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* DropTheHammer: The gravity hammer is to the Jiralhanae as the energy sword is to the Sangheili.
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Changed line(s) 123 (click to see context) from:
* DeathEqualsRedemption: Fears he may have to attempt this should he lose the Cartographer on Peponi once the [=UNSC=] discovers their presence. Not just because losing it would potentially brand him a heretic, the consequences of losing the Cartographer might extend to the rest of his clan. His fear is so great that after ordering his men to retreat with the Cartographer's data, he's already planning their counterattack to reclaim the Cartographer from human hands or die trying, not particularly caring if he dies or not.
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* DeathEqualsRedemption: Fears he may have to attempt this should he lose the Cartographer on Peponi once the [=UNSC=] discovers their presence. Not just because losing it would potentially brand him a heretic, the consequences of losing the Cartographer might extend to the rest of his clan. His fear is so great that after ordering his men to retreat with the Cartographer's data, he's already planning their counterattack to reclaim the Cartographer from human hands or die trying, not particularly caring if he dies or not. [[spoiler:Ironically, despite technically abandoning the Covenant and ordered executed by his direct superiors, he technically gets this as everyone directly involved in the loss of the Cartographer was either killed when the ''Valorous Penance'' was destroyed or, in the case of Atriox, Decimus, and Rteda, kept quiet about the truth of his demise to protect themselves.]]
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* VillainousBreakdown: [[spoiler:Begins to suffer from this once the Huntsmen and the [=UNSC=] destroy and completely bypass the Covenant's defenses around the Cartographer, forcing him and his Zealots to flee and losing the Cartographer entirely. His decisions increasingly become less and less justified, such as pointlessly murdering hundreds of defenseless refinery workers instead of taking them hostage and attempting to leave Atriox for dead after extracting the Cartographer's data. He fully snaps once he realizes that the [=UNSC=] was preparing to destroy the Cartographer to prevent it from falling back into Covenant's hands, a loss he would be blamed for, prompting him to order the Phantom carrying him and Rteda to the Cartographer in a pointless attempt to prevent it. He then attempted to murder Rteda simply for speaking out against his follow, which results in a firefight breaking out within the Phantom and causing it to crash. By the time he finally reaches his end, Ir is nothing more than a violet, raving lunatic.]]
to:
* VillainousBreakdown: [[spoiler:Begins to suffer from this once the Huntsmen and the [=UNSC=] destroy and completely bypass the Covenant's defenses around the Cartographer, forcing him and his Zealots to flee and losing the Cartographer entirely. His decisions increasingly become less and less justified, such as pointlessly murdering hundreds dozens of defenseless refinery workers then dumping the bodies in the open instead of taking them hostage and attempting to leave Atriox for dead after extracting the Cartographer's data.data simply for having his pride be insulted. He fully snaps once he realizes that the [=UNSC=] was preparing to destroy the Cartographer to prevent it from falling back into Covenant's hands, a loss he would be blamed for, prompting him to order the Phantom carrying him and Rteda to the Cartographer in a pointless attempt to prevent it. He then attempted to murder Rteda simply for speaking out against his follow, which results in a firefight breaking out within the Phantom and causing it to crash. By the time he finally reaches his end, Ir is nothing more than a violet, raving lunatic.]]
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* KeepingSecretsSucks: [[spoiler:Is forced to keep secret about the truth behind Ir 'Haramai's death and let the Covenant believe he died as an honorable and glorious crusader rather than the egomaniacal gloryhound he actually was. Not due to some government conspiracy, but because keeping the truth secret was the only reason why he was able to survive and leave the Zealots. Despite knowing he doesn't really have another choice, it leaves a bad taste in his mouth as he feels Ir doesn't deserve his reputation, even in death.]]
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* BadBoss: Puts on an air of being a reasonable and honorable commander, but in truth Ir is nothing more than a prideful and arrogant gloryhound who will accept nothing less than unquestioning loyalty to himself by his men. Rteda begins to see him as the prideful and arrogant gloryhound he is when his decisions start going against the needs of the mission for the sake of his own sense of "honor," resulting the deaths of the Zealots under Ir's command. [[spoiler:He ultimately gets his entire team killed, along with himself, as a result of his poor leadership. Only Rteda managed to survive because he turned against him.]]
Changed line(s) 138 (click to see context) from:
* UngratefulBastard: Does not show the slightest bit of gratitude towards [[spoiler: Atriox and the Jiralhanae for rescuing him and whats left of his forces and instead picks a fight with them almost immediately after arriving at their base.]]
to:
* UngratefulBastard: Does not show the slightest bit of gratitude towards [[spoiler: Atriox and the Jiralhanae for rescuing him and whats what's left of his forces and instead picks a fight with them almost immediately after arriving at their base.]] ]]
* VillainousBreakdown: [[spoiler:Begins to suffer from this once the Huntsmen and the [=UNSC=] destroy and completely bypass the Covenant's defenses around the Cartographer, forcing him and his Zealots to flee and losing the Cartographer entirely. His decisions increasingly become less and less justified, such as pointlessly murdering hundreds of defenseless refinery workers instead of taking them hostage and attempting to leave Atriox for dead after extracting the Cartographer's data. He fully snaps once he realizes that the [=UNSC=] was preparing to destroy the Cartographer to prevent it from falling back into Covenant's hands, a loss he would be blamed for, prompting him to order the Phantom carrying him and Rteda to the Cartographer in a pointless attempt to prevent it. He then attempted to murder Rteda simply for speaking out against his follow, which results in a firefight breaking out within the Phantom and causing it to crash. By the time he finally reaches his end, Ir is nothing more than a violet, raving lunatic.]]
* VillainousBreakdown: [[spoiler:Begins to suffer from this once the Huntsmen and the [=UNSC=] destroy and completely bypass the Covenant's defenses around the Cartographer, forcing him and his Zealots to flee and losing the Cartographer entirely. His decisions increasingly become less and less justified, such as pointlessly murdering hundreds of defenseless refinery workers instead of taking them hostage and attempting to leave Atriox for dead after extracting the Cartographer's data. He fully snaps once he realizes that the [=UNSC=] was preparing to destroy the Cartographer to prevent it from falling back into Covenant's hands, a loss he would be blamed for, prompting him to order the Phantom carrying him and Rteda to the Cartographer in a pointless attempt to prevent it. He then attempted to murder Rteda simply for speaking out against his follow, which results in a firefight breaking out within the Phantom and causing it to crash. By the time he finally reaches his end, Ir is nothing more than a violet, raving lunatic.]]
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* InTheEndYouAreOnYourOwn: [[spoiler:After turning against Ir 'Haramai and causing the Phantom they were on to crash, Rteda spends several hours running from Ir and two of his former Zealot teammates, all of whom want to kill him. He resigns himself to them, but luckily is found by Atriox whom he convinces of his innocence in Ir's heresy and treason.]]
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* BigDamnHeroes: A villainous example, and happens twice.
** The first time, he and his pack successfully manage to catch the Huntsmen and the [=UNSC=] off-guard just when they were about to kill Ir's Zealot lance and capture their copy of the Peponi Cartographer's data. His direct intervention saved the lives of the Zealots and the data while also resulting in the deaths of two Huntsmen, Harriet Bree getting severely wounded, and the deaths of dozens of marines.
** The second time, [[spoiler:Atriox comes directly to the aid to Rteda 'Vasovee when he was ordered by the Minister of Veracity to execute Ir 'Haramai and his Zealots for their desertion, which included Rteda. While he had every intention of killing Rteda at first, he was willing to hear the Sangheili out and ultimately fought alongside him to defeat Ir and his two remaining Zealots, sparing Rteda's life.]]
** The first time, he and his pack successfully manage to catch the Huntsmen and the [=UNSC=] off-guard just when they were about to kill Ir's Zealot lance and capture their copy of the Peponi Cartographer's data. His direct intervention saved the lives of the Zealots and the data while also resulting in the deaths of two Huntsmen, Harriet Bree getting severely wounded, and the deaths of dozens of marines.
** The second time, [[spoiler:Atriox comes directly to the aid to Rteda 'Vasovee when he was ordered by the Minister of Veracity to execute Ir 'Haramai and his Zealots for their desertion, which included Rteda. While he had every intention of killing Rteda at first, he was willing to hear the Sangheili out and ultimately fought alongside him to defeat Ir and his two remaining Zealots, sparing Rteda's life.]]
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* ItsPersonal: [[spoiler:Takes immense pleasure in being ordered to execute Ir 'Haramai after the Zealot left him and Decimus for dead.]]
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A minor minister of the Ministry of Artifact Survey, the Minister of Veracity oversaw Covenant excavation efforts of a Forerunner Cartographer on the human colony world of Peponi from the ''Valorous Penance'', a Covenant stealth frigate. In this role, he served as the direct superior to all Covenant special military forces on the colony, particularly Ir' Haramai's lance of Zealots and Atriox's pack of Jiralhanae warriors.
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A minor minister of the Ministry of Artifact Survey, the Minister of Veracity oversaw Covenant excavation efforts of a Forerunner Cartographer on the human colony world of Peponi from the ''Valorous Penance'', a Covenant stealth frigate. In this role, he served as the direct superior to all Covenant special military forces on the colony, particularly Ir' Haramai's Ir 'Haramai's lance of Zealots and Atriox's pack of Jiralhanae warriors.
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* BadBoss: To Atriox, at least. Although he did afford Atriox more leeway than many of his former commanders, ultimately the Minister of Veracity views Atriox as nothing more than a pawn for him to use as he sees fit, something he outright tells Atriox [[spoiler:when he orders him and Decimus to hunt down and execute Ir' Haramai and his remaining Zealots without sending the wounded Jiralhanae any backup.]]
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* BadBoss: To Atriox, at least. Although he did afford Atriox more leeway than many of his former commanders, ultimately the Minister of Veracity views Atriox as nothing more than a pawn for him to use as he sees fit, something he outright tells Atriox [[spoiler:when he orders him and Decimus to hunt down and execute Ir' Haramai Ir 'Haramai and his remaining Zealots without sending the wounded Jiralhanae any backup.]]
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[[folder: Vice Minister of Veracity]]
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[[folder: Vice The Minister of Veracity]]
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A minor minister of the Ministry of Artifact Survey, the Vice Minister of Veracity oversaw Covenant excavation efforts of a Forerunner Cartographer on the human colony world of Peponi from the ''Valorous Penance'', a Covenant stealth frigate. In this role, he served as the direct superior to all Covenant special military forces on the colony, particularly Ir' Haramai's lance of Zealots and Atriox's pack of Jiralhanae warriors.
to:
A minor minister of the Ministry of Artifact Survey, the Vice Minister of Veracity oversaw Covenant excavation efforts of a Forerunner Cartographer on the human colony world of Peponi from the ''Valorous Penance'', a Covenant stealth frigate. In this role, he served as the direct superior to all Covenant special military forces on the colony, particularly Ir' Haramai's lance of Zealots and Atriox's pack of Jiralhanae warriors.
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->'''Homeworld: Sangheilios (Vadam keep, Vadam)'''
->'''Birthdate: December 10, 2485'''
->'''Birthdate: December 10, 2485'''
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Changed line(s) 54,57 (click to see context) from:
!Sangheili
[[folder:General]]
A saurian species native to the world of Sangheilios, the Sangheili people (commonly known as Elites by the UNSC) are one of the two founding races of the Covenant, filling half of the seats on its High Council and are in charge of all its military forces.
[[folder:General]]
A saurian species native to the world of Sangheilios, the Sangheili people (commonly known as Elites by the UNSC) are one of the two founding races of the Covenant, filling half of the seats on its High Council and are in charge of all its military forces.
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[[folder:General]]
A saurian species native to the world
[[folder: High Prophets of
!!Ord Casto, Hod Rumnt, and Lod Mron
->'''Homeworld: High Charity'''
->'''Dates of
Hierarchs of the Covenant,
But in truth, their decision to destroy humanity had nothing to do with what humanity had supposedly done. Just before their ascent to power, the newly ascended triumvirate had discovered a horrific truth: not only was the Great Journey itself a lie born from a simple mistranslation, but that humanity had a direct connection to their gods. Whether it was due to humanity being the gods themselves who were left behind, or their chosen successors, the distinction mattered little. What mattered is that humanity's mere existence threatened the very foundation of the Covenant itself, and the power they desperately desired. In order to protect both, they would stop at nothing to ensure humanity's destruction, not matter the cost.
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* AsskickingLeadsToLeadership: Elites make their way up the chain of command based on how many enemies they manage to kill, meaning that the highest-ranking officers are highly skilled and experienced killers.
* FantasyCounterpartCulture: As per the original ''Halo'' canon, Sangheili culture is heavily based on both the ancient Norse and UsefulNotes/ImperialJapan.
* HonorBeforeReason: The Elites' culture revolves around a martial code of honor, which can lead to rigidity and tactical inflexibility, a weakness the UNSC exploits with relish. Though some commanders, such as Thel Vadamee, are capable of subverting this trend in regard to battlefield judgment.
* TheLeader: The Sangheili occupy all positions of military command within the Covenant, from individual lances (squads) to the vast fleets of warships.
* ProudWarriorRace: Every single Elite is a warrior born and bred, having trained from childhood to wield the weapons of the Covenant and serve as the backbone of its armies and fleets.
* WorthyOpponent: The Sangheili have come to regard humanity as this, and it has led to some division and doubt over whether or not it is right to continue their genocide. One young Zealot even notes that there is precedent for forgiving the desecration of Forerunner artifacts[[note]]the official justification for humanity's extermination, according to the Hierarchs, which they are innocent of[[/note]] in the case of the Llekgolo and their destruction of the Orbital over Te, and in elevating a species that has shown bravery and determination in the face of annihilation, as was the case in the Unngoy Rebellion, so why shouldn't humanity be given a similar chance? Even though his superior finds a way to counter these arguments, he still recognizes humanity's actions as honorable and worthy of respect (though not mercy) and that they are possibly the greatest threat to the Covenant in their three thousand-year history.
* FantasyCounterpartCulture: As per the original ''Halo'' canon, Sangheili culture is heavily based on both the ancient Norse and UsefulNotes/ImperialJapan.
* HonorBeforeReason: The Elites' culture revolves around a martial code of honor, which can lead to rigidity and tactical inflexibility, a weakness the UNSC exploits with relish. Though some commanders, such as Thel Vadamee, are capable of subverting this trend in regard to battlefield judgment.
* TheLeader: The Sangheili occupy all positions of military command within the Covenant, from individual lances (squads) to the vast fleets of warships.
* ProudWarriorRace: Every single Elite is a warrior born and bred, having trained from childhood to wield the weapons of the Covenant and serve as the backbone of its armies and fleets.
* WorthyOpponent: The Sangheili have come to regard humanity as this, and it has led to some division and doubt over whether or not it is right to continue their genocide. One young Zealot even notes that there is precedent for forgiving the desecration of Forerunner artifacts[[note]]the official justification for humanity's extermination, according to the Hierarchs, which they are innocent of[[/note]] in the case of the Llekgolo and their destruction of the Orbital over Te, and in elevating a species that has shown bravery and determination in the face of annihilation, as was the case in the Unngoy Rebellion, so why shouldn't humanity be given a similar chance? Even though his superior finds a way to counter these arguments, he still recognizes humanity's actions as honorable and worthy of respect (though not mercy) and that they are possibly the greatest threat to the Covenant in their three thousand-year history.
to:
* AsskickingLeadsToLeadership: Elites make their way up AwfulTruth: Their discovery from the chain of command based on how many enemies "Oracle" inside the Forerunner dreadnaught powering High Charity that humanity, not them, were the inheritors to the Forerunners and that they manage never ascended into godhood threatened to kill, meaning that destroy the highest-ranking officers are highly skilled and experienced killers.
* FantasyCounterpartCulture: As per the original ''Halo'' canon, Sangheili culture is heavily based on both the ancient Norse and UsefulNotes/ImperialJapan.
* HonorBeforeReason: The Elites' culture revolves around a martial code of honor, which can lead to rigidity and tactical inflexibility, a weakness the UNSC exploits with relish. Though some commanders, such as Thel Vadamee, are capable of subverting this trend in regard to battlefield judgment.
* TheLeader: The Sangheili occupy all positions of military command within theentire Covenant, not to mention their designs on power. Their decision to destroy humanity was their attempt to keep this secret from individual lances (squads) to getting out.
* BigBadDuumvirate: All three jointly serve as this for thevast fleets entire story, sharing it with Salem.
* FauxAffablyEvil: Especially Truth, who tends to talk with air ofwarships.
* ProudWarriorRace: Every single Elite is a warrior borncalm and bred, having trained from childhood to wield regality while ordering the weapons deaths of billions.
* IronicNickname: All of the names that the Hierarchs chose for themselves do not describe their actual personalities at all. Truth constantly tells lies, Mercy has none to give, and Regret has no regrets at all for his actions.
* MeaningfulName: At least for the Prophet of Truth, who chose the name to remind himself of all the lies he'd had to tell to keep both the Covenant andserve his ambitions going.
* NonActionBigBad: Due to both their status as thebackbone Covenant heads of its armies and fleets.
* WorthyOpponent: The Sangheili have come to regard humanity as this, and it has led to some division and doubt over whether or not it is right to continue their genocide. One young Zealot even notes that there is precedent for forgiving the desecration of Forerunner artifacts[[note]]the official justification for humanity's extermination, according to the Hierarchs, which they are innocent of[[/note]] in the case of the Llekgolostate and their destruction physical weakness, none of the Orbital over Te, and in elevating a species that has shown bravery and determination in the face of annihilation, as Hierarchs directly engage humanity.
* PetTheDog: Before he was thecase in Prophet of Truth, Ord Casto genuinely attempted to obtain justice for the Unngoy Rebellion, so why shouldn't humanity be given a similar chance? Even though his superior finds a way to counter these arguments, he still recognizes humanity's actions as honorable and worthy Unggoy who were sterilized by Kig-Yar saboteurs which had set off the Unggoy Rebellion.
* TheFundamentalist: The Prophet ofrespect (though not mercy) and that Mercy is the most genuinely religious out of all three.
* RightHandVersusLeftHand: Although theyare possibly the greatest threat present themselves as a unified front to the Covenant masses, in their three thousand-year history. truth they are anything but. While Mercy tends to mostly go with whatever Truth wants, Truth and Regret's schemes tend to conflict with each other more often than not, which leads to altercations.
* FantasyCounterpartCulture: As per the original ''Halo'' canon, Sangheili culture is heavily based on both the ancient Norse and UsefulNotes/ImperialJapan.
* HonorBeforeReason: The Elites' culture revolves around a martial code of honor, which can lead to rigidity and tactical inflexibility, a weakness the UNSC exploits with relish. Though some commanders, such as Thel Vadamee, are capable of subverting this trend in regard to battlefield judgment.
* TheLeader: The Sangheili occupy all positions of military command within the
* BigBadDuumvirate: All three jointly serve as this for the
* FauxAffablyEvil: Especially Truth, who tends to talk with air of
* ProudWarriorRace: Every single Elite is a warrior born
* IronicNickname: All of the names that the Hierarchs chose for themselves do not describe their actual personalities at all. Truth constantly tells lies, Mercy has none to give, and Regret has no regrets at all for his actions.
* MeaningfulName: At least for the Prophet of Truth, who chose the name to remind himself of all the lies he'd had to tell to keep both the Covenant and
* NonActionBigBad: Due to both their status as the
* WorthyOpponent: The Sangheili have come to regard humanity as this, and it has led to some division and doubt over whether or not it is right to continue their genocide. One young Zealot even notes that there is precedent for forgiving the desecration of Forerunner artifacts[[note]]the official justification for humanity's extermination, according to the Hierarchs, which they are innocent of[[/note]] in the case of the Llekgolo
* PetTheDog: Before he was the
* TheFundamentalist: The Prophet of
* RightHandVersusLeftHand: Although they
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[[folder:Thel 'Vadamee]]
!Thel 'Vadamee, Supreme Commander of the Fleet of Particular Justice and Kaidon of Vadam
A high-ranking elite warrior, Supreme Commander Thel 'Vadamee is arguably the Covenant's most effective officer in the Covenant's war against humanity. He has led the Fleet of Particular Justice and its constituent armies to victory on countless occasions, destroying multiple human colonies.
!Thel 'Vadamee, Supreme Commander of the Fleet of Particular Justice and Kaidon of Vadam
A high-ranking elite warrior, Supreme Commander Thel 'Vadamee is arguably the Covenant's most effective officer in the Covenant's war against humanity. He has led the Fleet of Particular Justice and its constituent armies to victory on countless occasions, destroying multiple human colonies.
to:
!Thel 'Vadamee, Supreme Commander
[[folder: Vice Minister of Veracity]]
->'''Homeworld: High Charity'''
A minor minister of the
A high-ranking elite warrior, Supreme Commander Thel 'Vadamee is arguably
Changed line(s) 70,73 (click to see context) from:
* TheAce: Arguably the Covenant's best commander in their war with the UNSC, reaching the rank of Shipmaster and then Supreme Commander of his own fleet at an incredibly young age.
* BlueBlood: In addition to his high military rank, Thel is also the Kaidon(or great lord) of the House of Vadam, one of the most ancient and powerful city-states on Sangheilios.
* FrontlineGeneral: Vadamee stands out among his peers for the propensity with which he takes a personal role in ground assaults with his regular soldiers.
* WarriorMonk: As a Zealot, he qualifies.
* BlueBlood: In addition to his high military rank, Thel is also the Kaidon(or great lord) of the House of Vadam, one of the most ancient and powerful city-states on Sangheilios.
* FrontlineGeneral: Vadamee stands out among his peers for the propensity with which he takes a personal role in ground assaults with his regular soldiers.
* WarriorMonk: As a Zealot, he qualifies.
to:
* TheAce: Arguably BadBoss: To Atriox, at least. Although he did afford Atriox more leeway than many of his former commanders, ultimately the Covenant's best commander Minister of Veracity views Atriox as nothing more than a pawn for him to use as he sees fit, something he outright tells Atriox [[spoiler:when he orders him and Decimus to hunt down and execute Ir' Haramai and his remaining Zealots without sending the wounded Jiralhanae any backup.]]
* DroppedABridgeOnHim: [[spoiler: Is unceremoniously killed when the Ace-Ops and Task Force 141 infiltrate and destroy the ''Valorous Penance'' in order to prevent the Covenant from escaping with theirwar copy of the Cartographer's data. To add insult to injury, the humans had no idea he was even there.]]
* GreaterScopeVillain: Serves as this for the Battle of Peponi, with Ir, Rteda, and Atriox all reporting to him.
* {{Jerkass}}: He only has a single scene where he directly interactions with theUNSC, reaching the rank of Shipmaster and then Supreme Commander of his own fleet at an incredibly young age.
* BlueBlood: In addition to his high military rank, Thelother characters, but from what we can tell he is also the Kaidon(or great lord) of the House of Vadam, certainly one of these.
* NonActionBigBad: Doesn't directly engage themost ancient protagonists at all, who don't even know he exists.
* YouHaveFailedMe: Ir certainly believes that he'll succumb to this fate should the Cartographer fall into human hands. [[spoiler: Ultimately, however, Ir's desertion from the mission to protect said Cartographer is what prompts the Minister to order his andpowerful city-states on Sangheilios.
* FrontlineGeneral: Vadamee stands out amonghis peers for the propensity with which he takes a personal role in ground assaults with his regular soldiers.
* WarriorMonk: As a Zealot, he qualifies.entire Zealot lance's execution.]]
* DroppedABridgeOnHim: [[spoiler: Is unceremoniously killed when the Ace-Ops and Task Force 141 infiltrate and destroy the ''Valorous Penance'' in order to prevent the Covenant from escaping with their
* GreaterScopeVillain: Serves as this for the Battle of Peponi, with Ir, Rteda, and Atriox all reporting to him.
* {{Jerkass}}: He only has a single scene where he directly interactions with the
* BlueBlood: In addition to his high military rank, Thel
* NonActionBigBad: Doesn't directly engage the
* YouHaveFailedMe: Ir certainly believes that he'll succumb to this fate should the Cartographer fall into human hands. [[spoiler: Ultimately, however, Ir's desertion from the mission to protect said Cartographer is what prompts the Minister to order his and
* FrontlineGeneral: Vadamee stands out among
* WarriorMonk: As a Zealot, he qualifies.
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[[folder:Ir 'Haramai]]
!Blademaster Ir 'Haramai
A veteran Blademaster of the Covenant who rose to the illustrious rank of Zealot, Ir 'Haramai was chosen to oversee the ground operations on the human colony of Peponi to excavate and extract a Forerunner Cartographer, becoming one of the first to face off against Huntsmen from Remnant as his path intersects with that of the [=UNSC=] ''Midsummer Night''.
!Blademaster Ir 'Haramai
A veteran Blademaster of the Covenant who rose to the illustrious rank of Zealot, Ir 'Haramai was chosen to oversee the ground operations on the human colony of Peponi to excavate and extract a Forerunner Cartographer, becoming one of the first to face off against Huntsmen from Remnant as his path intersects with that of the [=UNSC=] ''Midsummer Night''.
to:
!Blademaster Ir 'Haramai
[[folder:General]]
A
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* AsskickingLeadsToLeadership: Elites make their way up the chain of command based on how many enemies they manage to kill, meaning that the highest-ranking officers are highly skilled and experienced killers.
* FantasyCounterpartCulture: As per the original ''Halo'' canon, Sangheili culture is heavily based on both the ancient Norse and UsefulNotes/ImperialJapan.
* HonorBeforeReason: The Elites' culture revolves around a martial code of honor, which can lead to rigidity and tactical inflexibility, a weakness the UNSC exploits with relish. Though some commanders, such as Thel Vadamee, are capable of subverting this trend in regard to battlefield judgment.
* TheLeader: The Sangheili occupy all positions of military command within the Covenant, from individual lances (squads) to the vast fleets of warships.
* ProudWarriorRace: Every single Elite is a warrior born and bred, having trained from childhood to wield the weapons of the Covenant and serve as the backbone of its armies and fleets.
* WorthyOpponent: The Sangheili have come to regard humanity as this, and it has led to some division and doubt over whether or not it is right to continue their genocide. One young Zealot even notes that there is precedent for forgiving the desecration of Forerunner artifacts[[note]]the official justification for humanity's extermination, according to the Hierarchs, which they are innocent of[[/note]] in the case of the Llekgolo and their destruction of the Orbital over Te, and in elevating a species that has shown bravery and determination in the face of annihilation, as was the case in the Unngoy Rebellion, so why shouldn't humanity be given a similar chance? Even though his superior finds a way to counter these arguments, he still recognizes humanity's actions as honorable and worthy of respect (though not mercy) and that they are possibly the greatest threat to the Covenant in their three thousand-year history.
[[/folder]]
[[folder:Thel 'Vadamee]]
!Thel 'Vadamee, Supreme Commander of the Fleet of Particular Justice and Kaidon of Vadam
A high-ranking elite warrior, Supreme Commander Thel 'Vadamee is arguably the Covenant's most effective officer in the Covenant's war against humanity. He has led the Fleet of Particular Justice and its constituent armies to victory on countless occasions, destroying multiple human colonies.
----
* TheAce: Arguably the Covenant's best commander in their war with the UNSC, reaching the rank of Shipmaster and then Supreme Commander of his own fleet at an incredibly young age.
* BlueBlood: In addition to his high military rank, Thel is also the Kaidon(or great lord) of the House of Vadam, one of the most ancient and powerful city-states on Sangheilios.
* FrontlineGeneral: Vadamee stands out among his peers for the propensity with which he takes a personal role in ground assaults with his regular soldiers.
* WarriorMonk: As a Zealot, he qualifies.
[[/folder]]
[[folder:Ir 'Haramai]]
!Blademaster Ir 'Haramai
A veteran Blademaster of the Covenant who rose to the illustrious rank of Zealot, Ir 'Haramai was chosen to oversee the ground operations on the human colony of Peponi to excavate and extract a Forerunner Cartographer, becoming one of the first to face off against Huntsmen from Remnant as his path intersects with that of the [=UNSC=] ''Midsummer Night''.
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* FantasyCounterpartCulture: As per the original ''Halo'' canon, Sangheili culture is heavily based on both the ancient Norse and UsefulNotes/ImperialJapan.
* HonorBeforeReason: The Elites' culture revolves around a martial code of honor, which can lead to rigidity and tactical inflexibility, a weakness the UNSC exploits with relish. Though some commanders, such as Thel Vadamee, are capable of subverting this trend in regard to battlefield judgment.
* TheLeader: The Sangheili occupy all positions of military command within the Covenant, from individual lances (squads) to the vast fleets of warships.
* ProudWarriorRace: Every single Elite is a warrior born and bred, having trained from childhood to wield the weapons of the Covenant and serve as the backbone of its armies and fleets.
* WorthyOpponent: The Sangheili have come to regard humanity as this, and it has led to some division and doubt over whether or not it is right to continue their genocide. One young Zealot even notes that there is precedent for forgiving the desecration of Forerunner artifacts[[note]]the official justification for humanity's extermination, according to the Hierarchs, which they are innocent of[[/note]] in the case of the Llekgolo and their destruction of the Orbital over Te, and in elevating a species that has shown bravery and determination in the face of annihilation, as was the case in the Unngoy Rebellion, so why shouldn't humanity be given a similar chance? Even though his superior finds a way to counter these arguments, he still recognizes humanity's actions as honorable and worthy of respect (though not mercy) and that they are possibly the greatest threat to the Covenant in their three thousand-year history.
[[/folder]]
[[folder:Thel 'Vadamee]]
!Thel 'Vadamee, Supreme Commander of the Fleet of Particular Justice and Kaidon of Vadam
A high-ranking elite warrior, Supreme Commander Thel 'Vadamee is arguably the Covenant's most effective officer in the Covenant's war against humanity. He has led the Fleet of Particular Justice and its constituent armies to victory on countless occasions, destroying multiple human colonies.
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* TheAce: Arguably the Covenant's best commander in their war with the UNSC, reaching the rank of Shipmaster and then Supreme Commander of his own fleet at an incredibly young age.
* BlueBlood: In addition to his high military rank, Thel is also the Kaidon(or great lord) of the House of Vadam, one of the most ancient and powerful city-states on Sangheilios.
* FrontlineGeneral: Vadamee stands out among his peers for the propensity with which he takes a personal role in ground assaults with his regular soldiers.
* WarriorMonk: As a Zealot, he qualifies.
[[/folder]]
[[folder:Ir 'Haramai]]
!Blademaster Ir 'Haramai
A veteran Blademaster of the Covenant who rose to the illustrious rank of Zealot, Ir 'Haramai was chosen to oversee the ground operations on the human colony of Peponi to excavate and extract a Forerunner Cartographer, becoming one of the first to face off against Huntsmen from Remnant as his path intersects with that of the [=UNSC=] ''Midsummer Night''.
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* BigBad: Of the Battle of Peponi.
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* HoistByHisOwnPetard: [[spoiler: Ir's death at the hands of Rteda and Atriox is ultimately the result of his own actions, stubbornness, and pride that led him to put his own personal sense of honor over the needs of the mission. More directly, his decision to try and pointlessly defend the Cartographer from [=UNSC=] demolition, and subsequently attempting to declare Rteda a heretic for speaking out against his folly, led to the Minister of Veracity branding ''him'' a heretic and siccing Atriox to kill him and the rest of his Zealots.]]
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Add new tropes and adjust species description
* HegemonicEmpire: Outside of its core areas, the Covenant is largely decentralized due to its sheer size and limits to even their technology. There are even several species that are protectorates rather than actual members, the Covenant Fringe, who only pay tribute but otherwise don't directly contribute or benefit from Covenant membership.
* InsufficientlyAdvancedAlien: Even though the Covenant's technology is vastly superior to what humanity is able to natively produce, and many of the client species already had space colonies prior to joining, the vast majority of the Covenant do not actually fully understand exactly how their technology works. This is because the vast majority of it is directly reverse-engineered from Forerunner artifacts, and they view attempting to innovate and improve upon those designs as heretical.
* RightHandVersusLeftHand: Standing in contrast to the relatively unified humanity (outstanding Insurrectionists aside), the Covenant suffers from this tremendously. Rather than having a single unified military structure like the UNSC, the Covenant has several dozen different Ministries, each one competing for resources and having their own independent military. More often than not, these Ministries end up waging war against each other.
* StickyBomb: The Covenant is fond of using these. The plasma grenade, officially the Type-1 Antipersonal Grenade, serves as the Covenant's primary hand-thrown explosive weapon, able to stick both to vehicles and people before exploding. The Jiralhanae also introduced the spike grenade, which can do the same thing but also stick to surfaces like walls and ceilings.
* ThemeNaming: Their vehicles are typically named after mythological and paranormal entities by humanity. Examples include the Ghost, the Banshee, the Spirit, and so on. Mobile weapon platforms are named after insects, such as the Locust and the Scarab.
* TheTheocracy: The entire Covenant is completely dedicated to both spreading their religion and finding new Forerunner artifacts so that they can embark on the Great Journey and become gods themselves.
* ThemeNaming: Their vehicles are typically named after mythological and paranormal entities by humanity. Examples include the Ghost, the Banshee, the Spirit, and so on. Mobile weapon platforms are named after insects, such as the Locust and the Scarab.
* TheTheocracy: The entire Covenant is completely dedicated to both spreading their religion and finding new Forerunner artifacts so that they can embark on the Great Journey and become gods themselves.
* WeHaveReserves: Ignoring the vast technological disparity that gulfs them against humanity, this is the Covenant's greatest advantage in the War of Annhilation. Even if, pound for pound, human soldiers and human tactics are superior to their Covenant equivalents, any losses suffered are easily replaced.
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Native to the now lost planet of Janjur Qom, the San'Shyuum, referred to by humanity as Prophets, are the religious leaders and one of the two founding species of the Covenant. Like the Sangheili, the San'Shyuum's homeworld was home to a vast amount of Forerunner artifacts, whom they worshipped as gods. The most majestic of these artifacts was the presence of a massive Forerunner Dreadnaut, the ''Anodyne Spirit''. But although the vast majority of the San'Shyuum, the Stoics, believed that the relics of the Forerunners should not be touched lest they desecrate them, a group of radical and militant Reformists believed that they should be studied and reverse engineered. Thus began a civil war known as the War of Wills, which ended when approximately a thousand Reformists boarded the ''Anodyne Spirit'' and abandoned Janjur Qom.
After a thousand years of travelling the stars, the San'Shyuum who had fled their homeworld encountered a new species, the Sangheili, who had already founded their own interstellar empire and, too, worshipped the Forerunners as Gods. The bloody War of Beginnings shortly followed, and when peace was finally made the two species formed a lasting alliance: the Covenant, where the the Prophets would lead them on the path of the Great Journey and find Halo, while the Sangheili would be their protectors. But although this agreement was framed as one of equals, in truth the San'Shyuum always sought to be the ones in control, some more than others, and it was this desire for power that led to the brutal War of Annhilation against humanity.
After a thousand years of travelling the stars, the San'Shyuum who had fled their homeworld encountered a new species, the Sangheili, who had already founded their own interstellar empire and, too, worshipped the Forerunners as Gods. The bloody War of Beginnings shortly followed, and when peace was finally made the two species formed a lasting alliance: the Covenant, where the the Prophets would lead them on the path of the Great Journey and find Halo, while the Sangheili would be their protectors. But although this agreement was framed as one of equals, in truth the San'Shyuum always sought to be the ones in control, some more than others, and it was this desire for power that led to the brutal War of Annhilation against humanity.
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After a thousand years of travelling the stars,
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* CargoCult: They were the ones who created the modern Covenant religion that venerates the Forerunners as gods, and lead the charge in recovering and reverse-engineering the pieces of technology the Forerunners left behind.
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* DefeatMeansFriendship: Although technically far from a "defeat" from the traditional sense, the San'Shyuum have this relationship with the Sangheili. Both species fought each other in the brutal and bloody War of Beginnings. Once the war was over and both sides came to a peaceful understanding, the two became equal founders to the Covenant, and by the modern day there isn't a stronger relationship between two species in the entire hegemony. [[spoiler:Not that it stops the more power-hungry San'Shyuum from attempting to subvert the Sangheili's authority and outright replace them with the more easily manipulatable Jiralhanae.]]
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* KillAllHumans: It was the San'Shyuum who ordered the extermination of humanity, which the rest of the Covenant follows without question.