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* GodsHandsAreTied: None of them are as powerful as the gods who created them; their just the most powerful divine beings left, and even then they presumably lost a lot of their power when the gods died, while still having enough left to not become Downcast. As such, their ability to influence the world and empower followers is ''severely'' limited.



* AmbiguousSituation: There's a few lines that indicate they ''might'' be [[FallenAngel Fallen Angels]], beings that were formerly the same order of being as the Arch Seraph. It's not really clear, however, if they were created by the gods or not. At least some of the gods were explicitly stated to be evil, so maybe they were created by them?
* ForTheEvulz: None of them really have any particular ''reason'' for why they torment humanity (including their own worshippers). They just seem to enjoy watching mortals suffer.



----




!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)
----
* {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defences against it. Others believe that the accident triggers dormant bestial adaptations from the distant past.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.

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\n!Creatures\n!!Aberrations\n[[folder:Aberrant Horror]]\n->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)\n----\n* {{Mutants}}: Those who survive [[folder: Lady Morakesh]]
The Primordial of fire, mistress of
the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat dimension of Flamebourne.
* HotBlooded: Passionate, fickel,
and evolves defences against it. Others believe that the accident triggers dormant bestial adaptations tempermental, one wrong word and she'll go from the distant past.
showering you with blessings to burning you to ashes.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.HumanSacrifice: The ritual to summon her involves burning a sentient being alive.
* WildCard: She swings between helping and hindering her siblings on a whim, with no one really being able to predict her moods.



[[folder:Anguisher]]
->'''Challenge Rating:''' 4
----
* InvisibleMonsters: The anguisher uses invisibility and stealth to lurk around potential victims, slowly draining them of life by recalling their suffering.

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[[folder:Anguisher]]
->'''Challenge Rating:''' 4
----
* InvisibleMonsters: The anguisher uses invisibility
[[folder: Alondo]]
Primordial of water, rule of the deep
and stealth the Endless Sea.
* TrueNeutral: He doesn't care for mortals one way or the other (with the except of Kentigern, the hero who slew Gormadraug). Really, he just wants
to lurk around potential victims, slowly draining them of life by recalling their suffering.be left alone.



[[folder:Blood Brood]]
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
----
* BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the survival of others.

to:

[[folder:Blood Brood]]
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
----
* BlobMonster: The blood brood is an ooze-like aberration made
[[folder: Citrolach]]
Primordial
of blood Earth, patron of Deep Dwarves and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure
Gnomes, the survival Living Mountain is king of others.the underground realm of Stonereach.
* {{Determinator}}: In the sense of being unyieldingly stubborn. Citrolach will hold to a view for centuries, with it being near impossible to change his mind.
* GreenThumb: It's noted that his power extends to plants and forests.



[[folder:Bog Crawler]]
->'''Challenge Rating:''' 15
----
* CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.

to:

[[folder:Bog Crawler]]
->'''Challenge Rating:''' 15
----
[[folder: Ilhara]]
Primordial of air.
* CombatTentacles: Six large tentacles jut from TheSpymaster: Ilhara has a network of spies, mortal and elemental, spread throughout Etharis. Even the mass of ritual to summon her requires one to whisper a dark secret into the bog crawler's body, three on each flank, and are long and strong air. Her goal for this to gather enough to attack nearby creatures knowledge and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on
power to livestock, and then feasting on any community they encounter, destroying everything in their path in search take control of food.all Etharis.



[[folder:Cauchemange]]
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)

to:

[[folder:Cauchemange]]
!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 4 (whipskein horror), 5 (incorporeal)(amorphous horror), 9 (shifting hulk)



* BioweaponBeast: The cauchemange is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.

to:

* BioweaponBeast: The cauchemange is {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature threat and evolves defences against it. Others believe that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of
accident triggers dormant bestial adaptations from the host's body.
distant past.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears
WasOnceAMan: Without proper precautions, experimenters or lusts.their subjects might become twisted into something abominable known as an aberrant horror.



[[folder:Coral Grazer]]
->'''Challenge Rating:''' 3 (larva), 11 (adult)

to:

[[folder:Coral Grazer]]
[[folder:Anguisher]]
->'''Challenge Rating:''' 3 (larva), 11 (adult)4



* BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.

to:

* BigEater: Coral grazer larvae eat tremendous amounts InvisibleMonsters: The anguisher uses invisibility and stealth to fuel lurk around potential victims, slowly draining them of life by recalling their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
suffering.



[[folder:Grotesquerie]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)

to:

[[folder:Grotesquerie]]
[[folder:Blood Brood]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)1/4 (bulb), 4 (brooder)



* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.

to:

* DevourTheDragon: A grotesquerie BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood
can order one swarm of its minions into its maw exchange blood when close, losing health to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time,
ensure the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will
survival of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
others.



[[folder:Horror Flit]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)

to:

[[folder:Horror Flit]]
[[folder:Bog Crawler]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)15



* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding from the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.

to:

* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding CombatTentacles: Six large tentacles jut from the inside out, it discharges reproductive secretions.
mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.



[[folder:Kokela]]
->'''Challenge Rating:''' 22

to:

[[folder:Kokela]]
[[folder:Cauchemange]]
->'''Challenge Rating:''' 221/4 (larva), 2 (corporeal), 5 (incorporeal)



* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.

to:

* BrownNote: Living creatures in BioweaponBeast: The cauchemange is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the vicinity experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out
of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
host's body.
* NightmareWeaver: EmotionEater: The kokela slumbers, but cauchemange induces nightmares, hallucinations and terrifying thoughts, which it affects the world around it with its dreams, creating a feeds upon to mature.
* LivingDream: A
nightmare landscape.made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.



[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12

to:

[[folder:Leeching Willow]]
[[folder:Coral Grazer]]
->'''Challenge Rating:''' 123 (larva), 11 (adult)



* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.

to:

* AchillesHeel: The ring BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats
anything that can ring or vibrate in such made of a manner. All bells are gathered up and hidden far away where they cannot be heard.
similar substance to coral, from shells to some stone.
* FakeMemories: The leeching willow can manipulate FlyingSeafoodSpecial: Some coral grazers have been gifted with the memories power of the infected, turning magical flight, making them into unwitting prey. After walking into a settlement extremely effective and planting itself in the middle dangerous hunters, even out of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
water.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.


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[[folder:Grotesquerie]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)
----
* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
[[/folder]]

[[folder:Horror Flit]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)
----
* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding from the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
[[/folder]]

[[folder:Kokela]]
->'''Challenge Rating:''' 22
----
* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
[[/folder]]

[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12
----
* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
[[/folder]]
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* BlueAndOrangeMorality: Unlike the Seraphs and Daemons, who are very definably good and evil (even if the Seraphs tend towards KnightTemplar) the Primordials operate on a whole different axiom. It's noted that they're mostly focused on maintaining their power, and will attack anyone or anything they perceive as a threat to that power. Luckily for mortals, that includes a lot of the big threats to them too, such as Gormadraug, the Great Beast, and the Dark Mist, and they'll empower their followers to fight these things.
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--> ''We know we existed. We shared a dream about empire that spanned every land and rose before the other great peoples ever clawed their way out of the dirt. But a dream is not real, and we shared many others. We have no history. When I awoke, I had to form my name for the first time. I dreamt that I had many names. I dreamt that I had many shapes. So when I woke into this one, I had to recall the name it had been given. Yet that still doesn’t feel right when I hear it spoken.''

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* RecoveredAddict: Many of his followers. Sitri loves to cause them to relapse, though.



[[folder: Malakir, Arch Daemon of Pride]]
The most powerful of the Arch Daemons, the Velvet Queen is the patron of tyrants, corrupt officials, and all those who seek to abuse their power over those weaker than them.
* AnswersToTheNameOfGod: As the most powerful Arch Daemon, and with the actual pantheon out of the picture, she sees herself as the only being left worth of the title of "God."
* ArchEnemy: Morael, the Arch Seraph of Sacrifice. As he is the ultimate HumbleHero, she dismisses him as a weakling not worth mentioning.
* FallenHero: Not Malakir herself, but she ''does'' delight in making them, tempting noble heroes to believe their own legend, falling to vanity and narcissism.

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[[folder: Malakir, Sitri, Arch Daemon of Pride]]
The most powerful
Hedonism]]
Lord
of the Arch Daemons, the Velvet Queen is the patron of tyrants, corrupt officials, debauchery and all those who seek sin, Sitri tempts mortals to abuse give into their power over those weaker than them.
* AnswersToTheNameOfGod: As
basest, darkest desires, and to live lives of pleasure and joy no matter the most powerful Arch Daemon, and with cost. It is said Sitri has never ''forced'' anyone to do evil, but few are the actual pantheon out of the picture, she sees herself as the only being left worth of the title of "God."
wills strong enough to refuse what he offers.
* ArchEnemy: Morael, the Aphaelon, Arch Seraph of Sacrifice. As he is Temperance; the ultimate HumbleHero, she dismisses him as a weakling not worth mentioning.
* FallenHero: Not Malakir herself, but she ''does'' delight in making them,
souls of Aphaelon's followers are Sitri's most prized possessions, and he loves tempting noble heroes to believe those who've escaped their own legend, falling vices to vanity backslide.
* DescentIntoAddiction: What he loves to cause in mortals; the more upright
and narcissism.pure, the more fun it is to watch them become hopelessly addicted to pleasure and vice.



!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)
----
* {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defences against it. Others believe that the accident triggers dormant bestial adaptations from the distant past.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.

to:

!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)
----
* {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat
[[folder: Beleth, Arch Daemon of Fear]]
Most mortals fear Arch Daemons, but, conversely, Beleth finds mortals atrociously funny,
and evolves defences against it. Others believe that the accident triggers dormant bestial adaptations from the distant past.
* WasOnceAMan: Without proper precautions, experimenters or
loves to torment them with their subjects might become twisted into something abominable known worst fears. His followers are all those who use fear to control others, be they tyrants or hellfire-and-brimstone preachers.
* ArchEnemy: Empyreus, Arch Seraph of Valor; not only does Beleth feel no fear towards his nemesis, but any mention of him causes the Daemon to laugh at his own private joke:
as an aberrant horror.more and more of Empyreus' followers resort to using fear as a weapon, the more the Arch Seraph is unknowingly feeding his enemy's power.



[[folder:Anguisher]]
->'''Challenge Rating:''' 4
----
* InvisibleMonsters: The anguisher uses invisibility and stealth to lurk around potential victims, slowly draining them of life by recalling their suffering.

to:

[[folder:Anguisher]]
->'''Challenge Rating:''' 4
----
* InvisibleMonsters:
[[folder: Malakir, Arch Daemon of Pride]]
The anguisher uses invisibility most powerful of the Arch Daemons, the Velvet Queen is the patron of tyrants, corrupt officials, and stealth all those who seek to lurk around potential victims, slowly draining them of life by recalling abuse their suffering.power over those weaker than them.
* AnswersToTheNameOfGod: As the most powerful Arch Daemon, and with the actual pantheon out of the picture, she sees herself as the only being left worth of the title of "God."
* ArchEnemy: Morael, the Arch Seraph of Sacrifice. As he is the ultimate HumbleHero, she dismisses him as a weakling not worth mentioning.
* FallenHero: Not Malakir herself, but she ''does'' delight in making them, tempting noble heroes to believe their own legend, falling to vanity and narcissism.



[[folder:Blood Brood]]
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
----
* BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the survival of others.

to:

[[folder:Blood Brood]]
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
----
* BlobMonster: The blood brood
[[folder: Gorodryn, Arch Daemon of Avarice]]
Gorodryn has claimed the sphere of Jezra, the former God of Commerce. Under Gorodryn's teachings, mortals believe that greed
is an ooze-like aberration made of blood a virtue, and viscera.
* EmpathicHealing: The blood brood
that to live in wealth while others go without is the greatest happiness one can exchange blood when close, losing health to ensure achieve. In his boundless treasury, he counts the survival souls of others.those who have given themselves to hoarding wealth by whatever means necessary, leaving hunger and poverty for the rest of the world.
* ArchEnemy: Solyma, Arch Seraph of Justice; Gorodryn fears her as he owns so much there is very little he can do to defend it all. He has taken to bribing mortals and other beings to fight her in his stead.
* CorruptCorporateExecutive: His favorite followers.
* FatBastard: Gorodryn is said to resemble a horrifically obese man, covered in jewelry and gaping mouths.



[[folder:Bog Crawler]]
->'''Challenge Rating:''' 15
----
* CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.

to:

[[folder:Bog Crawler]]
->'''Challenge Rating:''' 15
----
* CombatTentacles: Six large tentacles jut from
[[folder: Venin, Arch Daemon of Deceit]]
Venin delights in trapping mortals in false ideologies and illusory goals, and
the mass of the bog crawler's body, three on each flank, and are long and strong enough lies people tell themselves to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in
justify their path in search cruelty.
* ArchEnemy: Zabriel, Arch Seraph
of food.Truth; the Arch Seraph's modus operandi is uncovering the lies Venin weaves, and thus Venin hates her with a passion. She even rewards those who assassinate Zabriel's followers specifically.



[[folder:Cauchemange]]
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)

to:

[[folder:Cauchemange]]
!!Primordials
Among the most ancient of the dead gods' creations, the primordials represent the fundamental elements that make up Etharis. Gormadraug was the first of them, and he hated his creators for abandoning him in favor of their mortal creations. To aid him in his vengeance, he created his four children, one for each of the four cardinal elements. These primordials betrayed their father, however, and aided mortals in imprisoning him.

With the absence of the gods, these four have stepped up to become the undisputed masters of the natural world, and the de facto source of Nature Magic in Etharis.

!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 4 (whipskein horror), 5 (incorporeal)(amorphous horror), 9 (shifting hulk)



* BioweaponBeast: The cauchemange is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.

to:

* BioweaponBeast: The cauchemange is {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature threat and evolves defences against it. Others believe that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of
accident triggers dormant bestial adaptations from the host's body.
distant past.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears
WasOnceAMan: Without proper precautions, experimenters or lusts.their subjects might become twisted into something abominable known as an aberrant horror.



[[folder:Coral Grazer]]
->'''Challenge Rating:''' 3 (larva), 11 (adult)

to:

[[folder:Coral Grazer]]
[[folder:Anguisher]]
->'''Challenge Rating:''' 3 (larva), 11 (adult)4



* BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.

to:

* BigEater: Coral grazer larvae eat tremendous amounts InvisibleMonsters: The anguisher uses invisibility and stealth to fuel lurk around potential victims, slowly draining them of life by recalling their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
suffering.



[[folder:Grotesquerie]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)

to:

[[folder:Grotesquerie]]
[[folder:Blood Brood]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)1/4 (bulb), 4 (brooder)



* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.

to:

* DevourTheDragon: A grotesquerie BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood
can order one swarm of its minions into its maw exchange blood when close, losing health to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time,
ensure the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will
survival of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
others.



[[folder:Horror Flit]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)

to:

[[folder:Horror Flit]]
[[folder:Bog Crawler]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)15



* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding from the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.

to:

* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding CombatTentacles: Six large tentacles jut from the inside out, it discharges reproductive secretions.
mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.



[[folder:Kokela]]
->'''Challenge Rating:''' 22

to:

[[folder:Kokela]]
[[folder:Cauchemange]]
->'''Challenge Rating:''' 221/4 (larva), 2 (corporeal), 5 (incorporeal)



* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.

to:

* BrownNote: Living creatures in BioweaponBeast: The cauchemange is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the vicinity experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out
of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
host's body.
* NightmareWeaver: EmotionEater: The kokela slumbers, but cauchemange induces nightmares, hallucinations and terrifying thoughts, which it affects the world around it with its dreams, creating a feeds upon to mature.
* LivingDream: A
nightmare landscape.made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.



[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12

to:

[[folder:Leeching Willow]]
[[folder:Coral Grazer]]
->'''Challenge Rating:''' 123 (larva), 11 (adult)



* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.

to:

* AchillesHeel: The ring BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats
anything that can ring or vibrate in such made of a manner. All bells are gathered up and hidden far away where they cannot be heard.
similar substance to coral, from shells to some stone.
* FakeMemories: The leeching willow can manipulate FlyingSeafoodSpecial: Some coral grazers have been gifted with the memories power of the infected, turning magical flight, making them into unwitting prey. After walking into a settlement extremely effective and planting itself in the middle dangerous hunters, even out of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
water.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.


Added DiffLines:


[[folder:Grotesquerie]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)
----
* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
[[/folder]]

[[folder:Horror Flit]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)
----
* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding from the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
[[/folder]]

[[folder:Kokela]]
->'''Challenge Rating:''' 22
----
* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
[[/folder]]

[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12
----
* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
[[/folder]]

Added: 2726

Changed: 5729

Removed: 1329

Is there an issue? Send a MessageReason:
None


!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)

to:

!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)
!!Arch Daemons
Servants of the fallen pantheon who now seek only to exploit their newfound freedom, sowing suffering and evil among mortal kind purely for their own pleasure, glory, or power.



* {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defences against it. Others believe that the accident triggers dormant bestial adaptations from the distant past.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.

to:

* {{Mutants}}: Those who survive [[folder: Tormach, Arch Daemon of War]]
The Lord of War, Tormach delights in bloodshed and massacre, and his servants are murderers and butchers. Victory matters not to Tormach, only
the uncontrolled transformation into aberrant horrors become living weapons. Some theories say blood spilled.
* ArchEnemy: Miklas,
the body sees the transmuting force as a threat Arch Seraph of Mercy. He has never defeated her, and evolves defences against it. Others believe that fact fills him with rage.
* GeneralFailure: Rejects things like strategy or planning in favor of bloody massacres; he doesn't care about victory, just causing as much death and suffering as possible.
* TheFriendNobodyLikes: Even
the accident triggers dormant bestial adaptations from other Arch Daemons consider him the distant past.
* WasOnceAMan: Without proper precautions, experimenters or
weakest of their subjects might become twisted into something abominable known as an aberrant horror.number.



[[folder:Anguisher]]
->'''Challenge Rating:''' 4
----
* InvisibleMonsters: The anguisher uses invisibility and stealth to lurk around potential victims, slowly draining them of life by recalling their suffering.

to:

[[folder:Anguisher]]
->'''Challenge Rating:''' 4
----
* InvisibleMonsters:
[[folder: Malakir, Arch Daemon of Pride]]
The anguisher uses invisibility most powerful of the Arch Daemons, the Velvet Queen is the patron of tyrants, corrupt officials, and stealth all those who seek to lurk around potential victims, slowly draining them of life by recalling abuse their suffering.power over those weaker than them.
* AnswersToTheNameOfGod: As the most powerful Arch Daemon, and with the actual pantheon out of the picture, she sees herself as the only being left worth of the title of "God."
* ArchEnemy: Morael, the Arch Seraph of Sacrifice. As he is the ultimate HumbleHero, she dismisses him as a weakling not worth mentioning.
* FallenHero: Not Malakir herself, but she ''does'' delight in making them, tempting noble heroes to believe their own legend, falling to vanity and narcissism.



[[folder:Blood Brood]]
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)

to:

[[folder:Blood Brood]]
!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)(whipskein horror), 5 (amorphous horror), 9 (shifting hulk)



* BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the survival of others.

to:

* BlobMonster: The blood brood is an ooze-like aberration made of blood {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure
evolves defences against it. Others believe that the survival of others.accident triggers dormant bestial adaptations from the distant past.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.



[[folder:Bog Crawler]]
->'''Challenge Rating:''' 15

to:

[[folder:Bog Crawler]]
[[folder:Anguisher]]
->'''Challenge Rating:''' 154



* CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.

to:

* CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, InvisibleMonsters: The anguisher uses invisibility and are long and strong enough stealth to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in
lurk around potential victims, slowly draining them of life by recalling their path in search of food.suffering.



[[folder:Cauchemange]]
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)

to:

[[folder:Cauchemange]]
[[folder:Blood Brood]]
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)(bulb), 4 (brooder)



* BioweaponBeast: The cauchemange is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.

to:

* BioweaponBeast: BlobMonster: The cauchemange blood brood is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare
an ooze-like aberration made flesh, of blood and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure
the corporeal cauchemange takes the form survival of the host's worst nightmare, depending on the host's fears or lusts.others.



[[folder:Coral Grazer]]
->'''Challenge Rating:''' 3 (larva), 11 (adult)

to:

[[folder:Coral Grazer]]
[[folder:Bog Crawler]]
->'''Challenge Rating:''' 3 (larva), 11 (adult)15



* BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.

to:

* BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's Six large tentacles end in beaks, jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting
with which it uses wildlife, moving on to tear apart livestock, and consume coral.
* EatDirtCheap: The coral grazer eats anything made
then feasting on any community they encounter, destroying everything in their path in search of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
food.



[[folder:Grotesquerie]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)

to:

[[folder:Grotesquerie]]
[[folder:Cauchemange]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)1/4 (larva), 2 (corporeal), 5 (incorporeal)



* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.

to:

* DevourTheDragon: A grotesquerie can order one swarm BioweaponBeast: The cauchemange is a result of its minions into its maw a failed experiment by a long-dead Ostoyan wizard. Her intent was to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind
create a creature that allows command over armies of material. Given time, mind-controlled servants. Instead, the stones in its gizzard pulverise experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made
flesh, bone and metal.
* MonsterLord: A grotesquerie suborns
the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While
corporeal cauchemange takes the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.form of the host's worst nightmare, depending on the host's fears or lusts.



[[folder:Horror Flit]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)

to:

[[folder:Horror Flit]]
[[folder:Coral Grazer]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)(larva), 11 (adult)



* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding from the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.

to:

* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and starts feeding can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral,
from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with
the inside out, it discharges reproductive secretions.
power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* TrulySingleParent: A horror flit breeder has devoured so much that it SupernaturalFearInducer: An adult coral grazer's unnatural presence can spontaneously reproduce, spewing swarms from its mouth.cause fear.



[[folder:Kokela]]
->'''Challenge Rating:''' 22

to:

[[folder:Kokela]]
[[folder:Grotesquerie]]
->'''Challenge Rating:''' 221/2 (minion swarm), 16 (grotesquerie)



* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.

to:

* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum DevourTheDragon: A grotesquerie can order one swarm of its song minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can
slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects
digest any kind of material. Given time, the world around it with stones in its dreams, creating gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from
a nightmare landscape.rotting tree stump.



[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12

to:

[[folder:Leeching Willow]]
[[folder:Horror Flit]]
->'''Challenge Rating:''' 122 (hunter), 3 (swarm), 6 (breeder)



* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.

to:

* AchillesHeel: The ring of ChestBurster: Horror flits reproduce by killing other creatures. When a large bell instantly disrupts all connections horror flit hunter chomps down on its prey and starts feeding from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much
that it can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses
spontaneously reproduce, spewing swarms from its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
mouth.


Added DiffLines:


[[folder:Kokela]]
->'''Challenge Rating:''' 22
----
* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
[[/folder]]

[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12
----
* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
[[/folder]]

Added: 3867

Changed: 7980

Removed: 1418

Is there an issue? Send a MessageReason:
None


!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)

to:

!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)
!Pantheons
With the deaths/disappearances of Etharis' actual pantheon of gods, a number of beings of near-divine power have stepped up to fill the gaps left behind, some genuinely trying to protect the world and its mortals from harm, others just looking to take advantage of the power vacuum for their own benefit.
!!Seraphs
The most powerful of the gods' angelic servants, to the point of being themselves lesser divinities. This make-shift pantheon all share the desire to shepherd and protect their mortal flock, but disagree often on how to do it, and all lack the power of their creators. With the deaths of their gods, the Seraphs are now the default source of divine magic in Etharis.



* {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defences against it. Others believe that the accident triggers dormant bestial adaptations from the distant past.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.

to:

* {{Mutants}}: Those who survive [[folder:Miklas, Arch Seraph of Mercy]]
Once a servant of Aurelia,
the uncontrolled transformation into aberrant horrors become living weapons. Some theories say Goddess of Protection and defender of mortals, Miklas lacks the body sees power her creator held. As a divinity of mercy, she offers relief from suffering and comfort to the transmuting force as a threat afflicted, but is virtually powerless to actually stop disasters before they happened, and evolves defences against it. Others believe can only offer balm to the survivors after the fact.
* ArchEnemy: Tormach, the Arch Daemon of War.
* HopeSpringsEternal: She embodies the idea
that no matter how bad things get, there's always hope for tomorrow, as demonstrated by the accident triggers dormant bestial adaptations from fact that, despite her lack of power, she routinely beats Tormach, the distant past.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.
Lord of War.



[[folder:Anguisher]]
->'''Challenge Rating:''' 4
----
* InvisibleMonsters: The anguisher uses invisibility and stealth to lurk around potential victims, slowly draining them of life by recalling their suffering.

to:

[[folder:Anguisher]]
->'''Challenge Rating:''' 4
----
* InvisibleMonsters: The anguisher uses invisibility
[[folder: Aphaelon, Arch Seraph of Temperance]]
Myria was the name of the Goddess of Joy, but her servant
and stealth to lurk around potential victims, slowly draining them successor Aphaelon has found that Etharis is a place of life very little joy. Instead, he offers peace and resilience through giving up worldly desires, enduring the many hardships of this new dark age. He is favoured by recalling those seeking freedom from addictions and uncontrolled desires.
* ArchEnemy: Sitri, Arch Daemon of Hedonism, who delights in tempting repentant sinners back into
their suffering.old ways.
* TheStoic: His doctrine; when one finds peace and enlightenment by giving up their desires, the worst torments of the world can't even phase them, or so Aphaelon believes.



[[folder:Blood Brood]]
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
----
* BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the survival of others.

to:

[[folder:Blood Brood]]
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
----
* BlobMonster: The blood brood
[[folder: Empyreus, Arch Seraph of Valor]]
Former servant of Maligant, the old God of War, Empyreus
is an ooze-like aberration made the patron of blood holy warriors and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure
paladins, and as such is the survival favored deity of others.the Castinellan Theocracy and its Arcanist Inquisition. Unfortunately, Empyreus' unbending nature too often inspires zealotry and dogmatism in his followers.
* ArchEnemy: Beleth, the Arch Daemon of Fear. However, as many of Empyreus' followers begin using fear to enforce their zealous beliefs, Beleth seems to have gained the upper hand.
* KnightTemplar: Unlike Maligant before him, Empyreus believes that true warriors are righteously committed to purging the impure... whatever their personal definition of "impure" is, resulting in this trope.



[[folder:Bog Crawler]]
->'''Challenge Rating:''' 15
----
* CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.

to:

[[folder:Bog Crawler]]
->'''Challenge Rating:''' 15
----
* CombatTentacles: Six large tentacles jut from the mass
[[folder: Morael, Arch Seraph of Sacrifice]]
Morael represents an aspect
of the bog crawler's body, three on each flank, deceased Goddess of Love, Vetara, Morael represents compassion and are long the willingness to sacrifice oneself for others. He is the patron of heroes, martyrs, and strong enough to attack nearby creatures the humble.
* ArchEnemy: Valikir, the Arch Daemon of Pride, whose vanity
and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on
self-obsession would never allow her to livestock, and then feasting on any community they encounter, destroying everything in their path in search consider self-sacrifice.
* HumbleHero: He represents those who selflessly put others before themselves, wether that be small acts
of food.self-sacrifice or grand last stands against evil



[[folder:Cauchemange]]
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)
----
* BioweaponBeast: The cauchemange is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.

to:

[[folder:Cauchemange]]
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)
----
* BioweaponBeast: The cauchemange is a result
[[folder: Solyma, Arch Seraph of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on Justice]]
Silent
and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations
seething, Solyma brings brutal and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending
vengeful justice on the host's fears or lusts.wicked and those who abuse the weak. Lady Solyma has remained steadfastly faithful to the tenets of her dead lord, the god of supreme justice, and still seeks to slay the aether kindred responsible for his demise. She is favored by vigilantes and justice seekers, those who seek to punish tyrants and the cruel.
* ArchEnemy: Gorodryn, the Arch Daemon of Avarice, whose greedy followers oppress the poor and escape justice through their great wealth.
* TheVoiceless: Solyma has made a vow of silence, never to speak until the Aether Kindred responsible for her lord's death is brought to justice. Unfortunately, this means that mortals can twist her lord's teachings, and she refuses to speak out and correct the, resulting in a rise of brutal vigilantes acting in her name, and her god's name being forgotten.



[[folder:Coral Grazer]]
->'''Challenge Rating:''' 3 (larva), 11 (adult)

to:

[[folder:Coral Grazer]]
[[folder: Zabriel, Arch Seraph of Truth]]
Zabriel was the archivist of the former God of Knowledge, but has abandoned her master's way for her own path. Where her predecessor was strictly neutral in the pursuit of knowledge, Zabriel arms those who seek to bring dark secrets to light, topple conspiracies and oppressive regimes, and stand for truth.
* ArchEnemy: Venin, Arch Daemon of Lies.
* TheSeeker: Her favoured champions are those who seek knowledge, not merely for its own sake, but for good.
[[/folder]]

!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 3 (larva), 11 (adult)4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)



* BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.

to:

* BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart
and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral,
evolves defences against it. Others believe that the accident triggers dormant bestial adaptations from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with
the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
distant past.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.



[[folder:Grotesquerie]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)

to:

[[folder:Grotesquerie]]
[[folder:Anguisher]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)4



* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.

to:

* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw InvisibleMonsters: The anguisher uses invisibility and stealth to heal itself.
* ExtremeOmnivore: A grotesquerie can
lurk around potential victims, slowly digest any kind draining them of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
life by recalling their suffering.



[[folder:Horror Flit]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)

to:

[[folder:Horror Flit]]
[[folder:Blood Brood]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)1/4 (bulb), 4 (brooder)



* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding from the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.

to:

* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey BlobMonster: The blood brood is an ooze-like aberration made of blood and starts feeding from viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure
the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
survival of others.



[[folder:Kokela]]
->'''Challenge Rating:''' 22

to:

[[folder:Kokela]]
[[folder:Bog Crawler]]
->'''Challenge Rating:''' 2215



* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.

to:

* BrownNote: Living CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything
in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures path in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
search of food.



[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12

to:

[[folder:Leeching Willow]]
[[folder:Cauchemange]]
->'''Challenge Rating:''' 121/4 (larva), 2 (corporeal), 5 (incorporeal)



* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.

to:

* AchillesHeel: BioweaponBeast: The ring cauchemange is a result of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate
allows command over armies of mind-controlled servants. Instead, the memories of the infected, turning them into unwitting prey. After walking into experiment created a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow
creature that feeds on the electrical energies and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out
of the brain. host's body.
* EmotionEater:
The feeding process is slow cauchemange induces nightmares, hallucinations and requires terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh,
the infection corporeal cauchemange takes the form of multiple sentient creatures, whose vigour is sapped and mental energies drained.the host's worst nightmare, depending on the host's fears or lusts.


Added DiffLines:


[[folder:Coral Grazer]]
->'''Challenge Rating:''' 3 (larva), 11 (adult)
----
* BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
[[/folder]]

[[folder:Grotesquerie]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)
----
* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
[[/folder]]

[[folder:Horror Flit]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)
----
* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding from the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
[[/folder]]

[[folder:Kokela]]
->'''Challenge Rating:''' 22
----
* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
[[/folder]]

[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12
----
* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
[[/folder]]
Is there an issue? Send a MessageReason:
Disambiguated. Removing ZCEs, low context potholes, and general non-examples.


* YourWorstNightmare: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.

to:

* YourWorstNightmare: LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.
Is there an issue? Send a MessageReason:
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* FlingALightIntoTheFuture: What they were trying to do when they went into stasis; unfortunately, they flung it a bit too far, from their point of view, and woke to find the world seemingly ending all over again, with no method of escape this time.

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* AmnesiacHero: A variation; it's not that they don't remember their past... as much as it is that they spent so long dreaming, they no longer remember what was real and what was a dream. For instance, [[https://ghostfiregaming.com/blog/the-imagery-of-the-dreamers/ when one Dreamer]] was initially freed by the dwarves, he leaped into the air and tried to ''fly''.

to:

* AmnesiacHero: A variation; it's not that they don't remember their past... ''past'' as much as it is that they spent so long dreaming, they no longer remember what was real and what was a dream. For instance, [[https://ghostfiregaming.com/blog/the-imagery-of-the-dreamers/ when one Dreamer]] was initially freed by the dwarves, he leaped into the air and tried to ''fly''.''fly'', because that's what he was dreaming about when they woke him up. Consequently, they have no concrete, discernible memories about their race, culture, history, or even their own individual lives, and only really remember the basics: they went into hibernation to escape ''something''.
Is there an issue? Send a MessageReason:
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* AmnesiacHero: A variation; it's not that they don't remember their past... as much as it is that they spent so long dreaming, they no longer remember what was real and what was a dream. For instance, [[https://ghostfiregaming.com/blog/the-imagery-of-the-dreamers/ when one Dreamer]] was initially freed by the dwarves, he leaped into the air and tried to ''fly''.

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->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)


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->'''Challenge Rating:''' 4


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->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)


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->'''Challenge Rating:''' 15


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->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)


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[[folder:Coral Grazer]]
->'''Challenge Rating:''' 3 (larva), 11 (adult)
----
* BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
[[/folder]]

[[folder:Grotesquerie]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)
----
* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
[[/folder]]

[[folder:Horror Flit]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)
----
* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding from the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
[[/folder]]

[[folder:Kokela]]
->'''Challenge Rating:''' 22
----
* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
[[/folder]]

[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12
----
* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
[[/folder]]

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[[foldercontrol]]
!Races
[[folder:Downcast]]
----
* AngelicBeauty: Physically, the downcast still possess the beauty of their angelic forms, although they no longer shine as brightly as before.
* FallenAngel: The downcast are lesser angels who found themselves wholly bereft of their powers, cast down to Etharis to live out their now-mortal lives amidst the lesser races.
* MageSpecies: Small shreds of divine power still lie sleeping within the downcast's blood. That power still remembers the downcast's former purpose and can be harnessed in times of great need to bolster divine magic.
[[/folder]]

[[folder:Dreamer]]
----
* HumanPopsicle: A group of dreamers foresaw the calamity that would wipe out their civilisation and came up with a plan to survive. Suspended between reality and dreams, sealed deep underground, they could live in a state of perpetual slumber for as long as necessary before the Stehlenwald dwarves found their stasis chamber.
* {{Precursors}}: Dreamers originated from an ancient empire, before the time of elves and dwarves, that surpassed any that have come since. At one point, a horrible calamity befell the land, wiping clean any trace of this ancient empire except a few survivors.
[[/folder]]

[[folder:Laneshi]]
----
* AsskickingLeadsToLeadership: The laneshi warrior caste is structured as a meritocracy, with great deeds leading to greater status.
* OneTwinMustDie: When laneshi give birth to twins, the second-born twin is sacrificed through necromantic rites and becomes a spirit-guide to the first-born.
* TwoSiblingsInOne: When laneshi twins are born, the second twin is sacrificed and its soul bound within the body of the first. Each member of the mystic caste is therefore possessed of two souls: one living and one dead.
[[/folder]]

[[folder:Ogresh]]
----
* BigEater: Due to their appetite, more than a single adult ogresh could easily deplete the surplus of a small village.
* BigFun: Ogresh are a massively built race, averaging between 200 and 300 pounds in their nomadic youth and between 700 and 800 pounds in their adult sedentary stage. However, they are also incredibly charismatic and naturally adept in the social arena.
[[/folder]]

[[folder:Wechselkind]]
----
* TheAgeless: While their mind develops normally, a wechselkind is forever bound in the unchanging form of a childlike doll.
* ArtificialHuman: A wechselkind is a construct crafted of wood, clay and ceramic in the form of a small child, animated by faerie magic and concealed in a glamour that makes it appear identical to a stolen mortal babe. They suffer double angst by being both a self-aware construct and permanently trapped in a physically child-like body. They have managed to start making a niche for themselves as nurses and doctor's assistants since the outbreak of the Weeping Pox, due to their inherent immunity to disease, but are (justifiably) skeptical of humanity remaining grateful afterwards.
* ChangelingTale: Wechselkind are left behind in the place of a child stolen by the faerie. Once the glamour fades and the lie is revealed, the wechselkind is often cast out by its foster family, if not destroyed, though occasionally a family takes pity on the poor creature and attempts to raise it as they would a child.
* HumanDisguise: The residual magic of its faerie glamour allows a wechselkind to conceal itself in the guise of a human child.
* TheImmune: Wechselkind are immune to disease, and some have offered their services as nurses and doctor's assistants in regions stricken by the Weeping Pox.
* NotGrowingUpSucks: Wechselkinder age at the same rate as humans mentally, but their physical bodies never age. As a result, even the few who aren't immediately cast out or killed by the parents of the child they replaced are still forced to contend with the awkwardness of being a perpetual child.
[[/folder]]

!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
----
* {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defences against it. Others believe that the accident triggers dormant bestial adaptations from the distant past.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.
[[/folder]]

[[folder:Anguisher]]
----
* InvisibleMonsters: The anguisher uses invisibility and stealth to lurk around potential victims, slowly draining them of life by recalling their suffering.
[[/folder]]

[[folder:Blood Brood]]
----
* BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the survival of others.
[[/folder]]

[[folder:Bog Crawler]]
----
* CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.
[[/folder]]

[[folder:Cauchemange]]
----
* BioweaponBeast: The cauchemange is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* YourWorstNightmare: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.
[[/folder]]
----

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