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* GuideDangit: His Runesword scales damage just like it did in his original game: Instead of using the user's Magic stat, instead using 50% of their Strength instead. This information is nowhere to be found in the game.
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* Expy: Serves the same story role as the [[VideoGame/FireEmblemFates former king of Valla.]] Both were the only friend of the BigBad dragon who were separated from them due to a tragic event, prompting said dragon to become a MultiversalConqueror in an attempt to reunite with them.

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* Expy: {{Expy}}: Serves the same story role as the [[VideoGame/FireEmblemFates former king of Valla.]] Both were the only friend of the BigBad dragon who were separated from them due to a tragic event, prompting said dragon to become a MultiversalConqueror in an attempt to reunite with them.
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** Ashera is weak against Micaiah, despite Ike being the one who actually finished her off in Radiant Dawn.


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* Expy: Serves the same story role as the [[VideoGame/FireEmblemFates former king of Valla.]] Both were the only friend of the BigBad dragon who were separated from them due to a tragic event, prompting said dragon to become a MultiversalConqueror in an attempt to reunite with them.
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* TheUnfought: Downplayed with Ephraim. While Eirika herself can be fought in Arena and her respective paralogue, Ephraim is never fought directly in either of them, as Eirika never uses Night and Day in the latter. However, in the aforementioned paralogue, Ephraim does assist his sister when she uses Twin Strike, but he still never shows up on the map.

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* TheUnfought: Downplayed with Ephraim. While Eirika herself can be fought in Arena and her respective paralogue, Ephraim is never fought directly in either of them, as Eirika never uses Night and Day in the latter. However, in the aforementioned paralogue, Ephraim does assist his sister when she uses Twin Strike, but he still never shows up on the map. He's also the only Emblem in the game that can't be summoned by Veronica's skill.
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* TheLastOfTheseIsNotLikeTheOthers: She's the only Emblem that hails from a ''Fire Emblem'' spinoff game. Moreover, she's [[spoiler:initially]] an antagonist in ''Heroes''.

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* TheLastOfTheseIsNotLikeTheOthers: She's the only [[spoiler:playable]] Emblem that hails from a ''Fire Emblem'' spinoff game. Moreover, she's [[spoiler:initially]] who is, for the most, an antagonist in ''Heroes''.her game of origin, with her personality being more abrasive and less cooperative than even Soren as a result.
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* AdaptationalHeroism: Dimitri and Edelgard's darker personality traits are heavily toned down if not removed. It helps they appear as they do in the Academy Phase when the trio are still amicable towards each other rather than the War Phase where they're at each others' throats.

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* AdaptationalHeroism: Dimitri and Edelgard's darker personality traits (and Claude's if taking ''Three Hopes'' into the equation) are heavily toned down if not removed. It helps they appear as they do in the Academy Phase when the trio are still amicable towards each other rather than the War Phase where they're at each others' throats.
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* AmbiguousSituation: In her B-Bond conversation with Gregory, she "draws" him an pattern for a frilly outfit, and in the A-Bond conservation, after she "tailors" the final product, Gregory thanks her for it. However, given the Emblems' lack of an actual physical body, how she even drew the pattern and then tailored the outfit in the first place is a mystery.
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* {{Irony}}: It is left to Marth to explain that [[AllDeathsFinal there is no coming back from the dead]], when his sister Elice is capable of resurrecting people ''without issue'' using the Aum staff.
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* CounterAttack: Leif's "Adaptable" skill can (depending on the enemy's weapon) passively changes the user's equipped weapon to another one in their inventory when they get attacked on Enemy Phase, actively prioritizing having his user being able to fight back whenever possible.

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* CounterAttack: Leif's "Adaptable" skill can (depending on the enemy's weapon) passively changes the user's equipped weapon to another one in their inventory when they get attacked on Enemy Phase, actively prioritizing having his user being able to fight back whenever possible.possible (ie. switching from a melee weapon to a 2-range weapon when attacked by an archer).
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* CounterAttack: Leif's "Adaptable" skill can (depending on the enemy's weapon) passively changes the user's equipped weapon to another one in their inventory when they get attacked on Enemy Phase, actively prioritizing having his user being able to fight back whenever possible.
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* TheUnfought: Of all of the normal Emblems, Edelgard, Dimitri, and Claude are the only ones that are never fought on their own (outside of Arena), as the three lack an associated paralogue, and, unlike their fellow Bracelet Emblems, are only ever obtained in the Somniel as early as Chapter 7. This is downplayed in the Fell Xenologue, where they are wielded by [[spoiler:Alternate Céline]] in the final battle, but they could only fight coordinately with their bearer, which is cosmetic.

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* TheUnfought: Of all of the normal Emblems, Emblems (excluding Ephraim, as he is primarily a SatelliteCharacter for Eirika), Edelgard, Dimitri, and Claude are the only ones that are never fought on their own (outside of Arena), as the three lack an associated paralogue, and, unlike their fellow Bracelet Emblems, are only ever obtained in the Somniel as early as Chapter 7. This is downplayed in the Fell Xenologue, where they are wielded by [[spoiler:Alternate Céline]] in the final battle, but they could only fight coordinately with their bearer, which is cosmetic.
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* TheUnfought: Downplayed with Ephraim. While Eirika herself can be fought in Arena and her respective paralogue, Ephraim is never fought directly in either of them, as Eirika never uses Night and Day in the latter. However, in the aforementioned paralogue, Ephraim does assist his sister when she uses Twin Strike, but he still never shows up on the map.
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* IronicName: While she gets her title from her game of origin, the irony that the Emblem of Heroes contains someone who was [[spoiler:originally]] an antagonistic force and is overall [[TokenEvilTeammate the least cooperative of the Bracelets]] is still there.

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* IronicName: While she gets her title from her game of origin, the irony that the Emblem of Heroes contains someone who was [[spoiler:originally]] an antagonistic force and is overall [[TokenEvilTeammate the least cooperative of the Bracelets]] is still there.

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* DifficultButAwesome: Ike's abilities are generally Enemy-Phase reliant, which are difficult to rely on due to mechanics like Break making it easier to play offense over defense. With good setups and smart usage of "Laguz Friend", Ike can turn anyone, even GlassCannons into a beacon that foes attack and then promptly die to.



* PowerUpLetdown: Since "Laguz Friend" only ''divides'' damage taken, it can't let you NoSell anything you couldn't no-sell while merely Synced with Ike. Many characters are better enemy-phase units ''without'' "Laguz Fiend" than with it, particulary when there are multiple enemies or particularly-strong [[ElementalRockPaperScissors weapon-Breakers]] to look out for. For a demonstration of this, try using "Laguz Friend" on Timerra, against Chapter 13's DualBoss.

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* PowerUpLetdown: Since "Laguz Friend" only ''divides'' damage taken, it can't let you NoSell anything you couldn't no-sell while merely Synced with Ike. Many characters are better enemy-phase units ''without'' "Laguz Fiend" Friend" than with it, particulary when there are multiple enemies or particularly-strong [[ElementalRockPaperScissors weapon-Breakers]] to look out for. For a demonstration of this, try using "Laguz Friend" on Timerra, against Chapter 13's DualBoss.



* OhCrap: During his recruitment paralogue if he faces against a unit engaged with Ike, Soren panics and tries to convince him that they don't need to fight, both because Ike is basically the only person he respects but also since he well aware of how bad of an idea it is to go against him. He later admits that if he had known Ike was among Alear's group, he would have joined them immediately.

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* OhCrap: During his recruitment paralogue if he faces against a unit engaged with Ike, Soren panics and tries to convince him that they don't need to fight, both because Ike is basically the only person he respects but also since he well aware of how bad of an idea it is to go against him. He later admits that if he had known Ike was among Alear's group, [[CouldHaveAvoidedThisPlot he would have joined them immediately.immediately]].



'''Ike''': Let's see if this is good enough for you.\\
'''Soren''': Stop! [[CouldHaveAvoidedThisPlot You don't have to prove yourself to me!]]

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'''Ike''': [[PreAssKickingOneLiner Let's see if this is good enough for you.\\
]]\\
'''Soren''': Stop! [[CouldHaveAvoidedThisPlot [[ThisIsGonnaSuck You don't have to prove yourself to me!]]
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* PowerUpLetdown: Because of Adaptable, Engaging Leif can result in your units getting killed in ways they could've avoided otherwise, such as picking the exceedingly heavy Master Lance as a counter, leading to the unit getting doubled.
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* IronicName: While she gets her title from her game of origin, the irony that the Emblem of Heroes contains someone who was [[spoiler:originally]] an antagonistic force and is overall [[TokenEvilTeammate the least cooperative of the Bracelets]] is still there.
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** Covert: [[MasterArcher Failnaught]][[note]]Claude's family Longbow, with a lesser version of [[SpeedBlitz Raging Storm]] baked into it[[/note]]

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** Covert: [[MasterArcher Failnaught]][[note]]Claude's family Longbow, with a lesser version of [[SpeedBlitz Raging Storm]] Fallen Star]] baked into it[[/note]]
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* WeaponOfXSlaying: Two of Eirika's engage weapons. Her Rapier is effective against armored and Cavalry units, and the Sieglinde is effective against Corrupted units. As Corrupted enemies are common throughout and especially in the late game, this Sieglinde is very useful.

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* WeaponOfXSlaying: Two of Eirika's engage weapons. Her Rapier is effective against armored [[AntiArmor armored]] and [[AntiCavalry Cavalry units, units]], and the Sieglinde is effective against Corrupted units. As Corrupted enemies are common throughout and especially in the late game, this Sieglinde is very useful.
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* WeaponOfXSlaying: Two of Eirika's engage weapons. Her Rapier is effective against armored and Cavalry units, and the Sieglinde is effective against Corrupted units. As Corrupted enemies are common throughout and especially in the late game, this Sieglinde is very useful.

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reorganized DLC Emblems in the order the game itself lists them in


* ForcedIntoEvil: [[spoiler: Every Bracelet Emblem is used against you at least once in the Fell Xenologue, with Veronica and Hector being used thrice]]. Before the game, Alternate Sombron didn't have the Bracelet Emblems when he was defeated the first time, but he made sure to use them the second time, with Alternate Alear being noted as a "purifier of Fallen Emblems" rather than a summoner of them.
* GameplayAndStorySegregation: [[spoiler:Despite the {{Wham Episode}}s that were chapters 10/11 and 21/22, where Alear temporarily lose all of the rings they've collected up to those points, any DLC Emblems that have been collected are not taken, and therefore remain usable for the duration of the game. There is story justification in that Sombron only wants the power the 12 Ring Emblems specifically offer when gathered together *the Bracelet Emblems having used up that power before coming to Elyos), but the DLC Emblems still don't get so much as mentioned by him.]]

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* ForcedIntoEvil: [[spoiler: Every [[spoiler:Every Bracelet Emblem is used against you at least once in the Fell Xenologue, with Veronica and Hector being used thrice]]. Before the game, Alternate Sombron didn't have the Bracelet Emblems when he was defeated the first time, but he made sure to use them the second time, with Alternate Alear being noted as a "purifier of Fallen Emblems" rather than a summoner of them.
* GameplayAndStorySegregation: [[spoiler:Despite the {{Wham Episode}}s that were chapters 10/11 and 21/22, where Alear temporarily lose all of the rings they've collected up to those points, any DLC Emblems that have been collected are not taken, and therefore remain usable for the duration of the game. There is story justification in that Sombron only wants the power the 12 Ring Emblems specifically offer when gathered together *the (the Bracelet Emblems having used up that power before coming to Elyos), but the DLC Emblems still don't get so much as mentioned by him.]]



[[folder:Edelgard, Dimitri, and Claude - Emblem of Rivals]]
!!!'''Edelgard - Voiced by:''' Creator/AiKakuma (Japanese), Creator/TaraPlatt (English)
!!!'''Dimitri - Voiced by:''' Creator/KaitoIshikawa (Japanese), Creator/ChrisHackney (English)
!!!'''Claude - Voiced by:''' Creator/ToshiyukiToyonaga (Japanese), Creator/JoeZieja (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/emblemofrivals.png]]
[[caption-width-right:350:[[PowerTrio The Three Houses]]]]

The three future leaders of Fódlan's nations, Edelgard, Dimitri, and Claude all attended the esteemed Officer's Academy at Garreg Mach Monastery to better prepare themselves to lead the Adrestian Empire, Holy Kingdom of Faerghus, and Leicester Alliance respectively. During an attack by bandits they encountered and were aided by Byleth, who was in turn conscripted to teach at the Academy. As the year progressed, each student was driven down their own path as the nations they were set to rule fell into war.\\\
For more information on their portrayal in ''Three Houses'' and ''Three Hopes'', see [[Characters/FireEmblemThreeHousesEdelgard Edelgard]], [[Characters/FireEmblemThreeHousesDimitri Dimitri]], and [[Characters/FireEmblemThreeHousesClaude Claude's]] character profiles.

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[[folder:Edelgard, Dimitri, and Claude [[folder:Tiki - Emblem of Rivals]]
!!!'''Edelgard - Voiced
Dragons]]
!!!'''Voiced
by:''' Creator/AiKakuma Creator/SumireMorohoshi (Japanese), Creator/TaraPlatt Creator/MelaLee (English)
!!!'''Dimitri - Voiced by:''' Creator/KaitoIshikawa (Japanese), Creator/ChrisHackney (English)
!!!'''Claude - Voiced by:''' Creator/ToshiyukiToyonaga (Japanese), Creator/JoeZieja (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/emblemofrivals.org/pmwiki/pub/images/tikife17portrait.png]]
[[caption-width-right:350:[[PowerTrio [[caption-width-right:350:[[OurDragonsAreDifferent The Three Houses]]]]

The three future leaders
Ancestor]]]]

Daughter
of Fódlan's nations, Edelgard, Dimitri, Naga and Claude all attended princess of the esteemed Officer's Academy at Garreg Mach Monastery to better prepare themselves to lead Divine Dragons, Tiki is one of the Adrestian Empire, Holy Kingdom of Faerghus, and Leicester Alliance respectively. During an attack by bandits they encountered and most powerful Manaketes to ever live. Fearing what would happen is she were aided by Byleth, who to succumb to dragon degredation, Naga placed her daughter in a magical slumber to suppress her power. Eventually she was in turn conscripted to teach at found by the Academy. As the year progressed, each student was driven down their own path as the nations they were set to rule fell dark mage Gharnef and brainwashing into war.his servant until she was saved by Marth and his companions, who she then joined in the battle against the Shadow Dragon Medeus.\\\
For more information on their portrayal regarding Tiki's portrayals in ''Three Houses'' ''Shadow Dragon'', ''Mystery of the Emblem'' and ''Three Hopes'', ''Awakening'', see [[Characters/FireEmblemThreeHousesEdelgard Edelgard]], [[Characters/FireEmblemThreeHousesDimitri Dimitri]], and [[Characters/FireEmblemThreeHousesClaude Claude's]] [[Characters/FireEmblemRecurringCharacters her character profiles.profile]].



* AdaptationalHeroism: Dimitri and Edelgard's darker personality traits are heavily toned down if not removed. It helps they appear as they do in the Academy Phase when the trio are still amicable towards each other rather than the War Phase where they're at each others' throats.

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* AdaptationalHeroism: Dimitri ArmorPiercingAttack: Tiki's {{Breath Weapon}}s ignores half of the foe's defenses, with all but the Dark Breath and Edelgard's darker personality traits are heavily toned down if not removed. It helps Fire Breath targeting the foe's Def, Dark Breath targeting the foe's Res, and Fire Breath targeting both.
* AntiDebuff: Tiki's "Divine Blessing" Engage Attack, when used by a Qi Adept class, in addition to giving an ally a Revival Stone, also removes any debuffs
they appear as they do in have. Her "Lifesphere" skill also removes any debuffs on the Academy Phase when user if the trio are still amicable towards each other rather than user uses the War Phase where they're Wait command.
* AutoRevive: Tiki's Engage "Attack", Divine Blessing, bestows a Revival Stone on the target ally, which restores their health if it reaches 0. Only one ally may have a Revival Stone
at each others' throats.a time through this effect, though.



-->"Your defeat was inevitable."\\
"Sorry, but victory is mine."\\
"It's not luck, it's fate."\\
"Who's next?"\\
"Now you know your limits."\\
"I must stay focused."\\
"That's the Golden Deer/Firene/Brodia/Elusia/Solm/Me for ya!"
* CompositeCharacter: Their designs and characterizations reflect their pre-time skip selves, but their Engage weapons are all locked to the post-time skip portion of ''Three Houses''.
* CuttingOffTheBranches: All three recognize Byleth as a professor and Edelgard mentions having participated in the Battle of the Eagle and Lion, which describes the events of [[VideoGame/FireEmblemThreeHouses Three Houses]] and not [[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]], though the latter was explicitly an alternate timeline regardless.
* TheDividual: They are three separate people, who count as one Emblem. Unlike Eirika and Ephraim, all three of them are implicitly a part of the Emblem. In the menus, Edelgard is who each character calls upon when you attach the Emblem of Rivals braclet to them, but to prevent issues gameplay wise, each turn the Emblem rotates between one of them.
* ExtraTurn:
** They have a unique interaction with Byleth, where using their Engage Attack adjacent to an ally with Byleth equipped grants the unit engaged with the three lords an extra turn.
** Edelgard's Raging Storm gives the user an extra turn to move again after using it, just like its original effect, although at the cost of three turns of your Engage meter.
* FriendlyRivalry: Share this to the point where one of their skills is referred to as the trope name.
* MythologyGag: When the three first appear, they make the same group pose as in the ''Three Houses''' box art, with a FreezeFrameBonus showing Claude jumping up while the camera circles the trio prior to the pose to perform his upside-down position.
* NoSell: Inverted with Edelgard - she is considered an Armored unit in the arena, or when summoned by Veronica, and AntiArmor weapons do effective damage against her, but her battle style is Backup, not Armored, and as such she lacks the usual immunity to Break that Armored units normally get.

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-->"Your defeat was inevitable."\\
"Sorry, but victory is mine."\\
"It's
-->"I'm not luck, it's fate."\\
"Who's next?"\\
"Now you know your limits."\\
"I must stay focused."\\
"That's the Golden Deer/Firene/Brodia/Elusia/Solm/Me for ya!"
alone anymore!"\\
"We'll be together forever!"\\
"I'm getting sleepy..."
* CompositeCharacter: Their designs and characterizations reflect their pre-time skip selves, but their BreathWeapon: Tiki's Breath Engage weapons are Weapons, in addition to all locked to the post-time skip portion of ''Three Houses''.
* CuttingOffTheBranches: All three recognize Byleth as a professor and Edelgard mentions having participated in the Battle of the Eagle and Lion, which describes the events of [[VideoGame/FireEmblemThreeHouses Three Houses]] and not [[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]], though the latter was explicitly an alternate timeline regardless.
* TheDividual: They are three separate people, who count as one Emblem. Unlike Eirika and Ephraim, all three
of them are implicitly being an ArmorPiercingAttack but cannot follow-up or strike first, also has a part of specific effect, with Fire Breath for Backup, Cavalry, Covert and Qi Adept classes and Flame Breath for Flying classes attacking a large range and creating fire tiles, Ice Breath for Armored attacking and freezing enemies in a large area, Dark Breath for Mystical classes targeting the Emblem. In foe's Res, and Fog Breath for Dragon classes dealing effective damage against dragons in a wide area and create fog tiles.
* GoodOldFisticuffs: Tiki teaches proficiency in Arts (''[[InstantExpert technically]]''-unarmed combat) to those who build a strong-enough Bond with her; unfortunately, her personal style of transforming into a Dragon and crushing foes with her size isn't considered martial artistry, at least for
the menus, Edelgard is who each character calls upon purpose of [[MeleeDisarming Breaking]] foes.
* HealingHands: Her "Divine Blessing" Engage Attack,
when you attach used by Dragon classes, in addition to granting an ally a Revival Stone, also restores 20 HP to the ally as well, and "Diving Blessing+" restores the HP of that ally to full if that ally is not Synced with an Emblem of Rivals braclet to them, but to prevent issues gameplay wise, each turn if the Emblem rotates between one of them.
user is adjacent to an ally that is Synced with Marth.
* ExtraTurn:
** They have
HealThyself: Her "Lifesphere" skill, in addition to removing any debuffs on the user, allows the user to recover 20/30/40 HP if the user uses the Wait command.
* ManaPotion: She has
a unique interaction with Byleth, Marth, where using their her Engage Attack adjacent to an ally with Byleth equipped grants the unit engaged with the three lords an extra turn.
** Edelgard's Raging Storm
Marth Equipped also gives the user an extra turn target +3 to move again after using it, just like its original effect, although at the cost of three turns of your their Engage meter.
Meter, or if they are already engaged, restores their Engage turns.
* FriendlyRivalry: Share this to MechanicallyUnusualFighter: Tiki is the point where one only Emblem who forces the Engaged user to use only her Engage weapons when fighting instead of any other weapon the unit has on hand, due to transforming the user into a dragon as opposed to merely changing their outfit and hair color.
* NonElemental: Tiki's "weapons" are classified as "Special", distinguished by the purple color
of their skills is referred icon, and are neither advantageous nor disadvantageous compared to as the trope name.
* MythologyGag: When the three first appear, they make the same group pose as in the ''Three Houses''' box art, with a FreezeFrameBonus showing Claude jumping up while the camera circles the trio prior to the pose to perform his upside-down position.
* NoSell: Inverted with Edelgard - she is
any other Weapon type. She can also teach Special Guard, which provides DamageReduction against this sort of stuff. [[spoiler: [[{{Magitek}} Mage Cannon]] shots are also considered an Armored unit in the arena, or when summoned by Veronica, and AntiArmor weapons do effective damage against her, but her battle style is Backup, not Armored, and as such she lacks the usual immunity to Break that Armored units normally get."Special".]]



* SwapFighter: Unlike Eirika and Ephraim, whichever lord that appears on the current turn is randomly decided. Which lord is currently active influences the type of Gambit the unit can use; Edelgard's Flame Gambit sets an area on fire, Dimitri's Shield Gambit completely nullifies the next ranged attack from an enemy, and Claude's Poison Gambit poisons the enemy and all adjacent foes to them.
* SortingAlgorithmOfEvil: Having the strongest Engage Attack of the Emblem Bracelets, [[spoiler:the Rivals are thus the last "Fallen" Emblems you fight in the Fell Xenologue.]]
* TheUnfought: Of all of the normal Emblems, Edelgard, Dimitri, and Claude are the only ones that are never fought on their own (outside of Arena), as the three lack an associated paralogue, and, unlike their fellow Bracelet Emblems, are only ever obtained in the Somniel as early as Chapter 7. This is downplayed in the Fell Xenologue, where they are wielded by [[spoiler:Alternate Céline]] in the final battle, but they could only fight coordinately with their bearer, which is cosmetic.

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* SwapFighter: Unlike Eirika ThereIsAnother: Considers Alear this, as both are Divine Dragons and Ephraim, whichever lord that appears on are otherwise the current turn is randomly decided. Which lord is currently active influences last of their kind in their respective worlds. They feel the type of Gambit same way.
* VoluntaryShapeshifting: Rather than having
the unit can use; Edelgard's Flame Gambit sets an area on fire, Dimitri's Shield Gambit completely nullifies the next ranged attack from an enemy, and Claude's Poison Gambit poisons the enemy and all adjacent foes to them.
* SortingAlgorithmOfEvil: Having the strongest Engage Attack of the
using her Emblem Bracelets, [[spoiler:the Rivals are thus wear her clothing after Engaging, Tiki's Emblem allows the last "Fallen" Emblems you fight in the Fell Xenologue.]]
* TheUnfought: Of all of the normal Emblems, Edelgard, Dimitri, and Claude are the only ones that are never fought on their own (outside of Arena), as the three lack an associated paralogue, and, unlike their fellow Bracelet Emblems, are only ever obtained in the Somniel as early as Chapter 7. This is downplayed in the Fell Xenologue, where they are wielded by [[spoiler:Alternate Céline]] in the final battle, but they could only fight coordinately with their bearer, which is cosmetic.
wielder to transform into her Manakete form, granting them access to her immense draconic power.



[[folder:Tiki - Emblem of Dragons]]
!!!'''Voiced by:''' Creator/SumireMorohoshi (Japanese), Creator/MelaLee (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tikife17portrait.png]]
[[caption-width-right:350:[[OurDragonsAreDifferent The Ancestor]]]]

Daughter of Naga and princess of the Divine Dragons, Tiki is one of the most powerful Manaketes to ever live. Fearing what would happen is she were to succumb to dragon degredation, Naga placed her daughter in a magical slumber to suppress her power. Eventually she was found by the dark mage Gharnef and brainwashing into his servant until she was saved by Marth and his companions, who she then joined in the battle against the Shadow Dragon Medeus.\\\
For information regarding Tiki's portrayal in ''Shadow Dragon'', ''Mystery of the Emblem'' and ''Awakening'', see [[Characters/FireEmblemRecurringCharacters her character profile]].

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[[folder:Tiki [[folder:Hector - Emblem of Dragons]]
Strength]]
!!!'''Voiced by:''' Creator/SumireMorohoshi Creator/KosukeToriumi (Japanese), Creator/MelaLee Creator/PatrickSeitz (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tikife17portrait.org/pmwiki/pub/images/hector_2.png]]
[[caption-width-right:350:[[OurDragonsAreDifferent [[caption-width-right:350:[[TheBigGuy The Ancestor]]]]

Daughter
Brash General]]]]

Hailing from the Lycian state
of Naga Ostia, Hector is the younger brother of Uther, the Ostian marquess. When his older brother refuses to investigate the disappearance of Elbert, marquess of Pherae, Hector sets out to solve the problem himself. He eventually joins up with Elbert's son Eliwood and princess of the Divine Dragons, Tiki is one of the most powerful Manaketes to ever live. Fearing what would happen is she were to succumb to dragon degredation, Naga placed her daughter in a magical slumber to suppress her power. Eventually she was found by the dark mage Gharnef and brainwashing into his servant until she was saved by Marth and his companions, who she then joined in the battle against the Shadow Dragon Medeus.aforementioned Lyndis. \\\
For information regarding Tiki's Hector's portrayal in ''Shadow Dragon'', ''Mystery of the Emblem'' and ''Awakening'', ''The Blazing Blade'', see [[Characters/FireEmblemRecurringCharacters her [[Characters/FireEmblemTheBlazingBladeTheLords his character profile]].



* ArmorPiercingAttack: Tiki's {{Breath Weapon}}s ignores half of the foe's defenses, with all but the Dark Breath and Fire Breath targeting the foe's Def, Dark Breath targeting the foe's Res, and Fire Breath targeting both.
* AntiDebuff: Tiki's "Divine Blessing" Engage Attack, when used by a Qi Adept class, in addition to giving an ally a Revival Stone, also removes any debuffs they have. Her "Lifesphere" skill also removes any debuffs on the user if the user uses the Wait command.
* AutoRevive: Tiki's Engage "Attack", Divine Blessing, bestows a Revival Stone on the target ally, which restores their health if it reaches 0. Only one ally may have a Revival Stone at a time through this effect, though.

to:

* ArmorPiercingAttack: Tiki's {{Breath Weapon}}s ignores half of the foe's defenses, with all but the Dark Breath and Fire Breath targeting the foe's Def, Dark Breath targeting the foe's Res, and Fire Breath targeting both.
* AntiDebuff: Tiki's "Divine Blessing" Engage Attack, when used by a Qi Adept class, in addition to giving an ally a Revival Stone, also removes any debuffs they have. Her "Lifesphere"
ActionInitiative: His "Quick Riposte" skill also removes any debuffs on allows the user to perform a guaranteed follow-up attack if the equipped weapon allows it if the enemy initiates combat and the user is at 80/60% HP or above at the start of combat, depending on its level. His "Storm's Eye" Engage Attack allows the user to perform guaranteed follow-up attack and prevent enemies from making any follow-up attacks, regardless of HP, and "Storm's Eye+" also allows the user to counterattack first if it's used adjacent to an ally that is Synced with Lyn.
* AdaptiveAbility: His "Adaptability" skill allows the user to increase the user Def
if the user uses the Wait command.
* AutoRevive: Tiki's Engage "Attack", Divine Blessing, bestows a Revival Stone
is hit by physical attacks or Res with magical attacks by 2 or 3, depending on the target ally, which restores their health if it reaches 0. Only one ally may have a Revival Stone at a time through this effect, though.its level.



-->"I'm not alone anymore!"\\
"We'll be together forever!"\\
"I'm getting sleepy..."
* BreathWeapon: Tiki's Breath Engage Weapons, in addition to all of them being an ArmorPiercingAttack but cannot follow-up or strike first, also has a specific effect, with Fire Breath for Backup, Cavalry, Covert and Qi Adept classes and Flame Breath for Flying classes attacking a large range and creating fire tiles, Ice Breath for Armored attacking and freezing enemies in a large area, Dark Breath for Mystical classes targeting the foe's Res, and Fog Breath for Dragon classes dealing effective damage against dragons in a wide area and create fog tiles.
* GoodOldFisticuffs: Tiki teaches proficiency in Arts (''[[InstantExpert technically]]''-unarmed combat) to those who build a strong-enough Bond with her; unfortunately, her personal style of transforming into a Dragon and crushing foes with her size isn't considered martial artistry, at least for the purpose of [[MeleeDisarming Breaking]] foes.
* HealingHands: Her "Divine Blessing" Engage Attack, when used by Dragon classes, in addition to granting an ally a Revival Stone, also restores 20 HP to the ally as well, and "Diving Blessing+" restores the HP of that ally to full if that ally is not Synced with an Emblem if the user is adjacent to an ally that is Synced with Marth.
* HealThyself: Her "Lifesphere" skill, in addition to removing any debuffs on the user, allows the user to recover 20/30/40 HP if the user uses the Wait command.
* ManaPotion: She has a unique interaction with Marth, where using her Engage Attack adjacent to an ally with Marth Equipped also gives the target +3 to their Engage Meter, or if they are already engaged, restores their Engage turns.
* MechanicallyUnusualFighter: Tiki is the only Emblem who forces the Engaged user to use only her Engage weapons when fighting instead of any other weapon the unit has on hand, due to transforming the user into a dragon as opposed to merely changing their outfit and hair color.
* NonElemental: Tiki's "weapons" are classified as "Special", distinguished by the purple color of their icon, and are neither advantageous nor disadvantageous compared to any other Weapon type. She can also teach Special Guard, which provides DamageReduction against this sort of stuff. [[spoiler: [[{{Magitek}} Mage Cannon]] shots are also considered "Special".]]

to:

-->"I'm not alone anymore!"\\
"We'll be together forever!"\\
"I'm getting sleepy...
-->"We'll have to fight our way through."\\
"Caught you sleeping."\\
"You're no match for me."\\
"Your luck's run out."\\
"You didn't stand a chance.
"
* BreathWeapon: Tiki's Breath LifeDrain: His second Engage Weapons, in addition to all of them being an ArmorPiercingAttack but cannot follow-up or strike first, also has a specific effect, with Fire Breath for Backup, Cavalry, Covert and Qi Adept classes and Flame Breath for Flying classes attacking a large range and creating fire tiles, Ice Breath for Armored attacking and freezing enemies in a large area, Dark Breath for Mystical classes targeting the foe's Res, and Fog Breath for Dragon classes dealing effective damage against dragons in a wide area and create fog tiles.
* GoodOldFisticuffs: Tiki teaches proficiency in Arts (''[[InstantExpert technically]]''-unarmed combat) to those who build a strong-enough Bond with her; unfortunately, her personal style of transforming into a Dragon and crushing foes with her size isn't considered martial artistry, at least for the purpose of [[MeleeDisarming Breaking]] foes.
* HealingHands: Her "Divine Blessing" Engage Attack, when used by Dragon classes, in addition to granting an ally a Revival Stone, also
Weapon Runesword restores 20 HP equal to half the ally as well, and "Diving Blessing+" restores the HP of damage dealt. Considering that ally to full if that ally is not Synced with an Emblem if his Quick Riposte(+) skill need the user is to be above a certain HP threshold at the start of combat, the sword makes it useful for the user to both deal more damage and survive a lot of hits.
* NoSell:
** His Engage Attack "Storm's Eye" makes the user immune to being broken, making them much less likely to be overwhelmed by enemy units and still follow up while foes cannot follow up during enemy phase. When performed
adjacent to an ally that is Synced with Marth.
* HealThyself: Her "Lifesphere" skill, in addition to removing any debuffs on the user,
wielding Lyn, it also allows the user to recover 20/30/40 HP if attack first, granting a strong temporary Vantage skill regardless of HP.
** His Impenetrable Engage Skill, when used by Cavalry classes, makes
the user uses the Wait command.
* ManaPotion: She has a unique interaction with Marth, where using her Engage Attack adjacent
immune to an ally with Marth Equipped also gives the target +3 to their Engage Meter, or if they are already engaged, restores their Engage turns.
* MechanicallyUnusualFighter: Tiki is the only Emblem who forces the Engaged user to use only her Engage weapons when fighting instead of any other weapon the unit has on hand, due to transforming the user into a dragon as opposed to merely changing their outfit and hair color.
* NonElemental: Tiki's "weapons" are classified as "Special", distinguished by the purple color of their icon, and are neither advantageous nor disadvantageous compared to any other Weapon type. She can also teach Special Guard, which provides DamageReduction against this sort of stuff. [[spoiler: [[{{Magitek}} Mage Cannon]] shots are also considered "Special".]]
Freeze.



* ThereIsAnother: Considers Alear this, as both are Divine Dragons and are otherwise the last of their kind in their respective worlds. They feel the same way.
* VoluntaryShapeshifting: Rather than having the unit using her Emblem wear her clothing after Engaging, Tiki's Emblem allows the wielder to transform into her Manakete form, granting them access to her immense draconic power.

to:

* ThereIsAnother: Considers Alear this, as both are Divine Dragons SchmuckBait: Hector will use "Storm's Eye" against you in his Paralogue, assuming that you'll attack him anyway. Should you take the bait, just know that Hector cannot be doubled that turn, and are otherwise will double ''you'' instead if you're within countering distance.
* SpellBlade: His second Engage Weapon is
the last of their kind in their respective worlds. They feel Runesword, which is a magical weapon that restores HP equal to half the same way.
* VoluntaryShapeshifting: Rather than having the unit using her Emblem wear her clothing after Engaging, Tiki's Emblem allows the wielder
damage dealt and has 1~2 range. This is especially useful to transform into her Manakete form, granting them access recover HP to her immense draconic power.keep Quick Riposte active, target low Res units that also have high Def and attack ranged foes.



[[folder:Hector - Emblem of Strength]]
!!!'''Voiced by:''' Creator/KosukeToriumi (Japanese), Creator/PatrickSeitz (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hector_2.png]]
[[caption-width-right:350:[[TheBigGuy The Brash General]]]]

Hailing from the Lycian state of Ostia, Hector is the younger brother of Uther, the Ostian marquess. When his older brother refuses to investigate the disappearance of Elbert, marquess of Pherae, Hector sets out to solve the problem himself. He eventually joins up with Elbert's son Eliwood and the aforementioned Lyndis. \\\
For information regarding Hector's portrayal in ''The Blazing Blade'', see [[Characters/FireEmblemTheBlazingBladeTheLords his character profile]].

to:

[[folder:Hector [[folder:Soren - Emblem of Strength]]
Acumen]]
!!!'''Voiced by:''' Creator/KosukeToriumi Creator/AyumuMurase (Japanese), Creator/PatrickSeitz Creator/KyleMcCarley (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hector_2.org/pmwiki/pub/images/ezgif_4_aa81f77cf9.png]]
[[caption-width-right:350:[[TheBigGuy [[caption-width-right:350:[[BadassBookworm The Brash General]]]]

Hailing from
Radiant Strategist]]]]

Tactician of
the Lycian state of Ostia, Hector is Greil Mercenaries and Ike's most trusted ally, Soren was a childhood prodigy in the younger brother art of Uther, the Ostian marquess. When magic, thanks to having his older brother refuses to investigate the disappearance of Elbert, marquess of Pherae, Hector sets out to solve the problem himself. He eventually joins up with Elbert's son Eliwood talents fostered by an expert sage. However, he's a very cold and the aforementioned Lyndis. cynical person, preferring to operate on logic than social etiquette. The only person he shows any kind of kindness to is Ike himself.\\\
For information regarding Hector's Soren's portrayal in ''The Blazing Blade'', ''Path of Radiance'' and ''Radiant Dawn'', see [[Characters/FireEmblemTheBlazingBladeTheLords [[Characters/FireEmblemPathOfRadianceGreilMercenaries his character profile]].



* ActionInitiative: His "Quick Riposte" skill allows the user to perform a guaranteed follow-up attack if the equipped weapon allows it if the enemy initiates combat and the user is at 80/60% HP or above at the start of combat, depending on its level. His "Storm's Eye" Engage Attack allows the user to perform guaranteed follow-up attack and prevent enemies from making any follow-up attacks, regardless of HP, and "Storm's Eye+" also allows the user to counterattack first if it's used adjacent to an ally that is Synced with Lyn.
* AdaptiveAbility: His "Adaptability" skill allows the user to increase the user Def if the user is hit by physical attacks or Res with magical attacks by 2 or 3, depending on its level.

to:

* ActionInitiative: AmbiguouslyGay: Carrying over from his ''Path of Radiance'' and ''Radiant Dawn'' portrayals, Soren's feelings of devotion to Ike borders on coming off as him having a crush on him.
-->'''Soren''': I'd like to resume my post if you'll have me. My place is at your side.\\
'''Ike''': I figured it was only a matter of time until you asked me that. Yeah, of course. I trust you more than anyone, you know that.\\
'''Soren''': Thank you, Ike. Serving you gives me purpose.
* ArmorPiercingAttack:
His "Quick Riposte" skill "Flare" Engage Skill, in addition to the LifeDrain effect, also reduces the foe's Res by 20% with non-Mystical classes and 30% with Mystical classes if the user attacks with Tomes.
* AttackItsWeakPoint: Weaponized with his "Keen Insight" skill, which grants the user extra damage when attacking with effective damage, with +5 damage with Keen Insight and +7 damage with Keen Insight+.
* AttackReflector: His Reflect staff
allows the user to perform apply a guaranteed follow-up attack if status effect to all allies within a range of 2 spaces, where any magic damage they take will have half its damage also dealt to the equipped weapon allows it if the enemy initiates combat and the user is at 80/60% HP or above at the start of combat, depending on its level. His "Storm's Eye" attacker.
* BlackMage: [[DownplayedTrope Downplayed]], but Soren's
Engage Attack allows the user to perform guaranteed follow-up attack skills and prevent enemies from making any follow-up attacks, regardless of HP, and "Storm's Eye+" also allows the user to counterattack first if it's used adjacent to an ally that is Synced with Lyn.
* AdaptiveAbility: His "Adaptability" skill allows the user to increase the user Def if the user is hit by physical attacks or Res with
weapons focus largely on raw magical attacks by 2 or 3, depending on its level.power, and while he does provide staff and knife proficiency, even having a staff as a unique weapon, the majority of his skills and weapons focus around increasing the magical power of his holder.



-->"We'll have to fight our way through."\\
"Caught you sleeping."\\
"You're no match for me."\\
"Your luck's run out."\\
"You didn't stand a chance."
* LifeDrain: His second Engage Weapon Runesword restores HP equal to half the damage dealt. Considering that his Quick Riposte(+) skill need the user to be above a certain HP threshold at the start of combat, the sword makes it useful for the user to both deal more damage and survive a lot of hits.
* NoSell:
** His Engage Attack "Storm's Eye" makes the user immune to being broken, making them much less likely to be overwhelmed by enemy units and still follow up while foes cannot follow up during enemy phase. When performed adjacent to an ally wielding Lyn, it also allows the user to attack first, granting a strong temporary Vantage skill regardless of HP.
** His Impenetrable Engage Skill, when used by Cavalry classes, makes the user immune to Freeze.
%%* PreAsskickingOneLiner:
%%-->
* SchmuckBait: Hector will use "Storm's Eye" against you in his Paralogue, assuming that you'll attack him anyway. Should you take the bait, just know that Hector cannot be doubled that turn, and will double ''you'' instead if you're within countering distance.
* SpellBlade: His second Engage Weapon is the Runesword, which is a magical weapon that restores HP equal to half the damage dealt and has 1~2 range. This is especially useful to recover HP to keep Quick Riposte active, target low Res units that also have high Def and attack ranged foes.
[[/folder]]

[[folder:Soren - Emblem of Acumen]]
!!!'''Voiced by:''' Creator/AyumuMurase (Japanese), Creator/KyleMcCarley (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezgif_4_aa81f77cf9.png]]
[[caption-width-right:350:[[BadassBookworm The Radiant Strategist]]]]

Tactician of the Greil Mercenaries and Ike's most trusted ally, Soren was a childhood prodigy in the art of magic, thanks to having his talents fostered by an expert sage. However, he's a very cold and cynical person, preferring to operate on logic than social etiquette. The only person he shows any kind of kindness to is Ike himself.\\\
For information regarding Soren's portrayal in ''Path of Radiance'' and ''Radiant Dawn'', see [[Characters/FireEmblemPathOfRadianceGreilMercenaries his character profile]].
----
* AmbiguouslyGay: Carrying over from his ''Path of Radiance'' and ''Radiant Dawn'' portrayals, Soren's feelings of devotion to Ike borders on coming off as him having a crush on him.
-->'''Soren''': I'd like to resume my post if you'll have me. My place is at your side.\\
'''Ike''': I figured it was only a matter of time until you asked me that. Yeah, of course. I trust you more than anyone, you know that.\\
'''Soren''': Thank you, Ike. Serving you gives me purpose.
* ArmorPiercingAttack: His "Flare" Engage Skill, in addition to the LifeDrain effect, also reduces the foe's Res by 20% with non-Mystical classes and 30% with Mystical classes if the user attacks with Tomes.
* AttackItsWeakPoint: Weaponized with his "Keen Insight" skill, which grants the user extra damage when attacking with effective damage, with +5 damage with Keen Insight and +7 damage with Keen Insight+.
* AttackReflector: His Reflect staff allows the user to apply a status effect to all allies within a range of 2 spaces, where any magic damage they take will have half its damage also dealt to the attacker.
* BlackMage: [[DownplayedTrope Downplayed]], but Soren's Engage skills and weapons focus largely on raw magical power, and while he does provide staff and knife proficiency, even having a staff as a unique weapon, the majority of his skills and weapons focus around increasing the magical power of his holder.
* BondOneLiner:



[[folder:Camilla - Emblem of Revelation]]
!!!'''Voiced by:''' Creator/MiyukiSawashiro (Japanese), Misty Lee (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/camilla_22.png]]
[[caption-width-right:350:[[BigSisterInstinct The Doting Sister]]]]

Camilla is the princess of Nohr, a dreary kingdom known for its harsh winters and battle hungry culture. Alongside her siblings, Camilla seeks to put an end to the conflict with Hoshido and stop her father's warmongering. She's fiercely protective of her family, especially Corrin herself.\\\
For information regarding Camilla's portrayal in ''Fates'', see [[Characters/FireEmblemFatesNohrRoyalFamily her character profile]].

to:

[[folder:Camilla [[folder:Chrom and Robin - Emblem of Revelation]]
!!!'''Voiced
Bonds]]
!!!'''Chrom - Voiced
by:''' Creator/MiyukiSawashiro Creator/TomokazuSugita (Japanese), Misty Lee Creator/MatthewMercer (English)
!!!'''Robin - Voiced by:''' Creator/YoshimasaHosoya (Japanese), Creator/DavidVincent (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/camilla_22.png]]
[[caption-width-right:350:[[BigSisterInstinct
org/pmwiki/pub/images/252a6ab5_a76a_4227_a818_6c78b82ef193.jpeg]]
[[caption-width-right:350:[[WarriorPrince
The Doting Sister]]]]

Camilla is
Shepherd Exalt]] and [[TheSmartGuy His Tactician]]]]

Chrom and Robin are respectively
the princess leader and head tactician of Nohr, a dreary The Shepherds, an army of fighters who travel the kingdom known of Ylisse fighting for its harsh winters justice and battle hungry culture. Alongside her siblings, Camilla seeks to put an end to protecting the conflict with Hoshido common people. Chrom, also the prince of Ylisse, found Robin laying unconscious in a field and stop her father's warmongering. She's fiercely protective offered him protection. From there he would learn of her family, especially Corrin herself.Robin's talent for military tactics, and the two would form a bond stronger than steel.\\\
For information regarding Camilla's their portrayal in ''Fates'', ''Awakening'', see [[Characters/FireEmblemFatesNohrRoyalFamily her [[Characters/FireEmblemAwakeningTheLords their]] [[Characters/FireEmblemAwakeningRobin respective]] character profile]].profiles.



* AntiDebuff: Her "Detoxify" skill allows the user to remove the Poison status at the start of the user's turn.
* BloodKnight: She loves the thrill of battle and by her own admission has a hard time holding back even against allies. Notably in the Alternate Elyos when she is about to be put into dormancy, instead of expressing relief at being freed from the conflict she remarks on how she had hoped to be able to fight more.

to:

* AntiDebuff: Her "Detoxify" skill allows AmbiguouslyBi: While most likely done in part to avoid canonizing any of Chrom's potential marriage candidates from ''Awakening'', Engage's dialogue between Emblem Chrom and Robin seems to push them toward coming off more like a couple during their interactions. For some examples, Chrom dismisses Alear's question about his being in a single emblem with Robin because the user bond they've formed is stronger than fate itself. Lucina also explicitly refers to remove the Poison status at the start Robin as her fathers "other half."
* {{BFS}}: Their Engage version
of the user's turn.
* BloodKnight: She loves
Levin Sword is almost twice as big as the thrill of battle and by her own admission has a hard time holding back even against allies. Notably in the Alternate Elyos when she is about to be put into dormancy, instead of expressing relief at being freed from the conflict she remarks on how she had hoped to be able to fight more.normal one.



-->"Poor thing."\\
"Glad that's over with."\\
"Did it hurt?"
* CuttingOffTheBranches: Downplayed. She mentions having both defeated her father and having established peace with Hoshido in her post-paralogue dialogue, indicating she is based on either her ''Conquest'' or ''Revelation'' version. Funnily enough, her paralogue is a map from ''Birthright''.
* DubNameChange: Her original title in Japanese is "Emblem of Dark Night", referencing Nohr, before being localized to "Emblem of Revelation".
* HealThyself: Her "Groundswell" skill restores 10 HP and removes any terrain effects that can be removed such as Fire, Fog or Miasma at the end of the user's turn if they end their turn on those spaces, including those created by her Dragon Vein.
* HerdHittingAttack: Her "Dark Inferno" Engage attack deals damage to a large area around the user, and "Dark Inferno+" increases the area-of-effect further if the user is adjacent to an ally that is Synced with Corrin, with both of them having Dragon classes increasing the area-of-effect, Mystical classes dealing +20% damage and Qi Adept classes also creating healing tiles adjacent to the user.
* ImmediateSelfContradiction: Emblem Camilla assures [[spoiler:Mauvier]] that she trusts him in their first Bond Conversation, but due to being just as protective of her allies as the original Camilla was, she immediately adds that ''if'' he were to betray the party then her "vengeance will be a sight to horrify gods."
* MageKiller: Her final Engage weapon acts like this. While her first 2 weapons are a magic axe and a brave tome, her signature axe is a physical weapon that deals more damage the higher the targets resistance is in comparison to their defense. This allows her to effectively take down any enemy mages she comes across in one round.
* MsFanservice: Toned-down compared to her home game, but this is still Camilla. Her introductory scene is a shortened recreation of her infamous strutting cutscene from ''Birthright''.
* PreAsskickingOneLiner:
-->"Say night-night..."\\
"Hurry up and die!"
* ShockAndAwe: Her first Engage weapon is the Bolt Axe, which is a magical axe that attacks with thunder, and her second Engage weapon is the Lightning tome, a tome that casts thunder magic two consecutive times on initiation, making Camilla rather powerful on a mage.
* SplashDamage: Her "Soar" Engage Skill, when used by Dragon classes, deals damage to all enemies within 2 spaces of the user equal to 10% of their max HP after combat if the user initiates combat.
* TerrainSculpting: Like Corrin, she has the "Dragon Vein" skill, where the user will able to change the environment to inflict GeoEffects in various ways depending on the type of unit wielding the Emblem; Backup creates rocks to increased defenses, Cavalry creates water that decreases Avoid, Covert creates Smoke which decreases Avoid and defenses, Armored creates vines that grant immunity to Break, Flying create healing tiles, Mystical create fires for damage, Qi Adept creates ice floors to increase movement for those who start on those tiles, and Dragon units can choose the specific effect they want. To differentiate from Corrin, the shapes of all the terrain effects she shares with Corrin are different, with Camilla using helpful terrain offensively and using harmful terrain defensively and vice-versa for Corrin, such as Fire setting fire on all tiles within 2 spaces of the user, including the user's space, instead of an adjacent tile and a 3x3 area beyond that tile's direction with Corrin's Fire.
* WalkOnWater: As a Dark Emblem synced with enemy units, Camilla's ''Soar'' skill has an unintended side effect of making it look as if her user is walking on water, since they do not transform into Engage mode (which floats). This is easily observed by Alternate Timerra in Fell Xenologue 6, where she is able to cross bodies of water without needing to physically take flight. If you zoom in the view on her with the minus button though, the game will visually place her on the nearest solid ground to avoid depicting her standing on water.
* {{Yandere}}: Downplayed. Compared to her character in ''Fates'', Emblem Camilla is slightly less possessive to those she considered allies and friends. Having said that, anyone who harms them can and will find themselves on the other end of her ax, as indicated when she threatens to kill [[spoiler:Mauvier]] if he ever betrays them.
* YourSizeMayVary: Some have noted Camilla to be ''shorter'' while dismounted than she was in ''Fates''.
[[/folder]]

[[folder:Chrom and Robin - Emblem of Bonds]]
!!!'''Chrom - Voiced by:''' Creator/TomokazuSugita (Japanese), Creator/MatthewMercer (English)
!!!'''Robin - Voiced by:''' Creator/YoshimasaHosoya (Japanese), Creator/DavidVincent (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/252a6ab5_a76a_4227_a818_6c78b82ef193.jpeg]]
[[caption-width-right:350:[[WarriorPrince The Shepherd Exalt]] and [[TheSmartGuy His Tactician]]]]

Chrom and Robin are respectively the leader and head tactician of The Shepherds, an army of fighters who travel the kingdom of Ylisse fighting for justice and protecting the common people. Chrom, also the prince of Ylisse, found Robin laying unconscious in a field and offered him protection. From there he would learn of Robin's talent for military tactics, and the two would form a bond stronger than steel.\\\
For information regarding their portrayal in ''Awakening'', see [[Characters/FireEmblemAwakeningTheLords their]] [[Characters/FireEmblemAwakeningRobin respective]] character profiles.
----
* AmbiguouslyBi: While most likely done in part to avoid canonizing any of Chrom's potential marriage candidates from ''Awakening'', Engage's dialogue between Emblem Chrom and Robin seems to push them toward coming off more like a couple during their interactions. For some examples, Chrom dismisses Alear's question about his being in a single emblem with Robin because the bond they've formed is stronger than fate itself. Lucina also explicitly refers to Robin as her fathers "other half."
* {{BFS}}: Their Engage version of the Levin Sword is almost twice as big as the normal one.
* BondOneLiner:



[[folder:Veronica - Emblem of Heroes]]
!!!'''Voiced by:''' Creator/RinaHidaka (Japanese), Creator/WendeeLee (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veronicafe17portrait.png]]
[[caption-width-right:350:[[IJustWantToHaveFriends The Lonely Heir]]]]

Veronica is the princess of Emblian Empire, and was in war with the Kingdom of Askr. However, she is actually very lonely and wants nothing more than to make friends, leading her to connect with the royals of Askr. Their bond would forever change their kingdoms.\\\
For information regarding Veronica's portrayal in ''Heroes'', see [[Characters/FireEmblemHeroesMidgard her character profile]].

to:

[[folder:Veronica [[folder:Camilla - Emblem of Heroes]]
Revelation]]
!!!'''Voiced by:''' Creator/RinaHidaka Creator/MiyukiSawashiro (Japanese), Creator/WendeeLee Misty Lee (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veronicafe17portrait.png]]
[[caption-width-right:350:[[IJustWantToHaveFriends
org/pmwiki/pub/images/camilla_22.png]]
[[caption-width-right:350:[[BigSisterInstinct
The Lonely Heir]]]]

Veronica
Doting Sister]]]]

Camilla
is the princess of Emblian Empire, Nohr, a dreary kingdom known for its harsh winters and was in war battle hungry culture. Alongside her siblings, Camilla seeks to put an end to the conflict with the Kingdom of Askr. However, she is actually very lonely Hoshido and wants nothing more than to make friends, leading stop her to connect with the royals father's warmongering. She's fiercely protective of Askr. Their bond would forever change their kingdoms.her family, especially Corrin herself.\\\
For information regarding Veronica's Camilla's portrayal in ''Heroes'', ''Fates'', see [[Characters/FireEmblemHeroesMidgard [[Characters/FireEmblemFatesNohrRoyalFamily her character profile]].



* AntiDebuff: Her Fortify+ Engage weapon, in addition to healing all allies within range of the user, also removes all negative status effects on those allies.

to:

* AntiDebuff: Her Fortify+ Engage weapon, in addition "Detoxify" skill allows the user to healing all allies within range remove the Poison status at the start of the user, also removes all negative status effects user's turn.
* BloodKnight: She loves the thrill of battle and by her own admission has a hard time holding back even against allies. Notably in the Alternate Elyos when she is about to be put into dormancy, instead of expressing relief at being freed from the conflict she remarks
on those allies.how she had hoped to be able to fight more.



-->"I could have some tea after that."\\
"I am ready for a rest."
* BreakingOldTrends: She is the only Emblem who is neither connected to any of the others in the base game of ''Engage'' or share a home game with them. This does ''not'' means she has no battle conversations, however; she has a surprise talk with Anna based on her briefly mistaking her for Askr's Anna.
* ChargedAttack: Her "Book of Worlds" Sync skill gradually adds effects to the unit's next initiated attack depending on how many times they use the Wait command. Stage 1 adds the Freeze debuff, Stage 2 sets the target's tile on fire, Stage 3 adds +10 damage, Stage 4 heals the unit for the damage dealt, and Stage 5 heals adjacent allies too.
* CompositeCharacter: While Veronica is dressed as her Legendary self based on her appearance at the end of Book VI of ''Heroes'', her personality is reminiscent of her Book I self back when she was still at war with Askr, as such she's much more hostile to your party compared to every other non-corrupt Emblem you've encountered thus far. That said, after you gain her Emblem Bracelet, she becomes more open reminiscent to her CharacterDevelopment between Book I to VI.
* CriticalStatusBuff: Her "Reprisal" Skill boosts the damage of the user equal to 30/50% of the user's missing HP when the attack was performed, depending on its level.
* EmotionlessGirl: Her tone of voice rarely ever lifts from quiet refinement. While she does smile, she admits to Amber that she doesn't even know what it feels like to laugh.
* ExperienceBooster: Her "SP Conversion" skill allows the user to gain 20 SP after defeating a foe on top of the SP normally gained, even if the user does not have an Emblem Ring or Bracelet or Bond Ring equipped.
* ExtraTurn: Her "Contract" Engage skill allows the user to grant an ally another turn once per turn at the cost of that ally unable to move and unable to be a command option if the user was danced beforehand, with Dragon classes also able to grant that ally +2 Str/Mag/Def/Res during that extra action, Covert classes granting +30 Hit/Avoid, and Backup classes particpating in Chain Attacks of that ally.
* GuestStarPartyMember: Her "Summon Hero" Engage Attack allows you to summon a random unit as a temporary player unit you can control for the user's entire engage duration, with the indicated rarity of the summoned unit determining their class[[note]]3-star gives base class Fabrications, 4-star gives advanced class fabrications, and 5-star gives the Emblems[[/note]]; this is notably the only way of playing as the Emblems through legitimate means, including a ''copy of Veronica herself.''
* HealingHands: Her Fortify+ Engage weapon recovers HP to allies within a 7 tile radius of the user, while her "Book of Worlds" Sync skill, after using Wait for 5 turns in a row, recovers HP to all adjacent allies equal to the amount of damage dealt by the user after combat.
* TheLastOfTheseIsNotLikeTheOthers: She's the only Emblem that doesn't hail from an official ''Fire Emblem'' game. Moreover, she's an antagonist [[spoiler:initially]] in ''Heroes''.
* LateArrivalSpoiler: Veronica is dressed in her Legendary garb that she doesn't attain until Book VI, as opposed to her default dress seen all the way back in Book I when the game was released in 2017.
* LifeDrain: Her "Book of Worlds" Sync skill, after using Wait for 4 turns in a row, allows the user to recover HP equal to the damage dealt.

to:

-->"I could have some tea after that.-->"Poor thing."\\
"I am ready for a rest."
"Glad that's over with."\\
"Did it hurt?"
* BreakingOldTrends: CuttingOffTheBranches: Downplayed. She is the only Emblem who is neither connected to any of the others in the base game of ''Engage'' or share a home game mentions having both defeated her father and having established peace with them. This does ''not'' means Hoshido in her post-paralogue dialogue, indicating she has no battle conversations, however; she has a surprise talk with Anna is based on either her briefly mistaking ''Conquest'' or ''Revelation'' version. Funnily enough, her for Askr's Anna.
paralogue is a map from ''Birthright''.
* ChargedAttack: DubNameChange: Her "Book original title in Japanese is "Emblem of Worlds" Sync Dark Night", referencing Nohr, before being localized to "Emblem of Revelation".
* HealThyself: Her "Groundswell"
skill gradually adds restores 10 HP and removes any terrain effects to the unit's next initiated attack depending on how many times they use the Wait command. Stage 1 adds the Freeze debuff, Stage 2 sets the target's tile on fire, Stage 3 adds +10 damage, Stage 4 heals the unit for the damage dealt, and Stage 5 heals adjacent allies too.
* CompositeCharacter: While Veronica is dressed
that can be removed such as her Legendary self based on her appearance Fire, Fog or Miasma at the end of Book VI of ''Heroes'', her personality is reminiscent of her Book I self back when she was still at war with Askr, as such she's much more hostile to your party compared to every other non-corrupt Emblem you've encountered thus far. That said, after you gain her Emblem Bracelet, she becomes more open reminiscent to her CharacterDevelopment between Book I to VI.
* CriticalStatusBuff: Her "Reprisal" Skill boosts the damage of the user equal to 30/50%
of the user's missing HP when the turn if they end their turn on those spaces, including those created by her Dragon Vein.
* HerdHittingAttack: Her "Dark Inferno" Engage
attack was performed, depending on its level.
* EmotionlessGirl: Her tone of voice rarely ever lifts from quiet refinement. While she does smile, she admits
deals damage to Amber that she doesn't even know what it feels like to laugh.
* ExperienceBooster: Her "SP Conversion" skill allows
a large area around the user to gain 20 SP after defeating a foe on top of user, and "Dark Inferno+" increases the SP normally gained, even area-of-effect further if the user does not have an Emblem Ring or Bracelet or Bond Ring equipped.
* ExtraTurn: Her "Contract" Engage skill allows the user
is adjacent to grant an ally another turn once per turn at the cost of that ally unable to move and unable to be a command option if the user was danced beforehand, is Synced with Corrin, with both of them having Dragon classes also able to grant that ally +2 Str/Mag/Def/Res during that extra action, Covert increasing the area-of-effect, Mystical classes granting +30 Hit/Avoid, dealing +20% damage and Backup Qi Adept classes particpating in Chain Attacks of also creating healing tiles adjacent to the user.
* ImmediateSelfContradiction: Emblem Camilla assures [[spoiler:Mauvier]]
that ally.
* GuestStarPartyMember: Her "Summon Hero" Engage Attack allows you to summon a random unit as a temporary player unit you can control for the user's entire engage duration, with the indicated rarity of the summoned unit determining
she trusts him in their class[[note]]3-star gives base class Fabrications, 4-star gives advanced class fabrications, and 5-star gives the Emblems[[/note]]; this is notably the only way first Bond Conversation, but due to being just as protective of playing her allies as the Emblems through legitimate means, including original Camilla was, she immediately adds that ''if'' he were to betray the party then her "vengeance will be a ''copy of Veronica herself.''
sight to horrify gods."
* HealingHands: MageKiller: Her Fortify+ final Engage weapon recovers HP to allies within a 7 tile radius of the user, while acts like this. While her "Book of Worlds" Sync skill, after using Wait for 5 turns in first 2 weapons are a row, recovers HP to all adjacent allies equal to the amount of magic axe and a brave tome, her signature axe is a physical weapon that deals more damage dealt by the user after combat.
* TheLastOfTheseIsNotLikeTheOthers: She's
higher the only Emblem that doesn't hail from an official ''Fire Emblem'' game. Moreover, she's an antagonist [[spoiler:initially]] targets resistance is in ''Heroes''.
* LateArrivalSpoiler: Veronica is dressed in
comparison to their defense. This allows her Legendary garb that to effectively take down any enemy mages she doesn't attain until Book VI, as opposed comes across in one round.
* MsFanservice: Toned-down compared
to her default dress seen all the way back in Book I when the game was released in 2017.
* LifeDrain:
home game, but this is still Camilla. Her "Book introductory scene is a shortened recreation of Worlds" Sync skill, after using Wait for 4 turns in a row, allows the user to recover HP equal to the damage dealt.her infamous strutting cutscene from ''Birthright''.



-->"It is time to honor your contract."
* StatusBuff:
** Her "Level Boost" skill allows the user to gain +1 level for the entire battle after defeating a foe with a higher level than the user, up to +3 levels.
** Her "Contract" Engage skill has an ally that was granted an ExtraTurn has Dragon Classes granting them +2 Str/Mag/Def/Res and Covert classes granting them +30 Hit/Avoid during that extra action.
** Her "Summon Hero" Engage Attack has Cavalry classes grant that summoned ally +1 Mov.
* StatusEffect: Her "Book of Worlds" Sync skill, after using Wait once, allows the user to inflict the Freeze status on the foe if the user initiates combat.
* TokenEvilTeammate: Unlike all other Emblems on Alear's side, Veronica is no hero (yet). She freely admits that she is at war with Askr and is contracting Heroes to conquer them with; her Paralogue consists of ''her'' trying to recruit ''Alear'' instead of the other way around and Alear having to actively fight back to set Veronica straight. It's unclear if she even understands that she is a different person from the original Veronica and that she has no access to Askr in the first place (though she does mention that she couldn't summon heroes before she "became an Emblem").
* TheComputerIsACheatingBastard: [[spoiler: When flexed by the enemy, Emblem Veronica is pushed far beyond her normal range to call in reinforcements. These always come in further from the Summoner than what is allowed, and after the first demonstration, bad guys will get ''two'' Summons out of "Summon Hero". Alternate Fogado will [[ZergRush spam]] it down a corridor in Fell Xenologue 5, just because he can.]]
* WhenSheSmiles: She's mostly stone-faced, but characters remark on how cute her smile is.

to:

-->"It is time to honor your contract."
-->"Say night-night..."\\
"Hurry up and die!"
* StatusBuff:
**
ShockAndAwe: Her "Level Boost" skill allows first Engage weapon is the Bolt Axe, which is a magical axe that attacks with thunder, and her second Engage weapon is the Lightning tome, a tome that casts thunder magic two consecutive times on initiation, making Camilla rather powerful on a mage.
* SplashDamage: Her "Soar" Engage Skill, when used by Dragon classes, deals damage to all enemies within 2 spaces of
the user equal to gain +1 level for the entire battle 10% of their max HP after defeating a foe with a higher level than the user, up to +3 levels.
** Her "Contract" Engage skill has an ally that was granted an ExtraTurn has Dragon Classes granting them +2 Str/Mag/Def/Res and Covert classes granting them +30 Hit/Avoid during that extra action.
** Her "Summon Hero" Engage Attack has Cavalry classes grant that summoned ally +1 Mov.
* StatusEffect: Her "Book of Worlds" Sync skill, after using Wait once, allows the user to inflict the Freeze status on the foe
combat if the user initiates combat.
* TokenEvilTeammate: Unlike all other Emblems TerrainSculpting: Like Corrin, she has the "Dragon Vein" skill, where the user will able to change the environment to inflict GeoEffects in various ways depending on Alear's side, Veronica is no hero (yet). She freely admits the type of unit wielding the Emblem; Backup creates rocks to increased defenses, Cavalry creates water that decreases Avoid, Covert creates Smoke which decreases Avoid and defenses, Armored creates vines that grant immunity to Break, Flying create healing tiles, Mystical create fires for damage, Qi Adept creates ice floors to increase movement for those who start on those tiles, and Dragon units can choose the specific effect they want. To differentiate from Corrin, the shapes of all the terrain effects she is at war shares with Askr Corrin are different, with Camilla using helpful terrain offensively and is contracting Heroes to conquer them with; her Paralogue consists using harmful terrain defensively and vice-versa for Corrin, such as Fire setting fire on all tiles within 2 spaces of ''her'' trying to recruit ''Alear'' the user, including the user's space, instead of the other way around an adjacent tile and Alear having to actively fight back to set Veronica straight. It's unclear if she even understands a 3x3 area beyond that she is tile's direction with Corrin's Fire.
* WalkOnWater: As
a different person from the original Veronica and that she has no access to Askr in the first place (though she does mention that she couldn't summon heroes before she "became an Emblem").
* TheComputerIsACheatingBastard: [[spoiler: When flexed by the enemy,
Dark Emblem Veronica is pushed far beyond synced with enemy units, Camilla's ''Soar'' skill has an unintended side effect of making it look as if her normal range to call in reinforcements. These always come in further from the Summoner than what user is allowed, and after the first demonstration, bad guys will get ''two'' Summons out of "Summon Hero". walking on water, since they do not transform into Engage mode (which floats). This is easily observed by Alternate Fogado will [[ZergRush spam]] it down a corridor Timerra in Fell Xenologue 5, just because he can.]]
* WhenSheSmiles: She's mostly stone-faced, but characters remark
6, where she is able to cross bodies of water without needing to physically take flight. If you zoom in the view on how cute her smile is.with the minus button though, the game will visually place her on the nearest solid ground to avoid depicting her standing on water.
* {{Yandere}}: Downplayed. Compared to her character in ''Fates'', Emblem Camilla is slightly less possessive to those she considered allies and friends. Having said that, anyone who harms them can and will find themselves on the other end of her ax, as indicated when she threatens to kill [[spoiler:Mauvier]] if he ever betrays them.
* YourSizeMayVary: Some have noted Camilla to be ''shorter'' while dismounted than she was in ''Fates''.



!!'''ENDGAME SPOILER EMBLEMS'''

[[folder:The 13th Emblem]]
!!Alear, the Fire Emblem
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20230122_001206_photo_editor_pro_polish.jpg]]
[[caption-width-right:350:[[TheChosenOne The Connector]]]]

After their death at the hands of Sombron, and being temporarily reanimated by Veyle as a Corrupted, the 12 Emblems decide to use the secret power of their miracle to resurrect Alear as the 13th Emblem, the Fire Emblem, becoming a full-fledged Divine Dragon with Lumera's birthday gift at the start of the game acting as their Emblem Ring.

Tropes pertaining to Alear in their normal state can be found [[Characters/FireEmblemEngageMainCharacters here]].

to:

!!'''ENDGAME SPOILER EMBLEMS'''

[[folder:The 13th Emblem]]
!!Alear, the Fire Emblem
[[folder:Edelgard, Dimitri, and Claude - Emblem of Rivals]]
!!!'''Edelgard - Voiced by:''' Creator/AiKakuma (Japanese), Creator/TaraPlatt (English)
!!!'''Dimitri - Voiced by:''' Creator/KaitoIshikawa (Japanese), Creator/ChrisHackney (English)
!!!'''Claude - Voiced by:''' Creator/ToshiyukiToyonaga (Japanese), Creator/JoeZieja (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20230122_001206_photo_editor_pro_polish.jpg]]
[[caption-width-right:350:[[TheChosenOne
org/pmwiki/pub/images/emblemofrivals.png]]
[[caption-width-right:350:[[PowerTrio
The Connector]]]]

After their death
Three Houses]]]]

The three future leaders of Fódlan's nations, Edelgard, Dimitri, and Claude all attended the esteemed Officer's Academy at Garreg Mach Monastery to better prepare themselves to lead the Adrestian Empire, Holy Kingdom of Faerghus, and Leicester Alliance respectively. During an attack by bandits they encountered and were aided by Byleth, who was in turn conscripted to teach
at the hands of Sombron, and being temporarily reanimated by Veyle as a Corrupted, Academy. As the 12 Emblems decide to use the secret power of year progressed, each student was driven down their miracle to resurrect Alear own path as the 13th Emblem, the Fire Emblem, becoming a full-fledged Divine Dragon with Lumera's birthday gift at the start of the game acting as nations they were set to rule fell into war.\\\
For more information on
their Emblem Ring.

Tropes pertaining to Alear
portrayal in their normal state can be found [[Characters/FireEmblemEngageMainCharacters here]].''Three Houses'' and ''Three Hopes'', see [[Characters/FireEmblemThreeHousesEdelgard Edelgard]], [[Characters/FireEmblemThreeHousesDimitri Dimitri]], and [[Characters/FireEmblemThreeHousesClaude Claude's]] character profiles.



* EleventhHourSuperpower: Alear gains this ability very late in the game's story, after the rest of the Emblems choose to use their "miracle" ability.
* ThirteenIsUnlucky: This is the 13th Emblem that came to existence due to a series of unfortunate events, namely Alear dying and being temporarily resurrected as a Corrupted.
* BattleCouple: With whomever Alear decides to give their ring to. Together, they're able to fight side-by-side and even perform a CombinationAttack with each other.

to:

* EleventhHourSuperpower: Alear gains this ability very late AdaptationalHeroism: Dimitri and Edelgard's darker personality traits are heavily toned down if not removed. It helps they appear as they do in the game's story, after Academy Phase when the rest of trio are still amicable towards each other rather than the Emblems choose to use their "miracle" ability.
* ThirteenIsUnlucky: This is the 13th Emblem that came to existence due to a series of unfortunate events, namely Alear dying and being temporarily resurrected as a Corrupted.
* BattleCouple: With whomever Alear decides to give their ring to. Together,
War Phase where they're able to fight side-by-side and even perform a CombinationAttack with at each other.others' throats.



-->"We did it, Divine One."\\
"I am guided by the Emblems."
* BreakingOldTrends: All Fire Emblems of previous games are either object {{MacGuffin}}s with unique powers[[note]] Such as the Binding Shield from the Archanea series or the "Crest of Flames" from Three Houses[[/note]] or, in Judgral's case, a Symbol of Justice. However, Elyos' titular Fire Emblem is a sentient being that was the end product of the Ring Emblems resurrecting Alear.
* CombinationAttack: Alear's second Engage Attack, Bond Blast, has them perform this with the ally that they are engaged with, adding an additional attack onto the already-powerful Dragon Blast.
* HeavenlyBlue: As an Emblem, their hair and eyes are completely blue, representing their full embracement of their Divine Dragon essence, with their red Fell Dragon colors nowhere present.
* KungFuWizard: Their second Engage weapon, Dragon's Fist, deals magic damage instead of physical, being the only Arts-type weapon capable of doing so.
* LastOfHisKind: By the end of the game, all of the natural Emblems (At least the Ring Emblems) "die" due to the destabilization of the dimensions causing impact onto their bodies. Alear is unaffected by this, therefore making them the last Emblem left on Elyos.
* TheLastOfTheseIsNotLikeTheOthers: Among the base game Emblems, they tend to be portrayed as looking like [[PreviousPlayerCharacterCameo significant characters from the previous games in the series]], this Emblem is not, who actually debuted in ''Fire Emblem Engage.'' Furthermore, unlike the other 12 Emblems Alear still has their physical body and has to actively transform to use their Emblem powers. This difference is reflected further in gameplay with no other units being able to equip Alear’s ring as well as Alear remaining a separate unit when Engaging with other units. Further, Alear evidently remained mortal (albeit long-lived like other dragons) unlike the pure spirit Emblems who do not age, with Ivy's solo ending mentioning that Alear passed away at some point.
* MeaningfulEcho: Whenever a character who is engaged with Alear defeats an enemy (except when using Bond Blast), they may occasionally say "I am guided by the Emblems.", one of Alear's lines upon defeating an enemy themselves.
* MechanicallyUnusualFighter: Alear works differently to all other Emblems: they don't need to be equipped to a specific ally, instead they move adjacent to one and select "Engage+", which puts both Alear and the ally who is not Engaged yet into Alear's Engage state (consuming Alear's Engage gauge, but not the ally's), while also replacing the Sync Skills and stat boosts of any equipped Emblems with Emblem Alear's ones. Additionally, their Bond Level doesn't raise like normal, instead the ally's Support rank with Alear determines their Bond Level while Engaged. (None = 1, C = 5, B = 10, A = 20, S = 21)
* NoSell: Their Holy Shield Sync Skill neutralizes any effectiveness against the user.
* PowerDyesYourHair: As a result of fully embracing the Divine Dragon essence, their hair and eyes go from half-red and half-blue to [[BlueIsHeroic fully blue]]. The shade of blue is also identical to Lumera's, which symbolizes Alear's acceptance of her as their true mother. The change in appearance is not permanent though, as they only appear like this when using their Engage powers.

to:

-->"We did it, Divine One.-->"Your defeat was inevitable."\\
"Sorry, but victory is mine."\\
"It's not luck, it's fate."\\
"Who's next?"\\
"Now you know your limits."\\
"I am guided by must stay focused."\\
"That's
the Emblems."
Golden Deer/Firene/Brodia/Elusia/Solm/Me for ya!"
* BreakingOldTrends: All Fire Emblems of previous games are either object {{MacGuffin}}s with unique powers[[note]] Such as the Binding Shield from the Archanea series or the "Crest of Flames" from Three Houses[[/note]] or, in Judgral's case, a Symbol of Justice. However, Elyos' titular Fire Emblem is a sentient being that was the end product of the Ring Emblems resurrecting Alear.
* CombinationAttack: Alear's second
CompositeCharacter: Their designs and characterizations reflect their pre-time skip selves, but their Engage Attack, Bond Blast, has them perform this with the ally that they weapons are engaged with, adding an additional attack onto the already-powerful Dragon Blast.
* HeavenlyBlue: As an Emblem, their hair and eyes are completely blue, representing their full embracement of their Divine Dragon essence, with their red Fell Dragon colors nowhere present.
* KungFuWizard: Their second Engage weapon, Dragon's Fist, deals magic damage instead of physical, being the only Arts-type weapon capable of doing so.
* LastOfHisKind: By the end of the game,
all of the natural Emblems (At least the Ring Emblems) "die" due locked to the destabilization post-time skip portion of the dimensions causing impact onto their bodies. Alear is unaffected by this, therefore making them the last Emblem left on Elyos.
* TheLastOfTheseIsNotLikeTheOthers: Among the base game Emblems, they tend to be portrayed as looking like [[PreviousPlayerCharacterCameo significant characters from the previous games in the series]], this Emblem is not, who actually debuted in ''Fire Emblem Engage.'' Furthermore, unlike the other 12 Emblems Alear still has their physical body and has to actively transform to use their Emblem powers. This difference is reflected further in gameplay with no other units being able to equip Alear’s ring as well as Alear remaining a separate unit when Engaging with other units. Further, Alear evidently remained mortal (albeit long-lived like other dragons) unlike the pure spirit Emblems who do not age, with Ivy's solo ending mentioning that Alear passed away at some point.
''Three Houses''.
* MeaningfulEcho: Whenever CuttingOffTheBranches: All three recognize Byleth as a professor and Edelgard mentions having participated in the Battle of the Eagle and Lion, which describes the events of ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'' and not ''[[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]]'', though the latter was explicitly an alternate timeline regardless.
* TheDividual: They are three separate people, who count as one Emblem. Unlike Eirika and Ephraim, all three of them are implicitly a part of the Emblem. In the menus, Edelgard is who each
character who is engaged with Alear defeats an enemy (except calls upon when using Bond Blast), they may occasionally say "I am guided by you attach the Emblems.", Emblem of Rivals braclet to them, but to prevent issues gameplay wise, each turn the Emblem rotates between one of Alear's lines upon defeating an enemy themselves.
them.
* MechanicallyUnusualFighter: Alear works differently to all other Emblems: they don't need to be equipped to ExtraTurn:
** They have
a specific ally, instead they move adjacent to one and select "Engage+", which puts both Alear and the ally who is not Engaged yet into Alear's Engage state (consuming Alear's Engage gauge, but not the ally's), while also replacing the Sync Skills and stat boosts of any equipped Emblems unique interaction with Emblem Alear's ones. Additionally, their Bond Level doesn't raise like normal, instead the ally's Support rank with Alear determines their Bond Level while Engaged. (None = 1, C = 5, B = 10, A = 20, S = 21)
* NoSell: Their Holy Shield Sync Skill neutralizes any effectiveness against the user.
* PowerDyesYourHair: As a result of fully embracing the Divine Dragon essence, their hair and eyes go from half-red and half-blue to [[BlueIsHeroic fully blue]]. The shade of blue is also identical to Lumera's, which symbolizes Alear's acceptance of her as their true mother. The change in appearance is not permanent though, as they only appear like this when
Byleth, where using their Engage powers.Attack adjacent to an ally with Byleth equipped grants the unit engaged with the three lords an extra turn.
** Edelgard's Raging Storm gives the user an extra turn to move again after using it, just like its original effect, although at the cost of three turns of your Engage meter.
* FriendlyRivalry: Share this to the point where one of their skills is referred to as the trope name.
* MythologyGag: When the three first appear, they make the same group pose as in the ''Three Houses''' box art, with a FreezeFrameBonus showing Claude jumping up while the camera circles the trio prior to the pose to perform his upside-down position.
* NoSell: Inverted with Edelgard - she is considered an Armored unit in the arena, or when summoned by Veronica, and AntiArmor weapons do effective damage against her, but her battle style is Backup, not Armored, and as such she lacks the usual immunity to Break that Armored units normally get.



* ProtagonistTitle: The titular Fire Emblem of ''Engage''.
* StatusBuff:
** Their Holy Aura Sync Skill, in addition to making the user deal effective damage against Fell Dragons with all of their weapons, also grants allies within 2 spaces of the user who deal effective damage against Dragons gain Fell Dragon effectiveness as well.
** Their Engage Skill Attuned grants their Engage Partner +4 to all their basic stats until the Engage period ends, with Backup Classes granting an addtional +2 Str, Cavalry +2 Dex, Covert +2 Spd, Armored +2 Def, Flying +2 Res, Mystical +2 Mag, Qi Adept +2 Luck, and Dragon +1 to all basic stats.
** Their Sync Skill Bond Forger grant +20/30 Hit/Avoid to all allies within 2 spaces of the user if those allies are either Synced or Engaged with an Emblem, depending on its level.
** Their Boon of Elyos Sync Skill grants the user Crit and Dodge equal to 2x the amount of allies that have already moved in the player phase if the user initiates combat.
* SuperMode: This acts as Alear's super-powered state, as it gives them enhanced abilities and changes their appearance.
* SwordAndFist: Like Alear's Divine Dragon Class, Emblem Alear focuses on Swords and Body Arts, and even grants those proficiencies to anyone who reaches certain support ranks with them, with B Support for Swords and A Support for Body Arts.
* WalkingSpoiler: The existence of the 13th Emblem is only revealed toward the end of the story, and the identity and appearance of the Emblem spoil what happens to Alear.

to:

* ProtagonistTitle: The titular Fire Emblem of ''Engage''.
* StatusBuff:
** Their Holy Aura Sync Skill, in addition to making
SwapFighter: Unlike Eirika and Ephraim, whichever lord that appears on the user deal effective damage against Fell Dragons with current turn is randomly decided. Which lord is currently active influences the type of Gambit the unit can use; Edelgard's Flame Gambit sets an area on fire, Dimitri's Shield Gambit completely nullifies the next ranged attack from an enemy, and Claude's Poison Gambit poisons the enemy and all of their weapons, also grants allies within 2 spaces of adjacent foes to them.
* SortingAlgorithmOfEvil: Having
the user who deal effective damage against Dragons gain Fell Dragon effectiveness as well.
** Their
strongest Engage Skill Attuned grants their Engage Partner +4 to all their basic stats until the Engage period ends, with Backup Classes granting an addtional +2 Str, Cavalry +2 Dex, Covert +2 Spd, Armored +2 Def, Flying +2 Res, Mystical +2 Mag, Qi Adept +2 Luck, and Dragon +1 to all basic stats.
** Their Sync Skill Bond Forger grant +20/30 Hit/Avoid to all allies within 2 spaces of the user if those allies are either Synced or Engaged with an Emblem, depending on its level.
** Their Boon of Elyos Sync Skill grants the user Crit and Dodge equal to 2x the amount of allies that have already moved in the player phase if the user initiates combat.
* SuperMode: This acts as Alear's super-powered state, as it gives them enhanced abilities and changes their appearance.
* SwordAndFist: Like Alear's Divine Dragon Class, Emblem Alear focuses on Swords and Body Arts, and even grants those proficiencies to anyone who reaches certain support ranks with them, with B Support for Swords and A Support for Body Arts.
* WalkingSpoiler: The existence of the 13th Emblem is only revealed toward the end of the story, and the identity and appearance
Attack of the Emblem spoil what happens to Alear. Bracelets, [[spoiler:the Rivals are thus the last "Fallen" Emblems you fight in the Fell Xenologue.]]
* TheUnfought: Of all of the normal Emblems, Edelgard, Dimitri, and Claude are the only ones that are never fought on their own (outside of Arena), as the three lack an associated paralogue, and, unlike their fellow Bracelet Emblems, are only ever obtained in the Somniel as early as Chapter 7. This is downplayed in the Fell Xenologue, where they are wielded by [[spoiler:Alternate Céline]] in the final battle, but they could only fight coordinately with their bearer, which is cosmetic.



[[folder:The Dark Emblems]]

Dark Counterparts to the 12 Emblems uses by the heroes. With all the Emblems now out of his hands, Sombron uses a last ditch effort of summoning Emblems that "embody" the villains that plagued the heroes in their home worlds.

to:

[[folder:The Dark Emblems]]

Dark Counterparts to
[[folder:Veronica - Emblem of Heroes]]
!!!'''Voiced by:''' Creator/RinaHidaka (Japanese), Creator/WendeeLee (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veronicafe17portrait.png]]
[[caption-width-right:350:[[IJustWantToHaveFriends The Lonely Heir]]]]

Veronica is
the 12 Emblems uses by princess of Emblian Empire, and was in war with the heroes. With all Kingdom of Askr. However, she is actually very lonely and wants nothing more than to make friends, leading her to connect with the Emblems now out royals of his hands, Sombron uses a last ditch effort of summoning Emblems that "embody" the villains that plagued the heroes in Askr. Their bond would forever change their home worlds.kingdoms.\\\
For information regarding Veronica's portrayal in ''Heroes'', see [[Characters/FireEmblemHeroesMidgard her character profile]].



* AssetActor: They don't use distinct models, and are just black {{Palette Swap}}s of existing units.
* DemonicPossession: They all seem to be possessing the Corrupted Sombron assigns them, given how their last words come from the fallen soldiers rather than the Emblems themselves.
* EvilCounterpart: Each one comes from the same world as the 12 Emblems, but brought disaster to their worlds rather than hope.
* GameplayAndStorySegregation: The Dark Emblems all have weaknesses to the heroes they faced in their original games, with the exception of Loptous. He originally faced Seliph while Sigurd, who he does have a weakness to, was long dead by that point.
* InTheHood: All of them take the shape of a floating hooded figure.
* LegacyBossBattle: Downplayed, they are simply stronger enemies, but they embody the final bosses from their original game, aside from Nergal, who was a penultimate boss (due to the Fire Dragons not having defined personalities).
* LogicalWeakness: Each one can be defeated by anyone, but they are extremely vulnerable to the Emblem version of the hero their originals faced.
* MythologyGag: Whenever one of the Dark Emblems are defeated, they use one of their quotes from their game of origin.
* OneSteveLimit: Of a sort, as Grima's title is Despair, even though Grima is usually referred to as the Fell Dragon in ''Awakening''. This is likely due to the fact that Sombron is already referred to as the Fell Dragon here and they wouldn't want to double up on that.
* RedBaron: Rather than being identified by their actual names, they are each listed by the title that they took:
** Medeus: [[DarkIsEvil Shadow Dragon]]
** Duma: [[WarGod War Father]]
** Loptous: [[GodOfEvil Dark God]]
** Veld: [[SinisterMinister Dark Bishop]]
** Idunn: [[EmotionlessGirl Demon Dragon]]
** Nergal: [[TheDarkSideWillMakeYouForget Dark Druid]]
** Fomortiis: [[DemonLordsAndArchdevils Demon King]]
** Ashnard: [[TheCaligula Mad King]]
** Ashera: [[KnightTemplar Judgement]]
** Grima: [[IAmTheNoun Despair]]
** Anankos: [[MadGod Mad Dragon]]
** Nemesis: [[PredecessorVillain Liberation King]]
* RoguesGalleryTransplant: In the original ''Genealogy of the Holy War'', Sigurd was already long dead by the time the confrontation with Loptous rolled around, and he was fought by Sigurd's son Seliph. Here, since Sigurd is the representative Emblem of ''Genealogy of the Holy War'', Loptous is touted as his ArchEnemy instead of Seliph's.
* TokenGoodTeammate: Among them, Idunn stands out for being based on someone who was the least antagonistic out of all the Dark Emblems originals, as she was never truly evil even in her own game. Roy acknowledges this when he faces her in battle, and swears to ''save'' her, unlike the other Emblems who prepare to ''kill'' their designated villain once more.
** To a lesser extent, Duma as well as he was actually a benevolent god to the Kingdom of Rigel but suffers from degeneration overtime that consumes his mind, body, and powers. It is only in his defeat that he regains his sanity and gives Alm and Celica some advice for the future before dying, unlike other villains who promise to return in the future or that [[AsLongAsThereIsEvil evil cannot die]]. Like Roy, Celica's line against Duma is to put his soul to rest once more.

to:

* AssetActor: They don't AntiDebuff: Her Fortify+ Engage weapon, in addition to healing all allies within range of the user, also removes all negative status effects on those allies.
* BondOneLiner:
-->"I could have some tea after that."\\
"I am ready for a rest."
* BreakingOldTrends: She is the only Emblem without a connection to any of the others in the base game of ''Engage''. This does ''not'' means she has no battle conversations, however; she has a surprise talk with Anna based on her briefly mistaking her for Askr's Anna.
* ChargedAttack: Her "Book of Worlds" Sync skill gradually adds effects to the unit's next initiated attack depending on how many times they
use distinct models, the Wait command. Stage 1 adds the Freeze debuff, Stage 2 sets the target's tile on fire, Stage 3 adds +10 damage, Stage 4 heals the unit for the damage dealt, and are just black {{Palette Swap}}s Stage 5 heals adjacent allies too.
* CompositeCharacter: While Veronica is dressed as her Legendary self based on her appearance at the end
of existing units.
Book VI of ''Heroes'', her personality is reminiscent of her Book I self back when she was still at war with Askr; as such, she's much more hostile to your party compared to every other non-corrupt Emblem you've encountered thus far. That said, after you gain her Emblem Bracelet, she becomes more open reminiscent to her CharacterDevelopment between Book I to VI.
* DemonicPossession: They all seem CriticalStatusBuff: Her "Reprisal" Skill boosts the damage of the user equal to 30/50% of the user's missing HP when the attack was performed, depending on its level.
* EmotionlessGirl: Her tone of voice rarely ever lifts from quiet refinement. While she does smile, she admits to Amber that she doesn't even know what it feels like to laugh.
* ExperienceBooster: Her "SP Conversion" skill allows the user to gain 20 SP after defeating a foe on top of the SP normally gained, even if the user does not have an Emblem Ring or Bracelet or Bond Ring equipped.
* ExtraTurn: Her "Contract" Engage skill allows the user to grant an ally another turn once per turn at the cost of that ally unable to move and unable
to be possessing a command option if the Corrupted Sombron assigns them, given how user was danced beforehand, with Dragon classes also able to grant that ally +2 Str/Mag/Def/Res during that extra action, Covert classes granting +30 Hit/Avoid, and Backup classes particpating in Chain Attacks of that ally.
* GuestStarPartyMember: Her "Summon Hero" Engage Attack allows you to summon a random unit as a temporary player unit you can control for the user's entire engage duration, with the indicated rarity of the summoned unit determining
their last words come from class[[note]]3-star gives base class Fabrications, 4-star gives advanced class fabrications, and 5-star gives the fallen soldiers rather than Emblems[[/note]]; this is notably the only way of playing as the Emblems themselves.
through legitimate means, including ''a copy of Veronica herself.''
* EvilCounterpart: Each one comes from HealingHands: Her Fortify+ Engage weapon recovers HP to allies within a 7 tile radius of the same world as the 12 Emblems, but brought disaster user, while her "Book of Worlds" Sync skill, after using Wait for 5 turns in a row, recovers HP to their worlds rather than hope.
* GameplayAndStorySegregation: The Dark Emblems
all have weaknesses adjacent allies equal to the heroes they faced in their original games, with amount of damage dealt by the exception of Loptous. He originally faced Seliph while Sigurd, who he does have a weakness to, was long dead by user after combat.
* TheLastOfTheseIsNotLikeTheOthers: She's the only Emblem
that point.
* InTheHood: All of them take the shape of a floating hooded figure.
* LegacyBossBattle: Downplayed, they are simply stronger enemies, but they embody the final bosses
hails from their original game, aside from Nergal, who a ''Fire Emblem'' spinoff game. Moreover, she's [[spoiler:initially]] an antagonist in ''Heroes''.
* LateArrivalSpoiler: Veronica is dressed in her Legendary garb that she doesn't attain until Book VI, as opposed to her default dress seen all the way back in Book I when the game
was released in 2017.
* LifeDrain: Her "Book of Worlds" Sync skill, after using Wait for 4 turns in
a penultimate boss (due row, allows the user to recover HP equal to the Fire Dragons not having defined personalities).
damage dealt.
* LogicalWeakness: Each one can be defeated by anyone, but they are extremely vulnerable PreAsskickingOneLiner:
-->"It is time
to honor your contract."
* StatusBuff:
** Her "Level Boost" skill allows
the Emblem version of user to gain +1 level for the hero their originals faced.
* MythologyGag: Whenever one of
entire battle after defeating a foe with a higher level than the Dark Emblems are defeated, they use one of their quotes from their game of origin.
* OneSteveLimit: Of a sort, as Grima's title is Despair, even though Grima is usually referred
user, up to as the Fell +3 levels.
** Her "Contract" Engage skill has an ally that was granted an ExtraTurn has
Dragon in ''Awakening''. This is likely due to the fact Classes granting them +2 Str/Mag/Def/Res and Covert classes granting them +30 Hit/Avoid during that Sombron is already referred to as the Fell Dragon here and they wouldn't want to double up on that.extra action.
** Her "Summon Hero" Engage Attack has Cavalry classes grant that summoned ally +1 Mov.

* RedBaron: Rather than being identified by their actual names, they are each listed by StatusEffect: Her "Book of Worlds" Sync skill, after using Wait once, allows the title that they took:
** Medeus: [[DarkIsEvil Shadow Dragon]]
** Duma: [[WarGod War Father]]
** Loptous: [[GodOfEvil Dark God]]
** Veld: [[SinisterMinister Dark Bishop]]
** Idunn: [[EmotionlessGirl Demon Dragon]]
** Nergal: [[TheDarkSideWillMakeYouForget Dark Druid]]
** Fomortiis: [[DemonLordsAndArchdevils Demon King]]
** Ashnard: [[TheCaligula Mad King]]
** Ashera: [[KnightTemplar Judgement]]
** Grima: [[IAmTheNoun Despair]]
** Anankos: [[MadGod Mad Dragon]]
** Nemesis: [[PredecessorVillain Liberation King]]
* RoguesGalleryTransplant: In
user to inflict the original ''Genealogy of Freeze status on the Holy War'', Sigurd was already long dead by foe if the time the confrontation with Loptous rolled around, and he was fought by Sigurd's son Seliph. Here, since Sigurd is the representative Emblem of ''Genealogy of the Holy War'', Loptous is touted as his ArchEnemy instead of Seliph's.
user initiates combat.
* TokenGoodTeammate: Among them, Idunn stands out for being based on someone who was the least antagonistic out of TokenEvilTeammate: Unlike all the Dark Emblems originals, as she was never truly evil even in her own game. Roy acknowledges this when he faces her in battle, and swears to ''save'' her, unlike the other Emblems who prepare on Alear's side, Veronica is no hero (yet). She freely admits that she is at war with Askr and is contracting Heroes to ''kill'' their designated villain once more.
** To a lesser extent, Duma as well as he was actually a benevolent god
conquer them with; her Paralogue consists of ''her'' trying to recruit ''Alear'' instead of the Kingdom of Rigel but suffers other way around and Alear having to actively fight back to set Veronica straight. It's unclear if she even understands that she is a different person from degeneration overtime the original Veronica and that consumes his mind, body, and powers. It is only she has no access to Askr in his defeat the first place (though she does mention that he regains his sanity and gives Alm and Celica some advice for the future she couldn't summon heroes before dying, unlike other villains who promise to return in she "became an Emblem").
* TheComputerIsACheatingBastard: [[spoiler:When flexed by
the future or that [[AsLongAsThereIsEvil evil cannot die]]. Like Roy, Celica's line against Duma enemy, Emblem Veronica is pushed far beyond her normal range to put his soul to rest once more.call in reinforcements. These always come in further from the Summoner than what is allowed, and after the first demonstration, bad guys will get ''two'' Summons out of "Summon Hero". Alternate Fogado will [[ZergRush spam]] it down a corridor in Fell Xenologue 5, just because he can.]]
* WhenSheSmiles: She's mostly stone-faced, but characters remark on how cute her smile is.



[[folder:Zero Emblem]]
!!Emblem of Foundations

An Emblem from his home world who comforted Sombron as a child after his whole family was killed and who Sombron brought with him when he was exiled to Elyos, only for it to disappear some years later after he was taken in by some villagers. Known for its usually solitary ways and lacking any need for a Sync partner to fight, it is the main driving force behind Sombron's actions, with his goal being to attempt to reunite with and show it how far he has come on his own.

to:

[[folder:Zero !!'''ENDGAME SPOILER EMBLEMS'''

[[folder:The 13th
Emblem]]
!!Emblem !!Alear, the Fire Emblem
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20230122_001206_photo_editor_pro_polish.jpg]]
[[caption-width-right:350:[[TheChosenOne The Connector]]]]

After their death at the hands
of Foundations

An
Sombron, and being temporarily reanimated by Veyle as a Corrupted, the 12 Emblems decide to use the secret power of their miracle to resurrect Alear as the 13th Emblem, the Fire Emblem, becoming a full-fledged Divine Dragon with Lumera's birthday gift at the start of the game acting as their Emblem from his home world who comforted Sombron as a child after his whole family was killed and who Sombron brought with him when he was exiled Ring.

Tropes pertaining
to Elyos, only for it to disappear some years later after he was taken Alear in by some villagers. Known for its usually solitary ways and lacking any need for a Sync partner to fight, it is the main driving force behind Sombron's actions, with his goal being to attempt to reunite with and show it how far he has come on his own.their normal state can be found [[Characters/FireEmblemEngageMainCharacters here]].



* AmbiguouslyEvil: According to Sombron, Zero Emblem was an Emblem who unlike [[ThePowerOfFriendship the other Emblems]] shunned the bonds of others to pursue individual strength, and its summoning chant is "Burn us". However as Emblem Marth points out, Emblems are beings who serve to protect others so that shouldn't be the case, and there is a strong chance that Sombron is an UnreliableNarrator.
* TheAloner: If Sombron is to be believed, than they were a lone solitary warrior who refused to make bonds.
* BeyondTheImpossible: According to Emblem Marth, an Emblem that has already been invoked/awoken should not be able to survive traveling from one world to another (the DLC Emblems are not invoked until after their trip), even for a short time, due to how Emblems are adversely effected by dimensional energies. That Zero Emblem survived for at least a few years leaves him at a loss of how they did it other than to think they must have been extremely powerful.
* ByThePowerOfGrayskull: Their invocation phrase is "Burn us."
* TheGhost: This Emblem is never shown on screen, so whatever ''Fire Emblem'' character it may be based on is completely unknown, or if they even ''are'' a returning character.
* RiddleForTheAges: Just who ''is'' the Emblem of Foundations? Are they a character within the ''Fire Emblem'' universe, or is it someone else entirely? Are they an original character, or could it be someone from a completely different franchise? [[note]] For the latter theory, it could be someone from ''Franchise/ShinMegamiTensei''/''Franchise/{{Persona}}'' or ''VideoGame/DragaliaLost'', since FE has had crossovers with them. [[/note]]
* SmallRoleBigImpact: While apparently famous enough in their home world, this Emblem's only known role in the story was to provide comfort to Sombron after the pain of losing his family and being exiled, before disappearing, but it's what drives most of Sombron's actions, with a desire for a reunion and to prove himself to it.
* UnwittingInstigatorOfDoom: After the final battle, Alear proposes that the reason it left Sombron after he was taken in by the village who found him was that it believed that, now that Sombron had friends, he didn't need a loner like the Emblem. Unfortunately, the loss of the only thing he still cared for caused Sombron to snap and turn him into the monster he is today. Sombron believed this Emblem's way of life embodied the true meaning of all existence and sought to become as "perfect" as this Emblem who didn't need anyone.
* WalkingSpoiler: While Sombron hints at it a couple chapters earlier (during the time travel chapter), its existence doesn't get explicitly revealed until the final chapter, and it is key to Sombron's entire motivation.

to:

* AmbiguouslyEvil: According to Sombron, Zero Emblem was an Emblem who unlike [[ThePowerOfFriendship EleventhHourSuperpower: Alear gains this ability very late in the other Emblems]] shunned game's story, after the bonds rest of others to pursue individual strength, and its summoning chant is "Burn us". However as Emblem Marth points out, the Emblems are beings who serve choose to protect others so that shouldn't be use their "miracle" ability.
* ThirteenIsUnlucky: This is
the case, and there is a strong chance that Sombron is an UnreliableNarrator.
* TheAloner: If Sombron is to be believed, than they were a lone solitary warrior who refused to make bonds.
* BeyondTheImpossible: According to Emblem Marth, an
13th Emblem that has already been invoked/awoken should not be came to existence due to a series of unfortunate events, namely Alear dying and being temporarily resurrected as a Corrupted.
* BattleCouple: With whomever Alear decides to give their ring to. Together, they're
able to survive traveling from one world to another (the DLC Emblems are not invoked until after their trip), fight side-by-side and even for perform a short time, due to how Emblems are adversely effected by dimensional energies. That Zero Emblem survived for at least a few years leaves him at a loss of how they CombinationAttack with each other.
* BondOneLiner:
-->"We
did it other than to think they must have been extremely powerful.
* ByThePowerOfGrayskull: Their invocation phrase is "Burn us.
it, Divine One."\\
"I am guided by the Emblems.
"
* TheGhost: This BreakingOldTrends: All Fire Emblems of previous games are either object {{MacGuffin}}s with unique powers[[note]] Such as the Binding Shield from the Archanea series or the "Crest of Flames" from Three Houses[[/note]] or, in Judgral's case, a Symbol of Justice. However, Elyos' titular Fire Emblem is never shown a sentient being that was the end product of the Ring Emblems resurrecting Alear.
* CombinationAttack: Alear's second Engage Attack, Bond Blast, has them perform this with the ally that they are engaged with, adding an additional attack onto the already-powerful Dragon Blast.
* HeavenlyBlue: As an Emblem, their hair and eyes are completely blue, representing their full embracement of their Divine Dragon essence, with their red Fell Dragon colors nowhere present.
* KungFuWizard: Their second Engage weapon, Dragon's Fist, deals magic damage instead of physical, being the only Arts-type weapon capable of doing so.
* LastOfHisKind: By the end of the game, all of the natural Emblems (At least the Ring Emblems) "die" due to the destabilization of the dimensions causing impact onto their bodies. Alear is unaffected by this, therefore making them the last Emblem left
on screen, so whatever Elyos.
* TheLastOfTheseIsNotLikeTheOthers: Among the base game Emblems, they tend to be portrayed as looking like [[PreviousPlayerCharacterCameo significant characters from the previous games in the series]], this Emblem is not, who actually debuted in
''Fire Emblem'' character it may be based on is completely unknown, or if they even ''are'' a returning character.
* RiddleForTheAges: Just who ''is'' the
Emblem of Foundations? Are they Engage.'' Furthermore, unlike the other 12 Emblems, Alear still has their physical body and has to actively transform to use their Emblem powers. This difference is reflected further in gameplay with no other units being able to equip Alear’s ring as well as Alear remaining a separate unit when Engaging with other units. Further, Alear evidently remained mortal (albeit long-lived like other dragons) unlike the pure spirit Emblems who do not age, with Ivy's solo ending mentioning that Alear passed away at some point.
* MeaningfulEcho: Whenever
a character who is engaged with Alear defeats an enemy (except when using Bond Blast), they may occasionally say "I am guided by the Emblems.", one of Alear's lines upon defeating an enemy themselves.
* MechanicallyUnusualFighter: Alear works differently to all other Emblems: they don't need to be equipped to a specific ally, instead they move adjacent to one and select "Engage+", which puts both Alear and the ally who is not Engaged yet into Alear's Engage state (consuming Alear's Engage gauge, but not the ally's), while also replacing the Sync Skills and stat boosts of any equipped Emblems with Emblem Alear's ones. Additionally, their Bond Level doesn't raise like normal, instead the ally's Support rank with Alear determines their Bond Level while Engaged. (None = 1, C = 5, B = 10, A = 20, S = 21)
* NoSell: Their Holy Shield Sync Skill neutralizes any effectiveness against the user.
* PowerDyesYourHair: As a result of fully embracing the Divine Dragon essence, their hair and eyes go from half-red and half-blue to [[BlueIsHeroic fully blue]]. The shade of blue is also identical to Lumera's, which symbolizes Alear's acceptance of her as their true mother. The change in appearance is not permanent though, as they only appear like this when using their Engage powers.
%%* PreAsskickingOneLiner:
%%-->
* ProtagonistTitle: The titular Fire Emblem of ''Engage''.
* StatusBuff:
** Their Holy Aura Sync Skill, in addition to making the user deal effective damage against Fell Dragons with all of their weapons, also grants allies
within 2 spaces of the ''Fire Emblem'' universe, or is it someone else entirely? Are they an original character, or could it be someone from a completely different franchise? [[note]] For the latter theory, it could be someone from ''Franchise/ShinMegamiTensei''/''Franchise/{{Persona}}'' or ''VideoGame/DragaliaLost'', since FE has had crossovers with them. [[/note]]
* SmallRoleBigImpact: While apparently famous enough in
user who deal effective damage against Dragons gain Fell Dragon effectiveness as well.
** Their Engage Skill Attuned grants
their home world, this Emblem's only known role Engage Partner +4 to all their basic stats until the Engage period ends, with Backup Classes granting an addtional +2 Str, Cavalry +2 Dex, Covert +2 Spd, Armored +2 Def, Flying +2 Res, Mystical +2 Mag, Qi Adept +2 Luck, and Dragon +1 to all basic stats.
** Their Sync Skill Bond Forger grant +20/30 Hit/Avoid to all allies within 2 spaces of the user if those allies are either Synced or Engaged with an Emblem, depending on its level.
** Their Boon of Elyos Sync Skill grants the user Crit and Dodge equal to 2x the amount of allies that have already moved
in the story was to provide comfort to Sombron after player phase if the pain of losing his family user initiates combat.
* SuperMode: This acts as Alear's super-powered state, as it gives them enhanced abilities
and being exiled, before disappearing, but it's what drives most of Sombron's actions, with a desire for a reunion and to prove himself to it.
changes their appearance.
* UnwittingInstigatorOfDoom: After the final battle, Alear proposes that the reason it left Sombron after he was taken in by the village who found him was that it believed that, now that Sombron had friends, he didn't need a loner like the Emblem. Unfortunately, the loss of the only thing he still cared for caused Sombron to snap and turn him into the monster he is today. Sombron believed this Emblem's way of life embodied the true meaning of all existence and sought to become as "perfect" as this SwordAndFist: Like Alear's Divine Dragon Class, Emblem Alear focuses on Swords and Body Arts, and even grants those proficiencies to anyone who didn't need anyone.
reaches certain support ranks with them, with B Support for Swords and A Support for Body Arts.
* WalkingSpoiler: While Sombron hints at it a couple chapters earlier (during the time travel chapter), its The existence doesn't get explicitly of the 13th Emblem is only revealed until toward the final chapter, end of the story, and it is key the identity and appearance of the Emblem spoil what happens to Sombron's entire motivation.Alear.


Added DiffLines:


[[folder:The Dark Emblems]]
Dark Counterparts to the 12 Emblems uses by the heroes. With all the Emblems now out of his hands, Sombron uses a last ditch effort of summoning Emblems that "embody" the villains that plagued the heroes in their home worlds.
----
* AssetActor: They don't use distinct models, and are just black {{Palette Swap}}s of existing units.
* DemonicPossession: They all seem to be possessing the Corrupted Sombron assigns them, given how their last words come from the fallen soldiers rather than the Emblems themselves.
* EvilCounterpart: Each one comes from the same world as the 12 Emblems, but brought disaster to their worlds rather than hope.
* GameplayAndStorySegregation: The Dark Emblems all have weaknesses to the heroes they faced in their original games, with the exception of Loptous. He originally faced Seliph, while Sigurd, who he does have a weakness to, was long dead by that point.
* InTheHood: All of them take the shape of a floating hooded figure.
* LegacyBossBattle: Downplayed, they are simply stronger enemies, but they embody the final bosses from their original game, aside from Nergal, who was a penultimate boss (due to the Fire Dragons not having defined personalities).
* LogicalWeakness: Each one can be defeated by anyone, but they are extremely vulnerable to the Emblem version of the hero their originals faced.
* MythologyGag: Whenever one of the Dark Emblems are defeated, they use one of their quotes from their game of origin.
* OneSteveLimit: Of a sort, as Grima's title is Despair, even though Grima is usually referred to as the Fell Dragon in ''Awakening''. This is likely due to the fact that Sombron is already referred to as the Fell Dragon here and they wouldn't want to double up on that.
* RedBaron: Rather than being identified by their actual names, they are each listed by the title that they took:
** Medeus: [[DarkIsEvil Shadow Dragon]]
** Duma: [[WarGod War Father]]
** Loptous: [[GodOfEvil Dark God]]
** Veld: [[SinisterMinister Dark Bishop]]
** Idunn: [[EmotionlessGirl Demon Dragon]]
** Nergal: [[TheDarkSideWillMakeYouForget Dark Druid]]
** Fomortiis: [[DemonLordsAndArchdevils Demon King]]
** Ashnard: [[TheCaligula Mad King]]
** Ashera: [[KnightTemplar Judgement]]
** Grima: [[IAmTheNoun Despair]]
** Anankos: [[MadGod Mad Dragon]]
** Nemesis: [[PredecessorVillain Liberation King]]
* RoguesGalleryTransplant: In the original ''Genealogy of the Holy War'', Sigurd was already long dead by the time the confrontation with Loptous rolled around, and he was fought by Sigurd's son Seliph. Here, since Sigurd is the representative Emblem of ''Genealogy of the Holy War'', Loptous is touted as his ArchEnemy instead of Seliph's.
* TokenGoodTeammate: Among them, Idunn stands out for being based on someone who was the least antagonistic out of all the Dark Emblems originals, as [[AntiVillain she was never truly evil]] even in her own game. Roy acknowledges this when he faces her in battle, and swears to ''save'' her, unlike the other Emblems who prepare to ''kill'' their designated villain once more.
** To a lesser extent, Duma as well, as he was actually a benevolent god to the Kingdom of Rigel but suffers from degeneration over time that consumes his mind, body, and powers. It is only in his defeat that he regains his sanity and gives Alm and Celica some advice for the future before dying, unlike other villains who promise to return in the future or that [[AsLongAsThereIsEvil evil cannot die]]. Like Roy, Celica's line against Duma is to put his soul to rest once more.
[[/folder]]

[[folder:Zero Emblem]]
!!Emblem of Foundations

An Emblem from Sombron's home world who comforted him as a child after his whole family was killed and who Sombron brought with him when he was exiled to Elyos, only for it to disappear some years later after he was taken in by some villagers. Known for its usually solitary ways and lacking any need for a Sync partner to fight, it is the main driving force behind Sombron's actions, with his goal being to attempt to reunite with and show it how far he has come on his own.
----
* AmbiguouslyEvil: According to Sombron, Zero Emblem was an Emblem who unlike [[ThePowerOfFriendship the other Emblems]] shunned the bonds of others to pursue individual strength, and its summoning chant is "Burn us". However as Emblem Marth points out, Emblems are beings who serve to protect others so that shouldn't be the case, and there is a strong chance that Sombron is an UnreliableNarrator.
* TheAloner: If Sombron is to be believed, than they were a lone solitary warrior who refused to make bonds.
* BeyondTheImpossible: According to Emblem Marth, an Emblem that has already been invoked/awoken should not be able to survive traveling from one world to another (the DLC Emblems are not invoked until after their trip), even for a short time, due to how Emblems are adversely effected by dimensional energies. That Zero Emblem survived for at least a few years leaves him at a loss of how they did it other than to think they must have been extremely powerful.
* ByThePowerOfGrayskull: Their invocation phrase is "Burn us."
* TheGhost: This Emblem is never shown on screen, so whatever ''Fire Emblem'' character it may be based on is completely unknown, or if they even ''are'' a returning character.
* RiddleForTheAges: Just who ''is'' the Emblem of Foundations? Are they a character within the ''Fire Emblem'' universe, or is it someone else entirely? Are they an original character, or could it be someone from a completely different franchise? [[note]]For the latter theory, it could be someone from ''Franchise/ShinMegamiTensei''/''Franchise/{{Persona}}'' or ''VideoGame/DragaliaLost'', since FE has had crossovers with them.[[/note]]
* SmallRoleBigImpact: While apparently famous enough in their home world, this Emblem's only known role in the story was to provide comfort to Sombron after the pain of losing his family and being exiled, before disappearing, but it's what drives most of Sombron's actions, with a desire for a reunion and to prove himself to it.
* UnwittingInstigatorOfDoom: After the final battle, Alear proposes that the reason it left Sombron after he was taken in by the village who found him was that it believed that, now that Sombron had friends, he didn't need a loner like the Emblem. Unfortunately, the loss of the only thing he still cared for caused Sombron to snap and turn him into the monster he is today. Sombron believed this Emblem's way of life embodied the true meaning of all existence and sought to become as "perfect" as this Emblem who didn't need anyone.
* WalkingSpoiler: While Sombron hints at it a couple chapters earlier (during the time travel chapter), its existence doesn't get explicitly revealed until the final chapter, and it is key to Sombron's entire motivation.
[[/folder]]

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* DamageReduction: Eirika's "Gentility" skill reduces damage taken from attacks by 3 with Gentility and 5 with Gentility+.

to:

* CuttingOffTheBranches: Ephraim's limited presence implies that the Twins come from a Magvel where Eirika was the main protagonist. Unlike some other examples on this page, the different options [[InSpiteOfANail don't change their homeworld's history very much]]; the main distinction is that Lyon would have been [[MercyKill begging for death when Eirika slew him]], while Ephraim's route would've made Lyon far less sympathetic.
* DamageReduction: Eirika's "Gentility" skill reduces damage taken from attacks attacks, by 3 with Gentility and 5 with Gentility+.



* ScratchDamage: Ephraim's Bravery skill[[note]]what Eirika's Gentility skill becomes after someone in the army switches Eirika with Ephraim[[/note]] adds 3 damage to every hit you land, even the hits that would otherwise do zero damage. Bravery+ adds 5, but comes a lot later.

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* ScratchDamage: Ephraim's Bravery skill[[note]]what Eirika's Gentility skill becomes after someone in the army switches Eirika with Ephraim[[/note]] adds 3 damage to every hit you land, even the hits that would otherwise do zero damage. Bravery+ adds 5, but comes a lot later. Eirika's Lunar Brace skill also offers [[ZigzaggedTrope a form of]] scratch damage, as mentioned above, but [[MagicallyIneptFighter not for magic attacks]].

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* CompositeCharacter: Much like Ike, Soren's appearance in this game borrows aspects from both of his home games as opposed to one; his visual appearance, paralogue, Flare skill, and Rexcalibur tome[[note]]While technically in ''Path of Radiance'', it goes unused[[/note]] is based on ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', while his knife rank and proficiency, and the Engage outfit worn by his user is derived from ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''. Conspicuously, his Reflect staff does not originate from either game.

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* CompositeCharacter: Much like Ike, Soren's appearance in this game borrows aspects from both of his home games as opposed to one; his visual appearance, paralogue, Flare skill, and Rexcalibur tome[[note]]While technically in ''Path of Radiance'', it goes unused[[/note]] is based on ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', while his knife rank and proficiency, and the Engage outfit worn by his user is derived from ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''. Conspicuously, his Reflect staff does not originate from either game.game, but its effect first appeared in ''Path of Radiance''.


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* CursedWithAwesome: Bond Conversations with [[WeakButSkilled Zelestia]] have Soren touch on his Dragon-Laguz blood, which gave him his innate talent with magic. He hates it for the hardships it gave him in life, but ultimately acknowledges that it's been helpful.
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* MassTeleportation: Micaiah is the ''only'' source of multi-unit teleportation in the game, owing to her "Augment" Engage skill adding four tiles to the AOE of every teleporting Staff. Users of Micaiah can even cast Rewarp to teleport ''themselves'' and four adjacent allies.

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* ATasteOfPower: Celica offers a few. For starters, there's Warp Ragnarok; you don't get other sources of teleportation until well after you get Celica, [[spoiler: though Tiki's paralogue in the [[DownloadableContent Expansion Pass]] can give you Warp and Rewarp a bit earlier]], while the Ragnarok shows you roughly how strong late-game weapons will get. Then there's Holy Stance; while it starts out as a pitifully-minor 10% [[AttackReflector damage-reflecting effect]], [[spoiler:Griss unveils 30% and 50% versions when he fights you with her in Chapter 20, and you can unlock these versions after finishing Celica's Paralogue]].



* AntiCavalry: His first Engage weapon is a Ridersbane, making his user effective against Cavalry. This is in spite of the fact that [[HunterOfHisOwnKind Sigurd (in both his home game and when fought in his paralogue and the arena) is considered a Cavalry unit]]. It is also different to a generic Ridersbane, as Sigurd's is stronger, lighter, and is a JoustingLance.

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* AlphaStrike: Sigurd's Override [[LimitBreak attack]] blitzes a straight column of enemies with a single strike, while his Brave Lance (his second Engage weapon) is guaranteed to swing ''at least'' twice per attack at the cost of weighing the user down; [[GuideDangIt unfortunately, the doubling effect of the latter doesn't work as a part of the former]]. Alternatively, Sigurd's third Engage weapon, Tyrfing, provides a Resistance bonus to help (a bit) with overextending.
* AntiCavalry: His first Engage weapon is a Ridersbane, making his user effective against Cavalry. This is in spite of the fact that [[HunterOfHisOwnKind Sigurd (in both his home game and when fought in his paralogue and the arena) is considered a Cavalry unit]]. It is also different to a generic Ridersbane, as Sigurd's is stronger, lighter, and is looks like a JoustingLance.
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* OddNameOut: Aside from Marth and [[spoiler:Alear]], Byleth is the only Emblem from the base game that is not named after the game that he comes from. Instead of "Emblem of the [[VideoGame/FireEmblemThreeHouses Three Houses]]," he instead has the name "Emblem of the Academy."
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** Cavalry: Areadbhar[[note]]Dmitri's family Lance, with a lesser version of [[AlphaStrike Atrocity]] baked into it[[/note]]

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** Cavalry: Areadbhar[[note]]Dmitri's Areadbhar[[note]]Dimitri's family Lance, with a lesser version of [[AlphaStrike Atrocity]] baked into it[[/note]]
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These aren't presented as mysteries. The Emblems are a means of accessing the powers and abilities of heroes from other worlds, and needing that power is why the magic to do this was invented. And since the original hero is the basis of what forms the Emblem, they share memories with the original (though normally only up to a certain point in the original's life). In more detail, in Heroes princess Celine describes a Emblems as "echoes" of the people they look like.


* RiddleForTheAges: Why are the Emblems based on characters from previous installments of the franchise to begin with, and since they're not the same people as the characters from in said games, how come they share the same memories as them?
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* RiddleForTheAges: Why are the Emblems based on characters from previous installments of the franchise to begin with, and since they're not the same people as the characters from in said games, how come they share the same memories as them?
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* RiddleForTheAges: Just who ''is'' the Emblem of Foundations? Are they a character within the ''Fire Emblem'' universe, or is it someone else entirely?

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* RiddleForTheAges: Just who ''is'' the Emblem of Foundations? Are they a character within the ''Fire Emblem'' universe, or is it someone else entirely?entirely? Are they an original character, or could it be someone from a completely different franchise? [[note]] For the latter theory, it could be someone from ''Franchise/ShinMegamiTensei''/''Franchise/{{Persona}}'' or ''VideoGame/DragaliaLost'', since FE has had crossovers with them. [[/note]]
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Blade On A Stick is now a disambiguation page.


** Cavalry: [[BladeOnAStick Areadbhar]][[note]]Dmitri's family Lance, with a lesser version of [[AlphaStrike Atrocity]] baked into it[[/note]]

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** Cavalry: [[BladeOnAStick Areadbhar]][[note]]Dmitri's Areadbhar[[note]]Dmitri's family Lance, with a lesser version of [[AlphaStrike Atrocity]] baked into it[[/note]]

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