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* DecoyProtagonist: In ''Halo 2'', where it's actually the Arbiter who gets all the CharacterDevelopment and plot-heavy missions while Master Chief spends most of his time fighting Regret's ([[DiscOneFinalBoss completely pointless]] and [[GeneralFailure already-doomed]]) bumrush of Earth. Ultimately it's the Arbiter and not the Chief who saves the galaxy and kills the FinalBoss.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cf_chief_inf_render_f64f9b1d9b7b4a2c8d5b45240c24b91e_8.png]]

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[[caption-width-right:360:''"We make our own luck, but I'll always be there when you need me."'']]
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* CharacterDevelopment: With ''The Fall of Reach'', John was initially an aloof but well-meaning trainee in the SPARTAN-II program who was notably more expressive and optimistic, even as the horrors of conflict and the Human-Covenant War started to unfold around him. Samuel's death and the ongoing conflict, with almost all of his friends and newfound family meeting their end, embittered and ''dulled'' Chief's emotions to the point that he becomes TheWorkaholic to handle more and more excessive workloads in the war to handle it all, though he still has moments of levity while neverendingly attempting to save those around him. Even the end of one war ended up with him awakening to a new one four years later, where Cortana's [[spoiler:temporary death followed by her [[CameBackWrong coming back psychotic]]]] messes him up even further. By the time of ''Infinite'' where everything's gone to hell yet again and the UNSC is effectively defeated by the Banished, he's notably exhausted and worn down, letting more of his emotions back out again even if mostly incidentally, and clearly reached a point where the only reason he's still fighting is because [[BrokenAce he's the only one left that can.]]

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* CharacterDevelopment: With ''The Fall of Reach'', John was initially an aloof but well-meaning trainee in the SPARTAN-II program who was notably more expressive and optimistic, even as the horrors of conflict battle and the Human-Covenant War started to unfold around him. Samuel's death and the ongoing conflict, with almost all of his friends and newfound family meeting their end, embittered and ''dulled'' Chief's emotions to the point that he becomes TheWorkaholic to handle more and more excessive workloads in the war to handle it all, dutifully and take his mind off the worst of his pain, though he still has moments of levity while neverendingly attempting to save those around him. Even the end of one war ended up with him awakening to a new one four years later, where Cortana's [[spoiler:temporary death followed by her [[CameBackWrong coming back psychotic]]]] messes him up even further. By the time of ''Infinite'' where everything's gone to hell yet again and the UNSC is effectively defeated by the Banished, he's notably exhausted and worn down, letting more of his emotions back out again even if mostly incidentally, and clearly reached a point where the only reason he's still fighting is because [[BrokenAce he's the only one left that can.]]
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* CharacterDevelopment: With ''The Fall of Reach'', John was initially an aloof but well-meaning trainee in the SPARTAN-II program who was notably more expressive and optimistic, even as the horrors of conflict and the Human-Covenant War started to unfold around him. Samuel's death and the ongoing conflict, with almost all of his friends and newfound family meeting their end, embittered and ''dulled'' Chief's emotions to the point that he becomes TheWorkaholic to handle more and more excessive workloads in the war to handle it all, though he still has moments of levity while neverendingly attempting to save those around him. Even the end of one war ended up with him awakening to a new one five years later, where Cortana's [[spoiler:temporary death followed by her [[CameBackWrong coming back psychotic]]]] messes him up even further. By the time of ''Infinite'' where everything's gone to hell yet again and the UNSC is effectively defeated by the Banished, he's notably exhausted and worn down, letting more of his emotions back out again even if mostly incidentally, and clearly reached a point where the only reason he's still fighting is because [[BrokenAce he's the only one left that can.]]

to:

* CharacterDevelopment: With ''The Fall of Reach'', John was initially an aloof but well-meaning trainee in the SPARTAN-II program who was notably more expressive and optimistic, even as the horrors of conflict and the Human-Covenant War started to unfold around him. Samuel's death and the ongoing conflict, with almost all of his friends and newfound family meeting their end, embittered and ''dulled'' Chief's emotions to the point that he becomes TheWorkaholic to handle more and more excessive workloads in the war to handle it all, though he still has moments of levity while neverendingly attempting to save those around him. Even the end of one war ended up with him awakening to a new one five four years later, where Cortana's [[spoiler:temporary death followed by her [[CameBackWrong coming back psychotic]]]] messes him up even further. By the time of ''Infinite'' where everything's gone to hell yet again and the UNSC is effectively defeated by the Banished, he's notably exhausted and worn down, letting more of his emotions back out again even if mostly incidentally, and clearly reached a point where the only reason he's still fighting is because [[BrokenAce he's the only one left that can.]]
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* StillWearingTheOldColors: Once Chief swapped from the MJOLNIR Mark V that he wore during ''Combat Evolved'' over to the Mark VI in ''2'', he's technically never truly changed; the system he wears in ''4'' is technically the same armor upgraded through {{Nanomachines}} and Cortana giving the system a configuration upgrade to the then-developing [=GEN2=] model between games to become the Mark VI MOD, and his armor in ''Infinite'' is explicitly a modernization of the [=GEN1=] design of the Mark VI whereas nearly every single other SPARTAN had swapped to either the more modern Mark VII or improvised alternatives after the Created War. Notably the only exception to the rule is ''5'', where he's using a modified [=GEN2=] to resemble the Mark VI MOD because his long-standing armor became too damaged to keep using in ''Escalation''.

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* StillWearingTheOldColors: Once Chief swapped from the MJOLNIR Mark V that he wore during ''Combat Evolved'' over to the Mark VI in ''2'', he's technically never truly changed; it became his iconic design series-wide; the system he wears in ''4'' is technically the same armor upgraded through {{Nanomachines}} and Cortana giving the system a configuration upgrade to the then-developing [=GEN2=] model between games to become the Mark VI MOD, and his armor in ''Infinite'' is explicitly a modernization of the [=GEN1=] design of the Mark VI whereas nearly every single other SPARTAN had swapped to either the more modern Mark VII or improvised alternatives after the Created War. Notably the only exception to the rule is ''5'', where he's using a modified [=GEN2=] to resemble the Mark VI MOD because his long-standing armor became too damaged to keep using in ''Escalation''.
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** Played straight after the original trilogy. All of Chief’s suits from then on have some level of custom tooling, typically creating an appearance that’s unavailable in multiplayer. Though in this case it's justified, because his armor is explicitly distinct as a retooled version of his old MJOLNIR Mark VI gear, whereas the SPARTAN-IV forces in the later games generally have a separate [=GEN2=] armor system entirely, same with his Mark VI [=GEN3=] gear in ''Infinite'' versus the general Mark VII [=GEN3=]; he's effectively on a whole separate armor system entirely.

to:

** Played straight after the original trilogy. All of Chief’s suits from then on have some level of custom tooling, typically creating an appearance that’s unavailable in multiplayer. Though in this case it's justified, because his armor is explicitly distinct as a retooled version of his old MJOLNIR Mark VI gear, whereas the SPARTAN-IV forces in the later games generally have a separate [=GEN2=] armor system entirely, same with and his Mark VI [=GEN3=] gear in ''Infinite'' versus the general Mark VII [=GEN3=]; he's effectively on a whole separate armor system entirely.



* StillWearingTheOldColors: Once Chief swapped from the MJOLNIR Mark V that he wore during ''Combat Evolved'' over to the Mark VI in ''2'', he's technically never truly changed; the system he wears in ''4'' and ''5'' is technically the same armor upgraded through {{Nanomachines}} and Cortana giving the system a configuration upgrade to the then-developing [=GEN2=] model between games, and his armor in ''Infinite'' is explicitly a modernization of the [=GEN1=] design of the Mark VI whereas nearly every single other SPARTAN had swapped to either the more modern Mark VII or more ramshackle setups, like the re-distributed Mark V [B] or the Rakshasa gear.

to:

* StillWearingTheOldColors: Once Chief swapped from the MJOLNIR Mark V that he wore during ''Combat Evolved'' over to the Mark VI in ''2'', he's technically never truly changed; the system he wears in ''4'' and ''5'' is technically the same armor upgraded through {{Nanomachines}} and Cortana giving the system a configuration upgrade to the then-developing [=GEN2=] model between games, games to become the Mark VI MOD, and his armor in ''Infinite'' is explicitly a modernization of the [=GEN1=] design of the Mark VI whereas nearly every single other SPARTAN had swapped to either the more modern Mark VII or more ramshackle setups, like improvised alternatives after the re-distributed Created War. Notably the only exception to the rule is ''5'', where he's using a modified [=GEN2=] to resemble the Mark V [B] or the Rakshasa gear.VI MOD because his long-standing armor became too damaged to keep using in ''Escalation''.
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Added DiffLines:

* StillWearingTheOldColors: Once Chief swapped from the MJOLNIR Mark V that he wore during ''Combat Evolved'' over to the Mark VI in ''2'', he's technically never truly changed; the system he wears in ''4'' and ''5'' is technically the same armor upgraded through {{Nanomachines}} and Cortana giving the system a configuration upgrade to the then-developing [=GEN2=] model between games, and his armor in ''Infinite'' is explicitly a modernization of the [=GEN1=] design of the Mark VI whereas nearly every single other SPARTAN had swapped to either the more modern Mark VII or more ramshackle setups, like the re-distributed Mark V [B] or the Rakshasa gear.
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None


** Played straight after the original trilogy. All of Chief’s suits from then on have some level of custom tooling, typically creating an appearance that’s unavailable in multiplayer. Though in this case it's justified, because his armor is explicitly distinct as a retooled version of his old MJOLNIR Mark VI gear, whereas the SPARTAN-IV forces in the later games generally have a separate [=GEN2=] armor system entirely, same with his Mark VI [=GEN3=] gear in ''Infinite'' versus the general [=GEN3s=]; he's effectively on a whole separate armor system.

to:

** Played straight after the original trilogy. All of Chief’s suits from then on have some level of custom tooling, typically creating an appearance that’s unavailable in multiplayer. Though in this case it's justified, because his armor is explicitly distinct as a retooled version of his old MJOLNIR Mark VI gear, whereas the SPARTAN-IV forces in the later games generally have a separate [=GEN2=] armor system entirely, same with his Mark VI [=GEN3=] gear in ''Infinite'' versus the general [=GEN3s=]; Mark VII [=GEN3=]; he's effectively on a whole separate armor system.system entirely.
Is there an issue? Send a MessageReason:
None


** Played straight after the original trilogy. All of Chief’s suits from then on have some level of custom tooling, typically creating an appearance that’s unavailable in multiplayer.

to:

** Played straight after the original trilogy. All of Chief’s suits from then on have some level of custom tooling, typically creating an appearance that’s unavailable in multiplayer. Though in this case it's justified, because his armor is explicitly distinct as a retooled version of his old MJOLNIR Mark VI gear, whereas the SPARTAN-IV forces in the later games generally have a separate [=GEN2=] armor system entirely, same with his Mark VI [=GEN3=] gear in ''Infinite'' versus the general [=GEN3s=]; he's effectively on a whole separate armor system.
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* JerkassToOne: In the grand entirety of the series thus far, for all of the people and things he's fought his way through, ''none'' of them managed to rile him up by pure [[JustFollowingOrders incident]] as Spartan Locke over the latter trying to boot Chief off of the Cortana situation in ''Halo 5: Guardians'', creating the only on-screen physical altercation between Spartans depicted in the games yet. On the interim between games afterwards, when Halsey is concerned about Chief's psyche involving Cortana and offers sending Locke instead, he bluntly shuts down that notion both out of not wanting to get sidelined for [[ItsAllMyFault something he feels responsible for]], and some seeming hint of bitterness over the ordeal.

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* JerkassToOne: In the grand entirety of the series thus far, for all of the people and things he's fought his way through, ''none'' of them managed to rile him up by pure [[JustFollowingOrders incident]] as Spartan Locke over the latter trying to boot arrest and relief Chief off of the Cortana situation at gunpoint in ''Halo 5: Guardians'', creating the only on-screen physical altercation between Spartans depicted in the games yet. On Though the two work together later on in the story and put the fight behind them, on the interim between games afterwards, when Halsey is concerned about Chief's psyche involving Cortana and offers sending Locke instead, he bluntly shuts down that notion both out of not wanting to get sidelined for [[ItsAllMyFault something he feels responsible for]], and some seeming hint of bitterness over the ordeal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CharacterDevelopment: With ''The Fall of Reach'', John was initially an aloof but well-meaning trainee in the SPARTAN-II program who was notably more expressive and optimistic, even as the horrors of conflict and the Human-Covenant War started to unfold around him. Samuel's death and the ongoing conflict, with almost all of his friends and newfound family meeting their end, embittered and ''dulled'' Chief's emotions to the point that he becomes TheWorkaholic to handle more and more excessive workloads in the war to handle it all, though he still has moments of levity while neverendingly attempting to save those around him. Even the end of one war ended up with him awakening to a new one five years later, where Cortana's [[spoiler:temporary death followed by her [[CameBackWrong coming back psychotic]]]] messes him up even further. By the time of ''Infinite'' where everything's gone to hell yet again and the UNSC is effectively defeated by the Banished, he's notably exhausted and worn down, letting more of his emotions back out again even if mostly incidentally, and clearly reached a point where the only reason he's still fighting is because [[BrokenAce he's the only one left that can.]]
Is there an issue? Send a MessageReason:
None


* JerkassToOne: In the grand entirety of the series thus far, for all of the people and things he's fought his way through, ''none'' of them managed to rile him up by pure [[JustFollowingOrders incident]] as Spartan Locke over the latter trying to boot Chief off of the Cortana situation in ''Halo 5: Guardians'', creating the only on-screen physical altercation between Spartans depicted in the games yet. On the interim between games afterwards, when Halsey is concerned about Chief's psyche and offers sending Locke in, he bluntly shuts down that notion both out of not wanting to get sidelined for [[ItsAllMyFault something he feels responsible for]], and some serious underlying spite for Locke.

to:

* JerkassToOne: In the grand entirety of the series thus far, for all of the people and things he's fought his way through, ''none'' of them managed to rile him up by pure [[JustFollowingOrders incident]] as Spartan Locke over the latter trying to boot Chief off of the Cortana situation in ''Halo 5: Guardians'', creating the only on-screen physical altercation between Spartans depicted in the games yet. On the interim between games afterwards, when Halsey is concerned about Chief's psyche involving Cortana and offers sending Locke in, instead, he bluntly shuts down that notion both out of not wanting to get sidelined for [[ItsAllMyFault something he feels responsible for]], and some serious underlying spite for Locke.seeming hint of bitterness over the ordeal.
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** However, this is also subtly [[{{DeconstructedTrope}} deconstructed]]; Chief's biggest claims to fame tend to be not so much winning the whole war by himself, but rather always being shipped off to the most relevant objective to the current conflict, and [[BornLucky ending up exactly where he needs to be]] to get the mission done. Rather than tearing his way through the whole of frontlines, this means he gets to deal with the most concentrated defenses and strategically eliminate the key targets up high to foil his foe's plans time and time again. It's to the point that [[spoiler:the Gravemind of the Flood itself]] is GenreSavvy enough to utilize this exact fortune to its own machinations, and when Noble Six's lack of similar luck left them stranded on the frontlines, [[spoiler:it simultaneously granted Master Chief the opportunity to meet Cortana and find the first Halo Ring, setting the entire series into motion.]]

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** However, this is also subtly [[{{DeconstructedTrope}} deconstructed]]; Chief's biggest claims to fame tend to be not so much winning the whole war by himself, but rather always being shipped off to the most relevant objective to the current conflict, and [[BornLucky ending up exactly where he needs to be]] to get the mission done. Rather than tearing his way through the whole of frontlines, this means he gets to deal with the most concentrated defenses and strategically eliminate the key targets up high to foil his foe's plans time and time again. It's to the point that [[spoiler:the Gravemind of the Flood itself]] is GenreSavvy enough to utilize this exact fortune to its own machinations, and when Noble Six's lack of similar luck left them stranded on the frontlines, [[spoiler:it simultaneously granted Master Chief the opportunity to meet Cortana and find the first Halo Ring, setting the entire series into motion.]]machinations.

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* JerkassToOne: In the grand entirety of the series thus far, for all of the people and things he's fought his way through, ''none'' of them managed to rile him up by pure [[JustFollowingOrders incident]] as Spartan Locke over the latter trying to boot Chief off of the Cortana situation in ''Halo 5: Guardians'', creating the only on-screen physical altercation between Spartans depicted in the games yet. On the interim between games afterwards, when Halsey is concerned about Chief's psyche and offers sending Locke in, he bluntly shuts down that notion both out of not wanting to get sidelined for [[ItsAllMyFault something he feels responsible for]], and some serious underlying spite for Locke.



* OneManArmy: The main ''Halo'' games make it clear he is the reason humanity still breathing after all those alien invasions. His combat prowess is ranked at "Hyper Lethal". The only other Spartan known to achieve this is Noble Six, who even then succumbed to extremely overwhelming odds. Even among the other Spartans who were bred for nothing but waging a one-man rampage, Chief and Six are exceptional cases.

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* OneManArmy: OneManArmy:
**
The main ''Halo'' games make it clear he is the reason humanity still breathing after all those alien invasions. His combat prowess is ranked at "Hyper Lethal". The only other Spartan known to achieve this is Noble Six, who even then succumbed to extremely overwhelming odds. Even among the other Spartans who were bred for nothing but waging a one-man rampage, Chief and Six are exceptional cases.cases.
** However, this is also subtly [[{{DeconstructedTrope}} deconstructed]]; Chief's biggest claims to fame tend to be not so much winning the whole war by himself, but rather always being shipped off to the most relevant objective to the current conflict, and [[BornLucky ending up exactly where he needs to be]] to get the mission done. Rather than tearing his way through the whole of frontlines, this means he gets to deal with the most concentrated defenses and strategically eliminate the key targets up high to foil his foe's plans time and time again. It's to the point that [[spoiler:the Gravemind of the Flood itself]] is GenreSavvy enough to utilize this exact fortune to its own machinations, and when Noble Six's lack of similar luck left them stranded on the frontlines, [[spoiler:it simultaneously granted Master Chief the opportunity to meet Cortana and find the first Halo Ring, setting the entire series into motion.]]

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* DopeSlap: He does this to ''himself'', or rather, to Cortana, after she accidentally teleports him into the ''Truth and Reconciliation'' upside down.



* GentleGiant: Well, [[OneManArmy not if you're an enemy of humanity]], but any time Chief is dealing with anything less durable than a fellow Spartan, it's remarkable his level of restraint. He's [[NiceGuy unwaveringly polite]] when dealing with regular humans like the Marines, Thomas Lasky, and the Pelican Pilot in ''Infinite'', and even when dealing with those on his own side that directly antagonize him (like [[GeneralFailure Captain Del Rio]]) who pose about as much threat to him as your average Grunt, the most violent he gets is a quiet "[[TranquilFury No, sir.]]"

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* GentleGiant: Well, [[OneManArmy not if you're an enemy of humanity]], but any time Chief is dealing with anything less durable than a fellow Spartan, it's remarkable his level of restraint. He's [[NiceGuy unwaveringly polite]] when dealing with regular humans like the Marines, Thomas Lasky, and the Pelican Pilot Echo-216 in ''Infinite'', and even when dealing with those on his own side that directly antagonize him (like [[GeneralFailure Captain Del Rio]]) who pose about as much threat to him as your average Grunt, the most violent he gets is a quiet "[[TranquilFury No, sir.]]"



* LightningBruiser: Like all Spartans, he's damned fast and hits like a truck.

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* LightningBruiser: Like all Spartans, he's damned fast and hits like a truck.truck, and he only gets faster in the Reclaimer saga thanks to sprinting, Spartan abilities, and the Grappleshot.



* NiceToTheWaiter: In ''Combat Evolved'' he comforts a panicking marine and pays his respects to Jenkins. This extends to supplemental media like ''The Flood,'' where he puts away his gun and tries to talk down the Flood-survivor and opts to leave him be. As stated above, he never mistreats anyone below him.

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* NiceToTheWaiter: In ''Combat Evolved'' he comforts a panicking marine and pays his respects to Jenkins. This extends to supplemental media like ''The Flood,'' where he puts away his gun and tries to talk down the Flood-survivor and opts to leave him be. He even tries to reason with the infected Mendoza before it becomes clear that isn't an option. As stated above, he never mistreats anyone below him.



'''Chief:''' Like Doctor Halsey did for me.

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'''Chief:''' Like Doctor Halsey did for me.[[note]]By kidnapping him as a child, having him put through TrainingByHell, and then augmenting him in a process that didn't work on everyone.[[/note]]



* SupportingProtagonist: In ''Halo 2'', he is this to the Arbiter. While Chief is still the main character you control, the Arbiter is the one who undergoes more character development and is ultimately the one to fight Tartarus and prevent Delta Halo's firing. Chief meanwhile spends the second half of his missions chasing Truth and Mercy around in ''High Charity'' and sets up the events of ''Halo 3''.

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* SupportingProtagonist: In ''Halo 2'', he is this to the Arbiter. While Chief is still the main character you control, the Arbiter is the one who undergoes more character development CharacterDevelopment and is ultimately the one to fight Tartarus and prevent Delta Halo's firing. firing in the game's final level. Chief meanwhile spends the second half of his missions chasing Truth and Mercy around in ''High Charity'' and sets up the events of ''Halo 3''.3''.
* ThisIsGonnaSuck: On occasion, he has this reaction:
** He's not thrilled in ''Literature/HaloTheFlood'' when he's told he'll have to deactivate the pulse generators by walking into them and draining his shields.
** When Cortana suggests a quick way to get to Keyes, she admits it could be risky, and John comments that something tells him he isn't going to like this.


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* {{Troll}}: In ''Combat Evolved'', Cortana suspects the Chief of being this when he crashes his damaged Banshee and bails just in time to climb into the ''Pillar of Autumn''. The Chief doesn't deny it.

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* GentleGiant: Well, [[OneManArmy not if you're an enemy of humanity]], but any time Chief is dealing with anything less durable than a fellow Spartan, it's remarkable his level of restraint. He's [[NiceGuy unwaveringly polite]] when dealing with regular humans like the Marines, Thomas Lasky, and the yet-unnamed Pelican Pilot in ''Infinite'', and even when dealing with those on his own side that directly antagonize him (like [[GeneralFailure Captain Del Rio]]) who pose about as much threat to him as your average Grunt, the most violent he gets is a quiet "[[TranquilFury No, sir.]]"

to:

* GentleGiant: Well, [[OneManArmy not if you're an enemy of humanity]], but any time Chief is dealing with anything less durable than a fellow Spartan, it's remarkable his level of restraint. He's [[NiceGuy unwaveringly polite]] when dealing with regular humans like the Marines, Thomas Lasky, and the yet-unnamed Pelican Pilot in ''Infinite'', and even when dealing with those on his own side that directly antagonize him (like [[GeneralFailure Captain Del Rio]]) who pose about as much threat to him as your average Grunt, the most violent he gets is a quiet "[[TranquilFury No, sir.]]"


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* NiceToTheWaiter: In ''Combat Evolved'' he comforts a panicking marine and pays his respects to Jenkins. This extends to supplemental media like ''The Flood,'' where he puts away his gun and tries to talk down the Flood-survivor and opts to leave him be. As stated above, he never mistreats anyone below him.
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->'''Homeworld:''' Eridanus II (Elysium City)
->'''Birthdate:''' March 7, 2511
->'''Debuted in:''' ''VideoGame/HaloCombatEvolved'' (chronologically: ''Literature/HaloTheFallOfReach'')
->'''Voiced and portrayed in English by:''' Creator/SteveDownes (games, ''Literature/HaloTheFallOfReach'' as adult John), Creator/DavidWald (''Anime/HaloLegends''), Alex Puccinelli / Daniel Cudmore (''Film/Halo4ForwardUntoDawn''), Cole Jensen (''Halo: The Fall of Reach'' as child John), Damien C. Haas (''Halo: The Fall of Reach'' as teenage John)
->'''Motion capture performance by:''' Bruce Thomas (''VideoGame/Halo4''-present)
->'''Voiced in Latin-American Spanish by:''' Eduardo Bulnes (''VideoGame/Halo2''), Jesús Hernández (''Halo Legends''), Jorge Riveros (''Halo 4: Forward Unto Dawn''), Creator/RaulAnaya (''VideoGame/Halo3''-present), Creator/CarlosSegundo (''The Fall of Reach'')
->'''Voiced in Brazilian Portuguese by:''' Sérgio Fortuna (''Halo 3''-present)
->'''Voiced in Japanese by:''' Atsuki Tani (original trilogy), Creator/RikiyaKoyama (''VideoGame/Halo4''-present)

->''"Thought I'd try shooting my way out. Mix things up a little."''

to:

->'''Homeworld:''' Eridanus II (Elysium City)
->'''Birthdate:'''
City)\\
'''Birthdate:'''
March 7, 2511
->'''Debuted
2511\\
'''Debuted
in:''' ''VideoGame/HaloCombatEvolved'' (chronologically: ''Literature/HaloTheFallOfReach'')
->'''Voiced
''Literature/HaloTheFallOfReach'')\\
'''Voiced
and portrayed in English by:''' Creator/SteveDownes (games, ''Literature/HaloTheFallOfReach'' as adult John), Creator/DavidWald (''Anime/HaloLegends''), Alex Puccinelli / Daniel Cudmore (''Film/Halo4ForwardUntoDawn''), Cole Jensen (''Halo: The Fall of Reach'' as child John), Damien C. Haas (''Halo: The Fall of Reach'' as teenage John)
->'''Motion
John)\\
'''Motion
capture performance by:''' Bruce Thomas (''VideoGame/Halo4''-present)
->'''Voiced
(''VideoGame/Halo4''-present)\\
'''Voiced
in Latin-American Spanish by:''' Eduardo Bulnes (''VideoGame/Halo2''), Jesús Hernández (''Halo Legends''), Jorge Riveros (''Halo 4: Forward Unto Dawn''), Creator/RaulAnaya (''VideoGame/Halo3''-present), Creator/CarlosSegundo (''The Fall of Reach'')
->'''Voiced
Reach'')\\
'''Voiced
in Brazilian Portuguese by:''' Sérgio Fortuna (''Halo 3''-present)
->'''Voiced
3''-present)\\
'''Voiced
in Japanese by:''' Atsuki Tani (original trilogy), Creator/RikiyaKoyama (''VideoGame/Halo4''-present)

->''"Thought
(''VideoGame/Halo4''-present)\\
\\
''"Thought
I'd try shooting my way out. Mix things up a little."''



---> '''Master Chief''': '' Since [meeting Dr. Halsey], I have experienced a lifetime of combat. Through thirty years of war against alien aggressors… I have always known my fate. I knew someday I would die in battle. But now that it is here… now that it is time to die… I find I am not ready.''

to:

---> '''Master Chief''': --->'''Master Chief:''' '' Since [meeting Dr. Halsey], I have experienced a lifetime of combat. Through thirty years of war against alien aggressors… I have always known my fate. I knew someday I would die in battle. But now that it is here… now that it is time to die… I find I am not ready.''



-->'''Master Chief:''' Death changes people. Forces you to look at yourself, make a choice.\\

to:

-->'''Master --->'''Master Chief:''' Death changes people. Forces you to look at yourself, make a choice.\\
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Three Amigos is a disambiguation


* ThreeAmigos: Was closest with fellow Spartans Sam and Kelly.
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Hurting Hero is no longer a trope.


* HurtingHero: He doesn't let it show much, but losing so many of his fellow Spartan-[=IIs=], friends like [[spoiler:Johnson]], and finally [[spoiler:Cortana]] has taken a toll on him. John just has no idea how to really express his pain.

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