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* TheLastOfTheseIsNotLikeTheOthers: Among the base game Emblems, they tend to be portrayed as looking like [[PreviousPlayerCharacterCameo significant characters from the previous games in the series]], this Emblem is not, who actually debuted in ''Fire Emblem Engage.'' Furthermore, unlike the other 12 Emblems Alear still has their physical body and has to actively transform to use their Emblem powers. This difference is reflected further in gameplay with no other units being able to equip Alear’s ring as well as Alear remaining a separate unit when Engaging with other units. Further, Alear evidently remained mortal (albeit long-lived like other dragons) unlike the pure spirit Emblems who do not age, with Ivy's solo ending mentioning that Alear passed away at some point.



* TheLastOfTheseIsNotLikeTheOthers: Among the base game Emblems, they tend to be portrayed as looking like [[PreviousPlayerCharacterCameo significant characters from the previous games in the series]], this Emblem is not, who actually debuted in ''Fire Emblem Engage.'' Furthermore, unlike the other 12 Emblems Alear still has their physical body and has to actively transform to use their Emblem powers. This difference is reflected further in gameplay with no other units being able to equip Alear’s ring as well as Alear remaining a separate unit when Engaging with other units. Further, Alear evidently remained mortal (albeit long-lived like other dragons) unlike the pure spirit Emblems who do not age, with Ivy's solo ending mentioning that Alear passed away at some point.
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** Camila: Lavender
** Chrom and Robin: dark Blue

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** Camila: Lavender
Light purple
** Chrom and Robin: dark BlueDark blue



Chrom and Robin are respectively the leader and head tactician of The Shepherds, an army of fighters who travel the kingdom of Ylisse fighting for justice and protecting the common people. Chrom, also the prince of Ylisse, found Robin laying unconscious in a field and offered him protection. From there he would learn of Robin's talent for military tactics, and the two would form a bond stronger than steel\\\

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Chrom and Robin are respectively the leader and head tactician of The Shepherds, an army of fighters who travel the kingdom of Ylisse fighting for justice and protecting the common people. Chrom, also the prince of Ylisse, found Robin laying unconscious in a field and offered him protection. From there he would learn of Robin's talent for military tactics, and the two would form a bond stronger than steel\\\steel.\\\



Veronica is the princess of Emblian Empire, and was in war with the Kingdom of Askr. However, she is actually very lonely and wants nothing more than to make friends.\\

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Veronica is the princess of Emblian Empire, and was in war with the Kingdom of Askr. However, she is actually very lonely and wants nothing more than to make friends.\\friends, leading her to connect with the royals of Askr. Their bond would forever change their kingdoms.\\\

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** [[spoiler:Dragon/Bond Blast: The user attacks with a sword/magic combo. If both Alear and the unit they engaged with are next to each other use this move, they attack together for a total of three attacks.]]
** Houses Unite: The user attacks with the trio's Hero Relics. If done next to a unit equipped with Byleth's ring, the three leaders do the attacks themselves and the user gains another action.

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** [[spoiler:Dragon/Bond Blast: The user attacks with a sword/magic combo. If both Alear and the unit they engaged with are next adjacent to each other use this move, they attack together for a total of three attacks.strikes.]]
** Houses Unite: The user attacks Attacks with the trio's Hero Relics. If done next to a unit equipped with Byleth's ring, the three leaders do the attacks themselves and the user gains another action.



** Cataclysm: The user attacks with fire, lightning, and wind magic over the area of the target. If done next to a unit equipped with Ike's ring, the area is expanded.

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** Storm's Eye: The unit cannot be broken when it's next attacked and can follow up while the enemy can't. If done next to a unit equipped with Lyn's ring, the unit also attacks first.
** Cataclysm: The user attacks Attacks with fire, lightning, and wind magic over the area of the target. If done next to a unit equipped with Ike's ring, the area is expanded.
** Dark Inferno: Attacks a number of spaces before setting them all on fire. If done next to a unit equipped with Corrin's ring, the area of attack is expanded.
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* BreakingOldTrends: In contrast to the previous DLC Emblems, Veronica is from a spin-off title and not a mainline title.

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* BreakingOldTrends: In contrast to the previous DLC Emblems, Veronica is from a spin-off title and not a mainline title. Furthermore, she's the only one of the Emblems to not use their original appearance, instead using her most recent variant from when the [=DLC=] was announced.
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* AmbiguousSituation: These Emblems were not created in Elyos, rather they served as guardians in other worlds, Emblem Edelgard notes that "something" caused them to be transported to Elyos, but it is unclear what this something was. In his bond support with Ivy, Soren tells her his bracelet was entrusted to an Elusia from another world.
* GameplayAndStorySegregation: [[spoiler:Despite the WhamEpisode[=s=] that were chapters 10/11 and 21/22, where Alear temporarily lose all of the rings they've collected up to those points, the DLC Emblems were unaffected by it, and therefore remain usable for the duration of the game.]]
* WhatHappenedToTheMouse: [[spoiler:At the very end of the game, the base game Emblems disappear from Elyos following the closure of the portal, while Alear themselves remained due to being native to Elyos as well as having a physical body. Despite this, the fate of the DLC Emblems after the events of the game have yet to be touched upon, mostly since they lack any involvement with the main story, though because of their otherworldly nature, it's likely that they disappeared alongside the ring ones too.]]

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* AmbiguousSituation: These Emblems were not created in Elyos, rather they served as guardians in other worlds, another world, Emblem Edelgard notes that "something" "someone" caused them to be transported to Elyos, but it is unclear what and this something was. is corroborated by Emblem Tiki (who also elaborates that the bracelet Emblems were made to fight a great deal in this other world,and that "someone kind" put the bracelet Emblems into dormancy before sending them away), but further details are lacking. In his bond support Bond conversation with Ivy, Soren tells her his bracelet was entrusted to an [[spoiler:an Elusia from another world.
* GameplayAndStorySegregation: [[spoiler:Despite the WhamEpisode[=s=]
world. Further Bond conversations indicate that were chapters 10/11 and 21/22, where Alear temporarily lose all of the rings they've collected up to those points, the DLC bracelet Emblems were unaffected by it, come from a alternate version of Elyos itself, with "evil" versions of various characters having interacted with and therefore remain usable for the duration of the game.used them.]]
* GameplayAndStorySegregation: [[spoiler:Despite the WhamEpisode[=s=] that were chapters 10/11 and 21/22, where Alear temporarily lose all of the rings they've collected up to those points, any DLC Emblems that have been collected are not taken, and therefore remain usable for the duration of the game. There is story justification in that Sombron only wants the power the 12 Ring Emblems specifically offer when gathered together, but the DLC Emblems still don't get so much as mentioned by him.]]
* WhatHappenedToTheMouse: [[spoiler:At the very end of the game, the base game Emblems disappear from Elyos "die" following the closure of the portal, portal due to the negative effects the dimensional energies have on the bodies of Emblems, while Alear themselves remained due to being native to Elyos as well as having a physical body. Despite this, the fate of the DLC Emblems after the events of the game have yet to be touched upon, mostly since they lack any involvement with the main story, though because of their otherworldly nature, the same rules for Emblem bodies should apply to them as well, it's likely that they disappeared alongside the ring ones too.too, at least for the time being.]]
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Embem??


* OffModel: Lucina's 3D model used in the first prologue cutscene was ripped directly from ''[[VideoGame/FireEmbemAwakening Awakening's]]'' motion-captured cutscenes, which looks de-saturated and resembles little to the actual 3D model she has ingame.

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* OffModel: Lucina's 3D model used in the first prologue cutscene was ripped directly from ''[[VideoGame/FireEmbemAwakening ''[[VideoGame/FireEmblemAwakening Awakening's]]'' motion-captured cutscenes, which looks de-saturated and resembles little to the actual 3D model she has ingame.
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* OffModel: Lucina's 3D model used in the first prologue cutscene was ripped directly from ''[[VideoGame/FireEmbemAwakening Awakening's]]'' motion-captured cutscenes, which looks de-saturated and resembles little to the actual 3D model she has ingame.

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* JerkassToOne: {{Inverted}}. Soren is blunt and dismissive to everyone ''except'' [[MoralityPet Ike]]. He is however, fairly amicable towards Timerra out of gratitude for keeping Ike's ring safe.

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* JerkassToOne: {{Inverted}}. Soren is blunt and dismissive to everyone ''except'' [[MoralityPet Ike]]. He is however, fairly amicable towards Timerra out of gratitude for keeping Ike's ring safe.safe, and he's also very friendly towards Anna.



* OhCrap: During his recruitment paralog if he faces against a unit engaged with Ike, Soren panics and tries to convince him that they don't need to fight, both because Ike is basically the only person he respects but also since he well aware of how bad of an idea it is to go against him. He later admits that if he had known Ike was among Alear's group, he would have joined them immediately.

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* OhCrap: During his recruitment paralog paralogue if he faces against a unit engaged with Ike, Soren panics and tries to convince him that they don't need to fight, both because Ike is basically the only person he respects but also since he well aware of how bad of an idea it is to go against him. He later admits that if he had known Ike was among Alear's group, he would have joined them immediately.


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* PetTheDog: He's noticeably much friendlier and easygoing in his supports with Anna than with many other people.

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** Cataclysm: The user attacks with fire, lightning, and wind magic over the area of the target. If done next to a unit equipped with Ike's ring, the area is expanded.




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** Chrom and Robin: dark Blue
** Veronica: Pale gray

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* BondOneLiner:
-->"That was a fierce battle."\\
"For those I must protect."



-->"A good wind."

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-->"A good wind."\\
"I need to get stronger until no one can beat me.
"
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----
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* BondOneLiner:
-->"Allow your soul the rest it deserves."\\
"I want to help everyone."


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* BondOneLiner:
-->"Why do we repeat our mistakes?"\\
"This is thanks to you all."


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* BondOneLiner:
-->"Who's your commander?"\\
"It's a terrible state of affairs."
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* WeHaveReserve: It is advantageous to summon multiple clones as decoys. Due to the clone units having only 1 HP, they are often targeted by enemies as an easy kill.

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* WeHaveReserve: WeHaveReserves: It is advantageous to summon multiple clones as decoys. Due to the clone units having only 1 HP, they are often targeted by enemies as an easy kill.
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* NoSell: His Engage Attack "Storm's Eye" makes the user immune to being broken, making them much less likely to be overwhelmed by enemy units and still counterattack. When performed adjacent to an ally wielding Lyn, it also allows the user to attack first and follow up while foes cannot follow up during enemy phase.

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* NoSell: His Engage Attack "Storm's Eye" makes the user immune to being broken, making them much less likely to be overwhelmed by enemy units and still counterattack. follow up while foes cannot follow up during enemy phase. When performed adjacent to an ally wielding Lyn, it also allows the user to attack first and follow up while foes cannot follow up during enemy phase.first, granting a strong temporary Vantage skill regardless of HP.

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* AttackReflector: His Reflect staff allows the user to apply a status effect to all allies within a range of 2 spaces, where any magic damage taken will have half its damage dealt to the attacker.

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* AttackReflector: His Reflect staff allows the user to apply a status effect to all allies within a range of 2 spaces, where any magic damage taken they take will have half its damage also dealt to the attacker.


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* MythologyGag: He provides knife proficiency, referencing how Sages, a class Soren promotes into in his debut game ''Path of Radiance'', had the option of choosing knives as a secondary weapon in said game.
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* NoSell: His Engage Attack "Storm's Eye" makes the user immune to being broken, making them much less likely to be overwhelmed by enemy units and still counterattack.

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* NoSell: His Engage Attack "Storm's Eye" makes the user immune to being broken, making them much less likely to be overwhelmed by enemy units and still counterattack. When performed adjacent to an ally wielding Lyn, it also allows the user to attack first and follow up while foes cannot follow up during enemy phase.
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[-[[center:'''[[Characters/FireEmblemEngage Main index]]''' -> '''Emblems''']]-]

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[-[[center:'''[[Characters/FireEmblemEngage [[center:[-'''[[Characters/FireEmblemEngage Main index]]''' -> '''Emblems''']]-]
'''Emblems'''-]]]
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[-'''[[Characters/FireEmblemEngage Main index]]''' -> '''Emblems'''-]

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[-'''[[Characters/FireEmblemEngage [-[[center:'''[[Characters/FireEmblemEngage Main index]]''' -> '''Emblems'''-]
'''Emblems''']]-]
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'''[[Characters/FireEmblemEngage Main index]]''' -> '''Emblems'''

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'''[[Characters/FireEmblemEngage [-'''[[Characters/FireEmblemEngage Main index]]''' -> '''Emblems'''
'''Emblems'''-]
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'''[[Characters/FireEmblemEngage Main index]]''' -> '''Emblems'''
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* WeHaveReserve: It is advantageous to summon multiple clones as decoys. Due to the clone units having only 1 HP, they are often targeted by enemies as an easy kill.
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* AttackReflector: His Reflect staff allows the user to apply a status effect to all allies within a range of 2 spaces, where any magic damage taken will have half its damage dealt to the attacker.
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** Hector: Navy blue
** Soren: Forest green


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* DamageReduction: His "Arms Shield" skill allows the user to reduces damage taken from attacks if the user has a weapon triangle advantage over the foe, starting from 3 damage reduced to 7. Considering that his "Adaptable" Engage Skill always changes the user's weapon to have advantage over the foe's weapon when the foe initiates combat and the Engage weapons covers the main weapons triangle, it allows the user to take more hits to take down.

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* DamageReduction: His "Arms Shield" skill allows the user to reduces damage taken from attacks if the user has a weapon triangle advantage over the foe, starting from 3 damage reduced to 7. Considering that his "Adaptable" Engage Skill always changes the user's weapon to have advantage over the foe's weapon when the foe initiates combat and the his Engage weapons Weapons covers the main weapons triangle, it allows the user to take more hits to take down.



* ArmorPiercingAttack: Eirika's Lunar Brace (and by extention Eclipse Brace) allows the user who initiates combat with physical weapons to gain true damage equal to 20~30% of the foe's Def, depending on the level, and the boosted damage comes after the user's damage and the foe's defenses are calculated, so the user will always deal at least some damage on the foe. Ephraim's Bravery (and by extention Blue Skies) also boosts damage after damage calculations are made, only by a fixed amount, with 3 damage with Bravery and 5 damage with Bravery+.

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* ArmorPiercingAttack: Eirika's Lunar Brace (and by extention Eclipse Brace) allows the user who initiates combat with physical weapons to gain true damage equal to 20~30% 20/30% of the foe's Def, depending on the its level, and the boosted damage comes after the user's damage and the foe's defenses are calculated, so the user will always deal at least some damage on the foe. Ephraim's Bravery (and by extention Blue Skies) also boosts damage after damage calculations are made, only by a fixed amount, with 3 damage with Bravery and 5 damage with Bravery+.



* TerrainSculpting: With their "Dragon Vein" skill, they're able to change the environment to inflict GeoEffects in various ways depending on the type of unit wielding the Emblem; Backup creates rocks to increased defenses, Cavalry creates water that decreases Avoid, Covert creates Fog which increases Avoid, Armored creates vines that grant immunity to Break, Flying create healing tiles, Mystical create fires for damage, Qi Adept creates breakable ice pillar to obsruct movement, and Dragon units can choose the specific effect they want.

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* TerrainSculpting: With their "Dragon Vein" skill, they're able to change the environment to inflict GeoEffects in various ways depending on the type of unit wielding the Emblem; Backup creates rocks to increased defenses, Cavalry creates water that decreases Avoid, Covert creates Fog which increases Avoid, Armored creates vines that grant immunity to Break, Flying create healing tiles, Mystical create fires for damage, Qi Adept creates breakable ice pillar to obsruct obstruct movement, and Dragon units can choose the specific effect they want.



* ArmorPiercingAttack: Tiki's {{Breath Weapon}}s ignores half of the foe's defenses, with all but the Dark Breath and Fire Breath targeting the foe's Def, Dark Breath targeting the foe's Res, and Fire Breath targeting both.
* AntiDebuff: Tiki's Divine Blessing, when used by a Qi Adept class, in addition to giving an ally a Revival Stone, also removes any debuffs they have. Her Lifesphere skill also removes any debuffs on the user if the user uses the Wait command.



* BreathWeapon: Tiki's Breath Engage Weapons, in addition to all of them being an ArmorPiercingAttack but cannot follow-up or strike first, also has a specific effect, with Fire Breath for Backup, Cavalry, Covert and Qi Adept classes and Flame Breath for Flying classes attacking a large range and creating fire tiles, Ice Breath for Armored attacking and freezing enemies in a large area, Dark Breath for Mystical classes targeting the foe's Res, and Fog Breath for Dragon classes dealing effective damage against dragons in a wide area and create fog tiles.
* DamageReduction: Tiki's Special Guard Skill reduces damage taken from magical attacks by 1~5, depending on its level.
* HealThyself: Her Lifesphere Skill, in addition to removing any debuffs on the user, allows the user to recover 20/30/40 HP if the user uses the Wait command.



* NoSell: His engage skill, ''Storms Eye'', makes an ally immune to being broken, making them much less likely to be overwhelmed by enemy units.

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* ActionInitiative: His Quick Riposte skill allows the user to perform a guaranteed follow-up attack if the equipped weapon allows it if the enemy initiates combat and the user is at 80/60% HP or above at the start of combat, depending on its level.
* LifeDrain: His second Engage Weapon Runesword restores HP equal to half the damage dealt. Considering that his Quick Riposte skill need the user to be above a certain HP threshold at the start of combat, the sword makes it useful for the user to both deal more damage and survive a lot of hits.
* NoSell: His engage skill, ''Storms Eye'', Engage Attack "Storm's Eye" makes an ally the user immune to being broken, making them much less likely to be overwhelmed by enemy units.units and still counterattack.
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* TheDividual: Some Emblem Rings and Bracelets contain more than one Emblem Spirit, with the characters choosing which spirit to Engage with.
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Tropes pertaining to Alear in their normal state can be found [[Characters/FireEmblemEngage here]].
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[[/folder]]

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[[/folder]][[/folder]]
----
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** They possess or at least can take on enough of a physical form to engage in battle, but normally cannot move far from their ring or take independent actions in battle (exceptions are locations with a lot of particular magic such as Trial Grounds and the Somniel). They have all the regular human senses, but cannot eat, and while able to sleep they seemingly do not need to. They also can levitate at will (and do this most of the time).

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** They possess or at least can take on enough of a physical form to engage in battle, but normally cannot move far from their ring or take independent actions in battle (exceptions are locations with a lot of particular magic such as Trial Grounds and the Somniel). They have all the regular human senses, but cannot eat, drink, or bathe, and while able to sleep they seemingly do not need to. They also can levitate at will (and do this most of the time).
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** Hector: "Embolden us,"
** Soren: "Advise us,"
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[[foldercontrol]]

[[folder:In General]]
* AscendedToAHigherPlaneOfExistence: [[spoiler:When all Emblems are gathered, they have the ability to change someone into one of them once.]]
* ByThePowerOfGrayskull: Alear summons the Emblems by invocations, [[spoiler:something only Fell Dragons can do]]. They are a phrase followed by the Emblem's title:
** Marth: "Shine on,"
** Celica: "Care for us,"
** Sigurd: "Provide for us,"
** Leif: "Free us,"
** Roy: "Rise up,"
** Lyn: "Sweep across,"
** Eirika: "Restore calm,"
** Ike: "Fight on,"
** Micaiah: "Heal us,"
** Lucina: "Reignite us,"
** Corrin: "Bare your fangs,"
** Byleth: "Teach us,"
** [[spoiler:Alear]]: "Connect us,"
** [[spoiler:Emblem of Foundations]]: "Burn,"
** Edelgard, Dimitri, and Cluade: "Lead us,"
** Tiki: "Sleep well,"
** Camilla: "Soar high,"
* GenderEqualEnsemble: The 12 seen in the mural consist of six male heroes and six female heroes.
* InconsistentColoring: Zigzagged, the character models for the Emblems are all shown to have dull gray (or [[PurpleIsPowerful lilac]]) eyes regardless of what their original eye colors were. Most notable with Celica, Corrin, and Lyn who normally have vibrant red and green eyes respectively. This suggests an intentional choice rather than an oversight, but in cinematic cutscenes and official art Marth is depicted with his normal eye color.
* LimitBreak: Engage Attacks are powerful abilities that can help you get a leg up on an encounter, and include effects like attacking a line of enemies, warping to another ally and attacking at that location, or refreshing every ally around them. You can do one Engage Attack each time you Engage with an Emblem.
** Lodestar Rush: Strikes the enemy seven times at 30% damage.
** Warp Ragnarok: The user can teleport up to ten spaces away, and then unleash a powerful spell.
** Override: Plows through up to three enemies in a row.
** Quadruple Hit: The user strikes the enemy with a sword, a lance, an axe, and a bow.
** Blazing Lion: Sets the area around the target on fire, damaging those who are standing around them.
** Astra Storm: Hits the enemy with five attacks at 30% damage, and has a range of ten spaces.
** Twin Strike: Summons Ephiriam to attack the enemy with a sword and a lance attack. Effective on Corrupted.
** Great Aether: Increases defence and resistance, but the user can't counterattack for one turn. On the next turn, the user attacks the area surrounding them. The user is healed 30% of the damage they do.
** Great Sacrifice: The user reduces their HP to one, but fully restores all allies' HP.
** All for One: Allies within two spaces of the user join in for a Chain Attack.
** Torrential Roar: Attacks up to three spaces in a line, and then turns the terrain to water.
** Goddess Dance: Allows the allies standing next to the user to go again.
** [[spoiler:Dragon/Bond Blast: The user attacks with a sword/magic combo. If both Alear and the unit they engaged with are next to each other use this move, they attack together for a total of three attacks.]]
** Houses Unite: The user attacks with the trio's Hero Relics. If done next to a unit equipped with Byleth's ring, the three leaders do the attacks themselves and the user gains another action.
** Divine Blessing: Grants an ally a revive stone. If done next to a unit equipped with Marth's ring, the ally has their health restored and regains an Engage Turn/has the Engage Meter filled.
* MythologyGag: The Emblems all have references and call backs to their original games primarily in the form of their skills that call back to mechanics, such as Corrin altering the terrain just as the Dragon Veins did in ''Fates'' or Celica's Warp Ragnarok replicating how Witches would teleport around the map.
* OurSpiritsAreDifferent:
** Emblems are akin to incorporeal spirits, except that they are bound to rings (Base game Emblems) or Bracelets (DLC Emblems), and if one were to wear an Emblem ring/bracelet, the emblem grants their bearer their powers via Synced (all battle long) and Engaged (3/4 turns) states.
** Emblems appear to be immortal, as they have existed in Elyos for thousands of years.
** They possess or at least can take on enough of a physical form to engage in battle, but normally cannot move far from their ring or take independent actions in battle (exceptions are locations with a lot of particular magic such as Trial Grounds and the Somniel). They have all the regular human senses, but cannot eat, and while able to sleep they seemingly do not need to. They also can levitate at will (and do this most of the time).
** While the emblems take the form of various major protagonists, thus making them "good" spirits, they are vulnerable to becoming BrainwashedAndCrazy if they're under [[spoiler:the fell dragon's control]].
** As "echoes" of heroes from the distant pasts of other worlds rather than the original souls pulled from the afterlife (with one exception [[spoiler:being the 13th Emblem]]), Emblems usually appear as the physical age where the hero's most famous adventure occured. While the original person most often lived long after reaching this age, the Emblem version will only have that person's memory from up to the point that the "echo" of that part of their life formed. As such, the only Emblem to know of how their original died is Sigurd, as his Emblem was taken from the echo that formed upon his death. In some cases the "echo" is even formed from a earlier stage of a particular hero's adventure, and thus their Emblem will have no memory of what happened in the rest of the non-Emblem's life. In particular, Emblem Tiki is from when Tiki was a child, and thus does not know the things adult Tiki of ''Awakening'' knew and did millennia later. Emblem Edelgard, Claude and Dimitri are from their time as students at the academy, and thus they have no knowledge of the war that was waged later in their original's lives, their role in that war, etc.
* PowerDyesYourHair: When characters uses the Emblems for the Engage mechanic, their hair takes on part of the Emblems' hair color. Notably for Alear's case, only the blue side of their hair changes color. The expection is Tiki, who turns a user into a dragon with a color matching them.
** Marth: Sky blue
** Celica: Pink
** Sigurd: Light purple
** Leif: Pale yellow to pale green fade
** Roy: Pale red
** Lyn: Light green
** Eirika: Blonde to spring green fade
** Ike: Blue to cyan fade
** Micaiah: Pale orange
** Lucina: Cyan
** Corrin: Silver
** Byleth: Neon purple
** [[spoiler:Alear: Blue and red fusion. Alear themselves has their hair turn pure blue.]]
** Edelgard, Dimitri, and Claude: Dark purple
** Camila: Lavender
* PowerAtAPrice: The 12 Emblems possess a secret power in addition to their once a millennia power to alter the world. Called "the miracle" it [[spoiler:enables them to transform a dead soul into a Emblem, in essence resurrecting them as a new type of being (as bringing them back to life as they were is impossible even for them) distinct from the "always was a spirit" that the other Emblems are. They can do this at any time, provided all 12 agree and are present. However, they can only do it once, and as a consequence they lose the ability to grant their usual world changing power again no matter how many millennia pass. They initially consider using this to bring Lumera back to life, but end up agreeing to do it to restore Alear.]]
* PreviousPlayerCharacterCameo: PlayedWith. The Emblems all appear in the form of significant characters from each of the previous mainline games in the series, with only a small amount coming from the same setting as other Emblems, such as Sigurd and Leif from Jugdral, Lyn and Roy coming from Elibe, and Ike and Micaiah from Tellius. That said, Marth specifies he is "Emblem Marth, to be clear," and they're merely echoes of heroes from other worlds. Despite the Emblems often speaking as if they lived the lives of the people they embody (referring to various locations in other worlds as their homes, the people they knew as their friends, and so on), Emblem Sigurd at one point makes clear that the Emblems have all only "ever been spirits". The one exception is [[spoiler:Alear, a person who had a physical body and then was turned into an Emblem, making them both an Emblem and the original soul.]] The nature of the other Emblems is explicitly confirmed near the end of the game by Marth.
-->''"You can search and search-but there's no point. You might meet the original hero. But Emblems are not the same beings-we are not them."''
* RingOfPower: The spirit of each Emblem is tied to a ring that grants the wearer access to their powers, meaning that anyone that holds their ring can have access to their immense power. The exceptions are the DLC Emblems, who instead are bonded to bracelets.
* SinkOrSwimMentor: Each of the Emblems challenges Alear's group to a battle in their Paralogues, and they won't hold back. Notably, unlike skirmishes with friendly kingdoms, units can actually ''die'' in Emblem trials on Classic Mode.
* SuperMode: Engaging with an Emblem puts the unit into a powered-up state, granting access to powerful Engage Skills and Weapons, and lets them perform an Engage Attack once while in that mode. They also levitate like the Emblems do.
* UncertainDoom: [[spoiler:When the portal to other worlds truly closes, the twelve main Emblems disappear, causing their rings to now be rendered useless, leaving Alear as the only Emblem left in Elyos. Marth's description of why this happens (basically a huge destabilization in dimensions that breaks down their immaterial bodies) makes it sound like essentially death for the Emblems. However, at the end of TheStinger, the rings start glowing, which, according to Marth's narration, means they may be able to restore themselves eventually.]]
* WeaponOfXSlaying: Some of them give their user a weapon that's effective against certain types of enemies, like Ike's AntiArmor Hammer and Sigurd's AntiCavalry Ridersbane.
* YouRemindMeOfX: They'll often remark in their bond conversations how the character they're speaking to reminds them of a character they know back in their own world. ''Fire Emblem'' has never shied away from re-using character traits and tropes, and many ''Engage'' cast members share character elements seen in other entries.
[[/folder]]

!!The 12 Emblem Rings

[[folder:Marth - Emblem of Beginnings]]
!!!'''Voiced by:''' Creator/HikaruMidorikawa (Japanese), Creator/YuriLowenthal (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/engagemarthartwork.png]]
[[caption-width-right:350: The Hero King]]
The Hero-King of Archanean legend, Marth was born the prince of Altea, a kingdom that fell under siege from the Dolhr Empire, its fell forces led by the warlock Gharnef. After laying low the dark dragon Medeus, Marth would become king of Altea, and go on to defend his home in the War of Heroes against his old friend, the king of Aurelis, Hardin.\\\
For information regarding Marth's portrayal in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'', see [[Characters/FireEmblemShadowDragonAndTheBladeOfLightPlayableCharacters his character profile]].
----
* BladeSpam: Using "Lodestar Rush" allows the Emblem wielder to unleash a barrage of attacks that, while weak, make up for it with the sheer number of times you can strike the enemy, with 7 strikes for non-Backup and Dragon classes, 8 strikes for Backup classes, and 9 strikes for Dragon classes.
* CuttingOffTheBranches: One of his Bond Rings, Kris, establishes him as using the male default appearance and name.
* ExactWords: When Alear asks them about who they were in the past, Marth states they were a good person, much like they are now. [[spoiler:He's not lying; even when Alear served Sombron, they were a NobleDemon at their ''worst'', mostly serving out of fear of being killed if Sombron thought they were "defective", and not realizing there was better options until Lumera showed them kindness.]]
* ExperienceBooster: His second Engage Weapon Mecurius doubles the experience earned on the user if it's equipped.
* HeroesPreferSwords: Fittingly for the first Lord in the series, Marth's Engage skills focus on swords and buffing them. He also only provides swords for his Engage user to use.
* HeroicSecondWind: The Sync skill Unyielding restores a portion of the user's max HP when the user's HP is below a threshold, starting from 20% HP to 40% HP.
* MythologyGag: Characters who are engaged to him may say "I live to fight again" or "The day is mine" after winning a battle, which are his victory quotes from ''VideoGame/SuperSmashBrosUltimate''.
* SecretKeeper: Alongside Lumera and Sigurd, he's one of the few who knows the full extent of Alear's past, but refuses to divulge anything beyond that Alear was and still is a good person as they were a thousand years ago. [[spoiler:While not technically lying, Marth does not mention they were in service to the Fell Dragon before Lumera took them in, much less that they're Sombron's child.]]
[[/folder]]

[[folder:Celica - Emblem of Echoes]]
!!!'''Voiced by:''' Creator/NaoTouyama (Japanese), Creator/EricaLindbeck (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/celicaengage.png]]
[[caption-width-right:350:The Caring Princess]]
Born "Anthiese", Celica was the princess of Zofia, and the sole survivor of its royal family after. For a time, she lived in a small village with a young knight from Rigel named Alm. When the continent of Valentia descended into war between Zofia and Rigel, Celica would rise to the occasion and lead her comrades in battle in the hopes of ultimately finding lasting peace with her Rigelian neighbors.\\\
For information regarding Celica's portrayal in ''Gaiden'' and ''Shadows of Valentia'', see [[Characters/FireEmblemGaidenAlmAndCelica her character profile]].
----
* CrutchCharacter: Her Warp Ragnarok adds incredible mobility and DungeonBypass potential to a character, on top of doing enough magical damage to one-shot most early-game enemies and bosses. As the game goes on its damage becomes less impressive, and then [[spoiler:you lose her ring in Chapter 11 and don't get it back until Chapter 20]].
* HolyBurnsEvil: Her Holy Stance skill functions in a way like this. If a Corrupted attacks whoever Celica is the Emblem of, the Corrupted takes a percentage of the damage back, eventually capping at 30%.
* MagicKnight: As an Engage, Celica provides both physical and magical power to whoever uses her, though she primarily supports magical power.
* PowerAtAPrice: Once learned, Resonance increases the damage tomes do, at the cost of 1 recoil damage.
* WeaponizedTeleportation: "Warp Ragnarok" allows a unit to warp to an enemy unit and unleash a powerful spell that ignores terrain bonuses.
* WhiteMagicianGirl: As a devout priestess of the Earth Mother Mila, Celica naturally has access to holy magic allowing units using her Emblem to wield the spell Seraphim, which deals more damage to enemies such as the corrupted.
[[/folder]]

[[folder:Sigurd - Emblem of the Holy War]]
!!!'''Voiced by:''' Creator/ToshiyukiMorikawa (Japanese), Creator/GrantGeorge (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/engagesigurd.png]]
[[caption-width-right:350:The Holy Knight]]
A prince of the Duchy of Chalphy, Sigurd was a descendant of Baldur, one of the Twelve Crusaders that saved the realm of Jugdral from the wicked Loptrian Empire. When a dark conspiracy to revive the Loptrian Empire sees him exiled, Sigurd would dedicate himself to freeing his people from the forces of evil. His would be a long and hard battle, and the duty of carrying on his crusade would fall to his son, Seliph, another scion in a holy genealogy.\\\
For information regarding Sigurd's portrayal in ''Genealogy of the Holy War'', see [[Characters/FireEmblemGenealogyOfTheHolyWarFirstGeneration his character profile]].
----
* AntiCavalry: His first Engage weapon is a Ridersbane, making his user effective against Cavalry. This is in spite of the fact that [[HunterOfHisOwnKind Sigurd is preferred to a Cavalry unit]]. It is also different to a generic Ridersbane, as Sigurd's is a JoustingLance.
* BondOneLiner:
-->"Gods, please protect us."\\
"There is nothing to fear."\\
"If this love is a crime..."
* BoringButPractical: Both his Synchro and Engage passive skills are nothing flashy - it's just Canto (or rather Canter, as it's now called) and +5 Movement respectively. But movement in general is very important in ''Fire Emblem'', so both skills are no less powerful that their counterparts that other Emblems provide.
* ChargedAttack: His "Momentum" skill allows the user to boost the damage dealt to their first attack equal to the amount of spaces the user moved, capping out at +10 damage with Momentum and removing the cap with Momentum+, and the damage boost also applies to Engage Attacks, including other Emblem's Engage Attacks.
* MythologyGag: Sigurd's second Engage Weapon is a Brave Lance, a nod to Quan giving Finn a Brave Lance as a semi unique weapon in his home game.
* NoSell: Headlong Rush grants his user immunity to the frozen status.
* OneHitPolykill: His Engage Attack "Override" can have the user go through multiple enemies in a straight line.
* SecretKeeper: [[spoiler:Alear asks him if what Griss said about them being Sombron's child is true, since Sigurd was with Lumera the past thousand years. Sigurd reveals that he knew the entire time, and thought them living without knowing the truth would make things easier for them.]]
[[/folder]]

[[folder:Leif - Emblem of Genealogy]]
!!!'''Voiced by:''' Creator/KenichiSuzumura (Japanese), Creator/NicolasRoye (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/engageleif.png]]
[[caption-width-right:350:The Sage Lord]]
The prince of Leonster, and the surviving son of Quan and Ethlyn. Ever since he was a toddler, Leif was constantly spirited away by his caretakers in order to protect him from the corrupted Grannvale Empire. This all changed when he became fifteen, as he would choose to instead stand his ground against his pursuers. This act would grow into a rebellion that enveloped the entire Thracian Peninsula and would lead to him joining forces with his cousin Seliph to free Jugdral.\\\
For information regarding Leif's portrayal in ''Thracia 776'', see [[Characters/FireEmblemThracia776 his character profile]].
----
* ActionInitiative: His sync skill Vantage allows his user to strike first if their health is below a certain threshold, starting from 25% to 75%, depending on the level.
* CompositeCharacter: This Leif is a combination of his ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'' selves. The outfit he wears looks closer to his Lord and Prince classes from ''Thracia 776'', the game he represents, but his MultiMeleeMaster skillset is definitely taken from the Master Knight class from ''Genealogy of the Holy War''.
* DamageReduction: His "Arms Shield" skill allows the user to reduces damage taken from attacks if the user has a weapon triangle advantage over the foe, starting from 3 damage reduced to 7. Considering that his "Adaptable" Engage Skill always changes the user's weapon to have advantage over the foe's weapon when the foe initiates combat and the Engage weapons covers the main weapons triangle, it allows the user to take more hits to take down.
* MultiMeleeMaster: Leif has the Killer Axe, Master Lance and Light Brand Engage Weapons, covering the entire main weapons triangle, and he grants whoever holds his emblem the ability to switch to whichever part of the weapon triangle is most effective at the time, ensuring that they always have the advantage. What's more, using the "Quadruple Hit" Engage Attack will attack with every part of the weapon triangle, almost guaranteeing his effectiveness against most enemies.
* MythologyGag: His Build +3/4/5 skill references how ''Thracia'' introduced the Build stat, and that it's the only game besides Engage where Build can increase on level ups.
* UtilityPartyMember: Leif is capable of providing ''six'' out of the eight weapon proficiencies, making him great for class changing, and he also increases the Build stat that helps wield heavy weapons more easily.
[[/folder]]

[[folder:Roy - Emblem of Binding]]
!!!'''Voiced by:''' Creator/JunFukuyama (Japanese), Creator/RayChase (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/engageroy.png]]
[[caption-width-right:350:The Young Lion]]
The son of Marquess Eliwood of Lycia's House Pherae. When King Zephiel of Bern began his bid to conquer the entire continent of Elibe, it was Roy who stepped up to face off against Bern's forces in place of his ill father.\\\
For information regarding Roy's portrayal in ''The Binding Blade'', see [[Characters/FireEmblemTheBindingBladePlayableCharacters his character profile]].
----
* AdaptationalBadass: While he was arguably lackluster in ''The Binding Blade'', Roy's incarnation in this game seems to directly address his past weaknesses, namely his fragility and low attack power.
* HerdHittingAttack: His Engage Skill hits three spaces before him, and six spaces instead if the user is a Dragon class.
* LastChanceHitPoint: Roy's "Hold Out" guarantees that his user will survive current round of combat with at least 1 HP as long as they are above a certain HP threshold at the start of combat, ranging at 30% max HP to just having more than just 1 HP, depending on its level.
* MythologyGag: Characters who are engaged to him may say "For those I must protect...", "That was a fierce battle", or "Now the true battle begins" after winning a battle. All of these are some of Roy's victory quotes in ''Super Smash Bros.''
* ScissorsCutsRock: One of his Engage weapons is a Lancereaver of the Game Boy Advance games, which can reverse the weapon triangle, thus making it strong against lances, but weak against axes.
* StatusBuff: During his Engage mode Roy temporarily increases effective level of his user, greatly buffing their stats.
[[/folder]]

[[folder:Lyn - Emblem of Blazing]]
!!!'''Voiced by:''' Creator/MakikoOhmoto (Japanese), Creator/WendeeLee (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/engagelyn.png]]
[[caption-width-right:350:The Lady of the Plains]]
Lyndis, known more informally as Lyn, was a child of the Sacaen Plains, born the daughter of a tribal chieftain and a lady of the royal family of Caelin. Orphaned as a child, she would be thrust from the simple life she knew into the world when she learned of her lineage to Lord Hausen. From that point forward, she and her sacred weapon, the blazing Mani Katti, would steer the course of history for Elibe.\\\
For information regarding Lyn's portrayal in ''The Blazing Blade'', see [[Characters/FireEmblemTheBlazingBladeTheLords her character profile]].
----
* BondOneLiner:
-->"A good wind."
* DeathOfAThousandCuts: Lyn's skills allow units to attack multiple times to wear down opponents, best exemplified by Astra Storm which fires multiple arrows at an enemy with incredible range.
* DoppelgangerAttack: Her skill Call Doubles summons multiple clone units that can act as decoys or team up for a chain attack regardless of how far apart they are.
* ImprobableAimingSkills: Astra Storm is an attack that allows a unit to snipe an enemy from up to 10 spaces away without risk of retaliation.
* SuspiciouslySpecificDenial: When on the Somniel, one of her dialog options has her admire the casual clothing everyone has before adding "not that I'm jealous... I'm not."
* SuperSpeed: Lyn goes all in in boosting the Speed stat, and also grants Speedtaker, boosting the unit's Speed by 2 for every kill they score, up to a maximum of 10.
[[/folder]]

[[folder:Eirika - Emblem of the Sacred]]
!!!'''Eirika - Voiced by:''' Creator/KaoriMizuhashi (Japanese), Creator/KiraBuckland (English)
!!!'''Ephraim - Voiced by:''' Creator/TakuYashiro (Japanese), Creator/GregChun (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/engageeirika.png]]
[[caption-width-right:350:Eirika]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ephiram.jpg]]
[[caption-width-right:350:Ephraim]]
[[caption-width-right:350:The Azure Twins]]
The princess of the kingdom of Renais with her twin brother in tow. While Eirika is more interested in diplomacy and politics, her brother Ephraim is more interested in combat. When Grado invaded Renais, Eirika escaped with her guardian Seth and saught to uncover the mystery of Grado's invasion, her experiences turn her into an accomplished combatant and leader. She later joins up with her twin brother, who learns that he will have to take responsibility to be a good king, instead of fighting all the time.\\\
For more information on Eirika and her brother's portrayals in ''The Sacred Stones'', see [[Characters/FireEmblemTheSacredStonesPlayableCharacters their character profiles]].
----
* AbilityMixing:
** Eirika's Engage Attack "Twin Strike" combines Sword and Lance damage, giving it advantage over both sword and axe units making it more likely for the enemy to be left in the broken state.
** The twins' Engage Skill combines their passive skills Lunar Brace and Solar Brace into Eclipse Brace, effectively giving their user a weaker version of Aether, and their Gentility and Bravery skills into Blue Skies.
* AdvertisedExtra: Ephraim is featured quite prominently in a couple of advertising, notably a video showcasing Eirika and her abilities. However, he is only restricted to appearing in combat and photo mode, and doesn't even appear elsewhere, let alone having any proper dialogue or plot importance.
* ArmorPiercingAttack: Eirika's Lunar Brace (and by extention Eclipse Brace) allows the user who initiates combat with physical weapons to gain true damage equal to 20~30% of the foe's Def, depending on the level, and the boosted damage comes after the user's damage and the foe's defenses are calculated, so the user will always deal at least some damage on the foe. Ephraim's Bravery (and by extention Blue Skies) also boosts damage after damage calculations are made, only by a fixed amount, with 3 damage with Bravery and 5 damage with Bravery+.
* DamageReduction: Eirika's Gentility reduces damage taken from attacks by 3 with Gentility and 5 with Gentility+.
* TheDividual: Played straight during gameplay. Unlike most other Emblems, the Emblem of Sacred holds both Eirika ''and'' Ephraim, allowing the wielder to switch to either sibling to suit situations that benefit one over the other. However, also averted as Eirika is the only one available for the Somniel and support conversations.
* LifeDrain: Ephraim's Solar Brace (and by extention Eclipse Brace) allows the user to recover HP equal to 30/50% of the damage dealt if the user initiates combat, depending on its level.
* OutOfFocus: Despite being part of the Emblem of the Sacred, Ephraim is only used for combat, and doesn't get any focus outside of that compared to his sister. He's mentioned in Eirika's Paralogue but never actually appears. He still shows up as a character option in photo mode, though.
* SwapFighter: Eirika can switch with Ephraim with the "Night and Day" Sync Skill, with each twin possessing different passive skills. Eirika has what's essentially a watered-down [[ArmorPiercingAttack Luna]], while Ephraim gets similarly weakened [[LifeDrain Sol]].
[[/folder]]

[[folder:Ike - Emblem of Radiance]]
!!!'''Voiced by:''' Michihiko Hagi (Japanese), Creator/GregChun (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/engageike.png]]
[[caption-width-right:350:The Radiant Hero]]
Ike was not born into royalty, but was nonetheless a swordsman of great renown. As the leader of the Greil Mercenaries in the land of Tellius, he would keep the peace in the kingdom of Crimea. When the nation of Daein launched an invasion upon his homeland, Ike and his allies, humans and beastmen alike, would band together to drive back the forces of evil and guide their kin and people to a radiant new era.\\\
For information regarding Ike's portrayal in ''Path of Radiance'' and ''Radiant Dawn'', see [[Characters/FireEmblemPathOfRadianceGreilMercenaries his character profile]].
----
* BondOneLiner:
-->"I fight for my friends."\\
"Better to act than to worry."\\
"You'll get no sympathy from me."\\
"I will not lose."
* ChargedAttack: Ike's Engage Skill "Great Aether" makes the user skip the current turn, and then unleash a powerful AreaOfEffect attack on the next. Since it would mean that the user has to endure their targets' attacks for this turn, this skill also boosts the user's defences by +5, with an additional +5 on Def for Armored classes and +5 Res for Flying classes.
* CompositeCharacter: While Ike represents ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'', his first two Engage Weapons (Hammer and Urvan, both of which are Axe-type weapons) and older, muscular appearance make it clear that he's mostly based on his ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' self. However, the outfit that player units wear while in Engage mode via Ike's Emblem ring features coattails, referencing Ike's ''Path of Radiance'' outfit, which also had coattails. This is reflected in his paralogue, which is based on a map from ''Path of Radiance'' but uses music from ''Radiant Dawn.''
* CounterAttack: His "Great Aether" Engage Attack, when uses by Dragon classes, increases the damage dealt by 1 for each attack the foe has landed on the user.
* CriticalStatusBuff: His "Resolve" skill increases his user's Defense and Resistance when their HP drop below 75%, while "Wrath" boosts the crit rate equal to the amount of HP missing at the start of combat, up to 30%.
* DamageReduction: His "Laguz Friend" Engage Skill, while dropping the user's Avoid to 0, makes up for it by halving damage taken from attacks for non-Dragon classes, and by 60% with Dragon classes.
* FamedInStory: A running theme with Ike is that he is famous for being one of the strongest heroes known to the Fire Emblem Multiverse, and the characters appear to treat him as such in universe.
* HeroicBuild: Many characters will comment on his imposing stature with awe, something that usually goes over Ike's head. That said, fans have noticed he's actually '''less''' buff than his usual designs.
-->'''Timerra:''' Dang, those arms. You're ready to fight.
* LifeDrain: His "Great Aether" Engage Attack allows the user to recover HP equal to 30% of the damage dealt. Considering that "Great Aether" is a charged HerdHittingAttack, the user has a great chance to recover all the HP lost from foes attacking the unit beforehand.
* MightyGlacier: In Engage mode, Ike nulls the user's Avoid Rate (which always has been associated with FragileSpeedster types) in exchange for halving incoming damage (60% damage reduced with Dragon classes), making it better to use it on characters who either already are very tanky. He also grants them a Hammer, which can Smash enemies, and has a powerful ChargedAttack for his Engage Skill.
* MythologyGag: Characters engaged to him may say his ever-famous "I fight for my friends" after winning a battle. They may also say the similarly famous "You'll get no sympathy from me." Both quotes originated in ''VideoGame/SuperSmashBros''.
* TheComicallySerious: Played with in this incarnation. Ike is always a serious and stoic to a certain degree, with a mix of BrutalHonesty at times. However, this time around, he appears to have developed a sense of humor in part to either deflect ridiculous questions and comments from the cast.
--> "That's not an Emblem thing. I'm just huge." (Responding to Jean's comments about Emblems appear huge up close).
--> "I eat meat." (Responding to Etie's question about what kind of supplements he used to get such muscle definition).
--> "Nice way to say I've got no manners." (Responding to Rosado's comments about Ike treating everyone equally).
[[/folder]]


[[folder:Micaiah - Emblem of Dawn]]
!!!'''Voiced by:''' Creator/NatsukoKuwatani (Japanese), Creator/VeronicaTaylor (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/engagemicaiah.png]]
[[caption-width-right:350:The Dawn Maiden]]
Following Daein's defeat at the hands of Crimea's liberation army and the Greil Mercenaries, the kingdom fell under the harsh occupation of the Empire of Begnion. In order to protect Daein's citizens, Micaiah, a fortune teller gifted with mysterious powers, joined the Dawn Brigade, and ultimately became the face of Daein's revolt against Begnion. Her rise to prominence would ultimately draw her into a greater conflict that would engulf all of Tellius.\\\
For information regarding Micaiah's portrayal in ''Radiant Dawn'', see [[Characters/FireEmblemRadiantDawnProtagonists her character profile]].
----
* BondOneLiner:
-->"Hope is on our side."
* CastFromHitPoints: Her Engage Skill "Sacrifice" heals everyone around, with Armored classes also giving +1 Def and Qi Adept classes also removing all negative status effects, but reduces the user's HP to 1 for non-Dragon classes and only setting it to 30% of the user's current HP with Dragon classes.
* ChoiceOfTwoWeapons: She gives her user the ability to wield {{Magic Sta|ff}}ves, as well as providing them with a SpellBook in Engage mode.
* CombatMedic: Micaiah's moveset primarily focuses on giving the users more power as a healer, such as enabling anyone who has her equipped to use staves and increase the potency and range of them. She doesn't lack in offensive options either, as she still has offensive tomes.
* DefogOfWar: Her first Engage Weapon "Shine" illuminates the area around the attacked enemy, dispelling the FogOfWar.
* LifeDrain: Her second Engage Weapon "Nosferatu" allows the user to recover HP equal to 50% of the damage dealt.
* MythologyGag:
** One of the [[https://twitter.com/theprinceofiris/status/1610969728197042176?s=20&t=eHds7xse-y6B13Os_eob1Q poses she makes]] in-game bears a striking resemblance to one of her ''TabletopGame/FireEmblemCipher'' artwork pieces.
** One of Micaiah's Engage skills gives knife proficiency, which was the weapon type of her closest ally Sothe.
* NoSell: Her level 7 Synchro Skill gives the holder of her Emblem immunity to the Silence effect, preventing them from being silenced and unable to cast spells.
[[/folder]]

[[folder:Lucina - Emblem of Awakening]]
!!!'''Voiced by:''' Creator/YuuKobayashi (Japanese), Creator/AlexisTipton (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/engagelucina.png]]
[[caption-width-right:350:The Exalt Princess]]
In Archanea's distant future, the fell dragon Grima brought ruin and death. In a desperate bid to change the future and prevent Grima's awakening, Lucina, the daughter of King Chrom of Ylisse, would travel back in time and take on the alias of "Marth" to alter history in the hopes of forging a new, better future for herself, her friends, and her family.\\\
For information regarding Lucina's portrayal in ''Awakening'', see [[Characters/FireEmblemAwakeningTheLords her character profile]].
----
* AscendedExtra: By comparison to the other Emblems. Lucina technically wasn't a main character of ''Awakening'' in a gameplay sense: she could be lost in battle without triggering a GameOver and she doesn't join the player's army until halfway through the game's story. Here, she's the main Lord representing the game, rather than Robin or Chrom.
* BondOneLiner:
-->"Our bonds give me strength."\\

* BowAndSwordInAccord: Lucina's Engage weapons focus on swords and bows, with a greater focus on swords. That said, her Inheritable skills include Bow Agility, boosting the potential of a bow user.
* CombinationAttack: Her skills primarily focus on triggering chain attacks, allowing other units to attack similar to the pair up mechanic introduced in ''Awakening''. Her Engage Skill "All for One" takes it to the extreme by having all allied units up to two tile radius to the attacking unit join in a massive chain attack, meaning there can be up to 12 additional attacks in one turn.
* ExperienceBooster: Her second Engage Weapon "Parthia" doubles the experience earned on the user if it's equipped.
* GiverOfLameNames: As with her original portrayal, Lucina mentions that she used to call Falchion as the "Pointy Demonspanker". And during a Bond Conversation with her, she suggests "Swordy Poke-Poke" as a name for a new move.
* LateArrivalSpoiler: Her true identity was a major twist in ''Awakening''. ''Engage'' makes no attempt to hide this.
* MythologyGag:
** The pose she takes when first summoned is the same as her official artwork from her home game. Alear also mistakes her for Marth, which is a call-back to the “Marth” persona she adopted.
** When a character activates All for One, they may say "I challenge my fate!", which was one of Lucina's critical quotes in ''Awakening''.
** When summoned again before the final boss, she takes her and Chrom's classic stance pose, as seen in her official artwork as "Marth."
[[/folder]]

[[folder:Corrin - Emblem of Fates]]
!!!'''Voiced by:''' Creator/SatomiSato (Japanese), Marcella Lentz-Pope (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/engagecorrin.png]]
[[caption-width-right:350:The Crux of Fate]]
Corrin is a daughter of two worlds, having been born into the royal family of the far eastern kingdom of Hoshido, but abducted by the king of Nohr, Garon, and raised as one of his own. When Hoshido and Nohr went to war, Corrin would find herself forced to choose between her two families, and her choice would ultimately shape the fates of both nations.\\\
For information regarding Corrin's portrayal in ''Fates'', see [[Characters/FireEmblemFatesCorrin her character profile]].
----
* CuttingOffTheBranches: While Corrin can be either male or female in their game of origin, the female version is used to represent Corrin. This contrasts with how other games dealt with the issue, as most allowed for both male and female options even when one is favoured over the other. Both versions exist in the Fire Emblem multiverse, Emblem Corrin just happens to be female.
* DamageIncreasingDebuff: When using Engage, Corrin gives the user Draconic Hex, which decreases the enemies stats by 4 after battle, and slowly return to normal over the next several turns.
* KatanasAreJustBetter: One of Corrin's Engage weapons is the Wakizashi, a katana that functions as a ranged weapon over a normal sword.
* MythologyGag:
** When activating Torrential Roar, whoever is engaged to her may say "Out of the way!", which is what Corrin says when she activates her Final Smash.
** Characters engaged to her may say "That went well" after winner a battle, which is one of Corrin's victory quotes in ''Fire Emblem: Fates.''
* NoSell: One of her higher-level inheritable skills, Pair-Up completely negates all damage from chain attacks.
* PartialTransformation: Those wielding the Emblem of Fates are granted access to Corrin's signature draconic powers, allowing them to transform parts of their body just as she can. This is primarily seen when using "Dragon Fang Cannon" which transforms the wielders arm into a maw to fire a stream of energy at an enemy.
* TerrainSculpting: With their "Dragon Vein" skill, they're able to change the environment to inflict GeoEffects in various ways depending on the type of unit wielding the Emblem; Backup creates rocks to increased defenses, Cavalry creates water that decreases Avoid, Covert creates Fog which increases Avoid, Armored creates vines that grant immunity to Break, Flying create healing tiles, Mystical create fires for damage, Qi Adept creates breakable ice pillar to obsruct movement, and Dragon units can choose the specific effect they want.
* ScissorsCutsRock: Corrin's Engage Dual Katana inverts the weapon triangle by making swords beat lances, while losing to axes.
* SupportPartyMember: Between Dragon Vein allowing the user of Corrin's Emblem to provide buffs, and her Synchro skills allowing her user to heal nearby allies when acting or waiting, Corrin's Emblem focuses on giving support to nearby allies outside of battle.
[[/folder]]

[[folder:Byleth - Emblem of the Academy]]
!!!'''Voiced by:''' Creator/YuusukeKobayashi (Japanese), Creator/ZachAguilar (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/engagebyleth.png]]
[[caption-width-right:350:The Instructor]]
The son of the famed mercenary Jeralt Eisner, Byleth built a name for himself on the battlefield as the "Ashen Demon" before making his way to the Garreg Mach Monastery, the seat of religious power for the continent of Fodlan. Here, he would become a professor for the prestigious Officer's Academy and be assigned to one of three houses, each representing one of Fodlan's nations. In time, Fodlan would spiral into civil war, and a mysterious power would awaken in Byleth that would shape the future of the continent and his students.\\\
For information regarding Byleth's portrayal in ''Three Houses'' and ''Warriors: Three Hopes'', see [[Characters/FireEmblemThreeHousesByleth his character profile]].
----
* BondOneLiner:
-->"You didn't give it your all."\\
"Should I have held back?"
* CuttingOffTheBranches:
** As with Corrin, the male incarnation is used to represent Byleth in this game. This contrasts with how other games dealt with the issue, as most allowed for both male and female options even when one is favoured over the other. Both versions exist in the Fire Emblem multiverse, Emblem Byleth just happens to be male.
** This Byleth was a professor at the Officers Academy, which rules out any variation from ''Warriors: Three Hopes.''
* ExperienceBooster: The Sync skill Mentorship increases the experience gained by 1.2x to the unit and any adjacent allies.
* ExtraTurn:
** His Engage Attack "Goddess Dance" grants all adjacent allies who already acted another turn, while also granting stat bonuses to those allies from the "Instuct" Engage Skill the user currently boosts.
** He has a unique interaction with the Emblem of Rivals, where using their Engage Attack adjacent to an ally with Byleth equipped grants the unit engaged with the three lords an extra turn.
* MythologyGag:
** When activating Goddess Dance, the character engaged to him says either "Let the lesson begin", "No hesitation", or "Allow me to demonstrate", which are his critical hit quotes from ''Three Houses''.
** When he is approached during exploration in Somniel, one of his dialogues has him saying Garreg Mach Monastery's Gatekeeper's catchphrase, "Nothing to report!".
* SupportPartyMember: Befitting his career as a teacher, Byleth's skills focus on aiding units rather than outright offense, slotting into the dancer archetype. Divine Pulse grants a chance of turning a missed attack into a hit, Instruct boosts the stats of allies, and Goddess Dance allows all adjacent allied units to act again.
* TimeRewindMechanic: Byleth's Engage Skill, Divine Pulse, allows a unit a chance to turn a missed attack into a hit along with a chance of increasing Luck. Although, this skill is different compared to ''Three Houses'' and ''Three Hopes'', as ''Engage'' has its own rewind mechanic.
* WeaponSpecialization: Byleth's Engage Weapon consists of the Heroes' Relics, which grants a Relic depending on each unit's Battle Style. Units are also granted weapons that technically are not Heroes' Relics such as the Sword of the Creator and Vajra-Mushti.
** Dragon: Aymr
** Cavalry: [[BladeOnAStick Areadbhar]]
** Covert: [[MasterArcher Failnaught]]
** Mystical: [[MagicWand Thyrsus]]
** Flying: Lúin
** Qi Adept: [[MagicalAccessory Rafail Gem]]
** Backup: [[CoolSword Blutgang]]
** Armored: [[LuckilyMyShieldWillProtectMe Aegis Shield]]
* WhipSword: His last Engage Weapon is the Sword of the Creator, which, like in its home game, allows the user to attack 1~2 range.
[[/folder]]



!!DLC Emblems

[[folder:In General]]
* AmbiguousSituation: These Emblems were not created in Elyos, rather they served as guardians in other worlds, Emblem Edelgard notes that "something" caused them to be transported to Elyos, but it is unclear what this something was. In his bond support with Ivy, Soren tells her his bracelet was entrusted to an Elusia from another world.
* GameplayAndStorySegregation: [[spoiler:Despite the WhamEpisode[=s=] that were chapters 10/11 and 21/22, where Alear temporarily lose all of the rings they've collected up to those points, the DLC Emblems were unaffected by it, and therefore remain usable for the duration of the game.]]
* WhatHappenedToTheMouse: [[spoiler:At the very end of the game, the base game Emblems disappear from Elyos following the closure of the portal, while Alear themselves remained due to being native to Elyos as well as having a physical body. Despite this, the fate of the DLC Emblems after the events of the game have yet to be touched upon, mostly since they lack any involvement with the main story, though because of their otherworldly nature, it's likely that they disappeared alongside the ring ones too.]]
[[/folder]]

[[folder:Edelgard, Dimitri, and Claude - Emblem of Rivals]]

!!!'''Edelgard - Voiced by:''' Creator/AiKakuma (Japanese), Creator/TaraPlatt (English)
!!!'''Dimitri - Voiced by:''' Creator/KaitoIshikawa (Japanese), Creator/ChrisHackney (English)
!!!'''Claude - Voiced by:''' Creator/ToshiyukiToyonaga (Japanese), Creator/JoeZieja (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/emblemofrivals.png]]
[[caption-width-right:350:The Three Houses]]

The three future leaders of Fodlan's nations, Edelgard, Dimitri, and Claude all attended the esteemed Officer's Academy at Garreg Mach Monastery to better prepare themselves to lead the Adrestian Empire, Holy Kingdom of Faerghus, and Leicester Alliance respectively. During an attack by bandits they encountered and were aided by Byleth, who was in turn conscripted to teach at the Academy. As the year progressed, each student was driven down their own path as the nations they were set to rule fell into war.\\\
For more information on their portrayal in ''Three Houses'' and ''Three Hopes'', see [[Characters/FireEmblemThreeHousesEdelgard Edelgard]], [[Characters/FireEmblemThreeHousesDimitri Dimitri]], and [[Characters/FireEmblemThreeHousesClaude Claude's]] character profiles.
----
* AdaptationalHeroism: Both Edelgard and Dimitri's darker traits are heavily downplayed in this form.
* BondOneLiner:
-->"Your defeat was inevitable."\\
"Sorry, but victory is mine."\\
"It's not luck, it's fate."
* CompositeCharacter: All three lords appear in their Academy getups, but appear to possess their Heroes' Relics. It makes them a combination of their pre- and post-timeskip selves.
* CuttingOffTheBranches: All three recognize Byleth as a professor and Edelgard mentions having particpated in the Battle of the Eagle and Lion, which describes the events of [[VideoGame/FireEmblemThreeHouses Three Houses]] and not [[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]], though the latter was explicitly an alternate timeline regardless.
* TheDividual: They are three separate people, who count as one Emblem. Unlike Eirika and Ephraim, all three of them are implicitly a part of the Emblem. To prevent issues gameplay wise, each turn the Emblem rotates between one of them.
* ExtraTurn: They have a unique interaction with Byleth, where using their Engage Attack adjacent to an ally with Byleth equipped grants the unit engaged with the three lords an extra turn.
* FriendlyRivalry: Share this to the point where one of their skills is referred to as the trope name.
* MythologyGag: When the three first appear, they make the same group pose as in the ''Three Houses''' box art, with a FreezeFrameBonus showing Claude jumping up while the camera circles the trio prior to the pose to perform his upside-down position.
* SwapFighter: Unlike Eirika and Ephraim, whichever lord that appears on the current turn is randomly decided. Which lord is currently active influences the type of Gambit the unit can use; Edelgard's Flame Gambit sets an area on fire, Dimitri's Shield Gambit completely nullifies the next ranged attack from an enemy, and Claude's Poison Gambit poisons the enemy and all adjacent foes to them.
[[/folder]]

[[folder:Tiki - Emblem of Dragons]]
!!!'''Voiced by:''' Creator/SumireMorohoshi (Japanese), Creator/MelaLee (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezgif_2_386a0f9377.jpg]]
[[caption-width-right:350:The Ancestor]]

Daughter of Naga and princess of the Divine Dragons, Tiki is one of the most powerful Manaketes to ever live. Fearing what would happen is she were to succumb to dragon degredation, Naga placed her daughter in a magical slumber to suppress her power. Eventually she was found by the dark mage Gharnef and brainwashing into his servant until she was saved by Marth and his companions, who she then joined in the battle against the Shadow Dragon Medeus.\\\
For information regarding Tiki's portrayal in ''Shadow Dragon'', ''Mystery of the Emblem'' and ''Awakening'', see [[Characters/FireEmblemRecurringCharacters her character profile]].
----
* AutoRevive: Tiki's Engage "Attack", Divine Blessing, bestows a Revival Stone on the target ally, which restores their health if it reaches 0. Only one ally may have a Revival Stone at a time through this effect, though.
* BondOneLiner:
-->"I'm not alone anymore!"\\
"We'll be together forever!"\\
"I'm getting sleepy..."
* ManaPotion: She has a unique interaction with Marth, where using her Engage Attack adjacent to an ally with Marth Equipped also gives the target +3 to their Engage Meter, or if they are already engaged, restores their Engage turns.
* ThereIsAnother: Considers Alear this, as both are Divine Dragons and are otherwise the last of their kind in their respective worlds. They feel the same way.
* VoluntaryShapeshifting: Rather than having the unit using her Emblem wear her clothing after Engaging, Tiki's Emblem allows the wielder to transform into her Manakete form, granting them access to her immense draconic power.
[[/folder]]

[[folder:Hector - Emblem of Strength]]
!!!'''Voiced by:''' Creator/KosukeToriumi (Japanese), Creator/PatrickSeitz (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hector_2.png]]
[[caption-width-right:350:The Brash General]]

Hailing from the Lycian state of Ostia, Hector is the younger brother of Uther, the Ostian marquess. When his older brother refuses to investigate the disappearance of Elbert, marquess of Pherae, Hector sets out to solve the problem himself. He eventually joins up with Elbert's son Eliwood and the aforementioned Lyndis. \\\
For information regarding Hector's portrayal in ''The Blazing Blade'', see [[Characters/FireEmblemTheBlazingBladeTheLords his character profile]].
----
* NoSell: His engage skill, ''Storms Eye'', makes an ally immune to being broken, making them much less likely to be overwhelmed by enemy units.
[[/folder]]

[[folder:Soren - Emblem of Acumen]]
!!!'''Voiced by:''' Creator/AyumuMurase (Japanese)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezgif_4_aa81f77cf9.png]]
[[caption-width-right:350:The Radiant Strategist]]

Tactician of the Greil Mercenaries and Ike's most trusted ally, Soren was a childhood prodigy in the art of magic, thanks to having his talents fostered by an expert sage. However, he's a very cold and cynical person, preferring to operate on logic than social etiquette. The only person he shows any kind of kindness to is Ike himself.\\\
For information regarding Soren's portrayal in ''Path of Radiance'' and ''Radiant Dawn'', see [[Characters/FireEmblemPathOfRadianceGreilMercenaries his character profile]].
----
* AmbiguouslyGay: Carrying over from his ''Path of Radiance'' and ''Radiant Dawn'' portrayals, Soren's feelings of devotion to Ike borders on coming off as him having a crush on him.
--> '''Soren''': I'd like to resume my post if you'll have me. My place is at your side.
--> '''Ike''': I figured it was only a matter of time until you asked me that. Yeah, of course. I trust you more than anyone, you know that.
--> '''Soren''': Thank you, Ike. Serving you gives me purpose.
* AttackItsWeakPoint: Weaponized with his Keen Insight skill, which grants Soren's Emblem user extra damage when attacking with effective damage.
* BlackMage: [[DownplayedTrope Downplayed]], but Soren's Engage skills and weapons focus largely on raw magical power, and while he does provide staff and knife proficiency, even having a staff as a unique weapon, the majority of his skills and weapons focus around increasing the magical power of his holder.
* BrutalHonesty: His most defining trait is his refusal to let the feelings of others get in the way of something he wants to say. This comes up in several of his bond conversations.
* CombinationAttack: His engage skill ''Cataclysm'' attacks with fire, lightning, and wind magic in a single action.
* DeadpanSnarker: Wouldn't be Soren otherwise. Many of his remarks during bond conversations are cold and dismissive if not outright rude.
* DrawAggro: His Assign Decoy skill allows him to mark someone, making them more likely to be targetted by enemies. This allows whoever Soren is being used with to give themselves breathing room.
* JerkassToOne: {{Inverted}}. Soren is blunt and dismissive to everyone ''except'' [[MoralityPet Ike]]. He is however, fairly amicable towards Timerra out of gratitude for keeping Ike's ring safe.
* NotDistractedByTheSexy: PlayedForLaughs in his supports with Goldmary, who is dismayed by the fact that he won't pay her compliments, instead opting to critique her on her effectiveness in battle.
* OhCrap: During his recruitment paralog if he faces against a unit engaged with Ike, Soren panics and tries to convince him that they don't need to fight, both because Ike is basically the only person he respects but also since he well aware of how bad of an idea it is to go against him. He later admits that if he had known Ike was among Alear's group, he would have joined them immediately.
-->'''Ike''': You always did like making things difficult.
-->'''Soren''': Ike?!
-->'''Ike''': Let's see if this is good enough for you.
-->'''Soren''': Stop! You don't have to prove yourself to me!
* ShockAndAwe: He gives the equipped character Bolting, a long ranged lightning tome.
* UndyingLoyalty: To Ike. If Ike's Emblem is brought into battle and Soren is challenged with it, he openly expresses surprise that Ike is there and once the battle is over, he says that he would have joined right away had he known Ike was with them.
[[/folder]]

[[folder:Camilla - Emblem of Revelation]]
!!!'''Voiced by:''' Creator/MiyukiSawashiro (Japanese)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/camilla_22.png]]
[[caption-width-right:350:The Doting Sister]]

Camilla is the princess of Nohr, a dreary kingdom known for its harsh winters and battle hungry culture. Alongside her siblings, Camilla seeks to put an end to the conflict with Hoshido and stop her father's warmongering. She's fiercely protective of her family, especially Corrin herself.\\\
For information regarding Camilla's portrayal in ''Fates'', see [[Characters/FireEmblemFatesNohrRoyalFamily her character profile]].
----
* CuttingOffTheBranches: Downplayed. She mentions having both defeated her father and having established peace with Hoshido in her post-paralogue dialogue, indicating she is based on either her ''Conquest'' or ''Revelation'' version. Funnily enough, her paralogue is a map from ''Birthright''.
* DubNameChange: Her original title in Japanese is "Emblem of Dark Night", referencing Nohr, before being localized to "Emblem of Revelation".
[[/folder]]

[[folder:Chrom and Robin - Emblem of Bonds]]
!!!'''Chrom - Voiced by:''' Creator/TomokazuSugita (Japanese)
!!!'''Robin - Voiced by:''' Creator/YoshimasaHosoya (Japanese)

Chrom and Robin are respectively the leader and head tactician of The Shepherds, an army of fighters who travel the kingdom of Ylisse fighting for justice and protecting the common people. Chrom, also the prince of Ylisse, found Robin laying unconscious in a field and offered him protection. From there he would learn of Robin's talent for military tactics, and the two would form a bond stronger than steel\\\
For information regarding their portrayal in ''Awakening'', see [[Characters/FireEmblemAwakeningTheLords their]] [[Characters/FireEmblemAwakeningRobin respective]] character profiles.
----
* CuttingOffTheBranches: Like his appearance in other games such as ''Heroes'' and ''Smash'', Robin uses the default male body form, hair color, and voice from ''Awakening''.
* TheDividual: Contains both Chrom and Robin in this Bracelet.
[[/folder]]

[[folder:Veronica - Emblem of Heroes]]

Veronica is the princess of Emblian Empire, and was in war with the Kingdom of Askr. However, she is actually very lonely and wants nothing more than to make friends.\\
For information regarding Veronica's portrayal in ''Heroes'', see [[Characters/FireEmblemHeroesMidgard her character profile]].
----
* BreakingOldTrends: In contrast to the previous DLC Emblems, Veronica is from a spin-off title and not a mainline title.
[[/folder]]

!!'''ENDGAME SPOILER EMBLEMS'''

[[folder:The 13th Emblem]]
!!Alear, the Fire Emblem
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20230122_001206_photo_editor_pro_polish.jpg]]
[[caption-width-right:350:The Connector]]

After their death at the hands of Sombron, and being temporarily reanimated by Veyle as a Corrupted, the 12 Emblems decide to use the secret power of their miracle to resurrect Alear as the 13th Emblem, the Fire Emblem, becoming a full-fledged Divine Dragon with Lumera's birthday gift at the start of the game acting as their Emblem Ring.
----
* EleventhHourSuperpower: Alear gains this ability very late in the game's story, after the rest of the Emblems choose to use their "miracle" ability.
* ThirteenIsUnlucky: This is the 13th Emblem which came to existence due to a series of unfortunate events, namely Alear dying and being temporarily resurrected as a Corrupted.
* BreakingOldTrends: All Fire Emblems of previous games are either object MacGuffin[=s=] with unique powers[[note]] Such as the shield from the Archanea series or the "Crest of Flames" from Three Houses[[/note]] or, in Judgral's case, a Symbol of Justice. However, Elyos' titular Fire Emblem is a sentient being that was the end product of the Ring Emblems resurrecting Alear.
* MeaningfulEcho: Whenever a character who is engaged with Alear defeats an enemy (except when using Bond Blast), they may occasionally say "I am guided by the Emblems.", one of Alear's lines upon defeating an enemy themselves.
* PowerDyesYourHair: As a result of fully embracing the Divine Dragon essence, their hair and eyes go from half-red and half-blue to [[BlueIsHeroic fully blue]]. The shade of blue is also identical to Lumera's, which symbolizes Alear's acceptance of her as their true mother. The change in appearance is not permanent though, as they only appear like this when using their Engage powers.
* ProtagonistTitle: The titular Fire Emblem of ''Engage''.
* TheLastOfTheseIsNotLikeTheOthers: Among the base game Emblems, they tend to be portrayed as looking like [[PreviousPlayerCharacterCameo significant characters from the previous games in the series]], this Emblem is not, who actually debuted in ''Fire Emblem Engage.'' Furthermore, unlike the other 12 Emblems Alear still has their physical body and has to actively transform to use their Emblem powers. This difference is reflected further in gameplay with no other units being able to equip Alear’s ring as well as Alear remaining a separate unit when Engaging with other units. Further, Alear evidently remained mortal (albeit long-lived like other dragons) unlike the pure spirit Emblems who do not age, with Ivy's solo ending mentioning that Alear passed away at some point.
* WalkingSpoiler: The existence of the 13th Emblem is only revealed toward the end of the story, and the identity and appearance of the Emblem spoils what happens to Alear.
[[/folder]]

[[folder:The Dark Emblems]]

Dark Counterparts to the 12 Emblems uses by the heroes. With all the Emblems now out of his hands, Sombron uses a last ditch effort of summoning emblems that "embody" the villains that plagued the heroes in their home worlds.
----
* AssetActor: They don't use distinct models, and are just black {{Palette Swap}}s of existing units.
* EvilCounterpart: Each one comes from the same world as the 12 Emblems, but brought disaster to their worlds rather than hope.
* GameplayAndStorySegregation: The Dark Emblems all have weaknesses to the heroes they faced in their original games, with the exception of Loptous. He originally faced Seliph while Sigurd, who he does have a weakness to, was long dead by that point.
* LegacyBossBattle: Downplayed, they are simply stronger enemies, but they embody the final bosses from their original game, aside from Nergal, who was a penultimate boss (due to the Fire Dragons not having defined personalities).
* LogicalWeakness: Each one can be defeated by anyone, but they are extremely vulnerable to the Emblem version of the hero their originals faced.
* MythologyGag: Whenever one of the Dark Emblems are defeated, they use one of their quotes from their game of origin.
* RedBaron: Rather than being identified by their actual names, they are each listed by their title that they took:
** Medeus: [[DarkIsEvil Shadow Dragon]]
** Duma: [[WarGod War Father]]
** Loptous: [[GodOfEvil Dark God]]
** Veld: [[SinisterMinister Dark Bishop]]
** Idunn: [[EmotionlessGirl Demon Dragon]]
** Nergal: [[TheDarkSideWillMakeYouForget Dark Druid]]
** Fomortiis: [[DemonLordsAndArchdevils Demon King]]
** Ashnard: [[TheCaligula Mad King]]
** Ashera: [[KnightTemplar Judgement]]
** Grima: [[IAmTheNoun Despair]]
** Anankos: [[MadGod Mad Dragon]]
** Nemesis: [[PredecessorVillain Liberation King]]
[[/folder]]

[[folder:Zero Emblem]]
!!Emblem of Foundations

An Emblem from his home world who comforted Sombron as a child after his whole family was killed and who Sombron brought with him when he was exiled to Elyos, only for it to disappear some years later after he was taken in by some villagers. It is the main driving force behind Sombron's actions, with his goal being to attempt to reunite with and show it how far he has come on his own.
----
* BeyondTheImpossible: According to Emblem Marth, an Emblem that has already been invoked/awoken should not be able to survive travelling from one world to another (the DLC Emblems are not invoked until after their trip) even for a short time due to how Emblems are adversely effected by dimensional energies. That Zero Emblem survived for at least a few years leaves him at a loss of how they did it other than to think they must have been extremely powerful.
* ByThePowerOfGrayskull: His invocation phrase is "Burn us."
* TheGhost: This Emblem is never shown on screen, so whatever ''Fire Emblem'' character it may be based off of is completely unknown.
* SmallRoleBigImpact: Its only known role was to provide comfort to Sombron after the pain of losing his family and being exiled, before disappearing, but it's what drives most of Sombron's actions, with a desire for a reunion and to prove himself to it.
* UnwittingInstigatorOfDoom: After the final battle, Alear proposes that the reason it left Sombron after he was taken in by the village who found him was because it believed that, now that Sombron had friends, he didn't need a loner like the Emblem. Unfortunately, the loss of the only thing he ever truly cared for caused Sombron to snap and turn him into the monster he is today. Sombron believed this Emblem's way of life embodied the true meaning of all existence, and sought to become as "perfect" as this Emblem who didn't need anyone.
* WalkingSpoiler: Its existence doesn't even get revealed until shortly before the final boss, and is key to Sombron's entire motivation.
[[/folder]]

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