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* GamerChick: Two of her {{Idle Animation}}s have her playing a UsefulNotes/GameBoy and a [[PinkMeansFeminine pink]] [[UsefulNotes/NintendoDS DS]]. She explicitly isn't really into the same kind of games as Matt is in ''5'', however.

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* GamerChick: Two of her {{Idle Animation}}s have her playing a UsefulNotes/GameBoy Platform/GameBoy and a [[PinkMeansFeminine pink]] [[UsefulNotes/NintendoDS [[Platform/NintendoDS DS]]. She explicitly isn't really into the same kind of games as Matt is in ''5'', however.



* DuelBoss: In the first game, Matt is the only playable party member by the time [=NoLegs=] is fought as a boss.



* WarmUpBoss: [=NoLegs=] is the first boss fought in the fifth game, and can be as early as the second fight in the game (after a Water Slime that blocks the way). He is a little tougher than the standard enemies fought before him but is still a fairly easy battle.



* AnIcePerson: Uses ice-based attacks.



* AnIcePerson: Uses ice-based attacks.



* CognizantLimbs: Like Neon Valkyrie, it can summon turrets. And powerful bombs.

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* CognizantLimbs: Like Neon Valkyrie, it its turrets and bombs are treated as distinct enemies that can summon turrets. And powerful bombs.be separately targeted.



* GradualRegeneration: And unlike the standard "Regen" status effect, it's permanent and can't be removed.

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* GradualRegeneration: And unlike HealingBoss: The Neon Valhalla regenerates HP every turn. Unlike the standard "Regen" status effect, it's permanent and can't be removed.



* CounterAttack: Papalotl and Xolotl will always counter any attacks made against them.




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* ThePenIsMightier: All of the Sketch Bosses can summon a giant pencil to strike a party member.
* SuperBoss: The Sketch Boss Rush is a fairly difficult fight that has no story relevance, but awards the player with a new Limit Break when defeated.



* HealingBoss: TOTOM can heal itself once it has lost a totem. At low health, it will also do this in reaction to the player's attacks.



* OptionalBoss: All of them are optional and have some sort of mechanic that makes them a challenge to fight. Like the other optional bosses, they scale with the player characters and the other optional content they have done, so one cannot just overlevel and oneshot any of them. Their attacks are also only partially elemental, so the player cannot just cheese them with resistance or absorption. Standing above this status more than the other ten are THE MAW (the last one in the Arcade Boss Rush, hits hard, has a much more menacing design, uses a different theme, and has more "buildup" with its machine being dented and its spikes appearing in the overworld, Matt outright says fighting it is like being dumped off to the final boss) and TREAGURE (only fightable with ''90'' Medals, by that point it is highly likely that the player had beaten the game at least once).



* SuperBoss: All of them are optional and have some sort of mechanic that makes them a challenge to fight. Like the other optional bosses, they scale with the player characters and the other optional content they have done, so one cannot just overlevel and oneshot any of them. Their attacks are also only partially elemental, so the player cannot just cheese them with resistance or absorption. Standing above this status more than the other ten are THE MAW (the last one in the Arcade Boss Rush, hits hard, has a much more menacing design, uses a different theme, and has more "buildup" with its machine being dented and its spikes appearing in the overworld, Matt outright says fighting it is like being dumped off to the final boss) and TREAGURE (only fightable with ''90'' Medals, by that point it is highly likely that the player had beaten the game at least once).
* TurnsRed: As TOTOM loses health, it will be able to use its skills more times and gains elemental resistances.



* AntiRegeneration: Her special status, Undead, prevents the party from healing through skills, and revival skills will leave the target "alive" at 0 HP. Items will still work, though.



* NoCureForEvil: Inverted. Her special status, Undead, prevents the party from healing through skills, and revival skills will leave the target "alive" at 0 HP. Items will still work, though.

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* NoCureForEvil: Inverted. Her special status, Undead, prevents the party from healing through skills, and revival skills will leave the target "alive" at 0 HP. Items will still work, though.

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* DegradedBoss: Kitten Forts a standard foe in the third game.

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* DegradedBoss: Kitten Forts become a standard foe in the third game.



* FlunkyBoss: For once in the series, subverted. The Guardian does not summon additional enemies, due to its arms taking up the additional enemy slots.

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* FlunkyBoss: For once in the series, subverted.averted. The Guardian does not summon additional enemies, due to its arms taking up the additional enemy slots.



* OptionalBoss: In the fourth game, a 3-headed Zombie Hydra is the end boss of an optional area. Defeating it doesn't do anything for game progression, with your only rewards being experience, loot, and, if you defeat it on Epic, a medal.



* OptionalBoss: In the fourth game, a 3-headed Zombie Hydra is the end boss of an optional area. Defeating it doesn't do anything for game progression, with your only rewards being experience, loot, and, if you defeat it on Epic, a medal.



* CognizantLimbs: For a certain definition of "limb". The turrets it deploys in its second phase are considered separate enemies, and can attack and be attacked separately from the main body.

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* CognizantLimbs: For a certain definition of "limb". The turrets it deploys in its second phase are considered separate enemies, and can attack and be attacked separately from the main body.



* HealingBoss: Czars can heal the Pyrohydra's other heads or apply Regen to them.

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* HealingBoss: Czars can heal the Pyrohydra's other heads or apply Regen to them. On Epic difficulty, Abyss, who absorbs Poison, starts the game poisoned himself, effectively giving him an undispellable Regen.



** In ''[=EBF4=]'', all its attacks are magical, and it is susceptible to Syphon. If you inflict it on it, it will just sit there.

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** In ''[=EBF4=]'', all its attacks are magical, and it is susceptible to Syphon. If you inflict Syphon, which renders it on it, it will just sit there.a sitting duck.



* LegacyBossBattle: The Sand Worm, Zombie Hydra (from the second game), Jack, Tundra Mammoth and Protector (from the third) return as bosses. Jack and the Sand Worm are mandatory fights (since the former blocks the way and the latter guards a key item); the other three are optional (the Tundra Mammoth and Protector only need to be fought to obtain them as summons, while the Zombie Hydra has no unique reward but does provide a lot of experience and ability points when defeated).
* UpgradedBoss: Battle Mountain features upgraded versions of the mandatory bosses fought in the main storyline (other than the FinalBoss).



* BarrierChangeBoss: Every time it's hit, it will swap between fire, ice, and thunder, which determines the element of its attacks and its elemental resistances and weaknesses. This makes multi-hit attacks risky, since they can exploit the weakness of one form but be absorbed by another form.

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* BarrierChangeBoss: Every time it's hit, it will swap between fire, ice, and thunder, which determines the element of its attacks and its elemental resistances and weaknesses. This makes multi-hit attacks risky, since they can exploit the weakness of one form but be absorbed by another form. Note that this is not the case for the Diamond Golem, its upgraded version that can be fought on Battle Mountain.



* FlunkyBoss: The Praetorian spawns in with two Laser Turrets and can summon Steel Fish, Drill Bots, Fridge Turrets, Dish Turrets and Laser Turrets. The Praetorian MKII instead has a pair of unique Razor Claw minions.



* FlunkyBoss: Both versions of this boss can summon flower minions (the Florn, Stunflower, Heasy or Frose for Rafflesia, the Rainbloom for Rainbow Rafflesia) every turn.
* HealingBoss: Rafflesia's Heasy minions must be killed as soon as possible to prevent them from healing the boss. Rainbow Rafflesia, who has different minions, can instead directly heal itself.




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* TurnsRed: After dipping under 50% health, Rafflesia starts summoning two flowers per turn, up from one.



* OneHitKill: Its "overflow" attack, which will kill any party member in one hit. This does not inflict the Instant Death status; it simply deals so much damage that the game can't properly display it, instead showing it as dealing 0 damage.

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* OneHitKill: Its "overflow" attack, which will kill any party member in one hit. This attack does not inflict the Instant Death status; it simply deals so much damage that the game can't properly display it, instead showing it as dealing 0 damage.it. While the displayed damage is zero, the actual damage dealt is enough to kill any character with one hit.



* CognizantLimbs: Blades of Heaven and Blades of Hell, which are mechanical appendages connected to the Creator and Destroyer, are treated as separate enemies that can be targeted and take damage separately from the boss, who can resummon them if destroyed.



* FinalBossPreview: Both the light and dark aspects of (the mindless and not-yet fully revived) Godcat will separately ambush you in ''4''. [[HopelessBossFight It's impossible to kill her during this encounter, as her stats are insanely high and she avoids all of your attacks]]. You can only stick it out for a little bit as she kills off your party members, and revive whoever drops, because if you survive long enough she'll depart and summon two ice crystal enemies which ''can'' be killed. Incidentally, the ice crystal flunkies are also summoned by her in the final battle.
* GameplayAndStoryIntegration:
** If it wasn't made apparent that the party has no hope in hell of actually killing Godcat, let's look at a snippet of her scan values for Normal difficulty: both her Creator and Destroyer forms have well over 570k HP when fought separately, and total a little over 760k HP total when fought [[DualBoss together]], meaning you have to do over ''1.33 million'' HP worth of damage in all to beat her. An incredible feat in and of itself. But remember: this is for their alternate forms. The HP of a single Godcat aspect in its light form? ''5.3 million.'' Again, this is for ''one'' aspect of Godcat (they both have the same HP), and again, this is on ''Normal''. Yeah, killing her off for good is ''not'' happening.
** Trying to kill her is such a hopeless affair that '''she has no death animation''' and no contingency by the game in the event this were to happen. Therefore, if you do kill her (only possible with the aid of hacking), the game simply freezes.

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* FinalBossPreview: Both the light and dark aspects of (the mindless and not-yet fully revived) Godcat will separately ambush you in ''4''. [[HopelessBossFight It's impossible to kill her during this encounter, as her stats are insanely high and she avoids all of your attacks]]. You can only stick it out for a little bit as she kills off your party members, and revive whoever drops, because if you survive long enough she'll depart and summon two ice crystal enemies Blue Crystals (in the first fight) and Red Crystals (in the second fight) which ''can'' be killed. Incidentally, the ice crystal flunkies Blue Crystals and Red Crystals are also summoned by her in the final battle.
* GameplayAndStoryIntegration:
** If it wasn't made apparent that the party has no hope in hell of actually killing Godcat, let's look at a snippet of her scan values for Normal difficulty: both her Creator and Destroyer forms have well over 570k HP when fought separately, and total a little over 760k HP total when fought [[DualBoss together]], meaning you have to do over ''1.33 million'' HP worth of damage in all to beat her. An incredible feat in and of itself. But remember: this is for their alternate forms. The HP of a single Godcat aspect in its light form? ''5.3 million.'' Again, this is for ''one'' aspect of Godcat (they both have the same HP), and again, this is on ''Normal''. Yeah, killing her off for good is ''not'' happening.
** Trying to kill her is such a hopeless affair that '''she has no death animation''' and no contingency by the game in the event this were to happen. Therefore, if you do kill her (only possible with the aid of hacking), the game simply freezes.
battle.



* HopelessBossFight: If it wasn't made apparent that the party has no hope in hell of actually killing Godcat, let's look at a snippet of her scan values for Normal difficulty: both her Creator and Destroyer forms have well over 570k HP when fought separately, and total a little over 760k HP total when fought [[DualBoss together]], meaning you have to do over ''1.33 million'' HP worth of damage in all to beat her. An incredible feat in and of itself. But remember: this is for their alternate forms. The HP of a single Godcat aspect in its light form? ''5.3 million.'' Again, this is for ''one'' aspect of Godcat (they both have the same HP), and again, this is on ''Normal''. Yeah, killing her off for good is ''not'' happening. Trying to kill her is such a hopeless affair that '''she has no death animation''' and no contingency by the game in the event this were to happen. Therefore, if you do kill her (only possible with the aid of hacking), the game simply freezes.



* DefeatMeansFriendship: Subverted. Later updates make the Devourer catchable on NewGamePlus. [[spoiler:His summon will clear all statuses from both sides before killing them by destroying the planet. The game then force quits with a frightening Snowflake graphic. Amazingly it ''is'' possible to survive the encounter, providing that any of the players have the stats to withstand it.]]


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* NonStandardGameOver: The Devourer is catchable on NewGamePlus. [[spoiler:His summon will clear all statuses from both sides before killing them by destroying the planet. The game then force quits with a frightening Snowflake graphic. Amazingly it ''is'' possible to survive the encounter, providing that any of the players have the stats to withstand it.]]

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cutting redundant headers


!Matt



!Natalie



!Lance



!Anna



!'''[=NoLegs=]'''



* DegradedBoss: It becomes a standard foe in the third game.

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* DegradedBoss: It becomes Kitten Forts a standard foe in the third game.



* HealingBoss: Czars can heal the Pyrohydra's other heads or apply Regen to them.



* BarrierChangeBoss: Every time it's hit, it will swap between fire, ice, and thunder. This includes hits from multi-hit attacks.

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* BarrierChangeBoss: Every time it's hit, it will swap between fire, ice, and thunder. thunder, which determines the element of its attacks and its elemental resistances and weaknesses. This includes hits from makes multi-hit attacks.attacks risky, since they can exploit the weakness of one form but be absorbed by another form.



* KatanasAreJustBetter: Uses a katana as its main weapon.



%%* DishingOutDirt: As any good god of volcanoes would have.

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%%* DishingOutDirt: * MagmaMan: As any good god of volcanoes would have.



!!Akron



!!Godcat
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Wields a bow that can be used to fire off arrows made of lightning, ice, water, etc.
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* DefeatMeansFriendship: Subverted. Later updates make the Devourer catchable on NewGamePlus. [[spoiler:His summon will clear all statuses from both sides before killing them by destroying the planet. The game then force quits with a frightening Snowflake graphic.]]

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* DefeatMeansFriendship: Subverted. Later updates make the Devourer catchable on NewGamePlus. [[spoiler:His summon will clear all statuses from both sides before killing them by destroying the planet. The game then force quits with a frightening Snowflake graphic. Amazingly it ''is'' possible to survive the encounter, providing that any of the players have the stats to withstand it.]]
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* DumbBlonde: A lot of jokes involving Matt clearly don't imply he's much of an intellectual, and he's blond.
* DumbMuscle: He's not the sharpest sword in the weapon-shed, to Natalie's continual frustration.

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* DumbBlonde: A lot of jokes involving Matt clearly don't imply he's much of an intellectual, and he's blond.
blond. Somewhat downplayed in ''[=EBF5=]''.
* DumbMuscle: He's not the sharpest sword in the weapon-shed, to Natalie's continual frustration. Also somewhat downplayed in ''[=EBF5=]''.

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