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* AdultsAreUseless: She doesn't try to intervene Anemone's DestructiveRomance with Vace because Anemone told her off for her smothering when she joined the military, so Anne decided to hold back.

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* AdultsAreUseless: She doesn't try to intervene Anemone's DestructiveRomance with Vace because Anemone told her off for her smothering of her when she joined the military, so Anne decided to hold back.
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* AdultsAreUseless: She doesn't try to intervene Anemone's DestructiveRomance with Vace because Anemone told her off for her smothering when she joined the military, so Anne decided to hold back.
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* MusclesAreMeaningless: If Sol has SuperStrength as their augment, it's stated that they can easily lift heavy objects without looking muscled, which other people who work in manual handling look down on because they had to earn their strength for it.

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* MusclesAreMeaningless: If Sol has SuperStrength as their augment, it's stated that they can easily lift heavy objects without looking muscled, needing to have muscles, which other people who work in manual handling look down on because they had to earn their strength for it.
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* MusclesAreMeaningless: If Sol has SuperStrength as their augment, it's stated that they can easily lift heavy objects without looking muscled, which other people who work in manual handling look down on because they had to earn their strength for it.
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* CaretakingIsFeminine: She's one of the more feminine girls in the peer group, loves young children and is so involved in the babysitting job that [[spoiler:keeping her from dying is required to make it available for Sol]]. She also qualifies for the parenting variant, as [[spoiler:she's the first member of the peer group to become a parent if she lives, early enough that it happens in the game's last few years]].


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* CaretakingIsFeminine: She's the childcare and parenting variants rolled into one, as the known adult with the highest number of children and the head of the colony's childcare facility.
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* ToyBasedCharacterization: From the second run onwards, it's possible to choose Sol's favorite childhood toy from a handful received as presents on their fourth birthday. The choice becomes a gear card and provides a small permanent stat boost when equipped that will help with a specific career path. The options are a gardening trowel (Geoponics, centered around growing food), a second-hand captain's hat (Command), a doll (Living Quarters, which includes childcare), a learning tablet (Engineering, which has the classrooms and research labs) and a sportsball (Garrison, which has playing sports as its first available activity).

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* ToyBasedCharacterization: From the second run onwards, it's possible to choose Sol's favorite childhood toy from a handful received as presents on their fourth birthday. The choice becomes a gear card and provides a small permanent stat boost when equipped that will help with a specific career path. The options are a gardening trowel (Geoponics, centered around growing food), a second-hand captain's hat (Command), a doll (Living Quarters, which includes childcare), a learning tablet (Engineering, which has the classrooms and research labs) and a sportsball (Garrison, which has playing sports as its first available activity).
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General clarification on work content


* ToyBasedCharacterization: From the second run onwards, it's possible to choose Sol's favorite childhood toy from a handful received as presents on their fourth birthday. The choice becomes a gear card and provides a small permanent stat boost that will help with a specific career path. The options are a gardening trowel (Geoponics, centered around growing food), a second-hand captain's hat (Command), a doll (Living Quarters, which includes childcare), a learning tablet (Engineering, which has the classrooms and research labs) and a sportsball (Garrison, which has playing sports as its first available activity).

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* ToyBasedCharacterization: From the second run onwards, it's possible to choose Sol's favorite childhood toy from a handful received as presents on their fourth birthday. The choice becomes a gear card and provides a small permanent stat boost when equipped that will help with a specific career path. The options are a gardening trowel (Geoponics, centered around growing food), a second-hand captain's hat (Command), a doll (Living Quarters, which includes childcare), a learning tablet (Engineering, which has the classrooms and research labs) and a sportsball (Garrison, which has playing sports as its first available activity).
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* ToyBasedCharacterization: From the second run onwards, it's possible to choose Sol's favorite childhood toy from a handful received as presents on their fourth birthday. The choice becomes a gear card and provides a small permanent stat boost that will help with a specific career path. The options are a gardening trowel (Geoponics, centered around growing food), a second-hand captain's hat (Command), a doll (Living Quarters, which includes childcare), a learning tablet (Engineering, which has the classrooms and research labs) and a sportsball (Garrison, which has playing sports as its first available activity).
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* TimeLoopFatigue: Starting in the third run, they realize that their prophetic visions are actually PastLifeMemories. Accruing them over multiple runs weighs heavily on them mentally and emotionally, and they mostly keep them a secret because [[CassandraTruth no one would believe them.]] They can confess their predicament to Rex, saying that they feel stuck in a time loop, but while he thinks they meant it metaphorically, he'll understand their pain and hug them. [[spoiler:Dys, on the other hand, is the only colonist who fully believes them when they tell him the truth while exploring the Convergent Domain, which provides answers to the origin of their visions.]]

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* TimeLoopFatigue: Starting in the third run, they realize that their prophetic visions are actually PastLifeMemories. Accruing them over multiple runs weighs heavily on them mentally and emotionally, and they mostly keep them a secret because [[CassandraTruth no one would believe them.]] They can confess their predicament to Rex, saying that they feel stuck in a time loop, but while he thinks they meant it metaphorically, he'll understand he understands their pain and hug hugs them. [[spoiler:Dys, on the other hand, is the only colonist who fully believes them when they tell him the truth while exploring the Convergent Domain, which provides answers to the origin of their visions.]]
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* TimeLoopFatigue: Starting in the third run, they realize that their prophetic visions are actually PastLifeMemories. Accruing them over multiple runs weighs heavily on them mentally and emotionally, and they mostly keep it a secret because [[CassandraTruth no one would believe them.]] They can confess their predicament to Rex, saying that they feel stuck in a time loop, but while he thinks they meant it metaphorically, he'll understand their pain and hug them. [[spoiler:Dys, on the other hand, is the only colonist who fully believes them when they tell him the truth while exploring the Convergent Domain, which provides answers to the origin of their visions.]]

to:

* TimeLoopFatigue: Starting in the third run, they realize that their prophetic visions are actually PastLifeMemories. Accruing them over multiple runs weighs heavily on them mentally and emotionally, and they mostly keep it them a secret because [[CassandraTruth no one would believe them.]] They can confess their predicament to Rex, saying that they feel stuck in a time loop, but while he thinks they meant it metaphorically, he'll understand their pain and hug them. [[spoiler:Dys, on the other hand, is the only colonist who fully believes them when they tell him the truth while exploring the Convergent Domain, which provides answers to the origin of their visions.]]
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Added example(s)

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* TimeLoopFatigue: Starting in the third run, they realize that their prophetic visions are actually PastLifeMemories. Accruing them over multiple runs weighs heavily on them mentally and emotionally, and they mostly keep it a secret because [[CassandraTruth no one would believe them.]] They can confess their predicament to Rex, saying that they feel stuck in a time loop, but while he thinks they meant it metaphorically, he'll understand their pain and hug them. [[spoiler:Dys, on the other hand, is the only colonist who fully believes them when they tell him the truth while exploring the Convergent Domain, which provides answers to the origin of their visions.]]

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