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Changed line(s) 237 (click to see context) from:
* DifficultButAwesome: Her movement is stiffer than others, and her attacks can be slow, but when mastered she can deal massive damage and cause confusion on others. Void Princess keeps this in a different way, while Elemental Master and Dimension Witch tones the difficulty down.
to:
* DifficultButAwesome: Her movement is stiffer than others, and her attacks can be slow, but when mastered she can deal massive damage and cause confusion on others. Void Princess keeps this in a different way, while Elemental Master and Dimension Witch tones the difficulty down. The former is more of a traditional nuker that can clear stages with ease, and the latter has better close combat options for an action-focused game.
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Deleted line(s) 30 (click to see context) :
* AGlassInTheHand: Rune Slayer's intro pose has him shattering a magic rune that he made on his left hand.
Changed line(s) 35,36 (click to see context) from:
* AntiAir: Some of his skills are mainly used for this, such as Lord Knight's Sandstorm, Rune Slayer's Phoenix Talon and Infinity Sword's Rage Cutter. His basic skill Flame Geyser is a subversion: its vertical range is actually shorter than it looks.
** To an extent, Lord Knight's Armageddon Blade makes his sword attacks reach long enough to hit airborne/higher enemies.
** To an extent, Lord Knight's Armageddon Blade makes his sword attacks reach long enough to hit airborne/higher enemies.
to:
* AntiAir: Some of his skills are mainly used for this, such as Lord Knight's Sandstorm, Rune Slayer's Phoenix Talon and Infinity Sword's Rage Cutter. His basic skill Flame Geyser is a subversion: its vertical range is actually shorter than it looks.
** To an extent,looks. Lord Knight's Armageddon Blade also employs this to an extent, as it makes his sword attacks reach long enough to hit airborne/higher enemies.
** To an extent,
Changed line(s) 43 (click to see context) from:
* {{BFS}}: From the beginning his sword was this. [[MasterSwordsman Sword Knight]]'s path, and to a lesser extent Magic Knight's, takes this trope and RUNS WITH IT.
to:
* {{BFS}}: From the beginning his sword was this. [[MasterSwordsman Sword Knight]]'s path, and to a lesser extent Magic Knight's, takes this trope and RUNS WITH IT.''runs with it''.
Changed line(s) 47,48 (click to see context) from:
* BladeAcrossTheShoulder: In his base form and Sheath Knight's idle pose. The Destruction Mode also has him doing this.
** One of his base job and Sheath Knight's win pose have him do this.
** One of his base job and Sheath Knight's win pose have him do this.
to:
* BladeAcrossTheShoulder: In his base form and Sheath Knight's idle pose. and win poses, he carries his blade across the shoulder. The Destruction Mode also has him doing this.
** One of his base job and Sheath Knight's win pose have him dothis.
** One of his base job and Sheath Knight's win pose have him do
Changed line(s) 62 (click to see context) from:
* CriticalHitClass: Magic Knight, with his Critical Sword skill, can increase the rate and damage of {{Critical Hit}}s.
to:
* CriticalHitClass: CriticalHitClass:
** Magic Knight, with his Critical Sword skill, can increase the rate and damage of {{Critical Hit}}s.
** Magic Knight, with his Critical Sword skill, can increase the rate and damage of {{Critical Hit}}s.
Changed line(s) 64 (click to see context) from:
* CurtainsMatchTheWindow
to:
* CurtainsMatchTheWindowCurtainsMatchTheWindow: Like his older sister, he has red eyes that match his red hair. However, the Sheath Knight path downplays this as he gains red and black hair, while the Root Knight path gives him a white streak that eventually turns into full-on white hair.
Changed line(s) 84 (click to see context) from:
* {{Expy}}: To [[VideoGame/GrandChase Elesis Sieghart]]. Gets funny when Elesis herself becomes playable here, sort of.
to:
* {{Expy}}: To [[VideoGame/GrandChase Elesis Sieghart]]. Gets funny when Elesis herself is not only depicted as his older sister, but also becomes playable here, sort of.
* AGlassInTheHand: Rune Slayer's intro pose has him shattering a magic rune that he made on his left hand.
Changed line(s) 98,99 (click to see context) from:
* HeadbuttingHeroes: With Aisha, a lot.
* TheHero
* TheHero
to:
* HeadbuttingHeroes: With Aisha, a lot.
* TheHerolot. His HotBlooded approach to battles, his tendency to mock others' flaws, and his general smugness grates with Aisha, especially when he mocks her [[ACupAngst flat chest]].
* TheHero
Changed line(s) 109,110 (click to see context) from:
* IWillFindYou: His quest is to find his missing sister.
* {{Jerkass}}: Loves taunting fallen enemies so badly, it borderlines smugness. One of the reason why Aisha isn't happy with him. Toned down in his Lord Knight class and more slightly more pronounced in his Infinity Sword class.
* {{Jerkass}}: Loves taunting fallen enemies so badly, it borderlines smugness. One of the reason why Aisha isn't happy with him. Toned down in his Lord Knight class and more slightly more pronounced in his Infinity Sword class.
to:
* IWillFindYou: His quest is to find his missing sister.
sister, Elesis.
*{{Jerkass}}: Loves JerkWithAHeartOfGold: He's on the side of good, loves and idolizes his missing older sister, and opposes evil... but he also loves taunting fallen enemies so badly, it borderlines smugness. One of the reason why Aisha isn't happy with him. Toned down in his Lord Knight class and more slightly more pronounced in his Infinity Sword class.
*
Changed line(s) 112 (click to see context) from:
* LockedIntoStrangeness: Part of Elsword's hair becomes black when he becomes Infinity Sword. The explanation is that he's absorbing the Dark El to help purify his special sword from the darkness, allowing him to create multiple copies of it.
to:
* LockedIntoStrangeness: LockedIntoStrangeness:
** Part of Elsword's hair becomes black when he becomes Infinity Sword. The explanation is that he's absorbing the Dark El to help purify his special sword from the darkness, allowing him to create multiple copies ofit.it.
** His Root Knight path also does the same, but color-inverted; Sacred Templar gives him a white streak of hair, which evolves to completely white hair as Genesis.
** Part of Elsword's hair becomes black when he becomes Infinity Sword. The explanation is that he's absorbing the Dark El to help purify his special sword from the darkness, allowing him to create multiple copies of
** His Root Knight path also does the same, but color-inverted; Sacred Templar gives him a white streak of hair, which evolves to completely white hair as Genesis.
Changed line(s) 121 (click to see context) from:
* PowerTattoo: He gainS rune tattoos as Rune Slayer and gains more as Rune Master.
to:
* PowerTattoo: He gainS gains rune tattoos as Rune Slayer and gains more as Rune Master.
Changed line(s) 123 (click to see context) from:
* RedIsHeroic
to:
* RedIsHeroicRedIsHeroic: He's a red-headed, red-eyed hero who specializes in wielding swords just like his older sister, and is a heroic playable character... but he's also a JerkWithAHeartOfGold with raging flaws.
Changed line(s) 142,143 (click to see context) from:
* SticksToTheBack: One of Rune Slayer's VictoryPose has him putting his sword this way.
** This also appears in one of his custom idle poses.
** This also appears in one of his custom idle poses.
to:
* SticksToTheBack: One of Rune Slayer's VictoryPose has him putting his sword this way.
**way. This also appears in one of his custom idle poses.
**
Changed line(s) 166,167 (click to see context) from:
* UpgradeArtifact: The Conwell blade, which forms the basis for Sheath Knight's strategy.
** AmplifierArtifact: In story, said blade gets empowered with Dark El Gem, allowing him to unlock more of its potential and be able to create copies of his special blade, becoming Infinity Sword.
** AmplifierArtifact: In story, said blade gets empowered with Dark El Gem, allowing him to unlock more of its potential and be able to create copies of his special blade, becoming Infinity Sword.
to:
* UpgradeArtifact: The Conwell blade, which forms the basis for Sheath Knight's strategy.
** AmplifierArtifact: In story, said bladestrategy. It later gets empowered with Dark El Gem, allowing him to unlock more of its potential and be able to create copies of his special blade, becoming Infinity Sword.
** AmplifierArtifact: In story, said blade
Changed line(s) 170 (click to see context) from:
* YouWillNotEvadeMe: One of the Infinity Sword's skills has him pulling an enemy closer to him with his second sword. Another has him cutting open a black hole to suck enemies in for a strong strike.
to:
* YouWillNotEvadeMe: YouWillNotEvadeMe:
** One of the Infinity Sword's skills has him pulling an enemy closer to him with his second sword. Another has him cutting open a black hole to suck enemies in for a strong strike.
** One of the Infinity Sword's skills has him pulling an enemy closer to him with his second sword. Another has him cutting open a black hole to suck enemies in for a strong strike.
Changed line(s) 197 (click to see context) from:
* AgonyOfTheFeet: Battle Magician's Energy Wave can makes enemies slow downed by having their movement and jump speed reduced by 15%
to:
* AgonyOfTheFeet: Battle Magician's Energy Wave can makes enemies slow downed by having their movement and jump speed reduced by 15%15%.
* AmplifierArtifact: In-story, she gets access to the Moonstone, which she uses to upgrade her Battle Pendant, allowing her to be able to manipulate space more efficiently.
* AmplifierArtifact: In-story, she gets access to the Moonstone, which she uses to upgrade her Battle Pendant, allowing her to be able to manipulate space more efficiently.
* BlowYouAway: Her Gust Screw and High Magician's Cyclone.
Changed line(s) 224 (click to see context) from:
* CurtainsMatchTheWindow
to:
* CurtainsMatchTheWindowCurtainsMatchTheWindow: She has purple eyes to match her purple hair. Lord Azoth depicts her with light purple hair bordering on white, with her eyes bearing the same colors.
Deleted line(s) 242,246 (click to see context) :
** AnIcePerson: High Magician's Blizzard Shower and Elemental Master's Frost Barrage and Icicle Spear.
** BlowYouAway: Her Gust Screw and High Magician's Cyclone.
** NonElemental: High Magician's Magic Missile.
** PlayingWithFire: Her Gust Storm and Meteor Call, High Magician's Flame Road, Meteor Shower and Blaze Step, and Elemental Master's Chain Burst.
** ShockAndAwe: Her Lightning Bolt, High Magician's Chain Lightning and Elemental Master's Lightning Shower.
** BlowYouAway: Her Gust Screw and High Magician's Cyclone.
** NonElemental: High Magician's Magic Missile.
** PlayingWithFire: Her Gust Storm and Meteor Call, High Magician's Flame Road, Meteor Shower and Blaze Step, and Elemental Master's Chain Burst.
** ShockAndAwe: Her Lightning Bolt, High Magician's Chain Lightning and Elemental Master's Lightning Shower.
** EveryoneCanSeeIt: Almost everyone in her group mentions that she's always close to Elsword. In particular, Rena also says that "[Aisha]'s still [[{{Tsundere}} an amateur at liking someone]]".
Changed line(s) 268,269 (click to see context) from:
* HomingProjectile: High Magician's Magic Missile homes in on opponent.
** SuperPersistentMissile: Said missile will continue to hit an opponent until a certain number of hits, or (failing that) its time expired. Though it can be bypassed by running away really fast or trick its limited curving capabilities into flying around in a circle, cat-and-mouse style.
** SuperPersistentMissile: Said missile will continue to hit an opponent until a certain number of hits, or (failing that) its time expired. Though it can be bypassed by running away really fast or trick its limited curving capabilities into flying around in a circle, cat-and-mouse style.
to:
* HomingProjectile: High Magician's Magic Missile homes in on opponent.
** SuperPersistentMissile:opponent. Said missile will [[SuperPersistentMissle continue to hit an opponent opponent]] until a certain number of hits, or (failing that) its time expired. Though it can be bypassed by running away really fast or trick its limited curving capabilities into flying around in a circle, cat-and-mouse style. style.
* AnIcePerson: High Magician's Blizzard Shower and Elemental Master's Frost Barrage and Icicle Spear.
** SuperPersistentMissile:
* AnIcePerson: High Magician's Blizzard Shower and Elemental Master's Frost Barrage and Icicle Spear.
Changed line(s) 274 (click to see context) from:
* InstantRunes[=/=]GeometricMagic: When Elemental Master casts an elemental spell, a special rune indicating the element will appear near her.
to:
* InstantRunes[=/=]GeometricMagic: InstantRunes: When Elemental Master casts an elemental spell, a special special, [[GeometricMagic triangular]] rune indicating the element will appear near her.
* PlayingWithFire: Her Gust Storm and Meteor Call, High Magician's Flame Road, Meteor Shower and Blaze Step, and Elemental Master's Chain Burst.
Changed line(s) 306 (click to see context) from:
* PrimAndProperBun: As High Magician. Subverted that she's more cheerful than proper.
to:
* PrimAndProperBun: As High Magician. Subverted that Magician, she wears her hair up in a bun, though it's subverted as she's more cheerful than proper.
Changed line(s) 329,331 (click to see context) from:
* SuperMode: Available for Battle Magician, complete with TransformationSequence and [[PowerGivesYouWings wings of light]] (the latter only for Dimension Witch). It turns her fireballs into multi-hitting energy balls, makes her staff reach longer and makes her regenerate mana faster.
** OlderAlterEgo: It is implied to be this, by virtue of time manipulation.
** Metamorphy through her Hyper Active skill.
** OlderAlterEgo: It is implied to be this, by virtue of time manipulation.
** Metamorphy through her Hyper Active skill.
to:
* SuperMode: SuperMode:
** Available for Battle Magician, complete with TransformationSequence and [[PowerGivesYouWings wings of light]] (the latter only for Dimension Witch). It turns her fireballs into multi-hitting energy balls, makes her staff reach longer and makes her regenerate manafaster.
** OlderAlterEgo: It isfaster. It's also implied to be this, by virtue of her OlderAlterEgo via time manipulation.
** Metamorphy also has this through her Hyper Active skill.
** Available for Battle Magician, complete with TransformationSequence and [[PowerGivesYouWings wings of light]] (the latter only for Dimension Witch). It turns her fireballs into multi-hitting energy balls, makes her staff reach longer and makes her regenerate mana
** OlderAlterEgo: It is
** Metamorphy also has this through her Hyper Active skill.
Changed line(s) 333 (click to see context) from:
* SwordPointing: Battle Magician's intro pose has her point her staff forward.
to:
* SwordPointing: SwordPointing:
** Battle Magician's intro pose has her point her staff forward.
** Battle Magician's intro pose has her point her staff forward.
Changed line(s) 337,338 (click to see context) from:
* ThreeStrikeCombo: Her basic skill Chain Fireball has her shooting 3 big fireballs.
** Meanwhile Battle Magician's Heavy Press is a heavy staff attack repeated 3 times.
** Meanwhile Battle Magician's Heavy Press is a heavy staff attack repeated 3 times.
to:
* ThreeStrikeCombo: Her basic skill Chain Fireball has her shooting 3 big fireballs.
** Meanwhilefireballs. Battle Magician's Heavy Press is a heavy staff attack repeated 3 times.
** Meanwhile
Deleted line(s) 343 (click to see context) :
** EveryoneCanSeeIt: Almost everyone in her group mentions that she's always close to Elsword. In particular, Rena also says that "[Aisha]'s still an amateur at liking someone".
Deleted line(s) 346 (click to see context) :
** AmplifierArtifact: In story, she gets access to the Moonstone, which she uses to upgrade her Battle Pendant, allowing her to be able to manipulate space more efficiently.
Changed line(s) 381,383 (click to see context) from:
* ActionGirl: Fires arrows, kicks asses, set traps, or stabs with a knife.
** LadyOfWar: She gives off this vibe as she advances to her second jobs, especially the Night Watcher and Twilight.
* AnimalMotifs: Birds, as Grand Archer and Daybreaker.
** LadyOfWar: She gives off this vibe as she advances to her second jobs, especially the Night Watcher and Twilight.
* AnimalMotifs: Birds, as Grand Archer and Daybreaker.
to:
* ActionGirl: Fires arrows, kicks asses, set traps, or stabs with a knife.
** LadyOfWar:knife. She gives off this vibe gradually becomes a LadyOfWar as she advances to her second jobs, especially the Night Watcher and Twilight.
* AnimalMotifs: Birds, as Grand Archer and Daybreaker.Twilight.
** LadyOfWar:
* AnimalMotifs: Birds, as Grand Archer and Daybreaker.
* AnimalMotifs: Birds, as Grand Archer and Daybreaker.
Changed line(s) 395 (click to see context) from:
* BladeSpam[=/=]DashAttack: One of Night Watcher's skills has her rushing forward and delivering multiple slashes with her blade.
to:
* BladeSpam[=/=]DashAttack: BladeSpam: One of Night Watcher's skills has her [[DashAttack rushing forward forward]] and delivering multiple slashes with her blade.
Changed line(s) 410 (click to see context) from:
* CurtainsMatchTheWindow
to:
* CurtainsMatchTheWindowCurtainsMatchTheWindow Sort of. While both her eyes and hair are yellow, her hair is more yellow-green while her eyes are bronze-yellow.
Changed line(s) 426 (click to see context) from:
** FieldPowerEffect: Said fairy will create a field with said effects.
to:
Changed line(s) 438 (click to see context) from:
* InTheHood: As Twilight.
to:
* InTheHood: As Twilight.Twilight, she wears a feathery black cloak with a blue underside and a hood to lend to her more mysterious character.
Changed line(s) 527 (click to see context) from:
* AgonyOfTheFeet: Blade Master's Cut Tendon skill will make its victim unable to run.
to:
* AgonyOfTheFeet: AgonyOfTheFeet:
** Blade Master's Cut Tendon skill will make its victim unable to run.
** Blade Master's Cut Tendon skill will make its victim unable to run.
Changed line(s) 541 (click to see context) from:
* TheAtoner
to:
* TheAtonerTheAtoner: The reason why he joins Elsword and co. is because he was tricked into becoming a killing machine for the Nasods, who brainwashed him through the robotic prosthetic arm they gave him under the pretense of healing his injuries. After he was freed (i.e. beaten up), he wanted to make up for the deaths he caused.
Changed line(s) 568 (click to see context) from:
* DarkAndTroubledPast[=/=]FreudianExcuse: Raven is betrayed by his kingdom, almost executed, rescued by his fiancee and friends [[DeathByOriginStory only to see them die before his eyes]] by the kingdom's army, losing his arm in the process and left to die. Then a group of Nasods find him and replace his arm with a robotic one fitted with a control device which soon drives him into a killing spree and then terrorizing a race of furry underground beings in the name of the Nasods with an airship. The only thing that saves him from all these is getting the crap kicked out of him by Elsword, Rena and Aisha, and even then he still has to live with it all in his memory.
to:
* DarkAndTroubledPast[=/=]FreudianExcuse: DarkAndTroubledPast: Raven is betrayed by his kingdom, almost executed, rescued by his fiancee and friends [[DeathByOriginStory only to see them die before his eyes]] by the kingdom's army, losing his arm in the process and left to die. Then a group of Nasods find him and replace his arm with a robotic one fitted with a control device which soon drives him into a killing spree and then terrorizing a race of furry underground beings in the name of the Nasods with an airship. The only thing that saves him from all these is getting the crap kicked out of him by Elsword, Rena and Aisha, and even then he still has to live with it all in his memory.
Changed line(s) 597 (click to see context) from:
* FaustianRebellion[=/=]PhlebotinumRebel: After he's freed from Nasod King's indirect influence (by his cybernetic left arm) by Elsword and co., the first thing he does is assisting them in taking down Nasod King.
to:
* FaustianRebellion[=/=]PhlebotinumRebel: After he's freed from the Nasod King's indirect influence (by his cybernetic left arm) by Elsword and co., the first thing he does is assisting them in taking down the Nasod King.
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Help, I need better description
Added DiffLines:
%%* ArmorIsUseless: As Cor Guardian path, his armor progressively converted into light armor.
Added DiffLines:
%%* TheFourGods:
%%** The Little Hsien path has Dragon and Tiger motifs, as mentioned from AnimalMotifs above, she associated with Azure Dragon and White Tiger.
%%** The Little Helper path has Phoenix and Turtle motifs, she associated with Vermillion Bird and Black Tortoise.
%%** The Little Hsien path has Dragon and Tiger motifs, as mentioned from AnimalMotifs above, she associated with Azure Dragon and White Tiger.
%%** The Little Helper path has Phoenix and Turtle motifs, she associated with Vermillion Bird and Black Tortoise.
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Added DiffLines:
* DarkIsNotEvil: Despite the Code: Exotic path having a dark aesthetic and the ominous-sounding title "Queen of Destruction", she's not at all evil, and is more focused on turning herself into a living weapon to protect her kingdom when it's restored.
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Changed line(s) 399 (click to see context) from:
* BowAndSwordInAccord: As Trapping Ranger.
to:
* BowAndSwordInAccord: As Trapping Ranger. When she joined Night Saber, she was given a special sword named Erendil, which is said to have the power of Eldrasil the World Tree.
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Changed line(s) 779 (click to see context) from:
* EnergyWeapon: A lot of Code: Electra's attacks involve laser beams, making Aisha's "Void Princess'" Plasma Cutter pale in comparison. Code: Battle Seraph, she can even do curvy laser beams. Her special drone (Awakening mode only) after an update will fire a continuous laser whenever she performs an attack skill. In Awakening mode's max power, the laser can do SplashDamage.
to:
* EnergyWeapon: A lot of Code: Electra's attacks involve laser beams, making Aisha's "Void Princess'" Plasma Cutter pale in comparison. Code: Battle Seraph, she Seraph can even do curvy laser beams. Her special drone (Awakening mode only) after an update will fire a continuous laser whenever she performs an attack skill. In Awakening mode's max power, the laser can do SplashDamage.
Changed line(s) 877 (click to see context) from:
* VideoGameDashing: She has many unique dashing mechanics. Some of her skills/passives modify the properties of them.
to:
* VideoGameDashing: She has many unique dashing mechanics. mechanics, able to influence the direction of her air dashes thanks to her flight module. Some of her skills/passives modify the properties of them.them, such as Code: Battle Seraph's High-power Electronic Circuit adding an extra dash, as well as having an aerial combo that weaponizes it.
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Changed line(s) 499 (click to see context) from:
* WindIsGreen: She wears a lot of green and she's associated with the wind element. The Combat Ranger path's fourth advancement is even named Anemos, Greek word for wind.
to:
* WindIsGreen: She wears a lot of green and she's associated with the wind element. The Combat Ranger path's fourth third advancement is even named Anemos, Greek word for wind.
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Changed line(s) 499 (click to see context) from:
* WindIsGreen: She wears a lot of green and she's associated with the wind element.
to:
* WindIsGreen: She wears a lot of green and she's associated with the wind element. The Combat Ranger path's fourth advancement is even named Anemos, Greek word for wind.
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Slight character order change to line up with the roster listing
Changed line(s) 174,195 (click to see context) from:
[[folder:Rena Erindel]]
->'''Voiced by:''' Mi-Suk Jeong (Korean), Creator/YuiHorie (Japanese), Creator/CristinaValenzuela (North American English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/606px_renaportraitfull.png]]
[[caption-width-right:350:The Ranger]]
[[caption-width-right:350:[[labelnote:Anemos]]https://static.tvtropes.org/pmwiki/pub/images/portrait___anemos.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Daybreaker]]https://static.tvtropes.org/pmwiki/pub/images/daybreaker_portrait_els.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Twilight]]https://static.tvtropes.org/pmwiki/pub/images/portrait___twilight_els.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Prophetess]]https://static.tvtropes.org/pmwiki/pub/images/portrait___prophetess.png]][[/labelnote]]
-->''"Can you hear the spirit of the winds?"''
Rena Erindel is an elf living in the mortal world. Her place in this world is jeopardized by the weakening of El, the power gems that energize everything including the connection to her home world. If this power fades the ties that bind the two planes will vanish as will Rena herself. She uses her abilities as a Ranger to protect the El and her friends.
Rena is a marksman with ranged weapons but can call on the elements to fuel her magic attacks as well. When cornered though, she has no problem striking enemies with her awesome kicks. She also has the ability to seemingly fly through the air with her double jump.
'''Her job paths are as follows:'''
--> Rena -> Combat Ranger -> Wind Sneaker -> Anemos
--> Rena -> '''Sniping Ranger''' -> '''Grand Archer''' -> '''Daybreaker'''
--> Rena -> Trapping Ranger -> Night Watcher -> Twilight
--> Rena -> Poetic Ranger -> Tale Spinner -> Prophetess
to:
->'''Voiced by:'''
[[quoteright:350:https://static.
[[caption-width-right:350:The Ranger]]
[[caption-width-right:350:[[labelnote:Anemos]]https://static.
[[caption-width-right:350:[[{{BlackMagicianGirl}} The Magician]]]]
[[caption-width-right:350:[[labelnote:Aether Sage]]https://static.tvtropes.
[[caption-width-right:350:[[labelnote:Daybreaker]]https://static.tvtropes.org/pmwiki/pub/images/daybreaker_portrait_els.
[[caption-width-right:350:[[labelnote:Lord Azoth]]https://static.tvtropes.org/pmwiki/pub/images/portrait___lord_azoth.png]][[/labelnote]]
Aisha Landar was already a mage of the
Rena Erindel is an elf living in
Aisha is a mage who relies on her
Rena is a marksman with ranged weapons but can call on the elements
'''Her job paths are as
-->
-->
-->
-->
Changed line(s) 197,226 (click to see context) from:
* ActionGirl: Fires arrows, kicks asses, set traps, or stabs with a knife.
** LadyOfWar: She gives off this vibe as she advances to her second jobs, especially the Night Watcher and Twilight.
* AnimalMotifs: Birds, as Grand Archer and Daybreaker.
* AgonyOfTheFeet: Combat Ranger's Low Kick will leave the enemy with fractured bones[[note]]or, after a patch, leave them unable to run[[/note]].
* AntiAir: Her basic arrow combos can alternately end with her shooting a spread of arrows diagonally upward to act as this.
** Her basic skills Perfect Storm and Siege Mode can be used to hit airborne/higher opponents.
** Trapping Ranger's Humming Wind and Sniping Ranger's Arc Shot have wide vertical range to be used as this, as does Night Watcher's Trapping Arrow: Fungus (after a patch).
* ApologeticAttacker: Some of her lines has her feeling bad and apologizing to her opponents, either before or after she beats them.
* ArcherArchetype: She's more {{friendly|Sniper}} than {{cold|Sniper}}, but she fits many of the other descriptions. She isn't so terrible up close, though. This trope is played straighter with her Daybreaker class line.
* AttackReflector: Gains one after advancing to Wind Sneaker.
* BadassBack: Sniping Ranger and Grand Archer's {{Victory Pose}}s have her do this pose.
* BalanceBuff: Rena's skill update greatly improved Anemos' path PVE prowess, giving her more wide-area attack to be able to keep up with her other paths.
* TheBard: The Poetic Ranger, whose poems can commune with the spirit realm. She eventually integrates poetry with music to strengthen her connections with the spirits.
* BewareTheNiceOnes: Very calm, kind, and understanding, but if you make her angry, it'd be best to run.
* BladeSpam[=/=]DashAttack: One of Night Watcher's skills has her rushing forward and delivering multiple slashes with her blade.
* BlowYouAway: She has a number of wind-based skills especially the Anemos path who is most focused on this aspect aside from physical combat.
* BoobsAndButtPose: Trapping Ranger's official art has her posed this way.
* BootsOfToughness: Among Rena's advanced classes, Wind Sneaker wears boots and is tougher at physical combat - especially kicking - than her other classes Grand Archer and Night Watcher, who wear CombatStilettos.
* BowAndSwordInAccord: As Trapping Ranger.
* BraidsOfAction: She ties her hair into braids as Twilight.
* {{Caltrops}}: Trapping Ranger's Briar Trap skill is pretty much this.
* ChargedAttack: Sniping Ranger's Rapid Shot can be charged to shoot more arrows.
* CleavageWindow: Trapping Ranger's outfit has one.
* CombatStilettos: As herself, Grand Archer and Night Watcher. While they don't kick much compared to Wind Sneaker (who wears flat-soled boots), they can still run swiftly on them.
* CommonCharacterClasses: A Ranger (obviously) by default. Grand Archer mixes it with Nuker, while Wind Sneaker has her switch into a Warrior, and Night Watcher is a JackOfAllTrades. All of her branches can also do support (with defensive buffs), but Wind Sneaker also has a healing/speed buff.
* CoolBigSis: Her teammates - Aisha in particular - see her as one.
* CoolSword: Gains one as Trapping Ranger, named Erendil.
* CoyGirlishFlirtPose: Grand Archer's VictoryPose uses a variant: she puts her arms on her knees, rather than behind her back.
* CriticalHitClass: One of Trapping Ranger's passive allows a number of her attacks in a combo to become consecutively critical, by chance.
to:
** LadyOfWar:
*
* AgonyOfTheFeet:
* AntiAir: Her basic
**
** For Dark Magician line, her Death Field can
** Trapping Ranger's Humming Wind and Sniping Ranger's Arc Shot have wide vertical range to
** Battle Magician line has Super Nova and Dimension Witch's Energy Spurt, and to a lesser extent, her Impact Hammer.
*
* BadassAdorable: All of her
*
* AttackReflector: Gains one
*
* BalanceBuff: Rena's skill update greatly improved Anemos' path PVE prowess, giving her more wide-area attack to be able to keep up with her other paths.
* TheBard: The Poetic Ranger, whose poems can commune with the spirit realm. She eventually integrates poetry with music to strengthen her connections with the spirits.
* BewareTheNiceOnes: Very calm, kind, and understanding, but if you make her angry, it'd be best to run.
* BladeSpam[=/=]DashAttack: One of Night Watcher's skills has her rushing forward and delivering multiple slashes with her blade.
* BlowYouAway: She has a number of wind-based skills especially the Anemos path who is most focused on this aspect aside from physical combat.
* BoobsAndButtPose: Trapping Ranger's official art has her posed this way.
* BootsOfToughness: Among Rena's advanced classes, Wind Sneaker
* BagOfSpilling: She lost her powers due to wearing a cursed magic ring, and is
*
* BlackMagicianGirl: Fits it to a T. She's a prodigy mage with a fiery temper.
* BraidsOfAction:
* BreathWeapon: Void Princess' pet bat Angkor does this in her
** [[https://www.youtube.com/watch?v=S2lt3MYCdXA Abyss Angkor]] Hyper has him shooting out a gigantic laser from his mouth
*
* CastingAShadow: The Dark Magician line mainly uses this element.
* ChainLightning: One of High Magician's skills, after an update.
* ChargedAttack:
** High Magician and Elemental Master can charge either Meteor or Lightning Shower so that it rains more
* ChildProdigy: She's said to become a talented magician at the age of 12. Even with a cursed ring undoing all her progress, she still continues to get stronger regardless.
* CleavageWindow:
* ClothesMakeTheSuperman: In story, Angkor claims that Void Princess' outfit
* CombatStilettos: As
* CombinedEnergyAttack: Borderline example with Battle Magician's Supernova skill; the more the mobs/the allies are within radius, the stronger the skill becomes.
* CommonCharacterClasses: A
* CoolBigSis: Her teammates - Aisha in particular - see
* CoolSword: Gains one as Trapping Ranger, named Erendil.
* CoyGirlishFlirtPose: Grand Archer's VictoryPose uses a variant: she puts her arms on her knees, rather than behind her back.
* CriticalHitClass:
Deleted line(s) 228,372 (click to see context) :
* DamageIncreasingDebuff: Grand Archer's Stigma Shot skill inflicts this.
* DCupDistress: She tries to find ways to shrink her increasing bust size. Total opposite of [[ACupAngst Aisha]].
* DeadlyGas: A variant of Night Watcher's Trapping Arrow skill releases traps that explode into this.
* DeadlyLunge: Trapping Ranger's "Fatality" skill. Night Watcher's "Call of Ruin" skill also ends with one.
* DefenseMechanismSuperpower: One of Wind Sneaker's passives randomly activates a special buff that increases her defense and resistance to elemental effects if she's struck with an attack.
* DestructibleProjectiles: Her normal arrow shots can be struck down with a well-timed melee attack. Though after a patch that's no longer the case.
* DifficultButAwesome: Like {{Trap Master}}s tend to be, Night Watcher is this. Her vast capabilities are really useful in skilled hands.
* DivingKick: She can do this after a DoubleJump.
* DoesThisRemindYouOfAnything: She walks sleazily, and her base job winning pose. Not to mention her sitting pose.
* DoubleJump
* ElementalPowers: Mainly [[BlowYouAway wind]], but she does occasionally use fire and ice attacks: Phoenix Strike, Night Watcher's Seed of Wrath, and Grand Archer's Freezing Arrow and Point Fire.
* EmeraldPower
* EnergyBow: Her bow [[InvisibleBowstring lacks a bowstring]] and she shoots arrows made of mana.
* {{Expy}}: To [[VideoGame/GrandChase Lire]].
* FairyCompanion: Gains one as Wind Sneaker, which will provide healing and other good buffs.
** FieldPowerEffect: Said fairy will create a field with said effects.
* FluffyFashionFeathers: Grand Archer's dress is draped with lots of feathers.
* ForestRanger
* GiantPoofySleeves: Grand Archer and Daybreaker's outfit has 'em.
* GivingSomeoneThePointerFinger: In Trapping Ranger's intro pose and in her Karma skill, she does this to her enemies.
* GlassCannon: The Grand Archer/Daybreaker path specializes in constant long-range damage but isn't as nimble as Wind Sneaker or Night Watcher so getting caught up close spells disaster. In the arena this gets a bit worse for her as even with counter measures in the form of Guide Arrow, Wind Wall, Perfect Storm, Freezing Arrow and Cutlass Wind helping her keep distance from enemies both on the ground and in the air, common counters to her are Rune Slayer, Wind Sneaker, and Yama Raja thanks to the Phoenix Talon turning her normal and active skill projectiles into free MP for him, Reflect Kick that can reflect projectiles, Repel causing the same attacks to instead bounce back respectively at her forcing her to stay away by running or freezing them constantly. Although skilled players can still able to use her in close range effectively if her arrows are no-go.
* HealThyself: Her Perfect Storm skill, will leave trails of nature power that will heal her and allies for a few seconds and recovers a little MP.
** Wind Sneaker's Airelinna skill does this directly, along with giving speed buffs.
** One of Night Watcher's passive skills gives her slow HP recovery if she combos for long enough.
* HomingProjectile: One of her skills as Sniping Ranger. Her "Siege Mode" also allows her to shoot these. Transcendent Night Watcher's Rage Fungus also hits every single enemy that is visible on her screen when she uses it while restraining them from moving until the trap duration ends (minus mana breaking or attacking or in Aisha's case, Teleporting though she still can't run or walk until the duration ends). Grand Archer has more homing attacks like Guide Arrow and Wind
* IdenticalStranger: Raven says that Rena resembles his old fiancee.
* ImageSong: [[https://www.youtube.com/watch?v=0qcERzWtKZA "Always"]], an AlwaysWithYou song about Rena cherishing her time with her allies, hoping the times she spent will be unchanging in spite of everything that happens.
* InTheHood: As Twilight.
* InvulnerableAttack: She's fully invincible during Combat Ranger's Rising Falcon skill.
* JackOfAllStats: Night Watcher's offensive stats are more balanced and while her defensive stats are somewhat lower than both of the main defense stat for Wind Sneaker (physical defense) and Grand Archer (magical defense), her defenses are overall much closer meaning that she doesn't really have a weakness in terms of physical or magical damage. She also is capable of performing equally well in ranged fights (Karma and Rage Fungus) or fighting up close (Traps, Fatality and Trapping Arrow).
* JackOfAllTrades: Her ability to use physical kicks, a bow, and wind and nature magic. Grand Archer also has ice magic and Trapping Ranger possesses a melee weapon, and both have traps. Additionally, she has considerable combo ability, attack power, agility, defense piercing, elemental resistance, and mana regeneration.
* KickChick: Her fighting style when not using her bow. The Combat Ranger path focuses more on this aspect of her.
* KickingAssInAllHerFinery: Grand Archer wears a rather glamorous dress.
* LastChanceHitPoint: One of Wind Sneaker's passive lets her survive a lethal attack with 1 HP and forces a knockdown, allowing her to escape, as well as giving her a limited HealingFactor. The limitations is that this ability has a lengthy cooldown (though it decreases as the skill grows), so that if she gets hit again during the cooldown (without getting healed), she'll die. Status effects that deals DamageOverTime will also bypass this.
* LeapAndFire: Her basic skill Back Tumbling Shot has her jumping backwards and firing a spread of 3 arrows.
** Grand Archer's skill Aero Strafe lets her fire a very powerful arrow while doing an evasion leap.
* LightningBruiser: Specialty of Wind Sneaker, at least on the physical side of the spectrum. Very fast and agile, quick recovery movement from being knocked down and on top of that being very durable makes Wind Sneaker very strong. While she doesn't really have many means of fighting enemies who are far away, enemies who are too close to her often find themselves defeated pretty quickly. In the arena, aside from her high raw power (which she can easily boost), Wind Sneaker has the easiest attack loop to pull off which doesn't really give the opponent the mana to mana break which usually results with said victim being defeated or mana breaking when on the verge of being defeated should Rena get the first hit in.
* LongRangeFighter: Courtesy of her arrows, especially as Grand Archer.
* MageMarksman: She uses magic arrows as her projectiles and also commands nature forces to augment her strikes. Especially as Grand Archer.
* MiniDressOfPower: Her base job and Wind Sneaker wear this.
* MercurysWings: Grand Archer and Daybreaker have wing-like ornaments on their hair.
* MsFanservice: Big bouncy breasts, slim body, tall, suggestive pose walking, elven bloodline... yep, she's got it in the bag.
* NatureHero: She has shades of this.
* NoArcInArchery: With specific exceptions, all of her arrows will fly straight to wherever she aimed it.
* OneHitPolykill: She has a passive that makes her normal arrows pierce through a number of enemies in a line. Some of her skills also work like this.
* OnlySaneMan: Whenever Elsword and Aisha start arguing, Rena's usually the one who stops them.
* PointyEars: Natural for an elf.
* ProtagonistWithoutAPast: Initially, she's the only protagonist whose past is never revealed; rather, her story opens with her getting tasked with the elven elders to save the El Stone from falling to the wrong hands. After the Story update, she gets her own backstory.
* RainOfArrows: More like rain of giant spears, but her Gungnir skill fits this.
* RandomizedDamageAttack: Trapping Ranger's Fatality skill can either deal [[CriticalHit enormous damage]], normal damage, low damage or ([[CriticalFailure rarely]]) ScratchDamage.
* RazorWind: She can fire this from her feet as Combat Ranger.
** After an update, some of her special kick attacks as Wind Sneaker also generate this, as well as the Reflective Kick.
* RegeneratingMana: Can regenerate MP by standing still. One of Grand Archer's passives increases the rate of regen.
** One update introduced a system that allows her to regenerate her mana faster if she keep doing normal attacks (while also strengthening her defenses and empowering some of her skills).
* {{Roboteching}}: In Grand Archer's [[https://www.youtube.com/watch?v=8r9sybJ2_nk Hunter's Destiny]] Hyper, [[MultidirectionalBarrage she shoots arrows in all directions]] which will then arcs and [[HomingProjectile homes in]] nearby opponents. Then she added a powerful charged arrow for a good measure.
* SexyBacklessOutfit: Grand Archer and to a lesser extent Wind Sneaker's outfits bare their backs.
* ShapingYourAttacks: One of her base skills has her shooting a fiery phoenix forward, burning any foe it comes across.
%%zce* SheFu
* ShockwaveStomp: One of her skills as Combat Ranger[[note]]After an update, it goes to Wind Sneaker[[/note]]. Said shockwave can stun enemies.
* SlideAttack: One of her basic moves. One of Combat Ranger's skills, and another one of Wind Sneaker's skills.
* SpamAttack: Combat Ranger's Dive Kick Bombing is her rushing forward and delivering multiple kicks.
* SphereOfDestruction: Her Aero Tornado skill. Also one of Sniping Ranger's skills and another one of Trapping Ranger's skills.
** Trapper Ranger's Evoke and its more powerful cousin from Night Watcher's [[https://www.youtube.com/watch?v=cy0WhF4mcFM Innocent]] also work like this.
* SpikeBallsOfDoom: Night Watcher's Call of Ruin skill summons forth a number of these to impale the enemy. They also explode.
** Also two of her traps.
* SpikesOfDoom: One of her traps as Trapping Ranger.
* SpinAttack: One of Combat Ranger's combo moves. Also done in her Dive Kick Bombing skill.
* SplashDamage: Her Freezing Arrow: Drizzle does this, as well as SpreadShot[=/=]RecursiveAmmo.
* SpreadShot: Some of his normal arrow attacks and special skills has her shooting a spread of arrows.
* StanceSystem: The Siege Mode skill lets her fire stronger arrows, but forces her to be a sitting duck.
* StickyBomb: One of Night Watcher's skills change her arrows and some of her traps into this, which can be detonated remotely at once.
* {{Stripperiffic}}: Trapping Ranger bares the most skin out of Rena's jobs.
* SuckingInLines: Appears when she regenerates MP.
* SummonToHand: As Trapping Ranger she can make her Erendil magically appear on her hand when she needs it.
* SuperMode: Wind Sneaker's Nature's Force lets her [[TheMagicTouch infuse her legs with nature magic]] to increase her attack power and extends her combos.
** Sniping Ranger's Hunter's Steadiness also works like this by her all arrow commands cost no MP, have increased range, and recover more MP.
* ThisIsADrill: Combat Ranger has 2 kinds of drilling kicks.
* ThreateningMediator: Rena, who's usually nice, becomes so angry at [[HeadbuttingHeroes Elsword and Aisha whenever they're butting heads with each other]] that the two are reduced into cowering in terror.
* ThreeStrikeCombo: Combat Ranger's Crescent Kick sends out 3 wind projectiles off her feet.
* TornadoMove: Her Perfect Storm skill.
** Wind Sneaker's [[https://www.youtube.com/watch?v=SvdlVMZ3Xkc Spiral Strike]] Hyper exaggerates this with her running in SuperSpeed to create a giant tornado. She then adds [[ShockwaveStomp a powerful stomp attack]] for a good measure.
* TrapMaster: While Grand Archer has a trapping skill, Trapping Ranger excels more in this.
* TrickArrow: Piercing arrows, freezing arrows, exploding arrows, you got the deal.
* UpgradeArtifact: The Erendil Blade for Trapping Ranger, which lets her attack enemies in whole new ways.
* UselessUsefulSkill: Downplayed - Combat Ranger's Low Kick will leave the enemy unable to run. This works wonders in [=PvP=], but not in dungeons because the enemies can still be running even when hit by it.
* VagueAge: Her age is never specifically stated, but as an elf, she's OlderThanSheLooks; she once remarked that when she was as young as Elsword or Aisha, their great-great grandfathers hadn't even been born. That said, she acts more like a young lady in her early 20s.
* {{Vibroweapon}}: One of Grand Archer's passives induces this on her arrows.
* VSign: Combat Ranger's VictoryPose has her do this.
* WindIsGreen: She wears a lot of green and she's associated with the wind element.
* WreckedWeapon: Combat Ranger's Back Kick skill is a strong kick that can induce this to her opponent.
* YouWillNotEvadeMe: Sniping Ranger's Wind Wall skill sucks in enemies in one place.
** Grand Archer's Hunter's Destiny skill now sucks in enemies after a patch.
[[/folder]]
[[folder:Aisha Landar]]
->'''Voiced by:''' Ji-Yeong Rhee (Korean), Creator/RieKugimiya (Japanese), Creator/SandyFox (North American English)[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/602px_aishaportraitnew.png]]
[[caption-width-right:350:[[{{BlackMagicianGirl}} The Magician]]]]
[[caption-width-right:350:[[labelnote:Aether Sage]]https://static.tvtropes.org/pmwiki/pub/images/portrait___aether_sage.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Oz Sorcerer]]https://static.tvtropes.org/pmwiki/pub/images/oz_sorcerer_portrait.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Metamorphy]]https://static.tvtropes.org/pmwiki/pub/images/portrait___metamorphy.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Lord Azoth]]https://static.tvtropes.org/pmwiki/pub/images/portrait___lord_azoth.png]][[/labelnote]]
-->''"Prepare to be blown away by magic!"''
Aisha Landar was already a mage of the highest order at the tender age of 12 until a ring of sinister power absorbed her abilities. Intelligent and brash, she once again starts her journey to relearn all that she lost.
Aisha is a mage who relies on her spell-casting abilities to inflict major damage to an opponent. She also has the abilities to attack multiple targets at once. All of the Mage's spells are elemental, meaning she can gain an advantage by tailoring her attacks to a monsters natural element. In hand to hand combat, she favors the staff.
'''Her job paths are as follows:'''
--> Aisha -> '''High Magician''' -> '''Elemental Master''' -> '''Aether Sage'''
--> Aisha -> Dark Magician -> Void Princess -> Oz Sorcerer
--> Aisha -> Battle Magician -> Dimension Witch -> Metamorphy
--> Aisha -> Wiz Magician -> Mystic Alchemist -> Lord Azoth
----
* ACupAngst: She is at least B cup, but is still jealous at Rena's bigger assets. Elsword taunts her for wearing sports bra. Though this only applies to her character art; the in-game model doesn't accurately reflect that, [[https://www.youtube.com/watch?v=nFpt97g08Ng with this video]] claiming she's a DD cup, but the in-game models and comics tend to vary in bust size anyway.
* AlchemyIsMagic: The premise behind her fourth job branch, Wiz Magician. The alchemy she's studying has a connection to ancient magic, feeding into her curiosity to find those answers and eventually the ultimate truth. She eventually develops a homonculus as the Mystic Alchemist, and becomes immortal as the Lord Azoth by fusing with the Philosopher's Stone.
* AgonyOfTheFeet: Battle Magician's Energy Wave can makes enemies slow downed by having their movement and jump speed reduced by 15%
* AntiAir: Her basic skill Gust Screw and (to a lesser extent) Elemental Master's Circle Flame is mainly used for this.
** As well as High Magician line's HomingProjectile skills and "Shower" skills.
** For Dark Magician line, her Death Field can be used as this, while Void Princess' Plasma Cutter will have additional diagonal lasers if done in Awakening Mode. Her Phantom Breathing is a minor version.
** Battle Magician line has Super Nova and Dimension Witch's Energy Spurt, and to a lesser extent, her Impact Hammer.
* AwesomeButImpractical: Her special system "[[VancianMagic Memorize]]" lets her save a skill (up to three) for later use, and can be used to do the same skill twice in rapid succession. The catch? It only works on special actives (those that freeze the screen), and the memorized skill's damage is reduced by 30%. It is only good if you want to do high damage quickly, or, if you're Elemental Master, exploit this for her Elements Friendly passive (which relies on casting special actives for magical attack buff) or using this with Blizzard Shower to freeze the enemies in place for longer. It is more practical to just wait for the cooldown to cast the skill again, because of said damage penalty.
* BadassAdorable: All of her forms count, especially her second jobs.
* BadassBookworm: Elemental Master is often portrayed with a book on hand. She's also a force to be reckoned with, particularly after the ST revamp.
* BadassLongcoat: As Elemental Master and Aether Sage, she wears a white, long-sleeved coat as part of her attire.
* BagOfSpilling: She lost her powers due to wearing a cursed magic ring, and is on a quest to get her powers back.
* BlackMagic: The Dark Magician line practices this.
* BlackMagicianGirl: Fits it to a T. She's a prodigy mage with a fiery temper.
* BraidsOfAction: [[http://elwiki.net/wiki/images/8/88/Aisha_Alternate.png Her international version]].
* BreathWeapon: Void Princess' pet bat Angkor does this in her Phantom Breathing skill.
** [[https://www.youtube.com/watch?v=S2lt3MYCdXA Abyss Angkor]] Hyper has him shooting out a gigantic laser from his mouth
* BringIt: Void Princess' intro pose has her do this.
* CastingAShadow: The Dark Magician line mainly uses this element.
* ChainLightning: One of High Magician's skills, after an update.
* ChargedAttack: After a patch, she can charge the last fireball of her combo to become larger. She'll become ImmuneToFlinching while charging.
** High Magician and Elemental Master can charge either Meteor or Lightning Shower so that it rains more meteors or lightning.
* ChildProdigy: She's said to become a talented magician at the age of 12. Even with a cursed ring undoing all her progress, she still continues to get stronger regardless.
* CleavageWindow: Battle Magician and Dimension Witch sport these on their clothes, with Dimension Witch bordering on NavelDeepNeckline.
* ClothesMakeTheSuperman: In story, Angkor claims that Void Princess' outfit is the source of her powers. She doesn't exactly like to wear it, but she doesn't really mind.
* CombatStilettos: As Battle Magician and Dimension Witch.
* CombinedEnergyAttack: Borderline example with Battle Magician's Supernova skill; the more the mobs/the allies are within radius, the stronger the skill becomes.
* CommonCharacterClasses: A Nuker by default, with a touch of Support. Elemental Master goes further in that direction, while Void Princess mixed it with a few Rogue elements, and Dimension Witch makes her a Warrior. Note that their supports work differently; EM can debuff her enemies with her basic buff skills, DW has a passive that increases the buffs' duration, and VP deals StatusEffects through her attacks.
* CriticalHitClass: Dark Magician with one of her passives, which allows increased CriticalHit rate.
* CurtainsMatchTheWindow
* DCupDistress: She tries to find ways to shrink her increasing bust size. Total opposite of [[ACupAngst Aisha]].
* DeadlyGas: A variant of Night Watcher's Trapping Arrow skill releases traps that explode into this.
* DeadlyLunge: Trapping Ranger's "Fatality" skill. Night Watcher's "Call of Ruin" skill also ends with one.
* DefenseMechanismSuperpower: One of Wind Sneaker's passives randomly activates a special buff that increases her defense and resistance to elemental effects if she's struck with an attack.
* DestructibleProjectiles: Her normal arrow shots can be struck down with a well-timed melee attack. Though after a patch that's no longer the case.
* DifficultButAwesome: Like {{Trap Master}}s tend to be, Night Watcher is this. Her vast capabilities are really useful in skilled hands.
* DivingKick: She can do this after a DoubleJump.
* DoesThisRemindYouOfAnything: She walks sleazily, and her base job winning pose. Not to mention her sitting pose.
* DoubleJump
* ElementalPowers: Mainly [[BlowYouAway wind]], but she does occasionally use fire and ice attacks: Phoenix Strike, Night Watcher's Seed of Wrath, and Grand Archer's Freezing Arrow and Point Fire.
* EmeraldPower
* EnergyBow: Her bow [[InvisibleBowstring lacks a bowstring]] and she shoots arrows made of mana.
* {{Expy}}: To [[VideoGame/GrandChase Lire]].
* FairyCompanion: Gains one as Wind Sneaker, which will provide healing and other good buffs.
** FieldPowerEffect: Said fairy will create a field with said effects.
* FluffyFashionFeathers: Grand Archer's dress is draped with lots of feathers.
* ForestRanger
* GiantPoofySleeves: Grand Archer and Daybreaker's outfit has 'em.
* GivingSomeoneThePointerFinger: In Trapping Ranger's intro pose and in her Karma skill, she does this to her enemies.
* GlassCannon: The Grand Archer/Daybreaker path specializes in constant long-range damage but isn't as nimble as Wind Sneaker or Night Watcher so getting caught up close spells disaster. In the arena this gets a bit worse for her as even with counter measures in the form of Guide Arrow, Wind Wall, Perfect Storm, Freezing Arrow and Cutlass Wind helping her keep distance from enemies both on the ground and in the air, common counters to her are Rune Slayer, Wind Sneaker, and Yama Raja thanks to the Phoenix Talon turning her normal and active skill projectiles into free MP for him, Reflect Kick that can reflect projectiles, Repel causing the same attacks to instead bounce back respectively at her forcing her to stay away by running or freezing them constantly. Although skilled players can still able to use her in close range effectively if her arrows are no-go.
* HealThyself: Her Perfect Storm skill, will leave trails of nature power that will heal her and allies for a few seconds and recovers a little MP.
** Wind Sneaker's Airelinna skill does this directly, along with giving speed buffs.
** One of Night Watcher's passive skills gives her slow HP recovery if she combos for long enough.
* HomingProjectile: One of her skills as Sniping Ranger. Her "Siege Mode" also allows her to shoot these. Transcendent Night Watcher's Rage Fungus also hits every single enemy that is visible on her screen when she uses it while restraining them from moving until the trap duration ends (minus mana breaking or attacking or in Aisha's case, Teleporting though she still can't run or walk until the duration ends). Grand Archer has more homing attacks like Guide Arrow and Wind
* IdenticalStranger: Raven says that Rena resembles his old fiancee.
* ImageSong: [[https://www.youtube.com/watch?v=0qcERzWtKZA "Always"]], an AlwaysWithYou song about Rena cherishing her time with her allies, hoping the times she spent will be unchanging in spite of everything that happens.
* InTheHood: As Twilight.
* InvulnerableAttack: She's fully invincible during Combat Ranger's Rising Falcon skill.
* JackOfAllStats: Night Watcher's offensive stats are more balanced and while her defensive stats are somewhat lower than both of the main defense stat for Wind Sneaker (physical defense) and Grand Archer (magical defense), her defenses are overall much closer meaning that she doesn't really have a weakness in terms of physical or magical damage. She also is capable of performing equally well in ranged fights (Karma and Rage Fungus) or fighting up close (Traps, Fatality and Trapping Arrow).
* JackOfAllTrades: Her ability to use physical kicks, a bow, and wind and nature magic. Grand Archer also has ice magic and Trapping Ranger possesses a melee weapon, and both have traps. Additionally, she has considerable combo ability, attack power, agility, defense piercing, elemental resistance, and mana regeneration.
* KickChick: Her fighting style when not using her bow. The Combat Ranger path focuses more on this aspect of her.
* KickingAssInAllHerFinery: Grand Archer wears a rather glamorous dress.
* LastChanceHitPoint: One of Wind Sneaker's passive lets her survive a lethal attack with 1 HP and forces a knockdown, allowing her to escape, as well as giving her a limited HealingFactor. The limitations is that this ability has a lengthy cooldown (though it decreases as the skill grows), so that if she gets hit again during the cooldown (without getting healed), she'll die. Status effects that deals DamageOverTime will also bypass this.
* LeapAndFire: Her basic skill Back Tumbling Shot has her jumping backwards and firing a spread of 3 arrows.
** Grand Archer's skill Aero Strafe lets her fire a very powerful arrow while doing an evasion leap.
* LightningBruiser: Specialty of Wind Sneaker, at least on the physical side of the spectrum. Very fast and agile, quick recovery movement from being knocked down and on top of that being very durable makes Wind Sneaker very strong. While she doesn't really have many means of fighting enemies who are far away, enemies who are too close to her often find themselves defeated pretty quickly. In the arena, aside from her high raw power (which she can easily boost), Wind Sneaker has the easiest attack loop to pull off which doesn't really give the opponent the mana to mana break which usually results with said victim being defeated or mana breaking when on the verge of being defeated should Rena get the first hit in.
* LongRangeFighter: Courtesy of her arrows, especially as Grand Archer.
* MageMarksman: She uses magic arrows as her projectiles and also commands nature forces to augment her strikes. Especially as Grand Archer.
* MiniDressOfPower: Her base job and Wind Sneaker wear this.
* MercurysWings: Grand Archer and Daybreaker have wing-like ornaments on their hair.
* MsFanservice: Big bouncy breasts, slim body, tall, suggestive pose walking, elven bloodline... yep, she's got it in the bag.
* NatureHero: She has shades of this.
* NoArcInArchery: With specific exceptions, all of her arrows will fly straight to wherever she aimed it.
* OneHitPolykill: She has a passive that makes her normal arrows pierce through a number of enemies in a line. Some of her skills also work like this.
* OnlySaneMan: Whenever Elsword and Aisha start arguing, Rena's usually the one who stops them.
* PointyEars: Natural for an elf.
* ProtagonistWithoutAPast: Initially, she's the only protagonist whose past is never revealed; rather, her story opens with her getting tasked with the elven elders to save the El Stone from falling to the wrong hands. After the Story update, she gets her own backstory.
* RainOfArrows: More like rain of giant spears, but her Gungnir skill fits this.
* RandomizedDamageAttack: Trapping Ranger's Fatality skill can either deal [[CriticalHit enormous damage]], normal damage, low damage or ([[CriticalFailure rarely]]) ScratchDamage.
* RazorWind: She can fire this from her feet as Combat Ranger.
** After an update, some of her special kick attacks as Wind Sneaker also generate this, as well as the Reflective Kick.
* RegeneratingMana: Can regenerate MP by standing still. One of Grand Archer's passives increases the rate of regen.
** One update introduced a system that allows her to regenerate her mana faster if she keep doing normal attacks (while also strengthening her defenses and empowering some of her skills).
* {{Roboteching}}: In Grand Archer's [[https://www.youtube.com/watch?v=8r9sybJ2_nk Hunter's Destiny]] Hyper, [[MultidirectionalBarrage she shoots arrows in all directions]] which will then arcs and [[HomingProjectile homes in]] nearby opponents. Then she added a powerful charged arrow for a good measure.
* SexyBacklessOutfit: Grand Archer and to a lesser extent Wind Sneaker's outfits bare their backs.
* ShapingYourAttacks: One of her base skills has her shooting a fiery phoenix forward, burning any foe it comes across.
%%zce* SheFu
* ShockwaveStomp: One of her skills as Combat Ranger[[note]]After an update, it goes to Wind Sneaker[[/note]]. Said shockwave can stun enemies.
* SlideAttack: One of her basic moves. One of Combat Ranger's skills, and another one of Wind Sneaker's skills.
* SpamAttack: Combat Ranger's Dive Kick Bombing is her rushing forward and delivering multiple kicks.
* SphereOfDestruction: Her Aero Tornado skill. Also one of Sniping Ranger's skills and another one of Trapping Ranger's skills.
** Trapper Ranger's Evoke and its more powerful cousin from Night Watcher's [[https://www.youtube.com/watch?v=cy0WhF4mcFM Innocent]] also work like this.
* SpikeBallsOfDoom: Night Watcher's Call of Ruin skill summons forth a number of these to impale the enemy. They also explode.
** Also two of her traps.
* SpikesOfDoom: One of her traps as Trapping Ranger.
* SpinAttack: One of Combat Ranger's combo moves. Also done in her Dive Kick Bombing skill.
* SplashDamage: Her Freezing Arrow: Drizzle does this, as well as SpreadShot[=/=]RecursiveAmmo.
* SpreadShot: Some of his normal arrow attacks and special skills has her shooting a spread of arrows.
* StanceSystem: The Siege Mode skill lets her fire stronger arrows, but forces her to be a sitting duck.
* StickyBomb: One of Night Watcher's skills change her arrows and some of her traps into this, which can be detonated remotely at once.
* {{Stripperiffic}}: Trapping Ranger bares the most skin out of Rena's jobs.
* SuckingInLines: Appears when she regenerates MP.
* SummonToHand: As Trapping Ranger she can make her Erendil magically appear on her hand when she needs it.
* SuperMode: Wind Sneaker's Nature's Force lets her [[TheMagicTouch infuse her legs with nature magic]] to increase her attack power and extends her combos.
** Sniping Ranger's Hunter's Steadiness also works like this by her all arrow commands cost no MP, have increased range, and recover more MP.
* ThisIsADrill: Combat Ranger has 2 kinds of drilling kicks.
* ThreateningMediator: Rena, who's usually nice, becomes so angry at [[HeadbuttingHeroes Elsword and Aisha whenever they're butting heads with each other]] that the two are reduced into cowering in terror.
* ThreeStrikeCombo: Combat Ranger's Crescent Kick sends out 3 wind projectiles off her feet.
* TornadoMove: Her Perfect Storm skill.
** Wind Sneaker's [[https://www.youtube.com/watch?v=SvdlVMZ3Xkc Spiral Strike]] Hyper exaggerates this with her running in SuperSpeed to create a giant tornado. She then adds [[ShockwaveStomp a powerful stomp attack]] for a good measure.
* TrapMaster: While Grand Archer has a trapping skill, Trapping Ranger excels more in this.
* TrickArrow: Piercing arrows, freezing arrows, exploding arrows, you got the deal.
* UpgradeArtifact: The Erendil Blade for Trapping Ranger, which lets her attack enemies in whole new ways.
* UselessUsefulSkill: Downplayed - Combat Ranger's Low Kick will leave the enemy unable to run. This works wonders in [=PvP=], but not in dungeons because the enemies can still be running even when hit by it.
* VagueAge: Her age is never specifically stated, but as an elf, she's OlderThanSheLooks; she once remarked that when she was as young as Elsword or Aisha, their great-great grandfathers hadn't even been born. That said, she acts more like a young lady in her early 20s.
* {{Vibroweapon}}: One of Grand Archer's passives induces this on her arrows.
* VSign: Combat Ranger's VictoryPose has her do this.
* WindIsGreen: She wears a lot of green and she's associated with the wind element.
* WreckedWeapon: Combat Ranger's Back Kick skill is a strong kick that can induce this to her opponent.
* YouWillNotEvadeMe: Sniping Ranger's Wind Wall skill sucks in enemies in one place.
** Grand Archer's Hunter's Destiny skill now sucks in enemies after a patch.
[[/folder]]
[[folder:Aisha Landar]]
->'''Voiced by:''' Ji-Yeong Rhee (Korean), Creator/RieKugimiya (Japanese), Creator/SandyFox (North American English)[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/602px_aishaportraitnew.png]]
[[caption-width-right:350:[[{{BlackMagicianGirl}} The Magician]]]]
[[caption-width-right:350:[[labelnote:Aether Sage]]https://static.tvtropes.org/pmwiki/pub/images/portrait___aether_sage.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Oz Sorcerer]]https://static.tvtropes.org/pmwiki/pub/images/oz_sorcerer_portrait.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Metamorphy]]https://static.tvtropes.org/pmwiki/pub/images/portrait___metamorphy.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Lord Azoth]]https://static.tvtropes.org/pmwiki/pub/images/portrait___lord_azoth.png]][[/labelnote]]
-->''"Prepare to be blown away by magic!"''
Aisha Landar was already a mage of the highest order at the tender age of 12 until a ring of sinister power absorbed her abilities. Intelligent and brash, she once again starts her journey to relearn all that she lost.
Aisha is a mage who relies on her spell-casting abilities to inflict major damage to an opponent. She also has the abilities to attack multiple targets at once. All of the Mage's spells are elemental, meaning she can gain an advantage by tailoring her attacks to a monsters natural element. In hand to hand combat, she favors the staff.
'''Her job paths are as follows:'''
--> Aisha -> '''High Magician''' -> '''Elemental Master''' -> '''Aether Sage'''
--> Aisha -> Dark Magician -> Void Princess -> Oz Sorcerer
--> Aisha -> Battle Magician -> Dimension Witch -> Metamorphy
--> Aisha -> Wiz Magician -> Mystic Alchemist -> Lord Azoth
----
* ACupAngst: She is at least B cup, but is still jealous at Rena's bigger assets. Elsword taunts her for wearing sports bra. Though this only applies to her character art; the in-game model doesn't accurately reflect that, [[https://www.youtube.com/watch?v=nFpt97g08Ng with this video]] claiming she's a DD cup, but the in-game models and comics tend to vary in bust size anyway.
* AlchemyIsMagic: The premise behind her fourth job branch, Wiz Magician. The alchemy she's studying has a connection to ancient magic, feeding into her curiosity to find those answers and eventually the ultimate truth. She eventually develops a homonculus as the Mystic Alchemist, and becomes immortal as the Lord Azoth by fusing with the Philosopher's Stone.
* AgonyOfTheFeet: Battle Magician's Energy Wave can makes enemies slow downed by having their movement and jump speed reduced by 15%
* AntiAir: Her basic skill Gust Screw and (to a lesser extent) Elemental Master's Circle Flame is mainly used for this.
** As well as High Magician line's HomingProjectile skills and "Shower" skills.
** For Dark Magician line, her Death Field can be used as this, while Void Princess' Plasma Cutter will have additional diagonal lasers if done in Awakening Mode. Her Phantom Breathing is a minor version.
** Battle Magician line has Super Nova and Dimension Witch's Energy Spurt, and to a lesser extent, her Impact Hammer.
* AwesomeButImpractical: Her special system "[[VancianMagic Memorize]]" lets her save a skill (up to three) for later use, and can be used to do the same skill twice in rapid succession. The catch? It only works on special actives (those that freeze the screen), and the memorized skill's damage is reduced by 30%. It is only good if you want to do high damage quickly, or, if you're Elemental Master, exploit this for her Elements Friendly passive (which relies on casting special actives for magical attack buff) or using this with Blizzard Shower to freeze the enemies in place for longer. It is more practical to just wait for the cooldown to cast the skill again, because of said damage penalty.
* BadassAdorable: All of her forms count, especially her second jobs.
* BadassBookworm: Elemental Master is often portrayed with a book on hand. She's also a force to be reckoned with, particularly after the ST revamp.
* BadassLongcoat: As Elemental Master and Aether Sage, she wears a white, long-sleeved coat as part of her attire.
* BagOfSpilling: She lost her powers due to wearing a cursed magic ring, and is on a quest to get her powers back.
* BlackMagic: The Dark Magician line practices this.
* BlackMagicianGirl: Fits it to a T. She's a prodigy mage with a fiery temper.
* BraidsOfAction: [[http://elwiki.net/wiki/images/8/88/Aisha_Alternate.png Her international version]].
* BreathWeapon: Void Princess' pet bat Angkor does this in her Phantom Breathing skill.
** [[https://www.youtube.com/watch?v=S2lt3MYCdXA Abyss Angkor]] Hyper has him shooting out a gigantic laser from his mouth
* BringIt: Void Princess' intro pose has her do this.
* CastingAShadow: The Dark Magician line mainly uses this element.
* ChainLightning: One of High Magician's skills, after an update.
* ChargedAttack: After a patch, she can charge the last fireball of her combo to become larger. She'll become ImmuneToFlinching while charging.
** High Magician and Elemental Master can charge either Meteor or Lightning Shower so that it rains more meteors or lightning.
* ChildProdigy: She's said to become a talented magician at the age of 12. Even with a cursed ring undoing all her progress, she still continues to get stronger regardless.
* CleavageWindow: Battle Magician and Dimension Witch sport these on their clothes, with Dimension Witch bordering on NavelDeepNeckline.
* ClothesMakeTheSuperman: In story, Angkor claims that Void Princess' outfit is the source of her powers. She doesn't exactly like to wear it, but she doesn't really mind.
* CombatStilettos: As Battle Magician and Dimension Witch.
* CombinedEnergyAttack: Borderline example with Battle Magician's Supernova skill; the more the mobs/the allies are within radius, the stronger the skill becomes.
* CommonCharacterClasses: A Nuker by default, with a touch of Support. Elemental Master goes further in that direction, while Void Princess mixed it with a few Rogue elements, and Dimension Witch makes her a Warrior. Note that their supports work differently; EM can debuff her enemies with her basic buff skills, DW has a passive that increases the buffs' duration, and VP deals StatusEffects through her attacks.
* CriticalHitClass: Dark Magician with one of her passives, which allows increased CriticalHit rate.
* CurtainsMatchTheWindow
Changed line(s) 506,526 (click to see context) from:
[[folder:Raven Cronwell]]
->'''Voiced by:''' Seong-Tae Bak (Korean), Creator/MamoruMiyano (Japanese), Creator/BrianBeacock (North American English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/446px_ravenportraitnew.png]]
[[caption-width-right:350:[[{{Cyborg}} The Taker]]]]
[[caption-width-right:350:[[labelnote:Furious Blade]]https://static.tvtropes.org/pmwiki/pub/images/portrait___furious_blade.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Raging Hearts]]https://static.tvtropes.org/pmwiki/pub/images/rage_hearts_portrait.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Nova Imperator]]https://static.tvtropes.org/pmwiki/pub/images/portrait___nova_imperator.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Revenant]]https://static.tvtropes.org/pmwiki/pub/images/portrait___revenant.png]][[/labelnote]]
-->''"Have I helped a little for the peace of this world...?"''
A Velder commoner who nevertheless crawled his way up and made the name of himself as the captain of his mercenary group. The aristocrats who heard of this were quick to frame him and get him jailed, but his loved ones managed to rescue him - only to have them killed by the Velder soldiers, and he himself got badly injured with an arm loss. Before he thought he'd die, a Nasod figure offered him power and rejuvenation, to which he agreed. After waking up and gaining a robotic arm, the Nasods controlled him via the arm to be their personal killing machine. That is, until he got beaten (and his senses got beaten back in) by Elsword and co; he now works alongside them in atonement for his sins.
Raven excels in close combat as he uses his Nasod arm to strike down enemies with a single blow to those who dare get near him. He also uses his sword to slice up anything in his path in order to build up all sorts of combos to tear down the enemy.
'''His job paths are as follows:'''
--> Raven -> Sword Taker -> Blade Master -> Furious Blade
--> Raven -> '''Over Taker''' -> '''Reckless Fist''' -> '''Rage Hearts'''
--> Raven -> Weapon Taker -> Veteran Commander -> Nova Imperator
--> Raven -> Venom Taker -> Mutant Reaper -> Revenant
->'''Voiced by:''' Seong-Tae Bak (Korean), Creator/MamoruMiyano (Japanese), Creator/BrianBeacock (North American English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/446px_ravenportraitnew.png]]
[[caption-width-right:350:[[{{Cyborg}} The Taker]]]]
[[caption-width-right:350:[[labelnote:Furious Blade]]https://static.tvtropes.org/pmwiki/pub/images/portrait___furious_blade.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Raging Hearts]]https://static.tvtropes.org/pmwiki/pub/images/rage_hearts_portrait.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Nova Imperator]]https://static.tvtropes.org/pmwiki/pub/images/portrait___nova_imperator.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Revenant]]https://static.tvtropes.org/pmwiki/pub/images/portrait___revenant.png]][[/labelnote]]
-->''"Have I helped a little for the peace of this world...?"''
A Velder commoner who nevertheless crawled his way up and made the name of himself as the captain of his mercenary group. The aristocrats who heard of this were quick to frame him and get him jailed, but his loved ones managed to rescue him - only to have them killed by the Velder soldiers, and he himself got badly injured with an arm loss. Before he thought he'd die, a Nasod figure offered him power and rejuvenation, to which he agreed. After waking up and gaining a robotic arm, the Nasods controlled him via the arm to be their personal killing machine. That is, until he got beaten (and his senses got beaten back in) by Elsword and co; he now works alongside them in atonement for his sins.
Raven excels in close combat as he uses his Nasod arm to strike down enemies with a single blow to those who dare get near him. He also uses his sword to slice up anything in his path in order to build up all sorts of combos to tear down the enemy.
'''His job paths are as follows:'''
--> Raven -> Sword Taker -> Blade Master -> Furious Blade
--> Raven -> '''Over Taker''' -> '''Reckless Fist''' -> '''Rage Hearts'''
--> Raven -> Weapon Taker -> Veteran Commander -> Nova Imperator
--> Raven -> Venom Taker -> Mutant Reaper -> Revenant
to:
->'''Voiced by:'''
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:[[{{Cyborg}} The Taker]]]]
[[caption-width-right:350:[[labelnote:Furious Blade]]https://static.
[[caption-width-right:350:The Ranger]]
[[caption-width-right:350:[[labelnote:Anemos]]https://static.tvtropes.
[[caption-width-right:350:[[labelnote:Daybreaker]]https://static.tvtropes.org/pmwiki/pub/images/daybreaker_portrait_els.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Revenant]]https://static.tvtropes.org/pmwiki/pub/images/portrait___revenant.
Rena Erindel is an elf living in the mortal world. Her place in this
A Velder commoner who nevertheless crawled his way up and made the name of himself as the captain of his mercenary group. The aristocrats who heard of this were quick to frame him and get him jailed, but his loved ones managed to rescue him - only to have them killed
Raven excels in close combat
Rena is a marksman with ranged weapons but can call on the elements to fuel her magic attacks as well. When cornered though, she has no problem striking enemies with
'''His
'''Her job paths are as follows:'''
-->
-->
-->
-->
Added DiffLines:
* ActionGirl: Fires arrows, kicks asses, set traps, or stabs with a knife.
** LadyOfWar: She gives off this vibe as she advances to her second jobs, especially the Night Watcher and Twilight.
* AnimalMotifs: Birds, as Grand Archer and Daybreaker.
* AgonyOfTheFeet: Combat Ranger's Low Kick will leave the enemy with fractured bones[[note]]or, after a patch, leave them unable to run[[/note]].
* AntiAir: Her basic arrow combos can alternately end with her shooting a spread of arrows diagonally upward to act as this.
** Her basic skills Perfect Storm and Siege Mode can be used to hit airborne/higher opponents.
** Trapping Ranger's Humming Wind and Sniping Ranger's Arc Shot have wide vertical range to be used as this, as does Night Watcher's Trapping Arrow: Fungus (after a patch).
* ApologeticAttacker: Some of her lines has her feeling bad and apologizing to her opponents, either before or after she beats them.
* ArcherArchetype: She's more {{friendly|Sniper}} than {{cold|Sniper}}, but she fits many of the other descriptions. She isn't so terrible up close, though. This trope is played straighter with her Daybreaker class line.
* AttackReflector: Gains one after advancing to Wind Sneaker.
* BadassBack: Sniping Ranger and Grand Archer's {{Victory Pose}}s have her do this pose.
* BalanceBuff: Rena's skill update greatly improved Anemos' path PVE prowess, giving her more wide-area attack to be able to keep up with her other paths.
* TheBard: The Poetic Ranger, whose poems can commune with the spirit realm. She eventually integrates poetry with music to strengthen her connections with the spirits.
* BewareTheNiceOnes: Very calm, kind, and understanding, but if you make her angry, it'd be best to run.
* BladeSpam[=/=]DashAttack: One of Night Watcher's skills has her rushing forward and delivering multiple slashes with her blade.
* BlowYouAway: She has a number of wind-based skills especially the Anemos path who is most focused on this aspect aside from physical combat.
* BoobsAndButtPose: Trapping Ranger's official art has her posed this way.
* BootsOfToughness: Among Rena's advanced classes, Wind Sneaker wears boots and is tougher at physical combat - especially kicking - than her other classes Grand Archer and Night Watcher, who wear CombatStilettos.
* BowAndSwordInAccord: As Trapping Ranger.
* BraidsOfAction: She ties her hair into braids as Twilight.
* {{Caltrops}}: Trapping Ranger's Briar Trap skill is pretty much this.
* ChargedAttack: Sniping Ranger's Rapid Shot can be charged to shoot more arrows.
* CleavageWindow: Trapping Ranger's outfit has one.
* CombatStilettos: As herself, Grand Archer and Night Watcher. While they don't kick much compared to Wind Sneaker (who wears flat-soled boots), they can still run swiftly on them.
* CommonCharacterClasses: A Ranger (obviously) by default. Grand Archer mixes it with Nuker, while Wind Sneaker has her switch into a Warrior, and Night Watcher is a JackOfAllTrades. All of her branches can also do support (with defensive buffs), but Wind Sneaker also has a healing/speed buff.
* CoolBigSis: Her teammates - Aisha in particular - see her as one.
* CoolSword: Gains one as Trapping Ranger, named Erendil.
* CoyGirlishFlirtPose: Grand Archer's VictoryPose uses a variant: she puts her arms on her knees, rather than behind her back.
* CriticalHitClass: One of Trapping Ranger's passive allows a number of her attacks in a combo to become consecutively critical, by chance.
* CurtainsMatchTheWindow
* DamageIncreasingDebuff: Grand Archer's Stigma Shot skill inflicts this.
* DCupDistress: She tries to find ways to shrink her increasing bust size. Total opposite of [[ACupAngst Aisha]].
* DeadlyGas: A variant of Night Watcher's Trapping Arrow skill releases traps that explode into this.
* DeadlyLunge: Trapping Ranger's "Fatality" skill. Night Watcher's "Call of Ruin" skill also ends with one.
* DefenseMechanismSuperpower: One of Wind Sneaker's passives randomly activates a special buff that increases her defense and resistance to elemental effects if she's struck with an attack.
* DestructibleProjectiles: Her normal arrow shots can be struck down with a well-timed melee attack. Though after a patch that's no longer the case.
* DifficultButAwesome: Like {{Trap Master}}s tend to be, Night Watcher is this. Her vast capabilities are really useful in skilled hands.
* DivingKick: She can do this after a DoubleJump.
* DoesThisRemindYouOfAnything: She walks sleazily, and her base job winning pose. Not to mention her sitting pose.
* DoubleJump
* ElementalPowers: Mainly [[BlowYouAway wind]], but she does occasionally use fire and ice attacks: Phoenix Strike, Night Watcher's Seed of Wrath, and Grand Archer's Freezing Arrow and Point Fire.
* EmeraldPower
* EnergyBow: Her bow [[InvisibleBowstring lacks a bowstring]] and she shoots arrows made of mana.
* {{Expy}}: To [[VideoGame/GrandChase Lire]].
* FairyCompanion: Gains one as Wind Sneaker, which will provide healing and other good buffs.
** FieldPowerEffect: Said fairy will create a field with said effects.
* FluffyFashionFeathers: Grand Archer's dress is draped with lots of feathers.
* ForestRanger
* GiantPoofySleeves: Grand Archer and Daybreaker's outfit has 'em.
* GivingSomeoneThePointerFinger: In Trapping Ranger's intro pose and in her Karma skill, she does this to her enemies.
* GlassCannon: The Grand Archer/Daybreaker path specializes in constant long-range damage but isn't as nimble as Wind Sneaker or Night Watcher so getting caught up close spells disaster. In the arena this gets a bit worse for her as even with counter measures in the form of Guide Arrow, Wind Wall, Perfect Storm, Freezing Arrow and Cutlass Wind helping her keep distance from enemies both on the ground and in the air, common counters to her are Rune Slayer, Wind Sneaker, and Yama Raja thanks to the Phoenix Talon turning her normal and active skill projectiles into free MP for him, Reflect Kick that can reflect projectiles, Repel causing the same attacks to instead bounce back respectively at her forcing her to stay away by running or freezing them constantly. Although skilled players can still able to use her in close range effectively if her arrows are no-go.
* HealThyself: Her Perfect Storm skill, will leave trails of nature power that will heal her and allies for a few seconds and recovers a little MP.
** Wind Sneaker's Airelinna skill does this directly, along with giving speed buffs.
** One of Night Watcher's passive skills gives her slow HP recovery if she combos for long enough.
* HomingProjectile: One of her skills as Sniping Ranger. Her "Siege Mode" also allows her to shoot these. Transcendent Night Watcher's Rage Fungus also hits every single enemy that is visible on her screen when she uses it while restraining them from moving until the trap duration ends (minus mana breaking or attacking or in Aisha's case, Teleporting though she still can't run or walk until the duration ends). Grand Archer has more homing attacks like Guide Arrow and Wind
* IdenticalStranger: Raven says that Rena resembles his old fiancee.
* ImageSong: [[https://www.youtube.com/watch?v=0qcERzWtKZA "Always"]], an AlwaysWithYou song about Rena cherishing her time with her allies, hoping the times she spent will be unchanging in spite of everything that happens.
* InTheHood: As Twilight.
* InvulnerableAttack: She's fully invincible during Combat Ranger's Rising Falcon skill.
* JackOfAllStats: Night Watcher's offensive stats are more balanced and while her defensive stats are somewhat lower than both of the main defense stat for Wind Sneaker (physical defense) and Grand Archer (magical defense), her defenses are overall much closer meaning that she doesn't really have a weakness in terms of physical or magical damage. She also is capable of performing equally well in ranged fights (Karma and Rage Fungus) or fighting up close (Traps, Fatality and Trapping Arrow).
* JackOfAllTrades: Her ability to use physical kicks, a bow, and wind and nature magic. Grand Archer also has ice magic and Trapping Ranger possesses a melee weapon, and both have traps. Additionally, she has considerable combo ability, attack power, agility, defense piercing, elemental resistance, and mana regeneration.
* KickChick: Her fighting style when not using her bow. The Combat Ranger path focuses more on this aspect of her.
* KickingAssInAllHerFinery: Grand Archer wears a rather glamorous dress.
* LastChanceHitPoint: One of Wind Sneaker's passive lets her survive a lethal attack with 1 HP and forces a knockdown, allowing her to escape, as well as giving her a limited HealingFactor. The limitations is that this ability has a lengthy cooldown (though it decreases as the skill grows), so that if she gets hit again during the cooldown (without getting healed), she'll die. Status effects that deals DamageOverTime will also bypass this.
* LeapAndFire: Her basic skill Back Tumbling Shot has her jumping backwards and firing a spread of 3 arrows.
** Grand Archer's skill Aero Strafe lets her fire a very powerful arrow while doing an evasion leap.
* LightningBruiser: Specialty of Wind Sneaker, at least on the physical side of the spectrum. Very fast and agile, quick recovery movement from being knocked down and on top of that being very durable makes Wind Sneaker very strong. While she doesn't really have many means of fighting enemies who are far away, enemies who are too close to her often find themselves defeated pretty quickly. In the arena, aside from her high raw power (which she can easily boost), Wind Sneaker has the easiest attack loop to pull off which doesn't really give the opponent the mana to mana break which usually results with said victim being defeated or mana breaking when on the verge of being defeated should Rena get the first hit in.
* LongRangeFighter: Courtesy of her arrows, especially as Grand Archer.
* MageMarksman: She uses magic arrows as her projectiles and also commands nature forces to augment her strikes. Especially as Grand Archer.
* MiniDressOfPower: Her base job and Wind Sneaker wear this.
* MercurysWings: Grand Archer and Daybreaker have wing-like ornaments on their hair.
* MsFanservice: Big bouncy breasts, slim body, tall, suggestive pose walking, elven bloodline... yep, she's got it in the bag.
* NatureHero: She has shades of this.
* NoArcInArchery: With specific exceptions, all of her arrows will fly straight to wherever she aimed it.
* OneHitPolykill: She has a passive that makes her normal arrows pierce through a number of enemies in a line. Some of her skills also work like this.
* OnlySaneMan: Whenever Elsword and Aisha start arguing, Rena's usually the one who stops them.
* PointyEars: Natural for an elf.
* ProtagonistWithoutAPast: Initially, she's the only protagonist whose past is never revealed; rather, her story opens with her getting tasked with the elven elders to save the El Stone from falling to the wrong hands. After the Story update, she gets her own backstory.
* RainOfArrows: More like rain of giant spears, but her Gungnir skill fits this.
* RandomizedDamageAttack: Trapping Ranger's Fatality skill can either deal [[CriticalHit enormous damage]], normal damage, low damage or ([[CriticalFailure rarely]]) ScratchDamage.
* RazorWind: She can fire this from her feet as Combat Ranger.
** After an update, some of her special kick attacks as Wind Sneaker also generate this, as well as the Reflective Kick.
* RegeneratingMana: Can regenerate MP by standing still. One of Grand Archer's passives increases the rate of regen.
** One update introduced a system that allows her to regenerate her mana faster if she keep doing normal attacks (while also strengthening her defenses and empowering some of her skills).
* {{Roboteching}}: In Grand Archer's [[https://www.youtube.com/watch?v=8r9sybJ2_nk Hunter's Destiny]] Hyper, [[MultidirectionalBarrage she shoots arrows in all directions]] which will then arcs and [[HomingProjectile homes in]] nearby opponents. Then she added a powerful charged arrow for a good measure.
* SexyBacklessOutfit: Grand Archer and to a lesser extent Wind Sneaker's outfits bare their backs.
* ShapingYourAttacks: One of her base skills has her shooting a fiery phoenix forward, burning any foe it comes across.
%%zce* SheFu
* ShockwaveStomp: One of her skills as Combat Ranger[[note]]After an update, it goes to Wind Sneaker[[/note]]. Said shockwave can stun enemies.
* SlideAttack: One of her basic moves. One of Combat Ranger's skills, and another one of Wind Sneaker's skills.
* SpamAttack: Combat Ranger's Dive Kick Bombing is her rushing forward and delivering multiple kicks.
* SphereOfDestruction: Her Aero Tornado skill. Also one of Sniping Ranger's skills and another one of Trapping Ranger's skills.
** Trapper Ranger's Evoke and its more powerful cousin from Night Watcher's [[https://www.youtube.com/watch?v=cy0WhF4mcFM Innocent]] also work like this.
* SpikeBallsOfDoom: Night Watcher's Call of Ruin skill summons forth a number of these to impale the enemy. They also explode.
** Also two of her traps.
* SpikesOfDoom: One of her traps as Trapping Ranger.
* SpinAttack: One of Combat Ranger's combo moves. Also done in her Dive Kick Bombing skill.
* SplashDamage: Her Freezing Arrow: Drizzle does this, as well as SpreadShot[=/=]RecursiveAmmo.
* SpreadShot: Some of his normal arrow attacks and special skills has her shooting a spread of arrows.
* StanceSystem: The Siege Mode skill lets her fire stronger arrows, but forces her to be a sitting duck.
* StickyBomb: One of Night Watcher's skills change her arrows and some of her traps into this, which can be detonated remotely at once.
* {{Stripperiffic}}: Trapping Ranger bares the most skin out of Rena's jobs.
* SuckingInLines: Appears when she regenerates MP.
* SummonToHand: As Trapping Ranger she can make her Erendil magically appear on her hand when she needs it.
* SuperMode: Wind Sneaker's Nature's Force lets her [[TheMagicTouch infuse her legs with nature magic]] to increase her attack power and extends her combos.
** Sniping Ranger's Hunter's Steadiness also works like this by her all arrow commands cost no MP, have increased range, and recover more MP.
* ThisIsADrill: Combat Ranger has 2 kinds of drilling kicks.
* ThreateningMediator: Rena, who's usually nice, becomes so angry at [[HeadbuttingHeroes Elsword and Aisha whenever they're butting heads with each other]] that the two are reduced into cowering in terror.
* ThreeStrikeCombo: Combat Ranger's Crescent Kick sends out 3 wind projectiles off her feet.
* TornadoMove: Her Perfect Storm skill.
** Wind Sneaker's [[https://www.youtube.com/watch?v=SvdlVMZ3Xkc Spiral Strike]] Hyper exaggerates this with her running in SuperSpeed to create a giant tornado. She then adds [[ShockwaveStomp a powerful stomp attack]] for a good measure.
* TrapMaster: While Grand Archer has a trapping skill, Trapping Ranger excels more in this.
* TrickArrow: Piercing arrows, freezing arrows, exploding arrows, you got the deal.
* UpgradeArtifact: The Erendil Blade for Trapping Ranger, which lets her attack enemies in whole new ways.
* UselessUsefulSkill: Downplayed - Combat Ranger's Low Kick will leave the enemy unable to run. This works wonders in [=PvP=], but not in dungeons because the enemies can still be running even when hit by it.
* VagueAge: Her age is never specifically stated, but as an elf, she's OlderThanSheLooks; she once remarked that when she was as young as Elsword or Aisha, their great-great grandfathers hadn't even been born. That said, she acts more like a young lady in her early 20s.
* {{Vibroweapon}}: One of Grand Archer's passives induces this on her arrows.
* VSign: Combat Ranger's VictoryPose has her do this.
* WindIsGreen: She wears a lot of green and she's associated with the wind element.
* WreckedWeapon: Combat Ranger's Back Kick skill is a strong kick that can induce this to her opponent.
* YouWillNotEvadeMe: Sniping Ranger's Wind Wall skill sucks in enemies in one place.
** Grand Archer's Hunter's Destiny skill now sucks in enemies after a patch.
[[/folder]]
[[folder:Raven Cronwell]]
->'''Voiced by:''' Seong-Tae Bak (Korean), Creator/MamoruMiyano (Japanese), Creator/BrianBeacock (North American English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/446px_ravenportraitnew.png]]
[[caption-width-right:350:[[{{Cyborg}} The Taker]]]]
[[caption-width-right:350:[[labelnote:Furious Blade]]https://static.tvtropes.org/pmwiki/pub/images/portrait___furious_blade.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Raging Hearts]]https://static.tvtropes.org/pmwiki/pub/images/rage_hearts_portrait.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Nova Imperator]]https://static.tvtropes.org/pmwiki/pub/images/portrait___nova_imperator.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Revenant]]https://static.tvtropes.org/pmwiki/pub/images/portrait___revenant.png]][[/labelnote]]
-->''"Have I helped a little for the peace of this world...?"''
A Velder commoner who nevertheless crawled his way up and made the name of himself as the captain of his mercenary group. The aristocrats who heard of this were quick to frame him and get him jailed, but his loved ones managed to rescue him - only to have them killed by the Velder soldiers, and he himself got badly injured with an arm loss. Before he thought he'd die, a Nasod figure offered him power and rejuvenation, to which he agreed. After waking up and gaining a robotic arm, the Nasods controlled him via the arm to be their personal killing machine. That is, until he got beaten (and his senses got beaten back in) by Elsword and co; he now works alongside them in atonement for his sins.
Raven excels in close combat as he uses his Nasod arm to strike down enemies with a single blow to those who dare get near him. He also uses his sword to slice up anything in his path in order to build up all sorts of combos to tear down the enemy.
'''His job paths are as follows:'''
--> Raven -> Sword Taker -> Blade Master -> Furious Blade
--> Raven -> '''Over Taker''' -> '''Reckless Fist''' -> '''Rage Hearts'''
--> Raven -> Weapon Taker -> Veteran Commander -> Nova Imperator
--> Raven -> Venom Taker -> Mutant Reaper -> Revenant
----
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* StanceSystem: Somewhat of a variant is introduced in Code Electra job path, which allows Eve's energy shots to either [[BiggerIsBetter become bigger]], [[SpreadShot split into threes]] or [[HomingProjectile gain homing properties]].
to:
* StanceSystem: Somewhat of a A variant is introduced in Code Code: Electra job path, path known as El Crystal Spectrum, which allows Eve's energy shots to either [[BiggerIsBetter become bigger]], bigger]] (Amplification Field), [[SpreadShot split into threes]] (Spectrum Field) or [[HomingProjectile gain homing properties]].properties]] (Reactive Field).
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* SuperMode: Code: Exotic's Queen's Throne skill augments her drones with long blades, empowers her energy shots, and lets her air dash multiple times.
** Code: Battle Seraph has an active skill that combines all of her three modes (see StanceSystem above) into one, with added [[PowerGivesYouWings energy wings]].
** Code: Battle Seraph has an active skill that combines all of her three modes (see StanceSystem above) into one, with added [[PowerGivesYouWings energy wings]].
to:
* SuperMode: SuperMode:
** Code: Exotic's Queen's Throne skill augments her drones with long blades, empowers her energy shots, and lets her air dash multiple times.
** Code: Battle Seraph hasan active skill that Energetic Heart, which combines all of her three modes (see StanceSystem above) El Crystal Spectrums into one, the Fusion Field, with added [[PowerGivesYouWings energy wings]].
** Code: Exotic's Queen's Throne skill augments her drones with long blades, empowers her energy shots, and lets her air dash multiple times.
** Code: Battle Seraph has
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** For Code: Electra, skills that are augmented by El Crystal Spectrum can be aimed upwards (or downwards) at an angle. Her Photon Flare (a sudden flash of light) can also be used as this.
* ArtificialStupidity: Sadly, her summon units suffer from this, so much that some Code: Empress players decide not to use any summon skills. Because of this, a newly update introduce new skill for Code: Architecture called Fayner, where she marks the closest target to make all her summons attack marked target within duration.
* ArtificialStupidity: Sadly, her summon units suffer from this, so much that some Code: Empress players decide not to use any summon skills. Because of this, a newly update introduce new skill for Code: Architecture called Fayner, where she marks the closest target to make all her summons attack marked target within duration.
to:
** For Code: Electra, skills that are augmented by El Crystal Spectrum can be aimed upwards (or downwards) at an angle. Her Photon Flare (a sudden flash of light) can also be used as this.
this. She also has the Particle Ray which, in addition being able to be augmented, sweeps from ground level to the sky.
* ArtificialStupidity: Sadly, her summon units suffer from this, so much thatsome Code: Empress players decide not to use any summon skills. Because of this, a newly an update introduce new skill for gave Code: Architecture called the skill Fayner, where she marks the closest target to make all her summons attack marked target within duration.
* ArtificialStupidity: Sadly, her summon units suffer from this, so much that
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* EmotionSuppression: Code: Battle Seraph abandoned developing emotions within her in order to grow stronger, as her programming evolved to the point where it conflicted with her emotions code.
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* EmotionSuppression: Code: Battle Seraph abandoned developing deactivated her emotions within her in order to grow stronger, as her programming evolved to the point where it conflicted with her emotions code.core to the point of shutting down completely as Code: Sariel.
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* DarkActionGirl: Code: Antithese is the most villainous of her paths, having become obsessed with being right and will eliminate any of her oppressors who dare to say otherwise.
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Noticed a lot of lore is now outdated and course corrected at some point.
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* DarkActionGirl: As her Code: Exotic line, focusing on becoming a battle-type Nasod and eventually learns that the strong eliminates the weak, so she resolves herself in becoming a PersonOfMassDestruction.
* TheHighQueen: Achieves this status as Code: Essencia, ruling with benevolence as the White Empress of Nasod that strives to co-exist with humankind.
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* MiniDressOfPower: As Code: Nemesis.
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* MiniDressOfPower: As Code: Nemesis.Nemesis, where she evolves to create ancient Nasod weaponry.
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* PersonOfMassDestruction: All of her second classes in some way or another, but especially Code: Battle Seraph.
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* PersonOfMassDestruction: All of her second classes in some way or another, but especially The Code: Battle Seraph.Exotic and Code: Electra paths both aim to improve herself in the name of restoring her kingdom, in different ways. Code: Ultimate has mastery over ancient weaponry, transcending the limits she never knew she had and becoming the Queen of Destruction. Code: Sariel shuts down her emotions to have mastery over El energy, becoming the Queen of Radiant Lights.
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* SexyBacklessOutfit: Code: Battle Seraph wears one, as does Code:Electra. Harder to notice in the latter's case due to long hair.
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* SexyBacklessOutfit: The Code: Battle Seraph wears one, as does Code:Electra. Harder Electra path all have backless outfits, though it's harder to notice in the latter's case Code: Electra's outfit due to long her hair.
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** Deadly Chaster and Tactical Trooper have passives that give Berserk mode extra effects: ReducedManaCost and CoolDown of skills (DC), and a defense boost based on awakening beads built up (TT)
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** Deadly Chaster Chaser and Tactical Trooper have passives that give Berserk mode extra effects: ReducedManaCost and CoolDown of skills (DC), and a defense boost based on awakening beads built up (TT)
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** The Cor Guardian path has its own flavor of Berserk Mode, known as Sanctification Mode. Unlike Berserk, Sanctification only has one orb, but can be evoked repeatedly to extend it.
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* EmotionSuppression: Code: Battle Seraph abandoned developing emotions within her in order to grow stronger, as her programming conflicted with her emotions code.
to:
* EmotionSuppression: Code: Battle Seraph abandoned developing emotions within her in order to grow stronger, as her programming evolved to the point where it conflicted with her emotions code.
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* DarkActionGirl: As her Code: Exotic line.
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* DarkActionGirl: As her Code: Exotic line.line, focusing on becoming a battle-type Nasod and eventually learns that the strong eliminates the weak, so she resolves herself in becoming a PersonOfMassDestruction.
* EmotionSuppression: Code: Battle Seraph abandoned developing emotions within her in order to grow stronger, as her programming conflicted with her emotions code.
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** EmotionSuppression: The stories for Code: Nemesis and Code: Battle Seraph has their emotions suppressed for ultimate destruction and abandoned developing emotions within her in order to grow stronger respectively.
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* EnergyWeapon: A lot of "Code: Electra's" attacks involve laser beams, making Aisha's "Void Princess'" Plasma Cutter pale in comparison.
** As "Code: Battle Seraph", she can now do curvy laser beams.
** Her special drone (Awakening mode only) after an update will fire a continuous laser whenever she performs an attack skill. In Awakening mode's max power, the laser can do SplashDamage.
** As "Code: Battle Seraph", she can now do curvy laser beams.
** Her special drone (Awakening mode only) after an update will fire a continuous laser whenever she performs an attack skill. In Awakening mode's max power, the laser can do SplashDamage.
to:
* EnergyWeapon: A lot of "Code: Electra's" Code: Electra's attacks involve laser beams, making Aisha's "Void Princess'" Plasma Cutter pale in comparison.
** As "Code:comparison. Code: Battle Seraph", Seraph, she can now even do curvy laser beams.
**beams. Her special drone (Awakening mode only) after an update will fire a continuous laser whenever she performs an attack skill. In Awakening mode's max power, the laser can do SplashDamage.
** As "Code:
**
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* LongRangeFighter: As Code: Battle Seraph.
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* LongRangeFighter: As Code: Battle Seraph.Electra, having developed lasers to attack from afar.
* NoBrows: Probably due to being a robot, Eve lacks eyebrows.
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* UnusualEyebrows: the "no brows" variant.
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* ImageSong: [https://www.youtube.com/watch?v=2wO_7TBjqY4 "Redemption"]], a somber song of Raven's journey of atonement.
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* ImageSong: [https://www.[[https://www.youtube.com/watch?v=2wO_7TBjqY4 "Redemption"]], a somber song of Raven's journey of atonement.
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* BadassNormal: As Sword Knight, his specialty being "hitting things very, very hard".
** EmpoweredBadassNormal: As Rune Slayer, where he awakens his latent magic powers, as well as Infinity Sword, who uses a magical sword, and Sacred Templar, who rely on El's Resonance via Sephira. Lord Knight, while being the least magical among the three also tapped his magical potential combined with his sheer strength, while goes further as Knight Emperor who is exposed to the power of Primal El.
** EmpoweredBadassNormal: As Rune Slayer, where he awakens his latent magic powers, as well as Infinity Sword, who uses a magical sword, and Sacred Templar, who rely on El's Resonance via Sephira. Lord Knight, while being the least magical among the three also tapped his magical potential combined with his sheer strength, while goes further as Knight Emperor who is exposed to the power of Primal El.
to:
* BadassNormal: As Sword Knight, his specialty being "hitting things very, very hard".
** EmpoweredBadassNormal: As Rune Slayer, where he awakens his latent magic powers, as well as Infinity Sword, who uses a magical sword, and Sacred Templar, who rely on El's Resonance via Sephira. Lord Knight, while being the least magical among the three also tapped his magical potential combinedhard", with the most mundane kind of power: master swordsmanship. His strength comes from honing his sheer strength, while goes further skills. Though he does get empowered with Primal El as Knight Emperor who is exposed Emperor, his use of El pales in comparison to the power of Primal El.his entire skill set.
** EmpoweredBadassNormal: As Rune Slayer, where he awakens his latent magic powers, as well as Infinity Sword, who uses a magical sword, and Sacred Templar, who rely on El's Resonance via Sephira. Lord Knight, while being the least magical among the three also tapped his magical potential combined
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* EmpoweredBadassNormal: Elsword's three other paths give him an outside power source to accompany his swordsmanship.
** The Magic Knight path awakens his latent magic powers, deciding to take his own path to greatness as opposed to following his sister's footsteps.
** The Sheath Knight path uses a magical sheath that summons swords, though the sheath itself amplifies the vices of its wielder, namely Elsword's enjoyment of combat.
** The Root Knight path relies on El's Resonance via Sephira.
** The Magic Knight path awakens his latent magic powers, deciding to take his own path to greatness as opposed to following his sister's footsteps.
** The Sheath Knight path uses a magical sheath that summons swords, though the sheath itself amplifies the vices of its wielder, namely Elsword's enjoyment of combat.
** The Root Knight path relies on El's Resonance via Sephira.
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%%* AmbiguouslyHuman: As Genesis.
* AngelicTransformation: Sacred Templar is a minor case, during awakening, Sephira's wings glow larger, [[PowerGivesYouWings making it seem as if Elsword himself has wings instead]], as he attempts to resonate further with the El, his streaks of hair also turned white becauce of that.
** Played straight after he become Genesis, after continuous use of the El's Resonance, he assimilated more with the Giant El, causing all of his hair to turn white and becoming a half-angel entity rather than human, his eye pupils become white diamonds, similar to Ain. His Sephira's wings glow even bigger.
* AngelicTransformation: Sacred Templar is a minor case, during awakening, Sephira's wings glow larger, [[PowerGivesYouWings making it seem as if Elsword himself has wings instead]], as he attempts to resonate further with the El, his streaks of hair also turned white becauce of that.
** Played straight after he become Genesis, after continuous use of the El's Resonance, he assimilated more with the Giant El, causing all of his hair to turn white and becoming a half-angel entity rather than human, his eye pupils become white diamonds, similar to Ain. His Sephira's wings glow even bigger.
to:
* AngelicTransformation: Sacred Templar is a minor case, during awakening, Sephira's wings glow larger, [[PowerGivesYouWings making it seem as if Elsword himself has wings instead]], as he attempts to resonate further with the El, his streaks of hair also turned white
** Played straight after he become Genesis,
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* MagicKnight: He utilizes magic at varying degrees, with his least magical path Knight Emperor channels his inner magic power through HardLight. The Magic Knight path, [[CaptainObvious unsurprisingly]], embodies this, weaving swordsmanship with his mastery over fire.
to:
* MagicKnight: He utilizes magic at varying degrees, with his least magical path Knight Emperor channels his inner magic power through HardLight. The Magic Knight path, [[CaptainObvious unsurprisingly]], embodies this, weaving swordsmanship with his mastery newfound power over fire.
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* PlayingWithFire: His elemental specialty, used for his "Magic Knight" upgrade.
* PowerTattoo: He gain rune tattoos as Rune Slayer and gains more as Rune Master.
* PowerTattoo: He gain rune tattoos as Rune Slayer and gains more as Rune Master.
to:
* PlayingWithFire: His elemental specialty, used for his "Magic Knight" upgrade.
Magic Knight path.
* PowerTattoo: Hegain gainS rune tattoos as Rune Slayer and gains more as Rune Master.
* PowerTattoo: He
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%%* HealItWithWater: Cor Guardian capable to heal other with el water.
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* LongHairedPrettyBoy: As Fury Guardian, Iron Paladin and Comet Crusader.
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* LongHairedPrettyBoy: As Fury Guardian, Guardian path, and it gets longer as Iron Paladin and even longer as Comet Crusader.Crusader, where it's tied up in a ponytail.
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* ThePaladin: Ironically, the Iron Paladin isn't this, as he takes a more proactive role keeping enemies from passing him and his cannon. The Cor Guardian path embraces this more, as he's able to control Water El, which in in turn sanctifies his repertoire to have divine qualities. It's thanks to his newfound powers that he can actively protect the weak and support them.
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* KickingAssInAllHerFinery: Dimension Witch wears a very pretty dress.
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* KickingAssInAllHerFinery: Dimension Witch wears a very pretty dress.dress, and Metamorphy cranks up the finery even further, with a ruffled dress that contains a starscape pattern.
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* PowerGivesYouWings: Casting Magical Makeup as Metamorphy gives her a pair of wings.
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* MagicKnight: Verbatim with his "[[CaptainObvious Magic Knight]]" subclass. Of course also its advanced forms Rune Slayer and Rune Master.
** His other parts also utilize magic at varying degrees, with his least magical path Knight Emperor channels his inner magic power through HardLight.
** His other parts also utilize magic at varying degrees, with his least magical path Knight Emperor channels his inner magic power through HardLight.
to:
* MagicKnight: Verbatim with his "[[CaptainObvious Magic Knight]]" subclass. Of course also its advanced forms Rune Slayer and Rune Master.
** His other parts also utilizeHe utilizes magic at varying degrees, with his least magical path Knight Emperor channels his inner magic power through HardLight.HardLight. The Magic Knight path, [[CaptainObvious unsurprisingly]], embodies this, weaving swordsmanship with his mastery over fire.
** His other parts also utilize
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** Gameplay-wise, Raven has often been used to field test systems and game mechanics before [[SuperiorSuccessor Superior Successors]] were given to other characters:
*** BM had a small dip into LifeDrain territory with Bloody Accel, and VC's Overheat system explored using CastFromHitPoints to boost the power of his attacks. These would both be combined into Crimson Avenger's character system, which negates the HP cost by draining HP.
*** BM had a small dip into LifeDrain territory with Bloody Accel, and VC's Overheat system explored using CastFromHitPoints to boost the power of his attacks. These would both be combined into Crimson Avenger's character system, which negates the HP cost by draining HP.
to:
** Gameplay-wise, Raven has often been used to field test systems and game mechanics before [[SuperiorSuccessor Superior Successors]] {{Superior Successor}}s were given to other characters:
***BM Blade Master had a small dip into LifeDrain territory with Bloody Accel, and VC's Veteran Commander's Overheat system explored using CastFromHitPoints to boost the power of his attacks. These would both be combined into Crimson Avenger's character system, which negates the HP cost by draining HP.
***
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*** BM is the first character to explore CooldownManipulation, having Giga Drive since Season 1 as a costly Special Active that only reduced the cooldowns on Active skills. There is now a preponderance of skills and passives that reduce cooldowns with simpler conditions.
to:
*** BM Blade Master is the first character to explore CooldownManipulation, having Giga Drive since Season 1 as a costly Special Active that only reduced the cooldowns on Active skills. There is now a preponderance of skills and passives that reduce cooldowns with simpler conditions.
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* MoreDakka: As the "Weapon Taker".
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* MoreDakka: As the "Weapon Taker".Taker", having modified his arm to be a hand cannon along with his sword.
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* NonElemental: The Battle Magician path de-emphasizes elemental magic in favor of this, with the fireball combo while transformed becoming balls of pure magic, combined with gravity manipulation and FullContactMagic.
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* NonElemental: The Battle Magician path de-emphasizes elemental magic in favor of this, with the fireball combo while transformed becoming replaced with balls of pure magic, combined with gravity manipulation and FullContactMagic.
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* SphereOfDestruction: The Battle Magician has two different kinds of this. The base job's Meteor Call skill also works like this.
** Dimension Witch's [[https://www.youtube.com/watch?v=TBh7vOJ4gD8 Fate Space]] Hyper.
** Dimension Witch's [[https://www.youtube.com/watch?v=TBh7vOJ4gD8 Fate Space]] Hyper.
to:
* SphereOfDestruction: The Battle Magician path has two different kinds of this. The base job's Meteor Call skill also works like this.
**this, Supernova and the Dimension Witch's [[https://www.youtube.com/watch?v=TBh7vOJ4gD8 Fate Space]] Hyper. The base job's Meteor Call skill also works like this.
**
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* ShockwaveStomp: The Battle Magician's Guillotine Press, where she jumps high before stomping down to attack with sheer force. Lighter enemies can even be knocked around via TremorTrampoline.
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* ShockwaveStomp: The Battle Magician's Guillotine Press, where she jumps high before stomping down to attack with sheer force.force twice in succession. Lighter enemies can even be knocked around via TremorTrampoline. The skill can also be modified to be one powerful stomp instead, albeit only when airborne.
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* AnimalMotifs: The wolf. Pronounced more in Fury Guardian line.
** MythicalMotifs: Gains a dragon motif as Comet Crusader since his Berserk form has dragon-shaped helmet and his new Hyper Active is named Tiamat, after the Mesopotamian goddess who is usually depicted as a dragon.
** MythicalMotifs: Gains a dragon motif as Comet Crusader since his Berserk form has dragon-shaped helmet and his new Hyper Active is named Tiamat, after the Mesopotamian goddess who is usually depicted as a dragon.
to:
* AnimalMotifs: The wolf. wolf, with locks of hair highlighted to resemble ears folded down, and his pupils resembling paw pads. Pronounced more in Fury Shelling Guardian line.
line, with the spikiness giving the impression of perked up ears.
** MythicalMotifs: Gains a dragon motif as CometCrusader Crusader, since his Berserk form has dragon-shaped helmet and his new Hyper Active is named Tiamat, after the Mesopotamian goddess who is usually depicted as a dragon.
** MythicalMotifs: Gains a dragon motif as Comet
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* ImageSong: [[https://www.youtube.com/watch?v=qX3urjsgBjk "El's Word"]], a song about his desire to keep meeting his allies to the ends of the world.
* ImageSong: [[https://www.youtube.com/watch?v=0qcERzWtKZA "Always"]], an AlwaysWithYou song about Rena cherishing her time with her allies, hoping the times she spent will be unchanging in spite of everything that happens.
* ImageSong: [[https://www.youtube.com/watch?v=8zrYJWdTS58 "In the Violet Hour"]], a song of Aisha's adventures with the El Search Party and growth in spite of losing her magic power.
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* HyperspaceArsenal: The "Weapon Taker" class allows him to use a variety of weapons including gattling guns and grenades.
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* HyperspaceArsenal: The "Weapon Taker" class allows him to use a variety of weapons including gattling gatling guns and grenades.grenades.
* ImageSong: [https://www.youtube.com/watch?v=2wO_7TBjqY4 "Redemption"]], a somber song of Raven's journey of atonement.
* ImageSong: [https://www.youtube.com/watch?v=2wO_7TBjqY4 "Redemption"]], a somber song of Raven's journey of atonement.
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* ImageSong: [[https://www.youtube.com/watch?v=hxetA44RP3U "Glory"]], Eve's song reminiscing her fallen world, but hanging on to the hope of keeping the future alive.
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* ImageSong: [[https://www.youtube.com/watch?v=jalsYGxG_lE "Hope"]], a song of Chung's determination to keep fighting on.
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* ImageSong: [[https://www.youtube.com/watch?v=Y7q5sIRIQZk "Changing Colors"]], a song of Ara wishing to be AlwaysWithYou, leaving her mark like the changing colors of blooming flowers.
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%%* HealItWithWater: Cor Guardian capable to heal other with el water.