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[[foldercontrol]]
[[folder:Lampling]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lampling.png]][[caption-width-right:300:[[labelnote:Leafy Lampling]]https://static.tvtropes.org/pmwiki/pub/images/leafy_lampling.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Luminous Lampling]]https://static.tvtropes.org/pmwiki/pub/images/luminous_lampling.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lurid Lampling]]https://static.tvtropes.org/pmwiki/pub/images/lurid_lampling.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lava Lampling]]https://static.tvtropes.org/pmwiki/pub/images/lava_lampling.png[[/labelnote]]]]

Lanterns that became monsters after being abandoned by their owners.

Debut: ''VideoGame/DragonQuestXI''[[note]]''VideoGame/DragonQuestX'' retroactively from Version 5 onwards[[/note]]
----
* CombinationAttack: Lava Lamplings have the Oil Burner Pep Power, which they use alongside the Slick Slimes in battle.
* EnemySummoner: Lava Lamplings can call in for Slick Slimes, which do the same in return.
* ManaDrain: Drain Magic, which is cast by Luminous Lamplings to steal enemy MP as their own.
* PlayingWithFire: They and their Leafy, Luminous, Lurid, and Lava relatives use fire attacks and magic, in the form of Frizz, Frizzle, Kafrizz, Sizzle, Kasizz, Pyre o' Fire, scattering fiery powder, and Hotstepper.
* SatanicArchetype: The Lava Lamplings embody this the most, being the red light of the rainbow that ate the orange and violet lights whole out of jealously of his brothers being beautiful and was banished to Hell for this sin, gaining devilish horns in the process.
* SiblingRivalry: Out of all the monster families in the entire series, the Lava Lamplings have the most bad blood with their Lampling, Leafy Lampling, Luminous Lampling, and Lurid Lampling relatives, fighting with them rather than their enemies, according to their ''Dragon Quest X'' bestiary entry.
* StatusBuff: Lava Lamplings cast Oomphle and Oomph to boost any ally's attack, while Lurid Lamplings cast Acceleratle to increase they and their allies' agility.
[[/folder]]

[[folder:Leery Lout]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/leery_lout.png]][[caption-width-right:300:[[labelnote:Gum Shield]]https://static.tvtropes.org/pmwiki/pub/images/gum_shield.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Grim Grinner]]https://static.tvtropes.org/pmwiki/pub/images/grim_grinner.png[[/labelnote]]]]

Small humanoid gnome demons that wield bucklers in battle.

Debut: ''VideoGame/DragonQuestVI''
----
* AttackReflector: While this line can't cast Bounce, Gum Shields can send enemy attacks back at their user with Back Atcha.
* BossBattle: One Grim Grinner is faced in a well in the Dream World version of Somina, guarding an Antique Ring accessory.
* BreathWeapon: [[AnIcePerson Chilly Breath]], which is used by Grim Grinners in ''Dragon Quest IX'' to damage enemies, while in ''Dragon Quest X'', they can use Freezing Blizzard and C-C-Cold Breath. The same game also allows Leery Louts and Leery Lout's Big Brother to use [[PlayingWithFire Fire Breath]].
* LuckilyMyShieldWillProtectMe: Their bucklers are their bread and butter for defending themselves and allies, as well as blocking any attacks and spells made on them. Immense Defence, which is used by Grim Grinners, can increase the frequency of said blockings.
* ShieldBash: Blockenspiel, which is used by Leery Louts to attack enemies head on in ''VideoGame/DragonQuestIX''.
* TakingTheBullet: Grim Grinners have Whipping Boy on hand in ''IX'' to take an attack meant for the target they protect.
* UselessUsefulSpell: Defending Champion, which allows Gum Shields and Grim Grinners to further defend themselves against enemy attacks and spells.
* VillainousFriendship: Their Leery Bucklers are their best friends, often chatting with them when not fighting enemies of their masters.
[[/folder]]

[[folder:Liege Lizard]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/liege_lizard.png]][[caption-width-right:300:[[labelnote:Gaia Dragon]]https://static.tvtropes.org/pmwiki/pub/images/gaia_dragon.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Royal Reptile]]https://static.tvtropes.org/pmwiki/pub/images/royal_reptile.png[[/labelnote]]]]

3-tailed lizards that have an aristocratic air about them and [[VideoGame/MegaManX4 fight to create a paradise for only lizards]].

Debut: ''VideoGame/DragonQuestX''
----
* BossBattle:
** A Gaia Dragon is fought as a boss in its debut game, in addition to being one of Nerodus's commanders, known as General Gaia Dragon.
** The Doomsday Dragon, a form taken on by 3 Slimes who ate a Fygg during a Tickington sidequest in the ''VideoGame/DragonQuestIX'' world is fought by the Luminary and the party in the Ruby Path of Doom to help reclaim said Fygg for Aquila and Pavo.
* DegradedBoss: The Gaia Dragons become normal enemies from ''VideoGame/DragonQuestXI'' onwards, though any future main series appearances they may make in ''VideoGame/DragonQuestXII'' and beyond is currently unknown.
* TheDreaded: They're feared as such by other Dragon monsters in the series such as Green Dragons and Great Dragons because of their status.
* EliteMooks: One of the most powerful Dragon monsters in the series, as well as Gaia Dragons and Royal Reptiles, the latter of which is introduced from the start of Version 3 onwards.
* MightyRoar: Total War Cry, which is used by Gaia Dragons, Royal Reptiles, and General Gaia Dragon to damage enemies in addition to stunning them during the species' debut game. ''Dragon Quest XI'' has War Cry for the Liege Lizards and Ferocious Roar for the Gaia Dragons and Royal Reptiles, as well as Liege Lizards gone Vicious.
* NighInvulnerability: Eye of the Dragon, which makes them immune to spells and/or physical skills for 1 turn, though the Liege Lizards would not have it until ''Dragon Quest XI''.
* PlayingWithFire:
** They [[BreathWeapon breathe fire]] in the form of Blistering Inferno during their debut game, Hellfire Howl for Liege Lizards in ''Dragon Quest XI'' and Infernorb for Gaia Dragons, Royal Reptiles, and Liege Lizards gone Vicious.
** In addition to Hellfire Howl, the Doomsday Dragon can cast Kasizz.
[[/folder]]

[[folder:Living Statue]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/living_statue.jpg]]
[[caption-width-right:300:[[labelnote:Stone Guardian]]https://static.tvtropes.org/pmwiki/pub/images/stone_guardian.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Great Keeper]]https://static.tvtropes.org/pmwiki/pub/images/great_keeper.png[[/labelnote]]]]

Man-made statues so exquisite, they sprang to life.

Debut: ''VideoGame/DragonQuestIII''
----
* AdaptationalLateAppearance: Great Keepers appear in the 3DS remake of ''Dragon Quest VIII'''s Altar of Wroth, despite not reappearing in the original game.
* AnIcePerson: ''VideoGame/DragonQuestHeroesII'' onwards introduces the Ice Sculpture, a relative found in icy locations.
* AttackReflector: Bounce, which is cast by Great Keepers in ''VideoGame/DragonQuestXI''.
* BossBattle: In ''Dragon Quest Monsters'', a Living Statue is fought by Terry and his monsters in the Door of Power, though in the remake, a Quadrahead from ''VideoGame/DragonQuestV'' is fought instead.
* DishingOutDirt: Living Statues, Stone Guardians, and Kurogane Giants can damage enemies with Stomp and/or Tremor depending on the game.
* EliteMooks:
** Stone Guardians are top of their line, being found guarding Charlock Castle when Zoma ruled it before the Dragonlord's time or [[VideoGame/DragonQuestVIII Rhapthorne's Black Citadel]].
** Great Keepers, a variant introduced from the SNES remake of ''Dragon Quest III'' onwards, also fits the bill, being a golden statue that once guarded the gates of heaven to ward off those trying to enter under false pretense, but now guarding hellish dungeons such as the Altar of Wroth and the Fortress of Fear.
** Kurogane Giants, a new relative introduced from Version 7 of ''Dragon Quest X'' onwards, are the toughest non boss Living Statue monster in the game, with Desperate Attacks and Tremors, in addition to their high HP.
* GradualRegeneration: Remidheal, which is cast by Living Statues in ''VideoGame/DragonQuestX'' and Remoreheal, which is cast by Stone Guardians in the same game.
* NobodyHereButUsStatues: They may seem like normal statues at first glance, but will attack intruders by coming to life in a flash or silently sneaking up on them.
* StatusBuff: Oomph, which is cast by Stone Guardians to increase they and/or allies' attack. Likewise, they and Living Statues can increase their Tension with Psyche Up in ''Dragon Quest IX''.
* VillainousFriendship: Stone Guardians are good pals with the [[VideoGame/DragonQuestII Bloody Hands from Hargon and Malroth's army]], who [[EnemySummoner often summon them]] to pound enemies into dust.
[[/folder]]

[[folder:Loss Leader]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/loss_leader.png]][[caption-width-right:300:[[labelnote:Master Commander]]https://static.tvtropes.org/pmwiki/pub/images/master_commander.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Red Giant]]https://static.tvtropes.org/pmwiki/pub/images/red_giant.png[[/labelnote]]]]

Demon warriors of incredible rank and power in the Underworld. Their double-bladed swords and magical mastery are terrors to behold in battle.\\
\\
For tropes relating to Dhuran and Nokturnus, as well as Indignus, see [[Characters/DragonQuestVI here]] and [[Characters/DragonQuestXIVillains here]].\\
\\
Debut: ''VideoGame/DragonQuestVI''
----
* AnIcePerson: Kacrack, which is cast by Master Commanders in battle.
* BadassCape: They and their Master Commander and Red Giant relatives wear these as part of their usual getup.
* TheBusCameBack: Debuted in ''VI'', only to disappear for nearly 21 years until ''VideoGame/DragonQuestHeroesII'', which not only gave them the same design as Dhuran and Nokturnus, but have been returning a lot more lately, starting with the [[UpdatedRerelease Professional version]] of ''Joker 3'' and ''VideoGame/DragonQuestXI''.
* ChainmailBikini: Their armour consists solely of pauldrons and a codpiece, but they're strong enough that they don't really need anything else.
* EliteMooks: Often seen in the final dungeon of any given ''Dragon Quest'' game, and among the strongest regular enemies. Master Commanders and Red Giants, new relatives introduced from ''Dragon Quest XI'' onwards, are even more powerful, with the latter being rewarded their armour by Calasmos himself after destroying their first kingdoms single-handed.
* GiantMook: They and their relatives, Master Commanders and Red Giants, are shown to be incredibly tall.
* MakingASplash: Master Commanders, a new variant introduced from ''Dragon Quest XI'' onwards, are aquatic Loss Leaders feared even by the gods themselves, with skills like Devil Finesse and Maelstrom to back up their reputation.
* PaletteSwap: A green-skinned version of the same demon warrior as Dhuran and Nokturnus.
* PlayingWithFire: Uses Kafrizz, Pyre o' Fire, and Inferno Slash, the last of which is also used by Master Commanders.
* RapidFireFisticuffs: Multifists, which is used by Loss Leaders only in their debut game.
* ThrowingYourSwordAlwaysWorks: They and Red Giants use their double-bladed swords to perform Gigathrow, which damages all enemies in addition to paralyzing them.
[[/folder]]

[[folder:Mandrake Major]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mandrake_major.jpg]][[caption-width-right:300:[[labelnote:Mandrake Marauder]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_marauder.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Mandrake Marshal]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_marshal.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Mandrake Mercenary]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_mercenary.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Mandrake Monarch]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_monarch.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Mandrake Mangler]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_mangler.png[[/labelnote]]]]

Reptilian swordsmen who slice up travelers with their swordplay in preparation for future battles.

Debut: ''VideoGame/DragonQuestV''
----
* BlowYouAway: Gust Slash, which is used by Mandrake Majors in ''Dragon Quest X'' to attack enemies. Mandrake Marshals can also use Gale Fource to enhance they and/or allies' normal attacks with wind.
* DependingOnTheArtist: The Mandrake Marshals either have their original coloration from the SNES original of their debut in ''Dragon Quest X'', their ingame models for ''VideoGame/DragonQuestHeroesII'', and other spinoff games, such as ''Dragon Quest Rivals''[[note]]While having the skin coloration of the Mandrake Mercenaries[[/note]] & ''Dragon Quest Walk'', or have the Mandrake Mercenaries' coloration in the case of the remakes for ''Dragon Quest V'' from the [=PS2=] version onwards, ''Dragon Quest IX'', and the Monsters series games prior to the Joker 3 games.
* EnemySummoner: Stronger variants such as Mandrake Marauders and Mandrake Mercenaries can summon more of their kind to even the odds.
* HiddenDepths: Mandrake Manglers have a surprisingly good etiquette when eating with a fork and knife, according to their ''Dragon Quest X'' bestiary entry.
* MagicKnight: The bestiary descriptions for the Mandrake Marshals stated they learned their magic from the Wight Kings, and always look forward to improving their magic further.
* OneSteveLimit: Averted and then PlayedStraight. Mandrake Marauders from Ladja and Nimzo's army once shared the same name with another monster from King Godwyn and Corvus's army until ''VideoGame/DragonQuestTact'' named the latter Mandrake Mangler.
* PurpleIsPowerful: Mandrake Monarchs, a variant introduced from ''Dragon Quest VII'' onwards, are usually the strongest Mandrake monster fought, with skills and spells like Back Atacha and Kasap, in addition to calling in more of their kind to overwhelm their enemies.
* RankUp: Mandrake Majors that put in a lot of hard work in both sword and sorcery become Mandrake Marshals.
* ShockAndAwe: Lightning/Thunder Slash, which is used by Mandrake Majors in battle during ''VideoGame/DragonQuestX''. They can also cast Zap in the Battle Road games and can also learn Storm Slash when recruited. In addition, Mandrake Marshals can use Gale Fource to enhance they and their allies' attack with lightning.
* StatusBuff: Oomph, which is cast by Mandrake Majors from ''VideoGame/DragonQuestVII'' onwards to increase their already eye-watering attack, as well as Mandrake Militants, a new variety introduced in ''Dragon Quest X'' from 3.1 onwards. Prior to that, they could cast Buff in their debut game, which is also cast by Mandrake Marshals in both ''V'' and ''IX''.
* StatusInflictionAttack:
** Kasap, which is cast by Mandrake Majors in ''V'' and ''VII'', Mandrake Marshals in the same debut game and ''IX'', and Mandrake Monarchs in ''VII'' to lower the enemy party's defence.
** Attack Attacker, which is used by Mandrake Mercenaries and Mandrake Murderers in ''Dragon Quest X'' to damage one enemy while potentially lowering their ATK.
[[/folder]]

[[folder:Mecha-Mynah]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mecha_mynah.jpg]][[caption-width-right:300:[[labelnote:Clockwork Cuckoo]]https://static.tvtropes.org/pmwiki/pub/images/clockwork_cuckoo.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Robo-Robin]]https://static.tvtropes.org/pmwiki/pub/images/robo_robin.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Fire Ball]]https://static.tvtropes.org/pmwiki/pub/images/fire_ball.png[[/labelnote]]]]

Robotic birds built by monsters.

Debut: ''VideoGame/DragonQuestVIII''
----
* AbsurdlySharpBlade: Their wings are their greatest weapons, allowing their Clockwork Cuckoo, Robo-Robin, and Fire Ball relatives to use skills like Birdcutter and Bird Strike in battle.
* MechaMooks: One of the series' prime examples.
* PlayingWithFire: Fire Balls, a rarefied variant introduced from ''Dragon Quest X'' onwards, can cast Kerfrizz, which damages all random enemies with 3 Frizzes.
* RedEyesTakeWarning: Mecha-Mynahs gone Vicious are encountered in the Netherworld during ''Dragon Quest X'', though they fight the same.
* RobbingTheDead: Robo-Robins, according to their ''VideoGame/DragonQuestIX'' bestiary entries, like to kill adventurers to take their armour and items as parts so they could make more of their kind, thus increasing their masters' ranks of monster minions.
* SicklyGreenGlow: The whole Mecha-Mynah line becomes Malicious under Calasmos's influence during the events of ''VideoGame/DragonQuestXI'' when Mordegon is no longer present to lead them.
* StatusBuff: Accelerate and/or Acceleratle, which is cast by them to help themselves stay airborne due to their weight.
* SuicideAttack: Shoot Away, which is used by Robo-Robins when their health is low. ''VideoGame/DragonQuestX'' onwards gives them Out With a Bang, which severely damages enemies.
[[/folder]]

[[folder:Meowgician]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/meowgician.jpg]][[caption-width-right:300:[[labelnote:Clawcercer]]https://static.tvtropes.org/pmwiki/pub/images/clawcerer.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Purrestidigitator]]https://static.tvtropes.org/pmwiki/pub/images/purrestidigitator.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Whiskamancer/Mogus]]https://static.tvtropes.org/pmwiki/pub/images/whiskamancer.png[[/labelnote]]]]

Cats that cast magic and carry an aristocratic air about them.

Debut: ''VideoGame/DragonQuestVII''
----
* CatsAreMean: They and their relatives Clawcercers, Purrestidigitators, Whiskamancers/Moguses, and Mekameows know it and are not afraid to show it by casting magic in battle against their enemies. Subverted when Meowgicians can be recruited in ''VideoGame/DragonQuestX'', though.
* ManaDrain: Drain Magic, which is used by Whiskamancers/Moguses to deprive enemies of their MP to use as their own.
* PlayingWithFire: They, Clawcercers, and Mekameows cast Frizz [[note]] Frizzle for the latter, as well as Purrestidigitators [[/note]] in battle, earning the Meowgicians' nickname Frizzcats due to this, according to their bestiary entry in ''Dragon Quest IX''. Meowgicians can also cast Kafrizz when they are recruited by the player and/or have gone Vicious in ''X''.
** Purrestidigitators can also cast Sizzle in the species' debut game.
* PungeonMaster: When one's talking, expect them to throw out lots of cat puns.
* RankUp: Clawcercers are Meowgicians given Omeowga 3 oils after eating up lots of fish like good kitties, as mentioned in their bestiary entry in ''VideoGame/DragonQuestIX''.
* StockAnimalBehavior: Meowgicians and Purrestidigitators can waste a turn washing their faces, allowing enemies to attack them. They also eat fish, similar to some real life cats.
* StuffBlowingUp: Clawcercers can cast Bang and Kaboom in ''Dragon Quest IX'' and ''X'', though they fail in the latter doing so since they do not have sufficient MP to cast it. Whiskamancers/Moguses can cast it efficiently, though, along with Boom.
* UpliftedAnimal: Whiskamancers/Moguses, according to their ''Dragon Quest X'' bestiary entry, were once the pets of the monster world's noblemen, but gained their independence and became great wizards.
[[/folder]]

[[folder:Metal Dragon]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/metal_dragon.png]][[caption-width-right:300:[[labelnote:Mechan-o'-Wyrm]]https://static.tvtropes.org/pmwiki/pub/images/mechan_o_wyrm.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Clockwyrm]]https://static.tvtropes.org/pmwiki/pub/images/clockwyrm.png[[/labelnote]]]]

Machine monsters based on dragons to be on par with or surpass their power.

Debut: ''VideoGame/DragonQuestV''
----
* AttackReflector: Mechan-o'-Wyrms can sometimes have Bounce active in their debut, which reflects enemy spells back at their caster. It is also a trait for them in the form of Instant Bounce in spinoff games such as ''Super Light'' and ''Tact''.
* BreathWeapon: ''VideoGame/DragonQuestX'' onwards allows them to use breathes like actual dragons, in the form of Boogie Breath and [[PlayingWithFire Purgatory Pyre]] for Clockwyrms, the former of which it retains for ''VideoGame/DragonQuestXI'', as well as Black Breath for the Dark Nebuluses, in addition to [[LightEmUp Blessed Breath]] for the Mechan-o'-Wyrms.
* CombinationAttack: ''Dragon Quest XI'' gives the Metal Dragons and Mechan-o'-Wyrms 2 different Pep Powers depending on the version of the game, with Back Fire in the 3D Mode of the game, firing their missiles to damage all enemies, or Masses of Missiles in the 2D Mode of the game, firing their missiles into a massive explosion.
* DarkIsEvil: The Dark Nebuluses, introduced from the 2.3 update onwards, are pretty tough monsters with the usual Tremor and Missile skills, in addition to their Black Breath.
* EnemySummoner: Metal Dragons can call in for Golems in their debut, or more of their kind in ''X'' to prolong fights. Dark Nebuluses can also call in for Mechan-o'-Wyrms, while the Wyrms themselves can call in a Metal Dragon gone Vicious.
* EliteMooks: These monster-made mechanical dragons are some of the toughest monsters in a Demon Lord's army, with power that mimic or even surpass that of dragon monsters, such as their Black and Great Dragon comrades.
* MacrossMissileMassacre: The Battle Road games onwards give the Metal Dragons the Surgical Strike skill, as well as the Missile skill from ''X'' onwards and the Back Fire/Masses of Missiles Pep Powers in ''XI''.
* NamesToRunAwayFromReallyFast: The Mechan-o'-Wyrms are named after the phrase, "A can of worms", referring to their lethality to enemy parties.
* RedEyesTakeWarning: Even before monsters themselves go Vicious, the usual eye colors for Mechan-o'-Wyrms, Dark Nebuluses, and Clockwyrms are a visual indicator that they're really powerful monsters overconfident Heroes shouldn't mess with. Metal Dragons can also go Vicious during ''Dragon Quest XI''.
* ShockwaveStomp: Tremor, which is used by Metal Dragons, Mechan-o'-Wyrms, Dark Nebuluses, and Clockwyrms to damage all enemies.
* StatusBuff: Metal Dragons can cast Buff in ''X'' to increase their already solid defence.
[[/folder]]

[[folder:Moosifer]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/moosifer.jpg]][[caption-width-right:300:[[labelnote:Barbatos]]https://static.tvtropes.org/pmwiki/pub/images/barbatos_6.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Abulldon]]https://static.tvtropes.org/pmwiki/pub/images/abullddon.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Master Moosifer]]https://static.tvtropes.org/pmwiki/pub/images/master_moosifer.png[[/labelnote]]]]

Demonic goat-like ox creatures who are red like the Devil and cast some pretty nasty magic.\\
\\
For tropes relating to Barbatos as one of Psaro's EliteFour, see [[Characters/DragonQuestIV here]].\\
\\
Debut: ''VideoGame/DragonQuestIV''
----
* AnIcePerson: Crackle, which is cast by them in most appearances, as well as Kacrack after [[SicklyGreenGlow going Malicious]] from [[VideoGame/DragonQuestXI Calasmos' influence]] and by their Abullddon relatives.
* ArtEvolution: ''VideoGame/DragonQuestV'' onwards gives them the Abullddon's coloration, while the Abullddons themselves get the Moosifer's old coloration from ''Super Light'' onwards.
* BeardOfEvil: They and their relatives rock a mean beard, while always serving Demon Lords in putting down humanity.
* BlowYouAway: Moosifers can cast the Woosh spell line starting from Swoosh onwards, while Master Moosifers cast Kaswooshle.
* BreathWeapon: They breathe fire with [[PlayingWithFire Flame Breath, Inferno, and/or Scorch]], while stronger variants like Barbatoses and Master Moosifers do the same, as well as Chilly Breath for the former and Freezing Blizzard and [[StatusInflictionAttack Air Pollution]] for the latter.
* BrutishBulls: Demonic bull-men who flay enemies of their masters with savage spells and physical might.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Master Moosifers the Co-Kaboomle Pep Power, which combines their Kaboom spells into a devastating attack.
* EliteMooks: They and Barbatoses are this, but Master Moosifers, introduced from ''VideoGame/DragonQuestVII'' onwards, are the top of the line and know every calamitous trick in the book, according to their ''XI'' bestiary entry.
* FaceDeathWithDignity: It's said in various bestiaries of the Master Moosifer that when the time comes, they venture to the valley at the end of the underworld and calmly breathe their last before ending their lives.
* HairTriggerTemper: They always get riled up because of their short tempers, which has turned their skin a puce red.
* HealThyself: Multiheal, which is cast by Moosifers in ''VII'' and ''IX'' to heal themselves and allies in a pinch.
* MightyRoar: War Cry, which is used by Barbatoses to potentially stun enemies in ''IV'' and the Battle Road games.
* PlayingWithFire: In addition to various fire breath attacks used by them and their relatives, Moosifers can cast Kasizz, while Barbatoses can cast Kafrizz in ''VII''.
* RammingAlwaysWorks: Body Slam, which is used by Moosifers, Barbatoses, and Master Moosifers to damage enemies head on, while potentially making them fall down.
* StatusBuff: Barbatoses can increase their Tension with Psyche Up in ''IX'' and ''X'', as well as increase their strength for a bit with Muster Strength in ''XI'', while Master Moosifers can go full throttle with Tension Boost.
* StuffBlowingUp: Kaboom and/or Kaboomle, which is cast by Barbatoses and/or Master Moosifers, depending on the game.
* TurnsRed: When Moosifers reach half health, they'll get serious and defend themselves, as well as ram opponents with Body Slam, though it's dropped by later appearances from ''Dragon Quest V'' onwards.
[[/folder]]

[[folder:Mud Mannequin]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mud_mannequin.jpg]][[caption-width-right:300:[[labelnote:Magic Marionette]]https://static.tvtropes.org/pmwiki/pub/images/magic_marionette.jpg[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Gold-Plated Puppet]]https://static.tvtropes.org/pmwiki/pub/images/gold_plated_puppet.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Multicolour Mannequin]]https://static.tvtropes.org/pmwiki/pub/images/multicolour_mannequin.png[[/labelnote]]]]

Mud puppets given new life as monsters after being abandoned by their owners.

Debut: ''VideoGame/DragonQuestII''
----
* ArtEvolution: Magic Marionettes originally were blue in ''II'' before ''VideoGame/DragonQuestV'' gave them the Mud Mannequin's appearance, then it went to grey for ''VideoGame/DragonQuestVI''. ''Dragon Quest VII'' onwards would give them their red coloration, which has become their definitive appearance since, even having it in the remakes for ''VI''.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Mud Mannequins Sappy Song, which drains all enemy MP for their own, while Magic Marionettes have Blitz o' Bits as their Pep Power.
* DanceBattler: In addition to Weird Dance, the Magic Marionettes can also raise their evasion with Dodgy Dance in ''VideoGame/DragonQuestVII''.
* ManaDrain: Mud Mannequins and Magic Marionettes, as well as Multicolour Mannequins, Gold-Plated Puppets, and other variants will frequently use Weird Dance to deprive party members of valuable MP. [[note]] Or also regain MP on the side from ''Dragon Quest XI'' onwards [[/note]]
* PungeonMaster: They make references to puppetry in their dialogue.
* RainbowMotif: ''VideoGame/DragonQuestX'' from the game's 2.1 update onwards introduce the Multicolour Mannequins, a rarefied variant.
* StatusBuff: Magic Marionettes cast Kabuff, as well as Magic Barrier to increase their allies' defence and spell resistance.
* StatusInflictionAttack: Blunt, which is cast by Multicolour Mannequins to lower 1 enemy's attack.
* StuffBlowingUp: Kaboomle, which is cast by Multicolour Mannequins, as well as Boom in ''VideoGame/DragonQuestHeroesII''.
[[/folder]]

[[folder:Muddy Hand]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/muddy_hand.jpg]][[caption-width-right:300:[[labelnote:Bloody Hand]]https://static.tvtropes.org/pmwiki/pub/images/bloody_hand.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Hardy Hand]]https://static.tvtropes.org/pmwiki/pub/images/hardy_hand.png[[/labelnote]]]]

Hands made from men that drowned in the swamps, they pull travelers to their doom and summon their mates to overwhelm enemies.

Debut: ''VideoGame/DragonQuestII''
----
* AdaptationalLateAppearance: Bloody Hands reappear in ''VideoGame/DragonQuestIV'' from the [=PS1=] remake onwards, despite them and their Muddy Hand comrades not reappearing in the original game.
* AnIcePerson: Crack, which is cast by Bloody Hands in ''VideoGame/DragonQuestVII'' as well as the remakes of ''Dragon Quest IV''.
* EnemySummoner: One of the series' most iconic examples, summoning more of themselves or other monsters, such as Healslimes, Golems, and Stone Guardians, the last of which is also summoned by Bloody Hands.
* MetalSlime: The Hardy Hand, a metallic variant made when veteran adventurers die with unfinished business in hand and their restless souls yearn to do something beyond the grave. They first appear in the Game Boy Color version of ''VideoGame/DragonQuestIII'' as normal enemies, then formally join the Metal Slime family in ''VideoGame/DragonQuestXI'' and become as fast, elusive, and experience-rich as the rest of them.
* OurZombiesAreDifferent: They're part of the Undead family from ''VII'' onwards, which also fit in with their origins as disembodied hands.
* PoisonousPerson: ''VideoGame/DragonQuestTreasures'' introduces the Grotty Hands, a variant that inhabits toxic swamps and forces enemies to drink copious amounts of poisonous muck if they catch them.
* VillainousFriendship: They're good pals with each other, as well as other monsters, most pronounced with the Stone Guardians from Zoma's army in the case of Bloody Hands.
[[/folder]]

[[folder:Mummy]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mummy_2.png]][[caption-width-right:300:[[labelnote:Mummy Boy]]https://static.tvtropes.org/pmwiki/pub/images/mummy_boy.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Blood Mummy]]https://static.tvtropes.org/pmwiki/pub/images/blood_mummy.png[[/labelnote]]]]

Undead monsters covered in bandages reawakened from their tomb, they envy and despise the living, attacking them on sight.

Debut: ''VideoGame/DragonQuestII''

----
* ArtEvolution: Mummies and Mummy Boys used to look like each other until the [=SNES=] remake of ''Dragon Quest III'' onwards, which gave the Mummy its current design, consisting of a shade of purple.
* BandageMummy: Their entire motto are undead covered in bandages, ranging from white to red.
* BloodMagic: Blood Mummies, introduced from ''VIII'' onwards, are monsters said to be brought to life by the blood of a mad cult's believers.
* CastingAShadow: Devil Marus, a new variant introduced from ''VideoGame/DragonQuestX'' onwards via the start of Version 3, cast Kazammle.
* CommutingOnABus: Despite Mummy Boys and Mummies taking a hiatus after ''III'', Mummies appeared in the first 3 Monsters games and the Mystery Dungeon games alongside the Mummy Boys for the latter, before making their main series return from ''VIII'' onwards.
* {{Curse}}: From ''VIII'' onwards, Mummies and their relatives can curse enemies with either Cursed Orbs, laying one on them or just attacking them with Cursed Attack in ''X''.
* EnemySummoner: Mummy Boys can summon more of themselves in ''X'', while Mummies themselves summon Walking Corpses in ''III''.
* ForcedSleep: They either put enemies to sleep by attacking them with Sleep Attack or cast Kasnooze.
* HiddenDepths: In ''IX'', it is revealed that Mummy Boys like to bind any treasures they find with spare bandages to take them with them.
* {{Mummy}}: It's in the name. They're found in deserts, tombs, and other locations like abandoned basements.
* OurZombiesAreDifferent: They're corpses covered in bandages.
* SamuraiPonytail: The Devil Marus' usual hairstyle compared to the other Mummy monsters in the series.
* StatusBuffDispel: In ''IX'', they and Blood Mummies can reduce their enemies' Tension just by attacking them.
* VillainousFriendship: Mummy Boys and Mummies frequently shows up with Walking Corpses in various places, such as the [[VideoGame/DragonQuestIII Pyramid]] and [[VideoGame/DragonQuestVIII Ruined Abbey]], with the latter even calling them in during battle in ''III''.
[[/folder]]

[[folder:Night Clubber]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/night_clubber.png]][[caption-width-right:300:[[labelnote:Night Clubber's original design]]https://static.tvtropes.org/pmwiki/pub/images/night_clubber_5.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Pruslas]]https://static.tvtropes.org/pmwiki/pub/images/pruslas.png[[/labelnote]]]]

A giant dragon-like demon that wields a giant tree trunk as its club.\\
\\
For the first Pruslas as one of Psaro's EliteFour, as well as Balzack, see [[Characters/DragonQuestIV here]].\\
\\
Debut: ''VideoGame/DragonQuestIV''
----
* AlwaysABiggerFish: A Night Clubber is mauled by the True King of Calamity during the events of ''Dragon Quest X''.
* AnIcePerson: ''[[VideoGame/DragonQuestX Dragon Quest X]]'' introduces the Whitey Clubbers from Version 6 onwards.
* ArtEvolution: They originally looked like [[https://static.wikia.nocookie.net/dragonquest/images/3/3c/DQIVDS_-_Night_clubber.png/revision/latest?cb=20151212050530 this]] before becoming more portly [[https://static.wikia.nocookie.net/dragonquest/images/3/38/Night_Clubber.png/revision/latest?cb=20170920233439 like this onwards]].
* BreathWeapon: They breathe a mean [[PlayingWithFire Scorch]] on enemies from ''Dragon Quest X'' onwards. Pruslases can breathe Inferno and Scorch, while Whitey Clubbers use C-C-Cold Breath.
* DegradedBoss: Pruslas goes from one of Psaro's Four Guardians to a normal elite monster from ''X'' onwards. [[note]] One is encountered as a boss in the same game before they're seen as normal enemies from the first half of 3.5 onwards, though. [[/note]]
* FatBastard: Their girth allows them to take many hits from enemies and deal damage to them.
* ShockwaveStomp: ''Dragon Quest X'' onwards gives them Crash and Grab, allowing them to damage all enemies with a shockwave.
[[/folder]]

[[folder:Orc]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orc_2.png]][[caption-width-right:300:[[labelnote:Orc Chieftain]]https://static.tvtropes.org/pmwiki/pub/images/orc_chieftain.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Orc King]]https://static.tvtropes.org/pmwiki/pub/images/orc_king.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Orc Queen]]https://static.tvtropes.org/pmwiki/pub/images/orc_queen.png[[/labelnote]]]]

Pig-like humanoids that wield spears.

Debut: ''VideoGame/DragonQuestII''
----
* AuthorityInNameOnly: ''VideoGame/DragonQuestTreasures'' indicate that while Orc Kings are Kings of Orcs, they don't have an actual kingdom to rule over.
* BossBattle: The Orc Pawn, a boss monster from ''VideoGame/DragonQuestV'', must be fought along with the Chimaera Pawn to progress further in Knightmare Towers.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives them Jolly Jousters, a skill which previously appeared in ''Dragon Quest VIII'', ''Dragon Quest X'', and other spinoff appearances.
* HealThyself: Orc Kings, Orc Chieftains, and Orc Queens can heal fellow monsters and/or themselves with healing magic, such as Midheal and Multiheal.
* JavelinThrower: Orcs and their relatives wield spears to attack enemies with and by ''VideoGame/DragonQuestVIII'' onwards, they can use Multithrust.
* OurOrcsAreDifferent: They're humanoid boars that [[WeaponSpecialization specialize in spear fighting]] and are fairly powerful enemies, usually found in mid to late game areas. Their appearance draws from an illustration in the first edition of ''TabletopGame/DungeonsAndDragons'' that depicts orcs as having pig-heads. In Japan, the Dragon Quest Orcs were the TropeCodifier for PigMan orcs due to the popularity of the ''Dragon Quest'' franchise.
* PigMan: As mentioned above, they were hugely influential in the depiction of Orcs in Japanese video games.
* PinkIsFeminine: Orc Queens, introduced from ''Dragon Quest X'' onwards via the game's 3.2 update, have pink fur to denote this status.
* TheRival: According to the Cruelcumber's ''Dragon Quest X'' bestiary entry, Orcs have a fierce competition with them over who's the better spear wielding monster.
[[/folder]]

[[folder:Pip]]
Tiny forest creatures with dreams of becoming heroes, though they have a long ways to go. Stronger versions are known as Conks.

Debut: ''VideoGame/DragonQuestVII''
----
* AdaptationalEarlyAppearance: Appears in ''VideoGame/DragonQuestV'' starting with the [=PS2=] remake.
* AnIcePerson: Crack, which is cast by Wiz Pips in battle.
* BlowYouAway: Woosh, which is cast by Conkuistadors.
* EpicFail: Whenever they try using super-powerful spells like Omniheal, Kaboom, and/or Kazap, or in the case of Conkuistadors, the Blade of Ultimate Power skill, it always backfires on them due to lacking the MP for it. This can also be a problematic weakness when they're recruited as allies.
* GardenGarment: The Pips, as well as the Conks, use leaves and sticks for their heroic costumes.
* GoldfishPoopGang: A Conkerer, a Conkjurer, and a Conkuisitor during the ''Dragon Quest VII Warriors of Eden'' manga try to stop Auster, Kiefer, and Maribel from freeing the islands from Orgodemir's armies, though various factors cause them to fail, such as Maribel managing to con the Conkjurer into teaching her Frizz so she can escape from her imprisonment.
* MythologyGag: The Pips and the Conks dress up like the Hero, Warrior, Priest, and Mage from ''VideoGame/DragonQuestIII''.
* PlayingWithFire: The Wiz Pips cast Frizz in battle, while the Conkjurers cast Sizz.
[[/folder]]

[[folder:Platypunk]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/platypunk.png]][[caption-width-right:300:[[labelnote:Splatypunk]]https://static.tvtropes.org/pmwiki/pub/images/splatypunk.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Crack-Billed Platypunk]]https://static.tvtropes.org/pmwiki/pub/images/crack_billed_platypunk.png[[/labelnote]]]]

Platypus monkey creatures with mobster-like tempers.

Debut: ''VideoGame/DragonQuestIV''
----
* AnIcePerson: Crack-Billed Platypunks can ice enemies with Crack, Crackle, Kacrack, and/or Kacrackle depending on the game.
* AntiMagic: Gobstopper, which is used by Crack-Billed Platypunks to seal Torneko's options in the Mystery Dungeon games, as well as enemy spells in ''VideoGame/DragonQuestXI'', similar to Fizzle.
* BlowYouAway: Kaswooshle, which is cast by Raccoon Platypunks in battle.
* DanceBattler:
** Platypunks, Splatypunks, Crack-Billed Platypunks, and Raccoon Platypunks have Sultry Dance to make enemies potentially lose their turn.
** Crack-Billed Platypunks can also make enemies laugh with the Underpants Dance, as well as Well Weird Dance to [[ManaDrain drain enemies of their MP]]. [[note]]Or regain said MP as their own from ''Dragon Quest XI'' onwards.[[/note]]
* HavingABlast: Kaboom, which Splatypunks cast in ''Dragon Quest X''.
* {{Joisey}}: These monsters speak like stereotypical gangsters, especially prominent in the Slime Morimori series and other Dragon Quest games.
* MixAndMatchCritters: They have the bills of platypuses and the tails of monkeys, the latter of which allows them to hang upside down when they're not fighting.
* RascallyRaccoon: ''VideoGame/DragonQuestX'' from the 5.1 update onwards introduces the Raccoon Platypunk, a rarefied variant that has the same Claw Slash and Sultry Dance of the other Platypunk monsters, as well as Fuddle and Kaswooshle.
* StatusInflictionAttack:
** Splatypunks have either Sap and/or Kasap to lower their enemies' defence, as well as a skill sealing version of Fizzle.
** Raccoon Playpunks have Fuddle to confuse one enemy.
[[/folder]]

[[folder:Restless Armour]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/restless_armour.jpg]][[caption-width-right:300:[[labelnote:Infernal Armour]]https://static.tvtropes.org/pmwiki/pub/images/infernal_armour.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Infernal Armour (DQIII Appearance)]]https://static.tvtropes.org/pmwiki/pub/images/infernal_armour_9.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lethal Armour]]https://static.tvtropes.org/pmwiki/pub/images/lethal_armour.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Schwarzchuld]]https://static.tvtropes.org/pmwiki/pub/images/schwarzchuld.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Gyldenbritches]]https://static.tvtropes.org/pmwiki/pub/images/gyldenbritches.png[[/labelnote]]]]

Slain swordsmen whose spirits inhabit their empty armour and continue to seek out *clank* worthy opponents.

Debut: ''VideoGame/DragonQuestIII''
----
* CrossoverCameo: A Restless Armour appears alongside its fellow Zoma minions Cumaulus, Dragon Zombie, Funghoul, Infernal Serpent, and Killerpillar, in addition to Chimaera, Golem, Skeleton Solider, Green Dragon, and Liquid Metal Slime during ''Itadaki Street DS'''s Monster Arena minigame.
* EliteMook: Several examples in the series:
** The Robbin' 'Oodlums, aka Merry Men, who often accompany Robbin' 'Ood in his criminal antics.
** Sir Roseguardin in ''VideoGame/DragonQuestIV'', a unique green variant assigned by Psaro to protect Rose from intruders. A pair of them also accompany Psaro in ''VideoGame/DragonQuestHeroes'' when the party does battle with him.
** ''VideoGame/DragonQuestX'' introduces the Schwarzchulds, a rarefied variant that has the same abilities as the Infernal Armour, but can also cast [[StatusBuff Kabuff]] to increase it and allies' defence.
** Erdrick's Restless Armour in the 3DS and Definitive Edition of ''VideoGame/DragonQuestXI'', who has stolen the legendary hero's distinctive armour along with the Thunderbolt Sword and Soul Sigil from the Cave to Rendarak.
* EnemySummoner: They summon Healslimes to mend their wounds, while stronger variants like Infernal Armours and Lethal Armours summon Medislimes and/or Cureslimes, depending on the game.
* ForcedIntoEvil: Infernal Armours are recently described as knights who were turned into them by wearing the cursed Hate Mail.
* ForcedSleep: Kasnooze, which is cast by Lethal Armours from ''VideoGame/DragonQuestIV'' onwards.
* LuckilyMyShieldWillProtectMe: Restless Armours and their relatives are just as good with their shields as they are with their swords, able to block physical attacks and spells with only minimal damage.
* ShockAndAwe: Bolt Blaster, which is used by Infernal Armours from ''VideoGame/DragonQuestVIII'' onwards. They achieve this by striking their swords down into the ground and bring the lightning to enemy parties.
* StatusInflictionAttack: Lethal Armours have Kasap to lower the enemy party's defence while in ''Dragon Quest IX'', they have Attack Attacker to damage their enemies while potentially lowering their physical attack.
* VerbalTic: Their attempts to sound knightly are frequently *clank* interrupted by their noisy armour.
* VillainousFriendship: They have a good rapport with the Healslimes they summon in battle.
* YeOldeButcheredeEnglishe: How they normally talk to sell their knightly nature.
[[/folder]]

[[folder:Rockbomb]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rockbomb.jpg]][[caption-width-right:300:[[labelnote:Rockbomb (Gray)]]https://static.tvtropes.org/pmwiki/pub/images/rockbomb.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Grinade]]https://static.tvtropes.org/pmwiki/pub/images/grinade.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Bomboulder]]https://static.tvtropes.org/pmwiki/pub/images/bomboulder.jpg[[/labelnote]]]]

Grinning granite goons who may initially not seem very mobile, but then explode and put the hurt on heroes.

Debut: ''VideoGame/DragonQuestIII''
----
* CoolOldGuy: Bomboulders, a red variant of the Rockbombs introduced from ''VideoGame/DragonQuestV'' onwards, are said to be soft hearted senior citizens who always keep a supply of medicine in case of emergencies, according to their ''VideoGame/DragonQuestIX'' bestiary entires.
* CrossoverCameo: Rockbombs appear in ''Fortune Street'' knocking Slimes out of the race in the Slurpodrome, in addition to the Slime that got 2nd Place.
* CrystallineCreature: The latter half of 6.5 introduces the Jia Rocks, the last Jia Kut Clan version of an already exisiting monster.
* DependingOnTheArtist: Rockbombs are mostly colored blue, but some games such as ''VII'' and various spinoff games has them colored gray, which is also the color for the Indojesters' Rockbombs.
* GreenAndMean: ''VideoGame/DragonQuestX'' onwards introduces the Green Rockbomb, a rarefied variant that can appear alongside the Grinades.
* IronicName: Grinades, a variant introduced from ''VideoGame/DragonQuestVII'' onwards, don't have any self-destructing abilities despite the name.
* PsychoticSmirk: Their default expression.
* SacrificialRevivalSpell: Kerplunk, a spell that debuted in ''VideoGame/DragonQuestIV'', is used by Bomboulders, as well as Rainbow Rocks, to heal and revive all their monster allies at the cost of their own lives.
* SuicideAttack: Its main power is using the Kamikazee spell to sacrifice itself and inflict critical damage on enemy parties or even kill them instantly. Rainbow Rocks, a variant introduced from 3.2 of ''Dragon Quest X'' onwards, can also use it.
[[/folder]]

[[folder:Shadow]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/shadow_9.jpg]][[caption-width-right:300:[[labelnote:Shade/Jarvis's Shadow]]https://static.tvtropes.org/pmwiki/pub/images/shade_32.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Silhouette (Original green appearance)]]https://static.tvtropes.org/pmwiki/pub/images/silhouette_8.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Silhouette (Orange appearance)]]https://static.tvtropes.org/pmwiki/pub/images/silhouette_2.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Umbra]]https://static.tvtropes.org/pmwiki/pub/images/umbra_20.png[[/labelnote]]]]

Corporeal entities born from darkness and/or the evil that lurks in men's hearts.

Debut: ''VideoGame/DragonQuestIII''
----
* AnIcePerson: Aside from breath attacks like Cool Breath, they can cast Crackle, as well as Kacrack after [[SicklyGreenGlow going Malicious from Calasmos' influence]] in ''VideoGame/DragonQuestXI''.
* AllYourPowersCombined: Shades in ''Dragon Quest III'' and ''Dragon Quest XI'' have a variety of spells and abilities when fought. Justified, since they're made from the shadows of various monsters that died fighting for their masters, and have stored their comrades' powers into their bodies.
* AristocratsAreEvil: The first half of 6.5 of ''Dragon Quest X'' onwards introduces the Silhoubarons, a rarefied relative that can appear alongside the Shades.
* BossBattle: ''Dragon Quest XI'' has 3 Shades known as Jarvis's Shadows, which fight alongside Jarvis himself, casting Crack and Snooze during battle, in addition to being his lackeys in capturing Veronica to steal her magic at Hotto.
* BreathWeapon: Shadows and their relatives [[note]]Shades, Silhouettes, Umbras, and Silhoubarons[[/note]] have various breath attacks to wear enemies down, such as Cool Breath, Chilly Breath, Freezing Blizzard, C-C-Cold Breath, Sweet Breath, Venom Mist, Fishy Fog, Cursed Mist, and Air Pollution.
* DarkIsEvil: Usually encountered in dark places, with Umbras being top of the line, since they are said to be shadows of Demon Lords given physical form and can also cast [[CastingAShadow Kazammle]] in battle.
* EnemySummoner: Shades and Shadows can call in for more of their kind when a battle is not in their favor.
* EvilIsDeathlyCold: They love attacking enemies in icy locations during the dark of the night such as Moonmirror Tower.
* GreenAndMean: Zigzagged. While Silhouettes are green in ''III'', their appearances from ''VI'' onwards has them in an orange coloration. It would take until ''Super Light'' and ''XI'' onwards for them to have their old appearance back.
* LivingShadow: Their whole MO.
* OneHitKill: Silhouettes can cast a mean Whack, Thwack, and/or Kathwack [[note]] Which is also cast by Umbras in ''VideoGame/DragonQuestX'' [[/note]] depending on the game, as well as Death Dance.
* RedEyesTakeWarning: The Silhoubarons' default eyes when fought, while Shades themselves are Vicious in both ''X'' and ''XI'', which also happens to the Silhouettes in the latter game.
* StatusInflictionAttack: Kasap, which is cast by Umbras in the eleventh game.
[[/folder]]

[[folder:Silvapithecus]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/silvapithecus.jpg]][[caption-width-right:300:[[labelnote:Batmandrill]]https://static.tvtropes.org/pmwiki/pub/images/batmandrill.png[[/labelnote]]]]

Winged primates with a knack for magic spells but are just as good at clawing heroes apart with their hands.\\
\\
For tropes relating to Pazuzu, see [[Characters/DragonQuestII here]].\\
\\
Debut: ''VideoGame/DragonQuestII''
----
* AnIcePerson: Silvapithecuses and their relatives such as Batmandrills tend to appear in icy locations such as Rendarak, while also utilizing ice attacks and spells such as Freezing Blizzard, C-C-Cold Breath, Crackle, Kacrack, and Kacrackle.
* BossBattle: ''VideoGame/DragonQuestXI'''s 3DS and Definitive Edition's Tickington sidequests have the Luminary and his allies fight the Pilferpithecus, a relative that [[ForcedTransformation turned Bianca, Nera, and Deborah into Rodrigo Briscoletti himself]].
* BreathWeapon: They and relatives like Batmandrills can use [[ForcedSleep Sweet Breath]] and/or Poison Breath to weaken party members. Later appearances add Fire Breath, Scorch, and C-C-Cold Breath for the latter.
* CoDragons: The Unholy Trinity of Atlas, Pazuzu, and Belial, Hargon's generals from ''Dragon Quest II''. In some later games they appear grouped together as a CallBack.
* CrystallineCreature: ''Dragon Quest X'''s Version 6 story introduces the Jiapes, a Jia Kut Clan version of the Silvapithecuses.
* MixAndMatchCritters: They're bat-monkeys.
* OneHitKill: Batmandrills can use the lethal Kamikazee spell, which they're especially notorious for in the original ''Dragon Quest II'' as they can cast it at random and wipe out the Scions of Erdrick through unfortunate luck, though this is toned down in remakes. ''Dragon Quest XI'' trades it out for Thwack instead.
* PlayingWithFire: Usually favors the Sizz line of spells, as seen with Sizzle for the Silvapithecuses in ''II'', ''V'', ''XI'' and other appearances, in addition to Kasizz for the Goushions introduced from ''VideoGame/DragonQuestX'' onwards via the game's 3.1 update, though Kafrizzle is fair game to the Batmandrills in ''Dragon Quest X''.
* ShockAndAwe: Zapple and Kazap, which is cast by Silvapithecuses in ''Dragon Quest X'', the former of which is retained for ''VideoGame/DragonQuestTact'', while the latter is cast by Jiapes.
* ShoutOut: They're flying monkeys straight from ''Film/TheWizardOfOz'', both serving evil sorcerers in their schemes.
[[/folder]]

[[folder:Skelegon]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/skelegon_4.png]][[caption-width-right:300:[[labelnote:Dragon Zombie]]https://static.tvtropes.org/pmwiki/pub/images/dragon_zombie.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Drakenstien]]https://static.tvtropes.org/pmwiki/pub/images/drakenstein.png[[/labelnote]]]]

The bones of dragons brought back to life by dark magic.\\
\\
For tropes relating to the Bones of Baramos, see [[Characters/DragonQuestIII here]].\\
\\
Debut: ''VideoGame/DragonQuestIII''
----
* AnIcePerson: Aside from their breath attacks like Chilly Breath and Cool Breath[[note]]Ice in the NES original of the monster family's debut[[/note]], 3.2 of ''Dragon Quest X'' onwards introduces the Kokogons, a Skelegon relative found in arctic locations, such as Nagaland's ice region.
* BreathWeapon:
** Ice breath attacks, such as Freezing Blizzard and C-C-Cold Breath are their repertoire when dealing with the enemies of their masters, like Zoma or Nimzo.
*** Of course, their breaths are not limited to ice, but stronger relatives like Kokogons can breath [[DarkIsEvil Black Breath]] or Crafty Breather.
* CommutingOnABus: Despite not joining their Dragon Zombie relatives in ''VideoGame/DragonQuestV'', the Skelegons make constant appearances in the Monsters series before finally making their main series return in ''VideoGame/DragonQuestX''.
* CrossoverCameo: A Dragon Zombie appears alongside its fellow Zoma minions Cumaulus, Funghoul, Infernal Serpent, Killerpillar, and Restless Armour, in addition to Chimaera, Golem, Skeleton Solider, Green Dragon, and Liquid Metal Slime during ''Itadaki Street DS'''s Monster Arena minigame.
* {{Dracolich}}: Skelegons and Dragon Zombies are the bones of long dead dragons brought back to life by Archfiends for their ranks. This also makes them either part of the Dragon family or Undead family depending on the game.
* RedEyesTakeWarning: Even before ''VideoGame/DragonQuestXI''[[note]]''Dragon Quest X'' retroactively[[/note]] introduced Vicious monsters, the red eyes of both Drakensteins and Kokogons are not monsters to be taken lightly. Skelegons themselves can go Vicious in ''XI'', while Dragon Zombies do the same in ''X''.
* UndyingLoyalty: Literally! Not even death stops them from serving the masters that raised them from beyond the grave.
[[/folder]]

[[folder:Skeleton]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/skeleton_56.png]][[caption-width-right:300:[[labelnote:Skeleton Scrapper]]https://static.tvtropes.org/pmwiki/pub/images/skeleton_scrapper.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Skeleton Soldier]]https://static.tvtropes.org/pmwiki/pub/images/skeleton_soldier.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dark Skeleton]]https://static.tvtropes.org/pmwiki/pub/images/dark_skeleton.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Sekerleton]]https://static.tvtropes.org/pmwiki/pub/images/sekerleton_8.png[[/labelnote]]]][[quoteright:300:[[labelnote:Viking Soul]]https://static.tvtropes.org/pmwiki/pub/images/viking_soul.png[[/labelnote]]]]

Former knights brought back to serve as monsters after a painful end.

Debut: ''VideoGame/DragonQuestI''
----
* CommutingOnABus: Despite not reappearing after the first game [[note]]While Skeleton Soldiers themselves have reappeared in ''Dragon Quest IV''[[/note]], they have appeared in various spinoff games, before making their main series return in ''VideoGame/DragonQuestVIII''.
* CrossoverCameo: A Skeleton Solider in its original design appears alongside a Chimaera, a Golem, a Green Dragon, a Liquid Metal Slime, a Funghoul, a Killerpillar, a Restless Armour, a Dragon Zombie, and an Infernal Serpent during ''Itadaki Street DS'''s Monster Arena.
* DarkIsEvil: The Dark Skeletons fit this trope to a T, due to being the shadows of their former knights or Skeleton Soliders in their own past lives.
* DemBones: Their MO, though compared to other video game skeleton enemies like [[Franchise/TheLegendOfZelda Stalfos]], they're more dressed up.
* ForcedSleep: Sleep Attack, which is used by Dark Skeletons in ''VIII'' and the 3DS remake of ''VideoGame/DragonQuestVII'', as well as Skeleton Soldiers in ''VideoGame/DragonQuestIX'' to damage enemies while potentially putting them to sleep. Conquistador Ghouls can also cast Kasnooze, while Sekerletons can use the Dream Blade weapon in battle.
* HealThyself: Skeleton Scrappers and Skeleton Soldiers can mend they and/or their allies' wounds with Heal and Midheal in case a battle is not in their favor.
* HornyVikings: ''VideoGame/DragonQuestX'' onwards introduces the Viking Souls and the Conquistador Ghouls[[note]]The latter from 4.1 onwards[[/note]], which look the part while having sharper swords than their usual brethren.
* LosingYourHead: Skeletons and their various versions will lose their heads when defeated in battle, but can also throw their own skulls with Skeletoss in ''Dragon Quest X''. [[note]]Based on an action from ''Dragon Quest VIII''[[/note]]
* OneSteveLimit: Zigzagged. The Sekerletons from ''IV'' have the same Japanese name as the Mean Spirits from ''VideoGame/DragonQuestII'', though the different name of the latter is more preferable to using the same name as the Skeleton monster from Psaro's army. Played more straight with the Skeleton Swordsmen from the same game, who share the same name as the monster from [[VideoGame/DragonQuestIII Baramos and Zoma's army]], though.
* SinisterScythe: In the Monsters series from ''[[VideoGame/DragonQuestMonstersJoker Joker]]'' onwards, the Skeleton Soldiers wield scythes as their main weapon.
* StatusBuff: Oomph, which is cast by Viking Souls in ''X'' to boost the attack of themselves and/or allies.
* TheBusCameBack: Sekerletons debuted in ''IV'' and disappeared for a very long time until ''VideoGame/DragonQuestMonstersTheDarkPrince'', released in 2023.
[[/folder]]

[[folder:Slime]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/slime_8.jpg]][[caption-width-right:300:[[labelnote:She-Slime]]https://static.tvtropes.org/pmwiki/pub/images/she_slime.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Metal Slime]]https://static.tvtropes.org/pmwiki/pub/images/metal_slime.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Black/Shadow Slime]]https://static.tvtropes.org/pmwiki/pub/images/black_slime.png[[/labelnote]]]]

Quite often the very first monsters a new hero will see on their quest, and will continue to see a lot of as their distinctive teardrop shape and adorable smile has made them just as legendary.

Debut: ''VideoGame/DragonQuestI''
----
* ArmoredButFrail: The MetalSlime and all Metal Slime monsters derived from it are immune to just about all spells and have the highest possible defense despite their low number of hit points, forcing players to deal only one point of damage at a time and hope they can deal enough damage to kill one before they flee. At the same time, this means a CriticalHit becomes a OneHitKill, so the go-to hunting strategy often consists of using PowerfulButInaccurate weapons or skills that force critical hits, such as Thunder Thrust and Hatchet Man.
* DarkIsEvil: Black/Shadow Slimes, introduced from ''VideoGame/DragonQuestVIII'' onwards, are Slime that originate from the [[DarkWorld World of Darkness]], being slightly tougher than standard Slimes, with Slime Spank and Frizzle at their disposal.
* FusionDance:
** Starting in ''Dragon Quest IV'', 8 Slimes can gather and fuse together into a King Slime, which is stronger and capable of magic. In ''Dragon Quest IX'' onwards, 3 Slimes would do the same, this time fusing together into a Slime Stack.
** Their Metal Slime relatives can do this, albeit fusing together into a Metal King Slime, though only in ''VI'' and ''VII''.
* TheGoomba: Often the first monster any Hero will fight when just beginning their quest. [[spoiler:''VideoGame/DragonQuestVI'' has the Hero fight Mottle Slimes instead of the regular ones, though this is merely to show [[{{Foreshadowing}} it's not the usual world he was expecting]].]]
* HurricaneOfPuns: When they talk, expect a lot of puns pertaining to their slimy state (such as calling humans "goomans").
* MascotMook: They are THE definitive face of the whole ''Dragon Quest'' franchise, appearing in all manner of spin-offs and mini-games.
* MetalSlime: One of their most famous and frustrating variants, to the point where they're a trope unto themselves.
* MonogenderMonsters: Zigzagged. Most Slimes are usually male, with the She-Slimes are kind of female, according to their name and a genetic mutation.
* MookMedic: The Healslimes, which have used their healing magic to support both humans and monsters many times over the course of the series.
* NotEvilJustMisunderstood: Many Slimes are portrayed as disliking violence and will frequently be seen mingling among peaceful villages. They will often tell travelers that they're not bad Slimes to avoid getting attacked and share some special information as a peace offering.
* PlayerMooks:
** ''VideoGame/DragonQuestV'' included numerous Slimes among the monsters that the player could recruit.
** ''VideoGame/DragonQuestVI'' implemented a system similar to ''V'' on its original release, but the UpdatedRerelease for the Nintendo DS retooled the recruitment system to be limited to almost only members of the Slime family.
* PlayingWithFire: Slimes that are recruited in ''V'' and various spinoff appearances can learn Scorch, Frizz, and other fire spells/skills. In addition, Metal Slimes can cast Sizz in their debut game and ''II'', in addition to Frizz from ''VideoGame/DragonQuestIII'' onwards, while Black/Shadow Slimes cast Frizzle.
* SignatureMove: Slime Spank, an ability from the Slime Morimori games, is used by Slimes, She-Slimes, and Black/Shadow Slimes to deal more damage than a normal attack.
[[/folder]]

[[folder:Slime Knight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/slime_knight.jpg]][[caption-width-right:300:[[labelnote:Metal Slime Knight]]https://static.tvtropes.org/pmwiki/pub/images/metal_slime_knight.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Snooty Slime Knight]]https://static.tvtropes.org/pmwiki/pub/images/snooty_slime_knight.png[[/labelnote]]]]

Knights that ride green Slimes to protect their fellow Slime brethren from evil.

Debut: ''VideoGame/DragonQuestV''
----
* BullyHunter: According to various bestiary entires of this monster, they hunt down those who bully Slimes for their own sick personal gain.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Slime Knights the Buckler Buckler Pep Power, combing their Helm Splitters to damage one enemy and lower their defence.
* DeathOrGloryAttack: Double-Edged Slash, which is used by Metal Slime Knights in ''VideoGame/DragonQuestVI''.
* DefeatMeansFriendship: Slime Knights can be recruited to fight alongside their former enemies, as first seen in their debut.
* EliteMooks: The Snooty Slime Knights, introduced from ''VideoGame/DragonQuestX'' onwards, are rarefied variants that can cast Snub to nullify enemy magic, and Oomph and Buff to increase their attack and defence.
* EnemySummoner: Slime Knights can summon Healslimes to aid them in battle, as well as Cureslimes when they have gone [[RedEyesTakeWarning Vicious]].
* HealThyself: Heal, which is cast by Slime Knights and Metal Slime Knights in most appearances, in addition to Moreheal in ''X'' for the former gone Vicious and the latter when normally fought.
* LuckilyMyShieldWillProtectMe: They, their Metal Slime Knight and Snooty Slime Knight relatives have Slime Knight Shields on hand to block enemy attacks and spells.
* MetalSlime: Subverted with the Metal Slime Knights, since the steeds they ride in battle aren't EXP rich as the Metal Slimes and their Liquid Metal Slime and Metal King Slime comrades.
* MountedMook: One of gaming's most iconic examples.
[[/folder]]

[[folder:Slime Stack]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/slime_stack.jpg]][[caption-width-right:300:[[labelnote:Metal Medley]]https://static.tvtropes.org/pmwiki/pub/images/metal_medley.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Gem Jamboree]]https://static.tvtropes.org/pmwiki/pub/images/gem_jamboree.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Slime Sisters]]https://static.tvtropes.org/pmwiki/pub/images/slime_sisters.png[[/labelnote]]]]

3 Slimes that wanted to become a King Slime, but became this tower of fun instead due to not having enough Slimes to do so.

Debut: ''VideoGame/DragonQuestIX''
----
* AdaptationalEarlyAppearance: Slime Stacks, Metal Melodies, and Gem Jamborees appear in the 3DS remake of ''VideoGame/DragonQuestVII'', despite not debuting until ''Dragon Quest IX''.
* [[ItsRainingMen It's Raining Slimes]]: Slime Stacks can damage all enemies with Raining Splats and Blobs, while the Slime Sisters can do the same with Pink Shower.
* LeaningTowerOfMooks: The byproduct of 3 Slimes, one blue, one green, and one red, they're greater than the sum of their parts.
* MascotMook: One of the most iconic monsters from the ninth game, they've gone on to reappear in the game after it, as well as various spin-off games such as the Battle Road games and ''VideoGame/DragonQuestTact''.
* MetalSlime: Metal Melodies, a variant of them introduced alongside Slime Stacks themselves, can yield some decent EXP, though just like other Metal Slime monsters, they can flee if given the chance.
* MoneySpider: Gem Jamborees, another variant introduced alongside Slime Stacks, yield some decent Gold when defeated, though they can flee if given the chance.
* PinkIsFeminine: Slime Sisters, a rarefied variant introduced from ''VideoGame/DragonQuestX'' onwards, are 3 Pink Slimes stacked together.
* PlayingWithFire:
** Kerfrizz, which was first casted by Metal Melodies in ''Dragon Quest IX'', consists of 3 Frizzes that damage all random enemies, and is also cast by Slime Stacks and Gem Jamborees in ''Dragon Quest X''.
** Metal Melodies in the 3DS remake of ''Dragon Quest VII'' cast Frizzle in battle, due to Kerfrizz not existing yet.
* UnusualPetsForUnusualPeople: According to the Gem Jamboree's bestiary description in ''Dragon Quest X'', they're owned by upper class young women as status symbols due to their bodies being made of gold.
[[/folder]]

[[folder:Tantamount]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tantamount.png]][[caption-width-right:300:[[labelnote:Equinox]]https://static.tvtropes.org/pmwiki/pub/images/equinox_7.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Godsteed]]https://static.tvtropes.org/pmwiki/pub/images/godsteed.jpg[[/labelnote]]]]

Horse monsters that canter in circles, kicking up embers at their enemies and reading battlefields like books.

For tropes relating to the first Equinox [[spoiler:[[PiecesOfGod who's one of Zenus's 10 fragments]]]], see [[Characters/DragonQuestIX here]].

Debut: ''VideoGame/DragonQuestIX''
----
* BlowYouAway: Kaswooshle, which is cast by Godsteeds and Hippocampers in battle, as well as Kaswoosh and the Co-Kaswooshle Pep Power for the former in ''Dragon Quest XI''.
* BossBattle:
** The first Equinox in the species' debut game, who is also [[spoiler:a fragment of Zenus after Corvus's attack on the Observatory]], is fought as a Grotto boss. Another one is fought in the next game's Magic Labyrinth, as well as being one of Archfiend Nerodus's 12 Demon Generals during the game's events, named Burgun Equinox. In addition, a Tantamount is also fought as a boss in the same game.
** An Equinox monster combined with the petrified form of Pegasus, Nagasus, is fought at the [[VideoGame/DragonQuestVI Pillar of Pegasus]] during the Tickington sidequests in ''Dragon Quest XI''.
* BreathWeapon: The Tantamounts and their relatives have a variety of breath attacks, such as Inferno, Blessed Breath, Air Pollution, Black Breath, and Dark Breath to decimate enemy parties.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Godsteeds Co-Kaswooshle as their Pep Power that combines their [[BlowYouAway Kaswoosh]] spells.
* DarkIsEvil: Equinoxes are this to a T, since they take the lives of all in their paths and were always the first to lead the charges when monsters tried to take over the world on behalf of their masters.
* HellishHorse: They're flying horses who bring death upon the battlefield with their abilities and thundering hooves.
* LightIsNotGood: Godsteeds may seem heavenly, but they're deadly monsters that breathe a bright breath, neigh a mean Whinny, and put their enemies to sleep with [[HypnoticEyes Lullab-Eye]], while blowing them away with Kaswoosh, Kaswooshle, and Co-Kaswooshle.
* NoisyNature: ''Dragon Quest X'' onwards gives the whole line and various new relatives introduced in the same game Whinny, which damages enemies in addition to knocking them down.
* PlayingWithFire: In addition to Inferno, Tantamounts cast Frizzle in ''Dragon Quest XI'', as well as Kafrizz and Scorch when they become [[SicklyGreenGlow Malicious from Calasmos's influence]].
* RammingAlwaysWorks: Body Slam, which is used by Tantamounts only in their debut game to damage one enemy while losing some of their health in the process.
* ShockAndAwe: Tantamounts and Equinoxes have Lightning Storm to zap enemies in battle, and from ''Dragon Quest X'' onwards, can potentially paralyze enemies, while reducing their resistance to paralysis.
[[/folder]]

[[folder:Teeny Sanguini]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/teeny_sanguini.jpg]][[caption-width-right:300:[[labelnote:Pink Sanguini]]https://static.tvtropes.org/pmwiki/pub/images/pink_sanguini.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Genie Sanguini]]https://static.tvtropes.org/pmwiki/pub/images/genie_sanguini.png[[/labelnote]]]]

A cow-skin patched flying demon that's so cute and adorable... at first.

Debut: ''VideoGame/DragonQuestIX''
----
* AnIcePerson: ''Dragon Quest X'' onwards introduces the Snowy Sanguinis, which are encountered in icy locations.
* TheArtifact: The Manguini family appeared with the Sanguinis in ''Dragon Quest IX'', but have been ignored since. This may be due to the Sanguinis becoming {{Mascot Mook}}s.
* EvolutionaryLevels:
** Judging from the bestiary description of the Bloody Manguini in ''Dragon Quest IX'', the Manguinis are the evolved form of Sanguinis. ''Dragon Quest X'', however would state that Pink Sanguinis evolved into Batmandrills, as mentioned in their bestiary description.
** The Genie Sanguini is a Sanguini that was supposed to become a Bloody Manguini, but it appears to have been prevented and turned into a kind of fairy instead, perhaps due to accumulating holy artifacts (Its RandomDrops in ''Dragon Quest IX'' are holy artifacts, the Prayer Ring and an urn of Saint's Ashes).
* GameFace: Sanguinis spend most of their time just fluffing around in mid-air, but when they get angry or hungry, they show their red eyes and MoreTeethThanTheOsmondFamily.
* KillerRabbit: They seem cute and cuddly, but they're pretty vicious monsters if underestimated.
* KingMook: ''Dragon Quest Monsters: Joker 2 [[UpdatedRerelease Professional]]'' introduces the King Sanguini, while ''VideoGame/DragonQuestX'' introduces the Queen Sanguinis, a rarefied variant.
* LifeDrain: Exsanguination, which is used by Pink Sanguinis, as well as Genie Sanguinis, Snowy Sanguinis, and Queen Sanguinis to damage enemies while regaining their health. It's also the method of how Sanguinis gain the blood they need to evolve into Manguinis.
* MascotMook: They've become pretty popular after their debut, appearing in spin-offs and having merchandise based on them and their relatives.
* OddNameOut: The Boogie Manguini's Japanese name doesn't include "Argon" like the regular Manguini (JP., Argon Devil) or Bloody Manguini (JP., Blood Argon). Instead, it's called "Yellow Satan".
* RedEyesTakeWarning:
** Their true eyes when attacking enemies or unlucky travelers.
** ''Dragon Quest X'' can also have them go Vicious.
* RidiculouslyCuteCritter: Sanguinis are adorable little fluffballs with piddly little batwings and stubby limbs. Just watch out for the GameFace... and their evolved Manguini brethren.
* SacrificialRevivalSpell: [[MagicDance Kerplunk Dance]], which is used by Genie Sanguinis to fully heal any allies still living and revive any dead allies at the cost of their own lives.
* StatusBuff: Gritty Ditty, which is used by Genie Sanguinis and Queen Sanguinis to boost their allies' attack by 1 level each as well as themselves.
* SurprisinglyCreepyMoment: Sanguinis are cute little fellas who shred people to bits and devour them offscreen. Each Genie Sanguini, judging from their RandomDrops and bestiary entry in ''IX'', appears to be created by devouring a holy man.
[[/folder]]

[[folder:Togre]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/togre.png]]

Former Heroes who became evil ogres as punishment from the Gods after stealing high level thunder magic.

For tropes relating to Togrus Maximus, see [[Characters/DragonQuestVII here]].

Debut: ''VideoGame/DragonQuestVII''
----
* AdaptationalEarlyAppearance: Appears in ''VideoGame/DragonQuestIV'' from the [=PS1=] remake onwards despite not existing at the time of the original game's release.
* BossBattle:
** Togrus Maximus is fought in Buccanham's Lighthouse in order to stop the babies from being turned into monsters on the first night of a full moon in the species' debut game. In addition, he's also fought in ''Dragon Quest X'' both as a boss and one of Nerodus's 12 Demon Generals.
** Gezora, one of the 3 human/monster underlings of Anlucia the Maluminary, is fought in the Vortex of Creation, having [[CastingAShadow Kazammle]], Super Strength Build to increase his Tension, Stomp, and War Cry to stun one enemy.
** Golden Badind, the monster form of Tenton's most notorious human criminal, is fought alongside other Golden Monsters such as Gold Golems and Gold Lions.
* EliteMooks: Togres are some of the most powerful monsters fought in the Cathedral of Blight during the events of ''Dragon Quest VII''. ''VideoGame/DragonQuestX'' retains their elite status, while introducing the Phalaris Bulls from the first half of 3.5 onwards as a new stronger relative.
* EpicFlail: Phalaris Bulls have these as their main weapons in lieu of the whips Togres usually wield in battle. They may not be good at wielding them, according to their ''Dragon Quest X'' bestiary entry, [[{{Determinator}} but they push themselves in order to properly wield them]].
* FallenHero: They were once human Heroes before stealing high level thunder magic to use as their own, pissing off the Gods in the process, who cursed them into monsters as retaliation.
* KarmicTransformation: For stealing high level thunder magic such as Kazapstrophe, they were turned into monsters by the Gods themselves.
* MightyRoar: War Cry, which is used by Phalaris Bulls, Demon Guard, Gezora, and Togrus Maximus to stun 1 enemy. In addition, Golden Badind and Togrus Maximus's Demon General self can use Total War Cry to damage enemies while potentially stunning them.
* ShockAndAwe: Casts Zap[[note]]Actually Zapple prior to the actual Zap spell first introduced in the original ''Dragon Quest Monsters'' having more main series prominence from ''Dragon Quest X'' onwards.[[/note]] in both its debut and ''Dragon Quest IV''. ''Dragon Quest X'' upgrades this to Kazapstrophe, which is also used by Phalaris Bulls in battle.
* StatusBuff:
** Casts Oomph to increase 1 ally's ATK or its own in all of its appearances, which is also cast by Phalaris Bulls.
** While both Togres and Phalaris Bulls can't use Psyche Up or other Tension boosting skills such as Super Strength Build, they are instead used by Togrus Maximus, Gezora, and Golden Badind.
[[/folder]]

[[folder:Treeface]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/treeface.jpg]][[caption-width-right:300:[[labelnote:Treevil]]https://static.tvtropes.org/pmwiki/pub/images/treevil.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dark Macarbour]]https://static.tvtropes.org/pmwiki/pub/images/dark_macarbour.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Antiquitree]]https://static.tvtropes.org/pmwiki/pub/images/antiquitree.png[[/labelnote]]]]

Monstrous trees that pose as normal trees and pounce on unwary travelers.

Debut: ''VideoGame/DragonQuestII''
----
* BlowYouAway: Leaf Slash, which is used by Treevils, Evil Tim Trees, and Antiquitrees to damage all enemies.
* DanceBattler: Weird Dance, which is used by Treefaces and their relatives to [[ManaDrain drain enemies of their MP]]. Stronger variants such as Antiquitrees and Evil Tim Trees can use Tap Dance and the Charm-Cha-Cha, the latter of which charms enemies into hurting each other.
* DarkIsEvil: The Dark Macarbour, a variant from the [[DarkWorld World of Darkness]] introduced from ''VideoGame/DragonQuestVIII'' onwards, are described as fearsome trees of death [[OneHitKill who can kill enemies with a Death Dance]] while reviving fallen comrades with their leaves.
* EliteMooks: Antiquitrees, a rarefied variant introduced from ''VideoGame/DragonQuestX'' onwards.
* HealThyself: Treefaces can heal wounded comrades or themselves with Medicinal Herbs from their leaves.
* MagicallyIneptFighter: Zigzagged. While Treevils once had Fizzle but dropped it from their repertoire in recent appearances starting with the eighth entry, other variants such as Antiquitrees and Evil Tim Trees can cast magic such as Kazam, Swoosh, and Kacrack with no issue at all, including the aforementioned Fizzle.
* WhenTreesAttack: Their whole MO.
[[/folder]]

[[folder:Troll]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/troll_4.jpg]][[caption-width-right:300:[[labelnote:Boss Troll]]https://static.tvtropes.org/pmwiki/pub/images/boss_troll.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Great Troll]]https://static.tvtropes.org/pmwiki/pub/images/great_troll.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Terror Troll]]https://static.tvtropes.org/pmwiki/pub/images/terror_troll.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Stout Troll]]https://static.tvtropes.org/pmwiki/pub/images/stout_troll.png[[/labelnote]]]]

Giant hulking demons wielding oaken clubs, they are some of the toughest monsters that may fool around with their club swings and their lives, but can put the pain on reckless Heroes and humanity.\\
\\
For tropes relating to the usurper of Samanao, see [[Characters/DragonQuestIII here]].\\
\\
Debut: ''VideoGame/DragonQuestIII''
----
* CriticalHit: They can land some devastating Desperate Attacks, but can miss as well.
* EliteMooks: Great Trolls are some of the most powerful monsters in a Demon Lord's army, as well as Terror Trolls in the SNES remake of ''Dragon Quest III'', and Stout Trolls from ''VideoGame/DragonQuestVI''.
* FatBastard: These guys are nearly as big at the midriff as they are tall.
* ImAHumanitarian: Boss Trolls love cooking humans for their meals and if one licks their lips at the sight of you, you're screwed.
* InsaneTrollLogic: Literally! In the Trolls' bestiary entry for ''VideoGame/DragonQuestIX'', Sorcerers told them that licking their clubs with droll could improve their accuracy, which explains why they and their relatives do so from ''VideoGame/DragonQuestVIII'' onwards. It's...not very productive since it just wastes their turns.
* MagicallyIneptFighter: Zigzagged. While they're dumb and mainly rely on physical attacks, stronger variants like Great Trolls and Terror Trolls can cast Bazoom and Oomph.
* PushyMooks: From ''VI'' onwards, they can use Shove to force enemies out of a battle as well as damage them from ''VideoGame/DragonQuestX'' onwards, in addition to the skill's disabling of an enemy from ''IX'' onwards.
* SiblingRivalry: It's said the Great Trolls from Zoma's army fight with the Stout Trolls of Mortamor's army over who's the top dog in Trollkind.
* SmashMook: One of the series' prime examples, which they share with the Cyclops, Living Statue, Golem, and Gruffon monster lines.
[[/folder]]

[[folder:Walking Corpse]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/walking_corpse.jpg]][[caption-width-right:300:[[labelnote:Corpse Corporal]]https://static.tvtropes.org/pmwiki/pub/images/corpse_corporal.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Ghoul]]https://static.tvtropes.org/pmwiki/pub/images/ghoul_1.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Toxic Zombie]]https://static.tvtropes.org/pmwiki/pub/images/toxic_zombie.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lumberin' Jack]]https://static.tvtropes.org/pmwiki/pub/images/lumberin_jack.png[[/labelnote]]]]

A corpse brought back to serve as a monster minion in a Demon Lord's army, they are usually one of the first monsters that can poison enemies.

Debut: ''VideoGame/DragonQuestII''
----
* BossBattle: ''VideoGame/DragonQuestVI'' has the Corpsickles, 3 zombies that are fought in the Moonmirror Tower and must be defeated to progress in the story.
* BreathWeapon: Breathes Sweet Breath, Poison Breath and/or Venom Mist depending on the game. Stronger variants, such as Corpse Corporals or Ghouls, can do some of the same, as well as Burning Breath.
* EliteMooks:
** In ''VideoGame/DragonQuestVII'', a distinctive Walking Corpse by the name of Putric Stinkenheimer hangs with the Mighty Pip and his band of bandits near present-day Alltrades Abbey. He briefly gets a moment of glory when he steals an intelligence-boosting Canny Cap, but the party makes him give the hat back to its rightful owner.
** ''VideoGame/DragonQuestX'' introduces the Lumberin' Jack, a rarefied variant that has most of their relatives' skills, as well as Air Pollution.
* EnemySummoner: Calls in either more of its kind or other undead allies such as Voodoogooders or Lesionnaires.
* EverythingsDeaderWithZombies: Their modus, sometimes being dead people brought back from beyond the grave or a traveler that met his untimely end in a poisonous swamp in the case of Toxic Zombie.
* MagicallyIneptFighter: This line can only cast low level magic, with Corpse Corporals casting Dazzle and Ghouls casting [[PlayingWithFire Sizz]] in their debut, while Corpsickles cast [[HealThyself Heal]]. Apparently, intelligence is not their strong suit.
* PoisonousPerson: Toxic Zombies, a variant of the Walking Corpse introduced from ''VideoGame/DragonQuestIII'' onwards, are a more poisonous version. Of course, the Walking Corpse and its other variants are no slouches themselves, poisoning enemies with their attacks or breaths.
* WalkingTheEarth: Lumberin' Jacks, according to their ''Dragon Quest X'' bestiary entries, aimlessly wandered in search of their long lost lovers and became corpses in the Underworld as a result.
[[/folder]]

[[folder:Wight King]]

Kings who are reborn as undead monstrosities to continue torturing the kingdoms they've ruled over. However, this section deals with 2 monsters that have the same Japanese name, but serve different masters, in addition to relatives of their own.

Debut: ''VideoGame/DragonQuestV'' & ''VideoGame/DragonQuestVIII''
----
!!Tropes applying to both
* BlowYouAway: Both Wight Kings cast Kaswoosh in battle, though Swoosh is fair game to their Wight Priest relatives, as well as Kaswooshle to their Wight Emperor relatives.
* NamesTheSame: They may the share the same name in both Japanese and English, but they're different monsters.
* OurLichesAreDifferent: They, along with their Wight Prince, Shadow Minister, Tortured Soul, Wight Priest, Wight Emperor, and Wight Ruler relatives are undead nobility or priests.
* SummonMagic: Tortured Souls, Wight Priests, and Wight Kings can summon other Undead monsters like Skeletons, Walking Corpses, Deadnauts, and Dark Skeletons to help them out in battle.


!!Tropes applying to the Nimzo Wight King
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wight_king.png]][[caption-width-right:300:[[labelnote:Wight Prince]][[/labelnote]]]][[caption-width-right:300:[[labelnote:Shadow Minister]]https://static.tvtropes.org/pmwiki/pub/images/shadow_minister.png]][[/labelnote]]
----
* AntiMagic: The Staff of Antimagic, which is used by Wight Kings and Shadow Ministers to seal enemy spells in battle, and is also a RandomDrop for both monsters.
* TheBusCameBack: The Wight Kings and Wight Princes reappear in ''VideoGame/DragonQuestXI'' after fading into obscurity after ''Dragon Quest Monsters: Caravan Heart'' and being outshone by the Rhapthorne Wight King monster family. In addition, they get a new relative in the form of Shadow Ministers.
* CastingAShadow: Kazam, which is cast by Wight Princes in ''Dragon Quest XI''.
* EliteMooks: They're powerful enemies, encountered in Mt. Zugzwang near the end of their debut game, as well as the Caverns Under Octagonia during the post game of ''Dragon Quest XI'', casting Kaswoosh and Kazing and using their Staffs of Antimagic to seal enemy spells in addition to wielding Lightning Staffs to damage enemy parties.
* EvilChancellor: Shadow Ministers, according to their ''Dragon Quest XI'' bestiary entires, murdered their former masters and roam the underworld looking for new masters to serve.
* HealThyself: Shadow Ministers cast Midheal in battle, as well as Moreheal and/or Fullheal when going Vicious.


!!Tropes applying to the Rhapthorne Wight King
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wight_king.jpg]][[caption-width-right:300:[[labelnote:Tortured Soul]]https://static.tvtropes.org/pmwiki/pub/images/tortured_soul_9.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Wight Priest]]https://static.tvtropes.org/pmwiki/pub/images/wight_priest.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Wight Emperor]]https://static.tvtropes.org/pmwiki/pub/images/wight_emperor.png[[/labelnote]]]]

For tropes relating to the first Tortured Soul, see [[Characters/DragonQuestVIII here]].
----
* AntiMagic: Aside from Fizzle, which is cast by the Wight Kings in all 3 of their main series appearances, Wight Priests can use the Antimagic skill to seal an enemy's spells in ''VideoGame/DragonQuestIX''.
* BadIsGoodAndGoodIsBad: Wight Emperors believe people's life is pain and their death is eternal happiness, according to their ''Dragon Quest IX'' bestiary entires.
* BossBattle: A Tortured Soul is fought in the Ruined Abbey during ''Dragon Quest VIII'' and must be defeated to try and save Abbot Francisco from being murdered by Dhoulmagus/[[spoiler:Rhapthorne]].
* CastingAShadow: Kazam, which is cast by Wight Emperors in their debut, as well as Kazammle in ''Dragon Quest X'', which is also cast by Tortured Souls.
* {{Curse}}: ''Dragon Quest X'' gives the Tortured Souls, Wight Priests, and Wight Kings the ability to lay a Curse on their enemies.
* EnemySummoner: They, Tortured Souls, and Wight Priests summon Skeletons, Walking Corpses, Skeleton Soldiers, and Ghouls during ''VIII'', while in ''X'', the Wight Priests and the Wight Emperors summon Envoys of Yamas, with the Tortured Souls summoning Dark Skeletons.
* EvilMentor: According to the Mandrake Marshal's ''Dragon Quest IX'' and ''VideoGame/DragonQuestHeroesII'' bestiary entries, it was the Wight Kings who taught them their wizarding ways.
* OneHitKill: Owing to their undead design, the Wight Priests, Wight Emperors, and Wight Rulers cast Whack spells, in the form of Whack and Thwack for the Priests, and Kathwack for the Emperors and Rulers.
* PlayingWithFire:
** In their debut, the Tortured Soul casted Sizzle, while the Wight Priests cast Kafrizz, though both spells are dropped from their repertoire in later appearances.
** Kafrizz is also cast by Wight Rulers, a new relative introduced from Version 7 onwards.
* StatusBuff: ''VideoGame/DragonQuestX'' gives the whole line, including the Tortured Soul and Wight Emperor, Channel Anger to boost their Magical Might.
* StatusInflictionAttack: They have a variety of spells in battle, such as Divine Intervention for the Wight Kings to lower enemy spell resistance, and Kafuddle for the Wight Emperors and Wight Rulers to confuse enemies.
* StuffBlowingUp: Wight Priests cast Kaboom during their debut game, but drop it in other appearances.
* UndyingLoyalty: Not even death stops the Wight Priests from serving Rhapthorne's ambitions to merge the World of Light with the World of Darkness since they've sacrificed their lives to save him, according to their ''VIII'' bestiary entry, though serving other masters such as Corvus and Nelgel is not out of the question either.
[[/folder]]

[[folder:Wrecktor]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wrecktor.png]][[caption-width-right:300:[[labelnote:Whackolyte]]https://static.tvtropes.org/pmwiki/pub/images/whackolyte.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Archbashop]]https://static.tvtropes.org/pmwiki/pub/images/archbashop.png[[/labelnote]]]]

Bishops who dabbled in the dark arts and were excommunicated from their faith.

Debut: ''VideoGame/DragonQuestII''
----
* ArtEvolution: The Whackolytes don green robes [[note]]Originally a design choice for the Wrecktors[[/note]] from ''Dragon Quest X'' onwards, which has since become their regular design in other appearances.
* AttackReflector: Bounce, which is cast by Wrecktors from ''VideoGame/DragonQuestV'' onwards, as well as Whackolytes from ''Dragon Quest X'' onwards and Archbashops in ''Dragon Quest XI''.
* BadIsGoodAndGoodIsBad:
** The whole line speaks of humanity's heroic deeds and defying monsterkind as bad, but the monsters' deeds as good, such as Booga's Limboo punishment of 10,000 battles and Galapagod being saved by the Luminary and his companions.
** Archbashops are said in their ''VideoGame/DragonQuestXI'' bestiary entry to abhor creation while adoring destruction.
* BossBattle:
** One Wrecktor is faced in the dungeon of Midenhall Castle as an optional battle that grants the [[ShockAndAwe Lightning Staff wand weapon]], while 2 Whackolytes are faced in the Sea Cave's Shrine of the Great Conflagration to gain the False Idol.
** A Wrecktor is faced in Baramos' Lair alongside a Heedoo Voodoo and a Leger-de-man to rescue the kidnapped Galapagod during a Tickington sidequest in ''Dragon Quest XI'', while the Definitive Edition of the game has a Left Hand Man and a Right Hand Man for Boodica.
* CastingAShadow: Kazammle, which is cast by Archbashops in ''Dragon Quest X'' and Kazam, which is cast by the Wrecktor in Baramos' Lair.
* CombinationAttack: Co-Kafrizz, which is cast by the Wrecktor alongside the Heedoo Voodoo in Baramos' Lair.
* DependingOnTheArtist: The Wrecktors' design has changed over the years from purple robes to red in ''Dragon Quest V'', then green in ''VideoGame/DragonQuestVII'' and ''Caravan Heart'', before finally settling on red from the ''Battle Road'' games onwards.
* HavingABlast: They cast Boom and Kaboom in battle, the former of which is also cast by Boodica's Left and Right Hand Men.
* HealThyself: Wrecktors, Whackolytes, and Archbashops can heal allies or themselves with Fullheal, Midheal, Moreheal, and Multiheal.
* PlayingWithFire: Wrecktors and Whackolytes have the Sizz spell line, as well as Kafrizz for the latter and the former during its boss fight in Baramos' Lair. Archbashops likewise cast Kasizz and Kasizzle.
* PurpleIsPowerful:
** When they debuted as EliteMooks in ''VideoGame/DragonQuestII'', Wrecktors, the clerics of Hargon's cult, wore purple robes, but in later games from ''Dragon Quest V'' and the ''Battle Road'' games onwards[[note]]Not counting ''VII'' and ''Caravan Heart''[[/note]], they've been depicted with red robes.
** Archbashops, which appear from ''VideoGame/DragonQuestMonsters: Super Light'' and ''VideoGame/DragonQuestX'' onwards, displaced the Wrecktors as the most powerful variety of this type and have taken the Wrecktors' abandoned purple robes for themselves.
* SinisterMinister: They and Whackolytes are the priests of monsterkind, as first seen with this status in the Children of Hargon.
* TheStarscream: A Wrecktor encountered in Nottagen was scheming to take over Moostapha's position as ruler of the town after his death, but bemoans Auster and his party defeating Sulkk, which wasn't part of the plan and vows to try and spoil their lives.
* YeOldeButcheredeEnglishe: When allowed to speak.
[[/folder]]

to:

[[foldercontrol]]
[[folder:Lampling]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lampling.png]][[caption-width-right:300:[[labelnote:Leafy Lampling]]https://static.tvtropes.org/pmwiki/pub/images/leafy_lampling.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Luminous Lampling]]https://static.tvtropes.org/pmwiki/pub/images/luminous_lampling.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lurid Lampling]]https://static.tvtropes.org/pmwiki/pub/images/lurid_lampling.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lava Lampling]]https://static.tvtropes.org/pmwiki/pub/images/lava_lampling.png[[/labelnote]]]]

Lanterns that became monsters after being abandoned by their owners.

Debut: ''VideoGame/DragonQuestXI''[[note]]''VideoGame/DragonQuestX'' retroactively from Version 5 onwards[[/note]]
----
* CombinationAttack: Lava Lamplings have the Oil Burner Pep Power, which they use alongside the Slick Slimes in battle.
* EnemySummoner: Lava Lamplings can call in for Slick Slimes, which do the same in return.
* ManaDrain: Drain Magic, which is cast by Luminous Lamplings to steal enemy MP as their own.
* PlayingWithFire: They and their Leafy, Luminous, Lurid, and Lava relatives use fire attacks and magic, in the form of Frizz, Frizzle, Kafrizz, Sizzle, Kasizz, Pyre o' Fire, scattering fiery powder, and Hotstepper.
* SatanicArchetype: The Lava Lamplings embody this the most, being the red light of the rainbow that ate the orange and violet lights whole out of jealously of his brothers being beautiful and was banished to Hell for this sin, gaining devilish horns in the process.
* SiblingRivalry: Out of all the monster families in the entire series, the Lava Lamplings have the most bad blood with their Lampling, Leafy Lampling, Luminous Lampling, and Lurid Lampling relatives, fighting with them rather than their enemies, according to their ''Dragon Quest X'' bestiary entry.
* StatusBuff: Lava Lamplings cast Oomphle and Oomph to boost any ally's attack, while Lurid Lamplings cast Acceleratle to increase they and their allies' agility.
[[/folder]]

[[folder:Leery Lout]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/leery_lout.png]][[caption-width-right:300:[[labelnote:Gum Shield]]https://static.tvtropes.org/pmwiki/pub/images/gum_shield.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Grim Grinner]]https://static.tvtropes.org/pmwiki/pub/images/grim_grinner.png[[/labelnote]]]]

Small humanoid gnome demons that wield bucklers in battle.

Debut: ''VideoGame/DragonQuestVI''
----
* AttackReflector: While this line can't cast Bounce, Gum Shields can send enemy attacks back at their user with Back Atcha.
* BossBattle: One Grim Grinner is faced in a well in the Dream World version of Somina, guarding an Antique Ring accessory.
* BreathWeapon: [[AnIcePerson Chilly Breath]], which is used by Grim Grinners in ''Dragon Quest IX'' to damage enemies, while in ''Dragon Quest X'', they can use Freezing Blizzard and C-C-Cold Breath. The same game also allows Leery Louts and Leery Lout's Big Brother to use [[PlayingWithFire Fire Breath]].
* LuckilyMyShieldWillProtectMe: Their bucklers are their bread and butter for defending themselves and allies, as well as blocking any attacks and spells made on them. Immense Defence, which is used by Grim Grinners, can increase the frequency of said blockings.
* ShieldBash: Blockenspiel, which is used by Leery Louts to attack enemies head on in ''VideoGame/DragonQuestIX''.
* TakingTheBullet: Grim Grinners have Whipping Boy on hand in ''IX'' to take an attack meant for the target they protect.
* UselessUsefulSpell: Defending Champion, which allows Gum Shields and Grim Grinners to further defend themselves against enemy attacks and spells.
* VillainousFriendship: Their Leery Bucklers are their best friends, often chatting with them when not fighting enemies of their masters.
[[/folder]]

[[folder:Liege Lizard]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/liege_lizard.png]][[caption-width-right:300:[[labelnote:Gaia Dragon]]https://static.tvtropes.org/pmwiki/pub/images/gaia_dragon.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Royal Reptile]]https://static.tvtropes.org/pmwiki/pub/images/royal_reptile.png[[/labelnote]]]]

3-tailed lizards that have an aristocratic air about them and [[VideoGame/MegaManX4 fight to create a paradise for only lizards]].

Debut: ''VideoGame/DragonQuestX''
----
* BossBattle:
** A Gaia Dragon is fought as a boss in its debut game, in addition to being one of Nerodus's commanders, known as General Gaia Dragon.
** The Doomsday Dragon, a form taken on by 3 Slimes who ate a Fygg during a Tickington sidequest in the ''VideoGame/DragonQuestIX'' world is fought by the Luminary and the party in the Ruby Path of Doom to help reclaim said Fygg for Aquila and Pavo.
* DegradedBoss: The Gaia Dragons become normal enemies from ''VideoGame/DragonQuestXI'' onwards, though any future main series appearances they may make in ''VideoGame/DragonQuestXII'' and beyond is currently unknown.
* TheDreaded: They're feared as such by other Dragon monsters in the series such as Green Dragons and Great Dragons because of their status.
* EliteMooks: One of the most powerful Dragon monsters in the series, as well as Gaia Dragons and Royal Reptiles, the latter of which is introduced from the start of Version 3 onwards.
* MightyRoar: Total War Cry, which is used by Gaia Dragons, Royal Reptiles, and General Gaia Dragon to damage enemies in addition to stunning them during the species' debut game. ''Dragon Quest XI'' has War Cry for the Liege Lizards and Ferocious Roar for the Gaia Dragons and Royal Reptiles, as well as Liege Lizards gone Vicious.
* NighInvulnerability: Eye of the Dragon, which makes them immune to spells and/or physical skills for 1 turn, though the Liege Lizards would not have it until ''Dragon Quest XI''.
* PlayingWithFire:
** They [[BreathWeapon breathe fire]] in the form of Blistering Inferno during their debut game, Hellfire Howl for Liege Lizards in ''Dragon Quest XI'' and Infernorb for Gaia Dragons, Royal Reptiles, and Liege Lizards gone Vicious.
** In addition to Hellfire Howl, the Doomsday Dragon can cast Kasizz.
[[/folder]]

[[folder:Living Statue]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/living_statue.jpg]]
[[caption-width-right:300:[[labelnote:Stone Guardian]]https://static.tvtropes.org/pmwiki/pub/images/stone_guardian.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Great Keeper]]https://static.tvtropes.org/pmwiki/pub/images/great_keeper.png[[/labelnote]]]]

Man-made statues so exquisite, they sprang to life.

Debut: ''VideoGame/DragonQuestIII''
----
* AdaptationalLateAppearance: Great Keepers appear in the 3DS remake of ''Dragon Quest VIII'''s Altar of Wroth, despite not reappearing in the original game.
* AnIcePerson: ''VideoGame/DragonQuestHeroesII'' onwards introduces the Ice Sculpture, a relative found in icy locations.
* AttackReflector: Bounce, which is cast by Great Keepers in ''VideoGame/DragonQuestXI''.
* BossBattle: In ''Dragon Quest Monsters'', a Living Statue is fought by Terry and his monsters in the Door of Power, though in the remake, a Quadrahead from ''VideoGame/DragonQuestV'' is fought instead.
* DishingOutDirt: Living Statues, Stone Guardians, and Kurogane Giants can damage enemies with Stomp and/or Tremor depending on the game.
* EliteMooks:
** Stone Guardians are top of their line, being found guarding Charlock Castle when Zoma ruled it before the Dragonlord's time or [[VideoGame/DragonQuestVIII Rhapthorne's Black Citadel]].
** Great Keepers, a variant introduced from the SNES remake of ''Dragon Quest III'' onwards, also fits the bill, being a golden statue that once guarded the gates of heaven to ward off those trying to enter under false pretense, but now guarding hellish dungeons such as the Altar of Wroth and the Fortress of Fear.
** Kurogane Giants, a new relative introduced from Version 7 of ''Dragon Quest X'' onwards, are the toughest non boss Living Statue monster in the game, with Desperate Attacks and Tremors, in addition to their high HP.
* GradualRegeneration: Remidheal, which is cast by Living Statues in ''VideoGame/DragonQuestX'' and Remoreheal, which is cast by Stone Guardians in the same game.
* NobodyHereButUsStatues: They may seem like normal statues at first glance, but will attack intruders by coming to life in a flash or silently sneaking up on them.
* StatusBuff: Oomph, which is cast by Stone Guardians to increase they and/or allies' attack. Likewise, they and Living Statues can increase their Tension with Psyche Up in ''Dragon Quest IX''.
* VillainousFriendship: Stone Guardians are good pals with the [[VideoGame/DragonQuestII Bloody Hands from Hargon and Malroth's army]], who [[EnemySummoner often summon them]] to pound enemies into dust.
[[/folder]]

[[folder:Loss Leader]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/loss_leader.png]][[caption-width-right:300:[[labelnote:Master Commander]]https://static.tvtropes.org/pmwiki/pub/images/master_commander.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Red Giant]]https://static.tvtropes.org/pmwiki/pub/images/red_giant.png[[/labelnote]]]]

Demon warriors of incredible rank and power in the Underworld. Their double-bladed swords and magical mastery are terrors to behold in battle.\\
\\
For tropes relating to Dhuran and Nokturnus, as well as Indignus, see [[Characters/DragonQuestVI here]] and [[Characters/DragonQuestXIVillains here]].\\
\\
Debut: ''VideoGame/DragonQuestVI''
----
* AnIcePerson: Kacrack, which is cast by Master Commanders in battle.
* BadassCape: They and their Master Commander and Red Giant relatives wear these as part of their usual getup.
* TheBusCameBack: Debuted in ''VI'', only to disappear for nearly 21 years until ''VideoGame/DragonQuestHeroesII'', which not only gave them the same design as Dhuran and Nokturnus, but have been returning a lot more lately, starting with the [[UpdatedRerelease Professional version]] of ''Joker 3'' and ''VideoGame/DragonQuestXI''.
* ChainmailBikini: Their armour consists solely of pauldrons and a codpiece, but they're strong enough that they don't really need anything else.
* EliteMooks: Often seen in the final dungeon of any given ''Dragon Quest'' game, and among the strongest regular enemies. Master Commanders and Red Giants, new relatives introduced from ''Dragon Quest XI'' onwards, are even more powerful, with the latter being rewarded their armour by Calasmos himself after destroying their first kingdoms single-handed.
* GiantMook: They and their relatives, Master Commanders and Red Giants, are shown to be incredibly tall.
* MakingASplash: Master Commanders, a new variant introduced from ''Dragon Quest XI'' onwards, are aquatic Loss Leaders feared even by the gods themselves, with skills like Devil Finesse and Maelstrom to back up their reputation.
* PaletteSwap: A green-skinned version of the same demon warrior as Dhuran and Nokturnus.
* PlayingWithFire: Uses Kafrizz, Pyre o' Fire, and Inferno Slash, the last of which is also used by Master Commanders.
* RapidFireFisticuffs: Multifists, which is used by Loss Leaders only in their debut game.
* ThrowingYourSwordAlwaysWorks: They and Red Giants use their double-bladed swords to perform Gigathrow, which damages all enemies in addition to paralyzing them.
[[/folder]]

[[folder:Mandrake Major]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mandrake_major.jpg]][[caption-width-right:300:[[labelnote:Mandrake Marauder]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_marauder.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Mandrake Marshal]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_marshal.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Mandrake Mercenary]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_mercenary.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Mandrake Monarch]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_monarch.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Mandrake Mangler]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_mangler.png[[/labelnote]]]]

Reptilian swordsmen who slice up travelers with their swordplay in preparation for future battles.

Debut: ''VideoGame/DragonQuestV''
----
* BlowYouAway: Gust Slash, which is used by Mandrake Majors in ''Dragon Quest X'' to attack enemies. Mandrake Marshals can also use Gale Fource to enhance they and/or allies' normal attacks with wind.
* DependingOnTheArtist: The Mandrake Marshals either have their original coloration from the SNES original of their debut in ''Dragon Quest X'', their ingame models for ''VideoGame/DragonQuestHeroesII'', and other spinoff games, such as ''Dragon Quest Rivals''[[note]]While having the skin coloration of the Mandrake Mercenaries[[/note]] & ''Dragon Quest Walk'', or have the Mandrake Mercenaries' coloration in the case of the remakes for ''Dragon Quest V'' from the [=PS2=] version onwards, ''Dragon Quest IX'', and the Monsters series games prior to the Joker 3 games.
* EnemySummoner: Stronger variants such as Mandrake Marauders and Mandrake Mercenaries can summon more of their kind to even the odds.
* HiddenDepths: Mandrake Manglers have a surprisingly good etiquette when eating with a fork and knife, according to their ''Dragon Quest X'' bestiary entry.
* MagicKnight: The bestiary descriptions for the Mandrake Marshals stated they learned their magic from the Wight Kings, and always look forward to improving their magic further.
* OneSteveLimit: Averted and then PlayedStraight. Mandrake Marauders from Ladja and Nimzo's army once shared the same name with another monster from King Godwyn and Corvus's army until ''VideoGame/DragonQuestTact'' named the latter Mandrake Mangler.
* PurpleIsPowerful: Mandrake Monarchs, a variant introduced from ''Dragon Quest VII'' onwards, are usually the strongest Mandrake monster fought, with skills and spells like Back Atacha and Kasap, in addition to calling in more of their kind to overwhelm their enemies.
* RankUp: Mandrake Majors that put in a lot of hard work in both sword and sorcery become Mandrake Marshals.
* ShockAndAwe: Lightning/Thunder Slash, which is used by Mandrake Majors in battle during ''VideoGame/DragonQuestX''. They can also cast Zap in the Battle Road games and can also learn Storm Slash when recruited. In addition, Mandrake Marshals can use Gale Fource to enhance they and their allies' attack with lightning.
* StatusBuff: Oomph, which is cast by Mandrake Majors from ''VideoGame/DragonQuestVII'' onwards to increase their already eye-watering attack, as well as Mandrake Militants, a new variety introduced in ''Dragon Quest X'' from 3.1 onwards. Prior to that, they could cast Buff in their debut game, which is also cast by Mandrake Marshals in both ''V'' and ''IX''.
* StatusInflictionAttack:
** Kasap, which is cast by Mandrake Majors in ''V'' and ''VII'', Mandrake Marshals in the same debut game and ''IX'', and Mandrake Monarchs in ''VII'' to lower the enemy party's defence.
** Attack Attacker, which is used by Mandrake Mercenaries and Mandrake Murderers in ''Dragon Quest X'' to damage one enemy while potentially lowering their ATK.
[[/folder]]

[[folder:Mecha-Mynah]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mecha_mynah.jpg]][[caption-width-right:300:[[labelnote:Clockwork Cuckoo]]https://static.tvtropes.org/pmwiki/pub/images/clockwork_cuckoo.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Robo-Robin]]https://static.tvtropes.org/pmwiki/pub/images/robo_robin.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Fire Ball]]https://static.tvtropes.org/pmwiki/pub/images/fire_ball.png[[/labelnote]]]]

Robotic birds built by monsters.

Debut: ''VideoGame/DragonQuestVIII''
----
* AbsurdlySharpBlade: Their wings are their greatest weapons, allowing their Clockwork Cuckoo, Robo-Robin, and Fire Ball relatives to use skills like Birdcutter and Bird Strike in battle.
* MechaMooks: One of the series' prime examples.
* PlayingWithFire: Fire Balls, a rarefied variant introduced from ''Dragon Quest X'' onwards, can cast Kerfrizz, which damages all random enemies with 3 Frizzes.
* RedEyesTakeWarning: Mecha-Mynahs gone Vicious are encountered in the Netherworld during ''Dragon Quest X'', though they fight the same.
* RobbingTheDead: Robo-Robins, according to their ''VideoGame/DragonQuestIX'' bestiary entries, like to kill adventurers to take their armour and items as parts so they could make more of their kind, thus increasing their masters' ranks of monster minions.
* SicklyGreenGlow: The whole Mecha-Mynah line becomes Malicious under Calasmos's influence during the events of ''VideoGame/DragonQuestXI'' when Mordegon is no longer present to lead them.
* StatusBuff: Accelerate and/or Acceleratle, which is cast by them to help themselves stay airborne due to their weight.
* SuicideAttack: Shoot Away, which is used by Robo-Robins when their health is low. ''VideoGame/DragonQuestX'' onwards gives them Out With a Bang, which severely damages enemies.
[[/folder]]

[[folder:Meowgician]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/meowgician.jpg]][[caption-width-right:300:[[labelnote:Clawcercer]]https://static.tvtropes.org/pmwiki/pub/images/clawcerer.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Purrestidigitator]]https://static.tvtropes.org/pmwiki/pub/images/purrestidigitator.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Whiskamancer/Mogus]]https://static.tvtropes.org/pmwiki/pub/images/whiskamancer.png[[/labelnote]]]]

Cats that cast magic and carry an aristocratic air about them.

Debut: ''VideoGame/DragonQuestVII''
----
* CatsAreMean: They and their relatives Clawcercers, Purrestidigitators, Whiskamancers/Moguses, and Mekameows know it and are not afraid to show it by casting magic in battle against their enemies. Subverted when Meowgicians can be recruited in ''VideoGame/DragonQuestX'', though.
* ManaDrain: Drain Magic, which is used by Whiskamancers/Moguses to deprive enemies of their MP to use as their own.
* PlayingWithFire: They, Clawcercers, and Mekameows cast Frizz [[note]] Frizzle for the latter, as well as Purrestidigitators [[/note]] in battle, earning the Meowgicians' nickname Frizzcats due to this, according to their bestiary entry in ''Dragon Quest IX''. Meowgicians can also cast Kafrizz when they are recruited by the player and/or have gone Vicious in ''X''.
** Purrestidigitators can also cast Sizzle in the species' debut game.
* PungeonMaster: When one's talking, expect them to throw out lots of cat puns.
* RankUp: Clawcercers are Meowgicians given Omeowga 3 oils after eating up lots of fish like good kitties, as mentioned in their bestiary entry in ''VideoGame/DragonQuestIX''.
* StockAnimalBehavior: Meowgicians and Purrestidigitators can waste a turn washing their faces, allowing enemies to attack them. They also eat fish, similar to some real life cats.
* StuffBlowingUp: Clawcercers can cast Bang and Kaboom in ''Dragon Quest IX'' and ''X'', though they fail in the latter doing so since they do not have sufficient MP to cast it. Whiskamancers/Moguses can cast it efficiently, though, along with Boom.
* UpliftedAnimal: Whiskamancers/Moguses, according to their ''Dragon Quest X'' bestiary entry, were once the pets of the monster world's noblemen, but gained their independence and became great wizards.
[[/folder]]

[[folder:Metal Dragon]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/metal_dragon.png]][[caption-width-right:300:[[labelnote:Mechan-o'-Wyrm]]https://static.tvtropes.org/pmwiki/pub/images/mechan_o_wyrm.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Clockwyrm]]https://static.tvtropes.org/pmwiki/pub/images/clockwyrm.png[[/labelnote]]]]

Machine monsters based on dragons to be on par with or surpass their power.

Debut: ''VideoGame/DragonQuestV''
----
* AttackReflector: Mechan-o'-Wyrms can sometimes have Bounce active in their debut, which reflects enemy spells back at their caster. It is also a trait for them in the form of Instant Bounce in spinoff games such as ''Super Light'' and ''Tact''.
* BreathWeapon: ''VideoGame/DragonQuestX'' onwards allows them to use breathes like actual dragons, in the form of Boogie Breath and [[PlayingWithFire Purgatory Pyre]] for Clockwyrms, the former of which it retains for ''VideoGame/DragonQuestXI'', as well as Black Breath for the Dark Nebuluses, in addition to [[LightEmUp Blessed Breath]] for the Mechan-o'-Wyrms.
* CombinationAttack: ''Dragon Quest XI'' gives the Metal Dragons and Mechan-o'-Wyrms 2 different Pep Powers depending on the version of the game, with Back Fire in the 3D Mode of the game, firing their missiles to damage all enemies, or Masses of Missiles in the 2D Mode of the game, firing their missiles into a massive explosion.
* DarkIsEvil: The Dark Nebuluses, introduced from the 2.3 update onwards, are pretty tough monsters with the usual Tremor and Missile skills, in addition to their Black Breath.
* EnemySummoner: Metal Dragons can call in for Golems in their debut, or more of their kind in ''X'' to prolong fights. Dark Nebuluses can also call in for Mechan-o'-Wyrms, while the Wyrms themselves can call in a Metal Dragon gone Vicious.
* EliteMooks: These monster-made mechanical dragons are some of the toughest monsters in a Demon Lord's army, with power that mimic or even surpass that of dragon monsters, such as their Black and Great Dragon comrades.
* MacrossMissileMassacre: The Battle Road games onwards give the Metal Dragons the Surgical Strike skill, as well as the Missile skill from ''X'' onwards and the Back Fire/Masses of Missiles Pep Powers in ''XI''.
* NamesToRunAwayFromReallyFast: The Mechan-o'-Wyrms are named after the phrase, "A can of worms", referring to their lethality to enemy parties.
* RedEyesTakeWarning: Even before monsters themselves go Vicious, the usual eye colors for Mechan-o'-Wyrms, Dark Nebuluses, and Clockwyrms are a visual indicator that they're really powerful monsters overconfident Heroes shouldn't mess with. Metal Dragons can also go Vicious during ''Dragon Quest XI''.
* ShockwaveStomp: Tremor, which is used by Metal Dragons, Mechan-o'-Wyrms, Dark Nebuluses, and Clockwyrms to damage all enemies.
* StatusBuff: Metal Dragons can cast Buff in ''X'' to increase their already solid defence.
[[/folder]]

[[folder:Moosifer]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/moosifer.jpg]][[caption-width-right:300:[[labelnote:Barbatos]]https://static.tvtropes.org/pmwiki/pub/images/barbatos_6.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Abulldon]]https://static.tvtropes.org/pmwiki/pub/images/abullddon.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Master Moosifer]]https://static.tvtropes.org/pmwiki/pub/images/master_moosifer.png[[/labelnote]]]]

Demonic goat-like ox creatures who are red like the Devil and cast some pretty nasty magic.\\
\\
For tropes relating to Barbatos as one of Psaro's EliteFour, see [[Characters/DragonQuestIV here]].\\
\\
Debut: ''VideoGame/DragonQuestIV''
----
* AnIcePerson: Crackle, which is cast by them in most appearances, as well as Kacrack after [[SicklyGreenGlow going Malicious]] from [[VideoGame/DragonQuestXI Calasmos' influence]] and by their Abullddon relatives.
* ArtEvolution: ''VideoGame/DragonQuestV'' onwards gives them the Abullddon's coloration, while the Abullddons themselves get the Moosifer's old coloration from ''Super Light'' onwards.
* BeardOfEvil: They and their relatives rock a mean beard, while always serving Demon Lords in putting down humanity.
* BlowYouAway: Moosifers can cast the Woosh spell line starting from Swoosh onwards, while Master Moosifers cast Kaswooshle.
* BreathWeapon: They breathe fire with [[PlayingWithFire Flame Breath, Inferno, and/or Scorch]], while stronger variants like Barbatoses and Master Moosifers do the same, as well as Chilly Breath for the former and Freezing Blizzard and [[StatusInflictionAttack Air Pollution]] for the latter.
* BrutishBulls: Demonic bull-men who flay enemies of their masters with savage spells and physical might.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Master Moosifers the Co-Kaboomle Pep Power, which combines their Kaboom spells into a devastating attack.
* EliteMooks: They and Barbatoses are this, but Master Moosifers, introduced from ''VideoGame/DragonQuestVII'' onwards, are the top of the line and know every calamitous trick in the book, according to their ''XI'' bestiary entry.
* FaceDeathWithDignity: It's said in various bestiaries of the Master Moosifer that when the time comes, they venture to the valley at the end of the underworld and calmly breathe their last before ending their lives.
* HairTriggerTemper: They always get riled up because of their short tempers, which has turned their skin a puce red.
* HealThyself: Multiheal, which is cast by Moosifers in ''VII'' and ''IX'' to heal themselves and allies in a pinch.
* MightyRoar: War Cry, which is used by Barbatoses to potentially stun enemies in ''IV'' and the Battle Road games.
* PlayingWithFire: In addition to various fire breath attacks used by them and their relatives, Moosifers can cast Kasizz, while Barbatoses can cast Kafrizz in ''VII''.
* RammingAlwaysWorks: Body Slam, which is used by Moosifers, Barbatoses, and Master Moosifers to damage enemies head on, while potentially making them fall down.
* StatusBuff: Barbatoses can increase their Tension with Psyche Up in ''IX'' and ''X'', as well as increase their strength for a bit with Muster Strength in ''XI'', while Master Moosifers can go full throttle with Tension Boost.
* StuffBlowingUp: Kaboom and/or Kaboomle, which is cast by Barbatoses and/or Master Moosifers, depending on the game.
* TurnsRed: When Moosifers reach half health, they'll get serious and defend themselves, as well as ram opponents with Body Slam, though it's dropped by later appearances from ''Dragon Quest V'' onwards.
[[/folder]]

[[folder:Mud Mannequin]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mud_mannequin.jpg]][[caption-width-right:300:[[labelnote:Magic Marionette]]https://static.tvtropes.org/pmwiki/pub/images/magic_marionette.jpg[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Gold-Plated Puppet]]https://static.tvtropes.org/pmwiki/pub/images/gold_plated_puppet.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Multicolour Mannequin]]https://static.tvtropes.org/pmwiki/pub/images/multicolour_mannequin.png[[/labelnote]]]]

Mud puppets given new life as monsters after being abandoned by their owners.

Debut: ''VideoGame/DragonQuestII''
----
* ArtEvolution: Magic Marionettes originally were blue in ''II'' before ''VideoGame/DragonQuestV'' gave them the Mud Mannequin's appearance, then it went to grey for ''VideoGame/DragonQuestVI''. ''Dragon Quest VII'' onwards would give them their red coloration, which has become their definitive appearance since, even having it in the remakes for ''VI''.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Mud Mannequins Sappy Song, which drains all enemy MP for their own, while Magic Marionettes have Blitz o' Bits as their Pep Power.
* DanceBattler: In addition to Weird Dance, the Magic Marionettes can also raise their evasion with Dodgy Dance in ''VideoGame/DragonQuestVII''.
* ManaDrain: Mud Mannequins and Magic Marionettes, as well as Multicolour Mannequins, Gold-Plated Puppets, and other variants will frequently use Weird Dance to deprive party members of valuable MP. [[note]] Or also regain MP on the side from ''Dragon Quest XI'' onwards [[/note]]
* PungeonMaster: They make references to puppetry in their dialogue.
* RainbowMotif: ''VideoGame/DragonQuestX'' from the game's 2.1 update onwards introduce the Multicolour Mannequins, a rarefied variant.
* StatusBuff: Magic Marionettes cast Kabuff, as well as Magic Barrier to increase their allies' defence and spell resistance.
* StatusInflictionAttack: Blunt, which is cast by Multicolour Mannequins to lower 1 enemy's attack.
* StuffBlowingUp: Kaboomle, which is cast by Multicolour Mannequins, as well as Boom in ''VideoGame/DragonQuestHeroesII''.
[[/folder]]

[[folder:Muddy Hand]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/muddy_hand.jpg]][[caption-width-right:300:[[labelnote:Bloody Hand]]https://static.tvtropes.org/pmwiki/pub/images/bloody_hand.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Hardy Hand]]https://static.tvtropes.org/pmwiki/pub/images/hardy_hand.png[[/labelnote]]]]

Hands made from men that drowned in the swamps, they pull travelers to their doom and summon their mates to overwhelm enemies.

Debut: ''VideoGame/DragonQuestII''
----
* AdaptationalLateAppearance: Bloody Hands reappear in ''VideoGame/DragonQuestIV'' from the [=PS1=] remake onwards, despite them and their Muddy Hand comrades not reappearing in the original game.
* AnIcePerson: Crack, which is cast by Bloody Hands in ''VideoGame/DragonQuestVII'' as well as the remakes of ''Dragon Quest IV''.
* EnemySummoner: One of the series' most iconic examples, summoning more of themselves or other monsters, such as Healslimes, Golems, and Stone Guardians, the last of which is also summoned by Bloody Hands.
* MetalSlime: The Hardy Hand, a metallic variant made when veteran adventurers die with unfinished business in hand and their restless souls yearn to do something beyond the grave. They first appear in the Game Boy Color version of ''VideoGame/DragonQuestIII'' as normal enemies, then formally join the Metal Slime family in ''VideoGame/DragonQuestXI'' and become as fast, elusive, and experience-rich as the rest of them.
* OurZombiesAreDifferent: They're part of the Undead family from ''VII'' onwards, which also fit in with their origins as disembodied hands.
* PoisonousPerson: ''VideoGame/DragonQuestTreasures'' introduces the Grotty Hands, a variant that inhabits toxic swamps and forces enemies to drink copious amounts of poisonous muck if they catch them.
* VillainousFriendship: They're good pals with each other, as well as other monsters, most pronounced with the Stone Guardians from Zoma's army in the case of Bloody Hands.
[[/folder]]

[[folder:Mummy]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mummy_2.png]][[caption-width-right:300:[[labelnote:Mummy Boy]]https://static.tvtropes.org/pmwiki/pub/images/mummy_boy.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Blood Mummy]]https://static.tvtropes.org/pmwiki/pub/images/blood_mummy.png[[/labelnote]]]]

Undead monsters covered in bandages reawakened from their tomb, they envy and despise the living, attacking them on sight.

Debut: ''VideoGame/DragonQuestII''

----
* ArtEvolution: Mummies and Mummy Boys used to look like each other until the [=SNES=] remake of ''Dragon Quest III'' onwards, which gave the Mummy its current design, consisting of a shade of purple.
* BandageMummy: Their entire motto are undead covered in bandages, ranging from white to red.
* BloodMagic: Blood Mummies, introduced from ''VIII'' onwards, are monsters said to be brought to life by the blood of a mad cult's believers.
* CastingAShadow: Devil Marus, a new variant introduced from ''VideoGame/DragonQuestX'' onwards via the start of Version 3, cast Kazammle.
* CommutingOnABus: Despite Mummy Boys and Mummies taking a hiatus after ''III'', Mummies appeared in the first 3 Monsters games and the Mystery Dungeon games alongside the Mummy Boys for the latter, before making their main series return from ''VIII'' onwards.
* {{Curse}}: From ''VIII'' onwards, Mummies and their relatives can curse enemies with either Cursed Orbs, laying one on them or just attacking them with Cursed Attack in ''X''.
* EnemySummoner: Mummy Boys can summon more of themselves in ''X'', while Mummies themselves summon Walking Corpses in ''III''.
* ForcedSleep: They either put enemies to sleep by attacking them with Sleep Attack or cast Kasnooze.
* HiddenDepths: In ''IX'', it is revealed that Mummy Boys like to bind any treasures they find with spare bandages to take them with them.
* {{Mummy}}: It's in the name. They're found in deserts, tombs, and other locations like abandoned basements.
* OurZombiesAreDifferent: They're corpses covered in bandages.
* SamuraiPonytail: The Devil Marus' usual hairstyle compared to the other Mummy monsters in the series.
* StatusBuffDispel: In ''IX'', they and Blood Mummies can reduce their enemies' Tension just by attacking them.
* VillainousFriendship: Mummy Boys and Mummies frequently shows up with Walking Corpses in various places, such as the [[VideoGame/DragonQuestIII Pyramid]] and [[VideoGame/DragonQuestVIII Ruined Abbey]], with the latter even calling them in during battle in ''III''.
[[/folder]]

[[folder:Night Clubber]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/night_clubber.png]][[caption-width-right:300:[[labelnote:Night Clubber's original design]]https://static.tvtropes.org/pmwiki/pub/images/night_clubber_5.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Pruslas]]https://static.tvtropes.org/pmwiki/pub/images/pruslas.png[[/labelnote]]]]

A giant dragon-like demon that wields a giant tree trunk as its club.\\
\\
For the first Pruslas as one of Psaro's EliteFour, as well as Balzack, see [[Characters/DragonQuestIV here]].\\
\\
Debut: ''VideoGame/DragonQuestIV''
----
* AlwaysABiggerFish: A Night Clubber is mauled by the True King of Calamity during the events of ''Dragon Quest X''.
* AnIcePerson: ''[[VideoGame/DragonQuestX Dragon Quest X]]'' introduces the Whitey Clubbers from Version 6 onwards.
* ArtEvolution: They originally looked like [[https://static.wikia.nocookie.net/dragonquest/images/3/3c/DQIVDS_-_Night_clubber.png/revision/latest?cb=20151212050530 this]] before becoming more portly [[https://static.wikia.nocookie.net/dragonquest/images/3/38/Night_Clubber.png/revision/latest?cb=20170920233439 like this onwards]].
* BreathWeapon: They breathe a mean [[PlayingWithFire Scorch]] on enemies from ''Dragon Quest X'' onwards. Pruslases can breathe Inferno and Scorch, while Whitey Clubbers use C-C-Cold Breath.
* DegradedBoss: Pruslas goes from one of Psaro's Four Guardians to a normal elite monster from ''X'' onwards. [[note]] One is encountered as a boss in the same game before they're seen as normal enemies from the first half of 3.5 onwards, though. [[/note]]
* FatBastard: Their girth allows them to take many hits from enemies and deal damage to them.
* ShockwaveStomp: ''Dragon Quest X'' onwards gives them Crash and Grab, allowing them to damage all enemies with a shockwave.
[[/folder]]

[[folder:Orc]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orc_2.png]][[caption-width-right:300:[[labelnote:Orc Chieftain]]https://static.tvtropes.org/pmwiki/pub/images/orc_chieftain.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Orc King]]https://static.tvtropes.org/pmwiki/pub/images/orc_king.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Orc Queen]]https://static.tvtropes.org/pmwiki/pub/images/orc_queen.png[[/labelnote]]]]

Pig-like humanoids that wield spears.

Debut: ''VideoGame/DragonQuestII''
----
* AuthorityInNameOnly: ''VideoGame/DragonQuestTreasures'' indicate that while Orc Kings are Kings of Orcs, they don't have an actual kingdom to rule over.
* BossBattle: The Orc Pawn, a boss monster from ''VideoGame/DragonQuestV'', must be fought along with the Chimaera Pawn to progress further in Knightmare Towers.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives them Jolly Jousters, a skill which previously appeared in ''Dragon Quest VIII'', ''Dragon Quest X'', and other spinoff appearances.
* HealThyself: Orc Kings, Orc Chieftains, and Orc Queens can heal fellow monsters and/or themselves with healing magic, such as Midheal and Multiheal.
* JavelinThrower: Orcs and their relatives wield spears to attack enemies with and by ''VideoGame/DragonQuestVIII'' onwards, they can use Multithrust.
* OurOrcsAreDifferent: They're humanoid boars that [[WeaponSpecialization specialize in spear fighting]] and are fairly powerful enemies, usually found in mid to late game areas. Their appearance draws from an illustration in the first edition of ''TabletopGame/DungeonsAndDragons'' that depicts orcs as having pig-heads. In Japan, the Dragon Quest Orcs were the TropeCodifier for PigMan orcs due to the popularity of the ''Dragon Quest'' franchise.
* PigMan: As mentioned above, they were hugely influential in the depiction of Orcs in Japanese video games.
* PinkIsFeminine: Orc Queens, introduced from ''Dragon Quest X'' onwards via the game's 3.2 update, have pink fur to denote this status.
* TheRival: According to the Cruelcumber's ''Dragon Quest X'' bestiary entry, Orcs have a fierce competition with them over who's the better spear wielding monster.
[[/folder]]

[[folder:Pip]]
Tiny forest creatures with dreams of becoming heroes, though they have a long ways to go. Stronger versions are known as Conks.

Debut: ''VideoGame/DragonQuestVII''
----
* AdaptationalEarlyAppearance: Appears in ''VideoGame/DragonQuestV'' starting with the [=PS2=] remake.
* AnIcePerson: Crack, which is cast by Wiz Pips in battle.
* BlowYouAway: Woosh, which is cast by Conkuistadors.
* EpicFail: Whenever they try using super-powerful spells like Omniheal, Kaboom, and/or Kazap, or in the case of Conkuistadors, the Blade of Ultimate Power skill, it always backfires on them due to lacking the MP for it. This can also be a problematic weakness when they're recruited as allies.
* GardenGarment: The Pips, as well as the Conks, use leaves and sticks for their heroic costumes.
* GoldfishPoopGang: A Conkerer, a Conkjurer, and a Conkuisitor during the ''Dragon Quest VII Warriors of Eden'' manga try to stop Auster, Kiefer, and Maribel from freeing the islands from Orgodemir's armies, though various factors cause them to fail, such as Maribel managing to con the Conkjurer into teaching her Frizz so she can escape from her imprisonment.
* MythologyGag: The Pips and the Conks dress up like the Hero, Warrior, Priest, and Mage from ''VideoGame/DragonQuestIII''.
* PlayingWithFire: The Wiz Pips cast Frizz in battle, while the Conkjurers cast Sizz.
[[/folder]]

[[folder:Platypunk]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/platypunk.png]][[caption-width-right:300:[[labelnote:Splatypunk]]https://static.tvtropes.org/pmwiki/pub/images/splatypunk.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Crack-Billed Platypunk]]https://static.tvtropes.org/pmwiki/pub/images/crack_billed_platypunk.png[[/labelnote]]]]

Platypus monkey creatures with mobster-like tempers.

Debut: ''VideoGame/DragonQuestIV''
----
* AnIcePerson: Crack-Billed Platypunks can ice enemies with Crack, Crackle, Kacrack, and/or Kacrackle depending on the game.
* AntiMagic: Gobstopper, which is used by Crack-Billed Platypunks to seal Torneko's options in the Mystery Dungeon games, as well as enemy spells in ''VideoGame/DragonQuestXI'', similar to Fizzle.
* BlowYouAway: Kaswooshle, which is cast by Raccoon Platypunks in battle.
* DanceBattler:
** Platypunks, Splatypunks, Crack-Billed Platypunks, and Raccoon Platypunks have Sultry Dance to make enemies potentially lose their turn.
** Crack-Billed Platypunks can also make enemies laugh with the Underpants Dance, as well as Well Weird Dance to [[ManaDrain drain enemies of their MP]]. [[note]]Or regain said MP as their own from ''Dragon Quest XI'' onwards.[[/note]]
* HavingABlast: Kaboom, which Splatypunks cast in ''Dragon Quest X''.
* {{Joisey}}: These monsters speak like stereotypical gangsters, especially prominent in the Slime Morimori series and other Dragon Quest games.
* MixAndMatchCritters: They have the bills of platypuses and the tails of monkeys, the latter of which allows them to hang upside down when they're not fighting.
* RascallyRaccoon: ''VideoGame/DragonQuestX'' from the 5.1 update onwards introduces the Raccoon Platypunk, a rarefied variant that has the same Claw Slash and Sultry Dance of the other Platypunk monsters, as well as Fuddle and Kaswooshle.
* StatusInflictionAttack:
** Splatypunks have either Sap and/or Kasap to lower their enemies' defence, as well as a skill sealing version of Fizzle.
** Raccoon Playpunks have Fuddle to confuse one enemy.
[[/folder]]

[[folder:Restless Armour]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/restless_armour.jpg]][[caption-width-right:300:[[labelnote:Infernal Armour]]https://static.tvtropes.org/pmwiki/pub/images/infernal_armour.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Infernal Armour (DQIII Appearance)]]https://static.tvtropes.org/pmwiki/pub/images/infernal_armour_9.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lethal Armour]]https://static.tvtropes.org/pmwiki/pub/images/lethal_armour.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Schwarzchuld]]https://static.tvtropes.org/pmwiki/pub/images/schwarzchuld.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Gyldenbritches]]https://static.tvtropes.org/pmwiki/pub/images/gyldenbritches.png[[/labelnote]]]]

Slain swordsmen whose spirits inhabit their empty armour and continue to seek out *clank* worthy opponents.

Debut: ''VideoGame/DragonQuestIII''
----
* CrossoverCameo: A Restless Armour appears alongside its fellow Zoma minions Cumaulus, Dragon Zombie, Funghoul, Infernal Serpent, and Killerpillar, in addition to Chimaera, Golem, Skeleton Solider, Green Dragon, and Liquid Metal Slime during ''Itadaki Street DS'''s Monster Arena minigame.
* EliteMook: Several examples in the series:
** The Robbin' 'Oodlums, aka Merry Men, who often accompany Robbin' 'Ood in his criminal antics.
** Sir Roseguardin in ''VideoGame/DragonQuestIV'', a unique green variant assigned by Psaro to protect Rose from intruders. A pair of them also accompany Psaro in ''VideoGame/DragonQuestHeroes'' when the party does battle with him.
** ''VideoGame/DragonQuestX'' introduces the Schwarzchulds, a rarefied variant that has the same abilities as the Infernal Armour, but can also cast [[StatusBuff Kabuff]] to increase it and allies' defence.
** Erdrick's Restless Armour in the 3DS and Definitive Edition of ''VideoGame/DragonQuestXI'', who has stolen the legendary hero's distinctive armour along with the Thunderbolt Sword and Soul Sigil from the Cave to Rendarak.
* EnemySummoner: They summon Healslimes to mend their wounds, while stronger variants like Infernal Armours and Lethal Armours summon Medislimes and/or Cureslimes, depending on the game.
* ForcedIntoEvil: Infernal Armours are recently described as knights who were turned into them by wearing the cursed Hate Mail.
* ForcedSleep: Kasnooze, which is cast by Lethal Armours from ''VideoGame/DragonQuestIV'' onwards.
* LuckilyMyShieldWillProtectMe: Restless Armours and their relatives are just as good with their shields as they are with their swords, able to block physical attacks and spells with only minimal damage.
* ShockAndAwe: Bolt Blaster, which is used by Infernal Armours from ''VideoGame/DragonQuestVIII'' onwards. They achieve this by striking their swords down into the ground and bring the lightning to enemy parties.
* StatusInflictionAttack: Lethal Armours have Kasap to lower the enemy party's defence while in ''Dragon Quest IX'', they have Attack Attacker to damage their enemies while potentially lowering their physical attack.
* VerbalTic: Their attempts to sound knightly are frequently *clank* interrupted by their noisy armour.
* VillainousFriendship: They have a good rapport with the Healslimes they summon in battle.
* YeOldeButcheredeEnglishe: How they normally talk to sell their knightly nature.
[[/folder]]

[[folder:Rockbomb]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rockbomb.jpg]][[caption-width-right:300:[[labelnote:Rockbomb (Gray)]]https://static.tvtropes.org/pmwiki/pub/images/rockbomb.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Grinade]]https://static.tvtropes.org/pmwiki/pub/images/grinade.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Bomboulder]]https://static.tvtropes.org/pmwiki/pub/images/bomboulder.jpg[[/labelnote]]]]

Grinning granite goons who may initially not seem very mobile, but then explode and put the hurt on heroes.

Debut: ''VideoGame/DragonQuestIII''
----
* CoolOldGuy: Bomboulders, a red variant of the Rockbombs introduced from ''VideoGame/DragonQuestV'' onwards, are said to be soft hearted senior citizens who always keep a supply of medicine in case of emergencies, according to their ''VideoGame/DragonQuestIX'' bestiary entires.
* CrossoverCameo: Rockbombs appear in ''Fortune Street'' knocking Slimes out of the race in the Slurpodrome, in addition to the Slime that got 2nd Place.
* CrystallineCreature: The latter half of 6.5 introduces the Jia Rocks, the last Jia Kut Clan version of an already exisiting monster.
* DependingOnTheArtist: Rockbombs are mostly colored blue, but some games such as ''VII'' and various spinoff games has them colored gray, which is also the color for the Indojesters' Rockbombs.
* GreenAndMean: ''VideoGame/DragonQuestX'' onwards introduces the Green Rockbomb, a rarefied variant that can appear alongside the Grinades.
* IronicName: Grinades, a variant introduced from ''VideoGame/DragonQuestVII'' onwards, don't have any self-destructing abilities despite the name.
* PsychoticSmirk: Their default expression.
* SacrificialRevivalSpell: Kerplunk, a spell that debuted in ''VideoGame/DragonQuestIV'', is used by Bomboulders, as well as Rainbow Rocks, to heal and revive all their monster allies at the cost of their own lives.
* SuicideAttack: Its main power is using the Kamikazee spell to sacrifice itself and inflict critical damage on enemy parties or even kill them instantly. Rainbow Rocks, a variant introduced from 3.2 of ''Dragon Quest X'' onwards, can also use it.
[[/folder]]

[[folder:Shadow]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/shadow_9.jpg]][[caption-width-right:300:[[labelnote:Shade/Jarvis's Shadow]]https://static.tvtropes.org/pmwiki/pub/images/shade_32.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Silhouette (Original green appearance)]]https://static.tvtropes.org/pmwiki/pub/images/silhouette_8.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Silhouette (Orange appearance)]]https://static.tvtropes.org/pmwiki/pub/images/silhouette_2.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Umbra]]https://static.tvtropes.org/pmwiki/pub/images/umbra_20.png[[/labelnote]]]]

Corporeal entities born from darkness and/or the evil that lurks in men's hearts.

Debut: ''VideoGame/DragonQuestIII''
----
* AnIcePerson: Aside from breath attacks like Cool Breath, they can cast Crackle, as well as Kacrack after [[SicklyGreenGlow going Malicious from Calasmos' influence]] in ''VideoGame/DragonQuestXI''.
* AllYourPowersCombined: Shades in ''Dragon Quest III'' and ''Dragon Quest XI'' have a variety of spells and abilities when fought. Justified, since they're made from the shadows of various monsters that died fighting for their masters, and have stored their comrades' powers into their bodies.
* AristocratsAreEvil: The first half of 6.5 of ''Dragon Quest X'' onwards introduces the Silhoubarons, a rarefied relative that can appear alongside the Shades.
* BossBattle: ''Dragon Quest XI'' has 3 Shades known as Jarvis's Shadows, which fight alongside Jarvis himself, casting Crack and Snooze during battle, in addition to being his lackeys in capturing Veronica to steal her magic at Hotto.
* BreathWeapon: Shadows and their relatives [[note]]Shades, Silhouettes, Umbras, and Silhoubarons[[/note]] have various breath attacks to wear enemies down, such as Cool Breath, Chilly Breath, Freezing Blizzard, C-C-Cold Breath, Sweet Breath, Venom Mist, Fishy Fog, Cursed Mist, and Air Pollution.
* DarkIsEvil: Usually encountered in dark places, with Umbras being top of the line, since they are said to be shadows of Demon Lords given physical form and can also cast [[CastingAShadow Kazammle]] in battle.
* EnemySummoner: Shades and Shadows can call in for more of their kind when a battle is not in their favor.
* EvilIsDeathlyCold: They love attacking enemies in icy locations during the dark of the night such as Moonmirror Tower.
* GreenAndMean: Zigzagged. While Silhouettes are green in ''III'', their appearances from ''VI'' onwards has them in an orange coloration. It would take until ''Super Light'' and ''XI'' onwards for them to have their old appearance back.
* LivingShadow: Their whole MO.
* OneHitKill: Silhouettes can cast a mean Whack, Thwack, and/or Kathwack [[note]] Which is also cast by Umbras in ''VideoGame/DragonQuestX'' [[/note]] depending on the game, as well as Death Dance.
* RedEyesTakeWarning: The Silhoubarons' default eyes when fought, while Shades themselves are Vicious in both ''X'' and ''XI'', which also happens to the Silhouettes in the latter game.
* StatusInflictionAttack: Kasap, which is cast by Umbras in the eleventh game.
[[/folder]]

[[folder:Silvapithecus]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/silvapithecus.jpg]][[caption-width-right:300:[[labelnote:Batmandrill]]https://static.tvtropes.org/pmwiki/pub/images/batmandrill.png[[/labelnote]]]]

Winged primates with a knack for magic spells but are just as good at clawing heroes apart with their hands.\\
\\
For tropes relating to Pazuzu, see [[Characters/DragonQuestII here]].\\
\\
Debut: ''VideoGame/DragonQuestII''
----
* AnIcePerson: Silvapithecuses and their relatives such as Batmandrills tend to appear in icy locations such as Rendarak, while also utilizing ice attacks and spells such as Freezing Blizzard, C-C-Cold Breath, Crackle, Kacrack, and Kacrackle.
* BossBattle: ''VideoGame/DragonQuestXI'''s 3DS and Definitive Edition's Tickington sidequests have the Luminary and his allies fight the Pilferpithecus, a relative that [[ForcedTransformation turned Bianca, Nera, and Deborah into Rodrigo Briscoletti himself]].
* BreathWeapon: They and relatives like Batmandrills can use [[ForcedSleep Sweet Breath]] and/or Poison Breath to weaken party members. Later appearances add Fire Breath, Scorch, and C-C-Cold Breath for the latter.
* CoDragons: The Unholy Trinity of Atlas, Pazuzu, and Belial, Hargon's generals from ''Dragon Quest II''. In some later games they appear grouped together as a CallBack.
* CrystallineCreature: ''Dragon Quest X'''s Version 6 story introduces the Jiapes, a Jia Kut Clan version of the Silvapithecuses.
* MixAndMatchCritters: They're bat-monkeys.
* OneHitKill: Batmandrills can use the lethal Kamikazee spell, which they're especially notorious for in the original ''Dragon Quest II'' as they can cast it at random and wipe out the Scions of Erdrick through unfortunate luck, though this is toned down in remakes. ''Dragon Quest XI'' trades it out for Thwack instead.
* PlayingWithFire: Usually favors the Sizz line of spells, as seen with Sizzle for the Silvapithecuses in ''II'', ''V'', ''XI'' and other appearances, in addition to Kasizz for the Goushions introduced from ''VideoGame/DragonQuestX'' onwards via the game's 3.1 update, though Kafrizzle is fair game to the Batmandrills in ''Dragon Quest X''.
* ShockAndAwe: Zapple and Kazap, which is cast by Silvapithecuses in ''Dragon Quest X'', the former of which is retained for ''VideoGame/DragonQuestTact'', while the latter is cast by Jiapes.
* ShoutOut: They're flying monkeys straight from ''Film/TheWizardOfOz'', both serving evil sorcerers in their schemes.
[[/folder]]

[[folder:Skelegon]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/skelegon_4.png]][[caption-width-right:300:[[labelnote:Dragon Zombie]]https://static.tvtropes.org/pmwiki/pub/images/dragon_zombie.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Drakenstien]]https://static.tvtropes.org/pmwiki/pub/images/drakenstein.png[[/labelnote]]]]

The bones of dragons brought back to life by dark magic.\\
\\
For tropes relating to the Bones of Baramos, see [[Characters/DragonQuestIII here]].\\
\\
Debut: ''VideoGame/DragonQuestIII''
----
* AnIcePerson: Aside from their breath attacks like Chilly Breath and Cool Breath[[note]]Ice in the NES original of the monster family's debut[[/note]], 3.2 of ''Dragon Quest X'' onwards introduces the Kokogons, a Skelegon relative found in arctic locations, such as Nagaland's ice region.
* BreathWeapon:
** Ice breath attacks, such as Freezing Blizzard and C-C-Cold Breath are their repertoire when dealing with the enemies of their masters, like Zoma or Nimzo.
*** Of course, their breaths are not limited to ice, but stronger relatives like Kokogons can breath [[DarkIsEvil Black Breath]] or Crafty Breather.
* CommutingOnABus: Despite not joining their Dragon Zombie relatives in ''VideoGame/DragonQuestV'', the Skelegons make constant appearances in the Monsters series before finally making their main series return in ''VideoGame/DragonQuestX''.
* CrossoverCameo: A Dragon Zombie appears alongside its fellow Zoma minions Cumaulus, Funghoul, Infernal Serpent, Killerpillar, and Restless Armour, in addition to Chimaera, Golem, Skeleton Solider, Green Dragon, and Liquid Metal Slime during ''Itadaki Street DS'''s Monster Arena minigame.
* {{Dracolich}}: Skelegons and Dragon Zombies are the bones of long dead dragons brought back to life by Archfiends for their ranks. This also makes them either part of the Dragon family or Undead family depending on the game.
* RedEyesTakeWarning: Even before ''VideoGame/DragonQuestXI''[[note]]''Dragon Quest X'' retroactively[[/note]] introduced Vicious monsters, the red eyes of both Drakensteins and Kokogons are not monsters to be taken lightly. Skelegons themselves can go Vicious in ''XI'', while Dragon Zombies do the same in ''X''.
* UndyingLoyalty: Literally! Not even death stops them from serving the masters that raised them from beyond the grave.
[[/folder]]

[[folder:Skeleton]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/skeleton_56.png]][[caption-width-right:300:[[labelnote:Skeleton Scrapper]]https://static.tvtropes.org/pmwiki/pub/images/skeleton_scrapper.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Skeleton Soldier]]https://static.tvtropes.org/pmwiki/pub/images/skeleton_soldier.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dark Skeleton]]https://static.tvtropes.org/pmwiki/pub/images/dark_skeleton.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Sekerleton]]https://static.tvtropes.org/pmwiki/pub/images/sekerleton_8.png[[/labelnote]]]][[quoteright:300:[[labelnote:Viking Soul]]https://static.tvtropes.org/pmwiki/pub/images/viking_soul.png[[/labelnote]]]]

Former knights brought back to serve as monsters after a painful end.

Debut: ''VideoGame/DragonQuestI''
----
* CommutingOnABus: Despite not reappearing after the first game [[note]]While Skeleton Soldiers themselves have reappeared in ''Dragon Quest IV''[[/note]], they have appeared in various spinoff games, before making their main series return in ''VideoGame/DragonQuestVIII''.
* CrossoverCameo: A Skeleton Solider in its original design appears alongside a Chimaera, a Golem, a Green Dragon, a Liquid Metal Slime, a Funghoul, a Killerpillar, a Restless Armour, a Dragon Zombie, and an Infernal Serpent during ''Itadaki Street DS'''s Monster Arena.
* DarkIsEvil: The Dark Skeletons fit this trope to a T, due to being the shadows of their former knights or Skeleton Soliders in their own past lives.
* DemBones: Their MO, though compared to other video game skeleton enemies like [[Franchise/TheLegendOfZelda Stalfos]], they're more dressed up.
* ForcedSleep: Sleep Attack, which is used by Dark Skeletons in ''VIII'' and the 3DS remake of ''VideoGame/DragonQuestVII'', as well as Skeleton Soldiers in ''VideoGame/DragonQuestIX'' to damage enemies while potentially putting them to sleep. Conquistador Ghouls can also cast Kasnooze, while Sekerletons can use the Dream Blade weapon in battle.
* HealThyself: Skeleton Scrappers and Skeleton Soldiers can mend they and/or their allies' wounds with Heal and Midheal in case a battle is not in their favor.
* HornyVikings: ''VideoGame/DragonQuestX'' onwards introduces the Viking Souls and the Conquistador Ghouls[[note]]The latter from 4.1 onwards[[/note]], which look the part while having sharper swords than their usual brethren.
* LosingYourHead: Skeletons and their various versions will lose their heads when defeated in battle, but can also throw their own skulls with Skeletoss in ''Dragon Quest X''. [[note]]Based on an action from ''Dragon Quest VIII''[[/note]]
* OneSteveLimit: Zigzagged. The Sekerletons from ''IV'' have the same Japanese name as the Mean Spirits from ''VideoGame/DragonQuestII'', though the different name of the latter is more preferable to using the same name as the Skeleton monster from Psaro's army. Played more straight with the Skeleton Swordsmen from the same game, who share the same name as the monster from [[VideoGame/DragonQuestIII Baramos and Zoma's army]], though.
* SinisterScythe: In the Monsters series from ''[[VideoGame/DragonQuestMonstersJoker Joker]]'' onwards, the Skeleton Soldiers wield scythes as their main weapon.
* StatusBuff: Oomph, which is cast by Viking Souls in ''X'' to boost the attack of themselves and/or allies.
* TheBusCameBack: Sekerletons debuted in ''IV'' and disappeared for a very long time until ''VideoGame/DragonQuestMonstersTheDarkPrince'', released in 2023.
[[/folder]]

[[folder:Slime]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/slime_8.jpg]][[caption-width-right:300:[[labelnote:She-Slime]]https://static.tvtropes.org/pmwiki/pub/images/she_slime.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Metal Slime]]https://static.tvtropes.org/pmwiki/pub/images/metal_slime.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Black/Shadow Slime]]https://static.tvtropes.org/pmwiki/pub/images/black_slime.png[[/labelnote]]]]

Quite often the very first monsters a new hero will see on their quest, and will continue to see a lot of as their distinctive teardrop shape and adorable smile has made them just as legendary.

Debut: ''VideoGame/DragonQuestI''
----
* ArmoredButFrail: The MetalSlime and all Metal Slime monsters derived from it are immune to just about all spells and have the highest possible defense despite their low number of hit points, forcing players to deal only one point of damage at a time and hope they can deal enough damage to kill one before they flee. At the same time, this means a CriticalHit becomes a OneHitKill, so the go-to hunting strategy often consists of using PowerfulButInaccurate weapons or skills that force critical hits, such as Thunder Thrust and Hatchet Man.
* DarkIsEvil: Black/Shadow Slimes, introduced from ''VideoGame/DragonQuestVIII'' onwards, are Slime that originate from the [[DarkWorld World of Darkness]], being slightly tougher than standard Slimes, with Slime Spank and Frizzle at their disposal.
* FusionDance:
** Starting in ''Dragon Quest IV'', 8 Slimes can gather and fuse together into a King Slime, which is stronger and capable of magic. In ''Dragon Quest IX'' onwards, 3 Slimes would do the same, this time fusing together into a Slime Stack.
** Their Metal Slime relatives can do this, albeit fusing together into a Metal King Slime, though only in ''VI'' and ''VII''.
* TheGoomba: Often the first monster any Hero will fight when just beginning their quest. [[spoiler:''VideoGame/DragonQuestVI'' has the Hero fight Mottle Slimes instead of the regular ones, though this is merely to show [[{{Foreshadowing}} it's not the usual world he was expecting]].]]
* HurricaneOfPuns: When they talk, expect a lot of puns pertaining to their slimy state (such as calling humans "goomans").
* MascotMook: They are THE definitive face of the whole ''Dragon Quest'' franchise, appearing in all manner of spin-offs and mini-games.
* MetalSlime: One of their most famous and frustrating variants, to the point where they're a trope unto themselves.
* MonogenderMonsters: Zigzagged. Most Slimes are usually male, with the She-Slimes are kind of female, according to their name and a genetic mutation.
* MookMedic: The Healslimes, which have used their healing magic to support both humans and monsters many times over the course of the series.
* NotEvilJustMisunderstood: Many Slimes are portrayed as disliking violence and will frequently be seen mingling among peaceful villages. They will often tell travelers that they're not bad Slimes to avoid getting attacked and share some special information as a peace offering.
* PlayerMooks:
** ''VideoGame/DragonQuestV'' included numerous Slimes among the monsters that the player could recruit.
** ''VideoGame/DragonQuestVI'' implemented a system similar to ''V'' on its original release, but the UpdatedRerelease for the Nintendo DS retooled the recruitment system to be limited to almost only members of the Slime family.
* PlayingWithFire: Slimes that are recruited in ''V'' and various spinoff appearances can learn Scorch, Frizz, and other fire spells/skills. In addition, Metal Slimes can cast Sizz in their debut game and ''II'', in addition to Frizz from ''VideoGame/DragonQuestIII'' onwards, while Black/Shadow Slimes cast Frizzle.
* SignatureMove: Slime Spank, an ability from the Slime Morimori games, is used by Slimes, She-Slimes, and Black/Shadow Slimes to deal more damage than a normal attack.
[[/folder]]

[[folder:Slime Knight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/slime_knight.jpg]][[caption-width-right:300:[[labelnote:Metal Slime Knight]]https://static.tvtropes.org/pmwiki/pub/images/metal_slime_knight.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Snooty Slime Knight]]https://static.tvtropes.org/pmwiki/pub/images/snooty_slime_knight.png[[/labelnote]]]]

Knights that ride green Slimes to protect their fellow Slime brethren from evil.

Debut: ''VideoGame/DragonQuestV''
----
* BullyHunter: According to various bestiary entires of this monster, they hunt down those who bully Slimes for their own sick personal gain.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Slime Knights the Buckler Buckler Pep Power, combing their Helm Splitters to damage one enemy and lower their defence.
* DeathOrGloryAttack: Double-Edged Slash, which is used by Metal Slime Knights in ''VideoGame/DragonQuestVI''.
* DefeatMeansFriendship: Slime Knights can be recruited to fight alongside their former enemies, as first seen in their debut.
* EliteMooks: The Snooty Slime Knights, introduced from ''VideoGame/DragonQuestX'' onwards, are rarefied variants that can cast Snub to nullify enemy magic, and Oomph and Buff to increase their attack and defence.
* EnemySummoner: Slime Knights can summon Healslimes to aid them in battle, as well as Cureslimes when they have gone [[RedEyesTakeWarning Vicious]].
* HealThyself: Heal, which is cast by Slime Knights and Metal Slime Knights in most appearances, in addition to Moreheal in ''X'' for the former gone Vicious and the latter when normally fought.
* LuckilyMyShieldWillProtectMe: They, their Metal Slime Knight and Snooty Slime Knight relatives have Slime Knight Shields on hand to block enemy attacks and spells.
* MetalSlime: Subverted with the Metal Slime Knights, since the steeds they ride in battle aren't EXP rich as the Metal Slimes and their Liquid Metal Slime and Metal King Slime comrades.
* MountedMook: One of gaming's most iconic examples.
[[/folder]]

[[folder:Slime Stack]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/slime_stack.jpg]][[caption-width-right:300:[[labelnote:Metal Medley]]https://static.tvtropes.org/pmwiki/pub/images/metal_medley.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Gem Jamboree]]https://static.tvtropes.org/pmwiki/pub/images/gem_jamboree.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Slime Sisters]]https://static.tvtropes.org/pmwiki/pub/images/slime_sisters.png[[/labelnote]]]]

3 Slimes that wanted to become a King Slime, but became this tower of fun instead due to not having enough Slimes to do so.

Debut: ''VideoGame/DragonQuestIX''
----
* AdaptationalEarlyAppearance: Slime Stacks, Metal Melodies, and Gem Jamborees appear in the 3DS remake of ''VideoGame/DragonQuestVII'', despite not debuting until ''Dragon Quest IX''.
* [[ItsRainingMen It's Raining Slimes]]: Slime Stacks can damage all enemies with Raining Splats and Blobs, while the Slime Sisters can do the same with Pink Shower.
* LeaningTowerOfMooks: The byproduct of 3 Slimes, one blue, one green, and one red, they're greater than the sum of their parts.
* MascotMook: One of the most iconic monsters from the ninth game, they've gone on to reappear in the game after it, as well as various spin-off games such as the Battle Road games and ''VideoGame/DragonQuestTact''.
* MetalSlime: Metal Melodies, a variant of them introduced alongside Slime Stacks themselves, can yield some decent EXP, though just like other Metal Slime monsters, they can flee if given the chance.
* MoneySpider: Gem Jamborees, another variant introduced alongside Slime Stacks, yield some decent Gold when defeated, though they can flee if given the chance.
* PinkIsFeminine: Slime Sisters, a rarefied variant introduced from ''VideoGame/DragonQuestX'' onwards, are 3 Pink Slimes stacked together.
* PlayingWithFire:
** Kerfrizz, which was first casted by Metal Melodies in ''Dragon Quest IX'', consists of 3 Frizzes that damage all random enemies, and is also cast by Slime Stacks and Gem Jamborees in ''Dragon Quest X''.
** Metal Melodies in the 3DS remake of ''Dragon Quest VII'' cast Frizzle in battle, due to Kerfrizz not existing yet.
* UnusualPetsForUnusualPeople: According to the Gem Jamboree's bestiary description in ''Dragon Quest X'', they're owned by upper class young women as status symbols due to their bodies being made of gold.
[[/folder]]

[[folder:Tantamount]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tantamount.png]][[caption-width-right:300:[[labelnote:Equinox]]https://static.tvtropes.org/pmwiki/pub/images/equinox_7.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Godsteed]]https://static.tvtropes.org/pmwiki/pub/images/godsteed.jpg[[/labelnote]]]]

Horse monsters that canter in circles, kicking up embers at their enemies and reading battlefields like books.

For tropes relating to the first Equinox [[spoiler:[[PiecesOfGod who's one of Zenus's 10 fragments]]]], see [[Characters/DragonQuestIX here]].

Debut: ''VideoGame/DragonQuestIX''
----
* BlowYouAway: Kaswooshle, which is cast by Godsteeds and Hippocampers in battle, as well as Kaswoosh and the Co-Kaswooshle Pep Power for the former in ''Dragon Quest XI''.
* BossBattle:
** The first Equinox in the species' debut game, who is also [[spoiler:a fragment of Zenus after Corvus's attack on the Observatory]], is fought as a Grotto boss. Another one is fought in the next game's Magic Labyrinth, as well as being one of Archfiend Nerodus's 12 Demon Generals during the game's events, named Burgun Equinox. In addition, a Tantamount is also fought as a boss in the same game.
** An Equinox monster combined with the petrified form of Pegasus, Nagasus, is fought at the [[VideoGame/DragonQuestVI Pillar of Pegasus]] during the Tickington sidequests in ''Dragon Quest XI''.
* BreathWeapon: The Tantamounts and their relatives have a variety of breath attacks, such as Inferno, Blessed Breath, Air Pollution, Black Breath, and Dark Breath to decimate enemy parties.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Godsteeds Co-Kaswooshle as their Pep Power that combines their [[BlowYouAway Kaswoosh]] spells.
* DarkIsEvil: Equinoxes are this to a T, since they take the lives of all in their paths and were always the first to lead the charges when monsters tried to take over the world on behalf of their masters.
* HellishHorse: They're flying horses who bring death upon the battlefield with their abilities and thundering hooves.
* LightIsNotGood: Godsteeds may seem heavenly, but they're deadly monsters that breathe a bright breath, neigh a mean Whinny, and put their enemies to sleep with [[HypnoticEyes Lullab-Eye]], while blowing them away with Kaswoosh, Kaswooshle, and Co-Kaswooshle.
* NoisyNature: ''Dragon Quest X'' onwards gives the whole line and various new relatives introduced in the same game Whinny, which damages enemies in addition to knocking them down.
* PlayingWithFire: In addition to Inferno, Tantamounts cast Frizzle in ''Dragon Quest XI'', as well as Kafrizz and Scorch when they become [[SicklyGreenGlow Malicious from Calasmos's influence]].
* RammingAlwaysWorks: Body Slam, which is used by Tantamounts only in their debut game to damage one enemy while losing some of their health in the process.
* ShockAndAwe: Tantamounts and Equinoxes have Lightning Storm to zap enemies in battle, and from ''Dragon Quest X'' onwards, can potentially paralyze enemies, while reducing their resistance to paralysis.
[[/folder]]

[[folder:Teeny Sanguini]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/teeny_sanguini.jpg]][[caption-width-right:300:[[labelnote:Pink Sanguini]]https://static.tvtropes.org/pmwiki/pub/images/pink_sanguini.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Genie Sanguini]]https://static.tvtropes.org/pmwiki/pub/images/genie_sanguini.png[[/labelnote]]]]

A cow-skin patched flying demon that's so cute and adorable... at first.

Debut: ''VideoGame/DragonQuestIX''
----
* AnIcePerson: ''Dragon Quest X'' onwards introduces the Snowy Sanguinis, which are encountered in icy locations.
* TheArtifact: The Manguini family appeared with the Sanguinis in ''Dragon Quest IX'', but have been ignored since. This may be due to the Sanguinis becoming {{Mascot Mook}}s.
* EvolutionaryLevels:
** Judging from the bestiary description of the Bloody Manguini in ''Dragon Quest IX'', the Manguinis are the evolved form of Sanguinis. ''Dragon Quest X'', however would state that Pink Sanguinis evolved into Batmandrills, as mentioned in their bestiary description.
** The Genie Sanguini is a Sanguini that was supposed to become a Bloody Manguini, but it appears to have been prevented and turned into a kind of fairy instead, perhaps due to accumulating holy artifacts (Its RandomDrops in ''Dragon Quest IX'' are holy artifacts, the Prayer Ring and an urn of Saint's Ashes).
* GameFace: Sanguinis spend most of their time just fluffing around in mid-air, but when they get angry or hungry, they show their red eyes and MoreTeethThanTheOsmondFamily.
* KillerRabbit: They seem cute and cuddly, but they're pretty vicious monsters if underestimated.
* KingMook: ''Dragon Quest Monsters: Joker 2 [[UpdatedRerelease Professional]]'' introduces the King Sanguini, while ''VideoGame/DragonQuestX'' introduces the Queen Sanguinis, a rarefied variant.
* LifeDrain: Exsanguination, which is used by Pink Sanguinis, as well as Genie Sanguinis, Snowy Sanguinis, and Queen Sanguinis to damage enemies while regaining their health. It's also the method of how Sanguinis gain the blood they need to evolve into Manguinis.
* MascotMook: They've become pretty popular after their debut, appearing in spin-offs and having merchandise based on them and their relatives.
* OddNameOut: The Boogie Manguini's Japanese name doesn't include "Argon" like the regular Manguini (JP., Argon Devil) or Bloody Manguini (JP., Blood Argon). Instead, it's called "Yellow Satan".
* RedEyesTakeWarning:
** Their true eyes when attacking enemies or unlucky travelers.
** ''Dragon Quest X'' can also have them go Vicious.
* RidiculouslyCuteCritter: Sanguinis are adorable little fluffballs with piddly little batwings and stubby limbs. Just watch out for the GameFace... and their evolved Manguini brethren.
* SacrificialRevivalSpell: [[MagicDance Kerplunk Dance]], which is used by Genie Sanguinis to fully heal any allies still living and revive any dead allies at the cost of their own lives.
* StatusBuff: Gritty Ditty, which is used by Genie Sanguinis and Queen Sanguinis to boost their allies' attack by 1 level each as well as themselves.
* SurprisinglyCreepyMoment: Sanguinis are cute little fellas who shred people to bits and devour them offscreen. Each Genie Sanguini, judging from their RandomDrops and bestiary entry in ''IX'', appears to be created by devouring a holy man.
[[/folder]]

[[folder:Togre]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/togre.png]]

Former Heroes who became evil ogres as punishment from the Gods after stealing high level thunder magic.

For tropes relating to Togrus Maximus, see [[Characters/DragonQuestVII here]].

Debut: ''VideoGame/DragonQuestVII''
----
* AdaptationalEarlyAppearance: Appears in ''VideoGame/DragonQuestIV'' from the [=PS1=] remake onwards despite not existing at the time of the original game's release.
* BossBattle:
** Togrus Maximus is fought in Buccanham's Lighthouse in order to stop the babies from being turned into monsters on the first night of a full moon in the species' debut game. In addition, he's also fought in ''Dragon Quest X'' both as a boss and one of Nerodus's 12 Demon Generals.
** Gezora, one of the 3 human/monster underlings of Anlucia the Maluminary, is fought in the Vortex of Creation, having [[CastingAShadow Kazammle]], Super Strength Build to increase his Tension, Stomp, and War Cry to stun one enemy.
** Golden Badind, the monster form of Tenton's most notorious human criminal, is fought alongside other Golden Monsters such as Gold Golems and Gold Lions.
* EliteMooks: Togres are some of the most powerful monsters fought in the Cathedral of Blight during the events of ''Dragon Quest VII''. ''VideoGame/DragonQuestX'' retains their elite status, while introducing the Phalaris Bulls from the first half of 3.5 onwards as a new stronger relative.
* EpicFlail: Phalaris Bulls have these as their main weapons in lieu of the whips Togres usually wield in battle. They may not be good at wielding them, according to their ''Dragon Quest X'' bestiary entry, [[{{Determinator}} but they push themselves in order to properly wield them]].
* FallenHero: They were once human Heroes before stealing high level thunder magic to use as their own, pissing off the Gods in the process, who cursed them into monsters as retaliation.
* KarmicTransformation: For stealing high level thunder magic such as Kazapstrophe, they were turned into monsters by the Gods themselves.
* MightyRoar: War Cry, which is used by Phalaris Bulls, Demon Guard, Gezora, and Togrus Maximus to stun 1 enemy. In addition, Golden Badind and Togrus Maximus's Demon General self can use Total War Cry to damage enemies while potentially stunning them.
* ShockAndAwe: Casts Zap[[note]]Actually Zapple prior to the actual Zap spell first introduced in the original ''Dragon Quest Monsters'' having more main series prominence from ''Dragon Quest X'' onwards.[[/note]] in both its debut and ''Dragon Quest IV''. ''Dragon Quest X'' upgrades this to Kazapstrophe, which is also used by Phalaris Bulls in battle.
* StatusBuff:
** Casts Oomph to increase 1 ally's ATK or its own in all of its appearances, which is also cast by Phalaris Bulls.
** While both Togres and Phalaris Bulls can't use Psyche Up or other Tension boosting skills such as Super Strength Build, they are instead used by Togrus Maximus, Gezora, and Golden Badind.
[[/folder]]

[[folder:Treeface]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/treeface.jpg]][[caption-width-right:300:[[labelnote:Treevil]]https://static.tvtropes.org/pmwiki/pub/images/treevil.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dark Macarbour]]https://static.tvtropes.org/pmwiki/pub/images/dark_macarbour.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Antiquitree]]https://static.tvtropes.org/pmwiki/pub/images/antiquitree.png[[/labelnote]]]]

Monstrous trees that pose as normal trees and pounce on unwary travelers.

Debut: ''VideoGame/DragonQuestII''
----
* BlowYouAway: Leaf Slash, which is used by Treevils, Evil Tim Trees, and Antiquitrees to damage all enemies.
* DanceBattler: Weird Dance, which is used by Treefaces and their relatives to [[ManaDrain drain enemies of their MP]]. Stronger variants such as Antiquitrees and Evil Tim Trees can use Tap Dance and the Charm-Cha-Cha, the latter of which charms enemies into hurting each other.
* DarkIsEvil: The Dark Macarbour, a variant from the [[DarkWorld World of Darkness]] introduced from ''VideoGame/DragonQuestVIII'' onwards, are described as fearsome trees of death [[OneHitKill who can kill enemies with a Death Dance]] while reviving fallen comrades with their leaves.
* EliteMooks: Antiquitrees, a rarefied variant introduced from ''VideoGame/DragonQuestX'' onwards.
* HealThyself: Treefaces can heal wounded comrades or themselves with Medicinal Herbs from their leaves.
* MagicallyIneptFighter: Zigzagged. While Treevils once had Fizzle but dropped it from their repertoire in recent appearances starting with the eighth entry, other variants such as Antiquitrees and Evil Tim Trees can cast magic such as Kazam, Swoosh, and Kacrack with no issue at all, including the aforementioned Fizzle.
* WhenTreesAttack: Their whole MO.
[[/folder]]

[[folder:Troll]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/troll_4.jpg]][[caption-width-right:300:[[labelnote:Boss Troll]]https://static.tvtropes.org/pmwiki/pub/images/boss_troll.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Great Troll]]https://static.tvtropes.org/pmwiki/pub/images/great_troll.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Terror Troll]]https://static.tvtropes.org/pmwiki/pub/images/terror_troll.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Stout Troll]]https://static.tvtropes.org/pmwiki/pub/images/stout_troll.png[[/labelnote]]]]

Giant hulking demons wielding oaken clubs, they are some of the toughest monsters that may fool around with their club swings and their lives, but can put the pain on reckless Heroes and humanity.\\
\\
For tropes relating to the usurper of Samanao, see [[Characters/DragonQuestIII here]].\\
\\
Debut: ''VideoGame/DragonQuestIII''
----
* CriticalHit: They can land some devastating Desperate Attacks, but can miss as well.
* EliteMooks: Great Trolls are some of the most powerful monsters in a Demon Lord's army, as well as Terror Trolls in the SNES remake of ''Dragon Quest III'', and Stout Trolls from ''VideoGame/DragonQuestVI''.
* FatBastard: These guys are nearly as big at the midriff as they are tall.
* ImAHumanitarian: Boss Trolls love cooking humans for their meals and if one licks their lips at the sight of you, you're screwed.
* InsaneTrollLogic: Literally! In the Trolls' bestiary entry for ''VideoGame/DragonQuestIX'', Sorcerers told them that licking their clubs with droll could improve their accuracy, which explains why they and their relatives do so from ''VideoGame/DragonQuestVIII'' onwards. It's...not very productive since it just wastes their turns.
* MagicallyIneptFighter: Zigzagged. While they're dumb and mainly rely on physical attacks, stronger variants like Great Trolls and Terror Trolls can cast Bazoom and Oomph.
* PushyMooks: From ''VI'' onwards, they can use Shove to force enemies out of a battle as well as damage them from ''VideoGame/DragonQuestX'' onwards, in addition to the skill's disabling of an enemy from ''IX'' onwards.
* SiblingRivalry: It's said the Great Trolls from Zoma's army fight with the Stout Trolls of Mortamor's army over who's the top dog in Trollkind.
* SmashMook: One of the series' prime examples, which they share with the Cyclops, Living Statue, Golem, and Gruffon monster lines.
[[/folder]]

[[folder:Walking Corpse]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/walking_corpse.jpg]][[caption-width-right:300:[[labelnote:Corpse Corporal]]https://static.tvtropes.org/pmwiki/pub/images/corpse_corporal.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Ghoul]]https://static.tvtropes.org/pmwiki/pub/images/ghoul_1.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Toxic Zombie]]https://static.tvtropes.org/pmwiki/pub/images/toxic_zombie.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lumberin' Jack]]https://static.tvtropes.org/pmwiki/pub/images/lumberin_jack.png[[/labelnote]]]]

A corpse brought back to serve as a monster minion in a Demon Lord's army, they are usually one of the first monsters that can poison enemies.

Debut: ''VideoGame/DragonQuestII''
----
* BossBattle: ''VideoGame/DragonQuestVI'' has the Corpsickles, 3 zombies that are fought in the Moonmirror Tower and must be defeated to progress in the story.
* BreathWeapon: Breathes Sweet Breath, Poison Breath and/or Venom Mist depending on the game. Stronger variants, such as Corpse Corporals or Ghouls, can do some of the same, as well as Burning Breath.
* EliteMooks:
** In ''VideoGame/DragonQuestVII'', a distinctive Walking Corpse by the name of Putric Stinkenheimer hangs with the Mighty Pip and his band of bandits near present-day Alltrades Abbey. He briefly gets a moment of glory when he steals an intelligence-boosting Canny Cap, but the party makes him give the hat back to its rightful owner.
** ''VideoGame/DragonQuestX'' introduces the Lumberin' Jack, a rarefied variant that has most of their relatives' skills, as well as Air Pollution.
* EnemySummoner: Calls in either more of its kind or other undead allies such as Voodoogooders or Lesionnaires.
* EverythingsDeaderWithZombies: Their modus, sometimes being dead people brought back from beyond the grave or a traveler that met his untimely end in a poisonous swamp in the case of Toxic Zombie.
* MagicallyIneptFighter: This line can only cast low level magic, with Corpse Corporals casting Dazzle and Ghouls casting [[PlayingWithFire Sizz]] in their debut, while Corpsickles cast [[HealThyself Heal]]. Apparently, intelligence is not their strong suit.
* PoisonousPerson: Toxic Zombies, a variant of the Walking Corpse introduced from ''VideoGame/DragonQuestIII'' onwards, are a more poisonous version. Of course, the Walking Corpse and its other variants are no slouches themselves, poisoning enemies with their attacks or breaths.
* WalkingTheEarth: Lumberin' Jacks, according to their ''Dragon Quest X'' bestiary entries, aimlessly wandered in search of their long lost lovers and became corpses in the Underworld as a result.
[[/folder]]

[[folder:Wight King]]

Kings who are reborn as undead monstrosities to continue torturing the kingdoms they've ruled over. However, this section deals with 2 monsters that have the same Japanese name, but serve different masters, in addition to relatives of their own.

Debut: ''VideoGame/DragonQuestV'' & ''VideoGame/DragonQuestVIII''
----
!!Tropes applying to both
* BlowYouAway: Both Wight Kings cast Kaswoosh in battle, though Swoosh is fair game to their Wight Priest relatives, as well as Kaswooshle to their Wight Emperor relatives.
* NamesTheSame: They may the share the same name in both Japanese and English, but they're different monsters.
* OurLichesAreDifferent: They, along with their Wight Prince, Shadow Minister, Tortured Soul, Wight Priest, Wight Emperor, and Wight Ruler relatives are undead nobility or priests.
* SummonMagic: Tortured Souls, Wight Priests, and Wight Kings can summon other Undead monsters like Skeletons, Walking Corpses, Deadnauts, and Dark Skeletons to help them out in battle.


!!Tropes applying to the Nimzo Wight King
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wight_king.png]][[caption-width-right:300:[[labelnote:Wight Prince]][[/labelnote]]]][[caption-width-right:300:[[labelnote:Shadow Minister]]https://static.tvtropes.org/pmwiki/pub/images/shadow_minister.png]][[/labelnote]]
----
* AntiMagic: The Staff of Antimagic, which is used by Wight Kings and Shadow Ministers to seal enemy spells in battle, and is also a RandomDrop for both monsters.
* TheBusCameBack: The Wight Kings and Wight Princes reappear in ''VideoGame/DragonQuestXI'' after fading into obscurity after ''Dragon Quest Monsters: Caravan Heart'' and being outshone by the Rhapthorne Wight King monster family. In addition, they get a new relative in the form of Shadow Ministers.
* CastingAShadow: Kazam, which is cast by Wight Princes in ''Dragon Quest XI''.
* EliteMooks: They're powerful enemies, encountered in Mt. Zugzwang near the end of their debut game, as well as the Caverns Under Octagonia during the post game of ''Dragon Quest XI'', casting Kaswoosh and Kazing and using their Staffs of Antimagic to seal enemy spells in addition to wielding Lightning Staffs to damage enemy parties.
* EvilChancellor: Shadow Ministers, according to their ''Dragon Quest XI'' bestiary entires, murdered their former masters and roam the underworld looking for new masters to serve.
* HealThyself: Shadow Ministers cast Midheal in battle, as well as Moreheal and/or Fullheal when going Vicious.


!!Tropes applying to the Rhapthorne Wight King
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wight_king.jpg]][[caption-width-right:300:[[labelnote:Tortured Soul]]https://static.tvtropes.org/pmwiki/pub/images/tortured_soul_9.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Wight Priest]]https://static.tvtropes.org/pmwiki/pub/images/wight_priest.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Wight Emperor]]https://static.tvtropes.org/pmwiki/pub/images/wight_emperor.png[[/labelnote]]]]

For tropes relating to the first Tortured Soul, see [[Characters/DragonQuestVIII here]].
----
* AntiMagic: Aside from Fizzle, which is cast by the Wight Kings in all 3 of their main series appearances, Wight Priests can use the Antimagic skill to seal an enemy's spells in ''VideoGame/DragonQuestIX''.
* BadIsGoodAndGoodIsBad: Wight Emperors believe people's life is pain and their death is eternal happiness, according to their ''Dragon Quest IX'' bestiary entires.
* BossBattle: A Tortured Soul is fought in the Ruined Abbey during ''Dragon Quest VIII'' and must be defeated to try and save Abbot Francisco from being murdered by Dhoulmagus/[[spoiler:Rhapthorne]].
* CastingAShadow: Kazam, which is cast by Wight Emperors in their debut, as well as Kazammle in ''Dragon Quest X'', which is also cast by Tortured Souls.
* {{Curse}}: ''Dragon Quest X'' gives the Tortured Souls, Wight Priests, and Wight Kings the ability to lay a Curse on their enemies.
* EnemySummoner: They, Tortured Souls, and Wight Priests summon Skeletons, Walking Corpses, Skeleton Soldiers, and Ghouls during ''VIII'', while in ''X'', the Wight Priests and the Wight Emperors summon Envoys of Yamas, with the Tortured Souls summoning Dark Skeletons.
* EvilMentor: According to the Mandrake Marshal's ''Dragon Quest IX'' and ''VideoGame/DragonQuestHeroesII'' bestiary entries, it was the Wight Kings who taught them their wizarding ways.
* OneHitKill: Owing to their undead design, the Wight Priests, Wight Emperors, and Wight Rulers cast Whack spells, in the form of Whack and Thwack for the Priests, and Kathwack for the Emperors and Rulers.
* PlayingWithFire:
** In their debut, the Tortured Soul casted Sizzle, while the Wight Priests cast Kafrizz, though both spells are dropped from their repertoire in later appearances.
** Kafrizz is also cast by Wight Rulers, a new relative introduced from Version 7 onwards.
* StatusBuff: ''VideoGame/DragonQuestX'' gives the whole line, including the Tortured Soul and Wight Emperor, Channel Anger to boost their Magical Might.
* StatusInflictionAttack: They have a variety of spells in battle, such as Divine Intervention for the Wight Kings to lower enemy spell resistance, and Kafuddle for the Wight Emperors and Wight Rulers to confuse enemies.
* StuffBlowingUp: Wight Priests cast Kaboom during their debut game, but drop it in other appearances.
* UndyingLoyalty: Not even death stops the Wight Priests from serving Rhapthorne's ambitions to merge the World of Light with the World of Darkness since they've sacrificed their lives to save him, according to their ''VIII'' bestiary entry, though serving other masters such as Corvus and Nelgel is not out of the question either.
[[/folder]]

[[folder:Wrecktor]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wrecktor.png]][[caption-width-right:300:[[labelnote:Whackolyte]]https://static.tvtropes.org/pmwiki/pub/images/whackolyte.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Archbashop]]https://static.tvtropes.org/pmwiki/pub/images/archbashop.png[[/labelnote]]]]

Bishops who dabbled in the dark arts and were excommunicated from their faith.

Debut: ''VideoGame/DragonQuestII''
----
* ArtEvolution: The Whackolytes don green robes [[note]]Originally a design choice for the Wrecktors[[/note]] from ''Dragon Quest X'' onwards, which has since become their regular design in other appearances.
* AttackReflector: Bounce, which is cast by Wrecktors from ''VideoGame/DragonQuestV'' onwards, as well as Whackolytes from ''Dragon Quest X'' onwards and Archbashops in ''Dragon Quest XI''.
* BadIsGoodAndGoodIsBad:
** The whole line speaks of humanity's heroic deeds and defying monsterkind as bad, but the monsters' deeds as good, such as Booga's Limboo punishment of 10,000 battles and Galapagod being saved by the Luminary and his companions.
** Archbashops are said in their ''VideoGame/DragonQuestXI'' bestiary entry to abhor creation while adoring destruction.
* BossBattle:
** One Wrecktor is faced in the dungeon of Midenhall Castle as an optional battle that grants the [[ShockAndAwe Lightning Staff wand weapon]], while 2 Whackolytes are faced in the Sea Cave's Shrine of the Great Conflagration to gain the False Idol.
** A Wrecktor is faced in Baramos' Lair alongside a Heedoo Voodoo and a Leger-de-man to rescue the kidnapped Galapagod during a Tickington sidequest in ''Dragon Quest XI'', while the Definitive Edition of the game has a Left Hand Man and a Right Hand Man for Boodica.
* CastingAShadow: Kazammle, which is cast by Archbashops in ''Dragon Quest X'' and Kazam, which is cast by the Wrecktor in Baramos' Lair.
* CombinationAttack: Co-Kafrizz, which is cast by the Wrecktor alongside the Heedoo Voodoo in Baramos' Lair.
* DependingOnTheArtist: The Wrecktors' design has changed over the years from purple robes to red in ''Dragon Quest V'', then green in ''VideoGame/DragonQuestVII'' and ''Caravan Heart'', before finally settling on red from the ''Battle Road'' games onwards.
* HavingABlast: They cast Boom and Kaboom in battle, the former of which is also cast by Boodica's Left and Right Hand Men.
* HealThyself: Wrecktors, Whackolytes, and Archbashops can heal allies or themselves with Fullheal, Midheal, Moreheal, and Multiheal.
* PlayingWithFire: Wrecktors and Whackolytes have the Sizz spell line, as well as Kafrizz for the latter and the former during its boss fight in Baramos' Lair. Archbashops likewise cast Kasizz and Kasizzle.
* PurpleIsPowerful:
** When they debuted as EliteMooks in ''VideoGame/DragonQuestII'', Wrecktors, the clerics of Hargon's cult, wore purple robes, but in later games from ''Dragon Quest V'' and the ''Battle Road'' games onwards[[note]]Not counting ''VII'' and ''Caravan Heart''[[/note]], they've been depicted with red robes.
** Archbashops, which appear from ''VideoGame/DragonQuestMonsters: Super Light'' and ''VideoGame/DragonQuestX'' onwards, displaced the Wrecktors as the most powerful variety of this type and have taken the Wrecktors' abandoned purple robes for themselves.
* SinisterMinister: They and Whackolytes are the priests of monsterkind, as first seen with this status in the Children of Hargon.
* TheStarscream: A Wrecktor encountered in Nottagen was scheming to take over Moostapha's position as ruler of the town after his death, but bemoans Auster and his party defeating Sulkk, which wasn't part of the plan and vows to try and spoil their lives.
* YeOldeButcheredeEnglishe: When allowed to speak.
[[/folder]]
----

Added: 11744

Changed: 110529

Removed: 135365

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[[index]]
* [[Characters/DragonQuestRecurringMonstersAToK Recurring Monsters A-K]]
* [[Characters/DragonQuestRecurringMonstersLToZ Recurring Monsters L-Z]]
[[/index]]




[[folder:Archdemon]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/archdemon.png]][[caption-width-right:300:[[labelnote:Dessert Demon]]https://static.tvtropes.org/pmwiki/pub/images/dessert_demon.png[[/labelnote]]]]

Demons that wield pitchforks, they are some of the toughest enemies in the game.\\
\\
For tropes relating to Belial, see [[Characters/DragonQuestII here]].\\
\\
Debut: ''VideoGame/DragonQuestII''

to:

\n[[folder:Archdemon]]\n[[folder:Lampling]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/archdemon.png]][[caption-width-right:300:[[labelnote:Dessert Demon]]https://static.org/pmwiki/pub/images/lampling.png]][[caption-width-right:300:[[labelnote:Leafy Lampling]]https://static.tvtropes.org/pmwiki/pub/images/dessert_demon.org/pmwiki/pub/images/leafy_lampling.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Luminous Lampling]]https://static.tvtropes.org/pmwiki/pub/images/luminous_lampling.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lurid Lampling]]https://static.tvtropes.org/pmwiki/pub/images/lurid_lampling.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lava Lampling]]https://static.tvtropes.org/pmwiki/pub/images/lava_lampling.png[[/labelnote]]]]

Demons Lanterns that wield pitchforks, they are some of the toughest enemies in the game.\\
\\
For tropes relating to Belial, see [[Characters/DragonQuestII here]].\\
\\
became monsters after being abandoned by their owners.

Debut: ''VideoGame/DragonQuestII''''VideoGame/DragonQuestXI''[[note]]''VideoGame/DragonQuestX'' retroactively from Version 5 onwards[[/note]]



* AdaptationalLateAppearance: Archdemons reappear in ''VideoGame/DragonQuestV'' from the DS remake onwards, despite not reappearing in the SNES original or the PS2 remake.
* BreathWeapon: They breathe Fire, as well as Flame Breath [[note]]In the remakes[[/note]] in their debut game, though future main series appearances have dropped it. Regardless, breath attacks can be taught to Archdemons in spinoff games, while turning into a Archdemon via its Monster Medal in ''VideoGame/DragonQuestHeroesII'' grants use of Blistering Breath.
* BodyguardingABadass: Two of them famously accompanied Nelgel during the attack on Tenton in ''VideoGame/DragonQuestX''. The Netherlord even summons them along with a Belial to fight the Hero.
* CoDragons: The Unholy Trinity of Atlas, Pazuzu, and Belial, Hargon's generals from ''VideoGame/DragonQuestII''. In some later games they appear grouped together as a CallBack.
* EliteMooks:
** Archdemons are some of the strongest Demon monsters in the series, being evolved from Minidemons, according to various bestiary entires, and are often encountered either before the end of the game, or halfway through it.
** Dessert Demons are a rarefied monster in ''Dragon Quest X'', compared to their appearances in the Monster series and other appearances, casting Kaboom and Kaboomle just like their Archdemon relatives, in addition to Kabuff and Zing.
* KingMook: Belial is the toughest variety of this type and is often AKindOfOne who serves as CoDragons for Hargon, as well as an [[DegradedBoss on and off normal enemy]].
* StuffBlowingUp: They cast Kaboom in battle, which is always associated with them in most of their appearances. ''Dragon Quest X'' also has them cast Kaboomle.
* WeaponSpecialization:
** Archdemons and Belials all carry the typical [[DevilsPitchfork demonic pitchfork]], which is in some games a RareRandomDrop known as the "Battle Fork" and can be used by players.
** As the Archdemon carries around a giant fork, there exists a variant introduced from ''VideoGame/DragonQuestMonstersJoker'' onwards called the ''Dessert Demon'', [[JokeCharacter which carries around a giant spoon]].

to:

* AdaptationalLateAppearance: Archdemons reappear in ''VideoGame/DragonQuestV'' from CombinationAttack: Lava Lamplings have the DS remake onwards, despite not reappearing in Oil Burner Pep Power, which they use alongside the SNES original or Slick Slimes in battle.
* EnemySummoner: Lava Lamplings can call in for Slick Slimes, which do
the PS2 remake.
same in return.
* BreathWeapon: They breathe Fire, ManaDrain: Drain Magic, which is cast by Luminous Lamplings to steal enemy MP as well as Flame Breath [[note]]In the remakes[[/note]] in their debut game, though future main series appearances have dropped it. Regardless, breath own.
* PlayingWithFire: They and their Leafy, Luminous, Lurid, and Lava relatives use fire
attacks can be taught to Archdemons and magic, in spinoff games, while turning into a Archdemon via its Monster Medal in ''VideoGame/DragonQuestHeroesII'' grants use of Blistering Breath.
* BodyguardingABadass: Two of them famously accompanied Nelgel during
the attack on Tenton in ''VideoGame/DragonQuestX''. form of Frizz, Frizzle, Kafrizz, Sizzle, Kasizz, Pyre o' Fire, scattering fiery powder, and Hotstepper.
* SatanicArchetype:
The Netherlord even summons them along with a Belial to fight Lava Lamplings embody this the Hero.
* CoDragons: The Unholy Trinity of Atlas, Pazuzu, and Belial, Hargon's generals from ''VideoGame/DragonQuestII''. In some later games they appear grouped together as a CallBack.
* EliteMooks:
** Archdemons are some
most, being the red light of the strongest Demon monsters rainbow that ate the orange and violet lights whole out of jealously of his brothers being beautiful and was banished to Hell for this sin, gaining devilish horns in the process.
* SiblingRivalry: Out of all the monster families in the entire
series, being evolved from Minidemons, the Lava Lamplings have the most bad blood with their Lampling, Leafy Lampling, Luminous Lampling, and Lurid Lampling relatives, fighting with them rather than their enemies, according to various bestiary entires, and are often encountered either before the end of the game, or halfway through it.
** Dessert Demons are a rarefied monster in ''Dragon Quest X'', compared to
their appearances in the Monster series and other appearances, casting Kaboom and Kaboomle just like their Archdemon relatives, in addition to Kabuff and Zing.
* KingMook: Belial is the toughest variety of this type and is often AKindOfOne who serves as CoDragons for Hargon, as well as an [[DegradedBoss on and off normal enemy]].
* StuffBlowingUp: They cast Kaboom in battle, which is always associated with them in most of their appearances.
''Dragon Quest X'' also has them bestiary entry.
* StatusBuff: Lava Lamplings
cast Kaboomle.
* WeaponSpecialization:
** Archdemons
Oomphle and Belials all carry the typical [[DevilsPitchfork demonic pitchfork]], which is in some games a RareRandomDrop known as the "Battle Fork" Oomph to boost any ally's attack, while Lurid Lamplings cast Acceleratle to increase they and can be used by players.
** As the Archdemon carries around a giant fork, there exists a variant introduced from ''VideoGame/DragonQuestMonstersJoker'' onwards called the ''Dessert Demon'', [[JokeCharacter which carries around a giant spoon]].
their allies' agility.



[[folder:Balhib]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/balhib.png]][[caption-width-right:300:[[labelnote:Bilhaw]]https://static.tvtropes.org/pmwiki/pub/images/bilhaw.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Harmachis]]https://static.tvtropes.org/pmwiki/pub/images/harmachis.png[[/labelnote]]]]

Great demon centaur statues filled with life.

Debut: ''VideoGame/DragonQuestV''

to:

[[folder:Balhib]]
[[folder:Leery Lout]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/balhib.png]][[caption-width-right:300:[[labelnote:Bilhaw]]https://static.org/pmwiki/pub/images/leery_lout.png]][[caption-width-right:300:[[labelnote:Gum Shield]]https://static.tvtropes.org/pmwiki/pub/images/bilhaw.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Harmachis]]https://static.org/pmwiki/pub/images/gum_shield.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Grim Grinner]]https://static.tvtropes.org/pmwiki/pub/images/harmachis.org/pmwiki/pub/images/grim_grinner.png[[/labelnote]]]]

Great demon centaur statues filled with life.

Small humanoid gnome demons that wield bucklers in battle.

Debut: ''VideoGame/DragonQuestV''''VideoGame/DragonQuestVI''



* AnIcePerson: Kacrack, which is cast by Bilhaws in ''V''[[note]]Known as Kacrackle at the time[[/note]], ''X'', and ''XI'', while Silverines can cast Kacrackle.
* BlowYouAway: They cast Kaswoosh, as well as Kaswooshle[[note]]Which is also cast by Emerald Demons[[/note]], when fought.
* BossBattle: A Balhib is faced as one in ''Dragon Quest X'', despite them being normal enemies in other games.
* CrystallineCreature: ''Dragon Quest X'''s Version 6 story introduces the Jiahaws, one of the Jia Kut Clan's monster minions.
* DimensionalTraveler: Bilhaws are described in their bestiary entires as Woebergines who got teleported between dimensions and awakened their true powers while they were trapped there.
* EliteMooks: Balhibs, as well as Bilhaws, are powerful monsters in Nimzo's army, being encountered in endgame locations such as Talon Tower and Nadiria for the former, and Estark's Labyrinth for the latter, having powerful wind and ice magic. ''VideoGame/DragonQuestX'' would go further with the Harmachis, a rarefied variant that would appear alongside Bilhaws, as well as the Emerald Demons and the Silverines, the latter of which makes its retroactive debut after previously debuting in ''Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key''.
* MookLieutenant: Harmachises are worth a thousand human soldiers, able to oversee an army of monsters[[note]]As well as other Minions, if needed[[/note]] and seek out worthy foes who can withstand their warlike attentions in battle.
* MoneySpider: Balhibs are pretty good for Heroes needing some extra Gold, though unlike Gold Golems, they can fight pretty damn hard. Justified, since they're demonic statues brought to life by foul forces and not entities made of bricks.
* NamesToRunAwayFromReallyFast: Harmachis blatantly has the word harm in its name, but in Japan, they're named after Astaroth, one of the 3 Great Dukes of Hell who's often associated with the color red.

to:

* AnIcePerson: Kacrack, which is AttackReflector: While this line can't cast by Bilhaws in ''V''[[note]]Known as Kacrackle at the time[[/note]], ''X'', and ''XI'', while Silverines Bounce, Gum Shields can cast Kacrackle.
* BlowYouAway: They cast Kaswoosh, as well as Kaswooshle[[note]]Which is also cast by Emerald Demons[[/note]], when fought.
send enemy attacks back at their user with Back Atcha.
* BossBattle: A Balhib One Grim Grinner is faced as one in a well in the Dream World version of Somina, guarding an Antique Ring accessory.
* BreathWeapon: [[AnIcePerson Chilly Breath]], which is used by Grim Grinners in ''Dragon Quest IX'' to damage enemies, while
in ''Dragon Quest X'', despite them being normal enemies in other games.
they can use Freezing Blizzard and C-C-Cold Breath. The same game also allows Leery Louts and Leery Lout's Big Brother to use [[PlayingWithFire Fire Breath]].
* CrystallineCreature: ''Dragon Quest X'''s Version 6 story introduces the Jiahaws, one of the Jia Kut Clan's monster minions.
* DimensionalTraveler: Bilhaws
LuckilyMyShieldWillProtectMe: Their bucklers are described in their bestiary entires as Woebergines who got teleported between dimensions bread and awakened their true powers while they were trapped there.
* EliteMooks: Balhibs,
butter for defending themselves and allies, as well as Bilhaws, are powerful monsters in Nimzo's army, being encountered in endgame locations such as Talon Tower blocking any attacks and Nadiria spells made on them. Immense Defence, which is used by Grim Grinners, can increase the frequency of said blockings.
* ShieldBash: Blockenspiel, which is used by Leery Louts to attack enemies head on in ''VideoGame/DragonQuestIX''.
* TakingTheBullet: Grim Grinners have Whipping Boy on hand in ''IX'' to take an attack meant
for the former, target they protect.
* UselessUsefulSpell: Defending Champion, which allows Gum Shields
and Estark's Labyrinth for the latter, having powerful wind and ice magic. ''VideoGame/DragonQuestX'' would go Grim Grinners to further with the Harmachis, a rarefied variant that would appear alongside Bilhaws, as well as the Emerald Demons defend themselves against enemy attacks and the Silverines, the latter of which makes its retroactive debut after previously debuting in ''Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key''.
spells.
* MookLieutenant: Harmachises VillainousFriendship: Their Leery Bucklers are worth a thousand human soldiers, able to oversee an army of monsters[[note]]As well as other Minions, if needed[[/note]] and seek out worthy foes who can withstand their warlike attentions in battle.
* MoneySpider: Balhibs are pretty good for Heroes needing some extra Gold, though unlike Gold Golems, they can fight pretty damn hard. Justified, since they're demonic statues brought to life by foul forces and not entities made of bricks.
* NamesToRunAwayFromReallyFast: Harmachis blatantly has the word harm in its name, but in Japan, they're named after Astaroth, one of the 3 Great Dukes of Hell who's
best friends, often associated chatting with the color red.them when not fighting enemies of their masters.



[[folder:Bodkin Archer]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bodkin_archer.jpg]]
[[caption-width-right:300:[[labelnote:Bodkin Fletcher]]https://static.tvtropes.org/pmwiki/pub/images/bodkin_fletcher.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Bodkin Bowyer]]https://static.tvtropes.org/pmwiki/pub/images/bodkin_bowyer.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Bodkin Bloodbow]]https://static.tvtropes.org/pmwiki/pub/images/bodkin_bloodbow.png[[/labelnote]]]]

Humanoid archers that target unlucky travelers in the woods.

Debut: ''VideoGame/DragonQuestIV''

to:

[[folder:Bodkin Archer]]
[[folder:Liege Lizard]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bodkin_archer.jpg]]
[[caption-width-right:300:[[labelnote:Bodkin Fletcher]]https://static.
org/pmwiki/pub/images/liege_lizard.png]][[caption-width-right:300:[[labelnote:Gaia Dragon]]https://static.tvtropes.org/pmwiki/pub/images/bodkin_fletcher.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Bodkin Bowyer]]https://static.org/pmwiki/pub/images/gaia_dragon.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Royal Reptile]]https://static.tvtropes.org/pmwiki/pub/images/bodkin_bowyer.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Bodkin Bloodbow]]https://static.tvtropes.org/pmwiki/pub/images/bodkin_bloodbow.org/pmwiki/pub/images/royal_reptile.png[[/labelnote]]]]

Humanoid archers 3-tailed lizards that target unlucky travelers in the woods.

have an aristocratic air about them and [[VideoGame/MegaManX4 fight to create a paradise for only lizards]].

Debut: ''VideoGame/DragonQuestIV''''VideoGame/DragonQuestX''



* AnnoyingArrows: Their bread and butter in battle. Stronger variants like Fletchers and Bowyers can poison their enemies with Poison Attack and/or Rain of Poison Arrows for the former, as well as [[ForcedSleep putting them to sleep with Sleep Attack]] or hitting them multiple times with Rain of Pain for the latter.
* EliteMooks: Bodkin Bloodbows, a rarefied variant introduced from ''VideoGame/DragonQuestX'' onwards, are THE top archers, even outclassing the Bowyers for the title.
* EnemySummoner: Bodkin Bowyers can call in for more of their kind to overwhelm opponents, while Bodkin Fletchers can do the same from ''Dragon Quest IX'' onwards, as well as Bodkin Archers in ''Dragon Quest X'' and ''VideoGame/DragonQuestXI''.
* HealThyself: Bodkin Archers have Medicinal Herbs on hand in case they or any of their allies are low on health during ''Dragon Quest IX''.
* OurFairiesAreDifferent: They're archers that serve Demon Lords in their schemes and harass many a Hero.
* PoisonousPerson: Bodkin Fletchers can be a nuisance to fight due to their arrows, which are doused in the Bubble Slime's dribble for potent effect.
* RankUp: Bodkin Bowyers are described as Archers who have reached the fruits of their labor and earned the right to wear the species' yellow hoods.
* SiblingRivalry: Bodkin Archers often have fierce rivalries with their Fletcher and Bowyer relatives over who's the better archer, sometimes targeting unlucky travelers to prove them wrong.
* StatusBuff: Buff, which is cast by Bodkin Archers since their debut to increase they or one of their allies' defense. Bodkin Fletchers can also use Psyche Up in ''Dragon Quest IX''.
* VillainousFriendship: Bodkin Fletchers are often seen near Bubble Slimes, so they can enhance their arrows with their toxins.
* VillainsOutShopping: According to the Brownie's ''VideoGame/DragonQuestIX'' bestiary entry, the Bodkin Bowyers take them on camping trips and trick them into tapping down their tent pegs.

to:

* AnnoyingArrows: Their bread and butter BossBattle:
** A Gaia Dragon is fought as a boss
in battle. Stronger variants like Fletchers and Bowyers can poison their enemies with Poison Attack and/or Rain its debut game, in addition to being one of Poison Arrows for the former, Nerodus's commanders, known as well as [[ForcedSleep putting them to sleep with Sleep Attack]] or hitting them multiple times with Rain of Pain for the latter.
* EliteMooks: Bodkin Bloodbows,
General Gaia Dragon.
** The Doomsday Dragon,
a rarefied variant introduced from ''VideoGame/DragonQuestX'' onwards, are THE top archers, even outclassing the Bowyers for the title.
* EnemySummoner: Bodkin Bowyers can call in for more of their kind to overwhelm opponents, while Bodkin Fletchers can do the same from ''Dragon Quest IX'' onwards, as well as Bodkin Archers in ''Dragon Quest X'' and ''VideoGame/DragonQuestXI''.
* HealThyself: Bodkin Archers have Medicinal Herbs
form taken on hand in case they or any of their allies are low on health by 3 Slimes who ate a Fygg during ''Dragon Quest IX''.
* OurFairiesAreDifferent: They're archers that serve Demon Lords in their schemes and harass many
a Hero.
* PoisonousPerson: Bodkin Fletchers can be a nuisance to fight due to their arrows, which are doused
Tickington sidequest in the Bubble Slime's dribble for potent effect.
* RankUp: Bodkin Bowyers are described as Archers who have reached the fruits of their labor and earned the right to wear the species' yellow hoods.
* SiblingRivalry: Bodkin Archers often have fierce rivalries with their Fletcher and Bowyer relatives over who's the better archer, sometimes targeting unlucky travelers to prove them wrong.
* StatusBuff: Buff, which is cast by Bodkin Archers since their debut to increase they or one of their allies' defense. Bodkin Fletchers can also use Psyche Up in ''Dragon Quest IX''.
* VillainousFriendship: Bodkin Fletchers are often seen near Bubble Slimes, so they can enhance their arrows with their toxins.
* VillainsOutShopping: According to the Brownie's
''VideoGame/DragonQuestIX'' bestiary entry, world is fought by the Bodkin Bowyers take them on camping trips Luminary and trick them into tapping down the party in the Ruby Path of Doom to help reclaim said Fygg for Aquila and Pavo.
* DegradedBoss: The Gaia Dragons become normal enemies from ''VideoGame/DragonQuestXI'' onwards, though any future main series appearances they may make in ''VideoGame/DragonQuestXII'' and beyond is currently unknown.
* TheDreaded: They're feared as such by other Dragon monsters in the series such as Green Dragons and Great Dragons because of
their tent pegs.status.
* EliteMooks: One of the most powerful Dragon monsters in the series, as well as Gaia Dragons and Royal Reptiles, the latter of which is introduced from the start of Version 3 onwards.
* MightyRoar: Total War Cry, which is used by Gaia Dragons, Royal Reptiles, and General Gaia Dragon to damage enemies in addition to stunning them during the species' debut game. ''Dragon Quest XI'' has War Cry for the Liege Lizards and Ferocious Roar for the Gaia Dragons and Royal Reptiles, as well as Liege Lizards gone Vicious.
* NighInvulnerability: Eye of the Dragon, which makes them immune to spells and/or physical skills for 1 turn, though the Liege Lizards would not have it until ''Dragon Quest XI''.
* PlayingWithFire:
** They [[BreathWeapon breathe fire]] in the form of Blistering Inferno during their debut game, Hellfire Howl for Liege Lizards in ''Dragon Quest XI'' and Infernorb for Gaia Dragons, Royal Reptiles, and Liege Lizards gone Vicious.
** In addition to Hellfire Howl, the Doomsday Dragon can cast Kasizz.



[[folder:Bone Baron]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bone_baron.png]]
[[caption-width-right:300:[[labelnote:Grim Rider]]https://static.tvtropes.org/pmwiki/pub/images/grim_rider.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Night Rider]]https://static.tvtropes.org/pmwiki/pub/images/night_rider.png[[/labelnote]]]]

Corrupt undead aristocrats riding maniacal donkeys.

Debut: ''VideoGame/DragonQuestIV''

to:

[[folder:Bone Baron]]
[[folder:Living Statue]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bone_baron.png]]
[[caption-width-right:300:[[labelnote:Grim Rider]]https://static.
org/pmwiki/pub/images/living_statue.jpg]]
[[caption-width-right:300:[[labelnote:Stone Guardian]]https://static.
tvtropes.org/pmwiki/pub/images/grim_rider.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Night Rider]]https://static.org/pmwiki/pub/images/stone_guardian.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Great Keeper]]https://static.
tvtropes.org/pmwiki/pub/images/night_rider.png[[/labelnote]]]]

Corrupt undead aristocrats riding maniacal donkeys.

org/pmwiki/pub/images/great_keeper.png[[/labelnote]]]]

Man-made statues so exquisite, they sprang to life.

Debut: ''VideoGame/DragonQuestIV''''VideoGame/DragonQuestIII''



* AdaptationalLateAppearance: Night Riders reappear in ''VIII'''s Altar of Wroth dungeon, despite not reappearing in the original game themselves.
* AnIcePerson: Bone Barons and Skeleton Squires cast Crackle in ''VII'', in addition to the Chilly Breath of the former.
* AristocratsAreEvil: Even undead, they love making the lives of people a living hell.
* BossBattle: A Skeleton Squire is fought in the Temple Palace's basement during the Al-Balad part of the game, itself being Queen Fertiti's favorite monster.
* BreathWeapon: The Night Riders and Bone Barons' steeds can breathe a mean Inferno in ''IV'' and Chilly Breath in ''VideoGame/DragonQuestVII''. Players can also teach them breath attacks in the Monsters series.
* CastingAShadow: Bone Barons can cast Zammle from ''Dragon Quest X'' onwards, as well as Kazam when they have [[RedEyesTakeWarning gone Vicious]].
* {{Curse}}: Grim Riders, Bone Barons, Night Riders, and the newly introduced Shadow Nobles can use Cursed Attack in ''Dragon Quest X'' to damage enemies as well as cursing them.
* DrinkBasedCharacterization: Grim Riders drink milk to give their brittle bones more calcium, according to their ''Dragon Quest X'' and ''VideoGame/DragonQuestHeroesII'' bestiary entires.
* EnemySummoner: Grim Riders and Bone Barons can summon [[DemBones Skeleton Soldiers]], Lost Souls, and, in the case of the latter, [[MookMedic Healslimes]], alongside Skeleton Squires who can do the same, though only in ''VII''. Future appearances from ''VIII'' onwards would drop this, however.

to:

* AdaptationalLateAppearance: Night Riders reappear Great Keepers appear in ''VIII'''s the 3DS remake of ''Dragon Quest VIII'''s Altar of Wroth dungeon, Wroth, despite not reappearing in the original game themselves.
game.
* AnIcePerson: Bone Barons and Skeleton Squires cast Crackle in ''VII'', in addition to the Chilly Breath of the former.
* AristocratsAreEvil: Even undead, they love making the lives of people a living hell.
* BossBattle: A Skeleton Squire is fought in the Temple Palace's basement during the Al-Balad part of the game, itself being Queen Fertiti's favorite monster.
* BreathWeapon: The Night Riders and Bone Barons' steeds can breathe a mean Inferno in ''IV'' and Chilly Breath in ''VideoGame/DragonQuestVII''. Players can also teach them breath attacks in the Monsters series.
* CastingAShadow: Bone Barons can cast Zammle from ''Dragon Quest X'' onwards, as well as Kazam when they have [[RedEyesTakeWarning gone Vicious]].
* {{Curse}}: Grim Riders, Bone Barons, Night Riders, and the newly introduced Shadow Nobles can use Cursed Attack in ''Dragon Quest X'' to damage enemies as well as cursing them.
* DrinkBasedCharacterization: Grim Riders drink milk to give their brittle bones more calcium, according to their ''Dragon Quest X'' and
''VideoGame/DragonQuestHeroesII'' bestiary entires.
* EnemySummoner: Grim Riders and Bone Barons can summon [[DemBones Skeleton Soldiers]], Lost Souls, and, in the case of the latter, [[MookMedic Healslimes]], alongside Skeleton Squires who can do the same, though only in ''VII''. Future appearances from ''VIII''
onwards would drop this, however.introduces the Ice Sculpture, a relative found in icy locations.
* AttackReflector: Bounce, which is cast by Great Keepers in ''VideoGame/DragonQuestXI''.
* BossBattle: In ''Dragon Quest Monsters'', a Living Statue is fought by Terry and his monsters in the Door of Power, though in the remake, a Quadrahead from ''VideoGame/DragonQuestV'' is fought instead.
* DishingOutDirt: Living Statues, Stone Guardians, and Kurogane Giants can damage enemies with Stomp and/or Tremor depending on the game.



** Night Riders are the strongest normal variant in ''IV'' and ''X'', being encountered in Nadiria and other places at night, and fight with Multithrust, Inferno, Midheal, Hard Guard, and Cursed Attack.
** Shadow Nobles, a rarefied variant introduced in ''X'' fight with the same Multithrust and Cursed Attack, in addition to putting their enemies to sleep with Kasnooze.
* EverythingsDeaderWithZombies: Not even death can stop these guys from flaunting their high status.
* TheGrimReaper: These monsters take the souls of their victims in the dead of the night, according to their ''Dragon Quest X'' bestiary entry, and once cast [[OneHitKill Thwack]] in their debut game.
* HealThyself: Midheal, which is usually associated with the Grim Riders. Night Riders can also use it in ''VIII'', though only during their appearance in the 3DS remake.
* JoustingLance: Their usual weapons, which they can use Multithrust from to send enemies to their early graves from ''VideoGame/DragonQuestVIII'' onwards, though the Bone Barons themselves don't have the skill in ''VIII''...at least until ''VideoGame/DragonQuestX''.

to:

** Night Riders Stone Guardians are the strongest normal variant in ''IV'' and ''X'', top of their line, being encountered in Nadiria and other places at night, and fight with Multithrust, Inferno, Midheal, Hard Guard, and Cursed Attack.
found guarding Charlock Castle when Zoma ruled it before the Dragonlord's time or [[VideoGame/DragonQuestVIII Rhapthorne's Black Citadel]].
** Shadow Nobles, Great Keepers, a rarefied variant introduced in ''X'' fight with the same Multithrust and Cursed Attack, in addition to putting their enemies to sleep with Kasnooze.
* EverythingsDeaderWithZombies: Not even death can stop these guys
from flaunting their high status.
* TheGrimReaper: These monsters take
the souls SNES remake of their victims in ''Dragon Quest III'' onwards, also fits the dead of bill, being a golden statue that once guarded the night, according gates of heaven to their ward off those trying to enter under false pretense, but now guarding hellish dungeons such as the Altar of Wroth and the Fortress of Fear.
** Kurogane Giants, a new relative introduced from Version 7 of
''Dragon Quest X'' bestiary entry, onwards, are the toughest non boss Living Statue monster in the game, with Desperate Attacks and once cast [[OneHitKill Thwack]] Tremors, in addition to their debut game.
high HP.
* HealThyself: Midheal, GradualRegeneration: Remidheal, which is usually associated cast by Living Statues in ''VideoGame/DragonQuestX'' and Remoreheal, which is cast by Stone Guardians in the same game.
* NobodyHereButUsStatues: They may seem like normal statues at first glance, but will attack intruders by coming to life in a flash or silently sneaking up on them.
* StatusBuff: Oomph, which is cast by Stone Guardians to increase they and/or allies' attack. Likewise, they and Living Statues can increase their Tension with Psyche Up in ''Dragon Quest IX''.
* VillainousFriendship: Stone Guardians are good pals
with the Grim Riders. Night Riders can also use it in ''VIII'', though only during their appearance in the 3DS remake.
* JoustingLance: Their usual weapons, which they can use Multithrust
[[VideoGame/DragonQuestII Bloody Hands from Hargon and Malroth's army]], who [[EnemySummoner often summon them]] to send pound enemies to their early graves from ''VideoGame/DragonQuestVIII'' onwards, though the Bone Barons themselves don't have the skill in ''VIII''...at least until ''VideoGame/DragonQuestX''.into dust.



[[folder:Bubble Slime]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bubble_slime.jpg]]
[[caption-width-right:300:[[labelnote:Liquid Metal Slime]]https://static.tvtropes.org/pmwiki/pub/images/liquid_metal_slime.jpg[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Slick Slime]]https://static.tvtropes.org/pmwiki/pub/images/slick_slime.png [[/labelnote]]]]

Slime monsters hailing from a poisonous swamp, they're usually the first monster encountered that poisons enemies in battle.

Debut: ''VideoGame/DragonQuestII''

to:

[[folder:Bubble Slime]]
[[folder:Loss Leader]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bubble_slime.jpg]]
[[caption-width-right:300:[[labelnote:Liquid Metal Slime]]https://static.
org/pmwiki/pub/images/loss_leader.png]][[caption-width-right:300:[[labelnote:Master Commander]]https://static.tvtropes.org/pmwiki/pub/images/liquid_metal_slime.jpg[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Slick Slime]]https://static.
org/pmwiki/pub/images/master_commander.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Red Giant]]https://static.tvtropes.org/pmwiki/pub/images/slick_slime.png [[/labelnote]]]]

Slime monsters hailing from a poisonous swamp, they're usually
org/pmwiki/pub/images/red_giant.png[[/labelnote]]]]

Demon warriors of incredible rank and power in
the first monster encountered that poisons enemies Underworld. Their double-bladed swords and magical mastery are terrors to behold in battle.

battle.\\
\\
For tropes relating to Dhuran and Nokturnus, as well as Indignus, see [[Characters/DragonQuestVI here]] and [[Characters/DragonQuestXIVillains here]].\\
\\
Debut: ''VideoGame/DragonQuestII''''VideoGame/DragonQuestVI''



* CombinationAttack: Oil Burner, which is used by Slick Slimes and their Lava Lampling allies in ''Dragon Quest XI'', to damage one enemy for major Frizz damage.
* CrossoverCameo: A Liquid Metal Slime appears alongside a Chimaera, a Golem, a Skeleton Soldier, a Funghoul, a Cumaulus, a Restless Armour, a Dragon Zombie, and an Infernal Serpent in ''Itadaki Street DS'''s Monster Arena minigame.
* EnemySummoner: Slick Slimes can call in for Lava Lamplings during battle, which do the same in return.
* TheFriendNobodyLikes: Due to their poisonous bodies, no monster, Slime or any other, wants to be friends with them. Even humans who are friendly with monsters, such as [[VideoGame/DragonQuestHeroesTheWorldTreesWoeAndTheBlightBelow Aurora]], find them repulsive to be around.
-->'''Aurora''': Eurgh! Bubble slimes! I HATE bubble slimes, even at the best of times! They're so...gooey-looking!\\
'''Luceus''': I fear you are too harsh on our former friends. Though their poisonous nature is certainly bothersome...
* KingMook: ''Dragon Quest Monsters: Caravan Heart'' onwards introduces the King Bubble Slimes, which are more powerful than normal Bubble Slimes with enhanced poisoning capabilities such as Venom Breath and Toxic Thrust.
* MetalSlime: Liquid Metal Slimes, introduced alongside them, have a pretty good EXP yield if beaten fast enough before they can flee battle.
* PlayingWithFire:
** Sizz, which is usually cast by Liquid Metal Slimes from ''VideoGame/DragonQuestIII'' onwards,[[note]]Save for ''VideoGame/DragonQuestIX'' and ''VideoGame/DragonQuestX'' where they cast [[StuffBlowingUp Bang in the former and Boom in the latter]].[[/note]] in addition to Sizzle, which they cast in the original version of their debut game and when [[RedEyesTakeWarning going Vicious]] in ''Dragon Quest XI'', as well as Frizz in ''VideoGame/DragonQuestIV''.
** ''VideoGame/DragonQuestXI'' onwards introduces the Slick Slime, a [[UndergroundMonkey variant]] of Bubble Slimes encountered in volcanic environments that can decrease their enemies' resistance to fire with a dangerously flammable oil.
* PoisonousPerson: They can poison enemies with Poison Attack, in addition to other skills such as Poison Bomb and Poison Breath.

to:

* CombinationAttack: Oil Burner, AnIcePerson: Kacrack, which is used cast by Slick Slimes Master Commanders in battle.
* BadassCape: They
and their Lava Lampling allies Master Commander and Red Giant relatives wear these as part of their usual getup.
* TheBusCameBack: Debuted
in ''VI'', only to disappear for nearly 21 years until ''VideoGame/DragonQuestHeroesII'', which not only gave them the same design as Dhuran and Nokturnus, but have been returning a lot more lately, starting with the [[UpdatedRerelease Professional version]] of ''Joker 3'' and ''VideoGame/DragonQuestXI''.
* ChainmailBikini: Their armour consists solely of pauldrons and a codpiece, but they're strong enough that they don't really need anything else.
* EliteMooks: Often seen in the final dungeon of any given ''Dragon Quest'' game, and among the strongest regular enemies. Master Commanders and Red Giants, new relatives introduced from
''Dragon Quest XI'', to damage one enemy for major Frizz damage.
* CrossoverCameo: A Liquid Metal Slime appears alongside a Chimaera, a Golem, a Skeleton Soldier, a Funghoul, a Cumaulus, a Restless Armour, a Dragon Zombie, and an Infernal Serpent in ''Itadaki Street DS'''s Monster Arena minigame.
* EnemySummoner: Slick Slimes can call in for Lava Lamplings during battle, which do
XI'' onwards, are even more powerful, with the same in return.
* TheFriendNobodyLikes: Due to
latter being rewarded their poisonous bodies, no monster, Slime or any other, wants armour by Calasmos himself after destroying their first kingdoms single-handed.
* GiantMook: They and their relatives, Master Commanders and Red Giants, are shown
to be friends with them. Even humans who are friendly with monsters, such as [[VideoGame/DragonQuestHeroesTheWorldTreesWoeAndTheBlightBelow Aurora]], find them repulsive to be around.
-->'''Aurora''': Eurgh! Bubble slimes! I HATE bubble slimes, even at the best of times! They're so...gooey-looking!\\
'''Luceus''': I fear you are too harsh on our former friends. Though their poisonous nature is certainly bothersome...
incredibly tall.
* KingMook: MakingASplash: Master Commanders, a new variant introduced from ''Dragon Quest Monsters: Caravan Heart'' onwards introduces XI'' onwards, are aquatic Loss Leaders feared even by the King Bubble Slimes, which are more powerful than normal Bubble Slimes gods themselves, with enhanced poisoning capabilities such as Venom Breath skills like Devil Finesse and Toxic Thrust.
Maelstrom to back up their reputation.
* MetalSlime: Liquid Metal Slimes, introduced alongside them, have a pretty good EXP yield if beaten fast enough before they can flee battle.
PaletteSwap: A green-skinned version of the same demon warrior as Dhuran and Nokturnus.
* PlayingWithFire:
** Sizz,
PlayingWithFire: Uses Kafrizz, Pyre o' Fire, and Inferno Slash, the last of which is usually cast also used by Liquid Metal Slimes from ''VideoGame/DragonQuestIII'' onwards,[[note]]Save for ''VideoGame/DragonQuestIX'' Master Commanders.
* RapidFireFisticuffs: Multifists, which is used by Loss Leaders only in their debut game.
* ThrowingYourSwordAlwaysWorks: They
and ''VideoGame/DragonQuestX'' where they cast [[StuffBlowingUp Bang in the former and Boom in the latter]].[[/note]] Red Giants use their double-bladed swords to perform Gigathrow, which damages all enemies in addition to Sizzle, which they cast in the original version of their debut game and when [[RedEyesTakeWarning going Vicious]] in ''Dragon Quest XI'', as well as Frizz in ''VideoGame/DragonQuestIV''.
** ''VideoGame/DragonQuestXI'' onwards introduces the Slick Slime, a [[UndergroundMonkey variant]] of Bubble Slimes encountered in volcanic environments that can decrease their enemies' resistance to fire with a dangerously flammable oil.
* PoisonousPerson: They can poison enemies with Poison Attack, in addition to other skills such as Poison Bomb and Poison Breath.
paralyzing them.



[[folder:Bunicorn]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bunicorn_7.png]]
[[caption-width-right:300:[[labelnote:Spiked Hare]]https://static.tvtropes.org/pmwiki/pub/images/spiked_hare.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:24-Carrot Bunicorn]]https://static.tvtropes.org/pmwiki/pub/images/24_carrot_bunicorn.png[[/labelnote]]]]

Rabbit monsters with a unicorn horn sticking out.

Debut: ''VideoGame/DragonQuestIII''

to:

[[folder:Bunicorn]]
[[folder:Mandrake Major]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bunicorn_7.png]]
[[caption-width-right:300:[[labelnote:Spiked Hare]]https://static.
org/pmwiki/pub/images/mandrake_major.jpg]][[caption-width-right:300:[[labelnote:Mandrake Marauder]]https://static.tvtropes.org/pmwiki/pub/images/spiked_hare.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:24-Carrot Bunicorn]]https://static.
org/pmwiki/pub/images/mandrake_marauder.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Mandrake Marshal]]https://static.tvtropes.org/pmwiki/pub/images/24_carrot_bunicorn.org/pmwiki/pub/images/mandrake_marshal.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Mandrake Mercenary]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_mercenary.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Mandrake Monarch]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_monarch.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Mandrake Mangler]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_mangler.png[[/labelnote]]]]

Rabbit monsters Reptilian swordsmen who slice up travelers with a unicorn horn sticking out.

their swordplay in preparation for future battles.

Debut: ''VideoGame/DragonQuestIII''''VideoGame/DragonQuestV''



* BossBattle: ''Dragon Quest X'' has the Dark Hare, a KingMook version of these critters.
* EliteMooks: ''VideoGame/DragonQuestX'' introduces the 24-Carrot Bunicorns, which can appear alongside Spiked Hares and have various spells and abilities to trouble players who were already used to the weaker two, such as Lightning, [[ManaDrain Drain Magic]], and Fizzle.
* ForcedSleep: Snooze, which is cast by Spiked Hares in their debut, though it's dropped in ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVIII'', then regained from ''X'' onwards. They can cast Kasnooze when [[SicklyGreenGlow they have gone Malicious from Calasmos's influence]] in ''VideoGame/DragonQuestXI''.
* KillerRabbit: If Heroes take to traveling too far without properly stocking up on supplies and leveling, Bunicorns can punish them pretty severely in the early stages of the game.
* ShockAndAwe: Zap, which is cast by Spiked Hares in the Battle Road games, while 24-Carrot Bunicorns can cast Zapple and damage enemies with Lightning.

to:

* BossBattle: BlowYouAway: Gust Slash, which is used by Mandrake Majors in ''Dragon Quest X'' has to attack enemies. Mandrake Marshals can also use Gale Fource to enhance they and/or allies' normal attacks with wind.
* DependingOnTheArtist: The Mandrake Marshals either have their original coloration from
the Dark Hare, a KingMook SNES original of their debut in ''Dragon Quest X'', their ingame models for ''VideoGame/DragonQuestHeroesII'', and other spinoff games, such as ''Dragon Quest Rivals''[[note]]While having the skin coloration of the Mandrake Mercenaries[[/note]] & ''Dragon Quest Walk'', or have the Mandrake Mercenaries' coloration in the case of the remakes for ''Dragon Quest V'' from the [=PS2=] version of these critters.
* EliteMooks: ''VideoGame/DragonQuestX'' introduces
onwards, ''Dragon Quest IX'', and the 24-Carrot Bunicorns, which can appear alongside Spiked Hares and have various spells and abilities to trouble players who were already used Monsters series games prior to the weaker two, Joker 3 games.
* EnemySummoner: Stronger variants
such as Lightning, [[ManaDrain Drain Magic]], Mandrake Marauders and Fizzle.
* ForcedSleep: Snooze, which is cast by Spiked Hares in
Mandrake Mercenaries can summon more of their debut, though it's dropped in ''VideoGame/DragonQuestV'' kind to even the odds.
* HiddenDepths: Mandrake Manglers have a surprisingly good etiquette when eating with a fork
and ''VideoGame/DragonQuestVIII'', knife, according to their ''Dragon Quest X'' bestiary entry.
* MagicKnight: The bestiary descriptions for the Mandrake Marshals stated they learned their magic from the Wight Kings, and always look forward to improving their magic further.
* OneSteveLimit: Averted and
then regained PlayedStraight. Mandrake Marauders from ''X'' onwards. They can cast Kasnooze when [[SicklyGreenGlow they have gone Malicious Ladja and Nimzo's army once shared the same name with another monster from Calasmos's influence]] in ''VideoGame/DragonQuestXI''.
* KillerRabbit: If Heroes take to traveling too far without properly stocking up on supplies
King Godwyn and leveling, Bunicorns can punish them pretty severely in Corvus's army until ''VideoGame/DragonQuestTact'' named the early stages of latter Mandrake Mangler.
* PurpleIsPowerful: Mandrake Monarchs, a variant introduced from ''Dragon Quest VII'' onwards, are usually
the game.
strongest Mandrake monster fought, with skills and spells like Back Atacha and Kasap, in addition to calling in more of their kind to overwhelm their enemies.
* RankUp: Mandrake Majors that put in a lot of hard work in both sword and sorcery become Mandrake Marshals.
* ShockAndAwe: Zap, Lightning/Thunder Slash, which is used by Mandrake Majors in battle during ''VideoGame/DragonQuestX''. They can also cast by Spiked Hares Zap in the Battle Road games, while 24-Carrot Bunicorns games and can also learn Storm Slash when recruited. In addition, Mandrake Marshals can use Gale Fource to enhance they and their allies' attack with lightning.
* StatusBuff: Oomph, which is
cast Zapple by Mandrake Majors from ''VideoGame/DragonQuestVII'' onwards to increase their already eye-watering attack, as well as Mandrake Militants, a new variety introduced in ''Dragon Quest X'' from 3.1 onwards. Prior to that, they could cast Buff in their debut game, which is also cast by Mandrake Marshals in both ''V'' and ''IX''.
* StatusInflictionAttack:
** Kasap, which is cast by Mandrake Majors in ''V'' and ''VII'', Mandrake Marshals in the same debut game and ''IX'', and Mandrake Monarchs in ''VII'' to lower the enemy party's defence.
** Attack Attacker, which is used by Mandrake Mercenaries and Mandrake Murderers in ''Dragon Quest X'' to
damage enemies with Lightning.one enemy while potentially lowering their ATK.



[[folder:Cannibox]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cannibox.jpg]]
[[caption-width-right:300:[[labelnote:Mimic]]https://static.tvtropes.org/pmwiki/pub/images/mimic_1.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Pandora's Box]]https://static.tvtropes.org/pmwiki/pub/images/pandoras_box.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Colossal Cannibox]]https://static.tvtropes.org/pmwiki/pub/images/colossal_cannibox.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Mega Mimic]]https://static.tvtropes.org/pmwiki/pub/images/mega_mimic.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Pandora's Big Bad Box]]https://static.tvtropes.org/pmwiki/pub/images/pandoras_big_bad_box.png[[/labelnote]]]]

Beware of treasure chests that seem too easy to reach. These disguised monsters love disappointing greedy heroes before destroying them.

Debut: ''VideoGame/DragonQuestIII''

to:

[[folder:Cannibox]]
[[folder:Mecha-Mynah]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cannibox.jpg]]
[[caption-width-right:300:[[labelnote:Mimic]]https://static.
org/pmwiki/pub/images/mecha_mynah.jpg]][[caption-width-right:300:[[labelnote:Clockwork Cuckoo]]https://static.tvtropes.org/pmwiki/pub/images/mimic_1.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Pandora's Box]]https://static.org/pmwiki/pub/images/clockwork_cuckoo.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Robo-Robin]]https://static.tvtropes.org/pmwiki/pub/images/pandoras_box.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Colossal Cannibox]]https://static.
org/pmwiki/pub/images/robo_robin.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Fire Ball]]https://static.tvtropes.org/pmwiki/pub/images/colossal_cannibox.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Mega Mimic]]https://static.tvtropes.org/pmwiki/pub/images/mega_mimic.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Pandora's Big Bad Box]]https://static.tvtropes.org/pmwiki/pub/images/pandoras_big_bad_box.org/pmwiki/pub/images/fire_ball.png[[/labelnote]]]]

Beware of treasure chests that seem too easy to reach. These disguised monsters love disappointing greedy heroes before destroying them.

Robotic birds built by monsters.

Debut: ''VideoGame/DragonQuestIII''''VideoGame/DragonQuestVIII''



* AdaptationalEarlyAppearance: Pandora's Boxes appear in ''VideoGame/DragonQuestIV'' from the Playstation 1 remake onwards, as well as in the Ice Cave of ''Dragon Quest III'''s Game Boy Color remake, despite not debuting until ''VideoGame/DragonQuestVII''.
* BreathWeapon:
** Sweet Breath, which is used by Canniboxes since their debut, as well as Mimics in ''VII'', ''VIII'', and ''X'', Pandora's Boxes in ''Dragon Quest IV'''s remakes, its debut, ''VIII'', and ''X''.
** Mimics can also use [[AnIcePerson Chilly Breath]] in ''VideoGame/DragonQuestIX'', and the Pandora's Boxes use Burning Breath in ''III'''s Game Boy Color remake.
* ChestMonster: The series' prime example.
* CriticalHit: Canniboxes have high chances to land a brutal Desperate Attack on a party member, Mimics and Pandora's Boxes even moreso.
* CrossoverCameo: Mimics make appearances in ''[[VideoGame/MarioHoops3on3 Mario Hoops 3-on-3]]'' as items in the Bloocheep Sea, where they chase the player who has the ball, ''Fortune Street'' where they knock out the Slimes that hit them in the Slurpodrome, and in ''VideoGame/SuperSmashBrosUltimate'', doing what they do best on Yggdrasil's Altar.
* EliteMooks:
** Pandora's Boxes, introduced in ''VideoGame/DragonQuestVII'' onwards, are the toughest of their kind being based on the Greek myth and have Kathwack as THE highest instant death spell to cast, in addition to the usual Desperate Attacks, Sweet Breath, and Drain Magic of their weaker relatives, as well as Snub in ''Dragon Quest XI''.
** Platiumimics, a new variant introduced in ''VideoGame/DragonQuestX'' from the start of Version 6 onwards, have Kathwack like the Pandora's Boxes, as well as the Desperate Attacks and Sweet Breath, in addition to Air Pollution to lower enemies' Attack and Magical Might by 1 level each while dazzling them, and Kasap to lower the party's defence.
* GiantMook: ''VideoGame/DragonQuestXI'' introduces Colossal Canniboxes, Mega Mimics, and Pandora's Big Bad Boxes, which are a little harder to fight, since Colossal Canniboxes themselves can swallow a Gigantes whole in one gulp.
* ManaDrain: Canniboxes, Mimics, and Pandora's Boxes often use Drain Magic on party members to get the MP needed for their Whack spells, as well as Weird Dance.
* OneHitKill: Uses Desperate Attacks and Whack spells to wipe out party members quickly.

to:

* AdaptationalEarlyAppearance: Pandora's Boxes appear AbsurdlySharpBlade: Their wings are their greatest weapons, allowing their Clockwork Cuckoo, Robo-Robin, and Fire Ball relatives to use skills like Birdcutter and Bird Strike in ''VideoGame/DragonQuestIV'' battle.
* MechaMooks: One of the series' prime examples.
* PlayingWithFire: Fire Balls, a rarefied variant introduced
from the Playstation 1 remake onwards, as well as in the Ice Cave of ''Dragon Quest III'''s Game Boy Color remake, despite not debuting until ''VideoGame/DragonQuestVII''.
* BreathWeapon:
** Sweet Breath,
X'' onwards, can cast Kerfrizz, which is used by Canniboxes since their debut, as well as Mimics damages all random enemies with 3 Frizzes.
* RedEyesTakeWarning: Mecha-Mynahs gone Vicious are encountered
in ''VII'', ''VIII'', and ''X'', Pandora's Boxes in the Netherworld during ''Dragon Quest IV'''s remakes, its debut, ''VIII'', X'', though they fight the same.
* RobbingTheDead: Robo-Robins, according to their ''VideoGame/DragonQuestIX'' bestiary entries, like to kill adventurers to take their armour
and ''X''.
** Mimics can also use [[AnIcePerson Chilly Breath]] in ''VideoGame/DragonQuestIX'', and the Pandora's Boxes use Burning Breath in ''III'''s Game Boy Color remake.
* ChestMonster: The series' prime example.
* CriticalHit: Canniboxes have high chances to land a brutal Desperate Attack on a party member, Mimics and Pandora's Boxes even moreso.
* CrossoverCameo: Mimics make appearances in ''[[VideoGame/MarioHoops3on3 Mario Hoops 3-on-3]]'' as
items in the Bloocheep Sea, where as parts so they chase the player who has the ball, ''Fortune Street'' where they knock out the Slimes that hit them in the Slurpodrome, and in ''VideoGame/SuperSmashBrosUltimate'', doing what they do best on Yggdrasil's Altar.
* EliteMooks:
** Pandora's Boxes, introduced in ''VideoGame/DragonQuestVII'' onwards, are the toughest
could make more of their kind being based on the Greek myth and have Kathwack as THE highest instant death spell to cast, in addition to the usual Desperate Attacks, Sweet Breath, and Drain Magic of kind, thus increasing their weaker relatives, as well as Snub in ''Dragon Quest XI''.
** Platiumimics, a new variant introduced in ''VideoGame/DragonQuestX'' from
masters' ranks of monster minions.
* SicklyGreenGlow: The whole Mecha-Mynah line becomes Malicious under Calasmos's influence during
the start events of Version 6 onwards, have Kathwack like the Pandora's Boxes, as well as the Desperate Attacks and Sweet Breath, in addition to Air Pollution to lower enemies' Attack and Magical Might by 1 level each while dazzling them, and Kasap to lower the party's defence.
* GiantMook:
''VideoGame/DragonQuestXI'' introduces Colossal Canniboxes, Mega Mimics, and Pandora's Big Bad Boxes, when Mordegon is no longer present to lead them.
* StatusBuff: Accelerate and/or Acceleratle,
which are a little harder is cast by them to fight, since Colossal Canniboxes help themselves can swallow a Gigantes whole in one gulp.
* ManaDrain: Canniboxes, Mimics, and Pandora's Boxes often use Drain Magic on party members
stay airborne due to get the MP needed for their Whack spells, as well as Weird Dance.
weight.
* OneHitKill: Uses Desperate Attacks and Whack spells to wipe out party members quickly.SuicideAttack: Shoot Away, which is used by Robo-Robins when their health is low. ''VideoGame/DragonQuestX'' onwards gives them Out With a Bang, which severely damages enemies.



[[folder:Chimaera]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chimaera.jpg]]
[[caption-width-right:300:[[labelnote:Hocus Chimaera]]https://static.tvtropes.org/pmwiki/pub/images/hocus_chimaera.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Cosmic Chimaera]]https://static.tvtropes.org/pmwiki/pub/images/cosmic_chimaera.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Lunar Chimaera]]https://static.tvtropes.org/pmwiki/pub/images/lunar_chimaera.png[[/labelnote]]]]

Birds with a snake-like body that breathe fire. Their wings are a valuable commodity for adventurers who need to travel in a hurry.

Debut: ''VideoGame/DragonQuestI''

to:

[[folder:Chimaera]]
[[folder:Meowgician]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chimaera.jpg]]
[[caption-width-right:300:[[labelnote:Hocus Chimaera]]https://static.
org/pmwiki/pub/images/meowgician.jpg]][[caption-width-right:300:[[labelnote:Clawcercer]]https://static.tvtropes.org/pmwiki/pub/images/hocus_chimaera.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Cosmic Chimaera]]https://static.
org/pmwiki/pub/images/clawcerer.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Purrestidigitator]]https://static.tvtropes.org/pmwiki/pub/images/cosmic_chimaera.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Lunar Chimaera]]https://static.
org/pmwiki/pub/images/purrestidigitator.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Whiskamancer/Mogus]]https://static.tvtropes.org/pmwiki/pub/images/lunar_chimaera.org/pmwiki/pub/images/whiskamancer.png[[/labelnote]]]]

Birds with a snake-like body Cats that breathe fire. Their wings are a valuable commodity for adventurers who need to travel in a hurry.

cast magic and carry an aristocratic air about them.

Debut: ''VideoGame/DragonQuestI''''VideoGame/DragonQuestVII''



* BlowYouAway: Spinoff games have them cast Woosh or Swoosh. Lunar Chimaeras can cast Kaswooshle or Kaswoosh, depending on the game.
* BossBattle: The Chimaera Pawn from ''Dragon Quest V'', which must be fought along with the Orc Pawn to progress further in Knightmare Towers.
* BreathWeapon: They breathe fire via Fire or Flame Breaths, and can also breathe Inferno and Scorch when they have gone [[RedEyesTakeWarning Vicious]].
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives them Chimaera Flare, which combines their Flame Breath and/or Inferno to damage all enemies.
* CrossoverCameo: A Chimaera appears in ''Itadaki Street DS'''s Monster Arena, alongside a Golem, Skeleton Solider, Green Dragon, Liquid Metal Slime, Killerpillar, Funghoul, Cumaulus, Dragon Zombie, and an Infernal Serpent.
* DefeatMeansFriendship: ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestX'' allows you to recruit one, making them valuable allies, due to casting healing magic for their former enemies and using their breath attacks against their former allies.
* EliteMooks: Cosmic Chimaeras, the captains of the Chimaera clan, are tougher Chimaeras that have higher fire breaths and healing magic. [[note]]In the form of Inferno, Scorch, and Multiheal.[[/note]] Lunar Chimaeras, a rarefied variant introduced in ''Dragon Quest X'', are said to embody the moonlight and cast a mean [[CastingAShadow Kazam]], as well as other abilities and spells like [[LightIsNotGood Blessed Breath]], [[AnIcePerson C-C-Cold Breath]], Kaswooshle, and [[ShockAndAwe Kazap]].
* IconicItem: The Chimaera Wing, which is used in place of the Zoom spell for fast travel.
* OurWyvernsAreDifferent: They used to be called this in the early localizations. For instance, Hocus Chimeras were called Magi Wyverns and Cosmic Chimaeras were called Star Wyverns.

to:

* BlowYouAway: Spinoff games have them cast Woosh or Swoosh. Lunar Chimaeras can cast Kaswooshle or Kaswoosh, depending on the game.
* BossBattle: The Chimaera Pawn from ''Dragon Quest V'', which must be fought along with the Orc Pawn to progress further in Knightmare Towers.
* BreathWeapon:
CatsAreMean: They breathe fire via Fire or Flame Breaths, and can also breathe Inferno and Scorch when they have gone [[RedEyesTakeWarning Vicious]].
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives them Chimaera Flare, which combines
their Flame Breath and/or Inferno to damage all enemies.
* CrossoverCameo: A Chimaera appears in ''Itadaki Street DS'''s Monster Arena, alongside a Golem, Skeleton Solider, Green Dragon, Liquid Metal Slime, Killerpillar, Funghoul, Cumaulus, Dragon Zombie,
relatives Clawcercers, Purrestidigitators, Whiskamancers/Moguses, and an Infernal Serpent.
* DefeatMeansFriendship: ''VideoGame/DragonQuestV''
Mekameows know it and ''VideoGame/DragonQuestX'' allows you are not afraid to recruit one, making them valuable allies, due to show it by casting healing magic for their former enemies and using their breath attacks in battle against their former allies.
enemies. Subverted when Meowgicians can be recruited in ''VideoGame/DragonQuestX'', though.
* EliteMooks: Cosmic Chimaeras, ManaDrain: Drain Magic, which is used by Whiskamancers/Moguses to deprive enemies of their MP to use as their own.
* PlayingWithFire: They, Clawcercers, and Mekameows cast Frizz [[note]] Frizzle for
the captains of the Chimaera clan, are tougher Chimaeras that have higher fire breaths and healing magic. [[note]]In the form of Inferno, Scorch, and Multiheal.latter, as well as Purrestidigitators [[/note]] Lunar Chimaeras, a rarefied variant introduced in battle, earning the Meowgicians' nickname Frizzcats due to this, according to their bestiary entry in ''Dragon Quest X'', are said to embody the moonlight and IX''. Meowgicians can also cast a mean [[CastingAShadow Kazam]], as well as other abilities and spells Kafrizz when they are recruited by the player and/or have gone Vicious in ''X''.
** Purrestidigitators can also cast Sizzle in the species' debut game.
* PungeonMaster: When one's talking, expect them to throw out lots of cat puns.
* RankUp: Clawcercers are Meowgicians given Omeowga 3 oils after eating up lots of fish
like [[LightIsNotGood Blessed Breath]], [[AnIcePerson C-C-Cold Breath]], Kaswooshle, good kitties, as mentioned in their bestiary entry in ''VideoGame/DragonQuestIX''.
* StockAnimalBehavior: Meowgicians
and [[ShockAndAwe Kazap]].
Purrestidigitators can waste a turn washing their faces, allowing enemies to attack them. They also eat fish, similar to some real life cats.
* IconicItem: The Chimaera Wing, which is used StuffBlowingUp: Clawcercers can cast Bang and Kaboom in place ''Dragon Quest IX'' and ''X'', though they fail in the latter doing so since they do not have sufficient MP to cast it. Whiskamancers/Moguses can cast it efficiently, though, along with Boom.
* UpliftedAnimal: Whiskamancers/Moguses, according to their ''Dragon Quest X'' bestiary entry, were once the pets
of the Zoom spell for fast travel.
* OurWyvernsAreDifferent: They used to be called this in the early localizations. For instance, Hocus Chimeras were called Magi Wyverns
monster world's noblemen, but gained their independence and Cosmic Chimaeras were called Star Wyverns.became great wizards.



[[folder:Crabid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crabid.jpg]][[caption-width-right:300:[[labelnote:Crabber Dabber Doo]]https://static.tvtropes.org/pmwiki/pub/images/crabber_dabber_doo.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Handsome Crab]]https://static.tvtropes.org/pmwiki/pub/images/handsome_crab.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:King Crab]]https://static.tvtropes.org/pmwiki/pub/images/king_crab.png[[/labelnote]]]]

Drooling crabs that walk along the seashore looking for their next meal.

Debut: ''VideoGame/DragonQuestIII''

to:

[[folder:Crabid]]
[[folder:Metal Dragon]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crabid.jpg]][[caption-width-right:300:[[labelnote:Crabber Dabber Doo]]https://static.org/pmwiki/pub/images/metal_dragon.png]][[caption-width-right:300:[[labelnote:Mechan-o'-Wyrm]]https://static.tvtropes.org/pmwiki/pub/images/crabber_dabber_doo.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Handsome Crab]]https://static.org/pmwiki/pub/images/mechan_o_wyrm.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Clockwyrm]]https://static.tvtropes.org/pmwiki/pub/images/handsome_crab.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:King Crab]]https://static.tvtropes.org/pmwiki/pub/images/king_crab.org/pmwiki/pub/images/clockwyrm.png[[/labelnote]]]]

Drooling crabs that walk along the seashore looking for Machine monsters based on dragons to be on par with or surpass their next meal.

power.

Debut: ''VideoGame/DragonQuestIII''''VideoGame/DragonQuestV''



* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Handsome Crabs the Desperate Double Pep Power, allowing them to lay their Desperate Attacks into 1 enemy.
* CrystallineCreature: ''Dragon Quest X'' from the 5.3 update onwards introduces the Amethyst Crab, a rarefied relative that can appear alongside the Crabids themselves and can rain gems upon their enemies.
* DefendCommand: Crabids and their relatives can sometimes defend themselves to reduce the damage from enemy attacks and spells in battle.
* EnemySummoner: They call in for more of their kind to overwhelm enemies.
* ForcedSleep: Snooze, which is cast by King Crabs in all of their appearances, as well as Kasnooze when [[RedEyesTakeWarning they have gone Vicious]].
* GreenEyedMonster: The King Crabs are jealous of the [[LeaningTowerOfMooks Slime Stack]]'s ongoing popularity with monsterkind and want to do a stackup of their own, according to their bestiary entry in ''VideoGame/DragonQuestIX''.
* ShoutOut: The Crabber Dabber Doos are named after [[WesternAnimation/TheFlintstones Fred Flintstone's famous catchphrase]].
* StatusBuff: Crabber Dabber Doos have Kabuff to increase they and their allies' defence, which is especially notorious when paired up with their Vampire Cat comrades in their debut game. King Crabs also have it as well as Buff, though only in the remakes of ''III'' and ''VideoGame/DragonQuestTact''.
* UselessUsefulSpell: Defending Champion, which is used by Crabber Dabber Doos and Handsome Crabs in ''VideoGame/DragonQuestX'' to further defend themselves from enemy attacks and spells.

to:

* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Handsome Crabs the Desperate Double Pep Power, allowing them to lay their Desperate Attacks into 1 enemy.
* CrystallineCreature: ''Dragon Quest X'' from the 5.3 update onwards introduces the Amethyst Crab, a rarefied relative that can appear alongside the Crabids themselves and can rain gems upon their enemies.
* DefendCommand: Crabids and their relatives
AttackReflector: Mechan-o'-Wyrms can sometimes defend themselves to reduce the damage from enemy attacks and spells in battle.
* EnemySummoner: They call in for more of their kind to overwhelm enemies.
* ForcedSleep: Snooze, which is cast by King Crabs in all of their appearances, as well as Kasnooze when [[RedEyesTakeWarning they
have gone Vicious]].
* GreenEyedMonster: The King Crabs are jealous of the [[LeaningTowerOfMooks Slime Stack]]'s ongoing popularity with monsterkind and want to do a stackup of their own, according to their bestiary entry in ''VideoGame/DragonQuestIX''.
* ShoutOut: The Crabber Dabber Doos are named after [[WesternAnimation/TheFlintstones Fred Flintstone's famous catchphrase]].
* StatusBuff: Crabber Dabber Doos have Kabuff to increase they and their allies' defence, which is especially notorious when paired up with their Vampire Cat comrades
Bounce active in their debut game. King Crabs debut, which reflects enemy spells back at their caster. It is also have it as well as Buff, though only a trait for them in the remakes form of ''III'' Instant Bounce in spinoff games such as ''Super Light'' and ''VideoGame/DragonQuestTact''.
''Tact''.
* UselessUsefulSpell: Defending Champion, which is used by Crabber Dabber Doos and Handsome Crabs in BreathWeapon: ''VideoGame/DragonQuestX'' onwards allows them to further defend use breathes like actual dragons, in the form of Boogie Breath and [[PlayingWithFire Purgatory Pyre]] for Clockwyrms, the former of which it retains for ''VideoGame/DragonQuestXI'', as well as Black Breath for the Dark Nebuluses, in addition to [[LightEmUp Blessed Breath]] for the Mechan-o'-Wyrms.
* CombinationAttack: ''Dragon Quest XI'' gives the Metal Dragons and Mechan-o'-Wyrms 2 different Pep Powers depending on the version of the game, with Back Fire in the 3D Mode of the game, firing their missiles to damage all enemies, or Masses of Missiles in the 2D Mode of the game, firing their missiles into a massive explosion.
* DarkIsEvil: The Dark Nebuluses, introduced from the 2.3 update onwards, are pretty tough monsters with the usual Tremor and Missile skills, in addition to their Black Breath.
* EnemySummoner: Metal Dragons can call in for Golems in their debut, or more of their kind in ''X'' to prolong fights. Dark Nebuluses can also call in for Mechan-o'-Wyrms, while the Wyrms
themselves can call in a Metal Dragon gone Vicious.
* EliteMooks: These monster-made mechanical dragons are some of the toughest monsters in a Demon Lord's army, with power that mimic or even surpass that of dragon monsters, such as their Black and Great Dragon comrades.
* MacrossMissileMassacre: The Battle Road games onwards give the Metal Dragons the Surgical Strike skill, as well as the Missile skill
from ''X'' onwards and the Back Fire/Masses of Missiles Pep Powers in ''XI''.
* NamesToRunAwayFromReallyFast: The Mechan-o'-Wyrms are named after the phrase, "A can of worms", referring to their lethality to
enemy attacks parties.
* RedEyesTakeWarning: Even before monsters themselves go Vicious, the usual eye colors for Mechan-o'-Wyrms, Dark Nebuluses,
and spells.Clockwyrms are a visual indicator that they're really powerful monsters overconfident Heroes shouldn't mess with. Metal Dragons can also go Vicious during ''Dragon Quest XI''.
* ShockwaveStomp: Tremor, which is used by Metal Dragons, Mechan-o'-Wyrms, Dark Nebuluses, and Clockwyrms to damage all enemies.
* StatusBuff: Metal Dragons can cast Buff in ''X'' to increase their already solid defence.



[[folder:Cruelcumber]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cruelcumber.jpg]][[caption-width-right:300:[[labelnote:Zumeanie]]https://static.tvtropes.org/pmwiki/pub/images/zumeanie.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Scourgette]]https://static.tvtropes.org/pmwiki/pub/images/scourgette.png[[/labelnote]]]]

Cucumbers that became monsters after being inhabited by evil spirits.

Debut: ''VideoGame/DragonQuestIX''

to:

[[folder:Cruelcumber]]
[[folder:Moosifer]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cruelcumber.jpg]][[caption-width-right:300:[[labelnote:Zumeanie]]https://static.org/pmwiki/pub/images/moosifer.jpg]][[caption-width-right:300:[[labelnote:Barbatos]]https://static.tvtropes.org/pmwiki/pub/images/zumeanie.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Scourgette]]https://static.org/pmwiki/pub/images/barbatos_6.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Abulldon]]https://static.tvtropes.org/pmwiki/pub/images/scourgette.org/pmwiki/pub/images/abullddon.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Master Moosifer]]https://static.tvtropes.org/pmwiki/pub/images/master_moosifer.png[[/labelnote]]]]

Cucumbers that became monsters after being inhabited by evil spirits.

Demonic goat-like ox creatures who are red like the Devil and cast some pretty nasty magic.\\
\\
For tropes relating to Barbatos as one of Psaro's EliteFour, see [[Characters/DragonQuestIV here]].\\
\\
Debut: ''VideoGame/DragonQuestIX''''VideoGame/DragonQuestIV''



* BewareTheSillyOnes: These monsters may look like loose vegetable cannons, but one of them, along with 2 Slimes, nearly attacks Erinn and her grandfather at the start of the game had the Hero and Aquila not intervened, while their stronger Zumeanie, Scourgette, and Monogette relatives can bring the pain on unsuspecting enemies.
* EliteMooks: ''VideoGame/DragonQuestX'' via the first half of the 5.5 update onwards introduces the Monogettes, a rarefied variant that can appear alongside Cruelcumbers, with the usual Multithrust and Assault Spear, though they also have [[ShockAndAwe Lightning Storm]] and Mono Command, the latter of which increases they and a Cruelcumber's Tension by 1 level each.
* EmergencyWeapon: According to the Scourgette's ''Dragon Quest X'' bestiary entry, if they lose their spears, they grow new ones from the stems on their heads to pull out.
* FamedInStory: A story passed down among generations of Cruelcumbers is that one bravely fought the Hero of its debut game near Angel Falls so it could attack Erinn, according to the Cruelcumber Ancestor's bestiary entry.
* TheGoomba: They're the first "new" monster fought in ''IX'', though they're a bit stronger in ''Dragon Quest X'', since they were finally brought back in the game from the start of Version 5 onwards.
* HavingABlast: Scourgettes cast Boom, Kaboom, and Kaboomle in battle, the last of which it casts after being [[RageBreakingPoint enraged]].
* JavelinThrower: Multithrust, which is used by Cruelcumbers, Zumeanies, Scourgettes, and Monogettes to attack random enemies, as well as Assault Charge when the former 2 monsters and the last are enraged.
* LogicalWeakness: Cruelcumbers and Scourgettes fry easily when hit by fire spells and skills, though Zumeanies are weak to ice skills and spells due to being ripened by the sun in a tropical paradise.
* PowerfulButInaccurate: Thunder Thrust, which is used by Zumeanies in ''VideoGame/DragonQuestXI'' to try and land a critical hit on one enemy.
* TheRival: Cruelcumbers have a fierce rivalry with Orcs over who's the better spear wielding monster, according to their ''Dragon Quest X'' bestiary entry.
* StatusBuff: Oomphle, which is cast by Cruelcumbers and Zumeanies in ''Dragon Quest X'', as well as Scourgettes in ''Dragon Quest XI'' to slightly increase they or an ally's attack. Scourgettes can also cast Oomph in both ''IX'' and ''XI'', as well as Cruelcumber Ancestors in ''X'', while Zumeanies can increase their strength with either Psyche Up or Muster Strength.
* StatusInflictionAttack: Zumeanies can damage and confuse their enemies with Confusion Attack.

to:

* BewareTheSillyOnes: These monsters may look like loose vegetable cannons, but one of them, along with 2 Slimes, nearly attacks Erinn AnIcePerson: Crackle, which is cast by them in most appearances, as well as Kacrack after [[SicklyGreenGlow going Malicious]] from [[VideoGame/DragonQuestXI Calasmos' influence]] and her grandfather at the start of the game had the Hero and Aquila not intervened, while by their stronger Zumeanie, Scourgette, and Monogette relatives can bring the pain on unsuspecting enemies.
Abullddon relatives.
* EliteMooks: ''VideoGame/DragonQuestX'' via the first half of the 5.5 update ArtEvolution: ''VideoGame/DragonQuestV'' onwards introduces gives them the Monogettes, a rarefied variant that can appear alongside Cruelcumbers, with Abullddon's coloration, while the usual Multithrust and Assault Spear, though they also have [[ShockAndAwe Lightning Storm]] and Mono Command, Abullddons themselves get the latter of which increases they and a Cruelcumber's Tension by 1 level each.
* EmergencyWeapon: According to the Scourgette's ''Dragon Quest X'' bestiary entry, if they lose their spears, they grow new ones
Moosifer's old coloration from the stems on their heads to pull out.
* FamedInStory: A story passed down among generations of Cruelcumbers is that one bravely fought the Hero of its debut game near Angel Falls so it could attack Erinn, according to the Cruelcumber Ancestor's bestiary entry.
* TheGoomba: They're the first "new" monster fought in ''IX'', though they're a bit stronger in ''Dragon Quest X'', since they were finally brought back in the game from the start of Version 5
''Super Light'' onwards.
* HavingABlast: Scourgettes BeardOfEvil: They and their relatives rock a mean beard, while always serving Demon Lords in putting down humanity.
* BlowYouAway: Moosifers can
cast Boom, Kaboom, the Woosh spell line starting from Swoosh onwards, while Master Moosifers cast Kaswooshle.
* BreathWeapon: They breathe fire with [[PlayingWithFire Flame Breath, Inferno, and/or Scorch]], while stronger variants like Barbatoses
and Kaboomle in battle, Master Moosifers do the last of which it casts after being [[RageBreakingPoint enraged]].
* JavelinThrower: Multithrust, which is used by Cruelcumbers, Zumeanies, Scourgettes, and Monogettes to attack random enemies,
same, as well as Assault Charge when Chilly Breath for the former 2 monsters and Freezing Blizzard and [[StatusInflictionAttack Air Pollution]] for the last are enraged.
latter.
* LogicalWeakness: Cruelcumbers and Scourgettes fry easily when hit by fire BrutishBulls: Demonic bull-men who flay enemies of their masters with savage spells and skills, though Zumeanies are weak to ice skills and spells due to being ripened by the sun in a tropical paradise.
physical might.
* PowerfulButInaccurate: Thunder Thrust, which is used by Zumeanies in CombinationAttack: ''VideoGame/DragonQuestXI'' to try gives the Master Moosifers the Co-Kaboomle Pep Power, which combines their Kaboom spells into a devastating attack.
* EliteMooks: They
and land a critical hit on one enemy.
* TheRival: Cruelcumbers have a fierce rivalry with Orcs over who's
Barbatoses are this, but Master Moosifers, introduced from ''VideoGame/DragonQuestVII'' onwards, are the better spear wielding monster, top of the line and know every calamitous trick in the book, according to their ''Dragon Quest X'' ''XI'' bestiary entry.
* StatusBuff: Oomphle, FaceDeathWithDignity: It's said in various bestiaries of the Master Moosifer that when the time comes, they venture to the valley at the end of the underworld and calmly breathe their last before ending their lives.
* HairTriggerTemper: They always get riled up because of their short tempers, which has turned their skin a puce red.
* HealThyself: Multiheal,
which is cast by Cruelcumbers Moosifers in ''VII'' and Zumeanies ''IX'' to heal themselves and allies in ''Dragon Quest X'', as well as Scourgettes a pinch.
* MightyRoar: War Cry, which is used by Barbatoses to potentially stun enemies
in ''Dragon Quest XI'' ''IV'' and the Battle Road games.
* PlayingWithFire: In addition
to slightly various fire breath attacks used by them and their relatives, Moosifers can cast Kasizz, while Barbatoses can cast Kafrizz in ''VII''.
* RammingAlwaysWorks: Body Slam, which is used by Moosifers, Barbatoses, and Master Moosifers to damage enemies head on, while potentially making them fall down.
* StatusBuff: Barbatoses can
increase they or an ally's attack. Scourgettes can also cast Oomph their Tension with Psyche Up in both ''IX'' and ''X'', as well as increase their strength for a bit with Muster Strength in ''XI'', while Master Moosifers can go full throttle with Tension Boost.
* StuffBlowingUp: Kaboom and/or Kaboomle, which is cast by Barbatoses and/or Master Moosifers, depending on the game.
* TurnsRed: When Moosifers reach half health, they'll get serious and defend themselves,
as well as Cruelcumber Ancestors in ''X'', while Zumeanies can increase their strength ram opponents with either Psyche Up or Muster Strength.
* StatusInflictionAttack: Zumeanies can damage and confuse their enemies with Confusion Attack.
Body Slam, though it's dropped by later appearances from ''Dragon Quest V'' onwards.



[[folder:Cumaulus]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cumaulus.png]][[caption-width-right:300:[[labelnote:Hell Nino]]https://static.tvtropes.org/pmwiki/pub/images/hell_nino.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Freezing Fog]]https://static.tvtropes.org/pmwiki/pub/images/freezing_fog.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Demon Cloud]]https://static.tvtropes.org/pmwiki/pub/images/demon_cloud.png[[/labelnote]]]]

Cloud monsters that scour the skies and clobber enemies with their shocking brutality.

Debut: ''VideoGame/DragonQuestIII''

to:

[[folder:Cumaulus]]
[[folder:Mud Mannequin]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cumaulus.png]][[caption-width-right:300:[[labelnote:Hell Nino]]https://static.org/pmwiki/pub/images/mud_mannequin.jpg]][[caption-width-right:300:[[labelnote:Magic Marionette]]https://static.tvtropes.org/pmwiki/pub/images/hell_nino.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Freezing Fog]]https://static.org/pmwiki/pub/images/magic_marionette.jpg[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Gold-Plated Puppet]]https://static.tvtropes.org/pmwiki/pub/images/freezing_fog.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Demon Cloud]]https://static.org/pmwiki/pub/images/gold_plated_puppet.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Multicolour Mannequin]]https://static.tvtropes.org/pmwiki/pub/images/demon_cloud.org/pmwiki/pub/images/multicolour_mannequin.png[[/labelnote]]]]

Cloud Mud puppets given new life as monsters that scour the skies and clobber enemies with after being abandoned by their shocking brutality.

owners.

Debut: ''VideoGame/DragonQuestIII''''VideoGame/DragonQuestII''



* AnIcePerson:
** Freezing Fogs, a [[UndergroundMonkey variant]] seen in icy locations, can ice enemies with breath attacks like Ice[[note]]In the NES original[[/note]], Cool Breath, Chilly Breath, and Freezing Blizzard, as well as Crackle.
** [=EvilClouds=] can also use C-C-Cold Breath in ''Dragon Quest X''.
* BreathWeapon: Their Hell Nino, Freezing Fog, [=EvilCloud=], Demon Cloud, and Cottoncloud relatives bring the pain to or cripple enemy parties with breath skills such as Sweet Breath, Cursed Mist, Crafty Breather, C-C-Cold Breath, Scorch, and Cursed Mist.
* BlowYouAway: Kaswoosh, which is used by Cottonclouds, a variant introduced from the first half of 6.5 onwards in ''Dragon Quest X'', though it's averted with most of the line, since they don't have wind spells/skills to use in battle.
* CountingSheep: Woolmaulsues can use this ability in battle to make enemies fall asleep. If players who are playing ''Dragon Quest X'' for the first time when these guys are present, watch out, since it would be their first encounter with this skill chronologically!
* CrossoverCameo: A Cumaulus appears alongside its fellow Zoma minions Dragon Zombie, Funghoul, Infernal Serpent, Killerpillar, and Restless Armour, in addition to Chimaera, Golem, Skeleton Solider, Green Dragon, and Liquid Metal Slime during ''Itadaki Street DS'''s Monster Arena minigame.
* {{Cumulonemesis}}: They fit this to a T, peacefully floating in the sky when they're not fighting.
* DarkIsEvil: Demon Clouds, a new variant introduced from ''VideoGame/DragonQuestX'' onwards, are purple clouds that cast Thwack to eliminate enemy parties, while breathing Black Breath and Cursed Mist.
* FireIceLightning: The Hell Ninos and Freezing Fogs, though the Cumauluses wouldn't have the lightning part down until the Battle Road games and ''Dragon Quest X'' onwards.
* PlayingWithFire:
** Hell Ninos, a fiery variant of the Cumauluses, can fry enemies with Fire [[note]]In the NES original[[/note]], Fire Breath, Flame Breath, and Inferno breath attacks, in addition to using Sizz and Sizzle.
** Frizz, which is cast by Cumauluses in ''III'', ''VI'', and ''IX'' before ''Dragon Quest X'' and the Battle Road games onwards gave them lightning skills and magic like Zap to better fit the storm cloud image.
** [=EvilClouds=], a variant introduced from the Game Boy Color remake of ''III'' onwards, can also use Flame Breath, in addition to Kafrizz, as well as Scorch, Kafrizzle, and Kasizzle in when they make their [[TheBusCameBack comeback]] in ''Dragon Quest X'' from 3.2 onwards.
* ShockAndAwe: Zap, which is cast by Cumauluses, as well as Woolmauluses.
* SmokeOut: Mist Me, which is used by Freezing Fogs in ''VideoGame/DragonQuestIX'' to evade enemy attacks. Cumauluses, Demon Clouds, [=EvilCloud=]s, and Cottonclouds can also shroud themselves in a mist for the same results.
* StatusBuff: Psyche Up, which is used by Cumauluses and Freezing Fogs in ''Dragon Quest IX'' to increase their Tension by 1 level.
* StuffBlowingUp: Kaboom, which is cast by [=EvilCloud=]s in the Game Boy Color remake of ''Dragon Quest III''.
* SweetSheep: Averted with the Woolmauluses, a rarefied variant introduced from 6.4 onwards, which are made when shorn sheep wool have attached themselves to Cumauluses in the wind.

to:

* AnIcePerson:
** Freezing Fogs, a [[UndergroundMonkey variant]] seen
ArtEvolution: Magic Marionettes originally were blue in icy locations, can ice enemies with breath attacks like Ice[[note]]In ''II'' before ''VideoGame/DragonQuestV'' gave them the NES original[[/note]], Cool Breath, Chilly Breath, and Freezing Blizzard, as well as Crackle.
** [=EvilClouds=] can also use C-C-Cold Breath in
Mud Mannequin's appearance, then it went to grey for ''VideoGame/DragonQuestVI''. ''Dragon Quest X''.
* BreathWeapon: Their Hell Nino, Freezing Fog, [=EvilCloud=], Demon Cloud, and Cottoncloud relatives bring the pain to or cripple enemy parties with breath skills such as Sweet Breath, Cursed Mist, Crafty Breather, C-C-Cold Breath, Scorch, and Cursed Mist.
* BlowYouAway: Kaswoosh, which is used by Cottonclouds, a variant introduced from the first half of 6.5
VII'' onwards would give them their red coloration, which has become their definitive appearance since, even having it in the remakes for ''VI''.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Mud Mannequins Sappy Song, which drains all enemy MP for their own, while Magic Marionettes have Blitz o' Bits as their Pep Power.
* DanceBattler: In addition to Weird Dance, the Magic Marionettes can also raise their evasion with Dodgy Dance in ''VideoGame/DragonQuestVII''.
* ManaDrain: Mud Mannequins and Magic Marionettes, as well as Multicolour Mannequins, Gold-Plated Puppets, and other variants will frequently use Weird Dance to deprive party members of valuable MP. [[note]] Or also regain MP on the side from
''Dragon Quest X'', though it's averted with most of the line, since they don't have wind spells/skills to use in battle.
XI'' onwards [[/note]]
* CountingSheep: Woolmaulsues can use this ability in battle to PungeonMaster: They make enemies fall asleep. If players who are playing ''Dragon Quest X'' for the first time when these guys are present, watch out, since it would be references to puppetry in their first encounter with this skill chronologically!
dialogue.
* CrossoverCameo: A Cumaulus appears alongside its fellow Zoma minions Dragon Zombie, Funghoul, Infernal Serpent, Killerpillar, and Restless Armour, in addition to Chimaera, Golem, Skeleton Solider, Green Dragon, and Liquid Metal Slime during ''Itadaki Street DS'''s Monster Arena minigame.
* {{Cumulonemesis}}: They fit this to a T, peacefully floating in the sky when they're not fighting.
* DarkIsEvil: Demon Clouds, a new variant introduced from
RainbowMotif: ''VideoGame/DragonQuestX'' onwards, are purple clouds that cast Thwack to eliminate enemy parties, while breathing Black Breath and Cursed Mist.
* FireIceLightning: The Hell Ninos and Freezing Fogs, though the Cumauluses wouldn't have the lightning part down until the Battle Road games and ''Dragon Quest X'' onwards.
* PlayingWithFire:
** Hell Ninos, a fiery variant of the Cumauluses, can fry enemies with Fire [[note]]In the NES original[[/note]], Fire Breath, Flame Breath, and Inferno breath attacks, in addition to using Sizz and Sizzle.
** Frizz, which is cast by Cumauluses in ''III'', ''VI'', and ''IX'' before ''Dragon Quest X'' and the Battle Road games onwards gave them lightning skills and magic like Zap to better fit the storm cloud image.
** [=EvilClouds=], a variant introduced
from the Game Boy Color remake of ''III'' onwards, can also use Flame Breath, in addition to Kafrizz, as well as Scorch, Kafrizzle, and Kasizzle in when they make their [[TheBusCameBack comeback]] in ''Dragon Quest X'' from 3.2 onwards.
* ShockAndAwe: Zap, which is cast by Cumauluses, as well as Woolmauluses.
* SmokeOut: Mist Me, which is used by Freezing Fogs in ''VideoGame/DragonQuestIX'' to evade enemy attacks. Cumauluses, Demon Clouds, [=EvilCloud=]s, and Cottonclouds can also shroud themselves in a mist for
game's 2.1 update onwards introduce the same results.
Multicolour Mannequins, a rarefied variant.
* StatusBuff: Psyche Up, which is used by Cumauluses and Freezing Fogs in ''Dragon Quest IX'' Magic Marionettes cast Kabuff, as well as Magic Barrier to increase their Tension allies' defence and spell resistance.
* StatusInflictionAttack: Blunt, which is cast
by Multicolour Mannequins to lower 1 level.
enemy's attack.
* StuffBlowingUp: Kaboom, Kaboomle, which is cast by [=EvilCloud=]s Multicolour Mannequins, as well as Boom in the Game Boy Color remake of ''Dragon Quest III''.
* SweetSheep: Averted with the Woolmauluses, a rarefied variant introduced from 6.4 onwards, which are made when shorn sheep wool have attached themselves to Cumauluses in the wind.
''VideoGame/DragonQuestHeroesII''.



[[folder:Cyclops]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cyclops_dqviii.png]]
[[caption-width-right:300:[[labelnote:Gigantes]]https://static.tvtropes.org/pmwiki/pub/images/gigantes_8.jpg[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Golden Goliath]]https://static.tvtropes.org/pmwiki/pub/images/golden_goliath.png[[/labelnote]]]]

Giant one-eyed monsters who don't walk softly, but carry a big club and swing it with incredible strength.\\
\\

For tropes relating to Atlas, see [[Characters/DragonQuestII here]] and [[Characters/DragonQuestIX here]].\\
\\
For tropes relating to Queen Ferz, see [[Characters/DragonQuestV here]].\\
\\

to:

[[folder:Cyclops]]
[[folder:Muddy Hand]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cyclops_dqviii.png]]
[[caption-width-right:300:[[labelnote:Gigantes]]https://static.
org/pmwiki/pub/images/muddy_hand.jpg]][[caption-width-right:300:[[labelnote:Bloody Hand]]https://static.tvtropes.org/pmwiki/pub/images/gigantes_8.jpg[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Golden Goliath]]https://static.
org/pmwiki/pub/images/bloody_hand.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Hardy Hand]]https://static.tvtropes.org/pmwiki/pub/images/golden_goliath.org/pmwiki/pub/images/hardy_hand.png[[/labelnote]]]]

Giant one-eyed monsters who don't walk softly, but carry a big club Hands made from men that drowned in the swamps, they pull travelers to their doom and swing it with incredible strength.\\
\\

For tropes relating
summon their mates to Atlas, see [[Characters/DragonQuestII here]] and [[Characters/DragonQuestIX here]].\\
\\
For tropes relating to Queen Ferz, see [[Characters/DragonQuestV here]].\\
\\
overwhelm enemies.



* BlueOrangeContrast:
** The Cyclops has blue skin, the Gigantes has turquoise skin, and Atlas has bright orange skin.
** Atlas's fur covering is blue.
* ClassicalCyclops: The spitting image of the original.
* CoDragons: The Unholy Trinity of Atlas, Pazuzu, and Belial, Hargon's generals from ''VideoGame/DragonQuestII''. In some later games they appear grouped together as a CallBack.
* CombinationAttack: ''Dragon Quest XI'' gives the Gigantes the Desperate Double Pep Power, which combines their two Desperate Attacks into one painful hit on an enemy, while in the same game, the Golden Goliaths have the Seismosmash Pep Power, which they share with Tweedledoom and Tweedledeath.
* EliteMooks: In ''VideoGame/DragonQuestII'', Cyclops and Gigantes dwelled only in the Rendarak region--the countryside surrounding the [[TheVeryDefinitelyFinalDungeon Hall of Hargon]]--and were of course very tough. Even in later games with other powerful monsters to compete with them, these {{Smash Mook}}s are often reserved for the latter half of any game in which they appear.
* GiantMook: These guys are ''huge''. In some games they're taller than houses, but in ''VideoGame/DragonQuestHeroes'' and its sequel, Gigantes are downright mountainous.
* GoldColoredSuperiority: Golden Goliaths, a variety introduced in ''VideoGame/DragonQuestXI'' onwards.
* HulkSpeak: As to be expected, they tend to have poor vocabulary when they speak. Atlas occasionally subverts this, but not always.
* KingMook: Atlas, who comes in a bright orange to set himself apart from others of his type, and himself is almost always AKindOfOne--if he's fought, it will often be as a late- or post-game BossBattle.
* PlayerMooks: In ''[[VideoGame/DragonQuestHeroesII Dragon Quest Heroes II]]'', [[spoiler:Atlas himself is playable in a unique boss fight against a giant Drakulard, achieved via obtaining a Monster Medal in his likeness.]]
* ShockwaveStomp: An attack picked up in later games such as ''Dragon Quest X'', Crackerwhack, lets them damage the whole party at once while potentially knocking them down, as well as Seismic Shock, a stronger version.
* SmashMook: One of the purest examples of the trope in the series. With high strength and frequent use of [[CriticalHit Desperate Attacks]], they can be devastating opponents even to a high-level party.
* ThemeNaming: The original three members of this family were all named for figures from Myth/ClassicalMythology--the ClassicalCyclops, Gigantes for the giants, and Atlas for the titan of the same name.

to:

* BlueOrangeContrast:
** The Cyclops has blue skin, the Gigantes has turquoise skin, and Atlas has bright orange skin.
** Atlas's fur covering is blue.
* ClassicalCyclops: The spitting image of the original.
* CoDragons: The Unholy Trinity of Atlas, Pazuzu, and Belial, Hargon's generals
AdaptationalLateAppearance: Bloody Hands reappear in ''VideoGame/DragonQuestIV'' from ''VideoGame/DragonQuestII''. In some later games they appear grouped together the [=PS1=] remake onwards, despite them and their Muddy Hand comrades not reappearing in the original game.
* AnIcePerson: Crack, which is cast by Bloody Hands in ''VideoGame/DragonQuestVII''
as a CallBack.
* CombinationAttack:
well as the remakes of ''Dragon Quest XI'' gives IV''.
* EnemySummoner: One of
the Gigantes series' most iconic examples, summoning more of themselves or other monsters, such as Healslimes, Golems, and Stone Guardians, the Desperate Double Pep Power, last of which combines is also summoned by Bloody Hands.
* MetalSlime: The Hardy Hand, a metallic variant made when veteran adventurers die with unfinished business in hand and
their two Desperate Attacks into one painful hit on an enemy, while restless souls yearn to do something beyond the grave. They first appear in the same game, Game Boy Color version of ''VideoGame/DragonQuestIII'' as normal enemies, then formally join the Golden Goliaths have the Seismosmash Pep Power, which they share with Tweedledoom and Tweedledeath.
* EliteMooks: In ''VideoGame/DragonQuestII'', Cyclops and Gigantes dwelled only in the Rendarak region--the countryside surrounding the [[TheVeryDefinitelyFinalDungeon Hall of Hargon]]--and were of course very tough. Even in later games with other powerful monsters to compete with them, these {{Smash Mook}}s are often reserved for the latter half of any game in which they appear.
* GiantMook: These guys are ''huge''. In some games they're taller than houses, but in ''VideoGame/DragonQuestHeroes'' and its sequel, Gigantes are downright mountainous.
* GoldColoredSuperiority: Golden Goliaths, a variety introduced
Metal Slime family in ''VideoGame/DragonQuestXI'' onwards.
and become as fast, elusive, and experience-rich as the rest of them.
* HulkSpeak: As OurZombiesAreDifferent: They're part of the Undead family from ''VII'' onwards, which also fit in with their origins as disembodied hands.
* PoisonousPerson: ''VideoGame/DragonQuestTreasures'' introduces the Grotty Hands, a variant that inhabits toxic swamps and forces enemies
to be expected, drink copious amounts of poisonous muck if they tend to have poor vocabulary when they speak. Atlas occasionally subverts this, but not always.
catch them.
* KingMook: Atlas, who comes in a bright orange to set himself apart from others of his type, and himself is almost always AKindOfOne--if he's fought, it will often be as a late- or post-game BossBattle.
* PlayerMooks: In ''[[VideoGame/DragonQuestHeroesII Dragon Quest Heroes II]]'', [[spoiler:Atlas himself is playable in a unique boss fight against a giant Drakulard, achieved via obtaining a Monster Medal in his likeness.]]
* ShockwaveStomp: An attack picked up in later games such as ''Dragon Quest X'', Crackerwhack, lets them damage the whole party at once while potentially knocking them down,
VillainousFriendship: They're good pals with each other, as well as Seismic Shock, a stronger version.
* SmashMook: One of
other monsters, most pronounced with the purest examples of the trope Stone Guardians from Zoma's army in the series. With high strength and frequent use case of [[CriticalHit Desperate Attacks]], they can be devastating opponents even to a high-level party.
* ThemeNaming: The original three members of this family were all named for figures from Myth/ClassicalMythology--the ClassicalCyclops, Gigantes for the giants, and Atlas for the titan of the same name.
Bloody Hands.



[[folder:Dancing Devil]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dancing_devil.jpg]][[caption-width-right:300:[[labelnote:Tap Devil]]https://static.tvtropes.org/pmwiki/pub/images/tap_devil.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Caped Caperer]]https://static.tvtropes.org/pmwiki/pub/images/caped_caperer.png[[/labelnote]]]]

Devils that love to dance enemies to their deaths [[Film/Batman1989 by the pale moonlight]].

Debut: ''VideoGame/DragonQuestVIII''

to:

[[folder:Dancing Devil]]
[[folder:Mummy]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dancing_devil.jpg]][[caption-width-right:300:[[labelnote:Tap Devil]]https://static.org/pmwiki/pub/images/mummy_2.png]][[caption-width-right:300:[[labelnote:Mummy Boy]]https://static.tvtropes.org/pmwiki/pub/images/tap_devil.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Caped Caperer]]https://static.org/pmwiki/pub/images/mummy_boy.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Blood Mummy]]https://static.tvtropes.org/pmwiki/pub/images/caped_caperer.org/pmwiki/pub/images/blood_mummy.png[[/labelnote]]]]

Devils that love to dance enemies to Undead monsters covered in bandages reawakened from their deaths [[Film/Batman1989 by tomb, they envy and despise the pale moonlight]].

living, attacking them on sight.

Debut: ''VideoGame/DragonQuestVIII''''VideoGame/DragonQuestII''



* DanceBattler: Dancing Devils and their relatives, Tap Devils, Caped Caperers, and Diabladas[[note]]A variant introduced from 4.4 of ''Dragon Quest X'' onwards.[[/note]] have a variety of dance moves that cripple, attack, and/or outright kill enemy parties instantly, such as Fuddle Dance, Underpants Dance, Dance of Damnation, [[ManaDrain Weird Dance]][[note]] Which also lets them steal enemies' MP as their own from ''VideoGame/DragonQuestXI'' onwards[[/note]], Sword Dance, and Sultry Dance, while healing themselves and allies with Hustle Dance, as well as Kerplunk Dance, which heals any still alive allies to full HP while reviving dead comrades at the cost of their own lives.
* PungeonMaster: They make various plays on dancing with their dialogue when allowed to speak.

to:

* DanceBattler: Dancing Devils ArtEvolution: Mummies and their relatives, Tap Devils, Caped Caperers, and Diabladas[[note]]A variant introduced from 4.4 Mummy Boys used to look like each other until the [=SNES=] remake of ''Dragon Quest X'' onwards.[[/note]] have a variety III'' onwards, which gave the Mummy its current design, consisting of dance moves a shade of purple.
* BandageMummy: Their entire motto are undead covered in bandages, ranging from white to red.
* BloodMagic: Blood Mummies, introduced from ''VIII'' onwards, are monsters said to be brought to life by the blood of a mad cult's believers.
* CastingAShadow: Devil Marus, a new variant introduced from ''VideoGame/DragonQuestX'' onwards via the start of Version 3, cast Kazammle.
* CommutingOnABus: Despite Mummy Boys and Mummies taking a hiatus after ''III'', Mummies appeared in the first 3 Monsters games and the Mystery Dungeon games alongside the Mummy Boys for the latter, before making their main series return from ''VIII'' onwards.
* {{Curse}}: From ''VIII'' onwards, Mummies and their relatives can curse enemies with either Cursed Orbs, laying one on them or just attacking them with Cursed Attack in ''X''.
* EnemySummoner: Mummy Boys can summon more of themselves in ''X'', while Mummies themselves summon Walking Corpses in ''III''.
* ForcedSleep: They either put enemies to sleep by attacking them with Sleep Attack or cast Kasnooze.
* HiddenDepths: In ''IX'', it is revealed
that cripple, attack, and/or outright kill enemy parties instantly, such as Fuddle Dance, Underpants Dance, Dance of Damnation, [[ManaDrain Weird Dance]][[note]] Which also lets Mummy Boys like to bind any treasures they find with spare bandages to take them steal with them.
* {{Mummy}}: It's in the name. They're found in deserts, tombs, and other locations like abandoned basements.
* OurZombiesAreDifferent: They're corpses covered in bandages.
* SamuraiPonytail: The Devil Marus' usual hairstyle compared to the other Mummy monsters in the series.
* StatusBuffDispel: In ''IX'', they and Blood Mummies can reduce their
enemies' MP as their own from ''VideoGame/DragonQuestXI'' onwards[[/note]], Sword Dance, Tension just by attacking them.
* VillainousFriendship: Mummy Boys
and Sultry Dance, while healing themselves and allies Mummies frequently shows up with Hustle Dance, as well as Kerplunk Dance, which heals any still alive allies to full HP while reviving dead comrades at the cost of their own lives.
* PungeonMaster: They make
Walking Corpses in various plays on dancing places, such as the [[VideoGame/DragonQuestIII Pyramid]] and [[VideoGame/DragonQuestVIII Ruined Abbey]], with their dialogue when allowed to speak.the latter even calling them in during battle in ''III''.



[[folder:Dancing Flame]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dancing_flame.png]]
[[caption-width-right:300:[[labelnote:Frostburn]]https://static.tvtropes.org/pmwiki/pub/images/frostburn.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Buntzenberner/Inferno]]https://static.tvtropes.org/pmwiki/pub/images/inferno_3.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Old Flame]]https://static.tvtropes.org/pmwiki/pub/images/old_flame.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Green Glow/Spirit Flame]]https://static.tvtropes.org/pmwiki/pub/images/spirit_flame.png[[/labelnote]]]]

Fiery entities born from the anger of humans.

Debut: ''VideoGame/DragonQuestII''

to:

[[folder:Dancing Flame]]
[[folder:Night Clubber]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dancing_flame.png]]
[[caption-width-right:300:[[labelnote:Frostburn]]https://static.
org/pmwiki/pub/images/night_clubber.png]][[caption-width-right:300:[[labelnote:Night Clubber's original design]]https://static.tvtropes.org/pmwiki/pub/images/frostburn.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Buntzenberner/Inferno]]https://static.
org/pmwiki/pub/images/night_clubber_5.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Pruslas]]https://static.tvtropes.org/pmwiki/pub/images/inferno_3.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Old Flame]]https://static.tvtropes.org/pmwiki/pub/images/old_flame.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Green Glow/Spirit Flame]]https://static.tvtropes.org/pmwiki/pub/images/spirit_flame.
org/pmwiki/pub/images/pruslas.png[[/labelnote]]]]

Fiery entities born from A giant dragon-like demon that wields a giant tree trunk as its club.\\
\\
For
the anger first Pruslas as one of humans.

Psaro's EliteFour, as well as Balzack, see [[Characters/DragonQuestIV here]].\\
\\
Debut: ''VideoGame/DragonQuestII''''VideoGame/DragonQuestIV''



* AnIcePerson: Frostburns, a [[UndergroundMonkey variant]] seen in icy locations such as Rendarak and [[VideoGame/DragonQuestVIII Blizzard Peaks]], can send enemies to their early graves with Thwack and breathe out Chilly Breath and/or Freezing Blizzard to damage them.
* BreathWeapon: Dancing Flames breathe Fire and/or Flame Breath [[note]]Fire in the NES original[[/note]], Frostburns breathe Chilly Breath and/or Freezing Blizzard, Buntzenberners breathe Burning Breath and Cursed Mist, Old Flames breathe Scorch, and so on.
* TheCorrupter: Buntzenberners, a variant introduced in ''VideoGame/DragonQuestX'', are said to amplify their victims' {{greed}}, making even the most noble of thieves succumb to stealing for themselves.
* DarkIsEvil: Infernos and Buntzenberners are appropriately colored purple and black, being seen in evil locations such as the Nagaland Mausoleum, Version 3's [[TheVeryDefinitelyFinalDungeon final dungeon]].
* EvilLivingFlames: They're born from humanity's anger.
* GreenAndMean: Green Glows and Spirit Flames, new relatives introduced in ''X'', fit the bill, since the Spirit Flames hide in the woods to lure lost travelers to become part of their bonfires, though the Green Glows avert this since they care for their friends by protecting them with Kabuff and are only mean against their enemies.
* OneHitKill: Thwack, which is always associated with Frostburns since ''II'', while stronger variants such as Infernos and Spirit Flames cast Kathwack.
* PlayingWithFire: Aside from the Dancing Flames mentioned above, Old Flames can breathe Scorch, as well as cast Kafrizz in battle.
* ReallySevenHundredYearsOld: Old Flames are Dancing Flames that burn unextinguished for 1,000 years and have evolved into a primordial flame, according to their ''Dragon Quest X'' bestiary entry.
* RevivingEnemy: Buntzenberners can revive themselves as long as their Gasmon Hearts remain in their bodies. Players must use the Thief's [[VideoGameStealing Half-Inch skill]] if they want to fully defeat them.

to:

* AlwaysABiggerFish: A Night Clubber is mauled by the True King of Calamity during the events of ''Dragon Quest X''.
* AnIcePerson: Frostburns, a [[UndergroundMonkey variant]] seen in icy locations such as Rendarak and [[VideoGame/DragonQuestVIII Blizzard Peaks]], can send enemies to their early graves with Thwack and breathe out Chilly Breath and/or Freezing Blizzard to damage them.
''[[VideoGame/DragonQuestX Dragon Quest X]]'' introduces the Whitey Clubbers from Version 6 onwards.
* ArtEvolution: They originally looked like [[https://static.wikia.nocookie.net/dragonquest/images/3/3c/DQIVDS_-_Night_clubber.png/revision/latest?cb=20151212050530 this]] before becoming more portly [[https://static.wikia.nocookie.net/dragonquest/images/3/38/Night_Clubber.png/revision/latest?cb=20170920233439 like this onwards]].
* BreathWeapon: Dancing Flames They breathe Fire and/or Flame Breath [[note]]Fire in the NES original[[/note]], Frostburns breathe Chilly Breath and/or Freezing Blizzard, Buntzenberners breathe Burning Breath and Cursed Mist, Old Flames breathe Scorch, and so on.
* TheCorrupter: Buntzenberners,
a variant introduced in ''VideoGame/DragonQuestX'', are said to amplify their victims' {{greed}}, making even the most noble of thieves succumb to stealing for themselves.
* DarkIsEvil: Infernos and Buntzenberners are appropriately colored purple and black, being seen in evil locations such as the Nagaland Mausoleum, Version 3's [[TheVeryDefinitelyFinalDungeon final dungeon]].
* EvilLivingFlames: They're born
mean [[PlayingWithFire Scorch]] on enemies from humanity's anger.
* GreenAndMean: Green Glows and Spirit Flames, new relatives introduced in ''X'', fit the bill, since the Spirit Flames hide in the woods to lure lost travelers to become part of their bonfires, though the Green Glows avert this since they care for their friends by protecting them with Kabuff and are only mean against their enemies.
* OneHitKill: Thwack, which is always associated with Frostburns since ''II'', while stronger variants such as Infernos and Spirit Flames cast Kathwack.
* PlayingWithFire: Aside from the Dancing Flames mentioned above, Old Flames can breathe Scorch, as well as cast Kafrizz in battle.
* ReallySevenHundredYearsOld: Old Flames are Dancing Flames that burn unextinguished for 1,000 years and have evolved into a primordial flame, according to their
''Dragon Quest X'' bestiary entry.
* RevivingEnemy: Buntzenberners
onwards. Pruslases can revive themselves as long as their Gasmon Hearts remain in their bodies. Players must breathe Inferno and Scorch, while Whitey Clubbers use C-C-Cold Breath.
* DegradedBoss: Pruslas goes from one of Psaro's Four Guardians to a normal elite monster from ''X'' onwards. [[note]] One is encountered as a boss in
the Thief's [[VideoGameStealing Half-Inch skill]] if they want same game before they're seen as normal enemies from the first half of 3.5 onwards, though. [[/note]]
* FatBastard: Their girth allows them
to fully defeat them.take many hits from enemies and deal damage to them.
* ShockwaveStomp: ''Dragon Quest X'' onwards gives them Crash and Grab, allowing them to damage all enemies with a shockwave.



[[folder:Demon-at-Arms]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/demon_at_arms.jpg]]
[[caption-width-right:300:[[labelnote:Hell Gladiator]]https://static.tvtropes.org/pmwiki/pub/images/hell_gladiator.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Zombie Gladiator]]https://static.tvtropes.org/pmwiki/pub/images/zombie_gladiator.jpg[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Servant of Darkness]]https://static.tvtropes.org/pmwiki/pub/images/servant_of_darkness.png[[/labelnote]]]]

Elite soldiers and/or generals of monsterkind, they have mastered numerous weapons at the same time with four arms.

Debut: ''VideoGame/DragonQuestVI''

to:

[[folder:Demon-at-Arms]]
[[folder:Orc]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/demon_at_arms.jpg]]
[[caption-width-right:300:[[labelnote:Hell Gladiator]]https://static.
org/pmwiki/pub/images/orc_2.png]][[caption-width-right:300:[[labelnote:Orc Chieftain]]https://static.tvtropes.org/pmwiki/pub/images/hell_gladiator.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Zombie Gladiator]]https://static.
org/pmwiki/pub/images/orc_chieftain.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Orc King]]https://static.tvtropes.org/pmwiki/pub/images/zombie_gladiator.jpg[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Servant of Darkness]]https://static.
org/pmwiki/pub/images/orc_king.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Orc Queen]]https://static.tvtropes.org/pmwiki/pub/images/servant_of_darkness.org/pmwiki/pub/images/orc_queen.png[[/labelnote]]]]

Elite soldiers and/or generals of monsterkind, they have mastered numerous weapons at the same time with four arms.

Pig-like humanoids that wield spears.

Debut: ''VideoGame/DragonQuestVI''''VideoGame/DragonQuestII''



* AnIcePerson: Casts Kacrack, as well as Kacrackle when they have gone Vicious. Likewise, Zombie Gladiators can use Kacrackle Slash from ''Dragon Quest VIII'' onwards, while Servants of Darkness can also cast Kacrack.
* BlowYouAway: Gust Slash, which is used by Zombie Gladiators since their debut.
* BreathWeapon: They breathe a mean Scorch or Flame Breath on unprepared parties. Hell Gladiators and Servants of Darkness can also use Inferno and Scorch, while the former has Burning Breath to paralyze enemies.
* DegradedBoss: One first appeared as a boss in the Real World version of [[DoomedHometown Weaver's Peak]] to eliminate the Hero's body on [[spoiler: Mortamor's orders]] during the events of ''Dragon Quest VI'' and later became a normal enemy in spinoff appearances and ''Dragon Quest X'', while the Servant of Darkness can be encountered in the [[BonusDungeon Heavenly Dais]] during ''Dragon Quest VIII'' after the first of its kind is fought in the Black Citadel, as well as in the Twilight of King Zedra during ''Dragon Quest X'' from 6.2 onwards.
* EliteMooks: They, along with Zombie Gladiators, Hell Gladiators, Servants of Darkness, and Asura Kings are some of the toughest monsters to fight, with various skills and spells to bring even experienced Heroes to their knees.
* ForcedSleep: Hell Gladiators can damage and put their enemies to sleep with Sleep Attack.
* HiddenDepths: Despite the Servants of Darkness being elite soldiers of monsterkind [[note]]And the first of its kind being the most powerful warrior that earned the job of sentinel in [[spoiler:Rhapthorne's Black Citadel]][[/note]], they're surprisingly good chefs as revealed in their ''Dragon Quest X'' bestiary entries.
* MultiArmedAndDangerous: Their MO. These guys wield weapons [[note]]Consisting of two swords, an axe, and a spiked club[[/note]] on all their four arms flawlessly like [[Franchise/StarWars General Grievous wields Jedi lightsabers]].
* PlayingWithFire: Flame Slash, which is used by Zombie Gladiators since their debut, in addition to the Flame Breath, Inferno, and/or Scorch of their Demon-at-Arms, Hell Gladiator, and Servant of Darkness relatives.
* ShockAndAwe: Lightning/Thunder Slash, which is used by Zombie Gladiators since their debut.
* StatusInflictionAttack:
** They and Zombie Gladiators cast Kasap to lower their enemy's defense, while the latter has Paralysis Attack only in its debut to paralyze enemies in addition to damaging them.
** The whole line, save for Asura Kings and Servants of Darkness, can also {{curse}} enemies with Cursed Attack.

to:

* AnIcePerson: Casts Kacrack, as well as Kacrackle when AuthorityInNameOnly: ''VideoGame/DragonQuestTreasures'' indicate that while Orc Kings are Kings of Orcs, they don't have gone Vicious. Likewise, Zombie Gladiators can use Kacrackle Slash an actual kingdom to rule over.
* BossBattle: The Orc Pawn, a boss monster
from ''VideoGame/DragonQuestV'', must be fought along with the Chimaera Pawn to progress further in Knightmare Towers.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives them Jolly Jousters, a skill which previously appeared in
''Dragon Quest VIII'' onwards, while Servants of Darkness can also cast Kacrack.
* BlowYouAway: Gust Slash, which is used by Zombie Gladiators since their debut.
* BreathWeapon: They breathe a mean Scorch or Flame Breath on unprepared parties. Hell Gladiators and Servants of Darkness can also use Inferno and Scorch, while the former has Burning Breath to paralyze enemies.
* DegradedBoss: One first appeared as a boss in the Real World version of [[DoomedHometown Weaver's Peak]] to eliminate the Hero's body on [[spoiler: Mortamor's orders]] during the events of ''Dragon Quest VI'' and later became a normal enemy in spinoff appearances and
VIII'', ''Dragon Quest X'', while the Servant of Darkness and other spinoff appearances.
* HealThyself: Orc Kings, Orc Chieftains, and Orc Queens
can be encountered heal fellow monsters and/or themselves with healing magic, such as Midheal and Multiheal.
* JavelinThrower: Orcs and their relatives wield spears to attack enemies with and by ''VideoGame/DragonQuestVIII'' onwards, they can use Multithrust.
* OurOrcsAreDifferent: They're humanoid boars that [[WeaponSpecialization specialize in spear fighting]] and are fairly powerful enemies, usually found in mid to late game areas. Their appearance draws from an illustration
in the [[BonusDungeon Heavenly Dais]] during first edition of ''TabletopGame/DungeonsAndDragons'' that depicts orcs as having pig-heads. In Japan, the Dragon Quest Orcs were the TropeCodifier for PigMan orcs due to the popularity of the ''Dragon Quest VIII'' after the first of its kind is fought Quest'' franchise.
* PigMan: As mentioned above, they were hugely influential
in the Black Citadel, as well as depiction of Orcs in the Twilight of King Zedra during Japanese video games.
* PinkIsFeminine: Orc Queens, introduced from
''Dragon Quest X'' from 6.2 onwards.
* EliteMooks: They, along with Zombie Gladiators, Hell Gladiators, Servants of Darkness, and Asura Kings are some of
onwards via the toughest monsters game's 3.2 update, have pink fur to fight, with various skills and spells denote this status.
* TheRival: According
to bring even experienced Heroes to their knees.
* ForcedSleep: Hell Gladiators can damage and put their enemies to sleep with Sleep Attack.
* HiddenDepths: Despite
the Servants of Darkness being elite soldiers of monsterkind [[note]]And the first of its kind being the most powerful warrior that earned the job of sentinel in [[spoiler:Rhapthorne's Black Citadel]][[/note]], they're surprisingly good chefs as revealed in their Cruelcumber's ''Dragon Quest X'' bestiary entries.
* MultiArmedAndDangerous: Their MO. These guys wield weapons [[note]]Consisting of two swords, an axe, and
entry, Orcs have a spiked club[[/note]] on all their four arms flawlessly like [[Franchise/StarWars General Grievous wields Jedi lightsabers]].
* PlayingWithFire: Flame Slash, which is used by Zombie Gladiators since their debut, in addition to the Flame Breath, Inferno, and/or Scorch of their Demon-at-Arms, Hell Gladiator, and Servant of Darkness relatives.
* ShockAndAwe: Lightning/Thunder Slash, which is used by Zombie Gladiators since their debut.
* StatusInflictionAttack:
** They and Zombie Gladiators cast Kasap to lower their enemy's defense, while the latter has Paralysis Attack only in its debut to paralyze enemies in addition to damaging them.
** The whole line, save for Asura Kings and Servants of Darkness, can also {{curse}} enemies
fierce competition with Cursed Attack.them over who's the better spear wielding monster.



[[folder:Dracky]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dracky.jpg]][[caption-width-right:300:[[labelnote:Drackolyte]]https://static.tvtropes.org/pmwiki/pub/images/drackolyte.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Drackyma]]https://static.tvtropes.org/pmwiki/pub/images/drackyma.jpg[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Drackmage]]https://static.tvtropes.org/pmwiki/pub/images/drackmage.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Tundracky]]https://static.tvtropes.org/pmwiki/pub/images/tundracky.png[[/labelnote]]]]

Bat creatures with a goofy smile. Usually not too tough to beat when first starting out, but some can use magic to cause problems.

Debut: ''VideoGame/DragonQuestI''

to:

[[folder:Dracky]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dracky.jpg]][[caption-width-right:300:[[labelnote:Drackolyte]]https://static.tvtropes.org/pmwiki/pub/images/drackolyte.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Drackyma]]https://static.tvtropes.org/pmwiki/pub/images/drackyma.jpg[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Drackmage]]https://static.tvtropes.org/pmwiki/pub/images/drackmage.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Tundracky]]https://static.tvtropes.org/pmwiki/pub/images/tundracky.png[[/labelnote]]]]

Bat
[[folder:Pip]]
Tiny forest
creatures with dreams of becoming heroes, though they have a goofy smile. Usually not too tough long ways to beat when first starting out, but some can use magic to cause problems.

go. Stronger versions are known as Conks.

Debut: ''VideoGame/DragonQuestI''''VideoGame/DragonQuestVII''



* AnIcePerson: ''VideoGame/DragonQuestX'' introduces the Tundrackies, rarefied variants of Drackies that cast Crack and other ice magic.
* BatOutOfHell: They're designed as bats.
* DarkIsEvil: Zigzagged with DarkIsNotEvil. While they ARE born from the World of Darkness, according to their bestiary description in ''Dragon Quest VIII'' and sometimes cast Zam spells in spinoff appearances, they can fight alongside the player if recruited.
* ForcedSleep: Drackymas, which cast Snooze and Kasnooze in battle depending on the game. It's also said they cast said spells on their young to help them sleep easier.
* GreenAndMean: Drackmages, introduced from ''VideoGame/DragonQuestII'' onwards, cast Kasap on enemy parties and are found in forests and other locations that are the same color as their bodies.
* MascotMook: They are one of the iconic enemies in the series, alongside Slimes, Chimaeras, Golems, and Hammerhoods.
* NocturnalMooks: Some games, such as ''VideoGame/DragonQuestV'', ''VideoGame/DragonQuestVIII'', and ''Dragon Quest X'' can only have them be fought at night, though fighting them in cave dungeons regardless of the time of day are fair game.
* SiblingRivalry: Drackolytes are mentioned to have a magic related squabble with the Drackymas.
* StuffBlowingUp: Drackolytes and Drackymas cast Bang and Boom, with the former casting it in ''Dragon Quest X'' and ''VideoGame/DragonQuestXI'', while the latter only casts Boom. Drackolytes [[SicklyGreenGlow gone Malicious via Calasmos' influence]] in the latter game cast Kaboom.

to:

* AdaptationalEarlyAppearance: Appears in ''VideoGame/DragonQuestV'' starting with the [=PS2=] remake.
* AnIcePerson: ''VideoGame/DragonQuestX'' introduces the Tundrackies, rarefied variants of Drackies that Crack, which is cast Crack and other ice magic.
by Wiz Pips in battle.
* BatOutOfHell: They're designed as bats.
BlowYouAway: Woosh, which is cast by Conkuistadors.
* DarkIsEvil: Zigzagged with DarkIsNotEvil. While EpicFail: Whenever they ARE born from try using super-powerful spells like Omniheal, Kaboom, and/or Kazap, or in the World case of Darkness, according Conkuistadors, the Blade of Ultimate Power skill, it always backfires on them due to lacking the MP for it. This can also be a problematic weakness when they're recruited as allies.
* GardenGarment: The Pips, as well as the Conks, use leaves and sticks for
their bestiary description in heroic costumes.
* GoldfishPoopGang: A Conkerer, a Conkjurer, and a Conkuisitor during the
''Dragon Quest VIII'' VII Warriors of Eden'' manga try to stop Auster, Kiefer, and sometimes cast Zam spells in spinoff appearances, they can fight alongside Maribel from freeing the player if recruited.
* ForcedSleep: Drackymas, which cast Snooze and Kasnooze in battle depending on the game. It's also said they cast said spells on their young to help
islands from Orgodemir's armies, though various factors cause them sleep easier.
* GreenAndMean: Drackmages, introduced from ''VideoGame/DragonQuestII'' onwards, cast Kasap on enemy parties and are found in forests and other locations that are the same color as their bodies.
* MascotMook: They are one of the iconic enemies in the series, alongside Slimes, Chimaeras, Golems, and Hammerhoods.
* NocturnalMooks: Some games,
to fail, such as ''VideoGame/DragonQuestV'', ''VideoGame/DragonQuestVIII'', Maribel managing to con the Conkjurer into teaching her Frizz so she can escape from her imprisonment.
* MythologyGag: The Pips
and ''Dragon Quest X'' can only have them be fought at night, though fighting them in cave dungeons regardless of the time of day are fair game.
* SiblingRivalry: Drackolytes are mentioned to have a magic related squabble with
Conks dress up like the Drackymas.
* StuffBlowingUp: Drackolytes
Hero, Warrior, Priest, and Drackymas Mage from ''VideoGame/DragonQuestIII''.
* PlayingWithFire: The Wiz Pips
cast Bang and Boom, with the former casting it Frizz in ''Dragon Quest X'' and ''VideoGame/DragonQuestXI'', battle, while the latter only casts Boom. Drackolytes [[SicklyGreenGlow gone Malicious via Calasmos' influence]] in the latter game Conkjurers cast Kaboom.Sizz.



[[folder:Dragon]]
Dragons come in all shapes and sizes, but they are frequently among the most powerful kind of monster to be encountered and are never to be taken lightly.

Debut: ''VideoGame/DragonQuestI''

to:

[[folder:Dragon]]
Dragons come in all shapes and sizes, but they are frequently among the most powerful kind of monster to be encountered and are never to be taken lightly.

[[folder:Platypunk]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/platypunk.png]][[caption-width-right:300:[[labelnote:Splatypunk]]https://static.tvtropes.org/pmwiki/pub/images/splatypunk.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Crack-Billed Platypunk]]https://static.tvtropes.org/pmwiki/pub/images/crack_billed_platypunk.png[[/labelnote]]]]

Platypus monkey creatures with mobster-like tempers.

Debut: ''VideoGame/DragonQuestI''''VideoGame/DragonQuestIV''



* AntagonistTitle: They put the Dragon in ''Dragon Quest''.
* BreathWeapon: Their most common form of attack is to breathe damaging blasts of fire or ice on the whole party.
* EliteMooks: In ''Dragon Quest I'', a Green Dragon is the protector of Princess Gwaelin's prison cell and is one of the few scripted bosses to defeat, though it's technically an optional battle.
* FourLegsGoodTwoLegsBetter: Great Dragons are bipedal and more powerful than their quadrupedal cousins.
* InflatingBodyGag: Gasbagons in ''Dragon Quest VI''.

to:

* AntagonistTitle: They put the Dragon in ''Dragon Quest''.
* BreathWeapon: Their most common form of attack is to breathe damaging blasts of fire or
AnIcePerson: Crack-Billed Platypunks can ice enemies with Crack, Crackle, Kacrack, and/or Kacrackle depending on the whole party.
game.
* EliteMooks: In AntiMagic: Gobstopper, which is used by Crack-Billed Platypunks to seal Torneko's options in the Mystery Dungeon games, as well as enemy spells in ''VideoGame/DragonQuestXI'', similar to Fizzle.
* BlowYouAway: Kaswooshle, which is cast by Raccoon Platypunks in battle.
* DanceBattler:
** Platypunks, Splatypunks, Crack-Billed Platypunks, and Raccoon Platypunks have Sultry Dance to make enemies potentially lose their turn.
** Crack-Billed Platypunks can also make enemies laugh with the Underpants Dance, as well as Well Weird Dance to [[ManaDrain drain enemies of their MP]]. [[note]]Or regain said MP as their own from
''Dragon Quest I'', a Green Dragon is the protector of Princess Gwaelin's prison cell and is one of the few scripted bosses to defeat, though it's technically an optional battle.
XI'' onwards.[[/note]]
* FourLegsGoodTwoLegsBetter: Great Dragons are bipedal and more powerful than their quadrupedal cousins.
* InflatingBodyGag: Gasbagons
HavingABlast: Kaboom, which Splatypunks cast in ''Dragon Quest VI''.X''.
* {{Joisey}}: These monsters speak like stereotypical gangsters, especially prominent in the Slime Morimori series and other Dragon Quest games.
* MixAndMatchCritters: They have the bills of platypuses and the tails of monkeys, the latter of which allows them to hang upside down when they're not fighting.
* RascallyRaccoon: ''VideoGame/DragonQuestX'' from the 5.1 update onwards introduces the Raccoon Platypunk, a rarefied variant that has the same Claw Slash and Sultry Dance of the other Platypunk monsters, as well as Fuddle and Kaswooshle.
* StatusInflictionAttack:
** Splatypunks have either Sap and/or Kasap to lower their enemies' defence, as well as a skill sealing version of Fizzle.
** Raccoon Playpunks have Fuddle to confuse one enemy.



[[folder:Draguar]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/draguar.png]][[caption-width-right:300:[[labelnote:Missing Lynx]]https://static.tvtropes.org/pmwiki/pub/images/missing_lynx.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Winged Sabrecat]]https://static.tvtropes.org/pmwiki/pub/images/winged_sabrecat.png]][[/labelnote]]

Cat-like creatures with vicious claws and fangs that have killed many Heroes without a shred of remorse.

Debut: ''VideoGame/DragonQuestVII''

to:

[[folder:Draguar]]
[[folder:Restless Armour]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/draguar.png]][[caption-width-right:300:[[labelnote:Missing Lynx]]https://static.org/pmwiki/pub/images/restless_armour.jpg]][[caption-width-right:300:[[labelnote:Infernal Armour]]https://static.tvtropes.org/pmwiki/pub/images/missing_lynx.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Winged Sabrecat]]https://static.org/pmwiki/pub/images/infernal_armour.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Infernal Armour (DQIII Appearance)]]https://static.tvtropes.org/pmwiki/pub/images/winged_sabrecat.png]][[/labelnote]]

Cat-like creatures with vicious claws
org/pmwiki/pub/images/infernal_armour_9.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lethal Armour]]https://static.tvtropes.org/pmwiki/pub/images/lethal_armour.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Schwarzchuld]]https://static.tvtropes.org/pmwiki/pub/images/schwarzchuld.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Gyldenbritches]]https://static.tvtropes.org/pmwiki/pub/images/gyldenbritches.png[[/labelnote]]]]

Slain swordsmen whose spirits inhabit their empty armour
and fangs that have killed many Heroes without a shred of remorse.

continue to seek out *clank* worthy opponents.

Debut: ''VideoGame/DragonQuestVII''''VideoGame/DragonQuestIII''



* AdaptationalEarlyAppearance: Draguars appear in ''VideoGame/DragonQuestIV'' from the [[Platform/PlayStation PlayStation 1]] remake onwards despite not appearing in the original.
* AttackReflector: Bounce, which is cast by Missing Lynxes to repel enemy spells.
* BlowYouAway: Swoosh, which is cast by Draguars and Missing Lynxes in their debut game, as well as ''Dragon Quest IV'' for the former. ''Dragon Quest X'' upgrades their Swoosh spells into Kaswoosh.
* BossBattle: A Missing Lynx is faced in Accordia during ''VideoGame/DragonQuestHeroesII'' in order to fully take back the town.
* {{Expy}}: The Draguar monster line is the Dragon Quest version of the Behemoth monsters from the ''[[Franchise/FinalFantasy Final Fantasy]]'' series, both being giant demonic CatlikeDragons.
* GreenAndMean: ''VideoGame/DragonQuestX'' introduces the Killer Panther, a weaker variant that may not have wings, but is still a vicious monster.
* KillTally: It's said in its ''Dragon Quest X'' bestiary entry that the spots on a Draguar's body is proof of their abilities to kill many would-be Heroes and they secretly keep track of how many they kill on behalf of their masters.
* MightyRoar: ''Dragon Quest X'' gives the original three monsters and Blondie, a rarefied variant introduced in the game, Total War Cry to damage enemies while potentially stunning them.
* MixAndMatchCritters: Draguars and their relatives are big cats that are a hybrid of dragons and jaguars.
* PetTheDog: Sometimes, Missing Lynxes would adopt human children and raise them as their own, according to their ''Dragon Quest X'' and ''The Dark Prince'' bestiary entries.
* SapientFurTrade: The fur of Winged Sabrecats are a symbol of status for wealthy aristocrats and sell for billions on the black market, according to their ''Dragon Quest X'' and ''Dragon Quest Heroes II'' bestiary entries.
* StatusInflictionAttack: Paralysis Attack, which is used by Missing Lynxes, as well as Blondies, to damage one enemy while potentially paralyzing them.

to:

* AdaptationalEarlyAppearance: Draguars appear CrossoverCameo: A Restless Armour appears alongside its fellow Zoma minions Cumaulus, Dragon Zombie, Funghoul, Infernal Serpent, and Killerpillar, in ''VideoGame/DragonQuestIV'' from the [[Platform/PlayStation PlayStation 1]] remake onwards despite not appearing addition to Chimaera, Golem, Skeleton Solider, Green Dragon, and Liquid Metal Slime during ''Itadaki Street DS'''s Monster Arena minigame.
* EliteMook: Several examples
in the original.
* AttackReflector: Bounce, which is cast by Missing Lynxes to repel enemy spells.
* BlowYouAway: Swoosh, which is cast by Draguars and Missing Lynxes in their debut game, as well as ''Dragon Quest IV'' for the former. ''Dragon Quest X'' upgrades their Swoosh spells into Kaswoosh.
* BossBattle: A Missing Lynx is faced in Accordia during ''VideoGame/DragonQuestHeroesII'' in order to fully take back the town.
* {{Expy}}:
series:
**
The Draguar monster line is the Dragon Quest version of the Behemoth monsters Robbin' 'Oodlums, aka Merry Men, who often accompany Robbin' 'Ood in his criminal antics.
** Sir Roseguardin in ''VideoGame/DragonQuestIV'', a unique green variant assigned by Psaro to protect Rose
from intruders. A pair of them also accompany Psaro in ''VideoGame/DragonQuestHeroes'' when the ''[[Franchise/FinalFantasy Final Fantasy]]'' series, both being giant demonic CatlikeDragons.
* GreenAndMean:
party does battle with him.
**
''VideoGame/DragonQuestX'' introduces the Killer Panther, Schwarzchulds, a weaker rarefied variant that may not has the same abilities as the Infernal Armour, but can also cast [[StatusBuff Kabuff]] to increase it and allies' defence.
** Erdrick's Restless Armour in the 3DS and Definitive Edition of ''VideoGame/DragonQuestXI'', who has stolen the legendary hero's distinctive armour along with the Thunderbolt Sword and Soul Sigil from the Cave to Rendarak.
* EnemySummoner: They summon Healslimes to mend their wounds, while stronger variants like Infernal Armours and Lethal Armours summon Medislimes and/or Cureslimes, depending on the game.
* ForcedIntoEvil: Infernal Armours are recently described as knights who were turned into them by wearing the cursed Hate Mail.
* ForcedSleep: Kasnooze, which is cast by Lethal Armours from ''VideoGame/DragonQuestIV'' onwards.
* LuckilyMyShieldWillProtectMe: Restless Armours and their relatives are just as good with their shields as they are with their swords, able to block physical attacks and spells with only minimal damage.
* ShockAndAwe: Bolt Blaster, which is used by Infernal Armours from ''VideoGame/DragonQuestVIII'' onwards. They achieve this by striking their swords down into the ground and bring the lightning to enemy parties.
* StatusInflictionAttack: Lethal Armours
have wings, but is still a vicious monster.
* KillTally: It's said
Kasap to lower the enemy party's defence while in its ''Dragon Quest X'' bestiary entry that the spots on a Draguar's body is proof of their abilities to kill many would-be Heroes and IX'', they secretly keep track of how many they kill on behalf of their masters.
* MightyRoar: ''Dragon Quest X'' gives the original three monsters and Blondie, a rarefied variant introduced in the game, Total War Cry
have Attack Attacker to damage their enemies while potentially stunning them.
* MixAndMatchCritters: Draguars and
lowering their relatives physical attack.
* VerbalTic: Their attempts to sound knightly
are big cats that are a hybrid of dragons and jaguars.
* PetTheDog: Sometimes, Missing Lynxes would adopt human children and raise them as
frequently *clank* interrupted by their own, according noisy armour.
* VillainousFriendship: They have a good rapport with the Healslimes they summon in battle.
* YeOldeButcheredeEnglishe: How they normally talk
to sell their ''Dragon Quest X'' and ''The Dark Prince'' bestiary entries.
* SapientFurTrade: The fur of Winged Sabrecats are a symbol of status for wealthy aristocrats and sell for billions on the black market, according to their ''Dragon Quest X'' and ''Dragon Quest Heroes II'' bestiary entries.
* StatusInflictionAttack: Paralysis Attack, which is used by Missing Lynxes, as well as Blondies, to damage one enemy while potentially paralyzing them.
knightly nature.



[[folder:Drakulard]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/drakulard.jpg]][[caption-width-right:300:[[labelnote:Drakulord]]https://static.tvtropes.org/pmwiki/pub/images/drakulord.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Drakularge]]https://static.tvtropes.org/pmwiki/pub/images/drakularge.png[[/labelnote]]]]
Giant bipedal dragons with a lot of girth, they are usually encountered near the end of a game.

For tropes relating to Drak's Fygg transformed state, the Grand Lizzier, see [[Characters/DragonQuestIX here]].

Debut: ''VideoGame/DragonQuestVII''

to:

[[folder:Drakulard]]
[[folder:Rockbomb]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/drakulard.jpg]][[caption-width-right:300:[[labelnote:Drakulord]]https://static.org/pmwiki/pub/images/rockbomb.jpg]][[caption-width-right:300:[[labelnote:Rockbomb (Gray)]]https://static.tvtropes.org/pmwiki/pub/images/drakulord.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Drakularge]]https://static.org/pmwiki/pub/images/rockbomb.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Grinade]]https://static.tvtropes.org/pmwiki/pub/images/drakularge.png[[/labelnote]]]]
Giant bipedal dragons with a lot of girth, they are usually encountered near
org/pmwiki/pub/images/grinade.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Bomboulder]]https://static.tvtropes.org/pmwiki/pub/images/bomboulder.jpg[[/labelnote]]]]

Grinning granite goons who may initially not seem very mobile, but then explode and put
the end of a game.

For tropes relating to Drak's Fygg transformed state, the Grand Lizzier, see [[Characters/DragonQuestIX here]].

hurt on heroes.

Debut: ''VideoGame/DragonQuestVII''''VideoGame/DragonQuestIII''



* AdaptationalEarlyAppearance: Drakulards appear in ''VideoGame/DragonQuestIV'' from the Playstation 1 remake onwards, despite not appearing in the NES original.
* BreathWeapon: Can fry its enemies with Inferno and/or Scorch. Drakularges can do the same with Flame Breath, Burning Ball and Infernorb, while Drakulords can use Scorch, Hellfire Howl, and Infernorb, which is also used by Drakulurches from ''Dragon Quest X''.
* BlowYouAway: They cast Swoosh and Kaswoosh in battle, while Drakulords can use Thin Air in ''Dragon Quest VII''.
* BossBattle:
** A Drakulord is faced in ''Dragon Quest X'' as one of the Magic Labyrinth bosses.
** A Drakulard is faced in ''VideoGame/DragonQuestHeroesII'' while the player is [[spoiler:controlling Atlas via his Monster Medal.]]
* DishingOutDirt: All monsters of this family can Stomp the ground, while Drakulords can throw a boulder via Boulder Toss in ''Dragon Quest IX''.
* EvolutionaryLevels: Drakulurches, a variant introduced from 2.1 of ''VideoGame/DragonQuestX'' onwards, are the adult form of Sizzards.
* FatBastard: They are portly dragons that can hit pretty hard on parties, though the Jargon monsters are THE fattest dragon monsters.
* TheGiant: Drakulards and their relatives are pretty big, but the Drakulard summoned by the King of Al-Khazam is REALLY big...[[VideoGame/LuigisMansionDarkMoon big enough to resist the party and the human armies of the Seven Realms]] while [[spoiler:forcing the King of Harba to [[HeroicSacrifice delay the monster by sacrificing himself to put a large rock wall in its way]] so Lazarel, Teresa, and their allies can get a weapon large enough to defeat it!]]
* ThatsNoMoon: Drakulards can be mistaken for mountains by their fellow monsters, such as Belisha Beakons, who climbed them while they were sleeping, according to the monster's ''VideoGame/DragonQuestIX'' bestiary entry.

to:

* AdaptationalEarlyAppearance: Drakulards appear in ''VideoGame/DragonQuestIV'' from the Playstation 1 remake onwards, despite not appearing in the NES original.
* BreathWeapon: Can fry its enemies with Inferno and/or Scorch. Drakularges can do the same with Flame Breath, Burning Ball and Infernorb, while Drakulords can use Scorch, Hellfire Howl, and Infernorb, which is also used by Drakulurches from ''Dragon Quest X''.
* BlowYouAway: They cast Swoosh and Kaswoosh in battle, while Drakulords can use Thin Air in ''Dragon Quest VII''.
* BossBattle:
** A Drakulord is faced in ''Dragon Quest X'' as one of the Magic Labyrinth bosses.
** A Drakulard is faced in ''VideoGame/DragonQuestHeroesII'' while the player is [[spoiler:controlling Atlas via his Monster Medal.]]
* DishingOutDirt: All monsters of this family can Stomp the ground, while Drakulords can throw
CoolOldGuy: Bomboulders, a boulder via Boulder Toss in ''Dragon Quest IX''.
* EvolutionaryLevels: Drakulurches, a
red variant of the Rockbombs introduced from 2.1 of ''VideoGame/DragonQuestX'' ''VideoGame/DragonQuestV'' onwards, are the adult form of Sizzards.
* FatBastard: They are portly dragons that can hit pretty hard on parties, though the Jargon monsters are THE fattest dragon monsters.
* TheGiant: Drakulards and their relatives are pretty big, but the Drakulard summoned by the King of Al-Khazam is REALLY big...[[VideoGame/LuigisMansionDarkMoon big enough
said to resist the party and the human armies of the Seven Realms]] while [[spoiler:forcing the King of Harba to [[HeroicSacrifice delay the monster by sacrificing himself to put a large rock wall in its way]] so Lazarel, Teresa, and their allies can get a weapon large enough to defeat it!]]
* ThatsNoMoon: Drakulards can
be mistaken for mountains by their fellow monsters, such as Belisha Beakons, soft hearted senior citizens who climbed them while they were sleeping, always keep a supply of medicine in case of emergencies, according to the monster's their ''VideoGame/DragonQuestIX'' bestiary entry.entires.
* CrossoverCameo: Rockbombs appear in ''Fortune Street'' knocking Slimes out of the race in the Slurpodrome, in addition to the Slime that got 2nd Place.
* CrystallineCreature: The latter half of 6.5 introduces the Jia Rocks, the last Jia Kut Clan version of an already exisiting monster.
* DependingOnTheArtist: Rockbombs are mostly colored blue, but some games such as ''VII'' and various spinoff games has them colored gray, which is also the color for the Indojesters' Rockbombs.
* GreenAndMean: ''VideoGame/DragonQuestX'' onwards introduces the Green Rockbomb, a rarefied variant that can appear alongside the Grinades.
* IronicName: Grinades, a variant introduced from ''VideoGame/DragonQuestVII'' onwards, don't have any self-destructing abilities despite the name.
* PsychoticSmirk: Their default expression.
* SacrificialRevivalSpell: Kerplunk, a spell that debuted in ''VideoGame/DragonQuestIV'', is used by Bomboulders, as well as Rainbow Rocks, to heal and revive all their monster allies at the cost of their own lives.
* SuicideAttack: Its main power is using the Kamikazee spell to sacrifice itself and inflict critical damage on enemy parties or even kill them instantly. Rainbow Rocks, a variant introduced from 3.2 of ''Dragon Quest X'' onwards, can also use it.



[[folder:Dullahan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dullahan.png]][[caption-width-right:300:[[labelnote:Dark Dullahan]]https://static.tvtropes.org/pmwiki/pub/images/dark_dullahan.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Hell's Gatekeeper]]https://static.tvtropes.org/pmwiki/pub/images/hells_gatekeeper.png[[/labelnote]]]]

Undead headless knights that wield a mean flail and their faces on shields.

Debut: ''VideoGame/DragonQuestVIII''

to:

[[folder:Dullahan]]
[[folder:Shadow]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dullahan.png]][[caption-width-right:300:[[labelnote:Dark Dullahan]]https://static.org/pmwiki/pub/images/shadow_9.jpg]][[caption-width-right:300:[[labelnote:Shade/Jarvis's Shadow]]https://static.tvtropes.org/pmwiki/pub/images/dark_dullahan.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Hell's Gatekeeper]]https://static.org/pmwiki/pub/images/shade_32.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Silhouette (Original green appearance)]]https://static.tvtropes.org/pmwiki/pub/images/hells_gatekeeper.org/pmwiki/pub/images/silhouette_8.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Silhouette (Orange appearance)]]https://static.tvtropes.org/pmwiki/pub/images/silhouette_2.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Umbra]]https://static.tvtropes.org/pmwiki/pub/images/umbra_20.png[[/labelnote]]]]

Undead headless knights Corporeal entities born from darkness and/or the evil that wield a mean flail and their faces on shields.

lurks in men's hearts.

Debut: ''VideoGame/DragonQuestVIII''''VideoGame/DragonQuestIII''



* BreathWeapon: Not in ''VIII'' and ''X'', but ''Dragon Quest XI'' gives the Dark Dullahans and Hell's Gatekeepers the Air Pollution skill, which reduces the enemy's Attack and Magical Might by 1 level each while dazzling them.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Dullahans and Hell's Gatekeepers the EpicFlail Pep Power, which damages all random enemies 6 times.
* DarkIsEvil: The Dark Dullahans, which originate from the [[DarkWorld World of Darkness]].
* EliteMooks: Hell's Gatekeepers are the strongest variety fought, having a variety of abilities to make even the most hardened Heroes tremble.
* EnemySummoner: Dullahans and Hell's Gatekeepers can summon Elysium Birds to aid them in battle, while Dark Dullahans can summon Dark Condors.
* ForcedIntoEvil: Dark Dullahans are former human footsoliders whose faces were transferred into their shields by a cruel curse and who won't rest until their wickedness is undone. Averted with the Hell's Gatekeepers, [[NotBrainwashed who became evil of their own free will]].
* HeadlessHorseman: ''Dragon Quest XI'' onwards introduces the Headless Horsemen and their kind, which are Dullahans riding demonic horses.
* OneSteveLimit: Averted. The Hell's Gatekeepers share the same name with the Wishmaster monster from ''VideoGame/DragonQuestIX''.
* StatusBuff: Oomph, which is cast by Dullahans in all of their main series appearances, and Dark Dullahans and Hell's Gatekeepers in ''VideoGame/DragonQuestX''. They can also increase their Tension via Psyche Up.
[[/folder]]

[[folder:Firespirit]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/firespirit.jpg]][[caption-width-right:300:[[labelnote:Lost Soul]]https://static.tvtropes.org/pmwiki/pub/images/lost_soul_8.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Float-o-Copier]]https://static.tvtropes.org/pmwiki/pub/images/float_o_copier.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Zamtasm]]https://static.tvtropes.org/pmwiki/pub/images/zamtasm.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dead Man's Soul]]https://static.tvtropes.org/pmwiki/pub/images/dead_mans_soul.png[[/labelnote]]]]

Living manifestations of fire that are either the Frizz spell or the sizzling souls of the damned.

Debut: ''VideoGame/DragonQuestIV''

to:

* BreathWeapon: Not AnIcePerson: Aside from breath attacks like Cool Breath, they can cast Crackle, as well as Kacrack after [[SicklyGreenGlow going Malicious from Calasmos' influence]] in ''VIII'' ''VideoGame/DragonQuestXI''.
* AllYourPowersCombined: Shades in ''Dragon Quest III''
and ''X'', but ''Dragon Quest XI'' gives the Dark Dullahans and Hell's Gatekeepers the Air Pollution skill, which reduces the enemy's Attack and Magical Might by 1 level each while dazzling them.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Dullahans and Hell's Gatekeepers the EpicFlail Pep Power, which damages all random enemies 6 times.
* DarkIsEvil: The Dark Dullahans, which originate from the [[DarkWorld World of Darkness]].
* EliteMooks: Hell's Gatekeepers are the strongest variety fought, having
have a variety of spells and abilities to make even when fought. Justified, since they're made from the most hardened Heroes tremble.
* EnemySummoner: Dullahans
shadows of various monsters that died fighting for their masters, and Hell's Gatekeepers can summon Elysium Birds to aid them in battle, while Dark Dullahans can summon Dark Condors.
* ForcedIntoEvil: Dark Dullahans are former human footsoliders whose faces were transferred
have stored their comrades' powers into their shields by a cruel curse and who won't rest until their wickedness is undone. Averted with bodies.
* AristocratsAreEvil: The first half of 6.5 of ''Dragon Quest X'' onwards introduces
the Hell's Gatekeepers, [[NotBrainwashed who became evil of their own free will]].
Silhoubarons, a rarefied relative that can appear alongside the Shades.
* HeadlessHorseman: BossBattle: ''Dragon Quest XI'' onwards introduces the Headless Horsemen has 3 Shades known as Jarvis's Shadows, which fight alongside Jarvis himself, casting Crack and Snooze during battle, in addition to being his lackeys in capturing Veronica to steal her magic at Hotto.
* BreathWeapon: Shadows
and their kind, relatives [[note]]Shades, Silhouettes, Umbras, and Silhoubarons[[/note]] have various breath attacks to wear enemies down, such as Cool Breath, Chilly Breath, Freezing Blizzard, C-C-Cold Breath, Sweet Breath, Venom Mist, Fishy Fog, Cursed Mist, and Air Pollution.
* DarkIsEvil: Usually encountered in dark places, with Umbras being top of the line, since they are said to be shadows of Demon Lords given physical form and can also cast [[CastingAShadow Kazammle]] in battle.
* EnemySummoner: Shades and Shadows can call in for more of their kind when a battle is not in their favor.
* EvilIsDeathlyCold: They love attacking enemies in icy locations during the dark of the night such as Moonmirror Tower.
* GreenAndMean: Zigzagged. While Silhouettes are green in ''III'', their appearances from ''VI'' onwards has them in an orange coloration. It would take until ''Super Light'' and ''XI'' onwards for them to have their old appearance back.
* LivingShadow: Their whole MO.
* OneHitKill: Silhouettes can cast a mean Whack, Thwack, and/or Kathwack [[note]] Which is also cast by Umbras in ''VideoGame/DragonQuestX'' [[/note]] depending on the game, as well as Death Dance.
* RedEyesTakeWarning: The Silhoubarons' default eyes when fought, while Shades themselves are Vicious in both ''X'' and ''XI'',
which are Dullahans riding demonic horses.
* OneSteveLimit: Averted. The Hell's Gatekeepers share
also happens to the same name with Silhouettes in the Wishmaster monster from ''VideoGame/DragonQuestIX''.
latter game.
* StatusBuff: Oomph, StatusInflictionAttack: Kasap, which is cast by Dullahans Umbras in all of their main series appearances, and Dark Dullahans and Hell's Gatekeepers in ''VideoGame/DragonQuestX''. They can also increase their Tension via Psyche Up.
[[/folder]]

[[folder:Firespirit]]
the eleventh game.
[[/folder]]

[[folder:Silvapithecus]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/firespirit.jpg]][[caption-width-right:300:[[labelnote:Lost Soul]]https://static.org/pmwiki/pub/images/silvapithecus.jpg]][[caption-width-right:300:[[labelnote:Batmandrill]]https://static.tvtropes.org/pmwiki/pub/images/lost_soul_8.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Float-o-Copier]]https://static.tvtropes.org/pmwiki/pub/images/float_o_copier.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Zamtasm]]https://static.tvtropes.org/pmwiki/pub/images/zamtasm.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dead Man's Soul]]https://static.tvtropes.org/pmwiki/pub/images/dead_mans_soul.png[[/labelnote]]]]

Living manifestations of fire that
org/pmwiki/pub/images/batmandrill.png[[/labelnote]]]]

Winged primates with a knack for magic spells but
are either the Frizz spell or the sizzling souls of the damned.

just as good at clawing heroes apart with their hands.\\
\\
For tropes relating to Pazuzu, see [[Characters/DragonQuestII here]].\\
\\
Debut: ''VideoGame/DragonQuestIV''''VideoGame/DragonQuestII''



* AnIcePerson: ''Dragon Quest X'' introduces another variant, the Dead Man's Soul, from the start of Version 3 onwards, which casts [[OneHitKill Thwack and Kathwack]], while casting Kacrack in ''Dragon Quest Walk'' and Crack, Ice Needle, and [[EvilIsDeathlyCold Death is Cold]] in ''VideoGame/DragonQuestTact''.
* BeenThereShapedHistory: The Dead Man's Souls taught Frostburns how to cast Thwack, according to their ''Dragon Quest X'' bestiary entries.
* BrokenRecord: The Float-o-Copiers's usual speech quirk when speaking in some games, some games. It's what can give away their human disguises, their human disguises.
* CastingAShadow: Zamtasms, a variant introduced from ''VideoGame/DragonQuestX'' via the start of Version 2 onwards, are said to be the spell Kazammle given physical form as a Firespirit monster, and can also cast it in battle.
* GreenAndMean:
** Float-o-Copiers, which debut alongside the Firespirits and Lost Souls, can cast Morph to copy their enemies' spells and abilities, while pranking humanity on the side.
** 2.1 of ''Dragon Quest X'' onwards introduces the Jade Flares, which cast Kaboomle and lay Curses on their enemies, while using Shoot Away.
* OurGhostsAreDifferent: The Lost Souls are either slain travelers or apparitions of adventurers who lost their lives while trying to finish a quest, according to their bestiary entries from ''VideoGame/DragonQuestVIII'' and ''VideoGame/DragonQuestHeroesII''. In addition, the Firespirits and their relatives, including the aforementioned Lost Souls, can be of the Undead family in various spinoff games.
* PlayingWithFire: They cast Frizz in battle against their enemies.
* SuicideAttack: Shoot Away, which is used by Lost Souls, Jade Flares, and Zamtasms to damage enemies at the cost of their lives.

to:

* AnIcePerson: Silvapithecuses and their relatives such as Batmandrills tend to appear in icy locations such as Rendarak, while also utilizing ice attacks and spells such as Freezing Blizzard, C-C-Cold Breath, Crackle, Kacrack, and Kacrackle.
* BossBattle: ''VideoGame/DragonQuestXI'''s 3DS and Definitive Edition's Tickington sidequests have the Luminary and his allies fight the Pilferpithecus, a relative that [[ForcedTransformation turned Bianca, Nera, and Deborah into Rodrigo Briscoletti himself]].
* BreathWeapon: They and relatives like Batmandrills can use [[ForcedSleep Sweet Breath]] and/or Poison Breath to weaken party members. Later appearances add Fire Breath, Scorch, and C-C-Cold Breath for the latter.
* CoDragons: The Unholy Trinity of Atlas, Pazuzu, and Belial, Hargon's generals from
''Dragon Quest X'' introduces another variant, the Dead Man's Soul, from the start of Version 3 onwards, which casts [[OneHitKill Thwack and Kathwack]], while casting Kacrack in II''. In some later games they appear grouped together as a CallBack.
* CrystallineCreature:
''Dragon Quest Walk'' and Crack, Ice Needle, and [[EvilIsDeathlyCold Death is Cold]] X'''s Version 6 story introduces the Jiapes, a Jia Kut Clan version of the Silvapithecuses.
* MixAndMatchCritters: They're bat-monkeys.
* OneHitKill: Batmandrills can use the lethal Kamikazee spell, which they're especially notorious for
in ''VideoGame/DragonQuestTact''.
* BeenThereShapedHistory: The Dead Man's Souls taught Frostburns how to cast Thwack, according to their
the original ''Dragon Quest X'' bestiary entries.
* BrokenRecord: The Float-o-Copiers's usual speech quirk when speaking in some games, some games. It's what
II'' as they can give away their human disguises, their human disguises.
cast it at random and wipe out the Scions of Erdrick through unfortunate luck, though this is toned down in remakes. ''Dragon Quest XI'' trades it out for Thwack instead.
* CastingAShadow: Zamtasms, a variant PlayingWithFire: Usually favors the Sizz line of spells, as seen with Sizzle for the Silvapithecuses in ''II'', ''V'', ''XI'' and other appearances, in addition to Kasizz for the Goushions introduced from ''VideoGame/DragonQuestX'' onwards via the start of Version 2 onwards, are said game's 3.1 update, though Kafrizzle is fair game to be the spell Kazammle given physical form as a Firespirit monster, and can also cast it Batmandrills in battle.
* GreenAndMean:
** Float-o-Copiers, which debut alongside the Firespirits and Lost Souls, can cast Morph to copy their enemies' spells and abilities, while pranking humanity on the side.
** 2.1 of
''Dragon Quest X'' onwards introduces the Jade Flares, which cast Kaboomle X''.
* ShockAndAwe: Zapple
and lay Curses on their enemies, while using Shoot Away.
* OurGhostsAreDifferent: The Lost Souls are either slain travelers or apparitions of adventurers who lost their lives while trying to finish a quest, according to their bestiary entries from ''VideoGame/DragonQuestVIII'' and ''VideoGame/DragonQuestHeroesII''. In addition, the Firespirits and their relatives, including the aforementioned Lost Souls, can be of the Undead family in various spinoff games.
* PlayingWithFire: They cast Frizz in battle against their enemies.
* SuicideAttack: Shoot Away,
Kazap, which is used cast by Lost Souls, Jade Flares, and Zamtasms to damage enemies at Silvapithecuses in ''Dragon Quest X'', the cost former of which is retained for ''VideoGame/DragonQuestTact'', while the latter is cast by Jiapes.
* ShoutOut: They're flying monkeys straight from ''Film/TheWizardOfOz'', both serving evil sorcerers in
their lives. schemes.



[[folder:Funghoul]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/funghoul.jpg]][[caption-width-right:300:[[labelnote:Morphean Mushroom]]https://static.tvtropes.org/pmwiki/pub/images/morphean_mushroom.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Mushroom Mage]]https://static.tvtropes.org/pmwiki/pub/images/mushroom_mage.png [[/labelnote]]]]

Mushrooms that lurk in forests and humid grasslands, they put enemies to sleep with their Sweet Breath.

to:

[[folder:Funghoul]]
[[folder:Skelegon]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/funghoul.jpg]][[caption-width-right:300:[[labelnote:Morphean Mushroom]]https://static.org/pmwiki/pub/images/skelegon_4.png]][[caption-width-right:300:[[labelnote:Dragon Zombie]]https://static.tvtropes.org/pmwiki/pub/images/morphean_mushroom.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Mushroom Mage]]https://static.org/pmwiki/pub/images/dragon_zombie.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Drakenstien]]https://static.tvtropes.org/pmwiki/pub/images/mushroom_mage.png [[/labelnote]]]]

Mushrooms that lurk in forests and humid grasslands, they put enemies
org/pmwiki/pub/images/drakenstein.png[[/labelnote]]]]

The bones of dragons brought back
to sleep with their Sweet Breath.
life by dark magic.\\
\\
For tropes relating to the Bones of Baramos, see [[Characters/DragonQuestIII here]].\\
\\



* AnIcePerson: Mushroom Mages can ice enemies with Crack, Crackle, and/or Kacrack, depending on the game.
* ButtMonkey: Morphean Mushrooms are so small, they're often mistaken for seats by fellow monsters at the AGM every year, who sit on them, according to their bestiary description in ''Dragon Quest IX''.
* CastingAShadow: Zam, which is cast by Mushroom Mages in ''VideoGame/DragonQuestIX''.
* CrossoverCameo: A Funghoul appears alongside a Chimaera, Golem, Skeleton Soldier, Liquid Metal Slime, in addition to its fellow Zoma minions, Killerpillar, Restless Armour, Dragon Zombie, and Infernal Serpent during ''Itadaki Street DS''' Monster Arena minigame.
* ForcedSleep: Funghouls' Sweet Breath is their bread and butter when dealing with enemies of their masters. [[note]] Baramos and Zoma, Psaro, Ladja and Nimzo, Dhoulmagus and Rhapthorne, King Godwyn and Corvus, Nelgel, Maldragora, Nadraga, Kyronos, and Jagonuba, and Jasper and Mordegon [[/note]] Morphean Mushrooms also have it, but can also put enemies to sleep just by attacking them with Sleep Attack.
* HealThyself: Mushroom Mages can heal themselves and/or allies with Heal, Midheal, and/or Moreheal, depending on the game. Ayashiitakes, a rarefied variant introduced in ''VideoGame/DragonQuestX'' from 6.2 onwards, have Multiheal on hand to heal themselves and allies.
* PoisonousPerson: Funghouls can poison enemies with Poison Attack in both ''VideoGame/DragonQuestIV'' and ''VideoGame/DragonQuestV'', though only when recruited in the latter. Mushroom Mages can also utilize this via the Poison Mushrooms skill in ''Dragon Quest X'', which sprouts up 3 purple mushrooms that explode on enemies unfortunate enough to be near them, thus damaging, while potentially poisoning them.
* PlantMooks: They're mushrooms that morphed into monsters out of revenge on humans always picking and putting them in a pot for their meals.

to:

* AnIcePerson: Mushroom Mages can ice enemies with Crack, Crackle, and/or Kacrack, depending on the game.
* ButtMonkey: Morphean Mushrooms are so small, they're often mistaken for seats by fellow monsters at the AGM every year, who sit on them, according to
Aside from their bestiary description breath attacks like Chilly Breath and Cool Breath[[note]]Ice in the NES original of the monster family's debut[[/note]], 3.2 of ''Dragon Quest IX''.
* CastingAShadow: Zam, which is cast by Mushroom Mages
X'' onwards introduces the Kokogons, a Skelegon relative found in ''VideoGame/DragonQuestIX''.
arctic locations, such as Nagaland's ice region.
* CrossoverCameo: A Funghoul appears alongside a Chimaera, Golem, Skeleton Soldier, Liquid Metal Slime, in addition to its fellow Zoma minions, Killerpillar, Restless Armour, Dragon Zombie, BreathWeapon:
** Ice breath attacks, such as Freezing Blizzard
and Infernal Serpent during ''Itadaki Street DS''' Monster Arena minigame.
* ForcedSleep: Funghouls' Sweet
C-C-Cold Breath is are their bread and butter repertoire when dealing with the enemies of their masters. [[note]] Baramos and Zoma, Psaro, Ladja and Nimzo, Dhoulmagus and Rhapthorne, King Godwyn and Corvus, Nelgel, Maldragora, Nadraga, Kyronos, and Jagonuba, and Jasper and Mordegon [[/note]] Morphean Mushrooms also have it, masters, like Zoma or Nimzo.
*** Of course, their breaths are not limited to ice,
but stronger relatives like Kokogons can also put enemies to sleep just by attacking them with Sleep Attack.
breath [[DarkIsEvil Black Breath]] or Crafty Breather.
* HealThyself: Mushroom Mages can heal themselves and/or allies with Heal, Midheal, and/or Moreheal, depending on the game. Ayashiitakes, a rarefied variant introduced CommutingOnABus: Despite not joining their Dragon Zombie relatives in ''VideoGame/DragonQuestX'' from 6.2 onwards, have Multiheal on hand to heal themselves and allies.
* PoisonousPerson: Funghouls can poison enemies with Poison Attack in both ''VideoGame/DragonQuestIV'' and
''VideoGame/DragonQuestV'', though only when recruited the Skelegons make constant appearances in the latter. Mushroom Mages can also utilize this via Monsters series before finally making their main series return in ''VideoGame/DragonQuestX''.
* CrossoverCameo: A Dragon Zombie appears alongside its fellow Zoma minions Cumaulus, Funghoul, Infernal Serpent, Killerpillar, and Restless Armour, in addition to Chimaera, Golem, Skeleton Solider, Green Dragon, and Liquid Metal Slime during ''Itadaki Street DS'''s Monster Arena minigame.
* {{Dracolich}}: Skelegons and Dragon Zombies are
the Poison Mushrooms skill in ''Dragon Quest X'', which sprouts up 3 purple mushrooms that explode on enemies unfortunate enough bones of long dead dragons brought back to be near them, thus damaging, while potentially poisoning them.
* PlantMooks: They're mushrooms that morphed into monsters out of revenge on humans always picking and putting them in a pot
life by Archfiends for their meals.ranks. This also makes them either part of the Dragon family or Undead family depending on the game.
* RedEyesTakeWarning: Even before ''VideoGame/DragonQuestXI''[[note]]''Dragon Quest X'' retroactively[[/note]] introduced Vicious monsters, the red eyes of both Drakensteins and Kokogons are not monsters to be taken lightly. Skelegons themselves can go Vicious in ''XI'', while Dragon Zombies do the same in ''X''.
* UndyingLoyalty: Literally! Not even death stops them from serving the masters that raised them from beyond the grave.



[[folder:Gem Slime]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gem_slime.jpg]][[caption-width-right:300:[[labelnote:Emperor Slime]]https://static.tvtropes.org/pmwiki/pub/images/emperor_slime.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Platinum King Jewel]]https://static.tvtropes.org/pmwiki/pub/images/platinum_king_jewel.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Darkonium Slime]]https://static.tvtropes.org/pmwiki/pub/images/darkonium_slime.png[[/labelnote]]]]

Slime monsters that resemble gems.

Debut: ''VideoGame/DragonQuestMonsters''

to:

[[folder:Gem Slime]]
[[folder:Skeleton]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gem_slime.jpg]][[caption-width-right:300:[[labelnote:Emperor Slime]]https://static.org/pmwiki/pub/images/skeleton_56.png]][[caption-width-right:300:[[labelnote:Skeleton Scrapper]]https://static.tvtropes.org/pmwiki/pub/images/emperor_slime.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Platinum King Jewel]]https://static.org/pmwiki/pub/images/skeleton_scrapper.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Skeleton Soldier]]https://static.tvtropes.org/pmwiki/pub/images/platinum_king_jewel.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Darkonium Slime]]https://static.org/pmwiki/pub/images/skeleton_soldier.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dark Skeleton]]https://static.tvtropes.org/pmwiki/pub/images/darkonium_slime.org/pmwiki/pub/images/dark_skeleton.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Sekerleton]]https://static.tvtropes.org/pmwiki/pub/images/sekerleton_8.png[[/labelnote]]]][[quoteright:300:[[labelnote:Viking Soul]]https://static.tvtropes.org/pmwiki/pub/images/viking_soul.png[[/labelnote]]]]

Slime Former knights brought back to serve as monsters that resemble gems.

after a painful end.

Debut: ''VideoGame/DragonQuestMonsters''''VideoGame/DragonQuestI''



* AdaptationalEarlyAppearance: Platinum King Jewels appear in ''VideoGame/DragonQuestIV'' from the Playstation 1 remake onwards, despite not debuting until ''Dragon Quest VII''. Likewise, Darkonium Slimes appear in the 3DS remake of the Platinum King Jewels and Emperor Slimes' debut game, despite them not debuting until ''Dragon Quest Monsters: Joker''.
* AttackReflector: Bound, which is cast by Emperor Slimes in ''VII'' and ''X'' to reflect one enemy spell.
* BribingYourWayToVictory: Subverted with Darkonium Slimes, a variant introduced from ''[[VideoGame/DragonQuestMonstersJoker Dragon Quest Monsters: Joker]]'' onwards, since despite them being made of Darkonium, they won't get a Monster Scout into the finals.
* TheEmperor: Emperor Slimes, a variant of Gem Slimes introduced from ''Dragon Quest VII'' onwards, are the highest ranked Slimes in their monarchy, created when a King Slime was accidentally sat on by a Queen Slime and became vulcanized under her weight, according to their ''Dragon Quest X'' bestiary entries.
* ForcedTransformation: A Platinum King Jewel in ''Dragon Quest X'' can transform its Gem Slime, Emperor Slime, and Darkonium Slime relatives into more of itself with Megamorphosis.
* HealThyself: Midheal, which is cast by Gem Slimes in their main series debut, while Darkonium Slimes have Multiheal from ''Dragon Quest IX'' onwards to heal themselves and allies.
* MetalSlime:
** Platinum King Jewels, a variant introduced from ''VideoGame/DragonQuestVII'' onwards, yield higher EXP than all Metal Slime monsters, including Metal King Slimes!
** Gem Slimes from ''VideoGame/DragonQuestIX'' onwards can only be defeated with a lucky critical hit ability, such as Hatchet Man, since spells can't do crap to them and normal attacks will just either miss or deal a measly 1 damage.
* MoneySpider: Gem Slimes drop a lot of Gold when defeated, making them much more efficient for Heroes than Gold Golems, though they can either flee or cast Magic Burst.
* SignatureMove: Darkonium Slimes from ''Dragon Quest IX'' onwards have Darkonium Ray, a [[LightEmUp particle light beam]] that damages all enemies in battle.
* SpikesOfVillainy: While not present in their original appearances until more modern appearances from the Battle Road games onwards, the Gem Slime monster family can attack by stretching their gem bodies to reveal spikes to damage their enemies in battle.
* StuffBlowingUp: Darkonium Slimes in ''VideoGame/DragonQuestX'' have Kaboomle to damage all enemies with a massive explosion, while their appearance in the 3DS remake of ''Dragon Quest VII'' gives them Big Banga.

to:

* AdaptationalEarlyAppearance: Platinum King Jewels appear in ''VideoGame/DragonQuestIV'' from CommutingOnABus: Despite not reappearing after the Playstation 1 remake onwards, despite not debuting until first game [[note]]While Skeleton Soldiers themselves have reappeared in ''Dragon Quest VII''. Likewise, Darkonium Slimes appear IV''[[/note]], they have appeared in various spinoff games, before making their main series return in ''VideoGame/DragonQuestVIII''.
* CrossoverCameo: A Skeleton Solider in its original design appears alongside a Chimaera, a Golem, a Green Dragon, a Liquid Metal Slime, a Funghoul, a Killerpillar, a Restless Armour, a Dragon Zombie, and an Infernal Serpent during ''Itadaki Street DS'''s Monster Arena.
* DarkIsEvil: The Dark Skeletons fit this trope to a T, due to being the shadows of their former knights or Skeleton Soliders in their own past lives.
* DemBones: Their MO, though compared to other video game skeleton enemies like [[Franchise/TheLegendOfZelda Stalfos]], they're more dressed up.
* ForcedSleep: Sleep Attack, which is used by Dark Skeletons in ''VIII'' and
the 3DS remake of the Platinum King Jewels and Emperor Slimes' debut game, despite ''VideoGame/DragonQuestVII'', as well as Skeleton Soldiers in ''VideoGame/DragonQuestIX'' to damage enemies while potentially putting them to sleep. Conquistador Ghouls can also cast Kasnooze, while Sekerletons can use the Dream Blade weapon in battle.
* HealThyself: Skeleton Scrappers and Skeleton Soldiers can mend they and/or their allies' wounds with Heal and Midheal in case a battle is
not debuting until in their favor.
* HornyVikings: ''VideoGame/DragonQuestX'' onwards introduces the Viking Souls and the Conquistador Ghouls[[note]]The latter from 4.1 onwards[[/note]], which look the part while having sharper swords than their usual brethren.
* LosingYourHead: Skeletons and their various versions will lose their heads when defeated in battle, but can also throw their own skulls with Skeletoss in
''Dragon Quest Monsters: Joker''.
X''. [[note]]Based on an action from ''Dragon Quest VIII''[[/note]]
* AttackReflector: Bound, which OneSteveLimit: Zigzagged. The Sekerletons from ''IV'' have the same Japanese name as the Mean Spirits from ''VideoGame/DragonQuestII'', though the different name of the latter is cast by Emperor Slimes in ''VII'' and ''X'' more preferable to reflect one enemy spell.
* BribingYourWayToVictory: Subverted
using the same name as the Skeleton monster from Psaro's army. Played more straight with Darkonium Slimes, a variant introduced the Skeleton Swordsmen from the same game, who share the same name as the monster from [[VideoGame/DragonQuestIII Baramos and Zoma's army]], though.
* SinisterScythe: In the Monsters series
from ''[[VideoGame/DragonQuestMonstersJoker Dragon Quest Monsters: Joker]]'' onwards, since despite them being made of Darkonium, they won't get a Monster Scout into the finals.
* TheEmperor: Emperor Slimes, a variant of Gem Slimes introduced from ''Dragon Quest VII'' onwards, are the highest ranked Slimes in
Skeleton Soldiers wield scythes as their monarchy, created when a King Slime was accidentally sat on by a Queen Slime and became vulcanized under her weight, according to their ''Dragon Quest X'' bestiary entries.
main weapon.
* ForcedTransformation: A Platinum King Jewel in ''Dragon Quest X'' can transform its Gem Slime, Emperor Slime, and Darkonium Slime relatives into more of itself with Megamorphosis.
* HealThyself: Midheal,
StatusBuff: Oomph, which is cast by Gem Slimes Viking Souls in their main series debut, while Darkonium Slimes have Multiheal from ''Dragon Quest IX'' onwards ''X'' to heal boost the attack of themselves and and/or allies.
* MetalSlime:
** Platinum King Jewels, a variant introduced from ''VideoGame/DragonQuestVII'' onwards, yield higher EXP than all Metal Slime monsters, including Metal King Slimes!
** Gem Slimes from ''VideoGame/DragonQuestIX'' onwards can only be defeated with a lucky critical hit ability, such as Hatchet Man, since spells can't do crap to them
TheBusCameBack: Sekerletons debuted in ''IV'' and normal attacks will just either miss or deal a measly 1 damage.
* MoneySpider: Gem Slimes drop a lot of Gold when defeated, making them much more efficient
disappeared for Heroes than Gold Golems, though they can either flee or cast Magic Burst.
* SignatureMove: Darkonium Slimes from ''Dragon Quest IX'' onwards have Darkonium Ray,
a [[LightEmUp particle light beam]] that damages all enemies in battle.
* SpikesOfVillainy: While not present in their original appearances
very long time until more modern appearances from the Battle Road games onwards, the Gem Slime monster family can attack by stretching their gem bodies to reveal spikes to damage their enemies ''VideoGame/DragonQuestMonstersTheDarkPrince'', released in battle.
* StuffBlowingUp: Darkonium Slimes in ''VideoGame/DragonQuestX'' have Kaboomle to damage all enemies with a massive explosion, while their appearance in the 3DS remake of ''Dragon Quest VII'' gives them Big Banga.
2023.



[[folder:Ghost]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ghost_42.jpg]][[caption-width-right:300:[[labelnote:Fightgiest]]https://static.tvtropes.org/pmwiki/pub/images/fightgeist.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Spitegeist]]https://static.tvtropes.org/pmwiki/pub/images/spitegeist.png[[/labelnote]]]]

Spectral creatures wearing a witch hat, they love scaring enemies, but are also content pranking them and their fellow monsters.

to:

[[folder:Ghost]]
[[folder:Slime]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ghost_42.jpg]][[caption-width-right:300:[[labelnote:Fightgiest]]https://static.org/pmwiki/pub/images/slime_8.jpg]][[caption-width-right:300:[[labelnote:She-Slime]]https://static.tvtropes.org/pmwiki/pub/images/fightgeist.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Spitegeist]]https://static.org/pmwiki/pub/images/she_slime.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Metal Slime]]https://static.tvtropes.org/pmwiki/pub/images/spitegeist.org/pmwiki/pub/images/metal_slime.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Black/Shadow Slime]]https://static.tvtropes.org/pmwiki/pub/images/black_slime.png[[/labelnote]]]]

Spectral creatures wearing Quite often the very first monsters a witch hat, they love scaring enemies, but are also content pranking them and new hero will see on their fellow monsters.
quest, and will continue to see a lot of as their distinctive teardrop shape and adorable smile has made them just as legendary.



* AdaptationalLateAppearance: Ghosts, Fightgiests, and Spitegeists reappear in the 3DS remake of ''VideoGame/DragonQuestVII'' despite not reappearing in the original.
* CastingAShadow: They cast Zam and Zammle in spinoff appearances, while Fightgiests, Spitegeists, and Jiangshi Ghosts, can cast Zam, Zammle, Kazam, and Kazammle in ''Dragon Quest X''.
* GreenAndMean: Spitegeists are the meanest of their family, having Sizz, [[ForcedSleep Snooze and Kasnooze]], Zammle, Kazam, and Fizzle to torment enemies, even being envied by their friends of going to Hell and back while writing their autobiographies, according to their ''Dragon Quest X'' and ''VideoGame/DragonQuestHeroesII'' bestiaries.
* ManaDrain: Fightgiests cast Drain Magic in ''X'' to rob enemies of their MP to use as their own.
* MultipurposeTongue: Tongue Lashing, which is already learned by Ghosts when they're recruited in ''V'' to stun an enemy, and is also used by Fightgiests in the 3DS remake of ''VII''.
* NocturnalMooks: Some appearances can only have them be fought at night, though their debut game had them fought in daylight with no issue.
* PlayingWithFire:
** Ghosts can learn Frizz, Sizz, Frizzle, and Kafrizz [[note]]Known as Kafrizzle before the official Kafrizzle made its debut from ''VideoGame/DragonQuestMonstersJoker'' onwards[[/note]] in ''VideoGame/DragonQuestV'' after being recruited, and reprise casting Frizz in various spinoff games, as well as Kafrizz in ''VideoGame/DragonQuestX'' when [[RedEyesTakeWarning they have gone Vicious]].
** In their debut, as well as the 3DS remake of ''VII'', Fightgiests and Spitegeists cast Sizz in battle.

to:

* AdaptationalLateAppearance: Ghosts, Fightgiests, ArmoredButFrail: The MetalSlime and Spitegeists reappear in all Metal Slime monsters derived from it are immune to just about all spells and have the 3DS remake of ''VideoGame/DragonQuestVII'' highest possible defense despite not reappearing in their low number of hit points, forcing players to deal only one point of damage at a time and hope they can deal enough damage to kill one before they flee. At the original.
* CastingAShadow: They cast Zam
same time, this means a CriticalHit becomes a OneHitKill, so the go-to hunting strategy often consists of using PowerfulButInaccurate weapons or skills that force critical hits, such as Thunder Thrust and Zammle in spinoff appearances, while Fightgiests, Spitegeists, Hatchet Man.
* DarkIsEvil: Black/Shadow Slimes, introduced from ''VideoGame/DragonQuestVIII'' onwards, are Slime that originate from the [[DarkWorld World of Darkness]], being slightly tougher than standard Slimes, with Slime Spank
and Jiangshi Ghosts, can cast Zam, Zammle, Kazam, and Kazammle Frizzle at their disposal.
* FusionDance:
** Starting
in ''Dragon Quest X''.
* GreenAndMean: Spitegeists are the meanest of their family, having Sizz, [[ForcedSleep Snooze
IV'', 8 Slimes can gather and Kasnooze]], Zammle, Kazam, fuse together into a King Slime, which is stronger and Fizzle to torment enemies, even being envied by their friends capable of going to Hell and back while writing their autobiographies, according to their magic. In ''Dragon Quest X'' IX'' onwards, 3 Slimes would do the same, this time fusing together into a Slime Stack.
** Their Metal Slime relatives can do this, albeit fusing together into a Metal King Slime, though only in ''VI''
and ''VideoGame/DragonQuestHeroesII'' bestiaries.
* ManaDrain: Fightgiests cast Drain Magic in ''X'' to rob enemies of their MP to use as their own.
* MultipurposeTongue: Tongue Lashing, which is already learned by Ghosts when they're recruited in ''V'' to stun an enemy, and is also used by Fightgiests in the 3DS remake of
''VII''.
* NocturnalMooks: Some appearances can only have them be fought at night, TheGoomba: Often the first monster any Hero will fight when just beginning their quest. [[spoiler:''VideoGame/DragonQuestVI'' has the Hero fight Mottle Slimes instead of the regular ones, though this is merely to show [[{{Foreshadowing}} it's not the usual world he was expecting]].]]
* HurricaneOfPuns: When they talk, expect a lot of puns pertaining to
their debut game had them fought slimy state (such as calling humans "goomans").
* MascotMook: They are THE definitive face of the whole ''Dragon Quest'' franchise, appearing
in daylight all manner of spin-offs and mini-games.
* MetalSlime: One of their most famous and frustrating variants, to the point where they're a trope unto themselves.
* MonogenderMonsters: Zigzagged. Most Slimes are usually male,
with no issue.
* PlayingWithFire:
** Ghosts can learn Frizz, Sizz, Frizzle,
the She-Slimes are kind of female, according to their name and Kafrizz [[note]]Known as Kafrizzle before a genetic mutation.
* MookMedic: The Healslimes, which have used their healing magic to support both humans and monsters many times over
the official Kafrizzle made its debut from ''VideoGame/DragonQuestMonstersJoker'' onwards[[/note]] in course of the series.
* NotEvilJustMisunderstood: Many Slimes are portrayed as disliking violence and will frequently be seen mingling among peaceful villages. They will often tell travelers that they're not bad Slimes to avoid getting attacked and share some special information as a peace offering.
* PlayerMooks:
**
''VideoGame/DragonQuestV'' after being recruited, included numerous Slimes among the monsters that the player could recruit.
** ''VideoGame/DragonQuestVI'' implemented a system similar to ''V'' on its original release, but the UpdatedRerelease for the Nintendo DS retooled the recruitment system to be limited to almost only members of the Slime family.
* PlayingWithFire: Slimes that are recruited in ''V''
and reprise casting Frizz in various spinoff games, as well as Kafrizz in ''VideoGame/DragonQuestX'' when [[RedEyesTakeWarning they have gone Vicious]].
** In their debut, as well as the 3DS remake of ''VII'', Fightgiests
appearances can learn Scorch, Frizz, and Spitegeists other fire spells/skills. In addition, Metal Slimes can cast Sizz in battle.their debut game and ''II'', in addition to Frizz from ''VideoGame/DragonQuestIII'' onwards, while Black/Shadow Slimes cast Frizzle.
* SignatureMove: Slime Spank, an ability from the Slime Morimori games, is used by Slimes, She-Slimes, and Black/Shadow Slimes to deal more damage than a normal attack.



[[folder:Golem]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dragonquesti_golem.png]][[caption-width-right:300:[[labelnote:Gold Golem]]https://static.tvtropes.org/pmwiki/pub/images/gold_golem.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Stone Golem]]https://static.tvtropes.org/pmwiki/pub/images/stone_golem.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Glacial Golem]]https://static.tvtropes.org/pmwiki/pub/images/glacial_golem.png[[/labelnote]]]]

Entities made of bricks that were originally made to protect towns from monsters, but decided fighting alongside them was better.\\
\\
For the Golem boss, see [[Characters/DragonQuestI here]].\\
\\
Debut: ''VideoGame/DragonQuestI''

to:

[[folder:Golem]]
[[folder:Slime Knight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dragonquesti_golem.png]][[caption-width-right:300:[[labelnote:Gold Golem]]https://static.org/pmwiki/pub/images/slime_knight.jpg]][[caption-width-right:300:[[labelnote:Metal Slime Knight]]https://static.tvtropes.org/pmwiki/pub/images/gold_golem.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Stone Golem]]https://static.org/pmwiki/pub/images/metal_slime_knight.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Snooty Slime Knight]]https://static.tvtropes.org/pmwiki/pub/images/stone_golem.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Glacial Golem]]https://static.tvtropes.org/pmwiki/pub/images/glacial_golem.org/pmwiki/pub/images/snooty_slime_knight.png[[/labelnote]]]]

Entities made of bricks Knights that were originally made ride green Slimes to protect towns their fellow Slime brethren from monsters, but decided fighting alongside them was better.\\
\\
For the Golem boss, see [[Characters/DragonQuestI here]].\\
\\
evil.

Debut: ''VideoGame/DragonQuestI''''VideoGame/DragonQuestV''



* AchillesHeel: Anything that puts them to sleep, whether it be the Fairy Flute, Snooze spells, or abilities that put opponents to sleep such as Sweet Breath or Sleeper Hit, makes fighting against them easier. ''VideoGame/DragonQuestX'' can [[RemovedAchillesHeel turn this into a blessing]] via the skill Sweet Dreams when they are recruited.
* AnIcePerson: Glacial Golems, an icy variant from ''Dragon Quest X'' onwards, are faced in arctic environments such as The Snærfelt.
* BossBattle: In ''VideoGame/DragonQuestI'', a Golem, the only one of its type, is stationed at the entrance to Cantlin and must be defeated before the player can enter.
* TheBerserker: Their bestiary description in ''VideoGame/DragonQuestHeroes'' and [[VideoGame/DragonQuestHeroesII its sequel]] indicates that Gold Golems fight in this manner.
-->''Far from as good as gold, they fling their fists around furiously with nary a care for their surroundings.''
* BruiserWithASoftCenter: Golems may hit hard, but they secretly enjoy it when a bird lands on their shoulder.
* CapsLock: How they usually speak.
* CrossoverCameo:
** A Golem appears alongside a Chimaera, a Skeleton Soldier, a Green Dragon, a Liquid Metal Slime, a Funghoul, a Killerpillar, a Restless Armour, a Cumaulus, a Dragon Zombie, and an Infernal Serpent during ''Itadaki Street DS'''s Monster Arena minigame.
** They, along with their Stone Golem and Gold Golem relatives also appear in ''VideoGame/FinalFantasyXIV'''s crossover event with the ''Dragon Quest'' series.
* DegradedBoss:
** Becomes a normal enemy from ''VideoGame/DragonQuestV'' onwards, while ''VideoGame/DragonQuestVII'' has one as a boss again.
** Glacial Golems from ''Dragon Quest X'' onwards also become a normal enemy from ''VideoGame/DragonQuestXI'' onwards.
* EliteMooks: Zigzagged with the Stone Golems, since they can either be the weakest Golem monster fought [[note]] In ''Dragon Quest V'', ''VideoGame/DragonQuestVII'', ''VideoGame/DragonQuestIX'', and ''Dragon Quest XI'' [[/note]] or the strongest fought.[[note]] In ''Dragon Quest I'', ''VideoGame/DragonQuestVIII'', and ''Dragon Quest X'' [[/note]]
* ForcedTransformation: [[spoiler:During the events of ''VideoGame/DragonQuestMonstersTheDarkPrince'', the Stone Golems that chased Psaro, Rose, and Toilen in the Gleaming Grotto and were controlled by Petrarch in his youth were actually elves cursed into their forms by Aamon's evil magic.]]
* LogicalWeakness:
** Despite being [[UndergroundMonkey a variant]] of plain Golems, Gold Golems often have worse stats--of course they do: gold is a very soft metal.
** Glacial Golems fare no better. Since they're made of ice, they're vulnerable to fire spells and attacks.
* MidasTouch: The [[InformedAttribute bestiary description]] for Gold Golems in ''VideoGame/DragonQuestMonstersJoker'' alleges that they have this.
* MoneySpider: Gold Golems, which are pretty useful for raking in serious cash. Though according to various bestiary descriptions, they're actually sick and tired of this status and yearn for the simple life of their Stone Golem comrades.
* TheResenter: ''VideoGame/DragonQuestXI'' indicates that Gold Golems envy the carefree lives of Stone Golems, who aren't hunted {{Money Spider}}s like them. ''VideoGame/DragonQuestTreasures'' indicates their envy of plain Golems runs deep.

to:

* AchillesHeel: Anything that puts them BullyHunter: According to sleep, whether it be the Fairy Flute, Snooze spells, or abilities that put opponents to sleep such as Sweet Breath or Sleeper Hit, makes fighting against them easier. ''VideoGame/DragonQuestX'' can [[RemovedAchillesHeel turn this into a blessing]] via the skill Sweet Dreams when they are recruited.
* AnIcePerson: Glacial Golems, an icy variant from ''Dragon Quest X'' onwards, are faced in arctic environments such as The Snærfelt.
* BossBattle: In ''VideoGame/DragonQuestI'', a Golem, the only one of its type, is stationed at the entrance to Cantlin and must be defeated before the player can enter.
* TheBerserker: Their
various bestiary description in ''VideoGame/DragonQuestHeroes'' and [[VideoGame/DragonQuestHeroesII its sequel]] indicates that Gold Golems fight in entires of this manner.
-->''Far from as good as gold,
monster, they fling their fists around furiously with nary a care hunt down those who bully Slimes for their surroundings.''
own sick personal gain.
* BruiserWithASoftCenter: Golems may hit hard, but they secretly enjoy it when a bird lands on their shoulder.
* CapsLock: How they usually speak.
* CrossoverCameo:
** A Golem appears alongside a Chimaera, a Skeleton Soldier, a Green Dragon, a Liquid Metal Slime, a Funghoul, a Killerpillar, a Restless Armour, a Cumaulus, a Dragon Zombie, and an Infernal Serpent during ''Itadaki Street DS'''s Monster Arena minigame.
** They, along with their Stone Golem and Gold Golem relatives also appear in ''VideoGame/FinalFantasyXIV'''s crossover event with the ''Dragon Quest'' series.
* DegradedBoss:
** Becomes a normal enemy from ''VideoGame/DragonQuestV'' onwards, while ''VideoGame/DragonQuestVII'' has one as a boss again.
** Glacial Golems from ''Dragon Quest X'' onwards also become a normal enemy from
CombinationAttack: ''VideoGame/DragonQuestXI'' onwards.
gives the Slime Knights the Buckler Buckler Pep Power, combing their Helm Splitters to damage one enemy and lower their defence.
* DeathOrGloryAttack: Double-Edged Slash, which is used by Metal Slime Knights in ''VideoGame/DragonQuestVI''.
* DefeatMeansFriendship: Slime Knights can be recruited to fight alongside their former enemies, as first seen in their debut.
* EliteMooks: Zigzagged with the Stone Golems, since they can either be the weakest Golem monster fought [[note]] In ''Dragon Quest V'', ''VideoGame/DragonQuestVII'', ''VideoGame/DragonQuestIX'', and ''Dragon Quest XI'' [[/note]] or the strongest fought.[[note]] In ''Dragon Quest I'', ''VideoGame/DragonQuestVIII'', and ''Dragon Quest X'' [[/note]]
* ForcedTransformation: [[spoiler:During the events of ''VideoGame/DragonQuestMonstersTheDarkPrince'', the Stone Golems
The Snooty Slime Knights, introduced from ''VideoGame/DragonQuestX'' onwards, are rarefied variants that chased Psaro, Rose, can cast Snub to nullify enemy magic, and Toilen in the Gleaming Grotto Oomph and were controlled by Petrarch in his youth were actually elves cursed into Buff to increase their forms by Aamon's evil magic.]]
* LogicalWeakness:
** Despite being [[UndergroundMonkey a variant]] of plain Golems, Gold Golems often have worse stats--of course they do: gold is a very soft metal.
** Glacial Golems fare no better. Since they're made of ice, they're vulnerable to fire spells
attack and attacks.
defence.
* MidasTouch: The [[InformedAttribute bestiary description]] for Gold Golems EnemySummoner: Slime Knights can summon Healslimes to aid them in ''VideoGame/DragonQuestMonstersJoker'' alleges that battle, as well as Cureslimes when they have this.
gone [[RedEyesTakeWarning Vicious]].
* MoneySpider: Gold Golems, HealThyself: Heal, which are pretty useful for raking in serious cash. Though according to various bestiary descriptions, they're actually sick is cast by Slime Knights and tired of this status and yearn Metal Slime Knights in most appearances, in addition to Moreheal in ''X'' for the simple life of former gone Vicious and the latter when normally fought.
* LuckilyMyShieldWillProtectMe: They,
their Stone Golem Metal Slime Knight and Snooty Slime Knight relatives have Slime Knight Shields on hand to block enemy attacks and spells.
* MetalSlime: Subverted with the Metal Slime Knights, since the steeds they ride in battle aren't EXP rich as the Metal Slimes and their Liquid Metal Slime and Metal King Slime
comrades.
* TheResenter: ''VideoGame/DragonQuestXI'' indicates that Gold Golems envy the carefree lives MountedMook: One of Stone Golems, who aren't hunted {{Money Spider}}s like them. ''VideoGame/DragonQuestTreasures'' indicates their envy of plain Golems runs deep.gaming's most iconic examples.



[[folder:Goodybag]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/goodybag.jpg]][[caption-width-right:300:[[labelnote:Bag o' Laughs]]https://static.tvtropes.org/pmwiki/pub/images/bag_o_laughs.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Bag o' Sweets]]https://static.tvtropes.org/pmwiki/pub/images/bag_o_sweets.png[[/labelnote]]]]

Burlap sacks with a wicked grin and jewels that know how to make their enemies get down to dance.

Debut: ''VideoGame/DragonQuestIII''

to:

[[folder:Goodybag]]
[[folder:Slime Stack]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/goodybag.jpg]][[caption-width-right:300:[[labelnote:Bag o' Laughs]]https://static.org/pmwiki/pub/images/slime_stack.jpg]][[caption-width-right:300:[[labelnote:Metal Medley]]https://static.tvtropes.org/pmwiki/pub/images/bag_o_laughs.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Bag o' Sweets]]https://static.org/pmwiki/pub/images/metal_medley.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Gem Jamboree]]https://static.tvtropes.org/pmwiki/pub/images/bag_o_sweets.org/pmwiki/pub/images/gem_jamboree.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Slime Sisters]]https://static.tvtropes.org/pmwiki/pub/images/slime_sisters.png[[/labelnote]]]]

Burlap sacks with a wicked grin and jewels 3 Slimes that know how wanted to make their enemies get down become a King Slime, but became this tower of fun instead due to dance.

not having enough Slimes to do so.

Debut: ''VideoGame/DragonQuestIII''''VideoGame/DragonQuestIX''



* DanceBattler:
** One of their specialties in battle, using Weird Dance to [[ManaDrain drain enemies of their MP]], or Sultry Dance, to make enemies dance for a turn, which is always used by them from ''VideoGame/DragonQuestVII'' onwards.
** Their Bag o' Laughs relatives can also use Weird Dance while the Bags o' Sweets can use Sultry Dance, just like the Goodybags, as well as [[HealThyself Hustle Dance]] and Fuddle Dance.
* EnemySummoner:
** They summon [[MookMedic Healslimes]] in ''VII'' while in ''VideoGame/DragonQuestX'', they summon [[VillainousHarlequin Jinksters]].
** Bags o' Laughs can do the same, as well as summon Monologs in ''VII'' and Winksters in ''VideoGame/DragonQuestIX''.
* MoneySpider: Goodybags have a decent amount of Gold dropped when defeated in battle.
* PlayingWithFire: They cast Sizz in ''VideoGame/DragonQuestVI'' while their Bags o' Laughs relatives cast Frizz in ''VII'' and ''VideoGame/DragonQuestVIII''. Bags o' Sweets can also cast Frizzle in ''X''.
* RankUp: Bags o' Laughs that save up their pocket money become Goodybags according to their ''Dragon Quest X'' bestiary entry.
* StatusInflictionAttack: They cast Kasap to lower their enemies' defence, as well as Fuddle to confuse them or one enemy, and Fizzle to silence enemy spells, as well as Deceleratle, which is also cast by their Bags o' Laughs relatives to lower enemy agility.
* SweetTooth: ''Dragon Quest X'' onwards introduces the Bag o' Sweets, a rarefied relative that was given life by a witch with a sweet tooth.
* VillainousFriendship: The Goodybags have a good rapport with the Night Emperors of Psaro and Estark's army, according to the latter's bestiary entry in ''VIII''.

to:

* DanceBattler:
** One of their specialties
AdaptationalEarlyAppearance: Slime Stacks, Metal Melodies, and Gem Jamborees appear in battle, using Weird Dance to [[ManaDrain drain enemies of their MP]], or Sultry Dance, to make enemies dance for a turn, which is always used by them from ''VideoGame/DragonQuestVII'' onwards.
** Their Bag o' Laughs relatives can also use Weird Dance while
the Bags o' Sweets can use Sultry Dance, just like the Goodybags, as well as [[HealThyself Hustle Dance]] and Fuddle Dance.
* EnemySummoner:
** They summon [[MookMedic Healslimes]] in ''VII'' while in ''VideoGame/DragonQuestX'', they summon [[VillainousHarlequin Jinksters]].
** Bags o' Laughs can do the same, as well as summon Monologs in ''VII'' and Winksters in ''VideoGame/DragonQuestIX''.
* MoneySpider: Goodybags have a decent amount
3DS remake of Gold dropped when defeated in battle.
* PlayingWithFire: They cast Sizz in ''VideoGame/DragonQuestVI'' while their Bags o' Laughs relatives cast Frizz in ''VII'' and ''VideoGame/DragonQuestVIII''. Bags o' Sweets can also cast Frizzle in ''X''.
* RankUp: Bags o' Laughs that save up their pocket money become Goodybags according to their
''VideoGame/DragonQuestVII'', despite not debuting until ''Dragon Quest X'' bestiary entry.
IX''.
* StatusInflictionAttack: They cast Kasap to lower [[ItsRainingMen It's Raining Slimes]]: Slime Stacks can damage all enemies with Raining Splats and Blobs, while the Slime Sisters can do the same with Pink Shower.
* LeaningTowerOfMooks: The byproduct of 3 Slimes, one blue, one green, and one red, they're greater than the sum of
their enemies' defence, parts.
* MascotMook: One of the most iconic monsters from the ninth game, they've gone on to reappear in the game after it,
as well as Fuddle to confuse various spin-off games such as the Battle Road games and ''VideoGame/DragonQuestTact''.
* MetalSlime: Metal Melodies, a variant of
them or one enemy, and Fizzle to silence enemy spells, as well as Deceleratle, introduced alongside Slime Stacks themselves, can yield some decent EXP, though just like other Metal Slime monsters, they can flee if given the chance.
* MoneySpider: Gem Jamborees, another variant introduced alongside Slime Stacks, yield some decent Gold when defeated, though they can flee if given the chance.
* PinkIsFeminine: Slime Sisters, a rarefied variant introduced from ''VideoGame/DragonQuestX'' onwards, are 3 Pink Slimes stacked together.
* PlayingWithFire:
** Kerfrizz,
which is also cast was first casted by their Bags o' Laughs relatives to lower enemy agility.
* SweetTooth:
Metal Melodies in ''Dragon Quest X'' onwards introduces the Bag o' Sweets, a rarefied relative IX'', consists of 3 Frizzes that was given life damage all random enemies, and is also cast by a witch with a sweet tooth.
* VillainousFriendship: The Goodybags have a good rapport with
Slime Stacks and Gem Jamborees in ''Dragon Quest X''.
** Metal Melodies in
the Night Emperors 3DS remake of Psaro and Estark's army, according ''Dragon Quest VII'' cast Frizzle in battle, due to Kerfrizz not existing yet.
* UnusualPetsForUnusualPeople: According
to the latter's Gem Jamboree's bestiary entry description in ''VIII''.''Dragon Quest X'', they're owned by upper class young women as status symbols due to their bodies being made of gold.



[[folder:Great Sabrecat]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/great_sabrecat.png]][[caption-width-right:300:[[labelnote:Dark Sabrecat (Original design)]]https://static.tvtropes.org/pmwiki/pub/images/dark_sabrecat.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dark Sabrecat (Modern appearance)]]https://static.tvtropes.org/pmwiki/pub/images/dark_sabrecat_8.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Silver Sabrecat]]https://static.tvtropes.org/pmwiki/pub/images/silver_sabrecat.png[[/labelnote]]]]

Ferocious sabre-toothed felines known for their great speed, mighty jaws, and terrible claws... and also their unbreakable devotion to their masters.

Debut: ''VideoGame/DragonQuestV''

to:

[[folder:Great Sabrecat]]
[[folder:Tantamount]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/great_sabrecat.png]][[caption-width-right:300:[[labelnote:Dark Sabrecat (Original design)]]https://static.org/pmwiki/pub/images/tantamount.png]][[caption-width-right:300:[[labelnote:Equinox]]https://static.tvtropes.org/pmwiki/pub/images/dark_sabrecat.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dark Sabrecat (Modern appearance)]]https://static.org/pmwiki/pub/images/equinox_7.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Godsteed]]https://static.tvtropes.org/pmwiki/pub/images/dark_sabrecat_8.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Silver Sabrecat]]https://static.tvtropes.org/pmwiki/pub/images/silver_sabrecat.png[[/labelnote]]]]

Ferocious sabre-toothed felines known for
org/pmwiki/pub/images/godsteed.jpg[[/labelnote]]]]

Horse monsters that canter in circles, kicking up embers at
their great speed, mighty jaws, enemies and terrible claws... and also their unbreakable devotion reading battlefields like books.

For tropes relating
to their masters.

the first Equinox [[spoiler:[[PiecesOfGod who's one of Zenus's 10 fragments]]]], see [[Characters/DragonQuestIX here]].

Debut: ''VideoGame/DragonQuestV''''VideoGame/DragonQuestIX''



* AnIcePerson: Silver Sabrecats, introduced from ''Dragon Quest Of The Stars'' onwards[[note]]''Dragon Quest X'' retroactively from the start of Version 6 onwards[[/note]], are encountered in arctic environments or other locations such as the Pinnacle of Peace and are ruthless parents to their young, [[TheSocialDarwinist making sure only the strong Silver Sabrecubs survive to become part of their hunting packs]].
* ArtEvolution: Though the Sabrecat species debuted in ''Dragon Quest II'', ''Dragon Quest V'' is the first game to introduce the distinctive mohawk mane and spotted coat associated with the Great Sabrecat. It has since become the standard design for all their variants, including the Striking Sabrecat.
** Dark Sabrecats from ''VideoGame/DragonQuestVIII'' originally had the same black and white coloration as the other monsters from the [[DarkWorld World of Darkness]], such as Dark Star and Dark Dullahan, but ''Monster Parade'' onwards gave them a more defined dark bluish body with a dark red mohawk mane and red eyes.
* CombinationAttack: Common Claws, which is used by Great Sabrecats, Silver Sabrecats, and Dark Sabrecats alongside their young, though the former 2 have to be Vicious in order to do so.
* DarkIsEvil: Dark Sabrecats, introduced from ''VIII'' onwards, are hunters that prowl in the shadows and look down on their fellow Sabrecats for their own hunting methods, according to their ''Dragon Quest XI'' bestiary entry, while making sure no one who've seen them lives to tell the tale of their existence, according to their ''Dragon Quest VIII'' bestiary entry.
* DependingOnTheArtist: Silver Sabrecats either have white, [[note]] In ''[[VideoGame/DragonQuestOfTheStars Dragon Quest of the Stars]]'' [[/note]] red, [[note]] In ''[[VideoGame/DragonQuestHeroesII Dragon Quest Heroes II]]'' [[/note]] or blue [[note]] In ''VideoGame/DragonQuestX'', ''VideoGame/DragonQuestXI'', and other spinoff appearances [[/note]] manes.
* HorseOfADifferentColor: Great Sabrecats are ridable mounts in ''Dragon Quest VIII'', ''Dragon Quest X'', and ''Dragon Quest XI''. They can be summoned by ringing Baumren's Bell, or by players themselves.
* RedEyesTakeWarning: Great Sabrecats and Silver Sabrecats have these when they have gone Vicious in ''Dragon Quest XI'', though Dark Sabrecats already have these by default via their redesign from ''Monster Parade'' onwards.
* UndyingLoyalty: Great Sabrecubs are dangerous even when young, but those who can tame them will have a loyal ally for life, as first witnessed in ''Dragon Quest V''.

to:

* AnIcePerson: Silver Sabrecats, introduced from ''Dragon Quest Of The Stars'' onwards[[note]]''Dragon Quest X'' retroactively from BlowYouAway: Kaswooshle, which is cast by Godsteeds and Hippocampers in battle, as well as Kaswoosh and the start of Version 6 onwards[[/note]], are encountered in arctic environments or other locations such as Co-Kaswooshle Pep Power for the Pinnacle of Peace and are ruthless parents to their young, [[TheSocialDarwinist making sure only the strong Silver Sabrecubs survive to become part of their hunting packs]].
* ArtEvolution: Though the Sabrecat species debuted
former in ''Dragon Quest II'', ''Dragon Quest V'' is the XI''.
* BossBattle:
** The
first game to introduce Equinox in the distinctive mohawk mane and spotted coat associated species' debut game, who is also [[spoiler:a fragment of Zenus after Corvus's attack on the Observatory]], is fought as a Grotto boss. Another one is fought in the next game's Magic Labyrinth, as well as being one of Archfiend Nerodus's 12 Demon Generals during the game's events, named Burgun Equinox. In addition, a Tantamount is also fought as a boss in the same game.
** An Equinox monster combined
with the Great Sabrecat. It has since become petrified form of Pegasus, Nagasus, is fought at the standard design for all their variants, including [[VideoGame/DragonQuestVI Pillar of Pegasus]] during the Striking Sabrecat.
** Dark Sabrecats from ''VideoGame/DragonQuestVIII'' originally had the same black and white coloration as the other monsters from the [[DarkWorld World of Darkness]], such as Dark Star and Dark Dullahan, but ''Monster Parade'' onwards gave them a more defined dark bluish body with a dark red mohawk mane and red eyes.
* CombinationAttack: Common Claws, which is used by Great Sabrecats, Silver Sabrecats, and Dark Sabrecats alongside their young, though the former 2 have to be Vicious in order to do so.
* DarkIsEvil: Dark Sabrecats, introduced from ''VIII'' onwards, are hunters that prowl in the shadows and look down on their fellow Sabrecats for their own hunting methods, according to their ''Dragon Quest XI'' bestiary entry, while making sure no one who've seen them lives to tell the tale of their existence, according to their ''Dragon Quest VIII'' bestiary entry.
* DependingOnTheArtist: Silver Sabrecats either have white, [[note]] In ''[[VideoGame/DragonQuestOfTheStars Dragon Quest of the Stars]]'' [[/note]] red, [[note]] In ''[[VideoGame/DragonQuestHeroesII Dragon Quest Heroes II]]'' [[/note]] or blue [[note]] In ''VideoGame/DragonQuestX'', ''VideoGame/DragonQuestXI'', and other spinoff appearances [[/note]] manes.
* HorseOfADifferentColor: Great Sabrecats are ridable mounts
Tickington sidequests in ''Dragon Quest VIII'', XI''.
* BreathWeapon: The Tantamounts and their relatives have a variety of breath attacks, such as Inferno, Blessed Breath, Air Pollution, Black Breath, and Dark Breath to decimate enemy parties.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Godsteeds Co-Kaswooshle as their Pep Power that combines their [[BlowYouAway Kaswoosh]] spells.
* DarkIsEvil: Equinoxes are this to a T, since they take the lives of all in their paths and were always the first to lead the charges when monsters tried to take over the world on behalf of their masters.
* HellishHorse: They're flying horses who bring death upon the battlefield with their abilities and thundering hooves.
* LightIsNotGood: Godsteeds may seem heavenly, but they're deadly monsters that breathe a bright breath, neigh a mean Whinny, and put their enemies to sleep with [[HypnoticEyes Lullab-Eye]], while blowing them away with Kaswoosh, Kaswooshle, and Co-Kaswooshle.
* NoisyNature:
''Dragon Quest X'', X'' onwards gives the whole line and ''Dragon Quest XI''. They can be summoned by ringing Baumren's Bell, or by players themselves.
various new relatives introduced in the same game Whinny, which damages enemies in addition to knocking them down.
* RedEyesTakeWarning: Great Sabrecats and Silver Sabrecats have these when they have gone Vicious PlayingWithFire: In addition to Inferno, Tantamounts cast Frizzle in ''Dragon Quest XI'', though Dark Sabrecats already have these as well as Kafrizz and Scorch when they become [[SicklyGreenGlow Malicious from Calasmos's influence]].
* RammingAlwaysWorks: Body Slam, which is used
by default via Tantamounts only in their redesign debut game to damage one enemy while losing some of their health in the process.
* ShockAndAwe: Tantamounts and Equinoxes have Lightning Storm to zap enemies in battle, and
from ''Monster Parade'' onwards.
* UndyingLoyalty: Great Sabrecubs are dangerous even when young, but those who can tame them will have a loyal ally for life, as first witnessed in
''Dragon Quest V''.X'' onwards, can potentially paralyze enemies, while reducing their resistance to paralysis.



[[folder:Gryphon]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gryphon_7.jpg]][[caption-width-right:300:[[labelnote:War Gryphon]]https://static.tvtropes.org/pmwiki/pub/images/war_gryphon.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dark Gryphon]]https://static.tvtropes.org/pmwiki/pub/images/dark_gryphon_1.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Grim Gryphon]]https://static.tvtropes.org/pmwiki/pub/images/grim_gryphon.png[[/labelnote]]]]

Three-eyed bird monsters that silence enemy spells before going in for the kill.\\
\\
For tropes relating to Jamirus, see [[Characters/DragonQuestVI here]]. For tropes relating to Gemon, see [[Characters/DragonQuestVIII here]].

Debut: ''VideoGame/DragonQuestVI''

to:

[[folder:Gryphon]]
[[folder:Teeny Sanguini]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gryphon_7.jpg]][[caption-width-right:300:[[labelnote:War Gryphon]]https://static.org/pmwiki/pub/images/teeny_sanguini.jpg]][[caption-width-right:300:[[labelnote:Pink Sanguini]]https://static.tvtropes.org/pmwiki/pub/images/war_gryphon.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dark Gryphon]]https://static.org/pmwiki/pub/images/pink_sanguini.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Genie Sanguini]]https://static.tvtropes.org/pmwiki/pub/images/dark_gryphon_1.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Grim Gryphon]]https://static.tvtropes.org/pmwiki/pub/images/grim_gryphon.org/pmwiki/pub/images/genie_sanguini.png[[/labelnote]]]]

Three-eyed bird monsters that silence enemy spells before going in for the kill.\\
\\
For tropes relating to Jamirus, see [[Characters/DragonQuestVI here]]. For tropes relating to Gemon, see [[Characters/DragonQuestVIII here]].

A cow-skin patched flying demon that's so cute and adorable... at first.

Debut: ''VideoGame/DragonQuestVI''''VideoGame/DragonQuestIX''



* AttackReflector: Bounce, which is cast by either Gryphons and/or War Gryphons depending on the game.
* BlowYouAway: Swoosh and Bazoom, which is cast by War Gryphons [[note]]In ''VI''[[/note]] and Gryphons in both ''VI'' and ''Dragon Quest VIII'', attacking enemies and ejecting them and/or the Monster Team depending on the game for the latter monster.
** Grim Gryphons, a new variant introduced from ''VideoGame/DragonQuestXI'' onwards, can cast Woosh, as well as Swoosh and Kaswoosh after going [[RedEyesTakeWarning Vicious]].
* BossBattle: 2 Grim Gryphons are faced in the Kingsbarrow in order for the Luminary and Erik to get the [[MacGuffin Red Orb]] the latter swiped from Heliodor.
* BreathWeapon: Flame Breath, Inferno,[[note]]Which is also used by Dark Gryphons only in ''VIII''[[/note]] and/or Scorch, which is used by War Gryphons to burn enemies to a crisp. Stronger variants, such as Dark Gryphons and Gelbatrosses have Flames of Darkness, Black Breath, Burning Breath, Air Pollution, and others like Malevolent Miasma to decimate unprepared parties.
* CastingAShadow: Kazammle, which is cast by Gelbatrosses, a variant introduced from ''VideoGame/DragonQuestX'' onwards.[[note]]Via the game's 2.3 update[[/note]]
* DarkIsEvil: Dark Gryphons, a variant introduced from ''VideoGame/DragonQuestVIII'' onwards, originate from the [[DarkWorld World of Darkness]] and in the eleventh game, will breathe various darkness-based breath attacks such as Malevolent Miasma and Flames of Darkness, as well as the [[CombinationAttack Hexhalation]] Pep Power.
* FeatheredFiend: They're vicious birds [[DegradedBoss based on Jamirus]] and will remind you of the pecking threat they pose to humanity.
* StatusBuff: Kabuff, which is cast by War Gryphons in ''VI'', ''VIII'', and ''X'' to increase they and allies' defence, though ''XI'' trades it out for Magic Barrier, which increases spell resistance instead.
* StatusInflictionAttack: Fizzle, which is used by Gryphons and Dark Gryphons to silence enemy spells, while Grim Gryphons use Deceleratle to lower their enemies' speed.

to:

* AttackReflector: Bounce, which is cast by either Gryphons and/or War Gryphons depending on the game.
* BlowYouAway: Swoosh and Bazoom, which is cast by War Gryphons [[note]]In ''VI''[[/note]] and Gryphons in both ''VI'' and
AnIcePerson: ''Dragon Quest VIII'', attacking enemies and ejecting them and/or X'' onwards introduces the Monster Team depending on the game for the latter monster.
** Grim Gryphons, a new variant introduced from ''VideoGame/DragonQuestXI'' onwards, can cast Woosh, as well as Swoosh and Kaswoosh after going [[RedEyesTakeWarning Vicious]].
* BossBattle: 2 Grim Gryphons are faced in the Kingsbarrow in order for the Luminary and Erik to get the [[MacGuffin Red Orb]] the latter swiped from Heliodor.
* BreathWeapon: Flame Breath, Inferno,[[note]]Which is also used by Dark Gryphons only in ''VIII''[[/note]] and/or Scorch,
Snowy Sanguinis, which is used by War Gryphons to burn enemies to a crisp. Stronger variants, such as Dark Gryphons and Gelbatrosses are encountered in icy locations.
* TheArtifact: The Manguini family appeared with the Sanguinis in ''Dragon Quest IX'', but
have Flames of Darkness, Black Breath, Burning Breath, Air Pollution, and others like Malevolent Miasma been ignored since. This may be due to decimate unprepared parties.
the Sanguinis becoming {{Mascot Mook}}s.
* CastingAShadow: Kazammle, which is cast by Gelbatrosses, a variant introduced EvolutionaryLevels:
** Judging
from the bestiary description of the Bloody Manguini in ''Dragon Quest IX'', the Manguinis are the evolved form of Sanguinis. ''Dragon Quest X'', however would state that Pink Sanguinis evolved into Batmandrills, as mentioned in their bestiary description.
** The Genie Sanguini is a Sanguini that was supposed to become a Bloody Manguini, but it appears to have been prevented and turned into a kind of fairy instead, perhaps due to accumulating holy artifacts (Its RandomDrops in ''Dragon Quest IX'' are holy artifacts, the Prayer Ring and an urn of Saint's Ashes).
* GameFace: Sanguinis spend most of their time just fluffing around in mid-air, but when they get angry or hungry, they show their red eyes and MoreTeethThanTheOsmondFamily.
* KillerRabbit: They seem cute and cuddly, but they're pretty vicious monsters if underestimated.
* KingMook: ''Dragon Quest Monsters: Joker 2 [[UpdatedRerelease Professional]]'' introduces the King Sanguini, while
''VideoGame/DragonQuestX'' onwards.[[note]]Via introduces the game's 2.3 update[[/note]]
Queen Sanguinis, a rarefied variant.
* DarkIsEvil: Dark Gryphons, a variant introduced from ''VideoGame/DragonQuestVIII'' onwards, originate from the [[DarkWorld World of Darkness]] and in the eleventh game, will breathe various darkness-based breath attacks such as Malevolent Miasma and Flames of Darkness, as well as the [[CombinationAttack Hexhalation]] Pep Power.
* FeatheredFiend: They're vicious birds [[DegradedBoss based on Jamirus]] and will remind you of the pecking threat they pose to humanity.
* StatusBuff: Kabuff, which is cast by War Gryphons in ''VI'', ''VIII'', and ''X'' to increase they and allies' defence, though ''XI'' trades it out for Magic Barrier, which increases spell resistance instead.
* StatusInflictionAttack: Fizzle,
LifeDrain: Exsanguination, which is used by Gryphons Pink Sanguinis, as well as Genie Sanguinis, Snowy Sanguinis, and Dark Gryphons Queen Sanguinis to silence enemy spells, damage enemies while Grim Gryphons use Deceleratle to lower regaining their enemies' speed.health. It's also the method of how Sanguinis gain the blood they need to evolve into Manguinis.
* MascotMook: They've become pretty popular after their debut, appearing in spin-offs and having merchandise based on them and their relatives.
* OddNameOut: The Boogie Manguini's Japanese name doesn't include "Argon" like the regular Manguini (JP., Argon Devil) or Bloody Manguini (JP., Blood Argon). Instead, it's called "Yellow Satan".
* RedEyesTakeWarning:
** Their true eyes when attacking enemies or unlucky travelers.
** ''Dragon Quest X'' can also have them go Vicious.
* RidiculouslyCuteCritter: Sanguinis are adorable little fluffballs with piddly little batwings and stubby limbs. Just watch out for the GameFace... and their evolved Manguini brethren.
* SacrificialRevivalSpell: [[MagicDance Kerplunk Dance]], which is used by Genie Sanguinis to fully heal any allies still living and revive any dead allies at the cost of their own lives.
* StatusBuff: Gritty Ditty, which is used by Genie Sanguinis and Queen Sanguinis to boost their allies' attack by 1 level each as well as themselves.
* SurprisinglyCreepyMoment: Sanguinis are cute little fellas who shred people to bits and devour them offscreen. Each Genie Sanguini, judging from their RandomDrops and bestiary entry in ''IX'', appears to be created by devouring a holy man.



[[folder:Hacksaurus]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hacksaurus.jpg]][[caption-width-right:300:[[labelnote:Axesaurus]]https://static.tvtropes.org/pmwiki/pub/images/axesaurus.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Tyrantosaurus]]https://static.tvtropes.org/pmwiki/pub/images/tyrantosaurus.png[[/labelnote]]]]

Bipedal dragons wielding an axe, they love to slice their enemies to pieces, though they can also fight for their former enemies after being bested in combat.

Debut: ''VideoGame/DragonQuestVI''

to:

[[folder:Hacksaurus]]
[[folder:Togre]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hacksaurus.jpg]][[caption-width-right:300:[[labelnote:Axesaurus]]https://static.tvtropes.org/pmwiki/pub/images/axesaurus.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Tyrantosaurus]]https://static.tvtropes.org/pmwiki/pub/images/tyrantosaurus.png[[/labelnote]]]]

Bipedal dragons wielding an axe, they love to slice their enemies to pieces, though they can also fight for their former enemies
org/pmwiki/pub/images/togre.png]]

Former Heroes who became evil ogres as punishment from the Gods
after being bested in combat.

stealing high level thunder magic.

For tropes relating to Togrus Maximus, see [[Characters/DragonQuestVII here]].

Debut: ''VideoGame/DragonQuestVI''''VideoGame/DragonQuestVII''



* BreathWeapon: They usually [[PlayingWithFire breathe fire]] via Flame Breath and Inferno, while stronger variants like Axesauruses and Tyrantosauruses have either Flame Breath, Inferno, and/or Scorch.
* DependingOnTheArtist: Some Hacksaurus monsters, such as Axesauruses and Tyrantosauruses are colored differently depending on how they appear, with the former either being all red or light red, and the latter being dull green or a bright orangish red.
* IFightForTheStrongestSide: While they are usually minions in a Demon Lord's army, they can also fight against their former comrades and masters when defeated by their former opponents, as first famously seen with Lizzie wanting to fight alongside Terry in ''Dragon Quest VI'' after he defeated her in Wayfarer's Pass.
* LightIsNotGood: Paladinsaurus, a rarefied variant introduced from the start of Version 3 onwards, bring the pain on enemies harder with the Falcon Slash of their Hacksaurus relatives and the Hatchet Man of their Axesaurus relatives, while breathing light on them with [[LightEmUp Blessed Breath]].
* PowerfulButInaccurate: Axesauruses have Hatchet Man, which can land a brutal critical hit on one enemy if it connects, and is also used by Tyrantosauruses and Paladinsauruses in ''VideoGame/DragonQuestX''.
* WeaponSpecialization: The Hacksauruses and their relatives usually wield axes, though Tyrantosauruses also wield hammers in the Monsters series, but prefer their axes since they're more relaxed by it, according to their bestiary entries from the ''Heroes'' games.
-->''They've been known to wield an iron mallet, but seem most relaxed with an axe. Perhaps it's a sentimental thing?''

to:

* BreathWeapon: They usually [[PlayingWithFire breathe fire]] via Flame Breath and Inferno, while stronger variants like Axesauruses and Tyrantosauruses have either Flame Breath, Inferno, and/or Scorch.
* DependingOnTheArtist: Some Hacksaurus monsters, such as Axesauruses and Tyrantosauruses are colored differently depending on how they appear, with
AdaptationalEarlyAppearance: Appears in ''VideoGame/DragonQuestIV'' from the former either [=PS1=] remake onwards despite not existing at the time of the original game's release.
* BossBattle:
** Togrus Maximus is fought in Buccanham's Lighthouse in order to stop the babies from
being all red or light red, and turned into monsters on the latter being dull green or a bright orangish red.
* IFightForTheStrongestSide: While they are usually minions in a Demon Lord's army, they can also fight against their former comrades and masters when defeated by their former opponents, as
first famously seen with Lizzie wanting to fight alongside Terry night of a full moon in the species' debut game. In addition, he's also fought in ''Dragon Quest VI'' after he defeated her X'' both as a boss and one of Nerodus's 12 Demon Generals.
** Gezora, one of the 3 human/monster underlings of Anlucia the Maluminary, is fought
in Wayfarer's Pass.
the Vortex of Creation, having [[CastingAShadow Kazammle]], Super Strength Build to increase his Tension, Stomp, and War Cry to stun one enemy.
** Golden Badind, the monster form of Tenton's most notorious human criminal, is fought alongside other Golden Monsters such as Gold Golems and Gold Lions.
* LightIsNotGood: Paladinsaurus, a rarefied variant introduced EliteMooks: Togres are some of the most powerful monsters fought in the Cathedral of Blight during the events of ''Dragon Quest VII''. ''VideoGame/DragonQuestX'' retains their elite status, while introducing the Phalaris Bulls from the start first half of Version 3 onwards, bring the pain on enemies harder with the Falcon Slash of 3.5 onwards as a new stronger relative.
* EpicFlail: Phalaris Bulls have these as
their Hacksaurus relatives and main weapons in lieu of the Hatchet Man of their Axesaurus relatives, while breathing light on them with [[LightEmUp Blessed Breath]].
* PowerfulButInaccurate: Axesauruses have Hatchet Man, which can land a brutal critical hit on one enemy if it connects, and is also used by Tyrantosauruses and Paladinsauruses in ''VideoGame/DragonQuestX''.
* WeaponSpecialization: The Hacksauruses and their relatives
whips Togres usually wield axes, though Tyrantosauruses also wield hammers in the Monsters series, but prefer their axes since they're more relaxed by it, battle. They may not be good at wielding them, according to their ''Dragon Quest X'' bestiary entries from the ''Heroes'' games.
-->''They've been known
entry, [[{{Determinator}} but they push themselves in order to properly wield an iron mallet, but seem most relaxed with an axe. Perhaps it's a sentimental thing?''them]].
* FallenHero: They were once human Heroes before stealing high level thunder magic to use as their own, pissing off the Gods in the process, who cursed them into monsters as retaliation.
* KarmicTransformation: For stealing high level thunder magic such as Kazapstrophe, they were turned into monsters by the Gods themselves.
* MightyRoar: War Cry, which is used by Phalaris Bulls, Demon Guard, Gezora, and Togrus Maximus to stun 1 enemy. In addition, Golden Badind and Togrus Maximus's Demon General self can use Total War Cry to damage enemies while potentially stunning them.
* ShockAndAwe: Casts Zap[[note]]Actually Zapple prior to the actual Zap spell first introduced in the original ''Dragon Quest Monsters'' having more main series prominence from ''Dragon Quest X'' onwards.[[/note]] in both its debut and ''Dragon Quest IV''. ''Dragon Quest X'' upgrades this to Kazapstrophe, which is also used by Phalaris Bulls in battle.
* StatusBuff:
** Casts Oomph to increase 1 ally's ATK or its own in all of its appearances, which is also cast by Phalaris Bulls.
** While both Togres and Phalaris Bulls can't use Psyche Up or other Tension boosting skills such as Super Strength Build, they are instead used by Togrus Maximus, Gezora, and Golden Badind.



[[folder:Hades Condor]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hades_condor.png]][[caption-width-right:300:[[labelnote:Garuda]]https://static.tvtropes.org/pmwiki/pub/images/garuda_21.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Elysium Bird]]https://static.tvtropes.org/pmwiki/pub/images/elysium_bird.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Phoenix]]https://static.tvtropes.org/pmwiki/pub/images/phoenix_87.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dark Condor]]https://static.tvtropes.org/pmwiki/pub/images/dark_condor.png[[/labelnote]]]]

Oversized vultures that know quite a thing or two about magic.

Debut: ''VideoGame/DragonQuestIII''

to:

[[folder:Hades Condor]]
[[folder:Treeface]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hades_condor.png]][[caption-width-right:300:[[labelnote:Garuda]]https://static.org/pmwiki/pub/images/treeface.jpg]][[caption-width-right:300:[[labelnote:Treevil]]https://static.tvtropes.org/pmwiki/pub/images/garuda_21.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Elysium Bird]]https://static.org/pmwiki/pub/images/treevil.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dark Macarbour]]https://static.tvtropes.org/pmwiki/pub/images/elysium_bird.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Phoenix]]https://static.org/pmwiki/pub/images/dark_macarbour.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Antiquitree]]https://static.tvtropes.org/pmwiki/pub/images/phoenix_87.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dark Condor]]https://static.tvtropes.org/pmwiki/pub/images/dark_condor.org/pmwiki/pub/images/antiquitree.png[[/labelnote]]]]

Oversized vultures Monstrous trees that know quite a thing or two about magic.

pose as normal trees and pounce on unwary travelers.

Debut: ''VideoGame/DragonQuestIII''''VideoGame/DragonQuestII''



* AdaptationalLateAppearance: Phoenixes appear in the 3DS remake of ''Dragon Quest VIII'''s Altar of Wroth dungeon despite not being in the original game.
* BlowYouAway: Bazoom, which is cast by the whole family to banish enemies from a fight, wether they be human or Monster Teams.
* BossBattle:
** An Elysium Bird is fought alongside 2 Hades Condors in The Eerie Eyrie during ''VideoGame/DragonQuestXI'' in order to gain the [[MacGuffin Silver Orb]] it stole from Sylvando's mansion in Puerto Valor. Likewise, the same game has the Hades Condor that was killed by the Luminary's awakened powers at the start of the game revived by Calasmos and [[SicklyGreenGlow under his influence]] attacking Derk and must be fought to save him.
** A Hades Condor is fought in Rimuldar during the events of ''VideoGame/DragonQuestBuilders'' in order to save the town from a poisonous swamp.
* CombinationAttack: Co-Kasizzle, which is cast by Phoenixes when they are Pepped Up.
* DarkIsEvil: Dark Condors, a new relative introduced from ''VideoGame/DragonQuestVIII'' onwards, originate from the World of Darkness and fight the same way as Elysium Birds, with Multiheal, Eagle Grip, and Bazoom.
* DivineBirds: Elysium Birds may look beautiful, but their resistance to debilitating spells and Multiheal means they're far from birds of paradise.
* FeatheredFiend: These monsters terrorize humans, wether it be stealing their cows and livestock, attacking them with magic and their talons, or stealing valuables.
* TheMedic: All of them know at least one healing spell. Some ''Monsters'' games even have this be a perk for them where they know almost every healing spell in the game.
* PlayingWithFire: The Sizz spell line, which is cast by Hades Condors, Garudas, and Elysium Birds, though the Phoenixes would not have any fire related spells until ''Dragon Quest XI''.
* ThePhoenix: Phoenixes, introduced from the [=SNES=] remake of ''Dragon Quest III'' onwards, fit this trope to a T, healing allies with [[HealingHands Multiheal and Omniheal]], reviving them with Kazing, and burning them with Kasizz, in addition to other abilities like Kabuff and Eagle Grip.
* ThievingMagpie: Hades Condors and Elysium Birds love to steal anything sparkly and add it to their nests.

to:

* AdaptationalLateAppearance: Phoenixes appear in the 3DS remake of ''Dragon Quest VIII'''s Altar of Wroth dungeon despite not being in the original game.
* BlowYouAway: Bazoom, Leaf Slash, which is cast used by the whole family to banish enemies from a fight, wether they be human or Monster Teams.
* BossBattle:
** An Elysium Bird is fought alongside 2 Hades Condors in The Eerie Eyrie during ''VideoGame/DragonQuestXI'' in order to gain the [[MacGuffin Silver Orb]] it stole from Sylvando's mansion in Puerto Valor. Likewise, the same game has the Hades Condor that was killed by the Luminary's awakened powers at the start of the game revived by Calasmos
Treevils, Evil Tim Trees, and [[SicklyGreenGlow under his influence]] attacking Derk and must be fought Antiquitrees to save him.
** A Hades Condor is fought in Rimuldar during the events of ''VideoGame/DragonQuestBuilders'' in order to save the town from a poisonous swamp.
damage all enemies.
* CombinationAttack: Co-Kasizzle, DanceBattler: Weird Dance, which is cast used by Phoenixes when they are Pepped Up.
Treefaces and their relatives to [[ManaDrain drain enemies of their MP]]. Stronger variants such as Antiquitrees and Evil Tim Trees can use Tap Dance and the Charm-Cha-Cha, the latter of which charms enemies into hurting each other.
* DarkIsEvil: The Dark Condors, Macarbour, a new relative variant from the [[DarkWorld World of Darkness]] introduced from ''VideoGame/DragonQuestVIII'' onwards, originate from the World are described as fearsome trees of Darkness and fight the same way as Elysium Birds, death [[OneHitKill who can kill enemies with Multiheal, Eagle Grip, and Bazoom.
* DivineBirds: Elysium Birds may look beautiful, but
a Death Dance]] while reviving fallen comrades with their resistance to debilitating spells and Multiheal means they're far from birds of paradise.
leaves.
* FeatheredFiend: These monsters terrorize humans, wether it be stealing their cows and livestock, attacking them with magic and their talons, or stealing valuables.
* TheMedic: All of them know at least one healing spell. Some ''Monsters'' games even have this be
EliteMooks: Antiquitrees, a perk for them where they know almost every healing spell in the game.
* PlayingWithFire: The Sizz spell line, which is cast by Hades Condors, Garudas, and Elysium Birds, though the Phoenixes would not have any fire related spells until ''Dragon Quest XI''.
* ThePhoenix: Phoenixes,
rarefied variant introduced from the [=SNES=] remake of ''Dragon Quest III'' onwards, fit this trope to a T, healing allies ''VideoGame/DragonQuestX'' onwards.
* HealThyself: Treefaces can heal wounded comrades or themselves
with [[HealingHands Multiheal and Omniheal]], reviving them Medicinal Herbs from their leaves.
* MagicallyIneptFighter: Zigzagged. While Treevils once had Fizzle but dropped it from their repertoire in recent appearances starting
with Kazing, and burning them with Kasizz, in addition to the eighth entry, other abilities like Kabuff variants such as Antiquitrees and Eagle Grip.
* ThievingMagpie: Hades Condors
Evil Tim Trees can cast magic such as Kazam, Swoosh, and Elysium Birds love to steal anything sparkly and add it to their nests.Kacrack with no issue at all, including the aforementioned Fizzle.
* WhenTreesAttack: Their whole MO.



[[folder:Hammerhood]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hammerhood.jpg]][[caption-width-right:300:[[labelnote:Brownie]]https://static.tvtropes.org/pmwiki/pub/images/brownie_7.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Spiked Club]]https://static.tvtropes.org/pmwiki/pub/images/spiked_club.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dark Brownie]]https://static.tvtropes.org/pmwiki/pub/images/dark_brownie.png[[/labelnote]]]]

Little gnome-like creatures wielding a hammer larger than them. They may often fail at hurting a Hero, but when they hit, it's gonna hurt... A LOT.

Debut: ''VideoGame/DragonQuestV''

to:

[[folder:Hammerhood]]
[[folder:Troll]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hammerhood.jpg]][[caption-width-right:300:[[labelnote:Brownie]]https://static.org/pmwiki/pub/images/troll_4.jpg]][[caption-width-right:300:[[labelnote:Boss Troll]]https://static.tvtropes.org/pmwiki/pub/images/brownie_7.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Spiked Club]]https://static.org/pmwiki/pub/images/boss_troll.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Great Troll]]https://static.tvtropes.org/pmwiki/pub/images/spiked_club.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dark Brownie]]https://static.org/pmwiki/pub/images/great_troll.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Terror Troll]]https://static.tvtropes.org/pmwiki/pub/images/dark_brownie.org/pmwiki/pub/images/terror_troll.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Stout Troll]]https://static.tvtropes.org/pmwiki/pub/images/stout_troll.png[[/labelnote]]]]

Little gnome-like creatures Giant hulking demons wielding a hammer larger than them. They may often fail at hurting a Hero, but when oaken clubs, they hit, it's gonna hurt... A LOT.

are some of the toughest monsters that may fool around with their club swings and their lives, but can put the pain on reckless Heroes and humanity.\\
\\
For tropes relating to the usurper of Samanao, see [[Characters/DragonQuestIII here]].\\
\\
Debut: ''VideoGame/DragonQuestV''''VideoGame/DragonQuestIII''



* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Brownies the Desperate Double Pep Power, allowing two of them to lay their Desperate Attacks on one enemy.
* CriticalHit: Usually the first enemy encountered who can use Desperate Attacks, though they frequently miss by comically stumbling on their hammers. Their stronger cousins, the Brownies, don't miss as often, while the Dark Brownies and the Spiked Clubs will always hit.
* DarkIsEvil: Dark Brownies, a new variant introduced from ''VideoGame/DragonQuestX'''s 2.1 update onwards, fight harder than Hammerhoods and Brownies combined, even having the same tree-like club as the Spiked Clubs themselves, which is colored yellow.
* HeroWorship: Brownies are big fans of the Night Clubbers from ''VideoGame/DragonQuestIV'', which explains why the monster line carries their hammers the way they do.
* PintSizedPowerhouse: They may seem small, but can pack a mean punch.
* PorkyPigPronunciation: Their dialogue con-con-consists of th-th-this when spoken to in some games.
* SpikesOfVillainy: The Spiked Clubs and Dark Brownies' club weapons have these to let players know they're more stronger than the usual Hammerhoods and Brownies.
* SpinAttack: Spinning Smash, which is used by Brownies in ''Dragon Quest X'' and ''Dragon Quest XI'', as well as Spiked Clubs and Dark Brownies in the former to damage all enemies.
* VillainsOutShopping: Brownies are often taken out on camping trips with Bodkin Bowyers, but get tricked into tapping their tent pegs, according to their bestiary descriptions in ''VideoGame/DragonQuestIX''.

to:

* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Brownies the Desperate Double Pep Power, allowing two of them to lay their Desperate Attacks on one enemy.
* CriticalHit: Usually the first enemy encountered who They can use land some devastating Desperate Attacks, though they frequently miss by comically stumbling on their hammers. Their stronger cousins, the Brownies, don't but can miss as often, while the Dark Brownies and the Spiked Clubs will always hit.
well.
* DarkIsEvil: Dark Brownies, a new variant introduced from ''VideoGame/DragonQuestX'''s 2.1 update onwards, fight harder than Hammerhoods and Brownies combined, even having the same tree-like club as the Spiked Clubs themselves, which is colored yellow.
* HeroWorship: Brownies
EliteMooks: Great Trolls are big fans some of the Night Clubbers from ''VideoGame/DragonQuestIV'', which explains why most powerful monsters in a Demon Lord's army, as well as Terror Trolls in the monster line carries their hammers the way they do.
* PintSizedPowerhouse: They may seem small, but can pack a mean punch.
* PorkyPigPronunciation: Their dialogue con-con-consists
SNES remake of th-th-this when spoken to in some games.
* SpikesOfVillainy: The Spiked Clubs and Dark Brownies' club weapons have these to let players know they're more stronger than the usual Hammerhoods and Brownies.
* SpinAttack: Spinning Smash, which is used by Brownies in
''Dragon Quest X'' III'', and ''Dragon Quest XI'', Stout Trolls from ''VideoGame/DragonQuestVI''.
* FatBastard: These guys are nearly as big at the midriff as they are tall.
* ImAHumanitarian: Boss Trolls love cooking humans for their meals and if one licks their lips at the sight of you, you're screwed.
* InsaneTrollLogic: Literally! In the Trolls' bestiary entry for ''VideoGame/DragonQuestIX'', Sorcerers told them that licking their clubs with droll could improve their accuracy, which explains why they and their relatives do so from ''VideoGame/DragonQuestVIII'' onwards. It's...not very productive since it just wastes their turns.
* MagicallyIneptFighter: Zigzagged. While they're dumb and mainly rely on physical attacks, stronger variants like Great Trolls and Terror Trolls can cast Bazoom and Oomph.
* PushyMooks: From ''VI'' onwards, they can use Shove to force enemies out of a battle
as well as Spiked Clubs and Dark Brownies in the former to damage all enemies.
them from ''VideoGame/DragonQuestX'' onwards, in addition to the skill's disabling of an enemy from ''IX'' onwards.
* VillainsOutShopping: Brownies are often taken out on camping trips SiblingRivalry: It's said the Great Trolls from Zoma's army fight with Bodkin Bowyers, but get tricked into tapping their tent pegs, according to their bestiary descriptions the Stout Trolls of Mortamor's army over who's the top dog in ''VideoGame/DragonQuestIX''.Trollkind.
* SmashMook: One of the series' prime examples, which they share with the Cyclops, Living Statue, Golem, and Gruffon monster lines.



[[folder:Harmour]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/harmour.jpg]][[caption-width-right:300:[[labelnote:Bad Karmour]]https://static.tvtropes.org/pmwiki/pub/images/bad_karmour.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Charmour]]https://static.tvtropes.org/pmwiki/pub/images/charmour.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Alarmour]]https://static.tvtropes.org/pmwiki/pub/images/alarmour.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Guardian Angel]]https://static.tvtropes.org/pmwiki/pub/images/guardian_angel_5.png[[/labelnote]]]]

Suits of armour which are colored red and black.

Debut: ''VideoGame/DragonQuestVI''

to:

[[folder:Harmour]]
[[folder:Walking Corpse]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/harmour.jpg]][[caption-width-right:300:[[labelnote:Bad Karmour]]https://static.org/pmwiki/pub/images/walking_corpse.jpg]][[caption-width-right:300:[[labelnote:Corpse Corporal]]https://static.tvtropes.org/pmwiki/pub/images/bad_karmour.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Charmour]]https://static.org/pmwiki/pub/images/corpse_corporal.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Ghoul]]https://static.tvtropes.org/pmwiki/pub/images/charmour.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Alarmour]]https://static.org/pmwiki/pub/images/ghoul_1.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Toxic Zombie]]https://static.tvtropes.org/pmwiki/pub/images/alarmour.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Guardian Angel]]https://static.org/pmwiki/pub/images/toxic_zombie.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lumberin' Jack]]https://static.tvtropes.org/pmwiki/pub/images/guardian_angel_5.org/pmwiki/pub/images/lumberin_jack.png[[/labelnote]]]]

Suits of armour which A corpse brought back to serve as a monster minion in a Demon Lord's army, they are colored red and black.

usually one of the first monsters that can poison enemies.

Debut: ''VideoGame/DragonQuestVI''''VideoGame/DragonQuestII''



* AnimatedArmor: Sometimes, Harmours and their relatives like Alarmours are filled with evil souls that give them life. To quote the Bad Karmour's bestiary description from ''Dragon Quest IX'':
-->''They're possessed by the souls of soldiers who sacrificed themselves for the sake of Godwyn of the House of Gitt."
* AttackReflector:
** Alarmours have Bounce, which may or may not be already there at the start of a battle in ''VideoGame/DragonQuestVII'', though ''Dragon Quest IX'' would have them apply it themselves.
** In the same debut appearance, Charmours have Bound, though it can only reflect one spell and that's that.
* BlowYouAway: Gust Slash, which is used by Alarmours in ''VII'' and Harmours in ''X''. Charmours can use Gale Fource to enhance their and allies' attacks with wind attributes.
* CombatParkour: Harvest Moon, which is used by Harmours, Charmours, and Alarmours in ''Dragon Quest VII'' to attack all enemies with a nimble flip.
* DeathOrGloryAttack: Double-Edged Slash, which is used by Bad Karmours in ''IX'' and ''X''.
* EnemySummoner: Harmours can summon [[MookMedic Healslimes]] in their debut, while Lethal Charmours can summon Cureslimes, though it's dropped by later appearances.
* ForcedSleep: Snooze, which is cast by Charmours in ''Dragon Quest IX''.
* IronicName: Guardian Angels, a rarefied variant introduced from ''Dragon Quest X'' onwards [[note]] Via the start of Version 3 onwards [[/note]] are [[LightIsNotGood NOT good despite them looking heavenly]].
* PlayingWithFire: Harmours, along with Bad Karmours, Charmours, and Alarmours, can burn enemies with Flame Slash. ''VideoGame/DragonQuestX'' would give the Charmours Fire Fource to enhance themselves and allies' attacks with fire attributes.
* PowerfulButInaccurate: Hatchet Man, which is used by Charmours in their debut to try and land a critical hit on one enemy, though it could miss.
* PraetorianGuard: Lethal Charmours and Bad Karmours, which fight alongside Blackmar and Hootingham-Gore during their boss fights in ''VI'' and ''IX''. Hell, the Harmour monster line as a whole can give the [=MagnaGuards=] and Imperial Royal Guards a run for their money!
* RedAndBlackAndEvilAllOver: Their usual design, though their [[ScarredEquipment armour is actually rusted on one side]], with the other side already looking clean, due to being buried and rained upon, according to their ''Dragon Quest X'' bestiary entry.
* ShockAndAwe: Lightning Slash, which is used by Bad Karmours in their debut game to damage one enemy. The Gale Fource ability used by Charmours in ''Dragon Quest X'' can also enhance thier attacks, as well of thier allies with lightning attributes.
* StatusBuff: Kabuff, which is cast by Bad Karmours in ''Dragon Quest IX'' and ''Dragon Quest X'' to increase defence.
* TakingTheBullet: In ''VideoGame/DragonQuestIX'', Bad Karmours and Alarmours can protect their allies with Whipping Boy, with the latter even reflecting enemy spells, should they already have Bounce activated prior to using it.

to:

* AnimatedArmor: Sometimes, Harmours and their relatives like Alarmours are filled with evil souls BossBattle: ''VideoGame/DragonQuestVI'' has the Corpsickles, 3 zombies that give them life. To quote are fought in the Bad Karmour's bestiary description from ''Dragon Quest IX'':
-->''They're possessed by
Moonmirror Tower and must be defeated to progress in the souls of soldiers who sacrificed themselves for story.
* BreathWeapon: Breathes Sweet Breath, Poison Breath and/or Venom Mist depending on
the sake of Godwyn game. Stronger variants, such as Corpse Corporals or Ghouls, can do some of the House of Gitt."
same, as well as Burning Breath.
* AttackReflector:
EliteMooks:
** Alarmours have Bounce, which may or may not be already there at the start of a battle in In ''VideoGame/DragonQuestVII'', though ''Dragon Quest IX'' would have them apply it themselves.
** In
a distinctive Walking Corpse by the same debut appearance, Charmours have Bound, though it can only reflect one spell and that's that.
* BlowYouAway: Gust Slash, which is used by Alarmours in ''VII'' and Harmours in ''X''. Charmours can use Gale Fource to enhance their and allies' attacks
name of Putric Stinkenheimer hangs with wind attributes.
* CombatParkour: Harvest Moon, which is used by Harmours, Charmours,
the Mighty Pip and Alarmours in ''Dragon Quest VII'' to attack all enemies with his band of bandits near present-day Alltrades Abbey. He briefly gets a nimble flip.
* DeathOrGloryAttack: Double-Edged Slash, which is used by Bad Karmours in ''IX'' and ''X''.
* EnemySummoner: Harmours can summon [[MookMedic Healslimes]] in their debut, while Lethal Charmours can summon Cureslimes, though it's dropped by later appearances.
* ForcedSleep: Snooze, which is cast by Charmours in ''Dragon Quest IX''.
* IronicName: Guardian Angels, a rarefied variant introduced from ''Dragon Quest X'' onwards [[note]] Via
moment of glory when he steals an intelligence-boosting Canny Cap, but the start of Version 3 onwards [[/note]] are [[LightIsNotGood NOT good despite them looking heavenly]].
* PlayingWithFire: Harmours, along with Bad Karmours, Charmours, and Alarmours, can burn enemies with Flame Slash.
party makes him give the hat back to its rightful owner.
**
''VideoGame/DragonQuestX'' would give introduces the Charmours Fire Fource to enhance themselves and allies' attacks Lumberin' Jack, a rarefied variant that has most of their relatives' skills, as well as Air Pollution.
* EnemySummoner: Calls in either more of its kind or other undead allies such as Voodoogooders or Lesionnaires.
* EverythingsDeaderWithZombies: Their modus, sometimes being dead people brought back from beyond the grave or a traveler that met his untimely end in a poisonous swamp in the case of Toxic Zombie.
* MagicallyIneptFighter: This line can only cast low level magic,
with fire attributes.
* PowerfulButInaccurate: Hatchet Man, which is used by Charmours
Corpse Corporals casting Dazzle and Ghouls casting [[PlayingWithFire Sizz]] in their debut to try and land a critical hit on one enemy, though it could miss.
* PraetorianGuard: Lethal Charmours and Bad Karmours, which fight alongside Blackmar and Hootingham-Gore during
debut, while Corpsickles cast [[HealThyself Heal]]. Apparently, intelligence is not their boss fights in ''VI'' strong suit.
* PoisonousPerson: Toxic Zombies, a variant of the Walking Corpse introduced from ''VideoGame/DragonQuestIII'' onwards, are a more poisonous version. Of course, the Walking Corpse
and ''IX''. Hell, the Harmour monster line as a whole can give the [=MagnaGuards=] and Imperial Royal Guards a run for its other variants are no slouches themselves, poisoning enemies with their money!
attacks or breaths.
* RedAndBlackAndEvilAllOver: Their usual design, though their [[ScarredEquipment armour is actually rusted on one side]], with the other side already looking clean, due to being buried and rained upon, WalkingTheEarth: Lumberin' Jacks, according to their ''Dragon Quest X'' bestiary entry.
* ShockAndAwe: Lightning Slash, which is used by Bad Karmours
entries, aimlessly wandered in search of their debut game to damage one enemy. The Gale Fource ability used by Charmours in ''Dragon Quest X'' can also enhance thier attacks, as well of thier allies with lightning attributes.
* StatusBuff: Kabuff, which is cast by Bad Karmours in ''Dragon Quest IX''
long lost lovers and ''Dragon Quest X'' to increase defence.
* TakingTheBullet: In ''VideoGame/DragonQuestIX'', Bad Karmours and Alarmours can protect their allies with Whipping Boy, with
became corpses in the latter even reflecting enemy spells, should they already have Bounce activated prior to using it.Underworld as a result.



[[folder:Hawk Man]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hawk_man.png]]
[[caption-width-right:300:[[labelnote:Gargoyle]]https://static.tvtropes.org/pmwiki/pub/images/gargoyle_1.png]][[/labelnote]]
[[caption-width-right:300:[[labelnote:Goregoyle]]https://static.tvtropes.org/pmwiki/pub/images/goregoyle.png]][[/labelnote]]

Flying hawk monsters that dive bomb their enemies while flaying them with wind magic.

Debut: ''VideoGame/DragonQuestII''

to:

[[folder:Hawk Man]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hawk_man.png]]
[[caption-width-right:300:[[labelnote:Gargoyle]]https://static.tvtropes.org/pmwiki/pub/images/gargoyle_1.png]][[/labelnote]]
[[caption-width-right:300:[[labelnote:Goregoyle]]https://static.tvtropes.org/pmwiki/pub/images/goregoyle.png]][[/labelnote]]

Flying hawk
[[folder:Wight King]]

Kings who are reborn as undead monstrosities to continue torturing the kingdoms they've ruled over. However, this section deals with 2
monsters that dive bomb have the same Japanese name, but serve different masters, in addition to relatives of their enemies while flaying them with wind magic.

own.

Debut: ''VideoGame/DragonQuestII''''VideoGame/DragonQuestV'' & ''VideoGame/DragonQuestVIII''



* BlowYouAway: Wind spells and attacks are their bread and butter, with the Hawk Men casting Woosh in ''VideoGame/DragonQuestV'', as well as Swoosh from ''VideoGame/DragonQuestVIII'' onwards, while Gargoyles can attack enemies with Vacuum Slash[[note]]Actually Gust Slash, though with a different name[[/note]] in ''VIII''. Goregoyles can cast Kaswoosh, which is also cast by Hawk Men when they go [[RedEyesTakeWarning Vicious]] in ''Dragon Quest X''.
* ForcedSleep: Snooze, which is cast by Gargoyles in ''V'' and ''X'', while Hawk Men cast it in ''X''.
* GreenAndMean: ''VideoGame/DragonQuestX'' from 2.1 onwards introduces the Goregoyles, stronger variants than both Hawk Men and Gargoyles combined that cast Kafuddle, in addition to Kaswoosh, while dive bombing their enemies with Nosedive.
* KidnappingBirdOfPrey: 2 Hawk Men do this to Georgie Porgie during the TimePassesMontage of the Hero as a stone statue that his family bought a year or so ago take him to work on the [[ReligionOfEvil Order of Zugzwang]]'s Crocodilopolis.
* StatusBuff: Oomph, which is cast by Deviled Eagles, a new variant introduced from the start of Version 3 onwards in ''Dragon Quest X''.
* StatusInflictionAttack: Fizzle, which is cast by Hawk Men in the NES original of their debut game, as well as in ''X'', while Gargoyles cast it in ''II'' and ''X''. In addition, Goregoyles cast Kafuddle in battle.
* {{Tengu}}: Tengu Crows, a rarefied variant introduced from 2.4 of ''Dragon Quest X'' onwards, wear the usual kimono outfit and wield the fan weapon associated with them. They cast [[OneHitKill Kathwack]] to instantly kill enemy parties, as well as use the Dawn of Darkness, a [[CastingAShadow dark skill]] version of Kaswoosh.
* WouldHurtAChild: 2 Hawk Men kidnapped Georgie Porgie in order to make him a slave, while a Gargoyle attacked the young Anlucia and fought her brother Toma to the death.
[[/folder]]

[[folder:Healslime]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/healslime.jpg]][[caption-width-right:300:[[labelnote:Man o' War]]https://static.tvtropes.org/pmwiki/pub/images/man_o_war.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Medislime]]https://static.tvtropes.org/pmwiki/pub/images/medislime.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Sting Slime]]https://static.tvtropes.org/pmwiki/pub/images/sting_slime.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Sootheslime]]https://static.tvtropes.org/pmwiki/pub/images/sootheslime.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Cureslime]]https://static.tvtropes.org/pmwiki/pub/images/cureslime.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Metal Healie]]https://static.tvtropes.org/pmwiki/pub/images/metal_healie.png[[/labelnote]]]]

Jellyfish slime creatures that can heal their allies in a pinch.

Debut: ''VideoGame/DragonQuestII''

to:

!!Tropes applying to both
* BlowYouAway: Wind spells and attacks are Both Wight Kings cast Kaswoosh in battle, though Swoosh is fair game to their bread and butter, with the Hawk Men casting Woosh in ''VideoGame/DragonQuestV'', Wight Priest relatives, as well as Swoosh from ''VideoGame/DragonQuestVIII'' onwards, while Gargoyles can attack enemies with Vacuum Slash[[note]]Actually Gust Slash, though with a Kaswooshle to their Wight Emperor relatives.
* NamesTheSame: They may the share the same name in both Japanese and English, but they're
different name[[/note]] in ''VIII''. Goregoyles can cast Kaswoosh, which is also cast by Hawk Men when they go [[RedEyesTakeWarning Vicious]] in ''Dragon Quest X''.
monsters.
* ForcedSleep: Snooze, which is cast by Gargoyles in ''V'' and ''X'', while Hawk Men cast it in ''X''.
* GreenAndMean: ''VideoGame/DragonQuestX'' from 2.1 onwards introduces the Goregoyles, stronger variants than both Hawk Men and Gargoyles combined that cast Kafuddle, in addition to Kaswoosh, while dive bombing
OurLichesAreDifferent: They, along with their enemies with Nosedive.
* KidnappingBirdOfPrey: 2 Hawk Men do this to Georgie Porgie during the TimePassesMontage of the Hero as a stone statue that his family bought a year or so ago take him to work on the [[ReligionOfEvil Order of Zugzwang]]'s Crocodilopolis.
* StatusBuff: Oomph, which is cast by Deviled Eagles, a new variant introduced from the start of Version 3 onwards in ''Dragon Quest X''.
* StatusInflictionAttack: Fizzle, which is cast by Hawk Men in the NES original of their debut game, as well as in ''X'', while Gargoyles cast it in ''II''
Wight Prince, Shadow Minister, Tortured Soul, Wight Priest, Wight Emperor, and ''X''. In addition, Goregoyles cast Kafuddle in battle.
Wight Ruler relatives are undead nobility or priests.
* {{Tengu}}: Tengu Crows, a rarefied variant introduced from 2.4 of ''Dragon Quest X'' onwards, wear the usual kimono outfit SummonMagic: Tortured Souls, Wight Priests, and wield the fan weapon associated with them. They cast [[OneHitKill Kathwack]] to instantly kill enemy parties, as well as use the Dawn of Darkness, a [[CastingAShadow dark skill]] version of Kaswoosh.
* WouldHurtAChild: 2 Hawk Men kidnapped Georgie Porgie in order to make him a slave, while a Gargoyle attacked the young Anlucia
Wight Kings can summon other Undead monsters like Skeletons, Walking Corpses, Deadnauts, and fought her brother Toma Dark Skeletons to help them out in battle.


!!Tropes applying
to the death.
[[/folder]]

[[folder:Healslime]]
Nimzo Wight King
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/healslime.jpg]][[caption-width-right:300:[[labelnote:Man o' War]]https://static.org/pmwiki/pub/images/wight_king.png]][[caption-width-right:300:[[labelnote:Wight Prince]][[/labelnote]]]][[caption-width-right:300:[[labelnote:Shadow Minister]]https://static.tvtropes.org/pmwiki/pub/images/man_o_war.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Medislime]]https://static.tvtropes.org/pmwiki/pub/images/medislime.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Sting Slime]]https://static.tvtropes.org/pmwiki/pub/images/sting_slime.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Sootheslime]]https://static.tvtropes.org/pmwiki/pub/images/sootheslime.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Cureslime]]https://static.tvtropes.org/pmwiki/pub/images/cureslime.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Metal Healie]]https://static.tvtropes.org/pmwiki/pub/images/metal_healie.png[[/labelnote]]]]

Jellyfish slime creatures that can heal their allies in a pinch.

Debut: ''VideoGame/DragonQuestII''
org/pmwiki/pub/images/shadow_minister.png]][[/labelnote]]



* AbnormalLimbRotationRange: ''VideoGame/DragonQuestX'' onwards gives the Cureslimes the Spinning Strike skill, which allows them to use their tentacles in physical combat more efficiently. Metal Healies and Cosmoslimes, new variants introduced in the same game, can also use it in battle.
* ElectricJellyfish:
** Men o' War, which also make their debut, can paralyze enemies with Paralysis Attack, as well as Burning Breath in some entires, though in ''II'', they could only put their enemies to sleep with Sleep Attack, since Paralysis wasn't a status condition at the time.
** Sting Slimes, a [[SuspiciouslySimilarSubstitute similar variant]] introduced from ''VideoGame/DragonQuestVII'' onwards, also fit the bill.
* EnemySummoner:
** Healslimes are the most summoned monster in the series, from Restless Armours, Harmours, Bags o' Laughs, Muddy Hands and even Healslimes themselves calling them in to help against would-be Heroes.
** Their Cureslime relatives are no slouch in that department either, since they can call in for more of their kind, or be summoned by other monsters such as Infernal Armours, Lethal Armours, Lethal Charmours, Jowlers, and Pickeerers.
** Additionally, Men o' War, Sting Slimes, and Cosmoslimes can call in more of their kind to overwhelm enemies.
* GradualRegeneration:
** Right as Rain, a healing ability from ''Dragon Quest IX'' onwards, is used by Cureslimes from ''Dragon Quest X'' onwards to boost their healing capabilities, as well as Metal Healies in the same game.
** ''VideoGame/DragonQuestXI'' would give the Cureslimes Remoreheal to further boost their healing capabilities.
* LawOfChromaticSuperiority: Initially when the Medislime debuted from ''VideoGame/DragonQuestIV'' onwards, it was stronger than the Cureslime, despite it knowing Midheal, which was before Fullheal. Thankfully, ''VideoGame/DragonQuestIX'' onwards would officially set the current hierarchy of Healslime monsters fought from weakest to strongest, with Medislimes being in the middle at all times, while Sootheslimes, a new variant introduced in the aforementioned ''Dragon Quest IX'' would have Moreheal, a new spell at the time of the game's release, and Cureslimes would be the strongest Healslime monster fought because of their Fullheal, which heals all of their allies' HP.
* HealThyself: Heal, which is consistently cast by these guys to heal their allies' wounds in battle. Stronger variants, such as Medislimes and Cureslimes, cast higher healing magic, like Midheal and Fullheal, the latter of which makes Cureslimes infuriating to fight when they're not prioritized since Fullheal fully restores an ally's HP.
* ManaDrain: Drain Magic, which is used by Cureslimes only in ''VideoGame/DragonQuestVI'' to steal one enemy's MP to use as their own.
* MetalSlime: ''Dragon Quest X'' onwards introduces the Metal Healies, a Healslime variant, that like other Metal Slime monsters, such as Liquid Metal Slimes and Metal Melodies, can give out a lot of EXP and have the same invulnerability to attack magic, in addition to the usual fleeing if not defeated quickly enough.
* MookMedic: The series' most well-known example, since they can heal their fellow monsters, as well as themselves with Heal when they're low on health. Stronger variants, Medislimes, Cureslimes, and Sootheslimes, have higher healing magic in the form of Midheal, Moreheal, and Fullheal.
* ShootTheMedicFirst: When they're summoned by various monsters, such as Restless Armours and Muddy Hands, take them out first, unless Heroes want a prolonged fight.
* StatusBuff: Oomph, which is cast by Cosmoslimes in ''Dragon Quest X'' to increase they and their allies' attack.
[[/folder]]

[[folder:High Djinks]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/high_djinks.jpg]][[caption-width-right:300:[[labelnote: Cloud Surfer]]https://static.tvtropes.org/pmwiki/pub/images/cloud_surfer.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Low Djinks]]https://static.tvtropes.org/pmwiki/pub/images/low_djinks.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Djinn Genie]]https://static.tvtropes.org/pmwiki/pub/images/djinn_genie.png[[/labelnote]]]]

Genies that grant the wishes of humans...for a price.

For tropes relating to Vaipur, see [[Characters/DragonQuestVII here]].

Debut: ''VideoGame/DragonQuestVI''

to:

* AbnormalLimbRotationRange: ''VideoGame/DragonQuestX'' onwards gives the Cureslimes the Spinning Strike skill, AntiMagic: The Staff of Antimagic, which allows them to use their tentacles in physical combat more efficiently. Metal Healies and Cosmoslimes, new variants introduced in the same game, can also use it in battle.
* ElectricJellyfish:
** Men o' War, which also make their debut, can paralyze enemies with Paralysis Attack, as well as Burning Breath in some entires, though in ''II'', they could only put their enemies to sleep with Sleep Attack, since Paralysis wasn't a status condition at the time.
** Sting Slimes, a [[SuspiciouslySimilarSubstitute similar variant]] introduced from ''VideoGame/DragonQuestVII'' onwards, also fit the bill.
* EnemySummoner:
** Healslimes are the most summoned monster in the series, from Restless Armours, Harmours, Bags o' Laughs, Muddy Hands and even Healslimes themselves calling them in to help against would-be Heroes.
** Their Cureslime relatives are no slouch in that department either, since they can call in for more of their kind, or be summoned by other monsters such as Infernal Armours, Lethal Armours, Lethal Charmours, Jowlers, and Pickeerers.
** Additionally, Men o' War, Sting Slimes, and Cosmoslimes can call in more of their kind to overwhelm enemies.
* GradualRegeneration:
** Right as Rain, a healing ability from ''Dragon Quest IX'' onwards,
is used by Cureslimes from ''Dragon Quest X'' onwards Wight Kings and Shadow Ministers to boost their healing capabilities, as well as Metal Healies seal enemy spells in the same game.
**
battle, and is also a RandomDrop for both monsters.
* TheBusCameBack: The Wight Kings and Wight Princes reappear in
''VideoGame/DragonQuestXI'' would give the Cureslimes Remoreheal to further boost their healing capabilities.
* LawOfChromaticSuperiority: Initially when the Medislime debuted from ''VideoGame/DragonQuestIV'' onwards, it was stronger than the Cureslime, despite it knowing Midheal, which was before Fullheal. Thankfully, ''VideoGame/DragonQuestIX'' onwards would officially set the current hierarchy of Healslime monsters fought from weakest to strongest, with Medislimes being in the middle at all times, while Sootheslimes, a new variant introduced in the aforementioned
after fading into obscurity after ''Dragon Quest IX'' would have Moreheal, a new spell at Monsters: Caravan Heart'' and being outshone by the time of the game's release, and Cureslimes would be the strongest Healslime Rhapthorne Wight King monster fought because of their Fullheal, which heals all of their allies' HP.
* HealThyself: Heal, which is consistently cast by these guys to heal their allies' wounds in battle. Stronger variants, such as Medislimes and Cureslimes, cast higher healing magic, like Midheal and Fullheal, the latter of which makes Cureslimes infuriating to fight when they're not prioritized since Fullheal fully restores an ally's HP.
* ManaDrain: Drain Magic, which is used by Cureslimes only in ''VideoGame/DragonQuestVI'' to steal one enemy's MP to use as their own.
* MetalSlime: ''Dragon Quest X'' onwards introduces the Metal Healies, a Healslime variant, that like other Metal Slime monsters, such as Liquid Metal Slimes and Metal Melodies, can give out a lot of EXP and have the same invulnerability to attack magic, in addition to the usual fleeing if not defeated quickly enough.
* MookMedic: The series' most well-known example, since
family. In addition, they can heal their fellow monsters, as well as themselves with Heal when they're low on health. Stronger variants, Medislimes, Cureslimes, and Sootheslimes, have higher healing magic get a new relative in the form of Midheal, Moreheal, and Fullheal.
Shadow Ministers.
* ShootTheMedicFirst: When they're summoned by various monsters, such as Restless Armours and Muddy Hands, take them out first, unless Heroes want a prolonged fight.
* StatusBuff: Oomph,
CastingAShadow: Kazam, which is cast by Cosmoslimes Wight Princes in ''Dragon Quest X'' to increase they and XI''.
* EliteMooks: They're powerful enemies, encountered in Mt. Zugzwang near the end of
their allies' attack.
[[/folder]]

[[folder:High Djinks]]
debut game, as well as the Caverns Under Octagonia during the post game of ''Dragon Quest XI'', casting Kaswoosh and Kazing and using their Staffs of Antimagic to seal enemy spells in addition to wielding Lightning Staffs to damage enemy parties.
* EvilChancellor: Shadow Ministers, according to their ''Dragon Quest XI'' bestiary entires, murdered their former masters and roam the underworld looking for new masters to serve.
* HealThyself: Shadow Ministers cast Midheal in battle, as well as Moreheal and/or Fullheal when going Vicious.


!!Tropes applying to the Rhapthorne Wight King
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/high_djinks.jpg]][[caption-width-right:300:[[labelnote: Cloud Surfer]]https://static.org/pmwiki/pub/images/wight_king.jpg]][[caption-width-right:300:[[labelnote:Tortured Soul]]https://static.tvtropes.org/pmwiki/pub/images/cloud_surfer.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Low Djinks]]https://static.org/pmwiki/pub/images/tortured_soul_9.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Wight Priest]]https://static.tvtropes.org/pmwiki/pub/images/low_djinks.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Djinn Genie]]https://static.org/pmwiki/pub/images/wight_priest.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Wight Emperor]]https://static.tvtropes.org/pmwiki/pub/images/djinn_genie.org/pmwiki/pub/images/wight_emperor.png[[/labelnote]]]]

Genies that grant the wishes of humans...for a price.

For tropes relating to Vaipur, the first Tortured Soul, see [[Characters/DragonQuestVII here]].

Debut: ''VideoGame/DragonQuestVI''
[[Characters/DragonQuestVIII here]].



* AdaptationalEarlyAppearance: High Djinkses appear in ''VideoGame/DragonQuestIV'' from the Playstation 1 remake onwards, despite not debuting until ''Dragon Quest VI''.
* AttackReflector: Backdraft is used by High Djinkses, Low Djinkses, and Djinn Genies to reflect breath attacks back at their enemies in battle.
* BlowYouAway: Wind spells and abilities such as the Woosh line, Wind Sickles, and Thin Air are their bread and butter for fighting enemies.
* BossBattle:
** One High Djinks is fought alongside a Devilmoth and a Silhouette on the top of the Pillar of Pegasus to stop the titular horse from being reunited with Peggy Sue's body.
** Vaipur is fought at the end of Aeolus Vale's Sullied Sanctum during ''Dragon Quest VII'' to investigate the region's lack of wind and why the Cirrus couldn't fly anymore.
** In ''Dragon Quest X'', Devil Enraja is fought alongside Muccino in False Seled to prevent the town's children from being subjugated by them. The same game also has the Guardian of the Earth Shrine, which must be fought as part of Illusia's trails to reawaken her memories as Goddess Luciana.
* TheBusCameBack: Cloud Surfers and Low Djinkses reappear in ''Dragon Quest X'' after they took a backseat from ''VideoGame/DragonQuestVII''. They even get to be in the same game with the Djinn Genies, who also make their return to the series as well![[note]]From the first half of 3.5 onwards[[/note]]
* HappinessInSlavery: It's mentioned in their ''Dragon Quest X'' and ''VideoGame/DragonQuestHeroesII'' bestiaries that Low Djinkses don't mind their lamps despite being imprisoned for Villain Lord knows how many years and always carry them around.
* JackassGenie: These guys may grant your wishes after being summoned from their lamps, but the price for doing so is painful since they serve Demon Lords and said lamps are also their best friends.
* ShockAndAwe: Kazapstrophe, which is cast by the Djinn Genies in ''VideoGame/DragonQuestX''.
* SmallNameBigEgo: High Djinkses may think they're one of the top dogs of monsterkind, but they're actually lower overall in the pecking order of [[EliteMooks elite monsters]].
* VillainousFriendship: They, Low Djinkses, and Djinn Genies are good pals with Malevolanterns, Annihilanterns, and Vigilanterns, who [[EnemySummoner summon them]] to deal with enemies of Mortamor and Orgodemir.

to:

* AdaptationalEarlyAppearance: High Djinkses appear in ''VideoGame/DragonQuestIV'' AntiMagic: Aside from Fizzle, which is cast by the Playstation 1 remake onwards, despite not debuting until Wight Kings in all 3 of their main series appearances, Wight Priests can use the Antimagic skill to seal an enemy's spells in ''VideoGame/DragonQuestIX''.
* BadIsGoodAndGoodIsBad: Wight Emperors believe people's life is pain and their death is eternal happiness, according to their
''Dragon Quest VI''.
IX'' bestiary entires.
* AttackReflector: Backdraft is used by High Djinkses, Low Djinkses, and Djinn Genies to reflect breath attacks back at their enemies in battle.
* BlowYouAway: Wind spells and abilities such as the Woosh line, Wind Sickles, and Thin Air are their bread and butter for fighting enemies.
* BossBattle:
** One High Djinks
BossBattle: A Tortured Soul is fought alongside a Devilmoth and a Silhouette on in the top of the Pillar of Pegasus to stop the titular horse from being reunited with Peggy Sue's body.
** Vaipur is fought at the end of Aeolus Vale's Sullied Sanctum
Ruined Abbey during ''Dragon Quest VII'' to investigate the region's lack of wind VIII'' and why the Cirrus couldn't fly anymore.
** In
must be defeated to try and save Abbot Francisco from being murdered by Dhoulmagus/[[spoiler:Rhapthorne]].
* CastingAShadow: Kazam, which is cast by Wight Emperors in their debut, as well as Kazammle in
''Dragon Quest X'', Devil Enraja is fought alongside Muccino in False Seled to prevent the town's children from being subjugated by them. The same game also has the Guardian of the Earth Shrine, which must be fought as part of Illusia's trails to reawaken her memories as Goddess Luciana.
is also cast by Tortured Souls.
* TheBusCameBack: Cloud Surfers and Low Djinkses reappear in {{Curse}}: ''Dragon Quest X'' after they took a backseat from ''VideoGame/DragonQuestVII''. They even get to be in gives the same game Tortured Souls, Wight Priests, and Wight Kings the ability to lay a Curse on their enemies.
* EnemySummoner: They, Tortured Souls, and Wight Priests summon Skeletons, Walking Corpses, Skeleton Soldiers, and Ghouls during ''VIII'', while in ''X'', the Wight Priests and the Wight Emperors summon Envoys of Yamas,
with the Djinn Genies, who also make their return Tortured Souls summoning Dark Skeletons.
* EvilMentor: According
to the series as well![[note]]From the first half of 3.5 onwards[[/note]]
* HappinessInSlavery: It's mentioned in their
Mandrake Marshal's ''Dragon Quest X'' IX'' and ''VideoGame/DragonQuestHeroesII'' bestiaries that Low Djinkses don't mind bestiary entries, it was the Wight Kings who taught them their lamps despite being imprisoned wizarding ways.
* OneHitKill: Owing to their undead design, the Wight Priests, Wight Emperors, and Wight Rulers cast Whack spells, in the form of Whack and Thwack
for Villain Lord knows how many years the Priests, and always carry them around.
Kathwack for the Emperors and Rulers.
* JackassGenie: These guys may grant your wishes after being summoned PlayingWithFire:
** In their debut, the Tortured Soul casted Sizzle, while the Wight Priests cast Kafrizz, though both spells are dropped
from their lamps, but the price for doing so repertoire in later appearances.
** Kafrizz
is painful since they serve Demon Lords and said lamps are also their best friends.
* ShockAndAwe: Kazapstrophe, which is
cast by Wight Rulers, a new relative introduced from Version 7 onwards.
* StatusBuff: ''VideoGame/DragonQuestX'' gives
the Djinn Genies whole line, including the Tortured Soul and Wight Emperor, Channel Anger to boost their Magical Might.
* StatusInflictionAttack: They have a variety of spells
in ''VideoGame/DragonQuestX''.
battle, such as Divine Intervention for the Wight Kings to lower enemy spell resistance, and Kafuddle for the Wight Emperors and Wight Rulers to confuse enemies.
* SmallNameBigEgo: High Djinkses may think they're one StuffBlowingUp: Wight Priests cast Kaboom during their debut game, but drop it in other appearances.
* UndyingLoyalty: Not even death stops the Wight Priests from serving Rhapthorne's ambitions to merge the World of Light with the World of Darkness since they've sacrificed their lives to save him, according to their ''VIII'' bestiary entry, though serving other masters such as Corvus and Nelgel is not out
of the top dogs of monsterkind, but they're actually lower overall in the pecking order of [[EliteMooks elite monsters]].
* VillainousFriendship: They, Low Djinkses, and Djinn Genies are good pals with Malevolanterns, Annihilanterns, and Vigilanterns, who [[EnemySummoner summon them]] to deal with enemies of Mortamor and Orgodemir.
question either.



[[folder:Hoodlum]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hoodlum.jpg]][[caption-width-right:300:[[labelnote:Hood]]https://static.tvtropes.org/pmwiki/pub/images/hood_6.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Heavy Hood]]https://static.tvtropes.org/pmwiki/pub/images/heavy_hood.png[[/labelnote]]]]

Hooded ruffians that stalk their enemies in the dead of the night and behead them with their axes.

For tropes relating to Robbin' 'Ood, see [[Characters/DragonQuestIII here]].

Debut: ''VideoGame/DragonQuestIII''

to:

[[folder:Hoodlum]]
[[folder:Wrecktor]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hoodlum.jpg]][[caption-width-right:300:[[labelnote:Hood]]https://static.org/pmwiki/pub/images/wrecktor.png]][[caption-width-right:300:[[labelnote:Whackolyte]]https://static.tvtropes.org/pmwiki/pub/images/hood_6.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Heavy Hood]]https://static.org/pmwiki/pub/images/whackolyte.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Archbashop]]https://static.tvtropes.org/pmwiki/pub/images/heavy_hood.org/pmwiki/pub/images/archbashop.png[[/labelnote]]]]

Hooded ruffians that stalk their enemies Bishops who dabbled in the dead of the night dark arts and behead them with were excommunicated from their axes.

For tropes relating to Robbin' 'Ood, see [[Characters/DragonQuestIII here]].

faith.

Debut: ''VideoGame/DragonQuestIII''''VideoGame/DragonQuestII''



* AxCrazy: {{Pun}} aside, they and their Hoodie, Hood, and Heavy Hood relatives prey upon unwary travelers and hack them to death.
* BattleTrophy: The Heavy Hoods' red hoods are said to be taken from little girls who tried to visit their grandmas, according to their ''VideoGame/DragonQuestHeroesII'' bestiaries.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Hoodlums the Desperate Double Pep Power, which lets them lay the hurt on one enemy with 2 Desperate Attacks at the same time!
* CriticalHit: Hoods, Hoodies, Hoodlums, and Heavy Hoods can land devastating Desperate Attacks on their enemies.
* DangerousForbiddenTechnique: Frenzy, which is used by Hoodlums in ''VideoGame/DragonQuestV'' and the 3DS remake of ''VideoGame/DragonQuestVII'' to land a brutal hit on either one of their enemies or one of their allies.
* EnemySummoner: Heavy Hoods can call for more of their kind to overwhelm enemies.
* MagicallyIneptFighter: Zigzagged. While they're more on the physical side of attacking, Hoodlums cast Fizzle to silence enemy spells, while Heavy Hoods can heal allies and/or themselves with Moreheal.
* PecFlex: Muscle Flex, which was first used by Hoods in their debut game to reduce the enemy's Tension by 1 level each, though from ''Dragon Quest X'' onwards, [[StatusBuff it increases they, Heavy Hoods, and their allies' Attack and Defence by 1 level each]] while [[GradualRegeneration regaining HP overtime]].
* StatusBuff: From ''VideoGame/DragonQuestVIII'' onwards, Hoods[[note]]Which make their debut to the series[[/note]], Hoodlums, and Heavy Hoods can increase their Tension with Psyche Up, which increases the damage of their attacks, as well as Super Strength Build in ''X'' to reach Super High Tension. ''Dragon Quest XI'' would trade those skills out for the returning Muster Strength, though, [[PutOnABus since Tension is not in this entry]].
* SuspiciouslySimilarSubstitute: Hoods from ''Dragon Quest VIII'' onwards replace the Hoodies as the first of the Hoodlums fought.
[[/folder]]

[[folder:Imp]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/imp_9.png]][[caption-width-right:300:[[labelnote:Wimp]]https://static.tvtropes.org/pmwiki/pub/images/wimp.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Minidemon]]https://static.tvtropes.org/pmwiki/pub/images/minidemon.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lil' Tyke]]https://static.tvtropes.org/pmwiki/pub/images/lil_tyke.png[[/labelnote]]]]

Little demon-like creatures that wield pitchforks and try to cast high class magic such as Kaboom, only to comically fail every time.

Debut: ''VideoGame/DragonQuestIII''
----
* BreathWeapon: They breathe Cool Breath [[note]]Ice in the NES original[[/note]] or Freezing Blizzard depending on the game. These same skills, as well as Chilly Breath and C-C-Cold Breath can also be learned and used after recruiting one in ''Dragon Quest X'' and spinoff appearances.
** Stronger variants like Minidemons, Lil' Tykes, and White Imps can breathe Cool Breath, C-C-Cold Breath, Boogie Breath, and Black Breath in battle.
* DanceBattler:
** Weird Dance, which is used by Wimps in ''VideoGame/DragonQuestIV'' and in ''VideoGame/DragonQuestX'' to [[ManaDrain drain MP from enemy parties]], the latter of which also had Minidemons and Lil' Tykes use the skill in battle.
** White Imps can also use Death Dance to [[OneHitKill instantly kill enemy parties in battle]].
* DevilsPitchfork: Their forks are their main weapons, and can even balance on the handle when performing their spells and/or breath attacks.
* EpicFail: They will try to cast spells such as Kaboom, Thwack, and Kamikazee, but fail due to the lack of MP needed to cast them.
* EvolutionaryLevels: Minidemons eventually mature into Archdemons, according to various bestiary entries of the latter.
* HealThyself: Wimps cast Heal in ''VideoGame/DragonQuestIV'', though aside from learning it in ''VideoGame/DragonQuestTact'', it's dropped by later appearances.
* PlayingWithFire: Minidemons cast Frizzle during battles.
* SpeechImpediment: They speak with lisps, owing to how their tongues are always sticking out of their mouths.
* StuffBlowingUp: Imps and Minidemons[[note]]In ''VideoGame/DragonQuestV'' only for the latter[[/note]] try, but fail at casting Kaboom, though the former has better success casting Boom in ''Dragon Quest X''. White Imps can cast Kaboomle when fought, which never fails since they already have MP to spare.
* SuicideAttack: Kamikazee, though Imps fail at casting it, due to not having enough MP. Subverted with the Wimps during their reappearance in ''Dragon Quest X'', since they have just about enough MP to cast it.
* ThrowTheDogABone: Imps can fully cast Kaboom when fighting alongside the player, provided they increase its MP to very high levels, either by Seeds of Magic or other methods, such as lowering Kaboom's MP cost.
[[/folder]]

[[folder:Iron Maiden]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/iron_maiden.png]][[caption-width-right:300:[[labelnote:Platnium Poppet]]https://static.tvtropes.org/pmwiki/pub/images/platinum_poppet.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Steel Siren]]https://static.tvtropes.org/pmwiki/pub/images/steel_siren.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Golden Girl]]https://static.tvtropes.org/pmwiki/pub/images/golden_girl.png[[/labelnote]]]]

Creepy Victorian dolls that are created after the death of little girls and search aimlessly for playmates.

For tropes relating to Dora-in-Grey, see [[Characters/DragonQuestXIVillains here]].

Debut: ''VideoGame/DragonQuestXI''[[note]]''VideoGame/DragonQuestX'' retroactively via 5.1 onwards[[/note]]
----
* BreathWeapon:
** [[AnIcePerson Chilly Breath]], which is used by Iron Maidens in ''XI'', as well as Freezing Blizzard, in ''X'' and ''XI'', the latter of which they use when they have gone [[RedEyesTakeWarning Vicious]], in addition to Steel Sirens in the same game, who also use C-C-Cold Breath when they themselves have Vicious.
** Platinum Poppets can breathe [[DarkIsEvil Flames of Darkness]] in battle.
* CagedInsideAMonster: Iron Maidens, Platinum Poppets, Steel Sirens, and Golden Girls can do this to enemies, rendering them immobile until the girls are defeated or a certain amount of turns have passed.
* MurderousMannequin: Most of these girls fit the bill, though the Golden Girl takes the cake, since they are the masterworks of monsterkind's most accomplished demonic dollmaker and rain destruction down indiscriminately, stabbing enemies with their hair and trapping them in their cage bodies, while casting [[OneHitKill Thwack and Kathwack]], the latter of which they use when going Vicious. [[YouHaveOutlivedYourUsefulness They even kill their owners with the aforementioned instant death spells when they become tired of playing with them]], according to their ''Dragon Quest X'' bestiary entry.
* StatusInflictionAttack: Charm Attack, which is used by Iron Maidens, Platinum Poppets, Steel Sirens, and Golden Girls to damage enemies while potentially charming them into hurting their allies.
[[/folder]]

[[folder:Jailcat]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/jailcat.png]][[caption-width-right:300:[[labelnote:Candy Cat]]https://static.tvtropes.org/pmwiki/pub/images/candy_cat_5.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Terror Tabby]]https://static.tvtropes.org/pmwiki/pub/images/terror_tabby.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Kaleidocat]]https://static.tvtropes.org/pmwiki/pub/images/kaleidocat.png[[/labelnote]]]]

Cats that are striped like a convict and cast some icy magic.

Debut: ''VideoGame/DragonQuestVIII''
----
* AdaptationalEarlyAppearance: Jailcats appear as fightable and recruitable monsters in ''VideoGame/DragonQuestV'' from the DS remake onwards, due to the developers wanting Saber's first meeting as a Great Sabrecub to be more friendly looking.
* AnIcePerson: They cast Crack and/or Crackle depending on the game. They can also cast Kacrack and Kacrackle when they are recruited in ''Dragon Quest X'' and/or gone Vicious.
* ForcedSleep: Terror Tabbies can put enemies to sleep with their Sleep Attacks and/or Kasnooze, while sometimes [[{{Irony}} appearing asleep themselves at the start of the battle]]!
* TheGoomba: Candy Cats are the first "new" monster fought in ''VIII''.
* MultipurposeTongue: Terror Tabbies and Kaleidocats have Tongue Lashing in ''X'' to give one enemy goosebumps. In addition, it can also be learned by recruited Jailcats at level 3 in the DS remake of ''V''.
* PlayingWithFire: Terror Tabbies can cast Frizzle in ''X'', while the [[RainbowMotif Kaleidocats]], a rarefied variant introduced in the same game, cast Frizz.
[[/folder]]

[[folder:Jargon]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/jargon.png]][[caption-width-right:300:[[labelnote:Dragurn]]https://static.tvtropes.org/pmwiki/pub/images/dragurn.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Bobonga]]https://static.tvtropes.org/pmwiki/pub/images/bobonga.png[[/labelnote]]]]

Potbellied dragons that carry around a urn for their collectables.

For tropes relating to Jarvis, see [[Characters/DragonQuestXIVillains here]].

Debut: ''VideoGame/DragonQuestVIII''
----
* BreathWeapon: They breathe a mean Flame Breath[[note]]Which is also used by Dragurns in ''Dragon Quest XI''[[/note]] on their enemies, while stronger variants like Dragurns and Bobongas have Inferno and/or Scorch, the latter of which is also used by Jargons after [[SicklyGreenGlow going Malicious from Calasmos's influence]] in ''Dragon Quest XI''.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Dragurns Urnferno, which combine their Flame Breaths to damage all enemies.
* DishingOutDirt: Sandstorm, which is used by Jargons in both their debut and ''Dragon Quest XI'', the latter of which has the Jargon breathe it like their usual Flame Breath attacks.
* FatBastard: Jargons, Dragurns, and Bobongas, when serving in the armies of Rhapthorne and Mordegon. The Luminary can encounter a friendly Dragurn at the L'Académie de Notre Maître des Médailles, however.
* HealThyself: Dragurns and Bobongas carry around an unlimited supply of Armo Seco Essence to heal themselves in case a fight's not going good.
* PungeonMaster: They make a lot of pottery-related dialogue when speaking.
-->'''Dragurn''': I dunno if you heard, but apparently Lord Indignus has been smashing it.\\
'''Bobonga''': [[EvilLaugh Grrrahahaharrr!]] Or maybe [Erik] rather not wait to find out? Very well--you've urned yourself an exclusive, private beating, courtesy of yours truly!
* VillainousFriendship: Jargons have a pretty good thing going with the Dingalings, which [[EnemySummoner summon them to their aid]].
[[/folder]]

[[folder:Jinkster]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/jinkster.png]][[caption-width-right:300:[[labelnote:Winkster]]https://static.tvtropes.org/pmwiki/pub/images/winkster.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Blinkster]]https://static.tvtropes.org/pmwiki/pub/images/blinkster.png[[/labelnote]]]]

Cycloptic court jesters of the monster realm.

For tropes relating to Piroro, aka [[spoiler:the real Killvearn]], see [[Characters/DragonQuestTheAdventureOfDaiDarkArmy here]].

Debut: ''VideoGame/DragonQuestIV''
----
* AnIcePerson: Blinksters have Crack, which they cast to ice enemies in all their appearances.
* AntiMagic: Snub, which is cast by Jinksters in ''Dragon Quest X'' to neutralize enemy spells cast at them.
* AttackReflector: Bound, which is cast by Blinksters to reflect one spell and one spell only in ''Dragon Quest X''.
* HavingABlast: Bang and Boom, which is cast by Jinksters in battle in ''IX'' and ''X''.
* HealThyself: Jinksters can heal themselves and allies with Caduceus in ''Dragon Quest IX''.
* HornedDevil: Modern appearances such as the Battle Road games and ''Dragon Quest X'' reveal they have little horns under their hats.
* ManaDrain: Drain Magic, which is cast by Blinksters in ''Dragon Quest X''.
* PlayingWithFire: Frizz, which is cast by Winksters in all of their appearances, as well as Kafrizz by their Ancestor forms in ''VideoGame/DragonQuestX'', while Jinksters have Sizz in their debut and Frizzle in the aforementioned latter game.
* PullARabbitOutOfMyHat: Not a rabbit, but Jinksters summon a boxing glove from their hats in the Battle Road games!
* StatusBuff: Egg On, which is used by Jinksters to boost any one of their allies' Tension.
* VillainousHarlequin: They, Winksters, and Blinksters fit this trope perfectly.
* VillainsOutShopping: Blinksters work the magic circuit on their day offs, and can even be booked for birthdays and other parties, according to their bestiary descriptions in ''VideoGame/DragonQuestIX''.
[[/folder]]

[[folder:Khalamari Kid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/khalamari_kid.png]][[caption-width-right:300:[[labelnote:Squid Kid]]https://static.tvtropes.org/pmwiki/pub/images/squid_kid.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Octopot]]https://static.tvtropes.org/pmwiki/pub/images/octopot.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Abyssal Octopot]]https://static.tvtropes.org/pmwiki/pub/images/abyssal_octopot.png[[/labelnote]]]]

Young squids that are the juvenile form of Khalamari.

Debut: ''VideoGame/DragonQuestVIII''
----
* AnIcePerson: Not in ''VIII'', but Khalamari Kids can cast Crack in ''VideoGame/DragonQuestXI'', as well as Crackle and Kacrack when they have gone [[RedEyesTakeWarning Vicious]].
* DanceBattler: Squid Kids, Octopots, Abyssal Octopots, Octo Dermons, and Crankiids have a variety of dances that hinder enemy parties and aid their allies, in the form of Sultry Dance, [[ManaDrain Tap Dance, Mystery Dance, Wonderfully Weird Dance]], [[HealThyself Hustle Dance]], and [[SacrificialRevivalSpell Kerplunk Dance]], the last of which is used by Octopots to revive fallen allies at the cost of their own lives.
* EnemySummoner: Octopots can call in more of their kind to overwhelm enemies in battle.
* EvolutionaryLevels: Squid Kids that have survived their childhood grow up into King Squids, though their chances of getting to adulthood are slim.
* MinionWithAnFInEvil: Khalamari Kids and Squid Kids are cute, but are weak minions of Rhapthorne and other Demon Lords who'd rather doodle in the sand and play around at the beach than actually fight. Lampshaded as such by the Squid Kid's ''VIII'' bestiary entry.
-->''The juvenile form of the King Squid. Not particularly interested in fighting. Think of them as the mascots of the sea!''
* PalmtreePanic: They're found in various beach places and dungeons in the games they're fought in, as well as at sea, though Khalamari Kids, Squid Kids, and Crankiids would rather play around by doodling in the sand than fight for their masters.
* PurpleIsPowerful: Abyssal Octopots and Octo Dermons, new relatives introduced from ''X'' onwards, are stronger than Octopots and Khalamari/Squid Kids, having Egg On to boost their allies' Tension by 1 level, while the former's dances that were intended to honour the Squidzillas they followed are also useful in battle.
* UniqueEnemy: Crankiids, a new relative introduced from 4.1 onwards in ''VideoGame/DragonQuestX'', are only found alongside various monsters and must be fought in order to gain access to Ancient Zelmae via the Holy Zelmae Crests it drops upon defeat.
[[/folder]]

[[folder:Killing Machine]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/killing_machine.jpg]][[caption-width-right:300:[[labelnote:Hunter Mech]]https://static.tvtropes.org/pmwiki/pub/images/hunter_mech.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Type G0]]https://static.tvtropes.org/pmwiki/pub/images/type_g0.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:[=A3G15=]]]https://static.tvtropes.org/pmwiki/pub/images/a3g15.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dune Stalker]]https://static.tvtropes.org/pmwiki/pub/images/dune_stalker.png[[/labelnote]]]]

Mechanical marauders who roam the land tirelessly on their mission to terminate all would-be heroes with extreme lethality.

Debut: ''VideoGame/DragonQuestII''
----
* AnIcePerson: ''Dragon Quest VIII'' onwards give them Kacrackle Slash to their arsenal when fighting their masters' enemies, which is also used by Type G0s. Even before that, they tend to be encountered in or near cold environments.
* BewareMyStingerTail: ''VideoGame/DragonQuestVI'' introduces the Overkilling Machine, a flying model with a sword and a mace in its arms and a crossbow on its new tail.
* BowAndSwordInAccord: The standard model, along with its relatives, carry a sword and crossbow.
* DamageReduction: Fancy Force Field, which is used by [=A3G15=]s to reduce damage taken from enemy attacks/spells. In ''Dragon Quest XI'', it's also a StatusBuff skill as well.
* EliteMooks: They're often encountered near the end of a game, such as ''II'' and ''VideoGame/DragonQuestV'', being found in the Hall of Hargon for the former and Mt. Zugzwang for the latter. ''VideoGame/DragonQuestX'' would go even further by introducing Type G0, the most mobile Killing Machine monster on the market, in addition to [=A3G15=], the latter of which makes its debut from the start of Version 3 onwards.
* EyeBeams:
** Later games starting with ''VideoGame/DragonQuestVIII'' add a sweeping laser-eye attack, Laser Strike, to their arsenal, which is also used by Type G0s, [=A3G15=]s, and Mechidroids, though only in ''VideoGame/DragonQuestXI'' for the second monster. In addition, Killing Machines can also learn Blast Beam when recruited in ''Dragon Quest X''.
** Cut-Throat Laser from ''Dragon Quest Treasures'' is another skill used by the Killing Machine monster line, such as the Dune Stalker.
* HunterOfMonsters: Hunter Mechs are mentioned in bestiaries to hunt down Metal Slimes and use the Molten Globules they sometimes drop to repair themselves. Insofar as they are monsters hunting down other monsters, they also qualify for HunterOfTheirOwnKind.
* KillerRobot: Obvious.
* MechaMooks: The most iconic example in the series.
* PlayerNudge: Starting with ''VideoGame/DragonQuestVIII'', Hunter Mechs began to be characterized as hunters of {{Metal Slime}}s, and their presence in a dungeon became a big clue that there's much EXP to be had.
* RedEyesTakeWarning: Even before the introduction of Vicious variants, their single red eye, which they share with Type G0es, is not something you want to encounter when unprepared. In ''Dragon Quest XI'', this is played for humorous effect when the Electro Light Pep Power fails to summon Metal Slimes and/or their variants, and instead drops Hunter Mechs, Killing Machines, or [=A3G15=]s on the disappointed party.
* RoboSpeak: When allowed to speak in some games.
* ShiftingSandLand: ''VideoGame/DragonQuestTreasures'', as well as ''Dragon Quest X'' via the start of Version 7 onwards, introduce the Dune Stalkers, a variant of Killing Machines that are found in arid and sandy environments.
* SpinAttack: Spinning Slice, which is used by Type G0es, [=A3G15=]s, and Dune Stalkers in ''Dragon Quest X'', as well as ''Dragon Quest XI'' for the first two monsters.
* StatusInflictionAttack: Attack Attacker, which is used by Hunter Mechs from ''VideoGame/DragonQuestIX'' onwards, as well as Type G0s and Mechidroids, to damage one enemy in addition to lowering their ATK.
[[/folder]]

[[folder:King Slime]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/king_slime.jpg]][[caption-width-right:300:[[labelnote:King Cureslime]]https://static.tvtropes.org/pmwiki/pub/images/king_cureslime.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Metal King Slime]]https://static.tvtropes.org/pmwiki/pub/images/metal_king_slime.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:King She-Slime]]https://static.tvtropes.org/pmwiki/pub/images/king_she_slime.png[[/labelnote]]]]

A big tub of fun created from 8 Slimes merged together.

Debut: ''VideoGame/DragonQuestIV''
----
* BlowYouAway: Swoosh, which is cast by Metal King Slimes only in ''VII''.
* BossBattle:
** A King Slime is faced as a boss in the present Highendreigh Tower during the events of ''VideoGame/DragonQuestVII''.
** The King of Metal King Slimes, a massive monster made from Metal King Slimes who didn't want to be hunted down for adventurers wanting lots of EXP, is fought in the Ruby Path of Doom during ''VideoGame/DragonQuestXI'''s Tickington sidequest to restore the flow of them being found and fought in the grotto dungeon.
* CoolCrown: Slime Crowns, which they proudly wear on their heads, though if one removed their crowns from them, they turn back into Slimes. It even provides one of the trope's page images!
* DistaffCounterpart: ''Dragon Quest: Monster Parade'' onwards introduces the King She-Slime, a She-Slime version of these monsters, which appears in various spinoffs such as ''VideoGame/DragonQuestTreasures'' and ''VideoGame/DragonQuestTact'', before retroactively making its debut in ''Dragon Quest X''.
* HealThyself: They have Midheal to heal themselves and/or allies, as well as Multiheal, while their stronger relatives, King Cureslimes have higher healing magic.
* KingMook: One of the most famous examples of the series, being found when 8 Slime [[FusionDance fuse themselves during a battle]] or on the field in the flesh without a merger.
* MetalSlime: Metal King Slimes, which grant a lot of EXP if beaten quickly, though unlike other Meal Slime monsters, they'll stay around to fight before fleeing due to their more combat-oriented girth.
* MonogenderMonsters: They're entirely male, which also applies to the King She-Slimes, despite them being the fusion of She-Slimes, a female Slime monster.
* MookMedic: King Cureslimes can fully heal allies and/or themselves with Fullheal and Omniheal, while still having enough physical strength to damage enemies.
* PlayingWithFire:
** The Metal King Slimes have the Sizz spell line to eviscerate enemies if they feel like staying to fight.
** King She-Slimes can cast Kasizz in ''Dragon Quest X'', as well as Sizzle in ''Dragon Quest Tact'', in addition to learning Searing Press.
* ShockwaveStomp: ''VideoGame/DragonQuestX'' onwards gives them and their King Cureslime, Metal King Slime, and King She-Slime relatives the King Slam[[note]]Aka Royal Crush in ''Dragon Quest Treasures''[[/note]] ability, which damages all enemies while potentially stunning them, as well as other skills like His Royal Highness and Gum Drop.
[[/folder]]

[[folder:King Squid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/king_squid.png]][[caption-width-right:300:[[labelnote:Squidzilla]]https://static.tvtropes.org/pmwiki/pub/images/squidzilla.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Tentacular]]https://static.tvtropes.org/pmwiki/pub/images/tentacular.png[[/labelnote]]]]

Giant squids that haunt the oceans for ships to wreck.

Debut: ''VideoGame/DragonQuestIII''
----
* BossBattle:
** ''VideoGame/DragonQuestX'' has the Guardian of the Water Shrine, which must be fought as part of Illusia's trails to remember her memories of Goddess Luciana.
** A Tentacular is fought in the seas near Lonalulu during the events of ''VideoGame/DragonQuestXI'' in order to find Kai.
* BreathWeapon: ''Dragon Quest XI'' gives the King Squids [[PoisonousPerson Poison Breath]], the Squidzillas Burning Breath, and the Tentaculars [[ForcedSleep Sweet Breath]] and [[AnIcePerson Chilly Breath/Freezing Blizzard/C-C-Cold Breath]] to cripple and damage enemy parties.
* TheDreaded: Sailors in the game worlds of ''III'', ''VIII'', and ''XI'' fear them since they bring down ships to the bottom of the sea with their tentacles or throw ships at other ships.
* EnemySummoner: King Squids and Tentaculars summon Squid Kids [[note]]And in the case of the latter, Merkings.[[/note]] to aid them, while Squidzillas summon Abyssal Octopots, though it's only in the 2D Mode of ''XI''.
* EvolutionaryLevels: ''VideoGame/DragonQuestVIII'' onwards reveals they are the adult form of Squid Kids.
* GiantSquid: They, along with their Squidzilla and Tentacular relatives invoke this, with their existence alone making the seas a scary place for human sailors. ''Dragon Quest XI'' even makes them just like the Kraken squids from the stories.
* RapidFireFisticuffs: King Squids, Squidzillas, and Tentaculars have Multifists to repeatedly pummel enemies in ''Dragon Quest XI''.
* TentacledTerror: The whole line can use their tentacles as separate monsters during ''Dragon Quest XI'', attacking enemies, protecting the squids themselves with Whipping Boy, and rocking the boat if both tentacles are present.
[[/folder]]

[[folder:Knight Errant]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/knight_errant.png]][[caption-width-right:300:[[labelnote:Knight Aberrant]]https://static.tvtropes.org/pmwiki/pub/images/knight_aberrant.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Knight Aberrant (DQI appearance)]]https://static.tvtropes.org/pmwiki/pub/images/knight_aberrant_0.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Knight Abhorrent]]https://static.tvtropes.org/pmwiki/pub/images/knight_abhorrent.png[[/labelnote]]]]

Suits of armour who overpower enemies with brute force.

Debut: ''VideoGame/DragonQuestI''
----
* AnimatedArmor: The ''VideoGame/DragonQuestHeroesII'' bestiary description for the Knight Errant implies that the armor is empty; the same game outright describes the Knight Abhorrent variety as a suit of armor infused with "evil energies" to bring it back to life.
* TheArtifact: After ''VideoGame/DragonQuestIII'' introduced the Restless Armour family, Knight Errants and their ilk became redundant and fell far into the franchise background. ''VideoGame/DragonQuestXI'' leans on this with the Knight Errant's bestiary description, which describes them as taking offense to being lumped in with the Restless Armours.
* BossBattle: In ''VideoGame/DragonQuestI'', a Knight Aberrant guards Erdrick's Armour in Damdara, a town that the Dragonlord destroyed and must be fought to gain access to it. Said Knight Aberrant is also a boss during the Tickington sidquest in the same location, this time not [[BarredFromTheAfterlife letting the ghosts of the citizens slain by the Dragonlord's army peacefully go on to the afterlife]].
* TheBusCameBack:
** After their ''VideoGame/DragonQuestI'' ''debut'' in 1986, this group of monsters disappeared from the franchise for twelve years until the Knight Aberrant alone reappeared in ''VideoGame/DragonQuestMonsters'', released in 1998.
** Despite the Knight Aberrant appearing in ''Monsters'' 1 and 2, as well as Kenshin Dragon Quest and the ''Battle Road'' games alongside both the Knight Errant and Knight Abhorrent for the former and only the Knight Abhorrent for the latter, this would be the exception rather than the rule. It would take all the way until ''VideoGame/DragonQuestX'' (released in 2012) for this family of monsters to be brought back to the series spotlight.
* DependingOnTheArtist: The sprite for the Knight Errants in ''VideoGame/DragonQuestI'' and ''VideoGame/DragonQuestXI'', as well as their ingame models in ''Dragon Quest X'' indicates they aren't carrying weapons, but in every other appearance they're armed with the axe and shield of their mightier family members.
* EliteMooks:
** Knight Abhorrents are some of the toughest monsters in a Demon Lord's armies, as first seen in the very first Dragon Quest, where they will end the [[TheHero descendant of Erdrick]] with Snooze and [[PlayingWithFire Sizzle]], while healing themselves with Midheal when given the chance. ''Dragon Quest X'' onwards [[TookALevelInBadass improves their fighting abilities]] with Moreheal, [[StuffBlowingUp Kaboom]], Tackle, and Hard Guard.
*** The same game even introduces Knights of the White Rose, a rarefied variant, which appears alongside the aforementioned Dragonlord minions, casting Kasap and Deceleratle to cripple enemy parties and increasing their Tension with Feel the Burn.
* FallenHero: Zigzagged. While some bestiaries say Knight Errants and their variants are former human knights turned evil, other bestiaries say they're infused with evil energies.
* FantasticRacism: They don't hold the Restless Armours in high regard, given how often they're mistaken for the Zoma minions.
* TheGiant: This family of monsters has always been big, but as rendered in ''VideoGame/DragonQuestHeroesII'', they're as tall as a house.
* GoodWeaponEvilWeapon: They often carry shields like the heroes do, but in a series where HeroesPreferSwords, if these minions of evil are carrying any weapon at all, it's a hefty, brutal axe.
* LawOfChromaticSuperiority: The Knight Abhorrent, the strongest variety of the Knight Errant family, is covered head to toe in red armor, while the Knight of the White Rose, an even stronger relative, is covered head to toe in white armor.
* MageKiller: The Knight Errant in all its main series appearances knows only one spell, Fizzle, which negates the target's ability to cast spells and forces them to fight hand-to-hand.
* MagicKnight: Even as early as their debut, each variety of monster in this family was able to cast spells of some sort.
* OurDemonsAreDifferent: Various games such as ''Dragon Quest X'' and ''Dragon Quest XI'' categorizes them in the Demon family.
* PunnyName: "Knight Errant" refers of course to the KnightErrant, but "errant" is also used to describe someone [[FaceHeelTurn who has strayed or wandered from the proper path in life]].
* RammingAlwaysWorks: Knight Errants and their relatives can Tackle enemies from the tenth game onwards. ''VideoGame/DragonQuestXI'' even gives the Knight Abberrants the [[CombinationAttack Spec-Tackle Pep Power]].
* StuffBlowingUp: Knight Abhorrents can cast Kaboom from ''Dragon Quest X'' onwards.
* TieredByName: From weakest to strongest, the forms of these monsters are called Knight Errant, Knight Aberrant, and Knight Abhorrent.
[[/folder]]

[[folder:Lampling]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lampling.png]][[caption-width-right:300:[[labelnote:Leafy Lampling]]https://static.tvtropes.org/pmwiki/pub/images/leafy_lampling.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Luminous Lampling]]https://static.tvtropes.org/pmwiki/pub/images/luminous_lampling.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lurid Lampling]]https://static.tvtropes.org/pmwiki/pub/images/lurid_lampling.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lava Lampling]]https://static.tvtropes.org/pmwiki/pub/images/lava_lampling.png[[/labelnote]]]]

Lanterns that became monsters after being abandoned by their owners.

Debut: ''VideoGame/DragonQuestXI''[[note]]''VideoGame/DragonQuestX'' retroactively from Version 5 onwards[[/note]]
----
* CombinationAttack: Lava Lamplings have the Oil Burner Pep Power, which they use alongside the Slick Slimes in battle.
* EnemySummoner: Lava Lamplings can call in for Slick Slimes, which do the same in return.
* ManaDrain: Drain Magic, which is cast by Luminous Lamplings to steal enemy MP as their own.
* PlayingWithFire: They and their Leafy, Luminous, Lurid, and Lava relatives use fire attacks and magic, in the form of Frizz, Frizzle, Kafrizz, Sizzle, Kasizz, Pyre o' Fire, scattering fiery powder, and Hotstepper.
* SatanicArchetype: The Lava Lamplings embody this the most, being the red light of the rainbow that ate the orange and violet lights whole out of jealously of his brothers being beautiful and was banished to Hell for this sin, gaining devilish horns in the process.
* SiblingRivalry: Out of all the monster families in the entire series, the Lava Lamplings have the most bad blood with their Lampling, Leafy Lampling, Luminous Lampling, and Lurid Lampling relatives, fighting with them rather than their enemies, according to their ''Dragon Quest X'' bestiary entry.
* StatusBuff: Lava Lamplings cast Oomphle and Oomph to boost any ally's attack, while Lurid Lamplings cast Acceleratle to increase they and their allies' agility.
[[/folder]]

[[folder:Leery Lout]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/leery_lout.png]][[caption-width-right:300:[[labelnote:Gum Shield]]https://static.tvtropes.org/pmwiki/pub/images/gum_shield.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Grim Grinner]]https://static.tvtropes.org/pmwiki/pub/images/grim_grinner.png[[/labelnote]]]]

Small humanoid gnome demons that wield bucklers in battle.

Debut: ''VideoGame/DragonQuestVI''
----
* AttackReflector: While this line can't cast Bounce, Gum Shields can send enemy attacks back at their user with Back Atcha.
* BossBattle: One Grim Grinner is faced in a well in the Dream World version of Somina, guarding an Antique Ring accessory.
* BreathWeapon: [[AnIcePerson Chilly Breath]], which is used by Grim Grinners in ''Dragon Quest IX'' to damage enemies, while in ''Dragon Quest X'', they can use Freezing Blizzard and C-C-Cold Breath. The same game also allows Leery Louts and Leery Lout's Big Brother to use [[PlayingWithFire Fire Breath]].
* LuckilyMyShieldWillProtectMe: Their bucklers are their bread and butter for defending themselves and allies, as well as blocking any attacks and spells made on them. Immense Defence, which is used by Grim Grinners, can increase the frequency of said blockings.
* ShieldBash: Blockenspiel, which is used by Leery Louts to attack enemies head on in ''VideoGame/DragonQuestIX''.
* TakingTheBullet: Grim Grinners have Whipping Boy on hand in ''IX'' to take an attack meant for the target they protect.
* UselessUsefulSpell: Defending Champion, which allows Gum Shields and Grim Grinners to further defend themselves against enemy attacks and spells.
* VillainousFriendship: Their Leery Bucklers are their best friends, often chatting with them when not fighting enemies of their masters.
[[/folder]]

[[folder:Liege Lizard]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/liege_lizard.png]][[caption-width-right:300:[[labelnote:Gaia Dragon]]https://static.tvtropes.org/pmwiki/pub/images/gaia_dragon.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Royal Reptile]]https://static.tvtropes.org/pmwiki/pub/images/royal_reptile.png[[/labelnote]]]]

3-tailed lizards that have an aristocratic air about them and [[VideoGame/MegaManX4 fight to create a paradise for only lizards]].

Debut: ''VideoGame/DragonQuestX''
----

to:

* AxCrazy: {{Pun}} aside, they and their Hoodie, Hood, and Heavy Hood relatives prey upon unwary travelers and hack them to death.
* BattleTrophy:
ArtEvolution: The Heavy Hoods' red hoods are said to be taken from little girls who tried to visit their grandmas, according to their ''VideoGame/DragonQuestHeroesII'' bestiaries.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives
Whackolytes don green robes [[note]]Originally a design choice for the Hoodlums the Desperate Double Pep Power, which lets them lay the hurt on one enemy with 2 Desperate Attacks at the same time!
* CriticalHit: Hoods, Hoodies, Hoodlums, and Heavy Hoods can land devastating Desperate Attacks on their enemies.
* DangerousForbiddenTechnique: Frenzy, which is used by Hoodlums in ''VideoGame/DragonQuestV'' and the 3DS remake of ''VideoGame/DragonQuestVII'' to land a brutal hit on either one of their enemies or one of their allies.
* EnemySummoner: Heavy Hoods can call for more of their kind to overwhelm enemies.
* MagicallyIneptFighter: Zigzagged. While they're more on the physical side of attacking, Hoodlums cast Fizzle to silence enemy spells, while Heavy Hoods can heal allies and/or themselves with Moreheal.
* PecFlex: Muscle Flex, which was first used by Hoods in their debut game to reduce the enemy's Tension by 1 level each, though
Wrecktors[[/note]] from ''Dragon Quest X'' onwards, [[StatusBuff it increases they, Heavy Hoods, and which has since become their allies' Attack and Defence by 1 level each]] while [[GradualRegeneration regaining HP overtime]].
* StatusBuff: From ''VideoGame/DragonQuestVIII'' onwards, Hoods[[note]]Which make their debut to the series[[/note]], Hoodlums, and Heavy Hoods can increase their Tension with Psyche Up, which increases the damage of their attacks, as well as Super Strength Build
regular design in ''X'' to reach Super High Tension. ''Dragon Quest XI'' would trade those skills out for the returning Muster Strength, though, [[PutOnABus since Tension is not in this entry]].
* SuspiciouslySimilarSubstitute: Hoods from ''Dragon Quest VIII'' onwards replace the Hoodies as the first of the Hoodlums fought.
[[/folder]]

[[folder:Imp]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/imp_9.png]][[caption-width-right:300:[[labelnote:Wimp]]https://static.tvtropes.org/pmwiki/pub/images/wimp.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Minidemon]]https://static.tvtropes.org/pmwiki/pub/images/minidemon.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lil' Tyke]]https://static.tvtropes.org/pmwiki/pub/images/lil_tyke.png[[/labelnote]]]]

Little demon-like creatures that wield pitchforks and try to cast high class magic such as Kaboom, only to comically fail every time.

Debut: ''VideoGame/DragonQuestIII''
----
* BreathWeapon: They breathe Cool Breath [[note]]Ice in the NES original[[/note]] or Freezing Blizzard depending on the game. These same skills, as well as Chilly Breath and C-C-Cold Breath can also be learned and used after recruiting one in ''Dragon Quest X'' and spinoff appearances.
** Stronger variants like Minidemons, Lil' Tykes, and White Imps can breathe Cool Breath, C-C-Cold Breath, Boogie Breath, and Black Breath in battle.
* DanceBattler:
** Weird Dance, which is used by Wimps in ''VideoGame/DragonQuestIV'' and in ''VideoGame/DragonQuestX'' to [[ManaDrain drain MP from enemy parties]], the latter of which also had Minidemons and Lil' Tykes use the skill in battle.
** White Imps can also use Death Dance to [[OneHitKill instantly kill enemy parties in battle]].
* DevilsPitchfork: Their forks are their main weapons, and can even balance on the handle when performing their spells and/or breath attacks.
* EpicFail: They will try to cast spells such as Kaboom, Thwack, and Kamikazee, but fail due to the lack of MP needed to cast them.
* EvolutionaryLevels: Minidemons eventually mature into Archdemons, according to various bestiary entries of the latter.
* HealThyself: Wimps cast Heal in ''VideoGame/DragonQuestIV'', though aside from learning it in ''VideoGame/DragonQuestTact'', it's dropped by later
other appearances.
* PlayingWithFire: Minidemons AttackReflector: Bounce, which is cast Frizzle during battles.
* SpeechImpediment: They speak with lisps, owing to how their tongues are always sticking out of their mouths.
* StuffBlowingUp: Imps and Minidemons[[note]]In
by Wrecktors from ''VideoGame/DragonQuestV'' only for the latter[[/note]] try, but fail at casting Kaboom, though the former has better success casting Boom in ''Dragon Quest X''. White Imps can cast Kaboomle when fought, which never fails since they already have MP to spare.
* SuicideAttack: Kamikazee, though Imps fail at casting it, due to not having enough MP. Subverted with the Wimps during their reappearance in ''Dragon Quest X'', since they have just about enough MP to cast it.
* ThrowTheDogABone: Imps can fully cast Kaboom when fighting alongside the player, provided they increase its MP to very high levels, either by Seeds of Magic or other methods, such as lowering Kaboom's MP cost.
[[/folder]]

[[folder:Iron Maiden]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/iron_maiden.png]][[caption-width-right:300:[[labelnote:Platnium Poppet]]https://static.tvtropes.org/pmwiki/pub/images/platinum_poppet.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Steel Siren]]https://static.tvtropes.org/pmwiki/pub/images/steel_siren.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Golden Girl]]https://static.tvtropes.org/pmwiki/pub/images/golden_girl.png[[/labelnote]]]]

Creepy Victorian dolls that are created after the death of little girls and search aimlessly for playmates.

For tropes relating to Dora-in-Grey, see [[Characters/DragonQuestXIVillains here]].

Debut: ''VideoGame/DragonQuestXI''[[note]]''VideoGame/DragonQuestX'' retroactively via 5.1 onwards[[/note]]
----
* BreathWeapon:
** [[AnIcePerson Chilly Breath]], which is used by Iron Maidens in ''XI'',
onwards, as well as Freezing Blizzard, in ''X'' and ''XI'', the latter of which they use when they have gone [[RedEyesTakeWarning Vicious]], in addition to Steel Sirens in the same game, who also use C-C-Cold Breath when they themselves have Vicious.
** Platinum Poppets can breathe [[DarkIsEvil Flames of Darkness]] in battle.
* CagedInsideAMonster: Iron Maidens, Platinum Poppets, Steel Sirens, and Golden Girls can do this to enemies, rendering them immobile until the girls are defeated or a certain amount of turns have passed.
* MurderousMannequin: Most of these girls fit the bill, though the Golden Girl takes the cake, since they are the masterworks of monsterkind's most accomplished demonic dollmaker and rain destruction down indiscriminately, stabbing enemies with their hair and trapping them in their cage bodies, while casting [[OneHitKill Thwack and Kathwack]], the latter of which they use when going Vicious. [[YouHaveOutlivedYourUsefulness They even kill their owners with the aforementioned instant death spells when they become tired of playing with them]], according to their
Whackolytes from ''Dragon Quest X'' bestiary entry.
* StatusInflictionAttack: Charm Attack, which is used by Iron Maidens, Platinum Poppets, Steel Sirens,
onwards and Golden Girls to damage enemies while potentially charming them into hurting their allies.
[[/folder]]

[[folder:Jailcat]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/jailcat.png]][[caption-width-right:300:[[labelnote:Candy Cat]]https://static.tvtropes.org/pmwiki/pub/images/candy_cat_5.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Terror Tabby]]https://static.tvtropes.org/pmwiki/pub/images/terror_tabby.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Kaleidocat]]https://static.tvtropes.org/pmwiki/pub/images/kaleidocat.png[[/labelnote]]]]

Cats that are striped like a convict and cast some icy magic.

Debut: ''VideoGame/DragonQuestVIII''
----
* AdaptationalEarlyAppearance: Jailcats appear as fightable and recruitable monsters in ''VideoGame/DragonQuestV'' from the DS remake onwards, due to the developers wanting Saber's first meeting as a Great Sabrecub to be more friendly looking.
* AnIcePerson: They cast Crack and/or Crackle depending on the game. They can also cast Kacrack and Kacrackle when they are recruited in ''Dragon Quest X'' and/or gone Vicious.
* ForcedSleep: Terror Tabbies can put enemies to sleep with their Sleep Attacks and/or Kasnooze, while sometimes [[{{Irony}} appearing asleep themselves at the start of the battle]]!
* TheGoomba: Candy Cats are the first "new" monster fought in ''VIII''.
* MultipurposeTongue: Terror Tabbies and Kaleidocats have Tongue Lashing in ''X'' to give one enemy goosebumps. In addition, it can also be learned by recruited Jailcats at level 3 in the DS remake of ''V''.
* PlayingWithFire: Terror Tabbies can cast Frizzle in ''X'', while the [[RainbowMotif Kaleidocats]], a rarefied variant introduced in the same game, cast Frizz.
[[/folder]]

[[folder:Jargon]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/jargon.png]][[caption-width-right:300:[[labelnote:Dragurn]]https://static.tvtropes.org/pmwiki/pub/images/dragurn.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Bobonga]]https://static.tvtropes.org/pmwiki/pub/images/bobonga.png[[/labelnote]]]]

Potbellied dragons that carry around a urn for their collectables.

For tropes relating to Jarvis, see [[Characters/DragonQuestXIVillains here]].

Debut: ''VideoGame/DragonQuestVIII''
----
* BreathWeapon: They breathe a mean Flame Breath[[note]]Which is also used by Dragurns in ''Dragon Quest XI''[[/note]] on their enemies, while stronger variants like Dragurns and Bobongas have Inferno and/or Scorch, the latter of which is also used by Jargons after [[SicklyGreenGlow going Malicious from Calasmos's influence]]
Archbashops in ''Dragon Quest XI''.
* CombinationAttack: BadIsGoodAndGoodIsBad:
** The whole line speaks of humanity's heroic deeds and defying monsterkind as bad, but the monsters' deeds as good, such as Booga's Limboo punishment of 10,000 battles and Galapagod being saved by the Luminary and his companions.
** Archbashops are said in their
''VideoGame/DragonQuestXI'' gives the Dragurns Urnferno, which combine their Flame Breaths to damage all enemies.
* DishingOutDirt: Sandstorm, which is used by Jargons in both their debut and ''Dragon Quest XI'', the latter of which has the Jargon breathe it like their usual Flame Breath attacks.
* FatBastard: Jargons, Dragurns, and Bobongas, when serving in the armies of Rhapthorne and Mordegon. The Luminary can encounter a friendly Dragurn at the L'Académie de Notre Maître des Médailles, however.
* HealThyself: Dragurns and Bobongas carry around an unlimited supply of Armo Seco Essence to heal themselves in case a fight's not going good.
* PungeonMaster: They make a lot of pottery-related dialogue when speaking.
-->'''Dragurn''': I dunno if you heard, but apparently Lord Indignus has been smashing it.\\
'''Bobonga''': [[EvilLaugh Grrrahahaharrr!]] Or maybe [Erik] rather not wait to find out? Very well--you've urned yourself an exclusive, private beating, courtesy of yours truly!
* VillainousFriendship: Jargons have a pretty good thing going with the Dingalings, which [[EnemySummoner summon them to their aid]].
[[/folder]]

[[folder:Jinkster]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/jinkster.png]][[caption-width-right:300:[[labelnote:Winkster]]https://static.tvtropes.org/pmwiki/pub/images/winkster.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Blinkster]]https://static.tvtropes.org/pmwiki/pub/images/blinkster.png[[/labelnote]]]]

Cycloptic court jesters of the monster realm.

For tropes relating to Piroro, aka [[spoiler:the real Killvearn]], see [[Characters/DragonQuestTheAdventureOfDaiDarkArmy here]].

Debut: ''VideoGame/DragonQuestIV''
----
* AnIcePerson: Blinksters have Crack, which they cast to ice enemies in all their appearances.
* AntiMagic: Snub, which is cast by Jinksters in ''Dragon Quest X'' to neutralize enemy spells cast at them.
* AttackReflector: Bound, which is cast by Blinksters to reflect one spell and one spell only in ''Dragon Quest X''.
* HavingABlast: Bang and Boom, which is cast by Jinksters in battle in ''IX'' and ''X''.
* HealThyself: Jinksters can heal themselves and allies with Caduceus in ''Dragon Quest IX''.
* HornedDevil: Modern appearances such as the Battle Road games and ''Dragon Quest X'' reveal they have little horns under their hats.
* ManaDrain: Drain Magic, which is cast by Blinksters in ''Dragon Quest X''.
* PlayingWithFire: Frizz, which is cast by Winksters in all of their appearances, as well as Kafrizz by their Ancestor forms in ''VideoGame/DragonQuestX'', while Jinksters have Sizz in their debut and Frizzle in the aforementioned latter game.
* PullARabbitOutOfMyHat: Not a rabbit, but Jinksters summon a boxing glove from their hats in the Battle Road games!
* StatusBuff: Egg On, which is used by Jinksters to boost any one of their allies' Tension.
* VillainousHarlequin: They, Winksters, and Blinksters fit this trope perfectly.
* VillainsOutShopping: Blinksters work the magic circuit on their day offs, and can even be booked for birthdays and other parties, according to their
bestiary descriptions in ''VideoGame/DragonQuestIX''.
[[/folder]]

[[folder:Khalamari Kid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/khalamari_kid.png]][[caption-width-right:300:[[labelnote:Squid Kid]]https://static.tvtropes.org/pmwiki/pub/images/squid_kid.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Octopot]]https://static.tvtropes.org/pmwiki/pub/images/octopot.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Abyssal Octopot]]https://static.tvtropes.org/pmwiki/pub/images/abyssal_octopot.png[[/labelnote]]]]

Young squids that are the juvenile form of Khalamari.

Debut: ''VideoGame/DragonQuestVIII''
----
* AnIcePerson: Not in ''VIII'', but Khalamari Kids can cast Crack in ''VideoGame/DragonQuestXI'', as well as Crackle and Kacrack when they have gone [[RedEyesTakeWarning Vicious]].
* DanceBattler: Squid Kids, Octopots, Abyssal Octopots, Octo Dermons, and Crankiids have a variety of dances that hinder enemy parties and aid their allies, in the form of Sultry Dance, [[ManaDrain Tap Dance, Mystery Dance, Wonderfully Weird Dance]], [[HealThyself Hustle Dance]], and [[SacrificialRevivalSpell Kerplunk Dance]], the last of which is used by Octopots
entry to revive fallen allies at the cost of their own lives.
* EnemySummoner: Octopots can call in more of their kind to overwhelm enemies in battle.
* EvolutionaryLevels: Squid Kids that have survived their childhood grow up into King Squids, though their chances of getting to adulthood are slim.
* MinionWithAnFInEvil: Khalamari Kids and Squid Kids are cute, but are weak minions of Rhapthorne and other Demon Lords who'd rather doodle in the sand and play around at the beach than actually fight. Lampshaded as such by the Squid Kid's ''VIII'' bestiary entry.
-->''The juvenile form of the King Squid. Not particularly interested in fighting. Think of them as the mascots of the sea!''
* PalmtreePanic: They're found in various beach places and dungeons in the games they're fought in, as well as at sea, though Khalamari Kids, Squid Kids, and Crankiids would rather play around by doodling in the sand than fight for their masters.
* PurpleIsPowerful: Abyssal Octopots and Octo Dermons, new relatives introduced from ''X'' onwards, are stronger than Octopots and Khalamari/Squid Kids, having Egg On to boost their allies' Tension by 1 level,
abhor creation while the former's dances that were intended to honour the Squidzillas they followed are also useful in battle.
* UniqueEnemy: Crankiids, a new relative introduced from 4.1 onwards in ''VideoGame/DragonQuestX'', are only found alongside various monsters and must be fought in order to gain access to Ancient Zelmae via the Holy Zelmae Crests it drops upon defeat.
[[/folder]]

[[folder:Killing Machine]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/killing_machine.jpg]][[caption-width-right:300:[[labelnote:Hunter Mech]]https://static.tvtropes.org/pmwiki/pub/images/hunter_mech.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Type G0]]https://static.tvtropes.org/pmwiki/pub/images/type_g0.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:[=A3G15=]]]https://static.tvtropes.org/pmwiki/pub/images/a3g15.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dune Stalker]]https://static.tvtropes.org/pmwiki/pub/images/dune_stalker.png[[/labelnote]]]]

Mechanical marauders who roam the land tirelessly on their mission to terminate all would-be heroes with extreme lethality.

Debut: ''VideoGame/DragonQuestII''
----
* AnIcePerson: ''Dragon Quest VIII'' onwards give them Kacrackle Slash to their arsenal when fighting their masters' enemies, which is also used by Type G0s. Even before that, they tend to be encountered in or near cold environments.
* BewareMyStingerTail: ''VideoGame/DragonQuestVI'' introduces the Overkilling Machine, a flying model with a sword and a mace in its arms and a crossbow on its new tail.
* BowAndSwordInAccord: The standard model, along with its relatives, carry a sword and crossbow.
* DamageReduction: Fancy Force Field, which is used by [=A3G15=]s to reduce damage taken from enemy attacks/spells. In ''Dragon Quest XI'', it's also a StatusBuff skill as well.
* EliteMooks: They're often encountered near the end of a game, such as ''II'' and ''VideoGame/DragonQuestV'', being found in the Hall of Hargon for the former and Mt. Zugzwang for the latter. ''VideoGame/DragonQuestX'' would go even further by introducing Type G0, the most mobile Killing Machine monster on the market, in addition to [=A3G15=], the latter of which makes its debut from the start of Version 3 onwards.
* EyeBeams:
** Later games starting with ''VideoGame/DragonQuestVIII'' add a sweeping laser-eye attack, Laser Strike, to their arsenal, which is also used by Type G0s, [=A3G15=]s, and Mechidroids, though only in ''VideoGame/DragonQuestXI'' for the second monster. In addition, Killing Machines can also learn Blast Beam when recruited in ''Dragon Quest X''.
** Cut-Throat Laser from ''Dragon Quest Treasures'' is another skill used by the Killing Machine monster line, such as the Dune Stalker.
* HunterOfMonsters: Hunter Mechs are mentioned in bestiaries to hunt down Metal Slimes and use the Molten Globules they sometimes drop to repair themselves. Insofar as they are monsters hunting down other monsters, they also qualify for HunterOfTheirOwnKind.
* KillerRobot: Obvious.
* MechaMooks: The most iconic example in the series.
* PlayerNudge: Starting with ''VideoGame/DragonQuestVIII'', Hunter Mechs began to be characterized as hunters of {{Metal Slime}}s, and their presence in a dungeon became a big clue that there's much EXP to be had.
* RedEyesTakeWarning: Even before the introduction of Vicious variants, their single red eye, which they share with Type G0es, is not something you want to encounter when unprepared. In ''Dragon Quest XI'', this is played for humorous effect when the Electro Light Pep Power fails to summon Metal Slimes and/or their variants, and instead drops Hunter Mechs, Killing Machines, or [=A3G15=]s on the disappointed party.
* RoboSpeak: When allowed to speak in some games.
* ShiftingSandLand: ''VideoGame/DragonQuestTreasures'', as well as ''Dragon Quest X'' via the start of Version 7 onwards, introduce the Dune Stalkers, a variant of Killing Machines that are found in arid and sandy environments.
* SpinAttack: Spinning Slice, which is used by Type G0es, [=A3G15=]s, and Dune Stalkers in ''Dragon Quest X'', as well as ''Dragon Quest XI'' for the first two monsters.
* StatusInflictionAttack: Attack Attacker, which is used by Hunter Mechs from ''VideoGame/DragonQuestIX'' onwards, as well as Type G0s and Mechidroids, to damage one enemy in addition to lowering their ATK.
[[/folder]]

[[folder:King Slime]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/king_slime.jpg]][[caption-width-right:300:[[labelnote:King Cureslime]]https://static.tvtropes.org/pmwiki/pub/images/king_cureslime.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Metal King Slime]]https://static.tvtropes.org/pmwiki/pub/images/metal_king_slime.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:King She-Slime]]https://static.tvtropes.org/pmwiki/pub/images/king_she_slime.png[[/labelnote]]]]

A big tub of fun created from 8 Slimes merged together.

Debut: ''VideoGame/DragonQuestIV''
----
* BlowYouAway: Swoosh, which is cast by Metal King Slimes only in ''VII''.
* BossBattle:
** A King Slime is faced as a boss in the present Highendreigh Tower during the events of ''VideoGame/DragonQuestVII''.
** The King of Metal King Slimes, a massive monster made from Metal King Slimes who didn't want to be hunted down for adventurers wanting lots of EXP, is fought in the Ruby Path of Doom during ''VideoGame/DragonQuestXI'''s Tickington sidequest to restore the flow of them being found and fought in the grotto dungeon.
* CoolCrown: Slime Crowns, which they proudly wear on their heads, though if one removed their crowns from them, they turn back into Slimes. It even provides one of the trope's page images!
* DistaffCounterpart: ''Dragon Quest: Monster Parade'' onwards introduces the King She-Slime, a She-Slime version of these monsters, which appears in various spinoffs such as ''VideoGame/DragonQuestTreasures'' and ''VideoGame/DragonQuestTact'', before retroactively making its debut in ''Dragon Quest X''.
* HealThyself: They have Midheal to heal themselves and/or allies, as well as Multiheal, while their stronger relatives, King Cureslimes have higher healing magic.
* KingMook: One of the most famous examples of the series, being found when 8 Slime [[FusionDance fuse themselves during a battle]] or on the field in the flesh without a merger.
* MetalSlime: Metal King Slimes, which grant a lot of EXP if beaten quickly, though unlike other Meal Slime monsters, they'll stay around to fight before fleeing due to their more combat-oriented girth.
* MonogenderMonsters: They're entirely male, which also applies to the King She-Slimes, despite them being the fusion of She-Slimes, a female Slime monster.
* MookMedic: King Cureslimes can fully heal allies and/or themselves with Fullheal and Omniheal, while still having enough physical strength to damage enemies.
* PlayingWithFire:
** The Metal King Slimes have the Sizz spell line to eviscerate enemies if they feel like staying to fight.
** King She-Slimes can cast Kasizz in ''Dragon Quest X'', as well as Sizzle in ''Dragon Quest Tact'', in addition to learning Searing Press.
* ShockwaveStomp: ''VideoGame/DragonQuestX'' onwards gives them and their King Cureslime, Metal King Slime, and King She-Slime relatives the King Slam[[note]]Aka Royal Crush in ''Dragon Quest Treasures''[[/note]] ability, which damages all enemies while potentially stunning them, as well as other skills like His Royal Highness and Gum Drop.
[[/folder]]

[[folder:King Squid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/king_squid.png]][[caption-width-right:300:[[labelnote:Squidzilla]]https://static.tvtropes.org/pmwiki/pub/images/squidzilla.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Tentacular]]https://static.tvtropes.org/pmwiki/pub/images/tentacular.png[[/labelnote]]]]

Giant squids that haunt the oceans for ships to wreck.

Debut: ''VideoGame/DragonQuestIII''
----
* BossBattle:
** ''VideoGame/DragonQuestX'' has the Guardian of the Water Shrine, which must be fought as part of Illusia's trails to remember her memories of Goddess Luciana.
** A Tentacular is fought in the seas near Lonalulu during the events of ''VideoGame/DragonQuestXI'' in order to find Kai.
* BreathWeapon: ''Dragon Quest XI'' gives the King Squids [[PoisonousPerson Poison Breath]], the Squidzillas Burning Breath, and the Tentaculars [[ForcedSleep Sweet Breath]] and [[AnIcePerson Chilly Breath/Freezing Blizzard/C-C-Cold Breath]] to cripple and damage enemy parties.
* TheDreaded: Sailors in the game worlds of ''III'', ''VIII'', and ''XI'' fear them since they bring down ships to the bottom of the sea with their tentacles or throw ships at other ships.
* EnemySummoner: King Squids and Tentaculars summon Squid Kids [[note]]And in the case of the latter, Merkings.[[/note]] to aid them, while Squidzillas summon Abyssal Octopots, though it's only in the 2D Mode of ''XI''.
* EvolutionaryLevels: ''VideoGame/DragonQuestVIII'' onwards reveals they are the adult form of Squid Kids.
* GiantSquid: They, along with their Squidzilla and Tentacular relatives invoke this, with their existence alone making the seas a scary place for human sailors. ''Dragon Quest XI'' even makes them just like the Kraken squids from the stories.
* RapidFireFisticuffs: King Squids, Squidzillas, and Tentaculars have Multifists to repeatedly pummel enemies in ''Dragon Quest XI''.
* TentacledTerror: The whole line can use their tentacles as separate monsters during ''Dragon Quest XI'', attacking enemies, protecting the squids themselves with Whipping Boy, and rocking the boat if both tentacles are present.
[[/folder]]

[[folder:Knight Errant]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/knight_errant.png]][[caption-width-right:300:[[labelnote:Knight Aberrant]]https://static.tvtropes.org/pmwiki/pub/images/knight_aberrant.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Knight Aberrant (DQI appearance)]]https://static.tvtropes.org/pmwiki/pub/images/knight_aberrant_0.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Knight Abhorrent]]https://static.tvtropes.org/pmwiki/pub/images/knight_abhorrent.png[[/labelnote]]]]

Suits of armour who overpower enemies with brute force.

Debut: ''VideoGame/DragonQuestI''
----
* AnimatedArmor: The ''VideoGame/DragonQuestHeroesII'' bestiary description for the Knight Errant implies that the armor is empty; the same game outright describes the Knight Abhorrent variety as a suit of armor infused with "evil energies" to bring it back to life.
* TheArtifact: After ''VideoGame/DragonQuestIII'' introduced the Restless Armour family, Knight Errants and their ilk became redundant and fell far into the franchise background. ''VideoGame/DragonQuestXI'' leans on this with the Knight Errant's bestiary description, which describes them as taking offense to being lumped in with the Restless Armours.
* BossBattle: In ''VideoGame/DragonQuestI'', a Knight Aberrant guards Erdrick's Armour in Damdara, a town that the Dragonlord destroyed and must be fought to gain access to it. Said Knight Aberrant is also a boss during the Tickington sidquest in the same location, this time not [[BarredFromTheAfterlife letting the ghosts of the citizens slain by the Dragonlord's army peacefully go on to the afterlife]].
* TheBusCameBack:
** After their ''VideoGame/DragonQuestI'' ''debut'' in 1986, this group of monsters disappeared from the franchise for twelve years until the Knight Aberrant alone reappeared in ''VideoGame/DragonQuestMonsters'', released in 1998.
** Despite the Knight Aberrant appearing in ''Monsters'' 1 and 2, as well as Kenshin Dragon Quest and the ''Battle Road'' games alongside both the Knight Errant and Knight Abhorrent for the former and only the Knight Abhorrent for the latter, this would be the exception rather than the rule. It would take all the way until ''VideoGame/DragonQuestX'' (released in 2012) for this family of monsters to be brought back to the series spotlight.
* DependingOnTheArtist: The sprite for the Knight Errants in ''VideoGame/DragonQuestI'' and ''VideoGame/DragonQuestXI'', as well as their ingame models in ''Dragon Quest X'' indicates they aren't carrying weapons, but in every other appearance they're armed with the axe and shield of their mightier family members.
* EliteMooks:
** Knight Abhorrents are some of the toughest monsters in a Demon Lord's armies, as first seen in the very first Dragon Quest, where they will end the [[TheHero descendant of Erdrick]] with Snooze and [[PlayingWithFire Sizzle]], while healing themselves with Midheal when given the chance. ''Dragon Quest X'' onwards [[TookALevelInBadass improves their fighting abilities]] with Moreheal, [[StuffBlowingUp Kaboom]], Tackle, and Hard Guard.
*** The same game even introduces Knights of the White Rose, a rarefied variant, which appears alongside the aforementioned Dragonlord minions, casting Kasap and Deceleratle to cripple enemy parties and increasing their Tension with Feel the Burn.
* FallenHero: Zigzagged. While some bestiaries say Knight Errants and their variants are former human knights turned evil, other bestiaries say they're infused with evil energies.
* FantasticRacism: They don't hold the Restless Armours in high regard, given how often they're mistaken for the Zoma minions.
* TheGiant: This family of monsters has always been big, but as rendered in ''VideoGame/DragonQuestHeroesII'', they're as tall as a house.
* GoodWeaponEvilWeapon: They often carry shields like the heroes do, but in a series where HeroesPreferSwords, if these minions of evil are carrying any weapon at all, it's a hefty, brutal axe.
* LawOfChromaticSuperiority: The Knight Abhorrent, the strongest variety of the Knight Errant family, is covered head to toe in red armor, while the Knight of the White Rose, an even stronger relative, is covered head to toe in white armor.
* MageKiller: The Knight Errant in all its main series appearances knows only one spell, Fizzle, which negates the target's ability to cast spells and forces them to fight hand-to-hand.
* MagicKnight: Even as early as their debut, each variety of monster in this family was able to cast spells of some sort.
* OurDemonsAreDifferent: Various games such as ''Dragon Quest X'' and ''Dragon Quest XI'' categorizes them in the Demon family.
* PunnyName: "Knight Errant" refers of course to the KnightErrant, but "errant" is also used to describe someone [[FaceHeelTurn who has strayed or wandered from the proper path in life]].
* RammingAlwaysWorks: Knight Errants and their relatives can Tackle enemies from the tenth game onwards. ''VideoGame/DragonQuestXI'' even gives the Knight Abberrants the [[CombinationAttack Spec-Tackle Pep Power]].
* StuffBlowingUp: Knight Abhorrents can cast Kaboom from ''Dragon Quest X'' onwards.
* TieredByName: From weakest to strongest, the forms of these monsters are called Knight Errant, Knight Aberrant, and Knight Abhorrent.
[[/folder]]

[[folder:Lampling]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lampling.png]][[caption-width-right:300:[[labelnote:Leafy Lampling]]https://static.tvtropes.org/pmwiki/pub/images/leafy_lampling.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Luminous Lampling]]https://static.tvtropes.org/pmwiki/pub/images/luminous_lampling.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lurid Lampling]]https://static.tvtropes.org/pmwiki/pub/images/lurid_lampling.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lava Lampling]]https://static.tvtropes.org/pmwiki/pub/images/lava_lampling.png[[/labelnote]]]]

Lanterns that became monsters after being abandoned by their owners.

Debut: ''VideoGame/DragonQuestXI''[[note]]''VideoGame/DragonQuestX'' retroactively from Version 5 onwards[[/note]]
----
* CombinationAttack: Lava Lamplings have the Oil Burner Pep Power, which they use alongside the Slick Slimes in battle.
* EnemySummoner: Lava Lamplings can call in for Slick Slimes, which do the same in return.
* ManaDrain: Drain Magic, which is cast by Luminous Lamplings to steal enemy MP as their own.
* PlayingWithFire: They and their Leafy, Luminous, Lurid, and Lava relatives use fire attacks and magic, in the form of Frizz, Frizzle, Kafrizz, Sizzle, Kasizz, Pyre o' Fire, scattering fiery powder, and Hotstepper.
* SatanicArchetype: The Lava Lamplings embody this the most, being the red light of the rainbow that ate the orange and violet lights whole out of jealously of his brothers being beautiful and was banished to Hell for this sin, gaining devilish horns in the process.
* SiblingRivalry: Out of all the monster families in the entire series, the Lava Lamplings have the most bad blood with their Lampling, Leafy Lampling, Luminous Lampling, and Lurid Lampling relatives, fighting with them rather than their enemies, according to their ''Dragon Quest X'' bestiary entry.
* StatusBuff: Lava Lamplings cast Oomphle and Oomph to boost any ally's attack, while Lurid Lamplings cast Acceleratle to increase they and their allies' agility.
[[/folder]]

[[folder:Leery Lout]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/leery_lout.png]][[caption-width-right:300:[[labelnote:Gum Shield]]https://static.tvtropes.org/pmwiki/pub/images/gum_shield.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Grim Grinner]]https://static.tvtropes.org/pmwiki/pub/images/grim_grinner.png[[/labelnote]]]]

Small humanoid gnome demons that wield bucklers in battle.

Debut: ''VideoGame/DragonQuestVI''
----
* AttackReflector: While this line can't cast Bounce, Gum Shields can send enemy attacks back at their user with Back Atcha.
* BossBattle: One Grim Grinner is faced in a well in the Dream World version of Somina, guarding an Antique Ring accessory.
* BreathWeapon: [[AnIcePerson Chilly Breath]], which is used by Grim Grinners in ''Dragon Quest IX'' to damage enemies, while in ''Dragon Quest X'', they can use Freezing Blizzard and C-C-Cold Breath. The same game also allows Leery Louts and Leery Lout's Big Brother to use [[PlayingWithFire Fire Breath]].
* LuckilyMyShieldWillProtectMe: Their bucklers are their bread and butter for defending themselves and allies, as well as blocking any attacks and spells made on them. Immense Defence, which is used by Grim Grinners, can increase the frequency of said blockings.
* ShieldBash: Blockenspiel, which is used by Leery Louts to attack enemies head on in ''VideoGame/DragonQuestIX''.
* TakingTheBullet: Grim Grinners have Whipping Boy on hand in ''IX'' to take an attack meant for the target they protect.
* UselessUsefulSpell: Defending Champion, which allows Gum Shields and Grim Grinners to further defend themselves against enemy attacks and spells.
* VillainousFriendship: Their Leery Bucklers are their best friends, often chatting with them when not fighting enemies of their masters.
[[/folder]]

[[folder:Liege Lizard]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/liege_lizard.png]][[caption-width-right:300:[[labelnote:Gaia Dragon]]https://static.tvtropes.org/pmwiki/pub/images/gaia_dragon.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Royal Reptile]]https://static.tvtropes.org/pmwiki/pub/images/royal_reptile.png[[/labelnote]]]]

3-tailed lizards that have an aristocratic air about them and [[VideoGame/MegaManX4 fight to create a paradise for only lizards]].

Debut: ''VideoGame/DragonQuestX''
----
adoring destruction.



** A Gaia Dragon is fought as a boss in its debut game, in addition to being one of Nerodus's commanders, known as General Gaia Dragon.
** The Doomsday Dragon, a form taken on by 3 Slimes who ate a Fygg during a Tickington sidequest in the ''VideoGame/DragonQuestIX'' world is fought by the Luminary and the party in the Ruby Path of Doom to help reclaim said Fygg for Aquila and Pavo.
* DegradedBoss: The Gaia Dragons become normal enemies from ''VideoGame/DragonQuestXI'' onwards, though any future main series appearances they may make in ''VideoGame/DragonQuestXII'' and beyond is currently unknown.
* TheDreaded: They're feared as such by other Dragon monsters in the series such as Green Dragons and Great Dragons because of their status.
* EliteMooks: One of the most powerful Dragon monsters in the series, as well as Gaia Dragons and Royal Reptiles, the latter of which is introduced from the start of Version 3 onwards.
* MightyRoar: Total War Cry, which is used by Gaia Dragons, Royal Reptiles, and General Gaia Dragon to damage enemies in addition to stunning them during the species' debut game. ''Dragon Quest XI'' has War Cry for the Liege Lizards and Ferocious Roar for the Gaia Dragons and Royal Reptiles, as well as Liege Lizards gone Vicious.
* NighInvulnerability: Eye of the Dragon, which makes them immune to spells and/or physical skills for 1 turn, though the Liege Lizards would not have it until ''Dragon Quest XI''.
* PlayingWithFire:
** They [[BreathWeapon breathe fire]] in the form of Blistering Inferno during their debut game, Hellfire Howl for Liege Lizards in ''Dragon Quest XI'' and Infernorb for Gaia Dragons, Royal Reptiles, and Liege Lizards gone Vicious.
** In addition to Hellfire Howl, the Doomsday Dragon can cast Kasizz.
[[/folder]]

[[folder:Living Statue]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/living_statue.jpg]]
[[caption-width-right:300:[[labelnote:Stone Guardian]]https://static.tvtropes.org/pmwiki/pub/images/stone_guardian.png[[/labelnote]]]]
[[caption-width-right:300:[[labelnote:Great Keeper]]https://static.tvtropes.org/pmwiki/pub/images/great_keeper.png[[/labelnote]]]]

Man-made statues so exquisite, they sprang to life.

Debut: ''VideoGame/DragonQuestIII''
----
* AdaptationalLateAppearance: Great Keepers appear in the 3DS remake of ''Dragon Quest VIII'''s Altar of Wroth, despite not reappearing in the original game.
* AnIcePerson: ''VideoGame/DragonQuestHeroesII'' onwards introduces the Ice Sculpture, a relative found in icy locations.
* AttackReflector: Bounce, which is cast by Great Keepers in ''VideoGame/DragonQuestXI''.
* BossBattle: In ''Dragon Quest Monsters'', a Living Statue is fought by Terry and his monsters in the Door of Power, though in the remake, a Quadrahead from ''VideoGame/DragonQuestV'' is fought instead.
* DishingOutDirt: Living Statues, Stone Guardians, and Kurogane Giants can damage enemies with Stomp and/or Tremor depending on the game.
* EliteMooks:
** Stone Guardians are top of their line, being found guarding Charlock Castle when Zoma ruled it before the Dragonlord's time or [[VideoGame/DragonQuestVIII Rhapthorne's Black Citadel]].
** Great Keepers, a variant introduced from the SNES remake of ''Dragon Quest III'' onwards, also fits the bill, being a golden statue that once guarded the gates of heaven to ward off those trying to enter under false pretense, but now guarding hellish dungeons such as the Altar of Wroth and the Fortress of Fear.
** Kurogane Giants, a new relative introduced from Version 7 of ''Dragon Quest X'' onwards, are the toughest non boss Living Statue monster in the game, with Desperate Attacks and Tremors, in addition to their high HP.
* GradualRegeneration: Remidheal, which is cast by Living Statues in ''VideoGame/DragonQuestX'' and Remoreheal, which is cast by Stone Guardians in the same game.
* NobodyHereButUsStatues: They may seem like normal statues at first glance, but will attack intruders by coming to life in a flash or silently sneaking up on them.
* StatusBuff: Oomph, which is cast by Stone Guardians to increase they and/or allies' attack. Likewise, they and Living Statues can increase their Tension with Psyche Up in ''Dragon Quest IX''.
* VillainousFriendship: Stone Guardians are good pals with the [[VideoGame/DragonQuestII Bloody Hands from Hargon and Malroth's army]], who [[EnemySummoner often summon them]] to pound enemies into dust.
[[/folder]]

[[folder:Loss Leader]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/loss_leader.png]][[caption-width-right:300:[[labelnote:Master Commander]]https://static.tvtropes.org/pmwiki/pub/images/master_commander.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Red Giant]]https://static.tvtropes.org/pmwiki/pub/images/red_giant.png[[/labelnote]]]]

Demon warriors of incredible rank and power in the Underworld. Their double-bladed swords and magical mastery are terrors to behold in battle.\\
\\
For tropes relating to Dhuran and Nokturnus, as well as Indignus, see [[Characters/DragonQuestVI here]] and [[Characters/DragonQuestXIVillains here]].\\
\\
Debut: ''VideoGame/DragonQuestVI''
----
* AnIcePerson: Kacrack, which is cast by Master Commanders in battle.
* BadassCape: They and their Master Commander and Red Giant relatives wear these as part of their usual getup.
* TheBusCameBack: Debuted in ''VI'', only to disappear for nearly 21 years until ''VideoGame/DragonQuestHeroesII'', which not only gave them the same design as Dhuran and Nokturnus, but have been returning a lot more lately, starting with the [[UpdatedRerelease Professional version]] of ''Joker 3'' and ''VideoGame/DragonQuestXI''.
* ChainmailBikini: Their armour consists solely of pauldrons and a codpiece, but they're strong enough that they don't really need anything else.
* EliteMooks: Often seen in the final dungeon of any given ''Dragon Quest'' game, and among the strongest regular enemies. Master Commanders and Red Giants, new relatives introduced from ''Dragon Quest XI'' onwards, are even more powerful, with the latter being rewarded their armour by Calasmos himself after destroying their first kingdoms single-handed.
* GiantMook: They and their relatives, Master Commanders and Red Giants, are shown to be incredibly tall.
* MakingASplash: Master Commanders, a new variant introduced from ''Dragon Quest XI'' onwards, are aquatic Loss Leaders feared even by the gods themselves, with skills like Devil Finesse and Maelstrom to back up their reputation.
* PaletteSwap: A green-skinned version of the same demon warrior as Dhuran and Nokturnus.
* PlayingWithFire: Uses Kafrizz, Pyre o' Fire, and Inferno Slash, the last of which is also used by Master Commanders.
* RapidFireFisticuffs: Multifists, which is used by Loss Leaders only in their debut game.
* ThrowingYourSwordAlwaysWorks: They and Red Giants use their double-bladed swords to perform Gigathrow, which damages all enemies in addition to paralyzing them.
[[/folder]]

[[folder:Mandrake Major]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mandrake_major.jpg]][[caption-width-right:300:[[labelnote:Mandrake Marauder]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_marauder.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Mandrake Marshal]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_marshal.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Mandrake Mercenary]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_mercenary.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Mandrake Monarch]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_monarch.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Mandrake Mangler]]https://static.tvtropes.org/pmwiki/pub/images/mandrake_mangler.png[[/labelnote]]]]

Reptilian swordsmen who slice up travelers with their swordplay in preparation for future battles.

Debut: ''VideoGame/DragonQuestV''
----
* BlowYouAway: Gust Slash, which is used by Mandrake Majors in ''Dragon Quest X'' to attack enemies. Mandrake Marshals can also use Gale Fource to enhance they and/or allies' normal attacks with wind.
* DependingOnTheArtist: The Mandrake Marshals either have their original coloration from the SNES original of their debut in ''Dragon Quest X'', their ingame models for ''VideoGame/DragonQuestHeroesII'', and other spinoff games, such as ''Dragon Quest Rivals''[[note]]While having the skin coloration of the Mandrake Mercenaries[[/note]] & ''Dragon Quest Walk'', or have the Mandrake Mercenaries' coloration in the case of the remakes for ''Dragon Quest V'' from the [=PS2=] version onwards, ''Dragon Quest IX'', and the Monsters series games prior to the Joker 3 games.
* EnemySummoner: Stronger variants such as Mandrake Marauders and Mandrake Mercenaries can summon more of their kind to even the odds.
* HiddenDepths: Mandrake Manglers have a surprisingly good etiquette when eating with a fork and knife, according to their ''Dragon Quest X'' bestiary entry.
* MagicKnight: The bestiary descriptions for the Mandrake Marshals stated they learned their magic from the Wight Kings, and always look forward to improving their magic further.
* OneSteveLimit: Averted and then PlayedStraight. Mandrake Marauders from Ladja and Nimzo's army once shared the same name with another monster from King Godwyn and Corvus's army until ''VideoGame/DragonQuestTact'' named the latter Mandrake Mangler.
* PurpleIsPowerful: Mandrake Monarchs, a variant introduced from ''Dragon Quest VII'' onwards, are usually the strongest Mandrake monster fought, with skills and spells like Back Atacha and Kasap, in addition to calling in more of their kind to overwhelm their enemies.
* RankUp: Mandrake Majors that put in a lot of hard work in both sword and sorcery become Mandrake Marshals.
* ShockAndAwe: Lightning/Thunder Slash, which is used by Mandrake Majors in battle during ''VideoGame/DragonQuestX''. They can also cast Zap in the Battle Road games and can also learn Storm Slash when recruited. In addition, Mandrake Marshals can use Gale Fource to enhance they and their allies' attack with lightning.
* StatusBuff: Oomph, which is cast by Mandrake Majors from ''VideoGame/DragonQuestVII'' onwards to increase their already eye-watering attack, as well as Mandrake Militants, a new variety introduced in ''Dragon Quest X'' from 3.1 onwards. Prior to that, they could cast Buff in their debut game, which is also cast by Mandrake Marshals in both ''V'' and ''IX''.
* StatusInflictionAttack:
** Kasap, which is cast by Mandrake Majors in ''V'' and ''VII'', Mandrake Marshals in the same debut game and ''IX'', and Mandrake Monarchs in ''VII'' to lower the enemy party's defence.
** Attack Attacker, which is used by Mandrake Mercenaries and Mandrake Murderers in ''Dragon Quest X'' to damage one enemy while potentially lowering their ATK.
[[/folder]]

[[folder:Mecha-Mynah]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mecha_mynah.jpg]][[caption-width-right:300:[[labelnote:Clockwork Cuckoo]]https://static.tvtropes.org/pmwiki/pub/images/clockwork_cuckoo.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Robo-Robin]]https://static.tvtropes.org/pmwiki/pub/images/robo_robin.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Fire Ball]]https://static.tvtropes.org/pmwiki/pub/images/fire_ball.png[[/labelnote]]]]

Robotic birds built by monsters.

Debut: ''VideoGame/DragonQuestVIII''
----
* AbsurdlySharpBlade: Their wings are their greatest weapons, allowing their Clockwork Cuckoo, Robo-Robin, and Fire Ball relatives to use skills like Birdcutter and Bird Strike in battle.
* MechaMooks: One of the series' prime examples.
* PlayingWithFire: Fire Balls, a rarefied variant introduced from ''Dragon Quest X'' onwards, can cast Kerfrizz, which damages all random enemies with 3 Frizzes.
* RedEyesTakeWarning: Mecha-Mynahs gone Vicious are encountered in the Netherworld during ''Dragon Quest X'', though they fight the same.
* RobbingTheDead: Robo-Robins, according to their ''VideoGame/DragonQuestIX'' bestiary entries, like to kill adventurers to take their armour and items as parts so they could make more of their kind, thus increasing their masters' ranks of monster minions.
* SicklyGreenGlow: The whole Mecha-Mynah line becomes Malicious under Calasmos's influence during the events of ''VideoGame/DragonQuestXI'' when Mordegon is no longer present to lead them.
* StatusBuff: Accelerate and/or Acceleratle, which is cast by them to help themselves stay airborne due to their weight.
* SuicideAttack: Shoot Away, which is used by Robo-Robins when their health is low. ''VideoGame/DragonQuestX'' onwards gives them Out With a Bang, which severely damages enemies.
[[/folder]]

[[folder:Meowgician]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/meowgician.jpg]][[caption-width-right:300:[[labelnote:Clawcercer]]https://static.tvtropes.org/pmwiki/pub/images/clawcerer.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Purrestidigitator]]https://static.tvtropes.org/pmwiki/pub/images/purrestidigitator.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Whiskamancer/Mogus]]https://static.tvtropes.org/pmwiki/pub/images/whiskamancer.png[[/labelnote]]]]

Cats that cast magic and carry an aristocratic air about them.

Debut: ''VideoGame/DragonQuestVII''
----
* CatsAreMean: They and their relatives Clawcercers, Purrestidigitators, Whiskamancers/Moguses, and Mekameows know it and are not afraid to show it by casting magic in battle against their enemies. Subverted when Meowgicians can be recruited in ''VideoGame/DragonQuestX'', though.
* ManaDrain: Drain Magic, which is used by Whiskamancers/Moguses to deprive enemies of their MP to use as their own.
* PlayingWithFire: They, Clawcercers, and Mekameows cast Frizz [[note]] Frizzle for the latter, as well as Purrestidigitators [[/note]] in battle, earning the Meowgicians' nickname Frizzcats due to this, according to their bestiary entry in ''Dragon Quest IX''. Meowgicians can also cast Kafrizz when they are recruited by the player and/or have gone Vicious in ''X''.
** Purrestidigitators can also cast Sizzle in the species' debut game.
* PungeonMaster: When one's talking, expect them to throw out lots of cat puns.
* RankUp: Clawcercers are Meowgicians given Omeowga 3 oils after eating up lots of fish like good kitties, as mentioned in their bestiary entry in ''VideoGame/DragonQuestIX''.
* StockAnimalBehavior: Meowgicians and Purrestidigitators can waste a turn washing their faces, allowing enemies to attack them. They also eat fish, similar to some real life cats.
* StuffBlowingUp: Clawcercers can cast Bang and Kaboom in ''Dragon Quest IX'' and ''X'', though they fail in the latter doing so since they do not have sufficient MP to cast it. Whiskamancers/Moguses can cast it efficiently, though, along with Boom.
* UpliftedAnimal: Whiskamancers/Moguses, according to their ''Dragon Quest X'' bestiary entry, were once the pets of the monster world's noblemen, but gained their independence and became great wizards.
[[/folder]]

[[folder:Metal Dragon]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/metal_dragon.png]][[caption-width-right:300:[[labelnote:Mechan-o'-Wyrm]]https://static.tvtropes.org/pmwiki/pub/images/mechan_o_wyrm.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Clockwyrm]]https://static.tvtropes.org/pmwiki/pub/images/clockwyrm.png[[/labelnote]]]]

Machine monsters based on dragons to be on par with or surpass their power.

Debut: ''VideoGame/DragonQuestV''
----
* AttackReflector: Mechan-o'-Wyrms can sometimes have Bounce active in their debut, which reflects enemy spells back at their caster. It is also a trait for them in the form of Instant Bounce in spinoff games such as ''Super Light'' and ''Tact''.
* BreathWeapon: ''VideoGame/DragonQuestX'' onwards allows them to use breathes like actual dragons, in the form of Boogie Breath and [[PlayingWithFire Purgatory Pyre]] for Clockwyrms, the former of which it retains for ''VideoGame/DragonQuestXI'', as well as Black Breath for the Dark Nebuluses, in addition to [[LightEmUp Blessed Breath]] for the Mechan-o'-Wyrms.
* CombinationAttack: ''Dragon Quest XI'' gives the Metal Dragons and Mechan-o'-Wyrms 2 different Pep Powers depending on the version of the game, with Back Fire in the 3D Mode of the game, firing their missiles to damage all enemies, or Masses of Missiles in the 2D Mode of the game, firing their missiles into a massive explosion.
* DarkIsEvil: The Dark Nebuluses, introduced from the 2.3 update onwards, are pretty tough monsters with the usual Tremor and Missile skills, in addition to their Black Breath.
* EnemySummoner: Metal Dragons can call in for Golems in their debut, or more of their kind in ''X'' to prolong fights. Dark Nebuluses can also call in for Mechan-o'-Wyrms, while the Wyrms themselves can call in a Metal Dragon gone Vicious.
* EliteMooks: These monster-made mechanical dragons are some of the toughest monsters in a Demon Lord's army, with power that mimic or even surpass that of dragon monsters, such as their Black and Great Dragon comrades.
* MacrossMissileMassacre: The Battle Road games onwards give the Metal Dragons the Surgical Strike skill, as well as the Missile skill from ''X'' onwards and the Back Fire/Masses of Missiles Pep Powers in ''XI''.
* NamesToRunAwayFromReallyFast: The Mechan-o'-Wyrms are named after the phrase, "A can of worms", referring to their lethality to enemy parties.
* RedEyesTakeWarning: Even before monsters themselves go Vicious, the usual eye colors for Mechan-o'-Wyrms, Dark Nebuluses, and Clockwyrms are a visual indicator that they're really powerful monsters overconfident Heroes shouldn't mess with. Metal Dragons can also go Vicious during ''Dragon Quest XI''.
* ShockwaveStomp: Tremor, which is used by Metal Dragons, Mechan-o'-Wyrms, Dark Nebuluses, and Clockwyrms to damage all enemies.
* StatusBuff: Metal Dragons can cast Buff in ''X'' to increase their already solid defence.
[[/folder]]

[[folder:Moosifer]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/moosifer.jpg]][[caption-width-right:300:[[labelnote:Barbatos]]https://static.tvtropes.org/pmwiki/pub/images/barbatos_6.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Abulldon]]https://static.tvtropes.org/pmwiki/pub/images/abullddon.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Master Moosifer]]https://static.tvtropes.org/pmwiki/pub/images/master_moosifer.png[[/labelnote]]]]

Demonic goat-like ox creatures who are red like the Devil and cast some pretty nasty magic.\\
\\
For tropes relating to Barbatos as one of Psaro's EliteFour, see [[Characters/DragonQuestIV here]].\\
\\
Debut: ''VideoGame/DragonQuestIV''
----
* AnIcePerson: Crackle, which is cast by them in most appearances, as well as Kacrack after [[SicklyGreenGlow going Malicious]] from [[VideoGame/DragonQuestXI Calasmos' influence]] and by their Abullddon relatives.
* ArtEvolution: ''VideoGame/DragonQuestV'' onwards gives them the Abullddon's coloration, while the Abullddons themselves get the Moosifer's old coloration from ''Super Light'' onwards.
* BeardOfEvil: They and their relatives rock a mean beard, while always serving Demon Lords in putting down humanity.
* BlowYouAway: Moosifers can cast the Woosh spell line starting from Swoosh onwards, while Master Moosifers cast Kaswooshle.
* BreathWeapon: They breathe fire with [[PlayingWithFire Flame Breath, Inferno, and/or Scorch]], while stronger variants like Barbatoses and Master Moosifers do the same, as well as Chilly Breath for the former and Freezing Blizzard and [[StatusInflictionAttack Air Pollution]] for the latter.
* BrutishBulls: Demonic bull-men who flay enemies of their masters with savage spells and physical might.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Master Moosifers the Co-Kaboomle Pep Power, which combines their Kaboom spells into a devastating attack.
* EliteMooks: They and Barbatoses are this, but Master Moosifers, introduced from ''VideoGame/DragonQuestVII'' onwards, are the top of the line and know every calamitous trick in the book, according to their ''XI'' bestiary entry.
* FaceDeathWithDignity: It's said in various bestiaries of the Master Moosifer that when the time comes, they venture to the valley at the end of the underworld and calmly breathe their last before ending their lives.
* HairTriggerTemper: They always get riled up because of their short tempers, which has turned their skin a puce red.
* HealThyself: Multiheal, which is cast by Moosifers in ''VII'' and ''IX'' to heal themselves and allies in a pinch.
* MightyRoar: War Cry, which is used by Barbatoses to potentially stun enemies in ''IV'' and the Battle Road games.
* PlayingWithFire: In addition to various fire breath attacks used by them and their relatives, Moosifers can cast Kasizz, while Barbatoses can cast Kafrizz in ''VII''.
* RammingAlwaysWorks: Body Slam, which is used by Moosifers, Barbatoses, and Master Moosifers to damage enemies head on, while potentially making them fall down.
* StatusBuff: Barbatoses can increase their Tension with Psyche Up in ''IX'' and ''X'', as well as increase their strength for a bit with Muster Strength in ''XI'', while Master Moosifers can go full throttle with Tension Boost.
* StuffBlowingUp: Kaboom and/or Kaboomle, which is cast by Barbatoses and/or Master Moosifers, depending on the game.
* TurnsRed: When Moosifers reach half health, they'll get serious and defend themselves, as well as ram opponents with Body Slam, though it's dropped by later appearances from ''Dragon Quest V'' onwards.
[[/folder]]

[[folder:Mud Mannequin]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mud_mannequin.jpg]][[caption-width-right:300:[[labelnote:Magic Marionette]]https://static.tvtropes.org/pmwiki/pub/images/magic_marionette.jpg[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Gold-Plated Puppet]]https://static.tvtropes.org/pmwiki/pub/images/gold_plated_puppet.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Multicolour Mannequin]]https://static.tvtropes.org/pmwiki/pub/images/multicolour_mannequin.png[[/labelnote]]]]

Mud puppets given new life as monsters after being abandoned by their owners.

Debut: ''VideoGame/DragonQuestII''
----
* ArtEvolution: Magic Marionettes originally were blue in ''II'' before ''VideoGame/DragonQuestV'' gave them the Mud Mannequin's appearance, then it went to grey for ''VideoGame/DragonQuestVI''. ''Dragon Quest VII'' onwards would give them their red coloration, which has become their definitive appearance since, even having it in the remakes for ''VI''.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Mud Mannequins Sappy Song, which drains all enemy MP for their own, while Magic Marionettes have Blitz o' Bits as their Pep Power.
* DanceBattler: In addition to Weird Dance, the Magic Marionettes can also raise their evasion with Dodgy Dance in ''VideoGame/DragonQuestVII''.
* ManaDrain: Mud Mannequins and Magic Marionettes, as well as Multicolour Mannequins, Gold-Plated Puppets, and other variants will frequently use Weird Dance to deprive party members of valuable MP. [[note]] Or also regain MP on the side from ''Dragon Quest XI'' onwards [[/note]]
* PungeonMaster: They make references to puppetry in their dialogue.
* RainbowMotif: ''VideoGame/DragonQuestX'' from the game's 2.1 update onwards introduce the Multicolour Mannequins, a rarefied variant.
* StatusBuff: Magic Marionettes cast Kabuff, as well as Magic Barrier to increase their allies' defence and spell resistance.
* StatusInflictionAttack: Blunt, which is cast by Multicolour Mannequins to lower 1 enemy's attack.
* StuffBlowingUp: Kaboomle, which is cast by Multicolour Mannequins, as well as Boom in ''VideoGame/DragonQuestHeroesII''.
[[/folder]]

[[folder:Muddy Hand]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/muddy_hand.jpg]][[caption-width-right:300:[[labelnote:Bloody Hand]]https://static.tvtropes.org/pmwiki/pub/images/bloody_hand.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Hardy Hand]]https://static.tvtropes.org/pmwiki/pub/images/hardy_hand.png[[/labelnote]]]]

Hands made from men that drowned in the swamps, they pull travelers to their doom and summon their mates to overwhelm enemies.

Debut: ''VideoGame/DragonQuestII''
----
* AdaptationalLateAppearance: Bloody Hands reappear in ''VideoGame/DragonQuestIV'' from the [=PS1=] remake onwards, despite them and their Muddy Hand comrades not reappearing in the original game.
* AnIcePerson: Crack, which is cast by Bloody Hands in ''VideoGame/DragonQuestVII'' as well as the remakes of ''Dragon Quest IV''.
* EnemySummoner: One of the series' most iconic examples, summoning more of themselves or other monsters, such as Healslimes, Golems, and Stone Guardians, the last of which is also summoned by Bloody Hands.
* MetalSlime: The Hardy Hand, a metallic variant made when veteran adventurers die with unfinished business in hand and their restless souls yearn to do something beyond the grave. They first appear in the Game Boy Color version of ''VideoGame/DragonQuestIII'' as normal enemies, then formally join the Metal Slime family in ''VideoGame/DragonQuestXI'' and become as fast, elusive, and experience-rich as the rest of them.
* OurZombiesAreDifferent: They're part of the Undead family from ''VII'' onwards, which also fit in with their origins as disembodied hands.
* PoisonousPerson: ''VideoGame/DragonQuestTreasures'' introduces the Grotty Hands, a variant that inhabits toxic swamps and forces enemies to drink copious amounts of poisonous muck if they catch them.
* VillainousFriendship: They're good pals with each other, as well as other monsters, most pronounced with the Stone Guardians from Zoma's army in the case of Bloody Hands.
[[/folder]]

[[folder:Mummy]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mummy_2.png]][[caption-width-right:300:[[labelnote:Mummy Boy]]https://static.tvtropes.org/pmwiki/pub/images/mummy_boy.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Blood Mummy]]https://static.tvtropes.org/pmwiki/pub/images/blood_mummy.png[[/labelnote]]]]

Undead monsters covered in bandages reawakened from their tomb, they envy and despise the living, attacking them on sight.

Debut: ''VideoGame/DragonQuestII''

----
* ArtEvolution: Mummies and Mummy Boys used to look like each other until the [=SNES=] remake of ''Dragon Quest III'' onwards, which gave the Mummy its current design, consisting of a shade of purple.
* BandageMummy: Their entire motto are undead covered in bandages, ranging from white to red.
* BloodMagic: Blood Mummies, introduced from ''VIII'' onwards, are monsters said to be brought to life by the blood of a mad cult's believers.
* CastingAShadow: Devil Marus, a new variant introduced from ''VideoGame/DragonQuestX'' onwards via the start of Version 3, cast Kazammle.
* CommutingOnABus: Despite Mummy Boys and Mummies taking a hiatus after ''III'', Mummies appeared in the first 3 Monsters games and the Mystery Dungeon games alongside the Mummy Boys for the latter, before making their main series return from ''VIII'' onwards.
* {{Curse}}: From ''VIII'' onwards, Mummies and their relatives can curse enemies with either Cursed Orbs, laying one on them or just attacking them with Cursed Attack in ''X''.
* EnemySummoner: Mummy Boys can summon more of themselves in ''X'', while Mummies themselves summon Walking Corpses in ''III''.
* ForcedSleep: They either put enemies to sleep by attacking them with Sleep Attack or cast Kasnooze.
* HiddenDepths: In ''IX'', it is revealed that Mummy Boys like to bind any treasures they find with spare bandages to take them with them.
* {{Mummy}}: It's in the name. They're found in deserts, tombs, and other locations like abandoned basements.
* OurZombiesAreDifferent: They're corpses covered in bandages.
* SamuraiPonytail: The Devil Marus' usual hairstyle compared to the other Mummy monsters in the series.
* StatusBuffDispel: In ''IX'', they and Blood Mummies can reduce their enemies' Tension just by attacking them.
* VillainousFriendship: Mummy Boys and Mummies frequently shows up with Walking Corpses in various places, such as the [[VideoGame/DragonQuestIII Pyramid]] and [[VideoGame/DragonQuestVIII Ruined Abbey]], with the latter even calling them in during battle in ''III''.
[[/folder]]

[[folder:Night Clubber]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/night_clubber.png]][[caption-width-right:300:[[labelnote:Night Clubber's original design]]https://static.tvtropes.org/pmwiki/pub/images/night_clubber_5.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Pruslas]]https://static.tvtropes.org/pmwiki/pub/images/pruslas.png[[/labelnote]]]]

A giant dragon-like demon that wields a giant tree trunk as its club.\\
\\
For the first Pruslas as one of Psaro's EliteFour, as well as Balzack, see [[Characters/DragonQuestIV here]].\\
\\
Debut: ''VideoGame/DragonQuestIV''
----
* AlwaysABiggerFish: A Night Clubber is mauled by the True King of Calamity during the events of ''Dragon Quest X''.
* AnIcePerson: ''[[VideoGame/DragonQuestX Dragon Quest X]]'' introduces the Whitey Clubbers from Version 6 onwards.
* ArtEvolution: They originally looked like [[https://static.wikia.nocookie.net/dragonquest/images/3/3c/DQIVDS_-_Night_clubber.png/revision/latest?cb=20151212050530 this]] before becoming more portly [[https://static.wikia.nocookie.net/dragonquest/images/3/38/Night_Clubber.png/revision/latest?cb=20170920233439 like this onwards]].
* BreathWeapon: They breathe a mean [[PlayingWithFire Scorch]] on enemies from ''Dragon Quest X'' onwards. Pruslases can breathe Inferno and Scorch, while Whitey Clubbers use C-C-Cold Breath.
* DegradedBoss: Pruslas goes from one of Psaro's Four Guardians to a normal elite monster from ''X'' onwards. [[note]] One is encountered as a boss in the same game before they're seen as normal enemies from the first half of 3.5 onwards, though. [[/note]]
* FatBastard: Their girth allows them to take many hits from enemies and deal damage to them.
* ShockwaveStomp: ''Dragon Quest X'' onwards gives them Crash and Grab, allowing them to damage all enemies with a shockwave.
[[/folder]]

[[folder:Orc]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orc_2.png]][[caption-width-right:300:[[labelnote:Orc Chieftain]]https://static.tvtropes.org/pmwiki/pub/images/orc_chieftain.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Orc King]]https://static.tvtropes.org/pmwiki/pub/images/orc_king.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Orc Queen]]https://static.tvtropes.org/pmwiki/pub/images/orc_queen.png[[/labelnote]]]]

Pig-like humanoids that wield spears.

Debut: ''VideoGame/DragonQuestII''
----
* AuthorityInNameOnly: ''VideoGame/DragonQuestTreasures'' indicate that while Orc Kings are Kings of Orcs, they don't have an actual kingdom to rule over.
* BossBattle: The Orc Pawn, a boss monster from ''VideoGame/DragonQuestV'', must be fought along with the Chimaera Pawn to progress further in Knightmare Towers.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives them Jolly Jousters, a skill which previously appeared in ''Dragon Quest VIII'', ''Dragon Quest X'', and other spinoff appearances.
* HealThyself: Orc Kings, Orc Chieftains, and Orc Queens can heal fellow monsters and/or themselves with healing magic, such as Midheal and Multiheal.
* JavelinThrower: Orcs and their relatives wield spears to attack enemies with and by ''VideoGame/DragonQuestVIII'' onwards, they can use Multithrust.
* OurOrcsAreDifferent: They're humanoid boars that [[WeaponSpecialization specialize in spear fighting]] and are fairly powerful enemies, usually found in mid to late game areas. Their appearance draws from an illustration in the first edition of ''TabletopGame/DungeonsAndDragons'' that depicts orcs as having pig-heads. In Japan, the Dragon Quest Orcs were the TropeCodifier for PigMan orcs due to the popularity of the ''Dragon Quest'' franchise.
* PigMan: As mentioned above, they were hugely influential in the depiction of Orcs in Japanese video games.
* PinkIsFeminine: Orc Queens, introduced from ''Dragon Quest X'' onwards via the game's 3.2 update, have pink fur to denote this status.
* TheRival: According to the Cruelcumber's ''Dragon Quest X'' bestiary entry, Orcs have a fierce competition with them over who's the better spear wielding monster.
[[/folder]]

[[folder:Pip]]
Tiny forest creatures with dreams of becoming heroes, though they have a long ways to go. Stronger versions are known as Conks.

Debut: ''VideoGame/DragonQuestVII''
----
* AdaptationalEarlyAppearance: Appears in ''VideoGame/DragonQuestV'' starting with the [=PS2=] remake.
* AnIcePerson: Crack, which is cast by Wiz Pips in battle.
* BlowYouAway: Woosh, which is cast by Conkuistadors.
* EpicFail: Whenever they try using super-powerful spells like Omniheal, Kaboom, and/or Kazap, or in the case of Conkuistadors, the Blade of Ultimate Power skill, it always backfires on them due to lacking the MP for it. This can also be a problematic weakness when they're recruited as allies.
* GardenGarment: The Pips, as well as the Conks, use leaves and sticks for their heroic costumes.
* GoldfishPoopGang: A Conkerer, a Conkjurer, and a Conkuisitor during the ''Dragon Quest VII Warriors of Eden'' manga try to stop Auster, Kiefer, and Maribel from freeing the islands from Orgodemir's armies, though various factors cause them to fail, such as Maribel managing to con the Conkjurer into teaching her Frizz so she can escape from her imprisonment.
* MythologyGag: The Pips and the Conks dress up like the Hero, Warrior, Priest, and Mage from ''VideoGame/DragonQuestIII''.
* PlayingWithFire: The Wiz Pips cast Frizz in battle, while the Conkjurers cast Sizz.
[[/folder]]

[[folder:Platypunk]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/platypunk.png]][[caption-width-right:300:[[labelnote:Splatypunk]]https://static.tvtropes.org/pmwiki/pub/images/splatypunk.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Crack-Billed Platypunk]]https://static.tvtropes.org/pmwiki/pub/images/crack_billed_platypunk.png[[/labelnote]]]]

Platypus monkey creatures with mobster-like tempers.

Debut: ''VideoGame/DragonQuestIV''
----
* AnIcePerson: Crack-Billed Platypunks can ice enemies with Crack, Crackle, Kacrack, and/or Kacrackle depending on the game.
* AntiMagic: Gobstopper, which is used by Crack-Billed Platypunks to seal Torneko's options in the Mystery Dungeon games, as well as enemy spells in ''VideoGame/DragonQuestXI'', similar to Fizzle.
* BlowYouAway: Kaswooshle, which is cast by Raccoon Platypunks in battle.
* DanceBattler:
** Platypunks, Splatypunks, Crack-Billed Platypunks, and Raccoon Platypunks have Sultry Dance to make enemies potentially lose their turn.
** Crack-Billed Platypunks can also make enemies laugh with the Underpants Dance, as well as Well Weird Dance to [[ManaDrain drain enemies of their MP]]. [[note]]Or regain said MP as their own from ''Dragon Quest XI'' onwards.[[/note]]
* HavingABlast: Kaboom, which Splatypunks cast in ''Dragon Quest X''.
* {{Joisey}}: These monsters speak like stereotypical gangsters, especially prominent in the Slime Morimori series and other Dragon Quest games.
* MixAndMatchCritters: They have the bills of platypuses and the tails of monkeys, the latter of which allows them to hang upside down when they're not fighting.
* RascallyRaccoon: ''VideoGame/DragonQuestX'' from the 5.1 update onwards introduces the Raccoon Platypunk, a rarefied variant that has the same Claw Slash and Sultry Dance of the other Platypunk monsters, as well as Fuddle and Kaswooshle.
* StatusInflictionAttack:
** Splatypunks have either Sap and/or Kasap to lower their enemies' defence, as well as a skill sealing version of Fizzle.
** Raccoon Playpunks have Fuddle to confuse one enemy.
[[/folder]]

[[folder:Restless Armour]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/restless_armour.jpg]][[caption-width-right:300:[[labelnote:Infernal Armour]]https://static.tvtropes.org/pmwiki/pub/images/infernal_armour.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Infernal Armour (DQIII Appearance)]]https://static.tvtropes.org/pmwiki/pub/images/infernal_armour_9.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lethal Armour]]https://static.tvtropes.org/pmwiki/pub/images/lethal_armour.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Schwarzchuld]]https://static.tvtropes.org/pmwiki/pub/images/schwarzchuld.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Gyldenbritches]]https://static.tvtropes.org/pmwiki/pub/images/gyldenbritches.png[[/labelnote]]]]

Slain swordsmen whose spirits inhabit their empty armour and continue to seek out *clank* worthy opponents.

Debut: ''VideoGame/DragonQuestIII''
----
* CrossoverCameo: A Restless Armour appears alongside its fellow Zoma minions Cumaulus, Dragon Zombie, Funghoul, Infernal Serpent, and Killerpillar, in addition to Chimaera, Golem, Skeleton Solider, Green Dragon, and Liquid Metal Slime during ''Itadaki Street DS'''s Monster Arena minigame.
* EliteMook: Several examples in the series:
** The Robbin' 'Oodlums, aka Merry Men, who often accompany Robbin' 'Ood in his criminal antics.
** Sir Roseguardin in ''VideoGame/DragonQuestIV'', a unique green variant assigned by Psaro to protect Rose from intruders. A pair of them also accompany Psaro in ''VideoGame/DragonQuestHeroes'' when the party does battle with him.
** ''VideoGame/DragonQuestX'' introduces the Schwarzchulds, a rarefied variant that has the same abilities as the Infernal Armour, but can also cast [[StatusBuff Kabuff]] to increase it and allies' defence.
** Erdrick's Restless Armour in the 3DS and Definitive Edition of ''VideoGame/DragonQuestXI'', who has stolen the legendary hero's distinctive armour along with the Thunderbolt Sword and Soul Sigil from the Cave to Rendarak.
* EnemySummoner: They summon Healslimes to mend their wounds, while stronger variants like Infernal Armours and Lethal Armours summon Medislimes and/or Cureslimes, depending on the game.
* ForcedIntoEvil: Infernal Armours are recently described as knights who were turned into them by wearing the cursed Hate Mail.
* ForcedSleep: Kasnooze, which is cast by Lethal Armours from ''VideoGame/DragonQuestIV'' onwards.
* LuckilyMyShieldWillProtectMe: Restless Armours and their relatives are just as good with their shields as they are with their swords, able to block physical attacks and spells with only minimal damage.
* ShockAndAwe: Bolt Blaster, which is used by Infernal Armours from ''VideoGame/DragonQuestVIII'' onwards. They achieve this by striking their swords down into the ground and bring the lightning to enemy parties.
* StatusInflictionAttack: Lethal Armours have Kasap to lower the enemy party's defence while in ''Dragon Quest IX'', they have Attack Attacker to damage their enemies while potentially lowering their physical attack.
* VerbalTic: Their attempts to sound knightly are frequently *clank* interrupted by their noisy armour.
* VillainousFriendship: They have a good rapport with the Healslimes they summon in battle.
* YeOldeButcheredeEnglishe: How they normally talk to sell their knightly nature.
[[/folder]]

[[folder:Rockbomb]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rockbomb.jpg]][[caption-width-right:300:[[labelnote:Rockbomb (Gray)]]https://static.tvtropes.org/pmwiki/pub/images/rockbomb.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Grinade]]https://static.tvtropes.org/pmwiki/pub/images/grinade.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Bomboulder]]https://static.tvtropes.org/pmwiki/pub/images/bomboulder.jpg[[/labelnote]]]]

Grinning granite goons who may initially not seem very mobile, but then explode and put the hurt on heroes.

Debut: ''VideoGame/DragonQuestIII''
----
* CoolOldGuy: Bomboulders, a red variant of the Rockbombs introduced from ''VideoGame/DragonQuestV'' onwards, are said to be soft hearted senior citizens who always keep a supply of medicine in case of emergencies, according to their ''VideoGame/DragonQuestIX'' bestiary entires.
* CrossoverCameo: Rockbombs appear in ''Fortune Street'' knocking Slimes out of the race in the Slurpodrome, in addition to the Slime that got 2nd Place.
* CrystallineCreature: The latter half of 6.5 introduces the Jia Rocks, the last Jia Kut Clan version of an already exisiting monster.
* DependingOnTheArtist: Rockbombs are mostly colored blue, but some games such as ''VII'' and various spinoff games has them colored gray, which is also the color for the Indojesters' Rockbombs.
* GreenAndMean: ''VideoGame/DragonQuestX'' onwards introduces the Green Rockbomb, a rarefied variant that can appear alongside the Grinades.
* IronicName: Grinades, a variant introduced from ''VideoGame/DragonQuestVII'' onwards, don't have any self-destructing abilities despite the name.
* PsychoticSmirk: Their default expression.
* SacrificialRevivalSpell: Kerplunk, a spell that debuted in ''VideoGame/DragonQuestIV'', is used by Bomboulders, as well as Rainbow Rocks, to heal and revive all their monster allies at the cost of their own lives.
* SuicideAttack: Its main power is using the Kamikazee spell to sacrifice itself and inflict critical damage on enemy parties or even kill them instantly. Rainbow Rocks, a variant introduced from 3.2 of ''Dragon Quest X'' onwards, can also use it.
[[/folder]]

[[folder:Shadow]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/shadow_9.jpg]][[caption-width-right:300:[[labelnote:Shade/Jarvis's Shadow]]https://static.tvtropes.org/pmwiki/pub/images/shade_32.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Silhouette (Original green appearance)]]https://static.tvtropes.org/pmwiki/pub/images/silhouette_8.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Silhouette (Orange appearance)]]https://static.tvtropes.org/pmwiki/pub/images/silhouette_2.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Umbra]]https://static.tvtropes.org/pmwiki/pub/images/umbra_20.png[[/labelnote]]]]

Corporeal entities born from darkness and/or the evil that lurks in men's hearts.

Debut: ''VideoGame/DragonQuestIII''
----
* AnIcePerson: Aside from breath attacks like Cool Breath, they can cast Crackle, as well as Kacrack after [[SicklyGreenGlow going Malicious from Calasmos' influence]] in ''VideoGame/DragonQuestXI''.
* AllYourPowersCombined: Shades in ''Dragon Quest III'' and ''Dragon Quest XI'' have a variety of spells and abilities when fought. Justified, since they're made from the shadows of various monsters that died fighting for their masters, and have stored their comrades' powers into their bodies.
* AristocratsAreEvil: The first half of 6.5 of ''Dragon Quest X'' onwards introduces the Silhoubarons, a rarefied relative that can appear alongside the Shades.
* BossBattle: ''Dragon Quest XI'' has 3 Shades known as Jarvis's Shadows, which fight alongside Jarvis himself, casting Crack and Snooze during battle, in addition to being his lackeys in capturing Veronica to steal her magic at Hotto.
* BreathWeapon: Shadows and their relatives [[note]]Shades, Silhouettes, Umbras, and Silhoubarons[[/note]] have various breath attacks to wear enemies down, such as Cool Breath, Chilly Breath, Freezing Blizzard, C-C-Cold Breath, Sweet Breath, Venom Mist, Fishy Fog, Cursed Mist, and Air Pollution.
* DarkIsEvil: Usually encountered in dark places, with Umbras being top of the line, since they are said to be shadows of Demon Lords given physical form and can also cast [[CastingAShadow Kazammle]] in battle.
* EnemySummoner: Shades and Shadows can call in for more of their kind when a battle is not in their favor.
* EvilIsDeathlyCold: They love attacking enemies in icy locations during the dark of the night such as Moonmirror Tower.
* GreenAndMean: Zigzagged. While Silhouettes are green in ''III'', their appearances from ''VI'' onwards has them in an orange coloration. It would take until ''Super Light'' and ''XI'' onwards for them to have their old appearance back.
* LivingShadow: Their whole MO.
* OneHitKill: Silhouettes can cast a mean Whack, Thwack, and/or Kathwack [[note]] Which is also cast by Umbras in ''VideoGame/DragonQuestX'' [[/note]] depending on the game, as well as Death Dance.
* RedEyesTakeWarning: The Silhoubarons' default eyes when fought, while Shades themselves are Vicious in both ''X'' and ''XI'', which also happens to the Silhouettes in the latter game.
* StatusInflictionAttack: Kasap, which is cast by Umbras in the eleventh game.
[[/folder]]

[[folder:Silvapithecus]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/silvapithecus.jpg]][[caption-width-right:300:[[labelnote:Batmandrill]]https://static.tvtropes.org/pmwiki/pub/images/batmandrill.png[[/labelnote]]]]

Winged primates with a knack for magic spells but are just as good at clawing heroes apart with their hands.\\
\\
For tropes relating to Pazuzu, see [[Characters/DragonQuestII here]].\\
\\
Debut: ''VideoGame/DragonQuestII''
----
* AnIcePerson: Silvapithecuses and their relatives such as Batmandrills tend to appear in icy locations such as Rendarak, while also utilizing ice attacks and spells such as Freezing Blizzard, C-C-Cold Breath, Crackle, Kacrack, and Kacrackle.
* BossBattle: ''VideoGame/DragonQuestXI'''s 3DS and Definitive Edition's Tickington sidequests have the Luminary and his allies fight the Pilferpithecus, a relative that [[ForcedTransformation turned Bianca, Nera, and Deborah into Rodrigo Briscoletti himself]].
* BreathWeapon: They and relatives like Batmandrills can use [[ForcedSleep Sweet Breath]] and/or Poison Breath to weaken party members. Later appearances add Fire Breath, Scorch, and C-C-Cold Breath for the latter.
* CoDragons: The Unholy Trinity of Atlas, Pazuzu, and Belial, Hargon's generals from ''Dragon Quest II''. In some later games they appear grouped together as a CallBack.
* CrystallineCreature: ''Dragon Quest X'''s Version 6 story introduces the Jiapes, a Jia Kut Clan version of the Silvapithecuses.
* MixAndMatchCritters: They're bat-monkeys.
* OneHitKill: Batmandrills can use the lethal Kamikazee spell, which they're especially notorious for in the original ''Dragon Quest II'' as they can cast it at random and wipe out the Scions of Erdrick through unfortunate luck, though this is toned down in remakes. ''Dragon Quest XI'' trades it out for Thwack instead.
* PlayingWithFire: Usually favors the Sizz line of spells, as seen with Sizzle for the Silvapithecuses in ''II'', ''V'', ''XI'' and other appearances, in addition to Kasizz for the Goushions introduced from ''VideoGame/DragonQuestX'' onwards via the game's 3.1 update, though Kafrizzle is fair game to the Batmandrills in ''Dragon Quest X''.
* ShockAndAwe: Zapple and Kazap, which is cast by Silvapithecuses in ''Dragon Quest X'', the former of which is retained for ''VideoGame/DragonQuestTact'', while the latter is cast by Jiapes.
* ShoutOut: They're flying monkeys straight from ''Film/TheWizardOfOz'', both serving evil sorcerers in their schemes.
[[/folder]]

[[folder:Skelegon]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/skelegon_4.png]][[caption-width-right:300:[[labelnote:Dragon Zombie]]https://static.tvtropes.org/pmwiki/pub/images/dragon_zombie.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Drakenstien]]https://static.tvtropes.org/pmwiki/pub/images/drakenstein.png[[/labelnote]]]]

The bones of dragons brought back to life by dark magic.\\
\\
For tropes relating to the Bones of Baramos, see [[Characters/DragonQuestIII here]].\\
\\
Debut: ''VideoGame/DragonQuestIII''
----
* AnIcePerson: Aside from their breath attacks like Chilly Breath and Cool Breath[[note]]Ice in the NES original of the monster family's debut[[/note]], 3.2 of ''Dragon Quest X'' onwards introduces the Kokogons, a Skelegon relative found in arctic locations, such as Nagaland's ice region.
* BreathWeapon:
** Ice breath attacks, such as Freezing Blizzard and C-C-Cold Breath are their repertoire when dealing with the enemies of their masters, like Zoma or Nimzo.
*** Of course, their breaths are not limited to ice, but stronger relatives like Kokogons can breath [[DarkIsEvil Black Breath]] or Crafty Breather.
* CommutingOnABus: Despite not joining their Dragon Zombie relatives in ''VideoGame/DragonQuestV'', the Skelegons make constant appearances in the Monsters series before finally making their main series return in ''VideoGame/DragonQuestX''.
* CrossoverCameo: A Dragon Zombie appears alongside its fellow Zoma minions Cumaulus, Funghoul, Infernal Serpent, Killerpillar, and Restless Armour, in addition to Chimaera, Golem, Skeleton Solider, Green Dragon, and Liquid Metal Slime during ''Itadaki Street DS'''s Monster Arena minigame.
* {{Dracolich}}: Skelegons and Dragon Zombies are the bones of long dead dragons brought back to life by Archfiends for their ranks. This also makes them either part of the Dragon family or Undead family depending on the game.
* RedEyesTakeWarning: Even before ''VideoGame/DragonQuestXI''[[note]]''Dragon Quest X'' retroactively[[/note]] introduced Vicious monsters, the red eyes of both Drakensteins and Kokogons are not monsters to be taken lightly. Skelegons themselves can go Vicious in ''XI'', while Dragon Zombies do the same in ''X''.
* UndyingLoyalty: Literally! Not even death stops them from serving the masters that raised them from beyond the grave.
[[/folder]]

[[folder:Skeleton]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/skeleton_56.png]][[caption-width-right:300:[[labelnote:Skeleton Scrapper]]https://static.tvtropes.org/pmwiki/pub/images/skeleton_scrapper.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Skeleton Soldier]]https://static.tvtropes.org/pmwiki/pub/images/skeleton_soldier.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dark Skeleton]]https://static.tvtropes.org/pmwiki/pub/images/dark_skeleton.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Sekerleton]]https://static.tvtropes.org/pmwiki/pub/images/sekerleton_8.png[[/labelnote]]]][[quoteright:300:[[labelnote:Viking Soul]]https://static.tvtropes.org/pmwiki/pub/images/viking_soul.png[[/labelnote]]]]

Former knights brought back to serve as monsters after a painful end.

Debut: ''VideoGame/DragonQuestI''
----
* CommutingOnABus: Despite not reappearing after the first game [[note]]While Skeleton Soldiers themselves have reappeared in ''Dragon Quest IV''[[/note]], they have appeared in various spinoff games, before making their main series return in ''VideoGame/DragonQuestVIII''.
* CrossoverCameo: A Skeleton Solider in its original design appears alongside a Chimaera, a Golem, a Green Dragon, a Liquid Metal Slime, a Funghoul, a Killerpillar, a Restless Armour, a Dragon Zombie, and an Infernal Serpent during ''Itadaki Street DS'''s Monster Arena.
* DarkIsEvil: The Dark Skeletons fit this trope to a T, due to being the shadows of their former knights or Skeleton Soliders in their own past lives.
* DemBones: Their MO, though compared to other video game skeleton enemies like [[Franchise/TheLegendOfZelda Stalfos]], they're more dressed up.
* ForcedSleep: Sleep Attack, which is used by Dark Skeletons in ''VIII'' and the 3DS remake of ''VideoGame/DragonQuestVII'', as well as Skeleton Soldiers in ''VideoGame/DragonQuestIX'' to damage enemies while potentially putting them to sleep. Conquistador Ghouls can also cast Kasnooze, while Sekerletons can use the Dream Blade weapon in battle.
* HealThyself: Skeleton Scrappers and Skeleton Soldiers can mend they and/or their allies' wounds with Heal and Midheal in case a battle is not in their favor.
* HornyVikings: ''VideoGame/DragonQuestX'' onwards introduces the Viking Souls and the Conquistador Ghouls[[note]]The latter from 4.1 onwards[[/note]], which look the part while having sharper swords than their usual brethren.
* LosingYourHead: Skeletons and their various versions will lose their heads when defeated in battle, but can also throw their own skulls with Skeletoss in ''Dragon Quest X''. [[note]]Based on an action from ''Dragon Quest VIII''[[/note]]
* OneSteveLimit: Zigzagged. The Sekerletons from ''IV'' have the same Japanese name as the Mean Spirits from ''VideoGame/DragonQuestII'', though the different name of the latter is more preferable to using the same name as the Skeleton monster from Psaro's army. Played more straight with the Skeleton Swordsmen from the same game, who share the same name as the monster from [[VideoGame/DragonQuestIII Baramos and Zoma's army]], though.
* SinisterScythe: In the Monsters series from ''[[VideoGame/DragonQuestMonstersJoker Joker]]'' onwards, the Skeleton Soldiers wield scythes as their main weapon.
* StatusBuff: Oomph, which is cast by Viking Souls in ''X'' to boost the attack of themselves and/or allies.
* TheBusCameBack: Sekerletons debuted in ''IV'' and disappeared for a very long time until ''VideoGame/DragonQuestMonstersTheDarkPrince'', released in 2023.
[[/folder]]

[[folder:Slime]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/slime_8.jpg]][[caption-width-right:300:[[labelnote:She-Slime]]https://static.tvtropes.org/pmwiki/pub/images/she_slime.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Metal Slime]]https://static.tvtropes.org/pmwiki/pub/images/metal_slime.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Black/Shadow Slime]]https://static.tvtropes.org/pmwiki/pub/images/black_slime.png[[/labelnote]]]]

Quite often the very first monsters a new hero will see on their quest, and will continue to see a lot of as their distinctive teardrop shape and adorable smile has made them just as legendary.

Debut: ''VideoGame/DragonQuestI''
----
* ArmoredButFrail: The MetalSlime and all Metal Slime monsters derived from it are immune to just about all spells and have the highest possible defense despite their low number of hit points, forcing players to deal only one point of damage at a time and hope they can deal enough damage to kill one before they flee. At the same time, this means a CriticalHit becomes a OneHitKill, so the go-to hunting strategy often consists of using PowerfulButInaccurate weapons or skills that force critical hits, such as Thunder Thrust and Hatchet Man.
* DarkIsEvil: Black/Shadow Slimes, introduced from ''VideoGame/DragonQuestVIII'' onwards, are Slime that originate from the [[DarkWorld World of Darkness]], being slightly tougher than standard Slimes, with Slime Spank and Frizzle at their disposal.
* FusionDance:
** Starting in ''Dragon Quest IV'', 8 Slimes can gather and fuse together into a King Slime, which is stronger and capable of magic. In ''Dragon Quest IX'' onwards, 3 Slimes would do the same, this time fusing together into a Slime Stack.
** Their Metal Slime relatives can do this, albeit fusing together into a Metal King Slime, though only in ''VI'' and ''VII''.
* TheGoomba: Often the first monster any Hero will fight when just beginning their quest. [[spoiler:''VideoGame/DragonQuestVI'' has the Hero fight Mottle Slimes instead of the regular ones, though this is merely to show [[{{Foreshadowing}} it's not the usual world he was expecting]].]]
* HurricaneOfPuns: When they talk, expect a lot of puns pertaining to their slimy state (such as calling humans "goomans").
* MascotMook: They are THE definitive face of the whole ''Dragon Quest'' franchise, appearing in all manner of spin-offs and mini-games.
* MetalSlime: One of their most famous and frustrating variants, to the point where they're a trope unto themselves.
* MonogenderMonsters: Zigzagged. Most Slimes are usually male, with the She-Slimes are kind of female, according to their name and a genetic mutation.
* MookMedic: The Healslimes, which have used their healing magic to support both humans and monsters many times over the course of the series.
* NotEvilJustMisunderstood: Many Slimes are portrayed as disliking violence and will frequently be seen mingling among peaceful villages. They will often tell travelers that they're not bad Slimes to avoid getting attacked and share some special information as a peace offering.
* PlayerMooks:
** ''VideoGame/DragonQuestV'' included numerous Slimes among the monsters that the player could recruit.
** ''VideoGame/DragonQuestVI'' implemented a system similar to ''V'' on its original release, but the UpdatedRerelease for the Nintendo DS retooled the recruitment system to be limited to almost only members of the Slime family.
* PlayingWithFire: Slimes that are recruited in ''V'' and various spinoff appearances can learn Scorch, Frizz, and other fire spells/skills. In addition, Metal Slimes can cast Sizz in their debut game and ''II'', in addition to Frizz from ''VideoGame/DragonQuestIII'' onwards, while Black/Shadow Slimes cast Frizzle.
* SignatureMove: Slime Spank, an ability from the Slime Morimori games, is used by Slimes, She-Slimes, and Black/Shadow Slimes to deal more damage than a normal attack.
[[/folder]]

[[folder:Slime Knight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/slime_knight.jpg]][[caption-width-right:300:[[labelnote:Metal Slime Knight]]https://static.tvtropes.org/pmwiki/pub/images/metal_slime_knight.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Snooty Slime Knight]]https://static.tvtropes.org/pmwiki/pub/images/snooty_slime_knight.png[[/labelnote]]]]

Knights that ride green Slimes to protect their fellow Slime brethren from evil.

Debut: ''VideoGame/DragonQuestV''
----
* BullyHunter: According to various bestiary entires of this monster, they hunt down those who bully Slimes for their own sick personal gain.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Slime Knights the Buckler Buckler Pep Power, combing their Helm Splitters to damage one enemy and lower their defence.
* DeathOrGloryAttack: Double-Edged Slash, which is used by Metal Slime Knights in ''VideoGame/DragonQuestVI''.
* DefeatMeansFriendship: Slime Knights can be recruited to fight alongside their former enemies, as first seen in their debut.
* EliteMooks: The Snooty Slime Knights, introduced from ''VideoGame/DragonQuestX'' onwards, are rarefied variants that can cast Snub to nullify enemy magic, and Oomph and Buff to increase their attack and defence.
* EnemySummoner: Slime Knights can summon Healslimes to aid them in battle, as well as Cureslimes when they have gone [[RedEyesTakeWarning Vicious]].
* HealThyself: Heal, which is cast by Slime Knights and Metal Slime Knights in most appearances, in addition to Moreheal in ''X'' for the former gone Vicious and the latter when normally fought.
* LuckilyMyShieldWillProtectMe: They, their Metal Slime Knight and Snooty Slime Knight relatives have Slime Knight Shields on hand to block enemy attacks and spells.
* MetalSlime: Subverted with the Metal Slime Knights, since the steeds they ride in battle aren't EXP rich as the Metal Slimes and their Liquid Metal Slime and Metal King Slime comrades.
* MountedMook: One of gaming's most iconic examples.
[[/folder]]

[[folder:Slime Stack]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/slime_stack.jpg]][[caption-width-right:300:[[labelnote:Metal Medley]]https://static.tvtropes.org/pmwiki/pub/images/metal_medley.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Gem Jamboree]]https://static.tvtropes.org/pmwiki/pub/images/gem_jamboree.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Slime Sisters]]https://static.tvtropes.org/pmwiki/pub/images/slime_sisters.png[[/labelnote]]]]

3 Slimes that wanted to become a King Slime, but became this tower of fun instead due to not having enough Slimes to do so.

Debut: ''VideoGame/DragonQuestIX''
----
* AdaptationalEarlyAppearance: Slime Stacks, Metal Melodies, and Gem Jamborees appear in the 3DS remake of ''VideoGame/DragonQuestVII'', despite not debuting until ''Dragon Quest IX''.
* [[ItsRainingMen It's Raining Slimes]]: Slime Stacks can damage all enemies with Raining Splats and Blobs, while the Slime Sisters can do the same with Pink Shower.
* LeaningTowerOfMooks: The byproduct of 3 Slimes, one blue, one green, and one red, they're greater than the sum of their parts.
* MascotMook: One of the most iconic monsters from the ninth game, they've gone on to reappear in the game after it, as well as various spin-off games such as the Battle Road games and ''VideoGame/DragonQuestTact''.
* MetalSlime: Metal Melodies, a variant of them introduced alongside Slime Stacks themselves, can yield some decent EXP, though just like other Metal Slime monsters, they can flee if given the chance.
* MoneySpider: Gem Jamborees, another variant introduced alongside Slime Stacks, yield some decent Gold when defeated, though they can flee if given the chance.
* PinkIsFeminine: Slime Sisters, a rarefied variant introduced from ''VideoGame/DragonQuestX'' onwards, are 3 Pink Slimes stacked together.
* PlayingWithFire:
** Kerfrizz, which was first casted by Metal Melodies in ''Dragon Quest IX'', consists of 3 Frizzes that damage all random enemies, and is also cast by Slime Stacks and Gem Jamborees in ''Dragon Quest X''.
** Metal Melodies in the 3DS remake of ''Dragon Quest VII'' cast Frizzle in battle, due to Kerfrizz not existing yet.
* UnusualPetsForUnusualPeople: According to the Gem Jamboree's bestiary description in ''Dragon Quest X'', they're owned by upper class young women as status symbols due to their bodies being made of gold.
[[/folder]]

[[folder:Tantamount]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tantamount.png]][[caption-width-right:300:[[labelnote:Equinox]]https://static.tvtropes.org/pmwiki/pub/images/equinox_7.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Godsteed]]https://static.tvtropes.org/pmwiki/pub/images/godsteed.jpg[[/labelnote]]]]

Horse monsters that canter in circles, kicking up embers at their enemies and reading battlefields like books.

For tropes relating to the first Equinox [[spoiler:[[PiecesOfGod who's one of Zenus's 10 fragments]]]], see [[Characters/DragonQuestIX here]].

Debut: ''VideoGame/DragonQuestIX''
----
* BlowYouAway: Kaswooshle, which is cast by Godsteeds and Hippocampers in battle, as well as Kaswoosh and the Co-Kaswooshle Pep Power for the former in ''Dragon Quest XI''.
* BossBattle:
** The first Equinox in the species' debut game, who is also [[spoiler:a fragment of Zenus after Corvus's attack on the Observatory]], is fought as a Grotto boss. Another one is fought in the next game's Magic Labyrinth, as well as being one of Archfiend Nerodus's 12 Demon Generals during the game's events, named Burgun Equinox. In addition, a Tantamount is also fought as a boss in the same game.
** An Equinox monster combined with the petrified form of Pegasus, Nagasus, is fought at the [[VideoGame/DragonQuestVI Pillar of Pegasus]] during the Tickington sidequests in ''Dragon Quest XI''.
* BreathWeapon: The Tantamounts and their relatives have a variety of breath attacks, such as Inferno, Blessed Breath, Air Pollution, Black Breath, and Dark Breath to decimate enemy parties.
* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Godsteeds Co-Kaswooshle as their Pep Power that combines their [[BlowYouAway Kaswoosh]] spells.
* DarkIsEvil: Equinoxes are this to a T, since they take the lives of all in their paths and were always the first to lead the charges when monsters tried to take over the world on behalf of their masters.
* HellishHorse: They're flying horses who bring death upon the battlefield with their abilities and thundering hooves.
* LightIsNotGood: Godsteeds may seem heavenly, but they're deadly monsters that breathe a bright breath, neigh a mean Whinny, and put their enemies to sleep with [[HypnoticEyes Lullab-Eye]], while blowing them away with Kaswoosh, Kaswooshle, and Co-Kaswooshle.
* NoisyNature: ''Dragon Quest X'' onwards gives the whole line and various new relatives introduced in the same game Whinny, which damages enemies in addition to knocking them down.
* PlayingWithFire: In addition to Inferno, Tantamounts cast Frizzle in ''Dragon Quest XI'', as well as Kafrizz and Scorch when they become [[SicklyGreenGlow Malicious from Calasmos's influence]].
* RammingAlwaysWorks: Body Slam, which is used by Tantamounts only in their debut game to damage one enemy while losing some of their health in the process.
* ShockAndAwe: Tantamounts and Equinoxes have Lightning Storm to zap enemies in battle, and from ''Dragon Quest X'' onwards, can potentially paralyze enemies, while reducing their resistance to paralysis.
[[/folder]]

[[folder:Teeny Sanguini]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/teeny_sanguini.jpg]][[caption-width-right:300:[[labelnote:Pink Sanguini]]https://static.tvtropes.org/pmwiki/pub/images/pink_sanguini.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Genie Sanguini]]https://static.tvtropes.org/pmwiki/pub/images/genie_sanguini.png[[/labelnote]]]]

A cow-skin patched flying demon that's so cute and adorable... at first.

Debut: ''VideoGame/DragonQuestIX''
----
* AnIcePerson: ''Dragon Quest X'' onwards introduces the Snowy Sanguinis, which are encountered in icy locations.
* TheArtifact: The Manguini family appeared with the Sanguinis in ''Dragon Quest IX'', but have been ignored since. This may be due to the Sanguinis becoming {{Mascot Mook}}s.
* EvolutionaryLevels:
** Judging from the bestiary description of the Bloody Manguini in ''Dragon Quest IX'', the Manguinis are the evolved form of Sanguinis. ''Dragon Quest X'', however would state that Pink Sanguinis evolved into Batmandrills, as mentioned in their bestiary description.
** The Genie Sanguini is a Sanguini that was supposed to become a Bloody Manguini, but it appears to have been prevented and turned into a kind of fairy instead, perhaps due to accumulating holy artifacts (Its RandomDrops in ''Dragon Quest IX'' are holy artifacts, the Prayer Ring and an urn of Saint's Ashes).
* GameFace: Sanguinis spend most of their time just fluffing around in mid-air, but when they get angry or hungry, they show their red eyes and MoreTeethThanTheOsmondFamily.
* KillerRabbit: They seem cute and cuddly, but they're pretty vicious monsters if underestimated.
* KingMook: ''Dragon Quest Monsters: Joker 2 [[UpdatedRerelease Professional]]'' introduces the King Sanguini, while ''VideoGame/DragonQuestX'' introduces the Queen Sanguinis, a rarefied variant.
* LifeDrain: Exsanguination, which is used by Pink Sanguinis, as well as Genie Sanguinis, Snowy Sanguinis, and Queen Sanguinis to damage enemies while regaining their health. It's also the method of how Sanguinis gain the blood they need to evolve into Manguinis.
* MascotMook: They've become pretty popular after their debut, appearing in spin-offs and having merchandise based on them and their relatives.
* OddNameOut: The Boogie Manguini's Japanese name doesn't include "Argon" like the regular Manguini (JP., Argon Devil) or Bloody Manguini (JP., Blood Argon). Instead, it's called "Yellow Satan".
* RedEyesTakeWarning:
** Their true eyes when attacking enemies or unlucky travelers.
** ''Dragon Quest X'' can also have them go Vicious.
* RidiculouslyCuteCritter: Sanguinis are adorable little fluffballs with piddly little batwings and stubby limbs. Just watch out for the GameFace... and their evolved Manguini brethren.
* SacrificialRevivalSpell: [[MagicDance Kerplunk Dance]], which is used by Genie Sanguinis to fully heal any allies still living and revive any dead allies at the cost of their own lives.
* StatusBuff: Gritty Ditty, which is used by Genie Sanguinis and Queen Sanguinis to boost their allies' attack by 1 level each as well as themselves.
* SurprisinglyCreepyMoment: Sanguinis are cute little fellas who shred people to bits and devour them offscreen. Each Genie Sanguini, judging from their RandomDrops and bestiary entry in ''IX'', appears to be created by devouring a holy man.
[[/folder]]

[[folder:Togre]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/togre.png]]

Former Heroes who became evil ogres as punishment from the Gods after stealing high level thunder magic.

For tropes relating to Togrus Maximus, see [[Characters/DragonQuestVII here]].

Debut: ''VideoGame/DragonQuestVII''
----
* AdaptationalEarlyAppearance: Appears in ''VideoGame/DragonQuestIV'' from the [=PS1=] remake onwards despite not existing at the time of the original game's release.
* BossBattle:
** Togrus Maximus is fought in Buccanham's Lighthouse in order to stop the babies from being turned into monsters on the first night of a full moon in the species' debut game. In addition, he's also fought in ''Dragon Quest X'' both as a boss and one of Nerodus's 12 Demon Generals.
** Gezora, one of the 3 human/monster underlings of Anlucia the Maluminary, is fought in the Vortex of Creation, having [[CastingAShadow Kazammle]], Super Strength Build to increase his Tension, Stomp, and War Cry to stun one enemy.
** Golden Badind, the monster form of Tenton's most notorious human criminal, is fought alongside other Golden Monsters such as Gold Golems and Gold Lions.
* EliteMooks: Togres are some of the most powerful monsters fought in the Cathedral of Blight during the events of ''Dragon Quest VII''. ''VideoGame/DragonQuestX'' retains their elite status, while introducing the Phalaris Bulls from the first half of 3.5 onwards as a new stronger relative.
* EpicFlail: Phalaris Bulls have these as their main weapons in lieu of the whips Togres usually wield in battle. They may not be good at wielding them, according to their ''Dragon Quest X'' bestiary entry, [[{{Determinator}} but they push themselves in order to properly wield them]].
* FallenHero: They were once human Heroes before stealing high level thunder magic to use as their own, pissing off the Gods in the process, who cursed them into monsters as retaliation.
* KarmicTransformation: For stealing high level thunder magic such as Kazapstrophe, they were turned into monsters by the Gods themselves.
* MightyRoar: War Cry, which is used by Phalaris Bulls, Demon Guard, Gezora, and Togrus Maximus to stun 1 enemy. In addition, Golden Badind and Togrus Maximus's Demon General self can use Total War Cry to damage enemies while potentially stunning them.
* ShockAndAwe: Casts Zap[[note]]Actually Zapple prior to the actual Zap spell first introduced in the original ''Dragon Quest Monsters'' having more main series prominence from ''Dragon Quest X'' onwards.[[/note]] in both its debut and ''Dragon Quest IV''. ''Dragon Quest X'' upgrades this to Kazapstrophe, which is also used by Phalaris Bulls in battle.
* StatusBuff:
** Casts Oomph to increase 1 ally's ATK or its own in all of its appearances, which is also cast by Phalaris Bulls.
** While both Togres and Phalaris Bulls can't use Psyche Up or other Tension boosting skills such as Super Strength Build, they are instead used by Togrus Maximus, Gezora, and Golden Badind.
[[/folder]]

[[folder:Treeface]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/treeface.jpg]][[caption-width-right:300:[[labelnote:Treevil]]https://static.tvtropes.org/pmwiki/pub/images/treevil.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Dark Macarbour]]https://static.tvtropes.org/pmwiki/pub/images/dark_macarbour.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Antiquitree]]https://static.tvtropes.org/pmwiki/pub/images/antiquitree.png[[/labelnote]]]]

Monstrous trees that pose as normal trees and pounce on unwary travelers.

Debut: ''VideoGame/DragonQuestII''
----
* BlowYouAway: Leaf Slash, which is used by Treevils, Evil Tim Trees, and Antiquitrees to damage all enemies.
* DanceBattler: Weird Dance, which is used by Treefaces and their relatives to [[ManaDrain drain enemies of their MP]]. Stronger variants such as Antiquitrees and Evil Tim Trees can use Tap Dance and the Charm-Cha-Cha, the latter of which charms enemies into hurting each other.
* DarkIsEvil: The Dark Macarbour, a variant from the [[DarkWorld World of Darkness]] introduced from ''VideoGame/DragonQuestVIII'' onwards, are described as fearsome trees of death [[OneHitKill who can kill enemies with a Death Dance]] while reviving fallen comrades with their leaves.
* EliteMooks: Antiquitrees, a rarefied variant introduced from ''VideoGame/DragonQuestX'' onwards.
* HealThyself: Treefaces can heal wounded comrades or themselves with Medicinal Herbs from their leaves.
* MagicallyIneptFighter: Zigzagged. While Treevils once had Fizzle but dropped it from their repertoire in recent appearances starting with the eighth entry, other variants such as Antiquitrees and Evil Tim Trees can cast magic such as Kazam, Swoosh, and Kacrack with no issue at all, including the aforementioned Fizzle.
* WhenTreesAttack: Their whole MO.
[[/folder]]

[[folder:Troll]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/troll_4.jpg]][[caption-width-right:300:[[labelnote:Boss Troll]]https://static.tvtropes.org/pmwiki/pub/images/boss_troll.jpg[[/labelnote]]]][[caption-width-right:300:[[labelnote:Great Troll]]https://static.tvtropes.org/pmwiki/pub/images/great_troll.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Terror Troll]]https://static.tvtropes.org/pmwiki/pub/images/terror_troll.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Stout Troll]]https://static.tvtropes.org/pmwiki/pub/images/stout_troll.png[[/labelnote]]]]

Giant hulking demons wielding oaken clubs, they are some of the toughest monsters that may fool around with their club swings and their lives, but can put the pain on reckless Heroes and humanity.\\
\\
For tropes relating to the usurper of Samanao, see [[Characters/DragonQuestIII here]].\\
\\
Debut: ''VideoGame/DragonQuestIII''
----
* CriticalHit: They can land some devastating Desperate Attacks, but can miss as well.
* EliteMooks: Great Trolls are some of the most powerful monsters in a Demon Lord's army, as well as Terror Trolls in the SNES remake of ''Dragon Quest III'', and Stout Trolls from ''VideoGame/DragonQuestVI''.
* FatBastard: These guys are nearly as big at the midriff as they are tall.
* ImAHumanitarian: Boss Trolls love cooking humans for their meals and if one licks their lips at the sight of you, you're screwed.
* InsaneTrollLogic: Literally! In the Trolls' bestiary entry for ''VideoGame/DragonQuestIX'', Sorcerers told them that licking their clubs with droll could improve their accuracy, which explains why they and their relatives do so from ''VideoGame/DragonQuestVIII'' onwards. It's...not very productive since it just wastes their turns.
* MagicallyIneptFighter: Zigzagged. While they're dumb and mainly rely on physical attacks, stronger variants like Great Trolls and Terror Trolls can cast Bazoom and Oomph.
* PushyMooks: From ''VI'' onwards, they can use Shove to force enemies out of a battle as well as damage them from ''VideoGame/DragonQuestX'' onwards, in addition to the skill's disabling of an enemy from ''IX'' onwards.
* SiblingRivalry: It's said the Great Trolls from Zoma's army fight with the Stout Trolls of Mortamor's army over who's the top dog in Trollkind.
* SmashMook: One of the series' prime examples, which they share with the Cyclops, Living Statue, Golem, and Gruffon monster lines.
[[/folder]]

[[folder:Walking Corpse]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/walking_corpse.jpg]][[caption-width-right:300:[[labelnote:Corpse Corporal]]https://static.tvtropes.org/pmwiki/pub/images/corpse_corporal.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Ghoul]]https://static.tvtropes.org/pmwiki/pub/images/ghoul_1.png[[/labelnote]]]] [[caption-width-right:300:[[labelnote:Toxic Zombie]]https://static.tvtropes.org/pmwiki/pub/images/toxic_zombie.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Lumberin' Jack]]https://static.tvtropes.org/pmwiki/pub/images/lumberin_jack.png[[/labelnote]]]]

A corpse brought back to serve as a monster minion in a Demon Lord's army, they are usually one of the first monsters that can poison enemies.

Debut: ''VideoGame/DragonQuestII''
----
* BossBattle: ''VideoGame/DragonQuestVI'' has the Corpsickles, 3 zombies that are fought in the Moonmirror Tower and must be defeated to progress in the story.
* BreathWeapon: Breathes Sweet Breath, Poison Breath and/or Venom Mist depending on the game. Stronger variants, such as Corpse Corporals or Ghouls, can do some of the same, as well as Burning Breath.
* EliteMooks:
** In ''VideoGame/DragonQuestVII'', a distinctive Walking Corpse by the name of Putric Stinkenheimer hangs with the Mighty Pip and his band of bandits near present-day Alltrades Abbey. He briefly gets a moment of glory when he steals an intelligence-boosting Canny Cap, but the party makes him give the hat back to its rightful owner.
** ''VideoGame/DragonQuestX'' introduces the Lumberin' Jack, a rarefied variant that has most of their relatives' skills, as well as Air Pollution.
* EnemySummoner: Calls in either more of its kind or other undead allies such as Voodoogooders or Lesionnaires.
* EverythingsDeaderWithZombies: Their modus, sometimes being dead people brought back from beyond the grave or a traveler that met his untimely end in a poisonous swamp in the case of Toxic Zombie.
* MagicallyIneptFighter: This line can only cast low level magic, with Corpse Corporals casting Dazzle and Ghouls casting [[PlayingWithFire Sizz]] in their debut, while Corpsickles cast [[HealThyself Heal]]. Apparently, intelligence is not their strong suit.
* PoisonousPerson: Toxic Zombies, a variant of the Walking Corpse introduced from ''VideoGame/DragonQuestIII'' onwards, are a more poisonous version. Of course, the Walking Corpse and its other variants are no slouches themselves, poisoning enemies with their attacks or breaths.
* WalkingTheEarth: Lumberin' Jacks, according to their ''Dragon Quest X'' bestiary entries, aimlessly wandered in search of their long lost lovers and became corpses in the Underworld as a result.
[[/folder]]

[[folder:Wight King]]

Kings who are reborn as undead monstrosities to continue torturing the kingdoms they've ruled over. However, this section deals with 2 monsters that have the same Japanese name, but serve different masters, in addition to relatives of their own.

Debut: ''VideoGame/DragonQuestV'' & ''VideoGame/DragonQuestVIII''
----
!!Tropes applying to both
* BlowYouAway: Both Wight Kings cast Kaswoosh in battle, though Swoosh is fair game to their Wight Priest relatives, as well as Kaswooshle to their Wight Emperor relatives.
* NamesTheSame: They may the share the same name in both Japanese and English, but they're different monsters.
* OurLichesAreDifferent: They, along with their Wight Prince, Shadow Minister, Tortured Soul, Wight Priest, Wight Emperor, and Wight Ruler relatives are undead nobility or priests.
* SummonMagic: Tortured Souls, Wight Priests, and Wight Kings can summon other Undead monsters like Skeletons, Walking Corpses, Deadnauts, and Dark Skeletons to help them out in battle.


!!Tropes applying to the Nimzo Wight King
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wight_king.png]][[caption-width-right:300:[[labelnote:Wight Prince]][[/labelnote]]]][[caption-width-right:300:[[labelnote:Shadow Minister]]https://static.tvtropes.org/pmwiki/pub/images/shadow_minister.png]][[/labelnote]]
----
* AntiMagic: The Staff of Antimagic, which is used by Wight Kings and Shadow Ministers to seal enemy spells in battle, and is also a RandomDrop for both monsters.
* TheBusCameBack: The Wight Kings and Wight Princes reappear in ''VideoGame/DragonQuestXI'' after fading into obscurity after ''Dragon Quest Monsters: Caravan Heart'' and being outshone by the Rhapthorne Wight King monster family. In addition, they get a new relative in the form of Shadow Ministers.
* CastingAShadow: Kazam, which is cast by Wight Princes in ''Dragon Quest XI''.
* EliteMooks: They're powerful enemies, encountered in Mt. Zugzwang near the end of their debut game, as well as the Caverns Under Octagonia during the post game of ''Dragon Quest XI'', casting Kaswoosh and Kazing and using their Staffs of Antimagic to seal enemy spells in addition to wielding Lightning Staffs to damage enemy parties.
* EvilChancellor: Shadow Ministers, according to their ''Dragon Quest XI'' bestiary entires, murdered their former masters and roam the underworld looking for new masters to serve.
* HealThyself: Shadow Ministers cast Midheal in battle, as well as Moreheal and/or Fullheal when going Vicious.


!!Tropes applying to the Rhapthorne Wight King
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wight_king.jpg]][[caption-width-right:300:[[labelnote:Tortured Soul]]https://static.tvtropes.org/pmwiki/pub/images/tortured_soul_9.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Wight Priest]]https://static.tvtropes.org/pmwiki/pub/images/wight_priest.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Wight Emperor]]https://static.tvtropes.org/pmwiki/pub/images/wight_emperor.png[[/labelnote]]]]

For tropes relating to the first Tortured Soul, see [[Characters/DragonQuestVIII here]].
----
* AntiMagic: Aside from Fizzle, which is cast by the Wight Kings in all 3 of their main series appearances, Wight Priests can use the Antimagic skill to seal an enemy's spells in ''VideoGame/DragonQuestIX''.
* BadIsGoodAndGoodIsBad: Wight Emperors believe people's life is pain and their death is eternal happiness, according to their ''Dragon Quest IX'' bestiary entires.
* BossBattle: A Tortured Soul is fought in the Ruined Abbey during ''Dragon Quest VIII'' and must be defeated to try and save Abbot Francisco from being murdered by Dhoulmagus/[[spoiler:Rhapthorne]].
* CastingAShadow: Kazam, which is cast by Wight Emperors in their debut, as well as Kazammle in ''Dragon Quest X'', which is also cast by Tortured Souls.
* {{Curse}}: ''Dragon Quest X'' gives the Tortured Souls, Wight Priests, and Wight Kings the ability to lay a Curse on their enemies.
* EnemySummoner: They, Tortured Souls, and Wight Priests summon Skeletons, Walking Corpses, Skeleton Soldiers, and Ghouls during ''VIII'', while in ''X'', the Wight Priests and the Wight Emperors summon Envoys of Yamas, with the Tortured Souls summoning Dark Skeletons.
* EvilMentor: According to the Mandrake Marshal's ''Dragon Quest IX'' and ''VideoGame/DragonQuestHeroesII'' bestiary entries, it was the Wight Kings who taught them their wizarding ways.
* OneHitKill: Owing to their undead design, the Wight Priests, Wight Emperors, and Wight Rulers cast Whack spells, in the form of Whack and Thwack for the Priests, and Kathwack for the Emperors and Rulers.
* PlayingWithFire:
** In their debut, the Tortured Soul casted Sizzle, while the Wight Priests cast Kafrizz, though both spells are dropped from their repertoire in later appearances.
** Kafrizz is also cast by Wight Rulers, a new relative introduced from Version 7 onwards.
* StatusBuff: ''VideoGame/DragonQuestX'' gives the whole line, including the Tortured Soul and Wight Emperor, Channel Anger to boost their Magical Might.
* StatusInflictionAttack: They have a variety of spells in battle, such as Divine Intervention for the Wight Kings to lower enemy spell resistance, and Kafuddle for the Wight Emperors and Wight Rulers to confuse enemies.
* StuffBlowingUp: Wight Priests cast Kaboom during their debut game, but drop it in other appearances.
* UndyingLoyalty: Not even death stops the Wight Priests from serving Rhapthorne's ambitions to merge the World of Light with the World of Darkness since they've sacrificed their lives to save him, according to their ''VIII'' bestiary entry, though serving other masters such as Corvus and Nelgel is not out of the question either.
[[/folder]]

[[folder:Wrecktor]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wrecktor.png]][[caption-width-right:300:[[labelnote:Whackolyte]]https://static.tvtropes.org/pmwiki/pub/images/whackolyte.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Archbashop]]https://static.tvtropes.org/pmwiki/pub/images/archbashop.png[[/labelnote]]]]

Bishops who dabbled in the dark arts and were excommunicated from their faith.

Debut: ''VideoGame/DragonQuestII''
----
* ArtEvolution: The Whackolytes don green robes [[note]]Originally a design choice for the Wrecktors[[/note]] from ''Dragon Quest X'' onwards, which has since become their regular design in other appearances.
* AttackReflector: Bounce, which is cast by Wrecktors from ''VideoGame/DragonQuestV'' onwards, as well as Whackolytes from ''Dragon Quest X'' onwards and Archbashops in ''Dragon Quest XI''.
* BadIsGoodAndGoodIsBad:
** The whole line speaks of humanity's heroic deeds and defying monsterkind as bad, but the monsters' deeds as good, such as Booga's Limboo punishment of 10,000 battles and Galapagod being saved by the Luminary and his companions.
** Archbashops are said in their ''VideoGame/DragonQuestXI'' bestiary entry to abhor creation while adoring destruction.
* BossBattle:

Added: 801

Changed: 555

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* CrossoverCameo: Mimics make appearances in ''Mario Hoops 3-on-3'' as items in the Bloocheep Sea, where they chase the player who has the ball, ''Fortune Street'' where they knock out the Slimes that hit them in the Slurpodrome, and in ''VideoGame/SuperSmashBrosUltimate'', doing what they do best on Yggdrasil's Altar.

to:

* CrossoverCameo: Mimics make appearances in ''Mario ''[[VideoGame/MarioHoops3on3 Mario Hoops 3-on-3'' 3-on-3]]'' as items in the Bloocheep Sea, where they chase the player who has the ball, ''Fortune Street'' where they knock out the Slimes that hit them in the Slurpodrome, and in ''VideoGame/SuperSmashBrosUltimate'', doing what they do best on Yggdrasil's Altar.



* SpinAttack: Spinning Smash, which is used by Brownies in ''Dragon Quest X'' and ''Dragon Quest XI'', as well as Spiked Clubs and Dark Brownies in the former to damage all enemies.



* BlowYouAway: Gust Slash, which is used by Alarmours in ''VII'' and Harmours in ''X''. Charmours can use Gale Fource to enhance them and allies' attack with wind attributes.

to:

* BlowYouAway: Gust Slash, which is used by Alarmours in ''VII'' and Harmours in ''X''. Charmours can use Gale Fource to enhance them their and allies' attack attacks with wind attributes.



* PowerfulButInaccurate: Hatchet Man, which is used by Charmours in thier debut to try and land a critical hit on one enemy, though it could miss.

to:

* PowerfulButInaccurate: Hatchet Man, which is used by Charmours in thier their debut to try and land a critical hit on one enemy, though it could miss.



* RedAndBlackAndEvilAllOver: Their usual design.

to:

* RedAndBlackAndEvilAllOver: Their usual design.design, though their [[ScarredEquipment armour is actually rusted on one side]], with the other side already looking clean, due to being buried and rained upon, according to their ''Dragon Quest X'' bestiary entry.
* ShockAndAwe: Lightning Slash, which is used by Bad Karmours in their debut game to damage one enemy. The Gale Fource ability used by Charmours in ''Dragon Quest X'' can also enhance thier attacks, as well of thier allies with lightning attributes.



* DependingOnTheArtist: The Mandrake Marshals either have their original coloration from the SNES original of their debut in ''Dragon Quest X'', their ingame models for ''VideoGame/DragonQuestHeroesII'', and other spinoff games, such as ''Dragon Quest Walk'', or have the Mandrake Mercenaries' coloration in the case of the remakes for ''Dragon Quest V'' from the [=PS2=] version onwards, ''Dragon Quest IX'', ''Dragon Quest Rivals'', and the Monsters series games prior to the Joker 3 games.

to:

* DependingOnTheArtist: The Mandrake Marshals either have their original coloration from the SNES original of their debut in ''Dragon Quest X'', their ingame models for ''VideoGame/DragonQuestHeroesII'', and other spinoff games, such as ''Dragon Quest Rivals''[[note]]While having the skin coloration of the Mandrake Mercenaries[[/note]] & ''Dragon Quest Walk'', or have the Mandrake Mercenaries' coloration in the case of the remakes for ''Dragon Quest V'' from the [=PS2=] version onwards, ''Dragon Quest IX'', ''Dragon Quest Rivals'', and the Monsters series games prior to the Joker 3 games.



* StatusBuff: Oomph, which is cast by Mandrake Majors from ''VideoGame/DragonQuestVII'' onwards to increase their already eye-watering attack. Prior to that, they can cast Buff in their debut game, which is also cast by Mandrake Marshals in both ''V'' and ''IX''.

to:

* StatusBuff: Oomph, which is cast by Mandrake Majors from ''VideoGame/DragonQuestVII'' onwards to increase their already eye-watering attack. attack, as well as Mandrake Militants, a new variety introduced in ''Dragon Quest X'' from 3.1 onwards. Prior to that, they can could cast Buff in their debut game, which is also cast by Mandrake Marshals in both ''V'' and ''IX''.''IX''.
* StatusInflictionAttack:
** Kasap, which is cast by Mandrake Majors in ''V'' and ''VII'', Mandrake Marshals in the same debut game and ''IX'', and Mandrake Monarchs in ''VII'' to lower the enemy party's defence.
** Attack Attacker, which is used by Mandrake Mercenaries and Mandrake Murderers in ''Dragon Quest X'' to damage one enemy while potentially lowering their ATK.



* DarkIsEvil: Black/Shadow Slimes, introduced from ''VideoGame/DragonQuestVIII'' onwards, are Slime that originate from the [[DarkWorld World of Darkness]], being slightly tougher than standard Slimes, with Slime Spank and Frizzle.

to:

* DarkIsEvil: Black/Shadow Slimes, introduced from ''VideoGame/DragonQuestVIII'' onwards, are Slime that originate from the [[DarkWorld World of Darkness]], being slightly tougher than standard Slimes, with Slime Spank and Frizzle.Frizzle at their disposal.



* LightIsNotGood: Godsteeds may seem heavenly, but they're deadly monsters that breathe a bright breath, neigh a mean Whinny, and put their enemies to sleep with [[HypnoticEyes Lullab-Eye]], while blowing them away with Kaswoosh and Kaswooshle.

to:

* LightIsNotGood: Godsteeds may seem heavenly, but they're deadly monsters that breathe a bright breath, neigh a mean Whinny, and put their enemies to sleep with [[HypnoticEyes Lullab-Eye]], while blowing them away with Kaswoosh Kaswoosh, Kaswooshle, and Kaswooshle.Co-Kaswooshle.



* EliteMooks: Great Trolls are some of the most powerful monsters in a Demon Lord's army, as well as Terror Trolls [[note]]Introduced from the SNES remake of ''Dragon Quest III'' onwards[[/note]] and Stout Trolls from ''VideoGame/DragonQuestVI''.

to:

* EliteMooks: Great Trolls are some of the most powerful monsters in a Demon Lord's army, as well as Terror Trolls [[note]]Introduced from in the SNES remake of ''Dragon Quest III'' onwards[[/note]] III'', and Stout Trolls from ''VideoGame/DragonQuestVI''.
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* BlowYouAway: Swoosh, which is cast by Draguars and Missing Lynxes in their debut game, as well as ''Dragon Quest IV'' for the latter. ''Dragon Quest X'' upgrades their Swoosh spells into Kaswoosh.

to:

* BlowYouAway: Swoosh, which is cast by Draguars and Missing Lynxes in their debut game, as well as ''Dragon Quest IV'' for the latter.former. ''Dragon Quest X'' upgrades their Swoosh spells into Kaswoosh.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/draguar.png]][[caption-width-right:300:[[labelnote:Missing Lynx]]https://static.tvtropes.org/pmwiki/pub/images/missing_lynx.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Winged Sabrecat]]https://static.tvtropes.org/pmwiki/pub/images/winged_sabrecat.png]][[/labelnote]]]]

to:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/draguar.png]][[caption-width-right:300:[[labelnote:Missing Lynx]]https://static.tvtropes.org/pmwiki/pub/images/missing_lynx.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Winged Sabrecat]]https://static.tvtropes.org/pmwiki/pub/images/winged_sabrecat.png]][[/labelnote]]]]png]][[/labelnote]]



* AdaptationalEarlyAppearance: Draguars appear in ''VideoGame/DragonQuestIV'' from the PlayStation 1 remake onwards despite not appearing in the original.

to:

* AdaptationalEarlyAppearance: Draguars appear in ''VideoGame/DragonQuestIV'' from the [[Platform/PlayStation PlayStation 1 1]] remake onwards despite not appearing in the original.

Added: 2763

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Removed: 206

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[[folder:Drakulard]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/drakulard.jpg]][[caption-width-right:300:[[labelnote:Drakulord]]https://static.tvtropes.org/pmwiki/pub/images/drakulord.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Drakularge]]https://static.tvtropes.org/pmwiki/pub/images/drakularge.png[[/labelnote]]]]

Giant bipedal dragons with a lot of girth, they are usually encountered near the end of a game.

For tropes relating to Drak's Fygg transformed state, the Grand Lizzier, see [[Characters/DragonQuestIX here]].

to:

\n[[folder:Drakulard]]\n[[folder:Draguar]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/drakulard.jpg]][[caption-width-right:300:[[labelnote:Drakulord]]https://static.org/pmwiki/pub/images/draguar.png]][[caption-width-right:300:[[labelnote:Missing Lynx]]https://static.tvtropes.org/pmwiki/pub/images/drakulord.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Drakularge]]https://static.org/pmwiki/pub/images/missing_lynx.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Winged Sabrecat]]https://static.tvtropes.org/pmwiki/pub/images/drakularge.png[[/labelnote]]]]

Giant bipedal dragons
org/pmwiki/pub/images/winged_sabrecat.png]][[/labelnote]]]]
Cat-like creatures
with vicious claws and fangs that have killed many Heroes without a lot shred of girth, they are usually encountered near the end of a game.

For tropes relating to Drak's Fygg transformed state, the Grand Lizzier, see [[Characters/DragonQuestIX here]].
remorse.



* BreathWeapon: Can fry its enemies with Inferno and/or Scorch. Drakularges can do the same with Flame Breath, Burning Ball and Infernorb, while Drakulords can use Scorch, Hellfire Howl, and Infernorb, which is also used by Drakulurches from ''Dragon Quest X''.
* BlowYouAway: They cast Swoosh and Kaswoosh in battle, while Drakulords can use Thin Air in ''Dragon Quest VII''.
* BossBattle:
** A Drakulord is faced in ''Dragon Quest X'' as one of the Magic Labyrinth bosses.
** A Drakulard is faced in ''VideoGame/DragonQuestHeroesII'' while the player is [[spoiler:controlling Atlas via his Monster Medal.]]
* DishingOutDirt: All monsters of this family can Stomp the ground, while Drakulords can throw a boulder via Boulder Toss in ''Dragon Quest IX''.
* EvolutionaryLevels: Drakulurches, a variant introduced from 2.1 of ''VideoGame/DragonQuestX'' onwards, are the adult form of Sizzards.
* FatBastard: They are portly dragons that can hit pretty hard on parties, though the Jargon monsters are THE fattest dragon monsters.
* TheGiant: Drakulards and their relatives are pretty big, but the Drakulard summoned by the King of Al-Khazam is REALLY big...[[VideoGame/LuigisMansionDarkMoon big enough to resist the party and the human armies of the Seven Realms]] while [[spoiler:forcing the King of Harba to [[HeroicSacrifice delay the monster by sacrificing himself to put a large rock wall in its way]] so Lazarel, Teresa, and their allies can get a weapon large enough to defeat it!]]
* ThatsNoMoon: Drakulards can be mistaken for mountains by their fellow monsters, such as Belisha Beakons, who climbed them while they were sleeping, according to the monster's ''VideoGame/DragonQuestIX'' bestiary entry.

to:

* BreathWeapon: Can fry its enemies with Inferno and/or Scorch. Drakularges can do AdaptationalEarlyAppearance: Draguars appear in ''VideoGame/DragonQuestIV'' from the same with Flame Breath, Burning Ball and Infernorb, while Drakulords can use Scorch, Hellfire Howl, and Infernorb, PlayStation 1 remake onwards despite not appearing in the original.
* AttackReflector: Bounce,
which is also used cast by Drakulurches from Missing Lynxes to repel enemy spells.
* BlowYouAway: Swoosh, which is cast by Draguars and Missing Lynxes in their debut game, as well as
''Dragon Quest X''.
* BlowYouAway: They cast Swoosh and Kaswoosh in battle, while Drakulords can use Thin Air in ''Dragon Quest VII''.
* BossBattle:
** A Drakulord is faced in
IV'' for the latter. ''Dragon Quest X'' as one of the Magic Labyrinth bosses.
**
upgrades their Swoosh spells into Kaswoosh.
* BossBattle:
A Drakulard Missing Lynx is faced in Accordia during ''VideoGame/DragonQuestHeroesII'' while in order to fully take back the player town.
* {{Expy}}: The Draguar monster line
is [[spoiler:controlling Atlas via his Monster Medal.]]
* DishingOutDirt: All
the Dragon Quest version of the Behemoth monsters of this family can Stomp the ground, while Drakulords can throw a boulder via Boulder Toss in ''Dragon Quest IX''.
* EvolutionaryLevels: Drakulurches, a variant introduced
from 2.1 of the ''[[Franchise/FinalFantasy Final Fantasy]]'' series, both being giant demonic CatlikeDragons.
* GreenAndMean:
''VideoGame/DragonQuestX'' onwards, are introduces the adult form of Sizzards.
* FatBastard: They are portly dragons
Killer Panther, a weaker variant that can hit pretty hard on parties, though may not have wings, but is still a vicious monster.
* KillTally: It's said in its ''Dragon Quest X'' bestiary entry that
the Jargon spots on a Draguar's body is proof of their abilities to kill many would-be Heroes and they secretly keep track of how many they kill on behalf of their masters.
* MightyRoar: ''Dragon Quest X'' gives the original three
monsters are THE fattest dragon monsters.
and Blondie, a rarefied variant introduced in the game, Total War Cry to damage enemies while potentially stunning them.
* TheGiant: Drakulards MixAndMatchCritters: Draguars and their relatives are pretty big, but the Drakulard summoned by the King of Al-Khazam is REALLY big...[[VideoGame/LuigisMansionDarkMoon big enough to resist the party cats that are a hybrid of dragons and the jaguars.
* PetTheDog: Sometimes, Missing Lynxes would adopt
human armies of the Seven Realms]] while [[spoiler:forcing the King of Harba to [[HeroicSacrifice delay the monster by sacrificing himself to put a large rock wall in its way]] so Lazarel, Teresa, children and raise them as their allies can get a weapon large enough to defeat it!]]
* ThatsNoMoon: Drakulards can be mistaken for mountains by their fellow monsters, such as Belisha Beakons, who climbed them while they were sleeping,
own, according to the monster's ''VideoGame/DragonQuestIX'' their ''Dragon Quest X'' and ''The Dark Prince'' bestiary entry.entries.
* SapientFurTrade: The fur of Winged Sabrecats are a symbol of status for wealthy aristocrats and sell for billions on the black market, according to their ''Dragon Quest X'' and ''Dragon Quest Heroes II'' bestiary entries.
* StatusInflictionAttack: Paralysis Attack, which is used by Missing Lynxes, as well as Blondies, to damage one enemy while potentially paralyzing them.



[[folder:Dullahan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dullahan.png]][[caption-width-right:300:[[labelnote:Dark Dullahan]]https://static.tvtropes.org/pmwiki/pub/images/dark_dullahan.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Hell's Gatekeeper]]https://static.tvtropes.org/pmwiki/pub/images/hells_gatekeeper.png[[/labelnote]]]]

Undead headless knights that wield a mean flail and their faces on shields.

Debut: ''VideoGame/DragonQuestVIII''

to:

[[folder:Dullahan]]
[[folder:Drakulard]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dullahan.png]][[caption-width-right:300:[[labelnote:Dark Dullahan]]https://static.org/pmwiki/pub/images/drakulard.jpg]][[caption-width-right:300:[[labelnote:Drakulord]]https://static.tvtropes.org/pmwiki/pub/images/dark_dullahan.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Hell's Gatekeeper]]https://static.org/pmwiki/pub/images/drakulord.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Drakularge]]https://static.tvtropes.org/pmwiki/pub/images/hells_gatekeeper.png[[/labelnote]]]]

Undead headless knights that wield
org/pmwiki/pub/images/drakularge.png[[/labelnote]]]]
Giant bipedal dragons with
a mean flail and their faces on shields.

lot of girth, they are usually encountered near the end of a game.

For tropes relating to Drak's Fygg transformed state, the Grand Lizzier, see [[Characters/DragonQuestIX here]].

Debut: ''VideoGame/DragonQuestVIII''''VideoGame/DragonQuestVII''


Added DiffLines:

* AdaptationalEarlyAppearance: Drakulards appear in ''VideoGame/DragonQuestIV'' from the Playstation 1 remake onwards, despite not appearing in the NES original.
* BreathWeapon: Can fry its enemies with Inferno and/or Scorch. Drakularges can do the same with Flame Breath, Burning Ball and Infernorb, while Drakulords can use Scorch, Hellfire Howl, and Infernorb, which is also used by Drakulurches from ''Dragon Quest X''.
* BlowYouAway: They cast Swoosh and Kaswoosh in battle, while Drakulords can use Thin Air in ''Dragon Quest VII''.
* BossBattle:
** A Drakulord is faced in ''Dragon Quest X'' as one of the Magic Labyrinth bosses.
** A Drakulard is faced in ''VideoGame/DragonQuestHeroesII'' while the player is [[spoiler:controlling Atlas via his Monster Medal.]]
* DishingOutDirt: All monsters of this family can Stomp the ground, while Drakulords can throw a boulder via Boulder Toss in ''Dragon Quest IX''.
* EvolutionaryLevels: Drakulurches, a variant introduced from 2.1 of ''VideoGame/DragonQuestX'' onwards, are the adult form of Sizzards.
* FatBastard: They are portly dragons that can hit pretty hard on parties, though the Jargon monsters are THE fattest dragon monsters.
* TheGiant: Drakulards and their relatives are pretty big, but the Drakulard summoned by the King of Al-Khazam is REALLY big...[[VideoGame/LuigisMansionDarkMoon big enough to resist the party and the human armies of the Seven Realms]] while [[spoiler:forcing the King of Harba to [[HeroicSacrifice delay the monster by sacrificing himself to put a large rock wall in its way]] so Lazarel, Teresa, and their allies can get a weapon large enough to defeat it!]]
* ThatsNoMoon: Drakulards can be mistaken for mountains by their fellow monsters, such as Belisha Beakons, who climbed them while they were sleeping, according to the monster's ''VideoGame/DragonQuestIX'' bestiary entry.
[[/folder]]

[[folder:Dullahan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dullahan.png]][[caption-width-right:300:[[labelnote:Dark Dullahan]]https://static.tvtropes.org/pmwiki/pub/images/dark_dullahan.png[[/labelnote]]]][[caption-width-right:300:[[labelnote:Hell's Gatekeeper]]https://static.tvtropes.org/pmwiki/pub/images/hells_gatekeeper.png[[/labelnote]]]]

Undead headless knights that wield a mean flail and their faces on shields.

Debut: ''VideoGame/DragonQuestVIII''
----
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* CastingAShadow: Zamtasms, a variant introduced from ''VideoGame/DragonQuestX'' onwards, [[note]]Via the start of Version 2[[/note]] are said to be the spell Kazammle given physical form as a Firespirit monster, and can also cast it in battle.

to:

* CastingAShadow: Zamtasms, a variant introduced from ''VideoGame/DragonQuestX'' onwards, [[note]]Via via the start of Version 2[[/note]] 2 onwards, are said to be the spell Kazammle given physical form as a Firespirit monster, and can also cast it in battle.



* HealThyself: Mushroom Mages can heal themselves and/or allies with Heal, Midheal, and/or Moreheal, depending on the game. Ayashiitakes, the rarefied variant introduced in ''VideoGame/DragonQuestX'' [[note]] From 6.2 onwards [[/note]] have Multiheal on hand to heal themselves and allies.

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* HealThyself: Mushroom Mages can heal themselves and/or allies with Heal, Midheal, and/or Moreheal, depending on the game. Ayashiitakes, the a rarefied variant introduced in ''VideoGame/DragonQuestX'' [[note]] From from 6.2 onwards [[/note]] onwards, have Multiheal on hand to heal themselves and allies.



* BreathWeapon: They usually breathe fire via Flame Breath and Inferno, while stronger variants like Axesauruses and Tyrantosauruses have either Flame Breath, Inferno, and/or Scorch.

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* BreathWeapon: They usually [[PlayingWithFire breathe fire fire]] via Flame Breath and Inferno, while stronger variants like Axesauruses and Tyrantosauruses have either Flame Breath, Inferno, and/or Scorch.



* WeaponSpecialization: The Hacksauruses and their relatives usually wield axes, though Tyrantosauruses also wield hammers in the Monsters series, but prefer their axes since they're more relaxed by it, according to their ''Heroes'' bestiary entries.

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* WeaponSpecialization: The Hacksauruses and their relatives usually wield axes, though Tyrantosauruses also wield hammers in the Monsters series, but prefer their axes since they're more relaxed by it, according to their bestiary entries from the ''Heroes'' bestiary entries.games.



** Chilly Breath, which is used by Iron Maidens in ''XI'', as well as Freezing Blizzard, in ''X'' and ''XI'', the latter of which they use when they have gone [[RedEyesTakeWarning Vicious]], in addition to Steel Sirens in the same game, who also use C-C-Cold Breath when they themselves have Vicious.

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** [[AnIcePerson Chilly Breath, Breath]], which is used by Iron Maidens in ''XI'', as well as Freezing Blizzard, in ''X'' and ''XI'', the latter of which they use when they have gone [[RedEyesTakeWarning Vicious]], in addition to Steel Sirens in the same game, who also use C-C-Cold Breath when they themselves have Vicious.



* MurderousMannequin: Most of these girls fit the bill, though the Golden Girl takes the cake, since they are the masterworks of monsterkind's most accomplished demonic dollmaker and rain destruction down indiscriminately, stabbing enemies with their hair and trapping them in their cage bodies, while casting Thwack and Kathwack, the latter of which they use when going Vicious. [[YouHaveOutlivedYourUsefulness They even kill their owners with the aforementioned instant death spells when they become tired of playing with them]], according to their ''Dragon Quest X'' bestiary entry.

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* MurderousMannequin: Most of these girls fit the bill, though the Golden Girl takes the cake, since they are the masterworks of monsterkind's most accomplished demonic dollmaker and rain destruction down indiscriminately, stabbing enemies with their hair and trapping them in their cage bodies, while casting [[OneHitKill Thwack and Kathwack, Kathwack]], the latter of which they use when going Vicious. [[YouHaveOutlivedYourUsefulness They even kill their owners with the aforementioned instant death spells when they become tired of playing with them]], according to their ''Dragon Quest X'' bestiary entry.



** Kurogane Giants, a new relative introduced from Version 7 of ''Dragon Quest X'' onwards, are the toughest non boss Living Statue monster in the game, with Desperate Attacks and Tremors, in addition to its high HP.

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** Kurogane Giants, a new relative introduced from Version 7 of ''Dragon Quest X'' onwards, are the toughest non boss Living Statue monster in the game, with Desperate Attacks and Tremors, in addition to its their high HP.



** The first Equinox in the species' debut game, who is also [[spoiler:a fragment of Zenus after Corvus's attack on the Observatory]], is fought as a Grotto boss. Another one is fought in the next game's Magic Labyrinth, as well as being one of Archfiend Nerodus's commanders during the game's events, named Burgun Equinox. In addition, a Tantamount is also fought as a boss in the same game.

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** The first Equinox in the species' debut game, who is also [[spoiler:a fragment of Zenus after Corvus's attack on the Observatory]], is fought as a Grotto boss. Another one is fought in the next game's Magic Labyrinth, as well as being one of Archfiend Nerodus's commanders 12 Demon Generals during the game's events, named Burgun Equinox. In addition, a Tantamount is also fought as a boss in the same game.



* LightIsNotGood: Godsteeds may seem heavenly, but they're deadly monsters that breathe a bright breath, neigh a mean Whinny, and put their enemies to sleep with Lullab-Eye, while blowing them away with Kaswoosh and Kaswooshle.

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* LightIsNotGood: Godsteeds may seem heavenly, but they're deadly monsters that breathe a bright breath, neigh a mean Whinny, and put their enemies to sleep with Lullab-Eye, [[HypnoticEyes Lullab-Eye]], while blowing them away with Kaswoosh and Kaswooshle.

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* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Dullahans and Hell's Gatekeepers the Epic Flail Pep Power, which damages all random enemies 6 times.

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* CombinationAttack: ''VideoGame/DragonQuestXI'' gives the Dullahans and Hell's Gatekeepers the Epic Flail EpicFlail Pep Power, which damages all random enemies 6 times.



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* EliteMooks: Togres are some of the most powerful monsters fought in the Cathedral of Blight. ''VideoGame/DragonQuestX'' retains their elite status, while introducing the Phalaris Bulls from the first half of 3.5 onwards as a new relative.

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* EliteMooks: Togres are some of the most powerful monsters fought in the Cathedral of Blight.Blight during the events of ''Dragon Quest VII''. ''VideoGame/DragonQuestX'' retains their elite status, while introducing the Phalaris Bulls from the first half of 3.5 onwards as a new relative.stronger relative.
* EpicFlail: Phalaris Bulls have these as their main weapons in lieu of the whips Togres usually wield in battle. They may not be good at wielding them, according to their ''Dragon Quest X'' bestiary entry, [[{{Determinator}} but they push themselves in order to properly wield them]].
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[[folder:Togre]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/togre.png]]

Former Heroes who became evil ogres as punishment from the Gods after stealing high level thunder magic.

For tropes relating to Togrus Maximus, see [[Characters/DragonQuestVII here]].

Debut: ''VideoGame/DragonQuestVII''
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* AdaptationalEarlyAppearance: Appears in ''VideoGame/DragonQuestIV'' from the [=PS1=] remake onwards despite not existing at the time of the original game's release.
* BossBattle:
** Togrus Maximus is fought in Buccanham's Lighthouse in order to stop the babies from being turned into monsters on the first night of a full moon in the species' debut game. In addition, he's also fought in ''Dragon Quest X'' both as a boss and one of Nerodus's 12 Demon Generals.
** Gezora, one of the 3 human/monster underlings of Anlucia the Maluminary, is fought in the Vortex of Creation, having [[CastingAShadow Kazammle]], Super Strength Build to increase his Tension, Stomp, and War Cry to stun one enemy.
** Golden Badind, the monster form of Tenton's most notorious human criminal, is fought alongside other Golden Monsters such as Gold Golems and Gold Lions.
* EliteMooks: Togres are some of the most powerful monsters fought in the Cathedral of Blight. ''VideoGame/DragonQuestX'' retains their elite status, while introducing the Phalaris Bulls from the first half of 3.5 onwards as a new relative.
* FallenHero: They were once human Heroes before stealing high level thunder magic to use as their own, pissing off the Gods in the process, who cursed them into monsters as retaliation.
* KarmicTransformation: For stealing high level thunder magic such as Kazapstrophe, they were turned into monsters by the Gods themselves.
* MightyRoar: War Cry, which is used by Phalaris Bulls, Demon Guard, Gezora, and Togrus Maximus to stun 1 enemy. In addition, Golden Badind and Togrus Maximus's Demon General self can use Total War Cry to damage enemies while potentially stunning them.
* ShockAndAwe: Casts Zap[[note]]Actually Zapple prior to the actual Zap spell first introduced in the original ''Dragon Quest Monsters'' having more main series prominence from ''Dragon Quest X'' onwards.[[/note]] in both its debut and ''Dragon Quest IV''. ''Dragon Quest X'' upgrades this to Kazapstrophe, which is also used by Phalaris Bulls in battle.
* StatusBuff:
** Casts Oomph to increase 1 ally's ATK or its own in all of its appearances, which is also cast by Phalaris Bulls.
** While both Togres and Phalaris Bulls can't use Psyche Up or other Tension boosting skills such as Super Strength Build, they are instead used by Togrus Maximus, Gezora, and Golden Badind.
[[/folder]]
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* MagicallyInpetFighter: This line can only cast low level magic, with Corpse Corporals casting Dazzle and Ghouls casting [[PlayingWithFire Sizz]] in their debut, while Corpsickles cast [[HealThyself Heal]]. Apparently, intelligence is not their strong suit.

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* MagicallyInpetFighter: MagicallyIneptFighter: This line can only cast low level magic, with Corpse Corporals casting Dazzle and Ghouls casting [[PlayingWithFire Sizz]] in their debut, while Corpsickles cast [[HealThyself Heal]]. Apparently, intelligence is not their strong suit.

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* AdaptationalLateAppearance: Archdemons reappear in ''VideoGame/DragonQuestV'' from the DS remake onwards, despite not reappearing in the SNES original.
* BreathWeapon: They breathe Fire, as well as Flame Breath [[note]] In the remakes [[/note]] in their debut game, though future main series appearances have dropped it. Regardless, breath attacks can be taught to Archdemons in spinoff games, while turning into a Archdemon via its Monster Medal in ''VideoGame/DragonQuestHeroesII'' grants use of Blistering Breath.

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* AdaptationalLateAppearance: Archdemons reappear in ''VideoGame/DragonQuestV'' from the DS remake onwards, despite not reappearing in the SNES original.
original or the PS2 remake.
* BreathWeapon: They breathe Fire, as well as Flame Breath [[note]] In [[note]]In the remakes [[/note]] remakes[[/note]] in their debut game, though future main series appearances have dropped it. Regardless, breath attacks can be taught to Archdemons in spinoff games, while turning into a Archdemon via its Monster Medal in ''VideoGame/DragonQuestHeroesII'' grants use of Blistering Breath.



** Archdemons and Belials all carry the typical demonic pitchfork, which is in some games a RareRandomDrop known as the "Battle Fork" and can be used by players.

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** Archdemons and Belials all carry the typical [[DevilsPitchfork demonic pitchfork, pitchfork]], which is in some games a RareRandomDrop known as the "Battle Fork" and can be used by players.



* AnIcePerson: Bone Barons and Skeleton Squires cast Crackle in ''VII''.

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* AnIcePerson: Bone Barons and Skeleton Squires cast Crackle in ''VII''.''VII'', in addition to the Chilly Breath of the former.



** Night Riders are the strongest variant in ''IV'' and the non rarefied variant in ''X'', being encountered in Nadiria and other places at night, and fight with Multithrust, Inferno, Midheal, Hard Guard, and Cursed Attack.

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** Night Riders are the strongest normal variant in ''IV'' and the non rarefied variant in ''X'', being encountered in Nadiria and other places at night, and fight with Multithrust, Inferno, Midheal, Hard Guard, and Cursed Attack. Attack.



* FamedInStory: A story passed down among generations of Cruelcumbers is that one bravely fought the Hero of its debut game near Angel Falls so it could attack Erinn.

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* FamedInStory: A story passed down among generations of Cruelcumbers is that one bravely fought the Hero of its debut game near Angel Falls so it could attack Erinn.Erinn, according to the Cruelcumber Ancestor's bestiary entry.



* ThatsNoMoon: Drakulards can be mistaken for mountains by their fellow monsters, such as Belisha Beakons, who climbed them while the Drakulards were sleeping, according to the monster's ''VideoGame/DragonQuestIX'' bestiary entry.

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* ThatsNoMoon: Drakulards can be mistaken for mountains by their fellow monsters, such as Belisha Beakons, who climbed them while the Drakulards they were sleeping, according to the monster's ''VideoGame/DragonQuestIX'' bestiary entry.



* DevilsPitchfork: Their forks are their main weapons, and can even balance on the smooth side when performing their spells and/or breath attacks.

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* DevilsPitchfork: Their forks are their main weapons, and can even balance on the smooth side handle when performing their spells and/or breath attacks.



* DishingOutDirt: Living Statues and Stone Guardians can damage enemies with Stomp and/or Tremor depending on the game.

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* DishingOutDirt: Living Statues and Statues, Stone Guardians Guardians, and Kurogane Giants can damage enemies with Stomp and/or Tremor depending on the game.



** Kurogane Giants, a new relative introduced from Version 7 of ''Dragon Quest X'' onwards, are the toughest non boss Living Statue monster in the game, with Desperate Attacks and Tremors, in addition to its high HP.



* PungeonMaster: They make references to puppetry in their dialogue.



* AdaptationalLateAppearance: Bloody Hands reappear in ''VideoGame/DragonQuestIV'' from the [=PS1=] remake onwards, despite them and their Muddy Hand comrades not reappearing the original game.

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* AdaptationalLateAppearance: Bloody Hands reappear in ''VideoGame/DragonQuestIV'' from the [=PS1=] remake onwards, despite them and their Muddy Hand comrades not reappearing in the original game.






* EliteMook:

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* EliteMook: EliteMooks:


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* MagicallyInpetFighter: This line can only cast low level magic, with Corpse Corporals casting Dazzle and Ghouls casting [[PlayingWithFire Sizz]] in their debut, while Corpsickles cast [[HealThyself Heal]]. Apparently, intelligence is not their strong suit.
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