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* ArmorPiercingAttack: His basic skill Mega Slash, Flame Geyser and Assault Slash, Lord Knight's Rolling Smash and Sonic Blade, Magic Knight's Wind Blade, Rune Slayer's Sword Fire and Splash Explosive, Sheath Knight's Sword Fall, and Infinity Sword's Harsh Chaser and Rage Cutter, when equipped with a Critical Trait, will ignore defenses, while its cost more MP.

to:

* ArmorPiercingAttack: His basic skill Mega Slash, Flame Geyser and Assault Slash, Lord Knight's Rolling Smash and Sonic Blade, Magic Knight's Explosive Fist and Wind Blade, Rune Slayer's Sword Fire and Splash Explosive, Sheath Knight's Sword Fall, and Infinity Sword's Harsh Chaser and Rage Cutter, when equipped with a Critical Trait, will ignore defenses, while its cost more MP.



** After an update, Rune Slayer's Magic Counter, and Sheath Knight's Mirage Sting, if equipped with a Powerful Trait, will adding same effect, while increase cooldown time.

to:

** After an update, Rune Magic Knight's Explosive Fist ,Rune Slayer's Magic Counter, and Sheath Knight's Mirage Sting, if equipped with a Powerful Trait, will adding same effect, while increase cooldown time.
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* ArmorPiercingAttack: His basic skill Mega Slash, Flame Geyser and Assault Slash, Lord Knight's Sonic Blade, Magic Knight's Wind Blade, Rune Slayer's Sword Fire and Splash Explosive, Sheath Knight's Sword Fall, and Infinity Sword's Harsh Chaser and Rage Cutter, when equipped with a Critical Trait, will ignore defenses, while its cost more MP.

to:

* ArmorPiercingAttack: His basic skill Mega Slash, Flame Geyser and Assault Slash, Lord Knight's Rolling Smash and Sonic Blade, Magic Knight's Wind Blade, Rune Slayer's Sword Fire and Splash Explosive, Sheath Knight's Sword Fall, and Infinity Sword's Harsh Chaser and Rage Cutter, when equipped with a Critical Trait, will ignore defenses, while its cost more MP.



** A variant: His basic skill Roll, when equipped with a Regenerating (2) Trait, it has a chance to lowering cooldown.

to:

** A variant: His basic skill Roll, when equipped with a Regenerating (2) Trait, it has a will have certain chance to lowering cooldown.



** After another an update, Lord Knight's Armageddon Blade and Counter Attack, and Infinity Sword's Sword Blasting, when equipped with an Evil Trait, will also works as this too.

to:

** After another an update, Lord Knight's Armageddon Blade and Counter Attack, and Infinity Sword's Sword Blasting, when equipped with an Evil Trait, will also works as this too.



*** Lord Knight's Rolling Smash and Windmill, Rune Slayer's Fire Rune and Sword Fire, Sheath Knight's Mirage Sting, and Infinity Sword's Sword Blasting, when equipped with an Absorbing Trait, will increase mana gain.
*** Lord Knight's Counter Attack and Sonic Blade, and Rune Slayer's Magic Counter, when equipped with a Regenerating (1) Trait, will have certain chance of regaining some of the MP used.

to:

*** Lord Knight's Rolling Smash and Windmill, Rune Slayer's Fire Rune and Sword Fire, Sheath Knight's Mirage Sting, and Infinity Sword's Sword Blasting, when equipped with an Absorbing Trait, will increase mana gain.
*** Lord Knight's Counter Armageddon Blade ,Counter Attack and Sonic Blade, and Rune Slayer's Magic Counter, when equipped with a Regenerating (1) Trait, will have certain chance of regaining some of the MP used.
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** After an update, his basic skill Iron Body, Sword Knight's Kick, Magic Knight's Critical Sword, and Infinity Sword's Harsh Chaser, when equipped with a Haste Trait, will reduce cooldown time.

to:

** After an update, his basic skill Iron Body, Sword Knight's Kick, Kick and Double Slash, Magic Knight's Critical Sword, and Infinity Sword's Harsh Chaser, when equipped with a Haste Trait, will reduce cooldown time.



** After an update, his basic skill Unlimited Blade and Triple Geyser, Sword Knight's Kick, Mortal Blow, Impact Smash and Double Slash, Lord Knight's Windmill, Magic Knight's Wind Blade, Rune Slayer's Phoenix Talon and Splash Explosive, Sheath Knight's Sword Shield, and Infinity Sword's Phantom Sword, Maelstrom Rage and Compact Counter, when equipped with a Light Trait, will reduce MP cost.

to:

** After an update, his basic skill Unlimited Blade and Triple Geyser, Sword Knight's Kick, Mortal Blow, Blow and Impact Smash and Double Slash, Smash, Lord Knight's Windmill, Magic Knight's Wind Blade, Rune Slayer's Phoenix Talon and Splash Explosive, Sheath Knight's Sword Shield, and Infinity Sword's Phantom Sword, Maelstrom Rage and Compact Counter, when equipped with a Light Trait, will reduce MP cost.

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* ArmorPiercingAttack: His basic skill Mega Slash, Lord Knight's Sonic Blade, Magic Knight's Wind Blade, Rune Slayer's Sword Fire and Splash Explosive, Sheath Knight's Sword Fall, and Infinity Sword's Harsh Chaser and Rage Cutter, when equipped with a Critical Trait, will ignore defenses, while its cost more MP.

to:

* ArmorPiercingAttack: His basic skill Mega Slash, Flame Geyser and Assault Slash, Lord Knight's Sonic Blade, Magic Knight's Wind Blade, Rune Slayer's Sword Fire and Splash Explosive, Sheath Knight's Sword Fall, and Infinity Sword's Harsh Chaser and Rage Cutter, when equipped with a Critical Trait, will ignore defenses, while its cost more MP.



** A variant: His basic skill Roll, when equipped with a Regenerating (2) Trait, it has a chance to lowering cooldown.



** After an update, his basic skill Flame Geyser, Sword Knight's Kick, Mortal Blow, Impact Smash and Double Slash, Lord Knight's Windmill, Magic Knight's Wind Blade, Rune Slayer's Phoenix Talon and Splash Explosive, Sheath Knight's Sword Shield, and Infinity Sword's Phantom Sword, Maelstrom Rage and Compact Counter, when equipped with a Light Trait, will reduce MP cost.
*** His basic skill Unlimited Blade, Lord Knight's Rolling Smash and Windmill, Rune Slayer's Fire Rune and Sword Fire, Sheath Knight's Mirage Sting, and Infinity Sword's Sword Blasting, when equipped with an Absorbing Trait, will increase mana gain.

to:

** After an update, his basic skill Flame Unlimited Blade and Triple Geyser, Sword Knight's Kick, Mortal Blow, Impact Smash and Double Slash, Lord Knight's Windmill, Magic Knight's Wind Blade, Rune Slayer's Phoenix Talon and Splash Explosive, Sheath Knight's Sword Shield, and Infinity Sword's Phantom Sword, Maelstrom Rage and Compact Counter, when equipped with a Light Trait, will reduce MP cost.
*** His basic skill Unlimited Blade, Lord Knight's Rolling Smash and Windmill, Rune Slayer's Fire Rune and Sword Fire, Sheath Knight's Mirage Sting, and Infinity Sword's Sword Blasting, when equipped with an Absorbing Trait, will increase mana gain.
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Redheaded Hero is being cut per the Appearance tropes cleanup thread.


* RedheadedHero
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* HitScan: Battle Magician's Energy Drain automatically hits the closest opponent.

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* HitScan: {{Hitscan}}: Battle Magician's Energy Drain automatically hits the closest opponent.



* HitScan: His Siege Shelling and Aiming Shot skills instantly aim at the closest opponent. The former is averted after a patch, though, where he fires projectiles instead.

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* HitScan: {{Hitscan}}: His Siege Shelling and Aiming Shot skills instantly aim at the closest opponent. The former is averted after a patch, though, where he fires projectiles instead.

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* ReducedManaCost: His basic skill Power Assault, if upgraded, will cost less MP.
** Inversion: Sword Taker's Berserker Blade, if upgraded, will cost more MP but with the ArmorPiercingAttack effect added.
*** His other skill Hypersonic Stab, if upgraded, will give him more MP per hit.
** Weapon Taker's Revolver Cannon, depending on the version, will either cost more or less MP when you upgrade any of them.
** A variant: One of Veteran Commander's passives lets him go overheat without consuming HP [[CriticalStatusBuff once his HP goes past a certain point.]]

to:

* ReducedManaCost: His basic skill Shadow Step, Power Assault, if upgraded, will cost less MP.
** Inversion:
Flame Sword and Seven Burst, Sword Taker's Berserker Blade, if upgraded, will cost more MP but with the ArmorPiercingAttack effect added.
*** His other skill
Blade and Hypersonic Stab, if upgraded, will give him more MP per hit.
**
Blade Master's Giga Drive - Limiter, Cut Tendon and Wolf Fang, Over Taker's Guardian Strike, Reckless Fist's Nuclear, Archenemy, Enchant Hand and X Crash, Weapon Taker's Revolver Cannon, depending on the version, Napalm Grenade, and Veteran Commander's Breaking Fist, if equipped with a Light or Reversed Trait, will either cost more or less MP MP. For Reversed Trait, its also increase cooldown time.
** His basic skill Cannon Blade, Sword Taker's Shockwave - Divider, Blade Master's Shockwave - Cutter, Weapon Taker's Hellfire Gatling, and Veteran Commander's Ignition Crow - Napalm and Ignition Crow - Incinerator,
when you upgrade any equipped with an Absorbing Trait, will increase mana gain.
** Blade Master's Wolf Fang, and Vetaran Commander's Giga Prominence and Deadly Raid, when equipped with a Regenerating (1) Trait, will have certain chance
of them.
regaining some of the MP used.
** Over Taker's Valkyrie's Javalin and Charged Bolt, and Weapon Taker's Haze Explosion, when final enhanced, will also reduced MP cost.
** Inversion; When skills equipped with a Critical Trait, will increase MP cost, while [[ArmorPiercingAttack its ignore defenses]] (see above).
** A variant: variant; One of Veteran Commander's passives lets him go overheat without consuming HP [[CriticalStatusBuff once his HP goes past a certain point.]]



** Blade Master's Giga Drive: Seismic Tremor deals more damage and hits the closer the target is to him. However, the enemy must not be ImmuneToFlinching for it to work.
** Over Taker's Valkyrie Javelin, if upgraded, will have the property of having its damage increased if the skill is done from a high altitude.



** Sword Taker's Bloody Accel, which increases the damage he deals and [[LifeDrain leeches a portion of the enemy's HP every time he attacks]] as well as crippling them.
** Blade Master's Giga Drive (the Limiter version after an update) also increases the damage he deals while negating the cooldown on some of his skills.

to:

** Sword Taker's Blade Master's Bloody Accel, which increases the damage he deals and [[LifeDrain leeches a portion of the enemy's HP every time he attacks]] as well as crippling them.
** Blade Master's Also the same class, his Giga Drive (the Limiter version after an update) also increases the damage he deals while negating the cooldown on some of his skills.



* ThreeStrikeCombo: His basic skill Megadrill Break is 2 blade stab followed by [[ThisIsADrill a drill strike]].
** Meanwhile Weapon Taker's Bursting Blade is a 3-hit flying slashes. Veteran Commander's Deadly Raid normally is a 3-hit exploding punches, but you can choose to make him do more punches during the move.
* ThrowDownTheBomblet: One of Veteran Commander's skills lets him throw 3 grenades that will burn the opponent.

to:

* ThreeStrikeCombo: His basic skill Over Taker's Megadrill Break is 2 blade stab followed by [[ThisIsADrill a drill strike]].
** Meanwhile Weapon Taker's Bursting Blade is a 3-hit flying slashes. Veteran Commander's Deadly Raid normally is a 3-hit exploding punches, but you can choose to make him do more punches during the move.
* ThrowDownTheBomblet: One of Veteran Commander's Weapon Taker's skills lets him throw 3 grenades that will burn the opponent.opponent.
** After an update, his basic skill Shadow Step, when final enhanced, he can do this by pressing X button.



* UselessUsefulSkill: Downplayed - Sword Taker's Cut Tendon works similarly to Combat Ranger's upgraded Low Kick (see in her own section above). Useful in PVP, useless in dungeons.

to:

* UselessUsefulSkill: Downplayed - Sword Taker's Blade Master's Cut Tendon works similarly to Combat Ranger's upgraded Low Kick (see in her own section above). Useful in PVP, useless in dungeons.

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*** Weapon Taker's Haze Explosion, when final enhanced, will also has this effect.



* FlamingSword: Weapon Taker has a skill after an update, aptly named Flame Sword, in which he sets his sword ablaze and smashes an opponent with it. Also his Bursting Blade skill.

to:

* FlamingSword: Weapon Taker has a skill after an update, aptly named His Flame Sword, Sword skill, in which he sets his sword ablaze and smashes an opponent with it. Also his Bursting Blade skill.it.



* FoeTossingCharge: His Burning Rush and Power Assault skills.

to:

* FoeTossingCharge: His Burning Rush and Power Assault skills.skill.



* GroundPunch: His Earth Breaker skill.
** Over Taker's Valkyrie Javelin and Reckless Fist's Ground Impact skill (the latter also counts as ShockwaveStomp). He also have 2 normal moves that does this.
** Weapon Taker's Giga Prominence skill.

to:

* GroundPunch: His Earth Breaker skill.
**
Over Taker's Valkyrie Javelin and Reckless Fist's Veteran Commando's Ground Impact skill (the latter also counts as ShockwaveStomp). He also have 2 normal moves that does this.
** Weapon Taker's Veteran Commando's Giga Prominence skill.



* ImmuneToFlinching: His basic skills Breaking Fist and Burning Rush lets him plow through enemy attacks safely while attacking.

to:

* ImmuneToFlinching: His basic skills Veteran Commando's skill Breaking Fist and Burning Rush lets him plow through enemy attacks safely while attacking.



** Blade Master's Sonic Slash and Shadow Thrust skills also ignore flinching during their activation.
* InjuredVulnerability: One of Sword Taker's[[note]]then Reckless Fist's[[/note]] passives increases damage output when the enemy's health goes low.

to:

** Blade Master's Sonic Slash and Shadow Thrust skills skill also ignore flinching during their activation.
** After an update, his basic skill Shadow Step and Over Taker's Hell Dive, when final enhanced, will also give super armor.
* InjuredVulnerability: One of Sword Taker's[[note]]then Reckless Fist's[[/note]] Over Taker's passives increases damage output when the enemy's health goes low.



* LifeDrain: Sword Taker's Shockwave Divider skill, if upgraded, can let him absorb HP from his enemies. His Bloody Accel skill also lets his normal attacks do this.

to:

* LifeDrain: Sword Taker's Shockwave Divider skill, if upgraded, can let him absorb HP from his enemies. His Bloody Accel skill also lets his normal attacks do this.absorb HP from his enemies.



* ManaBurn: Reckless Fist's Archenemy, and Veteran Commander's Breaking Fist and Ignition Crow - Incinerator, if equipped with an Evil Trait, will burns enemies MP.



* PainfullySlowProjectile: His Cannon Blade skill, if upgraded, goes much slower than normal but deals more hits as a result.

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* AgonyOfTheFeet: Sword Taker's Cut Tendon skill will make its victim unable to run.
** Over Taker's Charged Bolt (Bloody Thorns) skill, if upgraded, can induce a similar effect.
* AHandfulForAnEye: His Ground Impact skill, if upgraded, lets him kick up dust with said move, reducing the target's accuracy for a few seconds.

to:

* AgonyOfTheFeet: Sword Taker's Blade Master's Cut Tendon skill will make its victim unable to run.
** Over Taker's Charged Bolt (Bloody Thorns) skill, if upgraded, after an update, can induce a similar effect.
* AHandfulForAnEye: His Ground Impact skill, if upgraded, lets him kick up dust with said move, reducing the target's accuracy for a few seconds.
effect.



* AntiAir: His basic skill Earth Breaker is summoning 2 rocks from above, which lets him hit enemies above him.

to:

* AntiAir: His basic skill Earth Breaker is summoning 2 rocks from above, which lets him hit enemies above him.Over Taker line has skills Charged Bolt and Nuclear.



** Over Taker line has skills Charged Bolt and Nuclear.



* ArmorPiercingAttack: Sword Taker's Berserker Blade when upgraded will ignore the enemies' defense. His core spike attack during Awakening Mode also do this (but not in PVP, after a patch).
** His basic skill Megadrill Break if upgraded will also ignore defenses, while always dealing CriticalHit as well.

to:

* ArmorPiercingAttack: His basic skill Maximum Cannon, Sword Taker's Berserker Blade Blade, Reckless Fist's Wild Charge and X Crash, and Veteran Commander's Ground Impact and Deadly Raid, when upgraded equipped with a Critical Trait, will ignore the enemies' defense. His core spike attack during Awakening Mode also do this (but not in PVP, after a patch).
** His basic skill Megadrill Break if upgraded will also
ignore defenses, while always dealing CriticalHit as well.its cost more MP.
** Sword Taker's Shockwave - Divider, when final enhanced, will have a chance that ignore damage reduction and guards.



** His basic skill Shadow Step, Sword Taker's Finishing Slash and Fatal Wound, Over Taker's Hell Dive, and Weapon Taker's Napalm Grenade, if equipped with a Haste Trait, will also reduce cooldown time.
** In contrast, if skills equipped with a Heavy or Reversed Trait, will increase attack power or [[ReducedManaCost reduce MP cost]] respectively (see below), but its increase cooldown time.



* DamageIncreasingDebuff[=/=]AntiArmor: After an update, Over Taker has this skill.

to:

* DamageIncreasingDebuff[=/=]AntiArmor: After an update, Over Sword Taker has this skill.



* DashAttack: His Breaking Fist skill.
* DeadlyLunge: His Shadow Piercing skill. Also Shadow Thrust (as Blade Master) or Shadow Punisher (as Reckless Fist).

to:

* DashAttack: His Veteran Commander's Breaking Fist skill.
* DeadlyLunge: His Shadow Piercing skill. Also Shadow Thrust (as Blade Master) or Shadow Punisher (as Reckless Fist).Step skill, after an update, can press Z to do this.



** His Earth Breaker skill causes 2 rocks to fall to both sides of him.



* ElementalPunch: His basic skill Breaking Fist.
** Weapon Taker's Barrage Attack skill.

to:

* ElementalPunch: His basic skill Breaking Fist.
**
Weapon Taker's Barrage Attack and Veteran Commander's Breaking Fist skill.



** Elements of his nature are similar to the Slayer Character from DungeonFighterOnline, with two classes focusing on swordsmanship and giving in the unusual arm.

to:

** Elements of his nature are similar to the Slayer Character from DungeonFighterOnline, VideoGame/DungeonFighterOnline, with two classes focusing on swordsmanship and giving in the unusual arm.



* RollingAttack[=/=]{{Shoryuken}}: Sword Taker's Flying Impact and Weapon Taker's [[FlamingSword Bursting Blade]] skill has him floating upwards while delivering multiple circular slashes.
** Also one of Sword Taker's combos ends with a Shoryuken.
** Meanwhile, one of Weapon Taker's combos has him rolling through his opponent, damaging them in the process, and then attacks them InTheBack.

to:

* RollingAttack[=/=]{{Shoryuken}}: Sword Taker's Flying Impact and Weapon Taker's [[FlamingSword Bursting Blade]] skill has him floating upwards while delivering multiple circular slashes.
** Also one
One of Sword Taker's combos ends with a Shoryuken.
** Meanwhile, one of Weapon Taker's Veteran Commando's combos has him rolling through his opponent, damaging them in the process, and then attacks them InTheBack.

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** Her basic skill Siege Mode, Grand Archer's Wind Blast, and Night Watcher's Delayed Fire, when equipped with an Absorbing Trait, will increase mana gain.
** Combat Ranger's Crescent Kick, and Wind Sneaker's Nature's Force, when equipped with a Regenerating (1) Trait, will have certain chance of regaining some of the MP used.



* SuperMode: Wind Sneaker's Nature Force lets her [[TheMagicTouch infuse her legs with nature magic]] to increase her attack power and extends her combos.

to:

* SuperMode: Wind Sneaker's Nature Nature's Force lets her [[TheMagicTouch infuse her legs with nature magic]] to increase her attack power and extends her combos.

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** Also after a patch, one of Infinity Sword's passive also add a chance to ignore defenses.



** Infinity Sword has a passive that allows him to use his weaker skills with less MP depending on how much buff you stacked (as another passive's effect).
** Magic Knight's Sword Enchant skill, if upgraded, will cost less MP while also lets him regain more MP during attacks when it's activated.
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** In contrast, if skills equipped with a Heavy or Powerful Trait, will increase attack power or [[gain ImmuneToFlinching super armor]] respectively, but its increase cooldown time.

to:

** In contrast, if skills equipped with a Heavy or Powerful Trait, will increase attack power or [[gain ImmuneToFlinching [[ImmuneToFlinching gain super armor]] respectively, but its increase cooldown time.

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*** Also Sword Knight's Spiral Blast, and Magic Knight's Rising Slash, when final enhanced, also become this.

to:

*** Also His basic skill Unlimited Blade, Lord Knight's Rolling Smash and Windmill, Rune Slayer's Fire Rune and Sword Fire, Sheath Knight's Mirage Sting, and Infinity Sword's Sword Blasting, when equipped with an Absorbing Trait, will increase mana gain.
*** Lord Knight's Counter Attack and Sonic Blade, and Rune Slayer's Magic Counter, when equipped with a Regenerating (1) Trait, will have certain chance of regaining some of the MP used.
*** Also,
Sword Knight's Spiral Blast, and Magic Knight's Rising Slash, when final enhanced, also become this.



** Void Princess' skill Hell Drop is a cross of this and PlayerGuidedMissile.

to:

** Void Princess' skill Princess has Hell Drop is a cross of this and PlayerGuidedMissile.Drop.
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** An inversion; when skills equipped with a Critical Trait, will increase MP cost, while [[ArmorPiercingAttack its ignore defenses]] (see above).

to:

** An inversion; when When skills equipped with a Critical Trait, will increase MP cost, while [[ArmorPiercingAttack its ignore defenses]] (see above).



** An inversion; if skills equipped with a Critical Trait, will cost more MP, while [[ArmorPiercingAttack its ignore defenses]] (see above).

to:

** An inversion; if If skills equipped with a Critical Trait, will cost more MP, while [[ArmorPiercingAttack its ignore defenses]] (see above).



*** Alternately; her basic skill Teleport, when equipped with a Regenerating (1) Trait, will have certain chance of regaining some of the MP used.
*** Alternately; Elemental Master's Lightning Shower, and Dimension Witch's Worm Hole, when equipped with an Absorbing Trait, will increase mana gain.

to:

*** Alternately; her Her basic skill Teleport, when equipped with a Regenerating (1) Trait, will have certain chance of regaining some of the MP used.
*** Alternately; Elemental Master's Lightning Shower, and Dimension Witch's Worm Hole, when equipped with an Absorbing Trait, will increase mana gain.

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** In contrast, if skills equipped with a Heavy, Reversed or Powerful Trait, will increase attack power, [[ReducedManaCost reduce MP cost]] or [[ImmuneToFlinching gain super armor]] respectively, but its increase cooldown time.

to:

** In contrast, if skills equipped with a Heavy, Reversed or Powerful Trait, will increase attack power, [[ReducedManaCost reduce MP cost]] or [[ImmuneToFlinching gain super armor]] respectively, respectively (see below), but its increase cooldown time.



** After an update, her basic skill Teleporter, Gust Screw and Meteor Call, Dark Mage's Acceleration Aura and Death Field, Void Princess' Plasma Cutter, High Magician's Meteor Shower and Chain Lightning, Elemental's Master's Circle Flame Lightning Shower, Battle Magician's Guillotine Press and Energy Drain, and Dimension Witch's Energy Spurt and Space Distortion, if equipped with a Light or Reversed Trait, will cost less MP. For Reversed Trait, its also increase cooldown time.

to:

** After an update, her basic skill Teleporter, Teleport, Gust Screw and Meteor Call, Dark Mage's Acceleration Aura and Death Field, Void Princess' Plasma Cutter, High Magician's Meteor Shower and Chain Lightning, Elemental's Master's Circle Flame Lightning Shower, Battle Magician's Guillotine Press and Energy Drain, and Dimension Witch's Energy Spurt and Space Distortion, if equipped with a Light or Reversed Trait, will cost less MP. For Reversed Trait, its also increase cooldown time.time.
*** Alternately; her basic skill Teleport, when equipped with a Regenerating (1) Trait, will have certain chance of regaining some of the MP used.
*** Alternately; Elemental Master's Lightning Shower, and Dimension Witch's Worm Hole, when equipped with an Absorbing Trait, will increase mana gain.



** An inversion; if skills equipped with a Critical Trait, will cost more MP, while [[ArmorPiercingAttack its ignore defenses]] (see above).

to:

** An Another an inversion; if skills equipped with a Critical Trait, will cost more MP, while [[ArmorPiercingAttack its ignore defenses]] (see above).



* SquishyWizard

to:

* SquishyWizardSquishyWizard: Can be subverted temporarily with Elemental Master's Elemental Body.



* YouWillNotEvadeMe: Dimension Witch's skill Wormhole can attract nearby enemies and hurt them continuously.

to:

* YouWillNotEvadeMe: Dimension Witch's skill Wormhole Worm Hole can attract nearby enemies and hurt them continuously.

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** After an update, High Magician's Meditation, when equipped with a Haste Trait, will also reduce cooldown time.

to:

** After an update, her basic skill Binding Circle and High Magician's Meditation, when equipped with a Haste Trait, will also reduce cooldown time.



** In same patch, her basic skill Lightning Bolt, when equipped with an Evil Trait, will also works as this too.



** Battle Magician line's starballs are much slower than her normal fireballs, but deals multiple hits per ball.

to:

** Battle Magician line's starballs are much slower than her normal fireballs, but deals multiple hits per ball. Later Dimension Witch convert all her fireballs into this.



** High Magician's Cyclone skill, if upgraded, can let her recover more mana per hit.



** Battle Magician's Energy Spurt, if upgraded, inverts this; it will cost more MP, but the skill's hitbox will become larger.
** Another inversion: If she uses Teleport in less than 2 second delay, the MP cost of it will increase exponentially.
** Dark Magician's Mana Intake and Aging, if upgraded, will cost less MP.
** Her Ice Storm, if upgraded, will cost 200 MP instead of 300 at the cost of the skill doing less hits. [[note]]However, holding the skill button will let you increase the skill duration and hits, with additional MP cost.]]

to:

** Battle Magician's Energy Spurt, if upgraded, inverts this; it will cost more MP, but the skill's hitbox will become larger.
** Another
An inversion: If she uses Teleport in less than 2 second delay, the MP cost of it will increase exponentially.
** After an update, her basic skill Teleporter, Gust Screw and Meteor Call, Dark Mage's Acceleration Aura and Death Field, Void Princess' Plasma Cutter, High Magician's Mana Intake Meteor Shower and Aging, Chain Lightning, Elemental's Master's Circle Flame Lightning Shower, Battle Magician's Guillotine Press and Energy Drain, and Dimension Witch's Energy Spurt and Space Distortion, if upgraded, equipped with a Light or Reversed Trait, will cost less MP.
** Her Ice
MP. For Reversed Trait, its also increase cooldown time.
*** Additionally, her basic skill Chain Fireball, Gust
Storm, and all of her "Aura" buff skills, when final enhanced, will also reduce MP cost.
** An inversion;
if upgraded, skills equipped with a Critical Trait, will cost 200 MP instead of 300 at the cost of the skill doing less hits. [[note]]However, holding the skill button will let you increase the skill duration and hits, with additional MP cost.]]more MP, while [[ArmorPiercingAttack its ignore defenses]] (see above).



* SquishyWizard: Can be subverted temporarily with Mana Shield.

to:

* SquishyWizard: Can be subverted temporarily with Mana Shield.SquishyWizard



** PowerDyesYourHair: If you upgrade this skill, she'll have blue hair when she transforms (it also makes her regenerate mana even faster).



** Meanwhile Dimension Witch's Heavy Press is a heavy staff attack repeated 3 times.

to:

** Meanwhile Dimension Witch's Battle Magician's Heavy Press is a heavy staff attack repeated 3 times.



* TornadoMove: Her Gust Screw and Gust Storm (and after an update, Ice Storm) skills. Also High Magician's Cyclone.

to:

* TornadoMove: Her Gust Screw and Gust Storm (and after an update, Ice Storm) skills. Also High Magician's Elemental Master's Cyclone.



* WreathedInFlames: After an update, High Mage's Blaze Step works like this.

to:

* WreathedInFlames: After an update, High Mage's Elemental Master's Blaze Step works like this.



** Also one of the variants of Void Princess' Phantom Breathing, after an update.
** Battle Magician's Supernova skill, if upgraded, can induce this.

to:

** Also one of the variants of Void Princess' Phantom Breathing, after an update.
** Ditto with Battle Magician's Supernova skill, if upgraded, can induce this.after an update.

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** In contrast, if equipped with a Heavy, Reversed or Powerful Trait, will increase attack power, [[ReducedManaCost reduce MP cost]] or [[ImmuneToFlinching gain super armor]] respectively (see below), but its increase cooldown time.

to:

** In contrast, if skills equipped with a Heavy, Reversed or Powerful Trait, will increase attack power, [[ReducedManaCost reduce MP cost]] or [[ImmuneToFlinching gain super armor]] respectively (see below), but its increase cooldown time.



** In contrast, if equipped with a Heavy, Reversed or Powerful Trait, will increase attack power, [[ReducedManaCost reduce MP cost]] or [[ImmuneToFlinching gain super armor]] respectively, but its increase cooldown time.

to:

** In contrast, if skills equipped with a Heavy, Reversed or Powerful Trait, will increase attack power, [[ReducedManaCost reduce MP cost]] or [[ImmuneToFlinching gain super armor]] respectively, but its increase cooldown time.



** PlayingWithFire: Her Gust Storm, High Magician's Flame Road, Meteor Shower and Blaze Step, and Elemental Master's Chain Burst.

to:

** PlayingWithFire: Her Gust Storm, Storm and Meteor Call, High Magician's Flame Road, Meteor Shower and Blaze Step, and Elemental Master's Chain Burst.



** Inverted with one of High Magician's passives (after an update), which turns normal fireballs into ''ice balls''. As well, one of her newer skills shoots a volley of water balls.



* FrickinLaserBeams: One of Dark Magician's skills.

to:

* FrickinLaserBeams: One of Dark Magician's Void Princess' skills.



* HitScan: Battle Magician's Energy Drain and Vital Drain automatically hits the closest opponent.
* HomingProjectile: High Mage's Magic Missile homes in on opponent.

to:

* HitScan: Battle Magician's Energy Drain and Vital Drain automatically hits the closest opponent.
* HomingProjectile: High Mage's Magician's Magic Missile homes in on opponent.



** After an update, Battle Magician's Energy Wave, when equipped with a Powerful Trait, will immune to flinching, while increase cooldown time.
*** Also, her basic skill Teleport, when final enhanced, will also has this effect (beside her {{Nerf}} in previous patch).



* LaserCutter: Dark Magician's Plasma Cutter skill works like this.

to:

* LaserCutter: Dark Magician's Void Princess's Plasma Cutter skill works like this.


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** After an update, many of her skills cause Curse, that slowly burn opponent's MP.
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***
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* YouWillNotEvadeMe: Sniping Ranger's Wind Ward skill sucks in enemies in one place.

to:

* YouWillNotEvadeMe: Sniping Ranger's Wind Ward Wall skill sucks in enemies in one place.

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** For Dark Magician line, her Death Field can be used as this, while Void Princess's Plasma Cutter will have additional diagonal lasers if done in Awakening Mode. Her Phantom Breathing is a minor version.

to:

** For Dark Magician line, her Death Field can be used as this, while Void Princess's Princess' Plasma Cutter will have additional diagonal lasers if done in Awakening Mode. Her Phantom Breathing is a minor version.



** After an update, Void Princess's Phantom Breath and Hell Drop, High Magician's Flame Wave and Chain Lightning, Battle Magician's Heavy Press, and Dimension Witch's Impact Hammer, if equipped with a Critical Trait, will ignore defenses, while its increase MP cost.

to:

** After an update, Void Princess's Princess' Phantom Breath and Hell Drop, High Magician's Flame Wave and Chain Lightning, Battle Magician's Heavy Press, and Dimension Witch's Impact Hammer, if equipped with a Critical Trait, will ignore defenses, while its increase MP cost.



** After an update, High Magician's Meditation, when equipped with a Haste Trait, will also reduce cooldown time.
***
** In contrast, if equipped with a Heavy, Reversed or Powerful Trait, will increase attack power, [[ReducedManaCost reduce MP cost]] or [[ImmuneToFlinching gain super armor]] respectively, but its increase cooldown time.



* DamageIncreasingDebuff[=/=]AntiArmor: One of Elemental Master's passive allows her party buff moves to inflict this on nearby enemies.
** After a patch, Void Princess' Petite Angkor skill can induce this on its victims, specifically for magical defense. Her Phantom Breathing also reduces her victims' resistance to elements.

to:

* DamageIncreasingDebuff[=/=]AntiArmor: One of Elemental Master's passive allows her party buff moves to inflict this on nearby enemies.
** After a patch,
Void Princess' Petite Angkor skill can induce this on its victims, specifically for magical defense. Her Phantom Breathing also reduces her victims' resistance to elements.



* DeflectorShields: She can conjure one.
* DeployableCover: Elemental Master's Statue of Glory can be used to act as a wall block opponents' movements, and also can reflect projectiles.

to:

* DeflectorShields: She can conjure one.
* DeployableCover:
Elemental Master's Statue of Glory can be used to act as a wall block opponents' movements, and also can reflect projectiles.Elemental Body works like this after an update.



* DishingOutDirt: 2 of Dark Magician's skills utilize the power of the earth, either by summoning a spinning giant stone or dropping stone spheres.

to:

* DishingOutDirt: 2 of Dark Magician's and Void Princess' skills utilize the power of the earth, either by summoning a spinning giant stone or and dropping stone spheres.



** AnIcePerson: Her Icicle Wave, Ice Storm and High Magician's Blizzard Shower.

to:

** AnIcePerson: Her Icicle Wave, Ice Storm and High Magician's Blizzard Shower.



** MakingASplash: Elemental Master's Water Cannon.
** NonElemental: High Magician's Magic Missile and Elemental Master's Statue of Glory.
** PlayingWithFire: Her Flame Road, Gust Storm, High Magician's Blaze Step, Elemental Master's Chain Burst and Meteor Shower.

to:

** MakingASplash: Elemental Master's Water Cannon.
** NonElemental: High Magician's Magic Missile and Elemental Master's Statue of Glory.
Missile.
** PlayingWithFire: Her Flame Road, Gust Storm, High Magician's Flame Road, Meteor Shower and Blaze Step, and Elemental Master's Chain Burst and Meteor Shower.Burst.



** Dimension Witch's Distortion skill can absorb normal projectiles, as well as stopping melee attacks.

to:

** Dimension Witch's Space Distortion skill can absorb normal projectiles, as well as stopping melee attacks.



* IHaveTheHighGround: One of Void Princess's victory poses has her sitting on a giant, tall Angkor-on-a-stick.

to:

* IHaveTheHighGround: One of Void Princess's Princess' victory poses has her sitting on a giant, tall Angkor-on-a-stick.



* WeaponAcrossTheShoulder: Void Princess's idle pose has her do this with her staff.

to:

* WeaponAcrossTheShoulder: Void Princess's Princess' idle pose has her do this with her staff.

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Changed: 335

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** Grand Archer's Hunter's Destiny skill now sucks in enemies after a patch.



*AgonyOfTheFeet: Battle Magician's Energy Wave can makes enemies slow downed by having their movement and jump speed reduced by 15%



* ArmorPiercingAttack: Dark Magician has a passive that acts as a partial version of this; to be specific, her attacks only ignore a portion of enemy's defense.
* AttackReflector: Elemental Master's Statue of Glory skill can be used to reflect enemy projectiles.

to:

* ArmorPiercingAttack: Dark Magician Void Princess has a passive that acts as a partial version of this; to be specific, her attacks only ignore a portion of enemy's defense.
* AttackReflector: Elemental Master's Statue of Glory skill can be used to reflect enemy projectiles.** After an update, Void Princess's Phantom Breath and Hell Drop, High Magician's Flame Wave and Chain Lightning, Battle Magician's Heavy Press, and Dimension Witch's Impact Hammer, if equipped with a Critical Trait, will ignore defenses, while its increase MP cost.



** Elemental Master can charge either Meteor or Lightning Shower so that it rains more meteors or lightning.

to:

** High Magician and Elemental Master can charge either Meteor or Lightning Shower so that it rains more meteors or lightning.
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** In contrast, if skills equipped with a Heavy or Powerful Trait, will increase attack power or gain [[ImmuneToFlinching super armor]] respectively, but its increase cooldown time.

to:

** In contrast, if skills equipped with a Heavy or Powerful Trait, will increase attack power or gain [[ImmuneToFlinching [[gain ImmuneToFlinching super armor]] respectively, but its increase cooldown time.



* AntiAir: Her basic skill Gust Screw and (to a lesser extent) Circle Flame is mainly used for this.

to:

* AntiAir: Her basic skill Gust Screw and (to a lesser extent) Elemental Master's Circle Flame is mainly used for this.



** For Dark Magician line, her Death Field can be used as this, while her Plasma Cutter will have additional diagonal lasers if done in Awakening Mode. Void Princess' Phantom Breathing: Darkfall is a minor version.
** Battle Magician line has Energy Spurt and Super Nova, and to a lesser extent, Dimension Witch's Impact Hammer.

to:

** For Dark Magician line, her Death Field can be used as this, while her Void Princess's Plasma Cutter will have additional diagonal lasers if done in Awakening Mode. Void Princess' Her Phantom Breathing: Darkfall Breathing is a minor version.
** Battle Magician line has Super Nova and Dimension Witch's Energy Spurt and Super Nova, Spurt, and to a lesser extent, Dimension Witch's her Impact Hammer.

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** In contrast, if skills equipped with a Heavy or Powerful Traits, will increase attack power or gain [[ImmuneToFlinching super armor]] respectively, but its increase cooldown time.

to:

** In contrast, if skills equipped with a Heavy or Powerful Traits, Trait, will increase attack power or gain [[ImmuneToFlinching super armor]] respectively, but its increase cooldown time.



** After an update, Rune Slayer's Magic Counter, and Sheath Knight's Mirage Sting, if equipped with a Powerful Trait, will adding same effect, while increase cooldown time.



** An inversion when skills equipped with a Critical Trait, will increase MP cost, while [[ArmorPiercingAttack its ignore defenses]] (See above).

to:

** An inversion inversion; when skills equipped with a Critical Trait, will increase MP cost, while [[ArmorPiercingAttack its ignore defenses]] (See (see above).



** After an update, Combat Ranger's Low Kick and Assault Impact, and Trapping Ranger's Fatality, when equipped with a Critical Trait, will ignore defenses.

to:

** After an update, Combat Ranger's Low Kick and Assault Impact, and Trapping Ranger's Fatality, when equipped with a Critical Trait, will ignore defenses.defenses, while its increase MP cost.



** In contrast, if equipped with a Heavy, Reversed or Powerful Trait, will increase attack power, [[ReducedManaCost reduce MP cost]] or [[ImmuneToFlinching gain super armor]] respectively (see below), but its increase cooldown time.



** After an update, Sniping Ranger's Arc Shot, and Grand Archer's Stigma Shot, if equipped with a Powerful Trait, will adding same effect, while increase cooldown time.



* ReducedManaCost: Her basic skill Backflip Shot, Rail Stinger, Assault Kick and Phoenix Strike, Sniping Ranger's Guided Arrow and Shooting Magnum, Grand Archer's Gungnir and Freezing Arrow - Sting, Combat Ranger's Dive Kick Bombing and Assault Impact, Wind Sneaker's Violent Attack, Airelinna and Sharp Fall, Trapping Ranger's Humming Wind, Eldrasil's Fury and Karma, and Night Watcher's Gliding Strike, Seed of Wrath and Furious Engage, if equipped with a Light or Reversed Trait, will cost less MP.

to:

* ReducedManaCost: Her basic skill Backflip Shot, Rail Stinger, Assault Kick and Phoenix Strike, Sniping Ranger's Guided Arrow and Shooting Magnum, Grand Archer's Gungnir and Freezing Arrow - Sting, Combat Ranger's Dive Kick Bombing and Assault Impact, Wind Sneaker's Violent Attack, Airelinna and Sharp Fall, Trapping Ranger's Humming Wind, Eldrasil's Fury and Karma, and Night Watcher's Gliding Strike, Seed of Wrath and Furious Engage, if equipped with a Light or Reversed Trait, will cost less MP. For Reversed Trait, its also increase cooldown time.
** An inversion; if skills equipped with a Critical Trait, will cost more MP, while [[ArmorPiercingAttack its ignore defenses]] (see above).

Added: 327

Changed: 24

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* ArmorPiercingAttack: His basic skill Mega Slash, Lord Knight's Sonic Blade, Magic Knight's Wind Blade, Rune Slayer's Sword Fire and Splash Explosive, Sheath Knight's Sword Fall, and Infinity Sword's Harsh Chaser and Rage Cutter, when equipped with a Critical Trait, will ignore defenses.

to:

* ArmorPiercingAttack: His basic skill Mega Slash, Lord Knight's Sonic Blade, Magic Knight's Wind Blade, Rune Slayer's Sword Fire and Splash Explosive, Sheath Knight's Sword Fall, and Infinity Sword's Harsh Chaser and Rage Cutter, when equipped with a Critical Trait, will ignore defenses.defenses, while its cost more MP.


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** In contrast, if skills equipped with a Heavy or Powerful Traits, will increase attack power or gain [[ImmuneToFlinching super armor]] respectively, but its increase cooldown time.


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** An inversion when skills equipped with a Critical Trait, will increase MP cost, while [[ArmorPiercingAttack its ignore defenses]] (See above).
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** After an update, his basic skill Roll, Magic Knight's Explosive Fist, Sheath Knight's Sword Shield, and Infinity Sword's Maelstorm Rage and Compact Counter, when equipped with a Persistent Trait, will reduce KD per hit.

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Removed: 107

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* ReducedManaCost: Her basic skill Backflip Shot, Rail Stinger, Assault Kick and Phoenix Strike, Sniping Ranger's Guided Arrow and Shooting Magnum, Grand Archer's Gungnir and Freezing Arrow - Sting, and Trapping Ranger's Explosive Trap and Binding Seed, if equipped with a Light or Reversed Trait, will cost less MP.

to:

* ReducedManaCost: Her basic skill Backflip Shot, Rail Stinger, Assault Kick and Phoenix Strike, Sniping Ranger's Guided Arrow and Shooting Magnum, Grand Archer's Gungnir and Freezing Arrow - Sting, Combat Ranger's Dive Kick Bombing and Assault Impact, Wind Sneaker's Violent Attack, Airelinna and Sharp Fall, Trapping Ranger's Explosive Trap Humming Wind, Eldrasil's Fury and Binding Seed, Karma, and Night Watcher's Gliding Strike, Seed of Wrath and Furious Engage, if equipped with a Light or Reversed Trait, will cost less MP.



* SlideAttack: One of her basic moves. Two of Wind Sneaker's skills also opens with one.

to:

* SlideAttack: One of her basic moves. Two One of Combat Ranger's skills, and another one of Wind Sneaker's skills also opens with one.skills.



* SphereOfDestruction: Her Aero Tornado skill. Also two of Sniping Ranger's skills.
** Night Watcher's Evoke and its more powerful cousin [[http://www.youtube.com/watch?v=cy0WhF4mcFM Innocent]] also work like this.
* SpikeBallsOfDoom: Trapping Ranger's Call of Ruin skill summons forth a number of these to impale the enemy. They also explode.

to:

* SphereOfDestruction: Her Aero Tornado skill. Also two one of Sniping Ranger's skills and another one of Trapping Ranger's skills.
** Night Watcher's Trapper Ranger's Evoke and its more powerful cousin from Night Watcher's [[http://www.youtube.com/watch?v=cy0WhF4mcFM Innocent]] also work like this.
* SpikeBallsOfDoom: Trapping Ranger's Night Watcher's Call of Ruin skill summons forth a number of these to impale the enemy. They also explode.



** Sniping Ranger's Hunter's Steadiness also works like this by her all arrow commands cost no MP, have increased range, and recover more MP.



* TrapMaster: While Sniping Ranger has a trapping skill, Trapping Ranger excels more in this.

to:

* TrapMaster: While Sniping Ranger Grand Archer has a trapping skill, Trapping Ranger excels more in this.



** Sniping Ranger's Shooting Magnum skill, if upgraded, can randomly debuff enemies with elemental effects.



* UselessUsefulSkill: Downplayed - Combat Ranger's Low Kick will leave the enemy unable to run. This works wonders in PVP, but not in dungeons because the enemies can still be running even when hit by it. The bleeding that comes with it (only if you upgrade the skill) also only does negligible damage.

to:

* UselessUsefulSkill: Downplayed - Combat Ranger's Low Kick will leave the enemy unable to run. This works wonders in PVP, but not in dungeons because the enemies can still be running even when hit by it. The bleeding that comes with it (only if you upgrade the skill) also only does negligible damage.



* WreckedWeapon: Wind Sneaker's Back Kick skill is a strong kick that can induce this to her opponent.

to:

* WreckedWeapon: Wind Sneaker's Combat Ranger's Back Kick skill is a strong kick that can induce this to her opponent.

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* CooldownManipulation: Her basic skill Backflip Shot, Sniping Ranger's Wind Wall, and Combat Ranger's Rising Falcon, when equipped with a Haste Trait, will reduce cooldown time.



* LastChanceHitPoint: One of Combat Ranger's passive lets her survive a lethal attack with 1 HP and forces a knockdown, allowing her to escape, as well as giving her a limited HealingFactor. The limitations is that this ability has a lengthy cooldown (though it decreases as the skill grows), so that if she gets hit again during the cooldown (without getting healed), she'll die. Status effects that deals DamageOverTime will also bypass this.

to:

* LastChanceHitPoint: One of Combat Ranger's Wind Sneaker's passive lets her survive a lethal attack with 1 HP and forces a knockdown, allowing her to escape, as well as giving her a limited HealingFactor. The limitations is that this ability has a lengthy cooldown (though it decreases as the skill grows), so that if she gets hit again during the cooldown (without getting healed), she'll die. Status effects that deals DamageOverTime will also bypass this.



* ManaBurn: Trapping Ranger's Explosive Trap and Briar Trap, when equipped with an Evil Trait, will burn the MP of the opponent.



* ReducedManaCost: Her basic skill Multiple Stinger, Sniping Ranger's Entangle and Trapping Ranger's Explosive Trap and Binding Seed, if upgraded, will cost less MP.

to:

* ReducedManaCost: Her basic skill Multiple Backflip Shot, Rail Stinger, Assault Kick and Phoenix Strike, Sniping Ranger's Entangle Guided Arrow and Shooting Magnum, Grand Archer's Gungnir and Freezing Arrow - Sting, and Trapping Ranger's Explosive Trap and Binding Seed, if upgraded, equipped with a Light or Reversed Trait, will cost less MP.



* {{Roboteching}}: In Grand Archer's [[http://www.youtube.com/watch?v=8r9sybJ2_nk Shooter Destiny]] Hyper, [[MultidirectionalBarrage she shoots arrows in all directions]] which will then arcs and [[HomingProjectile homes in]] nearby opponents. Then she added a powerful charged arrow for a good measure.

to:

* {{Roboteching}}: In Grand Archer's [[http://www.youtube.com/watch?v=8r9sybJ2_nk Shooter Hunter's Destiny]] Hyper, [[MultidirectionalBarrage she shoots arrows in all directions]] which will then arcs and [[HomingProjectile homes in]] nearby opponents. Then she added a powerful charged arrow for a good measure.

Added: 155

Changed: 96

Removed: 144

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** After an update, Combat Ranger's Low Kick and Assault Impact, and Trapping Ranger's Fatality, when equipped with a Critical Trait, will ignore defenses.



* ChargedAttack: Grand Archer's Rapid Shot can be charged to shoot more arrows.

to:

* ChargedAttack: Grand Archer's Sniping Ranger's Rapid Shot can be charged to shoot more arrows.



** Sniping Ranger's Entangle is a trap that can [[AntiArmor lower the defense of those who are trapped on it]], making them take greater damage.



* DeadlyLunge: Trapping Ranger's "Fatality" skill. Her "Call of Ruin" skill also ends with one.

to:

* DeadlyLunge: Trapping Ranger's "Fatality" skill. Her Night Watcher's "Call of Ruin" skill also ends with one.



* HealThyself: Her Perfect Storm skill, if upgraded, will leave trails of nature power that will heal her and allies for a few seconds and recovers a little MP.

to:

* HealThyself: Her Perfect Storm skill, if upgraded, will leave trails of nature power that will heal her and allies for a few seconds and recovers a little MP.



* ImmuneToFlinching: Grand Archer's Rapid Shot and Wind Sneaker's Assault Impact, Back Kick and High Kick makes her immune to flinching during performing the skill.
* InvulnerableAttack: She's fully invincible during her Rising Falcon skill.

to:

* ImmuneToFlinching: Grand Archer's Sniping Ranger's Rapid Shot and Wind Sneaker's Combat Ranger's Assault Impact, Back Kick and High Kick makes her immune to flinching during performing the skill.
* InvulnerableAttack: She's fully invincible during her Combat Ranger's Rising Falcon skill.

Changed: 75

Removed: 105

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** Trapping Ranger's trap skill Thorn Vines Trap works like this.



** Sniping Ranger's Humming Wind and Grand Archer's Arc Shot have wide vertical range to be used as this, as does Night Watcher's Trapping Arrow: Fungus (after a patch).

to:

** Sniping Trapping Ranger's Humming Wind and Grand Archer's Sniping Ranger's Arc Shot have wide vertical range to be used as this, as does Night Watcher's Trapping Arrow: Fungus (after a patch).



** Meanwhile one of Sniping Ranger's passives gives her a chance to shoot arrows that ignore the victim's whole defense.
* AttackReflector: Gains one after advancing to any of her first class.

to:

** Meanwhile one of Sniping Ranger's Grand Archer's passives gives her a chance to shoot arrows that ignore the victim's whole defense.
* AttackReflector: Gains one after advancing to any of her first class.Wind Sneaker.
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[[foldercontrol]]

[[folder:Elsword]]
->'''Voiced by:''' Jeong Yu-Mi (Korean), Creator/KenichiSuzumura (Japanese), Creator/NicolasRoye (North America)
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1406px_elscashfull.png]]
[[caption-width-right:350: [[TheHero The Knight]]]]

-->''"There's no other swordsman as tough as me!"''

Elsword is an ambitious but hot headed young swordsman, trained by the leader of the Red Knights, his sister Elsa[[note]]Then renamed Elesis[[/note]]. She left her little brother to lead a mission, never to return. Elsword now searches the land for two things; El, the precious gems that power his kingdom, and his missing sister.

Elsword is a master swordsman that excels at close range combat. He's quick on his feet and can hack and slash with the best of them. Not only can he dish it out but he can take a lot of punishment as well. His only real weakness is magic but in his mind, there's nothing a sharp piece of steel can't beat.

'''His job paths are as follows:'''
--> Elsword -> Sword Knight -> Lord Knight
--> Elsword -> Magic Knight -> Rune Slayer
--> Elsword -> Sheath Knight -> Infinity Sword

----
* AgonyOfTheFeet: Sheath Knight's Fatal Slap, will leave the victim unable to run for a few seconds.
* AGlassInTheHand: Rune Slayer's intro pose has him shattering a magic rune that he made on his left hand.
* AngryFistShake: Magic Knight's intro pose has him do this.
* AnimeHair: His 'do bears an uncanny resemblance to [[VideoGame/FinalFantasyVII Cloud's]]. Of his class progression, Infinity Sword has it get more spiky, Lord Knight downplayed it, and Rune Slayer averts it.
* AntiAir: Some of his skills are mainly used for this, such as Lord Knight's Sandstorm, Rune Slayer's Phoenix Talon and Infinity Sword's Rage Cutter. His basic skill Flame Geyser is a subversion: its vertical range is actually shorter than it looks.
** To an extent, Lord Knight's Armageddon Blade makes his sword attacks reach long enough to hit airborne/higher enemies.
* ArmorPiercingAttack: His basic skill Mega Slash, Lord Knight's Sonic Blade, Magic Knight's Wind Blade, Rune Slayer's Sword Fire and Splash Explosive, Sheath Knight's Sword Fall, and Infinity Sword's Harsh Chaser and Rage Cutter, when equipped with a Critical Trait, will ignore defenses.
* AttackReflector: One of his passives as Rune Slayer gives him a chance to reflect normal projectiles. Lord Knight's Counter Attack and Infinity Sword's Compact Counter (active) skill has a similar effect.
** Played straight with Rune Slayer's Magic Counter, where's he can reflects projectiles.
* AwesomeMcCoolname: Come on; "Elsword", everyone?
* BadassArmFold: One of his win poses as Rune Slayer.
* BadassBack: His victory poses as Magic Knight and Rune Slayer.
* BadassNormal: Especially as Lord Knight, his specialty being "hitting things very, very hard".
** EmpoweredBadassNormal: As Rune Slayer, where he awakens his latent magic powers, as well as Infinity Sword, who uses a magical sword.
* BadDreams: He is shown to have these about his sister in the Eltype comics.
* BareYourMidriff: As the "Rune Slayer".
* {{BFS}}: From the beginning his sword was this. [[MasterSwordsman Sword Knight]]'s path, and to a lesser extent Magic Knight's, takes this trope and [[UpToEleven RUNS WITH IT]].
** To be specific, Lord Knight's Armageddon Blade enlarges his sword to 4-5 times its size, allowing him to combo multiple enemies at once and gives himself more range. Meanwhile Rune Slayer has Luna Blade, wherein he summons a large energy blade to stab the victim, with added ManaBurn effect.
** Elsword uses his sword with one hand when standing or doing Z Attacks, but with both hands when using X Attacks. One could debate whether this qualifies for an OneHandedZweihander or if he is just using an Anderthalbhänder (a sword, where the wielder chooses if he wields it with one or two arms).
* BigSisterWorship: Always looks up to his big sister and tries to be as strong as her.
* BladeAcrossTheShoulder: In his base form and Sheath Knight's idle pose. The Destruction Mode also has him doing this.
** One of his base job and Sheath Knight's win pose have him do this.
* BladeSpam: Some of his skills qualify, particularly Infinity Sword's.
** Taken UpToEleven with Lord Knight's [[http://www.youtube.com/watch?v=1R046zRtxAc Gigantic Slash]] Hyper in which he enlarges his sword and then slashes multiple times with it.
* BloodKnight: Gets angry over defeated weak monsters ''and'' boss monsters having dirty advantage over him.
* BoringButPractical: His "Lord Knight" class has fewer flashy skills compared to his other classes, but are nevertheless very powerful, even if at the hands of a newbie.
* BraidsOfAction: As Infinity Sword.
* BringIt: His basic VictoryPose has him do this.
* BringMyRedJacket: While he's always dressed in red, Infinity Sword fits here the most, with skills revolving around making the enemies bleed as well as having the least defenses out of Elsword's classes (though he's still pretty tough regardless).
* CastFromHP: His basic move Roll sacrifices 1% of his max HP to be used.
* ChargedAttack: His basic skill Mega Slash, can be charged for stronger damage.
* CommonCharacterClasses: A Warrior by default. Lord Knight goes further in that direction, while Rune Slayer has him switch style into a Nuker, and Infinity Sword is a jack of Warrior, Nuker and Rogue.
* ConvenientlyTimedAttackFromBehind: In Elesis' introductory comic, Scar the Demon Knight reveals that he has just prepared to fire a magic attack with his free hand as Elesis successfully managed to break his magic barrier; she got no time to react. Fortunately Elsword throws his sword at his shoulder, distracting him for Elesis' final strike.
* CooldownManipulation: Infinity Sword's passive Brutal Slayer gives him a chance to reduce his skill cooldowns by 1 second each time he hits his foes in a normal combo.
** After an update, his basic skill Iron Body, Sword Knight's Kick, Magic Knight's Critical Sword, and Infinity Sword's Harsh Chaser, when equipped with a Haste Trait, will reduce cooldown time.
* CounterAttack: One of Lord Knight's and Infinity Sword's skills.
* CriticalHitClass: Magic Knight, with his Critical Sword skill, can increase the rate and damage of {{Critical Hit}}s.
** Meanwhile, Sheath Knight's Sudden Strike passive, make his attacks have a certain chance to critically hit. Also, after a patch, using Infinity Sword's Phantom Sword will give him increased critical hit chance.
* CurtainsMatchTheWindow
* DamageIncreasingDebuff:
** Sword Knight's [[AntiArmor Armor Break]] skill decreases the victim's physical defense values by a percentage.
** Magic Knight's passive Power Chain is a variant that works on magical defense.
* DarkIsNotEvil: As Infinity Sword, he uses the Dark El as a catalyst for his special sword to become pure and stronger; aside from that he also looks more vicious and has harsher quotes. Yet, he's still a good boy at heart.
* DeadlyLunge: His Assault Slash skill.
** Sheath Knight's Mirage Sting and Infinity Sword's Sword Blasting skill, aside from this, also adds some flying spectral swords to the mix.
* DefenseMechanismSuperpower: In Destruction Mode, when you get hit by an attack while on the ground, he'll negate the attack's damage and knock down the attacker if close enough, and then becomes ImmuneToFlinching afterward.
** Sword Knight's Auto Guard passive gives him a chance to automatically guard against attacks.
** Rune Slayer's Magic Resistance Mastery passive gives him a chance to reflect projectile attacks.
* DualWielding: As the "Sheath Knight".
* DubNameChange: "Els" in Japan.
* ElementalPunch: Available as one of Magic Knight's skills.
* EmpathicWeapon: The Sheath Knight's second sword is this.
* {{Expy}}: To [[VideoGame/GrandChase Elesis]]. Gets funny when Elesis herself becomes playable here.
** And not only that, his Lord Knight class makes him look more closer to [[Franchise/{{Ys}} Adol]] [[http://images2.wikia.nocookie.net/__cb20110905062944/nihonfalcom/images/0/09/AdolSeven.jpg Christin]]. Maybe that's why Ys music [[FridgeBrilliance gets put up in nearly half of the Elsword videos]]!
* FashionableAsymmetry: As Sheath Knight, his shirt has only one sleeve.
* FieryRedhead: Yup, even his hair resembles burning flames, but it gets toned down properly in his job change.
* FingerlessGloves: Except for Lord Knight.
* FingerSnapLighter: Of the "fire held on palm" variety; Magic Knight's idle pose and Victory Pose has him holding fire on his open hand. Meanwhile Rune Slayer's intro pose has him holding a magical rune instead.
* GoodIsNotNice: Can be smug in battle and condescending of his enemies and mocking of other characters' flaws, including Aisha's flat chest. That doesn't stop him from doing his task properly.
* GradualGrinder: Infinity Sword, compared to his other class, only has few powerful attacks and he needs to build a lot of MP for it - the rest of the time, he slowly damages the enemy with his long combos and wounding his enemies.
* GroundPound: Used in some of his skills, notably the Flame/Triple Geyser, as well as Sword Knight's skill after a patch named Mortal Blow.
* HardLight:
** Lord Knight's Armageddon Blade is him making a giant blade as an extension of his BFS out of this.
** Magic Knight has Wind Blade, Rising Slash and Storm Blade where he creates blades of light to impale his enemies. As Rune Slayer he can make hard light runes as projectiles, and his Luna Blade is similar in principle as Magic Knight's skills above.
** Many of Sheath Knight line's skills are about generating hard light copies of his second sword.
* HeadbuttingHeroes: With Aisha, a lot.
* TheHero
* HeroesPreferSwords: It's in his [[MeaningfulName name]].
* HotBlooded: Though in his Lord Knight class, this aspect is subdued compared to his other third classes.
-->[[BattleCry "OUT OF MY WAY!"]]
* IdiotHero: Definitely has shades of this, including his distaste for Aisha's long-winded lectures. Add also says that his brain is filled with muscle.
* ImmuneToFlinching: An effect of one of his buff skills. Also an effect of one of his StanceSystem.
** Two of Lord Knight's skills give him this during the skills' duration. After a patch, 2 of his combos also gives the same effect.
** Also an effect in one of Sheath Knight's combos.
* ImpaledWithExtremePrejudice: Many of his skills do this, but especially Armageddon Blade or Luna Blade.
* InformedAbility: A lot of people in Elrios says he has hidden untapped potential, but is yet to be revealed.
** It may be referring to how his second jobs tend to be pretty strong in general.
* InstantRunes: The Rune Slayer job uses a lot of these. Sheath Knight line sometimes has it too, usually when he summons his second sword.
* IWillFindYou: His quest is to find his missing sister.
* {{Jerkass}}: Loves taunting fallen enemies so badly, it borderlines smugness. One of the reason why Aisha isn't happy with him. Toned down in his Lord Knight class and more slightly more prounced in his Infinity Sword class.
* LightningBruiser: Very strong physically, can be quick on his toes, and able to tank damage well. He's not really good in the long range or magical properties however, compared to most of his other teammates; though his Magic Knight class has him realizing his weakness in magic and starts focusing on it.
* LockedIntoStrangeness: Part of Elsword's hair becomes black when he becomes Infinity Sword. The explanation is that he's absorbing the Dark El to help purify his special sword from the darkness, allowing him to create multiple copies of it.
* MadeOfIron: In the second Season 3 Eltype comic, he survived getting accidentally pummeled by Lu along with the unlucky Phorus with only a few bruises. Somewhat justified as being a Lord Knight makes him tougher.
* MagicKnight: Verbatim with his "[[CaptainObvious Magic Knight]]" subclass.
* MagneticHero: With the exception of Aisha and Rena, the other members of his group comes from his persuasion of joining. [[BeatTheCurseOutOfHim He turns Raven sane]], he becomes Eve's friend, [[RecruitmentByRescue he saves and evacuates Chung from his city]] and he states to Ara that he's also chasing after Ran.
* ManaBurn: One of his skills as Rune Slayer can burn the MP of the opponent, in addition to heavily damaging them.
** His Wind Blade skill can induce this when upgraded.
** After an update, his Explosive Fist skill also works as this.
** One of Sheath Knight's passive skills can do this by chance, by his normal attacks.
** After another an update, Lord Knight's Armageddon Blade and Counter Attack, and Infinity Sword's Sword Blasting, when equipped with an Evil Trait, will also works as this too.
* MasterSwordsman: His Lord Knight class best fits this as it focuses on his original swordplay, refining it to new levels.
* MilkingTheGiantCow: Sheath Knight's intro pose has him do this, while holding a special rune for his special sword.
* OrbitingParticleShield: Sheath Knight's Sword Shield skill.
* PeekABangs: As Rune Slayer.
* PlayingWithFire: His elemental specialty, used for his "Magic Knight" upgrade.
* RedheadedHero
* RedAndBlackAndEvilAllOver: As Infinity Sword, his attire is full of reds and blacks. Downplayed in that he's just the meanest out of Elsword's advancements, but he still pursues his good goals.
* RedIsHeroic
* ReducedManaCost: One of the effects of his StanceSystem is reducing the MP cost of the associated skills.
** Infinity Sword has a passive that allows him to use his weaker skills with less MP depending on how much buff you stacked (as another passive's effect).
** Magic Knight's Sword Enchant skill, if upgraded, will cost less MP while also lets him regain more MP during attacks when it's activated.
** After an update, his basic skill Flame Geyser, Sword Knight's Kick, Mortal Blow, Impact Smash and Double Slash, Lord Knight's Windmill, Magic Knight's Wind Blade, Rune Slayer's Phoenix Talon and Splash Explosive, Sheath Knight's Sword Shield, and Infinity Sword's Phantom Sword, Maelstrom Rage and Compact Counter, when equipped with a Light Trait, will reduce MP cost.
*** Also Sword Knight's Spiral Blast, and Magic Knight's Rising Slash, when final enhanced, also become this.
* RightBehindMe: In the second Season 3 Eltype comic, William proclaims that his revenge plan will mark the end of Elsword, the latter was right behind him. Naturally he's pissed off.
* RollingAttack: One of Lord Knight's skills.
** His base job also has a simpler one that also works as an evasion move.
** One of his combo moves and skills as Infinity Sword.
* ScreamingWarrior: Fitting for a hot-blooded kid, expect lots of shouting during his attacks. His stronger skills also has him shouting the skill name louder than the weaker ones.
* SerratedBladeOfPain: Lord Knight's Armageddon Blade after an update. His CriticalHit chance is also increased by 10% when it's active.
* ShapingYourAttacks: Rune Slayer's Phoenix Talon skill has him calling forth a phoenix that flies upward and burns enemies while giving him a special buff.
** See also HardLight above.
* ShortHairWithTail: As Rune Slayer.
* ShoutOut: Infinity Sword's introductory comic is named "Blade Works", which may be a reference to the [[VisualNovel/FateStayNight Unlimited Blade Works]]. Also his skill Sword Fall works similarly to said technique.
* SituationalDamageAttack: Sheath Knight's Sword Fall deals more hits the closer the enemy is to him.
* SkillGateCharacter: His difficulty is always listed as "easy" for all of his advancements, and as such his combos and skills are simple but powerful; average characters, however, may find them easy to predict and counter. He also suffers from his not-so-great reach. On the other hand, he's an example of the "inverted bell learning curve" - once one masters his skills and know when to strike and what to strike with, he becomes a true force to be reckoned with.
* SpectralWeaponCopy: Infinity Sword specializes in this - he can magically copy his special sword Conwell and have a literal StormOfBlades with it.
* SphereOfPower: He's surrounded in a blue circle while in Vitality mode.
* SpikesOfDoom: Magic Knight's Rising Slash have him summon giant spectral blades from the ground to impale the enemy.
* SpinAttack: One of Lord Knight's unlockable skills (Windmill).
* StanceSystem: The base Elsword (and retained throughout his job advancements) has two, collectively called "Way of the Sword". Entering each stances requires him to do some specific attacks and skills.
** Vitality Mode focuses on speed, MP recovery and MP usage.
** Destruction Mode focuses on dealing stronger damage and [[DefenseMechanismSuperpower stopping enemy attacks.]]
* SticksToTheBack: One of Rune Slayer's VictoryPose has him putting his sword this way.
** This also appears in one of his custom idle poses.
* StormOfBlades: "Magic Knight" has this at first, "Sheath Knight" and his new upgrade "Infinity Sword" bring this [[UpToEleven to a new level]].
** Taken to absurd levels with Infinity Sword's [[http://www.youtube.com/watch?v=2k8gLFOX260 Blade Rain]] Hyper. Comparisons with {{Touhou}} and ''VisualNovel/FateStayNight'' run rampant.
* SummonToHand: As Sheath Knight he can use a special rune to summon his special sword to his left hand.
* SuperMode:
** Lord Knight has the Armageddon Blade, which increases the length of his already-long sword. Its activation counts as a rather powerful attack. Being in awakening mode when activating it extends the duration slightly.
** Rune Slayer has two: Sword Fire which [[FlamingSword adds flames to his sword]] and Phoenix Talon which increases his movement speed, allows him to [[RegeneratingMana regenerate MP]] and [[EnergyAbsorption absorb weak projectiles for MP]]. Both are also strong attack skills on their own.
** Infinity Sword has the Phantom Sword which lets him manipulate a [[FlyingWeapon floating third sword]] to accompany his attacks.
** Magic Knight has one that increases chance and damage of {{Critical Hit}}s, and, after a patch, [[SpellBlade adding a random elemental buff to his sword.]]
*** After another update, said skill is now split in two, with each of the effects above occupying one.
* SwordBeam: After a patch, he gains one for Magic Knight.
** After another patch, Lord Knight gains a passive where he gets a chance for his normal sword attacks to fire off crescent beams that deal additional damage.
* SwordPlant: Rune Slayer's Sword Fire and Infinity Sword's Rage Cutter starts with this.
** He also does this in one of his custom idle poses.
* SwordPointing: He does this in his intro pose as himself or Lord Knight. He also does this as Infinity Sword in his VictoryPose, with him pointing at the screen.
* ThrowingYourSwordAlwaysWorks: Infinity Sword's Harsh Chaser skill.
* TooManyBelts: Rune Slayer incorporates many belts in his design.
* TornadoMove: Lord Knight's Sandstorm skill is a sandy variant.
** After a patch, his Windmill skill creates a vertical tornado that lets him hit enemies above him.
* TremorTrampoline: The final hit of Lord Knight's Rolling Smash always does this.
* UpgradeArtifact: The Conwell blade, which forms the basis for Sheath Knight's strategy.
** AmplifierArtifact: In story, said blade gets empowered with Dark El Gem, allowing him to unlock more of its potential and be able to create copies of his special blade, becoming Infinity Sword.
* YouHaveResearchedBreathing: He'd have to advance to Sword Knight to be able to do... a kick. A simple kick to the chest, not anything flashy like Rena's. It does extend combos however, possibly justifying why he can learn it so late.
** After an update, his basic skill Roll, Magic Knight's Explosive Fist, Sheath Knight's Sword Shield, and Infinity Sword's Maelstorm Rage and Compact Counter, when equipped with a Persistent Trait, will reduce KD per hit.
* YouWillNotEvadeMe: One of the Infinity Sword's skills has him pulling an enemy closer to him with his second sword. Another has him cutting open a black hole to suck enemies in for a strong strike.
** Rune Slayer's [[http://www.youtube.com/watch?v=iNiuApcNrKU Shining Rune Buster]] Hyper (and, after a patch, Lord Knight's Gigantic Slash) starts with this.
[[/folder]]


[[folder:Rena]]
->'''Voiced by:''' Jeong Mi-Suk (Korean), Creator/YuiHorie (Japanese), Creator/CristinaValenzuela (North America)
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/900px_renacashfull.png]]
[[caption-width-right:350:[[OurElvesAreBetter The Ranger]]]]

-->''"Can you hear the spirit of the winds?"''

Rena is an elf living in the mortal world. Her place in this world is jeopardized by the weakening of El, the power gems that energize everything including the connection to her home world. If this power fades the ties that bind the two planes will vanish as will Rena herself. She uses her abilities as a Ranger to protect the El and her friends.

Rena is a marksman with ranged weapons but can call on the elements to fuel her magic attacks as well. When cornered though, she has no problem striking enemies with her awesome kicks. She also has the ability to seemingly fly through the air with her double jump.

'''Her job paths are as follows:'''
--> Rena -> Sniping Ranger -> Grand Archer
--> Rena -> Combat Ranger -> Wind Sneaker
--> Rena -> Trapping Ranger -> Night Watcher

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* ActionGirl: Fires arrows, kicks asses, set traps, or stabs with a knife.
** LadyOfWar: She gives off this vibe as she advances to her second jobs, especially the Night Watcher.
* AgonyOfTheFeet: Combat Ranger's Low Kick will leave the enemy with fractured bones[[note]]or, after a patch, leave them unable to run[[/note]].
** Trapping Ranger's trap skill Thorn Vines Trap works like this.
* AntiAir: Her basic arrow combos can alternately end with her shooting a spread of arrows diagonally upward to act as this.
** Her basic skills Perfect Storm and Siege Mode can be used to hit airborne/higher opponents.
** Sniping Ranger's Humming Wind and Grand Archer's Arc Shot have wide vertical range to be used as this, as does Night Watcher's Trapping Arrow: Fungus (after a patch).
* ApologeticAttacker: Some of her lines has her feeling bad and apologizing to her opponents, either before or after she beats them.
* ArcherArchetype: She's more {{friendly|Sniper}} than {{cold|Sniper}}, but she fits many of the other descriptions. She isn't so terrible up close, though.
* ArmorPiercingAttack: Trapping Ranger[[note]]then Night Watcher[[/note]] has a passive that acts as a partial version of this; to be specific, her arrow attacks only ignore a portion of enemy's defense.
** Meanwhile one of Sniping Ranger's passives gives her a chance to shoot arrows that ignore the victim's whole defense.
* AttackReflector: Gains one after advancing to any of her first class.
* BadassBack: Sniping Ranger and Grand Archer's {{Victory Pose}}s have her do this pose.
* BareYourMidriff: As Trapping Ranger and Night Watcher.
* BewareTheNiceOnes: Very calm, kind, and understanding, but if you make her angry, it'd be best to run.
* BladeSpam[=/=]DashAttack: One of Night Watcher's skills has her rushing forward, delivering multiple slashes with her blade.
* BoobsAndButtPose: Trapping Ranger's official art has her posed this way.
* BoobsOfSteel: Especially so as the "Wind Sneaker".
* BootsOfToughness: Among Rena's advanced classes, Wind Sneaker wears boots and is tougher at physical combat - especially kicking - than her other classes Grand Archer and Night Watcher, who wear CombatStilettos.
* BowAndSwordInAccord: As Trapping Ranger.
* {{Caltrops}}: Trapping Ranger's Briar Trap skill is pretty much this.
* ChargedAttack: Grand Archer's Rapid Shot can be charged to shoot more arrows.
* CleavageWindow: Trapping Ranger's outfit has one.
* CombatStilettos: As herself, Grand Archer and Night Watcher. While they don't kick much compared to Wind Sneaker (who wears flat-soled boots), they can still run swiftly on them.
* CommonCharacterClasses: A Ranger (obviously) by default. Grand Archer mixes it with Nuker, while Wind Sneaker has her switch into a Warrior, and Night Watcher is a JackOfAllTrades. All of her branches can also do support (with defensive buffs), but Wind Sneaker also has a healing/speed buff.
* CoolBigSis: Her teammates - Aisha in particular - see her as one.
* CoolSword: Gains one as Trapping Ranger, named Erendil.
* CoyGirlishFlirtPose: Grand Archer's VictoryPose uses a variant: she puts her arms on her knees, rather than behind her back.
* CriticalHitClass: One of Trapping Ranger's passive allows a number of her attacks in a combo to become consecutively critical, by chance.
* CurtainsMatchTheWindow
* DamageIncreasingDebuff: Grand Archer's Stigma Snipe skill inflicts this.
** Sniping Ranger's Entangle is a trap that can [[AntiArmor lower the defense of those who are trapped on it]], making them take greater damage.
* DangerouslyShortSkirt: Except as Trapping Ranger, Combat Ranger and Wind Sneaker (they wear black hotpants, white baggy shorts and a long skirt respectively).
* DCupDistress: She tries to find ways to shrink her increasing bust size. Total opposite of [[ACupAngst Aisha]].
* DeadlyGas: A variant of Night Watcher's Trapping Arrow skill releases traps that explode into this.
* DeadlyLunge: Trapping Ranger's "Fatality" skill. Her "Call of Ruin" skill also ends with one.
* DefenseMechanismSuperpower: One of Wind Sneaker's passives randomly activates a special buff that increases her defense and resistance to elemental effects if she's struck with an attack.
* DestructibleProjectiles: Her normal arrow shots can be struck down with a well-timed melee attack. Though after a patch that's no longer the case.
* DifficultButAwesome: Like {{Trap Master}}s tend to be, Night Watcher is this. Her vast capabilities are really useful in skilled hands.
* DivingKick: She can do this after a DoubleJump.
* DoesThisRemindYouOfAnything: She walks sleazily, and her base job winning pose. Not to mention her sitting pose.
* DoubleJump
* ElementalPowers: Mainly [[BlowYouAway wind]], but she can occasionally get some fire and ice attacks.
* EmeraldPower
* EnergyBow: Her bow [[InvisibleBowstring lacks a bowstring]] and she shoots arrows made of mana.
* {{Expy}}: To [[GrandChase Lire]].
* FairyCompanion: Gains one as Wind Sneaker, which will provide healing and other good buffs.
** FieldPowerEffect: Said fairy will create a field with said effects.
* FingerlessGloves: Her base job and first jobs have a pair each.
* FluffyFashionFeathers: Grand Archer's dress is draped with lots of feathers.
* ForestRanger
* {{Gainaxing}}: Even standing still will invoke movement of her assets.
* GiantPoofySleeves: Grand Archer's outfit has 'em.
* GivingSomeoneThePointerFinger: In Trapping Ranger's intro pose and in her Karma skill, she does this to her enemies.
* GradualGrinder: Night Watcher doesn't do much damage with her combos, but she can trap her enemies multiple times to make an opening easily. She does have strong skills on her own, though.
* HairDecorations: Her first jobs' hair are decorated with varying kinds of ribbons.
** FlowerInHerHair: As Wind Sneaker.
** MercurysWings: Grand Archer has wing-like ornaments on her hair.
* HealThyself: Her Perfect Storm skill, if upgraded, will leave trails of nature power that will heal her and allies for a few seconds and recovers a little MP.
** Wind Sneaker's Airelinna skill does this directly, along with giving speed buffs.
** One of Night Watcher's passive skills gives her slow HP recovery if she combos for long enough.
* HomingProjectile: One of her skills as Sniping Ranger. Her "Siege Mode" also allows her to shoot these. Also Trapping Ranger's "Evoke" when upgraded.
* IdenticalStranger: Raven says that Rena resembles his old fiancee.
* ImmuneToFlinching: Grand Archer's Rapid Shot and Wind Sneaker's Assault Impact, Back Kick and High Kick makes her immune to flinching during performing the skill.
* InvulnerableAttack: She's fully invincible during her Rising Falcon skill.
* JackOfAllTrades: Her ability to use physical kicks, a bow, and wind and nature magic. Grand Archer also has ice magic and Trapping Ranger possesses a melee weapon, and both have traps. Additionally, she has considerable combo ability, attack power, agility, defense piercing, elemental resistance, and mana regeneration.
* KickChick: Her fighting style when not using her bow. "Combat Ranger" focuses more on this aspect of her.
* KickingAssInAllHerFinery: Grand Archer wears a rather glamorous dress.
* LastChanceHitPoint: One of Combat Ranger's passive lets her survive a lethal attack with 1 HP and forces a knockdown, allowing her to escape, as well as giving her a limited HealingFactor. The limitations is that this ability has a lengthy cooldown (though it decreases as the skill grows), so that if she gets hit again during the cooldown (without getting healed), she'll die. Status effects that deals DamageOverTime will also bypass this.
* LeapAndFire: Her basic skill Back Tumbling Shot has her jumping backwards and firing a spread of 3 arrows.
** Grand Archer's skill Aero Strafe lets her fire a very powerful arrow while doing an evasion leap.
* LongRangeFighter: Courtesy of her arrows, especially as Grand Archer.
* MageMarksman: She uses magic arrows as her projectiles and also commands nature forces to augment her strikes. Especially as Grand Archer.
* MiniDressOfPower: Her base job and Wind Sneaker wear this.
* MsFanservice: Big bouncy breasts, slim body, tall, suggestive pose walking, elven bloodline... yep, she's got it in the bag.
* NatureHero: She has shades of this.
* NoArcInArchery: With specific exceptions, all of her arrows will fly straight to wherever she aimed it.
* OneHitPolykill: She has a passive that makes her normal arrows pierce through a number of enemies in a line. Some of her skills also work like this.
* OnlySaneMan: Whenever Elsword and Aisha start arguing, Rena's usually the one who stops them.
* OurElvesAreBetter
* PointyEars: Natural for an elf.
* ProtagonistWithoutAPast: She's the only protagonist whose past is never revealed; rather, her story opens with her getting tasked with the elven elders to save the El Stone from falling to the wrong hands.
* RainOfArrows: More like rain of giant spears, but her Gungnir skill fits this.
* RandomizedDamageAttack: Trapping Ranger's Fatality skill can either deal [[CriticalHit enormous damage]], normal damage, low damage or ([[CriticalFailure rarely]]) ScratchDamage.
* RapunzelHair
* RazorWind: She can fire this from her feet as Combat Ranger.
** After an update, some of her special kick attacks as Wind Sneaker also generate this, as well as the Reflective Kick.
* ReducedManaCost: Her basic skill Multiple Stinger, Sniping Ranger's Entangle and Trapping Ranger's Explosive Trap and Binding Seed, if upgraded, will cost less MP.
* RegeneratingMana: Can regenerate MP by standing still. One of Grand Archer's passives increases the rate of regen.
** One update introduced a system that allows her to regenerate her mana faster if she keep doing normal attacks (while also strengthening her defenses and empowering some of her skills).
* {{Roboteching}}: In Grand Archer's [[http://www.youtube.com/watch?v=8r9sybJ2_nk Shooter Destiny]] Hyper, [[MultidirectionalBarrage she shoots arrows in all directions]] which will then arcs and [[HomingProjectile homes in]] nearby opponents. Then she added a powerful charged arrow for a good measure.
* SexyBacklessOutfit: Grand Archer and to a lesser extent Wind Sneaker's outfits bare their backs.
* ShapingYourAttacks: One of her base skills has her shooting a fiery phoenix forward, burning any foe it comes across.
* SheFu
* ShesGotLegs: Yup, she's got 'em all right.
* ShockwaveStomp: One of her skills as Combat Ranger[[note]]After an update, it goes to Wind Sneaker[[/note]]. Said shockwave can stun enemies.
* SlideAttack: One of her basic moves. Two of Wind Sneaker's skills also opens with one.
* SpamAttack: Combat Ranger's Dive Kick Bombing is her rushing forward and delivering multiple kicks.
* SphereOfDestruction: Her Aero Tornado skill. Also two of Sniping Ranger's skills.
** Night Watcher's Evoke and its more powerful cousin [[http://www.youtube.com/watch?v=cy0WhF4mcFM Innocent]] also work like this.
* SpikeBallsOfDoom: Trapping Ranger's Call of Ruin skill summons forth a number of these to impale the enemy. They also explode.
** Also two of her traps.
* SpikesOfDoom: One of her traps as Trapping Ranger.
* SpinAttack: One of Combat Ranger's combo moves. Also done in her Dive Kick Bombing skill.
* SplashDamage: Her Freezing Arrow: Drizzle does this, as well as SpreadShot[=/=]RecursiveAmmo.
* SpreadShot: Some of his normal arrow attacks and special skills has her shooting a spread of arrows.
* StanceSystem: The Siege Mode skill lets her fire stronger arrows, but forces her to be a sitting duck.
* StickyBomb: One of Night Watcher's skills change her arrows and some of her traps into this, which can be detonated remotely at once.
* {{Stripperiffic}}: Trapping Ranger bares the most skin out of Rena's jobs.
* SuckingInLines: Appears when she regenerates MP.
* SummonToHand: As Trapping Ranger she can make her Erendil magically appear on her hand when she needs it.
* SuperMode: Wind Sneaker's Nature Force lets her [[TheMagicTouch infuse her legs with nature magic]] to increase her attack power and extends her combos.
* ThisIsADrill: Combat Ranger has 2 kinds of drilling kicks.
* ThreateningMediator: Rena, who's usually nice, becomes so angry at [[HeadbuttingHeroes Elsword and Aisha whenever they're butting heads with each other]] that the two are reduced into cowering in terror.
* ThreeStrikeCombo: Combat Ranger's Crescent Kick sends out 3 wind projectiles off her feet.
* TornadoMove: Her Perfect Storm skill.
** Wind Sneaker's [[http://www.youtube.com/watch?v=SvdlVMZ3Xkc Spiral Strike]] Hyper takes this UpToEleven with her running in SuperSpeed to create a giant tornado. She then adds [[ShockwaveStomp a powerful stomp attack]] for a good measure.
* TrapMaster: While Sniping Ranger has a trapping skill, Trapping Ranger excels more in this.
* TrickArrow: Piercing arrows, freezing arrows, exploding arrows, you got the deal.
** Sniping Ranger's Shooting Magnum skill, if upgraded, can randomly debuff enemies with elemental effects.
* UpgradeArtifact: The Erendil Blade for Trapping Ranger, which lets her attack enemies in whole new ways.
* UselessUsefulSkill: Downplayed - Combat Ranger's Low Kick will leave the enemy unable to run. This works wonders in PVP, but not in dungeons because the enemies can still be running even when hit by it. The bleeding that comes with it (only if you upgrade the skill) also only does negligible damage.
* VagueAge: Her age is never specifically stated, but as an elf, she's OlderThanSheLooks; she once remarked that when she was as young as Elsword or Aisha, their great-great grandfathers hadn't even been born. That said, she acts more like a young lady in her early 20s.
* {{Vibroweapon}}: One of Grand Archer's passives induces this on her arrows.
* VSign: Combat Ranger's VictoryPose has her do this.
* WindIsGreen: She wears a lot of green and she's associated with the wind element.
* WreckedWeapon: Wind Sneaker's Back Kick skill is a strong kick that can induce this to her opponent.
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]
** HairColorDissonance: Sometimes it can come off as yellow in fan arts. It might be because her hair as her first jobs inexplicably turn yellow in-game. Her official arts have it consistently green, though.
* YouWillNotEvadeMe: Sniping Ranger's Wind Ward skill sucks in enemies in one place.
* ZettaiRyouiki: Present in all her classes (except for the Combat Ranger line).
[[/folder]]

[[folder:Aisha]]
->'''Voiced by:''' Rhee Ji-Yeong (Korean), Creator/RieKugimiya (Japanese), Creator/SandyFox (North America)
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/693px_aishacashfull.png]]
[[caption-width-right:350:[[{{BlackMagicianGirl}} The Magician]]]]

-->''"Prepare to be blown away by magic!"''

Aisha was already a mage of the highest order at the tender age of 12 until a ring of sinister power absorbed her abilities. Intelligent and brash, she once again starts her journey to relearn all that she lost.

Aisha is a mage who relies on her spell-casting abilities to inflict major damage to an opponent. She also has the abilities to attack multiple targets at once. All of the Mage's spells are elemental, meaning she can gain an advantage by tailoring her attacks to a monsters natural element. In hand to hand combat, she favors the staff.

'''Her job paths are as follows:'''
--> Aisha -> Dark Magician -> Void Princess
--> Aisha -> High Magician -> Elemental Master
--> Aisha -> Battle Magician -> Dimension Witch

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* ACupAngst: She is at least B cup, but is still jealous at Rena's bigger assets. Elsword taunts her for wearing sports bra.
** There is actually [[http://www.youtube.com/watch?v=nFpt97g08Ng a video proving that her cup size is DD]]... at least in-game.
** The Battle Magician line has her assets growing a bit, too.
*** Which is in the comic only, [[GameplayAndStorySegregation ingame it's determined by the clothes she is wearing at the moment]] (only the ones that are shown), and all have roughly the same.
* AnAxeToGrind: Void Princess' staff has an axe-like design at its head, though it can't actually chop things.
* AntiAir: Her basic skill Gust Screw and (to a lesser extent) Circle Flame is mainly used for this.
** As well as High Magician line's HomingProjectile skills and "Shower" skills.
** For Dark Magician line, her Death Field can be used as this, while her Plasma Cutter will have additional diagonal lasers if done in Awakening Mode. Void Princess' Phantom Breathing: Darkfall is a minor version.
** Battle Magician line has Energy Spurt and Super Nova, and to a lesser extent, Dimension Witch's Impact Hammer.
* ArmorPiercingAttack: Dark Magician has a passive that acts as a partial version of this; to be specific, her attacks only ignore a portion of enemy's defense.
* AttackReflector: Elemental Master's Statue of Glory skill can be used to reflect enemy projectiles.
* AwesomeButImpractical: Her special system "[[VancianMagic Memorize]]" lets her save a skill (up to three) for later use, and can be used to do the same skill twice in rapid succession. The catch? It only works on special actives (those that freeze the screen), and the memorized skill's damage is reduced by 30%. It is only good if you want to do high damage quickly, or, if you're Elemental Master, exploit this for her Elements Friendly passive (which relies on casting special actives for magical attack buff) or using this with Blizzard Shower to freeze the enemies in place for longer. It is more practical to just wait for the cooldown to cast the skill again, because of said damage penalty.
* BadassAdorable: Especially as Dimension Witch.
* BadassBookworm: Elemental Master is often portrayed with a book on hand. She's also a force to be reckoned with, particularly after the ST revamp.
* BareYourMidriff: As the "Void Princess".
* BlackMagic: The Dark Magician line practices this.
* BlackMagicianGirl
* BreathWeapon: Void Princess' pet bat Angkor does this in her Phantom Breathing skill.
** Taken UpToEleven with [[http://www.youtube.com/watch?v=S2lt3MYCdXA Abyss Angkor]] Hyper, which has him shooting out a gigantic laser from his mouth
* BringIt: Void Princess' intro pose has her do this.
* CastingAShadow: The Dark Magician line mainly uses this element.
* ChainLightning: One of High Magician's skills, after an update.
* ChargedAttack: After a patch, she can charge the last fireball of her combo to become larger. She'll become ImmuneToFlinching while charging.
** Elemental Master can charge either Meteor or Lightning Shower so that it rains more meteors or lightning.
* ChildProdigy: She's said to become a talented magician at the age of 12. However...
** BagOfSpilling: She lost her powers due to wearing a cursed magic ring, and is on a quest to get her powers back.
* ClothesMakeTheSuperman: In story, Angkor claims that Void Princess' outfit is the source of her powers. She doesn't exactly like to wear it, but she doesn't really mind.
* CombatStilettos: As Battle Magician and Dimension Witch.
* CombinedEnergyAttack: Borderline example with Battle Magician's Supernova skill; the more the mobs/the allies are within radius, the stronger the skill becomes.
* CommonCharacterClasses: A Nuker by default, with a touch of Support. Elemental Master goes further in that direction, while Void Princess mixed it with a few Rogue elements, and Dimension Witch makes her a Warrior. Note that their supports work differently; EM can debuff her enemies with her basic buff skills, DW has a passive that increases the buffs' duration, and VP deals StandardStatusEffects through her attacks.
* CooldownManipulation: Elemental Master's Element Study passive skill lowers general cooldown for all her skills.
* CriticalHitClass: Dark Magician with one of her passives, which allows increased CriticalHit rate.
* CurtainsMatchTheWindow
* CuteWitch: As Void Princess.
* DarkIsNotEvil: As the "Dark Mage". Though it's implied that she's SlowlySlippingIntoEvil as she becomes Void Princess.
* DamageIncreasingDebuff[=/=]AntiArmor: One of Elemental Master's passive allows her party buff moves to inflict this on nearby enemies.
** After a patch, Void Princess' Petite Angkor skill can induce this on its victims, specifically for magical defense. Her Phantom Breathing also reduces her victims' resistance to elements.
** The same patch also makes her Aging skill to decrease the DamageReduction stat of the enemy.
* DangerouslyShortSkirt: As herself, Dimension Witch and, to an extent, Void Princess.
* DeadlyGas: One of Dark Magician's skills.
* DeadlyLunge: One of Dimension Witch's skills.
* DealWithTheDevil: The prerequisite of being a Void Princess involves signing a contract with the demonic bat Angkor.
* DeathFromAbove: Elemental Master can summon either a shower of meteors or a blizzard (or, after an update, a lightning storm).
** Void Princess' skill Hell Drop is a cross of this and PlayerGuidedMissile.
* DeflectorShields: She can conjure one.
* DeployableCover: Elemental Master's Statue of Glory can be used to act as a wall block opponents' movements, and also can reflect projectiles.
* DifficultButAwesome: Her movement is stiffer than others, and her attacks can be slow, but when mastered she can deal massive damage and cause confusion on others. Void Princess keeps this in a different way, while Elemental Master and Dimension Witch tones the difficulty down.
* DishingOutDirt: 2 of Dark Magician's skills utilize the power of the earth, either by summoning a spinning giant stone or dropping stone spheres.
* DropTheHammer: One of Void Princess' combos turn her staff into this. After a patch, every time she attacks with the staff, said staff turns into a hammer.
* ElegantGothicLolita: As Dark Mage.
* ElementalPowers: She already has some control over the elements as herself, but the High Magician job line focuses more in this.
** AnIcePerson: Her Icicle Wave, Ice Storm and High Magician's Blizzard Shower.
** BlowYouAway: Her Gust Screw and High Magician's Cyclone.
** MakingASplash: Elemental Master's Water Cannon.
** NonElemental: High Magician's Magic Missile and Elemental Master's Statue of Glory.
** PlayingWithFire: Her Flame Road, Gust Storm, High Magician's Blaze Step, Elemental Master's Chain Burst and Meteor Shower.
** ShockAndAwe: Her Lightning Bolt, High Magician's Chain Lightning and Elemental Master's Lightning Shower.
* EnergyAbsorption: One of Elemental Master's skills after an update lets her do this.
** Dimension Witch's Distortion skill can absorb normal projectiles, as well as stopping melee attacks.
* EnergyBall: Dimension Witch can shoot these in some of her combos. Meanwhile Void Princess can shoot a dark version.
* EverythingsBetterWithSparkles: Many of Battle Magician's attacks are accompanied by sparkles.
* EvilLaugh: Aisha indulges in this in her Void Princess job change.
* {{Expy}}: To [[GrandChase Arme]].
** Her idol-like attitude as Dimension Witch and her dark disposition as Void Princess may be a send-up to Amy and Ley (respectively) of the same game above.
** Void Princess may be one to [[VideoGame/DisgaeaHourOfDarkness Etna]].
* FauxPaw: High Magician's intro pose has her doing this.
* FingerlessGloves: Appears in her base job, High Magician and Dark Magician's design.
* FingerWag: Her base job's and Dark Magician's intro poses.
* {{Fireballs}}: Some of her main attacks involve shooting a small volley of these. Some of her skills revolve around this, too.
** Inverted with one of High Magician's passives (after an update), which turns normal fireballs into ''ice balls''. As well, one of her newer skills shoots a volley of water balls.
* FireIceLightning: Technically Ice Lightning Fire, but Elemental Master's [[http://www.youtube.com/watch?v=PViWjypwAu8 Elemental Storm]] Hyper follows this.
* FixedDamageAttack: Downplayed - Battle Magician's Energy Spurt skill deals most of its damage based on your character level, squared, times the multiplier that increases if you ups the skill's level, and [[ArmorPiercingAttack ignores defensive stats]]. Only a few buff and debuff can modify its damage.
* {{Flight}}: She has a limited form of this.
* FrickinLaserBeams: One of Dark Magician's skills.
* FrillyUpgrade: Dimension Witch's outfit is a modified version of Battle Magician's own, and looks overall prettier.
* GiantPoofySleeves: Downplayed with Void Princess' outfit.
* GirlishPigtails: The girlish part is downplayed as Void Princess, but played up more as Battle Magician and Dimension Witch.
* GlassCannon: She hits hard, very versatile, but has the least HP among all the casts.
* HairDecorations: Dark Magician has one in form of a smiley pin.
* HeadbuttingHeroes: With Elsword, a lot.
* HitScan: Battle Magician's Energy Drain and Vital Drain automatically hits the closest opponent.
* HomingProjectile: High Mage's Magic Missile homes in on opponent.
** SuperPersistentMissile: Said missile will continue to hit an opponent until a certain number of hits, or (failing that) its time expired. Though it can be bypassed by running away really fast or trick its limited curving capabilities into flying around in a circle, cat-and-mouse style.
* IdiotHair: [[http://elwiki.net/wiki/images/e/e5/250px-Aishastanding.png In her base form]]; she grows another strand of hair as Elemental Master.
* IHaveTheHighGround: One of Void Princess's victory poses has her sitting on a giant, tall Angkor-on-a-stick.
* ImmuneToFlinching: During High Magician's Blaze Step and Void Princess' Shadow Body, she can ignore flinching from attacks.
* TheImp: Angkor acts as one to Void Princess.
* InstantDeathRadius: Dark Magician's Death Field skill induces this.
* InstantRunes[=/=]GeometricMagic: When Elemental Master casts an elemental spell, a special rune indicating the element will appear near her.
* InsufferableGenius: Tends to go onto long-winded lectures, much to [[IdiotHero Elsword's annoyance]].
* KickingAssInAllHerFinery: Dimension Witch wears a very pretty dress.
* LaserCutter: Dark Magician's Plasma Cutter skill works like this.
* LittleMissBadass
* LongRangeFighter: As Elemental Master, though her forte isn't in long range per se, but rather her ability to attack and keep moving as well as wide area attacks.
* MadAtADream: In one supplementary comic, she dreams about her and her friends suddenly growing up with only her noticing, and in particular, Elsword has changed from a brash hothead to a more levelheaded and compassionate young man - and she gets flustered at him. When she wakes up and meets Elsword (who, as usual, is being an insensitive jerk) she almost blurts out that he was nice in her dreams... before she stopped and shouts [[TsunDere "YOU'LL NEVER TURN OUT TO BE LIKE THAT! NEVER!!"]]
-->'''Elsword''': ...WHAT THE HELL ARE YOU TALKING ABOUT?!
* MagicalGirl: Although her "Elemental Master" subclass dresses the part, Aisha's "[[FullContactMagic Battle Magician]]" job comes with a TransformationSequence and a costume change as part of her skillset. She as that job even refers to herself as "mahou shoujo", albeit autonomously according to a manga strip.
* MagicIsMental: She's the designated magician in the game and as such she's very knowledgeable in many things mystical in the Elsword world, with a diligent, studious mind.
* MagicStaff: Her WeaponOfChoice.
* ManaBurn: Void Princess' "Phantom Breathing" skill has this effect.
* ManaDrain: One of Dark Magician's and Battle Magician's skills (the latter combines it with LifeDrain).
* MiniDressOfPower: As herself, Dark Magician, Battle Magician and Dimension Witch.
* OurMagesAreDifferent: Her three job branches turn her into different kinds of mages:
** Elemental Master has her study and train hard to master elemental magic; a mix of athlete and scholar.
** Void Princess is her making a contract with a demon to access dark magic; said demon gives her an outfit that lets her wield dark magic. A cultist mage, combined with gadget user.
** Dimension Witch uses magical artifacts and enchanted stones that are the source of her space and time magic; a gadget user, with some touches of scholar (she studies on how she can apply said magic).
* PainfullySlowProjectile: High Magician's Cyclone creates a slow-moving cyclone that hurts continuously.
** Battle Magician line's starballs are much slower than her normal fireballs, but deals multiple hits per ball.
* PalmOnCheekPose: Elemental Master's VictoryPose.
* PantyShot: She flashes the most panties among all the five girls.
* PersonalSpaceInvader: One of Void Princess' skills summons a bat that will latch to the opponent and either explodes after a few seconds, or (after an update, as an alternative) hinder their movement. Victims in PVP can escape with SmashingSurvival.
* PrimAndProperBun: As High Magician. Subverted that she's more cheerful than proper.
* ProjectileSpell: Dark Magician's "Aging" can cause the victim to move slower and their MP degenerating... and takes form of a dark ball that is thrown forward in an arc and explodes in a pillar of dark energy - said pillar giving the effect.
* PurpleIsTheNewBlack: Void Princess has the most purple on her outfit compared to her other advancements (where she gets fair share of lavender, pink and white) and she's conceived as Aisha's "evil" class.
* PurpleIsPowerful: She's color coded with purple and she has some very powerful magic on her hands.
* ReducedManaCost: One of High Magician's passive reduces the mana cost of firing fireballs.
** High Magician's Cyclone skill, if upgraded, can let her recover more mana per hit.
** Void Princess has a variant; she has a chance of recovering a percentage of the MP that she used for skills.
** Battle Magician's Energy Spurt, if upgraded, inverts this; it will cost more MP, but the skill's hitbox will become larger.
** Another inversion: If she uses Teleport in less than 2 second delay, the MP cost of it will increase exponentially.
** Dark Magician's Mana Intake and Aging, if upgraded, will cost less MP.
** Her Ice Storm, if upgraded, will cost 200 MP instead of 300 at the cost of the skill doing less hits. [[note]]However, holding the skill button will let you increase the skill duration and hits, with additional MP cost.]]
* RegeneratingMana: Same as Rena's, but more potent. High Magician and Battle Magician have their own ways of increasing the rate of regen.
* ShesGotLegs: Dimension Witch bares the most leg out of her three classes.
* ShockwaveStomp + TremorTrampoline: One of her skills as Battle Magician.
* ShorterMeansSmarter: She's shorter than other playable characters and is very knowledgeable about mystical arts.
* SituationalDamageAttack: Battle Magician's Supernova skill's damage depends on how much of her allies and enemies are caught up in the spherical field that appears before the giant magic explosion.
* SpellBook: Used in Dark Magician's Death Field.
* SphereOfDestruction: The Battle Magician has two different kinds of this. The base job's Meteor Call skill also works like this.
** Taken UpToEleven with Dimension Witch's [[http://www.youtube.com/watch?v=TBh7vOJ4gD8 Fate Space]] Hyper.
* SpaceMaster: To some extent with Dimension Witch.
* SpinAttack: One of Void Princess' combos end with this.
* SpreadShot: Of the spray burst variety with Elemental Master's Chain Burst.
* SquishyWizard: Can be subverted temporarily with Mana Shield.
* StandardPowerupPose: When she enters the Awakening Mode or using her buff skills, she does this.
* {{Stripperiffic}}: Void Princess is definitely more provocative than her other job branches. Not that she chose to dress that way though. According to concept art, Angkor's contract states that he accompany her at all times...and wear whatever he requests.
* SuckingInLines: Appears when she regenerates MP.
* SummonMagic: As Void Princess, she can summon a bat demon to aid in her attacks.
* SummonToHand: Elemental Master in her intro and VictoryPose summons a book to read.
* SuperMode: Available for Battle Magician, complete with TransformationSequence and [[PowerGivesYouWings wings of light]] (the latter only for Dimension Witch). It turns her fireballs into multi-hitting energy balls, makes her staff reach longer and makes her regenerate mana faster.
** OlderAlterEgo: It is implied to be this, by virtue of time manipulation.
** PowerDyesYourHair: If you upgrade this skill, she'll have blue hair when she transforms (it also makes her regenerate mana even faster).
** PowerMakesYourHairGrow: Her hair grows longer while in this mode.
* SupernaturalIsPurple: She wears a lot of purple, and she's the designated magician in the game.
* SwissArmySuperpower: The Battle Magician line applies time and space magic for many uses, such as altering her own body to grow older and stronger, increases the weight of herself or her staff for a heavy smashing attack, or distorting space around her to wreck havoc on the field.
* SwordPointing: Battle Magician's intro pose has her point her staff forward.
** She also does this in Void Princess' custom skill cut-in.
* TeleportersAndTransporters: One of her basic skills.
* ThisIsADrill: Dimension Witch's Screw Driver skill.
* ThreeStrikeCombo: Her basic skill Chain Fireball has her shooting 3 big fireballs.
** Meanwhile Dimension Witch's Heavy Press is a heavy staff attack repeated 3 times.
* TimeStandsStill: Her basic skill Binding Circle lets her stop time flow around her, stopping enemies in the process.
* TokenEvilTeammate: Shows some shades of this as the Void Princess, complete with a pact with the little bat-demon Angkor, evil stares on most of her ending poses, and an EvilLaugh.
* TornadoMove: Her Gust Screw and Gust Storm (and after an update, Ice Storm) skills. Also High Magician's Cyclone.
* {{Tsundere}}: Type B for Elsword - she's known by other people as being energetic, youthful and cheery... except when Elsword's nearby (doesn't help that [[BelligerentSexualTension he's quite an ass himself]]). In a comic spinoff, she gets flustered when she met a more humble grown-up Elsword in her dream. There's a reason the Japanese version stars Creator/RieKugimiya [[PigeonholedVoiceActor as her]].
** EveryoneCanSeeIt: Almost everyone in her group mentions that she's always close to Elsword. In particular, Rena also says that "[Aisha]'s still an amateur at liking someone".
** Interestingly, in the [[http://www.youtube.com/watch?v=PyVAt0Wdu1Y promotion video of the wedding system update]], it's the other way around: Elsword getting flustered by Aisha's beauty. Complete with LuminescentBlush.
* UpgradeArtifact: [[TransformationTrinket The Battle Pendant]], which is the key of becoming a Battle Magician.
** AmplifierArtifact: In story, she gets access to the Moonstone, which she uses to upgrade her Battle Pendant, allowing her to be able to manipulate space more efficiently.
* {{Vibroweapon}}: One of Dimension Witch's passive applies a spatial distortion on her staff, causing this effect.
* WeaponAcrossTheShoulder: Void Princess's idle pose has her do this with her staff.
* WhyAmITicking: Dark Magician's Death Field does this to her victims.
* WhyDidItHaveToBeSnakes: She's shown to fear insects and ghosts.
* WreathedInFlames: After an update, High Mage's Blaze Step works like this.
* [[YouGottaHaveBlueHair You Gotta Have Purple Hair]]
* YouWillNotEvadeMe: Dimension Witch's skill Wormhole can attract nearby enemies and hurt them continuously.
** Also one of the variants of Void Princess' Phantom Breathing, after an update.
** Battle Magician's Supernova skill, if upgraded, can induce this.
** Void Princess' Abyss Angkor hyper starts with Angkor sucking nearby enemies towards his mouth before firing a giant laser.
* ZettaiRyouiki: Present in all her classes sans the Battle Magician line. In particular Void Princess can qualify for a Rank S with twintails and Tsundere personality.
[[/folder]]

[[folder:Raven]]
->'''Voiced by:''' Bak Seong-Tae (Korean), Creator/MamoruMiyano (Japanese), Creator/BrianBeacock (North America)
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/830px_ravecashfull.png]]
[[caption-width-right:350:[[{{Cyborg}} The Taker]]]]


-->''"Have I helped a little for the peace of this world...?"''

A Velder commoner who nevertheless crawled his way up and made the name of himself as the captain of his mercenary group. The aristocrats who heard of this were quick to frame him and get him jailed, but his loved ones managed to rescue him - only to have them killed by the Velder soldiers, and he himself got badly injured with an arm loss. Before he thought he'd die, a Nasod figure offered him power and rejuvenation, to which he agreed. After waking up and gaining a robotic arm, the Nasods controlled him via the arm to be their personal killing machine. That is, until he got beaten (and his senses got beaten back in) by Elsword and co; he now works alongside them in atonement for his sins.

Raven excels in close combat as he uses his Nasod arm to strike down enemies with a single blow to those who dare get near him. He also uses his sword to slice up anything in his path in order to build up all sorts of combos to tear down the enemy.

'''His job paths are as follows:'''
--> Raven -> Sword Taker -> Blade Master
--> Raven -> Over Taker -> Reckless Fist
--> Raven -> Weapon Taker -> Veteran Commander

----
* AgonyOfTheFeet: Sword Taker's Cut Tendon skill will make its victim unable to run.
** Over Taker's Charged Bolt (Bloody Thorns) skill, if upgraded, can induce a similar effect.
* AHandfulForAnEye: His Ground Impact skill, if upgraded, lets him kick up dust with said move, reducing the target's accuracy for a few seconds.
* AloofAlly
* AloofBigBrother: Seen as this by Elsword.
* AmbiguouslyBrown: He appears very tanned compared to other characters for some reason.
* AmplifierArtifact: Unlike his other 2 job lines, the Weapon Taker line has him grafting many weapon parts onto his Nasod Arm to empower it. Later, he gets a flame generator and other magical artifacts that supports it to become a Veteran Commander.
* AnimalMotifs: The raven, of course.
* AnimeHair: Except for Blade Master.
* AntiAir: His basic skill Earth Breaker is summoning 2 rocks from above, which lets him hit enemies above him.
** See also {{Shoryuken}} examples below.
** Blade Master's Giga Drive is a minor example.
** Over Taker line has skills Charged Bolt and Nuclear.
** In a way, Veteran Commander's Ignition Crow: Incineration can be used as this, as, while it is primarily a ranged attack skill, said crow is very large and can easily hit enemies of some height above him.
* ArmCannon: Raven can shoot fireballs from his Nasod arm. As the "Weapon Taker" he can go GatlingGood as one of his special skills.
* ArmorPiercingAttack: Sword Taker's Berserker Blade when upgraded will ignore the enemies' defense. His core spike attack during Awakening Mode also do this (but not in PVP, after a patch).
** His basic skill Megadrill Break if upgraded will also ignore defenses, while always dealing CriticalHit as well.
* ArtificialLimbs: His Nasod arm.
* TheAtoner
* AttackDrone: He gets one in his Awakening Mode, which aids in offense and defense.
** It launches during skill attacks as an assist (capable of [[OneHitPolykill piercing through many enemies in the process]]) and [[LuckilyMyShieldWillProtectMe shields him]] if he's attacked. The uses decrease its size while attacking normally increases it.
* BadassArmfold: One of his winposes as Weapon Taker.
* BadassBack: Both of his victory poses as himself. Blade Master gains another one, as does Veteran Commander.
* BadassLongcoat: As Blade Master.
* BadassTransplant: His Nasod Arm is the source of most of his abilities. Although as Blade Master he all but abandons it.
* [[BandageBabe Bandage Dude]]: As Over Taker.
* BareYourMidriff: As the "Over Taker".
* BattleAura: In the Awakening Mode's maximum power, he's surrounded by [[SphereOfPower a circle aura]] that slowly damages the enemies nearby.
* BelatedBackstory: Technically, since, in the earliest rendition of the game, he wasn't a playable character (yet) and he just appears as a boss (in one of Altera dungeons). After a patch, he becomes playable, and then he's given a backstory about how he became the boss you fought in the first place.
* BladeAcrossTheShoulder: One of Veteran Commander's win poses.
** Also in one of his custom idle poses.
* BladeSpam: One of Sword Taker's combos ends with this. Also Blade Master's skill Sonic Slash (after an update).
* BrainwashedAndCrazy: The first time you meet him, he is controlled by Nasod.
* TheBerserker: As the "Reckless Fist".
* BlingOfWar: As Weapon Taker, he wears a modified military dress uniform. Downplayed in that it still looks rather practical for what he does.
* ButtMonkey: Has been getting this treatment in recent Eltype bonus comics, in the [[AprilFoolsPlot truth-telling game]] as the OnlySaneMan and in the most recent one as [[UnluckyEverydude unfortunate college student]].
* ButtonMashing: As Weapon Taker, this is how you "overheat" most skills.
* TheCaptain: He was one, of the [[PrivateMilitaryContractors Crow Mercenary Knights]]. The Weapon Taker path has him reclaiming his position, trying to restore his group's former glory.
** His various win lines in locations hint at his experience as he's pretty knowledgeable about many topics. He also likes to teach his group about battle tactics.
* ChargedAttack: Reckless Fist's skill Limit Crusher can be charged for greater damage and stun effect. Also his other skill Wild Charge.
* CommonCharacterClasses: By default, a mix of Warrior and Rogue. Blade Master goes further in that direction, while Reckless Fist adds in Nuker to the mix, and Veteran Commander adds in Support (through debuffs) to ''that'' mix.
* CoolAirship: The Black Crow, which is also his stage (where he's the boss).
* CooldownManipulation: Blade Master's skill Giga Drive: Limiter is a SuperMode that lets him spam active-level skills (those that don't dim the screen) by turning the cooldowns of those skills into 1 second.
* CraterPower: Reckless Fist's Limit Crusher is a haymaker going overboard that the ground gets updrafted in the process.
** Meanwhile Weapon Taker's Harpoon Spear creates a crater on the impact site of the spear.
* CriticalHitClass: Blade Master has a passive that increases CriticalHit rate.
* CriticalStatusBuff: One of the Over Taker's[[note]]then Blade Master's[[/note]] and Veteran Commander's passives give him a buff in attack and defense respectively when his health goes low.
* {{Cyborg}}: Raven is made into half Nasod half human to survive.
* DamageIncreasingDebuff[=/=]AntiArmor: After an update, Over Taker has this skill.
* DarkAndTroubledPast[=/=]FreudianExcuse: Raven is betrayed by his kingdom, almost executed, rescued by his fiancee and friends [[DeathByOriginStory only to see them die before his eyes]] by the kingdom's army, losing his arm in the process and left to die. Then a group of Nasods find him and replace his arm with a robotic one fitted with a control device which soon drives him into a killing spree and then terrorizing a race of furry underground beings in the name of the Nasods with an airship. The only thing that saves him from all these is getting the crap kicked out of him by Elsword, Rena and Aisha, and even then he still has to live with it all in his memory.
* DarkIsNotEvil: The Over Taker line gives in to the Nasod Arm's influence and becomes violently insane, yet he still maintains to keep his mind in check (although Reckless Fist is hinted to have lost it). The Weapon Taker line, while also dresses "dark", has a more tempered mind.
* DarknessVonGothickname: "Raven", specifically.
* TheDarkSide: His Nasod arm constantly tried to turn him into a mindless killing machine. In his "Over Taker" subclass he continues using it, accepting his dark fate. As the "Sword Taker", he shuts down his arm, relying much less on it to prevent its rampage. Come the "Weapon Taker" subclass, however, the arm [[GameplayAndStorySegregation does not pose any problem]] other than overheating - the explanation is that he's outfitted said arm with various armaments, making it stronger while still suppressing its influence.
* DashAttack: His Breaking Fist skill.
* DeadlyLunge: His Shadow Piercing skill. Also Shadow Thrust (as Blade Master) or Shadow Punisher (as Reckless Fist).
** Blade Master's Wolf Fang also works like this.
* DeathByOriginStory: In his backstory, there's his old mercenary comrades and his fiance, all killed in one night by Velder soldiers.
* DeathFromAbove: Over Taker's Valkyrie Javelin skill has him descending down with a rain of exploding spears.
** His Earth Breaker skill causes 2 rocks to fall to both sides of him.
* DefenseMechanismSuperpower: During Awakening Mode, if your Nasod Core is big enough, it will automatically defend you from a finite number of attacks.
** One of Blade Master's passive will let him escape attacks from behind with a chance.
** Borderline example with one of Weapon Taker's passives which lets him reduce the StandardStatusEffects' duration.
** Also with one of Veteran Commander's passive, which allows him to overheat without taking damage when his health go to a certain level.
* DefrostingIceKing: It is implied that he becomes less cold over time.
* DoesntTrustThoseGuys: As the Nasods are responsible for his right arm, he doesn't have high opinions on them and, at first, distrusts Eve. Though over time he slowly opens up to her; he thinks it's from Elsword's influence.
* DrivenToSuicide: The only thing keeping Raven from this point until he met Elsword and co. was the fact that the Nasods were using him.
* ElementalPunch: His basic skill Breaking Fist.
** Weapon Taker's Barrage Attack skill.
** Veteran Commander's skill Deadly Raid has him doing this in rapid succession.
** One of Over Taker's combos (after a patch) lets him do an exploding punch. His Hell Dive skill also ends with a punch that releases multiple explosions.
** One of Reckless Fist's passives also gives him a chance for his punching attacks to release mini explosions.
* EtTuBrute: The one who got him framed was Alex, one of the Velder aristocrats, whom Raven considers a brother back then.
* EvilKnockoff: One of the Nasod bosses, Crow Rider, is a robot with a few of Raven's abilities.
* EvolvingWeapon: The Over Taker path shows the Nasod Arm changing shape as he depends more and more on it.
* {{Expy}}: To [[GrandChase Lass]]. Later Dio from the same game is an expy to him.
** From his backstory, his general concept (a swordsman with mechanical left arm) to his personality, he evokes Guts of ''{{Manga/Berserk}}'' fame. His Over Taker line makes the resemblance clearer.
** Elements of his nature are similar to the Slayer Character from DungeonFighterOnline, with two classes focusing on swordsmanship and giving in the unusual arm.
* FaceOfAThug: His face always looks stern and menacing, and he's a good guy. Then again, he ''was'' a thug before.
* FacePalm: A few of his "lose" poses has him do this.
* FashionableAsymmetry: Thanks in part to his Nasod arm, but [[http://www.elwiki.net/wiki/images/Reckless2HQ.png Reckless Fist]] exemplifies this the most.
* FaustianRebellion[=/=]PhlebotinumRebel: After he's freed from Nasod King's indirect influence (by his cybernetic left arm) by Elsword and co., the first thing he does is assisting them in taking down Nasod King.
* FightsLikeANormal: In his Sword Taker line, he rarely uses his Nasod Arm to attack, and relies more on swordplay.
* FingerSnapLighter: Of the "fire held on palm" variety; Veteran Commander's intro pose has him do this.
* FistPump: His intro pose as himself and Weapon Taker have him do this with his Nasod Arm.
* FlamingSword: Weapon Taker has a skill after an update, aptly named Flame Sword, in which he sets his sword ablaze and smashes an opponent with it. Also his Bursting Blade skill.
* FlashStep: His Shadow Step skill.
* FoeTossingCharge: His Burning Rush and Power Assault skills.
* ForceAndFinesse: While other characters have this dynamic in their class changes to differing extents, Reckless Fist and Blade Master (respectively) show it the most. Veteran Commander, meanwhile, takes both approaches on average.
* GameplayAndStorySegregation: He struggles to keep his Nasod arm in control, yet he can still be played just fine, even as "Reckless Fist". As "Blade Master", he still uses his arm freely but much less often than his other classes.
* GivingSomeoneThePointerFinger: Over Taker's Nuclear skill has him do this.
* GoodLookingPrivates: As Weapon Taker.
* GoodScarsEvilScars
* GradualGrinder: He boasts little attack power, but he has good defense and he's renowned for his lengthy combo and attacks that does multiple hits. Blade Master does it with lightning-fast attacks and wounding his enemies, while Veteran Commander does it with attacks that set enemies ablaze. Reckless Fist, however, deviates from this by having slower but more powerful brute force attacks.
* GroundPunch: His Earth Breaker skill.
** Over Taker's Valkyrie Javelin and Reckless Fist's Ground Impact skill (the latter also counts as ShockwaveStomp). He also have 2 normal moves that does this.
** Weapon Taker's Giga Prominence skill.
* HeartbrokenBadass
* HeelFaceTurn: After Elsword and co. saves him from the control device.
* HoldingBackThePhlebotinum: He does this as Sword Taker, relying less on his cursed arm. By the time he becomes the Blade Master, said arm becomes almost useless to him as he has many stronger skills with his sword.
* HyperspaceArsenal: The "Weapon Taker" class allows him to use a variety of weapons including gattling guns and grenades.
* ImmuneToFlinching: His basic skills Breaking Fist and Burning Rush lets him plow through enemy attacks safely while attacking.
** Meanwhile one of Over Taker's combos (after a patch) as well as Sword Taker's and Weapon Taker's let him ignore flinching during their animation.
** Reckless Fist's Limit Crusher and Wild Charge make you immune to flinching when you charge the skill.
** Blade Master's Sonic Slash and Shadow Thrust skills also ignore flinching during their activation.
* InjuredVulnerability: One of Sword Taker's[[note]]then Reckless Fist's[[/note]] passives increases damage output when the enemy's health goes low.
* KatanasAreJustBetter: His sword as Sword Taker and especially Blade Master has a katana-esque shape.
* KnightInSourArmor: His worldview might have been weary and jaded, but he still strives to fight for a better world.
* LifeDrain: Sword Taker's Shockwave Divider skill, if upgraded, can let him absorb HP from his enemies. His Bloody Accel skill also lets his normal attacks do this.
* TheLostLenore: Somewhat as a reference to Edgar Allan Poe's poem that originated it (The Raven), he has one in form of Seris, his fiancee who was killed along with his old mercenary group, and in the present he breaks out of his crazed mind when he sees someone who resembles her (Rena). Downplayed though in that it doesn't affect him much beyond that.
* MagicFromTechnology: His Nasod arm can use magic.
* MagicKnight: More like [[MagicFromTechnology Techno-magic]] Knight, but he still counts. Averted as Blade Master, however.
* MasterSwordsman: As the "Blade Master".
* MeaningfulName: He's named Raven and he usually dresses in all black. He also was the leader of the Crow Mercenary Knights, and one of his skills summons a crow to burn his enemies.
* MegatonPunch: One of Over Taker's combos ends with this.
** Also Reckless Fist's Wild Charge with it being [[ChargedAttack chargeable]] and [[InvulnerableAttack you're invulnerable while charging it]].
** After an update, Reckless Fist gains another one called Limit Crusher that is also chargeable and can stun enemies.
** One of Veteran Commander's skills is basically this, done 4 times or more in succession.
* MilkingTheGiantCow: Over Taker's intro pose has him do this.
* MirrorMoralityMachine: Closer to the point of what the Nasod device in Raven's robotic arm does to him at times.
* MoreDakka: As the "Weapon Taker".
* MrFanservice: Very noticeable in his second jobs. "Blade Master" looks sophisticated and handsome. "Reckless Fist" and "Veteran Commander" gives him a bad-boy look. Suitable for different type of fans of any gender.
* {{Overheating}}: As the Weapon Taker, Raven risks overheating himself should he abuse his Nasod arm, which can be used tactically but [[CastFromHP does damage on himself]] and burns him. As Veteran Commander, he no longer has to worry about getting burned, though overheat attacks will still use HP.
** CombatBreakdown: After a certain HP threshold, he can't overheat his skills anymore until he's healed. One of his passives lower that threshold per skill level, though.
* OverratedAndUnderleveled: He starts at level 1 like the others despite [[ExperiencedProtagonist being touted as a skillful mercenary]] and was a Lv 32 boss.
* PainfullySlowProjectile: His Cannon Blade skill, if upgraded, goes much slower than normal but deals more hits as a result.
* PeekABangs: As Sword Taker.
* PhysicalScarsPsychologicalScars: His scar-filled body and missing left arm are tied into different parts of his backstory, both of which are what forms him into what he is now.
* PlayingWithFire: "Veteran Commander", "Over Taker" and "Reckless Fist" spam lots of explosions and fires, but the former is the most prevalent -- it can overheat, which damages him.
** Taken UpToEleven with Veteran Commander's [[http://www.youtube.com/watch?v=2ilkhWxkV8o Burning Buster]] Hyper.
* PowerBornOfMadness[=/=]WithGreatPowerComesGreatInsanity: His Nasod arm induces his rage and madness so that said arm could feed on said madness. As Reckless Fist he's almost lost it.
* PowerLimiter: He has one attached to his arm as Over Taker in order to control it better. It seems to no longer work as he becomes Reckless fist.
* RedArmbandOfLeadership: Weapon Taker wears one as a sign of him reviving his old mercenary group.
* RedemptionPromotion: He as a playable character, obviously, is much better than he as a boss. Possibly justified in that being freed from his constrains allows him to expand his abilities.
* ReducedManaCost: His basic skill Power Assault, if upgraded, will cost less MP.
** Inversion: Sword Taker's Berserker Blade, if upgraded, will cost more MP but with the ArmorPiercingAttack effect added.
*** His other skill Hypersonic Stab, if upgraded, will give him more MP per hit.
** Weapon Taker's Revolver Cannon, depending on the version, will either cost more or less MP when you upgrade any of them.
** A variant: One of Veteran Commander's passives lets him go overheat without consuming HP [[CriticalStatusBuff once his HP goes past a certain point.]]
* RestrainingBolt: The Nasod Arm prevents him to attempt suicide when he's still under its influence.
* ReverseGrip: Some of his attacks and poses has him do this with his blade.
* RightHandOfDoom: More like Left Hand of Doom, but his Nasod arm qualifies. Made more striking with Reckless Fist's hyper [[http://www.youtube.com/watch?v=vo-uFDldZPE Infernal Arm]] where it turns demonic-looking.
* RollingAttack[=/=]{{Shoryuken}}: Sword Taker's Flying Impact and Weapon Taker's [[FlamingSword Bursting Blade]] skill has him floating upwards while delivering multiple circular slashes.
** Also one of Sword Taker's combos ends with a Shoryuken.
** Meanwhile, one of Weapon Taker's combos has him rolling through his opponent, damaging them in the process, and then attacks them InTheBack.
* RuggedScar: His body is CoveredWithScars and he's also a grizzled, experienced veteran who has witnessed many tragedies in his life (including surviving the death of his family).
* ScarsAreForever: Except for the one on the right side of his chin. That one disappears from his in-game model and is distributed for all characters to use as a RareRandomDrop.
* SeanConneryIsAboutToShootYou: Veteran Commander's SuperMovePortaitAttack is him pointing his ArmCannon at you.
* SeenItAll[=/=]TaughtByExperience: Many of his victory quotes mention about his experiences of dealing with similar threats in the past.
* SelfMadeMan: Was one in the backstory.
* SerratedBladeOfPain: As Veteran Commander, his blade has lots of jagged edges.
* ShapingYourAttacks: Veteran Commander's Ignition Crow lets him fire off a fiery crow forward.
* ShellShockedVeteran
* SingleStrokeBattle: Some of his attacks as Sword Taker and Blade Master has him slashing past his enemy and delivering multiple delayed strikes.
* SituationalDamageAttack: Sword Taker's [[SingleStrokeBattle Hypersonic Stab]] skill does more damage to the individual enemies if more of them are caught in the line.
** Blade Master's Giga Drive: Seismic Tremor deals more damage and hits the closer the target is to him. However, the enemy must not be ImmuneToFlinching for it to work.
** Over Taker's Valkyrie Javelin, if upgraded, will have the property of having its damage increased if the skill is done from a high altitude.
* SkunkStripe: As Over Taker and Reckless Fist. Veteran Commander sports a red one.
* SphereOfDestruction: His "Maximum Cannon" skill.
* SpikeBallsOfDoom: Over Taker's "Charged Bolt" skill.
* SpikesOfDoom: A few of Over Taker's combos lets him sprout metal spikes from the ground to harm his enemies.
* SpreadShot: Of the spray burst variety by one of Weapon Taker's skills.
* StartingANewLife: From a simple mercenary with a relatively happy life, to a brainwashed slave of the Nasods (and leader of a new mercenary group), to an ally of Elsword and friends in their adventures.
* SticksToTheBack: One of Weapon Taker and Veteran Commander's {{Victory Pose}}s have him putting his sword to his back, without any visible straps.
* StuffBlowingUp: His "Over Taker" and "Weapon Taker" subclasses onwards rely on lots and lots of explosions. The former can even summon a frickin' ''[[NukeEm Nuclear ICBM]]''.
* SupernaturalGoldEyes: He has gold eyes and he was involved with the Nasod's experiments, in particular his left arm.
** It was implied in one of his end-of-dungeon quotes that his eyes possibly are Nasod augmentations as well, as he mentions being able to see in the dark, and his eyes were darker-colored in his backstory.
* SuperMode:
** His awakening mode has a few extra perks; see AttackDrone above.
*** Over Taker/Reckless Fist can learn a passive to manually extend the awaken timer provided that he can gain another awakening orb during the mode.
** Sword Taker's Bloody Accel, which increases the damage he deals and [[LifeDrain leeches a portion of the enemy's HP every time he attacks]] as well as crippling them.
** Blade Master's Giga Drive (the Limiter version after an update) also increases the damage he deals while negating the cooldown on some of his skills.
* SuperSpeed: Whether it's movement speed or attack speed, his various skills from the Sword Taker line uses plenty of this trope.
** Taken to the next level with Blade Master's hyper, [[http://www.youtube.com/watch?v=WEV13fiTVVo Extreme Blade]].
* SwipeYourBladeOff: One of Blade Master's win poses has him do this.
* SwordAndFist: His playstyle involves using a one-handed sword and his robotic left arm. Depending on his class choices, he'll opt to use his sword or his left arm more.
* SwordBeam: One of Sword Taker's skills, which have 2 variants.
* SwordPlant: Blade Master's Giga Drive starts with this. Also one of his and Reckless Fist's win poses.
* SwordPointing: Blade Master's intro pose ends with him doing this.
* TakeAThirdOption: His "Weapon Taker" class can be seen as this. With how the Over Taker has him relying on the Nasod Arm's power, while the Sword Taker has him suppressing it, relying on his own skills. The Weapon Taker allows him to still use the Nasod Arm, but suppressing it with various armaments.
* TallDarkAndHandsome
* ThreeStrikeCombo: His basic skill Megadrill Break is 2 blade stab followed by [[ThisIsADrill a drill strike]].
** Meanwhile Weapon Taker's Bursting Blade is a 3-hit flying slashes. Veteran Commander's Deadly Raid normally is a 3-hit exploding punches, but you can choose to make him do more punches during the move.
* ThrowDownTheBomblet: One of Veteran Commander's skills lets him throw 3 grenades that will burn the opponent.
* ThrowingYourSwordAlwaysWorks: Some of Over Taker and Weapon Taker's skills revolves around this. With exploding spears, to be exact.
* TooManyBelts: Weapon Taker and Veteran Commander have many belts on their design. Also Reckless Fist to an extent.
* TremorTrampoline: One of Reckless Fist's combo has him diving with a punch from the air, knocking nearby foes upward in the process.
* UselessUsefulSkill: Downplayed - Sword Taker's Cut Tendon works similarly to Combat Ranger's upgraded Low Kick (see in her own section above). Useful in PVP, useless in dungeons.
* WalkingShirtlessScene: As his base job.
* WeCanRebuildHim: His backstory involves this.
* WhenHeSmiles: [[PerpetualFrowner We never actually see him smile in-game]], but the supplementary comic has Rena saying that he has a handsome smile. He does smile at one time in the comic, but it was in [[AllJustADream Aisha's dream.]]
** He does smile once in-game, in the "Altera Clear" video when the El Search Party finally regains the El Stone they were searching for.
* WorkingForABodyUpgrade: More like he's forced to work by Nasod King after he gains his body upgrade.
* WreckedWeapon: Over Taker's skill Weapon Crash does this to his opponents, leaving them with reduced attack power debuff.
* YouWillNotEvadeMe: Reckless Fist's Infernal Arm hyper drags his enemies towards him upon activation.
[[/folder]]

[[folder:Eve]]
->'''Voiced by:''' Woo Jeong-Sin (Korean), MamikoNoto (Japanese), Creator/BriannaKnickerbocker (North America)
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/930px_evecashfull.png]]
[[caption-width-right:350: [[RobotGirl The Another Code]]]]

-->''"You will now face the queen of Nasods."''

Back when humans and the robotic race Nasods coexisted peacefully, Eve was standing among them as an upper-class Nasod. However, as the power of El began to weaken and the Nasods lost their power source, they sought help from the humans, but they were denied help - cue the war between the two societies. The few ancient Nasods, including Eve, sealed themselves after losing to the humans. Thousands of years later and she awoke in the new present time; she used her old knowledge and remaining energy to power the King Nasod and the rest of her kin. Years passed and the Nasods grew corrupted and no longer acknowledged Eve as they continue waging wars with the humans - before Elsword and co. slain them all. Left alone in the present once again, she decided to regain the power of El to revive her race and joined Elsword and co. after he befriended her.

Eve may not look tough like the others, but she uses her powers of machinery to take down enemy forces for her. Since Eve is the Queen of Nasod, she can summon nasods from her kingdom to aid her in her battle whenever she wishes.

'''Her job paths are as follows:'''
--> Eve -> Code Exotic -> Code Nemesis
--> Eve -> Code Architecture -> Code Empress
--> Eve -> Code Electra -> Code Battle Seraph

----
* AngelsPose: One of Code Empress' {{Victory Pose}}s has her and her two Nasod servants pose like this.
* AntiAir: One of her normal moves is her shooting an energy ball to the air, acting as this and a LauncherMove.
** Code Architecture line has Sonic Wave, Heaven's Fist (both versions), and, as Code Empress, Spitfire Flash.
** Code Nemesis has Atomic Blaster: Sonic Gun and Iron Scraps. One of her normal moves also rockets her upwards to hit enemies.
** For Code Electra, skills that are augmented by El Crystal Spectrum can be aimed upwards (or downwards) at an angle. Her Photon Flare (a sudden flash of light) can also be used as this.
* ArmorPiercingSlap: The first thing she does upon being reactivated is slapping Elsword in the face. It's also used as a move in one of her combos.
** The slap will also turn the victim's back against her, exposing their opening in their defenses, making the "Armor Piercing" part almost literal.
** In the comic featuring Ara, she slapped Chung so hard that he flinged to the signboard, breaking it in the process.
** Even more literal with Code Architecture's Heaven's Fist: Sweeper, if upgraded, turning it into an ArmorPiercingAttack.
* AttackDrone: Her main form of attack is by deploying the two drones that always fly alongside her. They also help her doing DoubleJump.
** Code Electra's Thousand Stars skill also create one that shoots mini beams as she attacks.
** Also Battle Seraph's Energy Needles which is similar to the above, but fires independently.
** After an update, Eve gained a special core system that is activated upon Awakening Mode, highly similar to Raven's in function.
* BadassArmFold: One of Code Architecture's win poses has her do this.
* BattleButler: Oberon and Ophelia, for Eve's "Code: Architecture" and "Code: Empress" classes.
* BeamSpam: The Code Electra path's strategy and skills involves firing lots and lots of laser beams.
* {{BFG}}: Code Exotic's Hornet Sting skill has her pulling out a bazooka and fires a shot from it.
* BladeOnAStick: Her Assault Spear skill (by Code Nemesis and Code Empress) uses one. The latter's special summon Ferdinand also wields one.
* BladeSpam: One of Code Nemesis' combos ends with her jamming a lot of spears to the victim. Code Architecture's Oberon can also do this.
* BlindedByTheLight: One of Code Electra's skills acts much like a flashbang, causing the opponent's screen to go all white.
* BoobsAndButtPose: Battle Seraph's SuperMovePortraitAttack has her pose like this. Although she isn't exactly well groomed in the former department.
* BringIt: Code Exotic's intro pose has her do this.
* BrokenBird
* ButtMonkey: Oberon often ends up in the butt of jokes if Code Architecture loses. Fandom follows this as well.
* CastFromHP: One of her skills involves sacrificing a small amount of HP to be [[DivertingPower converted into MP]].
* ChargedAttack: Her Mega Electron Ball skill can be charged to make the projectile stronger and bigger.
** Two of Code Electra's skills can be hold down before release, with different effects: one that damages enemies who came close as she charges the attack and carrying them away when released, or one that sends out smaller projectiles and shoots more when charged. She'll also become ImmuneToFlinching during said skill.
** Also two of Battle Seraph's skills.
* CombatStilettos: As her second jobs, but especially Battle Seraph. Then again, she airdashes instead of runs.
* CommonCharacterClasses: A Nuker by default, with a touch of Support. Code Nemesis is a JackOfAllTrades (except for the long-ranged compartment), while Code Empress and Battle Seraph adds Warrior and Ranger (respectively) to the mix.
* CoolChair: She can use her drones as a makeshift chair in some of her poses, but as Code Nemesis she can conjure a stylized metal chair out of nowhere and then slouch on it.
* CoolCrown: As expected from Code Empress. Meanwhile Battle Seraph has an energy crown.
* CooldownManipulation: Code Empress' Nasod Recharge passive skill gives her a chance to reset all of her skills' cooldowns by using a skill.
* CoolHelmet: Oberon wears one. So cool that even Code Architecture's drones are stylized after it.
* CriticalHitClass: After a patch, she (as a base job) has a buff skill that increases the CriticalHit rate of her and her allies.
** Still it's improved further with Code Nemesis, with one of her passives that allows her buff skills to improve her the recipient's CriticalHit rate and damage.
** Minor example in Code Empress' passive (after an update) that increases the critical hit chance of her summoned servants' attacks.
* DamageIncreasingDebuff: Code Nemesis' Atomic Shield skill, after a patch, can induce this on the enemies within range.
* DarkActionGirl: As her Code Exotic line.
* DarkAndTroubledPast
* DeathByOriginStory: It involves almost all of her Nasod brethren died in a war.
* DeathFromAbove: Code Nemesis' Spear Burst skill has her descending from above, attacking with exploding spears.
* DeathOfAThousandCuts: "Code: Electra", Eve's newest job change, has "Thousand Stars", which creates a barrage of orbs, each dealing minimal damage but also a barrage of fifty of them.
** Battle Seraph (Code Electra's advancement)'s Energetic Heart skill will turn any of her laser/energy ball attacks into this.
* DefenseMechanismSuperpower: During Awakening Mode, if your Nasod Core is big enough, it will automatically defend you from a finite number of attacks.
* DeflectorShields[=/=]DeployableCover: One of her skills as the Code Nemesis. Oberon also has another variant.
* DifficultButAwesome: Code Nemesis, with her attacks covering limited range and slow executions, but when mastered, others will have a hard time keeping up with her power and speed.
* DoppelgangerAttack: Her basic skill Photon Blink has her make a body double out of PureEnergy that will deal damage to anything touching it. Though the way it is used, it's more of a Doppelganger Defense[=/=]Evasion.
* DualTonfas: Code Architecture's Oberon uses these. Bladed tonfas, to be specific.
* ElegantGothicLolita: As Code Exotic.
* EmotionlessGirl: The story for Battle Seraph has her abandoning the developing emotions within her in order to grow stronger.
* EnergyBall: her Electronballs.
* {{Expy}}: To ''GrandChase'''s Mari.
* FacialMarkings
* FrickinLaserBeams: A lot of "Code: Electra's" attacks involve laser beams, making Aisha's "Dark Mage's" Plasma Cutter pale in comparison.
** As "Code: Battle Seraph", she can now do curvy laser beams.
** After an update, the regular Eve gains one (Illusion Ray).
** Her special drone (Awakening mode only) after an update will fire a continuous laser whenever she performs an attack skill. In Awakening mode's max power, the laser can do SplashDamage.
** Her basic skill Illusion Ray is one quick laser beam, while her other one Dimension Link Blader has her summon a robot that will fire a continuous laser from its eyes.
* FullContactMagic: She performs a lot of moves to move her drones around to smack enemies.
* GiantHandsOfDoom: Code Architecture's Heaven's Fist skill, which has 2 variants.
* GiantPoofySleeves: Downplayed with Code Nemesis and Battle Seraph's outfits.
* GiantWaistRibbon: Code Electra wears this.
* GivingSomeoneThePointerFinger: Battle Seraph does this in her intro pose. One of regular Eve's SuperMovePortraitAttack (as well as Battle Seraph's custom one) has her in this pose, too.
* GlassCannon: Her passive and active skills generally improves her attack power and/or speed, and she has only one option of defense: Code Nemesis' Atomic Shield. Otherwise she can be taken down quickly, assuming one manages to hit her that is.
* GuysSmashGirlsShoot: Oberon and Ophelia works like this.
* HairDecorations: Code Electra has a white flowered ribbon on her hair.
* HyperspaceArsenal: Code Exotic's main gimmick; she can pull off many things, from spears to bazookas to drills and many more.
* IHaveTheHighGround: One of Code Nemesis' victory poses has her floating high and summoning blades to float around her.
* ImpaledWithExtremePrejudice: Her Assault Spear skill, owned by both Code Nemesis and Code Empress, works like this.
* InterfaceScrew: Her Illusion Strike skill can inflict this on its victims.
* {{Invisibility}}: One of her basic skills.
* {{Irony}}: In her quest for reviving her kind, she teams up with the very group who slays them.
* KickingAssInAllHerFinery: Fittingly for a queenly figure, Code Empress wears some regal dress for battle.
* LaserCutter: Code Electra possesses these as part of her combos.
** There's also the Linear Divider skill, after an update.
* LastofHerKind[=/=]LivingRelic: She was the only Nasod alive after Elsword and co. destroys the Nasod King and the rest of her kin.
* LeotardOfPower: as Battle Seraph.
* LonerTurnedFriend
* LongRangeFighter: As Battle Seraph.
* LostTechnology: She is a Nasod after all.
* MachineMonotone: Most of her speeches are in monotone.
* MagicFromTechnology: She specializes in this.
* MiniDressOfPower: As Code Nemesis.
* ModestyShorts: Code Electra wears one beneath her NakedApron-like outfit.
* MoreDakka: One of Code Nemesis' skills has her pulling out a machine gun and shooting it in a SpreadShot.
** AlphaStrike: Her [[http://www.youtube.com/watch?v=kw0_n2A87Ys Lunatic Scud]] Hyper adds MacrossMissileMassacre, BeamSpam and StormOfBlades to the mix.
* MovesetClone: To some extent, some of Code Empress' combos and skills (with Oberon) is similar to Blade Master.
* MultiDirectionalBarrage: Code Nemesis' Iron Scraps is basically deadly shrapnel going off to all directions.
* MysticalWaif: She's ReallySevenHundredYearsOld, the last ancient Nasod, seems distant and hard to talk to (due to her status and the fact that she can barely understand emotions and human customs, as well as her perpetually emotionless face), and excels in (techno)magic. Oh, and she's Add's object of pursuit, particularly for her inner programming code.
* MysticalWhiteHair: She's white-haired and she was the lone survivor of the ancient-type Nasod out there, which were believed to be more advanced than today's time. She's also another prominent magic user.
* {{Ojou}}: Naturally, being Queen of Nasods, but as Code Empress it's emphasized more.
* OneHitPolykill: Code Exotic' Hornet Sting (Shaped Charge) and Code Nemesis' Assault Spear (Judgement) have this effect.
* OrbitingParticleShield: Code Exotic's Metal Dust Aura skill.
* PainfullySlowProjectile: Battle Seraph's Kugelblitz skill launches a big, slow energy ball that will continuously hurt enemies on its way.
* PersonOfMassDestruction: All of her second classes in some way or another, but especially Battle Seraph.
** Currently in NA, Code Nemesis is underpowered in combat compared to the other two Eve classes with her support skills being best known. She's subjected to revamps in KR because of this.
* PowerCrystal: She has one on her forehead.
* PoweredByAForsakenChild: In a sense. Eve had to shut herself down and use her own energy to power the Nasod King and his subjects. She was only rebooted when the Nasod King was destroyed. The twist is that she's willing to do all of this.
* PowerFloats: As she advances up through her jobs, her idle stances change into her slightly floating above the air. She also floats during certain intro poses and {{Victory Pose}}s.
* PowerSource: Eve to the Nasod King, as stated above. Also, the latter turns to the El Stone stolen from Ruben and installs it into his Powertrain.
* RapunzelHair: As Code Exotic and Code Electra.
* ReallySevenHundredYearsOld: Being an ancient robot and all.
* ReducedManaCost:
** Her basic skill Illusion Stinger and El Crystal Spectrum, if upgraded, will cost less MP. Also a variant in her Cloaking skill, where she can regenerate mana faster while it is active.
** Code Electra's Giga Stream and Photon Flare, Code Architecture's Genocide Ripper and Code Exotic's Junk Break, if upgraded, will cost less MP.
** A variant: her basic skill Energy Conversion when leveled up will cost less HP to use. If upgraded, it has a chance of not using your HP at all.
* ReiAyanamiExpy: Odd-colored hair and eyes? Check. Mystical and mysterious? Check. Young-looking? Check. Not human? Check. Seemingly emotionless and then realizing about emotions within herself? Double check.
* ReverseShrapnel: Code Electra's Thousand Star can send out a cluster of small energy balls that will then proceed to home in to the designated opponent all at once.
* RidiculouslyHumanRobot: The only way to tell her she is a Nasod is her [[SupernaturalGoldEyes glowing golden eyes.]]
** Especially ridiculous considering that the other Nasods we see in the game is really robotic, even King Nasod. Even if she comes from ancient times, the "ancient Nasods" found in Hamel stages are revealed to be... golems.
* {{Roboteching}}[=/=]HomingLaser: Battle Seraph, with a passive ability, can make her energy attacks curve and home in to opponents at the expense of power.
* RobotGirl
* RobotMaster[=/=]AssistCharacter: A number of her skills involves summoning varying kinds of robots to aid her in battle. The Code Architecture job path focuses on this aspect of her.
** Code Empress has [[http://www.youtube.com/watch?v=PYYuII31l68 Code: Thunderbolt]] hyper where she summons her "trump card", Ferdinand, which acts as her bodyguard for a minute.
* RunningGag: She's known for slapping Elsword a lot.
* SexyBacklessOutfit: Battle Seraph wears one, as does Code:Electra. Harder to notice in the latter's case due to RapunzelHair.
* ShapingYourAttacks: Minor variant: one of her normal moves has her create a triangle made of light and then throw it forward. 2 of Code Electra's skills also create similar triangles.
* ShockwaveStomp: One variant of Code Architecture's Heaven's Fist makes a heavy tremor on the impact site that can stun its victims.
* ShoutOutThemeNaming: All of Code Empress' robot assistants (Oberon, Ophelia and Ferdinand) are named after characters in Shakespearean plays.
* SingleStrokeBattle: After a patch, Code Architecture gains a combo in which Oberon does this move while passing through opponents in the process.
* SpectralWeaponCopy: Her basic skill Illusion Strike creates copies of her AttackDrone and sends them all forward to smack the enemy.
* SphereOfDestruction: Code Exotic's[[note]]Later Code Nemesis[[/note]] Iron Scraps skill. Also one of Ophelia's special skills.
* SpinAttack: Code Architecture's Sonic Wave (with Oberon) is a vertical variant.
* SplashDamage: Code Exotic's Hornet Sting - Explosion skill launches a rocket that does this.
* StanceSystem: Somewhat of a variant is introduced in Code Electra job path, which allows Eve's energy shots to either [[BiggerIsBetter become bigger]], [[SpreadShot split into threes]] or [[HomingProjectile gain homing properties]].
** After an update, said skill is now available for base Eve, though unless you become Code Electra, you can only make your energy shots bigger.
* SugarAndIcePersonality
* SuperMode: Code Exotic's Queen's Throne skill augments her drones with long blades, empowers her energy shots, and lets her air dash multiple times.
** Battle Seraph has an active skill that combines all of her three modes (see StanceSystem above) into one, with added [[PowerGivesYouWings energy wings]].
* SupernaturalGoldEyes: She has golden eyes and she's the lone survivor of the ancient-type Nasod.
* SuperSpeed: Oberon is capable of doing this in one of its active skills.
* SwordBeam: One of Code Architecture's skills (with Oberon).
* {{Technopath}}
* ThereIsAnother: The PVP [=NPC=]s Code: Q_Proto-00 and Apple are also ancient Nasods from long ago.
* ThisIsADrill: Code Exotic's Junk Break skill has her summon a rather HUGE one.
* ThreeStrikeCombo: Code Empress' Surface Cutting is Oberon doing 3 hit slash attack. Also her Sonic Wave, a 3-hit spinning slash.
* ThrowDownTheBomblet: 2 of Ophelia's (from Code Empress) normal moves, as well as one of her skills.
* ThrowingYourSwordAlwaysWorks: Or in this case, spears, as Code Exotic.
* TinMan: She claims to lack emotions, but as Rena will happily note, she does have emotions. She just doesn't know how to express it.
* UnusualEars: Robot ears, to be specific.
* UnusualEyebrows: the "no brows" variant.
* UpgradeArtifact: The Spectrum Crystals for Code Electra that lets her fire strong energy projectiles and beams.
** AmplifierArtifact: In story, advancement into a Battle Seraph requires both the Dark El Gem and the Moonstone to enable her to unlock more power for her combat circuitry.
* VideoGameDashing: She has many unique dashing mechanics. Some of her skills/passives modify the properties of them.
* WaveMotionGun: Code Electra's Giga Stream skill.
** Taken UpToEleven with Battle Seraph's [[http://www.youtube.com/watch?v=tSM0QH6pb6o Psychic Artillery]] hyper where she fires out a large beam and then an even larger one.
* WhipItGood: One of Code Exotic's skills involve her generate a chain whip that can generate a chain of explosions.
* WomanInBlack: As Code Exotic.
* WomanInWhite: As Code Architecture and Code Electra.
* YouWillNotEvadeMe: One of her skills has her generating a black hole to pull enemies in.
* ZergRush: Her basic skill Illusion Strike is a borderline example: She creates copies of her drones to smack the victim rapidly.
* ZettaiRyouiki: Present in all of her forms, save for base form and Code Exotic. Ophelia also has this.
[[/folder]]

[[folder:Chung Seiker]]
->'''Voiced by:''' Yang Jeong-Hwa (Korean), Creator/MiyukiSawashiro (Japanese), Creator/ColleenOShaughnessey (North America)
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1375px_chungcashfull.png]]
[[caption-width-right:350: [[WarriorPrince The Guardian]]]]

-->''"I will destroy you!"''

Was known as Prince Seiker, Chung was trained for combat from a young age to follow the Seiker family tradition - being protectors of the Senace Kingdom. When the kingdom came under attack, his father, Helputt, the White Colossus of Hamel, tried to ward them off - but then the demons came to possess him, and the noble fighter unwittingly lead the enemies to attack his own kingdom. He tried to fight his father but he got injured badly. After Elsword and co. helped him escape and recover, he decided to leave the demon-occupied city and go with Elsword to train and become stronger. He adopted the name Chung as he ditched his prince title, vowing to not use it until he can take back his kingdom.

Chung has the strength and power to easily wield his cannon, Destroyer, skillfully as it were a feather. If his enemy is too far from him, Chung also has a unique trait to him different from others, as he uses "ammo" which can be fired from his cannon after reloading.

'''His job paths are as follows:'''
--> Chung -> Fury Guardian -> Iron Paladin
--> Chung -> Shooting Guardian -> Deadly Chaser
--> Chung -> Shelling Guardian -> Tactical Trooper

----
* AdorablyPrecociousChild: He has the smallest body among the main characters, and looks ridiculously feminine. Rena in particular likes to treat him like a little kid, which he doesn't like. Nevertheless he acts rather matured and dignified as his friends note.
* AgonyOfTheFeet: Deadly Chaser's Leg Shot skill which decreases the target's moving speed.
* AnimalMotifs: The wolf. Pronounced more in Fury Guardian line.
* AnimeHair: Moreso as Shooting Guardian or Shelling Guardian.
* AntiAir: His basic skill Siege Shelling and Aiming Shot lets him attack airborne enemies easily at a range.
** One of Deadly Chaser's combos has him firing his guns multiple times diagonally, acting as this.
** Fury Guardian line's MakeMeWannaShout attacks (see below), as well as Iron Paladin and Tactical Trooper's Wonder Wall and Deadly Chaser's Sharpshooter Syndrome, have large enough radius of effect to be used as this.
** Iron Paladin's Land Demolisher creates a shockwave big enough to hit airborne enemies. By the same token, Deadly Chaser's Comet Crasher blasts have larger range of attack than it seems.
* ArmorPiercingAttack: Fury Guardian's Steel Edge skill ignores enemy's defenses.
** After a patch, Shelling Guardian's missiles activated from Mark of Commander skill will ignore enemy's defenses.
* BadassNormal: As his abilities are more technology-based, he's a borderline example. Especially as Iron Paladin, who relies on his sheer strength and rarely uses his cannon to fire things directly to his foes.
* TheBerserker: The Fury Guardian line focuses on rushing forward and dealing strong, relentless melee attacks.
* {{BFG}}[=/=]{{BFS}}: Chung's cannon, the Destroyer, is as big as himself. He can also use it as a melee weapon.
** ChainsawGripBFG: Some of his attacks has him holding his BFG this way.
* BigBulkyBomb: Shooting Guardian's Quantum Ballista has him dropping this on the designated enemy. Tactical Trooper's Satellite Rain hyper also ends with this.
* BlueIsHeroic: He's color coded with blue, and unlike the main protagonist Elsword, Chung is more heroic, noble and innnocent (being a prince helps).
* BulletSparks: Shooting Guardian's bullets will let off sparks whenever they hit an enemy.
* ChargedAttack: Iron Paladin's Artillery Nova skill is him firing a strong rocket out of his cannon; it can be charged for greater damage.
** Deadly Chaser's Rapid Cannon can be charged to fire more rockets.
** After a patch, his basic skills Detonation, Impact Detonation and Lunatic Blow can be charged to do more hits, costing more bullets in the process. The same patch also allows Iron Paladin's Iron Howling to be chargeable; doing so lets him do additional shouts.
* CodeName: Chung is just a name he takes while on his quest. He has sworn not to use his real name until he finishes his long quest.
* ColdSniper: As Deadly Chaser, he's often depicted as stern and confident.
* CombatStilettos: as Iron Paladin. It can be meant to evoke how wolves stand on their toes, but combined with his long hair and somewhat curvy armor, it makes him look rather... girly.
* CommonCharacterClasses: A mix of Warrior and Nuker by default, with a touch of Support. Iron Paladin emphasizes his Warrior side and Tactical Trooper emphasizes his Nuker and Support side, while Deadly Chaser adds Ranger to the mix.
* CooldownManipulation: Deadly Chaser's passive Intense Showtime lets him having decreased cooldown time and MP on his skills when he enters his Berserk Mode.
* CraterPower: Many of Fury Guardian's skills do this.
* CriticalHitClass: Played straight and inverted with the Iron Paladin line - His Pandemonium skill makes the afflicted enemy having higher chance to be hit by a critical, while one of his passives prevents critical hits to land on him.
** Aside from the one in the SuperMode below, Deadly Chaser also has 2 passives to make him deal CriticalHit more often.
* CrossdressingVoices
* DarkAndTroubledPast: He lost [[DisappearedDad his dad]] and [[DoomedHometown his kingdom]] long ago to DemonicInvaders, and he's trying to reclaim them back.
* DeathFromAbove: His "Aceldama" skill fires a number of missiles upward, and then the missiles rain down on the whole screen.
** Shooting Guardian's Comet Crasher has him shooting a bunch of cannonballs downwards from midair.
** Deadly Chaser's Artillery Strike skill has him [[CrosshairAware aiming at the enemy with a crosshair]] and then a volley of missiles[[note]]Later changed into a single giant bomb[[/note]] fall down onto the designated place.
** The Shelling Guardian line has many skills that delivers this, including a version of the Artillery Strike above. The best of which would be his hyper, [[http://www.youtube.com/watch?v=9RuHb7XsSMA Satellite Rain]].
* DeclarationOfProtection:
-->(''during one of his intro'') "I'll protect the world!"
* DefendCommand: Fury Guardian's "Guard" skill.
* DefenseMechanismSuperpower: His Heavy Stance ability allows him to automatically enter guarding stance when attacked during a certain attack and then do a CounterAttack afterward.
** Iron Paladin with Strong Will passive can have a chance to guard against attacks, completely negating the damage.
** Tactical Trooper's passive Reactive Armor gives him increased defense when he enters Awakening Mode.
* DeflectorShields: Shelling Guardian's[[note]]Later also Iron Paladin's[[/note]] Wonder Wall skill creates these, and can be used to shield teammates too.
* DemolitionsExpert: The Shelling Guardian line focuses on lobbing and launching lots of explosives around.
* DeployableCover: Tactical Trooper's Tactical Field (the Endurance version specifically) is useful for enduring incoming strong attacks.
* DivertingPower: His Reload skill uses his MP to be converted into a few cnnonballs quickly.
* DramaticGunCock: His base form's intro pose has him do this.
* DubNameChange: "Lacher" in Japan.
* DudeLooksLikeALady: The Fury Guardian line makes him look more feminine, even more as Iron Paladin. He looks manlier as his other classes.
* EveryBulletIsATracer: His bullets as Shooting Guardian line are very bright blue.
* ExoticEyeDesigns: He has paw marks on his pupils.
* FieldPowerEffect: Tactical Trooper's Tactical Field will buff him and his teammates inside the radius, in different ways: one version gives ImmuneToFlinching and DamageReduction while the other gives mana regeneration and damage buff.
* FiringInTheAirALot: His Aceldama, Shooting Guardian's Shooting Star and Deadly Chaser's Outrage Strike have him do this with his cannon.
* FiringOneHanded: A number of her combos and skills has him do this. With a BFG.
* GivingSomeoneThePointerFinger: In Tactical Trooper's skill Assist Shelling, he points out his enemies and then a beacon for summoning missiles will appear on their heads.
* GrenadeLauncher: One of Shelling Guardian's skills fires a strong grenade out of his cannon.
* GroundPound: A variant on one of Fury Guardian's skill; it involves him firing his cannons to the ground point-blank, creating energy blasts around him.
** Straighter example with one of Iron Paladin's skill; said move also acts as a SuperMode (allowing normal attacks to cause shockwaves), or, after a patch, alternatively end with him firing his cannon at the ground to create a creeping projectile.
** Taken to the next level with his [[http://www.youtube.com/watch?v=qAOnK7HV0Xo Doom Strike]] hyper.
* GroundShatteringLanding: Fury Guardian's Leap Attack has him do this.
* GunsAkimbo: The "Deadly Chaser" class, though he still uses his Destroyer.
* TheGunslinger: As Deadly Chaser; he's mostly type B (firepower-heavy) with small cues of other types as well.
* HammerSpace: His Guardian Stone is where he saved his special armor (and, as Shooting Guardian, his guns) when not in use.
* HitScan: His Siege Shelling and Aiming Shot skills instantly aim at the closest opponent. The former is averted after a patch, though, where he fires projectiles instead.
** A few of Shelling Guardian's combos let him fire a hitscan shot.
* HomingProjectile: One of his basic skills. After a patch, the rocket from Iron Paladin's Artillery Nova skill can home in to closest opponents.
* HyperactiveMetabolism: One of his passives [[ItemAmplifier increases the amount of HP or MP heal from potions.]]
* InterfaceScrew: Fury Guardian's Pandemonium (specifically the Chaos variant) in PVP is a particularly nasty variation of the standard "Confuse": here, it swaps your controls and ''continues to swap them over and over'' alternating between reversed and normal, meaning holding either left or right button will leave your character running back and forth.
* InstantArmor[=/=]PoweredArmor: Gains this in berserk mode, followed with a full-faced helmet. As the "Shelling Guardian", besides a full-faced helmet, he also adds a chest plate and ShouldersOfDoom
** As "Tactical Trooper", he also gains [[PowerGivesYouWings a pair of wings.]]
* ImmuneToFlinching: The "Heavy Stance" skill allows him to block 90% of all incoming damage, while allowing him to counterattack later. One of the reasons why he is feared in PVP.
** One of Tactical Trooper's skills can also give the flinch-immune status to his allies over a wide radius.
** Deadly Chaser is immune to flinching during his Rapid Cannon skill's animation.
* JuggleFu: During Deadly Chaser's Outrage Strike, he throws his cannon to the air, then switches to his 2 guns and shoots the missiles that he fired beforehand, detonating them, and his cannon falls right after the whole ordeal.
* LeapAndFire: Shooting Guardian's Dual Buster is him doing a quick leap forward while firing 2 strong gun shots backwards.
* LongRangeFighter: As Deadly Chaser.
* LongHairedPrettyBoy: As Fury Guardian and especially Iron Paladin.
* MacrossMissileMassacre: "Shooting Guardian's" Comet Crasher & Shooting Star skill.
** Also one of Shelling Guardian's skills; when upgraded, the missiles will [[RecursiveAmmo split into threes]] as they fly.
** His base job's skill Impact Detonation, after an update, fires a volley of missiles straight forward. Deadly Chaser has a stronger variant.
** Played to the max with Deadly Chaser's [[http://www.youtube.com/watch?v=1LXiUNELuvA Outrage Strike]] hyper where he shoots missiles around him and then detonate them with his guns.
* MakeMeWannaShout: Three of Fury Guardian's skills have him shouting loudly and dealing damage to enemies around him; one stuns, the other confuses[[note]]or, as an alternative, shut down enemy's skills for a moment[[/note]], the last one [[InjuredVulnerability makes enemies explode if they had status ailments.]]
* ManInWhite: More like "Boy in White", but the rest still stands.
* MarkedBullet: His rockets will often have a black skull symbol of them. If you're Shelling Guardian, however, they'll instead have a silhouette of Echo's head and the writing "BY ECHO" on them. This is because he develops his new brand of explosives together with Echo, the Elder alchemist.
* MeaningfulName: Chung means "blue" in Korean; he is associated mainly with the color blue. His Japanese name "Lacher" is a German word that roughly translates to "A place close to water", a very fitting description of his hometown, Hamel.
* MightyGlacier: He has a lot of defense, he can use super armor frequently, and he hits very hard. Even more so as "Fury Guardian". The downside is, of course, he moves and attacks slower than other characters. Deadly Chaser somewhat subverts this (his new combat style allows him to attack faster) while Tactical Trooper embraces it.
** Post skill tree revamp, he's one of two characters who can learn a defense buff, making him even tougher.
* MoreDakka: As the "Shooting Guardian", more so with "Deadly Chaser", which wields a pair of guns.
* NighInvulnerability: As Iron Paladin: the Guard skill, when fully leveled, reduces damage taken by a whoppping ''90%'', Wonder Wall reduces damage by 70% percent, Strong Will passive gives him a 6.5% chance to negate attacks that's doubled in PVE, and doubled ''again'' when using Guard for a total of 26% of all hits blocked. This all translates to him taking only ''2.22%'' of damage put out while guarding with Wonder Wall up. Said calculation does not take into account Chung's naturally high defense and his basic defensive buff skill (Tolerance Aura), as well as IP's other passive that increases his HP. Once he's out of the guard stance (by {{counter attack}}ing or being attacked InTheBack), however, said defense would go down....to taking a [[SarcasmMode massive]] 26% of damage put out.
** Meanwhile with Tactical Trooper, when level 8 Tactical Field - Endurance is combined with level 20 Tolerance Aura and level 4 Reactive Armor passives (especially in Berserk mode), your total damage reduction will be 74.23%. This allows you briefly take low damage while sustaining super armor.
* NoRangeLikePointBlankRange: Many of his combos and skills (moreso with Fury Guardian line) end with him firing his Destroyer at point blank.
* OneHitPolykill: Shooting Guardian's Heavy Railgun skill has him firing a shot that pierces through and damages everything on its path.
* PainfullySlowProjectile: Deadly Chaser's Rumble Shot and Iron Paladin's Land Demolisher (Earthquake) skills fire off a slow, creeping projectile.
* PinballProjectile: Deadly Chaser's Bullet Blitz skill.
* PintsizedPowerhouse
* PistolPose: Deadly Chaser's official art and his winposes have him do this.
* PistolWhipping: More like "Bazooka Whipping" but this is pretty much the base of his normal attacks.
* RandomizedDamageAttack: Shelling Guardian's Elastic Bomb: Hand Grenade, if upgraded, will give him a chance to throw 4 bombs instead of 2.
* RecoilBoost: One of his basic skills has him rocketing downwards after he fires his cannon to the opposite direction and smashing the ground, [[ShockwaveStomp causing a shockwave]].
** His base job also has a move where he blasts his cannon downwards and rocketing upwards. Shooting Guardian adds handgun recoils for more air time.
** A number of his combos and skills as Fury Guardian also uses this.
* RecursiveAmmo: Shooting Guardian's Magnum Shot (if upgraded) and Shelling Guardian's Carpet Bombing have this.
* RedBaron: "The White Wolf of Hamel".
* ReducedManaCost: One of Deadly Chaser's passives makes all his skills cost less MP if he enters Berserk Mode.
** Fury Guardian's Pandemonium Chaos, Shelling Guardian's Carpet Bombing and Shooting Guardian's Shooting Star, if upgraded, will cost less MP.
*** Inversion: Shelling Guardian's Cannon Strike, if upgraded, will cost more MP but can reload all of his ammo upon use.
** Deadly Chaser's Rumble Shot if upgraded will not use MP at all, but it'll cost 2 ammo instead.
** A variant: Fury Guardian's Steel Edge, if upgraded, costs no bullets at all.
*** One of Deadly Chaser's passive gives him a chance to recover a bullet per bullet consumed in his combos and skills. This effectively gives him chance to reduce his ammo usage.
*** Inversion: After a patch, Shelling Guardian's Chaos Cannon and Carpet Bombing will do additional strikes, but some of his ammo will be consumed. (The skills can still be done without ammo, but with decreased damage.)
* RevolversAreJustBetter: Gains one as Shooting Guardian and another one as Deadly Chaser.
* ScarfOfAsskicking: Gains one as Shooting Guardian.
* ScreamingWarrior: He does lots of screaming during attacks; when he's in Awakening Mode he also shouts his skill names.
* SeanConneryIsAboutToShootYou: In Shooting Guardian's official art and intro pose, Deadly Chaser's VictoryPose and his and Tactical Trooper's SuperMovePortraitAttack (with guns and a cannon respectively), he does this pose.
* ShortHairWithTail: As Deadly Chaser and Tactical Trooper.
* SituationalDamageAttack: Many of his combos and skills consume a lot of ammo; depending on how much you currently have, you'll deal a little or a lot of damage.
** As Tactical Trooper he has a set of "red bullets" that he can gain only through using Siege Mode, that he can use to boost his bullet-consuming skills. Depending on how much the red bullets you have, the aforementioned skills will have a varying damage boost.
*** His Chaos Cannon and Carpet Bombing skills do not need ammo to use; however, if you have some, then said ammo will be used to empower the skills. Even more as Tactical Trooper if you have the red bullets.
** Iron Paladin's Land Demolisher: Earthquake deals more hits and damage the closer the enemy is to him when he activates it.
* SphereOfDestruction: Deadly Chaser's Sharpshooter Syndrome skill creates a dome-shaped blast around him.
* SpinAttack: One of his combo moves as Fury Guardian.
* SplashDamage: Many of his skills do this. In particular, Scare Chase and Shooting Star can be upgraded to have much larger splash when they explode.
* SpreadShot: Shooting Guardian's Magnum Shot is of the traditional fan-out variety; when upgraded it turns into the explosive shot variety.
* StanceSystem: Chung's Siege Shelling allows him to fire his cannon at incoming enemies, but it forced him to be a sitting duck.
** As "Shelling Guardian", he does this more often.
** As "Tactical Trooper", he's now able to move slowly forward while firing his shells from the back of his cannon.
* SticksToTheBack: Deadly Chaser's intro pose and some of his combos have his cannon inexplicably sticking to his back while he holds his 2 guns.
* SummonToHand: As Shooting Guardian he can summon his gun quickly onto his hand.
* SuperMode: The Berserk Mode, activated by using 3 Awakening orbs, which increases attack strength as well as giving him BottomlessMagazines.
** Deadly Chaster and Tactical Trooper have passives that give Berserk mode extra effects: ReducedManaCost and CoolDown of skills (DC), and a defense boost based on awakening beads built up (TT)
** One of Shelling Guardian's skills lets him [[GrenadeSpam throw weak grenades every time you attack normally]].
** Another one of Shelling Guardian's skills somewhat overlaps with the StanceSystem above - you can fire 2 shots from both sides your cannon as much as the time allows you to, as well as tanking damage, but you're forced to walk slowly.
** One of his skills as Shooting Guardian makes his attacks deal {{Critical Hit}}s more often. This move can buff allies in range as well. He can also randomly do double damage (separate, but overlaps with the critical hit chance) with his gunshots while in said mode.
** Another one, This time for Iron Paladin, lets him cause shockwaves every time he attacks.
* SuperPersistentMissile: His Scare Chase, Bullet Blitz, Shooting Star, and Dread Chase skills. Dread Chase and Shooting Star missiles in particular will lap dimes around a downed opponent (in PVP) until they get back up and the MercyInvincibility wears off, after which they'll just detonate normally. After a patch, though, the missiles will not do so and simply explode (with no harm) when the enemies are under invincibility.
* ThreeStrikeCombo: Fury Guardian's Steel Edge is 2 cannon whack followed by a short-ranged cannon blast.
* ThrowDownTheBomblet: Shelling Guardian's Elastic Bomb (the Hand Grenade version) and Big Bang Stream skill.
* TremorTrampoline: One of his basic moves is him dropping from the air and stomping the ground, creating a tremor that knocks enemies upward.
** His basic skill Gigantic Impact causes this.
** Fury Guardian's Leap skill ends with this. Not if it is upgraded, though, which only causes hitstun.
** Iron Paladin's Doom Strike is a heavy stomping with his cannon which generates so much force that the enemies are propelled high upward.
* TroubleMagnetGambit: Shelling Guardian's Mark of Commander and Tactical Trooper's Assist Shelling have him marking his enemies, after which missiles will fall down from the sky towards them periodically.
* UnorthodoxReload: To elaborate, his cannon is reloaded by pumping it, like a shotgun. While he does exactly that most of the time, sometimes he'll smash the cannon to the ground or swinging and yanking it around mid-swing, letting inertia do the reloading while hitting the enemy with it at the same time.
* UpgradeArtifact: the Shooting Guardian line has him manufacture a gun (named Silver Shooter), and then another identical gun, creating a new faster combat style along with it.
** Shelling Guardian, with the help of the Elder alchemist Echo, manufactures grenades and special explosives called Disfrozen that is the basis of his tactics. As Tactical Trooper, he makes further advancements on it by using his father's old schematics.
* WeaponAcrossTheShoulder: Shelling Guardian and Fury Guardian's idle poses (as well as their job advancements') have him do this with his cannon.
* WarriorPrince
* YouWillNotEvadeMe: Upon activation, Iron Paladin's Doom Strike drags his enemies closer to him for better positioning.
** Deadly Chaser's Sharpshooter Syndrome drags enemies around him into the center of the blast.
[[/folder]]

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