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* WouldHurtAChild: After the Republicans seize Griffenheim and take the child Emperor Grover VI into custody, Sunglider demands that justice must be exacted upon the boy for 'the unforgivable crimes of his father and the crimes him and his vile regent plotted to commit across all Griffonia', though Kemerskai immediately shuts down the proposal.



* ChummyCommies: The Communists of Skynavia are by far some of the most democratic communists in the world, having a very well developed socialist democratic system (represented as a gameplay mechanic), and even explicitly state that they reject authoritarian socialism in some of the events.

to:

* ChummyCommies: The Communists of Skynavia are by far some of the most democratic communists in the world, having a very well developed socialist democratic system (represented as a gameplay mechanic), and even explicitly state that they reject authoritarian socialism in some of the events.mechanic).



* MagikarpPower: Skynavia begins as a backwater socialist country even more fringe than the Griffonian Republic and the Griffonian Liberation Army. Despite this, they also have pan-Griffonian ideals and with some hard work can expand to encompass all of Griffonia.

to:

* MagikarpPower: Skynavia begins as a backwater socialist country even more fringe than the Griffonian Republic and the Griffonian Prywhenian Liberation Army. Despite this, they also have pan-Griffonian ideals and with some hard work can expand to encompass all of Griffonia.



* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.

to:

* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs versus the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.

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Removed: 1960

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!!''Runa Teafeather''
->'''Role:''' Head of State (Power struggle Republican victory)
->'''Party:''' Social-Democratic Brantbeak Party
->'''Ideology:''' Harmonic Socialism[[note]]Harmony[[/note]]
----

!!''Guntbert Greyfeather''
->'''Role:''' Head of State (Power struggle Communist victory)
->'''Party:''' Brantbeak Workers' Party
->'''Ideology:''' Equestrian Socialism[[note]]Communism[[/note]]
----



[[/folder]]

[[folder:Northern Tribes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_northern_tribes.png]]
[[caption-width-right:350:[[labelnote: Flag of the Free Northern Communes]]https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
->'''Full Name:''' Northern Tribes, Free Northern Communes (Skynavia puppet state), Everfrost Republic (Griffonian Republic puppet state)
->'''Ideology:''' Tribal Federation[[note]]Harmony[[/note]]

to:

[[/folder]]

[[folder:Northern Tribes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_northern_tribes.png]]
[[caption-width-right:350:[[labelnote: Flag

!!''Gustav IV Wingstrom''
->'''Role:''' Monarch[[note]]Head
of the Free Northern Communes]]https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
->'''Full Name:''' Northern Tribes, Free Northern Communes (Skynavia puppet state), Everfrost Republic (Griffonian Republic puppet state)
State[[/note]]
->'''Party:''' Wingstrom Dynasty
->'''Ideology:''' Tribal Federation[[note]]Harmony[[/note]]Benevolent Absolutism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Born: 3rd October, 941, in Turhamn\\\
Biography: Gustav IV of the House of Wingstrom, commonly referred to as simply "King Wingstrom", has reigned as King of Vedina for decades, maintaining the traditions and values of the chivalrous monarchy before and after the Republican Revolution. Due to Gustav's efforts, the effects of the Revolution on the wayward Kingdom were largely averted, and the nobility continued to support the rule of the Wingstrom dynasty without significant unrest from the commoners.\\\
Eleven years after the Republican Revolution, at the age of 48, the Wise Lady and the gods bestowed upon Gustav his only first and only child, a griffon by the name of Sköldsvärd. Gustav's young wife died soon after, and the King was left with only a female heir to pass the trials of the Vedinaan monarchy. As the remaining members of the Wingstrom dynasty fell out, more and more nobles clamored for his heir's claw in marriage, desiring the throne of Vedina for themselves, but Gustav refused each and every one of them - declaring that when she came of age, his daughter would prove herself alone to be worthy of the trials of Vedina, and the Wingstrom name.\\\
Now, his daughter has come of age, and the old King, although still popular among the nobility, has decided that he will abdicate upon his heir's completion of the trials of Vedina. Due to Gustav's actions, he hopes, the Wingstrom name will live on regardless of whatever cowardly noble is the one to secure his daughter's claw.[[/labelnote]]



* GeneralFailure: The Northern Tribes are home to two of the absolute worst generals in the game - Gordon the Archer, who was once a great war hero, but whose blindness more than offsets any skill he may have once had, and Federic Birch, who is an imbecile and exactly as capable as one might expect a drooling idiot to be - no matter what his raw stats are, his Imbecile trait negates all bonuses his stats might offer, and it carriers a significant penalty to division attack and defense.
[[/folder]]

! Dread Peninsula
[[folder:Arcturian Order]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_arcturian_order.png]]
->'''Full Name:''' Arcturian Order
->'''Ruling Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]

to:

* GeneralFailure: The Northern Tribes are home to two
!!''Sköldsvärd''
->'''Role:''' Monarch[[note]]Head
of the absolute worst generals in the game - Gordon the Archer, who was once a great war hero, but whose blindness more than offsets any skill he may have once had, and Federic Birch, who is an imbecile and exactly as capable as one might expect a drooling idiot to be - no matter what his raw stats are, his Imbecile trait negates all bonuses his stats might offer, and it carriers a significant penalty to division attack and defense.
[[/folder]]

! Dread Peninsula
[[folder:Arcturian Order]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_arcturian_order.png]]
->'''Full Name:''' Arcturian Order
->'''Ruling Party:''' Progressive Wing of the Council
State[[/note]] (Gustav IV succession)
->'''Party:''' Wingstrom Dynasty
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]Benevolent Absolutism[[note]]Harmony[[/note]] (the Righteous), Non-Aligned (the Pragmatist), Supremacy (the Corrupted)



* {{Expy}}:
** The Arcturian Order is an expy of [[Characters/ASongOfIceAndFireTheNightsWatch the Night's Watch]], being an ancient and largely forgotten knightly order founded to defend the continent against an army of the dead coming from the far north.
** One of the Arcturian Order's generals is a pony named Whitemane, who wears the same outfit as [[Characters/WarcraftOthers High Inquisitor Sally Whitemane]] from ''VideoGame/{{Warcraft}}''.
* FaceHeelTurn: Rosa may attempt a conference with the Arcturian Order with the intention of either corrupting the Order from within or forming a treaty under false pretenses. If her corruption efforts or treaty negotiations go as she intends, the Arcturian Order will immediately disband and be annexed by the Dread League.
* TheGoodKingdom: After their victory against the Dread League, the Arcturian Order reforms into the Arcturian Kingdom, and begins to open up to the world. Still led by the Arcturian Order, with the former headmaster being the constitutional or the absolute king, the Kingdom can either enter the world in peace (Harmonic) or be played as a KnightTemplar and spread their rule by force (Non-Aligned).
* HiddenElfVillage: The Arcturian Order adopted a policy of isolationism, deliberately turning away all outsiders to focus on defending against the Dread League. Other countries cannot interact with them until they finish off the Dread League and turn into the Arcturian Kingdom.
* HoldTheLine: The strategy to fight against the Dread League is to hold the initial reinforced border at all costs. ''Any'' breakdown in the frontline will most likely doom the Order to an eventual defeat.
* InstantWinCondition: If they successfully complete the focus and mission to retrieve the Shield of Hope, they instantly win against the Dread League, no matter how the war is going.
* TheOrder: The Arcturian Order is an ancient order of holy knights founded to keep the undead up the North of Griffonia under control.
* SacrificialLion: If you set the AI to historical while you play an unrelated faction, the Dread League will usually always overrun the Arcturian Order. This is to demonstrate the power of the Dread League before they unleash the Black Crusade.
* YankTheDogsChain: After defeating the Dread League, you have the option to release the Arcturian Order as their own nation or as your puppet. [[spoiler: If you choose to release the Arcturian Order without making them your puppet, [[NiceJobBreakingItHero they will be subsequently swept aside by the Northern Storm soon after as a newly liberated nation has practically no divisions]]]].

!!''Torygg Brightclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_torygg.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]]
->'''Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]

to:

* {{Expy}}:
** The Arcturian Order is an expy of [[Characters/ASongOfIceAndFireTheNightsWatch the Night's Watch]], being an ancient and largely forgotten knightly order founded to defend the continent against an army of the dead coming from the far north.
** One of the Arcturian Order's generals is a pony named Whitemane, who wears the same outfit as [[Characters/WarcraftOthers High Inquisitor Sally Whitemane]] from ''VideoGame/{{Warcraft}}''.
* FaceHeelTurn: Rosa may attempt a conference with the Arcturian Order with the intention of either corrupting the Order from within or forming a treaty under false pretenses. If her corruption efforts or treaty negotiations go as she intends, the Arcturian Order will immediately disband and be annexed by the Dread League.
* TheGoodKingdom: After their victory against the Dread League, the Arcturian Order reforms into the Arcturian Kingdom, and begins to open up to the world. Still led by the Arcturian Order, with the former headmaster being the constitutional or the absolute king, the Kingdom can either enter the world in peace (Harmonic) or be played as a KnightTemplar and spread their rule by force (Non-Aligned).
* HiddenElfVillage: The Arcturian Order adopted a policy of isolationism, deliberately turning away all outsiders to focus on defending against the Dread League. Other countries cannot interact with them until they finish off the Dread League and turn into the Arcturian Kingdom.
* HoldTheLine: The strategy to fight against the Dread League is to hold the initial reinforced border at all costs. ''Any'' breakdown in the frontline will most likely doom the Order to an eventual defeat.
* InstantWinCondition: If they successfully complete the focus and mission to retrieve the Shield of Hope, they instantly win against the Dread League, no matter how the war is going.
* TheOrder: The Arcturian Order is an ancient order of holy knights founded to keep the undead up the North of Griffonia under control.
* SacrificialLion: If you set the AI to historical while you play an unrelated faction, the Dread League will usually always overrun the Arcturian Order. This is to demonstrate the power of the Dread League before they unleash the Black Crusade.
* YankTheDogsChain: After defeating the Dread League, you have the option to release the Arcturian Order as their own nation or as your puppet. [[spoiler: If you choose to release the Arcturian Order without making them your puppet, [[NiceJobBreakingItHero they will be subsequently swept aside by the Northern Storm soon after as a newly liberated nation has practically no divisions]]]].

!!''Torygg Brightclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_torygg.png]]

!!''Ondska I''
->'''Role:''' Headmaster[[note]]Head Monarch[[note]]Head of State[[/note]]
State[[/note]] [[spoiler:(Coup or Civil war)]]
->'''Party:''' Progressive Wing Council of the Council
Nobles
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]Autocracy[[note]]Supremacy [[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Born: 24th November, 982, in Halmstad\\\
Biography: It was almost as if Ondska was pre-destined to be a shadowy schemer, dwelling in the courtly intrigues of Vedina with little regard for the outdated morals of the chivalrous Kingdom. Born to the Norén family, Counts of Flodbotten, Ondska was named "Evil" in Vedinan, a testament to his vengeful father's cynical humor. It is perhaps most ironic that Ondska, at least on the interior, appears to embody his name. Ambitious, ruthless, and cunning, he has risen from cousin of the Counts of Flodbotten to one of the most important schemers in all of Vedina.\\\
Handsome and charming, Ondska seems to be a prime candidate for the new Prince of Vedina, should the Princess take what she hears about him at face value. Much-loved by most of the nobility for his facade of courtesy and generosity, Ondska is the prime candidate of the traditionalist faction of Vedina, discontent with Gustav Wingstrom's reforms of the Vedinan monarchy.\\\
However, should the princess find herself looking a little deeper, Ondska's plans surely would be foiled - unless he can convince her of the scheming ways of his family himself.[[/labelnote]]



* NoMereWindmill: Following their victory on Dread League, the Order can renew their investigation into former Headmaster Torygg's assassination. [[spoiler:It is revealed that Torygg was concerned about some other dark force manipulating many events throughout history -- and as the investigation draws to a close, he's revealed to have been ''right'', for with the Order on the trail of the Windigos, they reveal themselves, take control of the Dread Peninsula and launch a second war.]]
* WeHardlyKnewYe: The Arcturian Order's story begins with his assassination.

!!''William Steelbeak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_william_steel_beak.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]

to:

* NoMereWindmill: Following their victory on Dread League, the Order can renew their investigation into former Headmaster Torygg's assassination. [[spoiler:It is revealed that Torygg was concerned about some other dark force manipulating many events throughout history -- and as the investigation draws to a close, he's revealed to have been ''right'', for with the Order on the trail of the Windigos, they reveal themselves, take control of the Dread Peninsula and launch a second war.]]
* WeHardlyKnewYe: The Arcturian Order's story begins with his assassination.

!!''William Steelbeak''
[[quoteright:156:https://static.
[[/folder]]

[[folder:Northern Tribes]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/eaw_william_steel_beak.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Progressive Wing
org/pmwiki/pub/images/eaw_northern_tribes.png]]
[[caption-width-right:350:[[labelnote: Flag
of the Council
Free Northern Communes]]https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
->'''Full Name:''' Northern Tribes, Free Northern Communes (Skynavia puppet state), Everfrost Republic (Griffonian Republic puppet state)
->'''Ruling Party:''' Snowflake Dynasty
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]Tribal Federation[[note]]Harmony[[/note]]



* TheGoodKing: William is the Harmonic option for the Arcturian Order, and becomes a King of Harmony after the defeat of the Dread League and the creation of the Arcturian Kingdom, pursuing more peaceful diplomatic relations with their neighbors.

!!''Østwald Vind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ostvald_vind.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Traditional Wing of the Council
->'''Ideology:''' Knightly Order[[note]]Non-Aligned[[/note]]

to:

* TheGoodKing: William is the Harmonic option for the Arcturian Order, and becomes a King of Harmony after the defeat GeneralFailure: The Northern Tribes are home to two of the Dread League and absolute worst generals in the creation of game - Gordon the Arcturian Kingdom, pursuing Archer, who was once a great war hero, but whose blindness more peaceful diplomatic relations with their neighbors.

!!''Østwald Vind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ostvald_vind.png]]
than offsets any skill he may have once had, and Federic Birch, who is an imbecile and exactly as capable as one might expect a drooling idiot to be - no matter what his raw stats are, his Imbecile trait negates all bonuses his stats might offer, and it carriers a significant penalty to division attack and defense.

!!''Princess Fiana II''
->'''Role:''' Headmaster[[note]]Head Monarch[[note]]Head of State[[/note]] (Election)
State[[/note]]
->'''Party:''' Traditional Wing of the Council
Snowflake Dynasty
->'''Ideology:''' Knightly Order[[note]]Non-Aligned[[/note]]Tribal Federation[[note]]Harmony[[/note]]



* KnightTemplar: Østwald believes that the code of the Order should be upheld by all. Once the Arcturian Kingdom is created, Østvald pursues more aggressive and expansionist policies.



[[folder:Dread League]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_dread_league.png]]
[[caption-width-right:350:[[labelnote: Flag of the Scientific Dread Collective]] https://static.tvtropes.org/pmwiki/pub/images/ded_sf_fascism.png[[/labelnote]]]]
->'''Full Name:''' Dread League, Scientific Dread Collective
->'''Ruling Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]

to:

[[folder:Dread League]]
! Dread Peninsula
[[folder:Arcturian Order]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_dread_league.png]]
[[caption-width-right:350:[[labelnote: Flag of the Scientific Dread Collective]] https://static.tvtropes.org/pmwiki/pub/images/ded_sf_fascism.png[[/labelnote]]]]
org/pmwiki/pub/images/eaw_arcturian_order.png]]
->'''Full Name:''' Dread League, Scientific Dread Collective
Arcturian Order, Arcturian Kingdom (Dread League conquered)
->'''Ruling Party:''' The Necromancer Progressive Wing of the Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]Chivalric Knightly Order[[note]]Harmony[[/note]]



* ChallengingTheChief: The winner of the Immortal Games is allowed to face off against the incumbent Dread King. Should they succeed, a new monarch would take their rightful place upon the throne.
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.
* {{Expy}}: One of the Dread League's generals is a pony named Windrunner, whose name, hood and facial features are a clear reference to [[Characters/WarcraftSylvanasAndFollowers Sylvanas Windrunner]], a major character in ''VideoGame/{{Warcraft}}'' who leads the Forsaken undead.
* HardCodedHostility: The Dread League fights two wars: the first one with the Arcturian Order, and the second one with the rest of the world. After taking the focus "Finis Omnium Vitarum", the Dread League will automatically and continuously declare war on all of their neighbouring countries.
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their ships have names like "Corruption", "Desecration", and "Soul Reaver". The theme even extends to some lands once held by the ancient Dread Empire, such as Losthope in Farbrook and Bonedrift in Firtree.
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeating the Arcturian Order and taking the Finis Omnium Vitarum focus, they'll automatically declare war on all countries that share a border with them until the Dread League is defeated or successfully conquers the entire world.
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outside the Arcturian Order and the Dread League itself is aware they even exist, and in a world preparing for an industrial UsefulNotes/WorldWarII-like conflict, they're an almost completely magical threat that wouldn't be remotely out of place in a more traditionally fantastic setting.
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader for the Dread League, Comrade Salikov, is the [[https://www.memedroid.com/memes/detail/2211192/Comrade-Skeletal-for-Hall-of-weens Comrade Skeletal meme]]. While his canonicity is questionable since the Dread League cannot follow Communism, he's the only human to appear in the game even if he's just a skeleton of one (NCR Expedition AprilFoolsDay content notwithstanding).
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices most of the Dread League's massive population growth. Fortunately for the Dread League, thralls are stronger and faster than zombies and skeletons.

!!''Corpus Maledictus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council

to:

* ChallengingTheChief: {{Expy}}:
**
The winner Arcturian Order is an expy of [[Characters/ASongOfIceAndFireTheNightsWatch the Immortal Games is allowed Night's Watch]], being an ancient and largely forgotten knightly order founded to face off defend the continent against an army of the incumbent Dread King. Should they succeed, a new monarch would take their rightful place upon dead coming from the throne.
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.
* {{Expy}}:
far north.
**
One of the Dread League's Arcturian Order's generals is a pony named Windrunner, whose name, hood and facial features are a clear reference to [[Characters/WarcraftSylvanasAndFollowers Sylvanas Windrunner]], a major character in ''VideoGame/{{Warcraft}}'' Whitemane, who leads wears the Forsaken undead.
same outfit as [[Characters/WarcraftOthers High Inquisitor Sally Whitemane]] from ''VideoGame/{{Warcraft}}''.
* HardCodedHostility: The Dread League fights two wars: the first one FaceHeelTurn: Rosa may attempt a conference with the Arcturian Order, and the second one with the rest of the world. After taking the focus "Finis Omnium Vitarum", the Dread League will automatically and continuously declare war on all of their neighbouring countries.
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their ships have names like "Corruption", "Desecration", and "Soul Reaver". The theme even extends to some lands once held by the ancient Dread Empire, such as Losthope in Farbrook and Bonedrift in Firtree.
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeating
the Arcturian Order and taking the Finis Omnium Vitarum focus, they'll automatically declare war on all countries that share a border with them until the Dread League is defeated or successfully conquers intention of either corrupting the entire world.
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outside
Order from within or forming a treaty under false pretenses. If her corruption efforts or treaty negotiations go as she intends, the Arcturian Order will immediately disband and be annexed by the Dread League itself is aware they even exist, and in a world preparing for an industrial UsefulNotes/WorldWarII-like conflict, they're an almost completely magical threat that wouldn't be remotely out of place in a more traditionally fantastic setting.League.
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing TheGoodKingdom: After their victory against the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs League, the Arcturian Order reforms into the Arcturian Kingdom, and maybe begins to open up to the Hillponies. Even world. Still led by the Arcturian Order, with the former headmaster being the constitutional or the absolute king, the Kingdom can either enter the world in peace (Harmonic) or be played as a KnightTemplar and spread their rule by force (Non-Aligned).
* HiddenElfVillage: The Arcturian Order adopted a policy of isolationism, deliberately turning away all outsiders to focus on defending against the
Dread Apocalypse, League. Other countries cannot interact with them until they finish off the Dread League and turn into the Arcturian Kingdom.
* HoldTheLine: The strategy to fight against
the Dread League is so thoroughly backwards (not to mention navally non-existent) that hold the initial reinforced border at all costs. ''Any'' breakdown in the frontline will most likely doom the Order to an eventual defeat.
* InstantWinCondition: If
they tend successfully complete the focus and mission to be swiftly defeated once retrieve the Shield of Hope, they declare war on any River Coalition state.
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader for
instantly win against the Dread League, Comrade Salikov, is no matter how the [[https://www.memedroid.com/memes/detail/2211192/Comrade-Skeletal-for-Hall-of-weens Comrade Skeletal meme]]. While his canonicity war is questionable since going.
* TheOrder: The Arcturian Order is an ancient order of holy knights founded to keep the undead up the North of Griffonia under control.
* SacrificialLion: If you set the AI to historical while you play an unrelated faction,
the Dread League cannot follow Communism, he's will usually always overrun the only human Arcturian Order. This is to appear in demonstrate the game even if he's just a skeleton of one (NCR Expedition AprilFoolsDay content notwithstanding).
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices most
power of the Dread League's massive population growth. Fortunately for League before they unleash the Black Crusade.
* YankTheDogsChain: After defeating
the Dread League, thralls are stronger and faster than zombies and skeletons.

!!''Corpus Maledictus''
you have the option to release the Arcturian Order as their own nation or as your puppet. [[spoiler: If you choose to release the Arcturian Order without making them your puppet, [[NiceJobBreakingItHero they will be subsequently swept aside by the Northern Storm soon after as a newly liberated nation has practically no divisions]]]].

!!''Torygg Brightclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]
org/pmwiki/pub/images/eaw_torygg.png]]
->'''Role:''' Head Headmaster[[note]]Head of State
State[[/note]]
->'''Party:''' The Necromancer CouncilProgressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Headmaster Torygg has led the Arcturian Order for years. Stoic and proud, he has kept a long vigil over the lands to the north. Waiting for the day when the Dread League finally marches south to rid the world of all life. He is a quiet and confident individual. A veteran of the southern wars, he has come to realise his purpose in life is to guard against a greater evil than the world has ever seen.[[/labelnote]]



* {{Narcissist}}: Known for his extreme narcissism, Corpus only does anything when it benefits him.
* SoreLoser: When the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses to accept and tries to kill her so he wouldn't have to abdicate.
-->'''Dread Council:''' The rules state that a Contender cannot cast spells during a match. She did not cast the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!

!!''Rosa Maledicta''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_new.png]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Bones]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_lich.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]

to:

* {{Narcissist}}: Known NoMereWindmill: Following their victory on Dread League, the Order can renew their investigation into former Headmaster Torygg's assassination. [[spoiler:It is revealed that Torygg was concerned about some other dark force manipulating many events throughout history -- and as the investigation draws to a close, he's revealed to have been ''right'', for his extreme narcissism, Corpus only does anything when it benefits him.
* SoreLoser: When
with the Order on the trail of the Windigos, they reveal themselves, take control of the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses to accept Peninsula and tries to kill her so he wouldn't have to abdicate.
-->'''Dread Council:'''
launch a second war.]]
* WeHardlyKnewYe:
The rules state that a Contender cannot cast spells during a match. She did not cast the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!

!!''Rosa Maledicta''
Arcturian Order's story begins with his assassination.

!!''William Steelbeak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_new.png]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Bones]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_lich.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
org/pmwiki/pub/images/eaw_william_steel_beak.png]]
->'''Role:''' Head General, Headmaster[[note]]Head of State
State[[/note]] (Election)
->'''Party:''' The Necromancer Progressive Wing of the Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]Chivalric Knightly Order[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]William Steel Beak is a reformer and a believer in harmony above all things. He adheres to the code of the Arcturian Order as all knights do, but believes that some of its harsher tenets should be more lax. Primarily this ideological split is based around the whole purpose of the order. William believes that the order can be a force for good in the world, not just a bulwark against the Dread League. He believes everyone can be redeemed and that the Arcturian Order's main focus should be to promote harmony in the wider world and to teach those who have fallen a better way of living. Popular with the soldiers and with those under his command, William is a reluctant leader who is much more comfortable leading his knights to victory than he is sitting in the senate. However, he is more than ready to take up the burden of leadership should it be needed.[[/labelnote]]



* EvilMakesYouUgly: As a necromancer of the Dread League, Rosa is visibly gaunt and looks like she's seen better days. If the Arcturian Order redeems her after defeating her, she gets a new portrait with much softer facial features, and perhaps just as a function of the change in the lighting, her mane goes from appearing to be a graying reddish-black to a bright maroon.
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a member of the Arcturian Order. This makes her a powerful general for the Order, undoes her lich or vampire transformation, and gives her a new portrait. Alternatively, she can attempt to subvert the Arcturian Order via corruption or diplomacy, only to have these backfire and have the Arcturian Order either root out the corruption and convince her to disband the Dread League, or they actually embrace the treaty of peace and friendship and push it hard, which can result in Rosa actually agreeing and giving up the Dread League's goals of wiping out all life.
* HoistByHisOwnPetard: Rosa's attempts to subvert the Arcturian Order and eliminate them without a war may instead lead to the Dread League being disbanded and itself eliminated without putting up the fight they had spent years preparing for.
* MurderSuicide: On the grandest scale possible - if she succeeds in wiping out all life, she tops it off by ending the last (un)life left - her own. [[spoiler: She does so to spite the Windigoes and create a truly dead world in which there is no disharmony on which they can feed.]]
* RedemptionEqualsSex: Downplayed. If Rosa Maledicta is redeemed and made a general instead of being executed, she will marry William Steel Beak after [[spoiler:defeating the Northern Storm]].
* VampiresAreSexGods: The flavor text for Rosa as the Queen of Blood describes her as both beautiful and terrifying. To the description's credit, she looks much younger and no longer has the gaunt appearance of her pre-transformation self.

!!''Rubra''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ladyd.png]]
->'''Role:''' Head of State (Defeated by Viira)

to:

* EvilMakesYouUgly: As a necromancer of TheGoodKing: William is the Dread League, Rosa is visibly gaunt and looks like she's seen better days. If Harmonic option for the Arcturian Order redeems her Order, and becomes a King of Harmony after defeating her, she gets a new portrait with much softer facial features, and perhaps just as a function the defeat of the change in Dread League and the lighting, her mane goes from appearing to be a graying reddish-black to a bright maroon.
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a member
creation of the Arcturian Order. This makes her a powerful general for the Order, undoes her lich or vampire transformation, and gives her a new portrait. Alternatively, she can attempt to subvert the Arcturian Order via corruption or diplomacy, only to have these backfire and have the Arcturian Order either root out the corruption and convince her to disband the Dread League, or they actually embrace the treaty of peace and friendship and push it hard, which can result in Rosa actually agreeing and giving up the Dread League's goals of wiping out all life.
* HoistByHisOwnPetard: Rosa's attempts to subvert the Arcturian Order and eliminate them without a war may instead lead to the Dread League being disbanded and itself eliminated without putting up the fight they had spent years preparing for.
* MurderSuicide: On the grandest scale possible - if she succeeds in wiping out all life, she tops it off by ending the last (un)life left - her own. [[spoiler: She does so to spite the Windigoes and create a truly dead world in which there is no disharmony on which they can feed.]]
* RedemptionEqualsSex: Downplayed. If Rosa Maledicta is redeemed and made a general instead of being executed, she will marry William Steel Beak after [[spoiler:defeating the Northern Storm]].
* VampiresAreSexGods: The flavor text for Rosa as the Queen of Blood describes her as both beautiful and terrifying. To the description's credit, she looks much younger and no longer has the gaunt appearance of her pre-transformation self.

!!''Rubra''
Kingdom, pursuing more peaceful diplomatic relations with their neighbors.

!!''Østwald Vind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ladyd.png]]
org/pmwiki/pub/images/eaw_ostvald_vind.png]]
->'''Role:''' Head Field Marshal, Headmaster[[note]]Head of State (Defeated State[[/note]] (Election)
->'''Party:''' Traditional Wing of the Council
->'''Ideology:''' Knightly Order[[note]]Non-Aligned[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Østwald Vind is a stern traditionalist. He upholds the code of the Arcturian Order to the letter, and will do everything he can to protect its values. He has seen many skirmishes with the Dread League's legions, and has seen first claw the terror that wild and uncontrolled magic can bring. Thus, he seeks to end the Dread League threat once and for all and to ensure such a thing can never happen. He seeks greater control on the world at large and believes the code of the Order should be upheld
by Viira)all. Heretics should not be tolerated. The word of the code is law, and Østwald is its enforcer.[[/labelnote]]



* DragonAscendant: If the Dread League is defeated by Viira Lehtola, she makes a pact with House Rubra, elevating them to be the new rulers of the Dread Peninsula.
* ShoutOut: Lady Rubra is based on Lady Alcina Dimitrescu, a villain from ''VideoGame/ResidentEvilVillage''.

to:

* DragonAscendant: If KnightTemplar: Østwald believes that the Dread League is defeated by Viira Lehtola, she makes a pact with House Rubra, elevating them to be the new rulers code of the Dread Peninsula.
* ShoutOut: Lady Rubra
Order should be upheld by all. Once the Arcturian Kingdom is based on Lady Alcina Dimitrescu, a villain from ''VideoGame/ResidentEvilVillage''.created, Østvald pursues more aggressive and expansionist policies.



[[folder:Northern Storm '''(UNMARKED SPOILERS)''']]
->'''Full Name:''' Northern Storm
->'''Ideology:''' Tyrannic Magocracy[[note]]Supremacy[[/note]]

to:

[[folder:Northern Storm '''(UNMARKED SPOILERS)''']]
[[folder:Dread League]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_dread_league.png]]
[[caption-width-right:350:[[labelnote: Flag of the Scientific Dread Collective]] https://static.tvtropes.org/pmwiki/pub/images/ded_sf_fascism.png[[/labelnote]]]]
->'''Full Name:''' Northern Storm
Dread League, Kingdom Of Dread (Rubra), Scientific Dread Collective (Ascendant puppet state)
->'''Ruling Party:''' The Necromancer Council
->'''Ideology:''' Tyrannic Magocracy[[note]]Supremacy[[/note]]Necrocracy[[note]]Supremacy[[/note]]


Added DiffLines:

* ChallengingTheChief: The winner of the Immortal Games is allowed to face off against the incumbent Dread King. Should they succeed, a new monarch would take their rightful place upon the throne.
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.
* {{Expy}}: One of the Dread League's generals is a pony named Windrunner, whose name, hood and facial features are a clear reference to [[Characters/WarcraftSylvanasAndFollowers Sylvanas Windrunner]], a major character in ''VideoGame/{{Warcraft}}'' who leads the Forsaken undead.
* HardCodedHostility: The Dread League fights two wars: the first one with the Arcturian Order, and the second one with the rest of the world. After taking the focus "Finis Omnium Vitarum", the Dread League will automatically and continuously declare war on all of their neighbouring countries.
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their ships have names like "Corruption", "Desecration", and "Soul Reaver". The theme even extends to some lands once held by the ancient Dread Empire, such as Losthope in Farbrook and Bonedrift in Firtree.
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeating the Arcturian Order and taking the Finis Omnium Vitarum focus, they'll automatically declare war on all countries that share a border with them until the Dread League is defeated or successfully conquers the entire world.
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outside the Arcturian Order and the Dread League itself is aware they even exist, and in a world preparing for an industrial UsefulNotes/WorldWarII-like conflict, they're an almost completely magical threat that wouldn't be remotely out of place in a more traditionally fantastic setting.
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader for the Dread League, Comrade Salikov, is the [[https://www.memedroid.com/memes/detail/2211192/Comrade-Skeletal-for-Hall-of-weens Comrade Skeletal meme]]. While his canonicity is questionable since the Dread League cannot follow Communism, he's the only human to appear in the game even if he's just a skeleton of one (NCR Expedition AprilFoolsDay content notwithstanding).
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices most of the Dread League's massive population growth. Fortunately for the Dread League, thralls are stronger and faster than zombies and skeletons.

!!''Corpus Maledictus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
----
* {{Narcissist}}: Known for his extreme narcissism, Corpus only does anything when it benefits him.
* SoreLoser: When the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses to accept and tries to kill her so he wouldn't have to abdicate.
-->'''Dread Council:''' The rules state that a Contender cannot cast spells during a match. She did not cast the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!

!!''Rosa Maledicta''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_new.png]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Bones]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_lich.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
----
* EvilMakesYouUgly: As a necromancer of the Dread League, Rosa is visibly gaunt and looks like she's seen better days. If the Arcturian Order redeems her after defeating her, she gets a new portrait with much softer facial features, and perhaps just as a function of the change in the lighting, her mane goes from appearing to be a graying reddish-black to a bright maroon.
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a member of the Arcturian Order. This makes her a powerful general for the Order, undoes her lich or vampire transformation, and gives her a new portrait. Alternatively, she can attempt to subvert the Arcturian Order via corruption or diplomacy, only to have these backfire and have the Arcturian Order either root out the corruption and convince her to disband the Dread League, or they actually embrace the treaty of peace and friendship and push it hard, which can result in Rosa actually agreeing and giving up the Dread League's goals of wiping out all life.
* HoistByHisOwnPetard: Rosa's attempts to subvert the Arcturian Order and eliminate them without a war may instead lead to the Dread League being disbanded and itself eliminated without putting up the fight they had spent years preparing for.
* MurderSuicide: On the grandest scale possible - if she succeeds in wiping out all life, she tops it off by ending the last (un)life left - her own. [[spoiler: She does so to spite the Windigoes and create a truly dead world in which there is no disharmony on which they can feed.]]
* RedemptionEqualsSex: Downplayed. If Rosa Maledicta is redeemed and made a general instead of being executed, she will marry William Steel Beak after [[spoiler:defeating the Northern Storm]].
* VampiresAreSexGods: The flavor text for Rosa as the Queen of Blood describes her as both beautiful and terrifying. To the description's credit, she looks much younger and no longer has the gaunt appearance of her pre-transformation self.

!!''Rubra''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ladyd.png]]
->'''Role:''' Head of State (Defeated by Viira)
----
* DragonAscendant: If the Dread League is defeated by Viira Lehtola, she makes a pact with House Rubra, elevating them to be the new rulers of the Dread Peninsula.
* ShoutOut: Lady Rubra is based on Lady Alcina Dimitrescu, a villain from ''VideoGame/ResidentEvilVillage''.
[[/folder]]

[[folder:Northern Storm '''(UNMARKED SPOILERS)''']]
->'''Full Name:''' Northern Storm
->'''Ideology:''' Tyrannic Magocracy[[note]]Supremacy[[/note]]
----

Added: 28768

Changed: 32093

Removed: 15908

Is there an issue? Send a MessageReason:
None


->'''Full Name:''' Griffonian Republic, Griffonian National Republic (Suntail), Duchy of Cloudbury (Oskar I)

to:

->'''Full Name:''' Griffonian Republic, Griffonian National Republic (Suntail), Duchy of Cloudbury (Oskar I)(Monarchy restored), Kingdom of Cloudbury-Herzland (Monarchy, conquered Herzland)



->'''Role:''' President[[note]]Head of State[[/note]]

to:

->'''Role:''' Field Marshal, President[[note]]Head of State[[/note]]



->'''Role:''' Head of State
->'''Party:''' National Revolutionary Front

to:

->'''Role:''' General, Political Advisor, Head of State
State (Post-Kemerskai power struggle victory)
->'''Party:''' Griffonian National Revolutionary Front Front



->'''Role:''' Head of State
->'''Party:''' Military Junta
->'''Ideology:''' Fascism[[note]]Supremacy[[/note]]

to:

->'''Role:''' General, Political Advisor, Head of State
State (Post-Kemerskai power struggle victory), Statsminister[[note]]Head of State[[/note]] (Placate republicans, Keep Rosewing), Prime Minister[[note]]Head of State[[/note]] (Dual Monarchy)
->'''Party:''' Military Junta
Junta, Plumenjar Restorationists (Placate republicans, Keep Rosewing)
->'''Ideology:''' Fascism[[note]]Supremacy[[/note]]Fascism[[note]]Supremacy[[/note]], Despotism[[note]]Non-Aligned[[/note]] (Placate republicans, Keep Rosewing)



->'''Party:''' Plumenjar Restorationists
->'''Ideology:''' Despotism[[note]]Non-Aligned[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Oskar Plumenjar was never supposed to be duke of Cloudbury. Oskar was born to the brother of Crown Prince Otto (who would later rule the Duchy), August Plumenjar, in 956 ALB. When Kemerskai's revolution was brought north, and his uncle, Otto II was executed by Kemerskai, the rest of the legitimate Plumenjar line was taken captive and eventually killed.\\\
While this prevented a takeover from monarchist forces, there were still Plumenjars who were alive. The death of August in 975, just before the revolution, pressured Oskar to parley with the Republican government in order to save his own family and line. Oskar's sister, Oskar, and his son, Otto, all were spared by the Republican government - as a tool of propaganda or as a genuine act of mercy nobody is truly certain. While the Republicans allowed Oskar's sister and her son to stay in the Republic, Oskar himself was exiled to the Northern Tribes.\\\
In the tranquil tribes, he has become a quiet, well-mannered griffon, who was until now not interested in pursuing his claim. Oskar preferred to live a peaceful life in the Northern Tribes, developing friendships with the local ponies there and becoming officially bilingual.\\\
Just now, however, Oskar was restored to the throne by warlord Claus Rosewing, who declared him Oskar I of the Duchy of Cloudbury. The line of Plumenjar would continue, and Cloudbury would once again stand under monarchic rule![[/labelnote]]



!!''Rikard Astler''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rikard_astler.png]]
->'''Role:''' President[[note]]Head of State[[/note]]
->'''Party:''' National Republican Party - Left Wing
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Rikard Astler, founder and leader of the Left-NRP, was born in Cloudbury in 981, when it was under the control of the Republic, one of the only ministers in Kemerskai's government to have not fought in the Long March nor the Revolution. Astler's father, a native Cloudburian, and his mother, a refugee from the Republic's territory in the Heartlands, raised him with a pro-native policy, and Astler would soon begin to idolize the Socialist Republic of Skynavia and its unique system of government.\\\
Participating in numerous socialist and unionist movements, Astler eventually became a City Councilgriff in Cloudbury, under the banner of the Left-NRP, promising a democratic socialist government for the Republic. Although he abandoned many of his pro-Skynavian views during his tenure in the City Council of Cloudbury, many began to distrust him, and he endured slander after attack on his character.\\\
However, against all odds, Astler was elected Mayor of Cloudbury in 1005, in local elections allowed by the Kemerskai government. His opponent, a fierce Republican and anti-communist, was driven out of his seat, and Astler instantly began to further progressive reform efforts in the industrializing city.\\\
His mayoral position has now put him in an interesting situation - as one of the most powerful politicians in the Republic, Astler has the powerful and influence to become the next President of the Republic - if he does not fall to anti-Skynavnian fervour.[[/labelnote]]

to:

!!''Rikard Astler''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rikard_astler.png]]
!!''Otto Saxhagen-Plumenjar/Otto III''
->'''Role:''' President[[note]]Head Admiral, Chief of State[[/note]]
Navy, Statsminister[[note]]Head of State[[/note]] (Placate republicans, A noble statsminister), Monarch[[note]]Head of State[[/note]] (Placate far-right generals, Ducal power curtailed)
->'''Party:''' National Republican Party - Left Wing
Plumenjar Restorationists
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Rikard Astler, founder and leader of the Left-NRP, was born in Cloudbury in 981, when it was under the control of the Republic, one of the only ministers in Kemerskai's government to have not fought in the Long March nor the Revolution. Astler's father, a native Cloudburian, and his mother, a refugee from the Republic's territory in the Heartlands, raised him with a pro-native policy, and Astler would soon begin to idolize the Socialist Republic of Skynavia and its unique system of government.\\\
Participating in numerous socialist and unionist movements, Astler eventually became a City Councilgriff in Cloudbury, under the banner of the Left-NRP, promising a democratic socialist government for the Republic. Although he abandoned many of his pro-Skynavian views during his tenure in the City Council of Cloudbury, many began to distrust him, and he endured slander after attack on his character.\\\
However, against all odds, Astler was elected Mayor of Cloudbury in 1005, in local elections allowed by the Kemerskai government. His opponent, a fierce Republican and anti-communist, was driven out of his seat, and Astler instantly began to further progressive reform efforts in the industrializing city.\\\
His mayoral position has now put him in an interesting situation - as one of the most powerful politicians in the Republic, Astler has the powerful and influence to become the next President of the Republic - if he does not fall to anti-Skynavnian fervour.[[/labelnote]]
Despotism[[note]]Non-Aligned[[/note]]



* NoCelebritiesWereHarmed: Rikard Astler is a riff on Music/RickAstley.
[[/folder]]

[[folder:Socialist Republic of Skynavia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_socialist_republic_of_skynavia.png]]
[[caption-width-right:350:[[labelnote:Flag of the Griffonian Northern Region]]https://static.tvtropes.org/pmwiki/pub/images/srs_fat_puppet_griffonian_northern_region.png[[/labelnote]]]]
->'''Full Name:''' Socialist Republic of Skynavia, Pan-Griffonian Socialist Commonwealth, Griffonian Northern Region (Griffonian Republic puppet state)
->'''Ruling Party:''' United Socialist Revolutionary Front
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]]
The Socialist Republic of Skynavia is a republic lying on the Skynavian watershed, at the pony-inhabited Northern edge of Griffonia. Led by a popular front of socialists, anarchists, and communists, the republic formed from the far-left splinter faction of Kemerskai's Republican movement, who saw Kemerskai's authoritarianism as a betrayal of the revolution. Years after the socialists' second long march north of Cloudbury, the Skynavian revolutionaries have gathered their strength and are looking outwards, for their final goal is nothing less than the total liberation of all Griffons.

to:

* NoCelebritiesWereHarmed: Rikard Astler is a riff on Music/RickAstley.
[[/folder]]

[[folder:Socialist Republic

!!''Tobias Sivenhof''
->'''Role:''' Political Advisor, Statsminister[[note]]Head
of Skynavia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_socialist_republic_of_skynavia.png]]
[[caption-width-right:350:[[labelnote:Flag
State[[/note]] (Placate republicans, A liberal statsminister), Prime Minister[[note]]Head of the Griffonian Northern Region]]https://static.tvtropes.org/pmwiki/pub/images/srs_fat_puppet_griffonian_northern_region.png[[/labelnote]]]]
->'''Full Name:''' Socialist Republic of Skynavia, Pan-Griffonian Socialist Commonwealth, Griffonian Northern Region (Griffonian Republic puppet state)
->'''Ruling Party:''' United Socialist Revolutionary Front
State[[/note]] (Dual Monarchy)
->'''Party:''' Plumenjar Restorationists, Liberaltparti[[note]]Liberal Party[[/note]] (Dual Monarchy)
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]]
The Socialist Republic of Skynavia is
Despotism[[note]]Non-Aligned[[/note]], Harmonic Republicanism[[note]]Harmony[[/note]] (Dual Monarchy)
->'''In-Game Biography''' [[labelnote:Click to Show]]Tobias Sivenhof was not originally
a republic lying on the Skynavian watershed, at the pony-inhabited Northern edge of Griffonia. Led by a popular front of socialists, anarchists, and communists, the republic formed from the far-left splinter faction member of Kemerskai's movement. He was a prominent civil servant in the city of Kloborg during the reign of Otto II. When the Republicans began the long march north, one of the first towns they came upon was Kloborg. Sivenhof persuaded the mayor of the city, Karl Svens-Rinner, to support the Republican movement, who saw Kemerskai's authoritarianism movement. Kloborg began to be used as a betrayal one of the revolution. Years after most important Republican strongholds, and for his support in the socialists' second long march north of Cloudbury, Long March, Sivenhof became the Skynavian revolutionaries have gathered their strength first senator of Doendejord. Sivenhof's policies were built on compromise, and are looking outwards, for their final goal is nothing less than he became a very popular figurehead in the total liberation of all Griffons.Republic.[[/labelnote]]



* ChummyCommies: The Communists of Skynavia are by far some of the most democratic communists in the world, having a very well developed socialist democratic system (represented as a gameplay mechanic), and even explicitly state that they reject authoritarian socialism in some of the events.
* EveryoneHasStandards: Skynavia supports and can align with most Communist nations, but they will ''not'' work with [[RevengeBeforeReason Abba Povner's Longsword]] and [[TyrantTakesTheHelm Lavender Berry's Baltimare]].
* MagikarpPower: Skynavia begins as a backwater socialist country even more fringe than the Griffonian Republic and the Griffonian Liberation Army. Despite this, they also have pan-Griffonian ideals and with some hard work can expand to encompass all of Griffonia.
* NoHistoricalFiguresWereHarmed: Political advisors Emma Goldgriff and Mikhail Beakunin are based on famous anarchists Emma Goldman and Mikhail Bakunin respectively.
* NonStandardCharacterDesign: After Sickleclaw gives up power, Skynavia's leader (for the rest of the game) becomes the General Congress, whose portrait depicts the building where they meet (instead of any individual creature), reflecting how decentralised power is.
* WeAREStrugglingTogether: Skynavian politics is fiercely divided between Internationalists who are eager to spread the revolution, and Communalists who want to maintain what they have right now.

!!''Asper Sickleclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_sickleclaw.png]]
->'''Role:''' Head of State
->'''Party:''' United Socialist Revolutionary Front, [[spoiler:Sickleclaw's Clique (Military junta path)]]
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]], [[spoiler:Despotism[[note]]Non-Aligned[[/note]] (Military junta path)]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Asper Sickleclaw was a junior lieutenant in the Griffonian army when the First Revolution smashed the Empire to pieces. Marching alongside his fellow revolutionaries, Sickleclaw participated in most of the battles against the monarchist counter-revolution, eventually ending up in Cloudbury along with the remnants of the Republican government.\\\
Having witnessed the despotism and authoritarianism of the Republican generals, Sickleclaw, anticipating the Republic's spiral into warlordism, adopted socialist views and marched onwards north, leading disillusioned socialists and other leftists away from the crumbling Republic into the virgin lands of Skynavia, where they hoped to start anew, free from the baggage of capitalist militarism.\\\
Now a staunch Internationalist, Sickleclaw is the foremost military leader of the Skynavian Socialist Republic, and is looked up to by most as a revered war hero, though some have raised concerns over what they perceive to be autocratic tendencies in his leadership.[[/labelnote]]

to:

* ChummyCommies: The Communists of Skynavia are by far some of the most democratic communists in the world, having a very well developed socialist democratic system (represented as a gameplay mechanic), and even explicitly state that they reject authoritarian socialism in some of the events.
* EveryoneHasStandards: Skynavia supports and can align with most Communist nations, but they will ''not'' work with [[RevengeBeforeReason Abba Povner's Longsword]] and [[TyrantTakesTheHelm Lavender Berry's Baltimare]].
* MagikarpPower: Skynavia begins as a backwater socialist country even more fringe than the Griffonian Republic and the Griffonian Liberation Army. Despite this, they also have pan-Griffonian ideals and with some hard work can expand to encompass all of Griffonia.
* NoHistoricalFiguresWereHarmed: Political advisors Emma Goldgriff and Mikhail Beakunin are based on famous anarchists Emma Goldman and Mikhail Bakunin respectively.
* NonStandardCharacterDesign: After Sickleclaw gives up power, Skynavia's leader (for the rest of the game) becomes the General Congress, whose portrait depicts the building where they meet (instead of any individual creature), reflecting how decentralised power is.
* WeAREStrugglingTogether: Skynavian politics is fiercely divided between Internationalists who are eager to spread the revolution, and Communalists who want to maintain what they have right now.

!!''Asper Sickleclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_sickleclaw.png]]

!!''Ignatius Bronzetail''
->'''Role:''' Head Prime Minister[[note]]Head of State
State[[/note]] (Dual Monarchy)
->'''Party:''' United Socialist Revolutionary Front, [[spoiler:Sickleclaw's Clique (Military junta path)]]
Enhedslisten/Kaiserpartei[[note]]Unity List/Imperial Party[[/note]]
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]], [[spoiler:Despotism[[note]]Non-Aligned[[/note]] (Military junta path)]]
Despotism[[note]]Non-Aligned[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Asper Sickleclaw was a junior lieutenant Show]][[/labelnote]]
See his entry
in the Griffonian army when County of Bronzehill folder on the First Revolution smashed [[Characters/EquestriaAtWarHerzland Herzland subpage]].

!!''Julius Eagleclaw''
->'''Role:''' Prime Minister[[note]]Head of State[[/note]] (Dual Monarchy)
->'''Party:''' Reichsliga[[note]]Imperial League[[/note]]
->'''Ideology:''' Authoritarian Theocracy[[note]]Supremacy[[/note]]
See his entry in
the Strawberry Duchy folder on the [[Characters/EquestriaAtWarHerzland Herzland subpage]].

!!''Heinrich Kingfeather''
->'''Role:''' President[[note]]Head of State[[/note]] (Griffonian
Empire to pieces. Marching alongside his fellow revolutionaries, Sickleclaw participated in most of the battles against the monarchist counter-revolution, eventually ending up in Cloudbury along with the remnants of the conquered, elections or Pan-Griffonian election)
->'''Party:''' National
Republican government.Party - Right Wing
->'''Ideology:''' Republicanism[[note]]Non-Aligned[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]If you asked a Republican citizen what Heinrich Kingfeather, arguably the second most powerful griffon in the Republic, has done in the last 4 years, despite his vast agenda, they would be unable to tell you anything.
\\\
Having witnessed Heinrich Kingfeather was born in 949 ALB in Greengate, Yale. Trained in law and economics, the despotism young Kingfeather did not seem like a suitable candidate for a revolutionary leader at all, but his progressive legal precedents led him to become one of Republicanism's staunchest defenders. When the Revolution broke out in 978, Kingfeather was originally skeptical, but eventually joined Kemerskai once Griffenheim had been seized and authoritarianism of the Republican generals, Sickleclaw, anticipating regency council driven out. As a lawyer and politician first and revolutionary second, Kingfeather advocated for Republicanism at the Republic's spiral into warlordism, adopted socialist views international level, attempting numerous deals with both Equestria and marched onwards north, leading disillusioned socialists the River Coalition - both who largely denied his advances. His legal and other leftists away from political action during Kemerskai's term eased public instability and anger at the crumbling Republic into Republicans, but it could not save the virgin lands of Skynavia, where they hoped to start anew, free from the baggage of capitalist militarism.revolution militarily.\\\
Now a staunch Internationalist, Sickleclaw is Kingfeather, instead of participating in the foremost Long March, fled to Skyfall and then the newly independent City of Fezera, before finally arriving in the Republic to cheering crowds after its control over Cloudbury was secured. Although his inability to support the Republicans in the Long March was a point of disapproval for many, Kingfeather continued to represent the people of the Republic in their new seat in Cloudbury.\\\
Kingfeather's work has largely been behind the scenes since he became Kemerskai's second-in-command in 1003, replacing ambitious militarist Schnabel Sunglider with a focus on largely domestic issues. Faced with an unruly
military leader and banditry in the countryside, Kingfeather began to construct a policy that countered Sunglider's beliefs of violent reaction to dissidence. Kingfeather met with hundreds of native leaders in acts that helped mend the complete chaos in the countryside following Rosewing's initial agitation, acts that led him to become one of the Skynavian Socialist Republic, and is looked up to by most as pro-native leaders on the national level. Pragmatism was Kingfeather's main goal, a revered war hero, though some have raised concerns over what they perceive to be autocratic tendencies goal that became more and more difficult with the polarization of the country between political and ethnic lines.\\\
Will he ever succeed? Or will he die with all the cards
in his leadership.[[/labelnote]]claws and no bravery to use them, as his opposition claims?[[/labelnote]]



* BookBurning: [[spoiler:Dictator Sickleclaw organizes a massive book burning across Skynavia to destroy subversive socialist literature.]]
* {{Cincinnatus}}: Sickleclaw serves as the authoritarian provisional leader of the Socialist Republic to safeguard the Republic through periods of hardship. Once the hardship is over, he is expected to step down and hand power back to the General Congress. [[spoiler:He can decide not to.]]
* DrivenToSuicide: [[spoiler:If Sickleclaw's military dictatorship is overthrown, he commits suicide inside his office after his headquarters is stormed by a large group of revolters.]]
* DrunkWithPower: [[spoiler:Initially the provisional leader of the Socialist Republic of Skynavia, expected to give up his powers to the General Congress, Sickleclaw can decide that he does not want to give up his powers, and soon turns on his fellow socialists.]]
* EmergencyAuthority: When the Socialist Republic is in a losing war, Asper Sickleclaw can be recalled back to the leadership to lead the country through the war, granting several temporary bonuses to the country.
* FaceHeelTurn: [[spoiler:Disappointed with socialism, Sickleclaw can decide to make his temporary power permanent and begin a military dictatorship. He will then purge socialist elements from Skynavia and declare an perpetual martial law to keep his power indefinitely.]]
* FullCircleRevolution: [[spoiler:It is possible for Asper Sickleclaw to seize power and become the military dictator of Skynavia, just like Kemerskai's authoritarian government that originally led to Skynavia's secession. In fact, in many ways, Sickleclaw's dictatorship is ''worse'' than Kemerskai ever was or ever could be.]]
* TheGulag: [[spoiler:As a part of his anti-socialism efforts, Sickleclaw sends socialist thinkers (activists, teachers, philosophers, etc.) to work camps to reeducate them.]]
* JumpingOffTheSlipperySlope: [[spoiler:Sickleclaw's path to a military dictator begins very mildly, when he simply states that he wants to stay in power for a bit longer. Once the council reacts against him and begins a civil war, Sickleclaw rapidly descents into a total dictator willing to cleanse the entire society to get rid of socialism.]]
* NotSoWellIntentionedExtremist: [[spoiler:In the event where Sickleclaw becomes the dictator of Skynavia, he initially states that he is a WellIntentionedExtremist that was disillusioned with socialism and its bickering politicians, and thus wanted to give Skynavia a strong leader. However, his subsequent JumpingOffTheSlipperySlope and creation of an anti-socialist police state made it unclear as to what does Sickleclaw truly believe anymore.]]
* PoliceState: [[spoiler:Skynavia under Sickleclaw is a tightly controlled nation that harshly punishes socialism at every level of society, where the secret police watches every citizen and arrests any sign of dissent, where people are incentivized to report on each other for socialist behavior, where the army either actively purges socialism or gets purged themselves. Everyone lives in fear.]]
* ThePurge: [[spoiler:Sickleclaw's dictatorship begins an extensive purge on the society and the army to root out socialist elements, where ''one tenth'' of the military personnel are liquidated.]]
* RevolvingDoorRevolution: [[spoiler:In Sickleclaw's dictatorship route, after he deposes the General Congress to create his military dictatorship, if Sickleclaw does not pacify Skynavia within 450 days, a communist revolt happens and deposes him.]]
* TyrantTakesTheHelm: [[spoiler:Under Sickleclaw's military dictatorship, fear, repression, and purges run rampant. In his desire to completely cleanse the country of socialism that he thought had failed them, Sickleclaw had become a complete tyrant.]]
* WalkingSpoiler: While Sickleclaw plays a very minor role for the vast majority of Skynavian playthroughs, the Skynavian route where Sickleclaw plays a major role is spoileriffic.
[[/folder]]

[[folder:Kingdom of Vedina]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_kingdom_of_vedina.png]]
->'''Full Name:''' Kingdom of Vedina
->'''Ruling Party:''' Wingstrom Dynasty
->'''Ideology:''' Benevolent Absolutism[[note]]Harmony[[/note]]

to:

* BookBurning: [[spoiler:Dictator Sickleclaw organizes a massive book burning across Skynavia to destroy subversive socialist literature.]]
* {{Cincinnatus}}: Sickleclaw serves as the authoritarian provisional leader

!!''Schnabel Sunglider''
->'''Role:''' Field Marshal, President[[note]]Head
of the Socialist Republic to safeguard the Republic through periods of hardship. Once the hardship is over, he is expected to step down and hand power back to the General Congress. [[spoiler:He can decide not to.]]
* DrivenToSuicide: [[spoiler:If Sickleclaw's military dictatorship is overthrown, he commits suicide inside his office after his headquarters is stormed by a large group of revolters.]]
* DrunkWithPower: [[spoiler:Initially the provisional leader of the Socialist Republic of Skynavia, expected to give up his powers to the General Congress, Sickleclaw can decide that he does not want to give up his powers, and soon turns on his fellow socialists.]]
* EmergencyAuthority: When the Socialist Republic is in a losing war, Asper Sickleclaw can be recalled back to the leadership to lead the country through the war, granting several temporary bonuses to the country.
* FaceHeelTurn: [[spoiler:Disappointed with socialism, Sickleclaw can decide to make his temporary power permanent and begin a military dictatorship. He will then purge socialist elements from Skynavia and declare an perpetual martial law to keep his power indefinitely.]]
* FullCircleRevolution: [[spoiler:It is possible for Asper Sickleclaw to seize power and become the military dictator of Skynavia, just like Kemerskai's authoritarian government that originally led to Skynavia's secession. In fact, in many ways, Sickleclaw's dictatorship is ''worse'' than Kemerskai ever was
State[[/note]] (Griffonian Empire conquered, elections or ever could be.]]
* TheGulag: [[spoiler:As a part of his anti-socialism efforts, Sickleclaw sends socialist thinkers (activists, teachers, philosophers, etc.) to work camps to reeducate them.]]
* JumpingOffTheSlipperySlope: [[spoiler:Sickleclaw's path to a military dictator begins very mildly, when he simply states that he wants to stay in power for a bit longer. Once the council reacts against him and begins a civil war, Sickleclaw rapidly descents into a total dictator willing to cleanse the entire society to get rid of socialism.]]
* NotSoWellIntentionedExtremist: [[spoiler:In the event where Sickleclaw becomes the dictator of Skynavia, he initially states that he is a WellIntentionedExtremist that was disillusioned with socialism and its bickering politicians, and thus wanted to give Skynavia a strong leader. However, his subsequent JumpingOffTheSlipperySlope and creation of an anti-socialist police state made it unclear as to what does Sickleclaw truly believe anymore.]]
* PoliceState: [[spoiler:Skynavia under Sickleclaw is a tightly controlled nation that harshly punishes socialism at every level of society, where the secret police watches every citizen and arrests any sign of dissent, where people are incentivized to report on each other for socialist behavior, where the army either actively purges socialism or gets purged themselves. Everyone lives in fear.]]
* ThePurge: [[spoiler:Sickleclaw's dictatorship begins an extensive purge on the society and the army to root out socialist elements, where ''one tenth'' of the military personnel are liquidated.]]
* RevolvingDoorRevolution: [[spoiler:In Sickleclaw's dictatorship route, after he deposes the General Congress to create his military dictatorship, if Sickleclaw does not pacify Skynavia within 450 days, a communist revolt happens and deposes him.]]
* TyrantTakesTheHelm: [[spoiler:Under Sickleclaw's military dictatorship, fear, repression, and purges run rampant. In his desire to completely cleanse the country of socialism that he thought had failed them, Sickleclaw had become a complete tyrant.]]
* WalkingSpoiler: While Sickleclaw plays a very minor role for the vast majority of Skynavian playthroughs, the Skynavian route where Sickleclaw plays a major role is spoileriffic.
[[/folder]]

[[folder:Kingdom of Vedina]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_kingdom_of_vedina.png]]
->'''Full Name:''' Kingdom of Vedina
->'''Ruling Party:''' Wingstrom Dynasty
Pan-Griffonian election)
->'''Party:''' National Republican Party - Centre Wing
->'''Ideology:''' Benevolent Absolutism[[note]]Harmony[[/note]]Harmonic Republicanism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Schnabel Sunglider did not lose his eye in the service of his glorious Republic so that he could see it fall to limp-wristed conservatives, Skynavian-sympathizing democratic socialists, and vicious warlords. Vice-President of the Republic from 995 to 1003, and Chief of Staff from 1003 onwards, Schnabel Sunglider has been one of the staunchest supporters of the regime of Alexander Kemerskai and the democratic values that were promised by the revolution of 978.\\\
Ever the idealist, Sunglider has fought for the rights of the people since he joined the National Republican Party in 975 ALB, becoming an unofficial leader of the party during his teenage years. From there, he rose to power in the revolution of 978 ALB, shaking claws with Marshal Kemerskai and together proclaiming the Griffonian Republic, along with generals Claus Rosewing and Reinhard Suntail. Sunglider fought with Reinhard Suntail in the Crona campaign, but took a bullet to the eye during the fighting. Whisked away by medics, Sunglider miraculously survived, but found Crona in ruins - Reinhard Suntail had sacked the city to the ground in vengeance for Imperial crimes and the percieved death of Sunglider.\\\
Although he never fully recovered from the loss of his eye, Sunglider kept fighting, and dissatisfied with Suntail, Sunglider fought with Kemerskai during his campaigns in the North with a fury that two-eyed griffons could barely match. A one-eyed phantom, Sunglider remained a battle-hardened tactician and fearsome general throughout his service in the Republican military.\\\
Now, Sunglider is in a prime position of power, and is ready to protect the Republican dream at any cost.[[/labelnote]]



* TheAlliance: To avoid getting annexed later on, Vedina can join various factions after the Vedinian Royal Wedding depending on the outcome.
** In the Righteous/Harmony path, it can choose between the Republican Pact or the Entente.
** In the Pragmatic/Non-Aligned path, it can choose between returning back to the Reichspakt or standing alone.
** In the Corrupted/Supremacy path, it is one of the few nations that can ''form their own faction'' like New Mareland or join a Supremacy-headed faction in the continent like the Archon!Reichspakt.
* CantCatchUp: The nation as a whole is suffering from this when compared to other major powers. It has a very slow research speed and starts with only ''2'' research slots. Their capitulation quote even lampshades this!
* CivilWar: The nation can go through this if the Vedinian Royal Wedding gets bloody. And this is not counting the brewing separatist movement by one of the dukes...
* MultipleEndings: How the Vedinian Royal Wedding goes is decided by the choices you made up until that point.
** Ondska not chosen and last-minute proposal rejected: [[spoiler:If Prince Ondska was not chosen then he will try to convince Princess Sköldsvärd to change her mind and pick him. If she resists then during the ceremony, if not enough quests are completed in a chivalrous way then the nobility will rise up in rebellion to cause a civil war and the Non-Aligned path opens up. If enough quests are completed then Ondska will instead attempt a coup and challenge Princess Sköldsvärd to a duel. If she chooses the sword then the Righteous/Harmony path opens up, otherwise, if the gun is chosen then the Pragmatic/Non-Aligned path opens instead.]]
** Ondska not chosen and last-minute proposal accepted: [[spoiler:Ondska will plan with Princess Sköldsvärd. He will launch his coup to murder the nobility and become king. After that, a civil war opens up against the Harmonist supporters, leaving Ondska to lead the nation and cause a loss of 15% stability.]]
** Ondska chosen and darkness rejected: [[spoiler:If Ondska was initially chosen then Princess Sköldsvärd has one last chance to come to her senses and back out of his plan. Doing so will open the sword and gun paths. However in this case, while choosing the sword will still lead her back to the Righteous/Harmony path, choosing the gun will instead will have it jam at a crucial moment and cause her death. This results in the Prince Stridande taking over, who takes the Non-Aligned path while the country plunges into civil war against Ondska.]]
** Ondska chosen and darkness embraced: [[spoiler:If Princess Sköldsvärd goes with Ondska in the end then they will massacre the nobles at the wedding. The remaining nobles and knights who did not side with the Princess will start a civil war and the Corrupted/Supremacy path will open.]]
* OurFounder: A figure known as the "Wise Lady" is prominently worshipped in Vedina due to her involvement in helping their first king form the country. It is also known that she had divine or supernatural powers of her own. [[spoiler:The fabled sword that is chosen if you go down the Righteous/Harmony path [[ForgedByTheGods is said to be made or at least blessed by her]]]].
* ShoutOut: The Vedinian Royal Wedding focus is called "[[Literature/ASongOfIceAndFire The Red Wedding]]".
* SkillScoresAndPerks: In her journey to become the next ruler, Princess Sköldsvärd has to go through various trials that test her skills. If chosen correctly, you get Chivalry points. These are meant to be spent on "Combat", which increases her Field Marshal stats and "Statecraft", which increase her overall ruler buffs. There are 8 levels for both attributes and increasing them also needs 50 political power per level. It is noted that if her "Combat" is at least level 4, her stats would already be at least ''5 and above''.
* SuccessionCrisis: While King Wingstrom has a daughter and is making sure that she is the next ruler, Princess Sköldsvärd has yet to prove herself by passing the traditional trials of being a KnightInShiningArmor to earn her right to the throne.
[[/folder]]

[[folder:Northern Tribes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_northern_tribes.png]]
[[caption-width-right:350:[[labelnote: Flag of the Free Northern Communes]]https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
->'''Full Name:''' Northern Tribes, Free Northern Communes (Skynavia puppet state), Everfrost Republic (Griffonian Republic puppet state)
->'''Ideology:''' Tribal Federation[[note]]Harmony[[/note]]

to:

* TheAlliance: To avoid getting annexed later on, Vedina can join various factions after the Vedinian Royal Wedding depending on the outcome.
** In the Righteous/Harmony path, it can choose between the Republican Pact or the Entente.
** In the Pragmatic/Non-Aligned path, it can choose between returning back to the Reichspakt or standing alone.
** In the Corrupted/Supremacy path, it is one of the few nations that can ''form their own faction'' like New Mareland or join a Supremacy-headed faction in the continent like the Archon!Reichspakt.
* CantCatchUp: The nation as a whole is suffering from this when compared to other major powers. It has a very slow research speed and starts with only ''2'' research slots. Their capitulation quote even lampshades this!
* CivilWar: The nation can go through this if the Vedinian Royal Wedding gets bloody. And this is not counting the brewing separatist movement by one of the dukes...
* MultipleEndings: How the Vedinian Royal Wedding goes is decided by the choices you made up until that point.
** Ondska not chosen and last-minute proposal rejected: [[spoiler:If Prince Ondska was not chosen then he will try to convince Princess Sköldsvärd to change her mind and pick him. If she resists then during the ceremony, if not enough quests are completed in a chivalrous way then the nobility will rise up in rebellion to cause a civil war and the Non-Aligned path opens up. If enough quests are completed then Ondska will instead attempt a coup and challenge Princess Sköldsvärd to a duel. If she chooses the sword then the Righteous/Harmony path opens up, otherwise, if the gun is chosen then the Pragmatic/Non-Aligned path opens instead.]]
** Ondska not chosen and last-minute proposal accepted: [[spoiler:Ondska will plan with Princess Sköldsvärd. He will launch his coup to murder the nobility and become king. After that, a civil war opens up against the Harmonist supporters, leaving Ondska to lead the nation and cause a loss of 15% stability.]]
** Ondska chosen and darkness rejected: [[spoiler:If Ondska was initially chosen then Princess Sköldsvärd has one last chance to come to her senses and back out of his plan. Doing so will open the sword and gun paths. However in this case, while choosing the sword will still lead her back to the Righteous/Harmony path, choosing the gun will instead will have it jam at a crucial moment and cause her death. This results in the Prince Stridande taking over, who takes the Non-Aligned path while the country plunges into civil war against Ondska.]]
** Ondska chosen and darkness embraced: [[spoiler:If Princess Sköldsvärd goes with Ondska in the end then they will massacre the nobles at the wedding. The remaining nobles and knights who did not side with the Princess will start a civil war and the Corrupted/Supremacy path will open.]]
* OurFounder: A figure known as the "Wise Lady" is prominently worshipped in Vedina due to her involvement in helping their first king form the country. It is also known that she had divine or supernatural powers of her own. [[spoiler:The fabled sword that is chosen if you go down the Righteous/Harmony path [[ForgedByTheGods is said to be made or at least blessed by her]]]].
* ShoutOut: The Vedinian Royal Wedding focus is called "[[Literature/ASongOfIceAndFire The Red Wedding]]".
* SkillScoresAndPerks: In her journey to become the next ruler, Princess Sköldsvärd has to go through various trials that test her skills. If chosen correctly, you get Chivalry points. These are meant to be spent on "Combat", which increases her Field Marshal stats and "Statecraft", which increase her overall ruler buffs. There are 8 levels for both attributes and increasing them also needs 50 political power per level. It is noted that if her "Combat" is at least level 4, her stats would already be at least ''5 and above''.
* SuccessionCrisis: While King Wingstrom has a daughter and is making sure that she is the next ruler, Princess Sköldsvärd has yet to prove herself by passing the traditional trials of being a KnightInShiningArmor to earn her right to the throne.
[[/folder]]

[[folder:Northern Tribes]]
[[quoteright:350:https://static.

!!''Rikard Astler''
[[quoteright:156:https://static.
tvtropes.org/pmwiki/pub/images/eaw_northern_tribes.org/pmwiki/pub/images/eaw_rikard_astler.png]]
[[caption-width-right:350:[[labelnote: Flag ->'''Role:''' President[[note]]Head of the Free Northern Communes]]https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
->'''Full Name:''' Northern Tribes, Free Northern Communes (Skynavia puppet state), Everfrost Republic (Griffonian Republic puppet state)
State[[/note]] (Kemerskai ousted or Griffonian Empire conquered, elections)
->'''Party:''' National Republican Party - Left Wing
->'''Ideology:''' Tribal Federation[[note]]Harmony[[/note]]Democratic Socialism[[note]]Communism[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Rikard Astler, founder and leader of the Left-NRP, was born in Cloudbury in 981, when it was under the control of the Republic, one of the only ministers in Kemerskai's government to have not fought in the Long March nor the Revolution. Astler's father, a native Cloudburian, and his mother, a refugee from the Republic's territory in the Heartlands, raised him with a pro-native policy, and Astler would soon begin to idolize the Socialist Republic of Skynavia and its unique system of government.\\\
Participating in numerous socialist and unionist movements, Astler eventually became a City Councilgriff in Cloudbury, under the banner of the Left-NRP, promising a democratic socialist government for the Republic. Although he abandoned many of his pro-Skynavian views during his tenure in the City Council of Cloudbury, many began to distrust him, and he endured slander after attack on his character.\\\
However, against all odds, Astler was elected Mayor of Cloudbury in 1005, in local elections allowed by the Kemerskai government. His opponent, a fierce Republican and anti-communist, was driven out of his seat, and Astler instantly began to further progressive reform efforts in the industrializing city.\\\
His mayoral position has now put him in an interesting situation - as one of the most powerful politicians in the Republic, Astler has the powerful and influence to become the next President of the Republic - if he does not fall to anti-Skynavnian fervour.[[/labelnote]]



* GeneralFailure: The Northern Tribes are home to two of the absolute worst generals in the game - Gordon the Archer, who was once a great war hero, but whose blindness more than offsets any skill he may have once had, and Federic Birch, who is an imbecile and exactly as capable as one might expect a drooling idiot to be - no matter what his raw stats are, his Imbecile trait negates all bonuses his stats might offer, and it carriers a significant penalty to division attack and defense.
[[/folder]]

! Dread Peninsula
[[folder:Arcturian Order]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_arcturian_order.png]]
->'''Full Name:''' Arcturian Order
->'''Ruling Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]

to:

* GeneralFailure: The Northern Tribes are home to two NoCelebritiesWereHarmed: Rikard Astler is a riff on Music/RickAstley.

!!''Alexander Kemerskai Jr.''
->'''Role:''' Field Marshal, Chief
of the absolute worst generals in the game - Gordon the Archer, who was once a great war hero, but whose blindness more than offsets any skill he may have once had, and Federic Birch, who is an imbecile and exactly as capable as one might expect a drooling idiot to be - no matter what his raw stats are, his Imbecile trait negates all bonuses his stats might offer, and it carriers a significant penalty to division attack and defense.
[[/folder]]

! Dread Peninsula
[[folder:Arcturian Order]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_arcturian_order.png]]
->'''Full Name:''' Arcturian Order
->'''Ruling Party:''' Progressive Wing
Army, President[[note]]Head of the Council
State[[/note]] (Enforce Martial Law, Kemerskai succession or Pan-Griffonian election)
->'''Party:''' National Republican Party
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]Harmonic Republicanism[[note]]Harmony[[/note]]



* {{Expy}}:
** The Arcturian Order is an expy of [[Characters/ASongOfIceAndFireTheNightsWatch the Night's Watch]], being an ancient and largely forgotten knightly order founded to defend the continent against an army of the dead coming from the far north.
** One of the Arcturian Order's generals is a pony named Whitemane, who wears the same outfit as [[Characters/WarcraftOthers High Inquisitor Sally Whitemane]] from ''VideoGame/{{Warcraft}}''.
* FaceHeelTurn: Rosa may attempt a conference with the Arcturian Order with the intention of either corrupting the Order from within or forming a treaty under false pretenses. If her corruption efforts or treaty negotiations go as she intends, the Arcturian Order will immediately disband and be annexed by the Dread League.
* TheGoodKingdom: After their victory against the Dread League, the Arcturian Order reforms into the Arcturian Kingdom, and begins to open up to the world. Still led by the Arcturian Order, with the former headmaster being the constitutional or the absolute king, the Kingdom can either enter the world in peace (Harmonic) or be played as a KnightTemplar and spread their rule by force (Non-Aligned).
* HiddenElfVillage: The Arcturian Order adopted a policy of isolationism, deliberately turning away all outsiders to focus on defending against the Dread League. Other countries cannot interact with them until they finish off the Dread League and turn into the Arcturian Kingdom.
* HoldTheLine: The strategy to fight against the Dread League is to hold the initial reinforced border at all costs. ''Any'' breakdown in the frontline will most likely doom the Order to an eventual defeat.
* InstantWinCondition: If they successfully complete the focus and mission to retrieve the Shield of Hope, they instantly win against the Dread League, no matter how the war is going.
* TheOrder: The Arcturian Order is an ancient order of holy knights founded to keep the undead up the North of Griffonia under control.
* SacrificialLion: If you set the AI to historical while you play an unrelated faction, the Dread League will usually always overrun the Arcturian Order. This is to demonstrate the power of the Dread League before they unleash the Black Crusade.
* YankTheDogsChain: After defeating the Dread League, you have the option to release the Arcturian Order as their own nation or as your puppet. [[spoiler: If you choose to release the Arcturian Order without making them your puppet, [[NiceJobBreakingItHero they will be subsequently swept aside by the Northern Storm soon after as a newly liberated nation has practically no divisions]]]].

!!''Torygg Brightclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_torygg.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]]
->'''Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]

to:

* {{Expy}}:
** The Arcturian Order is an expy of [[Characters/ASongOfIceAndFireTheNightsWatch the Night's Watch]], being an ancient and largely forgotten knightly order founded to defend the continent against an army of the dead coming from the far north.
** One of the Arcturian Order's generals is a pony named Whitemane, who wears the same outfit as [[Characters/WarcraftOthers High Inquisitor Sally Whitemane]] from ''VideoGame/{{Warcraft}}''.
* FaceHeelTurn: Rosa may attempt a conference with the Arcturian Order with the intention of either corrupting the Order from within or forming a treaty under false pretenses. If her corruption efforts or treaty negotiations go as she intends, the Arcturian Order will immediately disband and be annexed by the Dread League.
* TheGoodKingdom: After their victory against the Dread League, the Arcturian Order reforms into the Arcturian Kingdom, and begins to open up to the world. Still led by the Arcturian Order, with the former headmaster being the constitutional or the absolute king, the Kingdom can either enter the world in peace (Harmonic) or be played as a KnightTemplar and spread their rule by force (Non-Aligned).
* HiddenElfVillage: The Arcturian Order adopted a policy of isolationism, deliberately turning away all outsiders to focus on defending against the Dread League. Other countries cannot interact with them until they finish off the Dread League and turn into the Arcturian Kingdom.
* HoldTheLine: The strategy to fight against the Dread League is to hold the initial reinforced border at all costs. ''Any'' breakdown in the frontline will most likely doom the Order to an eventual defeat.
* InstantWinCondition: If they successfully complete the focus and mission to retrieve the Shield of Hope, they instantly win against the Dread League, no matter how the war is going.
* TheOrder: The Arcturian Order is an ancient order of holy knights founded to keep the undead up the North of Griffonia under control.
* SacrificialLion: If you set the AI to historical while you play an unrelated faction, the Dread League will usually always overrun the Arcturian Order. This is to demonstrate the power of the Dread League before they unleash the Black Crusade.
* YankTheDogsChain: After defeating the Dread League, you have the option to release the Arcturian Order as their own nation or as your puppet. [[spoiler: If you choose to release the Arcturian Order without making them your puppet, [[NiceJobBreakingItHero they will be subsequently swept aside by the Northern Storm soon after as a newly liberated nation has practically no divisions]]]].

!!''Torygg Brightclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_torygg.png]]

!!''Stefano Ariveli''
->'''Role:''' Headmaster[[note]]Head Political Advisor, President[[note]]Head of State[[/note]]
State[[/note]] (Democratic Kemerskai Jr., Fresh elections)
->'''Party:''' Progressive Wing of the Council
National Republican Party
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]Harmonic Republicanism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Stefano Arivelli hails from the city of Karthin, in Wingbardy. After the death of King Gumberto in 972 ALB, his family moved to the Empire, where they were not welcome due to hostile attitudes toward Wingbardians. Stefano joined the army, but was consistently mocked for his Wingbardian upbringing, and found solace in the Republican, pan-griffonian movement developing in the region. Stefano would eventually participate in the Revolution and the Long March. However, he was unable to speak Cloduburian and only knew a small amount of the Herzlander dialect. While a banking expert from his time in the Wingbardian School of Economics, he has begun to drink and waste himself, fed up with his inability to interact with most of the Republic's people.\\\
The only thing keeping him with the Republic is his fanatic loyalty to the revolution and to his greatest friend, Heinrich Kingfeather, a fellow academic. As Kingfeather's de-facto second-in-command, Arivelli has pushed through pragmatic reform and business encouragement in accordance with the principles of Prosperity and Liberty.[[/labelnote]]



* NoMereWindmill: Following their victory on Dread League, the Order can renew their investigation into former Headmaster Torygg's assassination. [[spoiler:It is revealed that Torygg was concerned about some other dark force manipulating many events throughout history -- and as the investigation draws to a close, he's revealed to have been ''right'', for with the Order on the trail of the Windigos, they reveal themselves, take control of the Dread Peninsula and launch a second war.]]
* WeHardlyKnewYe: The Arcturian Order's story begins with his assassination.

!!''William Steelbeak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_william_steel_beak.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]

to:

* NoMereWindmill: Following their victory on Dread League, the Order can renew their investigation into former Headmaster Torygg's assassination. [[spoiler:It is revealed that Torygg was concerned about some other dark force manipulating many events throughout history -- and as the investigation draws to a close, he's revealed to have been ''right'', for with the Order on the trail of the Windigos, they reveal themselves, take control of the Dread Peninsula and launch a second war.]]
* WeHardlyKnewYe: The Arcturian Order's story begins with his assassination.

!!''William Steelbeak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_william_steel_beak.png]]

!!''Walter Emerich''
->'''Role:''' Headmaster[[note]]Head General, Military High Command, President[[note]]Head of State[[/note]] (Election)
(Democratic Kemerskai Jr., Fresh elections)
->'''Party:''' Progressive Wing of the Council
National Republican Party
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]Harmonic Republicanism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Walter Emerich was born to a family of merchants in Winterbell, Strawberry, and was expected to join the family business at the Griffing river. Emerich, however, had different plans for his destiny, and when he turned 16, he bid his parents farewell and took a steamboat down the Griffing to Griffenheim.\\\
City life, however, was not what Emerich believed it to be - and he soon wished to be back in Strawberry. Disillusioned with the poverty and strife in the capital following the death of the popular Grover IV, Emerich became active in underground republican circles.\\\
When revolution broke out in 978, Emerich rejoiced, and participated in the storming of the Imperial palace along with thousands of commoners. Despite not having a shred of military experience, he was appointed as an officer by the President-Marshal for his actions in the storming of the palace, but most historians attest Kemerskai appointed him to ensure support among fanatic republicans - who still viewed him as an opportunist.\\\
Emerich learned quickly from his fellow officers, participating in the First and Second Interriver Campaigns - but was defeated at the Second Battle of Vinnin by Erich Ebonwing.\\\
Emerich would subsequently participate in the Long March and post-revolutionary politics, being appointed provisional senator of Brenna by Kemerskai, a position he holds to this day - although now he stands as a military governor, fanatically loyal to the Marshal who gave him a new life.[[/labelnote]]



* TheGoodKing: William is the Harmonic option for the Arcturian Order, and becomes a King of Harmony after the defeat of the Dread League and the creation of the Arcturian Kingdom, pursuing more peaceful diplomatic relations with their neighbors.

!!''Østwald Vind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ostvald_vind.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Traditional Wing of the Council
->'''Ideology:''' Knightly Order[[note]]Non-Aligned[[/note]]
----
* KnightTemplar: Østwald believes that the code of the Order should be upheld by all. Once the Arcturian Kingdom is created, Østvald pursues more aggressive and expansionist policies.

to:

* TheGoodKing: William is the Harmonic option for the Arcturian Order, and becomes a King of Harmony after the defeat of the Dread League and the creation of the Arcturian Kingdom, pursuing more peaceful diplomatic relations with their neighbors.

!!''Østwald Vind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ostvald_vind.png]]

!!''Gerben Kogchel''
->'''Role:''' Headmaster[[note]]Head President[[note]]Head of State[[/note]] (Election)
(Pan-Griffonian election)
->'''Party:''' Traditional Wing of the Council
Griffonian Socialist Party
->'''Ideology:''' Knightly Order[[note]]Non-Aligned[[/note]]
----
* KnightTemplar: Østwald believes that
Democratic Socialism[[note]]Communism[[/note]]
See his entry in
the code Grand Duchy of Feathisia folder on the Order should be upheld by all. Once [[Characters/EquestriaAtWarHerzland Herzland subpage]].

!!''Genevieve Guildedwing''
->'''Role:''' President[[note]]Head of State[[/note]] (Pan-Griffonian election)
->'''Party:''' Social Democratic Party
->'''Ideology:''' Harmonic Republicanism[[note]]Harmony[[/note]]
See her entry in
the Arcturian Skyfall Trade Federation folder on the [[Characters/EquestriaAtWarGriffonia Griffonia subpage]].

!!''Théodore Vérany''
->'''Role:''' President[[note]]Head of State[[/note]] (Pan-Griffonian election)
->'''Party:''' National Republican Party
->'''Ideology:''' Harmonic Republicanism[[note]]Harmony[[/note]]
See his entry in the
Kingdom is created, Østvald pursues more aggressive and expansionist policies.of Aquileia folder on the [[Characters/EquestriaAtWarGriffonia Griffonia subpage]].

!!''Gallo Ventriglio''
->'''Role:''' President[[note]]Head of State[[/note]] (Pan-Griffonian election)
->'''Party:''' Liberal-Democratic Harmonist Party
->'''Ideology:''' Harmonic Republicanism[[note]]Harmony[[/note]]
See his entry in the Kingdom of Wingbardy folder on the [[Characters/EquestriaAtWarSouthernGriffonia Southern Griffonia subpage]].



[[folder:Dread League]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_dread_league.png]]
[[caption-width-right:350:[[labelnote: Flag of the Scientific Dread Collective]] https://static.tvtropes.org/pmwiki/pub/images/ded_sf_fascism.png[[/labelnote]]]]
->'''Full Name:''' Dread League, Scientific Dread Collective
->'''Ruling Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]

to:

[[folder:Dread League]]
[[folder:Socialist Republic of Skynavia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_dread_league.png]]
[[caption-width-right:350:[[labelnote: Flag
org/pmwiki/pub/images/eaw_socialist_republic_of_skynavia.png]]
[[caption-width-right:350:[[labelnote:Flag
of the Scientific Dread Collective]] https://static.Griffonian Northern Region]]https://static.tvtropes.org/pmwiki/pub/images/ded_sf_fascism.org/pmwiki/pub/images/srs_fat_puppet_griffonian_northern_region.png[[/labelnote]]]]
->'''Full Name:''' Dread League, Scientific Dread Collective
Socialist Republic of Skynavia, Pan-Griffonian Socialist Commonwealth, Griffonian Northern Region (Griffonian Republic puppet state)
->'''Ruling Party:''' The Necromancer Council
United Socialist Revolutionary Front
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]Democratic Socialism[[note]]Communism[[/note]]
The Socialist Republic of Skynavia is a republic lying on the Skynavian watershed, at the pony-inhabited Northern edge of Griffonia. Led by a popular front of socialists, anarchists, and communists, the republic formed from the far-left splinter faction of Kemerskai's Republican movement, who saw Kemerskai's authoritarianism as a betrayal of the revolution. Years after the socialists' second long march north of Cloudbury, the Skynavian revolutionaries have gathered their strength and are looking outwards, for their final goal is nothing less than the total liberation of all Griffons.



* ChallengingTheChief: The winner of the Immortal Games is allowed to face off against the incumbent Dread King. Should they succeed, a new monarch would take their rightful place upon the throne.
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.
* {{Expy}}: One of the Dread League's generals is a pony named Windrunner, whose name, hood and facial features are a clear reference to [[Characters/WarcraftSylvanasAndFollowers Sylvanas Windrunner]], a major character in ''VideoGame/{{Warcraft}}'' who leads the Forsaken undead.
* HardCodedHostility: The Dread League fights two wars: the first one with the Arcturian Order, and the second one with the rest of the world. After taking the focus "Finis Omnium Vitarum", the Dread League will automatically and continuously declare war on all of their neighbouring countries.
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their ships have names like "Corruption", "Desecration", and "Soul Reaver". The theme even extends to some lands once held by the ancient Dread Empire, such as Losthope in Farbrook and Bonedrift in Firtree.
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeating the Arcturian Order and taking the Finis Omnium Vitarum focus, they'll automatically declare war on all countries that share a border with them until the Dread League is defeated or successfully conquers the entire world.
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outside the Arcturian Order and the Dread League itself is aware they even exist, and in a world preparing for an industrial UsefulNotes/WorldWarII-like conflict, they're an almost completely magical threat that wouldn't be remotely out of place in a more traditionally fantastic setting.
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader for the Dread League, Comrade Salikov, is the [[https://www.memedroid.com/memes/detail/2211192/Comrade-Skeletal-for-Hall-of-weens Comrade Skeletal meme]]. While his canonicity is questionable since the Dread League cannot follow Communism, he's the only human to appear in the game even if he's just a skeleton of one (NCR Expedition AprilFoolsDay content notwithstanding).
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices most of the Dread League's massive population growth. Fortunately for the Dread League, thralls are stronger and faster than zombies and skeletons.

!!''Corpus Maledictus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]

to:

* ChallengingTheChief: ChummyCommies: The winner Communists of Skynavia are by far some of the Immortal Games is allowed to face off against the incumbent Dread King. Should they succeed, a new monarch would take their rightful place upon the throne.
* CombatByChampion: Contestants
most democratic communists in the Immortal Games are not required to directly participate. Instead, world, having a very well developed socialist democratic system (represented as a gameplay mechanic), and even explicitly state that they can choose or create a single champion who will fight reject authoritarian socialism in their stead.
* {{Expy}}: One
some of the Dread League's generals is a pony named Windrunner, whose name, hood events.
* EveryoneHasStandards: Skynavia supports
and facial features are a clear reference to [[Characters/WarcraftSylvanasAndFollowers Sylvanas Windrunner]], a major character in ''VideoGame/{{Warcraft}}'' who leads the Forsaken undead.
* HardCodedHostility: The Dread League fights two wars: the first one
can align with most Communist nations, but they will ''not'' work with [[RevengeBeforeReason Abba Povner's Longsword]] and [[TyrantTakesTheHelm Lavender Berry's Baltimare]].
* MagikarpPower: Skynavia begins as a backwater socialist country even more fringe than
the Arcturian Order, Griffonian Republic and the second one Griffonian Liberation Army. Despite this, they also have pan-Griffonian ideals and with some hard work can expand to encompass all of Griffonia.
* NoHistoricalFiguresWereHarmed: Political advisors Emma Goldgriff and Mikhail Beakunin are based on famous anarchists Emma Goldman and Mikhail Bakunin respectively.
* NonStandardCharacterDesign: After Sickleclaw gives up power, Skynavia's leader (for
the rest of the world. After taking game) becomes the focus "Finis Omnium Vitarum", General Congress, whose portrait depicts the Dread League will automatically building where they meet (instead of any individual creature), reflecting how decentralised power is.
* WeAREStrugglingTogether: Skynavian politics is fiercely divided between Internationalists who are eager to spread the revolution,
and continuously declare war on all of their neighbouring countries.
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their ships
Communalists who want to maintain what they have names like "Corruption", "Desecration", and "Soul Reaver". The theme even extends to some lands once held by the ancient Dread Empire, such as Losthope in Farbrook and Bonedrift in Firtree.
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeating the Arcturian Order and taking the Finis Omnium Vitarum focus, they'll automatically declare war on all countries that share a border with them until the Dread League is defeated or successfully conquers the entire world.
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outside the Arcturian Order and the Dread League itself is aware they even exist, and in a world preparing for an industrial UsefulNotes/WorldWarII-like conflict, they're an almost completely magical threat that wouldn't be remotely out of place in a more traditionally fantastic setting.
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader for the Dread League, Comrade Salikov, is the [[https://www.memedroid.com/memes/detail/2211192/Comrade-Skeletal-for-Hall-of-weens Comrade Skeletal meme]]. While his canonicity is questionable since the Dread League cannot follow Communism, he's the only human to appear in the game even if he's just a skeleton of one (NCR Expedition AprilFoolsDay content notwithstanding).
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices most of the Dread League's massive population growth. Fortunately for the Dread League, thralls are stronger and faster than zombies and skeletons.

!!''Corpus Maledictus''
right now.

!!''Asper Sickleclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]org/pmwiki/pub/images/eaw_sickleclaw.png]]



->'''Party:''' The Necromancer Council

to:

->'''Party:''' The Necromancer CouncilUnited Socialist Revolutionary Front, [[spoiler:Sickleclaw's Clique (Military junta path)]]
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]], [[spoiler:Despotism[[note]]Non-Aligned[[/note]] (Military junta path)]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Asper Sickleclaw was a junior lieutenant in the Griffonian army when the First Revolution smashed the Empire to pieces. Marching alongside his fellow revolutionaries, Sickleclaw participated in most of the battles against the monarchist counter-revolution, eventually ending up in Cloudbury along with the remnants of the Republican government.\\\
Having witnessed the despotism and authoritarianism of the Republican generals, Sickleclaw, anticipating the Republic's spiral into warlordism, adopted socialist views and marched onwards north, leading disillusioned socialists and other leftists away from the crumbling Republic into the virgin lands of Skynavia, where they hoped to start anew, free from the baggage of capitalist militarism.\\\
Now a staunch Internationalist, Sickleclaw is the foremost military leader of the Skynavian Socialist Republic, and is looked up to by most as a revered war hero, though some have raised concerns over what they perceive to be autocratic tendencies in his leadership.[[/labelnote]]



* {{Narcissist}}: Known for his extreme narcissism, Corpus only does anything when it benefits him.
* SoreLoser: When the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses to accept and tries to kill her so he wouldn't have to abdicate.
-->'''Dread Council:''' The rules state that a Contender cannot cast spells during a match. She did not cast the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!

!!''Rosa Maledicta''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_new.png]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Bones]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_lich.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]

to:

* {{Narcissist}}: Known for BookBurning: [[spoiler:Dictator Sickleclaw organizes a massive book burning across Skynavia to destroy subversive socialist literature.]]
* {{Cincinnatus}}: Sickleclaw serves as the authoritarian provisional leader of the Socialist Republic to safeguard the Republic through periods of hardship. Once the hardship is over, he is expected to step down and hand power back to the General Congress. [[spoiler:He can decide not to.]]
* DrivenToSuicide: [[spoiler:If Sickleclaw's military dictatorship is overthrown, he commits suicide inside
his extreme narcissism, Corpus only office after his headquarters is stormed by a large group of revolters.]]
* DrunkWithPower: [[spoiler:Initially the provisional leader of the Socialist Republic of Skynavia, expected to give up his powers to the General Congress, Sickleclaw can decide that he
does anything when it benefits him.
not want to give up his powers, and soon turns on his fellow socialists.]]
* SoreLoser: EmergencyAuthority: When the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses Socialist Republic is in a losing war, Asper Sickleclaw can be recalled back to accept the leadership to lead the country through the war, granting several temporary bonuses to the country.
* FaceHeelTurn: [[spoiler:Disappointed with socialism, Sickleclaw can decide to make his temporary power permanent
and tries begin a military dictatorship. He will then purge socialist elements from Skynavia and declare an perpetual martial law to kill her so keep his power indefinitely.]]
* FullCircleRevolution: [[spoiler:It is possible for Asper Sickleclaw to seize power and become the military dictator of Skynavia, just like Kemerskai's authoritarian government that originally led to Skynavia's secession. In fact, in many ways, Sickleclaw's dictatorship is ''worse'' than Kemerskai ever was or ever could be.]]
* TheGulag: [[spoiler:As a part of his anti-socialism efforts, Sickleclaw sends socialist thinkers (activists, teachers, philosophers, etc.) to work camps to reeducate them.]]
* JumpingOffTheSlipperySlope: [[spoiler:Sickleclaw's path to a military dictator begins very mildly, when
he wouldn't have simply states that he wants to abdicate.
-->'''Dread Council:''' The rules
stay in power for a bit longer. Once the council reacts against him and begins a civil war, Sickleclaw rapidly descents into a total dictator willing to cleanse the entire society to get rid of socialism.]]
* NotSoWellIntentionedExtremist: [[spoiler:In the event where Sickleclaw becomes the dictator of Skynavia, he initially states that he is a WellIntentionedExtremist that was disillusioned with socialism and its bickering politicians, and thus wanted to give Skynavia a strong leader. However, his subsequent JumpingOffTheSlipperySlope and creation of an anti-socialist police
state made it unclear as to what does Sickleclaw truly believe anymore.]]
* PoliceState: [[spoiler:Skynavia under Sickleclaw is a tightly controlled nation
that a Contender cannot cast spells during a match. She did harshly punishes socialism at every level of society, where the secret police watches every citizen and arrests any sign of dissent, where people are incentivized to report on each other for socialist behavior, where the army either actively purges socialism or gets purged themselves. Everyone lives in fear.]]
* ThePurge: [[spoiler:Sickleclaw's dictatorship begins an extensive purge on the society and the army to root out socialist elements, where ''one tenth'' of the military personnel are liquidated.]]
* RevolvingDoorRevolution: [[spoiler:In Sickleclaw's dictatorship route, after he deposes the General Congress to create his military dictatorship, if Sickleclaw does
not cast pacify Skynavia within 450 days, a communist revolt happens and deposes him.]]
* TyrantTakesTheHelm: [[spoiler:Under Sickleclaw's military dictatorship, fear, repression, and purges run rampant. In his desire to completely cleanse
the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She
country of socialism that he thought had to have cheated and you're covering it up! The Circle will have your hides failed them, Sickleclaw had become a complete tyrant.]]
* WalkingSpoiler: While Sickleclaw plays a very minor role
for this! I will not relinquish my authority to the vast majority of Skynavian playthroughs, the Skynavian route where Sickleclaw plays a scheming, pathetic mortal!

!!''Rosa Maledicta''
[[quoteright:156:https://static.
major role is spoileriffic.
[[/folder]]

[[folder:Kingdom of Vedina]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/eaw_rosa_new.png]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen
org/pmwiki/pub/images/eaw_kingdom_of_vedina.png]]
->'''Full Name:''' Kingdom
of Bones]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_lich.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
Vedina
->'''Ruling Party:''' Wingstrom Dynasty
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]Benevolent Absolutism[[note]]Harmony[[/note]]



* EvilMakesYouUgly: As a necromancer of the Dread League, Rosa is visibly gaunt and looks like she's seen better days. If the Arcturian Order redeems her after defeating her, she gets a new portrait with much softer facial features, and perhaps just as a function of the change in the lighting, her mane goes from appearing to be a graying reddish-black to a bright maroon.
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a member of the Arcturian Order. This makes her a powerful general for the Order, undoes her lich or vampire transformation, and gives her a new portrait. Alternatively, she can attempt to subvert the Arcturian Order via corruption or diplomacy, only to have these backfire and have the Arcturian Order either root out the corruption and convince her to disband the Dread League, or they actually embrace the treaty of peace and friendship and push it hard, which can result in Rosa actually agreeing and giving up the Dread League's goals of wiping out all life.
* HoistByHisOwnPetard: Rosa's attempts to subvert the Arcturian Order and eliminate them without a war may instead lead to the Dread League being disbanded and itself eliminated without putting up the fight they had spent years preparing for.
* MurderSuicide: On the grandest scale possible - if she succeeds in wiping out all life, she tops it off by ending the last (un)life left - her own. [[spoiler: She does so to spite the Windigoes and create a truly dead world in which there is no disharmony on which they can feed.]]
* RedemptionEqualsSex: Downplayed. If Rosa Maledicta is redeemed and made a general instead of being executed, she will marry William Steel Beak after [[spoiler:defeating the Northern Storm]].
* VampiresAreSexGods: The flavor text for Rosa as the Queen of Blood describes her as both beautiful and terrifying. To the description's credit, she looks much younger and no longer has the gaunt appearance of her pre-transformation self.

!!''Rubra''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ladyd.png]]
->'''Role:''' Head of State (Defeated by Viira)
----
* DragonAscendant: If the Dread League is defeated by Viira Lehtola, she makes a pact with House Rubra, elevating them to be the new rulers of the Dread Peninsula.
* ShoutOut: Lady Rubra is based on Lady Alcina Dimitrescu, a villain from ''VideoGame/ResidentEvilVillage''.

to:

* EvilMakesYouUgly: As a necromancer of the Dread League, Rosa is visibly gaunt and looks like she's seen better days. If the Arcturian Order redeems her TheAlliance: To avoid getting annexed later on, Vedina can join various factions after defeating her, she gets a new portrait with much softer facial features, and perhaps just as a function of the change in Vedinian Royal Wedding depending on the lighting, her mane goes from appearing to be a graying reddish-black to a bright maroon.
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a member of the Arcturian Order. This makes her a powerful general for the Order, undoes her lich or vampire transformation, and gives her a new portrait. Alternatively, she can attempt to subvert the Arcturian Order via corruption or diplomacy, only to have these backfire and have the Arcturian Order either root out the corruption and convince her to disband the Dread League, or they actually embrace the treaty of peace and friendship and push it hard, which can result in Rosa actually agreeing and giving up the Dread League's goals of wiping out all life.
outcome.
* HoistByHisOwnPetard: Rosa's attempts to subvert ** In the Arcturian Order Righteous/Harmony path, it can choose between the Republican Pact or the Entente.
** In the Pragmatic/Non-Aligned path, it can choose between returning back to the Reichspakt or standing alone.
** In the Corrupted/Supremacy path, it is one of the few nations that can ''form their own faction'' like New Mareland or join a Supremacy-headed faction in the continent like the Archon!Reichspakt.
* CantCatchUp: The nation as a whole is suffering from this when compared to other major powers. It has a very slow research speed
and eliminate them without starts with only ''2'' research slots. Their capitulation quote even lampshades this!
* CivilWar: The nation can go through this if the Vedinian Royal Wedding gets bloody. And this is not counting the brewing separatist movement by one of the dukes...
* MultipleEndings: How the Vedinian Royal Wedding goes is decided by the choices you made up until that point.
** Ondska not chosen and last-minute proposal rejected: [[spoiler:If Prince Ondska was not chosen then he will try to convince Princess Sköldsvärd to change her mind and pick him. If she resists then during the ceremony, if not enough quests are completed in
a chivalrous way then the nobility will rise up in rebellion to cause a civil war may and the Non-Aligned path opens up. If enough quests are completed then Ondska will instead lead attempt a coup and challenge Princess Sköldsvärd to a duel. If she chooses the Dread League being disbanded and itself eliminated without putting up sword then the fight they had spent years preparing for.
* MurderSuicide: On
Righteous/Harmony path opens up, otherwise, if the grandest scale possible - if she succeeds in wiping out all life, she tops it off by ending gun is chosen then the last (un)life left - her own. [[spoiler: She does so to spite the Windigoes and create a truly dead world in which there is no disharmony on which they can feed.Pragmatic/Non-Aligned path opens instead.]]
* RedemptionEqualsSex: Downplayed. If Rosa Maledicta is redeemed ** Ondska not chosen and made last-minute proposal accepted: [[spoiler:Ondska will plan with Princess Sköldsvärd. He will launch his coup to murder the nobility and become king. After that, a general civil war opens up against the Harmonist supporters, leaving Ondska to lead the nation and cause a loss of 15% stability.]]
** Ondska chosen and darkness rejected: [[spoiler:If Ondska was initially chosen then Princess Sköldsvärd has one last chance to come to her senses and back out of his plan. Doing so will open the sword and gun paths. However in this case, while choosing the sword will still lead her back to the Righteous/Harmony path, choosing the gun will
instead of being executed, she will marry William Steel Beak after [[spoiler:defeating have it jam at a crucial moment and cause her death. This results in the Northern Storm]].
* VampiresAreSexGods:
Prince Stridande taking over, who takes the Non-Aligned path while the country plunges into civil war against Ondska.]]
** Ondska chosen and darkness embraced: [[spoiler:If Princess Sköldsvärd goes with Ondska in the end then they will massacre the nobles at the wedding.
The flavor text for Rosa remaining nobles and knights who did not side with the Princess will start a civil war and the Corrupted/Supremacy path will open.]]
* OurFounder: A figure known
as the Queen of Blood describes "Wise Lady" is prominently worshipped in Vedina due to her as both beautiful and terrifying. To involvement in helping their first king form the description's credit, country. It is also known that she looks much younger and no longer has the gaunt appearance had divine or supernatural powers of her pre-transformation self.

!!''Rubra''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ladyd.png]]
->'''Role:''' Head of State (Defeated by Viira)
----
* DragonAscendant: If
own. [[spoiler:The fabled sword that is chosen if you go down the Dread League Righteous/Harmony path [[ForgedByTheGods is defeated by Viira Lehtola, she makes a pact with House Rubra, elevating them said to be the new rulers of the Dread Peninsula.
made or at least blessed by her]]]].
* ShoutOut: Lady Rubra The Vedinian Royal Wedding focus is based called "[[Literature/ASongOfIceAndFire The Red Wedding]]".
* SkillScoresAndPerks: In her journey to become the next ruler, Princess Sköldsvärd has to go through various trials that test her skills. If chosen correctly, you get Chivalry points. These are meant to be spent
on Lady Alcina Dimitrescu, "Combat", which increases her Field Marshal stats and "Statecraft", which increase her overall ruler buffs. There are 8 levels for both attributes and increasing them also needs 50 political power per level. It is noted that if her "Combat" is at least level 4, her stats would already be at least ''5 and above''.
* SuccessionCrisis: While King Wingstrom has
a villain from ''VideoGame/ResidentEvilVillage''.daughter and is making sure that she is the next ruler, Princess Sköldsvärd has yet to prove herself by passing the traditional trials of being a KnightInShiningArmor to earn her right to the throne.



[[folder:Northern Storm '''(UNMARKED SPOILERS)''']]
->'''Full Name:''' Northern Storm
->'''Ideology:''' Tyrannic Magocracy[[note]]Supremacy[[/note]]

to:

[[folder:Northern Storm '''(UNMARKED SPOILERS)''']]
Tribes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_northern_tribes.png]]
[[caption-width-right:350:[[labelnote: Flag of the Free Northern Communes]]https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
->'''Full Name:''' Northern Storm
Tribes, Free Northern Communes (Skynavia puppet state), Everfrost Republic (Griffonian Republic puppet state)
->'''Ideology:''' Tyrannic Magocracy[[note]]Supremacy[[/note]]Tribal Federation[[note]]Harmony[[/note]]



* BrokenRecord: When the investigation concludes, the post-Dread-League-War Arcturian Order focus "The Investigation"'s description turns into:
-->''"They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming."''
* ClimaxBoss: The Windigoes are a major foe in the Arcturian Order's storyline. After the Dread League is defeated, and the investigation is fully complete, the Windigoes reveal themselves with little warning, instantly retaking the entire Dread Peninsula and spawning ''40'' or so divisions on the spot and declaring war on the Arcturian Order. Only until they are defeated does the Order truly come to peace, and can begin to further expand their Kingdom. They will only capitulate when you seize ''every tile they own''.
* DiabolusExMachina: There is no hint towards the existence of the Windigoes before the investigation happens. Once the investigation finishes and the Windigoes are revealed, they also instantly reveal themselves physically and declare war on the Arcturian Order, forcing them into a second, much more unexpected war.
* DidYouJustPunchOutCthulhu: Despite instantly appearing with 40 divisions, the Arcturian Order at this point in time would have developed a very strong army that had already defeated the Dread League before. With a little extra help from other countries, the Arcturian Order can easily crush the Northern Storm.
* DidntThinkThisThrough: Formed the Dread League to create massive amounts of disharmony to feed off, but they don't prevent it from killing ''everyone''. [[GoneHorriblyRight This results in a lifeless world with nothing to feed off, dooming them to starvation]].
* EldritchAbomination: The Windigoes are nightmarish monsters that feed on disharmony, and have influenced many events that occurred throughout Equus and Griffonia to produce discord so they can feast. They are also extremely powerful magical creatures, and had hid their presence ''extremely'' well.
* EvilIsDeathlyCold: The presence of Windigoes is associated with a sudden drop in temperature and lots of ice. This is reflected in gameplay with the Northern Strom inflicting a massive cold attrition.
* GreaterScopeVillain: The Windigoes had a hand in influencing Rosa and causing the Dread League's Black Crusade so they can feed on the disharmony created. According to Torygg, he thinks that they are also responsible for the many, many conflicts happening beyond the Dread Peninsula as well in his investigation notes.
* LeaveNoWitnesses: Essentially the reason they showed up. They appeared to silence the Arcturian Order/Kingdom, the only people that know of their existence and involvement in generating the world's conflicts. Once they defeated them, the Northern Storm will take it a step further by ''subsequently destroying everything (population, infrastructure, factories, etc.) in the Dread Peninsula, leaving it a frozen wasteland'' before hiding once more. After that, one of the neighboring nations will notice this frozen wasteland and annex it in an event, unaware of what happened.
* SatelliteCharacter: The Windigoes are not supposed to be controlled by a human player (they are not a starting country and there's no option to tag-switch to them when they emerge unless via save file); instead, they serve as a major ClimaxBoss in the Arcturian Order's story. If you ''do'' tag switch via save file, their description and focuses lampshade how you shouldn't be able to see this and there is nothing for you to do when playing as this faction.
* WalkingSpoiler: Everything about the country is a spoiler, along with the existence of the Windigoes. Even hinting at the existence of the country would hint at a twist ending in the investigation of the assassination of Headmaster Torygg.
* YouHaveOutlivedYourUsefulness: While Northern Storm the nation does not spawn in the event of a Dread League victory, events surrounding Windigoes can still happen, where Rosa learns that Windigoes have been manipulating her to create disharmony to feed them. This eventually drives Rosa to commit suicide to spite her puppeteers.

to:

* BrokenRecord: When the investigation concludes, the post-Dread-League-War Arcturian Order focus "The Investigation"'s description turns into:
-->''"They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming."''
* ClimaxBoss:
GeneralFailure: The Windigoes are a major foe in the Arcturian Order's storyline. After the Dread League is defeated, and the investigation is fully complete, the Windigoes reveal themselves with little warning, instantly retaking the entire Dread Peninsula and spawning ''40'' or so divisions on the spot and declaring war on the Arcturian Order. Only until they are defeated does the Order truly come to peace, and can begin to further expand their Kingdom. They will only capitulate when you seize ''every tile they own''.
* DiabolusExMachina: There is no hint towards the existence of the Windigoes before the investigation happens. Once the investigation finishes and the Windigoes are revealed, they also instantly reveal themselves physically and declare war on the Arcturian Order, forcing them into a second, much more unexpected war.
* DidYouJustPunchOutCthulhu: Despite instantly appearing with 40 divisions, the Arcturian Order at this point in time would have developed a very strong army that had already defeated the Dread League before. With a little extra help from other countries, the Arcturian Order can easily crush the
Northern Storm.
* DidntThinkThisThrough: Formed
Tribes are home to two of the Dread League to create massive amounts of disharmony to feed off, but they don't prevent it from killing ''everyone''. [[GoneHorriblyRight This results in a lifeless world with nothing to feed off, dooming them to starvation]].
* EldritchAbomination: The Windigoes are nightmarish monsters that feed on disharmony, and have influenced many events that occurred throughout Equus and Griffonia to produce discord so they can feast. They are also extremely powerful magical creatures, and had hid their presence ''extremely'' well.
* EvilIsDeathlyCold: The presence of Windigoes is associated with a sudden drop in temperature and lots of ice. This is reflected in gameplay with the Northern Strom inflicting a massive cold attrition.
* GreaterScopeVillain: The Windigoes had a hand in influencing Rosa and causing the Dread League's Black Crusade so they can feed on the disharmony created. According to Torygg, he thinks that they are also responsible for the many, many conflicts happening beyond the Dread Peninsula as well in his investigation notes.
* LeaveNoWitnesses: Essentially the reason they showed up. They appeared to silence the Arcturian Order/Kingdom, the only people that know of their existence and involvement in generating the world's conflicts. Once they defeated them, the Northern Storm will take it a step further by ''subsequently destroying everything (population, infrastructure, factories, etc.)
absolute worst generals in the Dread Peninsula, leaving it a frozen wasteland'' before hiding game - Gordon the Archer, who was once more. After that, a great war hero, but whose blindness more than offsets any skill he may have once had, and Federic Birch, who is an imbecile and exactly as capable as one of the neighboring nations will notice this frozen wasteland and annex it in an event, unaware of what happened.
* SatelliteCharacter: The Windigoes are not supposed
might expect a drooling idiot to be controlled by a human player (they are not a starting country - no matter what his raw stats are, his Imbecile trait negates all bonuses his stats might offer, and there's no option it carriers a significant penalty to tag-switch to them when they emerge unless via save file); instead, they serve as a major ClimaxBoss in the Arcturian Order's story. If you ''do'' tag switch via save file, their description division attack and focuses lampshade how you shouldn't be able to see this and there is nothing for you to do when playing as this faction.
* WalkingSpoiler: Everything about the country is a spoiler, along with the existence of the Windigoes. Even hinting at the existence of the country would hint at a twist ending in the investigation of the assassination of Headmaster Torygg.
* YouHaveOutlivedYourUsefulness: While Northern Storm the nation does not spawn in the event of a Dread League victory, events surrounding Windigoes can still happen, where Rosa learns that Windigoes have been manipulating her to create disharmony to feed them. This eventually drives Rosa to commit suicide to spite her puppeteers.
defense.


Added DiffLines:


! Dread Peninsula
[[folder:Arcturian Order]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_arcturian_order.png]]
->'''Full Name:''' Arcturian Order
->'''Ruling Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
----
* {{Expy}}:
** The Arcturian Order is an expy of [[Characters/ASongOfIceAndFireTheNightsWatch the Night's Watch]], being an ancient and largely forgotten knightly order founded to defend the continent against an army of the dead coming from the far north.
** One of the Arcturian Order's generals is a pony named Whitemane, who wears the same outfit as [[Characters/WarcraftOthers High Inquisitor Sally Whitemane]] from ''VideoGame/{{Warcraft}}''.
* FaceHeelTurn: Rosa may attempt a conference with the Arcturian Order with the intention of either corrupting the Order from within or forming a treaty under false pretenses. If her corruption efforts or treaty negotiations go as she intends, the Arcturian Order will immediately disband and be annexed by the Dread League.
* TheGoodKingdom: After their victory against the Dread League, the Arcturian Order reforms into the Arcturian Kingdom, and begins to open up to the world. Still led by the Arcturian Order, with the former headmaster being the constitutional or the absolute king, the Kingdom can either enter the world in peace (Harmonic) or be played as a KnightTemplar and spread their rule by force (Non-Aligned).
* HiddenElfVillage: The Arcturian Order adopted a policy of isolationism, deliberately turning away all outsiders to focus on defending against the Dread League. Other countries cannot interact with them until they finish off the Dread League and turn into the Arcturian Kingdom.
* HoldTheLine: The strategy to fight against the Dread League is to hold the initial reinforced border at all costs. ''Any'' breakdown in the frontline will most likely doom the Order to an eventual defeat.
* InstantWinCondition: If they successfully complete the focus and mission to retrieve the Shield of Hope, they instantly win against the Dread League, no matter how the war is going.
* TheOrder: The Arcturian Order is an ancient order of holy knights founded to keep the undead up the North of Griffonia under control.
* SacrificialLion: If you set the AI to historical while you play an unrelated faction, the Dread League will usually always overrun the Arcturian Order. This is to demonstrate the power of the Dread League before they unleash the Black Crusade.
* YankTheDogsChain: After defeating the Dread League, you have the option to release the Arcturian Order as their own nation or as your puppet. [[spoiler: If you choose to release the Arcturian Order without making them your puppet, [[NiceJobBreakingItHero they will be subsequently swept aside by the Northern Storm soon after as a newly liberated nation has practically no divisions]]]].

!!''Torygg Brightclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_torygg.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]]
->'''Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
----
* NoMereWindmill: Following their victory on Dread League, the Order can renew their investigation into former Headmaster Torygg's assassination. [[spoiler:It is revealed that Torygg was concerned about some other dark force manipulating many events throughout history -- and as the investigation draws to a close, he's revealed to have been ''right'', for with the Order on the trail of the Windigos, they reveal themselves, take control of the Dread Peninsula and launch a second war.]]
* WeHardlyKnewYe: The Arcturian Order's story begins with his assassination.

!!''William Steelbeak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_william_steel_beak.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
----
* TheGoodKing: William is the Harmonic option for the Arcturian Order, and becomes a King of Harmony after the defeat of the Dread League and the creation of the Arcturian Kingdom, pursuing more peaceful diplomatic relations with their neighbors.

!!''Østwald Vind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ostvald_vind.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Traditional Wing of the Council
->'''Ideology:''' Knightly Order[[note]]Non-Aligned[[/note]]
----
* KnightTemplar: Østwald believes that the code of the Order should be upheld by all. Once the Arcturian Kingdom is created, Østvald pursues more aggressive and expansionist policies.
[[/folder]]

[[folder:Dread League]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_dread_league.png]]
[[caption-width-right:350:[[labelnote: Flag of the Scientific Dread Collective]] https://static.tvtropes.org/pmwiki/pub/images/ded_sf_fascism.png[[/labelnote]]]]
->'''Full Name:''' Dread League, Scientific Dread Collective
->'''Ruling Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
----
* ChallengingTheChief: The winner of the Immortal Games is allowed to face off against the incumbent Dread King. Should they succeed, a new monarch would take their rightful place upon the throne.
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.
* {{Expy}}: One of the Dread League's generals is a pony named Windrunner, whose name, hood and facial features are a clear reference to [[Characters/WarcraftSylvanasAndFollowers Sylvanas Windrunner]], a major character in ''VideoGame/{{Warcraft}}'' who leads the Forsaken undead.
* HardCodedHostility: The Dread League fights two wars: the first one with the Arcturian Order, and the second one with the rest of the world. After taking the focus "Finis Omnium Vitarum", the Dread League will automatically and continuously declare war on all of their neighbouring countries.
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their ships have names like "Corruption", "Desecration", and "Soul Reaver". The theme even extends to some lands once held by the ancient Dread Empire, such as Losthope in Farbrook and Bonedrift in Firtree.
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeating the Arcturian Order and taking the Finis Omnium Vitarum focus, they'll automatically declare war on all countries that share a border with them until the Dread League is defeated or successfully conquers the entire world.
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outside the Arcturian Order and the Dread League itself is aware they even exist, and in a world preparing for an industrial UsefulNotes/WorldWarII-like conflict, they're an almost completely magical threat that wouldn't be remotely out of place in a more traditionally fantastic setting.
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader for the Dread League, Comrade Salikov, is the [[https://www.memedroid.com/memes/detail/2211192/Comrade-Skeletal-for-Hall-of-weens Comrade Skeletal meme]]. While his canonicity is questionable since the Dread League cannot follow Communism, he's the only human to appear in the game even if he's just a skeleton of one (NCR Expedition AprilFoolsDay content notwithstanding).
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices most of the Dread League's massive population growth. Fortunately for the Dread League, thralls are stronger and faster than zombies and skeletons.

!!''Corpus Maledictus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
----
* {{Narcissist}}: Known for his extreme narcissism, Corpus only does anything when it benefits him.
* SoreLoser: When the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses to accept and tries to kill her so he wouldn't have to abdicate.
-->'''Dread Council:''' The rules state that a Contender cannot cast spells during a match. She did not cast the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!

!!''Rosa Maledicta''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_new.png]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Bones]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_lich.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
----
* EvilMakesYouUgly: As a necromancer of the Dread League, Rosa is visibly gaunt and looks like she's seen better days. If the Arcturian Order redeems her after defeating her, she gets a new portrait with much softer facial features, and perhaps just as a function of the change in the lighting, her mane goes from appearing to be a graying reddish-black to a bright maroon.
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a member of the Arcturian Order. This makes her a powerful general for the Order, undoes her lich or vampire transformation, and gives her a new portrait. Alternatively, she can attempt to subvert the Arcturian Order via corruption or diplomacy, only to have these backfire and have the Arcturian Order either root out the corruption and convince her to disband the Dread League, or they actually embrace the treaty of peace and friendship and push it hard, which can result in Rosa actually agreeing and giving up the Dread League's goals of wiping out all life.
* HoistByHisOwnPetard: Rosa's attempts to subvert the Arcturian Order and eliminate them without a war may instead lead to the Dread League being disbanded and itself eliminated without putting up the fight they had spent years preparing for.
* MurderSuicide: On the grandest scale possible - if she succeeds in wiping out all life, she tops it off by ending the last (un)life left - her own. [[spoiler: She does so to spite the Windigoes and create a truly dead world in which there is no disharmony on which they can feed.]]
* RedemptionEqualsSex: Downplayed. If Rosa Maledicta is redeemed and made a general instead of being executed, she will marry William Steel Beak after [[spoiler:defeating the Northern Storm]].
* VampiresAreSexGods: The flavor text for Rosa as the Queen of Blood describes her as both beautiful and terrifying. To the description's credit, she looks much younger and no longer has the gaunt appearance of her pre-transformation self.

!!''Rubra''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ladyd.png]]
->'''Role:''' Head of State (Defeated by Viira)
----
* DragonAscendant: If the Dread League is defeated by Viira Lehtola, she makes a pact with House Rubra, elevating them to be the new rulers of the Dread Peninsula.
* ShoutOut: Lady Rubra is based on Lady Alcina Dimitrescu, a villain from ''VideoGame/ResidentEvilVillage''.
[[/folder]]

[[folder:Northern Storm '''(UNMARKED SPOILERS)''']]
->'''Full Name:''' Northern Storm
->'''Ideology:''' Tyrannic Magocracy[[note]]Supremacy[[/note]]
----
* BrokenRecord: When the investigation concludes, the post-Dread-League-War Arcturian Order focus "The Investigation"'s description turns into:
-->''"They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming."''
* ClimaxBoss: The Windigoes are a major foe in the Arcturian Order's storyline. After the Dread League is defeated, and the investigation is fully complete, the Windigoes reveal themselves with little warning, instantly retaking the entire Dread Peninsula and spawning ''40'' or so divisions on the spot and declaring war on the Arcturian Order. Only until they are defeated does the Order truly come to peace, and can begin to further expand their Kingdom. They will only capitulate when you seize ''every tile they own''.
* DiabolusExMachina: There is no hint towards the existence of the Windigoes before the investigation happens. Once the investigation finishes and the Windigoes are revealed, they also instantly reveal themselves physically and declare war on the Arcturian Order, forcing them into a second, much more unexpected war.
* DidYouJustPunchOutCthulhu: Despite instantly appearing with 40 divisions, the Arcturian Order at this point in time would have developed a very strong army that had already defeated the Dread League before. With a little extra help from other countries, the Arcturian Order can easily crush the Northern Storm.
* DidntThinkThisThrough: Formed the Dread League to create massive amounts of disharmony to feed off, but they don't prevent it from killing ''everyone''. [[GoneHorriblyRight This results in a lifeless world with nothing to feed off, dooming them to starvation]].
* EldritchAbomination: The Windigoes are nightmarish monsters that feed on disharmony, and have influenced many events that occurred throughout Equus and Griffonia to produce discord so they can feast. They are also extremely powerful magical creatures, and had hid their presence ''extremely'' well.
* EvilIsDeathlyCold: The presence of Windigoes is associated with a sudden drop in temperature and lots of ice. This is reflected in gameplay with the Northern Strom inflicting a massive cold attrition.
* GreaterScopeVillain: The Windigoes had a hand in influencing Rosa and causing the Dread League's Black Crusade so they can feed on the disharmony created. According to Torygg, he thinks that they are also responsible for the many, many conflicts happening beyond the Dread Peninsula as well in his investigation notes.
* LeaveNoWitnesses: Essentially the reason they showed up. They appeared to silence the Arcturian Order/Kingdom, the only people that know of their existence and involvement in generating the world's conflicts. Once they defeated them, the Northern Storm will take it a step further by ''subsequently destroying everything (population, infrastructure, factories, etc.) in the Dread Peninsula, leaving it a frozen wasteland'' before hiding once more. After that, one of the neighboring nations will notice this frozen wasteland and annex it in an event, unaware of what happened.
* SatelliteCharacter: The Windigoes are not supposed to be controlled by a human player (they are not a starting country and there's no option to tag-switch to them when they emerge unless via save file); instead, they serve as a major ClimaxBoss in the Arcturian Order's story. If you ''do'' tag switch via save file, their description and focuses lampshade how you shouldn't be able to see this and there is nothing for you to do when playing as this faction.
* WalkingSpoiler: Everything about the country is a spoiler, along with the existence of the Windigoes. Even hinting at the existence of the country would hint at a twist ending in the investigation of the assassination of Headmaster Torygg.
* YouHaveOutlivedYourUsefulness: While Northern Storm the nation does not spawn in the event of a Dread League victory, events surrounding Windigoes can still happen, where Rosa learns that Windigoes have been manipulating her to create disharmony to feed them. This eventually drives Rosa to commit suicide to spite her puppeteers.
[[/folder]]
Is there an issue? Send a MessageReason:
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to:

->'''Full Name:''' Griffonian Republic, Griffonian National Republic (Suntail), Duchy of Cloudbury (Oskar I)



->'''Party:''' National Republican Party

to:

->'''Party:''' National Republican Party - Right Wing, National Republican Party - Center Wing (Sunglider cabinet)



->'''In-Game Biography:''' [[labelnote:Click to Show]]Claus Rosewing, once Kemerskai's most trusted friend in the battle against reaction, was born in 941 in the city of Griffing, Angriver.\\\

to:

->'''In-Game Biography:''' Biography''' [[labelnote:Click to Show]]Claus Rosewing, once Kemerskai's most trusted friend in the battle against reaction, was born in 941 in the city of Griffing, Angriver.\\\



->'''Full Name:''' Socialist Republic of Skynavia, Griffonian Northern Region (Griffonian Republic puppet state)

to:

->'''Full Name:''' Socialist Republic of Skynavia, Pan-Griffonian Socialist Commonwealth, Griffonian Northern Region (Griffonian Republic puppet state)

Added: 326

Changed: 68

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->'''Ruling Party:''' Progressive Wing of the Council



->'''Party:''' Progressive Wing of the Council



->'''Party:''' Progressive Wing of the Council



->'''Ideology:''' Knightly Order[[note]]Non_Aligned[[/note]]

to:

->'''Party:''' Traditional Wing of the Council
->'''Ideology:''' Knightly Order[[note]]Non_Aligned[[/note]]Order[[note]]Non-Aligned[[/note]]


Added DiffLines:

->'''Ruling Party:''' The Necromancer Council


Added DiffLines:

->'''Party:''' The Necromancer Council


Added DiffLines:

->'''Party:''' The Necromancer Council

Added: 1447

Changed: 872

Removed: 140

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->'''Full Name:''' Sunstriker Clan, Brantbeak Federation, Brantbeak Socialist Republic



!! ''Eriviar Sunstriker''

to:

!! ''Eriviar !!''Eriviar Sunstriker''



->'''Role:''' Monarch[[note]]Head of State[[/note]]


















->'''Role:''' President[[note]]Head of State[[/note]]



->'''In-Game Biography:''' [[labelnote: Click to Show]]Alexander Kemerskai was born in Vinnin, the third son of Baron Aldus Kemerskai. With too late a place in succession and too insignificant a griffon to truly become one of the nobility, Kemerskai tried many odd jobs - he played cornet in the Vinnin Orchestra and was a constant guest at every event in town - eventually, however, he joined the Imperial military. He rose to the ranks of Artillerieoffizier in the Imperial Army, and was set to have a promising career in the armed forces as a Marshal. But fate had different ideas for Griffonia.\\\

to:

->'''In-Game Biography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]Alexander Kemerskai was born in Vinnin, the third son of Baron Aldus Kemerskai. With too late a place in succession and too insignificant a griffon to truly become one of the nobility, Kemerskai tried many odd jobs - he played cornet in the Vinnin Orchestra and was a constant guest at every event in town - eventually, however, he joined the Imperial military. He rose to the ranks of Artillerieoffizier in the Imperial Army, and was set to have a promising career in the armed forces as a Marshal. But fate had different ideas for Griffonia.\\\






->'''Role:''' Head of State



->'''In-Game Biography:''' [[labelnote: Click to Show]]Reinhard Suntail was born in Crona, a province in the heart of the Griffonian Empire. His family was poor, and lived on scraps. Suntail, wanting to escape the dreary farmlands of Crona, joined the Imperial Army at the age of 15, and journeyed to the city of Griffenheim, where he was placed into the brigade of Alexander Kemerskai, a renowned Artillerieoffizier in the Griffonian Empire and one of Grover's most promising generals.\\\

to:

->'''In-Game Biography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]Reinhard Suntail was born in Crona, a province in the heart of the Griffonian Empire. His family was poor, and lived on scraps. Suntail, wanting to escape the dreary farmlands of Crona, joined the Imperial Army at the age of 15, and journeyed to the city of Griffenheim, where he was placed into the brigade of Alexander Kemerskai, a renowned Artillerieoffizier in the Griffonian Empire and one of Grover's most promising generals.\\\






->'''Party:''' Military Junta

to:

->'''Role:''' Head of State
->'''Party:''' Military Junta Junta



->'''In-Game Biography:''' [[labelnote: Click to Show]]Claus Rosewing, once Kemerskai's most trusted friend in the battle against reaction, was born in 941 in the city of Griffing, Angriver.\\\

to:

->'''In-Game Biography:''' [[labelnote: Click [[labelnote:Click to Show]]Claus Rosewing, once Kemerskai's most trusted friend in the battle against reaction, was born in 941 in the city of Griffing, Angriver.\\\






->'''Role:''' Monarch[[note]]Head of State[[/note]]



->'''Role:''' President[[note]]Head of State[[/note]]



->'''In-Game Biography:''' [[labelnote: Click to Show]]Rikard Astler, founder and leader of the Left-NRP, was born in Cloudbury in 981, when it was under the control of the Republic, one of the only ministers in Kemerskai's government to have not fought in the Long March nor the Revolution. Astler's father, a native Cloudburian, and his mother, a refugee from the Republic's territory in the Heartlands, raised him with a pro-native policy, and Astler would soon begin to idolize the Socialist Republic of Skynavia and its unique system of government.\\\

to:

->'''In-Game Biography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]Rikard Astler, founder and leader of the Left-NRP, was born in Cloudbury in 981, when it was under the control of the Republic, one of the only ministers in Kemerskai's government to have not fought in the Long March nor the Revolution. Astler's father, a native Cloudburian, and his mother, a refugee from the Republic's territory in the Heartlands, raised him with a pro-native policy, and Astler would soon begin to idolize the Socialist Republic of Skynavia and its unique system of government.\\\



[[caption-width-right:350:[[labelnote: Flag of the Griffonian Northern Region]]https://static.tvtropes.org/pmwiki/pub/images/srs_fat_puppet_griffonian_northern_region.png[[/labelnote]]]]

to:

[[caption-width-right:350:[[labelnote: Flag [[caption-width-right:350:[[labelnote:Flag of the Griffonian Northern Region]]https://static.tvtropes.org/pmwiki/pub/images/srs_fat_puppet_griffonian_northern_region.png[[/labelnote]]]]png[[/labelnote]]]]
->'''Full Name:''' Socialist Republic of Skynavia, Griffonian Northern Region (Griffonian Republic puppet state)












!! ''Asper Sickleclaw''

to:

!! ''Asper !!''Asper Sickleclaw''



->'''Party:''' United Socialist Revolutionary Front, [[spoiler: Sickleclaw's Clique (military junta path)]]
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]], [[spoiler: Despotism[[note]]Non-Aligned[[/note]] (military junta path)]]
->'''In-Game Biography:''' [[labelnote: Click to Show]]Asper Sickleclaw was a junior lieutenant in the Griffonian army when the First Revolution smashed the Empire to pieces. Marching alongside his fellow revolutionaries, Sickleclaw participated in most of the battles against the monarchist counter-revolution, eventually ending up in Cloudbury along with the remnants of the Republican government.\\\

to:

->'''Role:''' Head of State
->'''Party:''' United Socialist Revolutionary Front, [[spoiler: Sickleclaw's [[spoiler:Sickleclaw's Clique (military (Military junta path)]]
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]], [[spoiler: Despotism[[note]]Non-Aligned[[/note]] (military [[spoiler:Despotism[[note]]Non-Aligned[[/note]] (Military junta path)]]
->'''In-Game Biography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]Asper Sickleclaw was a junior lieutenant in the Griffonian army when the First Revolution smashed the Empire to pieces. Marching alongside his fellow revolutionaries, Sickleclaw participated in most of the battles against the monarchist counter-revolution, eventually ending up in Cloudbury along with the remnants of the Republican government.\\\







* BookBurning: [[spoiler: Dictator Sickleclaw organizes a massive book burning across Skynavia to destroy subversive socialist literature.]]

to:

\n* BookBurning: [[spoiler: Dictator [[spoiler:Dictator Sickleclaw organizes a massive book burning across Skynavia to destroy subversive socialist literature.]]






->'''Full Name:''' Kingdom of Vedina






->'''Full Name:''' Northern Tribes, Free Northern Communes (Skynavia puppet state), Everfrost Republic (Griffonian Republic puppet state)



->'''Full Name:''' Arcturian Order






!! ''Torygg Brightclaw''

to:

!! ''Torygg !!''Torygg Brightclaw''



->'''Role:''' Headmaster[[note]]Head of State[[/note]]






!! ''William Steelbeak''

to:

!! ''William !!''William Steelbeak''



->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)






!! ''Østwald Vind''

to:

!! ''Østwald !!''Østwald Vind''



->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)












->'''Full Name:''' Dread League, Scientific Dread Collective



!! ''Corpus Maledictus''

to:

!! ''Corpus !!''Corpus Maledictus''



->'''Role:''' Head of State



!! ''Rosa Maledicta''

to:

!! ''Rosa !!''Rosa Maledicta''



->'''Role:''' Head of State






->'''Role:''' Head of State (Defeated by Viira)



->'''Full Name:''' Northern Storm



Added: 1170

Changed: 144

Removed: 32

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authoritarian and evil are far from synonymous


* CivilWar: Two generals in the National Republican Army, Reinhard Suntail and Claus Rosewing, were exiled north due to their conflicts with Kemerskai, and have been planning to rise up against Kemerskai and coup him, starting a civil war.

to:

* CivilWar: Two generals in the National Republican Army, Reinhard Suntail and Claus Rosewing, were exiled north due to their conflicts with Kemerskai, and have been planning to rise up against Kemerskai and coup him, Kemerskai, starting a civil war.



* InternalRetcon: After conquering the Empire, Suntail announces that the Republic will embrace the Three Principles it was founded upon, namely Security, Nationalism, and Prosperity. These are clearly not Kemerskai's original Three Principles (Liberty, Democracy, Prosperity), as Suntail has modified the Three Principles to suit his vision.

to:

* InternalRetcon: After conquering the Empire, Suntail announces that the Republic will embrace the Three Principles it was founded upon, namely Security, Nationalism, and Prosperity. These are clearly not Kemerskai's original Three Principles (Liberty, Democracy, Prosperity), as Suntail has which were modified the Three Principles by Suntail to suit his vision.



* EveryoneHasStandards: Skynavia supports and can align with most Communist nations, including the more authoritarian ones, but they will ''not'' work with [[RevengeBeforeReason Abba Povner's Longsword]] and [[TyrantTakesTheHelm Lavender Berry's Baltimare]].

to:

* EveryoneHasStandards: Skynavia supports and can align with most Communist nations, including the more authoritarian ones, but they will ''not'' work with [[RevengeBeforeReason Abba Povner's Longsword]] and [[TyrantTakesTheHelm Lavender Berry's Baltimare]].



* {{Cincinnatus}}: Sickleclaw serves as the authoritarian provisional leader of the Socialist Republic to safeguard the Republic through periods of hardship. Once the hardship is over, he is expected to step down and turn over the powers to the General Congress. [[spoiler:He can decide not to.]]

to:

* {{Cincinnatus}}: Sickleclaw serves as the authoritarian provisional leader of the Socialist Republic to safeguard the Republic through periods of hardship. Once the hardship is over, he is expected to step down and turn over the powers hand power back to the General Congress. [[spoiler:He can decide not to.]]



* FullCircleRevolution: [[spoiler:It is possible for Asper Sickleclaw to seize power and become the military dictator for Skynavia, just like Kemerskai's authoritarian government that originally led to Skynavia's secession. In fact, in many ways, Sickleclaw's dictatorship is ''worse'' than Kemerskai ever was or ever could be.]]

to:

* FullCircleRevolution: [[spoiler:It is possible for Asper Sickleclaw to seize power and become the military dictator for of Skynavia, just like Kemerskai's authoritarian government that originally led to Skynavia's secession. In fact, in many ways, Sickleclaw's dictatorship is ''worse'' than Kemerskai ever was or ever could be.]]



!! ''Headmaster Torygg Brightclaw''

to:

!! ''Headmaster Torygg ''Torygg Brightclaw''



* ChallengingTheChief: The winner of the Immortal Games is allowed to face off against the incumbent Dread King. Should they succeed, a new monarch would take their rightful place upon the throne.
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.



!! ''Corpus Maledictus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]
----
* {{Narcissist}}: Known for his extreme narcissism, Corpus only does anything when it benefits him.
* SoreLoser: When the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses to accept and tries to kill her so he wouldn't have to abdicate.
-->'''Dread Council:''' The rules state that a Contender cannot cast spells during a match. She did not cast the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!



[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_maledicta.png]]

to:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_maledicta.png]] org/pmwiki/pub/images/eaw_rosa_new.png]]



%%!! ''Corpus Maledictus''

%%----


Is there an issue? Send a MessageReason:
None


[[center: [-[[Characters/EquestriaAtWar Main Character Index]] | [[Characters/EquestriaAtWarEquus Equus]] ([[Characters/EquestriaAtWarEquusEquestrianCivilWar Equestrian Civil War]]) | [[Characters/EquestriaAtWarGriffonia Griffonia]] ([[Characters/EquestriaAtWarHerzland Herzland]] | '''Northern Griffonia''' | [[Characters/EquestriaAtWarSouthernGriffonia Southern Griffonia]] | [[Characters/EquestriaAtWarRiverlands The Riverlands]]) | [[Characters/EquestriaAtWarZebrica Zebrica]] | [[Characters/EquestriaAtWarMisc Misc. Content]]]]-]

to:

[[center: [-[[Characters/EquestriaAtWar Main Character Index]] | [[Characters/EquestriaAtWarEquus Equus]] ([[Characters/EquestriaAtWarEquusEquestrianCivilWar Equestrian Civil War]]) | [[Characters/EquestriaAtWarGriffonia Griffonia]] ([[Characters/EquestriaAtWarHerzland Herzland]] | '''Northern Griffonia''' | [[Characters/EquestriaAtWarSouthernGriffonia Southern Griffonia]] | [[Characters/EquestriaAtWarRiverlands The Riverlands]]) | [[Characters/EquestriaAtWarZebrica Zebrica]] | [[Characters/EquestriaAtWarMisc Misc. Content]]]]-]
Is there an issue? Send a MessageReason:
None


->'''Ideology:''' Kleptocracy[[note]]Supremacy[[/note]], Maar Worship[[note]]Supremacy[[/note]] (Maarite cultist path), Non-Aligned (King route)

to:

->'''Ideology:''' Kleptocracy[[note]]Supremacy[[/note]], Maar Worship[[note]]Supremacy[[/note]] (Maarite cultist path), Non-Aligned Despotism[[note]]Non-Aligned[[/note]] (King route)
Is there an issue? Send a MessageReason:
None


->'''Ruling Party:''' Wingstrom Dinasty

to:

->'''Ruling Party:''' Wingstrom Dinasty Dynasty
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[caption-width-right:350:[[labelnote:Flag of the Brantbeak Federation]]https://static.tvtropes.org/pmwiki/pub/images/mnc_democratic_brantbeak_federation.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Flag of the Brantbeak Socialist Republic]]https://static.tvtropes.org/pmwiki/pub/images/mnc_communism_brantbeak_socialist_republic.png[[/labelnote]]]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[labelnote: Flag of the Free Northern Communes]][https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]

to:

[[caption-width-right:350:[[labelnote: Flag of the Free Northern Communes]][https://static.Communes]]https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]
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None


->'''Ruling Party:''' National Republican Party

to:

->'''Ruling Party:''' National Republican PartyParty - Right Wing



->'''Party:''' National Republican Party

to:

->'''Party:''' National Republican Party - Left Wing
Is there an issue? Send a MessageReason:
None


->'''Ideology:''' Communism, [[spoiler: Non-Aligned (military junta path)]]

to:

->'''Ideology:''' Communism, Democratic Socialism[[note]]Communism[[/note]], [[spoiler: Non-Aligned Despotism[[note]]Non-Aligned[[/note]] (military junta path)]]

Added: 66

Changed: 366

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None


->'''Ideology:''' Benevolent Absolutism [[note]]Harmony[[/note]]

to:

->'''Ideology:''' Benevolent Absolutism [[note]]Harmony[[/note]]Absolutism[[note]]Harmony[[/note]]



->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]




to:

->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]




to:

->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]



* TheGoodKing: William is the Harmony option for the Arcturian Order, and becomes a King of Harmony after the defeat of the Dread League and the creation of the Arcturian Kingdom, pursuing more peaceful diplomatic relations with their neighbors.

to:

* TheGoodKing: William is the Harmony Harmonic option for the Arcturian Order, and becomes a King of Harmony after the defeat of the Dread League and the creation of the Arcturian Kingdom, pursuing more peaceful diplomatic relations with their neighbors.




to:

->'''Ideology:''' Knightly Order[[note]]Non_Aligned[[/note]]




to:

->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]




to:

->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]




to:

->'''Ideology:''' Tyrannic Magocracy[[note]]Supremacy[[/note]]
Is there an issue? Send a MessageReason:
None


->'''Ideology:''' Republicanism [[note]]Non-Aligned[[/note]]

to:

->'''Ideology:''' Republicanism [[note]]Non-Aligned[[/note]]
Republicanism[[note]]Non-Aligned[[/note]]
Is there an issue? Send a MessageReason:
None


[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_kemerskai.png]]

to:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_kemerskai.org/pmwiki/pub/images/alexander_kemerskai.png]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:some caption text]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[caption-width-right:350:[[labelnote: Flag of the Free Northern Communes]][https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
[[caption-width-right:350:some caption text]]
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None

Added DiffLines:

[[caption-width-right:350:[[labelnote: Flag of the Griffonian Northern Region]]https://static.tvtropes.org/pmwiki/pub/images/srs_fat_puppet_griffonian_northern_region.png[[/labelnote]]]]
Is there an issue? Send a MessageReason:
None


->'''Ideology:''' Supremacy

to:

->'''Ideology:''' SupremacyKleptocracy[[note]]Supremacy[[/note]]



->'''Ideology:''' Supremacy (Maarite cultist path), Non-Aligned (King route)

to:

->'''Ideology:''' Supremacy Kleptocracy[[note]]Supremacy[[/note]], Maar Worship[[note]]Supremacy[[/note]] (Maarite cultist path), Non-Aligned (King route)



->'''Ideology:''' Non-Aligned

to:

->'''Ideology:''' Non-Aligned
Republicanism [[note]]Non-Aligned[[/note]]



->'''Ideology:''' Non-Aligned (continuation of a junta), Harmony (democratic route)

to:

->'''Ideology:''' Non-Aligned (continuation of a junta), Harmony (democratic route)Republicanism[[note]]Non-Aligned[[/note]], Harmonic Republicanism[[note]]Harmony[[/note]] (Sunglider cabinet)



->'''Ideology:''' Supremacy

to:

->'''Ideology:''' SupremacyUltranationalism[[note]]Supremacy[[/note]]



->'''Ideology:''' Supremacy

to:

->'''Ideology:''' SupremacyFascism[[note]]Supremacy[[/note]]



->'''Ideology:''' Communism

to:

->'''Ideology:''' CommunismDemocratic Socialism[[note]]Communism[[/note]]



->'''Ideology:''' Communism

to:

->'''Ideology:''' Communism
Democratic Socialism[[note]]Communism[[/note]]



->'''Ideology:''' Harmony

to:

->'''Ideology:''' HarmonyBenevolent Absolutism [[note]]Harmony[[/note]]




to:

->'''Ideology:''' Tribal Federation[[note]]Harmony[[/note]]

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