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* ParentalAbandonment: According to WordOfGod, his mother [[DeathByChildbirth died in childbirth]], which caused his father to [[TookALevelInJerkass take several levels in jerkass]] into a bitter man who was never close to him. No wonder he became a DeadpanSnarker.[[invoked]]

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* ParentalAbandonment: According to WordOfGod, his mother [[DeathByChildbirth died in childbirth]], which caused his father to [[TookALevelInJerkass take several levels in jerkass]] jerkass into a bitter man [[MaternalDeathBlameTheChild who was never close to him.him]]. No wonder he became a DeadpanSnarker.[[invoked]]
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"Slayer Legacy", one of the pre-made non-campaign maps in ''Heroes II'', deals with a conflict between his four children, who each belong to a different hero class. Its canoncity is ambiguous.
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* IOweYouMyLife: She's great asset to Roland after he saves her guild.

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* IOweYouMyLife: She's a great asset to Roland after he saves her guild.



Gem was one of the greatest Sorceresses that Enroth had ever seen, serving King Roland Ironfist during the Succession Wars. Shortly after Roland had secured the throne of Enroth, Gem left for Erathia, finding a new home in Avlee.

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Gem was one of the greatest Sorceresses that Enroth had ever seen, serving King Roland Ironfist during the Succession Wars. Shortly after Roland had secured the throne of Enroth, Gem left for Erathia, finding a new home in Avlee.[=AvLee=].



* TheAgeless: She appears in Heroes of Might and Magic games I-IV, [[OlderThanTheyLook a time period which spans approximately 80 years, yet still appears young]]. ''IV'' explains that she maintained her youth by drinking from a [[FountainOfYouth special fountain]]; however, she no longer has access to this fountain as of ''IV'' and has started to age normally again, which may explain her absence in later games.

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* TheAgeless: She appears in Heroes ''Heroes of Might and Magic Magic'' games I-IV, [[OlderThanTheyLook a time period which spans approximately 80 years, yet still appears young]]. ''IV'' explains that she maintained her youth by drinking from a [[FountainOfYouth special fountain]]; however, she no longer has access to this fountain as of ''IV'' and has started to age normally again, which may explain her absence in later games.



* FantasyCharacterClasses: Though she is listed as a "Druid" in her HOMM III appearance (as the game does not have a Sorceress class), her first campaign in the ''Shadow of Death'' expansion for ''III'' lists her as a Sorceress, the only hero in ''III'' to have a unique class name.

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* FantasyCharacterClasses: Though she is listed as a "Druid" in her HOMM III appearance (as the game does not have a Sorceress class), her first campaign in the ''Shadow of Death'' expansion for ''III'' lists her as a Sorceress, Sorceress for story reasons, the only hero in ''III'' to have a unique class name.



The main protagonist of IV's Order campaign "The Price of Peace". A few years after miraculously escaping the destruction of Enroth, she united refugees of her old world into the new nation of the Great Arcan, hoping to resist the various warlords of the region and [[OrderVersusChaos introduce a bit of order]]. She eventually clashes with Gavin Magnus and his plans. She ends the war victorious, but with her legs paralysed.

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The main protagonist of IV's Order campaign "The Price of Peace". A few years after miraculously escaping the destruction of Enroth, she united refugees of her old world into the new nation of the Great Arcan, hoping to resist the various warlords of the region and [[OrderVersusChaos introduce a bit of order]]. She eventually clashes with Gavin Magnus and his plans. She ends the war victorious, but with her legs paralysed.
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* TheLeader: Of Sorceresses of Enroth.
* OvershadowedByAwesome: She's a mighty sorceresses but Lord Ironfist is better.

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* TheLeader: Of the Sorceresses of Enroth.
* OvershadowedByAwesome: She's a mighty sorceresses sorceress, but Lord Ironfist is better.
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* VainSorceress: Her bio in IV [[InformedAttribute claims]] this, though she has no role in any of the campaign stories.

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* VainSorceress: Her bio in IV [[InformedAttribute claims]] this, though she has no role in any of the campaign stories.
stories in that game.

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The nation of Tatalia is home to this Fortress faction. Consisting of [[LizardFolk lizardmen]] and beasts from the swamps, they are the definition of a technical faction, relying very much on the abilities their creatures have. Also, while the Stronghold focuses on Attack, the Fortress focuses on Defense, making them another Brute Force faction. Their Might Hero is TheBeastmaster, and their Magic Hero is the [[LadyOfBlackMagic Witch]].\\

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The nation of Tatalia in ''Heroes III'' is home to this Fortress faction. Consisting of [[LizardFolk lizardmen]] and beasts from the swamps, they are the definition of a technical faction, relying very much on the abilities their creatures have. Also, while the Stronghold focuses on Attack, the Fortress focuses on Defense, making them another Brute Force faction. Their Might Hero is TheBeastmaster, and their Magic Hero is the [[LadyOfBlackMagic Witch]].\\



Not to be confused with the Heroes V faction with the same name, which is focused on dwarves.

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Not to be confused with the Heroes V ''Heroes V'' faction with that has the same name, which is focused on dwarves.
dwarves and shares almost nothing in common with this Fortress other than being defense-oriented.



Not to be confused with the ''Heroes III'' faction of the same name, which focuses on swamp beasts and shares almost nothing in common with this Fortress.

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Not to be confused with the ''Heroes III'' faction of the same name, which focuses on swamp beasts and shares has almost nothing in common with this Fortress.
Fortress besides being defense-oriented.



A fire witch who is the protagonist of the PlayingWithFire campaign. She is feared by the people of Tatalia for her use of fire magic.

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A fire witch who is the protagonist of the PlayingWithFire campaign."PlayingWithFire" campaign of ''Heroes III'''s ''Armageddon's Blade'' expansion. She is feared by the people of Tatalia for her use of fire magic.



* PlayingWithFire: Besides being the name of her campaign, Adrienne is ostracized by the Tatalians for her use of fire magic (which normally cannot be learned by Witches in-game).

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* PlayingWithFire: Besides "Playing with Fire" being the name of her campaign, Adrienne is ostracized by the Tatalians for her use of fire magic (which normally cannot be learned by Witches in-game).in-game) over the earth, air and especially water magic the swamp dwellers prefer.



The protagonist of the Fortress campaign in Hammer of Fate, and token dwarf.

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The protagonist of the Fortress campaign in Hammer ''Heroes V'''s ''Hammers of Fate, Fate'' expansion, and token dwarf.



* BashBrothers: With Duncan. Once the two meet up during ''Hammers of Fate's'' campaign, they start causing the Red Church a world of trouble.

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* BashBrothers: With Duncan. Once the two meet up during ''Hammers of Fate's'' Fate'''s campaign, they start causing the Red Church a world of trouble.



When the originally planned Forge faction was scrapped due to fan complaints about its sci-fi elements, the Conflux was introduced instead. Consisting of [[ElementalEmbodiment elemental creatures]], their armies are weaker than most, but make up for it with boosted growth rates, with the Phoenix in particular being the only tier 7 creature with an initial growth rate of 2. Their Might Hero is the [[DimensionalTraveler Planeswalker]], and their Magic Hero is the [[ElementalPowers Elementalist]].

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When the originally planned Forge faction for the ''Heroes III'' expansion ''Armageddon's Blade'' was scrapped due to fan complaints about its sci-fi elements, the Conflux was introduced instead. Consisting of [[ElementalEmbodiment elemental creatures]], their armies are weaker than most, but make up for it with boosted growth rates, with the Phoenix in particular being the only tier 7 creature with an initial growth rate of 2. Their Might Hero is the [[DimensionalTraveler Planeswalker]], and their Magic Hero is the [[ElementalPowers Elementalist]].
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!Inferno (III, V, VI, part of Necropolis in IV)

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!Inferno (III, V, VI, VI), part of Necropolis in IV)IV
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TheLegionsOfHell faction, deubting in ''Heroes III'' and composed of various demons, like imps, cerberi and devils. From the fifth game onward, they rely heavily on SummonMagic (though the fourth game had some similar spells, too). Generally considered to be one of the weakest factions in terms of stats, and they also lack flyers and shooters. Their Might Hero is the [[DemonLordsAndArchdevils Demoniac/Demon Lord]] and their Magic Hero is the [[DealWithTheDevil Heretic]].

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TheLegionsOfHell faction, deubting debuting in ''Heroes III'' and composed of various demons, like imps, cerberi and devils. From the fifth game onward, they rely heavily on SummonMagic (though the fourth game had some similar spells, too). Generally considered to be one of the weakest factions in terms of stats, and they also lack flyers and shooters. Their Might Hero is the [[DemonLordsAndArchdevils Demoniac/Demon Lord]] and their Magic Hero is the [[DealWithTheDevil Heretic]].
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General clarification on work content


TheUndead Faction. First seen in Heroes II, the necromancers serve as a counterpart to the wizards. Their strategy is primarily to overrun their enemies with hordes of undead, with their Necromancy skill and their higher growth rates to emphasize this. In IV they were merged with the demons, but from V onward they were back to strictly commanding the undead. Their Might Hero is the [[BlackKnight Death Knight]], and their Magic Hero is the {{Necromancer}}.

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TheUndead Faction. First seen in Heroes II, ''Heroes II'', the necromancers serve as a counterpart to the wizards. Their strategy is primarily to overrun their enemies with hordes of undead, with their Necromancy skill and their higher growth rates to emphasize this. In IV they were merged with the demons, but from V onward they were back to strictly commanding the undead. Their Might Hero is the [[BlackKnight Death Knight]], and their Magic Hero is the {{Necromancer}}.



TheMagocracy Faction. Debuting in II, the wizards are rivals to the Necromancers and the Warlocks. They specialize in magic and ranged attackers at the cost of weaker melee creatures, as well as costly prices. In II, V, and VII, they were in a desert setting[[note]]Their native terrain in II was Wasteland rather than Desert, but a blasted wasteland is another sort of desert[[/note]], while in III and IV they were native to snow. Their Might Hero is the [[AlchemyIsMagic Alchemist]] or Lord, and their Magic Hero is the [[WizardsAndWitches Wizard/Mage]].

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TheMagocracy Faction. Debuting in II, ''II'', the wizards are rivals to the Necromancers and the Warlocks. They specialize in magic and ranged attackers at the cost of weaker melee creatures, as well as costly prices. In II, V, and VII, they were in a desert setting[[note]]Their native terrain in II was Wasteland rather than Desert, but a blasted wasteland is another sort of desert[[/note]], while in III and IV they were native to snow. Their Might Hero is the [[AlchemyIsMagic Alchemist]] or Lord, and their Magic Hero is the [[WizardsAndWitches Wizard/Mage]].



!Inferno (III, V, VI, coupled with Necropolis in IV)

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!Inferno (III, V, VI, coupled with part of Necropolis in IV)



TheLegionsOfHell faction, composed from various demons, like imps, cerberi and devils. From the fifth game onward, they rely heavily on SummonMagic (though the fourth game had some similar spells, too). Generally considered to be one of the weakest factions in terms of stats, and they also lack flyers and shooters. Their Might Hero is the [[DemonLordsAndArchdevils Demoniac/Demon Lord]] and their Magic Hero is the [[DealWithTheDevil Heretic]].

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TheLegionsOfHell faction, deubting in ''Heroes III'' and composed from of various demons, like imps, cerberi and devils. From the fifth game onward, they rely heavily on SummonMagic (though the fourth game had some similar spells, too). Generally considered to be one of the weakest factions in terms of stats, and they also lack flyers and shooters. Their Might Hero is the [[DemonLordsAndArchdevils Demoniac/Demon Lord]] and their Magic Hero is the [[DealWithTheDevil Heretic]].

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* TheGhost: In III, he is mentioned by Winstan Langer, ambassador of Bracada, in the "Neutral Affairs" scenario of the ''Liberation'' campaign, and in Solmyr's biography, but he himself doesn't appear in person. His appearance is [[UnseenNoLonger revealed]] in ''Might and Magic VII: For Blood and Honor'' and ''Heroes of Might & Magic IV''.




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* WizardClassic: In his appearance in ''Might and Magic VII'', he is an elder mage with a long beard to match. However, in ''Heroes IV'', he is much younger in appearance, having brown hair and a lack of a beard.
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* TheJinx: In III, Devils and Archdevils has an ability that reduces the enemy's Luck by 1, which reduces their chances of dealing critical hits.
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* {{Cyclops}}: Cyclopes are present in every game as high-tier units for the faction, with them even being the ''strongest'' in most games (although they're topped by Behemoths in III, IV and VII). They have EyeBeams in I, II, V and VI, and settle for throwing rocks in other games.

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* {{Cyclops}}: Cyclopes are present in every game as high-tier units for the faction, with them even being the ''strongest'' in most games (although they're topped by Behemoths in III, IV and VII). They have EyeBeams in I, II, V and VI, and settle for [[BoulderBludgeon throwing rocks rocks]] in other games.
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* AscendedExtra: Originally a generic hero with no role in the campaign in III, he is one of the main characters of the Academy campaign in IV.


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* {{Narrator}}: He is the narrator of the Academy campaign ''The Price of Peace''.


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* EarlyBirdCameo: She is actually the young girl that barely escapes the destruction of Enroth in the opening of ''Heroes of Might & Magic IV''. Players wouldn't recognize her as a main character until the Order campaign.
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* DistressedDude: In the second scenario of "Long Live the King" campaign in ''Restoration of Erathia'', Sandro is imprisoned and the player is advised to rescue him to gain an additional hero. [[spoiler:It is revealed in ''Shadow of Death'' that the reason Sandro was imprisoned in the first place was because his recently deceased pawn, Finneas Vilmar, imprisoned him after deceiving him into attacking an innocent lord so that Vilmar can claim the victory for himself.]]
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* ArchnemesisDad: He was Catherine's father before his was murdered and resurrected as the Lich King. Now, Catherine must put down her own undead father in order to save Erathia.

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* ArchnemesisDad: He was Catherine's father before his he was murdered and resurrected as the Lich King. Now, Catherine must put down her own undead father in order to save Erathia.
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* OutGambitted: [[spoiler:Sandro uses Finneas Vilmar in his schemes, even helping him ascend the throne of Deyja so that he can use him as a PuppetKing. However, in the end of ''Shadow of Death'', he was deceived by Vilmar into attacking an innocent lord so that he can imprison Sandro, claim the throne of Deyja, and steal his idea of invading Erathia. Sandro, however, gets the last laugh as he curses Vilmar for his deception, which came true in the form of King Gryphonheart.]]


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!Finneas Vilmar (III)

The king of Deyja, he led to necromancers in the invasion of Erathia in ''Restoration of Erathia''. In ''Shadow of Death'', he is the pawn of Sandro for his nefarious schemes before he became king of Deyja.
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* BigBadWannabe: As king of Deyja, he wants to avenge the wrongdoing inflicted on the necromancers by resurrecting King Gryphonheart from the dead and using him to get revenge on the kingdom. Unfortunately for him, King Gryphonheart has other ideas and kills Vilmar once he was resurrected.
* PuppetKing: Sandro's intentions of ascending Vilmar to the throne of Deyja was to use him for his schemes. [[spoiler:However, when Sandro and Vilmar lost to the band of heroes at the end of the ''Unholy Alliance'' campaign, Vilmar tricks Sandro into attacking an innocent lord so that he can imprison Sandro and claim the throne for himself.]]
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* HighlyVisibleNinja: Rogues and the Thief hero in ''IV'', Scouts in ''V'', and Assassins and Shades in ''VI'' and ''VII''.

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* %%* HighlyVisibleNinja: Rogues and the Thief hero in ''IV'', Scouts in ''V'', and Assassins and Shades in ''VI'' and ''VII''.
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%%* HellishHorse: Nightmares in IV.
* HighlyVisibleNinja: Rogues and the Thief Hero in IV, Scouts in V, and Assassins and Shades in VI and VII.

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%%* HellishHorse: Nightmares in IV.
''IV''.
* HighlyVisibleNinja: Rogues and the Thief Hero hero in IV, ''IV'', Scouts in V, ''V'', and Assassins and Shades in VI ''VI'' and VII.''VII''.



** The Harpy/Harpy Hags in III have a special ability that allow them to return to their original hex after they move and attack. The Harpy Hags are especially better at hit-and-run than the original Harpy because they prevent enemy retaliation.
** The Blood Maidens and her upgraded version, Blood Furies and Blood Sisters, in V share a similar role as the Harpies, as a creature that strikes their target and then return back to their original hex.
* OurHydrasAreDifferent: One of their units in I, II, IV and V (it was on loan to Fortress in III). They can attack every hex around them and suffer no retaliation.

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** The Harpy/Harpy Harpies/Harpy Hags in III ''III'' have a special ability that allow them to return to their original hex after they move and attack. The Harpy Hags are especially better at hit-and-run than the original Harpy base Harpies because they prevent enemy retaliation.
** The Blood Maidens and her their upgraded version, versions, Blood Furies and Blood Sisters, in V ''V'' share a similar role as the Harpies, as a creature that strikes their target and then return back to their original hex.
* OurHydrasAreDifferent: One of their units in I, II, IV ''I'', ''II'', ''IV'' and V ''V'' (it was on loan to the Fortress in III).''III''). They can attack every hex around them and suffer no retaliation.



* {{Medusa}}: A mid-level troop in III and IV. Both iterations are archers, with III using a bow and IV just using their DeadlyGaze.

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* {{Medusa}}: A mid-level troop in III ''III'' and IV. ''IV''. Both iterations are archers, with III ''III'' using a bow and IV ''IV'' just using their DeadlyGaze.
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->'''Heroes VI Sanctuary Creatures''': Shark Guard/Wanizame, Coral Priestess/Pearl Priestess, Kappa/Kappa Shoya, Spring Spirit/Mizu-kami, Snow Maiden/Yuki-onna, Kenshi, Kensei, Kirin, Sacred Kirin

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->'''Heroes VI Sanctuary Creatures''': Shark Guard/Wanizame, Coral Priestess/Pearl Priestess, Kappa/Kappa Shoya, Spring Spirit/Mizu-kami, Snow Maiden/Yuki-onna, Kenshi, Kensei, Kirin, Sacred Kenshi/Kensei, Kirin/Sacred Kirin
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The EvilSorcerer faction, specializing in power, both in creatures and in destructive magic. While they are powerful, they are often limited by the expensive prices of their armies and lower growth rates. It has largely remained the same with each game, despite becoming dominated by Dark Elves instead of humans in the games set on Ashan. Their Might Hero is the [[EvilOverlord Overlord]]/[[BlatantBurglar Thief]], and their Magic Hero is the [[EvilSorcerer Warlock/Sorcerer]].

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The EvilSorcerer faction, specializing in power, both in creatures and in destructive magic. While they are powerful, they are often limited by the expensive prices of their armies and lower growth rates. It has largely remained the same with each game, despite becoming dominated by Dark Elves instead of humans in the games set on Ashan. Their Might Hero is the [[EvilOverlord Overlord]]/[[BlatantBurglar Overlord]] or [[BlatantBurglar Thief]], and their Magic Hero is the [[EvilSorcerer Warlock/Sorcerer]].



The [[InHarmonyWithNature Nature]] Faction. Originally serving as the good counterpart to the warlocks in the first two games, they eventually became more associated with elves from the third game onward. As one might expect with a faction of elves, they are more associated with speed than the other factions at the cost of defense, and favor nature-themed magic. Their Might Hero is the [[ForestRanger Ranger/Archer]], and their Magic Hero is the Sorceress[=/=]{{Druid}}.

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The [[InHarmonyWithNature Nature]] Faction. Originally serving as the good counterpart to the warlocks in the first two games, they eventually became more associated with elves from the third game onward. As one might expect with a faction of elves, they are more associated with speed than the other factions at the cost of defense, and favor nature-themed magic. Their Might Hero is the [[ForestRanger Ranger/Archer]], and their Magic Hero is the Sorceress[=/=]{{Druid}}.
Sorceress or {{Druid}}.



TheMagocracy Faction. Debuting in II, the wizards are rivals to the Necromancers and the Warlocks. They specialize in magic and ranged attackers at the cost of weaker melee creatures, as well as costly prices. In II, V, and VII, they were in a desert setting[[note]]Their native terrain in II was Wasteland rather than Desert, but a blasted wasteland is another sort of desert[[/note]], while in III and IV they were native to snow. Their Might Hero is the [[AlchemyIsMagic Alchemist]]/Lord, and their Magic Hero is the [[WizardsAndWitches Wizard/Mage]].

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TheMagocracy Faction. Debuting in II, the wizards are rivals to the Necromancers and the Warlocks. They specialize in magic and ranged attackers at the cost of weaker melee creatures, as well as costly prices. In II, V, and VII, they were in a desert setting[[note]]Their native terrain in II was Wasteland rather than Desert, but a blasted wasteland is another sort of desert[[/note]], while in III and IV they were native to snow. Their Might Hero is the [[AlchemyIsMagic Alchemist]]/Lord, Alchemist]] or Lord, and their Magic Hero is the [[WizardsAndWitches Wizard/Mage]].
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'''Heroes V Academy Creatures''': Gremlin/Master Gremlin/Gremlin Saboteur, Stone Gargoyle/Obsidian Gargoyle/ElementalGargoyle, Iron Golem/Steel Golem/Magnetic Golem, Mage/Archmage/Battle Mage, Djinn/Djinn Sultan/Djinn Vizier, Rakshasa Rani/Rakshasa Raja/Rakshasa Kshatra, Colossus/Titan/Storm Titan\\

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'''Heroes V Academy Creatures''': Gremlin/Master Gremlin/Gremlin Saboteur, Stone Gargoyle/Obsidian Gargoyle/ElementalGargoyle, Gargoyle/Elemental Gargoyle, Iron Golem/Steel Golem/Magnetic Golem, Mage/Archmage/Battle Mage, Djinn/Djinn Sultan/Djinn Vizier, Rakshasa Rani/Rakshasa Raja/Rakshasa Kshatra, Colossus/Titan/Storm Titan\\
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** The Angels/Archangels are Castle's tier 7 creature and most powerful creature in III. They have [[LightningBruiser very high stats and the ability to fly]], in addition to dealing bonus damage against Devils/Archdevils. As Archangels, they can resurrect units and inspire the hero's army, granting all of its creatures +1 morale. According to [[WordOfGod Gregory Fulton]], they are robotic creations of the Ancients that opposes the Kreegans.

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** The Angels/Archangels are Castle's tier 7 creature and most powerful creature in III. They have [[LightningBruiser very high stats and the ability to fly]], in addition to dealing bonus damage against Devils/Archdevils. As Archangels, they can resurrect units and inspire the hero's army, granting all of its creatures +1 morale. According to [[WordOfGod Gregory Fulton]], they are robotic creations of the Ancients that opposes oppose the Kreegans.
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* PortalNetwork: Castle Gate is one of Inferno's unique buildings in III, which allows the hero to teleport to another Inferno town that has the Castle Gate.

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* PortalNetwork: The Castle Gate is one of Inferno's unique buildings in III, which allows the hero to teleport to another Inferno town that also has the Castle Gate.
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Spelling/grammar fix(es); "eponymous" means "named after"


* NiceJobBreakingItHero: [[spoiler:He accidentally fulfills Lucifer Kreegan's plan and the prophecy regarding the Sword of Frost when it and Armageddon's Blade touches. It destroys Enroth when he and Kilgor wielded the eponymous swords and the two clashed in a duel.]]

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* NiceJobBreakingItHero: [[spoiler:He accidentally fulfills Lucifer Kreegan's plan and the prophecy regarding the Sword of Frost when it and Armageddon's Blade touches. It destroys touch, destroying Enroth when he and Kilgor wielded the eponymous swords and the two clashed clash in a duel.]]
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* NiceJobBreakingItHero: [[spoiler:He accidentally fulfills Lucifer Kreegan's plan and the prophecy regarding the Sword of Frost when it and Armageddon's Blade touches. It destroys Enroth when he and Kilgor clashes with Armaggedon's Blade and the Sword of Frost.]]

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* NiceJobBreakingItHero: [[spoiler:He accidentally fulfills Lucifer Kreegan's plan and the prophecy regarding the Sword of Frost when it and Armageddon's Blade touches. It destroys Enroth when he and Kilgor clashes with Armaggedon's Blade wielded the eponymous swords and the Sword of Frost.two clashed in a duel.]]

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* BladeLock: In the opening of ''Heroes of Might & Magic IV'', he and Gelu lock their swords in their epic duel. Unfortunately, when their swords, the Sword of Frost and Armageddon's Blade, respectively, touched, [[spoiler:it fulfilled the prophecy and caused the Reckoning, destroying the planet of Enroth]].



* KlingonPromotion: To both his father and King Boragus.

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* KilledOffForReal: [[spoiler:He is one of few casualties of the Reckoning in ''IV''. Since he was at the center of ground zero, alongside Gelu, he had no chance of surviving.]]
* KlingonPromotion: To both He first killed his father and King Boragus.to rule over his clan, then he killed Boragus to become king of Krewlod.



A half-elf Ranger assisting Catherine and Roland in Armageddon's Blade, and the heroes Crag Hack, Gem and Yog in Shadow of Death. In a quite {{JustForFun/egregious}} case of NiceJobBreakingItHero, he ends up destroying the world with the aforementioned sword when it clashes with another InfinityPlusOneSword, [[KillItWithIce the Sword of Frost]]. Easily recognizable due to his red hair and black and white skin.

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A half-elf Ranger assisting Catherine and Roland in Armageddon's Blade, and the heroes Crag Hack, Gem and Yog in Shadow of Death. In a quite {{JustForFun/egregious}} case of NiceJobBreakingItHero, he ends up destroying the world with the aforementioned sword when it clashes with another InfinityPlusOneSword, [[KillItWithIce the Sword of Frost]]. Easily recognizable due to his red hair and black and white skin.



* BladeLock: In the opening of ''Heroes of Might & Magic IV'', he and Kilgor lock their swords in their epic duel. Unfortunately, when their swords, Armageddon's Blade and the Sword of Frost, respectively, touched, [[spoiler:it fulfilled the prophecy and caused the Reckoning, destroying the planet of Enroth]].



* KilledOffForReal: [[spoiler:He is one of few casualties of the Reckoning in ''IV''. Since he was at the center of ground zero, alongside Kilgor, he had no chance of surviving.]]



%%* NiceJobBreakingItHero

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%%* NiceJobBreakingItHero* NiceJobBreakingItHero: [[spoiler:He accidentally fulfills Lucifer Kreegan's plan and the prophecy regarding the Sword of Frost when it and Armageddon's Blade touches. It destroys Enroth when he and Kilgor clashes with Armaggedon's Blade and the Sword of Frost.]]

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* FieryRedhead: He is a BarbarianHero with a red beard.



He was an Enrothian knight who served under Morglin and Roland Ironfist before serving King Gryphonheart in Erathia. In truth, he

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He was an Enrothian knight who served under Morglin and Roland Ironfist before serving King Gryphonheart in Erathia. In truth, he is secretly a member of the Necromancer Order.



* BlackKnight: After his death in ''Restoration of Erathia'', he is resurrected as a Death Knight in ''Armageddon's Blade'' to ravage Tatalia. In ''Armageddon's Blade'', his specialty increases the effectiveness of Black/Dread Knights.

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* BlackKnight: After his death in ''Restoration of Erathia'', he is resurrected as a Death Knight in ''Armageddon's Blade'' to ravage Tatalia. In ''Armageddon's Blade'', as an undead lich, his specialty increases the effectiveness of Black/Dread Knights.



* MoneyMultiplier: In III, he starts with Basic Estate, a skill that increases gold income, and his specialty increases the effect of Estate by 5% per level.

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* MoneyMultiplier: In III, as a living human, he starts with Basic Estate, a skill that increases gold income, and his specialty increases the effect of Estate by 5% per level.
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* OrcusInHisThrone: In the ending cinematic of ''Restoration of Erathia'', he is sitting on his throne as Catherine, Lord Haart, and her forces besieges his castle.

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* OrcusInHisThrone: OrcusOnHisThrone: In the ending cinematic of ''Restoration of Erathia'', he is sitting on his throne as Catherine, Lord Haart, and her forces besieges his castle.

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