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* IronicName: Not the beast itself, but all of the huntsmen in the Slaughtered Goat being slaughtered by a goat-monster makes the ''tavern's'' name pretty damn ironic.
to:
* IronicName: Not the beast itself, but {{Irony}}: It's pretty damn ironic to know that all of the huntsmen that were trapped in the tavern, named the Slaughtered Goat being Goat, got slaughtered by a goat-monster makes the ''tavern's'' name pretty damn ironic.goat-monster.
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Alphabetizing example(s)
* AmbiguouslyHuman: The huntsmen are humanoid and mostly act like humans, but we only see them when they're covered head-to-toe in clothing, they have VaderBreath and GlowingEyesOfDoom, and the description of one of their rifles explicitly says that it cannot be used by ordinary people. They likely are (or were) mutated or otherwise altered humans, though just how much they differ from a normal human is unclear.
Deleted line(s) 73 (click to see context) :
* AmbiguouslyHuman: The huntsmen are humanoid and mostly act like humans, but we only see them when they're covered head-to-toe in clothing, they have VaderBreath and GlowingEyesOfDoom, and the description of one of their rifles explicitly says that it cannot be used by ordinary people. They likely are (or were) mutated or otherwise altered humans, though just how much they differ from a normal human is unclear.
* CallASmeerpARabbit: Hounds are bizarre fish-wolf hybrids with prehensile noses. They do still bark, exhibit pack behavior, and have similar body language to real canines, and a note in the Mines refers to them as "canines" offhandedly.
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* CallASmeerpARabbit: Hounds are bizarre fish-wolf hybrids with prehensile noses. They do still bark, exhibit pack behavior, and have similar body language to real canines, and a note in the Mines refers to them as "canines" offhandedly.
* FedToTheBeast: [[spoiler: Once you're in the tavern, you can't leave so easily; the Huntsmen locked the door behind you with the explicit hope that you'll get yourself killed by the beast]].
Deleted line(s) 109 (click to see context) :
* FedToTheBeast: [[spoiler: Once you're in the tavern, you can't leave so easily; the Huntsmen locked the door behind you with the explicit hope that you'll get yourself killed by the beast]].
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* TheKrampus: During the Christmas HolidayMode the Goatman's model is changed to look like the Krampus.
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Changed line(s) 33 (click to see context) from:
* EmeraldPower: He's an enigmatic figure associated with the color green, even aside from his [[TechnicolorMagic green magic]] he has a glowing green eye and cane and his store being is named The Emerald Eye.
to:
* EmeraldPower: He's an enigmatic figure associated with the color green, even aside from his [[TechnicolorMagic green magic]] he has a glowing green eye and cane and his store being is named The "The Emerald Eye. Eye."
Changed line(s) 35 (click to see context) from:
* MysteriousBacker: He frees the Doctor, sells him supplies, offers the room above his shop as a safehouse, and directs him to collect the emblems needed to reach the Countess's mansion, though his true identity and motives are unknown.
to:
* MysteriousBacker: He frees the Doctor, sells him supplies, offers the room above his shop as a safehouse, and directs him to collect the emblems needed to reach the Countess's countess's mansion, though his true identity and motives are unknown.
Changed line(s) 49,50 (click to see context) from:
* BetterToDieThanBeKilled: He hanged himself in his office when the Huntsmen attacked the fishery, leaving behind a [[GoodbyeCruelWorld suicide note]] lamenting his failure to see the Countess's betrayal coming.
* YouHaveOutlivedYourUsefulness: Mr. Croup assisted in the Countess rise to power, but she eventually sent her underlings to assault his fishery and slaughter all of his workers when she no longer had any use for him.
* YouHaveOutlivedYourUsefulness: Mr. Croup assisted in the Countess rise to power, but she eventually sent her underlings to assault his fishery and slaughter all of his workers when she no longer had any use for him.
to:
* BetterToDieThanBeKilled: He hanged himself in his office when the Huntsmen attacked the fishery, leaving behind a [[GoodbyeCruelWorld suicide note]] lamenting his failure to see the Countess's countess's betrayal coming.
* PosthumousCharacter: He's already long since died by the time the game begins, with most information about him coming from his [[GoodbyeCruelWorld suicide note]].
* YouHaveOutlivedYourUsefulness: Mr. Croup assisted in theCountess countess's rise to power, but she eventually sent her underlings to assault his fishery and slaughter all of his workers when she no longer had any use for him.
* PosthumousCharacter: He's already long since died by the time the game begins, with most information about him coming from his [[GoodbyeCruelWorld suicide note]].
* YouHaveOutlivedYourUsefulness: Mr. Croup assisted in the
Changed line(s) 57 (click to see context) from:
* TheGhost: He's not yet seen in game, but is mentioned multiple times in notes written by other Huntsmen.
to:
* TheGhost: He's not yet seen in game, but is there are a few notes written by him and he's mentioned multiple times in notes written by other Huntsmen.
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Changed line(s) 109 (click to see context) from:
* ImplacableMan: One of the things that makes the Goatman so dangerous is the fact that it will ''relentlessly'' chase the player if you get trapped inside. Closing the door on them? They'll ''smash it''. Go to another floor? It will slowly home in on you and find you eventually. Try to run? It will make a ''mad dash'' forward and quickly begin to ''outrun you''. And if you think guns will bring it down, ''think again'', [[MadeOfIron it can survive upwards of]] ''[[MadeOfIron ten]]'' [[MadeOfIron shotgun blasts point-blank]].
to:
* ImplacableMan: One of the things that makes the Goatman so dangerous is the fact that it will ''relentlessly'' chase the player if you get trapped inside. Closing the door on them? They'll ''smash it''. Go to another floor? It will slowly home in on you and find you eventually. Try to run? It will make a ''mad dash'' forward and quickly begin to ''outrun you''. [[spoiler:Unless, of course, you trap it in the attic.]] And if you think guns will bring it down, ''think again'', [[MadeOfIron it can survive upwards of]] ''[[MadeOfIron ten]]'' [[MadeOfIron shotgun blasts point-blank]].
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Subtitles have been released. They dub G as Grezzo.
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[[folder:G]]
to:
Deleted line(s) 37 (click to see context) :
* OnlyKnownByTheirNickname: He signs one of his letters with the initial "G," and that's the closest thing he gives to a name.
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%%* KungFuProofMook: The Crowbeggars cannot be stealth-killed like the Huntsmen can; this forces the player to either use stealth to sneak through their territory, or engage them all at once. Given that they like to dwell in tightly-packed, poorly-lit subterranean tunnels with plenty of ambush routes, the latter option is much easier said than done.
to:
%%* KungFuProofMook: The Crowbeggars cannot be stealth-killed like the unarmored Huntsmen can; this forces the player to either use stealth to sneak through their territory, or engage them all at once. Given that they like to dwell in tightly-packed, poorly-lit subterranean tunnels with plenty of ambush routes, the latter option is much easier said than done.
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Changed line(s) 31 (click to see context) from:
--> ''Oh, this, I like better.''
to:
--> ''Oh, "Oh, this, I like better.''"
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* ShoutOut: Several of his lines are references to other properties.
to:
* ShoutOut: Several A few of his lines are references to other properties.
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Changed line(s) 32 (click to see context) from:
* EmeraldPower: He's an enigmatic figure associated with the color green, with his glowing green eye and cane and his store being named The Emerald Eye.
to:
* BarrierWarrior: Any attempt to harm him will be met with a glowing green barrier that will erupt to block the attack.
* EmeraldPower: He's an enigmatic figure associated with the color green,with even aside from his [[TechnicolorMagic green magic]] he has a glowing green eye and cane and his store being is named The Emerald Eye.
* EmeraldPower: He's an enigmatic figure associated with the color green,
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to:
* {{Teleportation}}: Anything sold to him instantly vanishes in a flash of green magic, while money appears with the same effect.
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* EmeraldPower: He's an enigmatic figure associated with the color green, with his glowing green eye and cane and his store being named The Emerald Eye.
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Changed line(s) 37,39 (click to see context) from:
-->[[VideoGame/ResidentEvil4 What're ya buyin'?]]
-->[[Film/RevengeOfTheSith A fine addition to my collection.]]
-->[[Film/RevengeOfTheSith A fine addition to my collection.]]
to:
-->[[Film/RevengeOfTheSith
-->"[[Film/RevengeOfTheSith A fine addition to my collection.
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Changed line(s) 37 (click to see context) from:
-->[[VideGame/ResidentEvil4 What're ya buyin'?]]
to:
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* ActorAllusion: One of his lines references the final boss of ''VideoGame/{{Dusk}}'', who was also voiced by Stephan Weyte.
to:
* ActorAllusion: One of his lines when the player sells him something references the final boss of ''VideoGame/{{Dusk}}'', who was also voiced by Stephan Weyte.
Changed line(s) 36 (click to see context) from:
to:
* ShoutOut: Several of his lines are references to other properties.
-->[[VideGame/ResidentEvil4 What're ya buyin'?]]
-->[[Film/RevengeOfTheSith A fine addition to my collection.]]
-->[[VideGame/ResidentEvil4 What're ya buyin'?]]
-->[[Film/RevengeOfTheSith A fine addition to my collection.]]
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Changed line(s) 92 (click to see context) from:
* MonstrousCannibalism: The hounds aren't picky with what kind of meat is available to them, and will happily feed on the corpse of one of their own. Justified, as a note states that the hounds in the kennel haven't been fed recently and are likely ravenously.
to:
* MonstrousCannibalism: The hounds aren't picky with what kind of meat is available to them, and will happily feed on the corpse of one of their own. Justified, as a note states that the hounds in the kennel haven't been fed recently and are likely ravenously.ravenous.
Changed line(s) 106 (click to see context) from:
* LightningBruiser: The Goatman is strong enough to kill the player and ''break apart doors'' in a single hit, durable enough to survive ''10'' shotgun blasts straight to the face, and fast enough that it's charge is able to overtake a sprinting player. There's a ''very'' good reason the game encourages sneaking past it.
to:
* LightningBruiser: The Goatman is strong enough to kill the player and ''break break apart doors'' doors in a single hit, durable enough to survive ''10'' shotgun blasts straight to the face, and fast enough that it's charge is able to overtake a sprinting player. There's a ''very'' good reason the game encourages sneaking past it.
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to:
* OrganDrops: Killing the beast lets you claim its horns, each of which will sell for a very good price.
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* SuperWindowJump: If there's a window in between you and them, they'll just leap right through it. [[InASingleBound Even if that window is several stories off the ground.]]
to:
* SuperWindowJump: If there's a window in between you and them, they'll just leap right through it. [[InASingleBound Even if that window is several stories off the ground.]]ground]].
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A mysterious man who aids the Doctor in escaping the Countess's men, and invites him to visit his antiques shop in the Market District.
to:
A mysterious man who aids the Doctor in escaping the Countess's men, and invites him to visit his antiques shop shop, The Emerald Eye, in the Market District.
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* HighCollarOfDoom: Not only is it large, it's even covered in several metal spikes just to give her an even more menacing appearance.
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* RedAndBlackAndEvilAllOver: While little has been seen of her, she's definitely a sinister figure, and is implied to have gained power through corruption and assassination, and is garbed in a red and black dress.
to:
* RedAndBlackAndEvilAllOver: While little has been seen of her, she's definitely a sinister figure, and is figure implied to have gained power through corruption and assassination, and is garbed in a red and black dress.
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[[folder:"G"]]
to:
->'''Voiced by:''' Stephan Weyte
Changed line(s) 28,29 (click to see context) from:
* HighClassGlass: He wears a monocle, fitting his overall very wealthy appearance. He also sells a monocle that allows the player to zoom in their view.
* MysteriousBenefactor: He frees the Doctor, sells him supplies, offers the room above his shop as a safehouse, and directs him to collect the emblems needed to reach the Countess's mansion, though his true identity and motives are unknown.
* MysteriousBenefactor: He frees the Doctor, sells him supplies, offers the room above his shop as a safehouse, and directs him to collect the emblems needed to reach the Countess's mansion, though his true identity and motives are unknown.
to:
* ActorAllusion: One of his lines references the final boss of ''VideoGame/{{Dusk}}'', who was also voiced by Stephan Weyte.
--> ''Oh, this, I like better.''
* HighClassGlass: He wears a monocle, fitting his overall very wealthy appearance. He also sells a monocle that allows the player to zoom in their view.\n
*MysteriousBenefactor: MysteriousBacker: He frees the Doctor, sells him supplies, offers the room above his shop as a safehouse, and directs him to collect the emblems needed to reach the Countess's mansion, though his true identity and motives are unknown.
--> ''Oh, this, I like better.''
* HighClassGlass: He wears a monocle, fitting his overall very wealthy appearance.
*
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Changed line(s) 22,25 (click to see context) from:
!!!Minor Characters
[[folder:Mr. Croup]]
The late owner of the Croup fishery.
[[folder:Mr. Croup]]
The late owner of the Croup fishery.
to:
[[folder:Mr. Croup]]
The late owner of
[[folder:"G"]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gloomwoodmerchant_9.png]]
A mysterious man who aids the
Changed line(s) 27,28 (click to see context) from:
* BetterToDieThanBeKilled: He hanged himself in his office when the Huntsmen attacked the fishery, leaving behind a [[GoodbyeCruelWorld suicide note]] lamenting his failure to see the Countess's betrayal coming.
* YouHaveOutlivedYourUsefulness: Mr. Croup assisted in the Countess rise to power, but she eventually sent her underlings to assault his fishery and slaughter all of his workers when she no longer had any use for him.
* YouHaveOutlivedYourUsefulness: Mr. Croup assisted in the Countess rise to power, but she eventually sent her underlings to assault his fishery and slaughter all of his workers when she no longer had any use for him.
to:
* BetterToDieThanBeKilled: HighClassGlass: He hanged himself in wears a monocle, fitting his office when overall very wealthy appearance. He also sells a monocle that allows the Huntsmen attacked player to zoom in their view.
* MysteriousBenefactor: He frees thefishery, leaving behind a [[GoodbyeCruelWorld suicide note]] lamenting Doctor, sells him supplies, offers the room above his failure shop as a safehouse, and directs him to see collect the emblems needed to reach the Countess's betrayal coming.
mansion, though his true identity and motives are unknown.
*YouHaveOutlivedYourUsefulness: Mr. Croup assisted in OffscreenTeleportation: After he frees the Countess rise to power, but she eventually sent her underlings to assault his fishery Doctor at the start of the game, he walks out of sight and slaughter all vanishes, with no indication as to how he managed to leave the area so quickly. Using console commands to keep following him reveals that he actually ''does'' teleport, complete with flashy green particle effects.
* OnlyKnownByTheirNickname: He signs one of hisworkers when she no longer had any use for him.letters with the initial "G," and that's the closest thing he gives to a name.
* MysteriousBenefactor: He frees the
*
* OnlyKnownByTheirNickname: He signs one of his
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[[folder:Hobbs]]
A particularly inept Huntsman, mentioned in various notes written by his fellows.
A particularly inept Huntsman, mentioned in various notes written by his fellows.
to:
A particularly inept Huntsman, mentioned in various notes written by his fellows.
[[folder:Mr. Croup]]
The late owner of the Croup fishery.
Changed line(s) 34,37 (click to see context) from:
* {{Cloudcuckoolander}}: He definitely doesn't seem to be all there. He apparently believes that machinery breaks down because of bugs that eat electricity, and that those bugs help the hounds steal cheese.
* TheGhost: He's not yet seen in game, but is mentioned multiple times in notes written by other Huntsmen.
* PluckyComicRelief: The notes written by his exasperated co-workers provide most of the game's comedy.
* TheGhost: He's not yet seen in game, but is mentioned multiple times in notes written by other Huntsmen.
* PluckyComicRelief: The notes written by his exasperated co-workers provide most of the game's comedy.
to:
* {{Cloudcuckoolander}}: BetterToDieThanBeKilled: He definitely doesn't seem hanged himself in his office when the Huntsmen attacked the fishery, leaving behind a [[GoodbyeCruelWorld suicide note]] lamenting his failure to be see the Countess's betrayal coming.
* YouHaveOutlivedYourUsefulness: Mr. Croup assisted in the Countess rise to power, but she eventually sent her underlings to assault his fishery and slaughter allthere. He apparently believes that machinery breaks down because of bugs that eat electricity, and that those bugs help the hounds steal cheese.
* TheGhost: He's not yet seen in game, but is mentioned multiple times in notes written by other Huntsmen.
* PluckyComicRelief: The notes written byhis exasperated co-workers provide most of the game's comedy.
workers when she no longer had any use for him.
* YouHaveOutlivedYourUsefulness: Mr. Croup assisted in the Countess rise to power, but she eventually sent her underlings to assault his fishery and slaughter all
* TheGhost: He's not yet seen in game, but is mentioned multiple times in notes written by other Huntsmen.
* PluckyComicRelief: The notes written by
Added DiffLines:
[[folder:Hobbs]]
A particularly inept Huntsman, mentioned in various notes written by his fellows.
----
* {{Cloudcuckoolander}}: He definitely doesn't seem to be all there. He apparently believes that machinery breaks down because of bugs that eat electricity, and that those bugs help the hounds steal cheese.
* TheGhost: He's not yet seen in game, but is mentioned multiple times in notes written by other Huntsmen.
* PluckyComicRelief: The notes written by his exasperated co-workers provide most of the game's comedy.
[[/folder]]
A particularly inept Huntsman, mentioned in various notes written by his fellows.
----
* {{Cloudcuckoolander}}: He definitely doesn't seem to be all there. He apparently believes that machinery breaks down because of bugs that eat electricity, and that those bugs help the hounds steal cheese.
* TheGhost: He's not yet seen in game, but is mentioned multiple times in notes written by other Huntsmen.
* PluckyComicRelief: The notes written by his exasperated co-workers provide most of the game's comedy.
[[/folder]]
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Changed line(s) 95,97 (click to see context) from:
[[folder:Bat-Beasts]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bat_beast.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bat_beast.png]]
to:
[[quoteright:350:https://static.
[[quoteright:400:https://static.tvtropes.
* ItCanThink: Despite their animalistic behavior, they seem to have retained some human intelligence. Aside from their ability to wield straight-razors as weapons, you can also find one who seems to have collected a pile of treasure to serve as bait for an ambush.
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* ThrowingYourSwordAlwaysWorks: If the player moves out of melee range, they'll throw their straight-razor before pulling out another.
to:
* ThrowingYourSwordAlwaysWorks: If the player moves out of melee range, they'll throw their straight-razor razor before pulling out another.
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Changed line(s) 98 (click to see context) from:
Humanoid bat-monsters who infest the Market District.
to:
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* WolverineClaws: Well, Wolverine ''Claw'' at least. They attack with a single, retractable, blade-like claw that extends from one of their fingers.
to:
* WolverineClaws: Well, Wolverine ''Claw'' at least. They attack with a single, retractable, blade-like claw that extends from one ThrowingYourSwordAlwaysWorks: If the player moves out of melee range, they'll throw their fingers.
straight-razor before pulling out another.
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[[folder:Bat-Beasts]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bat_beast.png]]
Humanoid bat-monsters who infest the Market District.
----
* BatPeople: They resemble hunched-over, clawed humanoids with the fur and head of a vampire bat.
* InASingleBound: They're primarily melee opponents, but even if you're several stories above them they'll just jump up to you to close the distance.
* SuperWindowJump: If there's a window in between you and them, they'll just leap right through it. [[InASingleBound Even if that window is several stories off the ground.]]
* WolverineClaws: Well, Wolverine ''Claw'' at least. They attack with a single, retractable, blade-like claw that extends from one of their fingers.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bat_beast.png]]
Humanoid bat-monsters who infest the Market District.
----
* BatPeople: They resemble hunched-over, clawed humanoids with the fur and head of a vampire bat.
* InASingleBound: They're primarily melee opponents, but even if you're several stories above them they'll just jump up to you to close the distance.
* SuperWindowJump: If there's a window in between you and them, they'll just leap right through it. [[InASingleBound Even if that window is several stories off the ground.]]
* WolverineClaws: Well, Wolverine ''Claw'' at least. They attack with a single, retractable, blade-like claw that extends from one of their fingers.
[[/folder]]
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This was included in his audio reel
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->'''Voiced by:''' Creator/GianniMatragrano
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Changed line(s) 77 (click to see context) from:
[[folder:The Goatman (minor spoilers)]]
to:
[[folder:The Goatman (minor spoilers)]]Goatman]]
Changed line(s) 99 (click to see context) from:
%%* KungFuProofMook: The Crowbeggars cannot be stealth-killed like the Huntsmen can; this forces the player to either use stealth to sneak through their territory, or engage them all at once. Given that they like to dwell in tightly-packed, poorly-lit subterranean tunnels with plenty of ambush routes, the latter option's easier said than done.
to:
%%* KungFuProofMook: The Crowbeggars cannot be stealth-killed like the Huntsmen can; this forces the player to either use stealth to sneak through their territory, or engage them all at once. Given that they like to dwell in tightly-packed, poorly-lit subterranean tunnels with plenty of ambush routes, the latter option's option is much easier said than done.
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Changed line(s) 61 (click to see context) from:
* WeaponBasedCharacterization: The huntsmen can usually be seen wielding an axe, rifle and sometimes a torch, fitting their role as hunters. The weapon choice of using an axe is one of the many points toward the unhinged, AxCrazy nature of the huntsmen.
to:
* WeaponBasedCharacterization: The huntsmen can usually be seen wielding either an axe, rifle and or sometimes a torch, fitting their role as hunters. The weapon choice of using an axe is one of the many points toward the unhinged, AxCrazy nature of the huntsmen.
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Changed line(s) 51 (click to see context) from:
* BullyingADragon: It ''really'' wasn't a good idea to make sadistic sport of their capture of an Accursed Beast. [[spoiler: The end result inside the Slaughtered Goat speaks for itself.]]
to:
* BullyingADragon: It ''really'' wasn't a good idea to make sadistic sport of their capture of an Accursed Beast.a Goatman. [[spoiler: The end result inside the Slaughtered Goat speaks for itself.]]
Changed line(s) 69 (click to see context) from:
* FollowYourNose: The Hounds can sniff out nearby corpses and body parts to eat, which can be useful for luring them away or distracting them from tracking down the player's scent.
to:
* FollowYourNose: The Hounds can sniff out nearby food and corpses and body parts to eat, which can be useful for luring them away or distracting them from tracking down the player's scent.
Changed line(s) 77 (click to see context) from:
[[folder:The Accursed Beast (minor spoilers)]]
to:
[[folder:The Accursed Beast Goatman (minor spoilers)]]
Changed line(s) 82 (click to see context) from:
* BossOnlyLevel: The Accursed Beast is the sole occupant of the Slaughtered Goat, having killed everyone else.
to:
* BossOnlyLevel: The Accursed Beast Goatman is the sole occupant of the Slaughtered Goat, having killed everyone else.
Changed line(s) 84 (click to see context) from:
* GruesomeGoat: The Accursed Beast is a towering, bipedal, goatlike monster with piercing yellow eyes and a back filled with broken blades.
to:
* GruesomeGoat: The Accursed Beast Goatman is a towering, bipedal, goatlike monster with piercing yellow eyes and a back filled with broken blades.
Changed line(s) 86 (click to see context) from:
* ImplacableMan: One of the things that makes the Accursed Beast so dangerous is the fact that it will ''relentlessly'' chase the player if you get trapped inside. Closing the door on them? They'll ''smash it''. Go to another floor? It will slowly home in on you and find you eventually. Try to run? It will make a ''mad dash'' forward and quickly begin to ''outrun you''. And if you think guns will bring it down, ''think again'', [[MadeOfIron it can survive upwards of]] ''[[MadeOfIron ten]]'' [[MadeOfIron shotgun blasts point-blank]].
to:
* ImplacableMan: One of the things that makes the Accursed Beast Goatman so dangerous is the fact that it will ''relentlessly'' chase the player if you get trapped inside. Closing the door on them? They'll ''smash it''. Go to another floor? It will slowly home in on you and find you eventually. Try to run? It will make a ''mad dash'' forward and quickly begin to ''outrun you''. And if you think guns will bring it down, ''think again'', [[MadeOfIron it can survive upwards of]] ''[[MadeOfIron ten]]'' [[MadeOfIron shotgun blasts point-blank]].
Changed line(s) 88 (click to see context) from:
* LightningBruiser: The Accursed Beast is strong enough to kill the player and ''break apart doors'' in a single hit, durable enough to survive ''10'' shotgun blasts straight to the face, and fast enough that it's charge is able to overtake a sprinting player. There's a ''very'' good reason the game encourages sneaking past it.
to:
* LightningBruiser: The Accursed Beast Goatman is strong enough to kill the player and ''break apart doors'' in a single hit, durable enough to survive ''10'' shotgun blasts straight to the face, and fast enough that it's charge is able to overtake a sprinting player. There's a ''very'' good reason the game encourages sneaking past it.
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* {{Expy}}: It bears a striking resemblance to ''VideoGame/{{Bloodborne}}'s'', Beast-possessed Soul miniboss.
Changed line(s) 84 (click to see context) from:
* FedToTheBeast: [[spoiler: Once you're in the tavern, you can't leave so easily; the Huntsmen locked the door behind you, with the explicit hope that you'll get yourself killed by the beast]].
to:
* FedToTheBeast: [[spoiler: Once you're in the tavern, you can't leave so easily; the Huntsmen locked the door behind you, you with the explicit hope that you'll get yourself killed by the beast]].