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* IfIWantedYouDead: Van Pelts' only goals are to hunt down Alan no matter what; everyone else that gets in his way only get scared off by warning shots. He even states this as he corners Sarah by citing that she wasn't the one who rolled the dice that summoned him, "Alan did."

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* IfIWantedYouDead: Van Pelts' only goals are goal is to hunt down Alan no matter what; everyone else that gets in his way only get scared off by warning shots. He even states this as he corners Sarah by citing that she wasn't the one who rolled the dice that summoned him, "Alan did."



* LikeADuckTakesToWater: Unlike Alan, who had to adjust to the world of 1995 after suffering a future shock, Van Pelt knows exactly what to do in his new environment, such as finding a gun shop to buy bullets for his gun. When told that his choice of bullets went of production in 1903, Van Pelt treats it like a minor inconvenience and immediately orders a replacement weapon, going as far as bribing the gun owner, before resuming his hunt for Alan without missing a single beat.

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* LikeADuckTakesToWater: Unlike Alan, who had to adjust to the world of 1995 after suffering a future shock, Van Pelt knows exactly what to do in his new environment, such as finding a gun shop to buy bullets for his gun. When told that his choice of bullets went out of production in 1903, Van Pelt treats it like a minor inconvenience and immediately orders a replacement weapon, going as far as bribing the gun owner, before resuming his hunt for Alan without missing a single beat.
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* ExperiencedProtagonist: Having spent 26 years trapped inside Jumanji, he's well familiar with the dangers and hazards that are brought out from the game.

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* GreatWhiteHunter: A villainous version in that he's HuntingTheMostDangerousGame, and even then, he's only after Alan. Thing is, Alan isn't even really sure why, just knowing that "everything about me, he finds offensive."

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* GreatWhiteHunter: A villainous version in that he's HuntingTheMostDangerousGame, and even then, he's HuntingTheMostDangerousGame. It's also implied Van Pelt hunted Alan within the jungle of Jumanji as well, picking up where he left off while abiding by the game's rule of only after Alan. Thing hunting the player who rolled him. And the thing is, Alan isn't even really sure why, just knowing that "everything about me, he finds offensive."



* OminousWalk: Keeps his military-esque march while following Alan instead of running after him.



* TheSlowWalk: Keeps his military-esque march while following Alan instead of running after him.
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* NoSell: Alan [[ThrowingYourSwordAlwaysWorks throws his sword]] at Van Pelt in an attempt to stop him chasing him; it manages to pin him to the wall for about a split second (by his shoulder) but he simply snaps it in half and continues his chase, (the sword didn't even make him bleed, his arm healed instantly after pulling out the blade).
-->'''Not good enough Sonny Jim!"

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* NoSell: Alan [[ThrowingYourSwordAlwaysWorks throws his sword]] at Van Pelt in an attempt to stop him chasing him; it manages to pin him to the wall a column for about a split second (by his shoulder) but he simply snaps it in half and continues his chase, (the sword didn't even make him bleed, it nearly got his arm healed instantly after pulling out but only went through the blade).
shoulder portion of his blazer).
-->'''Not good enough enough, Sonny Jim!"

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* BreakOutTheMuseumPiece: At different points, he uses a decorative sword in the Parrish home to fight the perils of Jumanji.

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* BreakOutTheMuseumPiece: At different points, he uses a decorative an antique sword in the Parrish home to fight the perils of Jumanji.Jumanji.
-->'''Alan''': ''(to the portrait over the case)'' Sorry, Angus.
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* ImperialStormtrooperMarksmanshipAcademy: He shoots at Alan a lot of times, but never nails him.

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* ImperialStormtrooperMarksmanshipAcademy: He shoots at Alan a lot of times, but never nails him. The first one fired from offscreen in the study might have intentionally been a warning shot to give Alan a sporting chance.
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* MundaneLuxury: Living in a brutal jungle for two and a half decades has made him appreciate the little things about modern life such as indoor plumbing and being able to wear a suit rather than whatever he could piece together.

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* GracefulLoser: The game will do everything it can to kill you and stop you from finishing but once you do, it accepts that you have won fair and square and sets things right again, even reversing time back to when the game was started.



* NobleDemon: As evil and sadistic as it may appear, the game offers you the chance to not play (until you do). It even warns you about what's coming. Then it rolls back all consequences after you complete it, indicating that it does have some sense of fair play. It even allows its players to be brought back to when the game first started and retain their memories of the timeline, although how positive that last part is is up for debate given how traumatizing the experience is, and the game ''might'' be [[AmbiguousSituation helping with that as well]], as Sarah says she's forgetting the whole thing once the game is over, but clearly remembers the kids and their story in the aftermath.

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* NobleDemon: As evil and sadistic as it may appear, the game offers you the chance to not play (until you do).do) and it never forces or coerces anyone to start playing. It even warns you about what's coming. Then it rolls back all consequences after you complete it, indicating that it does have some sense of fair play. It even allows its players to be brought back to when the game first started and retain their memories of the timeline, although how positive that last part is is up for debate given how traumatizing the experience is, and the game ''might'' be [[AmbiguousSituation helping with that as well]], as Sarah says she's forgetting the whole thing once the game is over, but clearly remembers the kids and their story in the aftermath.



* ResetButton: After finishing a game, everything that came out during it, and its consequences are rolled back. If the game lasted for decades, you even get that time back.

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* ResetButton: After finishing a game, everything that came out during it, and its consequences are rolled back. If the game lasted for decades, you even get that time back.back with your memories of the intervening time at least somewhat intact.
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* FauxAffablyEvil: He's polite to anyone who didn't roll him out of the game, as well as the gun shop owner, but it doesn't change the fact that he's still focused on hunting and killing his target (which happens to be a human).

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Dutch last names are not unheard of amongst the British upper classes, especially after William of Orange became king of England. Remember that when a ruler was invited to a foreign land to take up the crown, they would bring hundreds of friends and courtiers with them who would gradually become one with their new nation but often keep their names.


* AmoralAfrikaner: His surname hints at this.



* EvilBrit: Van Pelt's name doesn't suggest it very strongly, but he definitely has the accent.

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* EvilBrit: Van Pelt's name doesn't suggest it very strongly, but he has the look and he definitely has the accent.

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