}: Even forgoing his fourth wall breaking tendencies, Conner is a weird fellow. He thinks a cone as a hat is a good fashion, for goes using more practical weaponry for using a stop sign and tries to engage in conversation with mutants at the swamps while apparently understanding them. Then again, the Misfits description did say they are out of their minds a bit.
*CoolShades: Wears them over his cone.
*HeKnowsAboutTimedHits: Part of his routine is explaining game mechanics, speaking about levels having always having 3 waves (which later turns out to be BlatantLies), calling Junkers 'tutorial enemies' and sometimes saying that the developers implemented the tower as a counter to an enemy.
*ImprovisedWeapon: A stop sign, to be exact.
Is there an issue? Send a MessageReason:
None


!!FailedExperiment

to:

!!FailedExperiment!!Failed Experiment
Is there an issue? Send a MessageReason:
None


[[folder control]]

to:

[[folder control]]
[[foldercontrol]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Warriors and scientists, mutants and constructs, robots and soldiers, these are all characters from ''VideoGame/JunkWorld''. Beware of unmarked spoilers!
[[folder control]]

[[folder: Towers]]
[[/folder]]

[[folder: Tactics]]
[[/folder]]

[[folder: Heroes]]
[[/folder]]

[[folder: Enemies]]
[[/folder]]

[[folder: Antagonists]]
!!Backbreaker
A hulking gigantic human with the strength enough to shake the earth he walks. Acts as a MiniBoss of Wastelands.
----
*TheBrute: Tall, muscular, strong and not exactly bright, he does his job of crushing his foes with great efficiency.
*RecurringBoss: Appears three times throughout Wastelands, learning new tricks every time, such as the TornadoSpin.

!!Rollerdozer
The leader of the Junkers riding a bulldozer with spiked roller. Is the final boss of Wastelands chapter.
----
*ArcVillain: Of the Wasteland. He seeks to establish his rule over it and trample any Scavenger resistance. In the climax of the chapter, he personally confronts scavengers on his own destructive vehicle.
*WastelandWarlord: Is this to a T, having hoarded his own army of Junkers and even a personal transportation in form of a modified steamroller. He seeks to spread his oppression over the whole wasteland.

!!Nox
A gigantic radiation-infected spider that stalks the Scavengers throughout swamps. Is a MiniBoss of Swamps.
----
*CallBack: To Noxious Creeper from ''VideoGame/KingdomRush'', being a mutated antagonistic spider with its own mutated breed, even having similar names. However, where Noxious Creeper was a common enemy and was mutated due to a corruption from the Rotten Forest, Nox is a MiniBoss with more attacks and abilities mutated by nuclear radiation and possibly Order experiments.
*WeaponizedOffspring: Can produce a whole swarm of smaller spiders that he uses as his flunkies.

!!FailedExperiment
A towering mutated frog that came to be thanks to the experiments of Order. A boss of the Swamps.
----
*AmphibianAssault: A gigantic and powerful frog mutant that can eliminate scores of scavengers and is even the boss of the chapter.

!!Esper's Golem
A fridge construct that seems to have a degree of sentience or at least robot-like intelligence. Is a MiniBoss of Psychopolis.
----
*PowerFloats: Due to being the most powerful artificial construct and this imbued with much of ArcVillain power, it is able to menacingly float instead of walking.

!!Mad Esper
A powerful psychic that has created all the constructs and brought Psychopolis to the state seen in the game. Is the boss of said chapter.
----
*BigBadWannabe: He utilized his powers to create an army of constructs, brainwashed some Order troops and wanted to create an even more powerful device to extend his capabilities, all in effort to take down the Order and rule himself. He ends up being brought down despite his efforts before he could fully put his plan into motion. [[spoiler: Even more so when it's eventually revealed the Order had their own brainwashing tech it used to convert all the resistance it crushed into its own troops, meaning they where always at least a step ahead of Esper's plan. ]]
*PsychicPowers: Due to his poor stature and inability to engage in physical combat, he utilizes this to no end, having brought various common city objects to life as his minions, brainwashing some Order troops to his side and floating instead of walking. During his BossBattle, he is able to hurl pieces of debris thanks to his telekinesis, teleport to different paths and create hands out of junk to punch those who stand in his way.

!!Tyrant
A brutal and fanatical warrior of the Order. Is a MiniBoss of Order Base.
----
*TheDragon: Even more so than mini-bosses of other chapters, since Tyrant directly answers to the BigBad of the game as a whole and this can be considered a secondary antagonist of it. He is the most powerful Order combatant and commands all troops on the battlefield.

!!Hadron
A tyrannical leader of the Order, seeking to spread his domination to the whole world. Is a boss of Order Base and FinalBoss of the game as a whole.
----
*ArmoredCoffin: His mecha, for all its offensive capabilities, lacks an eject function, so when the mecha begins to break down from sustained damage, it explodes with Hadron still inside, obliterating him and ending his reign for good.
*AntiStructure: He can shoot out lighting both in his normal and mecha forms to temporarily stun towers.
*BigBad: As a leader of the Order, he wants nothing more than spreading his totalitaristic regime across the globe. He is also responsible for ordering abduction of people to turn them into more soldiers, experimentation that resulted in the creation of many mutants and is indirect reason behind Mad Esper's actions and the current state of Psychopolis.
*BreakingOldTrends: He is the first, and only so far, ''flying boss'', something never seen before in any Ironhide entry, ''absolutely'' necessitating the use of towers and tactics that can hit flying enemies. If Esper before him could be countered by ground units due to simply levitating above ground, Hadron cannot be attacked by them. He still attacks them to allow other enemies pass through, however.
*FinalExamBoss: He combines multiple nasty traits of strong enemies. He has a ton of hp, armour, is flying, limiting the things that can hit him, has multiple long range attacks in form of crowd-hitting or single-target laser beams, teleportation, tower-stunning attack and, on top of it all, MookMaker capabilities, since he summons Order Juggernauts through the teleporters. Needless to say, it works for a frantic FinalBattle and puts every skill to the test.
*HumongousMecha: As he gets fed up with Scavengers, he summons his gigantic mecha armour as a Trump card. Cue frantic FinalBoss battle.
*KarmicDeath: As an oppressor whose army struck fear into anyone who tried to resist and made them fear utterly helpless, he gets defeated by a force that proves to be stronger than his army and, judging by the face his mecha makes, spends his final moments struck by fear as he is helpless to escape his exploding mecha as it blows up taking him with it.
*ProactiveBoss: Even before he personally steps down into the fray in his mecha, he occasionally stuns towers by striking them with electricity.
[[/folder]]

[[folder: Other]]
[[/folder]]

Top