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* AbsurdlySharpBlade: Sufficiently skilled Huntsmen and Huntresses have the ability to extend their [[SoulPower Aura]] into their weapons, not only making them nigh-unbreakable, but allowing their bladed components to become impossibly sharp, able to cut through their surrounding environment, Grimm armor and even Covenant technology with ease.

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* AbsurdlySharpBlade: Sufficiently skilled Huntsmen and Huntresses have the ability to extend their [[SoulPower Aura]] into their weapons, not only making them nigh-unbreakable, but allowing their bladed components to become impossibly sharp, able to cut through their surrounding environment, Grimm armor and even Covenant technology with ease. There's even a darkly amusing moment where Qrow Branwen is fighting against a Special Ops Elite during the Battle of Peponi, and the Elite in question has its equivalent of a JawDrop when its attempt to slice Qrow in half with their [[LaserBlade Energy Sword]] is successfully parried by Qrow's use of Harbinger.



* DeflectorShields: The primary benefit granted by [[SoulPower Aura]] for Huntsmen and Huntresses is that it manifests as a colored field of energy around the user, and it serves as a personal force field protecting them from harm. While it must be consciously activated (meaning they can still be killed if they are attacked before they can consciously bring their Aura up to protect themselves), virtually all Huntsmen & Huntresses are forced to practice in activating & using their Aura to the point where accessing it becomes second-nature. Sufficiently powerful Huntsmen and Huntresses are essentially NighInvulnerable, as shown in Haki Felt being able to shrug off getting shot multiple times with high-caliber assault rifles by Blue Team, with her reacting as if the Spartans were utilizing ''water pistols''.
** Aura has two caveats, through -- the first is that it does ''not'' protect the user from feeling pain (i.e., an Aura user can shove their hand into a fire and not suffer any injury, but they ''will'' still feel the agony of their hand being on fire). The second is that Aura is a finite resource that is also consumed to "power" someone's Semblance, and it is whittled down more and more for every injury its user takes. After a certain point, the Aura will "break" (represented by the aforementioned field of colored energy across the user's body seemingly shattering like glass), and the Aura user will now become just as vulnerable as any ordinary human in their situation. Aura will recharge given sufficient time, but until it is back up, that person can be killed fairly easily.
* DirtForcefield: One of the more "minor" advantages provided by Aura is that it protects its users from the surrounding environment, letting them walk around in subzero temperatures in skin-baring clothing without fear of freezing to death along with making sure that they themselves stay clean and sanitary.

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* DeflectorShields: DeflectorShields:
**
The primary benefit granted by [[SoulPower Aura]] for Huntsmen and Huntresses is that it manifests as a colored field of energy around the user, and it serves as a personal force field protecting them from harm. While it must be consciously activated (meaning they can still be killed if they are attacked before they can consciously bring their Aura up to protect themselves), virtually all Huntsmen & Huntresses are forced to practice in activating & using their Aura to the point where accessing it becomes second-nature. Sufficiently powerful Huntsmen and Huntresses are essentially NighInvulnerable, as shown in Haki Felt being able to shrug off getting shot multiple times with high-caliber assault rifles by Blue Team, with her reacting as if the Spartans were utilizing ''water pistols''.
** *** Aura has two caveats, through -- the first is that it does ''not'' protect the user from feeling pain (i.e., an Aura user can shove their hand into a fire and not suffer any injury, but they ''will'' still feel the agony of their hand being on fire).burned). The second is that Aura is a finite resource that is also consumed to "power" someone's Semblance, and it is whittled down more and more for every injury its user takes. After a certain point, the Aura will "break" (represented by the aforementioned field of colored energy across the user's body seemingly shattering like glass), and the Aura user will now become just as vulnerable as any ordinary human in their situation. Aura will recharge given sufficient time, but until it is back up, that person can be killed fairly easily.
** HardLight Dust also exists; while it's almost prohibitively expensive to produce, it allows for the creation of nearly indestructible glowing teal force fields of burning light that can be projected from special generators. Unfortunately, the generators that create them are still highly vulnerable to being sabotaged and/or destroyed unless sufficiently guarded.
* DirtForcefield: One of the more "minor" advantages provided by unlocked Aura is that it protects its users from the surrounding environment, letting them walk around in subzero temperatures in skin-baring clothing without fear of freezing to death along with making sure that they themselves and their clothing both stay clean and sanitary. sanitary no matter if they'd just been dunked in Grimm ichor or the like.
* ElementalPowers: Even ignoring the powers of certain Semblances, part of what makes Huntsmen and Huntresses so powerful is that their possession of an active Aura allows them to selectively trigger the various forms of elemental Dust and use them in their arsenal. As an example, the Huntress Dew Gayl utilizes Wind Dust crystals in her spear to let her create powerful cyclones for use against her enemies. Known forms of elemental Dust include [[PlayingWithFire Fire]], [[ShockAndAwe Lightning]], [[DishingOutDirt Rock]], [[AnIcePerson Ice]], [[GravityMaster Gravity]], [[GreenThumb Plant]], [[BlowYouAway Wind]] and HardLight.



* ExposedToTheElements: Many Huntsmen and Huntresses enjoy wearing skin-baring clothing despite hailing from dangerous environments (i.e., the sun-bleached deserts of Vacuo and the freezing tundra of Atlas). However, this is justified as an unlocked Aura protects its user from the surrounding environment, making it so that they won't suffer from sunburn, hypothermia and/or other environmental-related conditions so long as it stays active.



* FlashStep: Skilled users of Aura can move at {{Super Speed}}s, letting them seemingly appear and disappear in a flash of color. In the midst of the battle between the Grimm and the [=UNSC=] & Huntsmen forces of Remnant at Amity Colosseum, Sergeant Johnson describes Qrow Branwen as moving so fast that he only appears to be a "black blur" when he's simultaneously severing the stinger of a Deathstalker Grimm ''and'' hurling it away from a downed [=UNSC=] Warthog.

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* FlashStep: Skilled users of Aura can move at {{Super Speed}}s, letting them seemingly appear and disappear in a flash of color. In the midst of the battle between the Grimm and the [=UNSC=] & Huntsmen forces of Remnant at Amity Colosseum, Sergeant Johnson describes Qrow Branwen as moving so fast that he only appears to be a "black blur" when he's simultaneously severing the stinger of a Deathstalker Grimm ''and'' and hurling it away from a downed [=UNSC=] Warthog.



* HardLight: Remnant has access to the "beginnings" of this technology thanks to the use of Hard Light Dust, a highly expensive form of artificial Dust created in the Kingdom of Atlas. While mostly used for the creation of DeflectorShields, it can also be weaponized and used to create either deadly laser beams or entire physical objects.



* HumanSubspecies: After dissecting the bodies of both a Faunus and some Remnant-native humans, Hannibal comes to the conclusion that while Remnant's inhabitants might be almost identical from a biological makeup (and even DNA perspective) to Earth humans, there are enough taxological differences that they're still not quite "human" either. Not only do the Faunus' various LittleBitBeastly attributes actually ''work'' (i.e., a cat Faunus' additional set of feline ears can actually pick up and interpret sound even better than their human ears can, leading to them having significantly superior hearing when compared to "normal" humans), but Remnant humans have denser and more tightly packed muscles, sturdier and denser bones, neurons that are more receptive to electrical signals, and more robust walls for their hearts and circulatory systems. Hannibal muses that Remnant's DeathWorld nature is probably responsible for these differences, comparing it to the difference between brown bears and grizzly bears.

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* HumanSubspecies: After dissecting the bodies of both a Faunus and some Remnant-native humans, Hannibal comes to the conclusion that while Remnant's inhabitants might be almost identical from a biological makeup (and even DNA perspective) to Earth humans, there are enough taxological differences that they're still not quite "human" either. Not only do the Faunus' various LittleBitBeastly attributes actually ''work'' (i.e., a cat Faunus' additional set of feline ears can actually pick up and interpret sound even better than their human ears can, leading to them having significantly superior hearing when compared to "normal" humans), but Remnant humans have denser and more tightly packed muscles, sturdier and denser bones, neurons that are more receptive to electrical signals, and more robust walls for their hearts and circulatory systems. Hannibal muses that Remnant's DeathWorld nature is probably responsible for these differences, comparing it to the difference between different environmental pressures that resulted in brown bears and grizzly bears.bears becoming different species.



* LittleBitBeastly: The Faunus in a nutshell. They all look like ordinary humans but with one (relatively) minor alteration to their bodies that resembles some part of an animal. As an example, cat Faunus can have a set of cat ears coming out of the top of their head, a cat tail emerging from the base of their spine, or even just have a lot more hair on their bodies along with sharp, retractable claws.

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* LittleBitBeastly: The Faunus in a nutshell. They all look like ordinary humans but with the exception of one (relatively) minor alteration to their bodies that resembles some part of an animal. As an example, cat Faunus can have a set of cat ears coming out of the top of their head, a cat tail emerging from the base of their spine, or even just have a lot more hair on their bodies along with sharp, retractable claws.



* PointsOfLightSetting: The Creatures of Grimm are found everywhere throughout Remnant, seeking to destroy humanity and their creations. In the countless years that humanity had roamed the planet, there have only been four locations that have survived throughout the centuries -- Those being the four Kingdoms of Vale, Vacuo, Mistral and Atlas, with them only surviving due to a combination of [[HumansAreWarriors humanity's tenacity]] and the regions' natural barriers (such as mountains and frigid temperatures) keeping Grimm away. Although small villages have been built, most don't last long thanks to the Grimm. There is also the small continent of Menagerie, which is designated as a safe haven for the Faunus, but two-thirds of it is covered in desert and there is deadly wildlife keeping people from expanding.

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* OutsideContextProblem: Remnant as a whole serves as this in regards to both the [=UNSC=] and Covenant. There are multiple times throughout the fanfic where the latter two factions will be preparing for a fight in the manner akin to a SpaceOpera only to be ''completely'' blindsided when the Remnantians get involved and promptly turn the plot into an epic [[HighFantasy High]] ScienceFantasy [[ShonenDemographic Shōnen]] tale.
* PointsOfLightSetting: The Creatures of Grimm are found everywhere throughout Remnant, seeking to destroy humanity and their creations.Remnant. In the countless years that humanity had roamed the planet, there have only been four locations that have survived throughout the centuries -- Those being the four Kingdoms of Vale, Vacuo, Mistral and Atlas, with them only surviving due to a combination of [[HumansAreWarriors humanity's tenacity]] and the regions' natural barriers (such as mountains and frigid temperatures) keeping Grimm away. Although small villages have also been built, most don't last long thanks to the Grimm. There is also the small continent of Menagerie, which is designated as a safe haven for the Faunus, but two-thirds of it is covered in desert and there is deadly wildlife keeping people from expanding.



* SuperSpeed: Putting aside certain Semblances which grant someone the ability to move at super-fast speeds (i.e., Harriet Bree and Ruby Rose's Semblances), all Huntsmen and Huntresses with sufficient practice can move at superhuman speeds, to the point where they can easily pull off a FlashStep against their foes and appear as nothing more than a colored blur to their allies.

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* SuperSpeed: Putting Even putting aside certain Semblances which grant someone the ability to move at super-fast speeds (i.e., Harriet Bree and Ruby Rose's Semblances), all Huntsmen and Huntresses with sufficient practice can move at with superhuman speeds, haste, to the point where they can easily pull off a FlashStep against their foes and appear as nothing more than a colored blur to their allies.



* TransplantedHumans: Dr. Halsey suspects that the ancient ancestors of Remnant's inhabitants originated on Earth and were transferred to the planet by unknown forces (possibly the Forerunners) in the distant past.

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* TransplantedHumans: Dr. Halsey suspects that the ancient ancestors of Remnant's inhabitants originated on Earth and were transferred to the planet by unknown forces (possibly the Forerunners) in the distant past.



Her Semblance is Petal Burst, which allows Ruby to [[VoluntaryShapeshifting disassemble herself into rose petals]] and move at [[SuperSpeed inhuman speeds]], making it [[FlashStep appear as if she can essentially teleport/fly]]. Her weapon is Crescent Rose, a high-caliber sniper-scythe which can turn into a war-scythe, a high-powered bolt-action sniper rifle, or a "standard" scythe. She is based after Literature/LittleRedRidingHood from the titular fairy tale.

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Her Semblance is Petal Burst, which allows Ruby to [[VoluntaryShapeshifting disassemble herself into rose petals]] and move at [[SuperSpeed inhuman speeds]], making it [[FlashStep appear as if she can essentially teleport/fly]]. Her weapon is Crescent Rose, a high-caliber sniper-scythe which can turn into a war-scythe, a high-powered bolt-action sniper rifle, or a "standard" scythe. Unbeknownst to her at the start of the story, she is one of the last of the [[LightEmUp Silver-Eyed Warriors]], an ancient line of magically-enhanced guardians of the innocent who can emit [[EyeBeams blinding silver light from their eyes]] when focusing on the need to protect their loved ones, [[DisintegratorRay disintegrating]] or [[TakenForGranite petrifying]] any Grimm in their line of sight. She is based after Literature/LittleRedRidingHood from the titular fairy tale.



* RedEyesTakeWarning: When her Semblance activates, her eyes change from violet to crimson.



The leader of Team JNPR and partner to Pyrrha Nikos, Jaune Arc hailed from a long line of heroes in the Arc family. Growing up along with his seven sisters hearing tales of their exploits, he resolved to follow in his family's footsteps and become a hero himself, regardless of whether his family believes in him or not. Although he was only a child when the [=UNSC=] found Remnant, he will find his chance to become the hero he always wanted to be, even if the road taken turned out to not be what he expected.

His weapon is Crocea Mors, a family heirloom used by his great-great-grandfather. Unlike the weapons of his contemporaries, Crocea Mors is simply a sword and shield, with the shield collapsing into a sheath for easy storage. He is based after Joan of Arc, the Patron Saint of France.

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The leader of Team JNPR and partner to Pyrrha Nikos, Jaune Arc hailed from a long line of heroes in the Arc family. Growing up along with his seven sisters hearing tales of their exploits, he resolved to follow in his family's footsteps and become a hero himself, regardless of whether his family believes in him or not. Although he was only a child when the [=UNSC=] found Remnant, he will find his chance to become the hero he always wanted to be, even if the road taken turned turns out to not be what he expected.

His weapon is Crocea Mors, a family heirloom originally used by his great-great-grandfather. Unlike the weapons of his contemporaries, Crocea Mors is simply a sword and shield, with the shield collapsing into a sheath for easy storage. Unbeknownst to him (and most others) at the start of the story, his Semblance is [[SuperEmpowering Aura Amp]], which allows Jaune to amplify his own Aura or that of others, [[HealingHands increasing the amount of damage their Aura can withstand and heal]] along with the strength/effect of his/their Semblance. He is based after Joan of Arc, UsefulNotes/JoanOfArc, the Patron Saint patron saint of France.France and military personnel in the Roman Catholic faith.



* HeroicWannabe: Even from a young age, Jaune wanted to be a hero. But, due to the fact that his family never trained him, the most he could do was play pretend with a stick.

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* HealingHands: Jaune's Semblance allows him to enhance the Auras of others, meaning that he can quickly bring someone's broken Aura back up to full and allow them to heal themselves from otherwise lethal injuries.
* HeroicWannabe: Even from a young age, Jaune wanted to be a hero. But, But due to the fact that his family never trained him, the most he could do was play pretend with a stick.



* SupportPartyMember: Appropriately enough, while he's TheLeader of his team, his Semblance is best used in helping support and strengthen his allies (such as enhancing their Semblances to allow them to almost singlehandedly turn the tide of battle or heal someone back from the brink of death through rebuilding their broken Aura). Notably, he can also apply this ability to himself, making it so that he can enhance the abilities naturally granted by unlocking Aura to incredible levels (like further rebuilding and/or strengthening the power of Aura-granted SuperStrength in himself so he can slice through obstacles with nary a care).






* EvilCannotComprehendGood: Well, more WellIntentionedExtremist or AntiHero than pure good, but [[spoiler:he's shocked that Sienna is against his plan to use Covenant weapons to subjugate the humans of Remnant, needing her to spell out that, while she may be willing to use violence, she still shares Ghira's goal of making Faunus ''equal'' to humans, and that she doesn't put much faith in the genocidal aliens who burn entire planets to be reasonable and view Faunus as seperate from humans. He also seems to think they could get Fiona, who is extremely loyal to Robyn, a human, and to her fellow Happy Huntresses, who are also human, to help with a plot to subjugate humanity]].
* {{Expy}}: Downplayed, but WordOfGod states he's supposed to be a proto-Adam Taurus, representing the forerunner to the even more extreme faction of the White Fang Adam belonged to.

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* EvilCannotComprehendGood: Well, more WellIntentionedExtremist or AntiHero than pure good, but [[spoiler:he's shocked that Sienna is against his plan to use Covenant weapons to subjugate the humans of Remnant, needing her to spell out that, while she may be willing to use violence, she still shares Ghira's goal of making Faunus ''equal'' to humans, and that she doesn't put much faith in the genocidal aliens who burn entire planets to be reasonable and view Faunus as seperate separate from humans. He also seems to think they could get Fiona, who is extremely loyal to Robyn, a human, and to her fellow Happy Huntresses, who are also human, to help with a plot to subjugate humanity]].
* {{Expy}}: [[invoked]] Downplayed, but WordOfGod states he's supposed to be a proto-Adam Taurus, representing the forerunner to the even more extreme faction of the White Fang Adam belonged to.



* ReptilesAreAbhorrent: He's a reptillian Faunus who is entirely covered in scales, and is also the most bigoted member we've seen.

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* ReptilesAreAbhorrent: He's a reptillian reptilian Faunus who is entirely covered in scales, and is also the most bigoted member we've seen.shown.


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* FantasticRacism: Where Sienna has a negative view of humanity but still desires equality, Gron vocally hates humanity [[spoiler:and suggests sneaking Covenant technology back to Remnant and using it to subjugate humanity]].


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* ReptilesAreAbhorrent: He's a reptillian Faunus who is entirely covered in scales, and is also the most bigoted member we've seen.
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* MassiveNumberSiblings: Jaune has seven sisters, and he's one of the younger ones.

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* MassiveNumberSiblings: MassiveNumberedSiblings: Jaune has seven sisters, and he's one of the younger ones.

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!Kingdom of Vale
[[folder:Qrow Branwen]]

A veteran Huntsmen who prefers to work solo, Qrow Branwen divides his days between spending time with his brother-in-law and teammate Taiyang and his nieces Ruby and Yang, and doing secret missions for Ozpin as part of the ForeverWar between him and Salem. Is chosen as leader of the Vale Delegation of Huntsmen and Huntresses sent to verify the Covenant threat as part of the Alliance between Remnant and the UNSC.

His Semblance is Misfortune, which passively causes bad luck to always materialize around himself. His weapon is Harbinger, which can turn into a one-handed double-barrel shotgun, a two-handed greatsword, or a scythe. He is based after both the Scarecrow from ''Literature/TheWonderfulWizardOfOz'' and Muninn, one of Odin's two ravens from Myth/NorseMythology.

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!Kingdom of Vale
[[folder:Qrow Branwen]]

A veteran Huntsmen who prefers to work solo, Qrow Branwen divides his days between spending time with his brother-in-law and teammate Taiyang and his nieces Ruby and Yang, and doing secret missions for Ozpin as part of the ForeverWar between him and Salem. Is chosen as

!Team JNPR
[[folder:Jaune Arc]]
->'''Kingdom: Unknown'''
->'''Birthdate: March 2nd, 2533 / 62 AGW'''

The
leader of Team JNPR and partner to Pyrrha Nikos, Jaune Arc hailed from a long line of heroes in the Vale Delegation Arc family. Growing up along with his seven sisters hearing tales of Huntsmen their exploits, he resolved to follow in his family's footsteps and Huntresses sent to verify become a hero himself, regardless of whether his family believes in him or not. Although he was only a child when the Covenant threat as part of [=UNSC=] found Remnant, he will find his chance to become the Alliance between Remnant and the UNSC.

His Semblance is Misfortune, which passively causes bad luck to
hero he always materialize around himself. wanted to be, even if the road taken turned out to not be what he expected.

His weapon is Harbinger, which can turn Crocea Mors, a family heirloom used by his great-great-grandfather. Unlike the weapons of his contemporaries, Crocea Mors is simply a sword and shield, with the shield collapsing into a one-handed double-barrel shotgun, a two-handed greatsword, or a scythe. sheath for easy storage. He is based after both Joan of Arc, the Scarecrow from ''Literature/TheWonderfulWizardOfOz'' and Muninn, one Patron Saint of Odin's two ravens from Myth/NorseMythology.France.


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* AncestralWeapon: In contrast to the rest of his friends who made their weapons, Crocea Mors is a family heirloom he simply inherited.
* HeroicLineage: The men in Jaune's family, from his father to his great-great-grandfather, were all heroes whose examples he strives to live up to. Unfortunately for him, his efforts had been mixed.
* HeroicWannabe: Even from a young age, Jaune wanted to be a hero. But, due to the fact that his family never trained him, the most he could do was play pretend with a stick.
* MassiveNumberSiblings: Jaune has seven sisters, and he's one of the younger ones.
[[/folder]]

!Kingdom of Vale
[[folder:Qrow Branwen]]

A veteran Huntsmen who prefers to work solo, Qrow Branwen divides his days between spending time with his brother-in-law and teammate Taiyang and his nieces Ruby and Yang, and doing secret missions for Ozpin as part of the ForeverWar between him and Salem. Is chosen as leader of the Vale Delegation of Huntsmen and Huntresses sent to verify the Covenant threat as part of the Alliance between Remnant and the UNSC.

His Semblance is Misfortune, which passively causes bad luck to always materialize around himself. His weapon is Harbinger, which can turn into a one-handed double-barrel shotgun, a two-handed greatsword, or a scythe. He is based after both the Scarecrow from ''Literature/TheWonderfulWizardOfOz'' and Muninn, one of Odin's two ravens from Myth/NorseMythology.
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->'''Birtdate: 2515 / 44 AGW'''

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->'''Birtdate: ->'''Birthdate: 2515 / 44 AGW'''
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* RetroactiveWish: In this case is the one who grants it, during the Peponi evacuation the Happy Huntresses come across a tank crew whose tank was destroyed, and when they ask is there anything they can help with the sergeant of the crew says "Unless you can pull a new tank out of your ass, no" and just as he was about to send them off Fiona pulls out a scorched, but usable Scorpion the Happy Huntresses found to the amazement of the crew. This also gives Fiona the nickname of "Tank Goddess".

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Haki's place and year of birth was mentioned in Chapter 11.



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->'''Kingdom: Mistral'''
->'''Birtdate: 2515 / 44 AGW'''
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* LogicalWeakness:

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* LogicalWeakness:LogicalWeakness: Her Aura Roots require stable ground to anchor into. If the ground is broken, they're functionally useless, [[spoiler:something Atriox quickly notices and takes advantage of during his duel against Elm, allowing him to effectively win.]]
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* InsaneEqualsViolent: Haki suffers from schizophrenia stemming from years of prolonged Lightning Dust exposure. She wasn't always like this, as Shade Academy attempted to give her medication in order to prevent further degradation, but Haki believed taking the medication was numbing her mind and harming her capabilities. When she snapped and killed her team, she was subsequently taken in by Salem, who fostered and exploited her mental instability to turn her into a deadly monster strong enough to nearly kill the members of Blue Team.
* MuggingTheMonster: Attempts to, and nearly does, kill Blue Team when they try to apprehend her following her sabotage of the Vytal First Contact Conference's defenses. While both groups initially underestimate the other, with Haki sending the super soldiers running following the first round, Blue Team was able to recover and come up with a strategy to take her down whereas Haki didn't take them seriously until it was too late. It ultimately results in her death.

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* InsaneEqualsViolent: Haki suffers from schizophrenia stemming from years of prolonged Lightning Dust exposure. She wasn't always like this, as Shade Academy attempted to give her medication in order to prevent further degradation, but Haki believed taking the medication was numbing her mind and harming her capabilities. When she snapped and killed her team, she was subsequently taken in by Salem, who fostered and exploited her mental instability to turn her into a deadly monster strong enough to nearly kill the members of Blue Team.
* MuggingTheMonster: Attempts to, and nearly does, kill Blue Team when they try to apprehend her following her sabotage of the Vytal First Contact Conference's defenses. While both groups initially underestimate underestimated the other, with Haki sending the super soldiers running following the first round, Blue Team was able to recover and come up with a strategy to take her down whereas Haki didn't take them seriously until it was too late. It ultimately results in her death.



* TragicMonster: Master Chief ultimately comes to view her as this. At one point, Haki was a promising but eccentric student from Shade Academy. But after being diagnosed with schizophrenia, the medication given to her numbed her mind and led to a decline in her combat abilities, convincing her to stop taking them, ultimately degrading her mind even further. This culminated in her murdering her teammates when they tried to get her the help she desperately needed, and was later taken advantage of by Salem, who manipulated her into becoming her personal assassin and terrorist. By the time she finally met her end at the hands of Blue Team, she was too far gone to be saved.

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* TragicMonster: Master Chief ultimately comes to view her as this. At one point, Haki was a promising but eccentric student from Shade Academy. But However, after being diagnosed with schizophrenia, the medication given to her numbed her mind and led to a decline in her combat abilities, convincing her to stop taking them, ultimately degrading her mind even further. This culminated in her murdering her teammates when they tried to get her the help she desperately needed, and was later taken advantage of by Salem, who manipulated her into becoming her personal assassin and terrorist. By the time she finally met her end at the hands of Blue Team, she was too far gone to be saved.



* YourDaysAreNumbered: It's noted that, even if Haki had surrendered to Blue Team, years of prolonged Dust exposure had led to severe brain degradation that would've killed her within the next ten years no matter what she or anyone else did, and that's if she immediately stopped using Dust and recieved medical attention from the UNSC.

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* YourDaysAreNumbered: It's noted that, even if Haki had surrendered to Blue Team, years of prolonged Dust exposure had led to severe brain degradation that would've killed her within the next ten years no matter what she or anyone else did, and that's if she immediately stopped using Dust and recieved received medical attention from the UNSC.UNSC. This is the reason why she's never seen in canon when it rolled around as she would've perished from her deteriorating condition or been slain by someone like Qrow, plus never mentioned as it would've been years ago and more important things simply popped up.



A mysterious race of monsters seemingly native only to Remnant, the Grimm are inky-black creatures supposedly created by the God of Darkness as a counterpoint to the various forms of life created by his elder brother, the God of Light. Grimm are naturally drawn to the negative emotions of sapient life, and seek nothing else but to destroy all intelligent lifeforms everywhere.

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A mysterious race of monsters seemingly native only to Remnant, the Grimm are inky-black creatures supposedly created by the God of Darkness as a counterpoint to the various forms of life created by his elder brother, the God of Light. Grimm are naturally drawn to the negative emotions of sapient life, life and seek nothing else but to destroy all intelligent lifeforms everywhere.
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* ProperlyParanoid: For all his flaws, he is correct to be suspicious of the UNSC. While most of them are fine, some of the leadership ''do'' have plans that run counter to Remnant's best interests: Ackerson wanted to invade Remnant before being immediately shot down and was deemed a horrible idea by Cole, and Parangosky is plotting to peacefully annex Remnant by making the Kingdoms economically dependent on the UNSC, and despite not being connected to earth views their continued independence as a threat to the stability of the UNSC, believing they could become a symbol to independence movements. Dr. Halsey even lampshades this, noting to Admiral Cole that Ironwood would've been completely in the right to try and shoot down the dropships released by the ''Everest'' since the [=UNSC=] ship had established a state of complete radio silence with Remnant, and by Remnant's perspective it was only by sheer dumb luck that the ''Everest'' didn't turn out to have been the vanguard of a hostile AlienInvasion.

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* ProperlyParanoid: For all his flaws, he is correct to be suspicious of the UNSC. While most of them are fine, some of the leadership ''do'' have plans that run counter to Remnant's best interests: Ackerson wanted to invade Remnant before being immediately shot down and was deemed a horrible idea by Cole, and Parangosky is plotting to peacefully annex Remnant by making the Kingdoms economically dependent on the UNSC, and despite not being connected to earth Earth views their continued independence as a threat to the stability of the UNSC, believing they could become a symbol to independence movements. Dr. Halsey even lampshades this, noting to Admiral Cole that Ironwood would've been completely in the right to try and shoot down the dropships released by the ''Everest'' since the [=UNSC=] ship had established a state of complete radio silence with Remnant, and by Remnant's perspective it was only by sheer dumb luck that the ''Everest'' didn't turn out to have been the vanguard of a hostile AlienInvasion.



* FastAsLightning: Her Semblance, Super-Speed, allows her to move with such great speed that everything else moves in slow motion in her perspective. [[This is also what barely managed to save her from being killed by a Covenant plasma mortar that was fired.]]

to:

* FastAsLightning: Her Semblance, Super-Speed, allows her to move with such great speed that everything else moves in slow motion in her perspective. [[This [[spoiler: This is also what barely managed to save her from being killed by a Covenant plasma mortar that was fired.]]
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Spelling/grammar fix(es), Added example(s)


* HeroicSafeMode: Ironwood's Semblance is Mettle, which causes him to hyper-focus on achieving his goal no matter what obstacles stand.

to:

* HeroicSafeMode: Ironwood's Semblance is Mettle, which causes him to hyper-focus on achieving his goal no matter what obstacles stand. Which can easily become a double edged sword if what happened in canon wasn’t proof enough…



* ProperlyParanoid: For all his flaws, he is correct to be suspicious of the UNSC. While most of them are fine, some of the leadership ''do'' have plans that run counter to Remnant's best interests: Ackerson wanted to invade Remnant, and Parangosky is plotting to peacefully annex Remnant by making the Kingdoms economically dependent on the UNSC, and views their continued independence as a threat to the stability of the UNSC, believing they could become a symbol to independence movements. Dr. Halsey even lampshades this, noting to Admiral Cole that Ironwood would've been completely in the right to try and shoot down the dropships released by the ''Everest'' since the [=UNSC=] ship had established a state of complete radio silence with Remnant, and by Remnant's perspective it was only by sheer dumb luck that the ''Everest'' didn't turn out to have been the vanguard of a hostile AlienInvasion.

to:

* ProperlyParanoid: For all his flaws, he is correct to be suspicious of the UNSC. While most of them are fine, some of the leadership ''do'' have plans that run counter to Remnant's best interests: Ackerson wanted to invade Remnant, Remnant before being immediately shot down and was deemed a horrible idea by Cole, and Parangosky is plotting to peacefully annex Remnant by making the Kingdoms economically dependent on the UNSC, and despite not being connected to earth views their continued independence as a threat to the stability of the UNSC, believing they could become a symbol to independence movements. Dr. Halsey even lampshades this, noting to Admiral Cole that Ironwood would've been completely in the right to try and shoot down the dropships released by the ''Everest'' since the [=UNSC=] ship had established a state of complete radio silence with Remnant, and by Remnant's perspective it was only by sheer dumb luck that the ''Everest'' didn't turn out to have been the vanguard of a hostile AlienInvasion.



* AnArmAndALeg: [[spoiler:Loses her right arm and has her legs mangled by a plasma mortar]].
* CantTakeCriticism: Doesn't take too kindly to criticism, not from her teammates and especially from those outside of the Ace-Ops.
* CloseRangeCombatant: To the point where she doesn't even bother going into combat with a firearm, instead relying purely on her Semblance, Super-Speed, and her combat exoskeleton, Fast Knuckles, to destroy her targets.

to:

* AnArmAndALeg: [[spoiler:Loses her right arm and has her legs mangled by a plasma mortar]].
mortar, but is likely to get cybernetic replacements later on]].
* CantTakeCriticism: Doesn't take too kindly to criticism, criticism whatsoever, not from her teammates and especially from those outside of the Ace-Ops.
* CloseRangeCombatant: To the point where she doesn't even bother going into combat with a firearm, instead relying purely on her Semblance, Super-Speed, and her combat exoskeleton, Fast Knuckles, to destroy her targets. Making her a LightningBruiser which has its advantages yet also disadvantages in a battlefield



* FastAsLightning: Her Semblance, Super-Speed, allows her to move with such great speed that everything else moves in slow motion in her perspective.

to:

* FastAsLightning: Her Semblance, Super-Speed, allows her to move with such great speed that everything else moves in slow motion in her perspective. [[This is also what barely managed to save her from being killed by a Covenant plasma mortar that was fired.]]



* AmazonianBeauty:

to:

* AmazonianBeauty:AmazonianBeauty: Like in canon, Elm is a tall, brawny and well muscled woman, and easily what you’d call the figurative and literal “muscle" of the Ace Ops. In fact her bulk is alongside her weapon Timber and Semblence is what lets her fight toe to toe with physical powerhouses like Brutes and even the likes of Atriox, albeit roughly given his terrifying intellect as he fought her.



* BoisterousBruiser: In contrast to her calm and collected partner, Elm is an excitable and enthusiastic woman who eagerly lives in the moment.

to:

* BoisterousBruiser: In contrast to her calm and collected partner alongside her other hotheaded speedster partner, Elm is an excitable and enthusiastic woman who eagerly lives in the moment.



* RocketPoweredWeapon: When not literally turned into a rocket launcher, Timber's rocket engines can be activated to boost the power of her swings.
* StatuesqueStunner:
* StickySituation: How her Semblance works. Her Aura extends out of the soles of her feet and clamps into the ground, anchoring her in place and allowing her to use her vast strength to even greater effect.

to:

* RocketPoweredWeapon: When not literally turned into a rocket launcher, Timber's rocket engines can be activated to boost the momentum and power of her swings.
swings. Making a blow from her weapon absolutely devastating when hit at the right moment.
* StatuesqueStunner:
StatuesqueStunner: She is a towering woman compared to her teammates, that it is likely she matches the height of a Spartan.
* StickySituation: How her Semblance works. Her Aura extends out of the soles of her feet and clamps into the ground, ground or any solid surface, anchoring her in place and allowing her to use her vast strength to even greater effect.effect.



* AccidentalHero: [[spoiler:Her decision to infiltrate and sabotage the Covenant force on Peponi creates a sequence of events that not only forces the ''Midsummer Night'' to stay on Peponi for the duration of the battle, it also reveals that the Peponi Cartographer had the location of Remnant on it. Had she stuck to the letter of the mission and not gotten involved, Covenant might've been able to safely extract with the Cartographer's knowledge and discover Remnant before they would be able even to begin defending themselves.]]

to:

* AccidentalHero: [[spoiler:Her decision to infiltrate and sabotage the Covenant force on Peponi creates a sequence of events that not only forces the ''Midsummer Night'' to stay on Peponi for the duration of the battle, it also reveals that the Peponi Cartographer had the location of Remnant on it. Had she stuck to the letter of the mission and not gotten involved, the Covenant might've been able to safely extract with the Cartographer's knowledge and discover Remnant before they would be able even to begin defending themselves.themselves. Thankfully, she has bought not only humanity, but Remnant a lot of time to cement their alliances and work to defeat the Covenant.]]



* AutomaticCrossbows: Her weapon is a wrist-mounted crossbow that can fire Dust-tipped bolts in rapid succession and turn into a bladed circular saw.

to:

* AutomaticCrossbows: Her weapon is a wrist-mounted crossbow that can fire Dust-tipped bolts in fast and rapid succession and turn into a bladed circular saw.



* DidntThinkThisThrough: Her decision to infiltrate the [=UNSC=] ''Midsummer Night'' uninvitated in order to join the mission. It nearly got her and team shot, and while she was allowed to participate she was essentially placed under arrest for the duration of the mission. [[spoiler:Becomes a far bigger problem when she decides to scout the Covenant position on Peponi. Her plan was to infiltrate the Cartographer site, mark locations of interest, and place Dust [=IEDs=] on anything that looked dangerous or important before teleporting back to Casper Marine. She didn't consider that the head of Peponi's Army, General Amari, would launch the attack regardless of whether she returned or not, forcing the crew of the ''Midsummer Night'' to participate in the mission in order to extract her and her team.]]
* FatalFlaw: Her hot-blooded nature often leads her to leap before looking and not fully think her decisions through. [[spoiler:This nearly gets her and her team killed, with Fiona getting wounded, when a Covenant Spec-Ops team hunts them down following their sabotage of Covenant defenses on Peponi, to say nothing of accidentally forcing the ''Midsummer Night'' to take part in a perilous pitched battle against an entrenched and well-defended Covenant force.]]

to:

* DidntThinkThisThrough: Her Primarily her decision to infiltrate the [=UNSC=] ''Midsummer Night'' uninvitated in order to join the mission. It nearly got her and team shot, and while she was allowed to participate she was essentially placed under arrest for the duration of the mission. [[spoiler:Becomes a far bigger problem when she decides to scout the Covenant position on Peponi. Her plan was to infiltrate the Cartographer site, mark locations of interest, and place Dust [=IEDs=] on anything that looked dangerous or important before teleporting back to Casper Marine. She didn't consider that the head of Peponi's Army, General Amari, would launch the attack regardless of whether she returned or not, forcing the crew of the ''Midsummer Night'' to participate in the mission in order to extract her and her team.]]
* FatalFlaw: Her hot-blooded nature often leads her to leap before looking and not fully think her decisions through. [[spoiler:This nearly gets her and her team killed, killed or at least nearly caused a political disaster, with Fiona getting wounded, when a Covenant Spec-Ops team hunts them down following their sabotage of Covenant defenses on Peponi, to say nothing of accidentally forcing the ''Midsummer Night'' to take part in a perilous pitched battle against an entrenched and well-defended Covenant force.]]



* HotBlooded: Very impulsive, which can lead to short-sighted decisions.

to:

* HotBlooded: Very impulsive, which can lead to short-sighted decisions. Such as when she decided to sneak about the Midsummer Night when Mantle wasn’t invited like the other kingdoms were.



* {{Hammerspace}}: Her Semblance, Pocket Dimensions, allows her to store anything in a pocket dimension centered around her, from small items and Dust to even Ghosts. She can then pull those items out whenever she needs or wants to. [[spoiler:It also allows the UNSC to temporarily bypass the issue around Dust going inert when going into space, as any Dust stored in her Semblance was able to maintain its potency.]]
* LittleBitBeastly: Instead of having human ears, she has a pair of white sheep ears.

to:

* {{Hammerspace}}: Her Semblance, Pocket Dimensions, allows her to store anything in a pocket dimension centered around her, from small items and Dust to even Ghosts. She can then pull those items out whenever she needs or wants to. [[spoiler:It also allows the UNSC to temporarily bypass the issue around Dust going inert when going into space, as any Dust stored in her Semblance was able to maintain its potency. needless to say not only is her Semblence incredibly versatile but also has allowed the UNSC and Remnant to begin learning to get Dust operational outside of Remnant.]]
* LittleBitBeastly: Instead of having human ears, she has a pair of white sheep ears.ears, but is otherwise completely human.

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* DeathWorld: The proliferation of the Creatures of Grimm makes life a daily struggle on Remnant. Something the UNSC who landed on Remnant found out the hard way when the Creatures of Grimm attacked them. Every team that had been sent out to explore Remnant were forced to run back to their ships or, in some cases, ended up dead.

to:

* DeathWorld: The proliferation of the Creatures of Grimm makes life a daily struggle on Remnant. Something This was something the UNSC who landed on Remnant found out the hard way when the Creatures of Grimm attacked them. them -- Every team that had been sent out to explore Remnant were forced to run back to their ships or, in some cases, ended up dead.



** Lampshaded by Thel 'Vadamee (the Arbiter), who after hearing of the Grimm utterly savaging the Covenant's forces on Remnant, muses that their presence [[HadToBeSharp easily explains why the Huntsmen]] are all such dangerous {{Super Soldier}}s.
* DeflectorShields: The primary benefit granted by [[SoulPower Aura]] for Huntsmen and Huntresses is that it manifests as a colored field of energy around the user, and which serves as a personal force field protecting them from damage. While it must be consciously activated (meaning they can still be killed if they are attacked before they can consciously bring their Aura up to protect themselves), virtually all Huntsmen & Huntresses are forced to practice in activating & using their Aura to the point where accessing it becomes second-nature. Sufficiently powerful Huntsmen and Huntresses are essentially NighInvulnerable, as shown in Haki Felt being able to shrug off getting shot multiple times with high-caliber assault rifles by Blue Team as if the Spartans were utilizing ''water pistols''.
** Aura has two caveats, through -- the first is that it does ''not'' protect the user from feeling pain (i.e., an Aura user can shove their hand into a fire and not suffer any injury, but they ''will'' still feel the agony of their hand being on fire). Second is that Aura is a finite resource that is also consumed to "power" someone's Semblance, and it is whittled down more and more for every injury its user takes. After a certain point, the Aura will "break" (represented by the aforementioned field of colored energy across the user's body seemingly shattering like broken glass), and the Aura user will now become just as vulnerable as any ordinary human in their situation. Aura will recharge given sufficient time, but until it is back up, that person can be killed fairly easily.

to:

** Lampshaded It's directly lampshaded by Thel 'Vadamee (the Arbiter), who after hearing of the Grimm utterly savaging the Covenant's forces on Remnant, muses that their presence [[HadToBeSharp easily explains why the Huntsmen]] are all such dangerous {{Super Soldier}}s.
* DeflectorShields: The primary benefit granted by [[SoulPower Aura]] for Huntsmen and Huntresses is that it manifests as a colored field of energy around the user, and which it serves as a personal force field protecting them from damage.harm. While it must be consciously activated (meaning they can still be killed if they are attacked before they can consciously bring their Aura up to protect themselves), virtually all Huntsmen & Huntresses are forced to practice in activating & using their Aura to the point where accessing it becomes second-nature. Sufficiently powerful Huntsmen and Huntresses are essentially NighInvulnerable, as shown in Haki Felt being able to shrug off getting shot multiple times with high-caliber assault rifles by Blue Team Team, with her reacting as if the Spartans were utilizing ''water pistols''.
** Aura has two caveats, through -- the first is that it does ''not'' protect the user from feeling pain (i.e., an Aura user can shove their hand into a fire and not suffer any injury, but they ''will'' still feel the agony of their hand being on fire). Second The second is that Aura is a finite resource that is also consumed to "power" someone's Semblance, and it is whittled down more and more for every injury its user takes. After a certain point, the Aura will "break" (represented by the aforementioned field of colored energy across the user's body seemingly shattering like broken glass), and the Aura user will now become just as vulnerable as any ordinary human in their situation. Aura will recharge given sufficient time, but until it is back up, that person can be killed fairly easily.



* FlashStep: Skilled users of Aura can move at {{Super Speed}}s, letting them seemingly appear and disappear in a flash of color.

to:

* FlashStep: Skilled users of Aura can move at {{Super Speed}}s, letting them seemingly appear and disappear in a flash of color. In the midst of the battle between the Grimm and the [=UNSC=] & Huntsmen forces of Remnant at Amity Colosseum, Sergeant Johnson describes Qrow Branwen as moving so fast that he only appears to be a "black blur" when he's simultaneously severing the stinger of a Deathstalker Grimm ''and'' hurling it away from a downed [=UNSC=] Warthog.



* KiManipulation: Aura in a nutshell, as it's based around the manipulation of the soul itself for use in combat.
* LittleBitBeastly: The Faunus in a nutshell.

to:

* InnateNightVision: Most Faunus are mentioned as being able to easily see in the dark and/or low-light conditions with as much skill as any ordinary person during the daytime.
* KiManipulation: Aura in a nutshell, Aura, as it's based around the manipulation of the soul itself for use in combat.
* LittleBitBeastly: The Faunus in a nutshell. They all look like ordinary humans but with one (relatively) minor alteration to their bodies that resembles some part of an animal. As an example, cat Faunus can have a set of cat ears coming out of the top of their head, a cat tail emerging from the base of their spine, or even just have a lot more hair on their bodies along with sharp, retractable claws.



* NonIndicativeName: None of the Kingdoms of Remnant are actually kingdoms, featuring no monarchic leaders, and (for the most part) each Kingdom instead seems to be organized into semi-oligarchical representative democracies. As such, it can be assumed that the main governments of Remnant are only still called “Kingdoms” due to the heavy cultural significance the ancient kingdoms had for Remnant's people in that they offered sanctuary from the Grimm & elements.

to:

* NonIndicativeName: None of the Kingdoms of Remnant are actually kingdoms, featuring no monarchic leaders, and (for the most part) each Kingdom instead seems to be organized into semi-oligarchical representative democracies. As such, it can be assumed that the main governments of Remnant are only still called “Kingdoms” "Kingdoms" due to the heavy cultural significance the ancient kingdoms had for Remnant's people in that they offered sanctuary from the Grimm & elements.



* SpaceFillingEmpire: Subverted with the Kingdoms of Remnant. While each of them claim ownership over large swathes of the surface of the planet, the Grimm makes it so that most of the Kingdoms consist of uninhabited WildWilderness interrupted by assorted city-states.
* SuperReflexes:
* SuperSenses:

to:

* SpaceFillingEmpire: Subverted with the Kingdoms of Remnant. While each of them claim ownership over large swathes of the surface of the their planet, the Grimm makes make it so that most of the Kingdoms consist of uninhabited WildWilderness interrupted by assorted city-states.
* SuperReflexes:
SuperReflexes: As Huntsmen and Huntresses train and improve their control over their Auras, they become incredibly agile and skilled in terms of quickly reacting to changes in combat. This lets sufficiently skilled Huntsmen be able to perform {{Nonchalant Dodge}}s in the midst of combat, easily dancing around the blows of their enemies.
* SuperSenses:SuperSenses: As one's skill over their Aura grows, their sight, hearing, and other tactile senses are enhanced, significantly aiding them in combat (i.e., allowing a Huntsmen to easily fire their weapon with the skill of a professional marksman even in unfavorable, murky weather). Additionally, Faunus with animal traits that augment certain senses have said senses operate on a superhuman level (i.e., a cat Faunus with an additional set of cat ears has superhuman hearing and is far more adept in picking out individual sounds than even the most highly skilled human tracker).



* SuperSpeed:
* SuperStrength:

to:

* SuperSpeed:
SuperSpeed: Putting aside certain Semblances which grant someone the ability to move at super-fast speeds (i.e., Harriet Bree and Ruby Rose's Semblances), all Huntsmen and Huntresses with sufficient practice can move at superhuman speeds, to the point where they can easily pull off a FlashStep against their foes and appear as nothing more than a colored blur to their allies.
* SuperStrength:SuperStrength: Sufficiently trained Huntsmen & Huntresses possess incredible strength, easily on the level of even a Covenant Brute. Just as an example, during the battle between the Grimm and the [=UNSC=] & Huntsmen forces of Remnant at Amity Colosseum, Qrow Branwen is described as easily turning over an upturned Warthog (read: a '''three-ton armored vehicle''') like it was nothing, a feat Sergeant Johnson openly compares to something he'd only expect a Spartan to be able to do.
* SwordBeam: Sufficiently skilled Huntsmen and Huntresses can project their Aura "off" of their bladed weapons in the form of devastating blasts of force and light. Against a Grimm that is sufficiently fragile, it can sever them in half, and against a Covenant soldier, it can override their personal {{Deflector Shield}}s and [[StuffBlowingUp make them explode]].



* WarfareRegression: Thanks to older Grimm usually being strong enough to close the distance provided by ranged weapons and then engage humans/Faunus in melee, virtually all weapons on Remnant used by Huntsmen and Huntresses are constructed with [[TransformingWeapon mechashift technology]] to incorporate melee weapon forms (i.e. swords, spears, knives, and scythes) that would normally be obsolete on a modern battlefield.

to:

* WarfareRegression: Thanks to older Grimm usually being strong tough enough to close the distance provided by ranged weapons and then engage humans/Faunus in melee, virtually all weapons on Remnant used utilized by Huntsmen and Huntresses are constructed with [[TransformingWeapon mechashift technology]] to incorporate melee weapon forms (i.e. swords, spears, knives, and scythes) that would normally be obsolete on a modern battlefield.
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* HumanSubspecies: After dissecting the bodies of both a Faunus and some Remnant-native humans, Hannibal comes to the conclusion that while Remnant's inhabitants might be almost identical from a biological makeup (and even DNA perspective to Earth humans), there are enough taxological differences that they're still not quite "human" either. Not only do the Faunus' various LittleBitBeastly attributes actually ''work'' (i.e., a cat Faunus' additional set of feline ears can actually pick up and interpret sound even better than their human ears can, leading to them having significantly superior hearing when compared to "normal" humans), but Remnant humans have denser and more tightly packed muscles, sturdier and denser bones, neurons that are more receptive to electrical signals, and more robust walls for their hearts and circulatory systems. Hannibal muses that Remnant's DeathWorld nature is probably responsible for these differences, comparing it to the difference between brown bears and grizzly bears.

to:

* HumanSubspecies: After dissecting the bodies of both a Faunus and some Remnant-native humans, Hannibal comes to the conclusion that while Remnant's inhabitants might be almost identical from a biological makeup (and even DNA perspective perspective) to Earth humans), humans, there are enough taxological differences that they're still not quite "human" either. Not only do the Faunus' various LittleBitBeastly attributes actually ''work'' (i.e., a cat Faunus' additional set of feline ears can actually pick up and interpret sound even better than their human ears can, leading to them having significantly superior hearing when compared to "normal" humans), but Remnant humans have denser and more tightly packed muscles, sturdier and denser bones, neurons that are more receptive to electrical signals, and more robust walls for their hearts and circulatory systems. Hannibal muses that Remnant's DeathWorld nature is probably responsible for these differences, comparing it to the difference between brown bears and grizzly bears.



* MageSpecies: Downplayed with the Remnantians, who all can "unlock their souls" to gain access to [[SoulPower Aura]] and [[OnePersonOnePower Semblances]], but it is typically only Huntsmen and Huntresses ever need to do so.

to:

* MageSpecies: Downplayed with the Remnantians, who all can "unlock their souls" to gain access to [[SoulPower Aura]] and [[OnePersonOnePower Semblances]], but it is typically only Huntsmen and Huntresses who ever need to do so.

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* DeflectorShields:
* DirtForcefield: One of the more “minor” advantages provided by Aura is that it protects its users from the surrounding environment, letting them walk around in subzero temperatures in skin-baring clothing without fear of freezing to death along with making sure that they themselves stay clean and sanitary.

to:

* DeflectorShields:
DeflectorShields: The primary benefit granted by [[SoulPower Aura]] for Huntsmen and Huntresses is that it manifests as a colored field of energy around the user, and which serves as a personal force field protecting them from damage. While it must be consciously activated (meaning they can still be killed if they are attacked before they can consciously bring their Aura up to protect themselves), virtually all Huntsmen & Huntresses are forced to practice in activating & using their Aura to the point where accessing it becomes second-nature. Sufficiently powerful Huntsmen and Huntresses are essentially NighInvulnerable, as shown in Haki Felt being able to shrug off getting shot multiple times with high-caliber assault rifles by Blue Team as if the Spartans were utilizing ''water pistols''.
** Aura has two caveats, through -- the first is that it does ''not'' protect the user from feeling pain (i.e., an Aura user can shove their hand into a fire and not suffer any injury, but they ''will'' still feel the agony of their hand being on fire). Second is that Aura is a finite resource that is also consumed to "power" someone's Semblance, and it is whittled down more and more for every injury its user takes. After a certain point, the Aura will "break" (represented by the aforementioned field of colored energy across the user's body seemingly shattering like broken glass), and the Aura user will now become just as vulnerable as any ordinary human in their situation. Aura will recharge given sufficient time, but until it is back up, that person can be killed fairly easily.
* DirtForcefield: One of the more “minor” "minor" advantages provided by Aura is that it protects its users from the surrounding environment, letting them walk around in subzero temperatures in skin-baring clothing without fear of freezing to death along with making sure that they themselves stay clean and sanitary.



* FairyTaleMotifs[=/=]MythicalMotifs[=/=]ShoutOut:
* FantasticRacism: The bitter distrust and hatred between the native humans of Remnant and the Faunus is unfortunately still alive and well.
* FlashStep:

to:

* FairyTaleMotifs[=/=]MythicalMotifs[=/=]ShoutOut:
FairyTaleMotifs[=/=]MythicalMotifs[=/=]ShoutOut: As per ''[=RWBY=]'' canon, virtually all of the most important characters that make Remnant their home are inspired by (in at least some way) by a character/plotline from a fairy tale, myth or famous story throughout human history.
* FantasticRacism: The bitter distrust and hatred between the native humans of Remnant and the Faunus is unfortunately still alive and well.
well. It's to the point where the "alien" [=UNSC=] actually shows the Faunus ''more'' respect than the native Remnant humans.
* FlashStep:FlashStep: Skilled users of Aura can move at {{Super Speed}}s, letting them seemingly appear and disappear in a flash of color.



* FunctionalMagic:

to:

* FunctionalMagic:FunctionalMagic: Aura is effectively "weaponized" SoulPower, and its understanding is surprisingly well-understood and intricate in terms of Remnant scholarship.



* HealingFactor:

to:

* HealingFactor:HealingFactor: While a person's Aura is active, it can be used to quickly heal someone from minor injuries. It's not perfect, though, and can't do much (if anything) against otherwise lethal attacks.



* HumanSubspecies: After dissecting the bodies of both a Faunus and some Remnant-native humans, Hannibal comes to the conclusion that Remnant's inhabitants might be almost identical from a biological makeup and even DNA perspective to Earth humans, there are enough taxological differences that they're still not quite "human" either. Not only do the Faunus' various LittleBitBeastly attributes actually ''work'' (i.e., a cat Faunus' additional set of feline ears can actually pick up and interpret sound even better than their human ears can, leading to them having significantly superior hearing when compared to "normal" humans), but Remnant humans have denser and more tightly packed muscles, sturdier and denser bones, neurons that are more receptive to electrical signals, and more robust walls for their hearts and circulatory systems. Hannibal muses that Remnant's DeathWorld nature is probably responsible for these differences, comparing it to the difference between brown bears and grizzly bears.
* KiManipulation:

to:

* HumanSubspecies: After dissecting the bodies of both a Faunus and some Remnant-native humans, Hannibal comes to the conclusion that while Remnant's inhabitants might be almost identical from a biological makeup and (and even DNA perspective to Earth humans, humans), there are enough taxological differences that they're still not quite "human" either. Not only do the Faunus' various LittleBitBeastly attributes actually ''work'' (i.e., a cat Faunus' additional set of feline ears can actually pick up and interpret sound even better than their human ears can, leading to them having significantly superior hearing when compared to "normal" humans), but Remnant humans have denser and more tightly packed muscles, sturdier and denser bones, neurons that are more receptive to electrical signals, and more robust walls for their hearts and circulatory systems. Hannibal muses that Remnant's DeathWorld nature is probably responsible for these differences, comparing it to the difference between brown bears and grizzly bears.
* KiManipulation:KiManipulation: Aura in a nutshell, as it's based around the manipulation of the soul itself for use in combat.



* MadeOfIron:
* MageSpecies: Downplayed with the Remnantians, who all can “unlock their souls” to gain access to [[SoulPower Aura]] and [[OnePersonOnePower Semblances]], but typically only Huntsmen and Huntresses ever need to do so.
* MagicAIsMagicA:
* {{Mana}}:

to:

* MadeOfIron:
* MageSpecies: Downplayed
MadeOfIron: While a person's Aura is active, they can shrug off otherwise serious injuries with nary a care. Just as an example, Abby Redwall gets hit in the Remnantians, who all can “unlock their souls” to gain access to [[SoulPower Aura]] head by a Covenant laser sniper rifle, but instead of [[YourHeadAsplode having her head explode into gore]] like any other ordinary human in that situation, because of her Aura being active she's just disoriented and [[OnePersonOnePower Semblances]], but typically only Huntsmen and Huntresses ever need basically has the effects of a severe concussion until it wears off over time (which isn't exactly helped by how the laser blast was still strong enough to do so.effectively one-shot her Aura).
* MagicAIsMagicA:
MageSpecies: Downplayed with the Remnantians, who all can "unlock their souls" to gain access to [[SoulPower Aura]] and [[OnePersonOnePower Semblances]], but it is typically only Huntsmen and Huntresses ever need to do so.
* {{Mana}}:MagicAIsMagicA: The rules and understanding regarding the usage of Aura and Semblances are all widely understood across Remnant society.
* {{Mana}}: Aura can be used as fuel for Semblances by Huntsmen and Huntresses.



* OnePersonOnePower:

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* OnePersonOnePower:OnePersonOnePower: Virtually all Semblances are unique to a single person. There are exceptions, most notably the Schnee family's hereditary semblance of Glyphs, but they are the exception that proves the rule (so to speak).
* PointsOfLightSetting: The Creatures of Grimm are found everywhere throughout Remnant, seeking to destroy humanity and their creations. In the countless years that humanity had roamed the planet, there have only been four locations that have survived throughout the centuries -- Those being the four Kingdoms of Vale, Vacuo, Mistral and Atlas, with them only surviving due to a combination of [[HumansAreWarriors humanity's tenacity]] and the regions' natural barriers (such as mountains and frigid temperatures) keeping Grimm away. Although small villages have been built, most don't last long thanks to the Grimm. There is also the small continent of Menagerie, which is designated as a safe haven for the Faunus, but two-thirds of it is covered in desert and there is deadly wildlife keeping people from expanding.



* SoulPower:

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* SoulPower:SoulPower: Aura is defined as a physical manifestation of a person's soul, and can be used for a wide variety of uses.
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->'''Kingdom: Vale'''

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->'''Kingdom: Vale'''Vale (Patch)'''



->'''Kingdom: Menagerie'''

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->'''Kingdom: Menagerie'''Menagerie (Kuo Kuana)'''



->'''Kingdom: Vale'''

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->'''Kingdom: Vale'''Vale (Patch)'''
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* AdaptationalOriginConnection: While the jury's still out on what ''exactly'' their connection is, [[spoiler:TheReveal that Remnant is actually a Forerunner Shield World heavily implies that the Grimm are some form of Forerunner bioweapon meant for fighting the Flood or other foe]].

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* AdaptationalOriginConnection: While the jury's still out on what ''exactly'' their connection is, [[spoiler:TheReveal that Remnant is actually a Forerunner Shield World heavily implies that the Grimm are some a form of Forerunner bioweapon meant for fighting the Flood Flood, Endless, ancient humanity or some other foe]].



* UnstoppableRage: It's incredibly easy to anger a Grimm into simply rampaging around and trying to simply erase whatever its current foe is from existence.

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* UnstoppableRage: It's incredibly easy to anger a Grimm into simply rampaging around and trying to simply erase whatever its current foe is from existence.
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* AbsurdlySharpBlade:

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* AbsurdlySharpBlade:AbsurdlySharpBlade: Sufficiently skilled Huntsmen and Huntresses have the ability to extend their [[SoulPower Aura]] into their weapons, not only making them nigh-unbreakable, but allowing their bladed components to become impossibly sharp, able to cut through their surrounding environment, Grimm armor and even Covenant technology with ease.



* AlienSky: Remnant prominently features a massive, partially shattered moon in its night sky. In fact, the lunar phases experienced by Remnant are actually caused by its moon slowly rotating on its axis, with a "new" moon being when the cratered part of the moon is fully visible.
* {{Animesque}}: As befitting ''RWBY'' itself being heavily based after various anime/anime-inspired works, Remnant features numerous aspects inspired by anime (most notably natural hair colors including pink, blue, green, et cetera).

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* AlienSky: Remnant prominently features a massive, partially shattered moon in its night sky. In fact, the lunar phases experienced by Remnant are actually caused by its moon slowly rotating on its axis, with a "new" moon being when the cratered part of the moon is fully visible.
sky.
* {{Animesque}}: As befitting ''RWBY'' itself being heavily based after various anime/anime-inspired works, Remnant features numerous aspects inspired by anime (most notably natural hair colors including that include pink, blue, green, et cetera).



* CulturalChopSuey: Each of the Kingdoms of Remnant are (admittedly loose) parallels to multiple [[FantasyCounterpartCulture different cultures from Earth]]. It is also implied that specific cultures without a direct analogue in one of the Kingdoms still exist on Remnant, just with less prominence and being found within a pre-existing Kingdom (I.e., Maria Calavera showcases how Remnant features a FantasyCounterpartCulture version of Latin America, even if no specific analogue seems to exist as its own Kingdom on Remnant).

to:

* CulturalChopSuey: Each of the Kingdoms of Remnant are (admittedly loose) parallels to multiple [[FantasyCounterpartCulture different cultures from Earth]]. It is also implied that specific cultures without a direct analogue in one of the Kingdoms still exist on Remnant, just with less prominence and being found within a pre-existing Kingdom (I.e., Maria Calavera showcases how Remnant features a FantasyCounterpartCulture version of Latin America, even if no specific analogue seems to exist as its own Kingdom on Remnant).



* DeathWorld: Something the UNSC who landed on Remnant found out the hard way when the Creatures of Grimm attacked them. Every team that had been sent out to explore Remnant were forced to run back to their ships or, in some cases, ended up dead.

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* DeathWorld: The proliferation of the Creatures of Grimm makes life a daily struggle on Remnant. Something the UNSC who landed on Remnant found out the hard way when the Creatures of Grimm attacked them. Every team that had been sent out to explore Remnant were forced to run back to their ships or, in some cases, ended up dead.



* DirtForcefield:

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* DirtForcefield:DirtForcefield: One of the more “minor” advantages provided by Aura is that it protects its users from the surrounding environment, letting them walk around in subzero temperatures in skin-baring clothing without fear of freezing to death along with making sure that they themselves stay clean and sanitary.



* FantasticRacism:

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* FantasticRacism:FantasticRacism: The bitter distrust and hatred between the native humans of Remnant and the Faunus is unfortunately still alive and well.



* ForeverWar: The humans and Faunus of Remnant have had to fight against the Grimm for longer than recorded history.

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* ForeverWar: The humans and Faunus of Remnant have had to fight against the Grimm for longer than recorded history.history just to ensure their continued survival.



* HadToBeSharp: Thanks to Remnant being such a hellish DeathWorld due to the Grimm, the native humans and Faunus have developed superior strength, speed, endurance, agility, and reflexes compared to the "ordinary" humans from Earth and her colonies. Heck, the [=UNSC=] [=A.I.=] Hannibal argues that even a Remnant ''civilian'' has strength on par with a [=UNSC=] Marine.

to:

* HadToBeSharp: Thanks to Remnant being such a hellish DeathWorld due to because of the Grimm, the native humans and Faunus have developed superior strength, speed, endurance, agility, and reflexes compared to the "ordinary" humans from Earth and her colonies. Heck, the [=UNSC=] [=A.I.=] Hannibal argues that even a Remnant ''civilian'' has strength on par with a [=UNSC=] Marine.



* NonIndicativeName: None of the Kingdoms of Remnant are actually kingdoms, featuring no monarchical leaders and (for the most part) each Kingdom instead seems to be organized into semi-oligarchical representative democracies. As such, it can be assumed that the main governments of Remnant are only still called “Kingdoms” due to the heavy cultural significance the ancient kingdoms had for Remnant's people in that they offered sanctuary from the Grimm & elements.

to:

* NonIndicativeName: None of the Kingdoms of Remnant are actually kingdoms, featuring no monarchical leaders monarchic leaders, and (for the most part) each Kingdom instead seems to be organized into semi-oligarchical representative democracies. As such, it can be assumed that the main governments of Remnant are only still called “Kingdoms” due to the heavy cultural significance the ancient kingdoms had for Remnant's people in that they offered sanctuary from the Grimm & elements.
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* ProperlyParanoid: For all his flaws, he is correct to be suspicious of the UNSC. While most of them are fine, some of the leadership ''do'' have plans that run counter to Remnant's best interests: Ackerson wanted to invade Remnant, and Parangosky is plotting to peacefully annex Remnant by making the Kingdoms economically dependent on the UNSC, and views their continued independence as a threat to the stability of the UNSC, believing they could become a symbol to independence movements. Dr. Halsey even lampshades this, noting to Admiral Cole that Ironwood would've been completely in the right to try and shoot down the dropships released by the ''Everest'' since the [=UNSC=] ship had established a state of completely radio silence with Remnant, and by Remnant's perspective it was only by sheer dumb luck that the ''Everest'' didn't turn out to have been the vanguard of a hostile AlienInvasion.

to:

* ProperlyParanoid: For all his flaws, he is correct to be suspicious of the UNSC. While most of them are fine, some of the leadership ''do'' have plans that run counter to Remnant's best interests: Ackerson wanted to invade Remnant, and Parangosky is plotting to peacefully annex Remnant by making the Kingdoms economically dependent on the UNSC, and views their continued independence as a threat to the stability of the UNSC, believing they could become a symbol to independence movements. Dr. Halsey even lampshades this, noting to Admiral Cole that Ironwood would've been completely in the right to try and shoot down the dropships released by the ''Everest'' since the [=UNSC=] ship had established a state of completely complete radio silence with Remnant, and by Remnant's perspective it was only by sheer dumb luck that the ''Everest'' didn't turn out to have been the vanguard of a hostile AlienInvasion.



* RequiredSecondaryPowers: All sufficiently experienced Huntsmen have SuperReflexes, but Harriet has some exceptionally good reflexes even for an experienced Huntress as consequence of her Semblance being based around SuperSpeed.

to:

* RequiredSecondaryPowers: All sufficiently experienced Huntsmen have SuperReflexes, but Harriet has some exceptionally good reflexes even for an experienced Huntress as a consequence of her Semblance being based around SuperSpeed.



* AlwaysChaoticEvil: The Grimm are, simply put, utterly evil, never once showing mercy and not even seeming to be fully sapient, only desiring to spread as much death and suffering as possible. Gron Traekke even notes at one point that fighting the Grimm is more like handling a nature disaster than waging a war thanks both the Grimm being TheNeedless and the Grimm being too “feral” to be effectively negotiated with.

to:

* AlwaysChaoticEvil: The Grimm are, simply put, utterly evil, never once showing mercy and not even seeming to be fully sapient, only desiring to spread as much death and suffering as possible. Gron Traekke even notes at one point that fighting the Grimm is more like handling a nature natural disaster than waging a war thanks both to the Grimm being TheNeedless and the Grimm being too “feral” to be effectively negotiated with.
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A mysterious planet found on the outskirts of [=UNSC=] territory. Not only does it feature its own native version of humanity, but it has numerous other unique “facets” - from [[TheHeartless the Creatures of Grimm]] to [[LittleBitBeastly the Faunus]] to [[AppliedPhlebotinum Dust]] and numerous other factors - that makes it clear Remnant is no ordinary planet. After the [=UNSC=] happens upon them and initiates FirstContact, the peoples of Remnant are quickly forced to work with the [=UNSC=] to stand united against the Covenant - And Remnant might actually offer the potential key yo victory over the genocidal aliens...

to:

A mysterious planet world found on the outskirts of [=UNSC=] territory. Not only does it feature its own native version of humanity, but it has numerous other unique “facets” - from [[TheHeartless [[AnimalisticAbomination the Creatures of Grimm]] to [[LittleBitBeastly the Faunus]] to [[AppliedPhlebotinum Dust]] and numerous other factors to so much more - that makes it clear Remnant is no ordinary planet. After the [=UNSC=] happens upon them and initiates FirstContact, the peoples of Remnant are quickly forced to work with the [=UNSC=] to stand united against the Covenant - And Remnant might actually offer the potential key yo to victory over the genocidal aliens...

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Removed: 31

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* AmazingTechnicolorPopulation:



* CulturalChopSuey: Each of the Kingdoms of Remnant are (admittedly loose) parallels to multiple [[FantasyCounterpartCulture different cultures from Earth]]. It is also implied that specific cultures without a direct analogue in one of the Kingdoms still exist on Remnant, just with less prominence (I.e., Maria Calavera showcases how Remnant features a FantasyCounterpartCulture version of Latin America, even if no specific analogue seems to exist as its own Kingdom on Remnant).

to:

* CulturalChopSuey: Each of the Kingdoms of Remnant are (admittedly loose) parallels to multiple [[FantasyCounterpartCulture different cultures from Earth]]. It is also implied that specific cultures without a direct analogue in one of the Kingdoms still exist on Remnant, just with less prominence and being found within a pre-existing Kingdom (I.e., Maria Calavera showcases how Remnant features a FantasyCounterpartCulture version of Latin America, even if no specific analogue seems to exist as its own Kingdom on Remnant).

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