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* BalanceBuff: The "Season of Undying" patch in Year 4 altered the back-room of the arcade to have a different layout than in the base mission, moving the wardrobe to the right-side instead of facing away from the outside door, the computer table being rotated and moved to outside the arcade door, and the mirror being lowered. This room had actually been altered before in Year 2 to fix an issue with unobtainable Agency Pickups, but all that did was slightly move the computer table a bit. Now, the room is much cleaner, and has more free space for 47 to work in to intercept Sully and his guard.
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This never happens. What does happen is Jack will notice of Gregory is missing for any reason.


* DevelopersForesight: If you incapacitate and hide Gregory away in between tastings, you will get unique dialogue from Jack Roe mentioning how "rude" ir was for him to leave and that he doesn't like food that goes to waste.

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* DevelopersForesight: If you incapacitate and hide Gregory away in between tastings, you will get unique dialogue from Jack Roe mentioning how "rude" ir it was for him to leave and that he doesn't like food that goes to waste.
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This never happens. What does happen is Jack will notice of Gregory is missing for any reason.


* DevelopersForesight: Should Gregory's dish be lethally poisoned, Jack will call his security to make sure the press doesn't discover his death.

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* DevelopersForesight: Should Gregory's dish be lethally poisoned, If you incapacitate and hide Gregory away in between tastings, you will get unique dialogue from Jack will call his security Roe mentioning how "rude" ir was for him to make sure the press leave and that he doesn't discover his death. like food that goes to waste.
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* AmbiguousTimePeriod: Diana alludes to the club as "feeling familiar" in the briefing for "The Drop", clearly in reference to 47's time in "Apex Predator", suggesting this mission takes place some time after the events of the main campaign. Not only that, but the entire club is rebranded as "Club BOOM", not Club Hölle. It's also noteworthy to mention that Diana calls 47 "Agent" (without the "47" moniker) in one of her voice lines, something she almost never did previously in the trilogy, possibly signifying that this their first job together after the main campaign, and 47 is now once again an assassination agent.

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* AmbiguousTimePeriod: Diana alludes to the club as "feeling familiar" in the briefing for "The Drop", clearly in reference to 47's time in "Apex Predator", suggesting this mission takes place some time after the events of the main campaign. Not only that, but the entire club is rebranded as "Club BOOM", not Club Hölle. It's also noteworthy to mention that Diana calls 47 "Agent" (without the "47" moniker) in one of her voice lines, something she almost never did previously in the trilogy, possibly signifying suggesting that this their first job together is done as a freelance contract during his time in Freelancer, and after the main campaign, and 47 is now once again an assassination agent.campaign.
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* NoCelebritiesWereHarmed: Bears a strong resemblence of Music/ArianaGrande.

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* NoCelebritiesWereHarmed: Bears a strong resemblence of At first glance, she looks like Music/ArianaGrande.
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* NoCelebritiesWereHarmed: Bears a strong resemblence of ArianaGrande.

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* NoCelebritiesWereHarmed: Bears a strong resemblence of ArianaGrande.Music/ArianaGrande.
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* NoCelebritiesAreHarmed: Looks like ArianaGrande.

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* NoCelebritiesAreHarmed: Looks like NoCelebritiesWereHarmed: Bears a strong resemblence of ArianaGrande.
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* NoCelebritiesAreHarmed: Looks like ArianaGrande.
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* AchievementsInIgnorance: Quite literally speaking. Chesterfield's complete disregard for work ethic and safety means he has a higher body count than ''[[ProfessionalKiller 47]] himself'', something Diana even makes note of. Even assuming that 47's ''only'' hits were the playable ones, that's over ''200'' deaths to his name.

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* AchievementsInIgnorance: Quite literally speaking. Chesterfield's complete disregard for work ethic and safety means he has a higher body count than ''[[ProfessionalKiller 47]] himself'', something Diana even makes note of. Even assuming that 47's ''only'' hits were the playable ones, ones and he never killed anyone except his targets, that's over ''200'' deaths to his name.
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* AchievementsInIgnorance: Quite literally speaking. Chesterfield's complete disregard for work ethic and safety means he has a higher body count than ''[[ProfessionalKiller 47]] himself'', something Diana even makes note of.

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* AchievementsInIgnorance: Quite literally speaking. Chesterfield's complete disregard for work ethic and safety means he has a higher body count than ''[[ProfessionalKiller 47]] himself'', something Diana even makes note of. Even assuming that 47's ''only'' hits were the playable ones, that's over ''200'' deaths to his name.

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* TheSociopath: This game probably has the highest sociopath-to-jerkass ratio in the series where Elusive Targets are concerned. None of these people value human life, and will do anything to gain an advantage, no matter who they hurt along the way.

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* TheSociopath: This game probably has the highest sociopath-to-jerkass ratio in the series where Elusive Targets are concerned. None of these people value human life, and will do anything to gain an advantage, no matter who they hurt along the way. The only people who ''don't'' show multiple signs of having the condition are the Procurers, the Liability, and possibly the Ascensionist.


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* MasterOfDisguise: She's very good at altering her entire identity at the drop of a hat for her cons. This makes life harder for 47, as someone as good as Allison at disguises can easily pick up when someone else (i.e. him) is in disguise.

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* HoistByHisOwnPetard: It's possible to kill him with his own poison vial that he was intending to use for murdering Phoebe.

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* INeedaFreakingDrink: If you show Michelle and Phoebe his scrapbook and subsequently causing them to leave in a frightened hurry, Philo will go off and drink wine in an annoyed funk. This can be used to kill him by poisoning the glass ahead of time, [[HoistByHisOwnPetard potentially with his own poison vial from his van]].
* HoistByHisOwnPetard: It's possible to kill him with his own poison vial that he was intending to use for murdering to murder Phoebe.
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[[caption-width-right:350:''"Thank you for your contribution, Mr. Carlisle. In appreciation of your offering, I will make sure you look impeccable."'']]
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[[caption-width-right:300:''"I remember being the one in the booth. All those eyes, that sea of writhing bodies, sweat turning to steam in the air. Sometimes I miss it. And sometimes I think... they didn't fucking deserve me."'']]

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A Better image and removed placeholder text.


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alexios_laskaris_woa.jpg]]

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alexios_laskaris_woa.jpg]] org/pmwiki/pub/images/h3_alexios.png]]



%%[[caption-width-right:300:''"placeholder"'']]

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* StereotypeFlip: Both of them are quite different to stereotypical personifications of Gluttony. Jack's gluttony is shown by his cannibalism and hates food waste so much he eats Gregory's meal during his break, while Burk is both a chain-smoker and an alcoholic. And while Gluttony is usually depicted with overweight characters, both are thin in appearance.

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* StereotypeFlip: Both of them are quite different to stereotypical personifications of Gluttony. Jack's gluttony is shown by his cannibalism and how he hates food waste so much he eats Gregory's meal during his break, while Burk is both a chain-smoker and an alcoholic. And In addition, while Gluttony is usually depicted with overweight characters, both are thin in appearance.


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* MyWayOrTheHighway: Meeting Alexios while disguised as Rolf has him demand that he is given the club or else he'll murder Rolf.
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->''"At least you sent Laskaridis out on a high note. Now, 47, I believe it's time to find the exit."''

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->''"At -->''"At least you sent Laskaridis out on a high note. Now, 47, I believe it's time to find the exit."''
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-->''"Target eliminated. Shame he'll never be able to appreciate your sense of humor".''

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-->''"Target eliminated. Shame he'll never be able to appreciate your sense of humor".''humor."''

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** He's a former DJ who can be electrocuted by dropping the beat as one of the mixers in the booth.
** Killing him by dumping his body in the shaft [[https://www.youtube.com/watch?v=ZyfKpbDEh00 elicits unique dialog from Diana]]:
--> '''Diana:''' ''"Target eliminated. Shame he'll never be able to appreciate your sense of humor".''

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** He's a former DJ who can be electrocuted by dropping the beat as one of the mixers in the booth.
booth, eliciting unique dialog from Diana:
->''"At least you sent Laskaridis out on a high note. Now, 47, I believe it's time to find the exit."''
** Killing him by dumping his body in the shaft [[https://www.youtube.com/watch?v=ZyfKpbDEh00 elicits will also elicit unique dialog from Diana]]:
--> '''Diana:''' ''"Target -->''"Target eliminated. Shame he'll never be able to appreciate your sense of humor".''
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* NoCelebritiesWereHarmed: Many of these targets are either references to actors or based on notorious historical figures.

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* NoCelebritiesWereHarmed: Many of these targets are either references to actors or based on notorious historical figures. Averted with "The Drop" as he's modelled after his VA; Dimitri Vegas.



* SevenDeadlySins: All the Elusive Targets for this game represent some aspect of this trope. See each folder for details.
* TheSociopath: This game probably has the highest sociopath ratio in the series where elusive targets are concerned. None of these people value human life, and will do anything to gain an advantage, no matter who they hurt along the way.

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* SevenDeadlySins: All With the Exception of "The Drop", all the Elusive Targets for this game represent some aspect of this trope. See trope -- see each folder for details.
* TheSociopath: This game probably has the highest sociopath sociopath-to-jerkass ratio in the series where elusive targets Elusive Targets are concerned. None of these people value human life, and will do anything to gain an advantage, no matter who they hurt along the way.
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* AmbiguousTimePeriod: Diana alludes to the club as "feeling familiar" in the briefing for "The Drop", clearly in reference to 47's time in "Apex Predator", suggesting this mission takes place some time after the events of the main campaign. Not only that, but the entire club is rebranded as "Club BOOM", not Club Hölle. It's also noteworthy to mention that, for the first time in the trilogy, Diana calls 47 "Agent" (without the "47" moniker) in one of her voice lines, something she almost never did previously in the trilogy.

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* AmbiguousTimePeriod: Diana alludes to the club as "feeling familiar" in the briefing for "The Drop", clearly in reference to 47's time in "Apex Predator", suggesting this mission takes place some time after the events of the main campaign. Not only that, but the entire club is rebranded as "Club BOOM", not Club Hölle. It's also noteworthy to mention that, for the first time in the trilogy, that Diana calls 47 "Agent" (without the "47" moniker) in one of her voice lines, something she almost never did previously in the trilogy.trilogy, possibly signifying that this their first job together after the main campaign, and 47 is now once again an assassination agent.

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* AmbiguousTimePeriod: While not officially confirmed, Diana alludes to the club as "feeling familiar" in the briefing, calling back to the events of "Apex Predator", suggesting it takes place some time after the events of the main campaign. Not only that, but the entire club is rebranded as "Club BOOM", and, for the first time in the trilogy, Diana calls 47 "Agent", without the "47" moniker in one of her lines, something she almost never did previously in the trilogy. Diana does use "47" in the briefing and at the start to refer to him, though it could be interpreted in the sense of a codename, rather than his actual name.

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* AmbiguousTimePeriod: While not officially confirmed, Diana alludes to the club as "feeling familiar" in the briefing, calling back briefing for "The Drop", clearly in reference to the events of 47's time in "Apex Predator", suggesting it this mission takes place some time after the events of the main campaign. Not only that, but the entire club is rebranded as "Club BOOM", and, not Club Hölle. It's also noteworthy to mention that, for the first time in the trilogy, Diana calls 47 "Agent", without "Agent" (without the "47" moniker moniker) in one of her voice lines, something she almost never did previously in the trilogy. Diana does use "47" in the briefing and at the start to refer to him, though it could be interpreted in the sense of a codename, rather than his actual name.trilogy.



** Killing him by dumping his body in a specific location in the club [[https://www.youtube.com/watch?v=ZyfKpbDEh00 elicits unique dialog from Diana]]:

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** Killing him by dumping his body in a specific location in the club shaft [[https://www.youtube.com/watch?v=ZyfKpbDEh00 elicits unique dialog from Diana]]:



* {{Foreshadowing}}: This mission, while already formerly announced at the real life Tomorrowland concert (in which Vegas guest starred as one of the acts), was also foreshadowed in the Berlin level, [[https://static.wikia.nocookie.net/hitman/images/f/f7/The_drop_egg.jpeg with several posters being replaced]].
* HighVoltageDeath: He can get electrocuted by the lighting rig after dropping the beat on the DJ mixer.

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* {{Foreshadowing}}: This mission, while already formerly announced at the real life real-life Tomorrowland concert (in which Vegas guest starred as one of the acts), it was also foreshadowed in the Berlin level, [[https://static.wikia.nocookie.net/hitman/images/f/f7/The_drop_egg.jpeg with several posters being replaced]].
* HighVoltageDeath: He can get electrocuted by the lighting rig after dropping the beat on as the DJ mixer.


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* SceneryPorn: This mission features Club Hölle being partially reworked; the top floor overlooking the mosh pit is now legal to enter regardless of disguise, and has been redesigned fairly heavily to make it look like an active part of the club, with fluorescent cube lights being used as archways, graffiti being plastered everywhere, new chairs and tables being added, new patrons and floor decor, as well as a new VIP area.

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