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* VillainsWantMercy: [[spoiler:While Gullveig was a villain herself, she begans her reign of terror by targeting Njörðr first which results in him cowardly trying to talk her out of it. However since he kickstarted the events, it was a fat lot of good it did for him as she proceeds to erase him for good then and there]].
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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | Midgard ([[Characters/FireEmblemHeroes Askr]] | [[Characters/FireEmblemHeroesEmbla Embla]]) | [[Characters/FireEmblemHeroesNifl Nifl]] | [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimr Ljósálfheimr]] | [[Characters/FireEmblemHeroesDokkalfheimr Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]] | [[Characters/FireEmblemHeroesJotunheimr Jötunheimr]] | '''Vanaheimr''' | [[Characters/FireEmblemHeroesAsgardr Ásgarðr]] | [[Characters/FireEmblemHeroesOtherRealms Other Realms]] -]]]

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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | Midgard ([[Characters/FireEmblemHeroes ([[Characters/FireEmblemHeroesAskr Askr]] | [[Characters/FireEmblemHeroesEmbla Embla]]) | [[Characters/FireEmblemHeroesNifl Nifl]] | [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimr Ljósálfheimr]] | [[Characters/FireEmblemHeroesDokkalfheimr Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]] | [[Characters/FireEmblemHeroesJotunheimr Jötunheimr]] | '''Vanaheimr''' | [[Characters/FireEmblemHeroesAsgardr Ásgarðr]] | [[Characters/FireEmblemHeroesOtherRealms Other Realms]] -]]]



[[folder:Vanaheimr in General]]

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[[folder:Vanaheimr [[folder:Realm of Vanaheimr in General]]

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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesMidgard Midgard]] | [[Characters/FireEmblemHeroesNifl Nifl]] | [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]] | '''Vanaheimr''' -]]]


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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesMidgard Midgard]] Midgard ([[Characters/FireEmblemHeroes Askr]] | [[Characters/FireEmblemHeroesEmbla Embla]]) | [[Characters/FireEmblemHeroesNifl Nifl]] | [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and [[Characters/FireEmblemHeroesLjosalfheimr Ljósálfheimr]] | [[Characters/FireEmblemHeroesDokkalfheimr Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]] | [[Characters/FireEmblemHeroesJotunheimr Jötunheimr]] | '''Vanaheimr''' | [[Characters/FireEmblemHeroesAsgardr Ásgarðr]] | [[Characters/FireEmblemHeroesOtherRealms Other Realms]] -]]]

!Vanaheimr, the Realm of Light
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vanaheimrsymbol.png]]
[[caption-width-right:350:The Star of Vanaheimr]]



!!Vanaheimr, the Realm of Light

[[folder:In General]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vanaheimrsymbol.png]]
[[caption-width-right:350:The Star of Vanaheimr]]

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!!Vanaheimr, the Realm of Light

[[folder:In General]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vanaheimrsymbol.png]]
[[caption-width-right:350:The Star of Vanaheimr]]
[[folder:Vanaheimr in General]]
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Spelling/grammar fix(es), Fixing formatting; Not relevant to the example.


* EvolutionPowerUp: It appears that as Vanir gods [[spoiler:age, they take on different names, similar to Pokemon]].
** [[spoiler: Kvasir becomes to Seiðr and eventually becomes Gullvieg.]]
** [[spoiler: Eitr is revealed to be a younger Freyja]]

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* EvolutionPowerUp: It appears that as Vanir gods [[spoiler:age, age, they take on different names, similar to Pokemon]].
names:
** [[spoiler: Kvasir [[spoiler:Kvasir becomes to Seiðr and eventually becomes Gullvieg.]]
Gullveig]].
** [[spoiler: Eitr [[spoiler:Eitr is revealed to be a younger Freyja]]Freyja]].
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* EvolutionPowerUp: It appears that as Vanir gods [[spoiler:age, they take on different names, similar to Pokemon]].
** [[spoiler: Kvasir becomes to Seiðr and eventually becomes Gullvieg.]]
** [[spoiler: Eitr is revealed to be a younger Freyja]]
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* RoseHairedSweetie: She has purple pink hair and she's very friendly to the Order of Heroes.

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** As a Beast Cavalier, her weapons, including her Horn of the Land, has the standard effect of denying any of the foe's follow-up attacks if she initiates combat and is transformed.
** Her Horn of the Land allows her to ignore skills that guarantee her foe's follow-up attacks and denies any of her follow-up attacks if she is at 25% HP or above at the start of combat.

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** As a Beast Cavalier, her weapons, including her Horn of the Land, has the standard pre-7.7.0 effect of denying any of the foe's follow-up attacks if she initiates combat and is transformed.
** Her regular version's Horn of the Land and New Year variant's Cute Paper Crane allows her to ignore skills that guarantee her foe's follow-up attacks and denies any of her follow-up attacks if she is at 25% HP or above at the start of combat.



* ArmorPiercingAttack: Her New Year variant learns Aether by default, which, in addition to healing her equal to 50% of the damage dealt, ignores 50% of the foe's defenses when it triggers.



* CooldownManipulation: Her Horn of the Land grants her -1 maximum special cooldown, as well as grant her +1 special buildup per attack if she is at 25% HP or above at the start of combat.

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* CooldownManipulation: CooldownManipulation:
**
Her regular version's Horn of the Land grants her -1 maximum special cooldown, as well as grant her +1 special buildup per attack if she is at 25% HP or above at the start of combat.combat.
** Her New Year variant's Cute Paper Crane grants her -1 maximum special cooldown, and her Atk/Spd Wild grants her +1 special buildup per attack if she either there is at most 1 non-Dragon or Beast ally adjacent to her or she is transformed.



* DamageReduction: Her Fruit of Life reduces damage taken from the foe's first attack by 40% if she is at 25% HP or above at the start of combat.

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* DamageReduction: DamageReduction:
**
Her Fruit of Life reduces damage taken from the foe's first attack by 40% if she is at 25% HP or above at the start of combat.combat.
** Her New Year variant, in addition to having the standard post-7.7.0 Cavalry Beast effect of reducing damage taken from the foe's first attack by 30% if the initiator moved at least 2 spaces before combat if she is transformed, also allows her to reduce damage taken from the foe's first attack by 25% of her Spd, including from both attacks from double attacks, if she is at 25% HP or above at the start of combat, and she has Spd Smoke 4, which gives her the [Dodge][[note]]reduce damage taken from foe's attacks and non-Røkkr AOE special by 4% for each point of Spd she has over her foe, up to 40% damage reduced[[/note]] status effect after combat for 1 turn.



* HealThyself: Her New Year variant has Atk/Spd Wild, which allows her to recover 7 HP after combat if she either there is at most 1 non-Dragon or Beast ally adjacent to her or she is transformed.
* HitAndRunTactics: Her New Year variant has Cute Paper Crane has [Canto (2)], which allows her to move up to 2 spaces after attacking a foe or structure or using an Assist skill on an ally once per turn.



* LightIsGood: Nerþuz is a Mythic Hero of Light, and she helps the Order of Heroes on their quest to defeat Gullveig.
* LightningBruiser: She has outstanding Spd at 47, fantastic Atk at 42, and average HP at 40 and Def at 30, but low Res at 20.

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* LifeDrain: Her New Year variant learns Aether by default, which, in addition to ignoring 50% of the foe's defenses, heals her equal to 50% of the damage dealt when it triggers.
* LightIsGood: Regular Nerþuz is a Mythic Hero of Light, and she helps the Order of Heroes on their quest to defeat Gullveig.
* LightningBruiser: She LightningBruiser:
** Her regular version
has outstanding Spd at 47, fantastic Atk at 42, and average HP at 40 and Def at 30, but low Res at 20.20.
** Her New Year variant has outstanding Spd at 47 and Atk at 45, above average Def at 32 and average HP at 40, but low Res at 21.



** Her Horn of the Land allows her to ignore skills that guarantee her foe's follow-up attacks and denies any of her follow-up attacks if she is at 25% HP or above at the start of combat.
** Her Fruit of Life she ignores skills that inflict -X special buildup per attack on her if there is at most 1 ally adjacent to her and she is at 25% HP or above at the start of combat.
** Her Atk/Spd Clash 4, in addition to granting her Atk/Spd during combat, also has her ignore any field stat debuffs on her Atk/Spd during combat if the initiator moved at least 2 spaces before combat.

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** Her regular version's Horn of the Land and New Year variant's Cute Paper Crane allows her to ignore skills that guarantee her foe's follow-up attacks and denies any of her follow-up attacks if she is at 25% HP or above at the start of combat.
** Her Fruit of Life she ignores skills that inflict -X special buildup per attack on her if there is at most 1 ally adjacent to her and she is at 25% HP or above at the start of combat.
** Her
regular version's Atk/Spd Clash 4, in addition to granting her Atk/Spd during combat, also has her ignore any field stat debuffs on her Atk/Spd during combat if the initiator moved at least 2 spaces before combat.
** Her Fruit of Life allows her to ignores skills that inflict -X special buildup per attack on her if there is at most 1 ally adjacent to her and she is at 25% HP or above at the start of
combat.



** Her Horn of the Land gives her +5 Atk/Spd/Def/Res during combat and additional +2 Atk/Spd/Def/Res during combat for each point of value she has on her maximum special cooldown if she is at 25% HP or above at the start of combat. She also has Atk/Spd Clash 4, where it gives him +6 Atk/Spd during combat if she or her foe initiated combat and moved from a different space, and additional +1 Atk/Spd during combat for each space moved, up to +4 additional Atk/Spd during combat, and Atk/Spd Alarm, where she gains +6 Atk/Spd and [Canto (1)] if she is adjacent to 2 or less allies at the start of her turn and +3 Atk/Spd during combat if there is at most 1 ally adjacent to her.

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** Her regular version's Horn of the Land gives her +5 Atk/Spd/Def/Res during combat and additional +2 Atk/Spd/Def/Res during combat for each point of value she has on her maximum special cooldown if she is at 25% HP or above at the start of combat. She also has Atk/Spd Clash 4, where it gives him +6 Atk/Spd during combat if she or her foe initiated combat and moved from a different space, and additional +1 Atk/Spd during combat for each space moved, up to +4 additional Atk/Spd during combat, and Atk/Spd Alarm, where she gains +6 Atk/Spd and [Canto (1)] if she is adjacent to 2 or less allies at the start of her turn and +3 Atk/Spd during combat if there is at most 1 ally adjacent to her.



** Her New Year variant's Cute Paper Crane gives her +5 Atk/Spd/Def/Res during combat and additional +2 Atk/Spd/Def/Res during combat for each point of value she has on her maximum special cooldown if she is at 25% HP or above at the start of combat. She also has Atk/Spd Wild, which gives her +7 Atk/Spd during combat if she either there is at most 1 non-Dragon or Beast ally adjacent to her or she is transformed, and Spd Smoke 4, which gives her +6 Spd after combat for 1 turn.



* ActionInitiative: Her eponymous weapon Seiðr grants the [Prevent Follow-Up] status effect to herself and all allies within 2 spaces of her if she is within 2 spaces of an ally at the start of her turn, and allows her to perform a guaranteed follow-up attack if she either initiates combat or is within 2 spaces of an ally.

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* ActionInitiative: AchillesHeel: New Year Duo Seiðr & Heiðr are treated as a Flying unit, and therefore are weak to bows and certain tomes, which the former can take them down easily due to their poor Def.
* ActionInitiative:
**
Her regular version's eponymous weapon Seiðr grants the [Prevent Follow-Up] status effect to herself and all allies within 2 spaces of her if she is within 2 spaces of an ally at the start of her turn, and allows her to perform a guaranteed follow-up attack if she either initiates combat or is within 2 spaces of an ally.
** New Year Duo Seiðr & Heiðr's Goddess Temari grants the [Prevent Follow-Up] status effect to themselves and all allies within 2 spaces of them if they are at 25% HP or above at the start of their turn and allows them the attack twice in one round if they are at 25% HP or above at the start of combat, initiate combat, have 5 or more Res than the foe during combat and either it is turn 4 onwards or the foe is inflicted with the [Time's Grip] status effect, and their Future-Sighted grants them a guaratneed follow-up attack if they are within 3 spaces of an
ally.



* DamageIncreasingDebuff: She has Chill Atk/Res 3, which inflicts -6 Atk/Res on the foes with the highest Atk+Res sum and all foes within 2 spaces of those foes at the start of her turn.

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* DamageIncreasingDebuff: She DamageIncreasingDebuff:
** Her regular version
has Chill Atk/Res 3, which inflicts -6 Atk/Res on the foes with the highest Atk+Res sum and all foes within 2 spaces of those foes at the start of her turn.turn.
** New Year Duo Seiðr & Heiðr has Sabotage S/R 3, which inflicts -6 Spd/Res on foes adjacent to other foes if that foe have less Res than them at the start of their turn, as well as inflict -3 Spd/Res on the foe during combat and additional debuffs on the foe's Spd/Res during combat equal to the highest field stat debuffs on each stat on either the foe or foes within 2 spaces of the foe if they have more Res than the foe, and their Future-Sighted inflicts the [Time's Grip] status effect, which, in addition to having the one inflicted with it disable their skill during their ally's combat, inflicts -4 Atk/Spd/Def/Res on them during combat.
* DamageReduction: New Year Duo Seiðr & Heiðr has Remote Mirror, which reduces damage taken from the foe's first attack by 30% if they initiate combat, and their Future-Sighted reduces damage taken from the foe's first attack by 30% if they are within 3 spaces of an ally.



* GatheringSteam: New Year Duo Seiðr & Heiðr's Goddess Temari grants them additional effects the longer the battle goes one, as while it has the base effect of granting +5 Atk/Spd/Def/Res during combat, grant them an additional +2 Atk/Spd/Def/Res during combat for each turn from the start, up to turn 4, turn 2 onwards grants them [Canto (1)], turn 3 onwards allows them to deal damage equal to the total highest field stat buffs between them and allies within 2 spaces of them during combat, and turn 4 onward allows them to attack twice in one round if they initiate combat and have 5 or more Res higher than their foe during combat, which, besides [Canto (1)], all which activates if they are at 25% HP or above at the start of combat, and all are treated as if was turn 4 if the foe is inflicted with [Time's Grip].



* HerdHittingAttack: Or debuff in this case, but her Chill Atk/Res 3 inflicts -6 Atk/Res on the foes with the highest Atk+Res sum and all foes within 2 spaces of those foes at the start of her turn.

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* HerdHittingAttack: Or debuff in this case, but her regular version's Chill Atk/Res 3 inflicts -6 Atk/Res on the foes with the highest Atk+Res sum and all foes within 2 spaces of those foes at the start of her turn.



* HorseOfADifferentColor: As a Cavalry unit, Seiðr rides on a white goat in battle, as opposed to the standard horse.

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* HorseOfADifferentColor: As a Cavalry unit, Regular Seiðr rides on a white goat in battle, as opposed to the standard horse.



* MagicStaff: Her eponymous weapon Seiðr is a staff that allows her to summon a rain of rainbow light beams on her enemy. Said weapon gives her -1 maximum special cooldown, grants the [Prevent Follow-Up] status effect to herself and all allies within 2 spaces of her if she is within 2 spaces of an ally at the start of her turn, and gives her +5 Atk/Spd/Def/Res during combat, allows her to perform a guaranteed follow-up attack, and deal true damage equal to 20% of her Res when she attacks, including with AOE specials, all which activates if she either initiates combat or is within 2 spaces of an ally.

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* MagicStaff: Her regular version's eponymous weapon Seiðr is a staff that allows her to summon a rain of rainbow light beams on her enemy. Said weapon gives her -1 maximum special cooldown, grants the [Prevent Follow-Up] status effect to herself and all allies within 2 spaces of her if she is within 2 spaces of an ally at the start of her turn, and gives her +5 Atk/Spd/Def/Res during combat, allows her to perform a guaranteed follow-up attack, and deal true damage equal to 20% of her Res when she attacks, including with AOE specials, all which activates if she either initiates combat or is within 2 spaces of an ally.



* PowerFloats: New Year Duo Seiðr & Heiðr is seen floating despite not having wings or is on a mount, and so are classified as a Flying unit.



* SecretArt: She has Future-Focused exclusive to her, which at the start of the enemy's turn, after activating their start of turn skills, if the nearest foes in cardinal directions of her have either at least equal Res or 3 or more Res than the foe for each space between her and that foe, they immediately end their turn and are unable to act.
* SituationalDamageAttack: Her eponymous weapon Seiðr allows her to deal true damage equal to 20% of her Res, so the more Res she has the more true damage she will deal. With her going up to 52 Res with her Still Water 4 and Seiðr active by default, this means that she will deal 10 true damage per attack.
* SquishyWizard: She has fantastic Atk at 43 and Res at 40, and average HP at 39 and Spd at 30, but she has poor Def at 17, which is further amplified with her default Still Water 4, which gives her +7 Atk/Res but inflicts -5 Def.

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* SecretArt: She SecretArt:
** Regular Seiðr
has Future-Focused exclusive to her, which at the start of the enemy's odd turn, after activating their start of turn skills, if the nearest foes in cardinal directions of her have either at least equal Res or 3 or more Res than the foe for each space between her and that foe, they immediately end their turn and are unable to act.
** New Year Duo Seiðr & Heiðr has Future-Sighted exclusive to them, which at the start of the enemy's turn, after activating their start of turn skills, if the nearest foes in cardinal directions of them have either have no more than 5 Res lower than their foe, which the threshold increased by 3 for each space between them and their foe, and are not inflicted with the [Time's Grip] status effect, they immediately end their turn and are unable to act and are inflicted with [Time's Grip] through their next actions, where [Time's Grip] has the one affected by it be inflicted with -4 Atk/Spd/Def/Res during combat and have their skills disabled during their ally's combat, as well as grants them +4 Atk/Spd/Def/Res during combat, a guaranteed follow-up attack and reduces damage taken from the foe's first attack by 30%, all which activates if they are within 3 spaces of an ally.
* SituationalDamageAttack: SiblingTeam: Although not sisters by blood, Seiðr and Heiðr team up together as a Duo Hero for their New Year variant.
* SituationalDamageAttack:
**
Her regular version's eponymous weapon Seiðr allows her to deal true damage equal to 20% of her Res, so the more Res she has the more true damage she will deal. With her going up to 52 Res with her Still Water 4 and Seiðr active by default, this means that she will deal 10 true damage per attack.
** New Year Duo Seiðr & Heiðr's Goddess Temari allows them to deal damage equal to the highest total field stat buffs between them and allies within 2 spaces of them during combat if they are at 25% HP or above at the start of combat and either it is turn 3 onwards or the foe is inflicted with the [Time's Grip] status effect, so the more field stat buffs either they or their allies have the more true damage they will deal, and with Goddess Temari granting +6 Atk/Res to themselves and allies within 2 spaces of them if they are at 25% HP or above at the start of their turn, they will deal at least 12 true damage per attack they perform.
* SquishyWizard: She SquishyWizard:
** Her regular version
has fantastic Atk at 43 and Res at 40, and average HP at 39 and Spd at 30, but she has poor Def at 17, which is further amplified with her default Still Water 4, which gives her +7 Atk/Res but inflicts -5 Def.Def.
** New Year Duo Seiðr & Heiðr has outstanding Atk at 47 and Res at 46 and average HP at 40, but below average Spd at 29 and poor Def at 17.



** Her eponymous weapon Seiðr grants the [Prevent Follow-Up] status effect to herself and all allies within 2 spaces of her if she is within 2 spaces of an ally at the start of her turn, and gives her +5 Atk/Spd/Def/Res during combat if she either initiates combat or is within 2 spaces of an ally.

to:

** Her regular version's eponymous weapon Seiðr grants the [Prevent Follow-Up] status effect to herself and all allies within 2 spaces of her if she is within 2 spaces of an ally at the start of her turn, and gives her +5 Atk/Spd/Def/Res during combat if she either initiates combat or is within 2 spaces of an ally.



** New Year Duo Seiðr & Heiðr has Goddess Temari, which grants them and allies within 2 spaces of them +6 Atk/Res at the start of their turn if they are at 25% HP or above at the start of their turn, them +5 Atk/Spd/Def/Res during combat and an additional +2 Atk/Spd/Def/Res during combat for each turn beyond the first, up to turn 4, and is treated as turn 4 if the foe is inflicted with the [Time's Grip] status effect, if they are at 25% HP or above at the start of combat. They also have Remote Mirror, which grants them +7 Atk and +10 Res during combat if they initiate combat, and Future-Sighted grants them +4 Atk/Spd/Def/Res during combat if they are within 3 spaces of an ally.



* NeverTrustATrailer: The Book VII teasers at a handful of points show Gullveig [[SmugSmiler smiling sinisterly]], [[NoSenseOfPersonalSpace getting touchy-feely]] with [[VillainousFaceHold the Summoner]] and later [[spoiler:[[MyFutureSelfAndMe Kvasir]]]] in a creepy way bordering on intimate caressing in [[FoeRomanceSubtext the Summoner's case]] [[spoiler: (arguably made worse by the fact that, through some unseen ritual her present self Seiðr mentioned, [[ItMakesSenseInContext she mothers Heidr from the Summoner somehow]]) and then made]] ''[[spoiler:even worse]]'' [[spoiler:somehow after the confirmation that she does indeed [[VillainousCrush carry a torch for the Summoner]]]], and even scowling once when Seidr foils her attempt to murder Alfonse and the Summoner. Nowhere in the game proper does Gullveig remotely emote in any way that the teasers had shown her to do (she almost never emotes at all, in fact, save for a few instances you can count on one hand).

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* NeverTrustATrailer: The Book VII teasers at a handful of points show Gullveig [[SmugSmiler smiling sinisterly]], [[NoSenseOfPersonalSpace getting touchy-feely]] with [[VillainousFaceHold the Summoner]] and later [[spoiler:[[MyFutureSelfAndMe Kvasir]]]] in a creepy way bordering on intimate caressing in [[FoeRomanceSubtext the Summoner's case]] [[spoiler: (arguably made worse by the fact that, through some unseen ritual her present self Seiðr mentioned, [[ItMakesSenseInContext she mothers Heidr Heiðr from the Summoner somehow]]) and then made]] ''[[spoiler:even worse]]'' [[spoiler:somehow after the confirmation that she does indeed [[VillainousCrush carry a torch for the Summoner]]]], and even scowling once when Seidr Seiðr foils her attempt to murder Alfonse and the Summoner. Nowhere in the game proper does Gullveig remotely emote in any way that the teasers had shown her to do (she almost never emotes at all, in fact, save for a few instances you can count on one hand).



** Second, [[spoiler:she kills Njörðr in Chapter 10. Doing so broke the seal around his treasure vault and allowed Nerþuz to retrieve the Aurr, giving the Order of Heroes the MacGuffin needed to finally defeat her]].

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** Second, [[spoiler:she kills Njörðr in Chapter 10. Doing so broke the seal around his treasure vault and allowed Nerþuz to retrieve the Aurr, Ár, giving the Order of Heroes the MacGuffin needed to finally defeat her]].



* ArmorPiercingAttack: Her New Year variant's Faded Paper Fan allows her to ignore 50% of the foe's non-Special DamageReduction skills per attack if she either initiates combat or is within 2 spaces of an ally.



* CooldownManipulation: Her eponymous weapon Kvasir gives her -1 maximum special cooldown, as well as grant her +1 special buildup per attack during combat if she is at 25% HP or above at the start of combat.
* DamageIncreasingDebuff: Her Incipit Kvasir allows her to reduce the foe's Spd/Res during combat equal to 15% of her Spd at the start of combat if she is at 25% HP or above at the start of combat. She also has Lull Spd/Res 4, which inflicts -4 Spd/Res on the foe during combat, as well as a further -1 Spd/Res during combat for each [Bonus] effect active on the foe, and ignore any of the foe's field stat buffs on their Spd/Res during combat.
* DamageReduction: Her eponymous weapon (Incipit) Kvasir allows her to reduce damage taken from the foe's first attacks by 70%, including both attacks of weapons that attack twice in one round, once per player and enemy phase during combat if she is at 25% HP or above at the start of combat.

to:

* CooldownManipulation: CooldownManipulation:
**
Her regular version's eponymous weapon Kvasir gives her -1 maximum special cooldown, as well as grant her +1 special buildup per attack during combat if she is at 25% HP or above at the start of combat.
* DamageIncreasingDebuff: ** Her New Year variant has Flash Sparrow, which, in addition to giving her +7 Atk/Spd during combat, gives her +1 special buildup per attack during combat if she initiates combat and she has no more than 5 Spd less than her foe during combat.
* DamageIncreasingDebuff:
** Her regular version's
Incipit Kvasir allows her to reduce the foe's Spd/Res during combat equal to 15% of her Spd at the start of combat if she is at 25% HP or above at the start of combat. She also has Lull Spd/Res 4, which inflicts -4 Spd/Res on the foe during combat, as well as a further -1 Spd/Res during combat for each [Bonus] effect active on the foe, and ignore any of the foe's field stat buffs on their Spd/Res during combat.
** Her New Year variant's Faded Paper Fan allows her to reduce the foe's Spd/Res during combat equal to 20% of her Spd at the start of combat if she either initiates combat or is within 2 spaces of an ally. She also has the above Lull Spd/Res 4.
* DamageReduction: Her regular version's eponymous weapon (Incipit) Kvasir and New Year variants's Faded Paper Fan allows her to reduce damage taken from the foe's first attacks by 70%, including both attacks of weapons that attack twice in one round, once per player and enemy phase during combat if she is at 25% HP or above at the start of combat.combat for the former and if she either initiates combat or is within 2 spaces of an ally for the latter.



* GlassCannon: She has outstanding Spd at 47, fantastic Atk at 44 and average HP at 40, but below average Res at 27 and poor Def 17. However, it is downplayed with her eponymous weapon giving DamageReduction from the foe's first attacks, including both attacks of weapons that attack twice in one round.

to:

* GlassCannon: She GlassCannon:
** Her regular version
has outstanding Spd at 47, fantastic Atk at 44 and average HP at 40, but below average Res at 27 and poor Def 17. However, it is downplayed with her eponymous weapon giving DamageReduction from the foe's first attacks, including both attacks of weapons that attack twice in one round.
** Her New Year variant has outstanding Spd at 47 and Atk at 45 and average HP at 40 and Res at 30, but low Def at 21. However, it is also downplayed with her Faded Paper Fan giving DamageReduction from the foe's first attacks, including both attacks of weapons that attack twice in one
round.



* HonestAxe: She shows the Summoner two Breidabliks, one of them which is shiny and one that is not, invoking this. She does not want the Summoner to lie to her. [[spoiler:Book VII, Chapter 11 ends with the Order of Heroes noticing Breidablik looks sparklier than usual, implying that the Summoner lied and took the shiny Breidablik, revealed to have been blessed by Nerþuz in a previous cycle with the power of her Aurr]].

to:

* HonestAxe: She shows the Summoner two Breidabliks, one of them which is shiny and one that is not, invoking this. She does not want the Summoner to lie to her. [[spoiler:Book VII, Chapter 11 ends with the Order of Heroes noticing Breidablik looks sparklier than usual, implying that the Summoner lied and took the shiny Breidablik, revealed to have been blessed by Nerþuz in a previous cycle with the power of her Aurr]].Ár]].



* NoSell: Her eponymous weapon Kvasir allows her to ignore skills that guarantee the foe's follow-up attacks and deny any of her follow-up attacks if she is at 25% HP or above at the start of combat.

to:

* NoSell: NoSell:
**
Her regular version's eponymous weapon Kvasir allows her to ignore skills that guarantee the foe's follow-up attacks and deny any of her follow-up attacks if she is at 25% HP or above at the start of combat.
** Her Light Is Time allows her to ignore skills that inflict -X special buildup on her per attack.
** Her New Year variant's Inf. Null Follow 4, in addition granting her the [Orders] status effect, also gives her and all Infantry allies within 2 spaces of her the [Null Follow-Up] status effect at the start of her turn if she is within 2 spaces of an ally, which allows the user to ignore skills that guarantee the foe's follow-up attacks and deny any of their follow-up attacks if the user is faster than the foe during
combat.



* RedemptionPromotion: Her playable version has not only 3 more Atk and 1 Spd/Res over her enemy variant, but she also has access to Incipit Kvasir, which has the same effect as Kvasir with the additional effect of reducing the foe's Spd/Res equal to 15% of her Spd at the start of combat, as well as having Light Is Time.

to:

* RedemptionPromotion: Her playable regular version has not only 3 more Atk and 1 Spd/Res over her enemy variant, but she also has access to Incipit Kvasir, which has the same effect as Kvasir with the additional effect of reducing the foe's Spd/Res equal to 15% of her Spd at the start of combat, as well as having Light Is Time.



** She has (Incipit) Kvasir, which gives her +5 Atk/Spd/Def/Res during combat if she is at 25% HP or above at the start of combat. She also has Def/Res Catch 4, where she gains +7 Atk/Spd during combat if the foe either is inflicted with a [Penalty] or is at full HP at the start of combat, and grants an additional +2 Def/Res if both conditions are active on the foe during combat, and Incite Atk/Spd, which gives her +6 Atk/Spd and [Incited][[note]]grants +1 Atk/Spd/Def/Res for each space the user moved before combat when the user initiates combat, up to +3 Atk/Spd/Def/Res during combat[[/note]] at the start of her turn if there is at most 2 allies adjacent to her, and gives her +3 Atk/Spd during combat if there is at most 1 ally adjacent to her.

to:

** She Her regular version has (Incipit) Kvasir, which gives her +5 Atk/Spd/Def/Res during combat if she is at 25% HP or above at the start of combat. She also has Def/Res Catch 4, where she gains +7 Atk/Spd during combat if the foe either is inflicted with a [Penalty] or is at full HP at the start of combat, and grants an additional +2 Def/Res if both conditions are active on the foe during combat, and Incite Atk/Spd, which gives her +6 Atk/Spd and [Incited][[note]]grants +1 Atk/Spd/Def/Res for each space the user moved before combat when the user initiates combat, up to +3 Atk/Spd/Def/Res during combat[[/note]] at the start of her turn if there is at most 2 allies adjacent to her, and gives her +3 Atk/Spd during combat if there is at most 1 ally adjacent to her.


Added DiffLines:

** Her New Year variant has Faded Paper Fan, which gives her +5 Atk/Spd/Def/Res during combat if she either initiates combat or is within 2 spaces of an ally. She also has Flash Sparrow, which gives her +7 Atk/Spd during combat if she initiates combat.
* StatusInflictionAttack:
** Her regular version's (Incipit) Kvasir inflicts the [Panic] status effect to her foe and foes within 2 spaces of that foe if she attacked and is at 25% HP or above at the start of combat, where [Panic] reverses the foe's field stat buffs through their next actions.
** Her New Year variant's Faded Paper Fan [Counter Disrupt] status effect to her foe and foes within 2 spaces of that foe if she attacked and either initiates combat or is within 2 spaces of an ally, where [Counter Distupt] prevents the one inflicted with it from counterattacking through their next actions.

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Changed: 188

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* NeverTrustATrailer: The Book VII teasers at a handful of points show Gullveig [[SmugSmiler smiling sinisterly]], [[NoSenseOfPersonalSpace getting touchy-feely]] with [[VillainousFaceHold the Summoner]] and later [[spoiler:[[MyFutureSelfAndMe Kvasir]]]] in a creepy way bordering on intimate caressing in [[FoeRomanceSubtext the Summoner's case]] [[spoiler: (arguably made worse by the fact that, through some unseen ritual her present self Seiðr mentioned, [[ItMakesSenseInContext she mothers Heidr from the Summoner somehow]])]], and even scowling once when Seidr foils her attempt to murder Alfonse and the Summoner. Nowhere in the game proper does Gullveig remotely emote in any way that the teasers had shown her to do (she almost never emotes at all, in fact, save for a few instances you can count on one hand).

to:

* NeverTrustATrailer: The Book VII teasers at a handful of points show Gullveig [[SmugSmiler smiling sinisterly]], [[NoSenseOfPersonalSpace getting touchy-feely]] with [[VillainousFaceHold the Summoner]] and later [[spoiler:[[MyFutureSelfAndMe Kvasir]]]] in a creepy way bordering on intimate caressing in [[FoeRomanceSubtext the Summoner's case]] [[spoiler: (arguably made worse by the fact that, through some unseen ritual her present self Seiðr mentioned, [[ItMakesSenseInContext she mothers Heidr from the Summoner somehow]])]], somehow]]) and then made]] ''[[spoiler:even worse]]'' [[spoiler:somehow after the confirmation that she does indeed [[VillainousCrush carry a torch for the Summoner]]]], and even scowling once when Seidr foils her attempt to murder Alfonse and the Summoner. Nowhere in the game proper does Gullveig remotely emote in any way that the teasers had shown her to do (she almost never emotes at all, in fact, save for a few instances you can count on one hand).



* NoSenseOfPersonalSpace: Insofar as the teasers are concerned, Gullveig has some inexplicable inability to keep her hands to herself, getting far too close to the Summoner and Kvasir before holding their faces with a smile ([[FoeRomanceSubtext sensually in the Summoner's case]] and [[VillainousFaceHold eyeing Kvasir like a prize she just won]]). [[spoiler:In the latter case, it is her child self from the distant past whom she plans to groom into becoming her in the future, and in the Summoner's case, both her distant past self Kvasir and her present self Seiðr develop some sort of attraction towards the Summoner which she may be acting on in the moment.]]

to:

* NoSenseOfPersonalSpace: Insofar as the teasers are concerned, Gullveig has some inexplicable inability to keep her hands to herself, getting far too close to the Summoner and Kvasir before holding their faces with a smile ([[FoeRomanceSubtext sensually in the Summoner's case]] and [[VillainousFaceHold eyeing Kvasir like a prize she just won]]). [[spoiler:In the latter case, it is her child self from the distant past whom she plans to groom into becoming her in the future, and in the Summoner's case, both her distant past self Kvasir and her present self Seiðr develop some sort of attraction hard romantic towards the Summoner which she keeps and may be acting on in the moment.]]


Added DiffLines:

** VillainousCrush: [[spoiler:While she herself never displays any such behavior in the story itself to indicate that she has this toward the Summoner, the Book VII introduction movie did hint toward it before she herself confirmed it in her LV. 40 confession through her normal variant once she became playable.]]
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* TheStoic: This is Gullveig's default expression, as nothing she does nor encounters during Book VII fazes her in the slightest. [[spoiler:The only instances she ''slightly'' emotes however is [[ItsPersonal right before she kills Njörðr]], and when talking with Seiðr in the ending after she is defeated]].

to:

* TheStoic: This is Gullveig's default expression, as nothing she does nor encounters during Book VII fazes her in the slightest. [[spoiler:The only instances she ''slightly'' emotes however is [[ItsPersonal right before she kills Njörðr]], and when talking with Seiðr in the ending after she is defeated]].defeated.]]



* TragicVillain: [[spoiler:After losing her beloved Heiðr due to turning into an orochi from her curse, only to learn that she was tricked by Njörðr into becoming the Gullveig, the once-idealistic Seiðr lost all hope of changing her future and became nothing more than the apocalyptic weapon the King of Light wanted her to be, even after she kills him for what he put her through]].

to:

* TragicVillain: [[spoiler:After losing her beloved Heiðr due to turning into an orochi from her curse, only to learn that she was tricked by Njörðr into becoming the Gullveig, the once-idealistic Seiðr lost all hope of changing her future and became nothing more than the apocalyptic weapon the King of Light wanted her to be, even after she kills him for what he put her through]].through.]]



* TheFatalist: [[spoiler:Given that she is Gullveig reborn and knowing she is destined to become Gullveig in the future, she does nothing but do what is needed to become her future self. Due to how she is a broken Seiðr who was betrayed by Njörðr to become the Golden Seer against her own will, she retains her memories as both Seiðr and Gullveig, thus having lost any hope of breaking the endless cycle]].

to:

* TheFatalist: [[spoiler:Given that she is Gullveig reborn and knowing she is destined to become Gullveig in the future, she does nothing but do what is needed to become her future self. Due to how she is a broken Seiðr who was betrayed by Njörðr to become the Golden Seer against her own will, she retains her memories as both Seiðr and Gullveig, thus having lost any hope of breaking the endless cycle]].cycle.]]

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[[caption-width-right:350:[[labelnote:Click here to see ''Ring In the Year'' Nerþuz]]https://static.tvtropes.org/pmwiki/pub/images/nerbuz_new_years_feh.png[[/labelnote]]]]



[[caption-width-right:350:God of the Land]]

to:

[[caption-width-right:350:God of the Land]]Land / New-Year Doter]]



[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/seidr_feh.png]]
[[caption-width-right:267:Goddess of Hope]]

to:

[[quoteright:267:https://static.[[quoteright:289:https://static.tvtropes.org/pmwiki/pub/images/seidr_feh.png]]
[[caption-width-right:267:Goddess
png]]
[[caption-width-right:289:[[labelnote:Click here to see ''Ring In the Year'' Seiðr & Heiðr]]https://static.tvtropes.org/pmwiki/pub/images/seidr_new_years_feh.png[[/labelnote]]]]
[[caption-width-right:289:Goddess
of Hope]]Hope / Time's Goddesses]]



[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/kvasir_feh.png]]
[[caption-width-right:249:Seer of the Past]]

to:

[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/kvasir_feh.org/pmwiki/pub/images/kvasir_feh_6.png]]
[[caption-width-right:249:[[labelnote:Click here to see ''Ring In the Year'' Kvasir]]https://static.tvtropes.org/pmwiki/pub/images/kvasir_new_years_feh.png[[/labelnote]]]]
[[caption-width-right:249:Seer of the Past]]Past / Unknown Future]]
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* MortalityPhobia: [[spoiler:As Gullveig herself states before killing him, his ultimate fear is witnessing his youth and power fade away with the ages. So she'll end him here and now before he can fully waste away]].

to:

* MortalityPhobia: [[spoiler:As Gullveig herself states before killing him, his ultimate fear is witnessing his youth and power fade away with the ages. So she'll end him here and now before he can fully waste away]].away.]]
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* AssholeVictim: [[spoiler:Gullveig ends up killing him herself as her first onscreen kill outside of the BadFuture, then tells Seiðr that, as her past self, Seiðr wanted to do the same to him. Seiðr notably has nothing to say to refute that]].

to:

* AssholeVictim: [[spoiler:Gullveig ends up killing him herself as her first onscreen kill outside of the BadFuture, then tells Seiðr that, as her past self, Seiðr wanted to do the same to him. Seiðr notably has nothing to say to refute that]].that.]]



* BigBadWannabe: [[spoiler:Book VII, Chapter 9 sets him up to be true villain of Book VII, only for him to die anticlimatically at the hands of Gullveig as soon as he summons him in Chapter 10]].
* TheChessmaster: [[spoiler:Njörðr is a cunning and manipulative king, and he uses such intellect to trick Seiðr and the Order of Heroes into aiding in his evil plan to turn the former into Golden Seer, revealing his true colors at the end of Book VII, Chapter 9]].
* DirtyCoward: [[spoiler:He orchestrated Seiðr to become Gullveig in the future, but the moment the latter turns on him and targets him first, he's quick to plead for his life before she erases him from existence without hesitation]].
* EvilAllAlong: [[spoiler:Book VII, Chapter 9 reveals that he is the one responsible for turning Seiðr into Gullveig, as part of his plans to bring destruction to all]].
* EvilIsNotAToy: [[spoiler:Finds this out the hard way, when Gullveig ages him into dust in Chapter 10 immediately after summoning her. It's a testament to his arrogance that he gloated about orchestrating Seiðr turning into Gullveig in the first place, and yet never anticipated that Gullveig would want to exact revenge on him for that scheme]].

to:

* BigBadWannabe: [[spoiler:Book VII, Chapter 9 sets him up to be true villain of Book VII, only for him to die anticlimatically at the hands of Gullveig as soon as he summons him in Chapter 10]].
10.]]
* TheChessmaster: [[spoiler:Njörðr is a cunning and manipulative king, and he uses such intellect to trick Seiðr and the Order of Heroes into aiding in his evil plan to turn the former into Golden Seer, revealing his true colors at the end of Book VII, Chapter 9]].
9.]]
* DirtyCoward: [[spoiler:He orchestrated Seiðr to become Gullveig in the future, but the moment the latter turns on him and targets him first, he's quick to plead for his life before she erases him from existence without hesitation]].
hesitation.]]
* EvilAllAlong: [[spoiler:Book VII, Chapter 9 reveals that he is the one responsible for turning Seiðr into Gullveig, as part of his plans to bring destruction to all]].
all.]]
* EvilIsNotAToy: [[spoiler:Finds this out the hard way, when Gullveig ages him into dust in Chapter 10 immediately after summoning her. It's a testament to his arrogance that he gloated about orchestrating Seiðr turning into Gullveig in the first place, and yet never anticipated that Gullveig would want to exact revenge on him for that scheme]].scheme.]]



** Nerþuz refuses to return the Ár to her brother Njörðr, saying he must not have it. Additionally, she remarks that if her brother finds them, they will be in big trouble. [[spoiler:As it turns out, Nerþuz was right on the mark: Njörðr's intentions are not good, and he seeks to bring despair and destruction by turning Seiðr into Gullveig]].

to:

** Nerþuz refuses to return the Ár to her brother Njörðr, saying he must not have it. Additionally, she remarks that if her brother finds them, they will be in big trouble. [[spoiler:As it turns out, Nerþuz was right on the mark: Njörðr's intentions are not good, and he seeks to bring despair and destruction by turning Seiðr into Gullveig]].Gullveig.]]



* HumansAreInsects: [[spoiler:Njörðr looks down upon mortals in disgust, thinking they are inferior to the gods. This is also the entire reason why he wants to bring destruction to all of time: according to him, while the gods are slowly dying out, mortals constantly reproduce and multiply]].

to:

* HumansAreInsects: [[spoiler:Njörðr looks down upon mortals in disgust, thinking they are inferior to the gods. This is also the entire reason why he wants to bring destruction to all of time: according to him, while the gods are slowly dying out, mortals constantly reproduce and multiply]].multiply.]]



* MandatoryMotherhood: [[spoiler:Njörðr orders Seiðr to create a baby with the Summoner, a situation she herself isn't exactly thrilled to follow but must fulfill regardless. Said baby was needed to trick Seiðr into becoming the very person she fought to avoid becoming]].

to:

* MandatoryMotherhood: [[spoiler:Njörðr orders Seiðr to create a baby with the Summoner, a situation she herself isn't exactly thrilled to follow but must fulfill regardless. Said baby was needed to trick Seiðr into becoming the very person she fought to avoid becoming]].becoming.]]

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