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* GodsHandsAreTied: None of them are as powerful as the gods who created them; their just the most powerful divine beings left, and even then they presumably lost a lot of their power when the gods died, while still having enough left to not become Downcast. As such, their ability to influence the world and empower followers is ''severely'' limited.
* AmbiguousSituation: There's a few lines that indicate they ''might'' be [[FallenAngel Fallen Angels]], beings that were formerly the same order of being as the Arch Seraph. It's not really clear, however, if they were created by the gods or not. At least some of the gods were explicitly stated to be evil, so maybe they were created by them?
* ForTheEvulz: None of them really have any particular ''reason'' for why they torment humanity (including their own worshippers). They just seem to enjoy watching mortals suffer.
* ForTheEvulz: None of them really have any particular ''reason'' for why they torment humanity (including their own worshippers). They just seem to enjoy watching mortals suffer.
----
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!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)
----
* {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defences against it. Others believe that the accident triggers dormant bestial adaptations from the distant past.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.
to:
The Primordial of fire, mistress of the
* HotBlooded: Passionate, fickel, and
*
* WildCard: She swings between helping and hindering her siblings on a whim, with no one really being able to predict her moods.
Changed line(s) 139,142 (click to see context) from:
[[folder:Anguisher]]
->'''Challenge Rating:''' 4
----
* InvisibleMonsters: The anguisher uses invisibility and stealth to lurk around potential victims, slowly draining them of life by recalling their suffering.
->'''Challenge Rating:''' 4
----
* InvisibleMonsters: The anguisher uses invisibility and stealth to lurk around potential victims, slowly draining them of life by recalling their suffering.
to:
->'''Challenge Rating:''' 4
----
* InvisibleMonsters: The anguisher uses invisibility
Primordial of water, rule of the deep and
* TrueNeutral: He doesn't care for mortals one way or the other (with the except of Kentigern, the hero who slew Gormadraug). Really, he just wants to
Changed line(s) 145,149 (click to see context) from:
[[folder:Blood Brood]]
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
----
* BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the survival of others.
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
----
* BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the survival of others.
to:
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
----
* BlobMonster: The blood brood is an ooze-like aberration made
Primordial of
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure
* {{Determinator}}: In the sense of being unyieldingly stubborn. Citrolach will hold to a view for centuries, with it being near impossible to change his mind.
* GreenThumb: It's noted that his power extends to plants and forests.
Changed line(s) 152,156 (click to see context) from:
[[folder:Bog Crawler]]
->'''Challenge Rating:''' 15
----
* CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.
->'''Challenge Rating:''' 15
----
* CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.
to:
->'''Challenge Rating:''' 15
----
Primordial of air.
*
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on
Changed line(s) 159,160 (click to see context) from:
[[folder:Cauchemange]]
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)
to:
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:'''
Changed line(s) 162,165 (click to see context) from:
* BioweaponBeast: The cauchemange is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.
to:
* BioweaponBeast: The cauchemange is {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature threat and evolves defences against it. Others believe that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out ofaccident triggers dormant bestial adaptations from the host's body.
distant past.
*EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fearsWasOnceAMan: Without proper precautions, experimenters or lusts.their subjects might become twisted into something abominable known as an aberrant horror.
* ChestBurster: Once a cauchemange larva matures, it bursts out of
*
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears
Changed line(s) 168,169 (click to see context) from:
[[folder:Coral Grazer]]
->'''Challenge Rating:''' 3 (larva), 11 (adult)
->'''Challenge Rating:''' 3 (larva), 11 (adult)
to:
->'''Challenge Rating:'''
Changed line(s) 171,175 (click to see context) from:
* BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
to:
* BigEater: Coral grazer larvae eat tremendous amounts InvisibleMonsters: The anguisher uses invisibility and stealth to fuel lurk around potential victims, slowly draining them of life by recalling their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.suffering.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
Changed line(s) 178,179 (click to see context) from:
[[folder:Grotesquerie]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)
to:
->'''Challenge Rating:'''
Changed line(s) 181,184 (click to see context) from:
* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
to:
* DevourTheDragon: A grotesquerie BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood canorder one swarm of its minions into its maw exchange blood when close, losing health to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time,ensure the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the willsurvival of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.others.
* EmpathicHealing: The blood brood can
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time,
* MonsterLord: A grotesquerie suborns the will
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
Changed line(s) 187,188 (click to see context) from:
[[folder:Horror Flit]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)
to:
->'''Challenge Rating:'''
Changed line(s) 190,191 (click to see context) from:
* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding from the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
to:
* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding CombatTentacles: Six large tentacles jut from the inside out, it discharges reproductive secretions.
mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
*TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.
*
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[[folder:Kokela]]
->'''Challenge Rating:''' 22
->'''Challenge Rating:''' 22
to:
->'''Challenge Rating:'''
Changed line(s) 197,198 (click to see context) from:
* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
to:
* BrownNote: Living creatures in BioweaponBeast: The cauchemange is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the vicinity experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of theslumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
host's body.
*NightmareWeaver: EmotionEater: The kokela slumbers, but cauchemange induces nightmares, hallucinations and terrifying thoughts, which it affects the world around it with its dreams, creating a feeds upon to mature.
* LivingDream: A nightmarelandscape.made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the
*
* LivingDream: A nightmare
Changed line(s) 201,202 (click to see context) from:
[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 12
to:
->'''Challenge Rating:'''
Changed line(s) 204,206 (click to see context) from:
* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
to:
* AchillesHeel: The ring BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anythingthat can ring or vibrate in such made of a manner. All bells are gathered up and hidden far away where they cannot be heard.
similar substance to coral, from shells to some stone.
*FakeMemories: The leeching willow can manipulate FlyingSeafoodSpecial: Some coral grazers have been gifted with the memories power of the infected, turning magical flight, making them into unwitting prey. After walking into a settlement extremely effective and planting itself in the middle dangerous hunters, even out of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
water.
*TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything
*
*
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[[folder:Grotesquerie]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)
----
* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
[[/folder]]
[[folder:Horror Flit]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)
----
* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding from the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
[[/folder]]
[[folder:Kokela]]
->'''Challenge Rating:''' 22
----
* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
[[/folder]]
[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12
----
* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
[[/folder]]
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Changed line(s) 128 (click to see context) from:
to:
* BlueAndOrangeMorality: Unlike the Seraphs and Daemons, who are very definably good and evil (even if the Seraphs tend towards KnightTemplar) the Primordials operate on a whole different axiom. It's noted that they're mostly focused on maintaining their power, and will attack anyone or anything they perceive as a threat to that power. Luckily for mortals, that includes a lot of the big threats to them too, such as Gormadraug, the Great Beast, and the Dark Mist, and they'll empower their followers to fight these things.
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--> ''We know we existed. We shared a dream about empire that spanned every land and rose before the other great peoples ever clawed their way out of the dirt. But a dream is not real, and we shared many others. We have no history. When I awoke, I had to form my name for the first time. I dreamt that I had many names. I dreamt that I had many shapes. So when I woke into this one, I had to recall the name it had been given. Yet that still doesn’t feel right when I hear it spoken.''
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* RecoveredAddict: Many of his followers. Sitri loves to cause them to relapse, though.
Changed line(s) 92,96 (click to see context) from:
[[folder: Malakir, Arch Daemon of Pride]]
The most powerful of the Arch Daemons, the Velvet Queen is the patron of tyrants, corrupt officials, and all those who seek to abuse their power over those weaker than them.
* AnswersToTheNameOfGod: As the most powerful Arch Daemon, and with the actual pantheon out of the picture, she sees herself as the only being left worth of the title of "God."
* ArchEnemy: Morael, the Arch Seraph of Sacrifice. As he is the ultimate HumbleHero, she dismisses him as a weakling not worth mentioning.
* FallenHero: Not Malakir herself, but she ''does'' delight in making them, tempting noble heroes to believe their own legend, falling to vanity and narcissism.
The most powerful of the Arch Daemons, the Velvet Queen is the patron of tyrants, corrupt officials, and all those who seek to abuse their power over those weaker than them.
* AnswersToTheNameOfGod: As the most powerful Arch Daemon, and with the actual pantheon out of the picture, she sees herself as the only being left worth of the title of "God."
* ArchEnemy: Morael, the Arch Seraph of Sacrifice. As he is the ultimate HumbleHero, she dismisses him as a weakling not worth mentioning.
* FallenHero: Not Malakir herself, but she ''does'' delight in making them, tempting noble heroes to believe their own legend, falling to vanity and narcissism.
to:
[[folder: Malakir, Sitri, Arch Daemon of Pride]]
The most powerfulHedonism]]
Lord ofthe Arch Daemons, the Velvet Queen is the patron of tyrants, corrupt officials, debauchery and all those who seek sin, Sitri tempts mortals to abuse give into their power over those weaker than them.
* AnswersToTheNameOfGod: Asbasest, darkest desires, and to live lives of pleasure and joy no matter the most powerful Arch Daemon, and with cost. It is said Sitri has never ''forced'' anyone to do evil, but few are the actual pantheon out of the picture, she sees herself as the only being left worth of the title of "God."
wills strong enough to refuse what he offers.
* ArchEnemy:Morael, the Aphaelon, Arch Seraph of Sacrifice. As he is Temperance; the ultimate HumbleHero, she dismisses him as a weakling not worth mentioning.
* FallenHero: Not Malakir herself, but she ''does'' delight in making them,souls of Aphaelon's followers are Sitri's most prized possessions, and he loves tempting noble heroes to believe those who've escaped their own legend, falling vices to vanity backslide.
* DescentIntoAddiction: What he loves to cause in mortals; the more upright andnarcissism.pure, the more fun it is to watch them become hopelessly addicted to pleasure and vice.
The most powerful
Lord of
* AnswersToTheNameOfGod: As
* ArchEnemy:
* FallenHero: Not Malakir herself, but she ''does'' delight in making them,
* DescentIntoAddiction: What he loves to cause in mortals; the more upright and
Changed line(s) 99,105 (click to see context) from:
!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)
----
* {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defences against it. Others believe that the accident triggers dormant bestial adaptations from the distant past.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)
----
* {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defences against it. Others believe that the accident triggers dormant bestial adaptations from the distant past.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.
to:
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)
----
* {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat
Most mortals fear Arch Daemons, but, conversely, Beleth finds mortals atrociously funny, and
* WasOnceAMan: Without proper precautions, experimenters or
* ArchEnemy: Empyreus, Arch Seraph of Valor; not only does Beleth feel no fear towards his nemesis, but any mention of him causes the Daemon to laugh at his own private joke: as
Changed line(s) 108,111 (click to see context) from:
[[folder:Anguisher]]
->'''Challenge Rating:''' 4
----
* InvisibleMonsters: The anguisher uses invisibility and stealth to lurk around potential victims, slowly draining them of life by recalling their suffering.
->'''Challenge Rating:''' 4
----
* InvisibleMonsters: The anguisher uses invisibility and stealth to lurk around potential victims, slowly draining them of life by recalling their suffering.
to:
->'''Challenge Rating:''' 4
----
* InvisibleMonsters:
The
* AnswersToTheNameOfGod: As the most powerful Arch Daemon, and with the actual pantheon out of the picture, she sees herself as the only being left worth of the title of "God."
* ArchEnemy: Morael, the Arch Seraph of Sacrifice. As he is the ultimate HumbleHero, she dismisses him as a weakling not worth mentioning.
* FallenHero: Not Malakir herself, but she ''does'' delight in making them, tempting noble heroes to believe their own legend, falling to vanity and narcissism.
Changed line(s) 114,118 (click to see context) from:
[[folder:Blood Brood]]
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
----
* BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the survival of others.
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
----
* BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the survival of others.
to:
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
----
* BlobMonster: The blood brood
Gorodryn has claimed the sphere of Jezra, the former God of Commerce. Under Gorodryn's teachings, mortals believe that greed is
* EmpathicHealing: The blood brood
* ArchEnemy: Solyma, Arch Seraph of Justice; Gorodryn fears her as he owns so much there is very little he can do to defend it all. He has taken to bribing mortals and other beings to fight her in his stead.
* CorruptCorporateExecutive: His favorite followers.
* FatBastard: Gorodryn is said to resemble a horrifically obese man, covered in jewelry and gaping mouths.
Changed line(s) 121,125 (click to see context) from:
[[folder:Bog Crawler]]
->'''Challenge Rating:''' 15
----
* CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.
->'''Challenge Rating:''' 15
----
* CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.
to:
->'''Challenge Rating:''' 15
----
* CombatTentacles: Six large tentacles jut from
Venin delights in trapping mortals in false ideologies and illusory goals, and the
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in
* ArchEnemy: Zabriel, Arch Seraph of
Changed line(s) 128,129 (click to see context) from:
[[folder:Cauchemange]]
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)
to:
Among the most ancient of the dead gods' creations, the primordials represent the fundamental elements that make up Etharis. Gormadraug was the first of them, and he hated his creators for abandoning him in favor of their mortal creations. To aid him in his vengeance, he created his four children, one for each of the four cardinal elements. These primordials betrayed their father, however, and aided mortals in imprisoning him.
With the absence of the gods, these four have stepped up to become the undisputed masters of the natural world, and the de facto source of Nature Magic in Etharis.
!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:'''
Changed line(s) 131,134 (click to see context) from:
* BioweaponBeast: The cauchemange is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.
to:
* BioweaponBeast: The cauchemange is {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature threat and evolves defences against it. Others believe that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out ofaccident triggers dormant bestial adaptations from the host's body.
distant past.
*EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fearsWasOnceAMan: Without proper precautions, experimenters or lusts.their subjects might become twisted into something abominable known as an aberrant horror.
* ChestBurster: Once a cauchemange larva matures, it bursts out of
*
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears
Changed line(s) 137,138 (click to see context) from:
[[folder:Coral Grazer]]
->'''Challenge Rating:''' 3 (larva), 11 (adult)
->'''Challenge Rating:''' 3 (larva), 11 (adult)
to:
->'''Challenge Rating:'''
Changed line(s) 140,144 (click to see context) from:
* BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
to:
* BigEater: Coral grazer larvae eat tremendous amounts InvisibleMonsters: The anguisher uses invisibility and stealth to fuel lurk around potential victims, slowly draining them of life by recalling their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.suffering.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
Changed line(s) 147,148 (click to see context) from:
[[folder:Grotesquerie]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)
to:
->'''Challenge Rating:'''
Changed line(s) 150,153 (click to see context) from:
* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
to:
* DevourTheDragon: A grotesquerie BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood canorder one swarm of its minions into its maw exchange blood when close, losing health to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time,ensure the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the willsurvival of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.others.
* EmpathicHealing: The blood brood can
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time,
* MonsterLord: A grotesquerie suborns the will
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
Changed line(s) 156,157 (click to see context) from:
[[folder:Horror Flit]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)
to:
->'''Challenge Rating:'''
Changed line(s) 159,160 (click to see context) from:
* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding from the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
to:
* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding CombatTentacles: Six large tentacles jut from the inside out, it discharges reproductive secretions.
mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
*TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.
*
Changed line(s) 163,164 (click to see context) from:
[[folder:Kokela]]
->'''Challenge Rating:''' 22
->'''Challenge Rating:''' 22
to:
->'''Challenge Rating:'''
Changed line(s) 166,167 (click to see context) from:
* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
to:
* BrownNote: Living creatures in BioweaponBeast: The cauchemange is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the vicinity experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of theslumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
host's body.
*NightmareWeaver: EmotionEater: The kokela slumbers, but cauchemange induces nightmares, hallucinations and terrifying thoughts, which it affects the world around it with its dreams, creating a feeds upon to mature.
* LivingDream: A nightmarelandscape.made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the
*
* LivingDream: A nightmare
Changed line(s) 170,171 (click to see context) from:
[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 12
to:
->'''Challenge Rating:'''
Changed line(s) 173,175 (click to see context) from:
* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
to:
* AchillesHeel: The ring BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anythingthat can ring or vibrate in such made of a manner. All bells are gathered up and hidden far away where they cannot be heard.
similar substance to coral, from shells to some stone.
*FakeMemories: The leeching willow can manipulate FlyingSeafoodSpecial: Some coral grazers have been gifted with the memories power of the infected, turning magical flight, making them into unwitting prey. After walking into a settlement extremely effective and planting itself in the middle dangerous hunters, even out of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
water.
*TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything
*
*
Added DiffLines:
[[folder:Grotesquerie]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)
----
* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
[[/folder]]
[[folder:Horror Flit]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)
----
* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding from the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
[[/folder]]
[[folder:Kokela]]
->'''Challenge Rating:''' 22
----
* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
[[/folder]]
[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12
----
* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
[[/folder]]
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Changed line(s) 82,85 (click to see context) from:
!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)
to:
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)
Servants of the fallen pantheon who now seek only to exploit their newfound freedom, sowing suffering and evil among mortal kind purely for their own pleasure, glory, or power.
Changed line(s) 87,88 (click to see context) from:
* {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defences against it. Others believe that the accident triggers dormant bestial adaptations from the distant past.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.
to:
The Lord of War, Tormach delights in bloodshed and massacre, and his servants are murderers and butchers. Victory matters not to Tormach, only the
* ArchEnemy: Miklas, the
* GeneralFailure: Rejects things like strategy or planning in favor of bloody massacres; he doesn't care about victory, just causing as much death and suffering as possible.
* TheFriendNobodyLikes: Even the
* WasOnceAMan: Without proper precautions, experimenters or
Changed line(s) 91,94 (click to see context) from:
[[folder:Anguisher]]
->'''Challenge Rating:''' 4
----
* InvisibleMonsters: The anguisher uses invisibility and stealth to lurk around potential victims, slowly draining them of life by recalling their suffering.
->'''Challenge Rating:''' 4
----
* InvisibleMonsters: The anguisher uses invisibility and stealth to lurk around potential victims, slowly draining them of life by recalling their suffering.
to:
->'''Challenge Rating:''' 4
----
* InvisibleMonsters:
The
* AnswersToTheNameOfGod: As the most powerful Arch Daemon, and with the actual pantheon out of the picture, she sees herself as the only being left worth of the title of "God."
* ArchEnemy: Morael, the Arch Seraph of Sacrifice. As he is the ultimate HumbleHero, she dismisses him as a weakling not worth mentioning.
* FallenHero: Not Malakir herself, but she ''does'' delight in making them, tempting noble heroes to believe their own legend, falling to vanity and narcissism.
Changed line(s) 97,98 (click to see context) from:
[[folder:Blood Brood]]
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
to:
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:'''
Changed line(s) 100,101 (click to see context) from:
* BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the survival of others.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the survival of others.
to:
* BlobMonster: The blood brood is an ooze-like aberration made of blood {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensureevolves defences against it. Others believe that the survival of others.accident triggers dormant bestial adaptations from the distant past.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.
Changed line(s) 104,105 (click to see context) from:
[[folder:Bog Crawler]]
->'''Challenge Rating:''' 15
->'''Challenge Rating:''' 15
to:
->'''Challenge Rating:'''
Changed line(s) 107,108 (click to see context) from:
* CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.
to:
* CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, InvisibleMonsters: The anguisher uses invisibility and are long and strong enough stealth to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything inlurk around potential victims, slowly draining them of life by recalling their path in search of food.suffering.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in
Changed line(s) 111,112 (click to see context) from:
[[folder:Cauchemange]]
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)
to:
->'''Challenge Rating:''' 1/4
Changed line(s) 114,117 (click to see context) from:
* BioweaponBeast: The cauchemange is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.
to:
* BioweaponBeast: BlobMonster: The cauchemange blood brood is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmarean ooze-like aberration made flesh, of blood and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure thecorporeal cauchemange takes the form survival of the host's worst nightmare, depending on the host's fears or lusts.others.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the
Changed line(s) 120,121 (click to see context) from:
[[folder:Coral Grazer]]
->'''Challenge Rating:''' 3 (larva), 11 (adult)
->'''Challenge Rating:''' 3 (larva), 11 (adult)
to:
->'''Challenge Rating:'''
Changed line(s) 123,127 (click to see context) from:
* BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
to:
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with
* EatDirtCheap: The coral grazer eats anything made
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
Changed line(s) 130,131 (click to see context) from:
[[folder:Grotesquerie]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)
to:
->'''Challenge Rating:'''
Changed line(s) 133,136 (click to see context) from:
* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
to:
* DevourTheDragon: A grotesquerie can order one swarm BioweaponBeast: The cauchemange is a result of its minions into its maw a failed experiment by a long-dead Ostoyan wizard. Her intent was to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kindcreate a creature that allows command over armies of material. Given time, mind-controlled servants. Instead, the stones in its gizzard pulverise experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh,bone and metal.
* MonsterLord: A grotesquerie subornsthe will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: Whilecorporeal cauchemange takes the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.form of the host's worst nightmare, depending on the host's fears or lusts.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh,
* MonsterLord: A grotesquerie suborns
* ThatsNoMoon: While
Changed line(s) 139,140 (click to see context) from:
[[folder:Horror Flit]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)
to:
->'''Challenge Rating:'''
Changed line(s) 142,143 (click to see context) from:
* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding from the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
to:
* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and starts feeding can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with theinside out, it discharges reproductive secretions.
power of magical flight, making them extremely effective and dangerous hunters, even out of water.
*TrulySingleParent: A horror flit breeder has devoured so much that it SupernaturalFearInducer: An adult coral grazer's unnatural presence can spontaneously reproduce, spewing swarms from its mouth.cause fear.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the
*
Changed line(s) 146,147 (click to see context) from:
[[folder:Kokela]]
->'''Challenge Rating:''' 22
->'''Challenge Rating:''' 22
to:
->'''Challenge Rating:'''
Changed line(s) 149,150 (click to see context) from:
* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
to:
* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum DevourTheDragon: A grotesquerie can order one swarm of its song minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowlyeats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affectsdigest any kind of material. Given time, the world around it with stones in its dreams, creating gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from anightmare landscape.rotting tree stump.
* ExtremeOmnivore: A grotesquerie can slowly
* NightmareWeaver: The kokela slumbers, but it affects
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a
Changed line(s) 153,154 (click to see context) from:
[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 12
to:
->'''Challenge Rating:'''
Changed line(s) 156,158 (click to see context) from:
* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
to:
* AchillesHeel: The ring of ChestBurster: Horror flits reproduce by killing other creatures. When a large bell instantly disrupts all connections horror flit hunter chomps down on its prey and starts feeding from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it canring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it usesspontaneously reproduce, spewing swarms from its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.mouth.
* TrulySingleParent: A horror flit breeder has devoured so much that it can
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
Added DiffLines:
[[folder:Kokela]]
->'''Challenge Rating:''' 22
----
* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
[[/folder]]
[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12
----
* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
[[/folder]]
Is there an issue? Send a MessageReason:
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Changed line(s) 41,44 (click to see context) from:
!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)
to:
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)
With the deaths/disappearances of Etharis' actual pantheon of gods, a number of beings of near-divine power have stepped up to fill the gaps left behind, some genuinely trying to protect the world and its mortals from harm, others just looking to take advantage of the power vacuum for their own benefit.
!!Seraphs
The most powerful of the gods' angelic servants, to the point of being themselves lesser divinities. This make-shift pantheon all share the desire to shepherd and protect their mortal flock, but disagree often on how to do it, and all lack the power of their creators. With the deaths of their gods, the Seraphs are now the default source of divine magic in Etharis.
Changed line(s) 46,47 (click to see context) from:
* {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defences against it. Others believe that the accident triggers dormant bestial adaptations from the distant past.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.
to:
Once a servant of Aurelia, the
* ArchEnemy: Tormach, the Arch Daemon of War.
* HopeSpringsEternal: She embodies the idea that no matter how bad things get, there's always hope for tomorrow, as demonstrated by the
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.
Changed line(s) 50,53 (click to see context) from:
[[folder:Anguisher]]
->'''Challenge Rating:''' 4
----
* InvisibleMonsters: The anguisher uses invisibility and stealth to lurk around potential victims, slowly draining them of life by recalling their suffering.
->'''Challenge Rating:''' 4
----
* InvisibleMonsters: The anguisher uses invisibility and stealth to lurk around potential victims, slowly draining them of life by recalling their suffering.
to:
->'''Challenge Rating:''' 4
----
* InvisibleMonsters: The anguisher uses invisibility
Myria was the name of the Goddess of Joy, but her servant and
* ArchEnemy: Sitri, Arch Daemon of Hedonism, who delights in tempting repentant sinners back into their
* TheStoic: His doctrine; when one finds peace and enlightenment by giving up their desires, the worst torments of the world can't even phase them, or so Aphaelon believes.
Changed line(s) 56,60 (click to see context) from:
[[folder:Blood Brood]]
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
----
* BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the survival of others.
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
----
* BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the survival of others.
to:
->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
----
* BlobMonster: The blood brood
Former servant of Maligant, the old God of War, Empyreus is
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure
* ArchEnemy: Beleth, the Arch Daemon of Fear. However, as many of Empyreus' followers begin using fear to enforce their zealous beliefs, Beleth seems to have gained the upper hand.
* KnightTemplar: Unlike Maligant before him, Empyreus believes that true warriors are righteously committed to purging the impure... whatever their personal definition of "impure" is, resulting in this trope.
Changed line(s) 63,67 (click to see context) from:
[[folder:Bog Crawler]]
->'''Challenge Rating:''' 15
----
* CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.
->'''Challenge Rating:''' 15
----
* CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.
to:
->'''Challenge Rating:''' 15
----
* CombatTentacles: Six large tentacles jut from the mass
Morael represents an aspect of the
* ArchEnemy: Valikir, the Arch Daemon of Pride, whose vanity and
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on
* HumbleHero: He represents those who selflessly put others before themselves, wether that be small acts of
Changed line(s) 70,76 (click to see context) from:
[[folder:Cauchemange]]
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)
----
* BioweaponBeast: The cauchemange is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)
----
* BioweaponBeast: The cauchemange is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.
to:
->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)
----
* BioweaponBeast: The cauchemange is a result
Silent and
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations
* LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending
* ArchEnemy: Gorodryn, the Arch Daemon of Avarice, whose greedy followers oppress the poor and escape justice through their great wealth.
* TheVoiceless: Solyma has made a vow of silence, never to speak until the Aether Kindred responsible for her lord's death is brought to justice. Unfortunately, this means that mortals can twist her lord's teachings, and she refuses to speak out and correct the, resulting in a rise of brutal vigilantes acting in her name, and her god's name being forgotten.
Changed line(s) 79,80 (click to see context) from:
[[folder:Coral Grazer]]
->'''Challenge Rating:''' 3 (larva), 11 (adult)
->'''Challenge Rating:''' 3 (larva), 11 (adult)
to:
Zabriel was the archivist of the former God of Knowledge, but has abandoned her master's way for her own path. Where her predecessor was strictly neutral in the pursuit of knowledge, Zabriel arms those who seek to bring dark secrets to light, topple conspiracies and oppressive regimes, and stand for truth.
* ArchEnemy: Venin, Arch Daemon of Lies.
* TheSeeker: Her favoured champions are those who seek knowledge, not merely for its own sake, but for good.
[[/folder]]
!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
->'''Challenge Rating:'''
Changed line(s) 82,86 (click to see context) from:
* BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
to:
* BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apartand consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral,evolves defences against it. Others believe that the accident triggers dormant bestial adaptations from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted withthe power of magical flight, making them extremely effective and dangerous hunters, even out of water.
distant past.
*SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral,
* FlyingSeafoodSpecial: Some coral grazers have been gifted with
*
Changed line(s) 89,90 (click to see context) from:
[[folder:Grotesquerie]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)
to:
->'''Challenge Rating:'''
Changed line(s) 92,95 (click to see context) from:
* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
to:
* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw InvisibleMonsters: The anguisher uses invisibility and stealth to heal itself.
* ExtremeOmnivore: A grotesquerie canlurk around potential victims, slowly digest any kind draining them of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.life by recalling their suffering.
* ExtremeOmnivore: A grotesquerie can
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
Changed line(s) 98,99 (click to see context) from:
[[folder:Horror Flit]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)
to:
->'''Challenge Rating:'''
Changed line(s) 101,102 (click to see context) from:
* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding from the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
to:
* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey BlobMonster: The blood brood is an ooze-like aberration made of blood and starts feeding from viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure theinside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.survival of others.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
Changed line(s) 105,106 (click to see context) from:
[[folder:Kokela]]
->'''Challenge Rating:''' 22
->'''Challenge Rating:''' 22
to:
->'''Challenge Rating:'''
Changed line(s) 108,109 (click to see context) from:
* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
to:
* BrownNote: Living CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything inthe vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures path in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.search of food.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
Changed line(s) 112,113 (click to see context) from:
[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 12
to:
->'''Challenge Rating:'''
Changed line(s) 115,117 (click to see context) from:
* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
to:
* AchillesHeel: BioweaponBeast: The ring cauchemange is a result of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulateallows command over armies of mind-controlled servants. Instead, the memories of the infected, turning them into unwitting prey. After walking into experiment created a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willowcreature that feeds on the electrical energies and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of thebrain. host's body.
* EmotionEater: Thefeeding process is slow cauchemange induces nightmares, hallucinations and requires terrifying thoughts, which it feeds upon to mature.
* LivingDream: A nightmare made flesh, theinfection corporeal cauchemange takes the form of multiple sentient creatures, whose vigour is sapped and mental energies drained.the host's worst nightmare, depending on the host's fears or lusts.
* FakeMemories: The leeching willow can manipulate
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow
* ChestBurster: Once a cauchemange larva matures, it bursts out of the
* EmotionEater: The
* LivingDream: A nightmare made flesh, the
Added DiffLines:
[[folder:Coral Grazer]]
->'''Challenge Rating:''' 3 (larva), 11 (adult)
----
* BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
[[/folder]]
[[folder:Grotesquerie]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)
----
* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
[[/folder]]
[[folder:Horror Flit]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)
----
* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding from the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
[[/folder]]
[[folder:Kokela]]
->'''Challenge Rating:''' 22
----
* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
[[/folder]]
[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12
----
* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
[[/folder]]
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* YourWorstNightmare: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.
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* YourWorstNightmare: LivingDream: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.
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* FlingALightIntoTheFuture: What they were trying to do when they went into stasis; unfortunately, they flung it a bit too far, from their point of view, and woke to find the world seemingly ending all over again, with no method of escape this time.
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* AmnesiacHero: A variation; it's not that they don't remember their past... as much as it is that they spent so long dreaming, they no longer remember what was real and what was a dream. For instance, [[https://ghostfiregaming.com/blog/the-imagery-of-the-dreamers/ when one Dreamer]] was initially freed by the dwarves, he leaped into the air and tried to ''fly''.
to:
* AmnesiacHero: A variation; it's not that they don't remember their past... ''past'' as much as it is that they spent so long dreaming, they no longer remember what was real and what was a dream. For instance, [[https://ghostfiregaming.com/blog/the-imagery-of-the-dreamers/ when one Dreamer]] was initially freed by the dwarves, he leaped into the air and tried to ''fly''.''fly'', because that's what he was dreaming about when they woke him up. Consequently, they have no concrete, discernible memories about their race, culture, history, or even their own individual lives, and only really remember the basics: they went into hibernation to escape ''something''.
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* AmnesiacHero: A variation; it's not that they don't remember their past... as much as it is that they spent so long dreaming, they no longer remember what was real and what was a dream. For instance, [[https://ghostfiregaming.com/blog/the-imagery-of-the-dreamers/ when one Dreamer]] was initially freed by the dwarves, he leaped into the air and tried to ''fly''.
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None
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->'''Challenge Rating:''' 4 (whipskein horror), 5 (amorphous horror), 9 (shifting hulk)
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->'''Challenge Rating:''' 4
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->'''Challenge Rating:''' 1/4 (bulb), 4 (brooder)
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->'''Challenge Rating:''' 15
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->'''Challenge Rating:''' 1/4 (larva), 2 (corporeal), 5 (incorporeal)
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[[folder:Coral Grazer]]
->'''Challenge Rating:''' 3 (larva), 11 (adult)
----
* BigEater: Coral grazer larvae eat tremendous amounts to fuel their growth, and can be as much of a threat as adults.
* CombatTentacles: A coral grazer's tentacles end in beaks, with which it uses to tear apart and consume coral.
* EatDirtCheap: The coral grazer eats anything made of a similar substance to coral, from shells to some stone.
* FlyingSeafoodSpecial: Some coral grazers have been gifted with the power of magical flight, making them extremely effective and dangerous hunters, even out of water.
* SupernaturalFearInducer: An adult coral grazer's unnatural presence can cause fear.
[[/folder]]
[[folder:Grotesquerie]]
->'''Challenge Rating:''' 1/2 (minion swarm), 16 (grotesquerie)
----
* DevourTheDragon: A grotesquerie can order one swarm of its minions into its maw to heal itself.
* ExtremeOmnivore: A grotesquerie can slowly digest any kind of material. Given time, the stones in its gizzard pulverise flesh, bone and metal.
* MonsterLord: A grotesquerie suborns the will of weak-minded woodland creatures, which hunt for food.
* ThatsNoMoon: While the grotesquerie remains motionless, it is indistinguishable from a rotting tree stump.
[[/folder]]
[[folder:Horror Flit]]
->'''Challenge Rating:''' 2 (hunter), 3 (swarm), 6 (breeder)
----
* ChestBurster: Horror flits reproduce by killing other creatures. When a horror flit hunter chomps down on its prey and starts feeding from the inside out, it discharges reproductive secretions.
* TrulySingleParent: A horror flit breeder has devoured so much that it can spontaneously reproduce, spewing swarms from its mouth.
[[/folder]]
[[folder:Kokela]]
->'''Challenge Rating:''' 22
----
* BrownNote: Living creatures in the vicinity of the slumbering kokela are constantly agitated, as the hum of its song slowly eats away at their psyches. Characters may find creatures in this area more hostile than normal.
* NightmareWeaver: The kokela slumbers, but it affects the world around it with its dreams, creating a nightmare landscape.
[[/folder]]
[[folder:Leeching Willow]]
->'''Challenge Rating:''' 12
----
* AchillesHeel: The ring of a large bell instantly disrupts all connections from the infected who can hear the ringing, destroying all spores within the same radius. For this reason the leeching willow subconsciously imparts memories onto the infested of strong hatred toward anything that can ring or vibrate in such a manner. All bells are gathered up and hidden far away where they cannot be heard.
* FakeMemories: The leeching willow can manipulate the memories of the infected, turning them into unwitting prey. After walking into a settlement and planting itself in the middle of the night, it uses its memory-altering spores to trick people into thinking it's always been there.
* TheSymbiote: The leeching willow feeds using psychic spores, which are breathed in by sentient creatures and move into the brain. From there the leeching willow feeds on the electrical energies of the brain. The feeding process is slow and requires the infection of multiple sentient creatures, whose vigour is sapped and mental energies drained.
[[/folder]]
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[[foldercontrol]]
!Races
[[folder:Downcast]]
----
* AngelicBeauty: Physically, the downcast still possess the beauty of their angelic forms, although they no longer shine as brightly as before.
* FallenAngel: The downcast are lesser angels who found themselves wholly bereft of their powers, cast down to Etharis to live out their now-mortal lives amidst the lesser races.
* MageSpecies: Small shreds of divine power still lie sleeping within the downcast's blood. That power still remembers the downcast's former purpose and can be harnessed in times of great need to bolster divine magic.
[[/folder]]
[[folder:Dreamer]]
----
* HumanPopsicle: A group of dreamers foresaw the calamity that would wipe out their civilisation and came up with a plan to survive. Suspended between reality and dreams, sealed deep underground, they could live in a state of perpetual slumber for as long as necessary before the Stehlenwald dwarves found their stasis chamber.
* {{Precursors}}: Dreamers originated from an ancient empire, before the time of elves and dwarves, that surpassed any that have come since. At one point, a horrible calamity befell the land, wiping clean any trace of this ancient empire except a few survivors.
[[/folder]]
[[folder:Laneshi]]
----
* AsskickingLeadsToLeadership: The laneshi warrior caste is structured as a meritocracy, with great deeds leading to greater status.
* OneTwinMustDie: When laneshi give birth to twins, the second-born twin is sacrificed through necromantic rites and becomes a spirit-guide to the first-born.
* TwoSiblingsInOne: When laneshi twins are born, the second twin is sacrificed and its soul bound within the body of the first. Each member of the mystic caste is therefore possessed of two souls: one living and one dead.
[[/folder]]
[[folder:Ogresh]]
----
* BigEater: Due to their appetite, more than a single adult ogresh could easily deplete the surplus of a small village.
* BigFun: Ogresh are a massively built race, averaging between 200 and 300 pounds in their nomadic youth and between 700 and 800 pounds in their adult sedentary stage. However, they are also incredibly charismatic and naturally adept in the social arena.
[[/folder]]
[[folder:Wechselkind]]
----
* TheAgeless: While their mind develops normally, a wechselkind is forever bound in the unchanging form of a childlike doll.
* ArtificialHuman: A wechselkind is a construct crafted of wood, clay and ceramic in the form of a small child, animated by faerie magic and concealed in a glamour that makes it appear identical to a stolen mortal babe. They suffer double angst by being both a self-aware construct and permanently trapped in a physically child-like body. They have managed to start making a niche for themselves as nurses and doctor's assistants since the outbreak of the Weeping Pox, due to their inherent immunity to disease, but are (justifiably) skeptical of humanity remaining grateful afterwards.
* ChangelingTale: Wechselkind are left behind in the place of a child stolen by the faerie. Once the glamour fades and the lie is revealed, the wechselkind is often cast out by its foster family, if not destroyed, though occasionally a family takes pity on the poor creature and attempts to raise it as they would a child.
* HumanDisguise: The residual magic of its faerie glamour allows a wechselkind to conceal itself in the guise of a human child.
* TheImmune: Wechselkind are immune to disease, and some have offered their services as nurses and doctor's assistants in regions stricken by the Weeping Pox.
* NotGrowingUpSucks: Wechselkinder age at the same rate as humans mentally, but their physical bodies never age. As a result, even the few who aren't immediately cast out or killed by the parents of the child they replaced are still forced to contend with the awkwardness of being a perpetual child.
[[/folder]]
!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
----
* {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defences against it. Others believe that the accident triggers dormant bestial adaptations from the distant past.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.
[[/folder]]
[[folder:Anguisher]]
----
* InvisibleMonsters: The anguisher uses invisibility and stealth to lurk around potential victims, slowly draining them of life by recalling their suffering.
[[/folder]]
[[folder:Blood Brood]]
----
* BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the survival of others.
[[/folder]]
[[folder:Bog Crawler]]
----
* CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.
[[/folder]]
[[folder:Cauchemange]]
----
* BioweaponBeast: The cauchemange is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* YourWorstNightmare: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.
[[/folder]]
----
!Races
[[folder:Downcast]]
----
* AngelicBeauty: Physically, the downcast still possess the beauty of their angelic forms, although they no longer shine as brightly as before.
* FallenAngel: The downcast are lesser angels who found themselves wholly bereft of their powers, cast down to Etharis to live out their now-mortal lives amidst the lesser races.
* MageSpecies: Small shreds of divine power still lie sleeping within the downcast's blood. That power still remembers the downcast's former purpose and can be harnessed in times of great need to bolster divine magic.
[[/folder]]
[[folder:Dreamer]]
----
* HumanPopsicle: A group of dreamers foresaw the calamity that would wipe out their civilisation and came up with a plan to survive. Suspended between reality and dreams, sealed deep underground, they could live in a state of perpetual slumber for as long as necessary before the Stehlenwald dwarves found their stasis chamber.
* {{Precursors}}: Dreamers originated from an ancient empire, before the time of elves and dwarves, that surpassed any that have come since. At one point, a horrible calamity befell the land, wiping clean any trace of this ancient empire except a few survivors.
[[/folder]]
[[folder:Laneshi]]
----
* AsskickingLeadsToLeadership: The laneshi warrior caste is structured as a meritocracy, with great deeds leading to greater status.
* OneTwinMustDie: When laneshi give birth to twins, the second-born twin is sacrificed through necromantic rites and becomes a spirit-guide to the first-born.
* TwoSiblingsInOne: When laneshi twins are born, the second twin is sacrificed and its soul bound within the body of the first. Each member of the mystic caste is therefore possessed of two souls: one living and one dead.
[[/folder]]
[[folder:Ogresh]]
----
* BigEater: Due to their appetite, more than a single adult ogresh could easily deplete the surplus of a small village.
* BigFun: Ogresh are a massively built race, averaging between 200 and 300 pounds in their nomadic youth and between 700 and 800 pounds in their adult sedentary stage. However, they are also incredibly charismatic and naturally adept in the social arena.
[[/folder]]
[[folder:Wechselkind]]
----
* TheAgeless: While their mind develops normally, a wechselkind is forever bound in the unchanging form of a childlike doll.
* ArtificialHuman: A wechselkind is a construct crafted of wood, clay and ceramic in the form of a small child, animated by faerie magic and concealed in a glamour that makes it appear identical to a stolen mortal babe. They suffer double angst by being both a self-aware construct and permanently trapped in a physically child-like body. They have managed to start making a niche for themselves as nurses and doctor's assistants since the outbreak of the Weeping Pox, due to their inherent immunity to disease, but are (justifiably) skeptical of humanity remaining grateful afterwards.
* ChangelingTale: Wechselkind are left behind in the place of a child stolen by the faerie. Once the glamour fades and the lie is revealed, the wechselkind is often cast out by its foster family, if not destroyed, though occasionally a family takes pity on the poor creature and attempts to raise it as they would a child.
* HumanDisguise: The residual magic of its faerie glamour allows a wechselkind to conceal itself in the guise of a human child.
* TheImmune: Wechselkind are immune to disease, and some have offered their services as nurses and doctor's assistants in regions stricken by the Weeping Pox.
* NotGrowingUpSucks: Wechselkinder age at the same rate as humans mentally, but their physical bodies never age. As a result, even the few who aren't immediately cast out or killed by the parents of the child they replaced are still forced to contend with the awkwardness of being a perpetual child.
[[/folder]]
!Creatures
!!Aberrations
[[folder:Aberrant Horror]]
----
* {{Mutants}}: Those who survive the uncontrolled transformation into aberrant horrors become living weapons. Some theories say the body sees the transmuting force as a threat and evolves defences against it. Others believe that the accident triggers dormant bestial adaptations from the distant past.
* WasOnceAMan: Without proper precautions, experimenters or their subjects might become twisted into something abominable known as an aberrant horror.
[[/folder]]
[[folder:Anguisher]]
----
* InvisibleMonsters: The anguisher uses invisibility and stealth to lurk around potential victims, slowly draining them of life by recalling their suffering.
[[/folder]]
[[folder:Blood Brood]]
----
* BlobMonster: The blood brood is an ooze-like aberration made of blood and viscera.
* EmpathicHealing: The blood brood can exchange blood when close, losing health to ensure the survival of others.
[[/folder]]
[[folder:Bog Crawler]]
----
* CombatTentacles: Six large tentacles jut from the mass of the bog crawler's body, three on each flank, and are long and strong enough to attack nearby creatures and structures.
* HungryMenace: Bog crawlers' primary motivation is hunger. They eat any flesh, starting with wildlife, moving on to livestock, and then feasting on any community they encounter, destroying everything in their path in search of food.
[[/folder]]
[[folder:Cauchemange]]
----
* BioweaponBeast: The cauchemange is a result of a failed experiment by a long-dead Ostoyan wizard. Her intent was to create a creature that allows command over armies of mind-controlled servants. Instead, the experiment created a creature that feeds on and manipulates people's nightmares.
* ChestBurster: Once a cauchemange larva matures, it bursts out of the host's body.
* EmotionEater: The cauchemange induces nightmares, hallucinations and terrifying thoughts, which it feeds upon to mature.
* YourWorstNightmare: A nightmare made flesh, the corporeal cauchemange takes the form of the host's worst nightmare, depending on the host's fears or lusts.
[[/folder]]
----