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replaced his EZ 1 self's quote with an actual quote from that game, added Kelly Bailey in credits as his reused HL 2 Beta lines were all he said in EZ 1
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replaced his EZ 1 self's quote with an actual quote from that game, added Kelly Bailey in credits as his reused HL 2 Beta lines were all he said in EZ 1


[[caption-width-right:250:"You're all just targets to me now."]]

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[[caption-width-right:250:"You're all just targets to me now.[[caption-width-right:250:"I'm feeling pretty good about myself today."]]



->'''Voiced By:''' Sam "Trivvy" Pearson (''Entropy : Zero 2'')

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->'''Voiced By:''' Kelly Bailey (Archive audio), Sam "Trivvy" Pearson (''Entropy : Zero 2'')
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* EvilIsPetty: If the player stands close to the radio at Gatehouse and Workshop after killing all enemies present, he can give a sarcastic remark to the Radio Guy when he radios in to ask what's happening.


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* EvilIsPetty: Shuts off the power in Arbeit #1's offices and forces Bad Cop to backtrack and reactivate it, for no reason other than to annoy him.
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* FirstNameBasis: More often than not, Bad Cop refers to her as "Judith" rather than "Dr. Mossman".
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* GrassIsGreener: [[spoiler:Ultimately Wilson realizes that, despite his initial excitement to see the surface and away from the depths of the Aperture facility that Bad Cop finds him in, he eventually understands that the "surface" isn't as great as he once thought it was at the beginning, which he bitterly tells Bad Cop that, while it was nice at first, the world "outside" is basically just a cesspit that the Combine have turned it into since their grip on the world was established years ago, all this he reveals as nears his permanent shutdown and barely active whilst speaking his last words before the elevator ride down when he then dies...]]

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* GrassIsGreener: [[spoiler:Ultimately Wilson realizes that, despite his initial excitement to see the surface and away from the depths of the Aperture facility that Bad Cop finds him in, he eventually understands that the "surface" isn't as great as he once thought it was at the beginning, which he bitterly tells Bad Cop that, while it was nice at first, the world "outside" is basically just a cesspit that the Combine have turned it into since their grip on the world was established years ago, all this he reveals as he nears his permanent shutdown and barely active whilst speaking his last words before the elevator ride down when he then dies...]]
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* OneManArmy: Takes down the rebel and Vortigaunt presence in City 10 without any backup whatsoever. During his assault on the Arbeit facilities, he has the Combine Overwatch at his beck and call, though he’s still given many chances to kick ass on his own and is considerably better at it this time around thanks to his status as an Overwatch Elite.

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* OneManArmy: Takes down the rebel and Vortigaunt presence in City 10 without any backup whatsoever. whatsoever, which earns him a promotion to Combine Elite when the Combine recover him. During his assault on the Arbeit facilities, he has the Combine Overwatch at his beck and call, though he’s still given many chances to kick ass on his own and is considerably better at it this time around thanks to his status as an said Overwatch Elite.Elite status. It's also pointed this is why the Advisor has allowed him to keep his mental faculties rather than get the usual mind-wipe, as it's felt his irreverent personality and out-of-box thinking while still being loyal to the Combine will make him dangerous to the enemy. [[spoiler:Of course, once they get proof that his free-thinking template is capable of going rogue on them regardless, [[YouHaveOutlivedYourUsefulness well]]...]]

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* TheDogBitesBack: The reason he was so willing to join the Combine, [[EvenEvilHasLovedOnes on top of wanting to find his daughter]], was because he felt betrayed by his fellow man who tossed him into a cell despite him being innocent simply because the police bowed to ConvictedByPublicOpinion when they failed to find said daughter. As he sees it, this is just getting payback. [[spoiler:The Advisor learns this the hard way at the end of ''[=E:Z2=]'' if he resists getting mind-wiped, as Bad Cop is ''very'' pissed off to finally realize the Combine just strung him along this whole time.]]



* ProfessionalButtKisser: As a Metrocop he was a suck-up to the chief of his Civil Protection unit, much to the ire of his co-workers.

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* ProfessionalButtKisser: As a Metrocop he was a suck-up to the chief of his Civil Protection unit, much to the ire of his co-workers. It's all but stated this was more because he wanted to get access to his perk as quickly as possible than genuine sycophancy, though.



* ReassignedToAntarctica: ''[=E:Z2=]'' reveals that before the events of the original mod, he was exiled from City 17 to Outland patrol duty as a punishment for killing a group of his fellow officers and that the raid he was taking part in during the prologue occurred during his exile.

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* ReassignedToAntarctica: ''[=E:Z2=]'' reveals that before the events of the original mod, he was exiled from City 17 to Outland patrol duty as a punishment for killing a group of his fellow officers and that the raid he was taking part in during the prologue occurred during his exile. It's made clear the two reasons he wasn't terminated himself was because he's a ProfessionalButtKisser and [[OneManArmy he's very good at killing]].



* SurroundedByIdiots: In the sequel, he's often exasperated by the performance of the other Combine troopers, especially after they repeatedly fail to apprehend Mossman.

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* SurroundedByIdiots: In the sequel, he's often exasperated by the performance of the other Combine troopers, especially after they repeatedly fail to apprehend Mossman. Understandable though, considering he's the only one of them who still retains his higher mental faculties while most of the rest have been stripped down to near-unthinking drones.



* TeethClenchedTeamwork: He doesn't get along with most Metrocops, as he sucks up to the chief and acts recklessly, disregarding protocol because [[CowboyCop "it gets results."]] They call him [[TeachersPet "Teacher's Pet"]] and other similar names often, wishing him ill in a near-unanimous fashion in the intro flashback. Even with Wilson, who he tolerates the most, [[GleefulAndGrumpyPairing he gets annoyed with him]].

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* TeethClenchedTeamwork: He doesn't get along with most Metrocops, as he sucks up to the chief and acts recklessly, disregarding protocol because [[CowboyCop "it gets results."]] They call him [[TeachersPet "Teacher's Pet"]] and other similar names often, wishing him ill in a near-unanimous fashion in the intro flashback.flashback, culminating in a group of them not only having NoSympathy for his DarkAndTroubledPast, they think he really did abduct his daughter and decide to mess with records to deny him the "Family Cohesion Perk" he wants. Even with Wilson, who he tolerates the most, [[GleefulAndGrumpyPairing he gets annoyed with him]].



* VillainProtagonist: As a Civil Protection officer (and later an Overwatch soldier), the Resistance is his sworn enemy.

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* VillainProtagonist: As a Civil Protection officer (and later an Overwatch soldier), the Resistance is his sworn enemy. Even disregarding that, he's a MisanthropeSupreme and {{Jerkass}} to nearly everyone else who enjoys killing, to the point if it weren't for his DarkAndTroubledPast he'd be near wholly irredeemable aside from his [[EvilHasABadSenseOfHumor snark]].



* YouHaveOutlivedYourUsefulness: When introduced in Nova Prospekt's nerve centre in ''[=E:Z2=]'', it shocks a Stalker to death after the Stalker opens the way for Bad Cop.

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* YouHaveOutlivedYourUsefulness: When introduced in Nova Prospekt's nerve centre in ''[=E:Z2=]'', it shocks a Stalker to death after the Stalker opens the way for Bad Cop. [[spoiler:This is also what it intends to do to Bad Cop by the end of the game, although it "just" wants to mind-wipe him so that he and any future clones no longer get any ideas for rebelling.]]
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* MrExposition: The radio messages he left behind in Arbeit Communications explain some of what the Resistance and Mossman were doing before the Combine attacked. [[spoiler:They also reveal that Bad Cop and his men weren't the first Combine team that arrived to try and take Arbeit Communications down, providing the first hint to the existence of Clone Cop.]]
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* GrassIsGreener: [[spoiler:Ultimately Wilson realizes that, despite his initial excitement to see the surface and away from the depths of the Aperture facility that Bad Cop finds him in, he eventually understands that the "surface" isn't as great as he once thought it was at the beginning, which he bitterly tells Bad Cop that, while it was nice at first, the world "outside" is basically just a cesspit that the Combine have turned it into since their grip on the world was established years ago, all this he reveals as nears his permanent shutdown and barely active whilst speaking his last words before the elevator ride down when he then dies...]]
-->'''Wilson:''' [[spoiler:I-I get it... [[CrapsackWorld The world... sucks...]] and you... don't wanna face it...]]
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dewicking Cloning Blues, moved to Clone Angst


* CloningBlues: Upon discovering that another privileged unit like himself is being dispatched to Arbeit, he comes to realize just how [[ExpendableClone expendable]] he really is, since the Combine can just make more copies of him whenever one copy fails.

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* CloningBlues: CloneAngst: Upon discovering that another privileged unit like himself is being dispatched to Arbeit, he comes to realize just how [[ExpendableClone expendable]] he really is, since the Combine can just make more copies of him whenever one copy fails.

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* BigBadEnsemble: Despite its role of MissionControl for Bad Cop, it's made abundantly clear that it won't honour any of its promises and is just using Bad Cop for its own ends. The moment Bad Cop defies it, it attempts to kill him, showing it was never really on his side, to begin with.

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* BigBadEnsemble: Despite BigBad: [[spoiler:Despite its role of MissionControl for Bad Cop, it's made abundantly clear that it won't honour any of its promises and is just using Bad Cop for its own ends. At the end, it reveals itself as the true main antagonist of the game by announcing its intention to wipe Bad Cop's memories and strip him of his faculties. The moment Bad Cop defies it, it attempts to kill him, showing it was never really on his side, to begin with.him.]]


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* NotSoStoic: Despite its mostly monotonous voice, it occasionally loses its temper.


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* TheHeavy: Is consistently the greatest threat to Bad Cop's mission.


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* VillainHasAPoint: He is ''completely'' correct about the Combine's deceptions, after all.

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* AllAboutMe: Says this is his motivation for going rogue when verbally sparring with Bad Cop.



* Manchild: [[AvertedTrope Averted]]. Even though they are both clones with the same memories, Clone Cop is not at all immature like Bad Cop and voices disdain towards the latter for this.

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* Manchild: ItsAllAboutMe: Says this is his motivation for going rogue when verbally sparring with Bad Cop.
* {{Manchild}}:
[[AvertedTrope Averted]]. Even though they are both clones with the same memories, Clone Cop is not at all immature like Bad Cop and voices disdain towards the latter for this.

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* AllAboutMe: Says this is his motivation for going rogue when verbally sparring with Bad Cop.



* Manchild: [[AvertedTrope Averted]]. Even though they are both clones with the same memories, Clone Cop is not at all immature like Bad Cop and voices disdain towards the latter for this.



The leader of the Resistance fighters stationed at Arbeit Communications.

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The leader of announcer for the Resistance fighters stationed at Arbeit Communications.


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* SkewedPriorities: [[InvokedTrope Invoked]]. He complains about rebel leaders who survived Black Mesa being focused on a single missile at White Forest coupled with their apathy towards powerful Aperture Science technology.
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* ADayInTheLimelight: The bonus map "Cold Signal" plays out from his perspective.
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* AllForNothing: [[spoiler:All his efforts to find out about Ava during the two games go to waste when the Advisor betrays him at the end of ''Entropy: Zero 2''.]]

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* AllForNothing: [[spoiler:All his efforts to find out about Ava during the two games go to waste when the Advisor betrays him at the end of ''Entropy: ''Entropy : Zero 2''.]]



* TheHeroDies: [[spoiler:In the "There Will Be Pain" route of the sequel, the Combine fry his brain during an interrogation if Wilson isn't around to rescue him, and in "There Will Be Darkness", he gets killed by Gordon when the Resistance launch an assault to take the Borealis.]]

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* TheHeroDies: [[spoiler:In the "There Will Be Pain" Darkness" route of the sequel, the Combine fry his brain during an interrogation if Wilson isn't around to rescue him, and in "There Will Be Darkness", he gets killed by Gordon when the Resistance launch an assault to take the Borealis.]]



* BigDamnHero: [[spoiler:If placed in the AI upload station, he ends up infiltrating the Combine's network and rescuing Bad Cop from being killed in the "There Will Be Pain" ending.]]

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* BigDamnHero: [[spoiler:If placed in the AI upload station, he ends up infiltrating the Combine's network and rescuing Bad Cop from being killed mind-probed in the "There Will Be Pain" ending.]]



* OptionalPartyMember: You don't have to carry him with you after leaving the Arbeit secret labs, but bringing him along allows you to unlock extra supply caches, and if you bring him to the AI upload station in Arbeit 3 as he asks, [[spoiler:you'll unlock a more uplifting version of the "There Will Be Pain" ending where he rescues Bad Cop from being used by the Combine as a new consciousness template.]]

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* OptionalPartyMember: You don't have to carry him with you after leaving the Arbeit secret labs, but bringing him along allows you to unlock extra supply caches, and if you bring him to the AI upload station in Arbeit 3 as he asks, [[spoiler:you'll unlock a more uplifting version of the "There Will Be Pain" ending where he rescues Bad Cop from being used tortured by the Combine as a new consciousness template.Combine.]]
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* AllForNothing: [[spoiler:All his efforts to find out about Ava during the two games go to waste when the Advisor betrays him at the end of ''Entropy: Zero 2''.]]


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* EvilLaugh: Gives a brief one when Bad Cop informs it that [[spoiler:Arbeit Communications belongs to Aperture Science.]]


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* MoralityPet: To Bad Cop. Given how Bad Cop's change in heart can only occur when bringing Wilson along for the ride, it's arguable he's a [[MoralityChain Morality Chain]].
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* TrialByFriendlyFire: [[spoiler:He ends up teleported inside the Borealis alongside Clone Cop if he's present during his boss fight. Bad Cop is left with no other option but to shoot the explosive barrels next to them to defeat his other self, which damages him beyond repair.]]

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* ArtifactName: Retains the out-of-series nickname of "Bad Cop" in ''[=EZ2=]'', even though he’s no longer a Metrocop.

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* ArtifactName: Retains the out-of-series nickname of "Bad Cop" in ''[=EZ2=]'', ''[=E:Z2=]'', even though he’s no longer a Metrocop.



* BrainUploading: [[spoiler:As a commendation for his efforts in stopping the City 10 insurrection, the Combine upload his consciousness into their mind repository in the Overworld to be used as a template for creating an elite breed of Overwatch soldiers. The sequel has you playing as [[LastOfHisKind the last remaining one of these soldiers]].]]

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* BrainUploading: [[spoiler:As As a commendation for his efforts in stopping the City 10 insurrection, the Combine upload his consciousness into their mind repository in the Overworld to be used as a template for creating an elite breed of Overwatch soldiers. The sequel has you playing as [[LastOfHisKind the last remaining one of these soldiers]].]]



* {{Cyborg}}: In ''[=EZ2=]'', per his status as an Overwatch Elite. He tells Wilson that he doesn't feel anything on his lower torso and it seems rather likely he can't remove his helmet. [[spoiler:Judging by ''VideoGame/HalfLifeAlyx'''s reveal of what a Combine Transhuman is like beneath their helmet and that Bad Cop has only one eye, whatever there is beneath the mask, it [[EyeScream isn't pretty.]]]]
* CyberCyclops: He obtains a Elite's body in ''[=EZ2=]'', as a reward for his efforts in pacifying City 10. This means he gains their armor and battle dress, which includes a helmet with a single crimson optic. Wilson notes that Aperture's turrets mistake him for one of them, as they share this similarity in appearance.

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* {{Cyborg}}: In ''[=EZ2=]'', ''[=E:Z2=]'', per his status as an Overwatch Elite. He tells Wilson that he doesn't feel anything on his lower torso and it seems rather likely he can't remove his helmet. [[spoiler:Judging by ''VideoGame/HalfLifeAlyx'''s reveal of what a Combine Transhuman is like beneath their helmet and that Bad Cop has only one eye, whatever there is beneath the mask, it [[EyeScream isn't pretty.]]]]
* CyberCyclops: He obtains a Elite's body in ''[=EZ2=]'', ''[=E:Z2=]'', as a reward for his efforts in pacifying City 10. This means he gains their armor and battle dress, which includes a helmet with a single crimson optic. Wilson notes that Aperture's turrets mistake him for one of them, as they share this similarity in appearance.



* DeathOfPersonality: [[spoiler:Loses his memories and faculties at the hands of his Advisor handler at the end of ''[=EZ2=]'', should he allow it to happen.]]

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* DeathOfPersonality: [[spoiler:Loses his memories and faculties at the hands of his Advisor handler at the end of ''[=EZ2=]'', ''[=E:Z2=]'', should he allow it to happen.]]



* GunTwirling: Twirls the Magnum when drawing and reloading it in ''[=EZ2=]''.
* HeelFaceTurn: [[spoiler:He defects from the Combine in one ending of ''[=EZ2=]''.]]

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* GunTwirling: Twirls the Magnum when drawing and reloading it in ''[=EZ2=]''.
''[=E:Z2=]''.
* HeelFaceTurn: [[spoiler:He defects from the Combine in one ending of ''[=EZ2=]''.''[=E:Z2=]''.]]



* LackOfEmpathy: His circle of friends and loved ones is very limited by the time of ''[=EZ2=]''. He doesn't get along or care for what happens with fellow officers, doesn't bat an eye when killing people en masse, and doesn't even seem to notice the deaths of the Combine Soldiers, mostly reacting with a "better him than me" attitude.

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* LackOfEmpathy: His circle of friends and loved ones is very limited by the time of ''[=EZ2=]''.''[=E:Z2=]''. He doesn't get along or care for what happens with fellow officers, doesn't bat an eye when killing people en masse, and doesn't even seem to notice the deaths of the Combine Soldiers, mostly reacting with a "better him than me" attitude.



** He can also detain rebels during ''[=EZ2=]'' instead of killing them outright. One amusing easter egg has him asking a rebel on the other side of a locked door if Mossman is there and then sparing said rebel for cooperating with him.

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** He can also detain rebels during ''[=EZ2=]'' ''[=E:Z2=]'' instead of killing them outright. One amusing easter egg has him asking a rebel on the other side of a locked door if Mossman is there and then sparing said rebel for cooperating with him.



* ReassignedToAntarctica: ''[=EZ2=]'' reveals that before the events of the first game, he was exiled from City 17 to Outland patrol duty as a punishment for killing a group of his fellow officers and that the raid he was taking part in during that game’s prologue occurred during his exile.

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* ReassignedToAntarctica: ''[=EZ2=]'' ''[=E:Z2=]'' reveals that before the events of the first game, original mod, he was exiled from City 17 to Outland patrol duty as a punishment for killing a group of his fellow officers and that the raid he was taking part in during that game’s the prologue occurred during his exile.



* SoleSurvivor: Of his Civil Protection squad in the first game, following a train crash.

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* SoleSurvivor: Of his Civil Protection squad in the first game, original mod, following a train crash.



* TookALevelInKindness: Towards Wilson, if he's brought along to the end of the game. He's initially annoyed by Wilson's antics but eventually warms up to him and admits that he doesn't hate him. [[spoiler:When Wilson shuts down after the battle with Clone Cop, he's ''devastated''.]]

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* TookALevelInKindness: Towards Wilson, Wilson in the sequel, if he's brought along all the way to the end of the game.final chapter. He's initially annoyed by Wilson's antics but eventually warms up to him and admits that he doesn't hate him. [[spoiler:When Wilson shuts down after the battle with Clone Cop, he's ''devastated''.]]



* AllThereInTheScript: His name can only be glimpsed in the game’s script and caption files.

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* AllThereInTheScript: His name can only be glimpsed in the game’s mod's script and caption files.



* FinalBoss: [[spoiler:He and his posse are Bad Cop’s last obstacle in reclaiming City 10.]]

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* DamageSpongeBoss: The one thing that distinguishes him from his underlings is his ability to tank ''massive'' amounts of damage before going down.
* FinalBoss: [[spoiler:He He and his posse are Bad Cop’s last obstacle in reclaiming City 10.]]



* FinalBoss: [[spoiler:Of ''[=EZ2=]'', if you choose to fight it.]]

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* FinalBoss: [[spoiler:Of ''[=EZ2=]'', ''[=E:Z2=]'', if you choose to fight it.]]



* MindOverMatter: [[spoiler:It makes full use of its telekinesis if you fight it at the end of ''[=EZ2=]'', using it to fling debris and even '''massive''' shipping containers and cars (with complimentary alarm sounds as well) at you and form a self-protecting barrier.]]
* MissionControl: To Bad Cop during ''[=EZ2=]''.

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* MindOverMatter: [[spoiler:It makes full use of its telekinesis if you fight it at the end of ''[=EZ2=]'', ''[=E:Z2=]'', using it to fling debris and even '''massive''' shipping containers and cars (with complimentary alarm sounds as well) at you and form a self-protecting barrier.]]
* MissionControl: To Bad Cop during ''[=EZ2=]''.''[=E:Z2=]''.



* {{Telepathy}}: How it communicates with Bad Cop. While in the first game, it takes the form of gibberish and can only be inferred from the subtitles, its speech is [[SuddenlyVoiced fully voiced in the sequel]].
* UngratefulBastard: Even after everything Bad Cop has done for it across both games, remaining loyal in spite of retaining his higher mental faculties, the Advisor opts to "reward" him by erasing his memories and reducing him to little more than a drone not unlike the other Combine soldiers. Bad Cop even calls it out for its lack of gratitude as he kills it.

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* {{Telepathy}}: How it communicates with Bad Cop. While in the first game, it installment its speech takes the form of gibberish and can only be inferred from the subtitles, its speech is it's [[SuddenlyVoiced fully voiced voiced]] in the sequel]].
sequel.
* UngratefulBastard: Even after everything Bad Cop has done for it across both games, installments, remaining loyal in spite of retaining his higher mental faculties, the Advisor opts to "reward" him by erasing his memories and reducing him to little more than a drone not unlike the other Combine soldiers. Bad Cop even calls it out for its lack of gratitude as he kills it.



* YouHaveOutlivedYourUsefulness: When introduced in Nova Prospekt's nerve centre in ''[=EZ2=]'', it shocks a Stalker to death after the Stalker opens the way for Bad Cop.

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* YouHaveOutlivedYourUsefulness: When introduced in Nova Prospekt's nerve centre in ''[=EZ2=]'', ''[=E:Z2=]'', it shocks a Stalker to death after the Stalker opens the way for Bad Cop.



A defective Aperture turret found in the depths of Arbeit’s laboratories. He serves as Bad Cop’s companion during the chapter "Chamber Catacomb" and can optionally be brought along as a sidekick for the remainder of the game.

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A defective Aperture turret found in the depths of Arbeit’s laboratories. He serves as Bad Cop’s companion during the chapter "Chamber Catacomb" and can optionally be brought along as a sidekick for the remainder of the game.story.



* BrainUploading: [[spoiler:All but outright stated to be a human consciousness occupying a turret, as placing him in the mainframe upload station at the end of the game reveals his full name to be Wilson Terrence Scott, which matches up with the name of one of the Arbeit employees in the "Arbeit Communications Comms" logs posted on Steam by the developers.]]

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* BrainUploading: [[spoiler:All but outright stated to be a human consciousness occupying a turret, as placing him in the mainframe upload station at in the end of the game final chapter reveals his full name to be Wilson Terrence Scott, which matches up with the name of one of the Arbeit employees in the "Arbeit Communications Comms" logs posted on Steam by the developers.]]



* BigBadEnsemble: She's Bad Cop's primary target, whose actions kicked off the plot, and the player battles the Resistance forces guarding her throughout the game, but she's also being pursued by Clone Cop, who has his own plans for her.
* DiscOneFinalBoss: After pursuing her for most of the game, Bad Cop successfully apprehends Mossman, but Clone Cop takes over as the main threat for the remainder of the story.

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* BigBadEnsemble: She's Bad Cop's primary target, whose actions kicked off the plot, and the player battles the Resistance forces guarding her throughout the game, mod, but she's also being pursued by Clone Cop, who has his own plans for her.
* DiscOneFinalBoss: After pursuing her for most of the game, story, Bad Cop successfully apprehends Mossman, but Clone Cop takes over as the main threat for the remainder of the story.
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[[quoteright:250:[[labelnote:Click to see his Overwatch Elite form]]\\
https://static.tvtropes.org/pmwiki/pub/images/20221016224216_1.jpg[[/labelnote]]]]

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[[quoteright:250:[[labelnote:Click to see his Overwatch Elite form]]\\
https://static.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/20221016224216_1.jpg[[/labelnote]]]] jpg]]
[[caption-width-right:250:"The sheriff's back in town!"]]
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* EvenEvilHasLovedOnes: He has said that he loves his wife and grandma, and hasn't given up hope that he'll reunite with his daughter. He also says he likes Metrocop 25 from his unit. [[spoiler:In one of the endings, Wilson joins into that small category as well.]]

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* EvenEvilHasLovedOnes: He has said that he loves his wife and grandma, and hasn't given up hope that he'll reunite with his daughter. He also says he likes Metrocop 25 from Unit 28, one of his unit.fellow Metrocops. [[spoiler:In one of the endings, Wilson joins into that small category as well.]]



->''"Hey! Who are you callin' weird?"''

A defective turret found in the depths of Arbeit’s laboratories. He serves as Bad Cop’s companion during the chapter "Chamber Catacomb" and can optionally be brought along as a sidekick for the remainder of the game.

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->''"Hey! Who are you callin' weird?"''

weird? You're the one with two legs!"''

A defective Aperture turret found in the depths of Arbeit’s laboratories. He serves as Bad Cop’s companion during the chapter "Chamber Catacomb" and can optionally be brought along as a sidekick for the remainder of the game.



* BigDamnHero: [[spoiler:If placed in the AI upload station, he ends up infiltrating the Combine's network and rescuing Bad Cop from being tortured to death in the "There Will Be Pain" ending.]]

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* BigDamnHero: [[spoiler:If placed in the AI upload station, he ends up infiltrating the Combine's network and rescuing Bad Cop from being tortured to death killed in the "There Will Be Pain" ending.]]
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* TeamKiller: After overhearing a group of his fellow Metrocops scheming to sabotage his records and deny him his Civil Protection benefits, he guns them all down in cold blood. The only reason he's let off easy for it is because he's the chief's pet.

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* TeamKiller: After overhearing a group of his fellow Metrocops scheming to sabotage his records and deny him his Civil Protection benefits, he guns them all down in cold blood. The only reason he's let off easy for it is because he's the chief's pet.pet and like most of Civil Protection everyone he killed was terrible at their jobs.

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%%[[caption-width-right:250:some caption text]]

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%%[[caption-width-right:250:some caption text]][[caption-width-right:250:"Just stay out of my way!"]]



A rogue copy of Bad Cop who’s dead set on undermining the Combine’s goals by killing Mossman and taking the Resistance’s secret project for himself.

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A rogue copy of Bad Cop who’s dead set on undermining the Combine’s goals by killing Mossman and taking the Resistance’s secret project at Arbeit for himself.


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* MirrorBoss: [[spoiler:During his BossBattle he fights much like the player, using strafing, ambushes, and a variety of firearms to hold his own against Bad Cop.]]

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->'''Voiced By:''' Trivvy (''Entropy : Zero 2'')

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->'''Voiced By:''' Trivvy Sam "Trivvy" Pearson (''Entropy : Zero 2'')2'')



->'''Voiced By:''' Trivvy (''Entropy : Zero 2'')

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->'''Voiced By:''' Trivvy Sam "Trivvy" Pearson (''Entropy : Zero 2'')



->'''Voiced By:''' Trivvy

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->'''Voiced By:''' Trivvy
Sam "Trivvy" Pearson


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->'''Voiced By:''' Caleb "[=CW3D=]" West

->''"Hey! Who are you callin' weird?"''


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->'''Voiced By:''' Trivvy (''Entropy : Zero 2'')



* LackOfEmpathy: His circle of friends and loved ones is very limited by the time of ''[=EZ2=]''. He doesn't get along or care for what happens with fellow officers, doesn't bat a eye when killing people en masse, and doesn't even seem to notice the deaths of the Combine Soldiers, mostly reacting with a "better him than me" attitude.

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* LackOfEmpathy: His circle of friends and loved ones is very limited by the time of ''[=EZ2=]''. He doesn't get along or care for what happens with fellow officers, doesn't bat a an eye when killing people en masse, and doesn't even seem to notice the deaths of the Combine Soldiers, mostly reacting with a "better him than me" attitude.



* OneManArmy: Takes down the rebel and Vortigaunt presence in City 10 without any backup whatsoever. During his assault on the Arbeit facilities he has the Combine Overwatch at his beck and call, though he’s still given many chances to kick ass on his own and is considerably better at it this time around thanks to his status as an Overwatch Elite.

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* OneManArmy: Takes down the rebel and Vortigaunt presence in City 10 without any backup whatsoever. During his assault on the Arbeit facilities facilities, he has the Combine Overwatch at his beck and call, though he’s still given many chances to kick ass on his own and is considerably better at it this time around thanks to his status as an Overwatch Elite.



* PsychopathicManchild: His irreverent personality, anger problems and overall antisocial behavior would be more fitting for a teenager than a family man. The fact that he laughs like a kid in a candy store when using the APC, alongside rubbing it on Rebel enemy faces, shows a lot of immaturity. This contrasts heavily with his level of actual skill with firearms and overall fight savviness.
* RabidCop: Like his name suggests, he's particularly murderous. He says to himself that becoming part of the Civil Protection arm is the best career choice of his life in the midst of killing rebels.
* ReassignedToAntarctica: ''[=EZ2=]'' reveals that before the events of the first game, he was exiled from City 17 to Outland patrol duty as a punishment for killing a group of his fellow officers, and that the raid he was taking part in during that game’s prologue occured during his exile.

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* PsychopathicManchild: His irreverent personality, anger problems and overall antisocial behavior would be more fitting for a teenager than a family man. The fact that he laughs like a kid in a candy store when using the APC, alongside rubbing it on Rebel enemy in the Rebels' faces, shows a lot of immaturity. This contrasts heavily with his level of actual skill with firearms and overall fight savviness.
* RabidCop: Like As his name suggests, he's particularly murderous. He says to himself that becoming part of the Civil Protection arm is the best career choice of his life in the midst of killing rebels.
* ReassignedToAntarctica: ''[=EZ2=]'' reveals that before the events of the first game, he was exiled from City 17 to Outland patrol duty as a punishment for killing a group of his fellow officers, officers and that the raid he was taking part in during that game’s prologue occured occurred during his exile.



* TeethClenchedTeamwork: He doesn't get along with most Metrocops, as he sucks up to the chief and acts recklessly, disregarding protocol because [[CowboyCop "it gets results."]] They call him [[TeachersPet "Teacher's Pet"]] and other similar names often, wishing him ill in a near unanimous fashion in the intro flashback. Even with Wilson, who he tolerates the most, [[GleefulAndGrumpyPairing he gets annoyed with him]].

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* TeethClenchedTeamwork: He doesn't get along with most Metrocops, as he sucks up to the chief and acts recklessly, disregarding protocol because [[CowboyCop "it gets results."]] They call him [[TeachersPet "Teacher's Pet"]] and other similar names often, wishing him ill in a near unanimous near-unanimous fashion in the intro flashback. Even with Wilson, who he tolerates the most, [[GleefulAndGrumpyPairing he gets annoyed with him]].



* {{Transhuman}}: As stated in ''Half-Life 2'', the Combine Overwatch human units are modified both cybernetically and biologically into loyal killing machines. Unlike some examples of this trope, Bad Cop and his fellow soldiers aren't much stronger or more agile than a regular human. They just can live longer without the need of sleep or food for an unknown period of time. Their eyes are replaced with cybernetics in their helmet, they can communicate via radio, and can have their memories extracted. They are also less likely to be put in shock because of bleeding, to the point that Scar Zero, a fellow soldier, is functioning perfectly well after being tortured. This level of pain tolerance should apply to Bad Cop as well (if not more so because he is a Elite).
* UniformityException: Overwatch Elites who bear his imprint in the sequel have blue badges, as opposed to the standard gray.

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* {{Transhuman}}: As stated in ''Half-Life 2'', the Combine Overwatch human units are modified both cybernetically and biologically into loyal killing machines. Unlike some examples of this trope, Bad Cop and his fellow soldiers aren't much stronger or more agile than a regular human. They just can live longer without the need of for sleep or food for an unknown period of time. Their eyes are replaced with cybernetics in their helmet, they can communicate via radio, radio and can have their memories extracted. They are also less likely to be put in shock because of bleeding, to the point that Scar Zero, a fellow soldier, is functioning perfectly well after being tortured. This level of pain tolerance should apply to Bad Cop as well (if not more so because he is a an Elite).
* UniformityException: Overwatch Elites who bear his Bad Cop's memory imprint in the sequel have blue badges, as opposed to the standard gray.grey.



->'''Voiced By:''' Trivvy (''Entropy : Zero 2'')



* BigBadEnsemble: Despite its role of MissionControl for Bad Cop, it's made abundantly clear that it won't honor any of its promises and is just using Bad Cop for its own ends. The moment Bad Cop defies it, it attempts to kill him, showing it was never really on his side to begin with.

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* BigBadEnsemble: Despite its role of MissionControl for Bad Cop, it's made abundantly clear that it won't honor honour any of its promises and is just using Bad Cop for its own ends. The moment Bad Cop defies it, it attempts to kill him, showing it was never really on his side side, to begin with.



* {{Telepathy}}: How it communicates with Bad Cop. While in the first game it takes the form of gibberish and can only be inferred from the subtitles, its speech is [[SuddenlyVoiced fully voiced in the sequel]].

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* {{Telepathy}}: How it communicates with Bad Cop. While in the first game game, it takes the form of gibberish and can only be inferred from the subtitles, its speech is [[SuddenlyVoiced fully voiced in the sequel]].



* YouHaveOutlivedYourUsefulness: When introduced in Nova Prospekt's nerve center in ''[=EZ2=]'', it shocks a Stalker to death after the Stalker opens the way for Bad Cop.

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* YouHaveOutlivedYourUsefulness: When introduced in Nova Prospekt's nerve center centre in ''[=EZ2=]'', it shocks a Stalker to death after the Stalker opens the way for Bad Cop.



->'''Voiced By:''' Trivvy



* ElectronicSpeechImpediment: Because of the Arbeit Gonome damaging his voice box, he speaks with an occasional stutter and a wavering pitch.

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* ElectronicSpeechImpediment: Because of the Gonome at Arbeit Gonome damaging test chambers damaged his voice box, he speaks with an occasional stutter and a wavering pitch.



* ThereIsAnother: His existence confirms that the playable Bad Cop is in fact not the last of his copies, and that the Combine were quite possibly lying to him on that front.

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* ThereIsAnother: His existence confirms that the playable Bad Cop is in fact not the last of his copies, copies and that the Combine were quite possibly lying to him on that front.



A defective turret found within the depths of Arbeit’s laboratories. He serves as Bad Cop’s companion during the chapter "Chamber Catacomb" and can optionally be brought along as a sidekick for the remainder of the game.

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A defective turret found within in the depths of Arbeit’s laboratories. He serves as Bad Cop’s companion during the chapter "Chamber Catacomb" and can optionally be brought along as a sidekick for the remainder of the game.



-->'''Wilson''': So, um... they build test chambers here. And test the... testibility.\\

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-->'''Wilson''': So, um... they build test chambers here. And test the... testibility.testability.\\



* OppositesAttract: Personality-wise, Wilson could not be any more different from Bad Cop. The latter is a MisanthropeSupreme who makes sociopathic wisecracks while serving the Combine, while the former is a [[ThePollyanna shockingly chipper]] NiceGuy who makes appeals to Bad Cop's humanity despite being stuck in a defunct Aperture turret. Initially their relationship is hostile; but as the two adventure together, Wilson manages to get Walker to open himself up, forming a genuine bond that lasts all the way to the very end. [[spoiler:By the time they reach the ''Borealis'', Wilson's breakdown leaves Walker in a remorseful state.]]
* OptionalPartyMember: You don't have to carry him with you after leaving the Arbeit secret labs, but bringing him along allows you to unlock extra supply caches, and if you bring him to the AI upload station in Arbeit 3 like he asks, [[spoiler:you'll unlock a more uplifting version of the "There Will Be Pain" ending where he rescues Bad Cop from being used by the Combine as a new consciousness template.]]

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* OppositesAttract: Personality-wise, Wilson could not be any more different from Bad Cop. The latter is a MisanthropeSupreme who makes sociopathic wisecracks while serving the Combine, while the former is a [[ThePollyanna shockingly chipper]] NiceGuy who makes appeals to Bad Cop's humanity despite being stuck in a defunct Aperture turret. Initially Initially, their relationship is hostile; but as the two adventure together, Wilson manages to get Walker to open himself up, forming a genuine bond that lasts all the way to the very end. [[spoiler:By the time they reach the ''Borealis'', Wilson's breakdown leaves Walker in a remorseful state.]]
* OptionalPartyMember: You don't have to carry him with you after leaving the Arbeit secret labs, but bringing him along allows you to unlock extra supply caches, and if you bring him to the AI upload station in Arbeit 3 like as he asks, [[spoiler:you'll unlock a more uplifting version of the "There Will Be Pain" ending where he rescues Bad Cop from being used by the Combine as a new consciousness template.]]



* WhiteSheep: The remaining Aperture AI's are all some combination of neurotic, incoherent, or murderously insane. Wilson by contrast is remarkably good-natured, even after spending decades with nothing to do besides stare at a wall.

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* WhiteSheep: The remaining Aperture AI's AIs are all some combination of neurotic, incoherent, or murderously insane. Wilson by contrast is remarkably good-natured, even after spending decades with nothing to do besides stare at a wall.



Assistant to Wallace Breen and previously revealed to be TheMole for the Resistance, Mossman is leading the search for a top secret project on the grounds of the Arbeit Communications facility. Bad Cop is ordered to capture her alive.

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->'''Voiced By:''' Michelle Forbes (Archive audio)

Assistant to Wallace Breen and previously revealed to be TheMole for the Resistance, Mossman is leading the search for a top secret top-secret project on the grounds of the Arbeit Communications facility. Bad Cop is ordered to capture her alive.


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->'''Voiced By:''' Mitch Wensveen

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