Follow TV Tropes

Following

History Characters / EternalReturnBlackSurvival

Go To

OR

Added: 939

Changed: 1

Removed: 109

Is there an issue? Send a MessageReason:
None


* FormFittingWardrobe: The bodysuit she wears in ''Eternal Return'' is skintight, showing off her curvy body.



* OrnamentalWeapon: She has appears to have a snub-nose revolver in a holster on her hip for her Jailhouse Phantom skin, but she can never actually use it.



* SensualSpandex: Laura wears a skintight bodysuit that hugs her curvy body, with a barely-a-jacket over top that wouldn't even cover her bust if it were buttoned up (which it isn't) that has sleeves that flare out down to her arms.



* SpinAttack: Laura's attacks benefitting from Teachings of Nerea has her spin around entirely to the right as she swings her whip. Twilight Heist has her perform a backwards somersault after jumping off the terrain she hooked onto

to:

* SpinAttack: Laura's attacks benefitting from Teachings of Nerea has her spin around entirely to the right as she swings her whip. Twilight Heist has her perform a backwards somersault after jumping off the terrain she hooked ontoonto.
* SultryBangs: On top of being a ClassyCatBurgler in a [[SensualSpandex very tight bodysuit]], her MsFanservice image is further made obvious with her purple hair seductively going over her left eye. The splash art used for her skins also further use this trope by actually them show her hair going over her eye, compared to her standard artwork which has her head turned enough to see her left eye clearly.


Added DiffLines:

* TooManyBelts: Her Jailhouse Phantom and Underworld Org skins have four belt/straps worn around her body for no purpose other than to wear them.

Added: 1014

Changed: 181

Is there an issue? Send a MessageReason:
None


* {{Combos}}: Using Vuelta normally requires Camilo to have enough distance from a target to gain Paso from it, but using Vuelta right after Al Compás will cause Vuelta to instead simply hit all around Camilo as if he hit enemies from the normal version's edge. Using Al Compás a second time on an enemy who has Al Compás' One-Step on them also causes Camilo to knock them back to such a distance that the target will be positioned for Camilo to land Vuelta's edge on them. It's also easy to have an enemy positioned to hit the edge of Vuelta if they've been stunned by Duende.
* CooldownManipulation: Every time he uses a skill after a basic attack and vice-versa, he reduces the cooldown of his passive's shield Olé! and Cierre. Vuelta also gains cooldown reduction differently - its cooldown instead gets lower from Camilo having more attack speed.



* DashAttack: Several of Camilo's abilities in-game function like this.

to:

* DashAttack: Several It's shorter to list which of Camilo's abilities in-game do not function like this.this - Vuelta and Olé! are the exceptions.



* {{Narcissist}}: Fits this to a tee, as shown by his bio and in-game lines.

to:

* {{Narcissist}}: Fits this to a tee, as shown by his bio and in-game lines. Unsurprisingly, his animation for resting has him pull out a mirror to stare at himself.
* PoirotSpeak: Pretty much explicitly mentioned in his biography, and also happens a few times in-game. Indeed, he'll do this the moment a player first selects him.



* CooldownManipulation: When Cathy inflicts Severely Wounded onto a target, her Double Bypass skill has its cooldown reduced by almost half. This allows her to pretty much reset Double Bypass's cooldown entirely by inflicting Severely Wounded with her passive and basic abilities onto a target and then using her ultimate Emergency Surgery which will inflict Severely Wounded again.

to:

* CooldownManipulation: When Cathy inflicts Severely Wounded onto a target, her Double Bypass skill has its cooldown reduced by almost half. This allows her to pretty much reset Double Bypass's cooldown entirely by inflicting Severely Wounded with her passive and basic abilities onto a target and then using her ultimate Emergency Surgery which will on someone to inflict Severely Wounded again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CallingCard: Throwing one is literally her second ability!

Added: 564

Changed: 415

Is there an issue? Send a MessageReason:
None


* ClassyCatBurglar: Definitely fits Laura to a tee.
* {{Combos}}: She uses Sly Step to ready her Phantom Thief passive, then lands Thorn Lilac to gain more Thrill to use Sly Step again. She can also Sly Step while using Twilight Heist to move herself to help land it on enemies that naturally should be trying to avoid standing between herself and terrain, and she needs Calling Card's mark to have been on a target for at least two seconds to be able to drag them along with her while using Twilight Heist.

to:

* ClassyCatBurglar: Definitely fits Laura to a tee.
tee. However, her first expression voiceline has her express confusion at having such a label applied to her, citing that she doesn't even like cats.
* {{Combos}}: She uses Sly Step to ready her Phantom Thief passive, then lands Thorn Lilac to gain more Thrill to use Sly Step again. She can also Sly Step while using Twilight Heist to move herself to help land it on enemies that naturally should be trying to avoid standing between herself and terrain, and she needs Calling Card's mark to have been on a target for at least two seconds to be able to drag them along with her while using Twilight Heist. Grappling Whip can also be used on an enemy marked with Calling Card to pull them toward Laura so that enemies won't have to be between a wall and Laura for her to fully hit them with Twilight Heist - Laura just has to be in range of a wall and have Sly Step available.


Added DiffLines:

* JumpPhysics: Laura is capable of using Sly Step at any point during Twilight Height. This makes her capable of moving in a direction suddenly ''while mid-air and somersaulting backwards''.


Added DiffLines:

* ShoutOut: Laura makes one to ''{{VideoGame/Persona 5}}'' by declaring "Show me your true form!" like Joker in her third expression voiceline.
* SpinAttack: Laura's attacks benefitting from Teachings of Nerea has her spin around entirely to the right as she swings her whip. Twilight Heist has her perform a backwards somersault after jumping off the terrain she hooked onto

Added: 1729

Changed: 278

Is there an issue? Send a MessageReason:
None


* CooldownManipulation: {{Subverted|}} for the most part. Piolo's cooldowns are unaffected by cooldown reduction bonuses from equipment (he instead converts it to bonus attack speed), but his ultimate allows him to reduce his cooldowns (except for his weapon skill) by 1 second each time he uses it and hits an enemy with a basic attack.

to:

* CooldownManipulation: {{Subverted|}} for the most part. Piolo's cooldowns are unaffected by cooldown reduction bonuses from equipment (he instead converts it to bonus attack speed), but his ultimate allows him to reduce his cooldowns (except for his weapon skill) by 1 second each time he uses it and hits an enemy with a basic attack.attack after using it. This is enough for Piolo to be almost never be unable to use ''some'' sort of skill as long as he's successfully using his basic skills to grant him Focus to use his ultimate.



* DashAttack: His ultimate, The Punisher, has him dash along a line performing a shoulder charge.
* DefendCommand: Basically his Figure Eight skill, which will prevent him from attack or use any other skills during its duration. In return, he is Unstoppable during that duration and he will be shielded afterward based off of projectiles deflected as well as damage taken.



* GatheringSteam: Piolo can not use his ultimate until after he's successfully used his basic abilities to gain Focus - these basic abilities also have the disadvantage of inherently slowing him while in use. ''After'' he's gotten Focus from all of though, Piolo will be dashing around and [[CooldownManipulation doing his skills all over again]].



* LightningBruiser: [[GatheringSteam A bit less so while he's first using his basic abilities that are slowing himself while in use]], but after successfully doing that, Piolo will have a shield, two sources of mobility available at once and can pour on the damage by [[CooldownManipulation almost never being unable to cast some sort of skill].
* PunchedAcrossTheRoom: His Skyward Pummel is aptly named - it'll send enemies hit up into the air for a half-second.



* SpinAttack: Helicopter Spin has him perform the titular nunchucks technique. Hammer Throw (unlike the track and field event) has him perform a spin with his nunchucks while jumping upward and forward. Skyward Pummel has him do

to:

* SpinAttack: Helicopter Spin has him perform the titular nunchucks technique. Hammer Throw (unlike the track and field event) has him perform a spin with his nunchucks while flipping his head down while jumping upward and forward. Skyward Pummel has him do a quick spin after he swings nunchucks upward.


Added DiffLines:

* SupernaturalMartialArts: His Helicopter Spin goes so fast that anyone within its near-semicircle distance will be hit and doesn't stop on a single target. It also spreads out to such a distance from his center that is about his entire height! His Chokeslam apparently puts out a large shockwave that will damage enemies even not within the area that he slams his nunchucks directly onto. Skyward Pummel can send even large bears flying skyward for a half-second. And of course, he can SpinToDeflectStuff all around him for Figure Eight's duration.

Added: 630

Changed: 15

Is there an issue? Send a MessageReason:
None


* DifficultButAwesome: Laura has no innate sustain and her high mobility kit is tough to master, needing to use her dashes to dodge attacks. Her trait, which causes her basic attacks to deal bonus damage after moving a certain distance or after using a movement ability, doesn't work if her enemy is too close to her, requiring good positioning to make the most of it. Additionally, her ultimate ability requires a wall, so Laura is at a disadvantage if she's in a wide open area. When mastered, however, Laura can be extremely mobile and dish out plenty of damage, running circles around slower opponents while wearing them down.



* LasciviousBeautyMark: She has a beauty mark underneath her left eye, to complement her image as a sensual ClassyCatBurglar with a [[TheTease flirtatious personality]] and serves the role of MsFanservice.

to:

* LasciviousBeautyMark: She has a beauty mark underneath her left eye, to complement her image as a sensual ClassyCatBurglar with a [[TheTease flirtatious personality]] and serves the her role of as a MsFanservice.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OdangoHair: Li Dailin wears her hair like this along with two very long twintails.
Is there an issue? Send a MessageReason:
Blade On A Stick has been disambiguated


* BladeOnAStick: Felix is a spear user.



* BladeOnAStick: Though she primarily uses swords, she can also use spears.

Added: 261

Removed: 250

Is there an issue? Send a MessageReason:
None


* HidingBehindYourBangs: Her hair is almost always covering her right eye. In the original ''Black Survival'', this concealed that she had an eyepatch over her right eye (which she lost in a previous mission), but in ''Eternal Return'' she has both eyes intact.



* PeekABangs: Her hair is almost always covering her right eye. In the original ''Black Survival'', this concealed that she had an eyepatch over her right eye (which she lost in a previous mission), but in ''Eternal Return'' she has both eyes intact.
Is there an issue? Send a MessageReason:
None


* FinishingMove:

to:

* FinishingMove: The second half of Chiara's ultimate, Last Judgement, can be used on enemies that have four Stigmas on them. When used, Chiara will rise up and then come crashing down on her target, dealing true damage. This is best used to finish off a target, as it will end Plague's effect.



* DifficultButAwesome: Learning to use Isol's abilities isn't that hard, but mastering him is another story. Isol is probably the squishiest character in the game, and has a heavy reliance on traps, which most other characters don't go out of their way to make. Finding time to make traps and knowing the best routes to get the parts takes a thorough knowledge of the game, and requires good inventory management since traps (and their parts) will take up a lot of space, while also taking up time Isol could otherwise use to build up his stats.[[note]]This is not helped by various nerfs that have been made to traps due to Isol's dominance with them at higher tiers of play, reducing how many he can stockpile.[[/note]] Learning how to use them ''correctly'' is also tricky. Put one down too early or in a bad spot and it may expire before anyone triggers it. Put it down too late and someone may see you do it and thus easily avoid the trap or use cameras to destroy it. You also have to be in position when someone triggers the trap to make the most out of it, or they'll just retreat and heal. Even if one does make a load of traps, an opponent could spam cameras or EMP drones and disable them, while also preventing Isol from using his stealth to escape. When in skilled hands, however, Isol is considered one of the most deadly opponents in late-game scenarios because of his control over the battlefield and ability to shut down even well-built, well-fed opponents with his traps.

to:

* DifficultButAwesome: Learning to use Isol's abilities isn't that hard, but mastering him is another story. Isol is probably one of the squishiest character characters in the game, and has a heavy reliance on traps, which most other characters don't go out of their way to make. Finding time to make traps and knowing the best routes to get the parts takes a thorough knowledge of the game, and requires good inventory management since traps (and their parts) will take up a lot of space, while also taking up time Isol could otherwise use to build up his stats.[[note]]This is not helped by various nerfs that have been made to traps due to Isol's dominance with them at higher tiers of play, reducing how many he can stockpile.[[/note]] Learning how to use them ''correctly'' is also tricky. Put one down too early or in a bad spot and it may expire before anyone triggers it. Put it down too late and someone may see you do it and thus easily avoid the trap or use cameras to destroy it. You also have to be in position when someone triggers the trap to make the most out of it, or they'll just retreat and heal. Even if one does make a load of traps, an opponent could spam cameras or EMP drones and disable them, while also preventing Isol from using his stealth to escape. When in skilled hands, however, Isol is considered one of the most deadly opponents in late-game scenarios because of his control over the battlefield and ability to shut down even well-built, well-fed opponents with his traps.
Is there an issue? Send a MessageReason:
None


* MeaningfulName: His MysteriousPast and [[BloodKnight inclination to belligerence]] is befitting, considering the mythological Spartoi that gave the name to the project which made him as he is now - the Spartoi were fully-armed warriors that sprang out of the ground after a serpent's teeth was sown into it, who then killed most of each other from the provocation of Cadmus throwing a stone in their midst (the Spartoi assuming the throw was from one of them).

to:

* MeaningfulName: His Echion's MysteriousPast and [[BloodKnight inclination to belligerence]] is befitting, considering the mythological Spartoi that gave the name to the project which made him as he is now - the Spartoi had no past, as they were fully-armed warriors that sprang out of the ground after a serpent's teeth was sown into it, who it. They then proved so violent that they killed most of each other from the provocation of Cadmus throwing a stone in their midst (the midst, with all of the Spartoi assuming the throw was a hostile act from one of them).them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MeaningfulName: His MysteriousPast and [[BloodKnight inclination to belligerence]] is befitting, considering the mythological Spartoi that gave the name to the project which made him as he is now - the Spartoi were fully-armed warriors that sprang out of the ground after a serpent's teeth was sown into it, who then killed most of each other from the provocation of Cadmus throwing a stone in their midst (the Spartoi assuming the throw was from one of them).

Added: 2825

Changed: 933

Is there an issue? Send a MessageReason:
None


* CooldownManipulation: When Cathy inflicts Severely Wounded onto a target, her Double Bypass skill has its cooldown reduced by almost half. This allows her to pretty much reset Double Bypass's cooldown entirely by inflicting Severely Wounded with her passive and basic abilities onto a target and then using her ultimate Emergency Surgery which will inflict Severely Wounded again.



* FinishingMove:



* LifeDrain: Her ultimate, Plague, heals herself while constantly inflicting damage in a large circle around over its duration.



* {{Combos}}: The significant delay on her ultimate ability makes crowd-control that can be provided by her other abilities to be pretty key for hitting it. Additionally, Forcible Entry can have her dash right into enemies to land her ultimate.

to:

* {{Combos}}: The significant delay on her ultimate ability makes the crowd-control that can be provided by her other abilities to be pretty key for hitting it. Additionally, Forcible Entry can have her dash right into enemies to land her ultimate.



* PintSizedPowerhouse: Estelle is short in stature, but she's clearly stronger than she looks. She's also described as being the runt of her neighborhood.

to:

* PintSizedPowerhouse: Estelle is short in stature, but she's clearly stronger than she looks.looks since [[RequiredSecondaryPowers firefighting is a strenuous job]]. She's also described as being the runt of her neighborhood.



* {{Combos}}: Cause damage with her abilities to apply a stack of Three Calamities onto them, damage them a total of three times to fear them. Use the crowd control it provides along with Charm of Despair or Charm of the Prophecy to help land those other abilities in addition to her ultimate Five Omens.



* CooldownManipulation: Hitting enemies with First Attack reduces its cooldown by a quarter. Activating Bluff immediately charges Hyunwoo's passive Dogfight and being damaged by more basic attacks while it's active will also give him more stacks of Dogfight to help charge it faster...and did we mention consuming Dogfight reduces the cooldown of Bluff?



* {{Combos}}: It is very easy for one to run away out of the rectangle of Hyunwoo's Haymaker ultimate to avoid its maximum damage...unless he's stunned you by pushing you into a wall with First Attack or slowed you with Stomping Foot.



* CoolOldGuy: He looks to be even older than Bernice, who was the prior oldest male Test Subject.

to:

* CooldownManipulation: His Reinforce skill passively causes his Swoop and Hound's cooldowns to be reduced when they inflict the fourth stack of Exploit to an enemy.
* {{Combos}}: His Arrest skill will stun enemies just long enough for The Heavy Hand of the Law ultimate to land onto them.
* CoolOldGuy: He looks to be even older than Bernice, who was the prior oldest male Test Subject.Subject, and gives off a suave air with his posture and style of dress while he dual-wields tonfas to fight off test subjects much younger than him. The whole unabashed-DirtyCop thing does noticeably detract from his awesomeness at the same time, however...



* LifeDrain: His Exploit passive is easily applied repeatedly onto enemies, and heals him for a portion of its damage every time it gets fully stacked to four.



* TortureAlwaysWorks: Moving in the Pond area with him will have him remark that waterboarding will always get someone to say what you want them to...though given that he's a DirtyCop, the actual ''truth'' may not be exactly what he wants out of you.



* UnnecessaryCombatRoll: Averted. Isol's E serves as a dash that also turns him invisible for a short time, letting him escape from trouble if his enemy doesn't bring detection.

to:

* UnnecessaryCombatRoll: Averted. Isol's E serves Camouflage ability has him perform one of these, serving as a dash that also turns him invisible for a short time, letting him escape from trouble if his enemy doesn't bring detection.a way to detect him.



* {{Combos}}: Jan's abilities pair extremely well with his Tetragon ultimate, letting him crowd control his opponent for an extensive time while keeping them from escaping.
* CloseRangeCombatant: Jan isn't much of a threat if he hasn't gotten into melee range of you. But once he's in melee range, he becomes much more deadly due to his crowd controls and self-sustain.
* HeroicSecondWind: Debatable on the "heroic" part, but Jan's E heals him for more based on his missing health.

to:

* {{Combos}}: Jan's abilities pair extremely well with his Tetragon ultimate, letting him crowd control his opponent for an extensive time while keeping them from escaping.
escaping. The knockback from Tomahawk Roundhouse will even knock players back into the center of the ring.
* CloseRangeCombatant: Jan isn't much of a threat if he hasn't gotten into melee range of you. But once he's in melee range, he becomes much more deadly due to his crowd controls control and self-sustain.
* CooldownManipulation: Jan's got this all over him: Hitting with his enhanced Leaping Knee will reset the cooldown of Bob and Weave. Using Bob and Weave while enhanced will also reduce its own cooldown by 40%. Every time he enhances any basic skill, his passive will reduce the cooldown of all of its basic skills, making it very infrequent he'll be unable to use any his basic abilities as long as he's able to attack you after he's gotten enough levels to put full ranks into his passive.
* FitnessNut: Much like Piolo, his "resting" animation is instead actually willingly exercising (he rapidly and loudly does crunches) while trapped in a battle royale on an island.
* HeroicSecondWind: Debatable on the "heroic" part, but follow-up basic abilities after Jan's E heals Bob and Weave will heal him for more based on his missing health.health.
* ReformedCriminal: {{Downplayed|}} - he's mentioned to have had a history of violence and was drug-addicted when he was younger, but he's beyond that in his just-prior-present of kickboxing.

Added: 273

Changed: 110

Is there an issue? Send a MessageReason:
None


* SupportPartyMember: Johann's kit is at its best when he is part of a duo or squad, as he excels at healing and buffing teammates. Unfortunately, he doesn't do nearly as well in solo play, where his weak damage output and lack of mobility make things a lot harder for him.



* MsFanservice: Despite showing less skin than in ''Black Survival'', Laura's still wearing a skintight bodysuit that hugs her curvy body, especially her ample breasts, which also jiggle even in her bodysuit. Her voice lines are also [[DoesThisRemindYouOfAnything fairly erotic in nature]], especially in the Japanese dub. See also TheTease.

to:

* MsFanservice: Despite showing less skin with her base skin than in ''Black Survival'', Laura's still wearing a skintight bodysuit that hugs her curvy body, especially her ample breasts, which also jiggle even in her bodysuit. Her voice lines are also [[DoesThisRemindYouOfAnything fairly erotic in nature]], especially in the Japanese dub. Her alternate outfits show more skin, especially her "Jailhouse Phantom Laura" skin. See also TheTease.



* PaperThinDisguise: She was trying to lay low from her previous mafioso life...by still wearing the same clothing she used to wear and keeping her distinctive tattoos explosed for all to see.

to:

* PaperThinDisguise: She was trying to lay low from her previous mafioso life...by still wearing the same clothing she used to wear and keeping her distinctive tattoos explosed exposed for all to see.



* CutenessProximity: If his bio is any indication, this fits him...[[UnmanlySecret as much as he doesn't others to know]].

to:

* CutenessProximity: If his bio is any indication, this fits him...[[UnmanlySecret as much as he doesn't want others to know]].

Added: 496

Changed: 70

Removed: 216

Is there an issue? Send a MessageReason:
None


* KimonoFanservice: Aya's ''Midsummer Night'' skin features a kimono that leaves her enormous cleavage on display and reaches just low enough to avoid a PantyShot. Her breasts also jiggle while wearing it (though not during gameplay).



* {{Expy}}: She looks like a cross between [[{{Music/Vocaloid}} Hatsune Miku]] and [[{{WebAnimation/RWBY}} Weiss Schnee]].



* ShoutOut: She looks like a cross between [[{{Music/Vocaloid}} Hatsune Miku]] and [[{{WebAnimation/RWBY}} Weiss Schnee]]. Elena also has cryokinetic powers like Weiss.



* GlassCannon: Isol's damage output is impressive, but he's easily the squishiest character in the game, and needs to rely on his stealth and traps to avoid taking damage. It's not unusual for an Isol to die in just a couple of hits if his enemy catches him.

to:

* GlassCannon: Isol's damage output is impressive, but he's easily one of the squishiest character characters in the game, and needs to rely on his stealth and traps to avoid taking damage. It's not unusual for an Isol to die in just a couple of hits if his enemy catches him.



* BuxomBeautyStandard: Jenny has the largest breasts of the roster so far (only contested by Sua), and her dress highlights them. Given her attitude toward fashion, she [[BigBreastPride probably thinks bigger means better]].

to:

* BuxomBeautyStandard: Jenny has the largest breasts of the roster so far (only far, only contested by Sua), Sua (who was actually bigger in the original ''Black Survival''), and her dress highlights them. Given her attitude toward fashion, she [[BigBreastPride probably thinks bigger means better]].



* {{Expy}}: Yuki bears more than a little resemblance to [[Literature/SwordArtOnline Kirito]].


Added DiffLines:

* ShoutOut: Yuki bears more than a little resemblance to [[Literature/SwordArtOnline Kirito]].

Added: 64

Changed: 150

Is there an issue? Send a MessageReason:
None


* {{Combos}}: The Glass Shards that Tazia leaves around from hitting Stiletto/Spada and Fiasco are key to her usage - moving over them or shattering them with Pulizia stacks up her Shard Collection which allows her to use Spada after being stacked up. Shattering them with Pulizia grants Tazia a shield and causes damage to enemies around Tazia's location (shielding and damaging for more for each Glass Shard shattered by Pulizia) as well as allowing Pulizia to be used one more time while its cooldown counts down. For every Glass Shard that Paradiso shatters while it lands, its explosion (which is instantly triggered if the Paradiso sword is hit by Stiletto/Spada after its minimum one-second lifetime) will cause more damage. Spada's knockback can be used to help Tazia place Fiasco or Paradiso directly onto a would-be moving target.

to:

* {{Combos}}: The Glass Shards that Tazia leaves around from hitting Stiletto/Spada and Fiasco are key to her usage - moving over them or shattering them with Pulizia stacks up her Shard Collection which allows her to use Spada after being stacked up. Shattering them with Pulizia grants Tazia a shield and causes damage to enemies around Tazia's location (shielding and damaging for more for each Glass Shard shattered by Pulizia) as well as allowing Pulizia to be used one more time while its cooldown counts down. For every Glass Shard that Paradiso shatters while it lands, its explosion (which is instantly triggered if the Paradiso sword is hit by Stiletto/Spada after its minimum one-second lifetime) will cause more damage. Spada's knockback can be used to help Tazia place Fiasco or Paradiso directly onto a would-be moving target.target, and Fiasco's stun can also help the same for Paradiso.



* FieryRedhead: {{Inverted|}}, Tazia is more of a lonely downer.



* SpamAttack: With Stiletto holding up to four charges with a pretty low cooldown in addition to her Artigianato passive always providing a separate Spada ability while having a full four stacks of Shard Collection, Stiletto and Fiasco providing Glass Shards for her to pick up by movement or Pulizia, Tazia will have to be missing a ''lot'' to ever be rendered totally unable to use her abilities - usually, Stiletto or Spada will at least be available to her.

to:

* SpamAttack: With Stiletto holding up to four charges with a pretty low cooldown in addition to her Artigianato passive always providing a separate Spada ability while having a full four stacks of Shard Collection, Stiletto and Fiasco providing Glass Shards for her to pick up by movement or Pulizia, Tazia will have to be missing a ''lot'' to ever be rendered totally unable to use her abilities - usually, Stiletto or Spada will at least be available to her. On that note, one should definitely be using the Vampiric Bloodline augment while playing her.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Combos}}: The Glass Shards that Tazia leaves around from hitting Stiletto/Spada and Fiasco are key to her usage - moving over them or shattering them with Pulizia stacks up her Shard Collection which allows her to use Spada after being stacked up. Shattering them with Pulizia grants Tazia a shield and causes damage to enemies around Tazia's location (shielding and damaging for more for each Glass Shard shattered by Pulizia) as well as allowing Pulizia to be used one more time while its cooldown counts down. For every Glass Shard that Paradiso shatters while it lands, its explosion (which is instantly triggered if the Paradiso sword is hit by Stiletto/Spada after its minimum one-second lifetime) will cause more damage. Spada's knockback can be used to help Tazia place Fiasco or Paradiso directly onto a would-be moving target.
* EccentricArtist: She's not as bad as [[MadArtist Daniel]], but she is clearly a high-strung sort of person who is quite devoted to her artistic process.
* ReclusiveArtist: InUniverse example, Tazia clearly prefers to keep away from others, detesting scrutiny. Correspondingly, she finds the nigh-solitude of Lumia Island to be quite liberating.
* SpamAttack: With Stiletto holding up to four charges with a pretty low cooldown in addition to her Artigianato passive always providing a separate Spada ability while having a full four stacks of Shard Collection, Stiletto and Fiasco providing Glass Shards for her to pick up by movement or Pulizia, Tazia will have to be missing a ''lot'' to ever be rendered totally unable to use her abilities - usually, Stiletto or Spada will at least be available to her.


Added DiffLines:

* ThePowerOfGlass: Her day job was a glass artist...now she summons glass swords on Lumia.
Is there an issue? Send a MessageReason:
None


* {{Expy}}: Yuki bears more than a little resemblance to [[LightNovel/SwordArtOnline Kirito]].

to:

* {{Expy}}: Yuki bears more than a little resemblance to [[LightNovel/SwordArtOnline [[Literature/SwordArtOnline Kirito]].

Added: 695

Changed: 20

Is there an issue? Send a MessageReason:
None


* LasciviousBeautyMark: She has a beauty mark underneath her left eye, to complement her image as a sensual ClassyCatBurglar with a [[TheTease flirtatious personality]] and serves the role of MsFanservice.



* WhipOfDominance: She wields a whip in combat, fitting with her smug, sensual, and domineering nature, and it's hinted she very much enjoys using her whip on people. Her "Jailhouse Phantom Laura" skin even has her in a {{Dominatrix}}-styled jailer outfit.



* {{Dominatrix}}: Played with, given her use of whips, her wardrobe, and some of her animations.

to:

* {{Dominatrix}}: Played with, given her [[WhipOfDominance use of whips, whips]], her wardrobe, and some of her animations.


Added DiffLines:

* WhipOfDominance: Lenox is the first character in ''Eternal Return'' to use whips, which complements her {{Dominatrix}} motif.


Added DiffLines:

* ClothingCombat: She is the game's second whip user, though she uses her shawl as a weapon for animations.
Is there an issue? Send a MessageReason:
None


* CaptainErsatz: The cup in her #11 Combo Meal clearly apes the red-and-white Coca-Cola paper cup design regularly seen in UsefulNotes/McDonalds, but lacks the Coca-Cola words on it to complete the logo.

to:

* CaptainErsatz: [[https://static.wikia.nocookie.net/blacksurvivaleternalreturn_gamepedia_en/images/b/b4/11_Combo_Meal.png The cup in her #11 Combo Meal Meal]] clearly apes the red-and-white Coca-Cola paper cup design regularly seen in UsefulNotes/McDonalds, but lacks the Coca-Cola words on it to complete the logo.

Added: 2491

Changed: 332

Is there an issue? Send a MessageReason:
None


* CaptainErsatz: The cup in her #11 Combo Meal clearly apes the red-and-white Coca-Cola paper cup design regularly seen in UsefulNotes/McDonalds, but lacks the Coca-Cola words on it to complete the logo.



* YouHaveResearchedBreathing: Eleven's unique craftable food is...a burger-and-fries combo with a soft drink in a plastic cup. Which is to say in other words, the most average and common meal combo available in fast food restaurants everywhere. The only logical reason Xiukai can't make that is probably because he would refuse to - most of the other characters ''definitely'' would know that kind of recipe, though perhaps the secret of it is Eleven [[JustAddWater somehow manifesting a soft drink for the meal as well out of the combination of a hamburger and french fries]].



* PunchClockVillain: He's betrayed and murdered in his criminal activities, which he only does for monetary gain to be able to afford medical care for his sickly daughter.



* CarFu: Silvia's skills while on her bike are pretty much just doing a bunch of motorcycle stunt tricks all over your face.



* CooldownManipulation: Basic attacks reduces his Energy Cannon's cooldown as well as his other basic skills to a much smaller degree. These reductions increase with his passive.



* FriendlySniper: He's decently personable and liked playing baseball with a team.

to:

* FriendlySniper: He's {{Downplayed|}} - he exudes an air of melancholy, but he's decently personable and personable, liked playing baseball with a team.team, and his voicelines for using his skills as well as his background clearly indicates he worked with others for his sniper job.




to:

* DeathFromAbove: William leaps into the air for his Signature Fireball ultimate before throwing one hell of a pitch to a location on the ground.
* ImprobableSportsSkills: This is about his entire skillset. Windup is a PrecisionGuidedBoomerang that heads back to him despite being a baseball, Sliding Catch allows him to slide through walls or rivers, Signature Fireball sees him jumping over twice his height and leaving a large baseball-shaped crater with his throw's impact to the ground...which somehow bursts out into four other baseballs around it. His basic attacks somehow being competitive with others' guns or arrows are at least a matter of ArbitraryGunPower.
* PrecisionGuidedBoomerang: His Windup skill throws a baseball forward in a line which will then return to him no matter where he goes before it makes it back to him.


Added DiffLines:

* SlideAttack: {{Inverted|}} - his Sliding Catch is Slide ''Defense'', sliding over to a baseball on the ground and increasing his Defense stat.


Added DiffLines:

* WhenAllYouHaveIsAHammer: His skills are...somehow all just about baseballs. Throw baseballs harder and faster, [[PrecisionGuidedBoomerang throw a returning baseball]] forward in a line and manifest a pitching mound, slide over to a baseball on the ground nearby, [[DeathFromAbove jump up in the air]] and then throw a baseball to a spot really hard (causing it to burst into four baseballs around it).

Added: 1407

Changed: 325

Is there an issue? Send a MessageReason:
None


* BizarreTasteInFood: {{Downplayed|}} - it's not the most extreme kind of this trope, but Celine somewhat oddly (the oddity of this is attested by our MasochistsMeal page) really quite likes eating [=MREs=].



* CripplingOverspecialization: Played with. In her ''Black Survival'' data logs, Aglaia's scientists note that Celine's VF powers, which allow her to "comprehend the structure of things", could have so many beneficial applications... but Celine only ever uses it for explosives.

to:

* CreepyMonotone: Celine has an unsettling preoccupation with explosives and speaks with a lack of emotion to match it.
* CripplingOverspecialization: Played with. In her ''Black Survival'' data logs, Aglaia's scientists note that Celine's VF powers, which allow her to "comprehend the structure of things", could have so many beneficial applications... but Celine only ever uses it for explosives.


Added DiffLines:

* {{Combos}}: Theodore's Power Screen is meant to be used with his other basic skills - striking it with Energy Cannon will cause it to shoot out another Energy Cannon ray right from the center of its facing, but because of it being unable to be rotated or moved, the Power Screen's ray is easily dodged...which is why Sparknade should also used to mark and root an enemy in front of Power Screen.
* FriendlySniper: He's decently personable and liked playing baseball with a team.
* GlassCannon: Theodore literally ''cannot'' gain more health from equipment, which is instead converted into attack speed.
* HealingShiv: His Energy Cannon skill heals allies as well as himself in addition to it, well, killing people like one would expect.
* RealMenLoveJesus: Moving around in the Church region clearly indicates that he's religious.
* StealthExpert: Theodore's passive Sapphire Protocol turns him invisible when he leaves brush.
Is there an issue? Send a MessageReason:
Disambiguated.


* WhipItGood: Lenox is the first character in ''Eternal Return'' to use whips (though not the last).



* WhipItGood: She is the game's second whip user, though she uses her shawl as a weapon for animations.
Is there an issue? Send a MessageReason:
Disambiguated.


* WhipItGood: The third whip user in the game, alongside Lenox and Mai.

Added: 963

Changed: 686

Is there an issue? Send a MessageReason:
None


* SwordBeams: Crescent Viper.

to:

* SwordBeams: {{SwordBeam}}: Crescent Viper.Viper tosses them out for either casts.



* VagueAge: While her age is listed as 17, data logs from the original ''Black Survival'' indicate that this may not be her actual age since she fabricated her own history (even the data logs are written by her, not by the scientists). She certainly doesn't look 17, given [[StatuesqueStunner how tall she is in-game]].

to:

* VagueAge: While her age is listed as 17, data logs from the original ''Black Survival'' indicate that this may not be her actual age since she fabricated her own history (even the data logs are written by her, not by the scientists). She certainly doesn't look 17, given [[StatuesqueStunner how tall she is in-game]]. A joke has her claim she hasn't traveled last since she visited the ''brown'' Art/StatueOfLiberty (The Art/StatueOfLiberty was its original copper-brown colour over a hundred years ago).



* ChargedAttack: Nicky's Q is this.

to:

* ChargedAttack: Nicky's Q ''Slugfest'' can dash farther and do more damage the longer it is this.charged.
* CooldownManipulation: Hit ''Slugfest'' to get back half of its cooldown. Get damaged while using ''Guard & Reverse'' to get back 30% of its cooldown. ''Guard & Reverse'' can also be used to bypass the 1.5 second lockout from gaining rage again after Nicky is calmed down, as getting damaged while using ''Guard & Reverse'' will always enrage Nicky.



* DashAttack: Nicky's Q and R are this.

to:

* DashAttack: Nicky's Q ''Slugfest'' and R ''Pure Rage Uppercut!!'' abilities are this.this, ''Pure Rage Uppercut!!'' especially since it is targeted directly onto a player. ''Slugfest'' must be aimed and therefore doesn't have to necessarily be used in this manner, but doing so and hitting an enemy with it will [[CooldownManipulation refund half of its cooldown]].



* HairTriggerTemper: Nicky is very easily set off, and is currently the only character in the game to use the Rage resource.

to:

* HairTriggerTemper: Nicky is very easily set off, with a passive named Short Tempered, and is currently the only character in the game to use the Rage resource.



* SuperMode: Being enraged temporarily increases her attack speed and basic damage damage a bit and makes her able to use either her ultimate or Fury Jab!!



* UnstoppableRage: Damaging her enough or hitting her Guard & Reverse.

to:

* UnstoppableRage: Damaging her enough or hitting her Guard ''Guard & Reverse.Reverse''.



* BruceLeeClone: {{Downplayed|}} - his hair isn't quite spot-on and his clothes don't really resemble any outfit Creator/BruceLee is known for, but his nunchuck skills and one-inch punch animation for his Well-Trained basic attack rather implies Creator/BruceLee's influence.



* SpinAttack: Helicopter Spin has him perform the titular nunchucks technique. Hammer Throw (unlike the track and field event) has him perform a spin with his nunchucks while jumping upward and forward.

to:

* SpinAttack: Helicopter Spin has him perform the titular nunchucks technique. Hammer Throw (unlike the track and field event) has him perform a spin with his nunchucks while jumping upward and forward. Skyward Pummel has him do


Added DiffLines:

* SwordAndFist: His basic attacks are normally swings with his nunchucks, but when benefitting from Well-Trained, he performs a [[Creator/BruceLee one-inch punch]] with his left hand.
Is there an issue? Send a MessageReason:
None


* WrenchWhack: Every character does this when building items, regardless if they have any sort of mechanical knowhow in their backstories.

to:

* WrenchWhack: Every character does this when building items, regardless if they have any sort of mechanical knowhow in their backstories. Yes, [[ItRunsOnNonsensoleum even Irem when she is transformed into a cat and is clearly (what should be) uselessly batting at the tools in front of her]].

Added: 7175

Changed: 710

Is there an issue? Send a MessageReason:
None


* AnimalMotifs: Snakes are his - his abilities have snake themes, his weapons are actual kinds of snakes, and his passive, Call of Cadmus, is named after [[Characters/ClassicalMythologyMortalsAndDemigods a mythological character]] whose tale ended with Cadmus being transformed into a serpent.



* BloodKnight: His quote above should explain it.

to:

* BloodKnight: His quote above should explain it. He doesn't seem to really even ''know'' anything else to fight for anyway.
* CooldownManipulation: His Dry Bite's cooldown is immediately refunded when he hits a target which he hasn't hit with Dry Bite in the last six seconds. His VF Stabilization weapon skill reduces the cooldown of his other abilities when he's at over 50 VF or in VF overflow. His Envenomization ultimate has its cooldown reduced by half a second whenever he lands basic attacks.



* ExplosiveOverclocking: {{Downplayed|}} - after his VF Overflow state ends, he suffers from the Exuviation state which slows his movement and basic attack speed and his prosthetic can not manifest its blade, reducing his attack range. The Crescent Viper ability is also unable to manifest {{Sword Beam}}s during Exuviation, dramatically reducing its range to essentially only usable when literally next to an enemy. However, while not insignificant penalties, his prosthetic's overloading effects are only temporary...assuming nothing else kills himself before it ends, of course.
* GameplayAndStoryIntegration: His VF Prosthetic is his weapon which he, uh, probably shouldn't take off in the middle of a battle royale, assuming he even easily can. Accordingly, Echion can only improve his weapon into a higher-tier and only has that single weapon which logically prevents him from switching to another. His attack range reduction during Exuviation is matched with his prosthetic not emitting its BladeBelowTheShoulder.



* StrongButUnskilled: He just kinda [[BloodKnight likes fighting]] and happens to be naturally good at it without any sort of training or special mindset to aid him at it. And he...really doesn't know about anything else anyway.
* SuperMode: His VF gauge rises as he uses abilities. When it fills up, he is unable to use Crescent Viper or Keeled Scales but he gains movement speed, causes true damage around him automatically, resets the cooldown of Dry Bite, and becomes able to use his powerful Envenomization ultimate as well as benefitting from special passive bonuses granted by most of his varieties of weapons.
* SwordBeams: Crescent Viper.



* ApologeticAttacker: She's liable to verbally plead her target to dodge whenever she attacks.



* AscendedFanboy: He's literally a superhero comic book fan that now has superpowers due to VF. His first Expression voiceline implies he's into {{Creator/Marvel Comics}}, wishing he could just [[ComicBook/SpiderMan shoot spider webs]] or [[ComicBook/DoctorStrange open magic portals]] instead of having to heft a spear around.



* CooldownManipulation: Felix normally can't benefit from cooldown reduction, but his basic skills' cooldown will be reduced if he gains more Spearweaving before his third basic skill lands (and if he uses Crescent Wave! last to his an enemy).
* MechanicallyUnusualFighter: Felix's basic abilities are all shared onto the same cooldown - when one of them ends up on cooldown, they ''all'' do.



* {{Combos}}: She uses Sly Step to ready her Phantom Thief passive, then lands Thorn Lilac to gain more Thrill to use Sly Step again. She can also Sly Step while using Twilight Heist to move herself to help land it on enemies that naturally should be trying to avoid standing between herself and terrain, and she needs Calling Card's mark to have been on a target for at least two seconds to be able to drag them along with her while using Twilight Heist.



* AnimalMotifs: She has snake tattoos and some of her abilities have snake-inspired name. This goes along well with her whip-like weapon.



* PaperThinDisguise: She was trying to lay low from her previous mafioso life...by still wearing the same clothing she used to wear and keeping her distinctive tattoos explosed for all to see.
* RetiredOutlaw: She's ''definitely'' a retired mafioso, but she seems to have put that behind her somehow for some reason.



* TattooedCrook: Quite certainly a former mafioso, and heavily tattooed to book.



* CutenessProximity: If his bio is any indication, this fits him.

to:

* CutenessProximity: If his bio is any indication, this fits him.him...[[UnmanlySecret as much as he doesn't others to know]].



* MakingASplash: Leon's abilities are all water-based.

to:

* MakingASplash: Leon's abilities are all water-based. He also gain bonuses while standing the pools of water he makes!



* GameplayAndStoryIntegration: Because she's a clothing designer, she has access to some chest armor recipes that only she can create.



* {{Combos}}: Even if you try to stay far away from terrain, Markus might be able to knock you into some anyway and gain full value from his passive by having full Grit, knocking you through a Tectonic Rift, attacking you, and then knocking you again into terrain that you are now too close to.
* GeoEffects: His passive is causing additional damage to targets after they are knocked into unpassable terrain (or simply forcibly moved through his ultimate's rift) and then marking them as Rattled so he can dash over to them with a basic attack and cause even more extra damage.



* PunchedAcrossTheRoom: Markus' main schtick, moving enemies hit by a great distance whenever he has at least 50 Grit to consume on his Violent Swing and Fearless Assault abilities. [[GeoEffects Knock them into terrain]] to Rattle them for his passive!
* SuperStrength: A clear pattern to his abilities, [[PunchedAcrossTheRoom hurling his enemies around]] after building Grit and creating a Tectonic Rift in the ground by slamming his axe against it for his ultimate.



* MechanicallyUnusualFighter: Nathapon fights with a camera for his attacks. He is also presently the only character in the game who can inflict Stasis.

to:

* MechanicallyUnusualFighter: Nathapon fights with a camera for his attacks.attacks, which fixes his basic attacks to a slow speed and renders them unable to CriticalHit. He is also presently the only character in the game who can inflict Stasis.



* TheNapoleon: She doesn't like being considered cute and her height doesn't help her in that department, plus she apparently has a bit of a HairTriggerTemper considering her in-game resource.



* UnstoppableRage: Damaging her enough or hitting her Guard & Reverse.



* CooldownManipulation: Subverted for the most part. Piolo's cooldowns are unaffected by cooldown reduction bonuses from equipment (he instead converts it to bonus attack speed), but his ultimate allows him to reduce his cooldowns (except for his weapon skill) by 1 second each time he uses it.

to:

* {{Combos}}: His abilities' crowd-control effects help him land his other abilities, and the mobility in them help him stay close to his targets to land more abilities which gives him access to his ultimate that reduces his other cooldowns so he can start doing that all again.
* CooldownManipulation: Subverted {{Subverted|}} for the most part. Piolo's cooldowns are unaffected by cooldown reduction bonuses from equipment (he instead converts it to bonus attack speed), but his ultimate allows him to reduce his cooldowns (except for his weapon skill) by 1 second each time he uses it.it and hits an enemy with a basic attack.
* CriticalHitClass: {{Downplayed|}} - he's guaranteed to land a critical strike when he uses a basic attack after using his ultimate and he's rested enough to gain stacks of his Well-trained passive, but it's really just some useful extra damage rather than something to build around.
* FitnessNut: He trains incessantly given that he "rests" by doing one-handed push-ups even while his life is a risk in a battle royale. His passive Well-trained encourages this by granting him stacks that will cause an automatic CriticalHit with his next basic attack after he uses his ultimate.



* FlowersOfFemininity: This sweet and innocent girl wears a crown of flowers, and it's even [[GameplayAndStoryIntegration the only headwear item she can ever wear]] - her passive causes it to improve as her passive reaches higher levels.



* KindheartedCatLover: Rio especially loves "chonker" cats.

to:

* KindheartedCatLover: As a loading screen tip relates, Rio especially loves "chonker" cats.



* CompanionCube: She mostly deals with these instead of people. She appears to have a transparent balloon with a face drawn on it that is used for many of her abilities...which, in English, is named [[Film/CastAway Wilson]].



* TheEeyore: Sissela's quote above should cover it.

to:

* TheEeyore: Sissela's quote above should about cover it.


Added DiffLines:

* CombatStilettos: As can be seen, she provides a ''very'' unique version of this trope by going around and then possibly fighting the test subjects who cross her path while wearing '''giant''' syringes and needles on her feet.
Is there an issue? Send a MessageReason:
dewicking Badass Baritone


* BadassBaritone: William's English dub is deep and he can kill with his pitches.

to:

* BadassBaritone: William's English dub is deep and he can kill with his pitches.



* BadassBaritone: At least in his Japanese voiceover, his voice is rather deep.

to:

* BadassBaritone: At least in his Japanese voiceover, his voice is rather deep.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StudentCouncilPresident: Elena has this as a skin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Vanya]]
----
* AnimalMotifs: Butterflies. Between her wings and attacks, it's fairly obvious.
[[/folder]]

Top