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* QuestGiver: She provides the first quest for the party, and, should they elect to work with her more, help her kill some Inox supposedly raiding caravans and routing out a Vermling mine for a diamond that can be used as a focus to raise the dead. If the party helps her take over Gloomhaven, she will also provide news of a dragon in the north, a cult summoning demons, and details on the Gloom in the forest far west of the city.



* QuestGiver: She sends the party on quests to find some relics for her to contract her enchanting services. She also is familiar with Bastien and after purifying the Archdemon's orb, she uses it to locate Bastien and help remove the Gloom from Gloomhaven.



* BigGood: He's actually this for the mercenary party, as he keeps track of the work they are doing for the town, manages the town records office for the mercenaries and such.

to:

* BigGood: He's actually this for the mercenary party, as he keeps track of the work they are doing for the town, manages the town records office for the mercenaries and such.who have retired.



* QuestGiver: Dominic sends the player to purify a grove corrupted with oozes and against an anarchist force who stole his books.

to:

* QuestGiver: Dominic sends the player to purify a grove corrupted with oozes and against an anarchist force who stole his books. He also is the one who reads all of the records on Bastien, and helps the players find him along with Hail.



* QuestGiver: Should the party be opposed to Jekserah for any reason, Argeise will aid them in bringing her down.

to:

* QuestGiver: Should the party be opposed to Jekserah for any reason, Argeise will aid them in bringing her down. She will also tell the mercenaries about the other creatures Gloomhaven is having trouble with: The "dragon" on the mountains to the north and a cult attempting to summon demons in the sewers, in addition to helping track down the Gloom's forces in a forest to the west who were also opposed to Jekserah.



* SnakeOilSalesman: He has a talent for sales, but his products are less than impressive. Although Lurkers do have a taste for polar bear meat, if the player isn't careful, they could end up paying with a worthless item.

to:

* SnakeOilSalesman: He has a talent for sales, but his products are usually less than impressive. Although Even when he has good ideas, such as Lurkers do have having a taste for polar bear meat, if the player isn't careful, they could end up paying with a worthless item.he might or might not get proper payment.



* INeedAFreakingDrink: How everyone feels after defeating the corruption. Cassandra takes it upon herself to pay for the round.

to:

* INeedAFreakingDrink: How everyone feels after defeating the corruption. Corruption. Recognizing the group has done so much to help her, Cassandra takes it upon herself elects to pay for purchase the round.



* ThinkingUpPortals: While portal travel has inherent risks due to other portal travelers, Cassandra is capable enough to get the party where they need to go. As a Diviner, she can also use rifts.

to:

* ThinkingUpPortals: While portal Portal travel has inherent risks due to other portal travelers, in Gloomhaven is fraught with risk, but Cassandra is capable enough to get the party where they need to go. As a Diviner, she can also use rifts.



* ObstructiveBureaucrat: There's plenty of things she won't allow. This comes not out of malice, but because the place is dangerous and resources are stretched thin.

to:

* ObstructiveBureaucrat: There's plenty of things she won't allow. This comes not out of malice, but because allow, and will only allow the place is dangerous and resources are stretched thin.party to do things if they provide their own resources. She also tends to make deals on the mercenary's behalf, such as gathering food for a raiding party of Vermlings who would attack the town otherwise.



* CulturedBadass: Olmstead has a passion for art and music and spends his free time crafting weapons. He's even quite fond of musicals. However, the town's Savvas playwright is someone he can't stand.

to:

* AlwaysOnDuty: Olmstead is always serious due to the fact that Frosthaven is dangerous. When a group of guards begins to swim, he insists someone remain on duty. He's right to do so, as Lurkers attack otherwise.
* CulturedBadass: Olmstead has a passion for art and music and spends his free time crafting weapons.weapons or attending the theater. He's even quite fond of musicals. However, the town's Savvas playwright is someone he can't stand.



[[folder:Pinter Droman]]
A Quatryl craftsman who works in Frosthaven.

to:

[[folder:Pinter Droman]]
[[folder:Crain]]
A Quatryl craftsman who works found roaming the Unfettered facility, Crain becomes a source of lore as the party investigates the weirdness going on in Frosthaven.Frosthaven



* FantasticNuke: He makes a psychic bomb that can kill Lurkers in order to find the Coral Crown. The players may accept or reject his plan, he will not press the issue if denied.
* ForScience: Downplayed. He crafts and constructs because he wants to help the town. But he also loves creating for its own sake.
* GadgeteerGenius: He knows his crafting for sure. He creates a functioning bathysphere, to say nothing of the weapons and gear he can construct.
* QuestGiver: He is a major part of the quest to bring trade to Frosthaven. He's also a major part of the Lurker questline.

to:

* FantasticNuke: He makes a psychic bomb that can kill Lurkers in order DitzyGenius: Crain is definitely intelligent and knows his research well. But he seems to find forget the Coral Crown. The players may accept or reject his plan, he will not press the issue if denied.whole "danger" part.
* ForScience: Downplayed. He crafts and constructs because he wants to help OhCrap: Crain explains that when the town. But he also loves creating for its own sake.
* GadgeteerGenius: He knows his crafting for sure. He creates a functioning bathysphere, to say nothing
second seal is reinforced, the Vestige of the weapons and gear Imprisoned God will move all of his forces to the last one. He panics when he can construct.
discovers that that last location is Frosthaven itself.
* QuestGiver: He offers assistance in the Unfettered questline helping the party get to Orphan. He is a major part also the focus of the quest to bring trade to Frosthaven. He's also a major part of questline within the puzzle book, which touches on the Lurker questline.questline, Algox questline, and several other building questlines within Frosthaven, which culminates in the FinalBoss against the Imprisoned God.



[[folder:Dinah Snapclaw]]
A Vermling tavern keeper and former pirate

to:

[[folder:Dinah Snapclaw]]
[[folder:Pinter Droman]]
A Vermling tavern keeper and former pirateQuatryl craftsman who works in Frosthaven.



* EveryoneHasStandards: She's terse, she's short-tempered, she complains about everyone being poor tippers. But she never takes more than her fair share of treasure, and eagerly compensates Captain Doghopper for use of his ship.
* OutOfCharacterMoment: When finding the Pirate Queen's Treasure, she is giddy and frolics among the coins. The mercenary party agrees not to put it in their retelling of the story, since no one would believe them.
* PirateGirl: She ran with Berty One-Ear, one of the most notorious pirates.
* QuestGiver: Offers the Ancient Coin and Pirate Queen's Treasure questline.

to:

* EveryoneHasStandards: She's terse, she's short-tempered, she complains about everyone being poor tippers. But she never takes more than her fair share of treasure, and eagerly compensates Captain Doghopper for use of FantasticNuke: He makes a psychic bomb that can kill Lurkers in order to find the Coral Crown. The players may accept or reject his ship.plan, he will not press the issue if denied.
* OutOfCharacterMoment: When finding ForScience: Downplayed. He crafts and constructs because he wants to help the Pirate Queen's Treasure, she is giddy and frolics among the coins. The mercenary party agrees not town. But he also loves creating for its own sake.
* GadgeteerGenius: He knows his crafting for sure. He creates a functioning bathysphere,
to put it in their retelling say nothing of the story, since no one would believe them.
* PirateGirl: She ran with Berty One-Ear, one of the most notorious pirates.
weapons and gear he can construct.
* QuestGiver: Offers He is a major part of the Ancient Coin and Pirate Queen's Treasure questline.quest to bring trade to Frosthaven. He's also a major part of the Lurker questline as he constructs the bathysphere needed to reach their domain.



[[folder:Crain]]
A Quatryl found roaming the Unfettered facility, Crain becomes a source of lore as the party investigates the weirdness going on in Frosthaven

to:

[[folder:Crain]]
[[folder:Sun-in-Shallows]]
A Quatryl found roaming the Unfettered facility, Crain becomes Lurker who is fighting with several other clutches as all are compelled to recover a source of lore powerful artifact known as the party investigates Coral Crown. After the weirdness going on in Frosthavenmercenaries find a few of the shards, she offers to ally with them, and Frosthaven, should they help her recover the shards and put an end to their war.



* DitzyGenius: Crain is definitely intelligent and knows his research well. But he seems to forget the whole "danger" part.
* OhCrap: Crain explains that when the second seal is reinforced, the Vestige of the Imprisoned God will move all of his forces to the last one. He panics when he discovers that that last location is Frosthaven itself.
* QuestGiver: He offers assistance in the Unfettered questline, and the puzzle book series of questlines, focusing on sealing the Imprisoned God.

to:

* DitzyGenius: Crain is definitely intelligent and knows his research well. But he seems to forget AnArmAndALeg: She fought with other Lurkers driven mad by the whole "danger" part.Coral Crown as the party is recovering the shards. These battles have injured her, causing her to lose two of her eight legs. Once the Coral Crown is made whole, its power restores her severed limbs.
* OhCrap: Crain explains that when the second seal is reinforced, the Vestige of the Imprisoned God BigGood: The mercenaries will move all of his forces to always ally with Sun-in-Shallows as they proceed in the last one. He panics when he discovers that that last location questline. Fortunately, she is Frosthaven itself.honest and trustworthy.
* QuestGiver: He offers assistance in She is the Unfettered questline, one who asks the party to find and complete the puzzle book series Coral Crown after they find two of questlines, focusing on sealing the Imprisoned God.its six shards. She then sends one of her lieutenants, either a Crashing Tide or a Deepwraith, to go with them.



[[folder:Eddica]]
An intelligent Valrath who runs a library, seeking powerful arcane tomes scattered across Frosthaven.

to:

[[folder:Eddica]]
An intelligent Valrath
[[folder:Lanprul]]
The Snowspeaker chieftain
who runs agrees to a library, seeking powerful arcane tomes scattered across Frosthaven.truce and later alliance should the party side with the Snowdancer priestess at the Heart of Ice.



* BadassBookworm: Eddica doesn't fight, but she's certainly capable of harnessing powerful, and dangerous magical spells.
* HotLibrarian: Many of the men in Frosthaven hang out in the library and are quite interested in her...tomes.
* MyFriendsAndZoidberg: She is noticeably less enthused about the Tome of Time when compared to the other tomes.
* RedOniBlueOni: Downplayed. Eddica's sister, Violet, and her have very different ideas on what is a worthwhile pursuit. But they are both single-minded in those pursuits.
* QuestGiver: Gives the library quests for the tomes.

to:

* BadassBookworm: Eddica doesn't fight, but she's certainly capable of harnessing powerful, BigGood: Of the Snowspeaker route, sending the party to the Frozen Crypt to discover what's going on with the Icespeaker's conduits and dangerous magical spells.why they are raising the dead. She also wants to make peace when she learns more of what's been going on with the Icespeakers, to the anger of Denpang.
* GiveMeASign: She believes the party is a sign from their god Geyruu. When she learns of the visions the Icespeakers are receiving, she concludes that their visions are being given by an evil force who is not their god.

* HotLibrarian: Many of the men in Frosthaven hang out in the library and are ReasonableAuthorityFigure: She is quite interested happy to make at first a truce and then an alliance with Frosthaven. When she interrogates an Icespeaker and discovers what is going on, she realizes the corruption in her...tomes.their message and proposes a peace summit.
* QuestGiver: If the player sides with the Snowspeakers during the Heart of Ice questline, Lanprul will give quests for the party to delve into the Whitefire Wood and find out why Icespeakers are raising the dead.

* MyFriendsAndZoidberg: She is noticeably less enthused about UncertainDoom: Should the Tome of Time when compared to party side with the other tomes.
* RedOniBlueOni: Downplayed. Eddica's sister, Violet,
Icespeakers and attack the Snowspeakers at the War of the Spires, Denpang controls the survivors and Lanprul is never mentioned. Further, if the player agrees to Lanprul's summit, Gurndel and Bardu work with the party with Lanprul's fate unclear: It is not clear if she died at the summit or simply delegated Gurndel to go in her have very different ideas on what is a worthwhile pursuit. But they are both single-minded in those pursuits.
* QuestGiver: Gives the library quests for the tomes.
place.



[[folder:Violet]]
A Valrath researcher who is rather fond of Lurkers, thinking them to be more than beasts.

to:

[[folder:Violet]]
[[folder:Denpang]]
A Valrath researcher belligerent Snowspeaker who is rather fond of Lurkers, thinking them wants to be more than beasts.wage war with the Icespeakers at the spires.



* TheCameo: She shows up in a card in Gloomhaven if the players find a Lurker, and will chastise the players if they are cruel to a baby Lurker. However, she's named, and has a relationship dynamic, in Frosthaven.
* ItCanThink: Played with. Most people believe Lurkers are more dangerous than simple animals, but Violet thinks they can be capable of culture and intelligence, and even has one of their musical instruments, a stringed thing known as a tanjo.
* PurpleIsPowerful: True to her namesake, Violet wears purple. And she also is nimble and chaotic enough to surf safely in piranha pig infested waters safely.
* RedOniBlueOni: Downplayed. Violet has a sister named Eddica, who runs the library. They have very different ideas on what they consider "worthwhile pursuits", as Eddica likes books and magic whereas Violet likes Lurkers. But they are both Single minded in those pursuits.

to:

* TheCameo: ArcVillain: Downplayed. She shows up in a card in Gloomhaven is opposed to peace with the Icespeakers and wants to attack them at the spires. She could potentially be the Snowdancer corrupted if the players find a Lurker, sided with the Icespeakers initially and will chastise then try to make peace, but if the players if they are cruel to a baby Lurker. However, she's named, and has a relationship dynamic, in Frosthaven.
* ItCanThink: Played with. Most people believe Lurkers are more dangerous than simple animals, but Violet thinks they can be capable of culture and intelligence, and even has one of their musical instruments, a stringed thing known as a tanjo.
* PurpleIsPowerful: True to her namesake, Violet wears purple. And
player goes on that path, Denpang is never introduced so the party would never know who she also is nimble and chaotic enough to surf safely in piranha pig infested waters safely.was.
* RedOniBlueOni: Downplayed. Violet has a sister named Eddica, who runs AssistCharacter: During the library. They fight with the Render, she will create wind totems that can be used to trap the creature and render it vulnerable to damage.
* ThePromisedLand: She is looking for Frai'd To'g, a sacred land in the Biting Sea, and wants to relocate the surviving Snowspeakers there should they
have very different ideas on what they consider "worthwhile pursuits", as Eddica likes books and magic whereas Violet likes Lurkers. But they are both Single minded in those pursuits. lost the War of the Spires.



[[folder:Eros]]
A Savvas playwright.

to:

[[folder:Eros]]
A Savvas playwright.
[[folder:Elland]]
The chief of the Icespeakers who meets with the party should the party side with the Frozen Fist warrior at the Heart of Ice.



* DitzyGenius: He takes it upon himself to be concerned for the art and culture of the town. Apparently not caring if the town has a proper gate or not.
[[/folder]]

[[folder:Captain Doghopper]]
The human captain of the constructed boat who helps the player cross the Biting Sea.

to:

* DitzyGenius: He takes it upon himself to be concerned for OhCrap: He's quite alarmed when the art and culture spirits of the town. Apparently Skyhall rise against them.
* PragmaticHero: He wants to end the war
not caring if because he is a firm believer in peace, but because he thinks the town war with the Snowspeakers, which has gone on for three hundred years, has not yielded results and believes peace might be a proper gate or not.
[[/folder]]

[[folder:Captain Doghopper]]
The human captain of
better idea.
* ReasonableAuthorityFigure: After discovering what happened in
the constructed boat who helps Skyhall, he wants to end the endless cycle of destruction and proposes a peace summit.
* SpiritedCompetitor: He loves a good fight, and respects skill in battle even among his enemies.
* QuestGiver: If
the player cross sides with the Biting Sea.Icespeakers at the Heart of Ice, he will send the party to intercept a Snowdancer who plans on causing an avalanche at Snowscorn Mountain.
* UncertainDoom: Elland is never mentioned, whether dead or alive, if the players side with the Snowspeakers at the War of the Spires, as Putargal commands the survivors. If Elland's summit is attended, Bardu goes in his place and he is never mentioned. It is unclear if he died while at the summit, or if Bardu was simply his delegate.
[[/folder]]

[[folder:Putargal]]
A tall and imposing Icespeaker who plans to use the Icespeaker conduits to eliminate the Snowspeakers as revenge for the corruption of the Skyhall



* FatherNeptune: Has sailed everywhere, has a long beard, and is fond of treasures.
* HelloInsertNameHere: As the boat is named by the players, this happens on a few cards.
* TheLostLenore: The Captain had a lost love named Agatha who was killed by a giant starfish. There's a boat event that can let the player kill it, and Doghopper kisses a locket if they do.
* NotSoAboveItAll: He's a pretty serious guy, but he's not above having fun with some pirate treasure, becoming fond of a chalice engraved with a dolphin. He's also happily fond of the robot [=HE-RO-ICS=].
* QuestGiver: Side quests that involve the Biting Sea are typically brought up by Captain Doghopper.

to:

* FatherNeptune: Has sailed everywhere, has a long beard, ArcVillain: Downplayed. She is opposed to peace and is fond of treasures.
* HelloInsertNameHere: As
could potentially be the boat Frozen Fist fought if that route is obtained, but that person is not named by the players, this happens on a few cards.
* TheLostLenore: The Captain had a lost love named Agatha who was killed by a giant starfish. There's a boat event that can let the player kill it, and Doghopper kisses a locket
so it's unclear if they do.it's Putargal.
* NotSoAboveItAll: He's a pretty serious guy, but he's not above having fun with some pirate treasure, becoming fond of a chalice engraved with a dolphin. He's also happily fond of AnIcePerson: Her plan is to use the robot [=HE-RO-ICS=].
* QuestGiver: Side quests that involve
conduits to turn the Biting Sea are typically brought up by Captain Doghopper. snow, which the Snowspeakers use, into ice, which will both neutralize their magic and empower the Icespeakers. If she succeeds, the resulting battle is a slaughter.



[[folder:Glint]]
The town's Inox record keeper, he handles bureaucratic affairs in the town hall

to:

[[folder:Glint]]
The town's Inox record keeper, he handles bureaucratic affairs
[[folder:Bardu and Gurndel]]
An Icespeaker and Snowspeaker, respectively, who attend a peace summit between their relative factions
in the town hallorder to bring an end to their 300-year war.



* HighClassGlass: He wears a monocle.
* NoSocialSkills: He's not good at talking to people in rough surroundings, and admits as such. He outrights calls the mercenaries janitors. He warms up to the party if they complete the various challenges on offer.
* QuestGiver: He is the one who gives the challenges to the player party. He also consolidates the various quests that are brought to the mercenary party when they gain fame from completing said challenges.
* StereotypeFlip: Inox, by and large, are seen as tribal and savage. Glint is educated and has a monocle.

to:

* HighClassGlass: He wears a monocle.
* NoSocialSkills: He's not good at talking to people in rough surroundings, and admits as such. He outrights calls the mercenaries janitors. He warms up to the party if they complete the various challenges on offer.
* QuestGiver: He is They are the one who gives two that handle the challenges to peace summit, and the player party. He also consolidates the various resultant quests that are brought to create the mercenary party when they gain fame from completing said challenges.Unyielding Shard. Gurndel, as the Snowspeaker handles getting the New Snow, whereas Bardu the Icespeaker handles the Ancient Ice.
* StereotypeFlip: Inox, by ReligiousBruiser: They are both avid followers of their god and large, practice a sort of ancestor worship that allows them to commune with their ancestors. Fortunately, the incorporeal nature of their ancestors allows them to recognize the corruption within the Heart of Ice.
* StaticRoleExchangeableCharacter: Should the party elect to attend the peace summit, these two
are seen the respective party members regardless of which faction the player worked with.
* TechnicalPacifist: They insist on being
as tribal nonlethal as possible when using the Unyielding Shard. After all, they are peace emissaries and savage. Glint is educated and has it would not do to use violence in such a monocle.case.



[[folder:Voice-Of-Eight]]
An Asether enchanter who requires assistance in keeping himself attuned to the world, and offers enchanting assistance to pay for it.

to:

[[folder:Voice-Of-Eight]]
An Asether enchanter who requires assistance in keeping himself attuned to the world,
[[folder:Dinah Snapclaw]]
A Vermling tavern keeper
and offers enchanting assistance to pay for it.former pirate



* BossAlteringConsequence: In the second part of Voices-Of-Eight's quest, the party chooses four of six elements to infuse to assist Voice-Of-Eight in attunement. This choice selects which demons are fought in the remaining quests: The four that were select on the third quest, and the two that weren't on the last one.
* VoiceOfTheLegion: It has eight bodies, but they speak as one.

to:

* BossAlteringConsequence: In EveryoneHasStandards: She's terse, she's short-tempered, she complains about everyone being poor tippers. But she divides the second part of Voices-Of-Eight's quest, pirate treasure evenly without taking any more for herself, and pays Captain Doghopper generously for the party chooses four use of six elements his ship to infuse to assist Voice-Of-Eight in attunement. This choice selects which demons are fought in retrieve the remaining quests: The four that were select on the third quest, and the two that weren't on the last one.treasure.
* VoiceOfTheLegion: It has eight bodies, but they speak as one.OutOfCharacterMoment: When finding the Pirate Queen's Treasure, she frolics among the coins. The mercenary party agrees not to put it in their retelling of the story, since no one would believe them.
* PirateGirl: She ran with Berty One-Ear, one of the most notorious pirates.
* QuestGiver: Offers the Ancient Coin and Pirate Queen's Treasure questline.



[[folder:Listerius]]
A Savvas who tends the town garden

to:

[[folder:Listerius]]
A Savvas
[[folder:Eddica]]
An intelligent Valrath
who tends the town gardenruns a library, seeking powerful arcane tomes scattered across Frosthaven.



* EatingOptional: He loves tea, but since Savvas eat rocks, he just enjoys the smell and taste of it; it provides no nourishment.

to:

* EatingOptional: He loves tea, BadassBookworm: Eddica doesn't fight, but since she's certainly capable of harnessing powerful, and dangerous, magical spells.
* HotLibrarian: Many of the men in Frosthaven hang out in the library and are quite interested in her...tomes.
* MyFriendsAndZoidberg: She is noticeably less enthused about the Tome of Time when compared to the other tomes.
* RedOniBlueOni: Downplayed. Eddica's sister, Violet, and her have very different ideas on what is a worthwhile pursuit. But they are both single-minded in those pursuits.
* QuestGiver: Gives the quest to find the Tome of Conflict. Once all four tomes are obtained, she can help the party find Belara, the powerful
Savvas eat rocks, he just enjoys the smell and taste of it; it provides no nourishment. who created them.



[[folder:Sun-in-Shallows]]
A Lurker, a large walking crab-like creature who was seeking shards of a mysterious artifact known as the Coral Crown. She offers peace with the land-dwellers if they can retrieve and unite the shattered shards.

to:

[[folder:Sun-in-Shallows]]
[[folder:Violet]]
A Lurker, a large walking crab-like creature Valrath researcher who was seeking shards is rather fond of a mysterious artifact known as the Coral Crown. She offers peace with the land-dwellers if they can retrieve and unite the shattered shards.Lurkers, thinking them to be more than beasts.



* AnArmAndALeg: She fought with other Lurkers driven mad by the Coral Crown, causing her to lose two of her eight legs. The power of the Coral Crown restores her, though.
* BigGood: Unlike the Algox (which has multiple branching paths) or the Unfettered (which offers only the choice of ally or fighting), there is no option not to negotiate with Sun-in-Shallows, the player always works with her. Fortunately, she is trustworthy.
* QuestGiver: She is the one who asks the party to find and complete the Coral Crown after they find two of its six shards. She then sends one of her lieutenants, either a Crashing Tide or a Deepwraith, to go with them.

to:

* AnArmAndALeg: TheCameo: She fought shows up in a card in Gloomhaven if the players find a Lurker, and will chastise the players if they are cruel to a baby Lurker. However, she's named, and has a sister with other a relationship dynamic, in Frosthaven.
* ItCanThink: Played with. Most people believe
Lurkers driven mad by the Coral Crown, causing are more dangerous than simple animals, but Violet thinks they can be capable of culture and intelligence, and even has one of their musical instruments, a stringed tanjo.
* PurpleIsPowerful: True to
her namesake, Violet wears purple and will purchase purple cloth at a premium. And she also is nimble and chaotic enough to lose two of her eight legs. The power of the Coral Crown restores her, though.surf safely in piranha pig infested waters safely.
* BigGood: Unlike RedOniBlueOni: Downplayed. Violet has a sister named Eddica, who runs the Algox (which has multiple branching paths) or the Unfettered (which offers only the choice of ally or fighting), there is no option not to negotiate with Sun-in-Shallows, the player always works with her. Fortunately, she is trustworthy.
* QuestGiver: She is the one who asks the party to find and complete the Coral Crown after
library. They have very different ideas on what they find two of its six shards. She then sends one of her lieutenants, either a Crashing Tide or a Deepwraith, to go with them.consider "worthwhile pursuits", as Eddica likes books and magic whereas Violet likes Lurkers. But they are both Single minded in those pursuits.



[[folder:Lanprul]]
The Snowspeaker chieftain who agrees to a truce and later alliance should the party side with the Snowspeakers at the Heart of Ice.

to:

[[folder:Lanprul]]
The Snowspeaker chieftain who agrees to a truce and later alliance should the party side with the Snowspeakers at the Heart of Ice.
[[folder:Eros]]
A Savvas playwright.



* BigGood: Of the Snowspeaker route, sending the party to the Frozen Crypt to discover what's going on with the Icespeaker's conduits. She also wants to make peace when she learns more of what's been going on with the Icespeakers, to the anger of Denpang.
* GiveMeASign: She believes the party is a sign from their god Geyruu. He then discusses the Icespeaker's vision for the conduits, and determines that their prophecies are false.
* ReasonableAuthorityFigure: She is quite happy to make at first a truce and then an alliance with Frosthaven. When she interrogates an Icespeaker and discovers what is going on, she realizes the corruption and eagerly offers a truce.
* QuestGiver: If the player sides with the Snowspeakers during the Heart of Ice questline, Lanprul will give quests to discover what's been going on with Icespeakers raising the dead, and their plans to use the spires
* UncertainDoom: Should the party attack the Snowspeakers, Denpang controls the survivors and it's unclear where Lanprul is. Further, if the player agrees to Lanprul's summit, Gurndel and Bardu work with the party and Lanprul is never mentioned: It is not clear if she died at the summit or simply delegated Gurndel to go in her place.
[[/folder]]

[[folder:Denpang]]
A belligerent Snowspeaker who wants to wage war with the Icespeakers at the spires.

to:

* BigGood: Of the Snowspeaker route, sending the party DitzyGenius: He takes it upon himself to the Frozen Crypt to discover what's going on with the Icespeaker's conduits. She also wants to make peace when she learns more of what's been going on with the Icespeakers, to the anger of Denpang.
* GiveMeASign: She believes the party is a sign from their god Geyruu. He then discusses the Icespeaker's vision
be concerned for the conduits, art and determines that their prophecies are false.culture of the town. Apparently not caring if the town has a proper gate or not.
* ReasonableAuthorityFigure: She is quite happy to make at first a truce and then an alliance with Frosthaven. MethodActing: When she interrogates an Icespeaker and discovers what is going on, she realizes the corruption and eagerly offers Algox Frostspeakers inform Frosthaven that their culture requires ritualistic combat, Eros agrees to a truce.
* QuestGiver: If
mock battle. And he really gets into it, even crafting his own suit of chainmail.
[[/folder]]

[[folder:Captain Doghopper]]
The human captain of the constructed boat who helps
the player sides with cross the Snowspeakers during the Heart of Ice questline, Lanprul will give quests to discover what's been going on with Icespeakers raising the dead, and their plans to use the spires
* UncertainDoom: Should the party attack the Snowspeakers, Denpang controls the survivors and it's unclear where Lanprul is. Further, if the player agrees to Lanprul's summit, Gurndel and Bardu work with the party and Lanprul is never mentioned: It is not clear if she died at the summit or simply delegated Gurndel to go in her place.
[[/folder]]

[[folder:Denpang]]
A belligerent Snowspeaker who wants to wage war with the Icespeakers at the spires.
Biting Sea.



* ArcVillain: Downplayed. She is opposed to peace with the Icespeakers and wants to attack them at the spires. She could potentially be the Snowdancer corrupted if the players sided with the Icespeakers initially and then try to make peace, but it is not confirmed.
* AssistCharacter: During the fight with the Render, she will create wind totems that can be used to trap the creature and render it vulnerable to damage.
* ThePromisedLand: She is looking for Frai'd To'g, a sacred land in the Biting Sea, and wants to relocate the surviving Snowspeakers there should they have lost the War of the Spires.

to:

* ArcVillain: Downplayed. She FatherNeptune: Has sailed everywhere, has a long beard, and is opposed to peace with fond of treasures.
* HelloInsertNameHere: As
the Icespeakers and wants to attack them at boat is named by the spires. She could potentially be the Snowdancer corrupted if the players sided with the Icespeakers initially and then try to make peace, but it is not confirmed.
players, this happens on a few cards.
* AssistCharacter: During the fight with the Render, she will create wind totems TheLostLenore: The Captain had a lost love named Agatha who was killed by a giant starfish. There's a boat event that can be used to trap let the creature player kill it, and render it vulnerable Doghopper kisses a locket if they do.
* NotSoAboveItAll: He's a pretty serious guy, but he's not above having fun with some pirate treasure, becoming fond of a chalice engraved with a dolphin. He's also happily fond of the robot [=HE-RO-ICS=].
* QuestGiver: Captain Doghopper either gives or participates in quests that require the player
to damage.
* ThePromisedLand: She is looking for Frai'd To'g, a sacred land in
head out on the Biting Sea, and wants to relocate the surviving Snowspeakers there should they have lost the War of the Spires.Sea.



[[folder:Elland]]
The chief of the Icespeakers who meets with the party should the party side with the Icespeakers at the Heart of Ice.

to:

[[folder:Elland]]
[[folder:Glint]]
The chief of town's Inox record keeper, he handles bureaucratic affairs in the Icespeakers who meets with the party should the party side with the Icespeakers at the Heart of Ice. town hall



* OhCrap: He's quite alarmed when the spirits of the Skyhall rise against them.
* PragmaticHero: He wants to end the war not because he is a firm believer in peace, but because he thinks the war with the Snowspeakers, which has gone on for three hundred years, has not yielded results and believes peace might be a better idea.
* ReasonableAuthorityFigure: After discovering what happened in the Skyhall, he wants to end the endless cycle of destruction.
* SpiritedCompetitor: He loves a good fight, and respects skill in battle even among his enemies.
* QuestGiver: If the player sides with the Icespeakers at the Heart of Ice, he will give quests to stop the Snowspeakers from causing an avalanche.
* UncertainDoom: After the party liberates the Skyhall, Elland's fate is unknown. He is not mentioned if the players kill the Icespeakers at the War of the Spires, as Putargal commands those that remain and Elland is never mentioned. If Elland's summit is attended, Bardu has gone in his place and Elland is never mentioned, so it's not clear if Elland died at the summit or if Bardu was the Icespeaker delegate.

to:

* OhCrap: HighClassGlass: He wears a monocle.
* NoSocialSkills:
He's quite alarmed not good at talking to people in rough surroundings, and admits as such. He outrights calls the mercenaries janitors. He warms up to the party if they complete the various challenges on offer.
* QuestGiver: He is the one who gives the challenges to the player party. He also consolidates the various quests that are brought to the mercenary party
when the spirits of the Skyhall rise against them.
* PragmaticHero: He wants to end the war not because he is a firm believer in peace, but because he thinks the war with the Snowspeakers, which has gone on for three hundred years, has not yielded results and believes peace might be a better idea.
they gain fame from completing said challenges.
* ReasonableAuthorityFigure: After discovering what happened in the Skyhall, he wants to end the endless cycle of destruction.
* SpiritedCompetitor: He loves a good fight,
StereotypeFlip: Inox, by and respects skill in battle even among his enemies.
* QuestGiver: If the player sides with the Icespeakers at the Heart of Ice, he will give quests to stop the Snowspeakers from causing an avalanche.
* UncertainDoom: After the party liberates the Skyhall, Elland's fate is unknown. He is not mentioned if the players kill the Icespeakers at the War of the Spires,
large, are seen as Putargal commands those that remain tribal and Elland savage. Glint is never mentioned. If Elland's summit is attended, Bardu educated and has gone in his place and Elland is never mentioned, so it's not clear if Elland died at the summit or if Bardu was the Icespeaker delegate.a monocle.



[[folder:Putargal]]
A tall and imposing Icespeaker who plans to use the Icespeaker conduits to eliminate the Snowspeakers as revenge for the corruption of the Skyhall

to:

[[folder:Putargal]]
A tall
[[folder:Voice-Of-Eight]]
An Asether enchanter who requires assistance in keeping himself attuned to the world,
and imposing Icespeaker who plans offers enchanting assistance to use the Icespeaker conduits to eliminate the Snowspeakers as revenge pay for the corruption of the Skyhallit.



* ArcVillain: Downplayed. She is opposed to peace and could potentially be the Frozen Fist fought if that route is obtained, but that person is not named so it's unclear if it's Putargal.
* AnIcePerson: Her plan is to use the conduits to turn the snow, which the Snowspeakers use, into ice, which will both neutralize their magic and empower the Icespeakers. If she succeeds, the resulting battle is a slaughter.

to:

* ArcVillain: Downplayed. She is opposed to peace and could potentially be BossAlteringConsequence: In the Frozen Fist second part of Voices-Of-Eight's quest, the party chooses four of six elements to infuse to assist Voice-Of-Eight in attunement. This choice selects which demons are fought if in the remaining quests: The four that route is obtained, but were select on the third quest, and the two that person is not named so it's unclear if it's Putargal.weren't on the last one.
* AnIcePerson: Her plan is to use the conduits to turn the snow, which the Snowspeakers use, into ice, which will both neutralize their magic and empower the Icespeakers. If she succeeds, the resulting battle is a slaughter.VoiceOfTheLegion: It has eight bodies, but they speak as one.



[[folder:Bardu and Gurndel]]
An Icespeaker and Snowspeaker, respectively, who attend a peace summit between their relative factions in order to bring an end to their 300-year war.

to:

[[folder:Bardu and Gurndel]]
An Icespeaker and Snowspeaker, respectively,
[[folder:Listerius]]
A Savvas
who attend a peace summit between their relative factions in order to bring an end to their 300-year war. tends the town garden



* QuestGiver: They are the two that handle the peace summit, and the resultant quests to create the Unyielding Shard. Gurndel, as the Snowspeaker handles getting the New Snow, whereas Bardu handles the Ancient Ice.
* ReligiousBruiser: They are both avid followers of their god and practice a sort of ancestor worship that allows them to commune with their ancestors. Fortunately, the ancestor's incorporeal nature allows them to recognize the corruption of the Heart of Ice.
* StaticRoleExchangeableCharacter: Should the party elect to attend the peace summit, these two are the respective party members regardless of which faction the player worked with.
* TechnicalPacifist: They insist on being as nonlethal as possible when using the Unyielding Shard. After all, they are peace emissaries and it would not do to use violence in such a case.

to:

* QuestGiver: They are EatingOptional: He loves tea, but since Savvas eat rocks, he just enjoys the two that handle the peace summit, smell and the resultant quests to create the Unyielding Shard. Gurndel, as the Snowspeaker handles getting the New Snow, whereas Bardu handles the Ancient Ice.
* ReligiousBruiser: They are both avid followers
taste of their god and practice a sort of ancestor worship that allows them to commune with their ancestors. Fortunately, the ancestor's incorporeal nature allows them to recognize the corruption of the Heart of Ice.
* StaticRoleExchangeableCharacter: Should the party elect to attend the peace summit, these two are the respective party members regardless of which faction the player worked with.
* TechnicalPacifist: They insist on being as nonlethal as possible when using the Unyielding Shard. After all, they are peace emissaries and
it; it would not do to use violence in such a case.provides no nourishment.
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* StaticRoleExchangeableCharacterr: Should the party elect to attend the peace summit, these two are the respective party members regardless of which faction the player worked with.

to:

* StaticRoleExchangeableCharacterr: StaticRoleExchangeableCharacter: Should the party elect to attend the peace summit, these two are the respective party members regardless of which faction the player worked with.
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* StaticRoleExchangableCharacter: Should the party elect to attend the peace summit, these two are the respective party members regardless of which faction the player worked with.

to:

* StaticRoleExchangableCharacter: StaticRoleExchangeableCharacterr: Should the party elect to attend the peace summit, these two are the respective party members regardless of which faction the player worked with.

Added: 2130

Changed: 6826

Removed: 1097

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* BigGood: Of the Snowspeaker route, sending the party to the Frozen Crypt to discover what's going on with the Icespeaker's conduits. He also wants to make peace when he learns more, to the anger of Denpang.
* GiveMeASign: He believes the party is a sign from their god Geyruu. He then discusses the Icespeaker's vision for the conduits, and determines that their prophecies are false.
* ReasonableAuthorityFigure: He is quite happy to make at first a truce and then an alliance with Frosthaven. When he interrogates an Icespeaker and discovers what is going on, he realizes the corruption and eagerly offers a truce.
* QuestGiver: If the player sides with the Snowspeakers during the Heart of Ice questline, Lanprul will give quests. Further, if the party elects to make peace with the warring tribes, Lanprul will assist the party, even if they sided with the Icespeakers earlier.
* UncertainDoom: Should the party attack the Snowspeakers, Denpang controls the survivors and it's unclear where Lanprul is: There is an injured male elder, but it is not known if this is Lanprul.

to:

* BigGood: Of the Snowspeaker route, sending the party to the Frozen Crypt to discover what's going on with the Icespeaker's conduits. He She also wants to make peace when he she learns more, more of what's been going on with the Icespeakers, to the anger of Denpang.
* GiveMeASign: He She believes the party is a sign from their god Geyruu. He then discusses the Icespeaker's vision for the conduits, and determines that their prophecies are false.
* ReasonableAuthorityFigure: He She is quite happy to make at first a truce and then an alliance with Frosthaven. When he she interrogates an Icespeaker and discovers what is going on, he she realizes the corruption and eagerly offers a truce.
* QuestGiver: If the player sides with the Snowspeakers during the Heart of Ice questline, Lanprul will give quests. Further, if the party elects quests to make peace discover what's been going on with the warring tribes, Lanprul will assist the party, even if they sided with the Icespeakers earlier.
raising the dead, and their plans to use the spires
* UncertainDoom: Should the party attack the Snowspeakers, Denpang controls the survivors and it's unclear where Lanprul is: There is. Further, if the player agrees to Lanprul's summit, Gurndel and Bardu work with the party and Lanprul is an injured male elder, but it never mentioned: It is not known clear if this is Lanprul.she died at the summit or simply delegated Gurndel to go in her place.



* ThePromisedLand: She is looking for Frai'd To'g, a sacred land in the Biting Sea, and wants to relocate the surviving Snowspeakers there should they have lost the battle of the spires.

to:

* ThePromisedLand: She is looking for Frai'd To'g, a sacred land in the Biting Sea, and wants to relocate the surviving Snowspeakers there should they have lost the battle War of the spires. Spires.



* QuestGiver: If the player sides with the Icespeakers at the Heart of Ice, he will give quests to stop the Snowspeakers from causing an avalanche. And should the player elect to make peace between the tribes, he will provide assistance, even if the player had sided with the Snowspeakers earlier.

to:

* QuestGiver: If the player sides with the Icespeakers at the Heart of Ice, he will give quests to stop the Snowspeakers from causing an avalanche. And should
* UncertainDoom: After
the player elect to make peace between party liberates the tribes, he will provide assistance, even Skyhall, Elland's fate is unknown. He is not mentioned if the player had sided with players kill the Snowspeakers earlier.Icespeakers at the War of the Spires, as Putargal commands those that remain and Elland is never mentioned. If Elland's summit is attended, Bardu has gone in his place and Elland is never mentioned, so it's not clear if Elland died at the summit or if Bardu was the Icespeaker delegate.



A tall and imposing Icespeakers who plans to use the Icespeaker conduits to eliminate the Snowspeakers as revenge for the corruption of the Skyhall

to:

A tall and imposing Icespeakers Icespeaker who plans to use the Icespeaker conduits to eliminate the Snowspeakers as revenge for the corruption of the Skyhall



!! Villains
!!! Major Villains in Gloomhaven

[[folder:Bandit Captain]]
A human who commands a group of bandits from the Black Burrow, he supplements his rogues by raising the dead.

to:

!! Villains
!!! Major Villains in Gloomhaven

[[folder:Bandit Captain]]
A human
[[folder:Bardu and Gurndel]]
An Icespeaker and Snowspeaker, respectively,
who commands attend a group of bandits from the Black Burrow, he supplements his rogues by raising the dead.peace summit between their relative factions in order to bring an end to their 300-year war.



* NightOfTheLivingMooks: He's a necromancer, so he'll raise Living Bones.

to:

* NightOfTheLivingMooks: He's QuestGiver: They are the two that handle the peace summit, and the resultant quests to create the Unyielding Shard. Gurndel, as the Snowspeaker handles getting the New Snow, whereas Bardu handles the Ancient Ice.
* ReligiousBruiser: They are both avid followers of their god and practice
a necromancer, so he'll raise Living Bones. sort of ancestor worship that allows them to commune with their ancestors. Fortunately, the ancestor's incorporeal nature allows them to recognize the corruption of the Heart of Ice.
* StaticRoleExchangableCharacter: Should the party elect to attend the peace summit, these two are the respective party members regardless of which faction the player worked with.
* TechnicalPacifist: They insist on being as nonlethal as possible when using the Unyielding Shard. After all, they are peace emissaries and it would not do to use violence in such a case.



[[folder:Inox Bodyguard]]
Jekserah's two Inox bodyguards. Should the player's refuse to side with her, they will attack the party if they come looking for Jekserah's head.

to:

[[folder:Inox Bodyguard]]
Jekserah's two Inox bodyguards. Should
!! Villains
!!! Major Villains in Gloomhaven

[[folder:Bandit Captain]]
A human who commands a group of bandits from
the player's refuse to side with her, they will attack Black Burrow, he supplements his rogues by raising the party if they come looking for Jekserah's head.dead.



* DualBoss: There are two of them, interchangeable in every way.

to:

* DualBoss: There are two of them, interchangeable in every way.NightOfTheLivingMooks: He's a necromancer, so he'll raise Living Bones.



[[folder:The Archdemon]]
The main force behind the demonic invasion on Gloomhaven.

to:

[[folder:The Archdemon]]
The main force behind
[[folder:Inox Bodyguard]]
Jekserah's two Inox bodyguards. Should
the demonic invasion on Gloomhaven.player's refuse to side with her, they will attack the party if they come looking for Jekserah's head.



* EvilPaysBetter: Played With. Assisting him in capturing the city can provide much heftier profits than defending it. Then again, after doing so [[{{ChronicBackstabbingDisorder}} you may still turn on him]] and get another prize for ''that'', and then complete yet another quest that seals the demonic Rift for good, which will provide you with even more benefits, effectively playing all parties involved. To get the final boss, however, you can't side with the demon, as you need his orb purified.
* TheJuggernaut: Should you decide to fight him in his elemental plane realm, you will realize that he is completely invulnerable to any forms of damage (and most negative effects, as well). Your only hope to vanquish, or rather, exile him, means destroying his SoulJar. Fighting him when he attacks Gloomhaven merely banishes him, although since he lacks the orb he carried, he'd have an extremely difficult if not impossible time getting back.

to:

* EvilPaysBetter: Played With. Assisting him DualBoss: There are two of them, interchangeable in capturing the city can provide much heftier profits than defending it. Then again, after doing so [[{{ChronicBackstabbingDisorder}} you may still turn on him]] and get another prize for ''that'', and then complete yet another quest that seals the demonic Rift for good, which will provide you with even more benefits, effectively playing all parties involved. To get the final boss, however, you can't side with the demon, as you need his orb purified.
* TheJuggernaut: Should you decide to fight him in his elemental plane realm, you will realize that he is completely invulnerable to any forms of damage (and most negative effects, as well). Your only hope to vanquish, or rather, exile him, means destroying his SoulJar. Fighting him when he attacks Gloomhaven merely banishes him, although since he lacks the orb he carried, he'd have an extremely difficult if not impossible time getting back.
every way.



[[folder:The Drake]]
A "dragon" the group finds following confrontation with Jekserah. It was terrorizing people and the group is contracted to kill it, but it could also be of assistance, as one of its glands were stolen by Savvas.

to:

[[folder:The Drake]]
A "dragon"
Archdemon]]
The main force behind
the group finds following confrontation with Jekserah. It was terrorizing people and the group is contracted to kill it, but it could also be of assistance, as one of its glands were stolen by Savvas.demonic invasion on Gloomhaven.



* FetchQuest: It is possible to ally with the Drake: It will send the player on a quest to retrieve one of its glands that was stolen by some Savvas. It's possible to go on this quest after the Drake is killed.
* {{Narcissist}}: Boy does it love the sound of its own voice. And it thinks nothing of others.

to:

* FetchQuest: It is possible to ally EvilPaysBetter: Played With. Assisting him in capturing the city can provide much heftier profits than defending it. Then again, after doing so [[{{ChronicBackstabbingDisorder}} you may still turn on him]] and get another prize for ''that'', and then complete yet another quest that seals the demonic Rift for good, which will provide you with even more benefits, effectively playing all parties involved. To get the final boss, however, you can't side with the Drake: It will send the player on a quest to retrieve one of its glands that was stolen by some Savvas. It's possible to go on this quest after the Drake is killed.demon, as you need his orb purified.
* {{Narcissist}}: Boy does it love TheJuggernaut: Should you decide to fight him in his elemental plane realm, you will realize that he is completely invulnerable to any forms of damage (and most negative effects, as well). Your only hope to vanquish, or rather, exile him, means destroying his SoulJar. Fighting him when he attacks Gloomhaven merely banishes him, although since he lacks the sound of its own voice. And it thinks nothing of others.orb he carried, he'd have an extremely difficult if not impossible time getting back.



[[folder:The Voice]]
In a certain mountain cave, you find someone speaking with you, despite possessing no material body to do so.

to:


[[folder:The Voice]]
In a certain mountain cave, you find someone speaking
Drake]]
A "dragon" the group finds following confrontation
with you, despite possessing no material body Jekserah. It was terrorizing people and the group is contracted to do so.kill it, but it could also be of assistance, as one of its glands were stolen by Savvas.



* ViolationOfCommonSense: After encountering it, the game offers you two options - either to help it, or to try and find out what is it that you're helping. The latter option, while being more sensible, quickly seals away the questline and provides rather negligible profit, while the former provides you with several scenarios to complete, and a ''massive'' reward for your trouble. Neither of these routes tells you for sure what you were dealing with, and if the Voice is an innocent victim of some curse, or a SealedEvilInACan.
* TheVoice: Obviously.

to:

* ViolationOfCommonSense: After encountering it, FetchQuest: It is possible to ally with the game offers you two options - either Drake: It will send the player on a quest to help it, or to try and find out what is it retrieve one of its glands that you're helping. The latter option, while being more sensible, quickly seals away the questline and provides rather negligible profit, while the former provides you with several scenarios to complete, and a ''massive'' reward for your trouble. Neither of these routes tells you for sure what you were dealing with, and if the Voice is an innocent victim of was stolen by some curse, or a SealedEvilInACan.Savvas. It's possible to go on this quest after the Drake is killed.
* TheVoice: Obviously.{{Narcissist}}: Boy does it love the sound of its own voice. And it thinks nothing of others.




[[folder:The Gloom]]
Real name Bastien, he is an Asether who is using an ancient artifact to corrupt Gloomhaven. The player team will eventually intercept his minions and deal with him. The epilogue, ''Forgotten Circles'', expands on his backstory and history with Cassandra, the Diviner character.

to:

\n[[folder:The Gloom]]
Real name Bastien, he is an Asether who is using an ancient artifact to corrupt Gloomhaven. The player team will eventually intercept his minions and deal
Voice]]
In a certain mountain cave, you find someone speaking
with him. The epilogue, ''Forgotten Circles'', expands on his backstory and history with Cassandra, the Diviner character. you, despite possessing no material body to do so.



* FinalBoss: He's the last storyline foe to be fought in Gloomhaven.
* TragicVillain: Cassandra thinks so. He changed after he lost his wife.

to:

* FinalBoss: He's ViolationOfCommonSense: After encountering it, the last storyline foe game offers you two options - either to be fought in Gloomhaven.
help it, or to try and find out what is it that you're helping. The latter option, while being more sensible, quickly seals away the questline and provides rather negligible profit, while the former provides you with several scenarios to complete, and a ''massive'' reward for your trouble. Neither of these routes tells you for sure what you were dealing with, and if the Voice is an innocent victim of some curse, or a SealedEvilInACan.
* TragicVillain: Cassandra thinks so. He changed after he lost his wife.TheVoice: Obviously.



!!!Major Villians in Forgotten Circles or the Jaws of the Lion

[[folder:Blood Horror]]
An eldritch being created by Roland's blood cult.

to:

!!!Major Villians in Forgotten Circles or [[folder:The Gloom]]
Real name Bastien, he is an Asether who is using an ancient artifact to corrupt Gloomhaven. The player team will eventually intercept his minions and deal with him. The epilogue, ''Forgotten Circles'', expands on his backstory and history with Cassandra,
the Jaws of the Lion

[[folder:Blood Horror]]
An eldritch being created by Roland's blood cult.
Diviner character.



* BossAlteringConsequence: There are two Blood Tumors to stop: One in the poor district's Sinking Market and one at the Old Docks. The Jaws goes to destroy one of them, but the other one explodes into this creature while the Jaws are dealing with the first one. That other one turns into the Blood Horror which is dealt with afterwards.
* ResurrectiveImmortality: The Blood Horror revives slain Zealots as a special move, keeping the dead Zealots immortal.

to:

* BossAlteringConsequence: There are two Blood Tumors to stop: One in FinalBoss: He's the poor district's Sinking Market and one at the Old Docks. The Jaws goes last storyline foe to destroy one of them, but the other one explodes into this creature while the Jaws are dealing with the first one. That other one turns into the Blood Horror which be fought in Gloomhaven.
* ThePowerOfHate: Hatred
is dealt with afterwards.his focus.
* ResurrectiveImmortality: The Blood Horror revives slain Zealots as a special move, keeping the dead Zealots immortal.TragicVillain: Cassandra thinks so. He changed after he lost his wife.



[[folder:Roland]]
A scrawny human who gained power from following the Blood God. This brings him into conflict with the Jaws.

to:

[[folder:Roland]]
A scrawny human who gained power from following

!!!Major Villians in Forgotten Circles or
the Blood God. This brings him into conflict with Jaws of the Jaws.Lion

[[folder:Blood Horror]]
An eldritch being created by Roland's blood cult.



* BloodMagic: Roland didn't seem like he had any command of magic upon first meeting him. But he is able to harness the power of blood to become a juggernaut. He also uses Blood Tumors and Blood Horrors as weapons.
* CastFromHitPoints: The blood tumors and creatures Roland creates have the ability to draw health from the suffering of others. If they reach full health, it's a NonStandardGameOver.
* YouHaveFailedMe: It is clear that the Blood God removes his power from Roland upon battling the Jaws, allowing him to be killed.

to:

* BloodMagic: Roland didn't seem like he had any command of magic upon first meeting him. But he is able to harness the power of blood to become a juggernaut. He also uses BossAlteringConsequence: There are two Blood Tumors to stop: One in the poor district's Sinking Market and one at the Old Docks. The Jaws goes to destroy one of them, but the other one explodes into this creature while the Jaws are dealing with the first one. That other one turns into the Blood Horrors as weapons.Horror which is dealt with afterwards.
* CastFromHitPoints: ResurrectiveImmortality: The blood tumors and creatures Roland creates have the ability to draw health from the suffering of others. If they reach full health, it's a NonStandardGameOver.
* YouHaveFailedMe: It is clear that the
Blood God removes his power from Roland upon battling Horror revives slain Zealots as a special move, keeping the Jaws, allowing him to be killed. dead Zealots immortal.




[[folder:The Husk]]
A hunting Asether who targets the party

to:

\n[[folder:The Husk]]\n[[folder:Roland]]
A hunting Asether scrawny human who targets gained power from following the partyBlood God. This brings him into conflict with the Jaws.



* BloodMagic: Roland didn't seem like he had any command of magic upon first meeting him. But he is able to harness the power of blood to become a juggernaut. He also uses Blood Tumors and Blood Horrors as weapons.
* CastFromHitPoints: The blood tumors and creatures Roland creates have the ability to draw health from the suffering of others. If they reach full health, it's a NonStandardGameOver.
* YouHaveFailedMe: It is clear that the Blood God removes his power from Roland upon battling the Jaws, allowing him to be killed.
[[/folder]]

[[folder:The Husk]]
A hunting Asether who targets the party
----



* ArcVillain: Of the "Friend of the Snowspeakers" questline. Or rather, of the befriending of the Icespeakers after the Snowspeakers became friends.

to:

* ArcVillain: Of the "Friend of the Snowspeakers" questline. Or rather, the final part of the befriending of the Icespeakers questline after the Snowspeakers became friends.win the battle of the Spires, as the Harbinger is tormenting the few that remain.



* ArcVillain: Of the "Friend of the Icespeakers" questline. Or rather, of the befriending the Snowspeaker remnants after the Icespeakers were befriended.

to:

* ArcVillain: Of the "Friend of the Icespeakers" questline. Or rather, the final part of the befriending the Snowspeaker remnants questline after the Icespeakers were befriended. win the battle of the Spires, and the player befriends what remains of the Snowspeakers, as the creature inhabits the sacred land of Fra'id T'og.
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Added DiffLines:

* TheLostLenore: The Captain had a lost love named Agatha who was killed by a giant starfish. There's a boat event that can let the player kill it, and Doghopper kisses a locket if they do.

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* EveryoneHasStandards: She's terse, she's short-tempered, she complains about everyone being poor tippers. But she never takes more than her fair share of treasure, and eagerly compensates Captain Doghopper for use of his ship.
* OutOfCharacterMoment: When finding the Pirate Queen's Treasure, she is giddy and frolics among the coins. The mercenary party agrees not to put it in their retelling of the story, since no one would believe them.



* QuestGiver: He offers assistance in the Unfettered questline, and the puzzle book series of questlines.

to:

* DitzyGenius: Crain is definitely intelligent and knows his research well. But he seems to forget the whole "danger" part.
* OhCrap: Crain explains that when the second seal is reinforced, the Vestige of the Imprisoned God will move all of his forces to the last one. He panics when he discovers that that last location is Frosthaven itself.
* QuestGiver: He offers assistance in the Unfettered questline, and the puzzle book series of questlines.questlines, focusing on sealing the Imprisoned God.






The human captain of the constructed boat who helps the player cross the Biting Sea

to:

The human captain of the constructed boat who helps the player cross the Biting SeaSea.



* NotSoAboveItAll: He's a pretty serious guy, but he's not above having fun with some pirate treasure. He's also happily fond of the robot [=HE-RO-ICS=].

to:

* NotSoAboveItAll: He's a pretty serious guy, but he's not above having fun with some pirate treasure. treasure, becoming fond of a chalice engraved with a dolphin. He's also happily fond of the robot [=HE-RO-ICS=].[=HE-RO-ICS=].
* QuestGiver: Side quests that involve the Biting Sea are typically brought up by Captain Doghopper.



* QuestGiver: He is the one who gives the challenges to the player party. He also consolidates the various quests that are brought to the mercenary party when they gain fame from completing said challenges.



* QuestGiver: If the player sides with the Snowspeakers during the Heart of Ice questline, Lanprul will give quests. Further, if the party elects to make peace with the warring tribes, Lanprul will assist the party, even if they sided with the Icespeakers earlier.



* ArcVillain: Downplayed. She is opposed to peace with the Icespeakers and wants to attack them at the spires. She could potentially be the Snowdancer corrupted if the Frostspeaker route is taken, but it is not confirmed, and she is TheUnfought.

to:

* ArcVillain: Downplayed. She is opposed to peace with the Icespeakers and wants to attack them at the spires. She could potentially be the Snowdancer corrupted if the Frostspeaker route is taken, players sided with the Icespeakers initially and then try to make peace, but it is not confirmed, and she is TheUnfought. confirmed.



* QuestGiver: If the player sides with the Icespeakers at the Heart of Ice, he will give quests to stop the Snowspeakers from causing an avalanche. And should the player elect to make peace between the tribes, he will provide assistance, even if the player had sided with the Snowspeakers earlier.



* ArcVillain: Downplayed. She is opposed to peace and could potentially be the Frozen Fist fought if that route is obtained, but that person is not named.

to:

* ArcVillain: Downplayed. She is opposed to peace and could potentially be the Frozen Fist fought if that route is obtained, but that person is not named.named so it's unclear if it's Putargal.



[[folder: Bandit Captain]]

to:

[[folder: Bandit [[folder:Bandit Captain]]



[[folder: Inox Bodyguard]]

to:

[[folder: Inox [[folder:Inox Bodyguard]]









* BossAlteringConsequence: There are two Blood Tumors to stop: One in the poor district's Sinking Market and one at the Old Docks. The Jaws goes to destroy one of them, but the other one explodes into this creature while the Jaws are dealing with the first one. That other one is the Blood Horror

to:

* BossAlteringConsequence: There are two Blood Tumors to stop: One in the poor district's Sinking Market and one at the Old Docks. The Jaws goes to destroy one of them, but the other one explodes into this creature while the Jaws are dealing with the first one. That other one is turns into the Blood HorrorHorror which is dealt with afterwards.



* BossAlteringConsequence: In Scenario 4, the player gets the choice of siding with the Snowdancer and the Snowspeakers or the Frozen Fist and the Icespeakers. Whichever one was not selected is the chieftain who must be fought.

to:

* BossAlteringConsequence: In Scenario 4, the player gets the choice of siding with the Snowdancer and the Snowspeakers or the Frozen Fist and the Icespeakers. Whichever one was not selected is becomes the chieftain who must be fought.and is fought against.



[[folder: The Render]]

to:

[[folder: The [[folder:The Render]]


Added DiffLines:

[[/folder]]

[[folder:Vestige of the Imprisoned God]]
An evil demon like creature that is sealed in the Frozen North
----
* TheCorrupter: It prefers to do its will by corrupting others with its malign influence. It corrupts a number of Savvas close to its seal hoping to get them to undo the seal, and hinted to be behind the other conflicts in the north.
* EldritchAbomination: Like any good Elder God, it is truly beyond comprehension.
* FinalBoss: This is the final boss of the questline, and cannot be fought until the previous lines of quests: The Algox War, the Coral Crown, and the Unfettered attacks, are dealt with.
Is there an issue? Send a MessageReason:
Disambig


* NotSoDifferent: The party can appeal to Orphan by describing their lives in this context: Frosthaven, like the Unfettered, is just trying to thrive in a harsh brutal world. Orphan can conclude there are similarities and agree.

to:

* NotSoDifferent: NotSoDifferentRemark: The party can appeal to Orphan by describing their lives in this context: Frosthaven, like the Unfettered, is just trying to thrive in a harsh brutal world. Orphan can conclude there are similarities and agree.

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[[folder:Roland]]
A scrawny human who gained power from following the Blood God. This brings him into conflict with the Jaws.

to:

[[folder:Roland]]
A scrawny human who gained power from following the Blood God. This brings him into conflict with the Jaws.

[[folder:Blood Horror]]
An eldritch being created by Roland's blood cult.



* BloodMagic: Roland didn't seem like he had any command of magic upon first meeting him. But he is able to harness the power of blood to become a juggernaut.
* CastFromHitPoints: The blood tumors and creatures Roland creates have the ability to draw health from the suffering of others. If they reach full health, it's a NonStandardGameOver.
* YouHaveFailedMe: It is clear that the Blood God removes his power from Roland upon battling the Jaws, allowing him to be killed.

to:

* BloodMagic: Roland didn't seem like he had any command BossAlteringConsequence: There are two Blood Tumors to stop: One in the poor district's Sinking Market and one at the Old Docks. The Jaws goes to destroy one of magic upon them, but the other one explodes into this creature while the Jaws are dealing with the first meeting him. But he one. That other one is able to harness the power of blood to become a juggernaut.
* CastFromHitPoints: The blood tumors and creatures Roland creates have the ability to draw health from the suffering of others. If they reach full health, it's a NonStandardGameOver.
* YouHaveFailedMe: It is clear that
the Blood God removes his power from Roland upon battling Horror
* ResurrectiveImmortality: The Blood Horror revives slain Zealots as a special move, keeping
the Jaws, allowing him to be killed. dead Zealots immortal.




[[folder:The Husk]]
A hunting Asether who targets the party

to:

\n[[folder:The Husk]]\n[[folder:Roland]]
A hunting Asether scrawny human who targets gained power from following the partyBlood God. This brings him into conflict with the Jaws.



* BloodMagic: Roland didn't seem like he had any command of magic upon first meeting him. But he is able to harness the power of blood to become a juggernaut. He also uses Blood Tumors and Blood Horrors as weapons.
* CastFromHitPoints: The blood tumors and creatures Roland creates have the ability to draw health from the suffering of others. If they reach full health, it's a NonStandardGameOver.
* YouHaveFailedMe: It is clear that the Blood God removes his power from Roland upon battling the Jaws, allowing him to be killed.
[[/folder]]

[[folder:The Husk]]
A hunting Asether who targets the party
----



* GiveMeASign: After using the Unyielding Shard to purify the Heart of Ice, the chieftain admits that the group is not only a sign from their god Geryuu, but that the god speaks through both the ice and the snow, and therefore the tribes may unite.

to:

* GiveMeASign: After using the Unyielding Shard to purify the Heart of Ice, the chieftain admits that the group is not only a sign from their god Geryuu, but that the their god speaks through both the ice and the snow, and therefore the tribes may unite.should unite.



A powerful yeti-like creature that lies on the sacred island of Fra'id T'og

to:

A powerful yeti-like creature that lies on the sacred island of Fra'id T'ogT'og in the Biting Sea.



* GreenEyedMonster: He is jealous of the mercenary party because they are the ones who found the shards for the Coral Crown. As such, he wants to kill them, and would rather the Crown itself be rent asunder than it be united by them.

to:

* GreenEyedMonster: He is jealous of the mercenary party because they are the ones who found the shards for the Coral Crown.Crown, and they were the ones who helped bring peace to the warring Lurker clutches. As such, he wants to kill them, and would rather the Crown itself be rent asunder than it be united by them.



* FantasticRacism: He thinks that biological life is a threat to all Unfettered. He can be talked out of it.

to:

* CivilWar: If the mercenary team makes peace, not every Unfettered is on board with Orphan's agreement, and there is a fierce, if brief, civil war.
* FantasticRacism: He thinks that biological life is a threat to all Unfettered. He However, this is because his only experience with biological life is from the Quatyrls who enslaved them: Orphan can be talked out easily conclude otherwise and agree to peaceful terms.
* NotSoDifferent: The party can appeal to Orphan by describing their lives in this context: Frosthaven, like the Unfettered, is just trying to thrive in a harsh brutal world. Orphan can conclude there are similarities and agree.
* OptionalBoss: If the player sides against Orphan, they must fight him as the conclusion
of it.the Unfettered questline. Of course, they can also choose to negotiate with Orphan.



* GiantSpaceFleaFromNowhere: The Lord of Chaos has absolutely no relevance to any of the plot in Frosthaven. The spire is only reached because the Unfettered causing problems were in the general vicinity (and the spire was only relevant because it was the tallest structure around and was visually distinct). It doesn't even care about Frosthaven or any of the conflicts in the region. It does possess a shard of the Coral Crown, but it's not even clear if that was just due to chaotic energy creating the shard, as the Lurkers never make mention of demons possessing the shards. Without the shard at all, it's safe to say this would be a purely optional boss.

to:

* GiantSpaceFleaFromNowhere: The Lord of Chaos has absolutely no relevance to any of the plot in Frosthaven. The spire is only reached because the Unfettered causing problems were in the general vicinity (and the spire was only relevant because it was visually distinct and the tallest structure around in the area: That was completely irrelevant as the Unfettered came from an underground facility). It's goal is to cause pure chaos and was visually distinct). It doesn't even care about cares nothing for Frosthaven or any of the conflicts in of the region. town. It does possess a shard of the Coral Crown, but the way the story is written, it's not even clear unclear if that was just due to chaotic the demon possessed the shard or if the pure chaos of his energy creating the shard, as the spawned it: The Lurkers never make mention of demons possessing any shards falling in the shards. hands of demons. Without that shard, the shard at all, it's safe to say this Lord of Chaos would be a purely optional boss.



* MotiveMisidentification: It is suspected that the Lord of Chaos is behind the Unfettered attacks due to the fact that the spire is right next to where they come from. But the Lord only desires unleashing chaos, and it cares nothing for the Unfettered aside from being able to use them to sow chaos. The Unfettered are actually controlled by Orphan.

to:

* MotiveMisidentification: It is suspected that the Lord of Chaos is behind the Unfettered attacks due to the fact that the spire is right next to where they come from. But the Lord only desires unleashing chaos, and it cares nothing for the Unfettered aside from being able to use them to sow chaos. The Unfettered are actually controlled by Orphan.Orphan in an underground facility.



* GiantSpaceFleaFromNowhere: While the Prince of Frost is encountered while following the pull of a shard of the Coral Crown, the demon itself has nothing to do with it, or any of the dangers in Frosthaven. The only thing preventing it from being optional was the fact that a passage that he mentions is relevant to Crain's puzzles.

to:

* GiantSpaceFleaFromNowhere: While the Prince of Frost is encountered while following the pull of a shard of the Coral Crown, the demon itself has nothing to do with it, the artifact, or any of the dangers in Frosthaven. The only thing preventing it from being optional was the fact that a passage that he the Prince mentions is relevant to Crain's puzzles.



* GlassCannon: Unlike most bosses, he doesn't have an excess of hit points and in fact has only slightly more than your average chaos demon. However, unlike most bosses, he hits twice a round: Once as a boss and once as a Chaos Demon.

to:

* GlassCannon: Unlike most bosses, he doesn't have an excess of hit points and in fact has only slightly more than your average chaos demon. Chaos Demon. However, unlike most bosses, he hits twice a round: Once as a boss from the Boss deck and once as a from the Chaos Demon.Demon deck



* ArcVillain: Of the "Lurker of the Deep" Personal Quest. The player can side with him (or betray him later, should the player thing him mad). If he doesn't, he's the FinalBoss

to:

* ArcVillain: Of the "Lurker of the Deep" Personal Quest. The player can side with him (or betray him later, should the player thing think him mad). If he doesn't, he's the FinalBoss

Added: 979

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[[folder:Sun-in-Shallows]]
A Lurker, a large walking crab-like creature who was seeking shards of a mysterious artifact known as the Coral Crown. She offers peace with the land-dwellers if they can retrieve and unite the shattered shards.

to:

[[folder:Sun-in-Shallows]]
[[folder:Listerius]]
A Lurker, a large walking crab-like creature Savvas who was seeking shards of a mysterious artifact known as tends the Coral Crown. She offers peace with the land-dwellers if they can retrieve and unite the shattered shards.town garden



* AnArmAndALeg: She fought with other Lurkers driven mad by the Coral Crown, causing her to lose two of her eight legs. The power of the Coral Crown restores her, though.
* BigGood: Unlike the Algox (which has multiple branching paths) or the Unfettered (which offers only the choice of ally or fighting), there is no option not to negotiate with Sun-in-Shallows, the player always works with her. Fortunately, she is trustworthy.
* QuestGiver: She is the one who asks the party to find and complete the Coral Crown after they find two of its six shards. She then sends one of her lieutenants, either a Crashing Tide or a Deepwraith, to go with them.

to:

* AnArmAndALeg: She fought with other Lurkers driven mad by EatingOptional: He loves tea, but since Savvas eat rocks, he just enjoys the Coral Crown, causing her to lose two of her eight legs. The power of the Coral Crown restores her, though.
* BigGood: Unlike the Algox (which has multiple branching paths) or the Unfettered (which offers only the choice of ally or fighting), there is no option not to negotiate with Sun-in-Shallows, the player always works with her. Fortunately, she is trustworthy.
* QuestGiver: She is the one who asks the party to find
smell and complete the Coral Crown after they find two taste of its six shards. She then sends one of her lieutenants, either a Crashing Tide or a Deepwraith, to go with them.it; it provides no nourishment.



[[folder:Lanprul]]
The Snowspeaker chieftain who agrees to a truce and later alliance should the party side with the Snowspeakers at the Heart of Ice.

to:

[[folder:Lanprul]]
The Snowspeaker chieftain
[[folder:Sun-in-Shallows]]
A Lurker, a large walking crab-like creature
who agrees to was seeking shards of a truce and later alliance should mysterious artifact known as the party side Coral Crown. She offers peace with the Snowspeakers at land-dwellers if they can retrieve and unite the Heart of Ice.shattered shards.



* BigGood: Of the Snowspeaker route, sending the party to the Frozen Crypt to discover what's going on with the Icespeaker's conduits. He also wants to make peace when he learns more, to the anger of Denpang.
* GiveMeASign: He believes the party is a sign from their god Geyruu. He then discusses the Icespeaker's vision for the conduits, and determines that their prophecies are false.
* ReasonableAuthorityFigure: He is quite happy to make at first a truce and then an alliance with Frosthaven. When he interrogates an Icespeaker and discovers what is going on, he realizes the corruption and eagerly offers a truce.
* UncertainDoom: Should the party attack the Snowspeakers, Denpang controls the survivors and it's unclear where Lanprul is: There is an injured male elder, but it is not known if this is Lanprul.

to:

* BigGood: Of the Snowspeaker route, sending the party to the Frozen Crypt to discover what's going on AnArmAndALeg: She fought with other Lurkers driven mad by the Icespeaker's conduits. He also wants Coral Crown, causing her to make peace when he learns more, to lose two of her eight legs. The power of the anger of Denpang.
* GiveMeASign: He believes the party is a sign from their god Geyruu. He then discusses the Icespeaker's vision for the conduits, and determines that their prophecies are false.
Coral Crown restores her, though.
* ReasonableAuthorityFigure: He is quite happy to make at first a truce and then an alliance with Frosthaven. When he interrogates an Icespeaker and discovers what is going on, he realizes BigGood: Unlike the corruption and eagerly Algox (which has multiple branching paths) or the Unfettered (which offers a truce.
only the choice of ally or fighting), there is no option not to negotiate with Sun-in-Shallows, the player always works with her. Fortunately, she is trustworthy.
* UncertainDoom: Should QuestGiver: She is the one who asks the party attack to find and complete the Snowspeakers, Denpang controls the survivors and it's unclear where Lanprul is: There is an injured male elder, but it is not known if this is Lanprul.Coral Crown after they find two of its six shards. She then sends one of her lieutenants, either a Crashing Tide or a Deepwraith, to go with them.



[[folder:Denpang]]
A belligerent Snowspeaker who wants to wage war with the Icespeakers at the spires.

to:

[[folder:Denpang]]
A belligerent
[[folder:Lanprul]]
The
Snowspeaker chieftain who wants agrees to wage war a truce and later alliance should the party side with the Icespeakers Snowspeakers at the spires.Heart of Ice.



* ArcVillain: Downplayed. She is opposed to peace with the Icespeakers and wants to attack them at the spires. She could potentially be the Snowdancer corrupted if the Frostspeaker route is taken, but it is not confirmed, and she is TheUnfought.
* AssistCharacter: During the fight with the Render, she will create wind totems that can be used to trap the creature and render it vulnerable to damage.
* ThePromisedLand: She is looking for Frai'd To'g, a sacred land in the Biting Sea, and wants to relocate the surviving Snowspeakers there should they have lost the battle of the spires.

to:

* ArcVillain: Downplayed. She is opposed BigGood: Of the Snowspeaker route, sending the party to peace the Frozen Crypt to discover what's going on with the Icespeakers and Icespeaker's conduits. He also wants to attack them at make peace when he learns more, to the spires. She could potentially be anger of Denpang.
* GiveMeASign: He believes
the Snowdancer corrupted if party is a sign from their god Geyruu. He then discusses the Frostspeaker route is taken, but it is not confirmed, Icespeaker's vision for the conduits, and she is TheUnfought.determines that their prophecies are false.
* AssistCharacter: During the fight ReasonableAuthorityFigure: He is quite happy to make at first a truce and then an alliance with Frosthaven. When he interrogates an Icespeaker and discovers what is going on, he realizes the Render, she will create wind totems that can be used to trap corruption and eagerly offers a truce.
* UncertainDoom: Should
the creature party attack the Snowspeakers, Denpang controls the survivors and render it's unclear where Lanprul is: There is an injured male elder, but it vulnerable to damage.
* ThePromisedLand: She
is looking for Frai'd To'g, a sacred land in the Biting Sea, and wants to relocate the surviving Snowspeakers there should they have lost the battle of the spires. not known if this is Lanprul.



[[folder:Elland]]
The chief of the Icespeakers who meets with the party should the party side with the Icespeakers at the Heart of Ice.

to:

[[folder:Elland]]
The chief of the Icespeakers
[[folder:Denpang]]
A belligerent Snowspeaker
who meets with the party should the party side wants to wage war with the Icespeakers at the Heart of Ice. spires.



* OhCrap: He's quite alarmed when the spirits of the Skyhall rise against them.
* PragmaticHero: He wants to end the war not because he is a firm believer in peace, but because he thinks the war with the Snowspeakers, which has gone on for three hundred years, has not yielded results and believes peace might be a better idea.
* ReasonableAuthorityFigure: After discovering what happened in the Skyhall, he wants to end the endless cycle of destruction.
* SpiritedCompetitor: He loves a good fight, and respects skill in battle even among his enemies.

to:

* OhCrap: He's quite alarmed when ArcVillain: Downplayed. She is opposed to peace with the spirits of the Skyhall rise against them.
* PragmaticHero: He
Icespeakers and wants to end attack them at the war spires. She could potentially be the Snowdancer corrupted if the Frostspeaker route is taken, but it is not because he is a firm believer in peace, but because he thinks the war with the Snowspeakers, which has gone on for three hundred years, has not yielded results confirmed, and believes peace might be a better idea.she is TheUnfought.
* ReasonableAuthorityFigure: After discovering what happened AssistCharacter: During the fight with the Render, she will create wind totems that can be used to trap the creature and render it vulnerable to damage.
* ThePromisedLand: She is looking for Frai'd To'g, a sacred land
in the Skyhall, he Biting Sea, and wants to end relocate the endless cycle of destruction.
* SpiritedCompetitor: He loves a good fight, and respects skill in
surviving Snowspeakers there should they have lost the battle even among his enemies.of the spires.



[[folder:Putargal]]
A tall and imposing Icespeakers who plans to use the Icespeaker conduits to eliminate the Snowspeakers as revenge for the corruption of the Skyhall

to:

[[folder:Putargal]]
A tall and imposing
[[folder:Elland]]
The chief of the
Icespeakers who plans to use meets with the Icespeaker conduits to eliminate party should the Snowspeakers as revenge for party side with the corruption of Icespeakers at the SkyhallHeart of Ice.



* ArcVillain: Downplayed. She is opposed to peace and could potentially be the Frozen Fist fought if that route is obtained, but that person is not named.
* AnIcePerson: Her plan is to use the conduits to turn the snow, which the Snowspeakers use, into ice, which will both neutralize their magic and empower the Icespeakers. If she succeeds, the resulting battle is a slaughter.

to:

* ArcVillain: Downplayed. She OhCrap: He's quite alarmed when the spirits of the Skyhall rise against them.
* PragmaticHero: He wants to end the war not because he
is opposed to a firm believer in peace, but because he thinks the war with the Snowspeakers, which has gone on for three hundred years, has not yielded results and believes peace and could potentially might be the Frozen Fist fought if that route is obtained, but that person is not named.a better idea.
* AnIcePerson: Her plan is to use ReasonableAuthorityFigure: After discovering what happened in the conduits Skyhall, he wants to turn end the snow, which the Snowspeakers use, into ice, which will both neutralize their magic endless cycle of destruction.
* SpiritedCompetitor: He loves a good fight,
and empower the Icespeakers. If she succeeds, the resulting respects skill in battle is a slaughter.even among his enemies.



[[folder:Putargal]]
A tall and imposing Icespeakers who plans to use the Icespeaker conduits to eliminate the Snowspeakers as revenge for the corruption of the Skyhall
----
* ArcVillain: Downplayed. She is opposed to peace and could potentially be the Frozen Fist fought if that route is obtained, but that person is not named.
* AnIcePerson: Her plan is to use the conduits to turn the snow, which the Snowspeakers use, into ice, which will both neutralize their magic and empower the Icespeakers. If she succeeds, the resulting battle is a slaughter.
[[/folder]]



A powerful Snowspeaker sorceress who can command the ice and snow. She plans on causing a massive avalanche to bury the Icespeakers and resolve their war.

to:

A powerful Snowspeaker sorceress who can command the ice wind and snow. She plans on causing a massive avalanche to bury the Icespeakers and resolve their war.

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* ZanyScheme: Selling polar bear meat to Lurkers, making friends with Shrike Friends to get rid of excess birdseed, this guy is quite outlandish. However, some of his schemes are in fact profitable.

to:

* ZanyScheme: Selling polar bear meat to Lurkers, making friends with Shrike Friends Fiends to get rid of excess birdseed, this guy is quite outlandish. However, some of his schemes are in fact profitable.



[[folder:Sun-in-Shallows]]
A Lurker, a large walking crab-like creature who was seeking shards of a mysterious artifact known as the Coral Crown. She offers peace with the land-dwellers if they can retrieve and unite the shattered shards.

to:

[[folder:Sun-in-Shallows]]
A Lurker, a large walking crab-like creature who was seeking shards of a mysterious artifact known as
[[folder:Glint]]
The town's Inox record keeper, he handles bureaucratic affairs in
the Coral Crown. She offers peace with the land-dwellers if they can retrieve and unite the shattered shards.town hall



* AnArmAndALeg: She fought with other Lurkers driven mad by the Coral Crown, causing her to lose two of her eight legs. The power of the Coral Crown restores her, though.
* BigGood: Unlike the Algox (which has multiple branching paths) or the Unfettered (which offers only the choice of ally or fighting), there is no option not to negotiate with Sun-in-Shallows, the player always works with her. Fortunately, she is trustworthy.
* QuestGiver: She is the one who asks the party to find and complete the Coral Crown after they find two of its six shards. She then sends one of her lieutenants, either a Crashing Tide or a Deepwraith, to go with them.

to:

* AnArmAndALeg: She fought with other Lurkers driven mad by HighClassGlass: He wears a monocle.
* NoSocialSkills: He's not good at talking to people in rough surroundings, and admits as such. He outrights calls
the Coral Crown, causing her mercenaries janitors. He warms up to lose two of her eight legs. The power of the Coral Crown restores her, though.
* BigGood: Unlike the Algox (which has multiple branching paths) or the Unfettered (which offers only the choice of ally or fighting), there is no option not to negotiate with Sun-in-Shallows, the player always works with her. Fortunately, she is trustworthy.
* QuestGiver: She is the one who asks
the party to find and if they complete the Coral Crown after they find two of its six shards. She then sends one of her lieutenants, either various challenges on offer.
* StereotypeFlip: Inox, by and large, are seen as tribal and savage. Glint is educated and has
a Crashing Tide or a Deepwraith, to go with them. monocle.



[[folder:Lanprul]]
The Snowspeaker chieftain who agrees to a truce and later alliance should the party side with the Snowspeakers at the Heart of Ice.

to:

[[folder:Lanprul]]
The Snowspeaker chieftain
[[folder:Voice-Of-Eight]]
An Asether enchanter
who agrees requires assistance in keeping himself attuned to a truce the world, and later alliance should the party side with the Snowspeakers at the Heart of Ice.offers enchanting assistance to pay for it.



* BigGood: Of the Snowspeaker route, sending the party to the Frozen Crypt to discover what's going on with the Icespeaker's conduits. He also wants to make peace when he learns more, to the anger of Denpang.
* GiveMeASign: He believes the party is a sign from their god Geyruu. He then discusses the Icespeaker's vision for the conduits, and determines that their prophecies are false.
* ReasonableAuthorityFigure: He is quite happy to make at first a truce and then an alliance with Frosthaven. When he interrogates an Icespeaker and discovers what is going on, he realizes the corruption and eagerly offers a truce.
* UncertainDoom: Should the party attack the Snowspeakers, Denpang controls the survivors and it's unclear where Lanprul is: There is an injured male elder, but it is not known if this is Lanprul.

to:

* BigGood: Of BossAlteringConsequence: In the Snowspeaker route, sending second part of Voices-Of-Eight's quest, the party chooses four of six elements to infuse to assist Voice-Of-Eight in attunement. This choice selects which demons are fought in the Frozen Crypt to discover what's going on with the Icespeaker's conduits. He also wants to make peace when he learns more, to the anger of Denpang.
* GiveMeASign: He believes the party is a sign from their god Geyruu. He then discusses the Icespeaker's vision for the conduits, and determines
remaining quests: The four that their prophecies are false.were select on the third quest, and the two that weren't on the last one.
* ReasonableAuthorityFigure: He is quite happy to make at first a truce and then an alliance with Frosthaven. When he interrogates an Icespeaker and discovers what is going on, he realizes the corruption and eagerly offers a truce.
* UncertainDoom: Should the party attack the Snowspeakers, Denpang controls the survivors and it's unclear where Lanprul is: There is an injured male elder,
VoiceOfTheLegion: It has eight bodies, but it is not known if this is Lanprul.they speak as one.



[[folder:Denpang]]
A belligerent Snowspeaker who wants to wage war with the Icespeakers at the spires.

to:

[[folder:Denpang]]
[[folder:Sun-in-Shallows]]
A belligerent Snowspeaker Lurker, a large walking crab-like creature who wants to wage war was seeking shards of a mysterious artifact known as the Coral Crown. She offers peace with the Icespeakers at land-dwellers if they can retrieve and unite the spires.shattered shards.



* ArcVillain: Downplayed. She is opposed to peace with the Icespeakers and wants to attack them at the spires. She could potentially be the Snowdancer corrupted if the Frostspeaker route is taken, but it is not confirmed, and she is TheUnfought.
* AssistCharacter: During the fight with the Render, she will create wind totems that can be used to trap the creature and render it vulnerable to damage.
* ThePromisedLand: She is looking for Frai'd To'g, a sacred land in the Biting Sea, and wants to relocate the surviving Snowspeakers there should they have lost the battle of the spires.

to:

* ArcVillain: Downplayed. AnArmAndALeg: She is opposed to peace fought with other Lurkers driven mad by the Icespeakers and wants Coral Crown, causing her to attack them at lose two of her eight legs. The power of the spires. She could potentially be the Snowdancer corrupted if the Frostspeaker route is taken, but it is not confirmed, and she is TheUnfought.Coral Crown restores her, though.
* AssistCharacter: During BigGood: Unlike the fight Algox (which has multiple branching paths) or the Unfettered (which offers only the choice of ally or fighting), there is no option not to negotiate with Sun-in-Shallows, the Render, player always works with her. Fortunately, she will create wind totems that can be used to trap the creature and render it vulnerable to damage.
is trustworthy.
* ThePromisedLand: QuestGiver: She is looking for Frai'd To'g, a sacred land in the Biting Sea, one who asks the party to find and wants to relocate complete the surviving Snowspeakers there should Coral Crown after they have lost the battle find two of the spires.its six shards. She then sends one of her lieutenants, either a Crashing Tide or a Deepwraith, to go with them.



[[folder:Elland]]
The chief of the Icespeakers who meets with the party should the party side with the Icespeakers at the Heart of Ice.

to:

[[folder:Elland]]
[[folder:Lanprul]]
The chief of the Icespeakers Snowspeaker chieftain who meets with the party agrees to a truce and later alliance should the party side with the Icespeakers Snowspeakers at the Heart of Ice. Ice.



* OhCrap: He's quite alarmed when the spirits of the Skyhall rise against them.
* PragmaticHero: He wants to end the war not because he is a firm believer in peace, but because he thinks the war with the Snowspeakers, which has gone on for three hundred years, has not yielded results and believes peace might be a better idea.
* ReasonableAuthorityFigure: After discovering what happened in the Skyhall, he wants to end the endless cycle of destruction.
* SpiritedCompetitor: He loves a good fight, and respects skill in battle even among his enemies.

to:

* OhCrap: He's quite alarmed when BigGood: Of the spirits of Snowspeaker route, sending the Skyhall rise against them.
* PragmaticHero:
party to the Frozen Crypt to discover what's going on with the Icespeaker's conduits. He also wants to end make peace when he learns more, to the war not because he is a firm believer in peace, but because he thinks the war with the Snowspeakers, which has gone on for three hundred years, has not yielded results and anger of Denpang.
* GiveMeASign: He
believes peace might be the party is a better idea.sign from their god Geyruu. He then discusses the Icespeaker's vision for the conduits, and determines that their prophecies are false.
* ReasonableAuthorityFigure: After discovering He is quite happy to make at first a truce and then an alliance with Frosthaven. When he interrogates an Icespeaker and discovers what happened in is going on, he realizes the Skyhall, he wants to end corruption and eagerly offers a truce.
* UncertainDoom: Should
the endless cycle of destruction.
* SpiritedCompetitor: He loves a good fight,
party attack the Snowspeakers, Denpang controls the survivors and respects skill in battle even among his enemies. it's unclear where Lanprul is: There is an injured male elder, but it is not known if this is Lanprul.



[[folder:Putargal]]
A tall and imposing Icespeakers who plans to use the Icespeaker conduits to eliminate the Snowspeakers as revenge for the corruption of the Skyhall

to:

[[folder:Putargal]]
[[folder:Denpang]]
A tall and imposing belligerent Snowspeaker who wants to wage war with the Icespeakers who plans to use at the Icespeaker conduits to eliminate the Snowspeakers as revenge for the corruption of the Skyhallspires.



* ArcVillain: Downplayed. She is opposed to peace and could potentially be the Frozen Fist fought if that route is obtained, but that person is not named.
* AnIcePerson: Her plan is to use the conduits to turn the snow, which the Snowspeakers use, into ice, which will both neutralize their magic and empower the Icespeakers. If she succeeds, the resulting battle is a slaughter.

to:

* ArcVillain: Downplayed. She is opposed to peace with the Icespeakers and wants to attack them at the spires. She could potentially be the Frozen Fist fought Snowdancer corrupted if that the Frostspeaker route is obtained, taken, but that person it is not named.confirmed, and she is TheUnfought.
* AnIcePerson: Her plan is to use AssistCharacter: During the conduits to turn fight with the snow, which Render, she will create wind totems that can be used to trap the creature and render it vulnerable to damage.
* ThePromisedLand: She is looking for Frai'd To'g, a sacred land in the Biting Sea, and wants to relocate the surviving
Snowspeakers use, into ice, which will both neutralize their magic and empower there should they have lost the Icespeakers. If she succeeds, the resulting battle is a slaughter.of the spires.



!! Villains
!!! Major Villains in Gloomhaven

[[folder: Bandit Captain]]
A human who commands a group of bandits from the Black Burrow, he supplements his rogues by raising the dead.

to:

!! Villains
!!! Major Villains in Gloomhaven

[[folder: Bandit Captain]]
A human
[[folder:Elland]]
The chief of the Icespeakers
who commands a group of bandits from meets with the Black Burrow, he supplements his rogues by raising party should the dead.party side with the Icespeakers at the Heart of Ice.



* NightOfTheLivingMooks: He's a necromancer, so he'll raise Living Bones.

to:

* NightOfTheLivingMooks: OhCrap: He's quite alarmed when the spirits of the Skyhall rise against them.
* PragmaticHero: He wants to end the war not because he is
a necromancer, so he'll raise Living Bones.firm believer in peace, but because he thinks the war with the Snowspeakers, which has gone on for three hundred years, has not yielded results and believes peace might be a better idea.
* ReasonableAuthorityFigure: After discovering what happened in the Skyhall, he wants to end the endless cycle of destruction.
* SpiritedCompetitor: He loves a good fight, and respects skill in battle even among his enemies.



[[folder: Inox Bodyguard]]
Jekserah's two Inox bodyguards. Should the player's refuse to side with her, they will attack the party if they come looking for Jekserah's head.

to:

[[folder: Inox Bodyguard]]
Jekserah's two Inox bodyguards. Should
[[folder:Putargal]]
A tall and imposing Icespeakers who plans to use
the player's refuse Icespeaker conduits to side with her, they will attack eliminate the party if they come looking Snowspeakers as revenge for Jekserah's head.the corruption of the Skyhall



* DualBoss: There are two of them, interchangeable in every way.

to:

* DualBoss: There are two of them, interchangeable in every way.ArcVillain: Downplayed. She is opposed to peace and could potentially be the Frozen Fist fought if that route is obtained, but that person is not named.
* AnIcePerson: Her plan is to use the conduits to turn the snow, which the Snowspeakers use, into ice, which will both neutralize their magic and empower the Icespeakers. If she succeeds, the resulting battle is a slaughter.



[[folder:The Archdemon]]
The main force behind the demonic invasion on Gloomhaven.

to:

[[folder:The Archdemon]]
The main force behind
!! Villains
!!! Major Villains in Gloomhaven

[[folder: Bandit Captain]]
A human who commands a group of bandits from
the demonic invasion on Gloomhaven.Black Burrow, he supplements his rogues by raising the dead.



* EvilPaysBetter: Played With. Assisting him in capturing the city can provide much heftier profits than defending it. Then again, after doing so [[{{ChronicBackstabbingDisorder}} you may still turn on him]] and get another prize for ''that'', and then complete yet another quest that seals the demonic Rift for good, which will provide you with even more benefits, effectively playing all parties involved. To get the final boss, however, you can't side with the demon, as you need his orb purified.
* TheJuggernaut: Should you decide to fight him in his elemental plane realm, you will realize that he is completely invulnerable to any forms of damage (and most negative effects, as well). Your only hope to vanquish, or rather, exile him, means destroying his SoulJar. Fighting him when he attacks Gloomhaven merely banishes him, although since he lacks the orb he carried, he'd have an extremely difficult if not impossible time getting back.

to:

* EvilPaysBetter: Played With. Assisting him in capturing the city can provide much heftier profits than defending it. Then again, after doing NightOfTheLivingMooks: He's a necromancer, so [[{{ChronicBackstabbingDisorder}} you may still turn on him]] and get another prize for ''that'', and then complete yet another quest that seals the demonic Rift for good, which will provide you with even more benefits, effectively playing all parties involved. To get the final boss, however, you can't side with the demon, as you need his orb purified.
* TheJuggernaut: Should you decide to fight him in his elemental plane realm, you will realize that he is completely invulnerable to any forms of damage (and most negative effects, as well). Your only hope to vanquish, or rather, exile him, means destroying his SoulJar. Fighting him when he attacks Gloomhaven merely banishes him, although since he lacks the orb he carried, he'd have an extremely difficult if not impossible time getting back.
he'll raise Living Bones.



[[folder:The Drake]]
A "dragon" the group finds following confrontation with Jekserah. It was terrorizing people and the group is contracted to kill it, but it could also be of assistance, as one of its glands were stolen by Savvas.

to:

[[folder:The Drake]]
A "dragon"

[[folder: Inox Bodyguard]]
Jekserah's two Inox bodyguards. Should
the group finds following confrontation player's refuse to side with Jekserah. It was terrorizing people and her, they will attack the group is contracted to kill it, but it could also be of assistance, as one of its glands were stolen by Savvas.party if they come looking for Jekserah's head.



* FetchQuest: It is possible to ally with the Drake: It will send the player on a quest to retrieve one of its glands that was stolen by some Savvas. It's possible to go on this quest after the Drake is killed.
* {{Narcissist}}: Boy does it love the sound of its own voice. And it thinks nothing of others.

to:

* FetchQuest: It is possible to ally with the Drake: It will send the player on a quest to retrieve one DualBoss: There are two of its glands that was stolen by some Savvas. It's possible to go on this quest after the Drake is killed.
* {{Narcissist}}: Boy does it love the sound of its own voice. And it thinks nothing of others.
them, interchangeable in every way.



[[folder:The Voice]]
In a certain mountain cave, you find someone speaking with you, despite possessing no material body to do so.

to:


[[folder:The Voice]]
In a certain mountain cave, you find someone speaking with you, despite possessing no material body to do so.
Archdemon]]
The main force behind the demonic invasion on Gloomhaven.



* ViolationOfCommonSense: After encountering it, the game offers you two options - either to help it, or to try and find out what is it that you're helping. The latter option, while being more sensible, quickly seals away the questline and provides rather negligible profit, while the former provides you with several scenarios to complete, and a ''massive'' reward for your trouble. Neither of these routes tells you for sure what you were dealing with, and if the Voice is an innocent victim of some curse, or a SealedEvilInACan.
* TheVoice: Obviously.

to:

* ViolationOfCommonSense: After encountering it, EvilPaysBetter: Played With. Assisting him in capturing the game offers city can provide much heftier profits than defending it. Then again, after doing so [[{{ChronicBackstabbingDisorder}} you two options - either to help it, or to try may still turn on him]] and find out what is it get another prize for ''that'', and then complete yet another quest that you're helping. The latter option, while being more sensible, quickly seals away the questline and provides rather negligible profit, while the former provides demonic Rift for good, which will provide you with several scenarios to complete, and a ''massive'' reward for your trouble. Neither of these routes tells even more benefits, effectively playing all parties involved. To get the final boss, however, you for sure what can't side with the demon, as you were dealing with, and if the Voice is an innocent victim of some curse, or a SealedEvilInACan.need his orb purified.
* TheVoice: Obviously.TheJuggernaut: Should you decide to fight him in his elemental plane realm, you will realize that he is completely invulnerable to any forms of damage (and most negative effects, as well). Your only hope to vanquish, or rather, exile him, means destroying his SoulJar. Fighting him when he attacks Gloomhaven merely banishes him, although since he lacks the orb he carried, he'd have an extremely difficult if not impossible time getting back.



[[folder:The Gloom]]
Real name Bastien, he is an Asether who is using an ancient artifact to corrupt Gloomhaven. The player team will eventually intercept his minions and deal with him. The epilogue, ''Forgotten Circles'', expands on his backstory and history with Cassandra, the Diviner character.

to:

[[folder:The Gloom]]
Real name Bastien, he is an Asether who is using an ancient artifact to corrupt Gloomhaven. The player team will eventually intercept his minions and deal
Drake]]
A "dragon" the group finds following confrontation
with him. The epilogue, ''Forgotten Circles'', expands on his backstory Jekserah. It was terrorizing people and history with Cassandra, the Diviner character. group is contracted to kill it, but it could also be of assistance, as one of its glands were stolen by Savvas.



* FinalBoss: He's the last storyline foe to be fought in Gloomhaven.
* TragicVillain: Cassandra thinks so. He changed after he lost his wife.

to:

* FinalBoss: He's FetchQuest: It is possible to ally with the last storyline foe Drake: It will send the player on a quest to be fought in Gloomhaven.
retrieve one of its glands that was stolen by some Savvas. It's possible to go on this quest after the Drake is killed.
* TragicVillain: Cassandra {{Narcissist}}: Boy does it love the sound of its own voice. And it thinks so. He changed after he lost his wife.nothing of others.




!!!Major Villians in Forgotten Circles or the Jaws of the Lion
[[folder:Roland]]
A scrawny human who gained power from following the Blood God. This brings him into conflict with the Jaws.

to:

\n!!!Major Villians in Forgotten Circles or the Jaws of the Lion\n[[folder:Roland]]\nA scrawny human who gained power from following the Blood God. This brings him into conflict [[folder:The Voice]]
In a certain mountain cave, you find someone speaking
with the Jaws. you, despite possessing no material body to do so.



* BloodMagic: Roland didn't seem like he had any command of magic upon first meeting him. But he is able to harness the power of blood to become a juggernaut.
* CastFromHitPoints: The blood tumors and creatures Roland creates have the ability to draw health from the suffering of others. If they reach full health, it's a NonStandardGameOver.
* YouHaveFailedMe: It is clear that the Blood God removes his power from Roland upon battling the Jaws, allowing him to be killed.

to:

* BloodMagic: Roland didn't seem like he had any command of magic upon first meeting him. But he is able to harness ViolationOfCommonSense: After encountering it, the power of blood game offers you two options - either to become a juggernaut.
* CastFromHitPoints:
help it, or to try and find out what is it that you're helping. The blood tumors latter option, while being more sensible, quickly seals away the questline and creatures Roland creates have provides rather negligible profit, while the ability former provides you with several scenarios to draw health from complete, and a ''massive'' reward for your trouble. Neither of these routes tells you for sure what you were dealing with, and if the suffering Voice is an innocent victim of others. If they reach full health, it's some curse, or a NonStandardGameOver.SealedEvilInACan.
* YouHaveFailedMe: It is clear that the Blood God removes his power from Roland upon battling the Jaws, allowing him to be killed.TheVoice: Obviously.




[[folder:The Husk]]
A hunting Asether who targets the party

to:

\n[[folder:The Husk]]
A hunting
Gloom]]
Real name Bastien, he is an
Asether who targets is using an ancient artifact to corrupt Gloomhaven. The player team will eventually intercept his minions and deal with him. The epilogue, ''Forgotten Circles'', expands on his backstory and history with Cassandra, the partyDiviner character.



* CastingAShadow: Like a normal Ashblade, he fights with Dark elemental magic.
* ContractualBossImmunity: Unlike normal Ashblades, he is immune to Immobilize, Disarm, and Stun.
* EliteMook: He's a normal Ashblade, a type of Asether enforcer. He's just a more powerful version of one who can go invisible.
* FlashStep: He will teleport around after hitting a certain number of hit points.
* IWillFindYou: He is chasing Cassandra, and the party she is working with. It is possible to stand and fight, but the group can miss out on magical healing greaves if they don't flee at least a little.
* PlayingWithFire: Ashblades love to use fire to power their attacks, and he is no exception.

to:

* CastingAShadow: Like a normal Ashblade, he fights with Dark elemental magic.
* ContractualBossImmunity: Unlike normal Ashblades, he is immune to Immobilize, Disarm, and Stun.
* EliteMook:
FinalBoss: He's a normal Ashblade, a type of Asether enforcer. He's just a more powerful version of one who can go invisible.
the last storyline foe to be fought in Gloomhaven.
* FlashStep: TragicVillain: Cassandra thinks so. He will teleport around changed after hitting a certain number of hit points.
* IWillFindYou: He is chasing Cassandra, and the party she is working with. It is possible to stand and fight, but the group can miss out on magical healing greaves if they don't flee at least a little.
* PlayingWithFire: Ashblades love to use fire to power their attacks, and
he is no exception.lost his wife.



[[folder:The Corruption]]
The source of Bastien's corruption and the FinalBoss of Forgotten Circles

to:

[[folder:The Corruption]]
The source of Bastien's corruption and the FinalBoss of
!!!Major Villians in Forgotten CirclesCircles or the Jaws of the Lion
[[folder:Roland]]
A scrawny human who gained power from following the Blood God. This brings him into conflict with the Jaws.



* ContractualBossImmunity: Played with in both fashions. He's not only invulnerable to most status effects, but he requires purifying altars to even be reduced to zero hit points. However, while the Diviner's card removal techniques can't be used on bosses, The Corruption doesn't use the Boss deck, so he is technically able to be affected.
* EldritchAbomination: It's basically a writhing mass of corruption and hatred.
* EnemySummoner: He can summon powerful villains, including a corrupted version of Cassandra's husband, should he not be rescued.
* FinalBoss: This is the final boss of the ''Forgotten Circles'' scenarios.
* WeaksauceWeakness: Two altars that can be purified. These altars must be harmed to kill the corruption.

to:

* ContractualBossImmunity: Played with in both fashions. He's not only invulnerable to most status effects, but BloodMagic: Roland didn't seem like he requires purifying altars to even be reduced to zero hit points. However, while the Diviner's card removal techniques can't be used on bosses, The Corruption doesn't use the Boss deck, so had any command of magic upon first meeting him. But he is technically able to be affected.harness the power of blood to become a juggernaut.
* CastFromHitPoints: The blood tumors and creatures Roland creates have the ability to draw health from the suffering of others. If they reach full health, it's a NonStandardGameOver.

* EldritchAbomination: It's basically a writhing mass of corruption and hatred.
* EnemySummoner: He can summon powerful villains, including a corrupted version of Cassandra's husband, should he not be rescued.
* FinalBoss: This
YouHaveFailedMe: It is the final boss of the ''Forgotten Circles'' scenarios.
* WeaksauceWeakness: Two altars
clear that can be purified. These altars must be harmed to kill the corruption.Blood God removes his power from Roland upon battling the Jaws, allowing him to be killed.



!!!Bosses Introduced in Frosthaven

[[folder:Algox Stormcaller]]
A powerful Snowspeaker sorceress who can command the ice and snow. She plans on causing a massive avalanche to bury the Icespeakers and resolve their war.

to:

!!!Bosses Introduced in Frosthaven

[[folder:Algox Stormcaller]]
[[folder:The Husk]]
A powerful Snowspeaker sorceress hunting Asether who can command targets the ice and snow. She plans on causing a massive avalanche to bury the Icespeakers and resolve their war.party



* PersonOfMassDestruction: Her goal is powerful and indiscriminate nature magic to bury the Icespeakers, and whoever else, in massive avalanches.
* FlunkyBoss: She summons Wind Demons to assist her.

to:

* PersonOfMassDestruction: Her goal CastingAShadow: Like a normal Ashblade, he fights with Dark elemental magic.
* ContractualBossImmunity: Unlike normal Ashblades, he
is powerful immune to Immobilize, Disarm, and indiscriminate nature magic to bury the Icespeakers, and whoever else, in massive avalanches.Stun.
* FlunkyBoss: She summons Wind Demons EliteMook: He's a normal Ashblade, a type of Asether enforcer. He's just a more powerful version of one who can go invisible.
* FlashStep: He will teleport around after hitting a certain number of hit points.
* IWillFindYou: He is chasing Cassandra, and the party she is working with. It is possible
to assist her. stand and fight, but the group can miss out on magical healing greaves if they don't flee at least a little.
* PlayingWithFire: Ashblades love to use fire to power their attacks, and he is no exception.



[[folder:New Algox Chieftain]]
The Algox not interested in making peace unite under a chieftain to take Snowscorn Mountain and the Heart of Ice, one of the most holy of Algox structures. If the mercenary party seeks to make peace, this chieftain is fought by the Heart of Ice.

to:

[[folder:New Algox Chieftain]]
[[folder:The Corruption]]
The Algox not interested in making peace unite under a chieftain to take Snowscorn Mountain source of Bastien's corruption and the Heart FinalBoss of Ice, one of the most holy of Algox structures. If the mercenary party seeks to make peace, this chieftain is fought by the Heart of Ice.Forgotten Circles



* AnIcePerson: While the Frozen Fist favors melee attacks and the Snowdancer favors ranged, both of them heavily use ice magic.
* ArcVillain: One of the final ones in the Algox questline. Specifically, when one chooses to attend a peace summit between the Icespeakers and Snowspeakers, with slight variation based on which group the party worked with beforehand.
* BossAlteringConsequence: In Scenario 4, the player gets the choice of siding with the Snowdancer and the Snowspeakers or the Frozen Fist and the Icespeakers. Whichever one was not selected is the chieftain who must be fought.
* BrainwashedAndCrazy: The chieftain is possessed by the corruption found within the Heart of Ice. Once the Heart is purified, they return to normal when the Icespeakers and Snowspeakers unite as the Frostspeakers.
* GiveMeASign: After using the Unyielding Shard to purify the Heart of Ice, the chieftain admits that the group is not only a sign from their god Geryuu, but that the god speaks through both the ice and the snow, and therefore the tribes may unite.
* GracefulLoser: The Chieftain is a bit shocked, but gracefully accepts the alliance with Frosthaven after receiving the message from their god and the Heart of Ice being purified.

to:

* AnIcePerson: While the Frozen Fist favors melee attacks and the Snowdancer favors ranged, ContractualBossImmunity: Played with in both of them heavily fashions. He's not only invulnerable to most status effects, but he requires purifying altars to even be reduced to zero hit points. However, while the Diviner's card removal techniques can't be used on bosses, The Corruption doesn't use ice magic.the Boss deck, so he is technically able to be affected.
* ArcVillain: One EldritchAbomination: It's basically a writhing mass of the final ones in the Algox questline. Specifically, when one chooses to attend a peace summit between the Icespeakers corruption and Snowspeakers, with slight variation based on which group the party worked with beforehand.hatred.
* BossAlteringConsequence: In Scenario 4, the player gets the choice EnemySummoner: He can summon powerful villains, including a corrupted version of siding with the Snowdancer and the Snowspeakers or the Frozen Fist and the Icespeakers. Whichever one was Cassandra's husband, should he not selected is the chieftain who must be fought.
* BrainwashedAndCrazy: The chieftain is possessed by the corruption found within the Heart of Ice. Once the Heart is purified, they return to normal when the Icespeakers and Snowspeakers unite as the Frostspeakers.
rescued.
* GiveMeASign: After using FinalBoss: This is the Unyielding Shard to purify final boss of the Heart of Ice, the chieftain admits ''Forgotten Circles'' scenarios.
* WeaksauceWeakness: Two altars
that the group is not only a sign from their god Geryuu, but that the god speaks through both the ice and the snow, and therefore the tribes may unite.
* GracefulLoser: The Chieftain is a bit shocked, but gracefully accepts the alliance with Frosthaven after receiving the message from their god and the Heart of Ice being
can be purified. These altars must be harmed to kill the corruption.



[[folder:The Harbinger of Shadow]]
A powerful Harrower that seeks to torment and consume the remnants of the Icespeakers.

to:

[[folder:The Harbinger of Shadow]]
!!!Bosses Introduced in Frosthaven

[[folder:Algox Stormcaller]]
A powerful Harrower that seeks to torment Snowspeaker sorceress who can command the ice and consume snow. She plans on causing a massive avalanche to bury the remnants of the Icespeakers.Icespeakers and resolve their war.



* ArcVillain: Of the "Friend of the Snowspeakers" questline. Or rather, of the befriending of the Icespeakers after the Snowspeakers became friends.
* BrainwashedAndCrazy: It possesses several Icespeakers to have them attack their fellows to use their corpses.
* TheDividual: They are two beings that are one. The player must ignore the one that initially attacks them in order to bring it towards the other, which makes it vulnerable.
* FlunkyBoss: It likes to summon Black Imps.

to:

* ArcVillain: Of PersonOfMassDestruction: Her goal is powerful and indiscriminate nature magic to bury the "Friend of the Snowspeakers" questline. Or rather, of the befriending of the Icespeakers after the Snowspeakers became friends.Icespeakers, and whoever else, in massive avalanches.
* BrainwashedAndCrazy: It possesses several Icespeakers to have them attack their fellows to use their corpses.
* TheDividual: They are two beings that are one. The player must ignore the one that initially attacks them in order to bring it towards the other, which makes it vulnerable.
* FlunkyBoss: It likes She summons Wind Demons to summon Black Imps.assist her.



[[folder: The Render]]
A powerful yeti-like creature that lies on the sacred island of Fra'id T'og

to:

[[folder: [[folder:New Algox Chieftain]]
The Render]]
A powerful yeti-like creature that lies on
Algox not interested in making peace unite under a chieftain to take Snowscorn Mountain and the sacred island Heart of Fra'id T'ogIce, one of the most holy of Algox structures. If the mercenary party seeks to make peace, this chieftain is fought by the Heart of Ice.



* ArcVillain: Of the "Friend of the Icespeakers" questline. Or rather, of the befriending the Snowspeaker remnants after the Icespeakers were befriended.
* TheDreaded: The Render is a creature of legend that was feared in Snowspeaker legend.

to:

* ArcVillain: Of AnIcePerson: While the "Friend of Frozen Fist favors melee attacks and the Icespeakers" questline. Or rather, Snowdancer favors ranged, both of the befriending the Snowspeaker remnants after the Icespeakers were befriended.them heavily use ice magic.
* TheDreaded: ArcVillain: One of the final ones in the Algox questline. Specifically, when one chooses to attend a peace summit between the Icespeakers and Snowspeakers, with slight variation based on which group the party worked with beforehand.
* BossAlteringConsequence: In Scenario 4, the player gets the choice of siding with the Snowdancer and the Snowspeakers or the Frozen Fist and the Icespeakers. Whichever one was not selected is the chieftain who must be fought.
* BrainwashedAndCrazy:
The Render chieftain is possessed by the corruption found within the Heart of Ice. Once the Heart is purified, they return to normal when the Icespeakers and Snowspeakers unite as the Frostspeakers.
* GiveMeASign: After using the Unyielding Shard to purify the Heart of Ice, the chieftain admits that the group is not only a sign from their god Geryuu, but that the god speaks through both the ice and the snow, and therefore the tribes may unite.
* GracefulLoser: The Chieftain
is a creature bit shocked, but gracefully accepts the alliance with Frosthaven after receiving the message from their god and the Heart of legend that was feared in Snowspeaker legend.Ice being purified.



[[folder:Seeker of the Abyss]]
The chief of the Lurker Garrison in the underwater Lurker city and bearer of one of the shards of the Coral Crown.

to:

[[folder:Seeker [[folder:The Harbinger of Shadow]]
A powerful Harrower that seeks to torment and consume the remnants
of the Abyss]]
The chief of the Lurker Garrison in the underwater Lurker city and bearer of one of the shards of the Coral Crown.
Icespeakers.



* BossAlteringConsequence: He is always encountered: He has one of the shards the mercenary team needs. However, if the psychic bomb is not set off, he is denied the ability to use Wavethrowers against the party.
* FlunkyBoss: He summons Lurkers to assist him: Soldiers and Mindsnippers if there was no psychic bomb set off, and all types if it was.
* NoSell: His special attacks involve forcing players to lose cards, preventing attacking in the first place.
* PreFinalBoss: The Seeker provides one of the shards required for the Coral Crown. While the player is required to have at least three of the shards to even make it to the Seeker, they can have up to five.

to:

* BossAlteringConsequence: He is always encountered: He has one ArcVillain: Of the "Friend of the shards Snowspeakers" questline. Or rather, of the mercenary team needs. However, if befriending of the psychic bomb is not set off, he is denied Icespeakers after the ability to use Wavethrowers against the party.Snowspeakers became friends.
* FlunkyBoss: He summons Lurkers BrainwashedAndCrazy: It possesses several Icespeakers to assist him: Soldiers and Mindsnippers if there was no psychic bomb set off, and all types if it was.have them attack their fellows to use their corpses.
* NoSell: His special TheDividual: They are two beings that are one. The player must ignore the one that initially attacks involve forcing players them in order to lose cards, preventing attacking in bring it towards the first place.other, which makes it vulnerable.
* PreFinalBoss: The Seeker provides one of the shards required for the Coral Crown. While the player is required FlunkyBoss: It likes to have at least three of the shards to even make it to the Seeker, they can have up to five. summon Black Imps.



[[folder:The Fracture of the Deep]]
The first Lurker who sees the Coral Crown together, he tries to accept it graciously, but the Crown reveals his warlike nature.

to:

[[folder:The Fracture of [[folder: The Render]]
A powerful yeti-like creature that lies on
the Deep]]
The first Lurker who sees the Coral Crown together, he tries to accept it graciously, but the Crown reveals his warlike nature.
sacred island of Fra'id T'og



* ArcVillain: The FinalBoss of the Lurker questline.
* ContractualBossImmunity: In addition to being immune to certain status effects, he can't be hurt at all until all shards of the crown are obtained.
* FakeKing: The Coral Crown outright calls him one.
* GreenEyedMonster: He is jealous of the mercenary party because they are the ones who found the shards for the Coral Crown. As such, he wants to kill them, and would rather the Crown itself be rent asunder than it be united by them.

to:

* ArcVillain: The FinalBoss Of the "Friend of the Lurker questline.Icespeakers" questline. Or rather, of the befriending the Snowspeaker remnants after the Icespeakers were befriended.
* ContractualBossImmunity: In addition to being immune to certain status effects, he can't be hurt at all until all shards of the crown are obtained.
* FakeKing:
TheDreaded: The Coral Crown outright calls him one.
* GreenEyedMonster: He
Render is jealous a creature of the mercenary party because they are the ones who found the shards for the Coral Crown. As such, he wants to kill them, and would rather the Crown itself be rent asunder than it be united by them.legend that was feared in Snowspeaker legend.



[[folder:Orphan]]
The leader of the Unfettered, who refuses to be enslaved to Quatyrls again. If the player chooses, it can be fought against to stop the Unfettered attacks on Frosthaven.

to:

[[folder:Orphan]]
The leader
[[folder:Seeker of the Unfettered, who refuses to be enslaved to Quatyrls again. If Abyss]]
The chief of
the player chooses, it can be fought against to stop Lurker Garrison in the Unfettered attacks on Frosthaven.underwater Lurker city and bearer of one of the shards of the Coral Crown.



* ArcVillain: The optional FinalBoss of the Unfettered plotline.
* BecauseYouWereNiceToMe: Orphan is fully willing to discuss peace, and keeps his word if the party explains themselves that they are not of the former Quatryl empire and have no desire to enslave them.
* FantasticRacism: He thinks that biological life is a threat to all Unfettered. He can be talked out of it.

to:

* ArcVillain: The optional FinalBoss BossAlteringConsequence: He is always encountered: He has one of the Unfettered plotline.
* BecauseYouWereNiceToMe: Orphan is fully willing to discuss peace, and keeps his word
shards the mercenary team needs. However, if the party explains themselves that they are psychic bomb is not of set off, he is denied the former Quatryl empire and have no desire ability to enslave them.use Wavethrowers against the party.
* FantasticRacism: FlunkyBoss: He thinks that biological life is a threat summons Lurkers to assist him: Soldiers and Mindsnippers if there was no psychic bomb set off, and all Unfettered. He types if it was.
* NoSell: His special attacks involve forcing players to lose cards, preventing attacking in the first place.
* PreFinalBoss: The Seeker provides one of the shards required for the Coral Crown. While the player is required to have at least three of the shards to even make it to the Seeker, they
can be talked out of it.have up to five.



[[folder:The Lord of Chaos]]
An extremely powerful demon of pure chaos who controls a large spire close to where the Unfettered lurk.

to:

[[folder:The Lord Fracture of Chaos]]
An extremely powerful demon of pure chaos
the Deep]]
The first Lurker
who controls a large spire close to where sees the Unfettered lurk.Coral Crown together, he tries to accept it graciously, but the Crown reveals his warlike nature.



* ContractualBossImmunity: He is immune to forced movement, unlike almost all characters. Interestingly, he can also force move any of the party, even if they are immobilized, dragging them towards its beam of chaos.
* FlunkyBoss: He creates chaos orbs to do his bidding.
* GiantSpaceFleaFromNowhere: The Lord of Chaos has absolutely no relevance to any of the plot in Frosthaven. The spire is only reached because the Unfettered causing problems were in the general vicinity (and the spire was only relevant because it was the tallest structure around and was visually distinct). It doesn't even care about Frosthaven or any of the conflicts in the region. It does possess a shard of the Coral Crown, but it's not even clear if that was just due to chaotic energy creating the shard, as the Lurkers never make mention of demons possessing the shards. Without the shard at all, it's safe to say this would be a purely optional boss.
* GodOfChaos: It fancies itself one, and is capable of pure beams of chaos.
* {{Macguffin}}: It possesses one of the shards of the Coral Crown after it is destroyed. It is not clear if the shard was stuck in the creature's body, or if the pure chaos of the arena the Lord of Chaos was fought in created it.
* MotiveMisidentification: It is suspected that the Lord of Chaos is behind the Unfettered attacks due to the fact that the spire is right next to where they come from. But the Lord only desires unleashing chaos, and it cares nothing for the Unfettered aside from being able to use them to sow chaos. The Unfettered are actually controlled by Orphan.

to:

* ContractualBossImmunity: He is immune to forced movement, unlike almost all characters. Interestingly, he can also force move any ArcVillain: The FinalBoss of the party, even if they are immobilized, dragging them towards its beam of chaos.Lurker questline.
* FlunkyBoss: He creates chaos orbs ContractualBossImmunity: In addition to do his bidding.
* GiantSpaceFleaFromNowhere: The Lord of Chaos has absolutely no relevance
being immune to any certain status effects, he can't be hurt at all until all shards of the plot in Frosthaven. The spire is only reached because the Unfettered causing problems were in the general vicinity (and the spire was only relevant because it was the tallest structure around and was visually distinct). It doesn't even care about Frosthaven or any of the conflicts in the region. It does possess a shard of the Coral Crown, but it's not even clear if that was just due to chaotic energy creating the shard, as the Lurkers never make mention of demons possessing the shards. Without the shard at all, it's safe to say this would be a purely optional boss.crown are obtained.
* GodOfChaos: It fancies itself one, and is capable of pure beams of chaos.FakeKing: The Coral Crown outright calls him one.
* {{Macguffin}}: It possesses one GreenEyedMonster: He is jealous of the mercenary party because they are the ones who found the shards of for the Coral Crown. As such, he wants to kill them, and would rather the Crown after itself be rent asunder than it is destroyed. It is not clear if the shard was stuck in the creature's body, or if the pure chaos of the arena the Lord of Chaos was fought in created it.
* MotiveMisidentification: It is suspected that the Lord of Chaos is behind the Unfettered attacks due to the fact that the spire is right next to where they come from. But the Lord only desires unleashing chaos, and it cares nothing for the Unfettered aside from being able to use them to sow chaos. The Unfettered are actually controlled
be united by Orphan.them.



[[folder:The Fish King]]
An Abeali who wants the Scales of the Leviathan to become a god of the sea.

to:

[[folder:The Fish King]]
An Abeali who wants the Scales
[[folder:Orphan]]
The leader
of the Leviathan Unfettered, who refuses to become a god of be enslaved to Quatyrls again. If the sea.player chooses, it can be fought against to stop the Unfettered attacks on Frosthaven.


Added DiffLines:

* ArcVillain: The optional FinalBoss of the Unfettered plotline.
* BecauseYouWereNiceToMe: Orphan is fully willing to discuss peace, and keeps his word if the party explains themselves that they are not of the former Quatryl empire and have no desire to enslave them.
* FantasticRacism: He thinks that biological life is a threat to all Unfettered. He can be talked out of it.
[[/folder]]

[[folder:The Lord of Chaos]]
An extremely powerful demon of pure chaos who controls a large spire close to where the Unfettered lurk.
----
* ContractualBossImmunity: He is immune to forced movement, unlike almost all characters. Interestingly, he can also force move any of the party, even if they are immobilized, dragging them towards its beam of chaos.
* FlunkyBoss: He creates chaos orbs to do his bidding.
* GiantSpaceFleaFromNowhere: The Lord of Chaos has absolutely no relevance to any of the plot in Frosthaven. The spire is only reached because the Unfettered causing problems were in the general vicinity (and the spire was only relevant because it was the tallest structure around and was visually distinct). It doesn't even care about Frosthaven or any of the conflicts in the region. It does possess a shard of the Coral Crown, but it's not even clear if that was just due to chaotic energy creating the shard, as the Lurkers never make mention of demons possessing the shards. Without the shard at all, it's safe to say this would be a purely optional boss.
* GodOfChaos: It fancies itself one, and is capable of pure beams of chaos.
* {{Macguffin}}: It possesses one of the shards of the Coral Crown after it is destroyed. It is not clear if the shard was stuck in the creature's body, or if the pure chaos of the arena the Lord of Chaos was fought in created it.
* MotiveMisidentification: It is suspected that the Lord of Chaos is behind the Unfettered attacks due to the fact that the spire is right next to where they come from. But the Lord only desires unleashing chaos, and it cares nothing for the Unfettered aside from being able to use them to sow chaos. The Unfettered are actually controlled by Orphan.
[[/folder]]

[[folder:The Prince of Frost]]
A demon, or possibly imp, who fancies itself a lord.
----
* AnIcePerson: It's a demon made of living ice, and it likes to both use ice magic and cause the brittle status effect.
* GiantSpaceFleaFromNowhere: While the Prince of Frost is encountered while following the pull of a shard of the Coral Crown, the demon itself has nothing to do with it, or any of the dangers in Frosthaven. The only thing preventing it from being optional was the fact that a passage that he mentions is relevant to Crain's puzzles.
* SacredHospitality: Subverted. It wants to be a good host. But it's idea of being a host involves attacking Frost Demons. And even after it happens, the Prince of Frost can only state he wishes the party not judge him harshly.
* YouTalkTooMuch: The party remarks thinking this after listening to this creature talk.
[[/folder]]

[[folder:The Tormentor]]
A powerful Chaos Demon who torments Voice-Of-Eight and tries to stop him from planar attunement.
----
* BossAlteringConsequence: He will be backed up by two types of elemental demons. These two demons are the types that weren't fought in the previous scenario.
* GlassCannon: Unlike most bosses, he doesn't have an excess of hit points and in fact has only slightly more than your average chaos demon. However, unlike most bosses, he hits twice a round: Once as a boss and once as a Chaos Demon.
[[/folder]]

[[folder:The Fish King]]
An Abeali who wants the Scales of the Leviathan to become a god of the sea.
----
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* ArcVillain: Of the "Friend of the Snowspeakers" questline.

to:

* ArcVillain: Of the "Friend of the Snowspeakers" questline. Or rather, of the befriending of the Icespeakers after the Snowspeakers became friends.



* ArcVillain: Of the "Friend of the Icespeakers" questline.

to:

* ArcVillain: Of the "Friend of the Icespeakers" questline. Or rather, of the befriending the Snowspeaker remnants after the Icespeakers were befriended.



* GiantSpaceFleaFromNowhere: The Lord of Chaos has absolutely no relevance to any of the plot in Frosthaven. The spire is only reached because the Unfettered where in the general vicinity (and the spire was only relevant because it was the tallest structure around and was visually distinct). It doesn't even care about Frosthaven or any of the conflicts in the region. It possesses a shard of the Coral Crown, but it's not even clear if that was just due to chaotic energy, and the Lurkers never make mention of demons possessing the shards. If it didn't have the shard, it could safely be considered an optional boss.

to:

* GiantSpaceFleaFromNowhere: The Lord of Chaos has absolutely no relevance to any of the plot in Frosthaven. The spire is only reached because the Unfettered where causing problems were in the general vicinity (and the spire was only relevant because it was the tallest structure around and was visually distinct). It doesn't even care about Frosthaven or any of the conflicts in the region. It possesses does possess a shard of the Coral Crown, but it's not even clear if that was just due to chaotic energy, and energy creating the shard, as the Lurkers never make mention of demons possessing the shards. If it didn't have Without the shard, it could safely shard at all, it's safe to say this would be considered an a purely optional boss. boss.

Added: 76

Changed: 187

Is there an issue? Send a MessageReason:
None


* ContractualBossImmunity: Played with in both fashions. He's not only invulnerable to most status effects, but he requires purifying altars to even be reduced to zero hit points. However, while the Diviner's card removal techniques can't be used on bosses, The Corruption doesn't use it, so he is technically able to be affected.

to:

* ContractualBossImmunity: Played with in both fashions. He's not only invulnerable to most status effects, but he requires purifying altars to even be reduced to zero hit points. However, while the Diviner's card removal techniques can't be used on bosses, The Corruption doesn't use it, the Boss deck, so he is technically able to be affected.



* FinalBoss: This is the final boss of the ''Forgotten Circles'' scenarios.



* GiveUsASign: After using the Unyielding Shard to purify the Heart of Ice, the chieftain admits that the group is not only a sign from their god Geryuu, but that the god speaks through both the ice and the snow, and therefore the tribes may unite.

to:

* GiveUsASign: GiveMeASign: After using the Unyielding Shard to purify the Heart of Ice, the chieftain admits that the group is not only a sign from their god Geryuu, but that the god speaks through both the ice and the snow, and therefore the tribes may unite.



* TheDividual: They are two beings that are one.

to:

* TheDividual: They are two beings that are one. The player must ignore the one that initially attacks them in order to bring it towards the other, which makes it vulnerable.



* ContractualBossImmunity: He is immune to forced movement, unlike almost all characters. Interestingly, he can also force move any of the party, even if they are immobilized.

to:

* ContractualBossImmunity: He is immune to forced movement, unlike almost all characters. Interestingly, he can also force move any of the party, even if they are immobilized. immobilized, dragging them towards its beam of chaos.



* GiantSpaceFleaFromNowhere: The Lord of Chaos has absolutely no relevance to any of the plot in Frosthaven. The spire is only reached because the Unfettered where in the general vicinity (and the spire was only relevant because it was the tallest structure around and was visually distinct). It doesn't even care about Frosthaven or any of the conflicts in the region: It possesses a shard of the Coral Crown, but it's not even clear if that was just due to chaotic energy, and the Lurkers never make mention of demons possessing the shards. If it didn't have the shard, it could safely be considered an optional boss.

to:

* GiantSpaceFleaFromNowhere: The Lord of Chaos has absolutely no relevance to any of the plot in Frosthaven. The spire is only reached because the Unfettered where in the general vicinity (and the spire was only relevant because it was the tallest structure around and was visually distinct). It doesn't even care about Frosthaven or any of the conflicts in the region: region. It possesses a shard of the Coral Crown, but it's not even clear if that was just due to chaotic energy, and the Lurkers never make mention of demons possessing the shards. If it didn't have the shard, it could safely be considered an optional boss.

Added: 4431

Changed: 11573

Removed: 1927

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[[folder:The Archdemon]]
The main force behind the demonic invasion on Gloomhaven.

to:

[[folder:The Archdemon]]
The main force behind

[[folder: Bandit Captain]]
A human who commands a group of bandits from
the demonic invasion on Gloomhaven.Black Burrow, he supplements his rogues by raising the dead.



* EvilPaysBetter: Played With. Assisting him in capturing the city can provide much heftier profits than defending it. Then again, after doing so [[{{ChronicBackstabbingDisorder}} you may still turn on him]] and get another prize for ''that'', and then complete yet another quest that seals the demonic Rift for good, which will provide you with even more benefits, effectively playing all parties involved. To get the final boss, however, you can't side with the demon, as you need his orb purified.
* TheJuggernaut: Should you decide to fight him in his elemental plane realm, you will realize that he is completely invulnerable to any forms of damage (and most negative effects, as well). Your only hope to vanquish, or rather, exile him, means destroying his SoulJar. Fighting him when he attacks Gloomhaven merely banishes him, although since he lacks the orb he carried, he'd have an extremely difficult if not impossible time getting back.

to:

* EvilPaysBetter: Played With. Assisting him in capturing the city can provide much heftier profits than defending it. Then again, after doing NightOfTheLivingMooks: He's a necromancer, so [[{{ChronicBackstabbingDisorder}} you may still turn on him]] and get another prize for ''that'', and then complete yet another quest that seals the demonic Rift for good, which will provide you with even more benefits, effectively playing all parties involved. To get the final boss, however, you can't side with the demon, as you need his orb purified.
* TheJuggernaut: Should you decide to fight him in his elemental plane realm, you will realize that he is completely invulnerable to any forms of damage (and most negative effects, as well). Your only hope to vanquish, or rather, exile him, means destroying his SoulJar. Fighting him when he attacks Gloomhaven merely banishes him, although since he lacks the orb he carried, he'd have an extremely difficult if not impossible time getting back.
he'll raise Living Bones.



[[folder:The Drake]]
A "dragon" the group finds following confrontation with Jekserah. It was terrorizing people and the group is contracted to kill it, but it could also be of assistance, as one of its glands were stolen by Savvas.

to:

[[folder:The Drake]]
A "dragon"

[[folder: Inox Bodyguard]]
Jekserah's two Inox bodyguards. Should
the group finds following confrontation player's refuse to side with Jekserah. It was terrorizing people and her, they will attack the group is contracted to kill it, but it could also be of assistance, as one of its glands were stolen by Savvas.party if they come looking for Jekserah's head.



* {{Narcissist}}: Boy does it love the sound of its own voice. And it thinks nothing of others.

to:

* {{Narcissist}}: Boy does it love the sound DualBoss: There are two of its own voice. And it thinks nothing of others. them, interchangeable in every way.



[[folder:The Voice]]
In a certain mountain cave, you find someone speaking with you, despite possessing no material body to do so.

to:


[[folder:The Voice]]
In a certain mountain cave, you find someone speaking with you, despite possessing no material body to do so.
Archdemon]]
The main force behind the demonic invasion on Gloomhaven.



* ViolationOfCommonSense: After encountering it, the game offers you two options - either to help it, or to try and find out what is it that you're helping. The latter option, while being more sensible, quickly seals away the questline and provides rather negligible profit, while the former provides you with several scenarios to complete, and a ''massive'' reward for your trouble. Neither of these routes tells you for sure what you were dealing with, and if the Voice is an innocent victim of some curse, or a SealedEvilInACan.
* TheVoice: Obviously.

to:

* ViolationOfCommonSense: After encountering it, EvilPaysBetter: Played With. Assisting him in capturing the game offers city can provide much heftier profits than defending it. Then again, after doing so [[{{ChronicBackstabbingDisorder}} you two options - either to help it, or to try may still turn on him]] and find out what is it get another prize for ''that'', and then complete yet another quest that you're helping. The latter option, while being more sensible, quickly seals away the questline and provides rather negligible profit, while the former provides demonic Rift for good, which will provide you with several scenarios to complete, and a ''massive'' reward for your trouble. Neither of these routes tells even more benefits, effectively playing all parties involved. To get the final boss, however, you for sure what can't side with the demon, as you were dealing with, and if the Voice is an innocent victim of some curse, or a SealedEvilInACan.need his orb purified.
* TheVoice: Obviously.TheJuggernaut: Should you decide to fight him in his elemental plane realm, you will realize that he is completely invulnerable to any forms of damage (and most negative effects, as well). Your only hope to vanquish, or rather, exile him, means destroying his SoulJar. Fighting him when he attacks Gloomhaven merely banishes him, although since he lacks the orb he carried, he'd have an extremely difficult if not impossible time getting back.



[[folder:The Gloom]]
Real name Bastien, he is an Asether who is using an ancient artifact to corrupt Gloomhaven. The player team will eventually intercept his minions and deal with him. The epilogue, ''Forgotten Circles'', expands on his backstory and history with Cassandra, the Diviner character.
---
* FinalBoss: He's the last storyline foe to be fought in Gloomhaven.
* TragicVillain: Cassandra thinks so. He changed after he lost his wife.

to:

[[folder:The Gloom]]
Real name Bastien, he
Drake]]
A "dragon" the group finds following confrontation with Jekserah. It was terrorizing people and the group
is an Asether who contracted to kill it, but it could also be of assistance, as one of its glands were stolen by Savvas.
----
* FetchQuest: It
is using an ancient artifact possible to corrupt Gloomhaven. The ally with the Drake: It will send the player team will eventually intercept his minions and deal with him. The epilogue, ''Forgotten Circles'', expands on his backstory and history with Cassandra, a quest to retrieve one of its glands that was stolen by some Savvas. It's possible to go on this quest after the Diviner character.Drake is killed.
---
* FinalBoss: He's {{Narcissist}}: Boy does it love the last storyline foe to be fought in Gloomhaven.
* TragicVillain: Cassandra
sound of its own voice. And it thinks so. He changed after he lost his wife.nothing of others.




!!!Major Villians in Forgotten Circles or the Jaws of the Lion
[[folder:Roland]]
A scrawny human who gained power from following the Blood God. This brings him into conflict with the Jaws.

to:

\n!!!Major Villians in Forgotten Circles or the Jaws of the Lion\n[[folder:Roland]]\nA scrawny human who gained power from following the Blood God. This brings him into conflict [[folder:The Voice]]
In a certain mountain cave, you find someone speaking
with the Jaws. you, despite possessing no material body to do so.



* BloodMagic: Roland didn't seem like he had any command of magic upon first meeting him. But he is able to harness the power of blood to become a juggernaut.
* CastFromHitPoints: The blood tumors and creatures Roland creates have the ability to draw health from the suffering of others. If they reach full health, it's a NonStandardGameOver.
* YouHaveFailedMe: It is clear that the Blood God removes his power from Roland upon battling the Jaws, allowing him to be killed.

to:

* BloodMagic: Roland didn't seem like he had any command of magic upon first meeting him. But he is able to harness ViolationOfCommonSense: After encountering it, the power of blood game offers you two options - either to become a juggernaut.
* CastFromHitPoints:
help it, or to try and find out what is it that you're helping. The blood tumors latter option, while being more sensible, quickly seals away the questline and creatures Roland creates have provides rather negligible profit, while the ability former provides you with several scenarios to draw health from complete, and a ''massive'' reward for your trouble. Neither of these routes tells you for sure what you were dealing with, and if the suffering Voice is an innocent victim of others. If they reach full health, it's some curse, or a NonStandardGameOver.SealedEvilInACan.
* YouHaveFailedMe: It is clear that the Blood God removes his power from Roland upon battling the Jaws, allowing him to be killed.TheVoice: Obviously.




[[folder:The Husk]]
A hunting Asether who targets the party

to:

\n[[folder:The Husk]]
A hunting
Gloom]]
Real name Bastien, he is an
Asether who targets is using an ancient artifact to corrupt Gloomhaven. The player team will eventually intercept his minions and deal with him. The epilogue, ''Forgotten Circles'', expands on his backstory and history with Cassandra, the partyDiviner character.



* ContractualBossImmunity: Unlike normal Ashblades, he is immune to Immobilize, Disarm, and Stun.
* EliteMook: He's a normal Ashblade, a type of Asether enforcer. He's just a more powerful version of one who can go invisible.
* IWillFindYou: He is chasing Cassandra, and the party she is working with. It is possible to stand and fight, but the group can miss out on magical healing greaves if they don't.

to:

* ContractualBossImmunity: Unlike normal Ashblades, he is immune to Immobilize, Disarm, and Stun.
* EliteMook:
FinalBoss: He's a normal Ashblade, a type of Asether enforcer. He's just a more powerful version of one who can go invisible.
* IWillFindYou: He is chasing Cassandra, and
the party she is working with. It is possible last storyline foe to stand and fight, but the group can miss out on magical healing greaves if they don't.be fought in Gloomhaven.
* TragicVillain: Cassandra thinks so. He changed after he lost his wife.



[[folder:The Corruption]]
The source of Bastien's corruption and the FinalBoss of Forgotten Circles

to:

[[folder:The Corruption]]
The source of Bastien's corruption and the FinalBoss of
!!!Major Villians in Forgotten CirclesCircles or the Jaws of the Lion
[[folder:Roland]]
A scrawny human who gained power from following the Blood God. This brings him into conflict with the Jaws.



* ContractualBossImmunity: Played with in both fashions. He's not only invulnerable to most status effects, but he requires purifying altars to even be reduced to zero hit points. However, while the Diviner's card removal techniques can't be used on bosses, The Corruption doesn't use it, so he is technically able to be affected.
* EldritchAbomination: It's basically a writhing mass of corruption and hatred.
* EnemySummoner: He can summon powerful villains, including a corrupted version of Cassandra's husband, should he not be rescued.
* WeaksauceWeakness: Two altars that can be purified. These altars must be harmed to kill the corruption.

to:

* ContractualBossImmunity: Played with in both fashions. He's not only invulnerable to most status effects, but BloodMagic: Roland didn't seem like he requires purifying altars to even be reduced to zero hit points. However, while the Diviner's card removal techniques can't be used on bosses, The Corruption doesn't use it, so had any command of magic upon first meeting him. But he is technically able to be affected.harness the power of blood to become a juggernaut.
* CastFromHitPoints: The blood tumors and creatures Roland creates have the ability to draw health from the suffering of others. If they reach full health, it's a NonStandardGameOver.

* EldritchAbomination: It's basically a writhing mass of corruption and hatred.
* EnemySummoner: He can summon powerful villains, including a corrupted version of Cassandra's husband, should he not be rescued.
* WeaksauceWeakness: Two altars
YouHaveFailedMe: It is clear that can be purified. These altars must be harmed to kill the corruption.Blood God removes his power from Roland upon battling the Jaws, allowing him to be killed.



!!!Bosses Introduced in Frosthaven

[[folder:Algox Stormcaller]]
A powerful Snowspeaker sorceress who can command the ice and snow. She plans on causing a massive avalanche to bury the Icespeakers and resolve their war.

to:

!!!Bosses Introduced in Frosthaven

[[folder:Algox Stormcaller]]
[[folder:The Husk]]
A powerful Snowspeaker sorceress hunting Asether who can command targets the ice and snow. She plans on causing a massive avalanche to bury the Icespeakers and resolve their war.party



* PersonOfMassDestruction: Her goal is powerful and indiscriminate nature magic to bury the Icespeakers, and whoever else, in massive avalanches.
* FlunkyBoss: She summons Wind Demons to assist her.

to:

* PersonOfMassDestruction: Her goal CastingAShadow: Like a normal Ashblade, he fights with Dark elemental magic.
* ContractualBossImmunity: Unlike normal Ashblades, he
is powerful immune to Immobilize, Disarm, and indiscriminate nature magic to bury the Icespeakers, and whoever else, in massive avalanches.Stun.
* FlunkyBoss: She summons Wind Demons EliteMook: He's a normal Ashblade, a type of Asether enforcer. He's just a more powerful version of one who can go invisible.
* FlashStep: He will teleport around after hitting a certain number of hit points.
* IWillFindYou: He is chasing Cassandra, and the party she is working with. It is possible
to assist her. stand and fight, but the group can miss out on magical healing greaves if they don't flee at least a little.
* PlayingWithFire: Ashblades love to use fire to power their attacks, and he is no exception.



[[folder:New Algox Chieftain]]
The Algox not interested in making peace unite under a chieftain to take Snowscorn Mountain and the Heart of Ice, one of the most holy of Algox structures. If the mercenary party seeks to make peace, this chieftain is fought by the Heart of Ice.

to:

[[folder:New Algox Chieftain]]
[[folder:The Corruption]]
The Algox not interested in making peace unite under a chieftain to take Snowscorn Mountain source of Bastien's corruption and the Heart FinalBoss of Ice, one of the most holy of Algox structures. If the mercenary party seeks to make peace, this chieftain is fought by the Heart of Ice.Forgotten Circles



* AnIcePerson: While the Frozen Fist favors melee attacks and the Snowdancer favors ranged, both of them heavily use ice.
* ArcVillain: One of the final ones in the Algox questline. Specifically, when one chooses to attend a peace summit between the Icespeakers and Snowspeakers, with slight variation based on which group the party worked with.
* BossAlteringConsequence: In Scenario 4, the player gets the choice of siding with the Snowdancer and the Snowspeakers or the Frozen Fist and the Icespeakers. Whichever one was not selected is the chieftain.
* BrainwashedAndCrazy: The chieftain is possessed by the corruption found within the Heart of Ice. Once the Heart is purified, they return to normal when the Icespeakers and Snowspeakers unite as the Frostspeakers.

to:

* AnIcePerson: While the Frozen Fist favors melee attacks and the Snowdancer favors ranged, ContractualBossImmunity: Played with in both of them heavily fashions. He's not only invulnerable to most status effects, but he requires purifying altars to even be reduced to zero hit points. However, while the Diviner's card removal techniques can't be used on bosses, The Corruption doesn't use ice.it, so he is technically able to be affected.
* ArcVillain: One EldritchAbomination: It's basically a writhing mass of the final ones in the Algox questline. Specifically, when one chooses to attend a peace summit between the Icespeakers corruption and Snowspeakers, with slight variation based on which group the party worked with.hatred.
* BossAlteringConsequence: In Scenario 4, EnemySummoner: He can summon powerful villains, including a corrupted version of Cassandra's husband, should he not be rescued.
* WeaksauceWeakness: Two altars that can be purified. These altars must be harmed to kill
the player gets the choice of siding with the Snowdancer and the Snowspeakers or the Frozen Fist and the Icespeakers. Whichever one was not selected is the chieftain.
* BrainwashedAndCrazy: The chieftain is possessed by the corruption found within the Heart of Ice. Once the Heart is purified, they return to normal when the Icespeakers and Snowspeakers unite as the Frostspeakers.
corruption.



[[folder:The Harbinger of Shadow]]
A powerful Harrower that seeks to torment and consume the remnants of the Icespeakers.

to:

[[folder:The Harbinger of Shadow]]
!!!Bosses Introduced in Frosthaven

[[folder:Algox Stormcaller]]
A powerful Harrower that seeks to torment Snowspeaker sorceress who can command the ice and consume snow. She plans on causing a massive avalanche to bury the remnants of the Icespeakers.Icespeakers and resolve their war.



* ArcVillain: Of the "Friend of the Snowspeakers" questline.
* BrainwashedAndCrazy: It possesses several Icespeakers to have them attack their fellows to use their corpses.
* TheDividual: They are two beings that are one.
* FlunkyBoss: It likes to summon Black Imps.

to:

* ArcVillain: Of PersonOfMassDestruction: Her goal is powerful and indiscriminate nature magic to bury the "Friend of the Snowspeakers" questline.
* BrainwashedAndCrazy: It possesses several Icespeakers to have them attack their fellows to use their corpses.
Icespeakers, and whoever else, in massive avalanches.
* TheDividual: They are two beings that are one.
* FlunkyBoss: It likes She summons Wind Demons to summon Black Imps.assist her.



[[folder: The Render]]
A powerful yeti-like creature that lies on the sacred island of Fra'id T'og

to:

[[folder: [[folder:New Algox Chieftain]]
The Render]]
A powerful yeti-like creature that lies on
Algox not interested in making peace unite under a chieftain to take Snowscorn Mountain and the sacred island Heart of Fra'id T'ogIce, one of the most holy of Algox structures. If the mercenary party seeks to make peace, this chieftain is fought by the Heart of Ice.



* ArcVillain: Of the "Friend of the Icespeakers" questline.
* TheDreaded: The Render is a creature of legend that was feared in Snowspeaker legend.

to:

* AnIcePerson: While the Frozen Fist favors melee attacks and the Snowdancer favors ranged, both of them heavily use ice magic.
* ArcVillain: Of the "Friend One of the Icespeakers" questline.
final ones in the Algox questline. Specifically, when one chooses to attend a peace summit between the Icespeakers and Snowspeakers, with slight variation based on which group the party worked with beforehand.
* TheDreaded: BossAlteringConsequence: In Scenario 4, the player gets the choice of siding with the Snowdancer and the Snowspeakers or the Frozen Fist and the Icespeakers. Whichever one was not selected is the chieftain who must be fought.
* BrainwashedAndCrazy:
The Render chieftain is possessed by the corruption found within the Heart of Ice. Once the Heart is purified, they return to normal when the Icespeakers and Snowspeakers unite as the Frostspeakers.
* GiveUsASign: After using the Unyielding Shard to purify the Heart of Ice, the chieftain admits that the group is not only a sign from their god Geryuu, but that the god speaks through both the ice and the snow, and therefore the tribes may unite.
* GracefulLoser: The Chieftain
is a creature bit shocked, but gracefully accepts the alliance with Frosthaven after receiving the message from their god and the Heart of legend that was feared in Snowspeaker legend.Ice being purified.



[[folder:Seeker of the Abyss]]
The chief of the Lurker Garrison in the underwater Lurker city and bearer of one of the shards of the Coral Crown.

to:

[[folder:Seeker [[folder:The Harbinger of Shadow]]
A powerful Harrower that seeks to torment and consume the remnants
of the Abyss]]
The chief of the Lurker Garrison in the underwater Lurker city and bearer of one of the shards of the Coral Crown.
Icespeakers.



* BossAlteringConsequence: The Seeker will not summon the powerful Clawcrushers or Wavethrowers if the psychic bomb was not set off.
* FlunkyBoss: He summons Lurkers to assist him: Soldiers and Mindsnippers if there was no psychic bomb set off, and all types if it was.
* NoSell: His special attacks involve forcing players to lose cards, preventing attacking in the first place.
* PreFinalBoss: The Seeker provides one of the shards required for the Coral Crown. While the player is required to have at least three of the shards to even make it to the Seeker, they can have up to five.

to:

* BossAlteringConsequence: The Seeker will not summon ArcVillain: Of the powerful Clawcrushers or Wavethrowers if "Friend of the psychic bomb was not set off.Snowspeakers" questline.
* BrainwashedAndCrazy: It possesses several Icespeakers to have them attack their fellows to use their corpses.

* FlunkyBoss: He summons Lurkers to assist him: Soldiers and Mindsnippers if there was no psychic bomb set off, and all types if it was.TheDividual: They are two beings that are one.
* NoSell: His special attacks involve forcing players FlunkyBoss: It likes to lose cards, preventing attacking in the first place.
* PreFinalBoss: The Seeker provides one of the shards required for the Coral Crown. While the player is required to have at least three of the shards to even make it to the Seeker, they can have up to five.
summon Black Imps.



[[folder:The Fracture of the Deep]]
The first Lurker who sees the Coral Crown together, he tries to accept it graciously, but the Crown reveals his warlike nature.

to:

[[folder:The Fracture of [[folder: The Render]]
A powerful yeti-like creature that lies on
the Deep]]
The first Lurker who sees the Coral Crown together, he tries to accept it graciously, but the Crown reveals his warlike nature.
sacred island of Fra'id T'og



* ArcVillain: The FinalBoss of the Lurker questline.
* ContractualBossImmunity: In addition to being immune to certain status effects, he can't be hurt at all until all shards of the crown are obtained.
* FakeKing: The Coral Crown outright calls him one.

to:

* ArcVillain: The FinalBoss Of the "Friend of the Lurker questline.
Icespeakers" questline.
* ContractualBossImmunity: In addition to being immune to certain status effects, he can't be hurt at all until all shards of the crown are obtained.
* FakeKing:
TheDreaded: The Coral Crown outright calls him one. Render is a creature of legend that was feared in Snowspeaker legend.



[[folder:Orphan]]
The leader of the Unfettered, who refuses to be enslaved to Quatyrls again. If the player chooses, it can be fought against to stop the Unfettered attacks on Frosthaven.

to:

[[folder:Orphan]]
The leader
[[folder:Seeker of the Unfettered, who refuses to be enslaved to Quatyrls again. If Abyss]]
The chief of
the player chooses, it can be fought against to stop Lurker Garrison in the Unfettered attacks on Frosthaven.underwater Lurker city and bearer of one of the shards of the Coral Crown.



* ArcVillain: The optional FinalBoss of the Unfettered plotline.
* BecauseYouWereNiceToMe: Orphan is fully willing to discuss peace, and keeps his word if the party explains themselves that they are not of the former Quatryl empire and have no desire to enslave them.

to:

* ArcVillain: The optional FinalBoss BossAlteringConsequence: He is always encountered: He has one of the Unfettered plotline.
* BecauseYouWereNiceToMe: Orphan is fully willing to discuss peace, and keeps his word
shards the mercenary team needs. However, if the party explains themselves that they are psychic bomb is not set off, he is denied the ability to use Wavethrowers against the party.
* FlunkyBoss: He summons Lurkers to assist him: Soldiers and Mindsnippers if there was no psychic bomb set off, and all types if it was.
* NoSell: His special attacks involve forcing players to lose cards, preventing attacking in the first place.
* PreFinalBoss: The Seeker provides one
of the former Quatryl empire and shards required for the Coral Crown. While the player is required to have no desire at least three of the shards to enslave them.even make it to the Seeker, they can have up to five.



[[folder:The Lord of Chaos]]
An extremely powerful demon of pure chaos who controls a large spire close to where the Unfettered lurk.

to:

[[folder:The Lord Fracture of Chaos]]
An extremely powerful demon of pure chaos
the Deep]]
The first Lurker
who controls a large spire close to where sees the Unfettered lurk.Coral Crown together, he tries to accept it graciously, but the Crown reveals his warlike nature.



* ContractualBossImmunity: He is immune to forced movement, unlike almost all characters. Interestingly, he can also force move any of the party, even if they are immobilized.
* FlunkyBoss: He creates chaos orbs to do his bidding.
* GiantSpaceFleaFromNowhere: The Lord of Chaos has absolutely no relevance to any of the plot in Frosthaven. The spire is only reached because the Unfettered where in the general vicinity (and the spire was only relevant because it was the tallest structure around and was visually distinct). It doesn't even care about Frosthaven or any of the conflicts in the region: It possesses a shard of the Coral Crown, but it's not even clear if that was just due to chaotic energy, and the Lurkers never make mention of demons possessing the shards. If it didn't have the shard, it could safely be considered an optional boss.
* GodOfChaos: It fancies itself one, and is capable of pure beams of chaos.
* {{Macguffin}}: It possesses one of the shards of the Coral Crown after it is destroyed. It is not clear if the shard was stuck in the creature's body, or if the pure chaos of the arena the Lord of Chaos was fought in created it.
* MotiveMisidentification: It is suspected that the Lord of Chaos is behind the Unfettered attacks due to the fact that the spire is right next to where they come from. But the Lord only desires unleashing chaos, and it cares nothing for the Unfettered aside from being able to use them to sow chaos. The Unfettered are actually controlled by Orphan.

to:

* ContractualBossImmunity: He is immune to forced movement, unlike almost all characters. Interestingly, he can also force move any ArcVillain: The FinalBoss of the party, even if they are immobilized.Lurker questline.
* FlunkyBoss: He creates chaos orbs ContractualBossImmunity: In addition to do his bidding.
* GiantSpaceFleaFromNowhere: The Lord of Chaos has absolutely no relevance
being immune to any certain status effects, he can't be hurt at all until all shards of the plot in Frosthaven. The spire is only reached because the Unfettered where in the general vicinity (and the spire was only relevant because it was the tallest structure around and was visually distinct). It doesn't even care about Frosthaven or any of the conflicts in the region: It possesses a shard of the Coral Crown, but it's not even clear if that was just due to chaotic energy, and the Lurkers never make mention of demons possessing the shards. If it didn't have the shard, it could safely be considered an optional boss.crown are obtained.
* GodOfChaos: It fancies itself one, and is capable of pure beams of chaos.FakeKing: The Coral Crown outright calls him one.
* {{Macguffin}}: It possesses one GreenEyedMonster: He is jealous of the mercenary party because they are the ones who found the shards of for the Coral Crown. As such, he wants to kill them, and would rather the Crown after itself be rent asunder than it is destroyed. It is not clear if the shard was stuck in the creature's body, or if the pure chaos of the arena the Lord of Chaos was fought in created it.
* MotiveMisidentification: It is suspected that the Lord of Chaos is behind the Unfettered attacks due to the fact that the spire is right next to where they come from. But the Lord only desires unleashing chaos, and it cares nothing for the Unfettered aside from being able to use them to sow chaos. The Unfettered are actually controlled
be united by Orphan.them.



[[folder:The Fish King]]
An Abeali who wants the Scales of the Leviathan to become a god of the sea.

to:

[[folder:The Fish King]]
An Abeali who wants the Scales
[[folder:Orphan]]
The leader
of the Leviathan Unfettered, who refuses to become a god of be enslaved to Quatyrls again. If the sea.player chooses, it can be fought against to stop the Unfettered attacks on Frosthaven.


Added DiffLines:

* ArcVillain: The optional FinalBoss of the Unfettered plotline.
* BecauseYouWereNiceToMe: Orphan is fully willing to discuss peace, and keeps his word if the party explains themselves that they are not of the former Quatryl empire and have no desire to enslave them.
* FantasticRacism: He thinks that biological life is a threat to all Unfettered. He can be talked out of it.
[[/folder]]

[[folder:The Lord of Chaos]]
An extremely powerful demon of pure chaos who controls a large spire close to where the Unfettered lurk.
----
* ContractualBossImmunity: He is immune to forced movement, unlike almost all characters. Interestingly, he can also force move any of the party, even if they are immobilized.
* FlunkyBoss: He creates chaos orbs to do his bidding.
* GiantSpaceFleaFromNowhere: The Lord of Chaos has absolutely no relevance to any of the plot in Frosthaven. The spire is only reached because the Unfettered where in the general vicinity (and the spire was only relevant because it was the tallest structure around and was visually distinct). It doesn't even care about Frosthaven or any of the conflicts in the region: It possesses a shard of the Coral Crown, but it's not even clear if that was just due to chaotic energy, and the Lurkers never make mention of demons possessing the shards. If it didn't have the shard, it could safely be considered an optional boss.
* GodOfChaos: It fancies itself one, and is capable of pure beams of chaos.
* {{Macguffin}}: It possesses one of the shards of the Coral Crown after it is destroyed. It is not clear if the shard was stuck in the creature's body, or if the pure chaos of the arena the Lord of Chaos was fought in created it.
* MotiveMisidentification: It is suspected that the Lord of Chaos is behind the Unfettered attacks due to the fact that the spire is right next to where they come from. But the Lord only desires unleashing chaos, and it cares nothing for the Unfettered aside from being able to use them to sow chaos. The Unfettered are actually controlled by Orphan.
[[/folder]]

[[folder:The Fish King]]
An Abeali who wants the Scales of the Leviathan to become a god of the sea.
----

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Changed: 305

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None


* UncertainDoom: Should the party attack the Snowspeakers, Denpang controls the remainders and it's unclear where he is: If he was killed in battle, or deposed for his failures to the tribe and killed, exiled, or even something else.

to:

* UncertainDoom: Should the party attack the Snowspeakers, Denpang controls the remainders survivors and it's unclear where he Lanprul is: If he was killed in battle, or deposed for his failures to the tribe and killed, exiled, or even something else. There is an injured male elder, but it is not known if this is Lanprul.



* ThePromisedLand: She is looking for Frai'd To'g, a sacred land in the Biting Sea, and wants to relocate the surviving Snowspeakers there should they have lost the battle of the spires.



* TheDividual: They are two beings that are one.



[[folder:The Fish King]]
An Abeali who wants the Scales of the Leviathan to become a god of the sea.

to:

[[folder:The Fish King]]
Lord of Chaos]]
An Abeali extremely powerful demon of pure chaos who wants controls a large spire close to where the Scales of the Leviathan to become a god of the sea.Unfettered lurk.


Added DiffLines:

* ContractualBossImmunity: He is immune to forced movement, unlike almost all characters. Interestingly, he can also force move any of the party, even if they are immobilized.
* FlunkyBoss: He creates chaos orbs to do his bidding.
* GiantSpaceFleaFromNowhere: The Lord of Chaos has absolutely no relevance to any of the plot in Frosthaven. The spire is only reached because the Unfettered where in the general vicinity (and the spire was only relevant because it was the tallest structure around and was visually distinct). It doesn't even care about Frosthaven or any of the conflicts in the region: It possesses a shard of the Coral Crown, but it's not even clear if that was just due to chaotic energy, and the Lurkers never make mention of demons possessing the shards. If it didn't have the shard, it could safely be considered an optional boss.
* GodOfChaos: It fancies itself one, and is capable of pure beams of chaos.
* {{Macguffin}}: It possesses one of the shards of the Coral Crown after it is destroyed. It is not clear if the shard was stuck in the creature's body, or if the pure chaos of the arena the Lord of Chaos was fought in created it.
* MotiveMisidentification: It is suspected that the Lord of Chaos is behind the Unfettered attacks due to the fact that the spire is right next to where they come from. But the Lord only desires unleashing chaos, and it cares nothing for the Unfettered aside from being able to use them to sow chaos. The Unfettered are actually controlled by Orphan.
[[/folder]]

[[folder:The Fish King]]
An Abeali who wants the Scales of the Leviathan to become a god of the sea.
----

Added: 2880

Changed: 10186

Removed: 1307

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The Snowspeaker chieftain who agrees to a truce and later alliance should the party side with the Snowspeakers at the Heart of Ice

to:

The Snowspeaker chieftain who agrees to a truce and later alliance should the party side with the Snowspeakers at the Heart of IceIce.



* GiveMeASign: He believes the party is a sign from their god Geyruu. He then discusses the Icespeaker's vision for the conduits, and determines that their prophecies are false.



* SignFromGod: He believes the party is a sign from their god Geyruu. He then discusses the Icespeaker's vision for the conduits, and determines that their prophecies are false.

to:

* SignFromGod: He believes UncertainDoom: Should the party is a sign from their god Geyruu. He then discusses attack the Icespeaker's vision Snowspeakers, Denpang controls the remainders and it's unclear where he is: If he was killed in battle, or deposed for his failures to the conduits, tribe and determines that their prophecies are false.killed, exiled, or even something else.



!! Villains
!!! Major Villains in Gloomhaven
[[folder:The Archdemon]]
The main force behind the demonic invasion on Gloomhaven.

to:

!! Villains
!!! Major Villains in Gloomhaven
[[folder:The Archdemon]]
[[folder:Elland]]
The main force behind chief of the demonic invasion on Gloomhaven.Icespeakers who meets with the party should the party side with the Icespeakers at the Heart of Ice.



* EvilPaysBetter: Played With. Assisting him in capturing the city can provide much heftier profits than defending it. Then again, after doing so [[{{ChronicBackstabbingDisorder}} you may still turn on him]] and get another prize for ''that'', and then complete yet another quest that seals the demonic Rift for good, which will provide you with even more benefits, effectively playing all parties involved. To get the final boss, however, you can't side with the demon, as you need his orb purified.
* TheJuggernaut: Should you decide to fight him in his elemental plane realm, you will realize that he is completely invulnerable to any forms of damage (and most negative effects, as well). Your only hope to vanquish, or rather, exile him, means destroying his SoulJar. Fighting him when he attacks Gloomhaven merely banishes him, although since he lacks the orb he carried, he'd have an extremely difficult if not impossible time getting back.

to:

* EvilPaysBetter: Played With. Assisting him in capturing OhCrap: He's quite alarmed when the city can provide much heftier profits than defending it. Then again, after doing so [[{{ChronicBackstabbingDisorder}} you may still turn on him]] and get another prize for ''that'', and then complete yet another quest that seals spirits of the demonic Rift for good, which will provide you with even more benefits, effectively playing all parties involved. To get Skyhall rise against them.
* PragmaticHero: He wants to end
the final boss, however, you can't side war not because he is a firm believer in peace, but because he thinks the war with the demon, as you need his orb purified.Snowspeakers, which has gone on for three hundred years, has not yielded results and believes peace might be a better idea.
* TheJuggernaut: Should you decide ReasonableAuthorityFigure: After discovering what happened in the Skyhall, he wants to fight him end the endless cycle of destruction.
* SpiritedCompetitor: He loves a good fight, and respects skill
in battle even among his elemental plane realm, you will realize that he is completely invulnerable to any forms of damage (and most negative effects, as well). Your only hope to vanquish, or rather, exile him, means destroying his SoulJar. Fighting him when he attacks Gloomhaven merely banishes him, although since he lacks the orb he carried, he'd have an extremely difficult if not impossible time getting back.enemies.



[[folder:The Drake]]
A "dragon" the group finds following confrontation with Jekserah. It was terrorizing people and the group is contracted to kill it, but it could also be of assistance, as one of its glands were stolen by Savvas.

to:

[[folder:The Drake]]

[[folder:Putargal]]
A "dragon" tall and imposing Icespeakers who plans to use the group finds following confrontation with Jekserah. It was terrorizing people and Icespeaker conduits to eliminate the group is contracted to kill it, but it could also be Snowspeakers as revenge for the corruption of assistance, as one of its glands were stolen by Savvas.the Skyhall



* {{Narcissist}}: Boy does it love the sound of its own voice. And it thinks nothing of others.

to:

* {{Narcissist}}: Boy does it love ArcVillain: Downplayed. She is opposed to peace and could potentially be the sound of its own voice. And it thinks nothing of others. Frozen Fist fought if that route is obtained, but that person is not named.
* AnIcePerson: Her plan is to use the conduits to turn the snow, which the Snowspeakers use, into ice, which will both neutralize their magic and empower the Icespeakers. If she succeeds, the resulting battle is a slaughter.



[[folder:The Voice]]
In a certain mountain cave, you find someone speaking with you, despite possessing no material body to do so.

to:


!! Villains
!!! Major Villains in Gloomhaven
[[folder:The Voice]]
In a certain mountain cave, you find someone speaking with you, despite possessing no material body to do so.
Archdemon]]
The main force behind the demonic invasion on Gloomhaven.



* ViolationOfCommonSense: After encountering it, the game offers you two options - either to help it, or to try and find out what is it that you're helping. The latter option, while being more sensible, quickly seals away the questline and provides rather negligible profit, while the former provides you with several scenarios to complete, and a ''massive'' reward for your trouble. Neither of these routes tells you for sure what you were dealing with, and if the Voice is an innocent victim of some curse, or a SealedEvilInACan.
* TheVoice: Obviously.

to:

* ViolationOfCommonSense: After encountering it, EvilPaysBetter: Played With. Assisting him in capturing the game offers city can provide much heftier profits than defending it. Then again, after doing so [[{{ChronicBackstabbingDisorder}} you two options - either to help it, or to try may still turn on him]] and find out what is it get another prize for ''that'', and then complete yet another quest that you're helping. The latter option, while being more sensible, quickly seals away the questline and provides rather negligible profit, while the former provides demonic Rift for good, which will provide you with several scenarios to complete, and a ''massive'' reward for your trouble. Neither of these routes tells even more benefits, effectively playing all parties involved. To get the final boss, however, you for sure what can't side with the demon, as you were dealing with, and if the Voice is an innocent victim of some curse, or a SealedEvilInACan.need his orb purified.
* TheVoice: Obviously.TheJuggernaut: Should you decide to fight him in his elemental plane realm, you will realize that he is completely invulnerable to any forms of damage (and most negative effects, as well). Your only hope to vanquish, or rather, exile him, means destroying his SoulJar. Fighting him when he attacks Gloomhaven merely banishes him, although since he lacks the orb he carried, he'd have an extremely difficult if not impossible time getting back.



[[folder:The Gloom]]
Real name Bastien, he is an Asether who is using an ancient artifact to corrupt Gloomhaven. The player team will eventually intercept his minions and deal with him. The epilogue, ''Forgotten Circles'', expands on his backstory and history with Cassandra, the Diviner character.
---
* FinalBoss: He's the last storyline foe to be fought in Gloomhaven.
* TragicVillain: Cassandra thinks so. He changed after he lost his wife.

to:

[[folder:The Gloom]]
Real name Bastien, he is an Asether who is using an ancient artifact to corrupt Gloomhaven. The player team will eventually intercept his minions and deal
Drake]]
A "dragon" the group finds following confrontation
with him. The epilogue, ''Forgotten Circles'', expands on his backstory Jekserah. It was terrorizing people and history with Cassandra, the Diviner character.
---
group is contracted to kill it, but it could also be of assistance, as one of its glands were stolen by Savvas.
----
* FinalBoss: He's {{Narcissist}}: Boy does it love the last storyline foe to be fought in Gloomhaven.
* TragicVillain: Cassandra
sound of its own voice. And it thinks so. He changed after he lost his wife.nothing of others.




!!!Major Villians in Forgotten Circles or the Jaws of the Lion
[[folder:Roland]]
A scrawny human who gained power from following the Blood God. This brings him into conflict with the Jaws.

to:

\n!!!Major Villians in Forgotten Circles or the Jaws of the Lion\n[[folder:Roland]]\nA scrawny human who gained power from following the Blood God. This brings him into conflict [[folder:The Voice]]
In a certain mountain cave, you find someone speaking
with the Jaws. you, despite possessing no material body to do so.



* BloodMagic: Roland didn't seem like he had any command of magic upon first meeting him. But he is able to harness the power of blood to become a juggernaut.
* CastFromHitPoints: The blood tumors and creatures Roland creates have the ability to draw health from the suffering of others. If they reach full health, it's a NonStandardGameOver.
* YouHaveFailedMe: It is clear that the Blood God removes his power from Roland upon battling the Jaws, allowing him to be killed.

to:

* BloodMagic: Roland didn't seem like he had any command of magic upon first meeting him. But he is able to harness ViolationOfCommonSense: After encountering it, the power of blood game offers you two options - either to become a juggernaut.
* CastFromHitPoints:
help it, or to try and find out what is it that you're helping. The blood tumors latter option, while being more sensible, quickly seals away the questline and creatures Roland creates have provides rather negligible profit, while the ability former provides you with several scenarios to draw health from complete, and a ''massive'' reward for your trouble. Neither of these routes tells you for sure what you were dealing with, and if the suffering Voice is an innocent victim of others. If they reach full health, it's some curse, or a NonStandardGameOver.SealedEvilInACan.
* YouHaveFailedMe: It is clear that the Blood God removes his power from Roland upon battling the Jaws, allowing him to be killed.TheVoice: Obviously.




[[folder:The Husk]]
A hunting Asether who targets the party
----
* ContractualBossImmunity: Unlike normal Ashblades, he is immune to Immobilize, Disarm, and Stun.
* EliteMook: He's a normal Ashblade, a type of Asether enforcer. He's just a more powerful version of one who can go invisible.
* IWillFindYou: He is chasing Cassandra, and the party she is working with. It is possible to stand and fight, but the group can miss out on magical healing greaves if they don't.

to:

\n[[folder:The Husk]]
A hunting
Gloom]]
Real name Bastien, he is an
Asether who targets is using an ancient artifact to corrupt Gloomhaven. The player team will eventually intercept his minions and deal with him. The epilogue, ''Forgotten Circles'', expands on his backstory and history with Cassandra, the party
----
* ContractualBossImmunity: Unlike normal Ashblades, he is immune to Immobilize, Disarm, and Stun.
Diviner character.
---
* EliteMook: FinalBoss: He's a normal Ashblade, a type of Asether enforcer. He's just a more powerful version of one who can go invisible.
* IWillFindYou: He is chasing Cassandra, and
the party she is working with. It is possible last storyline foe to stand and fight, but the group can miss out on magical healing greaves if they don't.be fought in Gloomhaven.
* TragicVillain: Cassandra thinks so. He changed after he lost his wife.



[[folder:The Corruption]]
The source of Bastien's corruption and the FinalBoss of Forgotten Circles

to:

[[folder:The Corruption]]
The source of Bastien's corruption and the FinalBoss of
!!!Major Villians in Forgotten CirclesCircles or the Jaws of the Lion
[[folder:Roland]]
A scrawny human who gained power from following the Blood God. This brings him into conflict with the Jaws.



* ContractualBossImmunity: Played with in both fashions. He's not only invulnerable to most status effects, but he requires purifying altars to even be reduced to zero hit points. However, while the Diviner's card removal techniques can't be used on bosses, The Corruption doesn't use it, so he is technically able to be affected.
* EldritchAbomination: It's basically a writhing mass of corruption and hatred.
* EnemySummoner: He can summon powerful villains, including a corrupted version of Cassandra's husband, should he not be rescued.
* WeaksauceWeakness: Two altars that can be purified. These altars must be harmed to kill the corruption.

to:

* ContractualBossImmunity: Played with in both fashions. He's not only invulnerable to most status effects, but BloodMagic: Roland didn't seem like he requires purifying altars to even be reduced to zero hit points. However, while the Diviner's card removal techniques can't be used on bosses, The Corruption doesn't use it, so had any command of magic upon first meeting him. But he is technically able to be affected.harness the power of blood to become a juggernaut.
* CastFromHitPoints: The blood tumors and creatures Roland creates have the ability to draw health from the suffering of others. If they reach full health, it's a NonStandardGameOver.

* EldritchAbomination: It's basically a writhing mass of corruption and hatred.
* EnemySummoner: He can summon powerful villains, including a corrupted version of Cassandra's husband, should he not be rescued.
* WeaksauceWeakness: Two altars
YouHaveFailedMe: It is clear that can be purified. These altars must be harmed to kill the corruption.Blood God removes his power from Roland upon battling the Jaws, allowing him to be killed.



!!!Bosses Introduced in Frosthaven

[[folder:New Algox Chieftain]]
The Algox not interested in making peace unite under a chieftain to take Snowscorn Mountain and the Heart of Ice, one of the most holy of Algox structures. If the mercenary party seeks to make peace, this chieftain is fought by the Heart of Ice.

to:

!!!Bosses Introduced in Frosthaven

[[folder:New Algox Chieftain]]
The Algox not interested in making peace unite under a chieftain to take Snowscorn Mountain and
[[folder:The Husk]]
A hunting Asether who targets
the Heart of Ice, one of the most holy of Algox structures. If the mercenary party seeks to make peace, this chieftain is fought by the Heart of Ice.party



* AnIcePerson: While the Frozen Fist favors melee attacks and the Snowdancer favors ranged, both of them heavily use ice.
* ArcVillain: One of the final ones in the Algox questline. Specifically, when one chooses to attend a peace summit between the Icespeakers and Snowspeakers, with slight variation based on which group the party worked with.
* BossAlteringConsequence: In Scenario 4, the player gets the choice of siding with the Snowdancer and the Snowspeakers or the Frozen Fist and the Icespeakers. Whichever one was not selected is the chieftain.
* BrainwashedAndCrazy: The chieftain is possessed by the corruption found within the Heart of Ice. Once the Heart is purified, they return to normal when the Icespeakers and Snowspeakers unite as the Frostspeakers.

to:

* AnIcePerson: While the Frozen Fist favors melee attacks ContractualBossImmunity: Unlike normal Ashblades, he is immune to Immobilize, Disarm, and the Snowdancer favors ranged, both of them heavily use ice.Stun.
* ArcVillain: One EliteMook: He's a normal Ashblade, a type of the final ones in the Algox questline. Specifically, when Asether enforcer. He's just a more powerful version of one chooses to attend a peace summit between the Icespeakers who can go invisible.
* IWillFindYou: He is chasing Cassandra,
and Snowspeakers, with slight variation based on which group the party worked with.
* BossAlteringConsequence: In Scenario 4,
she is working with. It is possible to stand and fight, but the player gets the choice of siding with the Snowdancer and the Snowspeakers or the Frozen Fist and the Icespeakers. Whichever one was not selected is the chieftain.
* BrainwashedAndCrazy: The chieftain is possessed by the corruption found within the Heart of Ice. Once the Heart is purified,
group can miss out on magical healing greaves if they return to normal when the Icespeakers and Snowspeakers unite as the Frostspeakers.don't.



[[folder:The Harbinger of Shadow]]
A powerful Harrower that seeks to torment and consume the remnants of the Icespeakers.

to:

[[folder:The Harbinger Corruption]]
The source
of Shadow]]
A powerful Harrower that seeks to torment
Bastien's corruption and consume the remnants FinalBoss of the Icespeakers.Forgotten Circles



* ArcVillain: Of the "Friend of the Snowspeakers" questline.
* BrainwashedAndCrazy: It possesses several Icespeakers to have them attack their fellows to use their corpses.
* FlunkyBoss: It likes to summon Black Imps.

to:

* ArcVillain: Of ContractualBossImmunity: Played with in both fashions. He's not only invulnerable to most status effects, but he requires purifying altars to even be reduced to zero hit points. However, while the "Friend of the Snowspeakers" questline.
* BrainwashedAndCrazy: It possesses several Icespeakers to have them attack their fellows to
Diviner's card removal techniques can't be used on bosses, The Corruption doesn't use their corpses.it, so he is technically able to be affected.
* FlunkyBoss: It likes to EldritchAbomination: It's basically a writhing mass of corruption and hatred.
* EnemySummoner: He can
summon Black Imps.powerful villains, including a corrupted version of Cassandra's husband, should he not be rescued.
* WeaksauceWeakness: Two altars that can be purified. These altars must be harmed to kill the corruption.



[[folder: The Render]]
A powerful yeti-like creature that lies on the sacred island of Fra'id T'og

to:

[[folder: The Render]]
!!!Bosses Introduced in Frosthaven

[[folder:Algox Stormcaller]]
A powerful yeti-like creature that lies on Snowspeaker sorceress who can command the sacred island of Fra'id T'ogice and snow. She plans on causing a massive avalanche to bury the Icespeakers and resolve their war.



* ArcVillain: Of the "Friend of the Icespeakers" questline.
* TheDreaded: The Render is a creature of legend that was feared in Snowspeaker legend.

to:

* ArcVillain: Of PersonOfMassDestruction: Her goal is powerful and indiscriminate nature magic to bury the "Friend of the Icespeakers" questline.
* TheDreaded: The Render is a creature of legend that was feared
Icespeakers, and whoever else, in Snowspeaker legend.massive avalanches.
* FlunkyBoss: She summons Wind Demons to assist her.



[[folder:Seeker of the Abyss]]
The chief of the Lurker Garrison in the underwater Lurker city and bearer of one of the shards of the Coral Crown.

to:

[[folder:Seeker of [[folder:New Algox Chieftain]]
The Algox not interested in making peace unite under a chieftain to take Snowscorn Mountain and
the Abyss]]
The chief
Heart of the Lurker Garrison in the underwater Lurker city and bearer of Ice, one of the shards most holy of Algox structures. If the Coral Crown.mercenary party seeks to make peace, this chieftain is fought by the Heart of Ice.



* BossAlteringConsequence: The Seeker will not summon the powerful Clawcrushers or Wavethrowers if the psychic bomb was not set off.
* FlunkyBoss: He summons Lurkers to assist him: Soldiers and Mindsnippers if there was no psychic bomb set off, and all types if it was.
* NoSell: His special attacks involve forcing players to lose cards, preventing attacking in the first place.
* PreFinalBoss: The Seeker provides one of the shards required for the Coral Crown. While the player is required to have at least three of the shards to even make it to the Seeker, they can have up to five.

to:

* BossAlteringConsequence: The Seeker will not summon AnIcePerson: While the powerful Clawcrushers or Wavethrowers if Frozen Fist favors melee attacks and the psychic bomb was not set off.Snowdancer favors ranged, both of them heavily use ice.
* FlunkyBoss: He summons Lurkers ArcVillain: One of the final ones in the Algox questline. Specifically, when one chooses to assist him: Soldiers attend a peace summit between the Icespeakers and Mindsnippers if there was no psychic bomb set off, and all types if it was.Snowspeakers, with slight variation based on which group the party worked with.
* NoSell: His special attacks involve forcing players to lose cards, preventing attacking in the first place.
* PreFinalBoss: The Seeker provides one of the shards required for the Coral Crown. While
BossAlteringConsequence: In Scenario 4, the player is required to have at least three of gets the shards to even make it to choice of siding with the Seeker, Snowdancer and the Snowspeakers or the Frozen Fist and the Icespeakers. Whichever one was not selected is the chieftain.
* BrainwashedAndCrazy: The chieftain is possessed by the corruption found within the Heart of Ice. Once the Heart is purified,
they can have up return to five.normal when the Icespeakers and Snowspeakers unite as the Frostspeakers.



[[folder:The Fracture of the Deep]]
The first Lurker who sees the Coral Crown together, he tries to accept it graciously, but the Crown reveals his warlike nature.

to:

[[folder:The Fracture Harbinger of Shadow]]
A powerful Harrower that seeks to torment and consume the remnants
of the Deep]]
The first Lurker who sees the Coral Crown together, he tries to accept it graciously, but the Crown reveals his warlike nature.
Icespeakers.



* ArcVillain: The FinalBoss of the Lurker questline.
* ContractualBossImmunity: In addition to being immune to certain status effects, he can't be hurt at all until all shards of the crown are obtained.
* FakeKing: The Coral Crown outright calls him one.

to:

* ArcVillain: The FinalBoss Of the "Friend of the Lurker questline.Snowspeakers" questline.
* BrainwashedAndCrazy: It possesses several Icespeakers to have them attack their fellows to use their corpses.

* ContractualBossImmunity: In addition FlunkyBoss: It likes to being immune to certain status effects, he can't be hurt at all until all shards of the crown are obtained.
* FakeKing: The Coral Crown outright calls him one.
summon Black Imps.



[[folder:Orphan]]
The leader of the Unfettered, who refuses to be enslaved to Quatyrls again. If the player chooses, it can be fought against to stop the Unfettered attacks on Frosthaven.

to:

[[folder:Orphan]]
[[folder: The leader of Render]]
A powerful yeti-like creature that lies on
the Unfettered, who refuses to be enslaved to Quatyrls again. If the player chooses, it can be fought against to stop the Unfettered attacks on Frosthaven.sacred island of Fra'id T'og



* ArcVillain: The optional FinalBoss of the Unfettered plotline.
* BecauseYouWereNiceToMe: Orphan is fully willing to discuss peace, and keeps his word if the party explains themselves that they are not of the former Quatryl empire and have no desire to enslave them.

to:

* ArcVillain: The optional FinalBoss Of the "Friend of the Unfettered plotline.
Icespeakers" questline.
* BecauseYouWereNiceToMe: Orphan TheDreaded: The Render is fully willing to discuss peace, and keeps his word if the party explains themselves a creature of legend that they are not of the former Quatryl empire and have no desire to enslave them. was feared in Snowspeaker legend.



[[folder:The Fish King]]
An Abeali who wants the Scales of the Leviathan to become a god of the sea.

to:

[[folder:The Fish King]]
An Abeali who wants the Scales
[[folder:Seeker of the Leviathan to become a god Abyss]]
The chief
of the sea.Lurker Garrison in the underwater Lurker city and bearer of one of the shards of the Coral Crown.


Added DiffLines:

* BossAlteringConsequence: The Seeker will not summon the powerful Clawcrushers or Wavethrowers if the psychic bomb was not set off.
* FlunkyBoss: He summons Lurkers to assist him: Soldiers and Mindsnippers if there was no psychic bomb set off, and all types if it was.
* NoSell: His special attacks involve forcing players to lose cards, preventing attacking in the first place.
* PreFinalBoss: The Seeker provides one of the shards required for the Coral Crown. While the player is required to have at least three of the shards to even make it to the Seeker, they can have up to five.
[[/folder]]

[[folder:The Fracture of the Deep]]
The first Lurker who sees the Coral Crown together, he tries to accept it graciously, but the Crown reveals his warlike nature.
----
* ArcVillain: The FinalBoss of the Lurker questline.
* ContractualBossImmunity: In addition to being immune to certain status effects, he can't be hurt at all until all shards of the crown are obtained.
* FakeKing: The Coral Crown outright calls him one.
[[/folder]]

[[folder:Orphan]]
The leader of the Unfettered, who refuses to be enslaved to Quatyrls again. If the player chooses, it can be fought against to stop the Unfettered attacks on Frosthaven.
----
* ArcVillain: The optional FinalBoss of the Unfettered plotline.
* BecauseYouWereNiceToMe: Orphan is fully willing to discuss peace, and keeps his word if the party explains themselves that they are not of the former Quatryl empire and have no desire to enslave them.
[[/folder]]

[[folder:The Fish King]]
An Abeali who wants the Scales of the Leviathan to become a god of the sea.
----

Added: 4744

Changed: 8821

Removed: 1899

Is there an issue? Send a MessageReason:
None


[[folder:Sun-in-Shallows]]
A Lurker, a large walking crab-like creature who was seeking shards of a mysterious artifact known as the Coral Crown. She offers peace with the land-dwellers if they can retrieve and unite the shattered shards.

to:

[[folder:Sun-in-Shallows]]
A Lurker, a large walking crab-like creature
[[folder:Eddica]]
An intelligent Valrath
who was runs a library, seeking shards of a mysterious artifact known as the Coral Crown. She offers peace with the land-dwellers if they can retrieve and unite the shattered shards.powerful arcane tomes scattered across Frosthaven.



* AnArmAndALeg: She fought with other Lurkers driven mad by the Coral Crown, causing her to lose two of her eight legs. The power of the Coral Crown restores her, though.
* BigGood: Unlike the Algox (which has multiple branching paths) or the Unfettered (which offers only the choice of ally or fighting), there is no option not to negotiate with Sun-in-Shallows, the player always works with her. Fortunately, she is trustworthy.
* QuestGiver: She is the one who asks the party to find and complete the Coral Crown after they find two of its six shards. She then sends one of her lieutenants, either a Crashing Tide or a Deepwraith, to go with them.
[[/folder]]

[[folder:Eddica]]
An intelligent Valrath who runs a library, seeking powerful arcane tomes scattered across Frosthaven.
----



!! Villains
!!! Major Villains in Gloomhaven
[[folder:The Archdemon]]
The main force behind the demonic invasion on Gloomhaven.

to:

!! Villains
!!! Major Villains in Gloomhaven
[[folder:The Archdemon]]
The main force behind
[[folder:Sun-in-Shallows]]
A Lurker, a large walking crab-like creature who was seeking shards of a mysterious artifact known as
the demonic invasion on Gloomhaven.Coral Crown. She offers peace with the land-dwellers if they can retrieve and unite the shattered shards.



* EvilPaysBetter: Played With. Assisting him in capturing the city can provide much heftier profits than defending it. Then again, after doing so [[{{ChronicBackstabbingDisorder}} you may still turn on him]] and get another prize for ''that'', and then complete yet another quest that seals the demonic Rift for good, which will provide you with even more benefits, effectively playing all parties involved. To get the final boss, however, you can't side with the demon, as you need his orb purified.
* TheJuggernaut: Should you decide to fight him in his elemental plane realm, you will realize that he is completely invulnerable to any forms of damage (and most negative effects, as well). Your only hope to vanquish, or rather, exile him, means destroying his SoulJar. Fighting him when he attacks Gloomhaven merely banishes him, although since he lacks the orb he carried, he'd have an extremely difficult if not impossible time getting back.

to:

* EvilPaysBetter: Played With. Assisting him in capturing the city can provide much heftier profits than defending it. Then again, after doing so [[{{ChronicBackstabbingDisorder}} you may still turn on him]] and get another prize for ''that'', and then complete yet another quest that seals the demonic Rift for good, which will provide you AnArmAndALeg: She fought with even more benefits, effectively playing all parties involved. To get other Lurkers driven mad by the final boss, however, you can't side with Coral Crown, causing her to lose two of her eight legs. The power of the demon, as you need his orb purified.Coral Crown restores her, though.
* TheJuggernaut: Should you decide to fight him in his elemental plane realm, you will realize that he is completely invulnerable to any forms of damage (and most negative effects, as well). Your BigGood: Unlike the Algox (which has multiple branching paths) or the Unfettered (which offers only hope to vanquish, or rather, exile him, means destroying his SoulJar. Fighting him when he attacks Gloomhaven merely banishes him, although since he lacks the orb he carried, he'd have an extremely difficult if choice of ally or fighting), there is no option not impossible time getting back.to negotiate with Sun-in-Shallows, the player always works with her. Fortunately, she is trustworthy.
* QuestGiver: She is the one who asks the party to find and complete the Coral Crown after they find two of its six shards. She then sends one of her lieutenants, either a Crashing Tide or a Deepwraith, to go with them.



[[folder:The Drake]]
A "dragon" the group finds following confrontation with Jekserah. It was terrorizing people and the group is contracted to kill it, but it could also be of assistance, as one of its glands were stolen by Savvas.

to:

[[folder:The Drake]]
A "dragon"

[[folder:Lanprul]]
The Snowspeaker chieftain who agrees to a truce and later alliance should
the group finds following confrontation party side with Jekserah. It was terrorizing people and the group is contracted to kill it, but it could also be Snowspeakers at the Heart of assistance, as one of its glands were stolen by Savvas.Ice



* {{Narcissist}}: Boy does it love the sound of its own voice. And it thinks nothing of others.

to:

* {{Narcissist}}: Boy does it love BigGood: Of the sound Snowspeaker route, sending the party to the Frozen Crypt to discover what's going on with the Icespeaker's conduits. He also wants to make peace when he learns more, to the anger of its own voice. And it thinks nothing of others.Denpang.
* ReasonableAuthorityFigure: He is quite happy to make at first a truce and then an alliance with Frosthaven. When he interrogates an Icespeaker and discovers what is going on, he realizes the corruption and eagerly offers a truce.
* SignFromGod: He believes the party is a sign from their god Geyruu. He then discusses the Icespeaker's vision for the conduits, and determines that their prophecies are false.



[[folder:The Voice]]
In a certain mountain cave, you find someone speaking with you, despite possessing no material body to do so.

to:

[[folder:The Voice]]
In a certain mountain cave, you find someone speaking

[[folder:Denpang]]
A belligerent Snowspeaker who wants to wage war
with you, despite possessing no material body to do so.the Icespeakers at the spires.



* ViolationOfCommonSense: After encountering it, the game offers you two options - either to help it, or to try and find out what is it that you're helping. The latter option, while being more sensible, quickly seals away the questline and provides rather negligible profit, while the former provides you with several scenarios to complete, and a ''massive'' reward for your trouble. Neither of these routes tells you for sure what you were dealing with, and if the Voice is an innocent victim of some curse, or a SealedEvilInACan.
* TheVoice: Obviously.

to:

* ViolationOfCommonSense: After encountering it, the game offers you two options - either ArcVillain: Downplayed. She is opposed to help it, or to try and find out what is it that you're helping. The latter option, while being more sensible, quickly seals away the questline and provides rather negligible profit, while the former provides you peace with several scenarios to complete, the Icespeakers and a ''massive'' reward for your trouble. Neither of these routes tells you for sure what you were dealing with, and wants to attack them at the spires. She could potentially be the Snowdancer corrupted if the Voice Frostspeaker route is an innocent victim of some curse, or a SealedEvilInACan.taken, but it is not confirmed, and she is TheUnfought.
* TheVoice: Obviously. AssistCharacter: During the fight with the Render, she will create wind totems that can be used to trap the creature and render it vulnerable to damage.



[[folder:The Gloom]]
Real name Bastien, he is an Asether who is using an ancient artifact to corrupt Gloomhaven. The player team will eventually intercept his minions and deal with him. The epilogue, ''Forgotten Circles'', expands on his backstory and history with Cassandra, the Diviner character.
---
* FinalBoss: He's the last storyline foe to be fought in Gloomhaven.
* TragicVillain: Cassandra thinks so. He changed after he lost his wife.

to:


!! Villains
!!! Major Villains in Gloomhaven
[[folder:The Gloom]]
Real name Bastien, he is an Asether who is using an ancient artifact to corrupt Gloomhaven.
Archdemon]]
The player team main force behind the demonic invasion on Gloomhaven.
----
* EvilPaysBetter: Played With. Assisting him in capturing the city can provide much heftier profits than defending it. Then again, after doing so [[{{ChronicBackstabbingDisorder}} you may still turn on him]] and get another prize for ''that'', and then complete yet another quest that seals the demonic Rift for good, which
will eventually intercept his minions and deal provide you with him. The epilogue, ''Forgotten Circles'', expands on his backstory and history even more benefits, effectively playing all parties involved. To get the final boss, however, you can't side with Cassandra, the Diviner character.demon, as you need his orb purified.
---
* FinalBoss: He's TheJuggernaut: Should you decide to fight him in his elemental plane realm, you will realize that he is completely invulnerable to any forms of damage (and most negative effects, as well). Your only hope to vanquish, or rather, exile him, means destroying his SoulJar. Fighting him when he attacks Gloomhaven merely banishes him, although since he lacks the last storyline foe to be fought in Gloomhaven.
* TragicVillain: Cassandra thinks so. He changed after
orb he lost his wife.carried, he'd have an extremely difficult if not impossible time getting back.




!!!Major Villians in Forgotten Circles or the Jaws of the Lion
[[folder:Roland]]
A scrawny human who gained power from following the Blood God. This brings him into conflict with the Jaws.

to:

\n!!!Major Villians in Forgotten Circles or [[folder:The Drake]]
A "dragon"
the Jaws of the Lion
[[folder:Roland]]
A scrawny human who gained power from
group finds following the Blood God. This brings him into conflict confrontation with Jekserah. It was terrorizing people and the Jaws. group is contracted to kill it, but it could also be of assistance, as one of its glands were stolen by Savvas.



* BloodMagic: Roland didn't seem like he had any command of magic upon first meeting him. But he is able to harness the power of blood to become a juggernaut.
* CastFromHitPoints: The blood tumors and creatures Roland creates have the ability to draw health from the suffering of others. If they reach full health, it's a NonStandardGameOver.
* YouHaveFailedMe: It is clear that the Blood God removes his power from Roland upon battling the Jaws, allowing him to be killed.

to:

* BloodMagic: Roland didn't seem like he had any command of magic upon first meeting him. But he is able to harness {{Narcissist}}: Boy does it love the power sound of blood to become a juggernaut.
* CastFromHitPoints: The blood tumors and creatures Roland creates have the ability to draw health from the suffering
its own voice. And it thinks nothing of others. If they reach full health, it's a NonStandardGameOver.
* YouHaveFailedMe: It is clear that the Blood God removes his power from Roland upon battling the Jaws, allowing him to be killed.
others.




[[folder:The Husk]]
A hunting Asether who targets the party

to:

\n[[folder:The Husk]]
A hunting Asether who targets the party
Voice]]
In a certain mountain cave, you find someone speaking with you, despite possessing no material body to do so.



* ContractualBossImmunity: Unlike normal Ashblades, he is immune to Immobilize, Disarm, and Stun.
* EliteMook: He's a normal Ashblade, a type of Asether enforcer. He's just a more powerful version of one who can go invisible.
* IWillFindYou: He is chasing Cassandra, and the party she is working with. It is possible to stand and fight, but the group can miss out on magical healing greaves if they don't.

to:

* ContractualBossImmunity: Unlike normal Ashblades, he is immune ViolationOfCommonSense: After encountering it, the game offers you two options - either to Immobilize, Disarm, help it, or to try and Stun.find out what is it that you're helping. The latter option, while being more sensible, quickly seals away the questline and provides rather negligible profit, while the former provides you with several scenarios to complete, and a ''massive'' reward for your trouble. Neither of these routes tells you for sure what you were dealing with, and if the Voice is an innocent victim of some curse, or a SealedEvilInACan.
* EliteMook: He's a normal Ashblade, a type of Asether enforcer. He's just a more powerful version of one who can go invisible.
* IWillFindYou: He is chasing Cassandra, and the party she is working with. It is possible to stand and fight, but the group can miss out on magical healing greaves if they don't.
TheVoice: Obviously.




[[folder:The Corruption]]
The source of Bastien's corruption and the FinalBoss of Forgotten Circles

to:

\n[[folder:The Corruption]]
Gloom]]
Real name Bastien, he is an Asether who is using an ancient artifact to corrupt Gloomhaven.
The source of Bastien's corruption player team will eventually intercept his minions and deal with him. The epilogue, ''Forgotten Circles'', expands on his backstory and history with Cassandra, the FinalBoss of Diviner character.
---
* FinalBoss: He's the last storyline foe to be fought in Gloomhaven.
* TragicVillain: Cassandra thinks so. He changed after he lost his wife.
[[/folder]]

!!!Major Villians in
Forgotten CirclesCircles or the Jaws of the Lion
[[folder:Roland]]
A scrawny human who gained power from following the Blood God. This brings him into conflict with the Jaws.



* ContractualBossImmunity: Played with in both fashions. He's not only invulnerable to most status effects, but he requires purifying altars to even be reduced to zero hit points. However, while the Diviner's card removal techniques can't be used on bosses, The Corruption doesn't use it, so he is technically able to be affected.
* EldritchAbomination: It's basically a writhing mass of corruption and hatred.
* EnemySummoner: He can summon powerful villains, including a corrupted version of Cassandra's husband, should he not be rescued.
* WeaksauceWeakness: Two altars that can be purified. These altars must be harmed to kill the corruption.

to:

* ContractualBossImmunity: Played with in both fashions. He's not only invulnerable to most status effects, but BloodMagic: Roland didn't seem like he requires purifying altars to even be reduced to zero hit points. However, while the Diviner's card removal techniques can't be used on bosses, The Corruption doesn't use it, so had any command of magic upon first meeting him. But he is technically able to be affected.harness the power of blood to become a juggernaut.
* CastFromHitPoints: The blood tumors and creatures Roland creates have the ability to draw health from the suffering of others. If they reach full health, it's a NonStandardGameOver.

* EldritchAbomination: It's basically a writhing mass of corruption and hatred.
* EnemySummoner: He can summon powerful villains, including a corrupted version of Cassandra's husband, should he not be rescued.
* WeaksauceWeakness: Two altars
YouHaveFailedMe: It is clear that can be purified. These altars must be harmed to kill the corruption.Blood God removes his power from Roland upon battling the Jaws, allowing him to be killed.



!!!Bosses Introduced in Frosthaven

[[folder:New Algox Chieftain]]
The Algox not interested in making peace unite under a chieftain to take Snowscorn Mountain and the Heart of Ice, one of the most holy of Algox structures. If the mercenary party seeks to make peace, this chieftain is fought by the Heart of Ice.

to:

!!!Bosses Introduced in Frosthaven

[[folder:New Algox Chieftain]]
The Algox not interested in making peace unite under a chieftain to take Snowscorn Mountain and
[[folder:The Husk]]
A hunting Asether who targets
the Heart of Ice, one of the most holy of Algox structures. If the mercenary party seeks to make peace, this chieftain is fought by the Heart of Ice.party



* BossAlteringConsequence: In Scenario 4, the player gets the choice of siding with the Snowdancer and the Snowspeakers or the Frozen Fist and the Icespeakers. Whichever one was not selected is the chieftain.
* AnIcePerson: While the Frozen Fist favors melee attacks and the Snowdancer favors ranged, both of them heavily use ice.

to:

* BossAlteringConsequence: In Scenario 4, the player gets the choice ContractualBossImmunity: Unlike normal Ashblades, he is immune to Immobilize, Disarm, and Stun.
* EliteMook: He's a normal Ashblade, a type
of siding with the Snowdancer Asether enforcer. He's just a more powerful version of one who can go invisible.
* IWillFindYou: He is chasing Cassandra,
and the Snowspeakers or party she is working with. It is possible to stand and fight, but the Frozen Fist and the Icespeakers. Whichever one was not selected is the chieftain.
* AnIcePerson: While the Frozen Fist favors melee attacks and the Snowdancer favors ranged, both of them heavily use ice.
group can miss out on magical healing greaves if they don't.



[[folder:Seeker of the Abyss]]
The chief of the Lurker Garrison in the underwater Lurker city and bearer of one of the shards of the Coral Crown.

to:

[[folder:Seeker [[folder:The Corruption]]
The source
of Bastien's corruption and the Abyss]]
The chief
FinalBoss of the Lurker Garrison in the underwater Lurker city and bearer of one of the shards of the Coral Crown.Forgotten Circles



* BossAlteringConsequence: The Seeker will not summon the powerful Clawcrushers or Wavethrowers if the psychic bomb was not set off.
* FlunkyBoss: He summons Lurkers to assist him: Soldiers and Mindsnippers if there was no psychic bomb set off, and all types if it was.
* NoSell: His special attacks involve forcing players to lose cards, preventing attacking in the first place.
* PreFinalBoss: The Seeker provides one of the shards required for the Coral Crown. While the player is required to have at least three of the shards to even make it to the Seeker, they can have up to five.

to:

* BossAlteringConsequence: ContractualBossImmunity: Played with in both fashions. He's not only invulnerable to most status effects, but he requires purifying altars to even be reduced to zero hit points. However, while the Diviner's card removal techniques can't be used on bosses, The Seeker will not summon the powerful Clawcrushers or Wavethrowers if the psychic bomb was not set off.Corruption doesn't use it, so he is technically able to be affected.
* FlunkyBoss: He summons Lurkers to assist him: Soldiers EldritchAbomination: It's basically a writhing mass of corruption and Mindsnippers if there was no psychic bomb set off, and all types if it was.hatred.
* NoSell: His special attacks involve forcing players to lose cards, preventing attacking in the first place.EnemySummoner: He can summon powerful villains, including a corrupted version of Cassandra's husband, should he not be rescued.
* PreFinalBoss: The Seeker provides one of WeaksauceWeakness: Two altars that can be purified. These altars must be harmed to kill the shards required for the Coral Crown. While the player is required to have at least three of the shards to even make it to the Seeker, they can have up to five. corruption.



[[folder:The Fracture of the Deep]]
The first Lurker who sees the Coral Crown together, he tries to accept it graciously, but the Crown reveals his warlike nature.

to:

[[folder:The Fracture !!!Bosses Introduced in Frosthaven

[[folder:New Algox Chieftain]]
The Algox not interested in making peace unite under a chieftain to take Snowscorn Mountain and the Heart of Ice, one
of the Deep]]
The first Lurker who sees
most holy of Algox structures. If the Coral Crown together, he tries mercenary party seeks to accept it graciously, but make peace, this chieftain is fought by the Crown reveals his warlike nature.Heart of Ice.



* ArcVillain: The FinalBoss of the Lurker questline.
* ContractualBossImmunity: In addition to being immune to certain status effects, he can't be hurt at all until all shards of the crown are obtained.
* FakeKing: The Coral Crown outright calls him one.

to:

* ArcVillain: The FinalBoss of AnIcePerson: While the Lurker questline.Frozen Fist favors melee attacks and the Snowdancer favors ranged, both of them heavily use ice.
* ContractualBossImmunity: In addition to being immune to certain status effects, he can't be hurt at all until all shards ArcVillain: One of the crown are obtained.final ones in the Algox questline. Specifically, when one chooses to attend a peace summit between the Icespeakers and Snowspeakers, with slight variation based on which group the party worked with.
* FakeKing: BossAlteringConsequence: In Scenario 4, the player gets the choice of siding with the Snowdancer and the Snowspeakers or the Frozen Fist and the Icespeakers. Whichever one was not selected is the chieftain.
* BrainwashedAndCrazy:
The Coral Crown outright calls him one. chieftain is possessed by the corruption found within the Heart of Ice. Once the Heart is purified, they return to normal when the Icespeakers and Snowspeakers unite as the Frostspeakers.



[[folder:Orphan]]
The leader of the Unfettered, who refuses to be enslaved to Quatyrls again. If the player chooses, it can be fought against to stop the Unfettered attacks on Frosthaven.

to:

[[folder:Orphan]]
The leader
[[folder:The Harbinger of Shadow]]
A powerful Harrower that seeks to torment and consume the remnants
of the Unfettered, who refuses to be enslaved to Quatyrls again. If the player chooses, it can be fought against to stop the Unfettered attacks on Frosthaven.Icespeakers.



* ArcVillain: The optional FinalBoss of the Unfettered plotline.
* BecauseYouWereNiceToMe: Orphan is fully willing to discuss peace, and keeps his word if the party explains themselves that they are not of the former Quatryl empire and have no desire to enslave them.

to:

* ArcVillain: The optional FinalBoss Of the "Friend of the Unfettered plotline.
Snowspeakers" questline.
* BecauseYouWereNiceToMe: Orphan is fully willing BrainwashedAndCrazy: It possesses several Icespeakers to discuss peace, and keeps his word if the party explains themselves that they are not of the former Quatryl empire and have no desire them attack their fellows to enslave them. use their corpses.
* FlunkyBoss: It likes to summon Black Imps.



[[folder:The Fish King]]
An Abeali who wants the Scales of the Leviathan to become a god of the sea.

to:

[[folder:The Fish King]]
An Abeali who wants
[[folder: The Render]]
A powerful yeti-like creature that lies on
the Scales sacred island of the Leviathan to become a god of the sea.Fra'id T'og


Added DiffLines:

* ArcVillain: Of the "Friend of the Icespeakers" questline.
* TheDreaded: The Render is a creature of legend that was feared in Snowspeaker legend.
[[/folder]]

[[folder:Seeker of the Abyss]]
The chief of the Lurker Garrison in the underwater Lurker city and bearer of one of the shards of the Coral Crown.
----
* BossAlteringConsequence: The Seeker will not summon the powerful Clawcrushers or Wavethrowers if the psychic bomb was not set off.
* FlunkyBoss: He summons Lurkers to assist him: Soldiers and Mindsnippers if there was no psychic bomb set off, and all types if it was.
* NoSell: His special attacks involve forcing players to lose cards, preventing attacking in the first place.
* PreFinalBoss: The Seeker provides one of the shards required for the Coral Crown. While the player is required to have at least three of the shards to even make it to the Seeker, they can have up to five.
[[/folder]]

[[folder:The Fracture of the Deep]]
The first Lurker who sees the Coral Crown together, he tries to accept it graciously, but the Crown reveals his warlike nature.
----
* ArcVillain: The FinalBoss of the Lurker questline.
* ContractualBossImmunity: In addition to being immune to certain status effects, he can't be hurt at all until all shards of the crown are obtained.
* FakeKing: The Coral Crown outright calls him one.
[[/folder]]

[[folder:Orphan]]
The leader of the Unfettered, who refuses to be enslaved to Quatyrls again. If the player chooses, it can be fought against to stop the Unfettered attacks on Frosthaven.
----
* ArcVillain: The optional FinalBoss of the Unfettered plotline.
* BecauseYouWereNiceToMe: Orphan is fully willing to discuss peace, and keeps his word if the party explains themselves that they are not of the former Quatryl empire and have no desire to enslave them.
[[/folder]]

[[folder:The Fish King]]
An Abeali who wants the Scales of the Leviathan to become a god of the sea.
----

Added: 1517

Changed: 1425

Removed: 51

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[[folder:The Fracture of the Deep]]
The first Lurker who sees the Coral Crown together, he tries to accept it graciously, but the Crown reveals his warlike nature.

to:

[[folder:The Fracture
[[folder:New Algox Chieftain]]
The Algox not interested in making peace unite under a chieftain to take Snowscorn Mountain and the Heart of Ice, one
of the Deep]]
The first Lurker who sees
most holy of Algox structures. If the Coral Crown together, he tries mercenary party seeks to accept it graciously, but make peace, this chieftain is fought by the Crown reveals his warlike nature.Heart of Ice.



* ArcVillain: The FinalBoss of the Lurker questline.
* ContractualBossImmunity: In addition to being immune to certain status effects, he can't be hurt at all until all shards of the crown are obtained.
* FakeKing: The Coral Crown outright calls him one.

to:

* ArcVillain: The FinalBoss of BossAlteringConsequence: In Scenario 4, the Lurker questline.
* ContractualBossImmunity: In addition to being immune to certain status effects, he can't be hurt at all until all shards of
player gets the crown are obtained.
choice of siding with the Snowdancer and the Snowspeakers or the Frozen Fist and the Icespeakers. Whichever one was not selected is the chieftain.
* FakeKing: The Coral Crown outright calls him one.AnIcePerson: While the Frozen Fist favors melee attacks and the Snowdancer favors ranged, both of them heavily use ice.



[[folder:Orphan]]
The leader of the Unfettered, who refuses to be enslaved to Quatyrls again. If the player chooses, it can be fought against to stop the Unfettered attacks on Frosthaven.

to:

[[folder:Orphan]]
The leader
[[folder:Seeker of the Unfettered, who refuses to be enslaved to Quatyrls again. If Abyss]]
The chief of
the player chooses, it can be fought against to stop Lurker Garrison in the Unfettered attacks on Frosthaven.underwater Lurker city and bearer of one of the shards of the Coral Crown.



* ArcVillain: The optional FinalBoss of the Unfettered plotline.
* BecauseYouWereNiceToMe: Orphan is fully willing to discuss peace, and keeps his word if the party explains themselves that they are not of the former Quatryl empire and have no desire to enslave them.

to:

* ArcVillain: BossAlteringConsequence: The optional FinalBoss Seeker will not summon the powerful Clawcrushers or Wavethrowers if the psychic bomb was not set off.
* FlunkyBoss: He summons Lurkers to assist him: Soldiers and Mindsnippers if there was no psychic bomb set off, and all types if it was.
* NoSell: His special attacks involve forcing players to lose cards, preventing attacking in the first place.
* PreFinalBoss: The Seeker provides one
of the Unfettered plotline.
* BecauseYouWereNiceToMe: Orphan is fully willing to discuss peace, and keeps his word if
shards required for the party explains themselves that they are not Coral Crown. While the player is required to have at least three of the former Quatryl empire and shards to even make it to the Seeker, they can have no desire up to enslave them.five.



[[folder:The Fish King]]
An Abeali who wants the Scales of the Leviathan to become a god of the sea.

to:

[[folder:The Fish King]]
An Abeali who wants the Scales
Fracture of the Leviathan to become a god of Deep]]
The first Lurker who sees
the sea.Coral Crown together, he tries to accept it graciously, but the Crown reveals his warlike nature.



* ArcVillain: The player can side with him (or betray him later, should the player thing him mad). If he doesn't, he's the FinalBoss

to:

* ArcVillain: The FinalBoss of the Lurker questline.
* ContractualBossImmunity: In addition to being immune to certain status effects, he can't be hurt at all until all shards of the crown are obtained.
* FakeKing: The Coral Crown outright calls him one.
[[/folder]]

[[folder:Orphan]]
The leader of the Unfettered, who refuses to be enslaved to Quatyrls again. If the player chooses, it can be fought against to stop the Unfettered attacks on Frosthaven.
----
* ArcVillain: The optional FinalBoss of the Unfettered plotline.
* BecauseYouWereNiceToMe: Orphan is fully willing to discuss peace, and keeps his word if the party explains themselves that they are not of the former Quatryl empire and have no desire to enslave them.
[[/folder]]

[[folder:The Fish King]]
An Abeali who wants the Scales of the Leviathan to become a god of the sea.
----
* ArcVillain: Of the "Lurker of the Deep" Personal Quest.
The player can side with him (or betray him later, should the player thing him mad). If he doesn't, he's the FinalBoss

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