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** It's secondary SAARE Launcher use heat as ammunition. Keep firing both your guns and you'll be firing non-stop.
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A product of covert R&D Project Phoenix. Incinerator was designed to absorb surrounding heat and use them to damage enemies. It's ability ''Heat Dispersion'' immediately uses up all heat stored inside the mech to create an explosion.
to:
A product of ''Sentium'''s covert R&D Project Phoenix. Incinerator was designed to absorb surrounding heat and use them to damage enemies. It's ability ''Heat Dispersion'' immediately uses up all heat stored inside the mech to create an explosion.
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Typo.
Changed line(s) 108,109 (click to see context) from:
A product of covert R&D Project Phoenix. Incinerator was designed to absorb surrounding heat and use them to damage enemies. It's ability ''Hear Dispersion'' immediately uses up all heat stored inside the mech to create an explosion.
to:
A product of covert R&D Project Phoenix. Incinerator was designed to absorb surrounding heat and use them to damage enemies. It's ability ''Hear ''Heat Dispersion'' immediately uses up all heat stored inside the mech to create an explosion.
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Changed line(s) 108,109 (click to see context) from:
A product of covert R&D Project Phoenix. Incinerator was designed to absorb surrounding heat and use them to damage enemies.
to:
A product of covert R&D Project Phoenix. Incinerator was designed to absorb surrounding heat and use them to damage enemies.
enemies. It's ability ''Hear Dispersion'' immediately uses up all heat stored inside the mech to create an explosion.
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Changed line(s) 108,109 (click to see context) from:
A heavy mech whose perk is to take in heat and use it to spew damage in return.
to:
A heavy mech whose perk is product of covert R&D Project Phoenix. Incinerator was designed to take in absorb surrounding heat and use it them to spew damage in return.
enemies.
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It's G2 version comes with two Point-D Vulcans.
to:
It's G2 version comes with two Point-D
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Like other G2 mechs, its weapons cannot be customizable.
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!A class mechs
to:
The playable mechs in-game.
!!A class mechs
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!B class mechs
to:
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!C class mechs
to:
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This is for human characters that featured in Hawken universe.
to:
This is for human characters that featured in Hawken universe.
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Changed line(s) 139,146 (click to see context) from:
[[folder:Prosk]]
[[/folder]]
[[folder:Sentium]]
[[/folder]]
[[folder:Others]]
[[/folder]]
[[/folder]]
[[folder:Sentium]]
[[/folder]]
[[folder:Others]]
[[/folder]]
to:
[[/folder]]
[[folder:Sentium]]
[[/folder]]
[[folder:Others]]
[[/folder]]
One of the MegaCorp known for being the biggest employer of blue-collar workers and mass-manufacturer of low-cost low-quality products.
!!Sentium
Another significant MegaCorp known for high quality products with costly price. Largely use automated workforce handled by trained personnel.
!!Others
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* LightningBruiser: The new G2 Raider has a variant of the G1 Raider's 'Blitz' ability instead of having a Turret mode. Whilst it has a lower base speed than the B-class mechs and is fairly slow for a C-class, it can still put on a sudden burst of speed if it needs to.
to:
* LightningBruiser: The new G2 Raider has a variant of the G1 Raider's 'Blitz' ability instead of having a Turret mode. Whilst it has a lower base speed than the B-class mechs and is fairly slow for a C-class, it can still put on a sudden burst of speed if it needs to.[[/folder]]
!Human Characters
This is for human characters that featured in Hawken universe.
[[folder:Prosk]]
[[/folder]]
[[folder:Sentium]]
[[/folder]]
[[folder:Others]]
!Human Characters
This is for human characters that featured in Hawken universe.
[[folder:Prosk]]
[[/folder]]
[[folder:Sentium]]
[[/folder]]
[[folder:Others]]
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* ExtremeMeleeRevenge: How you should play it.
to:
* AwesomeButImpractical: Despite it's high mobility for a C-class, it's primary weapons and it's secondary Grenade Launcher doesn't really play well with each other due to effective range difference.
* ExtremeMeleeRevenge: How the game suggest youshould to play it.
* ExtremeMeleeRevenge: How the game suggest you
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** FragileSpeedster
** GlassCannon
** GlassCannon
to:
Added DiffLines:
A heavy mech whose perk is to take in heat and use it to spew damage in return.
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''Sentium'''s explosive specialist mech. It's ability used to be ''Artillery Turret'' which turns it into slowing moving turret with increased defense and damage. Now changed to ''Artillery Shot'' mode after G2-Raider patch, which increases Grenadier's damage and explosive radius for a short duration.
* GrenadeSpam
* GrenadeSpam
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''Sentium'''s missile boat. It's ability, ''Targeting Turret'' allows Rocketeer to spam missile even more. Notable for being a fast C-class mech that can boost while in turret mode.
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''Prosk'''s close-range high-defense mech. It's ''Vanguard Turret'' provides higher mobility than most C-class mechs' turret mode while giving Vanguard increased protection.
* ExtremeMeleeRevenge: How you should play it.
* ExtremeMeleeRevenge: How you should play it.
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''Sentium'''s mid-range all purpose mech. It's ability is ''Weapon Coolant'' which removes weapons' heat buildup and stop further heating for a short time. (The same ability CR-T Recruit possesses.)
to:
''Sentium'''s mid-range all purpose mech. It's ability is ''Weapon Coolant'' which removes weapons' heat buildup and stop further heating for a short time. (The same ability CR-T Recruit possesses.)
)
It's G2 version comes with two Point-D Vulcans.
It's G2 version comes with two Point-D Vulcans.
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''Prosk'''s own counter to its Sentium counterpart using mech parts and information gathered from battlefield, instead building on C-class. It's ability ''G2-Blitz'' drains fuel in exchange for increased movement speed.
to:
''Prosk'''s own counter to its Sentium counterpart using mech parts and information gathered from battlefield, instead building on C-class.C-class chassis. It's ability ''G2-Blitz'' drains fuel in exchange for increased movement speed.
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Changed line(s) 119,120 (click to see context) from:
''Prosk'''s own counter to its Sentium counterpart using mech parts and information gathered from battlefield, instead building on C-class chassis instead of B-class. It's ability ''G2-Blitz'' drains fuel in exchange for increased movement speed.
to:
''Prosk'''s own counter to its Sentium counterpart using mech parts and information gathered from battlefield, instead building on C-class chassis instead of B-class.C-class. It's ability ''G2-Blitz'' drains fuel in exchange for increased movement speed.
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[[folder: Assault / Assault G2]]
to:
[[folder: Assault / Assault G2]]G2-Assault]]
''Prosk'''s close-range combat mech. It's ''Fortified Turret'' mode converts the mech to heavy defense mode, slowly regenerates armor at the expense of mobility.
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[[folder:Raider G2]]
to:
''Prosk'''s own counter to its Sentium counterpart using mech parts and information gathered from battlefield, instead building on C-class chassis instead of B-class. It's ability ''G2-Blitz'' drains fuel in exchange for increased movement speed.
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* General Tropes:
to:
Changed line(s) 38,42 (click to see context) from:
* General Tropes:
** JackofAllStats
[[folder: Assault / Assault G2]]
* BoringButPractical: With the [=TOW=] Launcher and Assault Rifle, the basic Assault is a fairly capable combatant at any range. The Submachine Cannon and Point-D Vulcan make it more lethal at close range, but less powerful from afar.
** JackofAllStats
[[folder: Assault / Assault G2]]
* BoringButPractical: With the [=TOW=] Launcher and Assault Rifle, the basic Assault is a fairly capable combatant at any range. The Submachine Cannon and Point-D Vulcan make it more lethal at close range, but less powerful from afar.
to:
** JackofAllStats
[[folder: Assault / Assault G2]]
* BoringButPractical: With the [=TOW=] Launcher and Assault Rifle, the basic Assault is a fairly capable combatant at any range. The Submachine Cannon and Point-D Vulcan make it more lethal at close range, but less powerful from afar.
[[folder: Assault / Assault G2]]
''Sentium'''s mid-range all purpose mech. It's ability is ''Weapon Coolant'' which removes weapons' heat buildup and stop further heating for a short time. (The same ability CR-T Recruit possesses.)
* BoringButPractical: With the [=TOW=] Launcher and Assault Rifle, the basic Assault is a fairly capable combatant at any range. The Submachine Cannon and Point-D Vulcan make it more lethal at close range, but less powerful from afar.
* JackofAllStats
''Prosk'''s all-range mixed damage mech. It can activate ''Damage Absorb'' to lessen the damage it takes for a duration.
''Prosk'''s mid-range all purpose mech. Starting mech of every new player. It's ability is ''Weapon Coolant'' which removes weapons' heat buildup and stop further heating for a short time.
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* JackofAllStats
to:
* JackofAllStatsLethalJokeCharacter: That funny looking TV face? Chances are you're going to get owned by the CR-T at some point.
* [[JackofAllStats Jack of All Stats]]
* [[JackofAllStats Jack of All Stats]]
''Prosk'''s "ambush vehicle". It's ''Stalker Mode'' turns the mech invisible to both visual and from radar, allows it to see through walls at the cost of limited vision range.
''Sentium'''s mech built for short-range burst damage. Originally used by freelance pilots for escorting energy corporation shipments. It's ability ''Blitz'' temporary boost it's movement speed while still allowing the mech to attack during boosting.
''Sentium'''s long-range high accuracy mech. It can increase it's attack damage of all weapons with ''Power Shot''.
Changed line(s) 74,90 (click to see context) from:
* General Tropes
** MightyGlacier
** WalkingTank
* Brawler
** ShortRangeShotgun
** StoneWall: It has the highest HP in the entire game, can be out paced by every other mech, and at low levels doesn't do much damage beyond close quarters.
* Incinerator
** HoistByHisOwnPetard: The Incinerator passively absorbs heat from ''all'' nearby mechs, be they friend or foe. A mech that generates a lot of heat fuels the Incinerator but can also overheat it, whilst a mech that generates little means the Incinerator cannot efficiently power its stronger secondary weapon.
** MoreDakka: All of the Incinerator's primaries are rotary cannons. GatlingGood!
** PlayingWithFire: The Incinerator's gimmick is ''fire, fire, fire''. Both fire, and actual gunfire, given the above. Its secondary weapon and special ability convert built-up heat into explosive charges and a radial blast respectively.
** PunnyName: Its primary weapons are all named in LeetLingo - Baby Bear, Papa Bear, and Mama Bear.
* Grenadier
* Rocketeer
** MacrossMissileMassacre: Its default primary weapon is a missile launcher. Its secondary weapon is a missile launcher. It comes pre-equipped with a [=TOW=] launcher turret.
* Vanguard
* Raider G2
** LightningBruiser: The new G2 Raider has a variant of the G1 Raider's 'Blitz' ability instead of having a Turret mode. Whilst it has a lower base speed than the B-class mechs and is fairly slow for a C-class, it can still put on a sudden burst of speed if it needs to.
** MightyGlacier
** WalkingTank
* Brawler
** ShortRangeShotgun
** StoneWall: It has the highest HP in the entire game, can be out paced by every other mech, and at low levels doesn't do much damage beyond close quarters.
* Incinerator
** HoistByHisOwnPetard: The Incinerator passively absorbs heat from ''all'' nearby mechs, be they friend or foe. A mech that generates a lot of heat fuels the Incinerator but can also overheat it, whilst a mech that generates little means the Incinerator cannot efficiently power its stronger secondary weapon.
** MoreDakka: All of the Incinerator's primaries are rotary cannons. GatlingGood!
** PlayingWithFire: The Incinerator's gimmick is ''fire, fire, fire''. Both fire, and actual gunfire, given the above. Its secondary weapon and special ability convert built-up heat into explosive charges and a radial blast respectively.
** PunnyName: Its primary weapons are all named in LeetLingo - Baby Bear, Papa Bear, and Mama Bear.
* Grenadier
* Rocketeer
** MacrossMissileMassacre: Its default primary weapon is a missile launcher. Its secondary weapon is a missile launcher. It comes pre-equipped with a [=TOW=] launcher turret.
* Vanguard
* Raider G2
** LightningBruiser: The new G2 Raider has a variant of the G1 Raider's 'Blitz' ability instead of having a Turret mode. Whilst it has a lower base speed than the B-class mechs and is fairly slow for a C-class, it can still put on a sudden burst of speed if it needs to.
to:
**
* MightyGlacier
**
[[folder:Brawler]]
* ShortRangeShotgun
[[/folder]]
[[folder:Incinerator]]
*
**
[[/folder]]
[[folder:Grenadier]]
[[/folder]]
[[folder:Rocketeer]]
*
* Rocketeer
**
[[/folder]]
[[folder:Vanguard]]
[[/folder]]
[[folder:Raider G2]]
*
* Raider G2
**
[[/folder]]
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* General Tropes
to:
* General TropesTropes:
Changed line(s) 6,17 (click to see context) from:
* Berserker
* Infiltrator
** SuperPrototype
** Invisibility: The Infiltrator can turn invisible for short periods, but attacking breaks its cloak.
* Reaper
* Scout
** WeHaveReserves: They're made from abundant scrap material because they die so often.
* Technician
** DamageIncreasingDebuff: The Technician's basic primary, the Redox-02, deals fairly low damage - but temporarily weakens the defenses of those it hits.
** TheMedic: The Technician's secondary, the Helix Repair Torch, repairs allies ''and'' the Technician in its standard mode. In its alternate mode, it strips away the armour of enemies to repair the user.
*** ShootTheMedicFirst
** SupportPartyMember
* Infiltrator
** SuperPrototype
** Invisibility: The Infiltrator can turn invisible for short periods, but attacking breaks its cloak.
* Reaper
* Scout
** WeHaveReserves: They're made from abundant scrap material because they die so often.
* Technician
** DamageIncreasingDebuff: The Technician's basic primary, the Redox-02, deals fairly low damage - but temporarily weakens the defenses of those it hits.
** TheMedic: The Technician's secondary, the Helix Repair Torch, repairs allies ''and'' the Technician in its standard mode. In its alternate mode, it strips away the armour of enemies to repair the user.
*** ShootTheMedicFirst
** SupportPartyMember
to:
[[folder:Berserker]]
Prosk's mid-range all purpose light mech. It's ability is ''Balistic Barrage'', temporary increases it's attack damage for a short duration.
*
*
**
* HitAndRunTactics
[[/folder]]
[[folder:Infiltrator]]
''Prosk'''s mid-range stealth mech. It's ''Camouflage'' can renders Infiltrator invisible until it runs out of fuel, fire a weapon or use an item.
* SuperPrototype
[[/folder]]
[[folder:Reaper]]
Dubbed "Versatile mobile assassin", this ''Prosk'''s A-class mech can use ''Precision Overdrive'' to greatly enhances it's long range weapons accuracy.
[[/folder]]
[[folder:Scout]]
''Prosk'''s scraps-made close-range fast moving mech infamous for it's insanely high mortality rate in battlefield. Carries ''Fuel Reserves'', allowing Scout to boost longer.
*
* Scout
**
[[/folder]]
[[folder:Technician]]
Close-range repair mech build by ''Prosk''. It's ''Ampilcation'' ability boosts repair and damage rate of the mech's repair torch for a duration.
*
**
[[/folder]]
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* General Tropes
to:
* General TropesTropes:
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* Assault / Assault G2
** BoringButPractical: With the [=TOW=] Launcher and Assault Rifle, the basic Assault is a fairly capable combatant at any range. The Submachine Cannon and Point-D Vulcan make it more lethal at close range, but less powerful from afar.
** JackofAllStats
** LightningBruiser: Of all the B-class Mediums, the G2 Assault has the highest health, the highest walk/run speed (just a hair ahead of the Predator), and packs two Point-D Vulcans for murderous amounts of GatlingGood flavored MoreDakka. It suffers for being an aggressive knife-fighter by having very poor long-range power and accuracy, and the lack of splash damage from any explosive weaponry places means only direct hits count. The spin up time of the Vulcans, restarted with any boosting, also eats into precious firing time and they overheat easily.
** MoreDakka: In full force with the G2, which fits two Point-D Vulcans and has ''no other'' primary/secondary options whatsoever.
* Bruiser
** MacrossMissileMassacre: Courtesy of it's Hellfire Missiles.
** MoreDakka: It's starting primary is the [[GatlingGood Point-D Vulcan]].
** NoSell: The Bruiser's ability, ''Damage Absorb''. It only lasts for a second or two, but it allows the Bruiser to shrug off attacks.
* CR-T Recruit
** BoringButPractical
** JackofAllStats
* Predator
** Invisibility: The Predator can shift into 'Stalker Mode', which allows for sustained invisibility and [[XRayVision wall-penetrating sight]] at the cost of limited vision range. Boosting, dodging, and attacking break it for a few seconds - taking damage breaks it completely.
* Raider
** GlassCannon: The Raider is very fast and can put out a lot of hurt at close range, but it has fairly low health for a B-class mech.
** GrenadeLauncher: The Raider's [=Corsair-KLA=] lobs grenades in its primary mode, allowing the Raider to suppress and harass enemies before moving in for the kill.
** ShortRangeShotgun: The Raider's default [=ReFLAK-35=] and alternate [=T32-Bolt=] primaries are both shotgun-type weapons, and the 'alt mode' of its secondary [=Corsair-KLA=] shoots a spray of small explosive charges.
* Sharpshooter
** BoringButPractical: With the [=TOW=] Launcher and Assault Rifle, the basic Assault is a fairly capable combatant at any range. The Submachine Cannon and Point-D Vulcan make it more lethal at close range, but less powerful from afar.
** JackofAllStats
** LightningBruiser: Of all the B-class Mediums, the G2 Assault has the highest health, the highest walk/run speed (just a hair ahead of the Predator), and packs two Point-D Vulcans for murderous amounts of GatlingGood flavored MoreDakka. It suffers for being an aggressive knife-fighter by having very poor long-range power and accuracy, and the lack of splash damage from any explosive weaponry places means only direct hits count. The spin up time of the Vulcans, restarted with any boosting, also eats into precious firing time and they overheat easily.
** MoreDakka: In full force with the G2, which fits two Point-D Vulcans and has ''no other'' primary/secondary options whatsoever.
* Bruiser
** MacrossMissileMassacre: Courtesy of it's Hellfire Missiles.
** MoreDakka: It's starting primary is the [[GatlingGood Point-D Vulcan]].
** NoSell: The Bruiser's ability, ''Damage Absorb''. It only lasts for a second or two, but it allows the Bruiser to shrug off attacks.
* CR-T Recruit
** BoringButPractical
** JackofAllStats
* Predator
** Invisibility: The Predator can shift into 'Stalker Mode', which allows for sustained invisibility and [[XRayVision wall-penetrating sight]] at the cost of limited vision range. Boosting, dodging, and attacking break it for a few seconds - taking damage breaks it completely.
* Raider
** GlassCannon: The Raider is very fast and can put out a lot of hurt at close range, but it has fairly low health for a B-class mech.
** GrenadeLauncher: The Raider's [=Corsair-KLA=] lobs grenades in its primary mode, allowing the Raider to suppress and harass enemies before moving in for the kill.
** ShortRangeShotgun: The Raider's default [=ReFLAK-35=] and alternate [=T32-Bolt=] primaries are both shotgun-type weapons, and the 'alt mode' of its secondary [=Corsair-KLA=] shoots a spray of small explosive charges.
* Sharpshooter
to:
[[folder: Assault / Assault
**
* BoringButPractical: With the [=TOW=] Launcher and Assault Rifle, the basic Assault is a fairly capable combatant at any range. The Submachine Cannon and Point-D Vulcan make it more lethal at close range, but less powerful from afar.
[[/folder]]
[[folder:Bruiser]]
*
**
[[/folder]]
[[folder:CR-T Recruit]]
*
**
*
**
[[/folder]]
[[folder:Predator]]
* Invisibility: The Predator can shift into 'Stalker Mode', which allows for sustained invisibility and [[XRayVision wall-penetrating sight]] at the cost of limited vision range. Boosting, dodging, and attacking break it for a few seconds - taking damage breaks it completely.
[[/folder]]
[[folder: Raider]]
*
**
[[folder:Sharpshooter]]
[[/folder]]
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Changed line(s) 24 (click to see context) from:
** LightningBruiser: Of all the B-class Mediums, the G2 Assault has the highest health, the highest walk/run speed (just a hair ahead of the Predator), and packs two Point-D Vulcans for murderous amounts of GatlingGood flavoured MoreDakka. It suffers for being an aggressive knife-fighter by having very poor long-range power and accuracy though.
to:
** LightningBruiser: Of all the B-class Mediums, the G2 Assault has the highest health, the highest walk/run speed (just a hair ahead of the Predator), and packs two Point-D Vulcans for murderous amounts of GatlingGood flavoured flavored MoreDakka. It suffers for being an aggressive knife-fighter by having very poor long-range power and accuracy though.accuracy, and the lack of splash damage from any explosive weaponry places means only direct hits count. The spin up time of the Vulcans, restarted with any boosting, also eats into precious firing time and they overheat easily.
Is there an issue? Send a MessageReason:
None
** LightningBruiser: Of all the B-class Mediums, the G2 Assault has the highest health, the highest walk/run speed (just a hair ahead of the Predator), and packs two Point-D Vulcans for murderous amounts of GatlingGood flavoured MoreDakka. It suffers for being an aggressive knife-fighter by having very poor long-range power and accuracy though.
Changed line(s) 54 (click to see context) from:
* Vanguard
to:
* VanguardVanguard
* Raider G2
** LightningBruiser: The new G2 Raider has a variant of the G1 Raider's 'Blitz' ability instead of having a Turret mode. Whilst it has a lower base speed than the B-class mechs and is fairly slow for a C-class, it can still put on a sudden burst of speed if it needs to.
* Raider G2
** LightningBruiser: The new G2 Raider has a variant of the G1 Raider's 'Blitz' ability instead of having a Turret mode. Whilst it has a lower base speed than the B-class mechs and is fairly slow for a C-class, it can still put on a sudden burst of speed if it needs to.
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Changed line(s) 22 (click to see context) from:
** BoringButPractical: With the Submachine Cannon or Assault Rifle and [=TOW=] Launcher, the basic Assault is a fairly capable combatant at any range.
to:
** BoringButPractical: With the Submachine Cannon or [=TOW=] Launcher and Assault Rifle and [=TOW=] Launcher, Rifle, the basic Assault is a fairly capable combatant at any range. The Submachine Cannon and Point-D Vulcan make it more lethal at close range, but less powerful from afar.
Added DiffLines:
** NoSell: The Bruiser's ability, ''Damage Absorb''. It only lasts for a second or two, but it allows the Bruiser to shrug off attacks.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** GrenadeLauncher: The Raider's [=Corsair-KLA=] lobs grenades in its primary mode, allowing the Raider to suppress and harass enemies before moving in for the kill.
** ShortRangeShotgun: The Raider's default [=ReFLAK-35=] and alternate [=T32-Bolt=] primaries are both shotgun-type weapons, and the 'alt mode' of its secondary [=Corsair-KLA=] shoots a spray of small explosive charges.
** ShortRangeShotgun: The Raider's default [=ReFLAK-35=] and alternate [=T32-Bolt=] primaries are both shotgun-type weapons, and the 'alt mode' of its secondary [=Corsair-KLA=] shoots a spray of small explosive charges.
Is there an issue? Send a MessageReason:
None
** Invisibility: The Infiltrator can turn invisible for short periods, but attacking breaks its cloak.
Changed line(s) 13 (click to see context) from:
** TheMedic
to:
** TheMedicDamageIncreasingDebuff: The Technician's basic primary, the Redox-02, deals fairly low damage - but temporarily weakens the defenses of those it hits.
** TheMedic: The Technician's secondary, the Helix Repair Torch, repairs allies ''and'' the Technician in its standard mode. In its alternate mode, it strips away the armour of enemies to repair the user.
** TheMedic: The Technician's secondary, the Helix Repair Torch, repairs allies ''and'' the Technician in its standard mode. In its alternate mode, it strips away the armour of enemies to repair the user.
Changed line(s) 20 (click to see context) from:
** MoreDakka: In full force with the G2.
to:
** BoringButPractical: With the Submachine Cannon or Assault Rifle and [=TOW=] Launcher, the basic Assault is a fairly capable combatant at any range.
** JackofAllStats
** MoreDakka: In full force with theG2.G2, which fits two Point-D Vulcans and has ''no other'' primary/secondary options whatsoever.
** JackofAllStats
** MoreDakka: In full force with the
** Invisibility: The Predator can shift into 'Stalker Mode', which allows for sustained invisibility and [[XRayVision wall-penetrating sight]] at the cost of limited vision range. Boosting, dodging, and attacking break it for a few seconds - taking damage breaks it completely.
** GlassCannon: The Raider is very fast and can put out a lot of hurt at close range, but it has fairly low health for a B-class mech.
* Incinerator
** HoistByHisOwnPetard: The Incinerator passively absorbs heat from ''all'' nearby mechs, be they friend or foe. A mech that generates a lot of heat fuels the Incinerator but can also overheat it, whilst a mech that generates little means the Incinerator cannot efficiently power its stronger secondary weapon.
** MoreDakka: All of the Incinerator's primaries are rotary cannons. GatlingGood!
** PlayingWithFire: The Incinerator's gimmick is ''fire, fire, fire''. Both fire, and actual gunfire, given the above. Its secondary weapon and special ability convert built-up heat into explosive charges and a radial blast respectively.
** PunnyName: Its primary weapons are all named in LeetLingo - Baby Bear, Papa Bear, and Mama Bear.
** HoistByHisOwnPetard: The Incinerator passively absorbs heat from ''all'' nearby mechs, be they friend or foe. A mech that generates a lot of heat fuels the Incinerator but can also overheat it, whilst a mech that generates little means the Incinerator cannot efficiently power its stronger secondary weapon.
** MoreDakka: All of the Incinerator's primaries are rotary cannons. GatlingGood!
** PlayingWithFire: The Incinerator's gimmick is ''fire, fire, fire''. Both fire, and actual gunfire, given the above. Its secondary weapon and special ability convert built-up heat into explosive charges and a radial blast respectively.
** PunnyName: Its primary weapons are all named in LeetLingo - Baby Bear, Papa Bear, and Mama Bear.
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** MacrossMissileMassacre
to:
** MacrossMissileMassacre MacrossMissileMassacre: Its default primary weapon is a missile launcher. Its secondary weapon is a missile launcher. It comes pre-equipped with a [=TOW=] launcher turret.
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** SuperPrototype
** WeHaveReserves: They're made from abundant scrap material because they die so often.
*** ShootTheMedicFirst
** SupportPartyMember
** SupportPartyMember
** MacrossMissileMassacre: Courtesy of it's Hellfire Missiles.
** MoreDakka: It's starting primary is the [[GatlingGood Point-D Vulcan]].
** MoreDakka: It's starting primary is the [[GatlingGood Point-D Vulcan]].
** BoringButPractical
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** BoringButPractical
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** ShortRangeShotgun
** StoneWall: It has the highest HP in the entire game, can be out paced by every other mech, and at low levels doesn't do much damage beyond close quarters.
** StoneWall: It has the highest HP in the entire game, can be out paced by every other mech, and at low levels doesn't do much damage beyond close quarters.
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Changed line(s) 20 (click to see context) from:
** BoringButPractial
to:
** BoringButPractialBoringButPractical
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** FragileSpeedster
** GlassCannon
** GlassCannon
** TheMedic
Changed line(s) 11 (click to see context) from:
* Assault
to:
** JackofAllStats
*AssaultAssault / Assault G2
** MoreDakka: In full force with the G2.
*
** MoreDakka: In full force with the G2.
Added DiffLines:
** JackofAllStats
** BoringButPractial
** BoringButPractial
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** MightyGlacier
** WalkingTank
** WalkingTank
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Added line(s) 4 (click to see context) :
* General Tropes
* Berserker
* Infiltrator
* Reaper
* Scout
* Technician
* Berserker
* Infiltrator
* Reaper
* Scout
* Technician
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!C class mechs
to:
* General Tropes
* Assault
* Bruiser
* CR-T Recruit
* Predator
* Raider
* Sharpshooter
!C classmechsmechs
* General Tropes
* Brawler
* Grenadier
* Rocketeer
* Vanguard
* Assault
* Bruiser
* CR-T Recruit
* Predator
* Raider
* Sharpshooter
!C class
* General Tropes
* Brawler
* Grenadier
* Rocketeer
* Vanguard
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Added DiffLines:
[[foldercontrol]]
!A class mechs
!B class mechs
!C class mechs
!A class mechs
!B class mechs
!C class mechs