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Changed line(s) 183 (click to see context) from:
to:
* WouldHurtAChild: After the Republicans seize Griffenheim and take the child Emperor Grover VI into custody, Sunglider demands that justice must be exacted upon the boy for 'the unforgivable crimes of his father and the crimes him and his vile regent plotted to commit across all Griffonia', though Kemerskai immediately shuts down the proposal.
Changed line(s) 254 (click to see context) from:
* ChummyCommies: The Communists of Skynavia are by far some of the most democratic communists in the world, having a very well developed socialist democratic system (represented as a gameplay mechanic), and even explicitly state that they reject authoritarian socialism in some of the events.
to:
* ChummyCommies: The Communists of Skynavia are by far some of the most democratic communists in the world, having a very well developed socialist democratic system (represented as a gameplay mechanic), and even explicitly state that they reject authoritarian socialism in some of the events.mechanic).
Changed line(s) 256 (click to see context) from:
* MagikarpPower: Skynavia begins as a backwater socialist country even more fringe than the Griffonian Republic and the Griffonian Liberation Army. Despite this, they also have pan-Griffonian ideals and with some hard work can expand to encompass all of Griffonia.
to:
* MagikarpPower: Skynavia begins as a backwater socialist country even more fringe than the Griffonian Republic and the Griffonian Prywhenian Liberation Army. Despite this, they also have pan-Griffonian ideals and with some hard work can expand to encompass all of Griffonia.
Changed line(s) 418 (click to see context) from:
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.
to:
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs versus the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.
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!!''Runa Teafeather''
->'''Role:''' Head of State (Power struggle Republican victory)
->'''Party:''' Social-Democratic Brantbeak Party
->'''Ideology:''' Harmonic Socialism[[note]]Harmony[[/note]]
----
!!''Guntbert Greyfeather''
->'''Role:''' Head of State (Power struggle Communist victory)
->'''Party:''' Brantbeak Workers' Party
->'''Ideology:''' Equestrian Socialism[[note]]Communism[[/note]]
----
Changed line(s) 296,303 (click to see context) from:
[[/folder]]
[[folder:Northern Tribes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_northern_tribes.png]]
[[caption-width-right:350:[[labelnote: Flag of the Free Northern Communes]]https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
->'''Full Name:''' Northern Tribes, Free Northern Communes (Skynavia puppet state), Everfrost Republic (Griffonian Republic puppet state)
->'''Ideology:''' Tribal Federation[[note]]Harmony[[/note]]
[[folder:Northern Tribes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_northern_tribes.png]]
[[caption-width-right:350:[[labelnote: Flag of the Free Northern Communes]]https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
->'''Full Name:''' Northern Tribes, Free Northern Communes (Skynavia puppet state), Everfrost Republic (Griffonian Republic puppet state)
->'''Ideology:''' Tribal Federation[[note]]Harmony[[/note]]
to:
[[folder:Northern Tribes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_northern_tribes.png]]
[[caption-width-right:350:[[labelnote: Flag
!!''Gustav IV Wingstrom''
->'''Role:''' Monarch[[note]]Head of
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
->'''Full Name:''' Northern Tribes, Free Northern Communes (Skynavia puppet state), Everfrost Republic (Griffonian Republic puppet state)
->'''Party:''' Wingstrom Dynasty
->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]Born: 3rd October, 941, in Turhamn\\\
Biography: Gustav IV of the House of Wingstrom, commonly referred to as simply "King Wingstrom", has reigned as King of Vedina for decades, maintaining the traditions and values of the chivalrous monarchy before and after the Republican Revolution. Due to Gustav's efforts, the effects of the Revolution on the wayward Kingdom were largely averted, and the nobility continued to support the rule of the Wingstrom dynasty without significant unrest from the commoners.\\\
Eleven years after the Republican Revolution, at the age of 48, the Wise Lady and the gods bestowed upon Gustav his only first and only child, a griffon by the name of Sköldsvärd. Gustav's young wife died soon after, and the King was left with only a female heir to pass the trials of the Vedinaan monarchy. As the remaining members of the Wingstrom dynasty fell out, more and more nobles clamored for his heir's claw in marriage, desiring the throne of Vedina for themselves, but Gustav refused each and every one of them - declaring that when she came of age, his daughter would prove herself alone to be worthy of the trials of Vedina, and the Wingstrom name.\\\
Now, his daughter has come of age, and the old King, although still popular among the nobility, has decided that he will abdicate upon his heir's completion of the trials of Vedina. Due to Gustav's actions, he hopes, the Wingstrom name will live on regardless of whatever cowardly noble is the one to secure his daughter's claw.[[/labelnote]]
Changed line(s) 305,313 (click to see context) from:
* GeneralFailure: The Northern Tribes are home to two of the absolute worst generals in the game - Gordon the Archer, who was once a great war hero, but whose blindness more than offsets any skill he may have once had, and Federic Birch, who is an imbecile and exactly as capable as one might expect a drooling idiot to be - no matter what his raw stats are, his Imbecile trait negates all bonuses his stats might offer, and it carriers a significant penalty to division attack and defense.
[[/folder]]
! Dread Peninsula
[[folder:Arcturian Order]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_arcturian_order.png]]
->'''Full Name:''' Arcturian Order
->'''Ruling Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
[[/folder]]
! Dread Peninsula
[[folder:Arcturian Order]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_arcturian_order.png]]
->'''Full Name:''' Arcturian Order
->'''Ruling Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
to:
!!''Sköldsvärd''
->'''Role:''' Monarch[[note]]Head of
[[/folder]]
! Dread Peninsula
[[folder:Arcturian Order]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_arcturian_order.png]]
->'''Full Name:''' Arcturian Order
->'''Ruling Party:''' Progressive Wing of the Council
->'''Party:''' Wingstrom Dynasty
->'''Ideology:'''
Changed line(s) 315,331 (click to see context) from:
* {{Expy}}:
** The Arcturian Order is an expy of [[Characters/ASongOfIceAndFireTheNightsWatch the Night's Watch]], being an ancient and largely forgotten knightly order founded to defend the continent against an army of the dead coming from the far north.
** One of the Arcturian Order's generals is a pony named Whitemane, who wears the same outfit as [[Characters/WarcraftOthers High Inquisitor Sally Whitemane]] from ''VideoGame/{{Warcraft}}''.
* FaceHeelTurn: Rosa may attempt a conference with the Arcturian Order with the intention of either corrupting the Order from within or forming a treaty under false pretenses. If her corruption efforts or treaty negotiations go as she intends, the Arcturian Order will immediately disband and be annexed by the Dread League.
* TheGoodKingdom: After their victory against the Dread League, the Arcturian Order reforms into the Arcturian Kingdom, and begins to open up to the world. Still led by the Arcturian Order, with the former headmaster being the constitutional or the absolute king, the Kingdom can either enter the world in peace (Harmonic) or be played as a KnightTemplar and spread their rule by force (Non-Aligned).
* HiddenElfVillage: The Arcturian Order adopted a policy of isolationism, deliberately turning away all outsiders to focus on defending against the Dread League. Other countries cannot interact with them until they finish off the Dread League and turn into the Arcturian Kingdom.
* HoldTheLine: The strategy to fight against the Dread League is to hold the initial reinforced border at all costs. ''Any'' breakdown in the frontline will most likely doom the Order to an eventual defeat.
* InstantWinCondition: If they successfully complete the focus and mission to retrieve the Shield of Hope, they instantly win against the Dread League, no matter how the war is going.
* TheOrder: The Arcturian Order is an ancient order of holy knights founded to keep the undead up the North of Griffonia under control.
* SacrificialLion: If you set the AI to historical while you play an unrelated faction, the Dread League will usually always overrun the Arcturian Order. This is to demonstrate the power of the Dread League before they unleash the Black Crusade.
* YankTheDogsChain: After defeating the Dread League, you have the option to release the Arcturian Order as their own nation or as your puppet. [[spoiler: If you choose to release the Arcturian Order without making them your puppet, [[NiceJobBreakingItHero they will be subsequently swept aside by the Northern Storm soon after as a newly liberated nation has practically no divisions]]]].
!!''Torygg Brightclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_torygg.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]]
->'''Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
** The Arcturian Order is an expy of [[Characters/ASongOfIceAndFireTheNightsWatch the Night's Watch]], being an ancient and largely forgotten knightly order founded to defend the continent against an army of the dead coming from the far north.
** One of the Arcturian Order's generals is a pony named Whitemane, who wears the same outfit as [[Characters/WarcraftOthers High Inquisitor Sally Whitemane]] from ''VideoGame/{{Warcraft}}''.
* FaceHeelTurn: Rosa may attempt a conference with the Arcturian Order with the intention of either corrupting the Order from within or forming a treaty under false pretenses. If her corruption efforts or treaty negotiations go as she intends, the Arcturian Order will immediately disband and be annexed by the Dread League.
* TheGoodKingdom: After their victory against the Dread League, the Arcturian Order reforms into the Arcturian Kingdom, and begins to open up to the world. Still led by the Arcturian Order, with the former headmaster being the constitutional or the absolute king, the Kingdom can either enter the world in peace (Harmonic) or be played as a KnightTemplar and spread their rule by force (Non-Aligned).
* HiddenElfVillage: The Arcturian Order adopted a policy of isolationism, deliberately turning away all outsiders to focus on defending against the Dread League. Other countries cannot interact with them until they finish off the Dread League and turn into the Arcturian Kingdom.
* HoldTheLine: The strategy to fight against the Dread League is to hold the initial reinforced border at all costs. ''Any'' breakdown in the frontline will most likely doom the Order to an eventual defeat.
* InstantWinCondition: If they successfully complete the focus and mission to retrieve the Shield of Hope, they instantly win against the Dread League, no matter how the war is going.
* TheOrder: The Arcturian Order is an ancient order of holy knights founded to keep the undead up the North of Griffonia under control.
* SacrificialLion: If you set the AI to historical while you play an unrelated faction, the Dread League will usually always overrun the Arcturian Order. This is to demonstrate the power of the Dread League before they unleash the Black Crusade.
* YankTheDogsChain: After defeating the Dread League, you have the option to release the Arcturian Order as their own nation or as your puppet. [[spoiler: If you choose to release the Arcturian Order without making them your puppet, [[NiceJobBreakingItHero they will be subsequently swept aside by the Northern Storm soon after as a newly liberated nation has practically no divisions]]]].
!!''Torygg Brightclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_torygg.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]]
->'''Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
to:
** The Arcturian Order is an expy of [[Characters/ASongOfIceAndFireTheNightsWatch the Night's Watch]], being an ancient and largely forgotten knightly order founded to defend the continent against an army of the dead coming from the far north.
** One of the Arcturian Order's generals is a pony named Whitemane, who wears the same outfit as [[Characters/WarcraftOthers High Inquisitor Sally Whitemane]] from ''VideoGame/{{Warcraft}}''.
* FaceHeelTurn: Rosa may attempt a conference with the Arcturian Order with the intention of either corrupting the Order from within or forming a treaty under false pretenses. If her corruption efforts or treaty negotiations go as she intends, the Arcturian Order will immediately disband and be annexed by the Dread League.
* TheGoodKingdom: After their victory against the Dread League, the Arcturian Order reforms into the Arcturian Kingdom, and begins to open up to the world. Still led by the Arcturian Order, with the former headmaster being the constitutional or the absolute king, the Kingdom can either enter the world in peace (Harmonic) or be played as a KnightTemplar and spread their rule by force (Non-Aligned).
* HiddenElfVillage: The Arcturian Order adopted a policy of isolationism, deliberately turning away all outsiders to focus on defending against the Dread League. Other countries cannot interact with them until they finish off the Dread League and turn into the Arcturian Kingdom.
* HoldTheLine: The strategy to fight against the Dread League is to hold the initial reinforced border at all costs. ''Any'' breakdown in the frontline will most likely doom the Order to an eventual defeat.
* InstantWinCondition: If they successfully complete the focus and mission to retrieve the Shield of Hope, they instantly win against the Dread League, no matter how the war is going.
* TheOrder: The Arcturian Order is an ancient order of holy knights founded to keep the undead up the North of Griffonia under control.
* SacrificialLion: If you set the AI to historical while you play an unrelated faction, the Dread League will usually always overrun the Arcturian Order. This is to demonstrate the power of the Dread League before they unleash the Black Crusade.
* YankTheDogsChain: After defeating the Dread League, you have the option to release the Arcturian Order as their own nation or as your puppet. [[spoiler: If you choose to release the Arcturian Order without making them your puppet, [[NiceJobBreakingItHero they will be subsequently swept aside by the Northern Storm soon after as a newly liberated nation has practically no divisions]]]].
!!''Torygg Brightclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_torygg.png]]
!!''Ondska I''
->'''Role:'''
->'''Party:'''
->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]Born: 24th November, 982, in Halmstad\\\
Biography: It was almost as if Ondska was pre-destined to be a shadowy schemer, dwelling in the courtly intrigues of Vedina with little regard for the outdated morals of the chivalrous Kingdom. Born to the Norén family, Counts of Flodbotten, Ondska was named "Evil" in Vedinan, a testament to his vengeful father's cynical humor. It is perhaps most ironic that Ondska, at least on the interior, appears to embody his name. Ambitious, ruthless, and cunning, he has risen from cousin of the Counts of Flodbotten to one of the most important schemers in all of Vedina.\\\
Handsome and charming, Ondska seems to be a prime candidate for the new Prince of Vedina, should the Princess take what she hears about him at face value. Much-loved by most of the nobility for his facade of courtesy and generosity, Ondska is the prime candidate of the traditionalist faction of Vedina, discontent with Gustav Wingstrom's reforms of the Vedinan monarchy.\\\
However, should the princess find herself looking a little deeper, Ondska's plans surely would be foiled - unless he can convince her of the scheming ways of his family himself.[[/labelnote]]
Changed line(s) 333,340 (click to see context) from:
* NoMereWindmill: Following their victory on Dread League, the Order can renew their investigation into former Headmaster Torygg's assassination. [[spoiler:It is revealed that Torygg was concerned about some other dark force manipulating many events throughout history -- and as the investigation draws to a close, he's revealed to have been ''right'', for with the Order on the trail of the Windigos, they reveal themselves, take control of the Dread Peninsula and launch a second war.]]
* WeHardlyKnewYe: The Arcturian Order's story begins with his assassination.
!!''William Steelbeak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_william_steel_beak.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
* WeHardlyKnewYe: The Arcturian Order's story begins with his assassination.
!!''William Steelbeak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_william_steel_beak.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
to:
* WeHardlyKnewYe: The Arcturian Order's story begins with his assassination.
!!''William Steelbeak''
[[quoteright:156:https://static.
[[folder:Northern Tribes]]
[[quoteright:350:https://static.tvtropes.
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Progressive Wing
[[caption-width-right:350:[[labelnote: Flag of the
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
->'''Full Name:''' Northern Tribes, Free Northern Communes (Skynavia puppet state), Everfrost Republic (Griffonian Republic puppet state)
->'''Ruling Party:''' Snowflake Dynasty
->'''Ideology:'''
Changed line(s) 342,348 (click to see context) from:
* TheGoodKing: William is the Harmonic option for the Arcturian Order, and becomes a King of Harmony after the defeat of the Dread League and the creation of the Arcturian Kingdom, pursuing more peaceful diplomatic relations with their neighbors.
!!''Østwald Vind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ostvald_vind.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Traditional Wing of the Council
->'''Ideology:''' Knightly Order[[note]]Non-Aligned[[/note]]
!!''Østwald Vind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ostvald_vind.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Traditional Wing of the Council
->'''Ideology:''' Knightly Order[[note]]Non-Aligned[[/note]]
to:
* TheGoodKing: William is the Harmonic option for the Arcturian Order, and becomes a King of Harmony after the defeat GeneralFailure: The Northern Tribes are home to two of the Dread League and absolute worst generals in the creation of game - Gordon the Arcturian Kingdom, pursuing Archer, who was once a great war hero, but whose blindness more peaceful diplomatic relations with their neighbors.
!!''Østwald Vind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ostvald_vind.png]]
than offsets any skill he may have once had, and Federic Birch, who is an imbecile and exactly as capable as one might expect a drooling idiot to be - no matter what his raw stats are, his Imbecile trait negates all bonuses his stats might offer, and it carriers a significant penalty to division attack and defense.
!!''Princess Fiana II''
->'''Role:'''Headmaster[[note]]Head Monarch[[note]]Head of State[[/note]] (Election)
State[[/note]]
->'''Party:'''Traditional Wing of the Council
Snowflake Dynasty
->'''Ideology:'''Knightly Order[[note]]Non-Aligned[[/note]]Tribal Federation[[note]]Harmony[[/note]]
!!''Østwald Vind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ostvald_vind.png]]
!!''Princess Fiana II''
->'''Role:'''
->'''Party:'''
->'''Ideology:'''
Deleted line(s) 350 (click to see context) :
* KnightTemplar: Østwald believes that the code of the Order should be upheld by all. Once the Arcturian Kingdom is created, Østvald pursues more aggressive and expansionist policies.
Changed line(s) 353,358 (click to see context) from:
[[folder:Dread League]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_dread_league.png]]
[[caption-width-right:350:[[labelnote: Flag of the Scientific Dread Collective]] https://static.tvtropes.org/pmwiki/pub/images/ded_sf_fascism.png[[/labelnote]]]]
->'''Full Name:''' Dread League, Scientific Dread Collective
->'''Ruling Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_dread_league.png]]
[[caption-width-right:350:[[labelnote: Flag of the Scientific Dread Collective]] https://static.tvtropes.org/pmwiki/pub/images/ded_sf_fascism.png[[/labelnote]]]]
->'''Full Name:''' Dread League, Scientific Dread Collective
->'''Ruling Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
to:
[[folder:Arcturian Order]]
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:[[labelnote: Flag of the Scientific Dread Collective]] https://static.tvtropes.org/pmwiki/pub/images/ded_sf_fascism.png[[/labelnote]]]]
->'''Full Name:'''
->'''Ruling Party:'''
->'''Ideology:'''
Changed line(s) 360,379 (click to see context) from:
* ChallengingTheChief: The winner of the Immortal Games is allowed to face off against the incumbent Dread King. Should they succeed, a new monarch would take their rightful place upon the throne.
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.
* {{Expy}}: One of the Dread League's generals is a pony named Windrunner, whose name, hood and facial features are a clear reference to [[Characters/WarcraftSylvanasAndFollowers Sylvanas Windrunner]], a major character in ''VideoGame/{{Warcraft}}'' who leads the Forsaken undead.
* HardCodedHostility: The Dread League fights two wars: the first one with the Arcturian Order, and the second one with the rest of the world. After taking the focus "Finis Omnium Vitarum", the Dread League will automatically and continuously declare war on all of their neighbouring countries.
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their ships have names like "Corruption", "Desecration", and "Soul Reaver". The theme even extends to some lands once held by the ancient Dread Empire, such as Losthope in Farbrook and Bonedrift in Firtree.
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeating the Arcturian Order and taking the Finis Omnium Vitarum focus, they'll automatically declare war on all countries that share a border with them until the Dread League is defeated or successfully conquers the entire world.
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outside the Arcturian Order and the Dread League itself is aware they even exist, and in a world preparing for an industrial UsefulNotes/WorldWarII-like conflict, they're an almost completely magical threat that wouldn't be remotely out of place in a more traditionally fantastic setting.
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader for the Dread League, Comrade Salikov, is the [[https://www.memedroid.com/memes/detail/2211192/Comrade-Skeletal-for-Hall-of-weens Comrade Skeletal meme]]. While his canonicity is questionable since the Dread League cannot follow Communism, he's the only human to appear in the game even if he's just a skeleton of one (NCR Expedition AprilFoolsDay content notwithstanding).
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices most of the Dread League's massive population growth. Fortunately for the Dread League, thralls are stronger and faster than zombies and skeletons.
!!''Corpus Maledictus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.
* {{Expy}}: One of the Dread League's generals is a pony named Windrunner, whose name, hood and facial features are a clear reference to [[Characters/WarcraftSylvanasAndFollowers Sylvanas Windrunner]], a major character in ''VideoGame/{{Warcraft}}'' who leads the Forsaken undead.
* HardCodedHostility: The Dread League fights two wars: the first one with the Arcturian Order, and the second one with the rest of the world. After taking the focus "Finis Omnium Vitarum", the Dread League will automatically and continuously declare war on all of their neighbouring countries.
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their ships have names like "Corruption", "Desecration", and "Soul Reaver". The theme even extends to some lands once held by the ancient Dread Empire, such as Losthope in Farbrook and Bonedrift in Firtree.
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeating the Arcturian Order and taking the Finis Omnium Vitarum focus, they'll automatically declare war on all countries that share a border with them until the Dread League is defeated or successfully conquers the entire world.
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outside the Arcturian Order and the Dread League itself is aware they even exist, and in a world preparing for an industrial UsefulNotes/WorldWarII-like conflict, they're an almost completely magical threat that wouldn't be remotely out of place in a more traditionally fantastic setting.
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader for the Dread League, Comrade Salikov, is the [[https://www.memedroid.com/memes/detail/2211192/Comrade-Skeletal-for-Hall-of-weens Comrade Skeletal meme]]. While his canonicity is questionable since the Dread League cannot follow Communism, he's the only human to appear in the game even if he's just a skeleton of one (NCR Expedition AprilFoolsDay content notwithstanding).
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices most of the Dread League's massive population growth. Fortunately for the Dread League, thralls are stronger and faster than zombies and skeletons.
!!''Corpus Maledictus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
to:
* ChallengingTheChief: {{Expy}}:
** Thewinner Arcturian Order is an expy of [[Characters/ASongOfIceAndFireTheNightsWatch the Immortal Games is allowed Night's Watch]], being an ancient and largely forgotten knightly order founded to face off defend the continent against an army of the incumbent Dread King. Should they succeed, a new monarch would take their rightful place upon dead coming from the throne.
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.
* {{Expy}}:far north.
** One of theDread League's Arcturian Order's generals is a pony named Windrunner, whose name, hood and facial features are a clear reference to [[Characters/WarcraftSylvanasAndFollowers Sylvanas Windrunner]], a major character in ''VideoGame/{{Warcraft}}'' Whitemane, who leads wears the Forsaken undead.
same outfit as [[Characters/WarcraftOthers High Inquisitor Sally Whitemane]] from ''VideoGame/{{Warcraft}}''.
*HardCodedHostility: The Dread League fights two wars: the first one FaceHeelTurn: Rosa may attempt a conference with the Arcturian Order, and the second one with the rest of the world. After taking the focus "Finis Omnium Vitarum", the Dread League will automatically and continuously declare war on all of their neighbouring countries.
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their ships have names like "Corruption", "Desecration", and "Soul Reaver". The theme even extends to some lands once held by the ancient Dread Empire, such as Losthope in Farbrook and Bonedrift in Firtree.
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeatingthe Arcturian Order and taking the Finis Omnium Vitarum focus, they'll automatically declare war on all countries that share a border with them until the Dread League is defeated or successfully conquers intention of either corrupting the entire world.
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outsideOrder from within or forming a treaty under false pretenses. If her corruption efforts or treaty negotiations go as she intends, the Arcturian Order will immediately disband and be annexed by the Dread League itself is aware they even exist, and in a world preparing for an industrial UsefulNotes/WorldWarII-like conflict, they're an almost completely magical threat that wouldn't be remotely out of place in a more traditionally fantastic setting.League.
*PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing TheGoodKingdom: After their victory against the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs League, the Arcturian Order reforms into the Arcturian Kingdom, and maybe begins to open up to the Hillponies. Even world. Still led by the Arcturian Order, with the former headmaster being the constitutional or the absolute king, the Kingdom can either enter the world in peace (Harmonic) or be played as a KnightTemplar and spread their rule by force (Non-Aligned).
* HiddenElfVillage: The Arcturian Order adopted a policy of isolationism, deliberately turning away all outsiders to focus on defending against the DreadApocalypse, League. Other countries cannot interact with them until they finish off the Dread League and turn into the Arcturian Kingdom.
* HoldTheLine: The strategy to fight against the Dread League isso thoroughly backwards (not to mention navally non-existent) that hold the initial reinforced border at all costs. ''Any'' breakdown in the frontline will most likely doom the Order to an eventual defeat.
* InstantWinCondition: If theytend successfully complete the focus and mission to be swiftly defeated once retrieve the Shield of Hope, they declare war on any River Coalition state.
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader forinstantly win against the Dread League, Comrade Salikov, is no matter how the [[https://www.memedroid.com/memes/detail/2211192/Comrade-Skeletal-for-Hall-of-weens Comrade Skeletal meme]]. While his canonicity war is questionable since going.
* TheOrder: The Arcturian Order is an ancient order of holy knights founded to keep the undead up the North of Griffonia under control.
* SacrificialLion: If you set the AI to historical while you play an unrelated faction, the Dread Leaguecannot follow Communism, he's will usually always overrun the only human Arcturian Order. This is to appear in demonstrate the game even if he's just a skeleton of one (NCR Expedition AprilFoolsDay content notwithstanding).
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices mostpower of the Dread League's massive population growth. Fortunately for League before they unleash the Black Crusade.
* YankTheDogsChain: After defeating the Dread League,thralls are stronger and faster than zombies and skeletons.
!!''Corpus Maledictus''
you have the option to release the Arcturian Order as their own nation or as your puppet. [[spoiler: If you choose to release the Arcturian Order without making them your puppet, [[NiceJobBreakingItHero they will be subsequently swept aside by the Northern Storm soon after as a newly liberated nation has practically no divisions]]]].
!!''Torygg Brightclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]
org/pmwiki/pub/images/eaw_torygg.png]]
->'''Role:'''Head Headmaster[[note]]Head of State
State[[/note]]
->'''Party:'''The Necromancer CouncilProgressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Headmaster Torygg has led the Arcturian Order for years. Stoic and proud, he has kept a long vigil over the lands to the north. Waiting for the day when the Dread League finally marches south to rid the world of all life. He is a quiet and confident individual. A veteran of the southern wars, he has come to realise his purpose in life is to guard against a greater evil than the world has ever seen.[[/labelnote]]
** The
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.
* {{Expy}}:
** One of the
*
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their ships have names like "Corruption", "Desecration", and "Soul Reaver". The theme even extends to some lands once held by the ancient Dread Empire, such as Losthope in Farbrook and Bonedrift in Firtree.
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeating
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outside
*
* HiddenElfVillage: The Arcturian Order adopted a policy of isolationism, deliberately turning away all outsiders to focus on defending against the Dread
* HoldTheLine: The strategy to fight against the Dread League is
* InstantWinCondition: If they
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader for
* TheOrder: The Arcturian Order is an ancient order of holy knights founded to keep the undead up the North of Griffonia under control.
* SacrificialLion: If you set the AI to historical while you play an unrelated faction, the Dread League
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices most
* YankTheDogsChain: After defeating the Dread League,
!!''Corpus Maledictus''
!!''Torygg Brightclaw''
[[quoteright:156:https://static.tvtropes.
->'''Role:'''
->'''Party:'''
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Headmaster Torygg has led the Arcturian Order for years. Stoic and proud, he has kept a long vigil over the lands to the north. Waiting for the day when the Dread League finally marches south to rid the world of all life. He is a quiet and confident individual. A veteran of the southern wars, he has come to realise his purpose in life is to guard against a greater evil than the world has ever seen.[[/labelnote]]
Changed line(s) 381,393 (click to see context) from:
* {{Narcissist}}: Known for his extreme narcissism, Corpus only does anything when it benefits him.
* SoreLoser: When the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses to accept and tries to kill her so he wouldn't have to abdicate.
-->'''Dread Council:''' The rules state that a Contender cannot cast spells during a match. She did not cast the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!
!!''Rosa Maledicta''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_new.png]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Bones]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_lich.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
* SoreLoser: When the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses to accept and tries to kill her so he wouldn't have to abdicate.
-->'''Dread Council:''' The rules state that a Contender cannot cast spells during a match. She did not cast the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!
!!''Rosa Maledicta''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_new.png]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Bones]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_lich.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
to:
* {{Narcissist}}: Known NoMereWindmill: Following their victory on Dread League, the Order can renew their investigation into former Headmaster Torygg's assassination. [[spoiler:It is revealed that Torygg was concerned about some other dark force manipulating many events throughout history -- and as the investigation draws to a close, he's revealed to have been ''right'', for his extreme narcissism, Corpus only does anything when it benefits him.
* SoreLoser: Whenwith the Order on the trail of the Windigos, they reveal themselves, take control of the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses to accept Peninsula and tries to kill her so he wouldn't have to abdicate.
-->'''Dread Council:'''launch a second war.]]
* WeHardlyKnewYe: Therules state that a Contender cannot cast spells during a match. She did not cast the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!
!!''Rosa Maledicta''
Arcturian Order's story begins with his assassination.
!!''William Steelbeak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_new.png]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Bones]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_lich.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
org/pmwiki/pub/images/eaw_william_steel_beak.png]]
->'''Role:'''Head General, Headmaster[[note]]Head of State
State[[/note]] (Election)
->'''Party:'''The Necromancer Progressive Wing of the Council
->'''Ideology:'''Necrocracy[[note]]Supremacy[[/note]]Chivalric Knightly Order[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]William Steel Beak is a reformer and a believer in harmony above all things. He adheres to the code of the Arcturian Order as all knights do, but believes that some of its harsher tenets should be more lax. Primarily this ideological split is based around the whole purpose of the order. William believes that the order can be a force for good in the world, not just a bulwark against the Dread League. He believes everyone can be redeemed and that the Arcturian Order's main focus should be to promote harmony in the wider world and to teach those who have fallen a better way of living. Popular with the soldiers and with those under his command, William is a reluctant leader who is much more comfortable leading his knights to victory than he is sitting in the senate. However, he is more than ready to take up the burden of leadership should it be needed.[[/labelnote]]
* SoreLoser: When
-->'''Dread Council:'''
* WeHardlyKnewYe: The
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!
!!''Rosa Maledicta''
!!''William Steelbeak''
[[quoteright:156:https://static.tvtropes.
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Bones]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_lich.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
->'''Role:'''
->'''Party:'''
->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]William Steel Beak is a reformer and a believer in harmony above all things. He adheres to the code of the Arcturian Order as all knights do, but believes that some of its harsher tenets should be more lax. Primarily this ideological split is based around the whole purpose of the order. William believes that the order can be a force for good in the world, not just a bulwark against the Dread League. He believes everyone can be redeemed and that the Arcturian Order's main focus should be to promote harmony in the wider world and to teach those who have fallen a better way of living. Popular with the soldiers and with those under his command, William is a reluctant leader who is much more comfortable leading his knights to victory than he is sitting in the senate. However, he is more than ready to take up the burden of leadership should it be needed.[[/labelnote]]
Changed line(s) 395,404 (click to see context) from:
* EvilMakesYouUgly: As a necromancer of the Dread League, Rosa is visibly gaunt and looks like she's seen better days. If the Arcturian Order redeems her after defeating her, she gets a new portrait with much softer facial features, and perhaps just as a function of the change in the lighting, her mane goes from appearing to be a graying reddish-black to a bright maroon.
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a member of the Arcturian Order. This makes her a powerful general for the Order, undoes her lich or vampire transformation, and gives her a new portrait. Alternatively, she can attempt to subvert the Arcturian Order via corruption or diplomacy, only to have these backfire and have the Arcturian Order either root out the corruption and convince her to disband the Dread League, or they actually embrace the treaty of peace and friendship and push it hard, which can result in Rosa actually agreeing and giving up the Dread League's goals of wiping out all life.
* HoistByHisOwnPetard: Rosa's attempts to subvert the Arcturian Order and eliminate them without a war may instead lead to the Dread League being disbanded and itself eliminated without putting up the fight they had spent years preparing for.
* MurderSuicide: On the grandest scale possible - if she succeeds in wiping out all life, she tops it off by ending the last (un)life left - her own. [[spoiler: She does so to spite the Windigoes and create a truly dead world in which there is no disharmony on which they can feed.]]
* RedemptionEqualsSex: Downplayed. If Rosa Maledicta is redeemed and made a general instead of being executed, she will marry William Steel Beak after [[spoiler:defeating the Northern Storm]].
* VampiresAreSexGods: The flavor text for Rosa as the Queen of Blood describes her as both beautiful and terrifying. To the description's credit, she looks much younger and no longer has the gaunt appearance of her pre-transformation self.
!!''Rubra''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ladyd.png]]
->'''Role:''' Head of State (Defeated by Viira)
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a member of the Arcturian Order. This makes her a powerful general for the Order, undoes her lich or vampire transformation, and gives her a new portrait. Alternatively, she can attempt to subvert the Arcturian Order via corruption or diplomacy, only to have these backfire and have the Arcturian Order either root out the corruption and convince her to disband the Dread League, or they actually embrace the treaty of peace and friendship and push it hard, which can result in Rosa actually agreeing and giving up the Dread League's goals of wiping out all life.
* HoistByHisOwnPetard: Rosa's attempts to subvert the Arcturian Order and eliminate them without a war may instead lead to the Dread League being disbanded and itself eliminated without putting up the fight they had spent years preparing for.
* MurderSuicide: On the grandest scale possible - if she succeeds in wiping out all life, she tops it off by ending the last (un)life left - her own. [[spoiler: She does so to spite the Windigoes and create a truly dead world in which there is no disharmony on which they can feed.]]
* RedemptionEqualsSex: Downplayed. If Rosa Maledicta is redeemed and made a general instead of being executed, she will marry William Steel Beak after [[spoiler:defeating the Northern Storm]].
* VampiresAreSexGods: The flavor text for Rosa as the Queen of Blood describes her as both beautiful and terrifying. To the description's credit, she looks much younger and no longer has the gaunt appearance of her pre-transformation self.
!!''Rubra''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ladyd.png]]
->'''Role:''' Head of State (Defeated by Viira)
to:
* EvilMakesYouUgly: As a necromancer of TheGoodKing: William is the Dread League, Rosa is visibly gaunt and looks like she's seen better days. If Harmonic option for the Arcturian Order redeems her Order, and becomes a King of Harmony after defeating her, she gets a new portrait with much softer facial features, and perhaps just as a function the defeat of the change in Dread League and the lighting, her mane goes from appearing to be a graying reddish-black to a bright maroon.
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a membercreation of the Arcturian Order. This makes her a powerful general for the Order, undoes her lich or vampire transformation, and gives her a new portrait. Alternatively, she can attempt to subvert the Arcturian Order via corruption or diplomacy, only to have these backfire and have the Arcturian Order either root out the corruption and convince her to disband the Dread League, or they actually embrace the treaty of peace and friendship and push it hard, which can result in Rosa actually agreeing and giving up the Dread League's goals of wiping out all life.
* HoistByHisOwnPetard: Rosa's attempts to subvert the Arcturian Order and eliminate them without a war may instead lead to the Dread League being disbanded and itself eliminated without putting up the fight they had spent years preparing for.
* MurderSuicide: On the grandest scale possible - if she succeeds in wiping out all life, she tops it off by ending the last (un)life left - her own. [[spoiler: She does so to spite the Windigoes and create a truly dead world in which there is no disharmony on which they can feed.]]
* RedemptionEqualsSex: Downplayed. If Rosa Maledicta is redeemed and made a general instead of being executed, she will marry William Steel Beak after [[spoiler:defeating the Northern Storm]].
* VampiresAreSexGods: The flavor text for Rosa as the Queen of Blood describes her as both beautiful and terrifying. To the description's credit, she looks much younger and no longer has the gaunt appearance of her pre-transformation self.
!!''Rubra''
Kingdom, pursuing more peaceful diplomatic relations with their neighbors.
!!''Østwald Vind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ladyd.png]]
org/pmwiki/pub/images/eaw_ostvald_vind.png]]
->'''Role:'''Head Field Marshal, Headmaster[[note]]Head of State (Defeated State[[/note]] (Election)
->'''Party:''' Traditional Wing of the Council
->'''Ideology:''' Knightly Order[[note]]Non-Aligned[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Østwald Vind is a stern traditionalist. He upholds the code of the Arcturian Order to the letter, and will do everything he can to protect its values. He has seen many skirmishes with the Dread League's legions, and has seen first claw the terror that wild and uncontrolled magic can bring. Thus, he seeks to end the Dread League threat once and for all and to ensure such a thing can never happen. He seeks greater control on the world at large and believes the code of the Order should be upheld byViira)all. Heretics should not be tolerated. The word of the code is law, and Østwald is its enforcer.[[/labelnote]]
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a member
* HoistByHisOwnPetard: Rosa's attempts to subvert the Arcturian Order and eliminate them without a war may instead lead to the Dread League being disbanded and itself eliminated without putting up the fight they had spent years preparing for.
* MurderSuicide: On the grandest scale possible - if she succeeds in wiping out all life, she tops it off by ending the last (un)life left - her own. [[spoiler: She does so to spite the Windigoes and create a truly dead world in which there is no disharmony on which they can feed.]]
* RedemptionEqualsSex: Downplayed. If Rosa Maledicta is redeemed and made a general instead of being executed, she will marry William Steel Beak after [[spoiler:defeating the Northern Storm]].
* VampiresAreSexGods: The flavor text for Rosa as the Queen of Blood describes her as both beautiful and terrifying. To the description's credit, she looks much younger and no longer has the gaunt appearance of her pre-transformation self.
!!''Rubra''
!!''Østwald Vind''
[[quoteright:156:https://static.tvtropes.
->'''Role:'''
->'''Party:''' Traditional Wing of the Council
->'''Ideology:''' Knightly Order[[note]]Non-Aligned[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Østwald Vind is a stern traditionalist. He upholds the code of the Arcturian Order to the letter, and will do everything he can to protect its values. He has seen many skirmishes with the Dread League's legions, and has seen first claw the terror that wild and uncontrolled magic can bring. Thus, he seeks to end the Dread League threat once and for all and to ensure such a thing can never happen. He seeks greater control on the world at large and believes the code of the Order should be upheld by
Changed line(s) 406,407 (click to see context) from:
* DragonAscendant: If the Dread League is defeated by Viira Lehtola, she makes a pact with House Rubra, elevating them to be the new rulers of the Dread Peninsula.
* ShoutOut: Lady Rubra is based on Lady Alcina Dimitrescu, a villain from ''VideoGame/ResidentEvilVillage''.
* ShoutOut: Lady Rubra is based on Lady Alcina Dimitrescu, a villain from ''VideoGame/ResidentEvilVillage''.
to:
* DragonAscendant: If KnightTemplar: Østwald believes that the Dread League is defeated by Viira Lehtola, she makes a pact with House Rubra, elevating them to be the new rulers code of the Dread Peninsula.
* ShoutOut: Lady RubraOrder should be upheld by all. Once the Arcturian Kingdom is based on Lady Alcina Dimitrescu, a villain from ''VideoGame/ResidentEvilVillage''.created, Østvald pursues more aggressive and expansionist policies.
* ShoutOut: Lady Rubra
Changed line(s) 410,412 (click to see context) from:
[[folder:Northern Storm '''(UNMARKED SPOILERS)''']]
->'''Full Name:''' Northern Storm
->'''Ideology:''' Tyrannic Magocracy[[note]]Supremacy[[/note]]
->'''Full Name:''' Northern Storm
->'''Ideology:''' Tyrannic Magocracy[[note]]Supremacy[[/note]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_dread_league.png]]
[[caption-width-right:350:[[labelnote: Flag of the Scientific Dread Collective]] https://static.tvtropes.org/pmwiki/pub/images/ded_sf_fascism.png[[/labelnote]]]]
->'''Full Name:'''
->'''Ruling Party:''' The Necromancer Council
->'''Ideology:'''
Added DiffLines:
* ChallengingTheChief: The winner of the Immortal Games is allowed to face off against the incumbent Dread King. Should they succeed, a new monarch would take their rightful place upon the throne.
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.
* {{Expy}}: One of the Dread League's generals is a pony named Windrunner, whose name, hood and facial features are a clear reference to [[Characters/WarcraftSylvanasAndFollowers Sylvanas Windrunner]], a major character in ''VideoGame/{{Warcraft}}'' who leads the Forsaken undead.
* HardCodedHostility: The Dread League fights two wars: the first one with the Arcturian Order, and the second one with the rest of the world. After taking the focus "Finis Omnium Vitarum", the Dread League will automatically and continuously declare war on all of their neighbouring countries.
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their ships have names like "Corruption", "Desecration", and "Soul Reaver". The theme even extends to some lands once held by the ancient Dread Empire, such as Losthope in Farbrook and Bonedrift in Firtree.
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeating the Arcturian Order and taking the Finis Omnium Vitarum focus, they'll automatically declare war on all countries that share a border with them until the Dread League is defeated or successfully conquers the entire world.
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outside the Arcturian Order and the Dread League itself is aware they even exist, and in a world preparing for an industrial UsefulNotes/WorldWarII-like conflict, they're an almost completely magical threat that wouldn't be remotely out of place in a more traditionally fantastic setting.
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader for the Dread League, Comrade Salikov, is the [[https://www.memedroid.com/memes/detail/2211192/Comrade-Skeletal-for-Hall-of-weens Comrade Skeletal meme]]. While his canonicity is questionable since the Dread League cannot follow Communism, he's the only human to appear in the game even if he's just a skeleton of one (NCR Expedition AprilFoolsDay content notwithstanding).
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices most of the Dread League's massive population growth. Fortunately for the Dread League, thralls are stronger and faster than zombies and skeletons.
!!''Corpus Maledictus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
----
* {{Narcissist}}: Known for his extreme narcissism, Corpus only does anything when it benefits him.
* SoreLoser: When the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses to accept and tries to kill her so he wouldn't have to abdicate.
-->'''Dread Council:''' The rules state that a Contender cannot cast spells during a match. She did not cast the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!
!!''Rosa Maledicta''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_new.png]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Bones]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_lich.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
----
* EvilMakesYouUgly: As a necromancer of the Dread League, Rosa is visibly gaunt and looks like she's seen better days. If the Arcturian Order redeems her after defeating her, she gets a new portrait with much softer facial features, and perhaps just as a function of the change in the lighting, her mane goes from appearing to be a graying reddish-black to a bright maroon.
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a member of the Arcturian Order. This makes her a powerful general for the Order, undoes her lich or vampire transformation, and gives her a new portrait. Alternatively, she can attempt to subvert the Arcturian Order via corruption or diplomacy, only to have these backfire and have the Arcturian Order either root out the corruption and convince her to disband the Dread League, or they actually embrace the treaty of peace and friendship and push it hard, which can result in Rosa actually agreeing and giving up the Dread League's goals of wiping out all life.
* HoistByHisOwnPetard: Rosa's attempts to subvert the Arcturian Order and eliminate them without a war may instead lead to the Dread League being disbanded and itself eliminated without putting up the fight they had spent years preparing for.
* MurderSuicide: On the grandest scale possible - if she succeeds in wiping out all life, she tops it off by ending the last (un)life left - her own. [[spoiler: She does so to spite the Windigoes and create a truly dead world in which there is no disharmony on which they can feed.]]
* RedemptionEqualsSex: Downplayed. If Rosa Maledicta is redeemed and made a general instead of being executed, she will marry William Steel Beak after [[spoiler:defeating the Northern Storm]].
* VampiresAreSexGods: The flavor text for Rosa as the Queen of Blood describes her as both beautiful and terrifying. To the description's credit, she looks much younger and no longer has the gaunt appearance of her pre-transformation self.
!!''Rubra''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ladyd.png]]
->'''Role:''' Head of State (Defeated by Viira)
----
* DragonAscendant: If the Dread League is defeated by Viira Lehtola, she makes a pact with House Rubra, elevating them to be the new rulers of the Dread Peninsula.
* ShoutOut: Lady Rubra is based on Lady Alcina Dimitrescu, a villain from ''VideoGame/ResidentEvilVillage''.
[[/folder]]
[[folder:Northern Storm '''(UNMARKED SPOILERS)''']]
->'''Full Name:''' Northern Storm
->'''Ideology:''' Tyrannic Magocracy[[note]]Supremacy[[/note]]
----
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.
* {{Expy}}: One of the Dread League's generals is a pony named Windrunner, whose name, hood and facial features are a clear reference to [[Characters/WarcraftSylvanasAndFollowers Sylvanas Windrunner]], a major character in ''VideoGame/{{Warcraft}}'' who leads the Forsaken undead.
* HardCodedHostility: The Dread League fights two wars: the first one with the Arcturian Order, and the second one with the rest of the world. After taking the focus "Finis Omnium Vitarum", the Dread League will automatically and continuously declare war on all of their neighbouring countries.
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their ships have names like "Corruption", "Desecration", and "Soul Reaver". The theme even extends to some lands once held by the ancient Dread Empire, such as Losthope in Farbrook and Bonedrift in Firtree.
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeating the Arcturian Order and taking the Finis Omnium Vitarum focus, they'll automatically declare war on all countries that share a border with them until the Dread League is defeated or successfully conquers the entire world.
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outside the Arcturian Order and the Dread League itself is aware they even exist, and in a world preparing for an industrial UsefulNotes/WorldWarII-like conflict, they're an almost completely magical threat that wouldn't be remotely out of place in a more traditionally fantastic setting.
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader for the Dread League, Comrade Salikov, is the [[https://www.memedroid.com/memes/detail/2211192/Comrade-Skeletal-for-Hall-of-weens Comrade Skeletal meme]]. While his canonicity is questionable since the Dread League cannot follow Communism, he's the only human to appear in the game even if he's just a skeleton of one (NCR Expedition AprilFoolsDay content notwithstanding).
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices most of the Dread League's massive population growth. Fortunately for the Dread League, thralls are stronger and faster than zombies and skeletons.
!!''Corpus Maledictus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
----
* {{Narcissist}}: Known for his extreme narcissism, Corpus only does anything when it benefits him.
* SoreLoser: When the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses to accept and tries to kill her so he wouldn't have to abdicate.
-->'''Dread Council:''' The rules state that a Contender cannot cast spells during a match. She did not cast the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!
!!''Rosa Maledicta''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_new.png]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Bones]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_lich.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
----
* EvilMakesYouUgly: As a necromancer of the Dread League, Rosa is visibly gaunt and looks like she's seen better days. If the Arcturian Order redeems her after defeating her, she gets a new portrait with much softer facial features, and perhaps just as a function of the change in the lighting, her mane goes from appearing to be a graying reddish-black to a bright maroon.
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a member of the Arcturian Order. This makes her a powerful general for the Order, undoes her lich or vampire transformation, and gives her a new portrait. Alternatively, she can attempt to subvert the Arcturian Order via corruption or diplomacy, only to have these backfire and have the Arcturian Order either root out the corruption and convince her to disband the Dread League, or they actually embrace the treaty of peace and friendship and push it hard, which can result in Rosa actually agreeing and giving up the Dread League's goals of wiping out all life.
* HoistByHisOwnPetard: Rosa's attempts to subvert the Arcturian Order and eliminate them without a war may instead lead to the Dread League being disbanded and itself eliminated without putting up the fight they had spent years preparing for.
* MurderSuicide: On the grandest scale possible - if she succeeds in wiping out all life, she tops it off by ending the last (un)life left - her own. [[spoiler: She does so to spite the Windigoes and create a truly dead world in which there is no disharmony on which they can feed.]]
* RedemptionEqualsSex: Downplayed. If Rosa Maledicta is redeemed and made a general instead of being executed, she will marry William Steel Beak after [[spoiler:defeating the Northern Storm]].
* VampiresAreSexGods: The flavor text for Rosa as the Queen of Blood describes her as both beautiful and terrifying. To the description's credit, she looks much younger and no longer has the gaunt appearance of her pre-transformation self.
!!''Rubra''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ladyd.png]]
->'''Role:''' Head of State (Defeated by Viira)
----
* DragonAscendant: If the Dread League is defeated by Viira Lehtola, she makes a pact with House Rubra, elevating them to be the new rulers of the Dread Peninsula.
* ShoutOut: Lady Rubra is based on Lady Alcina Dimitrescu, a villain from ''VideoGame/ResidentEvilVillage''.
[[/folder]]
[[folder:Northern Storm '''(UNMARKED SPOILERS)''']]
->'''Full Name:''' Northern Storm
->'''Ideology:''' Tyrannic Magocracy[[note]]Supremacy[[/note]]
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 35 (click to see context) from:
->'''Full Name:''' Griffonian Republic, Griffonian National Republic (Suntail), Duchy of Cloudbury (Oskar I)
to:
->'''Full Name:''' Griffonian Republic, Griffonian National Republic (Suntail), Duchy of Cloudbury (Oskar I)(Monarchy restored), Kingdom of Cloudbury-Herzland (Monarchy, conquered Herzland)
Changed line(s) 57 (click to see context) from:
->'''Role:''' President[[note]]Head of State[[/note]]
to:
->'''Role:''' Field Marshal, President[[note]]Head of State[[/note]]
Changed line(s) 84,85 (click to see context) from:
->'''Role:''' Head of State
->'''Party:''' National Revolutionary Front
->'''Party:''' National Revolutionary Front
to:
->'''Role:''' General, Political Advisor, Head of State
State (Post-Kemerskai power struggle victory)
->'''Party:''' Griffonian National RevolutionaryFront Front
->'''Party:''' Griffonian National Revolutionary
Changed line(s) 101,103 (click to see context) from:
->'''Role:''' Head of State
->'''Party:''' Military Junta
->'''Ideology:''' Fascism[[note]]Supremacy[[/note]]
->'''Party:''' Military Junta
->'''Ideology:''' Fascism[[note]]Supremacy[[/note]]
to:
->'''Role:''' General, Political Advisor, Head of State
State (Post-Kemerskai power struggle victory), Statsminister[[note]]Head of State[[/note]] (Placate republicans, Keep Rosewing), Prime Minister[[note]]Head of State[[/note]] (Dual Monarchy)
->'''Party:''' MilitaryJunta
Junta, Plumenjar Restorationists (Placate republicans, Keep Rosewing)
->'''Ideology:'''Fascism[[note]]Supremacy[[/note]]Fascism[[note]]Supremacy[[/note]], Despotism[[note]]Non-Aligned[[/note]] (Placate republicans, Keep Rosewing)
->'''Party:''' Military
->'''Ideology:'''
->'''Party:''' Plumenjar Restorationists
->'''Ideology:''' Despotism[[note]]Non-Aligned[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Oskar Plumenjar was never supposed to be duke of Cloudbury. Oskar was born to the brother of Crown Prince Otto (who would later rule the Duchy), August Plumenjar, in 956 ALB. When Kemerskai's revolution was brought north, and his uncle, Otto II was executed by Kemerskai, the rest of the legitimate Plumenjar line was taken captive and eventually killed.\\\
While this prevented a takeover from monarchist forces, there were still Plumenjars who were alive. The death of August in 975, just before the revolution, pressured Oskar to parley with the Republican government in order to save his own family and line. Oskar's sister, Oskar, and his son, Otto, all were spared by the Republican government - as a tool of propaganda or as a genuine act of mercy nobody is truly certain. While the Republicans allowed Oskar's sister and her son to stay in the Republic, Oskar himself was exiled to the Northern Tribes.\\\
In the tranquil tribes, he has become a quiet, well-mannered griffon, who was until now not interested in pursuing his claim. Oskar preferred to live a peaceful life in the Northern Tribes, developing friendships with the local ponies there and becoming officially bilingual.\\\
Just now, however, Oskar was restored to the throne by warlord Claus Rosewing, who declared him Oskar I of the Duchy of Cloudbury. The line of Plumenjar would continue, and Cloudbury would once again stand under monarchic rule![[/labelnote]]
->'''Ideology:''' Despotism[[note]]Non-Aligned[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Oskar Plumenjar was never supposed to be duke of Cloudbury. Oskar was born to the brother of Crown Prince Otto (who would later rule the Duchy), August Plumenjar, in 956 ALB. When Kemerskai's revolution was brought north, and his uncle, Otto II was executed by Kemerskai, the rest of the legitimate Plumenjar line was taken captive and eventually killed.\\\
While this prevented a takeover from monarchist forces, there were still Plumenjars who were alive. The death of August in 975, just before the revolution, pressured Oskar to parley with the Republican government in order to save his own family and line. Oskar's sister, Oskar, and his son, Otto, all were spared by the Republican government - as a tool of propaganda or as a genuine act of mercy nobody is truly certain. While the Republicans allowed Oskar's sister and her son to stay in the Republic, Oskar himself was exiled to the Northern Tribes.\\\
In the tranquil tribes, he has become a quiet, well-mannered griffon, who was until now not interested in pursuing his claim. Oskar preferred to live a peaceful life in the Northern Tribes, developing friendships with the local ponies there and becoming officially bilingual.\\\
Just now, however, Oskar was restored to the throne by warlord Claus Rosewing, who declared him Oskar I of the Duchy of Cloudbury. The line of Plumenjar would continue, and Cloudbury would once again stand under monarchic rule![[/labelnote]]
Changed line(s) 119,127 (click to see context) from:
!!''Rikard Astler''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rikard_astler.png]]
->'''Role:''' President[[note]]Head of State[[/note]]
->'''Party:''' National Republican Party - Left Wing
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Rikard Astler, founder and leader of the Left-NRP, was born in Cloudbury in 981, when it was under the control of the Republic, one of the only ministers in Kemerskai's government to have not fought in the Long March nor the Revolution. Astler's father, a native Cloudburian, and his mother, a refugee from the Republic's territory in the Heartlands, raised him with a pro-native policy, and Astler would soon begin to idolize the Socialist Republic of Skynavia and its unique system of government.\\\
Participating in numerous socialist and unionist movements, Astler eventually became a City Councilgriff in Cloudbury, under the banner of the Left-NRP, promising a democratic socialist government for the Republic. Although he abandoned many of his pro-Skynavian views during his tenure in the City Council of Cloudbury, many began to distrust him, and he endured slander after attack on his character.\\\
However, against all odds, Astler was elected Mayor of Cloudbury in 1005, in local elections allowed by the Kemerskai government. His opponent, a fierce Republican and anti-communist, was driven out of his seat, and Astler instantly began to further progressive reform efforts in the industrializing city.\\\
His mayoral position has now put him in an interesting situation - as one of the most powerful politicians in the Republic, Astler has the powerful and influence to become the next President of the Republic - if he does not fall to anti-Skynavnian fervour.[[/labelnote]]
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rikard_astler.png]]
->'''Role:''' President[[note]]Head of State[[/note]]
->'''Party:''' National Republican Party - Left Wing
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Rikard Astler, founder and leader of the Left-NRP, was born in Cloudbury in 981, when it was under the control of the Republic, one of the only ministers in Kemerskai's government to have not fought in the Long March nor the Revolution. Astler's father, a native Cloudburian, and his mother, a refugee from the Republic's territory in the Heartlands, raised him with a pro-native policy, and Astler would soon begin to idolize the Socialist Republic of Skynavia and its unique system of government.\\\
Participating in numerous socialist and unionist movements, Astler eventually became a City Councilgriff in Cloudbury, under the banner of the Left-NRP, promising a democratic socialist government for the Republic. Although he abandoned many of his pro-Skynavian views during his tenure in the City Council of Cloudbury, many began to distrust him, and he endured slander after attack on his character.\\\
However, against all odds, Astler was elected Mayor of Cloudbury in 1005, in local elections allowed by the Kemerskai government. His opponent, a fierce Republican and anti-communist, was driven out of his seat, and Astler instantly began to further progressive reform efforts in the industrializing city.\\\
His mayoral position has now put him in an interesting situation - as one of the most powerful politicians in the Republic, Astler has the powerful and influence to become the next President of the Republic - if he does not fall to anti-Skynavnian fervour.[[/labelnote]]
to:
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rikard_astler.png]]
->'''Role:'''
->'''Party:'''
->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]Rikard Astler, founder and leader of the Left-NRP, was born in Cloudbury in 981, when it was under the control of the Republic, one of the only ministers in Kemerskai's government to have not fought in the Long March nor the Revolution. Astler's father, a native Cloudburian, and his mother, a refugee from the Republic's territory in the Heartlands, raised him with a pro-native policy, and Astler would soon begin to idolize the Socialist Republic of Skynavia and its unique system of government.\\\
Participating in numerous socialist and unionist movements, Astler eventually became a City Councilgriff in Cloudbury, under the banner of the Left-NRP, promising a democratic socialist government for the Republic. Although he abandoned many of his pro-Skynavian views during his tenure in the City Council of Cloudbury, many began to distrust him, and he endured slander after attack on his character.\\\
However, against all odds, Astler was elected Mayor of Cloudbury in 1005, in local elections allowed by the Kemerskai government. His opponent, a fierce Republican and anti-communist, was driven out of his seat, and Astler instantly began to further progressive reform efforts in the industrializing city.\\\
His mayoral position has now put him in an interesting situation - as one of the most powerful politicians in the Republic, Astler has the powerful and influence to become the next President of the Republic - if he does not fall to anti-Skynavnian fervour.[[/labelnote]]
Changed line(s) 129,138 (click to see context) from:
* NoCelebritiesWereHarmed: Rikard Astler is a riff on Music/RickAstley.
[[/folder]]
[[folder:Socialist Republic of Skynavia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_socialist_republic_of_skynavia.png]]
[[caption-width-right:350:[[labelnote:Flag of the Griffonian Northern Region]]https://static.tvtropes.org/pmwiki/pub/images/srs_fat_puppet_griffonian_northern_region.png[[/labelnote]]]]
->'''Full Name:''' Socialist Republic of Skynavia, Pan-Griffonian Socialist Commonwealth, Griffonian Northern Region (Griffonian Republic puppet state)
->'''Ruling Party:''' United Socialist Revolutionary Front
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]]
The Socialist Republic of Skynavia is a republic lying on the Skynavian watershed, at the pony-inhabited Northern edge of Griffonia. Led by a popular front of socialists, anarchists, and communists, the republic formed from the far-left splinter faction of Kemerskai's Republican movement, who saw Kemerskai's authoritarianism as a betrayal of the revolution. Years after the socialists' second long march north of Cloudbury, the Skynavian revolutionaries have gathered their strength and are looking outwards, for their final goal is nothing less than the total liberation of all Griffons.
[[/folder]]
[[folder:Socialist Republic of Skynavia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_socialist_republic_of_skynavia.png]]
[[caption-width-right:350:[[labelnote:Flag of the Griffonian Northern Region]]https://static.tvtropes.org/pmwiki/pub/images/srs_fat_puppet_griffonian_northern_region.png[[/labelnote]]]]
->'''Full Name:''' Socialist Republic of Skynavia, Pan-Griffonian Socialist Commonwealth, Griffonian Northern Region (Griffonian Republic puppet state)
->'''Ruling Party:''' United Socialist Revolutionary Front
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]]
The Socialist Republic of Skynavia is a republic lying on the Skynavian watershed, at the pony-inhabited Northern edge of Griffonia. Led by a popular front of socialists, anarchists, and communists, the republic formed from the far-left splinter faction of Kemerskai's Republican movement, who saw Kemerskai's authoritarianism as a betrayal of the revolution. Years after the socialists' second long march north of Cloudbury, the Skynavian revolutionaries have gathered their strength and are looking outwards, for their final goal is nothing less than the total liberation of all Griffons.
to:
[[/folder]]
[[folder:Socialist Republic
!!''Tobias Sivenhof''
->'''Role:''' Political Advisor, Statsminister[[note]]Head of
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_socialist_republic_of_skynavia.png]]
[[caption-width-right:350:[[labelnote:Flag
->'''Full Name:''' Socialist Republic of Skynavia, Pan-Griffonian Socialist Commonwealth, Griffonian Northern Region (Griffonian Republic puppet state)
->'''Ruling Party:''' United Socialist Revolutionary Front
->'''Party:''' Plumenjar Restorationists, Liberaltparti[[note]]Liberal Party[[/note]] (Dual Monarchy)
->'''Ideology:'''
The Socialist Republic of Skynavia is
->'''In-Game Biography''' [[labelnote:Click to Show]]Tobias Sivenhof was not originally a
Changed line(s) 140,154 (click to see context) from:
* ChummyCommies: The Communists of Skynavia are by far some of the most democratic communists in the world, having a very well developed socialist democratic system (represented as a gameplay mechanic), and even explicitly state that they reject authoritarian socialism in some of the events.
* EveryoneHasStandards: Skynavia supports and can align with most Communist nations, but they will ''not'' work with [[RevengeBeforeReason Abba Povner's Longsword]] and [[TyrantTakesTheHelm Lavender Berry's Baltimare]].
* MagikarpPower: Skynavia begins as a backwater socialist country even more fringe than the Griffonian Republic and the Griffonian Liberation Army. Despite this, they also have pan-Griffonian ideals and with some hard work can expand to encompass all of Griffonia.
* NoHistoricalFiguresWereHarmed: Political advisors Emma Goldgriff and Mikhail Beakunin are based on famous anarchists Emma Goldman and Mikhail Bakunin respectively.
* NonStandardCharacterDesign: After Sickleclaw gives up power, Skynavia's leader (for the rest of the game) becomes the General Congress, whose portrait depicts the building where they meet (instead of any individual creature), reflecting how decentralised power is.
* WeAREStrugglingTogether: Skynavian politics is fiercely divided between Internationalists who are eager to spread the revolution, and Communalists who want to maintain what they have right now.
!!''Asper Sickleclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_sickleclaw.png]]
->'''Role:''' Head of State
->'''Party:''' United Socialist Revolutionary Front, [[spoiler:Sickleclaw's Clique (Military junta path)]]
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]], [[spoiler:Despotism[[note]]Non-Aligned[[/note]] (Military junta path)]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Asper Sickleclaw was a junior lieutenant in the Griffonian army when the First Revolution smashed the Empire to pieces. Marching alongside his fellow revolutionaries, Sickleclaw participated in most of the battles against the monarchist counter-revolution, eventually ending up in Cloudbury along with the remnants of the Republican government.\\\
Having witnessed the despotism and authoritarianism of the Republican generals, Sickleclaw, anticipating the Republic's spiral into warlordism, adopted socialist views and marched onwards north, leading disillusioned socialists and other leftists away from the crumbling Republic into the virgin lands of Skynavia, where they hoped to start anew, free from the baggage of capitalist militarism.\\\
Now a staunch Internationalist, Sickleclaw is the foremost military leader of the Skynavian Socialist Republic, and is looked up to by most as a revered war hero, though some have raised concerns over what they perceive to be autocratic tendencies in his leadership.[[/labelnote]]
* EveryoneHasStandards: Skynavia supports and can align with most Communist nations, but they will ''not'' work with [[RevengeBeforeReason Abba Povner's Longsword]] and [[TyrantTakesTheHelm Lavender Berry's Baltimare]].
* MagikarpPower: Skynavia begins as a backwater socialist country even more fringe than the Griffonian Republic and the Griffonian Liberation Army. Despite this, they also have pan-Griffonian ideals and with some hard work can expand to encompass all of Griffonia.
* NoHistoricalFiguresWereHarmed: Political advisors Emma Goldgriff and Mikhail Beakunin are based on famous anarchists Emma Goldman and Mikhail Bakunin respectively.
* NonStandardCharacterDesign: After Sickleclaw gives up power, Skynavia's leader (for the rest of the game) becomes the General Congress, whose portrait depicts the building where they meet (instead of any individual creature), reflecting how decentralised power is.
* WeAREStrugglingTogether: Skynavian politics is fiercely divided between Internationalists who are eager to spread the revolution, and Communalists who want to maintain what they have right now.
!!''Asper Sickleclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_sickleclaw.png]]
->'''Role:''' Head of State
->'''Party:''' United Socialist Revolutionary Front, [[spoiler:Sickleclaw's Clique (Military junta path)]]
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]], [[spoiler:Despotism[[note]]Non-Aligned[[/note]] (Military junta path)]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Asper Sickleclaw was a junior lieutenant in the Griffonian army when the First Revolution smashed the Empire to pieces. Marching alongside his fellow revolutionaries, Sickleclaw participated in most of the battles against the monarchist counter-revolution, eventually ending up in Cloudbury along with the remnants of the Republican government.\\\
Having witnessed the despotism and authoritarianism of the Republican generals, Sickleclaw, anticipating the Republic's spiral into warlordism, adopted socialist views and marched onwards north, leading disillusioned socialists and other leftists away from the crumbling Republic into the virgin lands of Skynavia, where they hoped to start anew, free from the baggage of capitalist militarism.\\\
Now a staunch Internationalist, Sickleclaw is the foremost military leader of the Skynavian Socialist Republic, and is looked up to by most as a revered war hero, though some have raised concerns over what they perceive to be autocratic tendencies in his leadership.[[/labelnote]]
to:
* EveryoneHasStandards: Skynavia supports and can align with most Communist nations, but they will ''not'' work with [[RevengeBeforeReason Abba Povner's Longsword]] and [[TyrantTakesTheHelm Lavender Berry's Baltimare]].
* MagikarpPower: Skynavia begins as a backwater socialist country even more fringe than the Griffonian Republic and the Griffonian Liberation Army. Despite this, they also have pan-Griffonian ideals and with some hard work can expand to encompass all of Griffonia.
* NoHistoricalFiguresWereHarmed: Political advisors Emma Goldgriff and Mikhail Beakunin are based on famous anarchists Emma Goldman and Mikhail Bakunin respectively.
* NonStandardCharacterDesign: After Sickleclaw gives up power, Skynavia's leader (for the rest of the game) becomes the General Congress, whose portrait depicts the building where they meet (instead of any individual creature), reflecting how decentralised power is.
* WeAREStrugglingTogether: Skynavian politics is fiercely divided between Internationalists who are eager to spread the revolution, and Communalists who want to maintain what they have right now.
!!''Asper Sickleclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_sickleclaw.png]]
!!''Ignatius Bronzetail''
->'''Role:'''
->'''Party:'''
->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to
See his entry in the
!!''Julius Eagleclaw''
->'''Role:''' Prime Minister[[note]]Head of State[[/note]] (Dual Monarchy)
->'''Party:''' Reichsliga[[note]]Imperial League[[/note]]
->'''Ideology:''' Authoritarian Theocracy[[note]]Supremacy[[/note]]
See his entry in the Strawberry Duchy folder on the [[Characters/EquestriaAtWarHerzland Herzland subpage]].
!!''Heinrich Kingfeather''
->'''Role:''' President[[note]]Head of State[[/note]] (Griffonian Empire
->'''Party:''' National Republican
->'''Ideology:''' Republicanism[[note]]Non-Aligned[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]If you asked a Republican citizen what Heinrich Kingfeather, arguably the second most powerful griffon in the Republic, has done in the last 4 years, despite his vast agenda, they would be unable to tell you anything.\\\
Kingfeather's work has largely been behind the scenes since he became Kemerskai's second-in-command in 1003, replacing ambitious militarist Schnabel Sunglider with a focus on largely domestic issues. Faced with an unruly military
Will he ever succeed? Or will he die with all the cards in his
Changed line(s) 156,177 (click to see context) from:
* BookBurning: [[spoiler:Dictator Sickleclaw organizes a massive book burning across Skynavia to destroy subversive socialist literature.]]
* {{Cincinnatus}}: Sickleclaw serves as the authoritarian provisional leader of the Socialist Republic to safeguard the Republic through periods of hardship. Once the hardship is over, he is expected to step down and hand power back to the General Congress. [[spoiler:He can decide not to.]]
* DrivenToSuicide: [[spoiler:If Sickleclaw's military dictatorship is overthrown, he commits suicide inside his office after his headquarters is stormed by a large group of revolters.]]
* DrunkWithPower: [[spoiler:Initially the provisional leader of the Socialist Republic of Skynavia, expected to give up his powers to the General Congress, Sickleclaw can decide that he does not want to give up his powers, and soon turns on his fellow socialists.]]
* EmergencyAuthority: When the Socialist Republic is in a losing war, Asper Sickleclaw can be recalled back to the leadership to lead the country through the war, granting several temporary bonuses to the country.
* FaceHeelTurn: [[spoiler:Disappointed with socialism, Sickleclaw can decide to make his temporary power permanent and begin a military dictatorship. He will then purge socialist elements from Skynavia and declare an perpetual martial law to keep his power indefinitely.]]
* FullCircleRevolution: [[spoiler:It is possible for Asper Sickleclaw to seize power and become the military dictator of Skynavia, just like Kemerskai's authoritarian government that originally led to Skynavia's secession. In fact, in many ways, Sickleclaw's dictatorship is ''worse'' than Kemerskai ever was or ever could be.]]
* TheGulag: [[spoiler:As a part of his anti-socialism efforts, Sickleclaw sends socialist thinkers (activists, teachers, philosophers, etc.) to work camps to reeducate them.]]
* JumpingOffTheSlipperySlope: [[spoiler:Sickleclaw's path to a military dictator begins very mildly, when he simply states that he wants to stay in power for a bit longer. Once the council reacts against him and begins a civil war, Sickleclaw rapidly descents into a total dictator willing to cleanse the entire society to get rid of socialism.]]
* NotSoWellIntentionedExtremist: [[spoiler:In the event where Sickleclaw becomes the dictator of Skynavia, he initially states that he is a WellIntentionedExtremist that was disillusioned with socialism and its bickering politicians, and thus wanted to give Skynavia a strong leader. However, his subsequent JumpingOffTheSlipperySlope and creation of an anti-socialist police state made it unclear as to what does Sickleclaw truly believe anymore.]]
* PoliceState: [[spoiler:Skynavia under Sickleclaw is a tightly controlled nation that harshly punishes socialism at every level of society, where the secret police watches every citizen and arrests any sign of dissent, where people are incentivized to report on each other for socialist behavior, where the army either actively purges socialism or gets purged themselves. Everyone lives in fear.]]
* ThePurge: [[spoiler:Sickleclaw's dictatorship begins an extensive purge on the society and the army to root out socialist elements, where ''one tenth'' of the military personnel are liquidated.]]
* RevolvingDoorRevolution: [[spoiler:In Sickleclaw's dictatorship route, after he deposes the General Congress to create his military dictatorship, if Sickleclaw does not pacify Skynavia within 450 days, a communist revolt happens and deposes him.]]
* TyrantTakesTheHelm: [[spoiler:Under Sickleclaw's military dictatorship, fear, repression, and purges run rampant. In his desire to completely cleanse the country of socialism that he thought had failed them, Sickleclaw had become a complete tyrant.]]
* WalkingSpoiler: While Sickleclaw plays a very minor role for the vast majority of Skynavian playthroughs, the Skynavian route where Sickleclaw plays a major role is spoileriffic.
[[/folder]]
[[folder:Kingdom of Vedina]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_kingdom_of_vedina.png]]
->'''Full Name:''' Kingdom of Vedina
->'''Ruling Party:''' Wingstrom Dynasty
->'''Ideology:''' Benevolent Absolutism[[note]]Harmony[[/note]]
* {{Cincinnatus}}: Sickleclaw serves as the authoritarian provisional leader of the Socialist Republic to safeguard the Republic through periods of hardship. Once the hardship is over, he is expected to step down and hand power back to the General Congress. [[spoiler:He can decide not to.]]
* DrivenToSuicide: [[spoiler:If Sickleclaw's military dictatorship is overthrown, he commits suicide inside his office after his headquarters is stormed by a large group of revolters.]]
* DrunkWithPower: [[spoiler:Initially the provisional leader of the Socialist Republic of Skynavia, expected to give up his powers to the General Congress, Sickleclaw can decide that he does not want to give up his powers, and soon turns on his fellow socialists.]]
* EmergencyAuthority: When the Socialist Republic is in a losing war, Asper Sickleclaw can be recalled back to the leadership to lead the country through the war, granting several temporary bonuses to the country.
* FaceHeelTurn: [[spoiler:Disappointed with socialism, Sickleclaw can decide to make his temporary power permanent and begin a military dictatorship. He will then purge socialist elements from Skynavia and declare an perpetual martial law to keep his power indefinitely.]]
* FullCircleRevolution: [[spoiler:It is possible for Asper Sickleclaw to seize power and become the military dictator of Skynavia, just like Kemerskai's authoritarian government that originally led to Skynavia's secession. In fact, in many ways, Sickleclaw's dictatorship is ''worse'' than Kemerskai ever was or ever could be.]]
* TheGulag: [[spoiler:As a part of his anti-socialism efforts, Sickleclaw sends socialist thinkers (activists, teachers, philosophers, etc.) to work camps to reeducate them.]]
* JumpingOffTheSlipperySlope: [[spoiler:Sickleclaw's path to a military dictator begins very mildly, when he simply states that he wants to stay in power for a bit longer. Once the council reacts against him and begins a civil war, Sickleclaw rapidly descents into a total dictator willing to cleanse the entire society to get rid of socialism.]]
* NotSoWellIntentionedExtremist: [[spoiler:In the event where Sickleclaw becomes the dictator of Skynavia, he initially states that he is a WellIntentionedExtremist that was disillusioned with socialism and its bickering politicians, and thus wanted to give Skynavia a strong leader. However, his subsequent JumpingOffTheSlipperySlope and creation of an anti-socialist police state made it unclear as to what does Sickleclaw truly believe anymore.]]
* PoliceState: [[spoiler:Skynavia under Sickleclaw is a tightly controlled nation that harshly punishes socialism at every level of society, where the secret police watches every citizen and arrests any sign of dissent, where people are incentivized to report on each other for socialist behavior, where the army either actively purges socialism or gets purged themselves. Everyone lives in fear.]]
* ThePurge: [[spoiler:Sickleclaw's dictatorship begins an extensive purge on the society and the army to root out socialist elements, where ''one tenth'' of the military personnel are liquidated.]]
* RevolvingDoorRevolution: [[spoiler:In Sickleclaw's dictatorship route, after he deposes the General Congress to create his military dictatorship, if Sickleclaw does not pacify Skynavia within 450 days, a communist revolt happens and deposes him.]]
* TyrantTakesTheHelm: [[spoiler:Under Sickleclaw's military dictatorship, fear, repression, and purges run rampant. In his desire to completely cleanse the country of socialism that he thought had failed them, Sickleclaw had become a complete tyrant.]]
* WalkingSpoiler: While Sickleclaw plays a very minor role for the vast majority of Skynavian playthroughs, the Skynavian route where Sickleclaw plays a major role is spoileriffic.
[[/folder]]
[[folder:Kingdom of Vedina]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_kingdom_of_vedina.png]]
->'''Full Name:''' Kingdom of Vedina
->'''Ruling Party:''' Wingstrom Dynasty
->'''Ideology:''' Benevolent Absolutism[[note]]Harmony[[/note]]
to:
* {{Cincinnatus}}: Sickleclaw serves as the authoritarian provisional leader
!!''Schnabel Sunglider''
->'''Role:''' Field Marshal, President[[note]]Head of
* DrivenToSuicide: [[spoiler:If Sickleclaw's military dictatorship is overthrown, he commits suicide inside his office after his headquarters is stormed by a large group of revolters.]]
* DrunkWithPower: [[spoiler:Initially the provisional leader of the Socialist Republic of Skynavia, expected to give up his powers to the General Congress, Sickleclaw can decide that he does not want to give up his powers, and soon turns on his fellow socialists.]]
* EmergencyAuthority: When the Socialist Republic is in a losing war, Asper Sickleclaw can be recalled back to the leadership to lead the country through the war, granting several temporary bonuses to the country.
* FaceHeelTurn: [[spoiler:Disappointed with socialism, Sickleclaw can decide to make his temporary power permanent and begin a military dictatorship. He will then purge socialist elements from Skynavia and declare an perpetual martial law to keep his power indefinitely.]]
* FullCircleRevolution: [[spoiler:It is possible for Asper Sickleclaw to seize power and become the military dictator of Skynavia, just like Kemerskai's authoritarian government that originally led to Skynavia's secession. In fact, in many ways, Sickleclaw's dictatorship is ''worse'' than Kemerskai ever was
* TheGulag: [[spoiler:As a part of his anti-socialism efforts, Sickleclaw sends socialist thinkers (activists, teachers, philosophers, etc.) to work camps to reeducate them.]]
* JumpingOffTheSlipperySlope: [[spoiler:Sickleclaw's path to a military dictator begins very mildly, when he simply states that he wants to stay in power for a bit longer. Once the council reacts against him and begins a civil war, Sickleclaw rapidly descents into a total dictator willing to cleanse the entire society to get rid of socialism.]]
* NotSoWellIntentionedExtremist: [[spoiler:In the event where Sickleclaw becomes the dictator of Skynavia, he initially states that he is a WellIntentionedExtremist that was disillusioned with socialism and its bickering politicians, and thus wanted to give Skynavia a strong leader. However, his subsequent JumpingOffTheSlipperySlope and creation of an anti-socialist police state made it unclear as to what does Sickleclaw truly believe anymore.]]
* PoliceState: [[spoiler:Skynavia under Sickleclaw is a tightly controlled nation that harshly punishes socialism at every level of society, where the secret police watches every citizen and arrests any sign of dissent, where people are incentivized to report on each other for socialist behavior, where the army either actively purges socialism or gets purged themselves. Everyone lives in fear.]]
* ThePurge: [[spoiler:Sickleclaw's dictatorship begins an extensive purge on the society and the army to root out socialist elements, where ''one tenth'' of the military personnel are liquidated.]]
* RevolvingDoorRevolution: [[spoiler:In Sickleclaw's dictatorship route, after he deposes the General Congress to create his military dictatorship, if Sickleclaw does not pacify Skynavia within 450 days, a communist revolt happens and deposes him.]]
* TyrantTakesTheHelm: [[spoiler:Under Sickleclaw's military dictatorship, fear, repression, and purges run rampant. In his desire to completely cleanse the country of socialism that he thought had failed them, Sickleclaw had become a complete tyrant.]]
* WalkingSpoiler: While Sickleclaw plays a very minor role for the vast majority of Skynavian playthroughs, the Skynavian route where Sickleclaw plays a major role is spoileriffic.
[[/folder]]
[[folder:Kingdom of Vedina]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_kingdom_of_vedina.png]]
->'''Full Name:''' Kingdom of Vedina
->'''Ruling Party:''' Wingstrom Dynasty
->'''Party:''' National Republican Party - Centre Wing
->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]Schnabel Sunglider did not lose his eye in the service of his glorious Republic so that he could see it fall to limp-wristed conservatives, Skynavian-sympathizing democratic socialists, and vicious warlords. Vice-President of the Republic from 995 to 1003, and Chief of Staff from 1003 onwards, Schnabel Sunglider has been one of the staunchest supporters of the regime of Alexander Kemerskai and the democratic values that were promised by the revolution of 978.\\\
Ever the idealist, Sunglider has fought for the rights of the people since he joined the National Republican Party in 975 ALB, becoming an unofficial leader of the party during his teenage years. From there, he rose to power in the revolution of 978 ALB, shaking claws with Marshal Kemerskai and together proclaiming the Griffonian Republic, along with generals Claus Rosewing and Reinhard Suntail. Sunglider fought with Reinhard Suntail in the Crona campaign, but took a bullet to the eye during the fighting. Whisked away by medics, Sunglider miraculously survived, but found Crona in ruins - Reinhard Suntail had sacked the city to the ground in vengeance for Imperial crimes and the percieved death of Sunglider.\\\
Although he never fully recovered from the loss of his eye, Sunglider kept fighting, and dissatisfied with Suntail, Sunglider fought with Kemerskai during his campaigns in the North with a fury that two-eyed griffons could barely match. A one-eyed phantom, Sunglider remained a battle-hardened tactician and fearsome general throughout his service in the Republican military.\\\
Now, Sunglider is in a prime position of power, and is ready to protect the Republican dream at any cost.[[/labelnote]]
Changed line(s) 179,201 (click to see context) from:
* TheAlliance: To avoid getting annexed later on, Vedina can join various factions after the Vedinian Royal Wedding depending on the outcome.
** In the Righteous/Harmony path, it can choose between the Republican Pact or the Entente.
** In the Pragmatic/Non-Aligned path, it can choose between returning back to the Reichspakt or standing alone.
** In the Corrupted/Supremacy path, it is one of the few nations that can ''form their own faction'' like New Mareland or join a Supremacy-headed faction in the continent like the Archon!Reichspakt.
* CantCatchUp: The nation as a whole is suffering from this when compared to other major powers. It has a very slow research speed and starts with only ''2'' research slots. Their capitulation quote even lampshades this!
* CivilWar: The nation can go through this if the Vedinian Royal Wedding gets bloody. And this is not counting the brewing separatist movement by one of the dukes...
* MultipleEndings: How the Vedinian Royal Wedding goes is decided by the choices you made up until that point.
** Ondska not chosen and last-minute proposal rejected: [[spoiler:If Prince Ondska was not chosen then he will try to convince Princess Sköldsvärd to change her mind and pick him. If she resists then during the ceremony, if not enough quests are completed in a chivalrous way then the nobility will rise up in rebellion to cause a civil war and the Non-Aligned path opens up. If enough quests are completed then Ondska will instead attempt a coup and challenge Princess Sköldsvärd to a duel. If she chooses the sword then the Righteous/Harmony path opens up, otherwise, if the gun is chosen then the Pragmatic/Non-Aligned path opens instead.]]
** Ondska not chosen and last-minute proposal accepted: [[spoiler:Ondska will plan with Princess Sköldsvärd. He will launch his coup to murder the nobility and become king. After that, a civil war opens up against the Harmonist supporters, leaving Ondska to lead the nation and cause a loss of 15% stability.]]
** Ondska chosen and darkness rejected: [[spoiler:If Ondska was initially chosen then Princess Sköldsvärd has one last chance to come to her senses and back out of his plan. Doing so will open the sword and gun paths. However in this case, while choosing the sword will still lead her back to the Righteous/Harmony path, choosing the gun will instead will have it jam at a crucial moment and cause her death. This results in the Prince Stridande taking over, who takes the Non-Aligned path while the country plunges into civil war against Ondska.]]
** Ondska chosen and darkness embraced: [[spoiler:If Princess Sköldsvärd goes with Ondska in the end then they will massacre the nobles at the wedding. The remaining nobles and knights who did not side with the Princess will start a civil war and the Corrupted/Supremacy path will open.]]
* OurFounder: A figure known as the "Wise Lady" is prominently worshipped in Vedina due to her involvement in helping their first king form the country. It is also known that she had divine or supernatural powers of her own. [[spoiler:The fabled sword that is chosen if you go down the Righteous/Harmony path [[ForgedByTheGods is said to be made or at least blessed by her]]]].
* ShoutOut: The Vedinian Royal Wedding focus is called "[[Literature/ASongOfIceAndFire The Red Wedding]]".
* SkillScoresAndPerks: In her journey to become the next ruler, Princess Sköldsvärd has to go through various trials that test her skills. If chosen correctly, you get Chivalry points. These are meant to be spent on "Combat", which increases her Field Marshal stats and "Statecraft", which increase her overall ruler buffs. There are 8 levels for both attributes and increasing them also needs 50 political power per level. It is noted that if her "Combat" is at least level 4, her stats would already be at least ''5 and above''.
* SuccessionCrisis: While King Wingstrom has a daughter and is making sure that she is the next ruler, Princess Sköldsvärd has yet to prove herself by passing the traditional trials of being a KnightInShiningArmor to earn her right to the throne.
[[/folder]]
[[folder:Northern Tribes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_northern_tribes.png]]
[[caption-width-right:350:[[labelnote: Flag of the Free Northern Communes]]https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
->'''Full Name:''' Northern Tribes, Free Northern Communes (Skynavia puppet state), Everfrost Republic (Griffonian Republic puppet state)
->'''Ideology:''' Tribal Federation[[note]]Harmony[[/note]]
** In the Righteous/Harmony path, it can choose between the Republican Pact or the Entente.
** In the Pragmatic/Non-Aligned path, it can choose between returning back to the Reichspakt or standing alone.
** In the Corrupted/Supremacy path, it is one of the few nations that can ''form their own faction'' like New Mareland or join a Supremacy-headed faction in the continent like the Archon!Reichspakt.
* CantCatchUp: The nation as a whole is suffering from this when compared to other major powers. It has a very slow research speed and starts with only ''2'' research slots. Their capitulation quote even lampshades this!
* CivilWar: The nation can go through this if the Vedinian Royal Wedding gets bloody. And this is not counting the brewing separatist movement by one of the dukes...
* MultipleEndings: How the Vedinian Royal Wedding goes is decided by the choices you made up until that point.
** Ondska not chosen and last-minute proposal rejected: [[spoiler:If Prince Ondska was not chosen then he will try to convince Princess Sköldsvärd to change her mind and pick him. If she resists then during the ceremony, if not enough quests are completed in a chivalrous way then the nobility will rise up in rebellion to cause a civil war and the Non-Aligned path opens up. If enough quests are completed then Ondska will instead attempt a coup and challenge Princess Sköldsvärd to a duel. If she chooses the sword then the Righteous/Harmony path opens up, otherwise, if the gun is chosen then the Pragmatic/Non-Aligned path opens instead.]]
** Ondska not chosen and last-minute proposal accepted: [[spoiler:Ondska will plan with Princess Sköldsvärd. He will launch his coup to murder the nobility and become king. After that, a civil war opens up against the Harmonist supporters, leaving Ondska to lead the nation and cause a loss of 15% stability.]]
** Ondska chosen and darkness rejected: [[spoiler:If Ondska was initially chosen then Princess Sköldsvärd has one last chance to come to her senses and back out of his plan. Doing so will open the sword and gun paths. However in this case, while choosing the sword will still lead her back to the Righteous/Harmony path, choosing the gun will instead will have it jam at a crucial moment and cause her death. This results in the Prince Stridande taking over, who takes the Non-Aligned path while the country plunges into civil war against Ondska.]]
** Ondska chosen and darkness embraced: [[spoiler:If Princess Sköldsvärd goes with Ondska in the end then they will massacre the nobles at the wedding. The remaining nobles and knights who did not side with the Princess will start a civil war and the Corrupted/Supremacy path will open.]]
* OurFounder: A figure known as the "Wise Lady" is prominently worshipped in Vedina due to her involvement in helping their first king form the country. It is also known that she had divine or supernatural powers of her own. [[spoiler:The fabled sword that is chosen if you go down the Righteous/Harmony path [[ForgedByTheGods is said to be made or at least blessed by her]]]].
* ShoutOut: The Vedinian Royal Wedding focus is called "[[Literature/ASongOfIceAndFire The Red Wedding]]".
* SkillScoresAndPerks: In her journey to become the next ruler, Princess Sköldsvärd has to go through various trials that test her skills. If chosen correctly, you get Chivalry points. These are meant to be spent on "Combat", which increases her Field Marshal stats and "Statecraft", which increase her overall ruler buffs. There are 8 levels for both attributes and increasing them also needs 50 political power per level. It is noted that if her "Combat" is at least level 4, her stats would already be at least ''5 and above''.
* SuccessionCrisis: While King Wingstrom has a daughter and is making sure that she is the next ruler, Princess Sköldsvärd has yet to prove herself by passing the traditional trials of being a KnightInShiningArmor to earn her right to the throne.
[[/folder]]
[[folder:Northern Tribes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_northern_tribes.png]]
[[caption-width-right:350:[[labelnote: Flag of the Free Northern Communes]]https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
->'''Full Name:''' Northern Tribes, Free Northern Communes (Skynavia puppet state), Everfrost Republic (Griffonian Republic puppet state)
->'''Ideology:''' Tribal Federation[[note]]Harmony[[/note]]
to:
** In the Righteous/Harmony path, it can choose between the Republican Pact or the Entente.
** In the Pragmatic/Non-Aligned path, it can choose between returning back to the Reichspakt or standing alone.
** In the Corrupted/Supremacy path, it is one of the few nations that can ''form their own faction'' like New Mareland or join a Supremacy-headed faction in the continent like the Archon!Reichspakt.
* CantCatchUp: The nation as a whole is suffering from this when compared to other major powers. It has a very slow research speed and starts with only ''2'' research slots. Their capitulation quote even lampshades this!
* CivilWar: The nation can go through this if the Vedinian Royal Wedding gets bloody. And this is not counting the brewing separatist movement by one of the dukes...
* MultipleEndings: How the Vedinian Royal Wedding goes is decided by the choices you made up until that point.
** Ondska not chosen and last-minute proposal rejected: [[spoiler:If Prince Ondska was not chosen then he will try to convince Princess Sköldsvärd to change her mind and pick him. If she resists then during the ceremony, if not enough quests are completed in a chivalrous way then the nobility will rise up in rebellion to cause a civil war and the Non-Aligned path opens up. If enough quests are completed then Ondska will instead attempt a coup and challenge Princess Sköldsvärd to a duel. If she chooses the sword then the Righteous/Harmony path opens up, otherwise, if the gun is chosen then the Pragmatic/Non-Aligned path opens instead.]]
** Ondska not chosen and last-minute proposal accepted: [[spoiler:Ondska will plan with Princess Sköldsvärd. He will launch his coup to murder the nobility and become king. After that, a civil war opens up against the Harmonist supporters, leaving Ondska to lead the nation and cause a loss of 15% stability.]]
** Ondska chosen and darkness rejected: [[spoiler:If Ondska was initially chosen then Princess Sköldsvärd has one last chance to come to her senses and back out of his plan. Doing so will open the sword and gun paths. However in this case, while choosing the sword will still lead her back to the Righteous/Harmony path, choosing the gun will instead will have it jam at a crucial moment and cause her death. This results in the Prince Stridande taking over, who takes the Non-Aligned path while the country plunges into civil war against Ondska.]]
** Ondska chosen and darkness embraced: [[spoiler:If Princess Sköldsvärd goes with Ondska in the end then they will massacre the nobles at the wedding. The remaining nobles and knights who did not side with the Princess will start a civil war and the Corrupted/Supremacy path will open.]]
* OurFounder: A figure known as the "Wise Lady" is prominently worshipped in Vedina due to her involvement in helping their first king form the country. It is also known that she had divine or supernatural powers of her own. [[spoiler:The fabled sword that is chosen if you go down the Righteous/Harmony path [[ForgedByTheGods is said to be made or at least blessed by her]]]].
* ShoutOut: The Vedinian Royal Wedding focus is called "[[Literature/ASongOfIceAndFire The Red Wedding]]".
* SkillScoresAndPerks: In her journey to become the next ruler, Princess Sköldsvärd has to go through various trials that test her skills. If chosen correctly, you get Chivalry points. These are meant to be spent on "Combat", which increases her Field Marshal stats and "Statecraft", which increase her overall ruler buffs. There are 8 levels for both attributes and increasing them also needs 50 political power per level. It is noted that if her "Combat" is at least level 4, her stats would already be at least ''5 and above''.
* SuccessionCrisis: While King Wingstrom has a daughter and is making sure that she is the next ruler, Princess Sköldsvärd has yet to prove herself by passing the traditional trials of being a KnightInShiningArmor to earn her right to the throne.
[[/folder]]
[[folder:Northern Tribes]]
[[quoteright:350:https://static.
!!''Rikard Astler''
[[quoteright:156:https://static.tvtropes.
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
->'''Full Name:''' Northern Tribes, Free Northern Communes (Skynavia puppet state), Everfrost Republic (Griffonian Republic puppet state)
->'''Party:''' National Republican Party - Left Wing
->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]Rikard Astler, founder and leader of the Left-NRP, was born in Cloudbury in 981, when it was under the control of the Republic, one of the only ministers in Kemerskai's government to have not fought in the Long March nor the Revolution. Astler's father, a native Cloudburian, and his mother, a refugee from the Republic's territory in the Heartlands, raised him with a pro-native policy, and Astler would soon begin to idolize the Socialist Republic of Skynavia and its unique system of government.\\\
Participating in numerous socialist and unionist movements, Astler eventually became a City Councilgriff in Cloudbury, under the banner of the Left-NRP, promising a democratic socialist government for the Republic. Although he abandoned many of his pro-Skynavian views during his tenure in the City Council of Cloudbury, many began to distrust him, and he endured slander after attack on his character.\\\
However, against all odds, Astler was elected Mayor of Cloudbury in 1005, in local elections allowed by the Kemerskai government. His opponent, a fierce Republican and anti-communist, was driven out of his seat, and Astler instantly began to further progressive reform efforts in the industrializing city.\\\
His mayoral position has now put him in an interesting situation - as one of the most powerful politicians in the Republic, Astler has the powerful and influence to become the next President of the Republic - if he does not fall to anti-Skynavnian fervour.[[/labelnote]]
Changed line(s) 203,211 (click to see context) from:
* GeneralFailure: The Northern Tribes are home to two of the absolute worst generals in the game - Gordon the Archer, who was once a great war hero, but whose blindness more than offsets any skill he may have once had, and Federic Birch, who is an imbecile and exactly as capable as one might expect a drooling idiot to be - no matter what his raw stats are, his Imbecile trait negates all bonuses his stats might offer, and it carriers a significant penalty to division attack and defense.
[[/folder]]
! Dread Peninsula
[[folder:Arcturian Order]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_arcturian_order.png]]
->'''Full Name:''' Arcturian Order
->'''Ruling Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
[[/folder]]
! Dread Peninsula
[[folder:Arcturian Order]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_arcturian_order.png]]
->'''Full Name:''' Arcturian Order
->'''Ruling Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
to:
* GeneralFailure: The Northern Tribes are home to two NoCelebritiesWereHarmed: Rikard Astler is a riff on Music/RickAstley.
!!''Alexander Kemerskai Jr.''
->'''Role:''' Field Marshal, Chief ofthe absolute worst generals in the game - Gordon the Archer, who was once a great war hero, but whose blindness more than offsets any skill he may have once had, and Federic Birch, who is an imbecile and exactly as capable as one might expect a drooling idiot to be - no matter what his raw stats are, his Imbecile trait negates all bonuses his stats might offer, and it carriers a significant penalty to division attack and defense.
[[/folder]]
! Dread Peninsula
[[folder:Arcturian Order]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_arcturian_order.png]]
->'''Full Name:''' Arcturian Order
->'''Ruling Party:''' Progressive WingArmy, President[[note]]Head of the Council
State[[/note]] (Enforce Martial Law, Kemerskai succession or Pan-Griffonian election)
->'''Party:''' National Republican Party
->'''Ideology:'''Chivalric Knightly Order[[note]]Harmony[[/note]]Harmonic Republicanism[[note]]Harmony[[/note]]
!!''Alexander Kemerskai Jr.''
->'''Role:''' Field Marshal, Chief of
[[/folder]]
! Dread Peninsula
[[folder:Arcturian Order]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_arcturian_order.png]]
->'''Full Name:''' Arcturian Order
->'''Ruling Party:''' Progressive Wing
->'''Party:''' National Republican Party
->'''Ideology:'''
Changed line(s) 213,229 (click to see context) from:
* {{Expy}}:
** The Arcturian Order is an expy of [[Characters/ASongOfIceAndFireTheNightsWatch the Night's Watch]], being an ancient and largely forgotten knightly order founded to defend the continent against an army of the dead coming from the far north.
** One of the Arcturian Order's generals is a pony named Whitemane, who wears the same outfit as [[Characters/WarcraftOthers High Inquisitor Sally Whitemane]] from ''VideoGame/{{Warcraft}}''.
* FaceHeelTurn: Rosa may attempt a conference with the Arcturian Order with the intention of either corrupting the Order from within or forming a treaty under false pretenses. If her corruption efforts or treaty negotiations go as she intends, the Arcturian Order will immediately disband and be annexed by the Dread League.
* TheGoodKingdom: After their victory against the Dread League, the Arcturian Order reforms into the Arcturian Kingdom, and begins to open up to the world. Still led by the Arcturian Order, with the former headmaster being the constitutional or the absolute king, the Kingdom can either enter the world in peace (Harmonic) or be played as a KnightTemplar and spread their rule by force (Non-Aligned).
* HiddenElfVillage: The Arcturian Order adopted a policy of isolationism, deliberately turning away all outsiders to focus on defending against the Dread League. Other countries cannot interact with them until they finish off the Dread League and turn into the Arcturian Kingdom.
* HoldTheLine: The strategy to fight against the Dread League is to hold the initial reinforced border at all costs. ''Any'' breakdown in the frontline will most likely doom the Order to an eventual defeat.
* InstantWinCondition: If they successfully complete the focus and mission to retrieve the Shield of Hope, they instantly win against the Dread League, no matter how the war is going.
* TheOrder: The Arcturian Order is an ancient order of holy knights founded to keep the undead up the North of Griffonia under control.
* SacrificialLion: If you set the AI to historical while you play an unrelated faction, the Dread League will usually always overrun the Arcturian Order. This is to demonstrate the power of the Dread League before they unleash the Black Crusade.
* YankTheDogsChain: After defeating the Dread League, you have the option to release the Arcturian Order as their own nation or as your puppet. [[spoiler: If you choose to release the Arcturian Order without making them your puppet, [[NiceJobBreakingItHero they will be subsequently swept aside by the Northern Storm soon after as a newly liberated nation has practically no divisions]]]].
!!''Torygg Brightclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_torygg.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]]
->'''Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
** The Arcturian Order is an expy of [[Characters/ASongOfIceAndFireTheNightsWatch the Night's Watch]], being an ancient and largely forgotten knightly order founded to defend the continent against an army of the dead coming from the far north.
** One of the Arcturian Order's generals is a pony named Whitemane, who wears the same outfit as [[Characters/WarcraftOthers High Inquisitor Sally Whitemane]] from ''VideoGame/{{Warcraft}}''.
* FaceHeelTurn: Rosa may attempt a conference with the Arcturian Order with the intention of either corrupting the Order from within or forming a treaty under false pretenses. If her corruption efforts or treaty negotiations go as she intends, the Arcturian Order will immediately disband and be annexed by the Dread League.
* TheGoodKingdom: After their victory against the Dread League, the Arcturian Order reforms into the Arcturian Kingdom, and begins to open up to the world. Still led by the Arcturian Order, with the former headmaster being the constitutional or the absolute king, the Kingdom can either enter the world in peace (Harmonic) or be played as a KnightTemplar and spread their rule by force (Non-Aligned).
* HiddenElfVillage: The Arcturian Order adopted a policy of isolationism, deliberately turning away all outsiders to focus on defending against the Dread League. Other countries cannot interact with them until they finish off the Dread League and turn into the Arcturian Kingdom.
* HoldTheLine: The strategy to fight against the Dread League is to hold the initial reinforced border at all costs. ''Any'' breakdown in the frontline will most likely doom the Order to an eventual defeat.
* InstantWinCondition: If they successfully complete the focus and mission to retrieve the Shield of Hope, they instantly win against the Dread League, no matter how the war is going.
* TheOrder: The Arcturian Order is an ancient order of holy knights founded to keep the undead up the North of Griffonia under control.
* SacrificialLion: If you set the AI to historical while you play an unrelated faction, the Dread League will usually always overrun the Arcturian Order. This is to demonstrate the power of the Dread League before they unleash the Black Crusade.
* YankTheDogsChain: After defeating the Dread League, you have the option to release the Arcturian Order as their own nation or as your puppet. [[spoiler: If you choose to release the Arcturian Order without making them your puppet, [[NiceJobBreakingItHero they will be subsequently swept aside by the Northern Storm soon after as a newly liberated nation has practically no divisions]]]].
!!''Torygg Brightclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_torygg.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]]
->'''Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
to:
** The Arcturian Order is an expy of [[Characters/ASongOfIceAndFireTheNightsWatch the Night's Watch]], being an ancient and largely forgotten knightly order founded to defend the continent against an army of the dead coming from the far north.
** One of the Arcturian Order's generals is a pony named Whitemane, who wears the same outfit as [[Characters/WarcraftOthers High Inquisitor Sally Whitemane]] from ''VideoGame/{{Warcraft}}''.
* FaceHeelTurn: Rosa may attempt a conference with the Arcturian Order with the intention of either corrupting the Order from within or forming a treaty under false pretenses. If her corruption efforts or treaty negotiations go as she intends, the Arcturian Order will immediately disband and be annexed by the Dread League.
* TheGoodKingdom: After their victory against the Dread League, the Arcturian Order reforms into the Arcturian Kingdom, and begins to open up to the world. Still led by the Arcturian Order, with the former headmaster being the constitutional or the absolute king, the Kingdom can either enter the world in peace (Harmonic) or be played as a KnightTemplar and spread their rule by force (Non-Aligned).
* HiddenElfVillage: The Arcturian Order adopted a policy of isolationism, deliberately turning away all outsiders to focus on defending against the Dread League. Other countries cannot interact with them until they finish off the Dread League and turn into the Arcturian Kingdom.
* HoldTheLine: The strategy to fight against the Dread League is to hold the initial reinforced border at all costs. ''Any'' breakdown in the frontline will most likely doom the Order to an eventual defeat.
* InstantWinCondition: If they successfully complete the focus and mission to retrieve the Shield of Hope, they instantly win against the Dread League, no matter how the war is going.
* TheOrder: The Arcturian Order is an ancient order of holy knights founded to keep the undead up the North of Griffonia under control.
* SacrificialLion: If you set the AI to historical while you play an unrelated faction, the Dread League will usually always overrun the Arcturian Order. This is to demonstrate the power of the Dread League before they unleash the Black Crusade.
* YankTheDogsChain: After defeating the Dread League, you have the option to release the Arcturian Order as their own nation or as your puppet. [[spoiler: If you choose to release the Arcturian Order without making them your puppet, [[NiceJobBreakingItHero they will be subsequently swept aside by the Northern Storm soon after as a newly liberated nation has practically no divisions]]]].
!!''Torygg Brightclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_torygg.png]]
!!''Stefano Ariveli''
->'''Role:'''
->'''Party:'''
->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]Stefano Arivelli hails from the city of Karthin, in Wingbardy. After the death of King Gumberto in 972 ALB, his family moved to the Empire, where they were not welcome due to hostile attitudes toward Wingbardians. Stefano joined the army, but was consistently mocked for his Wingbardian upbringing, and found solace in the Republican, pan-griffonian movement developing in the region. Stefano would eventually participate in the Revolution and the Long March. However, he was unable to speak Cloduburian and only knew a small amount of the Herzlander dialect. While a banking expert from his time in the Wingbardian School of Economics, he has begun to drink and waste himself, fed up with his inability to interact with most of the Republic's people.\\\
The only thing keeping him with the Republic is his fanatic loyalty to the revolution and to his greatest friend, Heinrich Kingfeather, a fellow academic. As Kingfeather's de-facto second-in-command, Arivelli has pushed through pragmatic reform and business encouragement in accordance with the principles of Prosperity and Liberty.[[/labelnote]]
Changed line(s) 231,238 (click to see context) from:
* NoMereWindmill: Following their victory on Dread League, the Order can renew their investigation into former Headmaster Torygg's assassination. [[spoiler:It is revealed that Torygg was concerned about some other dark force manipulating many events throughout history -- and as the investigation draws to a close, he's revealed to have been ''right'', for with the Order on the trail of the Windigos, they reveal themselves, take control of the Dread Peninsula and launch a second war.]]
* WeHardlyKnewYe: The Arcturian Order's story begins with his assassination.
!!''William Steelbeak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_william_steel_beak.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
* WeHardlyKnewYe: The Arcturian Order's story begins with his assassination.
!!''William Steelbeak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_william_steel_beak.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
to:
* WeHardlyKnewYe: The Arcturian Order's story begins with his assassination.
!!''William Steelbeak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_william_steel_beak.png]]
!!''Walter Emerich''
->'''Role:'''
->'''Party:'''
->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]Walter Emerich was born to a family of merchants in Winterbell, Strawberry, and was expected to join the family business at the Griffing river. Emerich, however, had different plans for his destiny, and when he turned 16, he bid his parents farewell and took a steamboat down the Griffing to Griffenheim.\\\
City life, however, was not what Emerich believed it to be - and he soon wished to be back in Strawberry. Disillusioned with the poverty and strife in the capital following the death of the popular Grover IV, Emerich became active in underground republican circles.\\\
When revolution broke out in 978, Emerich rejoiced, and participated in the storming of the Imperial palace along with thousands of commoners. Despite not having a shred of military experience, he was appointed as an officer by the President-Marshal for his actions in the storming of the palace, but most historians attest Kemerskai appointed him to ensure support among fanatic republicans - who still viewed him as an opportunist.\\\
Emerich learned quickly from his fellow officers, participating in the First and Second Interriver Campaigns - but was defeated at the Second Battle of Vinnin by Erich Ebonwing.\\\
Emerich would subsequently participate in the Long March and post-revolutionary politics, being appointed provisional senator of Brenna by Kemerskai, a position he holds to this day - although now he stands as a military governor, fanatically loyal to the Marshal who gave him a new life.[[/labelnote]]
Changed line(s) 240,248 (click to see context) from:
* TheGoodKing: William is the Harmonic option for the Arcturian Order, and becomes a King of Harmony after the defeat of the Dread League and the creation of the Arcturian Kingdom, pursuing more peaceful diplomatic relations with their neighbors.
!!''Østwald Vind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ostvald_vind.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Traditional Wing of the Council
->'''Ideology:''' Knightly Order[[note]]Non-Aligned[[/note]]
----
* KnightTemplar: Østwald believes that the code of the Order should be upheld by all. Once the Arcturian Kingdom is created, Østvald pursues more aggressive and expansionist policies.
!!''Østwald Vind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ostvald_vind.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Traditional Wing of the Council
->'''Ideology:''' Knightly Order[[note]]Non-Aligned[[/note]]
----
* KnightTemplar: Østwald believes that the code of the Order should be upheld by all. Once the Arcturian Kingdom is created, Østvald pursues more aggressive and expansionist policies.
to:
!!''Østwald Vind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ostvald_vind.png]]
!!''Gerben Kogchel''
->'''Role:'''
->'''Party:'''
->'''Ideology:'''
----
* KnightTemplar: Østwald believes that
See his entry in the
!!''Genevieve Guildedwing''
->'''Role:''' President[[note]]Head of State[[/note]] (Pan-Griffonian election)
->'''Party:''' Social Democratic Party
->'''Ideology:''' Harmonic Republicanism[[note]]Harmony[[/note]]
See her entry in the
!!''Théodore Vérany''
->'''Role:''' President[[note]]Head of State[[/note]] (Pan-Griffonian election)
->'''Party:''' National Republican Party
->'''Ideology:''' Harmonic Republicanism[[note]]Harmony[[/note]]
See his entry in the Kingdom
!!''Gallo Ventriglio''
->'''Role:''' President[[note]]Head of State[[/note]] (Pan-Griffonian election)
->'''Party:''' Liberal-Democratic Harmonist Party
->'''Ideology:''' Harmonic Republicanism[[note]]Harmony[[/note]]
See his entry in the Kingdom of Wingbardy folder on the [[Characters/EquestriaAtWarSouthernGriffonia Southern Griffonia subpage]].
Changed line(s) 251,256 (click to see context) from:
[[folder:Dread League]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_dread_league.png]]
[[caption-width-right:350:[[labelnote: Flag of the Scientific Dread Collective]] https://static.tvtropes.org/pmwiki/pub/images/ded_sf_fascism.png[[/labelnote]]]]
->'''Full Name:''' Dread League, Scientific Dread Collective
->'''Ruling Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_dread_league.png]]
[[caption-width-right:350:[[labelnote: Flag of the Scientific Dread Collective]] https://static.tvtropes.org/pmwiki/pub/images/ded_sf_fascism.png[[/labelnote]]]]
->'''Full Name:''' Dread League, Scientific Dread Collective
->'''Ruling Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
to:
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:[[labelnote: Flag
[[caption-width-right:350:[[labelnote:Flag of the
->'''Full Name:'''
->'''Ruling Party:'''
->'''Ideology:'''
The Socialist Republic of Skynavia is a republic lying on the Skynavian watershed, at the pony-inhabited Northern edge of Griffonia. Led by a popular front of socialists, anarchists, and communists, the republic formed from the far-left splinter faction of Kemerskai's Republican movement, who saw Kemerskai's authoritarianism as a betrayal of the revolution. Years after the socialists' second long march north of Cloudbury, the Skynavian revolutionaries have gathered their strength and are looking outwards, for their final goal is nothing less than the total liberation of all Griffons.
Changed line(s) 258,275 (click to see context) from:
* ChallengingTheChief: The winner of the Immortal Games is allowed to face off against the incumbent Dread King. Should they succeed, a new monarch would take their rightful place upon the throne.
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.
* {{Expy}}: One of the Dread League's generals is a pony named Windrunner, whose name, hood and facial features are a clear reference to [[Characters/WarcraftSylvanasAndFollowers Sylvanas Windrunner]], a major character in ''VideoGame/{{Warcraft}}'' who leads the Forsaken undead.
* HardCodedHostility: The Dread League fights two wars: the first one with the Arcturian Order, and the second one with the rest of the world. After taking the focus "Finis Omnium Vitarum", the Dread League will automatically and continuously declare war on all of their neighbouring countries.
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their ships have names like "Corruption", "Desecration", and "Soul Reaver". The theme even extends to some lands once held by the ancient Dread Empire, such as Losthope in Farbrook and Bonedrift in Firtree.
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeating the Arcturian Order and taking the Finis Omnium Vitarum focus, they'll automatically declare war on all countries that share a border with them until the Dread League is defeated or successfully conquers the entire world.
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outside the Arcturian Order and the Dread League itself is aware they even exist, and in a world preparing for an industrial UsefulNotes/WorldWarII-like conflict, they're an almost completely magical threat that wouldn't be remotely out of place in a more traditionally fantastic setting.
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader for the Dread League, Comrade Salikov, is the [[https://www.memedroid.com/memes/detail/2211192/Comrade-Skeletal-for-Hall-of-weens Comrade Skeletal meme]]. While his canonicity is questionable since the Dread League cannot follow Communism, he's the only human to appear in the game even if he's just a skeleton of one (NCR Expedition AprilFoolsDay content notwithstanding).
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices most of the Dread League's massive population growth. Fortunately for the Dread League, thralls are stronger and faster than zombies and skeletons.
!!''Corpus Maledictus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.
* {{Expy}}: One of the Dread League's generals is a pony named Windrunner, whose name, hood and facial features are a clear reference to [[Characters/WarcraftSylvanasAndFollowers Sylvanas Windrunner]], a major character in ''VideoGame/{{Warcraft}}'' who leads the Forsaken undead.
* HardCodedHostility: The Dread League fights two wars: the first one with the Arcturian Order, and the second one with the rest of the world. After taking the focus "Finis Omnium Vitarum", the Dread League will automatically and continuously declare war on all of their neighbouring countries.
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their ships have names like "Corruption", "Desecration", and "Soul Reaver". The theme even extends to some lands once held by the ancient Dread Empire, such as Losthope in Farbrook and Bonedrift in Firtree.
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeating the Arcturian Order and taking the Finis Omnium Vitarum focus, they'll automatically declare war on all countries that share a border with them until the Dread League is defeated or successfully conquers the entire world.
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outside the Arcturian Order and the Dread League itself is aware they even exist, and in a world preparing for an industrial UsefulNotes/WorldWarII-like conflict, they're an almost completely magical threat that wouldn't be remotely out of place in a more traditionally fantastic setting.
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader for the Dread League, Comrade Salikov, is the [[https://www.memedroid.com/memes/detail/2211192/Comrade-Skeletal-for-Hall-of-weens Comrade Skeletal meme]]. While his canonicity is questionable since the Dread League cannot follow Communism, he's the only human to appear in the game even if he's just a skeleton of one (NCR Expedition AprilFoolsDay content notwithstanding).
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices most of the Dread League's massive population growth. Fortunately for the Dread League, thralls are stronger and faster than zombies and skeletons.
!!''Corpus Maledictus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]
to:
* ChallengingTheChief: ChummyCommies: The winner Communists of Skynavia are by far some of the Immortal Games is allowed to face off against the incumbent Dread King. Should they succeed, a new monarch would take their rightful place upon the throne.
* CombatByChampion: Contestantsmost democratic communists in the Immortal Games are not required to directly participate. Instead, world, having a very well developed socialist democratic system (represented as a gameplay mechanic), and even explicitly state that they can choose or create a single champion who will fight reject authoritarian socialism in their stead.
* {{Expy}}: Onesome of the Dread League's generals is a pony named Windrunner, whose name, hood events.
* EveryoneHasStandards: Skynavia supports andfacial features are a clear reference to [[Characters/WarcraftSylvanasAndFollowers Sylvanas Windrunner]], a major character in ''VideoGame/{{Warcraft}}'' who leads the Forsaken undead.
* HardCodedHostility: The Dread League fights two wars: the first onecan align with most Communist nations, but they will ''not'' work with [[RevengeBeforeReason Abba Povner's Longsword]] and [[TyrantTakesTheHelm Lavender Berry's Baltimare]].
* MagikarpPower: Skynavia begins as a backwater socialist country even more fringe than theArcturian Order, Griffonian Republic and the second one Griffonian Liberation Army. Despite this, they also have pan-Griffonian ideals and with some hard work can expand to encompass all of Griffonia.
* NoHistoricalFiguresWereHarmed: Political advisors Emma Goldgriff and Mikhail Beakunin are based on famous anarchists Emma Goldman and Mikhail Bakunin respectively.
* NonStandardCharacterDesign: After Sickleclaw gives up power, Skynavia's leader (for the rest of theworld. After taking game) becomes the focus "Finis Omnium Vitarum", General Congress, whose portrait depicts the Dread League will automatically building where they meet (instead of any individual creature), reflecting how decentralised power is.
* WeAREStrugglingTogether: Skynavian politics is fiercely divided between Internationalists who are eager to spread the revolution, andcontinuously declare war on all of their neighbouring countries.
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their shipsCommunalists who want to maintain what they have names like "Corruption", "Desecration", and "Soul Reaver". The theme even extends to some lands once held by the ancient Dread Empire, such as Losthope in Farbrook and Bonedrift in Firtree.
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeating the Arcturian Order and taking the Finis Omnium Vitarum focus, they'll automatically declare war on all countries that share a border with them until the Dread League is defeated or successfully conquers the entire world.
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outside the Arcturian Order and the Dread League itself is aware they even exist, and in a world preparing for an industrial UsefulNotes/WorldWarII-like conflict, they're an almost completely magical threat that wouldn't be remotely out of place in a more traditionally fantastic setting.
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader for the Dread League, Comrade Salikov, is the [[https://www.memedroid.com/memes/detail/2211192/Comrade-Skeletal-for-Hall-of-weens Comrade Skeletal meme]]. While his canonicity is questionable since the Dread League cannot follow Communism, he's the only human to appear in the game even if he's just a skeleton of one (NCR Expedition AprilFoolsDay content notwithstanding).
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices most of the Dread League's massive population growth. Fortunately for the Dread League, thralls are stronger and faster than zombies and skeletons.
!!''Corpus Maledictus''
right now.
!!''Asper Sickleclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]org/pmwiki/pub/images/eaw_sickleclaw.png]]
* CombatByChampion: Contestants
* {{Expy}}: One
* EveryoneHasStandards: Skynavia supports and
* HardCodedHostility: The Dread League fights two wars: the first one
* MagikarpPower: Skynavia begins as a backwater socialist country even more fringe than the
* NoHistoricalFiguresWereHarmed: Political advisors Emma Goldgriff and Mikhail Beakunin are based on famous anarchists Emma Goldman and Mikhail Bakunin respectively.
* NonStandardCharacterDesign: After Sickleclaw gives up power, Skynavia's leader (for the rest of the
* WeAREStrugglingTogether: Skynavian politics is fiercely divided between Internationalists who are eager to spread the revolution, and
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their ships
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeating the Arcturian Order and taking the Finis Omnium Vitarum focus, they'll automatically declare war on all countries that share a border with them until the Dread League is defeated or successfully conquers the entire world.
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outside the Arcturian Order and the Dread League itself is aware they even exist, and in a world preparing for an industrial UsefulNotes/WorldWarII-like conflict, they're an almost completely magical threat that wouldn't be remotely out of place in a more traditionally fantastic setting.
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader for the Dread League, Comrade Salikov, is the [[https://www.memedroid.com/memes/detail/2211192/Comrade-Skeletal-for-Hall-of-weens Comrade Skeletal meme]]. While his canonicity is questionable since the Dread League cannot follow Communism, he's the only human to appear in the game even if he's just a skeleton of one (NCR Expedition AprilFoolsDay content notwithstanding).
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices most of the Dread League's massive population growth. Fortunately for the Dread League, thralls are stronger and faster than zombies and skeletons.
!!''Corpus Maledictus''
!!''Asper Sickleclaw''
[[quoteright:156:https://static.tvtropes.
Changed line(s) 277 (click to see context) from:
->'''Party:''' The Necromancer Council
to:
->'''Party:''' The Necromancer CouncilUnited Socialist Revolutionary Front, [[spoiler:Sickleclaw's Clique (Military junta path)]]
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]], [[spoiler:Despotism[[note]]Non-Aligned[[/note]] (Military junta path)]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Asper Sickleclaw was a junior lieutenant in the Griffonian army when the First Revolution smashed the Empire to pieces. Marching alongside his fellow revolutionaries, Sickleclaw participated in most of the battles against the monarchist counter-revolution, eventually ending up in Cloudbury along with the remnants of the Republican government.\\\
Having witnessed the despotism and authoritarianism of the Republican generals, Sickleclaw, anticipating the Republic's spiral into warlordism, adopted socialist views and marched onwards north, leading disillusioned socialists and other leftists away from the crumbling Republic into the virgin lands of Skynavia, where they hoped to start anew, free from the baggage of capitalist militarism.\\\
Now a staunch Internationalist, Sickleclaw is the foremost military leader of the Skynavian Socialist Republic, and is looked up to by most as a revered war hero, though some have raised concerns over what they perceive to be autocratic tendencies in his leadership.[[/labelnote]]
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]], [[spoiler:Despotism[[note]]Non-Aligned[[/note]] (Military junta path)]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Asper Sickleclaw was a junior lieutenant in the Griffonian army when the First Revolution smashed the Empire to pieces. Marching alongside his fellow revolutionaries, Sickleclaw participated in most of the battles against the monarchist counter-revolution, eventually ending up in Cloudbury along with the remnants of the Republican government.\\\
Having witnessed the despotism and authoritarianism of the Republican generals, Sickleclaw, anticipating the Republic's spiral into warlordism, adopted socialist views and marched onwards north, leading disillusioned socialists and other leftists away from the crumbling Republic into the virgin lands of Skynavia, where they hoped to start anew, free from the baggage of capitalist militarism.\\\
Now a staunch Internationalist, Sickleclaw is the foremost military leader of the Skynavian Socialist Republic, and is looked up to by most as a revered war hero, though some have raised concerns over what they perceive to be autocratic tendencies in his leadership.[[/labelnote]]
Changed line(s) 279,291 (click to see context) from:
* {{Narcissist}}: Known for his extreme narcissism, Corpus only does anything when it benefits him.
* SoreLoser: When the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses to accept and tries to kill her so he wouldn't have to abdicate.
-->'''Dread Council:''' The rules state that a Contender cannot cast spells during a match. She did not cast the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!
!!''Rosa Maledicta''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_new.png]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Bones]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_lich.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
* SoreLoser: When the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses to accept and tries to kill her so he wouldn't have to abdicate.
-->'''Dread Council:''' The rules state that a Contender cannot cast spells during a match. She did not cast the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!
!!''Rosa Maledicta''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_new.png]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Bones]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_lich.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
to:
* {{Narcissist}}: Known for BookBurning: [[spoiler:Dictator Sickleclaw organizes a massive book burning across Skynavia to destroy subversive socialist literature.]]
* {{Cincinnatus}}: Sickleclaw serves as the authoritarian provisional leader of the Socialist Republic to safeguard the Republic through periods of hardship. Once the hardship is over, he is expected to step down and hand power back to the General Congress. [[spoiler:He can decide not to.]]
* DrivenToSuicide: [[spoiler:If Sickleclaw's military dictatorship is overthrown, he commits suicide inside hisextreme narcissism, Corpus only office after his headquarters is stormed by a large group of revolters.]]
* DrunkWithPower: [[spoiler:Initially the provisional leader of the Socialist Republic of Skynavia, expected to give up his powers to the General Congress, Sickleclaw can decide that he doesanything when it benefits him.
not want to give up his powers, and soon turns on his fellow socialists.]]
*SoreLoser: EmergencyAuthority: When the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses Socialist Republic is in a losing war, Asper Sickleclaw can be recalled back to accept the leadership to lead the country through the war, granting several temporary bonuses to the country.
* FaceHeelTurn: [[spoiler:Disappointed with socialism, Sickleclaw can decide to make his temporary power permanent andtries begin a military dictatorship. He will then purge socialist elements from Skynavia and declare an perpetual martial law to kill her so keep his power indefinitely.]]
* FullCircleRevolution: [[spoiler:It is possible for Asper Sickleclaw to seize power and become the military dictator of Skynavia, just like Kemerskai's authoritarian government that originally led to Skynavia's secession. In fact, in many ways, Sickleclaw's dictatorship is ''worse'' than Kemerskai ever was or ever could be.]]
* TheGulag: [[spoiler:As a part of his anti-socialism efforts, Sickleclaw sends socialist thinkers (activists, teachers, philosophers, etc.) to work camps to reeducate them.]]
* JumpingOffTheSlipperySlope: [[spoiler:Sickleclaw's path to a military dictator begins very mildly, when hewouldn't have simply states that he wants to abdicate.
-->'''Dread Council:''' The rulesstay in power for a bit longer. Once the council reacts against him and begins a civil war, Sickleclaw rapidly descents into a total dictator willing to cleanse the entire society to get rid of socialism.]]
* NotSoWellIntentionedExtremist: [[spoiler:In the event where Sickleclaw becomes the dictator of Skynavia, he initially states that he is a WellIntentionedExtremist that was disillusioned with socialism and its bickering politicians, and thus wanted to give Skynavia a strong leader. However, his subsequent JumpingOffTheSlipperySlope and creation of an anti-socialist police state made it unclear as to what does Sickleclaw truly believe anymore.]]
* PoliceState: [[spoiler:Skynavia under Sickleclaw is a tightly controlled nation thata Contender cannot cast spells during a match. She did harshly punishes socialism at every level of society, where the secret police watches every citizen and arrests any sign of dissent, where people are incentivized to report on each other for socialist behavior, where the army either actively purges socialism or gets purged themselves. Everyone lives in fear.]]
* ThePurge: [[spoiler:Sickleclaw's dictatorship begins an extensive purge on the society and the army to root out socialist elements, where ''one tenth'' of the military personnel are liquidated.]]
* RevolvingDoorRevolution: [[spoiler:In Sickleclaw's dictatorship route, after he deposes the General Congress to create his military dictatorship, if Sickleclaw does notcast pacify Skynavia within 450 days, a communist revolt happens and deposes him.]]
* TyrantTakesTheHelm: [[spoiler:Under Sickleclaw's military dictatorship, fear, repression, and purges run rampant. In his desire to completely cleanse thespell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! Shecountry of socialism that he thought had to have cheated and you're covering it up! The Circle will have your hides failed them, Sickleclaw had become a complete tyrant.]]
* WalkingSpoiler: While Sickleclaw plays a very minor role forthis! I will not relinquish my authority to the vast majority of Skynavian playthroughs, the Skynavian route where Sickleclaw plays a scheming, pathetic mortal!
!!''Rosa Maledicta''
[[quoteright:156:https://static.major role is spoileriffic.
[[/folder]]
[[folder:Kingdom of Vedina]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_new.png]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queenorg/pmwiki/pub/images/eaw_kingdom_of_vedina.png]]
->'''Full Name:''' Kingdom ofBones]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_lich.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
Vedina
->'''Ruling Party:''' Wingstrom Dynasty
->'''Ideology:'''Necrocracy[[note]]Supremacy[[/note]]Benevolent Absolutism[[note]]Harmony[[/note]]
* {{Cincinnatus}}: Sickleclaw serves as the authoritarian provisional leader of the Socialist Republic to safeguard the Republic through periods of hardship. Once the hardship is over, he is expected to step down and hand power back to the General Congress. [[spoiler:He can decide not to.]]
* DrivenToSuicide: [[spoiler:If Sickleclaw's military dictatorship is overthrown, he commits suicide inside his
* DrunkWithPower: [[spoiler:Initially the provisional leader of the Socialist Republic of Skynavia, expected to give up his powers to the General Congress, Sickleclaw can decide that he does
*
* FaceHeelTurn: [[spoiler:Disappointed with socialism, Sickleclaw can decide to make his temporary power permanent and
* FullCircleRevolution: [[spoiler:It is possible for Asper Sickleclaw to seize power and become the military dictator of Skynavia, just like Kemerskai's authoritarian government that originally led to Skynavia's secession. In fact, in many ways, Sickleclaw's dictatorship is ''worse'' than Kemerskai ever was or ever could be.]]
* TheGulag: [[spoiler:As a part of his anti-socialism efforts, Sickleclaw sends socialist thinkers (activists, teachers, philosophers, etc.) to work camps to reeducate them.]]
* JumpingOffTheSlipperySlope: [[spoiler:Sickleclaw's path to a military dictator begins very mildly, when he
-->'''Dread Council:''' The rules
* NotSoWellIntentionedExtremist: [[spoiler:In the event where Sickleclaw becomes the dictator of Skynavia, he initially states that he is a WellIntentionedExtremist that was disillusioned with socialism and its bickering politicians, and thus wanted to give Skynavia a strong leader. However, his subsequent JumpingOffTheSlipperySlope and creation of an anti-socialist police state made it unclear as to what does Sickleclaw truly believe anymore.]]
* PoliceState: [[spoiler:Skynavia under Sickleclaw is a tightly controlled nation that
* ThePurge: [[spoiler:Sickleclaw's dictatorship begins an extensive purge on the society and the army to root out socialist elements, where ''one tenth'' of the military personnel are liquidated.]]
* RevolvingDoorRevolution: [[spoiler:In Sickleclaw's dictatorship route, after he deposes the General Congress to create his military dictatorship, if Sickleclaw does not
* TyrantTakesTheHelm: [[spoiler:Under Sickleclaw's military dictatorship, fear, repression, and purges run rampant. In his desire to completely cleanse the
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She
* WalkingSpoiler: While Sickleclaw plays a very minor role for
!!''Rosa Maledicta''
[[quoteright:156:https://static.
[[/folder]]
[[folder:Kingdom of Vedina]]
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen
->'''Full Name:''' Kingdom of
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
->'''Ruling Party:''' Wingstrom Dynasty
->'''Ideology:'''
Changed line(s) 293,305 (click to see context) from:
* EvilMakesYouUgly: As a necromancer of the Dread League, Rosa is visibly gaunt and looks like she's seen better days. If the Arcturian Order redeems her after defeating her, she gets a new portrait with much softer facial features, and perhaps just as a function of the change in the lighting, her mane goes from appearing to be a graying reddish-black to a bright maroon.
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a member of the Arcturian Order. This makes her a powerful general for the Order, undoes her lich or vampire transformation, and gives her a new portrait. Alternatively, she can attempt to subvert the Arcturian Order via corruption or diplomacy, only to have these backfire and have the Arcturian Order either root out the corruption and convince her to disband the Dread League, or they actually embrace the treaty of peace and friendship and push it hard, which can result in Rosa actually agreeing and giving up the Dread League's goals of wiping out all life.
* HoistByHisOwnPetard: Rosa's attempts to subvert the Arcturian Order and eliminate them without a war may instead lead to the Dread League being disbanded and itself eliminated without putting up the fight they had spent years preparing for.
* MurderSuicide: On the grandest scale possible - if she succeeds in wiping out all life, she tops it off by ending the last (un)life left - her own. [[spoiler: She does so to spite the Windigoes and create a truly dead world in which there is no disharmony on which they can feed.]]
* RedemptionEqualsSex: Downplayed. If Rosa Maledicta is redeemed and made a general instead of being executed, she will marry William Steel Beak after [[spoiler:defeating the Northern Storm]].
* VampiresAreSexGods: The flavor text for Rosa as the Queen of Blood describes her as both beautiful and terrifying. To the description's credit, she looks much younger and no longer has the gaunt appearance of her pre-transformation self.
!!''Rubra''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ladyd.png]]
->'''Role:''' Head of State (Defeated by Viira)
----
* DragonAscendant: If the Dread League is defeated by Viira Lehtola, she makes a pact with House Rubra, elevating them to be the new rulers of the Dread Peninsula.
* ShoutOut: Lady Rubra is based on Lady Alcina Dimitrescu, a villain from ''VideoGame/ResidentEvilVillage''.
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a member of the Arcturian Order. This makes her a powerful general for the Order, undoes her lich or vampire transformation, and gives her a new portrait. Alternatively, she can attempt to subvert the Arcturian Order via corruption or diplomacy, only to have these backfire and have the Arcturian Order either root out the corruption and convince her to disband the Dread League, or they actually embrace the treaty of peace and friendship and push it hard, which can result in Rosa actually agreeing and giving up the Dread League's goals of wiping out all life.
* HoistByHisOwnPetard: Rosa's attempts to subvert the Arcturian Order and eliminate them without a war may instead lead to the Dread League being disbanded and itself eliminated without putting up the fight they had spent years preparing for.
* MurderSuicide: On the grandest scale possible - if she succeeds in wiping out all life, she tops it off by ending the last (un)life left - her own. [[spoiler: She does so to spite the Windigoes and create a truly dead world in which there is no disharmony on which they can feed.]]
* RedemptionEqualsSex: Downplayed. If Rosa Maledicta is redeemed and made a general instead of being executed, she will marry William Steel Beak after [[spoiler:defeating the Northern Storm]].
* VampiresAreSexGods: The flavor text for Rosa as the Queen of Blood describes her as both beautiful and terrifying. To the description's credit, she looks much younger and no longer has the gaunt appearance of her pre-transformation self.
!!''Rubra''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ladyd.png]]
->'''Role:''' Head of State (Defeated by Viira)
----
* DragonAscendant: If the Dread League is defeated by Viira Lehtola, she makes a pact with House Rubra, elevating them to be the new rulers of the Dread Peninsula.
* ShoutOut: Lady Rubra is based on Lady Alcina Dimitrescu, a villain from ''VideoGame/ResidentEvilVillage''.
to:
* EvilMakesYouUgly: As a necromancer of the Dread League, Rosa is visibly gaunt and looks like she's seen better days. If the Arcturian Order redeems her TheAlliance: To avoid getting annexed later on, Vedina can join various factions after defeating her, she gets a new portrait with much softer facial features, and perhaps just as a function of the change in Vedinian Royal Wedding depending on the lighting, her mane goes from appearing to be a graying reddish-black to a bright maroon.
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a member of the Arcturian Order. This makes her a powerful general for the Order, undoes her lich or vampire transformation, and gives her a new portrait. Alternatively, she can attempt to subvert the Arcturian Order via corruption or diplomacy, only to have these backfire and have the Arcturian Order either root out the corruption and convince her to disband the Dread League, or they actually embrace the treaty of peace and friendship and push it hard, which can result in Rosa actually agreeing and giving up the Dread League's goals of wiping out all life.outcome.
* HoistByHisOwnPetard: Rosa's attempts to subvert ** In the Arcturian Order Righteous/Harmony path, it can choose between the Republican Pact or the Entente.
** In the Pragmatic/Non-Aligned path, it can choose between returning back to the Reichspakt or standing alone.
** In the Corrupted/Supremacy path, it is one of the few nations that can ''form their own faction'' like New Mareland or join a Supremacy-headed faction in the continent like the Archon!Reichspakt.
* CantCatchUp: The nation as a whole is suffering from this when compared to other major powers. It has a very slow research speed andeliminate them without starts with only ''2'' research slots. Their capitulation quote even lampshades this!
* CivilWar: The nation can go through this if the Vedinian Royal Wedding gets bloody. And this is not counting the brewing separatist movement by one of the dukes...
* MultipleEndings: How the Vedinian Royal Wedding goes is decided by the choices you made up until that point.
** Ondska not chosen and last-minute proposal rejected: [[spoiler:If Prince Ondska was not chosen then he will try to convince Princess Sköldsvärd to change her mind and pick him. If she resists then during the ceremony, if not enough quests are completed in a chivalrous way then the nobility will rise up in rebellion to cause a civil warmay and the Non-Aligned path opens up. If enough quests are completed then Ondska will instead lead attempt a coup and challenge Princess Sköldsvärd to a duel. If she chooses the Dread League being disbanded and itself eliminated without putting up sword then the fight they had spent years preparing for.
* MurderSuicide: OnRighteous/Harmony path opens up, otherwise, if the grandest scale possible - if she succeeds in wiping out all life, she tops it off by ending gun is chosen then the last (un)life left - her own. [[spoiler: She does so to spite the Windigoes and create a truly dead world in which there is no disharmony on which they can feed.Pragmatic/Non-Aligned path opens instead.]]
* RedemptionEqualsSex: Downplayed. If Rosa Maledicta is redeemed ** Ondska not chosen and made last-minute proposal accepted: [[spoiler:Ondska will plan with Princess Sköldsvärd. He will launch his coup to murder the nobility and become king. After that, a general civil war opens up against the Harmonist supporters, leaving Ondska to lead the nation and cause a loss of 15% stability.]]
** Ondska chosen and darkness rejected: [[spoiler:If Ondska was initially chosen then Princess Sköldsvärd has one last chance to come to her senses and back out of his plan. Doing so will open the sword and gun paths. However in this case, while choosing the sword will still lead her back to the Righteous/Harmony path, choosing the gun will insteadof being executed, she will marry William Steel Beak after [[spoiler:defeating have it jam at a crucial moment and cause her death. This results in the Northern Storm]].
* VampiresAreSexGods:Prince Stridande taking over, who takes the Non-Aligned path while the country plunges into civil war against Ondska.]]
** Ondska chosen and darkness embraced: [[spoiler:If Princess Sköldsvärd goes with Ondska in the end then they will massacre the nobles at the wedding. Theflavor text for Rosa remaining nobles and knights who did not side with the Princess will start a civil war and the Corrupted/Supremacy path will open.]]
* OurFounder: A figure known as theQueen of Blood describes "Wise Lady" is prominently worshipped in Vedina due to her as both beautiful and terrifying. To involvement in helping their first king form the description's credit, country. It is also known that she looks much younger and no longer has the gaunt appearance had divine or supernatural powers of her pre-transformation self.
!!''Rubra''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ladyd.png]]
->'''Role:''' Head of State (Defeated by Viira)
----
* DragonAscendant: Ifown. [[spoiler:The fabled sword that is chosen if you go down the Dread League Righteous/Harmony path [[ForgedByTheGods is defeated by Viira Lehtola, she makes a pact with House Rubra, elevating them said to be the new rulers of the Dread Peninsula.
made or at least blessed by her]]]].
* ShoutOut:Lady Rubra The Vedinian Royal Wedding focus is based called "[[Literature/ASongOfIceAndFire The Red Wedding]]".
* SkillScoresAndPerks: In her journey to become the next ruler, Princess Sköldsvärd has to go through various trials that test her skills. If chosen correctly, you get Chivalry points. These are meant to be spent onLady Alcina Dimitrescu, "Combat", which increases her Field Marshal stats and "Statecraft", which increase her overall ruler buffs. There are 8 levels for both attributes and increasing them also needs 50 political power per level. It is noted that if her "Combat" is at least level 4, her stats would already be at least ''5 and above''.
* SuccessionCrisis: While King Wingstrom has avillain from ''VideoGame/ResidentEvilVillage''.daughter and is making sure that she is the next ruler, Princess Sköldsvärd has yet to prove herself by passing the traditional trials of being a KnightInShiningArmor to earn her right to the throne.
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a member of the Arcturian Order. This makes her a powerful general for the Order, undoes her lich or vampire transformation, and gives her a new portrait. Alternatively, she can attempt to subvert the Arcturian Order via corruption or diplomacy, only to have these backfire and have the Arcturian Order either root out the corruption and convince her to disband the Dread League, or they actually embrace the treaty of peace and friendship and push it hard, which can result in Rosa actually agreeing and giving up the Dread League's goals of wiping out all life.
** In the Pragmatic/Non-Aligned path, it can choose between returning back to the Reichspakt or standing alone.
** In the Corrupted/Supremacy path, it is one of the few nations that can ''form their own faction'' like New Mareland or join a Supremacy-headed faction in the continent like the Archon!Reichspakt.
* CantCatchUp: The nation as a whole is suffering from this when compared to other major powers. It has a very slow research speed and
* CivilWar: The nation can go through this if the Vedinian Royal Wedding gets bloody. And this is not counting the brewing separatist movement by one of the dukes...
* MultipleEndings: How the Vedinian Royal Wedding goes is decided by the choices you made up until that point.
** Ondska not chosen and last-minute proposal rejected: [[spoiler:If Prince Ondska was not chosen then he will try to convince Princess Sköldsvärd to change her mind and pick him. If she resists then during the ceremony, if not enough quests are completed in a chivalrous way then the nobility will rise up in rebellion to cause a civil war
* MurderSuicide: On
** Ondska chosen and darkness rejected: [[spoiler:If Ondska was initially chosen then Princess Sköldsvärd has one last chance to come to her senses and back out of his plan. Doing so will open the sword and gun paths. However in this case, while choosing the sword will still lead her back to the Righteous/Harmony path, choosing the gun will instead
* VampiresAreSexGods:
** Ondska chosen and darkness embraced: [[spoiler:If Princess Sköldsvärd goes with Ondska in the end then they will massacre the nobles at the wedding. The
* OurFounder: A figure known as the
!!''Rubra''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ladyd.png]]
->'''Role:''' Head of State (Defeated by Viira)
----
* DragonAscendant: If
* ShoutOut:
* SkillScoresAndPerks: In her journey to become the next ruler, Princess Sköldsvärd has to go through various trials that test her skills. If chosen correctly, you get Chivalry points. These are meant to be spent on
* SuccessionCrisis: While King Wingstrom has a
Changed line(s) 308,310 (click to see context) from:
[[folder:Northern Storm '''(UNMARKED SPOILERS)''']]
->'''Full Name:''' Northern Storm
->'''Ideology:''' Tyrannic Magocracy[[note]]Supremacy[[/note]]
->'''Full Name:''' Northern Storm
->'''Ideology:''' Tyrannic Magocracy[[note]]Supremacy[[/note]]
to:
[[folder:Northern Storm '''(UNMARKED SPOILERS)''']]
Tribes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_northern_tribes.png]]
[[caption-width-right:350:[[labelnote: Flag of the Free Northern Communes]]https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
->'''Full Name:''' NorthernStorm
Tribes, Free Northern Communes (Skynavia puppet state), Everfrost Republic (Griffonian Republic puppet state)
->'''Ideology:'''Tyrannic Magocracy[[note]]Supremacy[[/note]]Tribal Federation[[note]]Harmony[[/note]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_northern_tribes.png]]
[[caption-width-right:350:[[labelnote: Flag of the Free Northern Communes]]https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
->'''Full Name:''' Northern
->'''Ideology:'''
Changed line(s) 312,324 (click to see context) from:
* BrokenRecord: When the investigation concludes, the post-Dread-League-War Arcturian Order focus "The Investigation"'s description turns into:
-->''"They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming."''
* ClimaxBoss: The Windigoes are a major foe in the Arcturian Order's storyline. After the Dread League is defeated, and the investigation is fully complete, the Windigoes reveal themselves with little warning, instantly retaking the entire Dread Peninsula and spawning ''40'' or so divisions on the spot and declaring war on the Arcturian Order. Only until they are defeated does the Order truly come to peace, and can begin to further expand their Kingdom. They will only capitulate when you seize ''every tile they own''.
* DiabolusExMachina: There is no hint towards the existence of the Windigoes before the investigation happens. Once the investigation finishes and the Windigoes are revealed, they also instantly reveal themselves physically and declare war on the Arcturian Order, forcing them into a second, much more unexpected war.
* DidYouJustPunchOutCthulhu: Despite instantly appearing with 40 divisions, the Arcturian Order at this point in time would have developed a very strong army that had already defeated the Dread League before. With a little extra help from other countries, the Arcturian Order can easily crush the Northern Storm.
* DidntThinkThisThrough: Formed the Dread League to create massive amounts of disharmony to feed off, but they don't prevent it from killing ''everyone''. [[GoneHorriblyRight This results in a lifeless world with nothing to feed off, dooming them to starvation]].
* EldritchAbomination: The Windigoes are nightmarish monsters that feed on disharmony, and have influenced many events that occurred throughout Equus and Griffonia to produce discord so they can feast. They are also extremely powerful magical creatures, and had hid their presence ''extremely'' well.
* EvilIsDeathlyCold: The presence of Windigoes is associated with a sudden drop in temperature and lots of ice. This is reflected in gameplay with the Northern Strom inflicting a massive cold attrition.
* GreaterScopeVillain: The Windigoes had a hand in influencing Rosa and causing the Dread League's Black Crusade so they can feed on the disharmony created. According to Torygg, he thinks that they are also responsible for the many, many conflicts happening beyond the Dread Peninsula as well in his investigation notes.
* LeaveNoWitnesses: Essentially the reason they showed up. They appeared to silence the Arcturian Order/Kingdom, the only people that know of their existence and involvement in generating the world's conflicts. Once they defeated them, the Northern Storm will take it a step further by ''subsequently destroying everything (population, infrastructure, factories, etc.) in the Dread Peninsula, leaving it a frozen wasteland'' before hiding once more. After that, one of the neighboring nations will notice this frozen wasteland and annex it in an event, unaware of what happened.
* SatelliteCharacter: The Windigoes are not supposed to be controlled by a human player (they are not a starting country and there's no option to tag-switch to them when they emerge unless via save file); instead, they serve as a major ClimaxBoss in the Arcturian Order's story. If you ''do'' tag switch via save file, their description and focuses lampshade how you shouldn't be able to see this and there is nothing for you to do when playing as this faction.
* WalkingSpoiler: Everything about the country is a spoiler, along with the existence of the Windigoes. Even hinting at the existence of the country would hint at a twist ending in the investigation of the assassination of Headmaster Torygg.
* YouHaveOutlivedYourUsefulness: While Northern Storm the nation does not spawn in the event of a Dread League victory, events surrounding Windigoes can still happen, where Rosa learns that Windigoes have been manipulating her to create disharmony to feed them. This eventually drives Rosa to commit suicide to spite her puppeteers.
-->''"They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming."''
* ClimaxBoss: The Windigoes are a major foe in the Arcturian Order's storyline. After the Dread League is defeated, and the investigation is fully complete, the Windigoes reveal themselves with little warning, instantly retaking the entire Dread Peninsula and spawning ''40'' or so divisions on the spot and declaring war on the Arcturian Order. Only until they are defeated does the Order truly come to peace, and can begin to further expand their Kingdom. They will only capitulate when you seize ''every tile they own''.
* DiabolusExMachina: There is no hint towards the existence of the Windigoes before the investigation happens. Once the investigation finishes and the Windigoes are revealed, they also instantly reveal themselves physically and declare war on the Arcturian Order, forcing them into a second, much more unexpected war.
* DidYouJustPunchOutCthulhu: Despite instantly appearing with 40 divisions, the Arcturian Order at this point in time would have developed a very strong army that had already defeated the Dread League before. With a little extra help from other countries, the Arcturian Order can easily crush the Northern Storm.
* DidntThinkThisThrough: Formed the Dread League to create massive amounts of disharmony to feed off, but they don't prevent it from killing ''everyone''. [[GoneHorriblyRight This results in a lifeless world with nothing to feed off, dooming them to starvation]].
* EldritchAbomination: The Windigoes are nightmarish monsters that feed on disharmony, and have influenced many events that occurred throughout Equus and Griffonia to produce discord so they can feast. They are also extremely powerful magical creatures, and had hid their presence ''extremely'' well.
* EvilIsDeathlyCold: The presence of Windigoes is associated with a sudden drop in temperature and lots of ice. This is reflected in gameplay with the Northern Strom inflicting a massive cold attrition.
* GreaterScopeVillain: The Windigoes had a hand in influencing Rosa and causing the Dread League's Black Crusade so they can feed on the disharmony created. According to Torygg, he thinks that they are also responsible for the many, many conflicts happening beyond the Dread Peninsula as well in his investigation notes.
* LeaveNoWitnesses: Essentially the reason they showed up. They appeared to silence the Arcturian Order/Kingdom, the only people that know of their existence and involvement in generating the world's conflicts. Once they defeated them, the Northern Storm will take it a step further by ''subsequently destroying everything (population, infrastructure, factories, etc.) in the Dread Peninsula, leaving it a frozen wasteland'' before hiding once more. After that, one of the neighboring nations will notice this frozen wasteland and annex it in an event, unaware of what happened.
* SatelliteCharacter: The Windigoes are not supposed to be controlled by a human player (they are not a starting country and there's no option to tag-switch to them when they emerge unless via save file); instead, they serve as a major ClimaxBoss in the Arcturian Order's story. If you ''do'' tag switch via save file, their description and focuses lampshade how you shouldn't be able to see this and there is nothing for you to do when playing as this faction.
* WalkingSpoiler: Everything about the country is a spoiler, along with the existence of the Windigoes. Even hinting at the existence of the country would hint at a twist ending in the investigation of the assassination of Headmaster Torygg.
* YouHaveOutlivedYourUsefulness: While Northern Storm the nation does not spawn in the event of a Dread League victory, events surrounding Windigoes can still happen, where Rosa learns that Windigoes have been manipulating her to create disharmony to feed them. This eventually drives Rosa to commit suicide to spite her puppeteers.
to:
* BrokenRecord: When the investigation concludes, the post-Dread-League-War Arcturian Order focus "The Investigation"'s description turns into:
-->''"They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming."''
* ClimaxBoss:GeneralFailure: The Windigoes are a major foe in the Arcturian Order's storyline. After the Dread League is defeated, and the investigation is fully complete, the Windigoes reveal themselves with little warning, instantly retaking the entire Dread Peninsula and spawning ''40'' or so divisions on the spot and declaring war on the Arcturian Order. Only until they are defeated does the Order truly come to peace, and can begin to further expand their Kingdom. They will only capitulate when you seize ''every tile they own''.
* DiabolusExMachina: There is no hint towards the existence of the Windigoes before the investigation happens. Once the investigation finishes and the Windigoes are revealed, they also instantly reveal themselves physically and declare war on the Arcturian Order, forcing them into a second, much more unexpected war.
* DidYouJustPunchOutCthulhu: Despite instantly appearing with 40 divisions, the Arcturian Order at this point in time would have developed a very strong army that had already defeated the Dread League before. With a little extra help from other countries, the Arcturian Order can easily crush theNorthern Storm.
* DidntThinkThisThrough: FormedTribes are home to two of the Dread League to create massive amounts of disharmony to feed off, but they don't prevent it from killing ''everyone''. [[GoneHorriblyRight This results in a lifeless world with nothing to feed off, dooming them to starvation]].
* EldritchAbomination: The Windigoes are nightmarish monsters that feed on disharmony, and have influenced many events that occurred throughout Equus and Griffonia to produce discord so they can feast. They are also extremely powerful magical creatures, and had hid their presence ''extremely'' well.
* EvilIsDeathlyCold: The presence of Windigoes is associated with a sudden drop in temperature and lots of ice. This is reflected in gameplay with the Northern Strom inflicting a massive cold attrition.
* GreaterScopeVillain: The Windigoes had a hand in influencing Rosa and causing the Dread League's Black Crusade so they can feed on the disharmony created. According to Torygg, he thinks that they are also responsible for the many, many conflicts happening beyond the Dread Peninsula as well in his investigation notes.
* LeaveNoWitnesses: Essentially the reason they showed up. They appeared to silence the Arcturian Order/Kingdom, the only people that know of their existence and involvement in generating the world's conflicts. Once they defeated them, the Northern Storm will take it a step further by ''subsequently destroying everything (population, infrastructure, factories, etc.)absolute worst generals in the Dread Peninsula, leaving it a frozen wasteland'' before hiding game - Gordon the Archer, who was once more. After that, a great war hero, but whose blindness more than offsets any skill he may have once had, and Federic Birch, who is an imbecile and exactly as capable as one of the neighboring nations will notice this frozen wasteland and annex it in an event, unaware of what happened.
* SatelliteCharacter: The Windigoes are not supposedmight expect a drooling idiot to be controlled by a human player (they are not a starting country - no matter what his raw stats are, his Imbecile trait negates all bonuses his stats might offer, and there's no option it carriers a significant penalty to tag-switch to them when they emerge unless via save file); instead, they serve as a major ClimaxBoss in the Arcturian Order's story. If you ''do'' tag switch via save file, their description division attack and focuses lampshade how you shouldn't be able to see this and there is nothing for you to do when playing as this faction.
* WalkingSpoiler: Everything about the country is a spoiler, along with the existence of the Windigoes. Even hinting at the existence of the country would hint at a twist ending in the investigation of the assassination of Headmaster Torygg.
* YouHaveOutlivedYourUsefulness: While Northern Storm the nation does not spawn in the event of a Dread League victory, events surrounding Windigoes can still happen, where Rosa learns that Windigoes have been manipulating her to create disharmony to feed them. This eventually drives Rosa to commit suicide to spite her puppeteers.defense.
-->''"They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming."''
* ClimaxBoss:
* DiabolusExMachina: There is no hint towards the existence of the Windigoes before the investigation happens. Once the investigation finishes and the Windigoes are revealed, they also instantly reveal themselves physically and declare war on the Arcturian Order, forcing them into a second, much more unexpected war.
* DidYouJustPunchOutCthulhu: Despite instantly appearing with 40 divisions, the Arcturian Order at this point in time would have developed a very strong army that had already defeated the Dread League before. With a little extra help from other countries, the Arcturian Order can easily crush the
* DidntThinkThisThrough: Formed
* EldritchAbomination: The Windigoes are nightmarish monsters that feed on disharmony, and have influenced many events that occurred throughout Equus and Griffonia to produce discord so they can feast. They are also extremely powerful magical creatures, and had hid their presence ''extremely'' well.
* EvilIsDeathlyCold: The presence of Windigoes is associated with a sudden drop in temperature and lots of ice. This is reflected in gameplay with the Northern Strom inflicting a massive cold attrition.
* GreaterScopeVillain: The Windigoes had a hand in influencing Rosa and causing the Dread League's Black Crusade so they can feed on the disharmony created. According to Torygg, he thinks that they are also responsible for the many, many conflicts happening beyond the Dread Peninsula as well in his investigation notes.
* LeaveNoWitnesses: Essentially the reason they showed up. They appeared to silence the Arcturian Order/Kingdom, the only people that know of their existence and involvement in generating the world's conflicts. Once they defeated them, the Northern Storm will take it a step further by ''subsequently destroying everything (population, infrastructure, factories, etc.)
* SatelliteCharacter: The Windigoes are not supposed
* WalkingSpoiler: Everything about the country is a spoiler, along with the existence of the Windigoes. Even hinting at the existence of the country would hint at a twist ending in the investigation of the assassination of Headmaster Torygg.
* YouHaveOutlivedYourUsefulness: While Northern Storm the nation does not spawn in the event of a Dread League victory, events surrounding Windigoes can still happen, where Rosa learns that Windigoes have been manipulating her to create disharmony to feed them. This eventually drives Rosa to commit suicide to spite her puppeteers.
Added DiffLines:
! Dread Peninsula
[[folder:Arcturian Order]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_arcturian_order.png]]
->'''Full Name:''' Arcturian Order
->'''Ruling Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
----
* {{Expy}}:
** The Arcturian Order is an expy of [[Characters/ASongOfIceAndFireTheNightsWatch the Night's Watch]], being an ancient and largely forgotten knightly order founded to defend the continent against an army of the dead coming from the far north.
** One of the Arcturian Order's generals is a pony named Whitemane, who wears the same outfit as [[Characters/WarcraftOthers High Inquisitor Sally Whitemane]] from ''VideoGame/{{Warcraft}}''.
* FaceHeelTurn: Rosa may attempt a conference with the Arcturian Order with the intention of either corrupting the Order from within or forming a treaty under false pretenses. If her corruption efforts or treaty negotiations go as she intends, the Arcturian Order will immediately disband and be annexed by the Dread League.
* TheGoodKingdom: After their victory against the Dread League, the Arcturian Order reforms into the Arcturian Kingdom, and begins to open up to the world. Still led by the Arcturian Order, with the former headmaster being the constitutional or the absolute king, the Kingdom can either enter the world in peace (Harmonic) or be played as a KnightTemplar and spread their rule by force (Non-Aligned).
* HiddenElfVillage: The Arcturian Order adopted a policy of isolationism, deliberately turning away all outsiders to focus on defending against the Dread League. Other countries cannot interact with them until they finish off the Dread League and turn into the Arcturian Kingdom.
* HoldTheLine: The strategy to fight against the Dread League is to hold the initial reinforced border at all costs. ''Any'' breakdown in the frontline will most likely doom the Order to an eventual defeat.
* InstantWinCondition: If they successfully complete the focus and mission to retrieve the Shield of Hope, they instantly win against the Dread League, no matter how the war is going.
* TheOrder: The Arcturian Order is an ancient order of holy knights founded to keep the undead up the North of Griffonia under control.
* SacrificialLion: If you set the AI to historical while you play an unrelated faction, the Dread League will usually always overrun the Arcturian Order. This is to demonstrate the power of the Dread League before they unleash the Black Crusade.
* YankTheDogsChain: After defeating the Dread League, you have the option to release the Arcturian Order as their own nation or as your puppet. [[spoiler: If you choose to release the Arcturian Order without making them your puppet, [[NiceJobBreakingItHero they will be subsequently swept aside by the Northern Storm soon after as a newly liberated nation has practically no divisions]]]].
!!''Torygg Brightclaw''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_torygg.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]]
->'''Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
----
* NoMereWindmill: Following their victory on Dread League, the Order can renew their investigation into former Headmaster Torygg's assassination. [[spoiler:It is revealed that Torygg was concerned about some other dark force manipulating many events throughout history -- and as the investigation draws to a close, he's revealed to have been ''right'', for with the Order on the trail of the Windigos, they reveal themselves, take control of the Dread Peninsula and launch a second war.]]
* WeHardlyKnewYe: The Arcturian Order's story begins with his assassination.
!!''William Steelbeak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_william_steel_beak.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Progressive Wing of the Council
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
----
* TheGoodKing: William is the Harmonic option for the Arcturian Order, and becomes a King of Harmony after the defeat of the Dread League and the creation of the Arcturian Kingdom, pursuing more peaceful diplomatic relations with their neighbors.
!!''Østwald Vind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ostvald_vind.png]]
->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
->'''Party:''' Traditional Wing of the Council
->'''Ideology:''' Knightly Order[[note]]Non-Aligned[[/note]]
----
* KnightTemplar: Østwald believes that the code of the Order should be upheld by all. Once the Arcturian Kingdom is created, Østvald pursues more aggressive and expansionist policies.
[[/folder]]
[[folder:Dread League]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_dread_league.png]]
[[caption-width-right:350:[[labelnote: Flag of the Scientific Dread Collective]] https://static.tvtropes.org/pmwiki/pub/images/ded_sf_fascism.png[[/labelnote]]]]
->'''Full Name:''' Dread League, Scientific Dread Collective
->'''Ruling Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
----
* ChallengingTheChief: The winner of the Immortal Games is allowed to face off against the incumbent Dread King. Should they succeed, a new monarch would take their rightful place upon the throne.
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.
* {{Expy}}: One of the Dread League's generals is a pony named Windrunner, whose name, hood and facial features are a clear reference to [[Characters/WarcraftSylvanasAndFollowers Sylvanas Windrunner]], a major character in ''VideoGame/{{Warcraft}}'' who leads the Forsaken undead.
* HardCodedHostility: The Dread League fights two wars: the first one with the Arcturian Order, and the second one with the rest of the world. After taking the focus "Finis Omnium Vitarum", the Dread League will automatically and continuously declare war on all of their neighbouring countries.
* MechanicallyUnusualFighter: The Dread League relies on raising the dead, giving it a near endless stream of bodies and absurd numbers, but its tech is incredibly poor.
* NamesToRunAwayFromVeryFast: A running theme for the country - they're called the Dread League, all of their starting states sound ominous, their leader takes the surname ''Maledictus'' (masculine) or ''Maledicta'' (feminine), and all of their ships have names like "Corruption", "Desecration", and "Soul Reaver". The theme even extends to some lands once held by the ancient Dread Empire, such as Losthope in Farbrook and Bonedrift in Firtree.
* TheNecrocracy: The Dread League is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords.
* {{Necromancer}}: The Dread League is a league of necromancers who fight with an army of raised dead.
* OmnicidalManiac: The Dread League seeks to wipe out all life in Equestria. After defeating the Arcturian Order and taking the Finis Omnium Vitarum focus, they'll automatically declare war on all countries that share a border with them until the Dread League is defeated or successfully conquers the entire world.
* OutsideContextProblem: [[InterfaceSpoiler Semi-omniscience provided by the user interface not withstanding]], pretty much nopony outside the Arcturian Order and the Dread League itself is aware they even exist, and in a world preparing for an industrial UsefulNotes/WorldWarII-like conflict, they're an almost completely magical threat that wouldn't be remotely out of place in a more traditionally fantastic setting.
* PurposelyOverpowered: A game set-up option called "Dread Apocalypse", which is designed to make the Black Crusade much more intense, purposefully strengthens an AI Dread League[[note]]The game rule does not apply to a human playing the Dread League[[/note]] by allowing the Dread League to to take both the Coven of Blood and Coven of Bones routes, which are normally mutually-exclusive[[note]]This is done by a hidden event that unlocks a focus from the Coven of Bones tree each time the Dread League unlocks a focus from the Coven of Blood tree, save for the final Quest for the Chalice focus[[/note]], gaining huge bonuses to division quality, recruitable population and population growth, more free factories, basic fighters and kamikaze tactics, offsetting most of their tech rate penalty, and doing both trees in the time it would take them to complete just one. The game even warns that this option should not be activated by a casual player. This is however very much {{downplayed|trope}} by one major factor: It only really makes them overpowered vs the Arcturian Order and maybe the Hillponies. Even with Dread Apocalypse, the Dread League is so thoroughly backwards (not to mention navally non-existent) that they tend to be swiftly defeated once they declare war on any River Coalition state.
* QuantityVsQuality: The main choice for the Dread League is whether to favor the vampires of the Coven of Blood or the liches of the Coven of Bones. The Coven of Blood is the quality route, trading away most of the Dread League's massive population growth for significant improvements in division attack and speed and offsetting a significant portion of the Dread League's massive tech penalty. The Coven of Bones is the quantity choice, ignoring the Dread League's tech penalty entirely in favor of doubling down on its massive population growth and recruitment rate and favoring attrition tactics in a war of raw numbers with boosted defense and kamikaze tactics.
* ShoutOut: The Communist leader for the Dread League, Comrade Salikov, is the [[https://www.memedroid.com/memes/detail/2211192/Comrade-Skeletal-for-Hall-of-weens Comrade Skeletal meme]]. While his canonicity is questionable since the Dread League cannot follow Communism, he's the only human to appear in the game even if he's just a skeleton of one (NCR Expedition AprilFoolsDay content notwithstanding).
* TheUndead: The Dread League's entire army is made up of the reanimated dead. They get a huge portion of recruitable core population, and basically no recruitable non-core population. However, they can "convert" the living non-core population to recruitable population by decisions, and in the Coven of Bones route, they get massive boosts to population growth to represent raising hordes of the undead.
* VampireProcreationLimit: Since vampires can't convert the living to mostly-mindless thralls as rapidly or endlessly as the lichs and necromancers can raise skeletons and zombies, the Coven of Blood route sacrifices most of the Dread League's massive population growth. Fortunately for the Dread League, thralls are stronger and faster than zombies and skeletons.
!!''Corpus Maledictus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
----
* {{Narcissist}}: Known for his extreme narcissism, Corpus only does anything when it benefits him.
* SoreLoser: When the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses to accept and tries to kill her so he wouldn't have to abdicate.
-->'''Dread Council:''' The rules state that a Contender cannot cast spells during a match. She did not cast the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!
!!''Rosa Maledicta''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_new.png]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Bones]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_lich.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Queen of Blood]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_vampire.png[[/labelnote]]]]
[[caption-width-right:156:[[labelnote:Rosa Maledicta the Redeemed Queen]] https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_redeemed.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Party:''' The Necromancer Council
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
----
* EvilMakesYouUgly: As a necromancer of the Dread League, Rosa is visibly gaunt and looks like she's seen better days. If the Arcturian Order redeems her after defeating her, she gets a new portrait with much softer facial features, and perhaps just as a function of the change in the lighting, her mane goes from appearing to be a graying reddish-black to a bright maroon.
* HeelFaceTurn: Zigzagged. After being defeated, the Arcturian Order can try to purge Rosa of evil influences and turn her to the side of the light. If the correct choices (the more compassionate ones) are chosen, Rosa will embrace light and turn to goodness, becoming a member of the Arcturian Order. This makes her a powerful general for the Order, undoes her lich or vampire transformation, and gives her a new portrait. Alternatively, she can attempt to subvert the Arcturian Order via corruption or diplomacy, only to have these backfire and have the Arcturian Order either root out the corruption and convince her to disband the Dread League, or they actually embrace the treaty of peace and friendship and push it hard, which can result in Rosa actually agreeing and giving up the Dread League's goals of wiping out all life.
* HoistByHisOwnPetard: Rosa's attempts to subvert the Arcturian Order and eliminate them without a war may instead lead to the Dread League being disbanded and itself eliminated without putting up the fight they had spent years preparing for.
* MurderSuicide: On the grandest scale possible - if she succeeds in wiping out all life, she tops it off by ending the last (un)life left - her own. [[spoiler: She does so to spite the Windigoes and create a truly dead world in which there is no disharmony on which they can feed.]]
* RedemptionEqualsSex: Downplayed. If Rosa Maledicta is redeemed and made a general instead of being executed, she will marry William Steel Beak after [[spoiler:defeating the Northern Storm]].
* VampiresAreSexGods: The flavor text for Rosa as the Queen of Blood describes her as both beautiful and terrifying. To the description's credit, she looks much younger and no longer has the gaunt appearance of her pre-transformation self.
!!''Rubra''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ladyd.png]]
->'''Role:''' Head of State (Defeated by Viira)
----
* DragonAscendant: If the Dread League is defeated by Viira Lehtola, she makes a pact with House Rubra, elevating them to be the new rulers of the Dread Peninsula.
* ShoutOut: Lady Rubra is based on Lady Alcina Dimitrescu, a villain from ''VideoGame/ResidentEvilVillage''.
[[/folder]]
[[folder:Northern Storm '''(UNMARKED SPOILERS)''']]
->'''Full Name:''' Northern Storm
->'''Ideology:''' Tyrannic Magocracy[[note]]Supremacy[[/note]]
----
* BrokenRecord: When the investigation concludes, the post-Dread-League-War Arcturian Order focus "The Investigation"'s description turns into:
-->''"They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming. They are coming."''
* ClimaxBoss: The Windigoes are a major foe in the Arcturian Order's storyline. After the Dread League is defeated, and the investigation is fully complete, the Windigoes reveal themselves with little warning, instantly retaking the entire Dread Peninsula and spawning ''40'' or so divisions on the spot and declaring war on the Arcturian Order. Only until they are defeated does the Order truly come to peace, and can begin to further expand their Kingdom. They will only capitulate when you seize ''every tile they own''.
* DiabolusExMachina: There is no hint towards the existence of the Windigoes before the investigation happens. Once the investigation finishes and the Windigoes are revealed, they also instantly reveal themselves physically and declare war on the Arcturian Order, forcing them into a second, much more unexpected war.
* DidYouJustPunchOutCthulhu: Despite instantly appearing with 40 divisions, the Arcturian Order at this point in time would have developed a very strong army that had already defeated the Dread League before. With a little extra help from other countries, the Arcturian Order can easily crush the Northern Storm.
* DidntThinkThisThrough: Formed the Dread League to create massive amounts of disharmony to feed off, but they don't prevent it from killing ''everyone''. [[GoneHorriblyRight This results in a lifeless world with nothing to feed off, dooming them to starvation]].
* EldritchAbomination: The Windigoes are nightmarish monsters that feed on disharmony, and have influenced many events that occurred throughout Equus and Griffonia to produce discord so they can feast. They are also extremely powerful magical creatures, and had hid their presence ''extremely'' well.
* EvilIsDeathlyCold: The presence of Windigoes is associated with a sudden drop in temperature and lots of ice. This is reflected in gameplay with the Northern Strom inflicting a massive cold attrition.
* GreaterScopeVillain: The Windigoes had a hand in influencing Rosa and causing the Dread League's Black Crusade so they can feed on the disharmony created. According to Torygg, he thinks that they are also responsible for the many, many conflicts happening beyond the Dread Peninsula as well in his investigation notes.
* LeaveNoWitnesses: Essentially the reason they showed up. They appeared to silence the Arcturian Order/Kingdom, the only people that know of their existence and involvement in generating the world's conflicts. Once they defeated them, the Northern Storm will take it a step further by ''subsequently destroying everything (population, infrastructure, factories, etc.) in the Dread Peninsula, leaving it a frozen wasteland'' before hiding once more. After that, one of the neighboring nations will notice this frozen wasteland and annex it in an event, unaware of what happened.
* SatelliteCharacter: The Windigoes are not supposed to be controlled by a human player (they are not a starting country and there's no option to tag-switch to them when they emerge unless via save file); instead, they serve as a major ClimaxBoss in the Arcturian Order's story. If you ''do'' tag switch via save file, their description and focuses lampshade how you shouldn't be able to see this and there is nothing for you to do when playing as this faction.
* WalkingSpoiler: Everything about the country is a spoiler, along with the existence of the Windigoes. Even hinting at the existence of the country would hint at a twist ending in the investigation of the assassination of Headmaster Torygg.
* YouHaveOutlivedYourUsefulness: While Northern Storm the nation does not spawn in the event of a Dread League victory, events surrounding Windigoes can still happen, where Rosa learns that Windigoes have been manipulating her to create disharmony to feed them. This eventually drives Rosa to commit suicide to spite her puppeteers.
[[/folder]]
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->'''Full Name:''' Griffonian Republic, Griffonian National Republic (Suntail), Duchy of Cloudbury (Oskar I)
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->'''Party:''' National Republican Party
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->'''Party:''' National Republican Party - Right Wing, National Republican Party - Center Wing (Sunglider cabinet)
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->'''In-Game Biography:''' [[labelnote:Click to Show]]Claus Rosewing, once Kemerskai's most trusted friend in the battle against reaction, was born in 941 in the city of Griffing, Angriver.\\\
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->'''In-Game Biography:''' Biography''' [[labelnote:Click to Show]]Claus Rosewing, once Kemerskai's most trusted friend in the battle against reaction, was born in 941 in the city of Griffing, Angriver.\\\
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->'''Full Name:''' Socialist Republic of Skynavia, Griffonian Northern Region (Griffonian Republic puppet state)
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->'''Full Name:''' Socialist Republic of Skynavia, Pan-Griffonian Socialist Commonwealth, Griffonian Northern Region (Griffonian Republic puppet state)
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->'''Ruling Party:''' Progressive Wing of the Council
->'''Party:''' Progressive Wing of the Council
->'''Party:''' Progressive Wing of the Council
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->'''Ideology:''' Knightly Order[[note]]Non_Aligned[[/note]]
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->'''Party:''' Traditional Wing of the Council
->'''Ideology:''' KnightlyOrder[[note]]Non_Aligned[[/note]]Order[[note]]Non-Aligned[[/note]]
->'''Ideology:''' Knightly
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->'''Ruling Party:''' The Necromancer Council
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->'''Party:''' The Necromancer Council
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->'''Party:''' The Necromancer Council
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->'''Full Name:''' Sunstriker Clan, Brantbeak Federation, Brantbeak Socialist Republic
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!! ''Eriviar Sunstriker''
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->'''Role:''' Monarch[[note]]Head of State[[/note]]
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->'''Role:''' President[[note]]Head of State[[/note]]
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->'''In-Game Biography:''' [[labelnote: Click to Show]]Alexander Kemerskai was born in Vinnin, the third son of Baron Aldus Kemerskai. With too late a place in succession and too insignificant a griffon to truly become one of the nobility, Kemerskai tried many odd jobs - he played cornet in the Vinnin Orchestra and was a constant guest at every event in town - eventually, however, he joined the Imperial military. He rose to the ranks of Artillerieoffizier in the Imperial Army, and was set to have a promising career in the armed forces as a Marshal. But fate had different ideas for Griffonia.\\\
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->'''In-Game Biography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]Alexander Kemerskai was born in Vinnin, the third son of Baron Aldus Kemerskai. With too late a place in succession and too insignificant a griffon to truly become one of the nobility, Kemerskai tried many odd jobs - he played cornet in the Vinnin Orchestra and was a constant guest at every event in town - eventually, however, he joined the Imperial military. He rose to the ranks of Artillerieoffizier in the Imperial Army, and was set to have a promising career in the armed forces as a Marshal. But fate had different ideas for Griffonia.\\\
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->'''Role:''' Head of State
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->'''In-Game Biography:''' [[labelnote: Click to Show]]Reinhard Suntail was born in Crona, a province in the heart of the Griffonian Empire. His family was poor, and lived on scraps. Suntail, wanting to escape the dreary farmlands of Crona, joined the Imperial Army at the age of 15, and journeyed to the city of Griffenheim, where he was placed into the brigade of Alexander Kemerskai, a renowned Artillerieoffizier in the Griffonian Empire and one of Grover's most promising generals.\\\
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->'''In-Game Biography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]Reinhard Suntail was born in Crona, a province in the heart of the Griffonian Empire. His family was poor, and lived on scraps. Suntail, wanting to escape the dreary farmlands of Crona, joined the Imperial Army at the age of 15, and journeyed to the city of Griffenheim, where he was placed into the brigade of Alexander Kemerskai, a renowned Artillerieoffizier in the Griffonian Empire and one of Grover's most promising generals.\\\
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->'''Party:''' Military Junta
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->'''Role:''' Head of State
->'''Party:''' MilitaryJunta Junta
->'''Party:''' Military
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->'''In-Game Biography:''' [[labelnote: Click to Show]]Claus Rosewing, once Kemerskai's most trusted friend in the battle against reaction, was born in 941 in the city of Griffing, Angriver.\\\
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->'''In-Game Biography:''' [[labelnote: Click [[labelnote:Click to Show]]Claus Rosewing, once Kemerskai's most trusted friend in the battle against reaction, was born in 941 in the city of Griffing, Angriver.\\\
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->'''Role:''' Monarch[[note]]Head of State[[/note]]
->'''Role:''' President[[note]]Head of State[[/note]]
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->'''In-Game Biography:''' [[labelnote: Click to Show]]Rikard Astler, founder and leader of the Left-NRP, was born in Cloudbury in 981, when it was under the control of the Republic, one of the only ministers in Kemerskai's government to have not fought in the Long March nor the Revolution. Astler's father, a native Cloudburian, and his mother, a refugee from the Republic's territory in the Heartlands, raised him with a pro-native policy, and Astler would soon begin to idolize the Socialist Republic of Skynavia and its unique system of government.\\\
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->'''In-Game Biography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]Rikard Astler, founder and leader of the Left-NRP, was born in Cloudbury in 981, when it was under the control of the Republic, one of the only ministers in Kemerskai's government to have not fought in the Long March nor the Revolution. Astler's father, a native Cloudburian, and his mother, a refugee from the Republic's territory in the Heartlands, raised him with a pro-native policy, and Astler would soon begin to idolize the Socialist Republic of Skynavia and its unique system of government.\\\
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[[caption-width-right:350:[[labelnote: Flag of the Griffonian Northern Region]]https://static.tvtropes.org/pmwiki/pub/images/srs_fat_puppet_griffonian_northern_region.png[[/labelnote]]]]
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->'''Full Name:''' Socialist Republic of Skynavia, Griffonian Northern Region (Griffonian Republic puppet state)
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!! ''Asper Sickleclaw''
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->'''Party:''' United Socialist Revolutionary Front, [[spoiler: Sickleclaw's Clique (military junta path)]]
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]], [[spoiler: Despotism[[note]]Non-Aligned[[/note]] (military junta path)]]
->'''In-Game Biography:''' [[labelnote: Click to Show]]Asper Sickleclaw was a junior lieutenant in the Griffonian army when the First Revolution smashed the Empire to pieces. Marching alongside his fellow revolutionaries, Sickleclaw participated in most of the battles against the monarchist counter-revolution, eventually ending up in Cloudbury along with the remnants of the Republican government.\\\
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]], [[spoiler: Despotism[[note]]Non-Aligned[[/note]] (military junta path)]]
->'''In-Game Biography:''' [[labelnote: Click to Show]]Asper Sickleclaw was a junior lieutenant in the Griffonian army when the First Revolution smashed the Empire to pieces. Marching alongside his fellow revolutionaries, Sickleclaw participated in most of the battles against the monarchist counter-revolution, eventually ending up in Cloudbury along with the remnants of the Republican government.\\\
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->'''Role:''' Head of State
->'''Party:''' United Socialist Revolutionary Front,[[spoiler: Sickleclaw's [[spoiler:Sickleclaw's Clique (military (Military junta path)]]
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]],[[spoiler: Despotism[[note]]Non-Aligned[[/note]] (military [[spoiler:Despotism[[note]]Non-Aligned[[/note]] (Military junta path)]]
->'''In-GameBiography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]Asper Sickleclaw was a junior lieutenant in the Griffonian army when the First Revolution smashed the Empire to pieces. Marching alongside his fellow revolutionaries, Sickleclaw participated in most of the battles against the monarchist counter-revolution, eventually ending up in Cloudbury along with the remnants of the Republican government.\\\
->'''Party:''' United Socialist Revolutionary Front,
->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]],
->'''In-Game
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* BookBurning: [[spoiler: Dictator Sickleclaw organizes a massive book burning across Skynavia to destroy subversive socialist literature.]]
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->'''Full Name:''' Kingdom of Vedina
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->'''Full Name:''' Northern Tribes, Free Northern Communes (Skynavia puppet state), Everfrost Republic (Griffonian Republic puppet state)
->'''Full Name:''' Arcturian Order
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!! ''Torygg Brightclaw''
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->'''Role:''' Headmaster[[note]]Head of State[[/note]]
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!! ''William Steelbeak''
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->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
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!! ''Østwald Vind''
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->'''Role:''' Headmaster[[note]]Head of State[[/note]] (Election)
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->'''Full Name:''' Dread League, Scientific Dread Collective
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!! ''Corpus Maledictus''
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->'''Role:''' Head of State
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!! ''Rosa Maledicta''
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->'''Role:''' Head of State
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->'''Role:''' Head of State (Defeated by Viira)
->'''Full Name:''' Northern Storm
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authoritarian and evil are far from synonymous
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* CivilWar: Two generals in the National Republican Army, Reinhard Suntail and Claus Rosewing, were exiled north due to their conflicts with Kemerskai, and have been planning to rise up against Kemerskai and coup him, starting a civil war.
to:
* CivilWar: Two generals in the National Republican Army, Reinhard Suntail and Claus Rosewing, were exiled north due to their conflicts with Kemerskai, and have been planning to rise up against Kemerskai and coup him, Kemerskai, starting a civil war.
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* InternalRetcon: After conquering the Empire, Suntail announces that the Republic will embrace the Three Principles it was founded upon, namely Security, Nationalism, and Prosperity. These are clearly not Kemerskai's original Three Principles (Liberty, Democracy, Prosperity), as Suntail has modified the Three Principles to suit his vision.
to:
* InternalRetcon: After conquering the Empire, Suntail announces that the Republic will embrace the Three Principles it was founded upon, namely Security, Nationalism, and Prosperity. These are clearly not Kemerskai's original Three Principles (Liberty, Democracy, Prosperity), as Suntail has which were modified the Three Principles by Suntail to suit his vision.
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* EveryoneHasStandards: Skynavia supports and can align with most Communist nations, including the more authoritarian ones, but they will ''not'' work with [[RevengeBeforeReason Abba Povner's Longsword]] and [[TyrantTakesTheHelm Lavender Berry's Baltimare]].
to:
* EveryoneHasStandards: Skynavia supports and can align with most Communist nations, including the more authoritarian ones, but they will ''not'' work with [[RevengeBeforeReason Abba Povner's Longsword]] and [[TyrantTakesTheHelm Lavender Berry's Baltimare]].
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* {{Cincinnatus}}: Sickleclaw serves as the authoritarian provisional leader of the Socialist Republic to safeguard the Republic through periods of hardship. Once the hardship is over, he is expected to step down and turn over the powers to the General Congress. [[spoiler:He can decide not to.]]
to:
* {{Cincinnatus}}: Sickleclaw serves as the authoritarian provisional leader of the Socialist Republic to safeguard the Republic through periods of hardship. Once the hardship is over, he is expected to step down and turn over the powers hand power back to the General Congress. [[spoiler:He can decide not to.]]
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* FullCircleRevolution: [[spoiler:It is possible for Asper Sickleclaw to seize power and become the military dictator for Skynavia, just like Kemerskai's authoritarian government that originally led to Skynavia's secession. In fact, in many ways, Sickleclaw's dictatorship is ''worse'' than Kemerskai ever was or ever could be.]]
to:
* FullCircleRevolution: [[spoiler:It is possible for Asper Sickleclaw to seize power and become the military dictator for of Skynavia, just like Kemerskai's authoritarian government that originally led to Skynavia's secession. In fact, in many ways, Sickleclaw's dictatorship is ''worse'' than Kemerskai ever was or ever could be.]]
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!! ''Headmaster Torygg Brightclaw''
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!! ''Headmaster Torygg ''Torygg Brightclaw''
* ChallengingTheChief: The winner of the Immortal Games is allowed to face off against the incumbent Dread King. Should they succeed, a new monarch would take their rightful place upon the throne.
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.
* CombatByChampion: Contestants in the Immortal Games are not required to directly participate. Instead, they can choose or create a single champion who will fight in their stead.
!! ''Corpus Maledictus''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]
----
* {{Narcissist}}: Known for his extreme narcissism, Corpus only does anything when it benefits him.
* SoreLoser: When the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses to accept and tries to kill her so he wouldn't have to abdicate.
-->'''Dread Council:''' The rules state that a Contender cannot cast spells during a match. She did not cast the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_corpus.png]]
----
* {{Narcissist}}: Known for his extreme narcissism, Corpus only does anything when it benefits him.
* SoreLoser: When the Dread Council declares Wilted Rose's victory over Corpus as legitimate, he refuses to accept and tries to kill her so he wouldn't have to abdicate.
-->'''Dread Council:''' The rules state that a Contender cannot cast spells during a match. She did not cast the spell. Her champion did. You lost, Corpus.
-->'''Corpus Maledictus:''' No! I will not accept this, you vile traitors! What she did was not possible! She had to have cheated and you're covering it up! The Circle will have your hides for this! I will not relinquish my authority to a scheming, pathetic mortal!
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[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rosa_maledicta.png]] org/pmwiki/pub/images/eaw_rosa_new.png]]
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%%!! ''Corpus Maledictus''
%%----
%%----
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[[center: [-[[Characters/EquestriaAtWar Main Character Index]] | [[Characters/EquestriaAtWarEquus Equus]] ([[Characters/EquestriaAtWarEquusEquestrianCivilWar Equestrian Civil War]]) | [[Characters/EquestriaAtWarGriffonia Griffonia]] ([[Characters/EquestriaAtWarHerzland Herzland]] | '''Northern Griffonia''' | [[Characters/EquestriaAtWarSouthernGriffonia Southern Griffonia]] | [[Characters/EquestriaAtWarRiverlands The Riverlands]]) | [[Characters/EquestriaAtWarZebrica Zebrica]] | [[Characters/EquestriaAtWarMisc Misc. Content]]]]-]
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[[center: [-[[Characters/EquestriaAtWar Main Character Index]] | [[Characters/EquestriaAtWarEquus Equus]] ([[Characters/EquestriaAtWarEquusEquestrianCivilWar Equestrian Civil War]]) | [[Characters/EquestriaAtWarGriffonia Griffonia]] ([[Characters/EquestriaAtWarHerzland Herzland]] | '''Northern Griffonia''' | [[Characters/EquestriaAtWarSouthernGriffonia Southern Griffonia]] | [[Characters/EquestriaAtWarRiverlands The Riverlands]]) | [[Characters/EquestriaAtWarZebrica Zebrica]] | [[Characters/EquestriaAtWarMisc Misc. Content]]]]-]
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->'''Ideology:''' Kleptocracy[[note]]Supremacy[[/note]], Maar Worship[[note]]Supremacy[[/note]] (Maarite cultist path), Non-Aligned (King route)
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->'''Ideology:''' Kleptocracy[[note]]Supremacy[[/note]], Maar Worship[[note]]Supremacy[[/note]] (Maarite cultist path), Non-Aligned Despotism[[note]]Non-Aligned[[/note]] (King route)
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->'''Ruling Party:''' Wingstrom Dinasty
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->'''Ruling Party:''' Wingstrom Dinasty Dynasty
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[[caption-width-right:350:[[labelnote:Flag of the Brantbeak Federation]]https://static.tvtropes.org/pmwiki/pub/images/mnc_democratic_brantbeak_federation.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Flag of the Brantbeak Socialist Republic]]https://static.tvtropes.org/pmwiki/pub/images/mnc_communism_brantbeak_socialist_republic.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Flag of the Brantbeak Socialist Republic]]https://static.tvtropes.org/pmwiki/pub/images/mnc_communism_brantbeak_socialist_republic.png[[/labelnote]]]]
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[[caption-width-right:350:[[labelnote: Flag of the Free Northern Communes]][https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]
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[[caption-width-right:350:[[labelnote: Flag of the Free Northern Communes]][https://static.Communes]]https://static.tvtropes.org/pmwiki/pub/images/ntr_communism_free_northern_communes.png[[/labelnote]]]]
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->'''Ruling Party:''' National Republican Party
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->'''Ruling Party:''' National Republican PartyParty - Right Wing
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->'''Party:''' National Republican Party
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->'''Party:''' National Republican Party - Left Wing
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->'''Ideology:''' Communism, [[spoiler: Non-Aligned (military junta path)]]
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->'''Ideology:''' Communism, Democratic Socialism[[note]]Communism[[/note]], [[spoiler: Non-Aligned Despotism[[note]]Non-Aligned[[/note]] (military junta path)]]
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->'''Ideology:''' Benevolent Absolutism [[note]]Harmony[[/note]]
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->'''Ideology:''' Benevolent Absolutism [[note]]Harmony[[/note]]Absolutism[[note]]Harmony[[/note]]
->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
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->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
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->'''Ideology:''' Chivalric Knightly Order[[note]]Harmony[[/note]]
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* TheGoodKing: William is the Harmony option for the Arcturian Order, and becomes a King of Harmony after the defeat of the Dread League and the creation of the Arcturian Kingdom, pursuing more peaceful diplomatic relations with their neighbors.
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* TheGoodKing: William is the Harmony Harmonic option for the Arcturian Order, and becomes a King of Harmony after the defeat of the Dread League and the creation of the Arcturian Kingdom, pursuing more peaceful diplomatic relations with their neighbors.
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->'''Ideology:''' Knightly Order[[note]]Non_Aligned[[/note]]
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->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
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->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]
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->'''Ideology:''' Tyrannic Magocracy[[note]]Supremacy[[/note]]
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->'''Ideology:''' Republicanism [[note]]Non-Aligned[[/note]]
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->'''Ideology:''' Republicanism [[note]]Non-Aligned[[/note]]
Republicanism[[note]]Non-Aligned[[/note]]
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[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_kemerskai.org/pmwiki/pub/images/alexander_kemerskai.png]]
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[[caption-width-right:350:some caption text]]
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[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
[[caption-width-right:350:some caption text]]
[[caption-width-right:350:[[labelnote: Flag of the Everfrost Republic]]https://static.tvtropes.org/pmwiki/pub/images/fat_ntr_puppet_everfrost_republic.png[[/labelnote]]]]
[[caption-width-right:350:some caption text]]
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[[caption-width-right:350:[[labelnote: Flag of the Griffonian Northern Region]]https://static.tvtropes.org/pmwiki/pub/images/srs_fat_puppet_griffonian_northern_region.png[[/labelnote]]]]
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Changed line(s) 9 (click to see context) from:
->'''Ideology:''' Supremacy
to:
->'''Ideology:''' SupremacyKleptocracy[[note]]Supremacy[[/note]]
Changed line(s) 18 (click to see context) from:
->'''Ideology:''' Supremacy (Maarite cultist path), Non-Aligned (King route)
to:
->'''Ideology:''' Supremacy Kleptocracy[[note]]Supremacy[[/note]], Maar Worship[[note]]Supremacy[[/note]] (Maarite cultist path), Non-Aligned (King route)
Changed line(s) 33,34 (click to see context) from:
->'''Ideology:''' Non-Aligned
to:
->'''Ideology:''' Non-Aligned
Republicanism [[note]]Non-Aligned[[/note]]
Changed line(s) 57 (click to see context) from:
->'''Ideology:''' Non-Aligned (continuation of a junta), Harmony (democratic route)
to:
->'''Ideology:''' Non-Aligned (continuation of a junta), Harmony (democratic route)Republicanism[[note]]Non-Aligned[[/note]], Harmonic Republicanism[[note]]Harmony[[/note]] (Sunglider cabinet)
Changed line(s) 84 (click to see context) from:
->'''Ideology:''' Supremacy
to:
->'''Ideology:''' SupremacyUltranationalism[[note]]Supremacy[[/note]]
Changed line(s) 101 (click to see context) from:
->'''Ideology:''' Supremacy
to:
->'''Ideology:''' SupremacyFascism[[note]]Supremacy[[/note]]
Changed line(s) 120 (click to see context) from:
->'''Ideology:''' Communism
to:
->'''Ideology:''' CommunismDemocratic Socialism[[note]]Communism[[/note]]
Changed line(s) 132,133 (click to see context) from:
->'''Ideology:''' Communism
to:
->'''Ideology:''' Communism
Democratic Socialism[[note]]Communism[[/note]]
Changed line(s) 176 (click to see context) from:
->'''Ideology:''' Harmony
to:
->'''Ideology:''' HarmonyBenevolent Absolutism [[note]]Harmony[[/note]]
Changed line(s) 198 (click to see context) from:
to:
->'''Ideology:''' Tribal Federation[[note]]Harmony[[/note]]