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ZCE and Mix And Match is now a disambig.


* MixAndMatch -- With the main and support job combinations.
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* HelloInsertNameHere

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* %%* HelloInsertNameHere



* ItBeganWithATwistOfFate

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* %%* ItBeganWithATwistOfFate



** [[spoiler:MentorOccupationalHazard]]

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** %%** [[spoiler:MentorOccupationalHazard]]



* ProtagonistWithoutAPast

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* %%* ProtagonistWithoutAPast
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* TheAce: By the time you finish the game, you would have saved all of the major cities several times over, helped countless characters over come their personal demons and mastered twenty two combat styles and many other crafting styles.
* AmbiguouslyBi: By the end of ''Seekers of Adoulin'', it becomes pretty clear that [[spoiler:Arciela]] has a crush on you, but (depending on how you interact with her during the story), its not made clear whether The Adventurer feels the same way about her.

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* TheAce: By the time you finish the game, you would have saved all of the major cities several times over, helped countless characters over come overcome their personal demons and mastered twenty two twenty-two combat styles and many other crafting styles.
* AmbiguouslyBi: By the end of ''Seekers of Adoulin'', it becomes pretty clear that [[spoiler:Arciela]] has a crush on you, but (depending on how you interact with her during the story), its it's not made clear whether The Adventurer feels the same way about her.



* AscendedExtra: As strange as it might seem. In the original game and the first few expansions, the stories where almost always much more focused on the individual non playable characters and their relationships between each other. ''Treasures of Aht Urhgan'' starts to place more emphasis on the relationships between the non playable characters and you, but its not until ''The Wings of the Goddess'' that the player character becomes a core aspect of the story, and not just some hired muscle. And finally, ''Rhapsodies of Vana'diel'' makes your character an important part of the back story and your relationship with Iroha is at the centre of the entire story

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* AscendedExtra: As strange as it might seem. In the original game and the first few expansions, the stories where almost always much more focused on the individual non playable characters and their relationships between each other. ''Treasures of Aht Urhgan'' starts to place more emphasis on the relationships between the non playable non-playable characters and you, but its not until ''The Wings of the Goddess'' that the player character becomes a core aspect of the story, and not just some hired muscle. And finally, ''Rhapsodies of Vana'diel'' makes your character an important part of the back story and your relationship with Iroha is at the centre of the entire storystory.



* LivingLegend: By the end of the game they have become famous across seven different city states with exploits lasting over twenty years.

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* LivingLegend: By the end of the game game, they have become famous across seven different city states with exploits lasting over twenty years.



* OneManArmy: By the end of the game you are going against actual gods.

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* OneManArmy: By the end of the game game, you are going against actual gods.



* SuperMode - Some of the jobs' SP abilities, originally having a 2 hour cooldown but have since been relaxed to 1 hour. Some Notorious Monsters and some very few allied battle [=NPCs=] can also use these, with the more notable characters often being able to use the SP abilities of more than one job.
* UnwittingPawn: Several points during the story. A short list of people that have used The Adventurer in their schemes includes [[spoiler:Joker, Eald'narche, Eshan'Tarl, Nag'molada, Selh'teus, Carbuncle, Domina Shantotto, and Excenmille ]]

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* SuperMode - Some of the jobs' SP abilities, originally having a 2 hour 2-hour cooldown but have since been relaxed to 1 hour. Some Notorious Monsters and some very few allied battle [=NPCs=] can also use these, with the more notable characters often being able to use the SP abilities of more than one job.
* UnwittingPawn: Several points during the story. A short list of people that have used The Adventurer in their schemes includes [[spoiler:Joker, Eald'narche, Eshan'Tarl, Nag'molada, Selh'teus, Carbuncle, Domina Shantotto, and Excenmille ]]Excenmille]]



A large, male only race. Due to their immense size they survived quite well in the savage Age of Beasts and where able to establish one of the first post cataclysm societies, The Kingdom of Altepa, on Zepwell Island. Unfortunately, the kingdom was destroyed during a war with the bug like Antica, and the Galka fled to the middle lands. Today they mainly live in Bastok, where their strength makes them ideal laborers to the Humes. Tensions between the two races are common, as the Humes have a tendency to treat The Galka as an underclass.

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A large, male only race. Due to their immense size size, they survived quite well in the savage Age of Beasts and where able to establish one of the first post cataclysm societies, The Kingdom of Altepa, on Zepwell Island. Unfortunately, the kingdom was destroyed during a war with the bug like Antica, and the Galka fled to the middle lands. Today they mainly live in Bastok, where their strength makes them ideal laborers to the Humes. Tensions between the two races are common, as the Humes have a tendency to treat The Galka as an underclass.



A race with cat-like features. Like the Galka they survived incredibly well in the Age of Beasts and were quick to establish a nation, The Gha Naboh Matriarchate on the continent of Olzhirya, well south of the middle lands. They also have the fishing town of Kazham in the Elshimo Islands and where granted land by their long time allies, the Tarutaru within The Republic of Windurst.

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A race with cat-like features. Like the Galka they survived incredibly well in the Age of Beasts and were quick to establish a nation, The Gha Naboh Matriarchate on the continent of Olzhirya, well south of the middle lands. They also have the fishing town of Kazham in the Elshimo Islands and where were granted land by their long time longtime allies, the Tarutaru within The Republic of Windurst.



* Amazon Brigade: Pretty much any combat-based organization of Mithra (such as the Sin Hunters and Mithra Mercenaries)qualifies as this, due to their low male birth rates and the fact that they normally don't allow men in combat roles.

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* Amazon Brigade: AmazonBrigade: Pretty much any combat-based organization of Mithra (such as the Sin Hunters and Mithra Mercenaries)qualifies Mercenaries) qualifies as this, due to their low male birth rates and the fact that they normally don't allow men in combat roles.



* CatPeople: Just look at their design.

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* CatPeople: Just look at their design.CatGirl: They are more felid-like in design compared to most catgirls.
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Added "Amazon Brigade" to the Mithra

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* Amazon Brigade: Pretty much any combat-based organization of Mithra (such as the Sin Hunters and Mithra Mercenaries)qualifies as this, due to their low male birth rates and the fact that they normally don't allow men in combat roles.
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The Galka are also noteworthy for having a unique reproduction cycle. As a Galka gets old, he sets out on a reincarnation pilgrimage, where upon he is engulfed in a white light. A year latter a new Galka child is seen with no memory of his past and is presumed to be the reincarnation of the older Galka. What's more, every so often a Galka is born with the collective memory of all Galka who had died over the past two hundred years and is heralded as The Galka Talekeeper.

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The Galka are also noteworthy for having a unique reproduction cycle. As a Galka gets old, he sets out on a reincarnation pilgrimage, where upon he is engulfed in a white light. A year latter later a new Galka child is seen with no memory of his past and is presumed to be the reincarnation of the older Galka. What's more, every so often a Galka is born with the collective memory of all Galka who had died over the past two hundred years and is heralded as The Galka Talekeeper.
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* CantArgueWithElves: In universe, the Elvaan are incredibly proud with heavily xenophobic.

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* CantArgueWithElves: In universe, the Elvaan are incredibly proud with and possess heavily xenophobic.xenophobic beliefs.



* OurElvesAreDifferent: Besides their appearance and arrogance, the Elvaan actually differ a lot from traditional depictions of Elves. They lack any real sense of magical ability and are instead one of the more physical races. The live in highly religious medieval societies.

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* OurElvesAreDifferent: Besides their appearance and arrogance, the Elvaan actually differ a lot from traditional depictions of Elves. They lack any real sense of magical ability and are instead one of the more physical races. The They also live in highly religious medieval societies.
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* AngryBlackMan: They are very close to this trope.
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* BroughtDownToBadass: In ''Rhapsodies of Vana'diel'' you actually [[spoiler:ascend to godhood with a little help form Promathia and Altana. You loose your divinity when you merge with your dark half, and whats left of the powers you got from the ascension after using it to finish of The Cloud of Darkness.]]

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* BroughtDownToBadass: In ''Rhapsodies of Vana'diel'' you actually [[spoiler:ascend to godhood with a little help form Promathia and Altana. You loose lose your divinity when you merge with your dark half, and whats left of the powers you got from the ascension after using it to finish of The Cloud of Darkness.]]
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!![[center:'''Navigation:''' The Adventurer | [[Characters/FinalFantasyXIRepublicOfBastok The Republic of Bastok]] | [[Characters/FinalFantasyXIKingdomOfSanDoria The Kingdom of San d'Oria]] | [[Characters/FinalFantasyXIFederationOfWindurst The Federation of Windurst]] | [[Characters/FinalFantasyXIGrandDuchyOfJeuno The Grand Duchy of Jueno]] | [[Characters/FinalFantasyXIMarquisateOfTavnazia The Marquisate of Tavnazia]] | [[Characters/FinalFantasyXIEmpireOfAhtUrhgan The Empire of Aht Urhgan]] | [[Characters/FinalFantasyXISacredCityOfAdoulin The Sacred City of Adoulin]] | [[Characters/FinalFantasyXITheUlbukaWilderness The Ulbuka Wilderness]] | [[Characters/FinalFantasyXIOtherLocationsAndIndependentCharacters Other Locations and Independent Characters]] | [[Characters/FinalFantasyXIBeastmen Beastmen]] | [[Characters/FinalFantasyXIDeitiesAvatarsAndOtherImmortalEntities Deities, Avatars, and Immortal Entities]] | [[Characters/FinalFantasyXIJobs Jobs]]]]


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!![[center:'''Navigation:''' The Adventurer | [[Characters/FinalFantasyXIRepublicOfBastok The Republic of Bastok]] | [[Characters/FinalFantasyXIKingdomOfSanDoria The Kingdom of San d'Oria]] | [[Characters/FinalFantasyXIFederationOfWindurst The Federation of Windurst]] | [[Characters/FinalFantasyXIGrandDuchyOfJeuno The Grand Duchy of Jueno]] Jeuno]] | [[Characters/FinalFantasyXIMarquisateOfTavnazia The Marquisate of Tavnazia]] | [[Characters/FinalFantasyXIEmpireOfAhtUrhgan The Empire of Aht Urhgan]] | [[Characters/FinalFantasyXISacredCityOfAdoulin The Sacred City of Adoulin]] | [[Characters/FinalFantasyXITheUlbukaWilderness The Ulbuka Wilderness]] | [[Characters/FinalFantasyXIOtherLocationsAndIndependentCharacters Other Locations and Independent Characters]] | [[Characters/FinalFantasyXIBeastmen Beastmen]] | [[Characters/FinalFantasyXIDeitiesAvatarsAndOtherImmortalEntities Deities, Avatars, and Immortal Entities]] | [[Characters/FinalFantasyXIJobs Jobs]]]]

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Up To Eleven is a defunct trope


* FutureBadass: As awesome as The Adventurer is in the present, the future version in Iroha's timeline takes it UpToEleven when they [[spoiler:become a god , allowing them to summon eighteen of Vana'diels greatest heroes to fightback against the Cloud of Darkness.]]

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* FutureBadass: As awesome as The Adventurer is in the present, the future version in Iroha's timeline takes it UpToEleven when Then they [[spoiler:become a god , god, allowing them to summon eighteen of Vana'diels greatest heroes to fightback against the Cloud of Darkness.]]

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Changed: 16

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[[folder:The Dragon]]
A small dragon that hatches from an egg at the end of "The Holy Crest." The dragon follows The Adventurer into battle whenever they are a dragoon.

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[[folder:The Dragon]]
Wyvern]]
A small dragon that hatches from an egg at the end of "The Holy Crest." The dragon wyvern follows The Adventurer into battle whenever they are a dragoon.


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* MadeOfIron: After [[AwesomeButImpractical becoming infamous due to its squishiness]], the wyvern was buffed to the point of it having, by default, a 40% damage reduction from ''any'' source, and through buffs this can be raised up to ''80%''
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%%* DragonsAreDivine: It has the holy crest on it, allowing it

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%%* ** DragonsAreDivine: It has the holy crest on it, allowing it it.




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The five intelligent races that you can choose from during the beginning of the game. Legend states that they where born after the goddess Altana shed five tears after the Vana'diel was struck by a cataclysm as a result of the war between The Zilart and Kuluu races, although their actual origin is explored in more details in ''Chains of Promathia''

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The five intelligent races that you can choose from during the beginning of the game. Legend states that they where were born after the goddess Altana shed five tears after the Vana'diel was struck by a cataclysm as a result of the war between The Zilart and Kuluu races, although their actual origin is explored in more details in ''Chains of Promathia''



The most human like of the five races, and also the most common. As a race they are fairly balanced across all stats, never being the best at anything but never being the worse at anything. It is perhaps this balance that has explained their place in the five races. Since they lacked the shear physicality of the Galka, Elvaan and Mithra or the magical prowess of the Tarutaru, the Hume's struggled in earlier, harsher ages, but as conditions improved the Hume's tendency towards science and discovery has helped them establish the most powerful nations, Bastok, Jueno and Aht Urhgan, in the current age.

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The most human like human-like of the five races, and also the most common. As a race they are fairly balanced across all stats, never being the best at anything but never being the worse worst at anything. It is perhaps this balance that has explained their place in the five races. Since they lacked the shear sheer physicality of the Galka, Elvaan and Mithra or the magical prowess of the Tarutaru, the Hume's Humes struggled in earlier, harsher ages, but as conditions improved the Hume's tendency towards science and discovery has helped them establish the most powerful nations, Bastok, Jueno and Aht Urhgan, in the current age.age.



* HumanityIsAdvanced: The occupry the most advanced nations in Vana'diel.

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* HumanityIsAdvanced: The occupry They occupy the most advanced nations in Vana'diel.









Vana'diels equivalent of elves. Physically they are the strongest of the five races as well as the second most durable, resulting in a proud warrior race whose nations are prone to civil wars. Their twin nations of San d'Oria and Tavnazia came into power when the Elvaan where able to learn from magic that the Tarutaru had for years tried to keep secret. Coupled with their physical strength, the Elvaan where able to create a society and military that surpassed the Tarutaru. However, after centuries of civil wars, they soon found themselves loosing their influence to the more technological advanced Hume nations of Bastok and Jueno. The Elvaan society took a further blow when Tavnazia was destroyed during the final days of The Crystal War.

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Vana'diels equivalent of elves. Physically they are the strongest of the five races as well as the second most second-most durable, resulting in a proud warrior race whose nations are prone to civil wars. Their twin nations of San d'Oria and Tavnazia came into power when the Elvaan where able to learn from magic that the Tarutaru had for years tried to keep secret. Coupled with their physical strength, the Elvaan where able to create a society and military that surpassed the Tarutaru. However, after centuries of civil wars, they soon found themselves loosing losing their influence to the more technological advanced Hume nations of Bastok and Jueno. The Elvaan society took a further blow when Tavnazia was destroyed during the final days of The Crystal War.War.



* OurElvesAreDifferent: Besides their appearance and arrogance, the Elvaan actually different a lot from traditional depictions of Elves. They lack any real sense of magical ability and are instead one of the more physical of all races. The live in highly religious medieval societies.

to:

* OurElvesAreDifferent: Besides their appearance and arrogance, the Elvaan actually different differ a lot from traditional depictions of Elves. They lack any real sense of magical ability and are instead one of the more physical of all races. The live in highly religious medieval societies.
societies.



A small child like race that established one of the first societies on the middle lands after the great meltdown. During the age of beasts they relied on their more physical orientated Mithra allies before learning the secrets of magic from Fenrir at Full Moon Fountain.

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A small child like childlike race that established one of the first societies on the middle lands after the great meltdown. During the age of beasts they relied on their more physical orientated oriented Mithra allies before learning the secrets of magic from Fenrir at Full Moon Fountain.Fountain.



* VerbalTic. Many of the Tarutaru characters have one, including Shantotto's rhyming and Koru-Moru speaking like Ned Flaners

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* VerbalTic. Many of the Tarutaru characters have one, including Shantotto's rhyming and Koru-Moru speaking like Ned Flaners
Flanders.






A large, male only race. Due to their immense size they survived quite well in the savage Age of Beasts and where able to establish one of the first post cataclysm societies, The Kingdom of Altepa, on Zepwell Island. Unfortunately the kingdom was destroyed during a war with the bug like Antica, and the Galka fled to the middlelands. Today they mainly live in Bastok, where their strength makes them ideal laborers to the Hume's. Tehnsions between the two races as common, as the Hume has a tendency to treat The Galka as an underclass

The Galka are also noteworthy for having a unique reproduction cycle. As a Galka gets old, he sets out on a reincarnation pilgrimage, where upon he is engulfed in a white light. A year latter a new Galka child is seen with no memory of his past and is presumed to be the reincarnation of the older Galka. Whats more, every so often a Galka is born with the collective memory of all Galka who had died over the past two hundred years and is heralded as The Galka Talekeeper

to:

A large, male only race. Due to their immense size they survived quite well in the savage Age of Beasts and where able to establish one of the first post cataclysm societies, The Kingdom of Altepa, on Zepwell Island. Unfortunately Unfortunately, the kingdom was destroyed during a war with the bug like Antica, and the Galka fled to the middlelands. middle lands. Today they mainly live in Bastok, where their strength makes them ideal laborers to the Hume's. Tehnsions Humes. Tensions between the two races as are common, as the Hume has Humes have a tendency to treat The Galka as an underclass

underclass.

The Galka are also noteworthy for having a unique reproduction cycle. As a Galka gets old, he sets out on a reincarnation pilgrimage, where upon he is engulfed in a white light. A year latter a new Galka child is seen with no memory of his past and is presumed to be the reincarnation of the older Galka. Whats What's more, every so often a Galka is born with the collective memory of all Galka who had died over the past two hundred years and is heralded as The Galka TalekeeperTalekeeper.



* FantasticRacism: They are among the biggest receivers of this in the game

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* FantasticRacism: They are among the biggest receivers of this in the gamegame.









A race with cat like features. Like the Galka they survived incredibly well in the Age of Beasts and were quick to establish a nation, The Gha Naboh Matriarchate on the continent of Olzhirya, well south of the middle lands. They also have the fishing town of Kazham in the Elshimo Islands and where granted land by their long time allies, the Tarutaru within The Republic of Windurst.

Due to the extreme rarity of male Mithra, they tend to stay home in the Matriarchate. The player character can only choose to be a female Mithra

to:

A race with cat like cat-like features. Like the Galka they survived incredibly well in the Age of Beasts and were quick to establish a nation, The Gha Naboh Matriarchate on the continent of Olzhirya, well south of the middle lands. They also have the fishing town of Kazham in the Elshimo Islands and where granted land by their long time allies, the Tarutaru within The Republic of Windurst.

Due to the extreme rarity of male Mithra, they tend to stay home in the Matriarchate. The player character can only choose to be a female MithraMithra.



A small dragon that hatches from an egg at the end of "The Holy Crest." The dragon follows The Adventurer into battle when ever they take up the dragoon.

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A small dragon that hatches from an egg at the end of "The Holy Crest." The dragon follows The Adventurer into battle when ever whenever they take up the dragoon.are a dragoon.



* DragonsAreDivine: It has the holy crest on it, allowing it
* HealingWinds: Depending on the Dragoons sub job, they can use healing breath.

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* %%* DragonsAreDivine: It has the holy crest on it, allowing it
* HealingWinds: Depending on the Dragoons Dragoon's sub job, they can use healing breath.



A mechanical puppet that The Adventurer finds in Arrapago Reef and is repaired by Ghatsad. The puppet follows The Adventurer into the battle when the puppeteer job is chosen and is able to modified by Ghatsad to change its battle specifications.

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A mechanical puppet that The Adventurer finds in Arrapago Reef and is repaired by Ghatsad. The puppet follows The Adventurer into the battle when the puppeteer job is chosen and is able to be modified by Ghatsad to change its battle specifications.specifications.



* PintSizedPowerhouse: Despite its size, it can be modified to be tank.

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* PintSizedPowerhouse: Despite its size, it can be modified to be a tank.



* TinCanRobot: No matter what its appearance takes

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* TinCanRobot: No matter what its appearance takestakes.






[[folder: The Adventuring Fellow]]

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[[folder: The [[folder:The Adventuring Fellow]]
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* [[spoiler:AscendToAHigherPlaneOfExistence:]] This happens during one of Iroha's flashbacks in ''Rhapsodies of Vana'diel.'' [[spoiler: You do it in the present during the end of the story to meet Altana and restart the winds of chance.]]

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* [[spoiler:AscendToAHigherPlaneOfExistence:]] AscendToAHigherPlaneOfExistence: This happens during one of Iroha's flashbacks in ''Rhapsodies of Vana'diel.'' [[spoiler: You do it in the present during the end of the story to meet Altana and restart the winds of chance.]]
Is there an issue? Send a MessageReason:
None


The five intelligent races that you can choose from during the beginning of the game. Legend states that they where born after the goddess Altana shed five tears after the Vana'diel was struck by a cataclysm as a result of the war between The Zilart and Kuluu races. [[spoiler:They were actually created to hold the emptiness that was consuming the death god Promathia]]

to:

The five intelligent races that you can choose from during the beginning of the game. Legend states that they where born after the goddess Altana shed five tears after the Vana'diel was struck by a cataclysm as a result of the war between The Zilart and Kuluu races. [[spoiler:They were actually created to hold the emptiness that was consuming the death god Promathia]]
races, although their actual origin is explored in more details in ''Chains of Promathia''
Is there an issue? Send a MessageReason:
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* JackOfAllStats: They tend to be the most balanced of the five races.

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* JackOfAllStats: They tend to be the most balanced of the five races.
races. This makes them a perfect statistical match for the Red Mage job.



* MightyGlacier: They are the lowest agility of the five races.

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* MightyGlacier: They are the lowest agility of the five races.races in exchange for the highest strength. They are a perfect statistical match for the Warrior job.



* SquishyWizard: But they also have the lowest vitality.

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* SquishyWizard: But they also have the lowest vitality. vitality in exchange for the highest intelligence and MP. They are a perfect statistical match for the Black Mage job, almost to a fault.



* MightyGlacier: They have the highest vitality and second highest strength, but also really low agility and dexterity.

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* MightyGlacier: They have the highest vitality and second highest strength, but also really low agility and dexterity. They are a perfect statistical match for the Monk job.



* FragileSpeedster: They have the highest dexterity and agility of the races, but the lowest vitality, tied with the Tarutaru.

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* FragileSpeedster: They have the highest dexterity and agility of the races, but the lowest vitality, tied with the Tarutaru. They are a perfect statistical match for the Thief job.
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* [[spoiler:AscendToAHigherPlaneOfExistance:]] This happens during one of Iroha's flashbacks in ''Rhapsodies of Vana'diel.'' [[spoiler: You do it in the present during the end of the story to meet Altana and restart the winds of chance.]]

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* [[spoiler:AscendToAHigherPlaneOfExistance:]] [[spoiler:AscendToAHigherPlaneOfExistence:]] This happens during one of Iroha's flashbacks in ''Rhapsodies of Vana'diel.'' [[spoiler: You do it in the present during the end of the story to meet Altana and restart the winds of chance.]]
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Five Races is getting replaced by Standard Fantasy Races, as per this thread.


* FiveRaces: The Mundane.



* FiveRaces: The High Men. Although that's more in their own mind than anything.
** They also share the role of The Stout with the Galka.



* FiveRaces: A cross between the Fairy and The Cute



* FiveRaces: The Stout.



* FiveRaces: The Cute.
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A large, male only race. Due to their immense size they survived quiet well in the savage Age of Beasts and where able to establish one of the first post cataclysm societies, The Kingdom of Altepa, on Zepwell Island. Unfortunately the kingdom was destroyed during a war with the bug like Antica, and the Galka fled to the middlelands. Today they mainly live in Bastok, where their strength makes them ideal laborers to the Hume's. Tehnsions between the two races as common, as the Hume has a tendency to treat The Galka as an underclass

to:

A large, male only race. Due to their immense size they survived quiet quite well in the savage Age of Beasts and where able to establish one of the first post cataclysm societies, The Kingdom of Altepa, on Zepwell Island. Unfortunately the kingdom was destroyed during a war with the bug like Antica, and the Galka fled to the middlelands. Today they mainly live in Bastok, where their strength makes them ideal laborers to the Hume's. Tehnsions between the two races as common, as the Hume has a tendency to treat The Galka as an underclass
Is there an issue? Send a MessageReason:
None


The five intelligent races that you can choose from during the beginning of the game. Legend states that they where born after the goddess Altana shed five tears after the Vana'diel was struck by a cataclysm as a result of the war between The Zilart and Kuluu races. [[spoiler:They where actually created to hold the emptiness that was consuming the death god Promathia]]

to:

The five intelligent races that you can choose from during the beginning of the game. Legend states that they where born after the goddess Altana shed five tears after the Vana'diel was struck by a cataclysm as a result of the war between The Zilart and Kuluu races. [[spoiler:They where were actually created to hold the emptiness that was consuming the death god Promathia]]
Is there an issue? Send a MessageReason:
None


!![[center:'''Navigation''' The Adventurer | [[Characters/FinalFantasyXIRepublicOfBastok The Republic of Bastok]] | [[Characters/FinalFantasyXIKingdomOfSanDoria The Kingdom of San d'Oria]] | [[Characters/FinalFantasyXIFederationOfWindurst The Federation of Windurst]] | [[Characters/FinalFantasyXIGrandDuchyOfJeuno The Grand Duchy of Jueno]] | [[Characters/FinalFantasyXIMarquisateOfTavnazia The Marquisate of Tavnazia]] | [[Characters/FinalFantasyXIEmpireOfAhtUrhgan The Empire of Aht Urhgan]] | [[Characters/FinalFantasyXISacredCityOfAdoulin The Sacred City of Adoulin]] | [[Characters/FinalFantasyXITheUlbukaWilderness The Ulbuka Wilderness]] | [[Characters/FinalFantasyXIOtherLocationsAndIndependentCharacters Other Locations and Independent Characters]] | [[Characters/FinalFantasyXIBeastmen Beastmen]] | [[Characters/FinalFantasyXIDeitiesAvatarsAndOtherImmortalEntities Deities, Avatars, and Immortal Entities]] | [[Characters/FinalFantasyXIJobs Jobs]]]]


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!![[center:'''Navigation''' !![[center:'''Navigation:''' The Adventurer | [[Characters/FinalFantasyXIRepublicOfBastok The Republic of Bastok]] | [[Characters/FinalFantasyXIKingdomOfSanDoria The Kingdom of San d'Oria]] | [[Characters/FinalFantasyXIFederationOfWindurst The Federation of Windurst]] | [[Characters/FinalFantasyXIGrandDuchyOfJeuno The Grand Duchy of Jueno]] | [[Characters/FinalFantasyXIMarquisateOfTavnazia The Marquisate of Tavnazia]] | [[Characters/FinalFantasyXIEmpireOfAhtUrhgan The Empire of Aht Urhgan]] | [[Characters/FinalFantasyXISacredCityOfAdoulin The Sacred City of Adoulin]] | [[Characters/FinalFantasyXITheUlbukaWilderness The Ulbuka Wilderness]] | [[Characters/FinalFantasyXIOtherLocationsAndIndependentCharacters Other Locations and Independent Characters]] | [[Characters/FinalFantasyXIBeastmen Beastmen]] | [[Characters/FinalFantasyXIDeitiesAvatarsAndOtherImmortalEntities Deities, Avatars, and Immortal Entities]] | [[Characters/FinalFantasyXIJobs Jobs]]]]

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!![[center:'''Navigation''' The Adventurer | [[Characters/FinalFantasyXIRepublicOfBastok The Republic of Bastok]] | [[Characters/FinalFantasyXIKingdomOfSanDoria The Kingdom of San d'Oria]] | [[Characters/FinalFantasyXIFederationOfWindurst The Federation of Windurst]] | [[Characters/FinalFantasyXIGrandDuchyOfJeuno The Grand Duchy of Jueno]] | [[Characters/FinalFantasyXIMarquisateOfTavnazia The Marquisate of Tavnazia]] | [[Characters/FinalFantasyXIEmpireOfAhtUrhgan The Empire of Aht Urhgan]] | [[Characters/FinalFantasyXISacredCityOfAdoulin The Sacred City of Adoulin]] | [[Characters/FinalFantasyXITheUlbukaWilderness The Ulbuka Wilderness]] | [[Characters/FinalFantasyXIOtherLocationsAndIndependentCharacters Other Locations and Independent Characters]] | [[Characters/FinalFantasyXIBeastmen Beastmen]] | [[Characters/FinalFantasyXIDeitiesAvatarsAndOtherImmortalEntities Deities, Avatars, and Immortal Entities]] | [[Characters/FinalFantasyXIJobs Jobs]]]]

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An adventurer possessing a magical mirror that is recruited by The Adventurer in a quest to hunt down another magic mirror. Part way through the quest line, they can be called to battle along side The Adventurer during normal combat

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An adventurer possessing a magical mirror that is recruited by The Adventurer in a quest to hunt down another magic mirror. Part way through the quest line, they can be called to battle along side The Adventurer during normal combat
gains the ability to call them to help in combat.
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!Pets and other Gameplay allies

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!Pets and other Gameplay gameplay allies
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An adventurer possessing a magical mirror that is recruited by The Adventurer in a quest to hunt down another magic mirror. Part way through the quest line, they can be called to battle along side The Adventurer during normal combat

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Changed: 26

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!Pets

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!Pets!Pets and other Gameplay allies


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[[/folder]]

[[folder: The Adventuring Fellow]]

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Changed: 103

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* BreathWeapon: It uses a wide range of breath attacks across a wide range of elements.
* DragonsAreDivine: It has the holy crest on it, allowing it
* HealingWinds: Depending on the Dragoons sub job, they can use healing breath.



* CuteMachines: A small robot that follows you into battle against the most dangerous monsters in Vana'diel.



* TheQuietOne: While there are several other puppets in the series that able to talk, The Adventurer's puppets never say a word
* TinCanRobot: No matter what its appearance tackes

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* TheQuietOne: While there are several other puppets in the series that able to talk, The Adventurer's puppets never say a word
word.
* RobotBuddy: To the Puppetmaster.
* TinCanRobot: No matter what its appearance tackes
takes
* TheQuietOne: Compared with some of the other Automaton characters, like Ovjang, Mnejing and Elisabeth.
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* PintsizePowerhouse: As a race they aren't this, but certain individual Tarutaru can be this if they specialize as a Tank, like Amchuchu.

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