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* FieldPowerEffect: ''Vengeance Aura'' increases the base damage of all nearby allies by a certain percentage. Early game it's not very powerful, but by late game it can add a large amount of damage to your carry's damage output.

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* FieldPowerEffect: ''Vengeance Aura'' increases the base damage AGlassOfChianti: Her The Resurrection of all nearby allies by a certain percentage. Early game it's not very powerful, but by late game it can add Shen Arcana's third style Queen Imperia (which actually represents her sister) carries a large amount glass of damage to your carry's damage output.wine into battle and drinks from it in one of her idle animations.



* MagicallyRegeneratingClothing: In the Crownfall comic, when Scree'auk restores Shendelzare's wings, her tattered outfit is also restored, as displayed in the Servants of Scree'Auk style for her The Resurrection of Shen Arcana.
* MookCommander: ''Vengeance Aura'' increases the base damage of all nearby allies by a certain percentage. Early game it's not very powerful, but by late game it can add a large amount of damage to your carry's damage output.



* OnlyMostlyDead: If Vengeful Spirit is killed while holding an Aghanim's Scepter, ''Vengeance Aura'' spawns an illusion of her that is just as strong & resilient as the original that can cast spells (though it can't use items) and lasts until either it is destroyed or Vengeful Spirit respawns.

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* OnlyMostlyDead: If Vengeful Spirit is killed while holding an Aghanim's Scepter, ''Vengeance Aura'' spawns an illusion of her that is just as strong & resilient as the original that deals and takes regular damage and can cast spells (though it can't use items) and lasts until either it is destroyed or Vengeful Spirit respawns.



* WingedHumanoid: The Skywrath are a race of them. Shendel, however, lost her wings.

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* WingedHumanoid: The Skywrath are a race of them. Shendel, Shendelzare, however, lost her wings.



Venomancer is a hero known and feared for his abilities which inflict large amounts of slow and damage over time. ''Venomous Gale'' is a ground-targeted projectile which poisons all enemies it passes through: affected enemies are slowed by 50% for a whopping 15 second duration (movement speed is gradually restored over this time) and take large amounts of damage over time. ''Poison Sting'' passively adds a poison to Venomancer's attacks, slowing them and inflicting damage over time. Are you seeing a pattern here? ''Plague Ward'' summons an immobile unit which attacks any target in range, inflicting them with a weaker version of Venomancer's Poison Sting. This is a highly versatile spell useful for granting vision on important areas, harassing enemies from a distance, or pushing down towers. His Ultimate ability, ''Noxious Plague'', infects an enemy with a plague that deals an initial hit of damage, then damage over time based on the victim's max HP for a few seconds (alongside a massive movement speed slow). When the Noxious Plauge expires, it infects all enemies near the victim with a secondary plague that does the same, save for the spreading effect. Venomancer also gains additional abilities from Aghanim's Scepter and Aghanim's Shard. From the Scepter, he gains ''Poison Nova'' (which used to be his ultimate), which triggers either when a target dispels Venomous Gale's effect early, or when Venomancer dies. Either way, when the spell triggers, a wave of poison is expelled (either from Venomous Gale's target or Venomancer's point of death, depending on trigger method), dealing non-lethal damage over time to all enemies hit by it based on their maximum HP, while also reducing their magic resistance. From Aghanim's Shard, he gains ''Latent Toxicity'', a weak poison that does a small damage over time and slow effect. This, however, belies its true danger: If the target dispels ''Latent Toxicity'' by any means aside from it timing out normally, it will deal a much larger amount of damage and stun the victim.\\

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Venomancer is a hero known and feared for his abilities which inflict large amounts of slow and damage over time. ''Venomous Gale'' is a ground-targeted projectile which poisons all enemies it passes through: affected enemies are slowed by 50% for a whopping 15 second duration (movement speed is gradually restored over this time) and take large amounts of damage over time. ''Poison Sting'' passively adds a poison to Venomancer's attacks, slowing them and inflicting damage over time. Are you seeing a pattern here? ''Plague Ward'' summons an immobile unit which attacks any target in range, inflicting them with a weaker version of Venomancer's Poison Sting. This is a highly versatile spell useful for granting vision on important areas, harassing enemies from a distance, or pushing down towers. His Ultimate ability, ''Noxious Plague'', infects an enemy with a plague that deals an initial hit of damage, then damage over time based on the victim's max HP for a few seconds (alongside a massive movement speed slow). When the Noxious Plauge expires, it infects all enemies near the victim with a secondary plague that does the same, save for the spreading effect. Venomancer also gains additional abilities from Aghanim's Scepter and Aghanim's Shard. From the Scepter, he gains ''Poison Nova'' (which used to be his ultimate), Nova'', which triggers either when a target dispels Venomous Gale's effect early, or when Venomancer dies. Either way, when the spell triggers, a wave of poison is expelled (either from Venomous Gale's target or Venomancer's point of death, depending on trigger method), dealing non-lethal damage over time to all enemies hit by it based on their maximum HP, while also reducing their magic resistance. From Aghanim's Shard, he gains ''Latent Toxicity'', a weak poison that does a small damage over time and slow effect. This, however, belies its true danger: If the target dispels ''Latent Toxicity'' by any means aside from it timing out normally, it will deal a much larger amount of damage and stun the victim.\\


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* DeathActivatedSuperpower: ''Poison Nova'' activates when Venomancer dies if he has Aghanim's Scepter.


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* HealThyself: Activating ''Stone Form'' causes a Familiar to quickly regenerate HP over its duration, enough to fully heal itself.
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* AdaptationSpeciesChange: In the original ''[=DotA=]'', Crixalis was a flesh-and-blood Arachnathid (a type of giant scorpion that appeared in ''Warcraft III''). ''Dota 2'' changes him into a GeniusLoci planting its consciousness into a scorpion-shaped rock shell.


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* AdaptationSpeciesChange: Her original incarnation was the elf Alleria Windrunner; in the port, she became a human instead.
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* MundaneUtility: His chakrams grant vision of the area they're deployed in, giving him a convient way to check fog of war. Clearing treelines also allows open vision of enemy backline that might be hiding in them as well.
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* MadeOfIron: Due to ''Reactive Armor'' giving him loads of armor and HP regen, Timbersaw is extremely resistant to physical damage. His ability to reduce enemies' primary stats with ''Whirling Death'' (which is used to calculate physical damage output) and to escape quickly using ''Timber Chain'' means that unless you lock him down in place with disables and nuke him with magic spells (which don't scale well late-game), you likely aren't going to be killing him unless you're fighting him five versus one.

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* MadeOfIron: Due to ''Reactive Armor'' giving him loads of armor and HP regen, Timbersaw is extremely resistant to physical damage. His ability to reduce enemies' primary stats with ''Whirling Death'' (which is used to calculate physical damage output) and to escape quickly using ''Timber Chain'' means that unless you lock him down in place with disables and nuke him with magic spells (which don't scale well late-game), you likely aren't going to be killing him unless you're fighting him five versus one. Eventually one of his talents also fixes his weakness to magic damage by giving him whats basically a free cloak, making him nigh immortal in the late game unless hes getting slapped around by a 6 item carry and even sometimes that isn't enough.
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* {{Irony}}: He's at his strongest when there's a bunch of trees around for him to cut down. This means that Treant Protector can be a powerful ally for him if he builds Aghanim's Scepter, as it causes any trees he chops down to grow back very quickly to use again.

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* {{Irony}}: He's at his strongest when there's a bunch of trees around for him to cut down. This means that Treant Protector can be a powerful ally for him if he builds Aghanim's Scepter, as it causes any trees he chops down to grow back very quickly to use again. He also is one of the most effective targets in the game for Treant Protector's Living Armor ability to fix his poor base armor and give him even more regeneration for diving on to enemy heroes.
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* OnlyMostlyDead: If Vengeful Spirit is killed while holding an Aghanim's Scepter, ''Vengeance Aura'' spawns an illusion of her that is just as strong & resilient as the original that can cast spells and lasts until either it is destroyed or Vengeful Spirit respawns.

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* OnlyMostlyDead: If Vengeful Spirit is killed while holding an Aghanim's Scepter, ''Vengeance Aura'' spawns an illusion of her that is just as strong & resilient as the original that can cast spells (though it can't use items) and lasts until either it is destroyed or Vengeful Spirit respawns.
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* HatesBeingTouched: His responses to being attacked are more annoyance than pain or distress due to him being a formless spirit in his true state, so physical interaction is downright alien to him. He also says as much when casting ''Resonant Pulse''.

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* AttackReflector: And how. When activating ''Spiked Carapace'', the next player-based damage he receives is reflected back ''entirely'' to the source, along with a bonus stun. May [[OneHitKill instantly destroy]] [[SquishyWizard squishy heroes]] with high-damage nukes. Oh, and a talent can make it deal 200% return damage!

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* AttackReflector: And how. When activating ''Spiked Carapace'', the next player-based damage he receives is reflected back ''entirely'' to the source, along with a bonus stun. May [[OneHitKill instantly destroy]] [[SquishyWizard squishy heroes]] with high-damage nukes. Oh, and a talent can make it deal 200% return damage!



* DamageIncreasingDebuff: A successful ''Vendetta'' attack increases the target's spell damage taken if Nyx Assassin has Aghanim's Shard.



* MageKiller: With his ''Spiked Carapace'', high burst damage, and ''Mind Flare'', he can be a nightmare to Intelligence heroes, who are usually {{Glass Cannon}}s.

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* MageKiller: With his ''Spiked Carapace'', high burst damage, and ''Mind Flare'', Flare'' (whose damage scales with the target's Intelligence), he can be a nightmare to Intelligence heroes, who are usually {{Glass Cannon}}s.



** Or the classic case: You are going your merry way, trying to visit a Secret Shop, or maybe you're about to pull a successful gank or you just escaped a deadly gank! ... You stepped into Techies' mine field, or they detonated their ''Remote Mines'' cluster. You die or get so heavily wounded you become such easy pickings to the other enemies.

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** Or the classic case: You are going your merry way, trying to visit a Secret Shop, or maybe you're about to pull a successful gank or you just escaped a deadly gank! ... You stepped into Techies' mine field, or they detonated their ''Remote Mines'' cluster.''Proximity Mine''. You die or get so heavily wounded you become such easy pickings to the other enemies.



* MechanicallyUnusualClass: Techies fall in the category of heroes that are very different from the rest, with their skillset resulting in gameplay based on mind games and skilfully placed traps. This trait becomes severely downplayed starting from 7.31 where 2 of his 3 Trap-based abilities were removed in favor of straight-up explosives while his ''Proxy Mines'' skill was moved to his Ultimate which incentivizes him to lane with his partner in the early game before being able to level it.

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* MechanicallyUnusualClass: Techies fall in the category of heroes that are very different from the rest, with their skillset ''Proximity Mine'' resulting in gameplay based on mind games and skilfully placed traps. This trait becomes severely downplayed starting from 7.31 where 2 of his 3 Trap-based abilities were removed in favor of straight-up explosives while his ''Proxy Mines'' skill was moved to his Ultimate which incentivizes him to lane with his partner in the early game before being able to level it.traps.



* TrapMaster: Techies' skill set in a nutshell, being set on planting mines in most places possible although 7.31 would downplay this aspect by changing 2 of his 3 mine-based abilities into straight-up explosives.

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* TrapMaster: Techies' skill set in a nutshell, being set on planting Techies can and should use ''Proximity Mine'' to plant as many mines and in most as many places possible although 7.31 would downplay this aspect by changing 2 of his 3 mine-based abilities into straight-up explosives.as possible.



* FixedDamageAttack: ''Three'' of his nukes deal Pure damage, while ''Whirling Death'' also reduces an enemy's primary attribute, lowering max health on Strength heroes and armor on Agility heroes (most Intelligence heroes are already quite squishy so it doesn't matter much).

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* FixedDamageAttack: ''Three'' of his nukes deal Pure damage, while ''Whirling Death'' also reduces an enemy's primary attribute, lowering max health on Strength heroes and heroes, armor on Agility heroes and both on Universal heroes (most Intelligence heroes are already quite squishy so it doesn't matter much).



* HeroicSacrifice: ''Nether Swap'' can bring an enemy surrounded by his team to yours or bring a focused ally into safety. Of course, this sends you right into the middle of the enemy team. However, since Vengeful Spirit is often played as a hard position 5 support and also has the potential to secure post-mortem kills with ''Vengeance Aura'', this 'feed to win' swapping style is not often a big deal and even encouraged - letting the support die in exchange for bringing a well-farmed ranged carry like Sniper or Drow right into the middle of your team where they can be dog-piled and killed quickly is a pretty good trade, as is saving your well-farmed carry ''from'' a dog-pile.

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* HeroicSacrifice: ''Nether Swap'' can bring an enemy surrounded by his team to yours or bring a focused ally into safety. Of course, this sends you right into the middle of the enemy team. However, since Vengeful Spirit is often played as a hard position 5 support and also has the potential to secure post-mortem kills with ''Vengeance Aura'', this 'feed to win' swapping style is not often a big deal and even encouraged - letting the encouraged--feeding a support die in exchange for bringing a well-farmed ranged carry like Sniper or Drow right into the middle of your team where they can be dog-piled and killed quickly is a pretty good trade, as is saving your well-farmed carry ''from'' a dog-pile.



* MagikarpPower: Void Spirit's nuke damage is respectable but takes a few levels to fully come into play, and despite having no attack steroid, being a Universal hero more than makes up for it with the damage he gains per level and from items that grant attributes. Early on he doesn't seem to do much, but in the late game he's almost impossible to elude and hits like a sack of bricks.

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* MagikarpPower: Void Spirit's nuke damage is respectable but takes a few levels to fully come into play, and despite having no attack steroid, steroids, being a Universal hero more than makes up for it with the damage he gains per level and from items that grant attributes. Early on he doesn't seem to do much, but in the late game he's almost impossible to elude and hits like a sack of bricks.



%%* ArcherArchetype: Not an example as she doesn't fit the personality.



* PluckyGirl: Windranger lost her real family because of the storm and sometimes thinks about them and her birthplace, but despite this she's still chipper and happy-go-lucky in spite of that instead of moping about it. This does make her old Dota self HilariousInHindsight, because she was using the normal Night Elf Archer sound set, and a result of [[StopPokingMe being constantly clicked]] had her say "I'm not just some PluckyGirl you can string along."
** Her Arcana adds another layer of this, showing that she had some StepfordSmiler tendencies and ran away from the thoughts of her past for a while before slowing down and listening to the wind tell her about the circumstances behind her birth - namely, her parents weren't victims of a freak accident, but rather recipients of divine retribution, as were the entire village. Being Lyralei, she makes peace with the dark past of her people pretty quickly and remains as chipper as ever as she looks to the future.

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* PluckyGirl: Windranger lost her real family because of the storm and sometimes thinks about them and her birthplace, but despite this she's still chipper and happy-go-lucky in spite of that instead of moping about it. This does make her old Dota self HilariousInHindsight, because she was using the normal Night Elf Archer sound set, and a result of [[StopPokingMe being constantly clicked]] had her say "I'm not just some PluckyGirl you can string along."
**
" Her Arcana adds another layer of this, showing that she had some StepfordSmiler tendencies and ran away from the thoughts of her past for a while before slowing down and listening to the wind tell her about the circumstances behind her birth - namely, her parents weren't victims of a freak accident, but rather recipients of divine retribution, as were the entire village. Being Lyralei, she makes peace with the dark past of her people pretty quickly and remains as chipper as ever as she looks to the future.
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* AchillesHeel: As a hero reliant on mobility whose kit is made entirely of active abilities, Void Spirit is very vulnerable to roots and silences.


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* AFormYouAreComfortableWith: Void Spirit's physical form is simply one he takes to interact with the mortal world.


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* IAmLegion: As the master of the Hidden Temple, Inai is known as the "Hidden Ones."


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* MagikarpPower: Void Spirit's nuke damage is respectable but takes a few levels to fully come into play, and despite having no attack steroid, being a Universal hero more than makes up for it with the damage he gains per level and from items that grant attributes. Early on he doesn't seem to do much, but in the late game he's almost impossible to elude and hits like a sack of bricks.

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