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** Emblem Edelgard consistently refers to him as "my teacher", which she only uses if Byleth taught the Black Eagles.[[note]]While it is used once in the Golden Deer's Verdant Wind route, it is only in a cutscene that is shared with Silver Snow, one of the Black Eagles routes, and is otherwise never used on Verdant Wind.[[/note]]
** Emblem Dimitri mentions in his Bond Support with Seadall having been taught to dance by Emblem Byleth, which is only possible on the Azure Moon route.
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* TheMomVoice: PlayedForLaughs in one of Yunaka's bond conversations with Lyn. When Lyn finds out that Yunaka had been imitating her behind her back, Lyn starts to speak in a stern voice telling her to stop imitating people, not even for giggles. This causes Yunaka to [[{{Manchild}} start acting like a child]], as she apologizes to Lyn and begs her to forgive her.
-->'''Lyn:''' Words have attributed to me that I didn't say. Do you know why that might be, Yunaka?
-->'''Yunaka:''' That was probably me. I may have done some impressions of you. It was only for a giggle!
-->'''Lyn:''' I knew it. That does it, young lady — no more impressions! Of anyone! Not even for giggles!
-->'''Yunaka:''' No! Come on, I'm sorry. You can forgive me, can't you? Friends forgive each other!
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* MentalShutdown: Fell Dragons Invoking Emblems causes them to become {{Empty Shells}} with no means of communication or free will.

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* MentalShutdown: Fell Dragons Invoking Emblems causes them to become {{Empty Shells}} Shell}}s with no means of communication or free will.
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* MentalShutdown: Fell Dragons Invoking Emblems causes them to become EmptyShells with no means of communication or free will.

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* MentalShutdown: Fell Dragons Invoking Emblems causes them to become EmptyShells {{Empty Shells}} with no means of communication or free will.



** Emblems appear to be immortal, as they have existed in Elyos for thousands of years. [[spoiler:Technically, their only means of "death" is via dimension destablization, which can break down their bodies. However, it is implied that it's possible for them to restore themselves at some point in time.]]

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** Emblems appear to be immortal, as they have existed in Elyos for thousands of years. [[spoiler:Technically, their only means of "death" is via dimension destablization, destabilization, which can break down their bodies. However, it is implied that it's possible for them to restore themselves at some point in time.]]



* MageKiller: Her final Engage weapon acts like this. While her first 2 weapons are a magic axe and a brave tome, her signature axe is a physical weapon that deals more damage the higher the targets resistance is in comparison to their defense. This allows her to effectively take down any enemy mages she comes across in one round.
* MsFanservice: Toned-down compared to her home game, but this is still Camilla. Her introductory scene is a shortened recreation of her infamous strutting cutscene from ''Birthright''.

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* MageKiller: Her final Engage weapon acts like this. While her first 2 weapons are a magic axe and a brave tome, her signature axe is a physical weapon that deals more damage the higher the targets target's resistance is in comparison to their defense. This allows her to effectively take down any enemy mages she comes across in one round.
* MsFanservice: Toned-down compared to her home game, but this is still Camilla. Her introductory scene is a shortened recreation of her infamous strutting SupermodelStrut cutscene from ''Birthright''.
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[[caption-width-right:350: [[BigGood The Hero King]]]]

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[[caption-width-right:350: [[BigGood The Hero King]]]]King]][=/=][[VideoGame/FireEmblemHeroes Of Beginnings]]]]
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[[caption-width-right:350:[[labelnote:Click here to see Emblem Marth in ''Fire Emblem Heroes'']]https://static.tvtropes.org/pmwiki/pub/images/emblem_marth_heroes.png[[/labelnote]]]]
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If I remembered correctly, I don't think either of them had lines in the Fell Xenologue

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* OutOfFocus: Due to showing up far too late into the Fell Xenologue, Edelgard, Dimitri, and Claude never get to have any dialogue at all, [[spoiler:let alone even speak to Nel before being put to sleep and sent to the main Elyos]].

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* BaffledByOwnBiology: In ''Heroes'', Emblem Marth remarks on the quirks in having a physical body upon being summoned as an Emblem Hero in Zenith since in Elyos, Emblems have no physical form.
-->'''Emblem Marth:''' As an Emblem, I am not accustomed to being corporeal. I can fight as a Hero here—and even eat!



* FirstTimeFeeling: In ''Heroes'', Emblem Marth remarks on the quirks in having a physical body upon being summoned as an Emblem Hero in Zenith since in Elyos, Emblems have no physical form.
-->'''Emblem Marth:''' As an Emblem, I am not accustomed to being corporeal. I can fight as a Hero here—and even eat!

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* SuperEmpowering: In ''VideoGame/FireEmblemHeroes'', Engaging works a bit differently, leaning more into this trope. Emblem Heroes can grant a portion of their power to another Hero, except copies of the same Emblem Hero, granting 1 common effect and 1 unique effect on the Engaged Hero. Furthermore, an Emblem Hero and an Engaged Hero can be deployed in separate teams or even in the same team.


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* FirstTimeFeeling: In ''Heroes'', Emblem Marth remarks on the quirks in having a physical body upon being summoned as an Emblem Hero in Zenith since in Elyos, Emblems have no physical form.
-->'''Emblem Marth:''' As an Emblem, I am not accustomed to being corporeal. I can fight as a Hero here—and even eat!
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* SuperEmpowering: In ''VideoGame/FireEmblemHeroes'', Engaging works a bit differently, leaning more into this trope. Emblem Heroes can grant a portion of their power to another Hero, except copies of the same Emblem Hero, granting 1 common effect and 1 unique effect on the Engaged Hero. Furthermore, an Emblem Hero and an Engaged Hero can be deployed in separate teams or even in the same team.
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Argh the curse of typing things on an iPad


** Emblems (with the exception of the [[spoiler:13th Emblem]]) lack an actual physical form, but they can take on enough aspects of one to engage in battle (as can their weapons). However, normally they cannot move far from their ring or take independent actions in battle (exceptions are locations with a lot of particular magic such as Trial Grounds and the Somniel). They have most of the regular human senses, but cannot eat, drink, or bathe, and while able to sleep they seemingly do not need to. Thus while they can hear, see and smell (and to some extent feel pain, given Hector's concern about Lyn being hurt by a hit from his weapon), they presumably cannot taste. They also can levitate at will (and do this most of the time), therefore seeing them walk on foot is quite a rarity. Another oddity of their form is that they cannot change their clothing, nor can they swim and sit down on physical objects. In ‘’Heroes’’, Emblems gain these physical properties upon arriving to Zenith.

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** Emblems (with the exception of the [[spoiler:13th Emblem]]) lack an actual physical form, but they can take on enough aspects of one to engage in battle (as can their weapons). However, normally they cannot move far from their ring or take independent actions in battle (exceptions are locations with a lot of particular magic such as Trial Grounds and the Somniel). They have most of the regular human senses, but cannot eat, drink, or bathe, and while able to sleep they seemingly do not need to. Thus while they can hear, see and smell (and to some extent feel pain, given Hector's concern about Lyn being hurt by a hit from his weapon), they presumably cannot taste. They also can levitate at will (and do this most of the time), therefore seeing them walk on foot is quite a rarity. Another oddity of their form is that they cannot change their clothing, nor can they swim and sit down on physical objects. In ‘’Heroes’’, ''Heroes'', Emblems gain these physical properties upon arriving to Zenith.
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** Emblems (with the exception of the [[spoiler:13th Emblem]]) lack an actual physical form, but they can take on enough aspects of one to engage in battle (as can their weapons). However, normally they cannot move far from their ring or take independent actions in battle (exceptions are locations with a lot of particular magic such as Trial Grounds and the Somniel). They have most of the regular human senses, but cannot eat, drink, or bathe, and while able to sleep they seemingly do not need to. Thus while they can hear, see and smell (and to some extent feel pain, given Hector's concern about Lyn being hurt by a hit from his weapon), they presumably cannot taste. They also can levitate at will (and do this most of the time), therefore seeing them walk on foot is quite a rarity. Another oddity of their form is that they cannot change their clothing, nor can they swim and sit down on physical objects.

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** Emblems (with the exception of the [[spoiler:13th Emblem]]) lack an actual physical form, but they can take on enough aspects of one to engage in battle (as can their weapons). However, normally they cannot move far from their ring or take independent actions in battle (exceptions are locations with a lot of particular magic such as Trial Grounds and the Somniel). They have most of the regular human senses, but cannot eat, drink, or bathe, and while able to sleep they seemingly do not need to. Thus while they can hear, see and smell (and to some extent feel pain, given Hector's concern about Lyn being hurt by a hit from his weapon), they presumably cannot taste. They also can levitate at will (and do this most of the time), therefore seeing them walk on foot is quite a rarity. Another oddity of their form is that they cannot change their clothing, nor can they swim and sit down on physical objects. In ‘’Heroes’’, Emblems gain these physical properties upon arriving to Zenith.
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* PromotedToPlayable: Surprisingly enough, Emblem Marth himself became playable in ''Heroes'', as the first Emblem Hero.

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* MythologyGag: Characters engaged to him may say his ever-famous "I fight for my friends" after winning a battle. They may also say the similarly famous "You'll get no sympathy from me." Both quotes originated in ''VideoGame/SuperSmashBros''.

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* MythologyGag: MythologyGag:
**
Characters engaged to him may say his ever-famous "I fight for my friends" after winning a battle. They may also say the similarly famous "You'll get no sympathy from me." Both quotes originated in ''VideoGame/SuperSmashBros''.

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* BadassFamily: Several of the Emblems are family in their home worlds and kick loads of ass in Elyos. This includes Marth, his distant descendant Chrom, and Chrom's daughter Lucina; Sigurd and his nephew Leif; and Corrin and her adoptive sister Camilla.



* ATasteOfPower: Celica offers a few. For starters, there's Warp Ragnarok; you don't get other sources of teleportation until well after you get Celica, [[spoiler: though Tiki's paralogue in the [[DownloadableContent Expansion Pass]] can give you Warp and Rewarp a bit earlier]], while the Ragnarok shows you roughly how strong late-game weapons will get. Then there's Holy Stance; while it starts out as a pitifully-minor 10% [[AttackReflector damage-reflecting effect]], [[spoiler:Griss unveils 30% and 50% versions when he fights you with her in Chapter 20, and you can unlock these versions after finishing Celica's Paralogue]].



* ATasteOfPower: Celica offers a few. For starters, there's Warp Ragnarok; you don't get other sources of teleportation until well after you get Celica, [[spoiler: though Tiki's paralogue in the [[DownloadableContent Expansion Pass]] can give you Warp and Rewarp a bit earlier]], while the Ragnarok shows you roughly how strong late-game weapons will get. Then there's Holy Stance; while it starts out as a pitifully-minor 10% [[AttackReflector damage-reflecting effect]], [[spoiler:Griss unveils 30% and 50% versions when he fights you with her in Chapter 20, and you can unlock these versions after finishing Celica's Paralogue]].



* TeamDad: Of all the Emblems, Sigurd acts as the most parental, trying to guide others from making mistakes and reminding others of their responsiblities. Notably, he's the one to bring the Emblems' miracle up when talking with the others in private and questions if it should used at all. It's fitting, considering that he's the only one of the story Emblems who actually becomes a parent [[VideoGame/FireEmblemGenealogyOfTheHolyWar over the course of his original story]].

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* TeamDad: Of all the Emblems, Sigurd acts as the most parental, trying to guide others from making mistakes and reminding others of their responsiblities.responsibilities. Notably, he's the one to bring the Emblems' miracle up when talking with the others in private and questions if it should used at all. It's fitting, considering that he's the only one of the story Emblems who actually becomes a parent [[VideoGame/FireEmblemGenealogyOfTheHolyWar over the course of his original story]].



* MechanicallyUnusualFighter: Alear works differently to all other Emblems: they don't need to be equipped to a specific ally, instead they move adjacent to one and select "Engage+", which puts both Alear and the ally who is not Engaged yet into Alear's Engage state (consuming Alear's Engage gauge, but not the ally's), while also replacing the Sync Skills and stat boosts of any equipped Emblems with Emblem Alear's ones. Additionally, their Bond Level doesn't raise like normal, instead the ally's Support rank with Alear determines their Bond Level while Engaged. (None = 1, C = 5, B = 10, A = 20, S = 21)

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* MechanicallyUnusualFighter: Alear works differently to all other Emblems: they don't need to be equipped to a specific ally, instead they move adjacent to one and select "Engage+", which puts both Alear and the ally who is not Engaged yet into Alear's Engage state (consuming Alear's Engage gauge, but not the ally's), while also replacing the Sync Skills and stat boosts of any equipped Emblems with Emblem Alear's ones. Additionally, their Bond Level doesn't raise like normal, instead the ally's Support rank with Alear determines their Bond Level while Engaged. Engaged (None = 1, C = 5, B = 10, A = 20, S = 21) 21).



* GameplayAndStorySegregation: The Dark Emblems all have weaknesses to the heroes they faced in their original games, with the exception of Loptous. He originally faced Seliph, while Sigurd, who he does have a weakness to, was long dead by that point.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
The Dark Emblems all have weaknesses to the heroes they faced in their original games, with the exception of Loptous. He originally faced Seliph, while Sigurd, who he does have a weakness to, was long dead by that point.



* TokenGoodTeammate: Among them, Idunn stands out for being based on someone who was the least antagonistic out of all the Dark Emblems originals, as [[AntiVillain she was never truly evil]] even in her own game. Roy acknowledges this when he faces her in battle, and swears to ''save'' her, unlike the other Emblems who prepare to ''kill'' their designated villain once more.

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* TokenGoodTeammate: TokenGoodTeammate:
**
Among them, Idunn stands out for being based on someone who was the least antagonistic out of all the Dark Emblems originals, as [[AntiVillain she was never truly evil]] even in her own game. Roy acknowledges this when he faces her in battle, and swears to ''save'' her, unlike the other Emblems who prepare to ''kill'' their designated villain once more.

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* TheComputerIsACheatingBastard: [[spoiler:When flexed by the enemy, Emblem Veronica is pushed far beyond her normal range to call in reinforcements. These always come in further from the Summoner than what is allowed, and after the first demonstration, bad guys will get ''two'' Summons out of "Summon Hero". Alternate Fogado will [[ZergRush spam]] it down a corridor in Fell Xenologue 5, just because he can.]]



* TheComputerIsACheatingBastard: [[spoiler:When flexed by the enemy, Emblem Veronica is pushed far beyond her normal range to call in reinforcements. These always come in further from the Summoner than what is allowed, and after the first demonstration, bad guys will get ''two'' Summons out of "Summon Hero". Alternate Fogado will [[ZergRush spam]] it down a corridor in Fell Xenologue 5, just because he can.]]

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* AdaptiveAbility: His "Adaptability" skill allows the user to increase the user Def if the user is hit by physical attacks or Res with magical attacks by 2 or 3, depending on its level.

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* AdaptiveAbility: His "Adaptability" skill allows the user to increase the user Def if the user is hit by physical attacks or Res with magical attacks by 2 or 3, 3 after combat, depending on its level.level, which last through the entire battle and resets after another attack.



* GuideDangit: His Runesword scales damage just like it did in his original game: While it takes the foe's Resistance into account, instead of using the user's Magic stat, it uses 50% of their Strength stat. This information is nowhere to be found in the game.

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* GuideDangit: GuideDangIt: His Runesword scales damage just like it did in his original game: While it takes the foe's Resistance into account, instead of using the user's Magic stat, it uses 50% of their Strength stat. This information is nowhere to be found in the game.


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* StatusBuff:
** His "Inpenetrable" boost the user's Def/Res stat by 30%, with Dragon classes also getting a 50% boost in Dodge, Armored classes getting 50% boost in Def instead and Flying classes getting a 50% boost in Res instead.
** His "Adaptability" skill allows the user to increase the user Def if the user is hit by physical attacks or Res with magical attacks by 2 or 3 after combat, depending on its level, which last through the entire battle and resets after another attack.
** His "Heavy Attack" skill allows the user to deal extra damage equal to the amount of Weight exceeds the user's Build, up to +5 damage, if the user wields a physical weapon.
* ViolationOfCommonSense: There are many weapons that uses Mag instead of Str in ''Engage'', so it comes to a surprise that to best increase damage with Hector's SpellBlade Runesword is to not increase the Mag stat at all but the Str stat instead, as it calculates damage using 50% of the user's Str stat instead, [[GuideDangIt which is not explained in-game]], meaning that the best users of the Runesword (alongside Wolf Beil and Armads at that) are actually MagicallyIneptFighter and physically strong classes like the Warrior, Paladin or General instead of mixed offenses like the Mage Knight or Royal Knight or magically strong ones like Sage and High Priest.
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Manakete is Tiki's human form


Daughter of Naga and princess of the Divine Dragons, Tiki is one of the most powerful Manaketes to ever live. Fearing what would happen is she were to succumb to dragon degredation, Naga placed her daughter in a magical slumber to suppress her power. Eventually she was found by the dark mage Gharnef and brainwashing into his servant until she was saved by Marth and his companions, who she then joined in the battle against the Shadow Dragon Medeus.\\\

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Daughter of Naga and princess of the Divine Dragons, Tiki is one of the most powerful Manaketes to ever live. Fearing what would happen is she were to succumb to dragon degredation, Naga placed her daughter Tiki in a magical slumber to suppress her power. Eventually she was found awakened by the dark mage Gharnef humble Fire Dragon, Bantu and brainwashing into raised as his servant until she was saved by daughter, the two eventually joined Marth and his companions, who she then joined companions in in the battle against the Shadow Dragon Medeus.Medeus and his manakete empire.\\\



* VoluntaryShapeshifting: Rather than having the unit using her Emblem wear her clothing after Engaging, Tiki's Emblem allows the wielder to transform into her Manakete form, granting them access to her immense draconic power.

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* VoluntaryShapeshifting: Rather than having the unit using her Emblem wear her clothing after Engaging, Tiki's Emblem allows the wielder to transform into her Manakete Divine Dragon form, granting them access to her immense draconic power.
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Spelling/grammar fix(es)


** Writing wise, Corrin is heavily implied to be the ''Revelations'' route from ''Fates'', as despite having primarily weapons from Hoshido while lacking the powered up from any of the routes, her dialogue when fighting the [[spoiler: Dark Emblem for Anankos]] makes direct references to ''Revelations'', the only route where this information is learned.

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** Writing wise, Corrin is heavily implied to be the ''Revelations'' ''Revelation'' route from ''Fates'', as despite having primarily weapons from Hoshido while lacking the powered up from any of the routes, her dialogue when fighting the [[spoiler: Dark Emblem for Anankos]] makes direct references to ''Revelations'', ''Revelation'', the only route where this information is learned.
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* TheCameo:
** Emblem Marth appears in the background of the ''VideoGame/Tetris99'' theme of this game.
** Emblem Marth appears in the ''[[VideoGame/WarioWare Wario Ware: Move It!]]'' microgame appropriately titled "''VideoGame/FireEmblemEngage''" if Alear successfully wears their ring.


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* TheCameo: Emblem Celica appears in the ''[[VideoGame/WarioWare Wario Ware: Move It!]]'' microgame appropriately titled "''VideoGame/FireEmblemEngage''" if Alear successfully wears their ring.


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* TheCameo: Emblem Corrin appears in the ''[[VideoGame/WarioWare Wario Ware: Move It!]]'' microgame appropriately titled "''VideoGame/FireEmblemEngage''" if Alear successfully wears their ring.


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* TheCameo: Emblem Byleth appears in the ''[[VideoGame/WarioWare Wario Ware: Move It!]]'' microgame appropriately titled "''VideoGame/FireEmblemEngage''" if Alear successfully wears their ring.
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* TheUnfought: Downplayed, but as his ring was never stolen at any point in the game, Ike is one of the few Emblems that is never fought as a Dark Emblem. However, he is still fought as a normal Emblem in his paralogue and the Arena.


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* TheUnfought: Downplayed, but as her ring was never stolen at any point in the game, Corrin is one of the few Emblems that is never fought as a Dark Emblem. However, she is still fought as a normal Emblem in her paralogue and the Arena.

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* DumbStruck: When invoked by Sombron, Emblems lose the ability to communicate vocally and non-vocally, which reflects the fact that they have no free will in this state and their consciousness is dimmed. Averted with all Bracelet Emblems (Except the Emblem of Rivals) who are still able to speak despite being tainted by fell dragon power, though it seems to take quite a bit of effort due to how strained they sound. This aversion is also only due to Alear's presence, as Nel repeatedly notes that Bracelet Emblems in such a state shouldn't be able to speak and she's never seen it happen before. [[spoiler:This is also averted with Alear in the last chapter's NonStandardGameOver, as despite reverting back into a fell dragon now that they've been invoked, they are still somewhat capable of speech, asking Sombron what happened before discovering their fate.]]



** Great Aether: Increases defence and resistance, but the user can't counterattack for one turn. On the next turn, the user attacks the area surrounding them. The user is healed 30% of the damage they do.

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** Great Aether: Increases defence defense and resistance, but the user can't counterattack for one turn. On the next turn, the user attacks the area surrounding them. The user is healed 30% of the damage they do.



* MentalShutdown: Fell Dragons Invoking Emblems causes them to become EmptyShells with no means of communication or free will.



* TheSpeechless: When [[spoiler:invoked]], Emblems do not speak at all, which reflects the fact that they have no fre will in this state and their consciousness is dimmed. Averted with all Bracelet Emblems (Except the Emblem of Rivals) who are still able to speak despite being tainted by fell dragon power, though it seems to take quite a bit of effort due to how strained they sound. This aversion is also only due to Alear's presence, as Nel repeatedly notes that Bracelet Emblems in such a state shouldn't be able to speak and she's never seen it happen before. [[spoiler:This is also averted with Alear in the last chapter's NonStandardGameOver, as despite reverting back into a fell dragon now that they've been invoked, they are still somewhat capable of speech.]]



* TheUnfought: Downplayed with Ephraim. While Eirika herself can be fought in Arena and her respective paralogue, Ephraim is never fought directly in either of them, as Eirika never uses Night and Day in the latter. However, in the aforementioned paralogue, Ephraim does assist his sister when she uses Twin Strike, but he still never shows up on the map. He's also the only Emblem in the game that can't be summoned by Veronica's skill.

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* TheUnfought: Downplayed with Ephraim. While Eirika herself can be fought in Arena and her respective paralogue, Ephraim is never fought directly in either of them, as Eirika never uses Night and Day in the latter. However, in the aforementioned paralogue, Ephraim does assist his sister when she uses Twin Strike, but he still never shows up on the map. He's also the only Emblem in the game that can't be summoned by Veronica's skill. In the story proper, Eirika is also the only stolen Lythos Emblem who is never fought as a Dark Emblem, due to Rosaldo and Goldmary stealing the ring while deserting Marni and Mauvier's Elusian fleet and giving the ring to Alear.
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* TheCameo: Some Ring Emblems made minor appearances in ''VideoGame/WarioWareMoveIt'' via a ''Fire Emblem Engage''-themed microgame. They'll only appear if Alear successfully gets their ring inserted inside their finger, though

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* TheCameo: Some Ring Emblems made minor appearances in ''VideoGame/WarioWareMoveIt'' ''[[VideoGame/WarioWare WarioWare: Move It!]]'' via a ''Fire Emblem Engage''-themed microgame. They'll only appear if Alear successfully gets their ring inserted inside their finger, though
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* TheCameo: Some Ring Emblems made minor appearances in ''VideoGame/WarioWareMoveIt'' via a ''Fire Emblem Engage''-themed microgame. They'll only appear if Alear successfully gets their ring inserted inside their finger, though

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Misuse; was an IUEO dialog trope before becoming an index


* TheLastOfTheseIsNotLikeTheOthers: She's the only [[spoiler:playable]] Emblem who is, for the most, an antagonist in her game of origin, with her personality being more abrasive and less cooperative than even Soren as a result.



* TheLastOfTheseIsNotLikeTheOthers: Among the base game Emblems, they tend to be portrayed as looking like [[PreviousPlayerCharacterCameo significant characters from the previous games in the series]], this Emblem is not, who actually debuted in ''Fire Emblem Engage.'' Furthermore, unlike the other 12 Emblems, Alear still has their physical body and has to actively transform to use their Emblem powers. This difference is reflected further in gameplay with no other units being able to equip Alear’s ring as well as Alear remaining a separate unit when Engaging with other units. Further, Alear evidently remained mortal (albeit long-lived like other dragons) unlike the pure spirit Emblems who do not age, with Ivy's solo ending mentioning that Alear passed away at some point.
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* GuideDangit: His Runesword scales damage just like it did in his original game: Instead of using the user's Magic stat, instead using 50% of their Strength instead. This information is nowhere to be found in the game.

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* GuideDangit: His Runesword scales damage just like it did in his original game: Instead While it takes the foe's Resistance into account, instead of using the user's Magic stat, instead using it uses 50% of their Strength instead.stat. This information is nowhere to be found in the game.

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* CompositeCharacter: There are multiple contradictory aspects to Byleth, including how he has the dark teal hair from the first half of ''Three Houses'' despite having knowledge of events that occur only after fusing with Sothis, such as the existence of the Holy Tomb under Garreg Mach, and when he encounters Edelgard, Dimitri and Claude, they all recognise him as their teacher with Byleth himself supporting this, despite only being able to teach one of their houses.

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* CompositeCharacter: CompositeCharacter:
**
There are multiple contradictory aspects to Byleth, including how he has the dark teal hair from the first half of ''Three Houses'' despite having knowledge of events that occur only after fusing with Sothis, such as the existence of the Holy Tomb under Garreg Mach, and when he encounters Edelgard, Dimitri and Claude, they all recognise him as their teacher with Byleth himself supporting this, despite only being able to teach one of their houses.

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* CompositeCharacter: There are multiple contradictory aspects to Byleth, including how he has the dark teal hair from the first half of ''Three Houses'' despite having knowledge of events that occur only after fusing with Sothis, such as the existence of the Holy Tomb under Garreg Mach, and when he encounters Edelgard, Dimitri and Claude, they all recognise him as their teacher with Byleth himself supporting this, despite only being able to teach one of their houses.
** Byleth's Engage weapons reflect this as well, with the Sword of the Creator having its "Sublime" (post-fusion) stats but its standard (pre-fusion) appearance, while the list of Heroes' Relics includes post-timeskip weapons exclusive to parallel routes (i.e. Aymr and Areadbhar).



* CompositeCharacter: There are multiple contradictory aspects to Byleth, including how he has the dark teal hair from the first half of ''Three Houses'' despite having knowledge of events that occur only after fusing with Sothis, such as the existence of the Holy Tomb under Garreg Mach, and when he encounters Edelgard, Dimitri and Claude, they all recognise him as their teacher with Byleth himself supporting this, despite only being able to teach one of their houses.
** Byleth's Engage weapons reflect this as well, with the Sword of the Creator having its "Sublime" (post-fusion) stats but its standard (pre-fusion) appearance, while the list of Heroes' Relics includes post-timeskip weapons exclusive to parallel routes (i.e. Aymr and Areadbhar).

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* CompositeCharacter: There are multiple contradictory aspects to Byleth, including how he has ** He also recognizes the dark teal hair from the first half of ''Three Houses'' despite having knowledge of events that occur Dark Emblem for [[spoiler:Nemesis]] whom he can only after fusing with Sothis, such as fought during the existence of the Holy Tomb under Garreg Mach, and when he encounters Edelgard, Dimitri and Claude, they all recognise him as their teacher with Byleth himself supporting this, despite only being able to teach one of their houses.
** Byleth's Engage weapons reflect this as well, with the Sword of the Creator having its "Sublime" (post-fusion) stats but its standard (pre-fusion) appearance, while the list of Heroes' Relics includes post-timeskip weapons exclusive to parallel routes (i.e. Aymr and Areadbhar).
Verdant Wind route.
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* DifficultButAwesome: His Engage Attack, Quadruple Hit relies on the generally low might of his Engage weapons to deal damage and cannot crit, meaning it has a tendency to do pathetic damage four times. Unlike most multi-hit Engage Attacks however, every hit lacks any damage reduction entirely, meaning skills such as Divinely Inspiring, Momentum or Luna take their full effect on each hit, causing Quadruple Hit to deal [[TheresNoKillLikeOverkill ludicrous amounts of damage instead]].
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* DifficultButAwesome: Ike's abilities are generally Enemy-Phase reliant, which are difficult to rely on due to mechanics like Break making it easier to play offense over defense. With good setups and smart usage of "Laguz Friend", Ike can turn anyone, even GlassCannons into a beacon that foes attack and then promptly die to.

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* DifficultButAwesome: Ike's abilities are generally Enemy-Phase reliant, which are difficult to rely on due to mechanics like Break making it easier to play offense over defense. With good setups and smart usage of "Laguz Friend", Ike can turn anyone, even GlassCannons {{Glass Cannon}}s into a beacon that foes attack and then promptly die to.

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